|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 [18] 19 20 30 40 50 60 70 80 90 100 .. 100 :: one page | |
Author | Thread Statistics | Show CCP posts - 42 post(s) |
![]() Diana Merris ![]() ![]() ![]() |
Posted - 2005.10.31 19:55:00 -
[511]
The Domi can carry extra sets of drones that do other things so its more flexible. |
Diana Merris Minmatar ![]() ![]() ![]() |
Posted - 2005.10.31 19:55:00 -
[512]
The Domi can carry extra sets of drones that do other things so its more flexible. |
![]() Gort ![]() ![]() ![]() |
Posted - 2005.10.31 19:56:00 -
[513]
Signed! Gort Makeup artist for the dead |
![]() Joshua Foiritain ![]() ![]() ![]() |
Posted - 2005.10.31 19:56:00 -
[514]
Who needs extra drones when youve got a blasterthron with 5 floating tracking disruptors? [Coreli Corporation Mainframe] |
Joshua Foiritain Gallente Coreli Corporation Corelum Syndicate ![]() ![]() ![]() |
Posted - 2005.10.31 19:56:00 -
[515]
Who needs extra drones when youve got a blasterthron with 5 floating tracking disruptors? [Coreli Corporation Mainfrane] |
Gort Rampage Eternal Ka-Tet ![]() ![]() ![]() |
Posted - 2005.10.31 19:56:00 -
[516]
Signed! Low-tech sig: "When in doubt, empty the magazine." |
![]() Derran ![]() ![]() ![]() |
Posted - 2005.10.31 19:57:00 -
[517]
Couldn't be described any better. The T2 specialization is good enough. I don't agree the effect should be brought over to the tech 1 ships. It ends being that there will be NO explosive or kinetic damage bonuses on drones as neither Caldari nor Minmatar have a drone carrier like the Vexor and Arbitrator.
I tend to agree with the points as presented really. However, the way some people describe the limit, you'd think the world was ending. So I have to ask, what did they do before that +1 drone control bonus even existed? It wasn't always there after all. I do completely agree that the straightforward halving part is way too simplified and each ship should be examined for it. I still do like making drones do more damage and be tougher and reducing the amount controled by the equivalent amount, but for the drone carriers, I think you should still be able to spit out more as they die. With even less drone bay, you become more toothless. I say leave the drone bays as they are at least for the drone carriers. Increasing the damage in general to drones on the drone carriers themselves so that they don't take a major hit in terms of firepower would be a satisfying solution too. I become a bit worried that drone carriers could end up taking a back seat to ships that are not supposed to be one. I hope the people testing it on Sisi can be more objective when they try the changes for ALL the ships, assuming they are like me and can fly almost all ships. One good thing about reducing the amount of space is maybe they will stop hugging each other in space and slowing themselves down. Damn that is annoying. |
Derran Minmatar Khumatari Holdings Ushra'Khan ![]() ![]() ![]() |
Posted - 2005.10.31 19:57:00 -
[518] Edited by: Derran on 31/10/2005 20:01:07
Couldn't be described any better. The T2 specialization is good enough. I don't agree the effect should be brought over to the tech 1 ships. It ends being that there will be NO explosive or kinetic damage bonuses on drones as neither Caldari nor Minmatar have a drone carrier like the Vexor and Arbitrator.
