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Tuxford
Tuxford



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Posted - 2005.10.31 14:13:00 - [1]

I guess there is no need to remind you that these are all first numbers and will be tweaked a bit before they go live. I'm also rather interested to see how the tracking disrupting drones and sensor dampening work once the new stacking penalty comes in

EWAR drones

They all come in 3 sizes, small, medium and large. The small one being 5m^3, medium 10m^3 and large 25m^3.

Jamming drones

duration | falloff | range | strength
-----------------------------------------
large | 5 | 10 000 | 10 000 | 1.5 |
medium | 5 | 7 500 | 7 500 | 0.65 |
small | 5 | 5 000 | 5 000 | 0.3 |
-----------------------------------------

Sensor dampening drones

duration | falloff | range | targ range mult | scan res mult
-----------------------------------------------------------------
large | 5 | 10 000 | 10 000 | 0.75 | 0.75 |
medium | 5 | 7 500 | 7 500 | 0.88 | 0.88 |
small | 5 | 5 000 | 5 000 | 0.95 | 0.95 |
-----------------------------------------------------------------

Tracking disrupting drones

duration | falloff | range | max range mult | tracking mult
-----------------------------------------------------------------
large | 5 | 10 000 | 10 000 | 0.75 | 0.75 |
medium | 5 | 7 500 | 7 500 | 0.88 | 0.88 |
small | 5 | 5 000 | 5 000 | 0.95 | 0.95 |
-----------------------------------------------------------------

Target painting

duration | falloff | range | sig radius bonus
-------------------------------------------------
large | 5 | 10 000 | 10 000 | 20 |
medium | 5 | 7 500 | 7 500 | 8 |
small | 5 | 5 000 | 5 000 | 4 |
-------------------------------------------------

Webifying drones

duration | range | speed bonus
----------------------------------
large | 5 | 10 000 | -40 |
medium | 5 | 7 500 | -20 |
small | 5 | 5 000 | -10 |
----------------------------------

Cap draining drones

duration | range | energy trans
----------------------------------
large | 6 | 10 000 | 30 |
medium | 6 | 7 500 | 12 |
small | 6 | 5 000 | 6 |
----------------------------------

_______________
Tuxford
Tuxford



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Posted - 2005.10.31 14:13:00 - [2]

Sentry Drones

duration | opt range | falloff | tracking
---------------------------------------------
amarr | 2 | 30 000 | 10 000 | 0.016 |
caldari | 2 | 50 000 | 25 000 | 0.010 |
gallente | 2 | 20 000 | 10 000 | 0.030 |
minmatar | 2 | 40 000 | 35 000 | 0.010 |
---------------------------------------------

damage mult | damage (50)
----------------------------
amarr | 1.3 | Em |
caldari | 1.2 | Kinetic |
gallente | 1.6 | Thermal |
minmatar | 1.4 | Explosive |
----------------------------

Logistic Drones
Armor repairing drones

duration | range | armor repair
----------------------------------
large | 10 | 10 000 | 120 |
medium | 10 | 7 500 | 48 |
small | 10 | 5 000 | 24 |
----------------------------------

Shield transporting drones

duration | range | shield boost
----------------------------------
large | 5 | 10 000 | 60 |
medium | 5 | 7 500 | 24 |
small | 5 | 5 000 | 12 |
----------------------------------


_______________
Tuxford
Tuxford



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Posted - 2005.10.31 14:13:00 - [3]

Read this first
then this

I'm changing the racial damage bonus to all damage types.

I guess there is no need to remind you that these are all first numbers and will be tweaked a bit before they go live. I'm also rather interested to see how the tracking disrupting drones and sensor dampening work once the new stacking penalty comes in

EWAR drones

They all come in 3 sizes, small, medium and large. The small one being 5m^3, medium 10m^3 and large 25m^3.

Jamming drones

duration | falloff | range | strength
-----------------------------------------
large | 5 | 10 000 | 10 000 | 1.5 |
medium | 5 | 7 500 | 7 500 | 0.65 |
small | 5 | 5 000 | 5 000 | 0.3 |
-----------------------------------------

Sensor dampening drones

duration | falloff | range | targ range mult | scan res mult
-----------------------------------------------------------------
large | 5 | 10 000 | 10 000 | 0.75 | 0.75 |
medium | 5 | 7 500 | 7 500 | 0.88 | 0.88 |
small | 5 | 5 000 | 5 000 | 0.95 | 0.95 |
-----------------------------------------------------------------

Tracking disrupting drones

duration | falloff | range | max range mult | tracking mult
-----------------------------------------------------------------
large | 5 | 10 000 | 10 000 | 0.75 | 0.75 |
medium | 5 | 7 500 | 7 500 | 0.88 | 0.88 |
small | 5 | 5 000 | 5 000 | 0.95 | 0.95 |
-----------------------------------------------------------------

Target painting

duration | falloff | range | sig radius bonus
-------------------------------------------------
large | 5 | 10 000 | 10 000 | 20 |
medium | 5 | 7 500 | 7 500 | 8 |
small | 5 | 5 000 | 5 000 | 4 |
-------------------------------------------------

Webifying drones

duration | range | speed bonus
----------------------------------
large | 5 | 10 000 | -40 |
medium | 5 | 7 500 | -20 |
small | 5 | 5 000 | -10 |
----------------------------------

Cap draining drones

duration | range | energy trans
----------------------------------
large | 6 | 10 000 | 25 |
medium | 6 | 7 500 | 10 |
small | 6 | 5 000 | 5 |
----------------------------------

_______________
Tuxford
Tuxford



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Posted - 2005.10.31 14:13:00 - [4]

Sentry Drones

duration | opt range | falloff | tracking
---------------------------------------------
amarr | 4 | 30 000 | 10 000 | 0.016 |
caldari | 4 | 50 000 | 25 000 | 0.010 |
gallente | 4 | 20 000 | 10 000 | 0.030 |
minmatar | 4 | 40 000 | 35 000 | 0.010 |
---------------------------------------------

damage mult | damage (50)
----------------------------
amarr | 1.3 | Em |
caldari | 1.2 | Kinetic |
gallente | 1.6 | Thermal |
minmatar | 1.4 | Explosive |
----------------------------

Logistic Drones
Armor repairing drones

duration | range | armor repair
----------------------------------
large | 10 | 10 000 | 120 |
medium | 10 | 7 500 | 48 |
small | 10 | 5 000 | 24 |
----------------------------------

Shield transporting drones

duration | range | shield boost
----------------------------------
large | 5 | 10 000 | 60 |
medium | 5 | 7 500 | 24 |
small | 5 | 5 000 | 12 |
----------------------------------


Modules
  • Drone Control range - Increases drone control range by 20km, high slot

  • Drone Control Unit - +1 drone, max 5 units, high slot, cpu intensive

  • Drone Damage mod - Extra damage to all combat drones, low slot

  • Drone Navigation Computer - Increases MWD speed of drones, med slot

  • Drone Tracking modules - Increases trackinga and max range of drones, med slot

  • _______________
    Farjung
    Farjung

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    Posted - 2005.10.31 14:18:00 - [5]

    Oh my god. Gankgeddon gets EW ¼_¼

    This is going to change everything... not sure if that's good or bad yet.
    Farjung
    Farjung
    Gallente
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    Band of Brothers

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    Posted - 2005.10.31 14:18:00 - [6]

    Edited by: Farjung on 31/10/2005 14:22:49
    Oh my god. Gankgeddon gets EW ¼_¼

    This is going to change everything... not sure if that's good or bad yet.

    Edit: could you elaborate a bit more on sentry drones? Are they large?

    Edit #2: reading related blog before posting might help, oops Embarassed
    ---
    Wave of Mutilation 2
    DrunkenOne
    DrunkenOne

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    Posted - 2005.10.31 14:22:00 - [7]

    Edited by: DrunkenOne on 31/10/2005 14:23:13
    Well here we have it, the end of eve. Forget fitting a tank when you can just have 6+ EW drones to make sure your opponent never shoots you, and then you can fit full gank.

    Sad
    Cosmic Fusion KB
    DrunkenOne
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    Posted - 2005.10.31 14:22:00 - [8]

    Edited by: DrunkenOne on 31/10/2005 14:23:13
    Well here we have it, the end of eve. Forget fitting a tank when you can just have 6+ EW drones to make sure your opponent never shoots you, and then you can fit full gank.

    Sad
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    Jon Xylur
    Jon Xylur

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    Posted - 2005.10.31 14:23:00 - [9]

    Wooh! Domi's gonna rock now! Thank you CCP! No Gallente pilot will whine about the nerfing of the Rax anymore. Gankageddon beware, here comes Uberdomi!Very HappyVery HappyVery Happy
    Jon Xylur
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    Gallente
    Aliastra

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    Posted - 2005.10.31 14:23:00 - [10]

    Wooh! Domi's gonna rock now! Thank you CCP! No Gallente pilot will whine about the nerfing of the Rax anymore. Gankageddon beware, here comes Uberdomi!Very HappyVery HappyVery Happy
    Please resize image to a maximum of 400 x 120, and not exceeding 24000 bytes, ty - Cortes
    elFarto
    elFarto

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    Posted - 2005.10.31 14:25:00 - [11]

    Cool, one question, will the shield and armour drones work on yourself? or just other people?

    Regards
    elFarto

    Stratego > 2005.10.22 14:15:17 combat Imperium Alliance petitions you, glancing off causing no real damage.
    elFarto
    elFarto
    New Order Industries

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    Posted - 2005.10.31 14:25:00 - [12]

    Edited by: elFarto on 31/10/2005 14:54:18
    Edited by: elFarto on 31/10/2005 14:37:16
    Cool, one question, will the shield and armour drones work on yourself? or just other people?

    *edit* question 2, how big in m3 are the sentry drones? 25m3?

    Regards
    elFarto

    NPC database
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    Pirahna Joe
    Pirahna Joe

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    Posted - 2005.10.31 14:27:00 - [13]

    Originally by: Jon Xylur
    Wooh! Domi's gonna rock now! Thank you CCP! No Gallente pilot will whine about the nerfing of the Rax anymore. Gankageddon beware, here comes Uberdomi!Very HappyVery HappyVery Happy


    Uberdomi with 5 Drones ! LOL go reqd dev blog before wet your selfLaughing
    Pirahna Joe
    Pirahna Joe

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    Posted - 2005.10.31 14:27:00 - [14]

    Originally by: Jon Xylur
    Wooh! Domi's gonna rock now! Thank you CCP! No Gallente pilot will whine about the nerfing of the Rax anymore. Gankageddon beware, here comes Uberdomi!Very HappyVery HappyVery Happy


    Uberdomi with 5 Drones ! LOL go reqd dev blog before wet your selfLaughing
    Nafri
    Nafri

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    Posted - 2005.10.31 14:29:00 - [15]

    bad, simply bad


    drones are a failure in itself since thy dont require PG/CPU and Cap to operate. Its awfull enough that thy actually do damage, but giving them the possibility to do everything in this game is just wrong.

    If there is any reason for this, please tell me, I cant see the point to make the imbalanced drone ships more imbalanced yet...

    It also makes the arbitor an even stronger EW ship as it will be in mk2 anyway...



    --------------------------------------------------------------------------------

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    Nafri
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    TunDraGon

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    Posted - 2005.10.31 14:29:00 - [16]

    bad, simply bad


    drones are a failure in itself since thy dont require PG/CPU and Cap to operate. Its awfull enough that thy actually do damage, but giving them the possibility to do everything in this game is just wrong.

    If there is any reason for this, please tell me, I cant see the point to make the imbalanced drone ships more imbalanced yet...

    It also makes the arbitor an even stronger EW ship as it will be in mk2 anyway...






    From Dusk till Dawn

    Thomus
    Thomus

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    Posted - 2005.10.31 14:30:00 - [17]

    all i can say is...


    woooooooooooooooot!
    ----------------

    Tom
    Thomus
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    Lotka Volterra

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    Posted - 2005.10.31 14:30:00 - [18]

    all i can say is...


    woooooooooooooooot!
    This person is no longer on the forums. Please eve-mail in game if you want to communicate with him. - WOW! A mod-made sig... TX.
    Nafri
    Nafri

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    Posted - 2005.10.31 14:33:00 - [19]

    Originally by: Pirahna Joe
    Originally by: Jon Xylur
    Wooh! Domi's gonna rock now! Thank you CCP! No Gallente pilot will whine about the nerfing of the Rax anymore. Gankageddon beware, here comes Uberdomi!Very HappyVery HappyVery Happy


    Uberdomi with 5 Drones ! LOL go reqd dev blog before wet your selfLaughing


    Will still do the same damage...
    --------------------------------------------------------------------------------

    Put your panties on your head!
    Nafri
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    TunDraGon

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    Posted - 2005.10.31 14:33:00 - [20]

    Originally by: Pirahna Joe
    Originally by: Jon Xylur
    Wooh! Domi's gonna rock now! Thank you CCP! No Gallente pilot will whine about the nerfing of the Rax anymore. Gankageddon beware, here comes Uberdomi!Very HappyVery HappyVery Happy


    Uberdomi with 5 Drones ! LOL go reqd dev blog before wet your selfLaughing


    Will still do the same damage...



    From Dusk till Dawn

    DrunkenOne
    DrunkenOne

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    Posted - 2005.10.31 14:34:00 - [21]

    Hi, I'm a taranis with 3 small jamming/webbing/tracking disrupting/nossing drones. I am not overpowered at all compared to other intys.

    Oh well good thing I fly taraniseseses.
    Cosmic Fusion KB
    DrunkenOne
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    Caldari
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    Posted - 2005.10.31 14:34:00 - [22]

    Hi, I'm a taranis with 3 small jamming/webbing/tracking disrupting/nossing drones. I am not overpowered at all compared to other intys.

    Oh well good thing I fly taraniseseses.
    Please resize your signature graphic to be smaller than 24,000 bytes in filesize - Jacques
    Istmar Hi'ma
    Istmar Hi'ma

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    Posted - 2005.10.31 14:35:00 - [23]

    Edited by: Istmar Hi''ma on 31/10/2005 14:35:07
    Tuxford, what in Tomb's hell are you doing? These new drones will make Gals the end all of ships period. Sure other ship can use drones, but not as effective as a Gal ship.

    The Domi is already the "Do Almost Everything Ship," now (with these changes) it really will be the "Do Everything Ship."

    Oh man, just think of the Moa with its +5 drone bonus...The end of Eve is at hand!
    Istmar Hi'ma
    Istmar Hi'ma

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    Posted - 2005.10.31 14:35:00 - [24]

    Edited by: Istmar Hi''ma on 31/10/2005 14:35:07
    Tuxford, what in Tomb's hell are you doing? These new drones will make Gals the end all of ships period. Sure other ship can use drones, but not as effective as a Gal ship.

    The Domi is already the "Do Almost Everything Ship," now (with these changes) it really will be the "Do Everything Ship."

    Oh man, just think of the Moa with its +5 drone bonus...The end of Eve is at hand!
    dabster
    dabster

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    Posted - 2005.10.31 14:36:00 - [25]

    Ishkur uber alles.


    Meh the more i think about it the more convinced i get this is way overpowering drones.
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    dabster
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    Posted - 2005.10.31 14:36:00 - [26]

    Ishkur uber alles.


    Meh the more i think about it the more convinced i get this is way overpowering drones.
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    Grimpak
    Grimpak

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    Posted - 2005.10.31 14:37:00 - [27]

    Edited by: Grimpak on 31/10/2005 14:38:40
    imho, reduce the EW strength of the Ewar drones, and maintain the drone bonus of the vexor/GN vexor/arbitrator/ishtar/dominix. Removing the drone control bonus from them kinda kills the entire Drone Boat thing.

    That said, another kind of nerf or boost or whatever, could be implemented, for example, you can launch 10 drones, but you are restricted by skill to launch a maximum of 5 EW drones.


    ...maybe a skill for each field?
    something like "sensor linking drone interface" skill or "electronic countermeasures drone interface" skill

    they would require drone interface 4, and would be a rank4/5 skill or so.

    Also restricting the damage to thermal seems kinda harsh.

    Oh and low the drone interface requirements to drone 4 too.


    And finally, the light drone damage issue.

    Can it be done in the way that 2 light drones damage > 1 medium drone damage?

    Like that it would be viable to use light drones over mediums, but still 5 medium drones damage > 5 light drones damage.
    (the above light drone boost idea is not mine btw)


    EDIT: what about the mining drones? 5 T2 mining drones are kinda pathetic, when compared with a single T2 miner afaik?
    Don't know the calculations. Can someone do it for me?
    -------------------


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    Grimpak
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    Posted - 2005.10.31 14:37:00 - [28]

    Edited by: Grimpak on 31/10/2005 14:38:40
    imho, reduce the EW strength of the Ewar drones, and maintain the drone bonus of the vexor/GN vexor/arbitrator/ishtar/dominix. Removing the drone control bonus from them kinda kills the entire Drone Boat thing.

    That said, another kind of nerf or boost or whatever, could be implemented, for example, you can launch 10 drones, but you are restricted by skill to launch a maximum of 5 EW drones.


    ...maybe a skill for each field?
    something like "sensor linking drone interface" skill or "electronic countermeasures drone interface" skill

    they would require drone interface 4, and would be a rank4/5 skill or so.

    Also restricting the damage to thermal seems kinda harsh.

    Oh and low the drone interface requirements to drone 4 too.


    And finally, the light drone damage issue.

    Can it be done in the way that 2 light drones damage > 1 medium drone damage?

    Like that it would be viable to use light drones over mediums, but still 5 medium drones damage > 5 light drones damage.
    (the above light drone boost idea is not mine btw)


    EDIT: what about the mining drones? 5 T2 mining drones are kinda pathetic, when compared with a single T2 miner afaik?
    Don't know the calculations. Can someone do it for me?
    -------

    Originally by: Tiuwaz
    for caldari perception weapons that hit up to 100km are short range weapons Laughing
    Demon Johnson
    Demon Johnson

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    Posted - 2005.10.31 14:38:00 - [29]

    Hmm...love it.
    But i don¯t like the "thermal only" bonus.

    On the otrher hand: If the vexor and the domi can hold more than 5 medium/large drones in their bay, they can switch between EWAR and damage drone.


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    Forsch
    Forsch

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    Posted - 2005.10.31 14:38:00 - [30]

    With the reduction to 5 drones per ship, smartbombs will be even less used than they are today.
    (Would be interesting to see from the stats how many ships have smartbombs fitted and are using them.)

    Will smartbombs get an improvement with this drone change? Maybe give them their supposed 'smartness' so they can be used in empire, too.
    An idea would be to add a smartbomb that puts out a shockwave that disables drones (for a while) because killing them doesn't seem very effective anymore (with smartbombs).

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    YouWhat

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    Posted - 2005.10.31 14:38:00 - [31]

    Hmm...love it.
    But i don¯t like the "thermal only" bonus.

    On the otrher hand: If the vexor and the domi can hold more than 5 medium/large drones in their bay, they can switch between EWAR and damage drone.




    Forsch
    Forsch
    Auctoritan Syndicate
    Curatores Veritatis Alliance

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    Posted - 2005.10.31 14:38:00 - [32]

    With the reduction to 5 drones per ship, smartbombs will be even less used than they are today.
    (Would be interesting to see from the stats how many ships have smartbombs fitted and are using them.)

    Will smartbombs get an improvement with this drone change? Maybe give them their supposed 'smartness' so they can be used in empire, too.
    An idea would be to add a smartbomb that puts out a shockwave that disables drones (for a while) because killing them doesn't seem very effective anymore (with smartbombs).

    Forsch
    Defender of the empire




    What have you done CCP.. Sad
    Chode Rizoum
    Chode Rizoum

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    Posted - 2005.10.31 14:39:00 - [33]

    What about typhoon ?

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    DrunkenOne
    DrunkenOne

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    Posted - 2005.10.31 14:39:00 - [34]

    Also, LOL

    Sentry drones

    They anchor down when you launch them, have very high range, poor tracking, many hitpoints and are large. They come in four flavors.

    * Amarr sentry drone - good tracking, decent optimal range, fair damage, small falloff
    * Caldari sentry drone - decent tracking, high optimal range, lowest damage, decent falloff
    * Gallente sentry drone - good tracking, low optimal range, highest damage, ok falloff
    * Minmatar sentry drone - poor tracking, good optimal range, second lowest damage, great falloff

    So minmatar have the worst tracking and 2nd worst damage in exchange for extra range? And on top of that, in general sentry guns are a noobish gate campers wet dream.
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    Nul'taar Shalrac
    Nul'taar Shalrac

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    Posted - 2005.10.31 14:39:00 - [35]

    Edited by: Nul''taar Shalrac on 31/10/2005 14:40:34
    Got to remeber dronebays are getting halfed from there current size, plus ships + max number of drones in space are 5, drone ships give damage boost to drones

    edit,got beaten to it..
    DrunkenOne
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    Posted - 2005.10.31 14:39:00 - [36]

    Also, LOL

    Sentry drones

    They anchor down when you launch them, have very high range, poor tracking, many hitpoints and are large. They come in four flavors.

    * Amarr sentry drone - good tracking, decent optimal range, fair damage, small falloff
    * Caldari sentry drone - decent tracking, high optimal range, lowest damage, decent falloff
    * Gallente sentry drone - good tracking, low optimal range, highest damage, ok falloff
    * Minmatar sentry drone - poor tracking, good optimal range, second lowest damage, great falloff

    So minmatar have the worst tracking and 2nd worst damage in exchange for extra range? And on top of that, in general sentry guns are a noobish gate campers wet dream.
    Please resize your signature graphic to be smaller than 24,000 bytes in filesize - Jacques
    Nul'taar Shalrac
    Nul'taar Shalrac

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    Posted - 2005.10.31 14:39:00 - [37]

    Edited by: Nul''taar Shalrac on 31/10/2005 14:40:34
    Got to remeber dronebays are getting halfed from there current size, plus ships + max number of drones in space are 5, drone ships give damage boost to drones

    edit,got beaten to it..
    Chode Rizoum
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    Eternal Rapture

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    Posted - 2005.10.31 14:39:00 - [38]

    What about typhoon ?

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    Posted - 2005.10.31 14:40:00 - [39]

    Originally by: DrunkenOne
    Edited by: DrunkenOne on 31/10/2005 14:23:13
    Well here we have it, the end of eve. Forget fitting a tank when you can just have 6+ EW drones to make sure your opponent never shoots you, and then you can fit full gank.

    Sad

    6+ EW drones is hax





    How does it feel to be shot down by a bananaman with a civilian gun?
    TomB
    TomB



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    Posted - 2005.10.31 14:40:00 - [40]

    Originally by: DrunkenOne
    Edited by: DrunkenOne on 31/10/2005 14:23:13
    Well here we have it, the end of eve. Forget fitting a tank when you can just have 6+ EW drones to make sure your opponent never shoots you, and then you can fit full gank.

    Sad

    6+ EW drones is hax


    TomB
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    Alexison
    Alexison

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    Posted - 2005.10.31 14:41:00 - [41]

    OMG??!?!?!!!
    WHY ARE THERE NO SCRAMBLER DRONES??!?!?!!!!!!


    Alexison
    Alexison
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    Reikoku
    Band of Brothers

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    Posted - 2005.10.31 14:41:00 - [42]

    OMG??!?!?!!!
    WHY ARE THERE NO SCRAMBLER DRONES??!?!?!!!!!!

    Quote:

    ...Very Disappointed, I spent 2 years building a pile of ****.
    -CYVOK-

    DrunkenOne
    DrunkenOne

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    Posted - 2005.10.31 14:42:00 - [43]

    Originally by: TomB
    Originally by: DrunkenOne
    Edited by: DrunkenOne on 31/10/2005 14:23:13
    Well here we have it, the end of eve. Forget fitting a tank when you can just have 6+ EW drones to make sure your opponent never shoots you, and then you can fit full gank.

    Sad

    6+ EW drones is hax

    true, i forgot drone bays are getting halfed. But does that mean a ship like a taranis's dronebay is getting halfed? How many drones will it be able to use? Any of the EW drones, used by a taranis, in infinitely more powerful than using a light drone.
    Cosmic Fusion KB
    Jovus Amberose
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    Posted - 2005.10.31 14:42:00 - [44]

    this is gonna WAY imbalance things. This is like handing every pilot that carries drones a big handful of EW. Tackling drones FTW do I hear you cry?

    Its like giving everyone a big percentage lower resistance to EW. (extra firepower with no tradeoff basically).

    Nah, If drones come in like this, I may be outta here.
    DrunkenOne
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    Posted - 2005.10.31 14:42:00 - [45]

    Originally by: TomB
    Originally by: DrunkenOne
    Edited by: DrunkenOne on 31/10/2005 14:23:13
    Well here we have it, the end of eve. Forget fitting a tank when you can just have 6+ EW drones to make sure your opponent never shoots you, and then you can fit full gank.

    Sad

    6+ EW drones is hax

    true, i forgot drone bays are getting halfed. But does that mean a ship like a taranis's dronebay is getting halfed? How many drones will it be able to use? Any of the EW drones, used by a taranis, in infinitely more powerful than using a light drone.
    Please resize your signature graphic to be smaller than 24,000 bytes in filesize - Jacques
    Jovus Amberose
    Jovus Amberose

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    Posted - 2005.10.31 14:42:00 - [46]

    this is gonna WAY imbalance things. This is like handing every pilot that carries drones a big handful of EW. Tackling drones FTW do I hear you cry?

    Its like giving everyone a big percentage lower resistance to EW. (extra firepower with no tradeoff basically).

    Nah, If drones come in like this, I may be outta here.
    Farjung
    Farjung

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    Posted - 2005.10.31 14:43:00 - [47]

    Edited by: Farjung on 31/10/2005 14:44:11
    This could be insane... so a domi under this new system could carry 15 large drones yeah? So theoretically, it could wander around with say, nos, tank and a bunch of caldari racials in its midslots, 5 tracking disrupting drones (or 4 and a webifying drone depending on how the new stacking penalty comes in to play), 5 damage dealing drones, 5 damping drones. If it ran into a caldari bs it'd be fine because of ECM, if it ran into a turret bs it could suck away with its nos while the tracking disruptor drones reduced the target's dps hugely, and once the target's out of cap could switch to damage drones to get the techincality of blowing the ship up out of the way, if it ran into an inty gang it could damp half of them while nossing the rest.

    It'll add a whole new level of complexity to combat, seems very interesting. I can't see how it won't make drone boats completely overpowered though ¼_¼.
    Tadis
    Tadis

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    Posted - 2005.10.31 14:43:00 - [48]

    Im a Gallente drone swarmer and even I fail to see how this could possibly benefit the fun of PvP.

    Armour/Shield rep'ing drones good idea.

    EW drones... no no.

    Farjung
    Farjung
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    Posted - 2005.10.31 14:43:00 - [49]

    Edited by: Farjung on 31/10/2005 14:44:11
    This could be insane... so a domi under this new system could carry 15 large drones yeah? So theoretically, it could wander around with say, nos, tank and a bunch of caldari racials in its midslots, 5 tracking disrupting drones (or 4 and a webifying drone depending on how the new stacking penalty comes in to play), 5 damage dealing drones, 5 damping drones. If it ran into a caldari bs it'd be fine because of ECM, if it ran into a turret bs it could suck away with its nos while the tracking disruptor drones reduced the target's dps hugely, and once the target's out of cap could switch to damage drones to get the techincality of blowing the ship up out of the way, if it ran into an inty gang it could damp half of them while nossing the rest.

    It'll add a whole new level of complexity to combat, seems very interesting. I can't see how it won't make drone boats completely overpowered though ¼_¼.
    ---
    Wave of Mutilation 2
    Tadis
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    0utbreak

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    Posted - 2005.10.31 14:43:00 - [50]

    Im a Gallente drone swarmer and even I fail to see how this could possibly benefit the fun of PvP.

    Armour/Shield rep'ing drones good idea.

    EW drones... no no.

    ___________________________________
    elFarto
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    Posted - 2005.10.31 14:46:00 - [51]

    Edited by: elFarto on 31/10/2005 14:46:38
    Originally by: Farjung
    This could be insane... so a domi under this new system could carry 15 large drones yeah?


    No, all ships are being limited to 5 drones.

    *edit* pwned by a dev Sad

    Regards
    elFarto

    Stratego > 2005.10.22 14:15:17 combat Imperium Alliance petitions you, glancing off causing no real damage.
    Tuxford
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    Posted - 2005.10.31 14:46:00 - [52]

    Originally by: Farjung
    This could be insane... so a domi under this new system could carry 15 large drones yeah? So theoretically, it could wander around with say, nos, tank and a bunch of caldari racials in its midslots, 5 tracking disrupting drones (or 4 and a webifying drone depending on how the new stacking penalty comes in to play), 10 damage dealing drones. If it ran into a caldari bs it'd be fine because of ECM, if it ran into a turret bs it could suck away with its nos while the tracking disruptor drones reduced the target's dps hugely, and once the target's out of cap could switch to damage drones to get the techincality of blowing the ship up out of the way.

    It'll add a whole new level of complexity to combat, seems very interesting. I can't see how it won't make drone boats completely overpowered though ¼_¼.

    You can start by reading the blog.

    As it is now 5 heavy ewar drones are not even as effective a single EWAR drone module, I fail to see how that will make drone ships totally overpowered. Also drones have the tendancy to die and when they do they're not very useful at all.
    _______________
    Tuxford
    Tuxford



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    Posted - 2005.10.31 14:46:00 - [53]

    Originally by: Farjung
    This could be insane... so a domi under this new system could carry 15 large drones yeah? So theoretically, it could wander around with say, nos, tank and a bunch of caldari racials in its midslots, 5 tracking disrupting drones (or 4 and a webifying drone depending on how the new stacking penalty comes in to play), 10 damage dealing drones. If it ran into a caldari bs it'd be fine because of ECM, if it ran into a turret bs it could suck away with its nos while the tracking disruptor drones reduced the target's dps hugely, and once the target's out of cap could switch to damage drones to get the techincality of blowing the ship up out of the way.

    It'll add a whole new level of complexity to combat, seems very interesting. I can't see how it won't make drone boats completely overpowered though ¼_¼.

    You can start by reading the blog.

    As it is now 5 heavy ewar drones are not even as effective a single EWAR drone module, I fail to see how that will make drone ships totally overpowered. Also drones have the tendancy to die and when they do they're not very useful at all.
    _______________
    elFarto
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    New Order Industries

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    Posted - 2005.10.31 14:46:00 - [54]

    Edited by: elFarto on 31/10/2005 14:46:38
    Originally by: Farjung
    This could be insane... so a domi under this new system could carry 15 large drones yeah?


    No, all ships are being limited to 5 drones.

    *edit* pwned by a dev Sad

    Regards
    elFarto

    NPC database
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    Demon Johnson
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    Posted - 2005.10.31 14:47:00 - [55]

    They said all drone bays will be reduced. So a Domi might be able to hold 7 drones or so max.


    Old man says:
    You don¦t win a war with hundreds of TL2 items. You win it with millions of tritanium and pyrite.
    Demon Johnson
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    YouWhat

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    Posted - 2005.10.31 14:47:00 - [56]

    Edited by: Demon Johnson on 31/10/2005 14:50:26
    They said all drone bays will be reduced. So a Domi might be able to hold 7 drones or so max.

    EDIT: Ah, found it in the blog: "# Drone bays reduced to half of what they are today"


    mahhy
    mahhy

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    Posted - 2005.10.31 14:48:00 - [57]

    Originally by: Tuxford
    As it is now 5 heavy ewar drones are not even as effective a single EWAR drone module, I fail to see how that will make drone ships totally overpowered. Also drones have the tendancy to die and when they do they're not very useful at all.


    Since I haven't really thought through this yet, all I'll say is: could we please get ECCM modules that work again? Before we add more ECM into the game? Very Happy
    mahhy
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    Viziam

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    Posted - 2005.10.31 14:48:00 - [58]

    Originally by: Tuxford
    As it is now 5 heavy ewar drones are not even as effective a single EWAR drone module, I fail to see how that will make drone ships totally overpowered. Also drones have the tendancy to die and when they do they're not very useful at all.


    Since I haven't really thought through this yet, all I'll say is: could we please get ECCM modules that work again? Before we add more ECM into the game? Very Happy
    Khaldorn Murino
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    Posted - 2005.10.31 14:50:00 - [59]

    Edited by: Khaldorn Murino on 31/10/2005 14:51:34
    Minmatar moan ahead! But a good one.

    OK, firstly confused

    * Caldari sentry drone - decent tracking, lowest damage
    * Minmatar sentry drone - poor tracking, second lowest damage

    duration | opt range | falloff | tracking
    ---------------------------------------------
    caldari | 2 | 50 000 | 25 000 | 0.010 |
    minmatar | 2 | 40 000 | 35 000 | 0.010 |
    ---------------------------------------------

    Im assuming a typo Tux old chap?

    Assuming so. Doesnt it work out we get the lowest damage of all then, because tracking effects damage greatly? So if we have the lowest tracking, and the secound lowest damage, then minmatars effectively have the lowest damage of all. In return for a great range? On a anchorable drone?

    EDIT: hang on, same range as caldari one in the end, just more falloff, which futher decreases damage..

    -
    Rise.
    DarK
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    Posted - 2005.10.31 14:52:00 - [60]

    Edited by: DarK on 31/10/2005 14:52:44
    doh, should read devblog.
    DarK
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    STK Scientific

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    Posted - 2005.10.31 14:52:00 - [61]

    Edited by: DarK on 31/10/2005 14:52:44
    doh, should read devblog.
    Illana Ellest
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    Posted - 2005.10.31 14:53:00 - [62]

    One ship that seems to have ben missed out here is the Ishkur, I can't see any mention of it. Will its Drone bay size bonus stay teh same even if it can only use 5 drones at once? or will it be given a static drone bay and a drone thermal bonus like the dominix and Ishtar? On the whole, some interesting things to think about, although this could spell disaster for domi/ishtar pilots if not done properly.
    Kotori
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    Posted - 2005.10.31 14:53:00 - [63]

    so what happens wen we get these uber great drone carrying carriers.... with only 5 xl fighter drones ~_~. Was looking forward to the swarms of drones flying around me...
    Cant you do something to optimize the DB usage for them, rather than limiting the amount that we can use.
    Illana Ellest
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    Posted - 2005.10.31 14:53:00 - [64]

    One ship that seems to have ben missed out here is the Ishkur, I can't see any mention of it. Will its Drone bay size bonus stay teh same even if it can only use 5 drones at once? or will it be given a static drone bay and a drone thermal bonus like the dominix and Ishtar? On the whole, some interesting things to think about, although this could spell disaster for domi/ishtar pilots if not done properly.
    Kotori
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    Posted - 2005.10.31 14:53:00 - [65]

    so what happens wen we get these uber great drone carrying carriers.... with only 5 xl fighter drones ~_~. Was looking forward to the swarms of drones flying around me...
    Cant you do something to optimize the DB usage for them, rather than limiting the amount that we can use.
    ..........
    Amataras
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    Posted - 2005.10.31 14:57:00 - [66]

    will sentry drones still function even if the ship that drops them warps away?
    --------------
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    Cyperinn
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    Posted - 2005.10.31 14:57:00 - [67]

    Heh so many folks havent read the blog properly already ^^

    It does look well throught through for those complaining about the ewar as tuxford just said its only equal to about 1 module if you have a full set of large ones.

    I think the DOT on the stationary towers is a bit low or are these just ideas and there will be s,m,l and possibly xl (carrier?) versions of them?
    Cyperinn
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    Posted - 2005.10.31 14:57:00 - [68]

    Heh so many folks havent read the blog properly already ^^

    It does look well throught through for those complaining about the ewar as tuxford just said its only equal to about 1 module if you have a full set of large ones.

    I think the DOT on the stationary towers is a bit low or are these just ideas and there will be s,m,l and possibly xl (carrier?) versions of them?
    Amataras
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    Posted - 2005.10.31 14:57:00 - [69]

    will sentry drones still function even if the ship that drops them warps away?
    --------
    Tuxford
    Tuxford



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    Posted - 2005.10.31 14:59:00 - [70]

    Originally by: Illana Ellest
    One ship that seems to have ben missed out here is the Ishkur, I can't see any mention of it. Will its Drone bay size bonus stay teh same even if it can only use 5 drones at once? or will it be given a static drone bay and a drone thermal bonus like the dominix and Ishtar? On the whole, some interesting things to think about, although this could spell disaster for domi/ishtar pilots if not done properly.

    Oh right forgot about the Ishtar. Well the drone bay is reduced to 15m^3. It's bonus is still 5m^3 per level.
    _______________
    Tuxford
    Tuxford



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    Posted - 2005.10.31 14:59:00 - [71]

    Originally by: Illana Ellest
    One ship that seems to have ben missed out here is the Ishkur, I can't see any mention of it. Will its Drone bay size bonus stay teh same even if it can only use 5 drones at once? or will it be given a static drone bay and a drone thermal bonus like the dominix and Ishtar? On the whole, some interesting things to think about, although this could spell disaster for domi/ishtar pilots if not done properly.

    Oh right forgot about the Ishtar. Well the drone bay is reduced to 15m^3. It's bonus is still 5m^3 per level.
    _______________
    Meeko Gloom
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    Posted - 2005.10.31 15:01:00 - [72]

    With the Web jammer drones .3 wtf makes something that = 1 i dont want to .9 jam someone. with the cap drones come back to u like mining drones?

    YES the Moros Will be the BE ALL END ALL

    i will train those skills asap



    ________________________________________________

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    Posted - 2005.10.31 15:01:00 - [73]

    With the Web jammer drones .3 wtf makes something that = 1 i dont want to .9 jam someone. with the cap drones come back to u like mining drones?

    YES the Moros Will be the BE ALL END ALL

    i will train those skills asap



    --------------------------

    100% PvPer Looking for a corp

    Guns dont Kill People
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    Heavenly Explorer
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    Posted - 2005.10.31 15:02:00 - [74]

    IdeaYou forgot Smartbombing drones, silly!!!

    But seriously: Looks interesting, alot of people will be happy yet even more unhappy I suspect. Wink Webber drones = win!
    Heavenly Explorer
    Heavenly Explorer

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    Posted - 2005.10.31 15:02:00 - [75]

    IdeaYou forgot Smartbombing drones, silly!!!

    But seriously: Looks interesting, alot of people will be happy yet even more unhappy I suspect. Wink Webber drones = win!
    Khaldorn Murino
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    Posted - 2005.10.31 15:04:00 - [76]

    Edited by: Khaldorn Murino on 31/10/2005 15:05:39
    Actually Tux mate, i think you either wrote the dev blog wrong or put the numbers in this thread wrong cos the sentry drone damage isnt what it says in the blog either :) Either that or i need glasses.

    Oh, and dude, are the speed reductions etc in the blog percentages?
    -

    Just a simple warrior.
    Khaldorn Murino
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    Posted - 2005.10.31 15:04:00 - [77]

    Edited by: Khaldorn Murino on 31/10/2005 15:05:39
    Actually Tux mate, i think you either wrote the dev blog wrong or put the numbers in this thread wrong cos the sentry drone damage isnt what it says in the blog either :) Either that or i need glasses.

    Oh, and dude, are the speed reductions etc in the blog percentages?
    -
    Rise.
    Jin Entres
    Jin Entres

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    Posted - 2005.10.31 15:05:00 - [78]

    Wow, quite the changes aren't they?

    I'm only worried about one thing - damage type. Before you could choose the type of damage you carried with drones, now with bonuses only to one type (and thermal of all which is the most tanked type) the versatility of drones effectively drops.

    Otherwise, these changes look mostly good, although a lot of testing will need to be had, of course Cool

    Jin Entres
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    Posted - 2005.10.31 15:05:00 - [79]

    Wow, quite the changes aren't they?

    I'm only worried about one thing - damage type. Before you could choose the type of damage you carried with drones, now with bonuses only to one type (and thermal of all which is the most tanked type) the versatility of drones effectively drops.

    Otherwise, these changes look mostly good, although a lot of testing will need to be had, of course Cool
    ---

    Farjung
    Farjung

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    Posted - 2005.10.31 15:06:00 - [80]

    Originally by: Tuxford

    You can start by reading the blog.



    I did, after my first post but before my second ;p

    Originally by: Blog
    You are now limited to 5 drones per ship so all the ships can't really be using all kinds of EWAR.


    I assume this means 5 drones in space rather than 5 drones in the drone bay at all yeah? Otherwise the 750/2 = 375 m^3 new dronebay would be pretty empty. So, you can keep 15 different heavy drones in a dominix and pick and mix 5 of them as you want them, yeah? Or are you actually cutting the dominix's dronebay down to 125 m^3?

    Originally by: Tuxford
    As it is now 5 heavy ewar drones are not even as effective a single EWAR drone module, I fail to see how that will make drone ships totally overpowered. Also drones have the tendancy to die and when they do they're not very useful at all.


    Originally by: Blog
    One drone won't be as effective as a single module and you would need several modules to actually get the same results as a single module does.


    Well, in the blog you just say that one drone won't be as effective as one module, not that 5 won't be as effective. Without knowing what the stacking penalty is like it's hard to judge how many drones are equivalent to one module. Take large tracking disruptor drones: according to the combat revisited blog by Oveur where he mentions the new stacking penalty, he says "the Stacking now gives less penalty for the first 2 modules on top of the first, the third is almost the same".

    So, if this is right and for four modules you get about the same effect under the current stacking penalty as you will under the new one:

    With the current stacking penalty, four tracking disrupting things that do multiply tracking/optimal by 0.75 would have a net effect of ((0.75^4)^(4^-0.25)) = 0.443 which is pretty much equivalent to one tracking disruptor II with good turret destabilization. Which will really hurt a turret bs, esp if the domi example I was using employs an afterburner as well. So, I don't think my initial scenario was that unrealistic - again, assuming that you're allowed to hold spare drones and can't just carry 5 drones full stop.
    James Lyrus
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    Posted - 2005.10.31 15:06:00 - [81]

    I rather like it. EW drones are only going to be limited to 5, and will suffer stacking penalties, so I don't see a huge problem.

    1 large jamming drone vs. a strength 20 sensor has a jamming chance of 1.5 / 20 = 7.5% chance of success.
    5 of 'em = 32% chance of jamming, which is about on a par with a single strength 6 jammer.

    Looks reasonable to me. Webbers, I don't have the stacking formula to hand, but even so...

    Only consideration is with drone bay sizes - some things get differing sized drone bays, but without an explict 'drone bonus'. Not that I'll mind if I don't have to worry about what mix of heavy/medium/small drones I'll use on my scorpion, because I can only use 5 anyway.


    Nafri
    Nafri

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    Posted - 2005.10.31 15:06:00 - [82]

    Well some first statistics:

    Typhoon (matari drone ship):

    Old Dronebay: 350 m¦
    New Dronebay: 175 m¦

    Numbers of drone fitable:

    7 Large Drones
    17 Medium Drones
    35 Small Drones

    Dominix:

    Old Dronebay: 750 m¦
    New Dronebay: 375 m¦

    15 Large Drones
    37 Medium Drones
    75 Light Drones

    Megathron/Geddon:

    Old Dronebay: 250 m¦
    New Dronebay: 125 m¦

    5 Large Drones
    12 Medium Drones
    25 Small Drones

    Tempest/Scorpion/Raven/Apoc:

    Old Dronebay: 150 m¦
    New Dronebay: 75 m¦

    3 Large Drones
    7 Medium Drones
    15 Small Drones

    New max. Drones in space are now 5

    Typhoon: 2 Spare
    Dominix: 10 Spare
    Thron/Geddon: 0 Spare
    Others: -2 Spare

    [Damage of Ogre II]

    22 * 1.92 = 42.24 // ROF = 2 seconds --> DPS: 21.12

    Including Skills: 21.12 * 1.25 * 2 * 1.1 = 58.08 DPS per drone





    How would you fit Dominix now?

    Well, basicly I would suggest 3 sets of drones now: 1x Damage, 1x EW and 1x Repair

    Damage:

    5x Ogre II, doing 58.08 * 5 = 209.4 DPS

    EW: 5 * 30 Cap / 6 s = 25 Cap/s (Without skills, it will be probably 5 * 1.1 * 30 / 6 seconds = 27.5 Cap/s)

    Repair: 5 * 120 Armor / 10 seconds = 60 Armor/s, more likly (5 * 120 / 10 * 0.9 = 66.66 Armor/s)

    Since I dont know about new stacking, Ill stick with nosferatu


    So, that are raw numbers alone from drones for Dominix: Either 290 DPS or 25Cap/s or 60 Armor/s.

    Sounds ok, but you should consider the dominix has also 6/5/7 slots to help its roles...

    Sorry but especially tanking sounds totally overpowered since Drones sucks no Cap, 60 Armor/s, thats an free Large Armor Repair II


    And since you basicly get things you normally have to do with mids (webbing/EW) best boosted are close range shield tankers (one slot for tanking) or generally all ships with few midslots (you can now do everything a midslot ship can do too).

    Ohh well, and Dominix/Ishtar 4tw of course...
    --------------------------------------------------------------------------------

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    James Lyrus
    Lyrus Associates

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    Posted - 2005.10.31 15:06:00 - [83]

    I rather like it. EW drones are only going to be limited to 5, and will suffer stacking penalties, so I don't see a huge problem.

    1 large jamming drone vs. a strength 20 sensor has a jamming chance of 1.5 / 20 = 7.5% chance of success.
    5 of 'em = 32% chance of jamming, which is about on a par with a single strength 6 jammer.

    Looks reasonable to me. Webbers, I don't have the stacking formula to hand, but even so...

    Only consideration is with drone bay sizes - some things get differing sized drone bays, but without an explict 'drone bonus'. Not that I'll mind if I don't have to worry about what mix of heavy/medium/small drones I'll use on my scorpion, because I can only use 5 anyway.


    Nafri
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    TunDraGon

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    Posted - 2005.10.31 15:06:00 - [84]

    Edited by: Nafri on 31/10/2005 15:19:54
    Well some first statistics:

    Typhoon (matari drone ship):

    Old Dronebay: 350 m¦
    New Dronebay: 175 m¦

    Numbers of drone fitable:

    7 Large Drones
    17 Medium Drones
    35 Small Drones

    Dominix:

    Old Dronebay: 750 m¦
    New Dronebay: 375 m¦

    15 Large Drones
    37 Medium Drones
    75 Light Drones

    Megathron/Geddon:

    Old Dronebay: 250 m¦
    New Dronebay: 125 m¦

    5 Large Drones
    12 Medium Drones
    25 Small Drones

    Tempest/Scorpion/Raven/Apoc:

    Old Dronebay: 150 m¦
    New Dronebay: 75 m¦

    3 Large Drones
    7 Medium Drones
    15 Small Drones

    New max. Drones in space are now 5

    Typhoon: 2 Spare
    Dominix: 10 Spare
    Thron/Geddon: 0 Spare
    Others: -2 Spare

    [Damage of Ogre II]

    22 * 1.92 = 42.24 // ROF = 2 seconds --> DPS: 21.12

    Including Skills: 21.12 * 1.25 * 2 * 1.1 = 58.08 DPS per drone





    How would you fit Dominix now?

    Well, basicly I would suggest 3 sets of drones now: 1x Damage, 1x EW and 1x Repair

    Damage:

    5x Ogre II, doing 58.08 * 5 * 1.5 = 314.1 DPS

    EW: 5 * 30 Cap / 6 s = 25 Cap/s (Without skills, it will be probably 5 * 1.1 * 30 / 6 seconds = 27.5 Cap/s)

    Repair: 5 * 120 Armor / 10 seconds = 60 Armor/s, more likly (5 * 120 / 10 * 0.9 = 66.66 Armor/s)

    Since I dont know about new stacking, Ill stick with nosferatu


    So, that are raw numbers alone from drones for Dominix: Either 314.1 DPS or 25Cap/s or 60 Armor/s.

    Sounds ok, but you should consider the dominix has also 6/5/7 slots to help its roles...

    Sorry but especially tanking sounds totally overpowered since Drones sucks no Cap, 60 Armor/s, thats an free Large Armor Repair II


    And since you basicly get things you normally have to do with mids (webbing/EW) best boosted are close range shield tankers (one slot for tanking) or generally all ships with few midslots (you can now do everything a midslot ship can do too).

    Ohh well, and Dominix/Ishtar 4tw of course...



    From Dusk till Dawn

    Farjung
    Farjung
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    Posted - 2005.10.31 15:06:00 - [85]

    Originally by: Tuxford

    You can start by reading the blog.



    I did, after my first post but before my second ;p

    Originally by: Blog
    You are now limited to 5 drones per ship so all the ships can't really be using all kinds of EWAR.


    I assume this means 5 drones in space rather than 5 drones in the drone bay at all yeah? Otherwise the 750/2 = 375 m^3 new dronebay would be pretty empty. So, you can keep 15 different heavy drones in a dominix and pick and mix 5 of them as you want them, yeah? Or are you actually cutting the dominix's dronebay down to 125 m^3?

    Originally by: Tuxford
    As it is now 5 heavy ewar drones are not even as effective a single EWAR drone module, I fail to see how that will make drone ships totally overpowered. Also drones have the tendancy to die and when they do they're not very useful at all.


    Originally by: Blog
    One drone won't be as effective as a single module and you would need several modules to actually get the same results as a single module does.


    Well, in the blog you just say that one drone won't be as effective as one module, not that 5 won't be as effective. Without knowing what the stacking penalty is like it's hard to judge how many drones are equivalent to one module. Take large tracking disruptor drones: according to the combat revisited blog by Oveur where he mentions the new stacking penalty, he says "the Stacking now gives less penalty for the first 2 modules on top of the first, the third is almost the same".

    So, if this is right and for four modules you get about the same effect under the current stacking penalty as you will under the new one:

    With the current stacking penalty, four tracking disrupting things that do multiply tracking/optimal by 0.75 would have a net effect of ((0.75^4)^(4^-0.25)) = 0.443 which is pretty much equivalent to one tracking disruptor II with good turret destabilization. Which will really hurt a turret bs, esp if the domi example I was using employs an afterburner as well. So, I don't think my initial scenario was that unrealistic - again, assuming that you're allowed to hold spare drones and can't just carry 5 drones full stop.
    ---
    Wave of Mutilation 2
    DarK
    DarK

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    Posted - 2005.10.31 15:08:00 - [86]

    Originally by: Jin Entres
    Wow, quite the changes aren't they?

    I'm only worried about one thing - damage type. Before you could choose the type of damage you carried with drones, now with bonuses only to one type (and thermal of all which is the most tanked type) the versatility of drones effectively drops.

    Otherwise, these changes look mostly good, although a lot of testing will need to be had, of course Cool


    Hi, welcome to missile land.
    Farjung
    Farjung

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    Posted - 2005.10.31 15:08:00 - [87]

    Originally by: Demon Johnson
    Edited by: Demon Johnson on 31/10/2005 14:50:26
    They said all drone bays will be reduced. So a Domi might be able to hold 7 drones or so max.

    EDIT: Ah, found it in the blog: "# Drone bays reduced to half of what they are today"


    Dominix can hold 30 heavy drones right now. So, I used that bit of information from the blog to come to the conclusion that it'll be able to hold 15 after the changes, but only be able to use 5 at a time.
    Khaldorn Murino
    Khaldorn Murino

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    Posted - 2005.10.31 15:08:00 - [88]

    Edited by: Khaldorn Murino on 31/10/2005 15:07:50
    * Edit - bad idea *
    -

    Just a simple warrior.
    Palicate
    Palicate

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    Posted - 2005.10.31 15:08:00 - [89]

    Edited by: Palicate on 31/10/2005 15:09:16
    ok, first off I can't read the devblog thing, so im going by what others have said about it.
    The problem is that giving drones abilities like webbing is going to make some drones heavily overpowered and some heavily underused. the NOS, and web drones probably being the big ones. If you look at it, the big nos drone is about the equivalent of a med nos. and the webbers @40% only need 3 to effectively tag down anything. the problem is it totally unbalances EVERYTHING. these drones require no cap and no grid or cpu or slots. meaning that all of a sudden i can throw 3 web and 2 nos drones into my raven and i have more capabilities than i did before. I can effectively have my drones tag down ANYTHING short of a BS. basically once these come around everyone gets a free tackler is what is going to happen. EVEN WITH only five. i mean your giving us EWAR drones, but ewar ships always needed range to be TRUELY effective, so none of these are worth a second look for ewar ships.

    The thing is, ships abilities are limited by their high/med/low slots which are usually based upon class and specific ship and bonuses. why the hell would anyone want a scorpion in fleet now? just put 3 ships worth of heavy ECM drones together and its over.

    I'm going to be honest, i like armor repairing drones, and if sheild transporting drones work like sheild boosters i could learn to like them too. Those and sentry drones are the only reasonable ones. If you give drones EWAR, eve pvp is over, in a snap. the only REASONABLE ewar drone skill i would like is like a 25% warp jam strength or something of that sort.

    Drones in this game cannot be combat controllers as your about to make them, they need to be combat supportive.

    I use Heavy atack drones to fight the frigates that swarm me in PVE, in PVP they serve as a "mild" defense against frigs, inty's, and AF's
    You implement this and I can simply send 5 big nos drones against a HAC and i win.

    how far is that? especially when most HAC's don't even have drone bays.
    Khaldorn Murino
    Khaldorn Murino
    Reikoku
    Band of Brothers

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    Posted - 2005.10.31 15:08:00 - [90]

    Edited by: Khaldorn Murino on 31/10/2005 15:07:50
    * Edit - bad idea *
    -
    Rise.
    DarK
    DarK
    STK Scientific

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    Posted - 2005.10.31 15:08:00 - [91]

    Originally by: Jin Entres
    Wow, quite the changes aren't they?

    I'm only worried about one thing - damage type. Before you could choose the type of damage you carried with drones, now with bonuses only to one type (and thermal of all which is the most tanked type) the versatility of drones effectively drops.

    Otherwise, these changes look mostly good, although a lot of testing will need to be had, of course Cool


    Hi, welcome to missile land.
    Palicate
    Palicate

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    Posted - 2005.10.31 15:08:00 - [92]

    Edited by: Palicate on 31/10/2005 15:10:28
    Edited by: Palicate on 31/10/2005 15:09:16
    ok, first off I can't read the devblog thing, so im going by what others have said about it.
    The problem is that giving drones abilities like webbing is going to make some drones heavily overpowered and some heavily underused. the NOS, and web drones probably being the big ones. If you look at it, the big nos drone is about the equivalent of a med nos. and the webbers @40% only need 3 to effectively tag down anything. the problem is it totally unbalances EVERYTHING. these drones require no cap and no grid or cpu or slots. meaning that all of a sudden i can throw 3 web and 2 nos drones into my raven and i have more capabilities than i did before. I can effectively have my drones tag down ANYTHING short of a BS. basically once these come around everyone gets a free tackler is what is going to happen. EVEN WITH only five. i mean your giving us EWAR drones, but ewar ships always needed range to be TRUELY effective, so none of these are worth a second look for ewar ships.

    The thing is, ships abilities are limited by their high/med/low slots which are usually based upon class and specific ship and bonuses. why the hell would anyone want a scorpion in fleet now? just put 3 ships worth of heavy ECM drones together and its over.

    I'm going to be honest, i like armor repairing drones, and if sheild transporting drones work like sheild boosters i could learn to like them too. Those and sentry drones are the only reasonable ones. If you give drones EWAR, eve pvp is over, in a snap. the only REASONABLE ewar drone skill i would like is like a 25% warp jam strength or something of that sort.

    Drones in this game cannot be combat controllers as your about to make them, they need to be combat supportive.

    I use Heavy atack drones to fight the frigates that swarm me in PVE, in PVP they serve as a "mild" defense against frigs, inty's, and AF's
    You implement this and I can simply send 5 big nos drones against a HAC and i win.

    how fair is that? especially when most HAC's don't even have drone bays.
    Farjung
    Farjung
    Gallente
    TAOSP
    Band of Brothers

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    Posted - 2005.10.31 15:08:00 - [93]

    Originally by: Demon Johnson
    Edited by: Demon Johnson on 31/10/2005 14:50:26
    They said all drone bays will be reduced. So a Domi might be able to hold 7 drones or so max.

    EDIT: Ah, found it in the blog: "# Drone bays reduced to half of what they are today"


    Dominix can hold 30 heavy drones right now. So, I used that bit of information from the blog to come to the conclusion that it'll be able to hold 15 after the changes, but only be able to use 5 at a time.
    ---
    Wave of Mutilation 2
    j0sephine
    j0sephine

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    Posted - 2005.10.31 15:10:00 - [94]

    Heh. not sure yet what to think of it all, one funny tidbit though

    Caldari: omg why do we only get bonus to kinetic damage, waaaah
    Gallente: shup you Caldari scum, you can choose your damage types, if they *all* were getting the bonus it'd be way overpowered
    Tuxford: looooook people, a new blog \o/
    Gallente: omg why do we only get bonus to thermal damage, waaaah

    :s

    (though i guess these who wanted across the board bonus to missile damage, would now consequently need to rally for the Gallente to get the same...)
    Nafri
    Nafri

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    Posted - 2005.10.31 15:10:00 - [95]

    Originally by: Tuxford
    Originally by: Farjung
    This could be insane... so a domi under this new system could carry 15 large drones yeah? So theoretically, it could wander around with say, nos, tank and a bunch of caldari racials in its midslots, 5 tracking disrupting drones (or 4 and a webifying drone depending on how the new stacking penalty comes in to play), 10 damage dealing drones. If it ran into a caldari bs it'd be fine because of ECM, if it ran into a turret bs it could suck away with its nos while the tracking disruptor drones reduced the target's dps hugely, and once the target's out of cap could switch to damage drones to get the techincality of blowing the ship up out of the way.

    It'll add a whole new level of complexity to combat, seems very interesting. I can't see how it won't make drone boats completely overpowered though ¼_¼.

    You can start by reading the blog.

    As it is now 5 heavy ewar drones are not even as effective a single EWAR drone module, I fail to see how that will make drone ships totally overpowered. Also drones have the tendancy to die and when they do they're not very useful at all.


    The EW drones are ****, other then dampening/TP/TD you wont do with them. Nobody will use the racial jammers...

    Well Im more concerned about the repair drones, since thy dont use your cap... ffs... thats not balanced...
    Also drones do way too much damage when you nerfed the stacking penaltiy. The Dominix is already a EW ship with increadibly damage output and extreme tanking...
    --------------------------------------------------------------------------------

    Put your panties on your head!
    j0sephine
    j0sephine
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    Band of Brothers

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    Posted - 2005.10.31 15:10:00 - [96]

    Heh. not sure yet what to think of it all, one funny tidbit though

    Caldari: omg why do we only get bonus to kinetic damage, waaaah
    Gallente: shup you Caldari scum, you can choose your damage types, if they *all* were getting the bonus it'd be way overpowered
    Tuxford: looooook people, a new blog \o/
    Gallente: omg why do we only get bonus to thermal damage, waaaah

    :s

    (though i guess these who wanted across the board bonus to missile damage, would now consequently need to rally for the Gallente to get the same...)
    Nafri
    Nafri
    Caldari
    TunDraGon

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    Posted - 2005.10.31 15:10:00 - [97]

    Originally by: Tuxford
    Originally by: Farjung
    This could be insane... so a domi under this new system could carry 15 large drones yeah? So theoretically, it could wander around with say, nos, tank and a bunch of caldari racials in its midslots, 5 tracking disrupting drones (or 4 and a webifying drone depending on how the new stacking penalty comes in to play), 10 damage dealing drones. If it ran into a caldari bs it'd be fine because of ECM, if it ran into a turret bs it could suck away with its nos while the tracking disruptor drones reduced the target's dps hugely, and once the target's out of cap could switch to damage drones to get the techincality of blowing the ship up out of the way.

    It'll add a whole new level of complexity to combat, seems very interesting. I can't see how it won't make drone boats completely overpowered though ¼_¼.

    You can start by reading the blog.

    As it is now 5 heavy ewar drones are not even as effective a single EWAR drone module, I fail to see how that will make drone ships totally overpowered. Also drones have the tendancy to die and when they do they're not very useful at all.


    The EW drones are ****, other then dampening/TP/TD you wont do with them. Nobody will use the racial jammers...

    Well Im more concerned about the repair drones, since thy dont use your cap... ffs... thats not balanced...
    Also drones do way too much damage when you nerfed the stacking penaltiy. The Dominix is already a EW ship with increadibly damage output and extreme tanking...



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    Alex Harumichi
    Alex Harumichi

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    Posted - 2005.10.31 15:12:00 - [98]

    Need time to digest this, but on first read I don't like it much. Sure, I can understand the need to limit drone number a bit, but here you're giving everyone max 5 drone. Where's the gallente drone race speciality anymore, a bit more thermal damage? Wohoo... Rolling Eyes

    Drones are the only way for gallente ships to get something else except th/kin damage, now you're removing that. At least make the damage bonus apply to all drone types, having it thermal-only sucks.

    It seems like a Gallente nerf to me, now everyone else will be pretty much on the same like with regards to drones. It's like every ship in the game except the Caldari suddenly got 4 extra missile launcher slots, removing their "missile user" speciality. Not good.

    Meh.

    Alex Harumichi
    Alex Harumichi
    Gallente
    Gradient
    Namtz'aar k'in

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    Posted - 2005.10.31 15:12:00 - [99]

    Need time to digest this, but on first read I don't like it much. Sure, I can understand the need to limit drone number a bit, but here you're giving everyone max 5 drone. Where's the gallente drone race speciality anymore, a bit more thermal damage? Wohoo... Rolling Eyes

    Drones are the only way for gallente ships to get something else except th/kin damage, now you're removing that. At least make the damage bonus apply to all drone types, having it thermal-only sucks.

    It seems like a Gallente nerf to me, now everyone else will be pretty much on the same like with regards to drones. It's like every ship in the game except the Caldari suddenly got 4 extra missile launcher slots, removing their "missile user" speciality. Not good.

    Meh.

    Robet Katrix
    Robet Katrix

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    Posted - 2005.10.31 15:13:00 - [100]

    Can anyone imagine the types of tanks we are gonig to be seeing now?

    oops? i ran out of cap, o well, my drones will keep me going no prob.

    haha nos that hac at 25km nos drones! MWAHAHA
    Robet Katrix
    Robet Katrix
    Eternity INC.
    Mercenary Coalition

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    Posted - 2005.10.31 15:13:00 - [101]

    Can anyone imagine the types of tanks we are gonig to be seeing now?

    oops? i ran out of cap, o well, my drones will keep me going no prob.

    haha nos that hac at 25km nos drones! MWAHAHA
    Briareos Knute
    Briareos Knute

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    Posted - 2005.10.31 15:14:00 - [102]

    Perhaps I overlooked it, but it seems the various drone ships are getting a nerf to thier mining capabilities. Even with the change to the drone interfacing, you will get an effective 10 mining drones on a domi or vexor compared to a potential 15 right now (basically a free miner 2 at best). I admit that this is a minor gripe but when you get busted all the way back down to a cruiser, being able to mine in a vexor with 14-15 miner 1's is alot nicer than a 'rax ever was.

    Also I dislike the specific drone damage idea. Perhaps you can use something akin to the the missile tweak I saw in one of your previous posts about getting a general 5% boost for non racial damage and 10% to the racial type. Though I admit I would prefer to see a flat 10% damage so we can keep the same drone ship flavor.

    Briareos Knute
    DarK
    DarK

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    Posted - 2005.10.31 15:14:00 - [103]

    Make it so that the new drones not only need a skill traine but also a module fitted.

    Sick of having fitting independant slots in the form of drone bay.
    Malreith
    Malreith

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    Posted - 2005.10.31 15:14:00 - [104]

    DRONES WERE FINE THE WAY THEY WERE. it's that simple

    DELETE THIS THREAD and we can all forget this ever happened
    Trel Latham
    Trel Latham

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    Posted - 2005.10.31 15:14:00 - [105]

    Cutting the enyo's 5m3 drone bay in half will be interesting.

    What will be done with the odd increments of 5, that would divide down to 2.5? Probe is another one that comes to mind, with 15m3 currently.
    Briareos Knute
    Briareos Knute
    RONA Corporation
    RONA Alliance

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    Posted - 2005.10.31 15:14:00 - [106]

    Perhaps I overlooked it, but it seems the various drone ships are getting a nerf to thier mining capabilities. Even with the change to the drone interfacing, you will get an effective 10 mining drones on a domi or vexor compared to a potential 15 right now (basically a free miner 2 at best). I admit that this is a minor gripe but when you get busted all the way back down to a cruiser, being able to mine in a vexor with 14-15 miner 1's is alot nicer than a 'rax ever was.

    Also I dislike the specific drone damage idea. Perhaps you can use something akin to the the missile tweak I saw in one of your previous posts about getting a general 5% boost for non racial damage and 10% to the racial type. Though I admit I would prefer to see a flat 10% damage so we can keep the same drone ship flavor.

    Briareos Knute
    DarK
    DarK
    STK Scientific

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    Posted - 2005.10.31 15:14:00 - [107]

    Make it so that the new drones not only need a skill traine but also a module fitted.

    Sick of having fitting independant slots in the form of drone bay.
    Malreith
    Malreith

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    Posted - 2005.10.31 15:14:00 - [108]

    DRONES WERE FINE THE WAY THEY WERE. it's that simple

    DELETE THIS THREAD and we can all forget this ever happened
    Trel Latham
    Trel Latham
    Gallente
    Aliastra

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    Posted - 2005.10.31 15:14:00 - [109]

    Cutting the enyo's 5m3 drone bay in half will be interesting.

    What will be done with the odd increments of 5, that would divide down to 2.5? Probe is another one that comes to mind, with 15m3 currently.
    Eyeshadow
    Eyeshadow

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    Posted - 2005.10.31 15:15:00 - [110]

    Im a little bit cheesed off with this tbh. Drones as they are have problems but this complete re-write of the drone system will screw me over big style. 5 drones? meh whats the point. No versatility whatsoever. 10% Thermal dmg bonus? Meh may aswell chuck my ishtar in the bin. so basically i fly around with 5 drones that are slow as hell, do dmg that is the most tanked dmg in the game. w00t for 1 dmg type. I believe this is the reason for changing caldari bonus to all missiles rather than kinetic?

    The dominix will benefit from it greatly however, as it can carry a wide range of drones. The ishtar can too of course, but it has zero dmg output other than its drones, unlike the dominix, which can use 6 large guns. The ishtar can use 3 medium. w00t. Thats the ishtar effectively nerfed to buggery.

    Heres a proposal, tweak the numbers but keep the dominix/ishtar/vexor/arb +1 drone control, so they can field 10 drones. They are still the drone carriers after all. Atleast give them some more flexibility in what they can field. 5 drones with a thermal dmg bonus is ghey. Change it to a 5% drone dmg bonus if you really have to. Dont limit them to 1 dmg type

    I can see what you are aiming for though and the original proposal, though flawed, does show potential, such as a rax using 5 medium webber drones to free up a mid slot for a cap injector and stuff like that. I do like the idea, but the implentation so far sucks. Please dont screw my gallente ships over with ghey thermal dmg bonii.



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    Eyeshadow
    Eyeshadow
    Caldari
    The xDEATHx Squadron

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    Posted - 2005.10.31 15:15:00 - [111]

    Im a little bit cheesed off with this tbh. Drones as they are have problems but this complete re-write of the drone system will screw me over big style. 5 drones? meh whats the point. No versatility whatsoever. 10% Thermal dmg bonus? Meh may aswell chuck my ishtar in the bin. so basically i fly around with 5 drones that are slow as hell, do dmg that is the most tanked dmg in the game. w00t for 1 dmg type. I believe this is the reason for changing caldari bonus to all missiles rather than kinetic?

    The dominix will benefit from it greatly however, as it can carry a wide range of drones. The ishtar can too of course, but it has zero dmg output other than its drones, unlike the dominix, which can use 6 large guns. The ishtar can use 3 medium. w00t. Thats the ishtar effectively nerfed to buggery.

    Heres a proposal, tweak the numbers but keep the dominix/ishtar/vexor/arb +1 drone control, so they can field 10 drones. They are still the drone carriers after all. Atleast give them some more flexibility in what they can field. 5 drones with a thermal dmg bonus is ghey. Change it to a 5% drone dmg bonus if you really have to. Dont limit them to 1 dmg type

    I can see what you are aiming for though and the original proposal, though flawed, does show potential, such as a rax using 5 medium webber drones to free up a mid slot for a cap injector and stuff like that. I do like the idea, but the implentation so far sucks. Please dont screw my gallente ships over with ghey thermal dmg bonii.

    Khaldorn Murino
    Khaldorn Murino

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    Posted - 2005.10.31 15:17:00 - [112]

    Whats the duration on the sentry drones actually mean?

    Could you make larger versions that could only be anchored in space you control and last forever (numeric limit obviously)

    Not that i own any space but id like to have to deal with the point defence systems of ones that i happened to invade. A large fleet will overwhelm these quickly anyway. Might be cool tho :)
    -

    Just a simple warrior.
    Khaldorn Murino
    Khaldorn Murino
    Reikoku
    Band of Brothers

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    Posted - 2005.10.31 15:17:00 - [113]

    Whats the duration on the sentry drones actually mean?

    Could you make larger versions that could only be anchored in space you control and last forever (numeric limit obviously)

    Not that i own any space but id like to have to deal with the point defence systems of ones that i happened to invade. A large fleet will overwhelm these quickly anyway. Might be cool tho :)
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    Nafri
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    Posted - 2005.10.31 15:18:00 - [114]

    Originally by: Eyeshadow
    Im a little bit cheesed off with this tbh. Drones as they are have problems but this complete re-write of the drone system will screw me over big style. 5 drones? meh whats the point. No versatility whatsoever. 10% Thermal dmg bonus? Meh may aswell chuck my ishtar in the bin. so basically i fly around with 5 drones that are slow as hell, do dmg that is the most tanked dmg in the game. w00t for 1 dmg type. I believe this is the reason for changing caldari bonus to all missiles rather than kinetic?

    The dominix will benefit from it greatly however, as it can carry a wide range of drones. The ishtar can too of course, but it has zero dmg output other than its drones, unlike the dominix, which can use 6 large guns. The ishtar can use 3 medium. w00t. Thats the ishtar effectively nerfed to buggery.

    Heres a proposal, tweak the numbers but keep the dominix/ishtar/vexor/arb +1 drone control, so they can field 10 drones. They are still the drone carriers after all. Atleast give them some more flexibility in what they can field. 5 drones with a thermal dmg bonus is ghey. Change it to a 5% drone dmg bonus if you really have to. Dont limit them to 1 dmg type

    I can see what you are aiming for though and the original proposal, though flawed, does show potential, such as a rax using 5 medium webber drones to free up a mid slot for a cap injector and stuff like that. I do like the idea, but the implentation so far sucks. Please dont screw my gallente ships over with ghey thermal dmg bonii.


    Your istar can still do its 290 DPS...
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    Posted - 2005.10.31 15:18:00 - [115]

    Edited by: Nafri on 31/10/2005 15:20:28
    Originally by: Eyeshadow
    Im a little bit cheesed off with this tbh. Drones as they are have problems but this complete re-write of the drone system will screw me over big style. 5 drones? meh whats the point. No versatility whatsoever. 10% Thermal dmg bonus? Meh may aswell chuck my ishtar in the bin. so basically i fly around with 5 drones that are slow as hell, do dmg that is the most tanked dmg in the game. w00t for 1 dmg type. I believe this is the reason for changing caldari bonus to all missiles rather than kinetic?

    The dominix will benefit from it greatly however, as it can carry a wide range of drones. The ishtar can too of course, but it has zero dmg output other than its drones, unlike the dominix, which can use 6 large guns. The ishtar can use 3 medium. w00t. Thats the ishtar effectively nerfed to buggery.

    Heres a proposal, tweak the numbers but keep the dominix/ishtar/vexor/arb +1 drone control, so they can field 10 drones. They are still the drone carriers after all. Atleast give them some more flexibility in what they can field. 5 drones with a thermal dmg bonus is ghey. Change it to a 5% drone dmg bonus if you really have to. Dont limit them to 1 dmg type

    I can see what you are aiming for though and the original proposal, though flawed, does show potential, such as a rax using 5 medium webber drones to free up a mid slot for a cap injector and stuff like that. I do like the idea, but the implentation so far sucks. Please dont screw my gallente ships over with ghey thermal dmg bonii.


    Your istar can still do its 314.1 DPS...

    that is totally tanked and with EW in mids...


    sorry, but are you insane to complain?



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    j0sephine
    j0sephine

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    Posted - 2005.10.31 15:19:00 - [116]

    Edited by: j0sephine on 31/10/2005 15:20:00

    "I'm also rather interested to see how the tracking disrupting drones and sensor dampening work once the new stacking penalty comes in"

    Could you please comment/explain some more on this? Been so far under impression there's no real stacking penalty on tracking disruptors/dampeners to speak of, which is partly the reason friggin' thing is currently so overpowered...
    j0sephine
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    Posted - 2005.10.31 15:19:00 - [117]

    Edited by: j0sephine on 31/10/2005 15:20:00

    "I'm also rather interested to see how the tracking disrupting drones and sensor dampening work once the new stacking penalty comes in"

    Could you please comment/explain some more on this? Been so far under impression there's no real stacking penalty on tracking disruptors/dampeners to speak of, which is partly the reason friggin' thing is currently so overpowered...
    Meeko Gloom
    Meeko Gloom

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    Posted - 2005.10.31 15:20:00 - [118]

    another idea Rocket firing drones.Cool


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    Posted - 2005.10.31 15:20:00 - [119]

    another idea Rocket firing drones.Cool


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    Alex Harumichi
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    Posted - 2005.10.31 15:22:00 - [120]

    Edited by: Alex Harumichi on 31/10/2005 15:27:12
    Originally by: Eyeshadow
    Im a little bit cheesed off with this tbh. Drones as they are have problems but this complete re-write of the drone system will screw me over big style. 5 drones? meh whats the point. No versatility whatsoever. 10% Thermal dmg bonus? Meh may aswell chuck my ishtar in the bin. so basically i fly around with 5 drones that are slow as hell, do dmg that is the most tanked dmg in the game. w00t for 1 dmg type. I believe this is the reason for changing caldari bonus to all missiles rather than kinetic?

    ...

    I can see what you are aiming for though and the original proposal, though flawed, does show potential, such as a rax using 5 medium webber drones to free up a mid slot for a cap injector and stuff like that. I do like the idea, but the implentation so far sucks. Please dont screw my gallente ships over with ghey thermal dmg bonii.


    Agree. There are lots of good ideas behind this proposal, and I can see the good points of reducing number of drones from the server load viewpoint -- but *please* reconsider the thermal-only bonus thing. At the moment, the drone carriers (Dom and Ishtar) have a special role but need tons of high-rank skills to pull it off. After this, their speciality would be reduced to "a bit more damage with the same weapon everyone else can use, too, in the same amounts". This really sucks for us pilots who have invested a lot of time into training drone ships. My rank 5 Drone Interfacing V is just a bit more damage now? Big whoop.

    This is precisely like giving all the other battleships (other than Raven) an extra 6 launcher slots. Caldari pilots who complained could be told "well, your Raven still does the most damage with missiles, you're still the missile race". I imagine that would result in quite a few ****ed-off Caldari.

    Alex Harumichi
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    Posted - 2005.10.31 15:22:00 - [121]

    Edited by: Alex Harumichi on 31/10/2005 15:27:12
    Originally by: Eyeshadow
    Im a little bit cheesed off with this tbh. Drones as they are have problems but this complete re-write of the drone system will screw me over big style. 5 drones? meh whats the point. No versatility whatsoever. 10% Thermal dmg bonus? Meh may aswell chuck my ishtar in the bin. so basically i fly around with 5 drones that are slow as hell, do dmg that is the most tanked dmg in the game. w00t for 1 dmg type. I believe this is the reason for changing caldari bonus to all missiles rather than kinetic?

    ...

    I can see what you are aiming for though and the original proposal, though flawed, does show potential, such as a rax using 5 medium webber drones to free up a mid slot for a cap injector and stuff like that. I do like the idea, but the implentation so far sucks. Please dont screw my gallente ships over with ghey thermal dmg bonii.


    Agree. There are lots of good ideas behind this proposal, and I can see the good points of reducing number of drones from the server load viewpoint -- but *please* reconsider the thermal-only bonus thing. At the moment, the drone carriers (Dom and Ishtar) have a special role but need tons of high-rank skills to pull it off. After this, their speciality would be reduced to "a bit more damage with the same weapon everyone else can use, too, in the same amounts". This really sucks for us pilots who have invested a lot of time into training drone ships. My rank 5 Drone Interfacing V is just a bit more damage now? Big whoop.

    This is precisely like giving all the other battleships (other than Raven) an extra 6 launcher slots. Caldari pilots who complained could be told "well, your Raven still does the most damage with missiles, you're still the missile race". I imagine that would result in quite a few ****ed-off Caldari.

    Tuxford
    Tuxford



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    Posted - 2005.10.31 15:25:00 - [122]

    Originally by: j0sephine
    Edited by: j0sephine on 31/10/2005 15:20:00

    "I'm also rather interested to see how the tracking disrupting drones and sensor dampening work once the new stacking penalty comes in"

    Could you please comment/explain some more on this? Been so far under impression there's no real stacking penalty on tracking disruptors/dampeners to speak of, which is partly the reason friggin' thing is currently so overpowered...

    There is supposed to be, at least according to the description and other stuff I've looked at.
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    Posted - 2005.10.31 15:25:00 - [123]

    Originally by: j0sephine
    Edited by: j0sephine on 31/10/2005 15:20:00

    "I'm also rather interested to see how the tracking disrupting drones and sensor dampening work once the new stacking penalty comes in"

    Could you please comment/explain some more on this? Been so far under impression there's no real stacking penalty on tracking disruptors/dampeners to speak of, which is partly the reason friggin' thing is currently so overpowered...

    There is supposed to be, at least according to the description and other stuff I've looked at.
    _______________
    Nafri
    Nafri

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    Posted - 2005.10.31 15:26:00 - [124]

    Originally by: Tuxford
    Originally by: j0sephine
    Edited by: j0sephine on 31/10/2005 15:20:00

    "I'm also rather interested to see how the tracking disrupting drones and sensor dampening work once the new stacking penalty comes in"

    Could you please comment/explain some more on this? Been so far under impression there's no real stacking penalty on tracking disruptors/dampeners to speak of, which is partly the reason friggin' thing is currently so overpowered...

    There is supposed to be, at least according to the description and other stuff I've looked at.



    There isnt Cool
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    Nafri
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    Posted - 2005.10.31 15:26:00 - [125]

    Originally by: Tuxford
    Originally by: j0sephine
    Edited by: j0sephine on 31/10/2005 15:20:00

    "I'm also rather interested to see how the tracking disrupting drones and sensor dampening work once the new stacking penalty comes in"

    Could you please comment/explain some more on this? Been so far under impression there's no real stacking penalty on tracking disruptors/dampeners to speak of, which is partly the reason friggin' thing is currently so overpowered...

    There is supposed to be, at least according to the description and other stuff I've looked at.



    There isnt Cool



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    Gastropod
    Gastropod

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    Posted - 2005.10.31 15:28:00 - [126]

    We need warp scrambling drones.
    How could you have missed that tux?YARRRR!!
    Gastropod
    Gastropod

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    Posted - 2005.10.31 15:28:00 - [127]

    We need warp scrambling drones.
    How could you have missed that tux?YARRRR!!
    j0sephine
    j0sephine

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    Posted - 2005.10.31 15:29:00 - [128]

    Edited by: j0sephine on 31/10/2005 15:31:04

    "There is supposed to be, at least according to the description and other stuff I've looked at."

    I'll test it to make sure once SiSi is back up, but all experience so far indicates there's no stacking penalty on remote modules. Likely because it's difficult to keep track on these things when the modules can be potentially fired from a number of different ships o.O;

    (needless to say, this means pack of 5 tracking disruptor drones would bring the tracking and optimal of targeted ship down to 25% or so...)
    j0sephine
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    Posted - 2005.10.31 15:29:00 - [129]

    Edited by: j0sephine on 31/10/2005 15:31:04

    "There is supposed to be, at least according to the description and other stuff I've looked at."

    I'll test it to make sure once SiSi is back up, but all experience so far indicates there's no stacking penalty on remote modules. Likely because it's difficult to keep track on these things when the modules can be potentially fired from a number of different ships o.O;

    (needless to say, this means pack of 5 tracking disruptor drones would bring the tracking and optimal of targeted ship down to 25% or so...)
    Forsch
    Forsch

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    Posted - 2005.10.31 15:30:00 - [130]

    Another nice drone type would be Defender Drones.
    They would orbit your ship and engage other drones and maybe incoming missiles (since defender missiles don't work as well anymore, neither do smartbombs. because missiles speed is so high now.) They could also engage close orbiting frigates or interceptors automatically without the need for a lock.

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    Forsch
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    Posted - 2005.10.31 15:30:00 - [131]

    Another nice drone type would be Defender Drones.
    They would orbit your ship and engage other drones and maybe incoming missiles (since defender missiles don't work as well anymore, neither do smartbombs. because missiles speed is so high now.) They could also engage close orbiting frigates or interceptors automatically without the need for a lock.

    Forsch
    Defender of the empire




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    Tuxford
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    Posted - 2005.10.31 15:31:00 - [132]

    Originally by: Gastropod
    We need warp scrambling drones.
    How could you have missed that tux?YARRRR!!

    Didn't miss it. I just didn't do them. The problem is the simple way that propulsion jamming works, it's impossible to make them without making them overpowered.
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    Posted - 2005.10.31 15:31:00 - [133]

    Originally by: Gastropod
    We need warp scrambling drones.
    How could you have missed that tux?YARRRR!!

    Didn't miss it. I just didn't do them. The problem is the simple way that propulsion jamming works, it's impossible to make them without making them overpowered.
    _______________
    Robet Katrix
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    Posted - 2005.10.31 15:33:00 - [134]

    Have these been tested? I haven't been there in a while, but it seems like this change deserves it more than any other in my playtime
    Robet Katrix
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    Posted - 2005.10.31 15:33:00 - [135]

    Have these been tested? I haven't been there in a while, but it seems like this change deserves it more than any other in my playtime
    Joshua Foiritain
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    Posted - 2005.10.31 15:34:00 - [136]

    Edited by: Joshua Foiritain on 31/10/2005 15:35:20
    Thermal Damage Bonus? Whoohoo @ being forced to use 1 single drone type and thus being 100% predicatble.

    Less drones can be good i guess, as long as the drone space bonusus doesnt change. Itll actually allow drone carriers to carry multiple waves.
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    Posted - 2005.10.31 15:34:00 - [137]

    Originally by: Robet Katrix
    Have these been tested? I haven't been there in a while, but it seems like this change deserves it more than any other in my playtime

    I'll get someone to spawn them at fight club on sisi. Newest stats might not be in yet though.
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    Posted - 2005.10.31 15:34:00 - [138]

    Edited by: Joshua Foiritain on 31/10/2005 15:46:01

    Thermal Damage Bonus? Whoohoo @ being forced to use 1 single drone type and thus being 100% predicable in PVP. Not to mention that Gallente actually have the crappiest drones ingame, to damn slow to do anything.

    Less drones can be good i guess, as long as the drone space bonusus doesnt change. Itll actually allow drone carriers to carry multiple waves.

    Less drones makes em a lot easier to kill trough normal weapons fire though, regardeless of how many hitpoints you give them their long locking time is what prevents people from actually killing all 5 manually. Now there will only be 5...
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    Posted - 2005.10.31 15:34:00 - [139]

    Originally by: Robet Katrix
    Have these been tested? I haven't been there in a while, but it seems like this change deserves it more than any other in my playtime

    I'll get someone to spawn them at fight club on sisi. Newest stats might not be in yet though.
    _______________
    Eyeshadow
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    Posted - 2005.10.31 15:35:00 - [140]

    Originally by: Nafri
    Your ishtar can still do its 314.1 DPS...

    that is totally tanked and with EW in mids...


    sorry, but are you insane to complain?


    My ishtar does, at present, about 280 DPS, and thats with interfacing 5 and hvy drones 4. Bit less than most HACs yes? Its versatility in dmg type + the fact i can run EW is what makes it good.

    With these changes, its effectively limited to Ogres, which suck in PVP due to them being slow and doing only thermal dmg. Yes i can still use EW, but my dmg is gonna suck. The only hope would be to max out all the skillz and prey that i can do enough thermal damage.

    Oh and hope i never bump into an eagle or cerberus either as i am effectively screwed if i do. No amount of EW is gonna save me when my 5 uber drones are hitting for 5 dmg a piece and i have nothing else with which to shoot with. I cant change dmg type like caldari can as i can only hold 5 heavy drones. What do you propose i do? Use harsh language (old i know but still good)

    Please look beyond pure figures for once Nafri. You are an intelligent person, but figures mean diddly squat where i come from. If i wanted pure DPS, id stick to my deimos but i know it sucks compared to my ishtar in proper PVP. An 800 tempest is better than a blasterthron even though its DPS is less. DPS is not the be all and end all of PVP. Stop trying to say it is

    Drone boats are awesome due to their vesatility. With these changes, thats basically removed and i dont want that to happen as the ishtar and dominix are amongst the most fun ships to fly due to the fact you can do lots of things with them



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    Posted - 2005.10.31 15:35:00 - [141]

    Originally by: Nafri
    Your ishtar can still do its 314.1 DPS...

    that is totally tanked and with EW in mids...


    sorry, but are you insane to complain?


    My ishtar does, at present, about 280 DPS, and thats with interfacing 5 and hvy drones 4. Bit less than most HACs yes? Its versatility in dmg type + the fact i can run EW is what makes it good.

    With these changes, its effectively limited to Ogres, which suck in PVP due to them being slow and doing only thermal dmg. Yes i can still use EW, but my dmg is gonna suck. The only hope would be to max out all the skillz and prey that i can do enough thermal damage.

    Oh and hope i never bump into an eagle or cerberus either as i am effectively screwed if i do. No amount of EW is gonna save me when my 5 uber drones are hitting for 5 dmg a piece and i have nothing else with which to shoot with. I cant change dmg type like caldari can as i can only hold 5 heavy drones. What do you propose i do? Use harsh language (old i know but still good)

    Please look beyond pure figures for once Nafri. You are an intelligent person, but figures mean diddly squat where i come from. If i wanted pure DPS, id stick to my deimos but i know it sucks compared to my ishtar in proper PVP. An 800 tempest is better than a blasterthron even though its DPS is less. DPS is not the be all and end all of PVP. Stop trying to say it is

    Drone boats are awesome due to their vesatility. With these changes, thats basically removed and i dont want that to happen as the ishtar and dominix are amongst the most fun ships to fly due to the fact you can do lots of things with them

    Farjung
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    Posted - 2005.10.31 15:36:00 - [142]

    Could you confirm that I understand this correctly? A dominix will have a 375 m^3 dronebay after the changes and be able to hold 15 heavy drones (or 10 heavy drones, 10 medium drones, 5 lights, or... etc.) while only being able to actually have 5 in space at any one time. Is that correct?
    Somatic Neuron
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    Posted - 2005.10.31 15:36:00 - [143]

    Okay, as someone that also mines, this sounds like a huge nerf to those of us that use the mining drones unless something is changed here as well. What is being done in that regard???
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    Posted - 2005.10.31 15:36:00 - [144]

    Could you confirm that I understand this correctly? A dominix will have a 375 m^3 dronebay after the changes and be able to hold 15 heavy drones (or 10 heavy drones, 10 medium drones, 5 lights, or... etc.) while only being able to actually have 5 in space at any one time. Is that correct?
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    Posted - 2005.10.31 15:36:00 - [145]

    Okay, as someone that also mines, this sounds like a huge nerf to those of us that use the mining drones unless something is changed here as well. What is being done in that regard???
    ----------
    Chith
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    Posted - 2005.10.31 15:37:00 - [146]

    Few points:

    Before these changes or any like them go in, I have to ask Tuxford: what, essentially, is the concept behind drones? With these changes, they seem to simply be another (albeit weaker) representation of ship slots. If the goal really is to just "streamline" the cluster's cpu by removing features, why not just remove them all together and bring drone ships up in line with the others?

    A few months back (year?) ago drones were once again proposed to be changed, but in an opposite direction from this one. Back then, the idea was to make them highly disposable. Something like persistant missiles, I guess. You'd just keep belching them out as they got toasted. The idea was novel, interesting and provided for a role. It also lasted for about 2 days on chaos.

    Now we have a situation where a set of drones amounts to one below-par ship slot, low med or high, which can easily get toasted or left behind.

    The new drone types could add a dynamic edge by adding another level of complexity, but that's lost as soon as you so drastically reduce drone bay sizes and the number of controllable drones. Why not just make drone bay sizes much larger, alowing for more flexability while keeping the numbers in space the same? It would at least offer for some new dynamics which are presently not available in eve. It would also make something like the thermal damage bit easier to swallow. Gurgle gurgle. Spit.

    If this stuff lasts for more than 2 days on sisi I suppose it'll be time to start running tests. I commend the move to finally make a radical change to drones: it's been really needed for a long time.


    Chith
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    Posted - 2005.10.31 15:37:00 - [147]

    Edited by: Chith on 31/10/2005 15:39:54
    Few points:

    Before these changes or any like them go in, I have to ask Tuxford: what, essentially, is the concept behind drones? With these changes, they seem to simply be another (albeit weaker) representation of ship slots. If the goal really is to just "streamline" the cluster's cpu by removing features, why not just remove them all together and bring drone ships up in line with the others?

    A few months back (year?) ago drones were once again proposed to be changed, but in an opposite direction from this one. Back then, the idea was to make them highly disposable. Something like persistant missiles, I guess. You'd just keep belching them out as they got toasted. The idea was novel, interesting and provided for a role. It also lasted for about 2 days on chaos.

    Now we have a situation where a set of drones amounts to one below-par ship slot, low med or high, which can easily get toasted or left behind.

    The new drone types could add a dynamic edge by adding another level of complexity, but that's lost as soon as you so drastically reduce drone bay sizes and the number of controllable drones. Why not just make drone bay sizes much larger, alowing for more flexability while keeping the numbers in space the same? It would at least offer for some new dynamics which are presently not available in eve. It would also make something like the thermal damage bit easier to swallow. Gurgle gurgle. Spit.

    If this stuff lasts for more than 2 days on sisi I suppose it'll be time to start running tests. I commend the move to finally make a radical change to drones: it's been really needed for a long time.

    edit: well, while writing this another page or two of replies appeared. If the drone bays on drone oriented boats will be significantly larger than what they can deploy in space then I can sit much more with the changes.
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    Khaldorn Murino
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    Posted - 2005.10.31 15:39:00 - [148]

    Originally by: Tuxford
    Originally by: Gastropod
    We need warp scrambling drones.
    How could you have missed that tux?YARRRR!!

    Didn't miss it. I just didn't do them. The problem is the simple way that propulsion jamming works, it's impossible to make them without making them overpowered.


    Cant you give them a warp scramble strength, of say 0.25 for heavies or something, that way, you need a gang of drones to warp scramble?
    -

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    Posted - 2005.10.31 15:39:00 - [149]

    Originally by: Tuxford
    Originally by: Gastropod
    We need warp scrambling drones.
    How could you have missed that tux?YARRRR!!

    Didn't miss it. I just didn't do them. The problem is the simple way that propulsion jamming works, it's impossible to make them without making them overpowered.


    Cant you give them a warp scramble strength, of say 0.25 for heavies or something, that way, you need a gang of drones to warp scramble?
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    Posted - 2005.10.31 15:41:00 - [150]

    feel alittle sick atm, thanks to the 5 mill skill points in drones.

    again same as the others,

    first half brillant of the blog, second half not feeling to good because of it,

    I personly dont like the reducion in drones numbers . it realy limits them. atm i use 15 drones assigned into 3 groups of 5 this allows me to split the damage to a few targets if needs be, with the new system its not very flexable and also limits damage type, so i'm sorry this is a real real bad call
    --------
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    Posted - 2005.10.31 15:41:00 - [151]

    Originally by: Eyeshadow
    Originally by: Nafri
    Your ishtar can still do its 314.1 DPS...

    that is totally tanked and with EW in mids...


    sorry, but are you insane to complain?


    My ishtar does, at present, about 280 DPS, and thats with interfacing 5 and hvy drones 4. Bit less than most HACs yes? Its versatility in dmg type + the fact i can run EW is what makes it good.

    With these changes, its effectively limited to Ogres, which suck in PVP due to them being slow and doing only thermal dmg. Yes i can still use EW, but my dmg is gonna suck. The only hope would be to max out all the skillz and prey that i can do enough thermal damage.

    Oh and hope i never bump into an eagle or cerberus either as i am effectively screwed if i do. No amount of EW is gonna save me when my 5 uber drones are hitting for 5 dmg a piece and i have nothing else with which to shoot with. I cant change dmg type like caldari can as i can only hold 5 heavy drones. What do you propose i do? Use harsh language (old i know but still good)

    Please look beyond pure figures for once Nafri. You are an intelligent person, but figures mean diddly squat where i come from. If i wanted pure DPS, id stick to my deimos but i know it sucks compared to my ishtar in proper PVP. An 800 tempest is better than a blasterthron even though its DPS is less. DPS is not the be all and end all of PVP. Stop trying to say it is

    Drone boats are awesome due to their vesatility. With these changes, thats basically removed and i dont want that to happen as the ishtar and dominix are amongst the most fun ships to fly due to the fact you can do lots of things with them


    Just welcome in the world of "normal" ships, if you dont like thermal, you arent forced to use your bonus *g*

    ahh, finally judgement day, and one day the amarr will suffer a bit too Twisted Evil


    and sorry, but ishtar is the 5/5/5 making it the most versatile HAC in the game...
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    Posted - 2005.10.31 15:41:00 - [152]

    Originally by: Eyeshadow
    Originally by: Nafri
    Your ishtar can still do its 314.1 DPS...

    that is totally tanked and with EW in mids...


    sorry, but are you insane to complain?


    My ishtar does, at present, about 280 DPS, and thats with interfacing 5 and hvy drones 4. Bit less than most HACs yes? Its versatility in dmg type + the fact i can run EW is what makes it good.

    With these changes, its effectively limited to Ogres, which suck in PVP due to them being slow and doing only thermal dmg. Yes i can still use EW, but my dmg is gonna suck. The only hope would be to max out all the skillz and prey that i can do enough thermal damage.

    Oh and hope i never bump into an eagle or cerberus either as i am effectively screwed if i do. No amount of EW is gonna save me when my 5 uber drones are hitting for 5 dmg a piece and i have nothing else with which to shoot with. I cant change dmg type like caldari can as i can only hold 5 heavy drones. What do you propose i do? Use harsh language (old i know but still good)

    Please look beyond pure figures for once Nafri. You are an intelligent person, but figures mean diddly squat where i come from. If i wanted pure DPS, id stick to my deimos but i know it sucks compared to my ishtar in proper PVP. An 800 tempest is better than a blasterthron even though its DPS is less. DPS is not the be all and end all of PVP. Stop trying to say it is

    Drone boats are awesome due to their vesatility. With these changes, thats basically removed and i dont want that to happen as the ishtar and dominix are amongst the most fun ships to fly due to the fact you can do lots of things with them


    Just welcome in the world of "normal" ships, if you dont like thermal, you arent forced to use your bonus *g*

    ahh, finally judgement day, and one day the amarr will suffer a bit too Twisted Evil


    and sorry, but ishtar is the 5/5/5 making it the most versatile HAC in the game...



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    Posted - 2005.10.31 15:41:00 - [153]

    feel alittle sick atm, thanks to the 5 mill skill points in drones.

    again same as the others,

    first half brillant of the blog, second half not feeling to good because of it,

    I personly dont like the reducion in drones numbers . it realy limits them. atm i use 15 drones assigned into 3 groups of 5 this allows me to split the damage to a few targets if needs be, with the new system its not very flexable and also limits damage type, so i'm sorry this is a real real bad call
    --------

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    Posted - 2005.10.31 15:42:00 - [154]

    You have no idea how happy this makes me.


    [23]
    Eyeshadow
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    Posted - 2005.10.31 15:42:00 - [155]

    Originally by: Farjung
    Could you confirm that I understand this correctly? A dominix will have a 375 m^3 dronebay after the changes and be able to hold 15 heavy drones (or 10 heavy drones, 10 medium drones, 5 lights, or... etc.) while only being able to actually have 5 in space at any one time. Is that correct?


    Thats the way i read it m8 yeah. If this is correct the dual 250 gank domi is gonna be pretty uber, or the situation you described. Problem is, the ishtar will be screwed as it can only carry 5 heavy drones under this system. 5 ogres is gonna suck, regardless of their dmg output



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    Posted - 2005.10.31 15:42:00 - [156]

    Originally by: Farjung
    Could you confirm that I understand this correctly? A dominix will have a 375 m^3 dronebay after the changes and be able to hold 15 heavy drones (or 10 heavy drones, 10 medium drones, 5 lights, or... etc.) while only being able to actually have 5 in space at any one time. Is that correct?


    Thats the way i read it m8 yeah. If this is correct the dual 250 gank domi is gonna be pretty uber, or the situation you described. Problem is, the ishtar will be screwed as it can only carry 5 heavy drones under this system. 5 ogres is gonna suck, regardless of their dmg output

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    Posted - 2005.10.31 15:42:00 - [157]

    You have no idea how happy this makes me.



    Nafri
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    Posted - 2005.10.31 15:44:00 - [158]

    Originally by: Bsport
    feel alittle sick atm, thanks to the 5 mill skill points in drones.

    again same as the others,

    first half brillant of the blog, second half not feeling to good because of it,

    I personly dont like the reducion in drones numbers . it realy limits them. atm i use 15 drones assigned into 3 groups of 5 this allows me to split the damage to a few targets if needs be, with the new system its not very flexable and also limits damage type, so i'm sorry this is a real real bad call



    thats probably one reason of the change, big numbers of drones were just too strong
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    Posted - 2005.10.31 15:44:00 - [159]

    Originally by: Bsport
    feel alittle sick atm, thanks to the 5 mill skill points in drones.

    again same as the others,

    first half brillant of the blog, second half not feeling to good because of it,

    I personly dont like the reducion in drones numbers . it realy limits them. atm i use 15 drones assigned into 3 groups of 5 this allows me to split the damage to a few targets if needs be, with the new system its not very flexable and also limits damage type, so i'm sorry this is a real real bad call



    thats probably one reason of the change, big numbers of drones were just too strong



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    Posted - 2005.10.31 15:45:00 - [160]

    Some points:

    - Comparison with Caldari and kinetic missiles isn't quite that straightforward. Even the drone carrier ships are very limited to the number of drones they can carry, especially after this change with drone bays cut in half. Effect: you *cannot* switch damage types even if you wanted to, since you simply don't have the drone space to hold all the extra drones. Last I checked, Caldari missile boats could quite enough missiles of each type, and can easily switch to what suits the situation.

    - I hope drone speeds are being lookewd at. If I'm in a Dom and only have 5 in the air (as does everyone else) and they are pretty much my only weapon, I really hope they can at least get to target on time. Also, please test with light drones and interceptors & fast frigates -- last I checked, light drones weren't able to hit at all, making them useless. In addition, their damage is crappy but that's secondary since they aren't managing to catch their primary target type. Maybe on paper they do, but feel free to launch some lights vs. an inty orbiting at 10-15km.

    Suggestion:
    - increase drone speeds a bit
    - change gallente ship bonus form thermal damage bonus to somethine less limiting, ideally something that would keep the Gallente "drone user" identity

    Alex Harumichi
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    Posted - 2005.10.31 15:45:00 - [161]

    Some points:

    - Comparison with Caldari and kinetic missiles isn't quite that straightforward. Even the drone carrier ships are very limited to the number of drones they can carry, especially after this change with drone bays cut in half. Effect: you *cannot* switch damage types even if you wanted to, since you simply don't have the drone space to hold all the extra drones. Last I checked, Caldari missile boats could quite enough missiles of each type, and can easily switch to what suits the situation.

    - I hope drone speeds are being lookewd at. If I'm in a Dom and only have 5 in the air (as does everyone else) and they are pretty much my only weapon, I really hope they can at least get to target on time. Also, please test with light drones and interceptors & fast frigates -- last I checked, light drones weren't able to hit at all, making them useless. In addition, their damage is crappy but that's secondary since they aren't managing to catch their primary target type. Maybe on paper they do, but feel free to launch some lights vs. an inty orbiting at 10-15km.

    Suggestion:
    - increase drone speeds a bit
    - change gallente ship bonus form thermal damage bonus to somethine less limiting, ideally something that would keep the Gallente "drone user" identity

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    Posted - 2005.10.31 15:47:00 - [162]

    Originally by: Nafri
    Just welcome in the world of "normal" ships, if you dont like thermal, you arent forced to use your bonus *g*


    Show me a minmatar ship, other than the stealth bombers that is limited to damage type? Minmatar ships have it best when it comes to damage types. Please dont try and qualify this nerf by saying its fair or whatever, cos it isnt.

    Originally by: Nafri
    and sorry, but ishtar is the 5/5/5 making it the most versatile HAC in the game...


    Yes it is versatile, but not just due to its slot layout. Its versatile cos it can chose its dmg and still do lots of other stuff. Same as a dominix can. Nerfing its drones to buggery, which is what this will do, will make the ishtar suck for anything other than being an expensive armor tanking ew boat, which it struggles at anyway due to its crap CPU and lack of EW bonuses. If i wanted EW id take a BB or a celestis over an ishtar

    BTW, the vagabond is a versatile boat too but you dont see my screaming for it to be nerfed do you? Lets be objective and keep all this "welcome to my world" crap out, cos the minmatar do not have it as bad as you try and make out



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    Posted - 2005.10.31 15:47:00 - [163]

    OK I read the blog and the 1st page.

    So what comes to my mind is the Raven ... a mix of tracking disruptor drones and painter drones and well we are good again :-)

    Second thought, fit a smartbomb ... ALWAYS.
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    Posted - 2005.10.31 15:47:00 - [164]

    So 5 is the magic number. Most other ships can carry five drones. now the gallente doesnt have there drones adavatage anymore. Y dont u limit the mid slots from the caldria or Take away cap or pg the amarr. Or Slow the minimnatar down.

    It dont like this idea anymore this is bull**** nerfing.

    1. Q will carriers only be able to launch 5 drones lol they will be a joke now

    Im sry im so Personaly but just devoted alot of time to my ishkur


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    Posted - 2005.10.31 15:47:00 - [165]

    Originally by: Nafri
    Just welcome in the world of "normal" ships, if you dont like thermal, you arent forced to use your bonus *g*


    Show me a minmatar ship, other than the stealth bombers that is limited to damage type? Minmatar ships have it best when it comes to damage types. Please dont try and qualify this nerf by saying its fair or whatever, cos it isnt.

    Originally by: Nafri
    and sorry, but ishtar is the 5/5/5 making it the most versatile HAC in the game...


    Yes it is versatile, but not just due to its slot layout. Its versatile cos it can chose its dmg and still do lots of other stuff. Same as a dominix can. Nerfing its drones to buggery, which is what this will do, will make the ishtar suck for anything other than being an expensive armor tanking ew boat, which it struggles at anyway due to its crap CPU and lack of EW bonuses. If i wanted EW id take a BB or a celestis over an ishtar

    BTW, the vagabond is a versatile boat too but you dont see my screaming for it to be nerfed do you? Lets be objective and keep all this "welcome to my world" crap out, cos the minmatar do not have it as bad as you try and make out

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    Posted - 2005.10.31 15:47:00 - [166]

    So 5 is the magic number. Most other ships can carry five drones. now the gallente doesnt have there drones adavatage anymore. Y dont u limit the mid slots from the caldria or Take away cap or pg the amarr. Or Slow the minimnatar down.

    It dont like this idea anymore this is bull**** nerfing.

    1. Q will carriers only be able to launch 5 drones lol they will be a joke now

    Im sry im so Personaly but just devoted alot of time to my ishkur


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    Posted - 2005.10.31 15:47:00 - [167]

    OK I read the blog and the 1st page.

    So what comes to my mind is the Raven ... a mix of tracking disruptor drones and painter drones and well we are good again :-)

    Second thought, fit a smartbomb ... ALWAYS.
    Originally by: JP Beauregard
    The experience with Exodus playtesting has scarred me for life. Those were bug-reports, not feature requests, you numbskulls.... Confused
    Joshua Foiritain
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    Posted - 2005.10.31 15:48:00 - [168]

    Which reminds me, with less drones in the air they will need to be A LOT faster and their MWDing needs to be fixed. More then half the time they simply dont active their mwd, preventing them from catching up even with ships that arent moving.

    On a side note, this is an interesting change for t2 drones since youll now need less of them. Drone builder wise theyre screwed of course, as the sales just got cut down to 33% Wink
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    Posted - 2005.10.31 15:48:00 - [169]

    Edited by: Joshua Foiritain on 31/10/2005 15:51:31


    Which reminds me, with less drones in the air they will need to be A LOT faster and their MWDing needs to be fixed. More then half the time they simply dont active their mwd, preventing them from catching up even with ships that arent moving.

    On a side note, this is an interesting change for t2 drones since youll now need less of them. Drone builder wise theyre screwed of course, as the sales just got cut down to 33% Wink

    The thermal bonus only pretty much removes the special part of drone carriers. Using Thermal drones on Gallente ships is one of the most stupid things one can do.
    I always use explosive drones, because my guns dont do that damage type and switching to thermal is not an option, theyre too slow and too preditable.
    Result; Dominix becomes just another battleship that can launch 5 drones.

    Please change it to a bonus to damage output in general, not one damage type.
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    Posted - 2005.10.31 15:49:00 - [170]

    Are the devs planning to release drone bay expanders with it? since caldari ships can't put 5 large drones into space.
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    Posted - 2005.10.31 15:49:00 - [171]

    Are the devs planning to release drone bay expanders with it? since caldari ships can't put 5 large drones into space.
    Nafri
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    Posted - 2005.10.31 15:52:00 - [172]

    Originally by: Eyeshadow
    Originally by: Nafri
    Just welcome in the world of "normal" ships, if you dont like thermal, you arent forced to use your bonus *g*


    Show me a minmatar ship, other than the stealth bombers that is limited to damage type? Minmatar ships have it best when it comes to damage types. Please dont try and qualify this nerf by saying its fair or whatever, cos it isnt.

    Originally by: Nafri
    and sorry, but ishtar is the 5/5/5 making it the most versatile HAC in the game...


    Yes it is versatile, but not just due to its slot layout. Its versatile cos it can chose its dmg and still do lots of other stuff. Same as a dominix can. Nerfing its drones to buggery, which is what this will do, will make the ishtar suck for anything other than being an expensive armor tanking ew boat, which it struggles at anyway due to its crap CPU and lack of EW bonuses. If i wanted EW id take a BB or a celestis over an ishtar

    BTW, the vagabond is a versatile boat too but you dont see my screaming for it to be nerfed do you? Lets be objective and keep all this "welcome to my world" crap out, cos the minmatar do not have it as bad as you try and make out



    Vagabund has one role: Speed, not much else to do with it

    Matari can choose damage types, but you loose damage (10% less on EMP, 10% less on others, only our long range ammo does more damage)

    Caldari have a single damage type bonus as well, kinetic.. not really a good bonus :D

    5/5/5, thats nos + EW + tank, probably the clostest to a solo pwn mobile like oveur always says...

    Its just now you can for killing ishtars a bit better then before, where you were normally screwed in nearly every hip when you saw one in space



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    Posted - 2005.10.31 15:52:00 - [173]

    I don't think I like the idea of less drones for the gal ships.

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    Posted - 2005.10.31 15:53:00 - [174]

    Originally by: mEsSiAh II
    Are the devs planning to release drone bay expanders with it? since caldari ships can't put 5 large drones into space.


    I like that ideaLaughing


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    Posted - 2005.10.31 15:54:00 - [175]

    "So 5 is the magic number. Most other ships can carry five drones."

    Since drone bay sizes are being halved, plenty ship won't be able to do that anymore... and even these few which do, won't have any room left for the spares.
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    Posted - 2005.10.31 15:54:00 - [176]

    you just said that warp scrambling drones would be overpowered, but this game is in serious need of a longer range warp scrambler. I personally think they would be far more important, but not as effective. if your throwing out mini-NOS drones, why not scramblers.
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    Posted - 2005.10.31 15:54:00 - [177]

    "So 5 is the magic number. Most other ships can carry five drones."

    Since drone bay sizes are being halved, plenty ship won't be able to do that anymore... and even these few which do, won't have any room left for the spares.
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    Posted - 2005.10.31 15:55:00 - [178]

    Will the logistic ship dronebays be looked at? If they stay the same (or even get cut in half) there aren't many reasons left to train for them when the Dominix does the job that much better.
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    Posted - 2005.10.31 15:55:00 - [179]

    Will the logistic ship dronebays be looked at? If they stay the same (or even get cut in half) there aren't many reasons left to train for them when the Dominix does the job that much better.
    Joshua Foiritain
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    Posted - 2005.10.31 15:56:00 - [180]

    Edited by: Joshua Foiritain on 31/10/2005 15:57:53
    Curious about sentry drones;

    Will they work like sentry turrets? Ie you drop em somewhere and thell just sit there and shoot random stuff untill they die or do you actually have to stay near them to order them?

    It sounds rather overpowered if its the first option, it sounds rather useless if its the 2nd Razz

    Edit:
    Back onto the subject of drone carriers. Why not remove the currently useless bonus (Ie the Turret Damage bonus on the ishtar, with its 3 turret slots...) and replace that with some form of drone bonus too. Perhaps give it a 2nd bonus to a diffrent damage type?
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    Posted - 2005.10.31 15:56:00 - [181]

    Edited by: Joshua Foiritain on 31/10/2005 15:57:53
    Curious about sentry drones;

    Will they work like sentry turrets? Ie you drop em somewhere and thell just sit there and shoot random stuff untill they die or do you actually have to stay near them to order them?

    It sounds rather overpowered if its the first option, it sounds rather useless if its the 2nd Razz

    Edit:
    Back onto the subject of drone carriers. Why not remove the currently useless bonus (Ie the Turret Damage bonus on the ishtar, with its 3 turret slots...) and replace that with some form of drone bonus too. Perhaps give it a 2nd bonus to a diffrent damage type?
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    Robet Katrix
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    Posted - 2005.10.31 15:59:00 - [182]

    EWAR Drones
    assuming large in all cases due to likelyhood of use

    Jamming drones = 1/4 midslot
    sensor damp drones = 1/3 midslot
    target painter drones = 1/4 midslot

    Webbing drones = 1/2 midslot = stasis web
    Cap Draining drones = 1 high slot = med nos

    sentry drones = same as ever

    armor repair = 1 low slot =med armor rep
    sheild transfer = 1 mid slot = med sheild boost

    do the math.

    Which drones do YOU think will get used the most?





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    Posted - 2005.10.31 15:59:00 - [183]

    Woops wrong stats on the cap draining drones.
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    Posted - 2005.10.31 15:59:00 - [184]

    Woops wrong stats on the cap draining drones.
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    Posted - 2005.10.31 15:59:00 - [185]

    EWAR Drones
    assuming large in all cases due to likelyhood of use

    Jamming drones = 1/4 midslot
    sensor damp drones = 1/3 midslot
    target painter drones = 1/4 midslot

    Webbing drones = 1/2 midslot = stasis web
    Cap Draining drones = 1 high slot = med nos

    sentry drones = same as ever

    armor repair = 1 low slot =med armor rep
    sheild transfer = 1 mid slot = med sheild boost

    do the math.

    Which drones do YOU think will get used the most?





    Tuxford
    Tuxford



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    Posted - 2005.10.31 16:00:00 - [186]

    Originally by: Joshua Foiritain
    Edited by: Joshua Foiritain on 31/10/2005 15:57:53
    Curious about sentry drones;

    Will they work like sentry turrets? Ie you drop em somewhere and thell just sit there and shoot random stuff untill they die or do you actually have to stay near them to order them?

    It sounds rather overpowered if its the first option, it sounds rather useless if its the 2nd Razz

    Edit:
    Back onto the subject of drone carriers. Why not remove the currently useless bonus (Ie the Turret Damage bonus on the ishtar, with its 3 turret slots...) and replace that with some form of drone bonus too. Perhaps give it a 2nd bonus to a diffrent damage type?

    They work exactly as normal drones just don't move. And have longer range worse tracking and stuff like that. Other than that they are exactly the same.
    _______________
    Tuxford
    Tuxford



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    Posted - 2005.10.31 16:00:00 - [187]

    Originally by: Joshua Foiritain
    Edited by: Joshua Foiritain on 31/10/2005 15:57:53
    Curious about sentry drones;

    Will they work like sentry turrets? Ie you drop em somewhere and thell just sit there and shoot random stuff untill they die or do you actually have to stay near them to order them?

    It sounds rather overpowered if its the first option, it sounds rather useless if its the 2nd Razz

    Edit:
    Back onto the subject of drone carriers. Why not remove the currently useless bonus (Ie the Turret Damage bonus on the ishtar, with its 3 turret slots...) and replace that with some form of drone bonus too. Perhaps give it a 2nd bonus to a diffrent damage type?

    They work exactly as normal drones just don't move. And have longer range worse tracking and stuff like that. Other than that they are exactly the same.
    _______________
    Joshua Foiritain
    Joshua Foiritain

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    Posted - 2005.10.31 16:03:00 - [188]

    Edited by: Joshua Foiritain on 31/10/2005 16:05:15
    Edit: Nvm missed it in the first post.
    ------------------

    [Coreli Corporation Mainframe]
    Joshua Foiritain
    Joshua Foiritain
    Gallente
    Coreli Corporation
    Corelum Syndicate

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    Posted - 2005.10.31 16:03:00 - [189]

    Edited by: Joshua Foiritain on 31/10/2005 16:05:15
    Edit: Nvm missed it in the first post.
    -----

    [Coreli Corporation Mainfrane]
    Khaldorn Murino
    Khaldorn Murino

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    Posted - 2005.10.31 16:04:00 - [190]

    Sentry Drones

    duration | opt range | falloff | tracking
    ---------------------------------------------
    amarr | 2 | 30 000 | 10 000 | 0.016 |
    caldari | 2 | 50 000 | 25 000 | 0.010 |
    gallente | 2 | 20 000 | 10 000 | 0.030 |
    minmatar | 2 | 40 000 | 35 000 | 0.010 |
    ---------------------------------------------

    damage mult | damage (50)
    ----------------------------
    amarr | 1.3 | Em |
    caldari | 1.2 | Kinetic |
    gallente | 1.6 | Thermal |
    minmatar | 1.4 | Explosive |
    ----------------------------

    Caldari one has the same bad tracking as the minmatar one but less damage modifier?
    -

    Just a simple warrior.
    Khaldorn Murino
    Khaldorn Murino
    Reikoku
    Band of Brothers

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    Posted - 2005.10.31 16:04:00 - [191]

    Sentry Drones

    duration | opt range | falloff | tracking
    ---------------------------------------------
    amarr | 2 | 30 000 | 10 000 | 0.016 |
    caldari | 2 | 50 000 | 25 000 | 0.010 |
    gallente | 2 | 20 000 | 10 000 | 0.030 |
    minmatar | 2 | 40 000 | 35 000 | 0.010 |
    ---------------------------------------------

    damage mult | damage (50)
    ----------------------------
    amarr | 1.3 | Em |
    caldari | 1.2 | Kinetic |
    gallente | 1.6 | Thermal |
    minmatar | 1.4 | Explosive |
    ----------------------------

    Caldari one has the same bad tracking as the minmatar one but less damage modifier?
    -
    Rise.
    Jim Raynor
    Jim Raynor

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    Posted - 2005.10.31 16:05:00 - [192]

    Edited by: Jim Raynor on 31/10/2005 16:07:11
    Originally by: Joshua Foiritain
    Edited by: Joshua Foiritain on 31/10/2005 15:46:01

    Thermal Damage Bonus? Whoohoo @ being forced to use 1 single drone type and thus being 100% predicable in PVP. Not to mention that Gallente actually have the crappiest drones ingame, to damn slow to do anything.


    Hilarious how all you guys say that giving Caldari ships with a Kinetic Missile Damage bonus a bonus to all damage types would be insanely unfair, but now CCP slaps the same restraint on Gallante ships and everyones looking to call in the WAAAAAAAMBULANCE.

    I think these changes are good, one of my biggest complaints about the kinetic only damage bonus for Caldari was the fact a ship like the Ishtar could do even more DPS than a scourge spewing Cerberus + choose any damage type on top of that.. and run a powerful tank setup.... and electronic warfare........ and nosferatu........ ya that's a real balanced ship right there folks.

    Oh and about the sentry drones, why does the Caldari one have the lowest damage modifier and the lowest tracking? It has just about the same effective range as the Minmatar one, and the same tracking.. boost the tracking a little no?
    ------
    If Captain James T. Kirk and Mr. Spock embracing one another, in a bath tube, nude, in space, is wrong, I don't want to be right.
    NTRabbit
    NTRabbit

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    Posted - 2005.10.31 16:05:00 - [193]

    I love these changes, exactly what was needed, the drone system has been screwed up since way back in beta.

    Oh, and the Gallente finally get to feel what its like having half their weapons "limited" to one damage type - Mr Ishtar, meet Mr Cerberus.

    --------

    Jim Raynor
    Jim Raynor
    Caldari
    Umbra Congregatio
    Interstellar Alcohol Conglomerate

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    Posted - 2005.10.31 16:05:00 - [194]

    Edited by: Jim Raynor on 31/10/2005 16:07:11
    Originally by: Joshua Foiritain
    Edited by: Joshua Foiritain on 31/10/2005 15:46:01

    Thermal Damage Bonus? Whoohoo @ being forced to use 1 single drone type and thus being 100% predicable in PVP. Not to mention that Gallente actually have the crappiest drones ingame, to damn slow to do anything.


    Hilarious how all you guys say that giving Caldari ships with a Kinetic Missile Damage bonus a bonus to all damage types would be insanely unfair, but now CCP slaps the same restraint on Gallante ships and everyones looking to call in the WAAAAAAAMBULANCE.

    I think these changes are good, one of my biggest complaints about the kinetic only damage bonus for Caldari was the fact a ship like the Ishtar could do even more DPS than a scourge spewing Cerberus + choose any damage type on top of that.. and run a powerful tank setup.... and electronic warfare........ and nosferatu........ ya that's a real balanced ship right there folks.

    Oh and about the sentry drones, why does the Caldari one have the lowest damage modifier and the lowest tracking? It has just about the same effective range as the Minmatar one, and the same tracking.. boost the tracking a little no?
    ------
    I'll make a sig later.
    NTRabbit
    NTRabbit
    Caldari
    Guiding Hand Social Club

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    Posted - 2005.10.31 16:05:00 - [195]

    I love these changes, exactly what was needed, the drone system has been screwed up since way back in beta.

    Oh, and the Gallente finally get to feel what its like having half their weapons "limited" to one damage type - Mr Ishtar, meet Mr Cerberus.

    ------
    Forsch
    Forsch

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    Posted - 2005.10.31 16:08:00 - [196]

    Originally by: Tuxford
    # Drone control bonus of Dominx gets changed to 10% drone thermal damage per level
    # Drone control bonuses of Vexor, Vexor Navy Issue and Ishtar gets changed to 10% drone thermal damage per level
    # Drone control bonus of Arbitrator gets changed to 10% EM drone damage per level

    This kinda removes the unique aspect that drones currently have.
    While Caldari and Minmatar always have the advantage to choose dmg type freely, best matching their enemy's weakness, for Amarr and Gallente drones were the only (apart from the occasional launcher hp) way to choose damage type.
    I experience it almost daily in our war against the Minmatar. Trying to go against their t2 ships with lasers is (while possible) all but effective. That's why I love the arbitrator. Can drop their shields with lasers and then go for their weakness with explosive drones. I'd be really disappointed if this only way to do other than em/thermal dmg would be removed.

    The Auctoritan Syndicate
    Defenders of the Empire - Curatores Veritatis Alliance
    Joshua Foiritain
    Joshua Foiritain

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    Posted - 2005.10.31 16:08:00 - [197]

    Originally by: Jim Raynor
    Hilarious how all you guys say that giving Caldari ships with a Kinetic Missile Damage bonus a bonus to all damage types would be insanely unfair, but now CCP slaps the same restraint on Gallante ships and everyones looking to call in the WAAAAAAAMBULANCE.

    Actually single damage bonuses have always been a stupid idea, though im to lazy to complain about it for you, i never use Caldari ships anyway.

    Tempest with 3 tracking disruptor drones is looking quite interesting though.

    ------------------

    [Coreli Corporation Mainframe]
    Thirfir Hawat
    Thirfir Hawat

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    Posted - 2005.10.31 16:08:00 - [198]

    Is anything going to be done about Mining Drones. Right now I can use 10 mining drones on my barge and that adds a fair amount to my mining abilities. If all ships are limited to 5 mining drones, then those mining drones should get the same increase in ability as combat drones are getting.

    This also cuts down on the ability of a mining barge to protect itself in 0.4-0.6 space. Without a group of drones, mining barges are basically ships with targets painted on them for anything with a gun to blow out of the water. If mining barges can only hold a few drones, then they will not be able to protect themselves as easily and can get ganked by 5k NPC spawns assuming the pilot doesn't warp out at the first appearance of any NPC ship. That would have a sudden affect on mineral prices as mining barges are forced to flee every time they see an NPC ship.

    Of course, this problem affecting mining barges will probably not be as bad as I said, but it needs to be looked at along with what will happen to mining drones. Many people have put lots of time and energy into using a lot of mining drones and they should still remain a viable method for mining.




    There is no hunt like the hunt of man.
    Joshua Foiritain
    Joshua Foiritain
    Gallente
    Coreli Corporation
    Corelum Syndicate

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    Posted - 2005.10.31 16:08:00 - [199]

    Edited by: Joshua Foiritain on 31/10/2005 16:13:03
    Originally by: Jim Raynor
    Hilarious how all you guys say that giving Caldari ships with a Kinetic Missile Damage bonus a bonus to all damage types would be insanely unfair, but now CCP slaps the same restraint on Gallante ships and everyones looking to call in the WAAAAAAAMBULANCE.

    Actually single damage bonuses have always been a stupid idea, though im to lazy to complain about it for you, i never use Caldari ships anyway.

    Plus theres a slight diffrence, you can switch damage in combat, youll lose the bonus but atleast you can switch damage. Gallente wont be able to do, theyll have to crawl back to a station to switch their damage type.

    ( Edit: Not to mention the Cerb loses a 25% damage bonus where the Drone Carriers lose a 50% bonus. )

    Tempest with 3 tracking disruptor drones is looking quite interesting though.
    -----

    [Coreli Corporation Mainfrane]
    Thirfir Hawat
    Thirfir Hawat
    Caldari
    Eve Defence Force

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    Posted - 2005.10.31 16:08:00 - [200]

    Is anything going to be done about Mining Drones. Right now I can use 10 mining drones on my barge and that adds a fair amount to my mining abilities. If all ships are limited to 5 mining drones, then those mining drones should get the same increase in ability as combat drones are getting.

    This also cuts down on the ability of a mining barge to protect itself in 0.4-0.6 space. Without a group of drones, mining barges are basically ships with targets painted on them for anything with a gun to blow out of the water. If mining barges can only hold a few drones, then they will not be able to protect themselves as easily and can get ganked by 5k NPC spawns assuming the pilot doesn't warp out at the first appearance of any NPC ship. That would have a sudden affect on mineral prices as mining barges are forced to flee every time they see an NPC ship.

    Of course, this problem affecting mining barges will probably not be as bad as I said, but it needs to be looked at along with what will happen to mining drones. Many people have put lots of time and energy into using a lot of mining drones and they should still remain a viable method for mining.




    There is no hunt like the hunt of man.
    Forsch
    Forsch
    Auctoritan Syndicate
    Curatores Veritatis Alliance

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    Posted - 2005.10.31 16:08:00 - [201]

    Edited by: Forsch on 31/10/2005 16:14:30

    Originally by: Tuxford
    # Drone control bonus of Dominx gets changed to 10% drone thermal damage per level
    # Drone control bonuses of Vexor, Vexor Navy Issue and Ishtar gets changed to 10% drone thermal damage per level
    # Drone control bonus of Arbitrator gets changed to 10% EM drone damage per level

    This kinda removes the unique aspect that drones currently have.
    While Caldari and Minmatar always have the advantage to choose dmg type freely, best matching their enemy's weakness, for Amarr and Gallente drones were the only (apart from the occasional launcher hp) way to choose damage type.
    I experience it almost daily in our war against the Minmatar. Trying to go against their t2 ships with lasers is (while possible) all but effective. That's why I love the arbitrator. Can drop their shields with lasers and then go for their weakness with explosive drones. I'd be really disappointed if this only way to do other than em/thermal dmg would be removed.

    Edit: Of course you can still use the other drones. But you are trading the drone control bonus for a damage bonus. So by not using them you are wasting a bonus and are as good as any other ship except for a little greater drone bay.

    Forsch
    Defender of the empire




    What have you done CCP.. Sad
    NTRabbit
    NTRabbit

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    Posted - 2005.10.31 16:11:00 - [202]

    Originally by: Forsch
    Originally by: Tuxford
    # Drone control bonus of Dominx gets changed to 10% drone thermal damage per level
    # Drone control bonuses of Vexor, Vexor Navy Issue and Ishtar gets changed to 10% drone thermal damage per level
    # Drone control bonus of Arbitrator gets changed to 10% EM drone damage per level

    This kinda removes the unique aspect that drones currently have.
    While Caldari and Minmatar always have the advantage to choose dmg type freely, best matching their enemy's weakness, for Amarr and Gallente drones were the only (apart from the occasional launcher hp) way to choose damage type.
    I experience it almost daily in our war against the Minmatar. Trying to go against their t2 ships with lasers is (while possible) all but effective. That's why I love the arbitrator. Can drop their shields with lasers and then go for their weakness with explosive drones. I'd be really disappointed if this only way to do other than em/thermal dmg would be removed.


    You do realise that your Arbitrator can still fit explosive damage drones and just not get the bonus for them... much as my Cerberus can still fit missiles other than Scourges, and just not get the damage bonus for them?

    --------

    NTRabbit
    NTRabbit
    Caldari
    Guiding Hand Social Club

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    Posted - 2005.10.31 16:11:00 - [203]

    Originally by: Forsch
    Originally by: Tuxford
    # Drone control bonus of Dominx gets changed to 10% drone thermal damage per level
    # Drone control bonuses of Vexor, Vexor Navy Issue and Ishtar gets changed to 10% drone thermal damage per level
    # Drone control bonus of Arbitrator gets changed to 10% EM drone damage per level

    This kinda removes the unique aspect that drones currently have.
    While Caldari and Minmatar always have the advantage to choose dmg type freely, best matching their enemy's weakness, for Amarr and Gallente drones were the only (apart from the occasional launcher hp) way to choose damage type.
    I experience it almost daily in our war against the Minmatar. Trying to go against their t2 ships with lasers is (while possible) all but effective. That's why I love the arbitrator. Can drop their shields with lasers and then go for their weakness with explosive drones. I'd be really disappointed if this only way to do other than em/thermal dmg would be removed.


    You do realise that your Arbitrator can still fit explosive damage drones and just not get the bonus for them... much as my Cerberus can still fit missiles other than Scourges, and just not get the damage bonus for them?

    ------
    Forsch
    Forsch

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    Posted - 2005.10.31 16:15:00 - [204]

    Originally by: NTRabbit
    You do realise that your Arbitrator can still fit explosive damage drones and just not get the bonus for them... much as my Cerberus can still fit missiles other than Scourges, and just not get the damage bonus for them?

    I know and I explained in my edit. Look above.

    The Auctoritan Syndicate
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    NTRabbit
    NTRabbit

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    Posted - 2005.10.31 16:15:00 - [205]

    Originally by: Joshua Foiritain
    Edited by: Joshua Foiritain on 31/10/2005 16:13:03
    Originally by: Jim Raynor
    Hilarious how all you guys say that giving Caldari ships with a Kinetic Missile Damage bonus a bonus to all damage types would be insanely unfair, but now CCP slaps the same restraint on Gallante ships and everyones looking to call in the WAAAAAAAMBULANCE.

    Actually single damage bonuses have always been a stupid idea, though im to lazy to complain about it for you, i never use Caldari ships anyway.

    Plus theres a slight diffrence, you can switch damage in combat, youll lose the bonus but atleast you can switch damage. Gallente wont be able to do, theyll have to crawl back to a station to switch their damage type.


    I dont like the racial damage bonuses either, but if the Caldari have them all the other races should receive the same treatment.

    As for damage types, a Caldari ship has to go back and dock if it wants to change between too many damage types too - its not exactly feasible to carry workable numbers of 8 different missile types - 4 of each damage, normal and FoF - in the average Caldari cargobay.

    --------

    NTRabbit
    NTRabbit
    Caldari
    Guiding Hand Social Club

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    Posted - 2005.10.31 16:15:00 - [206]

    Originally by: Joshua Foiritain
    Edited by: Joshua Foiritain on 31/10/2005 16:13:03
    Originally by: Jim Raynor
    Hilarious how all you guys say that giving Caldari ships with a Kinetic Missile Damage bonus a bonus to all damage types would be insanely unfair, but now CCP slaps the same restraint on Gallante ships and everyones looking to call in the WAAAAAAAMBULANCE.

    Actually single damage bonuses have always been a stupid idea, though im to lazy to complain about it for you, i never use Caldari ships anyway.

    Plus theres a slight diffrence, you can switch damage in combat, youll lose the bonus but atleast you can switch damage. Gallente wont be able to do, theyll have to crawl back to a station to switch their damage type.


    I dont like the racial damage bonuses either, but if the Caldari have them all the other races should receive the same treatment.

    As for damage types, a Caldari ship has to go back and dock if it wants to change between too many damage types too - its not exactly feasible to carry workable numbers of 8 different missile types - 4 of each damage, normal and FoF - in the average Caldari cargobay.

    ------
    Forsch
    Forsch
    Auctoritan Syndicate
    Curatores Veritatis Alliance

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    Posted - 2005.10.31 16:15:00 - [207]

    Originally by: NTRabbit
    You do realise that your Arbitrator can still fit explosive damage drones and just not get the bonus for them... much as my Cerberus can still fit missiles other than Scourges, and just not get the damage bonus for them?

    I know and I explained in my edit. Look above.

    Forsch
    Defender of the empire




    What have you done CCP.. Sad
    Luc Boye
    Luc Boye

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    Posted - 2005.10.31 16:17:00 - [208]

    Originally by: Istmar Hi'ma
    Edited by: Istmar Hi''ma on 31/10/2005 14:35:07
    Tuxford, what in Tomb's hell are you doing? These new drones will make Gals the end all of ships period. Sure other ship can use drones, but not as effective as a Gal ship.

    The Domi is already the "Do Almost Everything Ship," now (with these changes) it really will be the "Do Everything Ship."

    Oh man, just think of the Moa with its +5 drone bonus...The end of Eve is at hand!


    Actually, this is nerf to drone ships, since they lack any form of offensive weps except the drones. In that they were unique. Whatever was unique with gallente is lost now that geddon can have EW drones as well.
    Luc Boye
    Luc Boye
    Evolution
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    Posted - 2005.10.31 16:17:00 - [209]

    Originally by: Istmar Hi'ma
    Edited by: Istmar Hi''ma on 31/10/2005 14:35:07
    Tuxford, what in Tomb's hell are you doing? These new drones will make Gals the end all of ships period. Sure other ship can use drones, but not as effective as a Gal ship.

    The Domi is already the "Do Almost Everything Ship," now (with these changes) it really will be the "Do Everything Ship."

    Oh man, just think of the Moa with its +5 drone bonus...The end of Eve is at hand!


    Actually, this is nerf to drone ships, since they lack any form of offensive weps except the drones. In that they were unique. Whatever was unique with gallente is lost now that geddon can have EW drones as well.

    ---
    Eyeshadow
    Eyeshadow

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    Posted - 2005.10.31 16:19:00 - [210]

    Originally by: NTRabbit
    You do realise that your Arbitrator can still fit explosive damage drones and just not get the bonus for them... much as my Cerberus can still fit missiles other than Scourges, and just not get the damage bonus for them?


    Except you can atleast change on the fly, us Gallente cant, and you lose 25% dmg, we lose 50%. w00t, see why its such a problem? Same thing to Jim Raynor. I dislike the Caldari kinetic only bonus as it makes them predictable, but atleast you can change dmg. We cant. And thermal damage < Kinetic damage aswell



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    Jim Steele
    Jim Steele

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    Posted - 2005.10.31 16:19:00 - [211]

    Great so now the only advantage of flying a scorp is lost.. another nerf for caldari.

    Real men, play Rugby
    NTRabbit
    NTRabbit

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    Posted - 2005.10.31 16:19:00 - [212]

    Originally by: Forsch
    Originally by: NTRabbit
    You do realise that your Arbitrator can still fit explosive damage drones and just not get the bonus for them... much as my Cerberus can still fit missiles other than Scourges, and just not get the damage bonus for them?

    I know and I explained in my edit. Look above.


    Which means it works exactly the same as it does for all the Caldari missile ships that have Kinetic-only bonuses. Its a pity that making such racial bonuses for the Amarr and Minmatar is much more difficult, since they dont really have an 'other half' weapon system like Missiles for Caldari and Drones for Gallente.

    --------

    Eyeshadow
    Eyeshadow
    Caldari
    The xDEATHx Squadron

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    Posted - 2005.10.31 16:19:00 - [213]

    Originally by: NTRabbit
    You do realise that your Arbitrator can still fit explosive damage drones and just not get the bonus for them... much as my Cerberus can still fit missiles other than Scourges, and just not get the damage bonus for them?


    Except you can atleast change on the fly, us Gallente cant, and you lose 25% dmg, we lose 50%. w00t, see why its such a problem? Same thing to Jim Raynor. I dislike the Caldari kinetic only bonus as it makes them predictable, but atleast you can change dmg. We cant. And thermal damage < Kinetic damage aswell

    NTRabbit
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    Guiding Hand Social Club

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    Posted - 2005.10.31 16:19:00 - [214]

    Originally by: Forsch
    Originally by: NTRabbit
    You do realise that your Arbitrator can still fit explosive damage drones and just not get the bonus for them... much as my Cerberus can still fit missiles other than Scourges, and just not get the damage bonus for them?

    I know and I explained in my edit. Look above.


    Which means it works exactly the same as it does for all the Caldari missile ships that have Kinetic-only bonuses. Its a pity that making such racial bonuses for the Amarr and Minmatar is much more difficult, since they dont really have an 'other half' weapon system like Missiles for Caldari and Drones for Gallente.

    ------
    Jim Steele
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    Red Moon Federation

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    Posted - 2005.10.31 16:19:00 - [215]

    Great so now the only advantage of flying a scorp is lost.. another nerf for caldari.

    Author of "The Apoc Guide"
    Jon Xylur
    Jon Xylur

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    Posted - 2005.10.31 16:20:00 - [216]

    Just noticed that the Domi's bonus only appliec for Thremal damage. Not so good. In fact DEFINETLY not good. Domi might have gotten seriously nerfedCrying or Very sad. Oh well, I'll manage. With the new drone skills and modules, not to mention EWAR drones, I should be able to overcome that fact that Domi's firepower is only equal to 10 droens now if not using Thermal. And this allso helps ships with small drone bays. I'm just worried about a couple of things:
    1)Gallente are the drone race. If no ship can use more thn 5 drones, the advantage of large drone bays is lost and Gallente will kinda suck.
    2)Some small ships have only enough room for 1 light drone, and Many ships can onyl use 3 or 5. Does the halving of drone bays mean thta they'll now hav room for 0.5 or 1.5 drones? What do I do with half of a drone?

    My suggestion is to give many gallente ships a static drone bonus (like the special ability of pirate faction ships) and round up the sdrone bay of ships that would have X.5m^3 drone bay so that they woudl have eighter X or X+1m^3(if X is 0).

    Jon Xylur
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    Aliastra

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    Posted - 2005.10.31 16:20:00 - [217]

    Just noticed that the Domi's bonus only appliec for Thremal damage. Not so good. In fact DEFINETLY not good. Domi might have gotten seriously nerfedCrying or Very sad. Oh well, I'll manage. With the new drone skills and modules, not to mention EWAR drones, I should be able to overcome that fact that Domi's firepower is only equal to 10 droens now if not using Thermal. And this allso helps ships with small drone bays. I'm just worried about a couple of things:
    1)Gallente are the drone race. If no ship can use more thn 5 drones, the advantage of large drone bays is lost and Gallente will kinda suck.
    2)Some small ships have only enough room for 1 light drone, and Many ships can onyl use 3 or 5. Does the halving of drone bays mean thta they'll now hav room for 0.5 or 1.5 drones? What do I do with half of a drone?

    My suggestion is to give many gallente ships a static drone bonus (like the special ability of pirate faction ships) and round up the sdrone bay of ships that would have X.5m^3 drone bay so that they woudl have eighter X or X+1m^3(if X is 0).

    Please resize image to a maximum of 400 x 120, and not exceeding 24000 bytes, ty - Cortes
    Joshua Foiritain
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    Posted - 2005.10.31 16:21:00 - [218]

    Edited by: Joshua Foiritain on 31/10/2005 16:22:30

    Originally by: NTRabbit
    its not exactly feasible to carry workable numbers of 8 different missile types - 4 of each damage, normal and FoF - in the average Caldari cargobay.

    You can carry atleast 2, if not three diffrent types. Gallente can carry 1.

    Plus whether people use 5 or 15 drones, itll still lag in blob warfare. People will always use drones to generate lag during these fights. In solo and small engagements drones never cause lag, well perhaps on computers that are running on crappy connections.

    Plus carriers are gonna look silly with 5 drones Razz

    In the end however all this will do is reduce the number of combat drones youll see to near 0. Everyone will be flying around with EW drones.
    A fully tanked Domi with a full rank of guns and 5 tracking disruptors sounds interesting.
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    Joshua Foiritain
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    Posted - 2005.10.31 16:21:00 - [219]

    Edited by: Joshua Foiritain on 31/10/2005 16:22:30

    Originally by: NTRabbit
    its not exactly feasible to carry workable numbers of 8 different missile types - 4 of each damage, normal and FoF - in the average Caldari cargobay.

    You can carry atleast 2, if not three diffrent types. Gallente can carry 1.

    Plus whether people use 5 or 15 drones, itll still lag in blob warfare. People will always use drones to generate lag during these fights. In solo and small engagements drones never cause lag, well perhaps on computers that are running on crappy connections.

    Plus carriers are gonna look silly with 5 drones Razz

    In the end however all this will do is reduce the number of combat drones youll see to near 0. Everyone will be flying around with EW drones.
    A fully tanked Domi with a full rank of guns and 5 tracking disruptors sounds interesting.
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    Luc Boye
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    Posted - 2005.10.31 16:22:00 - [220]

    Edited by: Luc Boye on 31/10/2005 16:22:27
    Originally by: Jim Raynor


    Hilarious how all you guys say that giving Caldari ships with a Kinetic Missile Damage bonus a bonus to all damage types would be insanely unfair, but now CCP slaps the same restraint on Gallante ships and everyones looking to call in the WAAAAAAAMBULANCE.

    I think these changes are good, one of my biggest complaints about the kinetic only damage bonus for Caldari was the fact a ship like the Ishtar could do even more DPS than a scourge spewing Cerberus + choose any damage type on top of that.. and run a powerful tank setup.... and electronic warfare........ and nosferatu........ ya that's a real balanced ship right there folks.



    Not really champ.

    Cerberus has 400 missiles of each type in his hold. It can spam any type of damage with all launchers after switching ammo.

    Ishtar has 20 drones in bay and can release 15. So your dmg type choice is fixed, unless you consider redocking and swapping drones between 2 engagements an option.

    If I put 5 of each type in drone bay, my choice of dmg type is still worse then cerb simply reloading the right missile type.


    Luc Boye
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    Posted - 2005.10.31 16:22:00 - [221]

    Edited by: Luc Boye on 31/10/2005 16:22:27
    Originally by: Jim Raynor


    Hilarious how all you guys say that giving Caldari ships with a Kinetic Missile Damage bonus a bonus to all damage types would be insanely unfair, but now CCP slaps the same restraint on Gallante ships and everyones looking to call in the WAAAAAAAMBULANCE.

    I think these changes are good, one of my biggest complaints about the kinetic only damage bonus for Caldari was the fact a ship like the Ishtar could do even more DPS than a scourge spewing Cerberus + choose any damage type on top of that.. and run a powerful tank setup.... and electronic warfare........ and nosferatu........ ya that's a real balanced ship right there folks.



    Not really champ.

    Cerberus has 400 missiles of each type in his hold. It can spam any type of damage with all launchers after switching ammo.

    Ishtar has 20 drones in bay and can release 15. So your dmg type choice is fixed, unless you consider redocking and swapping drones between 2 engagements an option.

    If I put 5 of each type in drone bay, my choice of dmg type is still worse then cerb simply reloading the right missile type.



    ---
    Jim Raynor
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    Posted - 2005.10.31 16:26:00 - [222]

    Originally by: Luc Boye
    Edited by: Luc Boye on 31/10/2005 16:22:27
    Originally by: Jim Raynor


    Hilarious how all you guys say that giving Caldari ships with a Kinetic Missile Damage bonus a bonus to all damage types would be insanely unfair, but now CCP slaps the same restraint on Gallante ships and everyones looking to call in the WAAAAAAAMBULANCE.

    I think these changes are good, one of my biggest complaints about the kinetic only damage bonus for Caldari was the fact a ship like the Ishtar could do even more DPS than a scourge spewing Cerberus + choose any damage type on top of that.. and run a powerful tank setup.... and electronic warfare........ and nosferatu........ ya that's a real balanced ship right there folks.



    Not really champ.

    Cerberus has 400 missiles of each type in his hold. It can spam any type of damage with all launchers after switching ammo.

    Ishtar has 20 drones in bay and can release 15. So your dmg type choice is fixed, unless you consider redocking and swapping drones between 2 engagements an option.

    If I put 5 of each type in drone bay, my choice of dmg type is still worse then cerb simply reloading the right missile type.




    Please fly a Cerberus before commenting.. this isn't the thread to discuss it but trust me with 40 CPU BCU II, good luck on even reaching 300 DPS (using scourge) on that ship with max skills.. it's hard.

    Most everyone uses Beserkers on Ishtars anyways so it's irrelevant on the magical "switching dmg types" argument, so why even go there.
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    Posted - 2005.10.31 16:26:00 - [223]

    Originally by: Luc Boye
    Edited by: Luc Boye on 31/10/2005 16:22:27
    Originally by: Jim Raynor


    Hilarious how all you guys say that giving Caldari ships with a Kinetic Missile Damage bonus a bonus to all damage types would be insanely unfair, but now CCP slaps the same restraint on Gallante ships and everyones looking to call in the WAAAAAAAMBULANCE.

    I think these changes are good, one of my biggest complaints about the kinetic only damage bonus for Caldari was the fact a ship like the Ishtar could do even more DPS than a scourge spewing Cerberus + choose any damage type on top of that.. and run a powerful tank setup.... and electronic warfare........ and nosferatu........ ya that's a real balanced ship right there folks.



    Not really champ.

    Cerberus has 400 missiles of each type in his hold. It can spam any type of damage with all launchers after switching ammo.

    Ishtar has 20 drones in bay and can release 15. So your dmg type choice is fixed, unless you consider redocking and swapping drones between 2 engagements an option.

    If I put 5 of each type in drone bay, my choice of dmg type is still worse then cerb simply reloading the right missile type.




    Please fly a Cerberus before commenting.. this isn't the thread to discuss it but trust me with 40 CPU BCU II, good luck on even reaching 300 DPS (using scourge) on that ship with max skills.. it's hard.

    Most everyone uses Beserkers on Ishtars anyways so it's irrelevant on the magical "switching dmg types" argument, so why even go there.
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    Posted - 2005.10.31 16:27:00 - [224]

    Confused
    Originally by: Berneh

    You will never take me aliv coppers YARRRR!!

    NTRabbit
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    Posted - 2005.10.31 16:27:00 - [225]

    Originally by: Luc Boye

    Cerberus has 400 missiles of each type in his hold. It can spam any type of damage with all launchers after switching ammo.



    You do realise that 400 heavy missiles is just a shade over one complete reload for a cerberus?

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    Posted - 2005.10.31 16:27:00 - [226]

    Confused

    NTRabbit
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    Posted - 2005.10.31 16:27:00 - [227]

    Edited by: NTRabbit on 31/10/2005 16:28:45
    Originally by: Luc Boye

    Cerberus has 400 missiles of each type in his hold. It can spam any type of damage with all launchers after switching ammo.



    You do realise that 400 heavy missiles is just a shade over one complete reload for a cerberus? That means that you essentially get to fire one full barrage of a single missile type, and then need to dock if you want more. Unless you had that set loaded in the launchers too, then you get 2 full cycles.

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    Posted - 2005.10.31 16:28:00 - [228]

    i want to be able to use shield & armor repairing drones on my cerberus.
    Jarran Amordivino
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    Posted - 2005.10.31 16:28:00 - [229]

    i want to be able to use shield & armor repairing drones on my cerberus.
    Forsch
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    Posted - 2005.10.31 16:29:00 - [230]

    Originally by: NTRabbit
    Which means it works exactly the same as it does for all the Caldari missile ships that have Kinetic-only bonuses.

    Exactely my point. Not *all* Caldari missile ships have a Kinetic bonus (Raven, Hawk for instance).
    While the Arbi is pretty much the only way to do other dmg than em/thermal for Amarr. Using other but EM drones would be something like only using 10 out of 15 drones atm.

    Same thing for Gallente, just a little worse because they are used to very dmg types with more than 1 ship.

    I think racial damage boni are a bad idea. Especially with t2 ships that are setup exactely to counter this dmg.

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    Forsch
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    Posted - 2005.10.31 16:29:00 - [231]

    Edited by: Forsch on 31/10/2005 16:30:56
    Originally by: NTRabbit
    Which means it works exactly the same as it does for all the Caldari missile ships that have Kinetic-only bonuses.

    Exactely my point. Not *all* Caldari missile ships have a Kinetic bonus (Raven, Hawk for instance).
    While the Arbi is pretty much the only way to do other dmg than em/thermal for Amarr. Using other but EM drones would be something like only using 10 out of 15 drones atm.

    Same thing for Gallente, just a little worse because they are used to vary dmg types with more than 1 ship.

    I think racial damage boni are a bad idea. Especially with t2 ships that are setup exactely to counter this dmg.

    Forsch
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    Posted - 2005.10.31 16:29:00 - [232]

    "Plus carriers are gonna look silly with 5 drones Razz"

    Well, maybe carriers will be the only ships to get the drone control bonus, now ^^
    keepiru
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    Posted - 2005.10.31 16:30:00 - [233]

    Ohmygod, i leave for 3 hours and all hell breaks loose. Bad tux. Single-damage-type bonuses suck... sweaty simian reproductive organs >.>;;

    Ive said about caldari ships, and about the missile frigs, and the (lol) helios, and now ill say it about all the droneships.

    Please god no no no no, dont do the "we'll limit you to one damage type kthnx" game.
    Get rid of them on drone ships, get rid of them on all ships. And yes, -50% is even worse than 25% dmg bonus to one missile type.

    I didnt think you could thinkup a worse bonus, but you did. Well done, its downright horrible :P

    I'll say it again cause im annoying, please get rid of all single-damage-type bonuses on missile and drone ships and replace them with general damage bonuses. The 50% dps nerf to the ishtar is bad enough. And i dont even fly one.
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    Posted - 2005.10.31 16:32:00 - [234]

    Edited by: Lady Chiron on 31/10/2005 16:33:59
    Ok I would just like to say you just slaughtered the main advantage of any ship with a drone control bonus. True you will now have more powerful drones, however people like drones for there numbers. It was honestly the main reason I use Gallente ships is because of the drone bonus. People enjoy controlling 10 drones normally, or 15 on a Vexor, Dominix, Arbiter(Did I spell that right?) and 35 on a Moros. You also killed the Moros main defensive option against small vessels.

    [Edit] If your worry is that people will have to many of the new drones out at once, make them take up more space in the drone bay, or else limit the number of those you are specifically worried about. But please leave normal combat and miner drones as they are.
    Nafri
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    Posted - 2005.10.31 16:32:00 - [235]

    Edited by: Nafri on 31/10/2005 16:32:14
    Originally by: keepiru
    Ohmygod, i leave for 3 hours and all hell breaks loose. Bad tux. Single-damage-type bonuses suck... sweaty simian reproductive organs >.>;;

    Ive said about caldari ships, and about the missile frigs, and the (lol) helios, and now ill say it about all the droneships.

    Please god no no no no, dont do the "we'll limit you to one damage type kthnx" game.
    Get rid of them on drone ships, get rid of them on all ships. And yes, -50% is even worse than 25% dmg bonus to one missile type.

    I didnt think you could thinkup a worse bonus, but you did. Well done, its downright horrible :P

    I'll say it again cause im annoying, please get rid of all single-damage-type bonuses on missile and drone ships and replace them with general damage bonuses. The 50% dps nerf to the ishtar is bad enough. And i dont even fly one.


    Ishtar wont get -50% damage with thermal drones ugh

    its just that gallante will finally also suffer when choosing damage, like matari and like caldari
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    Posted - 2005.10.31 16:32:00 - [236]

    Edited by: Nafri on 31/10/2005 16:32:14
    Originally by: keepiru
    Ohmygod, i leave for 3 hours and all hell breaks loose. Bad tux. Single-damage-type bonuses suck... sweaty simian reproductive organs >.>;;

    Ive said about caldari ships, and about the missile frigs, and the (lol) helios, and now ill say it about all the droneships.

    Please god no no no no, dont do the "we'll limit you to one damage type kthnx" game.
    Get rid of them on drone ships, get rid of them on all ships. And yes, -50% is even worse than 25% dmg bonus to one missile type.

    I didnt think you could thinkup a worse bonus, but you did. Well done, its downright horrible :P

    I'll say it again cause im annoying, please get rid of all single-damage-type bonuses on missile and drone ships and replace them with general damage bonuses. The 50% dps nerf to the ishtar is bad enough. And i dont even fly one.


    Ishtar wont get -50% damage with thermal drones ugh

    its just that gallante will finally also suffer when choosing damage, like matari and like caldari



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    Posted - 2005.10.31 16:32:00 - [237]

    Edited by: Lady Chiron on 31/10/2005 16:54:50
    Edited by: Lady Chiron on 31/10/2005 16:33:59
    Ok I would just like to say you just slaughtered the main advantage of any ship with a drone control bonus. True you will now have more powerful drones, however people like drones for there numbers. It was honestly the main reason I use Gallente ships is because of the drone bonus. People enjoy controlling 10 drones normally, or 15 on a Vexor, Dominix, Arbiter(Did I spell that right?) and 35 on a Moros. You also killed the Moros main defensive option against small vessels.

    [Edit] If your worry is that people will have to many of the new drones out at once, make them take up more space in the drone bay, or else limit the number of those you are specifically worried about. But please leave normal combat and miner drones as they are, as well as drone bay sizes.
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    Posted - 2005.10.31 16:33:00 - [238]

    Originally by: Forsch
    Originally by: NTRabbit
    Which means it works exactly the same as it does for all the Caldari missile ships that have Kinetic-only bonuses.

    Exactely my point. Not *all* Caldari missile ships have a Kinetic bonus (Raven, Hawk for instance).
    While the Arbi is pretty much the only way to do other dmg than em/thermal for Amarr. Using other but EM drones would be something like only using 10 out of 15 drones atm.

    Same thing for Gallente, just a little worse because they are used to very dmg types with more than 1 ship.

    I think racial damage boni are a bad idea. Especially with t2 ships that are setup exactely to counter this dmg.


    A small note - the Caldari missile ships with Kinetic bonuses are the *only* caldari ships with damage bonuses at all, and missiles are the *only* way for most caldari ships to do any damage other than Kinetic and Thermal at all.

    I dont like the racial bonuses too much either, but like I said - if one has to wear it (like the Caldari have for months) then all have to.

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    Posted - 2005.10.31 16:33:00 - [239]

    Originally by: Forsch
    Originally by: NTRabbit
    Which means it works exactly the same as it does for all the Caldari missile ships that have Kinetic-only bonuses.

    Exactely my point. Not *all* Caldari missile ships have a Kinetic bonus (Raven, Hawk for instance).
    While the Arbi is pretty much the only way to do other dmg than em/thermal for Amarr. Using other but EM drones would be something like only using 10 out of 15 drones atm.

    Same thing for Gallente, just a little worse because they are used to very dmg types with more than 1 ship.

    I think racial damage boni are a bad idea. Especially with t2 ships that are setup exactely to counter this dmg.


    A small note - the Caldari missile ships with Kinetic bonuses are the *only* caldari ships with damage bonuses at all, and missiles are the *only* way for most caldari ships to do any damage other than Kinetic and Thermal at all.

    I dont like the racial bonuses too much either, but like I said - if one has to wear it (like the Caldari have for months) then all have to.

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    Posted - 2005.10.31 16:35:00 - [240]

    Originally by: Nafri
    Originally by: Bsport
    feel alittle sick atm, thanks to the 5 mill skill points in drones.

    again same as the others,

    first half brillant of the blog, second half not feeling to good because of it,

    I personly dont like the reducion in drones numbers . it realy limits them. atm i use 15 drones assigned into 3 groups of 5 this allows me to split the damage to a few targets if needs be, with the new system its not very flexable and also limits damage type, so i'm sorry this is a real real bad call



    thats probably one reason of the change, big numbers of drones were just too strong


    however its not like most poeple have invested that amount of skills points

    Also its no difference that assigning weapons to different targets
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    Posted - 2005.10.31 16:35:00 - [241]

    Originally by: NTRabbit
    A small note - the Caldari missile ships with Kinetic bonuses are the *only* caldari ships with damage bonuses at all, and missiles are the *only* way for most caldari ships to do any damage other than Kinetic and Thermal at all.

    I dont like the racial bonuses too much either, but like I said - if one has to wear it (like the Caldari have for months) then all have to.


    The examples he used, Raven and Hawk, both get RoF bonuses though, which are damage over time bonuses as well. How about dominix getting drone RoF bonus - that'd be fair, right? Twisted Evil
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    Posted - 2005.10.31 16:35:00 - [242]

    Originally by: Nafri
    Originally by: Bsport
    feel alittle sick atm, thanks to the 5 mill skill points in drones.

    again same as the others,

    first half brillant of the blog, second half not feeling to good because of it,

    I personly dont like the reducion in drones numbers . it realy limits them. atm i use 15 drones assigned into 3 groups of 5 this allows me to split the damage to a few targets if needs be, with the new system its not very flexable and also limits damage type, so i'm sorry this is a real real bad call



    thats probably one reason of the change, big numbers of drones were just too strong


    however its not like most poeple have invested that amount of skills points

    Also its no difference that assigning weapons to different targets
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    Posted - 2005.10.31 16:35:00 - [243]

    Originally by: NTRabbit
    A small note - the Caldari missile ships with Kinetic bonuses are the *only* caldari ships with damage bonuses at all, and missiles are the *only* way for most caldari ships to do any damage other than Kinetic and Thermal at all.

    I dont like the racial bonuses too much either, but like I said - if one has to wear it (like the Caldari have for months) then all have to.


    The examples he used, Raven and Hawk, both get RoF bonuses though, which are damage over time bonuses as well. How about dominix getting drone RoF bonus - that'd be fair, right? Twisted Evil
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    Posted - 2005.10.31 16:36:00 - [244]

    Also wtf is that about "were upping the HP of drones"? The time it takes to kill drones is not about "breaking their tank" lol, its about killing 15 of them, due to targeting time, max target count, etc.

    So 5 drones die faster then 15 still. Sucks to be ishtar then. Or dominix. Or moros.

    Oh, and btw:
    WTS ishtar & dominix.

    Nafri
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    Posted - 2005.10.31 16:36:00 - [245]

    Originally by: Farjung
    Originally by: NTRabbit
    A small note - the Caldari missile ships with Kinetic bonuses are the *only* caldari ships with damage bonuses at all, and missiles are the *only* way for most caldari ships to do any damage other than Kinetic and Thermal at all.

    I dont like the racial bonuses too much either, but like I said - if one has to wear it (like the Caldari have for months) then all have to.


    The examples he used, Raven and Hawk, both get RoF bonuses though, which are damage over time bonuses as well. How about dominix getting drone RoF bonus - that'd be fair, right? Twisted Evil


    yeah why not giving it 500 DPS with drones...
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    Posted - 2005.10.31 16:36:00 - [246]

    Originally by: Lady Chiron
    Edited by: Lady Chiron on 31/10/2005 16:33:59
    Ok I would just like to say you just slaughtered the main advantage of any ship with a drone control bonus. True you will now have more powerful drones, however people like drones for there numbers. It was honestly the main reason I use Gallente ships is because of the drone bonus. People enjoy controlling 10 drones normally, or 15 on a Vexor, Dominix, Arbiter(Did I spell that right?) and 35 on a Moros. You also killed the Moros main defensive option against small vessels.

    [Edit] If your worry is that people will have to many of the new drones out at once, make them take up more space in the drone bay, or else limit the number of those you are specifically worried about. But please leave normal combat and miner drones as they are.


    lol, you consider the creation of lag as a defense strategy??!?!!?

    Drone ships dont loose any damage at all..., just damage types a bit, and gain lots of other possiblities
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    Posted - 2005.10.31 16:36:00 - [247]

    Originally by: Lady Chiron
    Edited by: Lady Chiron on 31/10/2005 16:33:59
    Ok I would just like to say you just slaughtered the main advantage of any ship with a drone control bonus. True you will now have more powerful drones, however people like drones for there numbers. It was honestly the main reason I use Gallente ships is because of the drone bonus. People enjoy controlling 10 drones normally, or 15 on a Vexor, Dominix, Arbiter(Did I spell that right?) and 35 on a Moros. You also killed the Moros main defensive option against small vessels.

    [Edit] If your worry is that people will have to many of the new drones out at once, make them take up more space in the drone bay, or else limit the number of those you are specifically worried about. But please leave normal combat and miner drones as they are.


    lol, you consider the creation of lag as a defense strategy??!?!!?

    Drone ships dont loose any damage at all..., just damage types a bit, and gain lots of other possiblities



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    Posted - 2005.10.31 16:36:00 - [248]

    Also wtf is that about "were upping the HP of drones"? The time it takes to kill drones is not about "breaking their tank" lol, its about killing 15 of them, due to targeting time, max target count, etc.

    So 5 drones die faster then 15 still. Sucks to be ishtar then. Or dominix. Or moros.

    Oh, and btw:
    WTS ishtar & dominix.


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    Posted - 2005.10.31 16:36:00 - [249]

    Originally by: Farjung
    Originally by: NTRabbit
    A small note - the Caldari missile ships with Kinetic bonuses are the *only* caldari ships with damage bonuses at all, and missiles are the *only* way for most caldari ships to do any damage other than Kinetic and Thermal at all.

    I dont like the racial bonuses too much either, but like I said - if one has to wear it (like the Caldari have for months) then all have to.


    The examples he used, Raven and Hawk, both get RoF bonuses though, which are damage over time bonuses as well. How about dominix getting drone RoF bonus - that'd be fair, right? Twisted Evil


    yeah why not giving it 500 DPS with drones...



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    Posted - 2005.10.31 16:38:00 - [250]

    Edited by: Bsport on 31/10/2005 16:38:28
    Originally by: Lady Chiron
    Edited by: Lady Chiron on 31/10/2005 16:33:59
    Ok I would just like to say you just slaughtered the main advantage of any ship with a drone control bonus. True you will now have more powerful drones, however people like drones for there numbers. It was honestly the main reason I use Gallente ships is because of the drone bonus. People enjoy controlling 10 drones normally, or 15 on a Vexor, Dominix, Arbiter(Did I spell that right?) and 35 on a Moros. You also killed the Moros main defensive option against small vessels.




    100% agree

    WTS, Ishtar and Dominix
    --------
    Luc Boye
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    Posted - 2005.10.31 16:38:00 - [251]

    Originally by: Nafri
    its just that gallante will finally also suffer when choosing damage, like matari and like caldari


    Like caldari? Lol suffer what?`

    Raven:
    Special Ability: 5% bonus to Cruise and Siege
    Launcher Rate Of Fire and 10% bonus to
    Cruise Missile and Torpedo Velocity per level.

    Again, what are you suffering when switching missile type?
    Bsport
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    Posted - 2005.10.31 16:38:00 - [252]

    Edited by: Bsport on 31/10/2005 16:40:23
    Edited by: Bsport on 31/10/2005 16:38:28
    Originally by: Lady Chiron
    Edited by: Lady Chiron on 31/10/2005 16:33:59
    Ok I would just like to say you just slaughtered the main advantage of any ship with a drone control bonus. True you will now have more powerful drones, however people like drones for there numbers. It was honestly the main reason I use Gallente ships is because of the drone bonus. People enjoy controlling 10 drones normally, or 15 on a Vexor, Dominix, Arbiter(Did I spell that right?) and 35 on a Moros. You also killed the Moros main defensive option against small vessels.




    100% agree

    this is a massive kick in the teeth for poeple with large amounts of SP in drones

    WTS, Ishtar and Dominix
    --------

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    Posted - 2005.10.31 16:38:00 - [253]

    Originally by: Nafri
    its just that gallante will finally also suffer when choosing damage, like matari and like caldari


    Like caldari? Lol suffer what?`

    Raven:
    Special Ability: 5% bonus to Cruise and Siege
    Launcher Rate Of Fire and 10% bonus to
    Cruise Missile and Torpedo Velocity per level.

    Again, what are you suffering when switching missile type?

    ---
    keepiru
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    Posted - 2005.10.31 16:40:00 - [254]

    Edited by: keepiru on 31/10/2005 16:41:25
    Originally by: Nafri
    its just that gallante will finally also suffer when choosing damage, like matari and like caldari


    You mean like the breacher? :P

    Matari cant really claim to suffer when choosing damage, sorry.

    Anyway, ive asked for damage type bonus conversion before, so i guess ill take it up on myself to be as obnoxious and loud as possible now in campaigning against them.

    edit: and yes, ofc, hello raven bonus? why does the domi have to be damage type penalised? Whats the bleeding advantage for the game's balance to justify any ship being limited in such a way?
    -------------
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    Posted - 2005.10.31 16:40:00 - [255]

    Originally by: Luc Boye
    Originally by: Nafri
    its just that gallante will finally also suffer when choosing damage, like matari and like caldari


    Like caldari? Lol suffer what?`

    Raven:
    Special Ability: 5% bonus to Cruise and Siege
    Launcher Rate Of Fire and 10% bonus to
    Cruise Missile and Torpedo Velocity per level.

    Again, what are you suffering when switching missile type?



    lala, you may check some other caldari ships... cerberus... kestrel...
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    Posted - 2005.10.31 16:40:00 - [256]

    Edited by: Spuki on 31/10/2005 16:48:28
    Edited by: Spuki on 31/10/2005 16:40:26
    Really looking forward to a webbing drones + blaster taranis. it will wtfbbq any other ceptor.
    keepiru
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    Posted - 2005.10.31 16:40:00 - [257]

    Edited by: keepiru on 31/10/2005 16:41:25
    Originally by: Nafri
    its just that gallante will finally also suffer when choosing damage, like matari and like caldari


    You mean like the breacher? :P

    Matari cant really claim to suffer when choosing damage, sorry.

    Anyway, ive asked for damage type bonus conversion before, so i guess ill take it up on myself to be as obnoxious and loud as possible now in campaigning against them.

    edit: and yes, ofc, hello raven bonus? why does the domi have to be damage type penalised? Whats the bleeding advantage for the game's balance to justify any ship being limited in such a way?
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    Posted - 2005.10.31 16:40:00 - [258]

    Edited by: Spuki on 31/10/2005 16:49:43
    Really looking forward to a webbing drones + blaster taranis. it will wtfbbq any other ceptor.

    Well, at least thats one useful gallente ship remaining, then. Good i trained up caldari ... oh wait .. caldari sucks as well
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    Posted - 2005.10.31 16:40:00 - [259]

    Originally by: Luc Boye
    Originally by: Nafri
    its just that gallante will finally also suffer when choosing damage, like matari and like caldari


    Like caldari? Lol suffer what?`

    Raven:
    Special Ability: 5% bonus to Cruise and Siege
    Launcher Rate Of Fire and 10% bonus to
    Cruise Missile and Torpedo Velocity per level.

    Again, what are you suffering when switching missile type?



    lala, you may check some other caldari ships... cerberus... kestrel...



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    Posted - 2005.10.31 16:41:00 - [260]

    Edited by: Jim Raynor on 31/10/2005 16:43:26
    Originally by: Luc Boye
    Originally by: Nafri
    its just that gallante will finally also suffer when choosing damage, like matari and like caldari


    Like caldari? Lol suffer what?`

    Raven:
    Special Ability: 5% bonus to Cruise and Siege
    Launcher Rate Of Fire and 10% bonus to
    Cruise Missile and Torpedo Velocity per level.

    Again, what are you suffering when switching missile type?


    Good luck fitting all those damage types in a 665m3 Cargo hold when you can hold ~1k Torpedoes tops.. the velocity bonus is a fairly dubious bonus for Ravens considering they are only powerful with short range torpedo setups.

    Perhaps people should harp on the Raven less and look at all the other Caldari ships, Kestrel, Caracal, Cerberus, these all have kinetic missile only bonuses..

    The OMFG RAVEN stuff gets old, Ravens hardly pwn EVE at the moment, stupid plated thoraxes however seem to be quite the flavor of the month.
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    Posted - 2005.10.31 16:41:00 - [261]

    Originally by: keepiru
    Originally by: Nafri
    its just that gallante will finally also suffer when choosing damage, like matari and like caldari


    You mean like the breacher? :P

    Matari cant really claim to suffer when choosing damage, sorry.

    Anyway, ive asked for damage type bonus conversion before, so i guess ill take it up on myself to be as obnoxious and loud as possible now in campaigning against them.


    Breacher has explosive missle bonus...

    And Matari ammu has less damage... and you need to switch ammos to do other damage (which will do less damage since its long range ammo)
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    Posted - 2005.10.31 16:41:00 - [262]

    Originally by: keepiru
    Originally by: Nafri
    its just that gallante will finally also suffer when choosing damage, like matari and like caldari


    You mean like the breacher? :P

    Matari cant really claim to suffer when choosing damage, sorry.

    Anyway, ive asked for damage type bonus conversion before, so i guess ill take it up on myself to be as obnoxious and loud as possible now in campaigning against them.


    Breacher has explosive missle bonus...

    And Matari ammu has less damage... and you need to switch ammos to do other damage (which will do less damage since its long range ammo)



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    Posted - 2005.10.31 16:41:00 - [263]

    Edited by: Jim Raynor on 31/10/2005 16:43:26
    Originally by: Luc Boye
    Originally by: Nafri
    its just that gallante will finally also suffer when choosing damage, like matari and like caldari


    Like caldari? Lol suffer what?`

    Raven:
    Special Ability: 5% bonus to Cruise and Siege
    Launcher Rate Of Fire and 10% bonus to
    Cruise Missile and Torpedo Velocity per level.

    Again, what are you suffering when switching missile type?


    Good luck fitting all those damage types in a 665m3 Cargo hold when you can hold ~1k Torpedoes tops.. the velocity bonus is a fairly dubious bonus for Ravens considering they are only powerful with short range torpedo setups.

    Perhaps people should harp on the Raven less and look at all the other Caldari ships, Kestrel, Caracal, Cerberus, these all have kinetic missile only bonuses..

    The OMFG RAVEN stuff gets old, Ravens hardly pwn EVE at the moment, stupid plated thoraxes however seem to be quite the flavor of the month.
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    Posted - 2005.10.31 16:42:00 - [264]

    Amarr sentry drone - good tracking, decent optimal range, fair damage, small falloff
    Caldari sentry drone - decent tracking, high optimal range, lowest damage, decent falloff
    Gallente sentry drone - good tracking, low optimal range, highest damage, ok falloff
    Minmatar sentry drone - poor tracking, good optimal range, second lowest damage, great falloff

    duration | opt range | falloff | tracking
    caldari | 2 | 50 000 | 25 000 | 0.010
    minmatar | 2 | 40 000 | 35 000 | 0.010

    damage mult | damage (50)
    amarr | 1.3 | Em |
    caldari | 1.2 | Kinetic |
    gallente | 1.6 | Thermal |
    minmatar | 1.4 | Explosive |

    Think you have incorrect stats here, or the blog is wrong. Says caldari have decent tracking while minmatar have poor, but they are both 0.010, the worst. Also says minmatar have the second lowest damage but they have the second best by the numbers. Clarification here?
    j0sephine
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    Posted - 2005.10.31 16:42:00 - [265]

    "How about dominix getting drone RoF bonus - that'd be fair, right? Twisted Evil"

    Aye; although damage bonus would be likely more practical -- with drones' high RoF would probably run into the same server trouble which forced the change of frigate RoF boosts into damage increases... o.O
    Nafri
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    Posted - 2005.10.31 16:42:00 - [266]

    Originally by: Bsport
    Originally by: Nafri
    Originally by: Bsport
    feel alittle sick atm, thanks to the 5 mill skill points in drones.

    again same as the others,

    first half brillant of the blog, second half not feeling to good because of it,

    I personly dont like the reducion in drones numbers . it realy limits them. atm i use 15 drones assigned into 3 groups of 5 this allows me to split the damage to a few targets if needs be, with the new system its not very flexable and also limits damage type, so i'm sorry this is a real real bad call



    thats probably one reason of the change, big numbers of drones were just too strong


    however its not like most poeple have invested that amount of skills points

    Also its no difference that assigning weapons to different targets


    Well, maybe people should before thy claim to decently fly a ship...

    I have 26mio SP, and still no time to max my missle skills Crying or Very sad
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    Posted - 2005.10.31 16:42:00 - [267]

    I'm not a gallente character, i dont fly gallente ships, and i most definetly dont like fighting gallente ships, but this hurts me. I wonder how long this will last on SiSi
    Nafri
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    Posted - 2005.10.31 16:42:00 - [268]

    Originally by: Bsport
    Originally by: Nafri
    Originally by: Bsport
    feel alittle sick atm, thanks to the 5 mill skill points in drones.

    again same as the others,

    first half brillant of the blog, second half not feeling to good because of it,

    I personly dont like the reducion in drones numbers . it realy limits them. atm i use 15 drones assigned into 3 groups of 5 this allows me to split the damage to a few targets if needs be, with the new system its not very flexable and also limits damage type, so i'm sorry this is a real real bad call



    thats probably one reason of the change, big numbers of drones were just too strong


    however its not like most poeple have invested that amount of skills points

    Also its no difference that assigning weapons to different targets


    Well, maybe people should before thy claim to decently fly a ship...

    I have 26mio SP, and still no time to max my missle skills Crying or Very sad



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    Posted - 2005.10.31 16:42:00 - [269]

    "How about dominix getting drone RoF bonus - that'd be fair, right? Twisted Evil"

    Aye; although damage bonus would be likely more practical -- with drones' high RoF would probably run into the same server trouble which forced the change of frigate RoF boosts into damage increases... o.O
    Robet Katrix
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    Posted - 2005.10.31 16:42:00 - [270]

    I'm not a gallente character, i dont fly gallente ships, and i most definetly dont like fighting gallente ships, but this hurts me. I wonder how long this will last on SiSi
    Fruchten
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    Posted - 2005.10.31 16:42:00 - [271]

    Amarr sentry drone - good tracking, decent optimal range, fair damage, small falloff
    Caldari sentry drone - decent tracking, high optimal range, lowest damage, decent falloff
    Gallente sentry drone - good tracking, low optimal range, highest damage, ok falloff
    Minmatar sentry drone - poor tracking, good optimal range, second lowest damage, great falloff

    duration | opt range | falloff | tracking
    caldari | 2 | 50 000 | 25 000 | 0.010
    minmatar | 2 | 40 000 | 35 000 | 0.010

    damage mult | damage (50)
    amarr | 1.3 | Em |
    caldari | 1.2 | Kinetic |
    gallente | 1.6 | Thermal |
    minmatar | 1.4 | Explosive |

    Think you have incorrect stats here, or the blog is wrong. Says caldari have decent tracking while minmatar have poor, but they are both 0.010, the worst. Also says minmatar have the second lowest damage but they have the second best by the numbers. Clarification here?
    Drakxter
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    Posted - 2005.10.31 16:43:00 - [272]

    Tuxfuord: I fear that this might mess up the idea behind the ishtar.

    As I understand it it will keep its bonus to drone bay size and with max skills should have 375 drone bay.. And ofcourse also keep the range bonus to?

    But the new bonus: Drone control bonuses of Vexor, Vexor Navy Issue and Ishtar gets changed to 10% drone thermal damage per level

    It will to some degree limit what drones are best to use on it, and I fear that the bonus just wont do any difference at all.. (I still have not seen the new stats on the normal combat drones)

    A way to make up for this though, would be to make these new Modules High Slot.
    If you use rails on your ishtar like I do atm, you end up having 2 free high slots.. These would be a perfect place to fit in some drone modules..

    I also think it might be a good idea for other ships becuase if you want to have "powerfull" drones on other ships, you have to pay a bit for it, using less turrets/launchers/nos..

    At least I think its worth being tested on the test server before being scrapped.. (It might not work ofcourse.. who knows.. :))
    -------------
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    Posted - 2005.10.31 16:43:00 - [273]

    Originally by: keepiru
    Edited by: keepiru on 31/10/2005 16:41:25
    Originally by: Nafri
    its just that gallante will finally also suffer when choosing damage, like matari and like caldari


    You mean like the breacher? :P

    Matari cant really claim to suffer when choosing damage, sorry.

    Anyway, ive asked for damage type bonus conversion before, so i guess ill take it up on myself to be as obnoxious and loud as possible now in campaigning against them.

    edit: and yes, ofc, hello raven bonus? why does the domi have to be damage type penalised? Whats the bleeding advantage for the game's balance to justify any ship being limited in such a way?



    Raven just does less DPS then most other BS, poor fate of a long range BS best working with torpedos

    (its like a blasterthron with a optimal range bonus)
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    Posted - 2005.10.31 16:43:00 - [274]

    Tuxfuord: I fear that this might mess up the idea behind the ishtar.

    As I understand it it will keep its bonus to drone bay size and with max skills should have 375 drone bay.. And ofcourse also keep the range bonus to?

    But the new bonus: Drone control bonuses of Vexor, Vexor Navy Issue and Ishtar gets changed to 10% drone thermal damage per level

    It will to some degree limit what drones are best to use on it, and I fear that the bonus just wont do any difference at all.. (I still have not seen the new stats on the normal combat drones)

    A way to make up for this though, would be to make these new Modules High Slot.
    If you use rails on your ishtar like I do atm, you end up having 2 free high slots.. These would be a perfect place to fit in some drone modules..

    I also think it might be a good idea for other ships becuase if you want to have "powerfull" drones on other ships, you have to pay a bit for it, using less turrets/launchers/nos..

    At least I think its worth being tested on the test server before being scrapped.. (It might not work ofcourse.. who knows.. :))
    -------------
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    Posted - 2005.10.31 16:43:00 - [275]

    Originally by: keepiru
    Edited by: keepiru on 31/10/2005 16:41:25
    Originally by: Nafri
    its just that gallante will finally also suffer when choosing damage, like matari and like caldari


    You mean like the breacher? :P

    Matari cant really claim to suffer when choosing damage, sorry.

    Anyway, ive asked for damage type bonus conversion before, so i guess ill take it up on myself to be as obnoxious and loud as possible now in campaigning against them.

    edit: and yes, ofc, hello raven bonus? why does the domi have to be damage type penalised? Whats the bleeding advantage for the game's balance to justify any ship being limited in such a way?



    Raven just does less DPS then most other BS, poor fate of a long range BS best working with torpedos

    (its like a blasterthron with a optimal range bonus)



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    Posted - 2005.10.31 16:44:00 - [276]

    Originally by: Nafri
    And Matari ammu has less damage... and you need to switch ammos to do other damage (which will do less damage since its long range ammo)


    If i remember correctly when Hammer proposed the ammo changes which would have let you switch damage types without losing damage, you campaigned vocally against them.

    You cant have your cake and eat it, as they say. >.>;;

    Tho ive never really understood why they say that :P
    -------------
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    Posted - 2005.10.31 16:44:00 - [277]

    Originally by: Jim Raynor
    Originally by: Luc Boye
    Originally by: Nafri
    its just that gallante will finally also suffer when choosing damage, like matari and like caldari


    Like caldari? Lol suffer what?`

    Raven:
    Special Ability: 5% bonus to Cruise and Siege
    Launcher Rate Of Fire and 10% bonus to
    Cruise Missile and Torpedo Velocity per level.

    Again, what are you suffering when switching missile type?


    Good luck fitting all those damage types in a 665m3 Cargo hold when you can hold ~1k Torpedoes tops.. the velocity bonus is a fairly dubious bonus for Ravens considering they are only powerful with short range torpedo setups.


    Oooooh, you mean like good luck fitting all those cap charges you need for blasterthron to break ravens tank? I understand now, thanks Jim.


    keepiru
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    Posted - 2005.10.31 16:44:00 - [278]

    Originally by: Nafri
    And Matari ammu has less damage... and you need to switch ammos to do other damage (which will do less damage since its long range ammo)


    If i remember correctly when Hammer proposed the ammo changes which would have let you switch damage types without losing damage, you campaigned vocally against them.

    You cant have your cake and eat it, as they say. >.>;;

    Tho ive never really understood why they say that :P
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    Posted - 2005.10.31 16:44:00 - [279]

    Originally by: Jim Raynor
    Originally by: Luc Boye
    Originally by: Nafri
    its just that gallante will finally also suffer when choosing damage, like matari and like caldari


    Like caldari? Lol suffer what?`

    Raven:
    Special Ability: 5% bonus to Cruise and Siege
    Launcher Rate Of Fire and 10% bonus to
    Cruise Missile and Torpedo Velocity per level.

    Again, what are you suffering when switching missile type?


    Good luck fitting all those damage types in a 665m3 Cargo hold when you can hold ~1k Torpedoes tops.. the velocity bonus is a fairly dubious bonus for Ravens considering they are only powerful with short range torpedo setups.


    Oooooh, you mean like good luck fitting all those cap charges you need for blasterthron to break ravens tank? I understand now, thanks Jim.



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    Posted - 2005.10.31 16:45:00 - [280]

    Originally by: Nafri
    Originally by: keepiru
    Edited by: keepiru on 31/10/2005 16:41:25
    Originally by: Nafri
    its just that gallante will finally also suffer when choosing damage, like matari and like caldari


    You mean like the breacher? :P

    Matari cant really claim to suffer when choosing damage, sorry.

    Anyway, ive asked for damage type bonus conversion before, so i guess ill take it up on myself to be as obnoxious and loud as possible now in campaigning against them.

    edit: and yes, ofc, hello raven bonus? why does the domi have to be damage type penalised? Whats the bleeding advantage for the game's balance to justify any ship being limited in such a way?



    Raven just does less DPS then most other BS, poor fate of a long range BS best working with torpedos

    (its like a blasterthron with a optimal range bonus)


    Let's not forget that awesome FIXED damage reduction on smaller ships.. last time I checked an Armageddon can fry a HAC a lot faster than a Raven will ever dream of.
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    Posted - 2005.10.31 16:45:00 - [281]

    Originally by: Nafri
    Originally by: keepiru
    Edited by: keepiru on 31/10/2005 16:41:25
    Originally by: Nafri
    its just that gallante will finally also suffer when choosing damage, like matari and like caldari


    You mean like the breacher? :P

    Matari cant really claim to suffer when choosing damage, sorry.

    Anyway, ive asked for damage type bonus conversion before, so i guess ill take it up on myself to be as obnoxious and loud as possible now in campaigning against them.

    edit: and yes, ofc, hello raven bonus? why does the domi have to be damage type penalised? Whats the bleeding advantage for the game's balance to justify any ship being limited in such a way?



    Raven just does less DPS then most other BS, poor fate of a long range BS best working with torpedos

    (its like a blasterthron with a optimal range bonus)


    Let's not forget that awesome FIXED damage reduction on smaller ships.. last time I checked an Armageddon can fry a HAC a lot faster than a Raven will ever dream of.
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    Posted - 2005.10.31 16:46:00 - [282]

    Originally by: Luc Boye
    Originally by: Jim Raynor
    Originally by: Luc Boye
    Originally by: Nafri
    its just that gallante will finally also suffer when choosing damage, like matari and like caldari


    Like caldari? Lol suffer what?`

    Raven:
    Special Ability: 5% bonus to Cruise and Siege
    Launcher Rate Of Fire and 10% bonus to
    Cruise Missile and Torpedo Velocity per level.

    Again, what are you suffering when switching missile type?


    Good luck fitting all those damage types in a 665m3 Cargo hold when you can hold ~1k Torpedoes tops.. the velocity bonus is a fairly dubious bonus for Ravens considering they are only powerful with short range torpedo setups.


    Oooooh, you mean like good luck fitting all those cap charges you need for blasterthron to break ravens tank? I understand now, thanks Jim.




    Cap Charges are getting a size reduction boost..
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    Posted - 2005.10.31 16:46:00 - [283]

    Originally by: keepiru
    Originally by: Nafri
    And Matari ammu has less damage... and you need to switch ammos to do other damage (which will do less damage since its long range ammo)


    If i remember correctly when Hammer proposed the ammo changes which would have let you switch damage types without losing damage, you campaigned vocally against them.

    You cant have your cake and eat it, as they say. >.>;;

    Tho ive never really understood why they say that :P


    If I remember correctly he also fubared around the ammo damage types
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    Posted - 2005.10.31 16:46:00 - [284]

    Originally by: keepiru
    Originally by: Nafri
    And Matari ammu has less damage... and you need to switch ammos to do other damage (which will do less damage since its long range ammo)


    If i remember correctly when Hammer proposed the ammo changes which would have let you switch damage types without losing damage, you campaigned vocally against them.

    You cant have your cake and eat it, as they say. >.>;;

    Tho ive never really understood why they say that :P


    If I remember correctly he also fubared around the ammo damage types



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    Posted - 2005.10.31 16:46:00 - [285]

    Originally by: Luc Boye
    Originally by: Jim Raynor
    Originally by: Luc Boye
    Originally by: Nafri
    its just that gallante will finally also suffer when choosing damage, like matari and like caldari


    Like caldari? Lol suffer what?`

    Raven:
    Special Ability: 5% bonus to Cruise and Siege
    Launcher Rate Of Fire and 10% bonus to
    Cruise Missile and Torpedo Velocity per level.

    Again, what are you suffering when switching missile type?


    Good luck fitting all those damage types in a 665m3 Cargo hold when you can hold ~1k Torpedoes tops.. the velocity bonus is a fairly dubious bonus for Ravens considering they are only powerful with short range torpedo setups.


    Oooooh, you mean like good luck fitting all those cap charges you need for blasterthron to break ravens tank? I understand now, thanks Jim.




    Cap Charges are getting a size reduction boost..
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    Posted - 2005.10.31 16:47:00 - [286]

    Also tuxford

    Gallante's who are meant to be the masters at drones tech get the worse Sentry Drones when it comes to range, yes they have good tracking but with a range of 20km what are the advanctages of using them compared to a normal drone traveling 20km, also you a 20 km range you might aswell get up close so that you can use nos

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    Posted - 2005.10.31 16:47:00 - [287]

    Originally by: Luc Boye
    Originally by: Jim Raynor
    Originally by: Luc Boye
    Originally by: Nafri
    its just that gallante will finally also suffer when choosing damage, like matari and like caldari


    Like caldari? Lol suffer what?`

    Raven:
    Special Ability: 5% bonus to Cruise and Siege
    Launcher Rate Of Fire and 10% bonus to
    Cruise Missile and Torpedo Velocity per level.

    Again, what are you suffering when switching missile type?


    Good luck fitting all those damage types in a 665m3 Cargo hold when you can hold ~1k Torpedoes tops.. the velocity bonus is a fairly dubious bonus for Ravens considering they are only powerful with short range torpedo setups.


    Oooooh, you mean like good luck fitting all those cap charges you need for blasterthron to break ravens tank? I understand now, thanks Jim.




    lala, my point is still valid Razz
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    Posted - 2005.10.31 16:47:00 - [288]

    Originally by: Luc Boye
    Originally by: Jim Raynor
    Originally by: Luc Boye
    Originally by: Nafri
    its just that gallante will finally also suffer when choosing damage, like matari and like caldari


    Like caldari? Lol suffer what?`

    Raven:
    Special Ability: 5% bonus to Cruise and Siege
    Launcher Rate Of Fire and 10% bonus to
    Cruise Missile and Torpedo Velocity per level.

    Again, what are you suffering when switching missile type?


    Good luck fitting all those damage types in a 665m3 Cargo hold when you can hold ~1k Torpedoes tops.. the velocity bonus is a fairly dubious bonus for Ravens considering they are only powerful with short range torpedo setups.


    Oooooh, you mean like good luck fitting all those cap charges you need for blasterthron to break ravens tank? I understand now, thanks Jim.




    lala, my point is still valid Razz



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    Posted - 2005.10.31 16:47:00 - [289]

    Also tuxford

    Gallante's who are meant to be the masters at drones tech get the worse Sentry Drones when it comes to range, yes they have good tracking but with a range of 20km what are the advanctages of using them compared to a normal drone traveling 20km, also you a 20 km range you might aswell get up close so that you can use nos

    --------

    Nafri
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    Posted - 2005.10.31 16:48:00 - [290]

    Originally by: Bsport
    Also tuxford

    Gallante's who are meant to be the masters at drones tech get the worse Sentry Drones when it comes to range, yes they have good tracking but with a range of 20km what are the advanctages of using them compared to a normal drone traveling 20km, also you a 20 km range you might aswell get up close so that you can use nos



    cause thy have highest damage of all?
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    Posted - 2005.10.31 16:48:00 - [291]

    Originally by: Bsport
    Also tuxford

    Gallante's who are meant to be the masters at drones tech get the worse Sentry Drones when it comes to range, yes they have good tracking but with a range of 20km what are the advanctages of using them compared to a normal drone traveling 20km, also you a 20 km range you might aswell get up close so that you can use nos



    cause thy have highest damage of all?



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    Posted - 2005.10.31 16:49:00 - [292]

    Originally by: Luc Boye
    Originally by: Jim Raynor
    Originally by: Luc Boye
    Originally by: Nafri
    its just that gallante will finally also suffer when choosing damage, like matari and like caldari


    Like caldari? Lol suffer what?`

    Raven:
    Special Ability: 5% bonus to Cruise and Siege
    Launcher Rate Of Fire and 10% bonus to
    Cruise Missile and Torpedo Velocity per level.

    Again, what are you suffering when switching missile type?


    Good luck fitting all those damage types in a 665m3 Cargo hold when you can hold ~1k Torpedoes tops.. the velocity bonus is a fairly dubious bonus for Ravens considering they are only powerful with short range torpedo setups.


    Oooooh, you mean like good luck fitting all those cap charges you need for blasterthron to break ravens tank? I understand now, thanks Jim.




    As I recall there is a reduction in cargo size for cap charges going onto tq, probably sooner than the drone changes.

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    Posted - 2005.10.31 16:49:00 - [293]

    Originally by: Luc Boye
    Originally by: Jim Raynor
    Originally by: Luc Boye
    Originally by: Nafri
    its just that gallante will finally also suffer when choosing damage, like matari and like caldari


    Like caldari? Lol suffer what?`

    Raven:
    Special Ability: 5% bonus to Cruise and Siege
    Launcher Rate Of Fire and 10% bonus to
    Cruise Missile and Torpedo Velocity per level.

    Again, what are you suffering when switching missile type?


    Good luck fitting all those damage types in a 665m3 Cargo hold when you can hold ~1k Torpedoes tops.. the velocity bonus is a fairly dubious bonus for Ravens considering they are only powerful with short range torpedo setups.


    Oooooh, you mean like good luck fitting all those cap charges you need for blasterthron to break ravens tank? I understand now, thanks Jim.




    As I recall there is a reduction in cargo size for cap charges going onto tq, probably sooner than the drone changes.

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    Posted - 2005.10.31 16:50:00 - [294]

    Originally by: Nafri
    its just that gallante will finally also suffer when choosing damage, like matari and like caldari


    ES TEE EF EWE

    You have no idea what you are talking about.

    Caldari, only the kestrel/crow/cara/cerb are forced to choose dmg type to get high DPS. The rest of their ships have the same limitations of all other races, except the raven, which can choose whatever damage type it fancies and still gets full dmg. Probably the most versatile of ALL ships when choosing damage

    And then theres minmatar. All minmatar ships can chose their dmg type and get their bonuses as they are all ROF + DMG. Only race specific i can think of is breacher + stealth bomber, which arent exactly widely used, and when they are they get explosive dmg which is the best dmg in PVP imo.

    Please sort it out Nafri. Stop trying to make up false arguments to prove your points



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    Posted - 2005.10.31 16:50:00 - [295]

    Originally by: Nafri
    its just that gallante will finally also suffer when choosing damage, like matari and like caldari


    ES TEE EF EWE

    You have no idea what you are talking about.

    Caldari, only the kestrel/crow/cara/cerb are forced to choose dmg type to get high DPS. The rest of their ships have the same limitations of all other races, except the raven, which can choose whatever damage type it fancies and still gets full dmg. Probably the most versatile of ALL ships when choosing damage

    And then theres minmatar. All minmatar ships can chose their dmg type and get their bonuses as they are all ROF + DMG. Only race specific i can think of is breacher + stealth bomber, which arent exactly widely used, and when they are they get explosive dmg which is the best dmg in PVP imo.

    Please sort it out Nafri. Stop trying to make up false arguments to prove your points

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    Posted - 2005.10.31 16:51:00 - [296]

    Originally by: Nafri
    lala, my point is still valid Razz


    No its not, the only thing you're valid about is that you can sing "lala". Laughing

    Good thing I have 2 mil in missiles too.

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    Posted - 2005.10.31 16:51:00 - [297]

    Originally by: Nafri
    lala, my point is still valid Razz


    No its not, the only thing you're valid about is that you can sing "lala". Laughing

    Good thing I have 2 mil in missiles too.


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    Posted - 2005.10.31 16:52:00 - [298]

    @ Devs: You do not need to do three sizes on the EWar drones! The light drones will be more or less "meh" anyways, so why not settle for ONE size EWar drone? Say a webbifier drone takes 15 metrics and does like -30% speed?

    Originally by: Eyeshadow
    Originally by: NTRabbit
    You do realise that your Arbitrator can still fit explosive damage drones and just not get the bonus for them... much as my Cerberus can still fit missiles other than Scourges, and just not get the damage bonus for them?


    Except you can atleast change on the fly, us Gallente cant, and you lose 25% dmg, we lose 50%. w00t, see why its such a problem? Same thing to Jim Raynor. I dislike the Caldari kinetic only bonus as it makes them predictable, but atleast you can change dmg. We cant. And thermal damage < Kinetic damage aswell

    No.
    We loose about 60 to 70%, cause the thermal drones does 25% more damage than explosive drones, and I prefere the explosive drones inspite of them doing less damage.

    Drone damage change is just about the worst thing, really. Hell, let's screw Caldari off while we're at it! I demand that any missile but Kinetic will do LESS damage than currently! And I demand that Kinetic missiles will be made 25% slower and have 25% larger explosion radius than EM missiles!

    Teleportation device? Used to highjack other's ships? We had one. It was destroyed by friendly fire, though.
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    Posted - 2005.10.31 16:52:00 - [299]

    Is it me or is the general outlook on the drone changes negative? It seems that alot of the time the dev's will come up with some idea on paper that seems great, but when they submit it to the community it gets mostly a bad response. (Missile change/nerf/fix anyone?).
    Yet the devs impliment the change anyway. This is in no way meant to be offensive, but devs, pay attention to how a community reacts to an idea before you just stick it in the game anyway.
    Xothecae
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    Posted - 2005.10.31 16:52:00 - [300]

    Is it me or is the general outlook on the drone changes negative? It seems that alot of the time the dev's will come up with some idea on paper that seems great, but when they submit it to the community it gets mostly a bad response. (Missile change/nerf/fix anyone?).
    Yet the devs impliment the change anyway. This is in no way meant to be offensive, but devs, pay attention to how a community reacts to an idea before you just stick it in the game anyway.
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    Posted - 2005.10.31 16:52:00 - [301]

    @ Devs: You do not need to do three sizes on the EWar drones! The light drones will be more or less "meh" anyways, so why not settle for ONE size EWar drone? Say a webbifier drone takes 15 metrics and does like -30% speed?

    Originally by: Eyeshadow
    Originally by: NTRabbit
    You do realise that your Arbitrator can still fit explosive damage drones and just not get the bonus for them... much as my Cerberus can still fit missiles other than Scourges, and just not get the damage bonus for them?


    Except you can atleast change on the fly, us Gallente cant, and you lose 25% dmg, we lose 50%. w00t, see why its such a problem? Same thing to Jim Raynor. I dislike the Caldari kinetic only bonus as it makes them predictable, but atleast you can change dmg. We cant. And thermal damage < Kinetic damage aswell

    No.
    We loose about 60 to 70%, cause the thermal drones does 25% more damage than explosive drones, and I prefere the explosive drones inspite of them doing less damage.

    Drone damage change is just about the worst thing, really. Hell, let's screw Caldari off while we're at it! I demand that any missile but Kinetic will do LESS damage than currently! And I demand that Kinetic missiles will be made 25% slower and have 25% larger explosion radius than EM missiles!
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    Posted - 2005.10.31 16:53:00 - [302]

    Edited by: Forsch on 31/10/2005 16:54:43
    Originally by: Nafri
    Raven just does less DPS then most other BS, poor fate of a long range BS best working with torpedos

    (its like a blasterthron with a optimal range bonus)

    Raven has other advantages to counter that. But still it can choose dmg freely without losing out on DPS. And this doesn't mean carry all in your hold. There is a matari fleet around? Alright, take explosive missiles with me.

    And why use the Raven as example and not the Kestrel? Frankly because a majority of the players fly a Kestrel for a week and hop into a cruiser.
    That's like saying Amarr can choose dmg type because they have the Inquisitor.

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    Posted - 2005.10.31 16:53:00 - [303]

    Originally by: Eyeshadow
    Originally by: Nafri
    its just that gallante will finally also suffer when choosing damage, like matari and like caldari


    ES TEE EF EWE

    You have no idea what you are talking about.

    Caldari, only the kestrel/crow/cara/cerb are forced to choose dmg type to get high DPS. The rest of their ships have the same limitations of all other races, except the raven, which can choose whatever damage type it fancies and still gets full dmg. Probably the most versatile of ALL ships when choosing damage

    And then theres minmatar. All minmatar ships can chose their dmg type and get their bonuses as they are all ROF + DMG. Only race specific i can think of is breacher + stealth bomber, which arent exactly widely used, and when they are they get explosive dmg which is the best dmg in PVP imo.

    Please sort it out Nafri. Stop trying to make up false arguments to prove your points


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    Posted - 2005.10.31 16:53:00 - [304]

    Edited by: Forsch on 31/10/2005 16:54:43
    Originally by: Nafri
    Raven just does less DPS then most other BS, poor fate of a long range BS best working with torpedos

    (its like a blasterthron with a optimal range bonus)

    Raven has other advantages to counter that. But still it can choose dmg freely without losing out on DPS. And this doesn't mean carry all in your hold. There is a matari fleet around? Alright, take explosive missiles with me.

    And why use the Raven as example and not the Kestrel? Frankly because a majority of the players fly a Kestrel for a week and hop into a cruiser.
    That's like saying Amarr can choose dmg type because they have the Inquisitor.

