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Thread Statistics | Show CCP posts - 8 post(s) |

Eugene Kerner
TunDraGon That Escalated Quickly.
1607
|
Posted - 2015.06.12 13:16:03 -
[721] - Quote
CCP Larrikin wrote:Hi Gentle Space Foke, As announced on the o7 show we are making some changes to fleet warp. Fleet Commanders, Wing Commanders & Squad Commanders will no longer be able to warp to anything a fleet member couldnGÇÖt warp to on their own. This includes GÇô
- Probe Results
- Bookmarks
- Any private deadspace item (missions, etc.)
Commanders will still be able to warp their fleet to other fleet members, and all other GÇÿpublicGÇÖ objects.The goal of these changes is to encourage more individual fleet member participation and reduce the speed at which fleets can get on top of targets (e.g bombers). Q&AsQ: When is this being implemented? A: Aegis (July) Q: What if every member of the fleet has the bookmark? A: Nope, sorry, no go. Q: Can I still fleet warp to planets/moons/stations/cynos/anoms? A: Yes! Q: CCP, why you do this? A: We want transfer more responsibility for the success of a fleet from its FC to its members. Q: CCP, will there be more fleet warp changes in the future? A: Probably, yes. Dev Note: Its late in Reykjavik so you may not see a Dev response until tomorrow. However we want to give plenty of time for feedback and we will be watching this thread closely.
Q: Have you guys thought about wormhole people? A: Oh snap...**** wormhole people, right?
Q: Most pos-warps of fleets go over bookmarks (Dread optimals etc...) - have you thought about that? A: Sure we just want to be a pain in your backs mate :-D
Q: Gatebookmarks are often used in Null-sec to avoid catch bubbles - regardless if they are friendly for defense purpose or enemy catch bubbles. Moving capitals through null sec via gates relies on a good bookmark management and fleet warps - do you want to break the wheel? A: Yes, we want to break the wheel - Fozzie even dresses like Daenerys sometimes.
so many more...
TunDraGon is recruiting!
"Also, your boobs [:o] " -á
CCP Eterne, 2012
"When in doubt...make a di++k joke."-áRobin Williams - RIP
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Soldarius
Naliao Inc. Test Alliance Please Ignore
1307
|
Posted - 2015.06.12 13:17:36 -
[722] - Quote
36 pages of tears... well done. My tear cup runneth over.
The fix is simple: have someone in a covops ships warp first, then FC (or individual members, or wing commanders) warps fleet to them. Fixed.
Such a simple solution. Eve is not dying. Fleet combat is not dead. Almost nothing to see here. Carry on.
http://youtu.be/YVkUvmDQ3HY
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baltec1
Bat Country Goonswarm Federation
16139
|
Posted - 2015.06.12 13:19:07 -
[723] - Quote
Zappity wrote: Yes, it does. People often don't warp fast enough and you can catch them on the align out. Please share your expanded launcher tackle interceptor fit, btw. That could be useful.
prober grabs tackle, more cepters arrive, bug out, fleet lands.
As for the fit, thats for you to figure out.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Veshai
NED-Clan Goonswarm Federation
1
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Posted - 2015.06.12 13:19:24 -
[724] - Quote
It is currently YC 117 following the Eden Standard Time that was established in the year 23236 (YC 0). The technology to pinpoint a coordinate in space, sharing that coordinate with vessels nearby and organizing a coordinated fleetwarp is clearly too advanced for this time and age. |

