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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
MeBiatch
Republic University Minmatar Republic
40
|
Posted - 2011.10.15 16:21:00 -
[571] - Quote
baltec1 wrote:MeBiatch wrote:
could not say it better my self
Remove local and you're self inflicted issue along with many others will go away.
you are correct in that... but how does one just remove local?
how would you subliment intelegence gathering?
whats the more simple less complex fix as ccp has only so much resourses...
simply nerf afk cloaking but not wolf pack hunting?
or removing local and intorducing a totally new game mechanic for ship detection?
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Tippia
Sunshine and Lollipops
500
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Posted - 2011.10.15 16:23:00 -
[572] - Quote
MeBiatch wrote:whats the more simple less complex fix as ccp has only so much resourses...
simply nerf afk cloaking but not wolf pack hunting?
or removing local and intorducing a totally new game mechanic for ship detection? They're already doing the latterGǪ
GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |
L Salander
All Web Investigations
3
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Posted - 2011.10.15 16:42:00 -
[573] - Quote
MeBiatch wrote:let me explain... cloaking is ok infact its needed and great... but perma afk 23/7 cloaking is silly and op in its emotianal affect on the game
i lol'd
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MeBiatch
Republic University Minmatar Republic
40
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Posted - 2011.10.15 17:39:00 -
[574] - Quote
Tippia wrote:MeBiatch wrote:whats the more simple less complex fix as ccp has only so much resourses...
simply nerf afk cloaking but not wolf pack hunting?
or removing local and intorducing a totally new game mechanic for ship detection? They're already doing the latterGǪ
is this a summer 2012 type of working on or a SoonGäó type of thing?...
if its the latter then i would prefer them to first nerf afk cloaking... as it could be over a year before the new mechanic could be introduced... |
Tippia
Sunshine and Lollipops
503
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Posted - 2011.10.15 17:42:00 -
[575] - Quote
MeBiatch wrote:if its the latter then i would prefer them to first nerf afk cloaking. Sure. Now all anyone needs to do explain why that's neededGǪ
We're at 29 pages of no-one being able to so far. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |
MeBiatch
Republic University Minmatar Republic
41
|
Posted - 2011.10.15 18:00:00 -
[576] - Quote
Tippia wrote:MeBiatch wrote:if its the latter then i would prefer them to first nerf afk cloaking. Sure. Now all anyone needs to do explain why that's neededGǪ We're at 29 pages of no-one being able to so far.
comon tippa there are 29 pages of worthy arguments... you cant just disreguard all of them can you?... well you can "choose" too but youare better then that ... right
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baltec1
94
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Posted - 2011.10.15 18:01:00 -
[577] - Quote
MeBiatch wrote:Tippia wrote:MeBiatch wrote:if its the latter then i would prefer them to first nerf afk cloaking. Sure. Now all anyone needs to do explain why that's neededGǪ We're at 29 pages of no-one being able to so far. comon tippa there are 29 pages of worthy arguments... you cant just disreguard all of them can you?... well you can "choose" too but youare better then that ... right
No, there really are no arguments for a nerf to the only tool people have to combat local. |
Zerra Zeta
Royal Amarr Institute Amarr Empire
0
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Posted - 2011.10.15 18:05:00 -
[578] - Quote
omg there is a person in system who I think is afk... I think I need to cry about it |
MeBiatch
Republic University Minmatar Republic
41
|
Posted - 2011.10.15 18:27:00 -
[579] - Quote
baltec1 wrote:MeBiatch wrote:Tippia wrote:MeBiatch wrote:if its the latter then i would prefer them to first nerf afk cloaking. Sure. Now all anyone needs to do explain why that's neededGǪ We're at 29 pages of no-one being able to so far. comon tippa there are 29 pages of worthy arguments... you cant just disreguard all of them can you?... well you can "choose" too but youare better then that ... right No, there really are no arguments for a nerf to the only tool people have to combat local.