I tend to agree with the points as presented really. However, the way some people describe the limit, you'd think the world was ending. So I have to ask, what did they do before that +1 drone control bonus even existed? It wasn't always there after all. Wildmeister's idea sounds rather intriguing though in regards of keeping the control bonus but changing the drone interfacing skill. Maybe the drone carriers can have strict drone bonuses per level of ship skill. Most drone carrier pilots I know don't use the large or medium turret damage part at all and usually use the one turret type below that. I do completely agree that the straightforward halving part is way too simplified and each ship should be examined for it. I still do like making drones do more damage and be tougher and reducing the amount controled by the equivalent amount, but for the drone carriers, I think you should still be able to spit out more as they die. With even less drone bay, you become more toothless. I say leave the drone bays as they are at least for the drone carriers. Increasing the damage in general to drones on the drone carriers themselves so that they don't take a major hit in terms of firepower would be a satisfying solution too. I become a bit worried that drone carriers could end up taking a back seat to ships that are not supposed to be one. I hope the people testing it on Sisi can be more objective when they try the changes for ALL the ships, assuming they are like me and can fly almost all ships. One good thing about reducing the amount of space is maybe they will stop hugging each other in space and slowing themselves down. Damn that is annoying. |
![]() Veskrashen ![]() ![]() ![]() |
Posted - 2005.10.31 19:58:00 -
[519]
No, eeeeeeeeeeeeeeeeeeeeeeeverybody else saw that Drone Interfacing increases mining yield by 20% per level as well, so you're not losing anything. Architect of Change |
Veskrashen A.W.M Ka-Tet ![]() ![]() ![]() |
Posted - 2005.10.31 19:58:00 -
[520]
No, eeeeeeeeeeeeeeeeeeeeeeeverybody else saw that Drone Interfacing increases mining yield by 20% per level as well, so you're not losing anything. |
Haniblecter Teg F.R.E.E. Explorer EVE Animal Control ![]() ![]() ![]() |
Posted - 2005.10.31 20:00:00 -
[521] Riddle me this: Now that there's only 5 drones out there, and these drones do ALOT more damage (regardless of the pathetic thermal only bonuses for galletne's) these 5 drones will be the first targets of any enemy. One volley and their toast..that is unless heavy drones have more HP than a frigate...which I doubt. So effectively, you're putting all the damage into 5 highly killable targets. Unless the speed, signature, and armor/hp of the drone's can be increased/decresed to incredible levels. ---------------------------------------- Friends Forever |
Farjung Gallente TAOSP Band of Brothers ![]() ![]() ![]() |
Posted - 2005.10.31 20:00:00 -
[522]
What use is that when the geddon you land 15km away from throws 5 webbing drones at you ![]() Wave of Mutilation 2 |
![]() Dimitri Forgroth ![]() ![]() ![]() |
Posted - 2005.10.31 20:03:00 -
[523]
Actually, people mining in vexors, arbitrators, and dominix, ARE losing something. Just saying. DPS Sheet |
Dimitri Forgroth The Bolt ![]() ![]() ![]() |
Posted - 2005.10.31 20:03:00 -
[524]
Actually, people mining in vexors, arbitrators, and dominix, ARE losing something. Just saying. DPS Sheet |
![]() Ampoliros ![]() ![]() ![]() |
Posted - 2005.10.31 20:04:00 -
[525] Well, I had a long post typed out..but anyway ! There are a few things in these changes that I don't like. Primarily, there is the 'Drone Swarm' thing. I (and it seems, many others) enjoy the sight of 11-15 drones zooming out to blast my enemies; its a neat look. The idea I had, was to keep the drone changes - 5 drones max in space. However, make drones a small squadron of drones in formation, rather than a single drone out in space. Launch ogres, i get a 5 pack of ogres in space which, except for graphically, function as one drone. All the numbers are the same, whatever. It just looks like i have say 25 drones in space when I only actually have 5 (server lag wise). It keeps the cool flavor of the drone swarm, with less lag - I'm not sure if it would make things worse client side, but server side I'm guessing it makes things a lot better. Was just an idea I had. Any thoughts? As to the other changes, I'm not too in favor of them; Imagine a Moros (with 35 drones, as current) having 5 drones in space; unless they have 7 times the HP, it is going to result in an overall decrease in drone HP pre-patch -> post patch. I'd say you should add an equivalent HP increase rather than just 10% damage; so, Dominix would be 5% large hybrid damage and 10% to drone damage and hitpoints. As well, the 10% to thermal rather than across the board drone damage means that the gallente ships have to sacrifice their bonuses if they use something other than thermals; in effect, turning them into having a bonus of +1 Thermal drone controlled per level (at current). I prefer to use