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Author |
Thread Statistics | Show CCP posts - 27 post(s) |

Bario Norte
Billionaire's Club
0
|
Posted - 2013.05.04 08:22:00 -
[931] - Quote
CCP Fozzie wrote:
We are not currently planning to improve ore or ice compression, including the rates of compression or Rorquals. We encourage those ice miners that outpace their Rorqual capacity to try selling the excess on local markets, I think they may find people willing to buy their products.
You say you are not "planning" changes... but ICE compression will be by far at a disadvantage... can you please take a look at just doing something about the ice compressions so its not like 1.5 HULKS for 1 Rorqual!!!
Also, the "local market" as you stated will not buy the volume of ice that is mined in o.o even if prices are WAY LESS then jita prices. Furthermore, it does not solve the problem about how to get the ICE to so-called (0.0 market hub) from the mining system!
Thanks. |

Bario Norte
Billionaire's Club
0
|
Posted - 2013.05.04 08:33:00 -
[932] - Quote
Vaerah Vahrokha wrote: What will happen in more detail, should be this: first days: massive reduction in ice mined due both to bots breaking and people simply not being informed and just not finding belts. Then the new and stupid mechanic will become known and people will know they MUST get there first and hoard as much as possible. Some might even try switching to full yield Hulks, with booom-tastic tears results. This will lead to a "sawtooth" usage, where more miners than now - also coming from surrounding empty ice systems will flow to the remaining belt, achieving higher numbers of ships than today. At this point, estimating 200 up from the current 120-150 is not an huge jump in theorycraft. After some weeks, miners will begin to understand that most just can't get enough of the stuff (Caldari ice) before it's gone and will give up. How exactly they'll "give up" will translate: migrate to Amarr ice, move to roids or unsub mining accounts is not predictable, but I do hope CCP gets a slap in the face for inventing such an asinine timer. Slaps in face are what drove CCP to do some of their best work, look at how good the mass unsub after the GREED IS GOOD + "let's release half assed, half made patches" period: after the slap, CCP started delivering more focused and practical and even fun patches again.
What I got form all this and the last 2 dozen post of your are that:... you are going to sell your botting accounts cause you don't want to move to LOWSEC or NULLSEC to mine. |

Vaerah Vahrokha
Vahrokh Consulting
4022
|
Posted - 2013.05.04 09:12:00 -
[933] - Quote
Bario Norte wrote: What I got form all this and the last 2 dozen post of your are that:... you are going to sell your botting accounts cause you don't want to move to LOWSEC or NULLSEC to mine.
The botter who:
1) Wanted to sponsor the next Hulkageddon (feel free to search the copious GD posts about that).
2) Posted in this thread he could play 1 hour this week (botters are known for being logged on 1 hour a week AMIRITE?
3) Posted in this thread he'd prefer ice belts to become gravimetric sites, that is, much harder to scan and bot than the proposed change.
Conclusion: please unstick your head from your butt, it went way too high inside. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
4022
|
Posted - 2013.05.04 09:14:00 -
[934] - Quote
Still amazed both by CCP and the "pro players": always flaunting the PLAYER DRIVEN oh holy sandbox and then both ready to give up for the low hanging fruit solution and put in a...
... fake, unrealistic, cheap TIMER. A TIMER in a sandbox. Next week we read WoW became a sandbox too, they are full of timers too after all. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Mars Theran
Red Rogue Squadron Heart 0f Darkness
1637
|
Posted - 2013.05.04 09:24:00 -
[935] - Quote
Nice. Good to see some overhauls of current systems and shake up of the economy.  zubzubzubzubzubzubzubzub |

EI Digin
Sniggerdly Pandemic Legion
624
|
Posted - 2013.05.04 12:30:00 -
[936] - Quote
Vaerah Vahrokha wrote:Just undo the barges buffs and let PLAYERS kill miners and define supply, demand and market price. THAT's an imperfect yet sandboxy and realistic solution, not this farce.
I agree, let's move all ice mining to lowsec and nullsec.
|