unimatrix0030
Viperfleet Inc. Official Winners Of Takeshi's Castle
172
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Posted - 2015.06.12 13:20:52 -
[725] - Quote
It won't even change much in k-space, every know cellestial and pos can be scanned out in advance . People will be making corp bm's packs for every cellestial in the region. Changes undone for elite k-space alliances. Change nullified... .
No local in null sec would fix everything!
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baltec1
Bat Country Goonswarm Federation
16139
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Posted - 2015.06.12 13:20:59 -
[726] - Quote
Veshai wrote:It is currently YC 117 following the Eden Standard Time that was established in the year 23236 (YC 0). The technology to pinpoint a coordinate in space, sharing that coordinate with vessels nearby and organizing a coordinated fleetwarp is clearly too advanced for this time and age.
You have to dock to talk to an agent.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Rayzilla Zaraki
Yin Jian Enterprises
296
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Posted - 2015.06.12 13:23:23 -
[727] - Quote
On balance, not a bad proposal. Just close a few loopholes (OGB 100mn T3s) and make corp bookmarks propogate quicker and this would be something to which players can quickly adapt.
Gate campers are just Carebears with anger issues.
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Elsa Hayes
Science and Trade Institute Caldari State
78
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Posted - 2015.06.12 13:24:00 -
[728] - Quote
Eve has been dumbed down greatly over the years and it is really laughable that every attempt to avert that trend gets met with fierce resistance. Do you people know how the game was in 2006/7? With no easy probing and none of the other shenanigans?
If you wanted to get a warp in on someone you had to get someone there first! So if memory serves me right this is just a step closer to how EvE used to be and a good one at that!
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Evi Polevhia
Pyre Falcon Defence and Security Multicultural F1 Brigade
1104
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Posted - 2015.06.12 13:24:45 -
[729] - Quote
Speaking as someone who doesn't live in the world of 250-2500 man fleet fights, it sure seems like we're going to get all of the negatives associated with this change when we get none of the positives. If these changes are meant to address things that crop up in big nullsec related fights, certainly there's an easier way than to bork a feature of the game that is used by literally everyone else in all of EVE who doesn't happen to participate in Sov Null? |

unimatrix0030
Viperfleet Inc. Official Winners Of Takeshi's Castle
172
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Posted - 2015.06.12 13:25:35 -
[730] - Quote
Soldarius wrote:
The fix is simple: have someone in a covops ships warp first, then FC (or individual members, or wing commanders) warps fleet to them. Fixed.
Covert ops sees fleet get out before own fleet gets in.
No local in null sec would fix everything!
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Mila Strelok
Stay Frosty. A Band Apart.
43
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Posted - 2015.06.12 13:25:44 -
[731] - Quote
If CCP doesn't add Alliance bookmarks before this nerf, they will kill fleet warps. |

afkalt
Republic Military School Minmatar Republic
1373
|
Posted - 2015.06.12 13:25:50 -
[732] - Quote
Soldarius wrote:36 pages of tears... well done. My tear cup runneth over.
The fix is simple: have someone in a covops ships warp first, then FC (or individual members, or wing commanders) warps fleet to them. Fixed.
Such a simple solution. Eve is not dying. Fleet combat is not dead. Almost nothing to see here. Carry on.
It's not that the fix is hard, it's that it's pointless with respect to a great many of the affected aspects.
As is, apparently, the fashion. |

Lan Wang
Stillwater Corporation That Escalated Quickly.
759
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Posted - 2015.06.12 13:25:59 -
[733] - Quote
Elsa Hayes wrote:Eve has been dumbed down greatly over the years and it is really laughable that every attempt to avert that trend gets met with fierce resistance. Do you people know how the game was in 2006/7? With no easy probing and none of the other shenanigans?
If you wanted to get a warp in on someone you had to get someone there first! So if memory serves me right this is just a step closer to how EvE used to be and a good one at that!
well its not 2006/7 and people want things different now, stop dwelling on the past
EVEALON Creative - Logo Design & Branding | Digital Design
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Zappity
Stay Frosty. A Band Apart.
2175
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Posted - 2015.06.12 13:26:29 -
[734] - Quote
baltec1 wrote:Zappity wrote: Yes, it does. People often don't warp fast enough and you can catch them on the align out. Please share your expanded launcher tackle interceptor fit, btw. That could be useful.
prober grabs tackle, more cepters arrive, bug out, fleet lands. As for the fit, thats for you to figure out. Anyone with a useful fit? Baltec, the expanded launcher is the one with the really high CPU requirement. Just in case you are confused.
Soldarius wrote:36 pages of tears... well done. My tear cup runneth over.
The fix is simple: have someone in a covops ships warp first, then FC (or individual members, or wing commanders) warps fleet to them. Fixed.
Such a simple solution. Eve is not dying. Fleet combat is not dead. Almost nothing to see here. Carry on. So what is the point?
Zappity's Adventures for a taste of lowsec.
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unimatrix0030
Viperfleet Inc. Official Winners Of Takeshi's Castle
172
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Posted - 2015.06.12 13:31:01 -
[735] - Quote
And i still need to see any possitive point for people who are not part of 250 man fleet alliances.
No local in null sec would fix everything!
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baltec1
Bat Country Goonswarm Federation
16141
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Posted - 2015.06.12 13:32:34 -
[736] - Quote
Zappity wrote: Anyone with a useful fit? Baltec, the expanded launcher is the one with the really high CPU requirement. Just in case you are confused.
It would be nice if just for once people such as yourself spent a bit more time figuring stuff out for yourself rather than demanding everything to be handed to you on a platter.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Airi Cho
Dark-Rising
95
|
Posted - 2015.06.12 13:33:12 -
[737] - Quote
Mila Strelok wrote:If CCP doesn't add Alliance bookmarks before this nerf, they will kill fleet warps.
Wrong. |

