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Sizeof Void
Center for Advanced Studies Gallente Federation
352
|
Posted - 2013.05.02 01:18:00 -
[751] - Quote
CCP Fozzie wrote:There's a group of people thinking we're "boiling the frog" to try and kill highsec, and there's a group of people who think we're "boiling the frog" to try and make highsec dominate the game.
True fact: no frogs will be harmed in the making of this expansion. You don't boil frogs... you fry them, in batter. Yum, yum...
|

Sizeof Void
Center for Advanced Studies Gallente Federation
352
|
Posted - 2013.05.02 01:21:00 -
[752] - Quote
More seriously, Fozzie - I would like to see some fixes for T1 module manufacturing to encourage noob industrialists.
How about it? Is it even on the list of things to do? |

mynnna
GoonWaffe Goonswarm Federation
969
|
Posted - 2013.05.02 01:51:00 -
[753] - Quote
Sizeof Void wrote:CCP Fozzie wrote:There's a group of people thinking we're "boiling the frog" to try and kill highsec, and there's a group of people who think we're "boiling the frog" to try and make highsec dominate the game.
True fact: no frogs will be harmed in the making of this expansion. You don't boil frogs... you fry them, in batter. Yum, yum...
It's a euphemism. The idea is that if you want to cook a frog you can't just throw it into a pot of boiling water, it'll jump back out. So you stick it in the water, and it thinks its pretty nice, and then you sloooooooooowly turn up the temperature.
In EVE terms it would be like a whole bunch of small incremental nerfs, none of which individually is big enough to be a concern, but the sum of which reduces the thing being nerfed to uselessness. Or the opposite, a series of tiny buffs that leave the thing overpowered, as the case may be.  Member of the Goonswarm Economic Warfare Cabal |

Andski
GoonWaffe Goonswarm Federation
7734
|
Posted - 2013.05.02 02:22:00 -
[754] - Quote
Holderof Corp wrote:Fun fact, CCP have stated multiple times that they want to see highsec as a training ground and not as a permanent home.
True fact, Several highsec isk generating systems have been nerfed/downgraded over the oast 3 years. Lets start with Incursions, the only equivelent to isk generation that nullbears have as standard (hi there forsaken cashcows!!). Several "balances" have been made to them ALL being negative to isk generation.
Lets take missions and the deployment of sleeper esque AI. Great, slightly smarter rats that decide that drones, even when idle, are Adolf Hitlers lovechildren and must be executed regardless of the tactical situation. Thank you and goodnight anyone wishing to use drones, oh and the 2009 "balance" pass on missions that killed the reward system. Add in the inclusion of the mostly abused Faction Warfare LP giveaway that further drives certain popular mission corps LP value into the ground.
So excuse us highsec dwellers, we tend to look down on risk averse moon goo/OMFGForsaken Isk/RMT fueled windowlickers that think just because they are in null they are the pinnacle of the game.
what did hiseccers do to earn and keep their ability to run incursions?
absolutely nothing, get lost mine quotes from my posts at your peril, badposters
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. |

EI Digin
Sniggerdly Pandemic Legion
621
|
Posted - 2013.05.02 02:23:00 -
[755] - Quote
Sizeof Void wrote:More seriously, Fozzie - I would like to see some fixes for T1 module manufacturing to encourage noob industrialists.
How about it? Is it even on the list of things to do? T1 modules were removed from NPC drop tables in order to make manufacturing them better for new players. |

EI Digin
Sniggerdly Pandemic Legion
621
|
Posted - 2013.05.02 02:33:00 -
[756] - Quote
Omnathious Deninard wrote: Point was it will take less time to get to you than for you to get out and combat pilots as a general rule hate defensivly waiting in an gravimetric site or asteroid belt in hopes some will come along. As was stated many times before the increased reward would have been good enough if the sites still needed to be scanned down, but with the proposed changes the reward are not worth the absolute rush that will be in mining in low and empire null sec.
The idea of nullsec is that you create your own safety through player interaction instead of obtaining it for free through game mechanics.
Sitting in a site and being given enough time to escape by forcing players to scan you out, either via probes or the system scanner is hiding behind a game mechanic and hurts players' ability to interact meaningfully.
The increased reward provided by rebalanced mining sites and increased ice cost because of the new bottleneck on supply make this trade fairer. |

