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Thread Statistics | Show CCP posts - 4 post(s) |
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CCP Ytterbium
C C P C C P Alliance
1792
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Posted - 2013.04.10 16:50:00 -
[1] - Quote
As mentioned in the relevant Dev Blog, we are planning on iterating on Navy ships for Odyssey. We are also introducing Navy versions of Combat battlecruisers.
We need to be careful with these as some of the hulls are already quite strong on their own and last thing we want is to introduce even more powerful versions of those.
Below is a direct copy / paste of what has been announced in the Blog for discussion purposes. You will notice the skill requirements match the new split up variations as explained here.
HARBINGER NAVY ISSUE
We decided to give this ship some much needed flexibility by adding a 5th medium slot, and replacing the Medium Energy Turret capacitor reduction bonus with a 7.5% Medium Energy Turret tracking bonus per level. However, the drone bay has been slightly reduced next to its regular counterpart.
GÇó Amarr Battlecruiser skill bonuses: +10% medium energy turret damage and +7.5% to medium energy turret tracking per level GÇó Slot layout: 7 H, 5 M, 6 L, 6 turrets, 0 launchers GÇó Fittings: 1495 PWG, 410 CPU GÇó Defense (shields / armor / hull) : 4500 / 7500 / 6750 GÇó Capacitor (amount / recharge rate / cap per second): 3125 / 822 s / 3.8 GÇó Mobility (max velocity / agility / mass / align time): 150 / 0.69 / 13800000 / 13.2 s GÇó Drones (bandwidth / bay): 50 / 50 GÇó Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 210 / 6 GÇó Sensor strength: 21 Radar GÇó Signature radius: 270
DRAKE NAVY ISSUE:
Unwilling to imitate our dear friend Victor by creating a Drakenstein monster, the Navy version focuses on flexibility instead of improving the already good raw firepower and tank of the standard Drake. It has a 10% missile velocity and 5% missile explosion radius bonus per level, 8 launchers and improved mobility.
GÇó Caldari Battlecruiser skill bonuses: +10% to heavy missile and heavy assault missile velocity and 5% bonus to explosion radius of heavy missile and heavy assault missile per level GÇó Slot layout: 8 H, 6 M, 4 L, 0 turrets, 8 launchers GÇó Fittings: 880 PWG, 550 CPU GÇó Defense (shields / armor / hull) :7875 / 4875 / 5625 GÇó Capacitor (amount / recharge rate / cap per second): 2500 / 658 s / 3.8 GÇó Mobility (max velocity / agility / mass / align time): 150 / 0.64 / 13329000 / 11.8 s GÇó Drones (bandwidth / bay): 25 / 25 GÇó Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 195 / 8 GÇó Sensor strength: 23 Gravimetric GÇó Signature radius: 295
BRUTIX NAVY ISSUE
This vessel is an iteration over the regular version. The Armor Repairer amount bonus has been swapped for a 7.5% Medium Hybrid Turret tracking bonus per level, another low slot has been added and it is a bit more maneuverable as well.
GÇó Gallente Battlecruiser skill bonuses: +10% to medium hybrid turret damage and 7.5% bonus to medium hybrid turret tracking per level GÇó Slot layout: 7 H, 4 M, 7 L, 6 turrets, 0 launchers GÇó Fittings: 1235 PWG, 455 CPU GÇó Defense (shields / armor / hull): 5250 / 6750 / 7125 GÇó Capacitor (amount / recharge rate / cap per second): 3000 / 789 s / 3.8 GÇó Mobility (max velocity / agility / mass / align time): 155 / 0.704 / 11875000 / 11.6 s GÇó Drones (bandwidth / bay): 50 / 50 GÇó Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 200 / 7 GÇó Sensor strength: 22 Magnetometric GÇó Signature radius: 305
HURRICANE FLEET ISSUE
Over its regular version, this ship has 8 high slots, two utility slots, slightly more mobility and fittings, while the role itself doesnGÇÖt change. Kind of reminds us of something, but what could that be? Memory must be playing tricks on us. GÇó Minmatar Battlecruiser skill bonuses: +5% to medium projectile damage and 5% bonus to medium projectile rate of fire per level GÇó Slot layout: 8 H, 4 M, 6 L, 6 turrets, 3 launchers GÇó Fittings: 1235 PWG, 420 CPU GÇó Defense (shields / armor / hull): 6375 / 6750 / 5250 GÇó Capacitor (amount / recharge rate / cap per second): 2250 / 592 s / 3.8 GÇó Mobility (max velocity / agility / mass / align time): 165 / 0.704 / 12500000 / 12.2 s GÇó Drones (bandwidth / bay): 30 / 30 GÇó Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 220 / 6 GÇó Sensor strength: 20 Ladar GÇó Signature radius: 250
ACQUISITION METHODS
GÇó Regular corporation LP stores, blueprint offer: 250,000 LPs plus 100 million ISK for 1 run blueprint copy (BPC) GÇó Regular corporation LP stores, built ship offer: 300,000 LPs plus 1x built tech1 Battlecruiser plus two Cruiser sized Nexus Chips GÇó FW Loyalty Point stores, blueprint offer: for 125,000 LPs plus 10m ISK for 1 run BPC GÇó FW Loyalty Point Stores, built ship offer: 125,000 LPs plus 1x built tech1 Battlecruiser plus two Cruiser sized Nexus Chips |
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Deerin
Murientor Tribe Defiant Legacy
87
|
Posted - 2013.04.10 16:52:00 -
[2] - Quote
first? |
DeadRow
Utopian Research I.E.L. Suddenly Spaceships.
91
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Posted - 2013.04.10 16:55:00 -
[3] - Quote
dat Drake
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Stan'din
Incursion Squad Punkz 'n Monkeys
73
|
Posted - 2013.04.10 16:55:00 -
[4] - Quote
Arise Drake navy issue, King of the battlecruisers Your about as much use as a condom dispenser in the Vatican. |
Qaidan Alenko
State War Academy Caldari State
3251
|
Posted - 2013.04.10 16:55:00 -
[5] - Quote
second Edit: Damn.. not second Go ahead... Get your-áWham on!!! |
Schmata Bastanold
Silver Octopus Infernal Octopus
692
|
Posted - 2013.04.10 16:56:00 -
[6] - Quote
I am terrible at this game but... dat FI cane... is it our old beloved cane we used to cause whine threads with in the past? :) I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
Shang Fei
The Illuminatii Mildly Intoxicated
49
|
Posted - 2013.04.10 16:58:00 -
[7] - Quote
The Link on the Devblog doesn't properly link to this thread FYI.
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Qaidan Alenko
State War Academy Caldari State
3254
|
Posted - 2013.04.10 16:59:00 -
[8] - Quote
Yes... "Dat Drake".. loking good, I just wish Caldari Navy skins were not so... so, diseased looking. Go ahead... Get your-áWham on!!! |
Jureth22
Mind Games. Suddenly Spaceships.
16
|
Posted - 2013.04.10 16:59:00 -
[9] - Quote
but why brutix and not myrmidon? |
GallowsCalibrator
GoonWaffe Goonswarm Federation
253
|
Posted - 2013.04.10 17:01:00 -
[10] - Quote
8 launchers. 8 LAUNCHERS. |
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Adam Junior
Jester Syndicate WHY so Seri0Us
150
|
Posted - 2013.04.10 17:02:00 -
[11] - Quote
Seriously? No navy Myrms?
Grim. |
Kobea Thris
Inquisition FiS Division Surely You're Joking
8
|
Posted - 2013.04.10 17:02:00 -
[12] - Quote
I understand why the Brutix was done instead of the Myrmidon, since there isn't much room for another navy drone boat next to the Navy Vexor, but any chance of actually making a Navy Myrmidon, just with the above listed stats, we've seen screenshots of the skin, and it already has 6 turret slots anyway. Eve could use more vertical. |
David Kir
Pixel Navigators Hostile Work Environment.
11
|
Posted - 2013.04.10 17:03:00 -
[13] - Quote
"Like the sweet, yummy sugar and cherry frosting on that desert you are about to eat, we decided to introduce navy variants of the Combat battlecruisers to fill the gap between Navy Cruisers and Navy Battleships."
Does that mean Pirate Battlecruisers?
Does it?
Please, tell me it does.
|
Lina Theist
Rosendal Research and Development
1
|
Posted - 2013.04.10 17:03:00 -
[14] - Quote
Where's my ferox? Going to miss the 5% resists on the drake though. |
X Gallentius
Justified Chaos
1252
|
Posted - 2013.04.10 17:04:00 -
[15] - Quote
Jureth22 wrote:but why brutix and not myrmidon? Because we finally have our dps + tracking BC for fleets! |
SMT008
SnaiLs aNd FroGs
552
|
Posted - 2013.04.10 17:04:00 -
[16] - Quote
I can already see newly bought PermaMWD GoonNavyDrakes flying around.
Looks like I took a too heavy dose of BALANCING today. |
Jureth22
Mind Games. Suddenly Spaceships.
16
|
Posted - 2013.04.10 17:05:00 -
[17] - Quote
Jureth22 wrote:but why brutix and not myrmidon?
also,why are they just remakes of the old bc`s in a new paint? |
Resgo
SniggWaffe YOUR VOTES DON'T COUNT
0
|
Posted - 2013.04.10 17:10:00 -
[18] - Quote
With the Drake's new velocity bonus for its missiles shouldn't the targeting range have gotten bumped up to like 75 or 80km? |
Heribeck Weathers
The Executioners Capital Punishment.
35
|
Posted - 2013.04.10 17:10:00 -
[19] - Quote
Ok so the fleet Cain is our old Cain with NO new flavor, and no tracking bonus like ALL three other navy BCs? For gods sake give it a 7th gun, take away the damage bonus and then give it a tracking bonus. The rest look Awsome, I welcome our new navy Drake overloards |
Mioelnir
Cataclysm Enterprises
99
|
Posted - 2013.04.10 17:15:00 -
[20] - Quote
I joked about caldari simply getting their old drake back. Now I look at the hurricane and feel karma passing by. |
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Sahriah BloodStone
The Takmahl Syndicate
1
|
Posted - 2013.04.10 17:18:00 -
[21] - Quote
Can you tell us why you chose the brutix instead of the myrm? The brutix already has the Eos and astarte. I know the myrms a drone boat, but come on, that really sucks :( I dont mind if you give it hybrid weaps instead of drones for the navy version, just give the gallente the same hull treatment :( |
Ethan Revenant
Adhocracy Incorporated Adhocracy
51
|
Posted - 2013.04.10 17:20:00 -
[22] - Quote
Hello, NI Harbinger. I think we're going to be good friends. |
Mr Hyde113
Mind Games. Suddenly Spaceships.
49
|
Posted - 2013.04.10 17:23:00 -
[23] - Quote
CCP Ytterbium wrote:
HARBINGER NAVY ISSUE
We decided to give this ship some much needed flexibility by adding a 5th medium slot, and replacing the Medium Energy Turret capacitor reduction bonus with a 7.5% Medium Energy Turret tracking bonus per level. However, the drone bay has been slightly reduced next to its regular counterpart.
GÇó Amarr Battlecruiser skill bonuses: +10% medium energy turret damage and +7.5% to medium energy turret tracking per level GÇó Slot layout: 7 H, 5 M, 6 L, 6 turrets, 0 launchers
BRUTIX NAVY ISSUE
This vessel is an iteration over the regular version. The Armor Repairer amount bonus has been swapped for a 7.5% Medium Hybrid Turret tracking bonus per level, another low slot has been added and it is a bit more maneuverable as well.
GÇó Gallente Battlecruiser skill bonuses: +10% to medium hybrid turret damage and 7.5% bonus to medium hybrid turret tracking per level GÇó Slot layout: 7 H, 4 M, 7 L, 6 turrets, 0 launchers
CCP Officially hates Amarr.
No Amarr BS has 8 lows. Megathron now has 8 lows.
Navy Brutix has 7/4/7, Navy Harb 7/5/6
Whats next? Abaddon with 8 Mids?
GG
|
Jon Joringer
Zero-K
24
|
Posted - 2013.04.10 17:24:00 -
[24] - Quote
The Navy Brutix and Nay Harbinger both have a 7.5% per level tracking bonus. The Navy Drake has what is basically a 'tracking' bonus for missiles (5% explosion radius). It seems like these hulls are in favor of being more flexible and more able to apply their dps. Why then does the Fleet Hurricane get the shaft here? I realize it's the old Hurricane more or less, but I'd be in favor of dropping one of its bonuses in return for a tracking bonus like the other Navy Battlecruisers (also like the Fleet Stabber and Fleet Firetail). It would have lower dps than its standard counter part, but be more flexible and able to apply that dps. |
Jon Joringer
Zero-K
24
|
Posted - 2013.04.10 17:26:00 -
[25] - Quote
Jon Joringer wrote:The Navy Brutix and Nay Harbinger both have a 7.5% per level tracking bonus. The Navy Drake has what is basically a 'tracking' bonus for missiles (5% explosion radius). It seems like these hulls are in favor of being more flexible and more able to apply their dps. Why then does the Fleet Hurricane get the shaft here? I realize it's the old Hurricane more or less, but I'd be in favor of dropping one of its bonuses in return for a tracking bonus like the other Navy Battlecruisers (also like the Fleet Stabber and Fleet Firetail). It would have lower dps than its standard counter part, but be more flexible and able to apply that dps.
Otherwise, I'm looking forward to cashing in some LP for these. |
May Wanderdriven
EVE University Ivy League
4
|
Posted - 2013.04.10 17:35:00 -
[26] - Quote
Why on earth there is no cap bonus for the harbinger navy? don't you guys know that cap is life? what's wrong with you? why do you insist of ruining the Amarr? |
ElQuirko
Jester Syndicate WHY so Seri0Us
1260
|
Posted - 2013.04.10 17:35:00 -
[27] - Quote
Stan'din wrote: Arise Drake navy issue, King of the battlecruisers
Noap. Bow down to the Harbinger of ultimate WHAAAAAT. Plus the Brutix looks pretty sweet. Save the Domi model! Spacewhales should be preserved. |
Catherine Laartii
Providence Guard Templis Dragonaors
2
|
Posted - 2013.04.10 17:35:00 -
[28] - Quote
CCP Ytterbium wrote:
HARBINGER NAVY ISSUE
We decided to give this ship some much needed flexibility by adding a 5th medium slot, and replacing the Medium Energy Turret capacitor reduction bonus with a 7.5% Medium Energy Turret tracking bonus per level. However, the drone bay has been slightly reduced next to its regular counterpart.
GÇó Amarr Battlecruiser skill bonuses: +10% medium energy turret damage and +7.5% to medium energy turret tracking per level GÇó Slot layout: 7 H, 5 M, 6 L, 6 turrets, 0 launchers GÇó Fittings: 1495 PWG, 410 CPU GÇó Defense (shields / armor / hull) : 4500 / 7500 / 6750 GÇó Capacitor (amount / recharge rate / cap per second): 3125 / 822 s / 3.8 GÇó Mobility (max velocity / agility / mass / align time): 150 / 0.69 / 13800000 / 13.2 s GÇó Drones (bandwidth / bay): 50 / 50 GÇó Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 210 / 6 GÇó Sensor strength: 21 Radar GÇó Signature radius: 270
DRAKE NAVY ISSUE:
Unwilling to imitate our dear friend Victor by creating a Drakenstein monster, the Navy version focuses on flexibility instead of improving the already good raw firepower and tank of the standard Drake. It has a 10% missile velocity and 5% missile explosion radius bonus per level, 8 launchers and improved mobility.
GÇó Caldari Battlecruiser skill bonuses: +10% to heavy missile and heavy assault missile velocity and 5% bonus to explosion radius of heavy missile and heavy assault missile per level GÇó Slot layout: 8 H, 6 M, 4 L, 0 turrets, 8 launchers GÇó Fittings: 880 PWG, 550 CPU GÇó Defense (shields / armor / hull) :7875 / 4875 / 5625 GÇó Capacitor (amount / recharge rate / cap per second): 2500 / 658 s / 3.8 GÇó Mobility (max velocity / agility / mass / align time): 150 / 0.64 / 13329000 / 11.8 s GÇó Drones (bandwidth / bay): 25 / 25 GÇó Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 195 / 8 GÇó Sensor strength: 23 Gravimetric GÇó Signature radius: 295
BRUTIX NAVY ISSUE
This vessel is an iteration over the regular version. The Armor Repairer amount bonus has been swapped for a 7.5% Medium Hybrid Turret tracking bonus per level, another low slot has been added and it is a bit more maneuverable as well.
GÇó Gallente Battlecruiser skill bonuses: +10% to medium hybrid turret damage and 7.5% bonus to medium hybrid turret tracking per level GÇó Slot layout: 7 H, 4 M, 7 L, 6 turrets, 0 launchers GÇó Fittings: 1235 PWG, 455 CPU GÇó Defense (shields / armor / hull): 5250 / 6750 / 7125 GÇó Capacitor (amount / recharge rate / cap per second): 3000 / 789 s / 3.8 GÇó Mobility (max velocity / agility / mass / align time): 155 / 0.704 / 11875000 / 11.6 s GÇó Drones (bandwidth / bay): 50 / 50 GÇó Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 200 / 7 GÇó Sensor strength: 22 Magnetometric GÇó Signature radius: 305
HURRICANE FLEET ISSUE
Over its regular version, this ship has 8 high slots, two utility slots, slightly more mobility and fittings, while the role itself doesnGÇÖt change. Kind of reminds us of something, but what could that be? Memory must be playing tricks on us. GÇó Minmatar Battlecruiser skill bonuses: +5% to medium projectile damage and 5% bonus to medium projectile rate of fire per level GÇó Slot layout: 8 H, 4 M, 6 L, 6 turrets, 3 launchers GÇó Fittings: 1235 PWG, 420 CPU GÇó Defense (shields / armor / hull): 6375 / 6750 / 5250 GÇó Capacitor (amount / recharge rate / cap per second): 2250 / 592 s / 3.8 GÇó Mobility (max velocity / agility / mass / align time): 165 / 0.704 / 12500000 / 12.2 s GÇó Drones (bandwidth / bay): 30 / 30 GÇó Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 220 / 6 GÇó Sensor strength: 20 Ladar GÇó Signature radius: 250
@ navy harb: Shield harbies AWAYYYY
@ navy brutix: looking forward to seeing how the new pocket Megathron performs in the warzone
@ navy drake: "It was as if a million frogs all cried out at once, and were silenced."
@ navy cane: Awww I see what you did there. :3 |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
167
|
Posted - 2013.04.10 17:38:00 -
[29] - Quote
Unsubbing all accounts and uninstalling. |
Catherine Laartii
Providence Guard Templis Dragonaors
2
|
Posted - 2013.04.10 17:42:00 -
[30] - Quote
May Wanderdriven wrote:Why on earth there is no cap bonus for the harbinger navy? don't you guys know that cap is life? what's wrong with you? why do you insist of ruining the Amarr?
Pretty sure that with the recent ship rebalances for amarr that CCP finally understood that the only sensible, straighforward way to fix amarr is to half the cap usage on the guns, instead of, you know, screwing over the ships by giving them bonuses to allow them to use the actual laser weapon in question.
Or, more likely, they could just be rolling full steam ahead without even considering that and they'll all become useless hulks with the exception of the drone/neut boats. |
|
Deerin
Murientor Tribe Defiant Legacy
87
|
Posted - 2013.04.10 17:44:00 -
[31] - Quote
TrouserDeagle wrote:Unsubbing all accounts and uninstalling.
Can I haz?
|
Gal'o Sengen
State War Academy Caldari State
94
|
Posted - 2013.04.10 17:44:00 -
[32] - Quote
Navy Drake is essentially going to undo the Drake nerf and become the go-to blob ship. Yeah, the tank is weaker, but let me ask, when 300+ members of the enemy gang shoot at you all at once, do you really think 1 mid slot is going to save you?
Also, am i seeing things, or is the Fleet Cane is just the pre-nerf Hurricane? Really?
Harb and Brutix look nice though. |
Michael Harari
Genos Occidere HYDRA RELOADED
555
|
Posted - 2013.04.10 17:45:00 -
[33] - Quote
Navy drake looks more like a bc sized caracal.
Therefore its bonuses should apply to rapid lights. |
May Wanderdriven
EVE University Ivy League
4
|
Posted - 2013.04.10 17:47:00 -
[34] - Quote
Catherine Laartii wrote:May Wanderdriven wrote:Why on earth there is no cap bonus for the harbinger navy? don't you guys know that cap is life? what's wrong with you? why do you insist of ruining the Amarr? Pretty sure that with the recent ship rebalances for amarr that CCP finally understood that the only sensible, straighforward way to fix amarr is to half the cap usage on the guns, instead of, you know, screwing over the ships by giving them bonuses to allow them to use the actual laser weapon in question. Or, more likely, they could just be rolling full steam ahead without even considering that and they'll all become useless hulks with the exception of the drone/neut boats.
If they are doing that, then by all means, do it. But the problem with that is that the amarr may be losing it's diversity. Still it's far less worse than having no cap AT ALL. I'll want to hear from CCP about it to believe it though. |
Alyssa Haginen
State War Academy Caldari State
4
|
Posted - 2013.04.10 17:51:00 -
[35] - Quote
LP prices are too high..a navy bs hull for only 25k lp more then a navy bc hull. 75k would make sure these hull stay at a fair and balanced price. The way they its set up now it puts navy BC prices at right around 200mil. |
Luc Chastot
Gentleman's Corp
290
|
Posted - 2013.04.10 17:51:00 -
[36] - Quote
"FW Loyalty Point stores, 1 run blueprint offer: for 125,000 LPs plus 10m ISK for 1 run BPC" you meant 100m?
Also, these ships are a bit underwhelming, considering the changes to the navy cruisers. I expected that if navy destroyers or battlecruisers were introduced, their roles would differ from their t1 counterparts just as much as navy cruisers will do after the rebalance. Also, I don't see the need of yet another Brutix-based ship, why not use the Myrm model? We could have our epic blaster boat for fleets in the shape of a Myrm, just as the Navy Exequror changed from logi to a combat role. Make it idiot-proof and someone will make a better idiot. |
Sal Landry
School of Applied Knowledge Caldari State
46
|
Posted - 2013.04.10 17:52:00 -
[37] - Quote
Deerin wrote: Drake has NO damage bonus. It will be out damaged by regular drakes AND it loses resist bonus, which is the strongest bonus in game imo. So in total I believe Drake NI will be....meh at best..
Slightly less dps with scourge, but 33% more dps with non-kinetic ammo and a damage application bonus that might let it use furies efficiently in PvP, instead of just the same old faction ammo. |
Liang Nuren
Heretic Army Atrocitas
3299
|
Posted - 2013.04.10 17:54:00 -
[38] - Quote
I endorse this product and/or service. Also: I really like what you did with the Binger but wish you give it another low instead. Either way I'm gonna be really good friends with it. Especially because I'm in the Amarr militia. :)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|
Deerin
Murientor Tribe Defiant Legacy
87
|
Posted - 2013.04.10 17:54:00 -
[39] - Quote
May Wanderdriven wrote:Why on earth there is no cap bonus for the harbinger navy? don't you guys know that cap is life? what's wrong with you? why do you insist of ruining the Amarr?
You realize that you are getting a 5th med slot right? Put a Cap booster there and all your cap problems are solved. |
Kagura Nikon
Mentally Assured Destruction Whores in space
105
|
Posted - 2013.04.10 17:57:00 -
[40] - Quote
can you put some vinager and salt on the would alongside the hurricane? :P
That is almost evil. You could at least give it 1 ms extra speed just to be different :P |
|
War Kitten
Panda McLegion
1850
|
Posted - 2013.04.10 18:01:00 -
[41] - Quote
Just responding to the faction BCs at the moment.
Meh.
Totally underwhelming. The navy drake actually takes a nerf in DPS unless you're firing non-scourge missiles at small targets, and takes a nerf in tank without the resist bonus.
Meet the navy hurricane, same as the old hurricane. Creative.
Harbinger - solid upgrade, congrats.
Brutix - also an improvement.
But for the cost? 150M isk premium on top of the base hull, at minimum? Maybe if they had Tech II resist profiles too.
Pass.
I find that without a good mob to provide one for them, most people would have no mentality at all. |
Vladimir Norkoff
Income Redistribution Service
120
|
Posted - 2013.04.10 18:02:00 -
[42] - Quote
May Wanderdriven wrote:Catherine Laartii wrote:May Wanderdriven wrote:Why on earth there is no cap bonus for the harbinger navy? don't you guys know that cap is life? what's wrong with you? why do you insist of ruining the Amarr? Pretty sure that with the recent ship rebalances for amarr that CCP finally understood that the only sensible, straighforward way to fix amarr is to half the cap usage on the guns, instead of, you know, screwing over the ships by giving them bonuses to allow them to use the actual laser weapon in question. Or, more likely, they could just be rolling full steam ahead without even considering that and they'll all become useless hulks with the exception of the drone/neut boats. If they are doing that, then by all means, do it. But the problem with that is that the amarr may be losing it's diversity. Still it's far less worse than having no cap AT ALL. I'll want to hear from CCP about it to believe it though. Errr.... You people do realize that this Navy Harb got an additional mid slot and more grid, right? So you can fit a cap booster in addition to your old fit. And last I checked, cap booster > no booster in PvP. So this is much much better than the cap bonus. But I'm sure if you whine and cry enough they can swap the tracking bonus for your old cap bonus, and then you can fit a tracking computer in the mid to get your tracking... :-/
Back in the day Ivy League actually taught players not to be complete idiots. What happened?
|
AspiB'elt
Les chevaliers de l'ordre Goonswarm Federation
3
|
Posted - 2013.04.10 18:03:00 -
[43] - Quote
my godness ccp
please
harbinger 4 m / 7 low brutix 5m / 6 low
Amarr slot but range and tank gallente quick less tank and heavy dps in very short range
|
Mioelnir
Cataclysm Enterprises
99
|
Posted - 2013.04.10 18:06:00 -
[44] - Quote
Can't see how the regular LP store offer can stay competitive. Why add it at all? |
Buhhdust Princess
Mind Games. Suddenly Spaceships.
2614
|
Posted - 2013.04.10 18:06:00 -
[45] - Quote
These seem fair but not op. Cant wait to see that serpentis myrmidon u got planned ;-) |
Princess Nexxala
Quantum Cats Syndicate Samurai Pizza Cats
354
|
Posted - 2013.04.10 18:08:00 -
[46] - Quote
Garbage
derp? |
Major Killz
182
|
Posted - 2013.04.10 18:09:00 -
[47] - Quote
I had a big smile when I saw Harbinger Navy Issue. However, I was never a fan of making destroyer or battlecruiser navy issue. Seems like to me that battlecruisers were ment for cost and overall preformance. Adding more ships is always good thing and I suppose if you introduce these I must join factional warfare and role play my last days away in this game.
Anyway. I neither approve or disapprove.
- killz |
Klown Walk
Fat People Lag IRL
206
|
Posted - 2013.04.10 18:11:00 -
[48] - Quote
Why would anyone use the standard hurricane over the navy one. |
Aliventi
Burning Napalm Northern Coalition.
46
|
Posted - 2013.04.10 18:13:00 -
[49] - Quote
This Navy drake is going to be so be OP. No longer restricted to just kinetic damage. Velocity bonus (Kiting HAM drake anyone?) and excellent damage projection against smaller targets? Simply beyond winning. |
Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
104
|
Posted - 2013.04.10 18:15:00 -
[50] - Quote
I see it differently, now we have two versions of the drake that are not worth flying. |
|
Arnst Atram
Brutor Tribe Minmatar Republic
7
|
Posted - 2013.04.10 18:22:00 -
[51] - Quote
Quote:BRUTIX NAVY ISSUE ... GÇó Defense (shields / armor / hull): 5250 / 6750 / 7125 ...
But... Why? |
Aglais
Liberation Army Li3 Federation
212
|
Posted - 2013.04.10 18:23:00 -
[52] - Quote
Why do we need these? |
War Kitten
Panda McLegion
1850
|
Posted - 2013.04.10 18:24:00 -
[53] - Quote
Aliventi wrote:This Navy drake is going to be so be OP. No longer restricted to just kinetic damage. Velocity bonus (Kiting HAM drake anyone?) and excellent damage projection against smaller targets? Simply beyond winning.
Congrats, you'll have a drake that can kill cruisers and perhaps take on frigates.
But last time I checked, 8 launchers with no bonus is lower DPS than 6 launchers with 50% bonus when using the correct ammo.
Hurray, you can use EM/explosive ammo now, and still do less DPS than the recently nerfed drakes.
I'm missing the OP part....
I find that without a good mob to provide one for them, most people would have no mentality at all. |
Major Killz
182
|
Posted - 2013.04.10 18:24:00 -
[54] - Quote
Little Dragon Khamez wrote:I see it differently, now we have two versions of the drake that are not worth flying.
Well then you are blind. The Drake does seem to be very strong and will do signif more damage than the prenerf Drake to frigates. Which means nano-Drake is back with a vengeance. The Harbinger made out well too. Only the Brutix and Hurricane are terribub. CCP has it out for Minmatar. Still! I do not approve or disapprove of these ships.
- killz |
Liang Nuren
Heretic Army Atrocitas
3299
|
Posted - 2013.04.10 18:28:00 -
[55] - Quote
Mioelnir wrote:Can't see how the regular LP store offer can stay competitive. Why add it at all?
The regular LP stores have never been a good way to get ships. This is nothing new.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|
Zloco Crendraven
BALKAN EXPRESS
305
|
Posted - 2013.04.10 18:32:00 -
[56] - Quote
Harby 6/5/7 Brutix 7/5/6
And roll back Mega to 8/5/6
And CCP u ll hit THE spot. LF CSM8 candidate. Are you what lowsec needs? --->-átinyurl.com/afaawrb
|
jonnykefka
Adhocracy Incorporated Adhocracy
195
|
Posted - 2013.04.10 18:35:00 -
[57] - Quote
This is relevant to my interests. I am especially fond of the Harby Navy, I can think of at least two very fun fits off the top of my head. Make that three. Yesss, get this on sisi please. I have exciting plans for that powergrid.
Moderately worried about cost. Is the 10x isk cost difference for the BPC real or a typo? Which one is the real cost? 10m for a one-run BPC seems sane, 100m doesn't. |
Sofia Wolf
Ubuntu Inc. The Fourth District
176
|
Posted - 2013.04.10 18:36:00 -
[58] - Quote
CCP Ytterbium wrote: HURRICANE FLEET ISSUE
Over its regular version, this ship has 8 high slots, two utility slots, slightly more mobility and fittings, while the role itself doesnGÇÖt change. Kind of reminds us of something, but what could that be? Memory must be playing tricks on us. GÇó Minmatar Battlecruiser skill bonuses: +5% to medium projectile damage and 5% bonus to medium projectile rate of fire per level GÇó Slot layout: 8 H, 4 M, 6 L, 6 turrets, 3 launchers GÇó Fittings: 1235 PWG, 420 CPU GÇó Defense (shields / armor / hull): 6375 / 6750 / 5250 GÇó Capacitor (amount / recharge rate / cap per second): 2250 / 592 s / 3.8 GÇó Mobility (max velocity / agility / mass / align time): 165 / 0.704 / 12500000 / 12.2 s GÇó Drones (bandwidth / bay): 30 / 30 GÇó Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 220 / 6 GÇó Sensor strength: 20 Ladar GÇó Signature radius: 250
If you going make it an old hurricane ad lest give us back power supply of old hurricane! Full 1350 power grid please!
Jessica Danikov > EVE is your real life. the rest is fantasy. caught in a corporation. no escape from banality. open up yours eyes, peer through pod good and seeeeeee. I'm just a poor pilot, I need no sympathy. because I'm easy scam, easy go, little isk, little know. anyway the solar wind blows... |
Minkert
Firebird Squadron Terra-Incognita
0
|
Posted - 2013.04.10 18:54:00 -
[59] - Quote
Shouldn't Drake bonus say '5% reduction to explosion radius/ lvl' it says says bonus... which makes it LESS effective against smaller craft... |
Thor Kerrigan
Guardians of Asceticism
557
|
Posted - 2013.04.10 18:55:00 -
[60] - Quote
Dat Myrmidon. "I do want to point out one "abuse" thing I did see however. *snipped* Please do not post details of possible exploits on the forums. - CCP Eterne" ... Because of Falcon. |
|
Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
62
|
Posted - 2013.04.10 18:58:00 -
[61] - Quote
Heribeck Weathers wrote:Ok so the fleet Cain is our old Cain with NO new flavor, and no tracking bonus like ALL three other navy BCs? For gods sake give it a 7th gun, take away the damage bonus and then give it a tracking bonus. The rest look Awsome, I welcome our new navy Drake overloards
May Wanderdriven wrote:Why on earth there is no cap bonus for the harbinger navy? don't you guys know that cap is life? what's wrong with you? why do you insist of ruining the Amarr?
IN THIS THREAD:
People complain about the Faction battlecruisers having features that they are whining about not existing on the new Battleships.
Old Cane is back - everyone is probably happy. It'll put out loads of dps with decent tracking like before. You can fit full tackle on it... stop moaning. Nice to see a tracking bonus on an Amarr ship :)
Re: No cap bonus on the Harbinger - GOOD! As an Amarr player I'm glad this is the case. We have 2 great bonuses for dps, and can deal with the lack of cap through logistics and a cap booster. If you want more cap, fly the standard bloody Harbinger. :/
This thread is a clear example of how you are never going to please anyone. One extreme to the other, some saying the new Drake is useless, others saying it's massively overpowered. A lot of that does seem to come from some people only caring about resist and dps bonuses, and ignoring bonuses to applying the damage (tracking/explosion radius) and 50% extra hitpoints...
Thankyou CCP for adding some new ships that will add to variation and give us more shiny things to blow up.
|
Lili Lu
726
|
Posted - 2013.04.10 18:59:00 -
[62] - Quote
Navy Drake
You did it, you finally did it . . . http://www.youtube.com/watch?v=gPfcim_p38w |
War Kitten
Panda McLegion
1850
|
Posted - 2013.04.10 19:00:00 -
[63] - Quote
Minkert wrote:Shouldn't Drake bonus say '5% reduction to explosion radius/ lvl' it says says bonus... which makes it LESS effective against smaller craft...
It says "bonus" so that you won't confuse yourself like that.
Bonus does not mean bigger, it means better.
I find that without a good mob to provide one for them, most people would have no mentality at all. |
Kaal Redrum
The Tuskers
26
|
Posted - 2013.04.10 19:05:00 -
[64] - Quote
Three things to say:
[1] You have near unused EIGHT T2 Battlecruisers, rather than fixing them and figuring where in the curve the fit, youre throwing 4 new BC hulls .. Okay. I mean, I get it that the T2 balance will start after youre done with T1 and possibly with the Command Ships, but this is adding to a already messed up BC lineup.
[2] Also, such a disappointing and epic lazy design decision on the Hurricane Fleet Issue.
Further the Matari alternate doctrine of launchers and continue your attempt to 'redeem Minmatar split weapon platforms' - take the Cane Fleet in the direction of Scythe Fleet please.
Versatile fitting with 2 equal bonuses to guns n launchers - let pilots fit either set 2 Utility Highs Fast and Small Sig
At least try, youre really expecting people to shell out ~200m+ for the old Cane with extra beef?
[3] I get the buffed HP values, but are the resist profiles the same as the T1 variants? The price is creeping to Command Ship levels, are these worth it? (or will they be post the CS rebalance) |
Desert Ice78
Cobra Kai Dojo WHY so Seri0Us
213
|
Posted - 2013.04.10 19:13:00 -
[65] - Quote
I thought the navy versions of ships were ment to bridge the gap between Tech 1 and Tech 2 ship classes? These stats are not doing that.
Underwhelmed, especially by the Navy Drake. I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused. |
Angry Mustache
GoonWaffe Goonswarm Federation
29
|
Posted - 2013.04.10 19:17:00 -
[66] - Quote
It seems like the drake navy issue has exceptionally poor fitting,
At all level 5, it has 1100 PG 687.5 CPU.
for a bare-bones fit, say DCU2, 10mn MWD, and 8 HML2's, DCU II - 1PG, 30 CPU Experimental 10mn MWD - 150PG, 50 CPU 8 HML2 @ AWU 5. 756PG, 330.4 CPU
that leaves 193 PG 227.1 CPU
which is enough for only 1 LSE, making the Drake navy issue considerably more fragile than the regular drake. this is also only enough CPU for 2 hardeners and 2 BCS's with 13 CPU left over for 1 low and 2 mids.
What about a HAM fit? same DCU II, and experimental 10mn MWD 8 HAM 2@AWU 5, 813PG, 300 CPU
that leaves 136 PG 307.5 CPU
The good news here is that there is spare CPU to fit 2 invuln and 2 BCS, and web+scram. The bad news is that unless you have BOTH AWU5 and Shield upgrades 5, forget about fitting a LSE to your 170million faction ship.
The drake was always tight on fitting, and there is no way to cram 2 extra launchers onto 80 extra PG and 50 extra CPU.
Without AWU 2, you won't be able to fit an LSE on the HML version either. The navy drake will be less shooty, less bulky, and overall a complete waste of money over the regular drake. http://themittani.com -á- your one stop site for all News Eve Related |
Julius Foederatus
Hyper-Nova
169
|
Posted - 2013.04.10 19:19:00 -
[67] - Quote
Can we please give the regular Brutix these bonuses and just let the navy brutix be as is? I mean seriously, two ******* ships with 7.5% armor rep per level? Why do you hate us so much? Why is it the navy version is the only decent fleet BC in the Gallente line up? |
EvilweaselSA
GoonWaffe Goonswarm Federation
560
|
Posted - 2013.04.10 19:22:00 -
[68] - Quote
gonna drop about a thousand of those brutixes on miners
thank you for finally giving us a ship we can blastergank in with style |
Mole Guy
Xoth Inc Unclaimed.
55
|
Posted - 2013.04.10 19:23:00 -
[69] - Quote
is this 3.8 cap/sec day or what?
the "cap intense" amarr ships NEED cap, yo!
it needs recharge rate. 6 guns (cap suckers), prop mod, repper and hardners will kill it in no time. and with only 6 low...
it needs a cap bump and itll be great. the brutix will out damage it, so we need more cap to run our guns as normal amarr ships do.
other than that!
they are freakin awesome. thats ALOT of hp. thats alot of spank...
|
Katsami
Sancta Terra
17
|
Posted - 2013.04.10 19:23:00 -
[70] - Quote
If this is even close to what they will launch as at that LP cost, then either don't launch them or save them for the Winter expansion.
Don't give us back the Hurricane at 6 times the cost an expect everyone to jump for joy. That's just lazy on your part. |
|
elitatwo
Congregatio
70
|
Posted - 2013.04.10 19:24:00 -
[71] - Quote
I would rather get stronger railguns instead of more navy boats but its just me |
Seranova Farreach
Friendship is Missles
440
|
Posted - 2013.04.10 19:24:00 -
[72] - Quote
Stan'din wrote:Arise Drake navy issue, King of the battlecruisers
http://www.youtube.com/watch?v=h3JpBY7sOJQ i believe this song is possably suitable for the RISE OF THE NAVY DRAKE! |
Mire Stoude
Antelope with Night Vision Goggles
171
|
Posted - 2013.04.10 19:24:00 -
[73] - Quote
These ships will cost 180-220m (assuming FW prices), I don't see 220m worth of ship on any of them.
80k LP price (again for FW) would put it in the neighborhood of 140m, that's more reasonable. |
Seranova Farreach
Friendship is Missles
440
|
Posted - 2013.04.10 19:26:00 -
[74] - Quote
Qaidan Alenko wrote:Yes... "Dat Drake".. loking good, I just wish Caldari Navy skins were not so... so, diseased looking. maybe it looks disease stricken because of the plauge that is drakeswarms! |
X Gallentius
Justified Chaos
1253
|
Posted - 2013.04.10 19:26:00 -
[75] - Quote
Julius Foederatus wrote:Can we please give the regular Brutix these bonuses and just let the navy brutix be as is? I mean seriously, two ******* ships with 7.5% armor rep per level? Why do you hate us so much? Why is it the navy version is the only decent fleet BC in the Gallente line up? Because they decided that they don't want to give the same bonuses to a T1 Battlecruiser that they give to a T1 cruiser. |
Super Chair
Project Cerberus Caldari State Capturing
471
|
Posted - 2013.04.10 19:33:00 -
[76] - Quote
GallowsCalibrator wrote:8 launchers. 8 LAUNCHERS.
with insufficient PG to fit them Project Cerberus is recruiting for the US Timezone, click here |
Super Chair
Project Cerberus Caldari State Capturing
471
|
Posted - 2013.04.10 19:35:00 -
[77] - Quote
Julius Foederatus wrote:Can we please give the regular Brutix these bonuses and just let the navy brutix be as is? I mean seriously, two ******* ships with 7.5% armor rep per level? Why do you hate us so much? Why is it the navy version is the only decent fleet BC in the Gallente line up?
Its ok the drake will be used as a frig killer just like the old caracal: insufficient PG to really fit all those launchers, and the targeting range is kind of crap to really use it as a cerb Project Cerberus is recruiting for the US Timezone, click here |
PotatoOverdose
SONS of LEGION RISE of LEGION
101
|
Posted - 2013.04.10 19:35:00 -
[78] - Quote
So the navy drake has less tank and less damage then non-navy drake. Since pvp is pretty much omni tank, the rof bonus applying to all missile types is a pretty marginal benefit. It will cost around 200 mil.
Yeah, that's not gonna happen. You can introduce it that way if you want, and it will be yet another ship no one uses. Woooo.
Then there's the new cane, same as the old cane. Except you took the old cane away, slapped a 200mil pricetag on it, and are now trying to introduce it as a "new" ship to the playerbase. Yeah, no sale.
So TL; DR for dev blog: Here's some reskins. We put absolutely zero thought or effort into them. And they cost 200 mil a pop. Enjoy!
~Quality Content~ |
Havegun Willtravel
Mobile Alcohol Processing Units
88
|
Posted - 2013.04.10 19:36:00 -
[79] - Quote
Thanks for the new toys.
|
Super Chair
Project Cerberus Caldari State Capturing
473
|
Posted - 2013.04.10 19:53:00 -
[80] - Quote
The harbinger looks really good. I might fly it. Project Cerberus is recruiting for the US Timezone, click here |
|
Nagarythe Tinurandir
Tormented of Destiny Cha Ching PLC
115
|
Posted - 2013.04.10 19:56:00 -
[81] - Quote
Kaal Redrum wrote:
[2] Also, such a disappointing and epic lazy design decision on the Hurricane Fleet Issue.
Further the Matari alternate doctrine of launchers and continue your attempt to 'redeem Minmatar split weapon platforms' - take the Cane Fleet in the direction of Scythe Fleet please.
Versatile fitting with 2 equal bonuses to guns n launchers - let pilots fit either set 2 Utility Highs Fast and Small Sig
At least try, youre really expecting people to shell out ~200m+ for the old Cane with extra beef?
While i like the idea of a FIscythe treatment for the FIcane, some difference should be made. Otherwise you just dilute the incentive to fly the FIscythe.
How about focussing them more on a support function. For example the old scythe had a bonus on Tracking Links. I imagine them equal to their t1 counterpart in a one on one but when they are part of a small gang, the whole gang profits from their presence.
boosting the strengths of their own race: FIcane: tracking link NIbrutix: remote sensor boosters NIharbinger: cap transfer NIdrake: remote eccm
or maybe countering the strengths of the opposite race: FIcane: cap transfer NIbrutix: remote eccm NIharbinger: tracking links NIdrake: remote sensor booster
this way they have a role in fleets without beeing an expensive version of the pre-tiericite BCs. Just nerfing the cane to introduce the old one as navy is kind of moot. why nerfing the cane in the first place? the easier way would have been to just raise the material costs of the pre-tiericite BCs until they are as expensive as this navy BCs will be. |
DragonZer0
Sons Of Alexander AL3XAND3R.
6
|
Posted - 2013.04.10 19:56:00 -
[82] - Quote
Looking over most of them they look decently solid tell you come to the drake...
The F*** are you thinking?! Only 800pg that almost as bad as the Nighhawk which need a major pg boost as it base is only 710 cant do jack with that |
Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
62
|
Posted - 2013.04.10 19:59:00 -
[83] - Quote
Turning them into support ships = rubbish idea tbh....
Take the Harbinger for example. Why on earth would you fly a 200m faction battlecruiser to provide some cap transfer? Get in a Guardian, provide cap transfer with a neat extra perk of being able to provide armour too.
Support roles that like belong in the support classes like Recon/Logistics imo. |
Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
616
|
Posted - 2013.04.10 20:02:00 -
[84] - Quote
DragonZer0 wrote:Looking over most of them they look decently solid tell you come to the drake...
The F*** are you thinking?! Only 800pg that almost as bad as the Nighhawk which need a major pg boost as it base is only 710 cant do jack with that
it can fit a full rack of HAMs, a MWD and an LSE. What exactly are you whining about? |
Ersahi Kir
Freelance Mining Company
90
|
Posted - 2013.04.10 20:03:00 -
[85] - Quote
The biggest issue that I have with any of these is that the myrm wasn't chosen as the galente boat. A navy myrm would be pro, even if it wasn't a drone boat.
The only other thing that sticks out to me is the targeting range on the drake may be just a tad low for a ship with a range bonus.
/6 gun myrm would make me a very happy person //myrm looks so neat ///MYRM! |
Zen Sarum
Hour of Reckoning
11
|
Posted - 2013.04.10 20:04:00 -
[86] - Quote
Underwhelmed... These should have been faster dangerous and expensive ships with a real role (role being damage projecting attack cruiser/ navy cruiser killer!) with decent slots.. for the price I'd rather be in a cynabel SFI GIla or any of the attack battlecruisers.
Harbinger is ok mostly due to T2 medium pulse lasers + scotch + tracking bonus = lol so T1 has nice turrets, with the extra turret NI is not bad but could do with a 20% optimal range role bonus with a smaller bay (25/25). 6H 5M 8L. 180m/s -10% sig radius
Drake should have been a missile spewing drakenmonster 10% missile velocity and 5% ROF. It should have favoured speed over tank. In return for a loss of drone bay. Role bonus of 20% bonus to missile duration would have been nice. 7H 6M 6L, 7 launchers. 180m/s sig radius is ok.
