| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 60 .. 61 :: one page |
| Author |
Thread Statistics | Show CCP posts - 8 post(s) |

Tobias Frank
2
|
Posted - 2015.06.12 12:48:31 -
[691] - Quote
It would be nice if we could have the option to manually set our warpspeed. |

baltec1
Bat Country Goonswarm Federation
16139
|
Posted - 2015.06.12 12:50:02 -
[692] - Quote
afkalt wrote: Can you tell me what problem it solves?
It helps to remove the fact that these days one player is effectively flying 251 semi afk ships.
Join Bat Country today and defend the Glorious Socialist Dictatorship
|

unimatrix0030
Viperfleet Inc. Official Winners Of Takeshi's Castle
172
|
Posted - 2015.06.12 12:50:05 -
[693] - Quote
baltec1 wrote:
Warp to the site runner, no probes needed.
You do know that you can not warp to someone not in fleet? What are you sudgesting ? Making the target part of the fleet?
No local in null sec would fix everything!
|

Lan Wang
Stillwater Corporation That Escalated Quickly.
759
|
Posted - 2015.06.12 12:50:41 -
[694] - Quote
daily fc rage incoming
EVEALON Creative - Logo Design & Branding | Digital Design
|

Airi Cho
Dark-Rising
95
|
Posted - 2015.06.12 12:50:56 -
[695] - Quote
Zappity wrote:Zloco Crendraven wrote:Sasha Sen wrote:Zappity wrote:Zloco Crendraven wrote:When BALEX as a corp roams (10-15 ppl) max we always have min 5 alts in the fleet, be it links, or probers/scouts. We move around lowsec trough WH a lot. When we move around we always use scout warp ins, so where is the problem?
Name one situation where scouts can't handle it. Tackling a nullbear before they leave their site. Fleet warps work to anoms. You cant tackle it with a prober and be a warp in for rest of the fleet? Yeah, this is the alternative. Care to suggest any fits for probing bonused ships that would survive even 20 seconds of drone DPS? You need an expanded launcher.
recons, t3 (c|d), stratios, astero, covertops properly flown.
pick your poison.
|

baltec1
Bat Country Goonswarm Federation
16139
|
Posted - 2015.06.12 12:52:01 -
[696] - Quote
Torgeir Hekard wrote:baltec1 wrote:Yes, making a safe on the fly is exactly what a scout does. Nope. It's something a scout may begrudgingly have to do because there's nobody else to do that, but tries to avoid doing as much as possible. It's like saying that flying droneboats is fun, and then state that scoopdeploying is exactly what a droneboat pilot does.
Please come roam in our space, your gangs will be so easy to catch.
Join Bat Country today and defend the Glorious Socialist Dictatorship
|

light heaven
JUST SET TIMES Fraternity.
5
|
Posted - 2015.06.12 12:52:27 -
[697] - Quote
after change, it will be problem below: 1. It's hard to kill off grid bonus, as you need scan equipment in the mid and a scan bonus ship which will make you less EHP and slot for points. If you warp another ship to tackle, it will cost at least double warp time. If it is 100AB T3 bonus, it will be a long distance. And time to tackle a off grid bonus T3 is always short. It will be almost impossible to kill off grid bonus T3s. 2. Anit-scan kite ship will be overpower, as off grid bonus T3s they are hard to scan. So you need a suitable fitting ship which make you easy to kill after you warp. And the rest members need double warp time to scan point. In that time enemy ship may far away from you and keep kiting you again. 3. Make it hard to catch supers, as you have to choose interdictor which have poor scan or waste warp time and risks to scan by one ship and warp interdictor or heavy interdictor. And for other PVE ship it is the same. After change it will make less loss and safer pve. 4. Large alliance will easily have more people to make ping point. It means this change will less make less effect to large alliance, especially for these who have a lot of experience pilot. But it will be a nightmare for small fleet.
So I suggest is either remove fleet warp or keep fleet warp to bookmark and scan probe results ability for squad command.
Remove fleet warp would make everyone important for feet to win or loss battle as you always need to do something. And make opportunities for enemy to catch someone behind the fleet)
keep fleet warp to bookmark and scan probe results ability for squad command will make Small fleet more flexible and more tactics. And it is best way to kill off grid bonus T3. |

baltec1
Bat Country Goonswarm Federation
16139
|
Posted - 2015.06.12 12:53:52 -
[698] - Quote
unimatrix0030 wrote:baltec1 wrote:
Warp to the site runner, no probes needed.
You do know that you can not warp to someone not in fleet? What are you sudgesting ? Making the target part of the fleet?
So run sites in defensive fleets. If you are trying to catch them then there is no difference at all in terms of people running the second they see probes.
Join Bat Country today and defend the Glorious Socialist Dictatorship
|

