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Author |
Thread Statistics | Show CCP posts - 16 post(s) |
Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
386
|
Posted - 2014.05.08 21:59:00 -
[631] - Quote
pot calling the kettle black itt |
dexter xio
TURN LEFT
47
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Posted - 2014.05.08 22:09:00 -
[632] - Quote
Dear John Caldr,
please stop spamming zKillboard links, it doesn't really mean much.
Enjoy your "pvp" after this change
Dexter xio - That cool guy |
Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
386
|
Posted - 2014.05.08 22:11:00 -
[633] - Quote
the joke is that every single person in wormhole space is a farmer |
Meytal
School of Applied Knowledge Caldari State
373
|
Posted - 2014.05.08 22:42:00 -
[634] - Quote
Promiscuous Female wrote:the joke is that every single person in wormhole space is a farmer In a sense, true. Many of us farm people, instead of NPCs. With CCP's continuing improvements, they've increased by leaps and bounds the safety that the PvP-averse players have while in W-space. For example, we just rolled our C4 static, jumped in, and saw wrecks. By the time I had warped to their site, they had scattered like cockroaches because they saw the sig.
They didn't have to work for that information, they didn't have to train up any skills. They had instant, free intel that is 100% accurate, with no effort required. The one mechanic that has the highest chance of working to catch people doing PvE in W-space now is the logoffski, and that takes significant time and effort to set up. My corp doesn't use it, but others do. This change won't affect me or my corp, but it will affect others in W-space. CCP is now nerfing the data used to set up these traps, removing the last big danger for PvE fleets in W-space.
The PvP corps in this thread are flailing their arms in panic because of the progression CCP is making toward protecting the PvE activities in wormholes, where it is already easy to avoid PvE if you are smart. Previously, it would require preparation and vigilance to keep your PvE fleet safe. Now only the most braindead of people die to hostiles.
The hunters in W-space are backed into a corner as more and more of the methods and tools they use to hunt are being taken away, and more and more safety is being given to those who do not wish to engage in this game's primary, core reason for existence: ship-based PvP combat. It's natural to expect such behaviour when continually backed into a corner.
Those who wish to exist in W-space simply to farm NPCs for ISK are of course in agreement with CCP's course of action. Sadly, the largest voice on the CSM belongs to groups who only care about W-space as an ISK farm, since the "real" action happens in Nullsec.
CCP, yes, the arguments you are using are in fact justifying the removal of the data. However, before responding to cries from any of your friends who may have fallen prey to an efficient, properly-executed Russian Logoffski trap, consider how you have been harming the PvP gameplay in Wormhole space, space many of us have considered the best part of the game that you guys have ever made, and how you may have driven some groups to this tactic because of your recent changes to the game.
Please spend a little bit of time in your design groups talking with the WH CSM, past and present, and honestly try to understand how the game is played in that area of space. Please don't limit yourself to the WH CSMs, because while they may have some past knowledge of tactics used in C1-C4 W-space, their bread and butter has been C5-C6. Talk to some of the prominent C1-C4 WH corps as well. Come up with something that works in the game AND works for ALL of the groups involved, not just your largest CSM constituency.
Please remember that the core of this game is PvP, and that the balance of your game's ecnomy depends greatly on things exploding. |
Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
386
|
Posted - 2014.05.08 22:52:00 -
[635] - Quote
the fact of the matter is that what you are considering the "norm" of w-space is partially the result of an oversight in the API
now that this is being corrected, you will have to stop relying on this crutch
it is not going to kill PvP
if something like this kills PvP, how the heck does anyone kill anything in nullsec |
Sith1s Spectre
Rolled Out
999
|
Posted - 2014.05.08 23:02:00 -
[636] - Quote
Andski wrote: "but local"
...has nothing to do with wormholes
See you may be right on the statement that it has nothing to do with wormholes, however you're wrong about why we keep bringing it up.
CCP has stated that they never intended local to be used in the way it is in nullsec for intel purposes which is exactly the same way they never intended the NPC API data to be used the way it is.
