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Diana Merris
Diana Merris

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Posted - 2005.10.31 19:55:00 - [511]

Originally by: Joshua Foiritain
Question; What use is the Dominix if the Megathron with half its drone bay can field 5 heavy drones too?


The Domi can carry extra sets of drones that do other things so its more flexible.

Diana Merris
Diana Merris
Minmatar

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Posted - 2005.10.31 19:55:00 - [512]

Originally by: Joshua Foiritain
Question; What use is the Dominix if the Megathron with half its drone bay can field 5 heavy drones too?


The Domi can carry extra sets of drones that do other things so its more flexible.

Gort
Gort

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Posted - 2005.10.31 19:56:00 - [513]

Originally by: Wildmeister
Edited by: Wildmeister on 31/10/2005 18:32:48
As with other drone specialists, I don't like the look of this too much.

I acknowledge the point of Nafri et al. that the Dominix and Ishtar can deal out 'too' much damage in very small skirmish situations (I think in larger engagements unless it's very close range, their effect is nullified by drone speed).

Thus I'll acknowledge that drones need rejigging. But I think these changes are horrendously ugly...... all drones bays in half, everyone has 5 drones, 20%!! damage bonus per level - it looks like blunt and thoughtless hacks at the problem.

I'd prefer to see the Ishtar and Dominix (etc) retain their drone control bonus, thus allowing 10 drones in space as opposed to max 5 for all others. Edit drone bays as appropriate. Drone interfacing would give a 7.5% bonus per level to drone damage per level. Reduction of the drone bays in the Tempest/Scorpion/Raven/Apoc would only be to 100m¦, allowing them to use 4 drones.

This whole debacle of limiting certain ships to 1 damage type (I do sympathise with the Caldari here) is crazy. Next we'll be hearing that turret ammo is being limited to racial preference only.


Signed!

Gort
Makeup artist for the dead
Joshua Foiritain
Joshua Foiritain

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Posted - 2005.10.31 19:56:00 - [514]

Originally by: Diana Merris
Originally by: Joshua Foiritain
Question; What use is the Dominix if the Megathron with half its drone bay can field 5 heavy drones too?


The Domi can carry extra sets of drones that do other things so its more flexible.


Who needs extra drones when youve got a blasterthron with 5 floating tracking disruptors?
------------------

[Coreli Corporation Mainframe]
Joshua Foiritain
Joshua Foiritain
Gallente
Coreli Corporation
Corelum Syndicate

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Posted - 2005.10.31 19:56:00 - [515]

Originally by: Diana Merris
Originally by: Joshua Foiritain
Question; What use is the Dominix if the Megathron with half its drone bay can field 5 heavy drones too?


The Domi can carry extra sets of drones that do other things so its more flexible.


Who needs extra drones when youve got a blasterthron with 5 floating tracking disruptors?
-----

[Coreli Corporation Mainfrane]
Gort
Gort
Rampage Eternal
Ka-Tet

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Posted - 2005.10.31 19:56:00 - [516]

Originally by: Wildmeister
Edited by: Wildmeister on 31/10/2005 18:32:48
As with other drone specialists, I don't like the look of this too much.

I acknowledge the point of Nafri et al. that the Dominix and Ishtar can deal out 'too' much damage in very small skirmish situations (I think in larger engagements unless it's very close range, their effect is nullified by drone speed).

Thus I'll acknowledge that drones need rejigging. But I think these changes are horrendously ugly...... all drones bays in half, everyone has 5 drones, 20%!! damage bonus per level - it looks like blunt and thoughtless hacks at the problem.

I'd prefer to see the Ishtar and Dominix (etc) retain their drone control bonus, thus allowing 10 drones in space as opposed to max 5 for all others. Edit drone bays as appropriate. Drone interfacing would give a 7.5% bonus per level to drone damage per level. Reduction of the drone bays in the Tempest/Scorpion/Raven/Apoc would only be to 100m¦, allowing them to use 4 drones.

