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Author |
Thread Statistics | Show CCP posts - 20 post(s) |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1474
|
Posted - 2013.10.06 22:52:00 -
[1201] - Quote
Omnathious Deninard wrote:Garviel Tarrant wrote:
Remove the ******* stupid covert ops thing from these ships and make them some other than a group of overpowered twatmobiles.
The Stratios could hold his own in a fight against ANY other pirate cruiser.. (Decimating most in fact) AND it has a cloak? I don't understand the logic behind giving a supposedly more rounded pirate ship the specialization bonus of a recon, its really weird.
The cloak is an integral part of exploration, but was suggested to give them the marauder treatment as to nerf there PVP a bit while not ruining there PVE side.
Well i don't run around using ECM so that won't help me much when i get blobbed by cloaky pirate cruisers in a plex >_<
Also i just hate all things that can warp while cloaked, to many thing immune to pvp in this game. BYDI recruitment closed-ish |

Sentinel Smith
Center for Advanced Studies Gallente Federation
138
|
Posted - 2013.10.06 22:53:00 -
[1202] - Quote
So many people forget.. Having a CovOps cloak does not mean you can just deloak and lock. T2 Covops have a bonus for locktime.. This ship does no.. When you decloak you are looking at 10 + actual locktime before you can do anything. Half the ships it will face can warp or speed off before that time is up, the other half have 10 seconds or so to apply their own damage instantly.
If your views were accurate, this ship would be op.. but it's not, this ship can't just decloak and blap anything.
And that's before the simple idea that a smartbomb renders this ship DPSless.. And that drones aren't instant applied DPS like turrets.
Someone said earlier this would take on any current Pirate cruiser ? HA.. It's not gonna break a Gila. Vigilant will destroy it without a sweat. It won't be able to keep up to a Cynabal.. and who cares about an Ashimmu lol. |

Xequecal
GoonWaffe Goonswarm Federation
88
|
Posted - 2013.10.06 23:11:00 -
[1203] - Quote
Sentinel Smith wrote:So many people forget.. Having a CovOps cloak does not mean you can just deloak and lock. T2 Covops have a bonus for locktime.. This ship does no.. When you decloak you are looking at 10 + actual locktime before you can do anything. Half the ships it will face can warp or speed off before that time is up, the other half have 10 seconds or so to apply their own damage instantly.
If your views were accurate, this ship would be op.. but it's not, this ship can't just decloak and blap anything.
And that's before the simple idea that a smartbomb renders this ship DPSless.. And that drones aren't instant applied DPS like turrets.
Someone said earlier this would take on any current Pirate cruiser ? HA.. It's not gonna break a Gila. Vigilant will destroy it without a sweat. It won't be able to keep up to a Cynabal.. and who cares about an Ashimmu lol.
No they don't. Covops cloak recalibration is 10 seconds, -1 second per rank in Cloaking. So 6 seconds. It's the same for every ship that fits a covops cloak, including this one. What this ship doesn't have is a reduction in covops cloak CPU use.
Gila? You own the **** out of a Gila. Your ship has the same bonuses they do except you have 300 more base PG, 50 more base CPU, and an extra hardpoint.
Also fit a tracking disruptor and you will easily own the **** out of any Cynabal/Vigilant/Vagabond. |

MonkeyMagic Thiesant
Shockwave Innovations Surely You're Joking
2
|
Posted - 2013.10.06 23:52:00 -
[1204] - Quote
Sentinel Smith wrote:So many people forget.. Having a CovOps cloak does not mean you can just deloak and lock. T2 Covops have a bonus for locktime.. This ship does no.. When you decloak you are looking at 10 + actual locktime before you can do anything. Half the ships it will face can warp or speed off before that time is up, the other half have 10 seconds or so to apply their own damage instantly.
6 seconds with covops trained to IV, or 5s at lev V.
Or zero, if you decloak and drop drones, and assist them to someone else..... |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
54
|
Posted - 2013.10.07 00:11:00 -
[1205] - Quote
MonkeyMagic Thiesant wrote:Sentinel Smith wrote:So many people forget.. Having a CovOps cloak does not mean you can just deloak and lock. T2 Covops have a bonus for locktime.. This ship does no.. When you decloak you are looking at 10 + actual locktime before you can do anything. Half the ships it will face can warp or speed off before that time is up, the other half have 10 seconds or so to apply their own damage instantly.
6 seconds with covops trained to IV, or 5s at lev V. Or zero, if you decloak and drop drones, and assist them to someone else.....
Oooh yes tanky bait and warp in cloaked, like it. |

