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Jim Raynor
Jim Raynor
Caldari
Umbra Congregatio
Interstellar Alcohol Conglomerate

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Posted - 2005.10.31 17:06:00 - [331]

Originally by: Luc Boye
Originally by: Jim Raynor
Quote:
Caldari, only the kestrel/crow/cara/cerb are forced to choose dmg type to get high DPS. The rest of their ships have the same limitations of all other races, except the raven, which can choose whatever damage type it fancies and still gets full dmg. Probably the most versatile of ALL ships when choosing damage


The only other ship when you remove kes/crow/caracal/cerb is the Raven.. this is a battleship that can be tanked by an AF.. very rarely do torpedoes inflict full damage on anything.. it's only versatile in changing damage if you have an industrial in tow because carrying 1k torps is very limiting, of course EM + Explosive are probably the only torpedoes worth carrying, since they are the best for PvP.

Quote:
And then theres minmatar. All minmatar ships can chose their dmg type and get their bonuses as they are all ROF + DMG. Only race specific i can think of is breacher + stealth bomber, which arent exactly widely used, and when they are they get explosive dmg which is the best dmg in PVP imo.


I think it's lame the highest grade (and mostly used?) Minmatar ammunition does mostly EM damage.. honestly shouldn't the most used Minmatar ammo use Explosive? Perhaps Minmatar ammo should be altered a bit. I don't think Minmatar can really switch damage types in a true sense.. I find it ironic that Amarr T2 ships are the most suspectible to thermal damage when there's phased plasma ammo and it's only second to EMP in damage..


You know Jim, I'll start reading your arguments when a module called "missile tracking disruptor" is in game, and dont even mention defenders. Until then, don't take it personal.



Yeah, cause missiles are so uber, PvP is so dominated by missile ships. Rolling Eyes

WTS Clue, care to make an offer Luc?
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James Lyrus
James Lyrus

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Posted - 2005.10.31 17:07:00 - [332]

Originally by: Robet Katrix
you just said that warp scrambling drones would be overpowered, but this game is in serious need of a longer range warp scrambler. I personally think they would be far more important, but not as effective. if your throwing out mini-NOS drones, why not scramblers.


Interdictors.
Jon Xylur
Jon Xylur

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Posted - 2005.10.31 17:07:00 - [333]

Hmm. I thought of one thing they should do now while they are changing drones and drone ships, wihc mygiht help this "only 1 dmage type" problem and the fatc that now every ship can use the same amount of drones, making drone carriers less special: Give Vexor/Domi/Ishtar a second drone bonus. Replace the useless gun bonus with, lets say 2.5% more drone damage (for all damage types) per level. Woudl make them better but wouldn't be uber. Or keep the contoroll bonus and replace he gun bonus with drone damage. That way they could use 10 drones at once, wich would make them better at using other drones than attack drones too. Now a Geddon or Thron can load up with EWAR drones and pwn as much as a dedeicated drone ship.
Alternatively, please nerf Amarr. All other races are nerfed exept them. Soon all we'll see is Gankageddons with 5 EWAR drones.
James Lyrus
James Lyrus
Lyrus Associates

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Posted - 2005.10.31 17:07:00 - [334]

Originally by: Robet Katrix
you just said that warp scrambling drones would be overpowered, but this game is in serious need of a longer range warp scrambler. I personally think they would be far more important, but not as effective. if your throwing out mini-NOS drones, why not scramblers.


