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Author | Thread Statistics | Show CCP posts - 42 post(s) |
Joshua Foiritain Gallente Coreli Corporation Corelum Syndicate ![]() ![]() ![]() |
Posted - 2005.10.31 15:56:00 -
[181] Edited by: Joshua Foiritain on 31/10/2005 15:57:53 Curious about sentry drones; Will they work like sentry turrets? Ie you drop em somewhere and thell just sit there and shoot random stuff untill they die or do you actually have to stay near them to order them? It sounds rather overpowered if its the first option, it sounds rather useless if its the 2nd ![]() Edit: Back onto the subject of drone carriers. Why not remove the currently useless bonus (Ie the Turret Damage bonus on the ishtar, with its 3 turret slots...) and replace that with some form of drone bonus too. Perhaps give it a 2nd bonus to a diffrent damage type? [Coreli Corporation Mainfrane] |
![]() Robet Katrix ![]() ![]() ![]() |
Posted - 2005.10.31 15:59:00 -
[182] EWAR Drones assuming large in all cases due to likelyhood of use Jamming drones = 1/4 midslot sensor damp drones = 1/3 midslot target painter drones = 1/4 midslot Webbing drones = 1/2 midslot = stasis web Cap Draining drones = 1 high slot = med nos sentry drones = same as ever armor repair = 1 low slot =med armor rep sheild transfer = 1 mid slot = med sheild boost do the math. Which drones do YOU think will get used the most? |
![]() Tuxford ![]() ![]() ![]() ![]() |
Posted - 2005.10.31 15:59:00 -
[183] Woops wrong stats on the cap draining drones. _______________ |
Tuxford ![]() ![]() ![]() ![]() |
Posted - 2005.10.31 15:59:00 -
[184] Woops wrong stats on the cap draining drones. _______________ |
Robet Katrix Eternity INC. Mercenary Coalition ![]() ![]() ![]() |
Posted - 2005.10.31 15:59:00 -
[185] EWAR Drones assuming large in all cases due to likelyhood of use Jamming drones = 1/4 midslot sensor damp drones = 1/3 midslot target painter drones = 1/4 midslot Webbing drones = 1/2 midslot = stasis web Cap Draining drones = 1 high slot = med nos sentry drones = same as ever armor repair = 1 low slot =med armor rep sheild transfer = 1 mid slot = med sheild boost do the math. Which drones do YOU think will get used the most? |
![]() Tuxford ![]() ![]() ![]() ![]() |
Posted - 2005.10.31 16:00:00 -
[186]
They work exactly as normal drones just don't move. And have longer range worse tracking and stuff like that. Other than that they are exactly the same. _______________ |
Tuxford ![]() ![]() ![]() ![]() |
Posted - 2005.10.31 16:00:00 -
[187]
They work exactly as normal drones just don't move. And have longer range worse tracking and stuff like that. Other than that they are exactly the same. _______________ |
![]() Joshua Foiritain ![]() ![]() ![]() |
Posted - 2005.10.31 16:03:00 -
[188] Edited by: Joshua Foiritain on 31/10/2005 16:05:15 Edit: Nvm missed it in the first post. [Coreli Corporation Mainframe] |
Joshua Foiritain Gallente Coreli Corporation Corelum Syndicate ![]() ![]() ![]() |
Posted - 2005.10.31 16:03:00 -
[189] Edited by: Joshua Foiritain on 31/10/2005 16:05:15 Edit: Nvm missed it in the first post. [Coreli Corporation Mainfrane] |
![]() Khaldorn Murino ![]() ![]() ![]() |
Posted - 2005.10.31 16:04:00 -
[190] Sentry Drones duration | opt range | falloff | tracking --------------------------------------------- amarr | 2 | 30 000 | 10 000 | 0.016 | caldari | 2 | 50 000 | 25 000 | 0.010 | gallente | 2 | 20 000 | 10 000 | 0.030 | minmatar | 2 | 40 000 | 35 000 | 0.010 | --------------------------------------------- damage mult | damage (50) ---------------------------- amarr | 1.3 | Em | caldari | 1.2 | Kinetic | gallente | 1.6 | Thermal | minmatar | 1.4 | Explosive | ---------------------------- Caldari one has the same bad tracking as the minmatar one but less damage modifier? - Just a simple warrior. |
Khaldorn Murino Reikoku Band of Brothers ![]() ![]() ![]() |
Posted - 2005.10.31 16:04:00 -