Reth Alithes
State War Academy Caldari State
1
|
Posted - 2013.10.07 00:55:00 -
[1206] - Quote
epicurus ataraxia wrote:MonkeyMagic Thiesant wrote:Sentinel Smith wrote:So many people forget.. Having a CovOps cloak does not mean you can just deloak and lock. T2 Covops have a bonus for locktime.. This ship does no.. When you decloak you are looking at 10 + actual locktime before you can do anything. Half the ships it will face can warp or speed off before that time is up, the other half have 10 seconds or so to apply their own damage instantly.
6 seconds with covops trained to IV, or 5s at lev V. Or zero, if you decloak and drop drones, and assist them to someone else..... Good tip If these ships don't cost an insane amount of money (and if the current number of missioners in Osmon is any indication, they won't) I could very easily see some fleets of these ships. Full (or mostly full) tank in the lows, 2 omnis, 2 sensor damps, 1 mwd for mids, drone control range/RRs in the highs. Cloaky sentry gangs that can turn on a dime and spidertank if need be. One Sebo'd Cloaky Loki to do the target pewing. |

Freako X
Doom Inc
111
|
Posted - 2013.10.07 01:27:00 -
[1207] - Quote
Commander A9 wrote:Sisters of EVE are an international humanitarian science-and-religion organization, according to their info panel.
I like the idea of exploration bonuses, but is there any plan to incorporate some kind of remote boosting or repair feature in some capacity? Like a bonus to repair modules or drones or support activity?
I mentioned some bonus replacements to support the SoE humanitarian theme ... but it was not well received: On this page.
|

Batelle
RisingSuns
171
|
Posted - 2013.10.07 01:40:00 -
[1208] - Quote
reducing it to 100mbit bandwidth will be a slap in the face. The ship will need 125mbit to complete high-end complexes in reasonable amounts of time.
It also needs its covops cloak to be a reasonable choice for the true-solo explorer.
CCP has avoided giving cloaky-warpers huge dps to avoid breaking the game, but this ship NEEDS both of those attributes. If potential dps needs to be toned down, it should be taken from the turrets rather than removing bandwidth. If the DPS it does have is too much to be balanced on a covops cruiser, then it should absolutely get a large role-penalty to recalibration delay, making it worthless as an ambush craft. Fighting is Magic |