Interdictors.
Jon Xylur
Jon Xylur
Gallente
Aliastra

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Posted - 2005.10.31 17:07:00 - [335]

Hmm. I thought of one thing they should do now while they are changing drones and drone ships, wihc mygiht help this "only 1 dmage type" problem and the fatc that now every ship can use the same amount of drones, making drone carriers less special: Give Vexor/Domi/Ishtar a second drone bonus. Replace the useless gun bonus with, lets say 2.5% more drone damage (for all damage types) per level. Woudl make them better but wouldn't be uber. Or keep the contoroll bonus and replace he gun bonus with drone damage. That way they could use 10 drones at once, wich would make them better at using other drones than attack drones too. Now a Geddon or Thron can load up with EWAR drones and pwn as much as a dedeicated drone ship.
Alternatively, please nerf Amarr. All other races are nerfed exept them. Soon all we'll see is Gankageddons with 5 EWAR drones.
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Farjung
Farjung

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Posted - 2005.10.31 17:08:00 - [336]

Originally by: NTRabbit
Originally by: Farjung
Edited by: Farjung on 31/10/2005 16:59:58
Originally by: j0sephine
"How about dominix getting drone RoF bonus - that'd be fair, right? Twisted Evil"

Aye; although damage bonus would be likely more practical -- with drones' high RoF would probably run into the same server trouble which forced the change of frigate RoF boosts into damage increases... o.O


Hehe, I was just being facetious pointing out NTRabbit's fallacy that no Caldari ships get damage bonuses, was not a serious proposal.


Its not a fallacy - none of those Caldari ships get a bonus titled "damage bonus", as opposed to many of the Gallente ships which get a "damage bonus" usually in the order of 5%.


Ok, semantically, no, it's not called "damage bonus", but a rate of fire bonus allows you to do more damage over time. And a 5% rate of fire bonus is better than a 5% damage bonus when it comes to damage over time, especially if you're using weapons that use no cap (33% more damage over time compared to 25%).
Farjung
Farjung
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TAOSP
Band of Brothers

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Posted - 2005.10.31 17:08:00 - [337]

Originally by: NTRabbit
Originally by: Farjung
Edited by: Farjung on 31/10/2005 16:59:58
Originally by: j0sephine
"How about dominix getting drone RoF bonus - that'd be fair, right? Twisted Evil"

Aye; although damage bonus would be likely more practical -- with drones' high RoF would probably run into the same server trouble which forced the change of frigate RoF boosts into damage increases... o.O


Hehe, I was just being facetious pointing out NTRabbit's fallacy that no Caldari ships get damage bonuses, was not a serious proposal.


Its not a fallacy - none of those Caldari ships get a bonus titled "damage bonus", as opposed to many of the Gallente ships which get a "damage bonus" usually in the order of 5%.


Ok, semantically, no, it's not called "damage bonus", but a rate of fire bonus allows you to do more damage over time. And a 5% rate of fire bonus is better than a 5% damage bonus when it comes to damage over time, especially if you're using weapons that use no cap (33% more damage over time compared to 25%).
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j0sephine
j0sephine
Caldari
Reikoku
Band of Brothers

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Posted - 2005.10.31 17:09:00 - [338]

"I'll start reading your arguments when a module called "missile tracking disruptor" is in game, and dont even mention defenders."

The "stealth system" signature reductor thingie is pretty bad :/ 20% signature reduction with one of these atm, made Tempest able to easily tank torp-spamming Raven at point blank pretty much forever...
Forsch
Forsch
Auctoritan Syndicate
Curatores Veritatis Alliance

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Posted - 2005.10.31 17:09:00 - [339]

It's funny how suddenly in this drone topic all the caldari lovers appear and argue at their best skill to get drone users nerfed.
Why don't you instead support the call of the majority to remove racial dmg boni?
Boosting others is always better than nerfing one. And I doubt any Caldari would actually mind having the kinetic bonus being exchanged with a general dmg bonus or something similar.

Forsch
Defender of the empire




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Alex Harumichi
Alex Harumichi
Gallente
Gradient
Namtz'aar k'in

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Posted - 2005.10.31 17:10:00 - [340]

Edited by: Alex Harumichi on 31/10/2005 17:15:44
Tux, a suggestion:

- change the Dom and Ishtar +10% thermal bonus to +5% per level to all damage types.
- keep their (and the Ishkur's) drone bay sizes as is.