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    Posted - 2005.10.31 16:53:00 - [305]

    Originally by: Eyeshadow
    Originally by: Nafri
    its just that gallante will finally also suffer when choosing damage, like matari and like caldari


    ES TEE EF EWE

    You have no idea what you are talking about.

    Caldari, only the kestrel/crow/cara/cerb are forced to choose dmg type to get high DPS. The rest of their ships have the same limitations of all other races, except the raven, which can choose whatever damage type it fancies and still gets full dmg. Probably the most versatile of ALL ships when choosing damage

    And then theres minmatar. All minmatar ships can chose their dmg type and get their bonuses as they are all ROF + DMG. Only race specific i can think of is breacher + stealth bomber, which arent exactly widely used, and when they are they get explosive dmg which is the best dmg in PVP imo.

    Please sort it out Nafri. Stop trying to make up false arguments to prove your points


    Ammunition changing is no drawback? 10% less damage?



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    Posted - 2005.10.31 16:54:00 - [306]

    "Gallante's who are meant to be the masters at drones tech get the worse Sentry Drones when it comes to range, yes they have good tracking but with a range of 20km what are the advanctages of using them compared to a normal drone traveling 20km"

    Instant damage, as soon as you get lock on the target as opposed to waiting 15-20 secs? With the optimal and tracking suitable for the warp scrambling range, to boot...
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    Posted - 2005.10.31 16:54:00 - [307]

    "Gallante's who are meant to be the masters at drones tech get the worse Sentry Drones when it comes to range, yes they have good tracking but with a range of 20km what are the advanctages of using them compared to a normal drone traveling 20km"

    Instant damage, as soon as you get lock on the target as opposed to waiting 15-20 secs? With the optimal and tracking suitable for the warp scrambling range, to boot...
    Rafein
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    Posted - 2005.10.31 16:55:00 - [308]

    So. dominix is getting a damage boost the thermal damage only, bit it can only use 5 drones.

    So when thermal damage drones, it does the same damage as before. But, because the drone's defenses are not increasing porportionally the Domi's drone's are more vulnerable, and much easier removed.

    As I said in the blog, compared to say a Raven. 15 drones for the Domi Vs. 6 for the Raven. It takes 2.5 times the damage to remove the Domi's drones Vs. the Raven's drones.

    After patch, It's 5 drones for the Domi, and 3 Drones for the Raven. It takes 1.66 times the damage to remove the Domi's drones.

    That is a drastic nerf to survivability, while damage is not being increased.


    Shadow Vice
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    Posted - 2005.10.31 16:55:00 - [309]

    My 2 cents are overall great changes apart from 1 thing

    that old bugbear racial dmg boneses
    these should be changes to unervercial boneses for all ships/weapon types (yes i want the boneses for missle dmg in caldari ships changed too)

    please please please reconcider this 1 niggleing thing
    Shadow Vice
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    Posted - 2005.10.31 16:55:00 - [310]

    My 2 cents are overall great changes apart from 1 thing

    that old bugbear racial dmg boneses
    these should be changes to unervercial boneses for all ships/weapon types (yes i want the boneses for missle dmg in caldari ships changed too)

    please please please reconcider this 1 niggleing thing
    Rafein
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    Posted - 2005.10.31 16:55:00 - [311]

    So. dominix is getting a damage boost the thermal damage only, bit it can only use 5 drones.

    So when thermal damage drones, it does the same damage as before. But, because the drone's defenses are not increasing porportionally the Domi's drone's are more vulnerable, and much easier removed.

    As I said in the blog, compared to say a Raven. 15 drones for the Domi Vs. 6 for the Raven. It takes 2.5 times the damage to remove the Domi's drones Vs. the Raven's drones.

    After patch, It's 5 drones for the Domi, and 3 Drones for the Raven. It takes 1.66 times the damage to remove the Domi's drones.

    That is a drastic nerf to survivability, while damage is not being increased.


    Farjung
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    Posted - 2005.10.31 16:58:00 - [312]

    Originally by: j0sephine
    "How about dominix getting drone RoF bonus - that'd be fair, right? Twisted Evil"

    Aye; although damage bonus would be likely more practical -- with drones' high RoF would probably run into the same server trouble which forced the change of frigate RoF boosts into damage increases... o.O


    Hehe, I was just being facetious pointing out NTRabbit's fallacy that no Caldari ships get damage bonuses, not a serious proposal.

    The ships with drone bays big enough to hold more than just 5 drones (Dominix, 375 m^3, Typhoon, 175 m^3) will be sweet in terms of flexibility (the issue of the Domi's thermal damage bonus aside) - need damage? Use regular combat drones. Want to cut down the target's firepower a little? Pull the shooty drones in and lob out some tracking disruptor drones. Ok, pure nos setups will perhaps be a little less effective and more mixed nos/damage setups might be more effective, but still, it's not the end of the world for the Domi.

    It's interesting, it brings up all sorts of new twists - Pulsegeddon w/ 3 webifier drones and 2 target painting drones vs Blasterthron w/ 4 tracking disruptor drones and a webifying drone. I just hope it won't make 1 v 1 more of a lottery of having the right drones for the job.

    Overall I reckon this all sounds very interesting
    Farjung
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    Posted - 2005.10.31 16:58:00 - [313]

    Edited by: Farjung on 31/10/2005 16:59:58
    Originally by: j0sephine
    "How about dominix getting drone RoF bonus - that'd be fair, right? Twisted Evil"

    Aye; although damage bonus would be likely more practical -- with drones' high RoF would probably run into the same server trouble which forced the change of frigate RoF boosts into damage increases... o.O


    Hehe, I was just being facetious pointing out NTRabbit's fallacy that no Caldari ships get damage bonuses, was not a serious proposal.

    The ships with dronebays big enough to hold more than just 5 drones (Dominix, 375 m^3, Typhoon, 175 m^3) will be sweet in terms of flexibility (the issue of the Domi's thermal damage bonus aside) - need damage? Use regular combat drones. Want to cut down the target's firepower a little? Pull the shooty drones in and lob out some tracking disruptor drones. Ok, pure nos setups will perhaps be a little less effective and more mixed nos/damage setups might be more effective, but still, it's not the end of the world for the Domi.

    It's interesting, it brings up all sorts of new twists - Pulsegeddon w/ 3 webifier drones and 2 target painting drones vs Blasterthron w/ 4 tracking disruptor drones and a webifying drone, who will win? I just hope it won't make 1 v 1 more of a lottery of having the right drones for the job.
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    Posted - 2005.10.31 16:59:00 - [314]

    Originally by: Nafri
    Originally by: Eyeshadow
    Originally by: Nafri
    its just that gallante will finally also suffer when choosing damage, like matari and like caldari


    ES TEE EF EWE

    You have no idea what you are talking about.

    Caldari, only the kestrel/crow/cara/cerb are forced to choose dmg type to get high DPS. The rest of their ships have the same limitations of all other races, except the raven, which can choose whatever damage type it fancies and still gets full dmg. Probably the most versatile of ALL ships when choosing damage

    And then theres minmatar. All minmatar ships can chose their dmg type and get their bonuses as they are all ROF + DMG. Only race specific i can think of is breacher + stealth bomber, which arent exactly widely used, and when they are they get explosive dmg which is the best dmg in PVP imo.

    Please sort it out Nafri. Stop trying to make up false arguments to prove your points


    Ammunition changing is no drawback? 10% less damage?


    DAMAGE DAMAGE DAMAGE. Do you ever think about anything else other than how much damage you can do? Id much rather do more dmg against my enemies weakest resist, than more damage against his strongest. And 10 seconds will be nothing in combat terms once dmg mods get nerfed

    As i said before, there is more to combat than how much DPS your ship can do on paper. Your attitude is exactly the problem with EVE combat atm. God help you when dmg mod stacking gets nerfed. What will you do with your ships when you cant fit a full rack of dmg mods and orgasm at your 5000 DPS or lack there of.

    Jeez, and i thought EVE was the thinking mans (or womans Razz) game



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    Posted - 2005.10.31 16:59:00 - [315]

    oh and noone can see that with these changes, mining drones will be totally useless.
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    Posted - 2005.10.31 16:59:00 - [316]

    Quote:
    Caldari, only the kestrel/crow/cara/cerb are forced to choose dmg type to get high DPS. The rest of their ships have the same limitations of all other races, except the raven, which can choose whatever damage type it fancies and still gets full dmg. Probably the most versatile of ALL ships when choosing damage


    The only other ship when you remove kes/crow/caracal/cerb is the Raven.. this is a battleship that can be tanked by an AF.. very rarely do torpedoes inflict full damage on anything.. it's only versatile in changing damage if you have an industrial in tow because carrying 1k torps is very limiting, of course EM + Explosive are probably the only torpedoes worth carrying, since they are the best for PvP.

    Quote:
    And then theres minmatar. All minmatar ships can chose their dmg type and get their bonuses as they are all ROF + DMG. Only race specific i can think of is breacher + stealth bomber, which arent exactly widely used, and when they are they get explosive dmg which is the best dmg in PVP imo.


    I think it's lame the highest grade (and mostly used?) Minmatar ammunition does mostly EM damage.. honestly shouldn't the most used Minmatar ammo use Explosive? Perhaps Minmatar ammo should be altered a bit. I don't think Minmatar can really switch damage types in a true sense.. I find it ironic that Amarr T2 ships are the most suspectible to thermal damage when there's phased plasma ammo and it's only second to EMP in damage..
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    Posted - 2005.10.31 16:59:00 - [317]

    oh and noone can see that with these changes, mining drones will be totally useless.
    -------

    Originally by: Tiuwaz
    for caldari perception weapons that hit up to 100km are short range weapons Laughing
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    Posted - 2005.10.31 16:59:00 - [318]

    Originally by: Nafri
    Originally by: Eyeshadow
    Originally by: Nafri
    its just that gallante will finally also suffer when choosing damage, like matari and like caldari


    ES TEE EF EWE

    You have no idea what you are talking about.

    Caldari, only the kestrel/crow/cara/cerb are forced to choose dmg type to get high DPS. The rest of their ships have the same limitations of all other races, except the raven, which can choose whatever damage type it fancies and still gets full dmg. Probably the most versatile of ALL ships when choosing damage

    And then theres minmatar. All minmatar ships can chose their dmg type and get their bonuses as they are all ROF + DMG. Only race specific i can think of is breacher + stealth bomber, which arent exactly widely used, and when they are they get explosive dmg which is the best dmg in PVP imo.

    Please sort it out Nafri. Stop trying to make up false arguments to prove your points


    Ammunition changing is no drawback? 10% less damage?


    DAMAGE DAMAGE DAMAGE. Do you ever think about anything else other than how much damage you can do? Id much rather do more dmg against my enemies weakest resist, than more damage against his strongest. And 10 seconds will be nothing in combat terms once dmg mods get nerfed

    As i said before, there is more to combat than how much DPS your ship can do on paper. Your attitude is exactly the problem with EVE combat atm. God help you when dmg mod stacking gets nerfed. What will you do with your ships when you cant fit a full rack of dmg mods and orgasm at your 5000 DPS or lack there of.

    Jeez, and i thought EVE was the thinking mans (or womans Razz) game

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    Posted - 2005.10.31 16:59:00 - [319]

    Quote:
    Caldari, only the kestrel/crow/cara/cerb are forced to choose dmg type to get high DPS. The rest of their ships have the same limitations of all other races, except the raven, which can choose whatever damage type it fancies and still gets full dmg. Probably the most versatile of ALL ships when choosing damage


    The only other ship when you remove kes/crow/caracal/cerb is the Raven.. this is a battleship that can be tanked by an AF.. very rarely do torpedoes inflict full damage on anything.. it's only versatile in changing damage if you have an industrial in tow because carrying 1k torps is very limiting, of course EM + Explosive are probably the only torpedoes worth carrying, since they are the best for PvP.

    Quote:
    And then theres minmatar. All minmatar ships can chose their dmg type and get their bonuses as they are all ROF + DMG. Only race specific i can think of is breacher + stealth bomber, which arent exactly widely used, and when they are they get explosive dmg which is the best dmg in PVP imo.


    I think it's lame the highest grade (and mostly used?) Minmatar ammunition does mostly EM damage.. honestly shouldn't the most used Minmatar ammo use Explosive? Perhaps Minmatar ammo should be altered a bit. I don't think Minmatar can really switch damage types in a true sense.. I find it ironic that Amarr T2 ships are the most suspectible to thermal damage when there's phased plasma ammo and it's only second to EMP in damage..
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    Posted - 2005.10.31 17:01:00 - [320]

    Originally by: j0sephine
    "Gallante's who are meant to be the masters at drones tech get the worse Sentry Drones when it comes to range, yes they have good tracking but with a range of 20km what are the advanctages of using them compared to a normal drone traveling 20km"

    Instant damage, as soon as you get lock on the target as opposed to waiting 15-20 secs? With the optimal and tracking suitable for the warp scrambling range, to boot...


    People love to ignore missile flight time and always go with 0m DPS figures..

    Ravens do less damage than other battleships folks, torpedo spammage is cool and all but they're hardly undefeatable.
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    Posted - 2005.10.31 17:01:00 - [321]

    Originally by: Nafri
    Originally by: Lady Chiron
    Edited by: Lady Chiron on 31/10/2005 16:33:59
    Ok I would just like to say you just slaughtered the main advantage of any ship with a drone control bonus. True you will now have more powerful drones, however people like drones for there numbers. It was honestly the main reason I use Gallente ships is because of the drone bonus. People enjoy controlling 10 drones normally, or 15 on a Vexor, Dominix, Arbiter(Did I spell that right?) and 35 on a Moros. You also killed the Moros main defensive option against small vessels.

    [Edit] If your worry is that people will have to many of the new drones out at once, make them take up more space in the drone bay, or else limit the number of those you are specifically worried about. But please leave normal combat and miner drones as they are.


    lol, you consider the creation of lag as a defense strategy??!?!!?

    Drone ships dont loose any damage at all..., just damage types a bit, and gain lots of other possiblities



    No I don't consider lag a strategy. But many people like using drones for the versitility in there numbers.
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    Posted - 2005.10.31 17:01:00 - [322]

    Originally by: Nafri
    Originally by: Lady Chiron
    Edited by: Lady Chiron on 31/10/2005 16:33:59
    Ok I would just like to say you just slaughtered the main advantage of any ship with a drone control bonus. True you will now have more powerful drones, however people like drones for there numbers. It was honestly the main reason I use Gallente ships is because of the drone bonus. People enjoy controlling 10 drones normally, or 15 on a Vexor, Dominix, Arbiter(Did I spell that right?) and 35 on a Moros. You also killed the Moros main defensive option against small vessels.

    [Edit] If your worry is that people will have to many of the new drones out at once, make them take up more space in the drone bay, or else limit the number of those you are specifically worried about. But please leave normal combat and miner drones as they are.


    lol, you consider the creation of lag as a defense strategy??!?!!?

    Drone ships dont loose any damage at all..., just damage types a bit, and gain lots of other possiblities



    No I don't consider lag a strategy. But many people like using drones for the versitility in there numbers.
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    Posted - 2005.10.31 17:01:00 - [323]

    Originally by: j0sephine
    "Gallante's who are meant to be the masters at drones tech get the worse Sentry Drones when it comes to range, yes they have good tracking but with a range of 20km what are the advanctages of using them compared to a normal drone traveling 20km"

    Instant damage, as soon as you get lock on the target as opposed to waiting 15-20 secs? With the optimal and tracking suitable for the warp scrambling range, to boot...


    People love to ignore missile flight time and always go with 0m DPS figures..

    Ravens do less damage than other battleships folks, torpedo spammage is cool and all but they're hardly undefeatable.
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    Posted - 2005.10.31 17:02:00 - [324]

    Originally by: Farjung
    Edited by: Farjung on 31/10/2005 16:59:58
    Originally by: j0sephine
    "How about dominix getting drone RoF bonus - that'd be fair, right? Twisted Evil"

    Aye; although damage bonus would be likely more practical -- with drones' high RoF would probably run into the same server trouble which forced the change of frigate RoF boosts into damage increases... o.O


    Hehe, I was just being facetious pointing out NTRabbit's fallacy that no Caldari ships get damage bonuses, was not a serious proposal.


    Its not a fallacy - none of those Caldari ships get a bonus titled "damage bonus", as opposed to many of the Gallente ships which get a "damage bonus" usually in the order of 5%.

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    Posted - 2005.10.31 17:02:00 - [325]

    Originally by: Farjung
    Edited by: Farjung on 31/10/2005 16:59:58
    Originally by: j0sephine
    "How about dominix getting drone RoF bonus - that'd be fair, right? Twisted Evil"

    Aye; although damage bonus would be likely more practical -- with drones' high RoF would probably run into the same server trouble which forced the change of frigate RoF boosts into damage increases... o.O


    Hehe, I was just being facetious pointing out NTRabbit's fallacy that no Caldari ships get damage bonuses, was not a serious proposal.


    Its not a fallacy - none of those Caldari ships get a bonus titled "damage bonus", as opposed to many of the Gallente ships which get a "damage bonus" usually in the order of 5%.

    ------
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    Posted - 2005.10.31 17:03:00 - [326]

    Edited by: Farjung on 31/10/2005 17:04:05
    Question: will the cap draining drones transfer the cap they remove from the target to the parent ship or not? I guess as they're listed as energy neutralising drones in the blog they won't.
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    Posted - 2005.10.31 17:03:00 - [327]

    Originally by: Jim Raynor
    Quote:
    Caldari, only the kestrel/crow/cara/cerb are forced to choose dmg type to get high DPS. The rest of their ships have the same limitations of all other races, except the raven, which can choose whatever damage type it fancies and still gets full dmg. Probably the most versatile of ALL ships when choosing damage


    The only other ship when you remove kes/crow/caracal/cerb is the Raven.. this is a battleship that can be tanked by an AF.. very rarely do torpedoes inflict full damage on anything.. it's only versatile in changing damage if you have an industrial in tow because carrying 1k torps is very limiting, of course EM + Explosive are probably the only torpedoes worth carrying, since they are the best for PvP.

    Quote:
    And then theres minmatar. All minmatar ships can chose their dmg type and get their bonuses as they are all ROF + DMG. Only race specific i can think of is breacher + stealth bomber, which arent exactly widely used, and when they are they get explosive dmg which is the best dmg in PVP imo.


    I think it's lame the highest grade (and mostly used?) Minmatar ammunition does mostly EM damage.. honestly shouldn't the most used Minmatar ammo use Explosive? Perhaps Minmatar ammo should be altered a bit. I don't think Minmatar can really switch damage types in a true sense.. I find it ironic that Amarr T2 ships are the most suspectible to thermal damage when there's phased plasma ammo and it's only second to EMP in damage..


    You know Jim, I'll start reading your arguments when a module called "missile tracking disruptor" is in game, and dont even mention defenders. Until then, don't take it personal.

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    Posted - 2005.10.31 17:03:00 - [328]

    Edited by: Farjung on 31/10/2005 17:04:05
    Question: will the cap draining drones transfer the cap they remove from the target to the parent ship or not? I guess as they're listed as energy neutralising drones in the blog they won't.
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    Posted - 2005.10.31 17:03:00 - [329]

    Originally by: Jim Raynor
    Quote:
    Caldari, only the kestrel/crow/cara/cerb are forced to choose dmg type to get high DPS. The rest of their ships have the same limitations of all other races, except the raven, which can choose whatever damage type it fancies and still gets full dmg. Probably the most versatile of ALL ships when choosing damage


    The only other ship when you remove kes/crow/caracal/cerb is the Raven.. this is a battleship that can be tanked by an AF.. very rarely do torpedoes inflict full damage on anything.. it's only versatile in changing damage if you have an industrial in tow because carrying 1k torps is very limiting, of course EM + Explosive are probably the only torpedoes worth carrying, since they are the best for PvP.

    Quote:
    And then theres minmatar. All minmatar ships can chose their dmg type and get their bonuses as they are all ROF + DMG. Only race specific i can think of is breacher + stealth bomber, which arent exactly widely used, and when they are they get explosive dmg which is the best dmg in PVP imo.


    I think it's lame the highest grade (and mostly used?) Minmatar ammunition does mostly EM damage.. honestly shouldn't the most used Minmatar ammo use Explosive? Perhaps Minmatar ammo should be altered a bit. I don't think Minmatar can really switch damage types in a true sense.. I find it ironic that Amarr T2 ships are the most suspectible to thermal damage when there's phased plasma ammo and it's only second to EMP in damage..


    You know Jim, I'll start reading your arguments when a module called "missile tracking disruptor" is in game, and dont even mention defenders. Until then, don't take it personal.


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    Posted - 2005.10.31 17:06:00 - [330]

    Originally by: Luc Boye
    Originally by: Jim Raynor
    Quote:
    Caldari, only the kestrel/crow/cara/cerb are forced to choose dmg type to get high DPS. The rest of their ships have the same limitations of all other races, except the raven, which can choose whatever damage type it fancies and still gets full dmg. Probably the most versatile of ALL ships when choosing damage


    The only other ship when you remove kes/crow/caracal/cerb is the Raven.. this is a battleship that can be tanked by an AF.. very rarely do torpedoes inflict full damage on anything.. it's only versatile in changing damage if you have an industrial in tow because carrying 1k torps is very limiting, of course EM + Explosive are probably the only torpedoes worth carrying, since they are the best for PvP.

    Quote:
    And then theres minmatar. All minmatar ships can chose their dmg type and get their bonuses as they are all ROF + DMG. Only race specific i can think of is breacher + stealth bomber, which arent exactly widely used, and when they are they get explosive dmg which is the best dmg in PVP imo.


    I think it's lame the highest grade (and mostly used?) Minmatar ammunition does mostly EM damage.. honestly shouldn't the most used Minmatar ammo use Explosive? Perhaps Minmatar ammo should be altered a bit. I don't think Minmatar can really switch damage types in a true sense.. I find it ironic that Amarr T2 ships are the most suspectible to thermal damage when there's phased plasma ammo and it's only second to EMP in damage..


    You know Jim, I'll start reading your arguments when a module called "missile tracking disruptor" is in game, and dont even mention defenders. Until then, don't take it personal.



    Yeah, cause missiles are so uber, PvP is so dominated by missile ships. Rolling Eyes

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    Posted - 2005.10.31 17:06:00 - [331]

    Originally by: Luc Boye
    Originally by: Jim Raynor
    Quote:
    Caldari, only the kestrel/crow/cara/cerb are forced to choose dmg type to get high DPS. The rest of their ships have the same limitations of all other races, except the raven, which can choose whatever damage type it fancies and still gets full dmg. Probably the most versatile of ALL ships when choosing damage


    The only other ship when you remove kes/crow/caracal/cerb is the Raven.. this is a battleship that can be tanked by an AF.. very rarely do torpedoes inflict full damage on anything.. it's only versatile in changing damage if you have an industrial in tow because carrying 1k torps is very limiting, of course EM + Explosive are probably the only torpedoes worth carrying, since they are the best for PvP.

    Quote:
    And then theres minmatar. All minmatar ships can chose their dmg type and get their bonuses as they are all ROF + DMG. Only race specific i can think of is breacher + stealth bomber, which arent exactly widely used, and when they are they get explosive dmg which is the best dmg in PVP imo.


    I think it's lame the highest grade (and mostly used?) Minmatar ammunition does mostly EM damage.. honestly shouldn't the most used Minmatar ammo use Explosive? Perhaps Minmatar ammo should be altered a bit. I don't think Minmatar can really switch damage types in a true sense.. I find it ironic that Amarr T2 ships are the most suspectible to thermal damage when there's phased plasma ammo and it's only second to EMP in damage..


    You know Jim, I'll start reading your arguments when a module called "missile tracking disruptor" is in game, and dont even mention defenders. Until then, don't take it personal.



    Yeah, cause missiles are so uber, PvP is so dominated by missile ships. Rolling Eyes

    WTS Clue, care to make an offer Luc?
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    Posted - 2005.10.31 17:07:00 - [332]

    Originally by: Robet Katrix
    you just said that warp scrambling drones would be overpowered, but this game is in serious need of a longer range warp scrambler. I personally think they would be far more important, but not as effective. if your throwing out mini-NOS drones, why not scramblers.


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    Posted - 2005.10.31 17:07:00 - [333]

    Hmm. I thought of one thing they should do now while they are changing drones and drone ships, wihc mygiht help this "only 1 dmage type" problem and the fatc that now every ship can use the same amount of drones, making drone carriers less special: Give Vexor/Domi/Ishtar a second drone bonus. Replace the useless gun bonus with, lets say 2.5% more drone damage (for all damage types) per level. Woudl make them better but wouldn't be uber. Or keep the contoroll bonus and replace he gun bonus with drone damage. That way they could use 10 drones at once, wich would make them better at using other drones than attack drones too. Now a Geddon or Thron can load up with EWAR drones and pwn as much as a dedeicated drone ship.
    Alternatively, please nerf Amarr. All other races are nerfed exept them. Soon all we'll see is Gankageddons with 5 EWAR drones.
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    Posted - 2005.10.31 17:07:00 - [334]

    Originally by: Robet Katrix
    you just said that warp scrambling drones would be overpowered, but this game is in serious need of a longer range warp scrambler. I personally think they would be far more important, but not as effective. if your throwing out mini-NOS drones, why not scramblers.


    Interdictors.
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    Posted - 2005.10.31 17:07:00 - [335]

    Hmm. I thought of one thing they should do now while they are changing drones and drone ships, wihc mygiht help this "only 1 dmage type" problem and the fatc that now every ship can use the same amount of drones, making drone carriers less special: Give Vexor/Domi/Ishtar a second drone bonus. Replace the useless gun bonus with, lets say 2.5% more drone damage (for all damage types) per level. Woudl make them better but wouldn't be uber. Or keep the contoroll bonus and replace he gun bonus with drone damage. That way they could use 10 drones at once, wich would make them better at using other drones than attack drones too. Now a Geddon or Thron can load up with EWAR drones and pwn as much as a dedeicated drone ship.
    Alternatively, please nerf Amarr. All other races are nerfed exept them. Soon all we'll see is Gankageddons with 5 EWAR drones.
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    Farjung
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    Posted - 2005.10.31 17:08:00 - [336]

    Originally by: NTRabbit
    Originally by: Farjung
    Edited by: Farjung on 31/10/2005 16:59:58
    Originally by: j0sephine
    "How about dominix getting drone RoF bonus - that'd be fair, right? Twisted Evil"

    Aye; although damage bonus would be likely more practical -- with drones' high RoF would probably run into the same server trouble which forced the change of frigate RoF boosts into damage increases... o.O


    Hehe, I was just being facetious pointing out NTRabbit's fallacy that no Caldari ships get damage bonuses, was not a serious proposal.


    Its not a fallacy - none of those Caldari ships get a bonus titled "damage bonus", as opposed to many of the Gallente ships which get a "damage bonus" usually in the order of 5%.


    Ok, semantically, no, it's not called "damage bonus", but a rate of fire bonus allows you to do more damage over time. And a 5% rate of fire bonus is better than a 5% damage bonus when it comes to damage over time, especially if you're using weapons that use no cap (33% more damage over time compared to 25%).
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    Posted - 2005.10.31 17:08:00 - [337]

    Originally by: NTRabbit
    Originally by: Farjung
    Edited by: Farjung on 31/10/2005 16:59:58
    Originally by: j0sephine
    "How about dominix getting drone RoF bonus - that'd be fair, right? Twisted Evil"

    Aye; although damage bonus would be likely more practical -- with drones' high RoF would probably run into the same server trouble which forced the change of frigate RoF boosts into damage increases... o.O


    Hehe, I was just being facetious pointing out NTRabbit's fallacy that no Caldari ships get damage bonuses, was not a serious proposal.


    Its not a fallacy - none of those Caldari ships get a bonus titled "damage bonus", as opposed to many of the Gallente ships which get a "damage bonus" usually in the order of 5%.


    Ok, semantically, no, it's not called "damage bonus", but a rate of fire bonus allows you to do more damage over time. And a 5% rate of fire bonus is better than a 5% damage bonus when it comes to damage over time, especially if you're using weapons that use no cap (33% more damage over time compared to 25%).
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    Posted - 2005.10.31 17:09:00 - [338]

    "I'll start reading your arguments when a module called "missile tracking disruptor" is in game, and dont even mention defenders."

    The "stealth system" signature reductor thingie is pretty bad :/ 20% signature reduction with one of these atm, made Tempest able to easily tank torp-spamming Raven at point blank pretty much forever...
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    Posted - 2005.10.31 17:09:00 - [339]

    It's funny how suddenly in this drone topic all the caldari lovers appear and argue at their best skill to get drone users nerfed.
    Why don't you instead support the call of the majority to remove racial dmg boni?
    Boosting others is always better than nerfing one. And I doubt any Caldari would actually mind having the kinetic bonus being exchanged with a general dmg bonus or something similar.

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    Posted - 2005.10.31 17:10:00 - [340]

    Edited by: Alex Harumichi on 31/10/2005 17:15:44
    Tux, a suggestion:

    - change the Dom and Ishtar +10% thermal bonus to +5% per level to all damage types.
    - keep their (and the Ishkur's) drone bay sizes as is.

    Yes, I'm actually asking for a *reduction* in max DPS I can do with Dom and Ishtar, in exchange for versatility. And you know what? I suspect most Dom and Ishtar pilots would agree with me. (if not, I expect them to flame me soonest :).

    This would let Gallente drone users actually switch damage types (enough drone space to keep various drone types available), and would let Gallente get the best effect from drones. Exactly comparable to Caldari getting the best and most versatile missile output from Raven.

    How about it?

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    Posted - 2005.10.31 17:11:00 - [341]

    target painting drones, then my missiles might actualy deal a damage point vs a frig in stead of 0.1-0.7 without having to trow away my tanking!

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    Posted - 2005.10.31 17:12:00 - [342]

    those changes are realy bad mkay ? maybe look at the comments on your devblog
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    Posted - 2005.10.31 17:13:00 - [343]

    Originally by: Farjung
    Originally by: NTRabbit
    Originally by: Farjung
    Edited by: Farjung on 31/10/2005 16:59:58
    Originally by: j0sephine
    "How about dominix getting drone RoF bonus - that'd be fair, right? Twisted Evil"

    Aye; although damage bonus would be likely more practical -- with drones' high RoF would probably run into the same server trouble which forced the change of frigate RoF boosts into damage increases... o.O


    Hehe, I was just being facetious pointing out NTRabbit's fallacy that no Caldari ships get damage bonuses, was not a serious proposal.


    Its not a fallacy - none of those Caldari ships get a bonus titled "damage bonus", as opposed to many of the Gallente ships which get a "damage bonus" usually in the order of 5%.


    Ok, semantically, no, it's not called "damage bonus", but a rate of fire bonus allows you to do more damage over time. And a 5% rate of fire bonus is better than a 5% damage bonus when it comes to damage over time, especially if you're using weapons that use no cap (33% more damage over time compared to 25%).


    Shall i mention the 5% tracking bonus ships like the Megathron get in addition, which also boosts the DoT? Certainly does a lot more damage boosting than the famed 10% hybrid optimal range bonus all Caldari ships have.

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    Posted - 2005.10.31 17:13:00 - [344]

    Originally by: Lady Chiron
    Originally by: Nafri
    Originally by: Lady Chiron
    Edited by: Lady Chiron on 31/10/2005 16:33:59
    Ok I would just like to say you just slaughtered the main advantage of any ship with a drone control bonus. True you will now have more powerful drones, however people like drones for there numbers. It was honestly the main reason I use Gallente ships is because of the drone bonus. People enjoy controlling 10 drones normally, or 15 on a Vexor, Dominix, Arbiter(Did I spell that right?) and 35 on a Moros. You also killed the Moros main defensive option against small vessels.

    [Edit] If your worry is that people will have to many of the new drones out at once, make them take up more space in the drone bay, or else limit the number of those you are specifically worried about. But please leave normal combat and miner drones as they are.


    lol, you consider the creation of lag as a defense strategy??!?!!?

    Drone ships dont loose any damage at all..., just damage types a bit, and gain lots of other possiblities



    No I don't consider lag a strategy. But many people like using drones for the versitility in there numbers.


    I'd like to comment on my earlier opinions. Now that I think about it, all these new bonuses sound like they could balance out the number nerfing pretty well. I'll just wait and see I suppose the verdict after it is patched in.
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    Posted - 2005.10.31 17:15:00 - [345]

    So does this mean I can now fit 3 sentry drones on my tempest, and as a battle starts I drop them and bbq everything?

    \o/
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    Dimitri Forgroth
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    Posted - 2005.10.31 17:16:00 - [346]

    Haven't read rest of replies, don't really care, heres my own thoughts on this change.

    Godawful. Why?

    Specialist drone carriers are nerfed, other drone carriers are boosted. How?

    Lets take 2 opposites, smallest vs largest. Lets work on a battleship scale (easiest).

    (all this done with my current skills: Drone Interfacing 5, Gall BS 4)

    Raven/Apoc = 150m3 of drones. Can currently use, 6 heavies.
    Dominix = 750m3 of drones. Can currently use, 14 heavies, and has a backup wave (or mix of other sizes).

    Dominix damage > Raven/Apoc by: 133%

    Wow, the dominix has a huge edge over the raven, over double its damage output from drones. Balance? Raven has more damage from its primary weapon.

    After changes..

    Raven/Apoc can now use 5 heavies. With the damage output of currently 10 heavies.
    Dominix can now use 5 heavies. With the damage output of currently 14 heavies, or 10 if i use something other than thermal.

    Dominix = Raven for drones, if using anything but thermal, if using thermal, the damage is 40% greater.

    Erm, yay, you just boosted all ships damage output that can currently use less than 10 drones, and nerfed everything that uses more. Ie, all of the drone carriers.

    So, we get more space for other types of drones? I suppose that's true.. but.. hang on, theres no boost to the number i can control.. a raven could use the same number of any of the EW drones as my dominix, and get EXACTLY the same result.

    The only benefit the dominix has left is the larger bay to carry an assortment of different EW drones (and hah, if you want to take a crap on its now only just above average drone offense, damage types).

    Oook, so, lets look at the EWAR drones. Heavies, absolutely useless. Need 3 of the best ewar drones there to match a single module (taking stacking penalty into account), and, err, wow, a whole 10km range of 100% working? Limited to within 45km range of course, and i guess theyll be slow as hell too. So we have delayed affect lower strength EW in drones.

    I'll probably have to try it on test server with some new setups (please noone shout adapt at me please, jeez), but i dont see how making the specialist drone carriers able to only outperform their siblings in damage output of drones, when you're putting out ewar drones that take away from this BONUS. You're effectively saying "heres a bonus to drones, but, no, not the useful drones we just released. that might actually be good."


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    Posted - 2005.10.31 17:16:00 - [347]

    Edited by: Luc Boye on 31/10/2005 17:16:30
    Originally by: Jim Raynor

    Yeah, cause missiles are so uber, PvP is so dominated by missile ships. Rolling Eyes

    WTS Clue, care to make an offer Luc?


    Hop on to sisi and check out what is the #1 ship people use for 1v1. A tip: its not a turret ship. There, you got your clue for free.

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    Posted - 2005.10.31 17:16:00 - [348]

    Edited by: Dimitri Forgroth on 31/10/2005 17:30:53
    Haven't read rest of replies, don't really care, heres my own thoughts on this change.

    Godawful. Why?

    Specialist drone carriers are nerfed, other drone carriers are boosted. How?

    Lets take 2 opposites, smallest vs largest. Lets work on a battleship scale (easiest).

    (all this done with my current skills: Drone Interfacing 5, Gall BS 4)

    Raven/Apoc = 150m3 of drones. Can currently use, 6 heavies.
    Dominix = 750m3 of drones. Can currently use, 14 heavies, and has a backup wave (or mix of other sizes).

    Dominix damage > Raven/Apoc by: 133%

    Wow, the dominix has a huge edge over the raven, over double its damage output from drones. Balance? Raven has more damage from its primary weapon.

    After changes..

    Raven/Apoc can now use 3 heavies. With the damage output of currently 6 heavies.
    Dominix can now use 5 heavies. With the damage output of currently 14 heavies, or 10 if i use something other than thermal.

    The damage lead over the raven is HALVED for everything except ogres, for which the damage lead remains the same.

    Erm, yay, you just nerfed everything that uses more than 10 drones. Ie, all of the drone carriers.

    So, we get more space for other types of drones? I suppose that's true.. but.. hang on, theres no boost to the number i can control.. dominix only has a 66% greater capability than the raven to ewar.

    The only benefit the dominix has left is the larger bay to carry an assortment of different EW drones (and hah, if you want to take a crap on its now only just above average drone offense, damage types). Hang on, WAIT, drone bays are halved.

    Oook, so, lets look at the EWAR drones. Heavies, absolutely useless. Need 3 of the best ewar drones there to match a single module (taking stacking penalty into account), and, err, wow, a whole 10km range of 100% working? Limited to within 45km range of course, and i guess theyll be slow as hell too. So we have delayed affect lower strength EW in drones. I could get a whole tracking disruptor and maybe 2/3 of a sensor damper, all i have to do is lose all of my damage from drones.

    Oh, and now dom will only have space for 15 heavy drones, if i can to put a combat set of drones in, that's a whole 10 heavy drones available for ewar, but that might be a good thing, i dunno. Tailoring the drones to the ship setup. Oh, wait, thats 7 heavy drones. You're stupid to go into a battle without a few waves of light drones. =\

    I'll probably have to try it on test server with some new setups (please noone shout adapt at me please, jeez), but i dont see how making the specialist drone carriers able to only outperform their siblings by a marginal amount, when their grid etc. is balanced so their damage should be coming from drones.. You're effectively saying "heres a bonus to drones, but, no, not the useful drones we just released. that might actually be good."

    Editted cos i missed one point, yay.


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    Posted - 2005.10.31 17:16:00 - [349]

    Edited by: Luc Boye on 31/10/2005 17:16:30
    Originally by: Jim Raynor

    Yeah, cause missiles are so uber, PvP is so dominated by missile ships. Rolling Eyes

    WTS Clue, care to make an offer Luc?


    Hop on to sisi and check out what is the #1 ship people use for 1v1. A tip: its not a turret ship. There, you got your clue for free.


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    Posted - 2005.10.31 17:17:00 - [350]

    Originally by: Forsch
    It's funny how suddenly in this drone topic all the caldari lovers appear and argue at their best skill to get drone users nerfed.
    Why don't you instead support the call of the majority to remove racial dmg boni?
    Boosting others is always better than nerfing one. And I doubt any Caldari would actually mind having the kinetic bonus being exchanged with a general dmg bonus or something similar.


    Actually my complaint on the kinetic bonus would be the overall poor DPS of missiles in general, at least light/heavy/cruise.. heavy missiles especially are well, in need of tuning. If they overall did good DPS, I could easily live with a racial damage bonus.

    Now as far as drones, and the racial thermal bonus, I think it's fair. Drones can do very good DPS on a ship with a large drone bay, they require no fitting, they leave your ship setup very flexible for PvP. The only weakness is the fact drones can be destroyed.

    Now I've seen a MAX skill point character in a Zealot with heavy pulse whiff heavy drones on the test server so I imagine they are fairly difficult to kill without a smart bomb, which in a lot of cases, is suicide to use.

    You're getting huge boosts to drones in general, perhaps nos/ewar/tank setups won't be as viable anymore but quite frankly they are fairly cheesey anyways so that is OK with me.

    Less drones, less lag, more powerful drones.. same racial dmg constraints that other races are boxed into, seems fine with me.
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    Posted - 2005.10.31 17:17:00 - [351]

    Originally by: Forsch
    It's funny how suddenly in this drone topic all the caldari lovers appear and argue at their best skill to get drone users nerfed.
    Why don't you instead support the call of the majority to remove racial dmg boni?
    Boosting others is always better than nerfing one. And I doubt any Caldari would actually mind having the kinetic bonus being exchanged with a general dmg bonus or something similar.


    Actually my complaint on the kinetic bonus would be the overall poor DPS of missiles in general, at least light/heavy/cruise.. heavy missiles especially are well, in need of tuning. If they overall did good DPS, I could easily live with a racial damage bonus.

    Now as far as drones, and the racial thermal bonus, I think it's fair. Drones can do very good DPS on a ship with a large drone bay, they require no fitting, they leave your ship setup very flexible for PvP. The only weakness is the fact drones can be destroyed.

    Now I've seen a MAX skill point character in a Zealot with heavy pulse whiff heavy drones on the test server so I imagine they are fairly difficult to kill without a smart bomb, which in a lot of cases, is suicide to use.

    You're getting huge boosts to drones in general, perhaps nos/ewar/tank setups won't be as viable anymore but quite frankly they are fairly cheesey anyways so that is OK with me.

    Less drones, less lag, more powerful drones.. same racial dmg constraints that other races are boxed into, seems fine with me.
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    Posted - 2005.10.31 17:18:00 - [352]

    Tux I'm wondering how you are going to half the dronebays of ships such as the taranis, which currently can use 3 light drones. It can't quite use 1.5 light drones now can it...

    PS: If it can still use 3 light drones, 3 webbing drones will make the taranis GODLY.
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    Posted - 2005.10.31 17:18:00 - [353]

    Originally by: Luc Boye
    Edited by: Luc Boye on 31/10/2005 17:16:30
    Originally by: Jim Raynor

    Yeah, cause missiles are so uber, PvP is so dominated by missile ships. Rolling Eyes

    WTS Clue, care to make an offer Luc?


    Hop on to sisi and check out what is the #1 ship people use for 1v1. A tip: its not a turret ship. There, you got your clue for free.



    Dominix?
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    Posted - 2005.10.31 17:18:00 - [354]

    Edited by: Jim Raynor on 31/10/2005 17:21:16
    Originally by: Luc Boye
    Edited by: Luc Boye on 31/10/2005 17:16:30
    Originally by: Jim Raynor

    Yeah, cause missiles are so uber, PvP is so dominated by missile ships. Rolling Eyes

    WTS Clue, care to make an offer Luc?


    Hop on to sisi and check out what is the #1 ship people use for 1v1. A tip: its not a turret ship. There, you got your clue for free.



    Dominix?

    How about Ishtar? How do you currently beat an Ishtar 1v1 with another HAC? It's rather difficult, if not borderline impossible in many ships.

    How are stupid 1v1 SiSi fights relevant to PvP as a whole?

    Ravens are good at 1v1, point blank, using torpedoes, against other battleships. Great.. but it's not a PvP God ship like you seem to act like it is, and you know that, so why are you spewing this crapola?
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    Posted - 2005.10.31 17:18:00 - [355]

    Tux I'm wondering how you are going to half the dronebays of ships such as the taranis, which currently can use 3 light drones. It can't quite use 1.5 light drones now can it...

    PS: If it can still use 3 light drones, 3 webbing drones will make the taranis GODLY.
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    Posted - 2005.10.31 17:20:00 - [356]

    Originally by: Alex Harumichi
    Edited by: Alex Harumichi on 31/10/2005 17:15:44
    Tux, a suggestion:

    - change the Dom and Ishtar +10% thermal bonus to +5% per level to all damage types.
    - keep their (and the Ishkur's) drone bay sizes as is.

    Yes, I'm actually asking for a *reduction* in max DPS I can do with Dom and Ishtar, in exchange for versatility. And you know what? I suspect most Dom and Ishtar pilots would agree with me. (if not, I expect them to flame me soonest :).

    This would let Gallente drone users actually switch damage types (enough drone space to keep various drone types available), and would let Gallente get the best effect from drones. Exactly comparable to Caldari getting the best and most versatile missile output from Raven.

    How about it?



    If drone changes have to go in, I'd be much happier with this then the current thermal-only bonus that was proposed.
    Spuki
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    Posted - 2005.10.31 17:20:00 - [357]

    Originally by: Dimitri Forgroth

    ...

    Raven/Apoc = 150m3 of drones. Can currently use, 6 heavies.
    Dominix = 750m3 of drones. Can currently use, 14 heavies, and has a backup wave (or mix of other sizes).

    Dominix damage > Raven/Apoc by: 133%

    Wow, the dominix has a huge edge over the raven, over double its damage output from drones. Balance? Raven has more damage from its primary weapon.

    After changes..

    Raven/Apoc can now use 5 heavies. With the damage output of currently 10 heavies.
    Dominix can now use 5 heavies. With the damage output of currently 14 heavies, or 10 if i use something other than thermal.

    ...



    As far as i understood, drone bays are getting halfed. So only 3 heavy drones for the raven after these changes. There are still many valid points in your post!
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    Posted - 2005.10.31 17:20:00 - [358]

    Originally by: Dimitri Forgroth

    ...

    Raven/Apoc = 150m3 of drones. Can currently use, 6 heavies.
    Dominix = 750m3 of drones. Can currently use, 14 heavies, and has a backup wave (or mix of other sizes).

    Dominix damage > Raven/Apoc by: 133%

    Wow, the dominix has a huge edge over the raven, over double its damage output from drones. Balance? Raven has more damage from its primary weapon.

    After changes..

    Raven/Apoc can now use 5 heavies. With the damage output of currently 10 heavies.
    Dominix can now use 5 heavies. With the damage output of currently 14 heavies, or 10 if i use something other than thermal.

    ...



    As far as i understood, drone bays are getting halfed. So only 3 heavy drones for the raven after these changes. There are still many valid points in your post!
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    Posted - 2005.10.31 17:20:00 - [359]

    Originally by: Alex Harumichi
    Edited by: Alex Harumichi on 31/10/2005 17:15:44
    Tux, a suggestion:

    - change the Dom and Ishtar +10% thermal bonus to +5% per level to all damage types.
    - keep their (and the Ishkur's) drone bay sizes as is.

    Yes, I'm actually asking for a *reduction* in max DPS I can do with Dom and Ishtar, in exchange for versatility. And you know what? I suspect most Dom and Ishtar pilots would agree with me. (if not, I expect them to flame me soonest :).

    This would let Gallente drone users actually switch damage types (enough drone space to keep various drone types available), and would let Gallente get the best effect from drones. Exactly comparable to Caldari getting the best and most versatile missile output from Raven.

    How about it?



    If drone changes have to go in, I'd be much happier with this then the current thermal-only bonus that was proposed.
    Alex Harumichi
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    Posted - 2005.10.31 17:21:00 - [360]

    Originally by: Dimitri Forgroth
    Haven't read rest of replies, don't really care, heres my own thoughts on this change.

    Godawful. Why?

    Specialist drone carriers are nerfed, other drone carriers are boosted. How?



    Exactly. Now that everyone and their dog can field 5 heavy drones, Dom becomes a waste of hangar space. It has crappy grid and crappy everything else, the whole point of the ship was lots of drones. If now it only has a bit more damage with a certain type of drone, it becomes useless -- with other battleships you get almost the same drone output *and* also all the other good stuff (good grid, weaponry, bonuses).

    I'll repeat:
    1) change the Dom (and Ishtar) bonus to +5% per level to all drone damage types
    2) keep their current drone bay sizes, so they can switch drones and damage types according to situation

    That would let them keep their "drone ship" role. The current proposal kills it.

    j0sephine
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    Posted - 2005.10.31 17:21:00 - [361]

    "After changes..

    Raven/Apoc can now use 5 heavies. With the damage output of currently 10 heavies."


    Drone bays are being halved. Meaning post-changes Raven/Apoc can use 3 heavies, with damage output of 6... just like now.
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    Posted - 2005.10.31 17:21:00 - [362]

    "After changes..

    Raven/Apoc can now use 5 heavies. With the damage output of currently 10 heavies."


    Drone bays are being halved. Meaning post-changes Raven/Apoc can use 3 heavies, with damage output of 6... just like now.
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    Posted - 2005.10.31 17:21:00 - [363]

    Originally by: Dimitri Forgroth
    Haven't read rest of replies, don't really care, heres my own thoughts on this change.

    Godawful. Why?

    Specialist drone carriers are nerfed, other drone carriers are boosted. How?



    Exactly. Now that everyone and their dog can field 5 heavy drones, Dom becomes a waste of hangar space. It has crappy grid and crappy everything else, the whole point of the ship was lots of drones. If now it only has a bit more damage with a certain type of drone, it becomes useless -- with other battleships you get almost the same drone output *and* also all the other good stuff (good grid, weaponry, bonuses).

    I'll repeat:
    1) change the Dom (and Ishtar) bonus to +5% per level to all drone damage types
    2) keep their current drone bay sizes, so they can switch drones and damage types according to situation

    That would let them keep their "drone ship" role. The current proposal kills it.

    Alex Harumichi
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    Posted - 2005.10.31 17:24:00 - [364]

    Originally by: Jim Raynor

    Now as far as drones, and the racial thermal bonus, I think it's fair. Drones can do very good DPS on a ship with a large drone bay, they require no fitting, they leave your ship setup very flexible for PvP. The only weakness is the fact drones can be destroyed.



    If I can fit enough drones on my Dom to switch to any of the 4 damage types at will (as you can with Raven and cruises, for example), I'll sort of agree with you. As is, I don't.

    If you could only fit one salvo of missiles in a Raven cargo bay, would you take people's claims of "hey, you can switch damage types!" seriously? Thought not.

    NTRabbit
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    Posted - 2005.10.31 17:24:00 - [365]

    Edited by: NTRabbit on 31/10/2005 17:25:11
    Its amazing how few people have actually read the entire post and blog Tuxford wrote. Half the front page is from people who got to the EWAR title and paniced, let alone the post two up from this one.

    --------

    Alex Harumichi
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    Posted - 2005.10.31 17:24:00 - [366]

    Originally by: Jim Raynor

    Now as far as drones, and the racial thermal bonus, I think it's fair. Drones can do very good DPS on a ship with a large drone bay, they require no fitting, they leave your ship setup very flexible for PvP. The only weakness is the fact drones can be destroyed.



    If I can fit enough drones on my Dom to switch to any of the 4 damage types at will (as you can with Raven and cruises, for example), I'll sort of agree with you. As is, I don't.

    If you could only fit one salvo of missiles in a Raven cargo bay, would you take people's claims of "hey, you can switch damage types!" seriously? Thought not.

    NTRabbit
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    Posted - 2005.10.31 17:24:00 - [367]

    Edited by: NTRabbit on 31/10/2005 17:25:11
    Its amazing how few people have actually read the entire post and blog Tuxford wrote. Half the front page is from people who got to the EWAR title and paniced, let alone the post two up from this one.

    ------
    j0sephine
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    Posted - 2005.10.31 17:25:00 - [368]

    "Exactly. Now that everyone and their dog can field 5 heavy drones, Dom becomes a waste of hangar space."

    Uhh, no?

    "the everyone and their dog" is limited to _2_ ships:

    * armageddon
    * typhoon

    dunno which is supposed to be everyone and which is supposed to be the dog, but that's it. Every other ship can field no more than 3 drones...
    j0sephine
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    Posted - 2005.10.31 17:25:00 - [369]

    "Exactly. Now that everyone and their dog can field 5 heavy drones, Dom becomes a waste of hangar space."

    Uhh, no?

    "the everyone and their dog" is limited to _2_ ships:

    * armageddon
    * typhoon

    dunno which is supposed to be everyone and which is supposed to be the dog, but that's it. Every other ship can field no more than 3 drones...
    Forsch
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    Posted - 2005.10.31 17:26:00 - [370]

    Originally by: j0sephine
    dunno which is supposed to be everyone and which is supposed to be the dog, but that's it.

    lol that one should be obvious. Laughing

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    Grimpak
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    Posted - 2005.10.31 17:26:00 - [371]

    ok I'll spam this again:


    and eeeeeeeeeeeeeeeeeeeeeeeeverybody forgot about mining drones.
    -------------------


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    Forsch
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    Posted - 2005.10.31 17:26:00 - [372]

    Originally by: j0sephine
    dunno which is supposed to be everyone and which is supposed to be the dog, but that's it.

    lol that one should be obvious. Laughing

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    Posted - 2005.10.31 17:26:00 - [373]

    ok I'll spam this again:


    and eeeeeeeeeeeeeeeeeeeeeeeeverybody forgot about mining drones.
    -------

    Originally by: Tiuwaz
    for caldari perception weapons that hit up to 100km are short range weapons Laughing
    Jim Raynor
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    Posted - 2005.10.31 17:27:00 - [374]

    Originally by: Alex Harumichi
    Originally by: Jim Raynor

    Now as far as drones, and the racial thermal bonus, I think it's fair. Drones can do very good DPS on a ship with a large drone bay, they require no fitting, they leave your ship setup very flexible for PvP. The only weakness is the fact drones can be destroyed.



    If I can fit enough drones on my Dom to switch to any of the 4 damage types at will (as you can with Raven and cruises, for example), I'll sort of agree with you. As is, I don't.

    If you could only fit one salvo of missiles in a Raven cargo bay, would you take people's claims of "hey, you can switch damage types!" seriously? Thought not.



    When did a cruise missile raven become uber?

    What was said when the missile changes came? Adapt or Die?

    Well, adapt to the changes, just like everyone who flew caldari ships had to.
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    Posted - 2005.10.31 17:27:00 - [375]

    Originally by: Alex Harumichi
    Originally by: Jim Raynor

    Now as far as drones, and the racial thermal bonus, I think it's fair. Drones can do very good DPS on a ship with a large drone bay, they require no fitting, they leave your ship setup very flexible for PvP. The only weakness is the fact drones can be destroyed.



    If I can fit enough drones on my Dom to switch to any of the 4 damage types at will (as you can with Raven and cruises, for example), I'll sort of agree with you. As is, I don't.

    If you could only fit one salvo of missiles in a Raven cargo bay, would you take people's claims of "hey, you can switch damage types!" seriously? Thought not.



    When did a cruise missile raven become uber?

    What was said when the missile changes came? Adapt or Die?

    Well, adapt to the changes, just like everyone who flew caldari ships had to.
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    Forsch
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    Posted - 2005.10.31 17:29:00 - [376]

    Originally by: Jim Raynor
    Well, adapt to the changes, just like everyone who flew caldari ships had to.

    It's not too late yet. Wink
    That's why we have this post and the test server. And I am sure Tuxford sees how many people have concerns with especially the racial dmg bonus here.

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    Forsch
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    Posted - 2005.10.31 17:29:00 - [377]

    Originally by: Jim Raynor
    Well, adapt to the changes, just like everyone who flew caldari ships had to.

    It's not too late yet. Wink
    That's why we have this post and the test server. And I am sure Tuxford sees how many people have concerns with especially the racial dmg bonus here.

    Forsch
    Defender of the empire




    What have you done CCP.. Sad
    NTRabbit
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    Posted - 2005.10.31 17:30:00 - [378]

    Originally by: Grimpak
    ok I'll spam this again:


    and eeeeeeeeeeeeeeeeeeeeeeeeverybody forgot about mining drones.


    Well with the 20% bonus to mining yield from Drone Interfacing, it means that your 5 mining drones are going to have the same mining ability as roughly 12-15 do now i think.

    --------

    NTRabbit
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    Posted - 2005.10.31 17:30:00 - [379]

    Originally by: Grimpak
    ok I'll spam this again:


    and eeeeeeeeeeeeeeeeeeeeeeeeverybody forgot about mining drones.


    Well with the 20% bonus to mining yield from Drone Interfacing, it means that your 5 mining drones are going to have the same mining ability as roughly 12-15 do now i think.

    ------
    Dimitri Forgroth
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    Posted - 2005.10.31 17:33:00 - [380]

    Edited by: Dimitri Forgroth on 31/10/2005 17:34:09
    Oh and about missiles being racial damage types etc, so why shouldn't drones be: Go argue your point for missile bonuses being to all types in another thread. Using one bad point of another weapon system/ship type to try and nerf another weapon system is just wrong and stupid.

    Time to leave this thread and hope for the best on test server. Confused


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    Xanta
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    Posted - 2005.10.31 17:33:00 - [381]

    Originally by: NTRabbit
    Originally by: Grimpak
    ok I'll spam this again:


    and eeeeeeeeeeeeeeeeeeeeeeeeverybody forgot about mining drones.


    Well with the 20% bonus to mining yield from Drone Interfacing, it means that your 5 mining drones are going to have the same mining ability as roughly 12-15 do now i think.


    well the domi/vex/arb/ish(lol) will lose some of mining ability i guess but the other ships will be ok as the mining drones are small and 5 will still fit easy
    Xanta
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    Posted - 2005.10.31 17:33:00 - [382]

    Originally by: NTRabbit
    Originally by: Grimpak
    ok I'll spam this again:


    and eeeeeeeeeeeeeeeeeeeeeeeeverybody forgot about mining drones.


    Well with the 20% bonus to mining yield from Drone Interfacing, it means that your 5 mining drones are going to have the same mining ability as roughly 12-15 do now i think.


    well the domi/vex/arb/ish(lol) will lose some of mining ability i guess but the other ships will be ok as the mining drones are small and 5 will still fit easy
    Dimitri Forgroth
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    The Bolt

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    Posted - 2005.10.31 17:33:00 - [383]

    Edited by: Dimitri Forgroth on 31/10/2005 17:34:09
    Oh and about missiles being racial damage types etc, so why shouldn't drones be: Go argue your point for missile bonuses being to all types in another thread. Using one bad point of another weapon system/ship type to try and nerf another weapon system is just wrong and stupid.

    Time to leave this thread and hope for the best on test server. Confused


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    Eyeshadow
    Eyeshadow

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    Posted - 2005.10.31 17:34:00 - [384]

    Originally by: DrunkenOne
    PS: If it can still use 3 light drones, 3 webbing drones will make the taranis GODLY.


    Yeah it might just be able to challenge an autoclaw in a 1on1 then Razz



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    Posted - 2005.10.31 17:34:00 - [385]

    Originally by: DrunkenOne
    PS: If it can still use 3 light drones, 3 webbing drones will make the taranis GODLY.


    Yeah it might just be able to challenge an autoclaw in a 1on1 then Razz

    Smithers
    Smithers

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    Posted - 2005.10.31 17:36:00 - [386]

    /me wonders if the build time on t2 combat drones will be increased in accordance with this so instead of taking 20misn they take like 1hr or something?

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    Posted - 2005.10.31 17:36:00 - [387]

    /me wonders if the build time on t2 combat drones will be increased in accordance with this so instead of taking 20misn they take like 1hr or something?

    Jon Xylur
    Jon Xylur

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    Posted - 2005.10.31 17:37:00 - [388]

    Mega can use 5 hevays after the changes too. It'll be much better than Domi now, since Domi and mega can hav eas many drones out at once but Domi does more Thermal damage and can hold extras. For other than being able to carry more thna 1 drone setup and doing more damage with 1 damage type, drone ships aren't much better with drones than normal ships, that have more guns, grid, CPU and slots. Still, Domi with 5 EW, 5 tank and 5 damge drone sis scary, but Ishtar got nerfed real bad
    Jon Xylur
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    Posted - 2005.10.31 17:37:00 - [389]

    Mega can use 5 hevays after the changes too. It'll be much better than Domi now, since Domi and mega can hav eas many drones out at once but Domi does more Thermal damage and can hold extras. For other than being able to carry more thna 1 drone setup and doing more damage with 1 damage type, drone ships aren't much better with drones than normal ships, that have more guns, grid, CPU and slots. Still, Domi with 5 EW, 5 tank and 5 damge drone sis scary, but Ishtar got nerfed real bad
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    Spuki
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    Posted - 2005.10.31 17:40:00 - [390]

    Originally by: Eyeshadow
    Originally by: DrunkenOne
    PS: If it can still use 3 light drones, 3 webbing drones will make the taranis GODLY.


    Yeah it might just be able to challenge an autoclaw in a 1on1 then Razz


    The autoclaw problem will be solved with the plate mass changes. If there really should be ew (especially webbing) drones, id recommend that the taranis gets its drone bay reduced to about zero and maybe a slightly boost in hp or speed. Otherwise it will become overpowered as hell.
    Spuki
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    Posted - 2005.10.31 17:40:00 - [391]

    Originally by: Eyeshadow
    Originally by: DrunkenOne
    PS: If it can still use 3 light drones, 3 webbing drones will make the taranis GODLY.


    Yeah it might just be able to challenge an autoclaw in a 1on1 then Razz


    The autoclaw problem will be solved with the plate mass changes. If there really should be ew (especially webbing) drones, id recommend that the taranis gets its drone bay reduced to about zero and maybe a slightly boost in hp or speed. Otherwise it will become overpowered as hell.
    Amthrianius
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    Posted - 2005.10.31 17:41:00 - [392]

    Thermal only Gallente is ***
    ---------------

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    Posted - 2005.10.31 17:41:00 - [393]

    Thermal only Gallente is ***
    ---------------
    Helmut 314
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    Posted - 2005.10.31 17:46:00 - [394]

    Well, thats some devblog. Lots of changes, some nice and some not so nice. 5 drones maximum feels a bit silly, I mean a drone carrier that can use just 5 drones ? At least keep the drone bay sizes as they are so one can choose between several different types of drones for different situations. The drone carriers will at least be more flexible that way, able to choose between EW, tanking or damage.
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    Posted - 2005.10.31 17:46:00 - [395]

    Well, thats some devblog. Lots of changes, some nice and some not so nice. 5 drones maximum feels a bit silly, I mean a drone carrier that can use just 5 drones ? At least keep the drone bay sizes as they are so one can choose between several different types of drones for different situations. The drone carriers will at least be more flexible that way, able to choose between EW, tanking or damage.


    ________________________________

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    James Lyrus
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    Posted - 2005.10.31 17:47:00 - [396]

    Originally by: Xothecae
    Is it me or is the general outlook on the drone changes negative? It seems that alot of the time the dev's will come up with some idea on paper that seems great, but when they submit it to the community it gets mostly a bad response. (Missile change/nerf/fix anyone?).
    Yet the devs impliment the change anyway. This is in no way meant to be offensive, but devs, pay attention to how a community reacts to an idea before you just stick it in the game anyway.


    Whenever you suggest any change, you will get a small percentage moaning vocally. You will get a smaller percentage saying 'yeah, looks good' and the other 99% don't mind overly.

    Whilst feedback from 'the community' is a good thing to pay attention to, especially if they're able to quote specific examples of 'imbalance' with, ya'know, realistic figured (like, how every time $shiptype goes up against a nos-dominix, they get pwned, because there's no sensible defense against 6 noses and 15 heavy drones that can do any damage type they feel like, just to take a random example).

    'OMGNOES' posts on the other hand should always be placed in the circular file.

    This is a 'on the test server' change, and I have absolutely no doubt that if you come back with real feedback of how this behaviour changes gameplay in an imbalancing fashion, then it'll be looked at.

    The 'thermal damage only' on gallente seems to be causing some upset. But then again, drones don't use cap, grid, or CPU, so surely _some_ limitations make sense?

    Your average drone carrier has a different edge now - versatility. Especially with EW drones - fighting an opponent, and he's overloading your tank, pull out the armour rep drones.

    (And yes, FWIW I fly caldari, so there's a bit of schadenfreude popping up here)
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    Posted - 2005.10.31 17:47:00 - [397]

    Originally by: Xothecae
    Is it me or is the general outlook on the drone changes negative? It seems that alot of the time the dev's will come up with some idea on paper that seems great, but when they submit it to the community it gets mostly a bad response. (Missile change/nerf/fix anyone?).
    Yet the devs impliment the change anyway. This is in no way meant to be offensive, but devs, pay attention to how a community reacts to an idea before you just stick it in the game anyway.


    Whenever you suggest any change, you will get a small percentage moaning vocally. You will get a smaller percentage saying 'yeah, looks good' and the other 99% don't mind overly.

    Whilst feedback from 'the community' is a good thing to pay attention to, especially if they're able to quote specific examples of 'imbalance' with, ya'know, realistic figured (like, how every time $shiptype goes up against a nos-dominix, they get pwned, because there's no sensible defense against 6 noses and 15 heavy drones that can do any damage type they feel like, just to take a random example).

    'OMGNOES' posts on the other hand should always be placed in the circular file.

    This is a 'on the test server' change, and I have absolutely no doubt that if you come back with real feedback of how this behaviour changes gameplay in an imbalancing fashion, then it'll be looked at.

    The 'thermal damage only' on gallente seems to be causing some upset. But then again, drones don't use cap, grid, or CPU, so surely _some_ limitations make sense?

    Your average drone carrier has a different edge now - versatility. Especially with EW drones - fighting an opponent, and he's overloading your tank, pull out the armour rep drones.

    (And yes, FWIW I fly caldari, so there's a bit of schadenfreude popping up here)
    BuRnEr
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    Posted - 2005.10.31 17:50:00 - [398]

    I whant better smartbombs since the new drones work at 10km

    Rafein
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    Posted - 2005.10.31 17:50:00 - [399]

    Originally by: j0sephine
    "After changes..

    Raven/Apoc can now use 5 heavies. With the damage output of currently 10 heavies."


    Drone bays are being halved. Meaning post-changes Raven/Apoc can use 3 heavies, with damage output of 6... just like now.


    Correct.

    After patch, Raven/Apoc will have 3 Heavydrones, but hey will do the damage of 6 current Heavy drones, and the survivability of 6 heavy Drones.

    Ad the Domi will have 5 Heavy Drones. But they will do the damage of 15 Current Heavy drones, assuming you only use Thermal, and will have the survivability of 10 Current Heavy Drones.

    Rafein
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    Posted - 2005.10.31 17:50:00 - [400]

    Originally by: j0sephine
    "After changes..

    Raven/Apoc can now use 5 heavies. With the damage output of currently 10 heavies."


    Drone bays are being halved. Meaning post-changes Raven/Apoc can use 3 heavies, with damage output of 6... just like now.


    Correct.

    After patch, Raven/Apoc will have 3 Heavydrones, but hey will do the damage of 6 current Heavy drones, and the survivability of 6 heavy Drones.

    Ad the Domi will have 5 Heavy Drones. But they will do the damage of 15 Current Heavy drones, assuming you only use Thermal, and will have the survivability of 10 Current Heavy Drones.

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    Posted - 2005.10.31 17:50:00 - [401]

    I whant better smartbombs since the new drones work at 10km

    Corey Grim
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    Posted - 2005.10.31 17:58:00 - [402]

    Very cool.... u just maked frigates unusable. they die fast now how fast u think domi can kill frigs with 2 web drones and 3 heavy dmg drones? .... if u do this and u dont improve the T2 frigs also (give them the web reduction module allready ffs, AF¦s need more speed and agility etc etc and no im not "whining" their usefuleness atm they are "mediocre" ships atm) same time u add these new drones u take away one thinng in this game that i love. thnx for ruining EVE.
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    Posted - 2005.10.31 17:58:00 - [403]

    Very cool.... u just maked frigates unusable. they die fast now how fast u think domi can kill frigs with 2 web drones and 3 heavy dmg drones? .... if u do this and u dont improve the T2 frigs also (give them the web reduction module allready ffs, AF¦s need more speed and agility etc etc and no im not "whining" their usefuleness atm they are "mediocre" ships atm) same time u add these new drones u take away one thinng in this game that i love. thnx for ruining EVE.
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    Posted - 2005.10.31 17:59:00 - [404]

    Originally by: Helmut 314
    Well, thats some devblog. Lots of changes, some nice and some not so nice. 5 drones maximum feels a bit silly, I mean a drone carrier that can use just 5 drones ? At least keep the drone bay sizes as they are so one can choose between several different types of drones for different situations. The drone carriers will at least be more flexible that way, able to choose between EW, tanking or damage.


    5 Drones Maximum is great, why do people not see the benefits of this?

    15 Tech II drones is expensive, I seem to recall people complaining about having to warp out and losing 15 expensive tech2 drones, well now you only lose 5 if you have to withdraw.

    You get more out of 5 drones, which means they are just as powerful as 15, AND are easier to control..

    Buhu on Thermal DMG only, it's not as if other races have to deal with racial damage bonuses as well.
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    Posted - 2005.10.31 18:05:00 - [405]

    Originally by: Eyeshadow
    Originally by: Nafri
    Originally by: Eyeshadow
    Originally by: Nafri
    its just that gallante will finally also suffer when choosing damage, like matari and like caldari


    ES TEE EF EWE

    You have no idea what you are talking about.

    Caldari, only the kestrel/crow/cara/cerb are forced to choose dmg type to get high DPS. The rest of their ships have the same limitations of all other races, except the raven, which can choose whatever damage type it fancies and still gets full dmg. Probably the most versatile of ALL ships when choosing damage

    And then theres minmatar. All minmatar ships can chose their dmg type and get their bonuses as they are all ROF + DMG. Only race specific i can think of is breacher + stealth bomber, which arent exactly widely used, and when they are they get explosive dmg which is the best dmg in PVP imo.

    Please sort it out Nafri. Stop trying to make up false arguments to prove your points


    Ammunition changing is no drawback? 10% less damage?


    DAMAGE DAMAGE DAMAGE. Do you ever think about anything else other than how much damage you can do? Id much rather do more dmg against my enemies weakest resist, than more damage against his strongest. And 10 seconds will be nothing in combat terms once dmg mods get nerfed

    As i said before, there is more to combat than how much DPS your ship can do on paper. Your attitude is exactly the problem with EVE combat atm. God help you when dmg mod stacking gets nerfed. What will you do with your ships when you cant fit a full rack of dmg mods and orgasm at your 5000 DPS or lack there of.

    Jeez, and i thought EVE was the thinking mans (or womans Razz) game


    Well Eyeshadow, drones can do 100% damage on a special damage type

    now you say mataris can switch to weakest resistance without any drawback? Come on, I have seen better jokes. 10 seconds not firing is a huge drawback... its 10 seconds doing nothing...

    And the different ammunitions do less damage, and mataris have no dedicated ammo for 1 damage type, the closest is phased plasma with lots of thermal (which is **** in your eyes obviusly) the rest is splitted 40/40/10 or 30/30/30. And if I want to do huge kinetic damage, well let me check Titanium Sabbot, does 36 damage, from which only 24 are kinetic.. well 36 that 12 less then antimatter...


    ohh, and my E-peen wont get smaller, havent flown a ship with lots of guns for weeks... I'm mainly doing EW in my BB/Celestis/Cruzfier/griffing/maulus

    EW is still the best part of this game
    --------------------------------------------------------------------------------

    Put your panties on your head!
    Nafri
    Nafri
    Caldari
    TunDraGon

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    Posted - 2005.10.31 18:05:00 - [406]

    Originally by: Eyeshadow
    Originally by: Nafri
    Originally by: Eyeshadow
    Originally by: Nafri
    its just that gallante will finally also suffer when choosing damage, like matari and like caldari


    ES TEE EF EWE

    You have no idea what you are talking about.

    Caldari, only the kestrel/crow/cara/cerb are forced to choose dmg type to get high DPS. The rest of their ships have the same limitations of all other races, except the raven, which can choose whatever damage type it fancies and still gets full dmg. Probably the most versatile of ALL ships when choosing damage

    And then theres minmatar. All minmatar ships can chose their dmg type and get their bonuses as they are all ROF + DMG. Only race specific i can think of is breacher + stealth bomber, which arent exactly widely used, and when they are they get explosive dmg which is the best dmg in PVP imo.

    Please sort it out Nafri. Stop trying to make up false arguments to prove your points


    Ammunition changing is no drawback? 10% less damage?


    DAMAGE DAMAGE DAMAGE. Do you ever think about anything else other than how much damage you can do? Id much rather do more dmg against my enemies weakest resist, than more damage against his strongest. And 10 seconds will be nothing in combat terms once dmg mods get nerfed

    As i said before, there is more to combat than how much DPS your ship can do on paper. Your attitude is exactly the problem with EVE combat atm. God help you when dmg mod stacking gets nerfed. What will you do with your ships when you cant fit a full rack of dmg mods and orgasm at your 5000 DPS or lack there of.

    Jeez, and i thought EVE was the thinking mans (or womans Razz) game


    Well Eyeshadow, drones can do 100% damage on a special damage type

    now you say mataris can switch to weakest resistance without any drawback? Come on, I have seen better jokes. 10 seconds not firing is a huge drawback... its 10 seconds doing nothing...

    And the different ammunitions do less damage, and mataris have no dedicated ammo for 1 damage type, the closest is phased plasma with lots of thermal (which is **** in your eyes obviusly) the rest is splitted 40/40/10 or 30/30/30. And if I want to do huge kinetic damage, well let me check Titanium Sabbot, does 36 damage, from which only 24 are kinetic.. well 36 that 12 less then antimatter...


    ohh, and my E-peen wont get smaller, havent flown a ship with lots of guns for weeks... I'm mainly doing EW in my BB/Celestis/Cruzfier/griffing/maulus

    EW is still the best part of this game



    From Dusk till Dawn

    Hulemand
    Hulemand

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    Posted - 2005.10.31 18:06:00 - [407]

    What slot will be for fitting drone modules? I think high seems good for that.
    Hulemand
    Hulemand
    Gallente
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    Corelum Syndicate

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    Posted - 2005.10.31 18:06:00 - [408]

    What slot will be for fitting drone modules? I think high seems good for that.
    - Hulemand
    Ashelth
    Ashelth

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    Posted - 2005.10.31 18:07:00 - [409]

    Intersting changes...

    A few things I'm seeing here are pretty damn scary.

    1) 10km optimal range + falloff for EW drones.
    WHY?! This implies they'll be operating at 10km+ ranges.
    Which is out of smart bomb range...

    It's going to be _really_ easy to pick of damping/target disruptor drones orbiting around you at 10-20km.

    2) BS vs frigate defense

    I've been around for every round of large weapon vs small target nerfs so I'm getting used to this.

    But with the boost to drones (look ma, more small targets that are becomming MORE dangerous on the battlefield) and reductions to individual drone bays you're forcing large ships to always kit for anti frig OR fit for sniping where target size is almost negligable.

    3) Cruisers drone bays and tech 2 ships :/

    We're now hitting major issues with drones on amarr/caldari tech 2 cruisers... lets not mention afs...

    Gal and minnie ships which have more total drone space in the HAC class and gal in the AF class get really nifty combat multipliers when it comes to drones (sure they're not all that much of an edge with the small size of drones they'll be restricted to BUT nobody knows how much of a difference they'll make.

    In particular the amarr vs minnie issue might get worse. Amarr = no drones + primary weapons face massive resists on minnie ships. Not sure if there's be any change, but I hope not :/
    Skva
    Skva

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    Posted - 2005.10.31 18:07:00 - [410]

    Originally by: Alex Harumichi
    Edited by: Alex Harumichi on 31/10/2005 17:15:44
    Tux, a suggestion:

    - change the Dom and Ishtar +10% thermal bonus to +5% per level to all damage types.
    - keep their (and the Ishkur's) drone bay sizes as is.

    Yes, I'm actually asking for a *reduction* in max DPS I can do with Dom and Ishtar, in exchange for versatility. And you know what? I suspect most Dom and Ishtar pilots would agree with me. (if not, I expect them to flame me soonest :).

    This would let Gallente drone users actually switch damage types (enough drone space to keep various drone types available), and would let Gallente get the best effect from drones. Exactly comparable to Caldari getting the best and most versatile missile output from Raven.

    How about it?



    I'm a dominix pilot, I don't paticulary like the sound of this 'update'... I'd much, much... MUCH rather things stayed as they are.

    If it's inevitable and things have to change, then ^ is probably the best way to go.

    Ideally I don't want to lose my 13 drones at once, it looks cool and doesn't cause any noticable lag..

    Sigh...


    /me goes off to a corner and cries
    Ashelth
    Ashelth
    Caldari
    The Raven Warriors

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    Posted - 2005.10.31 18:07:00 - [411]

    Intersting changes...

    A few things I'm seeing here are pretty damn scary.

    1) 10km optimal range + falloff for EW drones.
    WHY?! This implies they'll be operating at 10km+ ranges.
    Which is out of smart bomb range...

    It's going to be _really_ easy to pick of damping/target disruptor drones orbiting around you at 10-20km.

    2) BS vs frigate defense

    I've been around for every round of large weapon vs small target nerfs so I'm getting used to this.

    But with the boost to drones (look ma, more small targets that are becomming MORE dangerous on the battlefield) and reductions to individual drone bays you're forcing large ships to always kit for anti frig OR fit for sniping where target size is almost negligable.

    3) Cruisers drone bays and tech 2 ships :/

    We're now hitting major issues with drones on amarr/caldari tech 2 cruisers... lets not mention afs...

    Gal and minnie ships which have more total drone space in the HAC class and gal in the AF class get really nifty combat multipliers when it comes to drones (sure they're not all that much of an edge with the small size of drones they'll be restricted to BUT nobody knows how much of a difference they'll make.

    In particular the amarr vs minnie issue might get worse. Amarr = no drones + primary weapons face massive resists on minnie ships. Not sure if there's be any change, but I hope not :/
    Skva
    Skva
    Caldari
    Infinitus Odium
    Curse Alliance

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    Posted - 2005.10.31 18:07:00 - [412]

    Originally by: Alex Harumichi
    Edited by: Alex Harumichi on 31/10/2005 17:15:44
    Tux, a suggestion:

    - change the Dom and Ishtar +10% thermal bonus to +5% per level to all damage types.
    - keep their (and the Ishkur's) drone bay sizes as is.

    Yes, I'm actually asking for a *reduction* in max DPS I can do with Dom and Ishtar, in exchange for versatility. And you know what? I suspect most Dom and Ishtar pilots would agree with me. (if not, I expect them to flame me soonest :).

    This would let Gallente drone users actually switch damage types (enough drone space to keep various drone types available), and would let Gallente get the best effect from drones. Exactly comparable to Caldari getting the best and most versatile missile output from Raven.

    How about it?



    I'm a dominix pilot, I don't paticulary like the sound of this 'update'... I'd much, much... MUCH rather things stayed as they are.

    If it's inevitable and things have to change, then ^ is probably the best way to go.

    Ideally I don't want to lose my 13 drones at once, it looks cool and doesn't cause any noticable lag..

    Sigh...


    /me goes off to a corner and cries
    Your signature is too large! Please resize it according to the forum guidelines. Jacques Archambault
    Forsch
    Forsch

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    Posted - 2005.10.31 18:08:00 - [413]

    Originally by: Nafri

    now you say mataris can switch to weakest resistance without any drawback? Come on, I have seen better jokes. 10 seconds not firing is a huge drawback... its 10 seconds doing nothing...

    You have a scanner and you do that before the fight. Also big fleets always have scouts. You rarely get into fights with opponents whose ships you don't know.

    The Auctoritan Syndicate
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    Forsch
    Forsch
    Auctoritan Syndicate
    Curatores Veritatis Alliance

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    Posted - 2005.10.31 18:08:00 - [414]

    Originally by: Nafri

    now you say mataris can switch to weakest resistance without any drawback? Come on, I have seen better jokes. 10 seconds not firing is a huge drawback... its 10 seconds doing nothing...

    You have a scanner and you do that before the fight. Also big fleets always have scouts. You rarely get into fights with opponents whose ships you don't know.

    Forsch
    Defender of the empire




    What have you done CCP.. Sad
    Nafri
    Nafri

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    Posted - 2005.10.31 18:09:00 - [415]

    Originally by: Ashelth
    Intersting changes...

    A few things I'm seeing here are pretty damn scary.

    1) 10km optimal range + falloff for EW drones.
    WHY?! This implies they'll be operating at 10km+ ranges.
    Which is out of smart bomb range...

    It's going to be _really_ easy to pick of damping/target disruptor drones orbiting around you at 10-20km.

    2) BS vs frigate defense

    I've been around for every round of large weapon vs small target nerfs so I'm getting used to this.

    But with the boost to drones (look ma, more small targets that are becomming MORE dangerous on the battlefield) and reductions to individual drone bays you're forcing large ships to always kit for anti frig OR fit for sniping where target size is almost negligable.

    3) Cruisers drone bays and tech 2 ships :/

    We're now hitting major issues with drones on amarr/caldari tech 2 cruisers... lets not mention afs...

    Gal and minnie ships which have more total drone space in the HAC class and gal in the AF class get really nifty combat multipliers when it comes to drones (sure they're not all that much of an edge with the small size of drones they'll be restricted to BUT nobody knows how much of a difference they'll make.

    In particular the amarr vs minnie issue might get worse. Amarr = no drones + primary weapons face massive resists on minnie ships. Not sure if there's be any change, but I hope not :/


    Amarr have some nifty drone ships as well
    --------------------------------------------------------------------------------

    Put your panties on your head!
    Nafri
    Nafri
    Caldari
    TunDraGon

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    Posted - 2005.10.31 18:09:00 - [416]

    Originally by: Ashelth
    Intersting changes...

    A few things I'm seeing here are pretty damn scary.

    1) 10km optimal range + falloff for EW drones.
    WHY?! This implies they'll be operating at 10km+ ranges.
    Which is out of smart bomb range...

    It's going to be _really_ easy to pick of damping/target disruptor drones orbiting around you at 10-20km.

    2) BS vs frigate defense

    I've been around for every round of large weapon vs small target nerfs so I'm getting used to this.

    But with the boost to drones (look ma, more small targets that are becomming MORE dangerous on the battlefield) and reductions to individual drone bays you're forcing large ships to always kit for anti frig OR fit for sniping where target size is almost negligable.

    3) Cruisers drone bays and tech 2 ships :/

    We're now hitting major issues with drones on amarr/caldari tech 2 cruisers... lets not mention afs...

    Gal and minnie ships which have more total drone space in the HAC class and gal in the AF class get really nifty combat multipliers when it comes to drones (sure they're not all that much of an edge with the small size of drones they'll be restricted to BUT nobody knows how much of a difference they'll make.

    In particular the amarr vs minnie issue might get worse. Amarr = no drones + primary weapons face massive resists on minnie ships. Not sure if there's be any change, but I hope not :/


    Amarr have some nifty drone ships as well



    From Dusk till Dawn

    Forsch
    Forsch

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    Posted - 2005.10.31 18:11:00 - [417]

    Edited by: Forsch on 31/10/2005 18:11:35
    Originally by: Nafri
    Amarr have some nifty drone ships as well

    Not if the only way to use it efficiently are EM drones.
    Check the resist on Minmatar Tech 2 ships. But you should know that already.

    The Auctoritan Syndicate
    Defenders of the Empire - Curatores Veritatis Alliance
    Nafri
    Nafri

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    Posted - 2005.10.31 18:11:00 - [418]

    Originally by: Forsch
    Originally by: Nafri

    now you say mataris can switch to weakest resistance without any drawback? Come on, I have seen better jokes. 10 seconds not firing is a huge drawback... its 10 seconds doing nothing...

    You have a scanner and you do that before the fight. Also big fleets always have scouts. You rarely get into fights with opponents whose ships you don't know.



    Yeah right, I always scan for the enemies weakest resistance Laughing

    The only real thing where it comes into play is when you shoot gallente/caldari HAC with EMP and the rest with Phased Plasma
    --------------------------------------------------------------------------------

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    Nafri
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    Posted - 2005.10.31 18:11:00 - [419]

    Originally by: Forsch
    Originally by: Nafri

    now you say mataris can switch to weakest resistance without any drawback? Come on, I have seen better jokes. 10 seconds not firing is a huge drawback... its 10 seconds doing nothing...

    You have a scanner and you do that before the fight. Also big fleets always have scouts. You rarely get into fights with opponents whose ships you don't know.



    Yeah right, I always scan for the enemies weakest resistance Laughing

    The only real thing where it comes into play is when you shoot gallente/caldari HAC with EMP and the rest with Phased Plasma



    From Dusk till Dawn

    Forsch
    Forsch
    Auctoritan Syndicate
    Curatores Veritatis Alliance

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    Posted - 2005.10.31 18:11:00 - [420]

    Edited by: Forsch on 31/10/2005 18:11:35
    Originally by: Nafri
    Amarr have some nifty drone ships as well

    Not if the only way to use it efficiently are EM drones.
    Check the resist on Minmatar Tech 2 ships. But you should know that already.

    Forsch
    Defender of the empire




    What have you done CCP.. Sad
    Forsch
    Forsch

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    Posted - 2005.10.31 18:12:00 - [421]

    Originally by: Nafri
    Yeah right, I always scan for the enemies weakest resistance Laughing

    If you can't figure out the weakest resist once you know the shiptype.. your loss.

    The Auctoritan Syndicate
    Defenders of the Empire - Curatores Veritatis Alliance
    Trelennen
    Trelennen

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    Posted - 2005.10.31 18:12:00 - [422]

    Edited by: Trelennen on 31/10/2005 18:15:19
    Edited by: Trelennen on 31/10/2005 18:12:48
    Originally by: Eyeshadow
    Originally by: Nafri
    Originally by: Eyeshadow
    Originally by: Nafri
    its just that gallante will finally also suffer when choosing damage, like matari and like caldari


    ES TEE EF EWE

    You have no idea what you are talking about.

    Caldari, only the kestrel/crow/cara/cerb are forced to choose dmg type to get high DPS. The rest of their ships have the same limitations of all other races, except the raven, which can choose whatever damage type it fancies and still gets full dmg. Probably the most versatile of ALL ships when choosing damage

    And then theres minmatar. All minmatar ships can chose their dmg type and get their bonuses as they are all ROF + DMG. Only race specific i can think of is breacher + stealth bomber, which arent exactly widely used, and when they are they get explosive dmg which is the best dmg in PVP imo.

    Please sort it out Nafri. Stop trying to make up false arguments to prove your points


    Ammunition changing is no drawback? 10% less damage?


    DAMAGE DAMAGE DAMAGE. Do you ever think about anything else other than how much damage you can do? Id much rather do more dmg against my enemies weakest resist, than more damage against his strongest. And 10 seconds will be nothing in combat terms once dmg mods get nerfed

    Hum, well, with drones and missiles, you can target the specific vulnerability of your opponent, while still doing the same base damage (because they deal only one type of damage). On a minmatar ship, can I target the specific weakness? No. If the opponent is weak to EM, then I'll only have part of my ammo damage toward this vulnerability (less than half), not all like with missile and drones. Same for thermal. And if the opponent is resistant to thermal and em, all my other ammo which do kin/explo do less damage being long range. While missiles and drones (a bit different for drones as they have slightly different base damage, but it's not much) can be chosen to deal exclusively the damage the ennemy is weak too, without needing to lose damage using longer range.

    Choose a ship with only one weakness, the one you want. Now take a gallente drone ship, a caldari missile ship, and a matari ship. Which of these three will be able to match better the weakness of the ennemy? Not matari. Which one will loose the most base damage if targeting a specific weakness? Matari. So guys, stop with the "matari can choose damage types with no drawback". What we can do is to deal a bit of everything. We absolutely can't choose to deal a specific damage type to match our opponent's weakness, unlike with drones and missiles.

    PS: I find quite funny to see all Gallente now crying with these thermal drones damage bonus now, when not long ago they were telling Caldari to STFU when they were asking to get damage bonus to all missile types instead of only kinetic... Really, I can't see why Gallente should have bonus to all drone damage and Caldari be stuck with bonus to kinetic missiles only. It's either both get damage bonus to all, either both get their specific damage bonus, or both get a mix of those (like for Caldari a 2% damage to all missiles except 3% for kinetic instead of 5% kinetic and something in the same flavor for drones, and it's imho the most sensitive solution).
    edit: and of course other races missile/drone boats would have the same kind of bonii too ;)
    another edit: well, while i was reading the previous page and writing this post, it seems Nafri already said all this, and prolly better than me :)
    Quote:
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    Trelennen
    Trelennen
    Disturbed Hoggs

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    Posted - 2005.10.31 18:12:00 - [423]

    Edited by: Trelennen on 31/10/2005 18:15:19
    Edited by: Trelennen on 31/10/2005 18:12:48
    Originally by: Eyeshadow
    Originally by: Nafri
    Originally by: Eyeshadow
    Originally by: Nafri
    its just that gallante will finally also suffer when choosing damage, like matari and like caldari


    ES TEE EF EWE

    You have no idea what you are talking about.

    Caldari, only the kestrel/crow/cara/cerb are forced to choose dmg type to get high DPS. The rest of their ships have the same limitations of all other races, except the raven, which can choose whatever damage type it fancies and still gets full dmg. Probably the most versatile of ALL ships when choosing damage

    And then theres minmatar. All minmatar ships can chose their dmg type and get their bonuses as they are all ROF + DMG. Only race specific i can think of is breacher + stealth bomber, which arent exactly widely used, and when they are they get explosive dmg which is the best dmg in PVP imo.

    Please sort it out Nafri. Stop trying to make up false arguments to prove your points


    Ammunition changing is no drawback? 10% less damage?


    DAMAGE DAMAGE DAMAGE. Do you ever think about anything else other than how much damage you can do? Id much rather do more dmg against my enemies weakest resist, than more damage against his strongest. And 10 seconds will be nothing in combat terms once dmg mods get nerfed

    Hum, well, with drones and missiles, you can target the specific vulnerability of your opponent, while still doing the same base damage (because they deal only one type of damage). On a minmatar ship, can I target the specific weakness? No. If the opponent is weak to EM, then I'll only have part of my ammo damage toward this vulnerability (less than half), not all like with missile and drones. Same for thermal. And if the opponent is resistant to thermal and em, all my other ammo which do kin/explo do less damage being long range. While missiles and drones (a bit different for drones as they have slightly different base damage, but it's not much) can be chosen to deal exclusively the damage the ennemy is weak too, without needing to lose damage using longer range.

    Choose a ship with only one weakness, the one you want. Now take a gallente drone ship, a caldari missile ship, and a matari ship. Which of these three will be able to match better the weakness of the ennemy? Not matari. Which one will loose the most base damage if targeting a specific weakness? Matari. So guys, stop with the "matari can choose damage types with no drawback". What we can do is to deal a bit of everything. We absolutely can't choose to deal a specific damage type to match our opponent's weakness, unlike with drones and missiles.

    PS: I find quite funny to see all Gallente now crying with these thermal drones damage bonus now, when not long ago they were telling Caldari to STFU when they were asking to get damage bonus to all missile types instead of only kinetic... Really, I can't see why Gallente should have bonus to all drone damage and Caldari be stuck with bonus to kinetic missiles only. It's either both get damage bonus to all, either both get their specific damage bonus, or both get a mix of those (like for Caldari a 2% damage to all missiles except 3% for kinetic instead of 5% kinetic and something in the same flavor for drones, and it's imho the most sensitive solution).
    edit: and of course other races missile/drone boats would have the same kind of bonii too ;)
    another edit: well, while i was reading the previous page and writing this post, it seems Nafri already said all this, and prolly better than me :)
    Forsch
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    Curatores Veritatis Alliance

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    Posted - 2005.10.31 18:12:00 - [424]

    Originally by: Nafri
    Yeah right, I always scan for the enemies weakest resistance Laughing

    If you can't figure out the weakest resist once you know the shiptype.. your loss.

    Forsch
    Defender of the empire




    What have you done CCP.. Sad
    Aleis
    Aleis

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    Posted - 2005.10.31 18:13:00 - [425]

    What about Restricting certain drone types to certain ships.

    Not damage wise but, if say ships would have a stat that reads,

    For Example
    for blackbird: Combat, and EWAR drones
    Logistics: Combat and Repair drones
    Mining barge: Combat, mining, sentry

    and the like, so that you could use drones as a way of further specializing ships roles, Just an idea

    Aleis
    Aleis
    Minmatar
    Playboy Enterprises

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    Posted - 2005.10.31 18:13:00 - [426]

    What about Restricting certain drone types to certain ships.

    Not damage wise but, if say ships would have a stat that reads,

    For Example
    for blackbird: Combat, and EWAR drones
    Logistics: Combat and Repair drones
    Mining barge: Combat, mining, sentry

    and the like, so that you could use drones as a way of further specializing ships roles, Just an idea


    Gang Assist Guide
    Helmut 314
    Helmut 314

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    Posted - 2005.10.31 18:15:00 - [427]

    We are really getting 28 new drone types ? 28 ?!
    I imagine these are tech 1 too ?

    With all that complexity, reducing the size of dronebays makes no sense. With 12+12 different combat drones already in existence and 28 new drones that means 52 drone types to choose from. With no way to load drones in space except having a mate send out drones and warp off so you can scoop them, a large dronebay is needed to maintain any kind of tactical flexibility.
    ___________________________________

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    Tom H
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    Posted - 2005.10.31 18:15:00 - [428]

    Seeing as Domi/Ishtars need their drones for there main damage output how will they really see any benefit of the new drones when limited to only 5?

    If its only as a support role thats kinda limiting...
    Tom H
    Tom H
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    Caldari Provisions

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    Posted - 2005.10.31 18:15:00 - [429]

    Seeing as Domi/Ishtars need their drones for there main damage output how will they really see any benefit of the new drones when limited to only 5?

    If its only as a support role thats kinda limiting...
    Helmut 314
    Helmut 314
    Amarr
    J.H.E.N.R
    Pure.

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    Posted - 2005.10.31 18:15:00 - [430]

    We are really getting 28 new drone types ? 28 ?!
    I imagine these are tech 1 too ?

    With all that complexity, reducing the size of dronebays makes no sense. With 12+12 different combat drones already in existence and 28 new drones that means 52 drone types to choose from. With no way to load drones in space except having a mate send out drones and warp off so you can scoop them, a large dronebay is needed to maintain any kind of tactical flexibility.


    ________________________________

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    - Homer J Simpson
    NTRabbit
    NTRabbit

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    Posted - 2005.10.31 18:16:00 - [431]

    Originally by: Forsch
    Originally by: Nafri
    Yeah right, I always scan for the enemies weakest resistance Laughing

    If you can't figure out the weakest resist once you know the shiptype.. your loss.


    So you can accurately determine exactly how many and what type of hardeners every ship you come across is using, without scanning? Are you seriously trying to tell us that?

    --------

    NTRabbit
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    Posted - 2005.10.31 18:16:00 - [432]

    Originally by: Forsch
    Originally by: Nafri
    Yeah right, I always scan for the enemies weakest resistance Laughing

    If you can't figure out the weakest resist once you know the shiptype.. your loss.


    So you can accurately determine exactly how many and what type of hardeners every ship you come across is using, without scanning? Are you seriously trying to tell us that?

    ------
    Elve Sorrow
    Elve Sorrow

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    Posted - 2005.10.31 18:21:00 - [433]

    Edited by: Elve Sorrow on 31/10/2005 18:22:02
    I'm feeling severly nerfed here. I don't train Drones 5, Interfacing 5 and Amarr Cruiser 5 to see 3 bloody drones! I train that to see the other guy go "OH ****, 15 DRONES! GOD HELP ME." And frankly i dont give a sod they do similar damage - I dont get a turned on from 3 drones kthx. Size does matter.

    Oh, and on a more serious note. Smartbombs are going to need some help now.

    1) Make them useable in empire
    2) Make them more cap efficient
    3) Make them do more damage.

    3) Is because it will take a smartbomb longer to kill a drone with more HP then more drones with lower HP. And it's not like smartbombs were all that usefull in the first place.




    Forsch
    Forsch

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    Posted - 2005.10.31 18:21:00 - [434]

    Originally by: NTRabbit
    So you can accurately determine exactly how many and what type of hardeners every ship you come across is using, without scanning? Are you seriously trying to tell us that?

    Of course not. But you can still figure out what the best damage would be against that ship.
    Let's say a wolf. 92.5% em, 10% explosive, 25% kinetic, 67.5% thermal. As you can clearly see, em and thermal are not the way to go. Both explosive and kinetic will be a good choice, even with hardeners.
    Not all ships are as obvious as this but you can still choose a dmg type that has good chances to do lots of dmg.

    The Auctoritan Syndicate
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    Grimpak
    Grimpak

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    Posted - 2005.10.31 18:21:00 - [435]

    Edited by: Grimpak on 31/10/2005 18:22:03
    Originally by: NTRabbit
    Originally by: Grimpak
    ok I'll spam this again:


    and eeeeeeeeeeeeeeeeeeeeeeeeverybody forgot about mining drones.


    Well with the 20% bonus to mining yield from Drone Interfacing, it means that your 5 mining drones are going to have the same mining ability as roughly 12-15 do now i think.



    it does? hmm.. didn't read that... maybe I oversighted?


    EDIT: yes I didn't read that.Embarassed
    -------------------


    Celestial Horizon: we go zerg on you
    Elve Sorrow
    Elve Sorrow
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    Posted - 2005.10.31 18:21:00 - [436]

    Edited by: Elve Sorrow on 31/10/2005 18:22:02
    I'm feeling severly nerfed here. I don't train Drones 5, Interfacing 5 and Amarr Cruiser 5 to see 3 bloody drones! I train that to see the other guy go "OH ****, 15 DRONES! GOD HELP ME." And frankly i dont give a sod they do similar damage - I dont get a turned on from 3 drones kthx. Size does matter.

    Oh, and on a more serious note. Smartbombs are going to need some help now.

    1) Make them useable in empire
    2) Make them more cap efficient
    3) Make them do more damage.

    3) Is because it will take a smartbomb longer to kill a drone with more HP then more drones with lower HP. And it's not like smartbombs were all that usefull in the first place.
    Forsch
    Forsch
    Auctoritan Syndicate
    Curatores Veritatis Alliance

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    Posted - 2005.10.31 18:21:00 - [437]

    Originally by: NTRabbit
    So you can accurately determine exactly how many and what type of hardeners every ship you come across is using, without scanning? Are you seriously trying to tell us that?

    Of course not. But you can still figure out what the best damage would be against that ship.
    Let's say a wolf. 92.5% em, 10% explosive, 25% kinetic, 67.5% thermal. As you can clearly see, em and thermal are not the way to go. Both explosive and kinetic will be a good choice, even with hardeners.
    Not all ships are as obvious as this but you can still choose a dmg type that has good chances to do lots of dmg.

    Forsch
    Defender of the empire




    What have you done CCP.. Sad
    Grimpak
    Grimpak
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    Posted - 2005.10.31 18:21:00 - [438]

    Edited by: Grimpak on 31/10/2005 18:22:03
    Originally by: NTRabbit
    Originally by: Grimpak
    ok I'll spam this again:


    and eeeeeeeeeeeeeeeeeeeeeeeeverybody forgot about mining drones.


    Well with the 20% bonus to mining yield from Drone Interfacing, it means that your 5 mining drones are going to have the same mining ability as roughly 12-15 do now i think.



    it does? hmm.. didn't read that... maybe I oversighted?


    EDIT: yes I didn't read that.Embarassed
    -------

    Originally by: Tiuwaz
    for caldari perception weapons that hit up to 100km are short range weapons Laughing
    Wildmeister
    Wildmeister

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    Posted - 2005.10.31 18:25:00 - [439]

    As with other drone specialists, I don't like the look of this too much.

    I acknowledge the point of Nafri et al. that the Dominix and Ishtar can deal out 'too' much damage in very small skirmish situations (I think in larger engagements unless it's very close range, their effect is nullified by drone speed).

    Thus I'll acknowledge that drones need rejigging. But I think these changes are horrendously ugly...... all drones bays in half, everyone has 5 drones, 20%!! damage bonus per level - it looks like blunt and thoughtless hacks at the problem.

    I'd prefer to see the Ishtar and Dominix (etc) retain their drone control bonus, thus allowing 10 drones in space as opposed to max 5 for all others. Drone interfacing would give a 7.5% bonus per level to drone damage per level. Reduction of the drone bays in the Tempest/Scorpion/Raven/Apoc would only be to 100m¦, allowing them to use 4 drones.

    This whole debacle of limiting certain ships to 1 damage type (I do sympathise with the Caldari here) is crazy. Next we'll be hearing that turret ammo is being limited to racial preference only.
    Wildmeister
    Wildmeister

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    Posted - 2005.10.31 18:25:00 - [440]

    Edited by: Wildmeister on 31/10/2005 18:32:48
    As with other drone specialists, I don't like the look of this too much.

    I acknowledge the point of Nafri et al. that the Dominix and Ishtar can deal out 'too' much damage in very small skirmish situations (I think in larger engagements unless it's very close range, their effect is nullified by drone speed).

    Thus I'll acknowledge that drones need rejigging. But I think these changes are horrendously ugly...... all drones bays in half, everyone has 5 drones, 20%!! damage bonus per level - it looks like blunt and thoughtless hacks at the problem.

    I'd prefer to see the Ishtar and Dominix (etc) retain their drone control bonus, thus allowing 10 drones in space as opposed to max 5 for all others. Edit drone bays as appropriate. Drone interfacing would give a 7.5% bonus per level to drone damage per level. Reduction of the drone bays in the Tempest/Scorpion/Raven/Apoc would only be to 100m¦, allowing them to use 4 drones.

    This whole debacle of limiting certain ships to 1 damage type (I do sympathise with the Caldari here) is crazy. Next we'll be hearing that turret ammo is being limited to racial preference only.
    NTRabbit
    NTRabbit

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    Posted - 2005.10.31 18:27:00 - [441]

    Originally by: Forsch
    Originally by: NTRabbit
    So you can accurately determine exactly how many and what type of hardeners every ship you come across is using, without scanning? Are you seriously trying to tell us that?

    Of course not. But you can still figure out what the best damage would be against that ship.
    Let's say a wolf. 92.5% em, 10% explosive, 25% kinetic, 67.5% thermal. As you can clearly see, em and thermal are not the way to go. Both explosive and kinetic will be a good choice, even with hardeners.
    Not all ships are as obvious as this but you can still choose a dmg type that has good chances to do lots of dmg.


    Picking a good rough damage type to do is one thing, but the crux of your argument was being able to precisely pick which damage output is best before an engagement started so that you could load guns accordingly. You have just proven yourself wrong.

    --------

    NTRabbit
    NTRabbit
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    Posted - 2005.10.31 18:27:00 - [442]

    Originally by: Forsch
    Originally by: NTRabbit
    So you can accurately determine exactly how many and what type of hardeners every ship you come across is using, without scanning? Are you seriously trying to tell us that?

    Of course not. But you can still figure out what the best damage would be against that ship.
    Let's say a wolf. 92.5% em, 10% explosive, 25% kinetic, 67.5% thermal. As you can clearly see, em and thermal are not the way to go. Both explosive and kinetic will be a good choice, even with hardeners.
    Not all ships are as obvious as this but you can still choose a dmg type that has good chances to do lots of dmg.


    Picking a good rough damage type to do is one thing, but the crux of your argument was being able to precisely pick which damage output is best before an engagement started so that you could load guns accordingly. You have just proven yourself wrong.

    ------
    Forsch
    Forsch

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    Posted - 2005.10.31 18:34:00 - [443]

    Originally by: NTRabbit
    Picking a good rough damage type to do is one thing, but the crux of your argument was being able to precisely pick which damage output is best before an engagement started so that you could load guns accordingly. You have just proven yourself wrong.

    No, who cares if it's precisely the best dmg type. As long as you can avoid the high resist types it will only help.

    The Auctoritan Syndicate
    Defenders of the Empire - Curatores Veritatis Alliance
    Forsch
    Forsch
    Auctoritan Syndicate
    Curatores Veritatis Alliance

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    Posted - 2005.10.31 18:34:00 - [444]

    Originally by: NTRabbit
    Picking a good rough damage type to do is one thing, but the crux of your argument was being able to precisely pick which damage output is best before an engagement started so that you could load guns accordingly. You have just proven yourself wrong.

    No, who cares if it's precisely the best dmg type. As long as you can avoid the high resist types it will only help.

    Forsch
    Defender of the empire




    What have you done CCP.. Sad
    NTRabbit
    NTRabbit

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    Posted - 2005.10.31 18:37:00 - [445]

    Originally by: Forsch
    Originally by: NTRabbit
    Picking a good rough damage type to do is one thing, but the crux of your argument was being able to precisely pick which damage output is best before an engagement started so that you could load guns accordingly. You have just proven yourself wrong.

    No, who cares if it's precisely the best dmg type. As long as you can avoid the high resist types it will only help.


    But which ones are the high resist types? Barring the absolute highest resist on any of the t2 vessels, i can viably make any one of the other 3 damage types the worst resist on my ship. Its even easier to do with t1 ships.

    --------

    NTRabbit
    NTRabbit
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    Posted - 2005.10.31 18:37:00 - [446]

    Originally by: Forsch
    Originally by: NTRabbit
    Picking a good rough damage type to do is one thing, but the crux of your argument was being able to precisely pick which damage output is best before an engagement started so that you could load guns accordingly. You have just proven yourself wrong.

    No, who cares if it's precisely the best dmg type. As long as you can avoid the high resist types it will only help.


    But which ones are the high resist types? Barring the absolute highest resist on any of the t2 vessels, i can viably make any one of the other 3 damage types the worst resist on my ship. Its even easier to do with t1 ships.

    ------
    Hinik
    Hinik

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    Posted - 2005.10.31 18:40:00 - [447]

    One damage type blah blah blah yeah that sucks big time. halving the drone bay sucks even more... as my main ship atm is my ishtar, if I have to stick thermal drones in it... as well as only have 5 of them... AS WELL as not having any kind of backup or choice about different deployment, that sucks even more.

    EW drones... yeah about that, great idea... if I had 15 drones still... as "one drone will not equal one module" so... let me get this straight... I'll have to have 2 or 3 drones to scramble a target as effectively as I would with my ship-mounted scrambler... and only have 2 damage dealing drones left to play with? for any drone ship... these changes as they are suck bigtime, for anyone else wooohooo, jackpot. my blasterthron with 5 EW drones in them would rock. pity I prefer the ishtar. One more thing, you may want to consider giving the ishtar the similar bonuses as damage output on drones to the EW ones, there's absolutely no point in an ishtar cutting off it's only form of damage to fit a half powered scrambler on.
    New sig soon! :)
    Hinik
    Hinik
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    Gruntfuttocks

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    Posted - 2005.10.31 18:40:00 - [448]

    One damage type blah blah blah yeah that sucks big time. halving the drone bay sucks even more... as my main ship atm is my ishtar, if I have to stick thermal drones in it... as well as only have 5 of them... AS WELL as not having any kind of backup or choice about different deployment, that sucks even more.

    EW drones... yeah about that, great idea... if I had 15 drones still... as "one drone will not equal one module" so... let me get this straight... I'll have to have 2 or 3 drones to scramble a target as effectively as I would with my ship-mounted scrambler... and only have 2 damage dealing drones left to play with? for any drone ship... these changes as they are suck bigtime, for anyone else wooohooo, jackpot. my blasterthron with 5 EW drones in them would rock. pity I prefer the ishtar. One more thing, you may want to consider giving the ishtar the similar bonuses as damage output on drones to the EW ones, there's absolutely no point in an ishtar cutting off it's only form of damage to fit a half powered scrambler on.
    Paladineguru
    Paladineguru

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    Posted - 2005.10.31 18:43:00 - [449]

    WHen oh god when will you people at ccp quit nerfing things in the name of "content". Drones are fine the way they are. if you really want to free up database rescources why dont you eliminate gate rats
    and fix a few things that are actually wrong or unbalanced
    like tempest that do 2-3k dmg in one salvo, tech 2 insurance ,
    or gasp new ships with unique roles instead of useless filler ships
    cough battlecruisers. im tired of finding every 6 months that thanks to the dolts at ccp half the skills ive trained are now pointless


    Paladineguru
    Paladineguru
    Gallente
    DAB
    RAZOR Alliance

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    Posted - 2005.10.31 18:43:00 - [450]

    WHen oh god when will you people at ccp quit nerfing things in the name of "content". Drones are fine the way they are. if you really want to free up database rescources why dont you eliminate gate rats
    and fix a few things that are actually wrong or unbalanced
    like tempest that do 2-3k dmg in one salvo, tech 2 insurance ,
    or gasp new ships with unique roles instead of useless filler ships
    cough battlecruisers. im tired of finding every 6 months that thanks to the dolts at ccp half the skills ive trained are now pointless


    Ithildin
    Ithildin

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    Posted - 2005.10.31 18:44:00 - [451]

    Originally by: Trelennen
    Hum, well, with drones and missiles, you can target the specific vulnerability of your opponent, while still doing the same base damage (because they deal only one type of damage).

    Ponder this: how much damage per second does a Berserker do compared to a Ogre?





    The answer is:
    Berserker
    --------- = 0.8125
    ..Ogre
    That is, the Ogre does ~25% more damage. If you turn it around the Berserker does ~19% less damage. If you opt for Berserkers you gain usability but you loose heavily on damage. Compare this with EMP ammo versus Phased Plasma (40/44=0.909), where Phased Plasma does merely 10% less damage and gains a bit of usability (range and ammo size) as well as a completely different set of damage type.

    Bottom line is: drones are pre-weighed as far as damage goes - you do NOT need BONUSES in order to enhance racial differences like you need in missiles where all Cruise Missiles go the same speed, fire as fast, explode as fast, and has the same explosion cloud, where all the difference is merely in damage TYPE.

    Teleportation device? Used to highjack other's ships? We had one. It was destroyed by friendly fire, though.
    Ithildin
    Ithildin
    Gallente
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    Posted - 2005.10.31 18:44:00 - [452]

    Originally by: Trelennen
    Hum, well, with drones and missiles, you can target the specific vulnerability of your opponent, while still doing the same base damage (because they deal only one type of damage).

    Ponder this: how much damage per second does a Berserker do compared to a Ogre?





    The answer is:
    Berserker
    --------- = 0.8125
    ..Ogre
    That is, the Ogre does ~25% more damage. If you turn it around the Berserker does ~19% less damage. If you opt for Berserkers you gain usability but you loose heavily on damage. Compare this with EMP ammo versus Phased Plasma (40/44=0.909), where Phased Plasma does merely 10% less damage and gains a bit of usability (range and ammo size) as well as a completely different set of damage type.

    Bottom line is: drones are pre-weighed as far as damage goes - you do NOT need BONUSES in order to enhance racial differences like you need in missiles where all Cruise Missiles go the same speed, fire as fast, explode as fast, and has the same explosion cloud, where all the difference is merely in damage TYPE.
    -
    EVE is sick.
    Trelennen
    Trelennen

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    Posted - 2005.10.31 18:49:00 - [453]

    Edited by: Trelennen on 31/10/2005 18:53:13
    Edited by: Trelennen on 31/10/2005 18:52:35
    Originally by: Hinik
    One damage type blah blah blah yeah that sucks big time. halving the drone bay sucks even more... as my main ship atm is my ishtar, if I have to stick thermal drones in it... as well as only have 5 of them... AS WELL as not having any kind of backup or choice about different deployment, that sucks even more.

    Well, your new 5 drones will deal the same damage (if thermal) than your previous 15 drones, and be less vulnerable to smartbombs. And right now you can have 20 heavy drones in your bay and 15 out, which would be 5 spare (eg. only 1/3rd of what you can have out at a time). With these changes, you would have room for 10 drones (drone bay halfed), and then still have 5 spare, but that would be a complete replacement set. And your 5 drones will still do the damage of 10 current ones if not using thermal drones.

    So yeah, being restricted to thermal drone damage bonus sucks, as it sucks missile boats to be restricted to one type of damage missile bonus. And you can still decide to use your own medslots for EW to keep your damage drones out. As I see them, EW drones will most likely be more useful for non drone boats, as drone boats will get bonus to drone damage instead of their drone control.

    edit:
    Originally by: Ithildin
    Bottom line is: drones are pre-weighed as far as damage goes - you do NOT need BONUSES in order to enhance racial differences like you need in missiles where all Cruise Missiles go the same speed, fire as fast, explode as fast, and has the same explosion cloud, where all the difference is merely in damage TYPE.

    Their damage is weighted with their speed and HP. Having non specific damage bonus for drones but not for missiles would then require than those less damaging drones become also less fast and less resistant that those best damaging ones.
    Quote:
    dont fly what you cant afford to lose, always have it insured, make sure you can replace it before you take it into 0.0 or any potentially kaboomish situations.
    Trelennen
    Trelennen
    Disturbed Hoggs

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    Posted - 2005.10.31 18:49:00 - [454]

    Edited by: Trelennen on 31/10/2005 18:53:13
    Edited by: Trelennen on 31/10/2005 18:52:35
    Originally by: Hinik
    One damage type blah blah blah yeah that sucks big time. halving the drone bay sucks even more... as my main ship atm is my ishtar, if I have to stick thermal drones in it... as well as only have 5 of them... AS WELL as not having any kind of backup or choice about different deployment, that sucks even more.

    Well, your new 5 drones will deal the same damage (if thermal) than your previous 15 drones, and be less vulnerable to smartbombs. And right now you can have 20 heavy drones in your bay and 15 out, which would be 5 spare (eg. only 1/3rd of what you can have out at a time). With these changes, you would have room for 10 drones (drone bay halfed), and then still have 5 spare, but that would be a complete replacement set. And your 5 drones will still do the damage of 10 current ones if not using thermal drones.

    So yeah, being restricted to thermal drone damage bonus sucks, as it sucks missile boats to be restricted to one type of damage missile bonus. And you can still decide to use your own medslots for EW to keep your damage drones out. As I see them, EW drones will most likely be more useful for non drone boats, as drone boats will get bonus to drone damage instead of their drone control.

    edit:
    Originally by: Ithildin
    Bottom line is: drones are pre-weighed as far as damage goes - you do NOT need BONUSES in order to enhance racial differences like you need in missiles where all Cruise Missiles go the same speed, fire as fast, explode as fast, and has the same explosion cloud, where all the difference is merely in damage TYPE.

    Their damage is weighted with their speed and HP. Having non specific damage bonus for drones but not for missiles would then require than those less damaging drones become also less fast and less resistant that those best damaging ones.
    Spuki
    Spuki

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    Posted - 2005.10.31 18:58:00 - [455]

    Originally by: NTRabbit
    Originally by: Forsch
    Originally by: NTRabbit
    Picking a good rough damage type to do is one thing, but the crux of your argument was being able to precisely pick which damage output is best before an engagement started so that you could load guns accordingly. You have just proven yourself wrong.

    No, who cares if it's precisely the best dmg type. As long as you can avoid the high resist types it will only help.


    But which ones are the high resist types? Barring the absolute highest resist on any of the t2 vessels, i can viably make any one of the other 3 damage types the worst resist on my ship. Its even easier to do with t1 ships.


    You got a raven on your scanner that is hunting guristas -> you load em
    You got a vagabond on your scanner -> you load something with kinetic
    An apoc hunting serpentis -> explosive ammo
    A deimos -> em + explo doesnt seem that bad

    A larger fleetbattle? -> you load your highest damaging ammo since noone tanks there anyway ...

    There are so many situations where your scanner tells you which damage type to choose before engaging and gives you a huge advantage.

    A drone carrier is limited to choose its damage types before undocking. There really is no need to restrict that even more by only giving it a bonus to em or thermal damage.


    Spuki
    Spuki
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    Dusk and Dawn

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    Posted - 2005.10.31 18:58:00 - [456]

    Originally by: NTRabbit
    Originally by: Forsch
    Originally by: NTRabbit
    Picking a good rough damage type to do is one thing, but the crux of your argument was being able to precisely pick which damage output is best before an engagement started so that you could load guns accordingly. You have just proven yourself wrong.

    No, who cares if it's precisely the best dmg type. As long as you can avoid the high resist types it will only help.


    But which ones are the high resist types? Barring the absolute highest resist on any of the t2 vessels, i can viably make any one of the other 3 damage types the worst resist on my ship. Its even easier to do with t1 ships.


    You got a raven on your scanner that is hunting guristas -> you load em
    You got a vagabond on your scanner -> you load something with kinetic
    An apoc hunting serpentis -> explosive ammo
    A deimos -> em + explo doesnt seem that bad

    A larger fleetbattle? -> you load your highest damaging ammo since noone tanks there anyway ...

    There are so many situations where your scanner tells you which damage type to choose before engaging and gives you a huge advantage.

    A drone carrier is limited to choose its damage types before undocking. There really is no need to restrict that even more by only giving it a bonus to em or thermal damage.


    Derran
    Derran

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    Posted - 2005.10.31 19:02:00 - [457]

    I've been a HUGE fan of using drones since beta and always tried to keep my drone skills up for the past 2 1/2 years since I started. I then later equally in love with missiles and EW much further into the game. So seeing drones changed after the other two have been, I was like 'yay'. But after reading both the dev blog and Tuxford's stats for them, I am like 'huh'. I saw some people complaining about EW drones and I have to say, how effective is 1.5 point of jamming strength at most going to be? Against a battleship of say 20 sensor strength (guessing here since I am not in the game at the moment), it has a 7.5% chance of working. So if you have 5 EW drones being used, you have 5 chances at 7.5% using those numbers. Against a frigate, I think the numbers end up being around 15% or so (I think this is a lesser concern though as why would you in most instances want to bother jamming a frigate if you are bigger). And this is with the larger drone. The smaller drones are much less and only work at much closer range as well. As I sit here and think about a possible battle using them, it ends up being that you want to use your combat drones to kill your opponents EW drones before they have a chance of jamming you if you are really scared of it. Which makes some things about battles more interesting because I hate slug fests. Most battles for me where I am not using drones have become where I sit there, activate all my F keys and hope I come out on top. So in regards for these types of drone, I am kinda divided. I like what kind of effect it has on a battle in that you have to stay sharp and focus on the fight, but how worried should I be about them? As a EW pilot, I definitely don't want to have them replace EW in general.

    One thing I definitely DO like is making them twice as damaging and tough but cutting the amount you can use by the same amount. I hate having space cluttered up with all those drones and it creates unneccessary lag. While it has this cool feeling of having all these little 'ships' at your command, the coolness factor doesn't outweigh the cons. What I don't like is giving the Gallente drone ships that thermal drone damage bonus. It is kind limiting and I think will hurt the dominix if it is just going for straight damage and wants some versatility. I'd like all the drone carriers to just have pure drone damage bonus, not just a bonus to the type of drone damage. On the opposite side of that thought however is that with the other types of drones available and drone carriers still having a drone bay more sizable than other ships you might get worried about what that enemy carrier could be carrying. It also adds a possible logistics role to those drone carriers as well.

    One idea I thought of for these changes that may make it feel more fair to some people is drones having a capicitor amount that could run out. That way they could run out of cap trying to repair someone, causing a repair delay or being the drones being unable to use EW on someone. Maybe it could recharge or maybe you have to pull them back to recharge, who knows. I'm not sure if the logistics implementing cap would become a nightmare but it is the only thing that comes off the top of my head. I'd like it to stay unlimited in cap for drone weapons but for module style abilities on them, maybe it could work better and not feel overpowered.
    Grimpak
    Grimpak

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    Posted - 2005.10.31 19:02:00 - [458]

    btw, this popped up in my corp chat:


    if we lose the ability of fielding more than 5 drones, but we gain the sentry drones, what about when we go on a fleet battle and everyone has arround 3 sentry drones?

    multiply that for 100 peeps (50 vs 50).







    that's right. you thought that domis were a blob in a can, wait till you see that.
    -------------------


    Celestial Horizon: we go zerg on you
    Derran
    Derran
    Minmatar
    Khumatari Holdings
    Ushra'Khan

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    Posted - 2005.10.31 19:02:00 - [459]

    I've been a HUGE fan of using drones since beta and always tried to keep my drone skills up for the past 2 1/2 years since I started. I then later equally in love with missiles and EW much further into the game. So seeing drones changed after the other two have been, I was like 'yay'. But after reading both the dev blog and Tuxford's stats for them, I am like 'huh'. I saw some people complaining about EW drones and I have to say, how effective is 1.5 point of jamming strength at most going to be? Against a battleship of say 20 sensor strength (guessing here since I am not in the game at the moment), it has a 7.5% chance of working. So if you have 5 EW drones being used, you have 5 chances at 7.5% using those numbers. Against a frigate, I think the numbers end up being around 15% or so (I think this is a lesser concern though as why would you in most instances want to bother jamming a frigate if you are bigger). And this is with the larger drone. The smaller drones are much less and only work at much closer range as well. As I sit here and think about a possible battle using them, it ends up being that you want to use your combat drones to kill your opponents EW drones before they have a chance of jamming you if you are really scared of it. Which makes some things about battles more interesting because I hate slug fests. Most battles for me where I am not using drones have become where I sit there, activate all my F keys and hope I come out on top. So in regards for these types of drone, I am kinda divided. I like what kind of effect it has on a battle in that you have to stay sharp and focus on the fight, but how worried should I be about them? As a EW pilot, I definitely don't want to have them replace EW in general.

    One thing I definitely DO like is making them twice as damaging and tough but cutting the amount you can use by the same amount. I hate having space cluttered up with all those drones and it creates unneccessary lag. While it has this cool feeling of having all these little 'ships' at your command, the coolness factor doesn't outweigh the cons. What I don't like is giving the Gallente drone ships that thermal drone damage bonus. It is kind limiting and I think will hurt the dominix if it is just going for straight damage and wants some versatility. I'd like all the drone carriers to just have pure drone damage bonus, not just a bonus to the type of drone damage. On the opposite side of that thought however is that with the other types of drones available and drone carriers still having a drone bay more sizable than other ships you might get worried about what that enemy carrier could be carrying. It also adds a possible logistics role to those drone carriers as well.

    One idea I thought of for these changes that may make it feel more fair to some people is drones having a capicitor amount that could run out. That way they could run out of cap trying to repair someone, causing a repair delay or being the drones being unable to use EW on someone. Maybe it could recharge or maybe you have to pull them back to recharge, who knows. I'm not sure if the logistics implementing cap would become a nightmare but it is the only thing that comes off the top of my head. I'd like it to stay unlimited in cap for drone weapons but for module style abilities on them, maybe it could work better and not feel overpowered.
    Grimpak
    Grimpak
    Gallente
    Twisted Attitude
    Apocalyptica.

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    Posted - 2005.10.31 19:02:00 - [460]

    btw, this popped up in my corp chat:


    if we lose the ability of fielding more than 5 drones, but we gain the sentry drones, what about when we go on a fleet battle and everyone has arround 3 sentry drones?

    multiply that for 100 peeps (50 vs 50).







    that's right. you thought that domis were a blob in a can, wait till you see that.
    -------

    Originally by: Tiuwaz
    for caldari perception weapons that hit up to 100km are short range weapons Laughing
    Mack Dorgeans
    Mack Dorgeans

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    Posted - 2005.10.31 19:04:00 - [461]

    I have to agree with those who feel the drone changes overall are bad, as currently laid out. I can understand 15 drones in the air per ship is a game resources problem, but some of the changes just seem to be ill-conceived.

    Ishtar/Dominix damage bonus: This pretty much kills damage diversification. I think the T2 drones and skills were enough of a way to encourage specialization in a type, since at least there was the option of spending extra training time if you wanted to diversify. I pretty much NEVER use just one damage type, preferring a combination whenever possible. This also means there will be much less demand for T2 medium and heavy drones other than the Hammerhead II and Ogre II.

    Halved drone bays: OK, so what about a ship with 25m3? Is it 12, 13, or do you round by units of 5 and go to 15m3? Here's another biggie ... is the Thorax going to be 50m3 now? I've never witnessed a lynching before. I would not want to be Tuxford visiting a Thorax pilot's convention. I'm also feeling that suddenly the Deimos I recently learned to fly just became less useful. I see the Ishkur with max skills would be 40m3, which seems to be an upgrade (perhaps the only one here). Other ships that had marginal drone bays to begin with (thinking Catalyst, Taranis, and T1 frigates mainly) may as well have none at all. What about mining drone use? Are the yields doubling to make up for fewer in flight?

    Drone control limit: 5 total drones controlled is a big hit, and not just to the Ishtar and Dominix. Again, what happens with mining drone use?

    Drone skills and modules: So, if you want to get the most out of drones, or even keep a status quo, you have to learn a number of new skills, which always hurts when you're talking extra L4/L5 training times. If you fit new modules, you now have drone ships looking somewhat under-slotted if they want to match their former performance.

    EWAR, jamming, etc.: This all seems sort of unnecessary to me. I guess it's great if you fight in large team engagements, but wasn't that what specialized ships were for? Are these going to be at all useful vs. NPCs? I know it's a PvP game, but aren't most players "carebears" anyway?

    Overall, I think the additions are going to mean more stuff to try to manage during a battle, making things that much more confusing, and the "nerfs" are mainly going to pigeonhole players through things like racial damage bonuses and fewer options for ships with smaller bays. Again, while I can see the need to fix a game resources problem, some of this seems to be oversimplified (half drone bays, 5 max control) while other parts seem overly complicated (more skills/modules, special effects drones).

    -------------------

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    Mack Dorgeans
    Mack Dorgeans
    Camelot Innovations

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    Posted - 2005.10.31 19:04:00 - [462]

    I have to agree with those who feel the drone changes overall are bad, as currently laid out. I can understand 15 drones in the air per ship is a game resources problem, but some of the changes just seem to be ill-conceived.

    Ishtar/Dominix damage bonus: This pretty much kills damage diversification. I think the T2 drones and skills were enough of a way to encourage specialization in a type, since at least there was the option of spending extra training time if you wanted to diversify. I pretty much NEVER use just one damage type, preferring a combination whenever possible. This also means there will be much less demand for T2 medium and heavy drones other than the Hammerhead II and Ogre II.

    Halved drone bays: OK, so what about a ship with 25m3? Is it 12, 13, or do you round by units of 5 and go to 15m3? Here's another biggie ... is the Thorax going to be 50m3 now? I've never witnessed a lynching before. I would not want to be Tuxford visiting a Thorax pilot's convention. I'm also feeling that suddenly the Deimos I recently learned to fly just became less useful. I see the Ishkur with max skills would be 40m3, which seems to be an upgrade (perhaps the only one here). Other ships that had marginal drone bays to begin with (thinking Catalyst, Taranis, and T1 frigates mainly) may as well have none at all. What about mining drone use? Are the yields doubling to make up for fewer in flight?

    Drone control limit: 5 total drones controlled is a big hit, and not just to the Ishtar and Dominix. Again, what happens with mining drone use?

    Drone skills and modules: So, if you want to get the most out of drones, or even keep a status quo, you have to learn a number of new skills, which always hurts when you're talking extra L4/L5 training times. If you fit new modules, you now have drone ships looking somewhat under-slotted if they want to match their former performance.

    EWAR, jamming, etc.: This all seems sort of unnecessary to me. I guess it's great if you fight in large team engagements, but wasn't that what specialized ships were for? Are these going to be at all useful vs. NPCs? I know it's a PvP game, but aren't most players "carebears" anyway?

    Overall, I think the additions are going to mean more stuff to try to manage during a battle, making things that much more confusing, and the "nerfs" are mainly going to pigeonhole players through things like racial damage bonuses and fewer options for ships with smaller bays. Again, while I can see the need to fix a game resources problem, some of this seems to be oversimplified (half drone bays, 5 max control) while other parts seem overly complicated (more skills/modules, special effects drones).
    Denrace
    Denrace

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    Posted - 2005.10.31 19:07:00 - [463]

    Sir. Tux always gets the biggest threads Twisted Evil
    ____________________________________________
    Denrace
    Denrace
    Amarr
    Viziam

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    Posted - 2005.10.31 19:07:00 - [464]

    Sir. Tux always gets the biggest threads Twisted Evil
    ________________________________________


    Forum Signatures just 10Mill ISK. EVEMail me with requests.
    James Lyrus
    James Lyrus

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    Posted - 2005.10.31 19:08:00 - [465]

    Originally by: Grimpak
    btw, this popped up in my corp chat:


    if we lose the ability of fielding more than 5 drones, but we gain the sentry drones, what about when we go on a fleet battle and everyone has arround 3 sentry drones?

    multiply that for 100 peeps (50 vs 50).







    that's right. you thought that domis were a blob in a can, wait till you see that.


    What, your fleets didn't use drones already?
    James Lyrus
    James Lyrus
    Lyrus Associates

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    Posted - 2005.10.31 19:08:00 - [466]

    Originally by: Grimpak
    btw, this popped up in my corp chat:


    if we lose the ability of fielding more than 5 drones, but we gain the sentry drones, what about when we go on a fleet battle and everyone has arround 3 sentry drones?

    multiply that for 100 peeps (50 vs 50).







    that's right. you thought that domis were a blob in a can, wait till you see that.


    What, your fleets didn't use drones already?
    Andouus La
    Andouus La

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    Posted - 2005.10.31 19:14:00 - [467]

    lol I'll stay in empire for another year or two.
    Andouus La
    Andouus La
    Caldari
    Doomheim

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    Posted - 2005.10.31 19:14:00 - [468]

    lol I'll stay in empire for another year or two.
    Please resize your signature graphic to be smaller than 24,000 bytes in filesize - Jacques
    Cheechako
    Cheechako

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    Posted - 2005.10.31 19:16:00 - [469]

    I'm looking foward to this...

    a lot Razz
    Cheechako
    Cheechako
    Contraband Inc.
    Mercenary Coalition

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    Posted - 2005.10.31 19:16:00 - [470]

    I'm looking foward to this...

    a lot Razz
    Auvuane
    Auvuane

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    Posted - 2005.10.31 19:18:00 - [471]

    I do hope you guys realize you're completely screwing with the balance of the game.

    You say SmartBombs won't be affected, but they very obviously will. From what you've said, drones will have twice or maybe more the amount of HP they currently have, which will in effect make it take twice as long to kill with a SB. Unless you're planning on doubling the damage that SB's do, and of course if you do that, then they'll end up overpowered in comparison to other weapons, etc... etc...
    Auvuane
    Auvuane

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    Posted - 2005.10.31 19:18:00 - [472]

    I do hope you guys realize you're completely screwing with the balance of the game.

    You say SmartBombs won't be affected, but they very obviously will. From what you've said, drones will have twice or maybe more the amount of HP they currently have, which will in effect make it take twice as long to kill with a SB. Unless you're planning on doubling the damage that SB's do, and of course if you do that, then they'll end up overpowered in comparison to other weapons, etc... etc...
    j0sephine
    j0sephine

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    Posted - 2005.10.31 19:20:00 - [473]

    Just a small side-note, given the "drone specialists" complain the nerf is hitting specifically them...

    currently, in order to use 6 drones one needs to train Drones 5 and Drone Interfacing 1

    post changes, to get the same performance out of their 3 drones, one will need to train Drone Interfacting 5 *and* still Drones 5, which is the pre-requirement for interfacing...
    j0sephine
    j0sephine
    Caldari
    Reikoku
    Band of Brothers

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    Posted - 2005.10.31 19:20:00 - [474]

    Just a small side-note, given the "drone specialists" complain the nerf is hitting specifically them...

    currently, in order to use 6 drones one needs to train Drones 5 and Drone Interfacing 1

    post changes, to get the same performance out of their 3 drones, one will need to train Drone Interfacting 5 *and* still Drones 5, which is the pre-requirement for interfacing...
    Elve Sorrow
    Elve Sorrow

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    Posted - 2005.10.31 19:24:00 - [475]

    Originally by: James Lyrus

    What, your fleets didn't use drones already?


    I'd like to see your current drones do didly at anywhere over 15k, where 99.9% of fleetcombat happens anyway.

    These things do damage up to 75k.




    Maya Rkell
    Maya Rkell

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    Posted - 2005.10.31 19:24:00 - [476]

    Tux,

    Okay, I see the changes.

    Now, a few things initially:

    Webbing. 40% for a large? Er...isn't that a little over the top? Unless there's a HUGE stacking penalty, that's OTT.

    An EW Drone skill. I think you should have to train another skill, maybe rank 3, to use them. Max 5m, sure, but only with some training. I'll stop n00bs from pumping out EW drones from a cruiser.

    Size specific damage. Now, more than ever, we need size-specific damage. Large drones hitting BS and some damage to cruisers. Medium drones hitting BS and cruisers and some damage to frigs. Small drones hitting everything.

    "Corpse cannot be fitted onto ship. Only hardware modules can be fitted."
    Maya Rkell
    Maya Rkell
    Forsaken Empire
    The Forsaken Empire

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    Posted - 2005.10.31 19:24:00 - [477]

    Edited by: Maya Rkell on 31/10/2005 19:41:34

    Tux,

    Okay, I see the changes.

    Now, a few things initially:

    Webbing. 40% for a large? Er...isn't that a little over the top? Unless there's a HUGE stacking penalty, that's OTT.

    An EW Drone skill. I think you should have to train another skill, maybe rank 3, to use them. Max 5m, sure, but only with some training. I'll stop n00bs from pumping out EW drones from a cruiser.

    Size specific damage. Now, more than ever, we need size-specific damage. Large drones hitting BS and some damage to cruisers. Medium drones hitting BS and cruisers and some damage to frigs. Small drones hitting everything.

    My specific worry is 2 heavy web drones + 3 heavy damage = dead interceptors with NO slots spent to count them. Fair enough if you sacrifice a med for a web, and evene THEN you won't have reach-out-and-kill capacity that this would give.

    My next specific worry is thermal drones. Is there any chance that the type-specific drone characteristics could be, say, halves in scope? Yes, it makes damage drones a little more generic but we're getting all sorts of drones anyway

    //Maya
    Elve Sorrow
    Elve Sorrow
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    Shinra
    Lotka Volterra

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    Posted - 2005.10.31 19:24:00 - [478]

    Originally by: James Lyrus

    What, your fleets didn't use drones already?


    I'd like to see your current drones do didly at anywhere over 15k, where 99.9% of fleetcombat happens anyway.

    These things do damage up to 75k.
    Drakxter
    Drakxter

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    Posted - 2005.10.31 19:26:00 - [479]

    I forgot to say in my post before this:

    I think 15 drones is much better then 5 drones..

    /me signs the "Keep 15 drones" list.
    -------------
    Drakxter
    Drakxter
    Gallente
    Fortunis Novum

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    Posted - 2005.10.31 19:26:00 - [480]

    I forgot to say in my post before this:

    I think 15 drones is much better then 5 drones..

    /me signs the "Keep 15 drones" list.
    -------------
    Bsport
    Bsport

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    Posted - 2005.10.31 19:30:00 - [481]

    Edited by: Bsport on 31/10/2005 19:30:47
    Edited by: Bsport on 31/10/2005 19:29:53
    Tuxford

    Can we have a more detailed reason why you feel this nerf is need because as you say in the blog

    Quote:

    Well there is nothing really wrong with them, they are just very limited.


    But wont reducing the number of drones in space limit them EVEN MORE, so is this a nerf just for the sake of nerf'ing?. Also adding the new drone would still work if you placed a limit on how many of x type drone you can use at anyone time, ie normal combat drones NO changes, sentry drones max 6 with max skills, Jamming drones max of 3 at anyone time etc etc

    or did you just take the easy option and nerf the whole lot because it feels alittle like that

    /me also signs the "Keep 15 drones" list.
    --------
    Maya Rkell
    Maya Rkell

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    Posted - 2005.10.31 19:30:00 - [482]

    Originally by: Elve Sorrow
    Originally by: James Lyrus

    What, your fleets didn't use drones already?


    I'd like to see your current drones do didly at anywhere over 15k, where 99.9% of fleetcombat happens anyway.

    These things do damage up to 75k.


    ? Fot LAG. Well, certainly SOME people did. Heh.

    "Corpse cannot be fitted onto ship. Only hardware modules can be fitted."
    Bsport
    Bsport
    Minmatar
    Universal Exports
    Namtz'aar k'in

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    Posted - 2005.10.31 19:30:00 - [483]

    Edited by: Bsport on 31/10/2005 19:30:47
    Edited by: Bsport on 31/10/2005 19:29:53
    Tuxford

    Can we have a more detailed reason why you feel this nerf is need because as you say in the blog

    Quote:

    Well there is nothing really wrong with them, they are just very limited.


    But wont reducing the number of drones in space limit them EVEN MORE, so is this a nerf just for the sake of nerf'ing?. Also adding the new drone would still work if you placed a limit on how many of x type drone you can use at anyone time, ie normal combat drones NO changes, sentry drones max 6 with max skills, Jamming drones max of 3 at anyone time etc etc

    or did you just take the easy option and nerf the whole lot because it feels alittle like that

    /me also signs the "Keep 15 drones" list.
    --------

    Maya Rkell
    Maya Rkell
    Forsaken Empire
    The Forsaken Empire

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    Posted - 2005.10.31 19:30:00 - [484]

    Originally by: Elve Sorrow
    Originally by: James Lyrus

    What, your fleets didn't use drones already?


    I'd like to see your current drones do didly at anywhere over 15k, where 99.9% of fleetcombat happens anyway.

    These things do damage up to 75k.


    ? Fot LAG. Well, certainly SOME people did. Heh.

    //Maya
    HankMurphy
    HankMurphy

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    Posted - 2005.10.31 19:31:00 - [485]

    Edited by: HankMurphy on 31/10/2005 19:35:31
    heh heh heh.... Laughing

    "/gallente dude: MadCCP! My Race's ships are in danger of changing, BLAH BLAH BLAH >>insert generic complaint here<< BLAH BLAH BLAH"

    ha ha ha ROFLOL!

    "/drone dude: but i trained skills to flavor of the month and your changing the flavor"

    HOWL! hehehehe LOL!

    "/gallente dude: I didn't even read the DEV BLOG and I'm conviced I'm quitting the game!"

    *****Love the changes CCP, keep on keeping it interesting!*****


    (hank murphy gets inside his duct taped, cardboard tempest and flies away)
    HankMurphy
    HankMurphy
    Minmatar
    Pelennor Swarm
    R i s e

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    Posted - 2005.10.31 19:31:00 - [486]

    Edited by: HankMurphy on 31/10/2005 19:35:31
    heh heh heh.... Laughing

    "/gallente dude: MadCCP! My Race's ships are in danger of changing, BLAH BLAH BLAH >>insert generic complaint here<< BLAH BLAH BLAH"

    ha ha ha ROFLOL!

    "/drone dude: but i trained skills to flavor of the month and your changing the flavor"

    HOWL! hehehehe LOL!

    "/gallente dude: I didn't even read the DEV BLOG and I'm conviced I'm quitting the game!"

    *****Love the changes CCP, keep on keeping it interesting!*****


    (hank murphy gets inside his duct taped, cardboard tempest and flies away)

    Gierling
    Gierling

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    Posted - 2005.10.31 19:33:00 - [487]

    Imho, I think that any case where the "halving" would make an unusable number that you err in favor of an extra drone.

    Say ships with a 25 drone bay, since 12.5 would be useless just make them 15.

    And Grimpak, I believe that sentry drones need to be anchored.

    Which makes a Dominix a portable gatecamp.


    *snip* That's not very appropriate. - Teblin
    Maya Rkell
    Maya Rkell

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    Posted - 2005.10.31 19:33:00 - [488]

    Originally by: Tuxford
    Originally by: Gastropod
    We need warp scrambling drones.
    How could you have missed that tux?YARRRR!!

    Didn't miss it. I just didn't do them. The problem is the simple way that propulsion jamming works, it's impossible to make them without making them overpowered.


    Duration-limited. Maybe 2s for light, 3 for med, 5 for heavies. Then they need to return and recharge for say 30s. Sequential, not stacked. So you'd get 25s of 1-point disruption with 5 heavies.

    "Corpse cannot be fitted onto ship. Only hardware modules can be fitted."
    Maya Rkell
    Maya Rkell
    Forsaken Empire
    The Forsaken Empire

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    Posted - 2005.10.31 19:33:00 - [489]

    Originally by: Tuxford
    Originally by: Gastropod
    We need warp scrambling drones.
    How could you have missed that tux?YARRRR!!

    Didn't miss it. I just didn't do them. The problem is the simple way that propulsion jamming works, it's impossible to make them without making them overpowered.


    Duration-limited. Maybe 2s for light, 3 for med, 5 for heavies. Then they need to return and recharge for say 30s. Sequential, not stacked. So you'd get 25s of 1-point disruption with 5 heavies.

    //Maya
    Gierling
    Gierling
    Gallente
    Celestial Fleet

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    Posted - 2005.10.31 19:33:00 - [490]

    Imho, I think that any case where the "halving" would make an unusable number that you err in favor of an extra drone.

    Say ships with a 25 drone bay, since 12.5 would be useless just make them 15.

    And Grimpak, I believe that sentry drones need to be anchored.

    Which makes a Dominix a portable gatecamp.


    Haniblecter Teg
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    Posted - 2005.10.31 19:34:00 - [491]

    **** THAT BLOG~!!!!!!!!!!!!!!!!


    I've been pouring time into drone interfacing to get the ability to control 15 at some point (I have 4 base memory)

    Now, Im just going to get gobs more damage. ****.


    They better make the contrls work and iron out the bugs or Im going to be one angry droner.


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    Posted - 2005.10.31 19:34:00 - [492]

    **** THAT BLOG~!!!!!!!!!!!!!!!!


    I've been pouring time into drone interfacing to get the ability to control 15 at some point (I have 4 base memory)

    Now, Im just going to get gobs more damage. ****.


    They better make the contrls work and iron out the bugs or Im going to be one angry droner.
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    Posted - 2005.10.31 19:35:00 - [493]

    Originally by: HankMurphy
    heh heh heh.... Laughing

    "/gallente dude: MadCCP! My Race's ships are in danger of changing, BLAH BLAH BLAH >>insert generic complaint here<< BLAH BLAH BLAH"

    ha ha ha ROFLOL!

    "/gallente dude: but i trained skills to flavor of the month and your changing the flavor"

    HOWL! hehehehe LOL!

    "/gallente dude: I didn't even read the forums and I'm conviced I'm quitting the game!"

    *****Love the changes CCP, keep on keeping it interesting!*****


    (hank murphy gets inside his duct taped, cardboard tempest and flies away)


    lol 5mill + sp in drone is not a 'flavor of the month', its a very long investment in a very specialised field which i personaly have been investing in since i started the game 2 years ago i believe
    --------
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    Posted - 2005.10.31 19:35:00 - [494]

    Originally by: HankMurphy
    heh heh heh.... Laughing

    "/gallente dude: MadCCP! My Race's ships are in danger of changing, BLAH BLAH BLAH >>insert generic complaint here<< BLAH BLAH BLAH"

    ha ha ha ROFLOL!

    "/gallente dude: but i trained skills to flavor of the month and your changing the flavor"

    HOWL! hehehehe LOL!

    "/gallente dude: I didn't even read the forums and I'm conviced I'm quitting the game!"

    *****Love the changes CCP, keep on keeping it interesting!*****


    (hank murphy gets inside his duct taped, cardboard tempest and flies away)


    lol 5mill + sp in drone is not a 'flavor of the month', its a very long investment in a very specialised field which i personaly have been investing in since i started the game 2 years ago i believe
    --------

    Andouus La
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    Posted - 2005.10.31 19:38:00 - [495]

    Ho! yea, lol will need more space in empire. Empire space will get uber cramped up until you have enoth skills to get in low sec if a newb get's ever to low sec space.

    Ganked, podded oups you dum newb dont go in low sec without all levels to 5 and specialisations.

    Hash fact, no wining.
    Andouus La
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    Posted - 2005.10.31 19:38:00 - [496]

    Ho! yea, lol will need more space in empire. Empire space will get uber cramped up until you have enoth skills to get in low sec if a newb get's ever to low sec space.

    Ganked, podded oups you dum newb dont go in low sec without all levels to 5 and specialisations.

    Hash fact, no wining.
    Please resize your signature graphic to be smaller than 24,000 bytes in filesize - Jacques
    Haniblecter Teg
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    Posted - 2005.10.31 19:39:00 - [497]

    After thinking about it, I dont mind the changes.

    But, you MUST make the domi, vexor, ishtar all have bonuses to ALL drone damage.

    Sure, you replace the # of drones they carry with more damage = the lost drones.

    But now, that extra damage is only for a specific kind of drone, thermal, which is the most tanked.

    So really, you're nerfing the gallente drone carriers HARD.


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    Posted - 2005.10.31 19:39:00 - [498]

    After thinking about it, I dont mind the changes.

    But, you MUST make the domi, vexor, ishtar all have bonuses to ALL drone damage.

    Sure, you replace the # of drones they carry with more damage = the lost drones.

    But now, that extra damage is only for a specific kind of drone, thermal, which is the most tanked.

    So really, you're nerfing the gallente drone carriers HARD.
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    Posted - 2005.10.31 19:40:00 - [499]

    Just been playing with the values in there for the large jamming drones, can someone tell me if my math is off?

    Chance for one large ECM drone (strength 1.5) to jam a megathron (strength 21) for one cycle (5 seconds): 1.5/21 = 7.1%

    Chance for at least one of five large ECM drones (strength 1.5 each) to jam a megathron (strength 21) for one cycle (5 seconds): 1 - ((1 - 1.5/21) ^ 5) = 31.0%

    Chance for at least one of five large ECM drones to jam a megathron at least once in 20 seconds: 1 - ((1 - 1.5/21) ^ 4) = 77.3%

    Chance for one t2 multispectral with maxed skill (no ship bonus) to jam a megathron (strength 21) for a 20 second cycle: (4.8 * 1.25) / 21 = 28.6%

    Chance for at least one of two t2 multis with maxed skill (no ship bonus) to jam a megathron for a 20 second cycle: 1 - ((1 - 6/21) ^ 2)= 49.0%

    Chance for at least one of three t2 multis to jam a megathron for a 20 second cycle: 100 - ((100 - 28.6) ^ 3) = 63.6%

    I think the above calculations are correct and relevant, but I might be wrong, so if someone could double check that would be great.

    Some important points to note are that while a successful drone cycle will jam for just 5 seconds, a successful module jam will last the full 20 seconds. Also, the much longer operational range of the multis. And ofc that you're sacrificing the dps you would have got out of having 5 heavy drones there instead.
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    Posted - 2005.10.31 19:40:00 - [500]

    Edited by: Farjung on 31/10/2005 19:51:21
    Just been playing with the values in there for the large jamming drones, can someone tell me if my math is off?

    Chance for one large ECM drone (strength 1.5) to jam a megathron (strength 21) for one cycle (5 seconds): 1.5/21 = 7.1%

    Chance for at least one of five large ECM drones (strength 1.5 each) to jam a megathron (strength 21) for one cycle (5 seconds): 1 - ((1 - 1.5/21) ^ 5) = 31.0%

    Chance for at least one of five large ECM drones to jam a megathron at least once in 20 seconds: 1 - ((1 - 0.310) ^ 4) = 77.3%

    Chance for one t2 multispectral with maxed skill (no ship bonus) to jam a megathron (strength 21) for a 20 second cycle: (4.8 * 1.25) / 21 = 28.6%

    Chance for at least one of two t2 multis with maxed skill (no ship bonus) to jam a megathron for a 20 second cycle: 1 - ((1 - 6/21) ^ 2)= 49.0%

    Chance for at least one of three t2 multis to jam a megathron for a 20 second cycle: 1 - ((1 - 6/21) ^ 3) = 63.6%

    I think the above calculations are correct and relevant, but I might be wrong, so if someone could double check that would be great.

    Some important points to note are that while a successful drone cycle will jam for just 5 seconds, a successful module jam will last the full 20 seconds. Also, the much longer operational range of the multis. And ofc that you're sacrificing the dps you would have got out of having 5 heavy drones there instead.
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    Posted - 2005.10.31 19:41:00 - [501]


    "lol 5mill + sp in drone is not a 'flavor of the month', its a very long investment in a very specialised field which i personaly have been investing in since i started the game 2 years ago i believe"

    WOW! It took you 2 years to train your drone skills? Shocked wow, I ALMOST feel bad for you. Rolling Eyes

    (hank murphy goes back to polishing his 1400 II's that didn't work till he hit 25mil SP)
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    Posted - 2005.10.31 19:41:00 - [502]


    "lol 5mill + sp in drone is not a 'flavor of the month', its a very long investment in a very specialised field which i personaly have been investing in since i started the game 2 years ago i believe"

    WOW! It took you 2 years to train your drone skills? Shocked wow, I ALMOST feel bad for you. Rolling Eyes

    (hank murphy goes back to polishing his 1400 II's that didn't work till he hit 25mil SP)

    Bsport
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    Posted - 2005.10.31 19:49:00 - [503]

    Originally by: HankMurphy

    "lol 5mill + sp in drone is not a 'flavor of the month', its a very long investment in a very specialised field which i personaly have been investing in since i started the game 2 years ago i believe"

    WOW! It took you 2 years to train your drone skills? Shocked wow, I ALMOST feel bad for you. Rolling Eyes

    (hank murphy goes back to polishing his 1400 II's that didn't work till he hit 25mil SP)


    no sorry i was wrong they only took a 1 day to train for Rolling Eyes
    --------
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    Posted - 2005.10.31 19:49:00 - [504]

    Question; What use is the Dominix if the Megathron with half its drone bay can field 5 heavy drones too?
    ------------------

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    Posted - 2005.10.31 19:49:00 - [505]

    Edited by: Bsport on 31/10/2005 19:49:33
    Originally by: HankMurphy

    "lol 5mill + sp in drone is not a 'flavor of the month', its a very long investment in a very specialised field which i personaly have been investing in since i started the game 2 years ago i believe"

    WOW! It took you 2 years to train your drone skills? Shocked wow, I ALMOST feel bad for you. Rolling Eyes

    (hank murphy goes back to polishing his 1400 II's that didn't work till he hit 25mil SP)


    no sorry i was wrong they only took a day to train for Rolling Eyes
    --------

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    Posted - 2005.10.31 19:49:00 - [506]

    Question; What use is the Dominix if the Megathron with half its drone bay can field 5 heavy drones too?
    -----

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    Posted - 2005.10.31 19:51:00 - [507]

    Originally by: j0sephine
    Just a small side-note, given the "drone specialists" complain the nerf is hitting specifically them...

    currently, in order to use 6 drones one needs to train Drones 5 and Drone Interfacing 1

    post changes, to get the same performance out of their 3 drones, one will need to train Drone Interfacting 5 *and* still Drones 5, which is the pre-requirement for interfacing...


    Good point, they need to drop the requirement down to Drones 1.

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    Posted - 2005.10.31 19:51:00 - [508]

    Originally by: j0sephine
    Just a small side-note, given the "drone specialists" complain the nerf is hitting specifically them...

    currently, in order to use 6 drones one needs to train Drones 5 and Drone Interfacing 1

    post changes, to get the same performance out of their 3 drones, one will need to train Drone Interfacting 5 *and* still Drones 5, which is the pre-requirement for interfacing...


    Good point, they need to drop the requirement down to Drones 1.

    Ithildin
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    Posted - 2005.10.31 19:52:00 - [509]

    My objections can be summed up neatly:
    1. EW drones need only be one size of each, and that should be ought to be slightly larger than medium drones
    2. Drones damage is already leaned towards TH/Kin, thus forcing people to use only TH drones is bad. Especially since drones will be getting a speed skill (webber drone skill) to offset the Ogre's current annoyance.

    Originally by: HankMurphy

    "lol 5mill + sp in drone is not a 'flavor of the month', its a very long investment in a very specialised field which i personaly have been investing in since i started the game 2 years ago i believe"

    WOW! It took you 2 years to train your drone skills? Shocked wow, I ALMOST feel bad for you. Rolling Eyes

    (hank murphy goes back to polishing his 1400 II's that didn't work till he hit 25mil SP)

    Takes me about 4.5 months to train 5 mill in Drones. Takes a... Amarr (they're low on mem and perc, right?)... about 6 months.

    Now, don't get me started on Gunnery and other perc/will skills that I've been training the last year and a half (There's a reason my alt, which is one year younger than my main, has soon caught up with Ith)

    Teleportation device? Used to highjack other's ships? We had one. It was destroyed by friendly fire, though.
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    Posted - 2005.10.31 19:52:00 - [510]

    My objections can be summed up neatly:
    1. EW drones need only be one size of each, and that should be ought to be slightly larger than medium drones
    2. Drones damage is already leaned towards TH/Kin, thus forcing people to use only TH drones is bad. Especially since drones will be getting a speed skill (webber drone skill) to offset the Ogre's current annoyance.

    Originally by: HankMurphy

    "lol 5mill + sp in drone is not a 'flavor of the month', its a very long investment in a very specialised field which i personaly have been investing in since i started the game 2 years ago i believe"

    WOW! It took you 2 years to train your drone skills? Shocked wow, I ALMOST feel bad for you. Rolling Eyes

    (hank murphy goes back to polishing his 1400 II's that didn't work till he hit 25mil SP)

    Takes me about 4.5 months to train 5 mill in Drones. Takes a... Amarr (they're low on mem and perc, right?)... about 6 months.

    Now, don't get me started on Gunnery and other perc/will skills that I've been training the last year and a half (There's a reason my alt, which is one year younger than my main, has soon caught up with Ith)
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    Posted - 2005.10.31 19:55:00 - [511]

    Originally by: Joshua Foiritain
    Question; What use is the Dominix if the Megathron with half its drone bay can field 5 heavy drones too?


    The Domi can carry extra sets of drones that do other things so its more flexible.

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    Posted - 2005.10.31 19:55:00 - [512]

    Originally by: Joshua Foiritain
    Question; What use is the Dominix if the Megathron with half its drone bay can field 5 heavy drones too?


    The Domi can carry extra sets of drones that do other things so its more flexible.

    Gort
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    Posted - 2005.10.31 19:56:00 - [513]

    Originally by: Wildmeister
    Edited by: Wildmeister on 31/10/2005 18:32:48
    As with other drone specialists, I don't like the look of this too much.

    I acknowledge the point of Nafri et al. that the Dominix and Ishtar can deal out 'too' much damage in very small skirmish situations (I think in larger engagements unless it's very close range, their effect is nullified by drone speed).

    Thus I'll acknowledge that drones need rejigging. But I think these changes are horrendously ugly...... all drones bays in half, everyone has 5 drones, 20%!! damage bonus per level - it looks like blunt and thoughtless hacks at the problem.

    I'd prefer to see the Ishtar and Dominix (etc) retain their drone control bonus, thus allowing 10 drones in space as opposed to max 5 for all others. Edit drone bays as appropriate. Drone interfacing would give a 7.5% bonus per level to drone damage per level. Reduction of the drone bays in the Tempest/Scorpion/Raven/Apoc would only be to 100m¦, allowing them to use 4 drones.

    This whole debacle of limiting certain ships to 1 damage type (I do sympathise with the Caldari here) is crazy. Next we'll be hearing that turret ammo is being limited to racial preference only.


    Signed!

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    Posted - 2005.10.31 19:56:00 - [514]

    Originally by: Diana Merris
    Originally by: Joshua Foiritain
    Question; What use is the Dominix if the Megathron with half its drone bay can field 5 heavy drones too?


    The Domi can carry extra sets of drones that do other things so its more flexible.


    Who needs extra drones when youve got a blasterthron with 5 floating tracking disruptors?
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    Posted - 2005.10.31 19:56:00 - [515]

    Originally by: Diana Merris
    Originally by: Joshua Foiritain
    Question; What use is the Dominix if the Megathron with half its drone bay can field 5 heavy drones too?


    The Domi can carry extra sets of drones that do other things so its more flexible.


    Who needs extra drones when youve got a blasterthron with 5 floating tracking disruptors?
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    Posted - 2005.10.31 19:56:00 - [516]

    Originally by: Wildmeister
    Edited by: Wildmeister on 31/10/2005 18:32:48
    As with other drone specialists, I don't like the look of this too much.

    I acknowledge the point of Nafri et al. that the Dominix and Ishtar can deal out 'too' much damage in very small skirmish situations (I think in larger engagements unless it's very close range, their effect is nullified by drone speed).

    Thus I'll acknowledge that drones need rejigging. But I think these changes are horrendously ugly...... all drones bays in half, everyone has 5 drones, 20%!! damage bonus per level - it looks like blunt and thoughtless hacks at the problem.

    I'd prefer to see the Ishtar and Dominix (etc) retain their drone control bonus, thus allowing 10 drones in space as opposed to max 5 for all others. Edit drone bays as appropriate. Drone interfacing would give a 7.5% bonus per level to drone damage per level. Reduction of the drone bays in the Tempest/Scorpion/Raven/Apoc would only be to 100m¦, allowing them to use 4 drones.

    This whole debacle of limiting certain ships to 1 damage type (I do sympathise with the Caldari here) is crazy. Next we'll be hearing that turret ammo is being limited to racial preference only.


    Signed!

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    Posted - 2005.10.31 19:57:00 - [517]

    Originally by: Mack Dorgeans

    Ishtar/Dominix damage bonus: This pretty much kills damage diversification. I think the T2 drones and skills were enough of a way to encourage specialization in a type, since at least there was the option of spending extra training time if you wanted to diversify. I pretty much NEVER use just one damage type, preferring a combination whenever possible. This also means there will be much less demand for T2 medium and heavy drones other than the Hammerhead II and Ogre II.



    Couldn't be described any better. The T2 specialization is good enough. I don't agree the effect should be brought over to the tech 1 ships. It ends being that there will be NO explosive or kinetic damage bonuses on drones as neither Caldari nor Minmatar have a drone carrier like the Vexor and Arbitrator.

    Originally by: Mack Dorgeans

    Overall, I think the additions are going to mean more stuff to try to manage during a battle, making things that much more confusing, and the "nerfs" are mainly going to pigeonhole players through things like racial damage bonuses and fewer options for ships with smaller bays. Again, while I can see the need to fix a game resources problem, some of this seems to be oversimplified (half drone bays, 5 max control) while other parts seem overly complicated (more skills/modules, special effects drones).


    I tend to agree with the points as presented really. However, the way some people describe the limit, you'd think the world was ending. So I have to ask, what did they do before that +1 drone control bonus even existed? It wasn't always there after all.

    I do completely agree that the straightforward halving part is way too simplified and each ship should be examined for it. I still do like making drones do more damage and be tougher and reducing the amount controled by the equivalent amount, but for the drone carriers, I think you should still be able to spit out more as they die. With even less drone bay, you become more toothless. I say leave the drone bays as they are at least for the drone carriers. Increasing the damage in general to drones on the drone carriers themselves so that they don't take a major hit in terms of firepower would be a satisfying solution too. I become a bit worried that drone carriers could end up taking a back seat to ships that are not supposed to be one. I hope the people testing it on Sisi can be more objective when they try the changes for ALL the ships, assuming they are like me and can fly almost all ships.

    One good thing about reducing the amount of space is maybe they will stop hugging each other in space and slowing themselves down. Damn that is annoying.
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    Posted - 2005.10.31 19:57:00 - [518]

    Edited by: Derran on 31/10/2005 20:01:07
    Originally by: Mack Dorgeans

    Ishtar/Dominix damage bonus: This pretty much kills damage diversification. I think the T2 drones and skills were enough of a way to encourage specialization in a type, since at least there was the option of spending extra training time if you wanted to diversify. I pretty much NEVER use just one damage type, preferring a combination whenever possible. This also means there will be much less demand for T2 medium and heavy drones other than the Hammerhead II and Ogre II.



    Couldn't be described any better. The T2 specialization is good enough. I don't agree the effect should be brought over to the tech 1 ships. It ends being that there will be NO explosive or kinetic damage bonuses on drones as neither Caldari nor Minmatar have a drone carrier like the Vexor and Arbitrator.

    Originally by: Mack Dorgeans

    Overall, I think the additions are going to mean more stuff to try to manage during a battle, making things that much more confusing, and the "nerfs" are mainly going to pigeonhole players through things like racial damage bonuses and fewer options for ships with smaller bays. Again, while I can see the need to fix a game resources problem, some of this seems to be oversimplified (half drone bays, 5 max control) while other parts seem overly complicated (more skills/modules, special effects drones).


    I tend to agree with the points as presented really. However, the way some people describe the limit, you'd think the world was ending. So I have to ask, what did they do before that +1 drone control bonus even existed? It wasn't always there after all. Wildmeister's idea sounds rather intriguing though in regards of keeping the control bonus but changing the drone interfacing skill. Maybe the drone carriers can have strict drone bonuses per level of ship skill. Most drone carrier pilots I know don't use the large or medium turret damage part at all and usually use the one turret type below that.

    I do completely agree that the straightforward halving part is way too simplified and each ship should be examined for it. I still do like making drones do more damage and be tougher and reducing the amount controled by the equivalent amount, but for the drone carriers, I think you should still be able to spit out more as they die. With even less drone bay, you become more toothless. I say leave the drone bays as they are at least for the drone carriers. Increasing the damage in general to drones on the drone carriers themselves so that they don't take a major hit in terms of firepower would be a satisfying solution too. I become a bit worried that drone carriers could end up taking a back seat to ships that are not supposed to be one. I hope the people testing it on Sisi can be more objective when they try the changes for ALL the ships, assuming they are like me and can fly almost all ships.

    One good thing about reducing the amount of space is maybe they will stop hugging each other in space and slowing themselves down. Damn that is annoying.
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    Posted - 2005.10.31 19:58:00 - [519]

    Originally by: Grimpak
    ok I'll spam this again:


    and eeeeeeeeeeeeeeeeeeeeeeeeverybody forgot about mining drones.

    No, eeeeeeeeeeeeeeeeeeeeeeeverybody else saw that Drone Interfacing increases mining yield by 20% per level as well, so you're not losing anything.

    Architect of Change
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    Posted - 2005.10.31 19:58:00 - [520]

    Originally by: Grimpak
    ok I'll spam this again:


    and eeeeeeeeeeeeeeeeeeeeeeeeverybody forgot about mining drones.

    No, eeeeeeeeeeeeeeeeeeeeeeeverybody else saw that Drone Interfacing increases mining yield by 20% per level as well, so you're not losing anything.
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    Posted - 2005.10.31 20:00:00 - [521]

    Riddle me this:


    Now that there's only 5 drones out there, and these drones do ALOT more damage (regardless of the pathetic thermal only bonuses for galletne's) these 5 drones will be the first targets of any enemy.

    One volley and their toast..that is unless heavy drones have more HP than a frigate...which I doubt. So effectively, you're putting all the damage into 5 highly killable targets. Unless the speed, signature, and armor/hp of the drone's can be increased/decresed to incredible levels.
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    Posted - 2005.10.31 20:00:00 - [522]

    Originally by: Joshua Foiritain
    Originally by: Diana Merris
    Originally by: Joshua Foiritain
    Question; What use is the Dominix if the Megathron with half its drone bay can field 5 heavy drones too?


    The Domi can carry extra sets of drones that do other things so its more flexible.


    Who needs extra drones when youve got a blasterthron with 5 floating tracking disruptors?


    What use is that when the geddon you land 15km away from throws 5 webbing drones at you Laughing. Tracking disruptors or not, when you're going at 7% of your normal max speed he's not going to miss ;p.
    ---
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    Dimitri Forgroth
    Dimitri Forgroth

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    Posted - 2005.10.31 20:03:00 - [523]

    Originally by: Veskrashen
    Originally by: Grimpak
    ok I'll spam this again:


    and eeeeeeeeeeeeeeeeeeeeeeeeverybody forgot about mining drones.

    No, eeeeeeeeeeeeeeeeeeeeeeeverybody else saw that Drone Interfacing increases mining yield by 20% per level as well, so you're not losing anything.

    Actually, people mining in vexors, arbitrators, and dominix, ARE losing something.

    Just saying.


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    Dimitri Forgroth
    Dimitri Forgroth
    The Bolt

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    Posted - 2005.10.31 20:03:00 - [524]

    Originally by: Veskrashen
    Originally by: Grimpak
    ok I'll spam this again:


    and eeeeeeeeeeeeeeeeeeeeeeeeverybody forgot about mining drones.

    No, eeeeeeeeeeeeeeeeeeeeeeeverybody else saw that Drone Interfacing increases mining yield by 20% per level as well, so you're not losing anything.

    Actually, people mining in vexors, arbitrators, and dominix, ARE losing something.

    Just saying.


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    Ampoliros
    Ampoliros

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    Posted - 2005.10.31 20:04:00 - [525]

    Well, I had a long post typed out..but anyway !

    There are a few things in these changes that I don't like. Primarily, there is the 'Drone Swarm' thing. I (and it seems, many others) enjoy the sight of 11-15 drones zooming out to blast my enemies; its a neat look.

    The idea I had, was to keep the drone changes - 5 drones max in space. However, make drones a small squadron of drones in formation, rather than a single drone out in space. Launch ogres, i get a 5 pack of ogres in space which, except for graphically, function as one drone. All the numbers are the same, whatever. It just looks like i have say 25 drones in space when I only actually have 5 (server lag wise). It keeps the cool flavor of the drone swarm, with less lag - I'm not sure if it would make things worse client side, but server side I'm guessing it makes things a lot better.

    Was just an idea I had. Any thoughts?

    As to the other changes, I'm not too in favor of them; Imagine a Moros (with 35 drones, as current) having 5 drones in space; unless they have 7 times the HP, it is going to result in an overall decrease in drone HP pre-patch -> post patch. I'd say you should add an equivalent HP increase rather than just 10% damage; so, Dominix would be 5% large hybrid damage and 10% to drone damage and hitpoints.

    As well, the 10% to thermal rather than across the board drone damage means that the gallente ships have to sacrifice their bonuses if they use something other than thermals; in effect, turning them into having a bonus of +1 Thermal drone controlled per level (at current). I prefer to use ogres anyway due to the higher damage, but drones are not simply a swap in damage types (like missiles); it is a tradeoff of speed vs dps for the different drone types, which is more similar to ammo (swap off dps for range) than missiles.

    All that above said, however, I'm a bit worried about the sentry drones. A moros, for example, would have the equivalent of 35 sentry drones - which is nearly 1400 DPS (given 2 second fire rate, 50 damage, 1.6x damage mod, 5 drones acting as 35). A dominix would be slightly worse off, with only 600 DPS from sentries. These drones could pretty much spell doom for anything unfortunate enough to be webbed within their optimal +falloff. Somewhat worrisome, and should get lots of testing.

    The repair drones and shield drones sound okay. No problems.

    Ewar drones sound a bit overpowering, even as say 3x -40% web drones is going to be powerful for NPCing in BS's (free -80% web), not to mention PvP.

    I'd also like to know what module slot the 'drone control' modules are going in. If it follows other weapon 'damage mods', it would be lows; however, it might be high. Who knows.

    -Ampoliros

    PS. - If you think i'm stupid, blah blah, whatever, I don't care. Thanks.
    ------------------------------------
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    Derran
    Derran

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    Posted - 2005.10.31 20:04:00 - [526]

    Originally by: Haniblecter Teg
    Riddle me this:


    Now that there's only 5 drones out there, and these drones do ALOT more damage (regardless of the pathetic thermal only bonuses for galletne's) these 5 drones will be the first targets of any enemy.

    One volley and their toast..that is unless heavy drones have more HP than a frigate...which I doubt. So effectively, you're putting all the damage into 5 highly killable targets. Unless the speed, signature, and armor/hp of the drone's can be increased/decresed to incredible levels.


    The HP is supposed to be increased. They already stated that in the blog. Same goes for speed.
    Haniblecter Teg
    Haniblecter Teg

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    Posted - 2005.10.31 20:04:00 - [527]

    Originally by: Joshua Foiritain
    Question; What use is the Dominix if the Megathron with half its drone bay can field 5 heavy drones too?


    ******* .


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    Derran
    Derran
    Minmatar
    Khumatari Holdings
    Ushra'Khan

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    Posted - 2005.10.31 20:04:00 - [528]

    Originally by: Haniblecter Teg
    Riddle me this:


    Now that there's only 5 drones out there, and these drones do ALOT more damage (regardless of the pathetic thermal only bonuses for galletne's) these 5 drones will be the first targets of any enemy.

    One volley and their toast..that is unless heavy drones have more HP than a frigate...which I doubt. So effectively, you're putting all the damage into 5 highly killable targets. Unless the speed, signature, and armor/hp of the drone's can be increased/decresed to incredible levels.


    The HP is supposed to be increased. They already stated that in the blog. Same goes for speed.
    Ampoliros
    Ampoliros
    Phantom Knights

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    Posted - 2005.10.31 20:04:00 - [529]

    Well, I had a long post typed out..but anyway !

    There are a few things in these changes that I don't like. Primarily, there is the 'Drone Swarm' thing. I (and it seems, many others) enjoy the sight of 11-15 drones zooming out to blast my enemies; its a neat look.

    The idea I had, was to keep the drone changes - 5 drones max in space. However, make drones a small squadron of drones in formation, rather than a single drone out in space. Launch ogres, i get a 5 pack of ogres in space which, except for graphically, function as one drone. All the numbers are the same, whatever. It just looks like i have say 25 drones in space when I only actually have 5 (server lag wise). It keeps the cool flavor of the drone swarm, with less lag - I'm not sure if it would make things worse client side, but server side I'm guessing it makes things a lot better.

    Was just an idea I had. Any thoughts?

    As to the other changes, I'm not too in favor of them; Imagine a Moros (with 35 drones, as current) having 5 drones in space; unless they have 7 times the HP, it is going to result in an overall decrease in drone HP pre-patch -> post patch. I'd say you should add an equivalent HP increase rather than just 10% damage; so, Dominix would be 5% large hybrid damage and 10% to drone damage and hitpoints.

    As well, the 10% to thermal rather than across the board drone damage means that the gallente ships have to sacrifice their bonuses if they use something other than thermals; in effect, turning them into having a bonus of +1 Thermal drone controlled per level (at current). I prefer to use ogres anyway due to the higher damage, but drones are not simply a swap in damage types (like missiles); it is a tradeoff of speed vs dps for the different drone types, which is more similar to ammo (swap off dps for range) than missiles.

    All that above said, however, I'm a bit worried about the sentry drones. A moros, for example, would have the equivalent of 35 sentry drones - which is nearly 1400 DPS (given 2 second fire rate, 50 damage, 1.6x damage mod, 5 drones acting as 35). A dominix would be slightly worse off, with only 600 DPS from sentries. These drones could pretty much spell doom for anything unfortunate enough to be webbed within their optimal +falloff. Somewhat worrisome, and should get lots of testing.

    The repair drones and shield drones sound okay. No problems.

    Ewar drones sound a bit overpowering, even as say 3x -40% web drones is going to be powerful for NPCing in BS's (free -80% web), not to mention PvP.

    I'd also like to know what module slot the 'drone control' modules are going in. If it follows other weapon 'damage mods', it would be lows; however, it might be high. Who knows.

    -Ampoliros

    PS. - If you think i'm stupid, blah blah, whatever, I don't care. Thanks.
    ------------------------------------
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    Haniblecter Teg
    Haniblecter Teg
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    EVE Animal Control

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    Posted - 2005.10.31 20:04:00 - [530]

    Originally by: Joshua Foiritain
    Question; What use is the Dominix if the Megathron with half its drone bay can field 5 heavy drones too?


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    Joshua Foiritain
    Joshua Foiritain

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    Posted - 2005.10.31 20:05:00 - [531]

    Edited by: Joshua Foiritain on 31/10/2005 20:07:01
    Originally by: Farjung
    Originally by: Joshua Foiritain
    Originally by: Diana Merris
    Originally by: Joshua Foiritain
    Question; What use is the Dominix if the Megathron with half its drone bay can field 5 heavy drones too?


    The Domi can carry extra sets of drones that do other things so its more flexible.


    Who needs extra drones when youve got a blasterthron with 5 floating tracking disruptors?


    What use is that when the geddon you land 15km away from throws 5 webbing drones at you Laughing. Tracking disruptors or not, when you're going at 7% of your normal max speed he's not going to miss ;p.

    I never go anywhere without a cov ops buddy anyway, so his webbing drones wont do much good if were both webbed at my optimal range. Combined with his poorified tracking he wont hit anything. Razz

    Edit: Would armor repair drones work on yourself?
    ------------------

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    Joshua Foiritain
    Joshua Foiritain
    Gallente
    Coreli Corporation
    Corelum Syndicate

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    Posted - 2005.10.31 20:05:00 - [532]

    Edited by: Joshua Foiritain on 31/10/2005 20:07:01
    Originally by: Farjung
    Originally by: Joshua Foiritain
    Originally by: Diana Merris
    Originally by: Joshua Foiritain
    Question; What use is the Dominix if the Megathron with half its drone bay can field 5 heavy drones too?


    The Domi can carry extra sets of drones that do other things so its more flexible.


    Who needs extra drones when youve got a blasterthron with 5 floating tracking disruptors?


    What use is that when the geddon you land 15km away from throws 5 webbing drones at you Laughing. Tracking disruptors or not, when you're going at 7% of your normal max speed he's not going to miss ;p.

    I never go anywhere without a cov ops buddy anyway, so his webbing drones wont do much good if were both webbed at my optimal range. Combined with his poorified tracking he wont hit anything. Razz

    Edit: Would armor repair drones work on yourself?
    -----

    [Coreli Corporation Mainfrane]
    Necolycan
    Necolycan

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    Posted - 2005.10.31 20:06:00 - [533]

    Worst idea ever.

    signing the /keep 15 drones list.
    5 drones from a DOMINIX is just a TERRIBLE idea.

    Necolycan
    Necolycan
    Gallente
    Aliastra

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    Posted - 2005.10.31 20:06:00 - [534]

    Worst idea ever.

    signing the /keep 15 drones list.
    5 drones from a DOMINIX is just a TERRIBLE idea.

    Haniblecter Teg
    Haniblecter Teg

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    Posted - 2005.10.31 20:16:00 - [535]

    Originally by: Trelennen
    Edited by: Trelennen on 31/10/2005 18:53:13
    Edited by: Trelennen on 31/10/2005 18:52:35
    Originally by: Hinik
    One damage type blah blah blah yeah that sucks big time. halving the drone bay sucks even more... as my main ship atm is my ishtar, if I have to stick thermal drones in it... as well as only have 5 of them... AS WELL as not having any kind of backup or choice about different deployment, that sucks even more.

    Well, your new 5 drones will deal the same damage (if thermal) than your previous 15 drones, and be less vulnerable to smartbombs. And right now you can have 20 heavy drones in your bay and 15 out, which would be 5 spare (eg. only 1/3rd of what you can have out at a time). With these changes, you would have room for 10 drones (drone bay halfed), and then still have 5 spare, but that would be a complete replacement set. And your 5 drones will still do the damage of 10 current ones if not using thermal drones.

    So yeah, being restricted to thermal drone damage bonus sucks, as it sucks missile boats to be restricted to one type of damage missile bonus. And you can still decide to use your own medslots for EW to keep your damage drones out. As I see them, EW drones will most likely be more useful for non drone boats, as drone boats will get bonus to drone damage instead of their drone control.

    edit:
    Originally by: Ithildin
    Bottom line is: drones are pre-weighed as far as damage goes - you do NOT need BONUSES in order to enhance racial differences like you need in missiles where all Cruise Missiles go the same speed, fire as fast, explode as fast, and has the same explosion cloud, where all the difference is merely in damage TYPE.

    Their damage is weighted with their speed and HP. Having non specific damage bonus for drones but not for missiles would then require than those less damaging drones become also less fast and less resistant that those best damaging ones.




    Your logic is flawed.


    Gallente drone carriers are losing 10 drones and are get a bonus to a heavily tanked damage.

    Caldari didnt lose any launcher slots and got a damage bonus to a heavily tanked damage.


    Caldari, stfu now and btf quiet.


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    Haniblecter Teg
    Haniblecter Teg
    F.R.E.E. Explorer
    EVE Animal Control

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    Posted - 2005.10.31 20:16:00 - [536]

    Originally by: Trelennen
    Edited by: Trelennen on 31/10/2005 18:53:13
    Edited by: Trelennen on 31/10/2005 18:52:35
    Originally by: Hinik
    One damage type blah blah blah yeah that sucks big time. halving the drone bay sucks even more... as my main ship atm is my ishtar, if I have to stick thermal drones in it... as well as only have 5 of them... AS WELL as not having any kind of backup or choice about different deployment, that sucks even more.

    Well, your new 5 drones will deal the same damage (if thermal) than your previous 15 drones, and be less vulnerable to smartbombs. And right now you can have 20 heavy drones in your bay and 15 out, which would be 5 spare (eg. only 1/3rd of what you can have out at a time). With these changes, you would have room for 10 drones (drone bay halfed), and then still have 5 spare, but that would be a complete replacement set. And your 5 drones will still do the damage of 10 current ones if not using thermal drones.

    So yeah, being restricted to thermal drone damage bonus sucks, as it sucks missile boats to be restricted to one type of damage missile bonus. And you can still decide to use your own medslots for EW to keep your damage drones out. As I see them, EW drones will most likely be more useful for non drone boats, as drone boats will get bonus to drone damage instead of their drone control.

    edit:
    Originally by: Ithildin
    Bottom line is: drones are pre-weighed as far as damage goes - you do NOT need BONUSES in order to enhance racial differences like you need in missiles where all Cruise Missiles go the same speed, fire as fast, explode as fast, and has the same explosion cloud, where all the difference is merely in damage TYPE.

    Their damage is weighted with their speed and HP. Having non specific damage bonus for drones but not for missiles would then require than those less damaging drones become also less fast and less resistant that those best damaging ones.




    Your logic is flawed.


    Gallente drone carriers are losing 10 drones and are get a bonus to a heavily tanked damage.

    Caldari didnt lose any launcher slots and got a damage bonus to a heavily tanked damage.


    Caldari, stfu now and btf quiet.
    ----------------------------------------
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    Selvin
    Selvin

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    Posted - 2005.10.31 20:17:00 - [537]

    ok im drones user (heavy/interfacing/drone 5/5/5 working on specialization)... and only one thing looks bad for me ....
    "Drone Interfacing skill changed 20% bonus to drone damage and 20% bonus to drone mining yield"
    WTF? im not miner ...
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    Selvin
    Selvin
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    Galactic Fighters Organization

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    Posted - 2005.10.31 20:17:00 - [538]

    ok im drones user (heavy/interfacing/drone 5/5/5 working on specialization)... and only one thing looks bad for me ....
    "Drone Interfacing skill changed 20% bonus to drone damage and 20% bonus to drone mining yield"
    WTF? im not miner ...
    --
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    Joesph McKirby
    Joesph McKirby

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    Posted - 2005.10.31 20:19:00 - [539]

    *signs the "Keep the 15 drones" petition*

    as stated before..just sounds like a cop-out solution instead of just optomizing the system that stands. repper drones, scavenger drones (hey, what about those?), shield transfer, etc...fine and dandy. but EW drones is just bad, horribly bad. As it stands, the defenses against EWAR are just lame. about the only thing that balances in EWAR defense are WCS's. there are no protection against webbers, and backup arrays are just lame cus it takes two or more to block only ONE jammer. EWAR needs a good look before adding this kind of power to drones that have no cap limit.Neutral
    Joesph McKirby
    Joesph McKirby

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    Posted - 2005.10.31 20:19:00 - [540]

    *signs the "Keep the 15 drones" petition*

    as stated before..just sounds like a cop-out solution instead of just optomizing the system that stands. repper drones, scavenger drones (hey, what about those?), shield transfer, etc...fine and dandy. but EW drones is just bad, horribly bad. As it stands, the defenses against EWAR are just lame. about the only thing that balances in EWAR defense are WCS's. there are no protection against webbers, and backup arrays are just lame cus it takes two or more to block only ONE jammer. EWAR needs a good look before adding this kind of power to drones that have no cap limit.Neutral
    Chepe Nolon
    Chepe Nolon

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    Posted - 2005.10.31 20:22:00 - [541]

    Negatives:

    - Less "chaff" when using drones for that. Diverting npc attack.
    - Less drones to spread the damage on when aggroed from npc's.
    - When exchanging damage drones for utility drones, you miss about 20% damage pr drone you sac. That is 40% less damage if you exchange for an armor repper and a webber drone. I'd like to see a module that increase my damage of the guns with 20%.
    - Only bonus to thermal drones, makes my ishtar useless with other drones. What's the point.
    - There's no status anymore having DI V...

    Positives:

    + The new utility drones give me some new options. Like dropping the web for a webbing drone and fitting another cap recharger.
    + Easier to be a blaster pilot as you don't have to hunt too much. Just release the drones on them. (As long as they don't smartbomb them to death).


    But with drones being so overpowered, this just had to come. Even though a few cycles of large smartbomb and your ishtar is just another crappy cruiser like allways.

    Chepe Nolon
    --
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    Chepe Nolon
    Chepe Nolon
    Core Domination
    Big Bang Quantum

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    Posted - 2005.10.31 20:22:00 - [542]

    Negatives:

    - Less "chaff" when using drones for that. Diverting npc attack.
    - Less drones to spread the damage on when aggroed from npc's.
    - When exchanging damage drones for utility drones, you miss about 20% damage pr drone you sac. That is 40% less damage if you exchange for an armor repper and a webber drone. I'd like to see a module that increase my damage of the guns with 20%.
    - Only bonus to thermal drones, makes my ishtar useless with other drones. What's the point.
    - There's no status anymore having DI V...

    Positives:

    + The new utility drones give me some new options. Like dropping the web for a webbing drone and fitting another cap recharger.
    + Easier to be a blaster pilot as you don't have to hunt too much. Just release the drones on them. (As long as they don't smartbomb them to death).


    But with drones being so overpowered, this just had to come. Even though a few cycles of large smartbomb and your ishtar is just another crappy cruiser like allways.

    Chepe Nolon
    --
    My notes about agent missions.
    Fac3 Man
    Fac3 Man

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    Posted - 2005.10.31 20:26:00 - [543]

    Originally by: Tuxford
    Originally by: Gastropod
    We need warp scrambling drones.
    How could you have missed that tux?YARRRR!!

    Didn't miss it. I just didn't do them. The problem is the simple way that propulsion jamming works, it's impossible to make them without making them overpowered.


    Apologies if this has been covered already since im not prepared to read all 9 pages of posts but... Shouldnt you be sorting out the propulsion issues before you start playing with drones (not very well by the looks of it). New prop strengths went in months ago and are just pretty numbers on the ship stats still. Also adding nosferatu drones? Dont you think you should sort out the "ive got more nos than u thus i win" syndrome we already have?
    Fac3 Man
    Fac3 Man

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    Posted - 2005.10.31 20:26:00 - [544]

    Originally by: Tuxford
    Originally by: Gastropod
    We need warp scrambling drones.
    How could you have missed that tux?YARRRR!!

    Didn't miss it. I just didn't do them. The problem is the simple way that propulsion jamming works, it's impossible to make them without making them overpowered.


    Apologies if this has been covered already since im not prepared to read all 9 pages of posts but... Shouldnt you be sorting out the propulsion issues before you start playing with drones (not very well by the looks of it). New prop strengths went in months ago and are just pretty numbers on the ship stats still. Also adding nosferatu drones? Dont you think you should sort out the "ive got more nos than u thus i win" syndrome we already have?
    Nafri
    Nafri

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    Posted - 2005.10.31 20:29:00 - [545]

    Originally by: Haniblecter Teg
    Originally by: Joshua Foiritain
    Question; What use is the Dominix if the Megathron with half its drone bay can field 5 heavy drones too?


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    Nomen Nescio

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    Posted - 2005.10.31 20:29:00 - [546]

    we are all doomed

    CCP LOST THE CLUE



    Due all respect, devs you should really hold back your innovations. These changes will bring major havoc.

    A) Fleet? What fleet



    • Some "good guys" gather a fleet of 15 bs and go to kick "bad guys".

    • Bad guys get 10 bs, move to a gate, deploy gallente "best damage 20 km optimal, good tracking sentry drones"

    • Then they get back to 70km long range, still good damage range

    • Good guys jump in with 15 bs.

    • HUGE LAG

    • Sentry drones OMFG PWN everyone

    • Jumped fleet cant use their sentry drones beacuse they are out of range (in fact they wont be able to use any drones due to range). Defenders get both huge lag advantge and extra fire power enemy can't possbly use



    How is it any good? If there is no way to FIX CURRENT FLEET LAG, please dont add MORE lag. Sentry drones is sure pwnage for any attacker and "have to use" option for any defender. "but we have less drones now" argument is completely void here since it lags like hell even without any drones, just fleet on fleet.

    B) Ceptors? What ceptors? Afs which ones?



    90% of Amarr ships have no drone space up to BC. How crusader will compensate for extra rep, web or noses of taranis? How ANY afs will be compensated for Ishkur new abilities? Why vegance or jag with the same slot layouts and same "role" will suck balls compared to new ishkur? Why Maller will be left webbed with drones of thorax and rupture? How come some will be able to use 3 meds for anything and have flying webs while others will have to work with 3 meds only? I dont see how extra low will compensate for this.

    C) Game balace, never heard of it



    Drones get HP boost, "but less drones"

    • Smartbombs DONT KILL DRONES even now. Maller attacked by heavy drones with LARGE smb dies to 8 heavy drones before LARGE smb kills them. (tested with thorax attacking with drones only, maller has large smb and small guns no 1600 plate)

    • Guns can't possibly hit drones of the same class. There is no chance a bs gun will hit an orbiting heavy drone, and even small blaster will miss ligh drone on orbit

    • Drones with MORE HP will be much harder to kill with smb and guns will take forever. So drones will be invunerable end of story.

    • And by the way, since the EW "balacning" ecm burst can't be used by any ships, but BS and even then used against drones it wont do ANY good



    Now drones are overpowered due to their tracking which allow them to hit way down from their class. But with this changes big drones will get all the cookies!


    • Bigger ships can have big drones

    • Big drones are better in everything then small ones and I dont see any diclamer or discussion how smaller ships will be shield from bigger drones.

    • Small ships have smaller and less drones with effects much less the big ones. A lot of smaller ships wont be able to use drones at all or will be reduced to smaller then appropriate class drones

    • Big ships now rely on smaller ships to aid them in combat. With new drones who needs smalle ships if drones can do it?



    Balance hell goes even beyond that. Take web drones for instance. Now if you are not in range you wont use web no matter what, so if enemy is faster and keeps range you wont close on him. Now - send a drone, drone will catch up, np!
    Slow bs against fast cruiser? Np, tank his damage, drones out, they catch him at 30 km, his transversal drops, here comes 1400mm volley.

    How is it good?

    Any bigger ship can send a 2x small webbers which will catch up and slow target a bit, then 2 meds webs will catch up and then big guns will hit small target.


    Sadist
    Sadist

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    Posted - 2005.10.31 20:29:00 - [547]

    Wow...went to college for 6 hours, came back and wham, have to read some 250++ posts (and growing) about the new drone changes. Well, lets get started, shall we?
    I'll only comment where I clearly see imbalance, or complete uselessness.

    1st thing that comes to mind: Uselessness of smaller drones in the EWAR department. Take small Sensor Dampers for example. 0.95 mult for each drone means 0.95^5 for the target's sensors when drones reach it, this means a whopping 22.something% of a sensor damping from the whole ishkur drone arsenal, that is, if you're not dead by the time they reach your target, that is, let's say a sniping moa, or a rail deimos.

    Also keep in mind, that once he starts locking you, the locking time won't change even after he's dampened, and even if it did, those 22% won't make the slightest difference in the outcome.
    It is only slightly better for medium drones, which are, however much slower, and by the time they reach an average, lets say tempest/apoc/arma, your cruiser will most likely be toast.

    2nd thing: Hi, I'm a battleship, now I dont even have to fit NOS against HACs and smaller ships, why should I, when my drones are equivalent of 2 heavy NOS?
    Verdict: NOS large drones get the bat, either by reducing amount of drain, or increasing duration time.
    Hell, it's like every battleship out there now has a free choice to add any 1 (or 2, depending on the type) really powerful module (or thing of it as 2 not so powerful ones) to their mid/high/low's...Not to mention how badly this will screw up close range ships. Yes, i know that other ships get an approximate equivalent of their slot, but that still increases the gap between the power of ship sizes.

    Questions for Tux, about sentry drones:
    1. Will the ship have to be present at their location to keep them operating? (assuming yes).
    2. What's their deployment time? (assuming not much)
    3. Any chance of those drones getting MIXED damage types before hitting tranq? (Plz, plz, plz say yes). After all, they are called sentries, and every sentry in game deals mixed dmg.
    4. Their size? (assuming large)


    I am really liking logistic drones, and they don't seem overpowered atm, like, in BS case you get 1.5 equivalent of a tech 1 repper and 1 equivalent of a tech 2 repper, which is great, but considering drones can be taken out easily (the big ones), it's not that uber.

    Maybe in this case, this will even overpower the ishkur, since you can't take out his small drones, and he'll _always_ have an equivalent of a tech 2 repper around him. Ahahah Very Happy An invincible flying armor repairer. Beat that, heh. Depends on small drone speed tho.

    That's it for now, awaiting answers.

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    Posted - 2005.10.31 20:29:00 - [548]

    Originally by: Haniblecter Teg
    Originally by: Joshua Foiritain
    Question; What use is the Dominix if the Megathron with half its drone bay can field 5 heavy drones too?


    ******* .


    no damage bonus



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    Posted - 2005.10.31 20:29:00 - [549]

    Edited by: Sadist on 31/10/2005 20:30:55
    Wow...went to college for 6 hours, came back and wham, have to read some 250++ posts (and growing) about the new drone changes. Well, lets get started, shall we?
    I'll only comment where I clearly see imbalance, or complete uselessness.

    1st thing that comes to mind: Uselessness of smaller drones in the EWAR department. Take small Sensor Dampers for example. 0.95 mult for each drone means 0.95^5 for the target's sensors when drones reach it, this means a whopping 22.something% of a sensor damping from the whole ishkur drone arsenal, that is, if you're not dead by the time they reach your target, that is, let's say a sniping moa, or a rail deimos.

    Also keep in mind, that once he starts locking you, the locking time won't change even after he's dampened, and even if it did, those 22% won't make the slightest difference in the outcome.
    It is only slightly better for medium drones, which are, however much slower, and by the time they reach an average, lets say tempest/apoc/arma, your cruiser will most likely be toast.

    2nd thing: Hi, I'm a battleship, now I dont even have to fit NOS against HACs and smaller ships, why should I, when my drones are equivalent of 2 heavy NOS?
    Verdict: NOS large drones get the bat, either by reducing amount of drain, or increasing duration time.
    Hell, it's like every battleship out there now has a free choice to add any 1 (or 2, depending on the type) really powerful module (or thing of it as 2 not so powerful ones) to their mid/high/low's...Not to mention how badly this will screw up close range ships. Yes, i know that other ships get an approximate equivalent of their slot, but that still increases the gap between the power of ship sizes.

    Questions for Tux, about sentry drones:
    1. Will the ship have to be present at their location to keep them operating? (assuming yes).
    2. What's their deployment time? (assuming not much)
    3. Any chance of those drones getting MIXED damage types before hitting tranq? (Plz, plz, plz say yes). After all, they are called sentries, and every sentry in game deals mixed dmg.
    4. Their size? (assuming large)


    I am really liking logistic drones, and they don't seem overpowered atm, like, in BS case you get 1.5 equivalent of a tech 1 repper and 1 equivalent of a tech 2 repper, which is great, but considering drones can be taken out easily (the big ones), it's not that uber.

    Maybe in this case, this will even overpower the ishkur, since you can't take out his small drones, and he'll _always_ have an equivalent of a tech 2 repper around him. Ahahah Very Happy An invincible flying armor repairer. Beat that, heh. Depends on small drone speed tho.

    That's it for now, awaiting answers.


    Originally by: Gastropod
    We need warp scrambling drones.
    How could you have missed that tux?YARRRR!!


    Umm, NO YOU DONT

    . Get a clue.
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    - No, but I bet they help.
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    Posted - 2005.10.31 20:29:00 - [550]

    we are all doomed

    CCP LOST THE CLUE



    Due all respect, devs you should really hold back your innovations. These changes will bring major havoc.

    A) Fleet? What fleet



    • Some "good guys" gather a fleet of 15 bs and go to kick "bad guys".

    • Bad guys get 10 bs, move to a gate, deploy gallente "best damage 20 km optimal, good tracking sentry drones"

    • Then they get back to 70km long range, still good damage range

    • Good guys jump in with 15 bs.

    • HUGE LAG

    • Sentry drones OMFG PWN everyone

    • Jumped fleet cant use their sentry drones beacuse they are out of range (in fact they wont be able to use any drones due to range). Defenders get both huge lag advantge and extra fire power enemy can't possbly use



    How is it any good? If there is no way to FIX CURRENT FLEET LAG, please dont add MORE lag. Sentry drones is sure pwnage for any attacker and "have to use" option for any defender. "but we have less drones now" argument is completely void here since it lags like hell even without any drones, just fleet on fleet.

    B) Ceptors? What ceptors? Afs which ones?



    90% of Amarr ships have no drone space up to BC. How crusader will compensate for extra rep, web or noses of taranis? How ANY afs will be compensated for Ishkur new abilities? Why vegance or jag with the same slot layouts and same "role" will suck balls compared to new ishkur? Why Maller will be left webbed with drones of thorax and rupture? How come some will be able to use 3 meds for anything and have flying webs while others will have to work with 3 meds only? I dont see how extra low will compensate for this.

    C) Game balace, never heard of it



    Drones get HP boost, "but less drones"

    • Smartbombs DONT KILL DRONES even now. Maller attacked by heavy drones with LARGE smb dies to 8 heavy drones before LARGE smb kills them. (tested with thorax attacking with drones only, maller has large smb and small guns no 1600 plate)

    • Guns can't possibly hit drones of the same class. There is no chance a bs gun will hit an orbiting heavy drone, and even small blaster will miss ligh drone on orbit

    • Drones with MORE HP will be much harder to kill with smb and guns will take forever. So drones will be invunerable end of story.

    • And by the way, since the EW "balacning" ecm burst can't be used by any ships, but BS and even then used against drones it wont do ANY good



    Now drones are overpowered due to their tracking which allow them to hit way down from their class. But with this changes big drones will get all the cookies!


    • Bigger ships can have big drones

    • Big drones are better in everything then small ones and I dont see any diclamer or discussion how smaller ships will be shield from bigger drones.

    • Small ships have smaller and less drones with effects much less the big ones. A lot of smaller ships wont be able to use drones at all or will be reduced to smaller then appropriate class drones

    • Big ships now rely on smaller ships to aid them in combat. With new drones who needs smalle ships if drones can do it?



    Balance hell goes even beyond that. Take web drones for instance. Now if you are not in range you wont use web no matter what, so if enemy is faster and keeps range you wont close on him. Now - send a drone, drone will catch up, np!
    Slow bs against fast cruiser? Np, tank his damage, drones out, they catch him at 30 km, his transversal drops, here comes 1400mm volley.

    How is it good?

    Any bigger ship can send a 2x small webbers which will catch up and slow target a bit, then 2 meds webs will catch up and then big guns will hit small target.


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    Posted - 2005.10.31 20:30:00 - [551]

    Drone dedicated ships will be useless



    • drones never did as much damage as top guns of a class

    • but drone ships could use more and tank

    • Now max domi is 5 drones and pathetic guns

    • Any other bs: 3-4 and full rack of weaponry with ship bonuses

    • yet no1 needs the combat drones anymore, since you just hop into arma and send web and painter drones so your uber dps guns wont miss

    • Or for that matter, how will Vexor compete with throrax, if thorax will run mwd, scram and cap booster with "new, low cargo space" charges and web drones. How will pathetic vexor drone damage bonus to be any defence against full rack of throax blasters?



    Bottom line:



    These changes will create havoc in combat system, allowing some ships have abilities beyond not only other ships in class, but way overhead any present mods. Big ships will benifit most, drone ships will be neglected.

    Nomen Nescio
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    Posted - 2005.10.31 20:30:00 - [552]

    Drone dedicated ships will be useless



    • drones never did as much damage as top guns of a class

    • but drone ships could use more and tank

    • Now max domi is 5 drones and pathetic guns

    • Any other bs: 3-4 and full rack of weaponry with ship bonuses

    • yet no1 needs the combat drones anymore, since you just hop into arma and send web and painter drones so your uber dps guns wont miss

    • Or for that matter, how will Vexor compete with throrax, if thorax will run mwd, scram and cap booster with "new, low cargo space" charges and web drones. How will pathetic vexor drone damage bonus to be any defence against full rack of throax blasters?



    Bottom line:



    These changes will create havoc in combat system, allowing some ships have abilities beyond not only other ships in class, but way overhead any present mods. Big ships will benifit most, drone ships will be neglected.

    Haniblecter Teg
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    Posted - 2005.10.31 20:31:00 - [553]

    Honestly, this is a HORRIBLE cop out.


    CCP wanted to add EWAR and repper drones, but realized that you cant have 15 drones flying around with .15 scrambling strength.


    So they found the lamest way to do it, and who cares if they screw the drone carriers up.


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    Posted - 2005.10.31 20:31:00 - [554]

    Honestly, this is a HORRIBLE cop out.


    CCP wanted to add EWAR and repper drones, but realized that you cant have 15 drones flying around with .15 scrambling strength.


    So they found the lamest way to do it, and who cares if they screw the drone carriers up.
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    Posted - 2005.10.31 20:32:00 - [555]

    Edited by: Joshua Foiritain on 31/10/2005 20:35:22
    Originally by: Nafri
    Originally by: Haniblecter Teg
    Originally by: Joshua Foiritain
    Question; What use is the Dominix if the Megathron with half its drone bay can field 5 heavy drones too?