afkalt
Republic Military School Minmatar Republic
1373
|
Posted - 2015.06.12 12:54:04 -
[699] - Quote
baltec1 wrote:afkalt wrote: Can you tell me what problem it solves?
It helps to remove the fact that these days one player is effectively flying 251 semi afk ships.
Can you find me a way to manually coordinate fleet warp speeds today without a fleet warp?
Didn't think so. |

baltec1
Bat Country Goonswarm Federation
16139
|
Posted - 2015.06.12 12:55:20 -
[700] - Quote
Airi Cho wrote:Zappity wrote:
You cant tackle it with a prober and be a warp in for rest of the fleet?
Yeah, this is the alternative. Care to suggest any fits for probing bonused ships that would survive even 20 seconds of drone DPS? You need an expanded launcher.
recons, t3 (c|d), stratios, astero, covertops properly flown.
pick your poison. [/quote]
Interceptors work too.
Join Bat Country today and defend the Glorious Socialist Dictatorship
|

Rek Seven
Pandemic Horde Inc. Pandemic Horde
1977
|
Posted - 2015.06.12 12:56:15 -
[701] - Quote
I don't like this change because it will just cause more unnecessary chatter on comms but i'm willing to see how it shapes out (what choice do we have really). I would prefer if fleet commanders were able to broadcast a warp to command for anything he can warp to. This takes away the automacy of fleet movement but cuts down on the chatter.
TBH I wish CCP didn't have such a backwards way of developing eve. If you want to reduce the effectiveness of bomber, introduce a new module that defends against them like a battleship only mod that shoots them down. BOOM, you have just fixed bombers and made it so battleships can be fielded again... Instead they introduce change after change that actually changes nothing. All you have to do for a successful bombing run is warp to a cloaked scout so i don't see what this changes accomplishes.
+1
|

baltec1
Bat Country Goonswarm Federation
16139
|
Posted - 2015.06.12 12:56:19 -
[702] - Quote
afkalt wrote:baltec1 wrote:afkalt wrote: Can you tell me what problem it solves?
It helps to remove the fact that these days one player is effectively flying 251 semi afk ships. Can you find me a way to manually coordinate fleet warp speeds today without a fleet warp? Didn't think so.
Warping the fleet to a player warps you at the slowest ships speed still.
Join Bat Country today and defend the Glorious Socialist Dictatorship
|

Zappity
Stay Frosty. A Band Apart.
2174
|
Posted - 2015.06.12 13:00:31 -
[703] - Quote
Airi Cho wrote:Zappity wrote:Yeah, this is the alternative. Care to suggest any fits for probing bonused ships that would survive even 20 seconds of drone DPS? You need an expanded launcher. recons, t3 (c|d), stratios, astero, covertops properly flown. pick your poison. Astero can't fit expanded, covops will die immediately to drones, recons and Stratios are slow warp speed cruisers. So T3 bonused for warp speed. Seriously - replace covops with T3 is the suggestion. Not convinced for small gang.
I understand the problem of lack of involvement for large fleet warfare. But this is not a problem for small fleets. Fix the problem with the large fleets and leave the small ones alone.
Zappity's Adventures for a taste of lowsec.
|

Airi Cho
Dark-Rising
95
|
Posted - 2015.06.12 13:00:36 -
[704] - Quote
Don Pera Saissore wrote:Junior FC for Spectre fleet here. NPSI fleets have a lot of newbros participating and they have to rely on the fc to keep them safe in some situations. Lets say im engaging a fleet and something else lands on the grid that i cant fight i have to quickly extract and get my fleet members to relative safety. After this update i will have to tell them to keep bouncing celestials until i land on my safespot and then order them o regroup on me. Newbros will get picked off on the sun. Jayne plz reconsider this you know how hard it is to manage a fleet full of newbros.
So extract them to a celestial?
Using the brain seems to be hard. |

fox targaryen
Nordwaffe
3
|
Posted - 2015.06.12 13:01:09 -
[705] - Quote
much like in real life, changes meant to "make people more responsible" don't really work |

Zappity
Stay Frosty. A Band Apart.
2174
|
Posted - 2015.06.12 13:01:48 -
[706] - Quote
baltec1 wrote:Airi Cho wrote:Zappity wrote:
You cant tackle it with a prober and be a warp in for rest of the fleet?
Yeah, this is the alternative. Care to suggest any fits for probing bonused ships that would survive even 20 seconds of drone DPS? You need an expanded launcher. recons, t3 (c|d), stratios, astero, covertops properly flown. pick your poison.
Interceptors work too.[/quote] Expanded launcher?
Zappity's Adventures for a taste of lowsec.
|