cloaking is a counter to local... afk cloaking is an exploitation of a game mechanic to make local obsolete...
the first is awesome the second is lame duck
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baltec1
94
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Posted - 2011.10.15 18:29:00 -
[580] - Quote
MeBiatch wrote:
cloaking is a counter to local... afk cloaking is an exploitation of a game mechanic to make local obsolete...
the first is awesome the second is lame duck
Please list the things an AFK cloaker can do to hurt you. |
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Tippia
Sunshine and Lollipops
505
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Posted - 2011.10.15 18:36:00 -
[581] - Quote
MeBiatch wrote:cloaking is a counter to local... afk cloaking is an exploitation of a game mechanic to make local obsolete... No. Cloaking is a counter to the overview and to scans; AFK cloaking is a counter to local, since it subverts its value as an intel tool.
Until that intel tool is fixed, AFK cloaking stays. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |
Tanya Powers
Science and Trade Institute Caldari State
26
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Posted - 2011.10.15 18:38:00 -
[582] - Quote
Double post, nice forums. |
Tanya Powers
Science and Trade Institute Caldari State
26
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Posted - 2011.10.15 18:38:00 -
[583] - Quote
Tippia wrote:MeBiatch wrote:if its the latter then i would prefer them to first nerf afk cloaking. Sure. Now all anyone needs to do explain why that's neededGǪ
And why isn't needed?
Here I got the answer!!
copy/pasta: "working has intended"
Easy! |
Mag's
the united Negative Ten.
552
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Posted - 2011.10.15 18:51:00 -
[584] - Quote
MeBiatch wrote:cloaking is a counter to local... afk cloaking is an exploitation of a game mechanic to make local obsolete...
the first is awesome the second is lame duck
The fact that you can AFK without a cloak and have the same psychological warfare effect on someone, points to the fact it's not a cloaking issue.
CCP Zulu.....Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
MeBiatch
Republic University Minmatar Republic
41
|
Posted - 2011.10.15 18:53:00 -
[585] - Quote
Tippia wrote:MeBiatch wrote:cloaking is a counter to local... afk cloaking is an exploitation of a game mechanic to make local obsolete... No. Cloaking is a counter to the overview and to scans; AFK cloaking is a counter to local, since it subverts its value as an intel tool. Until that intel tool is fixed, AFK cloaking stays.
hmm you have somewhat convinced me... ok so once there is this new "intel tool" is out we can then nerf akf cloaking to a time based mechanic or fuel based?
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MeBiatch
Republic University Minmatar Republic
41
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Posted - 2011.10.15 18:55:00 -
[586] - Quote
Mag's wrote:MeBiatch wrote:cloaking is a counter to local... afk cloaking is an exploitation of a game mechanic to make local obsolete...
the first is awesome the second is lame duck
The fact that you can AFK without a cloak and have the same psychological warfare effect on someone, points to the fact it's not a cloaking issue.
you can? i was under the impression that they fixed un probable ships?
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Maggeridon Thoraz
Selectus Pravus Lupus Transmission Lost
1
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Posted - 2011.10.15 18:55:00 -
[587] - Quote
oh my god. there is a cloaky in your system and all you assume is he is beeing afk, how do you know . thats your assumption, your imaginary vision. this is all your imagination. the only thing you can say and fact is: he is cloaked. what you cannot see is what he is doing. he might be warping from safe to safe, etc.
you should or might call the cloaky "god" as well. you cannot see him, thus belive ....
you have so many options to counter a cloaky, and after dt, he has to login as well. if you are scared to get killed use the time he is lgged in ....
actually ther ei sno need to change any of the mechanic. but for the whines, really remove local and all is good again. then you will be yourself using alts staying at gates cloaked as guards. welcome to the other side :-) |
ArmyOfMe
TEDDYBEARS. Excuses.
29
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Posted - 2011.10.15 18:56:00 -
[588] - Quote
I cant stand cloaky tactics myself, but the way i see it there is nothing wrong with how cloakers work atm
CCP, for the love of god boost the deimos..... |
Mag's
the united Negative Ten.