So fundamentally - these 2 things are very similar in the fact that they are both being used by players in a way CCP never envisioned they would be. Nothing to see here.... Move along
|
corbexx
eXceed Inc. No Holes Barred
374
|
Posted - 2014.05.08 23:04:00 -
[637] - Quote
Andski wrote: "muh nanoribbon prices"
hypocritical nonsense - if you dislike other wormhole farmers because they dilute the value of your own farming, don't dress it up with "but they RMT it" (see above) or "they spend their profits on nullsec crap" (because that's irrelevant to game design)
Tbh It won't affect C5 or C6 that much, nanos only make upa small % of our isk. The problem is it hits the smaller groups in c1 to c3 where a much higher % of the income is from nanos (about 50% in the case of c2) , much harder.
The idea does make sense. But the real issue is will it be good for wormhole space.
And yes the npc info is "free info" but then again sigs instantly appearing is also "free info" that you haven't had to do anything to get.
Maybe removing the npc kills and delaying sigs from appearing for 5 mins would balance it all out. ;) Corbexx for CSM 9 - Wormholes deserve better |
corbexx
eXceed Inc. No Holes Barred
376
|
Posted - 2014.05.08 23:10:00 -
[638] - Quote
Meytal wrote: Please spend a little bit of time in your design groups talking with the WH CSM, past and present, and honestly try to understand how the game is played in that area of space. Please don't limit yourself to the WH CSMs, because while they may have some past knowledge of tactics used in C1-C4 W-space, their bread and butter has been C5-C6. Talk to some of the prominent C1-C4 WH corps as well. Come up with something that works in the game AND works for ALL of the groups involved, not just your largest CSM constituency.
I've been chatting to a fair few people from c1 to c4 so you don't need to worry there. Several have my skype so its easy for them to get in contact with me about there concerns (and me get hold of them). As I've said several times my main worry is it affecting the lower end wh's isk. Corbexx for CSM 9 - Wormholes deserve better |
BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
73
|
Posted - 2014.05.08 23:15:00 -
[639] - Quote
Meytal wrote:Promiscuous Female wrote:the joke is that every single person in wormhole space is a farmer In a sense, true. Many of us farm people, instead of NPCs. With CCP's continuing improvements, they've increased by leaps and bounds the safety that the PvP-averse players have while in W-space. For example, we just rolled our C4 static, jumped in, and saw wrecks. By the time I had warped to their site, they had scattered like cockroaches because they saw the sig. They didn't have to work for that information, they didn't have to train up any skills. They had instant, free intel that is 100% accurate, with no effort required. The one mechanic that has the highest chance of working to catch people doing PvE in W-space now is the logoffski, and that takes significant time and effort to set up. My corp doesn't use it, but others do. This change won't affect me or my corp, but it will affect others in W-space. CCP is now nerfing the data used to set up these traps, removing the last big danger for PvE fleets in W-space. The PvP corps in this thread are flailing their arms in panic because of the progression CCP is making toward protecting the PvE activities in wormholes, where it is already easy to avoid PvE if you are smart. Previously, it would require preparation and vigilance to keep your PvE fleet safe. Now only the most braindead of people die to hostiles. The hunters in W-space are backed into a corner as more and more of the methods and tools they use to hunt are being taken away, and more and more safety is being given to those who do not wish to engage in this game's primary, core reason for existence: ship-based PvP combat. It's natural to expect such behaviour when continually backed into a corner. Those who wish to exist in W-space simply to farm NPCs for ISK are of course in agreement with CCP's course of action. Sadly, the largest voice on the CSM belongs to groups who only care about W-space as an ISK farm, since the "real" action happens in Nullsec. CCP, yes, the arguments you are using are in fact justifying the removal of the data. However, before responding to cries from any of your friends who may have fallen prey to an efficient, properly-executed Russian Logoffski trap, consider how you have been harming the PvP gameplay in Wormhole space, space many of us have considered the best part of the game that you guys have ever made, and how you may have driven some groups to this tactic because of your recent changes to the game. Please spend a little bit of time in your design groups talking with the WH CSM, past and present, and honestly try to understand how the game is played in that area of space. Please don't limit yourself to the WH CSMs, because while they may have some past knowledge of tactics used in C1-C4 W-space, their bread and butter has been C5-C6. Talk to some of the prominent C1-C4 WH corps as well. Come up with something that works in the game AND works for ALL of the groups involved, not just your largest CSM constituency. Please remember that the core of this game is PvP, and that the balance of your game's ecnomy depends greatly on things exploding.