Yes, I'm actually asking for a *reduction* in max DPS I can do with Dom and Ishtar, in exchange for versatility. And you know what? I suspect most Dom and Ishtar pilots would agree with me. (if not, I expect them to flame me soonest :).

This would let Gallente drone users actually switch damage types (enough drone space to keep various drone types available), and would let Gallente get the best effect from drones. Exactly comparable to Caldari getting the best and most versatile missile output from Raven.

How about it?

The Wizz117
The Wizz117

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Posted - 2005.10.31 17:11:00 - [341]

target painting drones, then my missiles might actualy deal a damage point vs a frig in stead of 0.1-0.7 without having to trow away my tanking!

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Xune
Xune
The Black Rabbits
Fatal Persuasion

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Posted - 2005.10.31 17:12:00 - [342]

those changes are realy bad mkay ? maybe look at the comments on your devblog
NTRabbit
NTRabbit
Caldari
Guiding Hand Social Club

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Posted - 2005.10.31 17:13:00 - [343]

Originally by: Farjung
Originally by: NTRabbit
Originally by: Farjung
Edited by: Farjung on 31/10/2005 16:59:58
Originally by: j0sephine
"How about dominix getting drone RoF bonus - that'd be fair, right? Twisted Evil"

Aye; although damage bonus would be likely more practical -- with drones' high RoF would probably run into the same server trouble which forced the change of frigate RoF boosts into damage increases... o.O


Hehe, I was just being facetious pointing out NTRabbit's fallacy that no Caldari ships get damage bonuses, was not a serious proposal.


Its not a fallacy - none of those Caldari ships get a bonus titled "damage bonus", as opposed to many of the Gallente ships which get a "damage bonus" usually in the order of 5%.


Ok, semantically, no, it's not called "damage bonus", but a rate of fire bonus allows you to do more damage over time. And a 5% rate of fire bonus is better than a 5% damage bonus when it comes to damage over time, especially if you're using weapons that use no cap (33% more damage over time compared to 25%).


Shall i mention the 5% tracking bonus ships like the Megathron get in addition, which also boosts the DoT? Certainly does a lot more damage boosting than the famed 10% hybrid optimal range bonus all Caldari ships have.

------
Lady Chiron
Lady Chiron
Caldari
Caldari Provisions

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Posted - 2005.10.31 17:13:00 - [344]

Originally by: Lady Chiron
Originally by: Nafri
Originally by: Lady Chiron
Edited by: Lady Chiron on 31/10/2005 16:33:59
Ok I would just like to say you just slaughtered the main advantage of any ship with a drone control bonus. True you will now have more powerful drones, however people like drones for there numbers. It was honestly the main reason I use Gallente ships is because of the drone bonus. People enjoy controlling 10 drones normally, or 15 on a Vexor, Dominix, Arbiter(Did I spell that right?) and 35 on a Moros. You also killed the Moros main defensive option against small vessels.

[Edit] If your worry is that people will have to many of the new drones out at once, make them take up more space in the drone bay, or else limit the number of those you are specifically worried about. But please leave normal combat and miner drones as they are.


lol, you consider the creation of lag as a defense strategy??!?!!?

Drone ships dont loose any damage at all..., just damage types a bit, and gain lots of other possiblities



No I don't consider lag a strategy. But many people like using drones for the versitility in there numbers.


I'd like to comment on my earlier opinions. Now that I think about it, all these new bonuses sound like they could balance out the number nerfing pretty well. I'll just wait and see I suppose the verdict after it is patched in.
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DrunkenOne
DrunkenOne
Caldari
Body Count Inc.
Mercenary Coalition

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Posted - 2005.10.31 17:15:00 - [345]

So does this mean I can now fit 3 sentry drones on my tempest, and as a battle starts I drop them and bbq everything?

\o/
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Dimitri Forgroth
Dimitri Forgroth

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Posted - 2005.10.31 17:16:00 - [346]

Haven't read rest of replies, don't really care, heres my own thoughts on this change.