    ******* .


    no damage bonus

    Webbing and Tracking Disruptor bonusus arent affected by damage bonuses.
    Hell, i doubt youll see many drone carrier ships with combat drones after this change.

    these Ewar drones are gonna drop kick balance in the balls, which is okay since most Gallente do have drone bays. The loss of actuall combat drones is sorta ****ty but the ishtar is really the only ship we have that cant fit guns anyway.
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    Posted - 2005.10.31 20:32:00 - [556]

    Edited by: Joshua Foiritain on 31/10/2005 20:35:22
    Originally by: Nafri
    Originally by: Haniblecter Teg
    Originally by: Joshua Foiritain
    Question; What use is the Dominix if the Megathron with half its drone bay can field 5 heavy drones too?


    ******* .


    no damage bonus

    Webbing and Tracking Disruptor bonusus arent affected by damage bonuses.
    Hell, i doubt youll see many drone carrier ships with combat drones after this change.

    these Ewar drones are gonna drop kick balance in the balls, which is okay since most Gallente do have drone bays. The loss of actuall combat drones is sorta ****ty but the ishtar is really the only ship we have that cant fit guns anyway.
    -----

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    Posted - 2005.10.31 20:33:00 - [557]

    Well thought out with implementation looking good. \o/

    Very looking forward to this!
    Ante
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    Posted - 2005.10.31 20:33:00 - [558]

    Well thought out with implementation looking good. \o/

    Very looking forward to this!

    Jim Raynor
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    Posted - 2005.10.31 20:35:00 - [559]

    Edited by: Jim Raynor on 31/10/2005 20:38:21
    Quote:
    Gallente drone carriers are losing 10 drones and are get a bonus to a heavily tanked damage.


    You are losing 10 drones and getting 5 drones that are as effective as 15, buhu?

    5 t2 drones cost less to lose, 5 drones are easier to control, 5 drones cause less lag than 15.

    You are getting new skills and new drone types, how is that bad?

    Thermal is your racial damage type, deal with it.

    Caldari missile ships have to live with the fact they only get a damage bonus applied to kinetic missiles, surely the Gallente peep can live with a damage bonus applied only to their racial drones?

    You also have blasters and railguns, which do mostly kinetic damage, to support your drones, on drone carriers that is.

    Seeing as how kinetic is not highly resisted at all Rolling Eyes I don't see the problem here!

    Quote:
    Caldari didnt lose any launcher slots and got a damage bonus to a heavily tanked damage.


    No, we got a bunch of rank 4 and 5 skills to train to make missiles as effective as they used to be before cold war, and they now have a damn hard time killing smaller ships, you can't even kill a interceptor with a light missile nowadays, but whatever.

    I'm not against the missile changes, I think they overall were good as I think drone changes are overall good.

    Quote:
    Caldari, stfu now and btf quiet.


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    Posted - 2005.10.31 20:35:00 - [560]

    Edited by: Jim Raynor on 31/10/2005 20:38:21
    Quote:
    Gallente drone carriers are losing 10 drones and are get a bonus to a heavily tanked damage.


    You are losing 10 drones and getting 5 drones that are as effective as 15, buhu?

    5 t2 drones cost less to lose, 5 drones are easier to control, 5 drones cause less lag than 15.

    You are getting new skills and new drone types, how is that bad?

    Thermal is your racial damage type, deal with it.

    Caldari missile ships have to live with the fact they only get a damage bonus applied to kinetic missiles, surely the Gallente peep can live with a damage bonus applied only to their racial drones?

    You also have blasters and railguns, which do mostly kinetic damage, to support your drones, on drone carriers that is.

    Seeing as how kinetic is not highly resisted at all Rolling Eyes I don't see the problem here!

    Quote:
    Caldari didnt lose any launcher slots and got a damage bonus to a heavily tanked damage.


    No, we got a bunch of rank 4 and 5 skills to train to make missiles as effective as they used to be before cold war, and they now have a damn hard time killing smaller ships, you can't even kill a interceptor with a light missile nowadays, but whatever.

    I'm not against the missile changes, I think they overall were good as I think drone changes are overall good.

    Quote:
    Caldari, stfu now and btf quiet.


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    Posted - 2005.10.31 20:42:00 - [561]

    This might be the worst idea I¦ve ever seen.

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    Posted - 2005.10.31 20:42:00 - [562]

    This might be the worst idea I¦ve ever seen.
    Justin Thyme
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    Posted - 2005.10.31 20:48:00 - [563]

    I trained drone interfaceing. Which takes a while, so i could have more drones out damnit. I trained BS up to 3 so i could have more drones out. Thank you for giveing pirates one less thing to get through before they blow up my ship.



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    Posted - 2005.10.31 20:48:00 - [564]

    Edited by: Justin Thyme on 31/10/2005 20:56:04
    Edited by: Justin Thyme on 31/10/2005 20:55:41
    I trained drone interfaceing. Which takes a while, so i could have more drones out damnit. I trained BS up to 3 so i could have more drones out. Thank you for giveing pirates one less thing to get through before they blow up my ship.


    Oh and thanks for the small bone of a 20% extra minning yeid ... now instead of 11 drones i have 5 that do the work of 6

    LEAVE WELL ENOUGH ALONE.




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    Posted - 2005.10.31 20:49:00 - [565]

    Edited by: JoCool on 31/10/2005 20:51:41
    I like Caviar. And Drones.

    Oh and I've read the whole thread as well as the devblog and its comments.

    90% of the people need a better reading comprehension. It seems they don't grasp what is written by Tuxford here and in the devblog.

    I'm 110% satisfied with the the proposed changes.

    A few points on race specificness damage. This is something I like to see. You're restricted to one damage type for EVERY race, even the Minmatar do have set damage - because they do have to choose their fitting ammunition by range! The Caldari Raven and Scorpion are, in a limited way, an exception to this. Practically you can only apply this to the Scorpion though, because it might have the *time* to actually choose its damage because its damage output is so low. A Raven pilot chooses his damage type 10 minutes *before* combat starts. Because there is NO 1on1 on TQ, all you SISI users claiming "a Raven can choose the weakest resistance of its target in combat" must get a clue or at least stop spitting their incompetence all over the place. A Raven pilot pokers before combat, IF he found out the weakest damage type because most damage messages don't show up in the log, and then he chooses ammunition after the first volley he is not firing for more than 20 seconds. The target might be dead then, because it takes another 10 seconds to have this new volley of the "best damage type" against your target to actually fly to its destination. This creates a reaction time of more than 30 seconds. Your two friends have the enemy fried until then, and even with the new combat length changes that aren't live yet it is futile to change your armament on the fly. Most people imagine Raven pilot to shoot a volley of Mjolnirs at Armor tankers and then changes to Banes. To do this is stupid, because it's not a question IF you can break the enemies tank but more about when. You will break the enemy's tank, because you have a friend blasting away at him too, and the more people you have, the merrier. If he's dead after 30 seconds, you have landed one volley instead of 3.
    However, this does not apply to 1on1s. There are often 1on1s on SISI. And this is why so many PVP-wannabe capsuleers from SISI actually think their arguments are valid.

    You do not change damage types. You fire away and crucify yourself hoping the enemies target your comrade first. YARRRR!!

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    Posted - 2005.10.31 20:49:00 - [566]

    Edited by: JoCool on 31/10/2005 20:51:41
    I like Caviar. And Drones.

    Oh and I've read the whole thread as well as the devblog and its comments.

    90% of the people need a better reading comprehension. It seems they don't grasp what is written by Tuxford here and in the devblog.

    I'm 110% satisfied with the the proposed changes.

    A few points on race specificness damage. This is something I like to see. You're restricted to one damage type for EVERY race, even the Minmatar do have set damage - because they do have to choose their fitting ammunition by range! The Caldari Raven and Scorpion are, in a limited way, an exception to this. Practically you can only apply this to the Scorpion though, because it might have the *time* to actually choose its damage because its damage output is so low. A Raven pilot chooses his damage type 10 minutes *before* combat starts. Because there is NO 1on1 on TQ, all you SISI users claiming "a Raven can choose the weakest resistance of its target in combat" must get a clue or at least stop spitting their incompetence all over the place. A Raven pilot pokers before combat, IF he found out the weakest damage type because most damage messages don't show up in the log, and then he chooses ammunition after the first volley he is not firing for more than 20 seconds. The target might be dead then, because it takes another 10 seconds to have this new volley of the "best damage type" against your target to actually fly to its destination. This creates a reaction time of more than 30 seconds. Your two friends have the enemy fried until then, and even with the new combat length changes that aren't live yet it is futile to change your armament on the fly. Most people imagine Raven pilot to shoot a volley of Mjolnirs at Armor tankers and then changes to Banes. To do this is stupid, because it's not a question IF you can break the enemies tank but more about when. You will break the enemy's tank, because you have a friend blasting away at him too, and the more people you have, the merrier. If he's dead after 30 seconds, you have landed one volley instead of 3.
    However, this does not apply to 1on1s. There are often 1on1s on SISI. And this is why so many PVP-wannabe capsuleers from SISI actually think their arguments are valid.

    You do not change damage types. You fire away and crucify yourself hoping the enemies target your comrade first. YARRRR!!
    _______________________________________________________________________
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    DigitalCommunist
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    Posted - 2005.10.31 20:50:00 - [567]

    I'm going to ignore the vicious torrent of replies for now, and post my observations. I hope this helps, and I'll try to keep it as simple as possible:

    From the proposed changes:

    - 15 drones in space changed to 5 does not bother me if a) current ship dronebay sizes remain the same, and b) their hitpoints are much higher to compensate for the ability to lock and blow them up

    - Thermal dmg only bonus does not bother me if the rest of these changes are done correctly

    - The ecm drones are either going to be useless.. if its just multiple attacks of 1.5 strength, or very very overpowered, if they stack up to 7.5

    - the sentry drones look like lots of fun - although the differences between caldari and minmatar seems to be borked (tracking, falloff)

    - can you make it clearer if the cap drones transfer cap to you or just neutralize it? if they neutralize it - does it take cap away from you?

    - can you make it clearer if the repair drones will have the ability to be used on yourself, and if they are going to take cap out of your ship

    The biggest problem of the new changes:

    - the only differences between small medium and large drones now is speed.. large are better in every concievable way. its true that they might have trouble catching up to frigs but assuming you use lights, what is 5% tracking/optimal nerf going to do to a frigate turret? light drones in that respect are only useful for reaching ships that are long range really fast

    - this applies to jamming, repairing, sensor damp, webbing, target painting, and cap drones. only advantage for light drones is speed For disadvantages they have lower range, lower hp, and much lower bonuses.

    The stuff you are failing to fix:

    - Drones of a higher class attacking ships of a lower class (heavy drones vs frigs), they don't use signature radius as part of their calculations at all.. with the ability to only use 5, is the server going to start including this?

    - A full set of lights vs a frig, and a full set of mediums vs a cruiser is not as effective as a full set of heavies vs a bs. This is because heavy drones get a damage bonus from the heavy drones skill while the other two do not.

    - Light drones orbit way too fast to hit even stationary frigate targets because they end up outside of their optimal

    - Drone control itself has not been mentioned here. Theres no way to set attack parameters. I want to have defensive mode, where they attack the closest targets to me only. I want an aggressive mode where they go and cycle to next hostile after first one is destroyed or removed from grid - atm if you are jammed, drones only respond to the first aggression, after that they will just sit there and do nothing.

    - Still no close range missile defense system that works. I want kamakaze drones that are small and cheap that I can keep launching into my ships orbit - and whenever there is a hostile missile near me they'll instantly divebomb towards it. Only works at really close range, and maybe against other drones as well.

    - Drones are still stupid as hell and get stuck on each other. This is NOT funny.

    So in conclusion:

    Let us test this asap.. because it seems like you are adding a lot of variety (which is nice) and trying to specialize drones more (which is also nice) but doing nothing to fix the problems that plague their functionality and usefulness.



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    Posted - 2005.10.31 20:50:00 - [568]

    Originally by: JoKane
    This might be the worst idea I¦ve ever seen.

    It's not the worst... It will be, however, if sentry and NOS drones see the light of day...
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    Posted - 2005.10.31 20:50:00 - [569]

    Originally by: JoKane
    This might be the worst idea I¦ve ever seen.

    It's not the worst... It will be, however, if sentry and NOS drones see the light of day...
    òòòòòòòòòòòò

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    Posted - 2005.10.31 20:50:00 - [570]

    I'm going to ignore the vicious torrent of replies for now, and post my observations. I hope this helps, and I'll try to keep it as simple as possible:

    From the proposed changes:

    - 15 drones in space changed to 5 does not bother me if a) current ship dronebay sizes remain the same, and b) their hitpoints are much higher to compensate for the ability to lock and blow them up

    - Thermal dmg only bonus does not bother me if the rest of these changes are done correctly

    - The ecm drones are either going to be useless.. if its just multiple attacks of 1.5 strength, or very very overpowered, if they stack up to 7.5

    - the sentry drones look like lots of fun - although the differences between caldari and minmatar seems to be borked (tracking, falloff)

    - can you make it clearer if the cap drones transfer cap to you or just neutralize it? if they neutralize it - does it take cap away from you?

    - can you make it clearer if the repair drones will have the ability to be used on yourself, and if they are going to take cap out of your ship

    The biggest problem of the new changes:

    - the only differences between small medium and large drones now is speed.. large are better in every concievable way. its true that they might have trouble catching up to frigs but assuming you use lights, what is 5% tracking/optimal nerf going to do to a frigate turret? light drones in that respect are only useful for reaching ships that are long range really fast

    - this applies to jamming, repairing, sensor damp, webbing, target painting, and cap drones. only advantage for light drones is speed For disadvantages they have lower range, lower hp, and much lower bonuses.

    The stuff you are failing to fix:

    - Drones of a higher class attacking ships of a lower class (heavy drones vs frigs), they don't use signature radius as part of their calculations at all.. with the ability to only use 5, is the server going to start including this?

    - A full set of lights vs a frig, and a full set of mediums vs a cruiser is not as effective as a full set of heavies vs a bs. This is because heavy drones get a damage bonus from the heavy drones skill while the other two do not.

    - Light drones orbit way too fast to hit even stationary frigate targets because they end up outside of their optimal

    - Drone control itself has not been mentioned here. Theres no way to set attack parameters. I want to have defensive mode, where they attack the closest targets to me only. I want an aggressive mode where they go and cycle to next hostile after first one is destroyed or removed from grid - atm if you are jammed, drones only respond to the first aggression, after that they will just sit there and do nothing.

    - Still no close range missile defense system that works. I want kamakaze drones that are small and cheap that I can keep launching into my ships orbit - and whenever there is a hostile missile near me they'll instantly divebomb towards it. Only works at really close range, and maybe against other drones as well.

    - Drones are still stupid as hell and get stuck on each other. This is NOT funny.

    So in conclusion:

    Let us test this asap.. because it seems like you are adding a lot of variety (which is nice) and trying to specialize drones more (which is also nice) but doing nothing to fix the problems that plague their functionality and usefulness.


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    Amon Evakrace
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    Posted - 2005.10.31 20:56:00 - [571]

    shield transporters are half effective as armour repair drones, no surprise there then for ya standard eve bs YARRRR!!

    other than that, looks funky >.<
    Justin Thyme
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    Posted - 2005.10.31 20:56:00 - [572]

    Oh and thanks for the small bone of a 20% extra minning yeid ... now instead of 11 drones i have 5 that do the work of 6
    "Hunting rats is like minning for scrap metal... and occationaly striking gold" -- Justin Thyme

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    Posted - 2005.10.31 20:56:00 - [573]

    shield transporters are half effective as armour repair drones, no surprise there then for ya standard eve bs YARRRR!!

    other than that, looks funky >.<
    Justin Thyme
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    Posted - 2005.10.31 20:56:00 - [574]

    Oh and thanks for the small bone of a 20% extra minning yeid ... now instead of 11 drones i have 5 that do the work of 6
    "Hunting rats is like minning for scrap metal... and occationaly striking gold" -- Justin Thyme

    I don't shoot people. That would be wrong.
    I do however shoot Ore Thieves. -- Justin Thyme
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    Posted - 2005.10.31 20:59:00 - [575]

    Originally by: Justin Thyme
    Oh and thanks for the small bone of a 20% extra minning yeid ... now instead of 11 drones i have 5 that do the work of 6


    silly boy, that's 20% per LEVEL of drone interfacing skill, not just 20%..
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    Ampoliros
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    Posted - 2005.10.31 21:01:00 - [576]

    Edited by: Ampoliros on 31/10/2005 21:00:59
    Originally by: Amon Evakrace
    shield transporters are half effective as armour repair drones, no surprise there then for ya standard eve bs YARRRR!!

    other than that, looks funky >.<



    Half as effective, for half the cycle time. It still works out to the same HP/sec. (60 in 5 or 120 in 10)

    Reading ftw !
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    Posted - 2005.10.31 21:02:00 - [577]

    Hate it!

    Drone carriers are getting screwed in the fact that they took the time to train skills which would allow them to use more drones per level.

    Now with this being implimented you're effectivly screwing them out of time.

    I hope you plan on compensating all the players who trained the Drone Interfacing skills and wasted their PAID gametime on those skills.

    Because that's just what it is. Wasted gametime.

    Alot of people could have trained something else if they knew these crap changes were coming.

    Please stop screwing with the currently established skills and focus on something else.

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    Posted - 2005.10.31 21:03:00 - [578]

    Originally by: Jim Raynor
    Originally by: Justin Thyme
    Oh and thanks for the small bone of a 20% extra minning yeid ... now instead of 11 drones i have 5 that do the work of 6


    silly boy, that's 20% per LEVEL of drone interfacing skill, not just 20%..


    Right my mistake so instead of 11 drones i get 5 that do the work of 8 or maybe 9. your right that;s much better.

    Not really directed back at you.... just ****ed at the devs right now. THank you for fixing my math though.


    "Hunting rats is like minning for scrap metal... and occationaly striking gold" -- Justin Thyme

    I don't shoot people. That would be wrong.
    I do however shoot Ore Thieves. -- Justin Thyme
    Pottsey
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    Posted - 2005.10.31 21:04:00 - [579]

    ôYou are losing 10 drones and getting 5 drones that are as effective as 15, buhu?ö
    From a mining point of view you go from 15 drones down to 5 drones. With those 5 drones being as effective as 10 old drones. Meaning an overall loss of 5 drones.

    Plus all those people that spent over 1 month getting battleship level 5 for extra mining drones have wasted a month of training.

    Apart from that I am fine with Thermal damage and the other changeÆs.

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    Posted - 2005.10.31 21:04:00 - [580]

    ôYou are losing 10 drones and getting 5 drones that are as effective as 15, buhu?ö
    From a mining point of view you go from 15 drones down to 5 drones. With those 5 drones being as effective as 10 old drones. Meaning an overall loss of 5 drones.

    Plus all those people that spent over 1 month getting battleship level 5 for extra mining drones have wasted a month of training.

    Apart from that I am fine with Thermal damage and the other changeÆs.


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    Jim Raynor
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    Posted - 2005.10.31 21:08:00 - [581]

    Originally by: Justin Thyme
    Originally by: Jim Raynor
    Originally by: Justin Thyme
    Oh and thanks for the small bone of a 20% extra minning yeid ... now instead of 11 drones i have 5 that do the work of 6


    silly boy, that's 20% per LEVEL of drone interfacing skill, not just 20%..


    Right my mistake so instead of 11 drones i get 5 that do the work of 8 or maybe 9. your right that;s much better.

    Not really directed back at you.... just ****ed at the devs right now. THank you for fixing my math though.




    Well technically speaking, with a 20% bonus, 5 drones can do the same work as 10 drones with drone interfacing 5.. or 9 with drone interfacing 4.
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    Mack Dorgeans
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    Posted - 2005.10.31 21:08:00 - [582]

    OK, so there's a mining bonus -- that's cool, but...

    Doesn't anyone here ever train less than level 5 of a skill? The trends in game changes of late seem to be toward making people have to spend months training up new skills or improving old ones they didn't need at 5 before. This game is already super newbie unfriendly in terms of how offputting it is to get in the game and find you can't really compete for several months while you train up skills, so why make things worse by forcing people to learn more to be as effective as before? Well, I guess those of us who flew missile boats got the shaft that way already, so why not drone users, too? Oh, then there are those of us who use both...

    Folks I talk to lately say they are going all guns because of the missile changes. Now they're already starting to say they're going to avoid drone ships, too. This may be too much of a overreaction, but that's what I'm hearing.

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    Posted - 2005.10.31 21:08:00 - [583]

    Originally by: Justin Thyme
    Originally by: Jim Raynor
    Originally by: Justin Thyme
    Oh and thanks for the small bone of a 20% extra minning yeid ... now instead of 11 drones i have 5 that do the work of 6


    silly boy, that's 20% per LEVEL of drone interfacing skill, not just 20%..


    Right my mistake so instead of 11 drones i get 5 that do the work of 8 or maybe 9. your right that;s much better.

    Not really directed back at you.... just ****ed at the devs right now. THank you for fixing my math though.




    Well technically speaking, with a 20% bonus, 5 drones can do the same work as 10 drones with drone interfacing 5.. or 9 with drone interfacing 4.
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    Mack Dorgeans
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    Posted - 2005.10.31 21:08:00 - [584]

    OK, so there's a mining bonus -- that's cool, but...

    Doesn't anyone here ever train less than level 5 of a skill? The trends in game changes of late seem to be toward making people have to spend months training up new skills or improving old ones they didn't need at 5 before. This game is already super newbie unfriendly in terms of how offputting it is to get in the game and find you can't really compete for several months while you train up skills, so why make things worse by forcing people to learn more to be as effective as before? Well, I guess those of us who flew missile boats got the shaft that way already, so why not drone users, too? Oh, then there are those of us who use both...

    Folks I talk to lately say they are going all guns because of the missile changes. Now they're already starting to say they're going to avoid drone ships, too. This may be too much of a overreaction, but that's what I'm hearing.
    Jim Raynor
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    Posted - 2005.10.31 21:09:00 - [585]

    Originally by: Pottsey
    ôYou are losing 10 drones and getting 5 drones that are as effective as 15, buhu?ö
    From a mining point of view you go from 15 drones down to 5 drones. With those 5 drones being as effective as 10 old drones. Meaning an overall loss of 5 drones.

    Plus all those people that spent over 1 month getting battleship level 5 for extra mining drones have wasted a month of training.

    Apart from that I am fine with Thermal damage and the other changeÆs.



    Okay well, if you are a serious miner you aren't training Gallente Battleship 5 for mining, there are these ships called mining barges perhaps you've heard of them they're better than battleships for that sort of thing.

    No offense but I just freaking HATE people using battleships for mining, it's always bugged me. In fact the Apocalypse is still retarded cause it can still ALMOST match a large barget + has way better defenses, ugh!!! :(
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    Posted - 2005.10.31 21:09:00 - [586]

    Originally by: Pottsey
    ôYou are losing 10 drones and getting 5 drones that are as effective as 15, buhu?ö
    From a mining point of view you go from 15 drones down to 5 drones. With those 5 drones being as effective as 10 old drones. Meaning an overall loss of 5 drones.

    Plus all those people that spent over 1 month getting battleship level 5 for extra mining drones have wasted a month of training.

    Apart from that I am fine with Thermal damage and the other changeÆs.



    Okay well, if you are a serious miner you aren't training Gallente Battleship 5 for mining, there are these ships called mining barges perhaps you've heard of them they're better than battleships for that sort of thing.

    No offense but I just freaking HATE people using battleships for mining, it's always bugged me. In fact the Apocalypse is still retarded cause it can still ALMOST match a large barget + has way better defenses, ugh!!! :(
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    Posted - 2005.10.31 21:14:00 - [587]

    Well, I'd say pick one:

    door #1: give Raven bonuses only to kinetic missiles

    door #2: give Dom bonus (+5%) to all drone damage types, instead of the +10% per level thermal

    Given that a Raven can switch damage type *much* faster than a Dom can recall drones to bay and launch new set, the above is a given if we want game balance.

    I'd go for:

    - Dom, Ishtar & Vexor: +5% per level all drone damage
    - Raven, Cerberus and Caracal: +5% per level all missile damage

    Seems fair to me.

    Alex Harumichi
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    Posted - 2005.10.31 21:14:00 - [588]

    Well, I'd say pick one:

    door #1: give Raven bonuses only to kinetic missiles

    door #2: give Dom bonus (+5%) to all drone damage types, instead of the +10% per level thermal

    Given that a Raven can switch damage type *much* faster than a Dom can recall drones to bay and launch new set, the above is a given if we want game balance.

    I'd go for:

    - Dom, Ishtar & Vexor: +5% per level all drone damage
    - Raven, Cerberus and Caracal: +5% per level all missile damage

    Seems fair to me.

    Sadist
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    Posted - 2005.10.31 21:23:00 - [589]

    Originally by: Justin Thyme
    Originally by: Jim Raynor
    Originally by: Justin Thyme
    Oh and thanks for the small bone of a 20% extra minning yeid ... now instead of 11 drones i have 5 that do the work of 6


    silly boy, that's 20% per LEVEL of drone interfacing skill, not just 20%..


    Right my mistake so instead of 11 drones i get 5 that do the work of 8 or maybe 9. your right that;s much better.



    5 drones that do the work of 10, means less maintenance and cheaper to replace if lost. Also means you can fit 5 combat drones as spares and switch as needed.

    You should be thanking devs instead...
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    Posted - 2005.10.31 21:23:00 - [590]

    Originally by: Justin Thyme
    Originally by: Jim Raynor
    Originally by: Justin Thyme
    Oh and thanks for the small bone of a 20% extra minning yeid ... now instead of 11 drones i have 5 that do the work of 6


    silly boy, that's 20% per LEVEL of drone interfacing skill, not just 20%..


    Right my mistake so instead of 11 drones i get 5 that do the work of 8 or maybe 9. your right that;s much better.



    5 drones that do the work of 10, means less maintenance and cheaper to replace if lost. Also means you can fit 5 combat drones as spares and switch as needed.

    You should be thanking devs instead...
    òòòòòòòòòòòò

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    Tyrrax Thorrk
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    Posted - 2005.10.31 21:24:00 - [591]

    Damn it, I love my drone swarms, why you gotta kill my swarms like that Sad






    Yuki Li
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    Posted - 2005.10.31 21:24:00 - [592]

    Please, don't compare the Raven to the Dominix.

    Tier 2 vs Tier 1.



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    Posted - 2005.10.31 21:24:00 - [593]

    Damn it, I love my drone swarms, why you gotta kill my swarms like that Sad






    Yuki Li
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    Posted - 2005.10.31 21:24:00 - [594]

    Please, don't compare the Raven to the Dominix.

    Tier 2 vs Tier 1.



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    Alex Harumichi
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    Posted - 2005.10.31 21:29:00 - [595]

    Originally by: Yuki Li
    Please, don't compare the Raven to the Dominix.

    Tier 2 vs Tier 1.




    Oh, so tier2 battleships get to have general +5% bonuses while tier 1 battleships don't? I wasn't aware of that. Rolling Eyes

    Riddle me this. Why would I fly a Dom after this, opposed to some other bs that can field the same number of drones *and* do lots of other things besides. Ever taken a look at a Dom stats? They suck (lowest grid in game, etc). The reason for that is drones -- but now that other battleships are pretty close to it in the drone department, why not fly some other bs that can also field 5 drones *and* have proper grid and bonuses too?

    Sucks for us Dominix pilots, I guess.

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    Posted - 2005.10.31 21:29:00 - [596]

    Originally by: Yuki Li
    Please, don't compare the Raven to the Dominix.

    Tier 2 vs Tier 1.




    Oh, so tier2 battleships get to have general +5% bonuses while tier 1 battleships don't? I wasn't aware of that. Rolling Eyes

    Riddle me this. Why would I fly a Dom after this, opposed to some other bs that can field the same number of drones *and* do lots of other things besides. Ever taken a look at a Dom stats? They suck (lowest grid in game, etc). The reason for that is drones -- but now that other battleships are pretty close to it in the drone department, why not fly some other bs that can also field 5 drones *and* have proper grid and bonuses too?

    Sucks for us Dominix pilots, I guess.

    Selvin
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    Posted - 2005.10.31 21:30:00 - [597]

    Originally by: Selvin
    ok im drones user (heavy/interfacing/drone 5/5/5 working on specialization)... and only one thing looks bad for me ....
    "Drone Interfacing skill changed 20% bonus to drone damage and 20% bonus to drone mining yield"
    WTF? im not miner ...


    sorry .... whan i was reading i didnt see this "...to drone damage..." Laughing

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    Posted - 2005.10.31 21:30:00 - [598]

    Originally by: Selvin
    ok im drones user (heavy/interfacing/drone 5/5/5 working on specialization)... and only one thing looks bad for me ....
    "Drone Interfacing skill changed 20% bonus to drone damage and 20% bonus to drone mining yield"
    WTF? im not miner ...


    sorry .... whan i was reading i didnt see this "...to drone damage..." Laughing

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    Posted - 2005.10.31 21:34:00 - [599]

    I'm still trying to get through this thread, but so far, it looks like a terrible idea and I'd like to quote from the blog:

    Quote:
    What's wrong with the drones we do have?

    Well there is nothing really wrong with them,....

    And the next time you try to put farjung in his place, don't... I think he's smarter than you.
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    Posted - 2005.10.31 21:34:00 - [600]

    I'm still trying to get through this thread, but so far, it looks like a terrible idea and I'd like to quote from the blog:

    Quote:
    What's wrong with the drones we do have?

    Well there is nothing really wrong with them,....

    And the next time you try to put farjung in his place, don't... I think he's smarter than you.
    ---------------------------------
    ActiveX
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    Posted - 2005.10.31 21:36:00 - [601]

    Racial Damage Bonus Ideas are STUPID. What the hell is my Domi gonna do against Angels? As it stands now I can kill them. Now your going to make it so that I cant kill them because I wont have Explosive damage. STUPID.

    All of the skills that I see (EXCLUDING THE INTERFACING CHANGE) are awsome ideas. Just these skills alone will make drones a more viable option to fight with.

    Decreasing Drones in space. Bad idea. So lets say you have your 5 drones out. They are combat drones. Bam two inties warp in and pop 3 of your drones. You now are down to 40% of your damage. Now if you had 6 (or on a domi 13) you still have more than half your firepower. This makes it too easy to take out drones (a hitpoint increase ISNT going to stop this)

    The Deployable drones idea - AWSOME. This idea is great. It will help 0.0 Defence considerbly. An idea though. Make diffrent size / type guns.
    ex. Small AC/ Howi Med Beam / Pulse Large Rail / Blaster This would make them a little more difficult to just lay down and wtfpwn anything that jumps. Personaly I would have a buncha small AC / Pulses for protecting my battleship which is weak vs Frigs. And make them auto agress anyone who agresses you (unless you override)

    Halfing drone bay. Bad idea. Once again, killing only a few drones cripples drone power. Without drone replacements you cant do crap.

    EWAR drones - HORRIBLE HORRIBLE IDEA. EW is already bullcrap in the game. Its too centralised on ECM / Damps. GET AWAY FROM ECM. Ships are already VERY good at ECM. They dont need a buff.

    Secondary Drone usage - What about ships like the typhoon? These ships rely on drones alot of the time. Its what makes it a good NPC ship. Lots of drones + its guns + a decent tank. It does crap DPS without drones. Removing the ability for this ship to use alot of drones will make even less used than it is.

    Suggestion to Fix the drones:
    Keep the following
    Statis Web Drones
    Skill changes (except Drone Interfacing)
    Sentry Drones
    Logistical Drones

    Make the # of drones of certain types limited (for example shouldnt beable to throw out 6 large Arm Rep Drones but 6 Combat drones / mining drones / Sentrys are good)

    Keep drone #s as they are. LEAVE drone bonus' on ships ALONE.
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    Posted - 2005.10.31 21:36:00 - [602]

    Racial Damage Bonus Ideas are STUPID. What the hell is my Domi gonna do against Angels? As it stands now I can kill them. Now your going to make it so that I cant kill them because I wont have Explosive damage. STUPID.

    All of the skills that I see (EXCLUDING THE INTERFACING CHANGE) are awsome ideas. Just these skills alone will make drones a more viable option to fight with.

    Decreasing Drones in space. Bad idea. So lets say you have your 5 drones out. They are combat drones. Bam two inties warp in and pop 3 of your drones. You now are down to 40% of your damage. Now if you had 6 (or on a domi 13) you still have more than half your firepower. This makes it too easy to take out drones (a hitpoint increase ISNT going to stop this)

    The Deployable drones idea - AWSOME. This idea is great. It will help 0.0 Defence considerbly. An idea though. Make diffrent size / type guns.
    ex. Small AC/ Howi Med Beam / Pulse Large Rail / Blaster This would make them a little more difficult to just lay down and wtfpwn anything that jumps. Personaly I would have a buncha small AC / Pulses for protecting my battleship which is weak vs Frigs. And make them auto agress anyone who agresses you (unless you override)

    Halfing drone bay. Bad idea. Once again, killing only a few drones cripples drone power. Without drone replacements you cant do crap.

    EWAR drones - HORRIBLE HORRIBLE IDEA. EW is already bullcrap in the game. Its too centralised on ECM / Damps. GET AWAY FROM ECM. Ships are already VERY good at ECM. They dont need a buff.

    Secondary Drone usage - What about ships like the typhoon? These ships rely on drones alot of the time. Its what makes it a good NPC ship. Lots of drones + its guns + a decent tank. It does crap DPS without drones. Removing the ability for this ship to use alot of drones will make even less used than it is.

    Suggestion to Fix the drones:
    Keep the following
    Statis Web Drones
    Skill changes (except Drone Interfacing)
    Sentry Drones
    Logistical Drones

    Make the # of drones of certain types limited (for example shouldnt beable to throw out 6 large Arm Rep Drones but 6 Combat drones / mining drones / Sentrys are good)

    Keep drone #s as they are. LEAVE drone bonus' on ships ALONE.
    ____________
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    Ampoliros
    Ampoliros

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    Posted - 2005.10.31 21:40:00 - [603]

    Originally by: Alex Harumichi
    Originally by: Yuki Li
    Please, don't compare the Raven to the Dominix.

    Tier 2 vs Tier 1.




    Oh, so tier2 battleships get to have general +5% bonuses while tier 1 battleships don't? I wasn't aware of that. Rolling Eyes

    Riddle me this. Why would I fly a Dom after this, opposed to some other bs that can field the same number of drones *and* do lots of other things besides. Ever taken a look at a Dom stats? They suck (lowest grid in game, etc). The reason for that is drones -- but now that other battleships are pretty close to it in the drone department, why not fly some other bs that can also field 5 drones *and* have proper grid and bonuses too?

    Sucks for us Dominix pilots, I guess.



    No, because a Domi will have 5 drones, but function as having 15. A raven will have three drones, but function as having 6 (damagewise). Other BS's will have 5 drones out, but they will do as much damage as 10 drones (max).
    ------------------------------------
    Humbug !
    Diana Merris
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    Posted - 2005.10.31 21:40:00 - [604]

    Originally by: Alex Harumichi
    Originally by: Yuki Li
    Please, don't compare the Raven to the Dominix.

    Tier 2 vs Tier 1.




    Oh, so tier2 battleships get to have general +5% bonuses while tier 1 battleships don't? I wasn't aware of that. Rolling Eyes

    Riddle me this. Why would I fly a Dom after this, opposed to some other bs that can field the same number of drones *and* do lots of other things besides. Ever taken a look at a Dom stats? They suck (lowest grid in game, etc). The reason for that is drones -- but now that other battleships are pretty close to it in the drone department, why not fly some other bs that can also field 5 drones *and* have proper grid and bonuses too?

    Sucks for us Dominix pilots, I guess.



    Well, that would be the Megathron or Armageddon I guess since they are the only ones that have space to 5 heavy drones after everything gets its drone bay cut in half and also have a full rack of weapons and tanking ability.(a domi with guns will outdamage a typhoon)

    Diana Merris
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    Posted - 2005.10.31 21:40:00 - [605]

    Originally by: Alex Harumichi
    Originally by: Yuki Li
    Please, don't compare the Raven to the Dominix.

    Tier 2 vs Tier 1.




    Oh, so tier2 battleships get to have general +5% bonuses while tier 1 battleships don't? I wasn't aware of that. Rolling Eyes

    Riddle me this. Why would I fly a Dom after this, opposed to some other bs that can field the same number of drones *and* do lots of other things besides. Ever taken a look at a Dom stats? They suck (lowest grid in game, etc). The reason for that is drones -- but now that other battleships are pretty close to it in the drone department, why not fly some other bs that can also field 5 drones *and* have proper grid and bonuses too?

    Sucks for us Dominix pilots, I guess.



    Well, that would be the Megathron or Armageddon I guess since they are the only ones that have space to 5 heavy drones after everything gets its drone bay cut in half and also have a full rack of weapons and tanking ability.(a domi with guns will outdamage a typhoon)

    Ampoliros
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    Phantom Knights

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    Posted - 2005.10.31 21:40:00 - [606]

    Originally by: Alex Harumichi
    Originally by: Yuki Li
    Please, don't compare the Raven to the Dominix.

    Tier 2 vs Tier 1.




    Oh, so tier2 battleships get to have general +5% bonuses while tier 1 battleships don't? I wasn't aware of that. Rolling Eyes

    Riddle me this. Why would I fly a Dom after this, opposed to some other bs that can field the same number of drones *and* do lots of other things besides. Ever taken a look at a Dom stats? They suck (lowest grid in game, etc). The reason for that is drones -- but now that other battleships are pretty close to it in the drone department, why not fly some other bs that can also field 5 drones *and* have proper grid and bonuses too?

    Sucks for us Dominix pilots, I guess.



    No, because a Domi will have 5 drones, but function as having 15. A raven will have three drones, but function as having 6 (damagewise). Other BS's will have 5 drones out, but they will do as much damage as 10 drones (max).
    ------------------------------------
    Tech2 Superweapon ftw:
    Pepperami
    Pepperami

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    Posted - 2005.10.31 21:42:00 - [607]

    Originally by: JoKane
    This might be the worst idea I¦ve ever seen.


    EWAR Drones is a bad idea, period.. We have mid slots to do that.. Don't have enough mid slots? Get a friend. 1 Ship should not be a solopwnmobile (Geddon + ECM?). Right Oveur?

    Cut down on drones to reduce lag? Er, no. Fix the cause not the sympton, if there's too many people in eve, then stop signing people up untill they can be handled.

    Sentry guns.. Like.. Deployable sentries at gates to wtfpwn any and everything.. Hell, let's just anchor POSs to gates.

    Drones are fine, (most) T1 ships are fine, plate set ups are fine, stop breaking things Tuxford :(

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    Pepperami
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    Posted - 2005.10.31 21:42:00 - [608]

    Originally by: JoKane
    This might be the worst idea I¦ve ever seen.


    EWAR Drones is a bad idea, period.. We have mid slots to do that.. Don't have enough mid slots? Get a friend. 1 Ship should not be a solopwnmobile (Geddon + ECM?). Right Oveur?

    Cut down on drones to reduce lag? Er, no. Fix the cause not the sympton, if there's too many people in eve, then stop signing people up untill they can be handled.

    Sentry guns.. Like.. Deployable sentries at gates to wtfpwn any and everything.. Hell, let's just anchor POSs to gates.

    Drones are fine, (most) T1 ships are fine, plate set ups are fine, stop breaking things Tuxford :(



    [EVE TASK BAR?]
    Xtro 2
    Xtro 2

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    Posted - 2005.10.31 21:45:00 - [609]

    complete bollox.


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    Xtro 2
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    Pre-nerfed Tactics

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    Posted - 2005.10.31 21:45:00 - [610]

    complete bollox.


    Xtro 2 - Tactically Insane Tradesman.
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    Justice Starcatcher
    Justice Starcatcher

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    Posted - 2005.10.31 21:47:00 - [611]

    If we need to reduce the number of drones, why not a compromise? Change the drone interface skill, but leave the drone carrier bonus to +1 drone. You still cut the number of drones in use by half for the majority of ships, and one third for the carrier users. The carriers remain carriers.
    What the...
    Justice Starcatcher
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    Posted - 2005.10.31 21:47:00 - [612]

    If we need to reduce the number of drones, why not a compromise? Change the drone interface skill, but leave the drone carrier bonus to +1 drone. You still cut the number of drones in use by half for the majority of ships, and one third for the carrier users. The carriers remain carriers.

    What the...
    Antipathy Darling
    Antipathy Darling

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    Posted - 2005.10.31 21:48:00 - [613]

    Sorry but all this does is make me want to throw my domi and ishtar and ishkur and vexor away.

    Lets see... I now need Assualt ships 5 to fly 5 small drones in my ishkur

    My vexor and ishtar can now fly 5 heavy drones, maybe carry a few spares if i'm lucky and only do as much dmg as before if i liked ogres (which SUCK).

    MY domi, is in much the same boat as the vexor and ishtar.

    Also what happens to those ships that can fit 1 or 3 light drones in them, do they lose their drone abilities or have to only fly 1.5 drones?

    i cant' see this as a good rework to the drone system. Why change something that works?
    ---***---NOW BUYING T2 BPOs---***---
    Antipathy Darling
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    Posted - 2005.10.31 21:48:00 - [614]

    Sorry but all this does is make me want to throw my domi and ishtar and ishkur and vexor away.

    Lets see... I now need Assualt ships 5 to fly 5 small drones in my ishkur

    My vexor and ishtar can now fly 5 heavy drones, maybe carry a few spares if i'm lucky and only do as much dmg as before if i liked ogres (which SUCK).

    MY domi, is in much the same boat as the vexor and ishtar.

    Also what happens to those ships that can fit 1 or 3 light drones in them, do they lose their drone abilities or have to only fly 1.5 drones?

    i cant' see this as a good rework to the drone system. Why change something that works?
    Alex Harumichi
    Alex Harumichi

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    Posted - 2005.10.31 21:52:00 - [615]

    Originally by: Justice Starcatcher
    If we need to reduce the number of drones, why not a compromise? Change the drone interface skill, but leave the drone carrier bonus to +1 drone. You still cut the number of drones in use by half for the majority of ships, and one third for the carrier users. The carriers remain carriers.


    This also seems fine to me. Leaving the Gallente drone carriers as the only ships in the game being able to field 10 drones (with max skills, not common) would retain some "drone specialist" flavor that is otherwise being lost here.

    I ask again: is the Raven general +5% missile bonus being changed to (+10%?) kinetic only, if the Dom is given only a "racial" bonus? Battleship bonuses should be in the same ballpark, at least.


    Hakera
    Hakera

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    Posted - 2005.10.31 21:52:00 - [616]

    Edited by: Hakera on 31/10/2005 21:52:50
    I did a very crude dps analysis of domi vs typhoon vs armageddon using base stats with the following assumptions:

    BS lvl V,
    Drone interfacing IV,
    Typhoon had a crude addition equiv to 4*cruise launchers firing em cruise at shields and explosive at armour (18.94*4*base resist) to its dps.
    Drone dps for 'other dps' was figured against explosive resist

    Summary Results:

    Vs shield:

    Dominix using 6*Large Ion Blasters & Thermal drones: 292.58
    Dominix using 6*Large Ion Blasters & EM drones: 278.50
    Dominix using 6*Large Ion Blasters & Explosive drones: 170.92
    Typhoon using 4*Duel 650mm Proj, 4*cruise missiles (EM) & thermal drones: 270.63
    Armageddon using 7*megapulse & thermal drones: 297.24

    vs Armour:

    Dominix using 6*Large Ion Blasters & Thermal drones: 260.69
    Dominix using 6*Large Ion Blasters & EM drones: 159.05
    Dominix using 6*Large Ion Blasters & Explosive drones: 264.65
    Typhoon using 4*Duel 650mm Proj, 4*cruise missiles (EXP) & thermal drones: 228.47
    Armageddon using 7*megapulse & thermal drones: 190.49

    spreadsheet

    Obviously this is a very crude analysis comparing base ammo dmg, ship bonus and turret stats, base resists with drone dps only.

    Couple of points to remember, only the dominix will be able to carry up to 15 heavy drones which means ultimatly you can swap your damage types wheras the typhoon only has limited extra capacity 8 heavy drones and the armageddon has none (6 heavy drones). I think the main point here is that whilst you lose direct dmg, even post drone nerf using base stats and likely drone loadout you wont be that badly off especially considering the effect of the new additional drones to your arsenel.

    Whilst micromanaging 5 at a time and swapping effectivelly could be a challenge, assuming ccp fixes the drone return to hold inline with increased drone speeds as well. I think and believe a mix of ewar and dmg drones will probably leave you more versitile than any other bs out there under many scenarios.

    Just my 2 cents.



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    Alex Harumichi
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    Posted - 2005.10.31 21:52:00 - [617]

    Originally by: Justice Starcatcher
    If we need to reduce the number of drones, why not a compromise? Change the drone interface skill, but leave the drone carrier bonus to +1 drone. You still cut the number of drones in use by half for the majority of ships, and one third for the carrier users. The carriers remain carriers.


    This also seems fine to me. Leaving the Gallente drone carriers as the only ships in the game being able to field 10 drones (with max skills, not common) would retain some "drone specialist" flavor that is otherwise being lost here.

    I ask again: is the Raven general +5% missile bonus being changed to (+10%?) kinetic only, if the Dom is given only a "racial" bonus? Battleship bonuses should be in the same ballpark, at least.


    Hakera
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    Ushra'Khan

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    Posted - 2005.10.31 21:52:00 - [618]

    Edited by: Hakera on 31/10/2005 21:52:50
    I did a very crude dps analysis of domi vs typhoon vs armageddon using base stats with the following assumptions:

    BS lvl V,
    Drone interfacing IV,
    Typhoon had a crude addition equiv to 4*cruise launchers firing em cruise at shields and explosive at armour (18.94*4*base resist) to its dps.
    Drone dps for 'other dps' was figured against explosive resist

    Summary Results:

    Vs shield:

    Dominix using 6*Large Ion Blasters & Thermal drones: 292.58
    Dominix using 6*Large Ion Blasters & EM drones: 278.50
    Dominix using 6*Large Ion Blasters & Explosive drones: 170.92
    Typhoon using 4*Duel 650mm Proj, 4*cruise missiles (EM) & thermal drones: 270.63
    Armageddon using 7*megapulse & thermal drones: 297.24

    vs Armour:

    Dominix using 6*Large Ion Blasters & Thermal drones: 260.69
    Dominix using 6*Large Ion Blasters & EM drones: 159.05
    Dominix using 6*Large Ion Blasters & Explosive drones: 264.65
    Typhoon using 4*Duel 650mm Proj, 4*cruise missiles (EXP) & thermal drones: 228.47
    Armageddon using 7*megapulse & thermal drones: 190.49

    spreadsheet

    Obviously this is a very crude analysis comparing base ammo dmg, ship bonus and turret stats, base resists with drone dps only.

    Couple of points to remember, only the dominix will be able to carry up to 15 heavy drones which means ultimatly you can swap your damage types wheras the typhoon only has limited extra capacity 8 heavy drones and the armageddon has none (6 heavy drones). I think the main point here is that whilst you lose direct dmg, even post drone nerf using base stats and likely drone loadout you wont be that badly off especially considering the effect of the new additional drones to your arsenel.

    Whilst micromanaging 5 at a time and swapping effectivelly could be a challenge, assuming ccp fixes the drone return to hold inline with increased drone speeds as well. I think and believe a mix of ewar and dmg drones will probably leave you more versitile than any other bs out there under many scenarios.

    Just my 2 cents.




    Branmuffin
    Branmuffin

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    Posted - 2005.10.31 21:57:00 - [619]

    Has anyone thought of the implications of a Dominix loaded up with drone modules... and sentries.

    Imagine Sentry drones pegging people out to god knows how far... with decent skills thats significant.
    Branmuffin
    Branmuffin

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    Posted - 2005.10.31 21:57:00 - [620]

    Has anyone thought of the implications of a Dominix loaded up with drone modules... and sentries.

    Imagine Sentry drones pegging people out to god knows how far... with decent skills thats significant.
    Justin Thyme
    Justin Thyme

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    Posted - 2005.10.31 22:06:00 - [621]

    Originally by: Sadist
    Originally by: Justin Thyme
    Originally by: Jim Raynor
    Originally by: Justin Thyme
    Oh and thanks for the small bone of a 20% extra minning yeid ... now instead of 11 drones i have 5 that do the work of 6


    silly boy, that's 20% per LEVEL of drone interfacing skill, not just 20%..


    Right my mistake so instead of 11 drones i get 5 that do the work of 8 or maybe 9. your right that;s much better.



    5 drones that do the work of 10, means less maintenance and cheaper to replace if lost. Also means you can fit 5 combat drones as spares and switch as needed.

    You should be thanking devs instead...



    i can already carry enough combat drones and minning drones to put out 11. EACH. And i'm only using have the drone bay.

    This just basicly halfs my drone mining ablitly unless i want to train skills that were high enough before this.

    IT SUCKS
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    Posted - 2005.10.31 22:06:00 - [622]

    Originally by: Sadist
    Originally by: Justin Thyme
    Originally by: Jim Raynor
    Originally by: Justin Thyme
    Oh and thanks for the small bone of a 20% extra minning yeid ... now instead of 11 drones i have 5 that do the work of 6


    silly boy, that's 20% per LEVEL of drone interfacing skill, not just 20%..


    Right my mistake so instead of 11 drones i get 5 that do the work of 8 or maybe 9. your right that;s much better.



    5 drones that do the work of 10, means less maintenance and cheaper to replace if lost. Also means you can fit 5 combat drones as spares and switch as needed.

    You should be thanking devs instead...



    i can already carry enough combat drones and minning drones to put out 11. EACH. And i'm only using have the drone bay.

    This just basicly halfs my drone mining ablitly unless i want to train skills that were high enough before this.

    IT SUCKS
    "Hunting rats is like minning for scrap metal... and occationaly striking gold" -- Justin Thyme

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    Dimitri Forgroth
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    Posted - 2005.10.31 22:07:00 - [623]

    WTB: Armageddon

    rack of megapulse
    sensorboosters, tracking computers
    4 heatsinks, couple of plates, couple of stabs

    5 heavy webbing drones


    DPS Sheet
    Dimitri Forgroth
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    The Bolt

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    Posted - 2005.10.31 22:07:00 - [624]

    WTB: Armageddon

    rack of megapulse
    sensorboosters, tracking computers
    4 heatsinks, couple of plates, couple of stabs

    5 heavy webbing drones


    DPS Sheet
    j0sephine
    j0sephine

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    Posted - 2005.10.31 22:09:00 - [625]

    "I ask again: is the Raven general +5% missile bonus being changed to (+10%?) kinetic only, if the Dom is given only a "racial" bonus? Battleship bonuses should be in the same ballpark, at least."

    in the same ballpark doesn't have to mean identical...

    Armageddon has only em+thermal damage bonus
    Apocalypse has no damage bonus whatsoever
    Typhoon has damage bonus to all damage types
    Tempest has *double* bonus to all damage types

    you didn't see many Gallente crying these ships should be equalized. Neither were Gallente asking to have their drone control bonus of Ishtar reworked, because Eagle only gets the bonus to kinetic+thermal... different strokes etc.
    j0sephine
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    Posted - 2005.10.31 22:09:00 - [626]

    "I ask again: is the Raven general +5% missile bonus being changed to (+10%?) kinetic only, if the Dom is given only a "racial" bonus? Battleship bonuses should be in the same ballpark, at least."

    in the same ballpark doesn't have to mean identical...

    Armageddon has only em+thermal damage bonus
    Apocalypse has no damage bonus whatsoever
    Typhoon has damage bonus to all damage types
    Tempest has *double* bonus to all damage types

    you didn't see many Gallente crying these ships should be equalized. Neither were Gallente asking to have their drone control bonus of Ishtar reworked, because Eagle only gets the bonus to kinetic+thermal... different strokes etc.
    Nyxus
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    Posted - 2005.10.31 22:10:00 - [627]

    Interesting. As drone lag constitutes a significant amount of lag in fights the reduction in number/increase in strength sounds good.

    ArrowWhy not make drones take grid/cpu to use? This would control what you could put out into space? Give droneships bonuses to drone fitting. (take away the single damage type bonus).

    ArrowWhat about the problem of drone tracking being the same on every drone? 3 Heavy drones + 2 heavy webby drones = bbq ceptor (extra crispy).

    ArrowWhy reduce drone bay size? Wouldn't it be nice to be a able to carry spares for once?

    I am in total agreement with Nafri. But it feels so......unnatural.

    <goes back to welding webby drones to his Zealot>

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    Posted - 2005.10.31 22:12:00 - [628]

    Edited by: Hakera on 31/10/2005 22:12:23
    Originally by: Justin Thyme

    This just basicly halfs my drone mining ablitly unless i want to train skills that were high enough before this.



    33% technically, with DI V, you get 10 drone equiv, as opposed to current 15.



    Xtro 2
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    Posted - 2005.10.31 22:13:00 - [629]

    HP increase or not, drones should now be faster dealt with in regards to a dominix/other large drone carrier, normally id fear a dom popping out 15 drones, thats a lot of time spent dealing with them before you deal with the dom (lots woudlnt bother and go straight for the dom), now its just 5 poxy drones to lay some smackdown on, then go beat up on the main target faster than you normally would.

    WTS: Dom


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    Posted - 2005.10.31 22:13:00 - [630]

    gallente sentry drones need like 5more km range or 10more km falloff
    Pyro Angel
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    Posted - 2005.10.31 22:14:00 - [631]

    cool change btw
    FalloutBoy
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    Posted - 2005.10.31 22:15:00 - [632]

    Originally by: Hakera
    Edited by: Hakera on 31/10/2005 22:12:23
    Originally by: Justin Thyme

    This just basicly halfs my drone mining ablitly unless i want to train skills that were high enough before this.



    33% technically, with DI V, you get 10 drone equiv, as opposed to current 15.


    true but now an osprey has the same mining output as a domi almost

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    Tsual
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    Posted - 2005.10.31 22:15:00 - [633]

    Edited by: Tsual on 31/10/2005 22:14:58
    Shall someone write it in very big letters Tux or have you noticed it already?

    *cough* Caldari Sentri drones *cough* tracking *cough*

    Instead of halving drone space did the idea of "drone interface ports and interface bandwith" sound that bad or impossible to code? Just curious.

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    Posted - 2005.10.31 22:15:00 - [634]

    Originally by: j0sephine


    in the same ballpark doesn't have to mean identical...



    No. But since now every bs will be able to use drones much closer to the effect of a Dom (and do other stuff besides), I have to ask... where are the launcher slots on my Dom? I'll settle for 4 launcher hardpoints for now, I'm ok with Raven being best at missiles.

    Point I'm trying to make: this change takes away the one thing the Dom had going for it (and which excused its otherwise crappy stats) and gives nothing equivalent in return. If other battleships are made more equal in the drone department, where are my missile launchers? Where's my Dom extra grid? Where's my pony?

    Tsual
    Tsual
    Minmatar
    Iikhelahii khulemah'lal

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    Posted - 2005.10.31 22:15:00 - [635]

    Edited by: Tsual on 31/10/2005 22:14:58
    Shall someone write it in very big letters Tux or have you noticed it already?

    *cough* Caldari Sentri drones *cough* tracking *cough*

    Instead of halving drone space did the idea of "drone interface ports and interface bandwith" sound that bad or impossible to code? Just curious.

    ********************

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    FalloutBoy
    FalloutBoy

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    Posted - 2005.10.31 22:15:00 - [636]

    Originally by: Hakera
    Edited by: Hakera on 31/10/2005 22:12:23
    Originally by: Justin Thyme

    This just basicly halfs my drone mining ablitly unless i want to train skills that were high enough before this.



    33% technically, with DI V, you get 10 drone equiv, as opposed to current 15.


    true but now an osprey has the same mining output as a domi almost
    Justin Thyme
    Justin Thyme

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    Posted - 2005.10.31 22:16:00 - [637]

    Originally by: Hakera
    Edited by: Hakera on 31/10/2005 22:12:23
    Originally by: Justin Thyme

    This just basicly halfs my drone mining ablitly unless i want to train skills that were high enough before this.



    33% technically, with DI V, you get 10 drone equiv, as opposed to current 15.



    yes, but then i would have to train up 2 more levels of drone interfacing. Just going to level 4 is going to take 4 days. Why should I have to train a skill higher to do what it already does now. And then still loose effectiveness.

    "Hunting rats is like minning for scrap metal... and occationaly striking gold" -- Justin Thyme

    I don't shoot people. That would be wrong.
    I do however shoot Ore Thieves. -- Justin Thyme
    Justin Thyme
    Justin Thyme
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    The Salvage and Reclamation Guild

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    Posted - 2005.10.31 22:16:00 - [638]

    Originally by: Hakera
    Edited by: Hakera on 31/10/2005 22:12:23
    Originally by: Justin Thyme

    This just basicly halfs my drone mining ablitly unless i want to train skills that were high enough before this.



    33% technically, with DI V, you get 10 drone equiv, as opposed to current 15.



    yes, but then i would have to train up 2 more levels of drone interfacing. Just going to level 4 is going to take 4 days. Why should I have to train a skill higher to do what it already does now. And then still loose effectiveness.

    "Hunting rats is like minning for scrap metal... and occationaly striking gold" -- Justin Thyme

    I don't shoot people. That would be wrong.
    I do however shoot Ore Thieves. -- Justin Thyme
    FalloutBoy
    FalloutBoy

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    Posted - 2005.10.31 22:19:00 - [639]

    also are we forgetting the fact on how much this will over power rating setups? 5 logistics drones is a free large repair with no cap use.

    need a sig? Gallery Contact me for more info
    FalloutBoy
    FalloutBoy

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    Posted - 2005.10.31 22:19:00 - [640]

    also are we forgetting the fact on how much this will over power rating setups? 5 logistics drones is a free large repair with no cap use.
    Kintac
    Kintac

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    Posted - 2005.10.31 22:23:00 - [641]

    I¦d like to include what I put into my thread about "drones"

    http://oldforums.eveonline.com/?a=topic&threadID=241173

    In my opinion we need some new drone specialisation skills:
    What do you think about the following ones:

    - tactical drone techniques

    Description:
    Skill for advanced technical drone handling
    5% to speed level of all drones per skill level.

    Requirements:
    Drones Rank LVL5
    Drone Interfacing LVL4


    - repair drone

    Description:
    Skill for using repair drones
    drone range increased by 10000 meters per skill level.

    Requirements:
    Mechanic LVL5
    Repair LVL5
    tactical drone techniques LVL3
    remote armor repair systems LVL3


    - armor repair drones:

    Description:
    Skill for using armor repair drones
    10% to armor repair amount on repair drones per skill level.

    Requirement:
    tactical drone techniques LVL3
    repair drones LVL1


    - structure repair drones:

    Description:
    Skill for using structure repair drones
    10% to structure repair amount on repair drones per skill level.

    Requirement:
    tactical drone techniques LVL3
    repair drones LVL1


    - ECM drones ( replace "ECM" for each type of ECM )

    Description:
    Skill for using ECM drones
    +10% to all sensor damper resolution of ECM drones per skill level.

    Requirements:
    Electronics LVL5
    Electronic Warfare LVL5
    Electronic Upgrades LVL4
    Propulsion jamming LVL4
    tactical drone techniques LVL3


    - attack drone specialisation

    Description:
    Skill for advanced attacking tactics
    +5% damage for all drones per skill level.

    Requirements:
    tactical drone techniques LVL4
    Heavy drone LVL5


    - defender drone speicalisation

    Description:
    Skill for advanced defending tactics
    +1 defending tactic per skill level ( e.g. drones which automatically fire at all missiles when in range... )

    Requirements:
    tactical drone techniques LVL4
    Heavy Drone LVL5


    - Scout drone specialisation:

    Description:
    + 10000m drone range for all drones per skill level

    Requirements:
    tactical drone techniques LVL4
    Scout Drone LVL5
    Targeting LVL5
    Long Range Targeting LVL4


    Pyro Angel
    Pyro Angel

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    Posted - 2005.10.31 22:23:00 - [642]

    how big are sentry drones?
    Turkantho
    Turkantho

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    Posted - 2005.10.31 22:23:00 - [643]

    this is the worst idea u devs had in months Confused

    ________

    As[G]ard
    Kintac
    Kintac

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    Posted - 2005.10.31 22:23:00 - [644]

    I¦d like to include what I put into my thread about "drones"

    http://oldforums.eveonline.com/?a=topic&threadID=241173

    In my opinion we need some new drone specialisation skills:
    What do you think about the following ones:

    - tactical drone techniques

    Description:
    Skill for advanced technical drone handling
    5% to speed level of all drones per skill level.

    Requirements:
    Drones Rank LVL5
    Drone Interfacing LVL4


    - repair drone

    Description:
    Skill for using repair drones
    drone range increased by 10000 meters per skill level.

    Requirements:
    Mechanic LVL5
    Repair LVL5
    tactical drone techniques LVL3
    remote armor repair systems LVL3


    - armor repair drones:

    Description:
    Skill for using armor repair drones
    10% to armor repair amount on repair drones per skill level.

    Requirement:
    tactical drone techniques LVL3
    repair drones LVL1


    - structure repair drones:

    Description:
    Skill for using structure repair drones
    10% to structure repair amount on repair drones per skill level.

    Requirement:
    tactical drone techniques LVL3
    repair drones LVL1


    - ECM drones ( replace "ECM" for each type of ECM )

    Description:
    Skill for using ECM drones
    +10% to all sensor damper resolution of ECM drones per skill level.

    Requirements:
    Electronics LVL5
    Electronic Warfare LVL5
    Electronic Upgrades LVL4
    Propulsion jamming LVL4
    tactical drone techniques LVL3


    - attack drone specialisation

    Description:
    Skill for advanced attacking tactics
    +5% damage for all drones per skill level.

    Requirements:
    tactical drone techniques LVL4
    Heavy drone LVL5


    - defender drone speicalisation

    Description:
    Skill for advanced defending tactics
    +1 defending tactic per skill level ( e.g. drones which automatically fire at all missiles when in range... )

    Requirements:
    tactical drone techniques LVL4
    Heavy Drone LVL5


    - Scout drone specialisation:

    Description:
    + 10000m drone range for all drones per skill level

    Requirements:
    tactical drone techniques LVL4
    Scout Drone LVL5
    Targeting LVL5
    Long Range Targeting LVL4


    Pyro Angel
    Pyro Angel
    Minmatar
    Doomheim

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    Posted - 2005.10.31 22:23:00 - [645]

    how big are sentry drones?
    Turkantho
    Turkantho
    Asgard Schiffswerften
    Dusk and Dawn

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    Posted - 2005.10.31 22:23:00 - [646]

    this is the worst idea u devs had in months Confused
    ________

    been there, done that, got the t-shirt

    I love Emily
    j0sephine
    j0sephine

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    Posted - 2005.10.31 22:26:00 - [647]

    "No. But since now every bs will be able to use drones much closer to the effect of a Dom (..)"

    How so?

    Am limited to *three* drones. This is pretty much guessing game for me -- if i pick tracking disruptor drones and encounter missile ship, they're useless. If i pick regular damage drones and run into long range fight, they're useless. Same for pretty much all other drone types. The chance of picking the drones which i'll actually have some use for... is quite tiny.

    On the other hand Dominix can pick 5x as many drones to select from, on the field.

    To say it's similar is like to say two people who get to play chess, one with 15 pieces they can select at will (but no more than 5 at once on the board) and one with 3 pieces... have similar tactical abilities. Clearly, they don't.
    j0sephine
    j0sephine
    Caldari
    Reikoku
    Band of Brothers

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    Posted - 2005.10.31 22:26:00 - [648]

    "No. But since now every bs will be able to use drones much closer to the effect of a Dom (..)"

    How so?

    Am limited to *three* drones. This is pretty much guessing game for me -- if i pick tracking disruptor drones and encounter missile ship, they're useless. If i pick regular damage drones and run into long range fight, they're useless. Same for pretty much all other drone types. The chance of picking the drones which i'll actually have some use for... is quite tiny.

    On the other hand Dominix can pick 5x as many drones to select from, on the field.

    To say it's similar is like to say two people who get to play chess, one with 15 pieces they can select at will (but no more than 5 at once on the board) and one with 3 pieces... have similar tactical abilities. Clearly, they don't.
    Hanns
    Hanns

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    Posted - 2005.10.31 22:29:00 - [649]

    Wow like Drone boats aint already powerfull enough.

    think its time i trained for an ishtar
    Hanns
    Hanns
    Deep Core Mining Inc.

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    Posted - 2005.10.31 22:29:00 - [650]

    Edited by: Hanns on 31/10/2005 22:39:21

    Hmm just read the blog, sounds kinda weird, i hope this dosent make drone boats any more powerfull than they already are!

    Originally by: Tuxford
    a new retribution bonus. +1 med slot per levelLaughing
    Mather Maelstrom
    Mather Maelstrom

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    Posted - 2005.10.31 22:31:00 - [651]

    Not to long ago I joined the game and now I have wasted training my fighting skills, been trying to specialize in the Gallente race so that I can measure myself as fast as possible with the long term players out there (rather then spreading over all the races). Apart from the many many gunnery skills to train I now also have to train tons of drone skills to be an effective Gallente player, increasing my training time with several months no doubt.

    That all aside from the fact I can only deal Thermal damage, because if you don't stick with the thermal drones you bassicly use less dmg then you use to do. (gallente ships only get a thermal drone bonus! wow that is amazingly cool, no EW coolness added or other dmg types...)

    I knew CCP didn't care much for Role Play as of late, but way to go to those who try to RP the Gallente ships and race. Hey just thermal tanks us and come whoop us any day! Yay!

    Mather Maelstrom
    Mather Maelstrom
    Gallente
    Azure Horizon
    Coalition Of Empires

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    Posted - 2005.10.31 22:31:00 - [652]

    Not to long ago I joined the game and now I have wasted training my fighting skills, been trying to specialize in the Gallente race so that I can measure myself as fast as possible with the long term players out there (rather then spreading over all the races). Apart from the many many gunnery skills to train I now also have to train tons of drone skills to be an effective Gallente player, increasing my training time with several months no doubt.

    That all aside from the fact I can only deal Thermal damage, because if you don't stick with the thermal drones you bassicly use less dmg then you use to do. (gallente ships only get a thermal drone bonus! wow that is amazingly cool, no EW coolness added or other dmg types...)

    I knew CCP didn't care much for Role Play as of late, but way to go to those who try to RP the Gallente ships and race. Hey just thermal tanks us and come whoop us any day! Yay!



    //No Pro Gallente RP, no Coreli & Cyrene anymore\\
    Wieland II
    Wieland II

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    Posted - 2005.10.31 22:32:00 - [653]

    Do i get this right? The current combat drones will be replaced with sentrys.
    That means i am loosing my short range support as those sentrys are as slow in tracking as railguns.
    So i have to throw my railguns out and need to put in blasters?
    Wieland II
    Wieland II
    Gallente

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    Posted - 2005.10.31 22:32:00 - [654]

    Do i get this right? The current combat drones will be replaced with sentrys.
    That means i am loosing my short range support as those sentrys are as slow in tracking as railguns.
    So i have to throw my railguns out and need to put in blasters?
    Alex Harumichi
    Alex Harumichi

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    Posted - 2005.10.31 22:35:00 - [655]

    Originally by: j0sephine


    To say it's similar is like to say two people who get to play chess, one with 15 pieces they can select at will (but no more than 5 at once on the board) and one with 3 pieces... have similar tactical abilities. Clearly, they don't.


    I see your point, but I still don't think it's balanced. Change the bonus to +5% to all drone damage and I'd agree a lot more.

    It's funny, I'm arguing for *less* DPS for drone users, as a hardcore drone user. DPS fanatics like Nafri are probably having a choking fit right now. Cool

    I like the versatility of drones. Please let us retain at least a part of that. Give us a +5% damage bonus instead of the stupid racial +10% bonus, and keep the drone bay a bit larger than the half way point. That would let drone specialists still have reason to fly the Dom and Ishtar while keeping game balance (and server lag reduction).

    Alex Harumichi
    Alex Harumichi
    Gallente
    Gradient
    Namtz'aar k'in

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    Posted - 2005.10.31 22:35:00 - [656]

    Originally by: j0sephine


    To say it's similar is like to say two people who get to play chess, one with 15 pieces they can select at will (but no more than 5 at once on the board) and one with 3 pieces... have similar tactical abilities. Clearly, they don't.


    I see your point, but I still don't think it's balanced. Change the bonus to +5% to all drone damage and I'd agree a lot more.

    It's funny, I'm arguing for *less* DPS for drone users, as a hardcore drone user. DPS fanatics like Nafri are probably having a choking fit right now. Cool

    I like the versatility of drones. Please let us retain at least a part of that. Give us a +5% damage bonus instead of the stupid racial +10% bonus, and keep the drone bay a bit larger than the half way point. That would let drone specialists still have reason to fly the Dom and Ishtar while keeping game balance (and server lag reduction).

    Santiac
    Santiac

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    Posted - 2005.10.31 22:37:00 - [657]

    sorry if it has already been mentioned, didn't have the energy to read through the numerous pages of posts, so forgive me if i'm beating a dead horse.

    Will CCP do something about drone appearence? for example increase visible size of deployed drones.
    The only effect in the game that has some sort of fear factor are the torp/cruise explosions, and a swarm of drones coming at you. If no longer a swarm, at least make them large enough to appear as more then flying/orbiting crosshairs, if this would anti the whole idea of avoiding lag, would it be possible to make it a feature that you could turn off/on/something in between? :)

    All that being said i'm looking forward to these changes, i fly gallente and while i can understand the frustration of some by the changes in drone bonuses, my only concern is - as mentioned above - whether or not drones will still hold the impressiveness and fearsomeness (not talking about statistics, DPS or any such kind of impressiveness) when their numbers are only reduced to 5.
    ________________________________________
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    Santiac
    Santiac
    Deep Core Mining Inc.

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    Posted - 2005.10.31 22:37:00 - [658]

    Edited by: Santiac on 31/10/2005 22:39:45
    sorry if it has already been mentioned, didn't have the energy to read through the numerous pages of posts, so forgive me if i'm beating a dead horse.

    Will CCP do something about drone appearence? for example increase visible size of deployed drones.
    The only effect in the game that has some sort of fear factor are the torp/cruise explosions, and a swarm of drones coming at you. If no longer a swarm, at least make them large enough to appear as more then flying/orbiting crosshairs, if this would anti the whole idea of avoiding lag, would it be possible to make it a feature that you could turn off/on/something in between? :)

    All that being said i'm looking forward to these changes, i fly gallente and while i can understand the frustration of some by the changes in drone bonuses, my only concern is - as mentioned above - whether or not drones will still hold the impressiveness and fearsomeness (not talking about statistics, DPS or any such kind of impressiveness or fearsomeness) when their numbers are reduced to only 5.
    ________________________________________
    <insert clever/witty comment here>
    Hakera
    Hakera

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    Posted - 2005.10.31 22:44:00 - [659]

    Edited by: Hakera on 31/10/2005 22:45:16
    Originally by: Wieland II
    Do i get this right? The current combat drones will be replaced with sentrys.


    no, regular drones, stay, sentry, ewar drones etc are new optional drones.

    Quote:
    if gallente get their drones destroyed, they are screwed now


    following on from my first post here <-- see for crude dps stats with drones under new changes

    Stats without drones: (vs shield)

    Dominix with 6*large ion blasters: 102.50
    Typhoon using 4*Duel 650mm Proj, 4*cruise missiles (EM): 129.83
    Armageddon using 7*megapulse I: 156.44

    vs armour:

    Dominix with 6*large ion blasters: 106.25
    Typhoon using 4*Duel 650mm Proj, 4*cruise missiles (EXP): 114.07
    Armageddon using 7*megapulse I: 76.09

    Even if you manage to get 5 blown up, you got 10 more ready to deploy or switch to in your drone bay, never mind the new drone options availible. Given the drone durability skill + Hp changes, tbh, Im not seeing it has a nerf (mining rate excluded), especially with upcoming new drone options and therefor options for any drone carrier to consider and utilise. If anything its a nerf of upcoming and already existant uberness of gallente ships imo to keep them inline with other ships.






    Dumbledore - Eve-I.com
    R31D
    R31D

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    Posted - 2005.10.31 22:44:00 - [660]

    Edited by: R31D on 31/10/2005 22:51:16
    This is going to make the blasterthron uber, and I love it a lot already.

    Oh, the changes suck though. Did I mention that? They really are going to mess things up big-time


    Free bumpage for all
    R31D
    R31D

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    Posted - 2005.10.31 22:44:00 - [661]

    Edited by: R31D on 31/10/2005 22:51:16
    This is going to make the blasterthron uber, and I love it a lot already.

    Oh, the changes suck though. Did I mention that? They really are going to mess things up big-time


    Free bumpage for all
    Hakera
    Hakera
    Freelance Unincorporated
    Ushra'Khan

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    Posted - 2005.10.31 22:44:00 - [662]

    Edited by: Hakera on 31/10/2005 22:45:16
    Originally by: Wieland II
    Do i get this right? The current combat drones will be replaced with sentrys.


    no, regular drones, stay, sentry, ewar drones etc are new optional drones.

    Quote:
    if gallente get their drones destroyed, they are screwed now


    following on from my first post here <-- see for crude dps stats with drones under new changes

    Stats without drones: (vs shield)

    Dominix with 6*large ion blasters: 102.50
    Typhoon using 4*Duel 650mm Proj, 4*cruise missiles (EM): 129.83
    Armageddon using 7*megapulse I: 156.44

    vs armour:

    Dominix with 6*large ion blasters: 106.25
    Typhoon using 4*Duel 650mm Proj, 4*cruise missiles (EXP): 114.07
    Armageddon using 7*megapulse I: 76.09

    Even if you manage to get 5 blown up, you got 10 more ready to deploy or switch to in your drone bay, never mind the new drone options availible. Given the drone durability skill + Hp changes, tbh, Im not seeing it has a nerf (mining rate excluded), especially with upcoming new drone options and therefor options for any drone carrier to consider and utilise. If anything its a nerf of upcoming and already existant uberness of gallente ships imo to keep them inline with other ships.







    Suicide Keen
    Suicide Keen

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    Posted - 2005.10.31 22:45:00 - [663]

    Originally by: Tuxford


    EWAR drones

    They all come in 3 sizes, small, medium and large. The small one being 5m^3, medium 10m^3 and large 25m^3.

    Jamming drones

    duration | falloff | range | strength
    -----------------------------------------
    large | 5 | 10 000 | 10 000 | 1.5 |
    medium | 5 | 7 500 | 7 500 | 0.65 |
    small | 5 | 5 000 | 5 000 | 0.3 |
    -----------------------------------------



    For those of you complaining about proposed EW drone changes, keep in mind that a full set of large EW drones will only jam at 7.5 strength, or just enough to fully jam one frig, sometimes a cruiser, and very seldom a battleship. Think before you speak.
    Suicide Keen
    Suicide Keen
    Mega-Deth
    Phoenix Supremacy

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    Posted - 2005.10.31 22:45:00 - [664]

    Originally by: Tuxford


    EWAR drones

    They all come in 3 sizes, small, medium and large. The small one being 5m^3, medium 10m^3 and large 25m^3.

    Jamming drones

    duration | falloff | range | strength
    -----------------------------------------
    large | 5 | 10 000 | 10 000 | 1.5 |
    medium | 5 | 7 500 | 7 500 | 0.65 |
    small | 5 | 5 000 | 5 000 | 0.3 |
    -----------------------------------------



    For those of you complaining about proposed EW drone changes, keep in mind that a full set of large EW drones will only jam at 7.5 strength, or just enough to fully jam one frig, sometimes a cruiser, and very seldom a battleship. Think before you speak.
    Maya Rkell
    Maya Rkell

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    Posted - 2005.10.31 22:47:00 - [665]

    Originally by: DigitalCommunist
    - A full set of lights vs a frig, and a full set of mediums vs a cruiser is not as effective as a full set of heavies vs a bs. This is because heavy drones get a damage bonus from the heavy drones skill while the other two do not.


    Well, hopefully if they fix the tracking of large and medium drones, they can then up the damage of the medium and light drones to be exactly that - a useful and powerful attack, but not the end-all, except for specalised drone ships.

    "Corpse cannot be fitted onto ship. Only hardware modules can be fitted."
    Maya Rkell
    Maya Rkell
    Forsaken Empire
    The Forsaken Empire

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    Posted - 2005.10.31 22:47:00 - [666]

    Originally by: DigitalCommunist
    - A full set of lights vs a frig, and a full set of mediums vs a cruiser is not as effective as a full set of heavies vs a bs. This is because heavy drones get a damage bonus from the heavy drones skill while the other two do not.


    Well, hopefully if they fix the tracking of large and medium drones, they can then up the damage of the medium and light drones to be exactly that - a useful and powerful attack, but not the end-all, except for specalised drone ships.

    //Maya
    Dimitri Forgroth
    Dimitri Forgroth

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    Posted - 2005.10.31 22:48:00 - [667]

    Originally by: Hakera
    Edited by: Hakera on 31/10/2005 22:45:16
    Originally by: Wieland II
    Do i get this right? The current combat drones will be replaced with sentrys.


    no, regular drones, stay, sentry, ewar drones etc are new optional drones.

    Quote:
    if gallente get their drones destroyed, they are screwed now


    following on from my first post here <-- see for crude dps stats with drones under new changes

    Stats without drones: (vs shield)

    Dominix with 6*large ion blasters: 102.50
    Typhoon using 4*Duel 650mm Proj, 4*cruise missiles (EM): 129.83
    Armageddon using 7*megapulse I: 156.44

    vs armour:

    Dominix with 6*large ion blasters: 106.25
    Typhoon using 4*Duel 650mm Proj, 4*cruise missiles (EXP): 114.07
    Armageddon using 7*megapulse I: 76.09

    Even if you manage to get 5 blown up, you got 10 more ready to deploy or switch to in your drone bay, never mind the new drone options availible. Given the drone durability skill + Hp changes, tbh, Im not seeing it has a nerf (mining rate excluded), especially with upcoming new drone options and therefor options for any drone carrier to consider and utilise. If anything its a nerf of upcoming and already existant uberness of gallente ships imo to keep them inline with other ships.

    Hello, i'm Mr Powergrid, and i say theres no way you're getting a working setup involving large ion blasters on Mr dominix.


    DPS Sheet
    Dimitri Forgroth
    Dimitri Forgroth
    The Bolt

    Take me to the EVE-Online forum thread View author posting habits View only posts by author
    Posted - 2005.10.31 22:48:00 - [668]

    Originally by: Hakera
    Edited by: Hakera on 31/10/2005 22:45:16
    Originally by: Wieland II
    Do i get this right? The current combat drones will be replaced with sentrys.


    no, regular drones, stay, sentry, ewar drones etc are new optional drones.

    Quote:
    if gallente get their drones destroyed, they are screwed now


    following on from my first post here <-- see for crude dps stats with drones under new changes

    Stats without drones: (vs shield)

    Dominix with 6*large ion blasters: 102.50
    Typhoon using 4*Duel 650mm Proj, 4*cruise missiles (EM): 129.83
    Armageddon using 7*megapulse I: 156.44

    vs armour:

    Dominix with 6*large ion blasters: 106.25
    Typhoon using 4*Duel 650mm Proj, 4*cruise missiles (EXP): 114.07
    Armageddon using 7*megapulse I: 76.09

    Even if you manage to get 5 blown up, you got 10 more ready to deploy or switch to in your drone bay, never mind the new drone options availible. Given the drone durability skill + Hp changes, tbh, Im not seeing it has a nerf (mining rate excluded), especially with upcoming new drone options and therefor options for any drone carrier to consider and utilise. If anything its a nerf of upcoming and already existant uberness of gallente ships imo to keep them inline with other ships.

    Hello, i'm Mr Powergrid, and i say theres no way you're getting a working setup involving large ion blasters on Mr dominix.


    DPS Sheet
    Gierling
    Gierling

    Take me to the EVE-Online forum thread View author posting habits View only posts by author
    Posted - 2005.10.31 22:49:00 - [669]

    I actually think that if you want to salvage this for the Domi and veor and the like, ignore the damage output part of the equation and focus on versatility.

    Such as giving the domi a bonus to Drone max speed, and drone hitpoints.

    Although I do think it would be best to just let it control 10 drones with the new changes.


    *snip* That's not very appropriate. - Teblin
    Gierling
    Gierling
    Gallente
    Celestial Fleet

    Take me to the EVE-Online forum thread View author posting habits View only posts by author
    Posted - 2005.10.31 22:49:00 - [670]

    I actually think that if you want to salvage this for the Domi and veor and the like, ignore the damage output part of the equation and focus on versatility.

    Such as giving the domi a bonus to Drone max speed, and drone hitpoints.

    Although I do think it would be best to just let it control 10 drones with the new changes.


    Joerd Toastius
    Joerd Toastius

    Take me to the EVE-Online forum thread View author posting habits View only posts by author
    Posted - 2005.10.31 22:50:00 - [671]

    Originally by: Suicide Keen
    Think before you speak.


    Dude, this is the internet. Not gonna happen.
    Suicide Keen
    Suicide Keen

    Take me to the EVE-Online forum thread View author posting habits View only posts by author
    Posted - 2005.10.31 22:50:00 - [672]

    Originally by: FalloutBoy
    Originally by: Hakera
    Edited by: Hakera on 31/10/2005 22:12:23
    Originally by: Justin Thyme

    This just basicly halfs my drone mining ablitly unless i want to train skills that were high enough before this.



    33% technically, with DI V, you get 10 drone equiv, as opposed to current 15.


    true but now an osprey has the same mining output as a domi almost


    You have to max caldari cruiser to get the same output as a level I dominix as mining yield increases now come from drone interfacing skill and not the gallente battleship skill.
    Joerd Toastius
    Joerd Toastius
    Octavian Vanguard

    Take me to the EVE-Online forum thread View author posting habits View only posts by author
    Posted - 2005.10.31 22:50:00 - [673]

    Originally by: Suicide Keen
    Think before you speak.


    Dude, this is the internet. Not gonna happen.
    Suicide Keen
    Suicide Keen
    Mega-Deth
    Phoenix Supremacy

    Take me to the EVE-Online forum thread View author posting habits View only posts by author
    Posted - 2005.10.31 22:50:00 - [674]

    Originally by: FalloutBoy
    Originally by: Hakera
    Edited by: Hakera on 31/10/2005 22:12:23
    Originally by: Justin Thyme

    This just basicly halfs my drone mining ablitly unless i want to train skills that were high enough before this.



    33% technically, with DI V, you get 10 drone equiv, as opposed to current 15.


    true but now an osprey has the same mining output as a domi almost


    You have to max caldari cruiser to get the same output as a level I dominix as mining yield increases now come from drone interfacing skill and not the gallente battleship skill.
    Alex Harumichi
    Alex Harumichi

    Take me to the EVE-Online forum thread View author posting habits View only posts by author
    Posted - 2005.10.31 22:53:00 - [675]

    Originally by: Dimitri Forgroth


    Hello, i'm Mr Powergrid, and i say theres no way you're getting a working setup involving large ion blasters on Mr dominix.


    Having had many discussions with Mr. Powergrid in the past, regarding the Dom, I agree. The Dom has the lowest powergrid in the game (bs-wise) and is expected to armor tank (= takes lots of grid). A Dom has the grid of a toaster oven, fitting it with grid-hungry stuff is a nightmare.

    The drones used to make up for that. Used to. Now it's a joke.

    Alex Harumichi
    Alex Harumichi
    Gallente
    Gradient
    Namtz'aar k'in

    Take me to the EVE-Online forum thread View author posting habits View only posts by author
    Posted - 2005.10.31 22:53:00 - [676]

    Originally by: Dimitri Forgroth


    Hello, i'm Mr Powergrid, and i say theres no way you're getting a working setup involving large ion blasters on Mr dominix.


    Having had many discussions with Mr. Powergrid in the past, regarding the Dom, I agree. The Dom has the lowest powergrid in the game (bs-wise) and is expected to armor tank (= takes lots of grid). A Dom has the grid of a toaster oven, fitting it with grid-hungry stuff is a nightmare.

    The drones used to make up for that. Used to. Now it's a joke.

    Nafri
    Nafri

    Take me to the EVE-Online forum thread View author posting habits View only posts by author
    Posted - 2005.10.31 22:58:00 - [677]

    Originally by: Dimitri Forgroth
    Originally by: Hakera
    Edited by: Hakera on 31/10/2005 22:45:16
    Originally by: Wieland II
    Do i get this right? The current combat drones will be replaced with sentrys.


    no, regular drones, stay, sentry, ewar drones etc are new optional drones.

    Quote:
    if gallente get their drones destroyed, they are screwed now


    following on from my first post here <-- see for crude dps stats with drones under new changes

    Stats without drones: (vs shield)

    Dominix with 6*large ion blasters: 102.50
    Typhoon using 4*Duel 650mm Proj, 4*cruise missiles (EM): 129.83
    Armageddon using 7*megapulse I: 156.44

    vs armour:

    Dominix with 6*large ion blasters: 106.25
    Typhoon using 4*Duel 650mm Proj, 4*cruise missiles (EXP): 114.07
    Armageddon using 7*megapulse I: 76.09

    Even if you manage to get 5 blown up, you got 10 more ready to deploy or switch to in your drone bay, never mind the new drone options availible. Given the drone durability skill + Hp changes, tbh, Im not seeing it has a nerf (mining rate excluded), especially with upcoming new drone options and therefor options for any drone carrier to consider and utilise. If anything its a nerf of upcoming and already existant uberness of gallente ships imo to keep them inline with other ships.

    Hello, i'm Mr Powergrid, and i say theres no way you're getting a working setup involving large ion blasters on Mr dominix.


    6x Ion II
    1x XL Cl5 2x Wards 1x SBII 1x Warp Disruptor
    6x MFS II 1x CPUII

    fits easily
    --------------------------------------------------------------------------------

    Subscription canceled
    Tribunal
    Tribunal

    Take me to the EVE-Online forum thread View author posting habits View only posts by author
    Posted - 2005.10.31 22:58:00 - [678]

    So...

    My Prophecy's drone bay will be cut in half, leaving me with 2 med/1 small or 5 small drones for damage? Increase the dmg done by the standard drones to match the damage that they were doing and then I will be ok with this change.
    Tribunal
    Tribunal
    FIRMA
    Interstellar Alcohol Conglomerate

    Take me to the EVE-Online forum thread View author posting habits View only posts by author
    Posted - 2005.10.31 22:58:00 - [679]

    So...

    My Prophecy's drone bay will be cut in half, leaving me with 2 med/1 small or 5 small drones for damage? Increase the dmg done by the standard drones to match the damage that they were doing and then I will be ok with this change.
    "We can't all be heroes, because somebody has to sit on the curb and applaud when they go by." - Will Rogers
    Nafri
    Nafri
    Caldari
    TunDraGon

    Take me to the EVE-Online forum thread View author posting habits View only posts by author
    Posted - 2005.10.31 22:58:00 - [680]

    Edited by: Nafri on 31/10/2005 23:00:35
    Originally by: Dimitri Forgroth
    Originally by: Hakera
    Edited by: Hakera on 31/10/2005 22:45:16
    Originally by: Wieland II
    Do i get this right? The current combat drones will be replaced with sentrys.


    no, regular drones, stay, sentry, ewar drones etc are new optional drones.

    Quote:
    if gallente get their drones destroyed, they are screwed now


    following on from my first post here <-- see for crude dps stats with drones under new changes

    Stats without drones: (vs shield)

    Dominix with 6*large ion blasters: 102.50
    Typhoon using 4*Duel 650mm Proj, 4*cruise missiles (EM): 129.83
    Armageddon using 7*megapulse I: 156.44

    vs armour:

    Dominix with 6*large ion blasters: 106.25
    Typhoon using 4*Duel 650mm Proj, 4*cruise missiles (EXP): 114.07
    Armageddon using 7*megapulse I: 76.09

    Even if you manage to get 5 blown up, you got 10 more ready to deploy or switch to in your drone bay, never mind the new drone options availible. Given the drone durability skill + Hp changes, tbh, Im not seeing it has a nerf (mining rate excluded), especially with upcoming new drone options and therefor options for any drone carrier to consider and utilise. If anything its a nerf of upcoming and already existant uberness of gallente ships imo to keep them inline with other ships.

    Hello, i'm Mr Powergrid, and i say theres no way you're getting a working setup involving large ion blasters on Mr dominix.


    6x Ion II
    1x XL Cl5 2x Wards 1x SBII 1x Warp Disruptor
    6x MFS II 1x CPUII

    fits easily

    DPS: 792.481



    From Dusk till Dawn

    Dimitri Forgroth
    Dimitri Forgroth

    Take me to the EVE-Online forum thread View author posting habits View only posts by author
    Posted - 2005.10.31 22:59:00 - [681]

    Originally by: Alex Harumichi
    Originally by: Dimitri Forgroth


    Hello, i'm Mr Powergrid, and i say theres no way you're getting a working setup involving large ion blasters on Mr dominix.


    Having had many discussions with Mr. Powergrid in the past, regarding the Dom, I agree. The Dom has the lowest powergrid in the game (bs-wise) and is expected to armor tank (= takes lots of grid). A Dom has the grid of a toaster oven, fitting it with grid-hungry stuff is a nightmare.

    The drones used to make up for that. Used to. Now it's a joke.

    Guess it's time to do a thorax on the dom, heavy neutron blasters ftw!


    DPS Sheet
    Hakera
    Hakera

    Take me to the EVE-Online forum thread View author posting habits View only posts by author
    Posted - 2005.10.31 22:59:00 - [682]

    Originally by: Dimitri Forgroth
    Hello, i'm Mr Powergrid, and i say theres no way you're getting a working setup involving large ion blasters on Mr dominix.


    I said it was a crude analysis involving the ship bonus, Im well aware under normal setups they loadup plates and med or small turrets typically and rely more on drones and ewar. Yes it would be pushed without power mods to fit such a setup, but not impossible, just a break from the norm for the reasons of analysis.




    Dumbledore - Eve-I.com
    Nafri
    Nafri

    Take me to the EVE-Online forum thread View author posting habits View only posts by author
    Posted - 2005.10.31 22:59:00 - [683]

    Originally by: Hakera
    Originally by: Dimitri Forgroth
    Hello, i'm Mr Powergrid, and i say theres no way you're getting a working setup involving large ion blasters on Mr dominix.


    I said it was a crude analysis involving the ship bonus, Im well aware under normal setups they loadup plates and med or small turrets typically and rely more on drones and ewar. Yes it would be pushed without power mods to fit such a setup, but not impossible, just a break from the norm for the reasons of analysis.





    dont pay attention to them, there is no need for PG modules to fit 6x ions, gank and shield tank
    --------------------------------------------------------------------------------

    Subscription canceled
    Hakera
    Hakera
    Freelance Unincorporated
    Ushra'Khan

    Take me to the EVE-Online forum thread View author posting habits View only posts by author
    Posted - 2005.10.31 22:59:00 - [684]

    Originally by: Dimitri Forgroth
    Hello, i'm Mr Powergrid, and i say theres no way you're getting a working setup involving large ion blasters on Mr dominix.


    I said it was a crude analysis involving the ship bonus, Im well aware under normal setups they loadup plates and med or small turrets typically and rely more on drones and ewar. Yes it would be pushed without power mods to fit such a setup, but not impossible, just a break from the norm for the reasons of analysis.





    Dimitri Forgroth
    Dimitri Forgroth
    The Bolt

    Take me to the EVE-Online forum thread View author posting habits View only posts by author
    Posted - 2005.10.31 22:59:00 - [685]

    Edited by: Dimitri Forgroth on 31/10/2005 22:59:48
    Originally by: Alex Harumichi
    Originally by: Dimitri Forgroth
    Hello, i'm Mr Powergrid, and i say theres no way you're getting a working setup involving large ion blasters on Mr dominix.


    Having had many discussions with Mr. Powergrid in the past, regarding the Dom, I agree. The Dom has the lowest powergrid in the game (bs-wise) and is expected to armor tank (= takes lots of grid). A Dom has the grid of a toaster oven, fitting it with grid-hungry stuff is a nightmare.

    The drones used to make up for that. Used to. Now it's a joke.

    Guess it's time to do a thorax on the dom, heavy neutron blasters ftw!


    DPS Sheet
    Nafri
    Nafri
    Caldari
    TunDraGon

    Take me to the EVE-Online forum thread View author posting habits View only posts by author
    Posted - 2005.10.31 22:59:00 - [686]

    Originally by: Hakera
    Originally by: Dimitri Forgroth
    Hello, i'm Mr Powergrid, and i say theres no way you're getting a working setup involving large ion blasters on Mr dominix.


    I said it was a crude analysis involving the ship bonus, Im well aware under normal setups they loadup plates and med or small turrets typically and rely more on drones and ewar. Yes it would be pushed without power mods to fit such a setup, but not impossible, just a break from the norm for the reasons of analysis.





    dont pay attention to them, there is no need for PG modules to fit 6x ions, gank and shield tank



    From Dusk till Dawn

    Dimitri Forgroth
    Dimitri Forgroth
    The Bolt

    Take me to the EVE-Online forum thread View author posting habits View only posts by author
    Posted - 2005.10.31 23:02:00 - [687]

    Originally by: Nafri
    Originally by: Hakera
    Originally by: Dimitri Forgroth
    Hello, i'm Mr Powergrid, and i say theres no way you're getting a working setup involving large ion blasters on Mr dominix.


    I said it was a crude analysis involving the ship bonus, Im well aware under normal setups they loadup plates and med or small turrets typically and rely more on drones and ewar. Yes it would be pushed without power mods to fit such a setup, but not impossible, just a break from the norm for the reasons of analysis.



    dont pay attention to them, there is no need for PG modules to fit 6x ions, gank and shield tank

    Diverging from the drone topic.. but.. mwd, cap booster, 20km scram needed, so a 2 slot shield tank.. unless you're covert dropped, in which case the mega would do a much better job.


    DPS Sheet
    FalloutBoy
    FalloutBoy

    Take me to the EVE-Online forum thread View author posting habits View only posts by author
    Posted - 2005.10.31 23:03:00 - [688]

    Originally by: Nafri
    Edited by: Nafri on 31/10/2005 23:00:35
    Originally by: Dimitri Forgroth
    Originally by: Hakera
    Edited by: Hakera on 31/10/2005 22:45:16
    Originally by: Wieland II
    Do i get this right? The current combat drones will be replaced with sentrys.


    no, regular drones, stay, sentry, ewar drones etc are new optional drones.

    Quote:
    if gallente get their drones destroyed, they are screwed now


    following on from my first post here <-- see for crude dps stats with drones under new changes

    Stats without drones: (vs shield)

    Dominix with 6*large ion blasters: 102.50
    Typhoon using 4*Duel 650mm Proj, 4*cruise missiles (EM): 129.83
    Armageddon using 7*megapulse I: 156.44

    vs armour:

    Dominix with 6*large ion blasters: 106.25
    Typhoon using 4*Duel 650mm Proj, 4*cruise missiles (EXP): 114.07
    Armageddon using 7*megapulse I: 76.09

    Even if you manage to get 5 blown up, you got 10 more ready to deploy or switch to in your drone bay, never mind the new drone options availible. Given the drone durability skill + Hp changes, tbh, Im not seeing it has a nerf (mining rate excluded), especially with upcoming new drone options and therefor options for any drone carrier to consider and utilise. If anything its a nerf of upcoming and already existant uberness of gallente ships imo to keep them inline with other ships.

    Hello, i'm Mr Powergrid, and i say theres no way you're getting a working setup involving large ion blasters on Mr dominix.


    6x Ion II
    1x XL Cl5 2x Wards 1x SBII 1x Warp Disruptor
    6x MFS II 1x CPUII

    fits easily

    DPS: 792.481


    and how do you get into range?
    BABARR
    BABARR

    Take me to the EVE-Online forum thread View author posting habits View only posts by author
    Posted - 2005.10.31 23:04:00 - [689]

    ... Woot all this think are fun BUT,BUT, make a real Anti-Drone weapon Beacause drone-ship when you are in war in empire are really, really deadly cause you can't use Smartbomb.
    Alex Harumichi
    Alex Harumichi

    Take me to the EVE-Online forum thread View author posting habits View only posts by author
    Posted - 2005.10.31 23:05:00 - [690]

    Originally by: Nafri

    6x Ion II
    1x XL Cl5 2x Wards 1x SBII 1x Warp Disruptor
    6x MFS II 1x CPUII

    fits easily

    DPS: 792.481


    Right. And I suppose you just sit still and wait for enemy to walk into blaster range and sit there?

    We were discussing viable setups here.

    Alex Harumichi
    Alex Harumichi
    Gallente
    Gradient
    Namtz'aar k'in

    Take me to the EVE-Online forum thread View author posting habits View only posts by author
    Posted - 2005.10.31 23:05:00 - [691]

    Originally by: Nafri

    6x Ion II
    1x XL Cl5 2x Wards 1x SBII 1x Warp Disruptor
    6x MFS II 1x CPUII

    fits easily

    DPS: 792.481


    Right. And I suppose you just sit still and wait for enemy to walk into blaster range and sit there?

    We were discussing viable setups here.

    Arti K
    Arti K

    Take me to the EVE-Online forum thread View author posting habits View only posts by author
    Posted - 2005.10.31 23:08:00 - [692]

    Edited by: Arti K on 31/10/2005 23:09:10
    Drop all the ewar drones, keep all the other changes and I'll be ok with it.

    Otherwise it's just going to be ******* sick.

    No one will voluntarily engage in close range fights, and thanks to the armor tanking uber boost being given, long range you'll have to heavily outnumber people to kill them before they can warp out.



    Nafri
    Nafri

    Take me to the EVE-Online forum thread View author posting habits View only posts by author
    Posted - 2005.10.31 23:08:00 - [693]

    Originally by: Alex Harumichi
    Originally by: Nafri

    6x Ion II
    1x XL Cl5 2x Wards 1x SBII 1x Warp Disruptor
    6x MFS II 1x CPUII

    fits easily

    DPS: 792.481


    Right. And I suppose you just sit still and wait for enemy to walk into blaster range and sit there?

    We were discussing viable setups here.



    check poster under yours...


    jesus... I fear this forums will be taken over by nublets when I leave Confused
    --------------------------------------------------------------------------------

    Subscription canceled
    Nafri
    Nafri

    Take me to the EVE-Online forum thread View author posting habits View only posts by author
    Posted - 2005.10.31 23:08:00 - [694]

    Originally by: FalloutBoy
    Originally by: Nafri
    Edited by: Nafri on 31/10/2005 23:00:35
    Originally by: Dimitri Forgroth
    Originally by: Hakera
    Edited by: Hakera on 31/10/2005 22:45:16
    Originally by: Wieland II
    Do i get this right? The current combat drones will be replaced with sentrys.


    no, regular drones, stay, sentry, ewar drones etc are new optional drones.

    Quote:
    if gallente get their drones destroyed, they are screwed now


    following on from my first post here <-- see for crude dps stats with drones under new changes

    Stats without drones: (vs shield)

    Dominix with 6*large ion blasters: 102.50
    Typhoon using 4*Duel 650mm Proj, 4*cruise missiles (EM): 129.83
    Armageddon using 7*megapulse I: 156.44

    vs armour:

    Dominix with 6*large ion blasters: 106.25
    Typhoon using 4*Duel 650mm Proj, 4*cruise missiles (EXP): 114.07
    Armageddon using 7*megapulse I: 76.09

    Even if you manage to get 5 blown up, you got 10 more ready to deploy or switch to in your drone bay, never mind the new drone options availible. Given the drone durability skill + Hp changes, tbh, Im not seeing it has a nerf (mining rate excluded), especially with upcoming new drone options and therefor options for any drone carrier to consider and utilise. If anything its a nerf of upcoming and already existant uberness of gallente ships imo to keep them inline with other ships.

    Hello, i'm Mr Powergrid, and i say theres no way you're getting a working setup involving large ion blasters on Mr dominix.


    6x Ion II
    1x XL Cl5 2x Wards 1x SBII 1x Warp Disruptor
    6x MFS II 1x CPUII

    fits easily

    DPS: 792.481


    and how do you get into range?


    ohh easily, just make it:

    6x Ion II
    1x XL CL5 2x Ward 1x Warp disruptor 1x Quad Lif
    5x MFS II 1x PDU II 1x CPU II

    DPS: 716.186, without drones!

    Including Drones: 1070.111


    Yeah, Im really crying for the poor Dominix, a tanked close range pwnmobile...
    --------------------------------------------------------------------------------

    Subscription canceled
    Nafri
    Nafri
    Caldari
    TunDraGon

    Take me to the EVE-Online forum thread View author posting habits View only posts by author
    Posted - 2005.10.31 23:08:00 - [695]

    Originally by: FalloutBoy
    Originally by: Nafri
    Edited by: Nafri on 31/10/2005 23:00:35
    Originally by: Dimitri Forgroth
    Originally by: Hakera
    Edited by: Hakera on 31/10/2005 22:45:16
    Originally by: Wieland II
    Do i get this right? The current combat drones will be replaced with sentrys.


    no, regular drones, stay, sentry, ewar drones etc are new optional drones.

    Quote:
    if gallente get their drones destroyed, they are screwed now


    following on from my first post here <-- see for crude dps stats with drones under new changes

    Stats without drones: (vs shield)

    Dominix with 6*large ion blasters: 102.50
    Typhoon using 4*Duel 650mm Proj, 4*cruise missiles (EM): 129.83
    Armageddon using 7*megapulse I: 156.44

    vs armour:

    Dominix with 6*large ion blasters: 106.25
    Typhoon using 4*Duel 650mm Proj, 4*cruise missiles (EXP): 114.07
    Armageddon using 7*megapulse I: 76.09

    Even if you manage to get 5 blown up, you got 10 more ready to deploy or switch to in your drone bay, never mind the new drone options availible. Given the drone durability skill + Hp changes, tbh, Im not seeing it has a nerf (mining rate excluded), especially with upcoming new drone options and therefor options for any drone carrier to consider and utilise. If anything its a nerf of upcoming and already existant uberness of gallente ships imo to keep them inline with other ships.

    Hello, i'm Mr Powergrid, and i say theres no way you're getting a working setup involving large ion blasters on Mr dominix.


    6x Ion II
    1x XL Cl5 2x Wards 1x SBII 1x Warp Disruptor
    6x MFS II 1x CPUII

    fits easily

    DPS: 792.481


    and how do you get into range?


    ohh easily, just make it:

    6x Ion II
    1x XL CL5 2x Ward 1x Warp disruptor 1x Quad Lif
    5x MFS II 1x PDU II 1x CPU II

    DPS: 716.186, without drones!

    Including Drones: 1070.111


    Yeah, Im really crying for the poor Dominix, a tanked close range pwnmobile...



    From Dusk till Dawn

    Arti K
    Arti K

    Take me to the EVE-Online forum thread View author posting habits View only posts by author
    Posted - 2005.10.31 23:08:00 - [696]

    Edited by: Arti K on 31/10/2005 23:09:10
    Drop all the ewar drones, keep all the other changes and I'll be ok with it.

    Otherwise it's just going to be ******* sick.

    No one will voluntarily engage in close range fights, and thanks to the armor tanking uber boost being given, long range you'll have to heavily outnumber people to kill them before they can warp out.

    Originally by: Skzcaptain
    0.0 is a huge dueling zone.



    Nafri
    Nafri
    Caldari
    TunDraGon

    Take me to the EVE-Online forum thread View author posting habits View only posts by author
    Posted - 2005.10.31 23:08:00 - [697]

    Originally by: Alex Harumichi
    Originally by: Nafri

    6x Ion II
    1x XL Cl5 2x Wards 1x SBII 1x Warp Disruptor
    6x MFS II 1x CPUII

    fits easily

    DPS: 792.481


    Right. And I suppose you just sit still and wait for enemy to walk into blaster range and sit there?

    We were discussing viable setups here.



    check poster under yours...


    jesus... I fear this forums will be taken over by nublets when I leave Confused



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    Hakera
    Hakera

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    Posted - 2005.10.31 23:09:00 - [698]

    Originally by: Nafri

    DPS: 792.481


    hehe, just to make a note, I never included gunnary skills in my stats (as any bonus which is assumed the same for all is not considered cos Im lazy). i did however include cruise missile V bonus and 10% RoF from missile launcher op for the typhoon but it was a crude figure, so if the above were removed the typhoon stat is markedly lower.




    Dumbledore - Eve-I.com
    Hakera
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    Ushra'Khan

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    Posted - 2005.10.31 23:09:00 - [699]

    Originally by: Nafri

    DPS: 792.481


    hehe, just to make a note, I never included gunnary skills in my stats (as any bonus which is assumed the same for all is not considered cos Im lazy). i did however include cruise missile V bonus and 10% RoF from missile launcher op for the typhoon but it was a crude figure, so if the above were removed the typhoon stat is markedly lower.





    Richard Majestic
    Richard Majestic

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    Posted - 2005.10.31 23:10:00 - [700]

    In a parallel universe, Richard Majestic opened the SHips and Modules forum and read this instead:

    Drone control has been changed into two separate buckets: total number of drones you can control, and number of drones you can control of each type.

    New/Changed Skills:

    - Drones (Rank 1): +1 drone bandwidth per level, +1 combat drone per level, +1 mining drone per level.
    - Mining Drone Interfacing (Rank 3): +1 mining drone per level. Requires Drones III.
    - Combat Drone Interfacing (Rank 5): +1 drone bandwidth per level. +1 combat drone per level. Requires Drones IV. This replaces the old Drone Interfacing skill.
    - EW Drone Interfacing (Rank 5): +1 EW drone controlled per level. Requires Drones IV.
    - Sentry Drone Interfacing (Rank 5): +1 sentry drone per level. Requires Drones IV.
    - Support Drone Interfacing (Rank 5): +1 support drone per level. Requires Drones IV.
    - Ships with +1 drone control per level has their bonus changed to +1 drone bandwidth per level, +1 mining drone control per level, +1 combat drone control per level.

    What are the advantages to this scheme?

    - No ships get their capabilities reduced. All ships that can use drones get their capabilities reasonably expanded.
    - Ships can field a reasonable (but not overwhelming) number of special drones.
    Richard Majestic
    Richard Majestic

    Take me to the EVE-Online forum thread View author posting habits View only posts by author
    Posted - 2005.10.31 23:10:00 - [701]

    In a parallel universe, Richard Majestic opened the SHips and Modules forum and read this instead:

    Drone control has been changed into two separate buckets: total number of drones you can control, and number of drones you can control of each type.

    New/Changed Skills:

    - Drones (Rank 1): +1 drone bandwidth per level, +1 combat drone per level, +1 mining drone per level.
    - Mining Drone Interfacing (Rank 3): +1 mining drone per level. Requires Drones III.
    - Combat Drone Interfacing (Rank 5): +1 drone bandwidth per level. +1 combat drone per level. Requires Drones IV. This replaces the old Drone Interfacing skill.
    - EW Drone Interfacing (Rank 5): +1 EW drone controlled per level. Requires Drones IV.
    - Sentry Drone Interfacing (Rank 5): +1 sentry drone per level. Requires Drones IV.
    - Support Drone Interfacing (Rank 5): +1 support drone per level. Requires Drones IV.
    - Ships with +1 drone control per level has their bonus changed to +1 drone bandwidth per level, +1 mining drone control per level, +1 combat drone control per level.

    What are the advantages to this scheme?

    - No ships get their capabilities reduced. All ships that can use drones get their capabilities reasonably expanded.
    - Ships can field a reasonable (but not overwhelming) number of special drones.
    Nafri
    Nafri

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    Posted - 2005.10.31 23:16:00 - [702]

    Originally by: Hakera
    Originally by: Nafri

    DPS: 792.481


    hehe, just to make a note, I never included gunnary skills in my stats (as any bonus which is assumed the same for all is not considered cos Im lazy). i did however include cruise missile V bonus and 10% RoF from missile launcher op for the typhoon but it was a crude figure, so if the above were removed the typhoon stat is markedly lower.




    Well a maxed close range typhoon:

    4x 650 II 4x Cruise II
    1x Quad Lif 1x X5 Web 1x Warp Disruptor 1x SB II
    1x Large AR II 2x Nano II 4x GS II

    DPS: 464.458

    Now you need to include 2/3 of Dominix drone damage on top



    lala, I love it when Im soooo damm right


    --------------------------------------------------------------------------------

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    Nafri
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    TunDraGon

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    Posted - 2005.10.31 23:16:00 - [703]

    Originally by: Hakera
    Originally by: Nafri

    DPS: 792.481


    hehe, just to make a note, I never included gunnary skills in my stats (as any bonus which is assumed the same for all is not considered cos Im lazy). i did however include cruise missile V bonus and 10% RoF from missile launcher op for the typhoon but it was a crude figure, so if the above were removed the typhoon stat is markedly lower.




    Well a maxed close range typhoon:

    4x 650 II 4x Cruise II
    1x Quad Lif 1x X5 Web 1x Warp Disruptor 1x SB II
    1x Large AR II 2x Nano II 4x GS II

    DPS: 464.458

    Now you need to include 2/3 of Dominix drone damage on top



    lala, I love it when Im soooo damm right





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    Alex Harumichi
    Alex Harumichi

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    Posted - 2005.10.31 23:23:00 - [704]

    Edited by: Alex Harumichi on 31/10/2005 23:24:56
    Originally by: Nafri

    jesus... I fear this forums will be taken over by nublets when I leave Confused


    Yeah, the horror of having people who look beyond theoretical values spewed forth by QuickFit Razz

    But seriously, you're right, ions seem doable with that sort of fitting. I'm sceptical of the practical use, but I'll admit it's possible, at least in theory. You'd best hope your target isn't wielding a thermal tank, of course, otherwise your dps will fall through the floor...

    Alex Harumichi
    Alex Harumichi
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    Take me to the EVE-Online forum thread View author posting habits View only posts by author
    Posted - 2005.10.31 23:23:00 - [705]

    Edited by: Alex Harumichi on 31/10/2005 23:24:56
    Originally by: Nafri

    jesus... I fear this forums will be taken over by nublets when I leave Confused


    Yeah, the horror of having people who look beyond theoretical values spewed forth by QuickFit Razz

    But seriously, you're right, ions seem doable with that sort of fitting. I'm sceptical of the practical use, but I'll admit it's possible, at least in theory. You'd best hope your target isn't wielding a thermal tank, of course, otherwise your dps will fall through the floor...

    Nafri
    Nafri

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    Posted - 2005.10.31 23:25:00 - [706]

    Edited by: Nafri on 31/10/2005 23:25:43
    Originally by: Alex Harumichi
    Originally by: Nafri

    jesus... I fear this forums will be taken over by nublets when I leave Confused


    Yeah, the horror of having people who look beyond theoretical values spewed forth by QuickFit Razz

    But seriously, you're right, ions seem doable with that sort of fitting. I'm sceptical of the practical use (I'm always sceptical of non-MWD blaster bs setups, it takes a *long* time to get in range), but I'll admit it's possible, at least in theory. You'd best hope your target isn't wielding a thermal tank, of course, otherwise your dps will fall through the floor...



    I have seen Axel taking on multiple BS in his dominix, same for lefere... shield tanked gank dominix has a very nice use, although most people use dual 250 II on it, cause its best for gate fights and still about 700 DPS or so


    ahh, and I have flown all BS in Eve :D, even the damm geddon and apoc I flown with alts Very Happy
    --------------------------------------------------------------------------------

    Subscription canceled
    Nafri
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    Posted - 2005.10.31 23:25:00 - [707]

    Edited by: Nafri on 31/10/2005 23:25:43
    Originally by: Alex Harumichi
    Originally by: Nafri

    jesus... I fear this forums will be taken over by nublets when I leave Confused


    Yeah, the horror of having people who look beyond theoretical values spewed forth by QuickFit Razz

    But seriously, you're right, ions seem doable with that sort of fitting. I'm sceptical of the practical use (I'm always sceptical of non-MWD blaster bs setups, it takes a *long* time to get in range), but I'll admit it's possible, at least in theory. You'd best hope your target isn't wielding a thermal tank, of course, otherwise your dps will fall through the floor...



    I have seen Axel taking on multiple BS in his dominix, same for lefere... shield tanked gank dominix has a very nice use, although most people use dual 250 II on it, cause its best for gate fights and still about 700 DPS or so


    ahh, and I have flown all BS in Eve :D, even the damm geddon and apoc I flown with alts Very Happy



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    Luc Boye
    Luc Boye

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    Posted - 2005.10.31 23:29:00 - [708]

    Originally by: Nafri

    ohh easily, just make it:

    6x Ion II
    1x XL CL5 2x Ward 1x Warp disruptor 1x Quad Lif
    5x MFS II 1x PDU II 1x CPU II

    DPS: 716.186, without drones!

    Including Drones: 1070.111


    Yeah, Im really crying for the poor Dominix, a tanked close range pwnmobile...


    Haha, bs that flies like a brick for close range...
    Luc Boye
    Luc Boye
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    Band of Brothers

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    Posted - 2005.10.31 23:29:00 - [709]

    Originally by: Nafri

    ohh easily, just make it:

    6x Ion II
    1x XL CL5 2x Ward 1x Warp disruptor 1x Quad Lif
    5x MFS II 1x PDU II 1x CPU II

    DPS: 716.186, without drones!

    Including Drones: 1070.111


    Yeah, Im really crying for the poor Dominix, a tanked close range pwnmobile...


    Haha, bs that flies like a brick for close range...

    ---
    jamesw
    jamesw

    Take me to the EVE-Online forum thread View author posting habits View only posts by author
    Posted - 2005.10.31 23:30:00 - [710]

    Originally by: Nafri
    6x Ion II
    1x XL Cl5 2x Wards 1x SBII 1x Warp Disruptor
    6x MFS II 1x CPUII

    fits easily

    DPS: 792.481


    As a more practical setup, and I dont do maths, I would be interested to see the same calc re-done using 6 x dual-250 II (~20km optimal with antimatter).


    And for the record I am not all that happy about the thermal damage bonus. I would much prefer to see some form of non specific damage bonus, or another bonus entirely. I didnt like it when the kinetic bonus got placed on caldari, and I sure as hell dont like it here either.

    Predictability for the win?Rolling Eyes
    --
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    Rubra Libertas Militia
    NEW Vid: Bobbing for Xelas
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    Take me to the EVE-Online forum thread View author posting habits View only posts by author
    Posted - 2005.10.31 23:30:00 - [711]

    Originally by: Nafri
    6x Ion II
    1x XL Cl5 2x Wards 1x SBII 1x Warp Disruptor
    6x MFS II 1x CPUII

    fits easily

    DPS: 792.481


    As a more practical setup, and I dont do maths, I would be interested to see the same calc re-done using 6 x dual-250 II (~20km optimal with antimatter).


    And for the record I am not all that happy about the thermal damage bonus. I would much prefer to see some form of non specific damage bonus, or another bonus entirely. I didnt like it when the kinetic bonus got placed on caldari, and I sure as hell dont like it here either.

    Predictability for the win?Rolling Eyes
    --

    Latest Vid: Domination!
    Alex Harumichi
    Alex Harumichi

    Take me to the EVE-Online forum thread View author posting habits View only posts by author
    Posted - 2005.10.31 23:31:00 - [712]

    Originally by: Nafri

    I have seen Axel taking on multiple BS in his dominix, same for lefere... shield tanked gank dominix has a very nice use, although most people use dual 250 II on it, cause its best for gate fights and still about 700 DPS or so


    ahh, and I have flown all BS in Eve :D, even the damm geddon and apoc I flown with alts Very Happy


    Yeah, I've heard good things about this sort of Dom setups (and edit: your setup did have an mwd, it's getting late here and I missed that, sorry.).

    Dunno. Mostly I'm ****ed off about drones losing versatility and gaining a boring racial bonus. My one-month training of Drone Interfacing V seems close to a waste of time now, and the Dom doesn't look all that attractive to me after the changes. Maybe some new setups will be discovered, maybe not, but I don't like the fact that the Gallente "drone race" speciality is very much being diluted here. After this change, why exactly are we the "drone race"? Because of a bit more thermal damage and a few more drones on two ships?

    Sigh.

    Alex Harumichi
    Alex Harumichi
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    Posted - 2005.10.31 23:31:00 - [713]

    Originally by: Nafri

    I have seen Axel taking on multiple BS in his dominix, same for lefere... shield tanked gank dominix has a very nice use, although most people use dual 250 II on it, cause its best for gate fights and still about 700 DPS or so


    ahh, and I have flown all BS in Eve :D, even the damm geddon and apoc I flown with alts Very Happy


    Yeah, I've heard good things about this sort of Dom setups (and edit: your setup did have an mwd, it's getting late here and I missed that, sorry.).

    Dunno. Mostly I'm ****ed off about drones losing versatility and gaining a boring racial bonus. My one-month training of Drone Interfacing V seems close to a waste of time now, and the Dom doesn't look all that attractive to me after the changes. Maybe some new setups will be discovered, maybe not, but I don't like the fact that the Gallente "drone race" speciality is very much being diluted here. After this change, why exactly are we the "drone race"? Because of a bit more thermal damage and a few more drones on two ships?

    Sigh.

    Nafri
    Nafri

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    Posted - 2005.10.31 23:32:00 - [714]

    Originally by: Luc Boye
    Originally by: Nafri

    ohh easily, just make it:

    6x Ion II
    1x XL CL5 2x Ward 1x Warp disruptor 1x Quad Lif
    5x MFS II 1x PDU II 1x CPU II

    DPS: 716.186, without drones!

    Including Drones: 1070.111


    Yeah, Im really crying for the poor Dominix, a tanked close range pwnmobile...


    Haha, bs that flies like a brick for close range...



    Dominix:

    Mass: 105000000 kg
    Speed: 120 m/s

    Typhoon:

    Mass: 100000000 kg
    Speed: 150 m/sec


    Yeah, its really a brick ^^, increadible ^^
    --------------------------------------------------------------------------------

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    Nafri
    Nafri
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    TunDraGon

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    Posted - 2005.10.31 23:32:00 - [715]

    Originally by: Luc Boye
    Originally by: Nafri

    ohh easily, just make it:

    6x Ion II
    1x XL CL5 2x Ward 1x Warp disruptor 1x Quad Lif
    5x MFS II 1x PDU II 1x CPU II

    DPS: 716.186, without drones!

    Including Drones: 1070.111


    Yeah, Im really crying for the poor Dominix, a tanked close range pwnmobile...


    Haha, bs that flies like a brick for close range...



    Dominix:

    Mass: 105000000 kg
    Speed: 120 m/s

    Typhoon:

    Mass: 100000000 kg
    Speed: 150 m/sec


    Yeah, its really a brick ^^, increadible ^^



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    Weirda
    Weirda

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    Posted - 2005.10.31 23:34:00 - [716]

    Tuxford, nice ideas - think there is a lot of work left on the planning, but hoping that streamlining the drone system will give you opportunity to do "betterÖ" thing with drone in the future.

    That said... the drone durability have been overlooked.

    Here is a theoretical situation (to point out the largest possible discrepancy) but overall it applies to all situation.

    pilot A) Domi: drone 5, interface 5, bs 5
    pilot B) shipx: drone 5, interface 5
    pilot c) shipy: drone 5

    lets say all three pilot launch 5 medium drones.

    lets assume that drone hp are doubled across the board so that 5 drones (new) = 10 drones (old) hp.

    now the problem.

    when killing player c's drones, you will have to kill 2x current drone hp to kill 1 drone worth damage.

    when killing player b's drones it will be equal.

    when killing player a's drones, 2 drones worth of hp = 3 drone worth of damage eliminated Shocked

    it gets worse when you kill 2 of the domi's drones... so for 4xhp amount of drone you have eliminated 6xhp amount of damage.

    either way - point being that drones should not get hp increase across the board. if the interfacing skill give +20% dmg AND +20% hp (and the bs skill on domi give +20% dmg and +20% hp again) you will then have killing equal amount of drone hp to equal amount of damage eliminated.

    this is more fair. still makes it harder on the drone killer because he can only 'step down' the damage that he is taking for every 3x hp (against domi pilot) so in this way it is a boost.

    hopefully this make sense.

    (would go into how much you gain killing moros drone ratio - but weirda matari and can't count that high!) Embarassed
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    Posted - 2005.10.31 23:34:00 - [717]

    Tuxford, nice ideas - think there is a lot of work left on the planning, but hoping that streamlining the drone system will give you opportunity to do "betterÖ" thing with drone in the future.

    That said... the drone durability have been overlooked.

    Here is a theoretical situation (to point out the largest possible discrepancy) but overall it applies to all situation.

    pilot A) Domi: drone 5, interface 5, bs 5
    pilot B) shipx: drone 5, interface 5
    pilot c) shipy: drone 5

    lets say all three pilot launch 5 medium drones.

    lets assume that drone hp are doubled across the board so that 5 drones (new) = 10 drones (old) hp.

    now the problem.

    when killing player c's drones, you will have to kill 2x current drone hp to kill 1 drone worth damage.

    when killing player b's drones it will be equal.

    when killing player a's drones, 2 drones worth of hp = 3 drone worth of damage eliminated Shocked

    it gets worse when you kill 2 of the domi's drones... so for 4xhp amount of drone you have eliminated 6xhp amount of damage.

    either way - point being that drones should not get hp increase across the board. if the interfacing skill give +20% dmg AND +20% hp (and the bs skill on domi give +20% dmg and +20% hp again) you will then have killing equal amount of drone hp to equal amount of damage eliminated.

    this is more fair. still makes it harder on the drone killer because he can only 'step down' the damage that he is taking for every 3x hp (against domi pilot) so in this way it is a boost.

    hopefully this make sense.

    (would go into how much you gain killing moros drone ratio - but weirda matari and can't count that high!) Embarassed
    __
    Weirda
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    Nafri
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    Posted - 2005.10.31 23:38:00 - [718]

    Edited by: Nafri on 31/10/2005 23:39:03
    Originally by: jamesw
    Originally by: Nafri
    6x Ion II
    1x XL Cl5 2x Wards 1x SBII 1x Warp Disruptor
    6x MFS II 1x CPUII

    fits easily

    DPS: 792.481


    As a more practical setup, and I dont do maths, I would be interested to see the same calc re-done using 6 x dual-250 II (~20km optimal with antimatter).


    And for the record I am not all that happy about the thermal damage bonus. I would much prefer to see some form of non specific damage bonus, or another bonus entirely. I didnt like it when the kinetic bonus got placed on caldari, and I sure as hell dont like it here either.

    Predictability for the win?Rolling Eyes


    6x Dual 250 II
    1x XL CL5 2x Wards 1x Heavy Elec Cap Booster 1x Shield Amp
    6x MFS II 1x CPU II

    DPS: 487.598

    With drones: 923.198


    Something seems to be wrong with drone damage, about 60 to high or so
    --------------------------------------------------------------------------------

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    Nafri
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    Posted - 2005.10.31 23:38:00 - [719]

    Edited by: Nafri on 31/10/2005 23:39:03
    Originally by: jamesw
    Originally by: Nafri
    6x Ion II
    1x XL Cl5 2x Wards 1x SBII 1x Warp Disruptor
    6x MFS II 1x CPUII

    fits easily

    DPS: 792.481


    As a more practical setup, and I dont do maths, I would be interested to see the same calc re-done using 6 x dual-250 II (~20km optimal with antimatter).


    And for the record I am not all that happy about the thermal damage bonus. I would much prefer to see some form of non specific damage bonus, or another bonus entirely. I didnt like it when the kinetic bonus got placed on caldari, and I sure as hell dont like it here either.

    Predictability for the win?Rolling Eyes


    6x Dual 250 II
    1x XL CL5 2x Wards 1x Heavy Elec Cap Booster 1x Shield Amp
    6x MFS II 1x CPU II

    DPS: 487.598

    With drones: 923.198


    Something seems to be wrong with drone damage, about 60 to high or so



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    Hakera
    Hakera

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    Posted - 2005.10.31 23:41:00 - [720]

    Originally by: Alex Harumichi
    After this change, why exactly are we the "drone race"? Because of a bit more thermal damage and a few more drones on two ships?




    versitility in more ways than simple damage. The stats Nafri or me provided show that dps isnt significantly affected by these changes, but what i think you gain although it cannot be easily quanitified is ther versitility in drone use.

    A lower dps is acceptible to me where you can pop sentry drones or EWAR drones out and affect the dps in whatever way you see fit of your target from total jamming to damping or tracking etc. The size of your drone bay gives you the power to choose which and Im sure with additional overview options such as 'drone profiles' you can launch unique sets of 5 from a choice of 15 ideal for combating whatever target under whatever scenario (keeping with heavy drones as an example)

    The same is true as you scale down through the ship classes. use of sentry drones akin to a totem in WoW are probably going to be very deadly or deploying EWAR. Obviously its going to take some testing on sisi to see how these new drone types handle, not least the logistic types drones before people throw their arms up at slightly lower dps which is still inline with the other races ships.





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    Posted - 2005.10.31 23:41:00 - [721]

    Originally by: Alex Harumichi
    After this change, why exactly are we the "drone race"? Because of a bit more thermal damage and a few more drones on two ships?




    versitility in more ways than simple damage. The stats Nafri or me provided show that dps isnt significantly affected by these changes, but what i think you gain although it cannot be easily quanitified is ther versitility in drone use.

    A lower dps is acceptible to me where you can pop sentry drones or EWAR drones out and affect the dps in whatever way you see fit of your target from total jamming to damping or tracking etc. The size of your drone bay gives you the power to choose which and Im sure with additional overview options such as 'drone profiles' you can launch unique sets of 5 from a choice of 15 ideal for combating whatever target under whatever scenario (keeping with heavy drones as an example)

    The same is true as you scale down through the ship classes. use of sentry drones akin to a totem in WoW are probably going to be very deadly or deploying EWAR. Obviously its going to take some testing on sisi to see how these new drone types handle, not least the logistic types drones before people throw their arms up at slightly lower dps which is still inline with the other races ships.






    jamesw
    jamesw

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    Posted - 2005.10.31 23:45:00 - [722]

    Originally by: Nafri
    Edited by: Nafri on 31/10/2005 23:39:03
    Originally by: jamesw
    Originally by: Nafri
    6x Ion II
    1x XL Cl5 2x Wards 1x SBII 1x Warp Disruptor
    6x MFS II 1x CPUII

    fits easily

    DPS: 792.481


    As a more practical setup, and I dont do maths, I would be interested to see the same calc re-done using 6 x dual-250 II (~20km optimal with antimatter).


    And for the record I am not all that happy about the thermal damage bonus. I would much prefer to see some form of non specific damage bonus, or another bonus entirely. I didnt like it when the kinetic bonus got placed on caldari, and I sure as hell dont like it here either.

    Predictability for the win?Rolling Eyes


    6x Dual 250 II
    1x XL CL5 2x Wards 1x Heavy Elec Cap Booster 1x Shield Amp
    6x MFS II 1x CPU II

    DPS: 487.598

    With drones: 923.198


    Something seems to be wrong with drone damage, about 60 to high or so


    I worked out gallente sentry damage ( i assume the highest possible ) to be:

    50dmg (base)
    x 1.6 (modifier)
    x 2 (5 x 20% bonus @ drone int 5)
    x 1.5 (5 x 10% bonus @ gallente bs 5)
    x 5 (drones)
    / 2 (rof)

    = 600 thermal dps.

    if I am right.... iiiinteresting.
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    Posted - 2005.10.31 23:45:00 - [723]

    Originally by: Nafri
    Edited by: Nafri on 31/10/2005 23:39:03
    Originally by: jamesw
    Originally by: Nafri
    6x Ion II
    1x XL Cl5 2x Wards 1x SBII 1x Warp Disruptor
    6x MFS II 1x CPUII

    fits easily

    DPS: 792.481


    As a more practical setup, and I dont do maths, I would be interested to see the same calc re-done using 6 x dual-250 II (~20km optimal with antimatter).


    And for the record I am not all that happy about the thermal damage bonus. I would much prefer to see some form of non specific damage bonus, or another bonus entirely. I didnt like it when the kinetic bonus got placed on caldari, and I sure as hell dont like it here either.

    Predictability for the win?Rolling Eyes


    6x Dual 250 II
    1x XL CL5 2x Wards 1x Heavy Elec Cap Booster 1x Shield Amp
    6x MFS II 1x CPU II

    DPS: 487.598

    With drones: 923.198


    Something seems to be wrong with drone damage, about 60 to high or so


    I worked out gallente sentry damage ( i assume the highest possible ) to be:

    50dmg (base)
    x 1.6 (modifier)
    x 2 (5 x 20% bonus @ drone int 5)
    x 1.5 (5 x 10% bonus @ gallente bs 5)
    x 5 (drones)
    / 2 (rof)

    = 600 thermal dps.

    if I am right.... iiiinteresting.
    --

    Latest Vid: Domination!
    Nafri
    Nafri

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    Posted - 2005.10.31 23:46:00 - [724]

    Originally by: Hakera
    Originally by: Alex Harumichi
    After this change, why exactly are we the "drone race"? Because of a bit more thermal damage and a few more drones on two ships?




    versitility in more ways than simple damage. The stats Nafri or me provided show that dps isnt significantly affected by these changes, but what i think you gain although it cannot be easily quanitified is ther versitility in drone use.

    A lower dps is acceptible to me where you can pop sentry drones or EWAR drones out and affect the dps in whatever way you see fit of your target from total jamming to damping or tracking etc. The size of your drone bay gives you the power to choose which and Im sure with additional overview options such as 'drone profiles' you can launch unique sets of 5 from a choice of 15 ideal for combating whatever target under whatever scenario (keeping with heavy drones as an example)

    The same is true as you scale down through the ship classes. use of sentry drones akin to a totem in WoW are probably going to be very deadly or deploying EWAR. Obviously its going to take some testing on sisi to see how these new drone types handle, not least the logistic types drones before people throw their arms up at slightly lower dps which is still inline with the other races ships.






    And especially Dominix doesnt relay on drones, it has only 1 turret less then the Megathron, but you can shield tank it.

    So basicly you dont loose much:

    Example:

    6x 350 II
    1x Large CL5 4x RSD II
    7x MFS II

    DPS: 572.937

    thats pretty good for an dedicated EW ship
    --------------------------------------------------------------------------------

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    Nafri
    Nafri
    Caldari
    TunDraGon

    Take me to the EVE-Online forum thread View author posting habits View only posts by author
    Posted - 2005.10.31 23:46:00 - [725]

    Originally by: Hakera
    Originally by: Alex Harumichi
    After this change, why exactly are we the "drone race"? Because of a bit more thermal damage and a few more drones on two ships?




    versitility in more ways than simple damage. The stats Nafri or me provided show that dps isnt significantly affected by these changes, but what i think you gain although it cannot be easily quanitified is ther versitility in drone use.

    A lower dps is acceptible to me where you can pop sentry drones or EWAR drones out and affect the dps in whatever way you see fit of your target from total jamming to damping or tracking etc. The size of your drone bay gives you the power to choose which and Im sure with additional overview options such as 'drone profiles' you can launch unique sets of 5 from a choice of 15 ideal for combating whatever target under whatever scenario (keeping with heavy drones as an example)

    The same is true as you scale down through the ship classes. use of sentry drones akin to a totem in WoW are probably going to be very deadly or deploying EWAR. Obviously its going to take some testing on sisi to see how these new drone types handle, not least the logistic types drones before people throw their arms up at slightly lower dps which is still inline with the other races ships.






    And especially Dominix doesnt relay on drones, it has only 1 turret less then the Megathron, but you can shield tank it.

    So basicly you dont loose much:

    Example:

    6x 350 II
    1x Large CL5 4x RSD II
    7x MFS II

    DPS: 572.937

    thats pretty good for an dedicated EW ship



    From Dusk till Dawn

    Nafri
    Nafri

    Take me to the EVE-Online forum thread View author posting habits View only posts by author
    Posted - 2005.10.31 23:47:00 - [726]

    Originally by: jamesw
    Originally by: Nafri
    Edited by: Nafri on 31/10/2005 23:39:03
    Originally by: jamesw
    Originally by: Nafri
    6x Ion II
    1x XL Cl5 2x Wards 1x SBII 1x Warp Disruptor
    6x MFS II 1x CPUII

    fits easily

    DPS: 792.481


    As a more practical setup, and I dont do maths, I would be interested to see the same calc re-done using 6 x dual-250 II (~20km optimal with antimatter).


    And for the record I am not all that happy about the thermal damage bonus. I would much prefer to see some form of non specific damage bonus, or another bonus entirely. I didnt like it when the kinetic bonus got placed on caldari, and I sure as hell dont like it here either.

    Predictability for the win?Rolling Eyes


    6x Dual 250 II
    1x XL CL5 2x Wards 1x Heavy Elec Cap Booster 1x Shield Amp
    6x MFS II 1x CPU II

    DPS: 487.598

    With drones: 923.198


    Something seems to be wrong with drone damage, about 60 to high or so


    I worked out gallente sentry damage ( i assume the highest possible ) to be:

    50dmg (base)
    x 1.6 (modifier)
    x 2 (5 x 20% bonus @ drone int 5)
    x 1.5 (5 x 10% bonus @ gallente bs 5)
    x 5 (drones)
    / 2 (rof)

    = 600 thermal dps.

    if I am right.... iiiinteresting.


    Well, now think about 5 Dominix camping a gate in 0.0`?

    Thy deploy their sentries and basicly everything which jumps in is toasted...
    --------------------------------------------------------------------------------

    Subscription canceled
    Nafri
    Nafri
    Caldari
    TunDraGon

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    Posted - 2005.10.31 23:47:00 - [727]

    Originally by: jamesw
    Originally by: Nafri
    Edited by: Nafri on 31/10/2005 23:39:03
    Originally by: jamesw
    Originally by: Nafri
    6x Ion II
    1x XL Cl5 2x Wards 1x SBII 1x Warp Disruptor
    6x MFS II 1x CPUII

    fits easily

    DPS: 792.481


    As a more practical setup, and I dont do maths, I would be interested to see the same calc re-done using 6 x dual-250 II (~20km optimal with antimatter).


    And for the record I am not all that happy about the thermal damage bonus. I would much prefer to see some form of non specific damage bonus, or another bonus entirely. I didnt like it when the kinetic bonus got placed on caldari, and I sure as hell dont like it here either.

    Predictability for the win?Rolling Eyes


    6x Dual 250 II
    1x XL CL5 2x Wards 1x Heavy Elec Cap Booster 1x Shield Amp
    6x MFS II 1x CPU II

    DPS: 487.598

    With drones: 923.198


    Something seems to be wrong with drone damage, about 60 to high or so


    I worked out gallente sentry damage ( i assume the highest possible ) to be:

    50dmg (base)
    x 1.6 (modifier)
    x 2 (5 x 20% bonus @ drone int 5)
    x 1.5 (5 x 10% bonus @ gallente bs 5)
    x 5 (drones)
    / 2 (rof)

    = 600 thermal dps.

    if I am right.... iiiinteresting.


    Well, now think about 5 Dominix camping a gate in 0.0`?

    Thy deploy their sentries and basicly everything which jumps in is toasted...



    From Dusk till Dawn

    GBBUTT
    GBBUTT

    Take me to the EVE-Online forum thread View author posting habits View only posts by author
    Posted - 2005.10.31 23:50:00 - [728]

    So basicly you are removing any reason to be Gallante. Yeah Thanks for that. When ive spent the last 9 months trying to become the best gallante specialised pilot i can be and take advantage of the one defining feature of Gallante, with them being the drone race. You just up and decide to screw it all up.

    Oh wow the drones are harder to kill (they already were hard to kill), oh wow they do more damage (hey wait a minute they do less damage than what my current ammount of drones dish out), Oh wow i can use them for EW (but a total of 5 large ones isnt as good as a single onboard module), Awesome i can use them to tank (oh wait soon as they die there goes my tank), Yay i can scrable (hmm stacking penalty eh....)

    Yeah thank you you very much CCP, Ive just wasted the last 9 months of my life.

    CCP 4TW!!!!

    So this is the answer to your server's lagging out eh? The drones were putting to much load on it? GOD i though thats why you bought the better equipment. I hope you nerf Artillery, Missiles and laser's for the other race's becuase last time i checked they were the only reason to be one of them, and Oh look they can carry as many drones as Gallante.

    /heavy sarcasim
    jamesw
    jamesw

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    Posted - 2005.10.31 23:50:00 - [729]

    just did it for minnie sentries

    ~350 explosive dps @ 40km
    --
    jamesw
    Rubra Libertas Militia
    NEW Vid: Bobbing for Xelas
    Legomaniax
    Legomaniax

    Take me to the EVE-Online forum thread View author posting habits View only posts by author
    Posted - 2005.10.31 23:50:00 - [730]

    Drones take up a lot of resources so we would much rather see less drones but have them better instead.

    LMAO

    So, we have changes to the factory/labs. And now changes to the drones? I can see there's a tendancy to "improve" things for the benefit of the servers. Hmmmm.

    These are the changes I propose to help reduce server demands and would like them implemented along with the drone change.

    1) Only have 1 charater per IP address at a time logged in. (reason is obvious)

    2) Only allowed to dock/undock once per login. (changing of environments is far too resource intensive)

    3) Missile boats can only fire 1 slavo per hour. (less graphics helps the resources)

    4) Limit the server node to 10 players. (this could quite possibly help the most)

    5) Limit forum hores like Nafri to 1 post per 10 days. (her drain alone on the servers must be mind boggling! Does she even play EVE?!?!)

    6) Limit chat channels in-game to 3 per charater. (I know for me somedays this seems less like a MMOG and more like Yahoo Mesenger


    I'm sure others will have various methods of saving resources and reducing lag, these are but a few. But hey, these are good changes, right? Can't be any worse than a drone carrier using only 5 drones Wink
    GBBUTT
    GBBUTT
    Dismemberment

    Take me to the EVE-Online forum thread View author posting habits View only posts by author
    Posted - 2005.10.31 23:50:00 - [731]

    So basicly you are removing any reason to be Gallante. Yeah Thanks for that. When ive spent the last 9 months trying to become the best gallante specialised pilot i can be and take advantage of the one defining feature of Gallante, with them being the drone race. You just up and decide to screw it all up.

    Oh wow the drones are harder to kill (they already were hard to kill), oh wow they do more damage (hey wait a minute they do less damage than what my current ammount of drones dish out), Oh wow i can use them for EW (but a total of 5 large ones isnt as good as a single onboard module), Awesome i can use them to tank (oh wait soon as they die there goes my tank), Yay i can scrable (hmm stacking penalty eh....)

    Yeah thank you you very much CCP, Ive just wasted the last 9 months of my life.

    CCP 4TW!!!!

    So this is the answer to your server's lagging out eh? The drones were putting to much load on it? GOD i though thats why you bought the better equipment. I hope you nerf Artillery, Missiles and laser's for the other race's becuase last time i checked they were the only reason to be one of them, and Oh look they can carry as many drones as Gallante.

    /heavy sarcasim



    jamesw
    jamesw
    Rubra Libertas Militia

    Take me to the EVE-Online forum thread View author posting habits View only posts by author
    Posted - 2005.10.31 23:50:00 - [732]

    just did it for minnie sentries

    ~350 explosive dps @ 40km
    --

    Latest Vid: Domination!
    Legomaniax
    Legomaniax
    The Pony Express

    Take me to the EVE-Online forum thread View author posting habits View only posts by author
    Posted - 2005.10.31 23:50:00 - [733]

    Drones take up a lot of resources so we would much rather see less drones but have them better instead.

    LMAO

    So, we have changes to the factory/labs. And now changes to the drones? I can see there's a tendancy to "improve" things for the benefit of the servers. Hmmmm.

    These are the changes I propose to help reduce server demands and would like them implemented along with the drone change.

    1) Only have 1 charater per IP address at a time logged in. (reason is obvious)

    2) Only allowed to dock/undock once per login. (changing of environments is far too resource intensive)

    3) Missile boats can only fire 1 slavo per hour. (less graphics helps the resources)

    4) Limit the server node to 10 players. (this could quite possibly help the most)

    5) Limit forum hores like Nafri to 1 post per 10 days. (her drain alone on the servers must be mind boggling! Does she even play EVE?!?!)

    6) Limit chat channels in-game to 3 per charater. (I know for me somedays this seems less like a MMOG and more like Yahoo Mesenger


    I'm sure others will have various methods of saving resources and reducing lag, these are but a few. But hey, these are good changes, right? Can't be any worse than a drone carrier using only 5 drones Wink
    moroti
    moroti

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    Posted - 2005.10.31 23:59:00 - [734]

    Where are you getting the cap to run all these blaster + XL shield + mwd setups Nafri?
    moroti
    moroti
    Yakuza Corp

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    Posted - 2005.10.31 23:59:00 - [735]

    Where are you getting the cap to run all these blaster + XL shield + mwd setups Nafri?
    Kraeze
    Kraeze

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    Posted - 2005.11.01 00:00:00 - [736]

    I'm so glad I'm gallente .... Rolling Eyes

    Well it keeps ppl paying to learn new ship skills I guess. Of course less lag is a nice bonus ehIdea

    Atleast boost the mega now, cause it's crap.
    Kraeze
    Kraeze
    Synergy.
    Imperial Republic Of the North

    Take me to the EVE-Online forum thread View author posting habits View only posts by author
    Posted - 2005.11.01 00:00:00 - [737]

    I'm so glad I'm gallente .... Rolling Eyes

    Well it keeps ppl paying to learn new ship skills I guess. Of course less lag is a nice bonus ehIdea

    Atleast boost the mega now, cause it's crap.
    Bjartmar
    Bjartmar

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    Posted - 2005.11.01 00:04:00 - [738]

    Edited by: Bjartmar on 01/11/2005 00:05:06
    That MWD setup Domi is absolutely useless.

    MWD with no cap injectors AND a shield tank.

    ROFL

    What do u want 2 runs of mwd and a few runs of xl shield booster and ur outta cap.
    Bjartmar
    Bjartmar

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    Posted - 2005.11.01 00:04:00 - [739]

    Edited by: Bjartmar on 01/11/2005 00:05:06
    That MWD setup Domi is absolutely useless.

    MWD with no cap injectors AND a shield tank.

    ROFL

    What do u want 2 runs of mwd and a few runs of xl shield booster and ur outta cap.
    Flipidy Floo
    Flipidy Floo

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    Posted - 2005.11.01 00:19:00 - [740]

    Ok, why is everyone Bashing this without it even being tested yet. No, I don't agree with everything that's changed, but I won't complain til it's on the the test server and proven bad. Personally, it's a step in the right direction for drones and the game overall.

    My only suggestion is that the 10% dmg be changed to a 10% overall drone bonus and then remove a turret or two from all drone ships and make drone mods high slot oriented. I mean really, why should a "drone ship" be only about damage when it comes to it's main tactic. Make it specialize in all drones.
    Flipidy Floo
    Flipidy Floo
    Minmatar
    Republic Military School

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    Posted - 2005.11.01 00:19:00 - [741]

    Ok, why is everyone Bashing this without it even being tested yet. No, I don't agree with everything that's changed, but I won't complain til it's on the the test server and proven bad. Personally, it's a step in the right direction for drones and the game overall.

    My only suggestion is that the 10% dmg be changed to a 10% overall drone bonus and then remove a turret or two from all drone ships and make drone mods high slot oriented. I mean really, why should a "drone ship" be only about damage when it comes to it's main tactic. Make it specialize in all drones.
    Logan Williams
    Logan Williams

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    Posted - 2005.11.01 00:20:00 - [742]

    Originally by: elFarto
    Edited by: elFarto on 31/10/2005 14:46:38
    Originally by: Farjung
    This could be insane... so a domi under this new system could carry 15 large drones yeah?


    No, all ships are being limited to 5 drones.

    *edit* pwned by a dev Sad




    Regards
    elFarto


    Actually, a Dominix can carry 30 heavy drones right now. so half = 15. Although, max in space = 10? Is interfacing only going to be used for bonuses and not amount controlled? I'm so confused
    My comments are my own. More often than not I have moments of sheer stupidity. I don't need to drag my friends and allies down with me.
    Logan Williams
    Logan Williams
    Infinitus Odium

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    Posted - 2005.11.01 00:20:00 - [743]

    Originally by: elFarto
    Edited by: elFarto on 31/10/2005 14:46:38
    Originally by: Farjung
    This could be insane... so a domi under this new system could carry 15 large drones yeah?


    No, all ships are being limited to 5 drones.

    *edit* pwned by a dev Sad




    Regards
    elFarto


    Actually, a Dominix can carry 30 heavy drones right now. so half = 15. Although, max in space = 10? Is interfacing only going to be used for bonuses and not amount controlled? I'm so confused
    _______________________________________________
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    How much longer before the ASCN doctors can sew it back on?
    Gierling
    Gierling

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    Posted - 2005.11.01 00:34:00 - [744]

    Nafri, think of the sentries taking into account the new skills (Including the domis thermal bonus).

    Plus the new modules (assuming they are lowslot modules).

    I think the Domi just became a blockade ship and I am utterly serious.




    *snip* That's not very appropriate. - Teblin
    Gierling
    Gierling
    Gallente
    Celestial Fleet

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    Posted - 2005.11.01 00:34:00 - [745]

    Nafri, think of the sentries taking into account the new skills (Including the domis thermal bonus).

    Plus the new modules (assuming they are lowslot modules).

    I think the Domi just became a blockade ship and I am utterly serious.




    thaldor grimbeth
    thaldor grimbeth

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    Posted - 2005.11.01 00:43:00 - [746]

    looking good.

    change is a good thing and i embrace it, looking forward to flying the new changes .Twisted Evil
    thaldor grimbeth
    thaldor grimbeth

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    Posted - 2005.11.01 00:43:00 - [747]

    looking good.

    change is a good thing and i embrace it, looking forward to flying the new changes .Twisted Evil
    Hafthor
    Hafthor
    Gallente
    The Fated

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    Posted - 2005.11.01 00:51:00 - [748]

    Ok.. I just have one grudge with this. Ok maybe two or three.

    Why have the very nice (although maybe a bit overpowered for PvP) drone bonuses been dropped for something-that-you-might-or-might-not-have-in-your-ship-bonus?

    What I mean is this, currently you get extra drones per level, but only two functions for drones, combat and mining. In the proposed changes you get extra damage to arguably the worst combat drones, fewer drones, and more drone types. Ships that previously were thought of as "drone boats" are seriously limited in their drone capacity and effectiveness. Why isn't it 10% per lvl to thermal dmg AND mining? Or just a simple range or speed bonus for all drone types along with the damage one? These are supposed to be drone specialty ships... and they specialize for a whole 10% extra effectivenss to a single type of drones? Even if drones will be harder to kill the fact remains that they CAN be killed, and they are comparatively short ranged.

    It seems to me that there are new things coming for drones but the supposed drone specialty of some ships is being removed at the same time. Gallente are supposed to have pretty much invented drones and then go and specialize in one type of damage and left it at that? Gallente were originally to be the EW guys, thats why Caldari have higher ECCM built into their ships, to DEFEND against Gallente EW superiority. Now the backstory of combat specialization gets even more ripped to pieces with Gallente drones being only marginally more menacing than any other races.

    And a skill that many have trained to lvl5 gets totally changed just like that? I don't think theres a precedent for that, is this going to be a trend? Screwing around with your character not just the ships and modules?

    Why does each race have to get a certain damage type as their own now? No sorry.. only two of the races are really affected by this to any extent by ship bonuses. What backstory reason is there for this? The Minmatar use mostly explosive and the Caldari kinetic? Isn't supposed to be the other way around? Since when do missiles do more kinetic damage than gun rounds? And lasers doing EM more than thermal? I would have thought lasers were hot rather than electrically charged.. now hybrids on the other hand are electrically charged and do mostly thermal?
    But really what is the reason for racial dmg type bonuses? Making them more predictable so it's easier to tank against them? Is this part of the plot to make combat last a bit longer? Why not see how the stacking rule change goes before burdening everyone with these STUPID bonuses that might be hard to remove because ppl have chosen their skill training to fit their common enemy.

    Please take a look at what this is doing to the integrity of the backstory some of us have come to like. I realize it's a damn game but this is just going to far, first Gallente lose EW then they lose drones and they had to fight to get blaster setups to be viable. And in what way are Gallente specifically good at defending against Caldari? The long range Caldari vs. short range Gallente thing is totally gone out the window. Gallente seem to have been the least balanced (read: thought out) ship type before launch and it is easy to see from the way their ship bonuses have been modified through the course of the game that something wasn't right and probably won't be after this either. People need to be able to trust that the skills they train for their favourite ship will not get totally changed when they finally get them to level five.


    --------------------------
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    GC13
    GC13

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    Posted - 2005.11.01 00:52:00 - [749]

    /me thinks that Gallente would complain a lot less if the bonuses on their ships were instead changed to +10% thermal damage per level, and +5% other damage per level. That way, they still have the racial specialization, but their drone carriers still have a noticable leg up on non-droners in all damage types. Heck, turn that 5% for damage to 5% for everything. If you had a 0.8x dampener, at level 5 it would become a 0.75, etc... You all can do math.

    Also, in addition to that, leave the drone carrier ships with the same size cargo holds they have now. This way, they at least have the option of carrying drones for specific circumstances.

    I'd also like to echo the sentiment of "do we even HAVE a reason not to use heavies?" I suppose if you want drones that can chase down interceptors, then sure, you have a reason to use something smaller. Of course, this isn't really a new development. That, and I'd like to leave this to people with more experience with drones.
    GC13
    GC13
    Caldari
    Derelik Trading Company

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    Posted - 2005.11.01 00:52:00 - [750]

    /me thinks that Gallente would complain a lot less if the bonuses on their ships were instead changed to +10% thermal damage per level, and +5% other damage per level. That way, they still have the racial specialization, but their drone carriers still have a noticable leg up on non-droners in all damage types. Heck, turn that 5% for damage to 5% for everything. If you had a 0.8x dampener, at level 5 it would become a 0.75, etc... You all can do math.

    Also, in addition to that, leave the drone carrier ships with the same size cargo holds they have now. This way, they at least have the option of carrying drones for specific circumstances.

    I'd also like to echo the sentiment of "do we even HAVE a reason not to use heavies?" I suppose if you want drones that can chase down interceptors, then sure, you have a reason to use something smaller. Of course, this isn't really a new development. That, and I'd like to leave this to people with more experience with drones.

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    Hinik
    Hinik

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    Posted - 2005.11.01 00:54:00 - [751]

    I have an idea... let's make the manufacturors of drones different... so let's say gallente make all the combad drones... caldari make the Jamming ones, Amarr make the webbie ones and minnies make the scrambling ones... and each race gets a bonus to their races?

    I'm clawing at my face here... I just don't think I'll be able to live on with the proposed changes as they stand Razz
    New sig soon! :)
    Hinik
    Hinik
    Grumpy Old Farts
    Gruntfuttocks

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    Posted - 2005.11.01 00:54:00 - [752]

    I have an idea... let's make the manufacturors of drones different... so let's say gallente make all the combad drones... caldari make the Jamming ones, Amarr make the webbie ones and minnies make the scrambling ones... and each race gets a bonus to their races?

    I'm clawing at my face here... I just don't think I'll be able to live on with the proposed changes as they stand Razz
    Baun
    Baun

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    Posted - 2005.11.01 01:01:00 - [753]

    Edited by: Baun on 01/11/2005 01:01:02
    Quote:

    # Moros' 5 drone per dreadnought level changed to 70% bonus to drone thermal damage per level. It also gets a drone hitpoint bonus, either static or per level
    # Drone control bonus of Dominx gets changed to 10% drone thermal damage per level
    # Drone control bonuses of Vexor, Vexor Navy Issue and Ishtar gets changed to 10% drone thermal damage per level
    # Drone control bonus of Arbitrator gets changed to 10% EM drone damage per level



    Everything else looks pretty reasonable. At max skills everything *looks* like its staying the same (i.e drone interfacing 5 doubles effective damage, and ship skill 5 adds another 50%, so 5 drones act like 15 drones), but with the sneeky little damage type restriction you have effectively nerfed the damage rather significantly.


    Change the 10% thermal/EM (i.e type specific) damage ship bonus to a 10% drone damage across the board ship bonus and multiply drone hitpoints by at least 3 (to compensate for dividing the effect controllable number by at least this much) and this might actually work out.


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    Posted - 2005.11.01 01:01:00 - [754]

    Edited by: Baun on 01/11/2005 01:14:28
    Edited by: Baun on 01/11/2005 01:01:02
    Quote:

    # Moros' 5 drone per dreadnought level changed to 70% bonus to drone thermal damage per level. It also gets a drone hitpoint bonus, either static or per level
    # Drone control bonus of Dominx gets changed to 10% drone thermal damage per level
    # Drone control bonuses of Vexor, Vexor Navy Issue and Ishtar gets changed to 10% drone thermal damage per level
    # Drone control bonus of Arbitrator gets changed to 10% EM drone damage per level



    Everything else looks pretty reasonable. At max skills everything *looks* like its staying the same (i.e drone interfacing 5 doubles effective damage, and ship skill 5 adds another 50%, so 5 drones act like 15 drones), but with the sneeky little damage type restriction you have effectively nerfed the damage rather significantly.


    Change the 10% thermal/EM (i.e type specific) damage ship bonus to a 10% drone damage across the board ship bonus and multiply drone hitpoints by at least 3 (to compensate for dividing the effect controllable number by at least this much) and this might actually work out.

    Also, limiting the number of drones the Moros can control is fine, just allow them to use Fighters (limited to 5 of course) when they are released and give the Carriers drone control bonuses to make them unique.


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    Posted - 2005.11.01 01:04:00 - [755]

    Originally by: moroti
    Where are you getting the cap to run all these blaster + XL shield + mwd setups Nafri?


    on some I fitted cap injectors
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    Posted - 2005.11.01 01:04:00 - [756]

    Originally by: moroti
    Where are you getting the cap to run all these blaster + XL shield + mwd setups Nafri?


    on some I fitted cap injectors



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    bl4xy
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    Posted - 2005.11.01 01:05:00 - [757]

    hi there.this is going to make a mess. no good will come from this..
    i couldnt be arsed to read all this so i apologize if this was mentioned -> people have trained drone interfacing skill and some did train it to lvl 5. now what will hapen to their skill points? i mean they've trained something that doesnt exist anymore ie only 5 drones per ship. how will you solve this? any compensations for SP "loss" ?
    Clavius XIV
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    Posted - 2005.11.01 01:05:00 - [758]

    As has been pointed out by many posters, this represents a nerf to all drone ships, both in damage capability, and in mining capability.

    I was enjoying trying to specialize in the Arbitrator rather than flying a Geddon/Apoc/Maller. Now not only is it being turned into a dumb EW platform with weaker tanking abilities, but its damage will be reduced substantially.

    I guess CCP is trying to tell me that I should be flying a gunship. Time to switch to a geddon /yawn *BORING*
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    Posted - 2005.11.01 01:05:00 - [759]

    Originally by: Bjartmar
    Edited by: Bjartmar on 01/11/2005 00:05:06
    That MWD setup Domi is absolutely useless.

    MWD with no cap injectors AND a shield tank.

    ROFL

    What do u want 2 runs of mwd and a few runs of xl shield booster and ur outta cap.


    Well, you could fit electrons and an cap injector, or you try it like the autopest :D
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    Posted - 2005.11.01 01:05:00 - [760]

    Edited by: bl4xy on 01/11/2005 01:17:56
    hi there.this is going to make a mess. no good will come from this..
    nvm. found it. its still a loss
    Nafri
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    Posted - 2005.11.01 01:05:00 - [761]

    Originally by: Bjartmar
    Edited by: Bjartmar on 01/11/2005 00:05:06
    That MWD setup Domi is absolutely useless.

    MWD with no cap injectors AND a shield tank.

    ROFL

    What do u want 2 runs of mwd and a few runs of xl shield booster and ur outta cap.


    Well, you could fit electrons and an cap injector, or you try it like the autopest :D



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    Clavius XIV
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    Posted - 2005.11.01 01:05:00 - [762]

    As has been pointed out by many posters, this represents a nerf to all drone ships, both in damage capability, and in mining capability.

    I was enjoying trying to specialize in the Arbitrator rather than flying a Geddon/Apoc/Maller. Now not only is it being turned into a dumb EW platform with weaker tanking abilities, but its damage will be reduced substantially.

    I guess CCP is trying to tell me that I should be flying a gunship. Time to switch to a geddon /yawn *BORING*
    Slithereen
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    Posted - 2005.11.01 01:19:00 - [763]



    The drone nerf was inevitable for one reason because of the server lag drones caused. I was surprised it wasn't done much sooner. In fact, I'm surprised they didn't nerf the number of drones right from the beginning of the game. Drones should have had increased damage from the start but their numbers should be much less. Why have 15 drones when you can make 5 drones do an equal amount of damage for much less server overhead?

    Believe me there is going to be an overhaul of mining drones as well along the theme of doing more per drone for less drones.

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    Posted - 2005.11.01 01:19:00 - [764]



    The drone nerf was inevitable for one reason because of the server lag drones caused. I was surprised it wasn't done much sooner. In fact, I'm surprised they didn't nerf the number of drones right from the beginning of the game. Drones should have had increased damage from the start but their numbers should be much less. Why have 15 drones when you can make 5 drones do an equal amount of damage for much less server overhead?

    Believe me there is going to be an overhaul of mining drones as well along the theme of doing more per drone for less drones.

    _______________________________________________
    "Is it me or the bad guys just getting totally pathetic?"---Clover, Totally Spies,
    "Hope is wasted on the Hopeless."---Mandy, The Grim Adventures of Billy and Mandy.
    "Stars are holes in the sky from which the light of the Infinite shine through."---Confucius.

    Baun
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    Posted - 2005.11.01 01:22:00 - [765]

    Originally by: Jim Raynor
    Originally by: Helmut 314
    Well, thats some devblog. Lots of changes, some nice and some not so nice. 5 drones maximum feels a bit silly, I mean a drone carrier that can use just 5 drones ? At least keep the drone bay sizes as they are so one can choose between several different types of drones for different situations. The drone carriers will at least be more flexible that way, able to choose between EW, tanking or damage.


    5 Drones Maximum is great, why do people not see the benefits of this?

    15 Tech II drones is expensive, I seem to recall people complaining about having to warp out and losing 15 expensive tech2 drones, well now you only lose 5 if you have to withdraw.

    You get more out of 5 drones, which means they are just as powerful as 15, AND are easier to control..

    Buhu on Thermal DMG only, it's not as if other races have to deal with racial damage bonuses as well.


    Definitely an advantage, but having slightly cheaper setups is not going to make me feel that much better about losing drone survivability and damage flexibility (and thus likely overal damage as a result).

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    Posted - 2005.11.01 01:22:00 - [766]

    Originally by: Jim Raynor
    Originally by: Helmut 314
    Well, thats some devblog. Lots of changes, some nice and some not so nice. 5 drones maximum feels a bit silly, I mean a drone carrier that can use just 5 drones ? At least keep the drone bay sizes as they are so one can choose between several different types of drones for different situations. The drone carriers will at least be more flexible that way, able to choose between EW, tanking or damage.


    5 Drones Maximum is great, why do people not see the benefits of this?

    15 Tech II drones is expensive, I seem to recall people complaining about having to warp out and losing 15 expensive tech2 drones, well now you only lose 5 if you have to withdraw.

    You get more out of 5 drones, which means they are just as powerful as 15, AND are easier to control..

    Buhu on Thermal DMG only, it's not as if other races have to deal with racial damage bonuses as well.


    Definitely an advantage, but having slightly cheaper setups is not going to make me feel that much better about losing drone survivability and damage flexibility (and thus likely overal damage as a result).

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    Baun
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    Posted - 2005.11.01 01:30:00 - [767]

    Originally by: Joshua Foiritain
    Originally by: Diana Merris
    Originally by: Joshua Foiritain
    Question; What use is the Dominix if the Megathron with half its drone bay can field 5 heavy drones too?


    The Domi can carry extra sets of drones that do other things so its more flexible.


    Who needs extra drones when youve got a blasterthron with 5 floating tracking disruptors?


    For one engagement? No one.

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    Posted - 2005.11.01 01:30:00 - [768]

    Originally by: Joshua Foiritain
    Originally by: Diana Merris
    Originally by: Joshua Foiritain
    Question; What use is the Dominix if the Megathron with half its drone bay can field 5 heavy drones too?


    The Domi can carry extra sets of drones that do other things so its more flexible.


    Who needs extra drones when youve got a blasterthron with 5 floating tracking disruptors?


    For one engagement? No one.

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    Rockbox
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    Posted - 2005.11.01 01:37:00 - [769]

    /me begins looking at other MMORG space games

    /me Fnds none

    /me buys A copy of Quake 4 the game I vowed I needent buy since EVE so uber and always would be, apparently I was wrong Sad

    Will you Devs hold player votes or somthing before inmposing these changes on us, we are paying customers >=(
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    Posted - 2005.11.01 01:37:00 - [770]

    /me begins looking at other MMORG space games

    /me Fnds none

    /me buys A copy of Quake 4 the game I vowed I needent buy since EVE so uber and always would be, apparently I was wrong Sad

    Will you Devs hold player votes or somthing before inmposing these changes on us, we are paying customers >=(
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    Jim Raynor
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    Posted - 2005.11.01 01:38:00 - [771]

    For those who say the Dominix sucks with guns, I hear nothing but good things about the 6 d250mm Railgun 7 Mag Stab II setups.. granted a dmg module stack nerf is forthcoming but for right now the setup is rather pwntastic I am told.
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    Posted - 2005.11.01 01:38:00 - [772]

    For those who say the Dominix sucks with guns, I hear nothing but good things about the 6 d250mm Railgun 7 Mag Stab II setups.. granted a dmg module stack nerf is forthcoming but for right now the setup is rather pwntastic I am told.
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    Posted - 2005.11.01 01:39:00 - [773]

    Originally by: Jim Raynor
    For those who say the Dominix sucks with guns, I hear nothing but good things about the 6 d250mm Railgun 7 Mag Stab II setups.. granted a dmg module stack nerf is forthcoming but for right now the setup is rather pwntastic I am told.


    yes, and it is perfect for combining with the new sentry drones, by the look of things, for even more pwntasticness
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    Posted - 2005.11.01 01:39:00 - [774]

    Originally by: Jim Raynor
    For those who say the Dominix sucks with guns, I hear nothing but good things about the 6 d250mm Railgun 7 Mag Stab II setups.. granted a dmg module stack nerf is forthcoming but for right now the setup is rather pwntastic I am told.


    yes, and it is perfect for combining with the new sentry drones, by the look of things, for even more pwntasticness
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    Baun
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    Posted - 2005.11.01 01:40:00 - [775]

    Offhand, where are all the complaints from the owners of t2 drone BPOs :P? THEY are the ones who should be REALLY ****ed.

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    Posted - 2005.11.01 01:40:00 - [776]

    Hmm. Interesting. One thing I don't like:

    In my Megathron right now, I can control 10 heavies. After the change, I'll only be able to control 5, but since I already have Drone Interfacing lvl 5 they'll do 100% more damage and be just as effective as the 10 I have now. Ok, cool.

    In a Dominix, right now it can control 15 heavies. After the change, they'll only be able to launch 5, and due to Drone Interfacing they'll be equivalent to the damage of 10 drones currently, UNLESS they use thermal drones, in which case they will do the damage of 15 drones currently.

    That kinda sounds sucky. Megathron can effectively use any type of drone and have the same damage performance as before, but the Dominix is nerfed so it only outdamages the Megathron (drone wise) if it uses thermal drones?

    This change seems like a nerf to ships with +drone control bonuses and a boost to everyone else capable of using drones.

    Also as a side note, only being able to use 5 drones and then introducing a bunch of new types of drones really limits flexability. I mean sure, my Megathron should only be able to use either ECM or Webbifier or cap darin drones...etc effectively, but shouldn't the specific drone carrier ships have a tad more flexibility?

    The changes seem skewed to me.

    ______________________________________________
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    Posted - 2005.11.01 01:40:00 - [777]

    Originally by: GC13
    /me thinks that Gallente would complain a lot less if the bonuses on their ships were instead changed to +10% thermal damage per level, and +5% other damage per level. That way, they still have the racial specialization, but their drone carriers still have a noticable leg up on non-droners in all damage types.


    Versatility allways has a price. 7.5% thermal and 2.5% others maybe.

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    Posted - 2005.11.01 01:40:00 - [778]

    Hmm. Interesting. One thing I don't like:

    In my Megathron right now, I can control 10 heavies. After the change, I'll only be able to control 5, but since I already have Drone Interfacing lvl 5 they'll do 100% more damage and be just as effective as the 10 I have now. Ok, cool.

    In a Dominix, right now it can control 15 heavies. After the change, they'll only be able to launch 5, and due to Drone Interfacing they'll be equivalent to the damage of 10 drones currently, UNLESS they use thermal drones, in which case they will do the damage of 15 drones currently.

    That kinda sounds sucky. Megathron can effectively use any type of drone and have the same damage performance as before, but the Dominix is nerfed so it only outdamages the Megathron (drone wise) if it uses thermal drones?

    This change seems like a nerf to ships with +drone control bonuses and a boost to everyone else capable of using drones.

    Also as a side note, only being able to use 5 drones and then introducing a bunch of new types of drones really limits flexability. I mean sure, my Megathron should only be able to use either ECM or Webbifier or cap darin drones...etc effectively, but shouldn't the specific drone carrier ships have a tad more flexibility?

    The changes seem skewed to me.

    ______________________________________________
    As I stand,
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    I think back...
    I think back to all the events that have brought me here.
    And I realize...
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    Baun
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    Posted - 2005.11.01 01:40:00 - [779]

    Offhand, where are all the complaints from the owners of t2 drone BPOs :P? THEY are the ones who should be REALLY ****ed.

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    Posted - 2005.11.01 01:40:00 - [780]

    Originally by: GC13
    /me thinks that Gallente would complain a lot less if the bonuses on their ships were instead changed to +10% thermal damage per level, and +5% other damage per level. That way, they still have the racial specialization, but their drone carriers still have a noticable leg up on non-droners in all damage types.


    Versatility allways has a price. 7.5% thermal and 2.5% others maybe.

    //Maya
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    Posted - 2005.11.01 01:41:00 - [781]

    Originally by: Jim Raynor
    For those who say the Dominix sucks with guns, I hear nothing but good things about the 6 d250mm Railgun 7 Mag Stab II setups.. granted a dmg module stack nerf is forthcoming but for right now the setup is rather pwntastic I am told.


    We just loved them more with 15 drones .... it will still be pretty good.

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    Baun
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    Posted - 2005.11.01 01:41:00 - [782]

    Originally by: Jim Raynor
    For those who say the Dominix sucks with guns, I hear nothing but good things about the 6 d250mm Railgun 7 Mag Stab II setups.. granted a dmg module stack nerf is forthcoming but for right now the setup is rather pwntastic I am told.


    We just loved them more with 15 drones .... it will still be pretty good.

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    Kage Getsu
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    Posted - 2005.11.01 01:43:00 - [783]

    The drone changes look fun. I'm looking forward to sentries in particular.
    Meridius
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    Posted - 2005.11.01 01:43:00 - [784]

    Just a few points.

    Why tracking disruptor drones when we don't have any real sort of missile defense? Tracking disruptors own enough and now tracking disrupting drones? Yeah thats real balanced...

    Where are the warp scrambling drones. With damage mods being basically restricted to 4 some ships will have ample slots to fill with WCS and fly with absolutely no penalty. WCS need a nerf and we need scrambling drones.

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    Posted - 2005.11.01 01:43:00 - [785]

    Just a few points.

    Why tracking disruptor drones when we don't have any real sort of missile defense? Tracking disruptors own enough and now tracking disrupting drones? Yeah thats real balanced...

    Where are the warp scrambling drones. With damage mods being basically restricted to 4 some ships will have ample slots to fill with WCS and fly with absolutely no penalty. WCS need a nerf and we need scrambling drones.

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    Posted - 2005.11.01 01:43:00 - [786]

    The drone changes look fun. I'm looking forward to sentries in particular.
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    Posted - 2005.11.01 01:53:00 - [787]

    Originally by: Maya Rkell
    Originally by: GC13
    /me thinks that Gallente would complain a lot less if the bonuses on their ships were instead changed to +10% thermal damage per level, and +5% other damage per level. That way, they still have the racial specialization, but their drone carriers still have a noticable leg up on non-droners in all damage types.


    Versatility allways has a price. 7.5% thermal and 2.5% others maybe.


    Recall however that theres up to a 25% penalty for using anything but thermic drones in the first place because of the reduced damage everything but thermal deals.
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    Posted - 2005.11.01 01:53:00 - [788]

    Originally by: Meridius
    Just a few points.

    Why tracking disruptor drones when we don't have any real sort of missile defense? Tracking disruptors own enough and now tracking disrupting drones? Yeah thats real balanced...


    on that note - point defense drones of some sort might be appropriate.
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    Posted - 2005.11.01 01:53:00 - [789]

    Originally by: Maya Rkell
    Originally by: GC13
    /me thinks that Gallente would complain a lot less if the bonuses on their ships were instead changed to +10% thermal damage per level, and +5% other damage per level. That way, they still have the racial specialization, but their drone carriers still have a noticable leg up on non-droners in all damage types.


    Versatility allways has a price. 7.5% thermal and 2.5% others maybe.


    Recall however that theres up to a 25% penalty for using anything but thermic drones in the first place because of the reduced damage everything but thermal deals.
    ---
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    Posted - 2005.11.01 01:53:00 - [790]

    Originally by: Meridius
    Just a few points.

    Why tracking disruptor drones when we don't have any real sort of missile defense? Tracking disruptors own enough and now tracking disrupting drones? Yeah thats real balanced...


    on that note - point defense drones of some sort might be appropriate.
    --

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    Posted - 2005.11.01 01:55:00 - [791]

    Originally by: jamesw
    Originally by: Meridius
    Just a few points.

    Why tracking disruptor drones when we don't have any real sort of missile defense? Tracking disruptors own enough and now tracking disrupting drones? Yeah thats real balanced...


    on that note - point defense drones of some sort might be appropriate.


    I want shieldy thingies like in HW2!
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    Posted - 2005.11.01 01:55:00 - [792]

    Originally by: jamesw
    Originally by: Meridius
    Just a few points.

    Why tracking disruptor drones when we don't have any real sort of missile defense? Tracking disruptors own enough and now tracking disrupting drones? Yeah thats real balanced...


    on that note - point defense drones of some sort might be appropriate.


    I want shieldy thingies like in HW2!
    ---
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    Norfin
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    Posted - 2005.11.01 02:05:00 - [793]

    Tuxford, why do you hate eve? :|

    So now, here is a crazy taranis setup:

    3x Ion 2
    Mwd 2, Web, Disruptor
    2x Relay, Damage Control

    Armor repair drone in the hanger, and a webber if you can get two. How is that not crazy to put a bunch of resistance on an extra 600 odd hitpoints?

    How about dedicating time to adding new content when the drones we have right now spend most of their time not mwding to their target and humping each other on the way back.

    Besides, adding drones that web sucks for tackling, even if a battleship can only field 3 drones, -30% (or more or less depending on stacking) is easily 1000m/s, a huge difference for cruise/torps, and brings mwding frigates nearer cruiser hittability.

    I'd much rather have new types of tech 2 ships which royally screw up balance rather than modifying the balance for all ships.

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    Developmental Neogenics Amalgamated

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    Posted - 2005.11.01 02:05:00 - [794]

    Tuxford, why do you hate eve? :|

    So now, here is a crazy taranis setup:

    3x Ion 2
    Mwd 2, Web, Disruptor
    2x Relay, Damage Control

    Armor repair drone in the hanger, and a webber if you can get two. How is that not crazy to put a bunch of resistance on an extra 600 odd hitpoints?

    How about dedicating time to adding new content when the drones we have right now spend most of their time not mwding to their target and humping each other on the way back.

    Besides, adding drones that web sucks for tackling, even if a battleship can only field 3 drones, -30% (or more or less depending on stacking) is easily 1000m/s, a huge difference for cruise/torps, and brings mwding frigates nearer cruiser hittability.

    I'd much rather have new types of tech 2 ships which royally screw up balance rather than modifying the balance for all ships.

    Sarrena
    Sarrena

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    Posted - 2005.11.01 02:16:00 - [795]

    Fix the drone AI and then consider screwing it up with this abomination of an idea.

    I would suggest leaving drones bays as they are, change drone interface for the damage mod and leave drone carriers with their bonus. Just SEE if dropping the overall drone load a 3rd will help before you decide to crank off many paying customers. Then again I suppose I should shut my trap and do as most do with a product, vote with the dollar.

    Sarrena
    Sarrena
    Amarr

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    Posted - 2005.11.01 02:16:00 - [796]

    Fix the drone AI and then consider screwing it up with this abomination of an idea.

    I would suggest leaving drones bays as they are, change drone interface for the damage mod and leave drone carriers with their bonus. Just SEE if dropping the overall drone load a 3rd will help before you decide to crank off many paying customers. Then again I suppose I should shut my trap and do as most do with a product, vote with the dollar.

    Xio2
    Xio2

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    Posted - 2005.11.01 02:38:00 - [797]

    hm. i thought drones were fine the way they are now. i dont see why you cant leave all the drone bays the same and just change the max each ship can use. like say leave the dominix drone bay at 700m3 and just limit it to like a max drone usage of like 5 or something. i mean, my caracal drone bay is getting nerfed and i cant carry anything around in it anyway as it is hardly. if you kept the drone bay size the same and changed the max amount of drones usable at once, i would still be able to carry around an extra medium drone. i know one med drone isnt going to do much, but its always nice to have a spare.

    DONT NERF THE DRONE BAY SIZE, JUST CHANGE THE AMOUNT OF DRONES SPECIFIC SHIPS CAN USE. ok, thx.
    Xio2
    Xio2
    FAO Inc.

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    Posted - 2005.11.01 02:38:00 - [798]

    hm. i thought drones were fine the way they are now. i dont see why you cant leave all the drone bays the same and just change the max each ship can use. like say leave the dominix drone bay at 700m3 and just limit it to like a max drone usage of like 5 or something. i mean, my caracal drone bay is getting nerfed and i cant carry anything around in it anyway as it is hardly. if you kept the drone bay size the same and changed the max amount of drones usable at once, i would still be able to carry around an extra medium drone. i know one med drone isnt going to do much, but its always nice to have a spare.

    DONT NERF THE DRONE BAY SIZE, JUST CHANGE THE AMOUNT OF DRONES SPECIFIC SHIPS CAN USE. ok, thx.
    --------------
    now this is the way a sig should be
    Xio2
    Gierling
    Gierling

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    Posted - 2005.11.01 02:46:00 - [799]

    Tuxford, I do think you need to consider the redundancy between heavy drone operation and drone interfacing.

    Maybe make heavy drone operations add optimal or something like that.


    *snip* That's not very appropriate. - Teblin
    Gierling
    Gierling
    Gallente
    Celestial Fleet

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    Posted - 2005.11.01 02:46:00 - [800]

    Tuxford, I do think you need to consider the redundancy between heavy drone operation and drone interfacing.

    Maybe make heavy drone operations add optimal or something like that.


    Somatic Neuron
    Somatic Neuron

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    Posted - 2005.11.01 02:54:00 - [801]

    Okay, I had missed the part where Drone Interfacing adjusts mining yield up 20% per level...problem is, the Domi and drone/level ships are nerfed somewhat in that regard now....oh well...they weren't the mining ships for MK2 anyway Wink

    But, one thing I would suggest...since we are limited to 5 drones anyway, keep our drone bays the size they are, or larger....I remember a dev blog where it was talked about that the ships would be able to carry tons of drones, to be able to replenish in a fight, and now, with the larger variety, you practically need a larger drone bay...
    ----------
    Somatic Neuron
    Somatic Neuron

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    Posted - 2005.11.01 02:54:00 - [802]

    Okay, I had missed the part where Drone Interfacing adjusts mining yield up 20% per level...problem is, the Domi and drone/level ships are nerfed somewhat in that regard now....oh well...they weren't the mining ships for MK2 anyway Wink

    But, one thing I would suggest...since we are limited to 5 drones anyway, keep our drone bays the size they are, or larger....I remember a dev blog where it was talked about that the ships would be able to carry tons of drones, to be able to replenish in a fight, and now, with the larger variety, you practically need a larger drone bay...
    ----------
    Hllaxiu
    Hllaxiu

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    Posted - 2005.11.01 02:55:00 - [803]

    Originally by: Gierling
    Tuxford, I do think you need to consider the redundancy between heavy drone operation and drone interfacing.

    Maybe make heavy drone operations add optimal or something like that.


    Then it truely does become a nerf because with maximum skills theres an overall 25% damage reduction.

    Nevermind that with lesser skills (ie, BS 4/interfacing 4) on a dominix you're already taking a loss on damage in the new system. With level 4 in interfacing and BS you're losing 3%, with level 3 in interfacing/BS 4 you lose 6.6% and with level 3 interfacing and battleship you lose 5.5%.

    Thats not counting the 20%-25% loss you'd get if you change heavy drone ops to something else.

    And of course, thats all with thermal drones...
    Hllaxiu
    Hllaxiu
    Shiva
    Morsus Mihi

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    Posted - 2005.11.01 02:55:00 - [804]

    Originally by: Gierling
    Tuxford, I do think you need to consider the redundancy between heavy drone operation and drone interfacing.

    Maybe make heavy drone operations add optimal or something like that.


    Then it truely does become a nerf because with maximum skills theres an overall 25% damage reduction.

    Nevermind that with lesser skills (ie, BS 4/interfacing 4) on a dominix you're already taking a loss on damage in the new system. With level 4 in interfacing and BS you're losing 3%, with level 3 in interfacing/BS 4 you lose 6.6% and with level 3 interfacing and battleship you lose 5.5%.

    Thats not counting the 20%-25% loss you'd get if you change heavy drone ops to something else.

    And of course, thats all with thermal drones...
    ---
    Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson
    Sarrena
    Sarrena

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    Posted - 2005.11.01 03:16:00 - [805]

    After this nerf, this will now viciously apply to the Gellente:

    http://www.albinoblacksheep.com/text/france.html

    Think about it ;)
    Sarrena
    Sarrena
    Amarr

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    Posted - 2005.11.01 03:16:00 - [806]

    After this nerf, this will now viciously apply to the Gellente:

    http://www.albinoblacksheep.com/text/france.html

    Think about it ;)
    Gierling
    Gierling

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    Posted - 2005.11.01 03:27:00 - [807]

    Still you run into the problem where you have two skills of equal ranking affecting the same attribute, by significantly different amounts.


    *snip* That's not very appropriate. - Teblin
    Gierling
    Gierling
    Gallente
    Celestial Fleet

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    Posted - 2005.11.01 03:27:00 - [808]

    Still you run into the problem where you have two skills of equal ranking affecting the same attribute, by significantly different amounts.


    Siri Danae
    Siri Danae

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    Posted - 2005.11.01 03:32:00 - [809]

    Edited by: Siri Danae on 01/11/2005 03:34:12
    Quote:
    Drones take up a lot of resources so we would much rather see less drones but have them better instead. This will mostly be done by changing the drone interfacing skill, drone control ship bonuses. This is of course not as easy as doubling the damage output and hitpoints of drones, so here's what's being done.


    You're having a problem with the engine. So instead of fixing the engine you fix the Dominix... Like Bob Barker fixes a dog.

    Quote:
    Another concern is that it is easier to kill 5 drones than it is to kill 15 by targetting them and kill them which is the reason for the drone hitpoint boost. On the other hand it takes just as long to kill 5 drones as 15 with a smartbomb so it would actually be better to have 5 drones with more hitpoints than 15 with the current hitpoints.


    Except you're cutting the ability of the gallente to adapt in combat in half as well. I go from having a setup of 15 drones to customize down to 5. And the drone bay reduction limits my ability to stockpile alternative dronetypes, not to mention the essential backups for when your drones start getting munched, which they will, hp increase or not.

    On top of that, only five drones orbiting a drone carrier simply looks silly.
    ------
    I generally assume the following:
    1. 95% of Empire Carebears don't get 0.0 PVPers.
    2. 95% of 0.0 PVPers don't get Empire Carebears.
    3. 100% of Ore Thieves steal just to upset the Miners.
    Siri Danae
    Siri Danae
    Gallente
    Xone Trading Corp.

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    Posted - 2005.11.01 03:32:00 - [810]

    Edited by: Siri Danae on 01/11/2005 03:34:12
    Quote:
    Drones take up a lot of resources so we would much rather see less drones but have them better instead. This will mostly be done by changing the drone interfacing skill, drone control ship bonuses. This is of course not as easy as doubling the damage output and hitpoints of drones, so here's what's being done.


    You're having a problem with the engine. So instead of fixing the engine you fix the Dominix... Like Bob Barker fixes a dog.

    Quote:
    Another concern is that it is easier to kill 5 drones than it is to kill 15 by targetting them and kill them which is the reason for the drone hitpoint boost. On the other hand it takes just as long to kill 5 drones as 15 with a smartbomb so it would actually be better to have 5 drones with more hitpoints than 15 with the current hitpoints.


    Except you're cutting the ability of the gallente to adapt in combat in half as well. I go from having a setup of 15 drones to customize down to 5. And the drone bay reduction limits my ability to stockpile alternative dronetypes, not to mention the essential backups for when your drones start getting munched, which they will, hp increase or not.

    On top of that, only five drones orbiting a drone carrier simply looks silly.
    ------
    I generally assume the following:
    1. 95% of Empire Carebears don't get 0.0 PVPers.
    2. 95% of 0.0 PVPers don't get Empire Carebears.
    3. 100% of Ore Thieves steal just to upset the Miners.
    j0sephine
    j0sephine

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    Posted - 2005.11.01 03:43:00 - [811]

    Edited by: j0sephine on 01/11/2005 03:43:50

    "On top of that, only five drones orbiting a drone carrier simply looks silly."

    No worry, 'tis just step one of teh plan.

    All will be fixed once step two is introduced and each of the five drones is given unique colour.

    (step three will obviously involve "power up" command added to the drone interface...
    j0sephine
    j0sephine
    Caldari
    Reikoku
    Band of Brothers

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    Posted - 2005.11.01 03:43:00 - [812]

    Edited by: j0sephine on 01/11/2005 03:43:50

    "On top of that, only five drones orbiting a drone carrier simply looks silly."

    No worry, 'tis just step one of teh plan.

    All will be fixed once step two is introduced and each of the five drones is given unique colour.

    (step three will obviously involve "power up" command added to the drone interface...
    velocoraptor
    velocoraptor

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    Posted - 2005.11.01 03:46:00 - [813]

    Originally by: Pepperami


    1 Ship should not be a solopwnmobile (Geddon + ECM?). Right Oveur?

    Cut down on drones to reduce lag? Er, no. Fix the cause not the sympton, if there's too many people in eve, then stop signing people up untill they can be handled.


    QFT. I.E. NERFING SHOULD NOT BE A SOLO LAG-PWNMOBILE

    And why nerfing after all? Why not try boosting ships etc to achieve balance? This would make more people happy AND be a balancing tool (with new skills if needed).


    velocoraptor
    velocoraptor
    Art of War
    Cult of War

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    Posted - 2005.11.01 03:46:00 - [814]

    Originally by: Pepperami


    1 Ship should not be a solopwnmobile (Geddon + ECM?). Right Oveur?

    Cut down on drones to reduce lag? Er, no. Fix the cause not the sympton, if there's too many people in eve, then stop signing people up untill they can be handled.


    QFT. I.E. NERFING SHOULD NOT BE A SOLO LAG-PWNMOBILE

    And why nerfing after all? Why not try boosting ships etc to achieve balance? This would make more people happy AND be a balancing tool (with new skills if needed).





    Kali IS the goddess of destruction after all
    Hllaxiu
    Hllaxiu

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    Posted - 2005.11.01 04:26:00 - [815]

    Originally by: j0sephine
    Edited by: j0sephine on 01/11/2005 03:43:50

    "On top of that, only five drones orbiting a drone carrier simply looks silly."

    No worry, 'tis just step one of teh plan.

    All will be fixed once step two is introduced and each of the five drones is given unique colour.

    (step three will obviously involve "power up" command added to the drone interface...


    /me waits for the flash vid

    Hllaxiu
    Hllaxiu
    Shiva
    Morsus Mihi

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    Posted - 2005.11.01 04:26:00 - [816]

    Originally by: j0sephine
    Edited by: j0sephine on 01/11/2005 03:43:50

    "On top of that, only five drones orbiting a drone carrier simply looks silly."

    No worry, 'tis just step one of teh plan.

    All will be fixed once step two is introduced and each of the five drones is given unique colour.

    (step three will obviously involve "power up" command added to the drone interface...


    /me waits for the flash vid

    ---
    Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson
    DomingoChavez
    DomingoChavez

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    Posted - 2005.11.01 04:35:00 - [817]

    So Pretty Much, What's happening, is they are taking everything fun about being gallente, and burning it. Awsome...
    DomingoChavez
    DomingoChavez

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    Posted - 2005.11.01 04:35:00 - [818]

    So Pretty Much, What's happening, is they are taking everything fun about being gallente, and burning it. Awsome...
    Farjung
    Farjung

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    Posted - 2005.11.01 04:42:00 - [819]

    Originally by: Suicide Keen
    Originally by: Tuxford


    EWAR drones

    They all come in 3 sizes, small, medium and large. The small one being 5m^3, medium 10m^3 and large 25m^3.

    Jamming drones

    duration | falloff | range | strength
    -----------------------------------------
    large | 5 | 10 000 | 10 000 | 1.5 |
    medium | 5 | 7 500 | 7 500 | 0.65 |
    small | 5 | 5 000 | 5 000 | 0.3 |
    -----------------------------------------



    For those of you complaining about proposed EW drone changes, keep in mind that a full set of large EW drones will only jam at 7.5 strength, or just enough to fully jam one frig, sometimes a cruiser, and very seldom a battleship. Think before you speak.


    I'm not complaining, but I am trying to do the maths to see what this actually means.

    The main difference is that ECM drones have a cycle time of 5 seconds compared to ECM modules that have a cycle time of 20 seconds. So in one cycle of a multispectral jammer, your single ECM drone will have had 4 jam attempts. This is a double-edged sword - it means that you have more attempts at a jam, but each successful jam only lasts 5 seconds.

    Here are some numbers churned out - I'm not trying to press any particular agenda just yet, just want to share the relevant numbers and see what people think a) of my calculations b) of the results if the calculations are correct.

    Average interceptor has average sensor strength of ~10. The large drones might struggle to get within 10km of a long range ceptor given the speed differences, so take this with a grain of salt - just a pure chance to jam calc.


    Chance of one large ECM drone jamming this average ceptor per 5 second cycle is 1.5/10 = 15%. Doesn't look like much.

    Chance of one large ECM drone jamming this average ceptor at least once per 20 seconds: 1 - (8.5/10)^4 = 47.8%

    Chance of one t2 multispectral w/ signal dispersion 5 jamming this average ceptor per 20 second cycle: 6/10 = 60%


    Chance of two large ECM drones jamming this average ceptor per 5 second cycle: 1 - (8.5/10)^2 = 27.75%

    Chance of two large ECM drones jamming this average ceptor at least once per 20 seconds: 1 - (1 - 0.2775)^4 = 72.8%

    Chance of at least one of two t2 multispectral w/ signal dispersion 5 jamming this average ceptor per 20 second cycle: 1 - (1 - 0.6)^2 = 84%


    Chance of five large ECM drones jamming this average ceptor per 5 second cycle: 1 - (8.5/10)^5 = 55.6%

    Chance of five large ECM drones jamming this average ceptor at least once per 20 seconds: 1 - (1 - 0.556)^4 = 96.1%

    Chance of at least one of five t2 multispectral w/ signal dispersion 5 jamming this average ceptor per 20 second cycle: 1 - (1 - 0.6)^5 = 99.0%



    Average cruiser has average sensor strength of ~15.

    p(1 drone jamming cruiser per 5s): 1.5/15 = 10%

    p(1 drone jamming at least once per 20s): 1 - (1 - 0.1)^4 = 34.4%

    p(1 t2 multispec jamming per 20s): 6/15 = 40%


    p(at least 1 of 2 drones jamming cruiser per 5s): 1 - (1 - 0.1)^2 = 19%

    p(at least 1 of 2 drones jamming at least once per 20s): 1 - (1 - 0.19)^4 = 57.0%

    p(at least 1 of 2 t2 multispec jamming per 20s): 1 - (1 - 0.4)^2 = 64%


    p(at least 1 of 5 drones jamming cruiser per 5s): 1 - (1 - 0.1)^5 = 41.0%

    p(at least 1 of 5 drones jamming at least once per 20s): 1 - (1 - 0.410)^4 = 87.8%

    p(at least 1 of 5 t2 multispec jamming per 20s): 1 - (1 - 0.4)^5 = 92.2%





    Farjung
    Farjung

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    Posted - 2005.11.01 04:42:00 - [820]

    Average battleship has average sensor strength of ~20.

    p(1 drone jamming bs per 5s): 1.5/20 = 7.5%

    p(1 drone jamming at least once per 20s): 1 - (1 - 0.075)^4 = 26.8%

    p(1 t2 multispec jamming per 20s): 6/20 = 30%


    p(at least 1 of 2 drones jamming bs per 5s): 1 - (1 - 0.075)^2 = 14.4%

    p(at least 1 of 2 drones jamming at least once per 20s): 1 - (1 - 0.144)^4 = 53.6%

    p(at least 1 of 2 t2 multispec jamming per 20s): 1 - (1 - 0.3)^2 = 51%


    p(at least 1 of 5 drones jamming bs per 5s): 1 - (1 - 0.075)^5 = 32.3%

    p(at least 1 of 5 drones jamming at least once per 20s): 1 - (1 - 0.323)^4 = 79.0%

    p(at least 1 of 5 t2 multispec jamming per 20s): 1 - (1 - 0.3)^5 = 83.2%
    Farjung
    Farjung
    Gallente
    TAOSP
    Band of Brothers

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    Posted - 2005.11.01 04:42:00 - [821]

    Originally by: Suicide Keen
    Originally by: Tuxford


    EWAR drones

    They all come in 3 sizes, small, medium and large. The small one being 5m^3, medium 10m^3 and large 25m^3.

    Jamming drones

    duration | falloff | range | strength
    -----------------------------------------
    large | 5 | 10 000 | 10 000 | 1.5 |
    medium | 5 | 7 500 | 7 500 | 0.65 |
    small | 5 | 5 000 | 5 000 | 0.3 |
    -----------------------------------------



    For those of you complaining about proposed EW drone changes, keep in mind that a full set of large EW drones will only jam at 7.5 strength, or just enough to fully jam one frig, sometimes a cruiser, and very seldom a battleship. Think before you speak.


    I'm not complaining, but I am trying to do the maths to see what this actually means.

    The main difference is that ECM drones have a cycle time of 5 seconds compared to ECM modules that have a cycle time of 20 seconds. So in one cycle of a multispectral jammer, your single ECM drone will have had 4 jam attempts. This is a double-edged sword - it means that you have more attempts at a jam, but each successful jam only lasts 5 seconds.

    Here are some numbers churned out - I'm not trying to press any particular agenda just yet, just want to share the relevant numbers and see what people think a) of my calculations b) of the results if the calculations are correct.

    Average interceptor has average sensor strength of ~10. The large drones might struggle to get within 10km of a long range ceptor given the speed differences, so take this with a grain of salt - just a pure chance to jam calc.


    Chance of one large ECM drone jamming this average ceptor per 5 second cycle is 1.5/10 = 15%. Doesn't look like much.

    Chance of one large ECM drone jamming this average ceptor at least once per 20 seconds: 1 - (8.5/10)^4 = 47.8%

    Chance of one t2 multispectral w/ signal dispersion 5 jamming this average ceptor per 20 second cycle: 6/10 = 60%


    Chance of two large ECM drones jamming this average ceptor per 5 second cycle: 1 - (8.5/10)^2 = 27.75%

    Chance of two large ECM drones jamming this average ceptor at least once per 20 seconds: 1 - (1 - 0.2775)^4 = 72.8%

    Chance of at least one of two t2 multispectral w/ signal dispersion 5 jamming this average ceptor per 20 second cycle: 1 - (1 - 0.6)^2 = 84%


    Chance of five large ECM drones jamming this average ceptor per 5 second cycle: 1 - (8.5/10)^5 = 55.6%

    Chance of five large ECM drones jamming this average ceptor at least once per 20 seconds: 1 - (1 - 0.556)^4 = 96.1%

    Chance of at least one of five t2 multispectral w/ signal dispersion 5 jamming this average ceptor per 20 second cycle: 1 - (1 - 0.6)^5 = 99.0%



    Average cruiser has average sensor strength of ~15.

    p(1 drone jamming cruiser per 5s): 1.5/15 = 10%

    p(1 drone jamming at least once per 20s): 1 - (1 - 0.1)^4 = 34.4%

    p(1 t2 multispec jamming per 20s): 6/15 = 40%


    p(at least 1 of 2 drones jamming cruiser per 5s): 1 - (1 - 0.1)^2 = 19%

    p(at least 1 of 2 drones jamming at least once per 20s): 1 - (1 - 0.19)^4 = 57.0%

    p(at least 1 of 2 t2 multispec jamming per 20s): 1 - (1 - 0.4)^2 = 64%


    p(at least 1 of 5 drones jamming cruiser per 5s): 1 - (1 - 0.1)^5 = 41.0%

    p(at least 1 of 5 drones jamming at least once per 20s): 1 - (1 - 0.410)^4 = 87.8%

    p(at least 1 of 5 t2 multispec jamming per 20s): 1 - (1 - 0.4)^5 = 92.2%





    ---
    Wave of Mutilation 2
    Farjung
    Farjung
    Gallente
    TAOSP
    Band of Brothers

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    Posted - 2005.11.01 04:42:00 - [822]

    Average battleship has average sensor strength of ~20.

    p(1 drone jamming bs per 5s): 1.5/20 = 7.5%

    p(1 drone jamming at least once per 20s): 1 - (1 - 0.075)^4 = 26.8%

    p(1 t2 multispec jamming per 20s): 6/20 = 30%


    p(at least 1 of 2 drones jamming bs per 5s): 1 - (1 - 0.075)^2 = 14.4%

    p(at least 1 of 2 drones jamming at least once per 20s): 1 - (1 - 0.144)^4 = 53.6%

    p(at least 1 of 2 t2 multispec jamming per 20s): 1 - (1 - 0.3)^2 = 51%


    p(at least 1 of 5 drones jamming bs per 5s): 1 - (1 - 0.075)^5 = 32.3%

    p(at least 1 of 5 drones jamming at least once per 20s): 1 - (1 - 0.323)^4 = 79.0%

    p(at least 1 of 5 t2 multispec jamming per 20s): 1 - (1 - 0.3)^5 = 83.2%
    ---
    Wave of Mutilation 2
    jamesw
    jamesw

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    Posted - 2005.11.01 04:58:00 - [823]

    Originally by: Siri Danae
    Except you're cutting the ability of the gallente to adapt in combat in half as well. I go from having a setup of 15 drones to customize down to 5. And the drone bay reduction limits my ability to stockpile alternative dronetypes, not to mention the essential backups for when your drones start getting munched, which they will, hp increase or not.


    Atm, you have up to 15 drones per wave, 30 drones total. you can have two full sets of drones.

    In the proposed changes - 5 drones per wave, 15 drones total. that makes 3 sets of drones. In other words, you can stockpile MORE dronetypes MORE effectively in the new system.
    --
    jamesw
    Rubra Libertas Militia
    NEW Vid: Bobbing for Xelas
    jamesw
    jamesw
    Rubra Libertas Militia

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    Posted - 2005.11.01 04:58:00 - [824]

    Originally by: Siri Danae
    Except you're cutting the ability of the gallente to adapt in combat in half as well. I go from having a setup of 15 drones to customize down to 5. And the drone bay reduction limits my ability to stockpile alternative dronetypes, not to mention the essential backups for when your drones start getting munched, which they will, hp increase or not.