Myrmidon (should have been a MYRM navy issue not brutix) 10% bonus to hybrid damage 7.5% Medium Hybrid Turret tracking bonus per level. Role bonus of +50% fall off, with a smaller (50/50) drone bay and no drone bonus. 7H 5M 7L. 7 turrets, 195m/s -10% sig radius
Hurricane should have been a high damage kiting sniper/brawler +5% to medium projectile damage and 10% bonus to medium projectile range per level. Role bonus of -200% signiture radius with MWD use. 8 H, 5 M, 6 L, 7 turrets, 3 launchers, 200m/s -10% sig radius
|
Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
62
|
Posted - 2013.04.10 20:05:00 -
[87] - Quote
I'd certainly not object to seeing the Myrm model used - always liked the model, would be quite cool to see a Myrm not reliant on drones - something to be a real contrast to the normal one. Imagine Gallente pilots would quite like a Myrm with 6 guns, 5% rate of fire and an ehp bonus? :) |
Ersahi Kir
Freelance Mining Company
90
|
Posted - 2013.04.10 20:09:00 -
[88] - Quote
I don't see the ability to fit a gang link on these ships. Is this being removed as an option for utility highs from the normal versions, or just something that wasn't listed? |
Mr Dobalina
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2013.04.10 20:12:00 -
[89] - Quote
Aggghhhh why the hell do you guys keep using a cammo paint scheme on spaceships? It doesn't make them any less visible in space. |
May Wanderdriven
EVE University Ivy League
5
|
Posted - 2013.04.10 20:17:00 -
[90] - Quote
Vladimir Norkoff wrote:May Wanderdriven wrote:Catherine Laartii wrote:May Wanderdriven wrote:Why on earth there is no cap bonus for the harbinger navy? don't you guys know that cap is life? what's wrong with you? why do you insist of ruining the Amarr? Pretty sure that with the recent ship rebalances for amarr that CCP finally understood that the only sensible, straighforward way to fix amarr is to half the cap usage on the guns, instead of, you know, screwing over the ships by giving them bonuses to allow them to use the actual laser weapon in question. Or, more likely, they could just be rolling full steam ahead without even considering that and they'll all become useless hulks with the exception of the drone/neut boats. If they are doing that, then by all means, do it. But the problem with that is that the amarr may be losing it's diversity. Still it's far less worse than having no cap AT ALL. I'll want to hear from CCP about it to believe it though. Errr.... You people do realize that this Navy Harb got an additional mid slot and more grid, right? So you can fit a cap booster in addition to your old fit. And last I checked, cap booster > no booster in PvP. So this is much much better than the cap bonus. But I'm sure if you whine and cry enough they can swap the tracking bonus for your old cap bonus, and then you can fit a tracking computer in the mid to get your tracking... :-/ Back in the day Ivy League actually taught players not to be complete idiots. What happened?
Yes, I do realize that, and I think that the ship could have a much greater variety with a cap bonus instead of a tracking bonus. Reason being that I CAN put a TC in the mid, but I can go for E-War or more webs (or something else), and then I don't have to worry as much about cap. Why should I be forced to stay with the cap booster?
Oh and Mr Floydy, the Harbinger has a 10% reduction in Medium Energy Weapon capacitor need. |
|
Tyberius Franklin
Federal Navy Academy Gallente Federation
638
|
Posted - 2013.04.10 20:18:00 -
[91] - Quote
Mr Dobalina wrote:Aggghhhh why the hell do you guys keep using a cammo paint scheme on spaceships? It doesn't make them any less visible in space. To convey the sense that these are vessels redesigned by military entities. Has nothing to do with visibility. |
Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
1184
|
Posted - 2013.04.10 20:20:00 -
[92] - Quote
Pretty sure I'd rather keep the cap bonus on the harbinger than gain a tracking bonus. |
Iam Widdershins
Project Nemesis
800
|
Posted - 2013.04.10 20:21:00 -
[93] - Quote
Deerin wrote:First!
Edit: Now that I've read them:
They suck. The price difference is not worth the changes
[...]
Drake has NO damage bonus. It will be out damaged by regular drakes AND it loses resist bonus, which is the strongest bonus in game imo. So in total I believe Drake NI will be....meh at best.
Brutix is in a good spot. It is now more fleet oriented. This post made me laugh so much.
These ships are great. Good price point, great performance; I especially like the Drake. Lobbying for your right to delete your signature |
Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
62
|
Posted - 2013.04.10 20:22:00 -
[94] - Quote
May Wanderdriven wrote:Yes, I do realize that, and I think that the ship could have a much greater variety with a cap bonus instead of a tracking bonus. Reason being that I CAN put a TC in the mid, but I can go for E-War or more webs (or something else), and then I don't have to worry as much about cap. Why should I be forced to stay with the cap booster?
Oh and Mr Floydy, the Harbinger has a 10% reduction in Medium Energy Weapon capacitor need.
Wait, what? There would be more variety if it had the same bonus as the basic Harbinger? what in the actual hell are you on about? Do you realise what variety means?
I'm fully aware that the Harbinger has a 10% cap bonus for lasers, that is my point in it's entirety. The Navy Harbinger is rightfully different, it offers a different twist on the ship to the T1 version. It's great that the faction versions aren't just mirroring the T1 bonuses with more HP like Navy ships used to. |
Iris Bravemount
Fweddit I Whip My Slaves Back and Forth
235
|
Posted - 2013.04.10 20:24:00 -
[95] - Quote
CCP Ytterbium wrote:BRUTIX NAVY ISSUE
This vessel is an iteration over the regular version. The Armor Repairer amount bonus has been swapped for a 7.5% Medium Hybrid Turret tracking bonus per level, another low slot has been added and it is a bit more maneuverable as well.
GÇó Gallente Battlecruiser skill bonuses: +10% to medium hybrid turret damage and 7.5% bonus to medium hybrid turret tracking per level GÇó Slot layout: 7 H, 4 M, 7 L, 6 turrets, 0 launchers GÇó Fittings: 1235 PWG, 455 CPU GÇó Defense (shields / armor / hull): 5250 / 6750 / 7125 GÇó Capacitor (amount / recharge rate / cap per second): 3000 / 789 s / 3.8 GÇó Mobility (max velocity / agility / mass / align time): 155 / 0.704 / 11875000 / 11.6 s GÇó Drones (bandwidth / bay): 50 / 50 GÇó Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 200 / 7 GÇó Sensor strength: 22 Magnetometric GÇó Signature radius: 305
So this is why you kept the crappy armor rep bonus on the Brutix... I can understand that, but the t1 Brutix still has only one useful bonus and, IMHO, should have gotten this (or 4% resist per level) instead.
Until active armor repping is fixed, if it ever will be fixed that is, I really don't see the point to keep inferior (and thus often unused) bonuses on ships.
Why active tank bonuses are bad for you |
May Wanderdriven
EVE University Ivy League
5
|
Posted - 2013.04.10 20:27:00 -
[96] - Quote
Mr Floydy wrote:May Wanderdriven wrote:Yes, I do realize that, and I think that the ship could have a much greater variety with a cap bonus instead of a tracking bonus. Reason being that I CAN put a TC in the mid, but I can go for E-War or more webs (or something else), and then I don't have to worry as much about cap. Why should I be forced to stay with the cap booster?
Oh and Mr Floydy, the Harbinger has a 10% reduction in Medium Energy Weapon capacitor need. Wait, what? There would be more variety if it had the same bonus as the basic Harbinger? what in the actual hell are you on about? Do you realise what variety means? I'm fully aware that the Harbinger has a 10% cap bonus for lasers, that is my point in it's entirety. The Navy Harbinger is rightfully different, it offers a different twist on the ship to the T1 version. It's great that the faction versions aren't just mirroring the T1 bonuses with more HP like Navy ships used to.
so you suggest that forcing you to stick a cap booster in the mid will increase fitting variety? I don't see how. |
Mr Dobalina
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2013.04.10 20:28:00 -
[97] - Quote
Tyberius Franklin wrote:Mr Dobalina wrote:Aggghhhh why the hell do you guys keep using a cammo paint scheme on spaceships? It doesn't make them any less visible in space. To convey the sense that these are vessels redesigned by military entities. Has nothing to do with visibility.
What space fairing military ****** would paint a ship cammo? I'm pretty sure the guns attached to the hull are enough to demonstrate what the people who designed it had in mind. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
638
|
Posted - 2013.04.10 20:35:00 -
[98] - Quote
Mr Dobalina wrote:Tyberius Franklin wrote:Mr Dobalina wrote:Aggghhhh why the hell do you guys keep using a cammo paint scheme on spaceships? It doesn't make them any less visible in space. To convey the sense that these are vessels redesigned by military entities. Has nothing to do with visibility. What space fairing military ****** would paint a ship cammo? I'm pretty sure the guns attached to the hull are enough to demonstrate what the people who designed it had in mind. Guns are present regardless of the manufacturer, so I'm not sure what you are getting at there. |
AnJuan Jackson
The Crimson Undead
52
|
Posted - 2013.04.10 20:39:00 -
[99] - Quote
Schmata Bastanold wrote:I am terrible at this game but... dat FI cane... is it our old beloved cane we used to cause whine threads with in the past? :)
I've always wanted a T2 Cane, but I guess this will have to do. I'm in.
Edit: SHUT UP AND TAKE MY ISK CCP!! |
Svodola Darkfury
Heaven's End League of Infamy
156
|
Posted - 2013.04.10 20:41:00 -
[100] - Quote
All of these are great, except for this:
The Brutix Faction variant is un-needed. All the other ships are previous Tier 2 ships, and therefore have no Tech 2 variant.
Faction Myrmidon needs to be the Faction choice, as the Brutix faction will suffer in the same way as the Stabber-> Stabber Fleet -> vagabond conundrum.
Svo. |
|
Major Killz
185
|
Posted - 2013.04.10 20:42:00 -
[101] - Quote
Angry Mustache wrote:It seems like the drake navy issue has exceptionally poor fitting,
At all level 5, it has 1100 PG 687.5 CPU.
for a bare-bones fit, say DCU2, 10mn MWD, and 8 HML2's, DCU II - 1PG, 30 CPU Experimental 10mn MWD - 150PG, 50 CPU 8 HML2 @ AWU 5. 756PG, 330.4 CPU
that leaves 193 PG 227.1 CPU
which is enough for only 1 LSE, making the Drake navy issue considerably more fragile than the regular drake. this is also only enough CPU for 2 hardeners and 2 BCS's with 13 CPU left over for 1 low and 2 mids.
What about a HAM fit? same DCU II, and experimental 10mn MWD 8 HAM 2@AWU 5, 813PG, 300 CPU
that leaves 136 PG 307.5 CPU
The good news here is that there is spare CPU to fit 2 invuln and 2 BCS, and web+scram. The bad news is that unless you have BOTH AWU5 and Shield upgrades 5, forget about fitting a LSE to your 170million faction ship.
The drake was always tight on fitting, and there is no way to cram 2 extra launchers onto 80 extra PG and 50 extra CPU.
Without AWU 2, you won't be able to fit an LSE on the HML version either. The navy drake will be less shooty, less bulky, and overall a complete waste of money over the regular drake.
335 damage per second and no drones(caldari navy ammunition); setup just under 700 CPU, under 1050 PG (All level 5); 50 - 65,000 effective hit-points; 400 damage per second and no drones (advanced damage ammunition); 1,200 meters per second.
You could do something like 1400 meters a second with 2 overdrive injectors. You can also do a Heavy assault missile version but it is TIGHT.
Note: this is all an estimation.
Nanofiber Internal Structure II Ballistic Control System II Ballistic Control System II Ballistic Control System II
Caldari Navy Large Shield Extender Adaptive Invulnerability Field II Adaptive Invulnerability Field II 10MN Microwarpdrive II Warp Disruptor II Stasis Webifier II
Heavy Missile Launcher II, Caldari Navy Mjolnir Heavy Missile Heavy Missile Launcher II, Caldari Navy Mjolnir Heavy Missile Heavy Missile Launcher II, Caldari Navy Mjolnir Heavy Missile Heavy Missile Launcher II, Caldari Navy Mjolnir Heavy Missile Heavy Missile Launcher II, Caldari Navy Mjolnir Heavy Missile Heavy Missile Launcher II, Caldari Navy Mjolnir Heavy Missile Heavy Missile Launcher II, Caldari Navy Mjolnir Heavy Missile Heavy Missile Launcher II, Caldari Navy Mjolnir Heavy Missile
Core Defense Field Extender I Core Defense Field Extender I Core Defense Field Extender I
- killz |
Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
62
|
Posted - 2013.04.10 20:44:00 -
[102] - Quote
May Wanderdriven wrote:so you suggest that forcing you to stick a cap booster in the mid will increase fitting variety? I don't see how.
You run out of cap with a standard Harbinger if you do anything more than just fire the lasers. Even a long point tips you over that edge. It's a laser ship, you can't expect it to be permanently cap stable whilst running everything.
In order for Amarr to have a valid laser ship that could continue to fight for longer than brief bursts without using any cap booster it would need a hell of a lot more than a 50% bonus to laser usage. Now don't get me wrong, I'd like to see one Amarr ship capable of this.
But for the meantime, I'd much rather have an Amarr ship that isn't an Abaddon that has 2 bonuses to using it's weapons, rather than 1 bonus plus the ability to make it slightly easier to shoot. |
Perihelion Olenard
Federal Navy Academy Gallente Federation
147
|
Posted - 2013.04.10 20:51:00 -
[103] - Quote
Why are navy BCs necessary? I wear my sunglasses at night. |
Major Killz
185
|
Posted - 2013.04.10 20:52:00 -
[104] - Quote
Perihelion Olenard wrote:Why are navy BCs necessary?
This^ |
Aliventi
Burning Napalm Northern Coalition.
48
|
Posted - 2013.04.10 21:02:00 -
[105] - Quote
War Kitten wrote:Aliventi wrote:This Navy drake is going to be so be OP. No longer restricted to just kinetic damage. Velocity bonus (Kiting HAM drake anyone?) and excellent damage projection against smaller targets? Simply beyond winning. Congrats, you'll have a drake that can kill cruisers and perhaps take on frigates. But last time I checked, 8 launchers with no bonus is lower DPS than 6 launchers with 50% bonus when using the correct ammo. Hurray, you can use EM/explosive ammo now, and still do less DPS than the recently nerfed drakes. I'm missing the OP part.... Sorry Sweetheart, there is more to a ship than just DPS and tank.
The sheer power of being able to use any ammo type is something very few (raven, caracal, drones) ships can do. Yeah, you had a bonus to kinetic damage, but a lot of that bonus was being taken away by higher natural kinetic resists and ships fit with kinetic hardiners to specifically counter the drake.
On top of that HAMs hit poorly and have very restricted range. The DPS that is actually applied will be similar to the current drake once the explosion radius bonus is taken in to effect. Even better it will allow you to smoke frigs that can speed/sig tank a drake, and hit sig tanking cruisers better. And ships that hope to out range the HAMs will have some trouble.
This ship is so OP in the right hands. It's going to be nuts when these hit the server. Although I do wish for a bit more fitting freedom. Not like it will matter much. If I am paying 250+ mil isk for a navy BC I can afford to pimp it a little. |
Aliventi
Burning Napalm Northern Coalition.
48
|
Posted - 2013.04.10 21:05:00 -
[106] - Quote
Major Killz wrote:Perihelion Olenard wrote:Why are navy BCs necessary? This^ Why are navy BS, cruiser, frigs necessary? tbh they aren't. But those of us that PvP are more than willing to spend a little more for a better ships. Risk/reward at it's finest.
Just wait for the pirate faction BCs. Those are going to be fantastic. |
GeneralNukeEm
North Eastern Swat Pandemic Legion
3
|
Posted - 2013.04.10 21:08:00 -
[107] - Quote
Why does the Navy Brutix have a higher signature radius than the Navy Drake? |
Reagalan
Amok. Goonswarm Federation
0
|
Posted - 2013.04.10 21:12:00 -
[108] - Quote
Those Navy Brutix bonuses are what the regular T1 Brutix should have instead of the useless Armor Rep bonus. |
Ranger 1
Ranger Corp
3924
|
Posted - 2013.04.10 21:17:00 -
[109] - Quote
Reagalan wrote:Those Navy Brutix bonuses are what the regular T1 Brutix should have instead of the useless Armor Rep bonus. So you are correctly encouraging them to finish tweaking the adjustments to active armor repping... good, I concur. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
IceDe4d
Kath's Menagerie Gank for Profit
1
|
Posted - 2013.04.10 21:22:00 -
[110] - Quote
im sry ccp but i lost you here.... you overpower the brutix and proph very hard and bring out a new navy brutix instead of fixxing the t2 version the astarte and the eos both needing some changes maybe you should check KB stats and find out that a lot of ships are not used very often because they suck in pvp and the funny part is they are pvp ships.
in my opinion focus on balancing and new ideas of how we can make a ship right again is much more important as a faction version of a bc that will be expensive and not worth the price at all.
sometimes im wondering why i skilled commandship to 5......... |
|
Daniel Plain
Science and Trade Institute Caldari State
924
|
Posted - 2013.04.10 21:26:00 -
[111] - Quote
Major Killz wrote:Perihelion Olenard wrote:Why are navy BCs necessary? This^ because people like me prefer grinding standings in multibillion pimpmobiles.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
Angry Mustache
GoonWaffe Goonswarm Federation
30
|
Posted - 2013.04.10 21:31:00 -
[112] - Quote
Major Killz wrote:
335 damage per second and no drones(caldari navy ammunition); setup just under 700 CPU, under 1050 PG (All level 5); 50 - 65,000 effective hit-points; 400 damage per second and no drones (advanced damage ammunition); 1,200 meters per second.
You could do something like 1400 meters a second with 2 overdrive injectors. You can also do a Heavy assault missile version but it is TIGHT.
Note: this is all an estimation.
Nanofiber Internal Structure II Ballistic Control System II Ballistic Control System II Ballistic Control System II
Caldari Navy Large Shield Extender Adaptive Invulnerability Field II Adaptive Invulnerability Field II 10MN Microwarpdrive II Warp Disruptor II Stasis Webifier II
Heavy Missile Launcher II, Caldari Navy Mjolnir Heavy Missile Heavy Missile Launcher II, Caldari Navy Mjolnir Heavy Missile Heavy Missile Launcher II, Caldari Navy Mjolnir Heavy Missile Heavy Missile Launcher II, Caldari Navy Mjolnir Heavy Missile Heavy Missile Launcher II, Caldari Navy Mjolnir Heavy Missile Heavy Missile Launcher II, Caldari Navy Mjolnir Heavy Missile Heavy Missile Launcher II, Caldari Navy Mjolnir Heavy Missile Heavy Missile Launcher II, Caldari Navy Mjolnir Heavy Missile
Core Defense Field Extender I Core Defense Field Extender I Core Defense Field Extender I
- killz
why do have web+scram on a HML drake, which is supposed to stay far away from tackle range?
This fit has 73k EHP, 1003m/s, and 555 DPS, not to mention more than 100 million cheaper, more after insurance.
[Drake, HAM drake] Ballistic Control System II Ballistic Control System II Beta Reactor Control: Capacitor Power Relay I Damage Control II
Experimental 10MN Microwarpdrive I Warp Scrambler II Large Shield Extender II EM ward Field II Stasis Webifier II Adaptive Invulnerability Field II
Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile [empty high slot]
Medium Core Defense Field Extender I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Warrior II x5
not to mention this fit does not need AWU at all, making it very newbie friendly to fit and fly.
For longer range work
[Drake, fleet drake] Capacitor Power Relay II Ballistic Control System II Damage Control II Ballistic Control System II
Adaptive Invulnerability Field II Large Shield Extender II Large Shield Extender II Adaptive Invulnerability Field II Experimental 10MN Microwarpdrive I Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile [empty high slot]
Medium Capacitor Control Circuit I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
333 DPS, and 90k EHP, you can swap 40 DPS for 10k EHP by dropping a BCS.
The point is, the navy drake cost more than twice as much as a normal drake, and does things minimally better, compared to say, stabber and fleet stabber, hookbill and the t1 frigs, navy omen vs regular omen. Or even the new navy cane vs regular cane.
http://themittani.com -á- your one stop site for all News Eve Related |
Spugg Galdon
APOCALYPSE LEGION
284
|
Posted - 2013.04.10 21:35:00 -
[113] - Quote
and hello to ye nano drake fleets of olde filling up null sec spamming missiles out to 80km. but wait. It gets better, it's omni damage and able to use Fury missiles effectively.
Didn't we literally just remove these to be replaced with "well you can have two for a PLEX". Not sure I like the meta game this will produce but they will all be fun to fly. |
Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
1184
|
Posted - 2013.04.10 21:38:00 -
[114] - Quote
Perihelion Olenard wrote:Why are navy BCs necessary? We are talking about a computer game. The thing is in and of itself unnecessary and the content in it is completely arbitrary, nothing in the game needs to be there. If there was one, or even two less factions from the games inception you wouldn't think there was anything missing. Would you have argued that destroyers and battlecruisers were unnecessary prior to their introduction into the game? What about T2 ships, or capitals?
Everything in the game is necessary by its very nature as game content arguing that a new type of content is unnecessary is dumb. You might not like it because it causes balance problems or supplants the role of some existing thing then fine but make that argument, not the dumb one you just made.
The fact of the matter is that the game benefits from there being new content, so you're going to have to make a more compelling argument than "It's unnecessary" to convince people that new content, particularly tame new content like new variants of ships is a bad idea. |
Katsami
Sancta Terra
17
|
Posted - 2013.04.10 21:40:00 -
[115] - Quote
Vimsy Vortis wrote:Perihelion Olenard wrote:Why are navy BCs necessary? We are talking about a computer game. The thing is in and of itself unnecessary and the content in it is completely arbitrary, nothing in the game needs to be there. If there was one, or even two less factions from the games inception you wouldn't think there was anything missing. Would you have argued that destroyers and battlecruisers were unnecessary prior to their introduction into the game? What about T2 ships, or capitals? Everything in the game is necessary by its very nature as game content arguing that a new type of content is unnecessary is dumb. You might not like it because it causes balance problems or supplants the role of some existing thing then fine but make that argument, not the dumb one you just made. The fact of the matter is that the game benefits from there being new content, so you're going to have to make a more compelling argument than "It's unnecessary" to convince people that new content, particularly tame new content like new variants of ships is a bad idea.
You are arguing from a perspective outside the context of the game.
Inside the game, these new ships do very little to expand combat. They are extremely redundant and under-powered in terms of price.
You are arguing for the addition of anything of that cannot realistically effect the meta, just because it's *new*.
...
Why are these particular ships necessary? |
Spugg Galdon
APOCALYPSE LEGION
284
|
Posted - 2013.04.10 21:44:00 -
[116] - Quote
I can seriously forsee all the null sec crybears moaning about how Nano Navy Drakes missiles are blotting out the Sun and stars. |
Shingorash
S T R A T C O M THORN Alliance
36
|
Posted - 2013.04.10 21:47:00 -
[117] - Quote
Mostly this all looks good.
The Harbinger looks perfect, the extra mid slot allows for a cap booster as well as mwd, scram, web tc? The tracking bonus zhould make this a really fun ship to fly. On top on this I have in the past flown shield harbs, again that extra mid slot makes it a viable option.
Drake needs a touch more power grid looking at it. As a HAM kiting ship though it looks perfect, raw dps might be lower but the choice of missiles and explosion radius bonus more than makes up for it. I think some people replying to this thread dont understand damage projection and think a high dps figure means something...
The Hurricane... Take the launchers off and add a turret, perfect ship.
Brutix, ideally a navy myrm would have been better, you could of given it a drone and hybrid bonus, a high dps monster with the midslots to support the damage projection. Using the Brutux hull is a little underwhelming as we have the Astarte, Eos already. It really hould be the Myrm hull...
All in all nice changes, the drake and harb excite me greatly, the other 2 leave me feeling rather underwealmed. |
Ersahi Kir
Freelance Mining Company
91
|
Posted - 2013.04.10 21:48:00 -
[118] - Quote
Angry Mustache wrote:The point is, the navy drake cost more than twice as much as a normal drake, and does things worse or the same, compared to say, stabber and fleet stabber, hookbill and the t1 frigs, navy omen vs regular omen. Or even the new navy cane vs regular cane.
funny thing thou, you need a sensor booster to take advantage of the extended range on those HML's, -1 midslot.
Noobs can't afford to fly navy battlecruisers in PvP any more than they can afford to fly pirate battleships in PvP. When balancing these ships it should be assumed that the fitting skills are no less than 4, including AWU 4.
That being said the drake is interesting because it has better flexibility with assault missiles and damage type, although the maximum damage potential and tank was shaved off a bit. I think the NI drake should ride out the way it is and see how it's doing in a few months after people have some experience with it.
After chewing on the hurricane FI I'm a little bit lukewarm on it. The old hurricane was stellar, but I think making the FI a straight upgrade to the regular hurricane is a little bit...bleh. All the other ships are a slightly different take by giving different bonuses than the regular hull, the hurricane is just a straight copy with an extra high slot. I kind of want the bonuses changed up a little so it does something different. |
Jhan Niber
Risk-Averse PLEASE NOT VIOLENCE OUR BOATS
19
|
Posted - 2013.04.10 21:54:00 -
[119] - Quote
If you're going to make the Fleet Hurricane the old Cane, give it back its powergrid as well. The hurricane should have 1350 PG. |
Spugg Galdon
APOCALYPSE LEGION
285
|
Posted - 2013.04.10 21:55:00 -
[120] - Quote
I have to agree about the HFI. It's just dull. It's the Hurricane we used to have and no real difference from the standard issue. Don't get me wrong. It's nice and all but just dull.
I say give it an extra turret and drop one of the damage bonuses for a falloff bonus. The SFI already has the tracking bonus. We don't need a bigger SFI but we don't have a fleet issue AC Kiter |
|
Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
62
|
Posted - 2013.04.10 22:02:00 -
[121] - Quote
*votes for swapping the Brutix for a Myrmidon hull*
The bonuses can stay like they are, just let us see more of the Myrm hull and stop there being 4 variations of the Brutix!
Unless..... you have another plan up your sleeve CCP? |
Narjack
CragCO
2
|
Posted - 2013.04.10 22:12:00 -
[122] - Quote
Katsami wrote:Vimsy Vortis wrote:[quote=Perihelion Olenard]Why are navy BCs necessary? ... Why are these particular ships necessary?
Why? Because CCP is accommodating a subset of players. There were many players that raged and still rage about the BC nerf. The boats they have been wanting either back or have never gotten are now provided. This somewhat satisfies the bitter pilots who wanted their old Hurricane back, raged about the Drake nerf, hate that worthless armor rep bonus on the Brutix, and gives the Amarr Pilots a BC with a glorious 5th Mid. The boats will be more expensive but they probably hope that it will stop the constant whining they hear from us about the "great BC Nerf." Pretty smart really. |
Pelea Ming
Prostitutes Are Always Wlling
101
|
Posted - 2013.04.10 22:18:00 -
[123] - Quote
May Wanderdriven wrote:If they are doing that, then by all means, do it. But the problem with that is that the amarr may be losing it's diversity. Still it's far less worse than having no cap AT ALL. I'll want to hear from CCP about it to believe it though. And I agree with you. The current problem is pretty severe in that CCP is pretty much removing all hull boosts for reducing cap of lasers, isn't really doing anything to the cap of the hulls, and is remaining firmly entrenched in their silence about whether they are going to fix the cap draw of lasers (or at least stick in something specifying they use less cap when fitted to such and such hull types), and you'd think that rather then getting stuck with everyone constantly bitching at them to do something about the cap, they'd just go and tell us if they were going to do this... instead they maintain their silence, which is starting to make me think that they aren't speaking because they actually intend to go tell us to just screw ourselves. |
Pelea Ming
Prostitutes Are Always Wlling
101
|
Posted - 2013.04.10 22:21:00 -
[124] - Quote
Alyssa Haginen wrote:LP prices are too high..a navy bs hull for only 25k lp more then a navy bc hull. 75k would make sure these hulls stay at a fair and balanced price. The way its set up now it puts navy bc prices at right around 200mil.
Edit-Command ship hulls are in the mid 200's so why would I buy a navy bc hull. Every other navy hull is just over twice the price of its normal variant with the exception of the frigs. That would put the target average price for navy bc hulls at about 160mil. ^^^&Exactly this. Yes, I do overall like what I see with these Navy BC hulls, don't get me wrong... but the LP store prices should be set to properly reflect scaling of hull sizes and etc. There should be no reason for a BC to just only marginally less then a standard BS hull in the LP store. (Note that I don't make mention of market prices, because, hell, let that piek to whatever it wants to be, LP store purchases are there for the smart to make use of.) |
Alsyth
20
|
Posted - 2013.04.10 22:21:00 -
[125] - Quote
Why no Faction Myrmidon? Not logical. Unless you plan on swapping the EOS in a Myrm hull.
Brutix looks good. It's a proper oversized Thorax (or undersized Megathron).
Harbinger seems good. Nice shield ship with 5 meds.
Hurricane is what it should have stayed (minus the ehp buff). The Faction one should have got another medslot to allow for better shield tanking, like Harbinger.
Drake gets back some range and accuracy it lost with your (very bad) HML nerf, but has less dps and tank than the old T1. And seems as impossible to fit as Nighthawk.
Fixing HML which are totally broken and only useful on Tengus is something you need to do before looking at any HML ships. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
174
|
Posted - 2013.04.10 22:22:00 -
[126] - Quote
Narjack wrote:Katsami wrote:Vimsy Vortis wrote:[quote=Perihelion Olenard]Why are navy BCs necessary? ... Why are these particular ships necessary? Why? Because CCP is accommodating a subset of players. There were many players that raged and still rage about the BC nerf. The boats they have been wanting either back or have never gotten are now provided. This somewhat satisfies the bitter pilots who wanted their old Hurricane back, raged about the Drake nerf, hate that worthless armor rep bonus on the Brutix, and gives the Amarr Pilots a BC with a glorious 5th Mid. The boats will be more expensive but they probably hope that it will stop the constant whining they hear from us about the "great BC Nerf." Pretty smart really.
But those guys deserve to be unhappy, because they're dumb. |
Pelea Ming
Prostitutes Are Always Wlling
101
|
Posted - 2013.04.10 22:28:00 -
[127] - Quote
Sal Landry wrote:Deerin wrote: Drake has NO damage bonus. It will be out damaged by regular drakes AND it loses resist bonus, which is the strongest bonus in game imo. So in total I believe Drake NI will be....meh at best..
Slightly less dps with scourge, but 33% more dps with non-kinetic ammo and a damage application bonus that might let it use furies efficiently in PvP, instead of just the same old faction ammo. But, wouldn't an explosion velocity bonus be better then an explosion radius bonus? After all the explosion still has to expand to it's outermost limits regardless, and if it's doing that at the same speed as always, doesn't that mean that something using speed tank won't still effectively 'dodge' some of it? whereas, with the explosion velocity bonus, it would more directly equate to a 'tracking speed' style bonus in that it would be more likely to defeat a speed tank. |
Pelea Ming
Prostitutes Are Always Wlling
101
|
Posted - 2013.04.10 22:32:00 -
[128] - Quote
Little Dragon Khamez wrote:I see it differently, now we have two versions of the drake that are not worth flying. So go and get your hard on for the new proposed Raven which is getting a 7th mid slot and put your old passive tank on that, sheesh. |
Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
105
|
Posted - 2013.04.10 22:47:00 -
[129] - Quote
Major Killz wrote:Little Dragon Khamez wrote:I see it differently, now we have two versions of the drake that are not worth flying. Well then you are blind. The Drake does seem to be very strong and will do signif more damage than the prenerf Drake to frigates. Which means nano-Drake is back with a vengeance. The Harbinger made out well too. Only the Brutix and Hurricane are terribub. CCP has it out for Minmatar. Still! I do not approve or disapprove of these ships. - killz
6 launchers at fifty percent bonus equals 9 launchers, how many has the navy version got again? Plus no damage bonuses or resist bonuses. A rof bonus would have been better, and you call me blind... lol |
Narjack
CragCO
3
|
Posted - 2013.04.10 22:49:00 -
[130] - Quote
TrouserDeagle wrote:Narjack wrote:Katsami wrote:Vimsy Vortis wrote:[quote=Perihelion Olenard]Why are navy BCs necessary? ... Why are these particular ships necessary? Why? Because CCP is accommodating a subset of players. There were many players that raged and still rage about the BC nerf. The boats they have been wanting either back or have never gotten are now provided. This somewhat satisfies the bitter pilots who wanted their old Hurricane back, raged about the Drake nerf, hate that worthless armor rep bonus on the Brutix, and gives the Amarr Pilots a BC with a glorious 5th Mid. The boats will be more expensive but they probably hope that it will stop the constant whining they hear from us about the "great BC Nerf." Pretty smart really. But those guys deserve to be unhappy, because they're dumb.
They are not dumb. They just have different opinions and CCP is wise in remembering to satisfy their customers as best they can. And its a particularly difficult player base to do that with I think.
|
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Catherine Laartii
Providence Guard Templis Dragonaors
2
|
Posted - 2013.04.10 22:51:00 -
[131] - Quote
Vladimir Norkoff wrote:May Wanderdriven wrote:Catherine Laartii wrote:May Wanderdriven wrote:Why on earth there is no cap bonus for the harbinger navy? don't you guys know that cap is life? what's wrong with you? why do you insist of ruining the Amarr? Pretty sure that with the recent ship rebalances for amarr that CCP finally understood that the only sensible, straighforward way to fix amarr is to half the cap usage on the guns, instead of, you know, screwing over the ships by giving them bonuses to allow them to use the actual laser weapon in question. Or, more likely, they could just be rolling full steam ahead without even considering that and they'll all become useless hulks with the exception of the drone/neut boats. If they are doing that, then by all means, do it. But the problem with that is that the amarr may be losing it's diversity. Still it's far less worse than having no cap AT ALL. I'll want to hear from CCP about it to believe it though. Errr.... You people do realize that this Navy Harb got an additional mid slot and more grid, right? So you can fit a cap booster in addition to your old fit. And last I checked, cap booster > no booster in PvP. So this is much much better than the cap bonus. But I'm sure if you whine and cry enough they can swap the tracking bonus for your old cap bonus, and then you can fit a tracking computer in the mid to get your tracking... :-/ Back in the day Ivy League actually taught players not to be complete idiots. What happened?
The issue was never about how to use the ship. It's the fact that amarr ships in question that use lasers have a bonus wasted on fitting the actual guns. This idiotic fact is compounded by the realization that since their inception, no effort has been made on the part of CCP to simply REVERSE THE GODDAMN ROLES. I am not saying they should make it easier to fire them on the ships themselves; I am saying the cap usage bonus should be transferred over to the lasers, so the ship has the same option of two combat bonuses just as any other t1 or faction boat. |
Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
105
|
Posted - 2013.04.10 22:51:00 -
[132] - Quote
Pelea Ming wrote:Little Dragon Khamez wrote:I see it differently, now we have two versions of the drake that are not worth flying. So go and get your hard on for the new proposed Raven which is getting a 7th mid slot and put your old passive tank on that, sheesh.
Now that is an idea worth following up on. I always enjoyed the raven. Damn fine mission ship, back in the day. |
Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
1184
|
Posted - 2013.04.10 22:53:00 -
[133] - Quote
Katsami wrote:You are arguing from a perspective outside the context of the game.
Inside the game, these new ships do very little to expand combat. They are extremely redundant and under-powered in terms of price.
You are arguing for the addition of anything of that cannot realistically have a significant effect on the meta, just because it's *new*.
...
Why are these particular ships necessary? This is a different and more substantive argument than "Why is this new thing necessary?" and I agree, this proposed content is as underwhelming as content can get, the ships are going to be of crappy and overpriced to the point where I kind of wonder what CCP Ytterbium was thinking when he put those numbers and bonuses together.
However that's an argument about the quality and usefulness of the content, the position is basically "If they're going to be this useless they may as well not exist at all." Which is fine having good content that players will actually like and make use of is obviously important.
Its still the case that none of the content in the game needs to be there. Even in in-game terms you don't need dreadnaughts to take down structures or other capital ships, you don't need recon ships. There's no point arguing that something isn't necessary when everything is arbitrary anyway, the actual argument is about whether or not the content actually has a positive effect on the game. |
Catherine Laartii
Providence Guard Templis Dragonaors
2
|
Posted - 2013.04.10 23:00:00 -
[134] - Quote
Mr Floydy wrote:May Wanderdriven wrote:so you suggest that forcing you to stick a cap booster in the mid will increase fitting variety? I don't see how. You run out of cap with a standard Harbinger if you do anything more than just fire the lasers. Even a long point tips you over that edge. It's a laser ship, you can't expect it to be permanently cap stable whilst running everything. In order for Amarr to have a valid laser ship that could continue to fight for longer than brief bursts without using any cap booster it would need a hell of a lot more than a 50% bonus to laser usage. Now don't get me wrong, I'd like to see one Amarr ship capable of this. But for the meantime, I'd much rather have an Amarr ship that isn't an Abaddon that has 2 bonuses to using it's weapons, rather than 1 bonus plus the ability to make it slightly easier to shoot.
Here here! I second this motion; amarr cap problems can be solved with halving the cap usage of all the laser weapons. This mitigates the difficulty with forcing double bonuses and expecting it to work like CCP seems to be trying to do. |
Comic Justice
Federal Navy Academy Gallente Federation
1
|
Posted - 2013.04.10 23:05:00 -
[135] - Quote
Sofia Wolf wrote:CCP Ytterbium wrote: HURRICANE FLEET ISSUE
Over its regular version, this ship has 8 high slots, two utility slots, slightly more mobility and fittings, while the role itself doesnGÇÖt change. Kind of reminds us of something, but what could that be? Memory must be playing tricks on us. GÇó Minmatar Battlecruiser skill bonuses: +5% to medium projectile damage and 5% bonus to medium projectile rate of fire per level GÇó Slot layout: 8 H, 4 M, 6 L, 6 turrets, 3 launchers GÇó Fittings: 1235 PWG, 420 CPU GÇó Defense (shields / armor / hull): 6375 / 6750 / 5250 GÇó Capacitor (amount / recharge rate / cap per second): 2250 / 592 s / 3.8 GÇó Mobility (max velocity / agility / mass / align time): 165 / 0.704 / 12500000 / 12.2 s GÇó Drones (bandwidth / bay): 30 / 30 GÇó Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 220 / 6 GÇó Sensor strength: 20 Ladar GÇó Signature radius: 250
If you going make it an old hurricane ad lest give us back power supply of old hurricane! Full 1350 power grid please!
I support this sentiment. Sure, it's nothing new, but the old cane was a Faction ship in disguise. But I mean, old-old cane. Pre-every nerf. That was a faction cane. If we're going back to an old cane, at least give us the Cane that was King. The other Faction BC's (FBC's) seem to be more competitive than Old School Cane. |
Catherine Laartii
Providence Guard Templis Dragonaors
2
|
Posted - 2013.04.10 23:05:00 -
[136] - Quote
Vimsy Vortis wrote:Pretty sure I'd rather keep the cap bonus on the harbinger than gain a tracking bonus.
That's what they WANT you to think! Don't think backwards like that; ask for cap reduction on the guns instead of cap reduction on the ships! D8 |
Merin Ryskin
Peregrine Industries
135
|
Posted - 2013.04.10 23:09:00 -
[137] - Quote
Looks nice, but IMO cost is going to be the crippling problem. By the time you have the skills to make good use of an expensive faction BC you've also got the skills to fly a command ship, and don't really see what these ships have to offer over their T2/T3 competition (especially once command ships get re-balanced and the truly awful ones are fixed).
This is especially a big problem for the Navy Brutix. As much as I love the idea and consider it the perfect BC, the price tag is just too high for something that demands a glass cannon shield buffer/max-gank fit. I hate to say it, but a faction Myrmidon would probably see a lot more use since its mid-range tank focused strategy makes it a lot less suicidal. |
Catherine Laartii
Providence Guard Templis Dragonaors
2
|
Posted - 2013.04.10 23:10:00 -
[138] - Quote
Mr Floydy wrote:May Wanderdriven wrote:Yes, I do realize that, and I think that the ship could have a much greater variety with a cap bonus instead of a tracking bonus. Reason being that I CAN put a TC in the mid, but I can go for E-War or more webs (or something else), and then I don't have to worry as much about cap. Why should I be forced to stay with the cap booster?
Oh and Mr Floydy, the Harbinger has a 10% reduction in Medium Energy Weapon capacitor need. Wait, what? There would be more variety if it had the same bonus as the basic Harbinger? what in the actual hell are you on about? Do you realise what variety means? I'm fully aware that the Harbinger has a 10% cap bonus for lasers, that is my point in it's entirety. The Navy Harbinger is rightfully different, it offers a different twist on the ship to the T1 version. It's great that the faction versions aren't just mirroring the T1 bonuses with more HP like Navy ships used to.
Floydy, Amarr gunboats SHOULDN'T have to deal with crippling cap bonuses that require a bonus to use the guns in the first place! May was referring to how the cap reduction bonus frees up the ship's capacitor for more options, but the ship itself still suffers from having that gun usage bonus in the first place.
We're all suffering from the delusion that amarr ships with cap usage bonuses are ok because we've had to put up with it since the game's inception! That doesn't make it right, it just makes them wrong for turning a blind eye to an easily solvable problem for so long. |
Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
63
|
Posted - 2013.04.10 23:15:00 -
[139] - Quote
They don't want to reduce the cap usage on lasers as they want to try and keep them as Amarr weapons. As much as I'd love Amarr ships to just have more cap, it's never really going to happen.
How about some role bonuses to using the weapons for these ships alongside the already proposed bonuses?
Navy Harbinger - 50% reduction to laser capacitor usage The others - 50% reduction to reload time |
Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
617
|
Posted - 2013.04.10 23:15:00 -
[140] - Quote
Pelea Ming wrote: But, wouldn't an explosion velocity bonus be better then an explosion radius bonus? After all the explosion still has to expand to it's outermost limits regardless, and if it's doing that at the same speed as always, doesn't that mean that something using speed tank won't still effectively 'dodge' some of it? whereas, with the explosion velocity bonus, it would more directly equate to a 'tracking speed' style bonus in that it would be more likely to defeat a speed tank.
No, explosion radius bonuses are better than explosion velocity bonuses, because of the hard cap to missile damage resulting from the [target sig]/[explosion radius] quotient. It's also why Rigour rigs are better than Flare rigs. |
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Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
63
|
Posted - 2013.04.10 23:17:00 -
[141] - Quote
Catherine Laartii wrote:Floydy, Amarr gunboats SHOULDN'T have to deal with crippling cap bonuses that require a bonus to use the guns in the first place! May was referring to how the cap reduction bonus frees up the ship's capacitor for more options, but the ship itself still suffers from having that gun usage bonus in the first place.
We're all suffering from the delusion that amarr ships with cap usage bonuses are ok because we've had to put up with it since the game's inception! That doesn't make it right, it just makes them wrong for turning a blind eye to an easily solvable problem for so long.
I know, I've posted numerous times saying that I'd like amarr ships to have a way to deal with the cap usage of lasers. But I don't want every single amarr laser ship to do it by losing a damage/damage application bonus by having to have a cap usage bonus. Until the most recent set of balances the only ship that the Amarr fleet had that just went "sod it I'm going for max dps + tank, I'll deal with Cap later" was the Abaddon, and the Abaddon is an epic ship that gets a lot of use in big logi supported fleets. |
Ranamar
Li3's Electric Cucumber Li3 Federation
5
|
Posted - 2013.04.10 23:53:00 -
[142] - Quote
Comic Justice wrote:Sofia Wolf wrote:CCP Ytterbium wrote: HURRICANE FLEET ISSUE
Over its regular version, this ship has 8 high slots, two utility slots, slightly more mobility and fittings, while the role itself doesnGÇÖt change. Kind of reminds us of something, but what could that be? Memory must be playing tricks on us. GÇó Minmatar Battlecruiser skill bonuses: +5% to medium projectile damage and 5% bonus to medium projectile rate of fire per level GÇó Slot layout: 8 H, 4 M, 6 L, 6 turrets, 3 launchers GÇó Fittings: 1235 PWG, 420 CPU GÇó Defense (shields / armor / hull): 6375 / 6750 / 5250 GÇó Capacitor (amount / recharge rate / cap per second): 2250 / 592 s / 3.8 GÇó Mobility (max velocity / agility / mass / align time): 165 / 0.704 / 12500000 / 12.2 s GÇó Drones (bandwidth / bay): 30 / 30 GÇó Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 220 / 6 GÇó Sensor strength: 20 Ladar GÇó Signature radius: 250
If you going make it an old hurricane ad lest give us back power supply of old hurricane! Full 1350 power grid please! I support this sentiment. Sure, it's nothing new, but the old cane was a Faction ship in disguise. But I mean, old-old cane. Pre-every nerf. That was a faction cane. If we're going back to an old cane, at least give us the Cane that was King. The other Faction BC's (FBC's) seem to be more competitive than Old School Cane.
TBH, when I saw the comment, before checking stats (since I don't tend to fly Hurricanes), I expected it to be before all the nerfs. All things considered, this is a faction battleship. Since the Navy ships seem to go in for a large dollop of nostalgia, why can't the "too powerful for the general public" (as I think the in-game description says...) Hurricane be the one that everyone used to know? It'll be too expensive to be a disposable welpcane, after all. Let them have their fun. |
Kesthely
Fleet of the Damned Ace of Spades.
49
|
Posted - 2013.04.10 23:57:00 -
[143] - Quote
At current it doesn-¦t look like these navy battlecruisers support links? is this correct? |
Ruforian
InterSun Freelance Moon Warriors
0
|
Posted - 2013.04.10 23:58:00 -
[144] - Quote
No Navy Myrm is a bit unfortunate, as seams to leave a gap in the tier 2 line up.
i was hoping CCP would get a little adventurous and keeping inline with the other Galllente + Drone theme make the myrm a mini carrier.
Similer to the Guardian Vexor idea, say 1 extra drone per lvl BUT keep it limited to a 125 bandwith so it could launch only 5 hvys, but up to 10 med/light. sure sure, u would have the ability to launch, 4 hvy + 5 light or some other combo, but im sure CCP have the smarts to work something out. i believe this would fill the Tier 2 Gallente spot + keep in line with the Gallente drone theme without being OP (drake with 8 launcher? / Drone boat with 10 med drones).
Im just saying, would be fun, even if a bit more laggy :)
|
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
155
|
Posted - 2013.04.10 23:58:00 -
[145] - Quote
Awesome, so all my old Hurricane fits are once again going to be useful!! Thank you CCP. |
Ersahi Kir
Freelance Mining Company
93
|
Posted - 2013.04.11 00:01:00 -
[146] - Quote
Kesthely wrote:At current it doesn-¦t look like these navy battlecruisers support links? is this correct?
I asked the question, we don't know. It would be nice to have an explicit answer on this one.
But I'm going to assume no unless they say otherwise. |
Muirnin
101st Space Marine Force Nulli Secunda
0
|
Posted - 2013.04.11 00:01:00 -
[147] - Quote
DRAKE NAVY ISSUE:
Unwilling to imitate our dear friend Victor by creating a Drakenstein monster, the Navy version focuses on flexibility instead of improving the already good raw firepower and tank of the standard Drake. It has a 10% missile velocity and 5% missile explosion radius bonus per level, 8 launchers and improved mobility.
GÇó Caldari Battlecruiser skill bonuses: +10% to heavy missile and heavy assault missile velocity and 5% bonus to explosion radius of heavy missile and heavy assault missile per level GÇó Slot layout: 8 H, 6 M, 4 L, 0 turrets, 8 launchers GÇó Fittings: 880 PWG, 550 CPU GÇó Defense (shields / armor / hull) :7875 / 4875 / 5625 GÇó Capacitor (amount / recharge rate / cap per second): 2500 / 658 s / 3.8 GÇó Mobility (max velocity / agility / mass / align time): 150 / 0.64 / 13329000 / 11.8 s GÇó Drones (bandwidth / bay): 25 / 25 GÇó Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 195 / 8 GÇó Sensor strength: 23 Gravimetric GÇó Signature radius: 295
This literally just made my EVE year! Oh so happy right now, oh so happy! |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
155
|
Posted - 2013.04.11 00:02:00 -
[148] - Quote
Ersahi Kir wrote:Kesthely wrote:At current it doesn-¦t look like these navy battlecruisers support links? is this correct? I asked the question, we don't know. It would be nice to have an explicit answer on this one. But I'm going to assume no unless they say otherwise.
