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Thread Statistics | Show CCP posts - 12 post(s) |

FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2041
|
Posted - 2012.07.26 15:26:00 -
[421] - Quote
Dave stark wrote:ccp just stated they don't want you suicide ganking for profit, deal with it.
Then they should probably tank the shuttles, rookie ships, and T1 industrials that people use to move expensive items from time to time.
You can't protect people from stupid. The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |

Wolf Kruol
Capsuleer Legions Of New Eden GREATER ITAMO MAFIA
16
|
Posted - 2012.07.26 15:27:00 -
[422] - Quote
Nice story.. Not like ccp's tweaks will change much.. Miners will still get ganked. By smart or stupid gankers verses smart or stupid miners. Its a gamble boys and girls... let the dice roll.  GÇ£If you're very very stupid? How can you possibly realize you're very very stupid?
You have to be relatively intelligent to realize how stupid you really are!GÇ¥ |

Dave stark
Bombardier Inc
266
|
Posted - 2012.07.26 15:29:00 -
[423] - Quote
FloppieTheBanjoClown wrote:Dave stark wrote:ccp just stated they don't want you suicide ganking for profit, deal with it. Then they should probably tank the shuttles, rookie ships, and T1 industrials that people use to move expensive items from time to time. You can't protect people from stupid.
we've been through this in the thread already; cargo isn't included in this. a t2 ice harvester is worth more than a ganking destroyer. 1 module alone. see the issue now? it has NOTHING to do with popping haulers for cargo. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Skippermonkey
Tactical Knightmare
1185
|
Posted - 2012.07.26 15:29:00 -
[424] - Quote
Dave stark wrote:Skippermonkey wrote:Dave stark wrote:yeah because a destroyer destroying a t2 ship worth close to 300m in a matter of seconds is perfectly balanced? ok. When you stop attributing survivability to ship cost we might take you seriously a ship destroying another ship who's modules are worth more than the ganker's ship in a matter of seconds is perfectly balanced? ccp just stated they don't want you suicide ganking for profit, deal with it. CCP shouldnt be in the business of saying what they do and dont want us to do. Their only responsibility is to maintain a fair and balanced sandbox for us to decide what we should be doing. Profitability of ganks is entirely situational.
Now, i can see how it could be argued that the current 'status quo' is biased against the miner, and as such I am not against changes to the stats of ships miners would use. (they buffed destroyers a bit, so i dont mind a mining barge buff in equal measure)
My problem is the current proposed stats, as they currenty are, pushes the balance far to much the other way.
Also, for all our sakes, stop using the 'my ship is more expensive than yours, you shouldnt be able to kill me' argument, it doesnt wash, this isnt WoW Battlegrounds or diablo3. My homeboys tried to warn me But that butt you got makes me so horny |

FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2041
|
Posted - 2012.07.26 15:34:00 -
[425] - Quote
Dave stark wrote:we've been through this in the thread already; cargo isn't included in this. a t2 ice harvester is worth more than a ganking destroyer. 1 module alone. see the issue now? it has NOTHING to do with popping haulers for cargo.
The Mona Lisa is worth more than my pocket knife, too. The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |

Adrenalinemax
Perkone Caldari State
23
|
Posted - 2012.07.26 15:35:00 -
[426] - Quote
So, if we don't use the ISK argument, if they buffed dreads and you could drop a single suicide dread on a SC and kill the SC in 2 volleys, would that be OK as well? |

Istyn
Tactical Knightmare
117
|
Posted - 2012.07.26 15:37:00 -
[427] - Quote
Dave stark wrote:Skippermonkey wrote:Dave stark wrote:yeah because a destroyer destroying a t2 ship worth close to 300m in a matter of seconds is perfectly balanced? ok. When you stop attributing survivability to ship cost we might take you seriously ccp just stated they don't want you suicide ganking for profit, deal with it.
I look forward to it being impossible to stick anything worth more than a tornado in your cargohold. |