Vincent Athena
V.I.C.E.
3445
|
Posted - 2015.06.12 13:33:35 -
[738] - Quote
Rowells wrote:Don Pera Saissore wrote:Junior FC for Spectre fleet here. NPSI fleets have a lot of newbros participating and they have to rely on the fc to keep them safe in some situations. Lets say im engaging a fleet and something else lands on the grid that i cant fight i have to quickly extract and get my fleet members to relative safety. After this update i will have to tell them to keep bouncing celestials until i land on my safespot and then order them o regroup on me. Newbros will get picked off on the sun. Jayne plz reconsider this you know how hard it is to manage a fleet full of newbros. you can fleet warp to celestials still. no changes there. But you don't want the fleet to go to a celestial, as the enemy might be there, or follow you there. You want the fleet to go to a safespot. How to do that, fast? You can have one fleet member sit at the safespot, cloaked. Sure, it gives a new role to a fleet member, but its not a fun or engaging role.
Know a Frozen fan? Check this out
Frozen fanfiction
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Thea Yulivee
Space Pioneers Odin's Call
7
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Posted - 2015.06.12 13:33:47 -
[739] - Quote
unimatrix0030 wrote:And i still need to see any possitive point for people who are not part of 250 man fleet alliances.
how about it's way more feasible to fight 250 man fleet alliances with smaller gangs if they can't constantly warp onto you once you have isolated a few pilots or repositioned on them |

baltec1
Bat Country Goonswarm Federation
16141
|
Posted - 2015.06.12 13:33:57 -
[740] - Quote
unimatrix0030 wrote:And i still need to see any possitive point for people who are not part of 250 man fleet alliances.
Thats because you don't want to.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Querns
GBS Logistics and Fives Support Goonswarm Federation
1709
|
Posted - 2015.06.12 13:34:21 -
[741] - Quote
The number of people decrying the fate of the SMALL GANG is reaching "think of the children" proportions.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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baltec1
Bat Country Goonswarm Federation
16141
|
Posted - 2015.06.12 13:35:30 -
[742] - Quote
Vincent Athena wrote:Rowells wrote:Don Pera Saissore wrote:Junior FC for Spectre fleet here. NPSI fleets have a lot of newbros participating and they have to rely on the fc to keep them safe in some situations. Lets say im engaging a fleet and something else lands on the grid that i cant fight i have to quickly extract and get my fleet members to relative safety. After this update i will have to tell them to keep bouncing celestials until i land on my safespot and then order them o regroup on me. Newbros will get picked off on the sun. Jayne plz reconsider this you know how hard it is to manage a fleet full of newbros. you can fleet warp to celestials still. no changes there. But you don't want the fleet to go to a celestial, as the enemy might be there, or follow you there. You want the fleet to go to a safespot. How to do that, fast? You can have one fleet member sit at the safespot, cloaked. Sure, it gives a new role to a fleet member, but its not a fun or engaging role.
Scout/cepter/anything warps off, you instantly warp to that pilot while he is in warp. Why is this hard for people?
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Canaris Roshaak
Common Sense Ltd Nulli Secunda
19
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Posted - 2015.06.12 13:36:43 -
[743] - Quote
unimatrix0030 wrote:And i still need to see any possitive point for people who are not part of 250 man fleet alliances.
Easy: I cant warp my 250man blob on your 40 man kiting/sniper fleet in 10 seconds anymore. |