    Atm, you have up to 15 drones per wave, 30 drones total. you can have two full sets of drones.

    In the proposed changes - 5 drones per wave, 15 drones total. that makes 3 sets of drones. In other words, you can stockpile MORE dronetypes MORE effectively in the new system.
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    Hellspawn666
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    Posted - 2005.11.01 05:07:00 - [825]

    Originally by: DrunkenOne
    Hi, I'm a taranis with 3 small jamming/webbing/tracking disrupting/nossing drones. I am not overpowered at all compared to other intys.

    Oh well good thing I fly taraniseseses.


    Dont see y it makes much difference the small jamming ones have a tiny chance of working anyway not to mention itys can outrun them, this is gonna be more effective for bs's vs smaller ships then anything else, particularly the webbing/nossing/painting ones.
    Hellspawn666
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    Posted - 2005.11.01 05:07:00 - [826]

    Originally by: DrunkenOne
    Hi, I'm a taranis with 3 small jamming/webbing/tracking disrupting/nossing drones. I am not overpowered at all compared to other intys.

    Oh well good thing I fly taraniseseses.


    Dont see y it makes much difference the small jamming ones have a tiny chance of working anyway not to mention itys can outrun them, this is gonna be more effective for bs's vs smaller ships then anything else, particularly the webbing/nossing/painting ones.
    Dr Tetrahydrocannabinol
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    Posted - 2005.11.01 05:13:00 - [827]

    Originally by: Joshua Foiritain
    Edited by: Joshua Foiritain on 31/10/2005 16:13:03
    Originally by: Jim Raynor
    Hilarious how all you guys say that giving Caldari ships with a Kinetic Missile Damage bonus a bonus to all damage types would be insanely unfair, but now CCP slaps the same restraint on Gallante ships and everyones looking to call in the WAAAAAAAMBULANCE.

    Actually single damage bonuses have always been a stupid idea, though im to lazy to complain about it for you, i never use Caldari ships anyway.

    Plus theres a slight diffrence, you can switch damage in combat, youll lose the bonus but atleast you can switch damage. Gallente wont be able to do, theyll have to crawl back to a station to switch their damage type.

    ( Edit: Not to mention the Cerb loses a 25% damage bonus where the Drone Carriers lose a 50% bonus. )

    Tempest with 3 tracking disruptor drones is looking quite interesting though.


    the only ship that can effectively swith damage types during combat is the Raven cause of its tank - it takes 20 seconds to switch damage types.
    ---------------------------------------------

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    Dr Tetrahydrocannabinol
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    Posted - 2005.11.01 05:13:00 - [828]

    Originally by: Joshua Foiritain
    Edited by: Joshua Foiritain on 31/10/2005 16:13:03
    Originally by: Jim Raynor
    Hilarious how all you guys say that giving Caldari ships with a Kinetic Missile Damage bonus a bonus to all damage types would be insanely unfair, but now CCP slaps the same restraint on Gallante ships and everyones looking to call in the WAAAAAAAMBULANCE.

    Actually single damage bonuses have always been a stupid idea, though im to lazy to complain about it for you, i never use Caldari ships anyway.

    Plus theres a slight diffrence, you can switch damage in combat, youll lose the bonus but atleast you can switch damage. Gallente wont be able to do, theyll have to crawl back to a station to switch their damage type.

    ( Edit: Not to mention the Cerb loses a 25% damage bonus where the Drone Carriers lose a 50% bonus. )

    Tempest with 3 tracking disruptor drones is looking quite interesting though.


    the only ship that can effectively swith damage types during combat is the Raven cause of its tank - it takes 20 seconds to switch damage types.

    Caldari - BS idea
    Nata Tereshkova
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    Posted - 2005.11.01 05:21:00 - [829]

    Hmm... so this is why the drone control bonuses were broken on all the drone ships on the test server a week ago. It was a portent of things to come and I thought it was just a bug.

    These changes look interesting. The Gallente are in a better position than any other race to take advantage of the new drones. I don't like the thermal damage bonus, but it isn't a horrible change. I just wish gallente drones weren't the slowest. Isn't going slow supposed to be a caldari thing? Razz

    Nata Tereshkova
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    Interstel

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    Posted - 2005.11.01 05:21:00 - [830]

    Hmm... so this is why the drone control bonuses were broken on all the drone ships on the test server a week ago. It was a portent of things to come and I thought it was just a bug.

    These changes look interesting. The Gallente are in a better position than any other race to take advantage of the new drones. I don't like the thermal damage bonus, but it isn't a horrible change. I just wish gallente drones weren't the slowest. Isn't going slow supposed to be a caldari thing? Razz

    Bjartmar
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    Posted - 2005.11.01 05:42:00 - [831]

    Originally by: Farjung
    Originally by: Suicide Keen
    Originally by: Tuxford


    EWAR drones

    They all come in 3 sizes, small, medium and large. The small one being 5m^3, medium 10m^3 and large 25m^3.

    Jamming drones

    duration | falloff | range | strength
    -----------------------------------------
    large | 5 | 10 000 | 10 000 | 1.5 |
    medium | 5 | 7 500 | 7 500 | 0.65 |
    small | 5 | 5 000 | 5 000 | 0.3 |
    -----------------------------------------



    For those of you complaining about proposed EW drone changes, keep in mind that a full set of large EW drones will only jam at 7.5 strength, or just enough to fully jam one frig, sometimes a cruiser, and very seldom a battleship. Think before you speak.


    I'm not complaining, but I am trying to do the maths to see what this actually means.

    The main difference is that ECM drones have a cycle time of 5 seconds compared to ECM modules that have a cycle time of 20 seconds. So in one cycle of a multispectral jammer, your single ECM drone will have had 4 jam attempts. This is a double-edged sword - it means that you have more attempts at a jam, but each successful jam only lasts 5 seconds.

    Here are some numbers churned out - I'm not trying to press any particular agenda just yet, just want to share the relevant numbers and see what people think a) of my calculations b) of the results if the calculations are correct.

    Average interceptor has average sensor strength of ~10. The large drones might struggle to get within 10km of a long range ceptor given the speed differences, so take this with a grain of salt - just a pure chance to jam calc.


    Chance of one large ECM drone jamming this average ceptor per 5 second cycle is 1.5/10 = 15%. Doesn't look like much.

    Chance of one large ECM drone jamming this average ceptor at least once per 20 seconds: 1 - (8.5/10)^4 = 47.8%

    Chance of one t2 multispectral w/ signal dispersion 5 jamming this average ceptor per 20 second cycle: 6/10 = 60%


    Chance of two large ECM drones jamming this average ceptor per 5 second cycle: 1 - (8.5/10)^2 = 27.75%

    Chance of two large ECM drones jamming this average ceptor at least once per 20 seconds: 1 - (1 - 0.2775)^4 = 72.8%

    Chance of at least one of two t2 multispectral w/ signal dispersion 5 jamming this average ceptor per 20 second cycle: 1 - (1 - 0.6)^2 = 84%


    Chance of five large ECM drones jamming this average ceptor per 5 second cycle: 1 - (8.5/10)^5 = 55.6%

    Chance of five large ECM drones jamming this average ceptor at least once per 20 seconds: 1 - (1 - 0.556)^4 = 96.1%

    Chance of at least one of five t2 multispectral w/ signal dispersion 5 jamming this average ceptor per 20 second cycle: 1 - (1 - 0.6)^5 = 99.0%



    Average cruiser has average sensor strength of ~15.

    p(1 drone jamming cruiser per 5s): 1.5/15 = 10%

    p(1 drone jamming at least once per 20s): 1 - (1 - 0.1)^4 = 34.4%

    p(1 t2 multispec jamming per 20s): 6/15 = 40%


    p(at least 1 of 2 drones jamming cruiser per 5s): 1 - (1 - 0.1)^2 = 19%

    p(at least 1 of 2 drones jamming at least once per 20s): 1 - (1 - 0.19)^4 = 57.0%

    p(at least 1 of 2 t2 multispec jamming per 20s): 1 - (1 - 0.4)^2 = 64%


    p(at least 1 of 5 drones jamming cruiser per 5s): 1 - (1 - 0.1)^5 = 41.0%

    p(at least 1 of 5 drones jamming at least once per 20s): 1 - (1 - 0.410)^4 = 87.8%

    p(at least 1 of 5 t2 multispec jamming per 20s): 1 - (1 - 0.4)^5 = 92.2%







    Farjung and his math.. looks right. Though how it applies in real terms during combat. Nothing like the test server :p

    Bjartmar
    Bjartmar

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    Posted - 2005.11.01 05:42:00 - [832]

    Originally by: Farjung
    Originally by: Suicide Keen
    Originally by: Tuxford


    EWAR drones

    They all come in 3 sizes, small, medium and large. The small one being 5m^3, medium 10m^3 and large 25m^3.

    Jamming drones

    duration | falloff | range | strength
    -----------------------------------------
    large | 5 | 10 000 | 10 000 | 1.5 |
    medium | 5 | 7 500 | 7 500 | 0.65 |
    small | 5 | 5 000 | 5 000 | 0.3 |
    -----------------------------------------



    For those of you complaining about proposed EW drone changes, keep in mind that a full set of large EW drones will only jam at 7.5 strength, or just enough to fully jam one frig, sometimes a cruiser, and very seldom a battleship. Think before you speak.


    I'm not complaining, but I am trying to do the maths to see what this actually means.

    The main difference is that ECM drones have a cycle time of 5 seconds compared to ECM modules that have a cycle time of 20 seconds. So in one cycle of a multispectral jammer, your single ECM drone will have had 4 jam attempts. This is a double-edged sword - it means that you have more attempts at a jam, but each successful jam only lasts 5 seconds.

    Here are some numbers churned out - I'm not trying to press any particular agenda just yet, just want to share the relevant numbers and see what people think a) of my calculations b) of the results if the calculations are correct.

    Average interceptor has average sensor strength of ~10. The large drones might struggle to get within 10km of a long range ceptor given the speed differences, so take this with a grain of salt - just a pure chance to jam calc.


    Chance of one large ECM drone jamming this average ceptor per 5 second cycle is 1.5/10 = 15%. Doesn't look like much.

    Chance of one large ECM drone jamming this average ceptor at least once per 20 seconds: 1 - (8.5/10)^4 = 47.8%

    Chance of one t2 multispectral w/ signal dispersion 5 jamming this average ceptor per 20 second cycle: 6/10 = 60%


    Chance of two large ECM drones jamming this average ceptor per 5 second cycle: 1 - (8.5/10)^2 = 27.75%

    Chance of two large ECM drones jamming this average ceptor at least once per 20 seconds: 1 - (1 - 0.2775)^4 = 72.8%

    Chance of at least one of two t2 multispectral w/ signal dispersion 5 jamming this average ceptor per 20 second cycle: 1 - (1 - 0.6)^2 = 84%


    Chance of five large ECM drones jamming this average ceptor per 5 second cycle: 1 - (8.5/10)^5 = 55.6%

    Chance of five large ECM drones jamming this average ceptor at least once per 20 seconds: 1 - (1 - 0.556)^4 = 96.1%

    Chance of at least one of five t2 multispectral w/ signal dispersion 5 jamming this average ceptor per 20 second cycle: 1 - (1 - 0.6)^5 = 99.0%



    Average cruiser has average sensor strength of ~15.

    p(1 drone jamming cruiser per 5s): 1.5/15 = 10%

    p(1 drone jamming at least once per 20s): 1 - (1 - 0.1)^4 = 34.4%

    p(1 t2 multispec jamming per 20s): 6/15 = 40%


    p(at least 1 of 2 drones jamming cruiser per 5s): 1 - (1 - 0.1)^2 = 19%

    p(at least 1 of 2 drones jamming at least once per 20s): 1 - (1 - 0.19)^4 = 57.0%

    p(at least 1 of 2 t2 multispec jamming per 20s): 1 - (1 - 0.4)^2 = 64%


    p(at least 1 of 5 drones jamming cruiser per 5s): 1 - (1 - 0.1)^5 = 41.0%

    p(at least 1 of 5 drones jamming at least once per 20s): 1 - (1 - 0.410)^4 = 87.8%

    p(at least 1 of 5 t2 multispec jamming per 20s): 1 - (1 - 0.4)^5 = 92.2%







    Farjung and his math.. looks right. Though how it applies in real terms during combat. Nothing like the test server :p

    Nahual
    Nahual

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    Posted - 2005.11.01 05:48:00 - [833]

    hmmm


    Well looking over it, it seems like some good changes are being implimented, ecm/web drones I think have the potential to ruin the game thou and drones, it benefits those who dont use drones as a primary form of attack (ie. non gallente/arbi pilots). The Thermal/EM bonus to gallente/arbi, is also a very very BAD idea, with cruiser V or BS V, if those pilots chose to use drones of a different damage type they're not gettin a 50% bonus. Which basically makes their ships as useful as a mega/geddon/phoon or whatever else can control 5 drones with the proposed changes.

    5% damage to all damage types per level would be good, maybe even have 10% still to thermal, i dont know..but only 10% to thermal is rediculous. It'll have wasted the months of training those drone skills.

    Otherwise the changes are liveable, surely you do realise 5 drones with more HP is easier to kill than 15 drones with less HP?
    Nahual
    Nahual
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    0utbreak

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    Posted - 2005.11.01 05:48:00 - [834]

    hmmm


    Well looking over it, it seems like some good changes are being implimented, ecm/web drones I think have the potential to ruin the game thou and drones, it benefits those who dont use drones as a primary form of attack (ie. non gallente/arbi pilots). The Thermal/EM bonus to gallente/arbi, is also a very very BAD idea, with cruiser V or BS V, if those pilots chose to use drones of a different damage type they're not gettin a 50% bonus. Which basically makes their ships as useful as a mega/geddon/phoon or whatever else can control 5 drones with the proposed changes.

    5% damage to all damage types per level would be good, maybe even have 10% still to thermal, i dont know..but only 10% to thermal is rediculous. It'll have wasted the months of training those drone skills.

    Otherwise the changes are liveable, surely you do realise 5 drones with more HP is easier to kill than 15 drones with less HP?
    -----------------------------------------------


    Farjung
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    Posted - 2005.11.01 05:54:00 - [835]

    Originally by: Bjartmar

    Farjung and his math.. looks right. Though how it applies in real terms during combat. Nothing like the test server :p



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    Farjung
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    Posted - 2005.11.01 05:54:00 - [836]

    Originally by: Bjartmar

    Farjung and his math.. looks right. Though how it applies in real terms during combat. Nothing like the test server :p



    There's another server apart from singularity? I never realised!
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    Gierling
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    Posted - 2005.11.01 06:09:00 - [837]

    Farjung,

    assuming one average BS (IE with one sensor booster), can you run the math on how many dampeners you need to ensure they will never lock you before 5 drones jam them once.

    I'm thinking thats the wicked combo right there.


    *snip* That's not very appropriate. - Teblin
    Gierling
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    Posted - 2005.11.01 06:09:00 - [838]

    Farjung,

    assuming one average BS (IE with one sensor booster), can you run the math on how many dampeners you need to ensure they will never lock you before 5 drones jam them once.

    I'm thinking thats the wicked combo right there.


    Red Angelus
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    Posted - 2005.11.01 06:28:00 - [839]

    So when is this insanity going to take place? Sad
    Red Angelus
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    Posted - 2005.11.01 06:28:00 - [840]

    So when is this insanity going to take place? Sad
    Bjartmar
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    Posted - 2005.11.01 06:34:00 - [841]

    Originally by: Gierling
    Farjung,

    assuming one average BS (IE with one sensor booster), can you run the math on how many dampeners you need to ensure they will never lock you before 5 drones jam them once.

    I'm thinking thats the wicked combo right there.


    Good question, and TBH I want an answer too. But when you have Farjung to do the toiling, I'll wait till he does.

    However just seems that a couple of sensor dampners and ew drones would severely limit the locking ability of most BS.
    Bjartmar
    Bjartmar

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    Posted - 2005.11.01 06:34:00 - [842]

    Originally by: Gierling
    Farjung,

    assuming one average BS (IE with one sensor booster), can you run the math on how many dampeners you need to ensure they will never lock you before 5 drones jam them once.

    I'm thinking thats the wicked combo right there.


    Good question, and TBH I want an answer too. But when you have Farjung to do the toiling, I'll wait till he does.

    However just seems that a couple of sensor dampners and ew drones would severely limit the locking ability of most BS.
    Admiral IceBlock
    Admiral IceBlock

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    Posted - 2005.11.01 06:35:00 - [843]

    ill quote myself from the other thread

    "sometimes i ask myself why some one would even post such a retarded idea, the answer i get is not nice.

    i trained gallente to be able to fly the moros with its 35 heavy drones, now your nerfing it? then skill compensation i want!

    lets see, 5 heavy drones now for the moros doing +70% thermal dmg, sure that is "nice". so 15 drones * 400 (preator hp) / 5 (new drones) = 1200 hp for a heavy drone, thats nice really nice for the dominix. but on my moros i was suppose to have 35 drones, i guess MY DRONES will be 35 * 400 / 5 = 2800 hp per. sure sounds good fuxford!

    now seriously, please think of something else! this is not the way to do it."


    "We brake for nobody"
    Admiral IceBlock
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    Posted - 2005.11.01 06:35:00 - [844]

    ill quote myself from the other thread

    "sometimes i ask myself why some one would even post such a retarded idea, the answer i get is not nice.

    i trained gallente to be able to fly the moros with its 35 heavy drones, now your nerfing it? then skill compensation i want!

    lets see, 5 heavy drones now for the moros doing +70% thermal dmg, sure that is "nice". so 15 drones * 400 (preator hp) / 5 (new drones) = 1200 hp for a heavy drone, thats nice really nice for the dominix. but on my moros i was suppose to have 35 drones, i guess MY DRONES will be 35 * 400 / 5 = 2800 hp per. sure sounds good fuxford!

    now seriously, please think of something else! this is not the way to do it."
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    Jack Cade
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    Posted - 2005.11.01 07:00:00 - [845]

    Well if there will be jamming drones then I hope someone improves Eccm.
    Jack Cade
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    Posted - 2005.11.01 07:00:00 - [846]

    Well if there will be jamming drones then I hope someone improves Eccm.
    Hoozin
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    Posted - 2005.11.01 07:11:00 - [847]

    I know that this is going to happen despite the seemingly public outrage. The last time that it was listened to was back when the propulsion "balance" was blogged and laid out at the same time as the ECM changes and the propulsion stuff didn't make it in. Maybe there was something between then and now, but I don't remember it if there was.

    Side note: Carriers only gonna be able to fly 5 fighters at any one time?
    ---------------------------------
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    Posted - 2005.11.01 07:11:00 - [848]

    I know that this is going to happen despite the seemingly public outrage. The last time that it was listened to was back when the propulsion "balance" was blogged and laid out at the same time as the ECM changes and the propulsion stuff didn't make it in. Maybe there was something between then and now, but I don't remember it if there was.

    Side note: Carriers only gonna be able to fly 5 fighters at any one time?
    ---------------------------------
    jamesw
    jamesw

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    Posted - 2005.11.01 07:39:00 - [849]

    Originally by: Admiral IceBlock
    ill quote myself from the other thread

    "sometimes i ask myself why some one would even post such a retarded idea, the answer i get is not nice.

    i trained gallente to be able to fly the moros with its 35 heavy drones, now your nerfing it? then skill compensation i want!

    lets see, 5 heavy drones now for the moros doing +70% thermal dmg, sure that is "nice". so 15 drones * 400 (preator hp) / 5 (new drones) = 1200 hp for a heavy drone, thats nice really nice for the dominix. but on my moros i was suppose to have 35 drones, i guess MY DRONES will be 35 * 400 / 5 = 2800 hp per. sure sounds good fuxford!

    now seriously, please think of something else! this is not the way to do it."


    * jamesw mumbles something about fighters
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    Posted - 2005.11.01 07:39:00 - [850]

    Originally by: Admiral IceBlock
    ill quote myself from the other thread

    "sometimes i ask myself why some one would even post such a retarded idea, the answer i get is not nice.

    i trained gallente to be able to fly the moros with its 35 heavy drones, now your nerfing it? then skill compensation i want!

    lets see, 5 heavy drones now for the moros doing +70% thermal dmg, sure that is "nice". so 15 drones * 400 (preator hp) / 5 (new drones) = 1200 hp for a heavy drone, thats nice really nice for the dominix. but on my moros i was suppose to have 35 drones, i guess MY DRONES will be 35 * 400 / 5 = 2800 hp per. sure sounds good fuxford!

    now seriously, please think of something else! this is not the way to do it."


    * jamesw mumbles something about fighters
    --

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    Luc Boye
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    Posted - 2005.11.01 07:45:00 - [851]

    Originally by: Jim Raynor
    For those who say the Dominix sucks with guns, I hear nothing but good things about the 6 d250mm Railgun 7 Mag Stab II setups.. granted a dmg module stack nerf is forthcoming but for right now the setup is rather pwntastic I am told.


    Go fire a missile. Leave turret ships to those that use them.
    Luc Boye
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    Posted - 2005.11.01 07:45:00 - [852]

    Originally by: Jim Raynor
    For those who say the Dominix sucks with guns, I hear nothing but good things about the 6 d250mm Railgun 7 Mag Stab II setups.. granted a dmg module stack nerf is forthcoming but for right now the setup is rather pwntastic I am told.


    Go fire a missile. Leave turret ships to those that use them.

    ---
    Kaell Meynn
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    Posted - 2005.11.01 07:47:00 - [853]

    Originally by: Farjung
    Chance of one large ECM drone jamming this average ceptor per 5 second cycle is 1.5/10 = 15%. Doesn't look like much.

    Chance of one large ECM drone jamming this average ceptor at least once per 20 seconds: 1 - (8.5/10)^4 = 47.8%

    Chance of one t2 multispectral w/ signal dispersion 5 jamming this average ceptor per 20 second cycle: 6/10 = 60%
    If an interceptor had a lock time of 20s, this might be a good way to do it, but jamming a cetpor for 5 out of 20seconds doesn't really get you a lot.

    The part about BSs though might be a decent analysis, at least for BS with crappy lock times and no sensor boosters. BSs with sensor boosters though, you again fall into the issue that jamming for 5s of 20s doesn't get you a lot if the lock time is only a few seconds.

    So this'll make jamming drones really good against ships with crappy lock times, but not so good against things with decent lock times.
    Kaell Meynn
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    Divergence

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    Posted - 2005.11.01 07:47:00 - [854]

    Edited by: Kaell Meynn on 01/11/2005 07:50:10
    Originally by: Farjung
    Chance of one large ECM drone jamming this average ceptor per 5 second cycle is 1.5/10 = 15%. Doesn't look like much.

    Chance of one large ECM drone jamming this average ceptor at least once per 20 seconds: 1 - (8.5/10)^4 = 47.8%

    Chance of one t2 multispectral w/ signal dispersion 5 jamming this average ceptor per 20 second cycle: 6/10 = 60%
    If an interceptor had a lock time of 20s, this might be a good way to do it, but jamming a cetpor for 5 out of 20seconds doesn't really get you a lot.

    The part about BSs though might be a decent analysis, at least for BS with crappy lock times and no sensor boosters. BSs with sensor boosters though, you again fall into the issue that jamming for 5s of 20s doesn't get you a lot if the lock time is only a few seconds.

    So this'll make jamming drones really good against ships with crappy lock times, but not so good against things with decent lock times.




    TUX - The Thermal only thing for Gallenete really really sux!!! Some Gallenete have trained things like Minmatar Specialization level 4+ to get Berserker II's, and bought a crapload of Berserker II's to use in this role. At least give us a years use before you make the investment a waste of ISK, so we can see some return from our invested time and ISK, thanks.
    gizli
    gizli

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    Posted - 2005.11.01 07:56:00 - [855]

    wonder if any of the tier 3 bs¦s will have a nice fat drone bonus

    gizli
    gizli
    Black Lance

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    Posted - 2005.11.01 07:56:00 - [856]

    wonder if any of the tier 3 bs¦s will have a nice fat drone bonus
    Hakera
    Hakera

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    Posted - 2005.11.01 08:08:00 - [857]

    Well this gallente boost is all well and good, I was just thinking about drone bay expander modules, and high slot drone controller mods. Now this doesnt change the number of drones controlled, but does affect in the case of drone bay expanders, the selection availible to the pilot, and drone controllors can adjust the attributes of currently launched drones.

    Add that in with say new overview functionaility to have 'drone profiles' which allow you to customise selections of drones to launh quickly so you can setup groups to fight certain types of targets.

    Im sorry, but any gallente pilot who is complaining about 600dps with drones alone (5 thermal sentry drones) never mind what turrets they have equipped so add another 150dps for your turrets, your only like 200 dps above a arma there lol.


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    Hakera
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    Ushra'Khan

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    Posted - 2005.11.01 08:08:00 - [858]

    Well this gallente boost is all well and good, I was just thinking about drone bay expander modules, and high slot drone controller mods. Now this doesnt change the number of drones controlled, but does affect in the case of drone bay expanders, the selection availible to the pilot, and drone controllors can adjust the attributes of currently launched drones.

    Add that in with say new overview functionaility to have 'drone profiles' which allow you to customise selections of drones to launh quickly so you can setup groups to fight certain types of targets.

    Im sorry, but any gallente pilot who is complaining about 600dps with drones alone (5 thermal sentry drones) never mind what turrets they have equipped so add another 150dps for your turrets, your only like 200 dps above a arma there lol.



    H Zub
    H Zub

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    Posted - 2005.11.01 08:10:00 - [859]

    Edited by: H Zub on 01/11/2005 08:15:22
    I'm curious what you devs has been thinking about the result for interceptors? Is this yet another change weakening the ceptor? To me thats for sure what it looks like. Also put more pressure on solo pvpers to go blobbing.


    I like small group engagements and alot of solo hunting. The day blobbing is the only way to pvp with success, I'm out. Good luck Sad
    The Hunter
    H Zub
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    Posted - 2005.11.01 08:10:00 - [860]

    Edited by: H Zub on 01/11/2005 08:15:22
    I'm curious what you devs has been thinking about the result for interceptors? Is this yet another change weakening the ceptor? To me thats for sure what it looks like. Also put more pressure on solo pvpers to go blobbing.


    I like small group engagements and alot of solo hunting. The day blobbing is the only way to pvp with success, I'm out. Good luck Sad
    The Hunter
    Hypnotized

    Zyrla Bladestorm
    Zyrla Bladestorm

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    Posted - 2005.11.01 08:16:00 - [861]

    Dominix w/ gallente sentrys:

    50 base, 1.6 damage mod:
    +100% interface 5
    +50% gallente battleship 5
    +25% heavy drones 5 (as far as I've ever been able to tell, applys to all drones)

    now 50 base, 6 damage mod

    50 * 6 /2 = 150 dps per drone per second, 5 drones = 750 dps.

    If they release tech II sentrys that becomes 990 dps.

    If we assume the optimal skill will be 10%, that will be doable from 30k optimal, 10k falloff.

    And the Moros :

    50 base, 1.6 dps
    +100% interfacing 5
    +350% dreadnought skill at 5
    +25% heavy drones 5

    50 base, 18 damage mod

    50 * 18 /2 = 450 dps per drone per second, 5 drones = 2250 dps, again from 30k optimal.

    Tech II sentrys on a moros would be 2970 dps.

    Really, who needs guns on there moros to slaughter POS now Shocked (POS = ignore drones right?)


    .
    -----
    Apologies for any rambling that may have just occurred.


    Zyrla Bladestorm
    Zyrla Bladestorm
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    Posted - 2005.11.01 08:16:00 - [862]

    Edited by: Zyrla Bladestorm on 01/11/2005 08:21:55
    Dominix w/ gallente sentrys:

    50 base, 1.6 damage mod:
    +100% interface 5
    +50% gallente battleship 5
    +25% heavy drones 5 (as far as I've ever been able to tell, applys to all drones)

    now 50 base, 6 damage mod

    50 * 6 /2 = 150 dps per drone per second, 5 drones = 750 dps.

    If they release tech II sentrys that becomes 990 dps.

    If we assume the optimal skill will be 10%, that will be doable from 30k optimal, 10k falloff.

    And the Moros :

    50 base, 1.6 dps
    +100% interfacing 5
    +350% dreadnought skill at 5
    +25% heavy drones 5

    50 base, 18 damage mod

    50 * 18 /2 = 450 dps per drone per second, 5 drones = 2250 dps, again from 30k optimal.

    Tech II sentrys on a moros would be 2970 dps.

    Really, who needs guns on there moros to slaughter POS now Shocked (POS = ignore drones right?)

    Edit add : and this is of course Before including the new modules which boost drone damage/range. Shocked


    .
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    Rex Martell
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    Posted - 2005.11.01 08:30:00 - [863]

    Question is the Dominix Skill reward changing in the new system or will dominix now be able to launch 10 drones instead of 15.


    "The object of war is not to die for your corp, but to make the other b@##@#d die for his"
    Rex Martell
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    Caldari

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    Posted - 2005.11.01 08:30:00 - [864]

    Question is the Dominix Skill reward changing in the new system or will dominix now be able to launch 10 drones instead of 15.


    "The object of war is not to die for your corp, but to make the other b@##@#d die for his"
    Zyrla Bladestorm
    Zyrla Bladestorm

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    Posted - 2005.11.01 08:32:00 - [865]

    Edited by: Zyrla Bladestorm on 01/11/2005 08:33:21
    Originally by: Rex Martell
    Question is the Dominix Skill reward changing in the new system or will dominix now be able to launch 10 drones instead of 15.



    In the dev blog they say the bonus is changing to 10% thermal damage per level.

    Edit add : your sig is actually an imagine posted in your posts ? Might want to sort that mate Very Happy
    .
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    Zyrla Bladestorm
    Zyrla Bladestorm
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    R0ADKILL

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    Posted - 2005.11.01 08:32:00 - [866]

    Edited by: Zyrla Bladestorm on 01/11/2005 08:33:21
    Originally by: Rex Martell
    Question is the Dominix Skill reward changing in the new system or will dominix now be able to launch 10 drones instead of 15.



    In the dev blog they say the bonus is changing to 10% thermal damage per level.

    Edit add : your sig is actually an imagine posted in your posts ? Might want to sort that mate Very Happy
    .
    -----
    Apologies for any rambling that may have just occurred.


    Farjung
    Farjung

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    Posted - 2005.11.01 08:47:00 - [867]

    Edited by: Farjung on 01/11/2005 08:47:49
    Originally by: Gierling
    Farjung,

    assuming one average BS (IE with one sensor booster), can you run the math on how many dampeners you need to ensure they will never lock you before 5 drones jam them once.

    I'm thinking thats the wicked combo right there.


    lol, getting to be a bit of a complicated model here. I'm sitting on sisi messing around with damps right now to try to get some answers to the following question:

    What is the precise formula that links lock time with signature radius and scan resolution? Obviously higher sig radius and scan res both equal faster lock, but the exact formula would be nice if anyone knows it. From testing it appears that lock time is inversely proportional to scan resolution - if scan resolution goes up 60% thanks to a sensor booster, lock time goes down roughly 40% as well (1/1.6 = 0.625). However, it's not so simple for sig radius - when testing on sisi it took about 25.5 seconds for my scorp to lock my ranis with its mwd off, but when I turned the mwd on and boosted the sig radius 500% the lock time only came down by about 14 seconds.

    But anyway. It varies from race to race quite significantly - my alt takes over 10 seconds to lock my domi in her high scan-res scorp, whereas it takes me less me about 7.3 to lock her high sig res scorp with my comparatively high scan res domi. Using the domi as the "average" battleship, with one sensor booster II it takes about 5 seconds to lock another domi. With one tech II damp with low skills applied to the domi, that increases to 10 seconds roughly. With two, just over 20 (welcome to the overpowered nature of unpenalised damp stacking :|).

    So, with two tech II damps and signal suppression 1 you put his lock time at just over 20 seconds. Because of the probabilistic nature of EW now, you're never going to be able to ensure that he can't lock you at all, but with 5 heavy EW drones, and two well trained tech II damps the probability of him being able to lock you for more than 5 seconds is getting pretty small. I'm not going to run around screaming that the sky is falling just yet until I can actually test these out for real though.
    Gabriel Karade
    Gabriel Karade

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    Posted - 2005.11.01 08:47:00 - [868]

    Looks good. Cool

    I don't have a problem with having a thermal damage bonus on the dominix, Ogres already have for example a 23% advantage in damage over berserkers which I'm sure a lot of people forget.

    Oh I take it a lot of people missed the drone navigation skill, at last hobgoblins will be of use against fast interceptors. The only thing I'd like to see extra is the same damage bonus that is applied to heavies, being applied to medium and light drones (then the sig resolution of heavy/medium drones can be looked at w.r.t small targets).



    (\_/)
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    Gabriel Karade
    Gabriel Karade
    Nulli-Secundus

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    Posted - 2005.11.01 08:47:00 - [869]

    Looks good. Cool

    I don't have a problem with having a thermal damage bonus on the dominix, Ogres already have for example a 23% advantage in damage over berserkers which I'm sure a lot of people forget.

    Oh I take it a lot of people missed the drone navigation skill, at last hobgoblins will be of use against fast interceptors. The only thing I'd like to see extra is the same damage bonus that is applied to heavies, being applied to medium and light drones (then the sig resolution of heavy/medium drones can be looked at w.r.t small targets).


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    Farjung
    Farjung
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    Posted - 2005.11.01 08:47:00 - [870]

    Edited by: Farjung on 01/11/2005 08:47:49
    Originally by: Gierling
    Farjung,

    assuming one average BS (IE with one sensor booster), can you run the math on how many dampeners you need to ensure they will never lock you before 5 drones jam them once.

    I'm thinking thats the wicked combo right there.


    lol, getting to be a bit of a complicated model here. I'm sitting on sisi messing around with damps right now to try to get some answers to the following question:

    What is the precise formula that links lock time with signature radius and scan resolution? Obviously higher sig radius and scan res both equal faster lock, but the exact formula would be nice if anyone knows it. From testing it appears that lock time is inversely proportional to scan resolution - if scan resolution goes up 60% thanks to a sensor booster, lock time goes down roughly 40% as well (1/1.6 = 0.625). However, it's not so simple for sig radius - when testing on sisi it took about 25.5 seconds for my scorp to lock my ranis with its mwd off, but when I turned the mwd on and boosted the sig radius 500% the lock time only came down by about 14 seconds.

    But anyway. It varies from race to race quite significantly - my alt takes over 10 seconds to lock my domi in her high scan-res scorp, whereas it takes me less me about 7.3 to lock her high sig res scorp with my comparatively high scan res domi. Using the domi as the "average" battleship, with one sensor booster II it takes about 5 seconds to lock another domi. With one tech II damp with low skills applied to the domi, that increases to 10 seconds roughly. With two, just over 20 (welcome to the overpowered nature of unpenalised damp stacking :|).

    So, with two tech II damps and signal suppression 1 you put his lock time at just over 20 seconds. Because of the probabilistic nature of EW now, you're never going to be able to ensure that he can't lock you at all, but with 5 heavy EW drones, and two well trained tech II damps the probability of him being able to lock you for more than 5 seconds is getting pretty small. I'm not going to run around screaming that the sky is falling just yet until I can actually test these out for real though.
    ---
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    Bsport
    Bsport

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    Posted - 2005.11.01 08:49:00 - [871]

    Edited by: Bsport on 01/11/2005 08:49:34
    ok so using 15 drones, so if someone killed a drone you'd be looking at 1/15 of our damage output gone, not a big problem, however if they go ahead with the changes then someone kills a drone you lose 3/15 of the damage. they take down 2 of the drones instead of 2/15 of the damage gone its 6/15 of the damage output gone! thats enough to make you fall back, yes they'll have increase hit points but takeing out 1 drones is alot quicker then takening out 3
    --------
    Evil Thug
    Evil Thug

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    Posted - 2005.11.01 08:49:00 - [872]

    Lets make Drones, use theyr own drones, then everyone will be happyYARRRR!!
    -----------------------------------------------
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    Evil Thug
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    Posted - 2005.11.01 08:49:00 - [873]

    Lets make Drones, use theyr own drones, then everyone will be happyYARRRR!!
    Bsport
    Bsport
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    Namtz'aar k'in

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    Posted - 2005.11.01 08:49:00 - [874]

    Edited by: Bsport on 01/11/2005 08:49:34
    ok so using 15 drones, so if someone killed a drone you'd be looking at 1/15 of our damage output gone, not a big problem, however if they go ahead with the changes then someone kills a drone you lose 3/15 of the damage. they take down 2 of the drones instead of 2/15 of the damage gone its 6/15 of the damage output gone! thats enough to make you fall back, yes they'll have increase hit points but takeing out 1 drones is alot quicker then takening out 3
    --------

    Steven Dynahir
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    Posted - 2005.11.01 09:08:00 - [875]

    Well this devblog was a bomb. I do not like these changes, and these are my reasons.

    1. I've trained my Drone skills alot, and also alot of those skills that support drone operation. I am comfortable that my time has not been wasted, since I feel a little special hanging out my 15 drones. After the change, I'm as ordinary as any, fly 5 drones, wehee.

    2. As race/story perspective, Gallante is the "Drone Race". After the change, you can forget it.

    3. Versality of using drones is best part. I can load up the ship with drones, and do several different things while out from station. If I notice that I got some left over cargo space, I just pop to roid field and fill it up before docking. After this change, my spare/different drone capacity is reduced.

    4. Enemy (NPC) distraction was fun part, why make all the enemies argo your self when you can send 1 drone to harash each one? After the chance, a harashment means that you lose 1/5 of your drones per each enemy.

    The result is, that if these changes come to be, my fun for flying Vexor/Domi/Ishtar is reduced, propably to a point where I no longer want to fly them. Their specialty (atleast to me) is gone, I might aswel revert to using Deimos.

    Well anyway, was fun to fly those, but things change. Maybe you guys at CCP invent some new unique, "feel a different" ship some day to replace the loss.
    ---
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    Steven Dynahir
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    Gallente
    Avaruuslaivanrakentajat Oyj

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    Posted - 2005.11.01 09:08:00 - [876]

    Well this devblog was a bomb. I do not like these changes, and these are my reasons.

    1. I've trained my Drone skills alot, and also alot of those skills that support drone operation. I am comfortable that my time has not been wasted, since I feel a little special hanging out my 15 drones. After the change, I'm as ordinary as any, fly 5 drones, wehee.

    2. As race/story perspective, Gallante is the "Drone Race". After the change, you can forget it.

    3. Versality of using drones is best part. I can load up the ship with drones, and do several different things while out from station. If I notice that I got some left over cargo space, I just pop to roid field and fill it up before docking. After this change, my spare/different drone capacity is reduced.

    4. Enemy (NPC) distraction was fun part, why make all the enemies argo your self when you can send 1 drone to harash each one? After the chance, a harashment means that you lose 1/5 of your drones per each enemy.

    The result is, that if these changes come to be, my fun for flying Vexor/Domi/Ishtar is reduced, propably to a point where I no longer want to fly them. Their specialty (atleast to me) is gone, I might aswel revert to using Deimos.

    Well anyway, was fun to fly those, but things change. Maybe you guys at CCP invent some new unique, "feel a different" ship some day to replace the loss.
    ---
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    Gabriel Karade
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    Posted - 2005.11.01 09:11:00 - [877]

    I love some of the arguments against this change...

    "Oh it won't look as good with 5 drones as it does with 15"

    Laughing

    (\_/)
    (O.o)
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    Gabriel Karade
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    Posted - 2005.11.01 09:11:00 - [878]

    I love some of the arguments against this change...

    "Oh it won't look as good with 5 drones as it does with 15"

    Laughing
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    Ithildin
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    Posted - 2005.11.01 09:12:00 - [879]

    Aren't Sentry Drones something like mobile sentry turrets, but a bit weaker? Or are they really drones that follow you around?

    If the latter, they'll be a bit... strange... especially considering that they loose control and just sit there if you warp away. And when taken into account that they are anchored, it's highly unlikely you'll get them back when you need to warp away. At all.

    Looks more to me that these are going to be some sort of drone that's unaffected by skills, target like a stupid POS, and are used to fortify gates in 0.0

    Have I missed a dev reply on these?

    Teleportation device? Used to highjack other's ships? We had one. It was destroyed by friendly fire, though.
    Ithildin
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    Posted - 2005.11.01 09:12:00 - [880]

    Aren't Sentry Drones something like mobile sentry turrets, but a bit weaker? Or are they really drones that follow you around?

    If the latter, they'll be a bit... strange... especially considering that they loose control and just sit there if you warp away. And when taken into account that they are anchored, it's highly unlikely you'll get them back when you need to warp away. At all.

    Looks more to me that these are going to be some sort of drone that's unaffected by skills, target like a stupid POS, and are used to fortify gates in 0.0

    Have I missed a dev reply on these?
    -
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    Zyrla Bladestorm
    Zyrla Bladestorm

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    Posted - 2005.11.01 09:16:00 - [881]

    Originally by: Ithildin
    Aren't Sentry Drones something like mobile sentry turrets, but a bit weaker? Or are they really drones that follow you around?

    If the latter, they'll be a bit... strange... especially considering that they loose control and just sit there if you warp away. And when taken into account that they are anchored, it's highly unlikely you'll get them back when you need to warp away. At all.

    Looks more to me that these are going to be some sort of drone that's unaffected by skills, target like a stupid POS, and are used to fortify gates in 0.0

    Have I missed a dev reply on these?


    Tuxford said they behave exactly like normal drones, they just don't move.
    .
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    Apologies for any rambling that may have just occurred.


    Zyrla Bladestorm
    Zyrla Bladestorm
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    R0ADKILL

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    Posted - 2005.11.01 09:16:00 - [882]

    Originally by: Ithildin
    Aren't Sentry Drones something like mobile sentry turrets, but a bit weaker? Or are they really drones that follow you around?

    If the latter, they'll be a bit... strange... especially considering that they loose control and just sit there if you warp away. And when taken into account that they are anchored, it's highly unlikely you'll get them back when you need to warp away. At all.

    Looks more to me that these are going to be some sort of drone that's unaffected by skills, target like a stupid POS, and are used to fortify gates in 0.0

    Have I missed a dev reply on these?


    Tuxford said they behave exactly like normal drones, they just don't move.
    .
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    Apologies for any rambling that may have just occurred.


    Ithildin
    Ithildin

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    Posted - 2005.11.01 09:19:00 - [883]

    Right.

    Oh and on the Taranis: it'll have room for one and a half small drone, so Taranis won't be as EW-drone-Godly as some seem to think. (15/2 = 7.5)

    Teleportation device? Used to highjack other's ships? We had one. It was destroyed by friendly fire, though.
    Ithildin
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    Posted - 2005.11.01 09:19:00 - [884]

    Right.

    Oh and on the Taranis: it'll have room for one and a half small drone, so Taranis won't be as EW-drone-Godly as some seem to think. (15/2 = 7.5)
    -
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    Phlaago Rexor
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    Posted - 2005.11.01 09:27:00 - [885]

    Aww... i was looking forward to getting my droneskills up a bit.. now i wont bother.

    and a big NO to web drones, if you still insisnt they should be in then for the love of all that is eve hardcap activation range to 10km or something similar.

    targetpainting drones might be useful for missile users though...
    Phlaago Rexor
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    Firmus Ixion

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    Posted - 2005.11.01 09:27:00 - [886]

    Aww... i was looking forward to getting my droneskills up a bit.. now i wont bother.

    and a big NO to web drones, if you still insisnt they should be in then for the love of all that is eve hardcap activation range to 10km or something similar.

    targetpainting drones might be useful for missile users though...
    Opinions expressed above are my own and not those of my corp or alliance. I speak only for myself.
    Tuxford
    Tuxford



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    Posted - 2005.11.01 09:41:00 - [887]

    Originally by: Kaell Meynn
    TUX - The Thermal only thing for Gallenete really really sux!!! Some Gallenete have trained things like Minmatar Specialization level 4+ to get Berserker II's, and bought a crapload of Berserker II's to use in this role. At least give us a years use before you make the investment a waste of ISK, so we can see some return from our invested time and ISK, thanks.

    We've been discussing this around the office yesterday. Personally I can see both sides of the arguement but there are certain differences that are convincing me that it should be a all around damage bonus the most crucial being that people on gallente drone ships didn't necessarily train up to use Gallente drones. The other being if drone ships being mostly Gallente will only use Gallente drones who's going to use the others. I'm a bit surprised that I haven't seen more complaints from manufacturer tbh.
    _______________
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    Posted - 2005.11.01 09:41:00 - [888]

    Originally by: Kaell Meynn
    TUX - The Thermal only thing for Gallenete really really sux!!! Some Gallenete have trained things like Minmatar Specialization level 4+ to get Berserker II's, and bought a crapload of Berserker II's to use in this role. At least give us a years use before you make the investment a waste of ISK, so we can see some return from our invested time and ISK, thanks.

    We've been discussing this around the office yesterday. Personally I can see both sides of the arguement but there are certain differences that are convincing me that it should be a all around damage bonus the most crucial being that people on gallente drone ships didn't necessarily train up to use Gallente drones. The other being if drone ships being mostly Gallente will only use Gallente drones who's going to use the others. I'm a bit surprised that I haven't seen more complaints from manufacturer tbh.
    _______________
    Meridius
    Meridius

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    Posted - 2005.11.01 09:45:00 - [889]

    Originally by: Tuxford

    The other being if drone ships being mostly Gallente will only use Gallente drones who's going to use the others. I'm a bit surprised that I haven't seen more complaints from manufacturer tbh.


    Exactly, great point. Who's going to use Caldari drones? They don't have a drone ship period. If you are going to make the damage bonus effect all drones please do so for the Arbitrator as well. It's our only cruiser which has a chance of not being 100% predictable.
    ________________________________________________________

    Moadyb
    Moadyb

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    Posted - 2005.11.01 09:45:00 - [890]

    This is unbelievable CRAP...

    I hate this, everyone I speak to in my corp hates it, its absolutly unbalancing, the EWAR stuff is really really bad.

    Dont fix was aint broken!
    Moadyb
    Moadyb
    Carnivore Ince

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    Posted - 2005.11.01 09:45:00 - [891]

    This is unbelievable CRAP...

    I hate this, everyone I speak to in my corp hates it, its absolutly unbalancing, the EWAR stuff is really really bad.

    Dont fix was aint broken!
    Meridius
    Meridius
    Amarr
    Viziam

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    Posted - 2005.11.01 09:45:00 - [892]

    Originally by: Tuxford

    The other being if drone ships being mostly Gallente will only use Gallente drones who's going to use the others. I'm a bit surprised that I haven't seen more complaints from manufacturer tbh.


    Exactly, great point. Who's going to use Caldari drones? They don't have a drone ship period. If you are going to make the damage bonus effect all drones please do so for the Arbitrator as well. It's our only cruiser which has a chance of not being 100% predictable.
    -
    _____

    jaketheuntaki
    jaketheuntaki

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    Posted - 2005.11.01 09:48:00 - [893]

    In principle its a nice idea to have speciality drones (players suggested that and you responded). The lag from drones is your fault though, you designed a system that cant cope with the increased numbers of players and drones. So personally I agree in the reduction in numbers part, it has to come with the increase in players. What I have difficulty with is the new drone classes. Drones should not replace humans in ability to any greater degree than already ingame. Logistics, EW and tackling ships should not be replaced by 5 drones.
    How about implementing the numbers change, dump the new drone classes and remove drones from all other races but Gallente. That way Gallente remain the drone race, drone lag is removed and specialisation of ships is not nerfed by new drones.

    Steven Dynahir
    Steven Dynahir

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    Posted - 2005.11.01 09:48:00 - [894]

    Originally by: Gabriel Karade
    I love some of the arguments against this change...

    "Oh it won't look as good with 5 drones as it does with 15"

    Laughing


    I've seen a lot of things that don't look good, and have to say that I prefer things that do look good. I am even willing to pay more on things that look good. Hell I just bought a computer case (yes, just a case, without any components, not even PSU) which costed more than a cheap laptop, but it looks good.

    If you look at WoW, you'll notice that it doesn't have anything other than every other RPG grinder, it just looks good. And it's popular. Why did I originally choose EVE instead of E&B? EVE looked good, EB didn't (that and CCP told that EVE will have fully working stock market, still waiting). People tend to like things that look good.

    With the drone change I might get "more bang for a buck", but it doesn't look good. More precicely, it doesn't feel good. And if I'm not feeling good, then there's no point in using it. I might even go down to using Celestis, since it looks good, even witout the drones. And yes, I've learned missile skills just for that, for using Celestis..

    I like games where there are varieties, this drone change is closing the gaps between races. I see the process of "flatheading" things in this change. Let's just tweak the stats, one by one, until all the ships are the same. Same stats for everyone, and one I WIN button for those who wish to win.

    Well, I'll propably be the minority on this. I like to feel that playing should be something other than calculating how things work at best, which module to put to where and what drone to use in which situation. I like to play for the enjoyment it gives, not for just playing.

    And things that give me enjoyment tend to look good.
    ---
    SigPl/HQ&Log Coy/MNB(C)/KFOR
    jaketheuntaki
    jaketheuntaki
    Gallente

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    Posted - 2005.11.01 09:48:00 - [895]

    In principle its a nice idea to have speciality drones (players suggested that and you responded). The lag from drones is your fault though, you designed a system that cant cope with the increased numbers of players and drones. So personally I agree in the reduction in numbers part, it has to come with the increase in players. What I have difficulty with is the new drone classes. Drones should not replace humans in ability to any greater degree than already ingame. Logistics, EW and tackling ships should not be replaced by 5 drones.
    How about implementing the numbers change, dump the new drone classes and remove drones from all other races but Gallente. That way Gallente remain the drone race, drone lag is removed and specialisation of ships is not nerfed by new drones.

    Steven Dynahir
    Steven Dynahir
    Gallente
    Avaruuslaivanrakentajat Oyj

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    Posted - 2005.11.01 09:48:00 - [896]

    Originally by: Gabriel Karade
    I love some of the arguments against this change...

    "Oh it won't look as good with 5 drones as it does with 15"

    Laughing


    I've seen a lot of things that don't look good, and have to say that I prefer things that do look good. I am even willing to pay more on things that look good. Hell I just bought a computer case (yes, just a case, without any components, not even PSU) which costed more than a cheap laptop, but it looks good.

    If you look at WoW, you'll notice that it doesn't have anything other than every other RPG grinder, it just looks good. And it's popular. Why did I originally choose EVE instead of E&B? EVE looked good, EB didn't (that and CCP told that EVE will have fully working stock market, still waiting). People tend to like things that look good.

    With the drone change I might get "more bang for a buck", but it doesn't look good. More precicely, it doesn't feel good. And if I'm not feeling good, then there's no point in using it. I might even go down to using Celestis, since it looks good, even witout the drones. And yes, I've learned missile skills just for that, for using Celestis..

    I like games where there are varieties, this drone change is closing the gaps between races. I see the process of "flatheading" things in this change. Let's just tweak the stats, one by one, until all the ships are the same. Same stats for everyone, and one I WIN button for those who wish to win.

    Well, I'll propably be the minority on this. I like to feel that playing should be something other than calculating how things work at best, which module to put to where and what drone to use in which situation. I like to play for the enjoyment it gives, not for just playing.

    And things that give me enjoyment tend to look good.
    ---
    Sell orders
    Recruitment
    Tuxford
    Tuxford



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    Posted - 2005.11.01 09:52:00 - [897]

    Originally by: Meridius
    Exactly, great point. Who's going to use Caldari drones? They don't have a drone ship period. If you are going to make the damage bonus effect all drones please do so for the Arbitrator as well. It's our only cruiser which has a chance of not being 100% predictable.

    Of course it would also apply to the Arbitrator.
    _______________
    Tuxford
    Tuxford



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    Posted - 2005.11.01 09:52:00 - [898]

    Originally by: Meridius
    Exactly, great point. Who's going to use Caldari drones? They don't have a drone ship period. If you are going to make the damage bonus effect all drones please do so for the Arbitrator as well. It's our only cruiser which has a chance of not being 100% predictable.

    Of course it would also apply to the Arbitrator.
    _______________
    Jaredh Elkin
    Jaredh Elkin

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    Posted - 2005.11.01 10:00:00 - [899]

    Originally by: Tuxford
    Personally I can see both sides of the arguement but there are certain differences that are convincing me that it should be a all around damage bonus the most crucial being that people on gallente drone ships didn't necessarily train up to use Gallente drones. The other being if drone ships being mostly Gallente will only use Gallente drones who's going to use the others. I'm a bit surprised that I haven't seen more complaints from manufacturer tbh.


    I was away for six months this spring and summer. As I came back, I noticed that there were these skills for race-specific drones. I still don't have an idea which are Gallente drones and which are Caldari drones - I thought that drones were Gallente speciality, first of all.

    I'd say you need to lose the drone race specification. Why can't Gallente build explosive drones? This seems the same as specifying missile types by race: "As minmatar, you need to use just explosive missiles". Not very bright in my opinion. (Granted, Caldari get kinetic missile bonus on some ships.) Give bonii to just "combat drones" or somesuch, if you want to give bonii to drone ships.

    And yes, the gun types are divided across racial lines. I don't know why this bothers me less than race-specific drones.
    Jaredh Elkin
    Jaredh Elkin
    Minmatar
    Gradient
    Namtz'aar k'in

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    Posted - 2005.11.01 10:00:00 - [900]

    Originally by: Tuxford
    Personally I can see both sides of the arguement but there are certain differences that are convincing me that it should be a all around damage bonus the most crucial being that people on gallente drone ships didn't necessarily train up to use Gallente drones. The other being if drone ships being mostly Gallente will only use Gallente drones who's going to use the others. I'm a bit surprised that I haven't seen more complaints from manufacturer tbh.


    I was away for six months this spring and summer. As I came back, I noticed that there were these skills for race-specific drones. I still don't have an idea which are Gallente drones and which are Caldari drones - I thought that drones were Gallente speciality, first of all.

    I'd say you need to lose the drone race specification. Why can't Gallente build explosive drones? This seems the same as specifying missile types by race: "As minmatar, you need to use just explosive missiles". Not very bright in my opinion. (Granted, Caldari get kinetic missile bonus on some ships.) Give bonii to just "combat drones" or somesuch, if you want to give bonii to drone ships.

    And yes, the gun types are divided across racial lines. I don't know why this bothers me less than race-specific drones.
    Alex Harumichi
    Alex Harumichi

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    Posted - 2005.11.01 10:02:00 - [901]

    Edited by: Alex Harumichi on 01/11/2005 10:07:50
    Edited by: Alex Harumichi on 01/11/2005 10:06:21
    Originally by: Hakera
    Well this gallente boost is all well and good...


    Gallente boost? What the xxxx are you smoking? This is the biggest nerf to Gallente for a long, long time.

    Since you seem to be unclear as to why, I'll explain. It has to do with relative ship strengths with a ship class.

    Before, we had the following max drone capability for battleships:

    Dom: 15
    Mega: 10
    Raven: 6
    Scorp: 6
    Tempest: 6
    Typhoon: 10
    Apoc: 6
    Geddon: 10

    So the Dom had 1.5 times the drone firepower of the next best drone battleship. To pay for that, the Dom has tiny grid and meager stats, drones are what it revolves around.

    So now we'll have this:

    Dom: 5 (effective 7.5 for thermal drones)
    Mega: 5
    Raven: 3
    Scorp: 3
    Tempest: 3
    Typhoon: 5
    Apoc: 3
    Geddon: 5

    So the Dom now has the same drone firepower as the ships it used to have 1.5x against before (or the old 1.5x, but only if it uses thermal drones, a very iffy proposition in pvp -- thermal drones are *slow* and it's a very prodictable damage type).

    So overall, the relative firepower of the Dom has been significantly reduced (or the drone firepower of the other battleships has been boosted, however you want to look at it). It's pure loss, from the Gallente side of things.

    Since the battleships were pretty balanced before this, this leaved the Dom badly lacking since it can no longer survive with drones alone. It needs to be redesigned, if this goes through.

    The same applies to the other Gallente drone boats. The Ishtar goes from being one of the best HACs to one of the worst, and the cruisers fare just as well.

    It's all about *relative* ship strengths. If the Ares was the only interceptor in the game, it would be an awesome ship. When you compare it to the other interceptors, however, it sucks. That's how the game works, and how things are balanced.

    It's like all other battleships except the Raven suddenly getting 3-4 extra launcher slots (or the Raven losing a few). I don't think many Caldari pilots would be happy with that -- nor would they be happy with the Raven suddenly only getting bonuses for kinetic missiles. Drones are the missiles of the Gallente.

    - The silly thermal-only bonus needs to be redefined into something more versatile

    - The drone ship drone bays need to stay large, to at least allow for versatility in drone choice.

    - The Dom, Vexor, Arbitrator and Ishtar (at least) need some love to make up for the loss in (comparative) firepower. A bit more grid and cap would seem fair.

    Alex Harumichi
    Alex Harumichi
    Gallente
    Gradient
    Namtz'aar k'in

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    Posted - 2005.11.01 10:02:00 - [902]

    Edited by: Alex Harumichi on 01/11/2005 10:14:41
    Edited by: Alex Harumichi on 01/11/2005 10:11:05

    Originally by: Hakera
    Well this gallente boost is all well and good...


    Gallente boost? What the xxxx are you smoking? This is the biggest nerf to Gallente for a long, long time.

    Since you seem to be unclear as to why, I'll explain. It has to do with relative ship strengths with a ship class.

    Before, we had the following max drone capability for battleships:

    Dom: 15
    Mega: 10
    Raven: 6
    Scorp: 6
    Tempest: 6
    Typhoon: 10
    Apoc: 6
    Geddon: 10

    So the Dom had 1.5 times the drone firepower of the next best drone battleship. To pay for that, the Dom has tiny grid and meager stats, drones are what it revolves around.

    So now we'll have this:

    Dom: 5 (effective 7.5 for thermal drones)
    Mega: 5
    Raven: 3
    Scorp: 3
    Tempest: 3
    Typhoon: 5
    Apoc: 3
    Geddon: 5

    So the Dom now has the same drone firepower as the ships it used to have 1.5x against before -- or the old 1.5x, but only if it uses thermal drones, a very iffy proposition in pvp; thermal drones are *slow* and it's a very prodictable damage type. I rarely use thermals myself in pvp, a mix of explosive, em (or whatever, according to situation) is *much* more effective.

    So overall, the relative firepower of the Dom (in pvp) has been significantly reduced (or the drone firepower of the other battleships has been boosted, however you want to look at it). It's pure loss, from the Gallente side of things.

    Since the battleships were pretty balanced before this, this leaved the Dom badly lacking since it can no longer survive with drones alone. It needs to be redesigned, if this goes through.

    The same applies to the other Gallente drone boats. The Ishtar goes from being one of the best HACs to one of the worst, and the cruisers fare just as well.

    It's all about *relative* ship strengths. If the Ares was the only interceptor in the game, it would be an awesome ship. When you compare it to the other interceptors, however, it sucks. That's how the game works, and how things are balanced.

    It's like all other battleships except the Raven suddenly getting 3-4 extra launcher slots (or the Raven losing a few). I don't think many Caldari pilots would be happy with that -- nor would they be happy with the Raven suddenly only getting bonuses for kinetic missiles. Drones are the missiles of the Gallente.

    - The silly thermal-only bonus needs to be redefined into something more versatile. +10% to all combat drone damage would be optimal, that would keep the old firepower balance on the drone ships and let them choose damage type (to some extent, at least).

    - The drone ship drone bays need to stay large, to at least allow for versatility in drone choice.

    - Unless the +10% thermal damage is switched to +10% all drone damage, the drone ships need some boosts to make up for the lost firepower.

    Zyrla Bladestorm
    Zyrla Bladestorm

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    Posted - 2005.11.01 10:07:00 - [903]

    I've still got this little red light spinning around and klaxons wailing in my head over the domi being able to whip out drones with damage and range roughly equal to a gankageddon (before modules even Shocked) albeit a stationary gankageddon, However there don't seem to be many replys by others along the same lines, am I the only one who's alarms went off or did I miss something ?.
    .
    -----
    Apologies for any rambling that may have just occurred.


    Zyrla Bladestorm
    Zyrla Bladestorm
    Minmatar
    Foundation
    R0ADKILL

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    Posted - 2005.11.01 10:07:00 - [904]

    I've still got this little red light spinning around and klaxons wailing in my head over the domi being able to whip out drones with damage and range roughly equal to a gankageddon (before modules even Shocked) albeit a stationary gankageddon, However there don't seem to be many replys by others along the same lines, am I the only one who's alarms went off or did I miss something ?.
    .
    -----
    Apologies for any rambling that may have just occurred.


    Sub'Zero
    Sub'Zero

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    Posted - 2005.11.01 10:11:00 - [905]

    Love this change!♥
    Sub'Zero
    Sub'Zero
    Gallente
    Doomheim

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    Posted - 2005.11.01 10:11:00 - [906]

    Love this change!♥
    Nafri
    Nafri

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    Posted - 2005.11.01 10:13:00 - [907]

    those sentries look too strong, especially on a moros ^^^


    2900 DPS, with extremly good tracking Confused
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    Nafri
    Nafri
    Caldari
    TunDraGon

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    Posted - 2005.11.01 10:13:00 - [908]

    those sentries look too strong, especially on a moros ^^^


    2900 DPS, with extremly good tracking Confused



    From Dusk till Dawn

    Sub'Zero
    Sub'Zero

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    Posted - 2005.11.01 10:14:00 - [909]

    ok, dont forget that sentry drones are gonna need to bi guided who to shoot(I think), so you'll have to target your enemy 1st, then select attack(takes 4ever), plus they got bad tracking, cant move, etc, so all you need to do is jamm dom and drones are out?....
    Sub'Zero
    Sub'Zero
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    Doomheim

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    Posted - 2005.11.01 10:14:00 - [910]

    ok, dont forget that sentry drones are gonna need to bi guided who to shoot(I think), so you'll have to target your enemy 1st, then select attack(takes 4ever), plus they got bad tracking, cant move, etc, so all you need to do is jamm dom and drones are out?....
    Sub'Zero
    Sub'Zero

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    Posted - 2005.11.01 10:15:00 - [911]

    Originally by: Nafri
    those sentries look too strong, especially on a moros ^^^


    2900 DPS, with extremly good tracking Confused


    jamm morors and problem solved...
    Sub'Zero
    Sub'Zero
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    Doomheim

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    Posted - 2005.11.01 10:15:00 - [912]

    Originally by: Nafri
    those sentries look too strong, especially on a moros ^^^


    2900 DPS, with extremly good tracking Confused


    jamm morors and problem solved...
    theRaptor
    theRaptor

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    Posted - 2005.11.01 10:16:00 - [913]

    Originally by: Zyrla Bladestorm
    I've still got this little red light spinning around and klaxons wailing in my head over the domi being able to whip out drones with damage and range roughly equal to a gankageddon (before modules even Shocked) albeit a stationary gankageddon, However there don't seem to be many replys by others along the same lines, am I the only one who's alarms went off or did I miss something ?.


    They are stationary and can be killed. Give me the geddon anyday.

    And I heard the noise of thunder. And I looked and behold: a pale horse. And his name, that sat on him, was Death. And Hell followed with him
    theRaptor
    theRaptor
    Caldari
    Caldari Provisions

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    Posted - 2005.11.01 10:16:00 - [914]

    Originally by: Zyrla Bladestorm
    I've still got this little red light spinning around and klaxons wailing in my head over the domi being able to whip out drones with damage and range roughly equal to a gankageddon (before modules even Shocked) albeit a stationary gankageddon, However there don't seem to be many replys by others along the same lines, am I the only one who's alarms went off or did I miss something ?.


    They are stationary and can be killed. Give me the geddon anyday.
    I don't think you trust, in, my, self-righteous suicide.
    Nafri
    Nafri

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    Posted - 2005.11.01 10:17:00 - [915]

    Originally by: Sub'Zero
    Originally by: Nafri
    those sentries look too strong, especially on a moros ^^^


    2900 DPS, with extremly good tracking Confused


    jamm morors and problem solved...


    You cant jamm moros when he enters Siege mode Wink


    And drones continue to shoot if you are jammed, thy just go for random targets
    --------------------------------------------------------------------------------

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    Nafri
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    TunDraGon

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    Posted - 2005.11.01 10:17:00 - [916]

    Originally by: Sub'Zero
    Originally by: Nafri
    those sentries look too strong, especially on a moros ^^^


    2900 DPS, with extremly good tracking Confused


    jamm morors and problem solved...


    You cant jamm moros when he enters Siege mode Wink


    And drones continue to shoot if you are jammed, thy just go for random targets



    From Dusk till Dawn

    Sub'Zero
    Sub'Zero
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    Doomheim

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    Posted - 2005.11.01 10:19:00 - [917]

    Originally by: Nafri
    Originally by: Sub'Zero
    Originally by: Nafri
    those sentries look too strong, especially on a moros ^^^


    2900 DPS, with extremly good tracking Confused


    jamm morors and problem solved...


    You cant jamm moros when he enters Siege mode Wink


    And drones continue to shoot if you are jammed, thy just go for random targets


    oh,,,right..well, it does say in description of it:"Of all the dreadnoughts currently in
    existence, the versatile Moros possesses
    perhaps the greatest capacity to fend off
    smaller hostiles by itself while concentrating
    on its primary capital target. By virtue of its
    protean array of point defense capabilities -
    including a drone bay capable of fielding
    vast amounts of drones to sa***uard the
    behemoth - the Moros is single-handedly
    capable of turning the tide in a fleet battle.

    Twisted Evil
    Alex Harumichi
    Alex Harumichi
    Gallente
    Gradient
    Namtz'aar k'in

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    Posted - 2005.11.01 10:20:00 - [918]

    Oh, and please take a look at drone speed, they are too slow currently (or they fail to use their mwd properly, it seems). In any case, light drones cannot catch and hit an MWD:ing inty or even fast frigate -- and if they cannot do that, what are they good for?

    Since we'll be having less drones, those few drones need to be able to catch their primary targte type. I think the biggest problems are in the drone code, not the stats, actually, since "on paper" they have nice max speed but they only seem to use that once when first approaching target. After that they chug along at sub-par speeds and get stuck on each other, etc.

    With only 5 drones, they *must* move properly, there's no room for error on ships that rely on them.

    Sub'Zero
    Sub'Zero
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    Doomheim

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    Posted - 2005.11.01 10:21:00 - [919]

    Originally by: Nafri
    Originally by: Sub'Zero
    Originally by: Nafri
    those sentries look too strong, especially on a moros ^^^


    2900 DPS, with extremly good tracking Confused


    jamm morors and problem solved...


    You cant jamm moros when he enters Siege mode Wink


    And drones continue to shoot if you are jammed, thy just go for random targets


    oh and btw, there is only 5 of them he can have out at time, wont take long to kill, and what can it carry, 20?? plus we dont know what size they gonna be, do we?
    Nafri
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    TunDraGon

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    Posted - 2005.11.01 10:22:00 - [920]

    Originally by: Sub'Zero
    Originally by: Nafri
    Originally by: Sub'Zero
    Originally by: Nafri
    those sentries look too strong, especially on a moros ^^^


    2900 DPS, with extremly good tracking Confused


    jamm morors and problem solved...


    You cant jamm moros when he enters Siege mode Wink


    And drones continue to shoot if you are jammed, thy just go for random targets


    oh,,,right..well, it does say in description of it:"Of all the dreadnoughts currently in
    existence, the versatile Moros possesses
    perhaps the greatest capacity to fend off
    smaller hostiles by itself while concentrating
    on its primary capital target. By virtue of its
    protean array of point defense capabilities -
    including a drone bay capable of fielding
    vast amounts of drones to sa***uard the
    behemoth - the Moros is single-handedly
    capable of turning the tide in a fleet battle.

    Twisted Evil


    It also says that the Blackbird if fast and agile, next time you try to argue anything here with discreption of the item a little cat will die Crying or Very sad

    This forum is about balance and imbalance issues, not about wet dreams people have of pwnage



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    Nafri
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    Posted - 2005.11.01 10:22:00 - [921]

    Originally by: Sub'Zero
    Originally by: Nafri
    Originally by: Sub'Zero
    Originally by: Nafri
    those sentries look too strong, especially on a moros ^^^


    2900 DPS, with extremly good tracking Confused


    jamm morors and problem solved...


    You cant jamm moros when he enters Siege mode Wink


    And drones continue to shoot if you are jammed, thy just go for random targets


    oh and btw, there is only 5 of them he can have out at time, wont take long to kill, and what can it carry, 20?? plus we dont know what size they gonna be, do we?


    25 m¦, please read the devblog man, and tuxford first post ffs



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    Posted - 2005.11.01 10:23:00 - [922]

    Originally by: theRaptor
    Originally by: Zyrla Bladestorm
    I've still got this little red light spinning around and klaxons wailing in my head over the domi being able to whip out drones with damage and range roughly equal to a gankageddon (before modules even Shocked) albeit a stationary gankageddon, However there don't seem to be many replys by others along the same lines, am I the only one who's alarms went off or did I miss something ?.


    They are stationary and can be killed. Give me the geddon anyday.


    Geddont needs an extra pilot, where your sentries do their 600 DPS while your jamming the enemies and shooting yourself



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    Sub'Zero
    Sub'Zero

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    Posted - 2005.11.01 10:25:00 - [923]

    Originally by: Nafri
    Originally by: Sub'Zero
    Originally by: Nafri
    Originally by: Sub'Zero
    Originally by: Nafri
    those sentries look too strong, especially on a moros ^^^


    2900 DPS, with extremly good tracking Confused


    jamm morors and problem solved...


    You cant jamm moros when he enters Siege mode Wink


    And drones continue to shoot if you are jammed, thy just go for random targets


    oh and btw, there is only 5 of them he can have out at time, wont take long to kill, and what can it carry, 20?? plus we dont know what size they gonna be, do we?


    25 m¦, please read the devblog man, and tuxford first post ffs


    did, like 10 times, didnt see it, sry
    Sub'Zero
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    Doomheim

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    Posted - 2005.11.01 10:25:00 - [924]

    Originally by: Nafri
    Originally by: Sub'Zero
    Originally by: Nafri
    Originally by: Sub'Zero
    Originally by: Nafri
    those sentries look too strong, especially on a moros ^^^


    2900 DPS, with extremly good tracking Confused


    jamm morors and problem solved...


    You cant jamm moros when he enters Siege mode Wink


    And drones continue to shoot if you are jammed, thy just go for random targets


    oh and btw, there is only 5 of them he can have out at time, wont take long to kill, and what can it carry, 20?? plus we dont know what size they gonna be, do we?


    25 m¦, please read the devblog man, and tuxford first post ffs


    did, like 10 times, didnt see it, sry
    Alex Harumichi
    Alex Harumichi

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    Posted - 2005.11.01 10:29:00 - [925]

    Another reason why this is a Gallente nerf:

    For Gallente drone ships, drones are the primary weapons. If you replace any of the combat (damage) drones with, say, EW drones, you are directly dropping your damage output by a huge amount. The other races get the drones "for free", on top of their primary weapon systems. A Gankageddon can spew out ridiculous amounts of damage *and* do EW now. Etc. Whee.

    As someone said in another thread: there are good changes here, but this has to be designed in a way that does not make the drone carriers obsolete, or negate the drone specialist players' millions of sps to wasted effort.

    I'm all for all the races having drone capabilities. I think the basic idea of EW, sentry, etc drones is cool. But right now it looks like it's a boost to all the other races combined to a nerf to Gallente drone users. Not good.

    Alex Harumichi
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    Gradient
    Namtz'aar k'in

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    Posted - 2005.11.01 10:29:00 - [926]

    Another reason why this is a Gallente nerf:

    For Gallente drone ships, drones are the primary weapons. If you replace any of the combat (damage) drones with, say, EW drones, you are directly dropping your damage output by a huge amount. The other races get the drones "for free", on top of their primary weapon systems. A Gankageddon can spew out ridiculous amounts of damage *and* do EW now. Etc. Whee.

    As someone said in another thread: there are good changes here, but this has to be designed in a way that does not make the drone carriers obsolete, or negate the drone specialist players' millions of sps to wasted effort.

    I'm all for all the races having drone capabilities. I think the basic idea of EW, sentry, etc drones is cool. But right now it looks like it's a boost to all the other races combined to a nerf to Gallente drone users. Not good.

    Lil'Kim
    Lil'Kim

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    Posted - 2005.11.01 10:33:00 - [927]

    Edited by: Lil''Kim on 01/11/2005 10:33:45
    I won't go into details, since they have been some very good comments here (and some idiotic ones as well).

    Weighting everything in, I HATE THE DRONE CHANGES.

    It won't work, will result in overpowered EWAR drones, will nerfs gallente (they really gonna lose their speciality, thermal damaga? please that stinks!)

    This is worse nerf/balancing ever, reminds me of my last days in Anarchy Online/SWG when they started **** like this.
    Theron Gyrow
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    Posted - 2005.11.01 10:33:00 - [928]

    Originally by: Farjung
    What is the precise formula that links lock time with signature radius and scan resolution?


    I believe it is
    targeting_time = 10000 s/(scan_res * asinh(signature)).

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    Lil'Kim
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    Posted - 2005.11.01 10:33:00 - [929]

    Edited by: Lil''Kim on 01/11/2005 10:33:45
    I won't go into details, since they have been some very good comments here (and some idiotic ones as well).

    Weighting everything in, I HATE THE DRONE CHANGES.

    It won't work, will result in overpowered EWAR drones, will nerfs gallente (they really gonna lose their speciality, thermal damaga? please that stinks!)

    This is worse nerf/balancing ever, reminds me of my last days in Anarchy Online/SWG when they started **** like this.
    Theron Gyrow
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    Posted - 2005.11.01 10:33:00 - [930]

    Originally by: Farjung
    What is the precise formula that links lock time with signature radius and scan resolution?


    I believe it is
    targeting_time = 10000 s/(scan_res * asinh(signature)).
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    Bsport
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    Posted - 2005.11.01 10:34:00 - [931]

    Why not have a scale? on drone control numbers ie

    Combat drones 15 Max (with correct ship)
    Repair Drones 8 Max
    EWAR drones 6 Max
    Sentry Drones 4 Max

    As different types of drones require more control than others with woudl also fit with the story

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    Namtz'aar k'in

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    Posted - 2005.11.01 10:34:00 - [932]

    Why not have a scale? on drone control numbers ie

    Combat drones 15 Max (with correct ship)
    Repair Drones 8 Max
    EWAR drones 6 Max
    Sentry Drones 4 Max

    As different types of drones require more control than others with woudl also fit with the story

    --------

    fairimear
    fairimear

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    Posted - 2005.11.01 10:35:00 - [933]

    simply terrible. you finaly get to some balance between ships and you go mess it all up by altering the drones they can use.
    Please resize your signature image, the filesize limit is 24,000 bytes - Imaran

    fairimear
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    Posted - 2005.11.01 10:35:00 - [934]

    simply terrible. you finaly get to some balance between ships and you go mess it all up by altering the drones they can use.






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    Theron Gyrow
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    Posted - 2005.11.01 10:47:00 - [935]

    Ok, my comments/questions on ship changes:

    Doubled firepower, doubled hit points (?) for drones, halved number in flight, halved drone bays. These almost negate each other. Drones are easier to kill by guns (fewer targets even with doubled hit points) but more difficult to kill by smartbombs. Less lag should happen, replacing drones gets cheaper (unless price changes).
    => these changes get a thumbs up from me.

    Drone ship changes giving bonuses only to one damage type drones is a huge nerf. If a nerf is needed, then Alex's idea to give 5% bonus to all damage types (possibly with 10% for racial damage) would seem a reasonable compromise. To keep the survivability of drones to almost equal level to the old system, drone ships should possibly give 5-10% extra hit points/level to their drones. Also +10% to mining drone yield/level is needed to keep the status quo there.

    With Ishkur's bonus staying at +5m3 to drone bay/level, it will be able at assault ship level 5 fly 4 medium drones => major boost. Is this intentional?

    What will happen Ishtar's bonus of +25m3 to drone bay/level?

    EWAR drones:

    My first reaction is that these will kill the short-range (under 10k) combat. Too many ways to screw up a ship that _needs_ to get close to do anything. Major winner here might be the Apoc, which wants to fight far enough that it doesn't really need to close much but close enough that it can use EW drones and has as many of them as any other ship.

    Also, killing heavy EW drones will be rather difficult for anything except a missile ship with FOFs, since they orbit outside even heavy smartbomb range.

    Is the target painting drones' sig radius bonus in percent or absolute? If absolute, it's waay overpowered against small ships.

    Please do not add tracking disrupting drones unless you also add a module and drones which can increase the explosion radius of the missiles fired by the affected ship by a similar amount. Also add a module at the same time with which one can reduce it, though.

    Do cap draining drones give the cap to you or do they only neutralise it? If the latter, it might be a good idea to change the same to avoid this question in the future. :)

    Logistic drones: no comment yet.

    Sentry drones: these look really overpowered. What's their sig resolution? And their size - they "are large", according to the blog, does that mean 25 m3? (Nafri, if you have other info, please share.)





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    Theron Gyrow
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    Posted - 2005.11.01 10:47:00 - [936]

    Ok, my comments/questions on ship changes:

    Doubled firepower, doubled hit points (?) for drones, halved number in flight, halved drone bays. These almost negate each other. Drones are easier to kill by guns (fewer targets even with doubled hit points) but more difficult to kill by smartbombs. Less lag should happen, replacing drones gets cheaper (unless price changes).
    => these changes get a thumbs up from me.

    Drone ship changes giving bonuses only to one damage type drones is a huge nerf. If a nerf is needed, then Alex's idea to give 5% bonus to all damage types (possibly with 10% for racial damage) would seem a reasonable compromise. To keep the survivability of drones to almost equal level to the old system, drone ships should possibly give 5-10% extra hit points/level to their drones. Also +10% to mining drone yield/level is needed to keep the status quo there.

    With Ishkur's bonus staying at +5m3 to drone bay/level, it will be able at assault ship level 5 fly 4 medium drones => major boost. Is this intentional?

    What will happen Ishtar's bonus of +25m3 to drone bay/level?

    EWAR drones:

    My first reaction is that these will kill the short-range (under 10k) combat. Too many ways to screw up a ship that _needs_ to get close to do anything. Major winner here might be the Apoc, which wants to fight far enough that it doesn't really need to close much but close enough that it can use EW drones and has as many of them as any other ship.

    Also, killing heavy EW drones will be rather difficult for anything except a missile ship with FOFs, since they orbit outside even heavy smartbomb range.

    Is the target painting drones' sig radius bonus in percent or absolute? If absolute, it's waay overpowered against small ships.

    Please do not add tracking disrupting drones unless you also add a module and drones which can increase the explosion radius of the missiles fired by the affected ship by a similar amount. Also add a module at the same time with which one can reduce it, though.

    Do cap draining drones give the cap to you or do they only neutralise it? If the latter, it might be a good idea to change the same to avoid this question in the future. :)

    Logistic drones: no comment yet.

    Sentry drones: these look really overpowered. What's their sig resolution? And their size - they "are large", according to the blog, does that mean 25 m3? (Nafri, if you have other info, please share.)




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    Posted - 2005.11.01 11:03:00 - [937]

    I know it's been said, but I'll repeat: Thermal damage bonus is a terrible idea.

    It makes your PVP setups much more predictable, and it means I can't NPC Guristas with my ishtar, anymore.

    Unimpressive Confused
    Mr Trade
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    Posted - 2005.11.01 11:03:00 - [938]

    I know it's been said, but I'll repeat: Thermal damage bonus is a terrible idea.

    It makes your PVP setups much more predictable, and it means I can't NPC Guristas with my ishtar, anymore.

    Unimpressive Confused
    Kaell Meynn
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    Posted - 2005.11.01 11:18:00 - [939]

    Originally by: Tuxford
    We've been discussing this around the office yesterday. Personally I can see both sides of the arguement but there are certain differences that are convincing me that it should be a all around damage bonus the most crucial being that people on gallente drone ships didn't necessarily train up to use Gallente drones. The other being if drone ships being mostly Gallente will only use Gallente drones who's going to use the others. I'm a bit surprised that I haven't seen more complaints from manufacturer tbh.

    Thanks for reply Tux Smile.

    Now just do something about Dominix having to sacrifice more than everyone else in order to use the new (non-damage) drones, and not getting any bonus for it, and I'll be happy about the new changes. Smile

    Thanks,
    K
    Kaell Meynn
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    Posted - 2005.11.01 11:18:00 - [940]

    Originally by: Tuxford
    We've been discussing this around the office yesterday. Personally I can see both sides of the arguement but there are certain differences that are convincing me that it should be a all around damage bonus the most crucial being that people on gallente drone ships didn't necessarily train up to use Gallente drones. The other being if drone ships being mostly Gallente will only use Gallente drones who's going to use the others. I'm a bit surprised that I haven't seen more complaints from manufacturer tbh.

    Thanks for reply Tux Smile.

    Now just do something about Dominix having to sacrifice more than everyone else in order to use the new (non-damage) drones, and not getting any bonus for it, and I'll be happy about the new changes. Smile

    Thanks,
    K
    fuze
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    Posted - 2005.11.01 11:21:00 - [941]

    What I don't get is why the number of fighter drones have to be reduced when new drones are introduced. With the roleplaying aspect in mind it makes absolutely no sense at all.

    To me it's just lazy devs unwillingly to work the introduction of new drones properly.

    Make drones cap,pw,cpu dependant and use that to balance them out. This is what many players are saying to you guys. Because it makes sense.
    ___________________________
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    Posted - 2005.11.01 11:21:00 - [942]

    What I don't get is why the number of fighter drones have to be reduced when new drones are introduced. With the roleplaying aspect in mind it makes absolutely no sense at all.

    To me it's just lazy devs unwillingly to work the introduction of new drones properly.

    Make drones cap,pw,cpu dependant and use that to balance them out. This is what many players are saying to you guys. Because it makes sense.

    Being a man I still can achieve multiple sarcasms.
    Juan Andalusian
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    Posted - 2005.11.01 11:22:00 - [943]

    Rofl Nafri is so funny to read in this thread...

    So much bull**** in a single thread produced by the same person is amazing.

    Whinning that Titanium Sabot does less damage than Antimatter.

    Arguing that drone racial damage is same a missile racial damage.. not even considering difference of speeds, tracking, hps on various racial drones.

    The DPS calculations on super loadouts like the Shield Boosting Mwding Ganka-Blasta-Dom, also known as "Where the **** did my cap just go?!".

    Nafri i can safely say that you have analyzed every potential situation in which the Dominix or other known and feared drone carriers can wtfpwn with a loadout some waitress wrote for you on a paper napkin and the excellent use of the very interface friendly drones.

    You are an asset to this thread Nafri pls do not stop posting.

    **Pain is meant to be felt**
    Juan Andalusian
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    Posted - 2005.11.01 11:22:00 - [944]

    Rofl Nafri is so funny to read in this thread...

    So much bull**** in a single thread produced by the same person is amazing.

    Whinning that Titanium Sabot does less damage than Antimatter.

    Arguing that drone racial damage is same a missile racial damage.. not even considering difference of speeds, tracking, hps on various racial drones.

    The DPS calculations on super loadouts like the Shield Boosting Mwding Ganka-Blasta-Dom, also known as "Where the **** did my cap just go?!".

    Nafri i can safely say that you have analyzed every potential situation in which the Dominix or other known and feared drone carriers can wtfpwn with a loadout some waitress wrote for you on a paper napkin and the excellent use of the very interface friendly drones.

    You are an asset to this thread Nafri pls do not stop posting.

    **Pain is meant to be felt**
    ClawHammer III
    ClawHammer III

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    Posted - 2005.11.01 11:27:00 - [945]

    Edited by: ClawHammer III on 01/11/2005 11:28:15
    Originally by: Alex Harumichi
    Edited by: Alex Harumichi on 01/11/2005 10:14:41
    Edited by: Alex Harumichi on 01/11/2005 10:11:05

    Originally by: Hakera
    Well this gallente boost is all well and good...


    Gallente boost? What the xxxx are you smoking? This is the biggest nerf to Gallente for a long, long time.

    Since you seem to be unclear as to why, I'll explain. It has to do with relative ship strengths with a ship class.

    Before, we had the following max drone capability for battleships:

    Dom: 15
    Mega: 10
    Raven: 6
    Scorp: 6
    Tempest: 6
    Typhoon: 10
    Apoc: 6
    Geddon: 10

    So the Dom had 1.5 times the drone firepower of the next best drone battleship. To pay for that, the Dom has tiny grid and meager stats, drones are what it revolves around.

    So now we'll have this:

    Dom: 5 (effective 7.5 for thermal drones)
    Mega: 5
    Raven: 3
    Scorp: 3
    Tempest: 3
    Typhoon: 5
    Apoc: 3
    Geddon: 5



    You forgot to take in account the Drone Interfacing skill being changed to a 20% damage bonus so really you will have about the same amount of drone firepower as you do now. The exception being on the ships that are getting the damage type specific bonuses when they arenÆt using the drone type they get the bonus for. But as Tuxford pointed out earlier they are debating making it to a damage bonus for all drones.

    Speaking of Drone Interfacing, as I mentioned in the Dev Blog comments, I think that they should balance out the damage bonuses on the Drone Interfacing and Heavy Drone Operation skills so that they are both 10% per level. They are both rank 5 skills so it doesn't seem fair to make Drone Interfacing so much more important then Heavy Drone Operation.
    ClawHammer III
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    Posted - 2005.11.01 11:27:00 - [946]

    Edited by: ClawHammer III on 01/11/2005 12:17:41
    Edited by: ClawHammer III on 01/11/2005 11:28:15
    Originally by: Alex Harumichi
    Edited by: Alex Harumichi on 01/11/2005 10:14:41
    Edited by: Alex Harumichi on 01/11/2005 10:11:05

    Originally by: Hakera
    Well this gallente boost is all well and good...


    Gallente boost? What the xxxx are you smoking? This is the biggest nerf to Gallente for a long, long time.

    Since you seem to be unclear as to why, I'll explain. It has to do with relative ship strengths with a ship class.

    Before, we had the following max drone capability for battleships:

    Dom: 15
    Mega: 10
    Raven: 6
    Scorp: 6
    Tempest: 6
    Typhoon: 10
    Apoc: 6
    Geddon: 10

    So the Dom had 1.5 times the drone firepower of the next best drone battleship. To pay for that, the Dom has tiny grid and meager stats, drones are what it revolves around.

    So now we'll have this:

    Dom: 5 (effective 7.5 for thermal drones)
    Mega: 5
    Raven: 3
    Scorp: 3
    Tempest: 3
    Typhoon: 5
    Apoc: 3
    Geddon: 5



    You forgot to take in account the Drone Interfacing skill being changed to a 20% damage bonus so really you will have about the same amount of drone firepower as you do now. The exception being on the ships that are getting the damage type specific bonuses when they arenÆt using the drone type they get the bonus for. But as Tuxford pointed out earlier they are debating making it to a damage bonus for all drones.

    Speaking of Drone Interfacing, I think that they should even out the damage bonuses on the Drone Interfacing and Heavy Drone Operation skills a little because they are both rank 5 skills so it doesn't seem fair to make Drone Interfacing 4 times as powerful then Heavy Drone Operation. For example make the Heavy Drone Operation skill 10% per level and the Drone Interfacing skill 15% per level. Yeah I know that with max skills that would give the ships a 12.5% greater drone equivalency then on TQ but it's only fair for limiting us to 5 drones, eh? ;)
    Eyeshadow
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    Posted - 2005.11.01 11:29:00 - [947]

    I'll tell ya what.

    I'll accept the 10% thermal drone dmg crap if you unnerf the grid of the dominix and ishtar, and the CPU of the ishtar so i can atleast fit some decent guns on them and have a useable setup around it. Having a gun boat (dominix) with less than 50% grid of a geddon is crap. And good luck fitting any guns with a useable fitting on an ishtar

    Un-nerf their grid/cpu and i will accept your crap thermal dmg bonus and complete nerf to their versatility.



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    Glassback
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    Posted - 2005.11.01 11:29:00 - [948]

    Originally by: Tuxford
    Originally by: Illana Ellest
    One ship that seems to have ben missed out here is the Ishkur, I can't see any mention of it. Will its Drone bay size bonus stay teh same even if it can only use 5 drones at once? or will it be given a static drone bay and a drone thermal bonus like the dominix and Ishtar? On the whole, some interesting things to think about, although this could spell disaster for domi/ishtar pilots if not done properly.

    Oh right forgot about the Ishtar. Well the drone bay is reduced to 15m^3. It's bonus is still 5m^3 per level.


    Anything else you've forgotten about?

    TBFH I'm more than a little concerned about someone changing the way drone ships work forgetting about a dedicated drone ship, esp one that takes months or training for and costs 130mil and insures for 20.

    I'm up for some drone changes, but i'd suggest having them looked at by someone who actually plays the game.

    Jovus Amberose
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    Posted - 2005.11.01 11:29:00 - [949]

    Ok, so a breakdown of this new situation with drones:

    We get to carry less of em.

    We get to use less of em.

    We can use em for EW and Armour reps (on other ppl)

    There will be modules to make em do stuff better

    There will be skills to do this other stuff

    The Gallente are stuck with Thermal bonuses.

    OK, so let me address each of the above:


    We get to carry less of em: Not good. They already are to easy to lose. Less on board means less chance of being able to fight longterm. Kinda like cutting the armas cap by half.

    We get to use less of em: Joy, so now we can lose them to people more rapidly as they now will see targetting them as a viable option , especially as it will denude a drone ships only offensive capability.

    We can use em for EW and Armour reps (on other ppl): WHo cares? I dont want EW/armour repping drones. Its an imbalance (0 cap used to repair/jam?).

    There will be modules to make em do stuff better: These have been needed since missiles got Ballistic controls.


    There will be skills to do this other stuff: NOOOOOOO! Not more bloody skills! Ok so it brings it more in line with missiles/gunnery, fine. But dont throw all these other roles onto drones too. Give us a few more for the real use of drones, as weapons. Maybe some skills to stop them f**king up so often (not moving at full speed, clumping, random attacks on passersby/harmless objects rather than hostiles).

    The Gallente are stuck with Thermal bonuses: OK, fine thermal. Its just THE most tanked damage type in the game. Great, wonderful. Why not part therm part kinetic? Thats the damage types Gallente are supposed to do, why only thermal??

    Im done now, stuff it.
    Glassback
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    Posted - 2005.11.01 11:29:00 - [950]

    Originally by: Tuxford
    Originally by: Illana Ellest
    One ship that seems to have ben missed out here is the Ishkur, I can't see any mention of it. Will its Drone bay size bonus stay teh same even if it can only use 5 drones at once? or will it be given a static drone bay and a drone thermal bonus like the dominix and Ishtar? On the whole, some interesting things to think about, although this could spell disaster for domi/ishtar pilots if not done properly.

    Oh right forgot about the Ishtar. Well the drone bay is reduced to 15m^3. It's bonus is still 5m^3 per level.


    Anything else you've forgotten about?

    TBFH I'm more than a little concerned about someone changing the way drone ships work forgetting about a dedicated drone ship, esp one that takes months or training for and costs 130mil and insures for 20.

    I'm up for some drone changes, but i'd suggest having them looked at by someone who actually plays the game.


    I've got an idea--an idea so smart that my head would explode if I even began to know what I'm talking about.


    Jovus Amberose
    Jovus Amberose

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    Posted - 2005.11.01 11:29:00 - [951]

    Ok, so a breakdown of this new situation with drones:

    We get to carry less of em.

    We get to use less of em.

    We can use em for EW and Armour reps (on other ppl)

    There will be modules to make em do stuff better

    There will be skills to do this other stuff

    The Gallente are stuck with Thermal bonuses.

    OK, so let me address each of the above:


    We get to carry less of em: Not good. They already are to easy to lose. Less on board means less chance of being able to fight longterm. Kinda like cutting the armas cap by half.

    We get to use less of em: Joy, so now we can lose them to people more rapidly as they now will see targetting them as a viable option , especially as it will denude a drone ships only offensive capability.

    We can use em for EW and Armour reps (on other ppl): WHo cares? I dont want EW/armour repping drones. Its an imbalance (0 cap used to repair/jam?).

    There will be modules to make em do stuff better: These have been needed since missiles got Ballistic controls.


    There will be skills to do this other stuff: NOOOOOOO! Not more bloody skills! Ok so it brings it more in line with missiles/gunnery, fine. But dont throw all these other roles onto drones too. Give us a few more for the real use of drones, as weapons. Maybe some skills to stop them f**king up so often (not moving at full speed, clumping, random attacks on passersby/harmless objects rather than hostiles).

    The Gallente are stuck with Thermal bonuses: OK, fine thermal. Its just THE most tanked damage type in the game. Great, wonderful. Why not part therm part kinetic? Thats the damage types Gallente are supposed to do, why only thermal??

    Im done now, stuff it.
    Eyeshadow
    Eyeshadow
    Caldari
    The xDEATHx Squadron

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    Posted - 2005.11.01 11:29:00 - [952]

    I'll tell ya what.

    I'll accept the 10% thermal drone dmg crap if you unnerf the grid of the dominix and ishtar, and the CPU of the ishtar so i can atleast fit some decent guns on them and have a useable setup around it. Having a gun boat (dominix) with less than 50% grid of a geddon is crap. And good luck fitting any guns with a useable fitting on an ishtar

    Un-nerf their grid/cpu and i will accept your crap thermal dmg bonus and complete nerf to their versatility.

    kessah
    kessah

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    Posted - 2005.11.01 11:30:00 - [953]

    Edited by: kessah on 01/11/2005 11:32:33
    dont implement this please. i like drones the way they are, just boost the light drones.

    In fact i really do think the drunken one could be right - this is probably guna ruin eve.

    This is the worst idea yet in eve. Just leave it the way it is please! *cept the light drones*
    --------------------------------------------------------
    kessah
    kessah
    Caldari
    Veto.
    Veto Corp

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    Posted - 2005.11.01 11:30:00 - [954]

    Edited by: kessah on 01/11/2005 11:32:33
    dont implement this please. i like drones the way they are, just boost the light drones.

    In fact i really do think the drunken one could be right - this is probably guna ruin eve.

    This is the worst idea yet in eve. Just leave it the way it is please! *cept the light drones*
    --------------------------------------------------------
    Rex Martell
    Rex Martell

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    Posted - 2005.11.01 11:35:00 - [955]

    In general I think the new changes are good they should help make drones easier to manage in combat.

    However I am not happy with the proposed change to the Dominix and other drone carriers. The proposed 10% Thermal damage is not an accurate transition a simple 10% to the effect of Drones in space would be more accureate.

    With Gal BS V trained there is an effective 50% increase in the effect of any drones launched also assuming Drones Interface V trained.

    The proposed change will rob the Dominix of its potential role as a mining ship and a immense roll as Battle Ship class logistics using Armour and Shield repair drones.

    The revised skill reward should be 10% increase to the effectiveness of all drones in space.

    "The object of war is not to die for your corp, but to make the other b@##@#d die for his"
    Rex Martell
    Rex Martell
    Caldari

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    Posted - 2005.11.01 11:35:00 - [956]

    In general I think the new changes are good they should help make drones easier to manage in combat.

    However I am not happy with the proposed change to the Dominix and other drone carriers. The proposed 10% Thermal damage is not an accurate transition a simple 10% to the effect of Drones in space would be more accureate.

    With Gal BS V trained there is an effective 50% increase in the effect of any drones launched also assuming Drones Interface V trained.

    The proposed change will rob the Dominix of its potential role as a mining ship and a immense roll as Battle Ship class logistics using Armour and Shield repair drones.

    The revised skill reward should be 10% increase to the effectiveness of all drones in space.

    "The object of war is not to die for your corp, but to make the other b@##@#d die for his"
    El'hith
    El'hith

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    Posted - 2005.11.01 11:37:00 - [957]

    cant be bothered to read all of the above so im just gonna repeat my comment from the dev blog :

    basically i know this is a attempt to balance/add versitility to drones and the game

    the prob is the way its been suggested kills off (imo) the character of drone carriers

    so just as a idea (as a compramise)

    keep all the stuff the same as planned 4 development, BUT the damage bonus drone ships would now get should be kept as the +1 per level

    so if that was implimented drone ships eg the domi could command 10 drones with max'd out skills, which would still get the hp bonus and damage bonus given by the changed INTERFACING skill.

    personally i think thats a better way to go coz it means that drone ships keep their ingame character and it should cut down on some lag.

    atm one of the things i love is the effect as u launch drones :)

    so El'hith starts the petetion to save the domi/ishtar/vexor/arby +1 drone commanded per level !!!

    (drop interfacing if u must but u cant take our +1's from us :p )

    (ps or u could keep things as they are )


    El'hith
    El'hith
    Gallente
    The Phoenix Mercenaries
    The Cartel.

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    Posted - 2005.11.01 11:37:00 - [958]

    cant be bothered to read all of the above so im just gonna repeat my comment from the dev blog :

    basically i know this is a attempt to balance/add versitility to drones and the game

    the prob is the way its been suggested kills off (imo) the character of drone carriers

    so just as a idea (as a compramise)

    keep all the stuff the same as planned 4 development, BUT the damage bonus drone ships would now get should be kept as the +1 per level

    so if that was implimented drone ships eg the domi could command 10 drones with max'd out skills, which would still get the hp bonus and damage bonus given by the changed INTERFACING skill.

    personally i think thats a better way to go coz it means that drone ships keep their ingame character and it should cut down on some lag.

    atm one of the things i love is the effect as u launch drones :)

    so El'hith starts the petetion to save the domi/ishtar/vexor/arby +1 drone commanded per level !!!

    (drop interfacing if u must but u cant take our +1's from us :p )

    (ps or u could keep things as they are )


    ~~~Check my bio in game for what me and my corp can do for you!~~~
    Nafri
    Nafri

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    Posted - 2005.11.01 11:38:00 - [959]

    Originally by: Juan Andalusian
    Rofl Nafri is so funny to read in this thread...

    So much bull**** in a single thread produced by the same person is amazing.

    Whinning that Titanium Sabot does less damage than Antimatter.

    Arguing that drone racial damage is same a missile racial damage.. not even considering difference of speeds, tracking, hps on various racial drones.

    The DPS calculations on super loadouts like the Shield Boosting Mwding Ganka-Blasta-Dom, also known as "Where the **** did my cap just go?!".

    Nafri i can safely say that you have analyzed every potential situation in which the Dominix or other known and feared drone carriers can wtfpwn with a loadout some waitress wrote for you on a paper napkin and the excellent use of the very interface friendly drones.

    You are an asset to this thread Nafri pls do not stop posting.


    Hi Juan, did I hurt anything in your brain? Or are you really that poor?

    When you have to add anything to this thread, please dont refrain from posting, but since your post is 80% insults with 20% bull**** you may not post at all. I just made any arguement given by the other side pretty useless, and it seems you dont have any argument on your own Razz

    So tata, and thinking > posting please Idea
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    Nafri
    Nafri
    Caldari
    TunDraGon

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    Posted - 2005.11.01 11:38:00 - [960]

    Originally by: Juan Andalusian
    Rofl Nafri is so funny to read in this thread...

    So much bull**** in a single thread produced by the same person is amazing.

    Whinning that Titanium Sabot does less damage than Antimatter.

    Arguing that drone racial damage is same a missile racial damage.. not even considering difference of speeds, tracking, hps on various racial drones.

    The DPS calculations on super loadouts like the Shield Boosting Mwding Ganka-Blasta-Dom, also known as "Where the **** did my cap just go?!".

    Nafri i can safely say that you have analyzed every potential situation in which the Dominix or other known and feared drone carriers can wtfpwn with a loadout some waitress wrote for you on a paper napkin and the excellent use of the very interface friendly drones.

    You are an asset to this thread Nafri pls do not stop posting.


    Hi Juan, did I hurt anything in your brain? Or are you really that poor?

    When you have to add anything to this thread, please dont refrain from posting, but since your post is 80% insults with 20% bull**** you may not post at all. I just made any arguement given by the other side pretty useless, and it seems you dont have any argument on your own Razz

    So tata, and thinking > posting please Idea



    From Dusk till Dawn

    Deric
    Deric

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    Posted - 2005.11.01 11:42:00 - [961]

    So, Tux, will you be able to fly over to your sentry drones and scoop them, or are they entirely disposable?
    Deric
    Deric
    Gallente

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    Posted - 2005.11.01 11:42:00 - [962]

    So, Tux, will you be able to fly over to your sentry drones and scoop them, or are they entirely disposable?
    Sub'Zero
    Sub'Zero

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    Posted - 2005.11.01 11:43:00 - [963]

    what about giving dom/vexor/aribator/ishtar/moros not only % damage instead of ammount of drones, but also same % to all other drones, EW, repair etc..
    Sub'Zero
    Sub'Zero
    Gallente
    Doomheim

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    Posted - 2005.11.01 11:43:00 - [964]

    what about giving dom/vexor/aribator/ishtar/moros not only % damage instead of ammount of drones, but also same % to all other drones, EW, repair etc..
    Nafri
    Nafri

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    Posted - 2005.11.01 11:44:00 - [965]

    Originally by: Sub'Zero
    what about giving dom/vexor/aribator/ishtar/moros not only % damage instead of ammount of drones, but also same % to all other drones, EW, repair etc..


    Thats the reason thy changed drones...
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    Nafri
    Nafri
    Caldari
    TunDraGon

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    Posted - 2005.11.01 11:44:00 - [966]

    Originally by: Sub'Zero
    what about giving dom/vexor/aribator/ishtar/moros not only % damage instead of ammount of drones, but also same % to all other drones, EW, repair etc..


    Thats the reason thy changed drones...



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    Alex Harumichi
    Alex Harumichi

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    Posted - 2005.11.01 11:47:00 - [967]

    Originally by: ClawHammer III

    You forgot to take in account the Drone Interfacing skill being changed to a 20% damage bonus so really you will have about the same amount of drone firepower as you do now.


    No, I didn't forget the 20% bonus. Please read my post again.

    My point is that the *relative* drone firepower of the Dom vs other battleships has effectively been reduced. Everyone can train Drone Interfacing, everyone gets the bonus -- it does not factor into discussions of ship balance.

    Alex Harumichi
    Alex Harumichi
    Gallente
    Gradient
    Namtz'aar k'in

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    Posted - 2005.11.01 11:47:00 - [968]

    Edited by: Alex Harumichi on 01/11/2005 11:50:37
    Originally by: ClawHammer III

    You forgot to take in account the Drone Interfacing skill being changed to a 20% damage bonus so really you will have about the same amount of drone firepower as you do now.


    No, I didn't forget the 20% bonus. Please read my post again.

    My point is that the *relative* drone firepower of the Dom vs other battleships has effectively been reduced. Everyone can train Drone Interfacing, everyone gets the bonus -- it does not factor into discussions of ship balance.

    Not to mention that the other battleships now actually become *more* flexible with regards to drones than the "drone carrier" is. They can afford to use EW drones and all that good stuff, since it doesn't cut their firepower. The Dom can't, the drones *are* the firepower.

    Nafri
    Nafri

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    Posted - 2005.11.01 11:49:00 - [969]

    Originally by: Alex Harumichi
    Originally by: ClawHammer III

    You forgot to take in account the Drone Interfacing skill being changed to a 20% damage bonus so really you will have about the same amount of drone firepower as you do now.


    No, I didn't forget the 20% bonus. Please read my post again.

    My point is that the *relative* drone firepower of the Dom vs other battleships has effectively been reduced. Everyone can train Drone Interfacing, everyone gets the bonus -- it does not factor into discussions of ship balance.



    Ehh? Dominix also gehts its 10% thermal bonus, it looses no damage at all, and the others dont gain damage at all
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    Nafri
    Nafri
    Caldari
    TunDraGon

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    Posted - 2005.11.01 11:49:00 - [970]

    Originally by: Alex Harumichi
    Originally by: ClawHammer III

    You forgot to take in account the Drone Interfacing skill being changed to a 20% damage bonus so really you will have about the same amount of drone firepower as you do now.


    No, I didn't forget the 20% bonus. Please read my post again.

    My point is that the *relative* drone firepower of the Dom vs other battleships has effectively been reduced. Everyone can train Drone Interfacing, everyone gets the bonus -- it does not factor into discussions of ship balance.



    Ehh? Dominix also gehts its 10% thermal bonus, it looses no damage at all, and the others dont gain damage at all



    From Dusk till Dawn

    Hoshi
    Hoshi
    Blackguard Brigade

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    Posted - 2005.11.01 11:52:00 - [971]

    Caldari Sentry vs Minmatar Sentry.

    There is no reason what so ever (except perhaps if you really want kinetic instead of explosive damage) to use the caldari drone. I inputed the numbers into the tracking guide and here are the graph.

    Damage Graph
    This is against a target moving 500m/s.
    Green = Gallante
    Yellow = Amarr
    Red = Minmatar
    Blue = Caldari

    As you can see the caldari sentrie NEVER at any range outdamage the minmatar one. Also the amarr sentrie seems a bit lacking. At a target standing still the minmatar drone will always outdamage it, at a moving target the gallante seems better. But at least it does have some situations where it is the best, something the caldari does not have.
    ----------------------------------------
    A Guide to Scan Probing in Revelations
    konys
    konys

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    Posted - 2005.11.01 11:52:00 - [972]

    so basicly i can do this
    get my domi fit it with 6 heavy nosf, armot tank it to ****....fit 4 multis, and a scrambler,
    have 3 sets of drones, EWAR DMG deadling and armor repairer...
    jam the target with my multis/drones, nosf the hell outa it till its not doing anything, will take me around 1-2minuts, when its dry switch to dmg dealing drone, in the meantime i might be lucky and still be able to jam with my multis, if thats not the case i dont care as i have mega tank on me, so even if he manages to make more dmg to me who cares i can outtank him...and kill him np..

    or im flying with another domi pilot,
    my domi: uber tank, 6 nosf, ewar in middle with web drones, and my wing man just fits ganking setup, the pilot were killing will habe absolutly no chance of survival...

    i love gallente ships and the drones that come with the...
    but seriusly this will **** up the game a bit too much....

    Zyrla Bladestorm
    Zyrla Bladestorm
    Minmatar
    Foundation
    R0ADKILL

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    Posted - 2005.11.01 11:53:00 - [973]

    Originally by: Alex Harumichi
    Edited by: Alex Harumichi on 01/11/2005 11:50:37
    Originally by: ClawHammer III

    You forgot to take in account the Drone Interfacing skill being changed to a 20% damage bonus so really you will have about the same amount of drone firepower as you do now.


    No, I didn't forget the 20% bonus. Please read my post again.

    My point is that the *relative* drone firepower of the Dom vs other battleships has effectively been reduced. Everyone can train Drone Interfacing, everyone gets the bonus -- it does not factor into discussions of ship balance.

    Not to mention that the other battleships now actually become *more* flexible with regards to drones than the "drone carrier" is. They can afford to use EW drones and all that good stuff, since it doesn't cut their firepower. The Dom can't, the drones *are* the firepower.



    With gallente battleship 5 the dominix has 50% more drone damage than other ships, it does not have 50% more drone toughness as it used to have, although it does gain more spares (drones in use take one third the space, while the dronebay is merely halved)


    .
    -----
    Apologies for any rambling that may have just occurred.


    Alex Harumichi
    Alex Harumichi
    Gallente
    Gradient
    Namtz'aar k'in

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    Posted - 2005.11.01 11:55:00 - [974]

    Edited by: Alex Harumichi on 01/11/2005 11:58:27
    Edited by: Alex Harumichi on 01/11/2005 11:55:55
    Originally by: Nafri

    Ehh? Dominix also gehts its 10% thermal bonus, it looses no damage at all, and the others dont gain damage at all


    Read my post. The Dom stays even with the old situation only when it uses thermal drones. If it uses any other sort of drones, it loses a lot of relative firepower. Since only an idiot only uses thermal drones in pvp (slow and predictable), in effect the Dom loses out in reality.

    I know you love theoretical max DPS calculations. I could not care less, I'm more interested in what actually works.

    It's like the Raven suddenly only getting the bonuses to kinetic missiles. Would you argue that it's still just as strong as before? The max DPS would stay the same, after all...

    Sub'Zero
    Sub'Zero
    Gallente
    Doomheim

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    Posted - 2005.11.01 11:55:00 - [975]

    Originally by: konys
    so basicly i can do this
    get my domi fit it with 6 heavy nosf, armot tank it to ****....fit 4 multis, and a scrambler,
    have 3 sets of drones, EWAR DMG deadling and armor repairer...
    jam the target with my multis/drones, nosf the hell outa it till its not doing anything, will take me around 1-2minuts, when its dry switch to dmg dealing drone, in the meantime i might be lucky and still be able to jam with my multis, if thats not the case i dont care as i have mega tank on me, so even if he manages to make more dmg to me who cares i can outtank him...and kill him np..

    or im flying with another domi pilot,
    my domi: uber tank, 6 nosf, ewar in middle with web drones, and my wing man just fits ganking setup, the pilot were killing will habe absolutly no chance of survival...

    i love gallente ships and the drones that come with the...
    but seriusly this will **** up the game a bit too much....



    EW raven>EW DomWink
    Komisches
    Komisches

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    Posted - 2005.11.01 11:56:00 - [976]

    Not Happy Jan. Most of what i'd like to say has already been said countless times, but I know a lot of people who are very irritated at the moment.

    Please, someone tell me why they introduced mining drone IIs, for use by miners, when you're only going to be able to use 5?! Why are there drone carrier ships - there being no point after this 'nerf' as they'll only be able to use the same amount as every other bloody ship? And only one damage type? What a load of tripe. Next thing they'll be giving the Amarr access to all damage types via some new crystals or some such crap.

    And why make those changes all that time ago, with smaller, disposable drones, if you didn't think that maybe people would imbrace them and you'd suddenly get database overload problems?

    I'm just ****ed that i've spent x amount of time and x amount of ISK getting drone skills, because they were different, and i could use them on all ships (instead of just with that gun type), and because they seemed to be best at the time, and because they sing to me, and now I feel that all that energy spent was just a big fat waste of time! :(

    On a constructive note: keep the drone carrier +1 drone/level bonus there, and do whatever with interfacing.
    ---
    ChalSto
    ChalSto
    The Galactic Empire
    Lotka Volterra

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    Posted - 2005.11.01 11:56:00 - [977]

    The Ewar-Drones will kill compleatly the balance. Why the hell I trained such a long time for droneinterfacing? 5 Drones? wtfEvil or Very Mad.......I¦ve got a Gallente-Char.......Gallente are the drone-race.........why the hell all other races can use as much drones as gallente then? It is good as it still is............so why nerfing the rax? why nerfing gallente drone bonus? why nerfing the whole game-balance?
    If CCP realy want to balance something (becouse they don¦t know what to do the whole day), they should make a improvement for the Megathron in fights against a Raven!!!
    If CCP forgetts all this drone/nerfing/unbalacing-****, they will make a lot of friends in the (paying)player-community.



    Evil will allways triumph, becouse Good is dumb



    Komisches
    Komisches
    Minmatar
    Matari BackBone

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    Posted - 2005.11.01 11:56:00 - [978]

    Not Happy Jan. Most of what i'd like to say has already been said countless times, but I know a lot of people who are very irritated at the moment.

    Please, someone tell me why they introduced mining drone IIs, for use by miners, when you're only going to be able to use 5?! Why are there drone carrier ships - there being no point after this 'nerf' as they'll only be able to use the same amount as every other bloody ship? And only one damage type? What a load of tripe. Next thing they'll be giving the Amarr access to all damage types via some new crystals or some such crap.

    And why make those changes all that time ago, with smaller, disposable drones, if you didn't think that maybe people would imbrace them and you'd suddenly get database overload problems?

    I'm just ****ed that i've spent x amount of time and x amount of ISK getting drone skills, because they were different, and i could use them on all ships (instead of just with that gun type), and because they seemed to be best at the time, and because they sing to me, and now I feel that all that energy spent was just a big fat waste of time! :(

    On a constructive note: keep the drone carrier +1 drone/level bonus there, and do whatever with interfacing.
    ---
    Juan Andalusian
    Juan Andalusian

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    Posted - 2005.11.01 12:00:00 - [979]

    Originally by: Nafri
    I just made any arguement given by the other side pretty useless,


    Yeah by comparing long range ammo that has different damage types to short range ammo that has the same damage types wether it's long or short.

    By making calculations on loadouts not even mutated monkeys would use.

    By comparing missile racial damage to drone racial damage bonuses without even comparing the full spectrum of parameters.

    Yeah you made every other argument by the opposing side useless by dumbing the discussion to the point of hilarity.

    **Pain is meant to be felt**
    Juan Andalusian
    Juan Andalusian
    TAOSP
    Band of Brothers

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    Posted - 2005.11.01 12:00:00 - [980]

    Originally by: Nafri
    I just made any arguement given by the other side pretty useless,


    Yeah by comparing long range ammo that has different damage types to short range ammo that has the same damage types wether it's long or short.

    By making calculations on loadouts not even mutated monkeys would use.

    By comparing missile racial damage to drone racial damage bonuses without even comparing the full spectrum of parameters.

    Yeah you made every other argument by the opposing side useless by dumbing the discussion to the point of hilarity.

    **Pain is meant to be felt**
    Gardavil
    Gardavil

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    Posted - 2005.11.01 12:01:00 - [981]

    Edited by: Gardavil on 01/11/2005 12:04:20
    I am a Gallente Pilot that uses ALOT of Drones, that being said......

    This change would completely imbalance the game in my opinion.......I am not talking about going from 15 drones down to 5 on a Domi....I am talking about the ability of a drone Pilot to "do-it-all" with these changes.

    you guys at CCP are looking for solutions to the server load issue...I can understand that. BUT if you think server load is bad now, just wait til you make Drone Masters too UBER, and see how many players switch to flying a Domi or a Thorax....with all the extra drones flying in the game environment....THEN the lag will be much worse, especially during fleet battles. Not the result you guys are looking for I suspect.

    In a selfish way, I would like to have this change take place to have these new drone capabilities as a pilot (who's Primary Weapons system at the moment is Drones).....but.....

    This change will hammer every other Race's combat and Defense abilities. Period. The Amarr, Minmatar, and Calderi ship lines simply do not have ships that are designed to make effective use of these changes, so it is a big Nerf to them. There are already way too many Gallente characters in the game now for the amount of space that the Federation controls, this change does not make sense from a Combat /Defense Balance standpoint, nor from a RP standpoint.

    Please leave the Drone Weapon System the way it is.

    find another way to reduce the server lag.


    Gardavil
    Gardavil
    Gallente
    Doomheim

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    Posted - 2005.11.01 12:01:00 - [982]

    Edited by: Gardavil on 01/11/2005 12:04:20
    I am a Gallente Pilot that uses ALOT of Drones, that being said......

    This change would completely imbalance the game in my opinion.......I am not talking about going from 15 drones down to 5 on a Domi....I am talking about the ability of a drone Pilot to "do-it-all" with these changes.

    you guys at CCP are looking for solutions to the server load issue...I can understand that. BUT if you think server load is bad now, just wait til you make Drone Masters too UBER, and see how many players switch to flying a Domi or a Thorax....with all the extra drones flying in the game environment....THEN the lag will be much worse, especially during fleet battles. Not the result you guys are looking for I suspect.

    In a selfish way, I would like to have this change take place to have these new drone capabilities as a pilot (who's Primary Weapons system at the moment is Drones).....but.....

    This change will hammer every other Race's combat and Defense abilities. Period. The Amarr, Minmatar, and Calderi ship lines simply do not have ships that are designed to make effective use of these changes, so it is a big Nerf to them. There are already way too many Gallente characters in the game now for the amount of space that the Federation controls, this change does not make sense from a Combat /Defense Balance standpoint, nor from a RP standpoint.

    Please leave the Drone Weapon System the way it is.

    find another way to reduce the server lag.


    _____________________________________________
    I you can read this I am in your optimal.
    ....no...wait...you are in my optimal....oh nevermind...
    Zyrla Bladestorm
    Zyrla Bladestorm

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    Posted - 2005.11.01 12:02:00 - [983]

    Edited by: Zyrla Bladestorm on 01/11/2005 12:04:07
    Edited by: Zyrla Bladestorm on 01/11/2005 12:03:19
    Originally by: konys
    so basicly i can do this
    get my domi fit it with 6 heavy nosf, armot tank it to ****....fit 4 multis, and a scrambler,
    have 3 sets of drones, EWAR DMG deadling and armor repairer...
    jam the target with my multis/drones, nosf the hell outa it till its not doing anything, will take me around 1-2minuts, when its dry switch to dmg dealing drone, in the meantime i might be lucky and still be able to jam with my multis, if thats not the case i dont care as i have mega tank on me, so even if he manages to make more dmg to me who cares i can outtank him...and kill him np..

    or im flying with another domi pilot,
    my domi: uber tank, 6 nosf, ewar in middle with web drones, and my wing man just fits ganking setup, the pilot were killing will habe absolutly no chance of survival...

    i love gallente ships and the drones that come with the...
    but seriusly this will **** up the game a bit too much....



    1.5 strength is only an 8% chance at best vs other battleships (gets down to nearer 5% vs a scorp)a set is not even the equal of a single ECM module.
    Stacking penalty stops the sensor dampening drones from being all that powerfull, though they might mean the difference when sniping perhaps. Two modules at best from a set.
    Tracking disruptor drones will get hit by the stacking penalty too, though they will still be fairly nasty. Equal to maybe two modules at best again from a set.

    Webbers will be nasty if for no reason other than they can web at range (for a lot less cost than a faction webber or an ashimu .. or the insane asshimu + faction webber heh)

    Damage from normal drones is no worse than now except for the sentrys, which are something that will need a lot of testing.

    Armour repair drones can only be used on others unless they are introducing new drone commands they haven't actually mentioned that I'm aware of.
    .
    -----
    Apologies for any rambling that may have just occurred.


    Zyrla Bladestorm
    Zyrla Bladestorm
    Minmatar
    Foundation
    R0ADKILL

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    Posted - 2005.11.01 12:02:00 - [984]

    Edited by: Zyrla Bladestorm on 01/11/2005 12:04:07
    Edited by: Zyrla Bladestorm on 01/11/2005 12:03:19
    Originally by: konys
    so basicly i can do this
    get my domi fit it with 6 heavy nosf, armot tank it to ****....fit 4 multis, and a scrambler,
    have 3 sets of drones, EWAR DMG deadling and armor repairer...
    jam the target with my multis/drones, nosf the hell outa it till its not doing anything, will take me around 1-2minuts, when its dry switch to dmg dealing drone, in the meantime i might be lucky and still be able to jam with my multis, if thats not the case i dont care as i have mega tank on me, so even if he manages to make more dmg to me who cares i can outtank him...and kill him np..

    or im flying with another domi pilot,
    my domi: uber tank, 6 nosf, ewar in middle with web drones, and my wing man just fits ganking setup, the pilot were killing will habe absolutly no chance of survival...

    i love gallente ships and the drones that come with the...
    but seriusly this will **** up the game a bit too much....



    1.5 strength is only an 8% chance at best vs other battleships (gets down to nearer 5% vs a scorp)a set is not even the equal of a single ECM module.
    Stacking penalty stops the sensor dampening drones from being all that powerfull, though they might mean the difference when sniping perhaps. Two modules at best from a set.
    Tracking disruptor drones will get hit by the stacking penalty too, though they will still be fairly nasty. Equal to maybe two modules at best again from a set.

    Webbers will be nasty if for no reason other than they can web at range (for a lot less cost than a faction webber or an ashimu .. or the insane asshimu + faction webber heh)

    Damage from normal drones is no worse than now except for the sentrys, which are something that will need a lot of testing.

    Armour repair drones can only be used on others unless they are introducing new drone commands they haven't actually mentioned that I'm aware of.
    .
    -----
    Apologies for any rambling that may have just occurred.


    El'hith
    El'hith

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    Posted - 2005.11.01 12:04:00 - [985]

    *bump* be nice if some1 gave there opinions on my idea rather than character assination of each other :p Razz
    El'hith
    El'hith
    Gallente
    The Phoenix Mercenaries
    The Cartel.

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    Posted - 2005.11.01 12:04:00 - [986]

    *bump* be nice if some1 gave there opinions on my idea rather than character assination of each other :p Razz
    ~~~Check my bio in game for what me and my corp can do for you!~~~
    Gronsak
    Gronsak

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    Posted - 2005.11.01 12:10:00 - [987]

    cool, new stuff ftw, keep new content comming


    would be nice if you could use teh shield/armor drones on yourself though



    the EW drones are not that bad as they got a strength of only 1.5, with 5 drones thats 7.5, same as one module, imo id perfer 5 heavy drones attacking.

    nos and web drones are cool too


    oh need to make sure the web drones are fast :P to catch up with intys, but maybe weak so easy to pop




    humm a problem might be the sentry drones, i mean if they dont move they will be pretty hard to use. maybe they sghould move if you give them the command but have a 10sec timer before they move and they cant fight while moving
    Gronsak
    Gronsak
    Amarr

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    Posted - 2005.11.01 12:10:00 - [988]

    cool, new stuff ftw, keep new content comming


    would be nice if you could use teh shield/armor drones on yourself though



    the EW drones are not that bad as they got a strength of only 1.5, with 5 drones thats 7.5, same as one module, imo id perfer 5 heavy drones attacking.

    nos and web drones are cool too


    oh need to make sure the web drones are fast :P to catch up with intys, but maybe weak so easy to pop




    humm a problem might be the sentry drones, i mean if they dont move they will be pretty hard to use. maybe they sghould move if you give them the command but have a 10sec timer before they move and they cant fight while moving
    Ithildin
    Ithildin

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    Posted - 2005.11.01 12:11:00 - [989]

    Originally by: Tuxford
    Originally by: Illana Ellest
    One ship that seems to have ben missed out here is the Ishkur, I can't see any mention of it. Will its Drone bay size bonus stay teh same even if it can only use 5 drones at once? or will it be given a static drone bay and a drone thermal bonus like the dominix and Ishtar? On the whole, some interesting things to think about, although this could spell disaster for domi/ishtar pilots if not done properly.

    Oh right forgot about the Ishtar. Well the drone bay is reduced to 15m^3. It's bonus is still 5m^3 per level.

    So... what about the ships that previously had odd number of drones.
    For example: Taranis (3 small), Imicus (5 small), Maulus (3 small), Atron (1 small), etc.

    What about those ships? Will they get halved rounded up, rounded down, or simply rounded stupid (i.e. not at all). Specifically, will the Atron have room for 0, 0.5, or 1 small drones?
    Or will you go through all the half-a-drone ships and make an ad-hoc decision (f.ex. Atron and Maulus is rounded up while Taranis is rounded down)?

    Teleportation device? Used to highjack other's ships? We had one. It was destroyed by friendly fire, though.
    Ithildin
    Ithildin
    Gallente
    The Corporation
    Cruel Intentions

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    Posted - 2005.11.01 12:11:00 - [990]

    Originally by: Tuxford
    Originally by: Illana Ellest
    One ship that seems to have ben missed out here is the Ishkur, I can't see any mention of it. Will its Drone bay size bonus stay teh same even if it can only use 5 drones at once? or will it be given a static drone bay and a drone thermal bonus like the dominix and Ishtar? On the whole, some interesting things to think about, although this could spell disaster for domi/ishtar pilots if not done properly.

    Oh right forgot about the Ishtar. Well the drone bay is reduced to 15m^3. It's bonus is still 5m^3 per level.

    So... what about the ships that previously had odd number of drones.
    For example: Taranis (3 small), Imicus (5 small), Maulus (3 small), Atron (1 small), etc.

    What about those ships? Will they get halved rounded up, rounded down, or simply rounded stupid (i.e. not at all). Specifically, will the Atron have room for 0, 0.5, or 1 small drones?
    Or will you go through all the half-a-drone ships and make an ad-hoc decision (f.ex. Atron and Maulus is rounded up while Taranis is rounded down)?
    -
    EVE is sick.
    ChalSto
    ChalSto

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    Posted - 2005.11.01 12:12:00 - [991]

    Not Happy Jan. Most of what i'd like to say has already been said countless times, but I know a lot of people who are very irritated at the moment.

    Please, someone tell me why they introduced mining drone IIs, for use by miners, when you're only going to be able to use 5?! Why are there drone carrier ships - there being no point after this 'nerf' as they'll only be able to use the same amount as every other bloody ship? And only one damage type? What a load of tripe. Next thing they'll be giving the Amarr access to all damage types via some new crystals or some such crap.

    And why make those changes all that time ago, with smaller, disposable drones, if you didn't think that maybe people would imbrace them and you'd suddenly get database overload problems?

    I'm just ****ed that i've spent x amount of time and x amount of ISK getting drone skills, because they were different, and i could use them on all ships (instead of just with that gun type), and because they seemed to be best at the time, and because they sing to me, and now I feel that all that energy spent was just a big fat waste of time! :(

    On a constructive note: keep the drone carrier +1 drone/level bonus there, and do whatever with interfacing




    You are so right.
    Dear CCP: If you realy deside to implement this drone-crap, THAN you get a REALY server-overload, becouse MUCH MORE players(and I¦m very sure about this)will use drones. I don¦t know, if the servers can hold this.........
    EvE-Lagg-Online.........here i comeShocked
    ChalSto
    ChalSto
    The Galactic Empire
    Lotka Volterra

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    Posted - 2005.11.01 12:12:00 - [992]

    Not Happy Jan. Most of what i'd like to say has already been said countless times, but I know a lot of people who are very irritated at the moment.

    Please, someone tell me why they introduced mining drone IIs, for use by miners, when you're only going to be able to use 5?! Why are there drone carrier ships - there being no point after this 'nerf' as they'll only be able to use the same amount as every other bloody ship? And only one damage type? What a load of tripe. Next thing they'll be giving the Amarr access to all damage types via some new crystals or some such crap.

    And why make those changes all that time ago, with smaller, disposable drones, if you didn't think that maybe people would imbrace them and you'd suddenly get database overload problems?

    I'm just ****ed that i've spent x amount of time and x amount of ISK getting drone skills, because they were different, and i could use them on all ships (instead of just with that gun type), and because they seemed to be best at the time, and because they sing to me, and now I feel that all that energy spent was just a big fat waste of time! :(

    On a constructive note: keep the drone carrier +1 drone/level bonus there, and do whatever with interfacing




    You are so right.
    Dear CCP: If you realy deside to implement this drone-crap, THAN you get a REALY server-overload, becouse MUCH MORE players(and I¦m very sure about this)will use drones. I don¦t know, if the servers can hold this.........
    EvE-Lagg-Online.........here i comeShocked



    Evil will allways triumph, becouse Good is dumb



    DigitalCommunist
    DigitalCommunist

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    Posted - 2005.11.01 12:14:00 - [993]

    Originally by: Tuxford
    Originally by: Meridius
    Exactly, great point. Who's going to use Caldari drones? They don't have a drone ship period. If you are going to make the damage bonus effect all drones please do so for the Arbitrator as well. It's our only cruiser which has a chance of not being 100% predictable.

    Of course it would also apply to the Arbitrator.


    Plus, theres already a racial difference to drones. Beserkers go fast, but do less damage. So its not exactly a one to one trade. If you want the most damage it pretty much requires you to get on top of a target. Wink



    Perpetually driven, your end is our beginning.
    DigitalCommunist
    DigitalCommunist
    Evolution
    Band of Brothers

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    Posted - 2005.11.01 12:14:00 - [994]

    Originally by: Tuxford
    Originally by: Meridius
    Exactly, great point. Who's going to use Caldari drones? They don't have a drone ship period. If you are going to make the damage bonus effect all drones please do so for the Arbitrator as well. It's our only cruiser which has a chance of not being 100% predictable.

    Of course it would also apply to the Arbitrator.


    Plus, theres already a racial difference to drones. Beserkers go fast, but do less damage. So its not exactly a one to one trade. If you want the most damage it pretty much requires you to get on top of a target. Wink


    Purchasing Complex Fullerene Shards, contact me ingame.
    Legardored
    Legardored

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    Posted - 2005.11.01 12:15:00 - [995]

    I absolutely hate the idea, i have trained a lot of skills for drones recently.
    Got an Ishkur, got 9 drone right now, with this coming i have to train another 33 days to get my original 5!! Mad
    and i must say, the drone ships control bonus changed to therm dmg is a really nice kick in the teethEvil or Very Mad
    Legardored
    Legardored

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    Posted - 2005.11.01 12:15:00 - [996]

    I absolutely hate the idea, i have trained a lot of skills for drones recently.
    Got an Ishkur, got 9 drone right now, with this coming i have to train another 33 days to get my original 5!! Mad
    and i must say, the drone ships control bonus changed to therm dmg is a really nice kick in the teethEvil or Very Mad
    Tuxford
    Tuxford



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    Posted - 2005.11.01 12:21:00 - [997]

    Originally by: Ithildin
    What about those ships? Will they get halved rounded up, rounded down, or simply rounded stupid (i.e. not at all). Specifically, will the Atron have room for 0, 0.5, or 1 small drones?
    Or will you go through all the half-a-drone ships and make an ad-hoc decision (f.ex. Atron and Maulus is rounded up while Taranis is rounded down)?

    rounded up as it is now.
    _______________
    Tuxford
    Tuxford



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    Posted - 2005.11.01 12:21:00 - [998]

    Originally by: Ithildin
    What about those ships? Will they get halved rounded up, rounded down, or simply rounded stupid (i.e. not at all). Specifically, will the Atron have room for 0, 0.5, or 1 small drones?
    Or will you go through all the half-a-drone ships and make an ad-hoc decision (f.ex. Atron and Maulus is rounded up while Taranis is rounded down)?

    rounded up as it is now.
    _______________
    Kirtan Loor
    Kirtan Loor

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    Posted - 2005.11.01 12:26:00 - [999]

    Already too many pages for me to check them all....I don't know if this is posted before but:

    I've Heavy Drones III, Drone int IV and Gal cruiser IV

    Ogre I's have 11 base dps

    Today:
    Vexor with 6 Ogre I's

    11dps * 1.6(ogre) * 1.15 (Heavy Drones III) * 6 drones =

    121.44 dps

    Beginning December:
    Vexor with 3 Ogre I's

    11dps * 1.6(ogre) * 1.15 (HD III) * 1.8(DI IV) * 1.4(GC IV) * 3 =

    153.01 dps

    I love using med drones on my vexor currently...swarming enemies with drones is just fun.....Putting 2 Heavies 2 Meds and 1 light gives also same dps in the new config.

    I don't want these changes....give me my swarm!!!

    Also...I used to put 13 mining drones on my vexor for mining. Now the mining output is reduced...Drone interfacing still makes up for some loss...I would like to see a change on mining yields for drone carrier ships.

    Kirtan Loor
    Kirtan Loor
    Chosen Path
    Lotka Volterra

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    Posted - 2005.11.01 12:26:00 - [1000]

    Already too many pages for me to check them all....I don't know if this is posted before but:

    I've Heavy Drones III, Drone int IV and Gal cruiser IV

    Ogre I's have 11 base dps

    Today:
    Vexor with 6 Ogre I's

    11dps * 1.6(ogre) * 1.15 (Heavy Drones III) * 6 drones =

    121.44 dps

    Beginning December:
    Vexor with 3 Ogre I's

    11dps * 1.6(ogre) * 1.15 (HD III) * 1.8(DI IV) * 1.4(GC IV) * 3 =

    153.01 dps

    I love using med drones on my vexor currently...swarming enemies with drones is just fun.....Putting 2 Heavies 2 Meds and 1 light gives also same dps in the new config.

    I don't want these changes....give me my swarm!!!

    Also...I used to put 13 mining drones on my vexor for mining. Now the mining output is reduced...Drone interfacing still makes up for some loss...I would like to see a change on mining yields for drone carrier ships.

    El'hith
    El'hith

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    Posted - 2005.11.01 12:31:00 - [1001]

    one other point is, im not sure if im right but by doing this u are making it easier 4 ppl to train 4 non gall ships to get the same damage output, coz uradding skills and stuff which would prob take longer to train than missile skills say.

    dunno will look into starting to train 4 a raven/missiles when i log on coz im betting it wil be a better use of my time than further improving my drone skills

    also plz plz plz plz plz dont go ahead with the patch DEFINATLY not in its current form. the amount of debate already here shows that the community are divided over whether this is a good idea.

    oh further point is i know this is meant to help most races
    (hey all races get these changes) but in doing so the gallentine go downhill.... mega domi temp (geddon?) etc, they will all have 5 drones tops, 5 drones are easier to kill off even with the bonus's.
    although my corp m8s didnt belive me at this think of it this way

    ok say i have a command range of 40km,
    atm i can lauch and set drones to attack from here (say all 15)
    one or 2 may get popped on the way over if the person attacks em

    with the patch they cal easily take out each wave on its way in coz theres only 5 going out at a time... the reduced drone bay means i have less reserves so the domi is essentially nerfed as a drone ships coz it cant keep up the waves it has atm..

    this may be a load of cr*p to some ppl but it makes sense to me

    keep the racial bonus 4 gall ships (and the arby) even if u have to implement the rest of the changes to keep every1 else happy

    if u cant keep the drone command bonus 4 certain ship types DONT GO ahead with the patch.
    El'hith
    El'hith
    Gallente
    The Phoenix Mercenaries
    The Cartel.

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    Posted - 2005.11.01 12:31:00 - [1002]

    one other point is, im not sure if im right but by doing this u are making it easier 4 ppl to train 4 non gall ships to get the same damage output, coz uradding skills and stuff which would prob take longer to train than missile skills say.

    dunno will look into starting to train 4 a raven/missiles when i log on coz im betting it wil be a better use of my time than further improving my drone skills

    also plz plz plz plz plz dont go ahead with the patch DEFINATLY not in its current form. the amount of debate already here shows that the community are divided over whether this is a good idea.

    oh further point is i know this is meant to help most races
    (hey all races get these changes) but in doing so the gallentine go downhill.... mega domi temp (geddon?) etc, they will all have 5 drones tops, 5 drones are easier to kill off even with the bonus's.
    although my corp m8s didnt belive me at this think of it this way

    ok say i have a command range of 40km,
    atm i can lauch and set drones to attack from here (say all 15)
    one or 2 may get popped on the way over if the person attacks em

    with the patch they cal easily take out each wave on its way in coz theres only 5 going out at a time... the reduced drone bay means i have less reserves so the domi is essentially nerfed as a drone ships coz it cant keep up the waves it has atm..

    this may be a load of cr*p to some ppl but it makes sense to me

    keep the racial bonus 4 gall ships (and the arby) even if u have to implement the rest of the changes to keep every1 else happy

    if u cant keep the drone command bonus 4 certain ship types DONT GO ahead with the patch.
    ~~~Check my bio in game for what me and my corp can do for you!~~~
    Nafri
    Nafri

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    Posted - 2005.11.01 12:33:00 - [1003]

    Originally by: Juan Andalusian
    Originally by: Nafri
    I just made any arguement given by the other side pretty useless,


    Yeah by comparing long range ammo that has different damage types to short range ammo that has the same damage types wether it's long or short.

    By making calculations on loadouts not even mutated monkeys would use.

    By comparing missile racial damage to drone racial damage bonuses without even comparing the full spectrum of parameters.

    Yeah you made every other argument by the opposing side useless by dumbing the discussion to the point of hilarity.


    So only monkeys use the dual 250mm II setup on dominix?

    And telling you make sacrifices when you choose damage type with projectiles?


    Well sometimes I have the feeling Im talking to brickets...
    --------------------------------------------------------------------------------

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    Tuxford
    Tuxford



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    Posted - 2005.11.01 12:33:00 - [1004]

    Originally by: Kirtan Loor
    Already too many pages for me to check them all....I don't know if this is posted before but:

    I've Heavy Drones III, Drone int IV and Gal cruiser IV

    Ogre I's have 11 base dps

    Today:
    Vexor with 6 Ogre I's

    11dps * 1.6(ogre) * 1.15 (Heavy Drones III) * 6 drones =

    121.44 dps

    Beginning December:
    Vexor with 3 Ogre I's

    11dps * 1.6(ogre) * 1.15 (HD III) * 1.8(DI IV) * 1.4(GC IV) * 3 =

    153.01 dps

    I love using med drones on my vexor currently...swarming enemies with drones is just fun.....Putting 2 Heavies 2 Meds and 1 light gives also same dps in the new config.

    I don't want these changes....give me my swarm!!!

    Also...I used to put 13 mining drones on my vexor for mining. Now the mining output is reduced...Drone interfacing still makes up for some loss...I would like to see a change on mining yields for drone carrier ships.


    I'm not really against giving drone cruisers mining yield bonus. Dominix is a battleship and it just feels wrong that it has mining yield bonus. I suggested to TomB giving Moros a mining yield bonus and he started throwing stuff at me Shocked so I will definitly not do that.
    _______________
    Nafri
    Nafri
    Caldari
    TunDraGon

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    Posted - 2005.11.01 12:33:00 - [1005]

    Originally by: Juan Andalusian
    Originally by: Nafri
    I just made any arguement given by the other side pretty useless,


    Yeah by comparing long range ammo that has different damage types to short range ammo that has the same damage types wether it's long or short.

    By making calculations on loadouts not even mutated monkeys would use.

    By comparing missile racial damage to drone racial damage bonuses without even comparing the full spectrum of parameters.

    Yeah you made every other argument by the opposing side useless by dumbing the discussion to the point of hilarity.


    So only monkeys use the dual 250mm II setup on dominix?

    And telling you make sacrifices when you choose damage type with projectiles?


    Well sometimes I have the feeling Im talking to brickets...



    From Dusk till Dawn

    Tuxford
    Tuxford



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    Posted - 2005.11.01 12:33:00 - [1006]

    Originally by: Kirtan Loor
    Already too many pages for me to check them all....I don't know if this is posted before but:

    I've Heavy Drones III, Drone int IV and Gal cruiser IV

    Ogre I's have 11 base dps

    Today:
    Vexor with 6 Ogre I's

    11dps * 1.6(ogre) * 1.15 (Heavy Drones III) * 6 drones =

    121.44 dps

    Beginning December:
    Vexor with 3 Ogre I's

    11dps * 1.6(ogre) * 1.15 (HD III) * 1.8(DI IV) * 1.4(GC IV) * 3 =

    153.01 dps

    I love using med drones on my vexor currently...swarming enemies with drones is just fun.....Putting 2 Heavies 2 Meds and 1 light gives also same dps in the new config.

    I don't want these changes....give me my swarm!!!

    Also...I used to put 13 mining drones on my vexor for mining. Now the mining output is reduced...Drone interfacing still makes up for some loss...I would like to see a change on mining yields for drone carrier ships.


    I'm not really against giving drone cruisers mining yield bonus. Dominix is a battleship and it just feels wrong that it has mining yield bonus. I suggested to TomB giving Moros a mining yield bonus and he started throwing stuff at me Shocked so I will definitly not do that.
    _______________
    Rex Martell
    Rex Martell

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    Posted - 2005.11.01 12:34:00 - [1007]

    First of all to the people complaining that the new range of drones types will unbalance things.

    NO THEY WON'T - Every ship in the game with the exception of a few specialist vatiations can launch drones.

    Dropping the number of drones WILL reduce LAG.

    It is fair to point out though that the only reason every single player is now deploying as many drones as possible is as a direct result of the recent missile nerf.


    "The object of war is not to die for your corp, but to make the other b@##@#d die for his"
    Rex Martell
    Rex Martell
    Caldari

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    Posted - 2005.11.01 12:34:00 - [1008]

    First of all to the people complaining that the new range of drones types will unbalance things.

    NO THEY WON'T - Every ship in the game with the exception of a few specialist vatiations can launch drones.

    Dropping the number of drones WILL reduce LAG.

    It is fair to point out though that the only reason every single player is now deploying as many drones as possible is as a direct result of the recent missile nerf.


    "The object of war is not to die for your corp, but to make the other b@##@#d die for his"
    Rex Martell
    Rex Martell

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    Posted - 2005.11.01 12:35:00 - [1009]

    Originally by: Tuxford
    Originally by: Kirtan Loor
    Already too many pages for me to check them all....I don't know if this is posted before but:

    I've Heavy Drones III, Drone int IV and Gal cruiser IV

    Ogre I's have 11 base dps

    Today:
    Vexor with 6 Ogre I's

    11dps * 1.6(ogre) * 1.15 (Heavy Drones III) * 6 drones =

    121.44 dps

    Beginning December:
    Vexor with 3 Ogre I's

    11dps * 1.6(ogre) * 1.15 (HD III) * 1.8(DI IV) * 1.4(GC IV) * 3 =

    153.01 dps

    I love using med drones on my vexor currently...swarming enemies with drones is just fun.....Putting 2 Heavies 2 Meds and 1 light gives also same dps in the new config.

    I don't want these changes....give me my swarm!!!

    Also...I used to put 13 mining drones on my vexor for mining. Now the mining output is reduced...Drone interfacing still makes up for some loss...I would like to see a change on mining yields for drone carrier ships.


    I'm not really against giving drone cruisers mining yield bonus. Dominix is a battleship and it just feels wrong that it has mining yield bonus. I suggested to TomB giving Moros a mining yield bonus and he started throwing stuff at me Shocked so I will definitly not do that.


    Simply make the bonus 10% increase to the effectivness of all drones in space.


    "The object of war is not to die for your corp, but to make the other b@##@#d die for his"
    Rex Martell
    Rex Martell
    Caldari

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    Posted - 2005.11.01 12:35:00 - [1010]

    Originally by: Tuxford
    Originally by: Kirtan Loor
    Already too many pages for me to check them all....I don't know if this is posted before but:

    I've Heavy Drones III, Drone int IV and Gal cruiser IV

    Ogre I's have 11 base dps

    Today:
    Vexor with 6 Ogre I's

    11dps * 1.6(ogre) * 1.15 (Heavy Drones III) * 6 drones =

    121.44 dps

    Beginning December:
    Vexor with 3 Ogre I's

    11dps * 1.6(ogre) * 1.15 (HD III) * 1.8(DI IV) * 1.4(GC IV) * 3 =

    153.01 dps

    I love using med drones on my vexor currently...swarming enemies with drones is just fun.....Putting 2 Heavies 2 Meds and 1 light gives also same dps in the new config.

    I don't want these changes....give me my swarm!!!

    Also...I used to put 13 mining drones on my vexor for mining. Now the mining output is reduced...Drone interfacing still makes up for some loss...I would like to see a change on mining yields for drone carrier ships.


    I'm not really against giving drone cruisers mining yield bonus. Dominix is a battleship and it just feels wrong that it has mining yield bonus. I suggested to TomB giving Moros a mining yield bonus and he started throwing stuff at me Shocked so I will definitly not do that.


    Simply make the bonus 10% increase to the effectivness of all drones in space.


    "The object of war is not to die for your corp, but to make the other b@##@#d die for his"
    El'hith
    El'hith

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    Posted - 2005.11.01 12:36:00 - [1011]

    tuxford is there any chance u may keep the domi/ishtar/vex/arby control bonus per level in there respect ship skills?


    El'hith
    El'hith
    Gallente
    The Phoenix Mercenaries
    The Cartel.

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    Posted - 2005.11.01 12:36:00 - [1012]

    tuxford is there any chance u may keep the domi/ishtar/vex/arby control bonus per level in there respect ship skills?


    ~~~Check my bio in game for what me and my corp can do for you!~~~
    dooh
    dooh

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    Posted - 2005.11.01 12:37:00 - [1013]

    Is it just me that think the vamp drones seems a bit overpowered compared to the rest?
    5 large cap draining drones will be more effective then 2 heavy diminishing nos unless my math is way off.. Thats effectivly 2 more highslots for the BSs that can carry 5 large drones
    dooh
    dooh
    Sanctioned.

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    Posted - 2005.11.01 12:37:00 - [1014]

    Is it just me that think the vamp drones seems a bit overpowered compared to the rest?
    5 large cap draining drones will be more effective then 2 heavy diminishing nos unless my math is way off.. Thats effectivly 2 more highslots for the BSs that can carry 5 large drones
    Hakera
    Hakera

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    Posted - 2005.11.01 12:40:00 - [1015]

    Originally by: Tuxford
    Dominix is a battleship and it just feels wrong that it has mining yield bonus. I suggested to TomB giving Moros a mining yield bonus and he started throwing stuff at me Shocked so I will definitly not do that.


    I concur, give such bonus to the mining cruisers instead. Also Tux, could you do the old graphs for pre-post dps if possible for some ship comparison. The HAC's and BS will be nice.

    Though i realise the additional benefits provided by being able to field other drone types and having a sleection availible cant really be quanitified as easily as damage.

    IMO, solutions lie in additional high slot drone interface modules, such as drone bay expanders and drone bonus modules which increase the stats of drones deployed but not their number of course.



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    jamesw
    jamesw

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    Posted - 2005.11.01 12:40:00 - [1016]

    Edited by: jamesw on 01/11/2005 12:40:29
    Originally by: El'hith
    one other point is, im not sure if im right but by doing this u are making it easier 4 ppl to train 4 non gall ships to get the same damage output, coz uradding skills and stuff which would prob take longer to train than missile skills say.

    dunno will look into starting to train 4 a raven/missiles when i log on coz im betting it wil be a better use of my time than further improving my drone skills

    also plz plz plz plz plz dont go ahead with the patch DEFINATLY not in its current form. the amount of debate already here shows that the community are divided over whether this is a good idea.

    oh further point is i know this is meant to help most races
    (hey all races get these changes) but in doing so the gallentine go downhill.... mega domi temp (geddon?) etc, they will all have 5 drones tops, 5 drones are easier to kill off even with the bonus's.
    although my corp m8s didnt belive me at this think of it this way

    ok say i have a command range of 40km,
    atm i can lauch and set drones to attack from here (say all 15)
    one or 2 may get popped on the way over if the person attacks em

    with the patch they cal easily take out each wave on its way in coz theres only 5 going out at a time... the reduced drone bay means i have less reserves so the domi is essentially nerfed as a drone ships coz it cant keep up the waves it has atm..

    this may be a load of cr*p to some ppl but it makes sense to me

    keep the racial bonus 4 gall ships (and the arby) even if u have to implement the rest of the changes to keep every1 else happy

    if u cant keep the drone command bonus 4 certain ship types DONT GO ahead with the patch.


    - drones have MORE hitpoints (harder to kill drones individually, but less to kill, harder to kill full waves with a smartbomb.)

    - in drone ships, you can fit MORE waves in dronebay. (3 for domi, right now its 2).

    Overall, and when you get the NEW drone types and options that means MORE flexibility.

    I definately do not see this as going downhill for Gallente. I see it as sideways and possibly a little bit up. The only thing I dont really like in the initial model is the thermal only bonus. That needs to be rethought (and it seems to be the case, as Tux mentioned around pg 15 or 16).
    --
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    Rubra Libertas Militia
    NEW Vid: Bobbing for Xelas
    moroti
    moroti

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    Posted - 2005.11.01 12:40:00 - [1017]

    Can we have some more information on preliminary stats on a couple of things.

    Drone hitpoints seem to be important enough to be mentioned twice in the nerf list, yet ..
    Originally by: Tuxford
    As it is now 5 heavy ewar drones are not even as effective a single EWAR drone module, I fail to see how that will make drone ships totally overpowered. Also drones have the tendancy to die and when they do they're not very useful at all.

    Assuming that refers to the current drones rather than the planned ones (though the previous sentence suggests otherwise), how much of an increase in hitpoints do you propose to stop them dropping quite so quickly? A doubling of their ability to take damage will still leave them pretty vulnerable to attack, especially with freespace npc's cycling to attack them and the smaller number making it less of an issue to target and shoot them and a more effective technique against a drone ship - when longer combat duration with MK2 ships and hitpoints means longer to take them out.

    As mentioned elsewhere, taking out a drone ships drone will decrease its primary weapon by a greater percentage than it does a ship using them as a secondary weapon. The small number of drones in space means an attempt to use EW ones to combat attempts to destroy them likewise massively decreases a drone boats ability to deal damage.

    I'm unclear still on the size of the sentry drones, the suggestion that they're 25 m3 earlier in the thread isn't convincing, the only size mentioned is with respect to EW drones going on the pretty colours per section, the devblog itself mentions they are larger - so they take up more drone bay or they have a nice fat sig radius to aim for? If they are exactly the same apart from range as mentioned on page 4 then why the comment in the devblog about being bigger Confused

    And the drone modules. Is there any indication of slot, stacking penalties, active/passive?

    Overall it seems that a dedicated drone ship gets its primary damage dealing system nerfed while other ships get a slight nerf at the most, or a buff to a secondary weapon.
    moroti
    moroti
    Yakuza Corp

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    Posted - 2005.11.01 12:40:00 - [1018]

    Can we have some more information on preliminary stats on a couple of things.

    Drone hitpoints seem to be important enough to be mentioned twice in the nerf list, yet ..
    Originally by: Tuxford
    As it is now 5 heavy ewar drones are not even as effective a single EWAR drone module, I fail to see how that will make drone ships totally overpowered. Also drones have the tendancy to die and when they do they're not very useful at all.

    Assuming that refers to the current drones rather than the planned ones (though the previous sentence suggests otherwise), how much of an increase in hitpoints do you propose to stop them dropping quite so quickly? A doubling of their ability to take damage will still leave them pretty vulnerable to attack, especially with freespace npc's cycling to attack them and the smaller number making it less of an issue to target and shoot them and a more effective technique against a drone ship - when longer combat duration with MK2 ships and hitpoints means longer to take them out.

    As mentioned elsewhere, taking out a drone ships drone will decrease its primary weapon by a greater percentage than it does a ship using them as a secondary weapon. The small number of drones in space means an attempt to use EW ones to combat attempts to destroy them likewise massively decreases a drone boats ability to deal damage.

    I'm unclear still on the size of the sentry drones, the suggestion that they're 25 m3 earlier in the thread isn't convincing, the only size mentioned is with respect to EW drones going on the pretty colours per section, the devblog itself mentions they are larger - so they take up more drone bay or they have a nice fat sig radius to aim for? If they are exactly the same apart from range as mentioned on page 4 then why the comment in the devblog about being bigger Confused

    And the drone modules. Is there any indication of slot, stacking penalties, active/passive?

    Overall it seems that a dedicated drone ship gets its primary damage dealing system nerfed while other ships get a slight nerf at the most, or a buff to a secondary weapon.
    jamesw
    jamesw
    Rubra Libertas Militia

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    Posted - 2005.11.01 12:40:00 - [1019]

    Edited by: jamesw on 01/11/2005 12:40:29
    Originally by: El'hith
    one other point is, im not sure if im right but by doing this u are making it easier 4 ppl to train 4 non gall ships to get the same damage output, coz uradding skills and stuff which would prob take longer to train than missile skills say.

    dunno will look into starting to train 4 a raven/missiles when i log on coz im betting it wil be a better use of my time than further improving my drone skills

    also plz plz plz plz plz dont go ahead with the patch DEFINATLY not in its current form. the amount of debate already here shows that the community are divided over whether this is a good idea.

    oh further point is i know this is meant to help most races
    (hey all races get these changes) but in doing so the gallentine go downhill.... mega domi temp (geddon?) etc, they will all have 5 drones tops, 5 drones are easier to kill off even with the bonus's.
    although my corp m8s didnt belive me at this think of it this way

    ok say i have a command range of 40km,
    atm i can lauch and set drones to attack from here (say all 15)
    one or 2 may get popped on the way over if the person attacks em

    with the patch they cal easily take out each wave on its way in coz theres only 5 going out at a time... the reduced drone bay means i have less reserves so the domi is essentially nerfed as a drone ships coz it cant keep up the waves it has atm..

    this may be a load of cr*p to some ppl but it makes sense to me

    keep the racial bonus 4 gall ships (and the arby) even if u have to implement the rest of the changes to keep every1 else happy

    if u cant keep the drone command bonus 4 certain ship types DONT GO ahead with the patch.


    - drones have MORE hitpoints (harder to kill drones individually, but less to kill, harder to kill full waves with a smartbomb.)

    - in drone ships, you can fit MORE waves in dronebay. (3 for domi, right now its 2).

    Overall, and when you get the NEW drone types and options that means MORE flexibility.

    I definately do not see this as going downhill for Gallente. I see it as sideways and possibly a little bit up. The only thing I dont really like in the initial model is the thermal only bonus. That needs to be rethought (and it seems to be the case, as Tux mentioned around pg 15 or 16).
    --

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    Hakera
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    Posted - 2005.11.01 12:40:00 - [1020]

    Originally by: Tuxford
    Dominix is a battleship and it just feels wrong that it has mining yield bonus. I suggested to TomB giving Moros a mining yield bonus and he started throwing stuff at me Shocked so I will definitly not do that.


    I concur, give such bonus to the mining cruisers instead. Also Tux, could you do the old graphs for pre-post dps if possible for some ship comparison. The HAC's and BS will be nice.

    Though i realise the additional benefits provided by being able to field other drone types and having a sleection availible cant really be quanitified as easily as damage.

    IMO, solutions lie in additional high slot drone interface modules, such as drone bay expanders and drone bonus modules which increase the stats of drones deployed but not their number of course.




    GBBUTT
    GBBUTT

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    Posted - 2005.11.01 12:42:00 - [1021]

    So Tux can you please explain to me whats the point of being Gallante now? I mean Every other race gets to use just as many drones as we do, and gallante guns are weak when compared to the other race's which i thought was made up by the fact that we are the drone race.

    So yeah please explain that one to me because right now im looking at canceling my subscriptions becuase the last 9 odd months have been wasted.

    Thanks.
    GBBUTT
    GBBUTT
    Dismemberment

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    Posted - 2005.11.01 12:42:00 - [1022]

    So Tux can you please explain to me whats the point of being Gallante now? I mean Every other race gets to use just as many drones as we do, and gallante guns are weak when compared to the other race's which i thought was made up by the fact that we are the drone race.

    So yeah please explain that one to me because right now im looking at canceling my subscriptions becuase the last 9 odd months have been wasted.

    Thanks.



    Hakera
    Hakera

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    Posted - 2005.11.01 12:44:00 - [1023]

    Originally by: GBBUTT
    gallante guns are weak when compared to the other race's which i thought was made up by the fact that we are the drone race.



    lol - hybrids weak, the gall ships grid perhaps but not their guns.




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    Nafri
    Nafri

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    Posted - 2005.11.01 12:44:00 - [1024]

    Originally by: GBBUTT
    So Tux can you please explain to me whats the point of being Gallante now? I mean Every other race gets to use just as many drones as we do, and gallante guns are weak when compared to the other race's which i thought was made up by the fact that we are the drone race.

    So yeah please explain that one to me because right now im looking at canceling my subscriptions becuase the last 9 odd months have been wasted.

    Thanks.


    Caldari will use 2 less drones, only ships that can use 5 drones (BS sized) are geddon and typhoon, execpt the gallante ships of course

    And not to mention gallente will get damage bonus on drones
    --------------------------------------------------------------------------------

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    Hakera
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    Ushra'Khan

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    Posted - 2005.11.01 12:44:00 - [1025]

    Originally by: GBBUTT
    gallante guns are weak when compared to the other race's which i thought was made up by the fact that we are the drone race.



    lol - hybrids weak, the gall ships grid perhaps but not their guns.





    Nafri
    Nafri
    Caldari
    TunDraGon

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    Posted - 2005.11.01 12:44:00 - [1026]

    Originally by: GBBUTT
    So Tux can you please explain to me whats the point of being Gallante now? I mean Every other race gets to use just as many drones as we do, and gallante guns are weak when compared to the other race's which i thought was made up by the fact that we are the drone race.

    So yeah please explain that one to me because right now im looking at canceling my subscriptions becuase the last 9 odd months have been wasted.

    Thanks.


    Caldari will use 2 less drones, only ships that can use 5 drones (BS sized) are geddon and typhoon, execpt the gallante ships of course

    And not to mention gallente will get damage bonus on drones



    From Dusk till Dawn

    Antic
    Antic

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    Posted - 2005.11.01 12:45:00 - [1027]

    Edited by: Antic on 01/11/2005 12:47:12
    hmm these tank drones that dosnt use cap or slots will be a huge boost to ships that cna use them. But remember that many ships do not have dronebays. Intys and AFs that do will be uber now, as cap is very tight on smaller ships.
    Antic
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    Caldari
    Swedish Aerospace Inc

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    Posted - 2005.11.01 12:45:00 - [1028]

    Edited by: Antic on 01/11/2005 12:47:12
    hmm these tank drones that dosnt use cap or slots will be a huge boost to ships that cna use them. But remember that many ships do not have dronebays. Intys and AFs that do will be uber now, as cap is very tight on smaller ships.
    Alex Harumichi
    Alex Harumichi

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    Posted - 2005.11.01 12:53:00 - [1029]

    Tux (and others), I have a suggestion: instead of the damage bonus for the Dom, Ishtar etc, how about a (reduced) drone control bonus?

    For example, allow them to control max 7 drones at once, as a static ship speciality. Change the actual ship bonus to something drone related but not too overpowering (maybe drone bay size increase, so with high ship skills you'd also be able to choose the drones from some variety).

    This solves a few things, while keeping things balanced (imho):

    - Drone ships could use both damage and other drones, without gimping their primary weapon (damage drones). Or they can use all 7 combat drones, resulting in almost the same DPS as now projected (there would be no +10% damage bonus here, so the additional 2 drones actually give less max DPS than current scheme, but allow for versatility).

    - The number drones in space still stays small and server load stays low.

    - The drone ships retain their unique, versatile drone role, a reason why a lot of people have trained a long time for them.

    Comments?

    Alex Harumichi
    Alex Harumichi
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    Namtz'aar k'in

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    Posted - 2005.11.01 12:53:00 - [1030]

    Tux (and others), I have a suggestion: instead of the damage bonus for the Dom, Ishtar etc, how about a (reduced) drone control bonus?

    For example, allow them to control max 7 drones at once, as a static ship speciality. Change the actual ship bonus to something drone related but not too overpowering (maybe drone bay size increase, so with high ship skills you'd also be able to choose the drones from some variety).

    This solves a few things, while keeping things balanced (imho):

    - Drone ships could use both damage and other drones, without gimping their primary weapon (damage drones). Or they can use all 7 combat drones, resulting in almost the same DPS as now projected (there would be no +10% damage bonus here, so the additional 2 drones actually give less max DPS than current scheme, but allow for versatility).

    - The number drones in space still stays small and server load stays low.

    - The drone ships retain their unique, versatile drone role, a reason why a lot of people have trained a long time for them.

    Comments?

    Farjung
    Farjung

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    Posted - 2005.11.01 12:54:00 - [1031]

    Originally by: Gronsak
    the EW drones are not that bad as they got a strength of only 1.5, with 5 drones thats 7.5, same as one module, imo id perfer 5 heavy drones attacking.



    Well, firstly EW doesn't really stack in that particular manner, so 5 drones of 1.5 are not equivalent to one module that does 7.5.

    Secondly, the EW drones have a cycle time of 5 seconds compared to 20 seconds on a module, so you'll get 4 attempts to jam in the same period of time as one module.

    Refer to my calculations a few pages back for what the effects will be based on the current values.
    Farjung
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    Band of Brothers

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    Posted - 2005.11.01 12:54:00 - [1032]

    Originally by: Gronsak
    the EW drones are not that bad as they got a strength of only 1.5, with 5 drones thats 7.5, same as one module, imo id perfer 5 heavy drones attacking.



    Well, firstly EW doesn't really stack in that particular manner, so 5 drones of 1.5 are not equivalent to one module that does 7.5.

    Secondly, the EW drones have a cycle time of 5 seconds compared to 20 seconds on a module, so you'll get 4 attempts to jam in the same period of time as one module.

    Refer to my calculations a few pages back for what the effects will be based on the current values.
    ---
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    FoRGyL
    FoRGyL

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    Posted - 2005.11.01 13:01:00 - [1033]

    WTF is happening here? elctronic buttons and a knife?

    History!
    The EW thingys!
    Changed missles so they got even more uber and then changed it again

    Is this a rerun of that?

    Ok reason for frustration is that I think the EwWar isen't balanced as it is today.

    Sorry but I can't see the need or reason behind this!
    And no I haven't read 18 pages.


    /emote hopes to get a clearer picture on why!



    -out-
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    FoRGyL
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    Posted - 2005.11.01 13:01:00 - [1034]

    WTF is happening here? elctronic buttons and a knife?

    History!
    The EW thingys!
    Changed missles so they got even more uber and then changed it again

    Is this a rerun of that?

    Ok reason for frustration is that I think the EwWar isen't balanced as it is today.

    Sorry but I can't see the need or reason behind this!
    And no I haven't read 18 pages.


    /emote hopes to get a clearer picture on why!



    -out-
    *********************************************************
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    GBBUTT
    GBBUTT

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    Posted - 2005.11.01 13:03:00 - [1035]

    Edited by: GBBUTT on 01/11/2005 13:04:55
    Edited by: GBBUTT on 01/11/2005 13:04:20
    Originally by: Hakera
    Originally by: GBBUTT
    gallante guns are weak when compared to the other race's which i thought was made up by the fact that we are the drone race.



    lol - hybrids weak, the gall ships grid perhaps but not their guns.




    Yeah thats what i meant. Amarr can fit 8 mega pulse laser's with their grid/cpu. Mimitar can fit 8 1400 artillery cannon with their grid/cpu.

    I want to see you try and max out a mega with the equivalent rails not gonna happen.

    Plus this is basicly the kiss of death to the only way a dom could take on a raven.

    This has ****ed me off so much i am serriously considering droping my subscriptions. The first time ever for that.
    GBBUTT
    GBBUTT
    Dismemberment

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    Posted - 2005.11.01 13:03:00 - [1036]

    Edited by: GBBUTT on 01/11/2005 13:04:55
    Edited by: GBBUTT on 01/11/2005 13:04:20
    Originally by: Hakera
    Originally by: GBBUTT
    gallante guns are weak when compared to the other race's which i thought was made up by the fact that we are the drone race.



    lol - hybrids weak, the gall ships grid perhaps but not their guns.




    Yeah thats what i meant. Amarr can fit 8 mega pulse laser's with their grid/cpu. Mimitar can fit 8 1400 artillery cannon with their grid/cpu.

    I want to see you try and max out a mega with the equivalent rails not gonna happen.

    Plus this is basicly the kiss of death to the only way a dom could take on a raven.

    This has ****ed me off so much i am serriously considering droping my subscriptions. The first time ever for that.



    FireFoxx80
    FireFoxx80

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    Posted - 2005.11.01 13:08:00 - [1037]

    If we have these changes, can we make drones a little more intelligent, or make the management of them a little better?

    1) a right-click drone menu on each target:
    Drones >
    - Attack/Scramble/EWAR/Repair/Boost/Dampen/etc
    - Guard (self explanatory)
    - Orbit
    --------
    - Return to Bay
    - Return and Orbit

    2) a way to micro-manage drones a little bit better:
    - A better idea of what they are currently doing
    - Highlighting drones in space vs drones in drone panel
    - An idea of what the drone is currently targeting
    - An idea of what is currently targeting the drone

    3) some more versatile uses:
    - Salvage drones (which we have already seen mentioned)
    - Sensor boosting drones




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    FireFoxx80
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    Posted - 2005.11.01 13:08:00 - [1038]

    If we have these changes, can we make drones a little more intelligent, or make the management of them a little better?

    1) a right-click drone menu on each target:
    Drones >
    - Attack/Scramble/EWAR/Repair/Boost/Dampen/etc
    - Guard (self explanatory)
    - Orbit
    --------
    - Return to Bay
    - Return and Orbit

    2) a way to micro-manage drones a little bit better:
    - A better idea of what they are currently doing
    - Highlighting drones in space vs drones in drone panel
    - An idea of what the drone is currently targeting
    - An idea of what is currently targeting the drone

    3) some more versatile uses:
    - Salvage drones (which we have already seen mentioned)
    - Sensor boosting drones




    What I do the rest of the time - Vote for a Jita bypass!
    Farjung
    Farjung

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    Posted - 2005.11.01 13:09:00 - [1039]

    Originally by: GBBUTT
    Edited by: GBBUTT on 01/11/2005 13:04:55
    Edited by: GBBUTT on 01/11/2005 13:04:20
    Originally by: Hakera
    Originally by: GBBUTT
    gallante guns are weak when compared to the other race's which i thought was made up by the fact that we are the drone race.



    lol - hybrids weak, the gall ships grid perhaps but not their guns.




    Yeah thats what i meant. Amarr can fit 8 mega pulse laser's with their grid/cpu. Mimitar can fit 8 1400 artillery cannon with their grid/cpu.

    I want to see you try and max out a mega with the equivalent rails not gonna happen.

    Plus this is basicly the kiss of death to the only way a dom could take on a raven.

    This has ****ed me off so much i am serriously considering droping my subscriptions. The first time ever for that.


    Tempest only has 6 turret hardpoints, and it can only fit 6 1400 II without grid mods if the pilot has awu 5. Megathron has 7 turret hardpoints, and it can fit 7 425 II without grid mods while still having grid left over for a large armor repairer II.
    Farjung
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    Posted - 2005.11.01 13:09:00 - [1040]

    Originally by: GBBUTT
    Edited by: GBBUTT on 01/11/2005 13:04:55
    Edited by: GBBUTT on 01/11/2005 13:04:20
    Originally by: Hakera
    Originally by: GBBUTT
    gallante guns are weak when compared to the other race's which i thought was made up by the fact that we are the drone race.



    lol - hybrids weak, the gall ships grid perhaps but not their guns.




    Yeah thats what i meant. Amarr can fit 8 mega pulse laser's with their grid/cpu. Mimitar can fit 8 1400 artillery cannon with their grid/cpu.

    I want to see you try and max out a mega with the equivalent rails not gonna happen.

    Plus this is basicly the kiss of death to the only way a dom could take on a raven.

    This has ****ed me off so much i am serriously considering droping my subscriptions. The first time ever for that.


    Tempest only has 6 turret hardpoints, and it can only fit 6 1400 II without grid mods if the pilot has awu 5. Megathron has 7 turret hardpoints, and it can fit 7 425 II without grid mods while still having grid left over for a large armor repairer II.
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    Gronsak
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    Posted - 2005.11.01 13:14:00 - [1041]

    Originally by: GBBUTT
    Edited by: GBBUTT on 01/11/2005 13:04:55
    Edited by: GBBUTT on 01/11/2005 13:04:20
    Originally by: Hakera
    Originally by: GBBUTT
    gallante guns are weak when compared to the other race's which i thought was made up by the fact that we are the drone race.



    lol - hybrids weak, the gall ships grid perhaps but not their guns.




    Plus this is basicly the kiss of death to the only way a dom could take on a raven.

    This has ****ed me off so much i am serriously considering droping my subscriptions. The first time ever for that.


    lies



    im galante, be a man and use the megathron, domi is for girls

    on a serious note, they have not reduced your damage output so why *****? i mean they are THINKING about limiting you to thermal drones bonous which is fair enough IF and only if the raven get the same kick in the balls, change its +5% rof to +5% dmg to kin only,

    also each drone will have like 3x the hitpoints in a domi, making your worst nightmare teh smartbombing bs history, i mean it will take like 6-9cyclees or more now to do the job thus ur weapons are much safer

    the only thing is the domi needs a all round bonous, to **** like repair web nos dmg drones not just damage


    over al; we are all getting new toys to play with which cant be bad





    i fear the 3 large painer drones on a raven will help it kick ass vs smaller ships
    plus it takes away mini advantage vs a torp raven Evil or Very Mad


    also crusiers will get a lot more dmg from cruise and torp missiles from the old rave



    oh with all these changes comming in, take a freking look at the ravens very overpowerednesssssss vs other bs
    Gronsak
    Gronsak
    Amarr

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    Posted - 2005.11.01 13:14:00 - [1042]

    Originally by: GBBUTT
    Edited by: GBBUTT on 01/11/2005 13:04:55
    Edited by: GBBUTT on 01/11/2005 13:04:20
    Originally by: Hakera
    Originally by: GBBUTT
    gallante guns are weak when compared to the other race's which i thought was made up by the fact that we are the drone race.



    lol - hybrids weak, the gall ships grid perhaps but not their guns.




    Plus this is basicly the kiss of death to the only way a dom could take on a raven.

    This has ****ed me off so much i am serriously considering droping my subscriptions. The first time ever for that.


    lies



    im galante, be a man and use the megathron, domi is for girls

    on a serious note, they have not reduced your damage output so why *****? i mean they are THINKING about limiting you to thermal drones bonous which is fair enough IF and only if the raven get the same kick in the balls, change its +5% rof to +5% dmg to kin only,

    also each drone will have like 3x the hitpoints in a domi, making your worst nightmare teh smartbombing bs history, i mean it will take like 6-9cyclees or more now to do the job thus ur weapons are much safer

    the only thing is the domi needs a all round bonous, to **** like repair web nos dmg drones not just damage


    over al; we are all getting new toys to play with which cant be bad





    i fear the 3 large painer drones on a raven will help it kick ass vs smaller ships
    plus it takes away mini advantage vs a torp raven Evil or Very Mad


    also crusiers will get a lot more dmg from cruise and torp missiles from the old rave



    oh with all these changes comming in, take a freking look at the ravens very overpowerednesssssss vs other bs
    Gronsak
    Gronsak

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    Posted - 2005.11.01 13:18:00 - [1043]

    Originally by: Farjung


    Tempest only has 6 turret hardpoints, and it can only fit 6 1400 II without grid mods if the pilot has awu 5. Megathron has 7 turret hardpoints, and it can fit 7 425 II without grid mods while still having grid left over for a large armor repairer II.




    lies
    well kinda true, the mega with t2 425s is nice
    but try fitting a mega with neuton blasters, then u got PG and MASSIVE cpu problems
    erm not to mention that with 4 cap rechargers in mids you cant sustain the dam gank blaster or rail setup

    odd that someone designs a ship that cant keep its guns going indefinitly



    plus lets stick on the drone topic



    Gronsak
    Gronsak
    Amarr

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    Posted - 2005.11.01 13:18:00 - [1044]

    Originally by: Farjung


    Tempest only has 6 turret hardpoints, and it can only fit 6 1400 II without grid mods if the pilot has awu 5. Megathron has 7 turret hardpoints, and it can fit 7 425 II without grid mods while still having grid left over for a large armor repairer II.




    lies
    well kinda true, the mega with t2 425s is nice
    but try fitting a mega with neuton blasters, then u got PG and MASSIVE cpu problems
    erm not to mention that with 4 cap rechargers in mids you cant sustain the dam gank blaster or rail setup

    odd that someone designs a ship that cant keep its guns going indefinitly



    plus lets stick on the drone topic



    Forsch
    Forsch

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    Posted - 2005.11.01 13:19:00 - [1045]

    Edited by: Forsch on 01/11/2005 13:19:32

    Originally by: Tuxford
    What about modules?

    Well they are not many and not that complex. So far there are three of them. One increases the damage output of all combat drones, one increases your drone control range and another boosts the optimal range and tracking on drones.

    Has already been said which slot these modules use?

    The Auctoritan Syndicate
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    Forsch
    Forsch
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    Curatores Veritatis Alliance

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    Posted - 2005.11.01 13:19:00 - [1046]

    Edited by: Forsch on 01/11/2005 13:19:32

    Originally by: Tuxford
    What about modules?

    Well they are not many and not that complex. So far there are three of them. One increases the damage output of all combat drones, one increases your drone control range and another boosts the optimal range and tracking on drones.

    Has already been said which slot these modules use?

    Forsch
    Defender of the empire




    What have you done CCP.. Sad
    Gabriel Karade
    Gabriel Karade

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    Posted - 2005.11.01 13:20:00 - [1047]

    Perhaps it should be pointed out that Ogres do more damage to a standard, three hardener (Explosive/Thermal/Kinetic) tanked Apocalypse than berserkers...

    (\_/)
    (O.o)
    (> <) "That's no ordinary rabbit!...that's the most foul, cruel and bad-tempered rodent you ever set eyes on"
    Gabriel Karade
    Gabriel Karade
    Nulli-Secundus

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    Posted - 2005.11.01 13:20:00 - [1048]

    Edited by: Gabriel Karade on 01/11/2005 14:36:31
    Perhaps it should be pointed out that Ogres give the same damage to a standard, three hardener (Explosive/Thermal/Kinetic) tanked Apocalypse as berserkers...

    Edit:

    With 55% hardeners, giving Thermal 70.75%/Explos. 64%

    1.6x1.25x11x15 x(0.2925)= 96.525 dmg/sec for Ogres
    1.3x1.25x11x15 x(0.36)=96.525 dmg/sec for berserkers
    ----------


    Video - 'War-Machine'
    Tuxford
    Tuxford



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    Posted - 2005.11.01 13:22:00 - [1049]

    Changing racial damage types to all damage types.
    _______________
    Tuxford
    Tuxford



    Take me to the EVE-Online forum thread View author posting habits View only posts by author
    Posted - 2005.11.01 13:22:00 - [1050]

    Changing racial damage types to all damage types.
    _______________
    without
    without

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    Posted - 2005.11.01 13:23:00 - [1051]

    Originally by: dooh
    Is it just me that think the vamp drones seems a bit overpowered compared to the rest?
    5 large cap draining drones will be more effective then 2 heavy diminishing nos unless my math is way off.. Thats effectivly 2 more highslots for the BSs that can carry 5 large drones



    well reading the psots here it seems that the drones dont give you the cap, insted neutrilise it

    so compaire them to inbetween neuts and nos

    a large neut does 600cap per 24sec,
    large nos 120 per 12sec?
    without
    without

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    Posted - 2005.11.01 13:23:00 - [1052]

    Originally by: dooh
    Is it just me that think the vamp drones seems a bit overpowered compared to the rest?
    5 large cap draining drones will be more effective then 2 heavy diminishing nos unless my math is way off.. Thats effectivly 2 more highslots for the BSs that can carry 5 large drones



    well reading the psots here it seems that the drones dont give you the cap, insted neutrilise it

    so compaire them to inbetween neuts and nos

    a large neut does 600cap per 24sec,
    large nos 120 per 12sec?
    without
    without

    Take me to the EVE-Online forum thread View author posting habits View only posts by author
    Posted - 2005.11.01 13:25:00 - [1053]

    Edited by: without on 01/11/2005 13:27:21
    Originally by: Tuxford
    Changing racial damage types to all damage types.


    nice one:


    hummmmm, here is a theory, remember that moros dred mining in jita??

    i think that ****ed tomB off so much he stayed up day and night rewriting the drones so that moros cant mine effectively Laughing


    come on, if nothing else, the fact that this stops moros from mining is something we can all agree on and be happy about
    Zyrla Bladestorm
    Zyrla Bladestorm

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    Posted - 2005.11.01 13:25:00 - [1054]

    Originally by: Tuxford
    Changing racial damage types to all damage types.


    Awesome tux mate. Cool
    .
    -----
    Apologies for any rambling that may have just occurred.


    Zyrla Bladestorm
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    Posted - 2005.11.01 13:25:00 - [1055]

    Originally by: Tuxford
    Changing racial damage types to all damage types.


    Awesome tux mate. Cool
    .
    -----
    Apologies for any rambling that may have just occurred.


    without
    without

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    Posted - 2005.11.01 13:25:00 - [1056]

    Edited by: without on 01/11/2005 13:27:21
    Originally by: Tuxford
    Changing racial damage types to all damage types.


    nice one:


    hummmmm, here is a theory, remember that moros dred mining in jita??

    i think that ****ed tomB off so much he stayed up day and night rewriting the drones so that moros cant mine effectively Laughing


    come on, if nothing else, the fact that this stops moros from mining is something we can all agree on and be happy about
    Dimitri Forgroth
    Dimitri Forgroth

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    Posted - 2005.11.01 13:26:00 - [1057]

    Originally by: Tuxford
    Changing racial damage types to all damage types.
    Thank you Very Happy


    DPS Sheet
    Dimitri Forgroth
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    The Bolt

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    Posted - 2005.11.01 13:26:00 - [1058]

    Originally by: Tuxford
    Changing racial damage types to all damage types.
    Thank you Very Happy


    DPS Sheet
    Forsch
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    Posted - 2005.11.01 13:27:00 - [1059]

    Originally by: Tuxford
    Changing racial damage types to all damage types.

    phew Very Happy
    Tux saved the day!

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    Forsch
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    Posted - 2005.11.01 13:27:00 - [1060]

    Originally by: Tuxford
    Changing racial damage types to all damage types.

    phew Very Happy
    Tux saved the day!

    Forsch
    Defender of the empire




    What have you done CCP.. Sad
    Caeden Nicomachean
    Caeden Nicomachean

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    Posted - 2005.11.01 13:28:00 - [1061]

    Edited by: Caeden Nicomachean on 01/11/2005 13:28:29
    I'm sure damage and game balance will be worked out, but controlling many drones is a carrier type of play style that is being removed from the game it seems. Damage, utility and all that aside - five drones doesn't feel like a carrier in any shape or form.

    The naming conventions of the new carrier on the chalkboard is just rhetoric, folks know what I mean. Having a ship control many smaller ships is a gameplay style, and while increasing drones depth is a good thing, making a gameplay reduction never is Neutral

    The domi being limited to therm is also weird - less rock, sissors, paper not more. What is the thought process behind this I can only imagine as its already a problem that Ogres are preferred by a high margin.....why exacerbate that problem?

    **edit
    Quote:
    Changing racial damage types to all damage types.


    Thanks much mate.



    Caeden Nicomachean
    Caeden Nicomachean
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    R0ADKILL

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    Posted - 2005.11.01 13:28:00 - [1062]

    Edited by: Caeden Nicomachean on 01/11/2005 13:28:29
    I'm sure damage and game balance will be worked out, but controlling many drones is a carrier type of play style that is being removed from the game it seems. Damage, utility and all that aside - five drones doesn't feel like a carrier in any shape or form.

    The naming conventions of the new carrier on the chalkboard is just rhetoric, folks know what I mean. Having a ship control many smaller ships is a gameplay style, and while increasing drones depth is a good thing, making a gameplay reduction never is Neutral

    The domi being limited to therm is also weird - less rock, sissors, paper not more. What is the thought process behind this I can only imagine as its already a problem that Ogres are preferred by a high margin.....why exacerbate that problem?

    **edit
    Quote:
    Changing racial damage types to all damage types.


    Thanks much mate.

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    Alex Harumichi
    Alex Harumichi

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    Posted - 2005.11.01 13:29:00 - [1063]

    Originally by: Tuxford
    Changing racial damage types to all damage types.


    Thank you, that removes my biggest objection to this change. I'd still like to propose the +2 drone control option instead of drone damage bonus (see previous page), but I can live with this, too.

    Now to try things out. I don't think anyone has any idea yet of what's going to be possible with the new drones and what's not. Should be interesting.

    I'm a bit woried about some gank ships now aquiring EW capability, too, but maybe it'll balance out. We'll see.

    Alex Harumichi
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    Posted - 2005.11.01 13:29:00 - [1064]

    Originally by: Tuxford
    Changing racial damage types to all damage types.


    Thank you, that removes my biggest objection to this change. I'd still like to propose the +2 drone control option instead of drone damage bonus (see previous page), but I can live with this, too.

    Now to try things out. I don't think anyone has any idea yet of what's going to be possible with the new drones and what's not. Should be interesting.

    I'm a bit woried about some gank ships now aquiring EW capability, too, but maybe it'll balance out. We'll see.

    Gronsak
    Gronsak

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    Posted - 2005.11.01 13:31:00 - [1065]

    Edited by: Gronsak on 01/11/2005 13:32:45
    humm the only problem i see is that the domi and other carriers are less effective in EVERYTHING BUT DAMAGE

    perhaps give the old (+1) bonous ships a complete drone increase, from webbers to nos to sentry to dmg. ie +10 to all active drone attribute (EW+web+hp+ect+ect)



    or if this doesnt happen, the megathron,geddon,typhoon will be just as effective using EW, webber, nos drones as the domi

    get my point?




    oh to all those saying stuff about gank ships, MAN read combat revised, there will be no more uber gank ships, 4 dmg mods max remember
    Gronsak
    Gronsak
    Amarr

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    Posted - 2005.11.01 13:31:00 - [1066]

    Edited by: Gronsak on 01/11/2005 13:32:45
    humm the only problem i see is that the domi and other carriers are less effective in EVERYTHING BUT DAMAGE

    perhaps give the old (+1) bonous ships a complete drone increase, from webbers to nos to sentry to dmg. ie +10 to all active drone attribute (EW+web+hp+ect+ect)



    or if this doesnt happen, the megathron,geddon,typhoon will be just as effective using EW, webber, nos drones as the domi

    get my point?




    oh to all those saying stuff about gank ships, MAN read combat revised, there will be no more uber gank ships, 4 dmg mods max remember
    ChalSto
    ChalSto

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    Posted - 2005.11.01 13:32:00 - [1067]

    ho ho ho.....I¦m CCP.....Xmas is coming and I HAVE TO implement somthing....ho ho ho
    That will be the worsest Xmas-present ever Crying or Very sad
    Why.......why the hell.......why........Crying or Very sad
    ChalSto
    ChalSto
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    Lotka Volterra

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    Posted - 2005.11.01 13:32:00 - [1068]

    Edited by: ChalSto on 01/11/2005 13:40:36
    ho ho ho.....I¦m CCP.....Xmas is coming and I HAVE TO implement somthing....ho ho ho
    That will be the worsest Xmas-present ever Crying or Very sad
    Why.......why the hell.......why........only becouse Xmas is coming and there HAVE TO change something to make EvE-Online more interesting?NeutralEvE still IS the best MMORPG out there and everybody likes it how it is.
    So where is the point to make a "relativ" good balanced game unbalanced and more complex?
    This will scray alot off N00bs out there; they will think twice then to join EvE.
    Ever thought about that, CCP?
    Please don¦t "overheat" EvE-Online..........it¦s such a nice game......don¦t destroy itCrying or Very sad



    Evil will allways triumph, becouse Good is dumb



    Gronsak
    Gronsak

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    Posted - 2005.11.01 13:34:00 - [1069]

    Originally by: ChalSto
    ho ho ho.....I¦m CCP.....Xmas is coming and I HAVE TO implement somthing....ho ho ho
    That will be the worsest Xmas-present ever Crying or Very sad
    Why.......why the hell.......why........Crying or Very sad



    what exactly do u not aprove of?
    its new content, if things never changed in eve it would get boring really fast, dont you agree??

    new content is always good

    plus id just about run out of things to train Very Happy this keeps me going a lil longer
    Kirtan Loor
    Kirtan Loor

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    Posted - 2005.11.01 13:34:00 - [1070]

    Originally by: Tuxford
    Changing racial damage types to all damage types.


    Thanx tux...

    On this thread there was a suggestion...it was something like:

    Make drones look like drone squads.

    Really this is not a very bad idea...just make drone models put 3 X's on the screen instead of 1 and update the model slightly so that 3 drones are flying instead of 1(I dont know if this can be done)...and give 3 trails if possible. Lots of people including me love the swarming drones....this might just give the looks :)

    Thanx for the damage types again.
    Kirtan Loor
    Kirtan Loor
    Chosen Path
    Lotka Volterra

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    Posted - 2005.11.01 13:34:00 - [1071]

    Originally by: Tuxford
    Changing racial damage types to all damage types.


    Thanx tux...

    On this thread there was a suggestion...it was something like:

    Make drones look like drone squads.

    Really this is not a very bad idea...just make drone models put 3 X's on the screen instead of 1 and update the model slightly so that 3 drones are flying instead of 1(I dont know if this can be done)...and give 3 trails if possible. Lots of people including me love the swarming drones....this might just give the looks :)

    Thanx for the damage types again.
    Gronsak
    Gronsak
    Amarr

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    Posted - 2005.11.01 13:34:00 - [1072]

    Originally by: ChalSto
    ho ho ho.....I¦m CCP.....Xmas is coming and I HAVE TO implement somthing....ho ho ho
    That will be the worsest Xmas-present ever Crying or Very sad
    Why.......why the hell.......why........Crying or Very sad



    what exactly do u not aprove of?
    its new content, if things never changed in eve it would get boring really fast, dont you agree??

    new content is always good

    plus id just about run out of things to train Very Happy this keeps me going a lil longer
    Hinik
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    Posted - 2005.11.01 13:35:00 - [1073]

    Originally by: Tuxford
    Changing racial damage types to all damage types.


    Can I have your babies?

    I have no more issues that I can't live with.
    New sig soon! :)
    Hinik
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    Gruntfuttocks

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    Posted - 2005.11.01 13:35:00 - [1074]

    Originally by: Tuxford
    Changing racial damage types to all damage types.


    Can I have your babies?

    I have no more issues that I can't live with.
    Bsport
    Bsport

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    Posted - 2005.11.01 13:39:00 - [1075]

    Edited by: Bsport on 01/11/2005 13:40:55
    tbh if drones had been like this insce the begining i would never have trained them, so tux can i have a 5mill sp refund plz Laughing

    so when engaging a drone user it will be alot hard to see there skill lvl,

    --------
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    Posted - 2005.11.01 13:39:00 - [1076]

    Edited by: Bsport on 01/11/2005 13:40:55
    tbh if drones had been like this insce the begining i would never have trained them, so tux can i have a 5mill sp refund plz Laughing

    so when engaging a drone user it will be alot hard to see there skill lvl,

    --------

    Maggot
    Maggot

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    Posted - 2005.11.01 13:40:00 - [1077]

    Will the new drones be t2 or t1?
    Maggot
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    Ushra'Khan

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    Posted - 2005.11.01 13:40:00 - [1078]

    Will the new drones be t2 or t1?
    ChalSto
    ChalSto

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    Posted - 2005.11.01 13:41:00 - [1079]

    ho ho ho.....I¦m CCP.....Xmas is coming and I HAVE TO implement somthing....ho ho ho
    That will be the worsest Xmas-present ever Crying or Very sad
    Why.......why the hell.......why........only becouse Xmas is coming and there HAVE TO change something to make EvE-Online more interesting?NeutralEvE still IS the best MMORPG out there and everybody likes it how it is.
    So where is the point to make a "relativ" good balanced game unbalanced and more complex?
    This will scray alot off N00bs out there; they will think twice then to join EvE.
    Ever thought about that, CCP?
    Please don¦t "overheat" EvE-Online..........it¦s such a nice game......don¦t destroy itCrying or Very sad
    ChalSto
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    Lotka Volterra

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    Posted - 2005.11.01 13:41:00 - [1080]

    ho ho ho.....I¦m CCP.....Xmas is coming and I HAVE TO implement somthing....ho ho ho
    That will be the worsest Xmas-present ever Crying or Very sad
    Why.......why the hell.......why........only becouse Xmas is coming and there HAVE TO change something to make EvE-Online more interesting?NeutralEvE still IS the best MMORPG out there and everybody likes it how it is.
    So where is the point to make a "relativ" good balanced game unbalanced and more complex?
    This will scray alot off N00bs out there; they will think twice then to join EvE.
    Ever thought about that, CCP?
    Please don¦t "overheat" EvE-Online..........it¦s such a nice game......don¦t destroy itCrying or Very sad



    Evil will allways triumph, becouse Good is dumb



    Jess Tamblyn
    Jess Tamblyn

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    Posted - 2005.11.01 13:54:00 - [1081]

    Well I like it!

    I have 5 in all skills possibly related to Drones including Gallente drone spec(not the other spec's) And I'v been waiting for drone skills, modules for two years! To read this gives me warm feeling normally felt only when jµ&ñ#ng off in the shower, Thank you Tuxford Twisted Evil.

    Of course it needs testing and tuning but all in all this is great!

    I feel the difference between dedicated Drone ships and normal ships should be larger, but that needs to be tested. I liked this idea: Make the bonus 10% increase to the effectivness of all drones in space.

    How will the current tech 2 drones and skills fit in the new "world"?


    Reading true the tread it looks like people are equally scared for nerf and buff, so middle line dosent look bad at all :)

    Hail Tuxford
    sugava
    sugava

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    Posted - 2005.11.01 13:54:00 - [1082]

    Originally by: Tuxford
    Changing racial damage types to all damage types.


    then give us, the caldari, bonus to all dmg types too.
    Jess Tamblyn
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    C-u-r-s-e

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    Posted - 2005.11.01 13:54:00 - [1083]

    Well I like it!

    I have 5 in all skills possibly related to Drones including Gallente drone spec(not the other spec's) And I'v been waiting for drone skills, modules for two years! To read this gives me warm feeling normally felt only when jµ&ñ#ng off in the shower, Thank you Tuxford Twisted Evil.

    Of course it needs testing and tuning but all in all this is great!

    I feel the difference between dedicated Drone ships and normal ships should be larger, but that needs to be tested. I liked this idea: Make the bonus 10% increase to the effectivness of all drones in space.

    How will the current tech 2 drones and skills fit in the new "world"?


    Reading true the tread it looks like people are equally scared for nerf and buff, so middle line dosent look bad at all :)

    Hail Tuxford
    sugava
    sugava

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    Posted - 2005.11.01 13:54:00 - [1084]

    Originally by: Tuxford
    Changing racial damage types to all damage types.


    then give us, the caldari, bonus to all dmg types too.
    keepiru
    keepiru

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    Posted - 2005.11.01 13:55:00 - [1085]

    Originally by: Tuxford
    Changing racial damage types to all damage types.


    /me does a little dance

    awesome! \o/

    is it too much to ask to have the same done to missile bonuses? :D
    -------------
    Just say NO to single damage type bonuses. Viva la revolucion! o/
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    Posted - 2005.11.01 13:55:00 - [1086]

    Originally by: Tuxford
    Changing racial damage types to all damage types.


    /me does a little dance

    awesome! \o/

    is it too much to ask to have the same done to missile bonuses? :D
    ----------------

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    Posted - 2005.11.01 13:58:00 - [1087]

    Edited by: Bsport on 01/11/2005 13:57:49
    Originally by: Bsport
    Edited by: Bsport on 31/10/2005 19:30:47
    Edited by: Bsport on 31/10/2005 19:29:53
    Tuxford

    Can we have a more detailed reason why you feel this nerf is need because as you say in the blog

    Quote:

    Well there is nothing really wrong with them, they are just very limited.


    But wont reducing the number of drones in space limit them EVEN MORE, so is this a nerf just for the sake of nerf'ing?. Also adding the new drone would still work if you placed a limit on how many of x type drone you can use at anyone time, ie normal combat drones NO changes, sentry drones max 6 with max skills, Jamming drones max of 3 at anyone time etc etc

    or did you just take the easy option and nerf the whole lot because it feels alittle like that




    still think a reason why the devs think this nerf is neeeded would help alot of ppl come to terms with the change
    --------
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    Posted - 2005.11.01 13:58:00 - [1088]

    Edited by: Bsport on 01/11/2005 13:57:49
    Originally by: Bsport
    Edited by: Bsport on 31/10/2005 19:30:47
    Edited by: Bsport on 31/10/2005 19:29:53
    Tuxford

    Can we have a more detailed reason why you feel this nerf is need because as you say in the blog

    Quote:

    Well there is nothing really wrong with them, they are just very limited.


    But wont reducing the number of drones in space limit them EVEN MORE, so is this a nerf just for the sake of nerf'ing?. Also adding the new drone would still work if you placed a limit on how many of x type drone you can use at anyone time, ie normal combat drones NO changes, sentry drones max 6 with max skills, Jamming drones max of 3 at anyone time etc etc

    or did you just take the easy option and nerf the whole lot because it feels alittle like that




    still think a reason why the devs think this nerf is neeeded would help alot of ppl come to terms with the change
    --------

    fuze
    fuze

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    Posted - 2005.11.01 14:05:00 - [1089]

    Originally by: Tuxford
    Changing racial damage types to all damage types.


    This still won't fix huge imbalances of your current proposal.

    Consider using grid,power,cap for drones. This is way more in line with current game mechanics. If not these attributes could be completely removed from the drones.
    ___________________________
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    Posted - 2005.11.01 14:05:00 - [1090]

    Originally by: Tuxford
    Changing racial damage types to all damage types.


    This still won't fix huge imbalances of your current proposal.

    Consider using grid,power,cap for drones. This is way more in line with current game mechanics. If not these attributes could be completely removed from the drones.

    Being a man I still can achieve multiple sarcasms.
    Alex Harumichi
    Alex Harumichi

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    Posted - 2005.11.01 14:07:00 - [1091]

    Originally by: Gronsak
    Edited by: Gronsak on 01/11/2005 13:32:45
    humm the only problem i see is that the domi and other carriers are less effective in EVERYTHING BUT DAMAGE

    perhaps give the old (+1) bonous ships a complete drone increase, from webbers to nos to sentry to dmg. ie +10 to all active drone attribute (EW+web+hp+ect+ect)

    or if this doesnt happen, the megathron,geddon,typhoon will be just as effective using EW, webber, nos drones as the domi

    get my point?



    Yes, and I agree.

    I'm also a bit worried, and think the Dominix may need some boosting.

    The problem is this: the drone ships cannot afford to play around with the new drone types much, if at all, since drones are their primary damage source. Other ships don't have this problem. So the Dom is pretty much forced to use 5 x damage drones all the time, while, say, a Geddon can gleefully fit for full gank *and* now wield 5 x EW drones, with no sacrifice of firepower.

    The Dom is losing out in this equation. If it's supposed to be able to actually use non-damage drones also, it needs grid etc so it can fit decent weapons. It has the lowest grid in the game, since it has drones as weapons and supposedly does not need big guns.

    Well, now it does. Otherwise we'll have the non-drone battleships actually being *more* versatile with drones than the so-called drone battleship.

    That, or the ability to fit +1/+2 extra drones.

    Porro
    Porro

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    Posted - 2005.11.01 14:07:00 - [1092]

    Originally by: Tuxford
    Changing racial damage types to all damage types.


    Don't get me wrong I love this change and think it makes sense as gallente are the masters of drones. But why can't caldari on the cerb/caracal get their bonus to all damage types too then?

    I'd understand the kestrel not getting changed as it might make it a bit too strong against the other t1 frigs.
    Alex Harumichi
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    Posted - 2005.11.01 14:07:00 - [1093]

    Originally by: Gronsak
    Edited by: Gronsak on 01/11/2005 13:32:45
    humm the only problem i see is that the domi and other carriers are less effective in EVERYTHING BUT DAMAGE

    perhaps give the old (+1) bonous ships a complete drone increase, from webbers to nos to sentry to dmg. ie +10 to all active drone attribute (EW+web+hp+ect+ect)

    or if this doesnt happen, the megathron,geddon,typhoon will be just as effective using EW, webber, nos drones as the domi

    get my point?



    Yes, and I agree.

    I'm also a bit worried, and think the Dominix may need some boosting.

    The problem is this: the drone ships cannot afford to play around with the new drone types much, if at all, since drones are their primary damage source. Other ships don't have this problem. So the Dom is pretty much forced to use 5 x damage drones all the time, while, say, a Geddon can gleefully fit for full gank *and* now wield 5 x EW drones, with no sacrifice of firepower.

    The Dom is losing out in this equation. If it's supposed to be able to actually use non-damage drones also, it needs grid etc so it can fit decent weapons. It has the lowest grid in the game, since it has drones as weapons and supposedly does not need big guns.

    Well, now it does. Otherwise we'll have the non-drone battleships actually being *more* versatile with drones than the so-called drone battleship.

    That, or the ability to fit +1/+2 extra drones.

    Porro
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    Posted - 2005.11.01 14:07:00 - [1094]

    Originally by: Tuxford
    Changing racial damage types to all damage types.


    Don't get me wrong I love this change and think it makes sense as gallente are the masters of drones. But why can't caldari on the cerb/caracal get their bonus to all damage types too then?

