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Paladin Vent
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Posted - 2007.03.04 18:50:00 -
[1]
My purpose was to create an objective, unbiased political map of the EVE. The map, that will not base on someone’s thoughts and opinions, but only on public facts, such as sovereignty of the solar systems.
The result of my work you can se below: http://dl.eve-files.com/media/corp/UNL/influence.png
Each claimed solar system emits its influence to the nearest space. The system with outpost emits 5 times more influence than regular claimed one. The amount of the influence is reducing proportional to the square distance from the emitting system. For every point of map the summary influence of all alliances is calculated and the territory lays claim to the most influencing alliance.
The systems, claimed by NPC are also emitting a little “empire” influence, so the alliances can’t claim their territory.
Map is fully generated by the Java program. No editions were made to it by the human hands. Some of the alliances don’t appear on the map, because their influence is to low to overwhelm their big influencing neighbor.
The map will be updated every week.
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Ilmonstre
The Littlest Hobos
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Posted - 2007.03.04 18:53:00 -
[2]
well it wont get my vote but nice try annyway
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Dave White
Beagle Corp
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Posted - 2007.03.04 18:54:00 -
[3]
Edited by: Dave White on 04/03/2007 18:50:35 Not too bad
Very accurate, like you pointed out.
EvE +NLINE - T+TALHELLDEATH SUPPORTER |

BuyN Sell
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Posted - 2007.03.04 18:57:00 -
[4]
Impossible to bias, very nice and definitely has its place. It won't give the reader any idea of conflicts at present, but if updated regularly and animated would prove to be quite useful.
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Kyguard
Fire Mandrill Curse Alliance
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Posted - 2007.03.04 19:00:00 -
[5]
I don't like it, but it's cool  - http://dl.eve-files.com/media/0612/Jameswsig.jpg WeComeInPeace Video
Please keep your signature below the 24000 bytes limit.- Thx Pirlouit |

Niedar
Rampage Eternal Ka-Tet
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Posted - 2007.03.04 19:01:00 -
[6]
I like this map a lot simply because it is automated, while i believe the other maps are needed as well I definately do like this one.
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Gutsani
The Scope
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Posted - 2007.03.04 19:02:00 -
[7]
Verry cool! You might can code some "kills in the last 24" hours thingie to represent big conflicts? Not sure 
Verry nice work is all i have to say! ------------------------ Stop reading my siggy! |

Nebuchadnezzar I
Art of War
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Posted - 2007.03.04 19:02:00 -
[8]
Very nice map, to give an influence overview - GW :)
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Domalais
Equilibrium LLC United Confederation of Corporations
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Posted - 2007.03.04 19:09:00 -
[9]
This is awesome. It's not a replacement for any other map, but rather a complement to it.
Beyond "I own this region" you see exactly where alliances are concentrated, amount of sov, etc. It graphically shows the relative strength of alliances - not neccessarily PVP strength, but definitely logistical/industrial strength, level of entrenchment in their space, and the amount of their space that the alliance is actually using.
One criticism: Could you remove the Polaris/unattached regions from the map? The areas of sov cover sections of them and is quite confusing.
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papaPadla
Destructive Influence Band of Brothers
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Posted - 2007.03.04 19:24:00 -
[10]
i liked the goon one better than the official one... but this is BETTER than both. leats to my eyes.. is gentle and nice :D -------------------------------------
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Torshin
TARDZ Gods of Night and Day
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Posted - 2007.03.04 19:31:00 -
[11]
interesting if not a little outdated
Offical Tardz Poo-litical Anal-yst Backdoor Bandit - Unofficial leader of the new 'Post with your main or STFU' campaign. |

Miranoff
Caldari Black Lance Against ALL Authorities
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Posted - 2007.03.04 19:33:00 -
[12]
I like this one the best too :P
good work! Miranoff
<Disclaimer: My posts are my own views, not of my Corp or Alliance> |

Rob Graves
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Posted - 2007.03.04 19:33:00 -
[13]
Do away with the borders, they ruin everything. And fix the colors, IAC is barely visible. Ie make an educated guess how many borders one entity can have and limit the amount of colors to that and make them all about the same brightness.
Other than that, thumbs up.
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Mithfindel
Amarr Ordo Crucis Argenteus
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Posted - 2007.03.04 19:34:00 -
[14]
Very nice one - though, I wouldn't really let influence extend into high security space, as it does in place to place. Low sec, certainly, but not quite high sec. Though again, might be a case of projecting 3D space into 2D plane.
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TJ17
Gallente DaRk MaTtEr INC. Hydra Alliance
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Posted - 2007.03.04 19:34:00 -
[15]
good map would like to see more up dates as the wars go on |

Fred0
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.03.04 19:35:00 -
[16]
wow, very nice map indeed! I like this one. 
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Fubear
Vogon Heavy Industries
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Posted - 2007.03.04 19:35:00 -
[17]
Very very good work. Looks horrible and lacks the information of the other maps, but the concept is excellent and as a view of who owns what space without the pet/tennant bias thrown in there it is great.
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Ryuuka
eXceed Inc. INVICTUS.
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Posted - 2007.03.04 19:42:00 -
[18]
looks very nice
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probablecause
Infinite Improbability Inc Dusk and Dawn
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Posted - 2007.03.04 19:43:00 -
[19]
Very impressive map. The border "edge" line is also automatically calculated, I take it? Perhaps add a smoothing function to it for some of the outer most edges.
Very nice work, it's extremely impressive. Any chance you'll open source the code?
How often will you be updated it? __________________
"Buttons are not toys" |

Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2007.03.04 19:48:00 -
[20]
More maps = win.
Nice that you've gone a different route to the one taken by Joshua and the Goons.
Definitely keep it updated. I might stick links to all the maps in my sig, since we're getting so many these days. --------
Originally by: Constantine Arcanum most problems can be solved with chloroform.
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Louis DelaBlanche
Cosmic Odyssey Chorus of Dawn
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Posted - 2007.03.04 19:52:00 -
[21]
The boarder lines are a lil scrappy. But other then that this is a pretty awsome map. Certainly the best of those available for seeing who of importance is where. Nice one 
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Dark Matter
Black Eclipse Corp Band of Brothers
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Posted - 2007.03.04 19:53:00 -
[22]
I really like the style and colours the map is drawn in, it's very easy on the eye.
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roBurky
StateCorp
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Posted - 2007.03.04 19:54:00 -
[23]
I really like this - it can actually give you useful information on where alliances operate, and where they are concentrated. This map shows tht Bob infrastructure is heavy in Delve, but only in isolated spots in Fountain, and that IAC are still more heavily present in their old space than their newly acquired western space.
I do think that the thick borders are a little misleading, though, especially considering how far away they reach. What about removing the borders, leaving only the fading colour? ---
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Omega Man
The Geddy Foundation
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Posted - 2007.03.04 19:54:00 -
[24]
this really is a great effort.
Please keep up this good work.
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Stanis
Gallente 4S Corporation Morsus Mihi
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Posted - 2007.03.04 19:55:00 -
[25]
WoW! I love this map. GJ mate. Sig Removed. Please keep sigs under 24000 bytes in size or less -Kaemonn |

Xeliya
Dark-Rising Fallen Souls
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Posted - 2007.03.04 19:55:00 -
[26]
Can you put Fallen Souls for North Paragon (GQ2 Area)
Otherwise nice map  ----------
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BlackHorizon
Caldari Umbra Congregatio Interstellar Alcohol Conglomerate
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Posted - 2007.03.04 19:57:00 -
[27]
Edited by: BlackHorizon on 04/03/2007 19:54:04 Very nice and obviously took some time and effort in coding. The fact that its automated and mostly objective is a huge plus.
I love it.
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Boci
The Legion. Requiem-Aeternam
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Posted - 2007.03.04 19:57:00 -
[28]
Thats pretty cool =D ________________________ Exergy puts the emo in thErMOdynamics. |

Ackaroth
Gallente Plundering Penguins
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Posted - 2007.03.04 19:58:00 -
[29]
More maps = always good. Maybe we could get them all stickied?
Originally by: Hamatitio
"Oregon Trail ALliance [Wagon]"
Description: You Caught Malaria and died.
Plundering Penguins is recruiting. Convo/Evemail, or join channel PING1 in game. |

Vinzenz
4S Corporation Morsus Mihi
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Posted - 2007.03.04 19:58:00 -
[30]
I like it, well done :)
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insanebe
Caldari soni Corp Imperium Sonorumance
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Posted - 2007.03.04 19:59:00 -
[31]
its a very cool automated little map the only problem is you can't tell who is fighting who :P knowledge is power.... guard it well |

Odin Starwanderer
Russian SOBR Red Alliance
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Posted - 2007.03.04 20:01:00 -
[32]
Edited by: Odin Starwanderer on 04/03/2007 20:22:56 A lot potential in there.
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frederik
Gallente Section XIII Tau Ceti Federation
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Posted - 2007.03.04 20:01:00 -
[33]
Edited by: frederik on 04/03/2007 19:57:35 only one outpost for TCF in immensea ?i think u done an error .
FREDERIK TCF LEADER
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Laura Baretta
Minmatar Caelestis Caedes
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Posted - 2007.03.04 20:02:00 -
[34]
This is excellent, good work.
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Planek
Lynx Frontier Inc. Sparta Alliance
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Posted - 2007.03.04 20:03:00 -
[35]
I think it looks sweet. refine it a bit more and make it look a little cleaner and it will be perfect
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Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2007.03.04 20:06:00 -
[36]
Originally by: Xeliya Can you put Fallen Souls for North Paragon (GQ2 Area)
Otherwise nice map 
I don't think it works like that, mate. If you want that part of the map, you've got to have more sovereignty than anyone else. If you don't got it, the map maker isn't going to change it  --------
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Darkrogue
Dark Centuri Inc. Firmus Ixion
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Posted - 2007.03.04 20:06:00 -
[37]
Man, thats an awsome map.
Good job! Please keep this updated.
Maybe program some conflict stuff in 
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Kamiz
Gallente Federal Navy Academy
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Posted - 2007.03.04 20:07:00 -
[38]
Very nicely done, this is the one and only map that really shows the claimed space. Without anyone saying: "we now own this and that, please adjust" We can just see who owns what.
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Fred0
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.03.04 20:07:00 -
[39]
Originally by: frederik Edited by: frederik on 04/03/2007 19:57:35 only one outpost for TCF in immensea ?i think u done an error .FREDERIK TCF LEADER
Aye, I think there might be some errors in attributing the right stations to the right alliances. Up north it seems one RZR outpost is reinforcing the D2 bastards space too 
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Sovy Kurosei
Amarr Thundercats RAZOR Alliance
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Posted - 2007.03.04 20:08:00 -
[40]
I really like this map, mostly because it is objective and it sounds like it is automated so it can be done more often then the map updates that Josh or the Goons do. There are some downsides to it like not knowing which regions are warzones or not which can only be covered with human intervention. Or would it, I wonder if you can use that map program once a day to detect the latest number of kills in the last twenty four hours over a week period and have it automatically label a region being a warzone or not, could you? ___________________
Feel free to eve-mail me in-game. |

Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2007.03.04 20:14:00 -
[41]
Originally by: Sovy Kurosei I really like this map, mostly because it is objective and it sounds like it is automated so it can be done more often then the map updates that Josh or the Goons do. There are some downsides to it like not knowing which regions are warzones or not which can only be covered with human intervention. Or would it, I wonder if you can use that map program once a day to detect the latest number of kills in the last twenty four hours over a week period and have it automatically label a region being a warzone or not, could you?
The good thing about having multiple maps is that you can always compare. This map is excellent for seeing simply who has sov / stations in which space, but, as you say, lacks conflict information. Both Josh's map and Goons' map have detail about conflicts (Josh has more detail about the small alliances, little details and such, while Goons has more info on the big campaign of the hour at the expense of smaller groups). On their own, all 3 have serious flaws. But looking at all 3, and you can get an excellent idea as to whats going on in the universe. --------
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LTD THOR
Caille Insurance
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Posted - 2007.03.04 20:14:00 -
[42]
thumbs up m8!
My 1st video : =RED WARS-The Beginning= ;) |

Valeo Galaem
InterGalactic Corp. Imperial Republic Of the North
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Posted - 2007.03.04 20:17:00 -
[43]
Edited by: Valeo Galaem on 04/03/2007 20:17:58 I'm curious how you are able to get the sovereignty data out of the game. Do you do it manually , or are you capturing packets or checking the cache when you load the in game sovereignty map? This isn't a rip on your methods or an accusation of 'hacking' - the map is awesome and I hope to see more updates.
If you can make the updates more regularly, it would be cool if you could add an algorithm that detects territory exchanges and highlights it on the map, making the graphical effect proportional to the rate of 'influence' change.
Great map!
edit: and as Sovy said - if you can export sovereignty, export kills and if a significant number coincide with territory exchanges you're pretty sure there's a war there. Lots of possibilities..!
Thar be Pirates
You are not authorised to hack into CONCORD's mainframe Your Wallet has been emptied!
CONCORD Encryption Methods |

Rikeka
Amarr Eye of God X-PACT
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Posted - 2007.03.04 20:18:00 -
[44]
/emote tries to find X-Pact.
dang! I know we are quite small, but come on!  We`ve been absorbed by the DMC! 
As for the Drone Regions in a whole... Not a bad map!  I`d day Ethereal Dawn area of influence is a bit smaller, the INVICTUS one bigger, the FREGE one a li`l bigger in the north, but smaller in the west. I dunno what`s the Volition Cult (though in the Drone Regions that`s no surprise, because of it`s ever increasing population).
GUARD land is smaller in the south, but bigger in the north. Pentagram seems ok, though (GUARD and Pentagram turfs are a mess overthere, so I know it`s hard to do a map of those lands)
Great first try, though. And I like this system of yours, so keep them coming!
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Sebo Darrens
FATAL REVELATIONS FATAL Alliance
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Posted - 2007.03.04 20:18:00 -
[45]
This map is very nice, relatively easy on the eye, though I would suggest removing the line borders, perhaps reduce the gradient distance a slight amount
I assume that updating this requires you to manually input system information? or have you automated reading in screenshots of the map?
If you are using generated information, you could store a series of information over time and allow the user to go back/forward in time to easily see changes as they happened - that would be nice
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Yohishi Makumoso
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Posted - 2007.03.04 20:19:00 -
[46]
anyway to make this 1600x1200 , maybe jpeg as well. would make a sweet desktop .
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arjun
Die Apokalyptischen Reiter Dusk and Dawn
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Posted - 2007.03.04 20:22:00 -
[47]
Edited by: arjun on 04/03/2007 20:22:16 i like it too. can u somehow make the updates automated and if yes with what data?
leave the borders off.
some mistakes with station ownership seem to be in. as mentioned the razor outpost up north and the goon station in tenerifis.
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Major Stormer
Caldari Celestial Apocalypse Insurgency
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Posted - 2007.03.04 20:23:00 -
[48]
Wonderful Map. No Bias, no stupid claims, no pet crap, just pure facts, presented in a helpful interface.
Awesome work.
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Ozzie Asrail
FATAL REVELATIONS FATAL Alliance
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Posted - 2007.03.04 20:24:00 -
[49]
Looks cool and interestingn it's generated programatically. How about blending the edges to show slight overlaps? -----
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V0rador
Amarr Vengeance of the Fallen Curse Alliance
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Posted - 2007.03.04 20:25:00 -
[50]
One more point of view in the galaxy can't be wrong , keep it coming.
Tick Tock Tick Tock |

Rannek Ven
Kay Korporation Knights Of the Southerncross
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Posted - 2007.03.04 20:27:00 -
[51]
Eh, it's OK. I gotta say, I pretty much love the Goon-made one. I do like the idea of systems/outpost projecting influence though. It's unique in its own way.
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Liu Kaskakka
PAK
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Posted - 2007.03.04 20:30:00 -
[52]
Propaganda and personal bias ftl - automation based on facts ftw. As someone suggested earlier, maybe you could add a couple different size conflict indication markers based on ships killed (don't have to name the participants).
King Liu is RIGHT!!
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RedClaws
Amarr Dragon's Rage Intrepid Crossing
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Posted - 2007.03.04 20:30:00 -
[53]
Very very good work and a nice piece of programming I must say.
Its already a good map on its own but if this is used by other mapmakers to add conflicts and spice up the graphics a bit it will pwn all other maps.
Fact and no bs politics : the way it should be
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Paladin Vent
Aeria Gloris Inc United Legion
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Posted - 2007.03.04 20:31:00 -
[54]
Originally by: Gutsani Verry cool! You might can code some "kills in the last 24" hours thingie to represent big conflicts? Not sure 
This is not a war map. This is industrial, population, social or even political map. But not a war map.
Originally by: Rob Graves Do away with the borders, they ruin everything. And fix the colors, IAC is barely visible. Ie make an educated guess how many borders one entity can have and limit the amount of colors to that and make them all about the same brightness.
That's not an easy topo tasck. Every map can be colored with only 3 colors, heh? Ok, I'll rate my mind over that when I'll get some free time.
Originally by: Fubear Very very good work. Looks horrible and lacks the information of the other maps, but the concept is excellent.
Any design suggestions? I'm a programmer, not a designer.
Originally by: probablecause The border "edge" line is also automatically calculated, I take it? Perhaps add a smoothing function to it for some of the outer most edges. Any chance you'll open source the code? How often will you be updated it?
To smooth borders, there need to make 2 runs of render process, I'll try it on a next free time. Surely, here is the cource code.
The next update planned on 06 march. But may vary in a day or two. Maybe tomorrow.
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Farnett
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Posted - 2007.03.04 20:31:00 -
[55]
I know that it would be significantly harder to do, but it'd be more applicable to the reality of eve if you could have the influence spread by jumps. For example have outposts extend influence over 5 jumps, and pos over 1 jump. I think it would more aptly represent the distribution of power, and help prevent smaller alliances from being blobed out by the larger ones.
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Meeko Gloom
Gallente Gallente Republic
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Posted - 2007.03.04 20:41:00 -
[56]
With the Edges make them very smooth when its ally next to ally and very bold when its enemy next to enemy --------------------------
100% PvPer Looking for a corp
Guns dont Kill People Drones Do |

VinceNoir
Amarr Pyrrhus Sicarii
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Posted - 2007.03.04 20:46:00 -
[57]
This gets the pedo bear seal of approval.
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Barwinius
Ars ex Discordia Curse Alliance
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Posted - 2007.03.04 21:01:00 -
[58]
Very nicely done! |

Caol
The Nest Interstellar Alcohol Conglomerate
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Posted - 2007.03.04 21:04:00 -
[59]
For me, this is the best Eve-map Ive seen...yet. Needs alittle refinement however.
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Paladin Vent
Aeria Gloris Inc United Legion
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Posted - 2007.03.04 21:04:00 -
[60]
You are posting faster than I writing replyes. :) Thanx for good words about map.
Originally by: Xeliya Can you put Fallen Souls for North Paragon (GQ2 Area)
Can not. I is automaticaly generated. Put some more POS, or conquer an outpost. :)
Originally by: frederik only one outpost for TCF in immensea ?i think u done an error.
It is fully covered by the influence of UNL 2 outposts and several POS there. The same is for alliance (forgot name) in Pure Blind, which completely fall under the influence of D2 and NxT.
Originally by: frederik Aye, I think there might be some errors in attributing the right stations to the right alliances. Up north it seems one RZR outpost is reinforcing the D2 bastards space too 
The map is constructed on sovereignty data on 2nd March. So it may be little outdated now.
Originally by: Valeo Galaem I'm curious how you are able to get the sovereignty data out of the game. Do you do it manually 
Yeah, I'm entering manually the status of the 800+ sovereign systems. Joke. Of cource it is some kind automated. Manually I have to point the script to where it should gather data. Procedure is very clean and there is no EULA conflict.
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Onereeh
Viziam
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Posted - 2007.03.04 21:05:00 -
[61]
excellent map, keep it updated
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Onereeh
Viziam
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Posted - 2007.03.04 21:05:00 -
[62]
excellent map, keep it updated
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Paladin Vent
Aeria Gloris Inc United Legion
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Posted - 2007.03.04 21:12:00 -
[63]
Originally by: Farnett I know that it would be significantly harder to do, but it'd be more applicable to the reality of eve if you could have the influence spread by jumps. For example have outposts extend influence over 5 jumps, and pos over 1 jump. I think it would more aptly represent the distribution of power, and help prevent smaller alliances from being blobed out by the larger ones.
You are reading my mind. In fact, this feature is alredy present on this map. Outposts distribute influence over 2 jumps, and POS - over 1 jump. After each jump the value of distributed influence is multiplied by 0.3. So outposts make 500% in thir system, 150% in 1 jump and 45% in 2 jumps. POS - 100%, 30% and 0% accordingly.
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Lisolet
Sea of Corruption The Kano Organisation
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Posted - 2007.03.04 21:12:00 -
[64]
Edited by: Lisolet on 04/03/2007 21:15:35 Best map yet in my opinion. As all the maps before it, it could use some touch ups but this is fantastic.
If you want to remain impartial as possible and still mark warzones you could pull "ships destroyed in the past 24 hours" data and just mark large losses of ships?
Make the border lines slightly less bright. And I think the map would take on a more tactical feel if you made the stations "claim" less space so what you do see it more localized and less "blob of color." I am sure you've tried both but I am still curious.
You're off to a great start.
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Paladin Vent
Aeria Gloris Inc United Legion
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Posted - 2007.03.04 21:12:00 -
[65]
Originally by: Farnett I know that it would be significantly harder to do, but it'd be more applicable to the reality of eve if you could have the influence spread by jumps. For example have outposts extend influence over 5 jumps, and pos over 1 jump. I think it would more aptly represent the distribution of power, and help prevent smaller alliances from being blobed out by the larger ones.
You are reading my mind. In fact, this feature is alredy present on this map. Outposts distribute influence over 2 jumps, and POS - over 1 jump. After each jump the value of distributed influence is multiplied by 0.3. So outposts make 500% in thir system, 150% in 1 jump and 45% in 2 jumps. POS - 100%, 30% and 0% accordingly.
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Lisolet
Sea of Corruption The Kano Organisation
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Posted - 2007.03.04 21:12:00 -
[66]
Edited by: Lisolet on 04/03/2007 21:15:35 Best map yet in my opinion. As all the maps before it, it could use some touch ups but this is fantastic.
If you want to remain impartial as possible and still mark warzones you could pull "ships destroyed in the past 24 hours" data and just mark large losses of ships?
Make the border lines slightly less bright. And I think the map would take on a more tactical feel if you made the stations "claim" less space so what you do see it more localized and less "blob of color." I am sure you've tried both but I am still curious.
You're off to a great start.
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Electric Cucumber
Amarr Beagle Corp
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Posted - 2007.03.04 21:17:00 -
[67]
very nice
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Electric Cucumber
Amarr Beagle Corp
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Posted - 2007.03.04 21:17:00 -
[68]
very nice
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Anaximander Monk
Mandala Group
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Posted - 2007.03.04 21:29:00 -
[69]
Best map yet. I don't mind the look at all.
I was thinking of ideas for an automated map myself, I think its the best way.
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Anaximander Monk
Mandala Group
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Posted - 2007.03.04 21:29:00 -
[70]
Best map yet. I don't mind the look at all.
I was thinking of ideas for an automated map myself, I think its the best way.
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Third Down
Hard Rock Cafe
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Posted - 2007.03.04 21:57:00 -
[71]
Edited by: Third Down on 04/03/2007 22:00:48 This map gives me a stiffy.
Now I want it in real-time, pannable 3D (with time slider) :D
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killerco
Gallente Confederation of Red Moon Red Moon Federation
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Posted - 2007.03.04 22:03:00 -
[72]
great job OP keep it up
Don't be a great man just be a man |

Quivox Alkar
ORUS Corporate United Corporations of Eve
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Posted - 2007.03.04 22:06:00 -
[73]
Edited by: Quivox Alkar on 04/03/2007 22:02:40 Congrats, excellent work! An automatically generated map is ingenious!
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Raste
Black Lance Against ALL Authorities
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Posted - 2007.03.04 22:06:00 -
[74]
I really, really like this map. |

Copine Callmeknau
The Splinter Syndicate SMASH Alliance
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Posted - 2007.03.04 22:33:00 -
[75]
Very nice map, however there are some adjustments yuo need to make.
1) Eliminate leakage into empire.
2) Make sure your Gradient thingy only applies accross constalletaions/systems, and not open space. The way it is 2 systems that are a dozen+ jumps from each other, but located close to one another physically are marked as the same alliance. Prime example is SMASH alliance, there is the 3 systems TDE, UER and UG, with outpost, POS and POS respectively. But becaue of the outpost the gradient and our 'territory' extends all the way to the left, and encompasses 4 or 5 systems many jumps away that I've never even heard of.
Also, perhaps make it not quite as defined when an outpost is on the very edge of an alliances territory. Again I'm looking at SMASH cause I know the area best, but our space cuts off so harshly. I assume this is because of a cluster of RK POS around K25. Perhaps have an outpost give 2 jumps of space regardless of another alliances 'claimed space'
-----
Originally by: wrong on so many levels you couldn't be more wrong if you were tuxford
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Trytonx
The Dead Parrot Shoppe Inc. Brutally Clever Empire
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Posted - 2007.03.04 22:34:00 -
[76]
I like the style of this one.
You artists never cease to amaze me
Originally by: Danari My mining group can still suck the chrome off a Nyx. |

Extreme
Eye of God X-PACT
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Posted - 2007.03.04 22:35:00 -
[77]
X-Pact is not on the map.
We claim the WXB-RY constellation . .
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Roller
Syn-Packet Security
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Posted - 2007.03.04 22:46:00 -
[78]
Edited by: Roller on 04/03/2007 22:43:22
Originally by: Extreme X-Pact is not on the map.
We claim the WXB-RY constellation
You really need to read the OP. The beauty of this map is that it displays in game facts .. not political contrivances.
This probably wouldn't be easy to do .. but if you could give your map a little memory .. as in graphicall represent the changes in influence from the previous map.
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Jiin
Kemono. Privateer Alliance
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Posted - 2007.03.04 22:48:00 -
[79]
Edited by: Jiin on 04/03/2007 22:44:32 My only problem with this map is the horrible, horrible font. It would look a lot better with a fatter font.
Disregarding that triviality, I love it.
edit: comedy "we claim empire put us on the map" reply
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probablecause
Infinite Improbability Inc Dusk and Dawn
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Posted - 2007.03.04 23:01:00 -
[80]
I just read through the source and scanned the database. I'd know that data was available but never looked at it. Gives some nice insight. I haven't done any Java since college so I only have a rough idea of what's going on, but I like the math.
Try making a quick run with the sovereignty added to the image before the map. This will leave the smaller detail items on top of the larger color patches.
Also, perhaps adjust the nextColor function so that it runs from 256 to 64 or 128, instead of 256 to 0. This should push the colors for each alliance out farther towards their borders, unless I'm wrong about the code. ;P
Again, nice job, great concept and execution. CCP should make a web based version of this that queries the live database every hour, and caches the output to their webserver.
__________________
"Buttons are not toys" |

Gutsani
The Scope
|
Posted - 2007.03.04 23:10:00 -
[81]
Originally by: Paladin Vent
Originally by: Valeo Galaem I'm curious how you are able to get the sovereignty data out of the game. Do you do it manually 
Yeah, I'm entering manually the status of the 800+ sovereign systems. Joke. Of cource it is some kind automated. Manually I have to point the script to where it should gather data. Procedure is very clean and there is no EULA conflict.
It would be awesome if you could make that available to the EVE public also. Also you need to release your source code with a license (BSD license ftw ) or at least some "bull****" that says what we can and cant do with it, else we are violating the law 
Really, awesome job on this one! I had a quick look at your database (sql file) and its verry clean, and contains alot of usefull information even for stuff totally unrelated to this.
I'm gonna take a closer look at your java in the next few days, will let you know what i find/improve. ------------------------ Stop reading my siggy! |

ishkabibble
Black Avatar Firmus Ixion
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Posted - 2007.03.04 23:11:00 -
[82]
genius concept, well done
like anything its a work in progress, minor details need attention like boarder lines and fonts, but overall best map and most objective i have seen
great job and keep the good stuff coming "I have no clue what weapons we will fight the third world war with, but the fourth world war will be fought with sticks and rocks" - Albert Einstein
[url="http://myeve.eve-online.com/ingame |

Graalum
Foundation R0ADKILL
|
Posted - 2007.03.04 23:15:00 -
[83]
This deserves a sticky
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Blind Watchmaker
Vanguard Frontiers Tactical Narcotics Team
|
Posted - 2007.03.04 23:20:00 -
[84]
Fantastic map, nice job ---------------------------------------
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Zae'dra Xanthe
Fist of the Goat
|
Posted - 2007.03.04 23:21:00 -
[85]
Originally by: Graalum This deserves a sticky
Even better, it deserves a it's own page here on Eve-O. This is a completely objective map and truely shows where sovernty is claimed.
Awesome work! It most certainly should be added to the list of maps. How often do you think it will update/be updated?
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Dark Shikari
Caldari Imperium Technologies Firmus Ixion
|
Posted - 2007.03.04 23:24:00 -
[86]
I love it. Needs some design work, but the concept is by its definition flawless 
EVE-Trance Radio--The EVE Textboard |