Ralen Zateki
Delusions of Adequacy Get Off My Lawn
185
|
Posted - 2015.06.12 13:03:30 -
[707] - Quote
This may be a surprise, but there actually are players who like to fleet up, be led around, and mash F1.
Those that prefer to take initiative are called dictor pilots, scouts, and other special snowflakes like Lachesis, huginns, boosters, heavy tackle...
Wanna make a change that really rewards individuals? Allow Logi to get on Kim's of those they save.
Ever tried to get people to step up and take initiative in larger fleets? It's usually only a handful... |

Jeff Kione
Future Corps Sleeper Social Club
12
|
Posted - 2015.06.12 13:03:41 -
[708] - Quote
Manfred Sideous wrote:So the guy in the wormhole warps to the bookmark and WWWWWW's up. Then everyone gets fleet warped OMG THE TRAVESTY THAT THOSE EXTRA FEW SECONDS WILL CREATE. THINK OF ALL THE BELLY LENT YOU COULD HAVE PICKED IN THOSE FEW PRECIOUS SECONDS. DAMN YOU CCP DAMN YOU!!!!!!!111ON1E
As long as it applies equally to k-space, so no fleet warps to gates. |

baltec1
Bat Country Goonswarm Federation
16139
|
Posted - 2015.06.12 13:04:17 -
[709] - Quote
Zappity wrote: Expanded launcher?
Does fit.
Join Bat Country today and defend the Glorious Socialist Dictatorship
|

unimatrix0030
Viperfleet Inc. Official Winners Of Takeshi's Castle
172
|
Posted - 2015.06.12 13:05:03 -
[710] - Quote
baltec1 wrote:unimatrix0030 wrote:baltec1 wrote:
Warp to the site runner, no probes needed.
You do know that you can not warp to someone not in fleet? What are you sudgesting ? Making the target part of the fleet? So run sites in defensive fleets. If you are trying to catch them then there is no difference at all in terms of people running the second they see probes. So basicly you hate hunting for targets and want it completely eliminated? The thrill of the hunt is what makes w-space so much fun, this change just eliminates that and makes it a pve paradise. Also you seem to hate pvp'ers and want only pve fleets then? Baiting only works for the first 10 engagements then you will get a name and no more baiting. Now we can slingshot a sabre with warp rigs(absolutly needed) and still get the targets only 1/10 of the time. After this change catching target will be impossible.
It fixes nothing in w-space it only decreases content, makes things more safe and tedious. For w-space this a a step back to before there were corp bookmarks.
No local in null sec would fix everything!
|

Airi Cho
Dark-Rising
95
|
Posted - 2015.06.12 13:05:57 -
[711] - Quote
Zappity wrote:Airi Cho wrote:Zappity wrote:Yeah, this is the alternative. Care to suggest any fits for probing bonused ships that would survive even 20 seconds of drone DPS? You need an expanded launcher. recons, t3 (c|d), stratios, astero, covertops properly flown. pick your poison. Astero can't fit expanded, covops will die immediately to drones, recons and Stratios are slow warp speed cruisers. So T3 bonused for warp speed. Seriously - replace covops with T3 is the suggestion. Not convinced for small gang. I understand the problem of lack of involvement for large fleet warfare. But this is not a problem for small fleets. Fix the problem with the large fleets and leave the small ones alone.
Probing out the site is enough. no need for the combat probes. |

afkalt
Republic Military School Minmatar Republic
1373
|
Posted - 2015.06.12 13:05:58 -
[712] - Quote
baltec1 wrote:afkalt wrote:baltec1 wrote:afkalt wrote: Can you tell me what problem it solves?
It helps to remove the fact that these days one player is effectively flying 251 semi afk ships. Can you find me a way to manually coordinate fleet warp speeds today without a fleet warp? Didn't think so. Warping the fleet to a player warps you at the slowest ships speed still.
Which has nothing to do with "semi-afk" today, or tomorrow.
The change does NOTHING mechanically for the players in the main body of the fleet. They're not now forced to "manually" warp because that wouldn't help. They STILL need a fleet warp. You know "that semi-afk" thing that was you said was the problem, hasn't gone anywhere with this change.
You're smart enough to know this, I'm done debating it with the devils advocate. |

