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Author |
Thread Statistics | Show CCP posts - 20 post(s) |
princess katie
Trinity Miner Acquisitions
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Posted - 2008.03.17 06:53:00 -
[661]
Edited by: princess katie on 17/03/2008 06:53:33 With all the issues around and with all the fees CCP charge us, Dont you think this message is a little OTT
Quote: The EVE cluster has reached its maximum user limit. Please try logging in again later. quote]
I mean come on! what are we paying for?
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Sma Cheradenine
Federal Navy Academy
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Posted - 2008.03.17 07:28:00 -
[662]
I concur with the above - roll back the game to its pre-patch state.
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Franga
NQX Innovations
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Posted - 2008.03.17 07:47:00 -
[663]
When will the API begin being functional again? Mine don't seem to be. Anyone else still not getting things like EVEMon and EFT not being able to get the info they want?
Originally by: Rachel Vend ... with 100% reliability in most cases ...
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Francis Dent
State War Academy
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Posted - 2008.03.17 08:00:00 -
[664]
neither working for me.
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Kwint Sommer
Lothian Quay Industries Otaku Invasion
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Posted - 2008.03.17 08:40:00 -
[665]
Originally by: Franga When will the API begin being functional again? Mine don't seem to be. Anyone else still not getting things like EVEMon and EFT not being able to get the info they want?
It's been active since Friday's downtime. It works fine for me and everyone else I know. Try reinstalling and if that fails talk to your ISP.
Purchasing and Shipping Moon Minerals |
Princesse Qiao
Dallas Company
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Posted - 2008.03.17 08:58:00 -
[666]
Originally by: CCP Explorer In addition to my other replies: I've sent internal requests for the "1152x864 issue" to be reviewed, for a FPS comparison to be done and for the "Alt+Tab issue" investigated.
Some have asked why there haven't been any dev responses here since the deployment. We have been investigating random node deaths as a top priority, working evenings, into the nights and this weekend.
Sunday afternoon was my first opportunity to read the forums and respond to the issues raised here.
This is an appalling admission. Frankly random node deaths take a massive second priority to what is going on with the patch - tho it sounds as if it's affecting your servers as badly as it is us.. (there is no such thing as coincidence in IT...). read your long suffering players' lips: ROLL IT BACK |
Amadeus Minzart
Republic Military School
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Posted - 2008.03.17 09:11:00 -
[667]
Yes, please, roll it back. All the fun is gone. I can live without overview tabs, e-war notifications, open fleet invites and the other changes. I just want to fly my spaceship smoothly through the universe of EVE once again.
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Erik D
Dallas Company
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Posted - 2008.03.17 09:20:00 -
[668]
Originally by: Princesse Qiao
Originally by: DiseL I am having major problems running multiple clients on both my systems since patch. Lockups when tabbing back and forth between clients, eve.exe error on 2nd or third client, eve.exe error when hitting Esc in 2nd or third client.
Others are getting this problem too. - Obviously a significant issue as it kills 'power of 2' .. However it is not universal it seems - we asked in two major hubs if others were having this issue. Pls feel free to evemail me if you are trying stuff, whether or not it achieves a fix. I will reply.
Are you ever going to listen to the customers who pays you.
My Computer: MS Windows Vista 64bit Intel core 2 Extreme CPU Q6850 3.0 Ghz Mem 4.0 Gb Nvida Geforce 8800 Ultra
I cant run 2 char on my computer since Trinity 1.1 patch, so stop blaming bad computers and make a roll back before this stupid patch.
Or have you hired people who writes stupid patches to kill the Game?
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Vash Fusition
Dallas Company
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Posted - 2008.03.17 09:26:00 -
[669]
Originally by: Princesse Qiao
Originally by: CCP Explorer In addition to my other replies: I've sent internal requests for the "1152x864 issue" to be reviewed, for a FPS comparison to be done and for the "Alt+Tab issue" investigated.
Some have asked why there haven't been any dev responses here since the deployment. We have been investigating random node deaths as a top priority, working evenings, into the nights and this weekend.
Sunday afternoon was my first opportunity to read the forums and respond to the issues raised here.
This is an appalling admission. Frankly random node deaths take a massive second priority to what is going on with the patch - tho it sounds as if it's affecting your servers as badly as it is us.. (there is no such thing as coincidence in IT...). read your long suffering players' lips: ROLL IT BACK
ROLL IT BACK
Try to do something Right for a change
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Lena A
Womens Club
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Posted - 2008.03.17 09:29:00 -
[670]
Originally by: Princesse Qiao
Originally by: CCP Explorer In addition to my other replies: I've sent internal requests for the "1152x864 issue" to be reviewed, for a FPS comparison to be done and for the "Alt+Tab issue" investigated.