Omnathious Deninard
Novis Initiis
1652
|
Posted - 2013.10.07 01:43:00 -
[1209] - Quote
Garviel Tarrant wrote:Omnathious Deninard wrote:Garviel Tarrant wrote:
Remove the ******* stupid covert ops thing from these ships and make them some other than a group of overpowered twatmobiles.
The Stratios could hold his own in a fight against ANY other pirate cruiser.. (Decimating most in fact) AND it has a cloak? I don't understand the logic behind giving a supposedly more rounded pirate ship the specialization bonus of a recon, its really weird.
The cloak is an integral part of exploration, but was suggested to give them the marauder treatment as to nerf there PVP a bit while not ruining there PVE side. Well i don't run around using ECM so that won't help me much when i get blobbed by cloaky pirate cruisers in a plex >_< Also i just hate all things that can warp while cloaked, to many thing immune to pvp in this game. The only things that are "immune" to PVP are cloaky nullified T3s or ships that are docked in station. and even then cloaky nullified T3 ships get blown up a lot still too. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Sentinel Smith
Center for Advanced Studies Gallente Federation
138
|
Posted - 2013.10.07 04:30:00 -
[1210] - Quote
Xequecal wrote:Sentinel Smith wrote:So many people forget.. Having a CovOps cloak does not mean you can just deloak and lock. T2 Covops have a bonus for locktime.. This ship does no.. When you decloak you are looking at 10 + actual locktime before you can do anything. Half the ships it will face can warp or speed off before that time is up, the other half have 10 seconds or so to apply their own damage instantly.
If your views were accurate, this ship would be op.. but it's not, this ship can't just decloak and blap anything.
And that's before the simple idea that a smartbomb renders this ship DPSless.. And that drones aren't instant applied DPS like turrets.
Someone said earlier this would take on any current Pirate cruiser ? HA.. It's not gonna break a Gila. Vigilant will destroy it without a sweat. It won't be able to keep up to a Cynabal.. and who cares about an Ashimmu lol. No they don't. Covops cloak recalibration is 10 seconds, -1 second per rank in Cloaking. So 6 seconds. It's the same for every ship that fits a covops cloak, including this one. What this ship doesn't have is a reduction in covops cloak CPU use. Gila? You own the **** out of a Gila. Your ship has the same bonuses they do except you have 300 more base PG, 50 more base CPU, and an extra hardpoint. Also fit a tracking disruptor and you will easily own the **** out of any Cynabal/Vigilant/Vagabond/Proteus. It doesn't have the same bonus.. Read the info.
It has a bonus to drone Hitpoints (HP) not damage. Gila has both. |
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Xequecal
GoonWaffe Goonswarm Federation
88
|
Posted - 2013.10.07 06:41:00 -
[1211] - Quote
Sentinel Smith wrote:Xequecal wrote:Sentinel Smith wrote:So many people forget.. Having a CovOps cloak does not mean you can just deloak and lock. T2 Covops have a bonus for locktime.. This ship does no.. When you decloak you are looking at 10 + actual locktime before you can do anything. Half the ships it will face can warp or speed off before that time is up, the other half have 10 seconds or so to apply their own damage instantly.
If your views were accurate, this ship would be op.. but it's not, this ship can't just decloak and blap anything.
And that's before the simple idea that a smartbomb renders this ship DPSless.. And that drones aren't instant applied DPS like turrets.
Someone said earlier this would take on any current Pirate cruiser ? HA.. It's not gonna break a Gila. Vigilant will destroy it without a sweat. It won't be able to keep up to a Cynabal.. and who cares about an Ashimmu lol. No they don't. Covops cloak recalibration is 10 seconds, -1 second per rank in Cloaking. So 6 seconds. It's the same for every ship that fits a covops cloak, including this one. What this ship doesn't have is a reduction in covops cloak CPU use. Gila? You own the **** out of a Gila. Your ship has the same bonuses they do except you have 300 more base PG, 50 more base CPU, and an extra hardpoint. Also fit a tracking disruptor and you will easily own the **** out of any Cynabal/Vigilant/Vagabond/Proteus. It doesn't have the same bonus.. Read the info. It has a bonus to drone Hitpoints (HP) not damage. Gila has both.
The cruiser has a damage bonus to drones. Seriously, did you not bother to read any of the thread or did you just decide every other poster claiming 900+ DPS was hallucinating? |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
54
|
Posted - 2013.10.07 06:51:00 -
[1212] - Quote
I notice on the picture posted by CCP rescue deployable units.? What role do you think these can have, definitely humanitarian. Possibly instawarp tractor with projectable shield for rescuing pods during a battle before they can be podded? Or can they eject your pod if destroyed in a secure protection device?.
If the former Could make one of these in a fleet really helpful?
|