They better had. |
Suliux
Ice Fire Warriors Late Night Alliance
4
|
Posted - 2013.04.11 00:04:00 -
[149] - Quote
Spugg Galdon wrote:I have to agree about the HFI. It's just dull. It's the Hurricane we used to have and no real difference from the standard issue. Don't get me wrong. It's nice and all but just dull.
I say give it an extra turret and drop one of the damage bonuses for a falloff bonus. The SFI already has the tracking bonus. We don't need a bigger SFI but we don't have a fleet issue AC Kiter
EDIT: and no, the SFI isn't that great at being a kiter. It suits brawling so much better
With a falloff bonus it sounds like a passive tanked Sleipnir (many people fly/fflew them passive as they are), so what's the point? Sleip isn't changing much at it's turn up to the plate with the buff/nerf bat.
Minus that, I do agree - just too meh and lacks thought and ingenuity? I think a tracking bonus with an extra turrent would be the best option and it essentially stays in line w/ the Minmatar line of ships.
Hell, why not go full SFI: add the 7th turrent, drop the utility high (blasphemy I know), and add a mid. Then you have a very fun big brother to the SFI and something that seems to me to be more in line w/ the traditional Minmatar fleet line of ships.
Lastly - change the Sleipner model to a Hurricane already, It just feels and seems right, doesn't it?
- Suli |
Siddicus
Nation of Sidd
1
|
Posted - 2013.04.11 00:25:00 -
[150] - Quote
Comic Justice wrote:Sofia Wolf wrote:CCP Ytterbium wrote: HURRICANE FLEET ISSUE
Over its regular version, this ship has 8 high slots, two utility slots, slightly more mobility and fittings, while the role itself doesnGÇÖt change. Kind of reminds us of something, but what could that be? Memory must be playing tricks on us. GÇó Minmatar Battlecruiser skill bonuses: +5% to medium projectile damage and 5% bonus to medium projectile rate of fire per level GÇó Slot layout: 8 H, 4 M, 6 L, 6 turrets, 3 launchers GÇó Fittings: 1235 PWG, 420 CPU GÇó Defense (shields / armor / hull): 6375 / 6750 / 5250 GÇó Capacitor (amount / recharge rate / cap per second): 2250 / 592 s / 3.8 GÇó Mobility (max velocity / agility / mass / align time): 165 / 0.704 / 12500000 / 12.2 s GÇó Drones (bandwidth / bay): 30 / 30 GÇó Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 220 / 6 GÇó Sensor strength: 20 Ladar GÇó Signature radius: 250
If you going make it an old hurricane ad lest give us back power supply of old hurricane! Full 1350 power grid please! I support this sentiment. Sure, it's nothing new, but the old cane was a Faction ship in disguise. But I mean, old-old cane. Pre-every nerf. That was a faction cane. If we're going back to an old cane, at least give us the Cane that was King. The other Faction BC's (FBC's) seem to be more competitive than Old School Cane.
Agreed, Most of my old fits for the cane ran powergrid to the bone and while my skills aren't all V, I have better than average fitting skills. Though most of my fits were not the conventional type granted, I still miss that ship and those fits =( |
|
Makalu Zarya
Blackwater USA Inc. Pandemic Legion
73
|
Posted - 2013.04.11 00:25:00 -
[151] - Quote
i didn't even look at the stats...or read anything
NAVY DRAKE!!!
YES YES YES YES YES!!!!
EvE is fixed and all is forgiven! |
Ehcks Argentus
EVE University Ivy League
4
|
Posted - 2013.04.11 00:31:00 -
[152] - Quote
To me, the Navy Drake looks like the Tier 3 BC missile sniper that never was.
And after a year of playing, it doesn't seem quite as awesome as I thought it would when I first wanted one. |
Cari Cullejen
Thukker Tribe Holdings Inc. Gathering Of Nomadic Explorers
24
|
Posted - 2013.04.11 00:37:00 -
[153] - Quote
Brutix navy issue? please tell me this is some continuation of the april fools joke. For Gods sake... In love with CCP Sunset, and maybe-áCCP t0rfifrans :3 |
Tsobai Hashimoto
Hard Knocks Inc.
125
|
Posted - 2013.04.11 01:00:00 -
[154] - Quote
Klown Walk wrote:Why would anyone use the standard hurricane over the navy one.
Cuz the Navy one will cost 200mill just for the hull? |
Johnson Oramara
Science and Trade Institute Caldari State
23
|
Posted - 2013.04.11 01:07:00 -
[155] - Quote
HARBINGER NAVY ISSUE: Gained medslot and much more sturdy. Very good.
BRUTIX NAVY ISSUE: Gains low slot and like harbringer also more sturdy, good one.
HURRICANE FLEET ISSUE: I see what you did there Bit hard to swallow having the price upped by 100+m but if this is the way we are headed i think it's good.
DRAKE NAVY ISSUE: Hmm the added shield hp disappears fast when compared to regular drake with the resist bonus and might actually even lose on the ehp side. DPS is also lower although this one might be able to actually use furies.
However the other navy battlecruisers all have very clear UPDATES compared to their T1 part, more hp and they also gain low, mid and 2 utility highs. Heck, the regular drake has more dps and has even utility high...
|
Marxzo Andoun
EVE University Ivy League
10
|
Posted - 2013.04.11 01:21:00 -
[156] - Quote
I am excited about the N Brutix :) Thank you for giving an alternative to armor rep bonus. |
Shiho Weitong
Koa Mai Hoku Nulli Legio
14
|
Posted - 2013.04.11 01:22:00 -
[157] - Quote
NanoHam Drake is going to be hilarious again. Fitting seems a bit tight, but nothing unworkable. Should be able to hit 2k kiting speeds when heated.
Oh, and people complaining about losing the damage bonus, shouldn't worry. The explosion radius bonus is going to make up for that by allowing T2 missiles. |
Aglais
Liberation Army Li3 Federation
215
|
Posted - 2013.04.11 02:02:00 -
[158] - Quote
Ehcks Argentus wrote:To me, the Navy Drake looks like the Tier 3 BC missile sniper that never was.
And after a year of playing, it doesn't seem quite as awesome as I thought it would when I first wanted one.
Thats because the idea of a missile sniper is inherently ******* terrible and you have wised up.
It's just great to see that CCP is bringing back the old ways, so many new useless Caldari ships falling flat on their metaphorical faces out of the undock this summer. Overpriced 8 launcher Drake with no damage bonuses whatsoever, which I'm hearing gives it less DPS than the current kinetic-slaved Drake... The Raven, having not budged from it's position as arguably the worst battleship in the game... |
Commander Ted
Caldari Provisions Caldari State
642
|
Posted - 2013.04.11 02:30:00 -
[159] - Quote
Klown Walk wrote:Why would anyone use the standard hurricane over the navy one. Its cheaper? I mean these things are going to be 150mil a pop.
Why would use use a stabber of a SFI?
Why would you use a kestrel over a hookbill? https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |
Flyinghotpocket
Amarrian Vengeance 24eme Legion Etrangere
103
|
Posted - 2013.04.11 02:41:00 -
[160] - Quote
lol rage rage cry cry cry. guess what scum of the universe, its amarr time, all you other races had your years of awesome pwning pvp, now its amarr time biatch!
look forward to killing many navy hurricanes with new navy harbinger! |
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Tehmajor
The Terrifying League Of Dog Fort Get Off My Lawn
0
|
Posted - 2013.04.11 02:50:00 -
[161] - Quote
Y must ccp hate on gallente so much first the terrible battleships and now your giving more love to the brutix? we already have a t2 hull for the brutix so hurry up and give us a new myrm ok. |
Angel HUN
Spricer Raiden.
20
|
Posted - 2013.04.11 03:10:00 -
[162] - Quote
Nerf Hurricane to introduce the same ship in Navy skin? Lazy. |
Kaz Mafaele
EVE University Ivy League
1
|
Posted - 2013.04.11 03:26:00 -
[163] - Quote
all of them look very interesting with the exception of the Fleet cane. And that is because every other one gains different bonuses and fitting then their standard counterparts. And for all of those who think you are getting your old cane at the low low price of 4x the cost of a regular battle cruiser. Your not the PG is still nerfed so the classic fits will continue to be worthless. So oh good super expensive still not nostalgic crap. If you aren't going to do it right at least at least do something new please. Not to mention its supposed to be a brand new ship too the game everyone gets excited about that and you have for our surprise all this build up old post nerf cane..... heartbreaking.
Still also seems like a pretty high price compared too T2 BC or even some faction BS but will have to see how that plays out. Drake should be fun to play with extra range HAMs that are sig bonused I amnot too knowledgeable about missiles though. Brutix should hit like a truck though i am sad not to have another chance to fly the excellent myrm model around space. The Harbinger i have no idea of the mysteries of lazer power on the other hand look it's an amarr ship with 5 mids..wish i had 5 mids! excellent slot layout
Kaz |
Drunken Bum
School of Applied Knowledge Caldari State
63
|
Posted - 2013.04.11 03:33:00 -
[164] - Quote
These are stupid and pointless. They are what you should have done to the regular bcs, with the exception of the drake. Do not want. |
Josilin du Guesclin
University of Caille Gallente Federation
4
|
Posted - 2013.04.11 03:34:00 -
[165] - Quote
War Kitten wrote:Aliventi wrote:This Navy drake is going to be so be OP. No longer restricted to just kinetic damage. Velocity bonus (Kiting HAM drake anyone?) and excellent damage projection against smaller targets? Simply beyond winning. Congrats, you'll have a drake that can kill cruisers and perhaps take on frigates. But last time I checked, 8 launchers with no bonus is lower DPS than 6 launchers with 50% bonus when using the correct ammo. Hurray, you can use EM/explosive ammo now, and still do less DPS than the recently nerfed drakes. I'm missing the OP part.... Well, for one thing the 'recently nerfed Drakes' did not have their DPS nerfed. In fact, with BC V they got a slight DPS gain (6 x 1.5 = 9 launchers, up from 7 x 1.25 = 8.75 launchers).
|
Kaal Redrum
The Tuskers
31
|
Posted - 2013.04.11 03:47:00 -
[166] - Quote
[/quote] Well, for one thing the 'recently nerfed Drakes' did not have their DPS nerfed. In fact, with BC V they got a slight DPS gain (6 x 1.5 = 9 launchers, up from 7 x 1.25 = 8.75 launchers). [/quote]
Are you trying to troll? Non kinetic drake went from 7 to a sub cruiser grade 6.
This is a very good offence oriented NAVY DRAKE, I am concerned about its EM resist hole. |
ShahFluffers
Ice Fire Warriors Late Night Alliance
2184
|
Posted - 2013.04.11 03:59:00 -
[167] - Quote
I'd be lying is I said I wasn't slightly giddy at the thought of using these beasts... but I'm concerned that these might further crowd out/step on the toes of battleships and Navy Cruisers the same way Attack BCs and regular BCs respectively did. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |
Josilin du Guesclin
University of Caille Gallente Federation
4
|
Posted - 2013.04.11 04:02:00 -
[168] - Quote
Kaal Redrum wrote: Are you trying to troll? Non kinetic drake went from 7 to a sub cruiser grade 6.
This is a very good offence oriented NAVY DRAKE, I am concerned about its EM resist hole.
But who uses non-kinetics in a Drake? As for the Navy Drake, yes it will be good offensively speaking - A HAM fit will have good reach and very good applied DPS on small ships with Javelins and with Rage it'll do more DPS than a standard Drake with faction Scourge, because the explosion radius bonus will mean more of it actually lands. Much the same applies with HMLs.
It's tank will be a bit weaker, though, and it will be harder to rep (more HP and lower resists mean less EHP back per rep cycle).
|
Kaal Redrum
The Tuskers
31
|
Posted - 2013.04.11 04:03:00 -
[169] - Quote
Nagarythe Tinurandir wrote:Kaal Redrum wrote:
[2] Also, such a disappointing and epic lazy design decision on the Hurricane Fleet Issue.
Further the Matari alternate doctrine of launchers and continue your attempt to 'redeem Minmatar split weapon platforms' - take the Cane Fleet in the direction of Scythe Fleet please.
Versatile fitting with 2 equal bonuses to guns n launchers - let pilots fit either set 2 Utility Highs Fast and Small Sig
At least try, youre really expecting people to shell out ~200m+ for the old Cane with extra beef?
While i like the idea of a FIscythe treatment for the FIcane, some difference should be made. Otherwise you just dilute the incentive to fly the FIscythe. How about focussing them more on a support function. For example the old scythe had a bonus on Tracking Links. I imagine them equal to their t1 counterpart in a one on one but when they are part of a small gang, the whole gang profits from their presence. boosting the strengths of their own race: FIcane: tracking link NIbrutix: remote sensor boosters NIharbinger: cap transfer NIdrake: remote eccm or maybe countering the strengths of the opposite race:FIcane: cap transfer NIbrutix: remote eccm NIharbinger: tracking links NIdrake: remote sensor booster Snip
Just no to the support function idea.
Ref your point about why would people use FleetScytye? Same reason people use a Rupture while the Cane exists:
1. It's a cruiser, all the sig and scan res benefits vs a BC 2. It's cheaper 3. It's Faster 4. It's as agile as an AF
|
Krimishkev
Critical Mass Inc. Nexus Fleet
0
|
Posted - 2013.04.11 04:12:00 -
[170] - Quote
Posting with my main in a "This is crap for 250mil, Alex." thread.
Huge ripoff, swapped bonuses, Hurricane LOL, this isnt really exciting.
Good Day. |
|
Utopa Kashuken
Got Kimchi Vicious OuTLaW
1
|
Posted - 2013.04.11 04:45:00 -
[171] - Quote
CCP Ytterbium wrote:
DRAKE NAVY ISSUE:
Unwilling to imitate our dear friend Victor by creating a Drakenstein monster, the Navy version focuses on flexibility instead of improving the already good raw firepower and tank of the standard Drake. It has a 10% missile velocity and 5% missile explosion radius bonus per level, 8 launchers and improved mobility.
GÇó Caldari Battlecruiser skill bonuses: +10% to heavy missile and heavy assault missile velocity and 5% bonus to explosion radius of heavy missile and heavy assault missile per level GÇó Slot layout: 8 H, 6 M, 4 L, 0 turrets, 8 launchers GÇó Fittings: 880 PWG, 550 CPU GÇó Defense (shields / armor / hull) :7875 / 4875 / 5625
Shield recharge time is important. Where is it? Will it better than normal drake? |
Anabella Rella
Gradient Electus Matari
598
|
Posted - 2013.04.11 05:15:00 -
[172] - Quote
Flyinghotpocket wrote:lol rage rage cry cry cry. guess what scum of the universe, its amarr time, all you other races had your years of awesome pwning pvp, now its amarr time biatch!
look forward to killing many navy hurricanes with new navy harbinger!
Dream on. At those inflated prices only an idiot would fly one over a standard 'Cane. You are right about one thing though; CCP's definitely giving Amarr ships their turn at being OP and soon to be FOTM. Minmatar may be unhappy now about the nerfs but, your turn in the room with the man and the bat will come back around soon enough.
What you want is irrelevant, what you've chosen is at hand. |
Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
574
|
Posted - 2013.04.11 05:35:00 -
[173] - Quote
Looks good, very good . .can actually see myself flying them ... but I am confused. You are doing a major shake-up of the T1 lines and navy is on paper a fairly straight improvement of said lines yet you designed the Nomen to deviate/specialize a lot almost to the level of T2.
Are the Navy BS going to be their own thing like the Nomen or follow the T1 line? Consistency man, Consistency!
Whine/Rant: Now all we need is for FW farming to be curtailed so that vanilla BCs will still see use post-patch as the combination of infinite LP and high volume LP intensive hulls such as these BCs will depress the value even further, taking even more away from "legitimate" pilots. |
Eugene Kerner
TunDraGon Drunk 'n' Disorderly
639
|
Posted - 2013.04.11 05:36:00 -
[174] - Quote
OMG you realy did it...you nerfed the old versions to introduce them as Navy ships....how freaking kreativ. I hope the skins on that boats are going to mitigate the damage done.
"Also, your boobs " -á CCP Eterne, 2012
|
BlakPhoenix
Veni Vidi Vici Reloaded Darkspawn.
7
|
Posted - 2013.04.11 05:44:00 -
[175] - Quote
Brutix Navy Issue: Slot layout: 7 H, 4 M, 7 L, 6 turrets, 0 launchers
The regular Brutix has 7 turret slots.. can you please confirm the change to 6 or if this is a typo? |
Merin Ryskin
Peregrine Industries
136
|
Posted - 2013.04.11 05:48:00 -
[176] - Quote
BlakPhoenix wrote:The regular Brutix has 7 turret slots.. can you please confirm the change to 6 or if this is a typo?
Not anymore. Regular Brutix got 6 turrets and a bigger damage bonus to give it more dps while also giving it a free high slot (an upgrade in every way). Navy Brutix keeps this, so damage-wise it has the same raw dps but that huge tracking bonus. Too bad it's going to be too expensive to use the way it's intended to be used.
|
Anabella Rella
Gradient Electus Matari
599
|
Posted - 2013.04.11 05:52:00 -
[177] - Quote
CCP Ytterbium wrote: HURRICANE FLEET ISSUE
Over its regular version, this ship has 8 high slots, two utility slots, slightly more mobility and fittings, while the role itself doesnGÇÖt change. Kind of reminds us of something, but what could that be? Memory must be playing tricks on us.
Cute. I guess you guys think this is funny. You resurrect the pre-nerf Hurricane (minus the full power grid), slap an ugly camo paintjob on it, sell it at 4x the price of the standard 'Cane and expect people to be excited about it?
It probably won't be so funny when you end up having to rework it in the future after your metrics show that this thing is a dog that few will bother flying. It's just not worth the price of admission over the standard 'Cane. It also seems like a lazy cop out after the apparent thought that went into the other Navy BCs. What you want is irrelevant, what you've chosen is at hand. |
Steve Spooner
Mordu's Military Industrial Command Circle-Of-Two
18
|
Posted - 2013.04.11 06:01:00 -
[178] - Quote
Disregard, was reading it wrong. |
Niko Lorenzio
United Eve Directorate
243
|
Posted - 2013.04.11 06:12:00 -
[179] - Quote
How the hell does Brutix have more low slots than the Harbi.... can someone explain that to me? Also the prices from the devblog are just hilarious. |
Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
574
|
Posted - 2013.04.11 06:36:00 -
[180] - Quote
Niko Lorenzio wrote:How the hell does Brutix have more low slots than the Harbi.... can someone explain that to me? Also the prices from the devblog are just hilarious. Can only hope it is a 'whoopsie' coming from the desire to differentiate the hulls .. can't have the same pitiful lowslot count as Amarr after all and by Jove, Gallente cannot exist with less than 4 mids or the necessity of sacrificing damage for utility!
Axe a high or mid CCP, lows are out since you seem adamant to turn everything on its head and give more lows to one of the mid/low races than the pure low race (ref: Mega) With tracking it doesn't really need the 4th mid and it will merely be used for eWar so if ability to have a cyno/cloak/salvager is paramount, so ...
As for prices, looks good. Enough for them to be used primarily by the moon-rich, FW-alt-users and GTC sellers .. ignore the pleas from the rabble for now .. when/if you get around to limiting LP generation it can be lowered .. right? |
|
Lidia Caderu
Cobalt Academy Cobalt..
1
|
Posted - 2013.04.11 07:13:00 -
[181] - Quote
Why Brutix not Myrmidon?! |
Martin0
Federal Defense Union Gallente Federation
98
|
Posted - 2013.04.11 07:34:00 -
[182] - Quote
Soooooo the navy brutix will be as expensive as an astarte without t2 resists.
And now there are 4 ships with the brutix hull.
Really, why not a Navy Myrmidon with the same bonuses? The model also have 6 turrets.
Don't tell us "myrmidon is a drone boat" because the exequror is a logi but the navy exequror is an awesome blasterboat.
21 days eve-online free trial here https://secure.eveonline.com/trial/?invc=396dca45-adb9-487c-913d-fa94643491bf&action=buddy |
Lidia Caderu
Cobalt Academy Cobalt..
1
|
Posted - 2013.04.11 07:37:00 -
[183] - Quote
You can make Myrm like this:
+10% turret damage +10% drone damage
100/175 for drones (200 dronehold is too big) 7 hi slots, 7 turrets
else is pretty same |
Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
618
|
Posted - 2013.04.11 07:56:00 -
[184] - Quote
Anabella Rella wrote:It's just not worth the price of admission over the standard 'Cane. It also seems like a lazy cop out after the apparent thought that went into the other Navy BCs.
Faction ships aren't supposed to be cost effective, Einstein. |
El Geo
Pathfinders. The Marmite Collective
87
|
Posted - 2013.04.11 08:16:00 -
[185] - Quote
X Gallentius wrote:Jureth22 wrote:but why brutix and not myrmidon? Because we finally have our dps + tracking BC for fleets! But yeah, need more T2/Faction Myrm hulls out there (instead of them all being Brutix huls).
I agree
Jureth22 wrote:but why brutix and not myrmidon?
indeed
CCP, y u no make more myrms???? path-+find-+er (pthfndr, p+ñth-)n. 1. One that discovers a new course or way, especially through or into unexplored regions.
http://www.youtube.com/user/EvEPathfinders/videos?view=0 |
Ana Fox
Center for Advanced Studies Gallente Federation
59
|
Posted - 2013.04.11 08:18:00 -
[186] - Quote
They look cool,but do we really need this ships?
Good they are expensive so people will still use T1 hulls over this ones.But also their price shows that CCP is not really upset about inflation that is present it EVE atm. |
El Geo
Pathfinders. The Marmite Collective
87
|
Posted - 2013.04.11 08:22:00 -
[187] - Quote
Buhhdust Princess wrote:These seem fair but not op. Cant wait to see that serpentis myrmidon u got planned ;-)
Serpentis myrmidon.... path-+find-+er (pthfndr, p+ñth-)n. 1. One that discovers a new course or way, especially through or into unexplored regions.
http://www.youtube.com/user/EvEPathfinders/videos?view=0 |
Buhhdust Princess
Mind Games. Suddenly Spaceships.
2649
|
Posted - 2013.04.11 08:29:00 -
[188] - Quote
Exactly, the Serp skin looks fantastic on the Myrm, it's all greeny black and vertical. Who can complain with a Vertical serpentis ship?? |
Absolon Echerie
Gulag Industries
5
|
Posted - 2013.04.11 08:33:00 -
[189] - Quote
Sahriah BloodStone wrote:Can you tell us why you chose the brutix instead of the myrm? The brutix already has the Eos and astarte. I know the myrms a drone boat, but come on, that really sucks :( I dont mind if you give it hybrid weaps instead of drones for the navy version, just give the gallente the same hull treatment :(
maybe pirate version of the myrm? would be easier to explain since the guristas use drone boats (worm,gila, rattler) so a pirate myrm would fit in nice as an armor variant or even refocussed to shield |
Hakan MacTrew
Caledonian Light Industries Sick N' Twisted
456
|
Posted - 2013.04.11 08:38:00 -
[190] - Quote
+9001
Persoanlly, I like all the NBC's. Wasn't sure about the Harby not having a cap use bonus, but that 5th mid should help offset it's dependancy. At least all the fool's who begged for it's removal have finally got their wish.
Launchers!. Fitting will be a bit of a squeeze on that Drake. May require an impant or two... But the added bonuses are tastey.
The return of the Welpcane. I was hoping for something special on it, something unique. But I can see a lot of people are happy to see it's return. And it will always be a solid layout.
The Brutix? Really? Nice stats, but I was hoping for a Myrm. Fingers crossed for the eventual Pirate versions... (Unless you can fit the Myrm skin in here and use the tier 3 hulls for the Pirates... Now that has potential.) MODULAR DRONES
MORE ORE SHIPS |
|
wallenbergaren
Garoun Investment Bank Gallente Federation
72
|
Posted - 2013.04.11 08:39:00 -
[191] - Quote
Gypsio III wrote:Anabella Rella wrote:It's just not worth the price of admission over the standard 'Cane. It also seems like a lazy cop out after the apparent thought that went into the other Navy BCs. Faction ships aren't supposed to be cost effective, Einstein.
That doesn't mean they can't be overpriced.
A Navy Geddon is 150k LP, a Navy Harb is 125k LP. Does that give you a hint?
Then consider the fact that this class of BC has many natural predators. Aside from the Drake none of them are going to be particularly great kiting ships, and as brawlers BCs have shined because of their price performance ratio. But these ships will be competing in price with Command Ships which completely outclass them.
The faction BSes are used because there aren't T2 variants that outperform them, same with many of the frigates. The faction Cruisers are used because their price sits in a nice spot, a Stabber Fleet is 50m, not 120m. At this current price these ships are little more than a novelty, at ~120m they might actually get used. |
tasman devil
Pangalactic Punks n' Playboys HUN Reloaded
28
|
Posted - 2013.04.11 09:47:00 -
[192] - Quote
First pass from me:
Amarr Navy BC is shhhh..
Amarr Harbinger:
-1 med +1/2 low
at a minimum
Minmatar Hurricane: drop the launchers. Since they are un-bonused, nobody will use them and that means the Hurricane will have TWO utility highs instead of ONE like all other races (DNI has none, Caldari forgot about that, apparently). Also reduce the Drone bay and bandwidth to 25/25
You also could re-think about the bonuses. Currently (+5% damage +7,5% rate of fire) will make it a joy to ride.
Gallente Brutix NI:
+1 med, -1 low
othen then that it is good to go. Or you could boost the drones to 75/75
I don't belive in reincarnation I've never believed in it in my previous lives either... |
Firu Issier
Europa.
0
|
Posted - 2013.04.11 10:26:00 -
[193] - Quote
Lidia Caderu wrote:You can make Myrm like this:
+10% turret damage +10% drone damage
100/175 for drones (200 dronehold is too big) 7 hi slots, 7 turrets
else is pretty same
This looks great but we all know that CCP hates gallente and we never get would we want. |
Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
230
|
Posted - 2013.04.11 10:30:00 -
[194] - Quote
tasman devil wrote:Minmatar Hurricane: drop the launchers. Since they are un-bonused, nobody will use them and that means the Hurricane will have TWO utility highs instead of ONE like all other races (DNI has none, Caldari forgot about that, apparently).
Hurricane already has two utility highs. It's just that those utilities can also be used as launchers if you so please, it goes with minmatar versatity doctrine. |
Katsami
Sancta Terra
17
|
Posted - 2013.04.11 10:38:00 -
[195] - Quote
Gypsio III wrote:Anabella Rella wrote:It's just not worth the price of admission over the standard 'Cane. It also seems like a lazy cop out after the apparent thought that went into the other Navy BCs. Faction ships aren't supposed to be cost effective, Einstein.
Faction ships are also at least supposed to provide a nominal upgrade over T1 for that inflated price.
These don't even come close. |
Katsami
Sancta Terra
17
|
Posted - 2013.04.11 10:40:00 -
[196] - Quote
Hakan MacTrew wrote:+9001 Persoanlly, I like all the NBC's. Wasn't sure about the Harby not having a cap use bonus, but that 5th mid should help offset it's dependancy. At least all the fool's who begged for it's removal have finally got their wish. Launchers!. Fitting will be a bit of a squeeze on that Drake. May require an impant or two... But the added bonuses are tastey. The return of the Welpcane. I was hoping for something special on it, something unique. But I can see a lot of people are happy to see it's return. And it will always be a solid layout. The Brutix? Really? Nice stats, but I was hoping for a Myrm. Fingers crossed for the eventual Pirate versions... (Unless you can fit the Myrm skin in here and use the tier 3 hulls for the Pirates... Now that has potential.)
It can't be called a Welpcane if you can't actually Welp it. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
78
|
Posted - 2013.04.11 10:48:00 -
[197] - Quote
CCP Ytterbium is there not a concern over their tank being better than most battleships? Btw love the brutix its kind of what people want the T1 brutix to be like... also a little concerned the drake will basically replace the old drake .. yes slightly more expensive but null sec alliances are short of isk.. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
OldWolf69
IR0N. SpaceMonkey's Alliance
23
|
Posted - 2013.04.11 11:01:00 -
[198] - Quote
So on a different point of view, not just commenting the numbers, it's all about paying 5x the price of the boat, to get decent performances back. This after all the "balance" speech. After the OP drama. After all the s*it about how bad Blobs are. Not that i don't like the "new" boats, or care about their price. Just about the hypochrisy and the "because i say so" thing. Lol, CCP. Lol. Lol. Lol. *** "Why not rise prices on the BC's from start?", would one ask. Just to avoid s*hit throwed from the fan, an direct it to forum people wich were more than happy to show their hate to the things they don't fly. Simple "good cop/bad cop" game. Those guys have blonde chicks in the Marketing department. Blonde JEW chicks. Small, but important detail. Don't serve me the "it's a game" argument, please. For us, it's a game. For them, it's a bussines. "Pay to Win" is bad just when money go in a unwanted direction. Let's guess... who says where's the good direction? *** Any ideea how...balanced will the militia guys incomes be after this one? *** "My awesome game must cost more than yours. Because i say so." And this is all what's about. Even like this i want my awesome EvE back. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
78
|
Posted - 2013.04.11 11:04:00 -
[199] - Quote
im guessing they all have the command link bonus like T1 ?.... the brutix will surely obsolete the mega same tank almost same slots and much more mobile..... 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Naomi Knight
Imperial Academy Amarr Empire
257
|
Posted - 2013.04.11 11:15:00 -
[200] - Quote
hmm usually how much isk 1000lp worth? or could somebody tell us probably what will be the cost of one of these things? |
|
Roime
Shiva Furnace
2502
|
Posted - 2013.04.11 11:16:00 -
[201] - Quote
The Frutix has some very nice stats, and could well serve as low-SP option for small armor gangs. Tracking bonus is damn sweet <3
However I strongly oppose these awful camo paint jobs. Please, please design proper color schemes for the navies, cheap jungle camo is an insult to these ships.
And now you have to make Eos use the Myrm hull as base :)
-á- All I really wanted was to build a castle among the stars - |
Naomi Knight
Imperial Academy Amarr Empire
257
|
Posted - 2013.04.11 11:21:00 -
[202] - Quote
Jonas Sukarala wrote:CCP Ytterbium is there not a concern over their tank being better than most battleships? Btw love the brutix its kind of what people want the T1 brutix to be like... also a little concerned the drake will basically replace the old drake .. yes slightly more expensive but null sec alliances are short of isk.. pff so exactly how this will replace the drake? not that the drake is used that much it has lower dmg and tank , for better range and speed ,so pls tell us |
El Geo
Pathfinders. The Marmite Collective
89
|
Posted - 2013.04.11 11:25:00 -
[203] - Quote
Roime wrote:The Frutix has some very nice stats, and could well serve as low-SP option for small armor gangs. Tracking bonus is damn sweet <3
However I strongly oppose these awful camo paint jobs. Please, please design proper color schemes for the navies, cheap jungle camo is an insult to these ships.
And now you have to make Eos use the Myrm hull as base :)
I do miss the old comet paint job, it was so awesome looking now it just looks like its had a tin of green paint thrown over it
path-+find-+er (pthfndr, p+ñth-)n. 1. One that discovers a new course or way, especially through or into unexplored regions.
http://www.youtube.com/user/EvEPathfinders/videos?view=0 |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
78
|
Posted - 2013.04.11 11:28:00 -
[204] - Quote
Naomi Knight wrote:Jonas Sukarala wrote:CCP Ytterbium is there not a concern over their tank being better than most battleships? Btw love the brutix its kind of what people want the T1 brutix to be like... also a little concerned the drake will basically replace the old drake .. yes slightly more expensive but null sec alliances are short of isk.. pff so exactly how this will replace the drake? not that the drake is used that much it has lower dmg and tank , for better range and speed ,so pls tell us
it has more tank than the raven ......... much better projection and tracking..... 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
65
|
Posted - 2013.04.11 11:31:00 -
[205] - Quote
Jonas Sukarala wrote:im guessing they all have the command link bonus like T1 ?.... the brutix will surely obsolete the mega same tank almost same slots and much more mobile.....
Well the faction Brutix is going to cost a lot more than a Mega. So yes on stats alone it will potentially obsolete a Megathron, you know in the same way that the Proteus has obsoleted pretty much every Gallente ship on the game. I've never seen any Gallente pilot not flying a Proteus.
Love the amount of confusion these ships are causing. The amount of completely contrary posts saying these ships are under/over powered is hilarious! |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
724
|
Posted - 2013.04.11 11:33:00 -
[206] - Quote
I don't quite understand what niche these things are supposed to fill
Looking at the lp prices they will end up costing almost as much as a command ship and.. Well i don't see why you would get a slightly buffed up hurricane when you can get a sleipnir for the same price =/
All in all these ships seem rather redundant and boring, not really adding any significant value. BYDI (Shadow cartel) Recruitment open!
|
Roime
Shiva Furnace
2502
|
Posted - 2013.04.11 11:41:00 -
[207] - Quote
Garviel Tarrant wrote:I don't quite understand what niche these things are supposed to fill
Looking at the lp prices they will end up costing almost as much as a command ship and.. Well i don't see why you would get a slightly buffed up hurricane when you can get a sleipnir for the same price =/
All in all these ships seem rather redundant and boring, not really adding any significant value.
They are primarily aimed at players with more ISK or LP than SP. One does not simply jump into a command ship. They are also more commonly used in PVE than PVP.
CCP wrote:For those who just joined EVE, navy hulls mainly offer improved performance over regular tech1 ships. They can be acquired at your nearest navy or Factional Warfare (FW) militia friendly store if you donGÇÖt feel like obtaining them through other players on the regular market.
Nice goals for new and old mission grinders or FW guys.
-á- All I really wanted was to build a castle among the stars - |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
78
|
Posted - 2013.04.11 11:54:00 -
[208] - Quote
Mr Floydy wrote:Jonas Sukarala wrote:im guessing they all have the command link bonus like T1 ?.... the brutix will surely obsolete the mega same tank almost same slots and much more mobile..... Well the faction Brutix is going to cost a lot more than a Mega.
I wouldn't be so sure about that the price of the mega will increase after patch im sure to at least 200mil plus mods and rigs you're talking closer too 300mil i doubt a navy brutix will cost that much.
'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Buhhdust Princess
Mind Games. Suddenly Spaceships.
2701
|
Posted - 2013.04.11 11:56:00 -
[209] - Quote
Mr Floydy wrote:Jonas Sukarala wrote:im guessing they all have the command link bonus like T1 ?.... the brutix will surely obsolete the mega same tank almost same slots and much more mobile..... Well the faction Brutix is going to cost a lot more than a Mega. So yes on stats alone it will potentially obsolete a Megathron, you know in the same way that the Proteus has obsoleted pretty much every Gallente ship on the game. I've never seen any Gallente pilot not flying a Proteus. Love the amount of confusion these ships are causing. The amount of completely contrary posts saying these ships are under/over powered is hilarious!
The confusion means CCP has done their job correctly. It is almost a perfect balance because noone really knows which way this is going to swing. |
Firu Issier
Europa.
0
|
Posted - 2013.04.11 12:07:00 -
[210] - Quote
Buhhdust Princess wrote:Mr Floydy wrote:Jonas Sukarala wrote:im guessing they all have the command link bonus like T1 ?.... the brutix will surely obsolete the mega same tank almost same slots and much more mobile..... Well the faction Brutix is going to cost a lot more than a Mega. So yes on stats alone it will potentially obsolete a Megathron, you know in the same way that the Proteus has obsoleted pretty much every Gallente ship on the game. I've never seen any Gallente pilot not flying a Proteus. Love the amount of confusion these ships are causing. The amount of completely contrary posts saying these ships are under/over powered is hilarious! The confusion means CCP has done their job correctly. It is almost a perfect balance because noone really knows which way this is going to swing.
But....... But....... But....... I want a navy Myrmidon....... Not another Brutix with less tank.
I think CCP hates Drones |
|
Omnathious Deninard
Extrinsic Operations
851
|
Posted - 2013.04.11 12:11:00 -
[211] - Quote
Firu Issier wrote:Buhhdust Princess wrote:Mr Floydy wrote:Jonas Sukarala wrote:im guessing they all have the command link bonus like T1 ?.... the brutix will surely obsolete the mega same tank almost same slots and much more mobile..... Well the faction Brutix is going to cost a lot more than a Mega. So yes on stats alone it will potentially obsolete a Megathron, you know in the same way that the Proteus has obsoleted pretty much every Gallente ship on the game. I've never seen any Gallente pilot not flying a Proteus. Love the amount of confusion these ships are causing. The amount of completely contrary posts saying these ships are under/over powered is hilarious! The confusion means CCP has done their job correctly. It is almost a perfect balance because noone really knows which way this is going to swing. But....... But....... But....... I want a navy Myrmidon....... Where would/could they go with a Navy Myrmidon? Turret damage bonus with 125Mbps? Would that not step on the Role of the Ishtar, the Eos? Pure Drone ship? That is the Navy Vexor or the Dominix. The Navy Brutix is a very nice ship. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
78
|
Posted - 2013.04.11 12:14:00 -
[212] - Quote
CCP Ytterbium the tank on these are as good if not better when sig and mobility are included .. - either nerf T1 bc's tank and then theses navy bc's inline with them or - buff battleships tanks across the board by 25%.
Otherwise why use a bs when a navy bc will do the job better for similar price or less? 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Bouh Revetoile
TIPIAKS
275
|
Posted - 2013.04.11 12:15:00 -
[213] - Quote
I think the Brutix NI should be 756, and the Harbinger NI 747. Why are amarr and gallente swaping their flavor ? :-(
Also, Myrmidon hull instead of Brutix, unless you turn the Eos into a Myrmidon hull. |
Naomi Knight
Imperial Academy Amarr Empire
257
|
Posted - 2013.04.11 12:16:00 -
[214] - Quote
Jonas Sukarala wrote:Naomi Knight wrote:Jonas Sukarala wrote:CCP Ytterbium is there not a concern over their tank being better than most battleships? Btw love the brutix its kind of what people want the T1 brutix to be like... also a little concerned the drake will basically replace the old drake .. yes slightly more expensive but null sec alliances are short of isk.. pff so exactly how this will replace the drake? not that the drake is used that much it has lower dmg and tank , for better range and speed ,so pls tell us it has more tank than the raven ......... much better projection and tracking..... heh? nobody said a thing about the raven ,the ship that nobody uses btw 300 dps +drones isnt that great from a bc even if it can fire it up to 90+km |
Shamus O'Reilly
Gungnirs' Point I Know Right
106
|
Posted - 2013.04.11 12:33:00 -
[215] - Quote
Svodola Darkfury wrote:All of these are great, except for this:
The Brutix Faction variant is un-needed. All the other ships are previous Tier 2 ships, and therefore have no Tech 2 variant.
Faction Myrmidon needs to be the Faction choice, as the Brutix faction will suffer in the same way as the Stabber-> Stabber Fleet -> vagabond conundrum.
Svo. and what conundrum would that be?
Stabber = cheap kiter Stabber Fleet = Slightly more expensive kiter with better damage or kill ALL THE FRIGATES armor dual 180 cruiser Vagabond = Fast ******* kiter with decent dps... Until 3 MWD cycles later when youre out of cap. Meh still can be innovative.
So conundrum? "I swear there are more people complaining over "nullsecers complaining" then actual nullsec people complaining." |
Altrue
Exploration Frontier inc
349
|
Posted - 2013.04.11 12:35:00 -
[216] - Quote
CCP Ytterbium wrote:
DRAKE NAVY ISSUE:
GÇó Caldari Battlecruiser skill bonuses: +10% to heavy missile and heavy assault missile velocity and 5% bonus to explosion radius of heavy missile and heavy assault missile per level
...
Eventually, you can also fix the missile system instead of giving bonuses that should be included in the base missile.
A drake more expensive, with less DPS and less tank ? Seriously ? Oh sorry, it gets bonus speed (bonus compared to the drake's base speed that has been nerfed), should be worth it !... Or not.
Deception, deception...
Bah, I wasn't intending to fly it anyway, missiles are crap in PvP. G££ <= Me |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
725
|
Posted - 2013.04.11 12:36:00 -
[217] - Quote
Roime wrote:Garviel Tarrant wrote:I don't quite understand what niche these things are supposed to fill
Looking at the lp prices they will end up costing almost as much as a command ship and.. Well i don't see why you would get a slightly buffed up hurricane when you can get a sleipnir for the same price =/
All in all these ships seem rather redundant and boring, not really adding any significant value. They are primarily aimed at players with more ISK or LP than SP. One does not simply jump into a command ship. They are also more commonly used in PVE than PVP. CCP wrote:For those who just joined EVE, navy hulls mainly offer improved performance over regular tech1 ships. They can be acquired at your nearest navy or Factional Warfare (FW) militia friendly store if you donGÇÖt feel like obtaining them through other players on the regular market. Nice goals for new and old mission grinders or FW guys.
Command ships are **** for pve... BYDI (Shadow cartel) Recruitment open!
|
Vincent Gaines
Cold Moon Destruction Transmission Lost
343
|
Posted - 2013.04.11 13:06:00 -
[218] - Quote
Hurricane > former tier 2 Drake > former tier 2 Harby > former tier 2 Brutx > um.... what?
So why not a navy Myrm? Not a diplo.-á
The above post was edited for spelling. |
Naomi Knight
Imperial Academy Amarr Empire
257
|
Posted - 2013.04.11 13:09:00 -
[219] - Quote
Vincent Gaines wrote:Hurricane > former tier 3 Drake > former tier 3 Harby > former tier 3 Brutx > um.... what?
So why not a navy Myrm? tier 3? are u sure? |
Vincent Gaines
Cold Moon Destruction Transmission Lost
343
|
Posted - 2013.04.11 13:09:00 -
[220] - Quote
Omnathious Deninard wrote:
Where would/could they go with a Navy Myrmidon? Turret damage bonus with 125Mbps? Would that not step on the Role of the Ishtar, the Eos? Pure Drone ship? That is the Navy Vexor or the Dominix. The Navy Brutix is a very nice ship.[/quote]
Navy Drake is not stepping on the toes of the Navy Caracal? Not a diplo.-á
The above post was edited for spelling. |
|
Lidia Caderu
Cobalt Academy Cobalt..
5
|
Posted - 2013.04.11 13:09:00 -
[221] - Quote
Omnathious Deninard wrote:Firu Issier wrote:Buhhdust Princess wrote:Mr Floydy wrote:Jonas Sukarala wrote:im guessing they all have the command link bonus like T1 ?.... the brutix will surely obsolete the mega same tank almost same slots and much more mobile..... Well the faction Brutix is going to cost a lot more than a Mega. So yes on stats alone it will potentially obsolete a Megathron, you know in the same way that the Proteus has obsoleted pretty much every Gallente ship on the game. I've never seen any Gallente pilot not flying a Proteus. Love the amount of confusion these ships are causing. The amount of completely contrary posts saying these ships are under/over powered is hilarious! The confusion means CCP has done their job correctly. It is almost a perfect balance because noone really knows which way this is going to swing. But....... But....... But....... I want a navy Myrmidon....... Where would/could they go with a Navy Myrmidon? Turret damage bonus with 125Mbps? Would that not step on the Role of the Ishtar, the Eos? Pure Drone ship? That is the Navy Vexor or the Dominix. The Navy Brutix is a very nice ship. it does not need 125mbps,100 is enough. it needs 7 hi slots.
Also I think its needed to add one parameter to ships, it will define maximum drones in space allowed. For Myrm 6-7 |
Vincent Gaines
Cold Moon Destruction Transmission Lost
343
|
Posted - 2013.04.11 13:10:00 -
[222] - Quote
Naomi Knight wrote:Vincent Gaines wrote:Hurricane > former tier 3 Drake > former tier 3 Harby > former tier 3 Brutx > um.... what?
So why not a navy Myrm? tier 3? are u sure?
Lul. 2. tee hee.
Still, there's no reason not to give it to the Myrm, just as the Drake is a tougher Caracal. Not a diplo.-á
The above post was edited for spelling. |
Meditril
T.R.I.A.D
252
|
Posted - 2013.04.11 13:25:00 -
[223] - Quote
Nice one, I love it! Now you just need to make Large plexes appear more often in FW so that we can also use these ships! |
NinjaStyle
hirr RAZOR Alliance
5
|
Posted - 2013.04.11 13:28:00 -
[224] - Quote
Navy Drake 880 pg 8 launchers normal drake 800 pg 6 launchers.... Yeah makes sense right? or is it just surposed to not be able to fit thoese 2 extra launchers?
same amount of mids / lows makes the +80pg vs normal t1 look kinda bad
allso don't give us the old hurricane back and the brutix instead of myrm choice is bad since the brutix is still ****. |
War Kitten
Panda McLegion
1859
|
Posted - 2013.04.11 13:45:00 -
[225] - Quote
There are a lot of Drake fans here. I used to be one too, so here are the Navy Drake and Revelation 1.1 Drake stats for comparison:
DRAKE NAVY ISSUE:
Unwilling to imitate our dear friend Victor by creating a Drakenstein monster, the Navy version focuses on flexibility instead of improving the already good raw firepower and tank of the standard Drake. It has a 10% missile velocity and 5% missile explosion radius bonus per level, 8 launchers and improved mobility.
GÇó Caldari Battlecruiser skill bonuses: +10% to heavy missile and heavy assault missile velocity and 5% bonus to explosion radius of heavy missile and heavy assault missile per level GÇó Slot layout: 8 H, 6 M, 4 L, 0 turrets, 8 launchers GÇó Fittings: 880 PWG, 550 CPU GÇó Defense (shields / armor / hull) :7875 / 4875 / 5625 GÇó Capacitor (amount / recharge rate / cap per second): 2500 / 658 s / 3.8 GÇó Mobility (max velocity / agility / mass / align time): 150 / 0.64 / 13329000 / 11.8 s GÇó Drones (bandwidth / bay): 25 / 25 GÇó Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 195 / 8 GÇó Sensor strength: 23 Gravimetric GÇó Signature radius: 295
==============
Revelation 1.1 Drake: https://forums.eveonline.com/default.aspx?g=posts&t=191595
Battlecruiser skill bonuses: 5% bonus to all Shield Resistances 10% bonus to heavy and heavy assault missile kinetic damage Fixed Bonus: Can fit Warfare Link modules Slot layout: 7 H (-1), 6 M, 4 L , 6 Launchers (-1) Fittings: 800 PWG (-50), 500 CPU (-25) Defense (shields / armor / hull) : 5250(-219) / 3250(-658) / 3750(-156) Capacitor (amount / recharge rate / average cap per second): 2500(-312.5) / 658s(-92s) / 3.8 (+0.05) Mobility (max velocity / agility / mass / align time): 140 / 0.64(+0.012) / 14810000 (+800,000) / 8.9s (+0.7) Drones (bandwidth / bay): 25 / 25 Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 195 / 8 Sensor strength: 19 Gravimetric Signature radius: 295 (+10) Cargo capacity: 450 (+105)
(The align time is actually higher on the navy? Seems odd since mass is lower and agility the same.)