Vaerah Vahrokha
Vahrokh Consulting
4022
|
Posted - 2013.05.04 12:35:00 -
[937] - Quote
EI Digin wrote:Vaerah Vahrokha wrote:Just undo the barges buffs and let PLAYERS kill miners and define supply, demand and market price. THAT's an imperfect yet sandboxy and realistic solution, not this farce. I agree, let's move all ice mining to lowsec and nullsec.
Deal. But ONLY in low sec and NPC null sec. Sov null sec is too easy to transform into an endless bot-land and there's nobody to report the bots and it's too easy for them to detect neuts in local and warp to POS / safe. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

xinthorminaias
Science and Trade Institute Caldari State
10
|
Posted - 2013.05.04 12:38:00 -
[938] - Quote
Ice was being oversupplied because people enjoyed supplying it and were willing to work for very small return. That play style, where you can stay logged and just come and check your PC and fleet of mining ships once in a while, is being removed.
I know of lot of miners who are quitting and others that will just reduce their number of accounts and go and do missions instead. So what will happen?
At a simple global macro view the productivity of mining ships has been increased and so fewer miners will be required. On top that the price hike, already caused to ice will reduce demand further as POS's go offline further reducing the need for miners. There will also be some reallocation of resource extraction so that there is less need for freighter pilots. So in short there will be less of pretty much everything. All of this does nothing to address the big blue doughnut.
An uncontrolled loss of subs in a MMO is a very dangerous thing as it can create momentum for decline, especially in a game that is stagnating. This will also hit the confidence of investors. You really have to wonder whether CCP Fozzie and those involved in this have just got a huge stakes in Elite and are trying to sabotage EVE.
|

Lurifax
Grim Determination Nulli Secunda
7
|
Posted - 2013.05.04 12:44:00 -
[939] - Quote
Perhaps some changes to the Rorqual my be relevant.
bigger ore bay - perhaps smaller normal bay Cans with ore goes directly to the orebay change the ice compression time if the boost has to be on grid please remove the need for it to be running the core. Nobody is going to have it deployed in a grav site.
when opening the corporate hanger array it always opens in the director tab, this must be a CCP trolls since 99% of ppl who uses them does not have access to this tab. Make it open the public by default instead. |

EI Digin
Sniggerdly Pandemic Legion
624
|
Posted - 2013.05.04 13:05:00 -
[940] - Quote
Vaerah Vahrokha wrote:Deal. But ONLY in low sec and NPC null sec. Sov null sec is too easy to transform into an endless bot-land and there's nobody to report the bots and it's too easy for them to detect neuts in local and warp to POS / safe.
You can still run a bot empire in lowsec or NPC null. Empty regions like Stain and Outer Ring are full of them.
If limiting the amount of damage a group of botters could do was your main objective, making it easier for miners to get caught would be best because then you need to have an active defense fleet. You can't bot a defense fleet.
At the same time you can reward players for taking the additional risk, either by giving them more reward or by removing excess supply.
Odyssey is a baby step in both directions. If they took any larger steps in just one patch people would be shooting monuments in Jita because of their irrational hate of nullsec players. |