[191] Sentry Drones duration | opt range | falloff | tracking --------------------------------------------- amarr | 2 | 30 000 | 10 000 | 0.016 | caldari | 2 | 50 000 | 25 000 | 0.010 | gallente | 2 | 20 000 | 10 000 | 0.030 | minmatar | 2 | 40 000 | 35 000 | 0.010 | --------------------------------------------- damage mult | damage (50) ---------------------------- amarr | 1.3 | Em | caldari | 1.2 | Kinetic | gallente | 1.6 | Thermal | minmatar | 1.4 | Explosive | ---------------------------- Caldari one has the same bad tracking as the minmatar one but less damage modifier? - Rise. |
![]() Jim Raynor ![]() ![]() ![]() |
Posted - 2005.10.31 16:05:00 -
[192] Edited by: Jim Raynor on 31/10/2005 16:07:11
Hilarious how all you guys say that giving Caldari ships with a Kinetic Missile Damage bonus a bonus to all damage types would be insanely unfair, but now CCP slaps the same restraint on Gallante ships and everyones looking to call in the WAAAAAAAMBULANCE. I think these changes are good, one of my biggest complaints about the kinetic only damage bonus for Caldari was the fact a ship like the Ishtar could do even more DPS than a scourge spewing Cerberus + choose any damage type on top of that.. and run a powerful tank setup.... and electronic warfare........ and nosferatu........ ya that's a real balanced ship right there folks. Oh and about the sentry drones, why does the Caldari one have the lowest damage modifier and the lowest tracking? It has just about the same effective range as the Minmatar one, and the same tracking.. boost the tracking a little no? ------ If Captain James T. Kirk and Mr. Spock embracing one another, in a bath tube, nude, in space, is wrong, I don't want to be right. |
![]() NTRabbit ![]() ![]() ![]() |
Posted - 2005.10.31 16:05:00 -
[193] I love these changes, exactly what was needed, the drone system has been screwed up since way back in beta. Oh, and the Gallente finally get to feel what its like having half their weapons "limited" to one damage type - Mr Ishtar, meet Mr Cerberus. -------- |
Jim Raynor Caldari Umbra Congregatio Interstellar Alcohol Conglomerate ![]() ![]() ![]() |
Posted - 2005.10.31 16:05:00 -
[194] Edited by: Jim Raynor on 31/10/2005 16:07:11
Hilarious how all you guys say that giving Caldari ships with a Kinetic Missile Damage bonus a bonus to all damage types would be insanely unfair, but now CCP slaps the same restraint on Gallante ships and everyones looking to call in the WAAAAAAAMBULANCE. I think these changes are good, one of my biggest complaints about the kinetic only damage bonus for Caldari was the fact a ship like the Ishtar could do even more DPS than a scourge spewing Cerberus + choose any damage type on top of that.. and run a powerful tank setup.... and electronic warfare........ and nosferatu........ ya that's a real balanced ship right there folks. Oh and about the sentry drones, why does the Caldari one have the lowest damage modifier and the lowest tracking? It has just about the same effective range as the Minmatar one, and the same tracking.. boost the tracking a little no? ------ I'll make a sig later. |
NTRabbit Caldari Guiding Hand Social Club ![]() ![]() ![]() |
Posted - 2005.10.31 16:05:00 -
[195] I love these changes, exactly what was needed, the drone system has been screwed up since way back in beta. Oh, and the Gallente finally get to feel what its like having half their weapons "limited" to one damage type - Mr Ishtar, meet Mr Cerberus. ------ |
![]() Forsch ![]() ![]() ![]() |
Posted - 2005.10.31 16:08:00 -
[196]
This kinda removes the unique aspect that drones currently have. While Caldari and Minmatar always have the advantage to choose dmg type freely, best matching their enemy's weakness, for Amarr and Gallente drones were the only (apart from the occasional launcher hp) way to choose damage type. I experience it almost daily in our war against the Minmatar. Trying to go against their t2 ships with lasers is (while possible) all but effective. That's why I love the arbitrator. Can drop their shields with lasers and then go for their weakness with explosive drones. I'd be really disappointed if this only way to do other than em/thermal dmg would be removed. The Auctoritan Syndicate Defenders of the Empire - Curatores Veritatis Alliance |