Sizeof Void
Center for Advanced Studies Gallente Federation
352
|
Posted - 2013.05.02 03:05:00 -
[757] - Quote
mynnna wrote:It's a euphemism. The idea is that if you want to cook a frog you can't just throw it into a pot of boiling water, it'll jump back out. So you stick it in the water, and it thinks its pretty nice, and then you sloooooooooowly turn up the temperature. Yeah, mynnna, I got it. Thanks.... lol.
BTW, congrats on the CSM election. Hope you keep posting in MD.
|

mynnna
GoonWaffe Goonswarm Federation
969
|
Posted - 2013.05.02 03:13:00 -
[758] - Quote
Sizeof Void wrote:mynnna wrote:It's a euphemism. The idea is that if you want to cook a frog you can't just throw it into a pot of boiling water, it'll jump back out. So you stick it in the water, and it thinks its pretty nice, and then you sloooooooooowly turn up the temperature. Yeah, mynnna, I got it. Thanks.... lol. BTW, congrats on the CSM election. Hope you keep posting in MD.
I wasn't sure if you were joking or actually didn't get it. 
And yes, I will keep posting. Never stop posting. Member of the Goonswarm Economic Warfare Cabal |

Sizeof Void
Center for Advanced Studies Gallente Federation
352
|
Posted - 2013.05.02 03:16:00 -
[759] - Quote
EI Digin wrote:Sizeof Void wrote:More seriously, Fozzie - I would like to see some fixes for T1 module manufacturing to encourage noob industrialists.
How about it? Is it even on the list of things to do? T1 modules were removed from NPC drop tables in order to make manufacturing them better for new players. I know. And, it didn't work out, because the NPC meta drops were not adjusted at the same time.
Barring a few exceptions, low meta modules are better and cheaper than their T1 counterparts. They are also readily available, making almost all T1 module manufacturing and sales a rather profitless and pointless endeavor. |

Holderof Corp
Behind the Horizon
7
|
Posted - 2013.05.02 03:38:00 -
[760] - Quote
Andski wrote:Holderof Corp wrote:Fun fact, CCP have stated multiple times that they want to see highsec as a training ground and not as a permanent home.
True fact, Several highsec isk generating systems have been nerfed/downgraded over the oast 3 years. Lets start with Incursions, the only equivelent to isk generation that nullbears have as standard (hi there forsaken cashcows!!). Several "balances" have been made to them ALL being negative to isk generation.
Lets take missions and the deployment of sleeper esque AI. Great, slightly smarter rats that decide that drones, even when idle, are Adolf Hitlers lovechildren and must be executed regardless of the tactical situation. Thank you and goodnight anyone wishing to use drones, oh and the 2009 "balance" pass on missions that killed the reward system. Add in the inclusion of the mostly abused Faction Warfare LP giveaway that further drives certain popular mission corps LP value into the ground.
So excuse us highsec dwellers, we tend to look down on risk averse moon goo/OMFGForsaken Isk/RMT fueled windowlickers that think just because they are in null they are the pinnacle of the game. what did hiseccers do to earn and keep their ability to run incursions? absolutely nothing, get lost
Quality input from a Goon.
The fact remains that Incursions are universal content, the problem of course is that the organised pilots who run them are well aware of certain entities and have taken steps to ban them. U kelmad Goon?
Yet more proof of the mindless narrative that certain nullsec dwellers insist on perpetuating to justify their griefing. |

