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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
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CCP Larrikin
C C P C C P Alliance
103
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Posted - 2015.06.12 12:25:34 -
[661] - Quote
Hi Internet Space Friends,
Ok, I've caught up on this thread! So many words...Thank you for your passionate responses. We have a bunch of points to work though, expect a post soon addressing them! |
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Rowells
ANZAC ALLIANCE Fidelas Constans
2493
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Posted - 2015.06.12 12:25:41 -
[662] - Quote
Don Pera Saissore wrote:Junior FC for Spectre fleet here. NPSI fleets have a lot of newbros participating and they have to rely on the fc to keep them safe in some situations. Lets say im engaging a fleet and something else lands on the grid that i cant fight i have to quickly extract and get my fleet members to relative safety. After this update i will have to tell them to keep bouncing celestials until i land on my safespot and then order them o regroup on me. Newbros will get picked off on the sun. Jayne plz reconsider this you know how hard it is to manage a fleet full of newbros. you can fleet warp to celestials still. no changes there. |
Ab'del Abu
Atlantis Ascendant
301
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Posted - 2015.06.12 12:28:28 -
[663] - Quote
Ralen Zateki wrote:Ab'del Abu wrote:Cross-posting what I believe would be a good compromise in this matterBasically, the idea is to introduce a delay or "spool up" (say 5-15 seconds or so) - similar to micro jump drives - to group warping depending on the size of the group (fleet warping takes comparatively long to squad and wing warps). Add to that, there would be a prominent visual effect in order to help opponents react to an imminent group warp. It's already in. It's called 'aligning.' If I'm FC-ing a small gang I fleet warp fast. If I'm FC-ing a large/ heavier doctrine I have to wait longer for the lemmings to align. Ugh... the thing that bothers me the most about this is that it very much feels like an afterthought type change and we're going to have a bunch of people - including CCP - making judgments about the effect that haven't FC-ed a damn thing.
To some degree, you're right. But it is different in that it would take a fixed amount of time until a fleet could enter warp in a synchronized fashion regardless of them already being aligned or not.
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afkalt
Republic Military School Minmatar Republic
1369
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Posted - 2015.06.12 12:28:49 -
[664] - Quote
baltec1 wrote:afkalt wrote:That's clutching at straws and you know it. Our frigate pilots just got an important fleet role handed to them.
You're mistaking important for "fun" or "value add". Did you have many frigate pilots complaining that they had nothing to do? Ever had an FC decline fast tackle? Didnt think so.
It's a chore. It is also a NEEDLESS chore and unless they can fit a cloak, they can go home because they're dead before anyone else arrives.
Fabulous gameplay - just so I can warp a fleet at the same speed?
You're NOT scouting, that's the point. You're LITERALLY a beacon to not split the unit. Fun it aint.
Remember this isn't tactical warp ins to an enemy fleet where you've got into position (good luck catching a moving fleet in a cloaky) this is JUST to get the fleet to move as a unit to corp bookmarks. |
BadAssMcKill
ElitistOps
1050
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Posted - 2015.06.12 12:31:20 -
[665] - Quote
CCP Larrikin wrote:Hi Internet Space Friends,
Ok, I've caught up on this thread! So many words...Thank you for your passionate responses. We have a bunch of points to work though, expect a post soon addressing them!
By address do you mean handwave away and pretend nothing happened. |
baltec1
Bat Country Goonswarm Federation
16139
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Posted - 2015.06.12 12:33:41 -
[666] - Quote
afkalt wrote: You're NOT scouting, that's the point. You're LITERALLY a beacon to no split the unit. Fun it aint.
Thats scouting. Providing warps on the enemy, getting snipe points, burning a safe all of it is scouting and yes it is fun. Every fleet used to have dedicated scouts that did these things.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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unimatrix0030
Viperfleet Inc. Official Winners Of Takeshi's Castle
171
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Posted - 2015.06.12 12:33:45 -
[667] - Quote
Sasha Sen wrote:Zappity wrote:Sasha Sen wrote:Zappity wrote:Zloco Crendraven wrote:When BALEX as a corp roams (10-15 ppl) max we always have min 5 alts in the fleet, be it links, or probers/scouts. We move around lowsec trough WH a lot. When we move around we always use scout warp ins, so where is the problem?