Godawful. Why?

Specialist drone carriers are nerfed, other drone carriers are boosted. How?

Lets take 2 opposites, smallest vs largest. Lets work on a battleship scale (easiest).

(all this done with my current skills: Drone Interfacing 5, Gall BS 4)

Raven/Apoc = 150m3 of drones. Can currently use, 6 heavies.
Dominix = 750m3 of drones. Can currently use, 14 heavies, and has a backup wave (or mix of other sizes).

Dominix damage > Raven/Apoc by: 133%

Wow, the dominix has a huge edge over the raven, over double its damage output from drones. Balance? Raven has more damage from its primary weapon.

After changes..

Raven/Apoc can now use 5 heavies. With the damage output of currently 10 heavies.
Dominix can now use 5 heavies. With the damage output of currently 14 heavies, or 10 if i use something other than thermal.

Dominix = Raven for drones, if using anything but thermal, if using thermal, the damage is 40% greater.

Erm, yay, you just boosted all ships damage output that can currently use less than 10 drones, and nerfed everything that uses more. Ie, all of the drone carriers.

So, we get more space for other types of drones? I suppose that's true.. but.. hang on, theres no boost to the number i can control.. a raven could use the same number of any of the EW drones as my dominix, and get EXACTLY the same result.

The only benefit the dominix has left is the larger bay to carry an assortment of different EW drones (and hah, if you want to take a crap on its now only just above average drone offense, damage types).

Oook, so, lets look at the EWAR drones. Heavies, absolutely useless. Need 3 of the best ewar drones there to match a single module (taking stacking penalty into account), and, err, wow, a whole 10km range of 100% working? Limited to within 45km range of course, and i guess theyll be slow as hell too. So we have delayed affect lower strength EW in drones.

I'll probably have to try it on test server with some new setups (please noone shout adapt at me please, jeez), but i dont see how making the specialist drone carriers able to only outperform their siblings in damage output of drones, when you're putting out ewar drones that take away from this BONUS. You're effectively saying "heres a bonus to drones, but, no, not the useful drones we just released. that might actually be good."


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Luc Boye
Luc Boye

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Posted - 2005.10.31 17:16:00 - [347]

Edited by: Luc Boye on 31/10/2005 17:16:30
Originally by: Jim Raynor

Yeah, cause missiles are so uber, PvP is so dominated by missile ships. Rolling Eyes

WTS Clue, care to make an offer Luc?


Hop on to sisi and check out what is the #1 ship people use for 1v1. A tip: its not a turret ship. There, you got your clue for free.

Dimitri Forgroth
Dimitri Forgroth
The Bolt

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Posted - 2005.10.31 17:16:00 - [348]

Edited by: Dimitri Forgroth on 31/10/2005 17:30:53
Haven't read rest of replies, don't really care, heres my own thoughts on this change.

Godawful. Why?

Specialist drone carriers are nerfed, other drone carriers are boosted. How?

Lets take 2 opposites, smallest vs largest. Lets work on a battleship scale (easiest).

(all this done with my current skills: Drone Interfacing 5, Gall BS 4)

Raven/Apoc = 150m3 of drones. Can currently use, 6 heavies.
Dominix = 750m3 of drones. Can currently use, 14 heavies, and has a backup wave (or mix of other sizes).

Dominix damage > Raven/Apoc by: 133%

Wow, the dominix has a huge edge over the raven, over double its damage output from drones. Balance? Raven has more damage from its primary weapon.

After changes..

Raven/Apoc can now use 3 heavies. With the damage output of currently 6 heavies.
Dominix can now use 5 heavies. With the damage output of currently 14 heavies, or 10 if i use something other than thermal.

The damage lead over the raven is HALVED for everything except ogres, for which the damage lead remains the same.

Erm, yay, you just nerfed everything that uses more than 10 drones. Ie, all of the drone carriers.