=================
Navy Hull Analysis vs. Drake:
The navy drake is 7% faster. (+10 m/s) The align time looks dorked - Presumably the Navy drake will align faster too with less mass. It has a built-in LSE II (exactly 2625 more shields). (Effectively +1 mid slot) ...countered by no resist bonus, so the +1 mid slot is a 2nd Invuln II if you want to keep comparing vs. a drake. ...Or you can just have a weaker tank and use that extra mid slot as flexibility. To count the increased armor and hull you need to fit a damage control - regular drake could get away without one. Cap is the same. Fittings are slightly higher, +80 PG, +50 CPU - but you have 2 more launchers to fit.
Damage is lower, but more flexible, projectable and applicable. vs. cruisers it will probably hit about the same or better depending on the cruiser's sig/speed. vs. frigates it will do better than a drake - most of you damage will still be drones though. vs. tech II Gallente ships it will do better - you can dodge the kinetic resist. vs. everything else it will hit about the same or a little softer, and use more ammo to do it.
Guys that already roam in Nano drakes will like the navy hull for the flexibility and chance to kite with HAMs instead of heavies. They'll probably have success with it, but not because they splashed an extra 150M isk.
For most other drake applications, this is just another drake that costs more. Although, it will make for a more tempting bait-drake.
For my money it's just not that amazing, but I'll give it a go once it hits Sisi. I have a couple characters with stale Caldari LP sitting unspent, and one used to be my drake alt. (He flies a Cyclone now)
I find that without a good mob to provide one for them, most people would have no mentality at all. |
Mike Whiite
Cupid Stunts. Casoff
172
|
Posted - 2013.04.11 13:58:00 -
[226] - Quote
@ War Kitten
you seem to have done quite some calculating already
I'm under the impresion that this navy drake will especialy shine with T2 High Damage missiles, you got some numbers on that?
|
Askulf Joringer
Sebiestor Tribe Minmatar Republic
28
|
Posted - 2013.04.11 14:18:00 -
[227] - Quote
NinjaStyle wrote:Navy Drake 880 pg 8 launchers normal drake 800 pg 6 launchers.... Yeah makes sense right? or is it just surposed to not be able to fit thoese 2 extra launchers?
same amount of mids / lows makes the +80pg vs normal t1 look kinda bad
allso don't give us the old hurricane back and the brutix instead of myrm choice is bad since the brutix is still ****.
The point about the Drake is valid however I think the Idea is that you won't be fitting two LSE's, instead you will be fitting another resistance mod.
As for your point about the brutix... It's got enough grid to fit ions, mwd, small cap booster, scram, web, 1x 1600mm, 2x eanm, 1x dcuII, 1x explosive/reactive hardener, and 2x mag stabs. The ship is going to do very very well.
|
Askulf Joringer
Sebiestor Tribe Minmatar Republic
28
|
Posted - 2013.04.11 14:22:00 -
[228] - Quote
Martin0 wrote:Soooooo the navy brutix will be as expensive as an astarte without t2 resists.
Well the be fair, the Astarte takes far more SP than the Navy Brutix.
Astarte is also not rebalanced yet, it currently has 2 less total slots than the proposed navy Brutix and far less base ehp, even factoring in the t2 resistances. Wait till they buff the astarte/commands till you start this complaints please.
|
X Gallentius
Justified Chaos
1258
|
Posted - 2013.04.11 14:32:00 -
[229] - Quote
Katsami wrote: Faction ships are also at least supposed to provide a nominal upgrade over T1 for that inflated price. These don't even come close.
My Navy Brutix will be able to support a full rack of 250's and it looks like a full rack of magstabs/te's in the lows to enhance those 250s as well. We're talking 672 dps at 23 km with excellent tracking. Massive tank (1.5x regular Brutix). And with FW LP, it will be reasonably priced (for me).
|
Askulf Joringer
Sebiestor Tribe Minmatar Republic
28
|
Posted - 2013.04.11 14:40:00 -
[230] - Quote
Jonas Sukarala wrote: - buff battleships tanks across the board by 25%.
Otherwise why use a bs when a navy bc will do the job better for similar price or less?
This is something that I was hoping CCP would address with the t1 BS revamp. ATM, BS are one of the most poorly tanked ships when talking about fleet level fights with logi support. Sure they have a bit more ehp compared to Cruisers/HACs/ and BCs however their massively increased sig and slower speed coupled with standard t1 resistances mean that they have some of the worst mitigation out there.
A 10% resistance buff to BS across the board would have been a healthy change imo.
|
|
Buhhdust Princess
Mind Games. Suddenly Spaceships.
2741
|
Posted - 2013.04.11 14:48:00 -
[231] - Quote
After doing a bit of research, I have found the following:
Quote:With level 5 skills, the Harbinger Navy Issue can NOT fit:
6x Heavy Pulse Laser II 1x Medium Unstable Neutraliser I
1x Experimental 10mn Microwarpdrive I 1x Faint Warp Disruptor I 2x 'Langour' Drive Disruptor I 1x Medium Electrochemical Capacitor Booster I
1x 1600mm Reinforced Rolled Tungsten Plate 1x Internal Force Field Array I 2x Heat Sink II 2x Imperial Navy Energized Adaptive Nano Membrane
1x Medium Anciliary Current Router I 2x Medium Trimark Armor Pump I
Was it CCP's intention to 1. Remove the cap bonus from the ship, so it effectively reduces DPS over time? (Yes, I know they added mid for Cap booster hence above) 2. Make the fitting SO tight that it REQUIRES Implants, t2 rigs, or more than 1 fitting rig to fit it for it's main purpose? (Therefore nerfing the setup more than the rest) (As u will notice I used all the maximum cpu/pgrid saving mods on SENSIBLE mods). 3. Make the harbinger a new Nano Shield ship? |
War Kitten
Panda McLegion
1860
|
Posted - 2013.04.11 15:00:00 -
[232] - Quote
Mike Whiite wrote:@ War Kitten
you seem to have done quite some calculating already
I'm under the impresion that this navy drake will especialy shine with T2 High Damage missiles, you got some numbers on that?
No, I don't. Sorry.
In napkin calculations though, they'll do either 8/9ths as much (scourge) or 8/6ths as much (non-scourge) as a regular drake - you'll just be able to apply that damage, in some cases, to things smaller than a battlecruiser.
Versus specific targets, I don't have numbers - it's all practical experience feel from how an pre-retribution drakes flew in pvp.
Personally I think kiting will still work better in small groups and solo with HML instead of the longer reaching HAMs, because there are times when you are outside 30k in an engagement that you could still be applying DPS if you had HMLs.
...now you've done it, I've opened EFT again... (all level 5 skills)
Drake, one T2 launcher: HAM Rage Scourge (NON)[Navy]: 333(222)[295] damage, 161.25 radius - Navy Drake 75% radius is 120.93 HAM CN Scourge (NON)[Navy]: 284(189)[251] damage, 93.75 radius - Navy Drake 75% radius is 70.31 HAM Jav Scourge (NON)[Navy]: 222(148)[197] damage, 93.75 radius - Navy Drake 75% radius is 70.31
HML Fury Scourge (NON)[Navy]: 375(250)[333] damage, 180.75 radius - Navy Drake 75% radius is 135.56 HML CN Scourge (NON)[Navy]: 320(213)[283] damage, 105 radius - Navy Drake 75% radius is 78.75 HML Prec Scourge (NON)[Navy]: 278(186)[247] damage, 93.75 radius - Navy Drake 75% radius is 70.31
(NON) = Non-scourge on a Drake [Navy] = Fired from a Navy Drake regardless of flavor.
I find that without a good mob to provide one for them, most people would have no mentality at all. |
Debora Tsung
The Investment Bankers Guild
86
|
Posted - 2013.04.11 15:06:00 -
[233] - Quote
Lidia Caderu wrote:it does not need 125mbps,100 is enough. it needs 7 hi slots.
Also I think its needed to add one parameter to ships, it will define maximum drones in space allowed. For Myrm 6-7
Drone optimal range bonus maybe? Can't think of other ships having that right now... :/
Why a parameter for maximum drones in space allowed? That's what drone bandwidth is for... There's nothing a million chinese guys can't do cheaper. |
Kagura Nikon
Mentally Assured Destruction Whores in space
113
|
Posted - 2013.04.11 15:10:00 -
[234] - Quote
Debora Tsung wrote:Lidia Caderu wrote:it does not need 125mbps,100 is enough. it needs 7 hi slots.
Also I think its needed to add one parameter to ships, it will define maximum drones in space allowed. For Myrm 6-7 Drone optimal range bonus maybe? Can't think of other ships having that right now... :/ Why a parameter for maximum drones in space allowed? That's what drone bandwidth is for...
because he wants to be able to allow you to have 10 drones in space... with 50 meters bandwidth. Or 1 drone with 25 meters... Or 5 in space with 125. To allow flexibility on balancing drone ships. |
War Kitten
Panda McLegion
1861
|
Posted - 2013.04.11 15:12:00 -
[235] - Quote
From the above data you can draw your own conclusions.
To me, I see the Navy drake doing more damage with T2 ammo than a standard drake with Faction, but the faction ammo Drake still applies its damage to smaller targets better than the Navy does with T2.
And if both were using T2 ammo against an MWD-running foe, or anything BC or bigger, explosion radius isn't an issue and the old drake wins (with scourge).
Navy drake is just different - better against smaller foes, weaker against larger... its not universally better, and its certainly not OP as someone tried to claim.
I find that without a good mob to provide one for them, most people would have no mentality at all. |
Alticus C Bear
University of Caille Gallente Federation
140
|
Posted - 2013.04.11 15:19:00 -
[236] - Quote
I would have preferred Navy Myrm, I think itGÇÖs a much more flexible ship.
Brutix - now I can see why people like it as people dislike the rep bonus but compared to the uniqueness o the Navy ship line upgrades e.g. Comet Navy Vex and ENI it feels a little bland.
ItGÇÖs a strong ship I guess stat wise but I would have liked to have seen a little more variation than the slap a slot on and buff EHP approach. Not sure it is gaining a lot with the tracking bonus unless it is with a fleet BC in mind and rail usage. The current proposal could do with about 12 more powergrid for a 200mm rails and 1600mm plate config, it is annoyingly a tiny amount short.
I like the Idea of a big Comet. It has the tracking and Damage Bonus but to be a really flexible brawler I perhaps would have liked to see a larger drone bay say 50 (100) although ideally I perhaps would have like 75(125) and seen a bit more creativity with the high slots and bonus to really exemplify Gallente combat doctrine in one hull.
|
Xindi Kraid
The Night Wardens Viro Mors Non Est
393
|
Posted - 2013.04.11 15:24:00 -
[237] - Quote
What about the other 4 Combat BCs? I want a faction Myrm |
Buhhdust Princess
Mind Games. Suddenly Spaceships.
2752
|
Posted - 2013.04.11 15:30:00 -
[238] - Quote
I'm pretty sure we'll see:
Guristas Ferox Serpentis Myrmidon Angel Cyclone (Probably a new model) Blood Raider Prophecy Sansha Battlecruiser (Probably larger Phantasm)
So please stfu about the bloody myrmidon. |
Jenn aSide
STK Scientific Initiative Mercenaries
1601
|
Posted - 2013.04.11 15:32:00 -
[239] - Quote
Askulf Joringer wrote:Jonas Sukarala wrote: - buff battleships tanks across the board by 25%.
Otherwise why use a bs when a navy bc will do the job better for similar price or less?
This is something that I was hoping CCP would address with the t1 BS revamp. ATM, BS are one of the most poorly tanked ships when talking about fleet level fights with logi support. Sure they have a bit more ehp compared to Cruisers/HACs/ and BCs however their massively increased sig and slower speed coupled with standard t1 resistances mean that they have some of the worst mitigation out there. A 10% resistance buff to BS across the board would have been a healthy change imo. +1
|
Zarnak Wulf
In Exile. Imperial Outlaws.
1155
|
Posted - 2013.04.11 15:44:00 -
[240] - Quote
Not to seem ungrateful but with all the hints towards new ships- any chance for new hulla in Odyssey? |
|
David Kir
Pixel Navigators Hostile Work Environment.
17
|
Posted - 2013.04.11 15:47:00 -
[241] - Quote
Buhhdust Princess wrote:I'm pretty sure we'll see:
Guristas Ferox Serpentis Myrmidon Angel Cyclone (Probably a new model) Blood Raider Prophecy Sansha Battlecruiser (Probably larger Phantasm)
So please stfu about the bloody myrmidon.
Guristas Ferox: could be.
Serpentis Myrmidon: funnily enough, that could be too.
Angel Cyclone: no way, we can't have an Angel ship as a missile boat. I really hope it's a new model.
Blood Raider Prophecy: oh lord make this be true.
And as for the Sansha BC: YEEEEEEEEEEEEESSSSSSSSSSS! Cap issues FOREVAH! |
Orion Wolff
Fukushima Industries Spartan Alliance
4
|
Posted - 2013.04.11 16:48:00 -
[242] - Quote
Buhhdust Princess wrote:I'm pretty sure we'll see:
Guristas Ferox Serpentis Myrmidon Angel Cyclone (Probably a new model) Blood Raider Prophecy Sansha Battlecruiser (Probably larger Phantasm)
So please stfu about the bloody myrmidon.
This. |
Shingorash
S T R A T C O M THORN Alliance
37
|
Posted - 2013.04.11 16:50:00 -
[243] - Quote
Will they be limited edition though... |
NinjaStyle
hirr RAZOR Alliance
5
|
Posted - 2013.04.11 16:52:00 -
[244] - Quote
Askulf Joringer wrote:NinjaStyle wrote:Navy Drake 880 pg 8 launchers normal drake 800 pg 6 launchers.... Yeah makes sense right? or is it just surposed to not be able to fit thoese 2 extra launchers?
same amount of mids / lows makes the +80pg vs normal t1 look kinda bad
allso don't give us the old hurricane back and the brutix instead of myrm choice is bad since the brutix is still ****.
The point about the Drake is valid however I think the Idea is that you won't be fitting two LSE's, instead you will be fitting another resistance mod. As for your point about the brutix... It's got enough grid to fit ions, mwd, small cap booster, scram, web, 1x 1600mm, 2x eanm, 1x dcuII, 1x explosive/reactive hardener, and 2x mag stabs. The ship is going to do very very well.
Brutix is still terrible becaus of it's really bad dmg projection due to insanely short range on Blasters there aren't Neutrons with Null..... so yeah of course another slow, fat and short ranged armor ship 4tw... it needs tons of tackle buddies and such to work in any way or form unless of course some guy rolls right up next to you and sticks his rear end out his window and lets you catch him So yeah making a Navy version!!!! (of doom i'm sure) will really help a Ton!
If Buhhdust Princess's hope is correct thoe i'd rather want a Serpentis Myrmidon thoe :P than a Navy Myrm |
Flyinghotpocket
Amarrian Vengeance 24eme Legion Etrangere
106
|
Posted - 2013.04.11 17:03:00 -
[245] - Quote
how about instead of more pirate and navy variations, how about just some new pirate races? completely new ships |
David Kir
Pixel Navigators Hostile Work Environment.
17
|
Posted - 2013.04.11 17:20:00 -
[246] - Quote
Flyinghotpocket wrote:how about instead of more pirate and navy variations, how about just some new pirate races? completely new ships
Something minmatar/caldari (for a true missile pirate faction), and maybe gallente/amarr.
Or even some completely independent factions, with specific skills.
|
StrongSmartSexy
Caldari Provisions Caldari State
7
|
Posted - 2013.04.11 17:26:00 -
[247] - Quote
Flyinghotpocket wrote:how about instead of more pirate and navy variations, how about just some new pirate races? completely new ships EoM deserves to be elevated to the same level of attention as Guristas, Serpentis etc. complete with their own set of ships. |
Leskit
The Night Wardens Viro Mors Non Est
13
|
Posted - 2013.04.11 17:30:00 -
[248] - Quote
Mr Hyde113 wrote: CCP Officially hates Amarr.
No Amarr BS has 8 lows. Megathron now has 8 lows.
Navy Brutix has 7/4/7, Navy Harb 7/5/6
Whats next? Abaddon with 8 Mids?
This. 8 lows was the amarr fitting thing that no one else had. However, I will say that the 5th mid slot is a VERY welcome addition. It opens up more possibilities for a bash-your-face-in shield fit, or a cap booster+tackle, or ewar, or anti-ewar, etc.
I would have been OK with an optimal range bonus, but tracking will help get damage on target, something that a lot of amarr pilots overlook when up close.
On the brutix vs myrm: if they did the myrm, they could have done a drone+blasters. 6 bonused turrets w/ a ROF or tracking bonus, and 4 heavies with the usual drone bonus would be very scary indeed.
On the drake "not having enough PG": ccp doesn't want to bring back the old drake, that should be obvious. you'll need to chose dps or tank.
The price point had better be set really well, or they're going to be entirely too common, or not worth the isk. |
David Kir
Pixel Navigators Hostile Work Environment.
17
|
Posted - 2013.04.11 17:30:00 -
[249] - Quote
StrongSmartSexy wrote:Flyinghotpocket wrote:how about instead of more pirate and navy variations, how about just some new pirate races? completely new ships EoM deserves to be elevated to the same level of attention as Guristas, Serpentis etc. complete with their own set of ships. http://www.ravestats.com/public/fen/EoM_Hydra.jpg
Hell yeah, EOM.
We already have 3 laser pirate factions, why not another hybrid one?
|
Leskit
The Night Wardens Viro Mors Non Est
13
|
Posted - 2013.04.11 17:39:00 -
[250] - Quote
David Kir wrote:StrongSmartSexy wrote:Flyinghotpocket wrote:how about instead of more pirate and navy variations, how about just some new pirate races? completely new ships EoM deserves to be elevated to the same level of attention as Guristas, Serpentis etc. complete with their own set of ships. http://www.ravestats.com/public/fen/EoM_Hydra.jpg Hell yeah, EOM. We already have 3 laser pirate factions, why not another hybrid one?
the EOM always made me think of Khanid ham/torp ships. I wouldn't be opposed to an armor missile boat. Bring on the Black ships! I've been wanting a gallente/amarr cross race for a while. Imagine the armor bonuses! |
|
Leskit
The Night Wardens Viro Mors Non Est
13
|
Posted - 2013.04.11 17:49:00 -
[251] - Quote
David Kir wrote:Buhhdust Princess wrote:I'm pretty sure we'll see:
Guristas Ferox Serpentis Myrmidon Angel Cyclone (Probably a new model) Blood Raider Prophecy Sansha Battlecruiser (Probably larger Phantasm)
So please stfu about the bloody myrmidon. Guristas Ferox: could be. Serpentis Myrmidon: funnily enough, that could be too. Angel Cyclone: no way, we can't have an Angel ship as a missile boat. I really hope it's a new model. Blood Raider Prophecy: oh lord make this be true. And as for the Sansha BC: YEEEEEEEEEEEEESSSSSSSSSSS! Cap issues FOREVAH!
I'd be OK with this, but they'd have to do a pass to fix the pirate cruisers first. The ashimmu and phantasm are hurting in a number of ways and need to be fixed before the introduction of more ships.
|
Ersahi Kir
Freelance Mining Company
97
|
Posted - 2013.04.11 17:50:00 -
[252] - Quote
Flyinghotpocket wrote:how about instead of more pirate and navy variations, how about just some new pirate races? completely new ships
Maybe syndicate ships would be approriate, or some mordu's legion. We definitely don't need more amarr based boats. |
Van Mathias
Dead Space Collective
15
|
Posted - 2013.04.11 17:57:00 -
[253] - Quote
Jenn aSide wrote:Askulf Joringer wrote:Jonas Sukarala wrote: - buff battleships tanks across the board by 25%.
Otherwise why use a bs when a navy bc will do the job better for similar price or less?
This is something that I was hoping CCP would address with the t1 BS revamp. ATM, BS are one of the most poorly tanked ships when talking about fleet level fights with logi support. Sure they have a bit more ehp compared to Cruisers/HACs/ and BCs however their massively increased sig and slower speed coupled with standard t1 resistances mean that they have some of the worst mitigation out there. A 10% resistance buff to BS across the board would have been a healthy change imo. +1
You gents are going to be disapointed, they are nerfing the Rokh's and Abaddon's tanks by removing 5% resist off the top. It looks like every other ship with a resist bonus is going to get the same treatment too, if the Navy Drake is any indication.
They also promised a thread to talk about this resist change, but have yet to deliver. Post your advanced battleship ideas here! |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
78
|
Posted - 2013.04.11 18:24:00 -
[254] - Quote
Van Mathias wrote:Jenn aSide wrote:Askulf Joringer wrote:Jonas Sukarala wrote: - buff battleships tanks across the board by 25%.
Otherwise why use a bs when a navy bc will do the job better for similar price or less?
This is something that I was hoping CCP would address with the t1 BS revamp. ATM, BS are one of the most poorly tanked ships when talking about fleet level fights with logi support. Sure they have a bit more ehp compared to Cruisers/HACs/ and BCs however their massively increased sig and slower speed coupled with standard t1 resistances mean that they have some of the worst mitigation out there. A 10% resistance buff to BS across the board would have been a healthy change imo. +1 You gents are going to be disapointed, they are nerfing the Rokh's and Abaddon's tanks by removing 5% resist off the top. It looks like every other ship with a resist bonus is going to get the same treatment too, if the Navy Drake is any indication. They also promised a thread to talk about this resist change, but have yet to deliver.
There is quite a few things they have failed to deliver with the recent re-balancing especially with battleships and now these navy bc's massive tanks on them partially because T1 bc's tanks are too high just accuentuates things with battleships having such low tanks considering they are how much bigger than bc's? surely there tanks should be twice the size of normal bc's as the theme seems to be throughout the classes.
And how they don't see this is mind boggling that or they don't give a ****... 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Pertuabo Enkidgan
Center for Advanced Studies Gallente Federation
33
|
Posted - 2013.04.11 20:19:00 -
[255] - Quote
StrongSmartSexy wrote:Flyinghotpocket wrote:how about instead of more pirate and navy variations, how about just some new pirate races? completely new ships EoM deserves to be elevated to the same level of attention as Guristas, Serpentis etc. complete with their own set of ships. http://www.ravestats.com/public/fen/EoM_Hydra.jpgOn-topic, the new navy drake is interesting and it's explosion radius bonus is the first of it's kind. It'll be interesting to see if other missile boats will ever get a bonus like this. I recall myself reading an old(5-6 years ago) devblog about why there aren't any player activities for EoM because it would cause al lot of resources, I think that was Ytterbium, don't quote me on that though. I'll try to find it
I think it was http://www.eveonline.com/devblog.asp?a=blog&bid=705 but it's a 404 now :(. |
DR BiCarbonate
Basgerin Pirate SCUM.
66
|
Posted - 2013.04.11 20:32:00 -
[256] - Quote
hey look a pre-nerf hurricane! thanks so much ccp! and it'll only be like, 180m!
..... really?
******* douche bags ccp |
Naomi Knight
Imperial Academy Amarr Empire
258
|
Posted - 2013.04.11 20:35:00 -
[257] - Quote
DR BiCarbonate wrote:hey look a pre-nerf hurricane! thanks so much ccp! and it'll only be like, 180m!
..... really?
******* douche bags ccp whinematard:D those tears |
Autonomous Monster
Paradox Interstellar
46
|
Posted - 2013.04.11 20:43:00 -
[258] - Quote
Buhhdust Princess wrote:Serpentis Myrmidon
Seems unlikely to me. Serp boats are all blasterboats. |
Perihelion Olenard
150
|
Posted - 2013.04.11 20:44:00 -
[259] - Quote
Autonomous Monster wrote:Buhhdust Princess wrote:Serpentis Myrmidon Seems unlikely to me. Serp boats are all blasterboats. Rogue Drone myrmidon. I wear my sunglasses at night. |
Anabella Rella
Gradient Electus Matari
602
|
Posted - 2013.04.11 21:17:00 -
[260] - Quote
Gypsio III wrote:Anabella Rella wrote:It's just not worth the price of admission over the standard 'Cane. It also seems like a lazy cop out after the apparent thought that went into the other Navy BCs. Faction ships aren't supposed to be cost effective, Einstein.
Get a clue, Sherlock. They're not supposed to be hideously out of balance with regards to price/performance. What you want is irrelevant, what you've chosen is at hand. |
|
Solhild
Republic Military School Minmatar Republic
961
|
Posted - 2013.04.11 22:04:00 -
[261] - Quote
Those that are suggesting that the Brutix/Myrmodon argument is a prelude to something more may be clutching at straws.
Here's my attempt a straw clutching... Personally, I'll be happy if the Brutix/Myrmidon models swapped across the board and the Myrmidon became the base for the T2 Command ships, with the Brutix being used for the Navy variant.
As far as pirate factions go, something like this would be fantastic:
Guristas - need completely new and distinct models for all ships Serpentis - need completely new and distinct models for all ships Angel - need completely new and distinct models for all ships Blood Raider - need completely new and distinct models for all ships Sansha - need more awesome designs (plus destroyer, carrier, dread and freighters etc.) EOM - Amarr/Gallente mix, new and distinct models ?? - Caldari/Minmatar mix, new and distinct models
Now include incursions from all of the above (plus sleepers) and that would be an expansion to beat Apocrypha
|
David Kir
Pixel Navigators Hostile Work Environment.
19
|
Posted - 2013.04.11 22:37:00 -
[262] - Quote
Solhild wrote:Those that are suggesting that the Brutix/Myrmodon argument is a prelude to something more may be clutching at straws. Here's my attempt a straw clutching... Personally, I'll be happy if the Brutix/Myrmidon models swapped across the board and the Myrmidon became the base for the T2 Command ships, with the Brutix being used for the Navy variant. As far as pirate factions go, something like this would be fantastic: Guristas - need completely new and distinct models for all ships Serpentis - need completely new and distinct models for all ships Angel - need completely new and distinct models for all ships Blood Raider - need completely new and distinct models for all ships Sansha - need more awesome designs (plus destroyer, carrier, dread and freighters etc.) EOM - Amarr/Gallente mix, new and distinct models ?? - Caldari/Minmatar mix, new and distinct models Now include incursions from all of the above (plus sleepers) and that would be an expansion to beat Apocrypha
Yeah, the whole balancing thing is nice, but let's not forget it, this is the game, and most of the players are in for the sci-fi, not the balancing.
As stupid as it may seem, visuals and "the awe effect" are much more important than a handful of hitpoints on some hull...
BTW: I think they're opening up Jove space!
|
Petrified
At River's Edge TOG - The Older Gamers Alliance
5
|
Posted - 2013.04.11 22:45:00 -
[263] - Quote
Jureth22 wrote:Jureth22 wrote:but why brutix and not myrmidon? also,why are they just remakes of the old bc`s in a new paint?
Because it is an easier way to add more ships to the game by simply changing their paint job and stats than designing a new frame from the ground up.
|
Tyberius Franklin
Federal Navy Academy Gallente Federation
639
|
Posted - 2013.04.11 22:52:00 -
[264] - Quote
Petrified wrote:Jureth22 wrote:Jureth22 wrote:but why brutix and not myrmidon? also,why are they just remakes of the old bc`s in a new paint? Because it is an easier way to add more ships to the game by simply changing their paint job and stats than designing a new frame from the ground up. For faction navy ships we've never really had a precedent of new hulls though, so why would we expect it this time? |
Enya Sparhawk
State Protectorate Caldari State
0
|
Posted - 2013.04.11 22:53:00 -
[265] - Quote
I think the idea of introducing Navy Battlecruisers is pretty cool...
But personally, I think they should be made more role specific as opposed to being more flexible (Don't get me wrong, an 8 laucher Navy Drake is pretty cool.)
It is a navy ship afterall, so why would the navy have to make a ship like this in the first place? (aside from being an "attack" version of a standard BC)
What really defines their purpose? (its by definition, a role playing ship right?) I think giving each ship a unique role bonus would really set them apart (obviously something other than dmg or anything that overpowers it; perhaps a fleet bonus based on how many navy ships are in its fleet? Birds of the feather...)
That's my two isk on the matter... F+¡orghr+í: Gr+í na f+¡rinne D+¬an g+íire...Tiocfaidh +ír l+í |
David Kir
Pixel Navigators Hostile Work Environment.
19
|
Posted - 2013.04.11 23:00:00 -
[266] - Quote
Tyberius Franklin wrote:Petrified wrote:Jureth22 wrote:Jureth22 wrote:but why brutix and not myrmidon? also,why are they just remakes of the old bc`s in a new paint? Because it is an easier way to add more ships to the game by simply changing their paint job and stats than designing a new frame from the ground up. For faction navy ships we've never really had a precedent of new hulls though, so why would we expect it this time?
Oh well, we do have navy frigates, which are mostly unique, but otherwise you're right.
Most navy ships are simple improvements over existing ships, thus them bein based on previously existing hulls only makes sense.
Pirate ships, on the other side...
This is the tenth aniversary, why can't we get some properly new ships?
Like, i don't know, Pirate battlecruisers and destroyers?
Who gives a damn if they're unbalanced, just make them cost a s**tton of isk and no one will have reasons to complain.
Officer fitted Machariels have been totally OP for years, yet no one seems particularly concerned about it.
|
Petrified
At River's Edge TOG - The Older Gamers Alliance
5
|
Posted - 2013.04.11 23:21:00 -
[267] - Quote
Tyberius Franklin wrote:Petrified wrote:Jureth22 wrote:Jureth22 wrote:but why brutix and not myrmidon? also,why are they just remakes of the old bc`s in a new paint? Because it is an easier way to add more ships to the game by simply changing their paint job and stats than designing a new frame from the ground up. For faction navy ships we've never really had a precedent of new hulls though, so why would we expect it this time?
Note: Jureth22 was expecting new hulls, I was pointing out the practical mechanics of adding them. But I think the point of expecting new hulls is having more visual variety beyond simple appearance in the game. Since this game is all about visuals, it is not terribly unreasonable to expect more pretties to fly. The mechanics of visual design takes a lot more work than just balancing a new paint job.
|
Arronicus
Shadows of Vorlon The Marmite Collective
515
|
Posted - 2013.04.11 23:37:00 -
[268] - Quote
Tyberius Franklin wrote:Petrified wrote:Jureth22 wrote:Jureth22 wrote:but why brutix and not myrmidon? also,why are they just remakes of the old bc`s in a new paint? Because it is an easier way to add more ships to the game by simply changing their paint job and stats than designing a new frame from the ground up. For faction navy ships we've never really had a precedent of new hulls though, so why would we expect it this time?
Welcome to Eve. You must be new here. There are only FOUR faction navy frigates, and two of them are 'new hulls'. There aren't new cruiser or BS hulls, but these are very obvious and very well known examples that you shouldn't have overlooked.
Federation NAVY Comet Republic FLEET firetail.
You're welcome. If you have any more completely newbish questions to ask, we're here for you. |
David Kir
Pixel Navigators Hostile Work Environment.
19
|
Posted - 2013.04.11 23:42:00 -
[269] - Quote
Arronicus wrote:Tyberius Franklin wrote:Petrified wrote:Jureth22 wrote:Jureth22 wrote:but why brutix and not myrmidon? also,why are they just remakes of the old bc`s in a new paint? Because it is an easier way to add more ships to the game by simply changing their paint job and stats than designing a new frame from the ground up. For faction navy ships we've never really had a precedent of new hulls though, so why would we expect it this time? Welcome to Eve. You must be new here. There are only FOUR faction navy frigates, and two of them are 'new hulls'. There aren't new cruiser or BS hulls, but these are very obvious and very well known examples that you shouldn't have overlooked. Federation NAVY Comet Republic FLEET firetail. You're welcome. If you have any more completely newbish questions to ask, we're here for you.
Ah.
Wait.
So what's up with the hook, then?
Isn't it unique? |
Tyberius Franklin
Federal Navy Academy Gallente Federation
639
|
Posted - 2013.04.12 00:21:00 -
[270] - Quote
Arronicus wrote:Tyberius Franklin wrote:Petrified wrote:Jureth22 wrote:Jureth22 wrote:but why brutix and not myrmidon? also,why are they just remakes of the old bc`s in a new paint? Because it is an easier way to add more ships to the game by simply changing their paint job and stats than designing a new frame from the ground up. For faction navy ships we've never really had a precedent of new hulls though, so why would we expect it this time? Welcome to Eve. You must be new here. There are only FOUR faction navy frigates, and two of them are 'new hulls'. There aren't new cruiser or BS hulls, but these are very obvious and very well known examples that you shouldn't have overlooked. Federation NAVY Comet Republic FLEET firetail. You're welcome. If you have any more completely newbish questions to ask, we're here for you. Actually IIRC all 4 faction frigates are unique if I recall correctly, through that is limited to a single class and comprises 4 of 16 hulls, in which case we do not have a precedent, or recurring trend if you will, of navy faction ships having new hulls. |
|
Powers Sa
608
|
Posted - 2013.04.12 00:30:00 -
[271] - Quote
"In YC 115, after much heated discussion, CONCORD issued a decree stating the Hurricane-Class Battlecruiser was far too effective to stay under its current technological label, and demanded the Minmatar Republic to either cease production or sort it as a more technologically advanced craft. The Tribal Council grudgingly complied by releasing a simplified version of the Hurricane, then quickly exploited a loophole in the legislation and began using the original overpowered hull as part of its active fleet force. And that is how, after a new paint coat and renaming fees that the Hurricane Fleet Issue came to be."
Listen, I get bans for calling devs lazy ****-heels, but coooooome ooooooooooooooooonnnn. You're baiting me here.
You guys are literally trolling us. Take our old ships away via nerf, bring them back at 3-4x the price and go v0v.
CCP I'll keep paying you money, but pls stop. stop. pls.
They better have sweet paint jobs. I'm serious.
Ytterbium pls. Vote Nullsec for CSM8 Mynnna || Kesper North || Kaleb Rysode || Malc00nis || Artctura || Unforgiven Storm |
Tyberius Franklin
Federal Navy Academy Gallente Federation
639
|
Posted - 2013.04.12 00:34:00 -
[272] - Quote
Powers Sa wrote:They better have sweet paint jobs. I'm serious. Standard navy paint jobs I'm afraid |
Commander Ted
Caldari Provisions Caldari State
643
|
Posted - 2013.04.12 01:11:00 -
[273] - Quote
Tyberius Franklin wrote: For faction navy ships we've never really had a precedent of new hulls though, so why would we expect it this time?
All the navy frigates and 60% of all pirate frigates? https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |
Crazy KSK
Tsunami Cartel Gank for Profit
31
|
Posted - 2013.04.12 01:15:00 -
[274] - Quote
the harbiNI really has no use for a 5th mid it should really get another low
the drakeNI has a great lack of fitting space just I find myself with 2 meds that are only there for show
the brutixNI would be just perfect with another 3% powergrid
the caneFI just isn't the cane of old the old cane had more pg then this and like this is just not worth the price Quote CCP Fozzie: ... The days of balance and forget are over.
|
Tyberius Franklin
Federal Navy Academy Gallente Federation
639
|
Posted - 2013.04.12 01:33:00 -
[275] - Quote
Commander Ted wrote:Tyberius Franklin wrote: For faction navy ships we've never really had a precedent of new hulls though, so why would we expect it this time?
All the navy frigates and 60% of all pirate frigates? Repeating: Actually all 4 faction frigates are unique if I recall correctly, through that is limited to a single class and comprises 4 of 16 hulls, in which case we do not have a precedent, or recurring trend if you will, of navy faction ships having new hulls. |
Tauranon
Weeesearch
151
|
Posted - 2013.04.12 01:53:00 -
[276] - Quote
Make the loleos vertical and shiny and not camo, and keep the navy brutix.
I say that as a drone oriented pilot, please do not heed those wanting a navy myrmidon. The faction myrmidon if it ever exists, should be a product of Serpentis Corporation, there are ample serpentis gunboats, and there are ample navy droneboats.
|
Spr09
East India Ore Trade The East India Co.
65
|
Posted - 2013.04.12 01:59:00 -
[277] - Quote
Hurricane FI needs a buff, maybe 7.5% damage bonus per level so that it can compete with regular canes with the price difference? |
Askulf Joringer
Sebiestor Tribe Minmatar Republic
32
|
Posted - 2013.04.12 02:14:00 -
[278] - Quote
Meditril wrote:Nice one, I love it! Now you just need to make Large plexes appear more often in FW so that we can also use these ships!
This, this, and this...
|
OldWolf69
IR0N. SpaceMonkey's Alliance
23
|
Posted - 2013.04.12 04:38:00 -
[279] - Quote
Askulf Joringer wrote:Meditril wrote:Nice one, I love it! Now you just need to make Large plexes appear more often in FW so that we can also use these ships! This, this, and this... This would quite anulate the money spending they plan to get us into, i'm afraid. So i doubt this will happen. |
Drake Doe
SVER True Blood Unclaimed.
116
|
Posted - 2013.04.12 05:50:00 -
[280] - Quote
Tauranon wrote:Make the loleos vertical and shiny and not camo, and keep the navy brutix.
I say that as a drone oriented pilot, please do not heed those wanting a navy myrmidon. The faction myrmidon if it ever exists, should be a product of Serpentis Corporation, there are ample serpentis gunboats, and there are ample navy droneboats.
Serpentis are drone users, if anything the drone pirate bc would look like the Drake |
|
Zippoface
Inglorious-Basterds The Bloody Ronin Syndicate
0
|
Posted - 2013.04.12 06:52:00 -
[281] - Quote
One of the few things I like about navy ships is that they often have a larger drone bay, but these ones don't.
I'd like to see the Brutix and Harbinger with a +50% sized drone bay, & cane and drake with +100%. That way we can bring both ecm and dmg drones.
Also I would like to tip in on the pirate BC. Giiiiiiief!
\Zippo |
Shpenat
Pafos Technologies
36
|
Posted - 2013.04.12 10:43:00 -
[282] - Quote
Powers Sa wrote:"In YC 115, after much heated discussion, CONCORD issued a decree stating the Hurricane-Class Battlecruiser was far too effective to stay under its current technological label, and demanded the Minmatar Republic to either cease production or sort it as a more technologically advanced craft. The Tribal Council grudgingly complied by releasing a simplified version of the Hurricane, then quickly exploited a loophole in the legislation and began using the original overpowered hull as part of its active fleet force. And that is how, after a new paint coat and renaming fees that the Hurricane Fleet Issue came to be."
Listen, I get bans for calling devs lazy ****-heels, but coooooome ooooooooooooooooonnnn. You're baiting me here.
You guys are literally trolling us. Take our old ships away via nerf, bring them back at 3-4x the price and go v0v.
CCP I'll keep paying you money, but pls stop. stop. pls.
They better have sweet paint jobs. I'm serious.
Ytterbium pls.
Did you actually check the full stats. It is quite different from the old cane. Old cane did not have battleship class tank. |
Solhild
Republic Military School Minmatar Republic
962
|
Posted - 2013.04.12 10:51:00 -
[283] - Quote
A lot of people commenting on high LP cost of these.
It may be that LP for navy BS's will rise to be in line with this which would make sense from an isk risk/reward sense - time to start bulk buying navy BS's |
Seishi Maru
doMAL S.A.
65
|
Posted - 2013.04.12 11:07:00 -
[284] - Quote
Solhild wrote:A lot of people commenting on high LP cost of these. It may be that LP for navy BS's will rise to be in line with this which would make sense from an isk risk/reward sense - time to start bulk buying navy BS's
LP stores need a complete revamp. oN all things |
Tub Chil
Last Men Standing
50
|
Posted - 2013.04.12 11:41:00 -
[285] - Quote
it's very sad that navy drake does less damage than T1 drake And fitting it is very hard.
|
Buhhdust Princess
Mind Games. Suddenly Spaceships.
2793
|
Posted - 2013.04.12 11:49:00 -
[286] - Quote
Autonomous Monster wrote:Buhhdust Princess wrote:Serpentis Myrmidon Seems unlikely to me. Serp boats are all blasterboats.
The model already exists, as does the Blood Raider Prophecy. They just haven't put them in to game yet
Tbh, I'm imagining a Myrmidon, with a Web velocity factor bonus and 7.5% RoF for Drones and Blasters, with 6 Blaster slots and a little more PG. And ofc, an awesome paint job. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
81
|
Posted - 2013.04.12 11:56:00 -
[287] - Quote
Zippoface wrote:One of the few things I like about navy ships is that they often have a larger drone bay, but these ones don't. \Zippo
True but they do have an absurd battleship tank... go figure 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Askulf Joringer
Sebiestor Tribe Minmatar Republic
32
|
Posted - 2013.04.12 12:10:00 -
[288] - Quote
Tub Chil wrote:it's very sad that navy drake does less damage than T1 drake And fitting it is very hard.
The only thing it does less dps with is kinetic dmg, with all other dmg types it will do more. As for the fitting issue, Fit 1 LSE instead of 2 and you should be just fine.
|
Johnson Oramara
Science and Trade Institute Caldari State
26
|
Posted - 2013.04.12 12:35:00 -
[289] - Quote
I can't help but feel that the t1 ships were intentionally crippled just to get room for these and get us wasting even more isk.
What is the point of limiting the t1 drake to ONLY deal kinetic damage (before it was reduced but still viable) and then introduce faction version of it with weaker tank and dps but i get to actually select my damage type that should be one of the base strenghts of the weapon system, and i'm degraded to only bully frigs and cruisers while the other bc's can fight as equals. |
Arya Greywolf
Deep Core Mining Inc. Caldari State
48
|
Posted - 2013.04.12 14:21:00 -
[290] - Quote
2 very important things that I don't get -- please look at and change.
1) Cap issues with the Harby now that it has tracking (which is AWESOME) but you did not give it anymore Cap or cap recharge (unless I missed something)
2) Slot additions for Navy Brutix and Navy Harby. Why does the Brutix get the 7th low and the Harby get a 5th mid? Please explain? I think MANY people here have properly pointed out that it makes more sense to give the Brutix the extra mid and the Harby a 7th low.
I don't get why Gallente all of the sudden are getting the favorable low slot layout. |
|
Nagarythe Tinurandir
Tormented of Destiny Cha Ching PLC
116
|
Posted - 2013.04.12 14:37:00 -
[291] - Quote
Arya Greywolf wrote:
2) Slot additions for Navy Brutix and Navy Harby. Why does the Brutix get the 7th low and the Harby get a 5th mid? Please explain? I think MANY people here have properly pointed out that it makes more sense to give the Brutix the extra mid and the Harby a 7th low.
I don't get why Gallente all of the sudden are getting the favorable low slot layout.
don't you think a mid slots helps a harbinger without cap-bonus more? you can fit a cap booster and still have full tackle'n'prop plus one utility med slot (eccm or tracking computer for optimal or even more tracking) or you could even shield tank it and use all those low slots for dmg'n'stuff.
|
Buhhdust Princess
Mind Games. Suddenly Spaceships.
2823
|
Posted - 2013.04.12 15:45:00 -
[292] - Quote
Nagarythe Tinurandir wrote:Arya Greywolf wrote:
2) Slot additions for Navy Brutix and Navy Harby. Why does the Brutix get the 7th low and the Harby get a 5th mid? Please explain? I think MANY people here have properly pointed out that it makes more sense to give the Brutix the extra mid and the Harby a 7th low.
I don't get why Gallente all of the sudden are getting the favorable low slot layout.
don't you think a mid slots helps a harbinger without cap-bonus more? you can fit a cap booster and still have full tackle'n'prop plus one utility med slot (eccm or tracking computer for optimal or even more tracking) or you could even shield tank it and use all those low slots for dmg'n'stuff.
The idea of a navy BC is supposed to be a BC that has been adapted to the use of the said navy/fleet. All of them have had that, but clearly the Amarrians want all their ships to be terrible. Having that many lows on a navy harbinger seems a little underwhelming, even lore wise. |
Cougar Virpio
ZERO T0LERANCE RAZOR Alliance
2
|
Posted - 2013.04.12 16:07:00 -
[293] - Quote
Oh yay Navy Drake
*lookingatthestats*
WTF?
Less dps and less tank for 3+ times the price? Its to be expected that Navy Variants are less costeffective, but normaly they are at least much better. |
Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
575
|
Posted - 2013.04.12 16:10:00 -
[294] - Quote
Buhhdust Princess wrote:The idea of a navy BC is supposed to be a BC that has been adapted to the use of the said navy/fleet. All of them have had that, but clearly the Amarrians want all their ships to be terrible. Having that many lows on a navy harbinger seems a little underwhelming, even lore wise. Lore died when they dismantled the backstory dept. .. they are technically free to do whatever they want and can justify it easily enough by expunging any infringing documents. Now if only we could get word on what will happen with lasers in future or have the ships that loses the cap bonus get appropriate cap.
With five mids you open up for viable 'lol-nano' fits or what I think will happen, insanely dangerous eWar porcupines .. tracking combined with enough mids-slots to prevent the enemy from even getting into the fight negates any need for a 'proper' tank.
Now if only we can get them to give the new Geddon that 5th mid as well, Amarr will once again rule the skies (albeit by abusing properties/effects not of their own ) |
X Gallentius
Justified Chaos
1262
|
Posted - 2013.04.12 16:40:00 -
[295] - Quote
Arya Greywolf wrote:
2) Slot additions for Navy Brutix and Navy Harby. Why does the Brutix get the 7th low and the Harby get a 5th mid? Please explain? I think MANY people here have properly pointed out that it makes more sense to give the Brutix the extra mid and the Harby a 7th low.
I think they did it because Gallente pilots already know that an extra midslot is better than an extra low for these ships. Be happy you have an extra midslot for more solo-ish activities. |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
726
|
Posted - 2013.04.12 17:26:00 -
[296] - Quote
I don't mind the cane/harb/brutix as they all perform their roll significantly better than the vanilla one can
the drake however.. Well its about as powerful as the old podla drake... and barely better than the current one.. for 200 mill.
Now i'm not exactly known for championing Caldari here but its trying to be an oversized Caracal but.. Well its slow as ****, has terrible dps (Yes i know it can use rage to get a bit more because of the bonus but meh) and compared to the other navy bcs at least, a mediocre tank.
EDIT: also the harby gets the extra mid instead of the brutix because it needs it more. BYDI (Shadow cartel) Recruitment open!
|
Mortalitas Domnus
NeoStar Innovations Mighty.
2
|
Posted - 2013.04.12 18:19:00 -
[297] - Quote
Well... This pisses me off. They removed a high slot from the cane without giving it any extra bonuses, ruining everyone's day, so that they could give it back for the faction version. Maybe if it actually had some distinct advantages other than the high slot, it would be worth the cost, but this thing is just.... well to honest just f***ing terrible. |
Tub Chil
Last Men Standing
51
|
Posted - 2013.04.12 18:23:00 -
[298] - Quote
Askulf Joringer wrote:Tub Chil wrote:it's very sad that navy drake does less damage than T1 drake And fitting it is very hard.
