| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 60 .. 61 :: one page |
| Author |
Thread Statistics | Show CCP posts - 8 post(s) |

Dun'Gal
Myriad Contractors Inc.
235
|
Posted - 2015.06.14 09:41:00 -
[1201] - Quote
I suppose your idea of "more" interaction is telling your fleet mates to warp, instead of doing it for them? |

afkalt
Republic Military School Minmatar Republic
1392
|
Posted - 2015.06.14 09:49:51 -
[1202] - Quote
Dun'Gal wrote:I suppose your idea of "more" interaction is telling your fleet mates to warp, instead of doing it for them?
Nah, waiting for one guy to slap wwww in fleet and the FC warps everyone anyway.
Brilliant depth added to combat, fleet still moved by one guy (the 'big' problem...I see no one is pushing for the anchoring abilities orbit/KaR to go though) and everything else takes the hit along the way.
As folks are keen to point out - warping fleet to a player is easy and basically what happens today in bigger fights so nothing changes in said problem area. Side effected areas be damned. |

baltec1
Bat Country Goonswarm Federation
16201
|
Posted - 2015.06.14 09:52:12 -
[1203] - Quote
Dun'Gal wrote:I suppose your idea of "more" interaction is telling your fleet mates to warp, instead of doing it for them?
Currently the FC probes out the target in their ship and warps the fleet.
In future the FC gets someone else to probe out the target and then warps the fleet to the prober.
That's more interaction not less.
Join Bat Country today and defend the Glorious Socialist Dictatorship
|

Harry Forever
SpaceJunkys
1177
|
Posted - 2015.06.14 09:52:29 -
[1204] - Quote
baltec1 wrote:Dun'Gal wrote: If it is so obvious to you, then please in detail explain what this fixes other than the two things mentioned in my post. I'm fairly certain everyone here would love to be enlightened as to what horribly bad thing, not mentioned, exists in eve that warrants the removal of the ability to warp fleet members to scanned signatures.
Q: CCP, why you do this? A: We want transfer more responsibility for the success of a fleet from its FC to its members.
Q: CCP, why you do this? A: We want to show you that goonswarm is a complete failure and just consists of brainless puppets
YouTube
|

baltec1
Bat Country Goonswarm Federation
16201
|
Posted - 2015.06.14 09:54:56 -
[1205] - Quote
afkalt wrote: the 'big' problem...I see no one is pushing for the anchoring abilities orbit/KaR to go though) and everything else takes the hit along the way.
We have. Also want repair broadcasts to only be seen by the squad they are in so logi gets a nerf without having her nerf logistics ships.
Join Bat Country today and defend the Glorious Socialist Dictatorship
|

Lucas Quaan
Sniggerdly Pandemic Legion
93
|
Posted - 2015.06.14 09:57:45 -
[1206] - Quote
afkalt wrote:As folks are keen to point out - warping fleet to a player is easy and basically what happens today in bigger fights Except that's not true. Instead all the bigger fights have probes in the FC position and fleet warp to a fresh result every 10s or use personal bm's that the FC set up beforehand.
What this system intends to do is force fleets to warp to players instead, making scouts a valuable asset once again, but slowing down the constant ongrid warping that we see today. |

Mayhaw Morgan
State War Academy Caldari State
281
|
Posted - 2015.06.14 10:03:22 -
[1207] - Quote
Dun'Gal wrote:Continue skirting the question
What question? What does it fix? You're the one claiming something is broken. I think the CHANGE is a change to the ease with which a fleet can precisely assault a target. Have you ever tried to get 10 tanks, 10 artillery pieces, 20 humvees, and 250 infantry from one place to another? How about an aircraft carrier, a cruiser, 2 submarines, 4 or 5 destroyers, a fleet oiler and whatever the hell else a battlegroup floats around with? What about a wing of strategic bombers with long range fighter escorts that need multiple mid-air refuelings? Christ, my kids don't go on a field trip without 10 parent chaperones. How awesome would it be if the teacher could just fleet warp the entire class to the destination? But, that would sure be some science-*******-fiction, my friend. I wouldn't bet a PLEX on the ability of all of them to even make it from their class to the schoolbus in the parking lot without a hiccup.
Should the game be easier than real life? It is. "How much easier than real life should it be?" <- Is that the question you are referring to? "How does making it much easier affect the gameplay and demographics of the player population?" <- What about that one?
Dun'Gal wrote:they are creating an extra step/extra time for fleets to get on there targets that's completely unneccessary.
That is the answer to your question and you are right. It is COMPLETELY unnecessary. So is blowing other people up. To answer your next question: Giving the dude who is about to get dropped on time to observe, orient, decide, and (re)act makes EVE into a game, rather than it being a deterministic process of comparison between two forces. If that dude has time, he might still run away from you, but he might also do what good boxers sometimes do when they are fighting an aggressive opponent: take a deep breath and a long step back and then lay into you, and maybe CCP thinks that kind of gameplay is . . . better. |