And the Discovery Scanner should also be fixed due to it giving instant unearned intel.
PvE has always been exceptionally safe out here if you're doing it right and that's something that CCP should probably look into sometime. I said a while ago that the WH CSM should find out who on the Game Design team are full time w spacers and make them their primary point of contact. Ideally there should be two devs who are exceptionally familiar with our way of life, a low wh and a high wh. There are changes being made without the understanding of the effect on w space and having someone on the inside who can point these put early is important.
That the only danger to any wh pve is data crunching via the api is an issue and complaining about it's removal is not the right path. It should be fixed at the source. |
Sith1s Spectre
Rolled Out
999
|
Posted - 2014.05.08 23:17:00 -
[640] - Quote
Meytal wrote: The hunters in W-space are backed into a corner as more and more of the methods and tools they use to hunt are being taken away, and more and more safety is being given to those who do not wish to engage in this game's primary, core reason for existence: ship-based PvP combat. It's natural to expect such behaviour when continually backed into a corner.
Those who wish to exist in W-space simply to farm NPCs for ISK are of course in agreement with CCP's course of action. Sadly, the largest voice on the CSM belongs to groups who only care about W-space as an ISK farm, since the "real" action happens in Nullsec.
CCP, yes, the arguments you are using are in fact justifying the removal of the data. However, before responding to cries from any of your friends who may have fallen prey to an efficient, properly-executed Russian Logoffski trap, consider how you have been harming the PvP gameplay in Wormhole space, space many of us have considered the best part of the game that you guys have ever made, and how you may have driven some groups to this tactic because of your recent changes to the game.
Quoting the gems in this post that sum up our concerns and the reasons why we're so frustrated with the proposed change Nothing to see here.... Move along
|
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Andski
GoonWaffe Goonswarm Federation
10727
|
Posted - 2014.05.09 00:16:00 -
[641] - Quote
corbexx wrote:Maybe removing the npc kills and delaying sigs from appearing for 5 mins would balance it all out. ;)
aren't you CSM9 Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
PDP11
Burroughs B6700
3
|
Posted - 2014.05.09 00:32:00 -
[642] - Quote
RudinV wrote:sorry, but goonies are ignored in this thread by default.
Promiscuous Female wrote:appeal from non-authority next
Talk about poor signal to noise ratio. This thread needs a moderator to delete the crap. Then between the one liner crap there are postings with content
Andski wrote:"we need to be equipped to find farmers in w-space because Reasons" excellent, use actual reconnaissance and not something that CCP never intended to exist in wormholes CCP position still seems confused. What is the logic of reporting player kills but not NPC kills if nobody has exited the wormhole? If it is destruction of a capsule then you have the medical clone activation to trigger a public ship kill report. For validation the details have to be verifiable via the API and CCP is forced to publish all player ship kills. What is the game logic that says all player ship combat gets verified but not NPC. Combat in space should leave some trace and if PvP combat gets reported then NPC combat should be reported via the same mechanism into the API. If there is no wormhole player ship kill data in the API then the NPC data should not be reported for consistency. Therefore CCP just needs to be consistent and if that means the data should be removed let the players have their wails and we move on.
Combat in space (nuclear explosions from ship destruction, munitions, etc.) should leave detectable traces in space for some time. If the NPC data is removed from the API the ship scanner should be enhanced to detect the traces of combat within the wormhole. The accuracy of the scanner's report should be like PI planetary reports where skill determines accuracy.
Quote:"but local" ...has nothing to do with wormholes 'Local' still exists in wormholes, it is only the relay function that is disabled. In a wormhole I've used Local regularly to communicate with other players.