Vaerah Vahrokha
Vahrokh Consulting
4022
|
Posted - 2013.05.04 14:15:00 -
[941] - Quote
EI Digin wrote: If limiting the amount of damage a group of botters could do was your main objective, making it easier for miners to get caught would be best because then you need to have an active defense fleet. You can't bot a defense fleet.
At the same time you can reward players for taking the additional risk, either by giving them more reward or by removing excess supply.
Odyssey is a baby step in both directions. If they took any larger steps in just one patch people would be shooting monuments in Jita because of their irrational hate of nullsec players.
CCP are neither changing the absolutely craptastic AFK-bot-friendly game mechanic nor introducing any incentive for PvPers to waste hours and hours playing watch on something that will never come or - if it'll come - it'll have scanned them and will bring in enough to crush them anyway.
The "static caravans / sitting ducks staying pinned down there" whole concept is wrong. Who's so stupid to accept sitting in a defensless ship if there's consistent risk being popped?
Ice is not going to cost 70k a unit to justify mercs or something to perma-camp the field and defend from (potential) hostiles.
Even if EvE copied RL (troops / mercs protecting tankers from pirates), there's still the factor that EvE is a game so it's harder to "sell" - even paying ISK - to such troops the idea they are meant to sit there all day long twiddling their thumbs. People log in to have fun.
Even miners log in to have fun, their adaptation has been to go AFK / play another client and do something else, but PvPers can't go AFK to guard a fleet, I don't see this solution being viable. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Malcanis
Vanishing Point. The Initiative.
9093
|
Posted - 2013.05.04 14:25:00 -
[942] - Quote
xinthorminaias wrote:Ice was being oversupplied because people enjoyed supplying it and were willing to work for very small return. That play style, where you can stay logged and just come and check your PC and fleet of mining ships once in a while, is being removed.
I know of lot of miners who are quitting and others that will just reduce their number of accounts and go and do missions instead. So what will happen?
At a simple global macro view the productivity of mining ships has been increased and so fewer miners will be required. On top that the price hike, already caused to ice will reduce demand further as POS's go offline further reducing the need for miners. There will also be some reallocation of resource extraction so that there is less need for freighter pilots. So in short there will be less of pretty much everything. All of this does nothing to address the big blue doughnut.
An uncontrolled loss of subs in a MMO is a very dangerous thing as it can create momentum for decline, especially in a game that is stagnating. This will also hit the confidence of investors. You really have to wonder whether CCP Fozzie and those involved in this have just got a huge stakes in Elite and are trying to sabotage EVE.

8/10 you kept a straight face right through to the end.
1 Kings 12:11
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EvilweaselSA
GoonWaffe Goonswarm Federation
680
|
Posted - 2013.05.04 14:52:00 -
[943] - Quote
Vaerah Vahrokha wrote: CCP are neither changing the absolutely craptastic AFK-bot-friendly game mechanic nor introducing any incentive for PvPers to waste hours and hours playing watch on something that will never come or - if it'll come - it'll have scanned them and will bring in enough to crush them anyway.
The "static caravans / sitting ducks staying pinned down there" whole concept is wrong. Who's so stupid to accept sitting in a defensless ship if there's consistent risk being popped?
anyone who can do math and figure out the expected rate of return is quite high, who does not soil themselves in fear of losing a ship |

Soko99
Repercussus RAZOR Alliance
17
|
Posted - 2013.05.04 15:13:00 -
[944] - Quote
EvilweaselSA wrote:Vaerah Vahrokha wrote: CCP are neither changing the absolutely craptastic AFK-bot-friendly game mechanic nor introducing any incentive for PvPers to waste hours and hours playing watch on something that will never come or - if it'll come - it'll have scanned them and will bring in enough to crush them anyway.
The "static caravans / sitting ducks staying pinned down there" whole concept is wrong. Who's so stupid to accept sitting in a defensless ship if there's consistent risk being popped?
anyone who can do math and figure out the expected rate of return is quite high, who does not soil themselves in fear of losing a ship
Except most people will not mine if it becomes a risky profession. Since the return at current prices, is NOT high enough for the risk. With less miners, will mean less minerals on the market, means higher mineral prices, will mean HIGHER prices for EVERYTHING including mining ships. So then the question will come down to.. How high will mineral prices rise in order to make it worth while for miners to actually mine it in null/low/WH space. Not a guarantee that it will result in more mining, what is guaranteed is that prices will rise on EVERYTHING.
Mining is a boring ass job. People do it because they can semi-afk it. (and whether you like to admit or not, it is a NECESSITY in a game where items are supplied by players). The proposed changes, will make it so that people will NOT be able to mine in the "dangerous" areas of space without actually CONSTANTLY paying attention to their client. Which is a VERY VERY BORING endeavor considering all you do is watch your lazers cycle. (and maybe empty your hold). Before you say that so they should NOT be reaping the benefits for being AFK, mining is not nearly as lucrative a business as running anoms, sites etc. So do you really think that all those guys mining in null/low/WH will continue to do so with the GREATLY increased risk to their safety and LITTLE increase in reward vice moving on to the more lucrative activities. (which in turn will increase the competition amongst THOSE activities as well causing even more people to be annoyed since they won't be making their 3-6bil per couple days of scanning anymore) |