Reaver Glitterstim
Dromedaworks inc Forsak3n.
610
|
Posted - 2013.10.07 07:13:00 -
[1213] - Quote
5 bonused large drones and 4 unbonused turrets on the Stratios is basically the same damage output as the Ishtar, but the Stratios has nearly 50% more HP and the resists aren't much lower if you have Amarr Cruiser trained to 5. The Stratios also has much higher agility than the Ishtar, a bigger drone bay, and other stats a close match with the Ishtar, and with the same slot layout. Powergrid and CPU are higher on the Stratios, though that can be for fitting lasers and cloaking devices/expanded probe launchers.
All in all, it looks like the Stratios if left unchanged may usurp the Ishtar and become a superior Heavy Assault Ship for both hit-and-run tactics as well as toe-to-toe action. I would consider reducing the Stratios' drone bandwidth to 50mbit/sec. That's plenty of bandwidth for blowing up anom rats, especially with the turrets you may also have fit. It also leaves a lot more room for alternate drone types when a pilot doesn't feel obligated to put large drones in. But with a bit lower damage output than other cruisers, it will be decent in combat but not something you'd normally use as an ambush craft.
Food for thought. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
54
|
Posted - 2013.10.07 07:32:00 -
[1214] - Quote
Reaver Glitterstim wrote:5 bonused large drones and 4 unbonused turrets on the Stratios is basically the same damage output as the Ishtar, but the Stratios has nearly 50% more HP and the resists aren't much lower if you have Amarr Cruiser trained to 5. The Stratios also has much higher agility than the Ishtar, a bigger drone bay, and other stats a close match with the Ishtar, and with the same slot layout. Powergrid and CPU are higher on the Stratios, though that can be for fitting lasers and cloaking devices/expanded probe launchers.
All in all, it looks like the Stratios if left unchanged may usurp the Ishtar and become a superior Heavy Assault Ship for both hit-and-run tactics as well as toe-to-toe action. I would consider reducing the Stratios' drone bandwidth to 50mbit/sec. That's plenty of bandwidth for blowing up anom rats, especially with the turrets you may also have fit. It also leaves a lot more room for alternate drone types when a pilot doesn't feel obligated to put large drones in. But with a bit lower damage output than other cruisers, it will be decent in combat but not something you'd normally use as an ambush craft.
Food for thought. I will leave this for the fitting specialists to discuss the merits of the ishtar vs stratios numbers but.. 50 mb bandwidth is absurd. If you are talking belt rats in hisec sure but you would be a smoking wreck in anything of note.l would hate to see how many seconds it would last in a wormhole, wouldn't last long enough to clear any site other than possibly, only possibly a C1. Unless you can quickly reduce the damage you are receiving by blowing them up you will not last long even in a battleship. This ship would be nerfed out of existance. Just 2 sentries..... Not a good idea. |

Bouh Revetoile
TIPIAKS
369
|
Posted - 2013.10.07 07:34:00 -
[1215] - Quote
Xequecal wrote:No they don't. Covops cloak recalibration is 10 seconds, -1 second per rank in Cloaking. So 6 seconds. It's the same for every ship that fits a covops cloak, including this one. What this ship doesn't have is a reduction in covops cloak CPU use.
Gila? You own the **** out of a Gila. Your ship has the same bonuses they do except you have 300 more base PG, 50 more base CPU, and an extra hardpoint.
Also fit a tracking disruptor and you will easily own the **** out of any Cynabal/Vigilant/Vagabond/Proteus. You forgot base hp. Gila have 50% more base hp the the Stratios ; same goes for all other pirate ships, and that actually matter. The Stratios have the base hp of a T1 cruiser, and their resist.
The Proteus can also have a longer scram range which is a lot more useful to get in range. The heavy drones will also take forever to go to anywhere past 10km. The effective range of Ogres is no more than 5km in actual EVE.
As for the targeting delay, this is not irrelevant either : considering the speed of the Stratios, and moreover with a 1600mm plate, almost all cruisers will be faster than it. The only things you will catch are things which want to be caught or afk people. In fact, this recalibration time work completely against you : unless the target panic in fear she will use this time to tackle you and get in range. In almost all situations, you discard the initiative because of this delay ; and if you don't use the cloak, you're less than any drone cruiser but the Vexor (T1 one) and Arbitrator.
And finaly, if you are more than one, sentries should be better...
What puzzle me is that in any other circumstances anyone daring to say heavy drones are OP would never have been taken seriously. |