This whole debacle of limiting certain ships to 1 damage type (I do sympathise with the Caldari here) is crazy. Next we'll be hearing that turret ammo is being limited to racial preference only.


Signed!

Low-tech sig:
"When in doubt, empty the magazine."
Derran
Derran

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Posted - 2005.10.31 19:57:00 - [517]

Originally by: Mack Dorgeans

Ishtar/Dominix damage bonus: This pretty much kills damage diversification. I think the T2 drones and skills were enough of a way to encourage specialization in a type, since at least there was the option of spending extra training time if you wanted to diversify. I pretty much NEVER use just one damage type, preferring a combination whenever possible. This also means there will be much less demand for T2 medium and heavy drones other than the Hammerhead II and Ogre II.



Couldn't be described any better. The T2 specialization is good enough. I don't agree the effect should be brought over to the tech 1 ships. It ends being that there will be NO explosive or kinetic damage bonuses on drones as neither Caldari nor Minmatar have a drone carrier like the Vexor and Arbitrator.

Originally by: Mack Dorgeans

Overall, I think the additions are going to mean more stuff to try to manage during a battle, making things that much more confusing, and the "nerfs" are mainly going to pigeonhole players through things like racial damage bonuses and fewer options for ships with smaller bays. Again, while I can see the need to fix a game resources problem, some of this seems to be oversimplified (half drone bays, 5 max control) while other parts seem overly complicated (more skills/modules, special effects drones).


I tend to agree with the points as presented really. However, the way some people describe the limit, you'd think the world was ending. So I have to ask, what did they do before that +1 drone control bonus even existed? It wasn't always there after all.

I do completely agree that the straightforward halving part is way too simplified and each ship should be examined for it. I still do like making drones do more damage and be tougher and reducing the amount controled by the equivalent amount, but for the drone carriers, I think you should still be able to spit out more as they die. With even less drone bay, you become more toothless. I say leave the drone bays as they are at least for the drone carriers. Increasing the damage in general to drones on the drone carriers themselves so that they don't take a major hit in terms of firepower would be a satisfying solution too. I become a bit worried that drone carriers could end up taking a back seat to ships that are not supposed to be one. I hope the people testing it on Sisi can be more objective when they try the changes for ALL the ships, assuming they are like me and can fly almost all ships.

One good thing about reducing the amount of space is maybe they will stop hugging each other in space and slowing themselves down. Damn that is annoying.
Derran
Derran
Minmatar
Khumatari Holdings
Ushra'Khan

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Posted - 2005.10.31 19:57:00 - [518]

Edited by: Derran on 31/10/2005 20:01:07
Originally by: Mack Dorgeans

Ishtar/Dominix damage bonus: This pretty much kills damage diversification. I think the T2 drones and skills were enough of a way to encourage specialization in a type, since at least there was the option of spending extra training time if you wanted to diversify. I pretty much NEVER use just one damage type, preferring a combination whenever possible. This also means there will be much less demand for T2 medium and heavy drones other than the Hammerhead II and Ogre II.



Couldn't be described any better. The T2 specialization is good enough. I don't agree the effect should be brought over to the tech 1 ships. It ends being that there will be NO explosive or kinetic damage bonuses on drones as neither Caldari nor Minmatar have a drone carrier like the Vexor and Arbitrator.

Originally by: Mack Dorgeans

Overall, I think the additions are going to mean more stuff to try to manage during a battle, making things that much more confusing, and the "nerfs" are mainly going to pigeonhole players through things like racial damage bonuses and fewer options for ships with smaller bays. Again, while I can see the need to fix a game resources problem, some of this seems to be oversimplified (half drone bays, 5 max control) while other parts seem overly complicated (more skills/modules, special effects drones).


I tend to agree with the points as presented really. However, the way some people describe the limit, you'd think the world was ending. So I have to ask, what did they do before that +1 drone control bonus even existed? It wasn't always there after all. Wildmeister's idea sounds rather intriguing though in regards of keeping the control bonus but changing the drone interfacing skill. Maybe the drone carriers can have strict drone bonuses per level of ship skill. Most drone carrier pilots I know don't use the large or medium turret damage part at all and usually use the one turret type below that.