Dave stark
Bombardier Inc
267
|
Posted - 2012.07.26 15:37:00 -
[428] - Quote
Skippermonkey wrote:Dave stark wrote:Skippermonkey wrote:Dave stark wrote:yeah because a destroyer destroying a t2 ship worth close to 300m in a matter of seconds is perfectly balanced? ok. When you stop attributing survivability to ship cost we might take you seriously a ship destroying another ship who's modules are worth more than the ganker's ship in a matter of seconds is perfectly balanced? ccp just stated they don't want you suicide ganking for profit, deal with it. CCP shouldnt be in the business of saying what they do and dont want us to do. Their only responsibility is to maintain a fair and balanced sandbox for us to decide what we should be doing. Profitability of ganks is entirely situational. Now, i can see how it could be argued that the current 'status quo' is biased against the miner, and as such I am not against changes to the stats of ships miners would use. (they buffed destroyers a bit, so i dont mind a mining barge buff in equal measure) My problem is the current proposed stats, as they currenty are, pushes the balance far to much the other way. Also, for all our sakes, stop using the ' my ship is more expensive than yours, you shouldnt be able to kill me' argument, it doesnt wash, this isnt WoW Battlegrounds or diablo3.
i don't disagree on some points; i do think the skiff's ehp is a little overkill. in reality all the hulk needs is enough cpu/pg to fill all of its slots without HAVING to have a fitting mod to fit a tank.
again it's not the fact that the cheap ship can kill the expensive one; it's how fast they do it. it's vital for small ships to be able to kill big ships for the balance of the game, however when they're doing it so quickly, to a ship that has no way of responding in kind... i mean, my hulk costs more than a hurricane, or a drake, or a tornado, or a multitude of other ships; however i'd be perfectly ok if a tornado or one of the other ships ganked be because we both lost out. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
Bombardier Inc
267
|
Posted - 2012.07.26 15:38:00 -
[429] - Quote
Istyn wrote:Dave stark wrote:Skippermonkey wrote:Dave stark wrote:yeah because a destroyer destroying a t2 ship worth close to 300m in a matter of seconds is perfectly balanced? ok. When you stop attributing survivability to ship cost we might take you seriously ccp just stated they don't want you suicide ganking for profit, deal with it. I look forward to it being impossible to stick anything worth more than a tornado in your cargohold.
oh look; another person that doesn't understand it has nothing to do with cargo. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Istyn
Tactical Knightmare
117
|
Posted - 2012.07.26 15:39:00 -
[430] - Quote
Dave stark wrote:
oh look; another person that doesn't understand it has nothing to do with cargo.
Quote:ccp just stated they don't want you suicide ganking for profit, deal with it.
Quote: it has nothing to do with cargo
So.
Which quote did you lie in? |

FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2042
|
Posted - 2012.07.26 15:40:00 -
[431] - Quote
Adrenalinemax wrote:So, if we don't use the ISK argument, if they buffed dreads and you could drop a single suicide dread on a SC and kill the SC in 2 volleys, would that be OK as well?
Exhumer = industrial / mining vessel with no armaments
Supercapital = combat ship designed to dominate other capitals.
See the difference?
Even then, I've seen a vengeance solo a tengu. It's not all about isk value. The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |

Forum Clone 77777
State War Academy Caldari State
42
|
Posted - 2012.07.26 15:41:00 -
[432] - Quote
Destiny Corrupted wrote: Tell that to the triple-digit billions I've made from ganking haulers and freighters carrying ungodly amounts of crap without a second though given to defense. I can safely say that I've caused many of those people to quit in anger. But go ahead, "adjust the numbers" if you need help with your mortgage payments.
The point is, we're not going to stop ganking until you remove aggression in high-sec, which I'm sure you'll do within the next couple of years (it's the only logical conclusion to the gradual progression that's been going on). Until that happens, we'll continue doing what we do, either by using more people, or using different, valid game mechanics. All your actions are reactionary, and are only responses to the need for short-term subscription increases. Face the facts: we know more about this game than a whole lot of people currently in charge of maintaining it, and you guys are really regretting the whole "non-consensual pvp" thing in this here year 2012. If you really want that sub spike, stop beating around the bush with these gradual let-downs, and change the game in one fell swoop. At least that way you'll leave with a bang, and a nice bonus in the bank.
Someone missed the ENTIRE point. Its not supposed to be good profits to gank a Hulk mining in a belt. OFCOURSE its still gonna be profitable to gank people hauling around valuable stuff. Or else they would need to, in theory, find a way to make it more expensive to get a ship able to gank an Ibis hauling 5 plex than whatever you might get from the drop after the Ibis is dead, which in theory could be 5 plex = 2bil + |