OldWolf69
IR0N. SpaceMonkey's Alliance
28
|
Posted - 2013.05.04 15:15:00 -
[945] - Quote
^ this. |

Varius Xeral
Galactic Trade Syndicate
820
|
Posted - 2013.05.04 15:28:00 -
[946] - Quote
Ahhh the sweet waterfall of AFK multiboxing tears.
Prices will rise until players who distinguish little between shooting space rocks and shooting red crosses switch between them.
Eve will continue to reward activity over inactivity, so might as well get used to it. |

EvilweaselSA
GoonWaffe Goonswarm Federation
680
|
Posted - 2013.05.04 15:31:00 -
[947] - Quote
Soko99 wrote:Before you say that so they should NOT be reaping the benefits for being AFK, mining is not nearly as lucrative a business as running anoms, sites etc. So do you really think that all those guys mining in null/low/WH will continue to do so with the GREATLY increased risk to their safety and LITTLE increase in reward vice moving on to the more lucrative activities the profit is being greatly increased, so yes, they will deal |

xinthorminaias
Science and Trade Institute Caldari State
11
|
Posted - 2013.05.04 15:35:00 -
[948] - Quote
This is a wasted opprtunity as well as being destructive. What CCP should be doing is improving the PVE and the sense of realism.
Isn't it stupid the way the belt rats just keep spawning and throwing themselves st ships they have zero chance of damaging?
How much better would it be if the PVE made some sense? Lets say a Gurista hideout spawns in the system. Rats from that hideout warp out and travel to belts - scouting. The longer the hideout is left undetected the more chance it has of increasing in size.
Eventually a reasonable fleet spawns at the enlarged base and warps to the belt to attack a number of targets selected by the scouts - a serious attack with a real chance of success. Faction police may spawn to defend the belt.. This would make it all more realistic, and fun.
Mining ships would be forced to tank or leave the belt both reducing their productivity. Belt defense could be fun. Gankers would want to co-ordinate any attack as the ships and belts would be better defended.
People scanning sites and destroying sites at source would be also be having a direct impact on their fellow citizens |

Soko99
Repercussus RAZOR Alliance
18
|
Posted - 2013.05.04 15:36:00 -
[949] - Quote
Varius Xeral wrote:Ahhh the sweet waterfall of AFK multiboxing tears.
Prices will rise until players who distinguish little between shooting space rocks and shooting red crosses switch between them.
Eve will continue to reward activity over inactivity, so might as well get used to it.
I wonder if you'll be saying this in 4-5 months when prices double for your precious ships and modules. You guys can put down carebearing all you want, but it's the only thing keeping ships in your hangar bay and modules in your inventory to fly those ships. |

EI Digin
Sniggerdly Pandemic Legion
627
|
Posted - 2013.05.04 15:39:00 -
[950] - Quote
You mean killing someone's ship is actually going to matter now? Sign me up! |

Varius Xeral
Galactic Trade Syndicate
820
|
Posted - 2013.05.04 15:43:00 -
[951] - Quote
Soko99 wrote:I wonder if you'll be saying this in 4-5 months when prices double for your precious ships and modules. You guys can put down carebearing all you want, but it's the only thing keeping ships in your hangar bay and modules in your inventory to fly those ships.
Sounds great.
Everything is too cheap, especially ice.
|

