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Thread Statistics | Show CCP posts - 8 post(s) |

Zappity
Stay Frosty. A Band Apart.
2227
|
Posted - 2015.06.17 21:54:07 -
[1531] - Quote
Fleet Warp Q&A with CCP Larrikin and Spectre Fleet:
https://soundcloud.com/jayne-fillon/spectre-fleet-qa-with-ccp-larrikin
Someone wrote a tl;dr on reddit:
First question is why change in the first place:
* Give more people roles in fleets. When questioned about alts he didn't really have an answer. * Give sniper fleets more of an advantage. (Like they really need it since practically everyone runs them)
What about small fleets who can't spare the member to act as a warp beacon?
* Well that kind of sucks for them.
How will this change make it better? Regarding perch bookmarks.
* "That would be tough to find." * Share the bookmarks.
This would give corp fleets and advantage over NPSI and other mixed fleets.
* Would like to do alliance bookmarks but "technical difficulties". * Use an alt. * Doesn't think it gives an advantage.
Changes to bookmarks?
* "Yes" * "We realize this will impact wormhole groups."
Slippery Petes OP?
* Will flail nerf bat if it gets bad.
Why not let squad commanders warp?
* This breaks the what we want to do with the bomber meta.
This change will cause fleet members to land at different times due to warp speeds, is this intended?
* Fleet warp to a scout if you want to prevent this.
Why include mission locations?
* Consistency * Slowing mission runners down is not a bad thing.
Planned solutions for wormhole people?
* Looking into it.
Zappity's Adventures for a taste of lowsec.
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baltec1
Bat Country Goonswarm Federation
16237
|
Posted - 2015.06.17 22:23:47 -
[1532] - Quote
Frostys Virpio wrote:
You can get around most of those defense with number, You can only fit so many damps on an inty or ECM mods on an ECM ship after all. Oh look, the solution is again the same as to many problems...
If they bring numbers the FYF will take over.
Join Bat Country today and defend the Glorious Socialist Dictatorship
|

Frostys Virpio
KarmaFleet Goonswarm Federation
1925
|
Posted - 2015.06.17 22:31:41 -
[1533] - Quote
baltec1 wrote:Frostys Virpio wrote:
You can get around most of those defense with number, You can only fit so many damps on an inty or ECM mods on an ECM ship after all. Oh look, the solution is again the same as to many problems...
If they bring numbers the FYF will take over.
And again, you used to eternal solution to most of EVE's problems. It create another but hey, we all wanted to not have limits right?
Off topic, what would happen if 2 FYF faced off? Fastest locker win? |

Rekatan
We Heart U
4
|
Posted - 2015.06.17 22:41:07 -
[1534] - Quote
Listening to the Q&A has been extremely frustrating... Every time a good compromise is suggested "ya, but that won't meet our goals with bombing runs" is the response... This should indicate to you Larrikin that bombing runs need to be addressed by specifically working with the bomber. Why they are getting lumped into this goal of making pilots more active is beyond me. The two goals clearly require two separate solutions, and it feels extremely lazy that compromises like squad warp being retained, or a delayed fleet warp "spool up" mechanic aren't being considered, solely because you're trying so hard to kill 2 or even 3 birds with 1 stone. |

baltec1
Bat Country Goonswarm Federation
16237
|
Posted - 2015.06.17 22:47:38 -
[1535] - Quote
Rekatan wrote:Listening to the Q&A has been extremely frustrating... Every time a good compromise is suggested "ya, but that won't meet our goals with bombing runs" is the response... This should indicate to you Larrikin that bombing runs need to be addressed by specifically working with the bomber. Why they are getting lumped into this goal of making pilots more active is beyond me. The two goals clearly require two separate solutions, and it feels extremely lazy that compromises like squad warp being retained, or a delayed fleet warp "spool up" mechanic aren't being considered, solely because you're trying so hard to kill 2 or even 3 birds with 1 stone.
Nobody has managed to cook up a direct nerf to bombers that doesn't make them utterly useless. All of the "compromises" also result in even bigger nerfs to fleet warping. How exactly is squad warping easier to live with than warping the whole fleet to a scout?
Join Bat Country today and defend the Glorious Socialist Dictatorship
|

baltec1
Bat Country Goonswarm Federation
16237
|
Posted - 2015.06.17 22:49:00 -
[1536] - Quote
Frostys Virpio wrote:
Off topic, what would happen if 2 FYF faced off? Fastest locker win?
It would be a battle between two rocks to see which one the wind erodes away first.
Join Bat Country today and defend the Glorious Socialist Dictatorship
|