Dun'Gal
Myriad Contractors Inc.
235
|
Posted - 2015.06.14 10:04:54 -
[1208] - Quote
baltec1 wrote:Dun'Gal wrote:I suppose your idea of "more" interaction is telling your fleet mates to warp, instead of doing it for them? Currently the FC probes out the target in their ship and warps the fleet. In future the FC gets someone else to probe out the target and then warps the fleet to the prober. That's more interaction not less.
And this was exactly the one, "extra" interaction I pointed out. The fact is this "extra" interaction can be done now. So this does nothing, additionally, in the future there is literally no reason for the fc not to do this, because once said warp in is on grid you can warp it off and ignore for the duration of fleet fight (read alt of fc.) |

baltec1
Bat Country Goonswarm Federation
16202
|
Posted - 2015.06.14 10:09:55 -
[1209] - Quote
Dun'Gal wrote:
And this was exactly the one, "extra" interaction I pointed out. The fact is this "extra" interaction can be done now. So this does nothing, additionally, in the future there is literally no reason for the fc not to do this, because once said warp in is on grid you can warp it off and ignore for the duration of fleet fight (read alt of fc.)
It is a lot harder to be running two clients then running one ship.
Join Bat Country today and defend the Glorious Socialist Dictatorship
|

Dun'Gal
Myriad Contractors Inc.
235
|
Posted - 2015.06.14 11:02:50 -
[1210] - Quote
baltec1 wrote:Dun'Gal wrote:
And this was exactly the one, "extra" interaction I pointed out. The fact is this "extra" interaction can be done now. So this does nothing, additionally, in the future there is literally no reason for the fc not to do this, because once said warp in is on grid you can warp it off and ignore for the duration of fleet fight (read alt of fc.)
It is a lot harder to be running two clients then running one ship. If you say so, considering you literally only need to look at one at a time. Not to mention this precise thing is already done quite frequently, by solo pilots, in small gangs, etc. These people seem to get by just fine, dual boxing a prober and a main, it's certainly not rocket science.
So other than allowing a single fleet member to do nothing but fly a probe ship, warp to a target and wait for everyone else to show up, can you come up with any other reasons why this can be considered a "positive" change; one that betters Eve as a whole, instead of creating an unnecessary extra step and removing (in-system) ease of fleet movements for everyone. |

Sumeragy
Revolution of Chaos Nemesis Enterprises.
5
|
Posted - 2015.06.14 11:05:29 -
[1211] - Quote
Yeah... another CCP nerv against the player will.
+1 for Another nice idear you did because off why not ? BALLS OF STEEL and so -1000 Becuase every Member in EvE is in need of those BOOKMARKS and srsly why the hell Nerv Missions warpins ????
ps: sry for bad english german and so and even the german isnt perfekt \o/
|

baltec1
Bat Country Goonswarm Federation
16203
|
Posted - 2015.06.14 11:10:20 -
[1212] - Quote
Dun'Gal wrote: If you say so, considering you literally only need to look at one at a time. Not to mention this precise thing is already done quite frequently, by solo pilots, in small gangs, etc. These people seem to get by just fine, dual boxing a prober and a main, it's certainly not rocket science.
So other than allowing a single fleet member to do nothing but fly a probe ship, warp to a target and wait for everyone else to show up, can you come up with any other reasons why this can be considered a "positive" change; one that betters Eve as a whole, instead of creating an unnecessary extra step and removing (in-system) ease of fleet movements for everyone.
You assume this is the end of the changes to fleet mechanics. The goal of this nerf is to get fleets to rely upon more than just the FC and it does that. CCP are doing the smart thing here and are staggering the changes so they don't all land at once.
Join Bat Country today and defend the Glorious Socialist Dictatorship
|

baltec1
Bat Country Goonswarm Federation
16203
|
Posted - 2015.06.14 11:11:48 -
[1213] - Quote
Sumeragy wrote:Yeah... another CCP nerv against the player will.
+1 for Another nice idear you did because off why not ? BALLS OF STEEL and so -1000 Becuase every Member in EvE is in need of those BOOKMARKS and srsly why the hell Nerv Missions warpins ????
ps: sry for bad english german and so and even the german isnt perfekt \o/
I started reading that in a german accent before I got to the last bit
Join Bat Country today and defend the Glorious Socialist Dictatorship
|