553
|
Posted - 2011.10.15 19:11:00 -
[589] - Quote
MeBiatch wrote:Mag's wrote:MeBiatch wrote:cloaking is a counter to local... afk cloaking is an exploitation of a game mechanic to make local obsolete...
the first is awesome the second is lame duck
The fact that you can AFK without a cloak and have the same psychological warfare effect on someone, points to the fact it's not a cloaking issue. you can? i was under the impression that they fixed un probable ships? Indeed they did, but who mentioned those?
CCP Zulu.....Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
MeBiatch
Republic University Minmatar Republic
41
|
Posted - 2011.10.15 19:13:00 -
[590] - Quote
Mag's wrote:MeBiatch wrote:Mag's wrote:MeBiatch wrote:cloaking is a counter to local... afk cloaking is an exploitation of a game mechanic to make local obsolete...
the first is awesome the second is lame duck
The fact that you can AFK without a cloak and have the same psychological warfare effect on someone, points to the fact it's not a cloaking issue. you can? i was under the impression that they fixed un probable ships? Indeed they did, but who mentioned those?
totally confused with that one... how would one afk without a cloak and still have the same affect? are you suggesting peeps wont probe you out in 3 min?
or how about a pos? but that can be attacked...
does not compute... as smoke starts to fizzle from me brain |
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Marcus Wilde
HellHound's INVICTUS ALLIANCE
3
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Posted - 2011.10.15 19:17:00 -
[591] - Quote
I haven't read the other 29 pages
Have cloaks actively cycle like other mods, problem fixed http://hellhounds-howls.blogspot.com/ |
Scrapyard Bob
EVE University Ivy League
11
|
Posted - 2011.10.15 20:20:00 -
[592] - Quote
The primary goal with dealing with AFK cloakers is that the cloaky should be forced to decloak after N hours and spend 10-30 seconds uncloaked before they can cloak up again. That results in:
- Can't go AFK for more then 1-3 hours before they will be decloaked by game mechanics. - Vulnerable during that 10-30 second window every so often.
That window of vulnerability needs to be in the control of the cloaky pilot. External events such as sov structures do not meet that goal.
- A fuel bay for the cloak probably won't result in a long enough vulnerability window. And most ships don't have a fuel bay.
- Fuel in the form of ammo might work, since you cannot reload a module without decloaking for 10 seconds. Proto-cloaks could have limited fuel capacity, T2 cloaks could have a 2x capacity and CovOp cloaks could have a 4x capacity. Fuel pricing would need to be around 50-100k ISK/hr, with Proto-cloak fuel lasting about 40 minutes.
- Overheating of the cloak would have interesting implications and makes a bit of sense since the heat from running the module cannot be emitted while cloaked, so it has to build up somewhere. Carry a bit of nanite paste and you can sneak off to a safe-spot once an hour and fix up your cloaking device's heat damage.
- If some sort of time limit is put in place, there needs to be modules that can extend that duration (20% for a T1 module, 30% for a T2 variant with stacking penalties - either slower cycling or less fuel/activation or less heat generated). There also needs to be some sort of skill that extends duration by 10% per level. Maybe even (2) skills, one to decrease the fuel/heat, another to increase the cycle duration.
A top-skilled pilot, in a ship fitted for covops (using the modules) work should have about a 2-3 hour window before they need to reload or repair. Without those skills/modules the duration should be about half of that. |
Maggeridon Thoraz
Selectus Pravus Lupus Transmission Lost
1
|
Posted - 2011.10.15 20:56:00 -
[593] - Quote
Scrapyard Bob wrote:The primary goal with dealing with AFK cloakers is that the cloaky should be forced to decloak after N hours and spend 10-30 seconds uncloaked before they can cloak up again. That results in:
- Can't go AFK for more then 1-3 hours before they will be decloaked by game mechanics. - Vulnerable during that 10-30 second window every so often.