Quote:"my group depends on this for our meta" tell that to the AoE DD nerf, the titan tracking nerf and the nano nerf So what, these are unrelated nerfs.
Wormhole groups looking for PVP will find it much harder to find their fights within the wormhole environment. So I'm not surprised there are protests from wormhole dwellers. The nerf will encouraged wormhole PvPers to boil out of their wormholes into low and null sec systems to perform hit and run combat. Gets them some cheap kills then they disappear before retribution can be organised. This promotes great small gang PvP deep into Alliance areas as you can pop out at random and choose victims at leisure.
Wormhole PvE and mining will be riskier for HiSec or LoSec dwellers as they won't know if a system is active or quiet therefore the risk increases, effectively increasing the chances of being ganked making the activity less profitable. This does add up to a nerf, increases complexity and makes wormholes less attractive to enter.
Established wormhole dwellers will find this nerf makes their life more difficult but I expect they will adapt. It will be harder for new players to become established within wormholes and will increase the pull of the established wormhole corporations. |
Nooonnnnnoooo notme
School of Applied Knowledge Caldari State
3
|
Posted - 2014.05.09 02:51:00 -
[643] - Quote
Having a bad capital/subcapital ratio is lazy, mmkay |
Smarty MacGyver
Amarr Technologies.
0
|
Posted - 2014.05.09 03:44:00 -
[644] - Quote
I`ve been reading all of the posts for a while now and I suggest we do a little thought experiment here.
Please if you are in a WH PvP corp that is directly affected by this changes write down your own version and line of thought with reasoning behind it as this provides better feedback for a developer than throwing the "You have no idea of WH PvP Bullshit" at everyone.
Version A)
The change will be made, BU & QEX and the rest of the bigger WH Alliances cry in outrage like they already do and continue to blame CCP and its developers to have ruined their prefered playstyle of sitting around in POSes and waiting for WH activity to show in the chain they scanned X Days / X Hours ago and keep blaming the Dev`s and their votes WH CSM not knowing a thing about the game they develop.
Some people will quit over this, the rest adapts as we players usually do when there are big changes to a speciifc playstyle we enjoy and keep going. How, remains to be seen.
As the bigger WH PvP entities said themselves with the change and the W-Space Risk / Reward structure out of balance now new people will stream into Wormholes across the board C1 - C6 to make ISK, saturating the W-Space landscape with new opportunities for the established WH PvP Corps to PvP and giving them a better chance to find new prey in a more reasonable time as there is a lot more activity in all over W-Space right now. But they have to actively work for it now, making it a much more satisfying experience to actually kill something.
CCP monitors the aftermath of the changes closely, with blue loot prices dropping and WH Farmers outsmarting WH PvP groups because of the way they can protect their holes ( Closing & Instant Signature Monitoring ) CCP decides that the changes rather drastically alter the wormhole experience for both groups ( PVE & PVP ) as Farmers get less ISK for the same amount of time spent in W-Space shooting sleepers because a lot more people are farming blue loot now.
Therefore CCP Fozzie's idea of delayed signatures comes into play and CCP decides to implement the feature to support the WH PvP groups in having a better chance to create content and a lot more Risk for the PvE groups.
WH PvP entities suddenly praise CCP for their awesome vision of the Game, send beer, hookers and chocolates in Proteus shape to Fozzie and build corbexx a monument right besides the one we already have from the secret wormhole PvP RMT fund showing his middle finger in the direction of north north-west.
Rolling holes for targets is now a much more rewarding and easier task. With a lot more targets now due to the changed Risk / Reward structure by taking away the NPC API kills and implementing delayed signatures the WH PvPers squealing in joy like little pigs and patting themselves on the back for all the "awesome Marauder & Capital kills" they are getting left and right with their 20+ T3 gangs that sit right next door to the farmers.
And life for WH PvPers was good once again.
This change essentially meant three things:
A) Everyone can be attacked by something cloaky at any times and most likely he`ll have a bunch of friends in warp already when they do.