Dun'Gal
Myriad Contractors Inc.
236
|
Posted - 2015.06.14 11:17:36 -
[1214] - Quote
Mayhaw Morgan wrote:What question? What does it fix? You're the one claiming something is broken. I think the CHANGE is a change to the ease with which a fleet can precisely assault a target. I suppose in the literal sense the word "fix" hasn't been used in the op, so appologies for the misuse of the word. But making changes with a vague purpose that hinders more than it helps is equally asinine.
Mayhaw Morgan wrote: But, that would sure be some science-*******-fiction, my friend.
Guess what genius? We're playing a science fiction game, nice argument though.
Mayhaw Morgan wrote:That is the answer to your question and you are right. It is COMPLETELY unnecessary. So is blowing other people up. To answer your next question: Giving the dude who is about to get dropped on time to observe, orient, decide, and (re)act makes EVE into a game, rather than it being a deterministic process of comparison between two forces. If that dude has time, he might still run away from you, but he might also do what good boxers sometimes do when they are fighting an aggressive opponent: take a deep breath and a long step back and then lay into you, and maybe CCP thinks that kind of gameplay is . . . better.
Hey guess what else, this guy already has the tools to see probes on scan, and make a decision as to what he wants to do, flee or fight. Arguing that blowing other people up is unneccesary in a game where a very large part of it, is about exactly that, is ridiculous. It is entirely necessary, in many situations. Particularly among the group that seems so vocal in this thread that this is supposedly a "positive" change. If the null blocs had no need to blow people up, there would be no need for fleets, fleet warp, thousands of alliance members, coalitions, or any of that. We'd have an extraordinarily stale game on our hands, or rather it would be an entirely different game.
|

baltec1
Bat Country Goonswarm Federation
16203
|
Posted - 2015.06.14 11:27:13 -
[1215] - Quote
Dun'Gal wrote:
Edit: and in reply to you Baltec1, I'm no so foolish to think that they do not have other changes down the pipe as well (they've eluded to as much in this thread already.) This one change though is completely ridiculous, and not one person can give any real reason, any GOOD reason for this change to happen. On the other hand there's 60+ pages of arguments as to why this shouldn't happen. So no, CCP aren't doing the smart thing here - the smart thing would be to say: Ok here's our "roadmap" for fleet changes (they seem to like roadmaps for other game changes.) So IF there is any real good reason why this change should happen in the first place, perhaps those of us who don't work at CCP and aren't limited by NDA can be let it in on the big secret thing that this change is presumably intended to help/hinder.
We have 60+ pages of people decrying the end of the world is upon us because they now need a scout rather than relying upon the FC to do all the work. Its hardly a convincing argument from your side.
Join Bat Country today and defend the Glorious Socialist Dictatorship
|

Bethan Le Troix
Krusual Investigation Agency
195
|
Posted - 2015.06.14 11:36:03 -
[1216] - Quote
I give this proposal a -1. 
I see it ******* off the AFK multi-account miners further which is a good thing probably. I didn't actually watch the o7 broadcast but can you tell us what this proposal is actually trying to fix Also if you don't like people fleeting up why don't you just remove that part of the game along with all the leadership skills etc 
I does appear that current problems such as the need to iterate sentry drones and now this derive from PvP elements of the game mainly. Is there a way to fix problems within PvP without destroying the remaining parts of the game. |

baltec1
Bat Country Goonswarm Federation
16203
|
Posted - 2015.06.14 11:43:23 -
[1217] - Quote
Bethan Le Troix wrote:I give this proposal a -1.  I see it ******* off the AFK multi-account miners further which is a good thing probably. I didn't actually watch the o7 broadcast but can you tell us what this proposal is actually trying to fix  Also if you don't like people fleeting up why don't you just remove that part of the game along with all the leadership skills etc  I does appear that current problems such as the need to iterate sentry drones and now this derive from PvP elements of the game mainly. Is there a way to fix problems within PvP without destroying the remaining parts of the game.
Q: CCP, why you do this? A: We want transfer more responsibility for the success of a fleet from its FC to its members.
They like people forming fleets, they do not like the FC doing just about everything in the fleet.
Join Bat Country today and defend the Glorious Socialist Dictatorship
|