Name one situation where scouts can't handle it. Tackling a nullbear before they leave their site. Fleet warps work to anoms. Fine. Tackling a nullbear before they leave their signature. warp gates..... do you eve? No warpgates in wormholes , targets will be long gone before any fleet and/or tackle lands on a siterunner. Or the cloaky scan alt near it. Because they will see the probes... . Bascily you are diminishing the possibility of conflict by a factor of 10-100.
No local in null sec would fix everything!
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Makari Aeron
The Shadow's Of Eve TSOE Consortium
235
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Posted - 2015.06.12 12:35:13 -
[668] - Quote
So, this really doesn't impact squad or fleet warp that much. It just means you need a player or character at a location to warp to them. Honestly, it' just makes things a bit more complex, but doable. Still, I'm against the idea of blocking squadwarp like that. But...it could be worse.
CCP RedDawn: Ugly people are just playing life on HARD mode. Personally, I'm playing on an INFERNO difficulty.
CCP Goliath: I often believe that the best way to get something done is to shout at the person trying to help you. http://goo.gl/PKGDP
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unimatrix0030
Viperfleet Inc. Official Winners Of Takeshi's Castle
171
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Posted - 2015.06.12 12:36:38 -
[669] - Quote
Sasha Sen wrote:Zappity wrote:Sasha Sen wrote:Zappity wrote:Seems that this is actually reducing the specialised role of a prober rather than increasing it. I currently use a dedicated prober in a covops (you know, a probing ship) and they warp my cruiser onto targets. If the prober has to tackle then the fit will have to be enormously gimped. And why? That's the whole point of them - to probe, not to tackle. I am really confused, trying really hard to see why this is bad for you. You have a prober - check You got lock on a sig - check You warp your cov ops to the sig - check You warp with your combat ship to your scanner - check What am I missing? It will take an extra 20 seconds when the timing is already extremely tight right now. Prescan the site. Adapt. The only way you catch anyone is if they stay right at the beacon after they warp in, assuming they are in the first pocket. You really want to squeeze the poor fresh eve players that much? cant give them a 20 second headstart? You can not pre-scan the site in wh-space, it is random remember?
No local in null sec would fix everything!
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afkalt
Republic Military School Minmatar Republic
1369
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Posted - 2015.06.12 12:37:17 -
[670] - Quote
baltec1 wrote:afkalt wrote: You're NOT scouting, that's the point. You're LITERALLY a beacon to no split the unit. Fun it aint.
Thats scouting. Providing warps on the enemy, getting snipe points, burning a safe all of it is scouting and yes it is fun. Every fleet used to have dedicated scouts that did these things.
Presumably before corp bookmarks were a thing.
Again you're missing the point. It's NOT a combat thing, it's not a "burn me a rolling safe" thing.
It's a "I can't keep a fleet in one unit to move to a corp bookmark". No, now I now need to replace that bookmark with a Red Shirt. |
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Torgeir Hekard
I MYSELF AND ME
159
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Posted - 2015.06.12 12:37:21 -
[671] - Quote
baltec1 wrote:Terrible gameplay is having one person flying 250 semi afk ships. A scout frigate is fun to fly. It's not a scout. It's a mobile bookmark. Scout is someone who gathers and relays intel to an FC. A mobile bookmark is someone browsing 4chan /e/ and alt-tabbing into the game every 15 seconds or so to make sure he's still burning into the void in the right direction. |
Datu Agimat
Crystal Millennium
0
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Posted - 2015.06.12 12:38:10 -
[672] - Quote
Got lazy of reading after 16 pages so if this suggestion ha already been mentioned, apologies.
What about having a new "item" as well to help support fleet management?
Cloaked Beacon - Provides a warpable overview point that is shareable to Corp/Alliances/Fleets (i.e. no 10-minute delay). - Can only be shared when within 2000m (i.e. you can only change the sharing permissions when within 2000m) - 30-sec. timer before cloak engages - Lasts for a certain number of days. - Cannot be D-scanned? - Can, however, be probed down by combat probes. - Can only be deployed in WH (and null?) space. - Can be deployed by cloaked ships (i.e. deployed from Cargo Hold). - Does not reinforce (i.e. can be easily destroyed) - Sends message to owner when destroyed/attacked. - Can be built from BPCs (will need new BPCs in game some how).