Bouh Revetoile
TIPIAKS
369
|
Posted - 2013.10.07 07:43:00 -
[1216] - Quote
Reaver Glitterstim wrote:5 bonused large drones and 4 unbonused turrets on the Stratios is basically the same damage output as the Ishtar, but the Stratios has nearly 50% more HP and the resists aren't much lower if you have Amarr Cruiser trained to 5. The Stratios also has much higher agility than the Ishtar, a bigger drone bay, and other stats a close match with the Ishtar, and with the same slot layout. Powergrid and CPU are higher on the Stratios, though that can be for fitting lasers and cloaking devices/expanded probe launchers.
All in all, it looks like the Stratios if left unchanged may usurp the Ishtar and become a superior Heavy Assault Ship for both hit-and-run tactics as well as toe-to-toe action. I would consider reducing the Stratios' drone bandwidth to 50mbit/sec. That's plenty of bandwidth for blowing up anom rats, especially with the turrets you may also have fit. It also leaves a lot more room for alternate drone types when a pilot doesn't feel obligated to put large drones in. But with a bit lower damage output than other cruisers, it will be decent in combat but not something you'd normally use as an ambush craft.
Food for thought. Man, have you EVER fit an Ishtar before saying such insanity ?!! The Ishtar have more bonus to drones, the same utility, and the resist make for a VERY HUGE difference for tanking. An Ishtar would eat this Stratios without breaking a sweat. |

HiddenPorpoise
BG-1 The Craniac
85
|
Posted - 2013.10.07 07:44:00 -
[1217] - Quote
Bouh Revetoile wrote:The Stratios have the base hp of a T1 cruiser, and their resist. If you ignore the resist bonus, sure. |

Bouh Revetoile
TIPIAKS
369
|
Posted - 2013.10.07 07:45:00 -
[1218] - Quote
HiddenPorpoise wrote:Bouh Revetoile wrote:The Stratios have the base hp of a T1 cruiser, and their resist. If you ignore the resist bonus, sure. Like a Maller you mean ? |

HiddenPorpoise
BG-1 The Craniac
85
|
Posted - 2013.10.07 07:49:00 -
[1219] - Quote
Bouh Revetoile wrote:HiddenPorpoise wrote:Bouh Revetoile wrote:The Stratios have the base hp of a T1 cruiser, and their resist. If you ignore the resist bonus, sure. Like a Maller you mean ? You're not helping your point by saying that. |

Bouh Revetoile
TIPIAKS
369
|
Posted - 2013.10.07 08:00:00 -
[1220] - Quote
HiddenPorpoise wrote:Bouh Revetoile wrote:HiddenPorpoise wrote:Bouh Revetoile wrote:The Stratios have the base hp of a T1 cruiser, and their resist. If you ignore the resist bonus, sure. Like a Maller you mean ? You're not helping your point by saying that. T2 resist are largely stronger than 4% resist bonus. People on the marauder thread at least know that. |
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epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
54
|
Posted - 2013.10.07 08:27:00 -
[1221] - Quote
Come on people, please lets make reasonable suggestions, be careful what you wish for you might get it, There is so much scaremongering on this thread we will be lucky to get even the frigate, unless Ccp rise can somehow cut through the noise. In itself it is a beautiful explorer ship with a great pve ability and an effective combat ability, if you choose you can give up loads of utility and survivability and make it a death machine, is it reasonable to do so? No is it cost effective to do so? No. A request was made to ccp rise to see if he could ensure the excesses could be dealt with.What more needs to be said on that. If you have a reasonable suggestion based on considered thought please put forward your suggestions, it is possible it had not been thought of before and will lead to a better ship we can all enjoy. If it is either OMG!! Kill death spawn machine nurf nurf nerf. Or waah my ship not good now nerf nerf nerf. Keep your thoughts to yourself. You help no one.it just fills the thread with dross. People also can have bad ideas they believe in , a simple "bad idea" and a reason is sufficient, we don't need 10 pages of personal you stupid me not.
Hopefully ccp rise can find something helpful in this mega thread. |

Onictus
Silver Snake Enterprise Fatal Ascension
532
|
Posted - 2013.10.07 08:46:00 -
[1222] - Quote
Every one forgets that the cruiser lacks the range bonus.
That means at best 50 km gardes, and the omnis. Not to mention dlas and ddas to bring them up to full power.
Not likely there aren't the slots.
So realistically you are going to be restricted to a much shorter range unless you want to give up 4 or 5 slots to drone support.
Factoring in coal delays they will be nasty, but far from invisible death machines |