Thoric Frosthammer
The Syndicate Inc INVICTUS.
|
Posted - 2007.03.04 23:45:00 -
[87]
Edited by: Thoric Frosthammer on 04/03/2007 23:45:02
Originally by: Roller Edited by: Roller on 04/03/2007 22:43:22
Originally by: Extreme X-Pact is not on the map.
We claim the WXB-RY constellation
You really need to read the OP. The beauty of this map is that it displays in game facts .. not political contrivances.
This probably wouldn't be easy to do .. but if you could give your map a little memory .. as in graphicall represent the changes in influence from the previous map.
It's not a political contrivance, they have a station and pos's there. I lived in B-7 with them before invictus took over YM. I think he just missed the outpost.
It is a very interesting concept for a map though. I think it may be overweighting pos's though. One system with an outpost can easily control a couple neighboring constellations depending on the region's layout, while a pos may be just for moon mining and not reflect any real concentration of people in the area at all. As a result, the practical result may be different from the mathematically weighted result. For example, I think you may find, particularly in the new regions, that the "influence" of some of the entities you have there is considerably less than portrayed. I'd honestly stick to outpost systems in calculating this, with some very small % tossed in for pos's. You'd probably find that resulting in a more accurate map.
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James Duar
Merch Industrial We Are Nice Guys
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Posted - 2007.03.04 23:45:00 -
[88]
I'm loving this for the fact that it's apparently generated completely procedurally. That's just awesome.
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DeadDuck
Omega Enterprises Dusk and Dawn
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Posted - 2007.03.04 23:48:00 -
[89]
Well it's the most accurate that you can have. A bit more work to sharp some visual aspects and it's ready to be stickyed 
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Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2007.03.04 23:52:00 -
[90]
Originally by: Thoric Frosthammer Edited by: Thoric Frosthammer on 04/03/2007 23:45:02
Originally by: Roller Edited by: Roller on 04/03/2007 22:43:22
Originally by: Extreme X-Pact is not on the map.
We claim the WXB-RY constellation
You really need to read the OP. The beauty of this map is that it displays in game facts .. not political contrivances.
This probably wouldn't be easy to do .. but if you could give your map a little memory .. as in graphicall represent the changes in influence from the previous map.
It's not a political contrivance, they have a station and pos's there. I lived in B-7 with them before invictus took over YM. I think he just missed the outpost.
It is a very interesting concept for a map though. I think it may be overweighting pos's though. One system with an outpost can easily control a couple neighboring constellations depending on the region's layout, while a pos may be just for moon mining and not reflect any real concentration of people in the area at all. As a result, the practical result may be different from the mathematically weighted result. For example, I think you may find, particularly in the new regions, that the "influence" of some of the entities you have there is considerably less than portrayed. I'd honestly stick to outpost systems in calculating this, with some very small % tossed in for pos's. You'd probably find that resulting in a more accurate map.
He didn't miss anything, he just fed in the game data. The reason they're not showing up is because they're being swamped by overwhelming "influence" of their neighbors, which is the map working as it should (if they don't have very many POS / Outpost compared to their neighbours, then its nice to see they're not a major power).If they really want to get on the map, they needc to bung down a few more POSs and outposts  --------
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Silistria
Black Omega Security GoonSwarm
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Posted - 2007.03.05 00:05:00 -
[91]
Congratulations on making a great map! This is the best I've seen.
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Sorela
Gallente hirr Morsus Mihi
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Posted - 2007.03.05 00:35:00 -
[92]
Awesome idea. Would be even cooler if we could get something like this built into the client. Then the server could assign influence based on other stuff too like POS or pilot presence and what not.
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CHAOS100
Momentum. Dusk and Dawn
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Posted - 2007.03.05 01:05:00 -
[93]
If you could make the text more easily read perhaps with a different font and larger, I would like this map. It is a bit hard to read which space is which right now. Also if you could have the territory lines anti-aliased, that would make it look a lot better graphically as well. --------------
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Comstr
Technology Acquisition Collective Interstellar Alcohol Conglomerate
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Posted - 2007.03.05 02:23:00 -
[94]
A great map, and I find it more informative than the official map.
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Kayla Firth
Gallente Confederation of Red Moon Red Moon Federation
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Posted - 2007.03.05 02:39:00 -
[95]
Great map, really accurate. Needs some work but overall its better than the other two.
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Jack Malus
Gallente Phoenix Wing Alektorophobia
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Posted - 2007.03.05 02:48:00 -
[96]
Objective by design. Kudos on an excellent map. Nice work. ---
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liquidism
Asgard Schiffswerften Dusk and Dawn
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Posted - 2007.03.05 02:49:00 -
[97]
not 'handmade' but autogenerated with a nifty little algorythm.
kudos m8. best map so far! awesome!!
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Szprinkoth Sponsz
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2007.03.05 02:52:00 -
[98]
Yes, this is definetley the best map yet. When you've done a few, make an animated one too!
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geomatica
Friendship 7 Corporation YouWhat
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Posted - 2007.03.05 02:58:00 -
[99]
vector is better, but raster is faster
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Ishina Fel
Caldari Synergy. Imperial Republic Of the North
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Posted - 2007.03.05 03:00:00 -
[100]
Edited by: Ishina Fel on 05/03/2007 03:00:40 This is a very nice map. I like the idea of a purely demographic/influential map, for wars we have multiple others after all. Keep running that script, and keep finetuning it! One thing that I'd like to point out is the way the program tries to center alliance names in their territory, which results in misplaced names for alliances that have territory in two different places (Band of Brothers or Goonswarm, to name some easily spotted examples). I'm not a programmer, but in my idealistic world view I hope that there's a way to somehow identify such split territories and give them their own labels.
One other thought I briefly had - have you considered 'dynamic' influence spheres? For example, if a small alliance that holds a scrap of 0.0 space is being swamped by the influence of its neighbours (or if single systems/outposts change souvereignty/owner in otherwise well fortified territories), it could get its influence artificially boosted just a bit so that it still shows up. Having something like a "deadzone" where one kind of influence always prevails and no other influence can spread into (this would also help to get a much sharper borderline to NPC controlled space than having them emit their own influence, which could eventually be pushed back). Again, I'm not a programmer, so I don't know if it's feasible. Heck, I can even see how always displaying every small alliance can lead to a cluttered, 'freckled' map with labels stacking to towers - but I just wanted to throw the thought in.
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papaPadla
Destructive Influence Band of Brothers
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Posted - 2007.03.05 03:23:00 -
[101]
Comeone... forget about what where conflict... it isnt helping anyone if they have to look at a forum map to see where there's a conflict... not even ships killed helps you in any significant way these days... i mean to say... that if you are clueless enough to need a map for that... nvm that
what i wanted to ask is... how hard would it be to have this updated on a regular basis... something of no longer than a couple of days?... since this would be inded a great tool to have as an animated map of how influence changes in eve. Ofcourse... would be great to have more data in it... for the same purpose... so maybe i was rush into discarding the fight data...
Just imagine 2 years from now... having a visual go-into-the-past animation made out of this... with empires rising and falling... specially since were living interesting times nowdays.
i still think that even trying to get the "involved partyes" from a fight blob would be a pain... if it requires player input... but... hey... youre the genius... think aboutit maybe something could be sorted out -------------------------------------
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Val Oman
Delta Desperados
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Posted - 2007.03.05 03:24:00 -
[102]
Nice work! CCP needs to pay you for your efforts and burn this into the game.
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Muthsera
S.A.S
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Posted - 2007.03.05 03:24:00 -
[103]
Nice work. I like it.
Rabble
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Duke Grail
Darkblade Technologies Interstellar Alcohol Conglomerate
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Posted - 2007.03.05 03:50:00 -
[104]
I like the map, i would like to see battlezones marked on it somehow with a legend off to the side maybe.
the 0.0 NPC regions that are effectivly under control of alliances could be manually shaded to show that they are claimed/influenced by an alliance.
4 out of 5 stars. nicly done.
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Fofalus
Slanik Corp
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Posted - 2007.03.05 04:16:00 -
[105]
A lot of people saying it needs war info when he has clearly stated it is not a war map. What would be awesome like several people said is if it you could go back and forth in time and watch the alliances rise and fall.
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Borg017
0utbreak
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Posted - 2007.03.05 04:29:00 -
[106]
Best map. Please update regularly.
Mods need to make it a sticky pls! -----------------------------------------------
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Geeknik
eXceed Inc. INVICTUS.
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Posted - 2007.03.05 04:34:00 -
[107]
A very nice map indeed. Although I do think an aliiance with an outpost should at least show up in some form (i.e. X-PACT).
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Rivers Kelak
Fatalix Inc. Schism.
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Posted - 2007.03.05 04:56:00 -
[108]
This is an excellent concept and well put into play. With a bit of work and making it graphically friendly on the eyes, this could by far be (if not already!) my favourite EVE Political Map.
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Sionn Klorgh
Minmatar Black Lance Against ALL Authorities
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Posted - 2007.03.05 05:05:00 -
[109]
Top map..best one by far in my opinion since its generated in an unbaised quantitative fashion.
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Gaston LeTenoreaux
Gallente The Knights of the New Republic Forces of Freedom
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Posted - 2007.03.05 05:17:00 -
[110]
I know that you say this is automatic and correct and all of this, but why is it not showing FoF sovereignty in Pure Blind? The other maps show this and they are hand made. We have had sovereignty in Pure Blind for longer than I have been a part of the Alliance, and it seems very strange to not see us there when the maps made by these very big and important figures in Eve that have nothing to do with us even place us where we belong. I am not accusing you of leaving us out on purpose, but I think that if you compare your map with the map in game you will find discrepancy in Pure Blind.
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Avernus
Gallente Imperium Technologies Firmus Ixion
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Posted - 2007.03.05 06:39:00 -
[111]
Very creative concept... my inner geek is smiling. 
Blog |

Xeliya
Dark-Rising Fallen Souls
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Posted - 2007.03.05 07:07:00 -
[112]
Edited by: Xeliya on 05/03/2007 07:10:27
Originally by: Paladin Vent
Originally by: Xeliya Can you put Fallen Souls for North Paragon (GQ2 Area)
Can not. I is automaticaly generated. Put some more POS, or conquer an outpost. :)
Look on your map again . . . GQ2 has an Outpost system that belong to us and has for about a month now and systems around us belong to us.
Originally by: Patch86
Originally by: Xeliya Can you put Fallen Souls for North Paragon (GQ2 Area)
Otherwise nice map 
I don't think it works like that, mate. If you want that part of the map, you've got to have more sovereignty than anyone else. If you don't got it, the map maker isn't going to change it 
Should check facts before smacking . . . ----------
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Rancid Beef
Shadow Gypsies R i s e
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Posted - 2007.03.05 07:20:00 -
[113]
Very cool map, finally we can see were everyone is, nice work !
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Grapez
SMASH Alliance
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Posted - 2007.03.05 07:23:00 -
[114]
I really like this. My favorite map thus far, and it doesn't use any hexagons.
Perhaps you could do a diff of the previous map to the next map? It would show which alliance is gaining/losing ground, which is much more objective than trying to notate where combat is happening. &º¬íí-T«+ºH for all your political humor needs |

Emrod
Legion Du Lys Tau Ceti Federation
|
Posted - 2007.03.05 07:42:00 -
[115]
tooo much...maps 
If you troll Bob, you are not in your right, but if Bob do it, they are in their right.Thank you Cpp to show me some justice! |

Raxxar
UA Industry Red Alliance
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Posted - 2007.03.05 08:52:00 -
[116]
Simply the best. /me wants it into client.
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Solcypher
Ascent of Ages
|
Posted - 2007.03.05 09:16:00 -
[117]
Bottom line: automated map ftw. Excellent work.
Sticky please.
Ascent of Ages |

Paladin Vent
Aeria Gloris Inc United Legion
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Posted - 2007.03.05 09:24:00 -
[118]
Originally by: Copine Callmeknau Very nice map, however there are some adjustments yuo need to make. Eliminate leakage into empire. Make sure your Gradient thingy only applies accross constalletaions/systems, and not open space. The way it is 2 systems that are a dozen+ jumps from each other, but located close to one another physically are marked as the same alliance. Also, perhaps make it not quite as defined when an outpost is on the very edge of an alliances territory.
The concept is: More influence means more territory. Simple and clear, other is the consequences. I'm planning to increase inluence, emitted by the outposts. This'll cause some move of the borders away from outposts.
Originally by: Roller This probably wouldn't be easy to do .. but if you could give your map a little memory .. as in graphicall represent the changes in influence from the previous map.
The whole question turns on lack of free time. I'm wanting to play EVE also :) But I promice, it'll be done soon.
Originally by: Gutsani
It would be awesome if you could make sovereignty importer available to the EVE public also. Also you need to release your source code with a license (BSD license ftw ) or at least some "bull****" that says what we can and cant do with it, else we are violating the law 
The Java source code is released under BSD license. The DB file - under CCP public DB license. Download licensed version of the sources from the first post link.
Let me not open the code of the sovereignty importer. I want this T2 BPO to stay in my hands, since I can't make a limited production run BPC from it.
Originally by: Duke Grail the 0.0 NPC regions that are effectivly under control of alliances could be manually shaded to show that they are claimed/influenced by an alliance.
It's impossible to make that using only sovereignty data.
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Variable1
Shinra Lotka Volterra
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Posted - 2007.03.05 09:48:00 -
[119]
wow, not sure what it is about his map, but I really do like it!
Keep it up, make some improvemens and it'll be truly amazing.
Var
|

fuze
Gallente Chosen Path Lotka Volterra
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Posted - 2007.03.05 10:04:00 -
[120]
Awesome job!
It could be nice to incorperate this map into the client.
Being a man I still can achieve multiple sarcasms. |

Zuki Ed
Gallente Quantum Industries Prime Orbital Systems
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Posted - 2007.03.05 10:05:00 -
[121]
Really nice map, I like it. Especially that it's automated makes it really accurate. Updates once a week is enough imo cos station ping pong is happening alot and every time one changes hands an update is not good for the info imo.
Good map mate!!! I cna ytpe 300 wrods pre mniuet!!! Max sig image file size is 24,000 bytes. --Jorauk |

Chewan Mesa
Interstellar eXodus R0ADKILL
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Posted - 2007.03.05 10:12:00 -
[122]
I like it, personally I dont need a war-map or something, you gather that from COAD enough where something is going on, but a map really showing where which alliance has space and how big it is is quite a nice change, especially since its up to date at any time.
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HatePeace LoveWar
Amarr FATAL REVELATIONS FATAL Alliance
|
Posted - 2007.03.05 10:50:00 -
[123]
Nice, i especially like how its automated. Eve vs WoW |

Hardin
Amarr Imperial Dreams Curatores Veritatis Alliance
|
Posted - 2007.03.05 11:10:00 -
[124]
This map gets the Hardin Seal of Approval ------------------------------ CVA - Kicking Arse For The Empire - http://eve-files.com/dl/83607
AMARR VICTOR |

Scagga Laebetrovo
Delictum 23216
|
Posted - 2007.03.05 11:21:00 -
[125]
Nice map - I would suggest though that Ushrakhan influence doesn't extend into the domain and devoid regions :)
Your signature exceeds the maximum allowed filesize of 24000 bytes -Valorem ([email protected])
Delictum 23216 Official forums |

Hardin
Amarr Imperial Dreams Curatores Veritatis Alliance
|
Posted - 2007.03.05 11:27:00 -
[126]
Originally by: Scagga Laebetrovo Nice map - I would suggest though that Ushrakhan influence doesn't extend into the domain and devoid regions :)
I understand where you are coming from Scagga - tho to be fair both they and Imperial Order do have significant influence in the low-sec areas bordering their 0.0 holding in the same way that CVA extends its influence and upholds Amarrian justice in the Kheram/Gemodi/Yong/Mamet/Misaba areas...
------------------------------ CVA - Kicking Arse For The Empire - http://eve-files.com/dl/83607
AMARR VICTOR |

Trivas
ClanKillers Dusk and Dawn
|
Posted - 2007.03.05 11:56:00 -
[127]
Very nice map.
Sticky plz 
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Paladin Vent
Aeria Gloris Inc United Legion
|
Posted - 2007.03.05 12:03:00 -
[128]
Originally by: Xeliya Edited by: Xeliya on 05/03/2007 07:10:27
Originally by: Paladin Vent
Originally by: Xeliya Can you put Fallen Souls for North Paragon (GQ2 Area)
Can not. I is automaticaly generated. Put some more POS, or conquer an outpost. :)
Look on your map again . . . GQ2 has an Outpost system that belong to us and has for about a month now and systems around us belong to us.
Ok, let's look at map. You have 1 outpost and 2 POS aside from your outpost in Paragon (bottom-center of map). In the same time, BoB have outpost and 2 POS very close to your outpost. At the same time BoB have 3 additional outposts and 2 POS in the same location (but not so close), which are increasing BoB's total influence in the location. So, your influence is barely not enogh to win 1 vs 4. If you want to appear on the map, you must claim several systems near your outpost with the POS (about 3-4). Or you may try kill the BoB and get their closest influencing outpost. 
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mamolian
Vortex. Maelstrom Alliance
|
Posted - 2007.03.05 12:10:00 -
[129]
Paladin Vent, this I like :)
Good job mate.
-------------------------------
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Johnny ReeRee
The ReeRee Brigade
|
Posted - 2007.03.05 12:14:00 -
[130]
An outstanding effort -- very well done.
This is the map that matters. Accurate and automatic, no bizarre meta-gaming underpinnings as with the goonie map.
Good job. Sticky this one.
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Thesia Syn
Gallente Multiverse Corporation
|
Posted - 2007.03.05 12:22:00 -
[131]
Edited by: Thesia Syn on 05/03/2007 12:18:24 Very nice work.
edit: sticky plz
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Splagada
Minmatar Tides of Silence
|
Posted - 2007.03.05 12:22:00 -
[132]
i like. less subject to bias ------
Relaxed corp recruiting |

Wild Rho
Amarr Sharks With Frickin' Laser Beams
|
Posted - 2007.03.05 12:23:00 -
[133]
Get rid of the border lines as they make the map look like someone attacked it with MS paint.
Apart from that it's very good.
One minor thing, maybe you could add a red glow over systems with high numbers of ships destroyed in 0.0 in a 24 hour period to show recent large conflicts?
Or better yet a total for ships destroyed that week in systems to show where real long term battles are being fought (put in a threshold of number of kills that has to be passed in order for it to show on the map?). For getting such totals just have it store total ships destroyed in the last 24 hours for the last 7 days.
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Red Gabba
RennTech The Guardian Coalition
|
Posted - 2007.03.05 12:40:00 -
[134]
This is one top notch map, while i understand there may be a few bugs (like Pure having influence over jovian space) Its a accurate description of eve atm.
Its about time a few maps for Eve were produced as most of them show to much info and are hard to read.
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Paladin Vent
Aeria Gloris Inc United Legion
|
Posted - 2007.03.05 12:49:00 -
[135]
Originally by: Wild Rho One minor thing, maybe you could add a red glow over systems with high numbers of ships destroyed in 0.0 in a 24 hour period to show recent large conflicts? Or better yet a total for ships destroyed that week in systems to show where real long term battles are being fought (put in a threshold of number of kills that has to be passed in order for it to show on the map?). For getting such totals just have it store total ships destroyed in the last 24 hours for the last 7 days.
I'll work on border lines and fonts. But before I start, I want to see any design ideas on how I should draw them.
About wars: I've already stated my position in the first post. Source code is under BSD. Fill free to download and make any changes you want.
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FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
|
Posted - 2007.03.05 13:10:00 -
[136]
Just read the source, very tidy.
Any chance you'll publish how you extracted the data from Eve?
What I do the rest of the time - Vote for a Jita bypass! |

budvarian
Minmatar Mia Ore Removal
|
Posted - 2007.03.05 13:13:00 -
[137]
I have to say that I think this mapping idea is very informative and supplies a nice cross reference to the other maps that are produced for different purposes. It is possible to tiangulate (compare) this map with the others and get a feel for the accuracy of their more explicit boundaries.
Good work I like it.
Cheers Member of MIA Ore Removal Corp |

budvarian
Minmatar Mia Ore Removal
|
Posted - 2007.03.05 13:16:00 -
[138]
I have to say that I think this mapping idea is very informative and supplies a nice cross reference to the other maps that are produced for different purposes. It is possible to tiangulate (compare) this map with the others and get a feel for the accuracy of their more explicit boundaries.
Good work I like it.
Cheers Member of MIA Ore Removal Corp |

Wild Rho
Amarr Sharks With Frickin' Laser Beams
|
Posted - 2007.03.05 13:19:00 -
[139]
Originally by: Paladin Vent
I'll work on border lines and fonts. But before I start, I want to see any design ideas on how I should draw them.
Honestly I'd leave the border lines out completely as they don't go well with the glow effect you've used (it would look better with just the glow anyway).
Thanks for making the source code avaiable as well, I can't wait to get home and have a read through it 
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Patch86
Di-Tron Heavy Industries Freelancer Alliance
|
Posted - 2007.03.05 13:42:00 -
[140]
Originally by: Xeliya
Originally by: Patch86
Originally by: Xeliya Can you put Fallen Souls for North Paragon (GQ2 Area)
Otherwise nice map 
I don't think it works like that, mate. If you want that part of the map, you've got to have more sovereignty than anyone else. If you don't got it, the map maker isn't going to change it 
Should check facts before smacking . . .
I'm not smacking, its true. If its mathematically generated based on POS numbers, and they're being swamped by their neighbours with more structures, then the only way to get them on the map would be to have more POS's.
And I find it useful to see who has the POS power on this map, as opposed to "political" power. We already have 2 political maps for that reference. If they have few enough starbases, comparatively, to be swamped by neighboring powers, then its an interesting fact to know.
Its a shame that its likely to bruise egos, but thats not a good reason to rehash the entire structure, by changing values or similar. --------
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Xeliya
Dark-Rising Fallen Souls
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Posted - 2007.03.05 13:59:00 -
[141]
Edited by: Xeliya on 05/03/2007 13:58:42
Originally by: Paladin Vent Edited by: Paladin Vent on 05/03/2007 12:04:08
Originally by: Xeliya Edited by: Xeliya on 05/03/2007 07:10:27
Originally by: Paladin Vent
Originally by: Xeliya Can you put Fallen Souls for North Paragon (GQ2 Area)
Can not. I is automaticaly generated. Put some more POS, or conquer an outpost. :)
Look on your map again . . . GQ2 has an Outpost system that belong to us and has for about a month now and systems around us belong to us.
Ok, let's look at map. You have 1 outpost and 2 POS aside from your outpost in Paragon (bottom-center of map). But BoB have outpost and 2 POS very close to your outpost. And additionally BoB have 3 outposts and 2 POS in the same location (but not so close), which are increasing BoB's total influence in the location. So, your influence is barely not enogh to win 1 vs 4 outposts. If you want to appear on the map, you must claim several systems near your outpost with the POS (about 3-4). Or you may try kill the BoB and get their closest influencing outpost. 
The BoB outposts are 7 jumps H8 and then 20+ MP5/LX, that's not close by but what ever. Why should we have to POS spam systems around us with POS's that do nothing to show it's our land? The other systems in Paragon may look close on the 2D map but they are not and you can check this with you 3D map and/or auto pilot. ----------
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Metacannibal
Gekidoku Koroshiya Buntai
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Posted - 2007.03.05 14:07:00 -
[142]
Originally by: Xeliya .... to show it's our land?
its bobspace, you are renting it, in that aspect, this map very well displays the real situation. renting space does not equal owning it.
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ZoXoR
Minmatar 4S Corporation Morsus Mihi
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Posted - 2007.03.05 14:12:00 -
[143]
thats the way ingame star-map should look like
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Ishina Fel
Caldari Synergy. Imperial Republic Of the North
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Posted - 2007.03.05 14:40:00 -
[144]
Originally by: Xeliya The BoB outposts are 7 jumps H8 and then 20+ MP5/LX, that's not close by but what ever. Why should we have to POS spam systems around us with POS's that do nothing to show it's our land? The other systems in Paragon may look close on the 2D map but they are not and you can check this with you 3D map and/or auto pilot.
I think you're on to something there.
Quite possibly the map program actually calculated a bubble of influence for you - but since it's a 3D map pressed flat into a 2D image, it might be that your bubble of influence exists at the "bottom" where it simply isn't visible from the top...
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Kagura Nikon
Minmatar MASS HOMICIDE FREGE Alliance
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Posted - 2007.03.05 15:16:00 -
[145]
Best map EVER!!!! To where I send a cake as thanking gift?
If brute force doesn't solve your problem.. then you are not using enough!! |

Xeliya
Dark-Rising Fallen Souls
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Posted - 2007.03.05 15:22:00 -
[146]
Edited by: Xeliya on 05/03/2007 15:25:30 Edited by: Xeliya on 05/03/2007 15:23:09
Originally by: Metacannibal
Originally by: Xeliya .... to show it's our land?
its bobspace, you are renting it, in that aspect, this map very well displays the real situation. renting space does not equal owning it.
Renting = You don't get sov there buddy. You are not in our alliance nor bobs so how do you know what our relationship with bob is? If we wanted to rent and farm isk we wouldn't be on the pipe.
Originally by: Ishina Fel
Originally by: Xeliya The BoB outposts are 7 jumps H8 and then 20+ MP5/LX, that's not close by but what ever. Why should we have to POS spam systems around us with POS's that do nothing to show it's our land? The other systems in Paragon may look close on the 2D map but they are not and you can check this with you 3D map and/or auto pilot.
I think you're on to something there.
Quite possibly the map program actually calculated a bubble of influence for you - but since it's a 3D map pressed flat into a 2D image, it might be that your bubble of influence exists at the "bottom" where it simply isn't visible from the top...
Hmm interesting point as I can very much see that. 2D map 3PPT looks like it's right beside us but over 15 jumps away . . . ----------
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charmed knight
Aeria Gloris Inc United Legion
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Posted - 2007.03.05 15:23:00 -
[147]
Originally by: Paladin Vent The result of my work you can se below: http://dl.eve-files.com/media/corp/UNL/influence.png
nice
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Kagura Nikon
Minmatar MASS HOMICIDE FREGE Alliance
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Posted - 2007.03.05 15:26:00 -
[148]
Edited by: Kagura Nikon on 05/03/2007 15:25:21 Now i remember. This remembered me of Civilization IV influence map.
With some tweaking in the algorithm and inclusion of more parameters It coudl become the ultimate map.
A suggestion. You could add a way to introduce number of player in the equation. Because an alliance that fields 1000 members in a space with 2 outpost... have far more influence than anotehr alliance that fields 100 players on a space with teh same 2 outposts.
If brute force doesn't solve your problem.. then you are not using enough!! |

Ashareth
Caldari Disturbed Hoggs
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Posted - 2007.03.05 15:38:00 -
[149]
A reallyj really great job. I do like thee "automated" generation and the fact you choose influence with fixed valor as a start.
Keep working on it please.:)
Oh, and, for me, there is absolutly nothing wrong with your design, nice looking, efficient and really readable. But i know most people don't have the same taste than me.:D
It's more accurate than most of the "political" maps cause all minor alliance/renters that have sovereignity can appear on it.
It gives a better look at things and is a very useful tool to add to the other maps.
The only thing that is missing, from my point of view, are the alliance that claim npc space, even if i understand the technical limitations and the problem in it.
It would be great if you could find a way to display it(like another type of color with lines or something to show that they are alliances claiming the space and having influence even if they are in npc space).
Other than that, great job. :) ------------------------------------------------
"Heaven is for the Dead Hell is for the Living"
Harrisson Flowerchild AndromFde |

arjun
Die Apokalyptischen Reiter Dusk and Dawn
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Posted - 2007.03.05 15:50:00 -
[150]
make the distqance calvculation jumpcount based only not measured in lightyears.
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Paladin Vent
Aeria Gloris Inc United Legion
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Posted - 2007.03.05 15:52:00 -
[151]
Originally by: Xeliya The BoB outposts are 7 jumps H8 and then 20+ MP5/LX, that's not close by but what ever. Why should we have to POS spam systems around us with POS's that do nothing to show it's our land? The other systems in Paragon may look close on the 2D map but they are not and you can check this with you 3D map and/or auto pilot.
Unfortunately, there are no 3D screens today. Because of that, 3D map must be projected on the 2D plane before it'll be displayed. When I said "close", I mean a short distance on the projected map, not over 3d.
Let's imagine that the program is calculating influence over 3D. You have your domination bubble on the "bottom", but BoB have it on the "top". As I said before, screens can't display 3D, so we must display it in 2d. How? The solution s to calculate total influence of your alliance and total influence of the BoB over the vertical line that'll be rendered as 1 point on map. As you can see - total influence of the BoB on that vertical line is higher than yours.
BoB are dominating on the 2D map, but that doesn’t man that you are not dominating some space on the 3D.
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Kagura Nikon
Minmatar MASS HOMICIDE FREGE Alliance
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Posted - 2007.03.05 16:28:00 -
[152]
well than you can use a number based on average players active in last hour snapshot.
I just find really unrealistic taht 100 players with 8 pos spread ed in a large area will have more inlfuence for example than 1000 players with 8 poses in a ssame huge area. The 100 players will very hardly visit all their territory to have real influence.
If brute force doesn't solve your problem.. then you are not using enough!! |

Thoric Frosthammer
The Syndicate Inc INVICTUS.
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Posted - 2007.03.05 16:40:00 -
[153]
The basic problem here, and I'll say it again, is that number of pos's do not necessarily equal influence. I'm not, for example, an Xpact member, but from experience, I can tell you that there's noone seriously questioning their control of their particular constellation. The fact that a fairly numerous alliance in unchallenged control of over a dozen systems doesn't show up on this map at all because they haven't bothered with pos spamming every system makes the map less useful to most people. Someone travelling near B-7 and relying on your map for guidance will be quite surprised to find XPact there.
Any map which leaves off the sov of particular stations and doesn't reflect the feet on the ground situation accurately is not a useful map, no matter how "mathematical" and unbiased it is. I appreciate and agree with the need for a map based on neutral principals but this one isn't there yet.
Influence is not a mathematical concept. You can have 50 poses up all over nearby space, but if you huddle in your home system except to refuel them periodically you don't have true influence. Alternatively, if you own one station system, but you regularly patrol nearby systems, you have great control over those systems. The other maps may be subject to argument and flubdubbery, but then so are national borders in the real world sometimes. India/Pakistan border anyone?
This map is a very interesting initial concept. But it needs to take pos spam a little less seriously, and introduce a few other factors. At the least, it needs to accurately reflect where a station or system has sov that is different from the "dominant influence" or you just confuse travellers.
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Diragi
Strife Mercenaries Inc.
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Posted - 2007.03.05 17:01:00 -
[154]
Originally by: Thoric Frosthammer The basic problem here, and I'll say it again, is that number of pos's do not necessarily equal influence. I'm not, for example, an Xpact member, but from experience, I can tell you that there's noone seriously questioning their control of their particular constellation.
Perhaps a better way of showing the data is required; something a little more 2-D.
For example; the borders of each alliance stays as-is. The heavier their influence (as determined by POS and outposts) would affect how bright the star systems are displayed.
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Thoric Frosthammer
The Syndicate Inc INVICTUS.
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Posted - 2007.03.05 17:28:00 -
[155]
Originally by: Diragi
Originally by: Thoric Frosthammer The basic problem here, and I'll say it again, is that number of pos's do not necessarily equal influence. I'm not, for example, an Xpact member, but from experience, I can tell you that there's noone seriously questioning their control of their particular constellation.
Perhaps a better way of showing the data is required; something a little more 2-D.
For example; the borders of each alliance stays as-is. The heavier their influence (as determined by POS and outposts) would affect how bright the star systems are displayed.
That might be a good solution yes. The question remains though, how would wxb constellation display. IMO, any map that shows it as anything but in the firm control of XPACT doesnt' reflect reality. Mathematically by this formula however, they don't control their own home system. It doesn't work.
This map reflects a lot of reality, but it isn't capturing the fine details. Until it does, it's not going to replace the others in my bookmarks. Just my .02 isk for all its worth.
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Kagura Nikon
Minmatar MASS HOMICIDE FREGE Alliance
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Posted - 2007.03.05 17:53:00 -
[156]
I say.. look at CIV IV map of influence. Even if your city is tiny and in middle of several enemy ships it has a MINIMAl influence radius. So I would say.. make that an outpost generate at least a x radius that MUST be yours no matter how many other outposts are around you.
If brute force doesn't solve your problem.. then you are not using enough!! |

Diragi
Strife Mercenaries Inc.
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Posted - 2007.03.05 17:56:00 -
[157]
Good point, influence shouldn't overwrite sovereignty. Though people should remember is an 'influence' map, not control.
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DerHund Erste
Synergy. Imperial Republic Of the North
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Posted - 2007.03.05 17:58:00 -
[158]
Originally by: Thoric Frosthammer The basic problem here, and I'll say it again, is that number of pos's do not necessarily equal influence. I'm not, for example, an Xpact member, but from experience, I can tell you that there's noone seriously questioning their control of their particular constellation. The fact that a fairly numerous alliance in unchallenged control of over a dozen systems doesn't show up on this map at all because they haven't bothered with pos spamming every system makes the map less useful to most people. Someone travelling near B-7 and relying on your map for guidance will be quite surprised to find XPact there. <snip> Influence is not a mathematical concept. You can have 50 poses up all over nearby space, but if you huddle in your home system except to refuel them periodically you don't have true influence. Alternatively, if you own one station system, but you regularly patrol nearby systems, you have great control over those systems. The other maps may be subject to argument and flubdubbery, but then so are national borders in the real world sometimes. India/Pakistan border anyone?
This map is a very interesting initial concept. But it needs to take pos spam a little less seriously, and introduce a few other factors. At the least, it needs to accurately reflect where a station or system has sov that is different from the "dominant influence" or you just confuse travellers.
I think that if you select the right set of measurement factors and proper weighting factors for them, you can indeed get a good indicator of influence and ownership of an area.
Number and size of POS certainly indicates a level of activity and commitment to a location that is pretty high. Buying, feeding, and protecting them is weekly chore. It is a good measurement of the owner's logistical commitment, and therefore, their 'staying power'.
#pilots in system at a given time is certainly an indicator of population density. This will ebb and flow based on the timezone changes, but I think you could average some samples for the key times (Euro, E-US, W-US, Australian, and Russian)
#ships destroyed in a system would be a good factor to help negate ownership of the system. It's clear to me that if a system has 500 ships destroyed in 24 hours, the system is 'contested', regardless of which side claims ownership. Pod kills would further magnify the conflict scenario.
As a whole, I think this mapping method is spot on! Influence is overrated when you start taking the FUD (Fear, Uncertainty, Deception) factor out of the view by substituting facts.
- DerHund
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Thoric Frosthammer
The Syndicate Inc INVICTUS.
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Posted - 2007.03.05 18:34:00 -
[159]
Derhund, all I'm saying is, that from personal experience, I know of at least one alliance whose control over its region is completely misrespresented by this map. If there's one right next to me, it implies there may be more.
As to the comment about poss reflecting a commitment to the area: Yes, but commitment is not control. In the more established regions maybe, but in the new region they are basically part of the free for all stake a claim mentality going on in the region at the moment. I can tell you that there are plenty of pos's in some odd locations out here that are more in the vein of your cat marking territory by peeing on it than any actual control over that particular system or constellation.
I agree with the concept someone put in earlier of basic minimum spheres of influence. An outpost should, at a minimum, control a certain amount of space around it, absent say, a hostile pos in the next system. That might be a good solution. In fact, lookin at the way its done in civ IV would probably yield better results.
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SencneS
Amarr Keepers of the Holy Bagel SMASH Alliance
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Posted - 2007.03.05 19:28:00 -
[160]
This is a nice map a lot, I'd love to see one which included NCP Empires :)
Actually I think the formula needs a little changing because it may not be the case in which an alliance even if it owns an outpost is completely dominated by a larger alliance.
The influence map I saw for another game was a little more complex on the formula.
In EVE Translation.
Each Claimed system has a +2 Influence. Systems with an outpost omit say 5 jump influence that lowers by 1 every jump System owned by an alliance omit a 2 jump influence that lowers by 1 every jump Non-claimed systems omit a -1 jump influence on all intercepting alliances.
All influence is compounding when interception of the same alliance.
See the -1 influence is great when covering large alliances like BOB. BOB Don't claim every system in their space. You'll be surprised just how much the map would change if you made non-claimed system a -1 influence.
The idea is if you have an outpost and your closest claimed system is 4 jumps away your influence is very light. Because it does this.
Outpost system +7 (5 for the outpost 2 for the claimed system) 1 Jump out +4 (+4 from the outpost, -1 because it's an unclaimed system, +1 because it's next to a claimed system) 2 jumps out +2 (+3 from the outpost, -1 because it's an unclaimed system) 3 jumps out +2 (+2 from the outpost -1 because it's an unclaimed -1 because it's unclaimed, +1 because it's next to a claimed system) Claimed system 4 jumps out +3 (+1 from the outpost, and 2 for the claimed system)
A great example of why I think the formula you used is a little off is IAC. Not to say they don't hold a large area, but lets be honest they have a HUGE claim on your map :)
----------------------------------
Send ISK to SencneS for good Kama! |

Blood Thorn
Minmatar AWE Corporation Intrepid Crossing
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Posted - 2007.03.05 19:55:00 -
[161]
Very, very well done.  ----- Let the galaxy burn |

0August0
Gallente Gooch Unlimited
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Posted - 2007.03.05 20:21:00 -
[162]
When I try to access the map i get this message:
Quote: Your IP/subnet has been forcibly banned due to network abuse.
All access has been logged for security reasons.
Woooo. scary, but being has how I am accessing this from work and this is the first time I or anyone else has tried to access this file or site from here I can't see why I should be getting this error.
Bottom line perhaps the map owner should move his map to a more dependable website.
. . . Regards, August |