    I'd understand the kestrel not getting changed as it might make it a bit too strong against the other t1 frigs.
    ----------------------------------------------------
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    Posted - 2005.11.01 14:09:00 - [1095]

    So... what if the damage bonus on drone spec ships was changed to an optimal range bonus and control range bonus? I would assume that if the optimal range was increased, the activation range would also increase similarly. For heavy drones, the activation proximity is 4000 meters. Adding a ship bonus of 7% per level, the activation proximity would be 5400 meters, just outside large smartbomb range. With the module mentioned, you could simulate the same skill levels, but if you got gallente BS to 5, you could drop the module because you didn't need it anymore and replace it with a drone damage module. You'd have less damage, but it'd be harder to destroy the drones since the only real way to blow them up would be with FoF missiles or other drones. (Maybe add some point defense drones also, which don't require a lock, but have a range of 10km and will only attack aggressors? This would give ships like the apoc a defense against them, but they'd have to give up use of other drone types, plus if I'm reading right, no ship except drone spec ships could field more than 3, and a drone like this should be fragile.)
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    Jon Xylur
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    Posted - 2005.11.01 14:12:00 - [1096]

    Bless you Tuxford! Domi will still pwn! But With non-attack drones it's just as effective as other BSs. Maybe you should replace the gun bonus with a bosst in oter drones too. Or give it back the old bonus. I don't see much problem in carriers only using 5 fighters, as fighters are really big and powerfull for drones, kinda like mini frigates. Having 10-15 of those would be overpowered. Somehow seeing a Moros with only 5 drones seems wrong tho...
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    Posted - 2005.11.01 14:12:00 - [1097]

    Bless you Tuxford! Domi will still pwn! But With non-attack drones it's just as effective as other BSs. Maybe you should replace the gun bonus with a bosst in oter drones too. Or give it back the old bonus. I don't see much problem in carriers only using 5 fighters, as fighters are really big and powerfull for drones, kinda like mini frigates. Having 10-15 of those would be overpowered. Somehow seeing a Moros with only 5 drones seems wrong tho...
    Please resize image to a maximum of 400 x 120, and not exceeding 24000 bytes, ty - Cortes
    Pharuan
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    Posted - 2005.11.01 14:13:00 - [1098]

    Originally by: Tuxford
    Changing racial damage types to all damage types.


    Thank you sir. Another thing you might want to look at is popping the drones that are unsupervised in space. I know quite a few mission running systems that have pages and pages of drones in space. I don't know if that will help the servers or not. But I dont think anyone is going to spend that much isk in probes to track them down.
    Pharuan
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    Posted - 2005.11.01 14:13:00 - [1099]

    Originally by: Tuxford
    Changing racial damage types to all damage types.


    Thank you sir. Another thing you might want to look at is popping the drones that are unsupervised in space. I know quite a few mission running systems that have pages and pages of drones in space. I don't know if that will help the servers or not. But I dont think anyone is going to spend that much isk in probes to track them down.
    keepiru
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    Posted - 2005.11.01 14:15:00 - [1100]

    Originally by: Pharuan
    Another thing you might want to look at is popping the drones that are unsupervised in space. I know quite a few mission running systems that have pages and pages of drones in space. I don't know if that will help the servers or not. But I dont think anyone is going to spend that much isk in probes to track them down.


    Indeed. Perhaps making them pop after 3 days theyre in space?
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    Posted - 2005.11.01 14:15:00 - [1101]

    Originally by: Pharuan
    Another thing you might want to look at is popping the drones that are unsupervised in space. I know quite a few mission running systems that have pages and pages of drones in space. I don't know if that will help the servers or not. But I dont think anyone is going to spend that much isk in probes to track them down.


    Indeed. Perhaps making them pop after 3 days theyre in space?
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    Posted - 2005.11.01 14:16:00 - [1102]

    Originally by: Tuxford

    I'm changing the racial damage bonus to all damage types.




    I see, i hope this means you will also change all the missile racial damage bonuses on Caldari ships to all damage types. See for example the Cerebrus.

    The situations are similar so why should gallente be given a perk such as this and caldari not?
    Antic
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    Posted - 2005.11.01 14:16:00 - [1103]

    Originally by: Tuxford

    I'm changing the racial damage bonus to all damage types.




    I see, i hope this means you will also change all the missile racial damage bonuses on Caldari ships to all damage types. See for example the Cerebrus.

    The situations are similar so why should gallente be given a perk such as this and caldari not?
    Denebola Rises
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    Posted - 2005.11.01 14:18:00 - [1104]

    So much for a near cash cow :P
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    Posted - 2005.11.01 14:18:00 - [1105]

    Originally by: Tuxford
    Changing racial damage types to all damage types.


    Thats good news. Still drone carriers remain nerfed by the planned changes. If the drone changes were not intended as a drone carrier nerf, then more adjustments need to be done.

    Here is why:

    1)
    Drone changes mean improvements for drone capabilities for all ships currently not mainly designed as drone carriers since they get advantage of being able to use the new drone types as well as the drone carriers. Actually none drone carriers can take advantage of the new drone types much better since they dont have to rely on the drones for damage output - they have guns/launchers for that

    This means drone carriers loose out compared to the other ships.

    2)
    Also by using 5 instead of 15 drones (in case of dominix) each drone that gets killed means you loose 1/5th instead of 1/15th of damage output. Whereas other non drone carrier ships loose 1/5th instead of 1/10th of the damage (of their drones)

    This means drone carriers loose out even more compared to other ships.

    theRaptor
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    Posted - 2005.11.01 14:18:00 - [1106]

    Originally by: Tuxford
    Changing racial damage types to all damage types.


    My. God. A dev who see's reason. Shocked

    Can I get that on my crow as well? Laughing

    And I heard the noise of thunder. And I looked and behold: a pale horse. And his name, that sat on him, was Death. And Hell followed with him
    Denebola Rises
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    Posted - 2005.11.01 14:18:00 - [1107]

    So much for a near cash cow :P
    Contact me directly via evemail, or come to the channel "RISES".
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    Posted - 2005.11.01 14:18:00 - [1108]

    Originally by: Tuxford
    Changing racial damage types to all damage types.


    Thats good news. Still drone carriers remain nerfed by the planned changes. If the drone changes were not intended as a drone carrier nerf, then more adjustments need to be done.

    Here is why:

    1)
    Drone changes mean improvements for drone capabilities for all ships currently not mainly designed as drone carriers since they get advantage of being able to use the new drone types as well as the drone carriers. Actually none drone carriers can take advantage of the new drone types much better since they dont have to rely on the drones for damage output - they have guns/launchers for that

    This means drone carriers loose out compared to the other ships.

    2)
    Also by using 5 instead of 15 drones (in case of dominix) each drone that gets killed means you loose 1/5th instead of 1/15th of damage output. Whereas other non drone carrier ships loose 1/5th instead of 1/10th of the damage (of their drones)

    This means drone carriers loose out even more compared to other ships.

    theRaptor
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    Posted - 2005.11.01 14:18:00 - [1109]

    Originally by: Tuxford
    Changing racial damage types to all damage types.


    My. God. A dev who see's reason. Shocked

    Can I get that on my crow as well? Laughing
    I don't think you trust, in, my, self-righteous suicide.
    theRaptor
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    Posted - 2005.11.01 14:22:00 - [1110]

    Originally by: Antic
    Originally by: Tuxford

    I'm changing the racial damage bonus to all damage types.




    I see, i hope this means you will also change all the missile racial damage bonuses on Caldari ships to all damage types. See for example the Cerebrus.

    The situations are similar so why should gallente be given a perk such as this and caldari not?


    Mainly because everyone tanks thermal more then kinetic. I would like to see Caldari get a general damage bonus, but a kinetic bonus isn't as horrible as a thermal one. Not to mention carrying different ammo types (to switch over in combat) is easier then carrying spare drones.

    And I heard the noise of thunder. And I looked and behold: a pale horse. And his name, that sat on him, was Death. And Hell followed with him
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    Posted - 2005.11.01 14:22:00 - [1111]

    Originally by: Antic
    Originally by: Tuxford

    I'm changing the racial damage bonus to all damage types.




    I see, i hope this means you will also change all the missile racial damage bonuses on Caldari ships to all damage types. See for example the Cerebrus.

    The situations are similar so why should gallente be given a perk such as this and caldari not?


    Mainly because everyone tanks thermal more then kinetic. I would like to see Caldari get a general damage bonus, but a kinetic bonus isn't as horrible as a thermal one. Not to mention carrying different ammo types (to switch over in combat) is easier then carrying spare drones.
    I don't think you trust, in, my, self-righteous suicide.
    Alex Harumichi
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    Posted - 2005.11.01 14:28:00 - [1112]

    Originally by: Soulita

    1)
    Drone changes mean improvements for drone capabilities for all ships currently not mainly designed as drone carriers since they get advantage of being able to use the new drone types as well as the drone carriers. Actually none drone carriers can take advantage of the new drone types much better since they dont have to rely on the drones for damage output - they have guns/launchers for that

    This means drone carriers loose out compared to the other ships.



    Quite. I made this same point a few posts back Cool

    The drone ships cannot afford to use the new non-damage drone types. The other ships can. This makes them more versatile with drones, which is weird -- not to mention the horrors we'll be seeing with gank ships that suddenly get EW capabilities (etc) with no sacrifice to firepower.

    If the drone ships are supposed to be able to use something else except drones as their primary weapon, the need the grid for it (the current drone ships have pathetic grid, esp the Dom, because it's not designed to fit big guns and instead relies on drones).

    We need either:

    - an increase to drone ship grids etc, so they can fit proper weapons and not be forced to use drones as primary

    or

    - One or two extra controlled drones for the drone carriers, enabling them to use some non-damage drones in addition to "weapon" drones.

    Alex Harumichi
    Alex Harumichi
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    Posted - 2005.11.01 14:28:00 - [1113]

    Edited by: Alex Harumichi on 01/11/2005 14:31:25
    Originally by: Soulita

    1)
    Drone changes mean improvements for drone capabilities for all ships currently not mainly designed as drone carriers since they get advantage of being able to use the new drone types as well as the drone carriers. Actually none drone carriers can take advantage of the new drone types much better since they dont have to rely on the drones for damage output - they have guns/launchers for that

    This means drone carriers loose out compared to the other ships.



    Quite. I made this same point a few posts back Cool

    The drone ships cannot afford to use the new non-damage drone types. The other ships can. This makes them more versatile with drones, which is weird -- not to mention the horrors we'll be seeing with gank ships that suddenly get EW capabilities (etc) with no sacrifice to firepower.

    If the drone ships are supposed to be able to use something else except drones as their primary weapon, they need the grid for it (the current drone ships have pathetic grid, esp the Dom, because it's not designed to fit big guns and instead relies on drones).

    We need either:

    - an increase to drone ship grids etc, so they can fit proper weapons and not be forced to use drones as primary

    or

    - One or two extra controlled drones for the drone carriers, enabling them to use some non-damage drones in addition to "weapon" drones.

    GC13
    GC13

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    Posted - 2005.11.01 14:34:00 - [1114]

    (/me figures the odds of getting a response to this is rather low.)

    Tux, have you looked at the possibility of just cutting away Drone Interfacing's bonus to drones carriers, and keeping the drone carrier bonuses where they are (except for the Moros, which could be dropped to +3)? You'd still HALVE most people's potential drones, and cut away a third of the drone carriers' drones. Give them a smaller drone effectiveness bonus to compensate. Maybe even NOT halve their drone bays (cut the Dom to 500?).

    I dunno... It just seems wrong to have the drone carriers use the same amount of drones as everybody else. You'd still be cutting a lot of the lag caused by drones, but you'd be leaving the character of the ships, and allowing them more room to use the non-damage drones if they need to.
    GC13
    GC13
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    Posted - 2005.11.01 14:34:00 - [1115]

    (/me figures the odds of getting a response to this is rather low.)

    Tux, have you looked at the possibility of just cutting away Drone Interfacing's bonus to drones carriers, and keeping the drone carrier bonuses where they are (except for the Moros, which could be dropped to +3)? You'd still HALVE most people's potential drones, and cut away a third of the drone carriers' drones. Give them a smaller drone effectiveness bonus to compensate. Maybe even NOT halve their drone bays (cut the Dom to 500?).

    I dunno... It just seems wrong to have the drone carriers use the same amount of drones as everybody else. You'd still be cutting a lot of the lag caused by drones, but you'd be leaving the character of the ships, and allowing them more room to use the non-damage drones if they need to.

    --

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    Posted - 2005.11.01 14:35:00 - [1116]

    Originally by: Alex Harumichi
    Edited by: Alex Harumichi on 01/11/2005 14:31:25
    Originally by: Soulita

    1)
    Drone changes mean improvements for drone capabilities for all ships currently not mainly designed as drone carriers since they get advantage of being able to use the new drone types as well as the drone carriers. Actually none drone carriers can take advantage of the new drone types much better since they dont have to rely on the drones for damage output - they have guns/launchers for that

    This means drone carriers loose out compared to the other ships.



    Quite. I made this same point a few posts back Cool

    The drone ships cannot afford to use the new non-damage drone types. The other ships can. This makes them more versatile with drones, which is weird -- not to mention the horrors we'll be seeing with gank ships that suddenly get EW capabilities (etc) with no sacrifice to firepower.

    If the drone ships are supposed to be able to use something else except drones as their primary weapon, they need the grid for it (the current drone ships have pathetic grid, esp the Dom, because it's not designed to fit big guns and instead relies on drones).

    We need either:

    - an increase to drone ship grids etc, so they can fit proper weapons and not be forced to use drones as primary

    or

    - One or two extra controlled drones for the drone carriers, enabling them to use some non-damage drones in addition to "weapon" drones.



    Agreed

    and u pointed out another issue with these changes if for example in you suggestions

    Quote:

    - an increase to drone ship grids etc, so they can fit proper weapons and not be forced to use drones as primary


    Surely at that point its no longer a drone ship, and you lose any point in buying a drone ship you might aswell go for a normal ship with normal weapons that poeple cant destroy,
    --------
    HankMurphy
    HankMurphy

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    Posted - 2005.11.01 14:35:00 - [1117]

    Originally by: Alex Harumichi
    Originally by: Gronsak
    Edited by: Gronsak on 01/11/2005 13:32:45
    humm the only problem i see is that the domi and other carriers are less effective in EVERYTHING BUT DAMAGE

    perhaps give the old (+1) bonous ships a complete drone increase, from webbers to nos to sentry to dmg. ie +10 to all active drone attribute (EW+web+hp+ect+ect)

    or if this doesnt happen, the megathron,geddon,typhoon will be just as effective using EW, webber, nos drones as the domi

    get my point?



    Yes, and I agree.

    I'm also a bit worried, and think the Dominix may need some boosting.

    The problem is this: the drone ships cannot afford to play around with the new drone types much, if at all, since drones are their primary damage source. Other ships don't have this problem. So the Dom is pretty much forced to use 5 x damage drones all the time, while, say, a Geddon can gleefully fit for full gank *and* now wield 5 x EW drones, with no sacrifice of firepower.

    The Dom is losing out in this equation. If it's supposed to be able to actually use non-damage drones also, it needs grid etc so it can fit decent weapons. It has the lowest grid in the game, since it has drones as weapons and supposedly does not need big guns.

    Well, now it does. Otherwise we'll have the non-drone battleships actually being *more* versatile with drones than the so-called drone battleship.

    That, or the ability to fit +1/+2 extra drones.


    Ok.... some of you have very good points. Can the rest of you please place your skulls on the rim of your toilet, grab the seat, and just SMASH it down a few dozen times??? Mad

    Yes,Alex, CCP is determined to ruin your life. The Dom is losing all ability to fight.... LOL cry me a friggin river. Whats this crap about 5 damage only drones while the other BS's get 5 of whatever the hell they want cause they use more 'turret focused' setups. Read carefully now.... THIS WILL EFFECT DRONE CAPACITY ABILITIES OF ALL SHIPS. In your above example, you retardedly speak of the Dom and the Geddon as if you never even played EVE b4. The Dom has 750m3 base drone bay, the Geddon has 250m3, NO MATTER WHAT, after these changes, the Dom will still be able to carry ATLEAST 3x the drone firepower of the Geddon(if firepower is what you decide to load into your bay, this is still a decision making process that may require a little thought on your behalf).

    At the end of the day, as many others have said, we are getting NEW TOYS Laughing.. and that is never bad. Now sit back and enjoy the changes OR ELSE!

    oh, and btw, try to refrain from eating paint chips b4 you decide to post on the forums. (paint chips.... some of you may better know them as "Window Candy" )
    space fox
    space fox

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    Posted - 2005.11.01 14:35:00 - [1118]

    how are the minign drone numbers calculated, post patch i get them minign 3.9 units of ark a cycle, seems abit of a waste its not 4 Wink
    Bsport
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    Posted - 2005.11.01 14:35:00 - [1119]

    Originally by: Alex Harumichi
    Edited by: Alex Harumichi on 01/11/2005 14:31:25
    Originally by: Soulita

    1)
    Drone changes mean improvements for drone capabilities for all ships currently not mainly designed as drone carriers since they get advantage of being able to use the new drone types as well as the drone carriers. Actually none drone carriers can take advantage of the new drone types much better since they dont have to rely on the drones for damage output - they have guns/launchers for that

    This means drone carriers loose out compared to the other ships.



    Quite. I made this same point a few posts back Cool

    The drone ships cannot afford to use the new non-damage drone types. The other ships can. This makes them more versatile with drones, which is weird -- not to mention the horrors we'll be seeing with gank ships that suddenly get EW capabilities (etc) with no sacrifice to firepower.

    If the drone ships are supposed to be able to use something else except drones as their primary weapon, they need the grid for it (the current drone ships have pathetic grid, esp the Dom, because it's not designed to fit big guns and instead relies on drones).

    We need either:

    - an increase to drone ship grids etc, so they can fit proper weapons and not be forced to use drones as primary

    or

    - One or two extra controlled drones for the drone carriers, enabling them to use some non-damage drones in addition to "weapon" drones.



    Agreed

    and u pointed out another issue with these changes if for example in you suggestions

    Quote:

    - an increase to drone ship grids etc, so they can fit proper weapons and not be forced to use drones as primary


    Surely at that point its no longer a drone ship, and you lose any point in buying a drone ship you might aswell go for a normal ship with normal weapons that poeple cant destroy,
    --------

    space fox
    space fox
    Induseng Enterprises

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    Posted - 2005.11.01 14:35:00 - [1120]

    how are the minign drone numbers calculated, post patch i get them minign 3.9 units of ark a cycle, seems abit of a waste its not 4 Wink
    HankMurphy
    HankMurphy
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    R i s e

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    Posted - 2005.11.01 14:35:00 - [1121]

    Originally by: Alex Harumichi
    Originally by: Gronsak
    Edited by: Gronsak on 01/11/2005 13:32:45
    humm the only problem i see is that the domi and other carriers are less effective in EVERYTHING BUT DAMAGE

    perhaps give the old (+1) bonous ships a complete drone increase, from webbers to nos to sentry to dmg. ie +10 to all active drone attribute (EW+web+hp+ect+ect)

    or if this doesnt happen, the megathron,geddon,typhoon will be just as effective using EW, webber, nos drones as the domi

    get my point?



    Yes, and I agree.

    I'm also a bit worried, and think the Dominix may need some boosting.

    The problem is this: the drone ships cannot afford to play around with the new drone types much, if at all, since drones are their primary damage source. Other ships don't have this problem. So the Dom is pretty much forced to use 5 x damage drones all the time, while, say, a Geddon can gleefully fit for full gank *and* now wield 5 x EW drones, with no sacrifice of firepower.

    The Dom is losing out in this equation. If it's supposed to be able to actually use non-damage drones also, it needs grid etc so it can fit decent weapons. It has the lowest grid in the game, since it has drones as weapons and supposedly does not need big guns.

    Well, now it does. Otherwise we'll have the non-drone battleships actually being *more* versatile with drones than the so-called drone battleship.

    That, or the ability to fit +1/+2 extra drones.


    Ok.... some of you have very good points. Can the rest of you please place your skulls on the rim of your toilet, grab the seat, and just SMASH it down a few dozen times??? Mad

    Yes,Alex, CCP is determined to ruin your life. The Dom is losing all ability to fight.... LOL cry me a friggin river. Whats this crap about 5 damage only drones while the other BS's get 5 of whatever the hell they want cause they use more 'turret focused' setups. Read carefully now.... THIS WILL EFFECT DRONE CAPACITY ABILITIES OF ALL SHIPS. In your above example, you retardedly speak of the Dom and the Geddon as if you never even played EVE b4. The Dom has 750m3 base drone bay, the Geddon has 250m3, NO MATTER WHAT, after these changes, the Dom will still be able to carry ATLEAST 3x the drone firepower of the Geddon(if firepower is what you decide to load into your bay, this is still a decision making process that may require a little thought on your behalf).

    At the end of the day, as many others have said, we are getting NEW TOYS Laughing.. and that is never bad. Now sit back and enjoy the changes OR ELSE!

    oh, and btw, try to refrain from eating paint chips b4 you decide to post on the forums. (paint chips.... some of you may better know them as "Window Candy" )

    Alex Harumichi
    Alex Harumichi

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    Posted - 2005.11.01 14:40:00 - [1122]

    Originally by: GC13
    (/me figures the odds of getting a response to this is rather low.)

    Tux, have you looked at the possibility of just cutting away Drone Interfacing's bonus to drones carriers, and keeping the drone carrier bonuses where they are (except for the Moros, which could be dropped to +3)? You'd still HALVE most people's potential drones, and cut away a third of the drone carriers' drones. Give them a smaller drone effectiveness bonus to compensate. Maybe even NOT halve their drone bays (cut the Dom to 500?).

    I dunno... It just seems wrong to have the drone carriers use the same amount of drones as everybody else. You'd still be cutting a lot of the lag caused by drones, but you'd be leaving the character of the ships, and allowing them more room to use the non-damage drones if they need to.


    I agree. I don't see a way to keep drone carriers viable other than to give them X number of drones more than the other ships. That's the *only* way they can actually use drones as their primary weapons.

    My own previous suggestion was this:

    - - -

    Instead of the damage bonus for the Dom, Ishtar etc, how about a (reduced) drone control bonus?

    For example, allow them to control max 7 drones at once (+2 from normal), as a static ship speciality. Change the actual ship bonus to something drone related but not too overpowering (maybe drone bay size increase, so with high ship skills you'd also be able to choose the drones from some variety).

    This solves a few things, while keeping things balanced (imho):

    - Drone ships could use both damage and other drones, without gimping their primary weapon (damage drones). Or they can use all 7 combat drones, resulting in almost the same DPS as now projected (there would be no +10% damage bonus here, so the additional 2 drones actually give less max DPS than current scheme, but allow for versatility).

    - The number drones in space still stays small and server load stays low.

    - The drone ships retain their unique, versatile drone role, a reason why a lot of people have trained a long time for them.

    Alex Harumichi
    Alex Harumichi
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    Posted - 2005.11.01 14:40:00 - [1123]

    Originally by: GC13
    (/me figures the odds of getting a response to this is rather low.)

    Tux, have you looked at the possibility of just cutting away Drone Interfacing's bonus to drones carriers, and keeping the drone carrier bonuses where they are (except for the Moros, which could be dropped to +3)? You'd still HALVE most people's potential drones, and cut away a third of the drone carriers' drones. Give them a smaller drone effectiveness bonus to compensate. Maybe even NOT halve their drone bays (cut the Dom to 500?).

    I dunno... It just seems wrong to have the drone carriers use the same amount of drones as everybody else. You'd still be cutting a lot of the lag caused by drones, but you'd be leaving the character of the ships, and allowing them more room to use the non-damage drones if they need to.


    I agree. I don't see a way to keep drone carriers viable other than to give them X number of drones more than the other ships. That's the *only* way they can actually use drones as their primary weapons.

    My own previous suggestion was this:

    - - -

    Instead of the damage bonus for the Dom, Ishtar etc, how about a (reduced) drone control bonus?

    For example, allow them to control max 7 drones at once (+2 from normal), as a static ship speciality. Change the actual ship bonus to something drone related but not too overpowering (maybe drone bay size increase, so with high ship skills you'd also be able to choose the drones from some variety).

    This solves a few things, while keeping things balanced (imho):

    - Drone ships could use both damage and other drones, without gimping their primary weapon (damage drones). Or they can use all 7 combat drones, resulting in almost the same DPS as now projected (there would be no +10% damage bonus here, so the additional 2 drones actually give less max DPS than current scheme, but allow for versatility).

    - The number drones in space still stays small and server load stays low.

    - The drone ships retain their unique, versatile drone role, a reason why a lot of people have trained a long time for them.

    El'hith
    El'hith

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    Posted - 2005.11.01 14:41:00 - [1124]

    Originally by: Kirtan Loor
    Originally by: Tuxford
    Changing racial damage types to all damage types.


    Thanx tux...

    On this thread there was a suggestion...it was something like:

    Make drones look like drone squads.

    Really this is not a very bad idea...just make drone models put 3 X's on the screen instead of 1 and update the model slightly so that 3 drones are flying instead of 1(I dont know if this can be done)...and give 3 trails if possible. Lots of people including me love the swarming drones....this might just give the looks :)

    Thanx for the damage types again.



    or even better just do this on gall ships!! to keep swarmers like meeee happy lol :p

    yeah and i agree some gall bs's need some grid cpu balancing to bring em inline with the other BS's out there
    El'hith
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    Posted - 2005.11.01 14:41:00 - [1125]

    Originally by: Kirtan Loor
    Originally by: Tuxford
    Changing racial damage types to all damage types.


    Thanx tux...

    On this thread there was a suggestion...it was something like:

    Make drones look like drone squads.

    Really this is not a very bad idea...just make drone models put 3 X's on the screen instead of 1 and update the model slightly so that 3 drones are flying instead of 1(I dont know if this can be done)...and give 3 trails if possible. Lots of people including me love the swarming drones....this might just give the looks :)

    Thanx for the damage types again.



    or even better just do this on gall ships!! to keep swarmers like meeee happy lol :p

    yeah and i agree some gall bs's need some grid cpu balancing to bring em inline with the other BS's out there
    ~~~Check my bio in game for what me and my corp can do for you!~~~
    Alex Harumichi
    Alex Harumichi

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    Posted - 2005.11.01 14:44:00 - [1126]

    Edited by: Alex Harumichi on 01/11/2005 14:45:03
    HankMurphy, you are an idiot and an alt, and I'll mostly just ignore your rant...

    ...except to laugh hysterically at your definition of "firepower" as "stuff you can load on your ship". Wow, I can load thousands of torpedos on my Mega, guess my Mega missile firepower is something unholy because of this. Beware the Mega of Torpedo Doom (tm).

    Almost speechless.

    Now back to the sane discussion.

    Alex Harumichi
    Alex Harumichi
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    Posted - 2005.11.01 14:44:00 - [1127]

    Edited by: Alex Harumichi on 01/11/2005 14:45:03
    HankMurphy, you are an idiot and an alt, and I'll mostly just ignore your rant...

    ...except to laugh hysterically at your definition of "firepower" as "stuff you can load on your ship". Wow, I can load thousands of torpedos on my Mega, guess my Mega missile firepower is something unholy because of this. Beware the Mega of Torpedo Doom (tm).

    Almost speechless.

    Now back to the sane discussion.

    HankMurphy
    HankMurphy

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    Posted - 2005.11.01 14:47:00 - [1128]

    Originally by: El'hith
    Originally by: Kirtan Loor
    Originally by: Tuxford
    Changing racial damage types to all damage types.


    Thanx tux...

    On this thread there was a suggestion...it was something like:

    Make drones look like drone squads.

    Really this is not a very bad idea...just make drone models put 3 X's on the screen instead of 1 and update the model slightly so that 3 drones are flying instead of 1(I dont know if this can be done)...and give 3 trails if possible. Lots of people including me love the swarming drones....this might just give the looks :)

    Thanx for the damage types again.



    or even better just do this on gall ships!! to keep swarmers like meeee happy lol :p

    yeah and i agree some gall bs's need some grid cpu balancing to bring em inline with the other BS's out there


    Yes, and while we are at it... lets give it 1 more high mid AND low slot...Rolling Eyes

    "hank murphy drenches another typhoon with kerosene, lights a cigar and tosses the burning match onto the pile of junk 'The only thing a tier 1 is good for Twisted Evil'"
    HankMurphy
    HankMurphy
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    Posted - 2005.11.01 14:47:00 - [1129]

    Originally by: El'hith
    Originally by: Kirtan Loor
    Originally by: Tuxford
    Changing racial damage types to all damage types.


    Thanx tux...

    On this thread there was a suggestion...it was something like:

    Make drones look like drone squads.

    Really this is not a very bad idea...just make drone models put 3 X's on the screen instead of 1 and update the model slightly so that 3 drones are flying instead of 1(I dont know if this can be done)...and give 3 trails if possible. Lots of people including me love the swarming drones....this might just give the looks :)

    Thanx for the damage types again.



    or even better just do this on gall ships!! to keep swarmers like meeee happy lol :p

    yeah and i agree some gall bs's need some grid cpu balancing to bring em inline with the other BS's out there


    Yes, and while we are at it... lets give it 1 more high mid AND low slot...Rolling Eyes

    "hank murphy drenches another typhoon with kerosene, lights a cigar and tosses the burning match onto the pile of junk 'The only thing a tier 1 is good for Twisted Evil'"

    HankMurphy
    HankMurphy

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    Posted - 2005.11.01 14:53:00 - [1130]

    Originally by: Alex Harumichi
    Edited by: Alex Harumichi on 01/11/2005 14:45:03
    HankMurphy, you are an idiot and an alt, and I'll mostly just ignore your rant...

    ...except to laugh hysterically at your definition of "firepower" as "stuff you can load on your ship". Wow, I can load thousands of torpedos on my Mega, guess my Mega missile firepower is something unholy because of this. Beware the Mega of Torpedo Doom (tm).

    Almost speechless.

    Now back to the sane discussion.



    yes, i'm an alt.... an alt i have played every day for the last year and a half. An alt i have invested way over 20M SP in....

    now for the sanity part... explain to me how post patch the geddon will be just as good of drone ship as the dom? And while your at it... can you highlight the part of the above post that was supposed to make sense?

    take 'er slow, i'm not too smart....


    Zyrla Bladestorm
    Zyrla Bladestorm

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    Posted - 2005.11.01 14:53:00 - [1131]

    Originally by: HankMurphy
    Ok.... some of you have very good points. Can the rest of you please place your skulls on the rim of your toilet, grab the seat, and just SMASH it down a few dozen times??? Mad

    Yes,Alex, CCP is determined to ruin your life. The Dom is losing all ability to fight.... LOL cry me a friggin river. Whats this crap about 5 damage only drones while the other BS's get 5 of whatever the hell they want cause they use more 'turret focused' setups. Read carefully now.... THIS WILL EFFECT DRONE CAPACITY ABILITIES OF ALL SHIPS. In your above example, you retardedly speak of the Dom and the Geddon as if you never even played EVE b4. The Dom has 750m3 base drone bay, the Geddon has 250m3, NO MATTER WHAT, after these changes, the Dom will still be able to carry ATLEAST 3x the drone firepower of the Geddon(if firepower is what you decide to load into your bay, this is still a decision making process that may require a little thought on your behalf).

    At the end of the day, as many others have said, we are getting NEW TOYS Laughing.. and that is never bad. Now sit back and enjoy the changes OR ELSE!

    oh, and btw, try to refrain from eating paint chips b4 you decide to post on the forums. (paint chips.... some of you may better know them as "Window Candy" )


    As per the dev blog the drone control limit is being lowered to 5, that is why people are saying the geddon will be able to control as many drones as the dominix.

    The Dom will get 50% more damage on its drones (at battleship 5).

    The thing that people are on about is that the dominix as primary example has the lowest grid of all battleships and a reduced number of slots, primarily because they are intended to deal a major chunk of there damage with drones.

    With the changes using anything other than damage drones with a domi leaves you seriously short on damage, while a geddon as used for an example can still deal good damage with turrets even if it switches all of its drones over to webifieing for instance.
    .
    -----
    Apologies for any rambling that may have just occurred.


    HankMurphy
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    Posted - 2005.11.01 14:53:00 - [1132]

    Originally by: Alex Harumichi
    Edited by: Alex Harumichi on 01/11/2005 14:45:03
    HankMurphy, you are an idiot and an alt, and I'll mostly just ignore your rant...

    ...except to laugh hysterically at your definition of "firepower" as "stuff you can load on your ship". Wow, I can load thousands of torpedos on my Mega, guess my Mega missile firepower is something unholy because of this. Beware the Mega of Torpedo Doom (tm).

    Almost speechless.

    Now back to the sane discussion.



    yes, i'm an alt.... an alt i have played every day for the last year and a half. An alt i have invested way over 20M SP in....

    now for the sanity part... explain to me how post patch the geddon will be just as good of drone ship as the dom? And while your at it... can you highlight the part of the above post that was supposed to make sense?

    take 'er slow, i'm not too smart....



    Zyrla Bladestorm
    Zyrla Bladestorm
    Minmatar
    Foundation
    R0ADKILL

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    Posted - 2005.11.01 14:53:00 - [1133]

    Originally by: HankMurphy
    Ok.... some of you have very good points. Can the rest of you please place your skulls on the rim of your toilet, grab the seat, and just SMASH it down a few dozen times??? Mad

    Yes,Alex, CCP is determined to ruin your life. The Dom is losing all ability to fight.... LOL cry me a friggin river. Whats this crap about 5 damage only drones while the other BS's get 5 of whatever the hell they want cause they use more 'turret focused' setups. Read carefully now.... THIS WILL EFFECT DRONE CAPACITY ABILITIES OF ALL SHIPS. In your above example, you retardedly speak of the Dom and the Geddon as if you never even played EVE b4. The Dom has 750m3 base drone bay, the Geddon has 250m3, NO MATTER WHAT, after these changes, the Dom will still be able to carry ATLEAST 3x the drone firepower of the Geddon(if firepower is what you decide to load into your bay, this is still a decision making process that may require a little thought on your behalf).

    At the end of the day, as many others have said, we are getting NEW TOYS Laughing.. and that is never bad. Now sit back and enjoy the changes OR ELSE!

    oh, and btw, try to refrain from eating paint chips b4 you decide to post on the forums. (paint chips.... some of you may better know them as "Window Candy" )


    As per the dev blog the drone control limit is being lowered to 5, that is why people are saying the geddon will be able to control as many drones as the dominix.

    The Dom will get 50% more damage on its drones (at battleship 5).

    The thing that people are on about is that the dominix as primary example has the lowest grid of all battleships and a reduced number of slots, primarily because they are intended to deal a major chunk of there damage with drones.

    With the changes using anything other than damage drones with a domi leaves you seriously short on damage, while a geddon as used for an example can still deal good damage with turrets even if it switches all of its drones over to webifieing for instance.
    .
    -----
    Apologies for any rambling that may have just occurred.


    Alex Harumichi
    Alex Harumichi

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    Posted - 2005.11.01 14:58:00 - [1134]

    Originally by: HankMurphy
    explain to me how ...


    Zyrla does this quite well in her post above.

    Alex Harumichi
    Alex Harumichi
    Gallente
    Gradient
    Namtz'aar k'in

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    Posted - 2005.11.01 14:58:00 - [1135]

    Originally by: HankMurphy
    explain to me how ...


    Zyrla does this quite well in her post above.

    Rex Martell
    Rex Martell

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    Posted - 2005.11.01 15:07:00 - [1136]

    Originally by: sugava
    Originally by: Tuxford
    Changing racial damage types to all damage types.


    then give us, the caldari, bonus to all dmg types too.


    ATM the only Caldari Battle Ship with missle bonuses is the "RAVEN" it bonuses I believe support all Cruise and Torp Racial types.

    Agree to ROF and Speed Increase for Kenitic missiles only and then we can talk about racial only damage for Dominix.
    "The object of war is not to die for your corp, but to make the other b@##@#d die for his"
    Rex Martell
    Rex Martell
    Caldari

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    Posted - 2005.11.01 15:07:00 - [1137]

    Originally by: sugava
    Originally by: Tuxford
    Changing racial damage types to all damage types.


    then give us, the caldari, bonus to all dmg types too.


    ATM the only Caldari Battle Ship with missle bonuses is the "RAVEN" it bonuses I believe support all Cruise and Torp Racial types.

    Agree to ROF and Speed Increase for Kenitic missiles only and then we can talk about racial only damage for Dominix.
    "The object of war is not to die for your corp, but to make the other b@##@#d die for his"
    Clavius XIV
    Clavius XIV

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    Posted - 2005.11.01 15:09:00 - [1138]

    Originally by: Tuxford
    Changing racial damage types to all damage types.


    Yay. Perhaps rather than a pure damage bonus it would be a general efficenty in general, so that the relative hp and mining yeild of droneships are not nerfed?

    The remaining issue for droneships is they are the ships that can least afford to use the new drone types. One suggestion is for drone carriers to gain a bonus to the control of non-combat drones.

    Another option could be to give all the drone carriers a free midslot. This doens't "feel" right since one would like the drone carriers to actualy use newer drones, but without extra ability beyond that of normal ships in use of other drones this is a secondary option..
    Clavius XIV
    Clavius XIV
    Auctoritan Syndicate
    Curatores Veritatis Alliance

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    Posted - 2005.11.01 15:09:00 - [1139]

    Originally by: Tuxford
    Changing racial damage types to all damage types.


    Yay. Perhaps rather than a pure damage bonus it would be a general efficenty in general, so that the relative hp and mining yeild of droneships are not nerfed?

    The remaining issue for droneships is they are the ships that can least afford to use the new drone types. One suggestion is for drone carriers to gain a bonus to the control of non-combat drones.

    Another option could be to give all the drone carriers a free midslot. This doens't "feel" right since one would like the drone carriers to actualy use newer drones, but without extra ability beyond that of normal ships in use of other drones this is a secondary option..
    HankMurphy
    HankMurphy

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    Posted - 2005.11.01 15:12:00 - [1140]

    Originally by: Alex Harumichi
    Originally by: HankMurphy
    explain to me how ...


    Zyrla does this quite well in her post above.



    Touche she does... however, the dom is still drone intensive with the number it can carry (allowing for a more varied drone load), and the skills that provide extra damage. (i'm trying really hard not to be insulting for 5 seconds JUST FOR YOU!)
    This does not change the fact your argument is flawed (perhaps biased would be a better choice of word)
    this however in no way leaves the Dom 'short' on anything. I can and have flown every BS in the game, and almost every ship of smaller size (excluding industrial ships). It will be a change for you HUGE drone users, true. But you are not being screwed by any sense of the word. Understand the Dom has been #1 numero uno tier 1 bs because of its insane drone abilities. Your still getting a bonus, hell, they are even gonna give you bonus to all damage types.... you dont need more turrets, more msls, or anything of that nature.
    *sry for changing the topic from drones and into the Dom*

    All you need is to think a little more when you are fitting your ship (damnit, sry, that insult slipped. i wont let it happen again).
    It is a tier 1 BS, i'm not sure what you think it should be able to do... but whatever 'it' is or was....
    ..It never will be again, after this drone change.Twisted Evil

    (hank murphy does a little dance then soils the*****pit of his CEO's Ishtar) "Take a big whiff Sauron!"
    HankMurphy
    HankMurphy
    Minmatar
    Pelennor Swarm
    R i s e

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    Posted - 2005.11.01 15:12:00 - [1141]

    Originally by: Alex Harumichi
    Originally by: HankMurphy
    explain to me how ...


    Zyrla does this quite well in her post above.



    Touche she does... however, the dom is still drone intensive with the number it can carry (allowing for a more varied drone load), and the skills that provide extra damage. (i'm trying really hard not to be insulting for 5 seconds JUST FOR YOU!)
    This does not change the fact your argument is flawed (perhaps biased would be a better choice of word)
    this however in no way leaves the Dom 'short' on anything. I can and have flown every BS in the game, and almost every ship of smaller size (excluding industrial ships). It will be a change for you HUGE drone users, true. But you are not being screwed by any sense of the word. Understand the Dom has been #1 numero uno tier 1 bs because of its insane drone abilities. Your still getting a bonus, hell, they are even gonna give you bonus to all damage types.... you dont need more turrets, more msls, or anything of that nature.
    *sry for changing the topic from drones and into the Dom*

    All you need is to think a little more when you are fitting your ship (damnit, sry, that insult slipped. i wont let it happen again).
    It is a tier 1 BS, i'm not sure what you think it should be able to do... but whatever 'it' is or was....
    ..It never will be again, after this drone change.Twisted Evil

    (hank murphy does a little dance then soils the*****pit of his CEO's Ishtar) "Take a big whiff Sauron!"

    Nimbu
    Nimbu

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    Posted - 2005.11.01 15:17:00 - [1142]

    Ok, with the dmg to all types fixed, the pvp/npc'rs are happy. What about us miners???

    With the proposed changes 5 combat drones will work as effciently as 15. However 5 mining drones wont equal 15, even with the specific skill they will only ever reach 10. Not to mention the smaller drone bay doesnt really help if you want to carry multiple sets of drones, ie one for mining one for defence.

    Also are the actions of the new EW drones based on chance like their ship module counter parts??
    99% of the above is said in RP. The Other 1% is personal, and should be taken that way. :P

    Nimbu
    Nimbu
    Gallente
    J.I.T. Enterprises
    Freelancer Alliance

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    Posted - 2005.11.01 15:17:00 - [1143]

    Ok, with the dmg to all types fixed, the pvp/npc'rs are happy. What about us miners???

    With the proposed changes 5 combat drones will work as effciently as 15. However 5 mining drones wont equal 15, even with the specific skill they will only ever reach 10. Not to mention the smaller drone bay doesnt really help if you want to carry multiple sets of drones, ie one for mining one for defence.

    Also are the actions of the new EW drones based on chance like their ship module counter parts??
    99% of the above is said in RP. The Other 1% is personal, and should be taken that way. :P

    Jastra
    Jastra

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    Posted - 2005.11.01 15:18:00 - [1144]

    Ok, so i'm a fairly new player, and I play a Gallente.

    I am seriously concerned about the economic impact this will have on Gallente corps producing the Vexor and Dominix, in the case of the Dominix, they represent a significant financial investment to buy the BPO and manufacture them, if this change kills the market, some people are going to be really adveresly affected financially, it could effectively kill the market for Vexors and Domis stone dead.

    For myself, you never aim to lose your drones in combat, but if I get into trouble now, an absolute max 5 drones seems a very small number.

    I am having a hard time seeing the benefits, they seem slim pickings to me, I know there was a missile nerf right before I joined, but my experience suggests that missiles are still very dangerous, at low skill the drones are a gallente players major weapon, if they are removed in this way, what exactly will be the point of selecting gallente over another race?









    Soulita
    Soulita

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    Posted - 2005.11.01 15:18:00 - [1145]

    Originally by: HankMurphy
    ... explain to me how


    Since you so kindly ask to have the situation explained may i in turn ever so kindly suggest you carefully read this thread and its arguments again.

    Also changing racial damage bonus of drones in drone carriers to overall damage bonus simply means the drone carrier nerf is reduced, not leveled out - as I already stated.

    If CCP intended to nerf drone carriers, then so be it, its their game. If the drone carrier nerf was unintentional however - then I am sure CCP will have the guts to further improve on the changes before implementation, in a way that drone carriers dont get this unjustified nerf.

    Jastra
    Jastra
    Gallente
    Gallente Venture Inc

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    Posted - 2005.11.01 15:18:00 - [1146]

    Ok, so i'm a fairly new player, and I play a Gallente.

    I am seriously concerned about the economic impact this will have on Gallente corps producing the Vexor and Dominix, in the case of the Dominix, they represent a significant financial investment to buy the BPO and manufacture them, if this change kills the market, some people are going to be really adveresly affected financially, it could effectively kill the market for Vexors and Domis stone dead.

    For myself, you never aim to lose your drones in combat, but if I get into trouble now, an absolute max 5 drones seems a very small number.

    I am having a hard time seeing the benefits, they seem slim pickings to me, I know there was a missile nerf right before I joined, but my experience suggests that missiles are still very dangerous, at low skill the drones are a gallente players major weapon, if they are removed in this way, what exactly will be the point of selecting gallente over another race?





    Soulita
    Soulita
    Gallente
    Inner Core

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    Posted - 2005.11.01 15:18:00 - [1147]

    Edited by: Soulita on 01/11/2005 15:29:25
    Edited by: Soulita on 01/11/2005 15:20:21
    Originally by: HankMurphy
    ... explain to me how


    Since you so kindly ask to have the situation explained may i in turn ever so kindly suggest you carefully read this thread and its arguments again.

    Also changing racial damage bonus of drones to overall damage bonus simply means the drone carrier nerf is reduced, not leveled out - as I already stated. Many seem to agree with this view, and there is various valid points to support it.

    If CCP intended to nerf drone carriers, then so be it, its their game. If the drone carrier nerf was unintentional however - then I am sure CCP will have the guts to further improve on the changes before implementation, in a way that drone carriers dont get this unjustified nerf.

    HankMurphy
    HankMurphy

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    Posted - 2005.11.01 15:19:00 - [1148]

    flames ablaze.....

    OMG, we cant say*****pit ?
    HankMurphy
    HankMurphy
    Minmatar
    Pelennor Swarm
    R i s e

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    Posted - 2005.11.01 15:19:00 - [1149]

    flames ablaze.....

    OMG, we cant say*****pit ?

    Tara'Quoya Rax
    Tara'Quoya Rax

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    Posted - 2005.11.01 15:25:00 - [1150]

    Not sure if this got suggsted before, didn't wanna read through 20 pages... Smile

    Since certain drones are an alternative weapon to turrets or missiles, maybe introduce another module (a high slot one) that allows you to control one extra drone. You could still limit the possible types of drones for balancing issues or something.
    Tara'Quoya Rax
    Tara'Quoya Rax
    Black-Sun

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    Posted - 2005.11.01 15:25:00 - [1151]

    Not sure if this got suggsted before, didn't wanna read through 20 pages... Smile

    Since certain drones are an alternative weapon to turrets or missiles, maybe introduce another module (a high slot one) that allows you to control one extra drone. You could still limit the possible types of drones for balancing issues or something.
    Veskrashen
    Veskrashen

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    Posted - 2005.11.01 15:31:00 - [1152]

    Originally by: Tuxford
    Changing racial damage types to all damage types.

    Will you be doing this for all other racial damage types, for example missile damage bonuses for Stealth Bombers and Caldari ships?

    Architect of Change
    Veskrashen
    Veskrashen
    A.W.M
    Ka-Tet

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    Posted - 2005.11.01 15:31:00 - [1153]

    Originally by: Tuxford
    Changing racial damage types to all damage types.

    Will you be doing this for all other racial damage types, for example missile damage bonuses for Stealth Bombers and Caldari ships?
    Sorja
    Sorja

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    Posted - 2005.11.01 15:35:00 - [1154]

    Edited by: Sorja on 01/11/2005 15:38:43
    Originally by: Tuxford
    Changing racial damage types to all damage types.

    That means that the Cerberus, raptor, caracal and other 'one damage only' ships benefit from this buff too?
    That was long due, thank you very much.

    About EW drones:
    1¦ They don't use cap so are better than modules for prolonged battles
    2¦ 5s is better than 20s because they get 4x more chances to jam and, after a successfull jam, the jammed pilot has to get a lock again, while doing nothing but trying to get a lock again while being jammed.
    3¦ What will the range of EW drones be? Can't remember having read about it; if it's like 5km it's ok, if they have the range of jamming modules it's not ok.

    About webbing drones: I bet you 5 cents they will never make it into the game. It's so incredibly overpowered that an Ishtar or Dom would be better at killing frigates than a pre-patch Raven..

    About dronebays: I don't get why the dronebays get cut in half, a fair complaint of drone users is that if they use drones as their main weapon they have no weapon left if the drones get killed or left behind.
    I for one would like all races get bigger drone bays, and drone bays added at ships that don't have one, like the Eagle helpless against frigates if fitted with rails while a Deimos will fry frigs no problem.

    EDIT: About drone defense: it seems smartbombs won't be much effective anymore and since ECM bursts are broken (they plain don't work, check it) what will be the defense against now with more hitpoints drones.


    Killmails
    Sorja
    Sorja
    E X O D U S
    Imperial Republic Of the North

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    Posted - 2005.11.01 15:35:00 - [1155]

    Edited by: Sorja on 01/11/2005 15:38:43
    Originally by: Tuxford
    Changing racial damage types to all damage types.

    That means that the Cerberus, raptor, caracal and other 'one damage only' ships benefit from this buff too?
    That was long due, thank you very much.

    About EW drones:
    1¦ They don't use cap so are better than modules for prolonged battles
    2¦ 5s is better than 20s because they get 4x more chances to jam and, after a successfull jam, the jammed pilot has to get a lock again, while doing nothing but trying to get a lock again while being jammed.
    3¦ What will the range of EW drones be? Can't remember having read about it; if it's like 5km it's ok, if they have the range of jamming modules it's not ok.

    About webbing drones: I bet you 5 cents they will never make it into the game. It's so incredibly overpowered that an Ishtar or Dom would be better at killing frigates than a pre-patch Raven..

    About dronebays: I don't get why the dronebays get cut in half, a fair complaint of drone users is that if they use drones as their main weapon they have no weapon left if the drones get killed or left behind.
    I for one would like all races get bigger drone bays, and drone bays added at ships that don't have one, like the Eagle helpless against frigates if fitted with rails while a Deimos will fry frigs no problem.

    EDIT: About drone defense: it seems smartbombs won't be much effective anymore and since ECM bursts are broken (they plain don't work, check it) what will be the defense against now with more hitpoints drones.
    ____________________
    A gentleman is someone who can play the bagpipe, but who does not.
    Death Merchant
    Death Merchant

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    Posted - 2005.11.01 15:40:00 - [1156]

    Tux

    After sleeping overnight, I can understand why you reduced the maximum number to 5 drones when considering these sizes. A dominix being able to launch 5 ewar, 2 target painting and 8 damage drones would have made it too uber. Or any other nasty combination you can think of.

    I also appreciate the initial change in drone across the board damage and believe it would help to aleviate this sort of/kind of nerf. However I still believe drone delivery to be a flawed system. You know drones going on strike? Will that be addressed also? It doesn't matter if you have all these new cool drone options if they stop working or refuse to dock.

    DM
    Death Merchant
    Death Merchant
    InterGalactic Corp.
    Imperial Republic Of the North

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    Posted - 2005.11.01 15:40:00 - [1157]

    Tux

    After sleeping overnight, I can understand why you reduced the maximum number to 5 drones when considering these sizes. A dominix being able to launch 5 ewar, 2 target painting and 8 damage drones would have made it too uber. Or any other nasty combination you can think of.

    I also appreciate the initial change in drone across the board damage and believe it would help to aleviate this sort of/kind of nerf. However I still believe drone delivery to be a flawed system. You know drones going on strike? Will that be addressed also? It doesn't matter if you have all these new cool drone options if they stop working or refuse to dock.

    DM
    Ampoliros
    Ampoliros

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    Posted - 2005.11.01 15:42:00 - [1158]

    Woo, someone actually read my idea. Hurrah. I'll quote it here given that the yelling about thermal damage has died down (Thanks Tuxford, I swear next time before you introduce any changes I'll buy you a flameproof suit):

    Originally by: Ampoliros
    Well, I had a long post typed out..but anyway !

    There are a few things in these changes that I don't like. Primarily, there is the 'Drone Swarm' thing. I (and it seems, many others) enjoy the sight of 11-15 drones zooming out to blast my enemies; its a neat look.

    The idea I had, was to keep the drone changes - 5 drones max in space. However, make drones a small squadron of drones in formation, rather than a single drone out in space. Launch ogres, i get a 5 pack of ogres in space which, except for graphically, function as one drone. All the numbers are the same, whatever. It just looks like i have say 25 drones in space when I only actually have 5 (server lag wise). It keeps the cool flavor of the drone swarm, with less lag - I'm not sure if it would make things worse client side, but server side I'm guessing it makes things a lot better.

    Was just an idea I had. Any thoughts?



    Interestingly enough, I went back to do level 4s later on that night, and a couple of my ogres were stuck together (I'm not sure why). I took a screenie which you can find here. You just see the two drones, looking like they're flying in quasi-formation; thats all I'm asking for here. Just stick 3-5 drones together and turn them into one 'controllable' unit (imagine an extra drone there, but say only one 'X' on the leading drone). You could even eventually introduce different formations giving bonuses to survivability for damage, or tracking for damage, etc.. Not right now, though. :)

    You might want to reduce the number of drones for the smaller drone sizes so it doesn't look too weird (so you don't get an ishkur spewing forth 25 drones, which would look a bit odd). It'd be some welcome eye candy, anyway, and greatly appreciated.

    Also, is there any word to what module slot the 'drone' modules are? Ah, and what size are the Sentry drones going to be?
    ------------------------------------
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    Ampoliros
    Ampoliros
    Phantom Knights

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    Posted - 2005.11.01 15:42:00 - [1159]

    Woo, someone actually read my idea. Hurrah. I'll quote it here given that the yelling about thermal damage has died down (Thanks Tuxford, I swear next time before you introduce any changes I'll buy you a flameproof suit):

    Originally by: Ampoliros
    Well, I had a long post typed out..but anyway !

    There are a few things in these changes that I don't like. Primarily, there is the 'Drone Swarm' thing. I (and it seems, many others) enjoy the sight of 11-15 drones zooming out to blast my enemies; its a neat look.

    The idea I had, was to keep the drone changes - 5 drones max in space. However, make drones a small squadron of drones in formation, rather than a single drone out in space. Launch ogres, i get a 5 pack of ogres in space which, except for graphically, function as one drone. All the numbers are the same, whatever. It just looks like i have say 25 drones in space when I only actually have 5 (server lag wise). It keeps the cool flavor of the drone swarm, with less lag - I'm not sure if it would make things worse client side, but server side I'm guessing it makes things a lot better.

    Was just an idea I had. Any thoughts?



    Interestingly enough, I went back to do level 4s later on that night, and a couple of my ogres were stuck together (I'm not sure why). I took a screenie which you can find here. You just see the two drones, looking like they're flying in quasi-formation; thats all I'm asking for here. Just stick 3-5 drones together and turn them into one 'controllable' unit (imagine an extra drone there, but say only one 'X' on the leading drone). You could even eventually introduce different formations giving bonuses to survivability for damage, or tracking for damage, etc.. Not right now, though. :)

    You might want to reduce the number of drones for the smaller drone sizes so it doesn't look too weird (so you don't get an ishkur spewing forth 25 drones, which would look a bit odd). It'd be some welcome eye candy, anyway, and greatly appreciated.

    Also, is there any word to what module slot the 'drone' modules are? Ah, and what size are the Sentry drones going to be?
    ------------------------------------
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    Ebedar
    Ebedar

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    Posted - 2005.11.01 15:45:00 - [1160]

    Originally by: Tuxford
    Changing racial damage types to all damage types.

    That's a good start.*

    I'm still not completely comfortable with some of the proposed changes, mainly because the drone specialised ships across the races feel as though they're losing their ability to make best use of the drones available. Yes they'll get damage bonuses for the combat drones - but you're releasing a whole load of drones whose job is to aid in PvP without necessarily causing direct damage.

    It just doesn't feel right that, when it comes to EW drones, any ship can be as effective as a drone specialised ship (space permitting - and yes I know that's a limiting factor, but not a great one IMO). Obviously this is going to need some thorough testing, so consider it a gut reaction for the moment.

    Considering the drone bay reduction (which is another thing I have concerns about), the Armageddon, for example, will have the space to field 5 heavy drones - the same as the Dominix, the difference being that the 'Geddon has nothing in reserve. That's where the difference ends, though - using 5 non-combat drones on a drone specialised ship is not any better than using 5 non-combat drones on any ship.

    The obvious solution would be to give drone specialised ships a bonus to increase the effectiveness of all drones, but I suspect that might cause some major balance issues.

    As a final thought, we're being told that we can use fewer drones with the same level of effectiveness (I don't expect that to be the case when it hits TQ) and that drone HP is being raised to compensate. Given that drone boats have been able to field 15 drones at a time but will now be limited to 5 at a time, will the drones have 3x the HP? To be honest, I doubt it - so we're left with fewer drones and ones that are comparitively easier to kill.

    As I said before, the proof will be in the testing so I'm not overly worried at this point. Just stating my concerns based on what is known.


    *Yes, the same should apply to missile bonuses, but that's not the issue here.

    One Step Further
    Ebedar
    Ebedar
    Gallente
    Primary Intelligence

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    Posted - 2005.11.01 15:45:00 - [1161]

    Originally by: Tuxford
    Changing racial damage types to all damage types.

    That's a good start.*

    I'm still not completely comfortable with some of the proposed changes, mainly because the drone specialised ships across the races feel as though they're losing their ability to make best use of the drones available. Yes they'll get damage bonuses for the combat drones - but you're releasing a whole load of drones whose job is to aid in PvP without necessarily causing direct damage.

    It just doesn't feel right that, when it comes to EW drones, any ship can be as effective as a drone specialised ship (space permitting - and yes I know that's a limiting factor, but not a great one IMO). Obviously this is going to need some thorough testing, so consider it a gut reaction for the moment.

    Considering the drone bay reduction (which is another thing I have concerns about), the Armageddon, for example, will have the space to field 5 heavy drones - the same as the Dominix, the difference being that the 'Geddon has nothing in reserve. That's where the difference ends, though - using 5 non-combat drones on a drone specialised ship is not any better than using 5 non-combat drones on any ship.

    The obvious solution would be to give drone specialised ships a bonus to increase the effectiveness of all drones, but I suspect that might cause some major balance issues.

    As a final thought, we're being told that we can use fewer drones with the same level of effectiveness (I don't expect that to be the case when it hits TQ) and that drone HP is being raised to compensate. Given that drone boats have been able to field 15 drones at a time but will now be limited to 5 at a time, will the drones have 3x the HP? To be honest, I doubt it - so we're left with fewer drones and ones that are comparitively easier to kill.

    As I said before, the proof will be in the testing so I'm not overly worried at this point. Just stating my concerns based on what is known.


    *Yes, the same should apply to missile bonuses, but that's not the issue here.

    Jaa'dhu: On The Run - Part 1 & Part 2
    HankMurphy
    HankMurphy

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    Posted - 2005.11.01 15:46:00 - [1162]

    Originally by: Soulita
    Edited by: Soulita on 01/11/2005 15:20:21
    Originally by: HankMurphy
    ... explain to me how


    Since you so kindly ask to have the situation explained may i in turn ever so kindly suggest you carefully read this thread and its arguments again.



    Oh, i read it honey, and teh Dev Blog. It was both the best 3 minutes and worst 30 minutes, of my life.

    So your drone ship, that will get a damage bonus to its drones, that is a tier 1 bs, needs MORE drones, so that it has extra drones for the fun new stuff because???
    a) the already damage boosted drones are already being used for primary damage distribution?
    or
    b) you suddenly realize your Dom wont have the DPS of a blasterthron.

    These changes have been a long time coming... and this is far from a NERF. While it is still a work in progress... this is a very FAIR change. This brings further balance to tier 1 bs' across the board.
    Its very hard for you ppl to understand i know, but this is a fix. The drone pwr houses have been flavor of the month for a reason, its time to fix that.
    No one is out to get you because you use drones. I'm fairly certain CCP has unbiased opinion of all their races (mommy loves all her kids the same).
    welcome to the world of flying ships that dont get an insane combat bonus. Consider the following... a combat scorp setup not using EW, a Typhoon setup actually using guns (the L not the M) and no tracking mods, a geddon not sniping.... ALL tier 1 bs' have major probs. Thats why they are tier 1.
    and as for all you ishtar pilots... go cry to an Eagle pilot. See if he/she feels sorry for you...
    HankMurphy
    HankMurphy
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    R i s e

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    Posted - 2005.11.01 15:46:00 - [1163]

    Originally by: Soulita
    Edited by: Soulita on 01/11/2005 15:20:21
    Originally by: HankMurphy
    ... explain to me how


    Since you so kindly ask to have the situation explained may i in turn ever so kindly suggest you carefully read this thread and its arguments again.



    Oh, i read it honey, and teh Dev Blog. It was both the best 3 minutes and worst 30 minutes, of my life.

    So your drone ship, that will get a damage bonus to its drones, that is a tier 1 bs, needs MORE drones, so that it has extra drones for the fun new stuff because???
    a) the already damage boosted drones are already being used for primary damage distribution?
    or
    b) you suddenly realize your Dom wont have the DPS of a blasterthron.

    These changes have been a long time coming... and this is far from a NERF. While it is still a work in progress... this is a very FAIR change. This brings further balance to tier 1 bs' across the board.
    Its very hard for you ppl to understand i know, but this is a fix. The drone pwr houses have been flavor of the month for a reason, its time to fix that.
    No one is out to get you because you use drones. I'm fairly certain CCP has unbiased opinion of all their races (mommy loves all her kids the same).
    welcome to the world of flying ships that dont get an insane combat bonus. Consider the following... a combat scorp setup not using EW, a Typhoon setup actually using guns (the L not the M) and no tracking mods, a geddon not sniping.... ALL tier 1 bs' have major probs. Thats why they are tier 1.
    and as for all you ishtar pilots... go cry to an Eagle pilot. See if he/she feels sorry for you...

    Steven Dynahir
    Steven Dynahir

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    Posted - 2005.11.01 15:48:00 - [1164]

    How about giving Vexor, Domi and Ishtar an additional +0.4 drones bonus per level of Gallante Cruiser/Battleship bonus? Plus additional bonus for Drone Interfacing of +0.4 per level.

    This would give a max +4 to Drones in use at both skills on level 5.

    Compared to all, this would drop total number of active drones to 55-60%, thus helping the lag issue about 40-45% but still retaining the versability of the drones and keeping the Drone carrier operational.

    Consider a 5 Damage + 4 EW of a carrier to Geddon + 4 EW. Might be a match.

    Plus the carriers would still be special..
    ---
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    Steven Dynahir
    Steven Dynahir
    Gallente
    Avaruuslaivanrakentajat Oyj

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    Posted - 2005.11.01 15:48:00 - [1165]

    How about giving Vexor, Domi and Ishtar an additional +0.4 drones bonus per level of Gallante Cruiser/Battleship bonus? Plus additional bonus for Drone Interfacing of +0.4 per level.

    This would give a max +4 to Drones in use at both skills on level 5.

    Compared to all, this would drop total number of active drones to 55-60%, thus helping the lag issue about 40-45% but still retaining the versability of the drones and keeping the Drone carrier operational.

    Consider a 5 Damage + 4 EW of a carrier to Geddon + 4 EW. Might be a match.

    Plus the carriers would still be special..
    ---
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    Posted - 2005.11.01 15:49:00 - [1166]

    Why can you only nerf everything? in devbloq you speak about drones taking to much resources. is it right that you mean resources of your servers? if it so go on and update the servers, but don¦t nerf the players again.
    First i train skills to get a good raven - then comes the missile nerf. now i go to train for a good drone ship - now comes the drone nerf. are you joking???
    in future you can control 5 drones. but what drones should i take then? EW, repair, sentry? and what about the old drones? will they be deleted completely from game? if so i want back the ISK for buying the BPO¦s, research time in labs, for the resources to build a nice stack of drones and so on.
    ah and by the way: again you bring new skills for the nerf. seems to be the same like the missile nerf: "player go and train the new skills if you want to be as good as before the nerf."
    you should bring NEW content but leave the OLD content untouched.
    If you are not able to do this, you better close EVE. It makes no more fun if we need always train skill for 4 weeks or so to be as good as before. maybe it¦s nice for that player they have all skills. but new and middle old players will be nerfed very hard by this changes. they can¦t come closer to old players and it will be much harder to plan the skill-training.
    Camouflage
    Camouflage

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    Posted - 2005.11.01 15:49:00 - [1167]

    Why can you only nerf everything? in devbloq you speak about drones taking to much resources. is it right that you mean resources of your servers? if it so go on and update the servers, but don¦t nerf the players again.
    First i train skills to get a good raven - then comes the missile nerf. now i go to train for a good drone ship - now comes the drone nerf. are you joking???
    in future you can control 5 drones. but what drones should i take then? EW, repair, sentry? and what about the old drones? will they be deleted completely from game? if so i want back the ISK for buying the BPO¦s, research time in labs, for the resources to build a nice stack of drones and so on.
    ah and by the way: again you bring new skills for the nerf. seems to be the same like the missile nerf: "player go and train the new skills if you want to be as good as before the nerf."
    you should bring NEW content but leave the OLD content untouched.
    If you are not able to do this, you better close EVE. It makes no more fun if we need always train skill for 4 weeks or so to be as good as before. maybe it¦s nice for that player they have all skills. but new and middle old players will be nerfed very hard by this changes. they can¦t come closer to old players and it will be much harder to plan the skill-training.
    Steven Dynahir
    Steven Dynahir

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    Posted - 2005.11.01 15:52:00 - [1168]

    Originally by: Ampoliros
    Woo, someone actually read my idea. Hurrah. I'll quote it here given that the yelling about thermal damage has died down (Thanks Tuxford, I swear next time before you introduce any changes I'll buy you a flameproof suit):

    Originally by: Ampoliros
    Well, I had a long post typed out..but anyway !

    There are a few things in these changes that I don't like. Primarily, there is the 'Drone Swarm' thing. I (and it seems, many others) enjoy the sight of 11-15 drones zooming out to blast my enemies; its a neat look.

    The idea I had, was to keep the drone changes - 5 drones max in space. However, make drones a small squadron of drones in formation, rather than a single drone out in space. Launch ogres, i get a 5 pack of ogres in space which, except for graphically, function as one drone. All the numbers are the same, whatever. It just looks like i have say 25 drones in space when I only actually have 5 (server lag wise). It keeps the cool flavor of the drone swarm, with less lag - I'm not sure if it would make things worse client side, but server side I'm guessing it makes things a lot better.

    Was just an idea I had. Any thoughts?



    Interestingly enough, I went back to do level 4s later on that night, and a couple of my ogres were stuck together (I'm not sure why). I took a screenie which you can find here. You just see the two drones, looking like they're flying in quasi-formation; thats all I'm asking for here. Just stick 3-5 drones together and turn them into one 'controllable' unit (imagine an extra drone there, but say only one 'X' on the leading drone). You could even eventually introduce different formations giving bonuses to survivability for damage, or tracking for damage, etc.. Not right now, though. :)

    You might want to reduce the number of drones for the smaller drone sizes so it doesn't look too weird (so you don't get an ishkur spewing forth 25 drones, which would look a bit odd). It'd be some welcome eye candy, anyway, and greatly appreciated.

    Also, is there any word to what module slot the 'drone' modules are? Ah, and what size are the Sentry drones going to be?


    Seems a good idea. How about you guys pop it to Ideas forum so we can all refine it from there and start making additional ideas from there?
    ---
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    Steven Dynahir
    Steven Dynahir
    Gallente
    Avaruuslaivanrakentajat Oyj

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    Posted - 2005.11.01 15:52:00 - [1169]

    Originally by: Ampoliros
    Woo, someone actually read my idea. Hurrah. I'll quote it here given that the yelling about thermal damage has died down (Thanks Tuxford, I swear next time before you introduce any changes I'll buy you a flameproof suit):

    Originally by: Ampoliros
    Well, I had a long post typed out..but anyway !

    There are a few things in these changes that I don't like. Primarily, there is the 'Drone Swarm' thing. I (and it seems, many others) enjoy the sight of 11-15 drones zooming out to blast my enemies; its a neat look.

    The idea I had, was to keep the drone changes - 5 drones max in space. However, make drones a small squadron of drones in formation, rather than a single drone out in space. Launch ogres, i get a 5 pack of ogres in space which, except for graphically, function as one drone. All the numbers are the same, whatever. It just looks like i have say 25 drones in space when I only actually have 5 (server lag wise). It keeps the cool flavor of the drone swarm, with less lag - I'm not sure if it would make things worse client side, but server side I'm guessing it makes things a lot better.

    Was just an idea I had. Any thoughts?



    Interestingly enough, I went back to do level 4s later on that night, and a couple of my ogres were stuck together (I'm not sure why). I took a screenie which you can find here. You just see the two drones, looking like they're flying in quasi-formation; thats all I'm asking for here. Just stick 3-5 drones together and turn them into one 'controllable' unit (imagine an extra drone there, but say only one 'X' on the leading drone). You could even eventually introduce different formations giving bonuses to survivability for damage, or tracking for damage, etc.. Not right now, though. :)

    You might want to reduce the number of drones for the smaller drone sizes so it doesn't look too weird (so you don't get an ishkur spewing forth 25 drones, which would look a bit odd). It'd be some welcome eye candy, anyway, and greatly appreciated.

    Also, is there any word to what module slot the 'drone' modules are? Ah, and what size are the Sentry drones going to be?


    Seems a good idea. How about you guys pop it to Ideas forum so we can all refine it from there and start making additional ideas from there?
    ---
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    Soulita
    Soulita

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    Posted - 2005.11.01 15:54:00 - [1170]

    Originally by: Veskrashen
    Originally by: Tuxford
    Changing racial damage types to all damage types.

    Will you be doing this for all other racial damage types, for example missile damage bonuses for Stealth Bombers and Caldari ships?


    I feel it strange you are referring to missiles in a drone thread. There is enough missile threads out there, if you have something to say about missiles these might be the right threads for you.

    If CCP is trying to improve the drone changes in a way that they dont degenerate into a drone carrier nerf this is very much appreciated.

    Soulita
    Soulita
    Gallente
    Inner Core

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    Posted - 2005.11.01 15:54:00 - [1171]

    Originally by: Veskrashen
    Originally by: Tuxford
    Changing racial damage types to all damage types.

    Will you be doing this for all other racial damage types, for example missile damage bonuses for Stealth Bombers and Caldari ships?


    I feel it strange you are referring to missiles in a drone thread. There is enough missile threads out there, if you have something to say about missiles these might be the right threads for you.

    If CCP is trying to improve the drone changes in a way that they dont degenerate into a drone carrier nerf this is very much appreciated.

    Zyrla Bladestorm
    Zyrla Bladestorm

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    Posted - 2005.11.01 15:56:00 - [1172]

    Edited by: Zyrla Bladestorm on 01/11/2005 15:57:31
    Originally by: Camouflage
    Why can you only nerf everything? in devbloq you speak about drones taking to much resources. is it right that you mean resources of your servers? if it so go on and update the servers, but don¦t nerf the players again.
    First i train skills to get a good raven - then comes the missile nerf. now i go to train for a good drone ship - now comes the drone nerf. are you joking???
    in future you can control 5 drones. but what drones should i take then? EW, repair, sentry? and what about the old drones? will they be deleted completely from game? if so i want back the ISK for buying the BPO¦s, research time in labs, for the resources to build a nice stack of drones and so on.
    ah and by the way: again you bring new skills for the nerf. seems to be the same like the missile nerf: "player go and train the new skills if you want to be as good as before the nerf."
    you should bring NEW content but leave the OLD content untouched.
    If you are not able to do this, you better close EVE. It makes no more fun if we need always train skill for 4 weeks or so to be as good as before. maybe it¦s nice for that player they have all skills. but new and middle old players will be nerfed very hard by this changes. they can¦t come closer to old players and it will be much harder to plan the skill-training.


    They have demonstrated they are quite willing to invest a lot of cash into server equipment other MMO developers wouldn't go anywhere near spending, however even the most powerfull hardware has its limits and they try to keep an eye on what is using the server resources with the least efficiency and what can be changed to improve said usage for the good of us all.

    The old drones will not be going anywhere, if they were we would have been told.
    As to drones in people's bays : Most likely they would stay in the bay untill you take them out (launching/removing in a station) you just won't be able to put any back in untill you get below the limit.
    .
    -----
    Apologies for any rambling that may have just occurred.


    Zyrla Bladestorm
    Zyrla Bladestorm
    Minmatar
    Foundation
    R0ADKILL

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    Posted - 2005.11.01 15:56:00 - [1173]

    Edited by: Zyrla Bladestorm on 01/11/2005 15:57:31
    Originally by: Camouflage
    Why can you only nerf everything? in devbloq you speak about drones taking to much resources. is it right that you mean resources of your servers? if it so go on and update the servers, but don¦t nerf the players again.
    First i train skills to get a good raven - then comes the missile nerf. now i go to train for a good drone ship - now comes the drone nerf. are you joking???
    in future you can control 5 drones. but what drones should i take then? EW, repair, sentry? and what about the old drones? will they be deleted completely from game? if so i want back the ISK for buying the BPO¦s, research time in labs, for the resources to build a nice stack of drones and so on.
    ah and by the way: again you bring new skills for the nerf. seems to be the same like the missile nerf: "player go and train the new skills if you want to be as good as before the nerf."
    you should bring NEW content but leave the OLD content untouched.
    If you are not able to do this, you better close EVE. It makes no more fun if we need always train skill for 4 weeks or so to be as good as before. maybe it¦s nice for that player they have all skills. but new and middle old players will be nerfed very hard by this changes. they can¦t come closer to old players and it will be much harder to plan the skill-training.


    They have demonstrated they are quite willing to invest a lot of cash into server equipment other MMO developers wouldn't go anywhere near spending, however even the most powerfull hardware has its limits and they try to keep an eye on what is using the server resources with the least efficiency and what can be changed to improve said usage for the good of us all.

    The old drones will not be going anywhere, if they were we would have been told.
    As to drones in people's bays : Most likely they would stay in the bay untill you take them out (launching/removing in a station) you just won't be able to put any back in untill you get below the limit.
    .
    -----
    Apologies for any rambling that may have just occurred.


    Hafthor
    Hafthor

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    Posted - 2005.11.01 15:58:00 - [1174]

    How about this?

    1. Fix defenders.


    2. Fix dumbombs.


    3. Fix ECM bursts


    4. Fix various other stuff that has been ruined in "fixes" just like this one


    5. Add new stuff that will have to be fixed later. Evil or Very Mad



    Alternatively you can just remove the drone specialty from any ship, change the drone skills as you see fit. But remember to balance the ships all over again because drones were a big part of their effectiveness.


    --------------------------
    "Speak softly and carry a big stick; you will go far"
    Hafthor
    Hafthor
    Gallente
    The Fated

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    Posted - 2005.11.01 15:58:00 - [1175]

    How about this?

    1. Fix defenders.


    2. Fix dumbombs.


    3. Fix ECM bursts


    4. Fix various other stuff that has been ruined in "fixes" just like this one


    5. Add new stuff that will have to be fixed later. Evil or Very Mad



    Alternatively you can just remove the drone specialty from any ship, change the drone skills as you see fit. But remember to balance the ships all over again because drones were a big part of their effectiveness.


    --------------------------
    "Speak softly and carry a big stick; you will go far"
    Ithildin
    Ithildin

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    Posted - 2005.11.01 16:00:00 - [1176]

    This is not a request, this is a food for thought:
    * Remove the Gallentean drone ships' +5% turret damage bonus
    * Add a +5% (per cent, not per cent units - i.e. -0.5 mutator (dampener drone, for example) with a +25% bonus becomes a -0.625 mutator - NOT a -0.75 mutator) to EWar drones, a specific kind. For example the dampener drones.

    A large dampener drone on a lvl5 Dom would thus have a multiplier of 0.6875. It's not a significant increase, but it all add up in the end.

    Originally by: HankMurphy
    ALL tier 1 bs' have major probs. Thats why they are tier 1.
    and as for all you ishtar pilots... go cry to an Eagle pilot. See if he/she feels sorry for you...

    Actually, the Geddon doesn't have very many problems at all. Does it's role neatly, and as an added bonus it can be set up to snipe or tank, too!

    Right. So now we need to balance missiles so they, too, can get a +5% bonus to all without removing racial dmg
    Ithildin
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    Cruel Intentions

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    Posted - 2005.11.01 16:00:00 - [1177]

    This is not a request, this is a food for thought:
    * Remove the Gallentean drone ships' +5% turret damage bonus
    * Add a +5% (per cent, not per cent units - i.e. -0.5 mutator (dampener drone, for example) with a +25% bonus becomes a -0.625 mutator - NOT a -0.75 mutator) to EWar drones, a specific kind. For example the dampener drones.

    A large dampener drone on a lvl5 Dom would thus have a multiplier of 0.6875. It's not a significant increase, but it all add up in the end.

    Originally by: HankMurphy
    ALL tier 1 bs' have major probs. Thats why they are tier 1.
    and as for all you ishtar pilots... go cry to an Eagle pilot. See if he/she feels sorry for you...

    Actually, the Geddon doesn't have very many problems at all. Does it's role neatly, and as an added bonus it can be set up to snipe or tank, too!
    -
    EVE is sick.
    Bsport
    Bsport

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    Posted - 2005.11.01 16:02:00 - [1178]

    how about drones have control points by drone class so example

    Combat drones 1 control point each
    EWAR Drones 2 control point each
    Repair drones 3 Control Point each
    Sentry Drones 4 control points each

    So a max of 15 control point with the correct ship and skills. so this would allow alot more configurations when selecting drone types and would be alot more fun, as at the end of the day thats why we play the game
    --------
    Bsport
    Bsport
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    Posted - 2005.11.01 16:02:00 - [1179]

    how about drones have control points by drone class so example

    Combat drones 1 control point each
    EWAR Drones 2 control point each
    Repair drones 3 Control Point each
    Sentry Drones 4 control points each

    So a max of 15 control point with the correct ship and skills. so this would allow alot more configurations when selecting drone types and would be alot more fun, as at the end of the day thats why we play the game
    --------

    Ithildin
    Ithildin

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    Posted - 2005.11.01 16:05:00 - [1180]

    Originally by: Hafthor
    How about this?

    <copied down below with suggestions>

    Alternatively you can just remove the drone specialty from any ship, change the drone skills as you see fit. But remember to balance the ships all over again because drones were a big part of their effectiveness.



    1. Fix defenders. Double agility and double speed


    2. Fix dumbombs. Target all in range like FoF missiles chooses target


    3. Fix ECM bursts Make them usable on smaller ships, and as above


    4. Fix various other stuff that has been ruined in "fixes" just like this one. Such as a revisit on how the logistics ships are still rather useless or how Dreadnoughts have slightly too small cargo for the stronthium requirements in a siege


    5. Add new stuff that will have to be fixed later. Evil or Very Mad




    Right. So now we need to balance missiles so they, too, can get a +5% bonus to all without removing racial dmg
    Ithildin
    Ithildin
    Gallente
    The Corporation
    Cruel Intentions

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    Posted - 2005.11.01 16:05:00 - [1181]

    Originally by: Hafthor
    How about this?

    <copied down below with suggestions>

    Alternatively you can just remove the drone specialty from any ship, change the drone skills as you see fit. But remember to balance the ships all over again because drones were a big part of their effectiveness.



    1. Fix defenders. Double agility and double speed


    2. Fix dumbombs. Target all in range like FoF missiles chooses target


    3. Fix ECM bursts Make them usable on smaller ships, and as above


    4. Fix various other stuff that has been ruined in "fixes" just like this one. Such as a revisit on how the logistics ships are still rather useless or how Dreadnoughts have slightly too small cargo for the stronthium requirements in a siege


    5. Add new stuff that will have to be fixed later. Evil or Very Mad



    -
    EVE is sick.
    Pharuan
    Pharuan

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    Posted - 2005.11.01 16:08:00 - [1182]

    Tux, How do Sentries work? I understand that they are stationary, do they take ammo to use? can you boost them? do they get boosted if you are? how does the damage mod work? does the damage bonus to dominix apply to them? Etc
    Pharuan
    Pharuan
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    Jericho Fraction
    The Star Fraction

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    Posted - 2005.11.01 16:08:00 - [1183]

    Tux, How do Sentries work? I understand that they are stationary, do they take ammo to use? can you boost them? do they get boosted if you are? how does the damage mod work? does the damage bonus to dominix apply to them? Etc
    slapp
    slapp

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    Posted - 2005.11.01 16:12:00 - [1184]

    Originally by: Tuxford
    Changing racial damage types to all damage types.
    does that apply for dominix only? or for all ships? and am i the only one who sees the duality in this post of yours? "types" -> plural

    thank you
    ------------------------------------------------------

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    slapp
    slapp
    Caldari
    BoNe CoLLeCTorS

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    Posted - 2005.11.01 16:12:00 - [1185]

    Originally by: Tuxford
    Changing racial damage types to all damage types.
    does that apply for dominix only? or for all ships? and am i the only one who sees the duality in this post of yours? "types" -> plural

    thank you

    -GIMME BLOOD & BOOBIES-
    David Corbett
    David Corbett

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    Posted - 2005.11.01 16:16:00 - [1186]

    Originally by: Tuxford
    Changing racial damage types to all damage types.


    Thanks, Sir Tuxford! Good idea there. Now the drone changes look awesome.
    David Corbett
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    Posted - 2005.11.01 16:16:00 - [1187]

    Originally by: Tuxford
    Changing racial damage types to all damage types.


    Thanks, Sir Tuxford! Good idea there. Now the drone changes look awesome.
    ---
    Ithildin
    Ithildin

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    Posted - 2005.11.01 16:17:00 - [1188]

    Tuxford: this is a serious request.

    Could ships that currently doesn't have a drone bay get a very small drone bay so that they, too, can benefit from these changes?
    Naturally, the current drone ships (and this is not dedicated drone carriers I'm talking about now) should still have a drone superiority, but ships like the Maller could benefit from a few metrics (5 or 10) just to let them keep pace and make them a bit more interesting.
    (this is cruiser or larger, no frigates)

    Originally by: slapp
    Originally by: Tuxford
    Changing racial damage types to all damage types.
    does that apply for dominix only? or for all ships? and am i the only one who sees the duality in this post of yours? "types" -> plural

    thank you

    It aplies to all ships with the current +1 drone control, of course!

    Right. So now we need to balance missiles so they, too, can get a +5% bonus to all without removing racial dmg
    Soulita
    Soulita

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    Posted - 2005.11.01 16:17:00 - [1189]

    Originally by: HankMurphy
    Originally by: Soulita
    Edited by: Soulita on 01/11/2005 15:20:21
    Originally by: HankMurphy
    ... explain to me how


    ... may i in turn ever so kindly suggest you carefully read this thread and its arguments again.



    Oh, i read it honey, and teh Dev Blog. It was both the best 3 minutes and worst 30 minutes, of my life.
    ...
    This brings further balance to tier 1 bs' across the board...



    Nice my dear, that you were able to read this complete thread in 30 minutes and able to take in and analyse all arguments made in this thread in such a short time and arrive with the conclusion that all is in balance now.

    I will have to recomend to you again to read some of the very valid points made here - this is IF you are interested in a reasonable discussion.

    Ithildin
    Ithildin
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    Cruel Intentions

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    Posted - 2005.11.01 16:17:00 - [1190]

    Tuxford: this is a serious request.

    Could ships that currently doesn't have a drone bay get a very small drone bay so that they, too, can benefit from these changes?
    Naturally, the current drone ships (and this is not dedicated drone carriers I'm talking about now) should still have a drone superiority, but ships like the Maller could benefit from a few metrics (5 or 10) just to let them keep pace and make them a bit more interesting.
    (this is cruiser or larger, no frigates)

    Originally by: slapp
    Originally by: Tuxford
    Changing racial damage types to all damage types.
    does that apply for dominix only? or for all ships? and am i the only one who sees the duality in this post of yours? "types" -> plural

    thank you

    It aplies to all ships with the current +1 drone control, of course!
    -
    EVE is sick.
    Soulita
    Soulita
    Gallente
    Inner Core

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    Posted - 2005.11.01 16:17:00 - [1191]

    Originally by: HankMurphy
    Originally by: Soulita
    Edited by: Soulita on 01/11/2005 15:20:21
    Originally by: HankMurphy
    ... explain to me how


    ... may i in turn ever so kindly suggest you carefully read this thread and its arguments again.



    Oh, i read it honey, and teh Dev Blog. It was both the best 3 minutes and worst 30 minutes, of my life.
    ...
    This brings further balance to tier 1 bs' across the board...



    Nice my dear, that you were able to read this complete thread in 30 minutes and able to take in and analyse all arguments made in this thread in such a short time and arrive with the conclusion that all is in balance now.

    I will have to recomend to you again to read some of the very valid points made here - this is IF you are interested in a reasonable discussion.

    Hinik
    Hinik

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    Posted - 2005.11.01 16:19:00 - [1192]

    I think when he says damage types (plural) taht for the ishtar and domi instead of just getting a bonus to therm (making 5 new ogres the same as 15 current ones, and making 5 new zerkers, wasps and paeators the equivelant of 10 current ones in said ships) he will be making 5 new drones of any type, when used in an ishtar or domi, the same as 15 current ones, no matter the type of damage they deal.
    New sig soon! :)
    Hinik
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    Posted - 2005.11.01 16:19:00 - [1193]

    I think when he says damage types (plural) taht for the ishtar and domi instead of just getting a bonus to therm (making 5 new ogres the same as 15 current ones, and making 5 new zerkers, wasps and paeators the equivelant of 10 current ones in said ships) he will be making 5 new drones of any type, when used in an ishtar or domi, the same as 15 current ones, no matter the type of damage they deal.
    j0sephine
    j0sephine

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    Posted - 2005.11.01 16:25:00 - [1194]

    "does that apply for dominix only? or for all ships? and am i the only one who sees the duality in this post of yours? "types" -> plural"

    From the course of thread it'd appear this will apply to all ships with specific drone damage bonus (Dominix, Ishtar, Arbitrator, etc) ... hence the plural "types" because it isn't applied to just single ship, with single type bonus but to a few of them. ^^;;
    j0sephine
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    Posted - 2005.11.01 16:25:00 - [1195]

    "does that apply for dominix only? or for all ships? and am i the only one who sees the duality in this post of yours? "types" -> plural"

    From the course of thread it'd appear this will apply to all ships with specific drone damage bonus (Dominix, Ishtar, Arbitrator, etc) ... hence the plural "types" because it isn't applied to just single ship, with single type bonus but to a few of them. ^^;;
    Greme
    Greme

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    Posted - 2005.11.01 16:28:00 - [1196]

    Looks alot better :) However I still dont like the idea of jamming drones. Will they orbit close enough to smartbomb?
    Greme
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    Posted - 2005.11.01 16:28:00 - [1197]

    Edited by: Greme on 01/11/2005 16:30:55
    Looks alot better :) However I still dont like the idea of jamming drones. Will they orbit close enough to smartbomb?

    Reading it again, it seems that only the small jammers will be close enough to smartbomb. Thus making your ship completely defenseless whilst the other ship has saved all his midslots for other modules due to lack of need to equip jamming modules. Perhaps using a complete string of scramblers etc. Really dont like the idea of those jamming drones. But yeah the rest look alot better.
    Ithildin
    Ithildin

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    Posted - 2005.11.01 16:30:00 - [1198]

    Originally by: Greme
    Looks alot better :) However I still dont like the idea of jamming drones. Will they orbit close enough to smartbomb?

    I think all drones have an orbit distance of 1000m (which is why it's so difficult to get Warrior IIs back into bay). The sentries will be the only exception as they can't move

    Right. So now we need to balance missiles so they, too, can get a +5% bonus to all without removing racial dmg
    Ithildin
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    Posted - 2005.11.01 16:30:00 - [1199]

    Originally by: Greme
    Looks alot better :) However I still dont like the idea of jamming drones. Will they orbit close enough to smartbomb?

    I think all drones have an orbit distance of 1000m (which is why it's so difficult to get Warrior IIs back into bay). The sentries will be the only exception as they can't move
    -
    EVE is sick.
    Jadeon
    Jadeon

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    Posted - 2005.11.01 16:31:00 - [1200]

    Lots of discussion about drone specialist ships but what about the other end of the spectrum with ships like Maller. These ships I guess were balanced when drones only had a specific role but now everything has changed.

    Dev team may need to look at ships with 0m3 drone bays...
    Jadeon
    Jadeon
    Eve Defence Force

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    Posted - 2005.11.01 16:31:00 - [1201]

    Lots of discussion about drone specialist ships but what about the other end of the spectrum with ships like Maller. These ships I guess were balanced when drones only had a specific role but now everything has changed.

    Dev team may need to look at ships with 0m3 drone bays...
    Hllaxiu
    Hllaxiu

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    Posted - 2005.11.01 16:40:00 - [1202]

    Originally by: Ithildin
    This is not a request, this is a food for thought:
    * Remove the Gallentean drone ships' +5% turret damage bonus
    * Add a +5% (per cent, not per cent units - i.e. -0.5 mutator (dampener drone, for example) with a +25% bonus becomes a -0.625 mutator - NOT a -0.75 mutator) to EWar drones, a specific kind. For example the dampener drones.

    A large dampener drone on a lvl5 Dom would thus have a multiplier of 0.6875. It's not a significant increase, but it all add up in the end.

    Originally by: HankMurphy
    ALL tier 1 bs' have major probs. Thats why they are tier 1.
    and as for all you ishtar pilots... go cry to an Eagle pilot. See if he/she feels sorry for you...

    Actually, the Geddon doesn't have very many problems at all. Does it's role neatly, and as an added bonus it can be set up to snipe or tank, too!


    Problem with that is that hybrids without a damage bonus aren't very good weapons. The Dominix has 6 turret high slots, some people want to use them, and be ok with them.
    Hllaxiu
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    Posted - 2005.11.01 16:40:00 - [1203]

    Originally by: Ithildin
    This is not a request, this is a food for thought:
    * Remove the Gallentean drone ships' +5% turret damage bonus
    * Add a +5% (per cent, not per cent units - i.e. -0.5 mutator (dampener drone, for example) with a +25% bonus becomes a -0.625 mutator - NOT a -0.75 mutator) to EWar drones, a specific kind. For example the dampener drones.

    A large dampener drone on a lvl5 Dom would thus have a multiplier of 0.6875. It's not a significant increase, but it all add up in the end.

    Originally by: HankMurphy
    ALL tier 1 bs' have major probs. Thats why they are tier 1.
    and as for all you ishtar pilots... go cry to an Eagle pilot. See if he/she feels sorry for you...

    Actually, the Geddon doesn't have very many problems at all. Does it's role neatly, and as an added bonus it can be set up to snipe or tank, too!


    Problem with that is that hybrids without a damage bonus aren't very good weapons. The Dominix has 6 turret high slots, some people want to use them, and be ok with them.
    ---
    Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson
    Hllaxiu
    Hllaxiu

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    Posted - 2005.11.01 16:42:00 - [1204]

    Originally by: Ithildin
    Originally by: Greme
    Looks alot better :) However I still dont like the idea of jamming drones. Will they orbit close enough to smartbomb?

    I think all drones have an orbit distance of 1000m (which is why it's so difficult to get Warrior IIs back into bay). The sentries will be the only exception as they can't move


    One good question is optimal and falloff of those drones... Will they start jamming at 45km? Will they wait until 1.5km? Will orbit so far out due to the broken orbit mechanics (If I tell my ship to orbit at 2km, I would hope that it would slow down to the point where it could maintain that orbit) that they'll be into their falloff range?
    Hllaxiu
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    Posted - 2005.11.01 16:42:00 - [1205]

    Edited by: Hllaxiu on 01/11/2005 17:19:17
    Originally by: Ithildin
    Originally by: Greme
    Looks alot better :) However I still dont like the idea of jamming drones. Will they orbit close enough to smartbomb?

    I think all drones have an orbit distance of 1000m (which is why it's so difficult to get Warrior IIs back into bay). The sentries will be the only exception as they can't move


    One good question is optimal and falloff of those drones... Will they start jamming at 45km? Will they wait until 1.5km? Will orbit so far out due to the broken orbit mechanics (If I tell my ship to orbit at 2km, I would hope that it would slow down to the point where it could maintain that orbit) that they'll be into their falloff range?

    *Even though the stats are in the thread - drones do really really weird things due to their AI being what it is.
    ---
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    Weirda
    Weirda

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    Posted - 2005.11.01 16:43:00 - [1206]

    Tuxford,

    it would be nice if you could address this post somewhere. it really need to be looked at. Shocked

    now that nafri have stopped going on for 6 pages about here blaster/shield/domi, there should be some room for it... Rolling Eyes
    --
    Thread Killer
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    <END TRANSMISSION>
    Weirda
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    Posted - 2005.11.01 16:43:00 - [1207]

    Tuxford,

    it would be nice if you could address this post somewhere. it really need to be looked at. Shocked

    now that nafri have stopped going on for 6 pages about here blaster/shield/domi, there should be some room for it... Rolling Eyes
    __
    Weirda
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    Joshua Foiritain
    Joshua Foiritain

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    Posted - 2005.11.01 16:46:00 - [1208]

    Originally by: Tuxford
    Changing racial damage types to all damage types.

    Whoohoo. That removes any problems i have with the combat drone changes. (Even though i do like seeing a largw blob of drones)

    I do like the idea of drone squads being rendered client side, only the lead drone would be registered with the server and the rest of its quad simply follows the lead one around, they would allow die at once. (Or if theres 3 drones in a squad one drone would dissapear for every 33% damage)

    Though not all that important :)
    ------------------

    [Coreli Corporation Mainframe]
    Joshua Foiritain
    Joshua Foiritain
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    Corelum Syndicate

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    Posted - 2005.11.01 16:46:00 - [1209]

    Originally by: Tuxford
    Changing racial damage types to all damage types.

    Whoohoo. That removes any problems i have with the combat drone changes. (Even though i do like seeing a largw blob of drones)

    I do like the idea of drone squads being rendered client side, only the lead drone would be registered with the server and the rest of its quad simply follows the lead one around, they would allow die at once. (Or if theres 3 drones in a squad one drone would dissapear for every 33% damage)

    Though not all that important :)
    -----

    [Coreli Corporation Mainfrane]
    HankMurphy
    HankMurphy

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    Posted - 2005.11.01 16:47:00 - [1210]

    Originally by: Soulita
    Originally by: HankMurphy
    Originally by: Soulita
    Edited by: Soulita on 01/11/2005 15:20:21
    Originally by: HankMurphy
    ... explain to me how


    ... may i in turn ever so kindly suggest you carefully read this thread and its arguments again.



    Oh, i read it honey, and teh Dev Blog. It was both the best 3 minutes and worst 30 minutes, of my life.
    ...
    This brings further balance to tier 1 bs' across the board...



    Nice my dear, that you were able to read this complete thread in 30 minutes and able to take in and analyse all arguments made in this thread in such a short time and arrive with the conclusion that all is in balance now.

    I will have to recomend to you again to read some of the very valid points made here - this is IF you are interested in a reasonable discussion.


    KK, that WAS me being nice....

    1)if you cant read 20 pages in 30 minutes, w/o turning off the part of your brain that allows you to read AND understand. you are a retard by every sense of the word (thats right, whomever 'you' may be, your not just slow, you are a retard)
    2) all isn't in balance. it never will be. simply bringing further balance to the reasonably fair playing field that encompasses all the ships, modules and abilities of the world's largest MMORPG.

    CCP has never done us wrong.It is in their best interest to keep this game alive to all players, old and new alike (ie: moving in different directions, constant changes, etc...). I understand it can be frustrating to have to train additional skills, adjust favorite, battle tested setups. But to all the nay sayers, at least TRY to accept the changes and find some good in them before you basterdize the DEVs, proclaim the game ruined and whine on every post you see that your race isn't God's blessed anymore.

    on a more personal note: There are some very valid points made in this thread. I dont have to pat each person on the back for their individual contributions. Nor do i have to compose a thread summary for you with an itemized list of pro's and con's to prove to you that i actually read it.

    So your probly wondering, outside of a retort, what is the point in all this?
    ArrowThere are alot of drone users that think the sky is falling and feel its time to btch, moan and scream crap. This is where i come in. I am a professional crap screamer Laughing


    HankMurphy
    HankMurphy
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    Posted - 2005.11.01 16:47:00 - [1211]

    Originally by: Soulita
    Originally by: HankMurphy
    Originally by: Soulita
    Edited by: Soulita on 01/11/2005 15:20:21
    Originally by: HankMurphy
    ... explain to me how


    ... may i in turn ever so kindly suggest you carefully read this thread and its arguments again.



    Oh, i read it honey, and teh Dev Blog. It was both the best 3 minutes and worst 30 minutes, of my life.
    ...
    This brings further balance to tier 1 bs' across the board...



    Nice my dear, that you were able to read this complete thread in 30 minutes and able to take in and analyse all arguments made in this thread in such a short time and arrive with the conclusion that all is in balance now.

    I will have to recomend to you again to read some of the very valid points made here - this is IF you are interested in a reasonable discussion.


    KK, that WAS me being nice....

    1)if you cant read 20 pages in 30 minutes, w/o turning off the part of your brain that allows you to read AND understand. you are a retard by every sense of the word (thats right, whomever 'you' may be, your not just slow, you are a retard)
    2) all isn't in balance. it never will be. simply bringing further balance to the reasonably fair playing field that encompasses all the ships, modules and abilities of the world's largest MMORPG.

    CCP has never done us wrong.It is in their best interest to keep this game alive to all players, old and new alike (ie: moving in different directions, constant changes, etc...). I understand it can be frustrating to have to train additional skills, adjust favorite, battle tested setups. But to all the nay sayers, at least TRY to accept the changes and find some good in them before you basterdize the DEVs, proclaim the game ruined and whine on every post you see that your race isn't God's blessed anymore.

    on a more personal note: There are some very valid points made in this thread. I dont have to pat each person on the back for their individual contributions. Nor do i have to compose a thread summary for you with an itemized list of pro's and con's to prove to you that i actually read it.

    So your probly wondering, outside of a retort, what is the point in all this?
    ArrowThere are alot of drone users that think the sky is falling and feel its time to btch, moan and scream crap. This is where i come in. I am a professional crap screamer Laughing



    craptacular
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    Aliastra

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    Posted - 2005.11.01 17:03:00 - [1212]

    Quote:
    Drones take up a lot of resources so we would much rather see less drones but have them better instead.


    Cutting drone count by 1/3 is best described as a kludge.

    Why don't you try to remove some bloat first?

    Drones are subject to collision detection vs environement, ships and other drones (hence, i guess, the reason why they get into matting season each time they're out).
    Arrow Superfluous, a major cpu cycle sink and annoyance.

    Drones don't behave as a swarm/squad, each one picking its own target using dubious criterions (Oh! A structure! Hug hug hug!).
    With the current interface, it makes no sense to have more than one target.
    Arrow Superfluous, a major cpu cycle sink and annoyance.

    I, for one, would like to see less kludging and more fixing.

    PS: 5 beefed up drones < 15 regulars in terms of survivability when you factor in max lock count, lock times, module cycles etc... but it has already been said.



    HankMurphy
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    Posted - 2005.11.01 17:04:00 - [1213]

    Originally by: Hllaxiu
    Originally by: Ithildin
    This is not a request, this is a food for thought:
    * Remove the Gallentean drone ships' +5% turret damage bonus
    * Add a +5% (per cent, not per cent units - i.e. -0.5 mutator (dampener drone, for example) with a +25% bonus becomes a -0.625 mutator - NOT a -0.75 mutator) to EWar drones, a specific kind. For example the dampener drones.

    A large dampener drone on a lvl5 Dom would thus have a multiplier of 0.6875. It's not a significant increase, but it all add up in the end.

    Originally by: HankMurphy
    ALL tier 1 bs' have major probs. Thats why they are tier 1.
    and as for all you ishtar pilots... go cry to an Eagle pilot. See if he/she feels sorry for you...

    Actually, the Geddon doesn't have very many problems at all. Does it's role neatly, and as an added bonus it can be set up to snipe or tank, too!


    Problem with that is that hybrids without a damage bonus aren't very good weapons. The Dominix has 6 turret high slots, some people want to use them, and be ok with them.


    Very good point dude. All i can say is, cannot the same be said of the Scorp? Lets also not forget that large proj. dont work too well w/o a tracking boost, and the phoon doesn't get a bonus to that either.

    Am i wrong in thinking that Tier 1's should be lacking and leave something to be desired in combat?

    Derran
    Derran

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    Posted - 2005.11.01 17:06:00 - [1214]

    I was thinking about all the comments concerning CCP taking the easy way out by reducing drone lag by reducing the amount controlled and increasing effectiveness. But one has to consider that you can't get blood from a stone. At some point you have to say 'stop, wait, too much.' and this generally comes from people taking advantage of things that didn't fit into the spirit of the way it was designed and I am sure when you someone sits back and thinks about this, this has happened ALOT in the past (cruise missiles in standard launchers anyone?). So when, exactly, is the amount of drones too much? People throw out numbers of 15. Sure, when you are all by yourself. But what about when there are several drone carriers? For example, my alliance faces Arbitrator raids quite frequently. They come by somewhat often in groups of 5-6, once they even came in 15-16. With 15, that is like 225 drones assuming max skills. Though I think less than half of them had that so I am guessing only about 200-210 drones were out that time, where on the more regular raids, it is between 75-85 drones. Either amount is alot of drones, especially 200. You can optimize all you want but unless you have been living under a rock and not played other MMORPGs ever, you can't tell me there won't still going to be a strain on resources when you have that many things active on the screen doing their thing. I also didn't see anyone complaining they didn't have enough drones back before the ships had the +1 extra drone per level bonus either. Now against those 15 arbies, I'd say more than half of those drones were on me (the price I pay for using a scorpion. I'm primary!) and let me tell you, it was LAGGY. And just 4 days ago, I was all by myself and I had over about 70-80 on me from 6 arbies and suffered from some slight lag, and I still felt that was alot. I'd probably would have been lagged horribly again if my system wasn't rather high spec and I didn't turn down the effects. Now, some may consider it an exploit to lag someone to death like that (not that I died since I destroyed all the drones after using a smartbomb 3 times because the 6 man cruiser group with their drones couldn't pierce my tanking), but I don't. They are in their prefered ship because they like it, it works, and using it to its maximum effect. I can't fault them for that. I'd do it too. I happen to like using drones. But I sincerely doubt the devs actually envisioned what it would be like if a whole bunch of people got together in nothing but drone carriers and had near max skills and launched them all. You can't think of everything. If you could, there wouldn't be any software bugs.

    That recent raid experience also leads to the next good thing about this change. Not only will reducing the amount fix the lag issue that can be caused easily from drone carrier groups, it would make it harder to easily counter drone ships. I don't feel I should be able to wipe away hordes and hordes of drones like that in under 30s with a single large smart bomb. Making them tougher makes it take more effort. I'll likely be using my drones against theirs after the patch.

    All that being said, I still don't buy into halving the drone bay of ships. The amount controlled, sure. Keep the drone bay as it is so as they get killed, you can launch more as needed. Or switch to another drone type on the fly if you wish.
    Derran
    Derran
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    Ushra'Khan

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    Posted - 2005.11.01 17:06:00 - [1215]

    I was thinking about all the comments concerning CCP taking the easy way out by reducing drone lag by reducing the amount controlled and increasing effectiveness. But one has to consider that you can't get blood from a stone. At some point you have to say 'stop, wait, too much.' and this generally comes from people taking advantage of things that didn't fit into the spirit of the way it was designed and I am sure when you someone sits back and thinks about this, this has happened ALOT in the past (cruise missiles in standard launchers anyone?). So when, exactly, is the amount of drones too much? People throw out numbers of 15. Sure, when you are all by yourself. But what about when there are several drone carriers? For example, my alliance faces Arbitrator raids quite frequently. They come by somewhat often in groups of 5-6, once they even came in 15-16. With 15, that is like 225 drones assuming max skills. Though I think less than half of them had that so I am guessing only about 200-210 drones were out that time, where on the more regular raids, it is between 75-85 drones. Either amount is alot of drones, especially 200. You can optimize all you want but unless you have been living under a rock and not played other MMORPGs ever, you can't tell me there won't still going to be a strain on resources when you have that many things active on the screen doing their thing. I also didn't see anyone complaining they didn't have enough drones back before the ships had the +1 extra drone per level bonus either. Now against those 15 arbies, I'd say more than half of those drones were on me (the price I pay for using a scorpion. I'm primary!) and let me tell you, it was LAGGY. And just 4 days ago, I was all by myself and I had over about 70-80 on me from 6 arbies and suffered from some slight lag, and I still felt that was alot. I'd probably would have been lagged horribly again if my system wasn't rather high spec and I didn't turn down the effects. Now, some may consider it an exploit to lag someone to death like that (not that I died since I destroyed all the drones after using a smartbomb 3 times because the 6 man cruiser group with their drones couldn't pierce my tanking), but I don't. They are in their prefered ship because they like it, it works, and using it to its maximum effect. I can't fault them for that. I'd do it too. I happen to like using drones. But I sincerely doubt the devs actually envisioned what it would be like if a whole bunch of people got together in nothing but drone carriers and had near max skills and launched them all. You can't think of everything. If you could, there wouldn't be any software bugs.

    That recent raid experience also leads to the next good thing about this change. Not only will reducing the amount fix the lag issue that can be caused easily from drone carrier groups, it would make it harder to easily counter drone ships. I don't feel I should be able to wipe away hordes and hordes of drones like that in under 30s with a single large smart bomb. Making them tougher makes it take more effort. I'll likely be using my drones against theirs after the patch.

    All that being said, I still don't buy into halving the drone bay of ships. The amount controlled, sure. Keep the drone bay as it is so as they get killed, you can launch more as needed. Or switch to another drone type on the fly if you wish.
    Blackest Sheep
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    Posted - 2005.11.01 17:24:00 - [1216]

    People using drones to create lag happens all the time. Last time I pvp'd, the opponents tried to stop the attack by using Raxes and BS and deploying all the drones at an outgoing gate. Tactics like this probably make a reduction of drones in space necessary. Lag is a severe issue and any attempt to reduce it is welcome.


    Gerontiq
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    Posted - 2005.11.01 17:24:00 - [1217]

    Just wanted to say thanks Tuxford; the damage bonus to all damage types is a big deal for me.

    hope the rest of the changes go well.

    Gerontiq

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    Posted - 2005.11.01 17:24:00 - [1218]

    Just wanted to say thanks Tuxford; the damage bonus to all damage types is a big deal for me.

    hope the rest of the changes go well.

    Gerontiq

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    Posted - 2005.11.01 17:24:00 - [1219]

    People using drones to create lag happens all the time. Last time I pvp'd, the opponents tried to stop the attack by using Raxes and BS and deploying all the drones at an outgoing gate. Tactics like this probably make a reduction of drones in space necessary. Lag is a severe issue and any attempt to reduce it is welcome.

    Hllaxiu
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    Posted - 2005.11.01 17:27:00 - [1220]

    Originally by: HankMurphy
    Originally by: Hllaxiu
    Originally by: Ithildin
    This is not a request, this is a food for thought:
    * Remove the Gallentean drone ships' +5% turret damage bonus
    * Add a +5% (per cent, not per cent units - i.e. -0.5 mutator (dampener drone, for example) with a +25% bonus becomes a -0.625 mutator - NOT a -0.75 mutator) to EWar drones, a specific kind. For example the dampener drones.

    A large dampener drone on a lvl5 Dom would thus have a multiplier of 0.6875. It's not a significant increase, but it all add up in the end.

    Originally by: HankMurphy
    ALL tier 1 bs' have major probs. Thats why they are tier 1.
    and as for all you ishtar pilots... go cry to an Eagle pilot. See if he/she feels sorry for you...

    Actually, the Geddon doesn't have very many problems at all. Does it's role neatly, and as an added bonus it can be set up to snipe or tank, too!


    Problem with that is that hybrids without a damage bonus aren't very good weapons. The Dominix has 6 turret high slots, some people want to use them, and be ok with them.


    Very good point dude. All i can say is, cannot the same be said of the Scorp? Lets also not forget that large proj. dont work too well w/o a tracking boost, and the phoon doesn't get a bonus to that either.

    Am i wrong in thinking that Tier 1's should be lacking and leave something to be desired in combat?


    Of course, the other tier 1 battleship is the Armageddon.

    Tempest doesn't get a tracking boost either, it gets two damage bonuses. Megathron gets a tracking bonus while the Dominix only gets the damage bonus and its drone bonus. The lack of a tracking bonus already makes using blasters on the Dominix harder and leads to relying on the drones more as a crutch. Without the damage bonus the the domi will always be setup with vamps and almost never with guns because the dual 250 setup wouldn't work very well.
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    Posted - 2005.11.01 17:27:00 - [1221]

    Originally by: HankMurphy
    Originally by: Hllaxiu
    Originally by: Ithildin
    This is not a request, this is a food for thought:
    * Remove the Gallentean drone ships' +5% turret damage bonus
    * Add a +5% (per cent, not per cent units - i.e. -0.5 mutator (dampener drone, for example) with a +25% bonus becomes a -0.625 mutator - NOT a -0.75 mutator) to EWar drones, a specific kind. For example the dampener drones.

    A large dampener drone on a lvl5 Dom would thus have a multiplier of 0.6875. It's not a significant increase, but it all add up in the end.

    Originally by: HankMurphy
    ALL tier 1 bs' have major probs. Thats why they are tier 1.
    and as for all you ishtar pilots... go cry to an Eagle pilot. See if he/she feels sorry for you...

    Actually, the Geddon doesn't have very many problems at all. Does it's role neatly, and as an added bonus it can be set up to snipe or tank, too!


    Problem with that is that hybrids without a damage bonus aren't very good weapons. The Dominix has 6 turret high slots, some people want to use them, and be ok with them.


    Very good point dude. All i can say is, cannot the same be said of the Scorp? Lets also not forget that large proj. dont work too well w/o a tracking boost, and the phoon doesn't get a bonus to that either.

    Am i wrong in thinking that Tier 1's should be lacking and leave something to be desired in combat?


    Of course, the other tier 1 battleship is the Armageddon.

    Tempest doesn't get a tracking boost either, it gets two damage bonuses. Megathron gets a tracking bonus while the Dominix only gets the damage bonus and its drone bonus. The lack of a tracking bonus already makes using blasters on the Dominix harder and leads to relying on the drones more as a crutch. Without the damage bonus the the domi will always be setup with vamps and almost never with guns because the dual 250 setup wouldn't work very well.
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    Posted - 2005.11.01 17:39:00 - [1222]

    Anyways, now that carriers get all damage types back, theres still the issue of being reduced from 15 drones to 10 drones in hitpoints - and thats assuming that drone hitpoints are doubled (which is unlikely).
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    Posted - 2005.11.01 17:39:00 - [1223]

    Anyways, now that carriers get all damage types back, theres still the issue of being reduced from 15 drones to 10 drones in hitpoints - and thats assuming that drone hitpoints are doubled (which is unlikely).
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    Posted - 2005.11.01 17:43:00 - [1224]

    "Anyways, now that carriers get all damage types back, theres still the issue of being reduced from 15 drones to 10 drones in hitpoints - and thats assuming that drone hitpoints are doubled (which is unlikely)."

    Given though the carrier in question is at the same time enhanced from 2 full wing of drones to 3, doesn't that even out? ^^;;

    old: 2x 15 drones worth of hp = 30x 'drone hp'
    new: 3x 5x 2x drone hp = still 30x 'drone hp'
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    Posted - 2005.11.01 17:43:00 - [1225]

    "Anyways, now that carriers get all damage types back, theres still the issue of being reduced from 15 drones to 10 drones in hitpoints - and thats assuming that drone hitpoints are doubled (which is unlikely)."

    Given though the carrier in question is at the same time enhanced from 2 full wing of drones to 3, doesn't that even out? ^^;;

    old: 2x 15 drones worth of hp = 30x 'drone hp'
    new: 3x 5x 2x drone hp = still 30x 'drone hp'
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    Posted - 2005.11.01 17:44:00 - [1226]

    Edited by: Hllaxiu on 01/11/2005 17:44:49
    Originally by: j0sephine
    "Anyways, now that carriers get all damage types back, theres still the issue of being reduced from 15 drones to 10 drones in hitpoints - and thats assuming that drone hitpoints are doubled (which is unlikely)."

    Given though the carrier in question is at the same time enhanced from 2 full wing of drones to 3, doesn't that even out? ^^;;

    old: 2x 15 drones worth of hp = 30x 'drone hp'
    new: 3x 5x 2x drone hp = still 30x 'drone hp'


    Was more concerned about the Vexor and Ishtar actually, they get (essentially) no spares.

    Oh, and the Ishkur better come out of this boosted...

    EDIT: And theres that silly amarr cruiser too... Wink
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    Posted - 2005.11.01 17:44:00 - [1227]

    Edited by: Hllaxiu on 01/11/2005 17:44:49
    Originally by: j0sephine
    "Anyways, now that carriers get all damage types back, theres still the issue of being reduced from 15 drones to 10 drones in hitpoints - and thats assuming that drone hitpoints are doubled (which is unlikely)."

    Given though the carrier in question is at the same time enhanced from 2 full wing of drones to 3, doesn't that even out? ^^;;

    old: 2x 15 drones worth of hp = 30x 'drone hp'
    new: 3x 5x 2x drone hp = still 30x 'drone hp'


    Was more concerned about the Vexor and Ishtar actually, they get (essentially) no spares.

    Oh, and the Ishkur better come out of this boosted...

    EDIT: And theres that silly amarr cruiser too... Wink
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    Posted - 2005.11.01 17:50:00 - [1228]

    Edited by: j0sephine on 01/11/2005 17:53:38

    "Was more concerned about the Vexor and Ishtar actually, they get (essentially) no spares."

    Oh.. but was under impression the drone bay size bonus remains untouched, which would actually mean they get boost in terms of drone hp?

    old: 250 + 250 = 500 drone bay = 20 heavies
    new: 125 + 250 = 375 drone bay = 15 heavies = 30 'old' heavies hp

    might be wrong on this one though ^^;;

    (edited for wrong heavy drone size >.<;;
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    Posted - 2005.11.01 17:50:00 - [1229]

    Edited by: j0sephine on 01/11/2005 17:53:38

    "Was more concerned about the Vexor and Ishtar actually, they get (essentially) no spares."

    Oh.. but was under impression the drone bay size bonus remains untouched, which would actually mean they get boost in terms of drone hp?

    old: 250 + 250 = 500 drone bay = 20 heavies
    new: 125 + 250 = 375 drone bay = 15 heavies = 30 'old' heavies hp

    might be wrong on this one though ^^;;

    (edited for wrong heavy drone size >.<;;
    Roxanne
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    Posted - 2005.11.01 17:51:00 - [1230]

    Originally by: Hllaxiu
    Edited by: Hllaxiu on 01/11/2005 17:44:49
    Originally by: j0sephine
    "Anyways, now that carriers get all damage types back, theres still the issue of being reduced from 15 drones to 10 drones in hitpoints - and thats assuming that drone hitpoints are doubled (which is unlikely)."

    Given though the carrier in question is at the same time enhanced from 2 full wing of drones to 3, doesn't that even out? ^^;;

    old: 2x 15 drones worth of hp = 30x 'drone hp'
    new: 3x 5x 2x drone hp = still 30x 'drone hp'


    Was more concerned about the Vexor and Ishtar actually, they get (essentially) no spares.

    Oh, and the Ishkur better come out of this boosted...

    EDIT: And theres that silly amarr cruiser too... Wink


    Vexor old: 15 mediums in space and in bay.
    Vexor new: 5 mediums in space, 7 and a light in bay (or any other combination of 75 dronebay).

    They get replacements. But if those make up for the loss in HPs in space remains to be seen. Maybe they tweak other stats, too and change drone behavior. The increased survivabilty will have to be tested.
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    Posted - 2005.11.01 17:51:00 - [1231]

    Originally by: Hllaxiu
    Edited by: Hllaxiu on 01/11/2005 17:44:49
    Originally by: j0sephine
    "Anyways, now that carriers get all damage types back, theres still the issue of being reduced from 15 drones to 10 drones in hitpoints - and thats assuming that drone hitpoints are doubled (which is unlikely)."

    Given though the carrier in question is at the same time enhanced from 2 full wing of drones to 3, doesn't that even out? ^^;;

    old: 2x 15 drones worth of hp = 30x 'drone hp'
    new: 3x 5x 2x drone hp = still 30x 'drone hp'


    Was more concerned about the Vexor and Ishtar actually, they get (essentially) no spares.

    Oh, and the Ishkur better come out of this boosted...

    EDIT: And theres that silly amarr cruiser too... Wink


    Vexor old: 15 mediums in space and in bay.
    Vexor new: 5 mediums in space, 7 and a light in bay (or any other combination of 75 dronebay).

    They get replacements. But if those make up for the loss in HPs in space remains to be seen. Maybe they tweak other stats, too and change drone behavior. The increased survivabilty will have to be tested.
    Hllaxiu
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    Posted - 2005.11.01 17:52:00 - [1232]

    Originally by: j0sephine
    Edited by: j0sephine on 01/11/2005 17:50:55

    "Was more concerned about the Vexor and Ishtar actually, they get (essentially) no spares."

    Oh.. but was under impression the drone bay size bonus remains untouched, which would actually mean they get boost in terms of drone hp?

    old: 250 + 250 = 500 drone bay = 10 heavies
    new: 125 + 250 = 375 drone bay = 7 heavies = 14 'old' heavies hp and damage-wise + couple of mids/lights

    might be wrong on this one though ^^;;


    I was assuming that the size would be nerfed.

    I suppose we'll have to wait for the ships to show up on SISI.
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    Posted - 2005.11.01 17:52:00 - [1233]

    Originally by: j0sephine
    Edited by: j0sephine on 01/11/2005 17:50:55

    "Was more concerned about the Vexor and Ishtar actually, they get (essentially) no spares."

    Oh.. but was under impression the drone bay size bonus remains untouched, which would actually mean they get boost in terms of drone hp?

    old: 250 + 250 = 500 drone bay = 10 heavies
    new: 125 + 250 = 375 drone bay = 7 heavies = 14 'old' heavies hp and damage-wise + couple of mids/lights

    might be wrong on this one though ^^;;


    I was assuming that the size would be nerfed.

    I suppose we'll have to wait for the ships to show up on SISI.
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    Posted - 2005.11.01 18:00:00 - [1234]

    "I was assuming that the size would be nerfed."

    Well, there's no mention about change to this bonus in the dev blog, and Tux confirmed somewhere in this thread Ishkur gets the base drone bay reduction to 15m, but keeps the bonus at 5m per level extra... so presuming it'd be done in the same manner for the larger ships, too.

    But yup, will need to wait and see...
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    Posted - 2005.11.01 18:00:00 - [1235]

    "I was assuming that the size would be nerfed."

    Well, there's no mention about change to this bonus in the dev blog, and Tux confirmed somewhere in this thread Ishkur gets the base drone bay reduction to 15m, but keeps the bonus at 5m per level extra... so presuming it'd be done in the same manner for the larger ships, too.

    But yup, will need to wait and see...
    Hllaxiu
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    Posted - 2005.11.01 18:02:00 - [1236]

    Originally by: j0sephine
    "I was assuming that the size would be nerfed."

    Well, there's no mention about change to this bonus in the dev blog, and Tux confirmed somewhere in this thread Ishkur gets the base drone bay reduction to 15m, but keeps the bonus at 5m per level extra... so presuming it'd be done in the same manner for the larger ships, too.

    But yup, will need to wait and see...


    Ishkur would be a very nice frigate if it'd get a drone bay of 25m3 and a +10%/level damage bonus. That way you get your 15 light drones and you can't (well, won't) use mediums.

    Then again IMHO all assault frigs are underpowered in some way so that may actually make the ship overpowered (compared to other AFs).
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    Posted - 2005.11.01 18:02:00 - [1237]

    Originally by: j0sephine
    "I was assuming that the size would be nerfed."

    Well, there's no mention about change to this bonus in the dev blog, and Tux confirmed somewhere in this thread Ishkur gets the base drone bay reduction to 15m, but keeps the bonus at 5m per level extra... so presuming it'd be done in the same manner for the larger ships, too.

    But yup, will need to wait and see...


    Ishkur would be a very nice frigate if it'd get a drone bay of 25m3 and a +10%/level damage bonus. That way you get your 15 light drones and you can't (well, won't) use mediums.

    Then again IMHO all assault frigs are underpowered in some way so that may actually make the ship overpowered (compared to other AFs).
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    Posted - 2005.11.01 18:05:00 - [1238]

    Originally by: Tuxford

    Originally by: Kirtan Loor

    Already too many pages for me to check them all....I don't know if this is posted before but:

    I've Heavy Drones III, Drone int IV and Gal cruiser IV

    Ogre I's have 11 base dps

    Today:
    Vexor with 6 Ogre I's

    11dps * 1.6(ogre) * 1.15 (Heavy Drones III) * 6 drones =

    121.44 dps

    Beginning December:
    Vexor with 3 Ogre I's

    11dps * 1.6(ogre) * 1.15 (HD III) * 1.8(DI IV) * 1.4(GC IV) * 3 =

    153.01 dps

    I love using med drones on my vexor currently...swarming enemies with drones is just fun.....Putting 2 Heavies 2 Meds and 1 light gives also same dps in the new config.

    I don't want these changes....give me my swarm!!!

    Also...I used to put 13 mining drones on my vexor for mining. Now the mining output is reduced...Drone interfacing still makes up for some loss...I would like to see a change on mining yields for drone carrier ships.


    I'm not really against giving drone cruisers mining yield bonus. Dominix is a battleship and it just feels wrong that it has mining yield bonus. I suggested to TomB giving Moros a mining yield bonus and he started throwing stuff at me Shocked so I will definitly not do that.



    If battleships should never mine then why introduce the high risk mining of Mercoxit? Do you expect ppl to go out in a Scythe or Osprey to mine Mercoxit?

    And noone asked for mining dreadnoughts as far as I know. Some people in this thread are actually trying to point out to you very big flaws in your suggestions and you reward them by making fun of them? You would do well to stop taking it as a joke when you are screwing with players skill training.


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    Posted - 2005.11.01 18:05:00 - [1239]

    Originally by: Tuxford

    Originally by: Kirtan Loor

    Already too many pages for me to check them all....I don't know if this is posted before but:

    I've Heavy Drones III, Drone int IV and Gal cruiser IV

    Ogre I's have 11 base dps

    Today:
    Vexor with 6 Ogre I's

    11dps * 1.6(ogre) * 1.15 (Heavy Drones III) * 6 drones =

    121.44 dps

    Beginning December:
    Vexor with 3 Ogre I's

    11dps * 1.6(ogre) * 1.15 (HD III) * 1.8(DI IV) * 1.4(GC IV) * 3 =

    153.01 dps

    I love using med drones on my vexor currently...swarming enemies with drones is just fun.....Putting 2 Heavies 2 Meds and 1 light gives also same dps in the new config.

    I don't want these changes....give me my swarm!!!

    Also...I used to put 13 mining drones on my vexor for mining. Now the mining output is reduced...Drone interfacing still makes up for some loss...I would like to see a change on mining yields for drone carrier ships.


    I'm not really against giving drone cruisers mining yield bonus. Dominix is a battleship and it just feels wrong that it has mining yield bonus. I suggested to TomB giving Moros a mining yield bonus and he started throwing stuff at me Shocked so I will definitly not do that.



    If battleships should never mine then why introduce the high risk mining of Mercoxit? Do you expect ppl to go out in a Scythe or Osprey to mine Mercoxit?

    And noone asked for mining dreadnoughts as far as I know. Some people in this thread are actually trying to point out to you very big flaws in your suggestions and you reward them by making fun of them? You would do well to stop taking it as a joke when you are screwing with players skill training.


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    Posted - 2005.11.01 18:13:00 - [1240]

    so, WEB drones+BS=bye bye Cruisers and HAC's....great,
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    Posted - 2005.11.01 18:13:00 - [1241]

    so, WEB drones+BS=bye bye Cruisers and HAC's....great,
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    Posted - 2005.11.01 18:17:00 - [1242]

    Edited by: Sykosys on 01/11/2005 18:18:31
    EDIT:: Whoops drone bonus is for all dmg types now my point is now NULL



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    Posted - 2005.11.01 18:17:00 - [1243]

    Originally by: Blackest Sheep
    People using drones to create lag happens all the time. Last time I pvp'd, the opponents tried to stop the attack by using Raxes and BS and deploying all the drones at an outgoing gate. Tactics like this probably make a reduction of drones in space necessary. Lag is a severe issue and any attempt to reduce it is welcome.


    That makes the fault lie in retarded players, not the ships, fine drones are cut back, great just bring more pilots to compensate.


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    Posted - 2005.11.01 18:17:00 - [1244]

    Originally by: Nafri
    Originally by: Alex Harumichi
    Originally by: ClawHammer III

    You forgot to take in account the Drone Interfacing skill being changed to a 20% damage bonus so really you will have about the same amount of drone firepower as you do now.


    No, I didn't forget the 20% bonus. Please read my post again.

    My point is that the *relative* drone firepower of the Dom vs other battleships has effectively been reduced. Everyone can train Drone Interfacing, everyone gets the bonus -- it does not factor into discussions of ship balance.



    Ehh? Dominix also gehts its 10% thermal bonus, it looses no damage at all, and the others dont gain damage at all


    ive never used thermal drones ever on my dom, their useless, always 100% tanked and damned slow/buggy to boot.

    Worst content update ever. (.voice of comic book guy.)


    UPC - PVP'ers Good and Bad, How Do You Want Peace?
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    Peace My Brothers...
    Xtro 2
    Xtro 2
    Caldari
    Pre-nerfed Tactics

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    Posted - 2005.11.01 18:17:00 - [1245]

    Originally by: Nafri
    Originally by: Alex Harumichi
    Originally by: ClawHammer III

    You forgot to take in account the Drone Interfacing skill being changed to a 20% damage bonus so really you will have about the same amount of drone firepower as you do now.


    No, I didn't forget the 20% bonus. Please read my post again.

    My point is that the *relative* drone firepower of the Dom vs other battleships has effectively been reduced. Everyone can train Drone Interfacing, everyone gets the bonus -- it does not factor into discussions of ship balance.



    Ehh? Dominix also gehts its 10% thermal bonus, it looses no damage at all, and the others dont gain damage at all


    ive never used thermal drones ever on my dom, their useless, always 100% tanked and damned slow/buggy to boot.

    Worst content update ever. (.voice of comic book guy.)


    Xtro 2 - Tactically Insane Tradesman.
    Insanity, or madness, is a semi-permanent, severe mental disorder.
    Sykosys
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    Posted - 2005.11.01 18:17:00 - [1246]

    Edited by: Sykosys on 01/11/2005 18:18:31
    EDIT:: Whoops drone bonus is for all dmg types now my point is now NULL



    SYKOSYS
    Your signature exceeds the maximum allowed filesize of 24000 bytes - Devil ([email protected])
    Xtro 2
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    Posted - 2005.11.01 18:17:00 - [1247]

    Originally by: Blackest Sheep
    People using drones to create lag happens all the time. Last time I pvp'd, the opponents tried to stop the attack by using Raxes and BS and deploying all the drones at an outgoing gate. Tactics like this probably make a reduction of drones in space necessary. Lag is a severe issue and any attempt to reduce it is welcome.


    That makes the fault lie in retarded players, not the ships, fine drones are cut back, great just bring more pilots to compensate.


    Xtro 2 - Tactically Insane Tradesman.
    Insanity, or madness, is a semi-permanent, severe mental disorder.
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    Posted - 2005.11.01 18:20:00 - [1248]

    Originally by: Xtro 2

    Ehh? Dominix also gehts its 10% thermal bonus, it looses no damage at all, and the others dont gain damage at all


    ive never used thermal drones ever on my dom, their useless, always 100% tanked and damned slow/buggy to boot.

    Worst content update ever. (.voice of comic book guy.)


    One should really create an auto-answering machine that types this on every page: bonus changed to all damage types. Forget about racial damage bonus.
    Roxanne
    Roxanne

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    Posted - 2005.11.01 18:20:00 - [1249]

    Originally by: Xtro 2

    Ehh? Dominix also gehts its 10% thermal bonus, it looses no damage at all, and the others dont gain damage at all


    ive never used thermal drones ever on my dom, their useless, always 100% tanked and damned slow/buggy to boot.

    Worst content update ever. (.voice of comic book guy.)


    One should really create an auto-answering machine that types this on every page: bonus changed to all damage types. Forget about racial damage bonus.
    Ampoliros
    Ampoliros

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    Posted - 2005.11.01 18:22:00 - [1250]

    I started up a new thread here in relation to the 'drone swarm' idea. Feel free to post ideas, concepts, perhaps later additions - whatever.
    ------------------------------------
    Humbug !
    Ampoliros
    Ampoliros
    Phantom Knights

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    Posted - 2005.11.01 18:22:00 - [1251]

    I started up a new thread here in relation to the 'drone swarm' idea. Feel free to post ideas, concepts, perhaps later additions - whatever.
    ------------------------------------
    Tech2 Superweapon ftw:
    Zeb Boregar
    Zeb Boregar

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    Posted - 2005.11.01 18:23:00 - [1252]

    Originally by: Tuxford
    Changing racial damage types to all damage types.


    Thks! That totally changes the feature of the project. Good point.

    Now, there is still a major problem. As stated in various posts, drones carriers ships are drones dependant for their damages. As a logical consequence the players will be reluctant to use the new drones....
    One solution could be to allow us to pick up drones in our cargo bay and drop them in our drones bay.
    As it should not be a trick to bypass the drones bay size limitation, put a timer on this operation, say the same as the jettison one.



    Zeb Boregar
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    Gallente
    The Scope

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    Posted - 2005.11.01 18:23:00 - [1253]

    Originally by: Tuxford
    Changing racial damage types to all damage types.


    Thks! That totally changes the feature of the project. Good point.

    Now, there is still a major problem. As stated in various posts, drones carriers ships are drones dependant for their damages. As a logical consequence the players will be reluctant to use the new drones....
    One solution could be to allow us to pick up drones in our cargo bay and drop them in our drones bay.
    As it should not be a trick to bypass the drones bay size limitation, put a timer on this operation, say the same as the jettison one.



    Soulita
    Soulita

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    Posted - 2005.11.01 18:24:00 - [1254]

    Edited by: Soulita on 01/11/2005 18:26:42
    Edited by: Soulita on 01/11/2005 18:24:44
    Originally by: HankMurphy
    KK, that WAS me being nice....

    1)if you cant read 20 pages in 30 minutes, w/o turning off the part of your brain that allows you to read AND understand. you are a retard by every sense of the word (thats right, whomever 'you' may be, your not just slow, you are a retard)


    I think that statement removes all validity from any posts you ever made and will ever make. (reading 650 posts in 30 minutes means you spent 2.77 seconds per post on average)

    Also I hope a mod reads your reply as it clearly violates forum rules.

    I will not deal with you any longer, since you have clearly disqualified yourself.

    Soulita
    Soulita
    Gallente
    Inner Core

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    Posted - 2005.11.01 18:24:00 - [1255]

    Edited by: Soulita on 01/11/2005 18:26:42
    Edited by: Soulita on 01/11/2005 18:24:44
    Originally by: HankMurphy
    KK, that WAS me being nice....

    1)if you cant read 20 pages in 30 minutes, w/o turning off the part of your brain that allows you to read AND understand. you are a retard by every sense of the word (thats right, whomever 'you' may be, your not just slow, you are a retard)


    I think that statement removes all validity from any posts you ever made and will ever make. (reading 650 posts in 30 minutes means you spent 2.77 seconds per post on average)

    Also I hope a mod reads your reply as it clearly violates forum rules.

    I will not deal with you any longer, since you have clearly disqualified yourself.

    Derran
    Derran

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    Posted - 2005.11.01 18:25:00 - [1256]

    Originally by: j0sephine
    Edited by: j0sephine on 01/11/2005 17:53:38

    "Was more concerned about the Vexor and Ishtar actually, they get (essentially) no spares."

    Oh.. but was under impression the drone bay size bonus remains untouched, which would actually mean they get boost in terms of drone hp?

    old: 250 + 250 = 500 drone bay = 20 heavies
    new: 125 + 250 = 375 drone bay = 15 heavies = 30 'old' heavies hp

    might be wrong on this one though ^^;;

    (edited for wrong heavy drone size >.<;;


    I don't think you are wrong on the HP of drones. The actual amount may be the question. It is in the dev blog that drones get a HP increase, and that there will be a skill (Drone Durability) that will also increase it as well.
    Derran
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    Posted - 2005.11.01 18:25:00 - [1257]

    Originally by: j0sephine
    Edited by: j0sephine on 01/11/2005 17:53:38

    "Was more concerned about the Vexor and Ishtar actually, they get (essentially) no spares."

    Oh.. but was under impression the drone bay size bonus remains untouched, which would actually mean they get boost in terms of drone hp?

    old: 250 + 250 = 500 drone bay = 20 heavies
    new: 125 + 250 = 375 drone bay = 15 heavies = 30 'old' heavies hp

    might be wrong on this one though ^^;;

    (edited for wrong heavy drone size >.<;;


    I don't think you are wrong on the HP of drones. The actual amount may be the question. It is in the dev blog that drones get a HP increase, and that there will be a skill (Drone Durability) that will also increase it as well.
    Forsch
    Forsch

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    Posted - 2005.11.01 18:27:00 - [1258]

    Originally by: Zeb Boregar
    One solution could be to allow us to pick up drones in our cargo bay and drop them in our drones bay.

    Like the guy in the chronicle does with the vampire drone! From cargo into drone bay.

    The Auctoritan Syndicate
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    Forsch
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    Posted - 2005.11.01 18:27:00 - [1259]

    Originally by: Zeb Boregar
    One solution could be to allow us to pick up drones in our cargo bay and drop them in our drones bay.

    Like the guy in the chronicle does with the vampire drone! From cargo into drone bay.

    Forsch
    Defender of the empire




    What have you done CCP.. Sad
    Levin Cavil
    Levin Cavil

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    Posted - 2005.11.01 18:37:00 - [1260]

    Tuxford it would be my pleasure to provide you with a 14 day trial of Eve-Online using CCP's buddy program. You might like the game if you actually played it.


    Currently Training: Suicidal Tendencies [Rank 8] 1,947,276/2,048,000 SP
    Levin Cavil
    Levin Cavil
    Developmental Neogenics Amalgamated

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    Posted - 2005.11.01 18:37:00 - [1261]

    Tuxford it would be my pleasure to provide you with a 14 day trial of Eve-Online using CCP's buddy program. You might like the game if you actually played it.
    ----------

    Eve is balanced:
    Caldari have to train Rails
    Minmatar have to train Missiles
    Gallente have to train Drones
    Gabriel Karade
    Gabriel Karade

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    Posted - 2005.11.01 18:39:00 - [1262]

    Originally by: Xtro 2

    ive never used thermal drones ever on my dom, their useless, always 100% tanked and damned slow/buggy to boot.

    Worst content update ever. (.voice of comic book guy.)


    Example 1:

    Tanked Apoc, 55% Kinetic/Explosive/Thermal armour hardeners (giving 70.75% Thermal, 64% Explosive damage, 60% EM)

    15 Ogres= 1.6x1.25x11x15x (0.2925) = 96.525 dmg/sec
    15 Berserkers= 1.3x1.25x11x15x (0.36) = 96.525 dmg/sec
    15 Praetors= 1.15x1.25x11x15x (0.4) = 94.875 dmg/sec
    15 Wasps= 1.45x1.25x11x15x (0.3375) = 100.934 dmg/sec

    - Ogres Joint Second

    Example 2:

    Tanked Raven, 55% Kinetic/EM/Thermal Shield Hardeners (giving 73% Kinetic, 55% EM, 64% thermal, 60% Explosive)

    15 Ogres= 1.6x1.25x11x15x (0.36)= 118.8 dmg/sec
    15 Berserkers= 1.3x1.25x11x15 x(0.4) = 107.25 dm/sec
    15 Praetors= 1.15x1.25x11x15 x(0.45) = 105.88 dmg/sec
    15 Wasps= 1.45x1.25x11x15 x(0.27) = 80.75 dmg/sec

    - Ogres Clear winner

    Oh and as far as base values are concerned, averaging across shield+armour, the resistance to Thermal damage is the lowest, followed by EM, Kinetic and then Explosive.


    Try to understand how the game works before making blanket statements...

    (\_/)
    (O.o)
    (> <) "That's no ordinary rabbit!...that's the most foul, cruel and bad-tempered rodent you ever set eyes on"
    Gabriel Karade
    Gabriel Karade
    Nulli-Secundus

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    Posted - 2005.11.01 18:39:00 - [1263]

    Edited by: Gabriel Karade on 01/11/2005 18:40:12
    Originally by: Xtro 2

    ive never used thermal drones ever on my dom, their useless, always 100% tanked and damned slow/buggy to boot.

    Worst content update ever. (.voice of comic book guy.)


    Example 1:

    Tanked Apoc, 55% Kinetic/Explosive/Thermal armour hardeners (giving 70.75% Thermal, 64% Explosive damage, 60% EM)

    15 Ogres= 1.6x1.25x11x15x (0.2925) = 96.525 dmg/sec
    15 Berserkers= 1.3x1.25x11x15x (0.36) = 96.525 dmg/sec
    15 Praetors= 1.15x1.25x11x15x (0.4) = 94.875 dmg/sec
    15 Wasps= 1.45x1.25x11x15x (0.3375) = 100.934 dmg/sec

    - Ogres Joint Second

    Example 2:

    Tanked Raven, 55% Kinetic/EM/Thermal Shield Hardeners (giving 73% Kinetic, 55% EM, 64% thermal, 60% Explosive)

    15 Ogres= 1.6x1.25x11x15x (0.36)= 118.8 dmg/sec
    15 Berserkers= 1.3x1.25x11x15 x(0.4) = 107.25 dm/sec
    15 Praetors= 1.15x1.25x11x15 x(0.45) = 105.88 dmg/sec
    15 Wasps= 1.45x1.25x11x15 x(0.27) = 80.75 dmg/sec

    - Ogres Clear winner

    Oh and as far as base values are concerned, averaging across shield+armour, the resistance to Thermal damage is the lowest, followed by EM, Kinetic and then Explosive.



    ----------


    Video - 'War-Machine'
    moroti
    moroti

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    Posted - 2005.11.01 18:45:00 - [1264]

    Originally by: Levin Cavil
    Tuxford it would be my pleasure to provide you with a 14 day trial of Eve-Online using CCP's buddy program. You might like the game if you actually played it.

    Think someones already got his name, can't be him as its a Gallante char Shocked
    moroti
    moroti
    Yakuza Corp

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    Posted - 2005.11.01 18:45:00 - [1265]

    Originally by: Levin Cavil
    Tuxford it would be my pleasure to provide you with a 14 day trial of Eve-Online using CCP's buddy program. You might like the game if you actually played it.

    Think someones already got his name, can't be him as its a Gallante char Shocked
    Magunus
    Magunus

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    Posted - 2005.11.01 18:49:00 - [1266]

    Are these changes on test?
    ---

    In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
    -- Douglas Adams, 'The Restaurant at the End of the Universe'
    Magunus
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    Posted - 2005.11.01 18:49:00 - [1267]

    Are these changes on test?
    ---

    In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
    -- Douglas Adams, 'The Restaurant at the End of the Universe'
    Gierling
    Gierling

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    Posted - 2005.11.01 18:50:00 - [1268]

    Edited by: Gierling on 01/11/2005 18:50:40
    As far as sentry drones.

    I think they should be anchorable to prevent abuse.

    They function as normal drones in a pinch but turn into sentries once anchored.

    I also agree that the drone carriers would be best at around 7 drones, but I'm damned if I know a fair way of getting them to that point.

    Maybe a racial bonus? Give all Gallente Characters +2 drones controlled.

    (Yes I know thats a horrible Idea, I just like seeing people complain)


    *snip* That's not very appropriate. - Teblin
    Mercade
    Mercade

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    Posted - 2005.11.01 18:50:00 - [1269]

    my only complaing is gone!

    woot
    Mercade
    Mercade
    Coerce Inc
    X-PACT

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    Posted - 2005.11.01 18:50:00 - [1270]

    my only complaing is gone!

    woot
    Originally by: kieron
    ...possible causes for an extended downtime, I think playing WoW would be close to the bottom of the list, probably between shaving cats and having dental work done w/o anethesia.
    Gierling
    Gierling
    Gallente
    Celestial Fleet

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    Posted - 2005.11.01 18:50:00 - [1271]

    Edited by: Gierling on 01/11/2005 18:50:40
    As far as sentry drones.

    I think they should be anchorable to prevent abuse.

    They function as normal drones in a pinch but turn into sentries once anchored.

    I also agree that the drone carriers would be best at around 7 drones, but I'm damned if I know a fair way of getting them to that point.

    Maybe a racial bonus? Give all Gallente Characters +2 drones controlled.

    (Yes I know thats a horrible Idea, I just like seeing people complain)


    Crux Australis
    Crux Australis

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    Posted - 2005.11.01 18:59:00 - [1272]

    Originally by: Tuxford
    Read this first
    Webifying drones

    duration | range | speed bonus
    ----------------------------------
    large | 5 | 10 000 | -40 |
    ----------------------------------

    Cap draining drones

    duration | range | energy trans
    ----------------------------------
    large | 6 | 10 000 | 25 |
    ----------------------------------



    I frankly hope that the "-40" in the "speed bonus" column of the webby drone and the "25" in the "energy trans" column of the Cap draining drones tables are just typos...

    Shocked

    Deadzone
    Deadzone

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    Posted - 2005.11.01 18:59:00 - [1273]

    Edited by: Deadzone on 01/11/2005 19:00:47
    I have two main problems here after Tuxford has changed the dmg bonus.

    1) Cutting drones bays in half. This kills the specific Gall drone ships.

    2) Reducing max number of drones of ANY ship to 5 max! No this is just total BS. Gallante are specific DRONE CARRIERS! This is what they do!! How in the heck can you reduce a ship that had 15 drones max, down to 5 drones, the same as any other ship can have??? This is just wrong Tuxford!

    Domi's could fly 15 drones, max. 5 more than any other ship given skills. And now you want to cut them down to the same as any other ship?? No man. No. You have to give the NEW Domi the same ability to field MORE drones than any other ship because that is what that ship does. It's a drone carrier specifically made to field more drones than any other ship.

    Currently, the Dom can field 1.5x more drones than other BS. This ratio needs to be kept. So instead of fielding only 5 drones, it should be able to field 8 drones(rounded up). This will be able to keep the ratio and the role the Domi has as a DRONE ship, not just the same as every other ship.(and well, the Gall HAC and any other Gall drone ship that has a drone control ability).



    Vice-Admiral


    Executive Commanding Officer
    Military Command
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    Crux Australis
    Crux Australis
    Reikoku
    Band of Brothers

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    Posted - 2005.11.01 18:59:00 - [1274]

    Originally by: Tuxford
    Read this first
    Webifying drones

    duration | range | speed bonus
    ----------------------------------
    large | 5 | 10 000 | -40 |
    ----------------------------------

    Cap draining drones

    duration | range | energy trans
    ----------------------------------
    large | 6 | 10 000 | 25 |
    ----------------------------------



    I frankly hope that the "-40" in the "speed bonus" column of the webby drone and the "25" in the "energy trans" column of the Cap draining drones tables are just typos...

    Shocked

    Originally by: Tuxford
    Sure play gallente and caldari if you like, just don't be upset when I waste your ass in a hurricane.
    Deadzone
    Deadzone
    Caldari
    Phoenix Propulsion Labs
    Firmus Ixion

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    Posted - 2005.11.01 18:59:00 - [1275]

    Edited by: Deadzone on 01/11/2005 19:00:47
    I have two main problems here after Tuxford has changed the dmg bonus.

    1) Cutting drones bays in half. This kills the specific Gall drone ships.

    2) Reducing max number of drones of ANY ship to 5 max! No this is just total BS. Gallante are specific DRONE CARRIERS! This is what they do!! How in the heck can you reduce a ship that had 15 drones max, down to 5 drones, the same as any other ship can have??? This is just wrong Tuxford!

    Domi's could fly 15 drones, max. 5 more than any other ship given skills. And now you want to cut them down to the same as any other ship?? No man. No. You have to give the NEW Domi the same ability to field MORE drones than any other ship because that is what that ship does. It's a drone carrier specifically made to field more drones than any other ship.

    Currently, the Dom can field 1.5x more drones than other BS. This ratio needs to be kept. So instead of fielding only 5 drones, it should be able to field 8 drones(rounded up). This will be able to keep the ratio and the role the Domi has as a DRONE ship, not just the same as every other ship.(and well, the Gall HAC and any other Gall drone ship that has a drone control ability).


    Vice-Admiral



    Military Division
    Phoenix Propulsion Laboratories
    Vex Seraphim
    Vex Seraphim

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    Posted - 2005.11.01 19:00:00 - [1276]

    Bad idea, stop molesting my drones :/
    -------------------
    :: finite horizon :: killboard ::

    :: bio :: blog ::
    Vex Seraphim
    Vex Seraphim
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    Double Helix Inc.

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    Posted - 2005.11.01 19:00:00 - [1277]

    Bad idea, stop molesting my drones :/
    HankMurphy
    HankMurphy

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    Posted - 2005.11.01 19:01:00 - [1278]

    Edited by: HankMurphy on 01/11/2005 19:02:26
    Actually, i like that idea of a racial bonus. Has anyone brought this up b4? If we really wanted to feature a 'style' for race pilots, why just have it with ships (a sort of double bonuse for pilots that are hardcore for their race's ships)? This would also help prevent flavor of the month syndrome, (where ppl hop to whatever race that has some temporary miniscule advantage atm) gallente can get the +2 drone thing, caldari can msl splash bonus, minnies get tracking and amarr.... well amarr can keep not having to reload :P

    Originally by: Soulita
    Edited by: Soulita on 01/11/2005 18:26:42
    Edited by: Soulita on 01/11/2005 18:24:44
    (reading 650 posts in 30 minutes means you spent 2.77 seconds per post on average)

    Also I hope a mod reads your reply as it clearly violates forum rules.



    2.77 seconds. easy when i skip over the retarded ones.

    oh... and dont take life so seriously, no body gets out alive

    (There are rules? What did i do wrong, read too fast?)
    HankMurphy
    HankMurphy
    Minmatar
    Pelennor Swarm
    R i s e

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    Posted - 2005.11.01 19:01:00 - [1279]

    Edited by: HankMurphy on 01/11/2005 19:02:26
    Actually, i like that idea of a racial bonus. Has anyone brought this up b4? If we really wanted to feature a 'style' for race pilots, why just have it with ships (a sort of double bonuse for pilots that are hardcore for their race's ships)? This would also help prevent flavor of the month syndrome, (where ppl hop to whatever race that has some temporary miniscule advantage atm) gallente can get the +2 drone thing, caldari can msl splash bonus, minnies get tracking and amarr.... well amarr can keep not having to reload :P

    Originally by: Soulita
    Edited by: Soulita on 01/11/2005 18:26:42
    Edited by: Soulita on 01/11/2005 18:24:44
    (reading 650 posts in 30 minutes means you spent 2.77 seconds per post on average)

    Also I hope a mod reads your reply as it clearly violates forum rules.



    2.77 seconds. easy when i skip over the retarded ones.

    oh... and dont take life so seriously, no body gets out alive

    (There are rules? What did i do wrong, read too fast?)

    Dr Tetrahydrocannabinol
    Dr Tetrahydrocannabinol

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    Posted - 2005.11.01 19:12:00 - [1280]

    Originally by: Tuxford
    Changing racial damage types to all damage types.


    COOL I LOOK FORWARD TO CALDARI GETTING AN ALL DAMAGE BONUS INSTEAD OF JUST KINETIC.




















    /sarcasm...at least Gallante tasted what Caldari have been experiencing this whole time.
    ---------------------------------------------

    Signature filesize exceeded. Maximum sig size is 400*120 and 24000 bytes - Teblin - aww come on now :(
    Dr Tetrahydrocannabinol
    Dr Tetrahydrocannabinol
    Imperium Technologies
    Firmus Ixion

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    Posted - 2005.11.01 19:12:00 - [1281]

    Originally by: Tuxford
    Changing racial damage types to all damage types.


    COOL I LOOK FORWARD TO CALDARI GETTING AN ALL DAMAGE BONUS INSTEAD OF JUST KINETIC.




















    /sarcasm...at least Gallante tasted what Caldari have been experiencing this whole time.

    Caldari - BS idea
    Emsigma
    Emsigma

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    Posted - 2005.11.01 19:14:00 - [1282]

    After Tuxford changes the bonuses to 10% to all drone damage on dominix and ishtar I think this patch seems REALLY REALLY nice!

    I welcome it with open arms.

    ----------

    // emsigma

    Emsigma
    Emsigma
    Contraband Inc.
    Mercenary Coalition

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    Posted - 2005.11.01 19:14:00 - [1283]

    After Tuxford changes the bonuses to 10% to all drone damage on dominix and ishtar I think this patch seems REALLY REALLY nice!

    I welcome it with open arms.
    ---

    Alex Harumichi
    Alex Harumichi

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    Posted - 2005.11.01 19:17:00 - [1284]

    Well, at least the prices of Ishtars should drop...


    Alex Harumichi
    Alex Harumichi
    Gallente
    Gradient
    Namtz'aar k'in

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    Posted - 2005.11.01 19:17:00 - [1285]

    Well, at least the prices of Ishtars should drop...


    Haniblecter Teg
    Haniblecter Teg

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    Posted - 2005.11.01 19:31:00 - [1286]

    My opinion now:


    With the damage bonus being applied to ALL types, I dont mind the reduction so much.

    I do however miss having more than 5, but I think I'll live...especially now that remote repairing drones during a fight is far more viable, do to their reduced numbers (you can pickout the targeted drones easier) and the economics of repairing the more concetrated damage each now dishes out.


    Friends Forever
    Haniblecter Teg
    Haniblecter Teg
    F.R.E.E. Explorer
    EVE Animal Control

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    Posted - 2005.11.01 19:31:00 - [1287]

    My opinion now:


    With the damage bonus being applied to ALL types, I dont mind the reduction so much.

    I do however miss having more than 5, but I think I'll live...especially now that remote repairing drones during a fight is far more viable, do to their reduced numbers (you can pickout the targeted drones easier) and the economics of repairing the more concetrated damage each now dishes out.
    ----------------------------------------
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    Haniblecter Teg
    Haniblecter Teg

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    Posted - 2005.11.01 19:33:00 - [1288]

    Originally by: Deadzone
    Edited by: Deadzone on 01/11/2005 19:00:47
    I have two main problems here after Tuxford has changed the dmg bonus.

    1) Cutting drones bays in half. This kills the specific Gall drone ships.

    2) Reducing max number of drones of ANY ship to 5 max! No this is just total BS. Gallante are specific DRONE CARRIERS! This is what they do!! How in the heck can you reduce a ship that had 15 drones max, down to 5 drones, the same as any other ship can have??? This is just wrong Tuxford!

    Domi's could fly 15 drones, max. 5 more than any other ship given skills. And now you want to cut them down to the same as any other ship?? No man. No. You have to give the NEW Domi the same ability to field MORE drones than any other ship because that is what that ship does. It's a drone carrier specifically made to field more drones than any other ship.

    Currently, the Dom can field 1.5x more drones than other BS. This ratio needs to be kept. So instead of fielding only 5 drones, it should be able to field 8 drones(rounded up). This will be able to keep the ratio and the role the Domi has as a DRONE ship, not just the same as every other ship.(and well, the Gall HAC and any other Gall drone ship that has a drone control ability).




    After some thought, I disagree.

    Now that drones are 3x as powerful, there's no need to have the large bays. In fact, the Dom can now house three full flights of drones, instead of hte two under the old bay/# stats.

    I think it helps gallente now.


    Friends Forever
    Haniblecter Teg
    Haniblecter Teg
    F.R.E.E. Explorer
    EVE Animal Control

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    Posted - 2005.11.01 19:33:00 - [1289]

    Originally by: Deadzone
    Edited by: Deadzone on 01/11/2005 19:00:47
    I have two main problems here after Tuxford has changed the dmg bonus.

    1) Cutting drones bays in half. This kills the specific Gall drone ships.

    2) Reducing max number of drones of ANY ship to 5 max! No this is just total BS. Gallante are specific DRONE CARRIERS! This is what they do!! How in the heck can you reduce a ship that had 15 drones max, down to 5 drones, the same as any other ship can have??? This is just wrong Tuxford!

    Domi's could fly 15 drones, max. 5 more than any other ship given skills. And now you want to cut them down to the same as any other ship?? No man. No. You have to give the NEW Domi the same ability to field MORE drones than any other ship because that is what that ship does. It's a drone carrier specifically made to field more drones than any other ship.

    Currently, the Dom can field 1.5x more drones than other BS. This ratio needs to be kept. So instead of fielding only 5 drones, it should be able to field 8 drones(rounded up). This will be able to keep the ratio and the role the Domi has as a DRONE ship, not just the same as every other ship.(and well, the Gall HAC and any other Gall drone ship that has a drone control ability).




    After some thought, I disagree.

    Now that drones are 3x as powerful, there's no need to have the large bays. In fact, the Dom can now house three full flights of drones, instead of hte two under the old bay/# stats.

    I think it helps gallente now.
    ----------------------------------------
    Friends Forever
    Baun
    Baun

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    Posted - 2005.11.01 19:41:00 - [1290]

    Edited by: Baun on 01/11/2005 19:48:12
    Originally by: Tuxford

    Target painting


    duration | falloff | range | sig radius bonus
    -------------------------------------------------
    large | 5 | 10 000 | 10 000 | 20 |
    medium | 5 | 7 500 | 7 500 | 8 |
    small | 5 | 5 000 | 5 000 | 4 |
    -------------------------------------------------



    I just noticed this, but the large target painting drones are 66% as effective as a t2 target painter (20% vs 30%). This is significantly higher than the large webifying drones that are 50% (40% vs 80%) as effective and the ECM drones that are 31% as effective (1.5 vs 4.8).

    Is there a reason for this? Otherwise, I can't see that much of a reason not to use 2 target painting drones instead of the module (other than that they can be destroyed).

    Also, thanks for acting quickly to change the bonuses to non-specific damage.

    The Enemy's Gate is Down
    Baun
    Baun
    4S Corporation
    Morsus Mihi

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    Posted - 2005.11.01 19:41:00 - [1291]

    Edited by: Baun on 01/11/2005 19:48:12
    Originally by: Tuxford

    Target painting


    duration | falloff | range | sig radius bonus
    -------------------------------------------------
    large | 5 | 10 000 | 10 000 | 20 |
    medium | 5 | 7 500 | 7 500 | 8 |
    small | 5 | 5 000 | 5 000 | 4 |
    -------------------------------------------------



    I just noticed this, but the large target painting drones are 66% as effective as a t2 target painter (20% vs 30%). This is significantly higher than the large webifying drones that are 50% (40% vs 80%) as effective and the ECM drones that are 31% as effective (1.5 vs 4.8).

    Is there a reason for this? Otherwise, I can't see that much of a reason not to use 2 target painting drones instead of the module (other than that they can be destroyed).

    Also, thanks for acting quickly to change the bonuses to non-specific damage.

    The Enemy's Gate is Down


    Siri Danae
    Siri Danae

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    Posted - 2005.11.01 20:22:00 - [1292]

    Dear Tux,

    Thank you for changing the damage bonus from thermal to all. It is greatly appreciated.

    Compromise(?)
    It seems to me that what makes this change hardest on the Gallente is the way you're altering the drone control bonus specifically. We love our 'blobs in a can' and you're endangering them.

    So I had a thought about the drone control bonuses: why does it have to be the same at all class levels? Why not have different drone control bonuses for cruisers, battleships, dreadnaughts?

    Example:
    Vexor gets max 5 drones and a damage increase for the same damage as 15 currently
    Dominix gets max 10 drones and a damage increase for the same damage as 15 currently
    Moros gets max 20 drones with a damage increase for the same damage as 35 currently

    You're still reducing the total number of drones in service, getting rid of 10 per vexor in game, 5 per dom and a painful but understandable 15 per Moros, but I think this keeps us closer to the legacy (and ascetics) of drone carriers.

    I know this opens up some balancing issues with hp and dronebays, but you're rebalancing anyway, right? Very Happy
    ------
    I generally assume the following:
    1. 95% of Empire Carebears don't get 0.0 PVPers.
    2. 95% of 0.0 PVPers don't get Empire Carebears.
    3. 100% of Ore Thieves steal just to upset the Miners.
    Siri Danae
    Siri Danae
    Gallente
    Xone Trading Corp.

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    Posted - 2005.11.01 20:22:00 - [1293]

    Dear Tux,

    Thank you for changing the damage bonus from thermal to all. It is greatly appreciated.

    Compromise(?)
    It seems to me that what makes this change hardest on the Gallente is the way you're altering the drone control bonus specifically. We love our 'blobs in a can' and you're endangering them.

    So I had a thought about the drone control bonuses: why does it have to be the same at all class levels? Why not have different drone control bonuses for cruisers, battleships, dreadnaughts?

    Example:
    Vexor gets max 5 drones and a damage increase for the same damage as 15 currently
    Dominix gets max 10 drones and a damage increase for the same damage as 15 currently
    Moros gets max 20 drones with a damage increase for the same damage as 35 currently

    You're still reducing the total number of drones in service, getting rid of 10 per vexor in game, 5 per dom and a painful but understandable 15 per Moros, but I think this keeps us closer to the legacy (and ascetics) of drone carriers.

    I know this opens up some balancing issues with hp and dronebays, but you're rebalancing anyway, right? Very Happy
    ------
    I generally assume the following:
    1. 95% of Empire Carebears don't get 0.0 PVPers.
    2. 95% of 0.0 PVPers don't get Empire Carebears.
    3. 100% of Ore Thieves steal just to upset the Miners.
    Hoozin
    Hoozin

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    Posted - 2005.11.01 20:31:00 - [1294]

    All I can think of at this point is to ask that you go back to the drawing board and try again... There has to be a better use for your time and ours.
    ---------------------------------
    Zoldron
    Zoldron

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    Posted - 2005.11.01 20:31:00 - [1295]

    Originally by: Tuxford
    Changing racial damage types to all damage types.


    Okay, now this just leaves the issue of mining.

    I use a Dominix for mining among other things. Under the new changes, anyone with drones 5 and drone interfacing 5 will mine the same. Under the old rules, however, the dominix could have up to 5 more miners per level. Now we mine the same as anyone else who has the same drone skill as we do. The Dominix, or any drone Drone Boat, was always intended to get a mining bonus from it's extra drones.

    The Solution? In addition to +10% damage per level for the drone ships, add +10% mining drone rate per level (just like the mining drone skill). This will give someone who has cuiser or BS 5 and additional 50% bonus over non drone ships, which would bring it inline with the old rules.

    If you remove my mining drone nerf, than I'm completely happy with the changes as stated... I'll miss having massive drone fleets nuke things, but I'll be as efficient as before.
    Zoldron
    Zoldron

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    Posted - 2005.11.01 20:31:00 - [1296]

    Originally by: Tuxford
    Changing racial damage types to all damage types.


    Okay, now this just leaves the issue of mining.

    I use a Dominix for mining among other things. Under the new changes, anyone with drones 5 and drone interfacing 5 will mine the same. Under the old rules, however, the dominix could have up to 5 more miners per level. Now we mine the same as anyone else who has the same drone skill as we do. The Dominix, or any drone Drone Boat, was always intended to get a mining bonus from it's extra drones.

    The Solution? In addition to +10% damage per level for the drone ships, add +10% mining drone rate per level (just like the mining drone skill). This will give someone who has cuiser or BS 5 and additional 50% bonus over non drone ships, which would bring it inline with the old rules.

    If you remove my mining drone nerf, than I'm completely happy with the changes as stated... I'll miss having massive drone fleets nuke things, but I'll be as efficient as before.
    Hoozin
    Hoozin
    Grumpy Old Farts
    Gruntfuttocks

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    Posted - 2005.11.01 20:31:00 - [1297]

    All I can think of at this point is to ask that you go back to the drawing board and try again... There has to be a better use for your time and ours.
    ---------------------------------
    Derran
    Derran

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    Posted - 2005.11.01 20:34:00 - [1298]

    Been wondering something. Is the heavy drones skill going to change at all or remain as it is? Right now it sits at providing 5% drone damage per skill level. With the changes, you then have Drone Interfacing providing 20% per level (for me it would be 100%) and the drone ships providing 10% per level (40% total for me).

    Just tried crunching those numbers. Under the changes, if the heavy drone base damage stays the same, it would mean I would do 70.84 damage every 2 seconds I think. Or did I miss something. Not sure if the drone damage modifier mentioned on its stats is calculated with the current heavy drone skill bonus or not.
    franny
    franny

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    Posted - 2005.11.01 20:34:00 - [1299]

    can we get a clearafication on the ships with small bays
    the enyo currently has a 5m3 dronebay
    halfing the dronebay to 2.5m3 = 0 drones, gallente are drone race, prettymuch all our ships(indys excluded) have space for at least 1 drone
    Jim Raynor
    Jim Raynor

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    Posted - 2005.11.01 20:34:00 - [1300]

    Originally by: Tuxford
    Changing racial damage types to all damage types.


    Rolling Eyes

    Ishtar with max skill does almost about 20% more damage with drones than my Cerberus does with 5 heavy launcher II, and 4 dread gurista ballistic control, and only if I use scourge missiles and maxed out launcher skills.. and the Ishtar can fix weapons and drone modules on top of that..

    If you are going to cave in to the gallente whiners you might as well cave in to the caldari whiners as well, whom probably have a more valid argument considering missile DPS is pathetic right now.

    I guess racial damage bonus stuff only applies to Caldari. ugh
    ------
    If Captain James T. Kirk and Mr. Spock embracing one another, in a bath tube, nude, in space, is wrong, I don't want to be right.
    Jim Raynor
    Jim Raynor
    Caldari
    Umbra Congregatio
    Interstellar Alcohol Conglomerate

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    Posted - 2005.11.01 20:34:00 - [1301]

    Edited by: Jim Raynor on 01/11/2005 20:39:17
    Originally by: Tuxford
    Changing racial damage types to all damage types.


    Rolling Eyes

    Ishtar with max skill does almost about 20% more damage with drones than my Cerberus does with 5 heavy launcher II, and 4 dread gurista ballistic control, and only if I use scourge missiles and maxed out launcher skills.. and the Ishtar can fit weapons and drone enhancement modules on top of that..

    0 cpu and 0 grid used on weapons and the Ishtar pwns most heavy assaults in the damage dealing department.. awesome.

    Ishtar can do nearly 400 DPS with it's drones alone, can use EWar, and Tank. A Cerberus can barely manage 300 DPS with 5 t2 hvy launcher and 4 t2 bcu and kinetic heavy missiles, and can't fit a shield tank because it lacks the CPU for a proper midslot layout. The Ishtar can fit the new drone modules to boost it's drones damage output further, and it has a lot of range with it's drone bonuses too.

    If you are going to cave in to the gallente whiners you might as well cave in to the caldari whiners as well, whom probably have a more valid argument considering missile DPS is pathetic right now.

    I guess racial damage bonus stuff only applies to Caldari. ugh
    ------
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    franny
    franny
    Phoenix Knights

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    Posted - 2005.11.01 20:34:00 - [1302]

    can we get a clearafication on the ships with small bays
    the enyo currently has a 5m3 dronebay
    halfing the dronebay to 2.5m3 = 0 drones, gallente are drone race, prettymuch all our ships(indys excluded) have space for at least 1 drone

    CEO - PKKP
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    Derran
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    Minmatar
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    Ushra'Khan

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    Posted - 2005.11.01 20:34:00 - [1303]

    Been wondering something. Is the heavy drones skill going to change at all or remain as it is? Right now it sits at providing 5% drone damage per skill level. With the changes, you then have Drone Interfacing providing 20% per level (for me it would be 100%) and the drone ships providing 10% per level (40% total for me).

    Just tried crunching those numbers. Under the changes, if the heavy drone base damage stays the same, it would mean I would do 70.84 damage every 2 seconds I think. Or did I miss something. Not sure if the drone damage modifier mentioned on its stats is calculated with the current heavy drone skill bonus or not.
    Forsch
    Forsch

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    Posted - 2005.11.01 20:36:00 - [1304]

    Originally by: franny
    can we get a clearafication on the ships with small bays
    the enyo currently has a 5m3 dronebay
    halfing the dronebay to 2.5m3 = 0 drones, gallente are drone race, prettymuch all our ships(indys excluded) have space for at least 1 drone

    Tuxford said already, those numbers will be rounded up.

    The Auctoritan Syndicate
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    Maya Rkell
    Maya Rkell

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    Posted - 2005.11.01 20:36:00 - [1305]

    Some more concerns.

    Diverse damage ALLWAYS has a price in total done. It's why the minmatar have a lower overall damage. Going from +10% thermal to +10% all is too potent. +5% to all, +7.5% thermal and +2.5% others or even, if you must, +10% thermal and +5% others would be far more appropriate.

    Jamming drones having a 5s cycle time. Sure, it's lots of low probability jams. However. If you are jammed for 5s or 20s, you lose your target lock. So you have to lock the target again (incidently, I'm not a fan of that. Thread sometime...but not now). This makes it more potent than the low strenght suggests. Personally, I'd drop these entirely as they're just as much a can of worms as scrambler ones.

    Moros. As a dread, I think that +1 drone/level AND a halved damage bonus would be appropriate. Although in this case, even if others are versatile I'd keep it as thermal only...

    "Corpse cannot be fitted onto ship. Only hardware modules can be fitted."
    Maya Rkell
    Maya Rkell
    Forsaken Empire
    The Forsaken Empire

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    Posted - 2005.11.01 20:36:00 - [1306]

    Some more concerns.

    Diverse damage ALLWAYS has a price in total done. It's why the minmatar have a lower overall damage. Going from +10% thermal to +10% all is too potent. +5% to all, +7.5% thermal and +2.5% others or even, if you must, +10% thermal and +5% others would be far more appropriate.

    Jamming drones having a 5s cycle time. Sure, it's lots of low probability jams. However. If you are jammed for 5s or 20s, you lose your target lock. So you have to lock the target again (incidently, I'm not a fan of that. Thread sometime...but not now). This makes it more potent than the low strenght suggests. Personally, I'd drop these entirely as they're just as much a can of worms as scrambler ones.

    Moros. As a dread, I think that +1 drone/level AND a halved damage bonus would be appropriate. Although in this case, even if others are versatile I'd keep it as thermal only...

    //Maya
    Forsch
    Forsch
    Auctoritan Syndicate
    Curatores Veritatis Alliance

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    Posted - 2005.11.01 20:36:00 - [1307]

    Originally by: franny
    can we get a clearafication on the ships with small bays
    the enyo currently has a 5m3 dronebay
    halfing the dronebay to 2.5m3 = 0 drones, gallente are drone race, prettymuch all our ships(indys excluded) have space for at least 1 drone

    Tuxford said already, those numbers will be rounded up.

    Forsch
    Defender of the empire




    What have you done CCP.. Sad
    Farjung
    Farjung

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    Posted - 2005.11.01 20:38:00 - [1308]

    Originally by: Baun

    I just noticed this, but the large target painting drones are 66% as effective as a t2 target painter (20% vs 30%). This is significantly higher than the large webifying drones that are 50% (40% vs 80%) as effective and the ECM drones that are 31% as effective (1.5 vs 4.8).


    Remember, ECM drones have cycle of 5 seconds compared to ECM modules which have cycle of 20 seconds. Shorter cycles = more attempted jams, so if ECM drones had a strength of 4.8 they would be a lot better than the ECM modules as they would be getting 4 times as many successful jams over time (as well as 4 times as many failures of course). Each successful jam is for 5 seconds of course, rather than 20, but given the lock time of battleships breaking the lock for just five seconds will mean the battleship will have to relock, meaning another 5+ seconds wasted.

    So, just because drones have 31% of the strength of the modules, doesn't mean they're 31% as effective imo.
    Farjung
    Farjung
    Gallente
    TAOSP
    Band of Brothers

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    Posted - 2005.11.01 20:38:00 - [1309]

    Edited by: Farjung on 01/11/2005 20:40:01
    Originally by: Baun

    I just noticed this, but the large target painting drones are 66% as effective as a t2 target painter (20% vs 30%). This is significantly higher than the large webifying drones that are 50% (40% vs 80%) as effective and the ECM drones that are 31% as effective (1.5 vs 4.8).


    Remember, ECM drones have cycle of 5 seconds compared to ECM modules which have cycle of 20 seconds. Shorter cycles = more attempted jams, so if ECM drones had a strength of 4.8 they would be a lot better than the ECM modules as they would be getting 4 times as many successful jams over time (as well as 4 times as many failures of course). Each successful jam is for 5 seconds of course, rather than 20, but given the lock time of battleships breaking the lock for just five seconds will mean the battleship will have to relock, meaning another 5+ seconds wasted.

    So, just because drones have 31% of the strength of the modules, doesn't mean they're 31% as effective imo.

    Edit: Heh, Maya Rkell pretty much said it.
    ---
    Wave of Mutilation 2
    Forsch
    Forsch

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    Posted - 2005.11.01 20:39:00 - [1310]

    Originally by: Maya Rkell
    Diverse damage ALLWAYS has a price in total done. It's why the minmatar have a lower overall damage. Going from +10% thermal to +10% all is too potent. +5% to all, +7.5% thermal and +2.5% others or even, if you must, +10% thermal and +5% others would be far more appropriate.

    The damage should stay the same as it is now. For all drones. If it means +10% damage then it should be +10%.
    Stop trying to get others nerfed just because you are unhappy with the weapons you use.

    The Auctoritan Syndicate
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    Forsch
    Forsch
    Auctoritan Syndicate
    Curatores Veritatis Alliance

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    Posted - 2005.11.01 20:39:00 - [1311]

    Originally by: Maya Rkell
    Diverse damage ALLWAYS has a price in total done. It's why the minmatar have a lower overall damage. Going from +10% thermal to +10% all is too potent. +5% to all, +7.5% thermal and +2.5% others or even, if you must, +10% thermal and +5% others would be far more appropriate.

    The damage should stay the same as it is now. For all drones. If it means +10% damage then it should be +10%.
    Stop trying to get others nerfed just because you are unhappy with the weapons you use.

    Forsch
    Defender of the empire




    What have you done CCP.. Sad
    Ithildin
    Ithildin

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    Posted - 2005.11.01 20:40:00 - [1312]

    Originally by: franny
    can we get a clearafication on the ships with small bays
    the enyo currently has a 5m3 dronebay
    halfing the dronebay to 2.5m3 = 0 drones, gallente are drone race, prettymuch all our ships(indys excluded) have space for at least 1 drone

    They'll be rounded up. Go back a few pages and you'll see Tuxford answering this question.

    Originally by: Jim Raynor
    Originally by: Tuxford
    Changing racial damage types to all damage types.


    Rolling Eyes

    Ishtar with max skill does almost about 20% more damage with drones than my Cerberus does with 5 heavy launcher II, and 4 dread gurista ballistic control, and only if I use scourge missiles and maxed out launcher skills.. and the Ishtar can fix weapons and drone modules on top of that..

    Except that there's no such thing as drone modules. And that drones are even less direct damage weapons than missiles. And that drones don't do same damage as same sized drones but with different damage type.

    Otherwise you are correct that something needs be done about missiles in order for the kinetic missiles to do most damage, but maintain attractiveness of other missiles by other bonuses (such as doing more damage against smaller targets, but less against larger).

    Thermal drones do +25% damage than explosive drones. If you can't understand this, then don't comment drones
    Ithildin
    Ithildin
    Gallente
    The Corporation
    Cruel Intentions

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    Posted - 2005.11.01 20:40:00 - [1313]

    Originally by: franny
    can we get a clearafication on the ships with small bays
    the enyo currently has a 5m3 dronebay
    halfing the dronebay to 2.5m3 = 0 drones, gallente are drone race, prettymuch all our ships(indys excluded) have space for at least 1 drone

    They'll be rounded up. Go back a few pages and you'll see Tuxford answering this question.

    Originally by: Jim Raynor
    Originally by: Tuxford
    Changing racial damage types to all damage types.


    Rolling Eyes

    Ishtar with max skill does almost about 20% more damage with drones than my Cerberus does with 5 heavy launcher II, and 4 dread gurista ballistic control, and only if I use scourge missiles and maxed out launcher skills.. and the Ishtar can fix weapons and drone modules on top of that..

    Except that there's no such thing as drone modules. And that drones are even less direct damage weapons than missiles. And that drones don't do same damage as same sized drones but with different damage type.

    Otherwise you are correct that something needs be done about missiles in order for the kinetic missiles to do most damage, but maintain attractiveness of other missiles by other bonuses (such as doing more damage against smaller targets, but less against larger).
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    Posted - 2005.11.01 20:45:00 - [1314]

    Well, finally drones will make sence.

    I can understand why you want to lower the amount of drones but im not happy that drone specialized ships will loose bay capacity, it is much more easyer to snipe off few drones and without capacity to carry backups drone ships may be nerfed abit too much, instead it would make sence if you lower the amount of operatable drones but leave enough space to carry double set of large drones on these wessels cause lets be honest; drones are main weapons of vexor, domi and others.

    And for other's: stop whining, drone ships lack the range anyways, they wont be abel to mach any of ganksetups due to it, but with ranges coming to theyr favour they would be at least somewhat good.

    In any case its finally good to see that with all the heavy nearfing you dev's do at least something good to adress low powered features aswell Very Happy
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    Posted - 2005.11.01 20:45:00 - [1315]

    Well, finally drones will make sence.

    I can understand why you want to lower the amount of drones but im not happy that drone specialized ships will loose bay capacity, it is much more easyer to snipe off few drones and without capacity to carry backups drone ships may be nerfed abit too much, instead it would make sence if you lower the amount of operatable drones but leave enough space to carry double set of large drones on these wessels cause lets be honest; drones are main weapons of vexor, domi and others.

    And for other's: stop whining, drone ships lack the range anyways, they wont be abel to mach any of ganksetups due to it, but with ranges coming to theyr favour they would be at least somewhat good.

    In any case its finally good to see that with all the heavy nearfing you dev's do at least something good to adress low powered features aswell Very Happy
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    Posted - 2005.11.01 20:46:00 - [1316]

    Originally by: Ithildin
    Except that there's no such thing as drone modules.


    Um, but there will be. What with this thread being called "New drones, modules and what not" ;p

    Originally by: Blog
    What about modules?

    Well they are not many and not that complex. So far there are three of them. One increases the damage output of all combat drones, one increases your drone control range and another boosts the optimal range and tracking on drones.

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    Posted - 2005.11.01 20:46:00 - [1317]

    Originally by: Ithildin
    Except that there's no such thing as drone modules.


    Um, but there will be. What with this thread being called "New drones, modules and what not" ;p

    Originally by: Blog
    What about modules?

    Well they are not many and not that complex. So far there are three of them. One increases the damage output of all combat drones, one increases your drone control range and another boosts the optimal range and tracking on drones.

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    Posted - 2005.11.01 20:47:00 - [1318]

    Originally by: Forsch
    Originally by: franny
    can we get a clearafication on the ships with small bays
    the enyo currently has a 5m3 dronebay
    halfing the dronebay to 2.5m3 = 0 drones, gallente are drone race, prettymuch all our ships(indys excluded) have space for at least 1 drone

    Tuxford said already, those numbers will be rounded up.

    thanks I missed that somewhere in all this
    now I should go back to bed and nurse my cold
    Maya Rkell
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    Posted - 2005.11.01 20:47:00 - [1319]

    Edited by: Maya Rkell on 01/11/2005 20:47:41
    Originally by: Forsch
    Originally by: Maya Rkell
    Diverse damage ALLWAYS has a price in total done. It's why the minmatar have a lower overall damage. Going from +10% thermal to +10% all is too potent. +5% to all, +7.5% thermal and +2.5% others or even, if you must, +10% thermal and +5% others would be far more appropriate.

    The damage should stay the same as it is now. For all drones. If it means +10% damage then it should be +10%.
    Stop trying to get others nerfed just because you are unhappy with the weapons you use.


    Aww, someone only flys Amarr ships I see. It only "means" 10% damage because that is an arbitrary descision by the devs. It's unbalanced, especially for a certain frigate carrier, and I will argue against it.

    If it goes through, then I will USE it, by flying ships in question. I am a pragmatist, to your egotism.

    Rounding up: I hope certain ships (*cough* arround the frigate level *cough*) will be examined for necessary exceptions.

    "Corpse cannot be fitted onto ship. Only hardware modules can be fitted."
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    Posted - 2005.11.01 20:47:00 - [1320]

    Originally by: Ithildin
    Originally by: franny
    can we get a clearafication on the ships with small bays
    the enyo currently has a 5m3 dronebay
    halfing the dronebay to 2.5m3 = 0 drones, gallente are drone race, prettymuch all our ships(indys excluded) have space for at least 1 drone

    They'll be rounded up. Go back a few pages and you'll see Tuxford answering this question.

    Originally by: Jim Raynor
    Originally by: Tuxford
    Changing racial damage types to all damage types.


    Rolling Eyes

    Ishtar with max skill does almost about 20% more damage with drones than my Cerberus does with 5 heavy launcher II, and 4 dread gurista ballistic control, and only if I use scourge missiles and maxed out launcher skills.. and the Ishtar can fix weapons and drone modules on top of that..

    Except that there's no such thing as drone modules. And that drones are even less direct damage weapons than missiles. And that drones don't do same damage as same sized drones but with different damage type.

    Otherwise you are correct that something needs be done about missiles in order for the kinetic missiles to do most damage, but maintain attractiveness of other missiles by other bonuses (such as doing more damage against smaller targets, but less against larger).


    yes but they are adding 3 drone modules with the patch (CPU and PG use unknown):

    1 - Increase drone crotrol range
    2 - Increase in comabt drone damage
    3 - Increase in drone optimal range and tracking
    Zeddicus Zu'l
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    Posted - 2005.11.01 20:47:00 - [1321]

    Originally by: Ithildin
    Originally by: franny
    can we get a clearafication on the ships with small bays
    the enyo currently has a 5m3 dronebay
    halfing the dronebay to 2.5m3 = 0 drones, gallente are drone race, prettymuch all our ships(indys excluded) have space for at least 1 drone

    They'll be rounded up. Go back a few pages and you'll see Tuxford answering this question.

    Originally by: Jim Raynor
    Originally by: Tuxford
    Changing racial damage types to all damage types.


    Rolling Eyes

    Ishtar with max skill does almost about 20% more damage with drones than my Cerberus does with 5 heavy launcher II, and 4 dread gurista ballistic control, and only if I use scourge missiles and maxed out launcher skills.. and the Ishtar can fix weapons and drone modules on top of that..

    Except that there's no such thing as drone modules. And that drones are even less direct damage weapons than missiles. And that drones don't do same damage as same sized drones but with different damage type.

    Otherwise you are correct that something needs be done about missiles in order for the kinetic missiles to do most damage, but maintain attractiveness of other missiles by other bonuses (such as doing more damage against smaller targets, but less against larger).


    yes but they are adding 3 drone modules with the patch (CPU and PG use unknown):

    1 - Increase drone crotrol range
    2 - Increase in comabt drone damage
    3 - Increase in drone optimal range and tracking
    Maya Rkell
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    Posted - 2005.11.01 20:47:00 - [1322]

    Edited by: Maya Rkell on 01/11/2005 20:47:41
    Originally by: Forsch
    Originally by: Maya Rkell
    Diverse damage ALLWAYS has a price in total done. It's why the minmatar have a lower overall damage. Going from +10% thermal to +10% all is too potent. +5% to all, +7.5% thermal and +2.5% others or even, if you must, +10% thermal and +5% others would be far more appropriate.

    The damage should stay the same as it is now. For all drones. If it means +10% damage then it should be +10%.
    Stop trying to get others nerfed just because you are unhappy with the weapons you use.


    Aww, someone only flys Amarr ships I see. It only "means" 10% damage because that is an arbitrary descision by the devs. It's unbalanced, especially for a certain frigate carrier, and I will argue against it.

    If it goes through, then I will USE it, by flying ships in question. I am a pragmatist, to your egotism.

    Rounding up: I hope certain ships (*cough* arround the frigate level *cough*) will be examined for necessary exceptions.

    //Maya
    franny
    franny
    Phoenix Knights

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    Posted - 2005.11.01 20:47:00 - [1323]

    Originally by: Forsch
    Originally by: franny
    can we get a clearafication on the ships with small bays
    the enyo currently has a 5m3 dronebay
    halfing the dronebay to 2.5m3 = 0 drones, gallente are drone race, prettymuch all our ships(indys excluded) have space for at least 1 drone

    Tuxford said already, those numbers will be rounded up.

    thanks I missed that somewhere in all this
    now I should go back to bed and nurse my cold

    CEO - PKKP
    Recruitment
    Arx Nemesis
    Arx Nemesis

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    Posted - 2005.11.01 20:51:00 - [1324]

    Oh one off topic note, with such heavy growing threads there is always a problem to find dev's answers, can you summarize it in the first page or have some other way to really see the responses first, would help alot :)
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    Posted - 2005.11.01 20:51:00 - [1325]

    Quote:
    Except that there's no such thing as drone modules. And that drones are even less direct damage weapons than missiles. And that drones don't do same damage as same sized drones but with different damage type.


    Drone control modules are forthcoming, they will enhance your drone damage output, they will be like heat sinks, but for drones and I imagine they will be fairly powerful. I'm aware that drone damage varies drone to drone, but you can get just about 400 DPS out of 5 Ogre IIs after the changes go in, which is probably the highest, but I imagine the other drones aren't too far behind. So let's say 375-400 DPS.

    Quote:
    Otherwise you are correct that something needs be done about missiles in order for the kinetic missiles to do most damage, but maintain attractiveness of other missiles by other bonuses (such as doing more damage against smaller targets, but less against larger).


    Considering Gallente drone ships (which do more damage than caldari missile ships) can do any damage type with any drone and maintain their bonuses, I see no reason why caldari missile ships should not get their bonus applied to all missiles.

    If Gallente were constrained to thermal, i'd be okay with Caldari being "stuck" with kinetic as well. Seeing as how CCP has changed their mind on Gallente ships, I'd really like them to consider changing their mind on that kinetic missile bonus on Caldari ships too.
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    Posted - 2005.11.01 20:51:00 - [1326]

    Quote:
    Except that there's no such thing as drone modules. And that drones are even less direct damage weapons than missiles. And that drones don't do same damage as same sized drones but with different damage type.


    Drone control modules are forthcoming, they will enhance your drone damage output, they will be like heat sinks, but for drones and I imagine they will be fairly powerful. I'm aware that drone damage varies drone to drone, but you can get just about 400 DPS out of 5 Ogre IIs after the changes go in, which is probably the highest, but I imagine the other drones aren't too far behind. So let's say 375-400 DPS.

    Quote:
    Otherwise you are correct that something needs be done about missiles in order for the kinetic missiles to do most damage, but maintain attractiveness of other missiles by other bonuses (such as doing more damage against smaller targets, but less against larger).


    Considering Gallente drone ships (which do more damage than caldari missile ships) can do any damage type with any drone and maintain their bonuses, I see no reason why caldari missile ships should not get their bonus applied to all missiles.

    If Gallente were constrained to thermal, i'd be okay with Caldari being "stuck" with kinetic as well. Seeing as how CCP has changed their mind on Gallente ships, I'd really like them to consider changing their mind on that kinetic missile bonus on Caldari ships too.
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    Posted - 2005.11.01 20:51:00 - [1327]

    Oh one off topic note, with such heavy growing threads there is always a problem to find dev's answers, can you summarize it in the first page or have some other way to really see the responses first, would help alot :)
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    Dethra
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    Posted - 2005.11.01 20:59:00 - [1328]

    let me start out by saying you'll have to forgive me; I didn't read all 700ish posts (23 pages) first. I know, someone's probably already posted this.

    Here's the problem: The thermal damage bonus only.
    Since it's percentage based, you can only use drones that do thermal damage, like the gallente specific ones. Thus, only ogres are affected by this bonus; which, you coudl say is cool, because they're gallente drones, and gallentes are the oens with all the drone stuff.

    HOWEVER, there are other races that have drone-boats. Arbitrator, Typhoon, etc. These boats now have to use ogres too, if htey want their drones to do as much as gallente drones do (with drone interfacing at any level, since it's thermal damage only.) This means it's utterly pointless to train for tech 2 drones besides ogres. You are in effect eliminating the point of having any drones besides gallente drones from the game.

    My main point, restated, is this: The thermal damage bonus will only affect gallente drones, meaning for anyone specializing in other drone types, drone interfacing is pointless, thus if you specialize in other drone types, you will always do less damage than gallente drones (because drone interfacing wont affect your drones.) This means it's pointless to use any droneboats besides gallente for damage.
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    Posted - 2005.11.01 20:59:00 - [1329]

    Edited by: Dethra on 01/11/2005 21:01:17
    Edited by: Dethra on 01/11/2005 21:00:23
    let me start out by saying you'll have to forgive me; I didn't read all 700ish posts (23 pages) first. I know, someone's probably already posted this.

    Here's the problem: The thermal damage bonus only.
    Since it's percentage based, you can only use drones that do thermal damage, like the gallente specific ones. Thus, only ogres are affected by this bonus; which, you coudl say is cool, because they're gallente drones, and gallentes are the oens with all the drone stuff.

    HOWEVER, there are other races that have drone-boats. Arbitrator, Typhoon, etc. These boats now have to use ogres too, if htey want their drones to do as much as gallente drones do (with drone interfacing at any level, since it's thermal damage only.) This means it's utterly pointless to train for tech 2 drones besides ogres. You are in effect eliminating the point of having any drones besides gallente drones from the game.

    My main point, restated, is this: The thermal damage bonus will only affect gallente drones, meaning for anyone specializing in other drone types, drone interfacing is pointless, thus if you specialize in other drone types, you will always do less damage than gallente drones (because drone interfacing wont affect your drones.) This means it's pointless to use any drones besides gallente for damage. (may as well throw away your berserker II's, Wasp II's, and Praetor II's now.)
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    Posted - 2005.11.01 21:01:00 - [1330]

    Originally by: Farjung
    Originally by: Ithildin
    Except that there's no such thing as drone modules.


    Um, but there will be. What with this thread being called "New drones, modules and what not" ;p

    Originally by: Blog
    What about modules?

    Well they are not many and not that complex. So far there are three of them. One increases the damage output of all combat drones, one increases your drone control range and another boosts the optimal range and tracking on drones.



    I want drone control implants. +1 drone channel, requiring level 4 cybernetics and a +2 drone channel requiring level 5 cybernetics would be nifty, along with the typical +3% and +5% damage implants.

    Missiles should get modules and implants too in the same patch.
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    Posted - 2005.11.01 21:02:00 - [1331]

    Originally by: Dethra
    Edited by: Dethra on 01/11/2005 21:01:17
    Edited by: Dethra on 01/11/2005 21:00:23
    let me start out by saying you'll have to forgive me; I didn't read all 700ish posts (23 pages) first. I know, someone's probably already posted this.

    Here's the problem: The thermal damage bonus only.
    Since it's percentage based, you can only use drones that do thermal damage, like the gallente specific ones. Thus, only ogres are affected by this bonus; which, you coudl say is cool, because they're gallente drones, and gallentes are the oens with all the drone stuff.

    HOWEVER, there are other races that have drone-boats. Arbitrator, Typhoon, etc. These boats now have to use ogres too, if htey want their drones to do as much as gallente drones do (with drone interfacing at any level, since it's thermal damage only.) This means it's utterly pointless to train for tech 2 drones besides ogres. You are in effect eliminating the point of having any drones besides gallente drones from the game.

    My main point, restated, is this: The thermal damage bonus will only affect gallente drones, meaning for anyone specializing in other drone types, drone interfacing is pointless, thus if you specialize in other drone types, you will always do less damage than gallente drones (because drone interfacing wont affect your drones.) This means it's pointless to use any drones besides gallente for damage. (may as well throw away your berserker II's, Wasp II's, and Praetor II's now.)


    What are u talking about?
    Hllaxiu
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    Posted - 2005.11.01 21:02:00 - [1332]

    Originally by: Dethra
    Edited by: Dethra on 01/11/2005 21:00:23
    let me start out by saying you'll have to forgive me; I didn't read all 700ish posts (23 pages) first. I know, someone's probably already posted this.



    Thats all 20 pages of posts are because around page 20 Tuxford posted that it was going to be all damage types instead of just thermal/em. Razz
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    Posted - 2005.11.01 21:02:00 - [1333]

    Originally by: Dethra
    Edited by: Dethra on 01/11/2005 21:01:17
    Edited by: Dethra on 01/11/2005 21:00:23
    let me start out by saying you'll have to forgive me; I didn't read all 700ish posts (23 pages) first. I know, someone's probably already posted this.

    Here's the problem: The thermal damage bonus only.
    Since it's percentage based, you can only use drones that do thermal damage, like the gallente specific ones. Thus, only ogres are affected by this bonus; which, you coudl say is cool, because they're gallente drones, and gallentes are the oens with all the drone stuff.

    HOWEVER, there are other races that have drone-boats. Arbitrator, Typhoon, etc. These boats now have to use ogres too, if htey want their drones to do as much as gallente drones do (with drone interfacing at any level, since it's thermal damage only.) This means it's utterly pointless to train for tech 2 drones besides ogres. You are in effect eliminating the point of having any drones besides gallente drones from the game.

    My main point, restated, is this: The thermal damage bonus will only affect gallente drones, meaning for anyone specializing in other drone types, drone interfacing is pointless, thus if you specialize in other drone types, you will always do less damage than gallente drones (because drone interfacing wont affect your drones.) This means it's pointless to use any drones besides gallente for damage. (may as well throw away your berserker II's, Wasp II's, and Praetor II's now.)


    What are u talking about?
    Pharuan
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    Posted - 2005.11.01 21:03:00 - [1334]

    Originally by: Jim Raynor
    Considering Gallente drone ships (which do more damage than caldari missile ships) can do any damage type with any drone and maintain their bonuses, I see no reason why caldari missile ships should not get their bonus applied to all missiles.

    If Gallente were constrained to thermal, i'd be okay with Caldari being "stuck" with kinetic as well. Seeing as how CCP has changed their mind on Gallente ships, I'd really like them to consider changing their mind on that kinetic missile bonus on Caldari ships too.[/quote



    Because for missiles it was a bonus. For the drones, it is just keeping them up to par with the damage that they do now. In effect, the +1 drone per level and the 10% extra damage per level is the same bonus. No one complained when they got an extra drone per level.
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    Posted - 2005.11.01 21:03:00 - [1335]

    Originally by: Jim Raynor
    Considering Gallente drone ships (which do more damage than caldari missile ships) can do any damage type with any drone and maintain their bonuses, I see no reason why caldari missile ships should not get their bonus applied to all missiles.

    If Gallente were constrained to thermal, i'd be okay with Caldari being "stuck" with kinetic as well. Seeing as how CCP has changed their mind on Gallente ships, I'd really like them to consider changing their mind on that kinetic missile bonus on Caldari ships too.[/quote



    Because for missiles it was a bonus. For the drones, it is just keeping them up to par with the damage that they do now. In effect, the +1 drone per level and the 10% extra damage per level is the same bonus. No one complained when they got an extra drone per level.
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    Posted - 2005.11.01 21:12:00 - [1336]

    Edited by: Derran on 01/11/2005 21:14:13
    Originally by: Hllaxiu
    Originally by: Dethra
    Edited by: Dethra on 01/11/2005 21:00:23
    let me start out by saying you'll have to forgive me; I didn't read all 700ish posts (23 pages) first. I know, someone's probably already posted this.



    Thats all 20 pages of posts are because around page 20 Tuxford posted that it was going to be all damage types instead of just thermal/em. Razz


    Page 19 actually. Around where several people started cheering. It is the only real change since the original post. Everything else is in the devblog

    Dev Blog
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    Posted - 2005.11.01 21:12:00 - [1337]

    Edited by: Derran on 01/11/2005 21:14:13
    Originally by: Hllaxiu
    Originally by: Dethra
    Edited by: Dethra on 01/11/2005 21:00:23
    let me start out by saying you'll have to forgive me; I didn't read all 700ish posts (23 pages) first. I know, someone's probably already posted this.



    Thats all 20 pages of posts are because around page 20 Tuxford posted that it was going to be all damage types instead of just thermal/em. Razz


    Page 19 actually. Around where several people started cheering. It is the only real change since the original post. Everything else is in the devblog

    Dev Blog
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    Posted - 2005.11.01 21:18:00 - [1338]

    Quote:
    Because for missiles it was a bonus. For the drones, it is just keeping them up to par with the damage that they do now. In effect, the +1 drone per level and the 10% extra damage per level is the same bonus. No one complained when they got an extra drone per level.


    Cerberus:
    *Max Skills (heavy missile spec 4)*
    5 Heavy Launcher II w/ non scourge = 135.7 DPS
    5 Heavy Launcher II w/ scourge = 169.6 DPS

    Ishtar:
    *Max Skills*
    15(5) Ogre II = 396 DPS

    Considering heavy missile launcher IIs actually take fitting, the Cerberus looks rather pathetic straight out of the box, adding 4 faction ballistics will get you in the 325 DPS ballpark.. still less than an Ishtar who justs puts drones in his bay and sends them at you. Good luck fitting those t2 ballistics, 40 cpu pretty much ruins your setups, which were hardly overpowering to begin with, thanks CCP.

    So really, throwing the Caldari that 5% all missile damage bone, wouldn't exactly imbalance much, considering the pathetic DPS of launchers at the moment.

    While this certainly isn't a missile thread, I just find it lame that Gallente and their stupid drones might have been balanced out a bit, and they too would have to deal with racial constraints just like Caldari ships must deal with, but it seems CCP would rather just put that burden on Caldari ships and no one else, well, whatever.
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    Posted - 2005.11.01 21:18:00 - [1339]

    Quote:
    Because for missiles it was a bonus. For the drones, it is just keeping them up to par with the damage that they do now. In effect, the +1 drone per level and the 10% extra damage per level is the same bonus. No one complained when they got an extra drone per level.


    Cerberus:
    *Max Skills (heavy missile spec 4)*
    5 Heavy Launcher II w/ non scourge = 135.7 DPS
    5 Heavy Launcher II w/ scourge = 169.6 DPS

    Ishtar:
    *Max Skills*
    15(5) Ogre II = 396 DPS

    Considering heavy missile launcher IIs actually take fitting, the Cerberus looks rather pathetic straight out of the box, adding 4 faction ballistics will get you in the 325 DPS ballpark.. still less than an Ishtar who justs puts drones in his bay and sends them at you. Good luck fitting those t2 ballistics, 40 cpu pretty much ruins your setups, which were hardly overpowering to begin with, thanks CCP.

    So really, throwing the Caldari that 5% all missile damage bone, wouldn't exactly imbalance much, considering the pathetic DPS of launchers at the moment.

    While this certainly isn't a missile thread, I just find it lame that Gallente and their stupid drones might have been balanced out a bit, and they too would have to deal with racial constraints just like Caldari ships must deal with, but it seems CCP would rather just put that burden on Caldari ships and no one else, well, whatever.
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    Pharuan
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    Posted - 2005.11.01 21:24:00 - [1340]

    I am not arguing that the Ishkur did more damage than the cerberus.
    I am arguing that the ishkur does the same damage now as it will (with the bonus to all damage types)
    The ships with the missile bonus damage do more damage than before they had the bonus.

    (Note: This has nothing to do with the missile nerf which is a change in how the missiles did damage)

    Is that more clear?
    Pharuan
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    Posted - 2005.11.01 21:24:00 - [1341]

    I am not arguing that the Ishkur did more damage than the cerberus.
    I am arguing that the ishkur does the same damage now as it will (with the bonus to all damage types)
    The ships with the missile bonus damage do more damage than before they had the bonus.

    (Note: This has nothing to do with the missile nerf which is a change in how the missiles did damage)

    Is that more clear?
    Luc Boye
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    Posted - 2005.11.01 21:30:00 - [1342]

    Originally by: Jim Raynor
    Quote:
    Because for missiles it was a bonus. For the drones, it is just keeping them up to par with the damage that they do now. In effect, the +1 drone per level and the 10% extra damage per level is the same bonus. No one complained when they got an extra drone per level.