So, we get more space for other types of drones? I suppose that's true.. but.. hang on, theres no boost to the number i can control.. dominix only has a 66% greater capability than the raven to ewar.

The only benefit the dominix has left is the larger bay to carry an assortment of different EW drones (and hah, if you want to take a crap on its now only just above average drone offense, damage types). Hang on, WAIT, drone bays are halved.

Oook, so, lets look at the EWAR drones. Heavies, absolutely useless. Need 3 of the best ewar drones there to match a single module (taking stacking penalty into account), and, err, wow, a whole 10km range of 100% working? Limited to within 45km range of course, and i guess theyll be slow as hell too. So we have delayed affect lower strength EW in drones. I could get a whole tracking disruptor and maybe 2/3 of a sensor damper, all i have to do is lose all of my damage from drones.

Oh, and now dom will only have space for 15 heavy drones, if i can to put a combat set of drones in, that's a whole 10 heavy drones available for ewar, but that might be a good thing, i dunno. Tailoring the drones to the ship setup. Oh, wait, thats 7 heavy drones. You're stupid to go into a battle without a few waves of light drones. =\

I'll probably have to try it on test server with some new setups (please noone shout adapt at me please, jeez), but i dont see how making the specialist drone carriers able to only outperform their siblings by a marginal amount, when their grid etc. is balanced so their damage should be coming from drones.. You're effectively saying "heres a bonus to drones, but, no, not the useful drones we just released. that might actually be good."

Editted cos i missed one point, yay.


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Luc Boye
Luc Boye
Evolution
Band of Brothers

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Posted - 2005.10.31 17:16:00 - [349]

Edited by: Luc Boye on 31/10/2005 17:16:30
Originally by: Jim Raynor

Yeah, cause missiles are so uber, PvP is so dominated by missile ships. Rolling Eyes

WTS Clue, care to make an offer Luc?


Hop on to sisi and check out what is the #1 ship people use for 1v1. A tip: its not a turret ship. There, you got your clue for free.


---
Jim Raynor
Jim Raynor

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Posted - 2005.10.31 17:17:00 - [350]

Originally by: Forsch
It's funny how suddenly in this drone topic all the caldari lovers appear and argue at their best skill to get drone users nerfed.
Why don't you instead support the call of the majority to remove racial dmg boni?
Boosting others is always better than nerfing one. And I doubt any Caldari would actually mind having the kinetic bonus being exchanged with a general dmg bonus or something similar.


Actually my complaint on the kinetic bonus would be the overall poor DPS of missiles in general, at least light/heavy/cruise.. heavy missiles especially are well, in need of tuning. If they overall did good DPS, I could easily live with a racial damage bonus.

Now as far as drones, and the racial thermal bonus, I think it's fair. Drones can do very good DPS on a ship with a large drone bay, they require no fitting, they leave your ship setup very flexible for PvP. The only weakness is the fact drones can be destroyed.

Now I've seen a MAX skill point character in a Zealot with heavy pulse whiff heavy drones on the test server so I imagine they are fairly difficult to kill without a smart bomb, which in a lot of cases, is suicide to use.

You're getting huge boosts to drones in general, perhaps nos/ewar/tank setups won't be as viable anymore but quite frankly they are fairly cheesey anyways so that is OK with me.

Less drones, less lag, more powerful drones.. same racial dmg constraints that other races are boxed into, seems fine with me.
------
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Jim Raynor
Jim Raynor
Caldari
Umbra Congregatio
Interstellar Alcohol Conglomerate

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Posted - 2005.10.31 17:17:00 - [351]

Originally by: Forsch
It's funny how suddenly in this drone topic all the caldari lovers appear and argue at their best skill to get drone users nerfed.
Why don't you instead support the call of the majority to remove racial dmg boni?
Boosting others is always better than nerfing one. And I doubt any Caldari would actually mind having the kinetic bonus being exchanged with a general dmg bonus or something similar.