Mithfindel
Amarr Ordo Crucis Argenteus
|
Posted - 2007.03.05 20:30:00 -
[163]
Like someone mentioned earlier, it'd be nice that the map showed - in addition to influence - also who's holding the system.
Hence, on the first pass influence would be drawn. On the second pass, stars would be coloured by the colour assigned to the alliance claiming them. This would allow to show renters as well, without comparison between this map and the ingame sov map.
Also, it'd be nice if the Empires would show. Say, all high sec systems generate a minor amount of influence for their owner? Even that way it'd be more than enough to stop the Player Alliance influence gradient reaching high sec - low sec is perfectly ok to be influenced by near 0.0 alliances in my opinion.
And also, about the borderlines/gradient: Perchance it'd be possible to make the gradient nonlinear, so that it does first decrease slowly, and then starts to decrease faster? As in, if now the colour fades in relative to distance from influence, it could fade, say, relative to the square of the distance. This would make the central parts of the 'influenced' area have more solid a colour, and then it'd start to fade faster. Borderlines between neighbours would still be pretty sharp, if they would be close enough.
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Paladin Vent
Aeria Gloris Inc United Legion
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Posted - 2007.03.05 21:19:00 -
[164]
Influence map updated. Recent changes: - Border contrast greatly reduced. - Slightly redused the spread of the territory over the empty space. - Changed font and color of the alliances. The size of the alliance name is proportional to its territory. - Legend removed. - Image width reduced.
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Rikeka
Amarr Eye of God X-PACT
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Posted - 2007.03.05 21:26:00 -
[165]
Aah, pff. I give up. Nor that we care that much: Most of the alliances depicted on the drone regions depend on others not shown there. If that`s not influence, I don`t what is it.
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Halafian
The Graduates
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Posted - 2007.03.05 21:40:00 -
[166]
Gorgeous map!
Really well done.
I'd vote for a sticky for this. Automatic process, great looks, clear rationale -- what's not to like?
Terrific work.
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Internet Knight
Caldari The Knighthawks Ratel Alliance
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Posted - 2007.03.05 21:44:00 -
[167]
Wow. I saw this topic yesterday, but didn't look at the map as I had to go in a few moments. Topic's grown a lot since then ;)
Good work, Paladin, keep it up. I vote for a stickied thread.
Originally by: 0August0
Quote: Your IP/subnet has been forcibly banned due to network abuse.
All access has been logged for security reasons.
Woooo. scary, but being has how I am accessing this from work and this is the first time I or anyone else has tried to access this file or site from here I can't see why I should be getting this error.
Bottom line perhaps the map owner should move his map to a more dependable website.
eve-files is very dependable. I also got that error, but now it is fixed. I believe it to be spurious.
Originally by: Paladin Vent
Originally by: Kagura Nikon A suggestion. You could add a way to introduce number of player in the equation. Because an alliance that fields 1000 members in a space with 2 outpost... have far more influence than anotehr alliance that fields 100 players on a space with teh same 2 outposts.
Let's look on hypothetical alliance of 1000 players. 400 of them are residing on the empire and were never seen in 0.0. 580 of them are alts or inactive players. And the last 20 is living on the outpost. Is that alliance better than an alliance of 50 active members, living in 0.0?
Member count means nothing. If your alliance have 1000 active members in 2 systems, you'll die in the lags. :)
Originally by: Kagura Nikon well than you can use a number based on average players active in last hour snapshot.
I just find really unrealistic taht 100 players with 8 pos spread ed in a large area will have more inlfuence for example than 1000 players with 8 poses in a ssame huge area. The 100 players will very hardly visit all their territory to have real influence.
Paladin, I suggest you base the map on three things, in these orders:
- Sovereignty
- Avg players in space
- Ships destroyed
Obviously, #2 and #3 would require hourly or at the very least daily dumps of players in space and ships destroyed. Without knowing how you're getting your sovereignty data, I don't know how easy it would be to get the other data so frequently.
If you *could* get the data frequently enough, then I suggest that you leave the current sovereignty gradient as is, and add a secondary 75% transparent gradient of the opposite color showing the calculation of (avg players / ships destroyed), the gradient's radius being 75% the size of the sovereignty gradient. The result would be a large sovereignty gradient and (if there are a lot of ships destroyed compared to avg players) a off-color warszone gradient inside of the sovereignty gradient.
Please do some smoothing on the fonts and borders, they hurt my eyes.
Also, there are several issues where the text makes it really hard to see some systems/outposts. I suggest that each system/outpost extend a 3- or 5-pixel radius where text is not allowed to be drawn. Then your program could *attempt* to find a box location (box width/height equal to the size of the alliance name when drawn) completely embedded within the sovereignty area, and draw there. If no suitable area is found, then you find the nearest suitable area even if in another alliance's sovereignty, draw there, draw a box around the alliance's text the same color as the alliance's sovereignty, and draw a line from the alliance's text to the alliance's sovereignty boundary.
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Internet Knight
Caldari The Knighthawks Ratel Alliance
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Posted - 2007.03.05 21:44:00 -
[168]
What's more is that you could identify locations where an alliance claims two non-contiguous areas of space (for example, Goonswarm has two yellow blurbs currently), and either print the alliance name multiple times (once in each blurb), or print it once in a non-sovereign area and link both blurbs to eachother via lines to their boundaries.
I'm also not a designer, but I'll try and see if I can come up with a diagram showing you what I mean in MS Paint, if you ask once more... but I do hope I was clear enough.
As far as centering the sovereignty blurbs, I think that needs to be worked on. I take my point to the Ratel sovereignty. We've got sovereignty on four systems: I8-AJY, 1-EVAX, B2J-5N, and XTVZ-E. According to your map, our sovereignty is centered around I8-AJY and does *not* extend to 1-EVAX, B2J-5N, and XTVZ-E. I find it highly interesting that our area of influence contains 1 system that we have sovereignty and several that we don't, whereas 3 systems we do claim sovereignty do not get into our area of influence. I also want to point out that it's really hard to see I8-AJY, as it is right in the middle of the "A" in Alliance in Ratel Alliance, a prime example of what I was referring to with the systems needing a radius of no-text-draw.
Again, good work, Paladin Vent. Keep it up.
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Wylker
Caldari Pyrrhus Sicarii
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Posted - 2007.03.05 21:49:00 -
[169]
Your thread title got pwnt somehow.
-Wylker |

Felice Remillard
Flatline Inc.
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Posted - 2007.03.05 22:40:00 -
[170]
Outstanding map.
Any chance of doing the map in different resolutions? Would look great in 1920 x 1200 as my desktop background . As it it, stretching it to fit messes up the text.
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Laboratus
Gallente BGG League of Abnormal Gentlemen
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Posted - 2007.03.05 22:59:00 -
[171]
Commendable work. Graz on it. ___ P.S. Post with your main. Mind control and tin hats |

DerHund Erste
Synergy. Imperial Republic Of the North
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Posted - 2007.03.05 23:16:00 -
[172]
The latest update is awesome. It really clarifies a lot in terms of where folks really are, versus what they "claim." It's hard to argue away bright/brilliant color spots or chest beat about vaguely visible spots surrounded with black.
I've book marked this thread and use this one as the gold standard / heavy dose of salt for the other 'political' maps.
- DerHund
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Aaron Static
Igneus Auctorita
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Posted - 2007.03.06 00:42:00 -
[173]
This is awesome.
You're awesome.
United Legion is awesome.
- Igneus Auctorita Video - |

Patch86
Di-Tron Heavy Industries Freelancer Alliance
|
Posted - 2007.03.06 01:51:00 -
[174]
Er Paladin, your thread title's gone missing :P --------
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Gaurav
ETERNAL EQUINOX
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Posted - 2007.03.06 01:57:00 -
[175]
Bookmark worth 
Thanks!!!
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TJ17
Gallente DaRk MaTtEr INC. Hydra Alliance
|
Posted - 2007.03.06 04:34:00 -
[176]
mods please sticky this awsome map already =P |

SPQRMocton
Minmatar Hand Of Bethke
|
Posted - 2007.03.06 04:49:00 -
[177]
second the stcky notion
If You work to insure Loyalty points With a Corp be sure you can spend them someday |

Razor Jaxx
Fate.
|
Posted - 2007.03.06 06:00:00 -
[178]
Very very nice project Paladin.
Since I suppose the 'model' / 'data' is kept separate from the 'view', there could be a number of ways to exploit the data graphically to make interesting maps, including in 3rd party programs like Flash (especially if you associate all the actual star data exported statically by CCP, which define 3D-position and connections/jumps). Associating other bits of data (most of it static), you could expand on this and create an EvE Atlas (political, economical, astronomical, etc.) by applying different data views to the same map.
I think I have an idea how you collect sov data, too - and it might explain how / why the map is not as current as most would like. 
Pity CCP doesn't provide a data-feed (wouldn't have to be live, cached at regular time intervals would work) with all the relevant galactic info, but maybe with projects like this coming out they will consider doing it, who knows? 
Anyways, great job again, mate.
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Slayton Ford
Caldari Kudzu Collective
|
Posted - 2007.03.06 07:50:00 -
[179]
This map is really nice.
Something to think about though is a exception list for regions so the infulence wont carry over on it. Think Venal or Jove space for example.
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FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
|
Posted - 2007.03.06 07:56:00 -
[180]
Originally by: Razor Jaxx I think I have an idea how you collect sov data, too - and it might explain how / why the map is not as current as most would like. 
Out of MachoNet?
What I do the rest of the time - Vote for a Jita bypass! |

Raxxar
UA Industry Red Alliance
|
Posted - 2007.03.06 08:29:00 -
[181]
Where is topic name?
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El Berto
Eye of God X-PACT
|
Posted - 2007.03.06 10:14:00 -
[182]
Regardless of the scalars of influence that are being discussed, I think this is quite a sexy idea as long as you don't view it as some definitive version of the eve cluster.
Well done
El. ------- -Its great being Caldari- |

Avernus
Gallente Imperium Technologies Firmus Ixion
|
Posted - 2007.03.06 10:26:00 -
[183]
I like the recent improvements, looks even better now. I do like the suggestion of having a 'minimum bubble' around any alliance that owns an outpost or station to show their presense. I suppose it would require giving outpost values a 'knockout' range where they overawe any other influence values surrounding them.
This map is progressing nicely, and considering how it is based on very different input as well as the information it gives in return, I vote for a sticky (based on Paladin Vent sticking around in the future to update it). Well deserved imo.
Blog |

Avernus
Gallente Imperium Technologies Firmus Ixion
|
Posted - 2007.03.06 10:26:00 -
[184]
I like the recent improvements, looks even better now. I do like the suggestion of having a 'minimum bubble' around any alliance that owns an outpost or station to show their presense. I suppose it would require giving outpost values a 'knockout' range where they overawe any other influence values surrounding them.
This map is progressing nicely, and considering how it is based on very different input as well as the information it gives in return, I vote for a sticky (based on Paladin Vent sticking around in the future to update it). Well deserved imo.
Blog |

Vile rat
GoonFleet GoonSwarm
|
Posted - 2007.03.06 10:45:00 -
[185]
I absolutely adore this map. It's very crisp and concise and since it's automated it's hard to argue with the results too much.
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Barbarellas Daughter
|
Posted - 2007.03.06 13:11:00 -
[186]
omg, its just awesome!
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PBA lunax
PBA Corporation The Volition Cult
|
Posted - 2007.03.06 13:35:00 -
[187]
Edited by: PBA lunax on 06/03/2007 13:32:07 Awsome map, keep up the good work 
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Liberius Deep
Gallente Black-Sun
|
Posted - 2007.03.06 14:58:00 -
[188]
Perfect example of a well thought out and executed project. Sticky this map already, might reduce chest beating as well...
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vertorex
Victims of Confusion Cruel Intentions
|
Posted - 2007.03.06 15:06:00 -
[189]
very nice, its the better map in my opinion. please sticky it.
Show my Video Geminate Conflict |

probablecause
Infinite Improbability Inc Dusk and Dawn
|
Posted - 2007.03.06 15:56:00 -
[190]
The changes look great so far.
Please try flipping your code around so that the sovereignty influence colors are drawn before the map. This will allow the systems and jumps to be clearly visible even in claimed system.
And perhaps a light color for empire/npc claims?
Awesome work. CCP, take his program and make it run on your server every day! __________________
"Buttons are not toys" |

demogod
The Taining corp Knights Of the Southerncross
|
Posted - 2007.03.06 16:36:00 -
[191]
kos control c3- to nzw now
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Ishina Fel
Caldari Synergy. Imperial Republic Of the North
|
Posted - 2007.03.06 16:59:00 -
[192]
Originally by: demogod kos control c3- to nzw now
The map is automated, you'll have to wait for the next parsing run Whether that area will show up for you or not depends on the number of POSes and Outposts you run there.
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Gant Stryker
AWE Corporation Intrepid Crossing
|
Posted - 2007.03.06 18:41:00 -
[193]
Would be completely cool to get some movie style morphs as you build up a collection of these maps, sort of a fluid transition of power indicator. [url=http://killboard.intrepidcrossing.org/?a=pilot_detail&plt_id=50] [/url] |

Paladin Vent
Aeria Gloris Inc United Legion
|
Posted - 2007.03.06 20:49:00 -
[194]
Daily update released. No recent changes except sovereignty data.
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Valeo Galaem
InterGalactic Corp. Imperial Republic Of the North
|
Posted - 2007.03.06 21:16:00 -
[195]
I know this might be a bit of a task, but I would love to see a map like this as an interactive flash. This could get useful once there are enough samples to show 'influence' transitions. While I'm not familiar with it myself, I understand that the flash publishing step can be scripted as well (PHP can do it, and there is probably a Java library that would as well).
Think about it.. zooming, filtering, timelines, etc.. awesomeness!
Thar be Pirates
You are not authorised to hack into CONCORD's mainframe Your Wallet has been emptied!
CONCORD Encryption Methods |

Gnulpie
Minmatar Miner Tech
|
Posted - 2007.03.06 21:34:00 -
[196]
Hurray! Excellent work! Brilliant map!
Since the map is calculated automatically, can you or someone else who knows how it is done add something?
Make every day a map and combine them into a nice movie so that the changes are visible over time! That would be really awesome!
And CCP should fully support this, a great thing! Actually they should have made it themselves 
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Silvestri
FIRMA Interstellar Alcohol Conglomerate
|
Posted - 2007.03.06 21:38:00 -
[197]
more accurate I think...nice job. Colors get blurry after to many beers though...
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TrippyX
Caldari The Syndicate Inc INVICTUS.
|
Posted - 2007.03.06 21:55:00 -
[198]
VERY NICE MAP!!!
and to all you people that complain about "we don't show on the map" ... it's simple. put up more POS's. ____________________
I ♥ [TSYND] |

Thoric Frosthammer
The Syndicate Inc INVICTUS.
|
Posted - 2007.03.06 22:01:00 -
[199]
Originally by: TrippyX VERY NICE MAP!!!
and to all you people that complain about "we don't show on the map" ... it's simple. put up more POS's.
Mmm, yes, spending millions of isk to put up unnecessary POS's to appear on some dude's forum map... why didn't I think of that? ;) Trippy.
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Patch86
Di-Tron Heavy Industries Freelancer Alliance
|
Posted - 2007.03.06 23:53:00 -
[200]
Originally by: Thoric Frosthammer
Originally by: TrippyX VERY NICE MAP!!!
and to all you people that complain about "we don't show on the map" ... it's simple. put up more POS's.
Mmm, yes, spending millions of isk to put up unnecessary POS's to appear on some dude's forum map... why didn't I think of that? ;) Trippy.
The alternative is to just not care  --------
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Serenity Steele
Interstellar Starbase Syndicate Operations Interstellar Starbase Syndicate
|
Posted - 2007.03.07 02:25:00 -
[201]
Very nice political map. I particularly like the use of only the in-game information for creating it.
 Eve Strategic Maps - Outpost Alert
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probablecause
Infinite Improbability Inc Dusk and Dawn
|
Posted - 2007.03.07 04:31:00 -
[202]
Originally by: Serenity Steele
I particularly like the use of only the in-game information for creating it.
It's made me ponder other ways I could use the map data.
Serenity, any word on the hard copy map? __________________
"Buttons are not toys" |

INZi
coracao ardente
|
Posted - 2007.03.07 06:45:00 -
[203]
why's this not stickyfied yet? it's a lovely piece off work. well done
|

arjun
Die Apokalyptischen Reiter Dusk and Dawn
|
Posted - 2007.03.07 07:10:00 -
[204]
look in the new mapthread above
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CHAOS100
Momentum. Dusk and Dawn
|
Posted - 2007.03.07 08:31:00 -
[205]
Very nice changes since my last post. I like the different text sizes in accordance with the space size, and its a lot prettier graphically than the old version. --------------
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Paladin Vent
Aeria Gloris Inc United Legion
|
Posted - 2007.03.07 11:30:00 -
[206]
Originally by: Valeo Galaem I know this might be a bit of a task, but I would love to see a map like this as an interactive flash. Think about it.. zooming, filtering, timelines, etc.. awesomeness!
My head is full of good ideas, but the main obstacle to realize them is a lack of free time. The first thing I've done after devs exported DB data was a flash map. It's in my trash now, I've no time to enchance it.
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Dawson
Caldari British Space Corporation D-L
|
Posted - 2007.03.07 12:02:00 -
[207]
Edited by: Dawson on 07/03/2007 12:03:35
What a great map!! i've been waiting for someone with the ability to do a automated map such as this or in flash as above.
The only thing this map lacks to some degree is design. Its not very nice to look at on the eyes.
Mabe a difrent font would be better. The font seems fine with the smaller text, but isnt so nice on the larger zones like Bob's or dusk and dawn. Although that could be the crappy resolution i'm using on my back up PC so please ignore if i'm wrong :D
mabe making the regions a little more visable.
there something about the design that puts me off it. Mabe its the colours? little you can do about that.
I guess you also couldnt add a 1-2 pixel border to the edges, due to the way its generated.
mabe you could get a 2nd person on your team too just import the generated map to photoshop and tart it up a bit.
This way you could possibly do two versions, the political showing as is mabe with a added logo etc(something to tart up the visuals), then a 2nd with war markers etc. although I guess that could be done automated as well?
I guess if someone did you a logo/border and did a clever gif you could get it too overlay in generation, perhaps make it looks alot better.
anyway great map!!
Ambassador & Admiral |

hydraSlav
Synergy Evolved Serenity Fallen
|
Posted - 2007.03.07 16:17:00 -
[208]
Wow great map, especially considering it is automated.
When i saw the first version, i found it a bit confusing/cluttered/difficult on the eyes. But the new version looks much better. The removal of the "influence outline" made it much better, and the font is much easier to read too.
Great work. How often are you gonna generate the updates?
== Above comments are my personal views Oveur >Local shouldn't be a tactical tool, it's for chat
|

Paladin Vent
Aeria Gloris Inc United Legion
|
Posted - 2007.03.07 17:20:00 -
[209]
Originally by: hydraSlav How often are you gonna generate the updates?
Daily, except times when I'm out.
As you can see, daily update released. From now, I'll not post notification about updates.
|

Kovid
Jericho Fraction The Star Fraction
|
Posted - 2007.03.07 17:54:00 -
[210]
Your new changes will make things even nicer when you string the daily maps together as a movie. If you or someone else decides to as long as there is a record of the daily maps.
Nice work and congrats on the sticky, since it is in the sticky of the map thread collection.
---------------------------------- An informal Star Fraction FAQ | ---------------------------------- |

Alog Balog
Warhamsters Interstellar Alcohol Conglomerate
|
Posted - 2007.03.07 18:20:00 -
[211]
very good! vote for sticky
|

Rina Shanu
Beagle Corp
|
Posted - 2007.03.07 18:42:00 -
[212]
Me likes the map. Bravo.
A sticky with all the maps would be great.
STICKY !!!!!!!
|

Caol
The Nest Interstellar Alcohol Conglomerate
|
Posted - 2007.03.07 19:10:00 -
[213]
Edited by: Caol on 07/03/2007 19:08:56 Very nice job.
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Chaomos Skynard
The Flaming Sideburn's
|
Posted - 2007.03.07 19:11:00 -
[214]
Come on CCP where b the sticky !!!!!
never seen so many people ask for a sticky and get ignored before?
So where b that STICKY...
Did I mention a sticky by any chance?
Nice work paladin, keep up the good work and hope you put something up in Curse soon to show what we all know: that UL pretty much now run the area 
|

Caol
The Nest Interstellar Alcohol Conglomerate
|
Posted - 2007.03.07 19:14:00 -
[215]
It is in the sticky: http://oldforums.eveonline.com/?a=topic&threadID=487342
At the moment you need to scroll aallllll the way to the bottom.
|

DTee
The Huns
|
Posted - 2007.03.07 19:21:00 -
[216]
The newest verion in the Territorial Maps Sticky is very good. I love the latest one while i didn't like the first map.
Disclaimer: These are my personal views, they do not represent the views of my corporation or alliance. |

Garrett Smith
ARK-CORP FREGE Alliance
|
Posted - 2007.03.08 01:37:00 -
[217]
VERY cool, I like how its unbiased. I like how it updates itself.
Originally by: El Yatta they shouldnt have gotten involved in supercaps, because on the whole they are very dull, except for 2-3 people in the alliance who get to go "wheee, i cant be scrambled, pwn pwn".
|

Fluxcage
Minmatar FinFleet Lotka Volterra
|
Posted - 2007.03.08 03:00:00 -
[218]
Best map I have ever seen. Unbiased, and right to the point.
Congratulations! Awesome stuff.
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Mahrin Skel
Imperium Technologies Firmus Ixion
|
Posted - 2007.03.08 06:01:00 -
[219]
Edited by: Mahrin Skel on 08/03/2007 05:57:53 The only suggestion I can offer is doing something to ensure that station-claiming entities get representation on the map. Either a non-linear decay of influence that peaks in the center, or a small "overlay" circle of maxed-out influence applied *after* the decay algorithm to ensure that station-owning alliances get at least a minimal representation. I can offer some pseudo-code algorithms to explain, if neccessary, I've played around with diffusion map stuff myself.
--Dave
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Raxxar
UA Industry Red Alliance
|
Posted - 2007.03.08 09:14:00 -
[220]
Edited by: Raxxar on 08/03/2007 09:14:25 Edited by: Raxxar on 08/03/2007 09:11:33 Can you add an exact time of map generation?
And a question, why 995- don't have this colour of influence?
|

Copine Callmeknau
The Splinter Syndicate SMASH Alliance
|
Posted - 2007.03.08 12:09:00 -
[221]
Hate to bug you about this, but is there some way you can code your program to apply influence by jumps, not by physical distance on maps?
Your map is showing SMASH alliance to have influence over several system 16+ jumps away from our outpost, simply because the map curves in a way that makes the systems physically close.
Have a look and you'll spot it pretty easily
Apart from that great map, I just don't know how reliable it is, what other bugs are around that are displaying influence incorrectly.
-----
Originally by: wrong on so many levels you couldn't be more wrong if you were tuxford
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Paladin Vent
Aeria Gloris Inc United Legion
|
Posted - 2007.03.08 13:17:00 -
[222]
Originally by: Raxxar Can you add an exact time of map generation?
Sovereignty changing only at DT. All maps is geterated After DT.
Originally by: Copine Callmeknau Hate to bug you about this, but is there some way you can code your program to apply influence by jumps, not by physical distance on maps? Your map is showing SMASH alliance to have influence over several system 16+ jumps away from our outpost, simply because the map curves in a way that makes the systems physically close. Have a look and you'll spot it pretty easily.
I've looked at the map. You have a POS in 2-3 jumps from that "16+ jumps" systems. Anyway, who cares about that ownerless space?
----
I've made some changes: - Outpost influence increased to 600% and spread over 3 jumps. - POS influence now spread over 2 jumps. - Map sensitivity to claimed systems increased by 50%. - Sovereign systems are colored with the claiming alliache color. - Systems and jumps are drawing after the territory.
So, let's congratulate several small alliances, which are appeared on the map.
|

Scagga Laebetrovo
Delictum 23216
|
Posted - 2007.03.08 13:21:00 -
[223]
This map is excellent! A very clever way of showing the situation without bias, and regularly updated! My complements to the chef 
Delictum 23216 Official forums |

hydraSlav
Synergy Evolved Serenity Fallen
|
Posted - 2007.03.08 15:58:00 -
[224]
Originally by: Paladin Vent - Systems and jumps are drawing after the territory.
Very nice
== Above comments are my personal views Oveur >Local shouldn't be a tactical tool, it's for chat
|

d4ve
InterGalactic Corp. Imperial Republic Of the North
|
Posted - 2007.03.09 11:16:00 -
[225]
this map is awesome, a true representation of where sov claiming alliances live.
any plans on doing something about npc-owned regions/constellations? could be a nice addition. the reason i ask is because of the situation in pure blind. sisters of eve and mordus legion both claim one constellation each with stations in them and that cant be seen on the map. even just marking those constellations as empty in the same way as venal and stain would make me happy :) ___
|

Splagada
Minmatar Tides of Silence
|
Posted - 2007.03.09 11:22:00 -
[226]
wow feyth sure is different than in other maps ------
Relaxed corp recruiting |

Nez Perces
Amarr Black Spot.
|
Posted - 2007.03.09 11:35:00 -
[227]
This map is genius, well done indeed.
Perhaps we can now finally wave goodby to the bias inherent in hand drawn maps.
Ofc one question remains, why hasn't CCP themselves put something like this together?
.. either way congratz to the author. You are onto a winner methinks.
|

Joerd Toastius
Octavian Vanguard
|
Posted - 2007.03.09 11:39:00 -
[228]
Originally by: Nez Perces This map is genius, well done indeed.
Perhaps we can now finally wave goodby to the bias inherent in hand drawn maps.
Ofc one question remains, why hasn't CCP themselves put something like this together?
.. either way congratz to the author. You are onto a winner methinks.
Load game > F10 > "Starmap" tab > "Color Stars By" sub-tab > "Sovereignty" drop-down > "All factions and alliances"
:P
If you mean "why hasn't CCP done an out-of-game sov map", the answer is probably "because a) they'd be accused of bias and b) then the community couldn't do it itself".
|

Draxxxion
GIT-R-DUN
|
Posted - 2007.03.09 13:40:00 -
[229]
This maps about 50 times better than the other two currently up.
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Vladimir Vaun
|
Posted - 2007.03.09 16:13:00 -
[230]
I must say that the latest map is a significant improvement.
With dots showing sov even inside of a rival's (or ally's) sphere of influence; it makes it easy to tell where borderlines are a bit grey.
For example, in Pure Blind, NxT Level and Forces of Freedom both have a large number of sov systems; however the D2 stations show they have an important place in the region.
A better example is the "Far East" Region cluster, where there are many overlapping sov issues there. After a couple months of a stable map, it is going to be fantastic to see slideshows of this information posted.
Is it possible to regenerate the older maps using the latest data? That would give us the opportunity to see how things have unfolded much easier.
|

Victor Vision
Central Intelligence Service
|
Posted - 2007.03.09 18:51:00 -
[231]
Edited by: Victor Vision on 09/03/2007 18:49:02
Mr. Paladin Vent,
better late than never, I want to say thanks to you for these awesome maps. Keep them coming!
All the best to you, VV
EVE War I - Quick Overview
|

probablecause
Infinite Improbability Inc Dusk and Dawn
|
Posted - 2007.03.09 19:09:00 -
[232]
It looks great Paladin. I've bookmarked it and will be referring back to it regularly!
Now just a matter of getting enough "frames" to make an animation of influence over time. I can't wait!
__________________
"Buttons are not toys" |

Darkrogue
Dark Centuri Inc. Firmus Ixion
|
Posted - 2007.03.09 19:23:00 -
[233]
I see you have been updating the map every few days as promised.
Keep up the great work!
|

Admiral Pieg
Confederation of Red Moon Red Moon Federation
|
Posted - 2007.03.09 20:23:00 -
[234]
Major props for this one buddy! Best eve mep ever to grace these forums no doubt about that. Not to mention that it would save the mods alot of work monitoring the map thread. ______________
Pod from above. |

Tolarus
Aonyma Namtz'aar k'in
|
Posted - 2007.03.09 20:26:00 -
[235]
outstanding job! very nice detail. CCP needs to put you on the payroll imo :)
|

Ziu
Wraith Recondite
|
Posted - 2007.03.09 21:27:00 -
[236]
I prefer the styling of the Goons' map, but the concept of this one is fantastic. Very very good stuff. -- [WREC] is recruiting. | IGB Applications |

Sailvao
|
Posted - 2007.03.10 01:37:00 -
[237]
It looks much better now without the borders. Ace work!
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Lezx Stab
Gallente Ghosts Of Stealth Knights Of the Southerncross
|
Posted - 2007.03.10 02:06:00 -
[238]
Very Nice Work.
Even Better if it automated and could be updated on a regular schedule (like one time per day).
|

Paladin Vent
Aeria Gloris Inc United Legion
|
Posted - 2007.03.10 08:57:00 -
[239]
Originally by: Vladimir Vaun Is it possible to regenerate the older maps using the latest data? That would give us the opportunity to see how things have unfolded much easier.
I'll do that, but later. Map has several changes planned. When we get to stable version, I'll re-render all the previoues maps. (One map rendering for about 15 minutes).
Originally by: R0ot Xelas Alliance do not lay claim to fountain, its bobs space, we just live there. 
Ok, I'll change your alliance color to blue, if you so want to be a BoB 'slave'. This is the best I can do, since the map is automated.
|

Broska
Shadow Blades
|
Posted - 2007.03.10 09:33:00 -
[240]
Awsome map, most detailed I've seen.
One tiny complaint, Is it possible to get a smaller version like the goon's did with theirs. ------------------------------
Originally by: Tovarishch flying a Scorp into a fleet battle is like parking a pink moped in front of a biker bar - you will die... quickly.
|

Serrano Balthar
Section XIII Tau Ceti Federation
|
Posted - 2007.03.10 13:27:00 -
[241]
love it, like whine, better with age.
Can you just change the KOS color ? ----------- Igvar Thorn arn ! |

roBurky
StateCorp
|
Posted - 2007.03.10 14:11:00 -
[242]
Please don't merge Xelas and Bob. One of the good things about this map is the lack of politics messing with it. This is the only map that shows how Fountain is actually divided in terms of who owns the stations etc.
At the very least make them a different shade of blue. ---
|

FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
|
Posted - 2007.03.10 14:18:00 -
[243]
Originally by: roBurky Please don't merge Xelas and Bob. One of the good things about this map is the lack of politics messing with it. This is the only map that shows how Fountain is actually divided in terms of who owns the stations etc.
At the very least make them a different shade of blue.
Agreed. It was nice to see what actual space was claimed, rather than those which are vassals being part of the larger alliance.
What I do the rest of the time - Vote for a Jita bypass! |

probablecause
Infinite Improbability Inc Dusk and Dawn
|
Posted - 2007.03.10 21:25:00 -
[244]
Originally by: roBurky Please don't merge Xelas and Bob. One of the good things about this map is the lack of politics messing with it. This is the only map that shows how Fountain is actually divided in terms of who owns the stations etc.
At the very least make them a different shade of blue.
I concur, don't let politics enter into this map design or it'll become biased like the others. It's nice to know who feeds the towers in a region, not who "lays claim" on COAD.
__________________
"Buttons are not toys" |

Patch86
Di-Tron Heavy Industries Freelancer Alliance
|
Posted - 2007.03.11 10:43:00 -
[245]
I second (third? Whatever) the motion that Xelas shouldn't be the same colour as BoB. The beauty of this map is that politics don't play any part- it JUST shows who has sovereignty where. Xelas do claim physical sovereignty, if not political, so you should be able to see them on the map. Make them a similar colour (maybe the same colour as FIX, to make it a uniform "BoB's residents / slaves / pets / insert name here" colour).
Don't surrender your allegiance to unbiased neutrality just because someone's asked 
Also, KoS could do with a different colour. Can barely see it on the map. --------
|

Splagada
Minmatar Tides of Silence
|
Posted - 2007.03.11 10:50:00 -
[246]
save one map per day and show us a little movie at the end, id be interested to see after how war went :p
i love it, but yes each alliance a different colors; whatever ties they got together ------
Relaxed corp recruiting |

Seleene
Body Count Inc. Mercenary Coalition
|
Posted - 2007.03.11 15:09:00 -
[247]
Edited by: Seleene on 11/03/2007 15:06:30
Hats off to Josh and the Goon map maker for thier efforts but this is, by far, the most accurate and unbiased solution I've seen so far.
EDIT - As was mentioned, yes, please keep a historical record of this so we can watch how the map changes over time.  -
Vid - 'Killing Mother' |

Blue Stratos
Amarr BOOM - Gotcha
|
Posted - 2007.03.11 15:47:00 -
[248]
This is by far the msot unbiased map i have ever seen, well done
And for thos ehaving a go, shut up, this shows who si actually in control, not who claims to be in control
|

Serenity Steele
Interstellar Starbase Syndicate Operations Interstellar Starbase Syndicate
|
Posted - 2007.03.11 15:58:00 -
[249]
Edited by: Serenity Steele on 11/03/2007 15:55:18 As said before, very cool solution, and totally impartial which is awesome :) Programmers ftw.
I'd really like to know how you extra the sov systems data - any chance of an XML or RSS feed?
 Eve Strategic Maps - Outpost Alert
|

Coros
Pyrrhus Sicarii
|
Posted - 2007.03.11 18:26:00 -
[250]
This is easily the best map available right now, it's generated frequently and is unbiased. Great job!
|