The above is just a bare-bones idea but might help mitigate some of the pains that people have raised concerns about. |
baltec1
Bat Country Goonswarm Federation
16139
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Posted - 2015.06.12 12:38:38 -
[673] - Quote
unimatrix0030 wrote: No warpgates in wormholes , targets will be long gone before any fleet and/or tackle lands on a siterunner. Or the cloaky scan alt near it. Because they will see the probes... . Bascily you are diminishing the possibility of conflict by a factor of 10-100.
Warp to the site runner, no probes needed.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Fayde Sinulf
Lonestar Distribution Inc. Waterboard Comedy Tour
6
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Posted - 2015.06.12 12:39:18 -
[674] - Quote
In real life moving any group of people form Point A to Point B relies on not only the person in charge giving instructions but the individuals actually doing what they are told. Human nature generally means someone will do something stupid and go off in wrong direction because they were not paying attention. Following this logically the idea of one FC being able to move an entire fleet about with a few clicks doesn't fit in with this model but some common sense ways round have been mentioned in the posts so far and here is my tuppence worth.
1) Give FC ability to broadcast a "warp to" signal but each member of fleet must actively carry out action to warp. This ensures that pilots must keep paying attention and anyone not exactly on the ball gets left out. This means focused groups will have an advantage over larger groups of semi AFK pilots and act as good training for new pilots.
2) Fleet warp reduced to Squad Warp. Effectively this means an FC can issue the command of warping to a given location and a squad leader can move their own squad accordingly. This moves leadership responsibilities down the chain of fleet command and means they have to paying attention and capable of getting their sub-unit on target to do a job. This also leads to possibility of fleets using squads of dedicated tacklers (most likely interceptors) while the rest of the fleet catches up.
3) Is there an option for Fleet bookmarks? Concept is that while in fleet information is shared between pilots but on leaving fleet you lose access.
4) Player deployed warp beacons. More use for WH's and system defenders I imagine but these can be deployed and can be be seen by all in system. |
Ralen Zateki
Delusions of Adequacy Get Off My Lawn
185
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Posted - 2015.06.12 12:39:51 -
[675] - Quote
Ab'del Abu wrote:Ralen Zateki wrote:Ab'del Abu wrote:Cross-posting what I believe would be a good compromise in this matterBasically, the idea is to introduce a delay or "spool up" (say 5-15 seconds or so) - similar to micro jump drives - to group warping depending on the size of the group (fleet warping takes comparatively long to squad and wing warps). Add to that, there would be a prominent visual effect in order to help opponents react to an imminent group warp. It's already in. It's called 'aligning.' If I'm FC-ing a small gang I fleet warp fast. If I'm FC-ing a large/ heavier doctrine I have to wait longer for the lemmings to align. Ugh... the thing that bothers me the most about this is that it very much feels like an afterthought type change and we're going to have a bunch of people - including CCP - making judgments about the effect that haven't FC-ed a damn thing. To some degree, you're right. But it is different in that it would take a fixed amount of time until a fleet could enter warp in a synchronized fashion regardless of them already being aligned or not.
Right. So let's use resources to design a mechanic that's already inherent to the process of moving a fleet?
Like I originally posted. In concept I kinda like the intent. But in practice there's a myriad of consequences that will not be fun.
And I'd echo the Spectre dude's concern. That's where I cut my teeth PVP ing and I didn't know **** from shining then. Can guarantee that getting singled out for being a newbro already sucks and is about to get worse.
:golf clap:
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baltec1
Bat Country Goonswarm Federation
16139
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Posted - 2015.06.12 12:39:53 -
[676] - Quote
Torgeir Hekard wrote:baltec1 wrote:Terrible gameplay is having one person flying 250 semi afk ships. A scout frigate is fun to fly. It's not a scout. It's a mobile bookmark. Scout is someone who gathers and relays intel to an FC. A mobile bookmark is someone browsing 4chan /e/ and alt-tabbing into the game every 15 seconds or so to make sure he's still burning into the void in the right direction.
Yes, making a safe on the fly is exactly what a scout does.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Rhamnousia Nosferatu
Brutor Tribe Minmatar Republic
51
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Posted - 2015.06.12 12:40:09 -
[677] - Quote
The amount of tears in this thread is nearing Jump Range changes, guess its a change in the right direction. |
l0rd carlos
TURN LEFT The Camel Empire
1232
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Posted - 2015.06.12 12:41:29 -
[678] - Quote
afkalt wrote:baltec1 wrote:
You can still warp the fleet to a player.