![]() Joshua Foiritain ![]() ![]() ![]() |
Posted - 2005.10.31 16:08:00 -
[197]
Actually single damage bonuses have always been a stupid idea, though im to lazy to complain about it for you, i never use Caldari ships anyway. Tempest with 3 tracking disruptor drones is looking quite interesting though. [Coreli Corporation Mainframe] |
![]() Thirfir Hawat ![]() ![]() ![]() |
Posted - 2005.10.31 16:08:00 -
[198] Is anything going to be done about Mining Drones. Right now I can use 10 mining drones on my barge and that adds a fair amount to my mining abilities. If all ships are limited to 5 mining drones, then those mining drones should get the same increase in ability as combat drones are getting. This also cuts down on the ability of a mining barge to protect itself in 0.4-0.6 space. Without a group of drones, mining barges are basically ships with targets painted on them for anything with a gun to blow out of the water. If mining barges can only hold a few drones, then they will not be able to protect themselves as easily and can get ganked by 5k NPC spawns assuming the pilot doesn't warp out at the first appearance of any NPC ship. That would have a sudden affect on mineral prices as mining barges are forced to flee every time they see an NPC ship. Of course, this problem affecting mining barges will probably not be as bad as I said, but it needs to be looked at along with what will happen to mining drones. Many people have put lots of time and energy into using a lot of mining drones and they should still remain a viable method for mining. There is no hunt like the hunt of man. |
Joshua Foiritain Gallente Coreli Corporation Corelum Syndicate ![]() ![]() ![]() |
Posted - 2005.10.31 16:08:00 -
[199] Edited by: Joshua Foiritain on 31/10/2005 16:13:03
Actually single damage bonuses have always been a stupid idea, though im to lazy to complain about it for you, i never use Caldari ships anyway. Plus theres a slight diffrence, you can switch damage in combat, youll lose the bonus but atleast you can switch damage. Gallente wont be able to do, theyll have to crawl back to a station to switch their damage type. ( Edit: Not to mention the Cerb loses a 25% damage bonus where the Drone Carriers lose a 50% bonus. ) Tempest with 3 tracking disruptor drones is looking quite interesting though. [Coreli Corporation Mainfrane] |
Thirfir Hawat Caldari Eve Defence Force ![]() ![]() ![]() |
Posted - 2005.10.31 16:08:00 -
[200] Is anything going to be done about Mining Drones. Right now I can use 10 mining drones on my barge and that adds a fair amount to my mining abilities. If all ships are limited to 5 mining drones, then those mining drones should get the same increase in ability as combat drones are getting. This also cuts down on the ability of a mining barge to protect itself in 0.4-0.6 space. Without a group of drones, mining barges are basically ships with targets painted on them for anything with a gun to blow out of the water. If mining barges can only hold a few drones, then they will not be able to protect themselves as easily and can get ganked by 5k NPC spawns assuming the pilot doesn't warp out at the first appearance of any NPC ship. That would have a sudden affect on mineral prices as mining barges are forced to flee every time they see an NPC ship. Of course, this problem affecting mining barges will probably not be as bad as I said, but it needs to be looked at along with what will happen to mining drones. Many people have put lots of time and energy into using a lot of mining drones and they should still remain a viable method for mining. There is no hunt like the hunt of man. |
Forsch Auctoritan Syndicate Curatores Veritatis Alliance ![]() ![]() ![]() |
Posted - 2005.10.31 16:08:00 -
[201] Edited by: Forsch on 31/10/2005 16:14:30