Sumeragy
Revolution of Chaos Nemesis Enterprises.
8
|
Posted - 2015.06.14 11:54:44 -
[1218] - Quote
baltec1 wrote:Bethan Le Troix wrote:I give this proposal a -1.  I see it ******* off the AFK multi-account miners further which is a good thing probably. I didn't actually watch the o7 broadcast but can you tell us what this proposal is actually trying to fix  Also if you don't like people fleeting up why don't you just remove that part of the game along with all the leadership skills etc  I does appear that current problems such as the need to iterate sentry drones and now this derive from PvP elements of the game mainly. Is there a way to fix problems within PvP without destroying the remaining parts of the game. Q: CCP, why you do this? A: We want transfer more responsibility for the success of a fleet from its FC to its members. They like people forming fleets, they do not like the FC doing just about everything in the fleet.
Yeah but fixing something but destroying everything else ehm where did i saw this once ohhh wait here :
https://www.youtube.com/watch?v=eZ9Xk0Lln5Y |

Yuki Akishino
UnSkilleD Inc. Reverberation Project
0
|
Posted - 2015.06.14 12:05:50 -
[1219] - Quote
Are you aware that for a little corp who make little fleets about 10-15 persons : - You're making us having someone multiboxing (because we can't afford to loose a pilot, it's already difficult enough like that), so that guy will have to spend a PLEX or 20$ - Don't speak about corp bookmarks they're bugged as hell.
So basically you're saying "Little corps go f*ck yourself" and then i'm saying "I'm not paying anymore find someone else". It's not like the game is loosing his clients patch after patch.
So when that patch land i won't pay anymore and i'm sure i'm not alone. Because it seems that CCP member are not playing the game they develop anymore and the CSM only think about big structures because they're a bunch of guy who are there because you know "I know X who know Y who know Z and they have all said to their member vote to A or that'll be bad"
So thanks to have kill little corps. So because a bunch are abusing of game mechanic, one more time, you're nerfing the whole ******* game. When are you gonna play that game ? Your reaction it's like - "I have found a virus on Internet !" <- Player - "We have the solution, we remove Internet from the world" <- CCP - "But, but, but No more youtube, no more ****, ..." <- Player - "Don't know what you're talking about" <- CCP
|

Zappity
Stay Frosty. A Band Apart.
2199
|
Posted - 2015.06.14 12:08:17 -
[1220] - Quote
baltec1 wrote:Dun'Gal wrote:
Edit: and in reply to you Baltec1, I'm no so foolish to think that they do not have other changes down the pipe as well (they've eluded to as much in this thread already.) This one change though is completely ridiculous, and not one person can give any real reason, any GOOD reason for this change to happen. On the other hand there's 60+ pages of arguments as to why this shouldn't happen. So no, CCP aren't doing the smart thing here - the smart thing would be to say: Ok here's our "roadmap" for fleet changes (they seem to like roadmaps for other game changes.) So IF there is any real good reason why this change should happen in the first place, perhaps those of us who don't work at CCP and aren't limited by NDA can be let it in on the big secret thing that this change is presumably intended to help/hinder.
We have 60+ pages of people decrying the end of the world is upon us because they now need a scout rather than relying upon the FC to do all the work. Its hardly a convincing argument from your side. No. We have 60 pages of people explaining why this change negatively affects their game when their game is not the intended target. We also have 60 pages of you (and pretty much you alone) telling them to htfu.
Should they also remove warp to zero? After all, you only need a scout to go ahead and burn to the gate first. This is a similar argument - it would increase "player involvement" in fleets and be a complete pita for everyone else.
Zappity's Adventures for a taste of lowsec.
|