    Cerberus:
    *Max Skills (heavy missile spec 4)*
    5 Heavy Launcher II w/ non scourge = 135.7 DPS
    5 Heavy Launcher II w/ scourge = 169.6 DPS

    Ishtar:
    *Max Skills*
    15(5) Ogre II = 396 DPS

    Considering heavy missile launcher IIs actually take fitting, the Cerberus looks rather pathetic straight out of the box, adding 4 faction ballistics will get you in the 325 DPS ballpark.. still less than an Ishtar who justs puts drones in his bay and sends them at you. Good luck fitting those t2 ballistics, 40 cpu pretty much ruins your setups, which were hardly overpowering to begin with, thanks CCP.

    So really, throwing the Caldari that 5% all missile damage bone, wouldn't exactly imbalance much, considering the pathetic DPS of launchers at the moment.

    While this certainly isn't a missile thread, I just find it lame that Gallente and their stupid drones might have been balanced out a bit, and they too would have to deal with racial constraints just like Caldari ships must deal with, but it seems CCP would rather just put that burden on Caldari ships and no one else, well, whatever.


    drone range is also greater then cerberus range... oh wait, it isnt.

    Luc Boye
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    Posted - 2005.11.01 21:30:00 - [1343]

    Originally by: Jim Raynor
    Quote:
    Because for missiles it was a bonus. For the drones, it is just keeping them up to par with the damage that they do now. In effect, the +1 drone per level and the 10% extra damage per level is the same bonus. No one complained when they got an extra drone per level.


    Cerberus:
    *Max Skills (heavy missile spec 4)*
    5 Heavy Launcher II w/ non scourge = 135.7 DPS
    5 Heavy Launcher II w/ scourge = 169.6 DPS

    Ishtar:
    *Max Skills*
    15(5) Ogre II = 396 DPS

    Considering heavy missile launcher IIs actually take fitting, the Cerberus looks rather pathetic straight out of the box, adding 4 faction ballistics will get you in the 325 DPS ballpark.. still less than an Ishtar who justs puts drones in his bay and sends them at you. Good luck fitting those t2 ballistics, 40 cpu pretty much ruins your setups, which were hardly overpowering to begin with, thanks CCP.

    So really, throwing the Caldari that 5% all missile damage bone, wouldn't exactly imbalance much, considering the pathetic DPS of launchers at the moment.

    While this certainly isn't a missile thread, I just find it lame that Gallente and their stupid drones might have been balanced out a bit, and they too would have to deal with racial constraints just like Caldari ships must deal with, but it seems CCP would rather just put that burden on Caldari ships and no one else, well, whatever.


    drone range is also greater then cerberus range... oh wait, it isnt.


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    Derran
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    Posted - 2005.11.01 21:31:00 - [1344]

    Originally by: Jim Raynor

    While this certainly isn't a missile thread, I just find it lame that Gallente and their stupid drones might have been balanced out a bit, and they too would have to deal with racial constraints just like Caldari ships must deal with, but it seems CCP would rather just put that burden on Caldari ships and no one else, well, whatever.


    Not to hijack the thread or anything but if they do the same for Caldari ships now, they'd also have to keep it fair and do the same on all the races stealth bombers as well. And also make the similiar change for those tech 1 missile frigates which I think are supposed to change to have the racial specific damage type.

    It has to be carefully examined to keep it fair though on all ships. I never really understood how people do DPS calculations though. Isn't that based on 100% probability of hitting which only missiles really have? I don't include drones because they CAN miss.
    Derran
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    Posted - 2005.11.01 21:31:00 - [1345]

    Originally by: Jim Raynor

    While this certainly isn't a missile thread, I just find it lame that Gallente and their stupid drones might have been balanced out a bit, and they too would have to deal with racial constraints just like Caldari ships must deal with, but it seems CCP would rather just put that burden on Caldari ships and no one else, well, whatever.


    Not to hijack the thread or anything but if they do the same for Caldari ships now, they'd also have to keep it fair and do the same on all the races stealth bombers as well. And also make the similiar change for those tech 1 missile frigates which I think are supposed to change to have the racial specific damage type.

    It has to be carefully examined to keep it fair though on all ships. I never really understood how people do DPS calculations though. Isn't that based on 100% probability of hitting which only missiles really have? I don't include drones because they CAN miss.
    Luc Boye
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    Posted - 2005.11.01 21:32:00 - [1346]

    Edited by: Luc Boye on 01/11/2005 21:33:15
    Also, when cerberus is about to get scrambled it can warp off, but unfortunately it leaves its launchers behind... oh wait it doesn't.

    And so on.

    Luc Boye
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    Posted - 2005.11.01 21:32:00 - [1347]

    Edited by: Luc Boye on 01/11/2005 21:33:15
    Also, when cerberus is about to get scrambled it can warp off, but unfortunately it leaves its launchers behind... oh wait it doesn't.

    And so on.


    ---
    Jim Raynor
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    Posted - 2005.11.01 21:37:00 - [1348]

    Edited by: Jim Raynor on 01/11/2005 21:37:14
    Originally by: Luc Boye

    drone range is also greater then cerberus range... oh wait, it isnt.


    Ishtar heavy drone range is about 50km, Cerberus range without sensor boosters is 96km.

    Quote:
    Also, when cerberus is about to get scrambled it can warp off, but unfortunately it leaves its launchers behind... oh wait it doesn't.

    And so on.


    Well having 0 grid 0 cpu 400 DPS weapons should have some drawbacks.. no?
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    Posted - 2005.11.01 21:37:00 - [1349]

    Edited by: Jim Raynor on 01/11/2005 21:37:14
    Originally by: Luc Boye

    drone range is also greater then cerberus range... oh wait, it isnt.


    Ishtar heavy drone range is about 50km, Cerberus range without sensor boosters is 96km.

    Quote:
    Also, when cerberus is about to get scrambled it can warp off, but unfortunately it leaves its launchers behind... oh wait it doesn't.

    And so on.


    Well having 0 grid 0 cpu 400 DPS weapons should have some drawbacks.. no?
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    Pharuan
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    Posted - 2005.11.01 21:39:00 - [1350]

    Originally by: Jim Raynor
    Well having 0 grid 0 cpu 400 DPS weapons should have some drawbacks.. no?[/quote



    It's called running out of ammo when the ammo gets hit twice by a large smartbomb.
    Pharuan
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    Posted - 2005.11.01 21:39:00 - [1351]

    Originally by: Jim Raynor
    Well having 0 grid 0 cpu 400 DPS weapons should have some drawbacks.. no?[/quote



    It's called running out of ammo when the ammo gets hit twice by a large smartbomb.
    Meridius
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    Posted - 2005.11.01 21:42:00 - [1352]

    Originally by: Pharuan
    Originally by: Jim Raynor
    Well having 0 grid 0 cpu 400 DPS weapons should have some drawbacks.. no?[/quote



    It's called running out of ammo when the ammo gets hit twice by a large smartbomb.


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    Summersnow
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    Posted - 2005.11.01 21:42:00 - [1353]

    The ishtar currently gets 3 drone bonus's

    1 to # of drones ( changed to damage bonus )

    1 to control range ( presumably stays the same )

    1 to size of drone bay...

    What happens to the last bonus? even halved its base drone bay is 125, enough for the 5 heavies it can control. Giving it space for one "extra" heavy it can't fly per level seems a bit pointless.


    Summersnow
    Summersnow

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    Posted - 2005.11.01 21:42:00 - [1354]

    The ishtar currently gets 3 drone bonus's

    1 to # of drones ( changed to damage bonus )

    1 to control range ( presumably stays the same )

    1 to size of drone bay...

    What happens to the last bonus? even halved its base drone bay is 125, enough for the 5 heavies it can control. Giving it space for one "extra" heavy it can't fly per level seems a bit pointless.


    Meridius
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    Posted - 2005.11.01 21:42:00 - [1355]

    Originally by: Pharuan
    Originally by: Jim Raynor
    Well having 0 grid 0 cpu 400 DPS weapons should have some drawbacks.. no?[/quote



    It's called running out of ammo when the ammo gets hit twice by a large smartbomb.


    Reading is fun, try it sometime.
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    _____

    Jim Raynor
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    Posted - 2005.11.01 21:44:00 - [1356]

    Quote:
    It's called running out of ammo when the ammo gets hit twice by a large smartbomb.


    After the patch killing drones with smartbombs will be considerably harder. It's all ready rather difficult to take them out using a regular large smart bomb, mediums and smalls obviously can't do it, only officer smartbombs are really proficient at it.

    Also there's the CONCORD issues, depending where you are fighting..

    Ishtars are really good obviously smart bombs dont screw them over that hard..
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    Posted - 2005.11.01 21:44:00 - [1357]

    Quote:
    It's called running out of ammo when the ammo gets hit twice by a large smartbomb.


    After the patch killing drones with smartbombs will be considerably harder. It's all ready rather difficult to take them out using a regular large smart bomb, mediums and smalls obviously can't do it, only officer smartbombs are really proficient at it.

    Also there's the CONCORD issues, depending where you are fighting..

    Ishtars are really good obviously smart bombs dont screw them over that hard..
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    HelterSkelter
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    Posted - 2005.11.01 21:47:00 - [1358]

    Originally by: sugava
    Originally by: Tuxford
    Changing racial damage types to all damage types.


    then give us, the caldari, bonus to all dmg types too.



    signed
    HelterSkelter
    HelterSkelter

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    Posted - 2005.11.01 21:47:00 - [1359]

    Originally by: sugava
    Originally by: Tuxford
    Changing racial damage types to all damage types.


    then give us, the caldari, bonus to all dmg types too.



    signed
    Luc Boye
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    Posted - 2005.11.01 21:52:00 - [1360]

    Well, ok, that whole smartbomb issue about drones is not really that big of a deal. What I am saying is that most people dont have smartbombs on, since that extra high slot is much more useful when you fit nos there. So I gotta agree with my arch-nemesis Mr. Raynor about that one.

    However drones are still not that hot deal, even if they do look great on paper. For example, most hacs can run circles around ishtar and shoot drones at leisure while scrambling for +1. If you dont web someone right away in ishtar you are not going to kill anything, so at best its a stand off. At worst they shoot your drones and then you die.

    As for the whole logistics of drones, and drone interface (still buggy after 2.5 years) it just sucks. You really gotta fly a drone ship to understand why.

    This whole argument is like ppl whinging about how much dps 7xmodal neutron + 7 dmg mods megathron does (Nafri) as in "everybody flies ships like that everyday, right?".

    What works in practice is Raven chunking torps at you, geddon melting you from 30 k in 15 secs, megathron and tempests sniping ppl off, etc. Selective paper comparisons are just bollox.

    Pharuan
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    Posted - 2005.11.01 21:52:00 - [1361]

    My drones get killed by smartbombs fairly easily. I understand that they will be getting a boost to their hitpoints, but do we know how much of a boost yet? 50% 100%.
    What about lock times? Will they be harder? And what kind of hp will the 'new' drones have?
    Pharuan
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    Posted - 2005.11.01 21:52:00 - [1362]

    My drones get killed by smartbombs fairly easily. I understand that they will be getting a boost to their hitpoints, but do we know how much of a boost yet? 50% 100%.
    What about lock times? Will they be harder? And what kind of hp will the 'new' drones have?
    Luc Boye
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    Posted - 2005.11.01 21:52:00 - [1363]

    Well, ok, that whole smartbomb issue about drones is not really that big of a deal. What I am saying is that most people dont have smartbombs on, since that extra high slot is much more useful when you fit nos there. So I gotta agree with my arch-nemesis Mr. Raynor about that one.

    However drones are still not that hot deal, even if they do look great on paper. For example, most hacs can run circles around ishtar and shoot drones at leisure while scrambling for +1. If you dont web someone right away in ishtar you are not going to kill anything, so at best its a stand off. At worst they shoot your drones and then you die.

    As for the whole logistics of drones, and drone interface (still buggy after 2.5 years) it just sucks. You really gotta fly a drone ship to understand why.

    This whole argument is like ppl whinging about how much dps 7xmodal neutron + 7 dmg mods megathron does (Nafri) as in "everybody flies ships like that everyday, right?".

    What works in practice is Raven chunking torps at you, geddon melting you from 30 k in 15 secs, megathron and tempests sniping ppl off, etc. Selective paper comparisons are just bollox.


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    Ace101
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    Posted - 2005.11.01 21:54:00 - [1364]

    OH MY GOD!!! WHY!! WHY!!....

    im guessing about 25% of the players are Gallente, and this is killing everything that is good about gallente ships!! think of how worthless my domi and ishtar are going to be?! The Domi is/WAS one of them most fun ships to fly in PVP.. now i see things will be changing im not so happy... way to go ruin things.
    Ace101
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    Posted - 2005.11.01 21:54:00 - [1365]

    OH MY GOD!!! WHY!! WHY!!....

    im guessing about 25% of the players are Gallente, and this is killing everything that is good about gallente ships!! think of how worthless my domi and ishtar are going to be?! The Domi is/WAS one of them most fun ships to fly in PVP.. now i see things will be changing im not so happy... way to go ruin things.

    Pharuan
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    Posted - 2005.11.01 22:00:00 - [1366]

    Originally by: Ace101
    OH MY GOD!!! WHY!! WHY!!....

    im guessing about 25% of the players are Gallente, and this is killing everything that is good about gallente ships!! think of how worthless my domi and ishtar are going to be?! The Domi is/WAS one of them most fun ships to fly in PVP.. now i see things will be changing im not so happy... way to go ruin things.


    They will do exactly the same damage as before, now that the bonus is changed to all and not just thermal.

    Pharuan
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    Posted - 2005.11.01 22:00:00 - [1367]

    Originally by: Ace101
    OH MY GOD!!! WHY!! WHY!!....

    im guessing about 25% of the players are Gallente, and this is killing everything that is good about gallente ships!! think of how worthless my domi and ishtar are going to be?! The Domi is/WAS one of them most fun ships to fly in PVP.. now i see things will be changing im not so happy... way to go ruin things.


    They will do exactly the same damage as before, now that the bonus is changed to all and not just thermal.
    Gabriel Karade
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    Posted - 2005.11.01 22:01:00 - [1368]

    Originally by: Ace101
    OH MY GOD!!! WHY!! WHY!!....

    im guessing about 25% of the players are Gallente, and this is killing everything that is good about gallente ships!! think of how worthless my domi and ishtar are going to be?! The Domi is/WAS one of them most fun ships to fly in PVP.. now i see things will be changing im not so happy... way to go ruin things.
    Care to make a point, or are you just here to rant?

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    Posted - 2005.11.01 22:01:00 - [1369]

    Originally by: Ace101
    OH MY GOD!!! WHY!! WHY!!....

    im guessing about 25% of the players are Gallente, and this is killing everything that is good about gallente ships!! think of how worthless my domi and ishtar are going to be?! The Domi is/WAS one of them most fun ships to fly in PVP.. now i see things will be changing im not so happy... way to go ruin things.
    Care to make a point, or are you just here to rant?
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    Posted - 2005.11.01 22:12:00 - [1370]

    I didn't read all the 24 pages of user posts, but I have a question:
    - is there ANY compensation for the mining drone bonus on the Dominix , Vexor or Ishtar ?

    As the DOminix can have +5 drones now and with 5 Harvester drones and mining drone 5 skill DOminix is missing about 187.5 m3/min ore !
    majko
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    Posted - 2005.11.01 22:12:00 - [1371]

    I didn't read all the 24 pages of user posts, but I have a question:
    - is there ANY compensation for the mining drone bonus on the Dominix , Vexor or Ishtar ?

    As the DOminix can have +5 drones now and with 5 Harvester drones and mining drone 5 skill DOminix is missing about 187.5 m3/min ore !
    Andarvi
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    Posted - 2005.11.01 22:13:00 - [1372]

    Well I do like going mining in my Domi with 6 Miners II and 15 Mining Drone II.. the output is pretty good. But if I'm reading the changes correctly I will now be able to use just 5 mining drones with a 100% yield increase (due to Drone Interfacing 5).

    I'm missing 5 Mining drones, mail me if you find them, thanks.Confused
    Esrevatem Dlareme
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    Posted - 2005.11.01 22:13:00 - [1373]

    With the bonus change on the current +drone control ships, I really have no qualms about the new drone system at all now.

    However, it would be nice to get some things looked at. Specifically, drone collisions. Is there any way they could be changed to act like missiles do now, so they don't collide with anything besides a POS forcefield? (So that they can't randomly target stuff inside and slip thru.) This would fix the "drone hugging" problem.

    Also, a set of 5 large ECM jammer drones seems to me to be a tad more effective than a single ECM module due to the fact that is has 4x as many opportunities to jam, and giving a 20 second time span, this seems to have a much greater effect on ships with long lock times, such as Battleships. If you miss a jam cycle on a BS, it has time to lock you and shoot you. If you miss a jam cycle on drones, they'll have several more chances to jam just while the BS is trying to relock...but for a small frigate it's less effective as they can relock very fast. I'm not particularly saying that this is a problem, but it's something that needs careful testing.

    Asside from that, the strategy involved in only being able to choose 5 drones at a time seems like a good idea to me...you can go all damage and do that well, or go all EWAR and do that well, or do a mix and have less effectiveness, just like what most ship loadouts are like today.

    One final question tho, I assume that these changes will be ready to go in with the Red Moon Rising Patch, is this correct?

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    HelterSkelter
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    Posted - 2005.11.01 22:13:00 - [1374]

    What about modules?

    Well they are not many and not that complex. So far there are three of them. One increases the damage output of all combat drones, one increases your drone control range and another boosts the optimal range and tracking on drones.

    How about skills

    What the hell lets release a few of those.
    Drone Navigation - Increaseses the velocity of drones, is also required to control the stasis webifying drones
    Drone Durability - Increases the hitpoints of all drones
    Repair Drone Operation - Increases efficiency of shield transporting and armor repairing drones, is also needed to use those drones
    Electronic Warfare Drone Interfacing - Increases drone control range of all drones, is also needed to control EWAR drones.
    Sentry drones Interfacing - Increases damage of all sentry drones, also needed to control sentry drones


    even though the fitting requirements and % boosting these modules/skills give isn't given (at least from what i've read) It seems that the 5 new drones > 15 old drones in speed, range, damge, and maybe armor after some sp is invested.

    This doesn't really sound like nerf at all

    Well in some cases it is and in some it isn't. Take for example Dominix. Now it can use 15 drones with max skills but with these changes it could only use 5. These 5 drones do have the damage output of 15 though. But what if that dominix pilot only had Gallente Battleship skill at level 4 and drone interfacing at level 4. Now that pilot could use 13 drones but after these changes he could use 5 but they would give the equivilant of 12.6 drones.


    seems like what he's saying is that 5 new drones = 15 old drones with no new skill or modules on. Seems like an overal boost to drones to me.

    this should be taken into account when people do dsp/ship comparisons. Even though the true effect of the skills/modules isnt known.

    just food for thought
    HelterSkelter
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    Posted - 2005.11.01 22:13:00 - [1375]

    What about modules?

    Well they are not many and not that complex. So far there are three of them. One increases the damage output of all combat drones, one increases your drone control range and another boosts the optimal range and tracking on drones.

    How about skills

    What the hell lets release a few of those.
    Drone Navigation - Increaseses the velocity of drones, is also required to control the stasis webifying drones
    Drone Durability - Increases the hitpoints of all drones
    Repair Drone Operation - Increases efficiency of shield transporting and armor repairing drones, is also needed to use those drones
    Electronic Warfare Drone Interfacing - Increases drone control range of all drones, is also needed to control EWAR drones.
    Sentry drones Interfacing - Increases damage of all sentry drones, also needed to control sentry drones


    even though the fitting requirements and % boosting these modules/skills give isn't given (at least from what i've read) It seems that the 5 new drones > 15 old drones in speed, range, damge, and maybe armor after some sp is invested.

    This doesn't really sound like nerf at all

    Well in some cases it is and in some it isn't. Take for example Dominix. Now it can use 15 drones with max skills but with these changes it could only use 5. These 5 drones do have the damage output of 15 though. But what if that dominix pilot only had Gallente Battleship skill at level 4 and drone interfacing at level 4. Now that pilot could use 13 drones but after these changes he could use 5 but they would give the equivilant of 12.6 drones.


    seems like what he's saying is that 5 new drones = 15 old drones with no new skill or modules on. Seems like an overal boost to drones to me.

    this should be taken into account when people do dsp/ship comparisons. Even though the true effect of the skills/modules isnt known.

    just food for thought
    Andarvi
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    Posted - 2005.11.01 22:13:00 - [1376]

    Well I do like going mining in my Domi with 6 Miners II and 15 Mining Drone II.. the output is pretty good. But if I'm reading the changes correctly I will now be able to use just 5 mining drones with a 100% yield increase (due to Drone Interfacing 5).

    I'm missing 5 Mining drones, mail me if you find them, thanks.Confused
    Esrevatem Dlareme
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    Posted - 2005.11.01 22:13:00 - [1377]

    With the bonus change on the current +drone control ships, I really have no qualms about the new drone system at all now.

    However, it would be nice to get some things looked at. Specifically, drone collisions. Is there any way they could be changed to act like missiles do now, so they don't collide with anything besides a POS forcefield? (So that they can't randomly target stuff inside and slip thru.) This would fix the "drone hugging" problem.

    Also, a set of 5 large ECM jammer drones seems to me to be a tad more effective than a single ECM module due to the fact that is has 4x as many opportunities to jam, and giving a 20 second time span, this seems to have a much greater effect on ships with long lock times, such as Battleships. If you miss a jam cycle on a BS, it has time to lock you and shoot you. If you miss a jam cycle on drones, they'll have several more chances to jam just while the BS is trying to relock...but for a small frigate it's less effective as they can relock very fast. I'm not particularly saying that this is a problem, but it's something that needs careful testing.

    Asside from that, the strategy involved in only being able to choose 5 drones at a time seems like a good idea to me...you can go all damage and do that well, or go all EWAR and do that well, or do a mix and have less effectiveness, just like what most ship loadouts are like today.

    One final question tho, I assume that these changes will be ready to go in with the Red Moon Rising Patch, is this correct?

    ______________________________________________
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    I think back...
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    Posted - 2005.11.01 22:14:00 - [1378]

    Originally by: Pharuan
    Originally by: Jim Raynor
    Well having 0 grid 0 cpu 400 DPS weapons should have some drawbacks.. no?[/quote



    It's called running out of ammo when the ammo gets hit twice by a large smartbomb.


    Everyone states that regarding drones + smartbomnbs, but who actually fits a smartbomb, erm pretty much no-one.


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    Posted - 2005.11.01 22:14:00 - [1379]

    Originally by: Pharuan
    Originally by: Jim Raynor
    Well having 0 grid 0 cpu 400 DPS weapons should have some drawbacks.. no?[/quote



    It's called running out of ammo when the ammo gets hit twice by a large smartbomb.


    Everyone states that regarding drones + smartbomnbs, but who actually fits a smartbomb, erm pretty much no-one.


    Xtro 2 - Tactically Insane Tradesman.
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    Haiev Lyath
    Haiev Lyath

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    Posted - 2005.11.01 22:21:00 - [1380]

    I don't fly Gallente ships but truth be told one thing comes to my mind. Nerfing. It happened to actually all races in this game. Now it happens to Gallente. The developers should finally realise that you just don't change the rules, any rules, while the game is on. Pacta sunt servanta. Right now it seems that whatever inbalance is found (read: some race's ships become more popular), CCP just decreases their potential. Which inevitably leads to another inbalance. So another race has to be nerfed. And another. This seems like a neverending story. I don't like this kind of approach. We spend a lot of time to train skills for particular ships and suddenly we realise it was for nothing. I personally think that if any inconsitence regarding ship's strenght is found other races should be boosted rather, more skills added allowing them to become en par with the 'superior' race, than cutting down the potential that already exists. If we agree on this right now, soon the wheel will turn again, and we will have Minmatar nerfed, Amarr nerfed and Caldari nerfed (and mind u it hasn't been so long ago). So instead of nerfing drones, some reasonable way to counter them should be introduced. Like boosting smart bombs for instance - their range, damage etc. Adding some drone interference modules might be a nice work around as well. In my opinion the simple act of nerfing is crude and primitive... It's like - you have a headache - cut the head. Simple and most obious solution. But not really the most brilliant or elegant one. Lots of blood tends to be spilt. Even if you provide a bucket, in this case presenting itself in the form of these hilarious EM, Thermal and other damage bonuses. This is nothing but a joke really. This is a nerf. Don't think about it otherwise. If some guy spits you in the face, please don't pretend it's raining.
    Luc Boye
    Luc Boye

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    Posted - 2005.11.01 22:21:00 - [1381]

    Also drone interface sucks today, I liked the old one where you opened the drone bay in same way as cargo bay. You could have it open and minimized. Now if I want to launch a particular drone, I have to resize my overview and scroll there, which is highly impractical, since I need my overview for other things.

    Drone bay has nothing to do with overview tbh.

    Haiev Lyath
    Haiev Lyath

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    Posted - 2005.11.01 22:21:00 - [1382]

    I don't fly Gallente ships but truth be told one thing comes to my mind. Nerfing. It happened to actually all races in this game. Now it happens to Gallente. The developers should finally realise that you just don't change the rules, any rules, while the game is on. Pacta sunt servanta. Right now it seems that whatever inbalance is found (read: some race's ships become more popular), CCP just decreases their potential. Which inevitably leads to another inbalance. So another race has to be nerfed. And another. This seems like a neverending story. I don't like this kind of approach. We spend a lot of time to train skills for particular ships and suddenly we realise it was for nothing. I personally think that if any inconsitence regarding ship's strenght is found other races should be boosted rather, more skills added allowing them to become en par with the 'superior' race, than cutting down the potential that already exists. If we agree on this right now, soon the wheel will turn again, and we will have Minmatar nerfed, Amarr nerfed and Caldari nerfed (and mind u it hasn't been so long ago). So instead of nerfing drones, some reasonable way to counter them should be introduced. Like boosting smart bombs for instance - their range, damage etc. Adding some drone interference modules might be a nice work around as well. In my opinion the simple act of nerfing is crude and primitive... It's like - you have a headache - cut the head. Simple and most obious solution. But not really the most brilliant or elegant one. Lots of blood tends to be spilt. Even if you provide a bucket, in this case presenting itself in the form of these hilarious EM, Thermal and other damage bonuses. This is nothing but a joke really. This is a nerf. Don't think about it otherwise. If some guy spits you in the face, please don't pretend it's raining.
    Luc Boye
    Luc Boye
    Evolution
    Band of Brothers

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    Posted - 2005.11.01 22:21:00 - [1383]

    Also drone interface sucks today, I liked the old one where you opened the drone bay in same way as cargo bay. You could have it open and minimized. Now if I want to launch a particular drone, I have to resize my overview and scroll there, which is highly impractical, since I need my overview for other things.

    Drone bay has nothing to do with overview tbh.


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    Posted - 2005.11.01 22:23:00 - [1384]

    Originally by: Gabriel Karade
    Edited by: Gabriel Karade on 01/11/2005 18:40:12
    Originally by: Xtro 2

    ive never used thermal drones ever on my dom, their useless, always 100% tanked and damned slow/buggy to boot.

    Worst content update ever. (.voice of comic book guy.)


    Example 1:

    Tanked Apoc, 55% Kinetic/Explosive/Thermal armour hardeners (giving 70.75% Thermal, 64% Explosive damage, 60% EM)

    15 Ogres= 1.6x1.25x11x15x (0.2925) = 96.525 dmg/sec
    15 Berserkers= 1.3x1.25x11x15x (0.36) = 96.525 dmg/sec
    15 Praetors= 1.15x1.25x11x15x (0.4) = 94.875 dmg/sec
    15 Wasps= 1.45x1.25x11x15x (0.3375) = 100.934 dmg/sec

    - Ogres Joint Second

    Example 2:

    Tanked Raven, 55% Kinetic/EM/Thermal Shield Hardeners (giving 73% Kinetic, 55% EM, 64% thermal, 60% Explosive)

    15 Ogres= 1.6x1.25x11x15x (0.36)= 118.8 dmg/sec
    15 Berserkers= 1.3x1.25x11x15 x(0.4) = 107.25 dm/sec
    15 Praetors= 1.15x1.25x11x15 x(0.45) = 105.88 dmg/sec
    15 Wasps= 1.45x1.25x11x15 x(0.27) = 80.75 dmg/sec

    - Ogres Clear winner

    Oh and as far as base values are concerned, averaging across shield+armour, the resistance to Thermal damage is the lowest, followed by EM, Kinetic and then Explosive.





    Theres still people that actually bother to tank explosive and not a 2nd thermal?

    weird.


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    Posted - 2005.11.01 22:23:00 - [1385]

    Originally by: Gabriel Karade
    Edited by: Gabriel Karade on 01/11/2005 18:40:12
    Originally by: Xtro 2

    ive never used thermal drones ever on my dom, their useless, always 100% tanked and damned slow/buggy to boot.

    Worst content update ever. (.voice of comic book guy.)


    Example 1:

    Tanked Apoc, 55% Kinetic/Explosive/Thermal armour hardeners (giving 70.75% Thermal, 64% Explosive damage, 60% EM)

    15 Ogres= 1.6x1.25x11x15x (0.2925) = 96.525 dmg/sec
    15 Berserkers= 1.3x1.25x11x15x (0.36) = 96.525 dmg/sec
    15 Praetors= 1.15x1.25x11x15x (0.4) = 94.875 dmg/sec
    15 Wasps= 1.45x1.25x11x15x (0.3375) = 100.934 dmg/sec

    - Ogres Joint Second

    Example 2:

    Tanked Raven, 55% Kinetic/EM/Thermal Shield Hardeners (giving 73% Kinetic, 55% EM, 64% thermal, 60% Explosive)

    15 Ogres= 1.6x1.25x11x15x (0.36)= 118.8 dmg/sec
    15 Berserkers= 1.3x1.25x11x15 x(0.4) = 107.25 dm/sec
    15 Praetors= 1.15x1.25x11x15 x(0.45) = 105.88 dmg/sec
    15 Wasps= 1.45x1.25x11x15 x(0.27) = 80.75 dmg/sec

    - Ogres Clear winner

    Oh and as far as base values are concerned, averaging across shield+armour, the resistance to Thermal damage is the lowest, followed by EM, Kinetic and then Explosive.





    Theres still people that actually bother to tank explosive and not a 2nd thermal?

    weird.


    Xtro 2 - Tactically Insane Tradesman.
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    Vex Seraphim
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    Posted - 2005.11.01 22:29:00 - [1386]

    Edited by: Vex Seraphim on 01/11/2005 22:30:31
    Originally by: Luc Boye

    drone range is also greater then cerberus range... oh wait, it isnt.



    Oh yea and most fights happen at long range... oh wait, they don't.
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    Posted - 2005.11.01 22:29:00 - [1387]

    Edited by: Vex Seraphim on 01/11/2005 22:30:31
    Originally by: Luc Boye

    drone range is also greater then cerberus range... oh wait, it isnt.



    Oh yea and most fights happen at long range... oh wait, they don't.
    Garreck
    Garreck

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    Posted - 2005.11.01 22:35:00 - [1388]

    First, I didn't read every page of this thread, so if this has already been brought up, somebody shove a quafe in my direction and tell me to shut up and drink.

    Have the devs considered what this is going to do for the thorax?

    Mk II thorax gets its drone bay nerfed in half. It can only carry 4 heavy drones. But wait a tick! Let's change the skills such that those drones can still do the damage of 8! And while we're at it, let's add grid and cpu to the thorax because, gosh darn it, it's now lost its ability to carry 8 heavy drones.

    Hmm...

    I was an admant voice of protestation to the thorax nerfing, of course...but I don't want to end up with a super-cruiser when this is all said and done and get spoiled by that only to have it taken away again. If these drone changes are gonna take place, let's get it right the first time so that thorax pilots aren't getting yanked around.


    Garreck

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    Garreck
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    Posted - 2005.11.01 22:35:00 - [1389]

    First, I didn't read every page of this thread, so if this has already been brought up, somebody shove a quafe in my direction and tell me to shut up and drink.

    Have the devs considered what this is going to do for the thorax?

    Mk II thorax gets its drone bay nerfed in half. It can only carry 4 heavy drones. But wait a tick! Let's change the skills such that those drones can still do the damage of 8! And while we're at it, let's add grid and cpu to the thorax because, gosh darn it, it's now lost its ability to carry 8 heavy drones.

    Hmm...

    I was an admant voice of protestation to the thorax nerfing, of course...but I don't want to end up with a super-cruiser when this is all said and done and get spoiled by that only to have it taken away again. If these drone changes are gonna take place, let's get it right the first time so that thorax pilots aren't getting yanked around.


    Baun
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    Posted - 2005.11.01 22:41:00 - [1390]

    Originally by: Farjung
    Edited by: Farjung on 01/11/2005 20:40:01
    Originally by: Baun

    I just noticed this, but the large target painting drones are 66% as effective as a t2 target painter (20% vs 30%). This is significantly higher than the large webifying drones that are 50% (40% vs 80%) as effective and the ECM drones that are 31% as effective (1.5 vs 4.8).


    Remember, ECM drones have cycle of 5 seconds compared to ECM modules which have cycle of 20 seconds. Shorter cycles = more attempted jams, so if ECM drones had a strength of 4.8 they would be a lot better than the ECM modules as they would be getting 4 times as many successful jams over time (as well as 4 times as many failures of course). Each successful jam is for 5 seconds of course, rather than 20, but given the lock time of battleships breaking the lock for just five seconds will mean the battleship will have to relock, meaning another 5+ seconds wasted.

    So, just because drones have 31% of the strength of the modules, doesn't mean they're 31% as effective imo.

    Edit: Heh, Maya Rkell pretty much said it.


    I was just taking a simplistic point of view. As target painting and webbing doesnt function the same way jamming does (no hit and miss .. i don't think .. as long as you are within optimal) it doesnt explain why target painting drones are so much more effective than webbing drones. It seems unabalanced.

    As far as the ECM drones, I agree that the short cycle time doesn't really make them any less effective than a module. Modules with short cycle times and the same cap use would be difficult to run in addition to other things (hello 100+ cap every 5 seconds), but since the drones don't have the same draw backs and breaking a lock is breaking a lock, each drone ought to be rather effective.

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    Trelennen
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    Posted - 2005.11.01 22:43:00 - [1391]

    Originally by: Andarvi
    Well I do like going mining in my Domi with 6 Miners II and 15 Mining Drone II.. the output is pretty good. But if I'm reading the changes correctly I will now be able to use just 5 mining drones with a 100% yield increase (due to Drone Interfacing 5).

    I'm missing 5 Mining drones, mail me if you find them, thanks.Confused

    Err... Domi is a Battleship! If you want to mine, get a mining barge...

    If you need the survivability of a BS to mine, then you won't use mining drones but Heavy drones to defend yourself. If you don't need it, skill and buy a friggin mining barge, that's what they are for!

    /me thinks about a mining Moros Rolling Eyes
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    Posted - 2005.11.01 22:43:00 - [1392]

    Originally by: Andarvi
    Well I do like going mining in my Domi with 6 Miners II and 15 Mining Drone II.. the output is pretty good. But if I'm reading the changes correctly I will now be able to use just 5 mining drones with a 100% yield increase (due to Drone Interfacing 5).

    I'm missing 5 Mining drones, mail me if you find them, thanks.Confused

    Err... Domi is a Battleship! If you want to mine, get a mining barge...

    If you need the survivability of a BS to mine, then you won't use mining drones but Heavy drones to defend yourself. If you don't need it, skill and buy a friggin mining barge, that's what they are for!

    /me thinks about a mining Moros Rolling Eyes
    Maya Rkell
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    Posted - 2005.11.01 22:44:00 - [1393]

    Edited by: Maya Rkell on 01/11/2005 22:44:17
    Heh. It's getting halved AGAIN. Now you can throw 5 mediums rather than 8 heavies into the fray. Arn't you GLAD!

    (oopsie, irony AND sarcasm)

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    Maya Rkell
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    Posted - 2005.11.01 22:44:00 - [1394]

    Edited by: Maya Rkell on 01/11/2005 22:44:17
    Heh. It's getting halved AGAIN. Now you can throw 5 mediums rather than 8 heavies into the fray. Arn't you GLAD!

    (oopsie, irony AND sarcasm)

    //Maya
    Trelennen
    Trelennen

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    Posted - 2005.11.01 22:46:00 - [1395]

    Originally by: Garreck
    Mk II thorax gets its drone bay nerfed in half. It can only carry 4 heavy drones. But wait a tick! Let's change the skills such that those drones can still do the damage of 8! And while we're at it, let's add grid and cpu to the thorax because, gosh darn it, it's now lost its ability to carry 8 heavy drones.

    MK2 and drone changes are not related, which means if both go live, MK2 Thorax with drone changes will have 50m3 of drone bay, not 100, then it'll be able to use 2 heavy drones as effectively as 4 current heavy drones, not 4 equivalent to the current 8.
    Quote:
    dont fly what you cant afford to lose, always have it insured, make sure you can replace it before you take it into 0.0 or any potentially kaboomish situations.
    Trelennen
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    Disturbed Hoggs

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    Posted - 2005.11.01 22:46:00 - [1396]

    Originally by: Garreck
    Mk II thorax gets its drone bay nerfed in half. It can only carry 4 heavy drones. But wait a tick! Let's change the skills such that those drones can still do the damage of 8! And while we're at it, let's add grid and cpu to the thorax because, gosh darn it, it's now lost its ability to carry 8 heavy drones.

    MK2 and drone changes are not related, which means if both go live, MK2 Thorax with drone changes will have 50m3 of drone bay, not 100, then it'll be able to use 2 heavy drones as effectively as 4 current heavy drones, not 4 equivalent to the current 8.
    El'jonson
    El'jonson

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    Posted - 2005.11.01 23:02:00 - [1397]

    First of all i like the new ideas, however by restricting the gallente drone carriers to 5 drones a piece they are losing the very thing that made them so handy to fly. Their ability to do both mining and combat, I know you have fixed the damage but they will be 5 mining drones down Sad. Also by halfing the drone bays of the barges that means that my large barge that could happily mine in 0.6 with 6 t2 med drones and 8 miner 2 drones now can't carry enough drones for protecting itself and mining Sad. As barges arn't used for combat by anyone (as far as I know) perhaps they could be exempt from the halfing of the drone bays, unless t2 barges drones bays are gonna be doubled ?
    El'jonson
    El'jonson

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    Posted - 2005.11.01 23:02:00 - [1398]

    First of all i like the new ideas, however by restricting the gallente drone carriers to 5 drones a piece they are losing the very thing that made them so handy to fly. Their ability to do both mining and combat, I know you have fixed the damage but they will be 5 mining drones down Sad. Also by halfing the drone bays of the barges that means that my large barge that could happily mine in 0.6 with 6 t2 med drones and 8 miner 2 drones now can't carry enough drones for protecting itself and mining Sad. As barges arn't used for combat by anyone (as far as I know) perhaps they could be exempt from the halfing of the drone bays, unless t2 barges drones bays are gonna be doubled ?
    Hllaxiu
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    Posted - 2005.11.01 23:22:00 - [1399]

    Originally by: Trelennen
    Originally by: Andarvi
    Well I do like going mining in my Domi with 6 Miners II and 15 Mining Drone II.. the output is pretty good. But if I'm reading the changes correctly I will now be able to use just 5 mining drones with a 100% yield increase (due to Drone Interfacing 5).

    I'm missing 5 Mining drones, mail me if you find them, thanks.Confused

    Err... Domi is a Battleship! If you want to mine, get a mining barge...

    If you need the survivability of a BS to mine, then you won't use mining drones but Heavy drones to defend yourself. If you don't need it, skill and buy a friggin mining barge, that's what they are for!

    /me thinks about a mining Moros Rolling Eyes


    Uhm, Dominix can fit a full set of mining drones and nearly 2 full sets of heavies at the same time. This is a nerf to the mining yield of the dominix - a mainstay of 0.0 mining ops.

    PS, if you want to kill mining battleships, please transfer my skill points in deep core minining and mercoxit processing to industry 5 and mining barge please.
    Hllaxiu
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    Posted - 2005.11.01 23:22:00 - [1400]

    Originally by: Trelennen
    Originally by: Andarvi
    Well I do like going mining in my Domi with 6 Miners II and 15 Mining Drone II.. the output is pretty good. But if I'm reading the changes correctly I will now be able to use just 5 mining drones with a 100% yield increase (due to Drone Interfacing 5).

    I'm missing 5 Mining drones, mail me if you find them, thanks.Confused

    Err... Domi is a Battleship! If you want to mine, get a mining barge...

    If you need the survivability of a BS to mine, then you won't use mining drones but Heavy drones to defend yourself. If you don't need it, skill and buy a friggin mining barge, that's what they are for!

    /me thinks about a mining Moros Rolling Eyes


    Uhm, Dominix can fit a full set of mining drones and nearly 2 full sets of heavies at the same time. This is a nerf to the mining yield of the dominix - a mainstay of 0.0 mining ops.

    PS, if you want to kill mining battleships, please transfer my skill points in deep core minining and mercoxit processing to industry 5 and mining barge please.
    ---
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    Lee Fraga
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    Posted - 2005.11.01 23:45:00 - [1401]

    Yeah it's all just numbers for me, but why don't you make drones work properly befor go changin them?
    I have a lot of trouble with drones clutching together ( may be number issues, i'll go with that), drones suddenly slowing down and going slower than a freigther. And here is the most irritating: when i order them to attack target X 30 km away, they go halfway and then decides on their own to go attack wall section Y, which obviously looks more dangerous, leaving me and my Hac/bs pretty much in a pinch with a lot of rats shooting at me.
    Otherwise i can picture this with only 5 drones: 2 drones clutching, 2 drones going awall and 1 drone actually doing what it's told.

    anyway, best wishes


    Lee Fraga
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    Posted - 2005.11.01 23:45:00 - [1402]

    Yeah it's all just numbers for me, but why don't you make drones work properly befor go changin them?
    I have a lot of trouble with drones clutching together ( may be number issues, i'll go with that), drones suddenly slowing down and going slower than a freigther. And here is the most irritating: when i order them to attack target X 30 km away, they go halfway and then decides on their own to go attack wall section Y, which obviously looks more dangerous, leaving me and my Hac/bs pretty much in a pinch with a lot of rats shooting at me.
    Otherwise i can picture this with only 5 drones: 2 drones clutching, 2 drones going awall and 1 drone actually doing what it's told.

    anyway, best wishes


    newbalt
    newbalt

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    Posted - 2005.11.02 00:10:00 - [1403]

    Not sure if this has been asked or answered, but will the cap draining drones give energy back to the mothership, or are they cap neutralizing drones?

    Also I dislike the idea of webbing/scrambling/tracking disrupting /sensor dampening/targetpainting drones. It means that you can just scrap a targetpainter/damp/web off your ship and slap on some drones of whatever flavor and make your ship even stronger.

    I allways thought that if you wanted the extra versatility of ecm you need to sacrifice precious medslots but now you wont have to.

    Another thing is that if we (gallente) get a bonus to every damage type then surely the cerberus etc can aswell, or at least look at heavy missiles. Its wrong that a character with 10m sp in missile specs etc is outclassed by other characters in the same ship class with less skills.

    Porro
    Porro

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    Posted - 2005.11.02 00:10:00 - [1404]

    Above post was me. Wrong character Embarassed
    newbalt
    newbalt

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    Posted - 2005.11.02 00:10:00 - [1405]

    Not sure if this has been asked or answered, but will the cap draining drones give energy back to the mothership, or are they cap neutralizing drones?

    Also I dislike the idea of webbing/scrambling/tracking disrupting /sensor dampening/targetpainting drones. It means that you can just scrap a targetpainter/damp/web off your ship and slap on some drones of whatever flavor and make your ship even stronger.

    I allways thought that if you wanted the extra versatility of ecm you need to sacrifice precious medslots but now you wont have to.

    Another thing is that if we (gallente) get a bonus to every damage type then surely the cerberus etc can aswell, or at least look at heavy missiles. Its wrong that a character with 10m sp in missile specs etc is outclassed by other characters in the same ship class with less skills.

    Porro
    Porro
    Reikoku
    Band of Brothers

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    Posted - 2005.11.02 00:10:00 - [1406]

    Above post was me. Wrong character Embarassed
    ----------------------------------------------------
    (22:01:14) (Sangxianc) you, porro, have madder skillzors than i, sang, do

    Rejeev
    Rejeev

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    Posted - 2005.11.02 00:23:00 - [1407]

    I would rather see this issue fixed by means of programing and/or hardware. split the server into zones. reducing drones does not fix the problem. whats the point in claiming 17k online at once if the game has to be reduced in order to reduce lag. lol this is an aspirin not a cure. number of people online at once is meaningless to me now so the dev team should stop announcing every time it goes up by a hundred. if it hits 20k what will they "fix next". this is a bad road and everyone should be against it even if it makes life easier for you in game. granted i want my 10 drones but this course is an indication of future policy for eve. my plans for playing this game just dropped from years to months. i hope future patches will change course because atm im addicted to this game and i want it to stay that way. btw i do like the addition of diff types of drones n skills. its the reduction of drones controlled and drone bay size im against.
    Rejeev
    Rejeev

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    Posted - 2005.11.02 00:23:00 - [1408]

    I would rather see this issue fixed by means of programing and/or hardware. split the server into zones. reducing drones does not fix the problem. whats the point in claiming 17k online at once if the game has to be reduced in order to reduce lag. lol this is an aspirin not a cure. number of people online at once is meaningless to me now so the dev team should stop announcing every time it goes up by a hundred. if it hits 20k what will they "fix next". this is a bad road and everyone should be against it even if it makes life easier for you in game. granted i want my 10 drones but this course is an indication of future policy for eve. my plans for playing this game just dropped from years to months. i hope future patches will change course because atm im addicted to this game and i want it to stay that way. btw i do like the addition of diff types of drones n skills. its the reduction of drones controlled and drone bay size im against.
    Joachim Laurent
    Joachim Laurent

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    Posted - 2005.11.02 00:31:00 - [1409]

    Well, just thought I'd try to convey my opinion on this thread as well before I go to sleep.

    Because of the change to damage being applied over the entire spectrum of damage types my concerns about damage versatility has abated. However, there are still a few concerns I would like to adress:

    1) Specialized drones (EW, sentries, etc) can (in practice) only be used by ships that are NOT specialized in drones. This is because any combat drones replaced with specialized drones will sacrifice sorely needed damage for the drone carrier (since you're in fact not replacing one new combat drone but 1 new drone x1.5 damage). The reduction in the nr of drones launched will have similar effects on those that depend on their drones for mining. Is it possible to add specialized drone abilities bonuses with carrier skill perchance?

    2) New drones might make a large portion of the game's existing modules/weapons/ships obsolete. You might find that a ship with a bigger dronebay makes what is supposed to be an EW or tackler ship worthless. Blasters will never come within range because webifier drones will start slowing you down from 40+ km away. Interceptors will be shot down before being able to close the distance on a battleship with webifying drones. These are just examples. Be sure to consider situations like this that might arise from these new drones!

    3) By raising the HP of drones to compensate for the loss of 5 drones any drone carriers which could actually launch 15 will lose drone HP, and entire third of the grand total. This can only be fixed by giving a bonus to drone carrier drone HP since any generic increase would benefit non-carriers as well. Having only 5 drones to target will also make it more convenient for enemies to shoot down your drones. Will carrier skill also increase HP by 50% or will we have to do without it?

    4) A huge hulk of a pregnant whale battleship/dread will launch a mighty armada of.... 5 drones? Go figure... Although not having a swarm of drones is only an aesthetic nerf it is one of the reasons why some people like flying (or fear the sight of) drone carriers. Also, all ships having a max of 5 drones is one of those steps towards creating a generic ship (albeit with 23 different ship 3D-models) that should be avoided. Aren't there other parts of the game which could greatly reduce lag that wouldn't crush game balance to a pulp?

    To the two proposed changes (new drones, less drones) my opinions can be summed up as follows:

    New types of drones = Great, as long as balance is considered.

    Reducing the number of drones controlled.... Why? Instead of applying an ad hoc temporary sollution that will do little to reduce lag you could optimize software (are you really using prologue or a similar functional programing language for drone AI?), upgrade hardware, pop all sorts of cans (yes, even safe ones) and drones in space after an interval, streamline space (remove unused drone complexes, reduce rat population while increasing rat difficulty, make roids fewer and bigger - although I doubt this will help much since they shouldn't require much resources), implement dynamic resource allocation, integrate ingame instas with autopilot on a tax basis (think of it as insurance for the increased potential of spacecraft collision).... Well, I guess you get the point.

    Time to sleep. Good night, and don't let the nerf bats bite Wink
    Joachim Laurent
    Joachim Laurent
    Swedish Aerospace Inc
    Firmus Ixion

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    Posted - 2005.11.02 00:31:00 - [1410]

    Well, just thought I'd try to convey my opinion on this thread as well before I go to sleep.

    Because of the change to damage being applied over the entire spectrum of damage types my concerns about damage versatility has abated. However, there are still a few concerns I would like to adress:

    1) Specialized drones (EW, sentries, etc) can (in practice) only be used by ships that are NOT specialized in drones. This is because any combat drones replaced with specialized drones will sacrifice sorely needed damage for the drone carrier (since you're in fact not replacing one new combat drone but 1 new drone x1.5 damage). The reduction in the nr of drones launched will have similar effects on those that depend on their drones for mining. Is it possible to add specialized drone abilities bonuses with carrier skill perchance?

    2) New drones might make a large portion of the game's existing modules/weapons/ships obsolete. You might find that a ship with a bigger dronebay makes what is supposed to be an EW or tackler ship worthless. Blasters will never come within range because webifier drones will start slowing you down from 40+ km away. Interceptors will be shot down before being able to close the distance on a battleship with webifying drones. These are just examples. Be sure to consider situations like this that might arise from these new drones!

    3) By raising the HP of drones to compensate for the loss of 5 drones any drone carriers which could actually launch 15 will lose drone HP, and entire third of the grand total. This can only be fixed by giving a bonus to drone carrier drone HP since any generic increase would benefit non-carriers as well. Having only 5 drones to target will also make it more convenient for enemies to shoot down your drones. Will carrier skill also increase HP by 50% or will we have to do without it?

    4) A huge hulk of a pregnant whale battleship/dread will launch a mighty armada of.... 5 drones? Go figure... Although not having a swarm of drones is only an aesthetic nerf it is one of the reasons why some people like flying (or fear the sight of) drone carriers. Also, all ships having a max of 5 drones is one of those steps towards creating a generic ship (albeit with 23 different ship 3D-models) that should be avoided. Aren't there other parts of the game which could greatly reduce lag that wouldn't crush game balance to a pulp?

    To the two proposed changes (new drones, less drones) my opinions can be summed up as follows:

    New types of drones = Great, as long as balance is considered.

    Reducing the number of drones controlled.... Why? Instead of applying an ad hoc temporary sollution that will do little to reduce lag you could optimize software (are you really using prologue or a similar functional programing language for drone AI?), upgrade hardware, pop all sorts of cans (yes, even safe ones) and drones in space after an interval, streamline space (remove unused drone complexes, reduce rat population while increasing rat difficulty, make roids fewer and bigger - although I doubt this will help much since they shouldn't require much resources), implement dynamic resource allocation, integrate ingame instas with autopilot on a tax basis (think of it as insurance for the increased potential of spacecraft collision).... Well, I guess you get the point.

    Time to sleep. Good night, and don't let the nerf bats bite Wink
    ------------------------------------------------
    Swedes rule, too bad I'm intaki.
    Spaja Saist
    Spaja Saist

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    Posted - 2005.11.02 00:44:00 - [1411]

    Originally by: Denrace
    Sir. Tux always gets the biggest threads Twisted Evil


    Because he has the dumbest ideas.
    Spaja Saist
    Spaja Saist
    Gallente
    Void Engineers

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    Posted - 2005.11.02 00:44:00 - [1412]

    Originally by: Denrace
    Sir. Tux always gets the biggest threads Twisted Evil


    Because he has the dumbest ideas.
    Squid Lord
    Squid Lord

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    Posted - 2005.11.02 00:48:00 - [1413]

    Well The lag will be reduced on the servers due to all the people, including me, that cancel their account due to the fact that people grow tired of CCP FORCING major changes onto PAYING customers and not caring what we think or feel.

    Hit them in the pocket book HARD.
    That is the only thing they care about.

    Squid Lord


    Squid Lord
    Squid Lord

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    Posted - 2005.11.02 00:48:00 - [1414]

    Well The lag will be reduced on the servers due to all the people, including me, that cancel their account due to the fact that people grow tired of CCP FORCING major changes onto PAYING customers and not caring what we think or feel.

    Hit them in the pocket book HARD.
    That is the only thing they care about.

    Squid Lord


    Spaja Saist
    Spaja Saist

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    Posted - 2005.11.02 00:49:00 - [1415]

    Originally by: Tuxford
    Changing racial damage types to all damage types.


    Putting flowers on a pile of **** isn't going to change the smell.
    Spaja Saist
    Spaja Saist
    Gallente
    Void Engineers

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    Posted - 2005.11.02 00:49:00 - [1416]

    Originally by: Tuxford
    Changing racial damage types to all damage types.


    Putting flowers on a pile of **** isn't going to change the smell.
    Hllaxiu
    Hllaxiu

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    Posted - 2005.11.02 00:50:00 - [1417]

    As to "OMG Webbing at 45km!" - drones are rarely used beyond range 20, especially heavy drones due to bugged travel and recall and their slow lumbering nature for such small ships. I wouldn't really worry about it too much.

    I would however worry about balance in the 0-25km spectrum where medium range (~10-40km) is going to be preferred over short range (~0-10km) which plays into the hands of autocannons and pulses and reduces the tactical viability of blasters in situations such as gate/station camps where distances are preset.

    But my fears may be misplaced. I'll wait on the test server. This may actually be a interesting change for drones if its done correctly.
    Hllaxiu
    Hllaxiu
    Shiva
    Morsus Mihi

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    Posted - 2005.11.02 00:50:00 - [1418]

    As to "OMG Webbing at 45km!" - drones are rarely used beyond range 20, especially heavy drones due to bugged travel and recall and their slow lumbering nature for such small ships. I wouldn't really worry about it too much.

    I would however worry about balance in the 0-25km spectrum where medium range (~10-40km) is going to be preferred over short range (~0-10km) which plays into the hands of autocannons and pulses and reduces the tactical viability of blasters in situations such as gate/station camps where distances are preset.

    But my fears may be misplaced. I'll wait on the test server. This may actually be a interesting change for drones if its done correctly.
    ---
    Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson
    Squid Lord
    Squid Lord

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    Posted - 2005.11.02 00:55:00 - [1419]

    Originally by: Spaja Saist
    Originally by: Tuxford
    Changing racial damage types to all damage types.


    Putting flowers on a pile of **** isn't going to change the smell.


    Agreed. They do not care. Period End of Story.
    Dominixs are now totally worthless.

    Thanks for NOTHING CCP!.
    My money and alot of other peoples money they will miss.
    Squid Lord
    Squid Lord

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    Posted - 2005.11.02 00:55:00 - [1420]

    Originally by: Spaja Saist
    Originally by: Tuxford
    Changing racial damage types to all damage types.


    Putting flowers on a pile of **** isn't going to change the smell.


    Agreed. They do not care. Period End of Story.
    Dominixs are now totally worthless.

    Thanks for NOTHING CCP!.
    My money and alot of other peoples money they will miss.
    Spaja Saist
    Spaja Saist

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    Posted - 2005.11.02 01:05:00 - [1421]

    Originally by: Squid Lord
    Originally by: Spaja Saist
    Originally by: Tuxford
    Changing racial damage types to all damage types.


    Putting flowers on a pile of **** isn't going to change the smell.


    Agreed. They do not care. Period End of Story.
    Dominixs are now totally worthless.

    Thanks for NOTHING CCP!.
    My money and alot of other peoples money they will miss.


    I'm with ya. If these changes go through I'm done. I used to really enjoy this game.
    Spaja Saist
    Spaja Saist
    Gallente
    Void Engineers

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    Posted - 2005.11.02 01:05:00 - [1422]

    Originally by: Squid Lord
    Originally by: Spaja Saist
    Originally by: Tuxford
    Changing racial damage types to all damage types.


    Putting flowers on a pile of **** isn't going to change the smell.


    Agreed. They do not care. Period End of Story.
    Dominixs are now totally worthless.

    Thanks for NOTHING CCP!.
    My money and alot of other peoples money they will miss.


    I'm with ya. If these changes go through I'm done. I used to really enjoy this game.
    Maya Rkell
    Maya Rkell

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    Posted - 2005.11.02 01:07:00 - [1423]

    Can I have your stuff?
    Good riddance.

    "Corpse cannot be fitted onto ship. Only hardware modules can be fitted."
    Maya Rkell
    Maya Rkell
    Forsaken Empire
    The Forsaken Empire

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    Posted - 2005.11.02 01:07:00 - [1424]

    Can I have your stuff?
    Good riddance.

    //Maya
    newbalt
    newbalt

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    Posted - 2005.11.02 01:15:00 - [1425]

    Edited by: newbalt on 02/11/2005 01:17:20
    Two the last two people whinging about the dominix, at the moment the only ' omgaaadnurf' to its abilities is its mining amount with mining drones. It'll do pretty much the same amount of damage it did before.

    Argh wrong character again, this noob alt is pretty addictive maybe i'll go flame bob and 5 in the corporation, alliance and organization discussions forums! Wink
    newbalt
    newbalt

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    Posted - 2005.11.02 01:15:00 - [1426]

    Edited by: newbalt on 02/11/2005 01:17:20
    Two the last two people whinging about the dominix, at the moment the only ' omgaaadnurf' to its abilities is its mining amount with mining drones. It'll do pretty much the same amount of damage it did before.

    Argh wrong character again, this noob alt is pretty addictive maybe i'll go flame bob and 5 in the corporation, alliance and organization discussions forums! Wink
    Darpz
    Darpz

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    Posted - 2005.11.02 01:17:00 - [1427]

    not sure if its been asked but are the new ECM and dampening drones effected by the Electronic skills that effect the ship modules of those types?
    Maya Rkell
    Maya Rkell

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    Posted - 2005.11.02 01:17:00 - [1428]

    Originally by: Lee Fraga
    Yeah it's all just numbers for me, but why don't you make drones work properly befor go changin them?


    The targeting and probably some of the other issues are lag-related and hence exactly what they ARE fixing.

    "Corpse cannot be fitted onto ship. Only hardware modules can be fitted."
    Darpz
    Darpz
    Rampage Eternal
    Ka-Tet

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    Posted - 2005.11.02 01:17:00 - [1429]

    not sure if its been asked but are the new ECM and dampening drones effected by the Electronic skills that effect the ship modules of those types?


    Maya Rkell
    Maya Rkell
    Forsaken Empire
    The Forsaken Empire

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    Posted - 2005.11.02 01:17:00 - [1430]

    Originally by: Lee Fraga
    Yeah it's all just numbers for me, but why don't you make drones work properly befor go changin them?


    The targeting and probably some of the other issues are lag-related and hence exactly what they ARE fixing.

    //Maya
    Jania Royale
    Jania Royale

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    Posted - 2005.11.02 01:21:00 - [1431]

    Edited by: Jania Royale on 02/11/2005 01:21:19
    mebbe Im a bit of a masochist, cause these changes wouldnt drive me away from eve. they just hurt. bad. I can look forward to my ships of choice, dronecarriers, being Broken and the drone system (which is fine in concept and only need Repair, not replacement) being thrown away. why? Lag? not buying that excuse. possible overpowering due to new dronetypes? big possibility. so why introduce new items Simply to break the system they are supposed to improve? if those ewar drones are so overpowering, why use them? why no think Smart, like Heavy stacking penalties that make having more then 2 in space pointless, or (gasp) a size increase, so people who want to deploy these snazzy new drones Give Up their flexibility. lot of better ways to add your lovely new content. These changes are a smackdown to drone specialists.
    Jania Royale
    Jania Royale

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    Posted - 2005.11.02 01:21:00 - [1432]

    Edited by: Jania Royale on 02/11/2005 01:21:19
    mebbe Im a bit of a masochist, cause these changes wouldnt drive me away from eve. they just hurt. bad. I can look forward to my ships of choice, dronecarriers, being Broken and the drone system (which is fine in concept and only need Repair, not replacement) being thrown away. why? Lag? not buying that excuse. possible overpowering due to new dronetypes? big possibility. so why introduce new items Simply to break the system they are supposed to improve? if those ewar drones are so overpowering, why use them? why no think Smart, like Heavy stacking penalties that make having more then 2 in space pointless, or (gasp) a size increase, so people who want to deploy these snazzy new drones Give Up their flexibility. lot of better ways to add your lovely new content. These changes are a smackdown to drone specialists.
    Hllaxiu
    Hllaxiu

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    Posted - 2005.11.02 01:22:00 - [1433]

    Originally by: Maya Rkell
    Originally by: Lee Fraga
    Yeah it's all just numbers for me, but why don't you make drones work properly befor go changin them?


    The targeting and probably some of the other issues are lag-related and hence exactly what they ARE fixing.


    "Sticking" and the lack of/random MWDing are the important issues currently.
    Hllaxiu
    Hllaxiu
    Shiva
    Morsus Mihi

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    Posted - 2005.11.02 01:22:00 - [1434]

    Originally by: Maya Rkell
    Originally by: Lee Fraga
    Yeah it's all just numbers for me, but why don't you make drones work properly befor go changin them?


    The targeting and probably some of the other issues are lag-related and hence exactly what they ARE fixing.


    "Sticking" and the lack of/random MWDing are the important issues currently.
    ---
    Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson
    DarK
    DarK

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    Posted - 2005.11.02 01:24:00 - [1435]

    All the miners moaning that a BATTLEship won't be an uberminer is just funny. Mining != battle with asteroids.

    Too bad, so ******* sad.

    Your money they won't miss, having 1 less moaner will compensate for that.
    DarK
    DarK
    STK Scientific

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    Posted - 2005.11.02 01:24:00 - [1436]

    All the miners moaning that a BATTLEship won't be an uberminer is just funny. Mining != battle with asteroids.

    Too bad, so ******* sad.

    Your money they won't miss, having 1 less moaner will compensate for that.
    Kaell Meynn
    Kaell Meynn

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    Posted - 2005.11.02 01:55:00 - [1437]

    Originally by: Squid Lord
    Originally by: Spaja Saist
    Putting flowers on a pile of **** isn't going to change the smell.
    Agreed. They do not care. Period End of Story.
    Dominixs are now totally worthless.

    Thanks for NOTHING CCP!.
    My money and alot of other peoples money they will miss.


    Now, now, no need to get snippy. Tux is an intelligent man, and i'm sure after seeing the issues pointed out he'll work on a way to resolve them. He clearly did not mean to nerf the Dominix and other drone carriers with this change... it was an oversight I'm sure he'll correct before implementation. Just like the Thermal only damage thing, it was pointed out, he saw that it wasn't good, and he fixed it. Now he just needs to fix the issues with all other drones.. mining, ECM, Web, etc, etc... because there isn't just damage drones in the game.



    In case you missed it TUX, here is (yet another) explanation of the issues...


    1) Boosting HPs across the board will help non-drone carriers more than it will help drone carrier ships, and yet drone carriers are the ones that need it more, as they rely on drones for survival. (feel free to ask if you dont understand how this is the case)

    2) Doubling of HPs for non-drone carriers and Trippling of HPs for drone carriers will not make them as survivable as they are currently, because half of their survivability is in that you have to lock each one individually, which takes a long time. Perhaps if you make them take 3 times as long to be locked in addition to trippling their HPs, this would make them as survivable.

    3) These new non-damage drones will not be a viable alternative for drone carrier ships, as it'll take a larger portion of their damage drones effectiveness than it will for non-drone carrier ships, relagating these new drones to be used by only non-drone carriers, rather the opposite of what you'd expect. Clearly an indicator that something is wrong. If drone carriers are currently balanced, and not in need of a nerf, then why make them have to give up 3 drones to use a new feature, when everyone else only has to give up (at most) 2 drones to use the same features. Actually, less than 2, since many/most non-drone users dont have drone interfacing, so they are only giving up 1 combat drone of damage to use the new drones, but drone-carriers have to give up 3?!

    4) Drone Carriers currently used for mining operations have been just outright ruined without a second thought. 5 Mining Drone II's that do 3 times as much damage as they used to (they do zero damage for those that don't know) are not as effective as 15 Mining Drone II's, CLEARLY. In fact, they are 1/3 as effective, which is clearly a HUGE nerf of their drone mining capability (66% reduction for those that suck at math).



    Thanks again for your time Tux, and please let us know that you realize that these issues exist, even if you dont have a solution to them yet...
    Kaell
    Kaell Meynn
    Kaell Meynn
    Divergence

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    Posted - 2005.11.02 01:55:00 - [1438]

    Originally by: Squid Lord
    Originally by: Spaja Saist
    Putting flowers on a pile of **** isn't going to change the smell.
    Agreed. They do not care. Period End of Story.
    Dominixs are now totally worthless.

    Thanks for NOTHING CCP!.
    My money and alot of other peoples money they will miss.


    Now, now, no need to get snippy. Tux is an intelligent man, and i'm sure after seeing the issues pointed out he'll work on a way to resolve them. He clearly did not mean to nerf the Dominix and other drone carriers with this change... it was an oversight I'm sure he'll correct before implementation. Just like the Thermal only damage thing, it was pointed out, he saw that it wasn't good, and he fixed it. Now he just needs to fix the issues with all other drones.. mining, ECM, Web, etc, etc... because there isn't just damage drones in the game.



    In case you missed it TUX, here is (yet another) explanation of the issues...


    1) Boosting HPs across the board will help non-drone carriers more than it will help drone carrier ships, and yet drone carriers are the ones that need it more, as they rely on drones for survival. (feel free to ask if you dont understand how this is the case)

    2) Doubling of HPs for non-drone carriers and Trippling of HPs for drone carriers will not make them as survivable as they are currently, because half of their survivability is in that you have to lock each one individually, which takes a long time. Perhaps if you make them take 3 times as long to be locked in addition to trippling their HPs, this would make them as survivable.

    3) These new non-damage drones will not be a viable alternative for drone carrier ships, as it'll take a larger portion of their damage drones effectiveness than it will for non-drone carrier ships, relagating these new drones to be used by only non-drone carriers, rather the opposite of what you'd expect. Clearly an indicator that something is wrong. If drone carriers are currently balanced, and not in need of a nerf, then why make them have to give up 3 drones to use a new feature, when everyone else only has to give up (at most) 2 drones to use the same features. Actually, less than 2, since many/most non-drone users dont have drone interfacing, so they are only giving up 1 combat drone of damage to use the new drones, but drone-carriers have to give up 3?!

    4) Drone Carriers currently used for mining operations have been just outright ruined without a second thought. 5 Mining Drone II's that do 3 times as much damage as they used to (they do zero damage for those that don't know) are not as effective as 15 Mining Drone II's, CLEARLY. In fact, they are 1/3 as effective, which is clearly a HUGE nerf of their drone mining capability (66% reduction for those that suck at math).



    Thanks again for your time Tux, and please let us know that you realize that these issues exist, even if you dont have a solution to them yet...
    Kaell
    j0sephine
    j0sephine

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    Posted - 2005.11.02 02:08:00 - [1439]

    Edited by: j0sephine on 02/11/2005 02:18:16

    "2) Doubling of HPs for non-drone carriers and Trippling of HPs for drone carriers will not make them as survivable as they are currently, because half of their survivability is in that you have to lock each one individually, which takes a long time. Perhaps if you make them take 3 times as long to be locked in addition to trippling their HPs, this would make them as survivable."

    Auto-lock back in the client settings allows you to simultaneously lock on up to 7-9 drones or so, depending on the ship and skills. Then while killing these drones you simply switch to 'drones only' overview mode, and as soon as one of the locked drones is dead you ctrl-click another drone in overview that isn't indicated as already locked, and proceed to kill the already-locked drone(s) meantime.

    This means that aside from initial lock time, there's practically no pause at all while one is killing the drones. As such, there's no reason to increase lock time on drones from what it is currently, because the survability being in part due to having to lock on each and single one of them... is a fallacy.


    "If drone carriers are currently balanced, and not in need of a nerf, then why make them have to give up 3 drones to use a new feature, when everyone else only has to give up (at most) 2 drones to use the same features. Actually, less than 2, since many/most non-drone users dont have drone interfacing, so they are only giving up 1 combat drone of damage to use the new drones, but drone-carriers have to give up 3?!"

    This is wrong -- one drone out of five on drone carrier can indeed mean giving up on more damage than the same drone would do on ship with less skill and no bonus, but the fraction of firepower is the same if not smaller, because _all_ five drones of highly skilled drone carrier are more effective than these of non-drone carrier.

    E.g:

    non-drone carrier has 3 drones doing 2 damage each. they give up one drone, reducing damage output of 6 down to 4, i.e. by 33%

    drone carrier has 5 drones doing 3 damage each. they give up one drone, reducing damage output of 15 down to 12, i.e. by 20%

    you can easily see who is losing bigger part of their total firepower here, to make use of the new features...
    j0sephine
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    Posted - 2005.11.02 02:08:00 - [1440]

    Edited by: j0sephine on 02/11/2005 02:18:16

    "2) Doubling of HPs for non-drone carriers and Trippling of HPs for drone carriers will not make them as survivable as they are currently, because half of their survivability is in that you have to lock each one individually, which takes a long time. Perhaps if you make them take 3 times as long to be locked in addition to trippling their HPs, this would make them as survivable."

    Auto-lock back in the client settings allows you to simultaneously lock on up to 7-9 drones or so, depending on the ship and skills. Then while killing these drones you simply switch to 'drones only' overview mode, and as soon as one of the locked drones is dead you ctrl-click another drone in overview that isn't indicated as already locked, and proceed to kill the already-locked drone(s) meantime.

    This means that aside from initial lock time, there's practically no pause at all while one is killing the drones. As such, there's no reason to increase lock time on drones from what it is currently, because the survability being in part due to having to lock on each and single one of them... is a fallacy.


    "If drone carriers are currently balanced, and not in need of a nerf, then why make them have to give up 3 drones to use a new feature, when everyone else only has to give up (at most) 2 drones to use the same features. Actually, less than 2, since many/most non-drone users dont have drone interfacing, so they are only giving up 1 combat drone of damage to use the new drones, but drone-carriers have to give up 3?!"

    This is wrong -- one drone out of five on drone carrier can indeed mean giving up on more damage than the same drone would do on ship with less skill and no bonus, but the fraction of firepower is the same if not smaller, because _all_ five drones of highly skilled drone carrier are more effective than these of non-drone carrier.

    E.g:

    non-drone carrier has 3 drones doing 2 damage each. they give up one drone, reducing damage output of 6 down to 4, i.e. by 33%

    drone carrier has 5 drones doing 3 damage each. they give up one drone, reducing damage output of 15 down to 12, i.e. by 20%

    you can easily see who is losing bigger part of their total firepower here, to make use of the new features...
    craptacular
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    Posted - 2005.11.02 02:11:00 - [1441]

    Originally by: j0sephine
    Auto-lock back in the client settings allows you to simultaneously lock on up to 7-9 drones or so


    Auto-lock + Empire = Concordokken.


    craptacular
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    Posted - 2005.11.02 02:11:00 - [1442]

    Originally by: j0sephine
    Auto-lock back in the client settings allows you to simultaneously lock on up to 7-9 drones or so


    Auto-lock + Empire = Concordokken.


    Red Angelus
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    Posted - 2005.11.02 02:12:00 - [1443]

    This nerf (come on tux baby, admit it) is like asking Genghis Khan to get rid of 2/3 of his Mongol horde because the quartermaster can't feed all the troops, and make the remaining troops wear extra leather armor instead and use 2 swords instead of one.

    Somehow a raging Mongol horde of 5 is less psychologically overwhelming than 15, yes? If this happened then I doubt Khan would have managed to reach the gates of Rome.

    Sorry guys...this was the best analogy i can come up with. Embarassed
    Red Angelus
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    Posted - 2005.11.02 02:12:00 - [1444]

    This nerf (come on tux baby, admit it) is like asking Genghis Khan to get rid of 2/3 of his Mongol horde because the quartermaster can't feed all the troops, and make the remaining troops wear extra leather armor instead and use 2 swords instead of one.

    Somehow a raging Mongol horde of 5 is less psychologically overwhelming than 15, yes? If this happened then I doubt Khan would have managed to reach the gates of Rome.

    Sorry guys...this was the best analogy i can come up with. Embarassed
    Kaell Meynn
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    Posted - 2005.11.02 02:16:00 - [1445]

    Example of point 3...

    Say you field 2 EW drones and 3 Damage drones.

    A non-drone carrier ship who maxed their drone skills (not typical) has given up 4 <effective pre-patch damage drones> of damage to get these 2 new EW drones.

    A non-drone carrier ship with drone interfacing 2 (more typical) has given up 2.8 <effective pre-patch damage drones> of damage to get these 2 new EW drones (the same drones as in case 1).

    A non-drone carrier ship without drone interfacing (while not typical to have drones 5, we'll assume it for this example) has given up 2 <effective pre-patch damage drones> of damage to get these 2 new EW drones (the same drones as in case 1).

    A drone carrier ship with 'typical' drone skills (Drones-5, DroneInterfacing-4, BS-4) has given up 5.04 <effective pre-patch damage drones> of damage to get these 2 new EW drones (the same drones as in case 1).

    A drone carrier ship with maxed drone skills (semi-typical of specialized drone carrier flyers) has given up 6 <effective pre-patch damage drones> of damage to get these 2 new EW drones (the same drones as in case 1).


    I don't know how better to clearly demonstrate the issue. I hope this is clear enough.

    Kaell
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    Posted - 2005.11.02 02:16:00 - [1446]

    Example of point 3...

    Say you field 2 EW drones and 3 Damage drones.

    A non-drone carrier ship who maxed their drone skills (not typical) has given up 4 <effective pre-patch damage drones> of damage to get these 2 new EW drones.

    A non-drone carrier ship with drone interfacing 2 (more typical) has given up 2.8 <effective pre-patch damage drones> of damage to get these 2 new EW drones (the same drones as in case 1).

    A non-drone carrier ship without drone interfacing (while not typical to have drones 5, we'll assume it for this example) has given up 2 <effective pre-patch damage drones> of damage to get these 2 new EW drones (the same drones as in case 1).

    A drone carrier ship with 'typical' drone skills (Drones-5, DroneInterfacing-4, BS-4) has given up 5.04 <effective pre-patch damage drones> of damage to get these 2 new EW drones (the same drones as in case 1).

    A drone carrier ship with maxed drone skills (semi-typical of specialized drone carrier flyers) has given up 6 <effective pre-patch damage drones> of damage to get these 2 new EW drones (the same drones as in case 1).


    I don't know how better to clearly demonstrate the issue. I hope this is clear enough.

    Kaell
    j0sephine
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    Posted - 2005.11.02 02:21:00 - [1447]

    "Auto-lock + Empire = Concordokken."

    Auto-lock + Empire + Stupidity = Concordokken.
    Kaell Meynn
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    Posted - 2005.11.02 02:23:00 - [1448]

    Originally by: j0sephine
    Auto-lock back in the client settings allows you to simultaneously lock on up to 7-9 drones or so, depending on the ship and skills. Then while killing these drones you simply switch to 'drones only' overview mode, and as soon as one of the locked drones is dead you ctrl-click another drone in overview that isn't indicated as already locked, and proceed to kill the already-locked drone(s) meantime.

    This means that aside from initial lock time, there's practically no pause at all while one is killing the drones. As such, there's no reason to increase lock time on drones from what it is currently, because the survability being in part due to having to lock on each and single one of them... is a fallacy.


    While you have a point, your conclusion is also a fallacy, in that you are assuming that all ships can lock 15 targets plus whatever actual targets they want to lock, or that the pilot is perfect at managing when a new target needs to be locked and when a target is going to be destroyed. While I'll grant that 3 times targeting time wouldn't be necessary to make it effectively the same as it is now, clearly a longer lock time would be needed, unless you assume that all eve pilots are 100% perfect at mangaging targets at all times, and never run into issues of too many targets locked, resulting in lost time shooting at drones while waiting for a lock.

    Feel free to test this on Sisi, in a combat situation (typically not 1v1) where you don't know exactly what you'll be facing from the start (not staged combat), and you decide to take out the drones with guns, I think you'll find you occasionally end up waiting for a lock, especially if the drone carrier is at close range and pulls the drones in when they start popping (a common drone carrier tactic when drones start to pop used to waste the attackers time picking new targets or wasting gun cycles on the BS itself to keep the drones alive longer), thus making you have to re-lock them when they are released again.
    j0sephine
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    Posted - 2005.11.02 02:27:00 - [1449]

    "Say you field 2 EW drones and 3 Damage drones.

    A non-drone carrier ship who maxed their drone skills (not typical) has given up 4 <effective pre-patch damage drones> of damage to get these 2 new EW drones."


    A regular non-drone carrier will only be able to field 3 drones total. Meaning they limit the number of their combat drones to 1 (or 2 old drones with maxed skills) and their drone firepower is reduced by 66%

    The max-skills drone carrier which gives up on the same 2 drones retain the firepower of 9 'old' drones -- it gives up 40% of their drone firepower.

    Dunno, the drone carrier does seem better off with the whole deal...
    Kaell Meynn
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    Posted - 2005.11.02 02:27:00 - [1450]

    Originally by: j0sephine
    you can easily see who is losing bigger part of their total firepower here, to make use of the new features...
    Yes, the drone carrier, as the damage from drones from a non-drone carrier was never their primary source of damage.

    Your example is in percent of drone damage, not in percent of total damage from ship, thus not relavent. Unless you are suggesting that a typical Dominix without drones does as much damage as an Armageddon without drones (which is clearly wrong).
    Kaell Meynn
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    Posted - 2005.11.02 02:27:00 - [1451]

    Originally by: j0sephine
    you can easily see who is losing bigger part of their total firepower here, to make use of the new features...
    Yes, the drone carrier, as the damage from drones from a non-drone carrier was never their primary source of damage.

    Your example is in percent of drone damage, not in percent of total damage from ship, thus not relavent. Unless you are suggesting that a typical Dominix without drones does as much damage as an Armageddon without drones (which is clearly wrong).
    j0sephine
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    Posted - 2005.11.02 02:27:00 - [1452]

    "Say you field 2 EW drones and 3 Damage drones.

    A non-drone carrier ship who maxed their drone skills (not typical) has given up 4 <effective pre-patch damage drones> of damage to get these 2 new EW drones."


    A regular non-drone carrier will only be able to field 3 drones total. Meaning they limit the number of their combat drones to 1 (or 2 old drones with maxed skills) and their drone firepower is reduced by 66%

    The max-skills drone carrier which gives up on the same 2 drones retain the firepower of 9 'old' drones -- it gives up 40% of their drone firepower.

    Dunno, the drone carrier does seem better off with the whole deal...
    Kaell Meynn
    Kaell Meynn

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    Posted - 2005.11.02 02:33:00 - [1453]

    Originally by: j0sephine
    A regular non-drone carrier will only be able to field 3 drones total. Meaning they limit the number of their combat drones to 1 (or 2 old drones with maxed skills) and their drone firepower is reduced by 66%

    The max-skills drone carrier which gives up on the same 2 drones retain the firepower of 9 'old' drones -- it gives up 40% of their drone firepower.

    Dunno, the drone carrier does seem better off with the whole deal...

    A 'regular' non-drone carrier? I'm not sure what that is. Some can field 3, some can field 5, both are regular as far as I know. Still the 'regular' non-drone carrier one only gives up 1 to 2 <effective pre-patch damage drones> of damage to get the EW drone, ans still the drone carrier gives up 5 to 6 <effective pre-patch damage drones> of drone damage to get the same EW drone.

    Again, percent of damage from drones is MEANINGLESS (sorry to shout). Unless you are still asserting that a typical Dominix without drones does the same amount of damage as an Armageddon without drones, which is STILL clearly wrong. (again, sorry for the shout, but you just can't reasonably assume that Armageddons and Dominix's do the same total damage without drones).
    Kaell Meynn
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    Posted - 2005.11.02 02:33:00 - [1454]

    Edited by: Kaell Meynn on 02/11/2005 02:51:52
    Originally by: j0sephine
    A regular non-drone carrier will only be able to field 3 drones total. Meaning they limit the number of their combat drones to 1 (or 2 old drones with maxed skills) and their drone firepower is reduced by 66%

    The max-skills drone carrier which gives up on the same 2 drones retain the firepower of 9 'old' drones -- it gives up 40% of their drone firepower.

    Dunno, the drone carrier does seem better off with the whole deal...

    A 'regular' non-drone carrier? I'm not sure what that is. Some can field 3, some can field 5, both are regular as far as I know. Still the 'regular' non-drone carrier one only gives up 2 to 4 <effective pre-patch damage drones> of damage to get the EW drone, ans still the drone carrier gives up 5 to 6 <effective pre-patch damage drones> of drone damage to get the same EW drone.

    Again, percent of damage from drones is MEANINGLESS (sorry to shout). Unless you are still asserting that a typical Dominix without drones does the same amount of damage as an Armageddon without drones, which is STILL clearly wrong. (again, sorry for the shout, but you just can't reasonably assume that Armageddons and Dominix's do the same total damage without drones).


    EDIT: fixed a 1 to a 2, and a 2 to a 4 for the 'regular' non-drone carrier (oops)
    j0sephine
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    Posted - 2005.11.02 02:35:00 - [1455]

    "While I'll grant that 3 times targeting time wouldn't be necessary to make it effectively the same as it is now, clearly a longer lock time would be needed, unless you assume that all eve pilots are 100% perfect at mangaging targets at all times, and never run into issues of too many targets locked, resulting in lost time shooting at drones while waiting for a lock."

    I don't assume all pilots are 100% perfect. I simply don't want to be artificially penalized because some people can't efficiently manage their overview, locking and weapons.


    "Feel free to test this on Sisi, in a combat situation (..)"

    My comments were result of both SiSi tests and practical experience ^^
    j0sephine
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    Posted - 2005.11.02 02:35:00 - [1456]

    "While I'll grant that 3 times targeting time wouldn't be necessary to make it effectively the same as it is now, clearly a longer lock time would be needed, unless you assume that all eve pilots are 100% perfect at mangaging targets at all times, and never run into issues of too many targets locked, resulting in lost time shooting at drones while waiting for a lock."

    I don't assume all pilots are 100% perfect. I simply don't want to be artificially penalized because some people can't efficiently manage their overview, locking and weapons.


    "Feel free to test this on Sisi, in a combat situation (..)"

    My comments were result of both SiSi tests and practical experience ^^
    Kaell Meynn
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    Posted - 2005.11.02 02:41:00 - [1457]

    Edited by: Kaell Meynn on 02/11/2005 02:43:15
    Sure, it's probably unfair to artifically penalize those that can manage targeting drones currently, as it is unfair to artificially penalize drone carriers by assuming everyone can 100% of the time, and that no drone carriers know how to pull in drones at tactical times to make people have to re-lock them, especially good vs targets using guns with long cycletimes. The 3 times locking time I proposed I agree is also unreasonable, but 1 times locking time is as well.


    Re: the 40% vs 66% thing...

    If you want to use this percentage you keep using, you need to estimate what percent of total damage comes from drones and what comes from guns on each ship. Lets make up some numbers and show why your percent system is wrong. Say Dominix drone damage is 80% of its total damage (again, made up number), and say an Armageddon drone damage is 20% of its total damage (made up again). Now, if a Dominix gives up 40% of it's drone damage, it has given up 40%*80%=32% of the ships total damage. If an Amageddon gives up 66% of it's drone damage, it has give up 66%*20%=13.2% of it's total damage. So yes, 66% is a bigger number than 40%, but it's less total damage (EDIT: which equates to less total combat effectiveness) that it has given up in the exchange.
    Kaell Meynn
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    Posted - 2005.11.02 02:41:00 - [1458]

    Edited by: Kaell Meynn on 02/11/2005 02:43:15
    Sure, it's probably unfair to artifically penalize those that can manage targeting drones currently, as it is unfair to artificially penalize drone carriers by assuming everyone can 100% of the time, and that no drone carriers know how to pull in drones at tactical times to make people have to re-lock them, especially good vs targets using guns with long cycletimes. The 3 times locking time I proposed I agree is also unreasonable, but 1 times locking time is as well.


    Re: the 40% vs 66% thing...

    If you want to use this percentage you keep using, you need to estimate what percent of total damage comes from drones and what comes from guns on each ship. Lets make up some numbers and show why your percent system is wrong. Say Dominix drone damage is 80% of its total damage (again, made up number), and say an Armageddon drone damage is 20% of its total damage (made up again). Now, if a Dominix gives up 40% of it's drone damage, it has given up 40%*80%=32% of the ships total damage. If an Amageddon gives up 66% of it's drone damage, it has give up 66%*20%=13.2% of it's total damage. So yes, 66% is a bigger number than 40%, but it's less total damage (EDIT: which equates to less total combat effectiveness) that it has given up in the exchange.
    Maya Rkell
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    Posted - 2005.11.02 02:45:00 - [1459]

    Originally by: Kaell Meynn
    In case you missed it TUX, here is (yet another) explanation of the issues... <snip>


    And? Consider it a sacrifice to the gods of lag. It could of been much, much worse. What I thought they were gonna do was worse. Ishtar might need a small fittings boost. Dom will be fine. Ishkur has got a whopping fat damage BONUS.

    "Corpse cannot be fitted onto ship. Only hardware modules can be fitted."
    Maya Rkell
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    Posted - 2005.11.02 02:45:00 - [1460]

    Originally by: Kaell Meynn
    In case you missed it TUX, here is (yet another) explanation of the issues... <snip>


    And? Consider it a sacrifice to the gods of lag. It could of been much, much worse. What I thought they were gonna do was worse. Ishtar might need a small fittings boost. Dom will be fine. Ishkur has got a whopping fat damage BONUS.

    //Maya
    Kaell Meynn
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    Posted - 2005.11.02 03:02:00 - [1461]

    Originally by: Maya Rkell
    And?
    And?? And I was trying to show how these changes adversely affected a Dominix, and I believe I demonstrated that. If a nerf of the Dominix was not intended, then these issues should be resolved to prevent it from an unintentional nerf as a side effect of the changes.

    I thought that point was clearly implied in my post, regardless, I hope I've clarified it for you now.
    Kaell Meynn
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    Posted - 2005.11.02 03:02:00 - [1462]

    Originally by: Maya Rkell
    And?
    And?? And I was trying to show how these changes adversely affected a Dominix, and I believe I demonstrated that. If a nerf of the Dominix was not intended, then these issues should be resolved to prevent it from an unintentional nerf as a side effect of the changes.

    I thought that point was clearly implied in my post, regardless, I hope I've clarified it for you now.
    HelterSkelter
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    Posted - 2005.11.02 03:04:00 - [1463]

    Edited by: HelterSkelter on 02/11/2005 03:05:32
    Originally by: Kaell Meynn

    Re: the 40% vs 66% thing...

    If you want to use this percentage you keep using, you need to estimate what percent of total damage comes from drones and what comes from guns on each ship. Lets make up some numbers and show why your percent system is wrong. Say Dominix drone damage is 80% of its total damage (again, made up number), and say an Armageddon drone damage is 20% of its total damage (made up again). Now, if a Dominix gives up 40% of it's drone damage, it has given up 40%*80%=32% of the ships total damage. If an Amageddon gives up 66% of it's drone damage, it has give up 66%*20%=13.2% of it's total damage. So yes, 66% is a bigger number than 40%, but it's less total damage (EDIT: which equates to less total combat effectiveness) that it has given up in the exchange.


    add drone dmg mods and new skill in and everything stated above changes, say the dmg mod gives 15-25% and the skill (at max) give 10-25% dmg then the domi gives up 15% or gains 10% drone dmg and gets free EW

    all the math done is this entire thread is worthless since no one acounts for the new mods and skills

    until the devs release these or tell us the % changes they give, there is no way to properly look at these changes on paper.
    Slink Grinsdikild
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    Posted - 2005.11.02 03:04:00 - [1464]

    To me this looks like a balance nightmare. Low midslot/High damage ships like the Armageddon win here. The losers are tackler frigates, everyone will have mobile webifiers now that can basically counter-tackle a frigate.

    As for re-sizing drones, it looks like nobody really loses out damage wise. The webifier drones need rethinking though.



    Slink Grinsdikild
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    Posted - 2005.11.02 03:04:00 - [1465]

    To me this looks like a balance nightmare. Low midslot/High damage ships like the Armageddon win here. The losers are tackler frigates, everyone will have mobile webifiers now that can basically counter-tackle a frigate.

    As for re-sizing drones, it looks like nobody really loses out damage wise. The webifier drones need rethinking though.



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    HelterSkelter
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    Posted - 2005.11.02 03:04:00 - [1466]

    Edited by: HelterSkelter on 02/11/2005 03:05:32
    Originally by: Kaell Meynn

    Re: the 40% vs 66% thing...

    If you want to use this percentage you keep using, you need to estimate what percent of total damage comes from drones and what comes from guns on each ship. Lets make up some numbers and show why your percent system is wrong. Say Dominix drone damage is 80% of its total damage (again, made up number), and say an Armageddon drone damage is 20% of its total damage (made up again). Now, if a Dominix gives up 40% of it's drone damage, it has given up 40%*80%=32% of the ships total damage. If an Amageddon gives up 66% of it's drone damage, it has give up 66%*20%=13.2% of it's total damage. So yes, 66% is a bigger number than 40%, but it's less total damage (EDIT: which equates to less total combat effectiveness) that it has given up in the exchange.


    add drone dmg mods and new skill in and everything stated above changes, say the dmg mod gives 15-25% and the skill (at max) give 10-25% dmg then the domi gives up 15% or gains 10% drone dmg and gets free EW

    all the math done is this entire thread is worthless since no one acounts for the new mods and skills

    until the devs release these or tell us the % changes they give, there is no way to properly look at these changes on paper.
    Kala Taki
    Kala Taki

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    Posted - 2005.11.02 03:15:00 - [1467]

    I would also like to cast my vote/add that with the current 5% bonus that heavy drone op provides, does it really need to be a rank 5 skill? When compared to the rank 5 skill that is interfacing which provides 20%. Yes I realize that these stack, but the usefulness of it seems to of faded.

    If this has changed and I missed the change, then please, move along.
    Kala Taki
    Kala Taki

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    Posted - 2005.11.02 03:15:00 - [1468]

    I would also like to cast my vote/add that with the current 5% bonus that heavy drone op provides, does it really need to be a rank 5 skill? When compared to the rank 5 skill that is interfacing which provides 20%. Yes I realize that these stack, but the usefulness of it seems to of faded.

    If this has changed and I missed the change, then please, move along.
    Andrx
    Andrx

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    Posted - 2005.11.02 03:16:00 - [1469]

    Not sure if this has been asked i didnt have the time to read all 25 pages, But what about the People who have trained drone interfacing to 5?
    Andrx
    Andrx

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    Posted - 2005.11.02 03:16:00 - [1470]

    Not sure if this has been asked i didnt have the time to read all 25 pages, But what about the People who have trained drone interfacing to 5?
    j0sephine
    j0sephine

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    Posted - 2005.11.02 03:17:00 - [1471]

    "Sure, it's probably unfair to artifically penalize those that can manage targeting drones currently, as it is unfair to artificially penalize drone carriers by assuming everyone can 100% of the time, and that no drone carriers know how to pull in drones at tactical times to make people have to re-lock them, especially good vs targets using guns with long cycletimes. The 3 times locking time I proposed I agree is also unreasonable, but 1 times locking time is as well."

    Well, i'd actually argue about this -- you can presume someone who has currently problems with locking on the drones, is still going to have the problems even though the number of drones to lock on is reduced. They don't need server-side replacement for their natural clumsiness. In similar manner, if drone specialist is skilled at pulling their drones back when they're being shot, increased hp of the drones will allow them to pull the drones back sooner, quite likely --with higher possibility than it is now-- without even losing any of them ... and forcing the other pilot to do the whole lock thing again, just like you say.

    Overall, would rather wait and see these things on the test server first, before calling for such drone help program as some kind of dire necessity.


    "Lets make up some numbers and show why your percent system is wrong. Say Dominix drone damage is 80% of its total damage (again, made up number), and say an Armageddon drone damage is 20% of its total damage (made up again)."

    Well, rather than make them up, let's see how it actually pans out ^^

    the gankageddon setup with 4 damage mods (post stacking changes) tech 2 gear and maxed out skills is likely to do ~1095 dps, 290 of these dps (i.e. 26%) coming from 5 ogre II drones. Swapping two of these drones for something else means loss of ~116 dps, i.e. 11% or so of total damage

    the equivalent of gankageddon i.e gank-dominix with similar setup (4 damage mods, etc) is estimated to do ~863 dps, 436 of these dps (50%) being the drones. Swapping 2 of these drones means giving up on ~174 dps, i.e. 20% of total damage.

    Obviously, this shows that you're right that the drone oriented ship is giving up on larger slice of their total damage. However, the immediate problem shows here -- this is just single setup for such ship. The dominix in question could as well go for nosferatu setup, which would mean the drones do actually 100% of the ship damage, and giving up every single drone is even more costly.

    To be honest, i can't think of any good solution here, as trying to find any sort of fixed 'compensation' for drone carriers is likely to wind up as futile attempt to hit what's pretty much moving target (the exact amount of importance of drones in any given ship setup) ... the simplest and by no means worst solution seems to be leave it as it's planned to be -- while drone carriers indeed give up on more damage when replacing damage drones with utility drones, on the other hand they enjoy much more tactical flexibility due to larger selection of drones they can carry. That should count for something, shouldn't it..?
    j0sephine
    j0sephine
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    Posted - 2005.11.02 03:17:00 - [1472]

    Edited by: j0sephine on 02/11/2005 03:26:14

    "Sure, it's probably unfair to artifically penalize those that can manage targeting drones currently, as it is unfair to artificially penalize drone carriers by assuming everyone can 100% of the time, and that no drone carriers know how to pull in drones at tactical times to make people have to re-lock them, especially good vs targets using guns with long cycletimes. The 3 times locking time I proposed I agree is also unreasonable, but 1 times locking time is as well."

    Well, i'd actually argue about this -- you can presume someone who has currently problems with locking on the drones, is still going to have the problems even though the number of drones to lock on is reduced. They don't need server-side replacement for their natural clumsiness. In similar manner, if drone specialist is skilled at pulling their drones back when they're being shot, increased hp of the drones will allow them to pull the drones back sooner, quite likely --with higher possibility than it is now-- without even losing any of them ... and forcing the other pilot to do the whole lock thing again, just like you say.

    Overall, would rather wait and see these things on the test server first, before calling for such drone help program as some kind of dire necessity.


    "Lets make up some numbers and show why your percent system is wrong. Say Dominix drone damage is 80% of its total damage (again, made up number), and say an Armageddon drone damage is 20% of its total damage (made up again)."

    Well, rather than make them up, let's see how it actually pans out ^^

    the gankageddon setup with 4 damage mods (post stacking changes) tech 2 gear and maxed out skills is likely to do ~1095 dps, 290 of these dps (i.e. 26%) coming from 5 ogre II drones. Swapping two of these drones for something else means loss of ~116 dps, i.e. 11% or so of total damage

    the equivalent of gankageddon i.e gank-dominix with similar setup (4 damage mods, etc) is estimated to do ~863 dps, 436 of these dps (50%) being the drones. Swapping 2 of these drones means giving up on ~174 dps, i.e. 20% of total damage.

    Obviously, this shows that you're right that the drone oriented ship is giving up on larger slice of their total damage. However, the immediate problem shows here -- this is just single setup for such ship. The dominix in question could as well go for nosferatu setup, which would mean the drones do actually 100% of the ship damage, and giving up every single drone is even more costly. Heck, the 'geddon in question could drop some of the guns to mount the nosferatu, smartbombs, repairers or whatever, which would mean *their* drones suddenly become more valuable part of damage total.

    To be honest, i can't think of any good solution here, as trying to find any sort of fixed 'compensation' for drone carriers is likely to wind up as futile attempt to hit what's pretty much moving target (the exact amount of importance of drones in any given ship setup) ... the simplest and by no means worst solution seems to be leave it as it's planned to be -- while drone carriers indeed give up on more damage when replacing damage drones with utility drones, on the other hand they enjoy much more tactical flexibility due to larger selection of drones they can carry. That should count for something, shouldn't it..?

    (i.e. typical ship which opts for 3 damage drones and 2 EW drones has no way to change that setup while out of station. On the other hand, the drone carrier can have all 5 damage drones *and* 2 EW drones in their bay, and deploy any combination of up to 5 of these, as they see fit)
    jamesw
    jamesw

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    Posted - 2005.11.02 03:21:00 - [1473]

    Originally by: Andrx
    Not sure if this has been asked i didnt have the time to read all 25 pages, But what about the People who have trained drone interfacing to 5?


    its in the dev blog - 20% damage per level (or) 20% mining yeild per level.
    --
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    jamesw
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    Posted - 2005.11.02 03:21:00 - [1474]

    Originally by: Andrx
    Not sure if this has been asked i didnt have the time to read all 25 pages, But what about the People who have trained drone interfacing to 5?


    its in the dev blog - 20% damage per level (or) 20% mining yeild per level.
    --

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    Kaell Meynn
    Kaell Meynn

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    Posted - 2005.11.02 03:29:00 - [1475]

    Thanks for running more real numbers, I hate looking up data ><. Anyway...

    Quote:
    simplest and by no means worst solution seems to be leave it as it's planned to be
    I'd say the simplest and by no means worst solution seems to be leave it as it currently is.

    I'm not willing to accept that the brilliant minds at CCP are simply unable to come up with a more reasonable fix for this issue. I'd try to come up with one myself, but I don't know their code and don't know what would be easy/hard to do. I came up with the start of some ideas, but fear they'd be rejected for reasons that the code would require a lot of change to implement, and I don't want to spend hours thinking up solutions when I don't know the variables. I'm hoping Tux will. Very Happy
    Kaell Meynn
    Kaell Meynn
    Divergence

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    Posted - 2005.11.02 03:29:00 - [1476]

    Thanks for running more real numbers, I hate looking up data ><. Anyway...

    Quote:
    simplest and by no means worst solution seems to be leave it as it's planned to be
    I'd say the simplest and by no means worst solution seems to be leave it as it currently is.

    I'm not willing to accept that the brilliant minds at CCP are simply unable to come up with a more reasonable fix for this issue. I'd try to come up with one myself, but I don't know their code and don't know what would be easy/hard to do. I came up with the start of some ideas, but fear they'd be rejected for reasons that the code would require a lot of change to implement, and I don't want to spend hours thinking up solutions when I don't know the variables. I'm hoping Tux will. Very Happy
    Megadon
    Megadon

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    Posted - 2005.11.02 03:42:00 - [1477]

    I think these changes will bring a new and exciting element to the battlefield and I'm looking forward to them. It's unrealistic to make pre-judgments when we haven't seen how everything really works yet so give it some time because it will change once it is in game.

    Thats the only thing one can say for certain.


    Megadon
    Megadon
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    Deathshead Inc.

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    Posted - 2005.11.02 03:42:00 - [1478]

    I think these changes will bring a new and exciting element to the battlefield and I'm looking forward to them. It's unrealistic to make pre-judgments when we haven't seen how everything really works yet so give it some time because it will change once it is in game.

    Thats the only thing one can say for certain.


    Esrevatem Dlareme
    Esrevatem Dlareme

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    Posted - 2005.11.02 04:03:00 - [1479]

    I just had a strange thought. Can Armor Repair and Shield Transfer drones repair other drones? (I don't see why not, as you can target your own drones...) If this is possible...

    Suppose you had 1 heavy combat drone, and 4 Repair drones (shield or armor, prolly depends on the combat drone type)

    If you launch them (from a ship that'll be capable of holding at least 5) and then set the repair drones to repair the combat drone...it would basically make it reinforced and hard to kill.

    I can think of two optimal formations. The "Chain" where Repair Drone 4 repairs Repair Drone 3 which repairs Repair Drone 2 which repairs Repair Drone 1 which repairs the combat drone. Weak link is Repair Drone 4, as it will be the fastest one to kill, but it'd prolly take longer to work your way up the chain. Reason this could be effective is...how do you tell which drone is Repair Drone 4 when they're orbiting in a weird wobbly formation?

    Second formation would be the "Flower" where all 4 Repair drones simply repar the Combat drone directly. You've got to start by picking off the repair drones before you can kill the combat drone.

    I don't see a single heavy combat drone being trouble for a battleship, after the changes, but for smaller ships, it could be worrysome...

    Also. You could replace the comabt drone with any other drone, say Webber drone for instance. Suddenly you have a very hard to kill webifier drone.

    Best defense against these kind of tactics would obviously be several smartbombs. But the problem with that is you'd need to fit way too many to be effective (as SB's are right now). You guys on test be sure to try this stuff out. Razz

    ______________________________________________
    As I stand,
    dazzled by the shattered twilight,
    I think back...
    I think back to all the events that have brought me here.
    And I realize...
    I realize I was ment to come here.
    Someone wanted me to come here.
    And now, I have come here.
    Esrevatem Dlareme
    Esrevatem Dlareme
    Gallente
    Happy Happyism

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    Posted - 2005.11.02 04:03:00 - [1480]

    I just had a strange thought. Can Armor Repair and Shield Transfer drones repair other drones? (I don't see why not, as you can target your own drones...) If this is possible...

    Suppose you had 1 heavy combat drone, and 4 Repair drones (shield or armor, prolly depends on the combat drone type)

    If you launch them (from a ship that'll be capable of holding at least 5) and then set the repair drones to repair the combat drone...it would basically make it reinforced and hard to kill.

    I can think of two optimal formations. The "Chain" where Repair Drone 4 repairs Repair Drone 3 which repairs Repair Drone 2 which repairs Repair Drone 1 which repairs the combat drone. Weak link is Repair Drone 4, as it will be the fastest one to kill, but it'd prolly take longer to work your way up the chain. Reason this could be effective is...how do you tell which drone is Repair Drone 4 when they're orbiting in a weird wobbly formation?

    Second formation would be the "Flower" where all 4 Repair drones simply repar the Combat drone directly. You've got to start by picking off the repair drones before you can kill the combat drone.

    I don't see a single heavy combat drone being trouble for a battleship, after the changes, but for smaller ships, it could be worrysome...

    Also. You could replace the comabt drone with any other drone, say Webber drone for instance. Suddenly you have a very hard to kill webifier drone.

    Best defense against these kind of tactics would obviously be several smartbombs. But the problem with that is you'd need to fit way too many to be effective (as SB's are right now). You guys on test be sure to try this stuff out. Razz

    ______________________________________________
    As I stand,
    dazzled by the shattered twilight,
    I think back...
    I think back to all the events that have brought me here.
    And I realize...
    I realize I was ment to come here.
    Someone wanted me to come here.
    And now, I have come here.
    Kaell Meynn
    Kaell Meynn

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    Posted - 2005.11.02 04:33:00 - [1481]

    Originally by: Esrevatem Dlareme
    how do you tell which drone is Repair Drone 4 when they're orbiting in a weird wobbly formation?
    Bigger question is, why do you care, it's only 1 drone worth of damage.

    Quote:
    I don't see a single heavy combat drone being trouble for a battleship, after the changes, but for smaller ships, it could be worrysome...
    5 I would think are more worrysome than 1.

    You'll also have to individually tell each one to repair, and not do it in a group, so you get staggered healing. It might be good against NPCs, but I think a PC will just ignore the drone when it is doing so little to it.

    Nice thought though, just don't think it's practical.
    Kaell Meynn
    Kaell Meynn
    Divergence

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    Posted - 2005.11.02 04:33:00 - [1482]

    Originally by: Esrevatem Dlareme
    how do you tell which drone is Repair Drone 4 when they're orbiting in a weird wobbly formation?
    Bigger question is, why do you care, it's only 1 drone worth of damage.

    Quote:
    I don't see a single heavy combat drone being trouble for a battleship, after the changes, but for smaller ships, it could be worrysome...
    5 I would think are more worrysome than 1.

    You'll also have to individually tell each one to repair, and not do it in a group, so you get staggered healing. It might be good against NPCs, but I think a PC will just ignore the drone when it is doing so little to it.

    Nice thought though, just don't think it's practical.
    Flex Carter
    Flex Carter

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    Posted - 2005.11.02 04:54:00 - [1483]

    Strange as it may seem, such irony in this soon-to-be NerfàI meant balance.Embarassed

    For those of us that have been around for more than a year, we remember the time when the Devs flooded the game with numerous cruisers, frigates, interceptors, and assault ships to add variety in game-play and to get us all out of the battleships are a must mindset. Now we all find our selves once again abandoning smaller vessels for larger ones just for the extra slots and survivability against dronesà. One step forward, two step backwards.Rolling Eyes
    Flex Carter
    Flex Carter
    Caldari
    Caldari Independant Mining Association

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    Posted - 2005.11.02 04:54:00 - [1484]

    Strange as it may seem, such irony in this soon-to-be NerfàI meant balance.Embarassed

    For those of us that have been around for more than a year, we remember the time when the Devs flooded the game with numerous cruisers, frigates, interceptors, and assault ships to add variety in game-play and to get us all out of the battleships are a must mindset. Now we all find our selves once again abandoning smaller vessels for larger ones just for the extra slots and survivability against dronesà. One step forward, two step backwards.Rolling Eyes
    Jezala
    Jezala

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    Posted - 2005.11.02 05:47:00 - [1485]

    Briefly looking over the proposed changes...hp increase, damage increase, more drone variety, 5 drone limit...

    My gut feeling is that drone specialists are getting a hefty boost. I hear a lot of moaning about the Dom going down from 15 to 5 drones out at a time, but when you consider the armor boost and damage boost there's the potential for a significant increase in the total damage over time. At the same time, smartbombs (in their current form) are going to be nerfed in terms of ability to counter drones due to the damage over time increase.

    I'm not so worried about the Dom as I am worried about those ships that rely on drones as their secondary weapon. Ships such as Rupture, Moa, Ferox, Brutix, Typhoon, Mega, Scorpion, and Raven all use drones as their secondary line. This is especially true for the battleships. I am especailly worried about the Raven, Scorp, and Typhoon. Drone are no longer an option for these pilots...they're requirements for proper npc hunting and pvping.

    I'll be interesting to see how this plays out on the test server.

    BTW, I hope you guys at CCP aren't crazy enough to try to implement the drone changes at the same time with the mkII changes.
    Jezala
    Jezala
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    X-PACT

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    Posted - 2005.11.02 05:47:00 - [1486]

    Edited by: Jezala on 02/11/2005 05:49:02
    Briefly looking over the proposed changes...hp increase, damage increase, more drone variety, 5 drone limit...

    My gut feeling is that drone specialists are getting a hefty boost. I hear a lot of moaning about the Dom going down from 15 to 5 drones out at a time, but when you consider the armor boost and damage boost there's the potential for a significant increase in the total damage(15 drones vs 5 drones) over time. At the same time, smartbombs (in their current form) are going to be nerfed in terms of ability to counter drones due to the damage over time increase.

    I'm not so worried about the Dom as I am worried about those ships that rely on drones as their secondary weapon. Ships such as Rupture, Moa, Ferox, Brutix, Typhoon, Mega, Scorpion, and Raven all use drones as their secondary line. This is especially true for the battleships. I am especailly worried about the Raven, Scorp, and Typhoon. Drone are no longer an option for these pilots...they're requirements for proper npc hunting and pvping.

    I'll be interesting to see how this plays out on the test server.

    BTW, I hope you guys at CCP aren't crazy enough to try to implement the drone changes at the same time with the mkII changes.


    ...and yes, we do sell and deliver ammo. 425 Express Delivery is available upon request, please see Hans Gates and Marcus Grisbius regarding this option.
    Anita Wildstorm
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    Posted - 2005.11.02 06:00:00 - [1487]

    I'm not really against giving drone cruisers mining yield bonus. Dominix is a battleship and it just feels wrong that it has mining yield bonus. I suggested to TomB giving Moros a mining yield bonus and he started throwing stuff at me Shocked so I will definitly not do that.


    Well i don't know if you notice but dom is the best mining ship in low sec region and 0.4 and lower and personaly i use both mining drone and attack drones when mining there and if trouble show up i just swap drones for the buisness at hand....

    Ps btw if you thinking that a mining moros is crazy this one is even crazyer: make a capital barge with 4x capital strip-miner t2 and drone bay to denfende it Twisted Evil
    Anita Wildstorm
    Anita Wildstorm

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    Posted - 2005.11.02 06:00:00 - [1488]

    I'm not really against giving drone cruisers mining yield bonus. Dominix is a battleship and it just feels wrong that it has mining yield bonus. I suggested to TomB giving Moros a mining yield bonus and he started throwing stuff at me Shocked so I will definitly not do that.


    Well i don't know if you notice but dom is the best mining ship in low sec region and 0.4 and lower and personaly i use both mining drone and attack drones when mining there and if trouble show up i just swap drones for the buisness at hand....

    Ps btw if you thinking that a mining moros is crazy this one is even crazyer: make a capital barge with 4x capital strip-miner t2 and drone bay to denfende it Twisted Evil
    BIZARROBBQ
    BIZARROBBQ

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    Posted - 2005.11.02 06:03:00 - [1489]

    I promised myself I'd read this entire thread, but I got lazy and bored around page 10.

    Anyway, drone changes and what the heck they'll do aside, wasn't this drone idea all about reducing lag?

    As a lowsec pirate, drones seem to be more of a backpocket weapon. All they ever do for me is remind the other guy to start using his, so with the notable Dominix exception, I don't see drones used all that often or in a way that really matters.

    Won't these changes just mean everybody and their mother is going to be flying drones? From the looks of it we'll all be fitting our ships with the dronebay in mind.

    To me that makes me think of more lag. Think that's a possibility?
    BIZARROBBQ
    BIZARROBBQ

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    Posted - 2005.11.02 06:03:00 - [1490]

    I promised myself I'd read this entire thread, but I got lazy and bored around page 10.

    Anyway, drone changes and what the heck they'll do aside, wasn't this drone idea all about reducing lag?

    As a lowsec pirate, drones seem to be more of a backpocket weapon. All they ever do for me is remind the other guy to start using his, so with the notable Dominix exception, I don't see drones used all that often or in a way that really matters.

    Won't these changes just mean everybody and their mother is going to be flying drones? From the looks of it we'll all be fitting our ships with the dronebay in mind.

    To me that makes me think of more lag. Think that's a possibility?
    Anita Wildstorm
    Anita Wildstorm

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    Posted - 2005.11.02 06:04:00 - [1491]

    Originally by: Tuxford

    I'm not really against giving drone cruisers mining yield bonus. Dominix is a battleship and it just feels wrong that it has mining yield bonus. I suggested to TomB giving Moros a mining yield bonus and he started throwing stuff at me Shocked so I will definitly not do that.



    Well i don't know if you notice but dom is the best mining ship in low sec region and 0.4 and lower and personaly i use both mining drone and attack drones when mining there and if trouble show up i just swap drones for the buisness at hand....

    Ps btw if you thinking that a mining moros is crazy this one is even crazyer: make a capital barge with 4x capital strip-miner t2 and drone bay to denfende it Twisted Evil
    Anita Wildstorm
    Anita Wildstorm

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    Posted - 2005.11.02 06:04:00 - [1492]

    Edited by: Anita Wildstorm on 02/11/2005 06:30:16
    Edited by: Anita Wildstorm on 02/11/2005 06:29:19
    Originally by: Tuxford

    I'm not really against giving drone cruisers mining yield bonus. Dominix is a battleship and it just feels wrong that it has mining yield bonus. I suggested to TomB giving Moros a mining yield bonus and he started throwing stuff at me Shocked so I will definitly not do that.



    Well i don't know if you notice but dom is the best mining ship in low sec region 0.4 lower and personaly i use both mining drone and attack drones when mining there and if trouble show up i just swap drones for the buisness at hand....

    Ps btw if you thinking that a mining moros is crazy this one is even crazyer: make a capital barge with 4x capital strip-miner t2 and drone bay to denfende it Twisted Evil
    Monkey Slapper
    Monkey Slapper

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    Posted - 2005.11.02 07:06:00 - [1493]

    EWAR drones- dear god no. i can't even think about these without shuddering.
    I'm not gallente. But i sympathise deeply. Damage bonus to 1 dmg type is 4TL. Give em 5% to all, and 10% thermal ala new missile bonuses
    Also give the mining drones some loving. afaik the new bonuses with 5 drones will take away a bit from 15 drones going. And i mine about as often as i get laid. Embarassed
    And why exactly will i take anything other than gallente drones at the moment? i want drones for the stuff up close that my pansy ass missiles can't hit. Not for long range where they merely suck. I rely on drones at the moment to crush the small cr4p which gets inside my weapons envelope, and orbits me at 500m.

    Other unpleasant posibilities i see is an uber fast inty orbitting something, with target painting drones on the target, witht the inty scrambling and a sniperthron or apoc smashing 7 shades of sh1t out of the unfortunate.

    Monkey Slapper
    Monkey Slapper

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    Posted - 2005.11.02 07:06:00 - [1494]

    EWAR drones- dear god no. i can't even think about these without shuddering.
    I'm not gallente. But i sympathise deeply. Damage bonus to 1 dmg type is 4TL. Give em 5% to all, and 10% thermal ala new missile bonuses
    Also give the mining drones some loving. afaik the new bonuses with 5 drones will take away a bit from 15 drones going. And i mine about as often as i get laid. Embarassed
    And why exactly will i take anything other than gallente drones at the moment? i want drones for the stuff up close that my pansy ass missiles can't hit. Not for long range where they merely suck. I rely on drones at the moment to crush the small cr4p which gets inside my weapons envelope, and orbits me at 500m.

    Other unpleasant posibilities i see is an uber fast inty orbitting something, with target painting drones on the target, witht the inty scrambling and a sniperthron or apoc smashing 7 shades of sh1t out of the unfortunate.

    Futher Bezluden
    Futher Bezluden

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    Posted - 2005.11.02 07:12:00 - [1495]

    Specialized Drones... imo, hell no.
    Damping drones, you are so close you can tell what the other player had for lunch, so what is the point in using them when if you wanted to damp someone you'd just fit a remote sensor damper in the mid.
    ECM drones... great, you are already fit for ganking being so up close, lets free up all the mid slot ECM units for other goodies and blind the guy with ECM drones. Make players have to use their midslots for EW modules.
    Tracking Disruptor Drones... another wretched idea. Why bother using mid slot tracking disruptors -which have tested on my buddy's machariel with 2 tracking computers is pure evil and my skill with them sucks.
    Painting drones: Don't need to train up sig focus 4 anymore, just deploy a couple of these and you buddies and battleship can get more excellent and perfect hits. Leaves me a midslot open for other gear.
    Webbing Drones: just what the thorax ordered. I can free up a midslot here as well for a cap charger or tracking computer or another warp scrambler -unless those drones are coming out soon too.
    NOS drones: Great idea. Now I can dump the high slot nos and let my drones nos incoming frigs or run the nos anyway and drain someone faster... this is bound to scare the amarr and make the gallente nearly crap as even rails/blasters can sap cap quickly in a prolonged fight.

    All in all, these drones sound like great ways to free up midslots and a way for people to avoid training up certain EW skills. Dump these drones and lets pretend this was a bad dream.

    Max controllable drones for all ships = 5 drones. Drone Bays Halved.
    I can understand wanting to reduce lag and server load by limiting all players to 5 drones, but the dedicated drone carriers should not have their +1 drone controlled converted to extra damage. They are drone carriers... Let them field twice as many drones as everyone else or give them and logistics ships the ability to use the EWAR drones.
    If each race had a dedicated drone cruiser, then I could get behind racial damage bonuses, but the idea of each race having an uber drone cruiser screws the Gallente corner on being masters of drone technology.

    Halving all drone bays? What is the point of this in the first place if all ships -even the ships that are drone carriers- can only use 5 drones? IMO, leave the drone bay size alone, the thorax with its mini-battleship drone bay has been dealt with. Leave the others alone.

    Shield Boosting and Armor Repairing Drones
    Sounds great for Logistics ships, in fact, the EWAR drones should be for the Logistics ships, but I'm ranting about the support drones. Give the logistics ships and only them the ability to use these as they are dedicated support ships. Let them have a +10 boost amount for the type of boosting they do; +10% to shield boosting drones for the shield boosting logistics and +10% to armor repairing drones for the armor rep logistics.

    In ending this rant, EWAR and Support Drones sound like great things for logistics ships and the drone carriers, but horrible for all the others as it allows players to get around fitting the modules on their ship. The 5 max controllable drones, great idea for all but the ships that are drone carriers.

    On a side note, how about testing the targeting disruptors (the module) a bit more, I have weapon disruption L3 and rendered my buddy's machariel with 2 tracking computer 2's useless with 1 F-392 Baker Nunn Targ Scrambler. Completely ripped his optimal range and tracking to shreds.

    Golgrath
    Golgrath

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    Posted - 2005.11.02 07:12:00 - [1496]

    Edited by: Golgrath on 02/11/2005 07:18:55
    dps of sentry drones:

    Dominix with gallente battleship lvl 5 (+10% damage per level), drone interfacing lvl 5 (+20% damage per level), Sentry drones Interfacing - Increases damage of all sentry drones, also needed to control sentry drones level 5 (assuming +5% per level here).

    damage per second of 5 thermal damage sentry drones:
    (50*1.6*1.5*2*1.25*5) / 2 = 750 DPS

    on top of that, full gank setup with dual 250mm railgun II's or 350's ~ 600 dps

    = 1350 dps

    in drone bay ew and repair drones if you need them, in mid slots shield tank or ew.

    isn't this a bit....much?
    Golgrath
    Golgrath
    Minmatar
    Shinra
    Lotka Volterra

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    Posted - 2005.11.02 07:12:00 - [1497]

    Edited by: Golgrath on 02/11/2005 07:18:55
    dps of sentry drones:

    Dominix with gallente battleship lvl 5 (+10% damage per level), drone interfacing lvl 5 (+20% damage per level), Sentry drones Interfacing - Increases damage of all sentry drones, also needed to control sentry drones level 5 (assuming +5% per level here).

    damage per second of 5 thermal damage sentry drones:
    (50*1.6*1.5*2*1.25*5) / 2 = 750 DPS

    on top of that, full gank setup with dual 250mm railgun II's or 350's ~ 600 dps

    = 1350 dps

    in drone bay ew and repair drones if you need them, in mid slots shield tank or ew.

    isn't this a bit....much?
    Futher Bezluden
    Futher Bezluden
    Minmatar
    Red Dwarf Mining Corps
    5th Column

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    Posted - 2005.11.02 07:12:00 - [1498]

    Specialized Drones... imo, hell no.
    Damping drones, you are so close you can tell what the other player had for lunch, so what is the point in using them when if you wanted to damp someone you'd just fit a remote sensor damper in the mid.
    ECM drones... great, you are already fit for ganking being so up close, lets free up all the mid slot ECM units for other goodies and blind the guy with ECM drones. Make players have to use their midslots for EW modules.
    Tracking Disruptor Drones... another wretched idea. Why bother using mid slot tracking disruptors -which have tested on my buddy's machariel with 2 tracking computers is pure evil and my skill with them sucks.
    Painting drones: Don't need to train up sig focus 4 anymore, just deploy a couple of these and you buddies and battleship can get more excellent and perfect hits. Leaves me a midslot open for other gear.
    Webbing Drones: just what the thorax ordered. I can free up a midslot here as well for a cap charger or tracking computer or another warp scrambler -unless those drones are coming out soon too.
    NOS drones: Great idea. Now I can dump the high slot nos and let my drones nos incoming frigs or run the nos anyway and drain someone faster... this is bound to scare the amarr and make the gallente nearly crap as even rails/blasters can sap cap quickly in a prolonged fight.

    All in all, these drones sound like great ways to free up midslots and a way for people to avoid training up certain EW skills. Dump these drones and lets pretend this was a bad dream.

    Max controllable drones for all ships = 5 drones. Drone Bays Halved.
    I can understand wanting to reduce lag and server load by limiting all players to 5 drones, but the dedicated drone carriers should not have their +1 drone controlled converted to extra damage. They are drone carriers... Let them field twice as many drones as everyone else or give them and logistics ships the ability to use the EWAR drones.
    If each race had a dedicated drone cruiser, then I could get behind racial damage bonuses, but the idea of each race having an uber drone cruiser screws the Gallente corner on being masters of drone technology.

    Halving all drone bays? What is the point of this in the first place if all ships -even the ships that are drone carriers- can only use 5 drones? IMO, leave the drone bay size alone, the thorax with its mini-battleship drone bay has been dealt with. Leave the others alone.

    Shield Boosting and Armor Repairing Drones
    Sounds great for Logistics ships, in fact, the EWAR drones should be for the Logistics ships, but I'm ranting about the support drones. Give the logistics ships and only them the ability to use these as they are dedicated support ships. Let them have a +10 boost amount for the type of boosting they do; +10% to shield boosting drones for the shield boosting logistics and +10% to armor repairing drones for the armor rep logistics.

    In ending this rant, EWAR and Support Drones sound like great things for logistics ships and the drone carriers, but horrible for all the others as it allows players to get around fitting the modules on their ship. The 5 max controllable drones, great idea for all but the ships that are drone carriers.

    On a side note, how about testing the targeting disruptors (the module) a bit more, I have weapon disruption L3 and rendered my buddy's machariel with 2 tracking computer 2's useless with 1 F-392 Baker Nunn Targ Scrambler. Completely ripped his optimal range and tracking to shreds.

    THUKKER -Be Paranoid

    Kira Dax
    Kira Dax

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    Posted - 2005.11.02 08:07:00 - [1499]

    These changes will destroy eve and result in loss of players :(
    I beg you CCP don¦t make these changes it will be the end of EVE.

    We don¦t need those drones. The abillity to controle 15 drones is enough in it self and giving people drones there can so much more will just ruin the game for all of us.

    PLEASE think about what you are doing CCP not everything need to be changed in the game something is good as is.

    Just my penny of thoughts
    Kira Dax
    Kira Dax
    Minmatar
    Mercenaries of Andosia
    Curse Alliance

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    Posted - 2005.11.02 08:07:00 - [1500]

    These changes will destroy eve and result in loss of players :(
    I beg you CCP don¦t make these changes it will be the end of EVE.

    We don¦t need those drones. The abillity to controle 15 drones is enough in it self and giving people drones there can so much more will just ruin the game for all of us.

    PLEASE think about what you are doing CCP not everything need to be changed in the game something is good as is.

    Just my penny of thoughts
    craptacular
    craptacular

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    Posted - 2005.11.02 08:51:00 - [1501]

    Originally by: j0sephine
    Auto-lock + Empire + Stupidity = Concordokken.


    *slaps forehead*

    My bad.

    In the same line of thought, i guess using smartbombs at a gate in Jita is also an option.


    craptacular
    craptacular
    Gallente
    Aliastra

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    Posted - 2005.11.02 08:51:00 - [1502]

    Originally by: j0sephine
    Auto-lock + Empire + Stupidity = Concordokken.


    *slaps forehead*

    My bad.

    In the same line of thought, i guess using smartbombs at a gate in Jita is also an option.


    Juan Andalusian
    Juan Andalusian

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    Posted - 2005.11.02 09:04:00 - [1503]

    Please keep in mind that i am not aware of the speed those Ewar drones will have but:

    Tuxford, may i recommend changing the distances for large, med and small cap draining, webber, painting, dampening, disrupting drones.

    I would recommend changing them all to like 2.5km.

    If you make their range this small and given the speed differences they have between the sizes, it would be a good measure to ensure the heavies are more effective vs battleships, mediums vs cruisers etc etc.

    As it stands some of their ranges makes them too effective vs ship classes that their drone size should have problems with.

    **Pain is meant to be felt**
    Juan Andalusian
    Juan Andalusian
    TAOSP
    Band of Brothers

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    Posted - 2005.11.02 09:04:00 - [1504]

    Please keep in mind that i am not aware of the speed those Ewar drones will have but:

    Tuxford, may i recommend changing the distances for large, med and small cap draining, webber, painting, dampening, disrupting drones.

    I would recommend changing them all to like 2.5km.

    If you make their range this small and given the speed differences they have between the sizes, it would be a good measure to ensure the heavies are more effective vs battleships, mediums vs cruisers etc etc.

    As it stands some of their ranges makes them too effective vs ship classes that their drone size should have problems with.

    **Pain is meant to be felt**
    Alex Harumichi
    Alex Harumichi

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    Posted - 2005.11.02 09:18:00 - [1505]

    Edited by: Alex Harumichi on 02/11/2005 09:18:20
    Originally by: Jezala

    My gut feeling is that drone specialists are getting a hefty boost. I hear a lot of moaning about the Dom going down from 15 to 5 drones out at a time, but when you consider the armor boost and damage boost there's the potential for a significant increase in the total damage(15 drones vs 5 drones) over time. At the same time, smartbombs (in their current form) are going to be nerfed in terms of ability to counter drones due to the damage over time increase.



    I don't think you've understood the complaints of the Dom pilots.

    It's this, in a nutshell: Dom relies on drones for damage. If it uses even one non-damage drone, it's going to be cutting its damage by a huge slice. The Dom has crappy grid (lowest in game) and can't use big weapons, it's designed to use drones as primary. Sum effect: the "drone carrier" ship is the *least* versatile in drone use, it's pretty much locked into using damage drones.

    Compare to Geddon. It can now use the same number of drones as the Dom (5), *and* it can do so with no sacrifice to firepower (or anything). So we can have gankageddons with 5 x large EW drones, and lovely stuff like that. Other examples exist, Geddon is just the easiest.

    So in sum: the drone capabilites of other ships have been boosted significantly, while Dom stays where it is (due to its reliance on drones as primary weapons). So in effect, the Dom got nerfed when compared to other ships within its class. Since everything was pretty well balanced before, many see this as a problem.

    Solution? Not sure. I think the drone carrier ships need some sort of extra bonus so they can use a variety of drones. Maybe an extra 1 or 2 controlled drones (with reduction to damage bonus so DPS doesn't rise too much), or something. As is, all the drone carriers in the game are getting nerfed when compared to other ships in their class.

    It's not about DPS. It's about versatility, and the fact that all the other ships *except* the drone ships are now more versatile with drones. Drone ships can't afford that. Which I suspect is not a side effect that CCP quite intended here.

    Alex Harumichi
    Alex Harumichi
    Gallente
    Gradient
    Namtz'aar k'in

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    Posted - 2005.11.02 09:18:00 - [1506]

    Edited by: Alex Harumichi on 02/11/2005 09:18:20
    Originally by: Jezala

    My gut feeling is that drone specialists are getting a hefty boost. I hear a lot of moaning about the Dom going down from 15 to 5 drones out at a time, but when you consider the armor boost and damage boost there's the potential for a significant increase in the total damage(15 drones vs 5 drones) over time. At the same time, smartbombs (in their current form) are going to be nerfed in terms of ability to counter drones due to the damage over time increase.



    I don't think you've understood the complaints of the Dom pilots.

    It's this, in a nutshell: Dom relies on drones for damage. If it uses even one non-damage drone, it's going to be cutting its damage by a huge slice. The Dom has crappy grid (lowest in game) and can't use big weapons, it's designed to use drones as primary. Sum effect: the "drone carrier" ship is the *least* versatile in drone use, it's pretty much locked into using damage drones.

    Compare to Geddon. It can now use the same number of drones as the Dom (5), *and* it can do so with no sacrifice to firepower (or anything). So we can have gankageddons with 5 x large EW drones, and lovely stuff like that. Other examples exist, Geddon is just the easiest.

    So in sum: the drone capabilites of other ships have been boosted significantly, while Dom stays where it is (due to its reliance on drones as primary weapons). So in effect, the Dom got nerfed when compared to other ships within its class. Since everything was pretty well balanced before, many see this as a problem.

    Solution? Not sure. I think the drone carrier ships need some sort of extra bonus so they can use a variety of drones. Maybe an extra 1 or 2 controlled drones (with reduction to damage bonus so DPS doesn't rise too much), or something. As is, all the drone carriers in the game are getting nerfed when compared to other ships in their class.

    It's not about DPS. It's about versatility, and the fact that all the other ships *except* the drone ships are now more versatile with drones. Drone ships can't afford that. Which I suspect is not a side effect that CCP quite intended here.

    branodn lee
    branodn lee

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    Posted - 2005.11.02 09:20:00 - [1507]

    ok i have a ?. is the shield and armor rep drones going to be able to repair the person who puts them out in space. sorry there is to many pages to read all of them to see if its been ask.
    branodn lee
    branodn lee
    Minmatar
    Red Dwarf Mining Corps
    5th Column

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    Posted - 2005.11.02 09:20:00 - [1508]

    ok i have a ?. is the shield and armor rep drones going to be able to repair the person who puts them out in space. sorry there is to many pages to read all of them to see if its been ask.
    Alex Harumichi
    Alex Harumichi

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    Posted - 2005.11.02 09:32:00 - [1509]

    Edited by: Alex Harumichi on 02/11/2005 09:32:44
    Originally by: craptacular
    Originally by: j0sephine
    Auto-lock + Empire + Stupidity = Concordokken.


    *slaps forehead*

    My bad.

    In the same line of thought, i guess using smartbombs at a gate in Jita is also an option.


    Sorry. but gotta agree with j0 here... if using autolock in Empire somehow mystically gets you killed by Concord, I think the problem is between the chair and the keyboard.

    If you automatically go F1..4 at anything you have targetted then yes, autolock can be a hazard. Hell, at that point undocking will be a hazard for you. Cool

    Most sane people pay attention to what they are shooting at.

    Alex Harumichi
    Alex Harumichi
    Gallente
    Gradient
    Namtz'aar k'in

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    Posted - 2005.11.02 09:32:00 - [1510]

    Edited by: Alex Harumichi on 02/11/2005 09:32:44
    Originally by: craptacular
    Originally by: j0sephine
    Auto-lock + Empire + Stupidity = Concordokken.


    *slaps forehead*

    My bad.

    In the same line of thought, i guess using smartbombs at a gate in Jita is also an option.


    Sorry. but gotta agree with j0 here... if using autolock in Empire somehow mystically gets you killed by Concord, I think the problem is between the chair and the keyboard.

    If you automatically go F1..4 at anything you have targetted then yes, autolock can be a hazard. Hell, at that point undocking will be a hazard for you. Cool

    Most sane people pay attention to what they are shooting at.

    moroti
    moroti

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    Posted - 2005.11.02 09:35:00 - [1511]

    Originally by: jamesw
    Originally by: Andrx
    Not sure if this has been asked i didnt have the time to read all 25 pages, But what about the People who have trained drone interfacing to 5?


    its in the dev blog - 20% damage per level (or) 20% mining yield per level.


    So should Drone Interfacing not make the new drones 20% more effective at their thing as well?

    Likwise with the drone carrier bonus, should a Domi/Ishtar/etc at lvl5 not have an extra 25% more repair/webbing/whatever from their drones? Dropping a combat drone for one of these is a significant loss to dmg output, for no equivalent gain. The fact we need to think in groups of 3 essentially now means the addition of more versatility appears to actually be a decrease in it for the drone ships.

    It seems odd that a drone ship should lose its bonus when using the new drones whilst also having to sacrifice a greater amount of firepower to use them than a gun ship would. But then I get the feeling that would overpower them when used in a support role.

    Also, it would be really great Tuxford if you could give us some information on your plans for drone hitpoints and details on the drone modules. It is impossible to see how these changes will effect ships that I fly at the moment without this information.

    moroti
    moroti
    Yakuza Corp

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    Posted - 2005.11.02 09:35:00 - [1512]

    Edited by: moroti on 02/11/2005 10:25:37
    Originally by: jamesw
    Originally by: Andrx
    Not sure if this has been asked i didnt have the time to read all 25 pages, But what about the People who have trained drone interfacing to 5?


    its in the dev blog - 20% damage per level (or) 20% mining yield per level.


    So should Drone Interfacing not make the new drones 20% more effective at their thing as well?

    Likwise with the drone carrier bonus, should a Domi/Ishtar/etc at lvl5 not have an extra 50% more repair/webbing/whatever from their drones? Dropping a combat drone for one of these is a significant loss to dmg output, for no equivalent gain. The fact we need to think in groups of 3 essentially now means the addition of more versatility appears to actually be a decrease in it for the drone ships.

    It seems odd that a drone ship should lose its bonus when using the new drones whilst also having to sacrifice a greater amount of firepower to use them than a gun ship would. But then I get the feeling that would overpower them when used in a support role.

    Also, it would be really great Tuxford if you could give us some information on your plans for drone hitpoints and details on the drone modules. It is impossible to see how these changes will effect ships that I fly at the moment without this information.

    TuRtLe HeAd
    TuRtLe HeAd

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    Posted - 2005.11.02 09:44:00 - [1513]

    This is a Sad Sad Day for Drone users.

    If you want to bring in new drones Bring them in. But don't implement by gimping current Drone setups.

    The Dominix will look a Joke with 5 Drones coming out of it. And what about the Ishtar ? Both vessels screwed under current changes.

    Yes we need new drones, yes we need new Different Drones, NO WE DON'T NEED LESS DRONES.
    Yippeee my Drones interfacing turns into a damage bonus, I Didn't waste Days and Days of training to get a friggin damage bonus. I wanted the numbers !
    I Fully support all changes that come about in EvE Online, and I understand that "GAMEPLAY MAY CHANGE" But this is Months Of Drone Skill Training Chucked out of the window.

    /me Stops Training all Drone Skills now (and wishes he'd never trained them)
    ------------------------------------------------
    "Its not Feasible to Dismiss an Idea because of lag"
    TuRtLe HeAd
    TuRtLe HeAd
    The Bratwurst Burglars

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    Posted - 2005.11.02 09:44:00 - [1514]

    This is a Sad Sad Day for Drone users.

    If you want to bring in new drones Bring them in. But don't implement by gimping current Drone setups.

    The Dominix will look a Joke with 5 Drones coming out of it. And what about the Ishtar ? Both vessels screwed under current changes.

    Yes we need new drones, yes we need new Different Drones, NO WE DON'T NEED LESS DRONES.
    Yippeee my Drones interfacing turns into a damage bonus, I Didn't waste Days and Days of training to get a friggin damage bonus. I wanted the numbers !
    I Fully support all changes that come about in EvE Online, and I understand that "GAMEPLAY MAY CHANGE" But this is Months Of Drone Skill Training Chucked out of the window.

    /me Stops Training all Drone Skills now (and wishes he'd never trained them)
    Rex Martell
    Rex Martell

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    Posted - 2005.11.02 09:49:00 - [1515]

    extend the 10% bonus to cover logistis drones (armour and shield repairing), mining drones and possible ew drones.

    "The object of war is not to die for your corp, but to make the other b@##@#d die for his"
    Rex Martell
    Rex Martell
    Caldari

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    Posted - 2005.11.02 09:49:00 - [1516]

    extend the 10% bonus to cover logistis drones (armour and shield repairing), mining drones and possible ew drones.

    "The object of war is not to die for your corp, but to make the other b@##@#d die for his"
    Paradox Eve
    Paradox Eve

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    Posted - 2005.11.02 09:51:00 - [1517]

    Edited by: Paradox Eve on 02/11/2005 09:55:58
    On the changes in general:

    I like the ideas here (nice job). I can imagine some tweeking is still needed, and I look forward to testing this out on the test server. :)

    TBH, I fail to see much reason behind many of the whines here. Seems to me that balance can generally be maintained with these changes, and drone specialists can finially come into thier own.



    On the Domi:

    It's true that the Dom losses more damage for every E-War drone it uses, but it also gains versatility via being able to carry a wider variety of drones (E-War and otherwise) for any possible situation it encounters. This added benefit counteracts the loss of dmg when such drones is used, in my eyes (and, to a lesser extent, this goes for all drone carriers).




    Paradox Eve
    Paradox Eve

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    Posted - 2005.11.02 09:51:00 - [1518]

    Edited by: Paradox Eve on 02/11/2005 09:55:58
    On the changes in general:

    I like the ideas here (nice job). I can imagine some tweeking is still needed, and I look forward to testing this out on the test server. :)

    TBH, I fail to see much reason behind many of the whines here. Seems to me that balance can generally be maintained with these changes, and drone specialists can finially come into thier own.



    On the Domi:

    It's true that the Dom losses more damage for every E-War drone it uses, but it also gains versatility via being able to carry a wider variety of drones (E-War and otherwise) for any possible situation it encounters. This added benefit counteracts the loss of dmg when such drones is used, in my eyes (and, to a lesser extent, this goes for all drone carriers).




    Soltar Xion
    Soltar Xion

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    Posted - 2005.11.02 10:17:00 - [1519]

    Originally by: Bsport
    how about drones have control points by drone class so example

    Combat drones 1 control point each
    EWAR Drones 2 control point each
    Repair drones 3 Control Point each
    Sentry Drones 4 control points each

    So a max of 15 control point with the correct ship and skills. so this would allow alot more configurations when selecting drone types and would be alot more fun, as at the end of the day thats why we play the game


    I found this a good idea. I add to this:

    Drone Skill : Skill at remote controlling drones. Can operate 1 drone per skill level. and 1 control point each level.

    drone interfacing Skill : Allows a captain to maintain control with interface point for better drone. . +2 max control point per level.

    Drone V and Drone interfacing V, you'll control 5 drone and you have 15 control point.

    for drone interfacing change, boost damage drone by 100%.

    for example: Sentry drones Interfacing need to have Drone Interfacing IV

    -----------------------------------------------------------


    for combat drone:
    -Light scout drone need 1 interfacing control point each
    -Medium Scout drone need 2 interfacing control point each
    -Heavy Attack drone need 3 interfacing control point each

    -----------------------------------------------------------


    Drone control bonus of Dominx gets changed to 10% drone thermal damage per level
    for this may be : +1 control point for example per level. allow to use 5 sentry drone with dominix.

    for other:
    Drone control bonuses of Vexor, Vexor Navy Issue and Ishtar gets changed to 10% drone thermal damage per level
    why not 10% drone bay increase.

    -----------------------------------------------------------


    other suggestion for new type drone:

    SCAN Drone:
    cargo scanner drone, ship scanner drone, asteroid scanner drone... analyser drone and hacking drone...

    -----------------------------------------------------------


    EWAR drones
    Originally by: Tuxford
    []They all come in 3 sizes, small, medium and large. The small one being 5m^3, medium 10m^3 and large 25m^3.


    Why make 3 size? , basic for small, tech1 for medium, tech2 for large, 3 size in EW module version doesn't exist.


    Soltar Xion
    Soltar Xion

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    Posted - 2005.11.02 10:17:00 - [1520]

    Originally by: Bsport
    how about drones have control points by drone class so example

    Combat drones 1 control point each
    EWAR Drones 2 control point each
    Repair drones 3 Control Point each
    Sentry Drones 4 control points each

    So a max of 15 control point with the correct ship and skills. so this would allow alot more configurations when selecting drone types and would be alot more fun, as at the end of the day thats why we play the game


    I found this a good idea. I add to this:

    Drone Skill : Skill at remote controlling drones. Can operate 1 drone per skill level. and 1 control point each level.

    drone interfacing Skill : Allows a captain to maintain control with interface point for better drone. . +2 max control point per level.

    Drone V and Drone interfacing V, you'll control 5 drone and you have 15 control point.

    for drone interfacing change, boost damage drone by 100%.

    for example: Sentry drones Interfacing need to have Drone Interfacing IV

    -----------------------------------------------------------


    for combat drone:
    -Light scout drone need 1 interfacing control point each
    -Medium Scout drone need 2 interfacing control point each
    -Heavy Attack drone need 3 interfacing control point each

    -----------------------------------------------------------


    Drone control bonus of Dominx gets changed to 10% drone thermal damage per level
    for this may be : +1 control point for example per level. allow to use 5 sentry drone with dominix.

    for other:
    Drone control bonuses of Vexor, Vexor Navy Issue and Ishtar gets changed to 10% drone thermal damage per level
    why not 10% drone bay increase.

    -----------------------------------------------------------


    other suggestion for new type drone:

    SCAN Drone:
    cargo scanner drone, ship scanner drone, asteroid scanner drone... analyser drone and hacking drone...

    -----------------------------------------------------------


    EWAR drones
    Originally by: Tuxford
    []They all come in 3 sizes, small, medium and large. The small one being 5m^3, medium 10m^3 and large 25m^3.


    Why make 3 size? , basic for small, tech1 for medium, tech2 for large, 3 size in EW module version doesn't exist.


    Alex Harumichi
    Alex Harumichi

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    Posted - 2005.11.02 10:25:00 - [1521]

    Originally by: Paradox Eve

    TBH, I fail to see much reason behind many of the whines here. Seems to me that balance can generally be maintained with these changes, and drone specialists can finially come into thier own.



    As me and quite a few drone specialists have noted, this is not true. Drone specialists are actually getting kicked in the teeth here, *everyone else* gets a boost.

    When you've spent months and months training high-rank drone skills to get there, and then have them made semi-useless (yes, a bit more damage from my Drone Interfacing V is semi-useless, seeing it's a rank 5 skill), makes for unhappy campers.


    Originally by: Paradox Eve

    On the Domi:

    It's true that the Dom losses more damage for every E-War drone it uses, but it also gains versatility via being able to carry a wider variety of drones (E-War and otherwise) for any possible situation it encounters. This added benefit counteracts the loss of dmg when such drones is used, in my eyes (and, to a lesser extent, this goes for all drone carriers).




    Variety in what you can have in your drone bay doesn't count for all that much, when you cannot actually use that variety. Dom needs drones for combat. Sure, we can choose the damage type -- but we could do so before this, too. So the Dom stays the same.

    Meanwhile, the drone capabilities of other ships have been *significantly* boosted compared to the Dom. Many of them can now launch exactly as many drones as the Dom can -- and since they aren't "drone ships" and aren't hampered by lousy ship stats, they get this in addition to their normal damage and tanking.

    Dom: grid 9000, 5 drones, 6 turret slots (but can't mount large weapons due to grid)

    Geddon: grid 16500, 5 drones, 7 turret slots (and is *already* known for excellent damage output)

    You really don't see a problem here?

    The battleships were pretty well balanced before, I think most people agree on this. Now the comparative drone capabilities of some of them have been significantly raised. Quick quiz: what do you imagine this does to battleship balance?

    Alex Harumichi
    Alex Harumichi
    Gallente
    Gradient
    Namtz'aar k'in

    Take me to the EVE-Online forum thread View author posting habits View only posts by author
    Posted - 2005.11.02 10:25:00 - [1522]

    Edited by: Alex Harumichi on 02/11/2005 10:29:43
    Originally by: Paradox Eve

    TBH, I fail to see much reason behind many of the whines here. Seems to me that balance can generally be maintained with these changes, and drone specialists can finially come into thier own.



    As me and quite a few drone specialists have noted, this is not true. Drone specialists are actually getting kicked in the teeth here, *everyone else* gets a boost.

    When you've spent months and months training high-rank drone skills to get there, and then have them made semi-useless (yes, a bit more damage from my Drone Interfacing V is semi-useless, seeing it's a rank 5 skill), makes for unhappy campers.


    Originally by: Paradox Eve

    On the Domi:

    It's true that the Dom losses more damage for every E-War drone it uses, but it also gains versatility via being able to carry a wider variety of drones (E-War and otherwise) for any possible situation it encounters. This added benefit counteracts the loss of dmg when such drones is used, in my eyes (and, to a lesser extent, this goes for all drone carriers).




    Variety in what you can have in your drone bay doesn't count for all that much, when you cannot actually use that variety. Dom needs drones for combat. Sure, we can choose the damage type -- but we could do so before this, too. So the Dom stays the same.

    Meanwhile, the drone capabilities of other ships have been *significantly* boosted compared to the Dom. Many of them can now launch exactly as many drones as the Dom can -- and since they aren't "drone ships" and aren't hampered by lousy ship stats, they get this in addition to their normal damage and tanking.

    Dom: grid 9000, 5 drones, 6 turret slots (but can't mount large weapons due to grid)

    Geddon: grid 16500, 5 drones, 7 turret slots (and is *already* known for excellent damage output)

    You really don't see a problem here?

    The battleships were pretty well balanced before, I think most people agree on this. Now the comparative drone capabilities of some of them have been significantly raised. Quick quiz: what do you imagine this does to battleship balance?

    It doesn't much matter how many drones I have in the hold, just like it doesn't much matter how many missiles I have in the cargo bay. What matters is how many I can use at once (=firepower).

    Nafri
    Nafri

    Take me to the EVE-Online forum thread View author posting habits View only posts by author
    Posted - 2005.11.02 10:28:00 - [1523]

    Originally by: Alex Harumichi
    Originally by: Paradox Eve

    TBH, I fail to see much reason behind many of the whines here. Seems to me that balance can generally be maintained with these changes, and drone specialists can finially come into thier own.



    As me and quite a few drone specialists have noted, this is not true. Drone specialists are actually getting kicked in the teeth here, *everyone else* gets a boost.

    When you've spent months and months training high-rank drone skills to get there, and then have them made semi-useless (yes, a bit more damage from my Drone Interfacing V is semi-useless, seeing it's a rank 5 skill), makes for unhappy campers.


    Originally by: Paradox Eve

    On the Domi:

    It's true that the Dom losses more damage for every E-War drone it uses, but it also gains versatility via being able to carry a wider variety of drones (E-War and otherwise) for any possible situation it encounters. This added benefit counteracts the loss of dmg when such drones is used, in my eyes (and, to a lesser extent, this goes for all drone carriers).




    Variety in what you can have in your drone bay doesn't count for all that much, when you cannot actually use that variety. Dom needs drones for combat. Sure, we can choose the damage type -- but we could do so before this, too. So the Dom stays the same.

    Meanwhile, the drone capabilities of other ships have been *significantly* boosted compared to the Dom. Many of them can now launch exactly as many drones as the Dom can -- and since they aren't "drone ships" and aren't hampered by lousy ship stats, they get this in addition to their normal damage and tanking.

    Dom: grid 9000, 5 drones, 6 turret slots (but can't mount large weapons due to grid)

    Geddon: grid 16500, 5 drones, 7 turret slots (and is *already* known for excellent damage output)

    You really don't see a problem here?

    The battleships were pretty well balanced before, I think most people agree on this. Now the comparative drone capabilities of some of them have been significantly raised. Quick quiz: what do you imagine this does to battleship balance?



    That dominix cant fit large guns is a lie
    --------------------------------------------------------------------------------

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    Nafri
    Nafri
    Caldari
    TunDraGon

    Take me to the EVE-Online forum thread View author posting habits View only posts by author
    Posted - 2005.11.02 10:28:00 - [1524]

    Originally by: Alex Harumichi
    Originally by: Paradox Eve

    TBH, I fail to see much reason behind many of the whines here. Seems to me that balance can generally be maintained with these changes, and drone specialists can finially come into thier own.



    As me and quite a few drone specialists have noted, this is not true. Drone specialists are actually getting kicked in the teeth here, *everyone else* gets a boost.

    When you've spent months and months training high-rank drone skills to get there, and then have them made semi-useless (yes, a bit more damage from my Drone Interfacing V is semi-useless, seeing it's a rank 5 skill), makes for unhappy campers.


    Originally by: Paradox Eve

    On the Domi:

    It's true that the Dom losses more damage for every E-War drone it uses, but it also gains versatility via being able to carry a wider variety of drones (E-War and otherwise) for any possible situation it encounters. This added benefit counteracts the loss of dmg when such drones is used, in my eyes (and, to a lesser extent, this goes for all drone carriers).




    Variety in what you can have in your drone bay doesn't count for all that much, when you cannot actually use that variety. Dom needs drones for combat. Sure, we can choose the damage type -- but we could do so before this, too. So the Dom stays the same.

    Meanwhile, the drone capabilities of other ships have been *significantly* boosted compared to the Dom. Many of them can now launch exactly as many drones as the Dom can -- and since they aren't "drone ships" and aren't hampered by lousy ship stats, they get this in addition to their normal damage and tanking.

    Dom: grid 9000, 5 drones, 6 turret slots (but can't mount large weapons due to grid)

    Geddon: grid 16500, 5 drones, 7 turret slots (and is *already* known for excellent damage output)

    You really don't see a problem here?

    The battleships were pretty well balanced before, I think most people agree on this. Now the comparative drone capabilities of some of them have been significantly raised. Quick quiz: what do you imagine this does to battleship balance?



    That dominix cant fit large guns is a lie



    From Dusk till Dawn

    Sandokan
    Sandokan

    Take me to the EVE-Online forum thread View author posting habits View only posts by author
    Posted - 2005.11.02 10:31:00 - [1525]

    Waiting for new ships:
    Anti drone-frigs and cruisers!!!
    Sandokan
    Sandokan

    Take me to the EVE-Online forum thread View author posting habits View only posts by author
    Posted - 2005.11.02 10:31:00 - [1526]

    Waiting for new ships:
    Anti drone-frigs and cruisers!!!
    Alex Harumichi
    Alex Harumichi

    Take me to the EVE-Online forum thread View author posting habits View only posts by author
    Posted - 2005.11.02 10:32:00 - [1527]

    Edited by: Alex Harumichi on 02/11/2005 10:33:13
    Originally by: Nafri


    That dominix cant fit large guns is a lie


    Oh ffs Nafri, get your head out of the paper bag (and how about sometimes not quoting the entire post just to add one line of comment, eh?)

    Of course the Dom *can* fit large weapons if it sacrifices enough low slots. But the Geddon can do that with no sacrifice (as can other battleships) and use those low slots for something else.

    Again: 9000 grid vs 16500 grid. 7 lowslots vs 8 lowslots. You do the math.

    Alex Harumichi
    Alex Harumichi
    Gallente
    Gradient
    Namtz'aar k'in

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    Posted - 2005.11.02 10:32:00 - [1528]

    Edited by: Alex Harumichi on 02/11/2005 10:33:13
    Originally by: Nafri


    That dominix cant fit large guns is a lie


    Oh ffs Nafri, get your head out of the paper bag (and how about sometimes not quoting the entire post just to add one line of comment, eh?)

    Of course the Dom *can* fit large weapons if it sacrifices enough low slots. But the Geddon can do that with no sacrifice (as can other battleships) and use those low slots for something else.

    Again: 9000 grid vs 16500 grid. 7 lowslots vs 8 lowslots. You do the math.

    Nafri
    Nafri

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    Posted - 2005.11.02 10:36:00 - [1529]

    Originally by: Alex Harumichi
    Edited by: Alex Harumichi on 02/11/2005 10:33:13
    Originally by: Nafri


    That dominix cant fit large guns is a lie


    Oh ffs Nafri, get your head out of the paper bag (and how about sometimes not quoting the entire post just to add one line of comment, eh?)

    Of course the Dom *can* fit large weapons if it sacrifices enough low slots. But the Geddon can do that with no sacrifice (as can other battleships) and use those low slots for something else.

    Again: 9000 grid vs 16500 grid. 7 lowslots vs 8 lowslots. You do the math.



    Paper back?

    ask the poor victims of Alex and Leferes Dominixes, thy died to large weapons

    Dominix isnt made for armor tanking, its best used for shield tanking
    --------------------------------------------------------------------------------

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    TuRtLe HeAd
    TuRtLe HeAd

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    Posted - 2005.11.02 10:36:00 - [1530]

    5 Drones doing the Same damage as 12.8 Drones is not the same as 15 Drones Swarming around your ship.

    Heres what should really be done. KEEP The Drones the Same.

    Introduce the new drones, But only allow 1(Or more) specialized drone in use at a time.


    ------------------------------------------------
    "Its not Feasible to Dismiss an Idea because of lag"
    Nafri
    Nafri
    Caldari
    TunDraGon

    Take me to the EVE-Online forum thread View author posting habits View only posts by author
    Posted - 2005.11.02 10:36:00 - [1531]

    Originally by: Alex Harumichi
    Edited by: Alex Harumichi on 02/11/2005 10:33:13
    Originally by: Nafri


    That dominix cant fit large guns is a lie


    Oh ffs Nafri, get your head out of the paper bag (and how about sometimes not quoting the entire post just to add one line of comment, eh?)

    Of course the Dom *can* fit large weapons if it sacrifices enough low slots. But the Geddon can do that with no sacrifice (as can other battleships) and use those low slots for something else.

    Again: 9000 grid vs 16500 grid. 7 lowslots vs 8 lowslots. You do the math.



    Paper back?

    ask the poor victims of Alex and Leferes Dominixes, thy died to large weapons

    Dominix isnt made for armor tanking, its best used for shield tanking



    From Dusk till Dawn

    TuRtLe HeAd
    TuRtLe HeAd
    The Bratwurst Burglars

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    Posted - 2005.11.02 10:36:00 - [1532]

    Edited by: TuRtLe HeAd on 02/11/2005 10:41:54

    Heres what should really be done. KEEP The Drones the Same.

    Introduce the new drones, But only allow 1(Or more) specialized drone in use at a time.

    Not Screw Drone lovers over. There used to be petitions around for Drones Need love , This is exact opposite


    craptacular
    craptacular

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    Posted - 2005.11.02 10:38:00 - [1533]

    Originally by: Alex Harumichi
    Sorry. but gotta agree with j0 here... if using autolock in Empire somehow mystically gets you killed by Concord, I think the problem is between the chair and the keyboard.



    Nothing mystical in there.

    A) When you enable auto-locking you release the control of what gets locked (and when), or put another lock slot attribution, to whatever fancy to target you.

    B) Auto-lock or not, you don't have an absolute control on which lock slot goes off, or when, either.

    A+B = race condition on module activation = Concordokken.

    Oops.
    So much for your proverbial prowness at selectively going F1...4 on proper targets.



    Nafri
    Nafri

    Take me to the EVE-Online forum thread View author posting habits View only posts by author
    Posted - 2005.11.02 10:38:00 - [1534]

    Originally by: TuRtLe HeAd
    5 Drones doing the Same damage as 12.8 Drones is not the same as 15 Drones Swarming around your ship.

    Heres what should really be done. KEEP The Drones the Same.

    Introduce the new drones, But only allow 1(Or more) specialized drone in use at a time.




    5 Drones will do extact the damage like 15 drones
    --------------------------------------------------------------------------------

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    Vicious Vic
    Vicious Vic

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    Posted - 2005.11.02 10:38:00 - [1535]

    Domi will need to get a grid boost.
    Vicious Vic
    Vicious Vic

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    Posted - 2005.11.02 10:38:00 - [1536]

    Domi will need to get a grid boost.
    Nafri
    Nafri
    Caldari
    TunDraGon

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    Posted - 2005.11.02 10:38:00 - [1537]

    Originally by: TuRtLe HeAd
    5 Drones doing the Same damage as 12.8 Drones is not the same as 15 Drones Swarming around your ship.

    Heres what should really be done. KEEP The Drones the Same.

    Introduce the new drones, But only allow 1(Or more) specialized drone in use at a time.




    5 Drones will do extact the damage like 15 drones



    From Dusk till Dawn

    craptacular
    craptacular
    Gallente
    Aliastra

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    Posted - 2005.11.02 10:38:00 - [1538]

    Originally by: Alex Harumichi
    Sorry. but gotta agree with j0 here... if using autolock in Empire somehow mystically gets you killed by Concord, I think the problem is between the chair and the keyboard.



    Nothing mystical in there.

    A) When you enable auto-locking you release the control of what gets locked (and when), or put another lock slot attribution, to whatever fancy to target you.

    B) Auto-lock or not, you don't have an absolute control on which lock slot goes off, or when, either.

    A+B = race condition on module activation = Concordokken.

    Oops.
    So much for your proverbial prowness at selectively going F1...4 on proper targets.



    Bambi
    Bambi

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    Posted - 2005.11.02 10:41:00 - [1539]

    Is this some late April Fools?

    You really must be joking right?


    WTS: Dominix, Ishtar, Vexor

    If God made us to be just like him, then God is dumb and maybe a little ugly on the side...[F.Z]
    Bambi
    Bambi

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    Posted - 2005.11.02 10:41:00 - [1540]

    Is this some late April Fools?

    You really must be joking right?


    WTS: Dominix, Ishtar, Vexor



    Alex Harumichi
    Alex Harumichi

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    Posted - 2005.11.02 10:43:00 - [1541]

    Originally by: craptacular
    Originally by: Alex Harumichi
    Sorry. but gotta agree with j0 here... if using autolock in Empire somehow mystically gets you killed by Concord, I think the problem is between the chair and the keyboard.



    Nothing mystical in there.

    A) When you enable auto-locking you release the control of what gets locked (and when), or put another lock slot attribution, to whatever fancy to target you.

    B) Auto-lock or not, you don't have an absolute control on which lock slot goes off, or when, either.

    A+B = race condition on module activation = Concordokken.



    Ah, ok, I see the problem now, thanks. Haven't run into that myself yet, but I'll admit it's possible for autolock to screw things up in the middle of a bigger battle and what you *think* is locked is actually something else.

    Ok, apologies, you do have a point.


    Alex Harumichi
    Alex Harumichi
    Gallente
    Gradient
    Namtz'aar k'in

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    Posted - 2005.11.02 10:43:00 - [1542]

    Originally by: craptacular
    Originally by: Alex Harumichi
    Sorry. but gotta agree with j0 here... if using autolock in Empire somehow mystically gets you killed by Concord, I think the problem is between the chair and the keyboard.



    Nothing mystical in there.

    A) When you enable auto-locking you release the control of what gets locked (and when), or put another lock slot attribution, to whatever fancy to target you.

    B) Auto-lock or not, you don't have an absolute control on which lock slot goes off, or when, either.

    A+B = race condition on module activation = Concordokken.



    Ah, ok, I see the problem now, thanks. Haven't run into that myself yet, but I'll admit it's possible for autolock to screw things up in the middle of a bigger battle and what you *think* is locked is actually something else.

    Ok, apologies, you do have a point.


    Theron Gyrow
    Theron Gyrow

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    Posted - 2005.11.02 10:47:00 - [1543]

    Originally by: craptacular
    A) When you enable auto-locking you release the control of what gets locked (and when), or put another lock slot attribution, to whatever fancy to target you.

    B) Auto-lock or not, you don't have an absolute control on which lock slot goes off, or when, either.

    A+B = race condition on module activation = Concordokken.

    Oops.
    So much for your proverbial prowness at selectively going F1...4 on proper targets.



    Isn't there a "You're about to fire on a non-legal target, you sure?" warning you can turn back on? Shouldn't that take care of the accidental concordokkenings?

    --
    Gradient's forum
    Theron Gyrow
    Theron Gyrow
    Gradient
    Namtz'aar k'in

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    Posted - 2005.11.02 10:47:00 - [1544]

    Originally by: craptacular
    A) When you enable auto-locking you release the control of what gets locked (and when), or put another lock slot attribution, to whatever fancy to target you.

    B) Auto-lock or not, you don't have an absolute control on which lock slot goes off, or when, either.

    A+B = race condition on module activation = Concordokken.

    Oops.
    So much for your proverbial prowness at selectively going F1...4 on proper targets.



    Isn't there a "You're about to fire on a non-legal target, you sure?" warning you can turn back on? Shouldn't that take care of the accidental concordokkenings?
    --
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    Nafri
    Nafri

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    Posted - 2005.11.02 10:50:00 - [1545]

    Originally by: Theron Gyrow
    Originally by: craptacular
    A) When you enable auto-locking you release the control of what gets locked (and when), or put another lock slot attribution, to whatever fancy to target you.

    B) Auto-lock or not, you don't have an absolute control on which lock slot goes off, or when, either.

    A+B = race condition on module activation = Concordokken.

    Oops.
    So much for your proverbial prowness at selectively going F1...4 on proper targets.



    Isn't there a "You're about to fire on a non-legal target, you sure?" warning you can turn back on? Shouldn't that take care of the accidental concordokkenings?


    that warning also pops up in 0.0, where you dont want to have it
    --------------------------------------------------------------------------------

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    Nafri
    Nafri
    Caldari
    TunDraGon

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    Posted - 2005.11.02 10:50:00 - [1546]

    Originally by: Theron Gyrow
    Originally by: craptacular
    A) When you enable auto-locking you release the control of what gets locked (and when), or put another lock slot attribution, to whatever fancy to target you.

    B) Auto-lock or not, you don't have an absolute control on which lock slot goes off, or when, either.

    A+B = race condition on module activation = Concordokken.

    Oops.
    So much for your proverbial prowness at selectively going F1...4 on proper targets.



    Isn't there a "You're about to fire on a non-legal target, you sure?" warning you can turn back on? Shouldn't that take care of the accidental concordokkenings?


    that warning also pops up in 0.0, where you dont want to have it



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    Crellion
    Crellion

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    Posted - 2005.11.02 11:06:00 - [1547]

    Whines are not entirely unjustified. Come on Tux the bit about 5 dying to SB as easily as 15 is commplete nonsense old man. I bet you can get the statistics from your mainframe... check it. I betless than 1/10 drones die to sb anyway. Currently the average ship fighting a domi will at best autolock 5 drones and kill those if all goes well. Theen have to wait the next 5 selecting them in space or overview and still wait more to kill them and then you stillhave another 5... With the new system its just 5 bloody drones. you autolock them and kill them end of story. :)

    Same goes for dmg boni not aplying to thenew drone abillities. This means drone carreiers will only be able to use dmg drones or they llbe sad. Ergo all the new cool drones are not for drone carriers but for the other ships (like fleet dmg dealers using them for tank for example)... shame on you :) Now if you were to give the boni to ... intensity of repair or web or jam as well... that would be something :)

    On the other hand... I haveto shed anoter tear for Caldari HACs. They were crp to begin with. Now they ll also be on the receiving end of the new drone thingys without them having any drones... So the Deimos for example can go all dmg and NOS with the drones while the poor Eagle just stands there looking (even more) silly.

    TBH I think the missle nerf as a bit off and needed some balancing and this exacerbates things.

    I know it might sound funny but my initial assesment is that this promotes drones further as supplamentary combat systems of increased importance thus punishing devoted drone carriers (which perhaps needed some nerfing :P)and poor Caldari tech II and to a lesser extent tech I ships (which if anything needed some buffing and not further indirect nerfing)...

    If you really want to nerf something nerf ammar 4tw Twisted Evil
    Crellion
    Crellion
    Art of War
    Cult of War

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    Posted - 2005.11.02 11:06:00 - [1548]

    Whines are not entirely unjustified. Come on Tux the bit about 5 dying to SB as easily as 15 is commplete nonsense old man. I bet you can get the statistics from your mainframe... check it. I betless than 1/10 drones die to sb anyway. Currently the average ship fighting a domi will at best autolock 5 drones and kill those if all goes well. Theen have to wait the next 5 selecting them in space or overview and still wait more to kill them and then you stillhave another 5... With the new system its just 5 bloody drones. you autolock them and kill them end of story. :)

    Same goes for dmg boni not aplying to thenew drone abillities. This means drone carreiers will only be able to use dmg drones or they llbe sad. Ergo all the new cool drones are not for drone carriers but for the other ships (like fleet dmg dealers using them for tank for example)... shame on you :) Now if you were to give the boni to ... intensity of repair or web or jam as well... that would be something :)

    On the other hand... I haveto shed anoter tear for Caldari HACs. They were crp to begin with. Now they ll also be on the receiving end of the new drone thingys without them having any drones... So the Deimos for example can go all dmg and NOS with the drones while the poor Eagle just stands there looking (even more) silly.

    TBH I think the missle nerf as a bit off and needed some balancing and this exacerbates things.

    I know it might sound funny but my initial assesment is that this promotes drones further as supplamentary combat systems of increased importance thus punishing devoted drone carriers (which perhaps needed some nerfing :P)and poor Caldari tech II and to a lesser extent tech I ships (which if anything needed some buffing and not further indirect nerfing)...

    If you really want to nerf something nerf ammar 4tw Twisted Evil
    Arguably my opinions represent to an extent the opinions of my alliance and in particular circumstances give rise to a valid "casus belli" claim.
    craptacular
    craptacular

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    Posted - 2005.11.02 11:08:00 - [1549]

    Edited by: craptacular on 02/11/2005 11:08:49
    Originally by: Theron Gyrow
    Isn't there a "You're about to fire on a non-legal target, you sure?" warning you can turn back on? Shouldn't that take care of the accidental concordokkenings?


    There is such popup warning, and it would be handy if it didn't trigger so many false positives as to be next to useless.

    Also, as Nafri noted, you'll get it in 0.0 and that's a sure hint about the reliability of that feature.

    Note: somewhere there's a bug report taking dust about it.




    jamesw
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    Posted - 2005.11.02 11:08:00 - [1550]

    call me dumb, but I am one of the biggest drone wh*res in game and I still fail to see how this is a nerf.

    Its a big shift yes, but not a nerf.
    --
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    Rubra Libertas Militia
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    craptacular
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    Aliastra

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    Posted - 2005.11.02 11:08:00 - [1551]

    Edited by: craptacular on 02/11/2005 11:08:49
    Originally by: Theron Gyrow
    Isn't there a "You're about to fire on a non-legal target, you sure?" warning you can turn back on? Shouldn't that take care of the accidental concordokkenings?


    There is such popup warning, and it would be handy if it didn't trigger so many false positives as to be next to useless.

    Also, as Nafri noted, you'll get it in 0.0 and that's a sure hint about the reliability of that feature.

    Note: somewhere there's a bug report taking dust about it.




    jamesw
    jamesw
    Rubra Libertas Militia

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    Posted - 2005.11.02 11:08:00 - [1552]

    call me dumb, but I am one of the biggest drone wh*res in game and I still fail to see how this is a nerf.

    Its a big shift yes, but not a nerf.
    --

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    Crellion
    Crellion

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    Posted - 2005.11.02 11:13:00 - [1553]

    Originally by: jamesw
    call me dumb, but I am one of the biggest drone wh*res in game and I still fail to see how this is a nerf.

    Its a big shift yes, but not a nerf.


    Please read post 800 which I believe was posted as you were posting :D. Perhaps you will find it reasonable and perhaps not.
    Crellion
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    Cult of War

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    Posted - 2005.11.02 11:13:00 - [1554]

    Originally by: jamesw
    call me dumb, but I am one of the biggest drone wh*res in game and I still fail to see how this is a nerf.

    Its a big shift yes, but not a nerf.


    Please read post 800 which I believe was posted as you were posting :D. Perhaps you will find it reasonable and perhaps not.
    Arguably my opinions represent to an extent the opinions of my alliance and in particular circumstances give rise to a valid "casus belli" claim.
    TuRtLe HeAd
    TuRtLe HeAd

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    Posted - 2005.11.02 11:14:00 - [1555]

    JAmes James James,

    Its about the numbers, The majority of Drone users Want More than 5 Drones, Thats the whole point of drones, its not about the damage. There Are ships that have ingame descriptions. such as :
    Quote:
    "While the Thorax is a very effective ship at any range, typical of modern Gallente design philosophy it is most effective when working at extreme close range where it's blasters and hordes of combat drones tear through even the toughest of enemies.

    Not exactly true now is it.

    I think
    Quote:
    While the Thorax is a very effective ship at any range, typical of modern Gallente design philosophy it is most effective when working at extreme close range where it's blasters and Couple of combat drones tickle the toughest of enemies for a laugh.

    Would be much more fitting.
    ------------------------------------------------
    "Its not Feasible to Dismiss an Idea because of lag"
    TuRtLe HeAd
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    Posted - 2005.11.02 11:14:00 - [1556]

    JAmes James James,

    Its about the numbers, The majority of Drone users Want More than 5 Drones, Thats the whole point of drones, its not about the damage. There Are ships that have ingame descriptions. such as :
    Quote:
    "While the Thorax is a very effective ship at any range, typical of modern Gallente design philosophy it is most effective when working at extreme close range where it's blasters and hordes of combat drones tear through even the toughest of enemies.

    Not exactly true now is it.

    I think
    Quote:
    While the Thorax is a very effective ship at any range, typical of modern Gallente design philosophy it is most effective when working at extreme close range where it's blasters and Couple of combat drones tickle the toughest of enemies for a laugh.

    Would be much more fitting.
    Nafri
    Nafri

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    Posted - 2005.11.02 11:18:00 - [1557]

    Originally by: TuRtLe HeAd
    JAmes James James,

    Its about the numbers, The majority of Drone users Want More than 5 Drones, Thats the whole point of drones, its not about the damage. There Are ships that have ingame descriptions. such as :
    Quote:
    "While the Thorax is a very effective ship at any range, typical of modern Gallente design philosophy it is most effective when working at extreme close range where it's blasters and hordes of combat drones tear through even the toughest of enemies.

    Not exactly true now is it.

    I think
    Quote:
    While the Thorax is a very effective ship at any range, typical of modern Gallente design philosophy it is most effective when working at extreme close range where it's blasters and Couple of combat drones tickle the toughest of enemies for a laugh.

    Would be much more fitting.


    sorry, but why should we take care of people who arent smart enough to understand the game mechanisms?
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    Nafri
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    TunDraGon

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    Posted - 2005.11.02 11:18:00 - [1558]

    Originally by: TuRtLe HeAd
    JAmes James James,

    Its about the numbers, The majority of Drone users Want More than 5 Drones, Thats the whole point of drones, its not about the damage. There Are ships that have ingame descriptions. such as :
    Quote:
    "While the Thorax is a very effective ship at any range, typical of modern Gallente design philosophy it is most effective when working at extreme close range where it's blasters and hordes of combat drones tear through even the toughest of enemies.

    Not exactly true now is it.

    I think
    Quote:
    While the Thorax is a very effective ship at any range, typical of modern Gallente design philosophy it is most effective when working at extreme close range where it's blasters and Couple of combat drones tickle the toughest of enemies for a laugh.

    Would be much more fitting.


    sorry, but why should we take care of people who arent smart enough to understand the game mechanisms?



    From Dusk till Dawn

    TuRtLe HeAd
    TuRtLe HeAd

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    Posted - 2005.11.02 11:24:00 - [1559]

    Edited by: TuRtLe HeAd on 02/11/2005 11:27:29
    And Nafri if you took time to come up with your own responses instead of Quoting everyone else then Slating them, Maybe this discussion would actually get somewhere.
    ------------------------------------------------
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    TuRtLe HeAd
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    Posted - 2005.11.02 11:24:00 - [1560]

    Edited by: TuRtLe HeAd on 02/11/2005 11:27:29
    And Nafri if you took time to come up with your own responses instead of Quoting everyone else then Slating them, Maybe this discussion would actually get somewhere.
    Nafri
    Nafri

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    Posted - 2005.11.02 11:25:00 - [1561]

    Originally by: TuRtLe HeAd
    And Nafri if you took time to come up with your own responses instead of Quoting everyone else then Slating them, Maybe this discusstion would actually get somewhere.


    I did enough input in this forums, since I will stop playing this game I dont care basicly
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    vannesa warfield
    vannesa warfield

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    Posted - 2005.11.02 11:25:00 - [1562]

    I really feel sorry for the gal pilots out there. In one fell swoop Tux has basicly made a cruser, Battleship and a HAC vertualy useless not to mention all the other gal ships that use drones but not rely on them. the main thing that scared me when faced with one of these ships was the shear amount of drones they put out, now i aint so scared but the drone ships are now dead and useless. do ccp want ppl playing this game or what?
    Nafri
    Nafri
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    TunDraGon

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    Posted - 2005.11.02 11:25:00 - [1563]

    Originally by: TuRtLe HeAd
    And Nafri if you took time to come up with your own responses instead of Quoting everyone else then Slating them, Maybe this discusstion would actually get somewhere.


    I did enough input in this forums, since I will stop playing this game I dont care basicly



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    vannesa warfield
    vannesa warfield

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    Posted - 2005.11.02 11:25:00 - [1564]

    I really feel sorry for the gal pilots out there. In one fell swoop Tux has basicly made a cruser, Battleship and a HAC vertualy useless not to mention all the other gal ships that use drones but not rely on them. the main thing that scared me when faced with one of these ships was the shear amount of drones they put out, now i aint so scared but the drone ships are now dead and useless. do ccp want ppl playing this game or what?
    Nafri
    Nafri

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    Posted - 2005.11.02 11:28:00 - [1565]

    Originally by: vannesa warfield
    I really feel sorry for the gal pilots out there. In one fell swoop Tux has basicly made a cruser, Battleship and a HAC vertualy useless not to mention all the other gal ships that use drones but not rely on them. the main thing that scared me when faced with one of these ships was the shear amount of drones they put out, now i aint so scared but the drone ships are now dead and useless. do ccp want ppl playing this game or what?



    The thing you had to be scared was the lag thy created, nothing else. If there are 5 drones doing the same like 15 drones, why are the ships useless now?


    Suddenly I feel really sorry for the Devs, thy cant just tell the people that thy are stupid...
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    Nafri
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    Posted - 2005.11.02 11:28:00 - [1566]

    Originally by: vannesa warfield
    I really feel sorry for the gal pilots out there. In one fell swoop Tux has basicly made a cruser, Battleship and a HAC vertualy useless not to mention all the other gal ships that use drones but not rely on them. the main thing that scared me when faced with one of these ships was the shear amount of drones they put out, now i aint so scared but the drone ships are now dead and useless. do ccp want ppl playing this game or what?



    The thing you had to be scared was the lag thy created, nothing else. If there are 5 drones doing the same like 15 drones, why are the ships useless now?


    Suddenly I feel really sorry for the Devs, thy cant just tell the people that thy are stupid...



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    TuRtLe HeAd
    TuRtLe HeAd

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    Posted - 2005.11.02 11:29:00 - [1567]

    So Nafri are you for the Changes or Against them. You seem to support them yet you are leaving, Please elaborate, Either Here or ingame. Im done. (Love the pink undies)

    As you can Tell Im against the changes.
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    Posted - 2005.11.02 11:29:00 - [1568]

    So Nafri are you for the Changes or Against them. You seem to support them yet you are leaving, Please elaborate, Either Here or ingame. Im done. (Love the pink undies)

    As you can Tell Im against the changes.
    Dreez
    Dreez

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    Posted - 2005.11.02 11:30:00 - [1569]


    EW Drones are a bad bad idÚa, dont put them into EVE.
    You might wanna improve the current drones by giving us
    a skill the increases their orbitrange, but dont release
    these EW drones.


    I might have ATUKO in my tag, but i have OC in my DNA
    Dreez
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    Posted - 2005.11.02 11:30:00 - [1570]


    EW Drones are a bad bad idTa, dont put them into EVE.
    You might wanna improve the current drones by giving us
    a skill the increases their orbitrange, but dont release
    these EW drones.



    TomB, Tux & Oveur comming home from the latest meeting
    for denying blastership boosts.
    Alex Harumichi
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    Posted - 2005.11.02 11:31:00 - [1571]

    Edited by: Alex Harumichi on 02/11/2005 11:36:22
    Originally by: jamesw
    call me dumb, but I am one of the biggest drone wh*res in game and I still fail to see how this is a nerf.

    Its a big shift yes, but not a nerf.


    It's a boost to everyone using drones in a non-drone ship. It's a *huge* boost to ships like the Geddon etc, which suddenly get EW capability etc and the same number of drones in space as the Dom.

    It's a nerf to the dedicated drone carrier ships (Dom gets hits worst, here).

    To clear things up: I like a lot of things about this change. I like the new drone types (at least on paper). I like new drone skills and modules. I just don't like the fact that as envisioned currently, this change will affect ship balance in some unfortunate ways. That still needs some looking at.

    Alex Harumichi
    Alex Harumichi
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    Posted - 2005.11.02 11:31:00 - [1572]

    Edited by: Alex Harumichi on 02/11/2005 11:36:22
    Originally by: jamesw
    call me dumb, but I am one of the biggest drone wh*res in game and I still fail to see how this is a nerf.

    Its a big shift yes, but not a nerf.


    It's a boost to everyone using drones in a non-drone ship. It's a *huge* boost to ships like the Geddon etc, which suddenly get EW capability etc and the same number of drones in space as the Dom.

    It's a nerf to the dedicated drone carrier ships (Dom gets hits worst, here).

    To clear things up: I like a lot of things about this change. I like the new drone types (at least on paper). I like new drone skills and modules. I just don't like the fact that as envisioned currently, this change will affect ship balance in some unfortunate ways. That still needs some looking at.

    Nafri
    Nafri

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    Posted - 2005.11.02 11:38:00 - [1573]

    Originally by: TuRtLe HeAd
    So Nafri are you for the Changes or Against them. You seem to support them yet you are leaving, Please elaborate, Either Here or ingame. Im done. (Love the pink undies)

    As you can Tell Im against the changes.


    If you would check some pages before, I made clearly I dont like the changes cause thy are a huge boost to the dominix, which is already superios in 1vs1 combat

    (Ryans Tempest died to a dominix, after killing dozens of other BS; Axel and Lef kills other BS easily in Dominix...)

    Why a boost? Well you dont loose any damage, but you gain ability to use 3 sets of 5x large drones now, before you could use 2x 15 large drones.

    So you can have an repair set of 5x large repair drones, as good as a large armor repair II and a set of 5x large EW drones, better then a dual webber, and 5x ogres II which will give you nasty DPS for free.

    On Top you can either play the damage role with a shield tanked gank setup, or you go EW and nos on yourself and your a solo pwn moblile like the good old raven.
    Your impossible to kill by smaller ships and you kill every BS in direct combat easily...

    free on top dominix will become prime gate camping ships with sentries doing 600 - 350 DPS, depending on range...



    since most people in this forum arent able to see the possiblities of this changes, I just consider it as futile to give any arguments, cause people will ignore it and post the same stuff again and again (like dominix cant fit large guns for example). I gave expamples of a few dominix setups using large guns, and which are actually used in PvP (james w often flies a dual 250, shield tanked dominix). The only reaction from the people without arguments were personal flames against me, nothing more.

    Within such an atmosphere I dont consider you (the most of the people here) worthy enough to recieve my time, my efforts and my input. May the dumbest flamer win, may I say.
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    Nafri
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    Posted - 2005.11.02 11:38:00 - [1574]

    Originally by: TuRtLe HeAd
    So Nafri are you for the Changes or Against them. You seem to support them yet you are leaving, Please elaborate, Either Here or ingame. Im done. (Love the pink undies)

    As you can Tell Im against the changes.


    If you would check some pages before, I made clearly I dont like the changes cause thy are a huge boost to the dominix, which is already superios in 1vs1 combat

    (Ryans Tempest died to a dominix, after killing dozens of other BS; Axel and Lef kills other BS easily in Dominix...)

    Why a boost? Well you dont loose any damage, but you gain ability to use 3 sets of 5x large drones now, before you could use 2x 15 large drones.

    So you can have an repair set of 5x large repair drones, as good as a large armor repair II and a set of 5x large EW drones, better then a dual webber, and 5x ogres II which will give you nasty DPS for free.

    On Top you can either play the damage role with a shield tanked gank setup, or you go EW and nos on yourself and your a solo pwn moblile like the good old raven.
    Your impossible to kill by smaller ships and you kill every BS in direct combat easily...

    free on top dominix will become prime gate camping ships with sentries doing 600 - 350 DPS, depending on range...



    since most people in this forum arent able to see the possiblities of this changes, I just consider it as futile to give any arguments, cause people will ignore it and post the same stuff again and again (like dominix cant fit large guns for example). I gave expamples of a few dominix setups using large guns, and which are actually used in PvP (james w often flies a dual 250, shield tanked dominix). The only reaction from the people without arguments were personal flames against me, nothing more.

    Within such an atmosphere I dont consider you (the most of the people here) worthy enough to recieve my time, my efforts and my input. May the dumbest flamer win, may I say.



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    Nafri
    Nafri

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    Posted - 2005.11.02 11:39:00 - [1575]

    Originally by: Alex Harumichi
    Edited by: Alex Harumichi on 02/11/2005 11:36:22
    Originally by: jamesw
    call me dumb, but I am one of the biggest drone wh*res in game and I still fail to see how this is a nerf.

    Its a big shift yes, but not a nerf.


    It's a boost to everyone using drones in a non-drone ship. It's a *huge* boost to ships like the Geddon etc, which suddenly get EW capability etc and the same number of drones in space as the Dom.

    It's a nerf to the dedicated drone carrier ships (Dom gets hits worst, here).

    To clear things up: I like a lot of things about this change. I like the new drone types (at least on paper). I like new drone skills and modules. I just don't like the fact that as envisioned currently, this change will affect ship balance in some unfortunate ways. That still needs some looking at.



    You Sir, can you actually show how the dominix will get nerfed? Or are you making assumptions without any background?

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    Nafri
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    Posted - 2005.11.02 11:39:00 - [1576]

    Originally by: Alex Harumichi
    Edited by: Alex Harumichi on 02/11/2005 11:36:22
    Originally by: jamesw
    call me dumb, but I am one of the biggest drone wh*res in game and I still fail to see how this is a nerf.

    Its a big shift yes, but not a nerf.


    It's a boost to everyone using drones in a non-drone ship. It's a *huge* boost to ships like the Geddon etc, which suddenly get EW capability etc and the same number of drones in space as the Dom.

    It's a nerf to the dedicated drone carrier ships (Dom gets hits worst, here).

    To clear things up: I like a lot of things about this change. I like the new drone types (at least on paper). I like new drone skills and modules. I just don't like the fact that as envisioned currently, this change will affect ship balance in some unfortunate ways. That still needs some looking at.



    You Sir, can you actually show how the dominix will get nerfed? Or are you making assumptions without any background?




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    vannesa warfield
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    Posted - 2005.11.02 11:43:00 - [1577]

    Edited by: vannesa warfield on 02/11/2005 11:47:32
    Why? i'll tell you why little miss "i cant think up anything to say so i just quote the hell out of everyone" because its easyer to kill 5 drones than 15 and its about psychological warfare, 15 little red crosses comming at you is enough to un-nerve pretty much anyone.

    Nafri:-
    "Within such an atmosphere I dont consider you (the most of the people here) worthy enough to recieve my time, my efforts and my input. May the dumbest flamer win, may I say."

    if so then stop posting and flaming every one.

    vannesa warfield
    vannesa warfield

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    Posted - 2005.11.02 11:43:00 - [1578]

    Edited by: vannesa warfield on 02/11/2005 11:47:32
    Why? i'll tell you why little miss "i cant think up anything to say so i just quote the hell out of everyone" because its easyer to kill 5 drones than 15 and its about psychological warfare, 15 little red crosses comming at you is enough to un-nerve pretty much anyone.

    Nafri:-
    "Within such an atmosphere I dont consider you (the most of the people here) worthy enough to recieve my time, my efforts and my input. May the dumbest flamer win, may I say."

    if so then stop posting and flaming every one.

    Nafri
    Nafri

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    Posted - 2005.11.02 11:48:00 - [1579]

    Originally by: vannesa warfield
    Why? i'll tell you why little miss "i cant think up anything to say so i just quote the hell out of everyone" because its easyer to kill 5 drones than 15 and its about psychological warfare, 15 little red crosses comming at you is enough to un-nerve pretty much anyone.


    Only noobs freak out when thy see some drones....


    And the 5 drones will be harder to kill, especially with smartbombs Wink

    *cough* HP boost *cough*


    What is better 5 drones in armor or 15 dead drones? *hint* number1 *hint*




    and what did I say about personal insults?
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    Nafri
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    Posted - 2005.11.02 11:48:00 - [1580]

    Originally by: vannesa warfield
    Why? i'll tell you why little miss "i cant think up anything to say so i just quote the hell out of everyone" because its easyer to kill 5 drones than 15 and its about psychological warfare, 15 little red crosses comming at you is enough to un-nerve pretty much anyone.


    Only noobs freak out when thy see some drones....


    And the 5 drones will be harder to kill, especially with smartbombs Wink

    *cough* HP boost *cough*


    What is better 5 drones in armor or 15 dead drones? *hint* number1 *hint*




    and what did I say about personal insults?



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    Alex Harumichi
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    Posted - 2005.11.02 11:54:00 - [1581]

    Originally by: Nafri

    You Sir, can you actually show how the dominix will get nerfed? Or are you making assumptions without any background?



    Read my previous posts about this very subject. If you don't understand my argument, I see no reason to repeat it here for your amusement.

    Alex Harumichi
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    Posted - 2005.11.02 11:54:00 - [1582]

    Originally by: Nafri

    You Sir, can you actually show how the dominix will get nerfed? Or are you making assumptions without any background?



    Read my previous posts about this very subject. If you don't understand my argument, I see no reason to repeat it here for your amusement.

    Bsport
    Bsport

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    Posted - 2005.11.02 11:57:00 - [1583]

    Originally by: Nafri
    Originally by: vannesa warfield
    Why? i'll tell you why little miss "i cant think up anything to say so i just quote the hell out of everyone" because its easyer to kill 5 drones than 15 and its about psychological warfare, 15 little red crosses comming at you is enough to un-nerve pretty much anyone.


    Only noobs freak out when thy see some drones....


    And the 5 drones will be harder to kill, especially with smartbombs Wink

    *cough* HP boost *cough*


    What is better 5 drones in armor or 15 dead drones? *hint* number1 *hint*




    and what did I say about personal insults?


    ok using 15 drones, if someone kills a drone you'd be looking at 1/15 of our damage output gone, not a big problem, however if they go ahead with the changes then someone kills a drone you lose 3/15 of the damage output. they take down 2 of the drones instead of 2/15 of the damage gone its 6/15 of the damage output gone! thats enough to make you fall back, yes they'll have increase hit points but takeing out 1 drones is alot quicker then takening out 3
    --------
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    Posted - 2005.11.02 11:57:00 - [1584]

    Originally by: Nafri
    Originally by: vannesa warfield
    Why? i'll tell you why little miss "i cant think up anything to say so i just quote the hell out of everyone" because its easyer to kill 5 drones than 15 and its about psychological warfare, 15 little red crosses comming at you is enough to un-nerve pretty much anyone.


    Only noobs freak out when thy see some drones....


    And the 5 drones will be harder to kill, especially with smartbombs Wink

    *cough* HP boost *cough*


    What is better 5 drones in armor or 15 dead drones? *hint* number1 *hint*




    and what did I say about personal insults?


    ok using 15 drones, if someone kills a drone you'd be looking at 1/15 of our damage output gone, not a big problem, however if they go ahead with the changes then someone kills a drone you lose 3/15 of the damage output. they take down 2 of the drones instead of 2/15 of the damage gone its 6/15 of the damage output gone! thats enough to make you fall back, yes they'll have increase hit points but takeing out 1 drones is alot quicker then takening out 3
    --------

    Vlad Karamazov
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    Posted - 2005.11.02 12:05:00 - [1585]

    I find Narfi posts anoying sometimes. The aproach of a person who knows best. However damn I find it difficult not to agree with her at this time. I love the changes since I do use quite a few drone using ships and my drone DPS doesnt change. Now tho I have option to replace some of it with new funky things. Calling it a nerf is silly. New long awaited addition YES!!!!

    Anyway I am going to try them on the test server when possible. As well as checking if phaps old drone bugs been removed. 2 out of 15 drones not returning to drone bay = 2/15 damage lost but 2 out of 5 bugged drones = 2/5. 3 times as much.
    Vlad Karamazov
    Vlad Karamazov

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    Posted - 2005.11.02 12:05:00 - [1586]

    I find Narfi posts anoying sometimes. The aproach of a person who knows best. However damn I find it difficult not to agree with her at this time. I love the changes since I do use quite a few drone using ships and my drone DPS doesnt change. Now tho I have option to replace some of it with new funky things. Calling it a nerf is silly. New long awaited addition YES!!!!

    Anyway I am going to try them on the test server when possible. As well as checking if phaps old drone bugs been removed. 2 out of 15 drones not returning to drone bay = 2/15 damage lost but 2 out of 5 bugged drones = 2/5. 3 times as much.
    Dukath
    Dukath

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    Posted - 2005.11.02 12:08:00 - [1587]

    1) How many battleships except for the domi use drones in combat these days? And even then, those that do carry mediums as frig defense just in case they might need it.

    In the new situations they WILL actively use the drones. So as a counter to lag we now have dominix from 15 to 5 and all the other battleships from 0 to 5 in every silly little encounter there is.
    I would say this increases the active number of drones by a lot.

    2) Dominix, orbiting you at 30 km and he has 15 heavy drones on you. you kill one, reducing his drone damage by 1/15th for the time it takes for the domi to send a new drone 30km. In the new situation you'll have lowered his damage by 1/5th for the same time by killing 1 drone. Travel time on large drones is large enough as it is, now it will count for even more during fights.

    3) frigs will now actively jam drones. Why not its only 5 of them and you take out a huge amount of anti-frig damage. try jamming 15 drones in a small frig fleet. With no usefull drones the dominix might as well lie down and die.

    4) as mentioned so often already, its the non drone carriers that will get the most out of the new types of drones, since they either don't use drones at the moment and will now see the advantage in launching them or used them only as a tiny proportion of the damage they do and can easily miss that.

    5) why does the gallente sentry have such a sucky range on a stationary drone? Hello! lets make it even easier to evade the sentry damage from gallente, just stay out of range. Sure gallente like blasters, but that is on fast ships that get close to the target, not on slow ships and hope that the target will get in range.

    6) the moros will lose a huge defense now. As mentioned before its much much easier to kill 5 drones even if they have 7 times the hitpoints than it is to kill 35 drones. So now the moros will even become vulnerable to a solo battleship. jam 3 drones, reducing the damage compared to now by 21 drones! and kill them at your leasure while keeping the moros scrambled.
    It doesnt matter how many extra damage each drone gets, it has become a huge target because of that. Very few people will think to first ill 35 drones, but oh boy, if they can kill 5 of them, that each do damage worth 7 heavy drones then they will do this gladly.
    Dukath
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    Posted - 2005.11.02 12:08:00 - [1588]

    1) How many battleships except for the domi use drones in combat these days? And even then, those that do carry mediums as frig defense just in case they might need it.

    In the new situations they WILL actively use the drones. So as a counter to lag we now have dominix from 15 to 5 and all the other battleships from 0 to 5 in every silly little encounter there is.
    I would say this increases the active number of drones by a lot.

    2) Dominix, orbiting you at 30 km and he has 15 heavy drones on you. you kill one, reducing his drone damage by 1/15th for the time it takes for the domi to send a new drone 30km. In the new situation you'll have lowered his damage by 1/5th for the same time by killing 1 drone. Travel time on large drones is large enough as it is, now it will count for even more during fights.

    3) frigs will now actively jam drones. Why not its only 5 of them and you take out a huge amount of anti-frig damage. try jamming 15 drones in a small frig fleet. With no usefull drones the dominix might as well lie down and die.

    4) as mentioned so often already, its the non drone carriers that will get the most out of the new types of drones, since they either don't use drones at the moment and will now see the advantage in launching them or used them only as a tiny proportion of the damage they do and can easily miss that.

    5) why does the gallente sentry have such a sucky range on a stationary drone? Hello! lets make it even easier to evade the sentry damage from gallente, just stay out of range. Sure gallente like blasters, but that is on fast ships that get close to the target, not on slow ships and hope that the target will get in range.

    6) the moros will lose a huge defense now. As mentioned before its much much easier to kill 5 drones even if they have 7 times the hitpoints than it is to kill 35 drones. So now the moros will even become vulnerable to a solo battleship. jam 3 drones, reducing the damage compared to now by 21 drones! and kill them at your leasure while keeping the moros scrambled.
    It doesnt matter how many extra damage each drone gets, it has become a huge target because of that. Very few people will think to first ill 35 drones, but oh boy, if they can kill 5 of them, that each do damage worth 7 heavy drones then they will do this gladly.
    jamesw
    jamesw

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    Posted - 2005.11.02 12:18:00 - [1589]

    Originally by: Alex Harumichi
    Edited by: Alex Harumichi on 02/11/2005 11:36:22
    Originally by: jamesw
    call me dumb, but I am one of the biggest drone wh*res in game and I still fail to see how this is a nerf.

    Its a big shift yes, but not a nerf.


    It's a boost to everyone using drones in a non-drone ship. It's a *huge* boost to ships like the Geddon etc, which suddenly get EW capability etc and the same number of drones in space as the Dom.

    It's a nerf to the dedicated drone carrier ships (Dom gets hits worst, here).

    To clear things up: I like a lot of things about this change. I like the new drone types (at least on paper). I like new drone skills and modules. I just don't like the fact that as envisioned currently, this change will affect ship balance in some unfortunate ways. That still needs some looking at.



    How is it a nerf to the drone carriers when they:
    a) get more waves of drones.
    b) get more flexible and more damaging drone options.
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    Posted - 2005.11.02 12:18:00 - [1590]

    Originally by: Alex Harumichi
    Edited by: Alex Harumichi on 02/11/2005 11:36:22
    Originally by: jamesw
    call me dumb, but I am one of the biggest drone wh*res in game and I still fail to see how this is a nerf.

    Its a big shift yes, but not a nerf.


    It's a boost to everyone using drones in a non-drone ship. It's a *huge* boost to ships like the Geddon etc, which suddenly get EW capability etc and the same number of drones in space as the Dom.

    It's a nerf to the dedicated drone carrier ships (Dom gets hits worst, here).

    To clear things up: I like a lot of things about this change. I like the new drone types (at least on paper). I like new drone skills and modules. I just don't like the fact that as envisioned currently, this change will affect ship balance in some unfortunate ways. That still needs some looking at.



    How is it a nerf to the drone carriers when they:
    a) get more waves of drones.
    b) get more flexible and more damaging drone options.
    --

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    Nafri
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    Posted - 2005.11.02 12:22:00 - [1591]

    Originally by: jamesw
    Originally by: Alex Harumichi
    Edited by: Alex Harumichi on 02/11/2005 11:36:22
    Originally by: jamesw
    call me dumb, but I am one of the biggest drone wh*res in game and I still fail to see how this is a nerf.

    Its a big shift yes, but not a nerf.


    It's a boost to everyone using drones in a non-drone ship. It's a *huge* boost to ships like the Geddon etc, which suddenly get EW capability etc and the same number of drones in space as the Dom.

    It's a nerf to the dedicated drone carrier ships (Dom gets hits worst, here).

    To clear things up: I like a lot of things about this change. I like the new drone types (at least on paper). I like new drone skills and modules. I just don't like the fact that as envisioned currently, this change will affect ship balance in some unfortunate ways. That still needs some looking at.



    How is it a nerf to the drone carriers when they:
    a) get more waves of drones.
    b) get more flexible and more damaging drone options.
    +

    thx Very Happy
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    Nafri
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    Posted - 2005.11.02 12:22:00 - [1592]

    Originally by: jamesw
    Originally by: Alex Harumichi
    Edited by: Alex Harumichi on 02/11/2005 11:36:22
    Originally by: jamesw
    call me dumb, but I am one of the biggest drone wh*res in game and I still fail to see how this is a nerf.

    Its a big shift yes, but not a nerf.


    It's a boost to everyone using drones in a non-drone ship. It's a *huge* boost to ships like the Geddon etc, which suddenly get EW capability etc and the same number of drones in space as the Dom.

    It's a nerf to the dedicated drone carrier ships (Dom gets hits worst, here).

    To clear things up: I like a lot of things about this change. I like the new drone types (at least on paper). I like new drone skills and modules. I just don't like the fact that as envisioned currently, this change will affect ship balance in some unfortunate ways. That still needs some looking at.



    How is it a nerf to the drone carriers when they:
    a) get more waves of drones.
    b) get more flexible and more damaging drone options.
    +

    thx Very Happy



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    Gronsak
    Gronsak

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    Posted - 2005.11.02 12:24:00 - [1593]

    one thing which seems overlooked is that with the new system of 5 drones max, the megathron,geddon,typhoon will have the same web,nos,rep,ew abilities as the domi


    insted of the drone carriers getting a damage bonous to the drones, maybe give them a bonous to all drone attributes (not including speed)

    so a dommi would get, +10% to dmg, +10% to HP, +10% to ew, + 10% to rep attributes on drones


    and the moros should get the +70% to all attributes not just damage



    does this make sense?
    Gronsak
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    Posted - 2005.11.02 12:24:00 - [1594]

    one thing which seems overlooked is that with the new system of 5 drones max, the megathron,geddon,typhoon will have the same web,nos,rep,ew abilities as the domi


    insted of the drone carriers getting a damage bonous to the drones, maybe give them a bonous to all drone attributes (not including speed)

    so a dommi would get, +10% to dmg, +10% to HP, +10% to ew, + 10% to rep attributes on drones


    and the moros should get the +70% to all attributes not just damage



    does this make sense?
    Nafri
    Nafri

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    Posted - 2005.11.02 12:25:00 - [1595]

    Originally by: Bsport
    Originally by: Nafri
    Originally by: vannesa warfield
    Why? i'll tell you why little miss "i cant think up anything to say so i just quote the hell out of everyone" because its easyer to kill 5 drones than 15 and its about psychological warfare, 15 little red crosses comming at you is enough to un-nerve pretty much anyone.