Ziranda Hakuli
Relativity Holding Corp
125
|
Posted - 2012.07.26 15:45:00 -
[433] - Quote
FloppieTheBanjoClown wrote:Dave stark wrote:ccp just stated they don't want you suicide ganking for profit, deal with it. Then they should probably tank the shuttles, rookie ships, and T1 industrials that people use to move expensive items from time to time. You can't protect people from stupid. Yes you can!!! just contract your things to me i promise to move them |

Dave stark
Bombardier Inc
267
|
Posted - 2012.07.26 15:47:00 -
[434] - Quote
Istyn wrote:Dave stark wrote:
oh look; another person that doesn't understand it has nothing to do with cargo.
Quote:ccp just stated they don't want you suicide ganking for profit, deal with it. Quote: it has nothing to do with cargo So. Which quote did you lie in?
neither. the profitability of suicide ganking in this context has nothing to do with cargo value, stop thinking it does. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Aryth
GoonWaffe Goonswarm Federation
520
|
Posted - 2012.07.26 15:48:00 -
[435] - Quote
CCP Soundwave wrote:
If I wanted to remove aggression, I'd just shut it off, instead of going through all these hoops to keep it alive. The reality is that suicide ganking is an integral part of the game that I quite like, but every now and then we need to make changes because the current setup doesn't work.
This has swung too far in the other direction. Doubling-Tripple EHP was most likely going to be the sweet spot. Increasing EHP 4-10x or more is hilariously skewed too far. |

Skippermonkey
Tactical Knightmare
1186
|
Posted - 2012.07.26 15:49:00 -
[436] - Quote
Dave stark wrote:neither. the profitability of suicide ganking in this context has nothing to do with cargo value, stop thinking it does.

are you really that dumb? My homeboys tried to warn me But that butt you got makes me so horny |

Dave stark
Bombardier Inc
267
|
Posted - 2012.07.26 15:51:00 -
[437] - Quote
Skippermonkey wrote:Dave stark wrote:neither. the profitability of suicide ganking in this context has nothing to do with cargo value, stop thinking it does.  are you really that dumb?
really? because ganking a 17k cargo space hulk for it's cargo means using a ship worth less than about 2-3m even a cheap destroyer would struggle to find profit in the dropped cargo. unless of course there was a source of income from that suicide gank other than the cargo.... Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Arvantis Sauril
Federal Defense Union Gallente Federation
0
|
Posted - 2012.07.26 15:52:00 -
[438] - Quote
Skippermonkey wrote:Dave stark wrote:Skippermonkey wrote:Dave stark wrote:yeah because a destroyer destroying a t2 ship worth close to 300m in a matter of seconds is perfectly balanced? ok. When you stop attributing survivability to ship cost we might take you seriously a ship destroying another ship who's modules are worth more than the ganker's ship in a matter of seconds is perfectly balanced? ccp just stated they don't want you suicide ganking for profit, deal with it. CCP shouldnt be in the business of saying what they do and dont want us to do. Their only responsibility is to maintain a fair and balanced sandbox for us to decide what we should be doing. Profitability of ganks is entirely situational. Now, i can see how it could be argued that the current 'status quo' is biased against the miner, and as such I am not against changes to the stats of ships miners would use. (they buffed destroyers a bit, so i dont mind a mining barge buff in equal measure) My problem is the current proposed stats, as they currenty are, pushes the balance far to much the other way. Also, for all our sakes, stop using the ' my ship is more expensive than yours, you shouldnt be able to kill me' argument, it doesnt wash, this isnt WoW Battlegrounds or diablo3.
100% agree.
If these changes go live, something needs to counterbalance the nigh invulnerability of these mining ships. As others have said, I fear it will have unintended consequences. You devs may be trying to help out the "little guy" but all this will do is make that "little guy's" miner subscription evaporate when their profit sinks to **** as they cannot compete with the hordes of multi account /AFK/ bot miners.
IMO, everything in EVE should be about player interaction, not pushing us all into little pockets of space. Is this game a sandbox or is it a theme park? Is it an economic and space warfare simulator or is it a "farm and stat boost" role playing game?
I propose a heavy tax on all activity in Hi-Sec. Missions, mining, production, everything. I severely doubt the US gov't and all the powerful corporations in the us would allow me to go mining for gold wherever I wanted somewhere in New Jersey and that if I did find something that I wouldn't immediately be pressured/sued/incarcerated into selling the rights to the land or never going near where I found the gold again. Something needs to sustain these empires and Concord, right? If you want to AFK mine, fine, go ahead, but if you do so in Hi-Sec you should net very little if any profit after huge taxes for doing so in Empire space. It is their asteroid after all.
Or just keep segregating us. I made an account last summer, played the game for a month or 2, had almost zero interaction with anyone else, got bored, and quit. I came back last month, and while FW has been fun, and I plan on finding an actual human corp whenever I get some more free time to do so, I am telling you that as someone who cares about gameplay, rewarding those who stubbornly and ignorantly refuse to adhere to the current gameplay is a terrible idea. All you will be left with in a year's time will be mining bots.
I'm pretty sure that isn't working out well for Zynga... |