I do completely agree that the straightforward halving part is way too simplified and each ship should be examined for it. I still do like making drones do more damage and be tougher and reducing the amount controled by the equivalent amount, but for the drone carriers, I think you should still be able to spit out more as they die. With even less drone bay, you become more toothless. I say leave the drone bays as they are at least for the drone carriers. Increasing the damage in general to drones on the drone carriers themselves so that they don't take a major hit in terms of firepower would be a satisfying solution too. I become a bit worried that drone carriers could end up taking a back seat to ships that are not supposed to be one. I hope the people testing it on Sisi can be more objective when they try the changes for ALL the ships, assuming they are like me and can fly almost all ships.

One good thing about reducing the amount of space is maybe they will stop hugging each other in space and slowing themselves down. Damn that is annoying.
Veskrashen
Veskrashen

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Posted - 2005.10.31 19:58:00 - [519]

Originally by: Grimpak
ok I'll spam this again:


and eeeeeeeeeeeeeeeeeeeeeeeeverybody forgot about mining drones.

No, eeeeeeeeeeeeeeeeeeeeeeeverybody else saw that Drone Interfacing increases mining yield by 20% per level as well, so you're not losing anything.

Architect of Change
Veskrashen
Veskrashen
A.W.M
Ka-Tet

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Posted - 2005.10.31 19:58:00 - [520]

Originally by: Grimpak
ok I'll spam this again:


and eeeeeeeeeeeeeeeeeeeeeeeeverybody forgot about mining drones.

No, eeeeeeeeeeeeeeeeeeeeeeeverybody else saw that Drone Interfacing increases mining yield by 20% per level as well, so you're not losing anything.
Haniblecter Teg
Haniblecter Teg
F.R.E.E. Explorer
EVE Animal Control

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Posted - 2005.10.31 20:00:00 - [521]

Riddle me this:


Now that there's only 5 drones out there, and these drones do ALOT more damage (regardless of the pathetic thermal only bonuses for galletne's) these 5 drones will be the first targets of any enemy.

One volley and their toast..that is unless heavy drones have more HP than a frigate...which I doubt. So effectively, you're putting all the damage into 5 highly killable targets. Unless the speed, signature, and armor/hp of the drone's can be increased/decresed to incredible levels.
----------------------------------------
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Farjung
Farjung
Gallente
TAOSP
Band of Brothers

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Posted - 2005.10.31 20:00:00 - [522]

Originally by: Joshua Foiritain
Originally by: Diana Merris
Originally by: Joshua Foiritain
Question; What use is the Dominix if the Megathron with half its drone bay can field 5 heavy drones too?


The Domi can carry extra sets of drones that do other things so its more flexible.


Who needs extra drones when youve got a blasterthron with 5 floating tracking disruptors?


What use is that when the geddon you land 15km away from throws 5 webbing drones at you Laughing. Tracking disruptors or not, when you're going at 7% of your normal max speed he's not going to miss ;p.
---
Wave of Mutilation 2
Dimitri Forgroth
Dimitri Forgroth

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Posted - 2005.10.31 20:03:00 - [523]

Originally by: Veskrashen
Originally by: Grimpak
ok I'll spam this again:


and eeeeeeeeeeeeeeeeeeeeeeeeverybody forgot about mining drones.

No, eeeeeeeeeeeeeeeeeeeeeeeverybody else saw that Drone Interfacing increases mining yield by 20% per level as well, so you're not losing anything.

Actually, people mining in vexors, arbitrators, and dominix, ARE losing something.

Just saying.


DPS Sheet
Dimitri Forgroth
Dimitri Forgroth
The Bolt

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Posted - 2005.10.31 20:03:00 - [524]

Originally by: Veskrashen
Originally by: Grimpak
ok I'll spam this again:


and eeeeeeeeeeeeeeeeeeeeeeeeverybody forgot about mining drones.