Some have asked why there haven't been any dev responses here since the deployment. We have been investigating random node deaths as a top priority, working evenings, into the nights and this weekend.
Sunday afternoon was my first opportunity to read the forums and respond to the issues raised here.
This is an appalling admission. Frankly random node deaths take a massive second priority to what is going on with the patch - tho it sounds as if it's affecting your servers as badly as it is us.. (there is no such thing as coincidence in IT...). read your long suffering players' lips: ROLL IT BACK
-------------------------
I agree ROLL IT BACK
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Lusulpher
Raddick Explorations Friend or Enemy
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Posted - 2008.03.17 09:29:00 -
[671]
Originally by: Lady Karma Huge drop in FPS in some systems since patch.
I can be flying through a busy system and land on a gate with about 20 ships, and hold a steady 50fps. Then I jump to a low sec system with only 8 in local and get 11fps
Docking returns me to 120+..then undock...and hit 9fps. Nothing on grid, warp to safe spot...still 9 fps.
On my little journey, I noticed this in about 1 out of 4 systems. Glad I wasn't having to fight anything
Randomly losing 75% of performance in empty systems is something you should look in to.
I'm also feeling that love. Oursalaert trade hub 11-20fps in space with 181 in system. Renyn, 7 in local 7-9fps I thought I was going crazy.
Additionally, when I disable the station environment to get my fps spike, I get the exact same choppy performance as full settings! Used to get up to 25-30fps. Reupdated my drivers 3 times, so it's an EVE issue now. Running 6100 Geforce Nvidia card, that is the minimum for Trinity, maybe you need to turn off that background environment or notify me this is not minimum anymore. You can't fit a ship quickly or accurately at 6 fps Also windowed minimized EVE has same performance affect on my cursor in other programs...I'm baffled.
When I undock my windows jump around and I have to find them...gets old really fast...especially countering a station camp due to a war.
Didn't lose my BM folders this patch, but since I didn't bother to reorganize half of them from last patch, not an issue.
Don't make me come to Iceland and throttle you guys.
Yours Truthfully, a fan of your work Live and Let Die...All of it...null |
Mika Brin
Womens Club
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Posted - 2008.03.17 09:32:00 -
[672]
Originally by: Princesse Qiao
Originally by: CCP Explorer In addition to my other replies: I've sent internal requests for the "1152x864 issue" to be reviewed, for a FPS comparison to be done and for the "Alt+Tab issue" investigated.
Some have asked why there haven't been any dev responses here since the deployment. We have been investigating random node deaths as a top priority, working evenings, into the nights and this weekend.
Sunday afternoon was my first opportunity to read the forums and respond to the issues raised here.
This is an appalling admission. Frankly random node deaths take a massive second priority to what is going on with the patch - tho it sounds as if it's affecting your servers as badly as it is us.. (there is no such thing as coincidence in IT...). read your long suffering players' lips: ROLL IT BACK
Yes, ROLL IT BACK, NOW !!!!!!
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Daan Sai
HAZCON Inc
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Posted - 2008.03.17 10:10:00 -
[673]
Originally by: Lusulpher
My EVEMon has yet to update.
I got my copy of EVEMon to work by generating a fresh API key and using the new one.
Has anyone mentioned that you can't get info or market details on any skill you haven't already trained in your skill sheet. Makes it hard to read the requirements for other skills, and if you already have the skill the market details are not as useful! lol.
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Starfinder
principle of motion Interstellar Alcohol Conglomerate
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Posted - 2008.03.17 10:33:00 -
[674]
So CCP, when will the frame rate drop issue be fixed? Are you going to fix it or do you expect us to all buy new "uber" boxes?I can not believe that was not found during quality control testing. Please roll this patch back until you can solve this problem. If people can not play eve on their computer, they will not subscribe.
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Princesse Qiao
Dallas Company
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Posted - 2008.03.17 10:45:00 -
[675]
Originally by: Daan Sai
Originally by: Lusulpher
My EVEMon has yet to update.
I got my copy of EVEMon to work by generating a fresh API key and using the new one.
Has anyone mentioned that you can't get info or market details on any skill you haven't already trained in your skill sheet. Makes it hard to read the requirements for other skills, and if you already have the skill the market details are not as useful! lol.