Lurifax
Grim Determination Nulli Secunda
7
|
Posted - 2013.05.04 15:46:00 -
[952] - Quote
Soko99 wrote:Varius Xeral wrote:Ahhh the sweet waterfall of AFK multiboxing tears.
Prices will rise until players who distinguish little between shooting space rocks and shooting red crosses switch between them.
Eve will continue to reward activity over inactivity, so might as well get used to it. I wonder if you'll be saying this in 4-5 months when prices double for your precious ships and modules. You guys can put down carebearing all you want, but it's the only thing keeping ships in your hangar bay and modules in your inventory to fly those ships.
I do not see any facts, for the price of ships doubling.
Sadly this thread has been derailed by a few ppl who are afraid that their AFK highsec ice mining fleets would actually require them to interact with the game. They have played the usually cards like unsubbing, eve is dying, this will break the game etc. |

Soko99
Repercussus RAZOR Alliance
18
|
Posted - 2013.05.04 15:48:00 -
[953] - Quote
Lurifax wrote:Soko99 wrote:Varius Xeral wrote:Ahhh the sweet waterfall of AFK multiboxing tears.
Prices will rise until players who distinguish little between shooting space rocks and shooting red crosses switch between them.
Eve will continue to reward activity over inactivity, so might as well get used to it. I wonder if you'll be saying this in 4-5 months when prices double for your precious ships and modules. You guys can put down carebearing all you want, but it's the only thing keeping ships in your hangar bay and modules in your inventory to fly those ships. I do not see any facts for the price of ships doubling. Sadly this thread has been derailed by a few ppl who are afraid that their AFK highsec ice mining fleets would actually require them to interact with the game. They have played the usually cards like unsubbing, eve is dying, this will break the game etc.
I am not talking about ice mining.. I'm talking about changing current grav sites, into anomalies. \
As for prices, I'm merely guestimating, Considering that with a profit of say 20 mil an HOUR for mining Bistot, (if the prices I saw for the new changes are accurate) it will take 10-15 hours of constant mining to make up for the price of your ship, (not counting crystal use) and the chances in a WH that without the early warning probes gave miners, they'll be loosing their ships much more often than before. At a certain point, they'll get bored of being blown up for the pennies when they can just get into their combat ships and run anoms instead and make 3-4 times that with much less risk. |

Lurifax
Grim Determination Nulli Secunda
7
|
Posted - 2013.05.04 15:51:00 -
[954] - Quote
Soko99 wrote:Lurifax wrote:Soko99 wrote:Varius Xeral wrote:Ahhh the sweet waterfall of AFK multiboxing tears.
Prices will rise until players who distinguish little between shooting space rocks and shooting red crosses switch between them.
Eve will continue to reward activity over inactivity, so might as well get used to it. I wonder if you'll be saying this in 4-5 months when prices double for your precious ships and modules. You guys can put down carebearing all you want, but it's the only thing keeping ships in your hangar bay and modules in your inventory to fly those ships. I do not see any facts for the price of ships doubling. Sadly this thread has been derailed by a few ppl who are afraid that their AFK highsec ice mining fleets would actually require them to interact with the game. They have played the usually cards like unsubbing, eve is dying, this will break the game etc. I am not talking about ice mining.. I'm talking about changing current grav sites, into anomalies.
I do not see the anomily change as a thread. Unless your afk, you should have enough time to get away. If your close to the gate bubble it use sling bubbles. If your afk you deserver to die. The grav site is only a false safety since you can be probed there.
|

Soko99
Repercussus RAZOR Alliance
18
|
Posted - 2013.05.04 15:53:00 -
[955] - Quote
Lurifax wrote: I do not see the anomily change as a thread. Unless your afk, you should have enough time to get away. If your close to the gate bubble it use sling bubbles. If your afk you deserver to die. The grav site is only a false safety since you can be probed there.
In a WH you don't have local, and that's my point.. The PROBES gave you a headsup to GTFO.. In Odyssey, a fast tackle can jump into a system, scan down the grav site and warp there BEFORE whoever is in that belt will be able to align to warp out. (and that's in a regular system where the miner has the warning of local) in WHs,,. your only warning will be the guy decloaking and scramming you. |