Rat Scout
Federal Navy Academy Gallente Federation
7
|
Posted - 2015.06.14 12:11:21 -
[1221] - Quote
Zappity wrote:baltec1 wrote:Dun'Gal wrote:
Edit: and in reply to you Baltec1, I'm no so foolish to think that they do not have other changes down the pipe as well (they've eluded to as much in this thread already.) This one change though is completely ridiculous, and not one person can give any real reason, any GOOD reason for this change to happen. On the other hand there's 60+ pages of arguments as to why this shouldn't happen. So no, CCP aren't doing the smart thing here - the smart thing would be to say: Ok here's our "roadmap" for fleet changes (they seem to like roadmaps for other game changes.) So IF there is any real good reason why this change should happen in the first place, perhaps those of us who don't work at CCP and aren't limited by NDA can be let it in on the big secret thing that this change is presumably intended to help/hinder.
We have 60+ pages of people decrying the end of the world is upon us because they now need a scout rather than relying upon the FC to do all the work. Its hardly a convincing argument from your side. No. We have 60 pages of people explaining why this change negatively affects their game when their game is not the intended target. We also have 60 pages of you (and pretty much you alone) telling them to htfu. Should they also remove warp to zero? After all, you only need a scout to go ahead and burn to the gate first. This is a similar argument - it would increase "player involvement" in fleets and be a complete pita for everyone else.
For every person claiming this is a negative change there is also a person who then benefits from this change. . . by proxy
|

Harry Forever
SpaceJunkys
1177
|
Posted - 2015.06.14 12:14:23 -
[1222] - Quote
baltec1 wrote:Bethan Le Troix wrote:I give this proposal a -1.  I see it ******* off the AFK multi-account miners further which is a good thing probably. I didn't actually watch the o7 broadcast but can you tell us what this proposal is actually trying to fix  Also if you don't like people fleeting up why don't you just remove that part of the game along with all the leadership skills etc  I does appear that current problems such as the need to iterate sentry drones and now this derive from PvP elements of the game mainly. Is there a way to fix problems within PvP without destroying the remaining parts of the game. Q: CCP, why you do this? A: We want transfer more responsibility for the success of a fleet from its FC to its members. They like people forming fleets, they do not like the FC doing just about everything in the fleet.
so you could not handle the pressure? why that?
YouTube
|

Tobias Frank
2
|
Posted - 2015.06.14 12:18:54 -
[1223] - Quote
Rat Scout wrote: For every person claiming this is a negative change there is also a person who then benefits from this change. . . by proxy
Except that people who like this change aren't complaining here.
|

baltec1
Bat Country Goonswarm Federation
16204
|
Posted - 2015.06.14 12:19:34 -
[1224] - Quote
The fix is to make things harder for fleets.
Join Bat Country today and defend the Glorious Socialist Dictatorship
|

baltec1
Bat Country Goonswarm Federation
16204
|
Posted - 2015.06.14 12:22:06 -
[1225] - Quote
Zappity wrote: No. We have 60 pages of people explaining why this change negatively affects their game when their game is not the intended target. We also have 60 pages of you (and pretty much you alone) telling them to htfu.
Should they also remove warp to zero? After all, you only need a scout to go ahead and burn to the gate first. This is a similar argument - it would increase "player involvement" in fleets and be a complete pita for everyone else.
And here you go off the deep end again with your doom mongering. Scouts being needed for fleets is not the end of the world, if you don't have the numbers then go hire some newbees from a starter system.
Join Bat Country today and defend the Glorious Socialist Dictatorship
|

Mayhaw Morgan
State War Academy Caldari State
281
|
Posted - 2015.06.14 12:32:00 -
[1226] - Quote
Dun'Gal wrote:Hey guess what else, this guy already has the tools to see probes on scan, and make a decision as to what he wants to do, flee or fight.
Cool, then, this "change" doesn't actually change anything. So, what's the objection? 60+ pages of despair and sadness, for what?
Dun'Gal wrote:Arguing that blowing other people up is unnecessary in a game where a very large part of it, is about exactly that, is ridiculous. It is entirely necessary, in many situations. Particularly among the group that seems so vocal in this thread that this is supposedly a "positive" change. If the null blocs had no need to blow people up, there would be no need for fleets, fleet warp, thousands of alliance members, coalitions, or any of that. We'd have an extraordinarily stale game on our hands, or rather it would be an entirely different game.
If you are arguing that blowing people up is important, then HOW people blow eachother up is also important. You seem to think that people should blow eachother up by magically appearing on-grid, in-force, in proximity, with very little warning, and asymmetrically striking their target. I think people should blow eachother up by conducting a methodical, observable, and disruptable search and approach and engaging in relatively symmetrical combat with their target.
Your way is more realistic, but as you say: "We're playing a science fiction game". Whack-a-Mole with bazookas is fun, but maybe we could try it with just shotguns. |