Danny Diamonds
Science and Trade Institute Caldari State
19
|
Posted - 2012.07.26 15:52:00 -
[439] - Quote
Thank you CCP for commenting in this thread. Confirmed what I have been saying for weeks. |

Skippermonkey
Tactical Knightmare
1186
|
Posted - 2012.07.26 15:52:00 -
[440] - Quote
Dave stark wrote:Skippermonkey wrote:Dave stark wrote:neither. the profitability of suicide ganking in this context has nothing to do with cargo value, stop thinking it does.  are you really that dumb? really? because ganking a 17k cargo space hulk for it's cargo means using a ship worth less than about 2-3m even a cheap destroyer would struggle to find profit in the dropped cargo. unless of course there was a source of income from that suicide gank other than the cargo.... I think you need to realise that suiciders gank people FOR MORE THAN ONE REASON AT ONCE
jeez My homeboys tried to warn me But that butt you got makes me so horny |

Dave stark
Bombardier Inc
267
|
Posted - 2012.07.26 15:54:00 -
[441] - Quote
Skippermonkey wrote:Dave stark wrote:Skippermonkey wrote:Dave stark wrote:neither. the profitability of suicide ganking in this context has nothing to do with cargo value, stop thinking it does.  are you really that dumb? really? because ganking a 17k cargo space hulk for it's cargo means using a ship worth less than about 2-3m even a cheap destroyer would struggle to find profit in the dropped cargo. unless of course there was a source of income from that suicide gank other than the cargo.... I think you need to realise that suiciders gank people FOR MORE THAN ONE REASON AT ONCE jeez
what does people's reasons for ganking have to do with it's profitability? are you really that dumb? Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Adrenalinemax
Perkone Caldari State
23
|
Posted - 2012.07.26 15:57:00 -
[442] - Quote
Arvantis Sauril wrote:Skippermonkey wrote:Dave stark wrote:Skippermonkey wrote:Dave stark wrote:yeah because a destroyer destroying a t2 ship worth close to 300m in a matter of seconds is perfectly balanced? ok. When you stop attributing survivability to ship cost we might take you seriously a ship destroying another ship who's modules are worth more than the ganker's ship in a matter of seconds is perfectly balanced? ccp just stated they don't want you suicide ganking for profit, deal with it. CCP shouldnt be in the business of saying what they do and dont want us to do. Their only responsibility is to maintain a fair and balanced sandbox for us to decide what we should be doing. Profitability of ganks is entirely situational. Now, i can see how it could be argued that the current 'status quo' is biased against the miner, and as such I am not against changes to the stats of ships miners would use. (they buffed destroyers a bit, so i dont mind a mining barge buff in equal measure) My problem is the current proposed stats, as they currenty are, pushes the balance far to much the other way. Also, for all our sakes, stop using the ' my ship is more expensive than yours, you shouldnt be able to kill me' argument, it doesnt wash, this isnt WoW Battlegrounds or diablo3. 100% agree. If these changes go live, something needs to counterbalance the nigh invulnerability of these mining ships. As others have said, I fear it will have unintended consequences. You devs may be trying to help out the "little guy" but all this will do is make that "little guy's" miner subscription evaporate when their profit sinks to **** as they cannot compete with the hordes of multi account /AFK/ bot miners. IMO, everything in EVE should be about player interaction, not pushing us all into little pockets of space. Is this game a sandbox or is it a theme park? Is it an economic and space warfare simulator or is it a "farm and stat boost" role playing game? I propose a heavy tax on all activity in Hi-Sec. Missions, mining, production, everything. I severely doubt the US gov't and all the powerful corporations in the us would allow me to go mining for gold wherever I wanted somewhere in New Jersey and that if I did find something that I wouldn't immediately be pressured/sued/incarcerated into selling the rights to the land or never going near where I found the gold again. Something needs to sustain these empires and Concord, right? If you want to AFK mine, fine, go ahead, but if you do so in Hi-Sec you should net very little if any profit after huge taxes for doing so in Empire space. It is their asteroid after all. Or just keep segregating us. I made an account last summer, played the game for a month or 2, had almost zero interaction with anyone else, got bored, and quit. I came back last month, and while FW has been fun, and I plan on finding an actual human corp whenever I get some more free time to do so, I am telling you that as someone who cares about gameplay, rewarding those who stubbornly and ignorantly refuse to adhere to the current gameplay is a terrible idea. All you will be left with in a year's time will be mining bots. I'm pretty sure that isn't working out well for Zynga...
When/IF these changes go live, what is stopping you from ganking ever Exhumer and mining barge in new eden? NOTHING
Nothing has changed, except you won't be able to use a Thrasher anymore, you will need quite a few friends
NOTHING ELSE HAS CHANGED |