Paladin Vent
Aeria Gloris Inc United Legion
|
Posted - 2007.03.11 19:39:00 -
[251]
Edited by: Paladin Vent on 11/03/2007 19:41:41 Changed colors for KOS & Xelas Alliances.
Originally by: Serenity Steele Any chance of an XML or RSS feed?
And where is the Outpost Alert Data Feed? Any chance of an XML or RSS? 
|

Hakim Dendar
Caldari Tarlee Acquisition Corporation
|
Posted - 2007.03.11 21:13:00 -
[252]
Nice work! I'll find it of great use. Your signature exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |

Graalum
Foundation R0ADKILL
|
Posted - 2007.03.11 21:49:00 -
[253]
Good map, but some small npc spaces in a few areas (geminate and fountain most obviously) show influence, not sure if anything can or should be done about it
|

floodie
Tenacious Danes Ka-Tet
|
Posted - 2007.03.11 23:34:00 -
[254]
This map post deserves a sticky, its the best around imho.
|

Alaron Giancol
Resurrection R i s e
|
Posted - 2007.03.12 06:54:00 -
[255]
Is there a way to adjust the weighting/influence so that is obeys jump lines instead of just crossing empty space?
________
|

tiller
OctoberSnow Corp
|
Posted - 2007.03.12 07:03:00 -
[256]
Edited by: tiller on 12/03/2007 06:59:36
I think this is a such a good way of making a map it should be built into the game tbh
Hire the man CCP !!!
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vertorex
Victims of Confusion Cruel Intentions
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Posted - 2007.03.13 16:54:00 -
[257]
i miss the sticky....
Show my Video Geminate Conflict |

Omega Man
The Geddy Foundation
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Posted - 2007.03.13 16:56:00 -
[258]
keep up the good work.
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Paladin Vent
Aeria Gloris Inc United Legion
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Posted - 2007.03.13 18:18:00 -
[259]
Edited by: Paladin Vent on 13/03/2007 18:16:01
Added a brief table of the sovereignty changes to the map.
I also exported all the sovereignty changes as HTML. Download link
Your design suggestions is always appreciated 
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Kreul Intentions
Forum Moderator Interstellar Services Department

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Posted - 2007.03.13 18:27:00 -
[260]
Originally by: vertorex i miss the sticky....
Eve Territory Maps
Already a sticky up there for all of the maps.
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Gnulpie
Minmatar Miner Tech
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Posted - 2007.03.13 19:08:00 -
[261]
The map gets better and better each time! Great work, thanks a lot!!
The new change of sov in the upper left corner is very useful! But can you put the sov lost and sov gained not next to each other but below each other?
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Johnatan
VVS Corporition Against ALL Authorities
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Posted - 2007.03.13 19:20:00 -
[262]
Originally by: Gnulpie The map gets better and better each time! Great work, thanks a lot!!
The new change of sov in the upper left corner is very useful! But can you put the sov lost and sov gained not next to each other but below each other?
Next to each other is ok. Just give it a bit more space to the right.
Best map ever.
---- start cut here ---- Evil Thug`s alt. ----- end cut here ----- |

Hans Roaming
Body Count Inc. Mercenary Coalition
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Posted - 2007.03.13 19:23:00 -
[263]
This map rocks, would be great to run it against the Chinese shard as well.
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Ryas Nia
Minmatar Stormriders Fimbulwinter
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Posted - 2007.03.13 19:40:00 -
[264]
I wonder if the dev/op would feel like generating a small animation using say the last 5-10 immages so we can have an animated view of the changes :P i think java has some simple tools for doing stuff like that.
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Ryysa
North Face Force Privateer Alliance
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Posted - 2007.03.14 01:31:00 -
[265]
Edited by: Ryysa on 14/03/2007 01:31:00 I might work on his source.
My question to the author - sorry if this has been answered before.
How do you get all the outpost/station systems from the game?
Unless there is something i am unaware of, you would need to be able to get all systems with stations, and also the sovereignity for all.
Now, you are obviously not doing this by hand. And i am not aware of a way to export the data.
So i would like to ask, which way you used to hack the client?
D3D hook? Python injector? or did you manage to decode ccp's version of zlib that they use in their packets and use a network sniffer? Or is it much simpler and the data is cached in one of eve's cache folders?
I'd really like an answer to that.
If you are sniffing traffic or processing cache files, it would be a mild breach of eula.
If you are hooking the client or injecting python code into it, then that would be a lot heavier breach. And somehow, I think it's the latter >.<
It's a great idea, I don't want to bash it, and I also understand if you don't want to share the way you are doing it, since it might get you banned :P
N.F.F. Recruitment |

Edgars Sults
LFC Lotka Volterra
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Posted - 2007.03.14 07:54:00 -
[266]
This is a very nice map. I like it.
Some suggestions: - Make region names more visible. - If you know the sov changes, maybe put some kind of mark on the map where the sov has changed? - This one might be hard, but if you have an archive of the sov data from previous maps, an animation of sov changes would be nice. Not like just changing the images in a gif. Like Flash maybe? Then the flash file wouldn't be as big because it would only need the data and the animation would be made from that.
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Faceless Pokemon
United Earth Directorate
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Posted - 2007.03.14 10:52:00 -
[267]
Edited by: Faceless Pokemon on 14/03/2007 10:49:38 perhaps someone with the required talents and will to do so, could make a webbased application, maybe in flash or something that will grab the maps, and using the datemodified maybe of the file, go backwards and pull out all the previous versions and then animate them somehow so that at any point people can see how the war has progressed. Having it dynamically contain the updates would obviously save the animation having to be updated
Edit: LOL i posted and as i was re-reading my post to ensure it sounded ok noticed that the guy above me also suggested a similar thing.
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hydraSlav
Synergy Evolved Serenity Fallen
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Posted - 2007.03.14 14:09:00 -
[268]
Latest version has sov changes listed as suggested I am loving this map more and more
== Above comments are my personal views Oveur >Local shouldn't be a tactical tool, it's for chat
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Paladin Vent
Aeria Gloris Inc United Legion
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Posted - 2007.03.14 16:24:00 -
[269]
Originally by: Ryysa How do you get all the outpost/station systems from the game?
I told that I won't open the way how I get the sov data. Some later I'll do a sovereignty datafeed for 3rd party devs. Btw, all your suggested ways to get the sov data is forbidden by Eula.
Originally by: Edgars Sults
Some suggestions: - Make region names more visible. - If you know the sov changes, maybe put some kind of mark on the map where the sov has changed? - This one might be hard, but if you have an archive of the sov data from previous maps, an animation of sov changes would be nice. Not like just changing the images in a gif. Like Flash maybe? Then the flash file wouldn't be as big because it would only need the data and the animation would be made from that.
1. Ok. 2. I'll try. 3. Flash action script is slow, very-very slow. One map is rendering for about 15 minutes on java. In Flash it'll render for about a hour. So we get 1 frame per hour = 0,00028 FPS animation speed in flash. :)
I'll make an animated AVI movie later, after collecting sov changes for month or two.
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Splagada
Minmatar Tides of Silence Hydra Alliance
|
Posted - 2007.03.16 10:12:00 -
[270]
is it updated? i need my coffee watch-the-war-zones break! ------
Relaxed corp recruiting |

Hans Roaming
Body Count Inc. Mercenary Coalition
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Posted - 2007.03.16 10:16:00 -
[271]
Originally by: tiller Edited by: tiller on 12/03/2007 06:59:36
I think this is a such a good way of making a map it should be built into the game tbh
Hire the man CCP !!!
Totally agree this really adds value and depth to all the 0.0 goings on.
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Blue Stratos
Amarr BOOM - Gotcha
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Posted - 2007.03.16 11:00:00 -
[272]
Originally by: Ryysa Edited by: Ryysa on 14/03/2007 01:41:02 I might work on this source some, but it's a bit useless without the backend.
My question to the author - sorry if this has been answered before.
How do you get all the outpost/station systems from the game?
Unless there is something i am unaware of, you would need to be able to get all systems with stations, and also the sovereignity for all.
Now, you are obviously not doing this by hand. And i am not aware of a way to export the data.
So i would like to ask, which way you used to hack the client?
D3D hook? Python injector? or did you manage to decode ccp's version of zlib that they use in their packets and use a network sniffer? Or is it much simpler and the data is cached in one of eve's cache folders?
I'd really like an answer to that.
If you are sniffing traffic or processing cache files, it would be a mild breach of eula.
If you are hooking the client or injecting python code into it, then that would be a lot heavier breach. And somehow, I think it's the latter >.<
It's a great idea, I don't want to bash it, and I also understand if you don't want to share the way you are doing it, since it might get you banned :P
I guess what I want to say is, that for people who are even slightly into programming, the source of your backend is far more interesting than the source of your frontend. Imo you should really be getting credit for your data mining program, not for the flashy frontend stuff.
So instead of just saying *good masp mate* u try to make out he's sum kind fo hacker getting passwds and breaking the EULA
U truly are a privateer
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Vensa Heckler
Clarf Inc
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Posted - 2007.03.16 12:32:00 -
[273]
awesome map. it may have been said before, but clearer region names and boundaies would be nice. but seriously, best map of the 3 currently around atm imo. -
Do what thou wilt shall be the whole of the Law |

Paladin Vent
Aeria Gloris Inc United Legion
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Posted - 2007.03.16 17:19:00 -
[274]
A little jubilee: 900+ sovereign systems on the map.
Let's get it to 1000+!!!
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Paladin Vent
Aeria Gloris Inc United Legion
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Posted - 2007.03.16 17:19:00 -
[275]
A little jubilee: 900+ sovereign systems on the map.
Let's get it to 1000+!!!
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Borg017
0utbreak
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Posted - 2007.03.16 17:28:00 -
[276]
This map is pure genius. Stop making these maps and I will kill you ok?  -----------------------------------------------
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Borg017
0utbreak
|
Posted - 2007.03.16 17:28:00 -
[277]
This map is pure genius. Stop making these maps and I will kill you ok?  -----------------------------------------------
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Thoric Frosthammer
The Syndicate Inc INVICTUS.
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Posted - 2007.03.16 19:41:00 -
[278]
It's definately improved since you dropped on the sov dots for stations and what have you. And it's starting to reflect reality a bit better in the new region, I'm still seeing some things that jar with the reality of flying through the space however. It seems to work out pretty well for the more established regions, so it may just be the nature of the flux in the new region that makes it a bit wonky there.
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Plekto
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Posted - 2007.03.16 20:26:00 -
[279]
Chokepoints are always a wildcard, of course.
I would be nice to have a zoom-in feature, though. Mostly to see where the outposts are located easily.
Overall, fantastic job. It accurately shows my alliance's influence like it should and is my new replacement for a political/inflluence map.
I think this is perfect - we don't need to know who is fighting who. Not really - we know or can ask in game or here easily enough.(and it changes so fast - what matters is what you *own* in 0.0 anyways)
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Kadarin
Wolfenrecon 1 Shot 1 Kill
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Posted - 2007.03.16 21:27:00 -
[280]
Originally by: Nez Perces Edited by: Nez Perces on 09/03/2007 11:33:56 Ofc one question remains, why hasn't CCP themselves put something like this together? 
Obviously it's because they are far too busy fixing bugs, improving performance to eliminate lag, and making sure their Internal Affairs department is completely on top of any possible instance of questionable Dev/GM activity. You must be new here 
I really like this map.
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Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2007.03.16 21:46:00 -
[281]
Not that I want to be picky or anything, but now FLA has majority Sov in Cloud Ring, its screwed up the labels a bit; Freelancer Alliance is now plastered in the middle of D2 Pure Blind, and the Dusk And Dawn label is mostly in FLA's Dek space. 
I don't know if thats something you can manually tweak for ease of reading. Not a big deal really, it just looks a bit silly  --------
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ceaon
Gallente Porandor
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Posted - 2007.03.16 21:53:00 -
[282]
gif map 12 mb http://bob.justgotowned.com/
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Motoko Katsuragi
Infinite Improbability Inc
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Posted - 2007.03.16 22:05:00 -
[283]
Originally by: Patch86 now FLA has majority Sov in Cloud Ring, its screwed up the labels a bit; Freelancer Alliance is now plastered in the middle of Pure Blind, and the Dusk And Dawn label is mostly in FLA's Dek space.
His code sizes each alliances territory by finding the northern, southern, eastern, and western most edges. It then centers the alliance name between them and bases the size of the alliance font on how large that area is.
There's no simple solution to do what you want AFAIK, but there are several complex ways to determine it. One might be checking each pixel to see if it's part of a contiguous segment of sovereign space, and to label each of those.
He's said it already takes 15 minutes of CPU crunching to generate the map, so I don't know how quick he'll be to add a bunch more math to it.
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Motoko Katsuragi
Infinite Improbability Inc
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Posted - 2007.03.16 22:05:00 -
[284]
Originally by: Patch86 now FLA has majority Sov in Cloud Ring, its screwed up the labels a bit; Freelancer Alliance is now plastered in the middle of Pure Blind, and the Dusk And Dawn label is mostly in FLA's Dek space.
His code sizes each alliances territory by finding the northern, southern, eastern, and western most edges. It then centers the alliance name between them and bases the size of the alliance font on how large that area is.
There's no simple solution to do what you want AFAIK, but there are several complex ways to determine it. One might be checking each pixel to see if it's part of a contiguous segment of sovereign space, and to label each of those.
He's said it already takes 15 minutes of CPU crunching to generate the map, so I don't know how quick he'll be to add a bunch more math to it.
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Paladin Vent
Aeria Gloris Inc United Legion
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Posted - 2007.03.16 22:44:00 -
[285]
Originally by: Motoko Katsuragi His code sizes each alliances territory by finding the northern, southern, eastern, and western most edges. It then centers the alliance name between them and bases the size of the alliance font on how large that area is.
Current alliance name coordinates is the math average of all map pixel coordinates belonging to that alliance. But I've already planned to change that. Get a little of patience and all'll be done. )
Current map for 16 mar is re-rendered. (Now rendering 20 min. Sux). - Added display of territory changes. - Region names is more visible. - Border brightness increased a little. - Created a stub of new alliance names placement alhoritm (and not used in this version).
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Ryysa
North Face Force Privateer Alliance
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Posted - 2007.03.17 02:52:00 -
[286]
Edited by: Ryysa on 17/03/2007 02:51:24
Originally by: Paladin Vent
Originally by: Ryysa How do you get all the outpost/station systems from the game?
I told that I won't open the way how I get the sov data. Some later I'll do a sovereignty datafeed for 3rd party devs. Btw, all your suggested ways to get the sov data is forbidden by Eula.
Oh, I am aware of that. There are only two ways to get the sov data. 1. Breach the EULA. 2. Be a dev or have contacts within CCP.
Now, I am not quite sure which one I like more ;)
And it's very obvious that either way, it would be very harmful for your eve career to share your method.
But since when you click "sovereignity" on map, all the data gets transmitted to your eve client, there are plenty of ways to intercept it.
As I said before, I don't want to bash your work, and imo in this case the ends justify the means.
Also, from my experience CCP doesn't really mind the community doing "alternative data exports" as long as they don't strain the servers too much or provide you with unfair advantages. Getting sov data once a day hardly puts a lot of stress on the servers, so I personally don't see a problem.
N.F.F. Recruitment |

Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2007.03.17 03:06:00 -
[287]
Originally by: Ryysa
Oh, I am aware of that. There are only two ways to get the sov data. 1. Breach the EULA. 2. Be a dev or have contacts within CCP.
Theres a third way- ask. It might just be as simple as the fact as he emailed Wrangler or Kieron's address and said "hey I've got this great idea- can I have access to some data?", and they worked out a deal with him. They do that kind of thing all the time for community projects.
Heh, for all I know theres a fourth way of getting the data, all by yourself, without breaking the EULA. Won't know till he tells us, though  --------
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Gnulpie
Minmatar Miner Tech
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Posted - 2007.03.17 14:05:00 -
[288]
Originally by: Ryysa Oh, I am aware of that. There are only two ways to get the sov data. 1. Breach the EULA. 2. Be a dev or have contacts within CCP.
That you can only think of two ways doesn't mean that there are only two ways, but it tells a lot about you.
For example wouldn't it be difficult to make a screenshot from the map and extract the sov data from that image. There are other ways also which all are perfectly within the EULA and for neither way it is necessary to be a dev.
Why do you throw dirt at the op? Why do you try to stir up trouble for no reason? Be gone! 
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Konner Kyle
The Shadow Order Hydra Alliance
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Posted - 2007.03.17 19:18:00 -
[289]
Edited by: Konner Kyle on 17/03/2007 19:16:54 I like it...and think it needs to be sticky.
edit: wow, that was quick....
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Phoebus Athenian
Gallente KIA Corp KIA Alliance
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Posted - 2007.03.17 20:57:00 -
[290]
Thats pretty good, congrats :) Keep the good work up... ---
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Chaomos Skynard
The Flaming Sideburn's Hedonistic Imperative
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Posted - 2007.03.18 10:30:00 -
[291]
just to add to the many congratz. This is fantastic work, keep it up.
And Devs if one of you can organise for relevant data to be given to Paladin, you will get loadsa votes on the competition before it ends. Come on you know you wanna 
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Dez Erichs
Agony Unleashed Agony Empire
|
Posted - 2007.03.18 13:15:00 -
[292]
This map is sweetness! Unbiased and a lot of useful info can be gleaned from it!
Thanks! --- PvP Training: www.agony-unleashed.com "Veni, Vidi, Caedi" |

Graalum
Foundation R0ADKILL
|
Posted - 2007.03.18 14:19:00 -
[293]
somone raised this issue in another thread, on the stations in cloud ring. FLA held 2 of these, youwhat the third, but the region appeared to be overwhelmingly to be FLA dominated. I'm not sure what should be done to fix it or how, but one thought might be to make competing claims in various systems nullify eachother. For instance, if in a particular system there are 2 competing sovereigns, the one with say, 5 sovereignty points, and the other with three, instead of just showing the stronger sovereign at full strength, deduct the 3 points from the 5 to display a strength of 2.
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Juwi Kotch
Gallente VIRTUAL LIFE VANGUARD Galactic-Federation
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Posted - 2007.03.18 14:32:00 -
[294]
Paladin, I have seen that in the past days you have added information about sovereignity loss and gain to the maps. Do you happen to have a history of that information, and probably could publish it?
Juwi Kotch
JOIN NOW, KLICK SIG! |

Xeron Silverblade
Esthar Industries
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Posted - 2007.03.18 14:49:00 -
[295]
Edited by: Xeron Silverblade on 18/03/2007 14:46:27 would you mind re-rendering the old maps with the updated format every time? so they look uniform when u look at them one after the other or make an ani-gif out of them? shouldn't be the problem.. or did you delete the old sov-data when a new map was created?
edit 4 spelling
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Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2007.03.18 18:07:00 -
[296]
Originally by: Graalum somone raised this issue in another thread, on the stations in cloud ring. FLA held 2 of these, youwhat the third, but the region appeared to be overwhelmingly to be FLA dominated. I'm not sure what should be done to fix it or how, but one thought might be to make competing claims in various systems nullify eachother. For instance, if in a particular system there are 2 competing sovereigns, the one with say, 5 sovereignty points, and the other with three, instead of just showing the stronger sovereign at full strength, deduct the 3 points from the 5 to display a strength of 2.
Just a guess, but its probably because we've been spamming POS's like crazy. POS's are quite weighty on this map, so the fact that we have a lot more POS's is probably making us look more all-encompassing, despite only owning 2 of 3 stations. --------
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Sun Paktu
Kiith Paktu
|
Posted - 2007.03.18 19:37:00 -
[297]
Beautiful map - welldone.
n00bi question - where can i find a list of corporations within an alliance?
__________________________________________________________
Its is time to hunt the enemy as they have hunted us.
-Sun Ayyubi Paktu Kiith'Sa, Kiith Paktu Founder
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Hoshi
Blackguard Brigade
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Posted - 2007.03.19 03:10:00 -
[298]
Originally by: Sun Paktu Beautiful map - welldone.
n00bi question - where can i find a list of corporations within an alliance?
Here: http://www.eve-online.com/alliances/ But that link is not updates as often as it should (last update was over 2 months ago).
Only other way is to ask someone in that alliance. ---------------------------------------- A Guide to Scan Probing in Revelations |

Valgren
A.W.M Ka-Tet
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Posted - 2007.03.19 09:53:00 -
[299]
In my opinion, an excellent map. Completely unbiased, and very informative.
Valgren Public Relations Director AWM Ka-tet
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Paladin Vent
Aeria Gloris Inc United Legion
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Posted - 2007.03.19 21:57:00 -
[300]
Sorry, I get some troubles. Here is yesterday's map. Today's version is also uploaded.
Also, I think, there is a bug - program doesn't detect and draw sovereignty loss. I'll catch it some later.
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DirtyHarry
Caldari Forsaken Empire The Forsaken Empire
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Posted - 2007.03.19 22:19:00 -
[301]
Just looked at this for the first time, pretty damn sweet 
Havocide - DirtyHarryF-E Homepage F-E Killboard |

Kennyer
Caldari Vendetta Underground Rule of Three
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Posted - 2007.03.19 23:06:00 -
[302]
I like the map alot very accruate have always wanted a map like that nice work (talking about map i saw from first post i cant be arsed reading the rest)
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roq deelim
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Posted - 2007.03.19 23:09:00 -
[303]
best map available! thx
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Kalralahr
GoonFleet GoonSwarm
|
Posted - 2007.03.19 23:11:00 -
[304]
This is pretty much the best map.
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Ryysa
North Face Force Privateer Alliance
|
Posted - 2007.03.20 03:43:00 -
[305]
Originally by: Patch86
Originally by: Ryysa
Oh, I am aware of that. There are only two ways to get the sov data. 1. Breach the EULA. 2. Be a dev or have contacts within CCP.
Theres a third way- ask. It might just be as simple as the fact as he emailed Wrangler or Kieron's address and said "hey I've got this great idea- can I have access to some data?", and they worked out a deal with him. They do that kind of thing all the time for community projects.
Ok, seems that you have reading comprehension issues. Please re-read the part I wrote in my second point and that I have bolded for you - It is exactly what you just tried to explain.
Originally by: Gnulpie
Originally by: Ryysa Oh, I am aware of that. There are only two ways to get the sov data. 1. Breach the EULA. 2. Be a dev or have contacts within CCP.
That you can only think of two ways doesn't mean that there are only two ways, but it tells a lot about you.
My dear, if you had the tiniest amount of clue about programming or about computing in general, you wouldn't criticize what I stated above, it's very simple.
Quote: For example wouldn't it be difficult to make a screenshot from the map and extract the sov data from that image.
Yes, it would be very difficult. In fact, image recognition software is insanely complex and expensive. But once again, you have to have experience with programming, and realize that computers don't think the way you do.
Quote: There are other ways also which all are perfectly within the EULA and for neither way it is necessary to be a dev.
Such as?
Quote: Why do you throw dirt at the op? Why do you try to stir up trouble for no reason? Be gone! 
No one is throwing dirt at anyone, I am merely pointing out a couple of facts. The fact that he is happy to share his frontend, but keeps secrecy about his backend, further supports my statement.
I never said his map is bad either, in fact I find it a unique approach.
As I stated before, data mining eve is a grey area. It has been done before, and devs usually don't mind as long as you don't leech too much.
Just as an example, how do you think bob's killboard has a fairly complete database of all Images associated with player named? name => cid database. Aquiring one is every killboard's wet dream ;)
I did mention that in my opinion, in this case the ends justify the means. Meaning that I appreciate the work he has done.
N.F.F. Recruitment |

Rikkard Strofeldt
Gallente Sniggerdly Pandemic Legion
|
Posted - 2007.03.20 06:00:00 -
[306]
Would be interesting to see how it would look if you merged the alliances in the Northern Coalition, Southern Coalition, BoB and pets, into a group each.
Naturally, I don't expect to see it, it would probably be a gaint PITA. Would be cool to see though :)
--
Madness has arisen. |

Graalum
Foundation R0ADKILL
|
Posted - 2007.03.20 06:08:00 -
[307]
Originally by: Patch86
Originally by: Graalum somone raised this issue in another thread, on the stations in cloud ring. FLA held 2 of these, youwhat the third, but the region appeared to be overwhelmingly to be FLA dominated. I'm not sure what should be done to fix it or how, but one thought might be to make competing claims in various systems nullify eachother. For instance, if in a particular system there are 2 competing sovereigns, the one with say, 5 sovereignty points, and the other with three, instead of just showing the stronger sovereign at full strength, deduct the 3 points from the 5 to display a strength of 2.
Just a guess, but its probably because we've been spamming POS's like crazy. POS's are quite weighty on this map, so the fact that we have a lot more POS's is probably making us look more all-encompassing, despite only owning 2 of 3 stations.
I could be wrong, but does this not go by sovereignty and not number of towers? I just glanced at the map and youwhat and fla both have 2 sovereign systems.
|

Asylum Seaker
Minmatar Celtic Anarchy Anarchy Empire
|
Posted - 2007.03.20 06:23:00 -
[308]
Edited by: Asylum Seaker on 20/03/2007 06:20:08
Originally by: Graalum
Originally by: Patch86
Originally by: Graalum somone raised this issue in another thread, on the stations in cloud ring. FLA held 2 of these, youwhat the third, but the region appeared to be overwhelmingly to be FLA dominated. I'm not sure what should be done to fix it or how, but one thought might be to make competing claims in various systems nullify eachother. For instance, if in a particular system there are 2 competing sovereigns, the one with say, 5 sovereignty points, and the other with three, instead of just showing the stronger sovereign at full strength, deduct the 3 points from the 5 to display a strength of 2.
Just a guess, but its probably because we've been spamming POS's like crazy. POS's are quite weighty on this map, so the fact that we have a lot more POS's is probably making us look more all-encompassing, despite only owning 2 of 3 stations.
I could be wrong, but does this not go by sovereignty and not number of towers? I just glanced at the map and youwhat and fla both have 2 sovereign systems.
Depends on the nature of the data the map uses. It could go by 'how much' sov is being claimed, rather than just whether it is or isn't. Memento Mori. Your signature exceeds the maximum allowed dimensions of 400x120 pixels -Sahwoolo Etoophie ([email protected]) |

Patch86
Di-Tron Heavy Industries Freelancer Alliance
|
Posted - 2007.03.20 13:42:00 -
[309]
Originally by: Ryysa
Originally by: Patch86
Originally by: Ryysa
Oh, I am aware of that. There are only two ways to get the sov data. 1. Breach the EULA. 2. Be a dev or have contacts within CCP.
Theres a third way- ask. It might just be as simple as the fact as he emailed Wrangler or Kieron's address and said "hey I've got this great idea- can I have access to some data?", and they worked out a deal with him. They do that kind of thing all the time for community projects.
Ok, seems that you have reading comprehension issues. Please re-read the part I wrote in my second point and that I have bolded for you - It is exactly what you just tried to explain.
I assumed, when you said "contacts", that you meant it in a "I have contacts in the police force", sort of way. As in, "I know someone there and have some influence", as opposed to "I looked up their phone number in the phone book".
And I was not flaming you- theres no need to get so smacktastic. We're only having an adult discussion  --------
|

Ryysa
North Face Force Privateer Alliance
|
Posted - 2007.03.20 16:32:00 -
[310]
Originally by: Asylum Seaker Depends on the nature of the data the map uses. It could go by 'how much' sov is being claimed, rather than just whether it is or isn't.
Not possible unless the map maker is a dev or somehow else has direct access to EvE's DB.
It correlates two things. Sov and also station count. Both are transmitted to you when you open the map.
I am pretty sure he intercepts that transmission by either packet sniffing, d3d hooking or python injection. (It sounds really dangerous, while in fact it's simple and quite harmless).
Originally by: Patch86 I assumed, when you said "contacts", that you meant it in a "I have contacts in the police force", sort of way. As in, "I know someone there and have some influence", as opposed to "I looked up their phone number in the phone book".
And I was not flaming you- theres no need to get so smacktastic. We're only having an adult discussion 
We misunderstood eachother, sorry. I apologize if you took offense from my post.
N.F.F. Recruitment |

Aquidus Nefron
Caldari Department of Defence Soldiers of the Forgotten Abyss
|
Posted - 2007.03.20 17:24:00 -
[311]
I like it
congrads
I BM'd this page for updates
|

Tas Devil
JUDGE DREAD Inc. Forces of Freedom
|
Posted - 2007.03.20 17:51:00 -
[312]
This is a good map... I like how its done ...
But I really would like to be explained a few things ...of course regarding FoF and NXT lVL sovereignty....
Neither of us own stations or outposts around PureBlind.... So how come NXT LVL's sov is so blatantly stronger then FOF's ? why are FOF sov not even extending to cover the areas we are the only ones to claim sov in ? and why are NXT LVL's sov extending much further then the systems they own sov in ? Error ? or am I missing something ?
Thanks
Tas
The best Laugh ever ... Credit goes to TheKiller8 for this ! This includes bad language... so beware |

Internet Knight
Caldari The Knighthawks Ratel Alliance
|
Posted - 2007.03.20 22:55:00 -
[313]
Whether or not this is done by breaching the EULA or not, I must say that it is worth it. It's also worth noting that in addition to asking CCP for permission to do this, it could easily have involved doing things that would normally breach the EULA so CCP either had him agree to a new EULA specifically for him, or especially some sort of (or in addition to a) non-disclosure agreement regarding what's being done and how.
In any case, Paladin, I see you heeded the advice of adding multiple names for a single entity if the entity has multiple non-contiguous blobs of space. Good job :)
Just one problem ...
On the latest map, there are several small blobs that still don't have names. Perhaps it would be prudent to link a name to those blobs via a line?
As always, keep up the good work!
|

Patch86
Di-Tron Heavy Industries Freelancer Alliance
|
Posted - 2007.03.20 23:51:00 -
[314]
Oooh, ooh, I have a suggestion. The other day, there was a little rendering glitch in the Cloud ring bit of the map that showed FLA and -Y- sovereignty sort of intermingled on top of each other.
That could be a nice way of showing other strong Sov holders that are getting drowned out- have their plumes shown kinda cross hatched with the majority holder.
It might look butt fugly, but give it a go and see what you think, if its not too difficult. --------
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Jane Spondogolo
NoobWaffe
|
Posted - 2007.03.21 00:01:00 -
[315]
If the data is in the cache, he's perfectly entitled to play with it. The EULA covers playing with the program, or CCP's data. Since cache data is not the program, nor does it belong to CCP (data generated by your computer genuinely belongs to you), it isnt EULA material, nor could it be if CCP wanted to.
|

Nitrogendixoide
The 5 Amigo's LLC. NxT LeveL
|
Posted - 2007.03.21 00:36:00 -
[316]
Originally by: Tas Devil This is a good map... I like how its done ...
But I really would like to be explained a few things ...of course regarding FoF and NXT lVL sovereignty....
Neither of us own stations or outposts around PureBlind.... So how come NXT LVL's sov is so blatantly stronger then FOF's ? why are FOF sov not even extending to cover the areas we are the only ones to claim sov in ? and why are NXT LVL's sov extending much further then the systems they own sov in ? Error ? or am I missing something ?
Thanks
I was kinda wondering about about this too.... Though, I must say that I can't complain about the way it is right now hehe.
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Internet Knight
Caldari The Knighthawks Ratel Alliance
|
Posted - 2007.03.21 01:03:00 -
[317]
Originally by: Jane Spondogolo If the data is in the cache, he's perfectly entitled to play with it. The EULA covers playing with the program, or CCP's data. Since cache data is not the program, nor does it belong to CCP (data generated by your computer genuinely belongs to you), it isnt EULA material, nor could it be if CCP wanted to.
Good luck with that. The cache files weren't generated by us. They were generated 100% using data supplied by CCP's servers.
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Bashiri
Caldari Point-Zero Ratel Alliance
|
Posted - 2007.03.21 03:08:00 -
[318]
This i have to say is the best map i ever saw
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Arakk
Caldari VersaTech Interstellar Ltd. SMASH Alliance
|
Posted - 2007.03.21 03:27:00 -
[319]
very cool, if not stickied i wish when you clicked sov on the ingame map it looked like this.
very cool, props OP.
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Kethry Avenger
Devil's Angels
|
Posted - 2007.03.21 13:24:00 -
[320]
I like it. It would be interesting to see what it would look like if you put in the NPC's corps and factions sovereignty. Glad to see this is updated regularly since the sticked map is a couple weeks old now.
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Baldigan Joackim
Viziam
|
Posted - 2007.03.21 13:28:00 -
[321]
you have miss an TCF outpost, it's not updated automaticly ?
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Diragi
Strife Mercenaries Inc.
|
Posted - 2007.03.21 15:28:00 -
[322]
Originally by: Baldigan Joackim you have miss an TCF outpost, it's not updated automaticly ?
Depends on the weight of neighbor and how many POSes they have.
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Ryysa
North Face Force Privateer Alliance
|
Posted - 2007.03.21 15:32:00 -
[323]
Originally by: Jane Spondogolo If the data is in the cache, he's perfectly entitled to play with it. The EULA covers playing with the program, or CCP's data. Since cache data is not the program, nor does it belong to CCP (data generated by your computer genuinely belongs to you), it isnt EULA material, nor could it be if CCP wanted to.
Not cached, or maybe I just couldn't find it.
It stores a cache of it in ram as far as I can tell - well, you can surely scan eve's process space and try to extract the data structures, but this would be a very blunt way of doing it.
Either way, it doesn't really matter too much, nothing he is doing to gain the data harms the servers in any way nor does it give him an unfair advantage. So I personally think we should bury that subject and give him some appretiation for what he has done :)
N.F.F. Recruitment |