No, eeeeeeeeeeeeeeeeeeeeeeeverybody else saw that Drone Interfacing increases mining yield by 20% per level as well, so you're not losing anything.

Actually, people mining in vexors, arbitrators, and dominix, ARE losing something.

Just saying.


DPS Sheet
Ampoliros
Ampoliros

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Posted - 2005.10.31 20:04:00 - [525]

Well, I had a long post typed out..but anyway !

There are a few things in these changes that I don't like. Primarily, there is the 'Drone Swarm' thing. I (and it seems, many others) enjoy the sight of 11-15 drones zooming out to blast my enemies; its a neat look.

The idea I had, was to keep the drone changes - 5 drones max in space. However, make drones a small squadron of drones in formation, rather than a single drone out in space. Launch ogres, i get a 5 pack of ogres in space which, except for graphically, function as one drone. All the numbers are the same, whatever. It just looks like i have say 25 drones in space when I only actually have 5 (server lag wise). It keeps the cool flavor of the drone swarm, with less lag - I'm not sure if it would make things worse client side, but server side I'm guessing it makes things a lot better.

Was just an idea I had. Any thoughts?

As to the other changes, I'm not too in favor of them; Imagine a Moros (with 35 drones, as current) having 5 drones in space; unless they have 7 times the HP, it is going to result in an overall decrease in drone HP pre-patch -> post patch. I'd say you should add an equivalent HP increase rather than just 10% damage; so, Dominix would be 5% large hybrid damage and 10% to drone damage and hitpoints.

As well, the 10% to thermal rather than across the board drone damage means that the gallente ships have to sacrifice their bonuses if they use something other than thermals; in effect, turning them into having a bonus of +1 Thermal drone controlled per level (at current). I prefer to use ogres anyway due to the higher damage, but drones are not simply a swap in damage types (like missiles); it is a tradeoff of speed vs dps for the different drone types, which is more similar to ammo (swap off dps for range) than missiles.

All that above said, however, I'm a bit worried about the sentry drones. A moros, for example, would have the equivalent of 35 sentry drones - which is nearly 1400 DPS (given 2 second fire rate, 50 damage, 1.6x damage mod, 5 drones acting as 35). A dominix would be slightly worse off, with only 600 DPS from sentries. These drones could pretty much spell doom for anything unfortunate enough to be webbed within their optimal +falloff. Somewhat worrisome, and should get lots of testing.

The repair drones and shield drones sound okay. No problems.

Ewar drones sound a bit overpowering, even as say 3x -40% web drones is going to be powerful for NPCing in BS's (free -80% web), not to mention PvP.

I'd also like to know what module slot the 'drone control' modules are going in. If it follows other weapon 'damage mods', it would be lows; however, it might be high. Who knows.

-Ampoliros

PS. - If you think i'm stupid, blah blah, whatever, I don't care. Thanks.
------------------------------------
Humbug !
Derran
Derran

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Posted - 2005.10.31 20:04:00 - [526]

Originally by: Haniblecter Teg
Riddle me this:


Now that there's only 5 drones out there, and these drones do ALOT more damage (regardless of the pathetic thermal only bonuses for galletne's) these 5 drones will be the first targets of any enemy.

One volley and their toast..that is unless heavy drones have more HP than a frigate...which I doubt. So effectively, you're putting all the damage into 5 highly killable targets. Unless the speed, signature, and armor/hp of the drone's can be increased/decresed to incredible levels.


The HP is supposed to be increased. They already stated that in the blog. Same goes for speed.
Haniblecter Teg
Haniblecter Teg

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Posted - 2005.10.31 20:04:00 - [527]

Originally by: Joshua Foiritain
Question; What use is the Dominix if the Megathron with half its drone bay can field 5 heavy drones too?


******* .


Friends Forever
Derran
Derran
Minmatar
Khumatari Holdings
Ushra'Khan

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Posted - 2005.10.31 20:04:00 - [528]

Originally by: Haniblecter Teg
Riddle me this:


Now that there's only 5 drones out there, and these drones do ALOT more damage (regardless of the pathetic thermal only bonuses for galletne's) these 5 drones will be the first targets of any enemy.