ogres anyway due to the higher damage, but drones are not simply a swap in damage types (like missiles); it is a tradeoff of speed vs dps for the different drone types, which is more similar to ammo (swap off dps for range) than missiles. All that above said, however, I'm a bit worried about the sentry drones. A moros, for example, would have the equivalent of 35 sentry drones - which is nearly 1400 DPS (given 2 second fire rate, 50 damage, 1.6x damage mod, 5 drones acting as 35). A dominix would be slightly worse off, with only 600 DPS from sentries. These drones could pretty much spell doom for anything unfortunate enough to be webbed within their optimal +falloff. Somewhat worrisome, and should get lots of testing. The repair drones and shield drones sound okay. No problems. Ewar drones sound a bit overpowering, even as say 3x -40% web drones is going to be powerful for NPCing in BS's (free -80% web), not to mention PvP. I'd also like to know what module slot the 'drone control' modules are going in. If it follows other weapon 'damage mods', it would be lows; however, it might be high. Who knows. -Ampoliros PS. - If you think i'm stupid, blah blah, whatever, I don't care. Thanks. ------------------------------------ Humbug ! |
![]() Derran ![]() ![]() ![]() |
Posted - 2005.10.31 20:04:00 -
[526]
The HP is supposed to be increased. They already stated that in the blog. Same goes for speed. |
![]() Haniblecter Teg ![]() ![]() ![]() |
Posted - 2005.10.31 20:04:00 -
[527]
******* . Friends Forever |
Derran Minmatar Khumatari Holdings Ushra'Khan ![]() ![]() ![]() |
Posted - 2005.10.31 20:04:00 -
[528]
The HP is supposed to be increased. They already stated that in the blog. Same goes for speed. |
Ampoliros Phantom Knights ![]() ![]() ![]() |
Posted - 2005.10.31 20:04:00 -
[529] Well, I had a long post typed out..but anyway ! There are a few things in these changes that I don't like. Primarily, there is the 'Drone Swarm' thing. I (and it seems, many others) enjoy the sight of 11-15 drones zooming out to blast my enemies; its a neat look. The idea I had, was to keep the drone changes - 5 drones max in space. However, make drones a small squadron of drones in formation, rather than a single drone out in space. Launch ogres, i get a 5 pack of ogres in space which, except for graphically, function as one drone. All the numbers are the same, whatever. It just looks like i have say 25 drones in space when I only actually have 5 (server lag wise). It keeps the cool flavor of the drone swarm, with less lag - I'm not sure if it would make things worse client side, but server side I'm guessing it makes things a lot better. Was just an idea I had. Any thoughts? As to the other changes, I'm not too in favor of them; Imagine a Moros (with 35 drones, as current) having 5 drones in space; unless they have 7 times the HP, it is going to result in an overall decrease in drone HP pre-patch -> post patch. I'd say you should add an equivalent HP increase rather than just 10% damage; so, Dominix would be 5% large hybrid damage and 10% to drone damage and hitpoints. As well, the 10% to thermal rather than across the board drone damage means that the gallente ships have to sacrifice their bonuses if they use something other than thermals; in effect, turning them into having a bonus of +1 Thermal drone controlled per level (at current). I prefer to use ogres anyway due to the higher damage, but drones are not simply a swap in damage types (like missiles); it is a tradeoff of speed vs dps for the different drone types, which is more similar to ammo (swap off dps for range) than missiles. All that above said, however, I'm a bit worried about the sentry drones. A moros, for example, would have the equivalent of 35 sentry drones - which is nearly 1400 DPS (given 2 second fire rate, 50 damage, 1.6x damage mod, 5 drones acting as 35). A dominix would be slightly worse off, with only 600 DPS from sentries. These drones could pretty much spell doom for anything unfortunate enough to be webbed within their optimal +falloff. Somewhat worrisome, and should get lots of testing. The repair drones and shield drones sound okay. No problems. Ewar drones sound a bit overpowering, even as say 3x -40% web drones is going to be powerful for NPCing in BS's (free -80% web), not to mention PvP. I'd also like to know what module slot the 'drone control' modules are going in. If it follows other weapon 'damage mods', it would be lows; however, it might be high. Who knows. -Ampoliros PS. - If you think i'm stupid, blah blah, whatever, I don't care. Thanks. ------------------------------------ Tech2 Superweapon ftw: |
Haniblecter Teg F.R.E.E. Explorer EVE Animal Control ![]() ![]() ![]() |
Posted - 2005.10.31 20:04:00 -
[530]
******* . ---------------------------------------- Friends Forever |
![]() Joshua Foiritain ![]() ![]() ![]() |
Posted - 2005.10.31 20:05:00 -
[531] Edited by: Joshua Foiritain on 31/10/2005 20:07:01