Baldigan Joackim
Viziam
|
Posted - 2007.03.21 15:43:00 -
[324]
he miss the square, not only the "influence", just the square
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Paladin Vent
Aeria Gloris Inc United Legion
|
Posted - 2007.03.21 16:54:00 -
[325]
Originally by: Baldigan Joackim he miss the square, not only the "influence", just the square
Ok, let me open one part of data importer. :-)
I'm importing outposts form the "Outpost alert" service. Are they already published your outpost? Please tell me the system name.
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Paladin Vent
Aeria Gloris Inc United Legion
|
Posted - 2007.03.22 22:52:00 -
[326]
I've fixed sovereignty loss bug. Also 2 new outposts added to the map.
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Lake
The Praxis Initiative FREGE Alliance
|
Posted - 2007.03.24 03:52:00 -
[327]
This is my new favorite map. But I have one major feature request: move all 5,000+ star systems so they're not so thoroughly tangled in 2D view. You might have trouble with that one, though ;)
On a more practical note:
I suggest having influence spread through stargates that are constellation or region jumps only if the alliance has sovereignty in the adjacent constellation/region.
Those jumps are the rivers/oceans of EVE and political boundaries tend to be drawn on them. I expect the resulting map will more closely match reality if they're taken into account.
-- Lake, Founder of The Praxis Initiative |

Miklas Laces
A.N.A.R.C.H.I.C.A
|
Posted - 2007.03.24 14:06:00 -
[328]
Best map ever. Amazing
|

Wendat Huron
Lupus Industries
|
Posted - 2007.03.24 23:07:00 -
[329]
Where can I see what the small icons mean?
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Thoric Frosthammer
The Syndicate Inc INVICTUS.
|
Posted - 2007.03.24 23:38:00 -
[330]
Originally by: Lake This is my new favorite map. But I have one major feature request: move all 5,000+ star systems so they're not so thoroughly tangled in 2D view. You might have trouble with that one, though ;)
On a more practical note:
I suggest having influence spread through stargates that are constellation or region jumps only if the alliance has sovereignty in the adjacent constellation/region.
Those jumps are the rivers/oceans of EVE and political boundaries tend to be drawn on them. I expect the resulting map will more closely match reality if they're taken into account.
I'd tend to agree with that approach. It'd be interesting to try it and compare the two approaches to see which is closer.
|

Wendat Huron
Lupus Industries
|
Posted - 2007.03.26 00:48:00 -
[331]
Really, what does the circles mean?
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Paladin Vent
Aeria Gloris Inc United Legion
|
Posted - 2007.03.26 09:09:00 -
[332]
Originally by: Wendat Huron Really, what does the circles mean?
Legend: Dot - star system Bold Colored Dot - claimed star system Square - system with outpost Blue Lines - jump gate connections between systems in contellation Red Lines - jump gate connections between contellations Magenta Lines - jump gate connections between regions
Colored areas - alliance zones of influence domination. Oblique Lines on areas - indicates that influence domination changed here. Color of the lines is the color of previous owner. Circle around system - Indicates that sovereignty changed in this system.
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Razin
The xDEATHx Squadron
|
Posted - 2007.03.27 14:43:00 -
[333]
Originally by: Paladin Vent
Originally by: Wendat Huron Really, what does the circles mean?
Legend: Dot - star system Bold Colored Dot - claimed star system Square - system with outpost Blue Lines - jump gate connections between systems in contellation Red Lines - jump gate connections between contellations Magenta Lines - jump gate connections between regions
Colored areas - alliance zones of influence domination. Oblique Lines on areas - indicates that influence domination changed here. Color of the lines is the color of previous owner. Circle around system - Indicates that sovereignty changed in this system.
Excellent map, thanks very much! Nice to have the ability to track the sov situation almost dayly when I'm not able to log in to EVE.
On the legend: it's nothing too complex, however to prevent additional questions perhaps it could be added to the map (upper right corner looks empty enough). ...
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Butter Dog
The Littlest Hobos
|
Posted - 2007.03.27 18:47:00 -
[334]
I really like this map
----------
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Phrixus Zephyr
D00M. Triumvirate.
|
Posted - 2007.03.29 02:42:00 -
[335]
Originally by: Butter Dog I really like this map
I agree. Actually shows whos got what and where.
Originally by: Benglada And whos going to tackle for them? Jesus?
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Jane Spondogolo
NoobWaffe
|
Posted - 2007.03.29 06:18:00 -
[336]
Originally by: Internet Knight
Originally by: Jane Spondogolo If the data is in the cache, he's perfectly entitled to play with it. The EULA covers playing with the program, or CCP's data. Since cache data is not the program, nor does it belong to CCP (data generated by your computer genuinely belongs to you), it isnt EULA material, nor could it be if CCP wanted to.
Good luck with that. The cache files weren't generated by us. They were generated 100% using data supplied by CCP's servers.
Wait. So your telling me that a program that doesnt alter anything, uses data generated on your own machine (based on interactions with player generated data stored on CCP's server), on your OWN machine breaches the EULA, even tho it isnt in the EULA.
So is it copyright? Well no, because he's not making the cache available. He's making a visual guide to some data in it. Perfect example of fair use.
ALL With CCP's aproval?
You people have some crazyface views of the laws.
THE LAW THE LAW! INTERNET IS SERIOUS BUSINESS! THE LAW THE LAW! ______ Unrepentant Southern Federation Cheerleader.
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Paladin Vent
Aeria Gloris Inc United Legion
|
Posted - 2007.03.29 17:23:00 -
[337]
Dear Jane, if you do not agree with EULA - please do not play the game. And let us halt such discussions.
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Paladin Vent
Aeria Gloris Inc United Legion
|
Posted - 2007.03.29 17:23:00 -
[338]
Dear Jane, if you do not agree with EULA - please do not play the game. And let us halt such discussions.
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Jake Stevens
|
Posted - 2007.04.01 23:44:00 -
[339]
any chance of an eta on update?  ------------- YARRR |

papaPadla
Destructive Influence Band of Brothers
|
Posted - 2007.04.02 14:30:00 -
[340]
would be great to have like a set day for updates... 2 times a week i think is decent.. dunno i may be asking too much?
-------------------------------------
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TornSoul
BIG Interstellar Alcohol Conglomerate
|
Posted - 2007.04.02 22:12:00 -
[341]
Couple of suggestions
Add additinal sov points to unclaimed systems (that arent empire etc)
Whichever alliance has the fewest *jumps* - *not* pixel distance - gets it (at say half or quarter of a POS system value - Experiement). If a tie - No one gets it Should be fairly computationally cheap doing a breath-first traversel (most traversels will end quite quickly), to figure out who is closest.
Note that this step should *not* be additive - But simply who ever has a claimed system the closest. Example Alliance A happens to have 5 sov systems each 2 jumps from system X Alliance B happens to have 1 sov system 1 jumps from system X
Alliance B should get the (deminished) sov points for system X (can get there faster etc - More access ways does not help in this)
Once the additional sov points are added - Do your usual rendering.
Add a "history" multiplier to all systems.
Meaning, that sov points gets multiplied with an increasing factor the longer an alliance have held on to sov. You should have enough data to do this by now. 1 week (or day - Experiment) = sov * 2 2 weeks = sov * 3 Or similar. Cap it at some level (say 5 or 10 in this example - Experiment)
One interesting effect of this will be that systems totally surrounded, and thus overwhelmed, and not showing at all, over time will emerge.
Only fair for those holding on under those odds :-)
Oh and - Awesome map 
BIG Lottery
[u |

Blue Stratos
Amarr Setenta Corp Xelas Alliance
|
Posted - 2007.04.03 00:32:00 -
[342]
Love ur map
Completley unbiased and the best map to grace eve to date, well done
Originally by: CCP Sharkbait think the problem is found. last startup now.
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Lake
The Praxis Initiative FREGE Alliance
|
Posted - 2007.04.03 07:51:00 -
[343]
Edited by: Lake on 03/04/2007 07:51:40 Edited by: Lake on 03/04/2007 07:48:37 I just noticed a situation where my suggestion posted earlier would probably have useful effect.
If you look at the map from April 1 or April 2 and examine the border between GUARD and PURE (northeast, drone space bordering Vale of The Silent) you'll see that PURE shows influence across a region boundary in a region they have no sov and no outposts.
Now I'm not arguing that they don't have 'influence' there. Having an outpost 1 jump away obviously implies some sort of influence. But I don't think it quite represents the borders as a human would perceive them.
Please note I'm not trying to make an issue of this particular instance. I only bring it up as an example of how the map would be changed by the tweak suggested.
Quick recap for those that don't want to bring up the old post: The suggestion is to have influence that travels through jumpgates only cross region or constellation boundaries if the influencing alliance has sov somewhere in that adjoining constellation/region as well.
P.S. TornSoul - If I understand your (soft-sov for unclaimed systems) suggestion properly, I believe he already does that (or something extremely similar). See my example for an illustration of one of the more dramatic effects of just that feature.
-- Lake, Founder of The Praxis Initiative |

Paladin Vent
Aeria Gloris Inc United Legion
|
Posted - 2007.04.03 19:59:00 -
[344]
Edited by: Paladin Vent on 03/04/2007 20:08:25
2Lake Region borders is no more than a wall in human minds. In the game there is no such barriers. You can't see any difference between region jump and regular system jump. So, I have no desire to fortify that fantom walls in the map.
Originally by: TornSoul Couple of suggestions Add additinal sov points to unclaimed systems
The influence is spreading through stargates. It is spreading from the first verion of the map. It was not clear described in the first post, so I added a note about the spread to it.
Originally by: TornSoul
Add a "history" multiplier to all systems.
This mean that borders of the alliances will move every day even when there are no changes in sovereignty. I think this is not a good idea.
Originally by: papaPadla
would be great to have like a set day for updates... 2 times a week i think is decent.. dunno i may be asking too much?
Sorry, I have no time for map last week. As I said in first post, I'll try to make new maps as often as I can. But I can't guarantee that I'll make it daily. Also I can't guarantee that maps for all days will be rendered. //offtopic: A BoB with Russian nick? 
|

TornSoul
BIG Interstellar Alcohol Conglomerate
|
Posted - 2007.04.03 20:17:00 -
[345]
I should probably have added some more "background" as to what it is I want to acheive with the suggested changes - It would appear it has not been fully understood.
Originally by: Paladin Vent
Originally by: TornSoul Couple of suggestions Add additinal sov points to unclaimed systems
The influence is spreading through stargates. It is spreading from the first verion of the map. It was not clear described in the first post, so I added a note about the spread to it.
I'm not talking about spread here - I'm talking about having more emitters. Besides the stargate spread you use, only travels a few jumps (level>=4) - Which is fine btw. (I do wonder why POS systems are allowed to spread further (level=1) than station systems (level=2), shouldnt it be the other way around? - Unless ofc I interpret the code wrong. It's not quite obvious what the "stantion" field is about - I'm assuming it's a misspelled "station" system...)
However with this model, alot of systems that truly are under the control of some alliance do not get any color. RA's territory is probably the best example(?) Lots of systems "in the middle" there, with hardly any color - Which in my opinion is wrong. Problem would be solved with the suggested method - Making each of those systems to emitters as well (with a lower value), for the alliance having a true sov system the closest.
Originally by: Paladin Vent
Originally by: TornSoul
Add a "history" multiplier to all systems.
This mean that borders of the alliances will move every day even when there are no changes in sovereignty. I think this is not a good idea.
The borders wont move much - the changes will be very gradual (which is kinda the point) And it doesnt have to be daily.
My reasoning is that the longer you have sov over a system, the stronger an emitter it gets.
And likewise, border areas (with conflict and) changing sov, will have a smaller influence on the overall scheme of things. Which is as it should be imo. Things in flux should not be of great importance influence wise.
---
But - It's your map Do what you think is right. BIG Lottery
[u |

Paladin Vent
Aeria Gloris Inc United Legion
|
Posted - 2007.04.04 10:07:00 -
[346]
2TornSoul Here's that code: int level=2; if(ss.stantion){ influence*=6; level=1; }
Yes, "stantion" field is misspelled (i.e. have ru name). You should read it as "hasOutpost". POS have by default level=2, outpost have x6 influence and level=1. So, outpost spread is longer than POS.
Originally by: TornSoul
However with this model, alot of systems that truly are under the control of some alliance do not get any color. RA's territory is probably the best example(?) Lots of systems "in the middle" there, with hardly any color - Which in my opinion is wrong. Problem would be solved with the suggested method - Making each of those systems to emitters as well (with a lower value), for the alliance having a true sov system the closest.
Do you offer to make a map that contains hundreds of very small areas? It'll flicker in eyes and will not be informative.
|

TornSoul
BIG Interstellar Alcohol Conglomerate
|
Posted - 2007.04.05 15:28:00 -
[347]
Originally by: Paladin Vent 2TornSoul Here's that code: int level=2; if(ss.stantion){ influence*=6; level=1; }
Yes, "stantion" field is misspelled (i.e. have ru name). You should read it as "hasOutpost". POS have by default level=2, outpost have x6 influence and level=1. So, outpost spread is longer than POS.
You are ofc correct (I took a 2nd look at the code) - I somehow got those reversed in my mind 
Originally by: Paladin Vent
Originally by: TornSoul
However with this model, alot of systems that truly are under the control of some alliance do not get any color. RA's territory is probably the best example(?) Lots of systems "in the middle" there, with hardly any color - Which in my opinion is wrong. Problem would be solved with the suggested method - Making each of those systems to emitters as well (with a lower value), for the alliance having a true sov system the closest.
Do you offer to make a map that contains hundreds of very small areas? It'll flicker in eyes and will not be informative.
It will give more small areas yes, but it will also "join together" some of the large ones that today have little color.
It's a matter of preference. No BIGgie as such.
If you got the time, I'd love to see a test run of my idea. See what everyone else thinks.
BIG Lottery
|

Sjolus
|
Posted - 2007.04.05 22:43:00 -
[348]
Would you allow me to gather up all of the images and making an animation out of it, to see the changes over time?
imo, it'll be way better than just clicking back, and on a newone. Sort of gets the mood down. 
However, i love the map, gives a good overview of where to find certain alliances, keep the good work up!
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PCX339
Beasts of Burden YouWhat
|
Posted - 2007.04.06 16:37:00 -
[349]
Congrats, you got mentioned in the Dev Blog!
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Paladin Vent
Aeria Gloris Inc United Legion
|
Posted - 2007.04.06 17:43:00 -
[350]
Edited by: Paladin Vent on 06/04/2007 17:43:37
Originally by: Sjolus
Would you allow me to take the pictures that you make, and to make an animation out of them, i've tried and it looks really cool. Seeing how certain alliances just bulge out is awesome . I would of course give you the proper credits on the page i post it!
Sure, you have my approval. There is only one condition for image files, inherited from eve DB license: You cannot sell them or use in any commercial product. Otherwise, contact CCP for licensing.
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Crystal Starbreeze
Momentum.
|
Posted - 2007.04.06 22:07:00 -
[351]
Very nice Map much much better than the other extremely biased, non representative map made by a certain person.
My vote....this is the map that become the new sticky map.
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Karodnotos
Caldari Tides of Silence
|
Posted - 2007.04.07 02:14:00 -
[352]
Edited by: Karodnotos on 07/04/2007 02:10:31
Originally by: Paladin Vent
Originally by: Wendat Huron Really, what does the circles mean?
Legend: Dot - star system Bold Colored Dot - claimed star system Square - system with outpost Blue Lines - jump gate connections between systems in contellation Red Lines - jump gate connections between contellations Magenta Lines - jump gate connections between regions
Colored areas - alliance zones of influence domination. Oblique Lines on areas - indicates that influence domination changed here. Color of the lines is the color of previous owner. Circle around system - Indicates that sovereignty changed in this system.
I suggest you put the Legend in your OP, so the pod pilots dont have to read the whole thread to find out what the little cycle means 
edit: spelling
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Father Calistas
Antipodean inc. Sparta Alliance
|
Posted - 2007.04.07 12:06:00 -
[353]
Awesome map. I wondered what the hell was going on on the left in the other map, now it makes a bit more sense, ta!
SirMolle - *** Bar Video!
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Father Calistas
Antipodean inc. Sparta Alliance
|
Posted - 2007.04.09 06:14:00 -
[354]
Keep this thing up there! It's an excellent resource for looking at real territory ownership.
SirMolle - *** Bar Video!
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nico wurz250
The X-Trading Company Dusk and Dawn
|
Posted - 2007.04.10 11:45:00 -
[355]
the only map now  - Support your local D2 member! |

nico wurz250
The X-Trading Company Dusk and Dawn
|
Posted - 2007.04.10 11:45:00 -
[356]
the only map now  - Support your local D2 member! |

MrLobster
Cosmic Odyssey YouWhat
|
Posted - 2007.04.10 12:25:00 -
[357]
yep indeed the best map, showing more info, and more often updated.
Lets hope the devs stick to their guns and release an XML of Sov Info :) __________________________
My sig changes once work gets boring... |

MrLobster
Cosmic Odyssey YouWhat
|
Posted - 2007.04.10 12:25:00 -
[358]
yep indeed the best map, showing more info, and more often updated.
Lets hope the devs stick to their guns and release an XML of Sov Info :) __________________________
My sig changes once work gets boring... |

Gnulpie
Minmatar Miner Tech
|
Posted - 2007.04.10 14:11:00 -
[359]
Originally by: TornSoul
Originally by: TornSoul
Add a "history" multiplier to all systems.
This mean that borders of the alliances will move every day even when there are no changes in sovereignty. I think this is not a good idea.
My reasoning is that the longer you have sov over a system, the stronger an emitter it gets.
The idea is not bad, but it is not flawless either. The flaw is there because a POS doesn't get any stronger the longer it is up. You can kill a POS which is there for 1 year as easily as a POS which is there for 1 day.
Therefore I think that it is okay that not all systems have a "history modifier".
But it might be worth a thought that system which just changed sov might get a bit lesser influence for the next few days than those systems which were unchanged. This would affect only few systems and not at systems and also only those systems which had seen some 'action'.
|

JoeT
Amarr Nuclear Rental Service
|
Posted - 2007.04.10 20:37:00 -
[360]
thats a damn nice map 
|

Bunny Catch3r
Amarr
|
Posted - 2007.04.11 00:12:00 -
[361]
It looks like a Christmas ornament. Where does Santa live?
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Algorithm 5
Caldari Hakata Group Xelas Alliance
|
Posted - 2007.04.12 05:03:00 -
[362]
A suggestion for improvements.
At the moment all the station changes are white, there's no visual distinction between them.
Could you colour them?
Say bright green for getting sov when nobody had it before, yellow for losing it so nobody has it, and red for losing it to someone else (which doesn't NECESARILY mean an outpost changing hands, but probably will quite often yes?) :)
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Oli4Oli4
Viper Squad Triumvirate.
|
Posted - 2007.04.12 06:15:00 -
[363]
Bump!
|

Saris
Hookers and Black Jack Flaming Hookers
|
Posted - 2007.04.12 12:29:00 -
[364]
Great map and much better then a map based on opinios and propaganda. |

Schmeckel
Cosmic Odyssey YouWhat
|
Posted - 2007.04.16 15:04:00 -
[365]
This sure could use a sticky. |

Chewan Mesa
Interstellar eXodus R0ADKILL
|
Posted - 2007.04.16 15:07:00 -
[366]
Originally by: Schmeckel This sure could use a sticky.
Well the map is linked in the map thread...
|

Jack Greyson
|
Posted - 2007.04.20 20:44:00 -
[367]
bump*
For a cool map.
|

Sir Bart
Vendetta Underground Rule of Three
|
Posted - 2007.04.20 21:42:00 -
[368]
I think this is a much better map than the one currently used. It may not show what is claimed out-of-game but gives such good info on the economic strength of various alliances.
-Bart
|

Sir Bart
Vendetta Underground Rule of Three
|
Posted - 2007.04.20 22:02:00 -
[369]
One think I think might add to this map is, draw a perimeter around the universe, say 10 pixels space away from the out most stars with nicely rounded edges and cut off the extra. I like how the influence expands in and among the stars, I just think it looks kinda weird for your alliance to influence the blackness.
-Bart
|

GonzoWCS
The Shadow Order
|
Posted - 2007.04.23 15:27:00 -
[370]
Very Nice Map
|

Sjolus
Otter Corp 3asy Company
|
Posted - 2007.04.24 16:12:00 -
[371]
I'd love for you to put all of the maps in one single file, a rar/zip/whatever, since somehow they disappeared when my computer got reformatted (strange how that works, really).
It's a pain downloading all of the maps one by one, since they are beginning to become quite the number.
If it's a real hassle, don't worry, but i'd love you for doing it, and if you dont want the public to have it, just eve-mail me a link to this character.
Love the work you do man, the maps look awesome 
|

Ezekiel Sulastin
Gallente Direct Intent
|
Posted - 2007.04.27 15:34:00 -
[372]
Sjolus, if you use Firefox, just grab the extension Downthemall! http://www.downthemall.net/ and use a .png filter to select and download them all at once :)
This is certainly my favorite of all the maps, because like mentioned above it relies only on data instead of opinions ...
|

Danari
Amarr Exanimo Inc Triumvirate.
|
Posted - 2007.04.28 02:16:00 -
[373]
Beautiful in concept and execution. I somewhat fear that if this becomes the go-to map, that corps may start parking space trash to affect their 'visibility'.
I'm also quite amused at regions like Venal, which seem to reflect the success of the local powers at keeping space trash from spouting out of control.
|

hydraSlav
Synergy Evolved Sparta Alliance
|
Posted - 2007.05.02 16:16:00 -
[374]
I noticed that sometimes the map is several days behind on the update. Understandingly, the author cannot be available 7 days a week to upload it to eve-files.
Is there a possibility of a separate website for this map that would receive the uploads automatically every single day no matter what?
That would be great.
== Above comments are my personal views Oveur >Local shouldn't be a tactical tool, it's for chat
|

bodycollecter
CAPITAL TRUST FREGE Alliance
|
Posted - 2007.05.02 19:17:00 -
[375]
map is great mate. keep up the good work. why this thread is not stickied baffles me.
signed/BC
|

Diragi
Strife Mercenaries Inc.
|
Posted - 2007.05.02 19:18:00 -
[376]
Originally by: bodycollecter map is great mate. keep up the good work. why this thread is not stickied baffles me.
signed/BC
It is...
http://oldforums.eveonline.com/?a=topic&threadID=487342
|

bodycollecter
CAPITAL TRUST FREGE Alliance
|
Posted - 2007.05.02 19:26:00 -
[377]
ok then good to see then. I'm not on these forums much. lol I stand unbaffled 
Signed/BC
|

Ozzie Asrail
Exploited
|
Posted - 2007.05.02 19:42:00 -
[378]
Originally by: bodycollecter Edited by: bodycollecter on 02/05/2007 19:32:47 No good mate i know what the territorial map is. This is the influence map. And it is not stickied. Both are very good tools. But good one you had me there for a moment.

Signed/BC
i r sticky? -----
|

Draekas Darkwater
Sanctum Infinitas
|
Posted - 2007.05.02 19:42:00 -
[379]
Originally by: bodycollecter Edited by: bodycollecter on 02/05/2007 19:32:47 No good mate i know what the territorial map is. This is the influence map. And it is not stickied. Both are very good tools. But good one you had me there for a moment.

Signed/BC
Um, second post in the link he posted. 
|

bodycollecter
CAPITAL TRUST FREGE Alliance
|
Posted - 2007.05.02 19:50:00 -
[380]
LMAO
You'll have to forgive me i'm a bit lit atm . And can't seem to pay attention to detail. I have now seen the light. Perks or Lora 's anyone? I think now i will go back to sleeping till i am more focussed. and my apologies for the one who unbaffled me .
Signed/BC
|

Draekas Darkwater
Sanctum Infinitas
|
Posted - 2007.05.03 21:25:00 -
[381]
As a suggestion to improve the map for myself, perhaps you could add a legend in the top right blank space of the map to show where the differnet regions are. I'm certainly no expert on galactic geography, and finding the region names by visual scan is not easy. Particularly because they are very faint.
Even something general like:
Region-name Location
Branch N cloud Ring WNW ect.
The other option would be to put a grid overlay as most topographical maps have. So like:
Branch C1 Cloud Ring B4 ect.
as an example, if ya know what I mean. Then, next to the system sov changes, include the grid coords the system was in. Using grid coords, you wouldn't really need the region legend on the right, but I don't know if the grid would clutter up the map too much or not.
|

Koronos
Interstellar eXodus R0ADKILL
|
Posted - 2007.05.04 01:41:00 -
[382]
so I'm late to post and all, but
this map rocks.
Koronos
|

Andargor theWise
Collateral Damage Unlimited Insomnia.
|
Posted - 2007.05.04 03:43:00 -
[383]
Good work.
Who is it again that made the animated map from these?
- Got grief?
Revelations MySQL Database |

Sjolus
Otter Corp 3asy Company
|
Posted - 2007.05.09 22:00:00 -
[384]
Originally by: Andargor theWise Good work.
Who is it again that made the animated map from these?
I'd say you're talking about me. I'm having a bit of an issue getting everything worked together, since making all of them into gif sucked as far as quality goes, so i went for more of making it into a movie-approach. It sucked as far as easiness goes, so i'm basically having a lot of issuse.
As well, if any of you have a proper webhost for a movie that'll probably end up at 150 MB, and with the whole eve community just BARGING upon it, holler at me.
|

Sir Bart
Vendetta Underground Rule of Three
|
Posted - 2007.05.10 04:41:00 -
[385]
Originally by: Sjolus
Originally by: Andargor theWise Good work.
Who is it again that made the animated map from these?
I'd say you're talking about me. I'm having a bit of an issue getting everything worked together, since making all of them into gif sucked as far as quality goes, so i went for more of making it into a movie-approach. It sucked as far as easiness goes, so i'm basically having a lot of issuse.
As well, if any of you have a proper webhost for a movie that'll probably end up at 150 MB, and with the whole eve community just BARGING upon it, holler at me.
150 mb? how? the images are just 1 mb each, so 30mb per month. Since they are all so similar you should get great compression when converting into video format. Or if you keep it dynamic, letting the viewer move the camera around, you'd need every picture downloaded but it's still only 30 mb per month. I'm no guru but I could whip something together with java that would do a slid show of png files while allowing the viewer to pause, restart and pane the field of view.
-Bart
|

Tyrrax Thorrk
Amarr Umbra Congregatio Interstellar Alcohol Conglomerate
|
Posted - 2007.05.10 12:29:00 -
[386]
Great map, could maybe put date of update on the map itself ?
|

Auri Hella
The Graduates Ivy League
|
Posted - 2007.05.10 12:52:00 -
[387]
Originally by: Tyrrax Thorrk Great map, could maybe put date of update on the map itself ?
Uh... there is a date in the top right corner?
|

Paladin Vent
Aeria Gloris Inc United Legion
|
Posted - 2007.05.10 19:15:00 -
[388]
Minor patch released. - Legend on map. - 3 outposts added - Summary maps. - Zipped monthly image archives. - March images deleted, they now available only in march image archive.
P.S. Chribba, kill that bugous influence(1).png!
|

Edgars Sults
LFC Lotka Volterra
|
Posted - 2007.05.10 19:50:00 -
[389]
Edited by: Edgars Sults on 10/05/2007 19:46:41
Greatest map ever! Keep up the good work.
|

Algorithm 5
Caldari Hakata Group Xelas Alliance
|
Posted - 2007.05.10 20:05:00 -
[390]
Originally by: Paladin Vent Minor patch released. - Legend on map. - 3 outposts added
You missed U-S in Fountain again by the looks.
|

Mannington Skank
Gallente Lynx Frontier Inc. Sparta Alliance
|
Posted - 2007.05.11 09:11:00 -
[391]
this map is A-OK! Your signature exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |

Paladin Vent
Aeria Gloris Inc United Legion
|
Posted - 2007.05.11 20:52:00 -
[392]
Originally by: Algorithm 5 You missed U-S in Fountain again by the looks.
U-SOH2 outpost added and will be on map since 05-11.
Please report here if you found that your outpost is not shown on map.
|

orionbeta
Gallente United Federation of Planets FREGE Alliance
|
Posted - 2007.05.17 18:28:00 -
[393]
Is anyone getting a password dialog box asking for a user id and a password to access the map? This has never happen before.
|

Ephemeral Waves
The Nine Gates Executive Outcomes
|
Posted - 2007.05.17 18:37:00 -
[394]
Originally by: orionbeta Is anyone getting a password dialog box asking for a user id and a password to access the map? This has never happen before.
Yep. Can't access the map.
Now Recruiting |

Paladin Vent
Aeria Gloris Inc United Legion
|
Posted - 2007.05.17 18:56:00 -
[395]
Originally by: orionbeta Is anyone getting a password dialog box asking for a user id and a password to access the map? This has never happen before.
I can't upload a new map for a hour today. The previous map mut be deleted and the new one can be uploaded only when no one is trying to access map image. I've made a lot of attempts, but evefiles says "error, someone is downloading it".
So, the map may be inaccessible sometimes. It is a time when previous map is deleted and a new one is not uploaded yet. And please, do not make many attempts to access map when you get an error, possibly you are blocking the upload of the new one.
|

bystander
Lightning Fish
|
Posted - 2007.05.21 16:31:00 -
[396]
Because it appears to have been a while since anyone made an up to date animated version of the map I decided to have a go.
Full map at 1800x2048 http://dl.eve-files.com/media/0705/AnimatedInfluence.wmv
Which is all the influence maps from the 5th March to the 20th May at 2fps.
And as the full map is probably too big for most monitors and movie players tend not to have scroll bars for some reason, I also made 4 cropped versions.
North West 900x1024 http://dl.eve-files.com/media/0705/AnimatedInfluenceNW.wmv
North East 900x1024 http://dl.eve-files.com/media/0705/AnimatedInfluenceNE.wmv
South East 900x1024 http://dl.eve-files.com/media/0705/AnimatedInfluenceSE.wmv
South West 900x1024 http://dl.eve-files.com/media/0705/AnimatedInfluenceSW.wmv
|

Crovan
Eternity INC. Mercenary Coalition
|
Posted - 2007.05.21 16:55:00 -
[397]
Originally by: bystander Because it appears to have been a while since anyone made an up to date animated version of the map I decided to have a go.
Full map at 1800x2048 http://dl.eve-files.com/media/0705/AnimatedInfluence.wmv
Which is all the influence maps from the 5th March to the 20th May at 2fps.
And as the full map is probably too big for most monitors and movie players tend not to have scroll bars for some reason, I also made 4 cropped versions.
North West 900x1024 http://dl.eve-files.com/media/0705/AnimatedInfluenceNW.wmv
North East 900x1024 http://dl.eve-files.com/media/0705/AnimatedInfluenceNE.wmv
South East 900x1024 http://dl.eve-files.com/media/0705/AnimatedInfluenceSE.wmv
South West 900x1024 http://dl.eve-files.com/media/0705/AnimatedInfluenceSW.wmv
Ooh...This will be my first look at an animated one. Shiny. Thanks!
Originally by: Major Stormer
Quote: What should the MC do?
Make things explode.
|

War Bear
Sharks With Frickin' Laser Beams Mercenary Coalition
|
Posted - 2007.05.21 21:42:00 -
[398]
Very sexy stuff. I likey. :)
No matter where you go, there you are. |

Mahrin Skel
Imperium Technologies Firmus Ixion
|
Posted - 2007.05.22 21:59:00 -
[399]
Is there a schedule you use to update Outpost locations (sorry if this has come up before, it's a 13-page thread)? I noticed that the map does not show the new FIX outposts in I1Y or 49-U, even though it is dated today and they went up over the weekend.
--Dave
|

Seleene
Body Count Inc. Mercenary Coalition
|
Posted - 2007.05.23 15:48:00 -
[400]
Why is LXWN in Branch still showing as D2 even tho a previous update showed it shifting over to M.Pire? -
Vid - 'P-2 Defense' |

Fleg Dorchit
Boozecakepie Ltd.
|
Posted - 2007.05.23 16:05:00 -
[401]
Edited by: Fleg Dorchit on 23/05/2007 16:06:09 Edited by: Fleg Dorchit on 23/05/2007 16:05:33
Originally by: Seleene Why is LXWN in Branch still showing as D2 even tho a previous update showed it shifting over to M.Pire?
M.Pire's colour was a green very similar to D2s. As the map works off influence, and D2 have a overwhelming amount of influence in that area, I'd say the map is showing the station as M.Pire owned its just the D2 influence is so big you don't see the M.Pire name on the map. its the same as the XPACT (or whatever that yellow station is) station in the new regions in the middle of DMC claimed space.
Its just the way influence maps works. take some more territory up there or drop some more of D2's sov or even put up some pos to claim sov for M.Pire in the two unclaimed systems behind LXW and you will see M.Pire listed on the map.
If you look closely the shade of green of the LXW station is lighter than D2s, It's the same reason that M.Pire's name isnt in that area, as the reason why there is no BoB name over 9-9 in Tenerifis.
/goes back to coding influence maps in work :/
|

Paladin Vent
Aeria Gloris Inc United Legion
|
Posted - 2007.05.23 17:23:00 -
[402]
Originally by: Mahrin Skel Is there a schedule you use to update Outpost locations (sorry if this has come up before, it's a 13-page thread)? I noticed that the map does not show the new FIX outposts in I1Y or 49-U, even though it is dated today and they went up over the weekend.
It is stated on this page, you don't have to read all of them. Outposts added manually to the map. So, the sooner you report that your new outpost is missing, the sooner it appear on the maps. I've found 4 new outposts and added them to the today's map (OMG, you're building them so fast )
Originally by: Seleene Why is LXWN in Branch still showing as D2 even tho a previous update showed it shifting over to M.Pire?
The colors of the alliances is auto generated. So, some neighbour alliances may get a not so different colors. But I can change that colors manually. If you want to change the color of your alliance, please ask here and provide RGB of your preferred color (e.g. #14dcfc) and I'll change it.
I've also created a low-res map. Link here. 900х1024@450k. Is it looks ok?
|