Actually my complaint on the kinetic bonus would be the overall poor DPS of missiles in general, at least light/heavy/cruise.. heavy missiles especially are well, in need of tuning. If they overall did good DPS, I could easily live with a racial damage bonus.

Now as far as drones, and the racial thermal bonus, I think it's fair. Drones can do very good DPS on a ship with a large drone bay, they require no fitting, they leave your ship setup very flexible for PvP. The only weakness is the fact drones can be destroyed.

Now I've seen a MAX skill point character in a Zealot with heavy pulse whiff heavy drones on the test server so I imagine they are fairly difficult to kill without a smart bomb, which in a lot of cases, is suicide to use.

You're getting huge boosts to drones in general, perhaps nos/ewar/tank setups won't be as viable anymore but quite frankly they are fairly cheesey anyways so that is OK with me.

Less drones, less lag, more powerful drones.. same racial dmg constraints that other races are boxed into, seems fine with me.
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DrunkenOne
DrunkenOne

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Posted - 2005.10.31 17:18:00 - [352]

Tux I'm wondering how you are going to half the dronebays of ships such as the taranis, which currently can use 3 light drones. It can't quite use 1.5 light drones now can it...

PS: If it can still use 3 light drones, 3 webbing drones will make the taranis GODLY.
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Jim Raynor
Jim Raynor

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Posted - 2005.10.31 17:18:00 - [353]

Originally by: Luc Boye
Edited by: Luc Boye on 31/10/2005 17:16:30
Originally by: Jim Raynor

Yeah, cause missiles are so uber, PvP is so dominated by missile ships. Rolling Eyes

WTS Clue, care to make an offer Luc?


Hop on to sisi and check out what is the #1 ship people use for 1v1. A tip: its not a turret ship. There, you got your clue for free.



Dominix?
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If Captain James T. Kirk and Mr. Spock embracing one another, in a bath tube, nude, in space, is wrong, I don't want to be right.
Jim Raynor
Jim Raynor
Caldari
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Interstellar Alcohol Conglomerate

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Posted - 2005.10.31 17:18:00 - [354]

Edited by: Jim Raynor on 31/10/2005 17:21:16
Originally by: Luc Boye
Edited by: Luc Boye on 31/10/2005 17:16:30
Originally by: Jim Raynor

Yeah, cause missiles are so uber, PvP is so dominated by missile ships. Rolling Eyes

WTS Clue, care to make an offer Luc?


Hop on to sisi and check out what is the #1 ship people use for 1v1. A tip: its not a turret ship. There, you got your clue for free.



Dominix?

How about Ishtar? How do you currently beat an Ishtar 1v1 with another HAC? It's rather difficult, if not borderline impossible in many ships.

How are stupid 1v1 SiSi fights relevant to PvP as a whole?

Ravens are good at 1v1, point blank, using torpedoes, against other battleships. Great.. but it's not a PvP God ship like you seem to act like it is, and you know that, so why are you spewing this crapola?
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DrunkenOne
DrunkenOne
Caldari
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Mercenary Coalition

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Posted - 2005.10.31 17:18:00 - [355]

Tux I'm wondering how you are going to half the dronebays of ships such as the taranis, which currently can use 3 light drones. It can't quite use 1.5 light drones now can it...

PS: If it can still use 3 light drones, 3 webbing drones will make the taranis GODLY.
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Alceta
Alceta

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Posted - 2005.10.31 17:20:00 - [356]

Originally by: Alex Harumichi
Edited by: Alex Harumichi on 31/10/2005 17:15:44
Tux, a suggestion:

- change the Dom and Ishtar +10% thermal bonus to +5% per level to all damage types.
- keep their (and the Ishkur's) drone bay sizes as is.

Yes, I'm actually asking for a *reduction* in max DPS I can do with Dom and Ishtar, in exchange for versatility. And you know what? I suspect most Dom and Ishtar pilots would agree with me. (if not, I expect them to flame me soonest :).