That window of vulnerability needs to be in the control of the cloaky pilot. External events such as sov structures do not meet that goal.
- A fuel bay for the cloak probably won't result in a long enough vulnerability window. And most ships don't have a fuel bay.
- Fuel in the form of ammo might work, since you cannot reload a module without decloaking for 10 seconds. Proto-cloaks could have limited fuel capacity, T2 cloaks could have a 2x capacity and CovOp cloaks could have a 4x capacity. Fuel pricing would need to be around 50-100k ISK/hr, with Proto-cloak fuel lasting about 40 minutes.
- Overheating of the cloak would have interesting implications and makes a bit of sense since the heat from running the module cannot be emitted while cloaked, so it has to build up somewhere. Carry a bit of nanite paste and you can sneak off to a safe-spot once an hour and fix up your cloaking device's heat damage.
- If some sort of time limit is put in place, there needs to be modules that can extend that duration (20% for a T1 module, 30% for a T2 variant with stacking penalties - either slower cycling or less fuel/activation or less heat generated). There also needs to be some sort of skill that extends duration by 10% per level. Maybe even (2) skills, one to decrease the fuel/heat, another to increase the cycle duration.
A top-skilled pilot, in a ship fitted for covops (using the modules) work should have about a 2-3 hour window before they need to reload or repair. Without those skills/modules the duration should be about half of that.
you should stick to teaching pvp and not spreading such and wiered ideas. ever considerd that every ships would get nerfed due to every ship can have a normal cloack fitted and every ships need special bays for the extra fuel and more slots for your mods you suggested. Having already one hi-slot in use and then maybe other slots for just beeing longer cloaky and not doing anything would gimp fiitings and nerf ships...
get rid of your illusions your brain is giving you. the ship is cloaked, but you dont know what the pilot is actually doing. you just assume after some time he is afk. maybe he is not and just waiting for the opportunity to attack. well its all your speculations. nothing else. and if he is really afk. why bother . dont fly what you cannot loose you are are afraid of.
you should better get to hisec and start mining... |
Skunk Gracklaw
GoonWaffe Goonswarm Federation
98
|
Posted - 2011.10.15 21:38:00 -
[594] - Quote
Scrapyard Bob wrote:The primary goal with dealing with AFK cloakers is that the cloaky should be forced to decloak after N hours and spend 10-30 seconds uncloaked before they can cloak up again. That results in:
- Can't go AFK for more then 1-3 hours before they will be decloaked by game mechanics. - Vulnerable during that 10-30 second window every so often.
That window of vulnerability needs to be in the control of the cloaky pilot. External events such as sov structures do not meet that goal.
- A fuel bay for the cloak probably won't result in a long enough vulnerability window. And most ships don't have a fuel bay.
- Fuel in the form of ammo might work, since you cannot reload a module without decloaking for 10 seconds. Proto-cloaks could have limited fuel capacity, T2 cloaks could have a 2x capacity and CovOp cloaks could have a 4x capacity. Fuel pricing would need to be around 50-100k ISK/hr, with Proto-cloak fuel lasting about 40 minutes.
- Overheating of the cloak would have interesting implications and makes a bit of sense since the heat from running the module cannot be emitted while cloaked, so it has to build up somewhere. Carry a bit of nanite paste and you can sneak off to a safe-spot once an hour and fix up your cloaking device's heat damage.
- If some sort of time limit is put in place, there needs to be modules that can extend that duration (20% for a T1 module, 30% for a T2 variant with stacking penalties - either slower cycling or less fuel/activation or less heat generated). There also needs to be some sort of skill that extends duration by 10% per level. Maybe even (2) skills, one to decrease the fuel/heat, another to increase the cycle duration.
A top-skilled pilot, in a ship fitted for covops (using the modules) work should have about a 2-3 hour window before they need to reload or repair. Without those skills/modules the duration should be about half of that. This is p dumb.