Istyn
Tactical Knightmare
117
|
Posted - 2012.07.26 15:57:00 -
[443] - Quote
CCP SOUNDWAVE -
http://www.youtube.com/watch?v=lAXqwewejwU&feature=player_embedded#t=1670s
I'LL FORGIVE YOU IF YOU LET ME DO THIS TO MINERS IN STATIONS.
HOP TO IT. |

Jed Bobby
Federal Navy Academy Gallente Federation
1
|
Posted - 2012.07.26 15:58:00 -
[444] - Quote
what if they're buffing up ships to introduce super mega huge new death rays and stuff |

Xercodo
Disturbed Friends Of Diazepam
1260
|
Posted - 2012.07.26 15:59:00 -
[445] - Quote
Aryth wrote:CCP Soundwave wrote:
If I wanted to remove aggression, I'd just shut it off, instead of going through all these hoops to keep it alive. The reality is that suicide ganking is an integral part of the game that I quite like, but every now and then we need to make changes because the current setup doesn't work.
This has swung too far in the other direction. Doubling-Tripple EHP was most likely going to be the sweet spot. Increasing EHP 4-10x or more is hilariously skewed too far.
Wait....where?
You mean on the skiff right?
Cause the hulk didn't gain very much. And the tank is now the skiff's specific role... The Drake is a Lie |

Ditra Vorthran
State War Academy Caldari State
86
|
Posted - 2012.07.26 16:00:00 -
[446] - Quote
Why is it okay for gankers to tell miners that we should bring 'moar tank,' but when miners tell gankers to bring 'moar dps' they're somehow out of line? "Miners mine so I don't have to." ~Metal Icarus |

Herr Wilkus
Aggressive Salvage Services LLC Tear Extraction And Reclamation Service
407
|
Posted - 2012.07.26 16:01:00 -
[447] - Quote
Dave stark wrote: i don't disagree on some points; i do think the skiff's ehp is a little overkill. in reality all the hulk needs is enough cpu/pg to fill all of its slots without HAVING to have a fitting mod to fit a tank.
I can't take it anymore - You keep saying that Hulks need to fit 'fitting mods' to survive a Catalyst gank.
This is utter bullcrap and you need to stop repeating it.
Dave Stark- let me introduce you to the Damage Control II.
Damage Control II: meet the Hulk.
Hulk - you now have enough EHP to survive a T2 Catalyst gank with perfect skills in highsec - and you STILL have 1 Low slot, 4 mid slots and two rig slots left to work with.
So dispense with the misinformation, please.
|

Danny Diamonds
Science and Trade Institute Caldari State
19
|
Posted - 2012.07.26 16:02:00 -
[448] - Quote
Ditra Vorthran wrote:Why is it okay for gankers to tell miners that we should bring 'moar tank,' but when miners tell gankers to bring 'moar dps' they're somehow out of line?
Crazy ideas you have. Logic does not work against the few vocal gankers here in GD. |

FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2044
|
Posted - 2012.07.26 16:03:00 -
[449] - Quote
Ditra Vorthran wrote:Why is it okay for gankers to tell miners that we should bring 'moar tank,' but when miners tell gankers to bring 'moar dps' they're somehow out of line? Because....uhhh...they're miners? And...MINERS ARE DUMB, OKAY?!
 The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |

gfldex
570
|
Posted - 2012.07.26 16:05:00 -
[450] - Quote
Dave stark wrote:the modules dropped from an exhumer exceeds the cost of the ship destroying it. is that the same with a freighter?
Well, yes? When someone burns down your sandcastle, bring sausages. |
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