One volley and their toast..that is unless heavy drones have more HP than a frigate...which I doubt. So effectively, you're putting all the damage into 5 highly killable targets. Unless the speed, signature, and armor/hp of the drone's can be increased/decresed to incredible levels.


The HP is supposed to be increased. They already stated that in the blog. Same goes for speed.
Ampoliros
Ampoliros
Phantom Knights

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Posted - 2005.10.31 20:04:00 - [529]

Well, I had a long post typed out..but anyway !

There are a few things in these changes that I don't like. Primarily, there is the 'Drone Swarm' thing. I (and it seems, many others) enjoy the sight of 11-15 drones zooming out to blast my enemies; its a neat look.

The idea I had, was to keep the drone changes - 5 drones max in space. However, make drones a small squadron of drones in formation, rather than a single drone out in space. Launch ogres, i get a 5 pack of ogres in space which, except for graphically, function as one drone. All the numbers are the same, whatever. It just looks like i have say 25 drones in space when I only actually have 5 (server lag wise). It keeps the cool flavor of the drone swarm, with less lag - I'm not sure if it would make things worse client side, but server side I'm guessing it makes things a lot better.

Was just an idea I had. Any thoughts?

As to the other changes, I'm not too in favor of them; Imagine a Moros (with 35 drones, as current) having 5 drones in space; unless they have 7 times the HP, it is going to result in an overall decrease in drone HP pre-patch -> post patch. I'd say you should add an equivalent HP increase rather than just 10% damage; so, Dominix would be 5% large hybrid damage and 10% to drone damage and hitpoints.

As well, the 10% to thermal rather than across the board drone damage means that the gallente ships have to sacrifice their bonuses if they use something other than thermals; in effect, turning them into having a bonus of +1 Thermal drone controlled per level (at current). I prefer to use ogres anyway due to the higher damage, but drones are not simply a swap in damage types (like missiles); it is a tradeoff of speed vs dps for the different drone types, which is more similar to ammo (swap off dps for range) than missiles.

All that above said, however, I'm a bit worried about the sentry drones. A moros, for example, would have the equivalent of 35 sentry drones - which is nearly 1400 DPS (given 2 second fire rate, 50 damage, 1.6x damage mod, 5 drones acting as 35). A dominix would be slightly worse off, with only 600 DPS from sentries. These drones could pretty much spell doom for anything unfortunate enough to be webbed within their optimal +falloff. Somewhat worrisome, and should get lots of testing.

The repair drones and shield drones sound okay. No problems.

Ewar drones sound a bit overpowering, even as say 3x -40% web drones is going to be powerful for NPCing in BS's (free -80% web), not to mention PvP.

I'd also like to know what module slot the 'drone control' modules are going in. If it follows other weapon 'damage mods', it would be lows; however, it might be high. Who knows.

-Ampoliros

PS. - If you think i'm stupid, blah blah, whatever, I don't care. Thanks.
------------------------------------
Tech2 Superweapon ftw:
Haniblecter Teg
Haniblecter Teg
F.R.E.E. Explorer
EVE Animal Control

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Posted - 2005.10.31 20:04:00 - [530]

Originally by: Joshua Foiritain
Question; What use is the Dominix if the Megathron with half its drone bay can field 5 heavy drones too?


******* .
----------------------------------------
Friends Forever
Joshua Foiritain
Joshua Foiritain

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Posted - 2005.10.31 20:05:00 - [531]

Edited by: Joshua Foiritain on 31/10/2005 20:07:01
Originally by: Farjung
Originally by: Joshua Foiritain
Originally by: Diana Merris
Originally by: Joshua Foiritain
Question; What use is the Dominix if the Megathron with half its drone bay can field 5 heavy drones too?


The Domi can carry extra sets of drones that do other things so its more flexible.


Who needs extra drones when youve got a blasterthron with 5 floating tracking disruptors?


What use is that when the geddon you land 15km away from throws 5 webbing drones at you Laughing. Tracking disruptors or not, when you're going at 7% of your normal max speed he's not going to miss ;p.