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Renan Ruivo
Hipernova Vera Cruz Alliance
157
|
Posted - 2011.10.15 21:58:00 -
[595] - Quote
Posting here just because..
real reason why i want to change cloak is because nullsec ratter's tears have become stale to me. Now i'm curious to know how cloaker tears taste like. Sometimes the only difference between a budding genius and a blooming idiot is where they chose to take a stand. |
The Apostle
The Black Priests
421
|
Posted - 2011.10.15 22:29:00 -
[596] - Quote
Mag's wrote:MeBiatch wrote:cloaking is a counter to local... afk cloaking is an exploitation of a game mechanic to make local obsolete...
the first is awesome the second is lame duck
The fact that you can AFK without a cloak and have the same psychological warfare effect on someone, points to the fact it's not a cloaking issue. I bet my Pony comb to your -10 that you don't/can't/won't. Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo!
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KrakizBad
Eve Defence Force Fatal Ascension
20
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Posted - 2011.10.15 22:34:00 -
[597] - Quote
The Apostle wrote:Mag's wrote:MeBiatch wrote:cloaking is a counter to local... afk cloaking is an exploitation of a game mechanic to make local obsolete...
the first is awesome the second is lame duck
The fact that you can AFK without a cloak and have the same psychological warfare effect on someone, points to the fact it's not a cloaking issue. I bet my Pony comb to your -10 that you don't/can't/won't.
Never flown a dramiel have we? |
Andrea Roche
State War Academy Caldari State
0
|
Posted - 2011.10.15 22:35:00 -
[598] - Quote
from my part i want to kill cloakers. I cant stand one perma cloaker. I love to find them and kill them. I however find the perma cloak for hours been a failure from CCP to promote confrontation. CCP should really implement a time on it, similar to cyno. After an hour or so, the timer should expire and the user cannot raectivate it for a about 3 minutes. After that they can recloak. I understan why people dont want a fuel cos of cargo space...unless there ill be a separate fuel spacehold....
Eitherway its about time this perma cloak stuff is over....It will encourage more confrontation which at the end is what CCP is suppose to be pushing for!
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The Apostle
The Black Priests
422
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Posted - 2011.10.15 22:39:00 -
[599] - Quote
KrakizBad wrote:The Apostle wrote:Mag's wrote:MeBiatch wrote:cloaking is a counter to local... afk cloaking is an exploitation of a game mechanic to make local obsolete...
the first is awesome the second is lame duck
The fact that you can AFK without a cloak and have the same psychological warfare effect on someone, points to the fact it's not a cloaking issue. I bet my Pony comb to your -10 that you don't/can't/won't. Never flown a dramiel have we? I have many times. Still do.
I asked if he went AFK in it. Pointed skyward with mwd is plausible, but why would ya?
If AFK system denial was the intent, you'd get the same effect in something worth 1/10 the cost. Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo!
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Renan Ruivo
Hipernova Vera Cruz Alliance
159
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Posted - 2011.10.15 23:46:00 -
[600] - Quote
The Apostle wrote:KrakizBad wrote:The Apostle wrote:Mag's wrote:MeBiatch wrote:cloaking is a counter to local... afk cloaking is an exploitation of a game mechanic to make local obsolete...
the first is awesome the second is lame duck
The fact that you can AFK without a cloak and have the same psychological warfare effect on someone, points to the fact it's not a cloaking issue. I bet my Pony comb to your -10 that you don't/can't/won't. Never flown a dramiel have we? I have many times. Still do. I asked if he went AFK in it. Pointed skyward with mwd is plausible, but why would ya? If AFK system denial was the intent, you'd get the same effect in something worth 1/10 the cost.
I believe some people go AFK in drams.. i've seem others try to hunt down a dram flying at pimp speed, and they couldn't kill it. If it was AFK or not i don't know but it damn well could be. Sometimes the only difference between a budding genius and a blooming idiot is where they chose to take a stand. |
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