I never go anywhere without a cov ops buddy anyway, so his webbing drones wont do much good if were both webbed at my optimal range. Combined with his poorified tracking he wont hit anything. ![]() Edit: Would armor repair drones work on yourself? [Coreli Corporation Mainframe] |
Joshua Foiritain Gallente Coreli Corporation Corelum Syndicate ![]() ![]() ![]() |
Posted - 2005.10.31 20:05:00 -
[532] Edited by: Joshua Foiritain on 31/10/2005 20:07:01
I never go anywhere without a cov ops buddy anyway, so his webbing drones wont do much good if were both webbed at my optimal range. Combined with his poorified tracking he wont hit anything. ![]() Edit: Would armor repair drones work on yourself? [Coreli Corporation Mainfrane] |
![]() Necolycan ![]() ![]() ![]() |
Posted - 2005.10.31 20:06:00 -
[533] Worst idea ever. signing the /keep 15 drones list. 5 drones from a DOMINIX is just a TERRIBLE idea. |
Necolycan Gallente Aliastra ![]() ![]() ![]() |
Posted - 2005.10.31 20:06:00 -
[534] Worst idea ever. signing the /keep 15 drones list. 5 drones from a DOMINIX is just a TERRIBLE idea. |
![]() Haniblecter Teg ![]() ![]() ![]() |
Posted - 2005.10.31 20:16:00 -
[535]
Your logic is flawed. Gallente drone carriers are losing 10 drones and are get a bonus to a heavily tanked damage. Caldari didnt lose any launcher slots and got a damage bonus to a heavily tanked damage. Caldari, stfu now and btf quiet. Friends Forever |
Haniblecter Teg F.R.E.E. Explorer EVE Animal Control ![]() ![]() ![]() |
Posted - 2005.10.31 20:16:00 -
[536]
Your logic is flawed. Gallente drone carriers are losing 10 drones and are get a bonus to a heavily tanked damage. Caldari didnt lose any launcher slots and got a damage bonus to a heavily tanked damage. Caldari, stfu now and btf quiet. ---------------------------------------- Friends Forever |
![]() Selvin ![]() ![]() ![]() |
Posted - 2005.10.31 20:17:00 -
[537] ok im drones user (heavy/interfacing/drone 5/5/5 working on specialization)... and only one thing looks bad for me .... "Drone Interfacing skill changed 20% bonus to drone damage and 20% bonus to drone mining yield" WTF? im not miner ... http://www.agronom.pl/selvin/images/selvint.png |
Selvin Gallente Galactic Fighters Organization ![]() ![]() ![]() |
Posted - 2005.10.31 20:17:00 -
[538] ok im drones user (heavy/interfacing/drone 5/5/5 working on specialization)... and only one thing looks bad for me .... "Drone Interfacing skill changed 20% bonus to drone damage and 20% bonus to drone mining yield" WTF? im not miner ... -- TriExporter |
![]() Joesph McKirby ![]() ![]() ![]() |
Posted - 2005.10.31 20:19:00 -
[539] *signs the "Keep the 15 drones" petition* as stated before..just sounds like a cop-out solution instead of just optomizing the system that stands. repper drones, scavenger drones (hey, what about those?), shield transfer, etc...fine and dandy. but EW drones is just bad, horribly bad. As it stands, the defenses against EWAR are just lame. about the only thing that balances in EWAR defense are WCS's. there are no protection against webbers, and backup arrays are just lame cus it takes two or more to block only ONE jammer. EWAR needs a good look before adding this kind of power to drones that have no cap limit. ![]() |
Joesph McKirby ![]() ![]() ![]() |
Posted - 2005.10.31 20:19:00 -
[540] *signs the "Keep the 15 drones" petition* as stated before..just sounds like a cop-out solution instead of just optomizing the system that stands. repper drones, scavenger drones (hey, what about those?), shield transfer, etc...fine and dandy. but EW drones is just bad, horribly bad. As it stands, the defenses against EWAR are just lame. about the only thing that balances in EWAR defense are WCS's. there are no protection against webbers, and backup arrays are just lame cus it takes two or more to block only ONE jammer. EWAR needs a good look before adding this kind of power to drones that have no cap limit. ![]() |
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 [18] 19 20 30 40 50 60 70 80 90 100 .. 100 :: one page | |
First page | Previous page | Next page | Last page |
Copyright © 2006-2025, Chribba - OMG Labs. All Rights Reserved. - perf 0,13s, ref 20250906/0717 EVE-Online™ and Eve imagery © CCP. |
COPYRIGHT NOTICE EVE Online, the EVE logo, EVE and all associated logos and designs are the intellectual property of CCP hf. All artwork, screenshots, characters, vehicles, storylines, world facts or other recognizable features of the intellectual property relating to these trademarks are likewise the intellectual property of CCP hf. EVE Online and the EVE logo are the registered trademarks of CCP hf. All rights are reserved worldwide. All other trademarks are the property of their respective owners. CCP hf. has granted permission to EVE-Search.com to use EVE Online and all associated logos and designs for promotional and information purposes on its website but does not endorse, and is not in any way affiliated with, EVE-Search.com. CCP is in no way responsible for the content on or functioning of this website, nor can it be liable for any damage arising from the use of this website. |