Yes m8 the issue of evemon not working right was raised - Let's keep the message simple for now: Rollback the patch - plyrs pls sign. Ta |
Erik D
Dallas Company
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Posted - 2008.03.17 11:01:00 -
[676]
Originally by: Princesse Qiao
Originally by: Daan Sai
Originally by: Lusulpher
My EVEMon has yet to update.
I got my copy of EVEMon to work by generating a fresh API key and using the new one.
Has anyone mentioned that you can't get info or market details on any skill you haven't already trained in your skill sheet. Makes it hard to read the requirements for other skills, and if you already have the skill the market details are not as useful! lol.
Yes m8 the issue of evemon not working right was raised - Let's keep the message simple for now: Rollback the patch - plyrs pls sign. Ta
I dont know were to sign, but I sign anything to get this patch removed.
I hope you dont mean that if you dont sign, nobody of the people responsable care about us who pay their salary, maybe we should fire them all.
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Sma Zakalwe
School of Applied Knowledge
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Posted - 2008.03.17 11:17:00 -
[677]
Signed. I've not been able to play since deployment, I only started subscribing 4 days before the patch. Its getting beyond a joke now.
Can we at least have an update from CCP on the FPS issue?
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Mandack
Mandack Corp
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Posted - 2008.03.17 11:20:00 -
[678]
Originally by: DiseL I am having major problems running multiple clients on both my systems since patch. Lockups when tabbing back and forth between clients, eve.exe error on 2nd or third client, eve.exe error when hitting Esc in 2nd or third client.
I too am unable to run more than one client since the patch on any of my systems. Tabbing after loading the second client locks the first and I have to kill it in task manager to continue.
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Muscaat
Eve University Ivy League
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Posted - 2008.03.17 11:26:00 -
[679]
Originally by: Starfinder So CCP, when will the frame rate drop issue be fixed? Are you going to fix it or do you expect us to all buy new "uber" boxes?I can not believe that was not found during quality control testing. Please roll this patch back until you can solve this problem. If people can not play eve on their computer, they will not subscribe.
As someone who is unable to play the game due to the framerate drop:
/signed
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Moggy TheCat
Arte et Labore
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Posted - 2008.03.17 11:29:00 -
[680]
Originally by: Moggy TheCat i read through the 22 pages and without comment some issues
1) after log-in first undocking can cause to irritate the overview --( it tooks up to 2 mins for a full loaded overview / navigation menu
2) Character-Skills, setting "only show skill that i can currently train" right click -- on a skill that can be trained is missing ( no show info nothing)
3) where in the Patch-notes is the point that the Dread Guristas passiv shield hardener -- get nerft ( before the patch 40% resistance, after the patch 37,5% )
4) the Game is more laggy and i got often a connection loss, since the boost patch
5) after opening a Fleet, the overview windows wents out of range so i have to dock -- to get it back
6) Cargo-Button, only open the cargo but dont close it as before the patch by clicking -- it again
7) after docking and undocking the overview settings are gone ... -- ( thats only at one corpmate, but regardless of the computer )
8) before and after the patch , u cant put or take anything out or into -- a giant secure container within the corporate hangar array
9) since trinity and the premium grafic it is impossible to play two accounts on one -- Computer, it will stuck after a short time ( looks like a memory leak)
10) the torpedo nerf doesnt belongs to the NPC's ?? --- they hit you at 100km range and make damage ?!:-(
11) since the boost patch the second "Wanted" building in Rogue Drone Harrassment --- Lvl 4 went missing and you are not able to use the quick way to do the mission
11a) on that issue btw. all wrecks which hold the elite drone AI just vanishing after ---- a too short of time , they are useless but have to stay or the loot have to be ---- changed, if we dont have to loot the AI's ( same with metalscraps)
found another one
12) as i rat down in 00 space i shot a bs and my drones handle a cruiser -- than i get a disconnect( not nice btw) and as i logged in-->
a. my overview was out of screen , just see the bottom left corner and b. my drones were finished with the cruiser but i cant tractor it because it -- doesnt belongs to me, the owner was my corp because the drones done the job -- but neither my corpmate or me can tractor it because the wreck belongs to the drones --how stupid is that?
( i relogged to get back my overview and flew within 1500m to get the loot.... )
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Rayne Jameson
Federal Navy Academy
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Posted - 2008.03.17 11:41:00 -
[681]
agreed. ROLL IT BACK!
/signed |
El Covah
LOCKDOWN. HUZZAH FEDERATION
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Posted - 2008.03.17 14:13:00 -
[682]
The most annoying thing is the "overview moves out of screen" bug (when the windows move to random positions after session change) which makes the game almost unplayable for me atm. I already bugreported it.