Acks
RONA Corporation RONA Directorate
39
|
Posted - 2013.05.02 03:45:00 -
[761] - Quote
CCP Fozzie wrote:1) The numbers will be out on sisi soon anyways, so I'll go ahead and let you know that the high sec anoms contain 2500 units of their racial isotope ice.
So I have held off on commenting on the ice changes until now as I was waiting to see what the actual numbers were going to be.
I would start by stating that am fully on board with changing the ICE mechanics. Moving ice away from infinite static belts is a good thing. That being said, the current proposal of 2500 units of ice then a fixed 4 hour respawn seems very arbitrary and poorly thought out. I am sure whoever worked on this made up some spreadsheets, and did some moderately impressive math to arrive at these two values. What I do not think was taken into account was the impact on play style.
I have seen numerous comments on this thread, mostly from non industrial players, stating that miners can / should just move to the next ice system when the one they are in is depleted. When you are mining roids, every system has them so moving systems is less painful. There are also multiple belts in almost every system of EVE. Ice systems though tend to be many jumps apart and so moving is not a simple or straightforward idea. For the solo miner this is less of an issue, but on an organizational level it is a major hassle.
Everything related to mining / industry has been designed from the beginning of EVE to be slow, cumbersome, and extremely vulnerable. There is a massive amount of infrastructure, planning, and logistics that goes into any kind of non casual industry. For the player who mines once in a while to make a frigate, or just to do something different, these changes are going to have little impact. But for career industrial players, this is a change in mechanics that does not take into account the infrastructure and logistics involved in the CAREER PATH of mining / industry.
So what do I propose? My perspective here is that CCP is trying to remove GÇ£infiniteGÇ¥ resources, make people work harder for ice in particular, and remove some of the fire and forget aspects to ice mining. These are all fine. I do think however that the belts should have more units in them (10,000 - 20,000) or should respawn in a new location when the old one pops (at a minimum faster than 4 hours). My corp alone will frequently collectively mine 10,000 units in a normal week night session.
My pie in the sky solution would be what CCP floated a while back about removing all moon mining and static belts and replacing them with one massive system wide asteroid belt per system. Each belt would be comprised of ore, ice, and moon goo rocks seeded randomly amongst thousands upon thousands of "junk" roids like we have in missions and sleeper sites. This would turn mining into a real profession where you could prospect the belt to find what you wanted to mine. No more warp to 0 on the belt and zone out. Newer players with basic skills could scan out "easy" sites using ship scanners and more skilled pilots could use probes to find harder to find and more lucrative pockets of the belt. This would greatly reduce, if not eliminate the bot mining issues. Miners in harder to reach parts of the belt would require probes to find for gankers, etc. There is SOOO much you could do with this if it was the foundation for mining. "Prospecters / Surveyers" could scan out good mining sites for miners for a fee, etc. This would utilize multiple disciplines from across EVE. Mining could actually be somewhat .... fun....
If nothing else EASE into these changes. These are some pretty sizeable "first steps".
Thanks, Acks |

Andski
GoonWaffe Goonswarm Federation
7734
|
Posted - 2013.05.02 04:13:00 -
[762] - Quote
Holderof Corp wrote:Quality input from a Goon.
The fact remains that Incursions are universal content, the problem of course is that the organised pilots who run them are well aware of certain entities and have taken steps to ban them. U kelmad Goon?
Yet more proof of the mindless narrative that certain nullsec dwellers insist on perpetuating to justify their griefing.
It's a welfare ISK fountain and you seem unaware that many of those running them in the very same fleets as you are nullseccers mine quotes from my posts at your peril, badposters
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. |

Holderof Corp
Behind the Horizon
7
|
Posted - 2013.05.02 04:23:00 -
[763] - Quote
Andski wrote:Holderof Corp wrote:Quality input from a Goon.
The fact remains that Incursions are universal content, the problem of course is that the organised pilots who run them are well aware of certain entities and have taken steps to ban them. U kelmad Goon?
Yet more proof of the mindless narrative that certain nullsec dwellers insist on perpetuating to justify their griefing. It's a welfare ISK fountain and you seem unaware that many of those running them in the very same fleets as you are nullseccers
I love that you continue to attempt to craft the narrative that highsec = welfare. It says everything that need saying about the attitude you have towards those who produce the materials you need to hold your space, and quite frankly coming from the Techniwhores it is laughable. If nullsec was oh so awesome, or if you had not blued most of nullsec and had a decent war (again Delve '10 springs to mind) maybe you wouldn't need to mindlessly post as you are.
And yes, you are well kelmad. |

Frying Doom
2457
|
Posted - 2013.05.02 04:24:00 -
[764] - Quote
Andski wrote:Holderof Corp wrote:Quality input from a Goon.
The fact remains that Incursions are universal content, the problem of course is that the organised pilots who run them are well aware of certain entities and have taken steps to ban them. U kelmad Goon?
Yet more proof of the mindless narrative that certain nullsec dwellers insist on perpetuating to justify their griefing. It's a welfare ISK fountain and you seem unaware that many of those running them in the very same fleets as you are nullseccers Oh look it's the null sec is everywhere narrative now. Any spelling and grammatical errors are because frankly, I don't care!! |