Lutiae
Gallente The Nine Gates Executive Outcomes
|
Posted - 2007.05.23 17:46:00 -
[403]
No. :( 404 error...
|

Kali Jav
Caldari Directorat Apocalyptica.
|
Posted - 2007.05.27 00:41:00 -
[404]
Nice map, but one suggestion, why not making circles of different colors for sov gain/lost/changed ? I think it would give more precise information about what's happening.
|

Paladin Vent
Aeria Gloris Inc United Legion
|
Posted - 2007.05.27 09:41:00 -
[405]
Originally by: Kali Jav Nice map, but one suggestion, why not making circles of different colors for sov gain/lost/changed ? I think it would give more precise information about what's happening.
The star system in the circle has the color of the current owner. If it has default star color than sov was lost here. Otherwise, look at the sovereignty table at the left courner. It displays systems from the top of map to the bottom. You can easily find what happened with the circled system from this table.
|

SencneS
Amarr Balsarferskratchin Inc Axiom Empire
|
Posted - 2007.05.30 18:38:00 -
[406]
I love to see one with the NCP empires included.
Amarr use to the largest empire but I doubt that given the map. Band of Bothers is probably larger now.
Would also love to see a statistical percent for each alliance. You have "Sov losses and gains" what about including a % with those losses and gains.
Or maybe a top 10 alliance given size. This wouldn't be too hard.
Count all the pixels that are "colored" that's your total size. Then count each alliances total pixels on the map and work out the % that is to the over all size.
----------------------------------
Send ISK to SencneS for good Kama! |

Paladin Vent
Aeria Gloris Inc United Legion
|
Posted - 2007.06.01 21:09:00 -
[407]
Edited by: Paladin Vent on 02/06/2007 07:41:59 Top 10 by territory is a good idea. I'll implement it soon(TM).
Show the colored NPC treritory. Maybe I'll do that on a big map upgrade planned for Revelations 2 support.
Amarr is the largest. Definitely. Just count the outposts or claimed systems and you'll see the difference. Empty space is good for nothing.
Edit:
|

William Hamilton
Caldari THE LEGION OF STEEL WARRIORS.... R0ADKILL
|
Posted - 2007.06.05 02:02:00 -
[408]
For rev II, are you going to make higher level outposts give more influence? (assuming you have the tools to determine outpost upgrade status)
Great map by the way!
|

Lungorthin
Black Eclipse Corp Band of Brothers
|
Posted - 2007.06.05 19:07:00 -
[409]
Originally by: SencneS I love to see one with the NCP empires included.
I disagree
The NPC regions and their claims are STATIC. It is of no relevance to the dynamic of actual player development. Herein lies the real interest of it all, to see the development of real content, the conquests and losses of player owned regions.
It would add only visual clutter to add npc region claims.
|

dastommy79
Artic Blue Freelancer Alliance
|
Posted - 2007.06.05 19:58:00 -
[410]
Originally by: Lungorthin
Originally by: SencneS I love to see one with the NCP empires included.
I disagree
The NPC regions and their claims are STATIC. It is of no relevance to the dynamic of actual player development. Herein lies the real interest of it all, to see the development of real content, the conquests and losses of player owned regions.
It would add only visual clutter to add npc region claims.
Wow i agree with a guy form bob for once. They only way i would like to see them on the map is if these faction wars actualy take place and that they take each others territory.
http://www.scoutca.com/fekesig2.jpg |

Minmatar baby
|
Posted - 2007.06.08 08:58:00 -
[411]
Shouldent this be made a stickey ?
|

Tanya Kovacs
SteelVipers YouWhat
|
Posted - 2007.06.08 10:20:00 -
[412]
Originally by: Minmatar baby Shouldent this be made a stickey ?
It is, in the "Eve Territorial Maps"-thread. --
|

DB Preacher
Reikoku Band of Brothers
|
Posted - 2007.06.08 10:25:00 -
[413]
btw paladin (while the thread is on the front page again), I just wanted to congratulate you on an amazing job with this map. It is a fantastic tool and I hope you will continue to keep it running without issue.
gj, dbp
Caldari Alliance PVP Championship Winner Current RKK Ranking: (PSCAL6) Proficient Short Tanto
|

Dawson
Caldari FATAL REVELATIONS FATAL Alliance
|
Posted - 2007.06.08 10:37:00 -
[414]
2nd that!
|

Tritosohr
Minmatar Pator Tech School
|
Posted - 2007.06.08 10:51:00 -
[415]
Originally by: DB Preacher btw paladin (while the thread is on the front page again), I just wanted to congratulate you on an amazing job with this map. It is a fantastic tool and I hope you will continue to keep it running without issue.
gj, dbp
omg first you licked dev ass'es than you licked dbadmin asses and now you lick the ass og the mapmaker you are so pathetic
|

DB Preacher
Reikoku Band of Brothers
|
Posted - 2007.06.08 11:00:00 -
[416]
Edited by: DB Preacher on 08/06/2007 10:58:51
Originally by: Tritosohr
Originally by: DB Preacher btw paladin (while the thread is on the front page again), I just wanted to congratulate you on an amazing job with this map. It is a fantastic tool and I hope you will continue to keep it running without issue.
gj, dbp
omg first you licked dev ass'es than you licked dbadmin asses and now you lick the ass og the mapmaker you are so pathetic
Indeed, I am a disgrace to my race, I may have to terminate this clone simply to start afresh with a new tongue after scraping off what remains of the map makers dinner from yesterday. I feel ashamed at saying congrats to someone who has provided an amazing utility for the community and instead my next clone will be sure to mock him for something, prolly because of the way he writes or maybe just because he is an enemy.
Thank you from the bottom of my minnie guns that you have shown me the error of my ways, dbp
Caldari Alliance PVP Championship Winner Current RKK Ranking: (PSCAL6) Proficient Short Tanto
|

Mnem0nic
Gallente MisFunk Inc. Frontline.
|
Posted - 2007.06.08 11:25:00 -
[417]
Originally by: DB Preacher Edited by: DB Preacher on 08/06/2007 10:58:51
Originally by: Tritosohr
Originally by: DB Preacher btw paladin (while the thread is on the front page again), I just wanted to congratulate you on an amazing job with this map. It is a fantastic tool and I hope you will continue to keep it running without issue.
gj, dbp
omg first you licked dev ass'es than you licked dbadmin asses and now you lick the ass og the mapmaker you are so pathetic
Indeed, I am a disgrace to my race, I may have to terminate this clone simply to start afresh with a new tongue after scraping off what remains of the map makers dinner from yesterday. I feel ashamed at saying congrats to someone who has provided an amazing utility for the community and instead my next clone will be sure to mock him for something, prolly because of the way he writes or maybe just because he is an enemy.
Thank you from the bottom of my minnie guns that you have shown me the error of my ways, dbp
Pwnd!... 
Meanwhile, keep up the great work Paladin!
|

DeadDuck
Amarr Infinite Improbability Inc Mostly Harmless
|
Posted - 2007.06.08 11:26:00 -
[418]
Originally by: Tritosohr
Originally by: DB Preacher btw paladin (while the thread is on the front page again), I just wanted to congratulate you on an amazing job with this map. It is a fantastic tool and I hope you will continue to keep it running without issue.
gj, dbp
omg first you licked dev ass'es than you licked dbadmin asses and now you lick the ass og the mapmaker you are so pathetic
No, You are pathetic  
------------------ Ex D2 proud member |

Paladin Vent
Aeria Gloris Inc United Legion
|
Posted - 2007.06.08 20:20:00 -
[419]
Flame is not welcome in this topic. Forum warriors should go find some other place for battlefield. I'm advising you to run Eve.exe and go pew-pew the BoB or the Coalition, which one you don't like.
|

SencneS
Amarr Balsarferskratchin Inc Axiom Empire
|
Posted - 2007.06.08 20:37:00 -
[420]
Originally by: Lungorthin
Originally by: SencneS I love to see one with the NCP empires included.
I disagree
The NPC regions and their claims are STATIC. It is of no relevance to the dynamic of actual player development. Herein lies the real interest of it all, to see the development of real content, the conquests and losses of player owned regions.
It would add only visual clutter to add npc region claims.
Not the intension.
I just want to see one with the NCPs on it as well. Just one. Although they are completely static it still doesn't stop the fact that it would have an influence on alliances near empire space.
Although "NCP space" is taking into consideration, if you look at the map some close to empire alliances are overtaking systems that the NCP's hold with multiple outposts.
And it's also for more personal interest then including it in every map revision. Does the boards of the NPC space really match up giving the math used to generate this map. Maybe there are some system that are claimed by Amarr but are actually in Galente space etc.
It's just personal interest. If it's too much work then forget it. But Whatever math is being used the only thing I don't like about it is player alliance influence close to empire makes it look like that alliance claims empire space.
But the rest of the map is incredible.
----------------------------------
Send ISK to SencneS for good Kama! |

Aqwis Silaman
Caldari Perkone
|
Posted - 2007.06.08 20:39:00 -
[421]
*snip* Posting with an unidentified character and characters in NPC corporations in this forum is prohibited. If you wish to participate in the discussions here, be sure to have your corporation and or alliance status ticked in your forum settings. -Ivan K ([email protected]) *snip* - signature removed - english only please. -Ivan K |
|

Ivan Kirilenkov
Forum Moderator Interstellar Services Department

|
Posted - 2007.06.08 20:48:00 -
[422]
Thread cleaned - please stay on topic and don't bring allegations into this. Also, please remember that CAOD-rules regarding corptickers and NPC-corps apply.
|
|

Paladin Vent
Aeria Gloris Inc United Legion
|
Posted - 2007.06.08 21:15:00 -
[423]
The current map have only about 30 NPC systems emitting influence. This was done for perfomance issues. Some NPC space is covered by alliance territory - this is known map artefact. If I get all NPC systems in the influence calculation, this will dramatically affect the map rendering speed.
Next, almost every NPC system have an outpost. This will cause the the very large amouns of summary influence at the empire, which will slowly decrease on a big distances (this current furmula is 2times farther = 4times lesser influence). That large NPC influence will cover the most of the zeros, leaving only the areas of the concentrated alliance influence like Delve or H3J8-J on today's map.
At last, I have no access to the NPC systems data. Maybe Revelations 2 API project or the new data export will provide it for me.
|

d4ve
InterGalactic Corp. Imperial Republic Of the North
|
Posted - 2007.06.08 22:42:00 -
[424]
Originally by: Paladin Vent That large NPC influence will cover the most of the zeros, leaving only the areas of the concentrated alliance influence like Delve or H3J8-J on today's map.
At last, I have no access to the NPC systems data. Maybe Revelations 2 API project or the new data export will provide it for me.
suggestion.. what if you'd calculate everything like it is now, then reset all npc-owned systems to zero? that shouldn't affect the rendering in a horrible way, should it? ___
|

Mirida
Cataclysm Enterprises Kraftwerk.
|
Posted - 2007.06.11 12:28:00 -
[425]
Edited by: Mirida on 11/06/2007 12:28:23 I played around with your program for generating the map (after i found the neccessary database structure somewhere on my harddisc) because i wanted to see what happens if alliance xyz claims systems xyz. Then i noticed that the generation is horrible slow and it only uses 1 core of my machine so i reworked the whole maincode to be multithreaded.
1 thread: 16:08 mins 2 threads: 10:05 mins
Thats roughly 38% increase for an additional core which means 12% waste through thread synchronization. Since my machine only has 2 cores using more threads would probably reduce the time again so i didnt test it but it runs with more threads if needed.
You can find the altered sourcecode here: http://exi.ath.cx/Map.zip ___________________
EVE Development Network <Lead Developer> |

JackOfHearts
Firmus Ixion
|
Posted - 2007.06.11 12:59:00 -
[426]
great map, it's more detailed then the other map
|

Wesley Baird
Ever Flow FREGE Alliance
|
Posted - 2007.06.11 15:56:00 -
[427]
Originally by: DB Preacher btw paladin (while the thread is on the front page again), I just wanted to congratulate you on an amazing job with this map. It is a fantastic tool and I hope you will continue to keep it running without issue.
gj, dbp
Agreed!
|

Seleene
Body Count Inc. Mercenary Coalition
|
Posted - 2007.06.15 13:27:00 -
[428]
Paladin - any chance of getting a May archive zip?  -
Vid - 'P-2 Defense' |

Danton Marcellus
Nebula Rasa Holdings
|
Posted - 2007.06.15 16:47:00 -
[429]
I like this map a lot, the one think I'd like to ask for is trimming the edges of the areas of incluence to fit the actual space in more jagged lines and not these round shapes which are, well not very masculine.
Also Known As |

Kazuo Ishiguro
House of Marbles Zzz
|
Posted - 2007.06.16 09:35:00 -
[430]
Does anyone know what information about levels of sovereignty is going to be made publicly available? If so, are there any plans to incorporate it into the design of this map? ------ Spreadsheets: Top speed calculation - Halo Implant tanking |

Paladin Vent
Aeria Gloris Inc United Legion
|
Posted - 2007.06.16 11:35:00 -
[431]
2Mirida Thanx for the code, but I have one core processor. :(
Originally by: Seleene Paladin - any chance of getting a May archive zip? 
Some kind of "forgot" . It is ready for download now.
Originally by: Kazuo Ishiguro Does anyone know what information about levels of sovereignty is going to be made publicly available? If so, are there any plans to incorporate it into the design of this map?
There was a great plans for Revelations II. But this expansion is releasing 2 month earlier than I've expected. Maybe map update for new sovereignty system will be delaed some time after Revelations II release.
|

Kazuo Ishiguro
House of Marbles Zzz
|
Posted - 2007.06.16 17:18:00 -
[432]
I've been re-reading the patch notes- sovereignty data will become available via this part of the new API.
Level 4 = invulnerable constellation capital, but as things stand, level 3 is a bit more complicated. There are three possibilities: No capital has be chosen and the countdown for constellation sovereignty is not in effect.A capital has been chosen (but not made public) and the 14-day countdown for constellation sovereignty has startedConstellation sovereignty is in effect and the remainder of the 30 day countdown (from when level 3 was first reached) is taking place.
Now, I think most people would agree that a system that's just about to move up to the next level of sovereignty is much more valuable than one that has only moved up to the same level, thanks to powerful toys (such as the cyno jammer) that suddenly become available when a new level is reached. The api dump is just a 'snapshot' that doesn't include information about the past (except by implication), so to make a useful map it will be necessary to build up a sovereignty history database mirroring that on TQ. In this respect, it's just as well that changes only take place during downtimes 
Considering this, it's a bit annoying that the choice of constellation capital is not made public until level 4 is reached, as people are forced to guess how far you are from level 4 until you achieve constellation sovereignty (from which point there are 16 days left). I suppose the best you could do is to give a little bit more influence to groups of outposts in constellations whose sovereignty is held, where one of them has been selected as capital but no-one knows which.
As for outposts in systems with level 3 without constellation sovereignty, there's no way of telling whether or not any outpost in the constellation has been chosen as capital, but it is at least possible that one has been chosen, as opposed to in a level 2 or lower system. As such, I think that an outpost in such a level 3 system poses a greater threat/influence than an outpost in a level 2 or lower system, but less so than in a system whose constellation's sovereignty has been claimed.
In order of decreasing influence: Capital (level 4)Outpost in a level 3 system with constellation sovereigntyOutpost in a level 3 system without constellation sovereignty The last case is the hardest to reckon, because there are three conditions for constellation sovereignty, each required for 14 days: * Majority of the systems in the constellation to have at least Sovereignty 1 for the sovereign alliance * Ownership of three stations (Conquerable or Outpost) in the constellation for the sovereign alliance * One of the Outpost systems set as Capital (which requires Sovereignty 3)
If any one of these is broken, it resets the timer to 14 days. So perhaps one should look at the shortest time that any one of the three has been active for when working out the influence of an outpost in the third situation.
The remaining cases for lower levels of sovereignty are much simpler, thank goodness.
------ Spreadsheets: Top speed calculation - Halo Implant tanking |

Pociomundo
Gallente World Order The Imperial Order
|
Posted - 2007.06.18 10:42:00 -
[433]
Edited by: Pociomundo on 18/06/2007 10:42:24 This map is much more accurate representing even the smaller territorial claims, giving a better picture of all the areas, much preferred to the other one.
The style of the other map however does look more sci-fi or "masculine" as another poster said ;)
That would be preferrable to the current state of what seems to be dragged out swirly shapes :P That is my only gripe.
|

Paladin Vent
Aeria Gloris Inc United Legion
|
Posted - 2007.06.21 09:13:00 -
[434]
Map service is being updated for Revelations II support. There's a lot of issues because of changed sovereginty system. New maps will not be available for several days. -- EVE Influence Maps Project |

Patch86
Di-Tron Heavy Industries Atlas Alliance
|
Posted - 2007.06.21 10:59:00 -
[435]
Originally by: Paladin Vent Map service is being updated for Revelations II support. There's a lot of issues because of changed sovereginty system. New maps will not be available for several days.
How are you going to deal with the new 4 tier Sov? Are they all gonna have the same Influence power, or are 4's going to be worth more? --------
|

Titus Quintus
|
Posted - 2007.06.21 11:57:00 -
[436]
Edited by: Titus Quintus on 21/06/2007 11:56:02 I hope that higher sovereignity values won't be worth more, but the important question really is: How the heck are you going to visualize the different sov levels?
|

Kylegar
Caldari The Dark Horses
|
Posted - 2007.06.22 03:20:00 -
[437]
Originally by: Titus Quintus Edited by: Titus Quintus on 21/06/2007 11:56:02 I hope that higher sovereignity values won't be worth more, but the important question really is: How the heck are you going to visualize the different sov levels?
Bigger dots! 
Anyway, I know its a bug, but players are getting tagged for sovrenty in empire space on the June 21st map
|

Djerin
Obsidian Exploration Services
|
Posted - 2007.06.23 12:05:00 -
[438]
Just checked the newest map. I noticed it showing sov in some npc regions now. I wonder why. Especially the ones in Lonetrek and The Citadel are making me curious.
|

Bear grrr
|
Posted - 2007.06.23 16:03:00 -
[439]
how is it possible that some systems in the great wild lands have been claimed by player alliances???
these systems can not be claimed as they are owned by npc's!
|

Hell's Gate
|
Posted - 2007.06.24 04:28:00 -
[440]
Not sure if it is linked to this issue, but when you click the ingame sov map for one alliance you may see a few NPC systems as well. I found it strange that when I clicked on -A- the system of LGK lit up. Felt like the Sanshas finaly admitted defeat and gave the ststem to -A-. That system in Stain is more -A- owned than Impass.
|

Dogfighter
Gallente ORUS Corporate United Corporations of Eve
|
Posted - 2007.06.24 19:43:00 -
[441]
Maybe you should stop to make the engine more and more complicated. Constellation Sovereignty is here to simplify your life. Just set the influence according to the constellation sovereignty. If nobody owns a constellation, then use the territorial sovereignty to decide the influence. Be pragmatic, not tendentious, "KISS" as one would say. Dogfighter, UCE Diplomat. |

Phrixus Zephyr
D00M. Triumvirate.
|
Posted - 2007.06.24 20:36:00 -
[442]
Just wondering how people have got sov in NPC systems, when they clearly don't have sov in NPC systems.
Originally by: Benglada And whos going to tackle for them? Jesus?
|

Der Ewige
Cataclysm Enterprises Kraftwerk.
|
Posted - 2007.06.25 09:37:00 -
[443]
Originally by: Paladin Vent Map service is being updated for Revelations II support. There's a lot of issues because of changed sovereginty system. New maps will not be available for several days.
Any updates on the progress? ------- http://www.stillbruch.ch |

Colt2004
Caldari Space Research and Development Phoenix Allianz
|
Posted - 2007.06.27 05:11:00 -
[444]
Updates?
|

Morris Falter
The Collective Against ALL Authorities
|
Posted - 2007.06.27 05:26:00 -
[445]
An idea for visualising different sovereignty levels - flatten the map (as it is at the moment) but also do a 3d projection with bumps for higher levels of sovereignty.
Maybe someone could do a visualisation tool that lets you spin it round a bit.. but I guess that given the size of the map and the limited amount of people with higher levels of sovereignty, it shouldnt be too unclear, especially side-by side.
Its a great thing any way you look at it though.. ;)
|

Paladin Vent
Aeria Gloris Inc United Legion
|
Posted - 2007.06.27 09:23:00 -
[446]
Maps updated. Sorry for delay. You may look the previous ones that was not published in time. -- EVE Influence Maps Project |

Pagefault
Black Nova Corp Band of Brothers
|
Posted - 2007.06.27 09:32:00 -
[447]
You're service evolved to such an habit, that the sky is falling already after a few days ;) Thanks for the good work, PV.
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Kal'Kalagan
Aggressive Tendencies
|
Posted - 2007.06.27 09:48:00 -
[448]
The latest map shows Tanis Alliance holding space in what appears to be Jove space - is this accurate?
If so then who are Tanis and how the hell did they get there?
|

MailFan
Horizon.Inc Dark Matter Coalition
|
Posted - 2007.06.27 10:28:00 -
[449]
Might there be a way to make a small animation of all the maps? This way it would be possible to show what progress/loss has been made in the past weeks by all alliances. --
I'm in this mood because of scorn. I'm in a mood for total war
|

Splagada
Minmatar Tides of Silence Hydra Alliance
|
Posted - 2007.06.27 10:43:00 -
[450]
Originally by: Phrixus Zephyr Just wondering how people have got sov in NPC systems, when they clearly don't have sov in NPC systems.
same question, whats up in those systems? ------
|

Wu Xiang
Prospero Incorperated
|
Posted - 2007.06.27 10:56:00 -
[451]
Originally by: Splagada
Originally by: Phrixus Zephyr Just wondering how people have got sov in NPC systems, when they clearly don't have sov in NPC systems.
same question, whats up in those systems?
Im not sure really. I'll assume its pos. Saying that looking at Venal alot of the pos are missing.
|

Mayalla
Vendetta Underground Rule of Three
|
Posted - 2007.06.27 12:07:00 -
[452]
Originally by: Kal'Kalagan Edited by: Kal''Kalagan on 27/06/2007 09:55:30 The latest map shows Tanis Alliance holding space in what appears to be Jove space - is this accurate?
If so then who are Tanis and how the hell did they get there?
edited.....
Tanis is from CCP - they are obviously testing new sov. features up there. For a while there I was getting excited by the prospect of Jove space.
CCP? Is there a thread about that or did you just heard it from someone? If there is a thread, link please...
|

Der Ewige
Cataclysm Enterprises Kraftwerk.
|
Posted - 2007.06.27 17:08:00 -
[453]
CCP Tanis is a Dev. CCP Tanis is CEO of the Tanis Corp. The Tanis Corp is the executioner Corp of the Tanis Allianc.
Does that answer your question? ------- http://www.stillbruch.ch |

Patch86
Di-Tron Heavy Industries Atlas Alliance
|
Posted - 2007.06.28 09:54:00 -
[454]
Anyone else having difficulty opening today's map? It keeps prompting me for a password... --------
|

ghosttr
Amarr ARK-CORP FREGE Alliance
|
Posted - 2007.06.28 10:09:00 -
[455]
Originally by: Patch86 Anyone else having difficulty opening today's map? It keeps prompting me for a password...
Same here, but everything else on eve files is working fine 
Critical hits boost Amarr damage |

Bazan Kor
STK Scientific M. PIRE
|
Posted - 2007.06.28 10:24:00 -
[456]
Well its working now but wtf happened to the npc regions 
EVE Online, where the bugs are prettier. |

Disteeler
Moritso Technologies
|
Posted - 2007.06.28 10:39:00 -
[457]
Edited by: Disteeler on 28/06/2007 10:39:23 What the hell, why is the map showing npc space deployed poses? should I suppose those are switched off poses in not-claiming mode or something?
|

2CatsSlade
Ascendant Strategies Inc. The Volition Cult
|
Posted - 2007.06.28 10:46:00 -
[458]
Originally by: Disteeler Edited by: Disteeler on 28/06/2007 10:39:23 What the hell, why is the map showing npc space deployed poses? should I suppose those are switched off poses in not-claiming mode or something?
I'm guessing Paladin fixed the map to no longer display Sov claims in NPC regions, so all the NPC regions show a huge mass losing Sov now.
|

ArchenTheGreat
Caldari D00M. Triumvirate.
|
Posted - 2007.06.28 10:47:00 -
[459]
Originally by: Disteeler Edited by: Disteeler on 28/06/2007 10:39:23 What the hell, why is the map showing npc space deployed poses? should I suppose those are switched off poses in not-claiming mode or something?
I heard there is a bug which allows to claim sov. up to level 2 in NPC space. Not sure if it gives any bonuses or allow claiming stations.
|

Zebloude Ouaulf
Ecliptic Environment
|
Posted - 2007.06.28 11:22:00 -
[460]
Edited by: Zebloude Ouaulf on 28/06/2007 11:20:55 And there's a bug : the gain/loss sovereignty list seems not to be complete. It stops at the bottom of the map because there's no more room left, but obviously there are more gain/loss than only the one displayed.
Great map anyhow. :)
|

Patch86
Di-Tron Heavy Industries Atlas Alliance
|
Posted - 2007.06.28 12:22:00 -
[461]
Originally by: ArchenTheGreat
Originally by: Disteeler Edited by: Disteeler on 28/06/2007 10:39:23 What the hell, why is the map showing npc space deployed poses? should I suppose those are switched off poses in not-claiming mode or something?
I heard there is a bug which allows to claim sov. up to level 2 in NPC space. Not sure if it gives any bonuses or allow claiming stations.
OMG, I never even thought of that. If people can claim sovereignty, they can put up outpost eggs.
Might this bug lead us to the first player owned station in Empire space?  --------
|

Terranid Meester
Knights Hospitalier
|
Posted - 2007.06.28 13:43:00 -
[462]
Personally I think showing Empire and pirate owned space is a bit too much information (especially when it cannot all fit). The rest of 0.0 is all that really matters.
|

Ashareth
Caldari Disturbed Hoggs
|
Posted - 2007.06.29 03:09:00 -
[463]
You do realize that if the map dispalys NPC sov and pos in npc space since the latest revisions(post RevII) it's probably because the API from CCP show them?
Maybe Pal will clear them of the map or not(depends if it's a bug in the API or not), but for all that matters, who cares?:D
The map is great, Paladin Vent is doing a great job(should have been done by CCP a LOOOOOOOOOOOOOONNNNNNNNNNNGGG time ago instead of relaying on the community.. :(), and we must be patient.
Once again, a REALLY great job Pal.
Just to know, in the beginning some people where talking of an animated influence map, showing dynamicaly the evolutions of SoV. Is it still a project in the "ToDo List" or not? :=) ------------------------------------------------
"Heaven is for the Dead Hell is for the Living"
Harrisson Flowerchild AndromFde |

Paladin Vent
Aeria Gloris Inc United Legion
|
Posted - 2007.06.29 18:49:00 -
[464]
I have a quite busy time last days. Please wait a little, I'll give all explatations tomorrow. -- EVE Influence Maps Project |

Emmerlaine
Gallente Crab and Krawdad Enterprises
|
Posted - 2007.06.30 18:52:00 -
[465]
Originally by: Paladin Vent I have a quite busy time last days. Please wait a little, I'll give all explatations tomorrow.
You're our hero man, we can wait. Your work is amazing.
|

shivan
Rampage Eternal Ka-Tet
|
Posted - 2007.06.30 22:58:00 -
[466]
Is it possible to have Freges name moved on the map as you can't see their stations as it is.
thanx ------------------
RAM KB |

Raxxar
UA Industry Red Alliance
|
Posted - 2007.07.01 09:08:00 -
[467]
Is it possible to show systems with stations first in sov. changes list?
|

Mithfindel
Amarr Ordo Crucis Argenteus
|
Posted - 2007.07.02 18:39:00 -
[468]
Well, the outposts are highlighted with the blue background colour, so it is rather easy to see at a glance where outposts have changed ownership.
A take on the "show empires and pirates" discussion: Would it be possible just to add one more pass, colouring the related systems with the correct colour? This would not hide any information, since it can be assumed that players do not (really) hold sovereignty in NPC controlled systems. As NPC sovereignty doesn't change, showing the NPC sovereignty could be done with just an additional layer in the image, having colour only on the system dots and being otherwise transparent.
Besides of that, they perhaps need not to influence the, err, influence calculation - the NPCs won't patrol their area and hunt down their enemies.
|

Dyne Elapse
Minmatar Nomads Cult of War
|
Posted - 2007.07.02 23:07:00 -
[469]
First the reason for the post: I read in a chat from one of their members, that you're missing 2 Mostly Harmless outposts in the top right corner of the drone-regions, they're in MO-YDG and Q-VTWJ, and owned by the Sirius Cybernetics Corporation (in case you need to look em up ingame for confirmation)
Then my opinion (Yes, a CAOD "opinion", does it scare you too??) Love your map, nice for us on/off gamers to keep a tap on what's going on out there. The alternative to finding out what's going on in 0.0 is to rely on the CAOD forums, which in turn gives me headaches and makes me hallucinate small purple muppets dancing up and down my apartment walls.
This is my signature-space. I wonder if I should actually put something in here. It's not like I post on the forums alot nor do I actually care what people think of what I write in here.
|

Paladin Vent
Aeria Gloris Inc United Legion
|
Posted - 2007.07.04 22:13:00 -
[470]
Revelations II patch notes.
1. The sovereignty level multiplier added to systems. The levels are: 1.0, 1.2, 1.5, 2.0. For example, the "Protectorate" systems will emit 120% of influence. 2. The constellation sovereignty multiplier (1.5) added. 3. The influence spread limit through stargates was modified: The spread continues while the influence amount is greater than 10%
Let's look at "constellation capital" influence. The system wil get 100% * 6.0(outpost) * 2.0(lv.4 sov) * 1.5 (constellation sov) = 1800% better than regular POS. Spread will be 5 jumps with 4.3% at the spread border.
I'm planning to do something with NPC sov data when I'll become a little less busy.
P.S. I've lost data for 06-29. Does anyone have the xml file for that day? (It must be downloaded in the interval 06/29 13:00gmt - 06/30 12:00gmt) |

Zasmar
Minmatar Dkiller Delta Force Corp. Curse Alliance
|
Posted - 2007.07.04 22:40:00 -
[471]
Please put Curse back in Southern Coalition list as we are back in curse :-) 
|

sableye
principle of motion Interstellar Alcohol Conglomerate
|
Posted - 2007.07.05 00:59:00 -
[472]
just wanted to say thankyou for your maps paladin I have'nt used them very biased other maps since.
Join The Fight With Promo Today |

Nyfrayou
Eternal Rampage
|
Posted - 2007.07.05 01:16:00 -
[473]
The map does not show Freges stations. --------------- Un-jackable sig, mod sqaud immune. :P |

Nilithiel
|
Posted - 2007.07.11 05:02:00 -
[474]
update would be nice.. just bumping this with alt.
|

HydroSan
GoonFleet GoonSwarm
|
Posted - 2007.07.11 19:29:00 -
[475]
Edited by: HydroSan on 11/07/2007 19:28:38 Bumping in hope of update. Also, can you give a list of the software you used to produce/compile/run this?
|

Paladin Vent
Aeria Gloris Inc United Legion
|
Posted - 2007.07.12 19:17:00 -
[476]
Originally by: HydroSan Bumping in hope of update.
Updated.
The next update will be 07/20. I'm so tired of Russia, cold and bears. Going to rest in some hot sea country. -- EVE Influence Maps Project |

Jaikar Isillia
The Vinlanders Dark Matter Coalition
|
Posted - 2007.07.18 12:36:00 -
[477]
Originally by: Paladin Vent
Originally by: HydroSan Bumping in hope of update.
Updated.
The next update will be 07/20. I'm so tired of Russia, cold and bears. Going to rest in some hot sea country.
Ah man come down to Australia. It would be permanent summer for you.
Never seen snow in my life :)
|

Borg017
0utbreak
|
Posted - 2007.07.18 14:34:00 -
[478]
Originally by: Paladin Vent
The next update will be 07/20.
Wait, so no more daily updates?  -----------------------------------------------
|

Draygo Korvan
Merch Industrial We Are Nice Guys
|
Posted - 2007.07.18 15:25:00 -
[479]
I dont think thats the case, i'm pretty sure that the last week has been crazy for paladin.
|

Garek
COLSUP Tau Ceti Federation
|
Posted - 2007.07.20 08:58:00 -
[480]
Originally by: Borg017
Originally by: Paladin Vent
The next update will be 07/20.
Wait, so no more daily updates? 
I think he has the rights to go on vacation :p 
|

Patch86
Di-Tron Heavy Industries Atlas Alliance
|
Posted - 2007.07.20 12:09:00 -
[481]
Originally by: Paladin Vent
Originally by: HydroSan Bumping in hope of update.
Updated.
The next update will be 07/20. I'm so tired of Russia, cold and bears. Going to rest in some hot sea country.
Sooo.........Wheres the map we were promised? It's the 20th, you know  --------
|

Lizhia
Gallente Macabre Votum
|
Posted - 2007.07.20 14:02:00 -
[482]
Gief map or Ill scream! ^-^
|

Johnny ReeRee
The ReeRee Brigade
|
Posted - 2007.07.20 14:06:00 -
[483]
This is one of those resources that's better than the game feature. CCP should pay you for the code and do something like this themselves. There's a lot CCP should do that would be nice, aside from just fixing the game of course: universal killboards, better mapping, etc.
|