The only thing it does less dps with is kinetic dmg, with all other dmg types it will do more. As for the fitting issue, Fit 1 LSE instead of 2 and you should be just fine. specific fits and modules are not important here
after fitting full rack of missiles navy drake has left: (all V skills) CPU-357 CPU PG -344
while drake: cpu-377.5 PG-433
150mil+ faction ship is harder to fit than it's T1 variant.
damage selection is a good thing, agree with that, but pvp ships omni tank anyway, so damage selection is not always an advantage against raw DPS |
Askulf Joringer
Sebiestor Tribe Minmatar Republic
32
|
Posted - 2013.04.12 18:24:00 -
[299] - Quote
X Gallentius wrote:Arya Greywolf wrote:
2) Slot additions for Navy Brutix and Navy Harby. Why does the Brutix get the 7th low and the Harby get a 5th mid? Please explain? I think MANY people here have properly pointed out that it makes more sense to give the Brutix the extra mid and the Harby a 7th low.
I think they did it because Gallente pilots already know that an extra midslot is better than an extra low for these ships. Be happy you have an extra midslot for more solo-ish activities.
To be fair, a 7-5-6 slot layout on the brutix would probably be a bit over the top. Holy quad mids, + a second web. Combine that with the tracking bonus and the inevitable 80k+ ehp it will have and you have ship that can out brawl most any bc, dictate range within 12-13km, and completely pwn just about any frig. The ship would essentially be a Giant dual web armor rax with far more dps, ehp, and cap. Only downside is that it would be a bit more sluggish.
While I relish in the idea of the 7-5-6 navy brutix, it simply would be a bit over the top.
|
Flyinghotpocket
Amarrian Vengeance 24eme Legion Etrangere
107
|
Posted - 2013.04.13 01:45:00 -
[300] - Quote
while i do agree that gallente shouldnt have more lows than amarr, the 5th mid is THE standard these days, litterly until jamming all together is reworked and EC-300's are no longer OP as ****. that 5th mid will ALWAYS be a ECCM. and the other 4 will be full tackle prop and injector.
Do not take this mid away, if i was an amarr engineer trying to make my fleet better than the minmatar, i would add this 5th mid, the harbinger already tanks a load, giving it the extra 30 seconds of GUN dps, will do better than being jammed by every single EC-300 out there. |
|
marVLs
115
|
Posted - 2013.04.13 09:49:00 -
[301] - Quote
Navy Drake is for doing what old drake was before HM range nerf - drake sniping blobs. But now it's not OP, because it have a little smaller DPS (no dam bonus but 1more launcher, and You are not limited to onlu kin) and it's not so OP tanky. And with better agility it's even more nano drake than non faction.
So faction drake is for: - drake sniping fleets - nano drake
IMO it's really cool but... dat price... should be lower |
Marcus Walkuris
Pro Synergy Frozen Shipyards
4
|
Posted - 2013.04.13 09:55:00 -
[302] - Quote
deleted. |
Buzzmong
Aliastra Gallente Federation
253
|
Posted - 2013.04.13 14:26:00 -
[303] - Quote
I don't understand the dev team's logic for introducing Navy BC's.
Anytime players have put forward ideas or requests for them, it's always been met with: "Adding new ships for the sake of adding new ships is wrong, they need to have a defined role. We learnt from our mistakes with MoM's/Titans".
Which is where these new ships fall down, as I don't think they have that defined role which is allows for their inclusion.
Can someone at CCP please tell me what you think the role is that the Navy BC's are going to fill? |
I QzQ
Elite-crew corporation Jokers.
2
|
Posted - 2013.04.13 15:50:00 -
[304] - Quote
So, at lvl 5 battlecruiser, navy missile will have 100m/s explosion speed. Which is only 4 times slower, than speed of crippled BS. Good job. Significant increase of damage. So op. Gonna destroy this 4km/s frigs in three shot like other battlecruisers. NOT. |
Kethry Avenger
PIE Inc. Praetoria Imperialis Excubitoris
65
|
Posted - 2013.04.13 16:10:00 -
[305] - Quote
Overall I'm underwhelmed.
I would also prefer at 7th low versus a 5th mid for the Harby.
Or I would love a 6/4/8 Harby.
If your going to start taking away the laser cap use bonus, which I support, but only if you adjust the cap use of energy weapons as a whole which have not been adjusted as other weapons systems have been boosted over the years.
I should really never choose to want to use a Shield tank on a Amarr ship. It should always under preform compared to Armor on Amarr. |
I QzQ
Elite-crew corporation Jokers.
2
|
Posted - 2013.04.13 16:39:00 -
[306] - Quote
So, lets assume, that explosion velocity bonus is considerable (which is not), what we have then? An anti-frigate battlecruiser? Can he compete with other battlecruisers in 1v1? Is he needed in fleet? May be it is good at PVE? No its not. |
Auris Vagyr
Fweddit I Whip My Slaves Back and Forth
0
|
Posted - 2013.04.13 17:28:00 -
[307] - Quote
Any word on what the materials will be for the various BPCs? |
chatgris
Quantum Cats Syndicate Samurai Pizza Cats
461
|
Posted - 2013.04.13 17:32:00 -
[308] - Quote
It would be really nice if we could get gated BC plexes back so those of us in FW have a reason to fly these :( |
Askulf Joringer
Sebiestor Tribe Minmatar Republic
47
|
Posted - 2013.04.13 17:40:00 -
[309] - Quote
chatgris wrote:It would be really nice if we could get gated BC plexes back so those of us in FW have a reason to fly these :(
This this and this. Name them large and rename the current large to something like "open Complex" or something like that.
|
Nightfox BloodRaven
Caldari Colonial Defense Ministry Templis Dragonaors
6
|
Posted - 2013.04.13 18:25:00 -
[310] - Quote
need more large plexes in FW or else no point fly these ships ..large plexes are far and few in FW. |
|
Serenety Steel
57
|
Posted - 2013.04.13 21:37:00 -
[311] - Quote
Regular corporation LP stores, 250,000 LPs plus 100 million ISK for 1 run blueprint copy (BPC) FW Loyalty Point stores, blueprint offer: for 125,000 LPs plus 10m ISK for 1 run BPC
I dread the cost of these.......
|
Natasha Rachmaninova
Interminatus Aeterna Anima
2
|
Posted - 2013.04.14 00:45:00 -
[312] - Quote
Myrmidon! Myrmidon! Myrmidon! Myrmidon! Myrmidon! Myrmidon! Myrmidon! Myrmidon! Myrmidon! Myrmidon! Myrmidon! Myrmidon! Myrmidon! Myrmidon! Myrmidon! Myrmidon! Myrmidon! Myrmidon! Myrmidon! Myrmidon! Myrmidon! ... ... ... |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
84
|
Posted - 2013.04.14 11:18:00 -
[313] - Quote
CCP I would suggest reducing the drake missile velocity bonus to 5% to help prevent it affecting the caracals role of HM nano spam and to prevent the old drake blobs from forming again although nerfing the income of 0.0 alliances would help here.
Also tank is as good as attack battleships WHY???????? 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Nightfox BloodRaven
Caldari Colonial Defense Ministry Templis Dragonaors
6
|
Posted - 2013.04.14 16:13:00 -
[314] - Quote
Ok let me break this down for you ..
Amarr Prophecy Absolution(Prophecy Hull) Damnation(Prophecy Hull)
Navy (Harbinger) makes sense to show some love to harb here.
Caldari. Nighthawk(Ferox Hull) Vulture(Ferox Hull)
Navy (Drake) Make sense here too
Minmatar Claymore(Cyclone hull) Slepnir (Cyclone Hull)
Navy ( Cane) makes sense here too
Gallente Astarte( Brutix hull) Eos(Brutix hull)
Navy(Brutix) ...
wtf???? did u guys have a brain fart? .... every other race used a different hull then previously so that other battle cruiser hull not used in command ships get some love... but apparently u all hate the gallente...
As well you could say that well we already have the navy vexor so another drone boat is not needed..... lets see.. Navy Caracal and Navy drake are Identical in ship bonus and role.... so if you cant have a navy myrimdon you shouldnt have a navy drake by that logic.... also the Strength of Gallentes are DRONES!! ....
Honestly i hope you well re consider you decision and put a navy myrmidon on the field.. |
Solhild
Republic Military School Minmatar Republic
967
|
Posted - 2013.04.14 21:54:00 -
[315] - Quote
Nightfox BloodRaven wrote:Ok let me break this down for you ..
Amarr Prophecy Absolution(Prophecy Hull) Damnation(Prophecy Hull)
Navy (Harbinger) makes sense to show some love to harb here.
Caldari. Nighthawk(Ferox Hull) Vulture(Ferox Hull)
Navy (Drake) Make sense here too
Minmatar Claymore(Cyclone hull) Slepnir (Cyclone Hull)
Navy ( Cane) makes sense here too
Gallente Astarte( Brutix hull) Eos(Brutix hull)
Navy(Brutix) ...
wtf???? did u guys have a brain fart? .... every other race used a different hull then previously so that other battle cruiser hull not used in command ships get some love... but apparently u all hate the gallente...
As well you could say that well we already have the navy vexor so another drone boat is not needed..... lets see.. Navy Caracal and Navy drake are Identical in ship bonus and role.... so if you cant have a navy myrimdon you shouldnt have a navy drake by that logic.... also the Strength of Gallentes are DRONES!! ....
Honestly i hope you well re consider you decision and put a navy myrmidon on the field..
I endorse this but have another suggestion:
Change field and fleet command hulls in each race to use the previous tier 1 and 2 hulls (been requested lots in the past - i.e. Field command uses Hurricane, Myrmidon etc.) Add a new T2 command ship using the previous tier 3 BC, call this Grid Command - make this an on-grid only booster that does not use command mods - none required as the ship has boost built in, skill based of course!) Introduce Navy/Fleet versions of all three BC hulls rather than one only.
So we then have:
Fleet Command T2 using former tier 1 hull Field Command T2 using former tier 2 hull Grid Command T2 using former tier 3 hull
plus 3 new Navy versions for each race, using each of the three hulls.
Enjoy balancing and have fun.
|
Sylvous
Bigger than Jesus
113
|
Posted - 2013.04.14 23:33:00 -
[316] - Quote
I am loving a few of these. The flexibility added to the drake makes it difficult to counter. Dat binger... wow. I wants it, though i see myself using the extra mid to keep cap coming more than anything else. Another wow on the brutix.
Which brings us to the cane....
Totally a pass on that.
Its like the old cane, only with less pg. Giving it the pg back would make up for not having gained a mid or a low slot (which I personally value more than a high slot gain, but that might just be me).
Anyhow, that's my 2 cents. |
Askulf Joringer
Sebiestor Tribe Minmatar Republic
49
|
Posted - 2013.04.15 02:19:00 -
[317] - Quote
Sylvous wrote:
Edit: A 7th turret slot would make the 8th high slot make sense to me, also giving the navy cane "new" flavour over the current iteration much like all the other navy bc's got.
7 Turrets is a no, dual dmg bonus and 7 turrets proved to be extremely broken when they first tested the cane on the test server years and years ago. And by broken, I mean ******* really really broke.
|
Sylvous
Bigger than Jesus
114
|
Posted - 2013.04.15 02:55:00 -
[318] - Quote
Askulf Joringer wrote:Sylvous wrote:
Edit: A 7th turret slot would make the 8th high slot make sense to me, also giving the navy cane "new" flavour over the current iteration much like all the other navy bc's got.
7 Turrets is a no, dual dmg bonus and 7 turrets proved to be extremely broken when they first tested the cane on the test server years and years ago. And by broken, I mean ******* really really broke.
I'll take your word for it sir,
Still I would like the cane returned in its entirety if that's the route CCP wants to go. |
Krell Kroenen
Miners In Possession
150
|
Posted - 2013.04.15 04:43:00 -
[319] - Quote
Sylvous wrote:Askulf Joringer wrote:Sylvous wrote:
Edit: A 7th turret slot would make the 8th high slot make sense to me, also giving the navy cane "new" flavour over the current iteration much like all the other navy bc's got.
7 Turrets is a no, dual dmg bonus and 7 turrets proved to be extremely broken when they first tested the cane on the test server years and years ago. And by broken, I mean ******* really really broke. I'll take your word for it sir, Still I would like the cane returned in its entirety if that's the route CCP wants to go.
Aye, I rather them not claim it is the old cane returned when it quiet isn't. Just seems like a tease.
|
seth Hendar
I love you miners
38
|
Posted - 2013.04.15 12:49:00 -
[320] - Quote
ok, so basically, the devs took our canes away, and now, they just tell us, "get it back, at *3 the price"?
i won't buy what was mine, at 3x it's price, give us our cane back.
or i want 3x month game time for the price of one (see, i can do the same too) |
|
Shpenat
Pafos Technologies
36
|
Posted - 2013.04.15 13:41:00 -
[321] - Quote
seth Hendar wrote:ok, so basically, the devs took our canes away, and now, they just tell us, "get it back, at *3 the price"?
i won't buy what was mine, at 3x it's price, give us our cane back.
or i want 3x month game time for the price of one (see, i can do the same too)
Did you actually check the stats of the navy cane? It is unlike the old cane. It has practically only same slot layout, bonuses and model. Most other statistics are quite different.
But I agree that the price is imho bit too high. |
seth Hendar
I love you miners
38
|
Posted - 2013.04.15 14:20:00 -
[322] - Quote
Shpenat wrote:seth Hendar wrote:ok, so basically, the devs took our canes away, and now, they just tell us, "get it back, at *3 the price"?
i won't buy what was mine, at 3x it's price, give us our cane back.
or i want 3x month game time for the price of one (see, i can do the same too) Did you actually check the stats of the navy cane? It is unlike the old cane. It has practically only same slot layout, bonuses and model. Most other statistics are quite different. But I agree that the price is imho bit too high. yes i did, and i got the very same result with a bit more of EHP (it's so close it's not even relevant), BUT it remains slower, so said bit more EHP will not even compensate the damage mitigation.
if you add to that the TE nerf, it will even be weaker than the old one....at 3x the price (or more)
here is the result with ALL LVL5 and no implants for a shield cane: http://s13.postimg.org/tiex4k9br/Hurricane_Fleet_issue_shield_425.png |
Drunken Bum
106
|
Posted - 2013.04.15 14:56:00 -
[323] - Quote
Buzzmong wrote:I don't understand the dev team's logic for introducing Navy BC's.
Anytime players have put forward ideas or requests for them, it's always been met with: "Adding new ships for the sake of adding new ships is wrong, they need to have a defined role. We learnt from our mistakes with MoM's/Titans".
Which is where these new ships fall down, as I don't think they have that defined role which is allows for their inclusion.
Can someone at CCP please tell me what you think the role is that the Navy BC's are going to fill? This, very much so. Why are these being put in the game at all? We don't need them. They're just stepping on the toes of other ships.
It feels to me like they're just throwing something at us to placate the masses.
"Here have some new ships to distract you from the terrible ideas we plan on implementing with tech 1 battleships"
These are a waste of resources imo. But thats just me, and I've never claimed to be intelligent. Spare some change?-á |
Shpenat
Pafos Technologies
36
|
Posted - 2013.04.15 15:14:00 -
[324] - Quote
seth Hendar wrote:Shpenat wrote:seth Hendar wrote:ok, so basically, the devs took our canes away, and now, they just tell us, "get it back, at *3 the price"?
i won't buy what was mine, at 3x it's price, give us our cane back.
or i want 3x month game time for the price of one (see, i can do the same too) Did you actually check the stats of the navy cane? It is unlike the old cane. It has practically only same slot layout, bonuses and model. Most other statistics are quite different. But I agree that the price is imho bit too high. yes i did, and i got the very same result with a bit more of EHP (it's so close it's not even relevant), BUT it remains slower, so said bit more EHP will not even compensate the damage mitigation. if you add to that the TE nerf, it will even be weaker than the old one....at 3x the price (or more) here is the result with ALL LVL5 and no implants for a shield cane (with the current TE, not the nerfed odyssey one): http://s13.postimg.org/tiex4k9br/Hurricane_Fleet_issue_shield_425.png
bit of ehp? That is battleship class bit of ehp. Also other starts are battleship like. Lets compare:
Shield/Armor/Hull:
- Cane old: 4297 / 4688 / 3516
- Cane new: 4250 / 4500 / 3500
- Fleet Cane: 6375 / 6750 / 5250
- Typhoon old: 5469 / 6211 / 6211
- Tempest old: 6211 / 6954 / 6641
The fleet cane is very much comparable to current battleships in base tank.
Sensor strength:
- Cane old: 16 Ladar
- Cane new: 16 Ladar
- Fleet Cane: 20 Ladar
- Typhoon old: 18 Ladar
- Tempest old: 19 Ladar
Jamming resistivity highly increased.
Everything else is nearly same as with the old cane. There is no reduction in DPS. And TE nerf is not specific to Cane so it has nothing to do with this particular ship. |
seth Hendar
I love you miners
38
|
Posted - 2013.04.15 15:43:00 -
[325] - Quote
Shpenat wrote:seth Hendar wrote:Shpenat wrote:seth Hendar wrote:ok, so basically, the devs took our canes away, and now, they just tell us, "get it back, at *3 the price"?
i won't buy what was mine, at 3x it's price, give us our cane back.
or i want 3x month game time for the price of one (see, i can do the same too) Did you actually check the stats of the navy cane? It is unlike the old cane. It has practically only same slot layout, bonuses and model. Most other statistics are quite different. But I agree that the price is imho bit too high. yes i did, and i got the very same result with a bit more of EHP (it's so close it's not even relevant), BUT it remains slower, so said bit more EHP will not even compensate the damage mitigation. if you add to that the TE nerf, it will even be weaker than the old one....at 3x the price (or more) here is the result with ALL LVL5 and no implants for a shield cane (with the current TE, not the nerfed odyssey one): http://s13.postimg.org/tiex4k9br/Hurricane_Fleet_issue_shield_425.png bit of ehp? That is battleship class bit of ehp. Also other starts are battleship like. Lets compare: Shield/Armor/Hull:
- Cane old: 4297 / 4688 / 3516
- Cane new: 4250 / 4500 / 3500
- Fleet Cane: 6375 / 6750 / 5250
- Typhoon old: 5469 / 6211 / 6211
- Tempest old: 6211 / 6954 / 6641
The fleet cane is very much comparable to current battleships in base tank. Sensor strength:
- Cane old: 16 Ladar
- Cane new: 16 Ladar
- Fleet Cane: 20 Ladar
- Typhoon old: 18 Ladar
- Tempest old: 19 Ladar
Jamming resistivity highly increased. Everything else is nearly same as with the old cane. There is no reduction in DPS. And TE nerf is not specific to Cane so it has nothing to do with this particular ship. look more closely to the screen, the displayed EHP is specific to eve HQ, the eve HP is 61K (look closer at the screenshot, it is displayed just above the "tank ability", wich is nowhere close to ANY BS HP (mainly because of the rig size and slot layout)
a 2 LSE / 2 invuln HAM drake for instance is displayed at 100K EHP in eveHQ (which is translated as 76k EVE HP)
a fitted pest (shield ofc) is 105k ehp (82k EVE hp), not what you call "so close"
agreed on TE nerf, it will hurt all turret based ships, wich INCLUDE the cane, but for comparison purpose to the old cane, i kept the current one |
|
CCP Ytterbium
C C P C C P Alliance
1817
|
Posted - 2013.04.15 16:42:00 -
[326] - Quote
Time for some feedback on the feedback.
- The Navy Battlecruiser prices are a bit too high and seem comparable with Command Ships.
Good point, I had CCP Fozzie come to my desk with puppy eyes asking for a price reduction as well. We'll probably decrease overall price by 20-25%.
- The Drake Navy Issue fittings are a bit short, especially on the powergrid side.
We discussed increasing this a bit, not much though, as we are scared of the sheer potential of this ship. Let's start around 5% and see where it gets us.
- The Hurricane Fleet Issue feels bland for the price tag and doesn't bring anything new to the table.
We thought bringing the old 'Cane versatility role was appropriate as a Navy hull - we are considering increasing its powergrid to 1350.
- Why choosing the Brutix instead of the Myrmidon as a Navy hull?
Internal discussion resulted in favor of the Brutix since we felt it represented the Gallente combat doctrine more accurately with close range hybrids. A Myrmidon Navy Issue could also have been problematic to balance without overstepping on the Dominix, Vexor Navy Issue or even turret ships.
- Why not giving 7 lows to the Harbinger Navy Issue instead of 5 med slots?
The first internal iteration of the Harbinger had 7 lows and a 10% Armor HP bonus instead of the Medium Energy Turret Tracking bonus. After some play testing we felt the role was too restricting - we opted for more flexibility by changing it to its current form.
- Shield recharge is not mentioned on the initial post?
Forgot about that, will add it now. Shield recharge is 1800 seconds on all of these hulls.
- May Warfare Links be fitted on those hulls?
Indeed they can, they have identical 99% reduction bonus to them, same as regular Battlecruisers.
- Why are the Navy Battlecruisers not all improvements of the basic tech1 hullls?
Plain improving stats of the tech1 hulls doesn't necessarily offer a good balancing solution; it may overpower an already very popular ship, or not provide a good enough role for a Navy variation.
|
|
Destoya
Sniggerdly Pandemic Legion
70
|
Posted - 2013.04.15 16:47:00 -
[327] - Quote
Price change makes these a lot more palatable now, though we really need to wait for these Command Ship changes to truly judge them.
I also agree that the hurricane needs the full power grid number to justify the cost in any way, though it is still considerably weaker than the other 3 in my opinion. |
Salpun
Paramount Commerce
490
|
Posted - 2013.04.15 16:50:00 -
[328] - Quote
CCP Ytterbium wrote:Time for some feedback on the feedback.
Are these live on Singularity with the new patch? |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
85
|
Posted - 2013.04.15 16:55:00 -
[329] - Quote
CCP Ytterbium What about the battleship tank what's going on here? why aren't battleships getting more tank than a navy battlecruiser?
'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Srahng Do
Sweet Asteroid Acres
0
|
Posted - 2013.04.15 17:08:00 -
[330] - Quote
CCP Ytterbium wrote:Time for some feedback on the feedback.
- The Drake Navy Issue fittings are a bit short, especially on the powergrid side.
We discussed increasing this a bit, not much though, as we are scared of the sheer potential of this ship. Let's start around 5% and see where it gets us.
5% increase to PG or both? |
|
Maximus Andendare
Future Corps Sleeper Social Club
128
|
Posted - 2013.04.15 17:08:00 -
[331] - Quote
CCP Ytterbium wrote:Time for some feedback on the feedback.
- Why choosing the Brutix instead of the Myrmidon as a Navy hull?
Internal discussion resulted in favor of the Brutix since we felt it represented the Gallente combat doctrine more accurately with close range hybrids. A Myrmidon Navy Issue could also have been problematic to balance without overstepping on the Dominix, Vexor Navy Issue or even turret ships.
I would personally rather see a Myrm Navy Issue hull over yet another Brutix-based one. Don't get me wrong: I LOVE my Brutixes (all varieties), and there is genuine concern on a Myrm NI stepping on the toes of the VNI.
But why not just bonus the VNI around using Hammerhead IIs, giving it 50 mb/s bandwidth and 12.5%/level damage and then make the Myrm the NI, with the drone MWD bonus and 125 mb/s? (Since we don't really have any ships "focused" toward 50 mb/s drones' usage. And a mixed 2-2-1 flight of 75 mb/s is troublesome for its own reasons.)
I really like that you guys have thought of a ship with bonuses to support Heavy drones use, and I like the idea of the VNI, too. I'm proposing the changes to give more room into the lineup, since I'm pretty sure a rebalanced Astarte is going to step on the Brutix NI's shoes in some way. |
Marcus Walkuris
Pro Synergy Frozen Shipyards
4
|
Posted - 2013.04.15 17:15:00 -
[332] - Quote
CCP Ytterbium wrote:Time for some feedback on the feedback.
The Drake Navy Issue fittings are a bit short, especially on the powergrid side. We discussed increasing this a bit, not much though, as we are scared of the sheer potential of this ship. Let's start around 5% and see where it gets us.
Knowing full well lots of testing is still to be done I think I speak for many when I ask; What about this boats sheer potential scares you guys exactly. Many of us see bonuses that don't impress. For example what would a regular drake's damage and tank be with a target painter v.s. a navy drake. Looking at it most of us see a drake with less dps and a range bonus, diminished versatility(except damage type), higher ammo consumption and more fragile.
So without being a smart ass I am quite curious to know where you see the Navy Drake dominating, I just see the next size up caracal. Really curious to see what scenarios you guys have seen by now. |
Ranger 1
Ranger Corp
3951
|
Posted - 2013.04.15 17:24:00 -
[333] - Quote
Marcus Walkuris wrote:CCP Ytterbium wrote:Time for some feedback on the feedback.
The Drake Navy Issue fittings are a bit short, especially on the powergrid side. We discussed increasing this a bit, not much though, as we are scared of the sheer potential of this ship. Let's start around 5% and see where it gets us.
Knowing full well lots of testing is still to be done I think I speak for many when I ask; What about this boats sheer potential scares you guys exactly. Many of us see bonuses that don't impress. For example what would a regular drake's damage and tank be with a target painter v.s. a navy drake. Looking at it most of us see a drake with less dps and a range bonus, diminished versatility(except damage type), higher ammo consumption and more fragile. So without being a smart ass I am quite curious to know where you see the Navy Drake dominating, I just see the next size up caracal. Really curious to see what scenarios you guys have seen by now. There are successful tactics for Drake fleets out there that would fit this ship like a glove. They are wise to be cautious. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Ranger 1
Ranger Corp
3951
|
Posted - 2013.04.15 17:26:00 -
[334] - Quote
Quote:The first internal iteration of the Harbinger had 7 lows and a 10% Armor HP bonus instead of the Medium Energy Turret Tracking bonus. After some play testing we felt the role was too restricting - we opted for more flexibility by changing it to its current form.
I can see why you went the direction you did, but I have to say this option would have been very interesting as well. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Salpun
Paramount Commerce
491
|
Posted - 2013.04.15 17:32:00 -
[335] - Quote
Salpun wrote:CCP Ytterbium wrote:Time for some feedback on the feedback.
Are these live on Singularity with the new patch?
Devs say not for a while sadly |
Marcus Walkuris
Pro Synergy Frozen Shipyards
4
|
Posted - 2013.04.15 17:34:00 -
[336] - Quote
[quote=Ranger 1]Quote: There are successful tactics for Drake fleets out there that would fit this ship like a glove. They are wise to be cautious.
Ohh yeh I hear that, that is basically my question. Which scenarios I mean throw something at me ^^. I just can't visualize it, yet..... |
X Gallentius
Justified Chaos
1276
|
Posted - 2013.04.15 17:38:00 -
[337] - Quote
Maximus Andendare wrote:I would personally rather see a Myrm Navy Issue hull over yet another Brutix-based one. Just change the Eos (a drone ship) to the Myrm hull. Same effort involved, and makes more sense. |
Mordecai Heller
Caldari Provisions Caldari State
3
|
Posted - 2013.04.15 18:25:00 -
[338] - Quote
8 launchers? You're not gonna remove one like usual giving the model a noticeable bald patch? This is awesome.
I jinxed it didn't I? |
Aliventi
Burning Napalm Northern Coalition.
51
|
Posted - 2013.04.15 20:49:00 -
[339] - Quote
CCP Ytterbium wrote:Time for some feedback on the feedback.
- The Navy Battlecruiser prices are a bit too high and seem comparable with Command Ships.
Good point, I had CCP Fozzie come to my desk with puppy eyes asking for a price reduction as well. We'll probably decrease overall price by 20-25%.
- The Drake Navy Issue fittings are a bit short, especially on the powergrid side.
We discussed increasing this a bit, not much though, as we are scared of the sheer potential of this ship. Let's start around 5% and see where it gets us.
+1 for price adjustment.
All the PG we need is enough to fit 8 HAM, an LSE II preferably, a 10MN MWD, and 9-10 PG for the mods that use 1 PG each. You can then add in more for those that don't have AWU/shield Upgrades V or other fitting skills.
The ideal PG amount is around ~1,090 post fitting skills. I agree with not adding too much. There really isn't a need for 2 LSE. This drake is going to be very powerful in the right hands. |
Nightfox BloodRaven
Caldari Colonial Defense Ministry Templis Dragonaors
9
|
Posted - 2013.04.15 21:00:00 -
[340] - Quote
+1
20-25% price adjustment is legit!
1350pwg for cane
I got what i wanted..
Done |
|
kraiklyn Asatru
T.R.I.A.D
220
|
Posted - 2013.04.15 21:05:00 -
[341] - Quote
^^ What he said. 200m for a navy BC, blegh I know I'd still get it but at 150 I'd be a lot happier :D
<3 my cane. Hope the Fleet edition will be pretty. |
Nyancat Audeles
Center for Advanced Studies Gallente Federation
166
|
Posted - 2013.04.15 21:13:00 -
[342] - Quote
MOTHERFUCKING YES I LOVE THIS THREAD TITLE EVEN THOUGH I HAVE YET TO READ THE THREAD!
|
Ranger 1
Ranger Corp
3952
|
Posted - 2013.04.15 23:38:00 -
[343] - Quote
Marcus Walkuris wrote:[quote=Ranger 1] Quote: There are successful tactics for Drake fleets out there that would fit this ship like a glove. They are wise to be cautious.
Ohh yeh I hear that, that is basically my question. Which scenarios I mean throw something at me ^^. I just can't visualize it, yet..... One example, PODLA Drake
Relying less on tank and more on speed, as a group putting those mids to a bit different use than normal. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Natasha Rachmaninova
Interminatus Aeterna Anima
3
|
Posted - 2013.04.16 07:24:00 -
[344] - Quote
CCP Ytterbium wrote:
Why choosing the Brutix instead of the Myrmidon as a Navy hull? Internal discussion resulted in favor of the Brutix since we felt it represented the Gallente combat doctrine more accurately with close range hybrids. A Myrmidon Navy Issue could also have been problematic to balance without overstepping on the Dominix, Vexor Navy Issue or even turret ships.
Why are the Navy Battlecruisers not all improvements of the basic tech1 hullls? Plain improving stats of the tech1 hulls doesn't necessarily offer a good balancing solution; it may overpower an already very popular ship, or not provide a good enough role for a Navy variation. [/list]
LOL? Whats the problem in making Myrmidon a blaster boat? Look at scorpion for instance... Absolutely different boats... Unbelieveble! |
Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
71
|
Posted - 2013.04.16 13:23:00 -
[345] - Quote
seth Hendar wrote:look more closely to the screen, the displayed EHP is specific to eve HQ, the eve HP is 61K (look closer at the screenshot, it is displayed just above the "tank ability", wich is nowhere close to ANY BS HP (mainly because of the rig size and slot layout)
a 2 LSE / 2 invuln HAM drake for instance is displayed at 100K EHP in eveHQ (which is translated as 76k EVE HP)
a fitted pest (shield ofc) is 105k ehp (82k EVE hp), not what you call "so close"
agreed on TE nerf, it will hurt all turret based ships, wich INCLUDE the cane, but for comparison purpose to the old cane, i kept the current one
Stop looking at Eve HP / EFT etc. Look at the raw stats. In terms of HP the new Battlecruisers have T1 battleship level hitpoints and resist - therefore Battleship ehp.
I can only assume the reason you are saying "it's nowhere near BS level" is because you aren't comparing like for like fits. You are realistically only ever going to use a single 1600mm plate on a Battlecruiser (unless baiting) - which on the Cane will give you something like 80k EHP with an eamn, dc2 + 3x trimark. Fit the same on a Tempest and it'll be around the same. Battleships pull ahead as you tend to fit 2-3 Plates on them.
In terms of hitpoints alone these ships are miles in front of even Command ships with. Chuck the 1600mm plate, eamn and dc2 with 2x trimarks on an Absolution (which has both T2 resists + the 5% resist bonus) - it'll only have 90k ehp compared to the 80k on the faction Cane or 70k if you did the same on an Astarte.
These ships aren't going to have the resists of T2 ships to match their ehp usefulness, but to suggest they have barely any extra ehp over a standard battlecruiser is just silly. |
seth Hendar
I love you miners
40
|
Posted - 2013.04.16 14:38:00 -
[346] - Quote
Mr Floydy wrote:seth Hendar wrote:look more closely to the screen, the displayed EHP is specific to eve HQ, the eve HP is 61K (look closer at the screenshot, it is displayed just above the "tank ability", wich is nowhere close to ANY BS HP (mainly because of the rig size and slot layout)
a 2 LSE / 2 invuln HAM drake for instance is displayed at 100K EHP in eveHQ (which is translated as 76k EVE HP)
a fitted pest (shield ofc) is 105k ehp (82k EVE hp), not what you call "so close"
agreed on TE nerf, it will hurt all turret based ships, wich INCLUDE the cane, but for comparison purpose to the old cane, i kept the current one Stop looking at Eve HP / EFT etc. Look at the raw stats. In terms of HP the new Battlecruisers have T1 battleship level hitpoints and resist - therefore Battleship ehp. I can only assume the reason you are saying "it's nowhere near BS level" is because you aren't comparing like for like fits. You are realistically only ever going to use a single 1600mm plate on a Battlecruiser (unless baiting) - which on the Cane will give you something like 80k EHP with an eamn, dc2 + 3x trimark. Fit the same on a Tempest and it'll be around the same. Battleships pull ahead as you tend to fit 2-3 Plates on them. In terms of hitpoints alone these ships are miles in front of even Command ships with. Chuck the 1600mm plate, eamn and dc2 with 2x trimarks on an Absolution (which has both T2 resists + the 5% resist bonus) - it'll only have 90k ehp compared to the 80k on the faction Cane or 70k if you did the same on an Astarte. These ships aren't going to have the resists of T2 ships to match their ehp usefulness, but to suggest they have barely any extra ehp over a standard battlecruiser is just silly. what is the point to compare HP of unfitted ships? cause you fly so oftne naked right?
comparing ships make sense only if you fit them, and i compared their respective tank with similar fitting, suiting their respective abilitys, including the drake in the process just to show you that, if a navy cane is "unbalanced" because of it's HP pool, then what to conclude about a drake( and i'm not even talking about the navy one)?
i compared shield cane to a shield pest (wich to me is the weekest shield BS able to be used) , and the pest still have way more HP, while the drake as just 5k less
of course you use more modules on a bs, you have more slots!
shield cane HP in combat will be nowhere near any BS you will ever see in combat. period.
and you were comparing them to BS HP, and now to BC?
i damn hope they will have more HP than regular BC, THATS ONE OF THE PURPOSE OF NAVY SHIPS |
Anabella Rella
Gradient Electus Matari
634
|
Posted - 2013.04.16 16:10:00 -
[347] - Quote
The old Hurricane was "overpowered" so, it got nerfed. Now, you un-nerf it (including giving it back the full 1350 power grid) and re-introduce it as the Fleet 'Cane... I don't get it. If it was "overpowered" before what's changed?
Are the more limited availability and higher price supposed to be balancing factors?
Also, this seems like a pretty nasty trick. The other races get something somewhat fresh while Minmatar get the old Hurricane back. Is this a new doctrine for ships; to nerf the hell out of something then, bring it back un-nerfed as a pricier, limited availability item? What you want is irrelevant, what you've chosen is at hand. |
FT Diomedes
The Graduates RAZOR Alliance
147
|
Posted - 2013.04.16 16:43:00 -
[348] - Quote
Anabella Rella wrote:The old Hurricane was "overpowered" so, it got nerfed. Now, you un-nerf it (including giving it back the full 1350 power grid) and re-introduce it as the Fleet 'Cane... I don't get it. If it was "overpowered" before what's changed?
Are the more limited availability and higher price supposed to be balancing factors?
Also, this seems like a pretty nasty trick. The other races get something somewhat fresh while Minmatar get the old Hurricane back. Is this a new doctrine for ships; to nerf the hell out of something then, bring it back un-nerfed as a pricier, limited availability item?
If the old Hurricane had cost 150-200m ISK (vice 20-25m), it would not have been nearly as common. While you have to be careful using price as a balancing factor (see e.g. Titans), it is still a relevant factor. |
Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
71
|
Posted - 2013.04.16 17:57:00 -
[349] - Quote
seth Hendar wrote:what is the point to compare HP of unfitted ships? cause you fly so oftne naked right? I wasn't comparing unfitted ships? I said that before fitting they have the same amount of hit points. So if you fit the same modules to both they'll have the same ehp, that is significantly more than a T1 Battlecruiser (not a marginal difference like you earlier suggested. That's my point in it's entirety. The fact that you have to make the most of the additional powergrid of a Battleship to get more ehp than the Navy Battlecruisers shows that these new Bcruisers are going to be tough.
No-where have I tried to suggest that these ships have more ehp than a fully fitted Battleship. I was just using them as an example that they are significantly more than T1 Battlecruisers to counter your earlier comment. |
Mr Hyde113
Mind Games. Suddenly Spaceships.
78
|
Posted - 2013.04.16 19:09:00 -
[350] - Quote
CCP Ytterbium wrote:
Why not giving 7 lows to the Harbinger Navy Issue instead of 5 med slots? The first internal iteration of the Harbinger had 7 lows and a 10% Armor HP bonus instead of the Medium Energy Turret Tracking bonus. After some play testing we felt the role was too restricting - we opted for more flexibility by changing it to its current form.
Wow. You have the right idea, and then decide its too restricting? Restricting to what? Usefulness?
A 7/4/7 6 turret Harbinger with 10% Dmg and 10% Armor HP WOULD HAVE BEEN AMAZING.
5 Mid slots is not flexible, its just plain worthless. Harbinger (clearly judging from its race and HP amounts) is an Armour BC.
It does not need mids, it needs lows. Lows give more options for tank and DMG and 4 mids is plenty for MWD, Web, Scram, Cap booster.
Please revert to the 7 low Harb idea.
-Hyde |
|
Katran Luftschreck
Royal Ammatar Engineering Corps
1389
|
Posted - 2013.04.16 23:55:00 -
[351] - Quote
Ah I see that the Harbinger will go from being the least used standard battlecruiser to the least used navy battlecruiser as well. Live Events are neither. |
Giribaldi
Unmitigated Disaster Mutual and Absolute Destruction
7
|
Posted - 2013.04.17 00:32:00 -
[352] - Quote
CCP Ytterbium wrote:Updated here. ACQUISITION METHODSGÇó Regular corporation LP stores, blueprint offer: 250,000 LPs plus 100 million ISK for 1 run blueprint copy (BPC) GÇó Regular corporation LP stores, built ship offer: 300,000 LPs plus 1x built tech1 Battlecruiser plus two Cruiser sized Nexus Chips GÇó FW Loyalty Point stores, blueprint offer: for 125,000 LPs plus 10m ISK for 1 run BPC GÇó FW Loyalty Point Stores, built ship offer: 125,000 LPs plus 1x built tech1 Battlecruiser plus two Cruiser sized Nexus Chips
u need 2 significanntly reduce this
200k LP 75m isk, 250k for next lvl up |
Nyancat Audeles
Center for Advanced Studies Gallente Federation
167
|
Posted - 2013.04.17 03:30:00 -
[353] - Quote
Cost is too high, I will never be able to afford this without losing my sanity...
Navy Destroyers next hopefully are not TOO expensive
|
DR BiCarbonate
Basgerin Pirate SCUM.
67
|
Posted - 2013.04.17 04:08:00 -
[354] - Quote
CCP Ytterbium wrote:Time for some feedback on the feedback.
The Hurricane Fleet Issue feels bland for the price tag and doesn't bring anything new to the table. We saw that you noticed the Hurricane Fleet Issue is nearly exactly the same as the pre-nerf Hurricane. Basically we don't give a **** about what you think. **** you.
That's basically what I read there.
High five ccp!
|
Laura Belle
Vectis Covert Solutions
3
|
Posted - 2013.04.17 12:07:00 -
[355] - Quote
so brutix had and will still have 1 less slot comparing to its counterparts? do you have anything against gallante? |
Bouh Revetoile
TIPIAKS
302
|
Posted - 2013.04.17 12:21:00 -
[356] - Quote
Laura Belle wrote:so brutix had and will still have 1 less slot comparing to its counterparts? do you have anything against gallante? Reread the OP maybe ? |
Kale Eledar
Militaris Industries Northern Coalition.
67
|
Posted - 2013.04.17 19:47:00 -
[357] - Quote
Welp, any remaining reason to fly an Astarte has just gone out the window. The Navy Brutix's tracking bonus makes Void ammo delicious and nutritious, and it should be similar in price. I expect widespread backdoor banditry to occur to other brawling battlecruisers. I believe the correct term is The Sex.
First come smiles, then lies. Last is gunfire. |
Viribus
Love Squad Confederation of xXPIZZAXx
133
|
Posted - 2013.04.18 00:07:00 -
[358] - Quote
Kale Eledar wrote:Welp, any remaining reason to fly an Astarte has just gone out the window. The Navy Brutix's tracking bonus makes Void ammo delicious and nutritious, and it should be similar in price. I expect widespread backdoor banditry to occur to other brawling battlecruisers. I believe the correct term is The Sex.
Yeah except for the T2 resists, the rep bonus, the falloff bonus, and the overall greater dps, there's no reason to fly an Astarte
With the exception of the fleet 'Cane, they're all just expensive sidegrades that have a different role but are overall barely more powerful (and in some ways inferior) to their regular counterparts. And the hurricane boring because it's just a straight upgrade.
It's great to give navy ships unique roles but at least make them powerful enough in their roles to justify the price tag. Having the navy drake do less dps than the regular one when it's role is to be a dedicated dps boat is utterly mystifying |
Luc Chastot
Gentleman's Corp
319
|
Posted - 2013.04.18 00:23:00 -
[359] - Quote
CCP Ytterbium wrote:Why choosing the Brutix instead of the Myrmidon as a Navy hull? Internal discussion resulted in favor of the Brutix since we felt it represented the Gallente combat doctrine more accurately with close range hybrids. A Myrmidon Navy Issue could also have been problematic to balance without overstepping on the Dominix, Vexor Navy Issue or even turret ships. Ytterbium, using the Myrmidon hull does not force you to make it a drone boat. You could perfectly use the Myrm hull with the stats you have here. Make it idiot-proof and someone will make a better idiot. |
Armin Arraeb
Spirits of Vacon Initiative Associates
0
|
Posted - 2013.04.18 11:47:00 -
[360] - Quote
There is one thing I donGÇÖt understand:
For all races CCP has chosen the Battlecruiser that is not available as a T2 ship, to make a navy version of it. Why not with the Gallente? This makes absolutely no sense to me! There are enough versions of the Brutix! A Navy Myrmidon would be logic and usefull! |
|
Barrogh Habalu
Imperial Shipment Amarr Empire
437
|
Posted - 2013.04.18 11:54:00 -
[361] - Quote
Luc Chastot wrote:CCP Ytterbium wrote:Why choosing the Brutix instead of the Myrmidon as a Navy hull? Internal discussion resulted in favor of the Brutix since we felt it represented the Gallente combat doctrine more accurately with close range hybrids. A Myrmidon Navy Issue could also have been problematic to balance without overstepping on the Dominix, Vexor Navy Issue or even turret ships. Ytterbium, using the Myrmidon hull does not force you to make it a drone boat. You could perfectly use the Myrm hull with the stats you have here. I actually think that Eos should rather use Myrmidon hull since it's going to be dedicated droneboat, or so I heard. |
seth Hendar
I love you miners
43
|
Posted - 2013.04.19 09:09:00 -
[362] - Quote
Barrogh Habalu wrote:Luc Chastot wrote:CCP Ytterbium wrote:Why choosing the Brutix instead of the Myrmidon as a Navy hull? Internal discussion resulted in favor of the Brutix since we felt it represented the Gallente combat doctrine more accurately with close range hybrids. A Myrmidon Navy Issue could also have been problematic to balance without overstepping on the Dominix, Vexor Navy Issue or even turret ships. Ytterbium, using the Myrmidon hull does not force you to make it a drone boat. You could perfectly use the Myrm hull with the stats you have here. I actually think that Eos should rather use Myrmidon hull since it's going to be dedicated droneboat, or so I heard. i have always thought that the command ship should have used the (at the time) 2 BC hull, like astarte -> brutix, eos -> myrm etc... (same for the other races)
now, i would have LOVED that the navy BC had been based on myrm (even if not a drone boat, but i would have loved that too)
in a nutshell, stop screwing gallente, give us another myrm hull, this ship IS the emblematic BC for gallente, not the brutix
|
Shpenat
Pafos Technologies
36
|
Posted - 2013.04.19 09:31:00 -
[363] - Quote
seth Hendar wrote:
i have always thought that the command ship should have used the (at the time) 2 BC hull, like astarte -> brutix, eos -> myrm etc... (same for the other races)
now, i would have LOVED that the navy BC had been based on myrm (even if not a drone boat, but i would have loved that too)
in a nutshell, stop screwing gallente, give us another myrm hull, this ship IS the emblematic BC for gallente, not the brutix
It is mostly matter of personal taste. I love brutix hull much more than myrmidon hull. And Brutix also follows old gallente guideline being nose-heavy.
Also former tier 2 battlecruisers were introduced after the command ships were in the game. I completely agree that were they introduced now they probably would have different hulls.
That said, dont touch my drones spamming brutix hull... |
seth Hendar
I love you miners
43
|
Posted - 2013.04.19 10:20:00 -
[364] - Quote
Shpenat wrote:seth Hendar wrote:
i have always thought that the command ship should have used the (at the time) 2 BC hull, like astarte -> brutix, eos -> myrm etc... (same for the other races)
now, i would have LOVED that the navy BC had been based on myrm (even if not a drone boat, but i would have loved that too)
in a nutshell, stop screwing gallente, give us another myrm hull, this ship IS the emblematic BC for gallente, not the brutix
It is mostly matter of personal taste. I love brutix hull much more than myrmidon hull. And Brutix also follows old gallente guideline being nose-heavy. Also former tier 2 battlecruisers were introduced after the command ships were in the game. I completely agree that were they introduced now they probably would have different hulls. That said, dont touch my drones spamming brutix hull... but i want a T2 myrm, c'mon, there are already so much "brutix" in that game.... and the BC drone boat for gallente is myrm so.... |
X Gallentius
Justified Chaos
1314
|
Posted - 2013.04.19 23:03:00 -
[365] - Quote
Shpenat wrote:That said, dont touch my drones spamming brutix hull... So you're the guy who owns the one Eos hull that is actually flown in game.... |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
97
|
Posted - 2013.04.20 11:21:00 -
[366] - Quote
considering these are effectively attack bc's all there tracking bonuses and extra mobility these do an uncharacteristic tank considering that These are what the T1 attack bc's should be minus the tank . The current ABC's talos etc should be T2 specialization.