This kinda removes the unique aspect that drones currently have. While Caldari and Minmatar always have the advantage to choose dmg type freely, best matching their enemy's weakness, for Amarr and Gallente drones were the only (apart from the occasional launcher hp) way to choose damage type. I experience it almost daily in our war against the Minmatar. Trying to go against their t2 ships with lasers is (while possible) all but effective. That's why I love the arbitrator. Can drop their shields with lasers and then go for their weakness with explosive drones. I'd be really disappointed if this only way to do other than em/thermal dmg would be removed. Edit: Of course you can still use the other drones. But you are trading the drone control bonus for a damage bonus. So by not using them you are wasting a bonus and are as good as any other ship except for a little greater drone bay. Forsch Defender of the empire What have you done CCP.. ![]() |
![]() NTRabbit ![]() ![]() ![]() |
Posted - 2005.10.31 16:11:00 -
[202]
You do realise that your Arbitrator can still fit explosive damage drones and just not get the bonus for them... much as my Cerberus can still fit missiles other than Scourges, and just not get the damage bonus for them? -------- |
NTRabbit Caldari Guiding Hand Social Club ![]() ![]() ![]() |
Posted - 2005.10.31 16:11:00 -
[203]
You do realise that your Arbitrator can still fit explosive damage drones and just not get the bonus for them... much as my Cerberus can still fit missiles other than Scourges, and just not get the damage bonus for them? ------ |
![]() Forsch ![]() ![]() ![]() |
Posted - 2005.10.31 16:15:00 -
[204]
I know and I explained in my edit. Look above. The Auctoritan Syndicate Defenders of the Empire - Curatores Veritatis Alliance |
![]() NTRabbit ![]() ![]() ![]() |
Posted - 2005.10.31 16:15:00 -
[205]
I dont like the racial damage bonuses either, but if the Caldari have them all the other races should receive the same treatment. As for damage types, a Caldari ship has to go back and dock if it wants to change between too many damage types too - its not exactly feasible to carry workable numbers of 8 different missile types - 4 of each damage, normal and FoF - in the average Caldari cargobay. -------- |
NTRabbit Caldari Guiding Hand Social Club ![]() ![]() ![]() |
Posted - 2005.10.31 16:15:00 -
[206]
I dont like the racial damage bonuses either, but if the Caldari have them all the other races should receive the same treatment. As for damage types, a Caldari ship has to go back and dock if it wants to change between too many damage types too - its not exactly feasible to carry workable numbers of 8 different missile types - 4 of each damage, normal and FoF - in the average Caldari cargobay. ------ |
Forsch Auctoritan Syndicate Curatores Veritatis Alliance ![]() ![]() ![]() |
Posted - 2005.10.31 16:15:00 -
[207]
I know and I explained in my edit. Look above. Forsch Defender of the empire What have you done CCP.. ![]() |
![]() Luc Boye ![]() ![]() ![]() |
Posted - 2005.10.31 16:17:00 -
[208]
Actually, this is nerf to drone ships, since they lack any form of offensive weps except the drones. In that they were unique. Whatever was unique with gallente is lost now that geddon can have EW drones as well. |
Luc Boye Evolution Band of Brothers ![]() ![]() ![]() |
Posted - 2005.10.31 16:17:00 -
[209]
Actually, this is nerf to drone ships, since they lack any form of offensive weps except the drones. In that they were unique. Whatever was unique with gallente is lost now that geddon can have EW drones as well. --- |
![]() Eyeshadow ![]() ![]() ![]() |
Posted - 2005.10.31 16:19:00 -
[210]
Except you can atleast change on the fly, us Gallente cant, and you lose 25% dmg, we lose 50%. w00t, see why its such a problem? Same thing to Jim Raynor. I dislike the Caldari kinetic only bonus as it makes them predictable, but atleast you can change dmg. We cant. And thermal damage < Kinetic damage aswell My Latest Vid: Linky |
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