B) The boring times of sitting in a POS and waiting for Siggy to show activity are over, a much more active playstyle got enforced and with the changes CCP implemented after taking away the NPC data from the API
C) The risk / reward ratio gets raised significantly
But when there is light, there is also shadow. PvE groups crashed back into reality when they realised that the holy land of ISK farming turned into hell with 20+ T3 gangs constantly ripping them a new one.
So they adapted. As we learned countless times before if people adapt they do things differently but the most important is they`ll fly different ships.
People will fly in cheaper ships and most groups will stop using capitals at all probably, they will come up with new ideas and doctrines to replace their dual boxing marauders and battleships in C4s with cheap and easy to replace stuff if they can even afford to loose them at all over and over again.
Farming fleets will get bigger and plexing baits will become a much more effective and usual thing because it`s way easier to bait and counter-drop in your own system than rolling holes all day to get PvP.
Finally it will also not only become quite a bit harder for the lower class WHs to constantly generate income with PvE content but also for Corps in C5 / C6 as the only time efficient and effective way to run sites in there are capital escalations.
Who just became a lot more risky. I think most of the C5 / C6 groups are able to fleet a proper composition that fits through a 3B hole and massacre a small escalation fleet.
But as I said before, the defending group is at advantage and can bring whatever size of capital fleet they want while the attackers have to take care of mass issues.
The consequence, suddenly large groups / corps will gain a huge advantage over smaller ones and will be the only one running capital escalations properly shifting the wealth of all WH inhabitants a large percentage in the direction of the big WH PvP corps.
For PvE people it`s simple. If you can`t beat them, join them. So a lot of these carebears and farmers you despise so much would end up in your corp doing a bit of pew while silently farming your escalations with their solo quad account setup.
In the end the ripple effect you set loose by constantly nagging and distrusting the game designers in the future of the sandbox will not make any good changes for your WH PvP at all.
Farmers will either join your corps or put together large groups themselves to safely escalate. The lower wormholes will be infested with stuff you don`t want to shoot because C3 Drakes are a lot less fun to shoot than C3 T3s farming.
And finally you`ll be only doing PvP against shiny targets with each other.
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Smarty MacGyver
Amarr Technologies.
0
|
Posted - 2014.05.09 03:45:00 -
[645] - Quote
*will be posted after editing |
Sith1s Spectre
Rolled Out
1000
|
Posted - 2014.05.09 04:28:00 -
[646] - Quote
See - for me the solution is simple - remove the instant sig overlay spawn thing and make everyone have to use probes to find/see signatures and I wouldn't have a problem with the changes.
But as it is the PvE guys in WH space have it too easy and this will only make things easier for them. Nothing to see here.... Move along
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La Nariz
GoonWaffe Goonswarm Federation
2258
|
Posted - 2014.05.09 04:43:00 -
[647] - Quote
You wormhole pubbies cry nearly as much as the highsec pubbies. Look at what you've become! This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |
King Fu Hostile
Imperial Collective Unsettled.
104
|
Posted - 2014.05.09 04:52:00 -
[648] - Quote
La Nariz wrote:You wormhole pubbies cry nearly as much as the highsec pubbies. Look at what you've become!
Tbh there's only a handful WH guys in this thread crying, most opposing posts are made by the same two trolls and naturally, they don't contain any single valid argument. Overwhelming majority of wh inhabitants support this fix for obvious reasons. |
Winthorp
Rolled Out
1639
|
Posted - 2014.05.09 04:55:00 -
[649] - Quote
King Fu Hostile wrote:La Nariz wrote:You wormhole pubbies cry nearly as much as the highsec pubbies. Look at what you've become! Tbh there's only a handful WH guys in this thread crying, most opposing posts are made by the same two trolls and naturally, they don't contain any single valid argument. Overwhelming majority of wh inhabitants support this fix for obvious reasons.