I know, that was why I said I now HAVE to use a preliminary player to do the massively tactical manoeuvre of warping to a corp BM and waiting. What on earth is the point in that? It's an useless pain in the ass. It adds NOTHING but pointless delays and the need for another alt.
Warp the fleet to a celestial, while a smart dude in your fleet directly warps to a BM. After you land, you can warp the fleet to the player at the BM.
No need for alt, a couple of dudes have to think more quickly. You can be catched on a celestial.
Win Win Win.
German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com
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baltec1
Bat Country Goonswarm Federation
16139
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Posted - 2015.06.12 12:41:48 -
[679] - Quote
afkalt wrote:Presumably before corp bookmarks were a thing. Again you're missing the point. It's NOT a combat thing, it's not a "burn me a rolling safe" thing. It's a "I can't keep a fleet in one unit to move to a corp bookmark". No, now I now need to replace that bookmark with a Red Shirt.
And how is that bad?
More content for more players in a fleet and a very important role for low SP players.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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afkalt
Republic Military School Minmatar Republic
1369
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Posted - 2015.06.12 12:41:59 -
[680] - Quote
Rhamnousia Nosferatu wrote:The amount of tears in this thread is nearing Jump Range changes, guess its a change in the right direction.
They are, however, significantly more unified. |
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Sbrodor
Oscura Simmetria Yulai Federation
106
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Posted - 2015.06.12 12:43:34 -
[681] - Quote
rip bombers bar.
you finally archived your goal. someone in CCP need a promotion.
someone have a fit for a drake?
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unimatrix0030
Viperfleet Inc. Official Winners Of Takeshi's Castle
171
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Posted - 2015.06.12 12:43:47 -
[682] - Quote
Bobmon wrote:
For WH stuff or sites, you simply scan down the sites with an alt, Like you would currently, then if its dangerous, you just put that alt in its pod, warp the site (sleepers etc. dont aggro the pod anyway) and you just warp yourself to that char.
What utter nonesens the targets will be long gone because they saw your probes. The only way you are getting a kill that way is if they are afk mining in wh-space . There are no public places inwh-space where stuff happens.
No local in null sec would fix everything!
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Zappity
Stay Frosty. A Band Apart.
2174
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Posted - 2015.06.12 12:44:48 -
[683] - Quote
baltec1 wrote:unimatrix0030 wrote: No warpgates in wormholes , targets will be long gone before any fleet and/or tackle lands on a siterunner. Or the cloaky scan alt near it. Because they will see the probes... . Bascily you are diminishing the possibility of conflict by a factor of 10-100.
Warp to the site runner, no probes needed. You must be trolling. I refuse to believe you are so ignorant.
Zappity's Adventures for a taste of lowsec.
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afkalt
Republic Military School Minmatar Republic
1373
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Posted - 2015.06.12 12:45:41 -
[684] - Quote
baltec1 wrote:afkalt wrote:Presumably before corp bookmarks were a thing. Again you're missing the point. It's NOT a combat thing, it's not a "burn me a rolling safe" thing. It's a "I can't keep a fleet in one unit to move to a corp bookmark". No, now I now need to replace that bookmark with a Red Shirt. And how is that bad? More content for more players in a fleet and a very important role for low SP players.
It delays fleet movement. Makes things take longer.
Can you tell me what problem it solves? Was coordinated fleet movement between corp BMs a problem? Did you have newbros crying about no role? Did WH residents have too much fun using corp bookmarks to move around?
No, this is 100% collateral damage because if it WAS a thing, you simply remove the "lowest speed for a fleet warp" function. They didnt. It's collateral.
For no good reason.
It reminds me of the hillbilly cutting a hedge with a chainsaw on a rope. |
Torgeir Hekard
I MYSELF AND ME
159
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Posted - 2015.06.12 12:45:42 -
[685] - Quote
baltec1 wrote:Yes, making a safe on the fly is exactly what a scout does. Nope. It's something a scout may begrudgingly have to do because there's nobody else to do that, but tries to avoid doing as much as possible. It's like saying that flying droneboats is fun, and then state that scoopdeploying is exactly what a droneboat pilot does. |
Wadiest Yong
Porcus Volans Sev3rance
8
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Posted - 2015.06.12 12:46:05 -
[686] - Quote
Typical example of the heavy-handed axing that we still cannot understand, affecting every type of gameplay in New Eden. Seriously, from a designing perspective this is wrong on too many aspects. This nerf affects the basis of playing with other people in pve and pvp by making it a hassle.