James Amril-Kesh
4S Corporation RAZOR Alliance
4844
|
Posted - 2013.05.02 04:53:00 -
[765] - Quote
Frying Doom wrote:Andski wrote:Holderof Corp wrote:Quality input from a Goon.
The fact remains that Incursions are universal content, the problem of course is that the organised pilots who run them are well aware of certain entities and have taken steps to ban them. U kelmad Goon?
Yet more proof of the mindless narrative that certain nullsec dwellers insist on perpetuating to justify their griefing. It's a welfare ISK fountain and you seem unaware that many of those running them in the very same fleets as you are nullseccers Oh look it's the null sec is everywhere narrative now.  So you're denying that what he says is true? Sorry to burst your bubble, but it most definitely is true. |

Felix Crusher
Fractured Core Fatal Ascension
3
|
Posted - 2013.05.02 04:54:00 -
[766] - Quote
Fozzie, if you're going to force sov 0.0 miners to be exposed in anomalies instead of requiring probe use to locate, can you at least do something about people who sit cloaked in system all day?
You're right about it being about the risk vs reward ratio. While it may be worth it to mine in an ore anomaly when a system is usually clear of unfriendlies, it is very easy for a decent sized alliance to put a cloaked cyno/covert cyno equipped ship in every viable mining system of entire regions of enemy space. Anyone intending to mine in these regions either mines at an unknown risk/reward ratio since the cloaked camper may or may not be afk- there is usually no way to tell, or simply doesn't mine at all, as these players can't be cleared out beforehand unless they are moving between systems, or are already executing their hotdrop, at which point it's usually too late. |

Frying Doom
2458
|
Posted - 2013.05.02 04:59:00 -
[767] - Quote
James Amril-Kesh wrote:Frying Doom wrote:Andski wrote:Holderof Corp wrote:Quality input from a Goon.
The fact remains that Incursions are universal content, the problem of course is that the organised pilots who run them are well aware of certain entities and have taken steps to ban them. U kelmad Goon?
Yet more proof of the mindless narrative that certain nullsec dwellers insist on perpetuating to justify their griefing. It's a welfare ISK fountain and you seem unaware that many of those running them in the very same fleets as you are nullseccers Oh look it's the null sec is everywhere narrative now.  So you're denying that what he says is true? Sorry to burst your bubble, but it most definitely is true. There are now some 400,000 - 450,000 accounts in EvE.
Now there only seem to be 50-100,000 characters in Null Alliances. So even if we say 100,000 with 200,000 alts in Hi-sec. That is a small drop compared to the over 1,000,000 characters in Hi-sec.
At best you are 20% of Hi-sec, at best. more likely you are 10% or below. Any spelling and grammatical errors are because frankly, I don't care!! |

Frying Doom
2458
|
Posted - 2013.05.02 05:00:00 -
[768] - Quote
Felix Crusher wrote:Fozzie, if you're going to force sov 0.0 miners to be exposed in anomalies instead of requiring probe use to locate, can you at least do something about people who sit cloaked in system all day?
You're right about it being about the risk vs reward ratio. While it may be worth it to mine in an ore anomaly when a system is usually clear of unfriendlies, it is very easy for a decent sized alliance to put a cloaked cyno/covert cyno equipped ship in every viable mining system of entire regions of enemy space. Anyone intending to mine in these regions either mines at an unknown risk/reward ratio since the cloaked camper may or may not be afk- there is usually no way to tell, or simply doesn't mine at all, as these players can't be cleared out beforehand unless they are moving between systems, or are already executing their hotdrop, at which point it's usually too late. You have a better risk vs reward than a WH miner, they dont even get a warning in local. Any spelling and grammatical errors are because frankly, I don't care!! |