Varius Xeral
Galactic Trade Syndicate
820
|
Posted - 2013.05.04 15:57:00 -
[956] - Quote
Soko99 wrote:In a WH you don't have local, and that's my point.. The PROBES gave you a headsup to GTFO.. In Odyssey, a fast tackle can jump into a system, scan down the grav site and warp there BEFORE whoever is in that belt will be able to align to warp out. (and that's in a regular system where the miner has the warning of local) in WHs,,. your only warning will be the guy decloaking and scramming you.
waitwaitwait, a drop in WH mining is going to double prices across the board?
|

Malcanis
Vanishing Point. The Initiative.
9095
|
Posted - 2013.05.04 15:59:00 -
[957] - Quote
xinthorminaias wrote:This is a wasted opprtunity as well as being destructive. What CCP should be doing is improving the PVE and the sense of realism.
Isn't it stupid the way the belt rats just keep spawning and throwing themselves st ships they have zero chance of damaging?
How much better would it be if the PVE made some sense? Lets say a Gurista hideout spawns in the system. Rats from that hideout warp out and travel to belts - scouting. The longer the hideout is left undetected the more chance it has of increasing in size.
Eventually a reasonable fleet spawns at the enlarged base and warps to the belt to attack a number of targets selected by the scouts - a serious attack with a real chance of success. Faction police may spawn to defend the belt.. This would make it all more realistic, and fun.
Mining ships would be forced to tank or leave the belt both reducing their productivity. Belt defense could be fun. Gankers would want to co-ordinate any attack as the ships and belts would be better defended.
People scanning sites and destroying sites at source would be also be having a direct impact on their fellow citizens
That's a gameplay proposal (and quite a good one, I like it).
This change is about game balance, which is a different thing.
1 Kings 12:11
|

Soko99
Repercussus RAZOR Alliance
18
|
Posted - 2013.05.04 16:02:00 -
[958] - Quote
Varius Xeral wrote:Soko99 wrote:In a WH you don't have local, and that's my point.. The PROBES gave you a headsup to GTFO.. In Odyssey, a fast tackle can jump into a system, scan down the grav site and warp there BEFORE whoever is in that belt will be able to align to warp out. (and that's in a regular system where the miner has the warning of local) in WHs,,. your only warning will be the guy decloaking and scramming you. waitwaitwait, a drop in WH mining is going to double prices across the board?
No.. but makign mining in the dangerous areas of space, become even more of a turkey shoot. will cause a drop in those spaces being used for mining.. Which in turn will reduce supply, and thus drive prices. |

Varius Xeral
Galactic Trade Syndicate
821
|
Posted - 2013.05.04 16:07:00 -
[959] - Quote
Soko99 wrote:No.. but makign mining in the dangerous areas of space, become even more of a turkey shoot. will cause a drop in those spaces being used for mining.. Which in turn will reduce supply, and thus drive prices.
And with that you've crossed from the terrible to the ridiculous.
Good day. |

Soko99
Repercussus RAZOR Alliance
18
|
Posted - 2013.05.04 16:13:00 -
[960] - Quote
Varius Xeral wrote:Soko99 wrote:No.. but makign mining in the dangerous areas of space, become even more of a turkey shoot. will cause a drop in those spaces being used for mining.. Which in turn will reduce supply, and thus drive prices. And with that you've crossed from the terrible to the ridiculous. Good day.
So you seriously don't think that turning grav sites in low/null/WH will cause people to stop mining in them? Considering, that when someone jumps into a system, they still needed to SCAN you down with probes before they could warp to you. Which gave you enough time to align your ships and bounce to a pos/safe/etc. All for a HUGE profit boost of an extra 10 mil an hour? |
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