As you sometimes introduce new modules, why not design a new weapon, missile or deployable to help guard against bombs - as that is what some very vocal and persistent forum and CSM members are so afraid of (rightly or wrongly). Perhaps it is in their interest to get a quick fix that does not require thought when putting together fleets with anti-bomber support. Bomber wings are, after all, the only means a smaller entity can field to keep the super-powers in check when they field battleship blobs. That is before they bring the supers (they always do when they are losing, you know) and the real ship design flaws show... And any entity can field bombers, so the best tacticians should win. Small entities always reckon with the presence of supers, and it's hard to see why large entities cannot reckon with the presence of bombers IF you design a balanced counter (not a superbomb doomsdaying every normal bombs within 5 AU...).
I agree that bookmark jumping with fleets is not good gameplay. However, unless you kill the "warp to member" command (and kill fleets entirely) the proposed change is just a very bad annoyance. Earlier you designed a deployable that gives immunity against dscanning. It is rarely used because of reasons. Why not make another module that fires these as probes, also giving (a level of?) immunity to combat probing, similar to what an interdictor does for warping. Almost everyone happy, almost noone affected very badly. Win.
But you have tougher nuts to crack before you roll out the next step of the sov changes, yes, supers and titans. A single (ewar immune) super with an entosis link does real wonders to a system, especially against smaller entities. It does wonders to subscribers' motivation too. By the time you roll out a fix for supers etc, the sov landscape will be entirely dominated by the super-powers, leaving only patches open for pvp cattle farming at their leisure, and it will be too late.
2015 should not go into the history book as the year of disillusion, there's still some time to turn it around. But what's next, delete local in nullsec and can't see - can probe - but can't warp ? Please stop catering to the few. |
unimatrix0030
Viperfleet Inc. Official Winners Of Takeshi's Castle
172
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Posted - 2015.06.12 12:46:19 -
[687] - Quote
baltec1 wrote:unimatrix0030 wrote:Querns wrote: You need to be a large wormhole group to afford interceptors?
Interceptors are useless since the targets already warped away after seeing your probes. We already use probes to get warp in on these fleets, there is zero difference between what we have now and the future in terms of fleets running when they see probes Yeah but that is only valid in k-space, in w-space probes in space mean targets gone within 1 minute.
No local in null sec would fix everything!
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baltec1
Bat Country Goonswarm Federation
16139
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Posted - 2015.06.12 12:46:41 -
[688] - Quote
Zappity wrote: You must be trolling. I refuse to believe you are so ignorant.
You can warp the fleet to players.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Airi Cho
Dark-Rising
95
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Posted - 2015.06.12 12:47:20 -
[689] - Quote
Bill Lane wrote:CCP Larrikin wrote:Hi Gentle Space Foke,
Q: CCP, why you do this? A: We want transfer more responsibility for the success of a fleet from its FC to its members.
So you want to take away responsibilities of the FLEET COMMANDER to give more to members.....FLEET COMMANDER to me implies he leads the fleet. FFS WTF are you doing CCP? All these stupid changes you have been making are really pissing people off. Where are the damn fixes we've been asking about for years? Corp management, thousand cuts, all that? Last time you stopped listening to your customers, you had to issue a public apology to keep the game alive. Don't think you can just do that every couple years, go off on a tangent for a year, apologize, slowly stop listening, another tangent a year later, apologize, etc. Stupid, absolutely stupid. Back on the issue at hand, so the fleet commander can't warp the fleet he commands to their POS? Are you kidding me? WAKE UP CCP! You guys are making some really stupid decisions lately.
Leading != doing everything himself. He delegates tasks to specialized people and they do the job. some people are just F1 pushers, others have more responsibilities. |
baltec1
Bat Country Goonswarm Federation
16139
|
Posted - 2015.06.12 12:48:24 -
[690] - Quote
unimatrix0030 wrote: Yeah but that is only valid in k-space, in w-space probes in space mean targets gone within 1 minute.
Same with every other area of space. This doesn't change anything in terms of ships running when they see probes.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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