Yunii
Oser's Shipping and Manufacturing Inc. Endless Horizon
|
Posted - 2007.07.20 17:30:00 -
[484]
Maybe his flight is running late. The 20th isn't over yet.. well for a good portion of the planet yet.. ------------------------------------------- Originally by: CCP Arkanon I think this thread also illustrates perfectly that we neither censor nor do we try to silence our customers. |

Cybarite
Gallente Aristotle Enterprises Ethereal Dawn
|
Posted - 2007.07.20 20:13:00 -
[485]
yeah give him a break, he's still updating about 5 times as often as josh even when he leaves.
You may log out, but you can never leave
|

Aryth
GoonFleet GoonSwarm
|
Posted - 2007.07.20 23:25:00 -
[486]
It's updated.
|

KnifeyMcShanker
New Age Solutions New Age Solutions Amalgamated
|
Posted - 2007.07.21 06:35:00 -
[487]
Originally by: Aryth It's updated.
Nope.
|

Mithfindel
Amarr Ordo Crucis Argenteus
|
Posted - 2007.07.21 06:44:00 -
[488]
In the matter of fact, it is updated. Though there are still stations missing from it (e.g. CVA's new ones), but otherwise all fine.
|

KnifeyMcShanker
New Age Solutions New Age Solutions Amalgamated
|
Posted - 2007.07.21 07:50:00 -
[489]
Originally by: Mithfindel In the matter of fact, it is updated. Though there are still stations missing from it (e.g. CVA's new ones), but otherwise all fine.
Hrm, I keep refreshing it and it's still showing as the 12th to me... I'll try clearing my cache and checking again.
|

Lowanaera
Amarr Paladin Imperium Curatores Veritatis Alliance
|
Posted - 2007.07.21 14:01:00 -
[490]
Originally by: Mithfindel In the matter of fact, it is updated. Though there are still stations missing from it (e.g. CVA's new ones), but otherwise all fine.
Shhh, there are no outposts in Providence. 
|

Zerv
Wreckless Abandon Triumvirate.
|
Posted - 2007.07.22 06:30:00 -
[491]
great job Paladin, your map is by far the best.
|

Ashareth
Caldari Disturbed Hoggs
|
Posted - 2007.07.24 20:18:00 -
[492]
If i'm right the map has been updated to the state of the 2007/07/23(it's the date stamped on top of the current one). ;)
Too bad we can't have it on a more daily basis, but still a really great job Paladin. ;) ------------------------------------------------
"Heaven is for the Dead Hell is for the Living"
Harrisson Flowerchild AndromFde |

Aeon Black
Free Mercenaries Union FATAL Alliance
|
Posted - 2007.07.27 18:36:00 -
[493]
Best map I've seen so far. keep up the good work...
|

Patch86
Di-Tron Heavy Industries Atlas Alliance
|
Posted - 2007.07.27 22:50:00 -
[494]
So are these not daily any more? Shame. Still an awesome map though. --------
|

Aya
Shiva Morsus Mihi
|
Posted - 2007.07.28 16:12:00 -
[495]
Bump hoping for update 
|

Barbarellas Daughter
Lonely Barbarella
|
Posted - 2007.07.28 16:55:00 -
[496]
i bet he is working on a way to update the map automatically  again, great work! ____________________________________________
Originally by: Marduk Felzhen You have an amazing cleavage, except you have no arms :(
|

ForumPosterAlt
HERRO KITTY
|
Posted - 2007.07.28 21:57:00 -
[497]
could you link the exe to your first post plz, this map.java doesn't look like a map
Because posting on the forums is serious business. |

Aquidus Nefron
Caldari Department of Defence Hydra Alliance
|
Posted - 2007.07.29 05:42:00 -
[498]
Originally by: Aya Bump hoping for update 
bumped again
|

cal nereus
Bounty Hunter - Dark Legion Curse Alliance
|
Posted - 2007.07.29 07:42:00 -
[499]
Kind of impatient are we? The map was updated 5 days ago, even if the post itself hasn't been. ---
Grismar.net |

Cosy
Porandor
|
Posted - 2007.07.29 21:39:00 -
[500]
Originally by: Aquidus Nefron
Originally by: Aya Bump hoping for update 
bumped again
is updated but not under linked name
http://dl.eve-files.com/media/corp/UNL/070728.png
   use h.264 code for your video and like that help eve-files
|

Garek
COLSUP Tau Ceti Federation
|
Posted - 2007.08.03 09:12:00 -
[501]
another update incoming one of these days?
:) If you are on holidays I'm sorry :p
|

Kyozoku
Mutiny.
|
Posted - 2007.08.03 10:08:00 -
[502]
Originally by: Cosy
Originally by: Aquidus Nefron
Originally by: Aya Bump hoping for update 
bumped again
is updated but not under linked name
http://dl.eve-files.com/media/corp/UNL/070728.png
  
Aww look at little d-l down there. So cute.
|

Dyne Elapse
Minmatar Nomads Cult of War
|
Posted - 2007.08.03 10:20:00 -
[503]
As always, nice map, lotsa <3 for it 
I've noticed something though, might be me, but do you have to manually add the entities to the map somehow so their sov shows?? Not that I mind some alliances not showing, the ppl with 2 or 3 systems don't have a universal effect or influence, and would probably be overritten by the neighbors, but I think it's been 10 days since Stain Empire took over the north Esoteria station (as it shows on the ingame sov-map) and last I checked an alliance named Blade. was in control of the lower esoteria station.
This is my signature-space. I wonder if I should actually put something in here. It's not like I post on the forums alot nor do I actually care what people think of what I write in here.
|

Malibu Stacey
Gallente Umbra Congregatio Interstellar Alcohol Conglomerate
|
Posted - 2007.08.03 12:23:00 -
[504]
Originally by: Dyne Elapse As always, nice map, lotsa <3 for it 
I've noticed something though, might be me, but do you have to manually add the entities to the map somehow so their sov shows?? Not that I mind some alliances not showing, the ppl with 2 or 3 systems don't have a universal effect or influence, and would probably be overritten by the neighbors, but I think it's been 10 days since Stain Empire took over the north Esoteria station (as it shows on the ingame sov-map) and last I checked an alliance named Blade. was in control of the lower esoteria station.
The map hasn't been updated since last Sunday (29th of July) if you look in the top left corner above the sov changes table. --- Nobody expects the Spanish Inquisition!
|

Colt2004
Caldari Space Research and Development Phoenix Allianz
|
Posted - 2007.08.04 06:56:00 -
[505]
Bump
|

HydroSan
GoonFleet GoonSwarm
|
Posted - 2007.08.04 19:06:00 -
[506]
Bump. This really needs an update.
|

Ilmonstre
D00M. Triumvirate.
|
Posted - 2007.08.04 19:26:00 -
[507]
Originally by: HydroSan Bump. This really needs an update.
you should say please at the end
|

Veng3ance
Illicit Technologies
|
Posted - 2007.08.04 19:39:00 -
[508]
Please update your map Paladin Vent, its kick ass! 
|

cal nereus
Bounty Hunter - Dark Legion Curse Alliance
|
Posted - 2007.08.04 19:56:00 -
[509]
lots of people absolutely love this map. ---
Grismar.net |

Aleatory
Technology Acquisition Collective
|
Posted - 2007.08.04 20:12:00 -
[510]
Yeah keep it up, unbiased maps are win! 
|

Hohne
Antares Fleet Yards SMASH Alliance
|
Posted - 2007.08.05 06:34:00 -
[511]
:\ Best map out there, got me hooked with daily updates and now it's been a week the withdrawals are shocking... Is it possible now that the sov data is done via API that someone else could help with updating this ?
|

NereSky
Gallente Domination. KIA Alliance
|
Posted - 2007.08.05 07:20:00 -
[512]
Originally by: cal nereus lots of people absolutely love this map.
signed , its now become a necessity no other map can compare, its accurate , professional and more important unbiased - keep it up :)
|

Victor Forge
Amarr
|
Posted - 2007.08.05 08:23:00 -
[513]
It is worthless if it isn¦t getting updated. :/
Can¦t get a grip of the politic situation by looking on map. Like Triumvirate is friend to YouWhat and YouWhat is allied to BoB and they are fighting Northern Coalition.
In short I would like to see where the frontlines of the battles are. And this map fails doing that.
|

Nemiron
Amarr Katsu Corporation
|
Posted - 2007.08.05 11:02:00 -
[514]
Originally by: Victor Forge It is worthless if it isn¦t getting updated. :/
Can¦t get a grip of the politic situation by looking on map. Like Triumvirate is friend to YouWhat and YouWhat is allied to BoB and they are fighting Northern Coalition.
In short I would like to see where the frontlines of the battles are. And this map fails doing that.
The map can't fail at something it is not meant to provide.
From the OP:
Quote: Please read this before post a reply: 1. This is not a war map. It'll not display any conflicts or ship loss. 2. This is not an exact political map. Some systems and even outposts claimed by one alliance may appear on the territory of the other alliance, which is dominating here by influence.
There are other maps which do show warzones.
|

Tayler Derden
Solar Dragons Red Alliance
|
Posted - 2007.08.05 11:16:00 -
[515]
this map dont have competitors awesome job
|

Lasakywa
Aeden Tau Ceti Federation
|
Posted - 2007.08.05 13:15:00 -
[516]
Edited by: Lasakywa on 05/08/2007 13:16:09 Nice job, thank you ;)
Any update ?
|

Imperius Blackheart
Caldari Trinity Nova KIA Alliance
|
Posted - 2007.08.05 21:12:00 -
[517]
I have no idea about java at all, but the source code is in the OP couldn't someone else run updates until Paladin gets back?
I'm looking to try to work out how now because I would like to have a look as well.
I hope everythings ok with Paladin.
|

Shpuntik
Minmatar Mining Bytes Inc. Mass Destruction.
|
Posted - 2007.08.05 21:24:00 -
[518]
would be good to get an update as been alot of changes in north with sparta disbanding, Tri gaining ground, storm leaving and Fallen taking over stations. Also probs alot happening in the south as usual.
|

Imperius Blackheart
Caldari Trinity Nova KIA Alliance
|
Posted - 2007.08.05 21:30:00 -
[519]
I'm just installing the JDK and will see how hard it is to get an update if its not too much hassle I will run daily ones until Paladin is back.
|

Obsidian Hawk
FREGE Alliance
|
Posted - 2007.08.05 22:10:00 -
[520]
I like these maps and they are very well done. I wish this thread was stickied so I didn't have to go searching for it.
|

Imperius Blackheart
Caldari Trinity Nova KIA Alliance
|
Posted - 2007.08.05 23:17:00 -
[521]
Won't compile because I don't have "package com.mysql.jdbc", i'll hae another look tomorrow.
|

Sothis Antares
PBA Corporation The Volition Cult
|
Posted - 2007.08.06 06:59:00 -
[522]
Edited by: Sothis Antares on 06/08/2007 06:59:53 well the source refers to the following database source: "//localhost/eve"
actually i just wonder from where the data is obtained originally. would be cool if someone can help with that, since it's pretty useful for other applications.
thx in advance
edit: yer, my english sux =P
|

Patch86
Di-Tron Heavy Industries Atlas Alliance
|
Posted - 2007.08.06 10:34:00 -
[523]
Originally by: Sothis Antares Edited by: Sothis Antares on 06/08/2007 06:59:53 well the source refers to the following database source: "//localhost/eve"
actually i just wonder from where the data is obtained originally. would be cool if someone can help with that, since it's pretty useful for other applications.
thx in advance
edit: yer, my english sux =P
You'd think the new API project would provide that information, although I don't know whether thats where Paladin gets his (this pre-dating the API project).
Other people (like Serenity Steele) use the same information in their own projects, so it must be easily obtainable. --------
|

Sothis Antares
PBA Corporation The Volition Cult
|
Posted - 2007.08.06 11:10:00 -
[524]
Originally by: Patch86
Originally by: Sothis Antares Edited by: Sothis Antares on 06/08/2007 06:59:53 well the source refers to the following database source: "//localhost/eve"
actually i just wonder from where the data is obtained originally. would be cool if someone can help with that, since it's pretty useful for other applications.
thx in advance
edit: yer, my english sux =P
You'd think the new API project would provide that information, although I don't know whether thats where Paladin gets his (this pre-dating the API project).
Other people (like Serenity Steele) use the same information in their own projects, so it must be easily obtainable.
mmhhh, new api? i must check that again. to my knowledge it provides mainly character based data, such as skills and transactions. thanks anyways.
|

Imperius Blackheart
Caldari Trinity Nova KIA Alliance
|
Posted - 2007.08.06 12:07:00 -
[525]
I've been looking for it as well, I believe that CCP offer a data dump which can be accessed with all the sov information and stuff in it... Without that database I won't be able to run the source code in order to generate a map while we are waiting for Paladin to return.
If anyone knows where I can find it, and if its in MySQL that would be great.
|

Sothis Antares
PBA Corporation The Volition Cult
|
Posted - 2007.08.06 12:15:00 -
[526]
signed
|

breadcat
|
Posted - 2007.08.06 12:27:00 -
[527]
nobody knows, how he gets the sov data. 
|

Shaikar
Amarr PIE Inc.
|
Posted - 2007.08.06 12:37:00 -
[528]
Originally by: Obsidian Hawk I like these maps and they are very well done. I wish this thread was stickied so I didn't have to go searching for it.
Have a look at the second post in the EVE Territorial Maps sticky. :)
|

cal nereus
Bounty Hunter - Dark Legion Curse Alliance
|
Posted - 2007.08.06 15:29:00 -
[529]
Updated to August 03! \o/ ---
Grismar.net |

Kazuo Ishiguro
House of Marbles Zzz
|
Posted - 2007.08.06 16:09:00 -
[530]
A full set of sovereignty data is available via the API from this page: http://myeve.eve-online.com/api/doc/data-map.asp ------ Spreadsheets: Top speed calculation - Halo Implant tanking |

Veng3ance
Illicit Technologies
|
Posted - 2007.08.06 16:13:00 -
[531]
Originally by: cal nereus Updated to August 03! \o/
Woot! I was scared it wasn't going to be updated again.
Keep up the good work!
|

Sothis Antares
PBA Corporation The Volition Cult
|
Posted - 2007.08.06 17:42:00 -
[532]
Originally by: Kazuo Ishiguro A full set of sovereignty data is available via the API from this page: http://myeve.eve-online.com/api/doc/data-map.asp
w0ot. thx mate :D
|

Kayscha
|
Posted - 2007.08.06 21:48:00 -
[533]
Edited by: Kayscha on 06/08/2007 21:54:45 Love the map, great work - it's my daily dose of (e)sports/war news, and I go into withdrawal whenever Pali takes a couple days off. Thanks, mate! :)
I miss the monthly archives to download, though, since I cannot seem to directly dl the png files (I can only display, then right-click and save as an oversized .bmp, but I want it as .png, and I hate having to convert it manually). Could you bring those back, since I assume this'd only take a couple minutes of your esteemed time to do :)
Edit: Oops, I know this is theoretically CAOD, but Pali's map is an unofficial game feature, so please don't kill my corp-less yet relevant and supportive post, ok? 
|

Spec 593357629
Gallente Resistance is Futile
|
Posted - 2007.08.07 14:18:00 -
[534]
Perfect,
Don't listen to all of them.
Ohh Could you meby find a way to make it grab a beer outa the Fridge for me ?
|

Ammath
Amarr Ardent Adversary Anvil.
|
Posted - 2007.08.07 23:33:00 -
[535]
Any more recent update? Or how the hell do I generate my own? Is the full source etc available somewhere? I'll do it FFS.
|

Patch86
Di-Tron Heavy Industries Atlas Alliance
|
Posted - 2007.08.08 00:46:00 -
[536]
Originally by: Paladin Vent
Here is the source code of the map (Java + MySQL). Source is under BSD license.
From the OP.
The data needed should be available from the EVE API. --------
|

Nlewis
GoonFleet GoonSwarm
|
Posted - 2007.08.08 14:23:00 -
[537]
Edited by: Nlewis on 08/08/2007 14:23:54 automated isn't automated? I wish there was a real time Sov map or even just guaranteed daily updates.
|

rgreat
Gallente OEG Red Alliance
|
Posted - 2007.08.09 09:10:00 -
[538]
Originally by: Nlewis Edited by: Nlewis on 08/08/2007 14:23:54 automated isn't automated? I wish there was a real time Sov map or even just guaranteed daily updates.
+1
CCP? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |

Kasak Black
The Collective Against ALL Authorities
|
Posted - 2007.08.09 10:34:00 -
[539]
Could we get daily updates please? Or prehaps someone could figure out how to do it themselves, I think I might go into a seizure without daily updates.
|

Dyne Elapse
Minmatar Nomads Cult of War
|
Posted - 2007.08.09 18:55:00 -
[540]
Originally by: Malibu Stacey
Originally by: Dyne Elapse As always, nice map, lotsa <3 for it 
I've noticed something though, might be me, but do you have to manually add the entities to the map somehow so their sov shows?? Not that I mind some alliances not showing, the ppl with 2 or 3 systems don't have a universal effect or influence, and would probably be overritten by the neighbors, but I think it's been 10 days since Stain Empire took over the north Esoteria station (as it shows on the ingame sov-map) and last I checked an alliance named Blade. was in control of the lower esoteria station.
The map hasn't been updated since last Sunday (29th of July) if you look in the top left corner above the sov changes table.
(And the 5 day old sov-data doesn't cover the sov that's been there for 10 days--->What I was asking) Didn't/Don't wanna start a discussion about it, since that wouldn't help anything, but I'm still wondering about how several entities, present on the ingame sov-map, dont hold any sov on the sov-map. (I'm pretty sure alliances aren't taking their POSs offline just at the times the sov-map is made). Still referring to Stain Empire and also VENOM Alliance, who'm have held Sov in systems in omist for some time now.
I know it will sound like a complaint no matter how I put it, but it isn't, the map is great, I need an IV-drop if there's no new map up every week (maybe I shouldn't give out motives), but first and foremost I'd like for the original perfection-nonbias-alwaysinformative status of the map to remain. If anything, I'm a map-fan(-atic).
This is my signature-space. I wonder if I should actually put something in here. It's not like I post on the forums alot nor do I actually care what people think of what I write in here.
|

Verite Rendition
Caldari AUS Corporation CORE.
|
Posted - 2007.08.10 05:56:00 -
[541]
Good news everyone!
Through a miracle of devil science, ugly hackery, Paladin's code, and selling Kieron's soul to Chribba, I've managed to crank out something that kind of looks like the influence map. I've had to take some liberties here since Paladin's code calls for things I don't have, not to mention this is the early (March) code that doesn't contain some of his changes, but it gets the job done for now. Notable absences are station influence and NPC influence because I don't have the tables for those two items yet; I'll try to get them in at some point if Paladin doesn't return.
(Not quite as good) influence map ---- AUS Corp Lead Megalomanic |

TJ17
Gallente Coreli Corporation Corelum Syndicate
|
Posted - 2007.08.10 06:29:00 -
[542]
Originally by: Verite Rendition Good news everyone!
Through a miracle of devil science, ugly hackery, Paladin's code, and selling Kieron's soul to Chribba, I've managed to crank out something that kind of looks like the influence map. I've had to take some liberties here since Paladin's code calls for things I don't have, not to mention this is the early (March) code that doesn't contain some of his changes, but it gets the job done for now. Notable absences are station influence and NPC influence because I don't have the tables for those two items yet; I'll try to get them in at some point if Paladin doesn't return.
(Not quite as good) influence map
good map m8 finally to see a nice update since paladin has been afk its still a little buggy and that but do u plan on trying to get it to show stations and junk like paladins
|

Verite Rendition
Caldari AUS Corporation CORE.
|
Posted - 2007.08.10 06:51:00 -
[543]
Originally by: TJ17
Originally by: Verite Rendition Good news everyone!
Through a miracle of devil science, ugly hackery, Paladin's code, and selling Kieron's soul to Chribba, I've managed to crank out something that kind of looks like the influence map. I've had to take some liberties here since Paladin's code calls for things I don't have, not to mention this is the early (March) code that doesn't contain some of his changes, but it gets the job done for now. Notable absences are station influence and NPC influence because I don't have the tables for those two items yet; I'll try to get them in at some point if Paladin doesn't return.
(Not quite as good) influence map
good map m8 finally to see a nice update since paladin has been afk its still a little buggy and that but do u plan on trying to get it to show stations and junk like paladins
I'm certainly going to try. I'm not going to lie and say I understand even what a fraction of this code does; my goals right now are just to try to take care of the missing influence factors and the log, I'd really like the fix/improve the colors too(which this is a personal plea, if anyone knows what's going on in his code with colors please let me know). ---- AUS Corp Lead Megalomanic |

Ather Ialeas
Amarr Space Perverts and Forum Warriors United Cult of War
|
Posted - 2007.08.10 09:05:00 -
[544]
Originally by: Verite Rendition
Originally by: TJ17
Originally by: Verite Rendition Good news everyone!
Through a miracle of devil science, ugly hackery, Paladin's code, and selling Kieron's soul to Chribba, I've managed to crank out something that kind of looks like the influence map. I've had to take some liberties here since Paladin's code calls for things I don't have, not to mention this is the early (March) code that doesn't contain some of his changes, but it gets the job done for now. Notable absences are station influence and NPC influence because I don't have the tables for those two items yet; I'll try to get them in at some point if Paladin doesn't return.
(Not quite as good) influence map
good map m8 finally to see a nice update since paladin has been afk its still a little buggy and that but do u plan on trying to get it to show stations and junk like paladins
I'm certainly going to try. I'm not going to lie and say I understand even what a fraction of this code does; my goals right now are just to try to take care of the missing influence factors and the log, I'd really like the fix/improve the colors too(which this is a personal plea, if anyone knows what's going on in his code with colors please let me know).
When you figure out the colors, I hope you also can solve one problem Paladin has, that's displaying different levels of sovereignity. There's been a few suggestions in this thread already how to do it, here's mine:
Photshopped example picture My suggestion is that Sov.1 is shown as sovereignity blobs are shown now. Sov.2 is sort of "transitional" blob with its stripes, the logic comes from the fact that it's 50% center to edge -gradient and 50% solid and as you can see, Sov.3 is solid color. Sov.4 would be the same as Sov.1 but inverted to emphasis the fact that it has gone full cycle from one end to another of sovereignity. [ insert fancy sig here ] |

Verite Rendition
Caldari AUS Corporation CORE.
|
Posted - 2007.08.10 09:23:00 -
[545]
Edited by: Verite Rendition on 10/08/2007 09:27:43 Map updated, now with 10% less crappiness. NPC and station influence is now taking effect*, and the work is in there for the change log. We'll find out tomorrow if that feature actually works.
Ather: That's going to be a long way off. The coloring code in here is really complex, I'm not sure I could ever do more than fixing the current color intensity problems.
* For anyone curious how it's done, the NPC system database can be built from the API calls for system soverignty. For the stations, I'm using the data from EVE Strategic Maps (you're a life saver, Serenity) * Also, kudos to Mirida for her multithreading code, that made things a lot faster on my end
Edit: Yes, I know about the chart alignment, that'll be fixed in tomorrow's run ---- AUS Corp Lead Megalomanic |

Ather Ialeas
Amarr Space Perverts and Forum Warriors United Cult of War
|
Posted - 2007.08.10 09:52:00 -
[546]
Originally by: Verite Rendition Ather: That's going to be a long way off. The coloring code in here is really complex, I'm not sure I could ever do more than fixing the current color intensity problems.
Have you touched the code at all or is it the same as provided? I'm thinking I could maybe even do something to it myself...the only thing I dislike in this automated map is the fact that those blobs grow over time. Imo it just doesn't make any sense. [ insert fancy sig here ] |

Borg017
0utbreak
|
Posted - 2007.08.10 13:15:00 -
[547]
Originally by: Verite Rendition Good news everyone!
Through a miracle of devil science, ugly hackery, Paladin's code, and selling Kieron's soul to Chribba, I've managed to crank out something that kind of looks like the influence map. I've had to take some liberties here since Paladin's code calls for things I don't have, not to mention this is the early (March) code that doesn't contain some of his changes, but it gets the job done for now. Notable absences are station influence and NPC influence because I don't have the tables for those two items yet; I'll try to get them in at some point if Paladin doesn't return.
(Not quite as good) influence map
Heyyy not bad at all. Thanks a lot for the update. -----------------------------------------------
|

Nlewis
GoonFleet GoonSwarm
|
Posted - 2007.08.10 13:22:00 -
[548]
Thanks for that update man. I wish some of these people would be consistent with making maps. First part of work every day I like to check the map to see whos doing what 
|

Tacnafarias
Solstice Systems Development Concourse
|
Posted - 2007.08.10 13:36:00 -
[549]
Give someone something for free and for long enough and he'll begin to think he's entitled to it.
|

Nlewis
GoonFleet GoonSwarm
|
Posted - 2007.08.10 13:53:00 -
[550]
Edited by: Nlewis on 10/08/2007 13:53:05
Originally by: Tacnafarias Give someone something for free and for long enough and he'll begin to think he's entitled to it.
Well once you (map maker) have been doing it for so long and then all of a sudden it stops and the map maker hasn't said anything? I would have no problem with a lack in maps if the person said "hey I don't have time to do this", I would be fine with it
|

Anton March
Mortis Angelus
|
Posted - 2007.08.10 13:57:00 -
[551]
Thanks to Vernite for the update, and thanks to Paladin for providing the source so that others can keep this going.
|

Amerame
Section XIII
|
Posted - 2007.08.10 14:35:00 -
[552]
Originally by: Verite Rendition Edited by: Verite Rendition on 10/08/2007 09:27:43 Map updated, now with 10% less crappiness. NPC and station influence is now taking effect*, and the work is in there for the change log. We'll find out tomorrow if that feature actually works.
Ather: That's going to be a long way off. The coloring code in here is really complex, I'm not sure I could ever do more than fixing the current color intensity problems.
* For anyone curious how it's done, the NPC system database can be built from the API calls for system soverignty. For the stations, I'm using the data from EVE Strategic Maps (you're a life saver, Serenity) * Also, kudos to Mirida for her multithreading code, that made things a lot faster on my end
Edit: Yes, I know about the chart alignment, that'll be fixed in tomorrow's run
Nice update, just seems to be a little problem with alliances that do not have a territory with a convex hull.
|

Slayton Ford
Uninvited Guests
|
Posted - 2007.08.10 17:13:00 -
[553]
Vert, any chance on maintaining a history on the file server? I for one keep a copy of each map and sometimes miss a few days. --------------- This sig has been censored in fear of recieving the ban hammer... |

cal nereus
Bounty Hunter - Dark Legion Curse Alliance
|
Posted - 2007.08.10 17:15:00 -
[554]
Alliance names seem to end up in the middle of their space, but for those alliances with separate spheres of influence, that results in alliance names ending up in space that isn't there's. IE: Tau Ceti Federation name is in United Legion space (between the two TCF spheres. ---
Grismar.net |

Patch86
Di-Tron Heavy Industries Atlas Alliance
|
Posted - 2007.08.10 17:44:00 -
[555]
Excellent work Verite, I hope you can continue to decipher his code!
Glad that someone is keeping the map warm until Paladin gets back 
Might I suggest you post in the Maps sticky a the top (if you haven't already) and request your map be added? Most people probably don't look in this thread for their updates anymore. --------
|

IoniX
Caldari Deep Core Mining Inc.
|
Posted - 2007.08.10 17:48:00 -
[556]
Originally by: Patch86
Might I suggest you post in the Maps sticky a the top (if you haven't already) and request your map be added? Most people probably don't look in this thread for their updates anymore.
Not necessary since Paladin will be coming back.
Btw, when does he get back anyway
|

Patch86
Di-Tron Heavy Industries Atlas Alliance
|
Posted - 2007.08.10 17:55:00 -
[557]
Originally by: IoniX
Originally by: Patch86
Might I suggest you post in the Maps sticky a the top (if you haven't already) and request your map be added? Most people probably don't look in this thread for their updates anymore.
Not necessary since Paladin will be coming back.
Btw, when does he get back anyway
We hope he's coming back. He said he was going away for a week's vacation 3 weeks ago. --------
|

Verite Rendition
Caldari AUS Corporation CORE.
|
Posted - 2007.08.10 18:43:00 -
[558]
Newest map
20070809
Change log is working. ---- AUS Corp Lead Megalomanic |

Verite Rendition
Caldari AUS Corporation CORE.
|
Posted - 2007.08.10 19:22:00 -
[559]
I'm messing with the alliance colors a bit since I don't like how my database generated some of the default colors. Does this look acceptable to everyone? ---- AUS Corp Lead Megalomanic |

Verite Rendition
Caldari AUS Corporation CORE.
|
Posted - 2007.08.10 19:23:00 -
[560]
Originally by: cal nereus Alliance names seem to end up in the middle of their space, but for those alliances with separate spheres of influence, that results in alliance names ending up in space that isn't there's. IE: Tau Ceti Federation name is in United Legion space (between the two TCF spheres.
Ya, that's one of the more annoying bugs in the code. I'll try to do something about it later this weekend, I'm not sure if I can fix it though. ---- AUS Corp Lead Megalomanic |

Patch86
Di-Tron Heavy Industries Atlas Alliance
|
Posted - 2007.08.10 19:49:00 -
[561]
Edited by: Patch86 on 10/08/2007 19:50:18 Your new colours look good, although theres still a little bit of confusion at the south / south east. TCF, Rise, and Digital Renegades all have very similar colours and are neighbouring, and similarly with United Legion and IAC. EDIT: Ethereal Dawn and Invictus. too.
I'd make that name label bug your priority. Some bits of the map are impossible to read if you don't already know who's there (like MC's northern holdings are completely unlabelled, since their label is lounging around in FIX's space). --------
|

Colt2004
Caldari Space Research and Development Phoenix Allianz
|
Posted - 2007.08.11 07:02:00 -
[562]
good work.
Please change the colours of youwhat, fallen souls and m.pire too.
regards
|

Slayton Ford
Uninvited Guests
|
Posted - 2007.08.11 07:38:00 -
[563]
How much control do you have over the colors? --------------- This sig has been censored in fear of recieving the ban hammer... |

Verite Rendition
Caldari AUS Corporation CORE.
|
Posted - 2007.08.11 09:32:00 -
[564]
Originally by: Slayton Ford How much control do you have over the colors?
More or less complete. The code sometimes rewrites colors, I think when they're not intense enough, or when two colors are too close. ---- AUS Corp Lead Megalomanic |

Patch86
Di-Tron Heavy Industries Atlas Alliance
|
Posted - 2007.08.11 11:55:00 -
[565]
Any chance of another day's update? I'm enjoying the regained sense of knowing what's going on  --------
|

Kasak Black
The Collective Against ALL Authorities
|
Posted - 2007.08.11 12:03:00 -
[566]
Edited by: Kasak Black on 11/08/2007 12:03:49
Well done Verite Rendition for stepping up to the mark and taking the time and effort to ensure this map which IMO is the best map period, continues in Paladin Vent's absence! 
|

Xrensa
GoonFleet GoonSwarm
|
Posted - 2007.08.11 17:59:00 -
[567]
It's good to see SP is no longer being contested by ss cloaking hauler gankers who haven't owned or even shot at a station in half a year 
|

Zell
Caldari Caldari Provisions
|
Posted - 2007.08.11 18:03:00 -
[568]
Goonswarm needs more yellow...
A coward dies a thousand times, the brave die just once.. |

Rhaegor Stormborn
|
Posted - 2007.08.11 18:14:00 -
[569]
I don't like the new colors. 
|

Verite Rendition
Caldari AUS Corporation CORE.
|
Posted - 2007.08.11 19:21:00 -
[570]
Edited by: Verite Rendition on 11/08/2007 19:24:17 Edited by: Verite Rendition on 11/08/2007 19:23:12 Updated
Originally by: Patch86 Any chance of another day's update? I'm enjoying the regained sense of knowing what's going on 
I'm on US Pacific time, this will be about the time updates go up as long as I'm doing it or until I come up with a good way to completely automate it.
Originally by: Rhaegor Stormborn I don't like the new colors. 
Any suggestions? The only reason I'm messing with colors so much is because it's extremely easy to change and I really don't like the initial colors. ---- AUS Corp Lead Megalomanic |

Oreh Anavrin
coracao ardente Triumvirate.
|
Posted - 2007.08.11 20:06:00 -
[571]
Edited by: Oreh Anavrin on 11/08/2007 20:07:20
Originally by: Verite Rendition Edited by: Verite Rendition on 11/08/2007 19:24:17 Edited by: Verite Rendition on 11/08/2007 19:23:12 Updated
Originally by: Patch86 Any chance of another day's update? I'm enjoying the regained sense of knowing what's going on 
I'm on US Pacific time, this will be about the time updates go up as long as I'm doing it or until I come up with a good way to completely automate it.
Originally by: Rhaegor Stormborn I don't like the new colors. 
Any suggestions? The only reason I'm messing with colors so much is because it's extremely easy to change and I really don't like the initial colors.
I actually really like the colors, they make everything stand out much better and space is more defined. The only thing I am seeing is that some entities (like TCF, Mercenary Coalition and UNL) names are in the middle of space they dont even control because they have two different "blocks" of space so maybe just put the name over both blocks of space so its a bit clearer. _________________________________ Sig Removed - Contact us at [email protected] with a link to your sig for more details. -Targoviste |