Khan Wrenth
Hedion University Amarr Empire
169
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Posted - 2015.06.12 13:36:48 -
[744] - Quote
I wish I had more time to post, but...
I once recommended that combat recons get scanning bonuses and launcher bonuses as a role bonus in lieu of dscan immunity. I think it would mesh really well with this for the purposes of heavy tackle. You can rig it for faster warp if you need, but I think this is a prime opportunity to make combat recons into...well, combat recons :D
Let's discuss overhauling the way we get intel in EvE.
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Airi Cho
Dark-Rising
95
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Posted - 2015.06.12 13:37:02 -
[745] - Quote
baltec1 wrote:Scout/cepter/anything warps off, you instantly warp to that pilot while he is in warp. Why is this hard for people?
Those kids never learned "warp to interceptor" for getting a safespot. |

Vol Arm'OOO
Bagel and Lox
436
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Posted - 2015.06.12 13:40:09 -
[746] - Quote
Bombers will hardly be effected - they will just warp someone cloaked to the perch then warp the wing to the first bomber, do their bombing run then warp off, rinse and repeat. However, sniper fleets will suffer a death blow - snipers land on grid shoot for a while and then are supposed to warp to the next perch - but how are you supposed to know which perch the FC intends? There is no fleet BM broadcast. The only work around is to have some cloaky move to the new perch in advance of you - which is clearly awkward.
I don't play, I just fourm warrior.
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baltec1
Bat Country Goonswarm Federation
16141
|
Posted - 2015.06.12 13:41:15 -
[747] - Quote
Vol Arm'OOO wrote:Bombers will hardly be effected - they will just warp someone cloaked to the perch then warp the wing to the first bomber, do their bombing run then warp off, rinse and repeat. However, sniper fleets will suffer a death blow - snipers land on grid shoot for a while and then are supposed to warp to the next perch - but how are you supposed to know which perch the FC intends? There is no fleet BM broadcast. The only work around is to have some cloaky move to the new perch in advance of you - which is clearly awkward.
Use a few cepters to burn new spots.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Vol Arm'OOO
Bagel and Lox
436
|
Posted - 2015.06.12 13:42:12 -
[748] - Quote
BadAssMcKill wrote:Have you considered making the game more fun for a change
Please its ccp - as the icons have taught us - if its not broke, it will be fixed until its broke.
I don't play, I just fourm warrior.
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Vol Arm'OOO
Bagel and Lox
436
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Posted - 2015.06.12 13:43:10 -
[749] - Quote
baltec1 wrote:Vol Arm'OOO wrote:Bombers will hardly be effected - they will just warp someone cloaked to the perch then warp the wing to the first bomber, do their bombing run then warp off, rinse and repeat. However, sniper fleets will suffer a death blow - snipers land on grid shoot for a while and then are supposed to warp to the next perch - but how are you supposed to know which perch the FC intends? There is no fleet BM broadcast. The only work around is to have some cloaky move to the new perch in advance of you - which is clearly awkward. Use a few cepters to burn new spots.
How would that work with sniper fleets, since the targets will be able to see where you intend to go which is the exact opposite of what you want.
I don't play, I just fourm warrior.
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Marox Calendale
Human League
51
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Posted - 2015.06.12 13:44:04 -
[750] - Quote
Steve Ronuken wrote:ArmEagle Kusoni wrote:So, to run anoms (in w-space) we can't easily warp there all together anymore. Everyone will need the probe scanner window open/have bookmarks or have to wait for one player to have landed. Alliance bookmarks would only make that slightly less of an issue.
That's just one example of how people will become unnecessarily more vulnarable, or things taking more time. Anoms yes, Sigs no. Edit: Yes, you'll be able to fleet warp to anoms. No, you won't be able to fleet warp to signatures. Just for clarity (which was obviously lacking) Sorry, but this doesn-¦t matter. If you-¦re doing Sleeper Sites, in let-¦s say a C4 with a group of Tengus, then you won-¦t warp to the anom, you will warp to a BM of that Anom. Because there are only 4 different kinds of Sites available and you need to sort them, so that the salvager will find the right one which is free of NPC-¦s.
Also Gas Cloud Harvesting in WH will decrease a bit, as Harvesting Fleets with more than one prospect per player will have to handle a slightly increased risk.
At the bottom line: The Material Costs for T3-¦s and D3-¦s will increase as well as group play in WH will decrease. |
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