Skex Relbore
Space Exploitation Inc Get Off My Lawn
224
|
Posted - 2013.05.02 06:07:00 -
[769] - Quote
Holderof Corp wrote:Skex Relbore wrote:CCP Fozzie wrote:There's a group of people thinking we're "boiling the frog" to try and kill highsec, and there's a group of people who think we're "boiling the frog" to try and make highsec dominate the game.
True fact: no frogs will be harmed in the making of this expansion. Seems that someone wrote an article on some gaming news site that talked about that, that person might even be active in this thread. Thank you for not surprising anyone with the direction you plan on taking to address the imbalance in null anomalies. I mean it is so comforting to see the normal process of saying "gee people like doing this one type of content and avoid all the others. Obviously the solution is to make forsaken hubs suck just as much as all the others" rather than simply adjusting the other anomalies to be more like hubs and perhaps encourage people to spend more time out ratting where maybe they might get blown up. Sarcasm aside it's amusing to see all the highsec tears about ice and the ranting about how much CCP is trying to push people to null in the very same thread where the intention of killing off the a major income source of null sec grunts is announced. Ah, but to use an overused rejoinder so popular with the null crowd, adapt or die. Adding in a few elite frigates does nothing but slow you down, so rather than 8 minutes it now takes you 9 to complete a FH. Removing ice to anom and reducing them to 23 mining hours with a 4 hour respawn is a tad bit more serious, both economically and to the foundation of POS ownership. Remember earlier in this thread currently 99% (ish) of ice products are produced in highsec, so please a small balance of an open isk tap is not really in the same league as the ice changes.
My point is that the changes aren't targeted at or against either group, I'm skeptical on the idea that the ice changes are going to disproportionately affect high sec compared to null anyway, Null and to a lesser extent low and W space are going to feel most of the financial pain brought on by these changes, we're the ones who are going to see the operating costs of our capitals and infrastructure explode. Currently it costs me roughly 20 mil to fuel my JF from our low sec staging system to our null home 1 way, that's 40 million to jump to empire and jump back. If these changes only result in a doubling of ice cost then that's 80 mil and there is a good chance that's a low estimate. Our capital fleets will become far more costly to operate hell even our jump bridge networks are going take a hit.
This combined with a significant hit on our ability to generate income and the adjustments to moon goo are going to put a huge squeeze on null sec, so pretending this is some sort of screw high sec buff null is so much nonsense.
I could of course post a long diatribe on why changing the anomalies is a bad idea but it would be a complete waste of my time to do so since any effort would be met with the same ole "Null bear blah blah blah" that is the counterpoint to any argument a high sec dweller will make regarding the ice changes.
Seriously this is not a null vs high sec thing, this is the usual CCP ******* around with game mechanics in a game they don't actually play or understand.
As to the whole adapt or die thing, Personally I hate that saying since it completely misrepresents the concept of evolution and implies that there is some sort of action an organism takes to adapt to an environment, which is not what natural selection is at all. In evolutionary terms organism do not "Adapt" to survive they mutate and if that mutation does not adversely affect procreation they survive, simple as that. There is no action on the part of the organism to adjust to their environment they are either "fit" to operate in it or they are not.
The difference if any between the attitude of null sec residents and high seccers is that most of us in null, rather than stamp our feet and cry in protest to said changes, we will find ways to operate and function in the new reality.
That doesn't change the fact that many of these changes are ill conceived and if history is any guide will be poorly executed nor does it prevent us from pointing out how they are flawed, we just won't be making empty threats about cancelling our subscriptions in protest. |

Maximus Andendare
Future Corps Sleeper Social Club
145
|
Posted - 2013.05.02 06:48:00 -
[770] - Quote
CCP Fozzie wrote:There's a group of people thinking we're "boiling the frog" to try and kill highsec, and there's a group of people who think we're "boiling the frog" to try and make highsec dominate the game.
True fact: no frogs will be harmed in the making of this expansion. Why even bring up the Gallente in all this??
|

James Amril-Kesh
4S Corporation RAZOR Alliance
4845
|
Posted - 2013.05.02 07:52:00 -
[771] - Quote
Frying Doom wrote:There are now some 400,000 - 450,000 accounts in EvE.
Now there only seem to be 50-100,000 characters in Null Alliances. So even if we say 100,000 with 200,000 alts in Hi-sec. That is a small drop compared to the over 1,000,000 characters in Hi-sec.
At best you are 20% of Hi-sec, at best. more likely you are 10% or below. ...okay? That doesn't really have anything to do with the discussion. The point he was making is that there are a lot of nullsec players that have alts specifically for running highsec incursions because they're just that profitable. They're just as profitable as any PVE you can do in nullsec, at less risk. |