Are you seriously high or believe the bullshit you sperge on with? (Insert witty signature here) |
La Nariz
GoonWaffe Goonswarm Federation
2259
|
Posted - 2014.05.09 05:06:00 -
[650] - Quote
Something about an abyss and staring into it too long. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |
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Obil Que
Star Explorers Reckoning Star Alliance
64
|
Posted - 2014.05.09 05:15:00 -
[651] - Quote
Thank you for somewhat proving my point.
As a lower level wormhole resident, I can say that "farming" is fairly close to a necessity because the income (as has been noted) is nowhere near the levels that the dreaded carebear higher level wormhole entities can amass or even the income that a PvP corp can quickly gather up bear-ing in their home once in a while. On top of that, we have consciously worked to provide a place where the newest of new players can get involved in wormhole space, make some ISK, and experience the variety of play offered here. And yes, that includes PI, PvE, PvP, exploration and anything else they desire.
It makes for a wide range of capabilities within the corp. Sometimes it ends with http://eve.battleclinic.com/killboard/killmail.php?id=22617039 and sometimes with http://eve.battleclinic.com/killboard/killmail.php?id=22654757 but both are content generators IMO greater than sitting in a POS waiting for a light to blink from some API call.
And sometimes we watch Illusions of Solitude when their C4 links to our C2 and run a few ships in to see what comes out without anything on the killboard to show for it. And sometimes we run into Bronya and Isogen-5, throw a bunch of ships at them and then end up with this http://eve.battleclinic.com/killboard/killmail.php?id=22256632
All of that comes from having to be out in space doing things.
Maybe that's how it should be...
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ISD Tyrozan
ISD Community Communications Liaisons
384
|
Posted - 2014.05.09 05:55:00 -
[652] - Quote
Post of kill board link was removed.
Forum rule 34. Posting of kill reports outside of the Crime & Punishment forum channel is prohibited. ISD Tyrozan Captain Community Communication Liaisons (CCLs) Interstellar Services Department @ISDTyrozan | @ISD_CCL |
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King Fu Hostile
Imperial Collective Unsettled.
104
|
Posted - 2014.05.09 06:16:00 -
[653] - Quote
Winthorp wrote:King Fu Hostile wrote:La Nariz wrote:You wormhole pubbies cry nearly as much as the highsec pubbies. Look at what you've become! Tbh there's only a handful WH guys in this thread crying, most opposing posts are made by the same two trolls and naturally, they don't contain any single valid argument. Overwhelming majority of wh inhabitants support this fix for obvious reasons. Are you seriously high or believe the bullshit you sperge on with?
It's not a matter of believing, facts are what they are.
If you untied those pink panties of yours that you got twisted around your less than impressive brain and opened your eyes, you'd realize that most people who play this game aren't particularly interested in ganking carebears, and even smaller part of those who live in wormholes consider farmer ganks as their main area of gameplay.
We live in w-space for the unique mechanics, unpredictability and good fights. This fix strenghtens the true idea of wormhole space, while not reducing good fights, so why would anyone sane resist that?
Breathe a bit, use your brain and try to be a man for change, this is everything but the end of the world.
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RudinV
Syndicate of Death BLOOD UNION
210
|
Posted - 2014.05.09 07:43:00 -
[654] - Quote
Noname alts and goonies talk about whine and tears, besides this way is ultraproductive, the list of participants clearly represents who is agree to the "fix": bunch of trolls and butthurting carebears. It will be interesting to see what side CCP choose, force players to evaluate or benefit degradation and laziness. |
Calsys
Monks of War
104
|
Posted - 2014.05.09 08:05:00 -
[655] - Quote
stop whining please
just rollin' holes as it did before |
King Fu Hostile
Imperial Collective Unsettled.
106
|
Posted - 2014.05.09 08:12:00 -
[656] - Quote
RudinV wrote:Noname alts and goonies talk about whine and tears, besides this way is ultraproductive, the list of participants clearly represents who is agree to the "fix": bunch of trolls and butthurting carebears. It will be interesting to see what side CCP choose, force players to evaluate or benefit degradation and laziness.
You're literally the only one butthurt in this thread, mate, and if your posts would have made any sense at all, CCP would take note. But all you can do is namecalling, baseless chestbeating and whining, and nobody takes you seriously.