Verite Rendition
Caldari AUS Corporation CORE.
|
Posted - 2007.08.11 20:32:00 -
[572]
Originally by: Oreh Anavrin Edited by: Oreh Anavrin on 11/08/2007 20:07:20
Originally by: Verite Rendition Edited by: Verite Rendition on 11/08/2007 19:24:17 Edited by: Verite Rendition on 11/08/2007 19:23:12 Updated
Originally by: Patch86 Any chance of another day's update? I'm enjoying the regained sense of knowing what's going on 
I'm on US Pacific time, this will be about the time updates go up as long as I'm doing it or until I come up with a good way to completely automate it.
Originally by: Rhaegor Stormborn I don't like the new colors. 
Any suggestions? The only reason I'm messing with colors so much is because it's extremely easy to change and I really don't like the initial colors.
I actually really like the colors, they make everything stand out much better and space is more defined. The only thing I am seeing is that some entities (like TCF, Mercenary Coalition and UNL) names are in the middle of space they dont even control because they have two different "blocks" of space so maybe just put the name over both blocks of space so its a bit clearer.
I know about that one and I'd really like to fix it, but the solution (basically creating two+ entries for an alliance if they have separate blobs) is not something I've been able to pull off yet. If there are any Java coders out there I could really use an extra set of eyes. ---- AUS Corp Lead Megalomanic |

Righteous Fury
Slacker Industries Exuro Mortis
|
Posted - 2007.08.11 20:58:00 -
[573]
Looks very good so far. I would recommend brightening up some of the colors if possible.
An example I would point out is my own alliance, Exuro Mortis, in Fountain. In Paladin's map, the influence coloring is much brighter and easier to distinguish, whereas yous fades to black and has a dark tint.
Other than that, superb work. Keep it up.
|

Verite Rendition
Caldari AUS Corporation CORE.
|
Posted - 2007.08.11 22:27:00 -
[574]
A new and hopefully last colortest. I've redone several alliances colors to make them stand out more and not clash with their neighbors, and I've increased the intensity of the border line a bit so that boarders are easier to see. This also implements support for multiple sovereignty levels backported from Paladin's notes, so systems with higher sov levels now emit a greater level of influence. (note: NPC influence was turned off for this render).
Tomorrow I'll see what I can do about the name text. ---- AUS Corp Lead Megalomanic |

cal nereus
Bounty Hunter - Dark Legion Curse Alliance
|
Posted - 2007.08.12 06:01:00 -
[575]
Very nice Verite. Thanks for putting the effort in. I think the colors in this latest color-test are just right. One can pretty much tell apart all the alliances bordering each other, and most importantly: Goonswarm is yellow. ---
Grismar.net |

Slayton Ford
Uninvited Guests
|
Posted - 2007.08.12 06:16:00 -
[576]
New colortest looks good. The only change would be the color used on Frege. That color pink is just hard to read in general. Can you give them blue similar to Bob? --------------- This sig has been censored in fear of recieving the ban hammer... |

Mr Broker
Station Gremlings
|
Posted - 2007.08.12 06:33:00 -
[577]
TCF needs to be light blue or white
|

Kwedaras
|
Posted - 2007.08.12 08:15:00 -
[578]
Edited by: Kwedaras on 12/08/2007 08:15:15 the only thing i am missing is marked stations where sov has changed, but so far its looking better and better 
|

Data Fox
White-Noise Corelum Syndicate
|
Posted - 2007.08.12 09:57:00 -
[579]
Edited by: Data Fox on 12/08/2007 09:59:48
Originally by: Verite Rendition Edited by: Verite Rendition on 11/08/2007 23:12:04 Edit: I'm just going to throw this out here. I'm probably not going to be able to correct the name text problem. If someone can, I'll offer enough ISK to buy a 30day GTC. You'll want to take a look at the draw section(L371) and the section that calculates influence(L252)
You probably already noticed this but it seems that the problem with the name text location is that instead of generating new names for space that isn't continuous it will just place the name in the center of all that alliances space. You can use mercenary coalitions name location as an example. They have space way up in branch/tenel so their name is being dragged upward.
EDIT: I just read up and saw you already knew this...sorry!
|

Lasakywa
Aeden Tau Ceti Federation
|
Posted - 2007.08.12 10:32:00 -
[580]
Originally by: Mr Broker TCF needs to be light blue or white
Orange is not bad ;) like in paladin map 
|

Patch86
Di-Tron Heavy Industries Atlas Alliance
|
Posted - 2007.08.12 12:23:00 -
[581]
Thanks again Verite: you really are doing us all a massive service! Still wish Paladin would come back though; you guys could, like, totally team up 
Anyhow, another feature thats on Paladin's map that I find very handy is that it circles all the Sov changes on the days update with a small white circle. Would that be difficult to implement? --------
|

Mang0o
Caldari horizons GoonSwarm
|
Posted - 2007.08.12 15:07:00 -
[582]
i think its too hard too see on that map.. but i might just be half blind.  
I love you Mang0o, take a guess why -Eris |

Verite Rendition
Caldari AUS Corporation CORE.
|
Posted - 2007.08.12 20:00:00 -
[583]
Updated ---- AUS Corp Lead Megalomanic |

Krall Amarr
Aquilae Stellaris Fallen Souls
|
Posted - 2007.08.13 02:56:00 -
[584]
hi i am executor of fallen souls
can u give us yellow or blue dark color ? we have station on pure blind and not appear much whit this grey color :) fs color is too much similar to youwhat
thx
|

Draekas Darkwater
Moons of Pluto
|
Posted - 2007.08.13 07:22:00 -
[585]
Ok Verite, I may be wrong, but you're almost definetly looking in the wrong place in regards to the where the program draws the alliance names. Its actually all done in the drawLegend() method. In particular, the try{} section (line 355) at the beginning, in the first "for" statement you come to on line 368 of the source code Pally linked.
Font aliFont=new Font("Verdana", Font.BOLD, (int)(Math.sqrt(al.count)* quarternizer /30)+8); g.setFont(aliFont); Rectangle2D r=aliFont.getStringBounds(al.name, g.getFontRenderContext()); g.setColor(Color.BLACK); g.drawString(al.name, ax-(int)r.getWidth()/2-1, ay+10); g.drawString(al.name, ax-(int)r.getWidth()/2+1, ay+10); g.drawString(al.name, ax-(int)r.getWidth()/2, ay+10-1); g.drawString(al.name, ax-(int)r.getWidth()/2, ay+10+1); g.setColor(al.nameColor); g.drawString(al.name, ax-(int)r.getWidth()/2, ay+10); g.setFont(defaultFont);
aliFont is the allliance font, which basically has font type, bolded, and the size. The size appears to be based on the number of systems the alliance, al, controls.
Now the first 4 drawString are drawn in black and slightly offset from each other, to make sure the name will have a border I think and be visible on a coloured background. The last drawString draws it in the alliance colour, which was set to line before it. The font is then reset after this is done.
drawString(String, int, int) is the method used.
If I'm reading it correctly, then ax is the average x-coordinate of all systems that alliance holds sov in. Similarly for ay.
So basically, the name is being drawn at (ax,ay). The -(int)r.getWidth()/2 thing is just to center the alliance name on that point, as normally drawString begin drawing the string at the coordinate given, then to the left.
How to fix it? Offhand I'm not positive. I don't have SQL so I can't tinker and see what happens exactly. =D
I suppose in the Alliance Class, you could change the count, x, y, to arrays, and in the run() method, keep seperate values for each region where there is a break in sovereignty. Then in the legend section, print the name multiple times, using the different values in your arrays for count, x, y. Lines 287-289 is where these values are update during run() by the way.
Anyway, hope that helps, and good luck. =D
|

Verite Rendition
Caldari AUS Corporation CORE.
|
Posted - 2007.08.13 07:41:00 -
[586]
Changes for Monday(I swear I'm going to stop changing things soon):
1) Circles are in as requested 2) Constellation sovereignty influence is in as per Paladin's notes 3) Salvador Sarpati has made an offer I can't refuse, and now full NPC sovereignty is taken in to account with the map. All NPC systems now emit a level of influence equal to sovereignty level 1. 4) A couple of color changes.
In other news I've been working on an algorithm to solve the text problem, and I have, well, something. Take a look at the latest colortest. It's not perfect and I'm not going to implement it unless I get a good feel for people not minding the shortcomings, but it's one possible solution. ---- AUS Corp Lead Megalomanic |

Draekas Darkwater
Moons of Pluto
|
Posted - 2007.08.13 09:21:00 -
[587]
I suppose you could do the following.
Make a global Alliance[][] sovMap = new Alliance[sWidth][sHeight] variable, and fill it in with links to the alliance in each pixel, null otherwise. To do this, just stick a line in the embedded fors in the run() method, setting sovMap[x][y] = best;
Add a new class, which will basically hold a list of alliance names and the locations they need to be drawn. Rather than the current method of once per alliance, this can handle multiples if needed.
class AllianceTitle { String name; int x,y; ect... }
Use the global variable Vector nameList = new Vector(AllianceTitle);
Then, use a recursive algorithm to eat alliances in the sovMap table. something like
AllianceTitle temp; for(int i = 0; i < sHeight; i++) { for(int j = 0; j < sWidth; j++) { if(sovMap[i][j] != null){ temp = new AllianceTitle(sovMap[i][j].name, 0, 0); eatAlliance(temp, i, j); } } }
Then, you'd have the method eatAlliance():
void eatAlliance(AllianceTitle title, int x, int y){ title.x += x; title.y += y; sovMap[x][y] = null; For each pixel around it that is not null, out of the table or a different alliance, eatAlliance(title, i, j) }
Basically, that should search the sovMap table (which is basically a copy of which pixels have sov colour showing and for which alliance. When it hits an alliance, it will mark that as a titled alliance, then recursively add up all the local x and y coordinates so that you later on can center the title at that location. As it does so, it removes all adjacent pixels belonging to that alliance in the sovMap array, until it can't find anymore.
Then it returns to searching sovMap row by row, doing the same for each alliance cluster it hits. Eventually the map will be completely filled with null values, and you're done. At that point the AllianceTitle Vector should have a list of all names and the sums of all the x,y coordinates for them.
Then in the draw location I explained in the previous post, replace that with these instead. Just go thru the entire vector, and drawString(title.name, title.x -(int)r.getWidth()/2, title.y+10-1);
That's not complete obviously, but I think it should work if you fill in the blanks. Basically, every self contained block of sov colour should have a title associated and centered on it.
Good luck. =D
|

Civrax
GoonFleet GoonSwarm
|
Posted - 2007.08.13 10:34:00 -
[588]
Glorious work, I love this map. It's easy to read, clear and accurately shows sovereignty. Being involved in the conflict and watching the map from day to day, it's easy to see who is pushing where and which area's are warzone/contested.
Great map and I hope to see it continue on as the greatest map I've ever seen for New Eden.
|

shivan
Rampage Eternal Ka-Tet
|
Posted - 2007.08.13 10:58:00 -
[589]
Is it possible that Ka-tet can get its green colour back please.
thank you ------------------
RAM KB |

Verite Rendition
Caldari AUS Corporation CORE.
|
Posted - 2007.08.13 11:07:00 -
[590]
Draekas, I just saw your comments. I've been messing with something like your first comment with no luck. Drop me an EVEmail and we can chat.
Ka-Tet: Color request declined, you already have too many blue/green neighbors (I don't really like your current red either, but it's different enough from the rest that I'm not bothered enough to alter it) ---- AUS Corp Lead Megalomanic |

Data Fox
White-Noise Corelum Syndicate
|
Posted - 2007.08.13 11:18:00 -
[591]
Edited by: Data Fox on 13/08/2007 11:17:54 Exuro Mortis and Corelum Syndicate have the same color and they are located in the same region (Fountain)...could you possibly change one of them?
|

Draekas Darkwater
Moons of Pluto
|
Posted - 2007.08.13 16:44:00 -
[592]
Originally by: Verite Rendition Draekas, I just saw your comments. I've been messing with something like your first comment with no luck. Drop me an EVEmail and we can chat.
OK, drop ya a note this evening when I'm home, EST time.
|

Joshua Foiritain
Gallente Coreli Corporation Corelum Syndicate
|
Posted - 2007.08.13 17:00:00 -
[593]
Originally by: Data Fox Edited by: Data Fox on 13/08/2007 11:17:54 Exuro Mortis and Corelum Syndicate have the same color and they are located in the same region (Fountain)...could you possibly change one of them?
Corelum is red... Exuro is green? Im guessing you mean huns and corelum ^_^ -----
[Coreli Corporation Mainframe] |

Lasakywa
Aeden Tau Ceti Federation
|
Posted - 2007.08.13 18:22:00 -
[594]
Originally by: Joshua Foiritain
Originally by: Data Fox Edited by: Data Fox on 13/08/2007 11:17:54 Exuro Mortis and Corelum Syndicate have the same color and they are located in the same region (Fountain)...could you possibly change one of them?
Corelum is red... Exuro is green? Im guessing you mean huns and corelum ^_^
He's talking about the new map...Check at the end of page 19
|

Attak
Trioptimum FREGE Alliance
|
Posted - 2007.08.13 18:56:00 -
[595]
FREGE applauds your choice of color for the new Influence Map. We could not be happier.
|

Virtuozzo
IVC Consortium INVICTUS.
|
Posted - 2007.08.13 20:12:00 -
[596]
Great work, just one thing :/ The colours, looking at the current version and the colour test, they need more life in them, if that makes sense. INVICTUS. for instance, I'm not sure what that colour is :/ A nice bright orange would make sense, I see the point of the transparancy but it looks, off.
I hope this makes sense, don't think I have the words to say it right.
Virtuozzo
Last words of a Caldari general: "Pull the Ravens back! Full retreat! they've got frigates!" *snip* Inappropriate. -Elmo Pug |

Krall Amarr
Aquilae Stellaris Fallen Souls
|
Posted - 2007.08.13 20:19:00 -
[597]
Edited by: Krall Amarr on 13/08/2007 20:18:54
Originally by: Verite Rendition Changes for Monday(I swear I'm going to stop changing things soon):
1) Circles are in as requested 2) Constellation sovereignty influence is in as per Paladin's notes 3) Salvador Sarpati has made an offer I can't refuse, and now full NPC sovereignty is taken in to account with the map. All NPC systems now emit a level of influence equal to sovereignty level 1. 4) A couple of color changes.
In other news I've been working on an algorithm to solve the text problem, and I have, well, something. Take a look at the latest colortest. It's not perfect and I'm not going to implement it unless I get a good feel for people not minding the shortcomings, but it's one possible solution.
Can u give to Fallen Souls yellow or dark blue? thx
|

Verite Rendition
Caldari AUS Corporation CORE.
|
Posted - 2007.08.13 20:25:00 -
[598]
Edited by: Verite Rendition on 13/08/2007 20:25:07 Updated
On an unrelated note, does anyone here know anyone in Paladin's corp/alliance? It would be nice to figure out where he went(if they know). ---- AUS Corp Lead Megalomanic |

Trestina Resheen
|
Posted - 2007.08.13 21:11:00 -
[599]
I noticed the map from august 3rd is still up. Is there a new one coming soon?
|

Patch86
Di-Tron Heavy Industries Atlas Alliance
|
Posted - 2007.08.13 21:23:00 -
[600]
Originally by: Trestina Resheen I noticed the map from august 3rd is still up. Is there a new one coming soon?
Read the last two pages, young padawan. Notably, the post right above your one  --------
|

Tumbles
Blue Labs Knights Of the Southerncross
|
Posted - 2007.08.13 22:17:00 -
[601]
Verite,
Hey i think the map is getting there. Wondering if we can make a request for color change for KOS. I like the starburst color theme going on for RA/TCF/Goon. And I like the blues and purples of BOB and FIX. Right now KOS seems to be the same color as FIX. Could we give KOS an orange color close to TCF color but maybe a little brighter? Also there needs to be greater contrast between the RISE and AAA greens. Would suggest giving the green back to IAC and changing AAA.
I know that symbology is a bugger with this many classes to show...good work so far, its looking good ;)
-Tumbles
|

Rhaegor Stormborn
|
Posted - 2007.08.13 22:23:00 -
[602]
The Southern area of the map where BoB/RMF/UL/RA/TCF is confusing because Red Moon Federation and RA have the same red color and BoB and UL have the same blue color, and none of the areas are labeled.
|

dastommy79
Di-Tron Heavy Industries Atlas Alliance
|
Posted - 2007.08.13 22:53:00 -
[603]
way to step up verite
o/
No love for the man sigs :( Bummer. -Garthagk |

Joshua Foiritain
Gallente Coreli Corporation Corelum Syndicate
|
Posted - 2007.08.13 23:33:00 -
[604]
Edited by: Joshua Foiritain on 13/08/2007 23:35:44
Originally by: Lasakywa
Originally by: Joshua Foiritain
Originally by: Data Fox Exuro Mortis and Corelum Syndicate have the same color and they are located in the same region (Fountain)...could you possibly change one of them?
Corelum is red... Exuro is green? Im guessing you mean huns and corelum ^_^
He's talking about the new map...Check at the end of page 19
Ah i see now, guess hes right. though looks like its fixed in the new one. The creator should prolly post it in the alliance map topic. -----
[Coreli Corporation Mainframe] |

Verite Rendition
Caldari AUS Corporation CORE.
|
Posted - 2007.08.14 01:20:00 -
[605]
Originally by: Joshua Foiritain Edited by: Joshua Foiritain on 13/08/2007 23:35:44
Originally by: Lasakywa
Originally by: Joshua Foiritain
Originally by: Data Fox Exuro Mortis and Corelum Syndicate have the same color and they are located in the same region (Fountain)...could you possibly change one of them?
Corelum is red... Exuro is green? Im guessing you mean huns and corelum ^_^
He's talking about the new map...Check at the end of page 19
Ah i see now, guess hes right. though looks like its fixed in the new one. The creator should prolly post it in the alliance map topic.
There's no need to post it there, I'm just covering for Paladin while he's gone. I'm sure he'll be back soon, he hasn't even been AWOL a week. ---- AUS Corp Lead Megalomanic |

Verite Rendition
Caldari AUS Corporation CORE.
|
Posted - 2007.08.14 01:25:00 -
[606]
Originally by: Rhaegor Stormborn The Southern area of the map where BoB/RMF/UL/RA/TCF is confusing because Red Moon Federation and RA have the same red color and BoB and UL have the same blue color, and none of the areas are labeled.
BoB blue is a pretty distinct color from the light blue used by United Legion so I'm going to leave that as is unless I get a really good reason to change it. I'll switch out RMF for something else however since you're right about the red blobs there. That whole area is a mess because of so many alliances so close when I really only have about a dozen usable distinct colors. ---- AUS Corp Lead Megalomanic |

Verite Rendition
Caldari AUS Corporation CORE.
|
Posted - 2007.08.14 01:27:00 -
[607]
Originally by: Tumbles Verite,
Hey i think the map is getting there. Wondering if we can make a request for color change for KOS. I like the starburst color theme going on for RA/TCF/Goon. And I like the blues and purples of BOB and FIX. Right now KOS seems to be the same color as FIX. Could we give KOS an orange color close to TCF color but maybe a little brighter? Also there needs to be greater contrast between the RISE and AAA greens. Would suggest giving the green back to IAC and changing AAA.
I know that symbology is a bugger with this many classes to show...good work so far, its looking good ;)
-Tumbles
RISE/AAA will be fixed. KOS will stay as is, I'm not going to be doing power bloc coloring like Joshua Foiritain at this time. ---- AUS Corp Lead Megalomanic |

shivan
Rampage Eternal Ka-Tet
|
Posted - 2007.08.14 11:23:00 -
[608]
Would it be an idea to start a new thread stating that you have taken over the influence map so then in the map thread the mods can put yours up there for easy refence to updated maps. ------------------
RAM KB |

Varicella Zoster
The Arrow Project Morsus Mihi
|
Posted - 2007.08.14 12:00:00 -
[609]
Very nice job indeed :D
Is it possible that Morsus Mihi can get the old Purple colour back ? I have gotten so used to it now :P
|

Alpha Type
Gallente Belief in Antimatter
|
Posted - 2007.08.14 12:14:00 -
[610]
I know it's just an aesthetic thing, but as far as possble could you try to get the colours to be like paladin vent's. Those were much nicer to look at because they were fairly basic colours (r/g/b/y) suitably arranged. Take the drone regions for example. I know there were some colours next to each other that were quite similar, but in your version they are rather uncomfortable neighbours (pinks/oranges/lime green/purple/brown).
Much luv for what you're doing. :)
|

Voulture
GBTeam Fallen Souls
|
Posted - 2007.08.14 14:39:00 -
[611]
Awesome work :)
_____________________________________________ Gang Bang Team - Od pvp wolimy tylko w=dkę... |

Marcious
|
Posted - 2007.08.14 18:08:00 -
[612]
FREGE alliance PINK what has the world gone to.
|

ElCholo
Minmatar FarCry Inc Curse Alliance
|
Posted - 2007.08.14 18:23:00 -
[613]
in the far east, Dark Matter Coalition and Oxide's alliance names on map are on top of each other - is it possible to prevent the program from doing so?
|

Trestina Resheen
|
Posted - 2007.08.14 18:23:00 -
[614]
I'd rather not. I just want to see the map updated so I can get a more accurate view of what is going on in 0.0.
Originally by: Patch86
Originally by: Trestina Resheen I noticed the map from august 3rd is still up. Is there a new one coming soon?
Read the last two pages, young padawan. Notably, the post right above your one 
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Nlewis
GoonFleet GoonSwarm
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Posted - 2007.08.14 18:26:00 -
[615]
People need to stop requesting what color they want to be on map. seriously as long as you can tell them apart why the hell does it matter
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Groox
Cult of War
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Posted - 2007.08.14 18:48:00 -
[616]
Edited by: Groox on 14/08/2007 18:49:03
Originally by: Nlewis People need to stop requesting what color they want to be on map. seriously as long as you can tell them apart why the hell does it matter
Hm, it might matter. For example CoW shares colour with BOB. You know some might jump into hasty conclusion that BOB is CoW pet alliance 
And btw good work Verite. It's nice to see concept of open source in full glory.
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Verite Rendition
Caldari AUS Corporation CORE.
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Posted - 2007.08.14 20:12:00 -
[617]
Updated ---- AUS Corp Lead Megalomanic |

Teron D'Amun
The Burning Orphans Exuro Mortis
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Posted - 2007.08.14 20:24:00 -
[618]
Originally by: Verite Rendition Updated
Dark Matter Coalition and Oxide name plates overlap one another and that cyan patch in the north has no owner listed I know it belongs to MC and has the same colour than their space in Period Basis but both territories are so far off to one another that it isn't clear who is claiming sov there
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Verite Rendition
Caldari AUS Corporation CORE.
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Posted - 2007.08.14 20:28:00 -
[619]
Originally by: Alpha Type I know it's just an aesthetic thing, but as far as possble could you try to get the colours to be like paladin vent's. Those were much nicer to look at because they were fairly basic colours (r/g/b/y) suitably arranged. Take the drone regions for example. I know there were some colours next to each other that were quite similar, but in your version they are rather uncomfortable neighbours (pinks/oranges/lime green/purple/brown).
Much luv for what you're doing. :)
I get what you're saying and I don't completely disagree. Like I've said before I'm fairly limited in what colors I can actually use because of intensity and the need to tell them apart, but I'll see what I can do about recoloring the drone regions this weekend. ---- AUS Corp Lead Megalomanic |

Verite Rendition
Caldari AUS Corporation CORE.
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Posted - 2007.08.14 20:29:00 -
[620]
Originally by: ElCholo in the far east, Dark Matter Coalition and Oxide's alliance names on map are on top of each other - is it possible to prevent the program from doing so?
Not immediately. I'll see what I can do about it this weekend, but not even Paladin's maps were completely free from this problem so I'm not sure I can fix it. ---- AUS Corp Lead Megalomanic |

Verite Rendition
Caldari AUS Corporation CORE.
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Posted - 2007.08.14 20:30:00 -
[621]
Originally by: Teron D'Amun
Originally by: Verite Rendition Updated
Dark Matter Coalition and Oxide name plates overlap one another and that cyan patch in the north has no owner listed I know it belongs to MC and has the same colour than their space in Period Basis but both territories are so far off to one another that it isn't clear who is claiming sov there
The text is a known issue, I can't fix it on my own, I need either Paladin's newer code or a better coder than I to come up with an algorithm to deal with it. ---- AUS Corp Lead Megalomanic |

Patch86
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.08.14 20:47:00 -
[622]
Originally by: Verite Rendition
Originally by: Teron D'Amun
Originally by: Verite Rendition Updated
Dark Matter Coalition and Oxide name plates overlap one another and that cyan patch in the north has no owner listed I know it belongs to MC and has the same colour than their space in Period Basis but both territories are so far off to one another that it isn't clear who is claiming sov there
The text is a known issue, I can't fix it on my own, I need either Paladin's newer code or a better coder than I to come up with an algorithm to deal with it.
Your experimental algorithm a day or so ago worked fairly nicely. I know it meant that the bigger alliances had about 5 copies of their name label on their larger clumps of territory, but I didn't think that was necessarily a bad thing. Was just more...thorough  --------
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Draekas Darkwater
Moons of Pluto
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Posted - 2007.08.15 02:22:00 -
[623]
Ok, I think I have a solution to the title problem, but I can't test it myself. Should I email it to you Verite? If so, EVEmail it to me or something.
I think I can use EVE files to link a txt version of it, even if some of the formatng ends up a bit off. Its upto you.
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John Cerberux
Battlestars
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Posted - 2007.08.15 16:20:00 -
[624]
Originally by: Patch86 Your experimental algorithm a day or so ago worked fairly nicely. I know it meant that the bigger alliances had about 5 copies of their name label on their larger clumps of territory, but I didn't think that was necessarily a bad thing. Was just more...thorough 
I agree with this. In some cases, the multiple names were unnecessary but it made the map more thorough.
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Khorian
Gallente Excidium.
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Posted - 2007.08.15 17:09:00 -
[625]
MC and YouWhat have the same color, might want to change that.
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Maar T'Kmel
Minmatar United Federation of Planets FREGE Alliance
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Posted - 2007.08.15 19:45:00 -
[626]
It's looking nice so far guys. Good job.
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Verite Rendition
Caldari AUS Corporation CORE.
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Posted - 2007.08.15 20:14:00 -
[627]
Updated ---- AUS Corp Lead Megalomanic |

Great Guardian
Minmatar Celestial Apocalypse
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Posted - 2007.08.15 20:39:00 -
[628]
Originally by: Verite Rendition Updated
Perfect. Many thanks 
Cheeers, GG |

Tyrrax Thorrk
Amarr Umbra Congregatio Interstellar Alcohol Conglomerate
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Posted - 2007.08.15 21:09:00 -
[629]
awesome verite, thanks a lot =]
any chance you could make fix/iac colors a bit more different ? 
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Verite Rendition
Caldari AUS Corporation CORE.
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Posted - 2007.08.16 00:05:00 -
[630]
Originally by: Tyrrax Thorrk awesome verite, thanks a lot =]
any chance you could make fix/iac colors a bit more different ? 
It would need to wait until this weekend, though I don't see what's wrong with your current colors. It's pretty easy to tell them apart. ---- AUS Corp Lead Megalomanic |

Borg017
0utbreak
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Posted - 2007.08.16 17:10:00 -
[631]
Looks much cleaner now. Good job. -----------------------------------------------
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Verite Rendition
Caldari AUS Corporation CORE.
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Posted - 2007.08.16 20:00:00 -
[632]
Updated ---- AUS Corp Lead Megalomanic |

Verite Rendition
Caldari AUS Corporation CORE.
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Posted - 2007.08.17 08:55:00 -
[633]
Victory!
Thanks to the valiant efforts of Draekas Darkwater, the text location problem has been solved. All influence blobs should now be properly labeled, and Mercenary Coalition will no longer be claiming empire space (sorry guys). The text sizes will be a little different due to new calculations being required, but it shouldn't be a significant difference. I'll work on fixing the other outlying problems over the next week, and try to get a release up of the tools, database settings, and code for the map generator.
colortest Thanks again, Draekas. ---- AUS Corp Lead Megalomanic |

Patch86
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.08.17 12:30:00 -
[634]
GJ guys! Looks good!
So are you going to release the updated source code? --------
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Draekas Darkwater
Moons of Pluto
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Posted - 2007.08.17 15:51:00 -
[635]
It was a fun problem to solve. Just glad it works and that we're getting updates again. =D
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Verite Rendition
Caldari AUS Corporation CORE.
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Posted - 2007.08.17 19:58:00 -
[636]
Edited by: Verite Rendition on 17/08/2007 19:59:26 Updated
Also, it seems there was a problem in the tool I used to find changes in sovereignty, which didn't influence the map coloring but did mean some changes weren't appearing on the list. That's been fixed, sorry about that guys.
patch86: Yes, it'll probably be about a week as I work on writing instructions and adding comments to the code ---- AUS Corp Lead Megalomanic |

IoniX
Caldari Deep Core Mining Inc.
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Posted - 2007.08.18 06:16:00 -
[637]
w00tness 
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Malibu Stacey
Gallente Umbra Congregatio Interstellar Alcohol Conglomerate
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Posted - 2007.08.18 13:26:00 -
[638]
Originally by: Verite Rendition Edited by: Verite Rendition on 18/08/2007 05:39:21 Updated
Also, it seems there was a problem in the tool I used to find changes in sovereignty, which didn't influence the map coloring but did mean some changes weren't appearing on the list. That's been fixed, sorry about that guys.
It's looking awesome now after the initial "teething troubles" Verite. Much respect for stepping up & working on this even if it is just to stand in until Paladin makes his return. --- Nobody expects the Spanish Inquisition!
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Kaven Kantrix
Two Brothers Mining Corp. The Sundering
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Posted - 2007.08.18 17:53:00 -
[639]
Looks great. Now, can you get the link to this updated map in the map list thread? Its still pointing to the old one that hasnt been updated in a long time. It doesnt have to replace it, but it should at least be listed.
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Patch86
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.08.18 21:06:00 -
[640]
Originally by: Kaven Kantrix Looks great. Now, can you get the link to this updated map in the map list thread? Its still pointing to the old one that hasnt been updated in a long time. It doesnt have to replace it, but it should at least be listed.
I agree. Theres no harm getting it added as it's own map entry, even if just for the time being. --------
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Draekas Darkwater
Moons of Pluto
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Posted - 2007.08.18 22:17:00 -
[641]
Yeah, I think the maplist thread links to Paladin's origional post link that he maintains. Unfortunatly, that means that it is dead in the water at the moment.
Verite, maybe you could start a new thread and keep that updated yourself until at least Paladin comes back, if ever? Then ask the mods to link your thread in the map thread for the time being.
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Brom
Caldari Deep Core Mining Inc.
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Posted - 2007.08.22 15:16:00 -
[642]
Very nice coding!
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Sleepy Dane
Twilight Fleet
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Posted - 2007.08.22 17:08:00 -
[643]
In case ppl are wondering why you're getting Error 404 messages when trying to load the map (I'm assuming I'm not the only one), I think he uploaded todays map under the wrong name
This should be todays http://dl.eve-files.com/media/corp/Verite/20070822.png
*hopes he gets the linking right*
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ForumPosterAlt
HERRO KITTY
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Posted - 2007.08.22 18:06:00 -
[644]
Originally by: Sleepy Dane In case ppl are wondering why you're getting Error 404 messages when trying to load the map (I'm assuming I'm not the only one), I think he uploaded todays map under the wrong name
This should be todays http://dl.eve-files.com/media/corp/Verite/20070822.png
*hopes he gets the linking right*
Well red still has their Feyth station in the in-game map, so me thinks that map is wrong.
Because posting on the forums is serious business. |

Sleepy Dane
Twilight Fleet
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Posted - 2007.08.22 18:18:00 -
[645]
The map doesn't show station-owners, it shows system-sovereignty, those aren't the same thing. I beleive when sov is neutral, either side can shoot the station and thereby claim it. And the ingame map shows that the system has no sov.

Go troll some other thread, this of all threads shouldn't have it.
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YOGOgoesEVERYWHERE
Gallente Cosmic Odyssey YouWhat
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Posted - 2007.09.08 18:04:00 -
[646]
THANKS BIG TIME! THIS IS EXACTLY WAT IVE BEING LOOKING FOR AND REALLY WELL LAID OUT TOO...KEEP IT UP LOTS OF US ENJOYING URE MAPS :)
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Uncle ScroogeMcduck
Gallente University of Caille
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Posted - 2007.09.18 18:00:00 -
[647]
Is there a September update available? Last update seems a long time ago!
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Patch86
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.09.18 18:08:00 -
[648]
Originally by: Uncle ScroogeMcduck Is there a September update available? Last update seems a long time ago!
Verite does it these days instead. See here. ------
Originally by: CCP Prism X There's no such thing as playing too much EvE! You all obviously need more accounts!
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Spaceman Gene
The Raging Armada Brutally Clever Empire
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Posted - 2007.09.21 09:19:00 -
[649]
Edited by: Spaceman Gene on 21/09/2007 09:19:38 Awesome, Thanks!
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Troj'n Raz
Minmatar Maelstrom Crew Mournival Alliance
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Posted - 2007.11.25 21:46:00 -
[650]
I'm sure someone's thought of this before, but this was an experiment to create a gif animation for the first time: I wanted to see what the Eve Influence has done over time. Since this is my first shot, it's a large file and not very optimized.
Here's a gif animation of the maps from 10 Aug 07 - 24 Nov 07
Eve Influence Map vs Time (6MB gif animation)
Allow it to fully load in your browser, or just save-as onto your hard drive.
First time I've done a gif before, but it's pretty interesting to look at the map like this. Perhaps the same technique over a longer period using 1/2 month increments would be more illuminating.
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