As CCP already posted here a lot of bugs already have been fixed internally.
So: when can we expect a bugfix patch? Or has it not been scheduled yet?
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nihlanth
Nut House Dark Taboo
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Posted - 2008.03.17 15:17:00 -
[683]
Are you guys serious? You cant just expect to have them roll it back especially since they made new ship changes? Im personally enjoying my Apoc with no fps issues and I would be gravely dissapointed to have them roll it back. And even if they do roll it back, what makes you think this would even fix these bugs? What makes you think that new bugs wont arise?
You guys are just butthurt that your armor and shield resists are lower, get over it.
Honestly, stop being so impatient - it is quite obvious they are working hard to fix these issues since we havent seen a single devblog since February.
I havent had any problems with the new patch. DONT ROLL IT BACK.
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BigFoot 78
The Incorporated Slavs
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Posted - 2008.03.17 16:03:00 -
[684]
Edited by: BigFoot 78 on 17/03/2008 16:04:38 Edited by: BigFoot 78 on 17/03/2008 16:04:17 Jumping windows (join fleet), extra low perfomance (agentrunning in small system with local=70 is something like shooting in Jita), bugs with two and more windows, memory leaks and crashes in premium graphics... Hey, guys! We pay for it. Do you remember? Take timeout. Turn off game and solve all this sh.. oops If you don't have a solution - ROLL IT BACK.
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Kwint Sommer
Lothian Quay Industries Otaku Invasion
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Posted - 2008.03.17 16:06:00 -
[685]
Originally by: nihlanth Are you guys serious? You cant just expect to have them roll it back especially since they made new ship changes? Im personally enjoying my Apoc with no fps issues and I would be gravely dissapointed to have them roll it back. And even if they do roll it back, what makes you think this would even fix these bugs? What makes you think that new bugs wont arise?
You guys are just butthurt that your armor and shield resists are lower, get over it.
Honestly, stop being so impatient - it is quite obvious they are working hard to fix these issues since we havent seen a single devblog since February.
I havent had any problems with the new patch. DONT ROLL IT BACK.
I'm not calling for them to roll it back quite yet but as someone who's second client perpetually freezes up and who is seriously affected by the changes to alt and the screwed up market quickbar I think I have a right to be ****ed. By the way, I'm happy with the ship changes and they could easily roll it back but keep those. The issue here is that I can't use 2 clients at once (nothing changed on my system except this patch) and they've screwed up things like the market quickbar which they claimed to have fixed on the internal server but apparently don't intend to fix on TQ for a while.
Purchasing and Shipping Moon Minerals |
clone 1
Laughing Leprechauns Corporation
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Posted - 2008.03.17 16:20:00 -
[686]
Fix overview and fleet window positions please.
That is all, for now.
-------------------------------------------------- The Angels Have the Phone Box |
Nekopyat
Moons of Pluto
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Posted - 2008.03.17 18:21:00 -
[687]
Originally by: Mika Brin
Yes, ROLL IT BACK, NOW !!!!!!
You do realize that rollbacks are often more dangerous then the move forward? I don't know what CCP's archetecture looks like, but often if you move a software version forward, esp with data changes (or even worse, data format changes) rollback means having to write a whole new set of conversions to put things back the way they were.. and each of those little conversions runs the chance of futher messing things up. They would, at minimal, have to do ANOTHER 14+ hours of downtime to again back up the databases and such.
Trust me, rollbacks sound nice in theory but the details can be very, very sticky, esp when things are unstable AND you don't know what the cause of the problems is.
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Aganemnon
Pabro's Heavy Industry
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Posted - 2008.03.17 18:36:00 -
[688]
Sorting of the goods in market quickbar was gone It is not assured, that I write there where it is necessary, but I have noticed a bug.
In market quickbar after last updating now very inconvenient sorting (I at all have not understood how it is now sorted). Make please as was earlier. That sorting in market quickbar corresponded to sorting in wallet. Yours faithfully.
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nihlanth
Nut House Dark Taboo
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Posted - 2008.03.17 18:55:00 -
[689]
Running two clients works perfectly fine for me. Just make sure your system isnt overclocked, and make sure that you set caching to NONE and make sure your interval is either set to default or immediate. (One of them works and the other doesn't, I forgot which one).
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DogSlime
Wilde Cards
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Posted - 2008.03.17 19:20:00 -
[690]
"Boost" patch sucks for a number of reasons.
Roll it back.
Don't lie about "no nerfs" when a workable patch finally comes out. If there are nerfs, admit to it.
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