I never go anywhere without a cov ops buddy anyway, so his webbing drones wont do much good if were both webbed at my optimal range. Combined with his poorified tracking he wont hit anything. Razz

Edit: Would armor repair drones work on yourself?
------------------

[Coreli Corporation Mainframe]
Joshua Foiritain
Joshua Foiritain
Gallente
Coreli Corporation
Corelum Syndicate

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Posted - 2005.10.31 20:05:00 - [532]

Edited by: Joshua Foiritain on 31/10/2005 20:07:01
Originally by: Farjung
Originally by: Joshua Foiritain
Originally by: Diana Merris
Originally by: Joshua Foiritain
Question; What use is the Dominix if the Megathron with half its drone bay can field 5 heavy drones too?


The Domi can carry extra sets of drones that do other things so its more flexible.


Who needs extra drones when youve got a blasterthron with 5 floating tracking disruptors?


What use is that when the geddon you land 15km away from throws 5 webbing drones at you Laughing. Tracking disruptors or not, when you're going at 7% of your normal max speed he's not going to miss ;p.

I never go anywhere without a cov ops buddy anyway, so his webbing drones wont do much good if were both webbed at my optimal range. Combined with his poorified tracking he wont hit anything. Razz

Edit: Would armor repair drones work on yourself?
-----

[Coreli Corporation Mainfrane]
Necolycan
Necolycan

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Posted - 2005.10.31 20:06:00 - [533]

Worst idea ever.

signing the /keep 15 drones list.
5 drones from a DOMINIX is just a TERRIBLE idea.

Necolycan
Necolycan
Gallente
Aliastra

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Posted - 2005.10.31 20:06:00 - [534]

Worst idea ever.

signing the /keep 15 drones list.
5 drones from a DOMINIX is just a TERRIBLE idea.

Haniblecter Teg
Haniblecter Teg

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Posted - 2005.10.31 20:16:00 - [535]

Originally by: Trelennen
Edited by: Trelennen on 31/10/2005 18:53:13
Edited by: Trelennen on 31/10/2005 18:52:35
Originally by: Hinik
One damage type blah blah blah yeah that sucks big time. halving the drone bay sucks even more... as my main ship atm is my ishtar, if I have to stick thermal drones in it... as well as only have 5 of them... AS WELL as not having any kind of backup or choice about different deployment, that sucks even more.

Well, your new 5 drones will deal the same damage (if thermal) than your previous 15 drones, and be less vulnerable to smartbombs. And right now you can have 20 heavy drones in your bay and 15 out, which would be 5 spare (eg. only 1/3rd of what you can have out at a time). With these changes, you would have room for 10 drones (drone bay halfed), and then still have 5 spare, but that would be a complete replacement set. And your 5 drones will still do the damage of 10 current ones if not using thermal drones.

So yeah, being restricted to thermal drone damage bonus sucks, as it sucks missile boats to be restricted to one type of damage missile bonus. And you can still decide to use your own medslots for EW to keep your damage drones out. As I see them, EW drones will most likely be more useful for non drone boats, as drone boats will get bonus to drone damage instead of their drone control.

edit:
Originally by: Ithildin
Bottom line is: drones are pre-weighed as far as damage goes - you do NOT need BONUSES in order to enhance racial differences like you need in missiles where all Cruise Missiles go the same speed, fire as fast, explode as fast, and has the same explosion cloud, where all the difference is merely in damage TYPE.

Their damage is weighted with their speed and HP. Having non specific damage bonus for drones but not for missiles would then require than those less damaging drones become also less fast and less resistant that those best damaging ones.




Your logic is flawed.


Gallente drone carriers are losing 10 drones and are get a bonus to a heavily tanked damage.

Caldari didnt lose any launcher slots and got a damage bonus to a heavily tanked damage.


Caldari, stfu now and btf quiet.