Anyway, you'll adapt and life will go on, have fun o7
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calaretu
Honestly We didnt know Unsettled.
92
|
Posted - 2014.05.09 08:20:00 -
[657] - Quote
King Fu Hostile wrote: stuff
/whip ~Bringer of happiness
http://collapsedbehind.blogspot.no/ |
calaretu
Honestly We didnt know Unsettled.
92
|
Posted - 2014.05.09 08:32:00 -
[658] - Quote
On a more serious note. I support this change. CCP has a history of altering mechanics that is considered broken even if they are cause of emergent gameplay. From the very beginning. Emergent gameplay is not a valid argument for leaving broken mechanics broken. m0o and jump api in wh is but a few examples. Furthermore this will have very little impact on wh's as a whole. Spreadsheets will be made in overlords and things continue as always.
Another reason I support this change is because the api data make people lazy. You dont need dscan to check if a wh is active with this api data.
Furthermore. Everyone claiming the majority of wormhole players in wspace is in favour or disfavour of this change is just plain wrong. Majority of players dont care. They have this data already through 3rd party and really dont use it in the same way as i.e. BU. Majority of players dont care enough to make a forum post even. So for most people this wont matter much. BU/QEX will still find targets and people will still fear them. ~Bringer of happiness
http://collapsedbehind.blogspot.no/ |
RudinV
Syndicate of Death BLOOD UNION
211
|
Posted - 2014.05.09 08:43:00 -
[659] - Quote
calaretu wrote:On a more serious note. I support this change. CCP has a history of altering mechanics that is considered broken even if they are cause of emergent gameplay. From the very beginning. Emergent gameplay is not a valid argument for leaving broken mechanics broken. m0o and jump api in wh is but a few examples. Furthermore this will have very little impact on wh's as a whole. Spreadsheets will be made in overlords and things continue as always.
Another reason I support this change is because the api data make people lazy. You dont need dscan to check if a wh is active with this api data.
Furthermore. Everyone claiming the majority of wormhole players in wspace is in favour or disfavour of this change is just plain wrong. Majority of players dont care. They have this data already through 3rd party and really dont use it in the same way as i.e. BU. Majority of players dont care enough to make a forum post even. So for most people this wont matter much. BU/QEX will still find targets and people will still fear them. So u think, now we roll the hole, go in, check data and leave it without even checking dscan? Priceless representative I can admit. And kungfu, strangers advices are the most important right? |
Mournful Conciousness
Embers Children TOHA Conglomerate
768
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Posted - 2014.05.09 09:23:00 -
[660] - Quote
An example of why this change is a good thing.
Yesterday evening I found a target in a c2, 4 or so jumps down the chain.
I didn't find it by seeing a green dot on tripwire. I found it because of the following chain of events:
1. I was in losec, there were 2 sigs (one of them my entrance) and +2 on local chat. Checking d-scan there were probes in the air. 2. the probes vanished and 30 seconds later, so did one of the characters in local. He didn't go through my exit because I was there watching it. 3. I quickly scanned out the other sig, finding it to be a wormhole. 4. jumping in, I saw probes on D again. They were there for a while so I figured he was scanning out all 10 sigs. This either meant: 4a. he was a forward scout for a wh pvp corp (but character info didnt fit) 4b. he was looking to work in sigs rather than anoms to be safe (a good sign) 4c. he was just being thorough. 5. once the probes vanished (eventually), there was a pause - patience is important at these times. 6. and then there was a drake on d-scan, and wrecks started to appear. 7. now using d-scan I had a fairly good bead on where he was, one quick combat probe cycle will get a drake to 100% 8. sure enough, found him in a relic site in one scan. none the wiser to my presence.
And that, children, is how you will get w-space ganks when the pathetically easy free intel has been removed from the API - by actually being there and putting in the work.
I predict that Darwinian principles will eventually force lazy, whinging w-space gank-monkeys out of w-space, leaving it to the pros.
w-space will be better for it. We might even start to get some reasonable fights.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
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