Desert Ice78
Cobra Kai Dojo WHY so Seri0Us
225
|
Posted - 2013.05.02 08:00:00 -
[772] - Quote
CCP Fozzie wrote:Desert Ice78 wrote:CCP Fozzie wrote:There's a group of people thinking we're "boiling the frog" to try and kill highsec, and there's a group of people who think we're "boiling the frog" to try and make highsec dominate the game.
True fact: no frogs will be harmed in the making of this expansion. CCP Foozie, could you answer the question I posed to you on page 31, post #614? I advise using https://forums.eveonline.com/default.aspx?g=posts&t=24359, it makes answering these kinds of questions much easier. In all seriousness however, I do expect that the increase in rewards will motivate people to use creativity and teamwork and overcome the extra challenge.
It was a rhetorical question Fozzie. I would like a buff to the allign time of all mining barges. I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused. |

Vaerah Vahrokha
Vahrokh Consulting
4018
|
Posted - 2013.05.02 08:23:00 -
[773] - Quote
Andski wrote:Holderof Corp wrote:Fun fact, CCP have stated multiple times that they want to see highsec as a training ground and not as a permanent home.
True fact, Several highsec isk generating systems have been nerfed/downgraded over the oast 3 years. Lets start with Incursions, the only equivelent to isk generation that nullbears have as standard (hi there forsaken cashcows!!). Several "balances" have been made to them ALL being negative to isk generation.
Lets take missions and the deployment of sleeper esque AI. Great, slightly smarter rats that decide that drones, even when idle, are Adolf Hitlers lovechildren and must be executed regardless of the tactical situation. Thank you and goodnight anyone wishing to use drones, oh and the 2009 "balance" pass on missions that killed the reward system. Add in the inclusion of the mostly abused Faction Warfare LP giveaway that further drives certain popular mission corps LP value into the ground.
So excuse us highsec dwellers, we tend to look down on risk averse moon goo/OMFGForsaken Isk/RMT fueled windowlickers that think just because they are in null they are the pinnacle of the game. what did hiseccers do to earn and keep their ability to run incursions? absolutely nothing, get lost
They pay a sub, like (perhaps) you do.
While this does not entitle them to majestic and bright gameplay, CCP HAVE to deliver a minimum of fun / gameplay, a minimum amount of sand even to them.
Else, why pay?
If we had F2P like SWTor and others, then yes, those games really try to make those F2Pers uncomfortable enough to sub or at least buy the "a la carte" paid features (the so called "preferred F2P status").
But no, EvE indiscriminately charges everybody full fee and strongly "suggests" to have at least 2 subs to be somewhat competitive.
CCP can't have everything: AAA class subs, small new content patches (only 2 patches since 2003 could really be called "expansions"), 2+ subs per player AND also impose to a portion of those players an inferior experience, a "pariah" status, just because those players can't afford extensive game time or extensive networks of relations.
GREED IS GOOD is so 2011, remember that, before the playerbase fist-crushes CCP balls again.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Bubanni
ElitistOps Pandemic Legion
679
|
Posted - 2013.05.02 08:38:00 -
[774] - Quote
Star Dragonsbane wrote:CCP Fozzie wrote:There's a group of people thinking we're "boiling the frog" to try and kill highsec, and there's a group of people who think we're "boiling the frog" to try and make highsec dominate the game.
True fact: no frogs will be harmed in the making of this expansion. I would like to respond back if I may. You have been telling us subscribers for a couple months now that you are making this change and that change benefiting null sec. No problem. You tell us your changing scanning, a huge game mechanic for some of us now useless not to mention obliterating the joy of working and then reaping from said challenge of probing for it in the first place. You just took a awesome part of mining and once again screwed it for us veteran miners that actually appreciated a little challenge in finding something worth while in high sec without going to null. Still no problem, stupid as it may be. Still think you guys did that because someone on your team was to lazy to probe but whatever. Then you release that video of the new change, where empires are crumbling and dying. Really and you want us to not think your planning to kill hi sec. What the hell, we aren't stupid and if this isn't your intention, fire that graphic designer you had come up with that video and issue a new one correcting the obvious condentation. Please stop being vague in coming soons, we don't need a carrot, what we want is straight forwardness and honest. Very simple things to ask yet never receive it seems. I like your work in the past and I hope for a promising future for eve, but if you want trust and admiration, please just tell us where you are planning to take eve so we don't waist each others time. Thanks Star
The crumbling eempires is because the capsulers are taking over... that implies us all... Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |

Onslaughtor
True Slave Foundations Shaktipat Revelators
52
|
Posted - 2013.05.02 08:44:00 -
[775] - Quote
I would just like to ask. The dev blog didn't cover any of the lowsec ores, are there any plans to give them a buff too? |

OldWolf69
IR0N. SpaceMonkey's Alliance
26
|
Posted - 2013.05.02 09:37:00 -
[776] - Quote
Hearing all the chatter form CCP about teamwork and ****: i just wonder how short-minded one can be to imagine that teamwork on protecting miners can be lucrative. Or to believe that someone will get big epic battles coming up to protect some Macks... Since cloak system is how it is. Since blop fleets go how those go. Where's the long term reward on mining ice in null? Another interesting question: a scanned belt is way smaller than a actual ice belt, would i say. How long do you guys think will pass since some smart hisec boyz will start to use smartbombs on miners, and make a second-jita-undock outta erry scanned belt? Do you guys think that the mining speed increase makes it up for this? Or is a decent reward for this? I think this is just the "because i say so" bullshit, i mean those changes. Nooen will go mine ice in lowsec. Noone will go mine ore in lowsec. You will not find more miners in null than they are now. Personally, for me the delice of the situation will reach the maximum when some bigmouth hisec players will find their market screwed. Because there will be tears. |

Garan Nardieu
Moira. Villore Accords
23
|
Posted - 2013.05.02 11:33:00 -
[777] - Quote
Onslaughtor wrote:I would just like to ask. The dev blog didn't cover any of the lowsec ores, are there any plans to give them a buff too?
You get Spodumain, Crokite, Dark Ochre and Gneiss in lowsec grav sites atm, so ye lowsec (grav) ores got a buff. However lowsec belt ores got no love, there is no word of potential spawns of other high ends (AB and, why not, Morph) and all of this combined with the fact that finding miners will be a trivial task means that even folks who used to venture into lowsec mining now and then will be dissuaded from it in future.
I would really like CCP to answer to following questions: - how in world they think that anyone will mine in lowsec now considering absolutely no area control mechanisms (sov/bubbles), new incentives to roaming (belt rats for tags) and general high activity of residents in terms of pvp combined with trivial scanning mechanism that's being implemented. Except for some very special cases (map geography which makes volume of traffic through certain systems very low) mining in lowsec is gonna become an Russian roulette exercise with very questionable profitability. - are there plans to change pos array refinement rates any time soon? |

Magic Crisp
Amarrian Micro Devices Yulai Federation
91
|
Posted - 2013.05.02 11:55:00 -
[778] - Quote
Dear CCP,
Could you please tell us whether you are going to address that rorq+ice compression issue mentioned here several times? If so, are you taking a look at it and fixing it?
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Lady Areola Fappington
New Order Logistics CODE.
116
|
Posted - 2013.05.02 13:09:00 -
[779] - Quote
Hey guys, I came up with this really awsome idea that should totally fix the ice problems. No need for blubbering and crying and screaming nerf or anything. I promise this will work. Grab your socks here it comes.....
Go and take the ice away from the other miners!
Holycrap mindblowing I know, but trust me, it will work! You can perform the following list of actions to secure your piece of the ice pie: Ganking. Bumping. Wardeccing. Awoxing. Corp theft. Scamming..you get my drift. Attempt to play this *multiplayer* game we call EVE.
I promise, it's really not hard. 8 hours to roll up a suicide gank catalyst. takes 2-3 to take down an all-gank-no-tank barge. There may even be a website dedicated to doing it, along with many people more than willing to share their know-how on proper techniques.
You might even form a group with others who are seeking the same ends...we'll call it a "corporation". This "corporation" could work with other "corporations" to organize optimal time zone coverages and logistics. We'll call it an "alliance". Maybe a few of the "alliances" could get together and work to a common goal...lets call it a "coalition". Now, if this "coalition" is able to corner the highsec ice market, we could call it a "cartel". I think it's been done before in EVE!
Seriously, miners, you've just been handed an opportunity on par with the Tech bottleneck. You know where the anoms will spawn, when they will spawn, and it's a depleting resource an organized group can hold. You might have to fight to pull it off, that's normal EVE gameplay.
Go for it. Don't worry miners, I'm here to help!
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Soko99
Repercussus RAZOR Alliance
16
|
Posted - 2013.05.02 13:27:00 -
[780] - Quote
deleted see below |
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