'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Recoil IV
Mentally Assured Destruction Whores in space
100
|
Posted - 2013.04.21 15:57:00 -
[367] - Quote
So the harbinger gets 50% dmg AND a tracking bonus, the brutix gets 50% dmg AND a tracking bonus, the hurricane gets.... 25% ROF, 25% dmg..... something seem off here? |
Luc Chastot
Gentleman's Corp
326
|
Posted - 2013.04.21 16:12:00 -
[368] - Quote
Recoil IV wrote:So the harbinger gets 50% dmg AND a tracking bonus, the brutix gets 50% dmg AND a tracking bonus, the hurricane gets.... 25% ROF, 25% dmg..... something seem off here? What is off? RoF bonuses are way better than damage bonuses. Make it idiot-proof and someone will make a better idiot. |
Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
613
|
Posted - 2013.04.21 17:01:00 -
[369] - Quote
Recoil IV wrote:So the harbinger gets 50% dmg AND a tracking bonus, the brutix gets 50% dmg AND a tracking bonus, the hurricane gets.... 25% ROF, 25% dmg..... something seem off here? RoF/Dam on Hurricane equates to a 66.67% dps increase, bring bigger ammo stacks though because RoF + Autos will bleed you dry right quick
Pretty sure the 50% damage + tracking option was discarded for the Cane as that would just encourage massive artillery abuse to a point where med AC market collapse (slight exaggeration for effect).
|
Sylvous
Bigger than Jesus
117
|
Posted - 2013.04.21 21:05:00 -
[370] - Quote
Veshta Yoshida wrote:Recoil IV wrote:So the harbinger gets 50% dmg AND a tracking bonus, the brutix gets 50% dmg AND a tracking bonus, the hurricane gets.... 25% ROF, 25% dmg..... something seem off here? RoF/Dam on Hurricane equates to a 66.67% dps increase, bring bigger ammo stacks though because RoF + Autos will bleed you dry right quick Pretty sure the 50% damage + tracking option was discarded for the Cane as that would just encourage massive artillery abuse to a point where med AC market collapse (slight exaggeration for effect).
I'll take a 25% ROF bonus, tracking bonus and a 7th gun!
Yeah its less DPS than the current iteration, but the flexibility in having tracking makes up for it IMHO.
:) |
|
Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
614
|
Posted - 2013.04.21 22:48:00 -
[371] - Quote
Sylvous wrote:I'll take a 25% ROF bonus, tracking bonus and a 7th gun!
Yeah its less DPS than the current iteration, but the flexibility in having tracking makes up for it IMHO.
:) BC sized SFI .. not sure that is a good idea .. pretty sure it would be rather unbalanced
|
Naomi Anthar
No Tax So Relax.
56
|
Posted - 2013.04.21 22:52:00 -
[372] - Quote
Honestly i would like that 4 mid and 7 low harbinger more with 10% hp bonus per level. Not sure harbinger needs 5 mids. I mean sure extra cap booster is nice and all but i think 1 was good enough. Other than that i like those ships. +1 |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
102
|
Posted - 2013.04.22 10:25:00 -
[373] - Quote
Naomi Anthar wrote:Honestly i would like that 4 mid and 7 low harbinger more with 10% hp bonus per level. Not sure harbinger needs 5 mids. I mean sure extra cap booster is nice and all but i think 1 was good enough. Other than that i like those ships. +1
Honestly that sounds massively OP the tank it would have. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Kagura Nikon
Mentally Assured Destruction Whores in space
168
|
Posted - 2013.04.22 10:28:00 -
[374] - Quote
Recoil IV wrote:So the harbinger gets 50% dmg AND a tracking bonus, the brutix gets 50% dmg AND a tracking bonus, the hurricane gets.... 25% ROF, 25% dmg..... something seem off here?
The HUrricane is far far far inferior to the other Navy cruisers. It got its only slot back but not all its old PG. So it basically cannot fit properly that slot.
Its simply a wasted time and effort that ship. The masses of whiners cryign nerf nerf nerf to minmatar on these years made that.. made CCP as ALWAYS overreact. |
Naomi Knight
Imperial Academy Amarr Empire
307
|
Posted - 2013.04.22 10:33:00 -
[375] - Quote
Kagura Nikon wrote:Recoil IV wrote:So the harbinger gets 50% dmg AND a tracking bonus, the brutix gets 50% dmg AND a tracking bonus, the hurricane gets.... 25% ROF, 25% dmg..... something seem off here? The HUrricane is far far far inferior to the other Navy cruisers. It got its only slot back but not all its old PG. So it basically cannot fit properly that slot. Its simply a wasted time and effort that ship. The masses of whiners cryign nerf nerf nerf to minmatar on these years made that.. made CCP as ALWAYS overreact. whinematard stfu |
Kagura Nikon
Mentally Assured Destruction Whores in space
172
|
Posted - 2013.04.22 15:34:00 -
[376] - Quote
Naomi Knight wrote:Kagura Nikon wrote:Recoil IV wrote:So the harbinger gets 50% dmg AND a tracking bonus, the brutix gets 50% dmg AND a tracking bonus, the hurricane gets.... 25% ROF, 25% dmg..... something seem off here? The HUrricane is far far far inferior to the other Navy cruisers. It got its only slot back but not all its old PG. So it basically cannot fit properly that slot. Its simply a wasted time and effort that ship. The masses of whiners cryign nerf nerf nerf to minmatar on these years made that.. made CCP as ALWAYS overreact. whinematard stfu
Very insightful and very loaded with knowledge and arguments you answer is. No wonder you are not taken seriously . |
Naomi Anthar
No Tax So Relax.
56
|
Posted - 2013.04.22 15:49:00 -
[377] - Quote
Kagura Nikon wrote:Naomi Knight wrote:Kagura Nikon wrote:Recoil IV wrote:So the harbinger gets 50% dmg AND a tracking bonus, the brutix gets 50% dmg AND a tracking bonus, the hurricane gets.... 25% ROF, 25% dmg..... something seem off here? The HUrricane is far far far inferior to the other Navy cruisers. It got its only slot back but not all its old PG. So it basically cannot fit properly that slot. Its simply a wasted time and effort that ship. The masses of whiners cryign nerf nerf nerf to minmatar on these years made that.. made CCP as ALWAYS overreact. whinematard stfu Very insightful and very loaded with knowledge and arguments you answer is. No wonder you are not taken seriously .
On the other hand it wasn't very insightful but ... it was correct. How long it must go that minmatar ships must be best in every single aspect in this game. Time to enjoy a bit Losematarness for once. |
Naomi Anthar
No Tax So Relax.
56
|
Posted - 2013.04.22 15:52:00 -
[378] - Quote
Jonas Sukarala wrote:Naomi Anthar wrote:Honestly i would like that 4 mid and 7 low harbinger more with 10% hp bonus per level. Not sure harbinger needs 5 mids. I mean sure extra cap booster is nice and all but i think 1 was good enough. Other than that i like those ships. +1 Honestly that sounds massively OP the tank it would have.
Yeah i agree , that's why i said i'm happy anyway. That was just "it would be cool". Maybe don't bring 10% hp bonus , leave tracking but give it 7 th low instead of 5th mid. I cannot be only one that would enjoy such change ;). But it's not like world gonna colapse if he will go live like that. It's not bad. |
X Gallentius
Justified Chaos
1320
|
Posted - 2013.04.22 19:51:00 -
[379] - Quote
Kagura Nikon wrote:Naomi Knight wrote:Kagura Nikon wrote:Recoil IV wrote:So the harbinger gets 50% dmg AND a tracking bonus, the brutix gets 50% dmg AND a tracking bonus, the hurricane gets.... 25% ROF, 25% dmg..... something seem off here? The HUrricane is far far far inferior to the other Navy cruisers. It got its only slot back but not all its old PG. So it basically cannot fit properly that slot. Its simply a wasted time and effort that ship. The masses of whiners cryign nerf nerf nerf to minmatar on these years made that.. made CCP as ALWAYS overreact. whinematard stfu Very insightful and very loaded with knowledge and arguments you answer is. No wonder you are not taken seriously . It must suck that the Navy Cane can nuet out the Harb and Brutix if it gets close enough (which it can, because it's faster than the other two). Carry on.
|
Krell Kroenen
Miners In Possession
150
|
Posted - 2013.04.22 20:48:00 -
[380] - Quote
X Gallentius wrote:Kagura Nikon wrote:Naomi Knight wrote:Kagura Nikon wrote:Recoil IV wrote:So the harbinger gets 50% dmg AND a tracking bonus, the brutix gets 50% dmg AND a tracking bonus, the hurricane gets.... 25% ROF, 25% dmg..... something seem off here? The HUrricane is far far far inferior to the other Navy cruisers. It got its only slot back but not all its old PG. So it basically cannot fit properly that slot. Its simply a wasted time and effort that ship. The masses of whiners cryign nerf nerf nerf to minmatar on these years made that.. made CCP as ALWAYS overreact. whinematard stfu Very insightful and very loaded with knowledge and arguments you answer is. No wonder you are not taken seriously . It must suck that the Navy Cane can nuet out the Harb and Brutix if it gets close enough (which it can, because it's faster than the other two). Carry on.
It lacks the Cap and PG of the old cane so that isn't very likely |
|
X Gallentius
Justified Chaos
1323
|
Posted - 2013.04.22 21:33:00 -
[381] - Quote
Krell Kroenen wrote:It lacks the Cap and PG of the old cane so that isn't very likely Power Diagnostic Unit II's ftw. |
cheese monkey
EVE Corporation 987654321-POP The Marmite Collective
130
|
Posted - 2013.04.22 22:24:00 -
[382] - Quote
No we do not need another Brutix hull. Change to Myrmidon please (you are going to do it sooner or later)
dakes loosing the resist... going to love tackling one of these... will go down faster than a (insert colourful metaphor)
Hurricane is just... the old hurricane.
Harb is going to be the new SFI ... but insanely more powerful. Goodbye frigates.
This seems like something CCP has just thrown together.... random bonus', not really that well thought out. What are you trying to make CCP? Tiericide is going to HATE this!!
All you had to do was give the drake an extra missile launcher.
If you wanted to go tracking then make the hurricane and harb both have tracking bonus'
Finally, make sure you use the myrm hull and just let it field 5 ogres like the good old days.
Not Hard.
|
RavenTesio
Liandri Corporation Liandri Covenant
100
|
Posted - 2013.04.23 01:30:00 -
[383] - Quote
Kagura Nikon wrote:Recoil IV wrote:So the harbinger gets 50% dmg AND a tracking bonus, the brutix gets 50% dmg AND a tracking bonus, the hurricane gets.... 25% ROF, 25% dmg..... something seem off here? The HUrricane is far far far inferior to the other Navy cruisers. It got its only slot back but not all its old PG. So it basically cannot fit properly that slot. Its simply a wasted time and effort that ship. The masses of whiners cryign nerf nerf nerf to minmatar on these years made that.. made CCP as ALWAYS overreact.
Been having a play with Theory-crafting each of these in EVE HQ, will have to check them out on SiSi (if they're up there) but for the most part the Hurricane, Harbinger and Drake essentially are a return to the way they were pre-balance.
Now you can whine that the "Hurricane isn't as good as it used to be", but with the extra low it provide you with the ability to have an extra Gyro or a Tracking Enhancer - this actually brings it in-line with the others. Also keep in mind that with the base Shield / Armour / Structure, the defence capabilities it has lend itself well to being an extremely good Kiting Ship; as without plates you can get it up to 580 DPS (standard) - 55,000 eHP (in eve) - 1.3k / sec (based mwd) with 6x 425 + 2 Medium Neuts ... that to me is actually puts it pretty on-part with how it used to be with a little wiggle room for Damage or Tracking.
So honestly it is a very good ship, when you stack it against the other ships it is actually quite well balanced between Speed, Defensive and Offensive.
In-fact I would say the odd one out, that is likely skewing how people are looking at this is the Brutix. First of all it is completely out of place as all the rest are Tier 2 Battlecruiser, where-as the Brutix is the Tier 1... Seriously CCP Fozzie, it should be a Navy Issue Myrmidon.
Secondly the Brutix (well the Gallente ships on the whole) is Over-Powered as Hell. Why? Because unlike the others that have their Over-Powered Focus with a Serious Downside (e.g. Drake Navy Issues has an Incredible Defence, but the lowest DPS and Fairly Average Speed) ...
The Brutix does everything just far too well. In-fact it breaks 1.1k DPS, 1.2k m/s, 60k eHP with still more mid-slots than you realistically need.
If the Brutix is going to have incredibly damage that needs to be tempered by having poor range dictation and poor speed (which seriously THAT is what the Gallente is known for, being slow with a hard punch)
This is actually the same problem many of the Gallente ships are falling in to right now, and I'm not sure CCP Fozzie while he has done great work on the other ships; doesn't quite get the point in "Perfect Imbalance".
What I mean by that is at the basics, perfect Imbalance works like a Rock-Paper-Scissors setup. Ship A - beats - Ship B Ship B - beats - Ship C Ship C - beats - Ship A
Obviously with EVE you have 4 Races, so ends up a bit more complicated than that; but you're looking at the intangible differences between the Races / Ships to act as your baseline.
Right now the Minmatar, Caldari and Amarr are actually quite well balanced in this way against each other. As Minmatar > Amarr > Caldari > Minmatar, it works well - this leaves the Gallente out in the cold with the solution from Fozzie being "Well Gallente > Everyone" ... but that causes nothing but issues causing them to be Flavour of the Month (or well Balance)
Now I do agree the Gallente, outside of Capitals were for a very long time a very under-used race (ship wise) because they were difficult to get or keep in Range to apply their damage; but then that is WHY they use Drones.
Seriously I believe that the Gallente should focus more on being a more pure Drone focused race, with Drones becoming a Primary Weapon System just like Hybrids, Launchers, Lasers and Projectiles. You can say "Well Drones are easy to get destroyed" but think of it like this ... if the ship Bonus' were drone based, with the Drones getting Extra HP, Damage, Speed or even perhaps extra Drones they can use.
They become basically a Mini-Carrier Race, Drones aren't any different to any other Ammo Type really. At the same time basically removing Drones from a large number of other racial ships... because seriously they are a bad mechanic to have as "additional to ..." because they are server intensive in big groups, and frankly over-powered when you have enough of them with realistically very little past Smartbombs (which aren't exactly useful outside of killing drones or sat on a bubble)
CCP Soundwave said that you guys wants to expand gameplay styles instead of returning to the Power Creep design of before, seriously you have the gameplay elements there to make interesting new and unique gameplay styles that right now are just not being used as such. Everything you need is already in the game, you just have to look at it from a different perspective. |
cheese monkey
EVE Corporation 987654321-POP The Marmite Collective
130
|
Posted - 2013.04.23 05:57:00 -
[384] - Quote
The player base wants the Myrmidon Hull.
CCP wants the Brutix Hull.
Guess who will win?
One day they will realize who owns this game the hard way. |
RavenTesio
Liandri Corporation Liandri Covenant
100
|
Posted - 2013.04.23 07:00:00 -
[385] - Quote
cheese monkey wrote:The player base wants the Myrmidon Hull.
CCP wants the Brutix Hull.
Guess who will win?
One day they will realize who owns this game the hard way.
We know, doesn't mean we can't tell them they're being ******** though. |
X Gallentius
Justified Chaos
1325
|
Posted - 2013.04.23 14:20:00 -
[386] - Quote
cheese monkey wrote:The player base wants the Myrmidon Hull.
CCP wants the Brutix Hull.
Guess who will win?
One day CCP will realize who owns this game the hard way. I want the Brutix hull. Put the Myrm hull on the Eos. |
X Gallentius
Justified Chaos
1325
|
Posted - 2013.04.23 14:33:00 -
[387] - Quote
RavenTesio wrote: Right now the Minmatar, Caldari and Amarr are actually quite well balanced in this way against each other. As Minmatar > Amarr > Caldari > Minmatar, it works well - this leaves the Gallente out in the cold with the solution from Fozzie being "Well Gallente > Everyone" ... but that causes nothing but issues causing them to be Flavour of the Month (or well Balance)
Huh? Vexors are really tough nuts, not so sure about the other Gallente hulls. I'd love to hear the analysis that puts Gallente frigates above Caldari and Minmatar frigs. And the one where the Gallente BCs are better than other race's BCs.
|
Kagura Nikon
Mentally Assured Destruction Whores in space
174
|
Posted - 2013.04.23 14:39:00 -
[388] - Quote
RavenTesio wrote:Kagura Nikon wrote:Recoil IV wrote:So the harbinger gets 50% dmg AND a tracking bonus, the brutix gets 50% dmg AND a tracking bonus, the hurricane gets.... 25% ROF, 25% dmg..... something seem off here? The HUrricane is far far far inferior to the other Navy cruisers. It got its only slot back but not all its old PG. So it basically cannot fit properly that slot. Its simply a wasted time and effort that ship. The masses of whiners cryign nerf nerf nerf to minmatar on these years made that.. made CCP as ALWAYS overreact. Been having a play with Theory-crafting each of these in EVE HQ, will have to check them out on SiSi (if they're up there) but for the most part the Hurricane, Harbinger and Drake essentially are a return to the way they were pre-balance. Now you can whine that the "Hurricane isn't as good as it used to be", but with the extra low it provide you with the ability to have an extra Gyro or a Tracking Enhancer - this actually brings it in-line with the others. Also keep in mind that with the base Shield / Armour / Structure, the defence capabilities it has lend itself well to being an extremely good Kiting Ship; as without plates you can get it up to 580 DPS (standard) - 55,000 eHP (in eve) - 1.3k / sec (based mwd) with 6x 425 + 2 Medium Neuts ... that to me is actually puts it pretty on-part with how it used to be with a little wiggle room for Damage or Tracking. .
WHAt extra low? are you drunk? It has 6 lows.. as the normal cane!!!!
|
Kagura Nikon
Mentally Assured Destruction Whores in space
174
|
Posted - 2013.04.24 10:12:00 -
[389] - Quote
Funny when I prompt someoen to count.. and they realyze they have bbeen defendign a ship based on a fetuare that doe snot exist.. the responses stop... |
Sergeant Acht Scultz
School of Applied Knowledge Caldari State
726
|
Posted - 2013.04.24 15:08:00 -
[390] - Quote
That Drake makes me say "jesus christ this thing is crazy"
Awesome slot layout, number of hard points etc etc.
Harby looks fine, can even get a nice gankalol shield tank fit !!
That Cane!!! -I don't understand why some are crying about, 6 autocanons+2 HAM launchers with good skills and a bit of testing that thing will most probably be able to dish and apply huge amounts of dps while having a heck of a tank be ti armor or cookie cutter shield. Hell even if you put 2 neuts instead of 2 launchers this Cane is really fecking awesome (without missile support+spec skills don't even think about it). For those saying it's only the old Cane, well the "old" cane was clearly OP and did never deserved the standard flag but the "winmatar" one, believe me or not I've flow lots of them and I'm very happy with the new T1 cane is in line with the other ones.
I'm fine with these 3 above, however I'm a little bit disappointed Brutix didn't got a 7th turret but I can perfectly understand also the 10% ROF on 6 guns is a higher dps bonus than 5% on 7 turrets, I'm just doing my childish thing "me wants"
4 mids is ok, prop tackle and cap injector to support local reps or add some other stuff like double web or ewar like tracking disruptor or even sebo for sniping fits -lol snipe with it before med rails get a big dps ass kick
7 lows is perfect for either local tanking or buffer fits on this ship size and on top, 50M3 of Drones is fantastic, offers options for dps ewar or even light logisitcs, really good imho
Overall this seems quite reasonable as new Navy ships and bonus, not completely op nor sub, they all seem interesting but I might be missing something.
NB: erm, Fozzie? -do you think there's something you can do about med rails or do you think after internal testing this rof bonus change instead of dmg will make them better? *removed inappropriate ASCII art signature* - CCP Eterne |
|
Kagura Nikon
Mentally Assured Destruction Whores in space
184
|
Posted - 2013.04.24 15:22:00 -
[391] - Quote
Sergeant Acht Scultz wrote:That Drake makes me say "jesus christ this thing is crazy"
Awesome slot layout, number of hard points etc etc.
Harby looks fine, can even get a nice gankalol shield tank fit !!
That Cane!!! -I don't understand why some are crying about, 6 autocanons+2 HAM launchers with good skills and a bit of testing that thing will most probably be able to dish and apply huge amounts of dps while having a heck of a tank be ti armor or cookie cutter shield. Hell even if you put 2 neuts instead of 2 launchers this Cane is really fecking awesome (without missile support+spec skills don't even think about it). For those saying it's only the old Cane, well the "old" cane was clearly OP and did never deserved the standard flag but the "winmatar" one, believe me or not I've flow lots of them and I'm very happy with the new T1 cane is in line with the other ones.
I'm fine with these 3 above, however I'm a little bit disappointed Brutix didn't got a 7th turret but I can perfectly understand also the 10% ROF on 6 guns is a higher dps bonus than 5% on 7 turrets, I'm just doing my childish thing "me wants"
4 mids is ok, prop tackle and cap injector to support local reps or add some other stuff like double web or ewar like tracking disruptor or even sebo for sniping fits -lol snipe with it before med rails get a big dps ass kick
7 lows is perfect for either local tanking or buffer fits on this ship size and on top, 50M3 of Drones is fantastic, offers options for dps ewar or even light logisitcs, really good imho
Overall this seems quite reasonable as new Navy ships and bonus, not completely op nor sub, they all seem interesting but I might be missing something.
NB: erm, Fozzie? -do you think there's something you can do about med rails or do you think after internal testing this rof bonus change instead of dmg will make them better?
check the fittings. The cane got its hiugh slot back but not the PG. Its ALMOST impossible to fit 2 neuts without gimping yourself completely. |
Andy Landen
Air Initiative Mercenaries
118
|
Posted - 2013.04.25 06:18:00 -
[392] - Quote
I still want to see a Navy Myrm. Hybrid optimal and falloff range remains a serious issue, especially compared to the other turret types. Add a drone control range bonus to it as well. It is ok to have more than a few good drone boats, especially when there are no good T1 drone boats besides the domi, which has no range bonus. |
Beaver Retriever
Science and Trade Institute Caldari State
59
|
Posted - 2013.04.25 10:47:00 -
[393] - Quote
CCP Ytterbium wrote:
Why choosing the Brutix instead of the Myrmidon as a Navy hull? Internal discussion resulted in favor of the Brutix since we felt it represented the Gallente combat doctrine more accurately with close range hybrids. A Myrmidon Navy Issue could also have been problematic to balance without overstepping on the Dominix, Vexor Navy Issue or even turret ships.
I disagree here. There's nothing that says a Myrmidon Navy Issue has to be a drone ship (and it shouldn't be).
The Augoror Navy Issue is hardly a logistics ship, for example.
A hybrid-based Myrmidon Navy Issue would actually be really cool. |
Drunken Bum
130
|
Posted - 2013.04.26 01:43:00 -
[394] - Quote
So they havent come to their senses and they still plan on releasing these huh. Releasing a bunch of poorly thought out hulls is exactly the right direction this game needs while you guys do ship rebalancing. GJ. Spare some change?-á |
Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
627
|
Posted - 2013.04.26 06:55:00 -
[395] - Quote
cheese monkey wrote:...Harb is going to be the new SFI ... but insanely more powerful. Goodbye frigates... How do you figure, the smallest bore medium pulse has 10-15% worse tracking than the largest bore autocannon .. the kicker is the five mids, that is what will make people die in droves. Full tackle, injector, prop and still a slot open .. fitting is irrelevant as you can boost grid/cpu with implants, rigs and mods. That fifth midslot makes it a shield gank ship, perfect fight control brawler, dampening kiter .. you name it. You shouldn't run because it has tracking, but because you have no idea what you are facing until death has you in his clammy grip!
Drunken Bum wrote:So they havent come to their senses and they still plan on releasing these huh. Releasing a bunch of poorly thought out hulls is exactly the right direction this game needs while you guys do ship rebalancing. GJ. What more would you like? They already have a hefty bump in EHP over vanilla BC and are just one slot short of th BS .. perhaps you were expecting stupidly OP hulls that could be blobbed ad nauseum by the owners of the FW alt farmers (*glances at null*).
If you just want OP BC's, then skip the navy hulls and wait patiently (yes, it is a word/concept) for the pirate BC's .. they are by definition a step up from navy and with navy being borderline ... |
Patric St Secheh
Bean-shidh The Nameless Alliance
0
|
Posted - 2013.04.26 06:59:00 -
[396] - Quote
Vladimir Norkoff wrote: Errr.... You people do realize that this Navy Harb got an additional mid slot and more grid, right? So you can fit a cap booster in addition to your old fit. And last I checked, cap booster > no booster in PvP. So this is much much better than the cap bonus. But I'm sure if you whine and cry enough they can swap the tracking bonus for your old cap bonus, and then you can fit a tracking computer in the mid to get your tracking... :-/
Back in the day Ivy League actually taught players not to be complete idiots. What happened?
You are perfectly right - you are just the best income redistribution service man in all universe. Apologize for our blindness... |
Emily Jean McKenna
The Scope Gallente Federation
0
|
Posted - 2013.04.26 08:11:00 -
[397] - Quote
X Gallentius wrote:cheese monkey wrote:The player base wants the Myrmidon Hull.
CCP wants the Brutix Hull.
Guess who will win?
One day CCP will realize who owns this game the hard way. I want the Brutix hull. Put the Myrm hull on the Eos. (Maybe there aren't enough high slots on the current Myrm hull graphics and that's why they went with the Brutix)
They went with the Brutix because the Myrm didnt exist when the Eos was made. |
Kaiden krios
Pator Tech School Minmatar Republic
0
|
Posted - 2013.04.26 16:06:00 -
[398] - Quote
Sorry to say but, the Hurricane is just my old Hurricane, but more expensive... and with other colors... When i dreamed with a Navy Version, i thought on something... better. |
X Gallentius
Justified Chaos
1340
|
Posted - 2013.04.26 16:31:00 -
[399] - Quote
Kaiden krios wrote:Sorry to say but, the Hurricane is just my old Hurricane, but more expensive... and with other colors... ... and lots more EHP.... |
Fade Azura
Clan Shadow Wolf Fatal Ascension
138
|
Posted - 2013.04.26 19:10:00 -
[400] - Quote
the brutix with a tracking bonus instead of the rep bonus was a nice move. gj |
|
Kaiden krios
Pator Tech School Minmatar Republic
0
|
Posted - 2013.04.27 13:18:00 -
[401] - Quote
X Gallentius wrote:Kaiden krios wrote:Sorry to say but, the Hurricane is just my old Hurricane, but more expensive... and with other colors... ... and lots more EHP....
Still the same. |
Kenshi Hanshin
Karl XII's Dragoner Apocalypse Now.
43
|
Posted - 2013.04.27 17:43:00 -
[402] - Quote
Ytterbium wrote:DRAKE NAVY ISSUE:
Unwilling to imitate our dear friend Victor by creating a Drakenstein monster, the Navy version focuses on flexibility instead of improving the already good raw firepower and tank of the standard Drake. It has a 10% missile velocity and 5% missile explosion radius bonus per level, 8 launchers and improved mobility.
GÇó Caldari Battlecruiser skill bonuses: +10% to heavy missile and heavy assault missile velocity and 5% bonus to explosion radius of heavy missile and heavy assault missile per level GÇó Slot layout: 8 H, 6 M, 4 L, 0 turrets, 8 launchers GÇó Fittings: 880 PWG, 550 CPU GÇó Defense (shields / shield recharge time (s) / armor / hull) : 7875 / 1800 / 4875 / 5625 GÇó Capacitor (amount / recharge rate / cap per second): 2500 / 658 s / 3.8 GÇó Mobility (max velocity / agility / mass / align time): 150 / 0.64 / 13329000 / 11.8 s GÇó Drones (bandwidth / bay): 25 / 25 GÇó Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 195 / 8 GÇó Sensor strength: 23 Gravimetric GÇó Signature radius: 295
Evelopedia wrote:DRAKE Standard ISSUE (Pre-Odyssey):
GÇó Caldari Battlecruiser skill bonuses: +5% Shield Resistance +5% Kinetic Dmg for HML and HAML per level GÇó Slot layout: 8 H, 6 M, 4 L, 0 turrets, 7 launchers GÇó Fittings: 850 PWG, 525 CPU GÇó Defense (shields / shield recharge time (s) / armor / hull) : 5469 / 1400 / 3906/ 3906 GÇó Capacitor (amount / recharge rate / cap per second): 2812.5/ 750s / 3.75 GÇó Mobility (max velocity / agility / mass / align time): 140 / 0.628 / 14010000/ (?) GÇó Drones (bandwidth / bay): 25 / 25 GÇó Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 195 / 8 GÇó Sensor strength: 19 Gravimetric GÇó Signature radius: 285
*Underlining added for emphasis
Did anyone manage to check that the loss of the +5% shield resistance was properly offset by the increase in shield strength? At least looking at the numbers it does not seem to.
Did anyone get a chance to test these against the other faction BCs? How did they perform? |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
113
|
Posted - 2013.04.27 18:54:00 -
[403] - Quote
Kenshi Hanshin wrote:Ytterbium wrote:DRAKE NAVY ISSUE:
Unwilling to imitate our dear friend Victor by creating a Drakenstein monster, the Navy version focuses on flexibility instead of improving the already good raw firepower and tank of the standard Drake. It has a 10% missile velocity and 5% missile explosion radius bonus per level, 8 launchers and improved mobility.
GÇó Caldari Battlecruiser skill bonuses: +10% to heavy missile and heavy assault missile velocity and 5% bonus to explosion radius of heavy missile and heavy assault missile per level GÇó Slot layout: 8 H, 6 M, 4 L, 0 turrets, 8 launchers GÇó Fittings: 880 PWG, 550 CPU GÇó Defense (shields / shield recharge time (s) / armor / hull) : 7875 / 1800 / 4875 / 5625 GÇó Capacitor (amount / recharge rate / cap per second): 2500 / 658 s / 3.8 GÇó Mobility (max velocity / agility / mass / align time): 150 / 0.64 / 13329000 / 11.8 s GÇó Drones (bandwidth / bay): 25 / 25 GÇó Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 195 / 8 GÇó Sensor strength: 23 Gravimetric GÇó Signature radius: 295 Evelopedia wrote:DRAKE Standard ISSUE (Pre-Odyssey):
GÇó Caldari Battlecruiser skill bonuses: +5% Shield Resistance +5% Kinetic Dmg for HML and HAML per level GÇó Slot layout: 8 H, 6 M, 4 L, 0 turrets, 7 launchers GÇó Fittings: 850 PWG, 525 CPU GÇó Defense (shields / shield recharge time (s) / armor / hull) : 5469 / 1400 / 3906/ 3906 GÇó Capacitor (amount / recharge rate / cap per second): 2812.5/ 750s / 3.75 GÇó Mobility (max velocity / agility / mass / align time): 140 / 0.628 / 14010000/ (?) GÇó Drones (bandwidth / bay): 25 / 25 GÇó Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 195 / 8 GÇó Sensor strength: 19 Gravimetric GÇó Signature radius: 285 *Underlining added for emphasis Did anyone manage to check that the loss of the +5% shield resistance was properly offset by the increase in shield strength? At least looking at the numbers it does not seem to. Did anyone get a chance to test these against the other faction BCs? How did they perform?
2 things here you're showing the old drake before the bc rebalance ...lost a high .. lost a turret... it got 10% damage bonus .. lost some tank. Also it will lose some resists for odyssey .. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Chessur
Life of lively full life thx to shield battery
64
|
Posted - 2013.04.28 02:35:00 -
[404] - Quote
So Navy BC's
Harb Navy Issue: This ship is amazing and I love what CCP has done with it. Shield fit this ship is sporting close to 700 DPS with scorch, out to 35K with a medium neut and decent EHP. This thing is a sex machine and I can't wait to fly it.
Drake Navy Issue: Huge tank..... and that's about it. RLM fit it doesn't have the range to really be usable with its speed / agility. HML's have been unusable since the nerf, as the drake has anemic DPS and application while using them. So HAM's again damage application is a huge issue. But it can be worked around because the drake has a few spare mids to give up. So in my view, the drake is now relegated to a pure HAM brawler. It will do this job the way it always has and be decent.
Brutix: Again an armor brawler or shield gank. That is all it will ever be. Talos is much better at Blaster kiting thanks to projection, and even with the tracking bonus- brutix with rails is still complete ****. If med rails were made better, it could have some use. But for the time being is currently 100% outclassed by the harb. A one dimensional role, but it will do that role well.'
Fleet Cane: So the old cane is back. The new TE nerfs severly neutor it from doing any significant kiting. But dual med neuts really can't be ignored. I am glad to see the cane back. But with the lack of projection, the shield cane is going to have a tight window of opportunity. But Its possible. Armor cane is going to be secksy as always. |
Mole Guy
Xoth Inc Unclaimed.
74
|
Posted - 2013.04.28 05:12:00 -
[405] - Quote
umm.. why do all bc have the same 3.8 cap per second charge rate when we amarr ships have 3x the cap drain of our closest peeps?
we can run our burner, we can shoot our guns, but if u turn the captains coffee pot on, itll short circuit everything out... wth? |
Perihelion Olenard
153
|
Posted - 2013.04.28 07:02:00 -
[406] - Quote
With that tracking bonus and the mass reduction the navy brutix may make an interesting dual propulsion platform. I wear my sunglasses at night. |
Naomi Knight
Imperial Academy Amarr Empire
329
|
Posted - 2013.04.28 09:25:00 -
[407] - Quote
Anybody else think navy drake seems rather weak compared to the others maybe except the hurricane. It has no utility high slots 8 effective weapons vs 9 on brutix+harb and 10 on cane. It get 5% explo radius vs 7.5% tracking. Also less drones. Has fitting problems. It doesnt looks tankier at all. Slow compared to the brutix/cane. 10 med+lows vs 11. Oh and best if it is meant to be a long range missile kiter , then why its sensor range is so short? 60km... It should be minimum 75km oh and the shield tanked railgun brutix is superior .... yeah it is , gj balacning |
Florian Kuehne
Tech3 Company
7
|
Posted - 2013.04.28 09:58:00 -
[408] - Quote
Just a simple question. I know that some Commdanships will have some improvements but look at the navy BC.
They are strong opponents against the commandships. They got more HP, more slots, more damage due to tracking bonus etc. The CS got more resistance, some racial bonus to fleet warfare and thats all. |
lollerwaffle
Clandestine Vector THE SPACE P0LICE
41
|
Posted - 2013.04.28 10:25:00 -
[409] - Quote
Naomi Knight wrote:Anybody else think navy drake seems rather weak compared to the others maybe except the hurricane. *Snip*
At first, I thought, "Drake with 8 launchers = sex"
Then I ran the numbers in EFT:
[NEW Drake Navy Issue, Buffer] Ballistic Control System II Ballistic Control System II Ballistic Control System II Damage Control II
Experimental 10MN Microwarpdrive I Adaptive Invulnerability Field II Warp Disruptor II Large Shield Extender II Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I
Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile
Medium Core Defense Field Extender I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Warrior II x5
Compared with a standard HAM drake fit the same way (less 2 launchers, has small neut):
Drake NI vs Standard Drake (All level 5 skills): Defense: EHP: 73,151 VS 63,751 (drake as the option of fitting second LSE II to bump this up to 78k) Resists: 38.7%/ 51%/ 63.3%/ 69.4% VS 54.1%/ 63.2%/ 72.4%/ 77% Tank: 83hp/s VS 143hp/s
Mobility: Speed: 188m/s (1,147m/s with MWD) VS 175m/s (1,003m/s with MWD) Align: 8s VS 8.9s (MWD off)
Offense (drones not inc.): CN Kinetic DPS: 475 VS 534 CN Others DPS: 475 VS 356 CN Kinetic Volley: 1,599 VS 1,799 CN Others Volley: 1,599 VS 1,199 Missile Velocity: 5,062.5 vs 3,375 Exp Velocity: 151.5 VS 151.5 Exp Radius: 70.3125 VS 93.75
To summarize: Drake NI is slightly tankier raw HP wise, BUT has a worse resist profile, and no option to fit 2nd LSE. Drake NI is slightly faster by about 140m/s with MWD on, and about 13m/s with MWD off. Drake NI has less kinetic dmg than drake, but more damage in other types, with slightly better missile velocity and exp. radius.
Maybe I fail at fitting the Drake NI, and I'm 'doing it wrong' but it looks like the trade-off isn't really worth the price difference to me. Drake NI is slightly more flexible than drake in terms of damage type and speed, with a very slightly better align time, but not really straight up better than the Drake.
Meh. Anyone point out where I'm wrong, and I'll be happy to change my mind. |
Syrias Bizniz
Fucknot
149
|
Posted - 2013.04.28 22:55:00 -
[410] - Quote
Wow @ Navy Drake. Already got my fitting for it ready2go, ... absolute beast impending from the paper stats and having in mind what a regular drake can achieve right now.
Gé¼: what you're doing wrong is trying to compare the regular drake to the new navy drake. They are very close up in tank and damage for SOLO WORK, in a fleet environment with logi, the normal drake will be better just because of the resistances. However, the Navy Drake's ability to project it's damage is by far better. BY FAR. |
|
Armin Arraeb
Spirits of Vacon Initiative Associates
0
|
Posted - 2013.04.29 15:36:00 -
[411] - Quote
Maybe a little heretical question: While your adding faction Battlecruisers, why not adding pirate Battlecruisers as well? I mean this is the last ship category that does not have pirate versions! (except of capitals of course)
|
Jonas Sukarala
Deep Core Mining Inc. Caldari State
124
|
Posted - 2013.04.29 16:30:00 -
[412] - Quote
Armin Arraeb wrote:Maybe a little heretical question: While your adding faction Battlecruisers, why not adding pirate Battlecruisers as well? I mean this is the last ship category that does not have pirate versions! (except of capitals of course)
and destroyers that don't even have navy versions yet 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Calathorn Virpio
Golden Construction Inc. Legacy Rising
241
|
Posted - 2013.04.29 21:45:00 -
[413] - Quote
ok....see the attack and navy BC threads, where is the regular BC one? BRING BACK THE JUKEBOX
more shenanigans plz
SEXY |
Syrias Bizniz
Dark Shadows Of The Night
149
|
Posted - 2013.04.29 22:09:00 -
[414] - Quote
Calathorn Virpio wrote:ok....see the attack and navy BC threads, where is the regular BC one?
wtf man? You've been in a coma or sth like that? |
Hagika
LEGI0N
42
|
Posted - 2013.04.30 02:32:00 -
[415] - Quote
Aliventi wrote:This Navy drake is going to be so be OP. No longer restricted to just kinetic damage. Velocity bonus (Kiting HAM drake anyone?) and excellent damage projection against smaller targets? Simply beyond winning.
Rumor has it, the first production navy drake is going to be flown by Chuck Norris. |
Hagika
LEGI0N
43
|
Posted - 2013.04.30 03:35:00 -
[416] - Quote
To be honest, the idea of Navy BC's sound good and all but there are other fixes that are far more in need than new ships. Such as medium rail,torp changes, amarr cap issues and many other things that have been noted.
Would be nice to take care of problems before making more problems.
As for the Navy Drake, this is how the current one should be.
|
Avald Midular
Republic Military School Minmatar Republic
44
|
Posted - 2013.04.30 03:44:00 -
[417] - Quote
Hagika wrote:To be honest, the idea of Navy BC's sound good and all but there are other fixes that are far more in need than new ships. Such as medium rail,torp changes, amarr cap issues and many other things that have been noted.
Would be nice to take care of problems before making more problems.
As for the Navy Drake, this is how the current one should be.
Agreed, the line between using a BC and a BS is even more blurry now given these navy BC's tank and mobility. With these in the game I feel like we need more of a reason to go with BS's. |
Hagika
LEGI0N
43
|
Posted - 2013.04.30 03:45:00 -
[418] - Quote
Flyinghotpocket wrote:lol rage rage cry cry cry. guess what scum of the universe, its amarr time, all you other races had your years of awesome pwning pvp, now its amarr time biatch!
look forward to killing many navy hurricanes with new navy harbinger!
Actually some years ago, Amarr was an unstoppable r@pe machine. Caldari was even awesome.
Its been going fairly balanced between amarr,gallente and minnie for awhile now, well minus the last 2 years. In which Matar has been king of the hill in most ship classes. Caldari has had the drake hype for awhile but thats over and done with.
Hopefully we will see everything even out with everyone.
|
Hagika
LEGI0N
44
|
Posted - 2013.04.30 03:47:00 -
[419] - Quote
Avald Midular wrote:Hagika wrote:To be honest, the idea of Navy BC's sound good and all but there are other fixes that are far more in need than new ships. Such as medium rail,torp changes, amarr cap issues and many other things that have been noted.
Would be nice to take care of problems before making more problems.
As for the Navy Drake, this is how the current one should be.
Agreed, the line between using a BC and a BS is even more blurry now given these navy BC's tank and mobility. With these in the game I feel like we need more of a reason to go with BS's.
Yes I completely agree with you, the battleship needs to make a come back. The only real use now is ridiculous arty fleets.
I also can not express enough on medium rail changes, regular and capital ship missile systems and amarr cap issues. Also Beams eat way too much PG. |
Avald Midular
Republic Military School Minmatar Republic
45
|
Posted - 2013.04.30 03:56:00 -
[420] - Quote
Hagika wrote:Avald Midular wrote:Hagika wrote:To be honest, the idea of Navy BC's sound good and all but there are other fixes that are far more in need than new ships. Such as medium rail,torp changes, amarr cap issues and many other things that have been noted.
Would be nice to take care of problems before making more problems.
As for the Navy Drake, this is how the current one should be.
Agreed, the line between using a BC and a BS is even more blurry now given these navy BC's tank and mobility. With these in the game I feel like we need more of a reason to go with BS's. Yes I completely agree with you, the battleship needs to make a come back. The only real use now is ridiculous arty fleets. I also can not express enough on medium rail changes, regular and capital ship missile systems and amarr cap issues. Also Beams eat way too much PG.
Abaddon Arty fleets at that. |
|
Ethernal Arafel
Republican Local Operations Wing Accidentally The Whole Thing
0
|
Posted - 2013.04.30 15:21:00 -
[421] - Quote
I don't know if this question was already asked, but will there be a cosmos NPC that will give a quest granting a Navy BC BPC 2 runs?
As in here: http://wiki.eveonline.com/en/wiki/COSMOS |
Destoya
Sniggerdly Pandemic Legion
80
|
Posted - 2013.05.01 04:48:00 -
[422] - Quote
lollerwaffle wrote: Drake NI is slightly tankier raw HP wise, BUT has a worse resist profile, and no option to fit 2nd LSE. Drake NI is slightly faster by about 140m/s with MWD on, and about 13m/s with MWD off. Drake NI has less kinetic dmg than drake, but more damage in other types, with slightly better missile velocity and exp. radius.
Maybe I fail at fitting the Drake NI, and I'm 'doing it wrong' but it looks like the trade-off isn't really worth the price difference to me. Drake NI is slightly more flexible than drake in terms of damage type and speed, with a very slightly better align time, but not really straight up better than the Drake.
Meh. Anyone point out where I'm wrong, and I'll be happy to change my mind.
Navy drake doesn't really need a second web (or a TP for that matter) in my opinion. It's a good deal faster than the old drake and the dual missile bonus makes it able to hit out a lot farther and do significantly more damage to small targets anyways; even if something that you webbed counterwebs you and starts to pull range, you should be able to kill him before overheated warp disruptor range runs out.
There is also a slight error in your tank calculations, as the drake resist bonus is getting nerfed to 4% per level in Odyssey, which after Level 5 gang bonuses (NOT warfare links, just the passive 10% shield amount; who flies without someone in squad command anywhere?) means: EHP: 78,708 vs 65,864 with 3 tackle mods each 94,419 vs. 80,857 with 3 tank mods each
I also feel that you're underestimating the ability to change to a perfect damage type whenever, instead of being nearly locked into that kinetic trap the standard drake has. Shooting a 2x EANM Navy Brutix with rage HAM for example, the old drake does a maximum of 203 raw HP/s while the navy drake with explosive ammo is able to manage 248 HP/s. It's a similar story against a Talos or a lot of other T1 shield tankers where navy drake is able to pound into that EM hole without losing damage. It is true that this isn't always the case, but these mostly concern Amarr armor tankers and the obvious T2 minmatar kinetic hole and I think in practice the N Drake should be able to apply more damage to its targets. |
lollerwaffle
Clandestine Vector THE SPACE P0LICE
42
|
Posted - 2013.05.02 10:12:00 -
[423] - Quote
Destoya wrote:Navy drake doesn't really need a second web (or a TP for that matter) in my opinion. It's a good deal faster than the old drake and the dual missile bonus makes it able to hit out a lot farther and do significantly more damage to small targets anyways; even if something that you webbed counterwebs you and starts to pull range, you should be able to kill him before overheated warp disruptor range runs out.
There is also a slight error in your tank calculations, as the drake resist bonus is getting nerfed to 4% per level in Odyssey, which after Level 5 gang bonuses (NOT warfare links, just the passive 10% shield amount; who flies without someone in squad command anywhere?) means: EHP: 78,708 vs 65,864 with 3 tackle mods each 94,419 vs. 80,857 with 3 tank mods each
I also feel that you're underestimating the ability to change to a perfect damage type whenever, instead of being nearly locked into that kinetic trap the standard drake has. Shooting a 2x EANM Navy Brutix with rage HAM for example, the old drake does a maximum of 203 raw HP/s while the navy drake with explosive ammo is able to manage 248 HP/s. It's a similar story against a Talos or a lot of other T1 shield tankers where navy drake is able to pound into that EM hole without losing damage. It is true that this isn't always the case, but these mostly concern Amarr armor tankers and the obvious T2 minmatar kinetic hole and I think in practice the N Drake should be able to apply more damage to its targets.
Hmm, looking at this post, the NI drake does seem to be slightly 'better' in some ways. However, I do have some questions:
1. Speed: 13m/s with no MWD or 100+m/s with doesn't seem that big of a difference to me at the BC level. Going by your statement that 'Navy drake' doesn't really need a second web or TP', assuming I land within web range, a dual web drake would mitigate speed/tracking (explosion) issues though, wouldn't it? Or am I looking at this wrong? I'll admit, haven't flown a drake in a long long time, but I would assume that a dual web drake would apply its damage better than a single web Navy drake, even taking the bonii (lol) into consideration.
2. Resistance/EHP: I did not factor in the new resist bonus in my calculations, my bad. I will concede that the EHP difference does make sense from what you say, have not done any calculations myself. By the way I normally think about these things from a 'true solo' perspective (alts don't count lol). Just going on that alone, the Navy drake still wins. Just won't be as good with a logi present?
3. Damage: I'm revising my original assessment, as the flexibility in damage types does seem a lot better than the kinetic pigeonhole.
Thanks for the insightful response, will see what the prices are when they get stable after the initial rush and see if the price difference is worth it. |
Syrias Bizniz
Dark Shadows Of The Night
150
|
Posted - 2013.05.02 19:27:00 -
[424] - Quote
Thing is, with decent skills & a target painter for example, your Javelin HAMs are going to toast frigs. From 40km onwards. And as the speed goes, i guess at least I won't fit shield rigs, unless i bring it to a fleet (and even then it's debateable.)
As prices go:
with 100k LP + a BC hull, you're not going to see these ships on the cheap end. More like Tier 2 BS are currently, probably slightly below (120-130m) |
Jade III
Wolf Star Miners
0
|
Posted - 2013.05.02 20:15:00 -
[425] - Quote
Yes, now we can kick butt with the hurricane, watch out peeps... http://s11.zetaboards.com/Wolf_Star_Miners/index/
Come, join me in our quest to mine and PVP! We have cookies.....e-mail me ingame for your application to Wolf Star Miners! |
Denson022
Defiance LLC The East India Co.
3
|
Posted - 2013.05.02 21:58:00 -
[426] - Quote
1- WHY ?
ISK SINK Did you saw PLEX price inflation? TO MUCH ISK on the market Pre-Nerf Cane for 150M no problem for zillion isk players.
I like the iteration of the Harby.
A Blaster myrm would be better, Brutix hull must sell?
Drake .. ??? rage hams better applied DPS.. kiting ... keep in mind rage shorter range..