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Haniblecter Teg
Haniblecter Teg
F.R.E.E. Explorer
EVE Animal Control

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Posted - 2005.10.31 20:16:00 - [536]

Originally by: Trelennen
Edited by: Trelennen on 31/10/2005 18:53:13
Edited by: Trelennen on 31/10/2005 18:52:35
Originally by: Hinik
One damage type blah blah blah yeah that sucks big time. halving the drone bay sucks even more... as my main ship atm is my ishtar, if I have to stick thermal drones in it... as well as only have 5 of them... AS WELL as not having any kind of backup or choice about different deployment, that sucks even more.

Well, your new 5 drones will deal the same damage (if thermal) than your previous 15 drones, and be less vulnerable to smartbombs. And right now you can have 20 heavy drones in your bay and 15 out, which would be 5 spare (eg. only 1/3rd of what you can have out at a time). With these changes, you would have room for 10 drones (drone bay halfed), and then still have 5 spare, but that would be a complete replacement set. And your 5 drones will still do the damage of 10 current ones if not using thermal drones.

So yeah, being restricted to thermal drone damage bonus sucks, as it sucks missile boats to be restricted to one type of damage missile bonus. And you can still decide to use your own medslots for EW to keep your damage drones out. As I see them, EW drones will most likely be more useful for non drone boats, as drone boats will get bonus to drone damage instead of their drone control.

edit:
Originally by: Ithildin
Bottom line is: drones are pre-weighed as far as damage goes - you do NOT need BONUSES in order to enhance racial differences like you need in missiles where all Cruise Missiles go the same speed, fire as fast, explode as fast, and has the same explosion cloud, where all the difference is merely in damage TYPE.

Their damage is weighted with their speed and HP. Having non specific damage bonus for drones but not for missiles would then require than those less damaging drones become also less fast and less resistant that those best damaging ones.




Your logic is flawed.


Gallente drone carriers are losing 10 drones and are get a bonus to a heavily tanked damage.

Caldari didnt lose any launcher slots and got a damage bonus to a heavily tanked damage.


Caldari, stfu now and btf quiet.
----------------------------------------
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Selvin
Selvin

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Posted - 2005.10.31 20:17:00 - [537]

ok im drones user (heavy/interfacing/drone 5/5/5 working on specialization)... and only one thing looks bad for me ....
"Drone Interfacing skill changed 20% bonus to drone damage and 20% bonus to drone mining yield"
WTF? im not miner ...
http://www.agronom.pl/selvin/images/selvint.png
Selvin
Selvin
Gallente
Galactic Fighters Organization

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Posted - 2005.10.31 20:17:00 - [538]

ok im drones user (heavy/interfacing/drone 5/5/5 working on specialization)... and only one thing looks bad for me ....
"Drone Interfacing skill changed 20% bonus to drone damage and 20% bonus to drone mining yield"
WTF? im not miner ...
--
TriExporter
Joesph McKirby
Joesph McKirby

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.10.31 20:19:00 - [539]

*signs the "Keep the 15 drones" petition*

as stated before..just sounds like a cop-out solution instead of just optomizing the system that stands. repper drones, scavenger drones (hey, what about those?), shield transfer, etc...fine and dandy. but EW drones is just bad, horribly bad. As it stands, the defenses against EWAR are just lame. about the only thing that balances in EWAR defense are WCS's. there are no protection against webbers, and backup arrays are just lame cus it takes two or more to block only ONE jammer. EWAR needs a good look before adding this kind of power to drones that have no cap limit.Neutral
Joesph McKirby
Joesph McKirby

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.10.31 20:19:00 - [540]

*signs the "Keep the 15 drones" petition*

as stated before..just sounds like a cop-out solution instead of just optomizing the system that stands. repper drones, scavenger drones (hey, what about those?), shield transfer, etc...fine and dandy. but EW drones is just bad, horribly bad. As it stands, the defenses against EWAR are just lame. about the only thing that balances in EWAR defense are WCS's. there are no protection against webbers, and backup arrays are just lame cus it takes two or more to block only ONE jammer. EWAR needs a good look before adding this kind of power to drones that have no cap limit.Neutral
   
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