Frostys Virpio
KarmaFleet Goonswarm Federation
1925
|
Posted - 2015.06.17 22:52:59 -
[1537] - Quote
baltec1 wrote:Frostys Virpio wrote:
Off topic, what would happen if 2 FYF faced off? Fastest locker win?
It would be a battle between two rocks to see which one the wind erodes away first.
Reductio ad Celestisums.
I don't even know what to think of this now... |

Awkward Pi Duolus
Pator Tech School Minmatar Republic
78
|
Posted - 2015.06.17 22:55:30 -
[1538] - Quote
Zappity wrote:Fleet Warp Q&A with CCP Larrikin and Spectre Fleet: https://soundcloud.com/jayne-fillon/spectre-fleet-qa-with-ccp-larrikin
Someone wrote a tl;dr on reddit at https://m.reddit.com/r/Eve/comments/3a71h3/fleet_warp_qa_with_ccp_larrikin_and_spectre_fleet/ (below) First question is why change in the first place: * Give more people roles in fleets. When questioned about alts he didn't really have an answer. * Give sniper fleets more of an advantage. (Like they really need it since practically everyone runs them) What about small fleets who can't spare the member to act as a warp beacon? * Well that kind of sucks for them. How will this change make it better? Regarding perch bookmarks. * "That would be tough to find." * Share the bookmarks. This would give corp fleets and advantage over NPSI and other mixed fleets. * Would like to do alliance bookmarks but "technical difficulties". * Use an alt. * Doesn't think it gives an advantage. Changes to bookmarks? * "Yes" * "We realize this will impact wormhole groups." Slippery Petes OP? * Will flail nerf bat if it gets bad. Why not let squad commanders warp? * This breaks the what we want to do with the bomber meta. This change will cause fleet members to land at different times due to warp speeds, is this intended? * Fleet warp to a scout if you want to prevent this. Why include mission locations? * Consistency * Slowing mission runners down is not a bad thing. Planned solutions for wormhole people? * Looking into it.
Thank you, Z.
I'm going to hope that CCP Fozzie will sleep on this tonight and wake up realizing that he effectively made the case for why this is such a bad idea, and why the supposed benefits are marginal at best. It's easy to ignore forum whiners like me, but hopefully hearing the demerits of the idea in your own voice has a greater effect.
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baltec1
Bat Country Goonswarm Federation
16237
|
Posted - 2015.06.17 22:56:36 -
[1539] - Quote
Frostys Virpio wrote:baltec1 wrote:Frostys Virpio wrote:
Off topic, what would happen if 2 FYF faced off? Fastest locker win?
It would be a battle between two rocks to see which one the wind erodes away first. Reductio ad Celestisums. I don't even know what to think of this now...
I does fit into the mantra of no fun allowed.
Join Bat Country today and defend the Glorious Socialist Dictatorship
|

Awkward Pi Duolus
Pator Tech School Minmatar Republic
78
|
Posted - 2015.06.17 22:57:25 -
[1540] - Quote
Rekatan wrote:Listening to the Q&A has been extremely frustrating... Every time a good compromise is suggested "ya, but that won't meet our goals with bombing runs" is the response... This should indicate to you Larrikin that bombing runs need to be addressed by specifically working with the bomber. Why they are getting lumped into this goal of making pilots more active is beyond me. The two goals clearly require two separate solutions, and it feels extremely lazy that compromises like squad warp being retained, or a delayed fleet warp "spool up" mechanic aren't being considered, solely because you're trying so hard to kill 2 or even 3 birds with 1 stone.
Exactly.. it's such a ham-handed "solution" to a bunch of problems it doesn't even fix, and creates even more issues..
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Mike Azariah
The Scope Gallente Federation
2821
|
Posted - 2015.06.17 23:33:17 -
[1541] - Quote
stoicfaux wrote: The goons have realized that it is easier to "ruin your gameplay" by controlling the CSM rather than trying to herd their cats (members) in-game for the same goal?
heh, good luck with that
m
Mike Azariah Gö¼GöÇGöÇGö¼n++ ¯|(pâä)/¯
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Jenshae Chiroptera
1717
|
Posted - 2015.06.17 23:36:32 -
[1542] - Quote
stoicfaux wrote:How does the fleet warp change impact/synergize/undermine the whole entosis capture thing? I keep feeling there's a subtle connection somehow. :/ Really fast magic wand ship that you can no longer warp tackle onto?
CCP - Building ant hills and magnifying glasses for fat kids
.
High Sec needs a stepping stone to other areas of space, where they can grow
Fozzie is treating a symptom.
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Masao Kurata
Perkone Caldari State
254
|
Posted - 2015.06.18 00:23:59 -
[1543] - Quote
If large fleets fighting aligned to safes is your main concern, the squad warp limitation would be FINE and wouldn't break every other use of fleet warp. You are throwing the baby out with the bathwater! |