Cane - micro oven - HNI
|
Syrias Bizniz
Dark Shadows Of The Night
150
|
Posted - 2013.05.02 22:03:00 -
[427] - Quote
Denson022 wrote:1- WHY ?
ISK SINK Did you saw PLEX price inflation? TO MUCH ISK on the market Pre-Nerf Cane for 150M no problem for zillion isk players.
I like the iteration of the Harby.
A Blaster myrm would be better, Brutix hull must sell?
Drake .. ??? rage hams better applied DPS.. kiting ... keep in mind rage shorter range..
Cane - micro oven - HNI
Regular corporation LP stores, built ship offer: 300,000 LPs plus 1x built tech1 Battlecruiser plus two Cruiser sized Nexus Chips
GÇó FW Loyalty Point Stores, built ship offer: 125,000 LPs plus 1x built tech1 Battlecruiser plus two Cruiser sized Nexus Chips
No ISK sink. |
Bigg Gun
Flying Bags Inc. Bulgarian Space Federation
5
|
Posted - 2013.05.03 22:12:00 -
[428] - Quote
Myrmidon is vertical ! Screw brutix and it's 3 other hulls. Give us a second Myrm hull !!! We demand equality !!! |
Soul-on-Ice
Task Force 20
9
|
Posted - 2013.05.05 01:10:00 -
[429] - Quote
this might be the appropriate place for this question...
but can someone clarify for me:
If I have bc5 andonly gal cruiser4, min cruiser 5?
Will i be grandfathered into caldari battlecruiser 5 and ammar battlecruiser 5 ? Or will i have to train cal cruiser and ammar cruiser to 3?
This isnt so important for Soul-on-ice but I have an alt currently training bc5 without the cruiser skills. And according to eve mon its gonna be a close call. Formerly Kohursr Mitthrassafis of Heretic Army - ATX Alliance Tournament-á (sold 2012) Formerly RueTiron of Caldari Militia-á (sold 2011) |
Nikuno
Atomic Heroes The G0dfathers
132
|
Posted - 2013.05.05 07:56:00 -
[430] - Quote
Soul-on-Ice wrote:this might be the appropriate place for this question...
but can someone clarify for me:
If I have bc5 andonly gal cruiser4, min cruiser 5?
Will i be grandfathered into caldari battlecruiser 5 and ammar battlecruiser 5 ? Or will i have to train cal cruiser and ammar cruiser to 3?
This isnt so important for Soul-on-ice but I have an alt currently training bc5 without the cruiser skills. And according to eve mon its gonna be a close call.
You'll need to train the cruiser skills. |
|
Radius Prime
Tax Evading Ass.
34
|
Posted - 2013.05.05 13:44:00 -
[431] - Quote
No navy myrm?!? :'((( Why does CCP hate my favorite ship so much? Had been hoping for a myrm based gun/missile boat.. Would have been awesome, a gallente armor tanked missile boat but it seems CCP prefers a fourth ship with the dull brutix hull.
The myrm needs some love.. Please give it some nice weapon bonuses and turn it into a non-drone platform useable in fleets.
Quite the disappointment and a lost chance imo... Hope you will reconsider and make some changes. Reopen the EVE gate so we can invade Serenity. Goons can go first. |
Radius Prime
Tax Evading Ass.
34
|
Posted - 2013.05.05 13:53:00 -
[432] - Quote
Soul-on-Ice wrote:this might be the appropriate place for this question...
but can someone clarify for me:
If I have bc5 andonly gal cruiser4, min cruiser 5?
Will i be grandfathered into caldari battlecruiser 5 and ammar battlecruiser 5 ? Or will i have to train cal cruiser and ammar cruiser to 3?
This isnt so important for Soul-on-ice but I have an alt currently training bc5 without the cruiser skills. And according to eve mon its gonna be a close call.
Try reading a dev post. They have made about a hundred of them about this subject explaining in such detail even a mentally disabled person would get it by now...
If you can fly it now, you will get it grandfathered. If you can't fly it, train the prereqs needed and you will get the skills.
Reopen the EVE gate so we can invade Serenity. Goons can go first. |
Syrias Bizniz
Dark Shadows Of The Night
153
|
Posted - 2013.05.06 15:47:00 -
[433] - Quote
Soul-on-Ice wrote:this might be the appropriate place for this question...
but can someone clarify for me:
If I have bc5 andonly gal cruiser4, min cruiser 5?
Will i be grandfathered into caldari battlecruiser 5 and ammar battlecruiser 5 ? Or will i have to train cal cruiser and ammar cruiser to 3?
This isnt so important for Soul-on-ice but I have an alt currently training bc5 without the cruiser skills. And according to eve mon its gonna be a close call.
If you're not sure whether or not it will work out to get BC V + Cruisers to 3, better do the cruisers to 3 first, and then train BC V as far as possible. You will then get each racial BC to IV with the same skillpoints already trained into V as the current BattleCruiser skill will have at the time of changes going online.
So if you have BC IV ans are lacking 100k SP until BC V would be through, you will have each racial BC at this exact level and will only need to train 400k sp more. |
Gunther Nhilathok
Caldari Provisions Caldari State
18
|
Posted - 2013.05.07 06:15:00 -
[434] - Quote
I have an idea. Scrap the new navy BCs and give us back our canes. |
Asuka Solo
Stark Fujikawa Stark Enterprises
2383
|
Posted - 2013.05.07 12:37:00 -
[435] - Quote
Navy Issue Myrmidon!!!!!!!!!!!
That is all Eve is about Capital ships, WiS, Boobs, PI and Isk! |
Jerick Ludhowe
JLT corp
447
|
Posted - 2013.05.07 12:48:00 -
[436] - Quote
Gunther Nhilathok wrote:I have an idea. Scrap the new navy BCs and give us back our canes.
OP ships are bad for overall game balance... Even morons are capable of understanding this
|
Airto TLA
Puppeteers of Doom
29
|
Posted - 2013.05.07 14:25:00 -
[437] - Quote
Jerick Ludhowe wrote:Gunther Nhilathok wrote:I have an idea. Scrap the new navy BCs and give us back our canes. OP ships are bad for overall game balance... Even morons are capable of understanding this
No they are not, if they were caple of understanding this point internet forums would be really boring. |
Chessur
Life of lively full life thx to shield battery
69
|
Posted - 2013.05.07 15:51:00 -
[438] - Quote
Airto TLA wrote:Jerick Ludhowe wrote:Gunther Nhilathok wrote:I have an idea. Scrap the new navy BCs and give us back our canes. OP ships are bad for overall game balance... Even morons are capable of understanding this No they are not, if they were caple of understanding this point internet forums would be really boring.
Canes were never OP in the first place. I wish forums would not be filled with idiots who simply spout of talking points, and repeat lines that are not based in fact |
Jerick Ludhowe
JLT corp
448
|
Posted - 2013.05.07 16:31:00 -
[439] - Quote
Chessur wrote:
Canes were never OP in the first place. I wish forums would not be filled with idiots who simply spout of talking points, and repeat lines that are not based in fact
If you think that the original cane was not op, you're bad and you should feel bad.
It had nothing to do with "talking points" it had everything to do with over the top slot numbers, mobility, and fitting potential.
|
Airto TLA
Puppeteers of Doom
30
|
Posted - 2013.05.07 17:35:00 -
[440] - Quote
The cane was OP first of since it was a teir 2 battle cruiser they were all good, 2nd it had been desgned to be able to fit artillery which the game designers caused to cost to much fitting, so when cane pilots switched ot autocannons they had ton of fitting left, 3rd it had my 6 guns equal your 7 or eight and take no cap, so it had 2 aux slots with fitting and cap to uses them, 4th it Minnie so it was the quickest, 5th it had the most reliable useful wep system (capless, significant damage projection,even when not the best at a range, and damage selectable) , 6th it had a true flexibility to shield tank or armor tank.
All these added up to to make it the best of the best class in the game (at least until the potentially overpowered teir 3 BC).
The only question will the already nerfed to blanced ship be forced to a lower rung by the TE nerf ?
, |
|
Barrogh Habalu
Imperial Shipment Amarr Empire
459
|
Posted - 2013.05.07 18:46:00 -
[441] - Quote
Chessur wrote:Canes were never OP in the first place. I wish forums would not be filled with idiots who simply spout of talking points, and repeat lines that are not based in fact If we pretend that half of the former BCs never existed, then yes, cane was fine. Why do you need different ships when you can just fit a Cane in different ways and be capable of engaging pretty much anything any other CBC can engage, while being less predictable for your target still? You weren't wtfpwn'ing anything with a cane maybe, but it's not what defines being OP, it's just extreme case of OPness which cane (or pretty much any ship at the moment) wasn't. |
Chessur
Life of lively full life thx to shield battery
70
|
Posted - 2013.05.08 02:50:00 -
[442] - Quote
Airto TLA wrote:The cane was OP first of since it was a teir 2 battle cruiser they were all good, 2nd it had been desgned to be able to fit artillery which the game designers caused to cost to much fitting, so when cane pilots switched ot autocannons they had ton of fitting left, 3rd it had my 6 guns equal your 7 or eight and take no cap, so it had 2 aux slots with fitting and cap to uses them, 4th it Minnie so it was the quickest, 5th it had the most reliable useful wep system (capless, significant damage projection,even when not the best at a range, and damage selectable) , 6th it had a true flexibility to shield tank or armor tank.
All these added up to to make it the best of the best class in the game (at least until the potentially overpowered teir 3 BC).
The only question will the already nerfed to blanced ship be forced to a lower rung by the TE nerf ?
,
Canes have no projection. Yes they were fast, but that was about it. Drakes smashed canes. The cane like all mini ships suffer from projection issues massively. Cane was never OP. |
Chessur
Life of lively full life thx to shield battery
70
|
Posted - 2013.05.08 02:52:00 -
[443] - Quote
Barrogh Habalu wrote:Chessur wrote:Canes were never OP in the first place. I wish forums would not be filled with idiots who simply spout of talking points, and repeat lines that are not based in fact If we pretend that half of the former BCs never existed, then yes, cane was fine. Why do you need different ships when you can just fit a Cane in different ways and be capable of engaging pretty much anything any other CBC can engage, while being less predictable for your target still? You weren't wtfpwn'ing anything with a cane maybe, but it's not what defines being OP, it's just extreme case of OPness which cane (or pretty much any ship at the moment) wasn't.
Fit a ship different ways to accomplish different things?!?!!?? And your trying to tell me that the cane is the only ship that has this unique power? Wow your an idiot. You don't WTFBBQ stuff with all cane fits. As for predictability- its pretty easy to tell how a ship is fitted from looking at two things:
1. Guns 2. Speed
Then again in order to do those two things, you have to do more in pvp than click approach and F1. My guess is that is a bit too complex for you, so i suppose in that sense I can understand where you would mistakenly believe canes were too powerful. |
Chessur
Life of lively full life thx to shield battery
70
|
Posted - 2013.05.08 03:03:00 -
[444] - Quote
Jerick Ludhowe wrote:Chessur wrote:
Canes were never OP in the first place. I wish forums would not be filled with idiots who simply spout of talking points, and repeat lines that are not based in fact
If you think that the original cane was not op, you're bad and you should feel bad. It had nothing to do with "talking points" it had everything to do with over the top slot numbers, mobility, and fitting potential.
Why was the cane OP? Explain this to me? It used AC's. Which have no projection... past 22K. The cane was pretty fast I give you that, but what is the point? Shield AC fit, it didn't have the DPS to fight an armor brawler, and didn't have the projection to really kite effectively. Armor fit the cane was not fast enough to catch shield BC's that kited the **** out of it. It had weaknesses no matter what- like most ships. You just have to know how to fight / fly against it.
In fact I have a youtube video of myself (in a Caracal navy issue), an armor cane, zealot and drake taking on and killing 5 canes and a drake. the only thing we lost was our armor cane. So I don't understand your point? Other than you most likely have no PvP experience and are talking out of your butt like 99% of the eve online forum goers. The sad thing is, CCP actually listens to the masses. Even if the masses are filled with pvp morons.
http://www.youtube.com/watch?v=IYElqXIuI28
Im not kidding. |
kraiklyn Asatru
T.R.I.A.D
231
|
Posted - 2013.05.08 03:16:00 -
[445] - Quote
Ugh I agree with chessur, Ill fly minmatar no matter what but from my experience they do not have the best pvp ships. They had one key element they were fun to fly, not so much the best, but fun. Wont really find me flying a cyclone now that it is the new drake. Minmatar needs a real focus again... now it is becoming caldari light ships or a strange meh combination that issupposed to be solely saved by the alpha of arties.... ooh look stabber sucks ... lets give it some drones and say fixed... In sort minmatar ships post balancing no longer have a identiity and certainly no real thought behind them.. guess we will have to live with it. Being minmatar you are forced to train everything anyway so its easy enough to switch. |
Emily Jean McKenna
The Scope Gallente Federation
5
|
Posted - 2013.05.08 06:47:00 -
[446] - Quote
Chessur wrote:Airto TLA wrote:The cane was OP first of since it was a teir 2 battle cruiser they were all good, 2nd it had been desgned to be able to fit artillery which the game designers caused to cost to much fitting, so when cane pilots switched ot autocannons they had ton of fitting left, 3rd it had my 6 guns equal your 7 or eight and take no cap, so it had 2 aux slots with fitting and cap to uses them, 4th it Minnie so it was the quickest, 5th it had the most reliable useful wep system (capless, significant damage projection,even when not the best at a range, and damage selectable) , 6th it had a true flexibility to shield tank or armor tank.
All these added up to to make it the best of the best class in the game (at least until the potentially overpowered teir 3 BC).
The only question will the already nerfed to blanced ship be forced to a lower rung by the TE nerf ?
, Canes have no projection. Yes they were fast, but that was about it. Drakes smashed canes. The cane like all mini ships suffer from projection issues massively. Cane was never OP.
I only ever worried about a drake in a shield cane... in an armor cane, I attacked... unless I smelled bait |
Emily Jean McKenna
The Scope Gallente Federation
5
|
Posted - 2013.05.08 06:49:00 -
[447] - Quote
Chessur wrote:Jerick Ludhowe wrote:Chessur wrote:
Canes were never OP in the first place. I wish forums would not be filled with idiots who simply spout of talking points, and repeat lines that are not based in fact
If you think that the original cane was not op, you're bad and you should feel bad. It had nothing to do with "talking points" it had everything to do with over the top slot numbers, mobility, and fitting potential. Why was the cane OP? Explain this to me? It used AC's. Which have no projection... past 22K. The cane was pretty fast I give you that, but what is the point? Shield AC fit, it didn't have the DPS to fight an armor brawler, and didn't have the projection to really kite effectively. Armor fit the cane was not fast enough to catch shield BC's that kited the **** out of it. It had weaknesses no matter what- like most ships. You just have to know how to fight / fly against it. In fact I have a youtube video of myself (in a Caracal navy issue), an armor cane, zealot and drake taking on and killing 5 canes and a drake. the only thing we lost was our armor cane. So I don't understand your point? Other than you most likely have no PvP experience and are talking out of your butt like 99% of the eve online forum goers. The sad thing is, CCP actually listens to the masses. Even if the masses are filled with pvp morons. http://www.youtube.com/watch?v=IYElqXIuI28Im not kidding.
Na, the cane was never OP... but it was versitile. That was its glory. |
Perihelion Olenard
158
|
Posted - 2013.05.08 07:55:00 -
[448] - Quote
Chessur wrote: Wow your an idiot.
If you're going to call someone else an idiot, the least you could do is use the proper version of "you're". Otherwise it makes you look like an idiot, too. I wear my sunglasses at night. |
Colt Blackhawk
The Amarrian Expendables
137
|
Posted - 2013.05.08 08:03:00 -
[449] - Quote
Quote:Canes have no projection. Yes they were fast, but that was about it. Drakes smashed canes. The cane like all mini ships suffer from projection issues massively. Cane was never OP.
ROFL. HAHAHAHAHAHAHA. That was a good one. Had to laugh. Really. Rofl. Seldom saw so much irony and sarcasm in 4 sentences. Rofl. |
Chessur
Life of lively full life thx to shield battery
70
|
Posted - 2013.05.08 11:12:00 -
[450] - Quote
Perihelion Olenard wrote:Chessur wrote: Wow your an idiot.
If you're going to call someone else an idiot, the least you could do is use the proper version of "you're". Otherwise it makes you look like an idiot, too.
You know when you are winning an argument when the opposing party begins to attack your grammar.
|
|
Chessur
Life of lively full life thx to shield battery
70
|
Posted - 2013.05.08 11:18:00 -
[451] - Quote
Colt Blackhawk wrote:Quote:Canes have no projection. Yes they were fast, but that was about it. Drakes smashed canes. The cane like all mini ships suffer from projection issues massively. Cane was never OP. ROFL. HAHAHAHAHAHAHA. That was a good one. Had to laugh. Really. Rofl. Seldom saw so much irony and sarcasm in 4 sentences. Rofl.
I am glad you find this so funny.
How ever I find it more amusing that you say all of these things with out offering a shred of evidence to the contrary. As I have said before eve online forum goes are 99% pvp morons, and 1% competent pilots. You seem to fall into the latter category.
|
Morrigan LeSante
The Lost and Forgotten Troopers
267
|
Posted - 2013.05.08 11:34:00 -
[452] - Quote
Chessur wrote:Perihelion Olenard wrote:Chessur wrote: Wow your an idiot.
If you're going to call someone else an idiot, the least you could do is use the proper version of "you're". Otherwise it makes you look like an idiot, too. You know when you are winning an argument when the opposing party begins to attack your grammar.
Only if the post being attacked wasn't "yeeeeaaah welll.....you're dumb"
What's next? Gonna have your dad beat him up |
Airto TLA
Puppeteers of Doom
31
|
Posted - 2013.05.08 17:15:00 -
[453] - Quote
Chessur wrote:Colt Blackhawk wrote:Quote:Canes have no projection. Yes they were fast, but that was about it. Drakes smashed canes. The cane like all mini ships suffer from projection issues massively. Cane was never OP. ROFL. HAHAHAHAHAHAHA. That was a good one. Had to laugh. Really. Rofl. Seldom saw so much irony and sarcasm in 4 sentences. Rofl. I am glad you find this so funny. How ever I find it more amusing that you say all of these things with out offering a shred of evidence to the contrary. As I have said before eve online forum goes are 99% pvp morons, and 1% competent pilots. You seem to fall into the latter category.
There you go put yourself and the 1%, you also in response to my post mentioned the drake as a ship that could beat the cane so that a cane was not overpowred, drake the same ship that got the offending weapon system nerfed to hell, and mildly nerfed itself. |
Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
160
|
Posted - 2013.05.08 20:53:00 -
[454] - Quote
Colt Blackhawk wrote:Quote:Canes have no projection. Yes they were fast, but that was about it. Drakes smashed canes. The cane like all mini ships suffer from projection issues massively. Cane was never OP. ROFL. HAHAHAHAHAHAHA. That was a good one. Had to laugh. Really. Rofl. Seldom saw so much irony and sarcasm in 4 sentences. Rofl.
Agreed, I used to get 500+ dps out of an armour cane and face **** titans in fleets when I was in null. Cane was way op. |
Theia Matova
Dominance Theory
87
|
Posted - 2013.05.08 21:12:00 -
[455] - Quote
Emily Jean McKenna wrote: Na, the cane was never OP... but it was versitile. That was its glory.
Like so many PVP games EVE is also rock / paper / scissors game. Minmatar is not any of those Minny ships flex around everything. You can always find fit to beat the ship you face. Who faces you can't never quite know if you run shield or armor tank or what ammo you have. Yes minnies have also weaknesses but merely the fact that Minny ships are unpredictable and fast make them OP. Its not as bad it used to be due to ship balances but Minny hulls are too versatile in comparison to other race hulls.
So in rock / papers / scissors game water beats them all.. Other ideas Bounty contracts |
Theia Matova
Dominance Theory
92
|
Posted - 2013.05.09 01:09:00 -
[456] - Quote
After fitting and flying Harbinger NBCs my first feeling are:
Harbringer skin looks amazing!
However Harbinger Navy Issue feels and handles exactly like BS. I also had slight fitting problems due to the fact that harbinger has only 6L. I did not get expected range of about 30km with falloff (pulses with navy ultraviolet crystals one TC) only 20kms. Like every Amarr boat it seems that Navy Harbinger is required to fit cap injector. Harbinger is too slow with afterburner and you are really forced to fit MWD which makes cap injector more mandatory.
Summary Those few nice things I can say about Harbinger are it looks good, due to 5 mids you can actually be able to fit better ewar than in most hulls. Thanks to 5 mids you are probably able to fit also nice shield buffer even the hull does not offer it.
Those bad things slow, cap intensive, feeling of lack of 1L. Ship feels exactly like BS. Is this anything new to Amarr?
Then my question.
Do we really need this speed ships more into the game? We already had good line of BSes. NBCs just come and make BSes less viable because they have almost same damage application and tank with little increased speed?
My view might be a minority from other players but Harbinger really seems over lap concept of BS ship line. Something we really did not need.
-1 to navy BCs
Other ideas Bounty contracts |
Antimatter Launcher
Path of Progress Gatekeepers Universe
2
|
Posted - 2013.05.09 01:35:00 -
[457] - Quote
you dont know the design philosophy of Battle Cruisers hu ?
A battlecruiser, or battle cruiser, was a large capital ship built in the first half of the 20th century. They were similar in size and cost to a battleship, and typically carried the same kind of heavy guns, but battlecruisers generally carried less armour and were faster.
By the end of the war, capital ship design had developed with battleships becoming faster and battlecruisers becoming more and more heavily armoured, blurring the distinction between a battlecruiser and a fast battleship
In the early years of the World War 2 various German ships had a measure of success hunting merchant ships in the Atlantic.The one stand-up fight occurred when the battleship Bismarck was sent out as a raider and was intercepted by HMS Hood and the battleship Prince of Wales in May 1941. The elderly British battlecruiser was no match for the modern German battleship: within minutes, the Bismarck's 15-inch shells caused a magazine explosion in Hood reminiscent of the Battle of Jutland. Only three men survived.
so its okay that the navy BC,s are not significant faster then the originals. in fact, the Original Harbinger has the same max velocity like the navy harbinger, and so the original harbinger feels like a Poket BS too.
it seems you forgot the slowlyness of the original harbinger.
the navy battlecruisers are an heavy Improvment from the Original battlecruisers, and follows the philosophy of world war 2.
its nice that ccp bring them in. more armor, more firepower, but still no match for a Battleship. |
Antimatter Launcher
Path of Progress Gatekeepers Universe
2
|
Posted - 2013.05.09 01:48:00 -
[458] - Quote
"Do we really need this speed ships more into the game?"
why not ? will you remove all BC,s because they are similar to BS ? would be boring.
i like eve for every ship more and more. it becomes more complexity. more complexity = more fun. |
Vaju Enki
Secular Wisdom
629
|
Posted - 2013.05.09 08:14:00 -
[459] - Quote
"Canes were never OP in the first place."
You are so full of **** that i can smell it from here. R Tape loading error |
Theia Matova
Dominance Theory
94
|
Posted - 2013.05.09 09:49:00 -
[460] - Quote
Antimatter Launcher wrote:you dont know the design philosophy of Battle Cruisers hu ?
A battlecruiser, or battle cruiser, was a large capital ship built in the first half of the 20th century. They were similar in size and cost to a battleship, and typically carried the same kind of heavy guns, but battlecruisers generally carried less armour and were faster.
By the end of the war, capital ship design had developed with battleships becoming faster and battlecruisers becoming more and more heavily armoured, blurring the distinction between a battlecruiser and a fast battleship
Battlecruisers served in the navies of Britain, Germany, Australia and Japan during World War I, most notably at the Battle of the Falkland Islands and in the several raids and skirmishes in the North Sea. British battlecruisers in particular suffered heavy losses, where their light armour made them very vulnerable to battleship shells.
In the early years of the World War 2 various German ships had a measure of success hunting merchant ships in the Atlantic.The one stand-up fight occurred when the battleship Bismarck was sent out as a raider and was intercepted by HMS Hood and the battleship Prince of Wales in May 1941. The elderly British battlecruiser was no match for the modern German battleship: within minutes, the Bismarck's 15-inch shells caused a magazine explosion in Hood reminiscent of the Battle of Jutland. Only three men survived.
so its okay that the navy BC,s are not significant faster then the originals. in fact, the Original Harbinger has the same max velocity like the navy harbinger, and so the original harbinger feels like a Poket BS too.
it seems you forgot the slowlyness of the original harbinger.
the navy battlecruisers are an heavy Improvment from the Original battlecruisers, and follows the philosophy of world war 2.
its nice that ccp bring them in. more armor, more firepower, but still no match for a Battleship.
I have not forget the speed of original BCs I just consider it lame that we get now ships that heavily overlap with BS making them obsolete. Navy BCs are basically 'fast' BSes.
I am sure that the speed difference too makes it so that at least cane can easily bring down any BS when its correctly fitted. You seem to forget that large weapon system have worse tracking.
Anyway NBCs are simply 'fast' BSes and EVE really does not need more ship hulls that compete with BS.
Other ideas Bounty contracts |
|
Theia Matova
Dominance Theory
94
|
Posted - 2013.05.09 09:50:00 -
[461] - Quote
Antimatter Launcher wrote:"Do we really need this speed ships more into the game?"
why not ? will you remove all BC,s because they are similar to BS ? would be boring.
i like eve for every ship more and more. it becomes more complexity. more complexity = more fun.
BS hulls will become utterly useless due to their cost, and that there are better choices available. Thats why not. Other ideas Bounty contracts |
Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
663
|
Posted - 2013.05.09 10:49:00 -
[462] - Quote
Antimatter Launcher wrote:"Do we really need this speed ships more into the game?"
why not ? will you remove all BC,s because they are similar to BS ? would be boring.
i like eve for every ship more and more. it becomes more complexity. more complexity = more fun. Amazing that one can still run into indiscriminate consumers in this day and age, the only thing it has going for it is that it is easier to spell than conscientious. When next you go to the supermarket and see row upon row of white bread loaves with varying shapes and prices, take a look at the ingredient lists and where-who made them .. quite the epiphany for most people. The fact that there are more to choose from does not mean that there are more choices .. think about it .. and then apply it to Eve.
We pushed for (and got) CCP to perpetrate tiericide to get rid of all the false choices that we had lived for years and years. Yes we had 20 odd frigates to choose from, but only 2-3 was ever actually used .. yes we had .. see where I am going with this? Adding (or modifying existing) ships without taking into account how they slot into the existing line-ups will inevitably result in the quagmire we and CCP have fought to get rid off .. lots of stuff that does nothing apart from take up database space.
Theia Matova wrote:...Anyway NBCs are simply 'fast' BSes and EVE really does not need more ship hulls that compete with BS.
Look at the bonuses, they are not fast BS but more like heavy cruisers (semantics are FUN! ) .. EHP might need to be toned down a bit, but then again they will be more expensive than BS so as long as we can make sure they have natural predators that won't break much.
BS position in Eve is hurt far more by the ABC's (formerly known as tier3's) as they are cheaper, faster, nimbler and have same projection, application and damage as BS .. as long as they exist BS will not .. hit them with the bat (I suggested a flat -50% tracking) or add something to BS to give them value that cannot be had elsewhere. |
Antimatter Launcher
Path of Progress Gatekeepers Universe
2
|
Posted - 2013.05.09 12:56:00 -
[463] - Quote
Theia Matova wrote:Antimatter Launcher wrote:"Do we really need this speed ships more into the game?"
why not ? will you remove all BC,s because they are similar to BS ? would be boring.
i like eve for every ship more and more. it becomes more complexity. more complexity = more fun. BS hulls will become utterly useless due to their cost, and that there are better choices available. Thats why not.
na i dont want to put you into a bad light but i think your mind thinks not about all the data,s
BS has more firing range, more dps, more EHP, more Cap for Rep & Neuts.
most BS has more droneybay too, and some BS has tracking bonus and hits a BC easy.
compare a blaster megathron with default tracking 0.089 with the biggest blaster, with a medium railgun. medium railgun has 0.03 tracking. the hyperion without tracking bonus got 0.051 tracking. the blaster has more dps, more tracking, and with Null L a Huge Range. or compare the smallest Large Railguns with the medium railguns. your tracking argument want work then.
or better compare Pulse Lasers because they got such a Large range, that they can be compared to medium railguns.
Apoc tracking wiht pulse lasers are 0.058 and the apoc outranges the medium railguns.
so more dps, more tracking, more range, more ehp, more cap. and you say BS are utterly useless ? i dont think so.
BC,s and Navy BC,s are allmost the same. in fact a normal BC has a better Power for its Price(compare to Navy Version). navy BC,s are overpriced in compare.
a BC has less EHP, less dps, less firing range, less cap, and often less dronebay in compare to a normal battleship. the BC,s got more speed and smaller signature for this trade. thats all.
BC,s are no match. or did you see Test and goons raiding with Harbinger Fleets instead of Apoc/Abaddon fleets in the Past ? Navy BC,s are even less a match because of the small price difference to a Battleship. the more range and EHP and firepowepower will allways be needed in big fleet fights. Navy BC,s and BC,s are just a nice Option for small scale fights.
and i guess even Tier 3 BC,s will be better then Navy BC,s in Future. Tier 3 BC,s needs less then half of the Price, so you can get allmost 2 Times more ships for the same isk.
@ Veshta Yoshida
i dont think so. i think that are more then 3 frigattes in use in the last years.
your arguments are invalid so or so because ccp changed the much ships in last months. so we need to take a new look. |
Antimatter Launcher
Path of Progress Gatekeepers Universe
2
|
Posted - 2013.05.09 13:05:00 -
[464] - Quote
Antimatter Launcher wrote:Theia Matova wrote:Antimatter Launcher wrote:"Do we really need this speed ships more into the game?"
why not ? will you remove all BC,s because they are similar to BS ? would be boring.
i like eve for every ship more and more. it becomes more complexity. more complexity = more fun. BS hulls will become utterly useless due to their cost, and that there are better choices available. Thats why not. na i dont want to put you into a bad light but i think your mind thinks not about all the data,s BS has more firing range, more dps, more EHP, more Cap for Rep & Neuts. most BS has more droneybay too, and some BS has tracking bonus and hits a BC easy. compare a blaster megathron with default tracking 0.089 with the biggest blaster, with a medium railgun. medium railgun has 0.03 tracking. the hyperion without tracking bonus got 0.051 tracking. the blaster has more dps, more tracking, and with Null L a Huge Range. or compare the smallest Large Railguns with the medium railguns. your tracking argument want work then. or better compare Pulse Lasers because they got such a Large range, that they can be compared to medium railguns. Apoc tracking wiht pulse lasers are 0.058 and the apoc outranges the medium railguns. so more dps, more tracking, more range, more ehp, more cap. and you say BS are utterly useless ? i dont think so. BC,s and Navy BC,s are allmost the same. in fact a normal BC has a better Power for its Price(compare to Navy Version). navy BC,s are overpriced in compare. a BC has less EHP, less dps, less firing range, less cap, and often less dronebay in compare to a normal battleship. the BC,s got more speed and smaller signature for this trade. thats all. BC,s are no match. or did you see Test and goons raiding with Harbinger Fleets instead of Apoc/Abaddon fleets in the Past ? Navy BC,s are even less a match because of the small price difference to a Battleship. the more range and EHP and firepowepower will allways be needed in big fleet fights. Navy BC,s and BC,s are just a nice Option for small scale fights. and i guess even Tier 3 BC,s will be better then Navy BC,s in Future. Tier 3 BC,s needs less then half of the Price, so you can get allmost 2 Times more ships for the same isk. @ Veshta Yoshida i dont think so. i think that are more then 3 frigattes in use in the last years. your arguments are invalid so or so because ccp changed the ship balance of frigates and cruisers in last months, and now the BS balance too. so we need to take a new look.
|
Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
161
|
Posted - 2013.05.09 14:50:00 -
[465] - Quote
Antimatter Launcher wrote:you dont know the design philosophy of Battle Cruisers hu ?
A battlecruiser, or battle cruiser, was a large capital ship built in the first half of the 20th century. They were similar in size and cost to a battleship, and typically carried the same kind of heavy guns, but battlecruisers generally carried less armour and were faster.
By the end of the war, capital ship design had developed with battleships becoming faster and battlecruisers becoming more and more heavily armoured, blurring the distinction between a battlecruiser and a fast battleship
Battlecruisers served in the navies of Britain, Germany, Australia and Japan during World War I, most notably at the Battle of the Falkland Islands and in the several raids and skirmishes in the North Sea. British battlecruisers in particular suffered heavy losses, where their light armour made them very vulnerable to battleship shells.
In the early years of the World War 2 various German ships had a measure of success hunting merchant ships in the Atlantic.The one stand-up fight occurred when the battleship Bismarck was sent out as a raider and was intercepted by HMS Hood and the battleship Prince of Wales in May 1941. The elderly British battlecruiser was no match for the modern German battleship: within minutes, the Bismarck's 15-inch shells caused a magazine explosion in Hood reminiscent of the Battle of Jutland. Only three men survived.
so its okay that the navy BC,s are not significant faster then the originals. in fact, the Original Harbinger has the same max velocity like the navy harbinger, and so the original harbinger feels like a Poket BS too.
it seems you forgot the slowlyness of the original harbinger.
the navy battlecruisers are an heavy Improvment from the Original battlecruisers, and follows the philosophy of world war 2.
its nice that ccp bring them in. more armor, more firepower, but still no match for a Battleship.
Superb post, when CCP was asked a question along these lines some time back they responded that New Eden ship lines didn't exactly parallel present day earth's floating navies. However if the above is broadly true then it highlights the ABC's (Naga/Oracle/Talos etc) as the correct form of Battlecruiser as they mount battleship sized weaponry, have less armour and shields to tank with and are faster. What we consider to be normal or standard Battlecruisers like the Drake/Ferox/Myrm arer in actual fact heavy cruisers as they have enhanced tanks but fit cruiser sized weaponry. |
Theia Matova
Dominance Theory
98
|
Posted - 2013.05.10 13:23:00 -
[466] - Quote
Antimatter Launcher wrote:
na i dont want to put you into a bad light but i think your mind thinks not about all the data,s
BS has more firing range, more dps, more EHP, more Cap for Rep & Neuts.
I do not believe you understand what I mean. Speed and EHP of NBCs are very similar to BS. The new apocalypse has base speed of ~113m/s NBCs are all around ~150m/s. When you fly NBC even its faster than BS they feel exactly as sluggish (at least the Harbinger). Navy Harbinger has 7500 armor Apocalypse has only 7000.
So I would say that NBCs are able to fit about same EHP as BSes with more speed. Less damage yes and less repair power. I haven't done the math or tried it out but I do suspect that NBCes can speed tank BSes. So in duel NBC should win BS.
Antimatter Launcher wrote: most BS has more droneybay too, and some BS has tracking bonus and hits a BC easy.
Navy Harbinger and Apocalypse have exact the same drone bandwidth Apocalypse wins with +25 capacity in the drone bay.
Antimatter Launcher wrote: compare a blaster megathron with default tracking 0.089 with the biggest blaster, with a medium railgun. medium railgun has 0.03 tracking. the hyperion without tracking bonus got 0.051 tracking. the blaster has more dps, more tracking, and with Null L a Huge Range. or compare the smallest Large Railguns with the medium railguns. your tracking argument want work then.
or better compare Pulse Lasers because they got such a Large range, that they can be compared to medium railguns.
Apoc tracking wiht pulse lasers are 0.058 and the apoc outranges the medium railguns.
so more dps, more tracking, more range, more ehp, more cap. and you say BS are utterly useless ? i dont think so.
BC,s and Navy BC,s are allmost the same. in fact a normal BC has a better Power for its Price(compare to Navy Version). navy BC,s are overpriced in compare.
a BC has less EHP, less dps, less firing range, less cap, and often less dronebay in compare to a normal battleship. the BC,s got more speed and smaller signature for this trade. thats all.
BC,s are no match. or did you see Test and goons raiding with Harbinger Fleets instead of Apoc/Abaddon fleets in the Past ? Navy BC,s are even less a match because of the small price difference to a Battleship. the more range and EHP and firepowepower will allways be needed in big fleet fights. Navy BC,s and BC,s are just a nice Option for small scale fights.
and i guess even Tier 3 BC,s will be better then Navy BC,s in Future. Tier 3 BC,s needs less then half of the Price, so you can get allmost 2 Times more ships for the same isk.
a) you should not cross compare difference race hulls in this case because different races have different speed / EHP. Weapon systems are also different. b) NBC are able to get roughly the same buffer tank as BSes. BSes do not have tracking as you claim. Cap they do have yes but it balances out with use of medium gun systems, repairers so you can't really compare cap. c) Since Harbinger gains same armor buffer as Apocalypse more speed, hell lot more agility, lot smaller sig. It makes their durability / evasion superior to BS.
NBCs should be able to bring down BS. When you have tough luck or play bad no but generally yes.
BSes sniping role is already taken over. We do not need superior close range fighters as well that obsolete BS hulls!
Thanks to NBCs BS hulls are again more vulnerable and bigger death traps as they already are. Yes they are still good for meta game but they are far too crappy for low sec and soon also highsec play. Also for meta game BS hulls are soon not enough cost effective due to build cost change.
Other ideas Bounty contracts |
Antimatter Launcher
Path of Progress Gatekeepers Universe
2
|
Posted - 2013.05.10 15:31:00 -
[467] - Quote
i argument with mathematics, and you with nothing then empty words
you say im wrong, but the numbers dont lie if i use a Apoc, i have far more then enough tracking and dps to own your navy habringer with easy. just pressing fire and repping myself, you will never win a duell. you need to outtrack me if you want to stand a chance, but here is a problem for you. here some more math for you.
37,5% bonus tracking hull (apoc hull) fitted with tracking computer and 2 heat sinks: Targets at 10km in perfect orbit with afterburner - frigate 0 dps; cruiser 34 dps; battlecruiser 421 dps; battleship 520 dps;
so i allmost will hit your navy harbinger like an abaddon even if you are 10km in orbit with afterburner. no chance for you. dont matter if you fly a navy harbinger or normal harbinger.
and i do not argument with webbers yet. i dont even need a webber to kill you. and if i use a webber, you will be ****ed even harder.
and i sayed "most" bs has more dronebay. you make many mistakes with your post. you dont watch the full context of my words.
i guess i am wasting my time with a person like you.
if you are a newbie, you are a newbie. go learn and dont waste your energie for non sense postings. you dont have the requirement knownledge. |
EvEa Deva
State War Academy Caldari State
278
|
Posted - 2013.05.12 10:12:00 -
[468] - Quote
in before they nerf the navy drake |
Saerni
Confederation Navy Research Epsilon Fleet
7
|
Posted - 2013.05.12 15:04:00 -
[469] - Quote
Just a quick run down of my thoughts on appearance and effectiveness.
Duplicated a fit I used to use for wh sites.
EHP 38k -> 50k Tracking 0.1 -> 0.1475 (multi) ...scorch were now 0.1 from 0.07ish DPS a little higher
Still cap stable with a 10mn ab and all the other mids as cap rechargers. (Both fits use T2 cap rigs)
Overall a solid ship that improves over the t1 without much issue of being op (tracking is deadly though).
Appearance wise I like the black, but the black with tan is just...not as pretty with this hull. A more gold hull texture might be more sexy...but do what you have time to do I suppose. |
arbalesttom
Mercurialis Inc. RAZOR Alliance
11
|
Posted - 2013.05.12 23:02:00 -
[470] - Quote
i am dissapoint :( |
|
Luscius Uta
Unleashed' Fury Forsaken Federation
43
|
Posted - 2013.05.13 09:31:00 -
[471] - Quote
Sadly, Navy Myrmidon would be the only one of the former Tier 2 BCs I have a real desire to fly and CCP decides to give us a middle finger Navy Brutix instead. |
Perihelion Olenard
158
|
Posted - 2013.05.13 11:11:00 -
[472] - Quote
Luscius Uta wrote:Sadly, Navy Myrmidon would be the only one of the former Tier 2 BCs I have a real desire to fly and CCP decides to give us a middle finger Navy Brutix instead. The problem is it wouldn't offer much. It would already have five heavy drones like the navy Vexor. The only thing the navy Myrmidon could have over the navy Vexor would be more turrets for damage. I can't say I see the point. I wear my sunglasses at night. |
Anja Suorsa
Pyre Falcon Defence Cadre XV-01A Pyre Falcon Defence Combine
87
|
Posted - 2013.05.13 11:55:00 -
[473] - Quote
Perihelion Olenard wrote:Luscius Uta wrote:Sadly, Navy Myrmidon would be the only one of the former Tier 2 BCs I have a real desire to fly and CCP decides to give us a middle finger Navy Brutix instead. The problem is it wouldn't offer much. It would already have five heavy drones like the navy Vexor. The only thing the navy Myrmidon could have over the navy Vexor would be more turrets for damage. I can't say I see the point.
Missing the point. It is perfectly possible to simply swap the models around, giving a Navy Myrm with the currently proposed stats from the Brutix. |
Luscius Uta
Unleashed' Fury Forsaken Federation
43
|
Posted - 2013.05.13 19:21:00 -
[474] - Quote
Perihelion Olenard wrote: The problem is it wouldn't offer much. It would already have five heavy drones like the navy Vexor. The only thing the navy Myrmidon could have over the navy Vexor would be more turrets for damage. I can't say I see the point.
How to improve Navy Myrmidon over the standard one? You can give it an extra low slot (or extra high), +25 m^3 drone bandwidth and 300 m^3 drone bay, for example. But, as the poster below you stated, that's not my point - I am more annoyed by the fact that Myrmidon will be the only Combat Battlecruiser without a T2 or Faction variant. |
Perihelion Olenard
158
|
Posted - 2013.05.13 21:09:00 -
[475] - Quote
Luscius Uta wrote:Perihelion Olenard wrote: The problem is it wouldn't offer much. It would already have five heavy drones like the navy Vexor. The only thing the navy Myrmidon could have over the navy Vexor would be more turrets for damage. I can't say I see the point.
How to improve Navy Myrmidon over the standard one? You can give it an extra low slot (or extra high), +25 m^3 drone bandwidth and 300 m^3 drone bay, for example. But, as the poster below you stated, that's not my point - I am more annoyed by the fact that Myrmidon will be the only Combat Battlecruiser without a T2 or Faction variant. While it may not have the same model as the Myrmidon, the Eos will be a tech 2 drone command ship once command ships are updated. Amarr won't have a drone command ship even though they have a tech 1 drone BC. For some odd reason it gets missiles. I wear my sunglasses at night. |
Alkyria Decile
Delstar Corp
3
|
Posted - 2013.05.14 06:16:00 -
[476] - Quote
Perihelion Olenard wrote:Luscius Uta wrote:Perihelion Olenard wrote: The problem is it wouldn't offer much. It would already have five heavy drones like the navy Vexor. The only thing the navy Myrmidon could have over the navy Vexor would be more turrets for damage. I can't say I see the point.
How to improve Navy Myrmidon over the standard one? You can give it an extra low slot (or extra high), +25 m^3 drone bandwidth and 300 m^3 drone bay, for example. But, as the poster below you stated, that's not my point - I am more annoyed by the fact that Myrmidon will be the only Combat Battlecruiser without a T2 or Faction variant. While it may not have the same model as the Myrmidon, the Eos will be a drone command ship once command ships are updated. Amarr won't have a drone command ship even though they have a tech 1 drone BC. For some odd reason it gets missiles.
I don't think people are complaining because they want another drone boat... Its because the myrm model is one of the best models in the game IMO. Paint it navy and give it any stats you want and people would preffer it over another brutix flying around
|
Jerick Ludhowe
JLT corp
448
|
Posted - 2013.05.14 13:16:00 -
[477] - Quote
Perihelion Olenard wrote: While it may not have the same model as the Myrmidon, the Eos will be a drone command ship once command ships are updated. Amarr won't have a drone command ship even though they have a tech 1 drone BC. For some odd reason it gets missiles.
I'd put money on that the eos will be utilizing the myrmidon model once command ship changes go live shortly after summer xpack.
|
Arajo Taranian
Brutor Tribe Minmatar Republic
0
|
Posted - 2013.05.15 05:51:00 -
[478] - Quote
How it stands right now, the price of the Navy faction BC will cost way to much for the bonus it will provide. I can find canes now for what like 44mil?
I could see if you were doubling the price for a navy issue (like most other navy issue variants)
And you want me to pay 200M+ for the prenerf cane.
Come on now. |
Seleucus Ontuas
Justified Chaos
14
|
Posted - 2013.05.15 08:37:00 -
[479] - Quote
http://i.imgur.com/tDPzEur.jpg
Cute CCP, real cute |
Malcanis
Vanishing Point. The Initiative.
9398
|
Posted - 2013.05.15 10:01:00 -
[480] - Quote
Arajo Taranian wrote:How it stands right now, the price of the Navy faction BC will cost way to much for the bonus it will provide. I can find canes now for what like 44mil?
I could see if you were doubling the price for a navy issue (like most other navy issue variants)
And you want me to pay 200M+ for the prenerf cane.
Come on now.
Technically it's a prefer cane with a stack of extra hp, but yes I agree.
1 Kings 12:11
|
|
Draqone an'Alreigh
EVE University Ivy League
38
|
Posted - 2013.05.15 19:53:00 -
[481] - Quote
I dislike the 1800 sec shield recharge time on those ships. Inducing the proliferation of common sense throughout EVE Official forums since April 27th, 2013. |
Mariner6
Agony Unleashed Agony Empire
157
|
Posted - 2013.05.16 18:12:00 -
[482] - Quote
Flew the Navy Harbi last night, shield fit. Absolutely fantastic. Easily dominated an armor Navy Brutix taking little to no damage from it. Then did the same to a shield tanked Navy Brutix, even easier. Did a 1 v 1 vs a corp mate in a Ham Navy Drake...very close run fight, I lost but was down to 10% structure left on the Drake when I popped. Frankly with some different decisions on our parts it could have gone either way. Easy to fit, no cap problems with some solid management which makes it fun. GREAT Boat CCP!.
So then I tried the Navy Brutix.....well, I'm just not very happy with the boat, but its the same old song and dance. I tried it armor tanked buffer w/ scram dual web. Of course catching anything always a pain. As usual with 1600's you have to use Ion's which is just depressing because of the loss of already poor damage projection. And armor tanked the dps is really not impressive and the reality is applying that damage is mitigated so much by inability to dictate range unless you can guarantee arriving at zero or have tackle support. Even with the dual webbed, as always you are counter scrammed/webbed so your slow boating in while taking it in the face. Overall not impressed.