Rat Scout
Federal Navy Academy Gallente Federation
8
|
Posted - 2015.06.14 12:43:19 -
[1227] - Quote
Tobias Frank wrote:Rat Scout wrote: For every person claiming this is a negative change there is also a person who then benefits from this change. . . by proxy
Except that people who like this change aren't complaining here.
Oh how logical they are, there are sensible people on the internet I guess.
|

Mayhaw Morgan
State War Academy Caldari State
281
|
Posted - 2015.06.14 12:50:54 -
[1228] - Quote
Zappity wrote:baltec1 wrote:We have 60+ pages of people decrying the end of the world is upon us because they now need a scout rather than relying upon the FC to do all the work. Its hardly a convincing argument from your side. No. We have 60 pages of people explaining why this change negatively affects their game when their game is not the intended target. We also have 60 pages of you (and pretty much you alone) telling them to htfu. Should they also remove warp to zero? After all, you only need a scout to go ahead and burn to the gate first. This is a similar argument - it would increase "player involvement" in fleets and be a complete pita for everyone else.
Why did they make warp-to-zero possible? Why did they make it IMpossible to start?
What is getting lost here is the idea that a ship, any ship, can transmit pinpoint accurate navigational information to any other ship in the game if they are fleeted. The only other ways to do that are with combat probes or by lighting cynosural field. You can't warp to a ship under other circumstances, not even if you have a target lock on it. So, why should you be able to magically "form a fleet" with a ship and suddenly have powerful features like Warp To Member, letalone synchronized Fleet Warping and "boosting"? What is the trade off for these things? It's an unacknowledge buff to group play, i.e. a nerf to solo players or players who do not operate as a game-mechanics sanctioned "fleet". Why? And before you answer "Because, it's the future . . ." remember that that knife cuts both ways. |

Syzygium
Friends Of Harassment EON Alliance
97
|
Posted - 2015.06.14 13:36:01 -
[1229] - Quote
well, one of my corpmates suggested a slightly different solution:
Allow FleetWarps as they are now, but:
- add a delay for executing the command. Lets say 15 Seconds in which all fleet members get a "synchronizing warp drives" Message. They can still cancel the warp during this time and warp manually to be faster on their target.
- synchronizing warp drives then also means, all the fleet is warping with the same speed of the slowest ship in fleet. So if you use FleetWarps, even your Frigs and HACs will be slow as Battleships if you also have Battleships moving with your fleet.
This way the FC still had "full control" if he prefers to have it, but at the penalty of movement speed
But groups with a higher level of organization could use individual warping to their advantage and skip delays and slowdowns if their members are warping themselves or by squads of different warpspeeds. They will land a lot faster on the target and can tackle... but they also have to hold on their own until the rest of the fleet arrives.
Options, Choices... Benefits, Drawbacks... looks like some kind of strategic value for me. |

baltec1
Bat Country Goonswarm Federation
16207
|
Posted - 2015.06.14 13:50:09 -
[1230] - Quote
Syzygium wrote:well, one of my corpmates suggested a slightly different solution:
Allow FleetWarps as they are now, but:
- add a delay for executing the command. Lets say 15 Seconds in which all fleet members get a "synchronizing warp drives" Message. They can still cancel the warp during this time and warp manually to be faster on their target.
- synchronizing warp drives then also means, all the fleet is warping with the same speed of the slowest ship in fleet. So if you use FleetWarps, even your Frigs and HACs will be slow as Battleships if you also have Battleships moving with your fleet.
This way the FC still had "full control" if he prefers to have it, but at the penalty of movement speed
But groups with a higher level of organization could use individual warping to their advantage and skip delays and slowdowns if their members are warping themselves or by squads of different warpspeeds. They will land a lot faster on the target and can tackle... but they also have to hold on their own until the rest of the fleet arrives.
Options, Choices... Benefits, Drawbacks... looks like some kind of strategic value for me.
CCPs fix is better, it gives us a reason to use people as scouts thus creating more content for fleet members.
Join Bat Country today and defend the Glorious Socialist Dictatorship
|
| |
|
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 60 .. 61 :: one page |
| First page | Previous page | Next page | Last page |