    Only noobs freak out when thy see some drones....


    And the 5 drones will be harder to kill, especially with smartbombs Wink

    *cough* HP boost *cough*


    What is better 5 drones in armor or 15 dead drones? *hint* number1 *hint*




    and what did I say about personal insults?


    ok using 15 drones, if someone kills a drone you'd be looking at 1/15 of our damage output gone, not a big problem, however if they go ahead with the changes then someone kills a drone you lose 3/15 of the damage output. they take down 2 of the drones instead of 2/15 of the damage gone its 6/15 of the damage output gone! thats enough to make you fall back, yes they'll have increase hit points but takeing out 1 drones is alot quicker then takening out 3


    If you face a BS, he wont shoot your drones at all, and everything under a BS will die too fast to your drones (execpt the dual plate maller).

    Thy will take longer to kill your drones so you basicly dont loose much. And its harder to kill Dominix with close range tempest, since thy mostly used their smartbomb to kill your drones.

    And since CCP has a very good reason to do this (ever seen the whine threads about drones in combat? and the lag thy produce?)
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    Posted - 2005.11.02 12:25:00 - [1596]

    Originally by: Bsport
    Originally by: Nafri
    Originally by: vannesa warfield
    Why? i'll tell you why little miss "i cant think up anything to say so i just quote the hell out of everyone" because its easyer to kill 5 drones than 15 and its about psychological warfare, 15 little red crosses comming at you is enough to un-nerve pretty much anyone.


    Only noobs freak out when thy see some drones....


    And the 5 drones will be harder to kill, especially with smartbombs Wink

    *cough* HP boost *cough*


    What is better 5 drones in armor or 15 dead drones? *hint* number1 *hint*




    and what did I say about personal insults?


    ok using 15 drones, if someone kills a drone you'd be looking at 1/15 of our damage output gone, not a big problem, however if they go ahead with the changes then someone kills a drone you lose 3/15 of the damage output. they take down 2 of the drones instead of 2/15 of the damage gone its 6/15 of the damage output gone! thats enough to make you fall back, yes they'll have increase hit points but takeing out 1 drones is alot quicker then takening out 3


    If you face a BS, he wont shoot your drones at all, and everything under a BS will die too fast to your drones (execpt the dual plate maller).

    Thy will take longer to kill your drones so you basicly dont loose much. And its harder to kill Dominix with close range tempest, since thy mostly used their smartbomb to kill your drones.

    And since CCP has a very good reason to do this (ever seen the whine threads about drones in combat? and the lag thy produce?)



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    Gronsak
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    Posted - 2005.11.02 12:27:00 - [1597]

    humm, just a side note,

    why are ppl so afraid about domis and think they are so uber??


    i mean ive fought a few and usually have no probs killing them


    they can armor tank and have good mids for ew, thye usually nos things, but fit a cap injecter and all of his hi-slots are void. then pound the crap out of it


    Nafri
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    Posted - 2005.11.02 12:27:00 - [1598]

    Originally by: Dukath
    1) How many battleships except for the domi use drones in combat these days? And even then, those that do carry mediums as frig defense just in case they might need it.

    In the new situations they WILL actively use the drones. So as a counter to lag we now have dominix from 15 to 5 and all the other battleships from 0 to 5 in every silly little encounter there is.
    I would say this increases the active number of drones by a lot.

    2) Dominix, orbiting you at 30 km and he has 15 heavy drones on you. you kill one, reducing his drone damage by 1/15th for the time it takes for the domi to send a new drone 30km. In the new situation you'll have lowered his damage by 1/5th for the same time by killing 1 drone. Travel time on large drones is large enough as it is, now it will count for even more during fights.

    3) frigs will now actively jam drones. Why not its only 5 of them and you take out a huge amount of anti-frig damage. try jamming 15 drones in a small frig fleet. With no usefull drones the dominix might as well lie down and die.

    4) as mentioned so often already, its the non drone carriers that will get the most out of the new types of drones, since they either don't use drones at the moment and will now see the advantage in launching them or used them only as a tiny proportion of the damage they do and can easily miss that.

    5) why does the gallente sentry have such a sucky range on a stationary drone? Hello! lets make it even easier to evade the sentry damage from gallente, just stay out of range. Sure gallente like blasters, but that is on fast ships that get close to the target, not on slow ships and hope that the target will get in range.

    6) the moros will lose a huge defense now. As mentioned before its much much easier to kill 5 drones even if they have 7 times the hitpoints than it is to kill 35 drones. So now the moros will even become vulnerable to a solo battleship. jam 3 drones, reducing the damage compared to now by 21 drones! and kill them at your leasure while keeping the moros scrambled.
    It doesnt matter how many extra damage each drone gets, it has become a huge target because of that. Very few people will think to first ill 35 drones, but oh boy, if they can kill 5 of them, that each do damage worth 7 heavy drones then they will do this gladly.


    All dreads execpt the moros are vulnerable to single BS, and moros could easily disabled with smartbombs...
    --------------------------------------------------------------------------------

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    Nafri
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    Posted - 2005.11.02 12:27:00 - [1599]

    Originally by: Dukath
    1) How many battleships except for the domi use drones in combat these days? And even then, those that do carry mediums as frig defense just in case they might need it.

    In the new situations they WILL actively use the drones. So as a counter to lag we now have dominix from 15 to 5 and all the other battleships from 0 to 5 in every silly little encounter there is.
    I would say this increases the active number of drones by a lot.

    2) Dominix, orbiting you at 30 km and he has 15 heavy drones on you. you kill one, reducing his drone damage by 1/15th for the time it takes for the domi to send a new drone 30km. In the new situation you'll have lowered his damage by 1/5th for the same time by killing 1 drone. Travel time on large drones is large enough as it is, now it will count for even more during fights.

    3) frigs will now actively jam drones. Why not its only 5 of them and you take out a huge amount of anti-frig damage. try jamming 15 drones in a small frig fleet. With no usefull drones the dominix might as well lie down and die.

    4) as mentioned so often already, its the non drone carriers that will get the most out of the new types of drones, since they either don't use drones at the moment and will now see the advantage in launching them or used them only as a tiny proportion of the damage they do and can easily miss that.

    5) why does the gallente sentry have such a sucky range on a stationary drone? Hello! lets make it even easier to evade the sentry damage from gallente, just stay out of range. Sure gallente like blasters, but that is on fast ships that get close to the target, not on slow ships and hope that the target will get in range.

    6) the moros will lose a huge defense now. As mentioned before its much much easier to kill 5 drones even if they have 7 times the hitpoints than it is to kill 35 drones. So now the moros will even become vulnerable to a solo battleship. jam 3 drones, reducing the damage compared to now by 21 drones! and kill them at your leasure while keeping the moros scrambled.
    It doesnt matter how many extra damage each drone gets, it has become a huge target because of that. Very few people will think to first ill 35 drones, but oh boy, if they can kill 5 of them, that each do damage worth 7 heavy drones then they will do this gladly.


    All dreads execpt the moros are vulnerable to single BS, and moros could easily disabled with smartbombs...



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    Gronsak
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    Posted - 2005.11.02 12:27:00 - [1600]

    humm, just a side note,

    why are ppl so afraid about domis and think they are so uber??


    i mean ive fought a few and usually have no probs killing them


    they can armor tank and have good mids for ew, thye usually nos things, but fit a cap injecter and all of his hi-slots are void. then pound the crap out of it


    Nafri
    Nafri

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    Posted - 2005.11.02 12:32:00 - [1601]

    Originally by: Gronsak
    one thing which seems overlooked is that with the new system of 5 drones max, the megathron,geddon,typhoon will have the same web,nos,rep,ew abilities as the domi


    insted of the drone carriers getting a damage bonous to the drones, maybe give them a bonous to all drone attributes (not including speed)

    so a dommi would get, +10% to dmg, +10% to HP, +10% to ew, + 10% to rep attributes on drones


    and the moros should get the +70% to all attributes not just damage



    does this make sense?


    No, cause one reason was to hinder dominix to be ³ber in special fields, a dominix with bonus to the armor repair drones will tank like 2x large armor repairs for free...

    to balance this is impossible...


    and a moros with + 70 to all will be able to use 0.6 * 0.3 = 0.18 Web drones, that are 82% webers..

    Tracking Disrupting: 0.75 * 0.3 = 0.225! Thats better then a TP II on a cruzifier with max skills

    Dampening: 0.75 * 0.3 = 0.225!!
    --------------------------------------------------------------------------------

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    Posted - 2005.11.02 12:32:00 - [1602]

    [Insert bit about not having read 28 pages here]

    Vex before changes with top skill can use 10 heavy, or 15 mediums at 80% of the damage and have spares.

    After the changes it can use 5 heavy hitting with the damage of 15, or 5 medimus also hitting with the damage of 15.

    So the Vex, a cruiser gets buffed (+50% damage) for heavies but gains nothing on mediums...just seems a bit wierd, but I won't complain I have a Vex BPO Very Happy

    Oh, and the small Ewar drones for the most part look as pointless as other small drones (may be usefull if you have 5m3 drone bay...maybe), It might be worth just recycling them like the rest of us and saving a bit of time for something usefullWink
    Tiny Carlos
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    Posted - 2005.11.02 12:32:00 - [1603]

    [Insert bit about not having read 28 pages here]

    Vex before changes with top skill can use 10 heavy, or 15 mediums at 80% of the damage and have spares.

    After the changes it can use 5 heavy hitting with the damage of 15, or 5 medimus also hitting with the damage of 15.

    So the Vex, a cruiser gets buffed (+50% damage) for heavies but gains nothing on mediums...just seems a bit wierd, but I won't complain I have a Vex BPO Very Happy

    Oh, and the small Ewar drones for the most part look as pointless as other small drones (may be usefull if you have 5m3 drone bay...maybe), It might be worth just recycling them like the rest of us and saving a bit of time for something usefullWink


    "Those are my principles. If you don't like them I have others." - Groucho Marx
    Nafri
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    Posted - 2005.11.02 12:32:00 - [1604]

    Originally by: Gronsak
    one thing which seems overlooked is that with the new system of 5 drones max, the megathron,geddon,typhoon will have the same web,nos,rep,ew abilities as the domi


    insted of the drone carriers getting a damage bonous to the drones, maybe give them a bonous to all drone attributes (not including speed)

    so a dommi would get, +10% to dmg, +10% to HP, +10% to ew, + 10% to rep attributes on drones


    and the moros should get the +70% to all attributes not just damage



    does this make sense?


    No, cause one reason was to hinder dominix to be nber in special fields, a dominix with bonus to the armor repair drones will tank like 2x large armor repairs for free...

    to balance this is impossible...


    and a moros with + 70 to all will be able to use 0.6 * 0.3 = 0.18 Web drones, that are 82% webers..

    Tracking Disrupting: 0.75 * 0.3 = 0.225! Thats better then a TP II on a cruzifier with max skills

    Dampening: 0.75 * 0.3 = 0.225!!



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    Nafri
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    Posted - 2005.11.02 12:33:00 - [1605]

    Originally by: Tiny Carlos
    [Insert bit about not having read 28 pages here]

    Vex before changes with top skill can use 10 heavy, or 15 mediums at 80% of the damage and have spares.

    After the changes it can use 5 heavy hitting with the damage of 15, or 5 medimus also hitting with the damage of 15.

    So the Vex, a cruiser gets buffed (+50% damage) for heavies but gains nothing on mediums...just seems a bit wierd, but I won't complain I have a Vex BPO Very Happy

    Oh, and the small Ewar drones for the most part look as pointless as other small drones (may be usefull if you have 5m3 drone bay...maybe), It might be worth just recycling them like the rest of us and saving a bit of time for something usefullWink


    You wont be able to hold 5 heavies in your dronebay :)
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    Posted - 2005.11.02 12:33:00 - [1606]

    Originally by: Tiny Carlos
    [Insert bit about not having read 28 pages here]

    Vex before changes with top skill can use 10 heavy, or 15 mediums at 80% of the damage and have spares.

    After the changes it can use 5 heavy hitting with the damage of 15, or 5 medimus also hitting with the damage of 15.

    So the Vex, a cruiser gets buffed (+50% damage) for heavies but gains nothing on mediums...just seems a bit wierd, but I won't complain I have a Vex BPO Very Happy

    Oh, and the small Ewar drones for the most part look as pointless as other small drones (may be usefull if you have 5m3 drone bay...maybe), It might be worth just recycling them like the rest of us and saving a bit of time for something usefullWink


    You wont be able to hold 5 heavies in your dronebay :)



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    Alex Harumichi
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    Posted - 2005.11.02 12:35:00 - [1607]

    Originally by: jamesw

    How is it a nerf to the drone carriers when they:
    a) get more waves of drones.



    That does not apply to all drone carriers, but yes that is a small improvement.

    Originally by: jamesw

    b) get more flexible and more damaging drone options.


    More damaging? I must have missed something, to me it seems that the damage is staying exactly where it is.

    And as many people have noted, the flexibility is more on paper, since the drone carriers cannot easily afford to use the new flexible types of drones (unless they don't mind doing zero-to-no damage).

    It's not a question of the Dom having been reduced. It's a question of many of the other battleships having been boosted in relation. This screws up balance.

    This is *great* for all other battleships that have drone bay, except Dom. Geddon is the biggest winner here, having the same drone output as the Dom now, but it's not the only one.

    You can consider it a Dom nerf or a Geddon (etc) boost, however you want to look at it. But if you posit that battleships were balanced before, this breaks that balance.

    9000 grid vs 16500 grid, less lowslots, same number of drones. Balanced, not.

    The number of drones I have in my drone bay don't really matter that much, when I can only use just as many of them as the Geddon can (and it has vastly better combat stats).

    Note that the Geddon isn't the only relatively unbalanced ship here (wrt Dom), it's just the easiest example because the differences in grid etc are so absolutely huge.

    Alex Harumichi
    Alex Harumichi
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    Posted - 2005.11.02 12:35:00 - [1608]

    Originally by: jamesw

    How is it a nerf to the drone carriers when they:
    a) get more waves of drones.



    That does not apply to all drone carriers, but yes that is a small improvement.

    Originally by: jamesw

    b) get more flexible and more damaging drone options.


    More damaging? I must have missed something, to me it seems that the damage is staying exactly where it is.

    And as many people have noted, the flexibility is more on paper, since the drone carriers cannot easily afford to use the new flexible types of drones (unless they don't mind doing zero-to-no damage).

    It's not a question of the Dom having been reduced. It's a question of many of the other battleships having been boosted in relation. This screws up balance.

    This is *great* for all other battleships that have drone bay, except Dom. Geddon is the biggest winner here, having the same drone output as the Dom now, but it's not the only one.

    You can consider it a Dom nerf or a Geddon (etc) boost, however you want to look at it. But if you posit that battleships were balanced before, this breaks that balance.

    9000 grid vs 16500 grid, less lowslots, same number of drones. Balanced, not.

    The number of drones I have in my drone bay don't really matter that much, when I can only use just as many of them as the Geddon can (and it has vastly better combat stats).

    Note that the Geddon isn't the only relatively unbalanced ship here (wrt Dom), it's just the easiest example because the differences in grid etc are so absolutely huge.

    Gronsak
    Gronsak

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    Posted - 2005.11.02 12:44:00 - [1609]

    Originally by: Nafri
    Originally by: Gronsak
    one thing which seems overlooked is that with the new system of 5 drones max, the megathron,geddon,typhoon will have the same web,nos,rep,ew abilities as the domi


    insted of the drone carriers getting a damage bonous to the drones, maybe give them a bonous to all drone attributes (not including speed)

    so a dommi would get, +10% to dmg, +10% to HP, +10% to ew, + 10% to rep attributes on drones


    and the moros should get the +70% to all attributes not just damage



    does this make sense?


    No, cause one reason was to hinder dominix to be ³ber in special fields, a dominix with bonus to the armor repair drones will tank like 2x large armor repairs for free...

    to balance this is impossible...


    and a moros with + 70 to all will be able to use 0.6 * 0.3 = 0.18 Web drones, that are 82% webers..

    Tracking Disrupting: 0.75 * 0.3 = 0.225! Thats better then a TP II on a cruzifier with max skills

    Dampening: 0.75 * 0.3 = 0.225!!



    yeh but atm moros got the same web, damp and tracking desrupt as the geddon which is a bit off dot you think?

    i mean assume that nothing changed in drones and they just added the new web, painter and other drones, the moros would be great and thus just makse sense to give it +70% to all rather than just dmg


    also make it stacking based, so before if 7 webber drones would of done 80% make the moros one drone do 80% ect ect
    Gronsak
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    Posted - 2005.11.02 12:44:00 - [1610]

    Originally by: Nafri
    Originally by: Gronsak
    one thing which seems overlooked is that with the new system of 5 drones max, the megathron,geddon,typhoon will have the same web,nos,rep,ew abilities as the domi


    insted of the drone carriers getting a damage bonous to the drones, maybe give them a bonous to all drone attributes (not including speed)

    so a dommi would get, +10% to dmg, +10% to HP, +10% to ew, + 10% to rep attributes on drones


    and the moros should get the +70% to all attributes not just damage



    does this make sense?


    No, cause one reason was to hinder dominix to be nber in special fields, a dominix with bonus to the armor repair drones will tank like 2x large armor repairs for free...

    to balance this is impossible...


    and a moros with + 70 to all will be able to use 0.6 * 0.3 = 0.18 Web drones, that are 82% webers..

    Tracking Disrupting: 0.75 * 0.3 = 0.225! Thats better then a TP II on a cruzifier with max skills

    Dampening: 0.75 * 0.3 = 0.225!!



    yeh but atm moros got the same web, damp and tracking desrupt as the geddon which is a bit off dot you think?

    i mean assume that nothing changed in drones and they just added the new web, painter and other drones, the moros would be great and thus just makse sense to give it +70% to all rather than just dmg


    also make it stacking based, so before if 7 webber drones would of done 80% make the moros one drone do 80% ect ect
    Nafri
    Nafri

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    Posted - 2005.11.02 12:46:00 - [1611]

    Well one reason for this change is that drone carriers shouldnt become the new EW ships of choice


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    Posted - 2005.11.02 12:46:00 - [1612]

    Well one reason for this change is that drone carriers shouldnt become the new EW ships of choice





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    Rodj Blake
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    Posted - 2005.11.02 12:47:00 - [1613]

    How I Would Balance Drones

    * Keep the exisitng +1 control bonus on drone carriers.
    * Change the bonus from Heavy Drone Operation skill to +12% damage per level.
    * Change the bonus from Drone Interfacing skill to +12% damage per level.
    * Change the bonus from Mining Drone Operation to +20% per level.
    * Reduce the effectiveness of EW drones by 33% across the board.
    * Introduce ECCM/sensor boosting drones.
    * Fix existing ECCM, backup and ECM burst modules.
    * Other changes to remain as per Tux's blog.

    Dolce et decorum est pro imperator mori
    Rodj Blake
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    Posted - 2005.11.02 12:47:00 - [1614]

    Edited by: Rodj Blake on 02/11/2005 12:52:43

    How I Would Balance Drones

    * Keep the exisitng +1 control bonus on drone carriers.
    * Change the bonus from Heavy Drone Operation skill to +12% damage per level.
    * Change the bonus from Drone Interfacing skill to +12% damage per level.
    * Change the bonus from Mining Drone Operation to +20% per level.
    * Reduce the effectiveness of EW drones by 33% across the board.
    * Introduce ECCM/sensor boosting drones.
    * Fix existing ECCM, backup and ECM burst modules.
    * Drone bays to be left alone
    * Other changes to remain as per Tux's blog.

    Dulce et decorum est pro imperium mori.
    Nafri
    Nafri

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    Posted - 2005.11.02 12:48:00 - [1615]

    Originally by: Alex Harumichi
    Originally by: jamesw

    How is it a nerf to the drone carriers when they:
    a) get more waves of drones.



    That does not apply to all drone carriers, but yes that is a small improvement.

    Originally by: jamesw

    b) get more flexible and more damaging drone options.


    More damaging? I must have missed something, to me it seems that the damage is staying exactly where it is.

    And as many people have noted, the flexibility is more on paper, since the drone carriers cannot easily afford to use the new flexible types of drones (unless they don't mind doing zero-to-no damage).

    It's not a question of the Dom having been reduced. It's a question of many of the other battleships having been boosted in relation. This screws up balance.

    This is *great* for all other battleships that have drone bay, except Dom. Geddon is the biggest winner here, having the same drone output as the Dom now, but it's not the only one.

    You can consider it a Dom nerf or a Geddon (etc) boost, however you want to look at it. But if you posit that battleships were balanced before, this breaks that balance.

    9000 grid vs 16500 grid, less lowslots, same number of drones. Balanced, not.

    The number of drones I have in my drone bay don't really matter that much, when I can only use just as many of them as the Geddon can (and it has vastly better combat stats).

    Note that the Geddon isn't the only relatively unbalanced ship here (wrt Dom), it's just the easiest example because the differences in grid etc are so absolutely huge.



    Geddon without drones is easy prey for a smaller ship, since it cant hit. Even if it uses some EW drones...

    Dominix always has the option what drones to use, giving you a huge tactical advantage


    also you get drone modules, enhancing your damage, so jamesw was right:

    DRONES GET DAMAGE BOOST
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    Posted - 2005.11.02 12:48:00 - [1616]

    Originally by: Alex Harumichi
    Originally by: jamesw

    How is it a nerf to the drone carriers when they:
    a) get more waves of drones.



    That does not apply to all drone carriers, but yes that is a small improvement.

    Originally by: jamesw

    b) get more flexible and more damaging drone options.


    More damaging? I must have missed something, to me it seems that the damage is staying exactly where it is.

    And as many people have noted, the flexibility is more on paper, since the drone carriers cannot easily afford to use the new flexible types of drones (unless they don't mind doing zero-to-no damage).

    It's not a question of the Dom having been reduced. It's a question of many of the other battleships having been boosted in relation. This screws up balance.

    This is *great* for all other battleships that have drone bay, except Dom. Geddon is the biggest winner here, having the same drone output as the Dom now, but it's not the only one.

    You can consider it a Dom nerf or a Geddon (etc) boost, however you want to look at it. But if you posit that battleships were balanced before, this breaks that balance.

    9000 grid vs 16500 grid, less lowslots, same number of drones. Balanced, not.

    The number of drones I have in my drone bay don't really matter that much, when I can only use just as many of them as the Geddon can (and it has vastly better combat stats).

    Note that the Geddon isn't the only relatively unbalanced ship here (wrt Dom), it's just the easiest example because the differences in grid etc are so absolutely huge.



    Geddon without drones is easy prey for a smaller ship, since it cant hit. Even if it uses some EW drones...

    Dominix always has the option what drones to use, giving you a huge tactical advantage


    also you get drone modules, enhancing your damage, so jamesw was right:

    DRONES GET DAMAGE BOOST



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    Nafri
    Nafri

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    Posted - 2005.11.02 12:53:00 - [1617]

    Originally by: Rodj Blake
    How I Would Balance Drones

    * Keep the exisitng +1 control bonus on drone carriers.
    * Change the bonus from Heavy Drone Operation skill to +12% damage per level.
    * Change the bonus from Drone Interfacing skill to +12% damage per level.
    * Change the bonus from Mining Drone Operation to +20% per level.
    * Reduce the effectiveness of EW drones by 33% across the board.
    * Introduce ECCM/sensor boosting drones.
    * Fix existing ECCM, backup and ECM burst modules.
    * Other changes to remain as per Tux's blog.


    So you want them to use 10 drones?

    Dominix with your stats:

    22 * 1.92 * 1.1 * 1.6 * 1.6 = 119 Damage, every 2 seconds

    DPS/Drone: 119 / 2 = 59.5 DPS

    So 10 Drones would do 595 DPS *cough*

    Imagine that on a ishtar, and you have THE HAC pwnmobile, and a dominix with more then 1000 DPS easily + Tanking


    You could also just take all smaller ships out of the game ugh
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    Posted - 2005.11.02 12:53:00 - [1618]

    Originally by: Rodj Blake
    How I Would Balance Drones

    * Keep the exisitng +1 control bonus on drone carriers.
    * Change the bonus from Heavy Drone Operation skill to +12% damage per level.
    * Change the bonus from Drone Interfacing skill to +12% damage per level.
    * Change the bonus from Mining Drone Operation to +20% per level.
    * Reduce the effectiveness of EW drones by 33% across the board.
    * Introduce ECCM/sensor boosting drones.
    * Fix existing ECCM, backup and ECM burst modules.
    * Other changes to remain as per Tux's blog.


    So you want them to use 10 drones?

    Dominix with your stats:

    22 * 1.92 * 1.1 * 1.6 * 1.6 = 119 Damage, every 2 seconds

    DPS/Drone: 119 / 2 = 59.5 DPS

    So 10 Drones would do 595 DPS *cough*

    Imagine that on a ishtar, and you have THE HAC pwnmobile, and a dominix with more then 1000 DPS easily + Tanking


    You could also just take all smaller ships out of the game ugh



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    Nekhad Jormuzzar
    Nekhad Jormuzzar

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    Posted - 2005.11.02 12:58:00 - [1619]

    Originally by: moroti
    Edited by: moroti on 02/11/2005 10:25:37
    Originally by: jamesw
    Originally by: Andrx
    Not sure if this has been asked i didnt have the time to read all 25 pages, But what about the People who have trained drone interfacing to 5?


    its in the dev blog - 20% damage per level (or) 20% mining yield per level.


    So should Drone Interfacing not make the new drones 20% more effective at their thing as well?

    Likwise with the drone carrier bonus, should a Domi/Ishtar/etc at lvl5 not have an extra 50% more repair/webbing/whatever from their drones? Dropping a combat drone for one of these is a significant loss to dmg output, for no equivalent gain. The fact we need to think in groups of 3 essentially now means the addition of more versatility appears to actually be a decrease in it for the drone ships.

    It seems odd that a drone ship should lose its bonus when using the new drones whilst also having to sacrifice a greater amount of firepower to use them than a gun ship would. But then I get the feeling that would overpower them when used in a support role.

    Also, it would be really great Tuxford if you could give us some information on your plans for drone hitpoints and details on the drone modules. It is impossible to see how these changes will effect ships that I fly at the moment without this information.

    You are correct, those of us with Interfacing V (not only those who fly Domis and Ishtars) are losing more by going EW.

    The best solution would be to nerf EW drones to half effectiveness, then apply the 20% modifier to them.

    Of course, as you also mention, drone carriers should have a +10% bonus to ALL drones.

    Otherwise what we are seeing, considering as well the points made by other people about survivability, is a nerf to drone boats. Which leads us to the question:

    Tuxford: was a nerf to drone carrier boats your original intention? A lot of talk could be avoided if you stated clearly your intentions.
    If that were the case, is there going to be any real use for those rank V and VIII skills (as in, will Bship V, Interfacing V etc be requirements for the upcoming carriers and thus not as much of a waste)?


    As for the rest of the blog, I'm sceptical about most of the EW drones, especially those webbers, which medium/long range setups get for "free" (since using combat drones at those distances is impossible). They pretty much mean death to any close combat setup.
    I thought this ability to web beyond 10 km was the key point in backing down from the propulsion warfare changes.




    As for Raynor and his eternal crusade for the Cerberus: You are barking at the wrong tree. The problem is not that Ishtar Deimos or Vaga are too effective. The problem lies with the concept of long range HACs. You should be actively campaigning for a complete revamp of Cerberus and Eagle, nerfing their range and boosting their damage at point blank distances (and don't give me the crap about the 70km drone range in Ishtar, that only shows your inexperience with how dornes work).
    Nekhad Jormuzzar
    Nekhad Jormuzzar

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    Posted - 2005.11.02 12:58:00 - [1620]

    Edited by: Nekhad Jormuzzar on 02/11/2005 13:05:12
    Edited by: Nekhad Jormuzzar on 02/11/2005 13:03:37
    Originally by: moroti
    Edited by: moroti on 02/11/2005 10:25:37
    Originally by: jamesw
    Originally by: Andrx
    Not sure if this has been asked i didnt have the time to read all 25 pages, But what about the People who have trained drone interfacing to 5?


    its in the dev blog - 20% damage per level (or) 20% mining yield per level.


    So should Drone Interfacing not make the new drones 20% more effective at their thing as well?

    Likwise with the drone carrier bonus, should a Domi/Ishtar/etc at lvl5 not have an extra 50% more repair/webbing/whatever from their drones? Dropping a combat drone for one of these is a significant loss to dmg output, for no equivalent gain. The fact we need to think in groups of 3 essentially now means the addition of more versatility appears to actually be a decrease in it for the drone ships.

    It seems odd that a drone ship should lose its bonus when using the new drones whilst also having to sacrifice a greater amount of firepower to use them than a gun ship would. But then I get the feeling that would overpower them when used in a support role.

    Also, it would be really great Tuxford if you could give us some information on your plans for drone hitpoints and details on the drone modules. It is impossible to see how these changes will effect ships that I fly at the moment without this information.

    You are correct, those of us with Interfacing V (not only those who fly Domis and Ishtars) are losing more by going EW.

    The best solution would be to nerf EW drones to half effectiveness, then apply the 20% modifier to them.

    Of course, as you also mention, drone carriers should have a +10% bonus to ALL drones.

    Otherwise what we are seeing, considering as well the points made by other people about survivability, is a nerf to drone boats. Which leads us to the question:

    Tuxford: was a nerf to drone carrier boats your original intention? A lot of talk could be avoided if you stated clearly your intentions.
    If that were the case, is there going to be any real use for those rank V and VIII skills? As in, will Bship V, Interfacing V etc be requirements for the upcoming carriers and thus not as much of a waste?


    As for the rest of the blog, I'm sceptical about most of the EW drones, especially those webbers, which medium/long range setups get for "free" (since using combat drones at those distances is impossible). They pretty much mean death to any close combat setup.
    I thought this ability to web beyond 10 km was the key point in backing down from the propulsion warfare changes.

    I'm concerned as well about the sentry drones. Arriving at a Camping gate is going to get even more ugly, unless they are really big. Ironically, if those sentries are big enough (50 m^3) my Domi, which is badly hit by these changes, will find itself a new niche as a fantastic gate camper.
    Not really thrilled about it. But at least it'll still be the best at something.




    As for Raynor and his eternal crusade for the Cerberus: You are barking at the wrong tree. The problem is not that Ishtar Deimos or Vaga are too effective. The problem lies with the concept of long range HACs. You should be actively campaigning for a complete revamp of Cerberus and Eagle, nerfing their range and boosting their damage at point blank distances (and don't give me the crap about the 70km drone range in Ishtar, that only shows your inexperience with how dornes work).
    jamesw
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    Posted - 2005.11.02 12:59:00 - [1621]

    Originally by: Alex Harumichi
    Originally by: jamesw

    How is it a nerf to the drone carriers when they:
    a) get more waves of drones.



    That does not apply to all drone carriers, but yes that is a small improvement.

    Originally by: jamesw

    b) get more flexible and more damaging drone options.


    More damaging? I must have missed something, to me it seems that the damage is staying exactly where it is.

    And as many people have noted, the flexibility is more on paper, since the drone carriers cannot easily afford to use the new flexible types of drones (unless they don't mind doing zero-to-no damage).

    It's not a question of the Dom having been reduced. It's a question of many of the other battleships having been boosted in relation. This screws up balance.

    This is *great* for all other battleships that have drone bay, except Dom. Geddon is the biggest winner here, having the same drone output as the Dom now, but it's not the only one.

    You can consider it a Dom nerf or a Geddon (etc) boost, however you want to look at it. But if you posit that battleships were balanced before, this breaks that balance.

    9000 grid vs 16500 grid, less lowslots, same number of drones. Balanced, not.

    The number of drones I have in my drone bay don't really matter that much, when I can only use just as many of them as the Geddon can (and it has vastly better combat stats).

    Note that the Geddon isn't the only relatively unbalanced ship here (wrt Dom), it's just the easiest example because the differences in grid etc are so absolutely huge.



    I was referring to sentries as a more damaging option.

    Geddon: drone numbers halved, but damage remains the same. the drone "output" as you call it is the same.

    Domi: drone numbers 33%, damage remains the same. (50% dmg bonus remember), therefore "output" is the same, but "options" are more (15 drones ie 3 waves to choose from).

    add to that a domi gank+tank / gank+jam setup, and it will be an even fight.
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    Posted - 2005.11.02 12:59:00 - [1622]

    Edited by: jamesw on 02/11/2005 12:59:36
    Originally by: Alex Harumichi
    Originally by: jamesw

    How is it a nerf to the drone carriers when they:
    a) get more waves of drones.



    That does not apply to all drone carriers, but yes that is a small improvement.

    Originally by: jamesw

    b) get more flexible and more damaging drone options.


    More damaging? I must have missed something, to me it seems that the damage is staying exactly where it is.

    And as many people have noted, the flexibility is more on paper, since the drone carriers cannot easily afford to use the new flexible types of drones (unless they don't mind doing zero-to-no damage).

    It's not a question of the Dom having been reduced. It's a question of many of the other battleships having been boosted in relation. This screws up balance.

    This is *great* for all other battleships that have drone bay, except Dom. Geddon is the biggest winner here, having the same drone output as the Dom now, but it's not the only one.

    You can consider it a Dom nerf or a Geddon (etc) boost, however you want to look at it. But if you posit that battleships were balanced before, this breaks that balance.

    9000 grid vs 16500 grid, less lowslots, same number of drones. Balanced, not.

    The number of drones I have in my drone bay don't really matter that much, when I can only use just as many of them as the Geddon can (and it has vastly better combat stats).

    Note that the Geddon isn't the only relatively unbalanced ship here (wrt Dom), it's just the easiest example because the differences in grid etc are so absolutely huge.



    I was referring to sentries as a more damaging option. (someone calced thermal sentries @ 750dps?)

    Geddon: drone numbers halved, but damage remains the same. the drone "output" as you call it is the same.

    Domi: drone numbers 33%, damage remains the same. (50% dmg bonus remember), therefore "output" is the same, but "options" are more (15 drones ie 3 waves to choose from).

    add to that a domi gank+tank / gank+jam setup, and it will be an even fight.
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    Alex Harumichi
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    Posted - 2005.11.02 13:00:00 - [1623]

    Originally by: Nafri

    Geddon without drones is easy prey for a smaller ship, since it cant hit. Even if it uses some EW drones...

    Dominix always has the option what drones to use, giving you a huge tactical advantage



    What? So a Dom is somehow magically immune to small ships and can use whatever drone it wants, while the Geddon cannot?

    The Geddon has total choice in what drones it wants to use, since that choice does not effect its primary weapon system. Yes, if it runs all EW drones it runs a risk vs. smaller ships, but that's just it. The Geddon can make tactical choices in what drones is carries.

    The Dom cannot. Its damage is based on using only damage drones, each damage drone that it swaps out drops that damage by *a lot*. Since it gets no bonuses to non-damage drones and cal field the same number of drones as the Geddon can, using non-damage drones with a Dom does not make sense.

    Which is the point here. The Dom is tied to damage drones, while the Geddon (and others are free to make tactical choices).

    In effect, gank ships like the Geddon have now gained EW ability. Dom has gained nothing it can reasonably use.

    Quote:

    also you get drone modules, enhancing your damage, so jamesw was right:

    DRONES GET DAMAGE BOOST


    We're talking about battleship balance here. Unless the new drone modules can only be fitted on a Dom (or unless the Dom gets significant bonuses for them, which might not be a bad idea), the new drone modules do not matter since any ship (yes, including that damn Geddon) can use them.

    And besides, we don't have any specs on those modules yet, so discussion based on them is a bit iffy.

    Alex Harumichi
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    Posted - 2005.11.02 13:00:00 - [1624]

    Originally by: Nafri

    Geddon without drones is easy prey for a smaller ship, since it cant hit. Even if it uses some EW drones...

    Dominix always has the option what drones to use, giving you a huge tactical advantage



    What? So a Dom is somehow magically immune to small ships and can use whatever drone it wants, while the Geddon cannot?

    The Geddon has total choice in what drones it wants to use, since that choice does not effect its primary weapon system. Yes, if it runs all EW drones it runs a risk vs. smaller ships, but that's just it. The Geddon can make tactical choices in what drones is carries.

    The Dom cannot. Its damage is based on using only damage drones, each damage drone that it swaps out drops that damage by *a lot*. Since it gets no bonuses to non-damage drones and cal field the same number of drones as the Geddon can, using non-damage drones with a Dom does not make sense.

    Which is the point here. The Dom is tied to damage drones, while the Geddon (and others are free to make tactical choices).

    In effect, gank ships like the Geddon have now gained EW ability. Dom has gained nothing it can reasonably use.

    Quote:

    also you get drone modules, enhancing your damage, so jamesw was right:

    DRONES GET DAMAGE BOOST


    We're talking about battleship balance here. Unless the new drone modules can only be fitted on a Dom (or unless the Dom gets significant bonuses for them, which might not be a bad idea), the new drone modules do not matter since any ship (yes, including that damn Geddon) can use them.

    And besides, we don't have any specs on those modules yet, so discussion based on them is a bit iffy.

    Alex Harumichi
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    Posted - 2005.11.02 13:06:00 - [1625]

    Edited by: Alex Harumichi on 02/11/2005 13:08:30
    Originally by: jamesw


    I was referring to sentries as a more damaging option. (someone calced thermal sentries @ 750dps?)

    Geddon: drone numbers halved, but damage remains the same. the drone "output" as you call it is the same.

    Domi: drone numbers 33%, damage remains the same. (50% dmg bonus remember), therefore "output" is the same, but "options" are more (15 drones ie 3 waves to choose from).

    add to that a domi gank+tank / gank+jam setup, and it will be an even fight.


    Re: sentries, yeah I forgot those. Yes, correct, those will be interesting. But again, anyone can use them.

    As for Dom vs Geddon, I'll just have to say I disagree and see the Geddon coming out significantly ahead in this. But I guess the final arbiter will be what the new flavor of the month is after this goes live, we'll see Cool

    I'm not claiming we're talking about huge nerfs here. But I do feel that the drone-based ships aren't getting nearly as much out of this deal than other ships are, and am a bit worried about balence issues.

    Now, taking down the Ishtar a peg may be a good idea. But the Dom (and Vexor) do worry me a bit. We'll see.

    Added: if the drone carrier ships were to get some bonuses regarding the upcoming drone modules, I think that might well balance things out and keep them proper "drone ships" (instead of "ships with slightly better drone abilities).

    Alex Harumichi
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    Posted - 2005.11.02 13:06:00 - [1626]

    Edited by: Alex Harumichi on 02/11/2005 13:08:30
    Originally by: jamesw


    I was referring to sentries as a more damaging option. (someone calced thermal sentries @ 750dps?)

    Geddon: drone numbers halved, but damage remains the same. the drone "output" as you call it is the same.

    Domi: drone numbers 33%, damage remains the same. (50% dmg bonus remember), therefore "output" is the same, but "options" are more (15 drones ie 3 waves to choose from).

    add to that a domi gank+tank / gank+jam setup, and it will be an even fight.


    Re: sentries, yeah I forgot those. Yes, correct, those will be interesting. But again, anyone can use them.

    As for Dom vs Geddon, I'll just have to say I disagree and see the Geddon coming out significantly ahead in this. But I guess the final arbiter will be what the new flavor of the month is after this goes live, we'll see Cool

    I'm not claiming we're talking about huge nerfs here. But I do feel that the drone-based ships aren't getting nearly as much out of this deal than other ships are, and am a bit worried about balence issues.

    Now, taking down the Ishtar a peg may be a good idea. But the Dom (and Vexor) do worry me a bit. We'll see.

    Added: if the drone carrier ships were to get some bonuses regarding the upcoming drone modules, I think that might well balance things out and keep them proper "drone ships" (instead of "ships with slightly better drone abilities).

    Gronsak
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    Posted - 2005.11.02 13:13:00 - [1627]

    how is the ishtar effected?

    better ship? or les effective?
    Nafri
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    Posted - 2005.11.02 13:13:00 - [1628]

    Well alex, your hopeless in your devotion for the need of the dominix as single best BS in the game...


    Im out of this thread till anything interesting will be posted
    --------------------------------------------------------------------------------

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    Posted - 2005.11.02 13:13:00 - [1629]

    Originally by: Alex Harumichi

    We're talking about battleship balance here. Unless the new drone modules can only be fitted on a Dom (or unless the Dom gets significant bonuses for them, which might not be a bad idea), the new drone modules do not matter since any ship (yes, including that damn Geddon) can use them.

    And besides, we don't have any specs on those modules yet, so discussion based on them is a bit iffy.


    Actually, taking into account the drone damage mods, the drone carriers will be losing even MORE damage for switching to EW.
    Gronsak
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    Posted - 2005.11.02 13:13:00 - [1630]

    how is the ishtar effected?

    better ship? or les effective?
    Nafri
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    Posted - 2005.11.02 13:13:00 - [1631]

    Well alex, your hopeless in your devotion for the need of the dominix as single best BS in the game...


    Im out of this thread till anything interesting will be posted



    From Dusk till Dawn

    Alex Harumichi
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    Posted - 2005.11.02 13:18:00 - [1632]

    Originally by: Nafri
    Well alex, your hopeless in your devotion for the need of the dominix as single best BS in the game...


    Im out of this thread till anything interesting will be posted


    Oh, I wasn't aware it was the best BS in the game currently, I was under the (apparently mistaken) assumption that it was pretty well balanced with the other battleships right now. Silly me.

    And seeing as you're soon out of this game, too, judging by your sig... don't let the door hit you on your way out.

    Alex Harumichi
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    Posted - 2005.11.02 13:18:00 - [1633]

    Originally by: Nafri
    Well alex, your hopeless in your devotion for the need of the dominix as single best BS in the game...


    Im out of this thread till anything interesting will be posted


    Oh, I wasn't aware it was the best BS in the game currently, I was under the (apparently mistaken) assumption that it was pretty well balanced with the other battleships right now. Silly me.

    And seeing as you're soon out of this game, too, judging by your sig... don't let the door hit you on your way out.

    Forsch
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    Posted - 2005.11.02 13:21:00 - [1634]

    Originally by: Nafri
    You Sir, can you actually show how the dominix will get nerfed? Or are you making assumptions without any background?


    I don't fly a Dominix but I see it like that:
    If the Domi uses combat drones it will be just as efficient as before (because it has the bonus for more dmg instead of more drones).
    If the Domi uses ew drones tho, it is basically wasting a bonus. While other ships don't waste a bonus if they use ew instead of dmg drones.

    That a valid concern for Dominix users? I don't know, but I would think it is.

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    Forsch
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    Posted - 2005.11.02 13:21:00 - [1635]

    Originally by: Nafri
    You Sir, can you actually show how the dominix will get nerfed? Or are you making assumptions without any background?


    I don't fly a Dominix but I see it like that:
    If the Domi uses combat drones it will be just as efficient as before (because it has the bonus for more dmg instead of more drones).
    If the Domi uses ew drones tho, it is basically wasting a bonus. While other ships don't waste a bonus if they use ew instead of dmg drones.

    That a valid concern for Dominix users? I don't know, but I would think it is.

    Forsch
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    What have you done CCP.. Sad
    Gronsak
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    Posted - 2005.11.02 13:22:00 - [1636]

    Originally by: Alex Harumichi
    Originally by: Nafri
    Well alex, your hopeless in your devotion for the need of the dominix as single best BS in the game...


    Im out of this thread till anything interesting will be posted


    Oh, I wasn't aware it was the best BS in the game currently, I was under the (apparently mistaken) assumption that it was pretty well balanced with the other battleships right now. Silly me.

    And seeing as you're soon out of this game, too, judging by your sig... don't let the door hit you on your way out.



    could pay per 3months and have 2months and 30days left :P


    either way, if things get out of balance then ccp will step in, just wait and see what the new toys are like before making up your mind


    eitherway, stop posting im ment to be getting my lab report done Sad
    Gronsak
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    Posted - 2005.11.02 13:22:00 - [1637]

    Originally by: Alex Harumichi
    Originally by: Nafri
    Well alex, your hopeless in your devotion for the need of the dominix as single best BS in the game...


    Im out of this thread till anything interesting will be posted


    Oh, I wasn't aware it was the best BS in the game currently, I was under the (apparently mistaken) assumption that it was pretty well balanced with the other battleships right now. Silly me.

    And seeing as you're soon out of this game, too, judging by your sig... don't let the door hit you on your way out.



    could pay per 3months and have 2months and 30days left :P


    either way, if things get out of balance then ccp will step in, just wait and see what the new toys are like before making up your mind


    eitherway, stop posting im ment to be getting my lab report done Sad
    jamesw
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    Posted - 2005.11.02 13:23:00 - [1638]

    Originally by: Alex Harumichi
    Edited by: Alex Harumichi on 02/11/2005 13:08:30
    Originally by: jamesw


    I was referring to sentries as a more damaging option. (someone calced thermal sentries @ 750dps?)

    Geddon: drone numbers halved, but damage remains the same. the drone "output" as you call it is the same.

    Domi: drone numbers 33%, damage remains the same. (50% dmg bonus remember), therefore "output" is the same, but "options" are more (15 drones ie 3 waves to choose from).

    add to that a domi gank+tank / gank+jam setup, and it will be an even fight.


    Re: sentries, yeah I forgot those. Yes, correct, those will be interesting. But again, anyone can use them.

    As for Dom vs Geddon, I'll just have to say I disagree and see the Geddon coming out significantly ahead in this. But I guess the final arbiter will be what the new flavor of the month is after this goes live, we'll see Cool

    I'm not claiming we're talking about huge nerfs here. But I do feel that the drone-based ships aren't getting nearly as much out of this deal than other ships are, and am a bit worried about balence issues.

    Now, taking down the Ishtar a peg may be a good idea. But the Dom (and Vexor) do worry me a bit. We'll see.

    Added: if the drone carrier ships were to get some bonuses regarding the upcoming drone modules, I think that might well balance things out and keep them proper "drone ships" (instead of "ships with slightly better drone abilities).



    I think what people are beginning to realise in this thread, is that the Geddon, Mega and Phoon can control 10 drones as it is, and that the difference between 10 and 15 is not all that crash hot.

    The proposed changes are merely keeping that status quo.
    --
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    Posted - 2005.11.02 13:23:00 - [1639]

    Originally by: Alex Harumichi
    Edited by: Alex Harumichi on 02/11/2005 13:08:30
    Originally by: jamesw


    I was referring to sentries as a more damaging option. (someone calced thermal sentries @ 750dps?)

    Geddon: drone numbers halved, but damage remains the same. the drone "output" as you call it is the same.

    Domi: drone numbers 33%, damage remains the same. (50% dmg bonus remember), therefore "output" is the same, but "options" are more (15 drones ie 3 waves to choose from).

    add to that a domi gank+tank / gank+jam setup, and it will be an even fight.


    Re: sentries, yeah I forgot those. Yes, correct, those will be interesting. But again, anyone can use them.

    As for Dom vs Geddon, I'll just have to say I disagree and see the Geddon coming out significantly ahead in this. But I guess the final arbiter will be what the new flavor of the month is after this goes live, we'll see Cool

    I'm not claiming we're talking about huge nerfs here. But I do feel that the drone-based ships aren't getting nearly as much out of this deal than other ships are, and am a bit worried about balence issues.

    Now, taking down the Ishtar a peg may be a good idea. But the Dom (and Vexor) do worry me a bit. We'll see.

    Added: if the drone carrier ships were to get some bonuses regarding the upcoming drone modules, I think that might well balance things out and keep them proper "drone ships" (instead of "ships with slightly better drone abilities).



    I think what people are beginning to realise in this thread, is that the Geddon, Mega and Phoon can control 10 drones as it is, and that the difference between 10 and 15 is not all that crash hot.

    The proposed changes are merely keeping that status quo.
    --

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    Alex Harumichi
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    Posted - 2005.11.02 13:24:00 - [1640]

    Originally by: Gronsak
    how is the ishtar effected?

    better ship? or les effective?


    A bit worse, I'd say. Even more so than the Dom, you're forced to only use damage drones (you *really* don't have the grid for big weapons). Your opposition now has a lot more stuff to use against you, and it's easier to remove your only weapons (drones). Yes, they will have more hitpoints, but everyone knows that's not the whole story, targeting times etc matter a lot more. Your drones will go boom more easily now.

    I don't see the Ishtar as a huge problem, as it was an extremely powerful HAC before. Now it's just like the rest of them, not bad by any means but no longer that wonderful.

    Those comments are pvp ones. In pve it'll stay the same or better, I'd say.

    Alex Harumichi
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    Posted - 2005.11.02 13:24:00 - [1641]

    Originally by: Gronsak
    how is the ishtar effected?

    better ship? or les effective?


    A bit worse, I'd say. Even more so than the Dom, you're forced to only use damage drones (you *really* don't have the grid for big weapons). Your opposition now has a lot more stuff to use against you, and it's easier to remove your only weapons (drones). Yes, they will have more hitpoints, but everyone knows that's not the whole story, targeting times etc matter a lot more. Your drones will go boom more easily now.

    I don't see the Ishtar as a huge problem, as it was an extremely powerful HAC before. Now it's just like the rest of them, not bad by any means but no longer that wonderful.

    Those comments are pvp ones. In pve it'll stay the same or better, I'd say.

    Bsport
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    Posted - 2005.11.02 13:27:00 - [1642]

    Originally by: Nafri
    Originally by: Bsport
    Originally by: Nafri
    Originally by: vannesa warfield
    Why? i'll tell you why little miss "i cant think up anything to say so i just quote the hell out of everyone" because its easyer to kill 5 drones than 15 and its about psychological warfare, 15 little red crosses comming at you is enough to un-nerve pretty much anyone.


    Only noobs freak out when thy see some drones....


    And the 5 drones will be harder to kill, especially with smartbombs Wink

    *cough* HP boost *cough*


    What is better 5 drones in armor or 15 dead drones? *hint* number1 *hint*




    and what did I say about personal insults?


    ok using 15 drones, if someone kills a drone you'd be looking at 1/15 of our damage output gone, not a big problem, however if they go ahead with the changes then someone kills a drone you lose 3/15 of the damage output. they take down 2 of the drones instead of 2/15 of the damage gone its 6/15 of the damage output gone! thats enough to make you fall back, yes they'll have increase hit points but takeing out 1 drones is alot quicker then takening out 3


    If you face a BS, he wont shoot your drones at all, and everything under a BS will die too fast to your drones (execpt the dual plate maller).

    Thy will take longer to kill your drones so you basicly dont loose much. And its harder to kill Dominix with close range tempest, since thy mostly used their smartbomb to kill your drones.

    And since CCP has a very good reason to do this (ever seen the whine threads about drones in combat? and the lag thy produce?)


    1. with the chages ppl will shoot drones, as instead of having to target 15 drones they only have to take 5 out for the drone ship, which relates back to my post. as instead of only taking out 1/15 of the damage output your taking out 3/15 of the damage output. so damage output will decrease alot with each of the 5 drone you kill.

    2.It will be quicker even with the hp increase to take out the 5 drones and be down with it. example

    With changes 3 drones into one(15 drones into 5)
    {targetlock--->shot--->dead drone}

    Instead of
    {targetlock--->shot--->dead drone}{targetlock--->shot--->dead drone}{targetlock--->shot--->dead drone}

    So you tell me which is quick kill 3 drones or killing 1 even with the hp increase

    3.CCP are not correcting the cause of the lag, just another quick fix.

    4.The lag will get worse, as with these changes everyone and there dog will be using drones to take advantage of the new drone types, sentry, EWAR, repair.
    --------
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    Posted - 2005.11.02 13:27:00 - [1643]

    domi has grid for weapons. most people do not have the balls to fit them.
    --
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    Posted - 2005.11.02 13:27:00 - [1644]

    domi has grid for weapons. most people do not have the balls to fit them.
    --

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    Posted - 2005.11.02 13:27:00 - [1645]

    Originally by: Nafri
    Originally by: Bsport
    Originally by: Nafri
    Originally by: vannesa warfield
    Why? i'll tell you why little miss "i cant think up anything to say so i just quote the hell out of everyone" because its easyer to kill 5 drones than 15 and its about psychological warfare, 15 little red crosses comming at you is enough to un-nerve pretty much anyone.


    Only noobs freak out when thy see some drones....


    And the 5 drones will be harder to kill, especially with smartbombs Wink

    *cough* HP boost *cough*


    What is better 5 drones in armor or 15 dead drones? *hint* number1 *hint*




    and what did I say about personal insults?


    ok using 15 drones, if someone kills a drone you'd be looking at 1/15 of our damage output gone, not a big problem, however if they go ahead with the changes then someone kills a drone you lose 3/15 of the damage output. they take down 2 of the drones instead of 2/15 of the damage gone its 6/15 of the damage output gone! thats enough to make you fall back, yes they'll have increase hit points but takeing out 1 drones is alot quicker then takening out 3


    If you face a BS, he wont shoot your drones at all, and everything under a BS will die too fast to your drones (execpt the dual plate maller).

    Thy will take longer to kill your drones so you basicly dont loose much. And its harder to kill Dominix with close range tempest, since thy mostly used their smartbomb to kill your drones.

    And since CCP has a very good reason to do this (ever seen the whine threads about drones in combat? and the lag thy produce?)


    1. with the chages ppl will shoot drones, as instead of having to target 15 drones they only have to take 5 out for the drone ship, which relates back to my post. as instead of only taking out 1/15 of the damage output your taking out 3/15 of the damage output. so damage output will decrease alot with each of the 5 drone you kill.

    2.It will be quicker even with the hp increase to take out the 5 drones and be down with it. example

    With changes 3 drones into one(15 drones into 5)
    {targetlock--->shot--->dead drone}

    Instead of
    {targetlock--->shot--->dead drone}{targetlock--->shot--->dead drone}{targetlock--->shot--->dead drone}

    So you tell me which is quick kill 3 drones or killing 1 even with the hp increase

    3.CCP are not correcting the cause of the lag, just another quick fix.

    4.The lag will get worse, as with these changes everyone and there dog will be using drones to take advantage of the new drone types, sentry, EWAR, repair.
    --------

    Alex Harumichi
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    Posted - 2005.11.02 13:28:00 - [1646]

    Originally by: jamesw

    I think what people are beginning to realise in this thread, is that the Geddon, Mega and Phoon can control 10 drones as it is, and that the difference between 10 and 15 is not all that crash hot.

    The proposed changes are merely keeping that status quo.


    Except, of course, that as noted the Geddon, Mega and Phoon have a lot more real-life tactical choice in what drones they use. Dom & EW drones is totally wasting a major ship bonus.

    And in combat, the difference between 10 drones and 15 drones is the difference between 4 turrets and 6 turrets. Most would agree that that is, in fact, "a lot". Otherwise we would not have all the Eagle pilots desperately screaming for one more turret slot, etc.

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    Posted - 2005.11.02 13:28:00 - [1647]

    Originally by: jamesw

    I think what people are beginning to realise in this thread, is that the Geddon, Mega and Phoon can control 10 drones as it is, and that the difference between 10 and 15 is not all that crash hot.

    The proposed changes are merely keeping that status quo.


    Except, of course, that as noted the Geddon, Mega and Phoon have a lot more real-life tactical choice in what drones they use. Dom & EW drones is totally wasting a major ship bonus.

    And in combat, the difference between 10 drones and 15 drones is the difference between 4 turrets and 6 turrets. Most would agree that that is, in fact, "a lot". Otherwise we would not have all the Eagle pilots desperately screaming for one more turret slot, etc.

    jamesw
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    Posted - 2005.11.02 13:31:00 - [1648]

    i see your point there, however the dom *can* carry a full set of EW drones under the new system, and still retain the full capabilities it has now.

    whether to use the 5 ew drones in a fight is up to pilot discretion.
    --
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    Posted - 2005.11.02 13:31:00 - [1649]

    i see your point there, however the dom *can* carry a full set of EW drones under the new system, and still retain the full capabilities it has now.

    whether to use the 5 ew drones in a fight is up to pilot discretion.
    --

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    Alex Harumichi
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    Posted - 2005.11.02 13:38:00 - [1650]

    Originally by: jamesw
    i see your point there, however the dom *can* carry a full set of EW drones under the new system, and still retain the full capabilities it has now.

    whether to use the 5 ew drones in a fight is up to pilot discretion.


    Yup, I agree that that capability is good. I'm just extremely sceptical of it ever being of any use, especially since you can't switch drones in space very easily; once you commit to a set of drones, it's *very* unlikely that you'll have the time to recall them and launch a new set.

    Thing is, I'm seeing less reason to fly the Dom after this, since with other ships I can use drones almost as well, *and* do all the good stuff those ships excelled in on top of that.

    I'm *not* saying the Dom will be useless now. It's just a lot more limited than it should be, compared to the new drone capabilities of the other ships.

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    Posted - 2005.11.02 13:38:00 - [1651]

    Edited by: Alex Harumichi on 02/11/2005 13:44:21
    Originally by: jamesw
    i see your point there, however the dom *can* carry a full set of EW drones under the new system, and still retain the full capabilities it has now.

    whether to use the 5 ew drones in a fight is up to pilot discretion.


    Yup, I agree that that capability is good. I'm just extremely sceptical of it ever being of any use, especially since you can't switch drones in space very easily; once you commit to a set of drones, it's *very* unlikely that you'll have the time to recall them and launch a new set.

    Thing is, I'm seeing less reason to fly the Dom after this, since with other ships I can use drones almost as well, *and* do all the good stuff those ships excelled in on top of that.

    I'm not saying the Dom will be useless now. It's just a lot more limited than it should be, compared to the new drone capabilities of the other ships.

    Added: I'll be very happy if it proves that you're right, and that the Dom is still competitive versus the other battleships. At this stage, we really don't know where things will go, all we can do is wave our hands around and panic ;)

    sableye
    sableye

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    Posted - 2005.11.02 13:42:00 - [1652]

    is the fall off listed for sentry drones correct going fromt he dev blog you;d expect the gallente to have a bigger fall off than the amarr sentry drones yet thet both have the same listed there.

    NORAD Is Recruiting Corps Now
    sableye
    sableye
    principle of motion
    Interstellar Alcohol Conglomerate

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    Posted - 2005.11.02 13:42:00 - [1653]

    is the fall off listed for sentry drones correct going fromt he dev blog you;d expect the gallente to have a bigger fall off than the amarr sentry drones yet thet both have the same listed there.


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    Alex Harumichi
    Alex Harumichi

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    Posted - 2005.11.02 14:06:00 - [1654]

    Note to all: new dev blog is up. My concerns have reduced, this is starting to look good (Tux notes the possibility for small Dom tweak, extra drone hps or some such).

    Alex Harumichi
    Alex Harumichi
    Gallente
    Gradient
    Namtz'aar k'in

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    Posted - 2005.11.02 14:06:00 - [1655]

    Note to all: new dev blog is up. My concerns have reduced, this is starting to look good (Tux notes the possibility for small Dom tweak, extra drone hps or some such).

    Denrace
    Denrace

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    Posted - 2005.11.02 14:10:00 - [1656]

    Edited by: Denrace on 02/11/2005 14:12:44
    Edited by: Denrace on 02/11/2005 14:11:08
    Originally by: Tuxford
    Originally by: Kaell Meynn
    TUX - The Thermal only thing for Gallenete really really sux!!! Some Gallenete have trained things like Minmatar Specialization level 4+ to get Berserker II's, and bought a crapload of Berserker II's to use in this role. At least give us a years use before you make the investment a waste of ISK, so we can see some return from our invested time and ISK, thanks.

    We've been discussing this around the office yesterday. Personally I can see both sides of the arguement but there are certain differences that are convincing me that it should be a all around damage bonus the most crucial being that people on gallente drone ships didn't necessarily train up to use Gallente drones. The other being if drone ships being mostly Gallente will only use Gallente drones who's going to use the others. I'm a bit surprised that I haven't seen more complaints from manufacturer tbh.


    Tuxford, what about the Caldari and the KINETIC only bonus?

    Giving Gallente a bonus to ALL DRONE DAMAGE TYPE is:

    - Unfair to every other ship with a single damage type bonus. Mainly Caldari ships, and some Amarr ships with their EM bonus...and the odd other ship.

    - Gives Gallente the option to use any drone type and STILL keep their dmg bonus. What about when my poor Cerberus changes missile types? Thats right, Tux. I lose my damage bonus.

    - Gives Gallente increased versatility beyond any other ship in the form of using loads of EW/nos/rep drones. The Ishtar and Domi already do almost everything there is very well. Why give it further versatility? You are just ruining the other ships in the game that have their versatility as their only thing going for them (Sacrilege etc).

    Not only will Gallente drone ships be able to do MORE DAMAGE than my Caldari ships, but they will now be even more versatile, with the option of using NOS drones or shield/armour rep drones as well as some DAMAGE drones.

    Tuxford, i know you have good intentions bud - but why are you doing this? There are other ships and things that need fixing first.

    Primarily the obsolete Sacrilege. Why use it? Since the Ishtar is far more damageing, almost as good a tank WHILE DOING INSANE DPS AT THE SAME TIME! lets not even bother going into how the Sacrilege has such a crap drone bay. Or how the MKII Eagle will be a far better tank while doing more dmg and at a far, far longer range.

    Thanks for making my Sacrilege the most obsolete ship in the game. the Ishtar does everything the Sacrilege does, but about 10 times better, and then some.

    Dont get me started again on the completely unfair KINETIC only damage that still lingers on some ships *cough* Cerberus *cough*.

    - rant over -

    Now, let me go fetch a coffe and calm down.

    ____________________________________________

    Denrace
    Denrace
    Amarr
    Viziam

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    Posted - 2005.11.02 14:10:00 - [1657]

    Edited by: Denrace on 02/11/2005 14:12:44
    Edited by: Denrace on 02/11/2005 14:11:08
    Originally by: Tuxford
    Originally by: Kaell Meynn
    TUX - The Thermal only thing for Gallenete really really sux!!! Some Gallenete have trained things like Minmatar Specialization level 4+ to get Berserker II's, and bought a crapload of Berserker II's to use in this role. At least give us a years use before you make the investment a waste of ISK, so we can see some return from our invested time and ISK, thanks.

    We've been discussing this around the office yesterday. Personally I can see both sides of the arguement but there are certain differences that are convincing me that it should be a all around damage bonus the most crucial being that people on gallente drone ships didn't necessarily train up to use Gallente drones. The other being if drone ships being mostly Gallente will only use Gallente drones who's going to use the others. I'm a bit surprised that I haven't seen more complaints from manufacturer tbh.


    Tuxford, what about the Caldari and the KINETIC only bonus?

    Giving Gallente a bonus to ALL DRONE DAMAGE TYPE is:

    - Unfair to every other ship with a single damage type bonus. Mainly Caldari ships, and some Amarr ships with their EM bonus...and the odd other ship.

    - Gives Gallente the option to use any drone type and STILL keep their dmg bonus. What about when my poor Cerberus changes missile types? Thats right, Tux. I lose my damage bonus.

    - Gives Gallente increased versatility beyond any other ship in the form of using loads of EW/nos/rep drones. The Ishtar and Domi already do almost everything there is very well. Why give it further versatility? You are just ruining the other ships in the game that have their versatility as their only thing going for them (Sacrilege etc).

    Not only will Gallente drone ships be able to do MORE DAMAGE than my Caldari ships, but they will now be even more versatile, with the option of using NOS drones or shield/armour rep drones as well as some DAMAGE drones.

    Tuxford, i know you have good intentions bud - but why are you doing this? There are other ships and things that need fixing first.

    Primarily the obsolete Sacrilege. Why use it? Since the Ishtar is far more damageing, almost as good a tank WHILE DOING INSANE DPS AT THE SAME TIME! lets not even bother going into how the Sacrilege has such a crap drone bay. Or how the MKII Eagle will be a far better tank while doing more dmg and at a far, far longer range.

    Thanks for making my Sacrilege the most obsolete ship in the game. the Ishtar does everything the Sacrilege does, but about 10 times better, and then some.

    Dont get me started again on the completely unfair KINETIC only damage that still lingers on some ships *cough* Cerberus *cough*.

    - rant over -

    Now, let me go fetch a coffe and calm down.

    ________________________________________


    Forum Signatures just 10Mill ISK. EVEMail me with requests.
    Gronsak
    Gronsak

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    Posted - 2005.11.02 14:20:00 - [1658]

    Originally by: Denrace
    Edited by: Denrace on 02/11/2005 14:12:44
    Edited by: Denrace on 02/11/2005 14:11:08
    Originally by: Tuxford
    Originally by: Kaell Meynn
    TUX - The Thermal only thing for Gallenete really really sux!!! Some Gallenete have trained things like Minmatar Specialization level 4+ to get Berserker II's, and bought a crapload of Berserker II's to use in this role. At least give us a years use before you make the investment a waste of ISK, so we can see some return from our invested time and ISK, thanks.

    We've been discussing this around the office yesterday. Personally I can see both sides of the arguement but there are certain differences that are convincing me that it should be a all around damage bonus the most crucial being that people on gallente drone ships didn't necessarily train up to use Gallente drones. The other being if drone ships being mostly Gallente will only use Gallente drones who's going to use the others. I'm a bit surprised that I haven't seen more complaints from manufacturer tbh.


    Tuxford, what about the Caldari and the KINETIC only bonus?

    Giving Gallente a bonus to ALL DRONE DAMAGE TYPE is:

    - Unfair to every other ship with a single damage type bonus. Mainly Caldari ships, and some Amarr ships with their EM bonus...and the odd other ship.

    - Gives Gallente the option to use any drone type and STILL keep their dmg bonus. What about when my poor Cerberus changes missile types? Thats right, Tux. I lose my damage bonus.

    - Gives Gallente increased versatility beyond any other ship in the form of using loads of EW/nos/rep drones. The Ishtar and Domi already do almost everything there is very well. Why give it further versatility? You are just ruining the other ships in the game that have their versatility as their only thing going for them (Sacrilege etc).

    Not only will Gallente drone ships be able to do MORE DAMAGE than my Caldari ships, but they will now be even more versatile, with the option of using NOS drones or shield/armour rep drones as well as some DAMAGE drones.

    Tuxford, i know you have good intentions bud - but why are you doing this? There are other ships and things that need fixing first.

    Primarily the obsolete Sacrilege. Why use it? Since the Ishtar is far more damageing, almost as good a tank WHILE DOING INSANE DPS AT THE SAME TIME! lets not even bother going into how the Sacrilege has such a crap drone bay. Or how the MKII Eagle will be a far better tank while doing more dmg and at a far, far longer range.

    Thanks for making my Sacrilege the most obsolete ship in the game. the Ishtar does everything the Sacrilege does, but about 10 times better, and then some.

    Dont get me started again on the completely unfair KINETIC only damage that still lingers on some ships *cough* Cerberus *cough*.

    - rant over -

    Now, let me go fetch a coffe and calm down.



    galante are limited to kin and thermal, hybrids remember?


    i just really really really wish the ravens dam bonous would be to +5% kin insted of rof, or better yet get rid of the rof bonous and add a errrrr cap bonous - cos atm its a dam overpowered ship
    Tuxford
    Tuxford



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    Posted - 2005.11.02 14:20:00 - [1659]

    I've made a new blog that explains the drone reduction changes a bit better so head over there and give it a look.

    Dev blog
    _______________
    Gronsak
    Gronsak
    Amarr

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    Posted - 2005.11.02 14:20:00 - [1660]

    Originally by: Denrace
    Edited by: Denrace on 02/11/2005 14:12:44
    Edited by: Denrace on 02/11/2005 14:11:08
    Originally by: Tuxford
    Originally by: Kaell Meynn
    TUX - The Thermal only thing for Gallenete really really sux!!! Some Gallenete have trained things like Minmatar Specialization level 4+ to get Berserker II's, and bought a crapload of Berserker II's to use in this role. At least give us a years use before you make the investment a waste of ISK, so we can see some return from our invested time and ISK, thanks.

    We've been discussing this around the office yesterday. Personally I can see both sides of the arguement but there are certain differences that are convincing me that it should be a all around damage bonus the most crucial being that people on gallente drone ships didn't necessarily train up to use Gallente drones. The other being if drone ships being mostly Gallente will only use Gallente drones who's going to use the others. I'm a bit surprised that I haven't seen more complaints from manufacturer tbh.


    Tuxford, what about the Caldari and the KINETIC only bonus?

    Giving Gallente a bonus to ALL DRONE DAMAGE TYPE is:

    - Unfair to every other ship with a single damage type bonus. Mainly Caldari ships, and some Amarr ships with their EM bonus...and the odd other ship.

    - Gives Gallente the option to use any drone type and STILL keep their dmg bonus. What about when my poor Cerberus changes missile types? Thats right, Tux. I lose my damage bonus.

    - Gives Gallente increased versatility beyond any other ship in the form of using loads of EW/nos/rep drones. The Ishtar and Domi already do almost everything there is very well. Why give it further versatility? You are just ruining the other ships in the game that have their versatility as their only thing going for them (Sacrilege etc).

    Not only will Gallente drone ships be able to do MORE DAMAGE than my Caldari ships, but they will now be even more versatile, with the option of using NOS drones or shield/armour rep drones as well as some DAMAGE drones.

    Tuxford, i know you have good intentions bud - but why are you doing this? There are other ships and things that need fixing first.

    Primarily the obsolete Sacrilege. Why use it? Since the Ishtar is far more damageing, almost as good a tank WHILE DOING INSANE DPS AT THE SAME TIME! lets not even bother going into how the Sacrilege has such a crap drone bay. Or how the MKII Eagle will be a far better tank while doing more dmg and at a far, far longer range.

    Thanks for making my Sacrilege the most obsolete ship in the game. the Ishtar does everything the Sacrilege does, but about 10 times better, and then some.

    Dont get me started again on the completely unfair KINETIC only damage that still lingers on some ships *cough* Cerberus *cough*.

    - rant over -

    Now, let me go fetch a coffe and calm down.



    galante are limited to kin and thermal, hybrids remember?


    i just really really really wish the ravens dam bonous would be to +5% kin insted of rof, or better yet get rid of the rof bonous and add a errrrr cap bonous - cos atm its a dam overpowered ship
    Tuxford
    Tuxford



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    Posted - 2005.11.02 14:20:00 - [1661]

    I've made a new blog that explains the drone reduction changes a bit better so head over there and give it a look.

    Dev blog
    _______________
    Justin Thyme
    Justin Thyme

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    Posted - 2005.11.02 14:22:00 - [1662]

    Ok I've read the new dev blog and well My biggest problem here is that in order to have the same effectiveness, that i have now, i need to train BS up 2 more levels and Drone interfacing up 2 more levels. And that will get me what I already have now. That is at least a month more of training to make up for , almost, what is being taken away.

    So basicaly I'm loosing month to training skills i already have. A month that could be used getting indy 5 or Scrapmetal processing.

    I wonder if they could maybe lower the Rank for Drone interfacing.

    Just a thought.

    "Hunting rats is like minning for scrap metal... and occationaly striking gold" -- Justin Thyme

    I don't shoot people. That would be wrong.
    I do however shoot Ore Thieves. -- Justin Thyme
    Justin Thyme
    Justin Thyme
    Gallente
    The Salvage and Reclamation Guild

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    Posted - 2005.11.02 14:22:00 - [1663]

    Ok I've read the new dev blog and well My biggest problem here is that in order to have the same effectiveness, that i have now, i need to train BS up 2 more levels and Drone interfacing up 2 more levels. And that will get me what I already have now. That is at least a month more of training to make up for , almost, what is being taken away.

    So basicaly I'm loosing month to training skills i already have. A month that could be used getting indy 5 or Scrapmetal processing.

    I wonder if they could maybe lower the Rank for Drone interfacing.

    Just a thought.

    "Hunting rats is like minning for scrap metal... and occationaly striking gold" -- Justin Thyme

    I don't shoot people. That would be wrong.
    I do however shoot Ore Thieves. -- Justin Thyme
    Malena
    Malena

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    Posted - 2005.11.02 14:24:00 - [1664]

    Edited by: Malena on 02/11/2005 14:24:42
    So, for the record, I think these changes are bad and seem to be only intent on reducing the server load, not actually improving the gameplay or the code, but that is neither here nor there.

    My question is this: you stated in the blog that Drone Interface skill would be converted to a damage and mining yield bonus. Is that per level? And what happens to the skills that do that now, like heavy drone ops and mining drone ops..are you saying that at maxxed drone skills, drones will be doing 125% above their rated damage and mining on the day the drones debut, before any of the new skills are even learned?

    My other question is: where the @#%$)* are the recovery drones that we have been promised for oh-so-long?


    Malena
    Malena
    Perpetual Dawn

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    Posted - 2005.11.02 14:24:00 - [1665]

    Edited by: Malena on 02/11/2005 14:24:42
    So, for the record, I think these changes are bad and seem to be only intent on reducing the server load, not actually improving the gameplay or the code, but that is neither here nor there.

    My question is this: you stated in the blog that Drone Interface skill would be converted to a damage and mining yield bonus. Is that per level? And what happens to the skills that do that now, like heavy drone ops and mining drone ops..are you saying that at maxxed drone skills, drones will be doing 125% above their rated damage and mining on the day the drones debut, before any of the new skills are even learned?

    My other question is: where the @#%$)* are the recovery drones that we have been promised for oh-so-long?


    kar wai
    kar wai

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    Posted - 2005.11.02 14:28:00 - [1666]

    Originally by: Tuxford
    I'm not really against giving drone cruisers mining yield bonus. Dominix is a battleship and it just feels wrong that it has mining yield bonus. I suggested to TomB giving Moros a mining yield bonus and he started throwing stuff at me Shocked so I will definitly not do that.


    LMAO Laughing


    Originally by: Tuxford
    Originally by: Gastropod
    We need warp scrambling drones.
    How could you have missed that tux?YARRRR!!

    Didn't miss it. I just didn't do them. The problem is the simple way that propulsion jamming works, it's impossible to make them without making them overpowered.


    However in the future this could become a possibility! Read this thread which already looked at by Oveur Warping and scrambling and instas, oh my:

    "All ships receive a new resource. this resource is from now on in this post called "warp core stability", and is basically a copy of ship capacitor, with ship-based size and recharge rate. This size and recharge rate of this resource might be modified by skills, much like capacitor."
    Tiny Carlos
    Tiny Carlos

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    Posted - 2005.11.02 14:28:00 - [1667]

    Edited by: Tiny Carlos on 02/11/2005 14:29:21
    Originally by: Nafri
    Originally by: Tiny Carlos
    [Insert bit about not having read 28 pages here]

    Vex before changes with top skill can use 10 heavy, or 15 mediums at 80% of the damage and have spares.

    After the changes it can use 5 heavy hitting with the damage of 15, or 5 medimus also hitting with the damage of 15.

    So the Vex, a cruiser gets buffed (+50% damage) for heavies but gains nothing on mediums...just seems a bit wierd, but I won't complain I have a Vex BPO Very Happy

    Oh, and the small Ewar drones for the most part look as pointless as other small drones (may be usefull if you have 5m3 drone bay...maybe), It might be worth just recycling them like the rest of us and saving a bit of time for something usefullWink


    You wont be able to hold 5 heavies in your dronebay :)


    Vex dronebay = 250
    250 / 2 = 125

    5x heavy drone = 125

    Unless heavy drones have been made bigger I'll be using 5 heavies.

    edited typo
    Tiny Carlos
    Tiny Carlos
    Brutor tribe

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    Posted - 2005.11.02 14:28:00 - [1668]

    Edited by: Tiny Carlos on 02/11/2005 15:26:28

    edited typo
    edited for being plain wrongEmbarassed


    "Those are my principles. If you don't like them I have others." - Groucho Marx
    kar wai
    kar wai

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    Posted - 2005.11.02 14:28:00 - [1669]

    Originally by: Tuxford
    I'm not really against giving drone cruisers mining yield bonus. Dominix is a battleship and it just feels wrong that it has mining yield bonus. I suggested to TomB giving Moros a mining yield bonus and he started throwing stuff at me Shocked so I will definitly not do that.


    LMAO Laughing


    Originally by: Tuxford
    Originally by: Gastropod
    We need warp scrambling drones.
    How could you have missed that tux?YARRRR!!

    Didn't miss it. I just didn't do them. The problem is the simple way that propulsion jamming works, it's impossible to make them without making them overpowered.


    However in the future this could become a possibility! Read this thread which already looked at by Oveur Warping and scrambling and instas, oh my:

    "All ships receive a new resource. this resource is from now on in this post called "warp core stability", and is basically a copy of ship capacitor, with ship-based size and recharge rate. This size and recharge rate of this resource might be modified by skills, much like capacitor."
    Nekhad Jormuzzar
    Nekhad Jormuzzar

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    Posted - 2005.11.02 14:29:00 - [1670]

    Tux, while that second blog clarifies things about damage and hitpoints, I'm dissapointed at the lack of mention of the current arguments about the EW drones and carrier (Domi, Ishtar, etc) ships.

    That's the only issue I'm worried about after you corrected the thermal bias.
    Nekhad Jormuzzar
    Nekhad Jormuzzar

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    Posted - 2005.11.02 14:29:00 - [1671]

    Edited by: Nekhad Jormuzzar on 02/11/2005 14:30:29
    Tux, while that second blog clarifies things about damage and hitpoints, I'm dissapointed at the lack of mention of the current arguments about the EW drones and carrier (Domi, Ishtar, etc) ships.

    That's the only issue I'm really worried about after you corrected the thermal bias.

    The rest (whether EW/sentry drones are a good idea altogether) I will leave in the hands of Sisi testers.
    Alex Harumichi
    Alex Harumichi

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    Posted - 2005.11.02 14:31:00 - [1672]

    Originally by: Justin Thyme

    I wonder if they could maybe lower the Rank for Drone interfacing.

    Just a thought.



    I feel you pain, but that's never going to happen. Otherwise people who have trained Drone Interfacing V (like me, took a month grr) will demand that those "extra" skill points be transferred somewhere else, and things will get messy.

    Alex Harumichi
    Alex Harumichi
    Gallente
    Gradient
    Namtz'aar k'in

    Take me to the EVE-Online forum thread View author posting habits View only posts by author
    Posted - 2005.11.02 14:31:00 - [1673]

    Originally by: Justin Thyme

    I wonder if they could maybe lower the Rank for Drone interfacing.

    Just a thought.



    I feel you pain, but that's never going to happen. Otherwise people who have trained Drone Interfacing V (like me, took a month grr) will demand that those "extra" skill points be transferred somewhere else, and things will get messy.

    Bsport
    Bsport

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    Posted - 2005.11.02 14:32:00 - [1674]

    Originally by: Bsport

    1. with the chages ppl will shoot drones, as instead of having to target 15 drones they only have to take 5 out for the drone ship, which relates back to my post. as instead of only taking out 1/15 of the damage output your taking out 3/15 of the damage output. so damage output will decrease alot with each of the 5 drone you kill.

    2.It will be quicker even with the hp increase to take out the 5 drones and be down with it. example

    With changes 3 drones into one(15 drones into 5)
    {targetlock--->shot--->dead drone}

    Instead of
    {targetlock--->shot--->dead drone}{targetlock--->shot--->dead drone}{targetlock--->shot--->dead drone}

    So you tell me which is quick kill 3 drones or killing 1 even with the hp increase

    3.CCP are not correcting the cause of the lag, just another quick fix.

    4.The lag will get worse, as with these changes everyone and there dog will be using drones to take advantage of the new drone types, sentry, EWAR, repair.


    these points i believe still stand even with the new blog. however it seems that CCP are willing to push ahead with these changes even if there are massive gaps in the logic of this nerf.
    --------
    Bsport
    Bsport
    Minmatar
    Universal Exports
    Namtz'aar k'in

    Take me to the EVE-Online forum thread View author posting habits View only posts by author
    Posted - 2005.11.02 14:32:00 - [1675]

    Originally by: Bsport

    1. with the chages ppl will shoot drones, as instead of having to target 15 drones they only have to take 5 out for the drone ship, which relates back to my post. as instead of only taking out 1/15 of the damage output your taking out 3/15 of the damage output. so damage output will decrease alot with each of the 5 drone you kill.

    2.It will be quicker even with the hp increase to take out the 5 drones and be down with it. example

    With changes 3 drones into one(15 drones into 5)
    {targetlock--->shot--->dead drone}

    Instead of
    {targetlock--->shot--->dead drone}{targetlock--->shot--->dead drone}{targetlock--->shot--->dead drone}

    So you tell me which is quick kill 3 drones or killing 1 even with the hp increase

    3.CCP are not correcting the cause of the lag, just another quick fix.

    4.The lag will get worse, as with these changes everyone and there dog will be using drones to take advantage of the new drone types, sentry, EWAR, repair.


    these points i believe still stand even with the new blog. however it seems that CCP are willing to push ahead with these changes even if there are massive gaps in the logic of this nerf.
    --------

    Alex Harumichi
    Alex Harumichi

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    Posted - 2005.11.02 14:33:00 - [1676]

    Originally by: Nekhad Jormuzzar
    Edited by: Nekhad Jormuzzar on 02/11/2005 14:30:29
    Tux, while that second blog clarifies things about damage and hitpoints, I'm dissapointed at the lack of mention of the current arguments about the EW drones and carrier (Domi, Ishtar, etc) ships.

    That's the only issue I'm really worried about after you corrected the thermal bias.

    The rest (whether EW/sentry drones are a good idea altogether) I will leave in the hands of Sisi testers.


    Well, he *did* note that the carriers might be getting a drone hp bonus, so drones launched from them would be more durable. Not sure if it makes up for things, but it would be something at least.

    Denrace
    Denrace

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    Posted - 2005.11.02 14:33:00 - [1677]

    Edited by: Denrace on 02/11/2005 14:33:22
    Originally by: Gronsak


    galante are limited to kin and thermal, hybrids remember?


    i just really really really wish the ravens dam bonous would be to +5% kin insted of rof, or better yet get rid of the rof bonous and add a errrrr cap bonous - cos atm its a dam overpowered ship


    I was mainly thinking in terms of Heavy Assault Ships.

    Deimos doesnt have to worry about doing only Kinetic and thermal dmg because it does godly amounts of damage. Who cares what kind damage you are doing when you can turn most battleships into rubble? Thats why no-one complains about its dmg limitations, because it does such gigantic damage in the first place!

    The ishtar will do more DPS than a cerb, and is just as versatile. Granted, the ishtar cannot snipe, but the cerb is an ineffective sniper too (you ever sat and waited for missiles to travel 150km+ ? its not very nice, as the enemy turns around to warp out...)

    Ishtar sounds like its going to get a dmg bonus to all types of drones now. Why does it have such huge DPS while being able to tank like a lump of granite and with the vampire sucking power of a dyson all at the same time?

    At least give the Cerb its much needed 5% to ALL heavy missile dmg types. hell, you dont even need to give it a bonus to all rocket/light dmg types, just heavies.

    And the poor sac. yes, it can do all damage types, but have you seen how much actual "damage" it can put out? I can barelybeat a plated thorax in a sacrilege. I cannot easily break a 1 rep tank. Why bother tackling with it either? ishtar does such a better job. and with much, much more dps.

    Id love an answer.
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    Alex Harumichi
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    Posted - 2005.11.02 14:33:00 - [1678]

    Originally by: Nekhad Jormuzzar
    Edited by: Nekhad Jormuzzar on 02/11/2005 14:30:29
    Tux, while that second blog clarifies things about damage and hitpoints, I'm dissapointed at the lack of mention of the current arguments about the EW drones and carrier (Domi, Ishtar, etc) ships.

    That's the only issue I'm really worried about after you corrected the thermal bias.

    The rest (whether EW/sentry drones are a good idea altogether) I will leave in the hands of Sisi testers.


    Well, he *did* note that the carriers might be getting a drone hp bonus, so drones launched from them would be more durable. Not sure if it makes up for things, but it would be something at least.

    Denrace
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    Viziam

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    Posted - 2005.11.02 14:33:00 - [1679]

    Edited by: Denrace on 02/11/2005 14:33:22
    Originally by: Gronsak


    galante are limited to kin and thermal, hybrids remember?


    i just really really really wish the ravens dam bonous would be to +5% kin insted of rof, or better yet get rid of the rof bonous and add a errrrr cap bonous - cos atm its a dam overpowered ship


    I was mainly thinking in terms of Heavy Assault Ships.

    Deimos doesnt have to worry about doing only Kinetic and thermal dmg because it does godly amounts of damage. Who cares what kind damage you are doing when you can turn most battleships into rubble? Thats why no-one complains about its dmg limitations, because it does such gigantic damage in the first place!

    The ishtar will do more DPS than a cerb, and is just as versatile. Granted, the ishtar cannot snipe, but the cerb is an ineffective sniper too (you ever sat and waited for missiles to travel 150km+ ? its not very nice, as the enemy turns around to warp out...)

    Ishtar sounds like its going to get a dmg bonus to all types of drones now. Why does it have such huge DPS while being able to tank like a lump of granite and with the vampire sucking power of a dyson all at the same time?

    At least give the Cerb its much needed 5% to ALL heavy missile dmg types. hell, you dont even need to give it a bonus to all rocket/light dmg types, just heavies.

    And the poor sac. yes, it can do all damage types, but have you seen how much actual "damage" it can put out? I can barelybeat a plated thorax in a sacrilege. I cannot easily break a 1 rep tank. Why bother tackling with it either? ishtar does such a better job. and with much, much more dps.

    Id love an answer.
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    Alex Harumichi
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    Posted - 2005.11.02 14:37:00 - [1680]

    Originally by: Denrace

    At least give the Cerb its much needed 5% to ALL heavy missile dmg types. hell, you dont even need to give it a bonus to all rocket/light dmg types, just heavies.



    I'm all for giving the Cerb a general bonus (and I don't even fly the things). I think it's generally agreed that at the moment, Caldari HACs are a bit underpowered in comparison. Not by huge amounts, but but by a bit yes.

    I'm not a dev so this doesn't change anything, but for what it's worth, I agree with you.

    The Cerb must not get the same DPS as the close-range HACs (for obvious reasons), but this damage type limitation to just one is stupid imho.

    Alex Harumichi
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    Posted - 2005.11.02 14:37:00 - [1681]

    Originally by: Denrace

    At least give the Cerb its much needed 5% to ALL heavy missile dmg types. hell, you dont even need to give it a bonus to all rocket/light dmg types, just heavies.



    I'm all for giving the Cerb a general bonus (and I don't even fly the things). I think it's generally agreed that at the moment, Caldari HACs are a bit underpowered in comparison. Not by huge amounts, but but by a bit yes.

    I'm not a dev so this doesn't change anything, but for what it's worth, I agree with you.

    The Cerb must not get the same DPS as the close-range HACs (for obvious reasons), but this damage type limitation to just one is stupid imho.

    Nekhad Jormuzzar
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    Posted - 2005.11.02 14:39:00 - [1682]

    Originally by: Alex Harumichi

    Well, he *did* note that the carriers might be getting a drone hp bonus, so drones launched from them would be more durable. Not sure if it makes up for things, but it would be something at least.

    That's fine and all, although I'd rather have a sig radius decrease.

    Anyway, I was talking about EW drones and Domis. As I said previously, IMHO both Interfacing and Ship Bonus should be applied to ALL drones (after halving EW drone base stats).
    Nekhad Jormuzzar
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    Posted - 2005.11.02 14:39:00 - [1683]

    Originally by: Alex Harumichi

    Well, he *did* note that the carriers might be getting a drone hp bonus, so drones launched from them would be more durable. Not sure if it makes up for things, but it would be something at least.

    That's fine and all, although I'd rather have a sig radius decrease.

    Anyway, I was talking about EW drones and Domis. As I said previously, IMHO both Interfacing and Ship Bonus should be applied to ALL drones (after halving EW drone base stats).
    moroti
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    Posted - 2005.11.02 14:41:00 - [1684]

    Edited by: moroti on 02/11/2005 14:48:30
    After reading the new devblog I'm slightly less concerned about the nerf but still less than impressed with the changes.

    If a drone has 100% more hitpoints yet 200% more damage potential then the incentive to and reward from destroying a drone boats primary weapon still feels too big. Twice the effort in attacking them results in three times the reward.

    Likewise there is still zero incentive for a domi to use new drones, it still feels as if utilising them means a huge damage reduction is being swapped for a small amount of increased versatility.

    The loss in mining potential from a domi is far grom great, as someone else mentioned I'd not be taking a scythe out to 0.0 simply because BS's don't mine (unless its an apoc outdoing most barges)

    It still feels like a poor way to increase performance, sure drone ships will wield less, but likewise theres a huge incentive for other ships to use as many as they can fit.. Surely there are other ways to address lag, moving agents from the big clusters in Rens/Oursulaert/etc. (wasn't this going to happen months ago?) or the suggestion to treat a drone cloud as a single entity rather than each one being able to choose its own targets & need collision detection etc.

    Anyway, can we have some details on the drone modules effects/fitting/etc too please?
    moroti
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    Posted - 2005.11.02 14:41:00 - [1685]

    Edited by: moroti on 02/11/2005 14:48:30
    After reading the new devblog I'm slightly less concerned about the nerf but still less than impressed with the changes.

    If a drone has 100% more hitpoints yet 200% more damage potential then the incentive to and reward from destroying a drone boats primary weapon still feels too big. Twice the effort in attacking them results in three times the reward.

    Likewise there is still zero incentive for a domi to use new drones, it still feels as if utilising them means a huge damage reduction is being swapped for a small amount of increased versatility.

    The loss in mining potential from a domi is far grom great, as someone else mentioned I'd not be taking a scythe out to 0.0 simply because BS's don't mine (unless its an apoc outdoing most barges)

    It still feels like a poor way to increase performance, sure drone ships will wield less, but likewise theres a huge incentive for other ships to use as many as they can fit.. Surely there are other ways to address lag, moving agents from the big clusters in Rens/Oursulaert/etc. (wasn't this going to happen months ago?) or the suggestion to treat a drone cloud as a single entity rather than each one being able to choose its own targets & need collision detection etc.

    Anyway, can we have some details on the drone modules effects/fitting/etc too please?
    Nekhad Jormuzzar
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    Posted - 2005.11.02 14:44:00 - [1686]

    Originally by: Denrace

    At least give the Cerb its much needed 5% to ALL heavy missile dmg types. hell, you dont even need to give it a bonus to all rocket/light dmg types, just heavies.

    Cerb should be completely revamped into a devastating short range HAC like Zealot, Ishtar, Vaga or Deimos are (not surprisingly the four best HACs). Boosting it's damage while retaining it's ability to shoot at 100+ km is not a good idea.
    The problem is not it's damage, it's it's role.
    Nekhad Jormuzzar
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    Posted - 2005.11.02 14:44:00 - [1687]

    Originally by: Denrace

    At least give the Cerb its much needed 5% to ALL heavy missile dmg types. hell, you dont even need to give it a bonus to all rocket/light dmg types, just heavies.

    Cerb should be completely revamped into a devastating short range HAC like Zealot, Ishtar, Vaga or Deimos are (not surprisingly the four best HACs). Boosting it's damage while retaining it's ability to shoot at 100+ km is not a good idea.
    The problem is not it's damage, it's it's role.
    Ebedar
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    Posted - 2005.11.02 14:58:00 - [1688]

    Originally by: Tiny Carlos
    Edited by: Tiny Carlos on 02/11/2005 14:29:35
    Vex dronebay = 250
    250 / 2 = 125

    5x heavy drone = 125

    Unless heavy drones have been made bigger I'll be using 5 heavies.

    edited typo

    Vexor currently has 150 m3 drone bay.

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    Posted - 2005.11.02 14:58:00 - [1689]

    Originally by: Tiny Carlos
    Edited by: Tiny Carlos on 02/11/2005 14:29:35
    Vex dronebay = 250
    250 / 2 = 125

    5x heavy drone = 125

    Unless heavy drones have been made bigger I'll be using 5 heavies.

    edited typo

    Vexor currently has 150 m3 drone bay.

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    Ebedar
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    Posted - 2005.11.02 15:00:00 - [1690]

    Originally by: Tuxford
    I've made a new blog that explains the drone reduction changes a bit better so head over there and give it a look.

    Dev blog

    You say drone ships like the Domi will be getting a bonus to drone HP - does that mean the hybrid damage bonus is going to be dropped?

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    Posted - 2005.11.02 15:00:00 - [1691]

    Originally by: Tuxford
    I've made a new blog that explains the drone reduction changes a bit better so head over there and give it a look.

    Dev blog

    You say drone ships like the Domi will be getting a bonus to drone HP - does that mean the hybrid damage bonus is going to be dropped?

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    Derran
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    Posted - 2005.11.02 15:05:00 - [1692]

    Originally by: Ebedar
    Originally by: Tuxford
    I've made a new blog that explains the drone reduction changes a bit better so head over there and give it a look.

    Dev blog

    You say drone ships like the Domi will be getting a bonus to drone HP - does that mean the hybrid damage bonus is going to be dropped?


    I hope so. I never bothered using it. I don't like ships where I only seem to be able to take advantage of half the ship bonus like on my Eagle or on the Typhoon.
    Derran
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    Posted - 2005.11.02 15:05:00 - [1693]

    Edited by: Derran on 02/11/2005 15:27:10
    Originally by: Ebedar
    Originally by: Tuxford
    I've made a new blog that explains the drone reduction changes a bit better so head over there and give it a look.

    Dev blog

    You say drone ships like the Domi will be getting a bonus to drone HP - does that mean the hybrid damage bonus is going to be dropped?


    I hope so. I rarely bother using it. I don't like ships where it is hard to take full advantage of both bonuses like on my Eagle (do you go full sniper or no?)or on the Typhoon (half turret/half missile).
    Derran
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    Posted - 2005.11.02 15:07:00 - [1694]

    Glad the devblog explained it in more detail. People were jumping to too many conclusions. The examples pretty much reflected what I was thinking was going to happen, and helped clear up the whole Gallente AF/HAC thing for me more as well. The whole EW thing with drones still doesn't jump out and grab me though. But like all things, you will never know how things will really be until you try it without bias.

    I also always saw it like this. Do you want 100 pennies or one $1 bill? Personally, I'd rather the dollar bill. Either way, it ends up being the same thing though.
    Derran
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    Posted - 2005.11.02 15:07:00 - [1695]

    Glad the devblog explained it in more detail. People were jumping to too many conclusions. The examples pretty much reflected what I was thinking was going to happen, and helped clear up the whole Gallente AF/HAC thing for me more as well. The whole EW thing with drones still doesn't jump out and grab me though. But like all things, you will never know how things will really be until you try it without bias.

    I also always saw it like this. Do you want 100 pennies or one $1 bill? Personally, I'd rather the dollar bill. Either way, it ends up being the same thing though.
    Tiny Carlos
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    Posted - 2005.11.02 15:27:00 - [1696]

    Originally by: Ebedar
    Originally by: Tiny Carlos
    Edited by: Tiny Carlos on 02/11/2005 14:29:35
    Vex dronebay = 250
    250 / 2 = 125

    5x heavy drone = 125

    Unless heavy drones have been made bigger I'll be using 5 heavies.

    edited typo

    Vexor currently has 150 m3 drone bay.


    yeah I worked that out myselfEmbarassed
    Tiny Carlos
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    Posted - 2005.11.02 15:27:00 - [1697]

    Originally by: Ebedar
    Originally by: Tiny Carlos
    Edited by: Tiny Carlos on 02/11/2005 14:29:35
    Vex dronebay = 250
    250 / 2 = 125

    5x heavy drone = 125

    Unless heavy drones have been made bigger I'll be using 5 heavies.

    edited typo

    Vexor currently has 150 m3 drone bay.


    yeah I worked that out myselfEmbarassed


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    Posted - 2005.11.02 15:29:00 - [1698]

    Do we have any idea what the full set of new drone operation skills will look like yet/

    or to rephrase will we be getting some funky new drone skills???????


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    Posted - 2005.11.02 15:29:00 - [1699]

    Do we have any idea what the full set of new drone operation skills will look like yet/

    or to rephrase will we be getting some funky new drone skills???????


    "The object of war is not to die for your corp, but to make the other b@##@#d die for his"
    Hllaxiu
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    Posted - 2005.11.02 15:33:00 - [1700]

    Originally by: Derran
    I hope so. I rarely bother using it. I don't like ships where it is hard to take full advantage of both bonuses like on my Eagle (do you go full sniper or no?)or on the Typhoon (half turret/half missile).


    Just becuase you don't use the six turret slots on your Dominix doesn't mean that other people don't.
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    Posted - 2005.11.02 15:33:00 - [1701]

    Originally by: Derran
    I hope so. I rarely bother using it. I don't like ships where it is hard to take full advantage of both bonuses like on my Eagle (do you go full sniper or no?)or on the Typhoon (half turret/half missile).


    Just becuase you don't use the six turret slots on your Dominix doesn't mean that other people don't.
    ---
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    Ebedar
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    Posted - 2005.11.02 15:40:00 - [1702]

    Originally by: Derran
    I hope so. I never bothered using it. I don't like ships where I only seem to be able to take advantage of half the ship bonus like on my Eagle or on the Typhoon.

    Regardless, there are viable set ups that make use of the bonus.* However, from the dev blog, it seems the drone HP and damage bonus are incorporated into one bonus, meaning the hybrid damage bonus will be left alone.


    *The Dual 250mm Proto Gauss one springs readily to mind.

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    Posted - 2005.11.02 15:40:00 - [1703]

    Originally by: Derran
    I hope so. I never bothered using it. I don't like ships where I only seem to be able to take advantage of half the ship bonus like on my Eagle or on the Typhoon.

    Regardless, there are viable set ups that make use of the bonus.* However, from the dev blog, it seems the drone HP and damage bonus are incorporated into one bonus, meaning the hybrid damage bonus will be left alone.


    *The Dual 250mm Proto Gauss one springs readily to mind.

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    Derran
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    Posted - 2005.11.02 15:41:00 - [1704]

    Edited by: Derran on 02/11/2005 15:45:43
    Originally by: Hllaxiu
    Originally by: Derran
    I hope so. I rarely bother using it. I don't like ships where it is hard to take full advantage of both bonuses like on my Eagle (do you go full sniper or no?)or on the Typhoon (half turret/half missile).


    Just becuase you don't use the six turret slots on your Dominix doesn't mean that other people don't.


    I do use them. They are medium tech II 250mm railguns.:) They work reasonably well too even with the lack of a ship bonus.

    I was talking about in comparison to bonuses other ships have. Like a Tempest, Scorpion, Armageddon, etc.
    Tuxford
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    Posted - 2005.11.02 15:41:00 - [1705]

    To clear this up then drone hitpoint bonus on ship skills is part of the drone bonus, just as it effectively is on the drone control bonus. That is it keeps its hybrid bonus.
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    Posted - 2005.11.02 15:41:00 - [1706]

    Edited by: Derran on 02/11/2005 15:45:43
    Originally by: Hllaxiu
    Originally by: Derran
    I hope so. I rarely bother using it. I don't like ships where it is hard to take full advantage of both bonuses like on my Eagle (do you go full sniper or no?)or on the Typhoon (half turret/half missile).


    Just becuase you don't use the six turret slots on your Dominix doesn't mean that other people don't.


    I do use them. They are medium tech II 250mm railguns.:) They work reasonably well too even with the lack of a ship bonus.

    I was talking about in comparison to bonuses other ships have. Like a Tempest, Scorpion, Armageddon, etc.
    Tuxford
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    Posted - 2005.11.02 15:41:00 - [1707]

    To clear this up then drone hitpoint bonus on ship skills is part of the drone bonus, just as it effectively is on the drone control bonus. That is it keeps its hybrid bonus.
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    Posted - 2005.11.02 15:44:00 - [1708]

    TUXFORD!!!

    I have a very important question about the drone changes!

    Are you going to be changing the mnufacturing requirements at all?

    In other words, is the price tag for drones going to change?
    especially the Tech 2 drones

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    Natasha Kerensky
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    Posted - 2005.11.02 15:44:00 - [1709]

    Edited by: Natasha Kerensky on 02/11/2005 15:51:24
    TUXFORD!!!

    I have a very important question about the drone changes!

    Are you going to be changing the manufacturing requirements at all?

    In other words, is the price tag for drones going to change?
    especially the Tech 2 drones
    -------

    Is that a Templar? The Amarr fighter used by carriers?
    Derran
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    Posted - 2005.11.02 15:46:00 - [1710]

    Originally by: Tuxford
    To clear this up then drone hitpoint bonus on ship skills is part of the drone bonus, just as it effectively is on the drone control bonus. That is it keeps its hybrid bonus.


    Damn. Oh well.
    Derran
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    Posted - 2005.11.02 15:46:00 - [1711]

    Originally by: Tuxford
    To clear this up then drone hitpoint bonus on ship skills is part of the drone bonus, just as it effectively is on the drone control bonus. That is it keeps its hybrid bonus.


    Damn. Oh well.
    Laejar Rendas
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    Posted - 2005.11.02 16:06:00 - [1712]

    Edited by: Laejar Rendas on 02/11/2005 16:07:17
    Originally by: Siri Danae


    So I had a thought about the drone control bonuses: why does it have to be the same at all class levels? Why not have different drone control bonuses for cruisers, battleships, dreadnaughts?

    Example:
    Vexor gets max 5 drones and a damage increase for the same damage as 15 currently
    Dominix gets max 10 drones and a damage increase for the same damage as 15 currently
    Moros gets max 20 drones with a damage increase for the same damage as 35 currently

    You're still reducing the total number of drones in service, getting rid of 10 per vexor in game, 5 per dom and a painful but understandable 15 per Moros, but I think this keeps us closer to the legacy (and ascetics) of drone carriers.

    I know this opens up some balancing issues with hp and dronebays, but you're rebalancing anyway, right? Very Happy


    Intra-corp bump. I think this idea has a bit of merit: and the devs still get a large reduction in drone numbers, but seriously, a dom with 5 drones looks silly.

    More importantly, tux keeps mentioning calculations based on smartbombs. But as someone has already mentioned the extra time it takes to lock 15 drones vs 5, is that factor taken into account in rebalancing?

    It seems to me that there's a substantial hidden boost to the effectiveness of targeted weapons against drones that the devs haven't yet accounted for in giving them only 1/3 the targets to lock with only 2/3 (or slightly more) of the hp to eliminate.
    Laejar Rendas
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    Posted - 2005.11.02 16:06:00 - [1713]

    Edited by: Laejar Rendas on 02/11/2005 16:07:17
    Originally by: Siri Danae


    So I had a thought about the drone control bonuses: why does it have to be the same at all class levels? Why not have different drone control bonuses for cruisers, battleships, dreadnaughts?

    Example:
    Vexor gets max 5 drones and a damage increase for the same damage as 15 currently
    Dominix gets max 10 drones and a damage increase for the same damage as 15 currently
    Moros gets max 20 drones with a damage increase for the same damage as 35 currently

    You're still reducing the total number of drones in service, getting rid of 10 per vexor in game, 5 per dom and a painful but understandable 15 per Moros, but I think this keeps us closer to the legacy (and ascetics) of drone carriers.

    I know this opens up some balancing issues with hp and dronebays, but you're rebalancing anyway, right? Very Happy


    Intra-corp bump. I think this idea has a bit of merit: and the devs still get a large reduction in drone numbers, but seriously, a dom with 5 drones looks silly.

    More importantly, tux keeps mentioning calculations based on smartbombs. But as someone has already mentioned the extra time it takes to lock 15 drones vs 5, is that factor taken into account in rebalancing?

    It seems to me that there's a substantial hidden boost to the effectiveness of targeted weapons against drones that the devs haven't yet accounted for in giving them only 1/3 the targets to lock with only 2/3 (or slightly more) of the hp to eliminate.
    Xune
    Xune

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    Posted - 2005.11.02 16:08:00 - [1714]

    Once again.

    Smartbombs are barly used in empire.. so your enemy will target your 5 drones and finish them off fast since even if tehy have 2,25X more hp¦s now it take max 2 volly¦s to kill them.

    The only way to reduce that issus is it to make the drones 4-5X times longer to target....
    Xune
    Xune
    The Black Rabbits
    Fatal Persuasion

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    Posted - 2005.11.02 16:08:00 - [1715]

    Once again.

    Smartbombs are barly used in empire.. so your enemy will target your 5 drones and finish them off fast since even if tehy have 2,25X more hp¦s now it take max 2 volly¦s to kill them.

    The only way to reduce that issus is it to make the drones 4-5X times longer to target....
    Elfaen Ethenwe
    Elfaen Ethenwe

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    Posted - 2005.11.02 16:11:00 - [1716]





    Size | Value | 1 | 2 | 3 | 4 | 5
    L| 0.75| 0.75| 0.56| 0.42| 0.32| 0.24
    M| 0.88| 0.88| 0.77| 0.68| 0.60| 0.53
    S| 0.95| 0.95| 0.90| 0.86| 0.81| 0.77


    Elfaen Ethenwe
    Elfaen Ethenwe
    Eternal Rising
    EternalRising

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    Posted - 2005.11.02 16:11:00 - [1717]

    Edited by: El**** Ethenwe on 02/11/2005 16:21:53
    Sensor dampening drones
    Tracking disrupting drones

    talk about dodgy.

    Look at the numbers below, 5 heavy drones give 25% tracking or sensor res & range



    Size | Value | 1 | 2 | 3 | 4 | 5
    L| 0.75| 0.75| 0.56| 0.42| 0.32| 0.24
    M| 0.88| 0.88| 0.77| 0.68| 0.60| 0.53
    S| 0.95| 0.95| 0.90| 0.86| 0.81| 0.77


    -----------------------------------------------
    logoffski is bad mmmk?

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    Contact me in game for more info
    El'jonson
    El'jonson

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    Posted - 2005.11.02 16:26:00 - [1718]

    Can someone check my math, a fully fitted mining Dom nowe mines 562.5 per minute with 15 harvies. After these changes even with the Doms 10% mining bonus it will only be mining 412.5 per minute. In order for the Dom to mine the same amount as before the Dom would need a 30% bonus to mining yield. I am using the Dom as a example but this is the same for the other 'Drone carriers'.
    El'jonson
    El'jonson

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    Posted - 2005.11.02 16:26:00 - [1719]

    Can someone check my math, a fully fitted mining Dom nowe mines 562.5 per minute with 15 harvies. After these changes even with the Doms 10% mining bonus it will only be mining 412.5 per minute. In order for the Dom to mine the same amount as before the Dom would need a 30% bonus to mining yield. I am using the Dom as a example but this is the same for the other 'Drone carriers'.
    Nafri
    Nafri

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    Posted - 2005.11.02 16:27:00 - [1720]

    Originally by: El'jonson
    Can someone check my math, a fully fitted mining Dom nowe mines 562.5 per minute with 15 harvies. After these changes even with the Doms 10% mining bonus it will only be mining 412.5 per minute. In order for the Dom to mine the same amount as before the Dom would need a 30% bonus to mining yield. I am using the Dom as a example but this is the same for the other 'Drone carriers'.



    You forgot drone interfacing skill...
    --------------------------------------------------------------------------------

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    Nafri
    Nafri
    Caldari
    TunDraGon

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    Posted - 2005.11.02 16:27:00 - [1721]

    Originally by: El'jonson
    Can someone check my math, a fully fitted mining Dom nowe mines 562.5 per minute with 15 harvies. After these changes even with the Doms 10% mining bonus it will only be mining 412.5 per minute. In order for the Dom to mine the same amount as before the Dom would need a 30% bonus to mining yield. I am using the Dom as a example but this is the same for the other 'Drone carriers'.



    You forgot drone interfacing skill...



    From Dusk till Dawn

    Red Angelus
    Red Angelus

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    Posted - 2005.11.02 16:29:00 - [1722]

    Can someone please tell me when these changes to the drones are supposed to take place? So I can plan my skills training accordingly?

    Thanks!
    Red Angelus
    Red Angelus
    The Scope

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    Posted - 2005.11.02 16:29:00 - [1723]

    Can someone please tell me when these changes to the drones are supposed to take place? So I can plan my skills training accordingly?

    Thanks!
    El'jonson
    El'jonson

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    Posted - 2005.11.02 16:33:00 - [1724]

    Erm nope i didn't.

    Before changes 30/100*125 times 15 drones 562.5

    After changes 30/100*275 times 5 drones 412.5

    125% from standard plus mining drones lvl 5
    100% from drone interfacing
    50% from Carriers bonus

    in order for the Dom to mine the same it needs a total of 375% not 275%
    El'jonson
    El'jonson

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    Posted - 2005.11.02 16:33:00 - [1725]

    Erm nope i didn't.

    Before changes 30/100*125 times 15 drones 562.5

    After changes 30/100*275 times 5 drones 412.5

    125% from standard plus mining drones lvl 5
    100% from drone interfacing
    50% from Carriers bonus

    in order for the Dom to mine the same it needs a total of 375% not 275%
    Trader Klyde
    Trader Klyde

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    Posted - 2005.11.02 16:34:00 - [1726]

    I feel a bit better after reading the new blog about most of these changes, but, as has been mentioned...

    Where is the consideration for the drone user that has 5 drones out being targetted (lock times, etc) versus the current model of 15 drones which take a hell of a lot longer to target lock and kill than just 5?

    More HP on them will not offset this, currently it takes time to target lock, cycle a gun or two, rinse and repeat on 15 drones. With the changes of having only 5 you effectively removed 2/3rds of the time required to disable the drone swarm attack.

    The rest of it looks ok to me at this point, but my main worry is with the above.
    Any ideas on how to correct this?


    ________________________________________________
    From deep in space where nobody hears my screams...
    Sometimes in fear, sometimes in anger, mostly just my singing style.
    Trader Klyde
    Trader Klyde
    Gallente

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    Posted - 2005.11.02 16:34:00 - [1727]

    I feel a bit better after reading the new blog about most of these changes, but, as has been mentioned...

    Where is the consideration for the drone user that has 5 drones out being targetted (lock times, etc) versus the current model of 15 drones which take a hell of a lot longer to target lock and kill than just 5?

    More HP on them will not offset this, currently it takes time to target lock, cycle a gun or two, rinse and repeat on 15 drones. With the changes of having only 5 you effectively removed 2/3rds of the time required to disable the drone swarm attack.

    The rest of it looks ok to me at this point, but my main worry is with the above.
    Any ideas on how to correct this?


    ________________________________________________
    From deep in space where nobody hears my screams...
    Sometimes in fear, sometimes in anger, mostly just my singing style.
    Crellion
    Crellion

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    Posted - 2005.11.02 16:40:00 - [1728]

    ZOMG !!! Tux is a dev that hears and takes notice LaughingWink
    (where were you at the time of the missle nerf? :( could have saved some souls... :P )
    Crellion
    Crellion
    Art of War
    Cult of War

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    Posted - 2005.11.02 16:40:00 - [1729]

    ZOMG !!! Tux is a dev that hears and takes notice LaughingWink
    (where were you at the time of the missle nerf? :( could have saved some souls... :P )
    Arguably my opinions represent to an extent the opinions of my alliance and in particular circumstances give rise to a valid "casus belli" claim.
    Crellion
    Crellion

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    Posted - 2005.11.02 16:41:00 - [1730]

    Originally by: Trader Klyde
    I feel a bit better after reading the new blog about most of these changes, but, as has been mentioned...

    Where is the consideration for the drone user that has 5 drones out being targetted (lock times, etc) versus the current model of 15 drones which take a hell of a lot longer to target lock and kill than just 5?

    More HP on them will not offset this, currently it takes time to target lock, cycle a gun or two, rinse and repeat on 15 drones. With the changes of having only 5 you effectively removed 2/3rds of the time required to disable the drone swarm attack.

    The rest of it looks ok to me at this point, but my main worry is with the above.
    Any ideas on how to correct this?




    You want to suggest reduction of sig radius but you are to cheeky and want somebody else to actually say it :D
    Crellion
    Crellion
    Art of War
    Cult of War

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    Posted - 2005.11.02 16:41:00 - [1731]

    Originally by: Trader Klyde
    I feel a bit better after reading the new blog about most of these changes, but, as has been mentioned...

    Where is the consideration for the drone user that has 5 drones out being targetted (lock times, etc) versus the current model of 15 drones which take a hell of a lot longer to target lock and kill than just 5?

    More HP on them will not offset this, currently it takes time to target lock, cycle a gun or two, rinse and repeat on 15 drones. With the changes of having only 5 you effectively removed 2/3rds of the time required to disable the drone swarm attack.

    The rest of it looks ok to me at this point, but my main worry is with the above.
    Any ideas on how to correct this?




    You want to suggest reduction of sig radius but you are to cheeky and want somebody else to actually say it :D
    Arguably my opinions represent to an extent the opinions of my alliance and in particular circumstances give rise to a valid "casus belli" claim.
    TuRtLe HeAd
    TuRtLe HeAd

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    Posted - 2005.11.02 16:49:00 - [1732]

    Seeing as this Drone Change is met with 50/50 For and against.

    What about you set an EvE Precedent. Give players the choice to reassign their Wasted Drones skill points to another area.

    There we go thats the last I've got to say on this horrible matter
    ------------------------------------------------
    "Its not Feasible to Dismiss an Idea because of lag"
    TuRtLe HeAd
    TuRtLe HeAd
    The Bratwurst Burglars

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    Posted - 2005.11.02 16:49:00 - [1733]

    Seeing as this Drone Change is met with 50/50 For and against.

    What about you set an EvE Precedent. Give players the choice to reassign their Wasted Drones skill points to another area.

    There we go thats the last I've got to say on this horrible matter
    Hugh Ruka
    Hugh Ruka

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    Posted - 2005.11.02 16:50:00 - [1734]

    Hmm ... ok so I thought about how this will change the skill situation for drones. I admit I did not read the entire 30 pages, so some information may be unknown to me. I'll compare the old system and the new system and explain what bugs me (I ignore the drone spec skills, they don't do much difference).

    Old system:

    Drones (rank 1) - +1 drone per level (speed bonus also)
    Drone interfacing (rank 5) - +1 drone per level

    the other drone skills are not relevant, they only enable usage of various drones with a bonus.

    New system:

    Drones - remains the same
    "Drone Interfacing Skill changed from 1 drone per leve to 20% drone damage per level and 20% drone mining yield per level. That is at level 5 you get 100% increase to drone damage output and drone mining yield"

    I asume skill rank and prerequisities don't change in the new system.

    Now take the Thorax, it can operate 8 heavy drones (I am aware of the drone bay reductions for the Thorax, but the are not on TQ yet afaik).

    Minimum for 8 heavy t1 drones (in the 'old' system):

    Drones 5
    Drone interfacing 3
    Heavy drones 1

    Now we half the drone bay, so our Thorax can equip 4 heavy drones. The skills change a bit:

    Drones 5 (prereq for heavy drones)
    Heavy drones 1

    And now comes the tricky part. I want to be as efficient as in the old system with my 4 drones, so I NEED DRONE INTERFACING LEVEL 5. I can only control a maximum of 5 drones in the new system, while having the drone bay for 4. However I need to train 2 last levels of a rank 5 skill that I did not need before just to be as efficient as before.

    This is mentioned in the latest dev blog about drones, with an example of the Raven as a 'non-drone specialist':

    " Now lets take a look at the Raven. It was limited to 6 drones due to it's small drone bay. As it is limited by it's drone bay size he can't carry any spare drones in his cargo hold. After the changes he would have room for 3 drones and their performance would depend on the Drone Interfacing skill giving him the max damage output the same as of 6 drones at Drone Interfacing level 5. I doubt that a lot of Raven pilots bothered to train Drone Interfacing to level 5 so this will probably be a bit of a damage reduction to them."

    So now we are basicaly FORCED to train the Drone Interfacing skill all the way to level 5 to be as efficient as before.

    Is that a nerf ?
    ------------------------------

    If stupidity could bloom, these forums would be all flowers ...
    Hugh Ruka
    Hugh Ruka
    Caldari

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    Posted - 2005.11.02 16:50:00 - [1735]

    Hmm ... ok so I thought about how this will change the skill situation for drones. I admit I did not read the entire 30 pages, so some information may be unknown to me. I'll compare the old system and the new system and explain what bugs me (I ignore the drone spec skills, they don't do much difference).

    Old system:

    Drones (rank 1) - +1 drone per level (speed bonus also)
    Drone interfacing (rank 5) - +1 drone per level

    the other drone skills are not relevant, they only enable usage of various drones with a bonus.

    New system:

    Drones - remains the same
    "Drone Interfacing Skill changed from 1 drone per leve to 20% drone damage per level and 20% drone mining yield per level. That is at level 5 you get 100% increase to drone damage output and drone mining yield"

    I asume skill rank and prerequisities don't change in the new system.

    Now take the Thorax, it can operate 8 heavy drones (I am aware of the drone bay reductions for the Thorax, but the are not on TQ yet afaik).

    Minimum for 8 heavy t1 drones (in the 'old' system):

    Drones 5
    Drone interfacing 3
    Heavy drones 1

    Now we half the drone bay, so our Thorax can equip 4 heavy drones. The skills change a bit:

    Drones 5 (prereq for heavy drones)
    Heavy drones 1

    And now comes the tricky part. I want to be as efficient as in the old system with my 4 drones, so I NEED DRONE INTERFACING LEVEL 5. I can only control a maximum of 5 drones in the new system, while having the drone bay for 4. However I need to train 2 last levels of a rank 5 skill that I did not need before just to be as efficient as before.

    This is mentioned in the latest dev blog about drones, with an example of the Raven as a 'non-drone specialist':

    " Now lets take a look at the Raven. It was limited to 6 drones due to it's small drone bay. As it is limited by it's drone bay size he can't carry any spare drones in his cargo hold. After the changes he would have room for 3 drones and their performance would depend on the Drone Interfacing skill giving him the max damage output the same as of 6 drones at Drone Interfacing level 5. I doubt that a lot of Raven pilots bothered to train Drone Interfacing to level 5 so this will probably be a bit of a damage reduction to them."

    So now we are basicaly FORCED to train the Drone Interfacing skill all the way to level 5 to be as efficient as before.

    Is that a nerf ?
    Originally by: JP Beauregard
    The experience with Exodus playtesting has scarred me for life. Those were bug-reports, not feature requests, you numbskulls.... Confused
    Tiny Carlos
    Tiny Carlos

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    Posted - 2005.11.02 16:53:00 - [1736]

    One (of the many) things I don't like about this change is that it uses Drone interfacing to balance the smaller drone bays. OK drones were never much good untill you reached drones lvl 5, where you suddenly get damage bonuses, heavies and more drones, but making this gap even wider dosn't seem good.

    Untill you pass drones level 5, all non specialist drone using ships will be doing half the damage with drones. It takes DI 5 to balance the damage with these smaller ships (or lvl 4 for the ships with odd sized drone bays that get rounded up).

    So for Battleships and specialist droneships things stay about the same (with new stuff), for the smaller ships and the noobs things look alot uglier (with not very good new stuff, 3 x 0.3 ecm ph34r teh imicus).
    Tiny Carlos
    Tiny Carlos
    Brutor tribe

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    Posted - 2005.11.02 16:53:00 - [1737]

    One (of the many) things I don't like about this change is that it uses Drone interfacing to balance the smaller drone bays. OK drones were never much good untill you reached drones lvl 5, where you suddenly get damage bonuses, heavies and more drones, but making this gap even wider dosn't seem good.

    Untill you pass drones level 5, all non specialist drone using ships will be doing half the damage with drones. It takes DI 5 to balance the damage with these smaller ships (or lvl 4 for the ships with odd sized drone bays that get rounded up).

    So for Battleships and specialist droneships things stay about the same (with new stuff), for the smaller ships and the noobs things look alot uglier (with not very good new stuff, 3 x 0.3 ecm ph34r teh imicus).


    "Those are my principles. If you don't like them I have others." - Groucho Marx
    Sandokan
    Sandokan

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    Posted - 2005.11.02 17:01:00 - [1738]

    beside all things againt or for gallente ships, 1 BS will suffer very hard with the new EW drones. Most people are only counting on dmg, but EW, sentry etc... Where in this all is the apoc?, even more doomed.
    Sandokan
    Sandokan

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    Posted - 2005.11.02 17:01:00 - [1739]

    beside all things againt or for gallente ships, 1 BS will suffer very hard with the new EW drones. Most people are only counting on dmg, but EW, sentry etc... Where in this all is the apoc?, even more doomed.
    Shayla Sh'inlux
    Shayla Sh'inlux

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    Posted - 2005.11.02 17:06:00 - [1740]

    So the drone carriers will have their +1 drone controlled per level changed to:

    -> +10% drone damage per level
    -> +10% drone mining yield per level
    -> +10% to drone hitpoints

    ?

    Shayla Sh'inlux
    Shayla Sh'inlux
    The Black Rabbits
    Fatal Persuasion

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    Posted - 2005.11.02 17:06:00 - [1741]

    So the drone carriers will have their +1 drone controlled per level changed to:

    -> +10% drone damage per level
    -> +10% drone mining yield per level
    -> +10% to drone hitpoints

    ?


    Discussing moderation is a no-no- Tirg
    Jim Raynor
    Jim Raynor

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    Posted - 2005.11.02 17:17:00 - [1742]

    Originally by: Shayla Sh'inlux
    So the drone carriers will have their +1 drone controlled per level changed to:

    -> +10% drone damage per level
    -> +10% drone mining yield per level
    -> +10% to drone hitpoints

    ?



    that's one hell of a ship bonus.
    ------
    If Captain James T. Kirk and Mr. Spock embracing one another, in a bath tube, nude, in space, is wrong, I don't want to be right.
    Jim Raynor
    Jim Raynor
    Caldari
    Umbra Congregatio
    Interstellar Alcohol Conglomerate

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    Posted - 2005.11.02 17:17:00 - [1743]

    Originally by: Shayla Sh'inlux
    So the drone carriers will have their +1 drone controlled per level changed to:

    -> +10% drone damage per level
    -> +10% drone mining yield per level
    -> +10% to drone hitpoints

    ?



    that's one hell of a ship bonus.
    ------
    I'll make a sig later.
    Mar Sera
    Mar Sera

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    Posted - 2005.11.02 17:18:00 - [1744]

    Originally by: Tiny Carlos
    One (of the many) things I don't like about this change is that it uses Drone interfacing to balance the smaller drone bays. OK drones were never much good untill you reached drones lvl 5, where you suddenly get damage bonuses, heavies and more drones, but making this gap even wider dosn't seem good.

    Untill you pass drones level 5, all non specialist drone using ships will be doing half the damage with drones. It takes DI 5 to balance the damage with these smaller ships (or lvl 4 for the ships with odd sized drone bays that get rounded up).


    I agree. Currently, unless the ship has at least 25m¦ drone bay (that's 5 light drones), there's no real incentive to go for Drones 5 just to get Drone Interfacing. And with the proposed changes, now we need Drone Interfacing 5 just to get back to where we were. Add in cutting the drone bays in half and suddenly getting to Drones 5 is the last thing on a newbie's mind.

    How about leaving drone bays smaller than 30m¦ the way they are? It doesn't hurt newbies, and players who have gotten Drone Interfacing get a boost to the small number of drones these ships have.
    Mar Sera
    Mar Sera
    Gallente
    Charles Nelson and Reilly

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    Posted - 2005.11.02 17:18:00 - [1745]

    Originally by: Tiny Carlos
    One (of the many) things I don't like about this change is that it uses Drone interfacing to balance the smaller drone bays. OK drones were never much good untill you reached drones lvl 5, where you suddenly get damage bonuses, heavies and more drones, but making this gap even wider dosn't seem good.

    Untill you pass drones level 5, all non specialist drone using ships will be doing half the damage with drones. It takes DI 5 to balance the damage with these smaller ships (or lvl 4 for the ships with odd sized drone bays that get rounded up).


    I agree. Currently, unless the ship has at least 25m¦ drone bay (that's 5 light drones), there's no real incentive to go for Drones 5 just to get Drone Interfacing. And with the proposed changes, now we need Drone Interfacing 5 just to get back to where we were. Add in cutting the drone bays in half and suddenly getting to Drones 5 is the last thing on a newbie's mind.

    How about leaving drone bays smaller than 30m¦ the way they are? It doesn't hurt newbies, and players who have gotten Drone Interfacing get a boost to the small number of drones these ships have.
    Tiny Carlos
    Tiny Carlos
    Brutor tribe

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    Posted - 2005.11.02 17:20:00 - [1746]

    Originally by: Jim Raynor
    Originally by: Shayla Sh'inlux
    So the drone carriers will have their +1 drone controlled per level changed to:

    -> +10% drone damage per level
    -> +10% drone mining yield per level
    -> +10% to drone hitpoints

    ?



    that's one hell of a ship bonus.


    And even then the Domis 5 Ewar drones aren't any more effective than The Armas 5ugh

    It's a bit of a mess tbh.


    "Those are my principles. If you don't like them I have others." - Groucho Marx
    Sandzibarr
    Sandzibarr

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    Posted - 2005.11.02 17:23:00 - [1747]

    Tuxford,

    Id really like to see you address a couple of issues that seem to crop up again and again;

    1) as a few people have mentioned its not just the drone HP that is part of the equation, its the time taken to lock + the time taken to destroy... you are increasing the hp - and as such the time taken to kill a locked drone.. but i see nothing with regards to the fact the (lock+killtime*2)x5 does not seem equal to (lock+killtime)*15

    2) is this going to improve lag by alot? Ive got a feeling it will be neglible given that more people will be using drones overall.. even if the max numbers are reduced per person..

    what sort of lag we talking about anyway? client side graphic lag? or server->client lag from the need to send data regarding each drones position/actions? GFX lag could be reduced by adding a setting in options along the lines of 'render drones - yes/no' just leaving the X's on screen.

    3) what is your current definition of the term "drone carrier"? as having 1 or 2 more drones than a battleship seems a bit lame.

    I liked swarms... ugh they looked awesome in action dont you think?
    Sandzibarr
    Sandzibarr
    A.W.M
    Ka-Tet

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    Posted - 2005.11.02 17:23:00 - [1748]

    Tuxford,

    Id really like to see you address a couple of issues that seem to crop up again and again;

    1) as a few people have mentioned its not just the drone HP that is part of the equation, its the time taken to lock + the time taken to destroy... you are increasing the hp - and as such the time taken to kill a locked drone.. but i see nothing with regards to the fact the (lock+killtime*2)x5 does not seem equal to (lock+killtime)*15

    2) is this going to improve lag by alot? Ive got a feeling it will be neglible given that more people will be using drones overall.. even if the max numbers are reduced per person..

    what sort of lag we talking about anyway? client side graphic lag? or server->client lag from the need to send data regarding each drones position/actions? GFX lag could be reduced by adding a setting in options along the lines of 'render drones - yes/no' just leaving the X's on screen.

    3) what is your current definition of the term "drone carrier"? as having 1 or 2 more drones than a battleship seems a bit lame.

    I liked swarms... ugh they looked awesome in action dont you think?
    El'jonson
    El'jonson

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    Posted - 2005.11.02 17:25:00 - [1749]

    Yea it is a mess it would solve alot of problem if they still let the drone carrier ships specials alone that way it could use a max of 10 drones. Making drone carrier ships have the same number of drones as all other ships sounds stupid.
    El'jonson
    El'jonson

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    Posted - 2005.11.02 17:25:00 - [1750]

    Yea it is a mess it would solve alot of problem if they still let the drone carrier ships specials alone that way it could use a max of 10 drones. Making drone carrier ships have the same number of drones as all other ships sounds stupid.
    Zeddicus Zu'l
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    Posted - 2005.11.02 17:27:00 - [1751]

    Originally by: Shayla Sh'inlux
    So the drone carriers will have their +1 drone controlled per level changed to:

    -> +10% drone damage per level
    -> +10% drone mining yield per level
    -> +10% to drone hitpoints

    ?



    Last I read, this may be true for cruisers, but not for the Dominix. Unless i missed it somewhere (i may have). I only recall Toxford mentioning that an increase in Mining drone output based on ship skill for the cruisers. It was not going to be put on the Dominix, and even suggesting it for the Moros causes other devs to throw all available items in reach at the person even hinting at that kind of change.
    Zeddicus Zu'l
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    Posted - 2005.11.02 17:27:00 - [1752]

    Edited by: Zeddicus Zu''l on 02/11/2005 17:33:46
    Edited by: Zeddicus Zu''l on 02/11/2005 17:32:29
    Originally by: Shayla Sh'inlux
    So the drone carriers will have their +1 drone controlled per level changed to:

    -> +10% drone damage per level
    -> +10% drone mining yield per level
    -> +10% to drone hitpoints

    ?



    Last I read, this may be true for cruisers, but not for the Dominix. Unless i missed it somewhere (i may have). I only recall Toxford mentioning that an increase in Mining drone output based on ship skill for the cruisers. It was not going to be put on the Dominix, and even suggesting it for the Moros causes other devs to throw all available items in reach at the person even hinting at that kind of change.

    Infact, here is the post that i was refering to above: Linky

    in case that does not work this is what it says:

    Originally by: Tuxford
    I'm not really against giving drone cruisers mining yield bonus. Dominix is a battleship and it just feels wrong that it has mining yield bonus. I suggested to TomB giving Moros a mining yield bonus and he started throwing stuff at me Shocked so I will definitly not do that.

    Jezala
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    Posted - 2005.11.02 17:35:00 - [1753]

    Originally by: Bsport

    2.It will be quicker even with the hp increase to take out the 5 drones and be down with it. example

    With changes 3 drones into one(15 drones into 5)
    {targetlock--->shot--->dead drone}

    Instead of
    {targetlock--->shot--->dead drone}{targetlock--->shot--->dead drone}{targetlock--->shot--->dead drone}

    So you tell me which is quick kill 3 drones or killing 1 even with the hp increase



    It sounds like you're making the assumption that the HP of 1 new drone = the HP of 3 old drones. If that was the case then you would be correct. Tux is going to have to account for the time spent locking the old drones and increase the HP (i.e. survival time) of the new drones to match that "acquire-kill" sequence you described above.

    On the other hand it can also be argued that a pilot who's targeting drones would not target and kill 1 drone at a time. Instead the said pilot would target as many drones possible and then proceed to pop them. In this scenario, the likely amount of time wasted would be 2-3 seconds.

    Now let us consider the possibility of targeting all 5 of the new drones. Locking 5 drones is well within a pilot's ability to do on a single targeting pass. In the case of 15 old drones, a pilot is required to go through 2-3 targeting cycles for an entire 15-drone "acquire-kill" sequence. If we assume that 1 targeting cycle takes 20 seconds, then the new drones HP should take into account of the potential 40-60 seconds of drone survival.

    So in summary, the HP of 1 new drone needs to be greater than that of 3 old drones and the HP should be designed based on the survival rate of drones in combat...but everything I've discussed above assumes that the drones are being targeted and being destroyed one by one. When add smartbombs to the equation, things are completly different and is a topic for a seperate post.
    Jezala
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    Posted - 2005.11.02 17:35:00 - [1754]

    Originally by: Bsport

    2.It will be quicker even with the hp increase to take out the 5 drones and be down with it. example

    With changes 3 drones into one(15 drones into 5)
    {targetlock--->shot--->dead drone}

    Instead of
    {targetlock--->shot--->dead drone}{targetlock--->shot--->dead drone}{targetlock--->shot--->dead drone}

    So you tell me which is quick kill 3 drones or killing 1 even with the hp increase



    It sounds like you're making the assumption that the HP of 1 new drone = the HP of 3 old drones. If that was the case then you would be correct. Tux is going to have to account for the time spent locking the old drones and increase the HP (i.e. survival time) of the new drones to match that "acquire-kill" sequence you described above.

    On the other hand it can also be argued that a pilot who's targeting drones would not target and kill 1 drone at a time. Instead the said pilot would target as many drones possible and then proceed to pop them. In this scenario, the likely amount of time wasted would be 2-3 seconds.

    Now let us consider the possibility of targeting all 5 of the new drones. Locking 5 drones is well within a pilot's ability to do on a single targeting pass. In the case of 15 old drones, a pilot is required to go through 2-3 targeting cycles for an entire 15-drone "acquire-kill" sequence. If we assume that 1 targeting cycle takes 20 seconds, then the new drones HP should take into account of the potential 40-60 seconds of drone survival.

    So in summary, the HP of 1 new drone needs to be greater than that of 3 old drones and the HP should be designed based on the survival rate of drones in combat...but everything I've discussed above assumes that the drones are being targeted and being destroyed one by one. When add smartbombs to the equation, things are completly different and is a topic for a seperate post.


    ...and yes, we do sell and deliver ammo. 425 Express Delivery is available upon request, please see Hans Gates and Marcus Grisbius regarding this option.
    El'jonson
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    Posted - 2005.11.02 17:41:00 - [1755]

    Well i fail to see how thats right i thought that the reason for reducing the max number of drones to 5 was to relieve server lagg, if this is true then all the ships that have their special abilities altered should be able to do the exact same thing as before they are altered only with 5 drones. Otherwise this unbalances the ships that have been afected. For example without the 30% mining bonus per lvl that a Dom needs in order for it to mine the same before as after these changes it makes it unfair to all those ppl using Doms to mine low sec with.
    El'jonson
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    Posted - 2005.11.02 17:41:00 - [1756]

    Well i fail to see how thats right i thought that the reason for reducing the max number of drones to 5 was to relieve server lagg, if this is true then all the ships that have their special abilities altered should be able to do the exact same thing as before they are altered only with 5 drones. Otherwise this unbalances the ships that have been afected. For example without the 30% mining bonus per lvl that a Dom needs in order for it to mine the same before as after these changes it makes it unfair to all those ppl using Doms to mine low sec with.
    StOrM ViPeR
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    Posted - 2005.11.02 17:43:00 - [1757]

    Originally by: Sandokan
    beside all things againt or for gallente ships, 1 BS will suffer very hard with the new EW drones. Most people are only counting on dmg, but EW, sentry etc... Where in this all is the apoc?, even more doomed.


    The APoc can fend for itself quite well enough. its the Armageddon that now has no defense to tacklers.
    StOrM ViPeR
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    Posted - 2005.11.02 17:43:00 - [1758]

    Originally by: Sandokan
    beside all things againt or for gallente ships, 1 BS will suffer very hard with the new EW drones. Most people are only counting on dmg, but EW, sentry etc... Where in this all is the apoc?, even more doomed.


    The APoc can fend for itself quite well enough. its the Armageddon that now has no defense to tacklers.
    Shayla Sh'inlux
    Shayla Sh'inlux

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    Posted - 2005.11.02 17:46:00 - [1759]

    Edited by: Shayla Sh''inlux on 02/11/2005 17:47:28
    Edited by: Shayla Sh''inlux on 02/11/2005 17:47:12
    Originally by: Jim Raynor
    Originally by: Shayla Sh'inlux
    So the drone carriers will have their +1 drone controlled per level changed to:

    -> +10% drone damage per level
    -> +10% drone mining yield per level
    -> +10% to drone hitpoints

    ?



    that's one hell of a ship bonus.

    That's why I asked.
    I see the +10% damage and +10% hitpoints as a bonus that should be one bonus, but the mining bonus seems odd.

    Like the post quoted above, Moros definately shouldn't have it and Dominix shouldn't either. In fact, not giving cruisers it as well, would put Scythe and Osprey more in line with each other as a mining ship.

    On the other hand, Apoc being the best Deep Core mining ship and second best mining ship in the game feels kinda odd too, doesn't it?

    Shayla Sh'inlux
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    Posted - 2005.11.02 17:46:00 - [1760]

    Edited by: Shayla Sh''inlux on 02/11/2005 17:47:28
    Edited by: Shayla Sh''inlux on 02/11/2005 17:47:12
    Originally by: Jim Raynor
    Originally by: Shayla Sh'inlux
    So the drone carriers will have their +1 drone controlled per level changed to:

    -> +10% drone damage per level
    -> +10% drone mining yield per level
    -> +10% to drone hitpoints

    ?



    that's one hell of a ship bonus.

    That's why I asked.
    I see the +10% damage and +10% hitpoints as a bonus that should be one bonus, but the mining bonus seems odd.

    Like the post quoted above, Moros definately shouldn't have it and Dominix shouldn't either. In fact, not giving cruisers it as well, would put Scythe and Osprey more in line with each other as a mining ship.

    On the other hand, Apoc being the best Deep Core mining ship and second best mining ship in the game feels kinda odd too, doesn't it?


    Discussing moderation is a no-no- Tirg
    Jezala
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    Posted - 2005.11.02 17:50:00 - [1761]

    Originally by: Hugh Ruka

    " Now lets take a look at the Raven. It was limited to 6 drones due to it's small drone bay. As it is limited by it's drone bay size he can't carry any spare drones in his cargo hold. After the changes he would have room for 3 drones and their performance would depend on the Drone Interfacing skill giving him the max damage output the same as of 6 drones at Drone Interfacing level 5. I doubt that a lot of Raven pilots bothered to train Drone Interfacing to level 5 so this will probably be a bit of a damage reduction to them."

    So now we are basicaly FORCED to train the Drone Interfacing skill all the way to level 5 to be as efficient as before.

    Is that a nerf ?


    As it currently stands, it is an indirect nerf not only to the Raven but also to the Scorpion, all the battlecruisers, and a number of cruisers. Unfortunately the missile users are going to get screwed a bit more than other pilots due to their reliance on drones to make up for missiles inadequacy. In addition, the Raven pilots are going to be burdened with another set of skills to bring them up back up to proficient levels.
    Jezala
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    Posted - 2005.11.02 17:50:00 - [1762]

    Originally by: Hugh Ruka

    " Now lets take a look at the Raven. It was limited to 6 drones due to it's small drone bay. As it is limited by it's drone bay size he can't carry any spare drones in his cargo hold. After the changes he would have room for 3 drones and their performance would depend on the Drone Interfacing skill giving him the max damage output the same as of 6 drones at Drone Interfacing level 5. I doubt that a lot of Raven pilots bothered to train Drone Interfacing to level 5 so this will probably be a bit of a damage reduction to them."

    So now we are basicaly FORCED to train the Drone Interfacing skill all the way to level 5 to be as efficient as before.

    Is that a nerf ?


    As it currently stands, it is an indirect nerf not only to the Raven but also to the Scorpion, all the battlecruisers, and a number of cruisers. Unfortunately the missile users are going to get screwed a bit more than other pilots due to their reliance on drones to make up for missiles inadequacy. In addition, the Raven pilots are going to be burdened with another set of skills to bring them up back up to proficient levels.


    ...and yes, we do sell and deliver ammo. 425 Express Delivery is available upon request, please see Hans Gates and Marcus Grisbius regarding this option.
    Jin Entres
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    Posted - 2005.11.02 18:07:00 - [1763]

    Now I am content with all the changes. Thank you, sir.


    Verlan
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    Posted - 2005.11.02 18:07:00 - [1764]

    Well I think that to compensate for the loss of numbers in drones we should be able to get FoF drones and I don't believe 5 mining drones will yield as much as the old 15 (Dominix) even with the max bonuses. And it is definetely not fair to have to train 23 days for interface level 5 just to get to the same level as before!!!
    Jin Entres
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    Posted - 2005.11.02 18:07:00 - [1765]

    Now I am content with all the changes. Thank you, sir.

    ---

    Verlan
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    Posted - 2005.11.02 18:07:00 - [1766]

    Well I think that to compensate for the loss of numbers in drones we should be able to get FoF drones and I don't believe 5 mining drones will yield as much as the old 15 (Dominix) even with the max bonuses. And it is definetely not fair to have to train 23 days for interface level 5 just to get to the same level as before!!!
    Tiny Carlos
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    Posted - 2005.11.02 18:08:00 - [1767]

    If you look at Drone Interfacing as a skill now, ignoring what it is beeing changed to balance, it's freakishly overpowered. It had some of this effect before but only on really big drone bays, not for every single droneuser.

    Any skill giving +20% damage to anything looks wrong, but +20% mining as well, I know this is supposed to be for balance, but you don't superglue a sheep to one hand to balance the bags you have in the other.
    Tiny Carlos
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    Posted - 2005.11.02 18:08:00 - [1768]

    If you look at Drone Interfacing as a skill now, ignoring what it is beeing changed to balance, it's freakishly overpowered. It had some of this effect before but only on really big drone bays, not for every single droneuser.

    Any skill giving +20% damage to anything looks wrong, but +20% mining as well, I know this is supposed to be for balance, but you don't superglue a sheep to one hand to balance the bags you have in the other.


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    El'jonson
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    Posted - 2005.11.02 18:29:00 - [1769]

    How about just leaving the 'drone carriers' abilities at what they are, ccp are still 'killing off' 5 drones from normal ships and 5 from each drone carrier. Maybe the Moros abilities need tweaking a bit but the proposed changes are really turning the drone carrier vessels into unbalanced ships due to the fact that they could use 5 more drones than normal ships and now can only use the same amount.
    El'jonson
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    Posted - 2005.11.02 18:29:00 - [1770]

    How about just leaving the 'drone carriers' abilities at what they are, ccp are still 'killing off' 5 drones from normal ships and 5 from each drone carrier. Maybe the Moros abilities need tweaking a bit but the proposed changes are really turning the drone carrier vessels into unbalanced ships due to the fact that they could use 5 more drones than normal ships and now can only use the same amount.
    Vlad Karamazov
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    Posted - 2005.11.02 18:31:00 - [1771]

    Edited by: Vlad Karamazov on 02/11/2005 18:33:40
    Edited by: Vlad Karamazov on 02/11/2005 18:31:59
    Originally by: Verlan
    Well I think that to compensate for the loss of numbers in drones we should be able to get FoF drones and I don't believe 5 mining drones will yield as much as the old 15 (Dominix) even with the max bonuses. And it is definetely not fair to have to train 23 days for interface level 5 just to get to the same level as before!!!


    Drones are efectively FoF or near it.

    This post shows complete lack of understanding of what the changes will be. If you could control 15 drones on dominx then you have drone interface to 5 and dont need to train it anymore . Cool thing isnt it?
    If you do need to train DI to lvl5 then you will get better preformance then before since you could not have lvl 15.

    What do you mean I dont belive 5 drones will do what 15 did. If domi gets the bonus to mining then they will. Simple as 5+5*100%+5*100% = 15
    If domi doesnt get the bonus then it is equal to 10 old drones. There is nothing about belive in here. Just do your math.

    That post is just example of many whining posts by ppl who are likely never used drones before , have no skills in them and now they notice drones will be useful for something more then extra litle bit of damage.

    Edit: Now i notice - you were being sarcastic. Silly me.
    Vlad Karamazov
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    Posted - 2005.11.02 18:31:00 - [1772]

    Edited by: Vlad Karamazov on 02/11/2005 18:33:40
    Edited by: Vlad Karamazov on 02/11/2005 18:31:59
    Originally by: Verlan
    Well I think that to compensate for the loss of numbers in drones we should be able to get FoF drones and I don't believe 5 mining drones will yield as much as the old 15 (Dominix) even with the max bonuses. And it is definetely not fair to have to train 23 days for interface level 5 just to get to the same level as before!!!


    Drones are efectively FoF or near it.

    This post shows complete lack of understanding of what the changes will be. If you could control 15 drones on dominx then you have drone interface to 5 and dont need to train it anymore . Cool thing isnt it?
    If you do need to train DI to lvl5 then you will get better preformance then before since you could not have lvl 15.

    What do you mean I dont belive 5 drones will do what 15 did. If domi gets the bonus to mining then they will. Simple as 5+5*100%+5*100% = 15
    If domi doesnt get the bonus then it is equal to 10 old drones. There is nothing about belive in here. Just do your math.

    That post is just example of many whining posts by ppl who are likely never used drones before , have no skills in them and now they notice drones will be useful for something more then extra litle bit of damage.

    Edit: Now i notice - you were being sarcastic. Silly me.
    Aakron
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    Posted - 2005.11.02 18:35:00 - [1773]

    At first I was very sceptical about the changes, with the damage bonus reassigned to all damage types and the explanations made clearer in the blog I am quite happy with the changes. I am of course disappointed that I will no longer be able to release swarms of drones although if this helps to release lag then i suppose it is acceptable.

    The dominix bonus to HP and damage seems good, although yes I would miss the ability to mine with 15 instead of what is now effectively 10 drones I dont think you can give the dominix a bonus to mining yield..its just wrong!
    Aakron
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    Posted - 2005.11.02 18:35:00 - [1774]

    At first I was very sceptical about the changes, with the damage bonus reassigned to all damage types and the explanations made clearer in the blog I am quite happy with the changes. I am of course disappointed that I will no longer be able to release swarms of drones although if this helps to release lag then i suppose it is acceptable.

    The dominix bonus to HP and damage seems good, although yes I would miss the ability to mine with 15 instead of what is now effectively 10 drones I dont think you can give the dominix a bonus to mining yield..its just wrong!
    ---
    Alex Harumichi
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    Posted - 2005.11.02 18:45:00 - [1775]

    Edited by: Alex Harumichi on 02/11/2005 18:45:40
    Tux, I'm a drone user so it might surprise you to hear this, but:

    Could we please have a reduction in heavy drone tracking / effective damage vs. small ships? Along with this, I'd like a boost to light drone effectiveness against those same small ships.

    At the moment, heavy drones are *much* too effective vs all ship types (sort of the old missile problem), while light drones are very close to useles (even a swarm of them won't really harm an interceptor).

    I'd like some reason to also use light and medium drones, please, instead of just always heavies if I can fit them.

    Alex Harumichi
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    Posted - 2005.11.02 18:45:00 - [1776]

    Edited by: Alex Harumichi on 02/11/2005 18:45:40
    Tux, I'm a drone user so it might surprise you to hear this, but:

    Could we please have a reduction in heavy drone tracking / effective damage vs. small ships? Along with this, I'd like a boost to light drone effectiveness against those same small ships.

    At the moment, heavy drones are *much* too effective vs all ship types (sort of the old missile problem), while light drones are very close to useles (even a swarm of them won't really harm an interceptor).

    I'd like some reason to also use light and medium drones, please, instead of just always heavies if I can fit them.

    Clavius XIV
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    Posted - 2005.11.02 18:49:00 - [1777]

    Edited by: Clavius XIV on 02/11/2005 18:49:03
    Originally by: Tiny Carlos
    If you look at Drone Interfacing as a skill now, ignoring what it is beeing changed to balance, it's freakishly overpowered. It had some of this effect before but only on really big drone bays, not for every single droneuser.


    This is actually an excellent point. Its a good thing that the intial proposal is being adjusted to insure that drone specialists in drone ships don't do less damage/mining than before.

    However for ships with less than 100m3 dronebay,this represents a significant dps boost.

    In the best case, take the Prophecy, which with the current 50m^3 dronebay can currently launch 2 heavies or 5 mediums. A Prophecy pilot with drone interfacing or drones V does exactly the same max dps currently as one that also has interfacing 5. (could launch 10 lights, but they do less damage than 5 mediums).

    With the changes a prophecy pilot can *double*current maximum possible drone dps.

    You also see the incongruities with the drone cruisers. Currently to maximize drone cruiser dps, you want to fill the dronebay while using the most medium drones possible.

    For my Arbitrator this means 15 medium drones for maximum damage. With the new drone interfacing, the spare drone space won't generally be used for spare drones, but for heavies. As was pointed out in the blog, this is an effective gain of 2 heavy drones. While I fly the Arbitrator 99.99% of the time, and this would benefit me, I still think that this is a bit whacky (althouth with the 4/4/4 nerf I guess I can look at it as compensation without feeling too guilty).

    Of course all cruisers with between 50 and 100m3 of drone space are getting an effective damage boost from this, so perhaps on the cruiser level it will all balance out, but theres a lot of subtle complexities just in the damage department, before you even think about the ewar/logistic capabilities.

    I'm not sure how to solve this (well other than just leaving things how they are, which would be my preference :p)
    Clavius XIV
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    Posted - 2005.11.02 18:49:00 - [1778]

    Edited by: Clavius XIV on 02/11/2005 18:50:25
    Edited by: Clavius XIV on 02/11/2005 18:49:03
    Originally by: Tiny Carlos
    If you look at Drone Interfacing as a skill now, ignoring what it is beeing changed to balance, it's freakishly overpowered. It had some of this effect before but only on really big drone bays, not for every single droneuser.


    This is actually an excellent point. Its a good thing that the intial proposal is being adjusted to insure that drone specialists in drone ships don't do less damage/mining than before.

    However for ships with less than 100m3 dronebay,this represents a significant dps boost.

    In the best case, take the Prophecy, which with the current 50m^3 dronebay can currently launch 2 heavies or 5 mediums. A Prophecy pilot with drone interfacing or drones V does exactly the same max dps currently. (could launch 10 lights, but they do less damage than 5 mediums).

    With the changes a prophecy pilot can *double*current maximum possible drone dps.

    You also see the incongruities with the drone cruisers. Currently to maximize drone cruiser dps, you want to fill the dronebay while using the most medium drones possible.

    For my Arbitrator this means 15 medium drones for maximum damage. With the new drone interfacing, the spare drone space won't generally be used for spare drones, but for heavies. As was pointed out in the blog, this is an effective gain of 2 heavy drones. While I fly the Arbitrator 99.99% of the time, and this would benefit me, I still think that this is a bit whacky (althouth with the 4/4/4 nerf I guess I can look at it as compensation without feeling too guilty).

    Of course all cruisers with between 50 and 100m3 of drone space are getting an effective damage boost from this, so perhaps on the cruiser level it will all balance out, but theres a lot of subtle complexities just in the damage department, before you even think about the ewar/logistic capabilities.

    I'm not sure how to solve this (well other than just leaving things how they are, which would be my preference :p)
    Farjung
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    Posted - 2005.11.02 19:16:00 - [1779]

    Originally by: El'jonson
    Erm nope i didn't.

    Before changes 30/100*125 times 15 drones 562.5

    After changes 30/100*275 times 5 drones 412.5

    125% from standard plus mining drones lvl 5
    100% from drone interfacing
    50% from Carriers bonus

    in order for the Dom to mine the same it needs a total of 375% not 275%


    Your maths is borked.

    30 (base mining) * 1.25 (mining drones 5) * 2 (drone interfacing 5) * 1.5 (ship skill) * 5 = 562.5 units/cycle.
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    Posted - 2005.11.02 19:16:00 - [1780]

    Originally by: El'jonson
    Erm nope i didn't.

    Before changes 30/100*125 times 15 drones 562.5

    After changes 30/100*275 times 5 drones 412.5

    125% from standard plus mining drones lvl 5
    100% from drone interfacing
    50% from Carriers bonus

    in order for the Dom to mine the same it needs a total of 375% not 275%


    Your maths is borked.

    30 (base mining) * 1.25 (mining drones 5) * 2 (drone interfacing 5) * 1.5 (ship skill) * 5 = 562.5 units/cycle.
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    Posted - 2005.11.02 19:28:00 - [1781]

    Edited by: Derran on 02/11/2005 19:31:40
    Originally by: Alex Harumichi
    Edited by: Alex Harumichi on 02/11/2005 18:45:40
    Tux, I'm a drone user so it might surprise you to hear this, but:

    Could we please have a reduction in heavy drone tracking / effective damage vs. small ships? Along with this, I'd like a boost to light drone effectiveness against those same small ships.

    At the moment, heavy drones are *much* too effective vs all ship types (sort of the old missile problem), while light drones are very close to useles (even a swarm of them won't really harm an interceptor).

    I'd like some reason to also use light and medium drones, please, instead of just always heavies if I can fit them.



    I agree in regards to the tracking for the heavy drones. I'm a Dominix and Scorpion pilot, they are the only battleships I use now. The only reason that makes me use 15 medium drones on my Scorpion (I can control 10) is to make FoFs ineffective against me. Other than that, for the Scorpion, I don't care about the damage overall of them because if the opponent can't shoot me, who cares. But on my dominix, there has been no reason to use light/medium drones. They are just a 'step down' really on a Dominix for me.
    Derran
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    Posted - 2005.11.02 19:28:00 - [1782]

    Edited by: Derran on 02/11/2005 19:31:40
    Originally by: Alex Harumichi
    Edited by: Alex Harumichi on 02/11/2005 18:45:40
    Tux, I'm a drone user so it might surprise you to hear this, but:

    Could we please have a reduction in heavy drone tracking / effective damage vs. small ships? Along with this, I'd like a boost to light drone effectiveness against those same small ships.

    At the moment, heavy drones are *much* too effective vs all ship types (sort of the old missile problem), while light drones are very close to useles (even a swarm of them won't really harm an interceptor).

    I'd like some reason to also use light and medium drones, please, instead of just always heavies if I can fit them.



    I agree in regards to the tracking for the heavy drones. I'm a Dominix and Scorpion pilot, they are the only battleships I use now. The only reason that makes me use 15 medium drones on my Scorpion (I can control 10) is to make FoFs ineffective against me. Other than that, for the Scorpion, I don't care about the damage overall of them because if the opponent can't shoot me, who cares. But on my dominix, there has been no reason to use light/medium drones. They are just a 'step down' really on a Dominix for me.
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    Posted - 2005.11.02 19:38:00 - [1783]

    Edited by: Haniblecter Teg on 02/11/2005 19:39:49
    Originally by: Shayla Sh'inlux
    Edited by: Shayla Sh''inlux on 02/11/2005 17:47:28
    Edited by: Shayla Sh''inlux on 02/11/2005 17:47:12
    Originally by: Jim Raynor
    Originally by: Shayla Sh'inlux
    So the drone carriers will have their +1 drone controlled per level changed to:

    -> +10% drone damage per level
    -> +10% drone mining yield per level
    -> +10% to drone hitpoints

    ?



    that's one hell of a ship bonus.

    That's why I asked.
    I see the +10% damage and +10% hitpoints as a bonus that should be one bonus, but the mining bonus seems odd.

    Like the post quoted above, Moros definately shouldn't have it and Dominix shouldn't either. In fact, not giving cruisers it as well, would put Scythe and Osprey more in line with each other as a mining ship.

    On the other hand, Apoc being the best Deep Core mining ship and second best mining ship in the game feels kinda odd too, doesn't it?




    Nothing really seems to make sense to you, maybe you should stop playing such a complex game, maybe go for WoW?



    Originally by: Clavius XIV
    Edited by: Clavius XIV on 02/11/2005 18:50:25
    Edited by: Clavius XIV on 02/11/2005 18:49:03
    Originally by: Tiny Carlos
    If you look at Drone Interfacing as a skill now, ignoring what it is beeing changed to balance, it's freakishly overpowered. It had some of this effect before but only on really big drone bays, not for every single droneuser.


    This is actually an excellent point. Its a good thing that the intial proposal is being adjusted to insure that drone specialists in drone ships don't do less damage/mining than before.

    However for ships with less than 100m3 dronebay,this represents a significant dps boost.

    In the best case, take the Prophecy, which with the current 50m^3 dronebay can currently launch 2 heavies or 5 mediums. A Prophecy pilot with drone interfacing or drones V does exactly the same max dps currently. (could launch 10 lights, but they do less damage than 5 mediums).

    With the changes a prophecy pilot can *double*current maximum possible drone dps.

    You also see the incongruities with the drone cruisers. Currently to maximize drone cruiser dps, you want to fill the dronebay while using the most medium drones possible.

    For my Arbitrator this means 15 medium drones for maximum damage. With the new drone interfacing, the spare drone space won't generally be used for spare drones, but for heavies. As was pointed out in the blog, this is an effective gain of 2 heavy drones. While I fly the Arbitrator 99.99% of the time, and this would benefit me, I still think that this is a bit whacky (althouth with the 4/4/4 nerf I guess I can look at it as compensation without feeling too guilty).

    Of course all cruisers with between 50 and 100m3 of drone space are getting an effective damage boost from this, so perhaps on the cruiser level it will all balance out, but theres a lot of subtle complexities just in the damage department, before you even think about the ewar/logistic capabilities.

    I'm not sure how to solve this (well other than just leaving things how they are, which would be my preference :p)




    Me thinks they should jsut scrap this ENTIRE idea. Its blowing up in their face.


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    Posted - 2005.11.02 19:38:00 - [1784]

    Edited by: Haniblecter Teg on 02/11/2005 19:39:53
    Originally by: Shayla Sh'inlux
    Edited by: Shayla Sh''inlux on 02/11/2005 17:47:28
    Edited by: Shayla Sh''inlux on 02/11/2005 17:47:12
    Originally by: Jim Raynor
    Originally by: Shayla Sh'inlux
    So the drone carriers will have their +1 drone controlled per level changed to:

    -> +10% drone damage per level
    -> +10% drone mining yield per level
    -> +10% to drone hitpoints

    ?



    that's one hell of a ship bonus.

    That's why I asked.
    I see the +10% damage and +10% hitpoints as a bonus that should be one bonus, but the mining bonus seems odd.

    Like the post quoted above, Moros definately shouldn't have it and Dominix shouldn't either. In fact, not giving cruisers it as well, would put Scythe and Osprey more in line with each other as a mining ship.

    On the other hand, Apoc being the best Deep Core mining ship and second best mining ship in the game feels kinda odd too, doesn't it?




    Nothing really seems to make sense to you, maybe you should stop playing such a complex game, maybe go for WoW?



    Originally by: Clavius XIV
    Edited by: Clavius XIV on 02/11/2005 18:50:25
    Edited by: Clavius XIV on 02/11/2005 18:49:03
    Originally by: Tiny Carlos
    If you look at Drone Interfacing as a skill now, ignoring what it is beeing changed to balance, it's freakishly overpowered. It had some of this effect before but only on really big drone bays, not for every single droneuser.


    This is actually an excellent point. Its a good thing that the intial proposal is being adjusted to insure that drone specialists in drone ships don't do less damage/mining than before.

    However for ships with less than 100m3 dronebay,this represents a significant dps boost.

    In the best case, take the Prophecy, which with the current 50m^3 dronebay can currently launch 2 heavies or 5 mediums. A Prophecy pilot with drone interfacing or drones V does exactly the same max dps currently. (could launch 10 lights, but they do less damage than 5 mediums).

    With the changes a prophecy pilot can *double*current maximum possible drone dps.

    You also see the incongruities with the drone cruisers. Currently to maximize drone cruiser dps, you want to fill the dronebay while using the most medium drones possible.

    For my Arbitrator this means 15 medium drones for maximum damage. With the new drone interfacing, the spare drone space won't generally be used for spare drones, but for heavies. As was pointed out in the blog, this is an effective gain of 2 heavy drones. While I fly the Arbitrator 99.99% of the time, and this would benefit me, I still think that this is a bit whacky (althouth with the 4/4/4 nerf I guess I can look at it as compensation without feeling too guilty).

    Of course all cruisers with between 50 and 100m3 of drone space are getting an effective damage boost from this, so perhaps on the cruiser level it will all balance out, but theres a lot of subtle complexities just in the damage department, before you even think about the ewar/logistic capabilities.

    I'm not sure how to solve this (well other than just leaving things how they are, which would be my preference :p)




    Me thinks they should jsut scrap this ENTIRE idea. Its blowing up in their face.
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    Posted - 2005.11.02 19:48:00 - [1785]

    Originally by: Clavius XIV


    With the changes a prophecy pilot can *double*current maximum possible drone dps.


    Did you do the math?

    I don't have all the figures in front of me currently but based on what I remember off the top of my head, I'll throw some fairly attainable skill levels out there that average people train train the skills up to then stop unless they are drone specialists.

    Using the Prophecy now:

    22 base heavy drone damage

    Heavy Drone 4
    Drone Interfacing 4

    I think I am forgetting one more multiplier in there but I'll leave it out of both equations.

    So currently you have 2 heavy drones.

    22 * 1.2 (Heavy Drones 4) = 26.4 per drone every 2 seconds

    Effectively 52.8 every 2 seconds because you can have 2 heavies.

    After changes:

    22 * 1.2 (Heavy Drones 4) * 1.8 (Drone Interfacing 4) = 47.52

    Effectively 47.52 every 2 seconds because after changes, you can only have 1 heavy drone in a Prophecy's drone bay. Around a 5 point reduction for a non drone carrier.
    Derran
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    Posted - 2005.11.02 19:48:00 - [1786]

    Originally by: Clavius XIV


    With the changes a prophecy pilot can *double*current maximum possible drone dps.


    Did you do the math?

    I don't have all the figures in front of me currently but based on what I remember off the top of my head, I'll throw some fairly attainable skill levels out there that average people train train the skills up to then stop unless they are drone specialists.

    Using the Prophecy now:

    22 base heavy drone damage

    Heavy Drone 4
    Drone Interfacing 4

    I think I am forgetting one more multiplier in there but I'll leave it out of both equations.

    So currently you have 2 heavy drones.

    22 * 1.2 (Heavy Drones 4) = 26.4 per drone every 2 seconds

    Effectively 52.8 every 2 seconds because you can have 2 heavies.

    After changes:

    22 * 1.2 (Heavy Drones 4) * 1.8 (Drone Interfacing 4) = 47.52

    Effectively 47.52 every 2 seconds because after changes, you can only have 1 heavy drone in a Prophecy's drone bay. Around a 5 point reduction for a non drone carrier.
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    Posted - 2005.11.02 20:00:00 - [1787]

    Originally by: Grimpak
    ok I'll spam this again:


    and eeeeeeeeeeeeeeeeeeeeeeeeverybody forgot about mining drones.



    Good point. People use 10-15 mining drones for, well, mining. What happens when they can only use 5 and there are no bonuses for them? They become absolutely useless.
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    Posted - 2005.11.02 20:00:00 - [1788]

    Originally by: Grimpak
    ok I'll spam this again:


    and eeeeeeeeeeeeeeeeeeeeeeeeverybody forgot about mining drones.



    Good point. People use 10-15 mining drones for, well, mining. What happens when they can only use 5 and there are no bonuses for them? They become absolutely useless.
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    Posted - 2005.11.02 20:04:00 - [1789]

    Originally by: Lady Chiron
    Originally by: Grimpak
    ok I'll spam this again:


    and eeeeeeeeeeeeeeeeeeeeeeeeverybody forgot about mining drones.



    Good point. People use 10-15 mining drones for, well, mining. What happens when they can only use 5 and there are no bonuses for them? They become absolutely useless.


    Sigh. Once again: Drone interfacing gives 20% to damage & 20% to mining yeld.
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    Posted - 2005.11.02 20:04:00 - [1790]

    Originally by: Lady Chiron
    Originally by: Grimpak
    ok I'll spam this again:


    and eeeeeeeeeeeeeeeeeeeeeeeeverybody forgot about mining drones.



    Good point. People use 10-15 mining drones for, well, mining. What happens when they can only use 5 and there are no bonuses for them? They become absolutely useless.


    Sigh. Once again: Drone interfacing gives 20% to damage & 20% to mining yeld.
    ----------------

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    Posted - 2005.11.02 20:05:00 - [1791]

    Originally by: Lady Chiron
    Originally by: Grimpak
    ok I'll spam this again:


    and eeeeeeeeeeeeeeeeeeeeeeeeverybody forgot about mining drones.



    Good point. People use 10-15 mining drones for, well, mining. What happens when they can only use 5 and there are no bonuses for them? They become absolutely useless.
    I could have sworn it said that Drone Interfacing would give the +20% to mining drones, in addition to drone damage. One of us obviously needs to learn how to read better. Since I'm looking at the line in the dev blog (it's in both drone entries, so just pick one) right now, it's obviously not me.
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    Posted - 2005.11.02 20:05:00 - [1792]

    Originally by: Lady Chiron
    Originally by: Grimpak
    ok I'll spam this again:


    and eeeeeeeeeeeeeeeeeeeeeeeeverybody forgot about mining drones.



    Good point. People use 10-15 mining drones for, well, mining. What happens when they can only use 5 and there are no bonuses for them? They become absolutely useless.
    I could have sworn it said that Drone Interfacing would give the +20% to mining drones, in addition to drone damage. One of us obviously needs to learn how to read better. Since I'm looking at the line in the dev blog (it's in both drone entries, so just pick one) right now, it's obviously not me.

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    Posted - 2005.11.02 20:07:00 - [1793]

    Thats still 5 drones short. Drone interfacing gives 20% to mining, that would equal 10 mining drones at current state, not 15.

    And tuxford didnt forget if you read the devblog he says it felt wrong giving a battleship a mining bonus. I think. :P
    Porro
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    Posted - 2005.11.02 20:07:00 - [1794]

    Thats still 5 drones short. Drone interfacing gives 20% to mining, that would equal 10 mining drones at current state, not 15.

    And tuxford didnt forget if you read the devblog he says it felt wrong giving a battleship a mining bonus. I think. :P
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    Posted - 2005.11.02 20:11:00 - [1795]

    Originally by: Porro
    Thats still 5 drones short. Drone interfacing gives 20% to mining, that would equal 10 mining drones at current state, not 15.

    And tuxford didnt forget if you read the devblog he says it felt wrong giving a battleship a mining bonus. I think. :P


    Originally by: Tuxford (in the new blog entry)
    Ships that give 1 drone per ship skill level has been changed to 10% drone damage and in some cases 10% damage (all damage types) and mining yield per level. They also get a bonus to drone hitpoints


    So, you know where you can stick it, right?
    GC13
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    Posted - 2005.11.02 20:11:00 - [1796]

    Originally by: Porro
    Thats still 5 drones short. Drone interfacing gives 20% to mining, that would equal 10 mining drones at current state, not 15.

    And tuxford didnt forget if you read the devblog he says it felt wrong giving a battleship a mining bonus. I think. :P


    Originally by: Tuxford (in the new blog entry)
    Ships that give 1 drone per ship skill level has been changed to 10% drone damage and in some cases 10% damage (all damage types) and mining yield per level. They also get a bonus to drone hitpoints


    So, you know where you can stick it, right?

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    Posted - 2005.11.02 20:23:00 - [1797]

    Originally by: Porro
    Thats still 5 drones short. Drone interfacing gives 20% to mining, that would equal 10 mining drones at current state, not 15.

    And tuxford didnt forget if you read the devblog he says it felt wrong giving a battleship a mining bonus. I think. :P


    I agree with him. Using a battleship to mine would be like using a sports car to haul fish. Nothing is going to stop you from doing it, but that isn't what it is for.
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    Posted - 2005.11.02 20:23:00 - [1798]

    Originally by: Porro
    Thats still 5 drones short. Drone interfacing gives 20% to mining, that would equal 10 mining drones at current state, not 15.

    And tuxford didnt forget if you read the devblog he says it felt wrong giving a battleship a mining bonus. I think. :P


    I agree with him. Using a battleship to mine would be like using a sports car to haul fish. Nothing is going to stop you from doing it, but that isn't what it is for.
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    Posted - 2005.11.02 20:26:00 - [1799]

    tux after this is it possible to make gang bonuses apply to drones now that they are more hardened? Also any possible sets of gang mods comming for drones?
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    Posted - 2005.11.02 20:26:00 - [1800]

    tux after this is it possible to make gang bonuses apply to drones now that they are more hardened? Also any possible sets of gang mods comming for drones?
    Nicholai Pestot
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    Posted - 2005.11.02 20:28:00 - [1801]

    So now every battleship can fit at least 3 webbers that can hit out to about 25km without gimping their setup...EEEKK!

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    Posted - 2005.11.02 20:28:00 - [1802]

    Edited by: Nicholai Pestot on 02/11/2005 20:29:36
    So now every battleship can fit at least 3 webbers that can hit out to about 25km without gimping their setup...EEEKK! Good bye frigates.

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    Maya Rkell
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    Posted - 2005.11.02 20:29:00 - [1803]

    lol @ people.

    If you boost drones proportionally, then you must balance the EW drones so they are not the end-all at 150% of "normal" effectiveness. So then all OTHER ships will have them 2/3 balanced level. So useful.

    Tuxford

    PLEASE don't boost the Ishkur. It's not a bad ship as it stands. With drone interfacing 5, you're talking about a 60% damage increase from it's drones. It would suddenly become, by quite a margin, the nastiest AF. It dosn't need this kind of boost!

    Equivalence was the goal, no?

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    Posted - 2005.11.02 20:29:00 - [1804]

    lol @ people.

    If you boost drones proportionally, then you must balance the EW drones so they are not the end-all at 150% of "normal" effectiveness. So then all OTHER ships will have them 2/3 balanced level. So useful.

    Tuxford

    PLEASE don't boost the Ishkur. It's not a bad ship as it stands. With drone interfacing 5, you're talking about a 60% damage increase from it's drones. It would suddenly become, by quite a margin, the nastiest AF. It dosn't need this kind of boost!

    Equivalence was the goal, no?

    //Maya
    Zeddicus Zu'l
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    Posted - 2005.11.02 20:37:00 - [1805]

    Edited by: Zeddicus Zu''l on 02/11/2005 20:37:17
    Originally by: GC13
    Originally by: Porro
    Thats still 5 drones short. Drone interfacing gives 20% to mining, that would equal 10 mining drones at current state, not 15.

    And tuxford didnt forget if you read the devblog he says it felt wrong giving a battleship a mining bonus. I think. :P


    Originally by: Tuxford (in the new blog entry)
    Ships that give 1 drone per ship skill level has been changed to 10% drone damage and in some cases 10% damage (all damage types) and mining yield per level. They also get a bonus to drone hitpoints


    So, you know where you can stick it, right?


    I added emphasis to your quote so that you know where we are coming from. but i will spell it out too:

    SOME SHIPS are going to get a mining bonus as well as the damage bonus, but NOT all ships that had a +x drones controled with get that bonus. See my post above where i qouted Tuxford saying that the mining bonus on a BS is wrong, and it will never happen on the Moros
    Zeddicus Zu'l
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    Posted - 2005.11.02 20:37:00 - [1806]

    Edited by: Zeddicus Zu''l on 02/11/2005 20:37:17
    Originally by: GC13
    Originally by: Porro
    Thats still 5 drones short. Drone interfacing gives 20% to mining, that would equal 10 mining drones at current state, not 15.

    And tuxford didnt forget if you read the devblog he says it felt wrong giving a battleship a mining bonus. I think. :P


    Originally by: Tuxford (in the new blog entry)
    Ships that give 1 drone per ship skill level has been changed to 10% drone damage and in some cases 10% damage (all damage types) and mining yield per level. They also get a bonus to drone hitpoints


    So, you know where you can stick it, right?


    I added emphasis to your quote so that you know where we are coming from. but i will spell it out too:

    SOME SHIPS are going to get a mining bonus as well as the damage bonus, but NOT all ships that had a +x drones controled with get that bonus. See my post above where i qouted Tuxford saying that the mining bonus on a BS is wrong, and it will never happen on the Moros
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    Posted - 2005.11.02 20:40:00 - [1807]

    Originally by: Zeddicus Zu'l

    See my post above where i qouted Tuxford saying that the mining bonus on a BS is wrong, and it will never happen on the Moros


    TomB should have hit Tux with his nerf bat o' doom for even thinking of a mining Moros.
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    Posted - 2005.11.02 20:40:00 - [1808]

    Originally by: Zeddicus Zu'l

    See my post above where i qouted Tuxford saying that the mining bonus on a BS is wrong, and it will never happen on the Moros


    TomB should have hit Tux with his nerf bat o' doom for even thinking of a mining Moros.
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    Posted - 2005.11.02 20:49:00 - [1809]

    Originally by: Nafri
    Originally by: jamesw

    How is it a nerf to the drone carriers when they:
    a) get more waves of drones.
    b) get more flexible and more damaging drone options.
    +

    thx Very Happy


    It has been explained about 30 times throught this thread, please go read. Here is one Link explaining it, there are many many more.


    And seriously Nafri, please stop with the 40 line quote and 1 line response.
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    Posted - 2005.11.02 20:49:00 - [1810]

    Originally by: Nafri
    Originally by: jamesw

    How is it a nerf to the drone carriers when they:
    a) get more waves of drones.
    b) get more flexible and more damaging drone options.
    +

    thx Very Happy


    It has been explained about 30 times throught this thread, please go read. Here is one Link explaining it, there are many many more.


    And seriously Nafri, please stop with the 40 line quote and 1 line response.
    Nomen Nescio
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    Posted - 2005.11.02 20:52:00 - [1811]

    We are all tired from 30 pages of "omg" so I have 3 simple suggestions.

    Put it on SISI ASAP


    So we can all see how amazingly bad it all is

    Right away implement autodestruction of sentry drones


    if player warped out of the grid or got blown up. If you dont do it right way the gates of EVE will be clouded by forests of abandoned sentry drones. And no1 will clear it up as we do on SISI.

    Make sure what you understand that you will change


    not only drones, but very basic foundation of combat. For instance:


    • Now a faster ship will always maintain range if not closer then 10 km to the slower enemy

    • Even if webbed faster ships can use its own web to slow down enemy and regain speed advantage to get out of the web range



    This is a cornerstone now, this is how ceptors tackle bs and how some ships bet on speed while others on tanks and firepower. But you can't have BOTH. With your webber drones it all goes to hell

    • Slower ship is unable to catch up with faster enemy, but drones ARE. Such that taranis sending 2 web drones perfectly catches up with claw. But it shouldnt. Yet claw can't do anything since it has no drones

    • Bigger ship can have bigger drone bay to have both smaller and "normal" size drones, which allow "progresive webbing" as I call it - you send out small webbers, they slow down enemy a bit, but then med webbers can catch up, once they "hit" you recall small and send out large webbers which also can catch up due to meds "hitting". Such that a bs with big drones bay can in fact use LARGE drones against frig size. While by all logic ceptor should outrun large drones

    • Speed and location of drone user DOES NOT affect webbing effect of drones. Such that you can have target webbed and yet MOVE AWAY from the target. Now its impossible, but it will be

    • Effect of 20%-30% webbing drones is less then 1 mod, but if you look at complex picture of gunbattle drones in fact are MUCH MORE valuable then mod. Having target at longer range decreases the transversal. Such that you need less speed penalty on target fir you guns to track for hits. 20% of speed increase on 20-30km will make difference between "can" and "can't" hit. Infact in real world once you have webbing done by drones you drop web and ut trackign comp which have way more effective range then web and...



    Point is


    Big ships benifit from these changes a lot. Small ships in fact lose a lot. Moreover a lot of smaller ships dont have any drone bay or have laughable bay. All bs can fit practicaly max possible "features" of new drones, and for instance NO amarr frig size can. Tell, how vegance or jag for that matter are any different from ishkur, both in slots/fitting and role, yet no new goodies will be available for jag and vegance? How come?


    Nomen Nescio
    Nomen Nescio

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    Posted - 2005.11.02 20:52:00 - [1812]

    We are all tired from 30 pages of "omg" so I have 3 simple suggestions.

    Put it on SISI ASAP


    So we can all see how amazingly bad it all is

    Right away implement autodestruction of sentry drones


    if player warped out of the grid or got blown up. If you dont do it right way the gates of EVE will be clouded by forests of abandoned sentry drones. And no1 will clear it up as we do on SISI.

    Make sure what you understand that you will change


    not only drones, but very basic foundation of combat. For instance:


    • Now a faster ship will always maintain range if not closer then 10 km to the slower enemy

    • Even if webbed faster ships can use its own web to slow down enemy and regain speed advantage to get out of the web range



    This is a cornerstone now, this is how ceptors tackle bs and how some ships bet on speed while others on tanks and firepower. But you can't have BOTH. With your webber drones it all goes to hell

    • Slower ship is unable to catch up with faster enemy, but drones ARE. Such that taranis sending 2 web drones perfectly catches up with claw. But it shouldnt. Yet claw can't do anything since it has no drones

    • Bigger ship can have bigger drone bay to have both smaller and "normal" size drones, which allow "progresive webbing" as I call it - you send out small webbers, they slow down enemy a bit, but then med webbers can catch up, once they "hit" you recall small and send out large webbers which also can catch up due to meds "hitting". Such that a bs with big drones bay can in fact use LARGE drones against frig size. While by all logic ceptor should outrun large drones

    • Speed and location of drone user DOES NOT affect webbing effect of drones. Such that you can have target webbed and yet MOVE AWAY from the target. Now its impossible, but it will be

    • Effect of 20%-30% webbing drones is less then 1 mod, but if you look at complex picture of gunbattle drones in fact are MUCH MORE valuable then mod. Having target at longer range decreases the transversal. Such that you need less speed penalty on target fir you guns to track for hits. 20% of speed increase on 20-30km will make difference between "can" and "can't" hit. Infact in real world once you have webbing done by drones you drop web and ut trackign comp which have way more effective range then web and...



    Point is


    Big ships benifit from these changes a lot. Small ships in fact lose a lot. Moreover a lot of smaller ships dont have any drone bay or have laughable bay. All bs can fit practicaly max possible "features" of new drones, and for instance NO amarr frig size can. Tell, how vegance or jag for that matter are any different from ishkur, both in slots/fitting and role, yet no new goodies will be available for jag and vegance? How come?


    Alesa
    Alesa

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    Posted - 2005.11.02 20:53:00 - [1813]

    Originally by: Sandzibarr
    Tuxford,

    Id really like to see you address a couple of issues that seem to crop up again and again;

    1) as a few people have mentioned its not just the drone HP that is part of the equation, its the time taken to lock + the time taken to destroy... you are increasing the hp - and as such the time taken to kill a locked drone.. but i see nothing with regards to the fact the (lock+killtime*2)x5 does not seem equal to (lock+killtime)*15

    2) is this going to improve lag by alot? Ive got a feeling it will be neglible given that more people will be using drones overall.. even if the max numbers are reduced per person..

    what sort of lag we talking about anyway? client side graphic lag? or server->client lag from the need to send data regarding each drones position/actions? GFX lag could be reduced by adding a setting in options along the lines of 'render drones - yes/no' just leaving the X's on screen.

    3) what is your current definition of the term "drone carrier"? as having 1 or 2 more drones than a battleship seems a bit lame.

    I liked swarms... ugh they looked awesome in action dont you think?




    What he said
    Alesa
    Alesa

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    Posted - 2005.11.02 20:53:00 - [1814]

    Originally by: Sandzibarr
    Tuxford,

    Id really like to see you address a couple of issues that seem to crop up again and again;

    1) as a few people have mentioned its not just the drone HP that is part of the equation, its the time taken to lock + the time taken to destroy... you are increasing the hp - and as such the time taken to kill a locked drone.. but i see nothing with regards to the fact the (lock+killtime*2)x5 does not seem equal to (lock+killtime)*15

    2) is this going to improve lag by alot? Ive got a feeling it will be neglible given that more people will be using drones overall.. even if the max numbers are reduced per person..

    what sort of lag we talking about anyway? client side graphic lag? or server->client lag from the need to send data regarding each drones position/actions? GFX lag could be reduced by adding a setting in options along the lines of 'render drones - yes/no' just leaving the X's on screen.

    3) what is your current definition of the term "drone carrier"? as having 1 or 2 more drones than a battleship seems a bit lame.

    I liked swarms... ugh they looked awesome in action dont you think?




    What he said
    Jim Raynor
    Jim Raynor

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    Posted - 2005.11.02 21:06:00 - [1815]

    Originally by: Tiny Carlos
    Originally by: Jim Raynor
    Originally by: Shayla Sh'inlux
    So the drone carriers will have their +1 drone controlled per level changed to:

    -> +10% drone damage per level
    -> +10% drone mining yield per level
    -> +10% to drone hitpoints

    ?



    that's one hell of a ship bonus.


    And even then the Domis 5 Ewar drones aren't any more effective than The Armas 5ugh

    It's a bit of a mess tbh.


    Perhaps not but the Dominix won't need as many Ewar drones because in my opinion, it has a superior slot layout compared to the Armageddon.

    The only reason the Dominix isn't completely superior to the Armageddon is the fact pulse lasers are better than railguns, plain and simple.

    Stacking penalty nerf might even it out a bit.
    ------
    If Captain James T. Kirk and Mr. Spock embracing one another, in a bath tube, nude, in space, is wrong, I don't want to be right.
    Jim Raynor
    Jim Raynor
    Caldari
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    Posted - 2005.11.02 21:06:00 - [1816]

    Originally by: Tiny Carlos
    Originally by: Jim Raynor
    Originally by: Shayla Sh'inlux
    So the drone carriers will have their +1 drone controlled per level changed to:

    -> +10% drone damage per level
    -> +10% drone mining yield per level
    -> +10% to drone hitpoints

    ?



    that's one hell of a ship bonus.


    And even then the Domis 5 Ewar drones aren't any more effective than The Armas 5ugh

    It's a bit of a mess tbh.


    Perhaps not but the Dominix won't need as many Ewar drones because in my opinion, it has a superior slot layout compared to the Armageddon.

    The only reason the Dominix isn't completely superior to the Armageddon is the fact pulse lasers are better than railguns, plain and simple.

    Stacking penalty nerf might even it out a bit.
    ------
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    Kaell Meynn
    Kaell Meynn

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    Posted - 2005.11.02 21:11:00 - [1817]

    Originally by: Jim Raynor
    Originally by: Shayla Sh'inlux
    So the drone carriers will have their +1 drone controlled per level changed to:

    -> +10% drone damage per level
    -> +10% drone mining yield per level
    -> +10% to drone hitpoints

    ?



    that's one hell of a ship bonus.
    And yet far far less than what it gets now.
    Kaell Meynn
    Kaell Meynn
    Divergence

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    Posted - 2005.11.02 21:11:00 - [1818]

    Originally by: Jim Raynor
    Originally by: Shayla Sh'inlux
    So the drone carriers will have their +1 drone controlled per level changed to:

    -> +10% drone damage per level
    -> +10% drone mining yield per level
    -> +10% to drone hitpoints

    ?



    that's one hell of a ship bonus.
    And yet far far less than what it gets now.
    Dark Necromancer
    Dark Necromancer

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    Posted - 2005.11.02 21:15:00 - [1819]

    Originally by: craptacular
    Originally by: j0sephine
    Auto-lock back in the client settings allows you to simultaneously lock on up to 7-9 drones or so


    Auto-lock + Empire = Concordokken.


    the drones would only auto attack if your attacked, meaning the opposition is flagged anyways for your drones to tackle, so no concord.


    UPC - PVP'ers Good and Bad, How Do You Want Peace?
    Through Talk Or In A Casket? We Decide!

    Peace My Brothers...
    Dark Necromancer
    Dark Necromancer
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    Universal Peace Corp

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    Posted - 2005.11.02 21:15:00 - [1820]

    Originally by: craptacular
    Originally by: j0sephine
    Auto-lock back in the client settings allows you to simultaneously lock on up to 7-9 drones or so


    Auto-lock + Empire = Concordokken.


    the drones would only auto attack if your attacked, meaning the opposition is flagged anyways for your drones to tackle, so no concord.


    UPC - PVP'ers Good and Bad, How Do You Want Peace?
    Through Talk Or In A Casket? We Decide!

    Peace My Brothers...
    Kaell Meynn
    Kaell Meynn

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    Posted - 2005.11.02 21:24:00 - [1821]

    STILL NOT ADDRESSED:


    LOCKTIMES: Locking 15 drones is much harder than locking 5.

    DRONE HITPOINTS: 7.5 drones woth of HPs is less than 10, compounded by the fact you dont lose damage to overdamage (a gun cycle that does way more than is needed to finish off the drone you are targeting). Dominix with 5 drones has 11.25 times the HPs (with MAX skills) as 5 do now.... how is that not way less than 15? With less loss to overdamage, and less locktimes (see above), drones are just going to get decimated. It needs to be about 5 drones = 25 drones HPs, not 11.25.

    OTHER DRONES: Still not addressed is the issue that a Dominix flying anything other than damage drones is just silly, since it gives up way more than others do, for the same drones. A Megathron with 5 heavy EW drones is just as good with them as a Dominix with 5 heavy EW drones, something is CLEARLY WRONG. Yes Dominix has bigger hold and can keep the EW drones in its dronebay, but WHAT GOOD DOES A DRONE DO SITTING IN A DRONEBAY? It's only good if you field it, and if you do, you've given up the one advantage a Dominix really has to balance it.


    Reducing server and client lag is nice and all, but you're ignoring clear changes in game balance to acheive them. It's like if you lasers cause more lag cause it has to draw more, so you remove lasers from the game, making Amarr suck, that too would be wrong.
    Kaell Meynn
    Kaell Meynn
    Divergence

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    Posted - 2005.11.02 21:24:00 - [1822]

    STILL NOT ADDRESSED:


    LOCKTIMES: Locking 15 drones is much harder than locking 5.

    DRONE HITPOINTS: 7.5 drones woth of HPs is less than 10, compounded by the fact you dont lose damage to overdamage (a gun cycle that does way more than is needed to finish off the drone you are targeting). Dominix with 5 drones has 11.25 times the HPs (with MAX skills) as 5 do now.... how is that not way less than 15? With less loss to overdamage, and less locktimes (see above), drones are just going to get decimated. It needs to be about 5 drones = 25 drones HPs, not 11.25.

    OTHER DRONES: Still not addressed is the issue that a Dominix flying anything other than damage drones is just silly, since it gives up way more than others do, for the same drones. A Megathron with 5 heavy EW drones is just as good with them as a Dominix with 5 heavy EW drones, something is CLEARLY WRONG. Yes Dominix has bigger hold and can keep the EW drones in its dronebay, but WHAT GOOD DOES A DRONE DO SITTING IN A DRONEBAY? It's only good if you field it, and if you do, you've given up the one advantage a Dominix really has to balance it.


    Reducing server and client lag is nice and all, but you're ignoring clear changes in game balance to acheive them. It's like if you lasers cause more lag cause it has to draw more, so you remove lasers from the game, making Amarr suck, that too would be wrong.
    j0sephine
    j0sephine

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    Posted - 2005.11.02 21:28:00 - [1823]

    "However for ships with less than 100m3 dronebay,this represents a significant dps boost.

    In the best case, take the Prophecy, which with the current 50m^3 dronebay can currently launch 2 heavies or 5 mediums. A Prophecy pilot with drone interfacing or drones V does exactly the same max dps currently. (could launch 10 lights, but they do less damage than 5 mediums).

    With the changes a prophecy pilot can *double*current maximum possible drone dps."


    No, since the drone bays are getting halved in size, meaning Prophecy has 25m^3 bay post-change, and can only launch 1 heavy drone, or 2 medium + 1 light..?

    So with Drone Interfacing 5 will be at best back where it was, except i don't think many pilots who were limited to launching 2-5 drones trained that particular skill to level 5... and until they do, they're facing damage reduction, not boost.
    j0sephine
    j0sephine
    Caldari
    Reikoku
    Band of Brothers

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    Posted - 2005.11.02 21:28:00 - [1824]

    "However for ships with less than 100m3 dronebay,this represents a significant dps boost.

    In the best case, take the Prophecy, which with the current 50m^3 dronebay can currently launch 2 heavies or 5 mediums. A Prophecy pilot with drone interfacing or drones V does exactly the same max dps currently. (could launch 10 lights, but they do less damage than 5 mediums).

    With the changes a prophecy pilot can *double*current maximum possible drone dps."


    No, since the drone bays are getting halved in size, meaning Prophecy has 25m^3 bay post-change, and can only launch 1 heavy drone, or 2 medium + 1 light..?

    So with Drone Interfacing 5 will be at best back where it was, except i don't think many pilots who were limited to launching 2-5 drones trained that particular skill to level 5... and until they do, they're facing damage reduction, not boost.
    j0sephine
    j0sephine

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    Posted - 2005.11.02 21:44:00 - [1825]

    Edited by: j0sephine on 02/11/2005 21:48:37

    "With less loss to overdamage, and less locktimes (see above), drones are just going to get decimated. It needs to be about 5 drones = 25 drones HPs, not 11.25."

    ...

    ahem. Berserker I with hp multiplied 5x:

    1200 hp shield,
    1800 hp armour
    1800 hp struct

    Thorax with max skills:

    1218 hp shield
    1312 hp armour
    1500 hp struct

    ... so basically, you are asking for single wing of drones to have as many hitpoints as 6 tier.3 cruisers, multiplied by 3 waves, resulting of 18 cruisers worth of hp, totally AI-driven, as your escorts.

    A tad tiny bit unreasonable, isn't it?

    If you're asking for this much, at least don't forget to ask for these babies to have cruiser-like tracking on their weapons...

    (note, with their current stats if 5 new drones = 11.25 old ones, that'll be still 8 cruisers worth of AI-driven hp that can go boom before you are even scratched ... while currently all your 30 drones together are worth as much hp as ~7 cruisers)

    edited for some more accurate numbers here and there
    j0sephine
    j0sephine
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    Posted - 2005.11.02 21:44:00 - [1826]

    Edited by: j0sephine on 02/11/2005 21:48:37

    "With less loss to overdamage, and less locktimes (see above), drones are just going to get decimated. It needs to be about 5 drones = 25 drones HPs, not 11.25."

    ...

    ahem. Berserker I with hp multiplied 5x:

    1200 hp shield,
    1800 hp armour
    1800 hp struct

    Thorax with max skills:

    1218 hp shield
    1312 hp armour
    1500 hp struct

    ... so basically, you are asking for single wing of drones to have as many hitpoints as 6 tier.3 cruisers, multiplied by 3 waves, resulting of 18 cruisers worth of hp, totally AI-driven, as your escorts.

    A tad tiny bit unreasonable, isn't it?

    If you're asking for this much, at least don't forget to ask for these babies to have cruiser-like tracking on their weapons...

    (note, with their current stats if 5 new drones = 11.25 old ones, that'll be still 8 cruisers worth of AI-driven hp that can go boom before you are even scratched ... while currently all your 30 drones together are worth as much hp as ~7 cruisers)

    edited for some more accurate numbers here and there
    Clavius XIV
    Clavius XIV

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    Posted - 2005.11.02 21:49:00 - [1827]

    Originally by: j0sephine

    So with Drone Interfacing 5 will be at best back where it was, except i don't think many pilots who were limited to launching 2-5 drones trained that particular skill to level 5... and until they do, they're facing damage reduction, not boost.


    Doh you are right, for some reason I got it in my head that drone damage was doubled on all drones by default. Embarassed
    Clavius XIV
    Clavius XIV
    Auctoritan Syndicate
    Curatores Veritatis Alliance

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    Posted - 2005.11.02 21:49:00 - [1828]

    Originally by: j0sephine

    So with Drone Interfacing 5 will be at best back where it was, except i don't think many pilots who were limited to launching 2-5 drones trained that particular skill to level 5... and until they do, they're facing damage reduction, not boost.


    Doh you are right, for some reason I got it in my head that drone damage was doubled on all drones by default. Embarassed
    GC13
    GC13

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    Posted - 2005.11.02 21:55:00 - [1829]

    Originally by: Zeddicus Zu'l
    I added emphasis to your quote so that you know where we are coming from. but i will spell it out too:

    SOME SHIPS are going to get a mining bonus as well as the damage bonus, but NOT all ships that had a +x drones controled with get that bonus. See my post above where i qouted Tuxford saying that the mining bonus on a BS is wrong, and it will never happen on the Moros
    Well, it seems to me like Tuxford is very well aware of the plight of battleships who use drones to mine, and is taking this opportunity to stick it to them and tell them to either stop mining or buy a mining barge. Rolling Eyes

    Seriously, you're at the point where you need to stop saying "don't forget about the mining battleships!" and more of a "we want to still mine in our battleships!"
    GC13
    GC13
    Caldari
    Derelik Trading Company

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    Posted - 2005.11.02 21:55:00 - [1830]

    Originally by: Zeddicus Zu'l
    I added emphasis to your quote so that you know where we are coming from. but i will spell it out too:

    SOME SHIPS are going to get a mining bonus as well as the damage bonus, but NOT all ships that had a +x drones controled with get that bonus. See my post above where i qouted Tuxford saying that the mining bonus on a BS is wrong, and it will never happen on the Moros
    Well, it seems to me like Tuxford is very well aware of the plight of battleships who use drones to mine, and is taking this opportunity to stick it to them and tell them to either stop mining or buy a mining barge. Rolling Eyes

    Seriously, you're at the point where you need to stop saying "don't forget about the mining battleships!" and more of a "we want to still mine in our battleships!"

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    Hllaxiu
    Hllaxiu

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    Posted - 2005.11.02 21:58:00 - [1831]

    Originally by: j0sephine

    A tad tiny bit unreasonable, isn't it?

    If you're asking for this much, at least don't forget to ask for these babies to have cruiser-like tracking on their weapons...

    (note, with their current stats if 5 new drones = 11.25 old ones, that'll be still 9-10 cruisers worth of AI-driven hp that can go boom before you are even scratched ... while currently all your 30 drones together are worth as much hp as ~7 cruisers)


    Nah, what would be unreasonable would be:
    those hp
    boosts to kinetic/thermal resist
    36x damage modifier
    3.02s rof
    uses medium hybrid charges
    1260 max speed (But takes forever to get there)
    1.8km optimal, 6.72km falloff
    0.1375 tracking
    160m sig radius
    125m sig resolution on guns
    +2 warp scramble
    86.5% webbing

    That way I don't have to choose between flying and Ishtar and a Deimos - I can fly both! Laughing

    (please excuse poor attempt at humor)

    Hllaxiu
    Hllaxiu
    Shiva
    Morsus Mihi

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    Posted - 2005.11.02 21:58:00 - [1832]

    Edited by: Hllaxiu on 02/11/2005 22:03:54
    Originally by: j0sephine

    A tad tiny bit unreasonable, isn't it?

    If you're asking for this much, at least don't forget to ask for these babies to have cruiser-like tracking on their weapons...

    (note, with their current stats if 5 new drones = 11.25 old ones, that'll be still 9-10 cruisers worth of AI-driven hp that can go boom before you are even scratched ... while currently all your 30 drones together are worth as much hp as ~7 cruisers)


    Nah, what would be unreasonableness worthy of sarcasm would be:
    those hp
    boosts to kinetic/thermal resist
    36x damage modifier
    3.02s rof
    uses medium hybrid charges
    1260 max speed (But takes forever to get there)
    1.8km optimal, 6.72km falloff
    0.1375 tracking
    160m sig radius
    125m sig resolution on guns
    +2 warp scramble
    86.5% webbing

    That way I don't have to choose between flying and Ishtar and a Deimos - I can fly both! Laughing

    (please excuse poor attempt at humor)

    ---
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    Malena
    Malena

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    Posted - 2005.11.02 22:00:00 - [1833]

    Originally by: Hugh Ruka
    Hmm ... ok so I thought about how this will change the skill situation for drones. I admit I did not read the entire 30 pages, so some information may be unknown to me. I'll compare the old system and the new system and explain what bugs me (I ignore the drone spec skills, they don't do much difference).

    Old system:

    Drones (rank 1) - +1 drone per level (speed bonus also)
    Drone interfacing (rank 5) - +1 drone per level

    the other drone skills are not relevant, they only enable usage of various drones with a bonus.

    New system:

    Drones - remains the same
    "Drone Interfacing Skill changed from 1 drone per leve to 20% drone damage per level and 20% drone mining yield per level. That is at level 5 you get 100% increase to drone damage output and drone mining yield"

    I asume skill rank and prerequisities don't change in the new system.

    Now take the Thorax, it can operate 8 heavy drones (I am aware of the drone bay reductions for the Thorax, but the are not on TQ yet afaik).

    Minimum for 8 heavy t1 drones (in the 'old' system):

    Drones 5
    Drone interfacing 3
    Heavy drones 1

    Now we half the drone bay, so our Thorax can equip 4 heavy drones. The skills change a bit:

    Drones 5 (prereq for heavy drones)
    Heavy drones 1

    And now comes the tricky part. I want to be as efficient as in the old system with my 4 drones, so I NEED DRONE INTERFACING LEVEL 5. I can only control a maximum of 5 drones in the new system, while having the drone bay for 4. However I need to train 2 last levels of a rank 5 skill that I did not need before just to be as efficient as before.