Recommendation that will be completely ignored: The Navy Brutix needs the fitting space to carry neutrons while also buffered with a 1600 plate. I mean, its not really that much to ask and then it can apply damage out to at least web range (albeit not much.) I don't know, I just can't see spending the isk on this boat when I know it will just die. I need to go try the shield navy brutix but as I know the shield navy harbi already outperforms it so much that I really see little reason to. The Harbi can maintain distance and apply full damage well inside its optimals with lolscorch. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
169
|
Posted - 2013.05.16 18:15:00 -
[483] - Quote
any particular reason drake is has the best agility stat? 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |
Seleucus Ontuas
Justified Chaos
15
|
Posted - 2013.05.16 18:22:00 -
[484] - Quote
It's still based off mass. Considering the Brutix's align time is shorter than the Drake, the Brutix is the one that is actually the most agile. It's probably to offset the fact the Drake can't fit as many nanos as any of the other BCs because it has fewer low slots. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
169
|
Posted - 2013.05.16 18:29:00 -
[485] - Quote
Seleucus Ontuas wrote:It's still based off mass. Considering the Brutix's align time is shorter than the Drake, the Brutix is the one that is actually the most agile. It's probably to offset the fact the Drake can't fit as many nanos as any of the other BCs because it has fewer low slots.
but then you consider the rest of the navy bc's are armour based .... so it makes no sense they should switch its agility with the brutix and reduce the mass of the harbinger 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |
Sergeant Acht Scultz
School of Applied Knowledge Caldari State
738
|
Posted - 2013.05.16 18:38:00 -
[486] - Quote
CCP Ytterbium wrote:The Navy Battlecruiser prices are a bit too high and seem comparable with Command Ships. Good point, I had CCP Fozzie come to my desk with puppy eyes asking for a price reduction as well. We'll probably decrease overall price by 20-25%.
Question is, if a Navy battlecruiser is as expensive as a T1 Battleship that will be much better, and they should, then there's no point on having those than as furniture or Queen of our hangars?
CCP Ytterbium wrote:The Drake Navy Issue fittings are a bit short, especially on the powergrid side. We discussed increasing this a bit, not much though, as we are scared of the sheer potential of this ship. Let's start around 5% and see where it gets us.
Well better run off if there's a large fleet of those announced on intell chans or spotted, of course those should be able to entirely fit their highs but need some drawback either in tank or mobility or you guys are not ready to see posts popping about Drake OP
CCP Ytterbium wrote:The Hurricane Fleet Issue feels bland for the price tag and doesn't bring anything new to the table. We thought bringing the old 'Cane versatility role was appropriate as a Navy hull - we are considering increasing its powergrid to 1350.
YES !! -and another hard point please
CCP Ytterbium wrote:Why choosing the Brutix instead of the Myrmidon as a Navy hull? Internal discussion resulted in favor of the Brutix since we felt it represented the Gallente combat doctrine more accurately with close range hybrids. A Myrmidon Navy Issue could also have been problematic to balance without overstepping on the Dominix, Vexor Navy Issue or even turret ships.
Nothing to add here except needs to become faster and tougher tank wise but this is an armor tanking issue... *removed inappropriate ASCII art signature* - CCP Eterne |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
169
|
Posted - 2013.05.16 18:56:00 -
[487] - Quote
Quote:CCP Ytterbium wrote: Why choosing the Brutix instead of the Myrmidon as a Navy hull?
Internal discussion resulted in favor of the Brutix since we felt it represented the Gallente combat doctrine more accurately with close range hybrids. A Myrmidon Navy Issue could also have been problematic to balance without overstepping on the Dominix, Vexor Navy Issue or even turret ships.
no the brutix just oversteps on the megathron .. hard 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |
Mister Tuggles
Prime Numbers
41
|
Posted - 2013.05.17 09:18:00 -
[488] - Quote
Schmata Bastanold wrote:I am terrible at this game but... dat FI cane... is it our old beloved cane we used to cause whine threads with in the past? :)
Yes, yes it is, but it now will come with a 100m price tag :-/ |
Perihelion Olenard
161
|
Posted - 2013.05.17 11:23:00 -
[489] - Quote
Mister Tuggles wrote:Schmata Bastanold wrote:I am terrible at this game but... dat FI cane... is it our old beloved cane we used to cause whine threads with in the past? :) Yes, yes it is, but it now will come with a 100m price tag :-/ More like double that. I wear my sunglasses at night. |
Jerick Ludhowe
JLT corp
448
|
Posted - 2013.05.17 11:44:00 -
[490] - Quote
Sergeant Acht Scultz wrote:YES !! -and another hard point please
**** no, ship is already a small scale beast, last thing we need is for it to be the overall dps king as well....
There is no way in hell that the cane is getting a 7th turret slot.
|
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Drunken Bum
315
|
Posted - 2013.05.17 14:04:00 -
[491] - Quote
So whens the announcement to just delete t1 battleships? Spare some change?-á |
Theia Matova
Dominance Theory
103
|
Posted - 2013.05.17 14:21:00 -
[492] - Quote
Drunken Bum wrote:So whens the announcement to just delete t1 battleships?
Glad that people finally realize whats happening :p Other discussions: Racial systems balancing and homogenization Bounty contracts |
Drunken Bum
316
|
Posted - 2013.05.17 15:21:00 -
[493] - Quote
Theia Matova wrote:Drunken Bum wrote:So whens the announcement to just delete t1 battleships? Glad that people finally realize whats happening :p Ive said it since they announced them. These arent needed. Specially with dumb ass things like the navy brutix having MORE armor then the regular mega. Thats crap. Unfortunately voices of reason (oh god am i one of those?!) are drowned out by screams of
"OMG NEW SHINY SPACESHIPS. Repercussions are what"
I need to compare the other navy bcs against t1 bs hp. Currently sitting in a bulldozer typing on my phone. Spare some change?-á |
Arajo Taranian
Interstellar Trading Conglomerate
3
|
Posted - 2013.05.18 10:14:00 -
[494] - Quote
As a regular BC pilot, I'm glad to see FI in the game. They are available to many other class of ship, and this change now allows me to further my specialization as a BC pilot. Those of us who would pay for a FI BC, think it adds more options for players who are dedicated to this class of ship, who would like to go deeper then the normal BC pilot. Should be available for all, allows more options in price and function for a pilot who really enjoys one class of ship
Hope this makes some sort of sense, one of those nights.... |
Askulf Joringer
Sebiestor Tribe Minmatar Republic
54
|
Posted - 2013.05.18 12:42:00 -
[495] - Quote
Drunken Bum wrote:So whens the announcement to just delete t1 battleships?
I just don't understand this line of thinking... Lots of people keep posting this point however it's nothing more than speculative bull ****.
BS have more ehp, comparing base values (especially on armor) is moot because a BS can fit and do fit multiple plates instead of just 1 which the navy versions of these bcs are able to fit. Also, BS are able to push more dps at a much greater range while ALSO have larger drone bays, and much more cap.
Navy BCs are nothing "Special" simply just beefier versions of thier tech 1 counterparts...
|
Nolak Ataru
Incursion Osprey Replacement Fund LLC
6
|
Posted - 2013.05.18 16:49:00 -
[496] - Quote
Askulf Joringer wrote:Drunken Bum wrote:So whens the announcement to just delete t1 battleships? I just don't understand this line of thinking... Lots of people keep posting this point however it's nothing more than speculative bull ****. BS have more ehp, comparing base values (especially on armor) is moot because a BS can fit and do fit multiple plates instead of just 1 which the navy versions of these bcs are able to fit. Also, BS are able to push more dps at a much greater range while ALSO have larger drone bays, and much more cap. Navy BCs are nothing "Special" simply just beefier versions of thier tech 1 counterparts...
and the NBC can move faster than a BS and have less mass. The BS may be able to pump out more dps but unless they fit a web, they might have a hard time applying it without supporting cruisers etc.. Also comparing base values isn't always moot since not everyone buffer fits their ships. |
Julius Foederatus
Hyper-Nova
189
|
Posted - 2013.05.18 17:40:00 -
[497] - Quote
Mariner6 wrote:Flew the Navy Harbi last night, shield fit. Absolutely fantastic. Easily dominated an armor Navy Brutix taking little to no damage from it. Then did the same to a shield tanked Navy Brutix, even easier. Did a 1 v 1 vs a corp mate in a Ham Navy Drake...very close run fight, I lost but was down to 10% structure left on the Drake when I popped. Frankly with some different decisions on our parts it could have gone either way. Easy to fit, no cap problems with some solid management which makes it fun. GREAT Boat CCP!.
So then I tried the Navy Brutix.....well, I'm just not very happy with the boat, but its the same old song and dance. I tried it armor tanked buffer w/ scram dual web. Of course catching anything always a pain. As usual with 1600's you have to use Ion's which is just depressing because of the loss of already poor damage projection. And armor tanked the dps is really not impressive and the reality is applying that damage is mitigated so much by inability to dictate range unless you can guarantee arriving at zero or have tackle support. Even with the dual webbed, as always you are counter scrammed/webbed so your slow boating in while taking it in the face. Overall not impressed.
Recommendation that will be completely ignored: The Navy Brutix needs the fitting space to carry neutrons while also buffered with a 1600 plate. I mean, its not really that much to ask and then it can apply damage out to at least web range (albeit not much.) I don't know, I just can't see spending the isk on this boat when I know it will just die. I need to go try the shield navy brutix but as I know the shield navy harbi already outperforms it so much that I really see little reason to. The Harbi can maintain distance and apply full damage well inside its optimals with lolscorch.
I bolded reason you were probably having so much trouble. Dual web fits are ******* useless for anything except killing frigs. Anything cruiser sized has a big enough sig and a slow enough speed (when scrammed/singled webbed) to be hit by medium guns, even without the tracking bonus. The proper fit for a solo/small gang armor brutix is mwd/scram/web/TD, swapping out the TD for a damp if you have a largish group of them fit up the same way. The TD allows you to mitigate your inability to control range by forcing a longer ranged shield ship (like your harby) to play by your rules or take his ball and go home.
This doesn't mean that armor buffer vs. shield buffer isn't still hilariously unbalanced (it is, and you put the reasons why down there rather succinctly), but the dual web fit is hardly the way to get the best from your armor brutix. |
Johnson Oramara
Science and Trade Institute Caldari State
55
|
Posted - 2013.05.18 17:54:00 -
[498] - Quote
Easily won Navy Drake using a regular Drake. He complained that if he had fitted kinetic resistance instead of invus i would have no chance but, lol...
Tested Navy Drake myself against Navy Harbringer and lost horribly, rematch in regular Drake resulted in second loss but i got him to 60% hull this time.
Cruisers and frigs didn't want to stay in my missile range though, i felt like a big bully there
Conclusion, Navy Harbringer will most likely be my favourite ship of these although i have still yet to test the Navy Brutix and Cane. Navy Drake will be filling kinda weird role with anti frig and cruiser platform as regular Drake outperforms it in other areas. It also has more difficult fitting. Is it worth the premium? Well in my personal opinion no as you could probably easily fit the regular Drake for this role too. |
Aglais
Liberation Army Li3 Federation
280
|
Posted - 2013.05.19 07:50:00 -
[499] - Quote
Sergeant Acht Scultz wrote:CCP Ytterbium wrote:The Navy Battlecruiser prices are a bit too high and seem comparable with Command Ships. Good point, I had CCP Fozzie come to my desk with puppy eyes asking for a price reduction as well. We'll probably decrease overall price by 20-25%. Question is, if a Navy battlecruiser is as expensive as a T1 Battleship that will be much better, and they should, then there's no point on having those than as furniture or Queen of our hangars?
Ah, but they're not. Navy Drake thus far seems to be the superior choice compared to T1 Raven- the Raven has literally nothing going for it. No tank, poor speed, iffy DPS (hard to apply it if you're dead, you know). |
Perihelion Olenard
162
|
Posted - 2013.05.19 15:58:00 -
[500] - Quote
Aglais wrote:Sergeant Acht Scultz wrote:CCP Ytterbium wrote:The Navy Battlecruiser prices are a bit too high and seem comparable with Command Ships. Good point, I had CCP Fozzie come to my desk with puppy eyes asking for a price reduction as well. We'll probably decrease overall price by 20-25%. Question is, if a Navy battlecruiser is as expensive as a T1 Battleship that will be much better, and they should, then there's no point on having those than as furniture or Queen of our hangars? Ah, but they're not. Navy Drake thus far seems to be the superior choice compared to T1 Raven- the Raven has literally nothing going for it. No tank, poor speed, iffy DPS (hard to apply it if you're dead, you know). You don't get any tank with seven mids? I wear my sunglasses at night. |
|
Krell Kroenen
Miners In Possession
169
|
Posted - 2013.05.20 06:39:00 -
[501] - Quote
Seleucus Ontuas wrote:http://i.imgur.com/tDPzEur.jpg Cute CCP, real cute
No that isn't cute, that's rather lame.
|
Theia Matova
Dominance Theory
113
|
Posted - 2013.05.20 14:32:00 -
[502] - Quote
Aglais wrote:Sergeant Acht Scultz wrote:CCP Ytterbium wrote:The Navy Battlecruiser prices are a bit too high and seem comparable with Command Ships. Good point, I had CCP Fozzie come to my desk with puppy eyes asking for a price reduction as well. We'll probably decrease overall price by 20-25%. Question is, if a Navy battlecruiser is as expensive as a T1 Battleship that will be much better, and they should, then there's no point on having those than as furniture or Queen of our hangars? Ah, but they're not. Navy Drake thus far seems to be the superior choice compared to T1 Raven- the Raven has literally nothing going for it. No tank, poor speed, iffy DPS (hard to apply it if you're dead, you know).
I believe CCP has intended all launcher ships to be more or less snipers. Normal drake is exception due to the resistance bonus. I am not a pvp specialist but sounds that navy drake can do good when you kite / play time. So in other words its designed to lose in pure head on 1 vs 1.
I realize that this is bit bad reference but well I know that caracal can do insanely good with kiting when its flown by capable pilot. I know Navy Drake can't do the same due to the base speed and so but still it should be able to push lot of damage from distance.
And yes I know that missiles are not instant damage.. CCP has stated that they will keep adjusting missile systems still. Have faith and remember that CCP has already stated that this is a problem that will be taken care in near future. Other discussions: Racial systems balancing and homogenization Bounty contracts |
Jureth22
Mind Games. Suddenly Spaceships.
83
|
Posted - 2013.05.22 12:12:00 -
[503] - Quote
i`ve been playing with em in eft for a while now and it seems like all of them are even and useless.i wouldnt release them with oddysey,unless a major update comes along for them. |
Jerick Ludhowe
JLT corp
455
|
Posted - 2013.05.22 13:23:00 -
[504] - Quote
Jureth22 wrote:i`ve been playing with em in eft for a while now and it seems like all of them are even and useless.i wouldnt release them with oddysey,unless a major update comes along for them.
The fact that hoards of people think they suck as well as ar op probably means the balance is pretty close to spot on...
|
Kagura Nikon
Mentally Assured Destruction Whores in space
339
|
Posted - 2013.05.22 14:44:00 -
[505] - Quote
Jerick Ludhowe wrote:Jureth22 wrote:i`ve been playing with em in eft for a while now and it seems like all of them are even and useless.i wouldnt release them with oddysey,unless a major update comes along for them. The fact that hoards of people think they suck as well as ar op probably means the balance is pretty close to spot on...
People that say that they are OP are just he ones disregarding their cost or showing how they step into the role of the battleships.
They are not impressive (specially the hurricane) but have too many HP to be BC, since they overstep on attack Battleship levels. But that is moslty because battleshisp themselves are too weak. |
Naomi Knight
Imperial Academy Amarr Empire
396
|
Posted - 2013.05.22 19:59:00 -
[506] - Quote
btw which dev's idea was this drake? same crap as cnr |
Solhild
Republic Military School Minmatar Republic
1012
|
Posted - 2013.05.24 20:58:00 -
[507] - Quote
Krell Kroenen wrote:Seleucus Ontuas wrote:http://i.imgur.com/tDPzEur.jpg Cute CCP, real cute No that isn't cute, that's rather lame.
oh my lordy, shameful (but I can see the funny side) |
Cage Man
215
|
Posted - 2013.05.25 10:01:00 -
[508] - Quote
Aglais wrote:Sergeant Acht Scultz wrote:CCP Ytterbium wrote:The Navy Battlecruiser prices are a bit too high and seem comparable with Command Ships. Good point, I had CCP Fozzie come to my desk with puppy eyes asking for a price reduction as well. We'll probably decrease overall price by 20-25%. Question is, if a Navy battlecruiser is as expensive as a T1 Battleship that will be much better, and they should, then there's no point on having those than as furniture or Queen of our hangars? Ah, but they're not. Navy Drake thus far seems to be the superior choice compared to T1 Raven- the Raven has literally nothing going for it. No tank, poor speed, iffy DPS (hard to apply it if you're dead, you know).
You should go try them on the test server.. the Navy drake has nothing going for it unless you shooting something other than kinetic missiles. The standard drake gets just over 40 dps more with scourge fury with my skills. Current Raven was better than the Drake to run missions, with the extra slot and DPS increase on the Raven the difference is even more noticeable. I really don't see a reason to fly the navy drake :( ... sadly... One can only hope the Nighthawk get a proper look at so it may become viable for something.
Oh PLEASE!!! CCP Fozzie Can I haz a Navy moa....... |
Gorgoth24
Sickology
4
|
Posted - 2013.05.25 22:30:00 -
[509] - Quote
Lots of rage about the lack of cap life in Amarr and how overpriced they are but, tbh, I think it looks perfect.
Navy BCs should, realistically, fall into the role of eating post-buff T1 cruisers. And, if HACs get the proposed MWD sig radius bonus per level like inties, then that would make them an obvious counter to those HACs as well. Not to mention that this current setup would also perform admirably against current AHAC and T3 setups that rely on sig radius for tank.
The range of the navy drake also provides counter to the incredibly strong attack BCs atm as well
This makes them both extremely strong solo/small gang ships with all their flexibility and incredibly useful fleet ships when it comes to counters.
And realistic on-grid fleet boosters while fulfilling their normal combat role if off-grid boosting ever gets nerfed
Prices can be tweaked if they end up being underused, but I'm wholeheartedly for what they currently represent (on paper, at least).
+1 To the balance team for making a these ships fit into an interesting role without making them, in their nature, just a power creep
EDIT: I think the big thing missed by most players when evaluating these new ships is comparing them to current combat cruisers. They're not intended to be better versions at the same role but more versatile versions in a different role. I don't see a lot of people realizing the counter-possibilities the tracking bonuses represent |
John Ratcliffe
Sausy Sausages
162
|
Posted - 2013.05.26 07:54:00 -
[510] - Quote
Too much focus on how these hulls will behave in PVP - it's not the be all and end all. I'm sure the Navy Drake/Fleet Hurricane will be fine for PVE. Plus +ºa change, plus c'est la m+¬me chose |
|
Jerick Ludhowe
Cup Of ConKrete
459
|
Posted - 2013.05.26 11:44:00 -
[511] - Quote
Kagura Nikon wrote:Jerick Ludhowe wrote:Jureth22 wrote:i`ve been playing with em in eft for a while now and it seems like all of them are even and useless.i wouldnt release them with oddysey,unless a major update comes along for them. The fact that hoards of people think they suck as well as ar op probably means the balance is pretty close to spot on... People that say that they are OP are just he ones disregarding their cost or showing how they step into the role of the battleships. They are not impressive (specially the hurricane) but have too many HP to be BC, since they overstep on attack Battleship levels. But that is moslty because battleshisp themselves are too weak.
they follow the progression of navy ships just like every other navy ship... Essentially +50% ehp and another slot.
As for their tank being too high... BS still have more ehp and more dps, and more range, and more cap, and more drones.... I really don't understand the whole argument of "NAVY BC GOING TO REPLACE BS" crap, it simply does not make sense. |
|
CCP Ytterbium
C C P C C P Alliance
1936
|
Posted - 2013.05.27 12:13:00 -
[512] - Quote
Quick update to make sure everyone is on the same page:
- Drake Navy Issue now has 900 powergrid
- Hurricane Fleet Issue now has 1350 powergrid
LP Store requirements have been reduced to:
- Regular corporation LP stores, blueprint offer: 200,000 LPs plus 100 million ISK for 1 run blueprint copy (BPC)
- Regular corporation LP stores, built ship offer: 250,000 LPs plus 1x built tech1 Battlecruiser plus two Cruiser sized Nexus Chips
- FW Loyalty Point stores, blueprint offer: for 100,000 LPs plus 10m ISK for 1 run BPC
- FW Loyalty Point Stores, built ship offer: 100,000 LPs plus 1x built tech1 Battlecruiser plus two Cruiser sized Nexus Chips
|
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Malkshurr
CBC Interstellar
2
|
Posted - 2013.05.27 14:19:00 -
[513] - Quote
Navy Frigate - racial frigate skill - lvl 2 Navy Cruiser - racial cruiser skill - lvl 2 Navy Battleship - racial battleship skill - lvl 2
Navy Battlecruiser - racial battlecriuser skill - lvl 1
Why ?? |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
206
|
Posted - 2013.05.27 14:43:00 -
[514] - Quote
CCP
any particular reason besides having more tank than most the T1 battleships that these have better sensor strength than T1 battleships too? 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |
Kagura Nikon
Mentally Assured Destruction Whores in space
356
|
Posted - 2013.05.27 14:56:00 -
[515] - Quote
John Ratcliffe wrote:Too much focus on how these hulls will behave in PVP - it's not the be all and end all. I'm sure the Navy Drake/Fleet Hurricane will be fine for PVE.
Balance is irrelevant on PVE. PVE is a subproduct of PVP in this game and all balance should catter to PVP First |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
206
|
Posted - 2013.05.27 15:30:00 -
[516] - Quote
CCP Ytterbium wrote:Quick update to make sure everyone is on the same page:
- Drake Navy Issue now has 900 powergrid
- Hurricane Fleet Issue now has 1350 powergrid
LP Store requirements have been reduced to:
- Regular corporation LP stores, blueprint offer: 200,000 LPs plus 100 million ISK for 1 run blueprint copy (BPC)
- Regular corporation LP stores, built ship offer: 250,000 LPs plus 1x built tech1 Battlecruiser plus two Cruiser sized Nexus Chips
- FW Loyalty Point stores, blueprint offer: for 100,000 LPs plus 10m ISK for 1 run BPC
- FW Loyalty Point Stores, built ship offer: 100,000 LPs plus 1x built tech1 Battlecruiser plus two Cruiser sized Nexus Chips
But what does that mean??? .....in real terms the price of navy battlecruisers will be?????? 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |
Jerick Ludhowe
Error-404
460
|
Posted - 2013.05.27 17:17:00 -
[517] - Quote
Jonas Sukarala wrote:
But what does that mean??? .....in real terms the price of navy battlecruisers will be??????
probably around 150-170m
Cheaper than command ships by a fair margin.
|
Xain deSleena
Sugar Reef
17
|
Posted - 2013.05.28 00:57:00 -
[518] - Quote
The new DNI really has a Caracal under the hood, I checked. Good for hitting frigates I heard... |
Sharwen Anchev
Imperial Shipment Amarr Empire
0
|
Posted - 2013.05.28 03:14:00 -
[519] - Quote
It's funny because the fleet cane is still weaker than pre-nerf hurricane. The powergrid is still very nerfed. |
|
CCP Ytterbium
C C P C C P Alliance
1949
|
Posted - 2013.05.28 11:47:00 -
[520] - Quote
Malkshurr wrote:Navy Frigate - racial frigate skill - lvl 2 Navy Cruiser - racial cruiser skill - lvl 2 Navy Battleship - racial battleship skill - lvl 2
Navy Battlecruiser - racial battlecriuser skill - lvl 1
Why ??
Eeeep, maybe because that slipped through our design checks Good point, I'll change the requirements to 2.
Sharwen Anchev wrote:It's funny because the fleet cane is still weaker than pre-nerf hurricane. The powergrid is still very nerfed.
Last I checked the pre-nerf Hurricane had 1350 Powergrid. So does the Hurricane Fleet Issue - I'll update the first post so this kind of confusion doesn't happen anymore. |
|
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Florian Kuehne
Tech3 Company
12
|
Posted - 2013.05.28 14:40:00 -
[521] - Quote
Whats with the Commandship changes you guys released on fafnfest? I cannot see any of one thing on sisi or on the unoffical patchnotes. You bring out new battlecruiser, now navy stuff from it, and no love to commandships.
Navy BC > CS
Please make the commandship attractive again, you skill a ton of stuff to fly it. Problems are: - to much skill time, i remember my goal was an eos back in time...then THE BIG NERFS,now every bc is better. - better boni like u planned, BUT WHY NO FLEET BONI FOR DAMAGE? u have armor, shield, speed, Sensorstrength but why no damage? -better options to go for damage or fleet/tank
|
CptBlack
Deep Core Mining Inc. Caldari State
0
|
Posted - 2013.05.28 15:06:00 -
[522] - Quote
Why not give the drake navy issue % to missile dmg caldari being mostly missiles I'd thought they'd be able to do that and speaking from personal experience it's not the size of the target ship I'm shooting at that's a problem it's normally the speed so a bonus to explosion velocity would be more suited
My ideal would be 5% to missile dmg per level instead of just a kinetic dmg 10% to missile explosion velocity Surely I can't be the only one who thinks like this. |
Sergeant Acht Scultz
School of Applied Knowledge Caldari State
759
|
Posted - 2013.05.29 06:19:00 -
[523] - Quote
Jerick Ludhowe wrote:Jonas Sukarala wrote:
But what does that mean??? .....in real terms the price of navy battlecruisers will be??????
probably around 150-170m Cheaper than command ships by a fair margin.
Rather pick a command ship all the time and for whoever can't use it yet a good reason to train for it: real tank and real dps worth the price even if it's already not that cheap
Those navies are not worth of more than 70M for lazy people and you guys already speculate on 170M? -Navy Hurricane is nothing but the old Hurricane hull worth of 34M, same for other navies.
With ore changes and some of this minerals crap going on now, will really be worth to have an industrial char doing missions or afk mining more than ever to build your own stuff and laugh at the market.
Why make things fun in a GAME when you can make them more painful and tedious than stuff you do at your own work? *removed inappropriate ASCII art signature* - CCP Eterne |
Shade Millith
I'm Really Bored
65
|
Posted - 2013.05.30 13:33:00 -
[524] - Quote
Okay. Here's my view of the navy BCs as they stand on SiSi now. I'm probably going to screw up the maths for the percentages, but whatever.
Harbinger -
63,889 EHP 622.1 DPS 6.8km + 3.8km range 0.1125 rad/sec 800.5 m/s
Navy Harbinger - ... (Gains + 1 Extra Medium Slot)
84,694 EHP .....................(+ 20,805 (32.56%)) 695.4 DPS .......................(+ 73.3 (11.78%)) 8km + 5.7km range..........(+ 1.2km optimal (17%), +1.2km falloff (50%)) 0.1605 rad/sec................. (+0.048 (42.6%)) 800.5 m/s
Huge buff. Obtains extra slot for more tackle, tracking or cap (The fitting used has an extra tracking computer there). Extra PG allows higher tier weapons, and still have more tracking than the non-Navy.
Brutix -
55,789 EHP 775.6 DPS 1.9km + 5km 0.165 rad/sec 903.6 m/s
Navy Brutix - ...................(Gains + 1 Extra Low Slot)
77,486 EHP ..................(+ 21,697 (38.9%)) 852.7 DPS..................... (+ 77.1 (10%) 1.9km + 5km 0.2268 rad/sec............. (+ 0.0618 (37%) 890.0 m/s.......................(- 13.6 m/s (1.5%))
Big buff. The extra lowslot, plus the extra powergrid, allow me to upgrade the meta 4 1600 plate to a T2 (For a minor loss of speed) and add an extra MFS.
Hurricane -
37,441 EHP 534.7 DPS 3.5km + 25.3km 0.1173 rad/sec 1473.5 m/s
Navy Hurricane - .... (Gains + 1 Extra High Slot)
52,088 EHP ...........(+ 14,647 (39.1%)) 534.7 DPS 3.5km + 25.3km 0.1173 rad/sec 1474.8 m/s............. (+ 1.3 (0.082%)
Nearly 40% tank buff to a shield tank (And I'd suppose to armor as well), plus gets a second utility high. And a rather strange miniscule buff to speed. I can't imagine why, but it is there.
Drake -
58,358 EHP 480.9 DPS 62km Range 121.5 m/sec velocity / 105m radius 1044.6 m/s
Navy Drake -.................................... (Loses - 1 Utility High)
69,628 EHP............................................... (+11,270 (19.3%)) 428.3 DPS................................................ (- 52.6 (-12.3%)) 94km range...............................................(+ 32km range (51.6%)) 121.5 m/sec velocity / 78m radius....... (+ 27m radius (34.6%)) 1194.5 m/s ...............................................(+ 149.9 (14.3%))
Not quite a direct upgrade. Tank increase is much lower than that of the other Navy ships. Is the only ship to have a directly lowered stat (Loses over 10% of its DPS), and is the only ship to have less usable slots than it's non-Navy version. This puts it at 10 usable slots, over the others 12.
All of them, except the Navy Drake, look like straight upgrades. I'm not entirely sold on the Navy Drake, as that damage decrease will hurt it heavily in any fight against a cruiser or bigger, and the loss of the utility high will hurt it against anything smaller.
Rainbow damage is nice, but in practice is very rarely a factor, and only ever comes into play against certain ships. While the option to use something other than kinetic is nice for when going up against T2 Gallente ships, the loss of 12% of your damage against everything else is not. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
211
|
Posted - 2013.05.30 13:48:00 -
[525] - Quote
Shade Millith wrote:Okay. Here's my view of the navy BCs as they stand on SiSi now. I'm probably going to screw up the maths for the percentages, but whatever.
Harbinger -
63,889 EHP 622.1 DPS 6.8km + 3.8km range 0.1125 rad/sec 800.5 m/s
Navy Harbinger - ... (Gains + 1 Extra Medium Slot)
84,694 EHP .....................(+ 20,805 (32.56%)) 695.4 DPS .......................(+ 73.3 (11.78%)) 8km + 5.7km range..........(+ 1.2km optimal (17%), +1.2km falloff (50%)) 0.1605 rad/sec................. (+0.048 (42.6%)) 800.5 m/s
Huge buff. Obtains extra slot for more tackle, tracking or cap (The fitting used has an extra tracking computer there). Extra PG allows higher tier weapons, and still have more tracking than the non-Navy.
Brutix -
55,789 EHP 775.6 DPS 1.9km + 5km 0.165 rad/sec 903.6 m/s
Navy Brutix - ...................(Gains + 1 Extra Low Slot)
77,486 EHP ..................(+ 21,697 (38.9%)) 852.7 DPS..................... (+ 77.1 (10%) 1.9km + 5km 0.2268 rad/sec............. (+ 0.0618 (37%) 890.0 m/s.......................(- 13.6 m/s (1.5%))
Big buff. The extra lowslot, plus the extra powergrid, allow me to upgrade the meta 4 1600 plate to a T2 (For a minor loss of speed) and add an extra MFS.
Hurricane -
37,441 EHP 534.7 DPS 3.5km + 25.3km 0.1173 rad/sec 1473.5 m/s
Navy Hurricane - .... (Gains + 1 Extra High Slot)
52,088 EHP ...........(+ 14,647 (39.1%)) 534.7 DPS 3.5km + 25.3km 0.1173 rad/sec 1474.8 m/s............. (+ 1.3 (0.082%)
Nearly 40% tank buff to a shield tank (And I'd suppose to armor as well), plus gets a second utility high. And a rather strange miniscule buff to speed. I can't imagine why, but it is there.
Drake -
58,358 EHP 480.9 DPS 62km Range 121.5 m/sec velocity / 105m radius 1044.6 m/s
Navy Drake -.................................... (Loses - 1 Utility High)
69,628 EHP............................................... (+11,270 (19.3%)) 428.3 DPS................................................ (- 52.6 (-12.3%)) 94km range...............................................(+ 32km range (51.6%)) 121.5 m/sec velocity / 78m radius....... (+ 27m radius (34.6%)) 1194.5 m/s ...............................................(+ 149.9 (14.3%))
Not quite a direct upgrade. Tank increase is much lower than that of the other Navy ships. Is the only ship to have a directly lowered stat (Loses over 10% of its DPS), and is the only ship to have less usable slots than it's non-Navy version. This puts it at 10 usable slots, over the others 12.
All of them, except the Navy Drake, look like straight upgrades. I'm not entirely sold on the Navy Drake, as that damage decrease will hurt it heavily in any fight against a cruiser or bigger, and the loss of the utility high will hurt it against anything smaller.
Rainbow damage is nice, but in practice is very rarely a factor, and only ever comes into play against certain ships. While the option to use something other than kinetic is nice for when going up against T2 Gallente ships, the loss of 12% of your damage against everything else is not.
Well i think the cane and drake tell you something about their T1 versions state of power... T1 Drake tank is still OP T1 cane is still versatile and pretty mobile.
'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |
Shade Millith
I'm Really Bored
67
|
Posted - 2013.05.30 13:51:00 -
[526] - Quote
Jonas Sukarala wrote:
Well i think the cane and drake tell you something about their T1 versions state of power... T1 Drake tank is still OP T1 cane is still versatile and pretty mobile.
Considering I'm directly comparing the non-navy ship and the navy ship and nothing else...
No, it doesn't tell us anything.... |
Buhhdust Princess
Mind Games. Suddenly Spaceships.
6168
|
Posted - 2013.05.30 15:45:00 -
[527] - Quote
Unfortunately it seems the navy drake will be overshadowed in everything from this, my suggestion?
+1 Lowslot to Navy Drake, this will allow for another BCS to actually make it that little bit better than the original drake, as navy ships should be. -Buhhd |
Bouh Revetoile
TIPIAKS
339
|
Posted - 2013.05.30 15:46:00 -
[528] - Quote
Shade Millith wrote:Drake -
58,358 EHP 480.9 DPS 62km Range 121.5 m/sec velocity / 105m radius 1044.6 m/s
Navy Drake -.................................... (Loses - 1 Utility High)
69,628 EHP............................................... (+11,270 (19.3%)) 428.3 DPS................................................ (- 52.6 (-12.3%)) 94km range...............................................(+ 32km range (51.6%)) 121.5 m/sec velocity / 78m radius....... (+ 27m radius (34.6%)) 1194.5 m/s ...............................................(+ 149.9 (14.3%))
Not quite a direct upgrade. Tank increase is much lower than that of the other Navy ships. Is the only ship to have a directly lowered stat (Loses over 10% of its DPS), and is the only ship to have less usable slots than it's non-Navy version. This puts it at 10 usable slots, over the others 12.
All of them, except the Navy Drake, look like straight upgrades. I'm not entirely sold on the Navy Drake, as that damage decrease will hurt it heavily in any fight against a cruiser or bigger, and the loss of the utility high will hurt it against anything smaller.
Rainbow damage is nice, but in practice is very rarely a factor, and only ever comes into play against certain ships. While the option to use something other than kinetic is nice for when going up against T2 Gallente ships, the loss of 12% of your damage against everything else is not.
EDIT: Had a look at the Navy Drake for PVE. Seems to have a significantly lower passive tank than the non-Navy drake, in both resistances and raw shield recharged, plus does less DPS.
Again, not a good choice. The Navy Drake earn more subtil changes : damage application and speed. That does not translate into raw eft numbers or direct pve advantage, but that's still very usefull. |
Sal Landry
School of Applied Knowledge Caldari State
67
|
Posted - 2013.05.30 16:17:00 -
[529] - Quote
Bouh Revetoile wrote:The Navy Drake earn more subtil changes : damage application and speed. That does not translate into raw eft numbers or direct pve advantage, but that's still very usefull.
And when has anyone ever complained that the Drake needed better damage application? It's a pointless bonus. |
Perihelion Olenard
170
|
Posted - 2013.05.30 20:43:00 -
[530] - Quote
I would have rather seen the changes to links and command ships over navy battlecruisers, but I'll still fly one once in a while. I wear my sunglasses at night. |
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Shade Millith
I'm Really Bored
67
|
Posted - 2013.05.31 00:23:00 -
[531] - Quote
Bouh Revetoile wrote:The Navy Drake earn more subtil changes : damage application and speed. That does not translate into raw eft numbers or direct pve advantage, but that's still very usefull.
As someone that's flown the Drake for years in PVP, the damage application bonus is barely useful because it's extra damage application on LESS damage. And I'm using both my experience, and EFT. My experience with the ship gives me the gut feelings, while EFT gives me the maths.
Comparing a Drake with 450 DPS and 105 Radius HMLs. To a 'Navy Drake' (A drake in EFT butchered to act like one) with 409 DPS (Only 10% lowered damage) and 75.8 Explosion Radius (A 38.5% increase) HMLs, according to EFTs DPS calculator.
A MWDing Raptor that takes 106 DPS from a Drake outside webrange would take 109 DPS from a Navy Drake. (2.8% increase) A MWDing Sabre that takes 158 DPS from a Drake outside webrange would take 166 DPS from a Navy Drake. (5% increase) A MWDing Omen takes 289 DPS from a Drake outside webrange, would take 312 DPS from a Navy Drake. (7.9% increase) An ABing Omen takes 233 DPS from a Drake outside webrange, would take 250 DPS from a Navy Drake (7.2% increase) A MWDing Hurricane takes 450 DPS from a Drake outside webrange, would take 409 DPS from a Navy Drake. (10% decrease)
Testing ingame seems to back this up. Drake's volly on an ABing Omen is 585. Navy Drake is 632. (8% increase). Does not include drone damage.
Smaller ships have a damage increase (Outside of web range). Larger ships have a larger damage decrease.
And this is saying nothing about the lost utility highslot, which also can't be shown on paper.
The missile velocity bonus is near useless for HMLs in a PVP situation where this ship would be (Small/Medium gang) and for HAMs is okay. With or without the Explosion Radius bonus, HAMs are still going to need to be in web range to really work.
Speed bonus is nice, and would help its kiting. Useless for PVE however. |
amurder Hakomairos
Fellowship Of Lost Souls Rebel Alliance of New Eden
53
|
Posted - 2013.05.31 02:13:00 -
[532] - Quote
So a navy drake will cost over 3x as much as a regular Drake and do less DPS but have more tank? Who is supposed to want to buy this? The Drake needs less DPS and more tank said noone ever |
Michael Harari
Genos Occidere HYDRA RELOADED
593
|
Posted - 2013.05.31 02:55:00 -
[533] - Quote
Shade Millith wrote:.
A MWDing Raptor that takes 106 DPS from a Drake outside webrange would take 109 DPS from a Navy Drake. (2.8% increase)
What game are you playing where a ceptor takes 106 dps from a drake? |
Shade Millith
I'm Really Bored
68
|
Posted - 2013.05.31 03:53:00 -
[534] - Quote
Michael Harari wrote:Shade Millith wrote:.
A MWDing Raptor that takes 106 DPS from a Drake outside webrange would take 109 DPS from a Navy Drake. (2.8% increase) What game are you playing where a ceptor takes 106 dps from a drake?
That includes the damage from 5 Warrior II's.
No, it's not a perfect showing of damage, but it's close enough. Without the drones, it would 26 DPS from the Drake, and 29 DPS from the Navy Drake. |
Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
318
|
Posted - 2013.05.31 06:40:00 -
[535] - Quote
CptBlack wrote:Why not give the drake navy issue % to missile dmg caldari being mostly missiles I'd thought they'd be able to do that and speaking from personal experience it's not the size of the target ship I'm shooting at that's a problem it's normally the speed so a bonus to explosion velocity would be more suited
My ideal would be 5% to missile dmg per level instead of just a kinetic dmg 10% to missile explosion velocity Surely I can't be the only one who thinks like this.
1. You're not the only one who thinks like this. Of course, you're also wrong, because explosion radius can mitigate the velocity factor, while explosion velocity cannot mitigate radius factor. In other words, an explosion radius bonus is far stronger than an explosion velocity would ever be.
2. Navy Drake doesn't have a kinetic bonus, it has a velocity bonus, which translates into range (and somewhat easier damage application). Combined with its greater speed and lower mass, it's clearly intended to be used as a kiter, rather than the Brick. I.e., the Navy Drake is likely supposed to be the ultimate Podla Drake. |
X Gallentius
Justified Chaos
1433
|
Posted - 2013.05.31 18:40:00 -
[536] - Quote
Shade Millith wrote:Rainbow damage is nice, but in practice is very rarely a factor, and only ever comes into play against certain ships. While the option to use something other than kinetic is nice for when going up against T2 Gallente ships, the loss of 12% of your damage against everything else is not.
This is huge. Allows a ship to take on all T2 ships instead of one of them. (T2 Gallente, Caldari, Amarr have boosted Kinetic resistance).
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Jade III
Wolf Star Miners
6
|
Posted - 2013.05.31 21:22:00 -
[537] - Quote
Will these ships be available in the online market as well as the LP store? http://www.wolfstarminer.com
Come, join me in our quest to mine and PVP! We have cookies.....e-mail me ingame for your application to Wolf Star Miners! |
Goldiiee
Tax and War Haven
396
|
Posted - 2013.06.01 11:51:00 -
[538] - Quote
My apologies if someone already stated this but after page 19 I just couldnGÇÖt read anymore.
At the current conversion rate of 2k ISK per LP the FW guys will be expecting 200 mil plus the cost of the trade hull (40mil) so an HFI should hit the market at a cost 240 mil.
Unfortunately if youGÇÖre a standard Mission grinder to make the same profit margin the 200k LP converted makes the market price 440mil or (Ignoring the cost of production) 500mil if you go the BP route
The real losers are Incursion runners with a .8 transfer fee on LP means 250k LP plus the 100 mil BP or 40 mil hull means a price of 600mil is expected.
My point? I am not sure if these are the prices someone would pay for a PVP ship, therefore relegating these GÇÿShinyGÇÖ ships to a life of hangar candy or worse.
You my friend,-ádefy the whole theory of Natural Selection. |
Bouh Revetoile
TIPIAKS
340
|
Posted - 2013.06.01 12:29:00 -
[539] - Quote
Goldiiee wrote:My apologies if someone already stated this but after page 19 I just couldnGÇÖt read anymore.
At the current conversion rate of 2k ISK per LP FW conversion rate for ship is around 1k isk/LP... |
Perihelion Olenard
171
|
Posted - 2013.06.01 15:09:00 -
[540] - Quote
I hopped in the navy Brutix. It seems to have a good amount of fitting and great HP. I had enough PG to fit ions, small neut, MWD, small cap booster II with navy 400s, and a tech 2 1600mm plate. I definitely like it. I wear my sunglasses at night. |
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Iyacia Cyric'ai
Red Federation RvB - RED Federation
46
|
Posted - 2013.06.04 11:28:00 -
[541] - Quote
I think Navy Drake explosion radius bonus should be 7.5%. 5% is drastically worse than the Caracal's 5% ROF or the standard drake's 4% resist bonus. Given the Caracal's bonus to rapid lights, I don't think the Navy Drake does significantly better than a cheap Tech 1 Cruiser other than tanking ability... and even then, like the Caracal cares because it goes so much faster. |
King Rothgar
CONTRATTO Amarr 7th Fleet
358
|
Posted - 2013.06.04 16:50:00 -
[542] - Quote
The lack of Myrmidon Navy Issue makes me sad. Stupid ugly ass brutix. The Troll is trolling. |
Perihelion Olenard
171
|
Posted - 2013.06.04 22:23:00 -
[543] - Quote
Na, the navy Brutix is going to be fun. I wear my sunglasses at night. |
Ireland VonVicious
Vendetta Syndicate
150
|
Posted - 2013.06.05 06:23:00 -
[544] - Quote
We don't need a 4th version of the brutix.
We need a BC that has 125 bandwidth.
Stop being lazy CCP. |
Perihelion Olenard
171
|
Posted - 2013.06.05 11:31:00 -
[545] - Quote
Ireland VonVicious wrote:We don't need a 4th version of the brutix.
We need a BC that has 125 bandwidth.
Stop being lazy CCP. You already have a navy cruiser with 125 drone bandwidth. What else could the navy Myrmidon offer besides more turrets and a larger drone bay over the navy Vexor? I wear my sunglasses at night. |
Jerick Ludhowe
Error-404
465
|
Posted - 2013.06.05 13:40:00 -
[546] - Quote
Perihelion Olenard wrote:Ireland VonVicious wrote:We don't need a 4th version of the brutix.
We need a BC that has 125 bandwidth.
Stop being lazy CCP. You already have a navy cruiser with 125 drone bandwidth. What else could the navy Myrmidon offer besides more turrets and a larger drone bay over the navy Vexor?
This is the real reason the navy version is the brutix... A navy myrmidon would simply displace the nvexor far more than the nbrutix displaces the nexe.
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NextDarkKnight
Global Economy Experts Stellar Economy Experts
20
|
Posted - 2013.06.05 14:48:00 -
[547] - Quote
Iyacia Cyric'ai wrote:I think Navy Drake explosion radius bonus should be 7.5%. 5% is drastically worse than the Caracal's 5% ROF or the standard drake's 4% resist bonus. Given the Caracal's bonus to rapid lights, I don't think the Navy Drake does significantly better than a cheap Tech 1 Cruiser other than tanking ability... and even then, like the Caracal cares because it goes so much faster.
I think the passive recharge was a oversite fixing one these two options should bring it in line with the other navy ships.
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Drake Doe
SVER True Blood Unclaimed.
216
|
Posted - 2013.06.05 17:09:00 -
[548] - Quote
Jerick Ludhowe wrote:Perihelion Olenard wrote:Ireland VonVicious wrote:We don't need a 4th version of the brutix.
We need a BC that has 125 bandwidth.
Stop being lazy CCP. You already have a navy cruiser with 125 drone bandwidth. What else could the navy Myrmidon offer besides more turrets and a larger drone bay over the navy Vexor? This is the real reason the navy version is the brutix... A navy myrmidon would simply displace the nvexor far more than the nbrutix displaces the nexe. In other words you're saying we should have a navy prophecy and ferox instead since there isn't a caldari hybrid cruiser nor amarr drone cruiser? "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! *pops more corn*" ---Evernub-- |
The Hit Man
State Protectorate Caldari State
0
|
Posted - 2013.06.05 19:43:00 -
[549] - Quote
Drake Doe wrote:Jerick Ludhowe wrote:Perihelion Olenard wrote:Ireland VonVicious wrote:We don't need a 4th version of the brutix.
We need a BC that has 125 bandwidth.
Stop being lazy CCP. You already have a navy cruiser with 125 drone bandwidth. What else could the navy Myrmidon offer besides more turrets and a larger drone bay over the navy Vexor? This is the real reason the navy version is the brutix... A navy myrmidon would simply displace the nvexor far more than the nbrutix displaces the nexe. In other words you're saying we should have a navy prophecy and ferox instead since there isn't a caldari hybrid cruiser nor amarr drone cruiser?
To answer your question, you do. You probably just can't fly a recon ship and hac. Now onto important matters.... For me when I first started my gallente character the myrm was like my savior, I looked at it and said I am not worthy. But, over time I worked on it and made it happen. So how do you take the god of caldari bc's turn it navy and say sucks to be you gallente. |
Allandri
Liandri Industrial Liandri Covenant
34
|
Posted - 2013.06.06 04:05:00 -
[550] - Quote
+1 for the Harbinger Navy Issue. That ship is a beast :D |
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Maximus Aerelius
PROPHET OF ENIGMA
129
|
Posted - 2013.06.06 20:43:00 -
[551] - Quote
When are these going be unstickied to give Page 1 back to Player Posts? Odyssey is in and the Feedback and Issues threads are active. Why not replace these with a "Link Sticky" to those two threads?
We all know how lazy we are to go clicking...wait for it...past Page 3 of this Forum section. My Feature\Idea:-á Fast Character Switching "XP Stylee"
Here's my tear jar > |_| < Fill 'er up! |
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