Juniper Weatherwax
Industrial Waste Removal Services
7
|
Posted - 2013.10.07 09:16:00 -
[1223] - Quote
Ekserevnitis wrote:1st!!!
It is time I guess, for these useless comments of 'first' and 'this' to be removed from threads, they provide no content and are of no value. It is beyond childish, it is sub moronoc, and it is indeed the example of a mouth with nothing to say and even less to add to the discussion.
Wake Up CCP, Police your threads and remove these unwanted time wasting thread comments. |
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CCP Rise
C C P C C P Alliance
2935

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Posted - 2013.10.07 09:50:00 -
[1224] - Quote
Hiiiiii
I'm very sorry you guys had to wait 60 pages for us to comment here. If you didn't know (we tried to be kind of quiet about it) we had a company trip out of the country this weekend and weren't anywhere near the forums for several days.
I can't say anything yet on the ships because I have to catch up quite a bit of reading first and then probably chat with the balance team. Thanks a lot for all the feedback and I promise to be back shortly with some comments.
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epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
54
|
Posted - 2013.10.07 09:51:00 -
[1225] - Quote
epicurus ataraxia wrote:I notice on the picture posted by CCP rescue deployable units.? What role do you think these can have, definitely humanitarian. Possibly instawarp tractor with projectable shield for rescuing pods during a battle before they can be podded? Or can they eject your pod if destroyed in a secure protection device?.
If the former Could make one of these in a fleet really helpful?
Looking closer I now also see sisters safety units,
If this is actually meant to be something and not just the artworks departments placeholders how would this be for a role Sisters ship warps close into a battlefield .. Big blob fight going on.. Launches sisters safety units .. Captures all pods as the parents ships are destroyed brings them in = pods to protect and ransom! Cant kill it, you will kill your own fleets pods! Or..... |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
388
|
Posted - 2013.10.07 10:33:00 -
[1226] - Quote
CCP Rise wrote:Hiiiiii
I'm very sorry you guys had to wait 60 pages for us to comment here. If you didn't know (we tried to be kind of quiet about it) we had a company trip out of the country this weekend and weren't anywhere near the forums for several days.
I can't say anything yet on the ships because I have to catch up quite a bit of reading first and then probably chat with the balance team. Thanks a lot for all the feedback and I promise to be back shortly with some comments.
If you aren't removing the covops cloak, I hate you. |

Bouh Revetoile
TIPIAKS
369
|
Posted - 2013.10.07 10:56:00 -
[1227] - Quote
TrouserDeagle wrote:If you aren't removing the covops cloak, I hate you. The cloak is the whole point of the ship. It would be yet another drone cruiser without it. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
388
|
Posted - 2013.10.07 11:04:00 -
[1228] - Quote
Bouh Revetoile wrote:TrouserDeagle wrote:If you aren't removing the covops cloak, I hate you. The cloak is the whole point of the ship. It would be yet another drone cruiser without it.
|

Bouh Revetoile
TIPIAKS
369
|
Posted - 2013.10.07 11:17:00 -
[1229] - Quote
TrouserDeagle wrote:So make it better or more interesting instead. There is no level of badness you can give this ship that will compensate for it having a covops cloak. Cloaky T3 already are better, and what harm have they done already ? I'm really curious. |

Debora Tsung
The Investment Bankers Guild
506
|
Posted - 2013.10.07 11:45:00 -
[1230] - Quote
Bouh Revetoile wrote:TrouserDeagle wrote:So make it better or more interesting instead. There is no level of badness you can give this ship that will compensate for it having a covops cloak. Cloaky T3 already are better, and what harm have they done already ? I'm really curious. It's the magical afk cloaky camper... The boogey man of all miners.
He could hide in any closet and you would never know.
Btw. my signature itches everytime someone says "remove AFK cloking" it's horrible, really. Stupidity should be a bannable offense.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699
Please stop making "afk cloak" threads, thanks in advance. |
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