This would let Gallente drone users actually switch damage types (enough drone space to keep various drone types available), and would let Gallente get the best effect from drones. Exactly comparable to Caldari getting the best and most versatile missile output from Raven.

How about it?



If drone changes have to go in, I'd be much happier with this then the current thermal-only bonus that was proposed.
Spuki
Spuki

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Posted - 2005.10.31 17:20:00 - [357]

Originally by: Dimitri Forgroth

...

Raven/Apoc = 150m3 of drones. Can currently use, 6 heavies.
Dominix = 750m3 of drones. Can currently use, 14 heavies, and has a backup wave (or mix of other sizes).

Dominix damage > Raven/Apoc by: 133%

Wow, the dominix has a huge edge over the raven, over double its damage output from drones. Balance? Raven has more damage from its primary weapon.

After changes..

Raven/Apoc can now use 5 heavies. With the damage output of currently 10 heavies.
Dominix can now use 5 heavies. With the damage output of currently 14 heavies, or 10 if i use something other than thermal.

...



As far as i understood, drone bays are getting halfed. So only 3 heavy drones for the raven after these changes. There are still many valid points in your post!
Spuki
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Dusk and Dawn

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Posted - 2005.10.31 17:20:00 - [358]

Originally by: Dimitri Forgroth

...

Raven/Apoc = 150m3 of drones. Can currently use, 6 heavies.
Dominix = 750m3 of drones. Can currently use, 14 heavies, and has a backup wave (or mix of other sizes).

Dominix damage > Raven/Apoc by: 133%

Wow, the dominix has a huge edge over the raven, over double its damage output from drones. Balance? Raven has more damage from its primary weapon.

After changes..

Raven/Apoc can now use 5 heavies. With the damage output of currently 10 heavies.
Dominix can now use 5 heavies. With the damage output of currently 14 heavies, or 10 if i use something other than thermal.

...



As far as i understood, drone bays are getting halfed. So only 3 heavy drones for the raven after these changes. There are still many valid points in your post!
Alceta
Alceta

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Posted - 2005.10.31 17:20:00 - [359]

Originally by: Alex Harumichi
Edited by: Alex Harumichi on 31/10/2005 17:15:44
Tux, a suggestion:

- change the Dom and Ishtar +10% thermal bonus to +5% per level to all damage types.
- keep their (and the Ishkur's) drone bay sizes as is.

Yes, I'm actually asking for a *reduction* in max DPS I can do with Dom and Ishtar, in exchange for versatility. And you know what? I suspect most Dom and Ishtar pilots would agree with me. (if not, I expect them to flame me soonest :).

This would let Gallente drone users actually switch damage types (enough drone space to keep various drone types available), and would let Gallente get the best effect from drones. Exactly comparable to Caldari getting the best and most versatile missile output from Raven.

How about it?



If drone changes have to go in, I'd be much happier with this then the current thermal-only bonus that was proposed.
Alex Harumichi
Alex Harumichi

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Posted - 2005.10.31 17:21:00 - [360]

Originally by: Dimitri Forgroth
Haven't read rest of replies, don't really care, heres my own thoughts on this change.

Godawful. Why?

Specialist drone carriers are nerfed, other drone carriers are boosted. How?



Exactly. Now that everyone and their dog can field 5 heavy drones, Dom becomes a waste of hangar space. It has crappy grid and crappy everything else, the whole point of the ship was lots of drones. If now it only has a bit more damage with a certain type of drone, it becomes useless -- with other battleships you get almost the same drone output *and* also all the other good stuff (good grid, weaponry, bonuses).

I'll repeat:
1) change the Dom (and Ishtar) bonus to +5% per level to all drone damage types
2) keep their current drone bay sizes, so they can switch drones and damage types according to situation

That would let them keep their "drone ship" role. The current proposal kills it.

   
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