Vandarra Deneroth
Pator Tech School Minmatar Republic
3
|
Posted - 2015.06.18 01:45:39 -
[1544] - Quote
If the underlying problem is about bombing runs then nerf bombing runs.
Make it so bombers have a 10-15 second cloak/warp activation timer after launching their bombs - at least this gives fleets the chance to blap a few of them and make it more viable to bring anti bomber support - fleets without anti-bomber support...well tough.
There is nothing wrong with bombers (damage wise) apart from the fact they can make run after run in relative safety.
Still - i agree with some of the changes that have been suggested by CCP but they are making them a little heavy handed and for the wrong reasons. Removing Fleet Warping to bookmarks "in space" (i.e. not an object) should be removed however how do you go about this without removing warping to Jump bridges etc as they are effectively ... bookmarks.
- Leave fleet warp how it is - Remove fleet warping to bookmarks - Allow JB's/Alliance/Ally structures such as JB's to appear in your menu for warp location - Disable warp/cloak on bombers for 10-15 secs after launch
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Arrendis
GoonWaffe Goonswarm Federation
333
|
Posted - 2015.06.18 01:46:39 -
[1545] - Quote
baltec1 wrote:Interceptor armed with sensor damp does the job easily enough.
No, it doesn't - can't fit a T2 entosis link. With the smaller entosis range, it's a lot easier to sit a gallente recon w/a sebo to scram it and kill it.
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Arrendis
GoonWaffe Goonswarm Federation
333
|
Posted - 2015.06.18 01:49:19 -
[1546] - Quote
Frostys Virpio wrote:Off topic, what would happen if 2 FYF faced off? Fastest locker win?
Contrary to Baltec's erosion response, direct experience says that yes, the side that hits critical mass of sensor dampening on the enemy fleet's Celestes then proceeds to kill those Celestes, and wins.
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Arrendis
GoonWaffe Goonswarm Federation
333
|
Posted - 2015.06.18 01:50:20 -
[1547] - Quote
Mike Azariah wrote:heh, good luck with that
m
Haven't you already been accused multiple times of being one of our secret CSM plants, Mike? |

Omega 3333
Aliastra Gallente Federation
0
|
Posted - 2015.06.18 03:29:10 -
[1548] - Quote
CCP.... your getting the feedback and its mostly NEGATIVE... dont do this, listen to your community. |

Mike Azariah
The Scope Gallente Federation
2821
|
Posted - 2015.06.18 04:14:02 -
[1549] - Quote
Arrendis wrote:Mike Azariah wrote:heh, good luck with that
m Haven't you already been accused multiple times of being one of our secret CSM plants, Mike?
Often accused, never convicted.
I still have to listen to the soundcloud to see what larrikin said. For me it is still not about bombers but players having to play.
m
Mike Azariah Gö¼GöÇGöÇGö¼n++ ¯|(pâä)/¯
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Mario Putzo
1434
|
Posted - 2015.06.18 04:16:31 -
[1550] - Quote
How to solve all the complaints.
Make Bookmarks a shareable warp to link in chat. Such as linking a system.
- Scout gets BM, drags from people and places, into fleet chat, everyone then warps to the bookmark from fleet chat.
Accomplishes the same desire of having people fly their own ships, it forces the FC to ensure his pilots are warping in an efficient order so the fleet lands in an effective formation and not staggering in.
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joecuster
AQUILA INC Verge of Collapse
66
|
Posted - 2015.06.18 04:16:43 -
[1551] - Quote
This is a step in the right direction more patches like this death to the null bear/blob |

Zappity
Stay Frosty. A Band Apart.
2231
|
Posted - 2015.06.18 04:21:47 -
[1552] - Quote
Oh for goodness sake, he wants to remove Orbit, Approach and Keep at Range next. This would utterly kill so much frigate and destroyer game play by making it impossible to get under the guns of a slower tracking weapon system.
I manually pilot cruisers and above. But for small ships the server tick speed means you cannot orbit manually at close range because you are already out of orbit by the time the next tick comes around. And you have to manage cap, reps, tackle and webs, weapons, overheating, target switching for drones etc etc.
Discussed in the wormhole feedback soundcloud: https://m.soundcloud.com/jimsuletu/wormholefleetwarping
Zappity's Adventures for a taste of lowsec.
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Arrendis
GoonWaffe Goonswarm Federation
333
|
Posted - 2015.06.18 04:41:34 -
[1553] - Quote
Zappity wrote:he wants to remove Orbit, Approach and Keep at Range next
Yeaaaaah, if they want to do that, they damned well better give us 3-dimensional navigation systems, or it's going to be impossible to keep a fleet moving together.
'Everybody aim 4 stars left of the nearest planet... and then up, even with the second cloud band up from the planet's equator.' 'FC, I'm playing on low graphics because there's 1200 people on grid?' 'RIP.'
I mean, hell, at least give us the ability to set xy/z headings off of the 'north' each system map defaults to - and let us put them in through an actual gorram nav interface, not clicking more or less blindly in space. 'Everyone align heading 283 by -30' will still throw things into utter chaos, but at least then we can enjoy mocking one another for not being able to use a keypad.
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joecuster
AQUILA INC Verge of Collapse
66
|
Posted - 2015.06.18 04:42:07 -
[1554] - Quote
Zappity wrote:Oh for goodness sake, he wants to remove Orbit, Approach and Keep at Range next. This would utterly kill so much frigate and destroyer game play by making it impossible to get under the guns of a slower tracking weapon system. I manually pilot cruisers and above. But for small ships the server tick speed means you cannot orbit manually at close range because you are already out of orbit by the time the next tick comes around. And you have to manage cap, reps, tackle and webs, weapons, overheating, target switching for drones etc etc. Discussed in the wormhole feedback soundcloud: https://m.soundcloud.com/jimsuletu/wormholefleetwarping lolwut |