Torgeir Hekard
I MYSELF AND ME
159
|
Posted - 2015.06.12 13:06:52 -
[713] - Quote
baltec1 wrote: Warping the fleet to a player warps you at the slowest ships speed still.
Which suddenly makes all those 250 semiafk dudes instantly awake and paying attention? |

unimatrix0030
Viperfleet Inc. Official Winners Of Takeshi's Castle
172
|
Posted - 2015.06.12 13:08:25 -
[714] - Quote
baltec1 wrote:Airi Cho wrote:Zappity wrote:
You cant tackle it with a prober and be a warp in for rest of the fleet?
Yeah, this is the alternative. Care to suggest any fits for probing bonused ships that would survive even 20 seconds of drone DPS? You need an expanded launcher. recons, t3 (c|d), stratios, astero, covertops properly flown. pick your poison.
Interceptors work too.[/quote] Lets see in w-space : recons and t3's will die or catch 1 or 2 dudes(max because most will have warped to safety already) instead of an entire fleet stratios, astero, covert ops will die before reinforcements arrive(if they even catch one before the targets warped to safety).
No local in null sec would fix everything!
|

baltec1
Bat Country Goonswarm Federation
16139
|
Posted - 2015.06.12 13:09:47 -
[715] - Quote
unimatrix0030 wrote: So basicly you hate hunting for targets and want it completely eliminated? The thrill of the hunt is what makes w-space so much fun, this change just eliminates that and makes it a pve paradise. Also you seem to hate pvp'ers and want only pve fleets then? Baiting only works for the first 10 engagements then you will get a name and no more baiting. Now we can slingshot a sabre with warp rigs(absolutly needed) and still get the targets only 1/10 of the time. After this change catching target will be impossible.
It fixes nothing in w-space it only decreases content, makes things more safe and tedious. For w-space this a a step back to before there were corp bookmarks.
Again, people running the second they see probes has nothing to do with this change.
Join Bat Country today and defend the Glorious Socialist Dictatorship
|

Airi Cho
Dark-Rising
95
|
Posted - 2015.06.12 13:09:53 -
[716] - Quote
unimatrix0030 wrote:Lets see in w-space : recons and t3's will die or catch 1 or 2 dudes(max because most will have warped to safety already) instead of an entire fleet stratios, astero, covert ops will die before reinforcements arrive(if they even catch one before the targets warped to safety).
So play your hand smart and dont blob the **** out of them right away. trickle in some DPS and logis which makes the other group think they can fend you off. |

baltec1
Bat Country Goonswarm Federation
16139
|
Posted - 2015.06.12 13:10:42 -
[717] - Quote
Torgeir Hekard wrote:baltec1 wrote: Warping the fleet to a player warps you at the slowest ships speed still.
Which suddenly makes all those 250 semiafk dudes instantly awake and paying attention?
Clearly you have never been in any large fleet.
Join Bat Country today and defend the Glorious Socialist Dictatorship
|

unimatrix0030
Viperfleet Inc. Official Winners Of Takeshi's Castle
172
|
Posted - 2015.06.12 13:11:39 -
[718] - Quote
Airi Cho wrote:
Probing out the site is enough. no need for the combat probes.
Lol, as if anyone stick around at the warpin beacon... .
No local in null sec would fix everything!
|

baltec1
Bat Country Goonswarm Federation
16139
|
Posted - 2015.06.12 13:12:15 -
[719] - Quote
afkalt wrote:
Which has nothing to do with "semi-afk" today, or tomorrow.
The change does NOTHING mechanically for the players in the main body of the fleet. They're not now forced to "manually" warp because that wouldn't help. They STILL need a fleet warp. You know "that semi-afk" thing that was you said was the problem, hasn't gone anywhere with this change.
You're smart enough to know this, I'm done debating it with the devils advocate.
I said its a start to ending the FC flying a 250 man fleet alone. More changes are on the way.
Join Bat Country today and defend the Glorious Socialist Dictatorship
|

Zappity
Stay Frosty. A Band Apart.
2175
|
Posted - 2015.06.12 13:13:16 -
[720] - Quote
baltec1 wrote:unimatrix0030 wrote: So basicly you hate hunting for targets and want it completely eliminated? The thrill of the hunt is what makes w-space so much fun, this change just eliminates that and makes it a pve paradise. Also you seem to hate pvp'ers and want only pve fleets then? Baiting only works for the first 10 engagements then you will get a name and no more baiting. Now we can slingshot a sabre with warp rigs(absolutly needed) and still get the targets only 1/10 of the time. After this change catching target will be impossible.
It fixes nothing in w-space it only decreases content, makes things more safe and tedious. For w-space this a a step back to before there were corp bookmarks.
Again, people running the second they see probes has nothing to do with this change. Yes, it does. People often don't warp fast enough and you can catch them on the align out. Please share your expanded launcher tackle interceptor fit, btw. That could be useful.
Zappity's Adventures for a taste of lowsec.
|
| |
|
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 60 .. 61 :: one page |
| First page | Previous page | Next page | Last page |