Zappity
Stay Frosty. A Band Apart.
2231
|
Posted - 2015.06.18 05:04:30 -
[1555] - Quote
joecuster wrote:Zappity wrote:Oh for goodness sake, he wants to remove Orbit, Approach and Keep at Range next. This would utterly kill so much frigate and destroyer game play by making it impossible to get under the guns of a slower tracking weapon system. I manually pilot cruisers and above. But for small ships the server tick speed means you cannot orbit manually at close range because you are already out of orbit by the time the next tick comes around. And you have to manage cap, reps, tackle and webs, weapons, overheating, target switching for drones etc etc. Discussed in the wormhole feedback soundcloud: https://m.soundcloud.com/jimsuletu/wormholefleetwarping lolwut What is lolwut?
Zappity's Adventures for a taste of lowsec.
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Arrendis
GoonWaffe Goonswarm Federation
335
|
Posted - 2015.06.18 05:10:02 -
[1556] - Quote
Yup, it's at 23:30 on the soundcloud. He'd love to remove Approach, Keep at Range, and Orbit. Because in any kind of fight of significant size, the logistics clearly don't have enough to do, trying to catch broadcasts that can be coming in at a rate of dozens in a second while still keeping themselves from drifting off away from the fleet or into enemy gun range.
Tell you what, Larrikin: forget the nav interface - give me a crew, so I can have the 10-50 people able to focus on different tasks that my cruiser's already supposed to have at minimum.
Cuz I'm good, but I can't actually do the work of 10 brains at once, let alone 50.
Honestly, when was the last time these guys did anything larger than a dozen people in their fleet? |

Awkward Pi Duolus
Pator Tech School Minmatar Republic
83
|
Posted - 2015.06.18 05:10:10 -
[1557] - Quote
Zappity wrote:Oh for goodness sake, he wants to remove Orbit, Approach and Keep at Range next. This would utterly kill so much frigate and destroyer game play by making it impossible to get under the guns of a slower tracking weapon system. I manually pilot cruisers and above. But for small ships the server tick speed means you cannot orbit manually at close range because you are already out of orbit by the time the next tick comes around. And you have to manage cap, reps, tackle and webs, weapons, overheating, target switching for drones etc etc. Discussed in the wormhole feedback soundcloud: https://m.soundcloud.com/jimsuletu/wormholefleetwarping
And the the TL;DR for those who don't wanna listen to the whole thing: http://www.reddit.com/r/Eve/comments/3a8pss/recording_of_ccp_fleet_warp_meeting_with_wormhole/csac3si
I cringed reading through it all. A lot. RIP Eve?
|

Canon Makanen
Science and Trade Institute Caldari State
8
|
Posted - 2015.06.18 05:14:26 -
[1558] - Quote
Many FC just leave the game already, in spectre or other null alliances; and you are still want to make the rest of them annoying to play the game, gg CCP |

Dun'Gal
Myriad Contractors Inc.
257
|
Posted - 2015.06.18 06:38:31 -
[1559] - Quote
Everyone knows why they want to remove those options right? It's because you can now pilot with your keyboard if you so choose - because you know, they invested time into making that work, may as well force us to use it.... |

Ihal Urgudz
Open University of Celestial Hardship Art of War Alliance
0
|
Posted - 2015.06.18 06:41:02 -
[1560] - Quote
Reyko DU93 wrote:CCP Fozzie wrote:Rowells wrote:RIP Bomber wings You'll still be able to use them, but this will slow the speed at which they usually hit their targets. We consider that a very good outcome. Just as I started flying bombers
And now I have no reason to even start training stealth bombers, torps, cloaks, and missile skills The reason for resubscribing this pilot is in question. Canceling account, and will submit a support ticket for a refund,. |
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