    This is mentioned in the latest dev blog about drones, with an example of the Raven as a 'non-drone specialist':

    " Now lets take a look at the Raven. It was limited to 6 drones due to it's small drone bay. As it is limited by it's drone bay size he can't carry any spare drones in his cargo hold. After the changes he would have room for 3 drones and their performance would depend on the Drone Interfacing skill giving him the max damage output the same as of 6 drones at Drone Interfacing level 5. I doubt that a lot of Raven pilots bothered to train Drone Interfacing to level 5 so this will probably be a bit of a damage reduction to them."

    So now we are basicaly FORCED to train the Drone Interfacing skill all the way to level 5 to be as efficient as before.

    Is that a nerf ?


    This is a fantastic point...it brings up again the specialization issues....IT ISN'T SPECIALIZATION IF EVERYONE HAS TO HAVE IT TO BE EFFECTIVE. Above isn't the only example...a character who wants to specialize in large artillery turrets and who couldn't care LESS about frig arty turrets STILL has to carry his small arty spec to 5 in order to learn med ary spec, which he also has to carry to 5. How is that specialized?
    And I still haven't seen an answer about what the heavy drone ops and mining drone ops skills will become. I have spent a LOT of time and skillpoints getting those up there I don't want to see that time completely wasted. If it happens CCP would, in all effect, be saying to me.."Boy, we sure have loved getting your money and devotion to this game, but we have decided that we don't like you having effective skillpoints so here is a change you didn't want or ask for."

    Malena
    Malena
    Perpetual Dawn

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    Posted - 2005.11.02 22:00:00 - [1834]

    Originally by: Hugh Ruka
    Hmm ... ok so I thought about how this will change the skill situation for drones. I admit I did not read the entire 30 pages, so some information may be unknown to me. I'll compare the old system and the new system and explain what bugs me (I ignore the drone spec skills, they don't do much difference).

    Old system:

    Drones (rank 1) - +1 drone per level (speed bonus also)
    Drone interfacing (rank 5) - +1 drone per level

    the other drone skills are not relevant, they only enable usage of various drones with a bonus.

    New system:

    Drones - remains the same
    "Drone Interfacing Skill changed from 1 drone per leve to 20% drone damage per level and 20% drone mining yield per level. That is at level 5 you get 100% increase to drone damage output and drone mining yield"

    I asume skill rank and prerequisities don't change in the new system.

    Now take the Thorax, it can operate 8 heavy drones (I am aware of the drone bay reductions for the Thorax, but the are not on TQ yet afaik).

    Minimum for 8 heavy t1 drones (in the 'old' system):

    Drones 5
    Drone interfacing 3
    Heavy drones 1

    Now we half the drone bay, so our Thorax can equip 4 heavy drones. The skills change a bit:

    Drones 5 (prereq for heavy drones)
    Heavy drones 1

    And now comes the tricky part. I want to be as efficient as in the old system with my 4 drones, so I NEED DRONE INTERFACING LEVEL 5. I can only control a maximum of 5 drones in the new system, while having the drone bay for 4. However I need to train 2 last levels of a rank 5 skill that I did not need before just to be as efficient as before.

    This is mentioned in the latest dev blog about drones, with an example of the Raven as a 'non-drone specialist':

    " Now lets take a look at the Raven. It was limited to 6 drones due to it's small drone bay. As it is limited by it's drone bay size he can't carry any spare drones in his cargo hold. After the changes he would have room for 3 drones and their performance would depend on the Drone Interfacing skill giving him the max damage output the same as of 6 drones at Drone Interfacing level 5. I doubt that a lot of Raven pilots bothered to train Drone Interfacing to level 5 so this will probably be a bit of a damage reduction to them."

    So now we are basicaly FORCED to train the Drone Interfacing skill all the way to level 5 to be as efficient as before.

    Is that a nerf ?


    This is a fantastic point...it brings up again the specialization issues....IT ISN'T SPECIALIZATION IF EVERYONE HAS TO HAVE IT TO BE EFFECTIVE. Above isn't the only example...a character who wants to specialize in large artillery turrets and who couldn't care LESS about frig arty turrets STILL has to carry his small arty spec to 5 in order to learn med ary spec, which he also has to carry to 5. How is that specialized?
    And I still haven't seen an answer about what the heavy drone ops and mining drone ops skills will become. I have spent a LOT of time and skillpoints getting those up there I don't want to see that time completely wasted. If it happens CCP would, in all effect, be saying to me.."Boy, we sure have loved getting your money and devotion to this game, but we have decided that we don't like you having effective skillpoints so here is a change you didn't want or ask for."

    Kaell Meynn
    Kaell Meynn

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    Posted - 2005.11.02 22:02:00 - [1835]

    Edited by: Kaell Meynn on 02/11/2005 22:08:53
    Originally by: j0sephine
    A tad tiny bit unreasonable, isn't it?
    Not really, no. The fielded drones should have as much if not more HPs than they do now, since it is far easier to lock them. Drones in bay only help vs NPCs, in PvP (in my experience) you rarely have time for a new set of drones to travel the distance to your target a second, third or fourth time before the battle is over.

    Drones in bay (and thus HPs of drones in bay) are not as good as drones in space (and thus HPs of drones in space). 33.75 drones of HPs (where 2/3rd of that is in your bay) is not as good as 30 drones of HPs (where 1/2 of that is in your bay), especially when the 30 drones of HPs require far more locktime, and get a bonus from overdamage.

    It effectively reduces (by a non-inconsequential amount) the total effective DPS of the drones, since there will be a lot more traveltime. Unless you speed up the drones by a decent amount to make fielding of replacement drones more viable in PvP encounters.



    EDIT:
    Originally by: j0sephine
    (note, with their current stats if 5 new drones = 11.25 old ones, that'll be still 8 cruisers worth of AI-driven hp that can go boom before you are even scratched ... while currently all your 30 drones together are worth as much hp as ~7 cruisers)
    Umm, I dunno how you got this, but it's wrong. 5 new drones are not going to have more HPs than 30 old ones, they will have LESS than 15 old ones. Don't feel like searching for your error tho :P.
    Kaell Meynn
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    Divergence

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    Posted - 2005.11.02 22:02:00 - [1836]

    Edited by: Kaell Meynn on 02/11/2005 22:10:48
    Edited by: Kaell Meynn on 02/11/2005 22:08:53
    Originally by: j0sephine
    A tad tiny bit unreasonable, isn't it?
    Not really, no. The fielded drones should have as much if not more HPs than they do now, since it is far easier to lock them. Drones in bay only help vs NPCs, in PvP (in my experience) you rarely have time for a new set of drones to travel the distance to your target a second, third or fourth time before the battle is over.

    Drones in bay (and thus HPs of drones in bay) are not as good as drones in space (and thus HPs of drones in space). 33.75 drones of HPs (where 2/3rd of that is in your bay) is not as good as 30 drones of HPs (where 1/2 of that is in your bay), especially when the 30 drones of HPs require far more locktime, and get a bonus from overdamage.

    It effectively reduces (by a non-inconsequential amount) the total effective DPS of the drones, since there will be a lot more traveltime. Unless you speed up the drones by a decent amount to make fielding of replacement drones more viable in PvP encounters.



    EDIT:
    Originally by: j0sephine
    (note, with their current stats if 5 new drones = 11.25 old ones, that'll be still 8 cruisers worth of AI-driven hp that can go boom before you are even scratched ... while currently all your 30 drones together are worth as much hp as ~7 cruisers)
    Umm, I dunno how you got this, but it's wrong. 5 new drones are not going to have more HPs than 30 old ones, they will have LESS than 15 old ones. Don't feel like searching for your error tho :P.

    If 5 new = 11.25 old, how is 5 new > 30 old? That's clearly wrong.
    Kaell Meynn
    Kaell Meynn

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    Posted - 2005.11.02 22:04:00 - [1837]

    Originally by: GC13
    Well, it seems to me like Tuxford is very well aware of the plight of battleships who use drones to mine, and is taking this opportunity to stick it to them and tell them to either stop mining or buy a mining barge. Rolling Eyes
    You mean an Apoc, right? Razz
    Kaell Meynn
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    Posted - 2005.11.02 22:04:00 - [1838]

    Originally by: GC13
    Well, it seems to me like Tuxford is very well aware of the plight of battleships who use drones to mine, and is taking this opportunity to stick it to them and tell them to either stop mining or buy a mining barge. Rolling Eyes
    You mean an Apoc, right? Razz
    GC13
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    Posted - 2005.11.02 22:09:00 - [1839]

    Like I would know. I'm in an Osprey.

    Laughing

    Hilarious, I know.
    GC13
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    Derelik Trading Company

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    Posted - 2005.11.02 22:09:00 - [1840]

    Like I would know. I'm in an Osprey.

    Laughing

    Hilarious, I know.

    --

    Science and Industry guide plus A Newbie's Guide to Caldari Ships
    Eve and RPG blog
    j0sephine
    j0sephine

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    Posted - 2005.11.02 22:12:00 - [1841]

    "The fielded drones should have as much if not more HPs than they do now, since it is far easier to lock them. Drones in bay only help vs NPCs, in PvP (in my experience) you rarely have time for a new set of drones to travel the distance to your target a second, third or fourth time before the battle is over."

    Hmm.. what distances are you fighting with these drones at? ^^;;

    asking because it seems to me with the typical engagement range of Dominix being below 20 km, there'd be quite a bit of time to launch another drone when one of them dies, and send it over and have it cover the distance while the target is still busy targetting/killing another of the 5 drones from the first wave... same with the 2nd drone lost, 3rd etc o.O;
    j0sephine
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    Posted - 2005.11.02 22:12:00 - [1842]

    "The fielded drones should have as much if not more HPs than they do now, since it is far easier to lock them. Drones in bay only help vs NPCs, in PvP (in my experience) you rarely have time for a new set of drones to travel the distance to your target a second, third or fourth time before the battle is over."

    Hmm.. what distances are you fighting with these drones at? ^^;;

    asking because it seems to me with the typical engagement range of Dominix being below 20 km, there'd be quite a bit of time to launch another drone when one of them dies, and send it over and have it cover the distance while the target is still busy targetting/killing another of the 5 drones from the first wave... same with the 2nd drone lost, 3rd etc o.O;
    spankthemonkey
    spankthemonkey

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    Posted - 2005.11.02 22:16:00 - [1843]


    spankthemonkey
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    Posted - 2005.11.02 22:16:00 - [1844]


    Farjung
    Farjung

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    Posted - 2005.11.02 22:18:00 - [1845]

    Edited by: Farjung on 02/11/2005 22:19:18
    Edited by: Farjung on 02/11/2005 22:18:03
    Originally by: Kaell Meynn
    Originally by: j0sephine
    (note, with their current stats if 5 new drones = 11.25 old ones, that'll be still 8 cruisers worth of AI-driven hp that can go boom before you are even scratched ... while currently all your 30 drones together are worth as much hp as ~7 cruisers)
    Umm, I dunno how you got this, but it's wrong. 5 new drones are not going to have more HPs than 30 old ones, they will have LESS than 15 old ones. Don't feel like searching for your error tho :P.

    If 5 new = 11.25 old, how is 5 new > 30 old? That's clearly wrong.


    You're misinterpreting what j0's saying, which is that the fifteen drones that will fit in the domi's bay post-patch will have more hp than the thirty drones that fit in it right now. ie, if the enemy's intent on popping all your drones before setting to work on you, it'll have more hp to chew through.

    As for the task of pushing out new drones as previous ones get destroyed - well that just comes down to how good you are at micro-management in the heat of battle, and tbh it's not that hard to get a hang of if you're concentrating on it. You don't have to wait for all the drones of the previous wave to be popped before sending new ones out, just keep launching a new one as soon as one gets destroyed.
    Farjung
    Farjung
    Gallente
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    Posted - 2005.11.02 22:18:00 - [1846]

    Edited by: Farjung on 02/11/2005 22:19:18
    Edited by: Farjung on 02/11/2005 22:18:03
    Originally by: Kaell Meynn
    Originally by: j0sephine
    (note, with their current stats if 5 new drones = 11.25 old ones, that'll be still 8 cruisers worth of AI-driven hp that can go boom before you are even scratched ... while currently all your 30 drones together are worth as much hp as ~7 cruisers)
    Umm, I dunno how you got this, but it's wrong. 5 new drones are not going to have more HPs than 30 old ones, they will have LESS than 15 old ones. Don't feel like searching for your error tho :P.

    If 5 new = 11.25 old, how is 5 new > 30 old? That's clearly wrong.


    You're misinterpreting what j0's saying, which is that the fifteen drones that will fit in the domi's bay post-patch will have more hp than the thirty drones that fit in it right now. ie, if the enemy's intent on popping all your drones before setting to work on you, it'll have more hp to chew through.

    As for the task of pushing out new drones as previous ones get destroyed - well that just comes down to how good you are at micro-management in the heat of battle, and tbh it's not that hard to get a hang of if you're concentrating on it. You don't have to wait for all the drones of the previous wave to be popped before sending new ones out, just keep launching a new one as soon as one gets destroyed.
    ---
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    j0sephine
    j0sephine

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    Posted - 2005.11.02 22:25:00 - [1847]

    "You're misinterpreting what j0's saying, which is that the fifteen drones that will fit in the domi's bay post-patch will have more hp than the thirty drones that fit in it right now. ie, if the enemy's intent on popping all your drones before setting to work on you, it'll have more hp to chew through."

    Aye, 'tis my bad there really, i should've worded it better... meant the total of 15 new drones have the hp of 8 cruisers, while current 30 drones have hp of 7 cruisers.

    Although will actually admit this difference isn't exactly *that* big, and with lesser amount of drones it might indeed be a bit simpler to target them... so some tiny increase of hp boost (to 1 new drone = 2.5-2.75 old drones, maybe?) wouldn't necessarily need to wind up as over the top ^^;;

    (but it's possible devs have some additional skills/modules for that planned, so remains to be seen, i guess)
    j0sephine
    j0sephine
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    Posted - 2005.11.02 22:25:00 - [1848]

    "You're misinterpreting what j0's saying, which is that the fifteen drones that will fit in the domi's bay post-patch will have more hp than the thirty drones that fit in it right now. ie, if the enemy's intent on popping all your drones before setting to work on you, it'll have more hp to chew through."

    Aye, 'tis my bad there really, i should've worded it better... meant the total of 15 new drones have the hp of 8 cruisers, while current 30 drones have hp of 7 cruisers.

    Although will actually admit this difference isn't exactly *that* big, and with lesser amount of drones it might indeed be a bit simpler to target them... so some tiny increase of hp boost (to 1 new drone = 2.5-2.75 old drones, maybe?) wouldn't necessarily need to wind up as over the top ^^;;

    (but it's possible devs have some additional skills/modules for that planned, so remains to be seen, i guess)
    Tiny Carlos
    Tiny Carlos

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    Posted - 2005.11.02 22:26:00 - [1849]

    Originally by: Jim Raynor
    Originally by: Tiny Carlos
    Originally by: Jim Raynor
    Originally by: Shayla Sh'inlux
    So the drone carriers will have their +1 drone controlled per level changed to:

    -> +10% drone damage per level
    -> +10% drone mining yield per level
    -> +10% to drone hitpoints

    ?



    that's one hell of a ship bonus.


    And even then the Domis 5 Ewar drones aren't any more effective than The Armas 5ugh

    It's a bit of a mess tbh.


    Perhaps not but the Dominix won't need as many Ewar drones because in my opinion, it has a superior slot layout compared to the Armageddon.

    The only reason the Dominix isn't completely superior to the Armageddon is the fact pulse lasers are better than railguns, plain and simple.

    Stacking penalty nerf might even it out a bit.


    My point wans't that the Domi needed better EW drones compared to the Arma, but that replacing a bounus to all drones with "a bounus for combat drones....ah, and mining drones....and and well need more HP as well", is getting messy and needs a proper re-think.
    Tiny Carlos
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    Posted - 2005.11.02 22:26:00 - [1850]

    Originally by: Jim Raynor
    Originally by: Tiny Carlos
    Originally by: Jim Raynor
    Originally by: Shayla Sh'inlux
    So the drone carriers will have their +1 drone controlled per level changed to:

    -> +10% drone damage per level
    -> +10% drone mining yield per level
    -> +10% to drone hitpoints

    ?



    that's one hell of a ship bonus.


    And even then the Domis 5 Ewar drones aren't any more effective than The Armas 5ugh

    It's a bit of a mess tbh.


    Perhaps not but the Dominix won't need as many Ewar drones because in my opinion, it has a superior slot layout compared to the Armageddon.

    The only reason the Dominix isn't completely superior to the Armageddon is the fact pulse lasers are better than railguns, plain and simple.

    Stacking penalty nerf might even it out a bit.


    My point wans't that the Domi needed better EW drones compared to the Arma, but that replacing a bounus to all drones with "a bounus for combat drones....ah, and mining drones....and and well need more HP as well", is getting messy and needs a proper re-think.


    "Those are my principles. If you don't like them I have others." - Groucho Marx
    El'jonson
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    Posted - 2005.11.02 22:32:00 - [1851]

    erm i have a large mining barge and there is no way i'm mining in it in low sec that why all the miners keep on about mining drones. Whenn ccp give us a ship just for low sec mining then we will stop moaning.
    Very Happy
    El'jonson
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    Posted - 2005.11.02 22:32:00 - [1852]

    erm i have a large mining barge and there is no way i'm mining in it in low sec that why all the miners keep on about mining drones. Whenn ccp give us a ship just for low sec mining then we will stop moaning.
    Very Happy
    Tiny Carlos
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    Posted - 2005.11.02 22:33:00 - [1853]

    Originally by: Clavius XIV
    Edited by: Clavius XIV on 02/11/2005 18:50:25
    Edited by: Clavius XIV on 02/11/2005 18:49:03
    Originally by: Tiny Carlos
    If you look at Drone Interfacing as a skill now, ignoring what it is beeing changed to balance, it's freakishly overpowered. It had some of this effect before but only on really big drone bays, not for every single droneuser.


    This is actually an excellent point. Its a good thing that the intial proposal is being adjusted to insure that drone specialists in drone ships don't do less damage/mining than before.

    However for ships with less than 100m3 dronebay,this represents a significant dps boost.

    In the best case, take the Prophecy, which with the current 50m^3 dronebay can currently launch 2 heavies or 5 mediums. A Prophecy pilot with drone interfacing or drones V does exactly the same max dps currently. (could launch 10 lights, but they do less damage than 5 mediums).

    With the changes a prophecy pilot can *double*current maximum possible drone..
    ..



    You missed the point there, the balace between what damage ships will do with drones now and after the change is OK (sortof, if you ignore frigs for noobs, like tux did), it's how it's achived that is the problem.

    Picure yourself a newish player looking at drone skills, you got +5% per lvl range on scout, +%5 mining there, +5% damage on Heavy drones, +5% speed on drone nav and...WTF! +20% damage and +20% mining on one skill!

    It's obviously got problems.
    Tiny Carlos
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    Posted - 2005.11.02 22:33:00 - [1854]

    Originally by: Clavius XIV
    Edited by: Clavius XIV on 02/11/2005 18:50:25
    Edited by: Clavius XIV on 02/11/2005 18:49:03
    Originally by: Tiny Carlos
    If you look at Drone Interfacing as a skill now, ignoring what it is beeing changed to balance, it's freakishly overpowered. It had some of this effect before but only on really big drone bays, not for every single droneuser.


    This is actually an excellent point. Its a good thing that the intial proposal is being adjusted to insure that drone specialists in drone ships don't do less damage/mining than before.

    However for ships with less than 100m3 dronebay,this represents a significant dps boost.

    In the best case, take the Prophecy, which with the current 50m^3 dronebay can currently launch 2 heavies or 5 mediums. A Prophecy pilot with drone interfacing or drones V does exactly the same max dps currently. (could launch 10 lights, but they do less damage than 5 mediums).

    With the changes a prophecy pilot can *double*current maximum possible drone..
    ..



    You missed the point there, the balace between what damage ships will do with drones now and after the change is OK (sortof, if you ignore frigs for noobs, like tux did), it's how it's achived that is the problem.

    Picure yourself a newish player looking at drone skills, you got +5% per lvl range on scout, +%5 mining there, +5% damage on Heavy drones, +5% speed on drone nav and...WTF! +20% damage and +20% mining on one skill!

    It's obviously got problems.


    "Those are my principles. If you don't like them I have others." - Groucho Marx
    Bsport
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    Posted - 2005.11.02 22:36:00 - [1855]

    Originally by: Alesa
    Originally by: Sandzibarr
    Tuxford,

    Id really like to see you address a couple of issues that seem to crop up again and again;

    1) as a few people have mentioned its not just the drone HP that is part of the equation, its the time taken to lock + the time taken to destroy... you are increasing the hp - and as such the time taken to kill a locked drone.. but i see nothing with regards to the fact the (lock+killtime*2)x5 does not seem equal to (lock+killtime)*15

    2) is this going to improve lag by alot? Ive got a feeling it will be neglible given that more people will be using drones overall.. even if the max numbers are reduced per person..

    what sort of lag we talking about anyway? client side graphic lag? or server->client lag from the need to send data regarding each drones position/actions? GFX lag could be reduced by adding a setting in options along the lines of 'render drones - yes/no' just leaving the X's on screen.

    3) what is your current definition of the term "drone carrier"? as having 1 or 2 more drones than a battleship seems a bit lame.

    I liked swarms... ugh they looked awesome in action dont you think?




    What he said


    Yep i'd like a answer to them aswell but they are avoiding these questions
    --------
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    Posted - 2005.11.02 22:36:00 - [1856]

    Originally by: Alesa
    Originally by: Sandzibarr
    Tuxford,

    Id really like to see you address a couple of issues that seem to crop up again and again;

    1) as a few people have mentioned its not just the drone HP that is part of the equation, its the time taken to lock + the time taken to destroy... you are increasing the hp - and as such the time taken to kill a locked drone.. but i see nothing with regards to the fact the (lock+killtime*2)x5 does not seem equal to (lock+killtime)*15

    2) is this going to improve lag by alot? Ive got a feeling it will be neglible given that more people will be using drones overall.. even if the max numbers are reduced per person..

    what sort of lag we talking about anyway? client side graphic lag? or server->client lag from the need to send data regarding each drones position/actions? GFX lag could be reduced by adding a setting in options along the lines of 'render drones - yes/no' just leaving the X's on screen.

    3) what is your current definition of the term "drone carrier"? as having 1 or 2 more drones than a battleship seems a bit lame.

    I liked swarms... ugh they looked awesome in action dont you think?




    What he said


    Yep i'd like a answer to them aswell but they are avoiding these questions
    --------

    Nafri
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    Posted - 2005.11.02 22:44:00 - [1857]

    Originally by: Kaell Meynn
    Originally by: Nafri
    Originally by: jamesw

    How is it a nerf to the drone carriers when they:
    a) get more waves of drones.
    b) get more flexible and more damaging drone options.
    +

    thx Very Happy


    It has been explained about 30 times throught this thread, please go read. Here is one Link explaining it, there are many many more.


    And seriously Nafri, please stop with the 40 line quote and 1 line response.


    its not against the forum rules, so you can whine as much as you want
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    Posted - 2005.11.02 22:44:00 - [1858]

    Originally by: Kaell Meynn
    Originally by: Nafri
    Originally by: jamesw

    How is it a nerf to the drone carriers when they:
    a) get more waves of drones.
    b) get more flexible and more damaging drone options.
    +

    thx Very Happy


    It has been explained about 30 times throught this thread, please go read. Here is one Link explaining it, there are many many more.


    And seriously Nafri, please stop with the 40 line quote and 1 line response.


    its not against the forum rules, so you can whine as much as you want



    From Dusk till Dawn

    Maya Rkell
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    Posted - 2005.11.02 22:50:00 - [1859]

    Originally by: Tiny Carlos
    Originally by: Clavius XIV
    Edited by: Clavius XIV on 02/11/2005 18:50:25
    Edited by: Clavius XIV on 02/11/2005 18:49:03
    Originally by: Tiny Carlos
    If you look at Drone Interfacing as a skill now, ignoring what it is beeing changed to balance, it's freakishly overpowered. It had some of this effect before but only on really big drone bays, not for every single droneuser.


    This is actually an excellent point. Its a good thing that the intial proposal is being adjusted to insure that drone specialists in drone ships don't do less damage/mining than before.

    However for ships with less than 100m3 dronebay,this represents a significant dps boost.

    In the best case, take the Prophecy, which with the current 50m^3 dronebay can currently launch 2 heavies or 5 mediums. A Prophecy pilot with drone interfacing or drones V does exactly the same max dps currently. (could launch 10 lights, but they do less damage than 5 mediums).

    With the changes a prophecy pilot can *double*current maximum possible drone..
    ..



    You missed the point there, the balace between what damage ships will do with drones now and after the change is OK (sortof, if you ignore frigs for noobs, like tux did), it's how it's achived that is the problem.

    Picure yourself a newish player looking at drone skills, you got +5% per lvl range on scout, +%5 mining there, +5% damage on Heavy drones, +5% speed on drone nav and...WTF! +20% damage and +20% mining on one skill!

    It's obviously got problems.


    Not at all. It's a rank 5 skill. Heavy drone ops is the preq for T2 heavy drones, which is fine too.

    "Corpse cannot be fitted onto ship. Only hardware modules can be fitted."
    Maya Rkell
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    Posted - 2005.11.02 22:50:00 - [1860]

    Originally by: Tiny Carlos
    Originally by: Clavius XIV
    Edited by: Clavius XIV on 02/11/2005 18:50:25
    Edited by: Clavius XIV on 02/11/2005 18:49:03
    Originally by: Tiny Carlos
    If you look at Drone Interfacing as a skill now, ignoring what it is beeing changed to balance, it's freakishly overpowered. It had some of this effect before but only on really big drone bays, not for every single droneuser.


    This is actually an excellent point. Its a good thing that the intial proposal is being adjusted to insure that drone specialists in drone ships don't do less damage/mining than before.

    However for ships with less than 100m3 dronebay,this represents a significant dps boost.

    In the best case, take the Prophecy, which with the current 50m^3 dronebay can currently launch 2 heavies or 5 mediums. A Prophecy pilot with drone interfacing or drones V does exactly the same max dps currently. (could launch 10 lights, but they do less damage than 5 mediums).

    With the changes a prophecy pilot can *double*current maximum possible drone..
    ..



    You missed the point there, the balace between what damage ships will do with drones now and after the change is OK (sortof, if you ignore frigs for noobs, like tux did), it's how it's achived that is the problem.

    Picure yourself a newish player looking at drone skills, you got +5% per lvl range on scout, +%5 mining there, +5% damage on Heavy drones, +5% speed on drone nav and...WTF! +20% damage and +20% mining on one skill!

    It's obviously got problems.


    Not at all. It's a rank 5 skill. Heavy drone ops is the preq for T2 heavy drones, which is fine too.

    //Maya
    jamesw
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    Posted - 2005.11.02 22:55:00 - [1861]

    Personally, I am hoping to see some other skills relating to the EW and support drone classes too. With the right pre-requisites, it would mean people wanting to use, say, large jamming drones would have to train up to use that.


    Also, are there any dev comments yet on the full new drone skill set?
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    Posted - 2005.11.02 22:55:00 - [1862]

    Personally, I am hoping to see some other skills relating to the EW and support drone classes too. With the right pre-requisites, it would mean people wanting to use, say, large jamming drones would have to train up to use that.


    Also, are there any dev comments yet on the full new drone skill set?
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    Tiny Carlos
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    Posted - 2005.11.02 22:59:00 - [1863]

    Quote:
    I liked swarms... they looked awesome in action dont you think?


    This makes a point I think, drone ships having more drones was part of their style, like the rifters speed bonus. Even if you can work the numbers so things balance out, the style has gone, and that's important.



    Tiny Carlos
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    Posted - 2005.11.02 22:59:00 - [1864]

    Quote:
    I liked swarms... they looked awesome in action dont you think?


    This makes a point I think, drone ships having more drones was part of their style, like the rifters speed bonus. Even if you can work the numbers so things balance out, the style has gone, and that's important.





    "Those are my principles. If you don't like them I have others." - Groucho Marx
    Tiny Carlos
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    Posted - 2005.11.02 23:05:00 - [1865]

    Originally by: Maya Rkell
    Originally by: Tiny Carlos
    Originally by: Clavius XIV
    Edited by: Clavius XIV on 02/11/2005 18:50:25
    Edited by: Clavius XIV on 02/11/2005 18:49:03
    Originally by: Tiny Carlos
    If you look at Drone Interfacing as a skill now, ignoring what it is beeing changed to balance, it's freakishly overpowered. It had some of this effect before but only on really big drone bays, not for every single droneuser.


    This is actually an excellent point. Its a good thing that the intial proposal is being adjusted to insure that drone specialists in drone ships don't do less damage/mining than before.

    However for ships with less than 100m3 dronebay,this represents a significant dps boost.

    In the best case, take the Prophecy, which with the current 50m^3 dronebay can currently launch 2 heavies or 5 mediums. A Prophecy pilot with drone interfacing or drones V does exactly the same max dps currently. (could launch 10 lights, but they do less damage than 5 mediums).

    With the changes a prophecy pilot can *double*current maximum possible drone..
    ..



    You missed the point there, the balace between what damage ships will do with drones now and after the change is OK (sortof, if you ignore frigs for noobs, like tux did), it's how it's achived that is the problem.

    Picure yourself a newish player looking at drone skills, you got +5% per lvl range on scout, +%5 mining there, +5% damage on Heavy drones, +5% speed on drone nav and...WTF! +20% damage and +20% mining on one skill!

    It's obviously got problems.


    Not at all. It's a rank 5 skill. Heavy drone ops is the preq for T2 heavy drones, which is fine too.


    Large Guns - Rank 5 + 5%
    Cruise Missile - Rank 5 +5%
    Surgical Strike - Rank 3 +3%
    Large Autocannon Spec. - Rank 8 +2%

    Drone Interfacing - Rank 5 +20% (and mining)

    it fit's in so neatly with the other damage related skills ;/
    Tiny Carlos
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    Posted - 2005.11.02 23:05:00 - [1866]

    Originally by: Maya Rkell
    Originally by: Tiny Carlos
    Originally by: Clavius XIV
    Edited by: Clavius XIV on 02/11/2005 18:50:25
    Edited by: Clavius XIV on 02/11/2005 18:49:03
    Originally by: Tiny Carlos
    If you look at Drone Interfacing as a skill now, ignoring what it is beeing changed to balance, it's freakishly overpowered. It had some of this effect before but only on really big drone bays, not for every single droneuser.


    This is actually an excellent point. Its a good thing that the intial proposal is being adjusted to insure that drone specialists in drone ships don't do less damage/mining than before.

    However for ships with less than 100m3 dronebay,this represents a significant dps boost.

    In the best case, take the Prophecy, which with the current 50m^3 dronebay can currently launch 2 heavies or 5 mediums. A Prophecy pilot with drone interfacing or drones V does exactly the same max dps currently. (could launch 10 lights, but they do less damage than 5 mediums).

    With the changes a prophecy pilot can *double*current maximum possible drone..
    ..



    You missed the point there, the balace between what damage ships will do with drones now and after the change is OK (sortof, if you ignore frigs for noobs, like tux did), it's how it's achived that is the problem.

    Picure yourself a newish player looking at drone skills, you got +5% per lvl range on scout, +%5 mining there, +5% damage on Heavy drones, +5% speed on drone nav and...WTF! +20% damage and +20% mining on one skill!

    It's obviously got problems.


    Not at all. It's a rank 5 skill. Heavy drone ops is the preq for T2 heavy drones, which is fine too.


    Large Guns - Rank 5 + 5%
    Cruise Missile - Rank 5 +5%
    Surgical Strike - Rank 3 +3%
    Large Autocannon Spec. - Rank 8 +2%

    Drone Interfacing - Rank 5 +20% (and mining)

    it fit's in so neatly with the other damage related skills ;/


    "Those are my principles. If you don't like them I have others." - Groucho Marx
    Kaell Meynn
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    Posted - 2005.11.02 23:13:00 - [1867]

    Originally by: j0sephine
    Hmm.. what distances are you fighting with these drones at? ^^;;


    Around 30km. Dominix is too slow to dictate engagement range, at least on defencive ops.
    Kaell Meynn
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    Posted - 2005.11.02 23:13:00 - [1868]

    Originally by: j0sephine
    Hmm.. what distances are you fighting with these drones at? ^^;;


    Around 30km. Dominix is too slow to dictate engagement range, at least on defencive ops.
    Kaell Meynn
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    Posted - 2005.11.02 23:18:00 - [1869]

    Originally by: Farjung
    fifteen drones that will fit in the domi's bay post-patch will have more hp than the thirty drones that fit in it right now. ie, if the enemy's intent on popping all your drones before setting to work on you, it'll have more hp to chew through.
    VERY slightly more, and combined with the FAR less lock times, this results in overall less survivability. This coupled with less total damage over time, as you have 50% more travel time with the drones.

    Quote:
    As for the task of pushing out new drones as previous ones get destroyed - well that just comes down to how good you are at micro-management in the heat of battle, and tbh it's not that hard to get a hang of if you're concentrating on it. You don't have to wait for all the drones of the previous wave to be popped before sending new ones out, just keep launching a new one as soon as one gets destroyed.
    It's not about telling them to launch and attack, it's about travel times. 50% more travel time is 50% more travel time, regardless of how good you are with the interface. Additionally, this is assuming you live long enough to go through all your drones and wait for wave upon wave to travel to the target.
    Kaell Meynn
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    Posted - 2005.11.02 23:18:00 - [1870]

    Originally by: Farjung
    fifteen drones that will fit in the domi's bay post-patch will have more hp than the thirty drones that fit in it right now. ie, if the enemy's intent on popping all your drones before setting to work on you, it'll have more hp to chew through.
    VERY slightly more, and combined with the FAR less lock times, this results in overall less survivability. This coupled with less total damage over time, as you have 50% more travel time with the drones.

    Quote:
    As for the task of pushing out new drones as previous ones get destroyed - well that just comes down to how good you are at micro-management in the heat of battle, and tbh it's not that hard to get a hang of if you're concentrating on it. You don't have to wait for all the drones of the previous wave to be popped before sending new ones out, just keep launching a new one as soon as one gets destroyed.
    It's not about telling them to launch and attack, it's about travel times. 50% more travel time is 50% more travel time, regardless of how good you are with the interface. Additionally, this is assuming you live long enough to go through all your drones and wait for wave upon wave to travel to the target.
    Maya Rkell
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    Posted - 2005.11.02 23:28:00 - [1871]

    Originally by: Tiny Carlos
    Quote:
    I liked swarms... they looked awesome in action dont you think?


    This makes a point I think, drone ships having more drones was part of their style, like the rifters speed bonus. Even if you can work the numbers so things balance out, the style has gone, and that's important.


    No, style means nothing for balance.

    The rifter needs its speed because of the weapons it carrys. The new rifter, well, I for one will be packing a nano.

    Drone ships will be MORE effective with the new modules.

    "Corpse cannot be fitted onto ship. Only hardware modules can be fitted."
    Maya Rkell
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    Posted - 2005.11.02 23:28:00 - [1872]

    Originally by: Tiny Carlos
    Quote:
    I liked swarms... they looked awesome in action dont you think?


    This makes a point I think, drone ships having more drones was part of their style, like the rifters speed bonus. Even if you can work the numbers so things balance out, the style has gone, and that's important.


    No, style means nothing for balance.

    The rifter needs its speed because of the weapons it carrys. The new rifter, well, I for one will be packing a nano.

    Drone ships will be MORE effective with the new modules.

    //Maya
    Kaell Meynn
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    Posted - 2005.11.02 23:55:00 - [1873]

    Originally by: Maya Rkell
    Drone ships will be MORE effective with the new modules.
    Explain how a Dominix with the new modules is MORE effective than a Megathron with the new modules? Or are you saying you think only the Dominix can fit the new modules? Dominix will be less effective with the new drones and the new modules in comparison to their efficacy now, as they will be about the same effectiveness as non-drone ships.
    Kaell Meynn
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    Posted - 2005.11.02 23:55:00 - [1874]

    Originally by: Maya Rkell
    Drone ships will be MORE effective with the new modules.
    Explain how a Dominix with the new modules is MORE effective than a Megathron with the new modules? Or are you saying you think only the Dominix can fit the new modules? Dominix will be less effective with the new drones and the new modules in comparison to their efficacy now, as they will be about the same effectiveness as non-drone ships.
    Derran
    Derran

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    Posted - 2005.11.03 00:01:00 - [1875]

    Originally by: Kaell Meynn
    Originally by: Farjung
    fifteen drones that will fit in the domi's bay post-patch will have more hp than the thirty drones that fit in it right now. ie, if the enemy's intent on popping all your drones before setting to work on you, it'll have more hp to chew through.
    VERY slightly more, and combined with the FAR less lock times, this results in overall less survivability. This coupled with less total damage over time, as you have 50% more travel time with the drones.

    Quote:
    As for the task of pushing out new drones as previous ones get destroyed - well that just comes down to how good you are at micro-management in the heat of battle, and tbh it's not that hard to get a hang of if you're concentrating on it. You don't have to wait for all the drones of the previous wave to be popped before sending new ones out, just keep launching a new one as soon as one gets destroyed.
    It's not about telling them to launch and attack, it's about travel times. 50% more travel time is 50% more travel time, regardless of how good you are with the interface. Additionally, this is assuming you live long enough to go through all your drones and wait for wave upon wave to travel to the target.


    What about the speed increase drones will be getting and the skill that boosts it?
    Derran
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    Posted - 2005.11.03 00:01:00 - [1876]

    Originally by: Kaell Meynn
    Originally by: Farjung
    fifteen drones that will fit in the domi's bay post-patch will have more hp than the thirty drones that fit in it right now. ie, if the enemy's intent on popping all your drones before setting to work on you, it'll have more hp to chew through.
    VERY slightly more, and combined with the FAR less lock times, this results in overall less survivability. This coupled with less total damage over time, as you have 50% more travel time with the drones.

    Quote:
    As for the task of pushing out new drones as previous ones get destroyed - well that just comes down to how good you are at micro-management in the heat of battle, and tbh it's not that hard to get a hang of if you're concentrating on it. You don't have to wait for all the drones of the previous wave to be popped before sending new ones out, just keep launching a new one as soon as one gets destroyed.
    It's not about telling them to launch and attack, it's about travel times. 50% more travel time is 50% more travel time, regardless of how good you are with the interface. Additionally, this is assuming you live long enough to go through all your drones and wait for wave upon wave to travel to the target.


    What about the speed increase drones will be getting and the skill that boosts it?
    Maya Rkell
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    Posted - 2005.11.03 00:02:00 - [1877]

    Originally by: Kaell Meynn
    Originally by: Maya Rkell
    Drone ships will be MORE effective with the new modules.
    Explain how a Dominix with the new modules is MORE effective than a Megathron with the new modules? Or are you saying you think only the Dominix can fit the new modules? Dominix will be less effective with the new drones and the new modules in comparison to their efficacy now, as they will be about the same effectiveness as non-drone ships.


    Go and actually read CCP's latest dev blog then come back. kthx.

    "Corpse cannot be fitted onto ship. Only hardware modules can be fitted."
    Maya Rkell
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    Posted - 2005.11.03 00:02:00 - [1878]

    Originally by: Kaell Meynn
    Originally by: Maya Rkell
    Drone ships will be MORE effective with the new modules.
    Explain how a Dominix with the new modules is MORE effective than a Megathron with the new modules? Or are you saying you think only the Dominix can fit the new modules? Dominix will be less effective with the new drones and the new modules in comparison to their efficacy now, as they will be about the same effectiveness as non-drone ships.


    Go and actually read CCP's latest dev blog then come back. kthx.

    //Maya
    Kaell Meynn
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    Posted - 2005.11.03 00:07:00 - [1879]

    Originally by: Maya Rkell
    Originally by: Kaell Meynn
    Originally by: Maya Rkell
    Drone ships will be MORE effective with the new modules.
    Explain how a Dominix with the new modules is MORE effective than a Megathron with the new modules? Or are you saying you think only the Dominix can fit the new modules? Dominix will be less effective with the new drones and the new modules in comparison to their efficacy now, as they will be about the same effectiveness as non-drone ships.


    Go and actually read CCP's latest dev blog then come back. kthx.
    I did, kthx. If you can't argue facts, don't spout random false statements please. Nowhere in either devblog has it said that a Dominix is better with ECM drones than a Megathron (same with all the other new drones, except maybe sentry drones, which is unclear as to wether or not the Dominix bonus will apply to them), thats the entire point I've been making for about 8 pages now. I'm not sure if people have just missed all my posts, or just can't understand english.
    Kaell Meynn
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    Posted - 2005.11.03 00:07:00 - [1880]

    Edited by: Kaell Meynn on 03/11/2005 00:14:48
    Edited by: Kaell Meynn on 03/11/2005 00:12:42
    I've read it many times. Myabe you were unclear in what you meant. You could have meant either Dominix is more effective with the new modules than the Dominix was pre-patch, or you could have meant the Dominix is more effective with the new modules than a non-Dominix with the new modules. I assumed the second, as that's what we've been discussing, and that one is false.

    If you meant the former, what import does that have when 90% of other ships also get the same bonus? That doesn't address the issue that the others get more of a bonus from the changes than the drone carrier does.
    Derran
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    Posted - 2005.11.03 00:10:00 - [1881]

    Originally by: Maya Rkell
    Originally by: Tiny Carlos

    You missed the point there, the balace between what damage ships will do with drones now and after the change is OK (sortof, if you ignore frigs for noobs, like tux did), it's how it's achived that is the problem.

    Picure yourself a newish player looking at drone skills, you got +5% per lvl range on scout, +%5 mining there, +5% damage on Heavy drones, +5% speed on drone nav and...WTF! +20% damage and +20% mining on one skill!

    It's obviously got problems.


    Not at all. It's a rank 5 skill. Heavy drone ops is the preq for T2 heavy drones, which is fine too.


    And drone Interfacing requires Drones 5, a rank 1 skill, which is a somewhat easy skill to train fully for newbies who would like to specialize. The change makes things far better for specialization in drone carriers really. For Gallente ships, you have blaster boats then drone ships. But everyone trains drones anyway for their non drone carrier ships so it hardly makes the drone skill tree very special.
    Derran
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    Posted - 2005.11.03 00:10:00 - [1882]

    Originally by: Maya Rkell
    Originally by: Tiny Carlos

    You missed the point there, the balace between what damage ships will do with drones now and after the change is OK (sortof, if you ignore frigs for noobs, like tux did), it's how it's achived that is the problem.

    Picure yourself a newish player looking at drone skills, you got +5% per lvl range on scout, +%5 mining there, +5% damage on Heavy drones, +5% speed on drone nav and...WTF! +20% damage and +20% mining on one skill!

    It's obviously got problems.


    Not at all. It's a rank 5 skill. Heavy drone ops is the preq for T2 heavy drones, which is fine too.


    And drone Interfacing requires Drones 5, a rank 1 skill, which is a somewhat easy skill to train fully for newbies who would like to specialize. The change makes things far better for specialization in drone carriers really. For Gallente ships, you have blaster boats then drone ships. But everyone trains drones anyway for their non drone carrier ships so it hardly makes the drone skill tree very special.
    Derran
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    Posted - 2005.11.03 00:15:00 - [1883]

    Originally by: Kaell Meynn
    Originally by: Maya Rkell
    Drone ships will be MORE effective with the new modules.
    Explain how a Dominix with the new modules is MORE effective than a Megathron with the new modules? Or are you saying you think only the Dominix can fit the new modules? Dominix will be less effective with the new drones and the new modules in comparison to their efficacy now, as they will be about the same effectiveness as non-drone ships.


    A Megathron is a tier II battleship and the Dominix is tier I so I hope no one expects them to be the same. Unless you want to put Megathron sales into the toilet.

    For Kaell, just to throw this out there, if EWar drones weren't even on the table, do you think the Dominix would be just be as effective or moreso after the change as it is now?
    Derran
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    Posted - 2005.11.03 00:15:00 - [1884]

    Originally by: Kaell Meynn
    Originally by: Maya Rkell
    Drone ships will be MORE effective with the new modules.
    Explain how a Dominix with the new modules is MORE effective than a Megathron with the new modules? Or are you saying you think only the Dominix can fit the new modules? Dominix will be less effective with the new drones and the new modules in comparison to their efficacy now, as they will be about the same effectiveness as non-drone ships.


    A Megathron is a tier II battleship and the Dominix is tier I so I hope no one expects them to be the same. Unless you want to put Megathron sales into the toilet.

    For Kaell, just to throw this out there, if EWar drones weren't even on the table, do you think the Dominix would be just be as effective or moreso after the change as it is now?
    Kaell Meynn
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    Posted - 2005.11.03 00:24:00 - [1885]

    Edited by: Kaell Meynn on 03/11/2005 00:25:54
    Originally by: Derran
    A Megathron is a tier II battleship and the Dominix is tier I so I hope no one expects them to be the same. Unless you want to put Megathron sales into the toilet.
    I expect the Dominix to be much better at using drones than the Megathron, but be less powerfull overall, just as the Scorpion is much better at EW than the Raven.

    Quote:
    For Kaell, just to throw this out there, if EWar drones weren't even on the table, do you think the Dominix would be just be as effective or moreso after the change as it is now?
    If all of the new drones were scrapped, I'd think it would be about a wash as to wether it was better or worse off. I don't like that the drones will be easier to kill because they are easier to lock and the fielded drones have about 70% of the HPs as the fielded drones do now, but this is slightly mitigated by their reduced vulnerability to smartbombs, and thier ability to field a third wave of drones in drawn out combats (not common of PvP).

    With the new drone modules (which we have no specs on), and the new skills (also no specs on them), I think this might make a Dominix a little better off than it was before the changes, it's a pretty close wash overall given Locktimes, FieldableHPs, ReserveHPs, Overdamage, and NewSkills. IF and ONLY IF the new drones aren't implemented. If they are, then the changes help non-Dominix more than they do Dominix. Don't get me wrong, I think the new drones are cool and add some flavor to the game, but currently it's at the expense of the Dominix... the Dominix just needs to have a +10%/level drone efficiency bonus, as it effectively does now, rather than a Damage and Mining and slight HP only bonus (and I think they are saying the Dominix doesn't get the mining bonus, just without stating it explicitly because they know people will rightfully complain).
    Kaell Meynn
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    Posted - 2005.11.03 00:24:00 - [1886]

    Edited by: Kaell Meynn on 03/11/2005 00:25:54
    Originally by: Derran
    A Megathron is a tier II battleship and the Dominix is tier I so I hope no one expects them to be the same. Unless you want to put Megathron sales into the toilet.
    I expect the Dominix to be much better at using drones than the Megathron, but be less powerfull overall, just as the Scorpion is much better at EW than the Raven.

    Quote:
    For Kaell, just to throw this out there, if EWar drones weren't even on the table, do you think the Dominix would be just be as effective or moreso after the change as it is now?
    If all of the new drones were scrapped, I'd think it would be about a wash as to wether it was better or worse off. I don't like that the drones will be easier to kill because they are easier to lock and the fielded drones have about 70% of the HPs as the fielded drones do now, but this is slightly mitigated by their reduced vulnerability to smartbombs, and thier ability to field a third wave of drones in drawn out combats (not common of PvP).

    With the new drone modules (which we have no specs on), and the new skills (also no specs on them), I think this might make a Dominix a little better off than it was before the changes, it's a pretty close wash overall given Locktimes, FieldableHPs, ReserveHPs, Overdamage, and NewSkills. IF and ONLY IF the new drones aren't implemented. If they are, then the changes help non-Dominix more than they do Dominix. Don't get me wrong, I think the new drones are cool and add some flavor to the game, but currently it's at the expense of the Dominix... the Dominix just needs to have a +10%/level drone efficiency bonus, as it effectively does now, rather than a Damage and Mining and slight HP only bonus (and I think they are saying the Dominix doesn't get the mining bonus, just without stating it explicitly because they know people will rightfully complain).
    Maya Rkell
    Maya Rkell

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    Posted - 2005.11.03 00:34:00 - [1887]

    Then either EW drones are stupidly overpowered, or are worthless on any other ships. Won't fly, can't fly.

    "Corpse cannot be fitted onto ship. Only hardware modules can be fitted."
    Maya Rkell
    Maya Rkell
    Forsaken Empire
    The Forsaken Empire

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    Posted - 2005.11.03 00:34:00 - [1888]

    Then either EW drones are stupidly overpowered, or are worthless on any other ships. Won't fly, can't fly.

    //Maya
    Derran
    Derran

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    Posted - 2005.11.03 00:36:00 - [1889]

    Edited by: Derran on 03/11/2005 00:38:32
    Originally by: Kaell Meynn
    If all of the new drones were scrapped, I'd think it would be about a wash as to wether it was better or worse off. I don't like that the drones will be easier to kill because they are easier to lock and the fielded drones have about 70% of the HPs as the fielded drones do now, but this is slightly mitigated by their reduced vulnerability to smartbombs, and thier ability to field a third wave of drones in drawn out combats (not common of PvP).



    Don't forget they are got a HP increase in the works that will do exactly that. Make combat last longer.

    Originally by: Kaell Meynn

    With the new drone modules (which we have no specs on), and the new skills (also no specs on them), I think this might make a Dominix a little better off than it was before the changes, it's a pretty close wash overall given Locktimes, FieldableHPs, ReserveHPs, Overdamage, and NewSkills. IF and ONLY IF the new drones aren't implemented. If they are, then the changes help non-Dominix more than they do Dominix. Don't get me wrong, I think the new drones are cool and add some flavor to the game, but currently it's at the expense of the Dominix... the Dominix just needs to have a +10%/level drone efficiency bonus, as it effectively does now, rather than a Damage and Mining and slight HP only bonus (and I think they are saying the Dominix doesn't get the mining bonus, just without stating it explicitly because they know people will rightfully complain).


    What exactly is making you say they are easier to lock and kill? I thought I read somewhere that the sig radius is getting a tweak that should make it take longer to lock. Right now, with my sig analysis skill at 4, it took me 12s to lock a wasp. 12s is a long time. I would think it would be time enough for one of those drones to reach me and get so close my large guns probably wouldn't be able to hit it. I only say this because I never bothered actually shooting at drones while in combat before. I would just kill the ship controlling them unless I had a large smartbomb on.
    Derran
    Derran
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    Ushra'Khan

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    Posted - 2005.11.03 00:36:00 - [1890]

    Edited by: Derran on 03/11/2005 00:38:32
    Originally by: Kaell Meynn
    If all of the new drones were scrapped, I'd think it would be about a wash as to wether it was better or worse off. I don't like that the drones will be easier to kill because they are easier to lock and the fielded drones have about 70% of the HPs as the fielded drones do now, but this is slightly mitigated by their reduced vulnerability to smartbombs, and thier ability to field a third wave of drones in drawn out combats (not common of PvP).



    Don't forget they are got a HP increase in the works that will do exactly that. Make combat last longer.

    Originally by: Kaell Meynn

    With the new drone modules (which we have no specs on), and the new skills (also no specs on them), I think this might make a Dominix a little better off than it was before the changes, it's a pretty close wash overall given Locktimes, FieldableHPs, ReserveHPs, Overdamage, and NewSkills. IF and ONLY IF the new drones aren't implemented. If they are, then the changes help non-Dominix more than they do Dominix. Don't get me wrong, I think the new drones are cool and add some flavor to the game, but currently it's at the expense of the Dominix... the Dominix just needs to have a +10%/level drone efficiency bonus, as it effectively does now, rather than a Damage and Mining and slight HP only bonus (and I think they are saying the Dominix doesn't get the mining bonus, just without stating it explicitly because they know people will rightfully complain).


    What exactly is making you say they are easier to lock and kill? I thought I read somewhere that the sig radius is getting a tweak that should make it take longer to lock. Right now, with my sig analysis skill at 4, it took me 12s to lock a wasp. 12s is a long time. I would think it would be time enough for one of those drones to reach me and get so close my large guns probably wouldn't be able to hit it. I only say this because I never bothered actually shooting at drones while in combat before. I would just kill the ship controlling them unless I had a large smartbomb on.
    Kaell Meynn
    Kaell Meynn

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    Posted - 2005.11.03 00:57:00 - [1891]

    Edited by: Kaell Meynn on 03/11/2005 00:58:50
    Originally by: Derran
    Don't forget they are got a HP increase in the works that will do exactly that. Make combat last longer.
    Sure, SOON(tm). Relying on future changes that might or might not ever make it into the game to balance out current changes isn't a good idea. They're also going to do a new contracts system, but we dont remove the escrow system right now do we?

    EDIT: BTW, increase across the board of ships HPs making combat take longer will also hurt the Dominix EVEN MORE. Since you'll have more time to spend destroying their source of damage. The backup drones only mitigates how badly this will HURT the Dominix, it doesn't actually help it at all, and isn't very usefull at all in current rates of combat.

    Quote:
    What exactly is making you say they are easier to lock and kill? I thought I read somewhere that the sig radius is getting a tweak that should make it take longer to lock. Right now, with my sig analysis skill at 4, it took me 12s to lock a wasp. 12s is a long time. I would think it would be time enough for one of those drones to reach me and get so close my large guns probably wouldn't be able to hit it. I only say this because I never bothered actually shooting at drones while in combat before. I would just kill the ship controlling them unless I had a large smartbomb on.

    1) Where did you read that drones were getting smaller sig? I didn't see that in either blog. Also, it needs to be a bonus FOR THE DOMINIX, not for all drones. It is the Dominix that is getting less fielded drones and thus hurt by the lower lock times.

    2) The lower lock times are because it takes less time to target 5 drones than it does to target 15 drones.

    3) That's exactly my point. No one tried to attack drones before because there were so many and it was a pain to try in combat with 15 different targets. With 5, everyone will be killing drones, thus showing exactly my point on that issue.

    Again, I think it's overall balanced, if the new classes of drones weren't put in, or if the Dominix's current +50% efficiency at drone usage wasnt changed to a +50% damage only with drones, relegating it to be only a drone damage carrier, and not a drone carrier that gets no use of the new drones.
    Kaell Meynn
    Kaell Meynn
    Divergence

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    Posted - 2005.11.03 00:57:00 - [1892]

    Edited by: Kaell Meynn on 03/11/2005 01:00:57
    Edited by: Kaell Meynn on 03/11/2005 00:58:50
    Originally by: Derran
    Don't forget they are got a HP increase in the works that will do exactly that. Make combat last longer.
    Sure, SOON(tm). Relying on future changes that might or might not ever make it into the game to balance out current changes isn't a good idea. They're also going to do a new contracts system, but we dont remove the escrow system right now do we?

    EDIT: BTW, increase across the board of ships HPs making combat take longer will also hurt the Dominix EVEN MORE. Since you'll have more time to spend destroying their source of damage. The backup drones only mitigates how badly this will HURT the Dominix, it doesn't actually help it at all, and isn't very usefull at all in current rates of combat.

    EDIT2: Although the longer combat will reduce the penalty the Domi recieves from drone travel time due to the increased frailty of the drones, if the combat is made long enough, it'll make them run out of drones though... unless during the HP boost, drones also get a HP boost.

    Quote:
    What exactly is making you say they are easier to lock and kill? I thought I read somewhere that the sig radius is getting a tweak that should make it take longer to lock. Right now, with my sig analysis skill at 4, it took me 12s to lock a wasp. 12s is a long time. I would think it would be time enough for one of those drones to reach me and get so close my large guns probably wouldn't be able to hit it. I only say this because I never bothered actually shooting at drones while in combat before. I would just kill the ship controlling them unless I had a large smartbomb on.

    1) Where did you read that drones were getting smaller sig? I didn't see that in either blog. Also, it needs to be a bonus FOR THE DOMINIX, not for all drones. It is the Dominix that is getting less fielded drones and thus hurt by the lower lock times.

    2) The lower lock times are because it takes less time to target 5 drones than it does to target 15 drones.

    3) That's exactly my point. No one tried to attack drones before because there were so many and it was a pain to try in combat with 15 different targets. With 5, everyone will be killing drones, thus showing exactly my point on that issue.

    Again, I think it's overall balanced, if the new classes of drones weren't put in, or if the Dominix's current +50% efficiency at drone usage wasnt changed to a +50% damage only with drones, relegating it to be only a drone damage carrier, and not a drone carrier that gets no use of the new drones.
    moroti
    moroti

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    Posted - 2005.11.03 01:08:00 - [1893]

    Originally by: devblog
    Ships that give 1 drone per ship skill level has been changed to 10% drone damage and in some cases 10% damage (all damage types) and mining yield per level. They also get a bonus to drone hitpoints

    In which cases?

    In the further explanation of the +1 bonus ships all mentioned have the 10% damage bonus but there is no mention of mining yield anywhere.

    moroti
    moroti
    Yakuza Corp

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    Posted - 2005.11.03 01:08:00 - [1894]

    Originally by: devblog
    Ships that give 1 drone per ship skill level has been changed to 10% drone damage and in some cases 10% damage (all damage types) and mining yield per level. They also get a bonus to drone hitpoints

    In which cases?

    In the further explanation of the +1 bonus ships all mentioned have the 10% damage bonus but there is no mention of mining yield anywhere.

    Derran
    Derran

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    Posted - 2005.11.03 01:13:00 - [1895]

    Edited by: Derran on 03/11/2005 01:13:42
    Originally by: Kaell Meynn

    EDIT2: Although the longer combat will reduce the penalty the Domi recieves from drone travel time due to the increased frailty of the drones, if the combat is made long enough, it'll make them run out of drones though... unless during the HP boost, drones also get a HP boost.


    That could happen. But with the speed increase, hopefully travel time won't actually be as long but it does depend on the amount of speed increase.

    Originally by: Kaell Meynn

    1) Where did you read that drones were getting smaller sig? I didn't see that in either blog. Also, it needs to be a bonus FOR THE DOMINIX, not for all drones. It is the Dominix that is getting less fielded drones and thus hurt by the lower lock times.


    There is a couple of posts and many pages here which is why I said I thought I read it somewhere. Maybe not.

    Originally by: Kaell Meynn

    3) That's exactly my point. No one tried to attack drones before because there were so many and it was a pain to try in ombat with 15 different targets. With 5, everyone will be killing drones, thus showing exactly my point on that issue.


    But can you actually HIT them easily while they are moving in orbit around you? My large guns couldn't but I kinda gave up after a few shots so I didn't try very long. Maybe that is why Tux isn't taking away the Dominix's large hybrid gun damage bonus so still has some non-drone punching power.
    Derran
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    Posted - 2005.11.03 01:13:00 - [1896]

    Edited by: Derran on 03/11/2005 01:13:42
    Originally by: Kaell Meynn

    EDIT2: Although the longer combat will reduce the penalty the Domi recieves from drone travel time due to the increased frailty of the drones, if the combat is made long enough, it'll make them run out of drones though... unless during the HP boost, drones also get a HP boost.


    That could happen. But with the speed increase, hopefully travel time won't actually be as long but it does depend on the amount of speed increase.

    Originally by: Kaell Meynn

    1) Where did you read that drones were getting smaller sig? I didn't see that in either blog. Also, it needs to be a bonus FOR THE DOMINIX, not for all drones. It is the Dominix that is getting less fielded drones and thus hurt by the lower lock times.


    There is a couple of posts and many pages here which is why I said I thought I read it somewhere. Maybe not.

    Originally by: Kaell Meynn

    3) That's exactly my point. No one tried to attack drones before because there were so many and it was a pain to try in ombat with 15 different targets. With 5, everyone will be killing drones, thus showing exactly my point on that issue.


    But can you actually HIT them easily while they are moving in orbit around you? My large guns couldn't but I kinda gave up after a few shots so I didn't try very long. Maybe that is why Tux isn't taking away the Dominix's large hybrid gun damage bonus so still has some non-drone punching power.
    Kaell Meynn
    Kaell Meynn

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    Posted - 2005.11.03 01:19:00 - [1897]

    Originally by: Derran
    But can you actually HIT them easily while they are moving in orbit around you? My large guns couldn't but I kinda gave up after a few shots so I didn't try very long. Maybe that is why Tux isn't taking away the Dominix's large hybrid gun damage bonus so still has some non-drone punching power.
    Hit them with missiles? Sure, and they pop pretty quick too. Can also have your friend 20km away shoot them, or if you are a frigate with 5 buddies, you can all hit them.

    Not nerfing another aspect of the ship doesn't excuese nerfing one aspect when a nerf wasnt needed or intended. That'd be like taking away half of a Raven's missile hardpoints (assuming the Raven doesn't need a nerf, which is debatable) and saying "yeah, that's why I didn't take away your missile velocity bonus! :D You're welcome!". It just doesn't fly.
    Kaell Meynn
    Kaell Meynn
    Divergence

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    Posted - 2005.11.03 01:19:00 - [1898]

    Originally by: Derran
    But can you actually HIT them easily while they are moving in orbit around you? My large guns couldn't but I kinda gave up after a few shots so I didn't try very long. Maybe that is why Tux isn't taking away the Dominix's large hybrid gun damage bonus so still has some non-drone punching power.
    Hit them with missiles? Sure, and they pop pretty quick too. Can also have your friend 20km away shoot them, or if you are a frigate with 5 buddies, you can all hit them.

    Not nerfing another aspect of the ship doesn't excuese nerfing one aspect when a nerf wasnt needed or intended. That'd be like taking away half of a Raven's missile hardpoints (assuming the Raven doesn't need a nerf, which is debatable) and saying "yeah, that's why I didn't take away your missile velocity bonus! :D You're welcome!". It just doesn't fly.
    Derran
    Derran

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    Posted - 2005.11.03 01:44:00 - [1899]

    Originally by: Kaell Meynn
    Hit them with missiles? Sure, and they pop pretty quick too. Can also have your friend 20km away shoot them, or if you are a frigate with 5 buddies, you can all hit them.

    Not nerfing another aspect of the ship doesn't excuese nerfing one aspect when a nerf wasnt needed or intended. That'd be like taking away half of a Raven's missile hardpoints (assuming the Raven doesn't need a nerf, which is debatable) and saying "yeah, that's why I didn't take away your missile velocity bonus! :D You're welcome!". It just doesn't fly.


    If you are talking about smaller ships, then I could see rockets or standard missiles doing something but the damage from the drones would probably just become overwhelming when up all brought to bear against that kind of ship. A group of ships could become a problem but they can kind of be a problem now anyway, right? Especially once one of them jams you. You are also on the short end of the stick when you are facing multiple opponents too. Also you could look at it like this. It would be a good way to keep the 2nd opponent off of you as well, right? You could also try to protect your drones with EW. EW drone carriers works freakishly well.

    But I hope you also don't mean cruise or torps, and maybe even heavies although I don't use those anymore but I heard they suck on frigates. I am also a Scorpion pilot and I carry 15 medium drones as I can control 10. I carry them specifically so when I jam someone and it is another Scorp or Raven, if they have any FoFs, they won't do anything to me. I also faced this myself when I was jammed as well and I was engulfed by drones. The FoF missiles seem to go after whatever drone they want, not one specific drone, spreading the damage out among them. And when they hit, it did about 30 damage. My regular missile skills before the new skills I have had at 5 for awhile, but I can't see that damage increasing by about more than 5-15 points once I bring the rest of the newer skills up to 5. Considering the RoF of cruise and torp launchers, and the HP increase drones would have, I don't think you'd have much to worry about from missiles a Scorpion or Raven use.
    Derran
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    Posted - 2005.11.03 01:44:00 - [1900]

    Originally by: Kaell Meynn
    Hit them with missiles? Sure, and they pop pretty quick too. Can also have your friend 20km away shoot them, or if you are a frigate with 5 buddies, you can all hit them.

    Not nerfing another aspect of the ship doesn't excuese nerfing one aspect when a nerf wasnt needed or intended. That'd be like taking away half of a Raven's missile hardpoints (assuming the Raven doesn't need a nerf, which is debatable) and saying "yeah, that's why I didn't take away your missile velocity bonus! :D You're welcome!". It just doesn't fly.


    If you are talking about smaller ships, then I could see rockets or standard missiles doing something but the damage from the drones would probably just become overwhelming when up all brought to bear against that kind of ship. A group of ships could become a problem but they can kind of be a problem now anyway, right? Especially once one of them jams you. You are also on the short end of the stick when you are facing multiple opponents too. Also you could look at it like this. It would be a good way to keep the 2nd opponent off of you as well, right? You could also try to protect your drones with EW. EW drone carriers works freakishly well.

    But I hope you also don't mean cruise or torps, and maybe even heavies although I don't use those anymore but I heard they suck on frigates. I am also a Scorpion pilot and I carry 15 medium drones as I can control 10. I carry them specifically so when I jam someone and it is another Scorp or Raven, if they have any FoFs, they won't do anything to me. I also faced this myself when I was jammed as well and I was engulfed by drones. The FoF missiles seem to go after whatever drone they want, not one specific drone, spreading the damage out among them. And when they hit, it did about 30 damage. My regular missile skills before the new skills I have had at 5 for awhile, but I can't see that damage increasing by about more than 5-15 points once I bring the rest of the newer skills up to 5. Considering the RoF of cruise and torp launchers, and the HP increase drones would have, I don't think you'd have much to worry about from missiles a Scorpion or Raven use.
    velocoraptor
    velocoraptor

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    Posted - 2005.11.03 01:48:00 - [1901]

    Quote from the dev blog:

    Note from Oveur based on comments:
    I'd just like to point out that the optimizations are being done from not one, not two but from THREE sides. It may come as a surprise to some players but we are actually optmizing code, optimizing content (this change) and buying more hardware.

    Drones take a lot of resources on the client and the server and although it may seem very little to some of you, doing this change alone actually reduces the resource usage by almost half. I think that's quite a lot ;) End Quote.

    Lol was this reffering to my

    "drone nerf should not be a solo lag-pawnmobile-OveURlocoraptor"

    post, oveur? Should I be watching out for you ZOMGWTFPWNBBQ!!!! Uber-Titan ship when it shows up in my home system? Lol and lol again.

    Hey, but seriously, I’m sure u do try and implement other methods of reducing lag.
    (/me is scarred sh*tless of Uber-Titan-dreadnaught thingies)

    velocoraptor
    velocoraptor
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    Posted - 2005.11.03 01:48:00 - [1902]

    Quote from the dev blog:

    Note from Oveur based on comments:
    I'd just like to point out that the optimizations are being done from not one, not two but from THREE sides. It may come as a surprise to some players but we are actually optmizing code, optimizing content (this change) and buying more hardware.

    Drones take a lot of resources on the client and the server and although it may seem very little to some of you, doing this change alone actually reduces the resource usage by almost half. I think that's quite a lot ;) End Quote.

    Lol was this reffering to my

    "drone nerf should not be a solo lag-pawnmobile-OveURlocoraptor"

    post, oveur? Should I be watching out for you ZOMGWTFPWNBBQ!!!! Uber-Titan ship when it shows up in my home system? Lol and lol again.

    Hey, but seriously, I’m sure u do try and implement other methods of reducing lag.
    (/me is scarred sh*tless of Uber-Titan-dreadnaught thingies)




    Kali IS the goddess of destruction after all
    Kaell Meynn
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    Posted - 2005.11.03 01:51:00 - [1903]

    Quote:
    Dominix

    Before it could use 15 with Drones, Drone Interfacing and Gallente Battleship at level 5. After the changes with the same skills it will be able to use 5 drones but each drone will have the firepower of 3 drones before the changes. (20% damage per level on Drone Interfacing and 10% damage per level on Gallente Battleship). Actually as long as you have Drone Interfacing at level 5 then your damage output shouldn't change at all although the durability of your drones will.

    If you don't have drone interfacing at level 5 then it's a little bit of reduction in damage output. For example if you have Drone Interfacing at level 4 and Gallente Battleship at level 4 then you could now use 13 drones. After the changes you could use 5 but they would have the effective damage output of 12.6

    The durability would still be, assuming 50% increase in drone hitpoints, 7.5 effective drones but it wouldn't be that unrealistic that these ships would also get drone hitpoint bonuses lets say 10% per level which means that with Gallente Battleship at level 5 the drones would have 2.25 times the hitpoint of the drones before the changes, that is combined hitpoints of 5 drones with Gallente Battleship level 5 would be the same as 11.25 drones before the changes.


    So, us typical Dominix semi-specialists (or medium/low SP full specialists), have Drones-5, Drone Interfacing-4, BS-4, and a Dominix.

    We get 12.6 drones of damage instead of 13.

    We get (1.5*1.4 = 2.1) 2.1xHPs for each of the 5 drones, for a total of 10.5 Drones worth of HPs in our fielded drones, instead of 13. (31.5 instead of 30 if you count the ones in the hold, which for PvP you shouldn't, and for PvE if you're losing drones, you better recall them and/or warp out).

    We get double hit by the locking issues (it's harder to lock 10 targets than 5, it's harder to lock 13-15 than 10).

    We get access to up to 5 new special drones, just like most others get the same, but we have to give up our current full compliment of 13 drones to use them, where others have to give up 5 to 10 (most non-drone specialists dont really train up drone interfacing, thus the 5).


    How is this not bad for the Dominix again?
    Kaell Meynn
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    Divergence

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    Posted - 2005.11.03 01:51:00 - [1904]

    Quote:
    Dominix

    Before it could use 15 with Drones, Drone Interfacing and Gallente Battleship at level 5. After the changes with the same skills it will be able to use 5 drones but each drone will have the firepower of 3 drones before the changes. (20% damage per level on Drone Interfacing and 10% damage per level on Gallente Battleship). Actually as long as you have Drone Interfacing at level 5 then your damage output shouldn't change at all although the durability of your drones will.

    If you don't have drone interfacing at level 5 then it's a little bit of reduction in damage output. For example if you have Drone Interfacing at level 4 and Gallente Battleship at level 4 then you could now use 13 drones. After the changes you could use 5 but they would have the effective damage output of 12.6

    The durability would still be, assuming 50% increase in drone hitpoints, 7.5 effective drones but it wouldn't be that unrealistic that these ships would also get drone hitpoint bonuses lets say 10% per level which means that with Gallente Battleship at level 5 the drones would have 2.25 times the hitpoint of the drones before the changes, that is combined hitpoints of 5 drones with Gallente Battleship level 5 would be the same as 11.25 drones before the changes.


    So, us typical Dominix semi-specialists (or medium/low SP full specialists), have Drones-5, Drone Interfacing-4, BS-4, and a Dominix.

    We get 12.6 drones of damage instead of 13.

    We get (1.5*1.4 = 2.1) 2.1xHPs for each of the 5 drones, for a total of 10.5 Drones worth of HPs in our fielded drones, instead of 13. (31.5 instead of 30 if you count the ones in the hold, which for PvP you shouldn't, and for PvE if you're losing drones, you better recall them and/or warp out).

    We get double hit by the locking issues (it's harder to lock 10 targets than 5, it's harder to lock 13-15 than 10).

    We get access to up to 5 new special drones, just like most others get the same, but we have to give up our current full compliment of 13 drones to use them, where others have to give up 5 to 10 (most non-drone specialists dont really train up drone interfacing, thus the 5).


    How is this not bad for the Dominix again?
    Grimster
    Grimster

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    Posted - 2005.11.03 01:54:00 - [1905]

    Surely you missed the "I win" drone?
    What about the "Memory" drone? - this one reminds you to buy your wife a birthday/anniversary/xmas card.
    The "Chef" drone, you never need cook again.
    The "Bedpartner" drone - never says no.
    The "Play with the kids" drone, do away with the mythering of your little ones when you absolutely must play EvE.
    The "Dev" drone, occasionally takes a look at the server lag and decides to nerf something that's working fine as it is, in an effort to contribute to the stability of the system, rather than look at solutions for the billions of jumpgate bookmarks.

    Hey - call me a cynic.


    Grimster
    Grimster
    Body Count Inc.
    Mercenary Coalition

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    Posted - 2005.11.03 01:54:00 - [1906]

    Surely you missed the "I win" drone?
    What about the "Memory" drone? - this one reminds you to buy your wife a birthday/anniversary/xmas card.
    The "Chef" drone, you never need cook again.
    The "Bedpartner" drone - never says no.
    The "Play with the kids" drone, do away with the mythering of your little ones when you absolutely must play EvE.
    The "Dev" drone, occasionally takes a look at the server lag and decides to nerf something that's working fine as it is, in an effort to contribute to the stability of the system, rather than look at solutions for the billions of jumpgate bookmarks.

    Hey - call me a cynic.


    Blog at: The Jammy Blog
    Trelennen
    Trelennen

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    Posted - 2005.11.03 02:29:00 - [1907]

    Originally by: Kaell Meynn
    So, us typical Dominix semi-specialists (or medium/low SP full specialists), have Drones-5, Drone Interfacing-4, BS-4, and a Dominix.

    We get 12.6 drones of damage instead of 13.

    So, average raven pilot has Drones 5, Drone Interfacing 1 (no need for more). Now, instead of 6 drones, they have 3 which do the damage of 3.6... great. Same thing for every pilot of ships which usualy can't have 10 heavy drones btw...

    You will have new skills. Yes, others will have them too, but hey, you're a specialist, and thus will more train these new skills more likely than the turret/missile specialists, don't you think? And Tux has mentioned new skills to improve range/speed/damage/armor of the drones, that looks like a big boost potential for the drone specialists, as non drone specialist will probably not bother to train them much high, as they'll have more use to train turret/missile skills...
    Quote:
    dont fly what you cant afford to lose, always have it insured, make sure you can replace it before you take it into 0.0 or any potentially kaboomish situations.
    Trelennen
    Trelennen
    Disturbed Hoggs

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    Posted - 2005.11.03 02:29:00 - [1908]

    Originally by: Kaell Meynn
    So, us typical Dominix semi-specialists (or medium/low SP full specialists), have Drones-5, Drone Interfacing-4, BS-4, and a Dominix.

    We get 12.6 drones of damage instead of 13.

    So, average raven pilot has Drones 5, Drone Interfacing 1 (no need for more). Now, instead of 6 drones, they have 3 which do the damage of 3.6... great. Same thing for every pilot of ships which usualy can't have 10 heavy drones btw...

    You will have new skills. Yes, others will have them too, but hey, you're a specialist, and thus will more train these new skills more likely than the turret/missile specialists, don't you think? And Tux has mentioned new skills to improve range/speed/damage/armor of the drones, that looks like a big boost potential for the drone specialists, as non drone specialist will probably not bother to train them much high, as they'll have more use to train turret/missile skills...
    Kaell Meynn
    Kaell Meynn

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    Posted - 2005.11.03 02:47:00 - [1909]

    Edited by: Kaell Meynn on 03/11/2005 02:47:56
    Originally by: Trelennen
    You will have new skills. Yes, others will have them too, but hey, you're a specialist, and thus will more train these new skills more likely than the turret/missile specialists, don't you think? And Tux has mentioned new skills to improve range/speed/damage/armor of the drones, that looks like a big boost potential for the drone specialists, as non drone specialist will probably not bother to train them much high, as they'll have more use to train turret/missile skills...
    Yes, those and the new drones will be good for people that choose to train drone skills and use new drones, but the point is WHAT ABOUT THE DOMINIX? Doesn't it get any bonus for these drones, since that is the point of the ship? Thats like having new EW modules that anyone can use, and are better than the existing ones, except the SCORPION DOESNT get a bonus on the new ones. Of if the new ones take up 3 med slots in a Scorpion, but 2 med slot for everyone else. Don't you think Scorpion fliers would (rightfully) complain? Or having new lasers that do something cool, and anyone can train, but take up 50% more cap when fired by an Armageddon or Apoc... don't you think Amarr people would (rightfully) complain?
    Kaell Meynn
    Kaell Meynn
    Divergence

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    Posted - 2005.11.03 02:47:00 - [1910]

    Edited by: Kaell Meynn on 03/11/2005 02:47:56
    Originally by: Trelennen
    You will have new skills. Yes, others will have them too, but hey, you're a specialist, and thus will more train these new skills more likely than the turret/missile specialists, don't you think? And Tux has mentioned new skills to improve range/speed/damage/armor of the drones, that looks like a big boost potential for the drone specialists, as non drone specialist will probably not bother to train them much high, as they'll have more use to train turret/missile skills...
    Yes, those and the new drones will be good for people that choose to train drone skills and use new drones, but the point is WHAT ABOUT THE DOMINIX? Doesn't it get any bonus for these drones, since that is the point of the ship? Thats like having new EW modules that anyone can use, and are better than the existing ones, except the SCORPION DOESNT get a bonus on the new ones. Of if the new ones take up 3 med slots in a Scorpion, but 2 med slot for everyone else. Don't you think Scorpion fliers would (rightfully) complain? Or having new lasers that do something cool, and anyone can train, but take up 50% more cap when fired by an Armageddon or Apoc... don't you think Amarr people would (rightfully) complain?
    Kaell Meynn
    Kaell Meynn

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    Posted - 2005.11.03 02:55:00 - [1911]

    Originally by: Trelennen
    So, average raven pilot has Drones 5, Drone Interfacing 1 (no need for more). Now, instead of 6 drones, they have 3 which do the damage of 3.6... great. Same thing for every pilot of ships which usualy can't have 10 heavy drones btw...
    These aren't a large percentage of the ships total damage like it is for the Dominix. Also, DI1 to DI4 is only about 5 or 6 days of training. You'll still be down on damage a little bit, but Dominix pilots use this as their main source of damage, not a tiny extra boost. Besides, you can just use the new drones, and be as good with them as a Dominix pilot with DI5 and BS5 is, with no training at all. (sure you'll only have 3 drones instead of 5, making you a total of 60% as good, but thats still not too shabby considering it's not a drone ship who's primary role is drones, and those ships that can field 5 drones will be 100% as good as the drone dedicated ship, again, with no skills needed (other than Drones5) to do it... and whatever skill is needed for the new drone of course...).
    Kaell Meynn
    Kaell Meynn
    Divergence

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    Posted - 2005.11.03 02:55:00 - [1912]

    Originally by: Trelennen
    So, average raven pilot has Drones 5, Drone Interfacing 1 (no need for more). Now, instead of 6 drones, they have 3 which do the damage of 3.6... great. Same thing for every pilot of ships which usualy can't have 10 heavy drones btw...
    These aren't a large percentage of the ships total damage like it is for the Dominix. Also, DI1 to DI4 is only about 5 or 6 days of training. You'll still be down on damage a little bit, but Dominix pilots use this as their main source of damage, not a tiny extra boost. Besides, you can just use the new drones, and be as good with them as a Dominix pilot with DI5 and BS5 is, with no training at all. (sure you'll only have 3 drones instead of 5, making you a total of 60% as good, but thats still not too shabby considering it's not a drone ship who's primary role is drones, and those ships that can field 5 drones will be 100% as good as the drone dedicated ship, again, with no skills needed (other than Drones5) to do it... and whatever skill is needed for the new drone of course...).
    Maya Rkell
    Maya Rkell

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    Posted - 2005.11.03 03:12:00 - [1913]

    Again, if you make EW boosted on the Dom, either you make the dom retardedly powerful, or you make the EW drones useless on normal ships.

    "Corpse cannot be fitted onto ship. Only hardware modules can be fitted."
    Maya Rkell
    Maya Rkell
    Forsaken Empire
    The Forsaken Empire

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    Posted - 2005.11.03 03:12:00 - [1914]

    Again, if you make EW boosted on the Dom, either you make the dom retardedly powerful, or you make the EW drones useless on normal ships.

    //Maya
    Esrevatem Dlareme
    Esrevatem Dlareme

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    Posted - 2005.11.03 03:15:00 - [1915]

    I really don't see any reason for a Dominix to get a bonus to EWAR drones at all. If it wants to use them, then it needs to be ready to deal damage via turrets. (considering if it's solo) Otherwise, it's either using them primarily to run away, or it's in a support role. I think turning it into an EWAR BS will overpower it given it's versatility as it is now. Many ppl complain that it'll be just effective as other BS's that can field 5 drones but those other BS's won't have backup drones at all, where the Domi has 2 sets.

    And likewise, if it wants to rely on drones for damage, it needs to fit modules to protect them, such as target jammers or sensor dampeners...if it were using sentry drones from long range it could even fit remote armor repairs so the enemy doesn't try to pick off the drones first. Otherwise if it wants to go into a gank setup, it must consider the drones expendable. And that's not too far fetched either, again as it has 2 backup waves.

    I have no doubt that people will find a way to use the Dominix's new abilities to the fullest extent, as that always happens in any MMO. I really don't think it'll have as many problems as some people seem to think.

    And as an aside, as someone else mentioned, the new "better tanking + increased hp" stuff will be coming in the next patch, (Red Moon Rising) currently scheduled for early december. If testing goes well with the new drones I don't see any reason why they wouldn't be added then as well, but it's certainly something that needs to be accounted for, yet it really can't unless you go on Sisi.

    ______________________________________________
    As I stand,
    dazzled by the shattered twilight,
    I think back...
    I think back to all the events that have brought me here.
    And I realize...
    I realize I was ment to come here.
    Someone wanted me to come here.
    And now, I have come here.
    Esrevatem Dlareme
    Esrevatem Dlareme
    Gallente
    Happy Happyism

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    Posted - 2005.11.03 03:15:00 - [1916]

    I really don't see any reason for a Dominix to get a bonus to EWAR drones at all. If it wants to use them, then it needs to be ready to deal damage via turrets. (considering if it's solo) Otherwise, it's either using them primarily to run away, or it's in a support role. I think turning it into an EWAR BS will overpower it given it's versatility as it is now. Many ppl complain that it'll be just effective as other BS's that can field 5 drones but those other BS's won't have backup drones at all, where the Domi has 2 sets.

    And likewise, if it wants to rely on drones for damage, it needs to fit modules to protect them, such as target jammers or sensor dampeners...if it were using sentry drones from long range it could even fit remote armor repairs so the enemy doesn't try to pick off the drones first. Otherwise if it wants to go into a gank setup, it must consider the drones expendable. And that's not too far fetched either, again as it has 2 backup waves.

    I have no doubt that people will find a way to use the Dominix's new abilities to the fullest extent, as that always happens in any MMO. I really don't think it'll have as many problems as some people seem to think.

    And as an aside, as someone else mentioned, the new "better tanking + increased hp" stuff will be coming in the next patch, (Red Moon Rising) currently scheduled for early december. If testing goes well with the new drones I don't see any reason why they wouldn't be added then as well, but it's certainly something that needs to be accounted for, yet it really can't unless you go on Sisi.

    ______________________________________________
    As I stand,
    dazzled by the shattered twilight,
    I think back...
    I think back to all the events that have brought me here.
    And I realize...
    I realize I was ment to come here.
    Someone wanted me to come here.
    And now, I have come here.
    Maya Rkell
    Maya Rkell

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    Posted - 2005.11.03 03:17:00 - [1917]

    The extra hp seem to have fallen by the wayside in favour of the tanking changes

    "Corpse cannot be fitted onto ship. Only hardware modules can be fitted."
    Maya Rkell
    Maya Rkell
    Forsaken Empire
    The Forsaken Empire

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    Posted - 2005.11.03 03:17:00 - [1918]

    The extra hp seem to have fallen by the wayside in favour of the tanking changes

    //Maya
    j0sephine
    j0sephine

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    Posted - 2005.11.03 03:22:00 - [1919]

    Edited by: j0sephine on 03/11/2005 03:25:13

    "(sure you'll only have 3 drones instead of 5, making you a total of 60% as good, but thats still not too shabby considering it's not a drone ship who's primary role is drones, and those ships that can field 5 drones will be 100% as good as the drone dedicated ship, again, with no skills needed (other than Drones5) to do it... and whatever skill is needed for the new drone of course...).'

    Hmm but wait a moment there. You were making argument in this very thread how having small number of drones will mean they're going to be instantly killed, to the point where they need 5x hp buff just to be like they're now.

    Surely then, you'd have to admit if the drones are going to be so easy to kill as you claim them to be... anyone will be able to just 3-shot those 3 or five drones non-carrier can deploy... especially because non-carrier drones will have no ship-based hp bonus, and their drones will only get 1.5 of current drone hp... and the real strength of carrier will show in the fact not only its drones will last longer, but unlike these non-carriers it'll have the replacements for them?

    In other words, non-carrier isn't going to have 60% or 100% efficiency of the carrier, but more like 20 or 33% at best... or even less if you factor in the drone hp differences.
    j0sephine
    j0sephine
    Caldari
    Reikoku
    Band of Brothers

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    Posted - 2005.11.03 03:22:00 - [1920]

    Edited by: j0sephine on 03/11/2005 03:25:13

    "(sure you'll only have 3 drones instead of 5, making you a total of 60% as good, but thats still not too shabby considering it's not a drone ship who's primary role is drones, and those ships that can field 5 drones will be 100% as good as the drone dedicated ship, again, with no skills needed (other than Drones5) to do it... and whatever skill is needed for the new drone of course...).'

    Hmm but wait a moment there. You were making argument in this very thread how having small number of drones will mean they're going to be instantly killed, to the point where they need 5x hp buff just to be like they're now.

    Surely then, you'd have to admit if the drones are going to be so easy to kill as you claim them to be... anyone will be able to just 3-shot those 3 or five drones non-carrier can deploy... especially because non-carrier drones will have no ship-based hp bonus, and their drones will only get 1.5 of current drone hp... and the real strength of carrier will show in the fact not only its drones will last longer, but unlike these non-carriers it'll have the replacements for them?

    In other words, non-carrier isn't going to have 60% or 100% efficiency of the carrier, but more like 20 or 33% at best... or even less if you factor in the drone hp differences.
    j0sephine
    j0sephine

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    Posted - 2005.11.03 03:24:00 - [1921]

    "The extra hp seem to have fallen by the wayside in favour of the tanking changes"

    Maya, check the official item database on this very site.. probably by mistake it seems to sport now the stats for ships with all the recently announced changes rolled together, and the extra hp is definitely included in these stats -.o
    j0sephine
    j0sephine
    Caldari
    Reikoku
    Band of Brothers

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    Posted - 2005.11.03 03:24:00 - [1922]

    "The extra hp seem to have fallen by the wayside in favour of the tanking changes"

    Maya, check the official item database on this very site.. probably by mistake it seems to sport now the stats for ships with all the recently announced changes rolled together, and the extra hp is definitely included in these stats -.o
    Kaell Meynn
    Kaell Meynn

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    Posted - 2005.11.03 03:44:00 - [1923]

    Originally by: Esrevatem Dlareme
    I really don't see any reason for a Dominix to get a bonus to EWAR drones at all. If it wants to use them, then it needs to be ready to deal damage via turrets. (considering if it's solo) Otherwise, it's either using them primarily to run away, or it's in a support role. I think turning it into an EWAR BS will overpower it given it's versatility as it is now. Many ppl complain that it'll be just effective as other BS's that can field 5 drones but those other BS's won't have backup drones at all, where the Domi has 2 sets.
    Having drones in your hangar doesn't give you more damage or more EW, or more webbing, or anything like that. Having them deployed does. If a Dominix having 5 EW drones deployed just like most other ships can needs to deal damage via guns, then it needs to be given the ability to do that just like those other ships have. Dominix has crappy grid because it gets to use lots of drones. If it's drones are the same number and strength as a Megathrons, then it needs TONS more grid (yay for lack of diversity?). You can't have it both ways, Dominix with same number and strength of fielded drones as everyone else AND way less grid than everyone else.

    About EW drones... have you seen the numbers on these? 5 of them are about equivalent to 1 or 2 EW modules. Making them 50% better for the Dominix, for a total of about 1.5 to 3 EW modules, seems a fair tradeoff for having way less grid than other Teir 1 BSs (other than Scorp, which gets other stuff to make it good which I wont go into). Thats like 2 extra EW module it gets over a Geddon, which has 10,500 grid (over 100% more) to make up for it, seems a fair trade to me. And these EW 'modules' can be destroyed, and have to travel to their target.
    Kaell Meynn
    Kaell Meynn
    Divergence

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    Posted - 2005.11.03 03:44:00 - [1924]

    Originally by: Esrevatem Dlareme
    I really don't see any reason for a Dominix to get a bonus to EWAR drones at all. If it wants to use them, then it needs to be ready to deal damage via turrets. (considering if it's solo) Otherwise, it's either using them primarily to run away, or it's in a support role. I think turning it into an EWAR BS will overpower it given it's versatility as it is now. Many ppl complain that it'll be just effective as other BS's that can field 5 drones but those other BS's won't have backup drones at all, where the Domi has 2 sets.
    Having drones in your hangar doesn't give you more damage or more EW, or more webbing, or anything like that. Having them deployed does. If a Dominix having 5 EW drones deployed just like most other ships can needs to deal damage via guns, then it needs to be given the ability to do that just like those other ships have. Dominix has crappy grid because it gets to use lots of drones. If it's drones are the same number and strength as a Megathrons, then it needs TONS more grid (yay for lack of diversity?). You can't have it both ways, Dominix with same number and strength of fielded drones as everyone else AND way less grid than everyone else.

    About EW drones... have you seen the numbers on these? 5 of them are about equivalent to 1 or 2 EW modules. Making them 50% better for the Dominix, for a total of about 1.5 to 3 EW modules, seems a fair tradeoff for having way less grid than other Teir 1 BSs (other than Scorp, which gets other stuff to make it good which I wont go into). Thats like 2 extra EW module it gets over a Geddon, which has 10,500 grid (over 100% more) to make up for it, seems a fair trade to me. And these EW 'modules' can be destroyed, and have to travel to their target.
    jamesw
    jamesw

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    Posted - 2005.11.03 04:00:00 - [1925]

    Edited by: jamesw on 03/11/2005 04:00:37
    I thought it had already been made clear, that despite having the same number of drones, the firepower and strength (of drones) is more for the dominix.


    Also, as most people know, fitting 6 large turrets is one of the Domi's many tricks, and is really no problem at all.

    6 turrets + shield tank + damage mods + ecm drones.
    worth trying IMO.
    --
    jamesw
    Rubra Libertas Militia
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    jamesw
    jamesw
    Rubra Libertas Militia

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    Posted - 2005.11.03 04:00:00 - [1926]

    Edited by: jamesw on 03/11/2005 04:00:37
    I thought it had already been made clear, that despite having the same number of drones, the firepower and strength (of drones) is more for the dominix.


    Also, as most people know, fitting 6 large turrets is one of the Domi's many tricks, and is really no problem at all.

    6 turrets + shield tank + damage mods + ecm drones.
    worth trying IMO.
    --

    Latest Vid: Domination!
    Hugh Ruka
    Hugh Ruka

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    Posted - 2005.11.03 05:23:00 - [1927]

    Originally by: Vlad Karamazov
    Edited by: Vlad Karamazov on 02/11/2005 18:33:40
    Edited by: Vlad Karamazov on 02/11/2005 18:31:59
    Originally by: Verlan
    Well I think that to compensate for the loss of numbers in drones we should be able to get FoF drones and I don't believe 5 mining drones will yield as much as the old 15 (Dominix) even with the max bonuses. And it is definetely not fair to have to train 23 days for interface level 5 just to get to the same level as before!!!


    Drones are efectively FoF or near it.

    This post shows complete lack of understanding of what the changes will be. If you could control 15 drones on dominx then you have drone interface to 5 and dont need to train it anymore . Cool thing isnt it?
    If you do need to train DI to lvl5 then you will get better preformance then before since you could not have lvl 15.

    What do you mean I dont belive 5 drones will do what 15 did. If domi gets the bonus to mining then they will. Simple as 5+5*100%+5*100% = 15
    If domi doesnt get the bonus then it is equal to 10 old drones. There is nothing about belive in here. Just do your math.

    That post is just example of many whining posts by ppl who are likely never used drones before , have no skills in them and now they notice drones will be useful for something more then extra litle bit of damage.

    Edit: Now i notice - you were being sarcastic. Silly me.


    Oh well ... why is everybody suddenly so much focused on the Dominix ? There are other ships with less dronebay that will SUFFER from this change. Every ship that has right now a dronebay for less than 10 drones will be less effective unless the pilot trains Drone interfacing to level 5.

    In the 'old' system, if I can control a maximum of 5 heavy drones, than I do NOT NEED THE DRONE INTERFACING SKILL !!! But it becomes a neccessity now, as it compensates for the drone bay loss.

    Wake up and smell the nerf. Lots of pilots are getting nerfed in this way. And Caldari battleships will get hit hard, because drones are one of the key defenses against small craft (tacklers).
    ------------------------------

    If stupidity could bloom, these forums would be all flowers ...
    Hugh Ruka
    Hugh Ruka
    Caldari

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    Posted - 2005.11.03 05:23:00 - [1928]

    Originally by: Vlad Karamazov
    Edited by: Vlad Karamazov on 02/11/2005 18:33:40
    Edited by: Vlad Karamazov on 02/11/2005 18:31:59
    Originally by: Verlan
    Well I think that to compensate for the loss of numbers in drones we should be able to get FoF drones and I don't believe 5 mining drones will yield as much as the old 15 (Dominix) even with the max bonuses. And it is definetely not fair to have to train 23 days for interface level 5 just to get to the same level as before!!!


    Drones are efectively FoF or near it.

    This post shows complete lack of understanding of what the changes will be. If you could control 15 drones on dominx then you have drone interface to 5 and dont need to train it anymore . Cool thing isnt it?
    If you do need to train DI to lvl5 then you will get better preformance then before since you could not have lvl 15.

    What do you mean I dont belive 5 drones will do what 15 did. If domi gets the bonus to mining then they will. Simple as 5+5*100%+5*100% = 15
    If domi doesnt get the bonus then it is equal to 10 old drones. There is nothing about belive in here. Just do your math.

    That post is just example of many whining posts by ppl who are likely never used drones before , have no skills in them and now they notice drones will be useful for something more then extra litle bit of damage.

    Edit: Now i notice - you were being sarcastic. Silly me.


    Oh well ... why is everybody suddenly so much focused on the Dominix ? There are other ships with less dronebay that will SUFFER from this change. Every ship that has right now a dronebay for less than 10 drones will be less effective unless the pilot trains Drone interfacing to level 5.

    In the 'old' system, if I can control a maximum of 5 heavy drones, than I do NOT NEED THE DRONE INTERFACING SKILL !!! But it becomes a neccessity now, as it compensates for the drone bay loss.

    Wake up and smell the nerf. Lots of pilots are getting nerfed in this way. And Caldari battleships will get hit hard, because drones are one of the key defenses against small craft (tacklers).
    Originally by: JP Beauregard
    The experience with Exodus playtesting has scarred me for life. Those were bug-reports, not feature requests, you numbskulls.... Confused
    Jim Raynor
    Jim Raynor

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    Posted - 2005.11.03 05:53:00 - [1929]

    Originally by: Hugh Ruka
    Originally by: Vlad Karamazov
    Edited by: Vlad Karamazov on 02/11/2005 18:33:40
    Edited by: Vlad Karamazov on 02/11/2005 18:31:59
    Originally by: Verlan
    Well I think that to compensate for the loss of numbers in drones we should be able to get FoF drones and I don't believe 5 mining drones will yield as much as the old 15 (Dominix) even with the max bonuses. And it is definetely not fair to have to train 23 days for interface level 5 just to get to the same level as before!!!


    Drones are efectively FoF or near it.

    This post shows complete lack of understanding of what the changes will be. If you could control 15 drones on dominx then you have drone interface to 5 and dont need to train it anymore . Cool thing isnt it?
    If you do need to train DI to lvl5 then you will get better preformance then before since you could not have lvl 15.

    What do you mean I dont belive 5 drones will do what 15 did. If domi gets the bonus to mining then they will. Simple as 5+5*100%+5*100% = 15
    If domi doesnt get the bonus then it is equal to 10 old drones. There is nothing about belive in here. Just do your math.

    That post is just example of many whining posts by ppl who are likely never used drones before , have no skills in them and now they notice drones will be useful for something more then extra litle bit of damage.

    Edit: Now i notice - you were being sarcastic. Silly me.


    Oh well ... why is everybody suddenly so much focused on the Dominix ? There are other ships with less dronebay that will SUFFER from this change. Every ship that has right now a dronebay for less than 10 drones will be less effective unless the pilot trains Drone interfacing to level 5.

    In the 'old' system, if I can control a maximum of 5 heavy drones, than I do NOT NEED THE DRONE INTERFACING SKILL !!! But it becomes a neccessity now, as it compensates for the drone bay loss.

    Wake up and smell the nerf. Lots of pilots are getting nerfed in this way. And Caldari battleships will get hit hard, because drones are one of the key defenses against small craft (tacklers).


    Oh.. I dunno, I kind of look forward to being able to not have to fit a webifier on my Raven and just use two large web drones myself, and maybe 3 medium drones or a tracking disruptor drone..
    ------
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    Posted - 2005.11.03 05:53:00 - [1930]

    Originally by: Hugh Ruka
    Originally by: Vlad Karamazov
    Edited by: Vlad Karamazov on 02/11/2005 18:33:40
    Edited by: Vlad Karamazov on 02/11/2005 18:31:59
    Originally by: Verlan
    Well I think that to compensate for the loss of numbers in drones we should be able to get FoF drones and I don't believe 5 mining drones will yield as much as the old 15 (Dominix) even with the max bonuses. And it is definetely not fair to have to train 23 days for interface level 5 just to get to the same level as before!!!


    Drones are efectively FoF or near it.

    This post shows complete lack of understanding of what the changes will be. If you could control 15 drones on dominx then you have drone interface to 5 and dont need to train it anymore . Cool thing isnt it?
    If you do need to train DI to lvl5 then you will get better preformance then before since you could not have lvl 15.

    What do you mean I dont belive 5 drones will do what 15 did. If domi gets the bonus to mining then they will. Simple as 5+5*100%+5*100% = 15
    If domi doesnt get the bonus then it is equal to 10 old drones. There is nothing about belive in here. Just do your math.

    That post is just example of many whining posts by ppl who are likely never used drones before , have no skills in them and now they notice drones will be useful for something more then extra litle bit of damage.

    Edit: Now i notice - you were being sarcastic. Silly me.


    Oh well ... why is everybody suddenly so much focused on the Dominix ? There are other ships with less dronebay that will SUFFER from this change. Every ship that has right now a dronebay for less than 10 drones will be less effective unless the pilot trains Drone interfacing to level 5.

    In the 'old' system, if I can control a maximum of 5 heavy drones, than I do NOT NEED THE DRONE INTERFACING SKILL !!! But it becomes a neccessity now, as it compensates for the drone bay loss.

    Wake up and smell the nerf. Lots of pilots are getting nerfed in this way. And Caldari battleships will get hit hard, because drones are one of the key defenses against small craft (tacklers).


    Oh.. I dunno, I kind of look forward to being able to not have to fit a webifier on my Raven and just use two large web drones myself, and maybe 3 medium drones or a tracking disruptor drone..
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    Posted - 2005.11.03 06:48:00 - [1931]

    Originally by: Kaell Meynn
    Originally by: j0sephine
    Hmm.. what distances are you fighting with these drones at? ^^;;


    Around 30km. Dominix is too slow to dictate engagement range, at least on defencive ops.


    Ah, well I understand your complaint better now. Personally I would never launch drones at that range even now, I consider drones to be a short range weapon, as in under 20km (which compliments nos range and dual 250mm w/ antimatter range as it happens).
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    Posted - 2005.11.03 06:48:00 - [1932]

    Originally by: Kaell Meynn
    Originally by: j0sephine
    Hmm.. what distances are you fighting with these drones at? ^^;;


    Around 30km. Dominix is too slow to dictate engagement range, at least on defencive ops.


    Ah, well I understand your complaint better now. Personally I would never launch drones at that range even now, I consider drones to be a short range weapon, as in under 20km (which compliments nos range and dual 250mm w/ antimatter range as it happens).
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    Posted - 2005.11.03 06:49:00 - [1933]

    Don't know if this has been proposed, haven't read _all_ 30+ pages Shocked (gave up around 10)....

    a slight twist on one of the drones you are proposing:

    Mechanic Drone: Goes to work on target and attempts to repair the entire ship.

    If structure < 100% , repairs structure until at 100% then goes to armor, repairs that to 100%, then shields, repairs that to 100%, then goes idle.

    The Mechanic drone should repair at a much slower rate than the shield or armor repair drones due to its flexibility.

    It would be a very valuable drone due to its ability to repair other drones or ships in deep space away from stations and not unbalancing during combat. Considering the armor repair drone and shield repair drones are going to be released, i'm sure someone in the hypothetical Eve universe would would have combined the two....
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    Posted - 2005.11.03 06:49:00 - [1934]

    Don't know if this has been proposed, haven't read _all_ 30+ pages Shocked (gave up around 10)....

    a slight twist on one of the drones you are proposing:

    Mechanic Drone: Goes to work on target and attempts to repair the entire ship.

    If structure < 100% , repairs structure until at 100% then goes to armor, repairs that to 100%, then shields, repairs that to 100%, then goes idle.

    The Mechanic drone should repair at a much slower rate than the shield or armor repair drones due to its flexibility.

    It would be a very valuable drone due to its ability to repair other drones or ships in deep space away from stations and not unbalancing during combat. Considering the armor repair drone and shield repair drones are going to be released, i'm sure someone in the hypothetical Eve universe would would have combined the two....
    Hugh Ruka
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    Posted - 2005.11.03 06:58:00 - [1935]

    Originally by: Jim Raynor


    Oh.. I dunno, I kind of look forward to being able to not have to fit a webifier on my Raven and just use two large web drones myself, and maybe 3 medium drones or a tracking disruptor drone..


    Well my plan is using tracking disruptor drones with the raven and scorpion. Medium ones so I can have 5 of them and some spare. I do not see the point in using damage drones with other ships than the drone specialists (dominix etc.).


    ------------------------------

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    Posted - 2005.11.03 06:58:00 - [1936]

    Originally by: Jim Raynor


    Oh.. I dunno, I kind of look forward to being able to not have to fit a webifier on my Raven and just use two large web drones myself, and maybe 3 medium drones or a tracking disruptor drone..


    Well my plan is using tracking disruptor drones with the raven and scorpion. Medium ones so I can have 5 of them and some spare. I do not see the point in using damage drones with other ships than the drone specialists (dominix etc.).


    Originally by: JP Beauregard
    The experience with Exodus playtesting has scarred me for life. Those were bug-reports, not feature requests, you numbskulls.... Confused
    von Torgo
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    Posted - 2005.11.03 07:18:00 - [1937]

    Haven't read all the thread and don't know what has been discussed already. Anyway, here's my suggestion.

    Add a new module "External Dronebay". This would be a high slot module and come in all four sizes: small, medium, large and extra large. Primary function of the module would be to give a static increase in drone bay size.

    Not sure about the sizes and fitting requirements though. Furthermore, it should have some drawback like cargo expanders have.

    What do you think?
    von Torgo
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    Posted - 2005.11.03 07:18:00 - [1938]

    Haven't read all the thread and don't know what has been discussed already. Anyway, here's my suggestion.

    Add a new module "External Dronebay". This would be a high slot module and come in all four sizes: small, medium, large and extra large. Primary function of the module would be to give a static increase in drone bay size.

    Not sure about the sizes and fitting requirements though. Furthermore, it should have some drawback like cargo expanders have.

    What do you think?
    Tiny Carlos
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    Posted - 2005.11.03 07:37:00 - [1939]

    Originally by: Maya Rkell
    Originally by: Tiny Carlos
    Quote:
    I liked swarms... they looked awesome in action dont you think?


    This makes a point I think, drone ships having more drones was part of their style, like the rifters speed bonus. Even if you can work the numbers so things balance out, the style has gone, and that's important.


    No, style means nothing for balance.

    The rifter needs its speed because of the weapons it carrys. The new rifter, well, I for one will be packing a nano.



    Lol, I notice you didn't awnser my post replying to yours 0.o

    Anyway with style being totaly non-important lets just make all the ships the same, balance will be perfect then. We have races they have their styles, without style games become boring and mechanical.



    Tiny Carlos
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    Posted - 2005.11.03 07:37:00 - [1940]

    Originally by: Maya Rkell
    Originally by: Tiny Carlos
    Quote:
    I liked swarms... they looked awesome in action dont you think?


    This makes a point I think, drone ships having more drones was part of their style, like the rifters speed bonus. Even if you can work the numbers so things balance out, the style has gone, and that's important.


    No, style means nothing for balance.

    The rifter needs its speed because of the weapons it carrys. The new rifter, well, I for one will be packing a nano.



    Lol, I notice you didn't awnser my post replying to yours 0.o

    Anyway with style being totaly non-important lets just make all the ships the same, balance will be perfect then. We have races they have their styles, without style games become boring and mechanical.





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    Kaell Meynn
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    Posted - 2005.11.03 07:53:00 - [1941]

    Originally by: jamesw
    Edited by: jamesw on 03/11/2005 04:00:37
    I thought it had already been made clear, that despite having the same number of drones, the firepower and strength (of drones) is more for the dominix.


    Also, as most people know, fitting 6 large turrets is one of the Domi's many tricks, and is really no problem at all.

    6 turrets + shield tank + damage mods + ecm drones.
    worth trying IMO.
    Then you've been deceived if that is clear to you, because it is untrue. Only damage drones have more 'strength', thus my entire complaint. Your little example of 6 turrets with ECM drones, most other ships can do much better, as a Dominix is just as good with ECM drones as any other ship that can field 5 drones, and they get way better other bonuses, like more damage, or tracking, or 8 guns instead of 6, or more cap, etc, etc, etc... they all get something, Dominix gets stronger drones, if you use ECM drones, you dont get stronger drones even though you're supposed to... thats the ENTIRE PROBLEM (sorry for shout ><).
    Kaell Meynn
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    Posted - 2005.11.03 07:53:00 - [1942]

    Originally by: jamesw
    Edited by: jamesw on 03/11/2005 04:00:37
    I thought it had already been made clear, that despite having the same number of drones, the firepower and strength (of drones) is more for the dominix.


    Also, as most people know, fitting 6 large turrets is one of the Domi's many tricks, and is really no problem at all.

    6 turrets + shield tank + damage mods + ecm drones.
    worth trying IMO.
    Then you've been deceived if that is clear to you, because it is untrue. Only damage drones have more 'strength', thus my entire complaint. Your little example of 6 turrets with ECM drones, most other ships can do much better, as a Dominix is just as good with ECM drones as any other ship that can field 5 drones, and they get way better other bonuses, like more damage, or tracking, or 8 guns instead of 6, or more cap, etc, etc, etc... they all get something, Dominix gets stronger drones, if you use ECM drones, you dont get stronger drones even though you're supposed to... thats the ENTIRE PROBLEM (sorry for shout ><).
    Kaell Meynn
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    Posted - 2005.11.03 07:57:00 - [1943]

    Originally by: Hugh Ruka
    In the 'old' system, if I can control a maximum of 5 heavy drones, than I do NOT NEED THE DRONE INTERFACING SKILL !!! But it becomes a neccessity now, as it compensates for the drone bay loss.
    Only if you use the damage drones. If you use the new 'other' drones, you are just as good with them as the best drone ship in the entire game, without training any more skills, and there is no skill to make the best drone ship in the entire game any better than you can be with them.
    Kaell Meynn
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    Posted - 2005.11.03 07:57:00 - [1944]

    Originally by: Hugh Ruka
    In the 'old' system, if I can control a maximum of 5 heavy drones, than I do NOT NEED THE DRONE INTERFACING SKILL !!! But it becomes a neccessity now, as it compensates for the drone bay loss.
    Only if you use the damage drones. If you use the new 'other' drones, you are just as good with them as the best drone ship in the entire game, without training any more skills, and there is no skill to make the best drone ship in the entire game any better than you can be with them.
    jamesw
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    Posted - 2005.11.03 08:02:00 - [1945]

    Edited by: jamesw on 03/11/2005 08:03:00
    Originally by: Kaell Meynn
    Then you've been deceived if that is clear to you, because it is untrue. Only damage drones have more 'strength', thus my entire complaint. Your little example of 6 turrets with ECM drones, most other ships can do much better, as a Dominix is just as good with ECM drones as any other ship that can field 5 drones, and they get way better other bonuses, like more damage, or tracking, or 8 guns instead of 6, or more cap, etc, etc, etc... they all get something, Dominix gets stronger drones, if you use ECM drones, you dont get stronger drones even though you're supposed to... thats the ENTIRE PROBLEM (sorry for shout ><).

    Tux had this to say. to me it does not say anything about dmg drones.
    Originally by: Tuxford
    You didn't read the dev blog at all did you. I said I would give those ships that get drone control bonuses a hitpoint bonus. Most likely 10% per level. It's still not as many hitpoint as it was but it's not that worse. And having fewer tougher drones has the added advantage of not being taken out with one smartbomb.


    As to ECM drones being no more effective, i'll pay that, but that doesnt really change their usefullness - a Domi pilot will have at his discretion what drone type to use *at the time of the fight*. This is where pilot skill comes into play.

    What drones to use is all up in the air at this point, but I think you will find that a Domi pilot is better off.
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    Kaell Meynn
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    Posted - 2005.11.03 08:02:00 - [1946]

    Edited by: Kaell Meynn on 03/11/2005 08:05:03
    Originally by: von Torgo
    Add a new module "External Dronebay". This would be a high slot module and come in all four sizes: small, medium, large and extra large. Primary function of the module would be to give a static increase in drone bay size.
    It would have to be a percentage, else it'll be a boost to non-drone ships far more than drone ships. A module that triples the dronebay of an Amarr ship, but only gives +50% more to a Gallente one seems a bit 'off'. Additionally, part of this balance relies upon the fact that some ships cant carry enough to field a full compliement of 5. To maintain ballance if you had such a module, you'd have to allow all ships to field all the drones in their bay, or it'll be a boost only for ships that are currently restricted to less than 5 drones due to bay size.

    You'd be effectively giveing ships that can only fit 3 in hold not only a large bay, but also more drone total HPs, more drone damage when damage drones are used, more drone ECM when ECM drones are used, etc... while the Dominix not only doesn't get this (and should), it also wouldn't get any increase from your new module either.
    Kaell Meynn
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    Posted - 2005.11.03 08:02:00 - [1947]

    Edited by: Kaell Meynn on 03/11/2005 08:05:03
    Originally by: von Torgo
    Add a new module "External Dronebay". This would be a high slot module and come in all four sizes: small, medium, large and extra large. Primary function of the module would be to give a static increase in drone bay size.
    It would have to be a percentage, else it'll be a boost to non-drone ships far more than drone ships. A module that triples the dronebay of an Amarr ship, but only gives +50% more to a Gallente one seems a bit 'off'. Additionally, part of this balance relies upon the fact that some ships cant carry enough to field a full compliement of 5. To maintain ballance if you had such a module, you'd have to allow all ships to field all the drones in their bay, or it'll be a boost only for ships that are currently restricted to less than 5 drones due to bay size.

    You'd be effectively giveing ships that can only fit 3 in hold not only a large bay, but also more drone total HPs, more drone damage when damage drones are used, more drone ECM when ECM drones are used, etc... while the Dominix not only doesn't get this (and should), it also wouldn't get any increase from your new module either.
    jamesw
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    Posted - 2005.11.03 08:02:00 - [1948]

    Edited by: jamesw on 03/11/2005 08:03:00
    Originally by: Kaell Meynn
    Then you've been deceived if that is clear to you, because it is untrue. Only damage drones have more 'strength', thus my entire complaint. Your little example of 6 turrets with ECM drones, most other ships can do much better, as a Dominix is just as good with ECM drones as any other ship that can field 5 drones, and they get way better other bonuses, like more damage, or tracking, or 8 guns instead of 6, or more cap, etc, etc, etc... they all get something, Dominix gets stronger drones, if you use ECM drones, you dont get stronger drones even though you're supposed to... thats the ENTIRE PROBLEM (sorry for shout ><).

    Tux had this to say. to me it does not say anything about dmg drones.
    Originally by: Tuxford
    You didn't read the dev blog at all did you. I said I would give those ships that get drone control bonuses a hitpoint bonus. Most likely 10% per level. It's still not as many hitpoint as it was but it's not that worse. And having fewer tougher drones has the added advantage of not being taken out with one smartbomb.


    As to ECM drones being no more effective, i'll pay that, but that doesnt really change their usefullness - a Domi pilot will have at his discretion what drone type to use *at the time of the fight*. This is where pilot skill comes into play.

    What drones to use is all up in the air at this point, but I think you will find that a Domi pilot is better off.
    --

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    Kaell Meynn
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    Posted - 2005.11.03 08:16:00 - [1949]

    Edited by: Kaell Meynn on 03/11/2005 08:18:07
    Edited by: Kaell Meynn on 03/11/2005 08:15:52
    Originally by: jamesw
    Tux had this to say. to me it does not say anything about dmg drones.
    Originally by: Tuxford
    You didn't read the dev blog at all did you. I said I would give those ships that get drone control bonuses a hitpoint bonus. Most likely 10% per level. It's still not as many hitpoint as it was but it's not that worse. And having fewer tougher drones has the added advantage of not being taken out with one smartbomb.

    I don't get your point. They get more HPs (still less than they have now, but more than other people will get, so still a nerf), but he still hasn't said there, or in either dev blog, that Dominix ECM drones get +10%/BS level to their ECM strength. Thus the only proper assumtion would be that they do not. (I just realized that by 'strength' you may have meant HPs, and not Strength as in efficacy... if you mean HPs, yes they do, if you mean strength of effect, no they do not)... EDIT: Though... in your statement you said 'firepower' was also increased, and this is only true of basic damage drones, and not the 'firepower' of ECM drones if you interpret 'firepower' losely as efficacy/strength/power.

    Quote:
    As to ECM drones being no more effective, i'll pay that, but that doesnt really change their usefullness - a Domi pilot will have at his discretion what drone type to use *at the time of the fight*. This is where pilot skill comes into play.
    While this is true to some degree, I think you're giving it far more weight than it's worth. You usually know exactly what you want to use when you undock, you launch them when you engage, and you don't have time to switch them out if they aren't working. Besides, most of the counterarguments for why the Dominix isn't 'too nerfed' assume that you fill your hold with all of the same time of drone, and have time to go through multiple waves of that drone in combat (and they ignore the flight time of the drones). You can't use that argument at the same time as arguing that they can pick what to launch, because you've already assumed what they have loaded.

    Quote:
    What drones to use is all up in the air at this point, but I think you will find that a Domi pilot is better off.
    I'm fairly certain they are not. Less HPs, less damage from their primary weapon, easier to target and kill them, reduction in 'overdamage-wastage' protection, and have to sacrifice more than anyone else to use the new drones yet get no bonus for it. Doesn't sound thrilling to me. Drone carriers are drone carriers, they need to be better with drones than non-drone carriers, that their entire point.
    Kaell Meynn
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    Posted - 2005.11.03 08:16:00 - [1950]

    Edited by: Kaell Meynn on 03/11/2005 08:18:07
    Edited by: Kaell Meynn on 03/11/2005 08:15:52
    Originally by: jamesw
    Tux had this to say. to me it does not say anything about dmg drones.
    Originally by: Tuxford
    You didn't read the dev blog at all did you. I said I would give those ships that get drone control bonuses a hitpoint bonus. Most likely 10% per level. It's still not as many hitpoint as it was but it's not that worse. And having fewer tougher drones has the added advantage of not being taken out with one smartbomb.

    I don't get your point. They get more HPs (still less than they have now, but more than other people will get, so still a nerf), but he still hasn't said there, or in either dev blog, that Dominix ECM drones get +10%/BS level to their ECM strength. Thus the only proper assumtion would be that they do not. (I just realized that by 'strength' you may have meant HPs, and not Strength as in efficacy... if you mean HPs, yes they do, if you mean strength of effect, no they do not)... EDIT: Though... in your statement you said 'firepower' was also increased, and this is only true of basic damage drones, and not the 'firepower' of ECM drones if you interpret 'firepower' losely as efficacy/strength/power.

    Quote:
    As to ECM drones being no more effective, i'll pay that, but that doesnt really change their usefullness - a Domi pilot will have at his discretion what drone type to use *at the time of the fight*. This is where pilot skill comes into play.
    While this is true to some degree, I think you're giving it far more weight than it's worth. You usually know exactly what you want to use when you undock, you launch them when you engage, and you don't have time to switch them out if they aren't working. Besides, most of the counterarguments for why the Dominix isn't 'too nerfed' assume that you fill your hold with all of the same time of drone, and have time to go through multiple waves of that drone in combat (and they ignore the flight time of the drones). You can't use that argument at the same time as arguing that they can pick what to launch, because you've already assumed what they have loaded.

    Quote:
    What drones to use is all up in the air at this point, but I think you will find that a Domi pilot is better off.
    I'm fairly certain they are not. Less HPs, less damage from their primary weapon, easier to target and kill them, reduction in 'overdamage-wastage' protection, and have to sacrifice more than anyone else to use the new drones yet get no bonus for it. Doesn't sound thrilling to me. Drone carriers are drone carriers, they need to be better with drones than non-drone carriers, that their entire point.
    TuRtLe HeAd
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    Posted - 2005.11.03 08:37:00 - [1951]

    Edited by: TuRtLe HeAd on 03/11/2005 08:42:58
    CBA to argue, everyone just bend over and accept it, it is happening whether the subscribers like it or not.

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    Posted - 2005.11.03 08:37:00 - [1952]

    Edited by: TuRtLe HeAd on 03/11/2005 08:42:58
    CBA to argue, everyone just bend over and accept it, it is happening whether the subscribers like it or not.

    Alex Harumichi
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    Posted - 2005.11.03 09:00:00 - [1953]

    Tux, any info on whether you're considering changing drone tracking and gun resolution?

    Currently heavy drones hit any ship class at any speed *much* too well (imho). Mediums are usually useless in comparison, and lights are totally useless because their damage output is so small even 10 of them cannot threaten an untanked frigate/inty.

    If we had something like this:

    - heavy drones have best damage, slowest speed, have problems hitting frigates reliably
    - mediums have less damage, more speed, have problems hitting interceptors but otherwise hit reliably
    - lights have the least damage but most speed, reliably hit anything and 5 of them (in new system) can kill a t1 frigate or seriously threaten an inty

    ...then I think we'd have more balance, and more reason to use light and medium drones. At the moment, heavy drones are a one-stop solution to everything, sort of like torpedos used to be in the missile department.

    Alex Harumichi
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    Posted - 2005.11.03 09:00:00 - [1954]

    Tux, any info on whether you're considering changing drone tracking and gun resolution?

    Currently heavy drones hit any ship class at any speed *much* too well (imho). Mediums are usually useless in comparison, and lights are totally useless because their damage output is so small even 10 of them cannot threaten an untanked frigate/inty.

    If we had something like this:

    - heavy drones have best damage, slowest speed, have problems hitting frigates reliably
    - mediums have less damage, more speed, have problems hitting interceptors but otherwise hit reliably
    - lights have the least damage but most speed, reliably hit anything and 5 of them (in new system) can kill a t1 frigate or seriously threaten an inty

    ...then I think we'd have more balance, and more reason to use light and medium drones. At the moment, heavy drones are a one-stop solution to everything, sort of like torpedos used to be in the missile department.

    Grey Area
    Grey Area

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    Posted - 2005.11.03 09:12:00 - [1955]

    34 pages? Sheesh, I hope you will forgive me for not reading ALL of them...

    Quote from the blog;

    Now lets take a look at the Raven. It was limited to 6 drones due to it's small drone bay. As it is limited by it's drone bay size he can't carry any spare drones in his cargo hold. After the changes he would have room for 3 drones and their performance would depend on the Drone Interfacing skill giving him the max damage output the same as of 6 drones at Drone Interfacing level 5. I doubt that a lot of Raven pilots bothered to train Drone Interfacing to level 5 so this will probably be a bit of a damage reduction to them.


    ...re Raven's drone bay reduction...first thought was this is disastrous; fitting small turrets on to the Raven to deal with small fast targets has limited effectiveness. The Raven is not a turret ship and so gets no bonus to their use whatsoever. Most Raven pilots rely on drones to finish them off. Now to do that we have to train ANOTHER skill, on top of the 17 million skill points we had to invest in missiles, just to get our DPS back to about 90% of where it used to be pre-patch.

    However, this post introduces webbing and target painting drones...I'll have to try the changes for real to see how much of an advantage they are...it may be a better idea now to choose those and fit turrets again.

    NOT keen on the idea of the EWAR drones at all. From my limited experience of PVP, EWAR really IS the "I win" button, and I think the drones with their no cap/no cpu/no powergrid fiotting requirements are just too powerful to be throwing this stuff around.
    =========================================
    * I'm ALLOWED to cheat. I'm a STARSHIP. *
    =========================================
    Grey Area
    Grey Area
    Caldari

    Take me to the EVE-Online forum thread View author posting habits View only posts by author
    Posted - 2005.11.03 09:12:00 - [1956]

    34 pages? Sheesh, I hope you will forgive me for not reading ALL of them...

    Quote from the blog;

    Now lets take a look at the Raven. It was limited to 6 drones due to it's small drone bay. As it is limited by it's drone bay size he can't carry any spare drones in his cargo hold. After the changes he would have room for 3 drones and their performance would depend on the Drone Interfacing skill giving him the max damage output the same as of 6 drones at Drone Interfacing level 5. I doubt that a lot of Raven pilots bothered to train Drone Interfacing to level 5 so this will probably be a bit of a damage reduction to them.


    ...re Raven's drone bay reduction...first thought was this is disastrous; fitting small turrets on to the Raven to deal with small fast targets has limited effectiveness. The Raven is not a turret ship and so gets no bonus to their use whatsoever. Most Raven pilots rely on drones to finish them off. Now to do that we have to train ANOTHER skill, on top of the 17 million skill points we had to invest in missiles, just to get our DPS back to about 90% of where it used to be pre-patch.

    However, this post introduces webbing and target painting drones...I'll have to try the changes for real to see how much of an advantage they are...it may be a better idea now to choose those and fit turrets again.

    NOT keen on the idea of the EWAR drones at all. From my limited experience of PVP, EWAR really IS the "I win" button, and I think the drones with their no cap/no cpu/no powergrid fiotting requirements are just too powerful to be throwing this stuff around.
    ---

    I don't mind you disagreeing with me. Just don't say I don't have the SKILLS to comment.
    Grey Area
    Grey Area

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    Posted - 2005.11.03 09:16:00 - [1957]

    Just wondering...ships that get an ECM bonus (Scorp)...will they get any sort of bonus to ECM drone effects?
    =========================================
    * I'm ALLOWED to cheat. I'm a STARSHIP. *
    =========================================
    Grey Area
    Grey Area
    Caldari

    Take me to the EVE-Online forum thread View author posting habits View only posts by author
    Posted - 2005.11.03 09:16:00 - [1958]

    Just wondering...ships that get an ECM bonus (Scorp)...will they get any sort of bonus to ECM drone effects?
    ---

    I don't mind you disagreeing with me. Just don't say I don't have the SKILLS to comment.
    Hugh Ruka
    Hugh Ruka

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    Posted - 2005.11.03 09:45:00 - [1959]

    Originally by: Grey Area
    34 pages? Sheesh, I hope you will forgive me for not reading ALL of them...

    Quote from the blog;

    Now lets take a look at the Raven. It was limited to 6 drones due to it's small drone bay. As it is limited by it's drone bay size he can't carry any spare drones in his cargo hold. After the changes he would have room for 3 drones and their performance would depend on the Drone Interfacing skill giving him the max damage output the same as of 6 drones at Drone Interfacing level 5. I doubt that a lot of Raven pilots bothered to train Drone Interfacing to level 5 so this will probably be a bit of a damage reduction to them.


    ...re Raven's drone bay reduction...first thought was this is disastrous; fitting small turrets on to the Raven to deal with small fast targets has limited effectiveness. The Raven is not a turret ship and so gets no bonus to their use whatsoever. Most Raven pilots rely on drones to finish them off. Now to do that we have to train ANOTHER skill, on top of the 17 million skill points we had to invest in missiles, just to get our DPS back to about 90% of where it used to be pre-patch.

    However, this post introduces webbing and target painting drones...I'll have to try the changes for real to see how much of an advantage they are...it may be a better idea now to choose those and fit turrets again.

    NOT keen on the idea of the EWAR drones at all. From my limited experience of PVP, EWAR really IS the "I win" button, and I think the drones with their no cap/no cpu/no powergrid fiotting requirements are just too powerful to be throwing this stuff around.


    As I already said, I see no point in using damage dealing drones on Caldari battleships in the new system. The Ewar ones may be usefull, but that we have to check. I personaly think the Ravens ability to fend of tacklers will de seriously screwed.
    ------------------------------

    If stupidity could bloom, these forums would be all flowers ...
    Hugh Ruka
    Hugh Ruka
    Caldari

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    Posted - 2005.11.03 09:45:00 - [1960]

    Originally by: Grey Area
    34 pages? Sheesh, I hope you will forgive me for not reading ALL of them...

    Quote from the blog;

    Now lets take a look at the Raven. It was limited to 6 drones due to it's small drone bay. As it is limited by it's drone bay size he can't carry any spare drones in his cargo hold. After the changes he would have room for 3 drones and their performance would depend on the Drone Interfacing skill giving him the max damage output the same as of 6 drones at Drone Interfacing level 5. I doubt that a lot of Raven pilots bothered to train Drone Interfacing to level 5 so this will probably be a bit of a damage reduction to them.


    ...re Raven's drone bay reduction...first thought was this is disastrous; fitting small turrets on to the Raven to deal with small fast targets has limited effectiveness. The Raven is not a turret ship and so gets no bonus to their use whatsoever. Most Raven pilots rely on drones to finish them off. Now to do that we have to train ANOTHER skill, on top of the 17 million skill points we had to invest in missiles, just to get our DPS back to about 90% of where it used to be pre-patch.

    However, this post introduces webbing and target painting drones...I'll have to try the changes for real to see how much of an advantage they are...it may be a better idea now to choose those and fit turrets again.

    NOT keen on the idea of the EWAR drones at all. From my limited experience of PVP, EWAR really IS the "I win" button, and I think the drones with their no cap/no cpu/no powergrid fiotting requirements are just too powerful to be throwing this stuff around.


    As I already said, I see no point in using damage dealing drones on Caldari battleships in the new system. The Ewar ones may be usefull, but that we have to check. I personaly think the Ravens ability to fend of tacklers will de seriously screwed.
    Originally by: JP Beauregard
    The experience with Exodus playtesting has scarred me for life. Those were bug-reports, not feature requests, you numbskulls.... Confused
    Alex Harumichi
    Alex Harumichi

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    Posted - 2005.11.03 09:55:00 - [1961]

    Originally by: Hugh Ruka


    As I already said, I see no point in using damage dealing drones on Caldari battleships in the new system. The Ewar ones may be usefull, but that we have to check. I personaly think the Ravens ability to fend of tacklers will de seriously screwed.


    Likewise, there is no point in using non-damage drones on Dominix etc, which is a bit screwy.

    I don't actually quite understand why you wouldn't use damage drones (or any drone you like, for that matter) on Caldari ships... since you're not getting any drone bonuses, you should be able to choose any drone type you want. Or am I missing something here?

    Regardless, even if we just look at the EW drones... I'd think 3 x webber drones would make tacklers easy meat for your missiles. Or 2 x webber + a painter drone. Or some other combo.

    Alex Harumichi
    Alex Harumichi
    Gallente
    Gradient
    Namtz'aar k'in

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    Posted - 2005.11.03 09:55:00 - [1962]

    Originally by: Hugh Ruka


    As I already said, I see no point in using damage dealing drones on Caldari battleships in the new system. The Ewar ones may be usefull, but that we have to check. I personaly think the Ravens ability to fend of tacklers will de seriously screwed.


    Likewise, there is no point in using non-damage drones on Dominix etc, which is a bit screwy.

    I don't actually quite understand why you wouldn't use damage drones (or any drone you like, for that matter) on Caldari ships... since you're not getting any drone bonuses, you should be able to choose any drone type you want. Or am I missing something here?

    Regardless, even if we just look at the EW drones... I'd think 3 x webber drones would make tacklers easy meat for your missiles. Or 2 x webber + a painter drone. Or some other combo.

    Tiny Carlos
    Tiny Carlos

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    Posted - 2005.11.03 10:12:00 - [1963]

    Edited by: Tiny Carlos on 03/11/2005 10:12:19
    Edit: miss postEmbarassed
    Tiny Carlos
    Tiny Carlos
    Brutor tribe

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    Posted - 2005.11.03 10:12:00 - [1964]

    Edited by: Tiny Carlos on 03/11/2005 10:12:19
    Edit: miss postEmbarassed


    "Those are my principles. If you don't like them I have others." - Groucho Marx
    Skiving Larry
    Skiving Larry

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    Posted - 2005.11.03 10:21:00 - [1965]

    So I'm a vex pilot, Drones 5, DI 2, Hvy drone 3.

    I can with these skill deploy a full bay of drones (heavies or Heavy/Med mix) and get some OK damage, and Only hvy drone skill or T2 drones wll imporve that (no more drones needed).

    After the changes we get half the dronebay, giving 50% damage, with DI 3 giving 60% of that back I end up with 80% of the damage I do now, And I'll have to spend 21 days training DI to lvl 5 to get that back, that's a skill that'll do nothing for me, in this ship, under the current system.

    The Ewar drones will not be much use to me as I'll be losing a larger chunk of my DoT by not using combat drones than a non-drone ship would, so nothing much for us there.

    Tux, maybe a few more month making the teas would helpRazz
    Skiving Larry
    Skiving Larry

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    Posted - 2005.11.03 10:21:00 - [1966]

    So I'm a vex pilot, Drones 5, DI 2, Hvy drone 3.

    I can with these skill deploy a full bay of drones (heavies or Heavy/Med mix) and get some OK damage, and Only hvy drone skill or T2 drones wll imporve that (no more drones needed).

    After the changes we get half the dronebay, giving 50% damage, with DI 3 giving 60% of that back I end up with 80% of the damage I do now, And I'll have to spend 21 days training DI to lvl 5 to get that back, that's a skill that'll do nothing for me, in this ship, under the current system.

    The Ewar drones will not be much use to me as I'll be losing a larger chunk of my DoT by not using combat drones than a non-drone ship would, so nothing much for us there.

    Tux, maybe a few more month making the teas would helpRazz
    ChalSto
    ChalSto

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    Posted - 2005.11.03 10:56:00 - [1967]

    This whole drone-"improvement"-******** is ONLY a cost-reduction-improvement.(lol....."less" laggs, less hardware-cost = cost-reduction....sure..........now MUCH more players will use drones...lol....and you HAVE TO buy new hardware....Laughing)
    This was NERVER an idea of a game-developer. This was an idea of the management. And now we gamers must pay for it.
    Dear CCP-Management,
    if you want to destroy EvE, please just shut-down all servers^^

    Greethings

    a manager
    ChalSto
    ChalSto
    The Galactic Empire
    Lotka Volterra

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    Posted - 2005.11.03 10:56:00 - [1968]

    This whole drone-"improvement"-******** is ONLY a cost-reduction-improvement.(lol....."less" laggs, less hardware-cost = cost-reduction....sure..........now MUCH more players will use drones...lol....and you HAVE TO buy new hardware....Laughing)
    This was NERVER an idea of a game-developer. This was an idea of the management. And now we gamers must pay for it.
    Dear CCP-Management,
    if you want to destroy EvE, please just shut-down all servers^^

    Greethings

    a manager



    Evil will allways triumph, becouse Good is dumb



    Tiny Carlos
    Tiny Carlos

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    Posted - 2005.11.03 11:05:00 - [1969]

    Quote:
    This was NERVER an idea of a game-developer. This was an idea of the management.


    I think the management at CCP are the devs, it's not a big opperation. I'm sure they have a specialist bussiness guy, but I belive its devs that run the show.
    Tiny Carlos
    Tiny Carlos
    Brutor tribe

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    Posted - 2005.11.03 11:05:00 - [1970]

    Quote:
    This was NERVER an idea of a game-developer. This was an idea of the management.


    I think the management at CCP are the devs, it's not a big opperation. I'm sure they have a specialist bussiness guy, but I belive its devs that run the show.


    "Those are my principles. If you don't like them I have others." - Groucho Marx
    Nafri
    Nafri

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    Posted - 2005.11.03 11:09:00 - [1971]

    Originally by: ChalSto
    This whole drone-"improvement"-******** is ONLY a cost-reduction-improvement.(lol....."less" laggs, less hardware-cost = cost-reduction....sure..........now MUCH more players will use drones...lol....and you HAVE TO buy new hardware....Laughing)
    This was NERVER an idea of a game-developer. This was an idea of the management. And now we gamers must pay for it.
    Dear CCP-Management,
    if you want to destroy EvE, please just shut-down all servers^^

    Greethings

    a manager


    your funny, reducing drone lag is a major need of all dedicated PvP
    --------------------------------------------------------------------------------

    Subscription canceled
    Nafri
    Nafri
    Caldari
    TunDraGon

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    Posted - 2005.11.03 11:09:00 - [1972]

    Originally by: ChalSto
    This whole drone-"improvement"-******** is ONLY a cost-reduction-improvement.(lol....."less" laggs, less hardware-cost = cost-reduction....sure..........now MUCH more players will use drones...lol....and you HAVE TO buy new hardware....Laughing)
    This was NERVER an idea of a game-developer. This was an idea of the management. And now we gamers must pay for it.
    Dear CCP-Management,
    if you want to destroy EvE, please just shut-down all servers^^

    Greethings

    a manager


    your funny, reducing drone lag is a major need of all dedicated PvP



    From Dusk till Dawn

    ChalSto
    ChalSto

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    Posted - 2005.11.03 11:17:00 - [1973]

    Originally by: Nafri
    Originally by: ChalSto
    This whole drone-"improvement"-******** is ONLY a cost-reduction-improvement.(lol....."less" laggs, less hardware-cost = cost-reduction....sure..........now MUCH more players will use drones...lol....and you HAVE TO buy new hardware....Laughing)
    This was NERVER an idea of a game-developer. This was an idea of the management. And now we gamers must pay for it.
    Dear CCP-Management,
    if you want to destroy EvE, please just shut-down all servers^^

    Greethings

    a manager


    your funny, reducing drone lag is a major need of all dedicated PvP




    Then they should buy more hardware, not just decrase the drone-swarms. More players will use drones now = absolutly NO effect to reduce lagg! Fact! End of story!
    ChalSto
    ChalSto
    The Galactic Empire
    Lotka Volterra

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    Posted - 2005.11.03 11:17:00 - [1974]

    Originally by: Nafri
    Originally by: ChalSto
    This whole drone-"improvement"-******** is ONLY a cost-reduction-improvement.(lol....."less" laggs, less hardware-cost = cost-reduction....sure..........now MUCH more players will use drones...lol....and you HAVE TO buy new hardware....Laughing)
    This was NERVER an idea of a game-developer. This was an idea of the management. And now we gamers must pay for it.
    Dear CCP-Management,
    if you want to destroy EvE, please just shut-down all servers^^

    Greethings

    a manager


    your funny, reducing drone lag is a major need of all dedicated PvP




    Then they should buy more hardware, not just decrase the drone-swarms. More players will use drones now = absolutly NO effect to reduce lagg! Fact! End of story!



    Evil will allways triumph, becouse Good is dumb



    Spurgo
    Spurgo

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    Posted - 2005.11.03 11:25:00 - [1975]

    I think that as Raven pilot i will have PROBLEMS!
    If i train drone interfacin to lev 5 ( damn long ) i will suffer no penalities but if i wont i' ll be penalized.
    We' ll have to see how this work, but ATM i think that whilst doin NPC i ll use 3 Heavy Shield boostin drones, they will perform a great work keepin me alive with 180 transfering points at time ( 2-3-4-5 sec? ).
    Spurgo
    Spurgo

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    Posted - 2005.11.03 11:25:00 - [1976]

    I think that as Raven pilot i will have PROBLEMS!
    If i train drone interfacin to lev 5 ( damn long ) i will suffer no penalities but if i wont i' ll be penalized.
    We' ll have to see how this work, but ATM i think that whilst doin NPC i ll use 3 Heavy Shield boostin drones, they will perform a great work keepin me alive with 180 transfering points at time ( 2-3-4-5 sec? ).
    Malken
    Malken

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    Posted - 2005.11.03 11:38:00 - [1977]

    maybe i missed it somewhere but will 5 mining drones pull in the same amount as 15 used to?
    or did that part get overlooked?



    Malken
    Malken

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    Posted - 2005.11.03 11:38:00 - [1978]

    maybe i missed it somewhere but will 5 mining drones pull in the same amount as 15 used to?
    or did that part get overlooked?



    Quote:


    [05:17:46] Obiareus > freindlies dock or safespot
    [05:17:51] Obiareus > YOU CANNOT WIN



    Wolverine PL
    Wolverine PL

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    Posted - 2005.11.03 11:42:00 - [1979]

    It was nice to play Eve for half year, but looks like someone is really bored. Instead fixing bugs you change evething.
    Now dominix with 5 drones? How I supose to mine with that???
    Will I get extra bonus to mining?
    Now gallante race is nerved even more. No reallly I think its time for me to find new game.
    Wolverine PL
    Wolverine PL
    Gallente
    ClanKillers
    Dusk and Dawn

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    Posted - 2005.11.03 11:42:00 - [1980]

    Edited by: Wolverine PL on 03/11/2005 12:04:26
    It was nice to play Eve for half year, but looks like someone is really bored. Instead fixing bugs you change evething.
    Now dominix with 5 drones? How I supose to mine with that???
    Will I get extra bonus to mining?
    Now gallante race is nerved even more. No reallly I think its time for me to find new game.
    And WTH is with thorax? After Mk2 changes and drone, thorax dronebay from 200m3 will drop to ... ~50m3ugh
    STOP NERFING GALLENTE SHIPS!!!
    Caroline 888
    Caroline 888

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    Posted - 2005.11.03 12:37:00 - [1981]

    Edited by: Caroline 888 on 03/11/2005 12:37:29
    So is the damage now 20% to all damege types for gallente pilots and not only thermal ?


    Im Phoenix's wife and I do all the talking so keep it polite !
    Caroline 888
    Caroline 888
    Caldari
    State War Academy

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    Posted - 2005.11.03 12:37:00 - [1982]

    Edited by: Caroline 888 on 03/11/2005 12:37:29
    So is the damage now 20% to all damege types for gallente pilots and not only thermal ?


    Im Phoenix's wife and I do all the talking so keep it polite !
    theRaptor
    theRaptor

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    Posted - 2005.11.03 12:38:00 - [1983]

    Originally by: Nafri
    Originally by: ChalSto
    This whole drone-"improvement"-******** is ONLY a cost-reduction-improvement.(lol....."less" laggs, less hardware-cost = cost-reduction....sure..........now MUCH more players will use drones...lol....and you HAVE TO buy new hardware....Laughing)
    This was NERVER an idea of a game-developer. This was an idea of the management. And now we gamers must pay for it.
    Dear CCP-Management,
    if you want to destroy EvE, please just shut-down all servers^^

    Greethings

    a manager


    your funny, reducing drone lag is a major need of all dedicated PvP


    Which could be achieved by adding better hardware. I get more lag from turrets then drones in small fights (10-20 people).

    What CCP should have done is make drones act as a single group during large fights. So instead of running AI for 10-15 drones it just runs the AI for one and adds on a "swarm of drones animation", and multiplies all the numbers by how many drones you have. But coding that is more difficult then just dropping the number of drones.

    And I heard the noise of thunder. And I looked and behold: a pale horse. And his name, that sat on him, was Death. And Hell followed with him
    theRaptor
    theRaptor
    Caldari
    Caldari Provisions

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    Posted - 2005.11.03 12:38:00 - [1984]

    Originally by: Nafri
    Originally by: ChalSto
    This whole drone-"improvement"-******** is ONLY a cost-reduction-improvement.(lol....."less" laggs, less hardware-cost = cost-reduction....sure..........now MUCH more players will use drones...lol....and you HAVE TO buy new hardware....Laughing)
    This was NERVER an idea of a game-developer. This was an idea of the management. And now we gamers must pay for it.
    Dear CCP-Management,
    if you want to destroy EvE, please just shut-down all servers^^

    Greethings

    a manager


    your funny, reducing drone lag is a major need of all dedicated PvP


    Which could be achieved by adding better hardware. I get more lag from turrets then drones in small fights (10-20 people).

    What CCP should have done is make drones act as a single group during large fights. So instead of running AI for 10-15 drones it just runs the AI for one and adds on a "swarm of drones animation", and multiplies all the numbers by how many drones you have. But coding that is more difficult then just dropping the number of drones.
    I don't think you trust, in, my, self-righteous suicide.
    Tiny Carlos
    Tiny Carlos

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    Posted - 2005.11.03 13:04:00 - [1985]

    Quote:
    What CCP should have done is make drones act as a single group during large fights. So instead of running AI for 10-15 drones it just runs the AI for one and adds on a "swarm of drones animation", and multiplies all the numbers by how many drones you have. But coding that is more difficult then just dropping the number of drones.


    And when you target the drones and web one of them, how will the group handle that?

    Silly ideaLaughing
    Tiny Carlos
    Tiny Carlos
    Brutor tribe

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    Posted - 2005.11.03 13:04:00 - [1986]

    Quote:
    What CCP should have done is make drones act as a single group during large fights. So instead of running AI for 10-15 drones it just runs the AI for one and adds on a "swarm of drones animation", and multiplies all the numbers by how many drones you have. But coding that is more difficult then just dropping the number of drones.


    And when you target the drones and web one of them, how will the group handle that?

    Silly ideaLaughing


    "Those are my principles. If you don't like them I have others." - Groucho Marx
    Rodj Blake
    Rodj Blake

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    Posted - 2005.11.03 13:10:00 - [1987]

    A thought...

    Seeing as how the mk2 Arbitrator is supposed to be an EW cruiser, wouldn't it make more sense to give it a bonus to EW drone effectiveness rather than drone damage?


    Dolce et decorum est pro imperator mori
    Rodj Blake
    Rodj Blake
    Amarr
    PIE Inc.

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    Posted - 2005.11.03 13:10:00 - [1988]

    A thought...

    Seeing as how the mk2 Arbitrator is supposed to be an EW cruiser, wouldn't it make more sense to give it a bonus to EW drone effectiveness rather than drone damage?


    Dulce et decorum est pro imperium mori.
    sableye
    sableye

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    Posted - 2005.11.03 13:44:00 - [1989]

    are we going to get raciel ew drones or just one standard ew (multispec) drone?

    NORAD Is Recruiting Corps Now
    sableye
    sableye
    principle of motion
    Interstellar Alcohol Conglomerate

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    Posted - 2005.11.03 13:44:00 - [1990]

    are we going to get raciel ew drones or just one standard ew (multispec) drone?


    Join The Fight With Promo Today
    Famine Aligher'ri
    Famine Aligher'ri

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    Posted - 2005.11.03 14:44:00 - [1991]

    Oh man oh man, totaly missed this stick all together damnit!

    I dono where to start. I put so much into eletronic warfare and now everyone with a dronebay gets it for free I assume. What the hell is the point of me taking out my wolf now. It's not balanced so wtf is the damn point. You gave the drone ships everything I have + extra support from EW, Healing, Cap, and Nos.

    Unbalanced comes to mine but ill wait till patch to get wtfpwned by some loser using drones not skill.

    -Famine Aligher'ri, of The Aligher'ri

    Famine Aligher'ri
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    Posted - 2005.11.03 14:44:00 - [1992]

    Oh man oh man, totaly missed this stick all together damnit!

    I dono where to start. I put so much into eletronic warfare and now everyone with a dronebay gets it for free I assume. What the hell is the point of me taking out my wolf now. It's not balanced so wtf is the damn point. You gave the drone ships everything I have + extra support from EW, Healing, Cap, and Nos.

    Unbalanced comes to mine but ill wait till patch to get wtfpwned by some loser using drones not skill.


    V i L e - Recruiting Pirates
    Nafri
    Nafri

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    Posted - 2005.11.03 15:01:00 - [1993]

    Originally by: theRaptor
    Originally by: Nafri
    Originally by: ChalSto
    This whole drone-"improvement"-******** is ONLY a cost-reduction-improvement.(lol....."less" laggs, less hardware-cost = cost-reduction....sure..........now MUCH more players will use drones...lol....and you HAVE TO buy new hardware....Laughing)
    This was NERVER an idea of a game-developer. This was an idea of the management. And now we gamers must pay for it.
    Dear CCP-Management,
    if you want to destroy EvE, please just shut-down all servers^^

    Greethings

    a manager


    your funny, reducing drone lag is a major need of all dedicated PvP


    Which could be achieved by adding better hardware. I get more lag from turrets then drones in small fights (10-20 people).

    What CCP should have done is make drones act as a single group during large fights. So instead of running AI for 10-15 drones it just runs the AI for one and adds on a "swarm of drones animation", and multiplies all the numbers by how many drones you have. But coding that is more difficult then just dropping the number of drones.


    coding that is probably impossible, otherwise thy would have changed it like this


    but if you checked the RISK vs PA video you will know why thy reduce drone numbers
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    Nafri
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    Posted - 2005.11.03 15:01:00 - [1994]

    Originally by: theRaptor
    Originally by: Nafri
    Originally by: ChalSto
    This whole drone-"improvement"-******** is ONLY a cost-reduction-improvement.(lol....."less" laggs, less hardware-cost = cost-reduction....sure..........now MUCH more players will use drones...lol....and you HAVE TO buy new hardware....Laughing)
    This was NERVER an idea of a game-developer. This was an idea of the management. And now we gamers must pay for it.
    Dear CCP-Management,
    if you want to destroy EvE, please just shut-down all servers^^

    Greethings

    a manager


    your funny, reducing drone lag is a major need of all dedicated PvP


    Which could be achieved by adding better hardware. I get more lag from turrets then drones in small fights (10-20 people).

    What CCP should have done is make drones act as a single group during large fights. So instead of running AI for 10-15 drones it just runs the AI for one and adds on a "swarm of drones animation", and multiplies all the numbers by how many drones you have. But coding that is more difficult then just dropping the number of drones.


    coding that is probably impossible, otherwise thy would have changed it like this


    but if you checked the RISK vs PA video you will know why thy reduce drone numbers



    From Dusk till Dawn

    epic113
    epic113

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    Posted - 2005.11.03 15:09:00 - [1995]

    Originally by: Derran
    Originally by: Kaell Meynn
    Hit them with missiles? Sure, and they pop pretty quick too. Can also have your friend 20km away shoot them, or if you are a frigate with 5 buddies, you can all hit them.

    Not nerfing another aspect of the ship doesn't excuese nerfing one aspect when a nerf wasnt needed or intended. That'd be like taking away half of a Raven's missile hardpoints (assuming the Raven doesn't need a nerf, which is debatable) and saying "yeah, that's why I didn't take away your missile velocity bonus! :D You're welcome!". It just doesn't fly.


    If you are talking about smaller ships, then I could see rockets or standard missiles doing something but the damage from the drones would probably just become overwhelming when up all brought to bear against that kind of ship. A group of ships could become a problem but they can kind of be a problem now anyway, right? Especially once one of them jams you. You are also on the short end of the stick when you are facing multiple opponents too. Also you could look at it like this. It would be a good way to keep the 2nd opponent off of you as well, right? You could also try to protect your drones with EW. EW drone carriers works freakishly well.

    But I hope you also don't mean cruise or torps, and maybe even heavies although I don't use those anymore but I heard they suck on frigates. I am also a Scorpion pilot and I carry 15 medium drones as I can control 10. I carry them specifically so when I jam someone and it is another Scorp or Raven, if they have any FoFs, they won't do anything to me. I also faced this myself when I was jammed as well and I was engulfed by drones. The FoF missiles seem to go after whatever drone they want, not one specific drone, spreading the damage out among them. And when they hit, it did about 30 damage. My regular missile skills before the new skills I have had at 5 for awhile, but I can't see that damage increasing by about more than 5-15 points once I bring the rest of the newer skills up to 5. Considering the RoF of cruise and torp launchers, and the HP increase drones would have, I don't think you'd have much to worry about from missiles a Scorpion or Raven use.


    2005.11.02 22:41:45 combat Your Inferno Torpedo I hits Ogre I [XXFIG], doing
    196.8 damage.


    from a quick test on sisi the drone was not/webed or target painted and was in a normal attacking orbit.

    should also point out i have torps 4 and most of the new missile skills at 3Embarassed

    my point is how long do you think a decent raven pilot will take to target and kill your 5 drones?
    epic113
    epic113
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    Posted - 2005.11.03 15:09:00 - [1996]

    Originally by: Derran
    Originally by: Kaell Meynn
    Hit them with missiles? Sure, and they pop pretty quick too. Can also have your friend 20km away shoot them, or if you are a frigate with 5 buddies, you can all hit them.

    Not nerfing another aspect of the ship doesn't excuese nerfing one aspect when a nerf wasnt needed or intended. That'd be like taking away half of a Raven's missile hardpoints (assuming the Raven doesn't need a nerf, which is debatable) and saying "yeah, that's why I didn't take away your missile velocity bonus! :D You're welcome!". It just doesn't fly.


    If you are talking about smaller ships, then I could see rockets or standard missiles doing something but the damage from the drones would probably just become overwhelming when up all brought to bear against that kind of ship. A group of ships could become a problem but they can kind of be a problem now anyway, right? Especially once one of them jams you. You are also on the short end of the stick when you are facing multiple opponents too. Also you could look at it like this. It would be a good way to keep the 2nd opponent off of you as well, right? You could also try to protect your drones with EW. EW drone carriers works freakishly well.

    But I hope you also don't mean cruise or torps, and maybe even heavies although I don't use those anymore but I heard they suck on frigates. I am also a Scorpion pilot and I carry 15 medium drones as I can control 10. I carry them specifically so when I jam someone and it is another Scorp or Raven, if they have any FoFs, they won't do anything to me. I also faced this myself when I was jammed as well and I was engulfed by drones. The FoF missiles seem to go after whatever drone they want, not one specific drone, spreading the damage out among them. And when they hit, it did about 30 damage. My regular missile skills before the new skills I have had at 5 for awhile, but I can't see that damage increasing by about more than 5-15 points once I bring the rest of the newer skills up to 5. Considering the RoF of cruise and torp launchers, and the HP increase drones would have, I don't think you'd have much to worry about from missiles a Scorpion or Raven use.


    2005.11.02 22:41:45 combat Your Inferno Torpedo I hits Ogre I [XXFIG], doing
    196.8 damage.


    from a quick test on sisi the drone was not/webed or target painted and was in a normal attacking orbit.

    should also point out i have torps 4 and most of the new missile skills at 3Embarassed

    my point is how long do you think a decent raven pilot will take to target and kill your 5 drones?
    Mack Dorgeans
    Mack Dorgeans

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    Posted - 2005.11.03 15:23:00 - [1997]

    After the latest blog, my chief concern is the extra skill training needed to use drones as effectively as people do now without level 5 or even level 4 skills on some ships. Again, this game is newbie-unfriendly enough with all the training time needed to be competitive, and assuming that everyone learns to level 5 on all their skills is just absurd. Battleship and heavy assault ship level 5 skills are not exactly an afternoon's worth of reading. Forty days or so to train one of those is a LARGE chunk of time to have to spend to avoid a nerf. Three or four weeks for cruiser level 5 is bad enough, and that's assuming a player has decent attributes/learning skills.

    As for newbies, how many new accounts that stick around past the 14 days of trial time are legit? Seems to me a lot of the "growth" this game sees (and is crowed about) comes from macro miner accounts and people buying second, third, fourth accounts so they can train multiple characters. If you want real growth, quit alienating new players.

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    Posted - 2005.11.03 15:23:00 - [1998]

    After the latest blog, my chief concern is the extra skill training needed to use drones as effectively as people do now without level 5 or even level 4 skills on some ships. Again, this game is newbie-unfriendly enough with all the training time needed to be competitive, and assuming that everyone learns to level 5 on all their skills is just absurd. Battleship and heavy assault ship level 5 skills are not exactly an afternoon's worth of reading. Forty days or so to train one of those is a LARGE chunk of time to have to spend to avoid a nerf. Three or four weeks for cruiser level 5 is bad enough, and that's assuming a player has decent attributes/learning skills.

    As for newbies, how many new accounts that stick around past the 14 days of trial time are legit? Seems to me a lot of the "growth" this game sees (and is crowed about) comes from macro miner accounts and people buying second, third, fourth accounts so they can train multiple characters. If you want real growth, quit alienating new players.
    Tiny Carlos
    Tiny Carlos

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    Posted - 2005.11.03 15:38:00 - [1999]

    Edited by: Tiny Carlos on 03/11/2005 15:39:22
    Lol, I talk to the nubs, and they are real, I assure youLaughing

    But yeah, no need to nerf the nubs!
    Tiny Carlos
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    Posted - 2005.11.03 15:38:00 - [2000]

    Edited by: Tiny Carlos on 03/11/2005 15:39:22
    Lol, I talk to the nubs, and they are real, I assure youLaughing

    But yeah, no need to nerf the nubs!


    "Those are my principles. If you don't like them I have others." - Groucho Marx
    Derran
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    Posted - 2005.11.03 15:48:00 - [2001]

    Originally by: Rodj Blake
    A thought...

    Seeing as how the mk2 Arbitrator is supposed to be an EW cruiser, wouldn't it make more sense to give it a bonus to EW drone effectiveness rather than drone damage?



    No! Don't do that! There'll be more damn CVA EW arbie raids.
    Derran
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    Posted - 2005.11.03 15:48:00 - [2002]

    Originally by: Rodj Blake
    A thought...

    Seeing as how the mk2 Arbitrator is supposed to be an EW cruiser, wouldn't it make more sense to give it a bonus to EW drone effectiveness rather than drone damage?



    No! Don't do that! There'll be more damn CVA EW arbie raids.
    Rex Martell
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    Posted - 2005.11.03 15:49:00 - [2003]

    This is not a NERF the NUB adjustment.

    It will make it difficult to impossible to tell the skill of a drone pilot from the number of drones deployed as can be done at present.


    "The object of war is not to die for your corp, but to make the other b@##@#d die for his"
    Rex Martell
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    Posted - 2005.11.03 15:49:00 - [2004]

    This is not a NERF the NUB adjustment.

    It will make it difficult to impossible to tell the skill of a drone pilot from the number of drones deployed as can be done at present.


    "The object of war is not to die for your corp, but to make the other b@##@#d die for his"
    Alex Harumichi
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    Posted - 2005.11.03 15:51:00 - [2005]

    Frankly, I don't have a problem with newbies not being able to use drones as effectively as people who have sunk months of training into drones. In fact, this is the way it should be.

    You can still *use* drones, and have them be moderately useful. But like guns, missiles, EW, etc, if you want to be really good at them you're looking at long specialization times.

    ...and this is good, imho. It would be boring if everybody could do everything as well, people who have sunk lots of time with drones *should* be significantly more effective with them than newbies -- otherwise things become pointless.

    Newbies can't shoot guns as well as people who have trained spec levels 4-5. This is the same thing.

    Alex Harumichi
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    Posted - 2005.11.03 15:51:00 - [2006]

    Frankly, I don't have a problem with newbies not being able to use drones as effectively as people who have sunk months of training into drones. In fact, this is the way it should be.

    You can still *use* drones, and have them be moderately useful. But like guns, missiles, EW, etc, if you want to be really good at them you're looking at long specialization times.

    ...and this is good, imho. It would be boring if everybody could do everything as well, people who have sunk lots of time with drones *should* be significantly more effective with them than newbies -- otherwise things become pointless.

    Newbies can't shoot guns as well as people who have trained spec levels 4-5. This is the same thing.

    Derran
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    Posted - 2005.11.03 15:53:00 - [2007]

    Originally by: epic113


    2005.11.02 22:41:45 combat Your Inferno Torpedo I hits Ogre I [XXFIG], doing
    196.8 damage.

    from a quick test on sisi the drone was not/webed or target painted and was in a normal attacking orbit.

    should also point out i have torps 4 and most of the new missile skills at 3Embarassed

    my point is how long do you think a decent raven pilot will take to target and kill your 5 drones?


    Hm. Wierd. My missile hits were against medium drones but I didn't think there would be THAT much of a damage difference against a heavy drone. However, having said that, I have also gotten hits on frigates for 400 with cruise missiles and nothing special being used then suddenly have it drop to like 50 once it is in a tight orbit around me.

    And I would probably be focusing my torps on the drone carrier anyway if it is a Dominix. The damage would be way, way more.
    Derran
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    Posted - 2005.11.03 15:53:00 - [2008]

    Originally by: epic113


    2005.11.02 22:41:45 combat Your Inferno Torpedo I hits Ogre I [XXFIG], doing
    196.8 damage.

    from a quick test on sisi the drone was not/webed or target painted and was in a normal attacking orbit.

    should also point out i have torps 4 and most of the new missile skills at 3Embarassed

    my point is how long do you think a decent raven pilot will take to target and kill your 5 drones?


    Hm. Wierd. My missile hits were against medium drones but I didn't think there would be THAT much of a damage difference against a heavy drone. However, having said that, I have also gotten hits on frigates for 400 with cruise missiles and nothing special being used then suddenly have it drop to like 50 once it is in a tight orbit around me.

    And I would probably be focusing my torps on the drone carrier anyway if it is a Dominix. The damage would be way, way more.
    Zeddicus Zu'l
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    Posted - 2005.11.03 15:58:00 - [2009]

    Originally by: Derran
    Originally by: epic113


    2005.11.02 22:41:45 combat Your Inferno Torpedo I hits Ogre I [XXFIG], doing
    196.8 damage.

    from a quick test on sisi the drone was not/webed or target painted and was in a normal attacking orbit.

    should also point out i have torps 4 and most of the new missile skills at 3Embarassed

    my point is how long do you think a decent raven pilot will take to target and kill your 5 drones?


    Hm. Wierd. My missile hits were against medium drones but I didn't think there would be THAT much of a damage difference against a heavy drone. However, having said that, I have also gotten hits on frigates for 400 with cruise missiles and nothing special being used then suddenly have it drop to like 50 once it is in a tight orbit around me.

    And I would probably be focusing my torps on the drone carrier anyway if it is a Dominix. The damage would be way, way more.


    That is prolly due to the sig bonus on a MWD. Your hits for 400 on the frigs where while the MWD was on so he could get close. Once close, off goes the MWD, down goes the sig, and down goes the damage.

    For drones it is the same way except that the will MWD to the target and then occationally use their MWD while at the target too. That could explain the damage amount he saw.
    Zeddicus Zu'l
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    Posted - 2005.11.03 15:58:00 - [2010]

    Originally by: Derran
    Originally by: epic113


    2005.11.02 22:41:45 combat Your Inferno Torpedo I hits Ogre I [XXFIG], doing
    196.8 damage.

    from a quick test on sisi the drone was not/webed or target painted and was in a normal attacking orbit.

    should also point out i have torps 4 and most of the new missile skills at 3Embarassed

    my point is how long do you think a decent raven pilot will take to target and kill your 5 drones?


    Hm. Wierd. My missile hits were against medium drones but I didn't think there would be THAT much of a damage difference against a heavy drone. However, having said that, I have also gotten hits on frigates for 400 with cruise missiles and nothing special being used then suddenly have it drop to like 50 once it is in a tight orbit around me.

    And I would probably be focusing my torps on the drone carrier anyway if it is a Dominix. The damage would be way, way more.


    That is prolly due to the sig bonus on a MWD. Your hits for 400 on the frigs where while the MWD was on so he could get close. Once close, off goes the MWD, down goes the sig, and down goes the damage.

    For drones it is the same way except that the will MWD to the target and then occationally use their MWD while at the target too. That could explain the damage amount he saw.
    Mack Dorgeans
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    Posted - 2005.11.03 16:01:00 - [2011]

    The point is the devs say this isn't intended as a nerf, yet clearly if you don't have drone interfacing 5, some ship skills to level 5, etc., your drones aren't going to be as effective as before. It's also not just Gallente who will be the victims of this, since people who relied on drones for extra defense against small ships or just extra firepower now need a level 5 skill they didn't before. Raven pilots in particular are voicing their displeasure (and rightfully so after already having to deal with missile changes), but it also affects the smaller ships that may be using stronger drones, but still don't do the equivalent damage without more skill than they need now.

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    Posted - 2005.11.03 16:01:00 - [2012]

    The point is the devs say this isn't intended as a nerf, yet clearly if you don't have drone interfacing 5, some ship skills to level 5, etc., your drones aren't going to be as effective as before. It's also not just Gallente who will be the victims of this, since people who relied on drones for extra defense against small ships or just extra firepower now need a level 5 skill they didn't before. Raven pilots in particular are voicing their displeasure (and rightfully so after already having to deal with missile changes), but it also affects the smaller ships that may be using stronger drones, but still don't do the equivalent damage without more skill than they need now.
    Alex Harumichi
    Alex Harumichi

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    Posted - 2005.11.03 16:08:00 - [2013]

    Originally by: Mack Dorgeans
    The point is the devs say this isn't intended as a nerf, yet clearly if you don't have drone interfacing 5, some ship skills to level 5, etc., your drones aren't going to be as effective as before. It's also not just Gallente who will be the victims of this, since people who relied on drones for extra defense against small ships or just extra firepower now need a level 5 skill they didn't before. Raven pilots in particular are voicing their displeasure (and rightfully so after already having to deal with missile changes), but it also affects the smaller ships that may be using stronger drones, but still don't do the equivalent damage without more skill than they need now.


    That's true. On the other hand, there are valid complaints about heavy drones being maybe a bit too powerful against small ships -- perhaps this will help a little bit with that, with general drone damage amounts dropping a bit? Dunno.

    You also have to realize that ships that can launch drones now get a ton of new options. Your Raven with your skills may do a bit less damage now with damage drones (though probably still enough to kill tacklers), but you can now do stuff like dumping out 2 x webber drones + one painter drone, making that tackler easy prey to your missiles. Or stuff like that.

    We'll see how it turns out in practice. I don't think it's all doom and gloom for non-drone specialists. In fact, I feel that the "casual" drone users are getting the sweeter part of this deal, with new options that are fairly easy to use.

    Of course, all that depends on the final skill requirements, skill ranks, etc.


    Alex Harumichi
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    Posted - 2005.11.03 16:08:00 - [2014]

    Originally by: Mack Dorgeans
    The point is the devs say this isn't intended as a nerf, yet clearly if you don't have drone interfacing 5, some ship skills to level 5, etc., your drones aren't going to be as effective as before. It's also not just Gallente who will be the victims of this, since people who relied on drones for extra defense against small ships or just extra firepower now need a level 5 skill they didn't before. Raven pilots in particular are voicing their displeasure (and rightfully so after already having to deal with missile changes), but it also affects the smaller ships that may be using stronger drones, but still don't do the equivalent damage without more skill than they need now.


    That's true. On the other hand, there are valid complaints about heavy drones being maybe a bit too powerful against small ships -- perhaps this will help a little bit with that, with general drone damage amounts dropping a bit? Dunno.

    You also have to realize that ships that can launch drones now get a ton of new options. Your Raven with your skills may do a bit less damage now with damage drones (though probably still enough to kill tacklers), but you can now do stuff like dumping out 2 x webber drones + one painter drone, making that tackler easy prey to your missiles. Or stuff like that.

    We'll see how it turns out in practice. I don't think it's all doom and gloom for non-drone specialists. In fact, I feel that the "casual" drone users are getting the sweeter part of this deal, with new options that are fairly easy to use.

    Of course, all that depends on the final skill requirements, skill ranks, etc.


    Sanaen Eydanwadh
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    Posted - 2005.11.03 16:39:00 - [2015]

    Gods, there are still people thinking it's a nerf?!? eeer just WTF, if you excuse the language??? Well there's just one "complaint" I could agree with, that's the loss of the "fun factor" in the drones swarms, with dedicated ships... which is not a gameplay issue, and which I hope could be back with certain ships (carriers come to mind obviously, a bonus to drones numbers for these would make sense instead of another PWN bonus)
    Originally by: Famine Aligher'ri
    What the hell is the point of me taking out my wolf now. It's not balanced so wtf is the damn point. You gave the drone ships everything I have + extra support from EW, Healing, Cap, and Nos.
    Unbalanced comes to mine but ill wait till patch to get wtfpwned by some loser using drones not skill.

    Agreed, I'm trying not to whine for now but I'm quite afraid of what will come out of this... New possibilities is always good, new specialization paths aswell, but this really sounds like potential SoloPwnMobiles everywhere around... but you're right, wait and see.

    Next time I see a "OMG frigs are overpowered" thread I may become berzerk though.

    Sanaen Eydanwadh
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    Posted - 2005.11.03 16:39:00 - [2016]

    Gods, there are still people thinking it's a nerf?!? eeer just WTF, if you excuse the language??? Well there's just one "complaint" I could agree with, that's the loss of the "fun factor" in the drones swarms, with dedicated ships... which is not a gameplay issue, and which I hope could be back with certain ships (carriers come to mind obviously, a bonus to drones numbers for these would make sense instead of another PWN bonus)
    Originally by: Famine Aligher'ri
    What the hell is the point of me taking out my wolf now. It's not balanced so wtf is the damn point. You gave the drone ships everything I have + extra support from EW, Healing, Cap, and Nos.
    Unbalanced comes to mine but ill wait till patch to get wtfpwned by some loser using drones not skill.

    Agreed, I'm trying not to whine for now but I'm quite afraid of what will come out of this... New possibilities is always good, new specialization paths aswell, but this really sounds like potential SoloPwnMobiles everywhere around... but you're right, wait and see.

    Next time I see a "OMG frigs are overpowered" thread I may become berzerk though.

    j0sephine
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    Posted - 2005.11.03 16:44:00 - [2017]

    "Hm. Wierd. My missile hits were against medium drones but I didn't think there would be THAT much of a damage difference against a heavy drone."

    There is.

    Torpedo has 400 m explosion radius
    Heavy drone has 100 m signature. This causes 4x reduction of damage
    Medium drone has 50 m signature. This causes 8x reduction of damage

    ... meaning, when shooting medium drone you'd be doing half of damage you do when shooting heavy drone ^^;;
    j0sephine
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    Posted - 2005.11.03 16:44:00 - [2018]

    "Hm. Wierd. My missile hits were against medium drones but I didn't think there would be THAT much of a damage difference against a heavy drone."

    There is.

    Torpedo has 400 m explosion radius
    Heavy drone has 100 m signature. This causes 4x reduction of damage
    Medium drone has 50 m signature. This causes 8x reduction of damage

    ... meaning, when shooting medium drone you'd be doing half of damage you do when shooting heavy drone ^^;;
    Jim Raynor
    Jim Raynor

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    Posted - 2005.11.03 18:17:00 - [2019]

    Luckily heavy missiles happen to pwn heavy drones quite nicely. Cool

    Which sadly is only one of the few things they are good against. Mad
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    Jim Raynor
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    Posted - 2005.11.03 18:17:00 - [2020]

    Luckily heavy missiles happen to pwn heavy drones quite nicely. Cool

    Which sadly is only one of the few things they are good against. Mad
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    Tiny Carlos
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    Posted - 2005.11.03 18:33:00 - [2021]

    Originally by: Alex Harumichi
    Frankly, I don't have a problem with newbies not being able to use drones as effectively as people who have sunk months of training into drones. In fact, this is the way it should be.

    You can still *use* drones, and have them be moderately useful. But like guns, missiles, EW, etc, if you want to be really good at them you're looking at long specialization times.

    ...and this is good, imho. It would be boring if everybody could do everything as well, people who have sunk lots of time with drones *should* be significantly more effective with them than newbies -- otherwise things become pointless.

    Newbies can't shoot guns as well as people who have trained spec levels 4-5. This is the same thing.



    If your ship was getting it's drone DoT cut in half (or worse) you'd wail like a stuck pig, why should the noobies feel any different. It's not like they can use drones that fast anyway, you already need drones lvl 5 for decent drone use, it's just that this gap between drones 5 or not becomes massive.


    Tiny Carlos
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    Posted - 2005.11.03 18:33:00 - [2022]

    Originally by: Alex Harumichi
    Frankly, I don't have a problem with newbies not being able to use drones as effectively as people who have sunk months of training into drones. In fact, this is the way it should be.

    You can still *use* drones, and have them be moderately useful. But like guns, missiles, EW, etc, if you want to be really good at them you're looking at long specialization times.

    ...and this is good, imho. It would be boring if everybody could do everything as well, people who have sunk lots of time with drones *should* be significantly more effective with them than newbies -- otherwise things become pointless.

    Newbies can't shoot guns as well as people who have trained spec levels 4-5. This is the same thing.



    If your ship was getting it's drone DoT cut in half (or worse) you'd wail like a stuck pig, why should the noobies feel any different. It's not like they can use drones that fast anyway, you already need drones lvl 5 for decent drone use, it's just that this gap between drones 5 or not becomes massive.




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    Derran
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    Posted - 2005.11.03 19:01:00 - [2023]

    Originally by: Tiny Carlos

    If your ship was getting it's drone DoT cut in half (or worse) you'd wail like a stuck pig, why should the noobies feel any different.


    Last time I did the math for non-drone ships, it was a reduction of 5-10 points overall using fairly common skill levels that most people train to. Where do you get half or worse? Can you show the calculations that brought you to that conclusion?

    I am kind of wondering if what you are driving to is if that drone training should NOT be a specialty then for drone carriers? That ALL ships should be equal in drone use? That wouldn't put the Dominix very much on par with something like a Typhoon or Armageddon (which I myself could control 10 heavy drones with right now) in sheer firepower. At max skills for a dominix, 5 extra drones isn't going to be as much firepower as the other two ships that may not have max skills when you factor in the other capabilities of those ships.

    And you don't need drones 5 for decent drone use. You just need it to get heavy drones and drone interfacing. And hopefully heavy drones won't be the be-all-end-all of drones after a change like this. Very rarely do I not use heavy drones. I only use them because I can, not because they fill a specific role other than just pure damage. They can hit everything.
    Derran
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    Posted - 2005.11.03 19:01:00 - [2024]

    Originally by: Tiny Carlos

    If your ship was getting it's drone DoT cut in half (or worse) you'd wail like a stuck pig, why should the noobies feel any different.


    Last time I did the math for non-drone ships, it was a reduction of 5-10 points overall using fairly common skill levels that most people train to. Where do you get half or worse? Can you show the calculations that brought you to that conclusion?

    I am kind of wondering if what you are driving to is if that drone training should NOT be a specialty then for drone carriers? That ALL ships should be equal in drone use? That wouldn't put the Dominix very much on par with something like a Typhoon or Armageddon (which I myself could control 10 heavy drones with right now) in sheer firepower. At max skills for a dominix, 5 extra drones isn't going to be as much firepower as the other two ships that may not have max skills when you factor in the other capabilities of those ships.

    And you don't need drones 5 for decent drone use. You just need it to get heavy drones and drone interfacing. And hopefully heavy drones won't be the be-all-end-all of drones after a change like this. Very rarely do I not use heavy drones. I only use them because I can, not because they fill a specific role other than just pure damage. They can hit everything.
    j0sephine
    j0sephine

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    Posted - 2005.11.03 19:25:00 - [2025]

    "And you don't need drones 5 for decent drone use. You just need it to get heavy drones and drone interfacing."

    Except with the amount of drones being halved on regular ships, this means without Drone Interfacing their drone efficiency is halved, too (because they have now half amount of drones they had, still doing the 'old' damage)

    This means as long as one wants their drones to be back anywhere near where they're now, they do need that Drones 5 skill... and the Drone Interfacing trained to high level. Pretty silly requirement for supposedly non-drone specialists, ain't it...
    Tiny Carlos
    Tiny Carlos

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    Posted - 2005.11.03 19:25:00 - [2026]

    Quote:
    Last time I did the math for non-drone ships, it was a reduction of 5-10 points overall using fairly common skill levels that most people train to. Where do you get half or worse? Can you show the calculations that brought you to that conclusion?


    As I said it's the newbies that suffer worse so....

    Imicus the pilot has drones lvl 3 and scout drones lvl whatever, sensible skills for a begining drone user who needs to be training all the little skills you need at the start.

    This Imicus has (now) a dronebay of 25m3 allowing him with his skills to field 2 mediums and a light giving damage of 22 base (9x2 + 4) with no damage mods untill drones 5 is trained.

    After the change the ship will have a dronebay of 15m3(25/2 rounded up) allowing at best 1 med and 1 light giving base damage of 13 (9+4).

    13/22*100 = 59% of original damage, so the player would need DI lvl 4 to bring it to the level it's at today.

    This would be 50% needing DI lvl 5 to balance if the drone bay has an even size and dosn't get a rounded up.

    This is worst for frigs, but hits some cruisers and a BS or two, basicly anything that didn't use more than 5 drones before gets a massive damage cut.

    Tiny Carlos
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    Posted - 2005.11.03 19:25:00 - [2027]

    Quote:
    Last time I did the math for non-drone ships, it was a reduction of 5-10 points overall using fairly common skill levels that most people train to. Where do you get half or worse? Can you show the calculations that brought you to that conclusion?


    As I said it's the newbies that suffer worse so....

    Imicus the pilot has drones lvl 3 and scout drones lvl whatever, sensible skills for a begining drone user who needs to be training all the little skills you need at the start.

    This Imicus has (now) a dronebay of 25m3 allowing him with his skills to field 2 mediums and a light giving damage of 22 base (9x2 + 4) with no damage mods untill drones 5 is trained.

    After the change the ship will have a dronebay of 15m3(25/2 rounded up) allowing at best 1 med and 1 light giving base damage of 13 (9+4).

    13/22*100 = 59% of original damage, so the player would need DI lvl 4 to bring it to the level it's at today.

    This would be 50% needing DI lvl 5 to balance if the drone bay has an even size and dosn't get a rounded up.

    This is worst for frigs, but hits some cruisers and a BS or two, basicly anything that didn't use more than 5 drones before gets a massive damage cut.



    "Those are my principles. If you don't like them I have others." - Groucho Marx
    j0sephine
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    Posted - 2005.11.03 19:25:00 - [2028]

    "And you don't need drones 5 for decent drone use. You just need it to get heavy drones and drone interfacing."

    Except with the amount of drones being halved on regular ships, this means without Drone Interfacing their drone efficiency is halved, too (because they have now half amount of drones they had, still doing the 'old' damage)

    This means as long as one wants their drones to be back anywhere near where they're now, they do need that Drones 5 skill... and the Drone Interfacing trained to high level. Pretty silly requirement for supposedly non-drone specialists, ain't it...
    Alex Harumichi
    Alex Harumichi

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    Posted - 2005.11.03 19:58:00 - [2029]

    Well, it's sort of like missiles. They went from something anyone could train up in a few days to acceptable levels to something you actually need serious skills at (like gunnery). After the missile changes, you either accepted that your damage output had been severely reduced, or you trained up a bunch of new skills. No difference here.

    Drones are being made into more of a "primary weapon system", in that they need skills to use properly and noobs can only get basic output from them. Like guns, like missiles, like EW.

    I don't really see the problem here. You want to be good at drones, you train skills. Simple.

    Alex Harumichi
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    Posted - 2005.11.03 19:58:00 - [2030]

    Well, it's sort of like missiles. They went from something anyone could train up in a few days to acceptable levels to something you actually need serious skills at (like gunnery). After the missile changes, you either accepted that your damage output had been severely reduced, or you trained up a bunch of new skills. No difference here.

    Drones are being made into more of a "primary weapon system", in that they need skills to use properly and noobs can only get basic output from them. Like guns, like missiles, like EW.

    I don't really see the problem here. You want to be good at drones, you train skills. Simple.

    Skulmar
    Skulmar

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    Posted - 2005.11.03 20:07:00 - [2031]

    i havnt read the all the posts (its simply too much) so if this question has already been answered plz give me a link:
    did anyone think about reducing the signature radius of drones as a drone controlle bonus of the ishtar, domi..(or even for all drones) instead of or in conjunction with increasing the hp?
    it would increase targeting time, make them tougher and smart bombs would also be still usefull, so it would be more similar to the current system.
    with the hp increasing system SB will get quite useless or at least far less effective then now.
    Skulmar
    Skulmar

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    Posted - 2005.11.03 20:07:00 - [2032]

    i havnt read the all the posts (its simply too much) so if this question has already been answered plz give me a link:
    did anyone think about reducing the signature radius of drones as a drone controlle bonus of the ishtar, domi..(or even for all drones) instead of or in conjunction with increasing the hp?
    it would increase targeting time, make them tougher and smart bombs would also be still usefull, so it would be more similar to the current system.
    with the hp increasing system SB will get quite useless or at least far less effective then now.
    j0sephine
    j0sephine

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    Posted - 2005.11.03 20:18:00 - [2033]

    "I don't really see the problem here. You want to be good at drones, you train skills. Simple."

    I think the issue is, drone specialists want to be specialists, but there's nothing really that's going to set them apart from any guy with 3 drones out, skill-wise. All the difference is pretty much in their ship bonus... and that's something that any Gallente will have trained, too.

    Because anyone with 3 drones has to train the same skills they have, just to see any use out of them... there's no "specialization" here to speak of.
    j0sephine
    j0sephine
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    Posted - 2005.11.03 20:18:00 - [2034]

    "I don't really see the problem here. You want to be good at drones, you train skills. Simple."

    I think the issue is, drone specialists want to be specialists, but there's nothing really that's going to set them apart from any guy with 3 drones out, skill-wise. All the difference is pretty much in their ship bonus... and that's something that any Gallente will have trained, too.

    Because anyone with 3 drones has to train the same skills they have, just to see any use out of them... there's no "specialization" here to speak of.
    Alex Harumichi
    Alex Harumichi

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    Posted - 2005.11.03 20:20:00 - [2035]

    Originally by: j0sephine
    "I don't really see the problem here. You want to be good at drones, you train skills. Simple."

    I think the issue is, drone specialists want to be specialists, but there's nothing really that's going to set them apart from any guy with 3 drones out, skill-wise. All the difference is pretty much in their ship bonus... and that's something that any Gallente will have trained, too.

    Because anyone with 3 drones has to train the same skills they have, just to see any use out of them... there's no "specialization" here to speak of.


    Yeah, I see your point. I wish there was a way to specialize more, maybe the upcoming skills and modules will allow for more of that. One hopes.

    Sure will be interesting to see what new strategies people cook up, that's for sure. Cool

    Alex Harumichi
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    Posted - 2005.11.03 20:20:00 - [2036]

    Originally by: j0sephine
    "I don't really see the problem here. You want to be good at drones, you train skills. Simple."

    I think the issue is, drone specialists want to be specialists, but there's nothing really that's going to set them apart from any guy with 3 drones out, skill-wise. All the difference is pretty much in their ship bonus... and that's something that any Gallente will have trained, too.

    Because anyone with 3 drones has to train the same skills they have, just to see any use out of them... there's no "specialization" here to speak of.


    Yeah, I see your point. I wish there was a way to specialize more, maybe the upcoming skills and modules will allow for more of that. One hopes.

    Sure will be interesting to see what new strategies people cook up, that's for sure. Cool

    Slink Grinsdikild
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    Posted - 2005.11.03 20:23:00 - [2037]

    I still think EW and Webber drones are *way* too unbalancing, especially as counter-frigate tools. Its bad enough that Heavy Nosferatu's are the 'I win' button against smaller ships, now we'll have webbers CHASING us and jammers beating frigate/cruiser sensor strenght all the time.

    So much for frigate specialization eh? ugh



    Slink Grinsdikild
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    Posted - 2005.11.03 20:23:00 - [2038]

    I still think EW and Webber drones are *way* too unbalancing, especially as counter-frigate tools. Its bad enough that Heavy Nosferatu's are the 'I win' button against smaller ships, now we'll have webbers CHASING us and jammers beating frigate/cruiser sensor strenght all the time.

    So much for frigate specialization eh? ugh



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    Maya Rkell
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    Posted - 2005.11.03 20:30:00 - [2039]

    Originally by: Slink Grinsdikild
    I still think EW and Webber drones are *way* too unbalancing, especially as counter-frigate tools. Its bad enough that Heavy Nosferatu's are the 'I win' button against smaller ships, now we'll have webbers CHASING us and jammers beating frigate/cruiser sensor strenght all the time.

    So much for frigate specialization eh? ugh


    Quite

    "Corpse cannot be fitted onto ship. Only hardware modules can be fitted."
    Maya Rkell
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    Posted - 2005.11.03 20:30:00 - [2040]

    Originally by: Slink Grinsdikild
    I still think EW and Webber drones are *way* too unbalancing, especially as counter-frigate tools. Its bad enough that Heavy Nosferatu's are the 'I win' button against smaller ships, now we'll have webbers CHASING us and jammers beating frigate/cruiser sensor strenght all the time.

    So much for frigate specialization eh? ugh


    Quite

    //Maya
    Kaell Meynn
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    Posted - 2005.11.03 20:31:00 - [2041]

    Originally by: Malken
    maybe i missed it somewhere but will 5 mining drones pull in the same amount as 15 used to?
    or did that part get overlooked?
    They are making it the same as 15 for SOME drone carriers. They've implied that they wont do this for the Dominix or the Moros, and those ships will be reduced to 10 drones worth or mining.
    Kaell Meynn
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    Divergence

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    Posted - 2005.11.03 20:31:00 - [2042]

    Edited by: Kaell Meynn on 03/11/2005 20:41:27
    Originally by: Malken
    maybe i missed it somewhere but will 5 mining drones pull in the same amount as 15 used to?
    or did that part get overlooked?

    They are making it the same as 15 for SOME drone carriers. They've implied that they wont do this for the Dominix or the Moros, and those ships will be reduced to 10 drones worth or mining.
    Kaell Meynn
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    Posted - 2005.11.03 20:40:00 - [2043]

    Originally by: Skulmar
    i havnt read the all the posts (its simply too much) so if this question has already been answered plz give me a link:
    did anyone think about reducing the signature radius of drones as a drone controlle bonus of the ishtar, domi..(or even for all drones) instead of or in conjunction with increasing the hp?
    it would increase targeting time, make them tougher and smart bombs would also be still usefull, so it would be more similar to the current system.
    with the hp increasing system SB will get quite useless or at least far less effective then now.
    I believe I suggested it and it was summarilly ignored.
    Kaell Meynn
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    Divergence

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    Posted - 2005.11.03 20:40:00 - [2044]

    Originally by: Skulmar
    i havnt read the all the posts (its simply too much) so if this question has already been answered plz give me a link:
    did anyone think about reducing the signature radius of drones as a drone controlle bonus of the ishtar, domi..(or even for all drones) instead of or in conjunction with increasing the hp?
    it would increase targeting time, make them tougher and smart bombs would also be still usefull, so it would be more similar to the current system.
    with the hp increasing system SB will get quite useless or at least far less effective then now.
    I believe I suggested it and it was summarilly ignored.
    Derran
    Derran

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    Posted - 2005.11.03 20:51:00 - [2045]

    Originally by: Slink Grinsdikild
    I still think EW and Webber drones are *way* too unbalancing, especially as counter-frigate tools. Its bad enough that Heavy Nosferatu's are the 'I win' button against smaller ships, now we'll have webbers CHASING us and jammers beating frigate/cruiser sensor strenght all the time.

    So much for frigate specialization eh? ugh


    Um, you expect to solo a battleship with a frigate? Not going to happen.

    Ever try 10 frigates against a battleship though? Lotsa fun. Especially when you go after those types of people who expect a battleship to be the equivalent of a maxed out level character on another type of MMORPG. They are like freaking out when they die.
    Derran
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    Posted - 2005.11.03 20:51:00 - [2046]

    Originally by: Slink Grinsdikild
    I still think EW and Webber drones are *way* too unbalancing, especially as counter-frigate tools. Its bad enough that Heavy Nosferatu's are the 'I win' button against smaller ships, now we'll have webbers CHASING us and jammers beating frigate/cruiser sensor strenght all the time.

    So much for frigate specialization eh? ugh


    Um, you expect to solo a battleship with a frigate? Not going to happen.

    Ever try 10 frigates against a battleship though? Lotsa fun. Especially when you go after those types of people who expect a battleship to be the equivalent of a maxed out level character on another type of MMORPG. They are like freaking out when they die.
    Skulmar
    Skulmar

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    Posted - 2005.11.03 21:00:00 - [2047]

    @ Kaell:
    any idea why?
    i made a post in the last 2 dev blogs and it allways gets completly ignored even by devs.
    to me it looks much better then simply increasing the hp.
    Skulmar
    Skulmar

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    Posted - 2005.11.03 21:00:00 - [2048]

    @ Kaell:
    any idea why?
    i made a post in the last 2 dev blogs and it allways gets completly ignored even by devs.
    to me it looks much better then simply increasing the hp.
    Maya Rkell
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    Posted - 2005.11.03 21:24:00 - [2049]

    Originally by: Derran
    Originally by: Slink Grinsdikild
    I still think EW and Webber drones are *way* too unbalancing, especially as counter-frigate tools. Its bad enough that Heavy Nosferatu's are the 'I win' button against smaller ships, now we'll have webbers CHASING us and jammers beating frigate/cruiser sensor strenght all the time.

    So much for frigate specialization eh? ugh


    Um, you expect to solo a battleship with a frigate? Not going to happen.

    Ever try 10 frigates against a battleship though? Lotsa fun. Especially when you go after those types of people who expect a battleship to be the equivalent of a maxed out level character on another type of MMORPG. They are like freaking out when they die.


    Yea, NOW. The point is that the new drones, in particular the web ones, tip the balance FAR too far towards the BS.

    "Corpse cannot be fitted onto ship. Only hardware modules can be fitted."
    Maya Rkell
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    Posted - 2005.11.03 21:24:00 - [2050]

    Originally by: Derran
    Originally by: Slink Grinsdikild
    I still think EW and Webber drones are *way* too unbalancing, especially as counter-frigate tools. Its bad enough that Heavy Nosferatu's are the 'I win' button against smaller ships, now we'll have webbers CHASING us and jammers beating frigate/cruiser sensor strenght all the time.

    So much for frigate specialization eh? ugh


    Um, you expect to solo a battleship with a frigate? Not going to happen.

    Ever try 10 frigates against a battleship though? Lotsa fun. Especially when you go after those types of people who expect a battleship to be the equivalent of a maxed out level character on another type of MMORPG. They are like freaking out when they die.


    Yea, NOW. The point is that the new drones, in particular the web ones, tip the balance FAR too far towards the BS.

    //Maya
    Slink Grinsdikild
    Slink Grinsdikild

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    Posted - 2005.11.03 21:31:00 - [2051]

    Originally by: Derran
    Um, you expect to solo a battleship with a frigate? Not going to happen.


    All I want is to be able to tackle effectively. I'm still very new, but I chose to specialize in frigates because I wanted to tackle bigger ships. Not only do webbers and ewar drones make it harder to tackle the enemy, i'm worried my own gang members (aka those i'm tackling for) will in future say "Get a bigger ship, we have drones that fill your role already kthnx"

    And between MWD signature radius, Warp Core Stabilizers and Nosferatu's its hard enough already.



    Slink Grinsdikild
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    Posted - 2005.11.03 21:31:00 - [2052]

    Originally by: Derran
    Um, you expect to solo a battleship with a frigate? Not going to happen.


    All I want is to be able to tackle effectively. I'm still very new, but I chose to specialize in frigates because I wanted to tackle bigger ships. Not only do webbers and ewar drones make it harder to tackle the enemy, i'm worried my own gang members (aka those i'm tackling for) will in future say "Get a bigger ship, we have drones that fill your role already kthnx"

    And between MWD signature radius, Warp Core Stabilizers and Nosferatu's its hard enough already.



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    MortiSeraphim
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    Posted - 2005.11.03 21:51:00 - [2053]

    only pity is the devs dont listen to players' complaints or feedback on changes even after its widespread unpopularity...its like they dont care they have paying customers.

    ...and someone commented before, yet another boost for the dev's lovechild: the interceptor.
    MortiSeraphim
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    Posted - 2005.11.03 21:51:00 - [2054]

    only pity is the devs dont listen to players' complaints or feedback on changes even after its widespread unpopularity...its like they dont care they have paying customers.

    ...and someone commented before, yet another boost for the dev's lovechild: the interceptor.


    Maya Rkell
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    Posted - 2005.11.03 22:08:00 - [2055]

    Yea, web drones are a...wait, they're not. Intelligence > You.

    "Corpse cannot be fitted onto ship. Only hardware modules can be fitted."
    Maya Rkell
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    Posted - 2005.11.03 22:08:00 - [2056]

    Yea, web drones are a...wait, they're not. Intelligence > You.

    //Maya
    Malken
    Malken

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    Posted - 2005.11.03 22:17:00 - [2057]

    Originally by: Jim Raynor
    Luckily heavy missiles happen to pwn heavy drones quite nicely. Cool

    Which sadly is only one of the few things they are good against. Mad


    perhaps but compare the dmg a battleships drones do to a interceptor vs the dmg a cerberus do to a interceptor and its a giggle Very Happy


    Malken
    Malken

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    Posted - 2005.11.03 22:17:00 - [2058]

    Originally by: Jim Raynor
    Luckily heavy missiles happen to pwn heavy drones quite nicely. Cool

    Which sadly is only one of the few things they are good against. Mad


    perhaps but compare the dmg a battleships drones do to a interceptor vs the dmg a cerberus do to a interceptor and its a giggle Very Happy


    Quote:


    [05:17:46] Obiareus > freindlies dock or safespot
    [05:17:51] Obiareus > YOU CANNOT WIN



    Jim Raynor
    Jim Raynor

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    Posted - 2005.11.03 23:13:00 - [2059]

    Originally by: Malken
    Originally by: Jim Raynor
    Luckily heavy missiles happen to pwn heavy drones quite nicely. Cool

    Which sadly is only one of the few things they are good against. Mad


    perhaps but compare the dmg a battleships drones do to a interceptor vs the dmg a cerberus do to a interceptor and its a giggle Very Happy


    yes for some reason the sig penalty on mwd is being offset by the increased velocity WAY too much.. sorry but .3 damage is pretty stupid, there is like, almost no way for a cerberus to beat an inty without assaults and double web or something.. and if he is good and stays out of web range, well, u lose, or have to run, or whatever
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    Posted - 2005.11.03 23:13:00 - [2060]

    Originally by: Malken
    Originally by: Jim Raynor
    Luckily heavy missiles happen to pwn heavy drones quite nicely. Cool

    Which sadly is only one of the few things they are good against. Mad


    perhaps but compare the dmg a battleships drones do to a interceptor vs the dmg a cerberus do to a interceptor and its a giggle Very Happy


    yes for some reason the sig penalty on mwd is being offset by the increased velocity WAY too much.. sorry but .3 damage is pretty stupid, there is like, almost no way for a cerberus to beat an inty without assaults and double web or something.. and if he is good and stays out of web range, well, u lose, or have to run, or whatever
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    Posted - 2005.11.03 23:32:00 - [2061]

    That's cause its 2 completely independent factors each applying a negative multiplier to damage, and not affecting each other in any way.

    Instead of 2 factors for turrets where one applies a multiplier to the other which then decided the random number function used to decide hit type and chance to hit etc.

    Unless ive beeen sold something other than tobacco at the cornerstore i made a lenghty post about this sort of problem being inherent in the missile mechanics that were being handed to us, but people were too busy screaming about the death of the lvl4 raven to care...

    Essentially its much much harder to balance such a system with 2 independent modifiers, so all you can do is tweak the values a little this or that way, but in order to make missiles do good damage to an mwding target without making the velocity factor scaled by the signature size factor like id suggested or some similar interdependency between the factors, youd pretty much have to turn them into the i-win button they were - in some cases - before.

    How this has any relation to drones, im not quite sure myself.
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    Posted - 2005.11.03 23:32:00 - [2062]

    That's cause its 2 completely independent factors each applying a negative multiplier to damage, and not affecting each other in any way.

    Instead of 2 factors for turrets where one applies a multiplier to the other which then decided the random number function used to decide hit type and chance to hit etc.

    Unless ive beeen sold something other than tobacco at the cornerstore i made a lenghty post about this sort of problem being inherent in the missile mechanics that were being handed to us, but people were too busy screaming about the death of the lvl4 raven to care...

    Essentially its much much harder to balance such a system with 2 independent modifiers, so all you can do is tweak the values a little this or that way, but in order to make missiles do good damage to an mwding target without making the velocity factor scaled by the signature size factor like id suggested or some similar interdependency between the factors, youd pretty much have to turn them into the i-win button they were - in some cases - before.

    How this has any relation to drones, im not quite sure myself.
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    Qayos
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    Posted - 2005.11.04 00:59:00 - [2063]

    Please don't make Megathrons just as good with ECM drones as a Dominix, that's silly.
    Qayos
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    Aliastra

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    Posted - 2005.11.04 00:59:00 - [2064]

    Please don't make Megathrons just as good with ECM drones as a Dominix, that's silly.
    Maya Rkell
    Maya Rkell

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    Posted - 2005.11.04 02:55:00 - [2065]

    Originally by: Jim Raynor
    Originally by: Malken
    Originally by: Jim Raynor
    Luckily heavy missiles happen to pwn heavy drones quite nicely. Cool

    Which sadly is only one of the few things they are good against. Mad


    perhaps but compare the dmg a battleships drones do to a interceptor vs the dmg a cerberus do to a interceptor and its a giggle Very Happy


    yes for some reason the sig penalty on mwd is being offset by the increased velocity WAY too much.. sorry but .3 damage is pretty stupid, there is like, almost no way for a cerberus to beat an inty without assaults and double web or something.. and if he is good and stays out of web range, well, u lose, or have to run, or whatever


    Uh-huh. 3 volleys to kill an interceptor is bad? Smoke. Pipe. Wtf.

    "Corpse cannot be fitted onto ship. Only hardware modules can be fitted."
    Maya Rkell
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    Posted - 2005.11.04 02:55:00 - [2066]

    Originally by: Jim Raynor
    Originally by: Malken
    Originally by: Jim Raynor
    Luckily heavy missiles happen to pwn heavy drones quite nicely. Cool

    Which sadly is only one of the few things they are good against. Mad


    perhaps but compare the dmg a battleships drones do to a interceptor vs the dmg a cerberus do to a interceptor and its a giggle Very Happy


    yes for some reason the sig penalty on mwd is being offset by the increased velocity WAY too much.. sorry but .3 damage is pretty stupid, there is like, almost no way for a cerberus to beat an inty without assaults and double web or something.. and if he is good and stays out of web range, well, u lose, or have to run, or whatever


    Uh-huh. 3 volleys to kill an interceptor is bad? Smoke. Pipe. Wtf.

    //Maya
    Paradox Eve
    Paradox Eve

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    Posted - 2005.11.04 03:22:00 - [2067]

    Response to the Domi pilots that have a problem with this change:

    1) As has been pointed out in this thread many times before, in addition to loosing no dmg from your drones ect, you are gaining a great deal of versatility by having drones in your bay for any possible situation you encounter. This very much offsets the relatively small dmg loss over another pilot when you use one of the new drones as opposed to a traditional drone. Verstility: learn it and respect it, and then you can come back and post again.

    2) Instead of having two full waves of drones in your bay, you will have have *three* full waves of drones, or two full waves plus extra E-WAR drones. This is very much a boost. [See above, for versatility.]

    3) For the most part, you dont often *need* E-WAR drones, as the domi is a very capable E-WAR ship to begin with- and the mods will serve you much better than the drones. The drones will just further supliment this ability with a very flexable set of E-WAR drones in your bay for any situation you run into. [See versatility above.]

    4) Any other ship that uses these drones will have to reduce thier dmg output to do so, just like the Domi. The dmg will be reduced slightly less than if it were a Domi, but see "versatility" above.

    5) Domi is my ship of choice, and I think these changes are great. Ive come to worry a bit about the webber drones, but Ill hold my comments until I see them in action.
    Paradox Eve
    Paradox Eve

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    Posted - 2005.11.04 03:22:00 - [2068]

    Response to the Domi pilots that have a problem with this change:

    1) As has been pointed out in this thread many times before, in addition to loosing no dmg from your drones ect, you are gaining a great deal of versatility by having drones in your bay for any possible situation you encounter. This very much offsets the relatively small dmg loss over another pilot when you use one of the new drones as opposed to a traditional drone. Verstility: learn it and respect it, and then you can come back and post again.

    2) Instead of having two full waves of drones in your bay, you will have have *three* full waves of drones, or two full waves plus extra E-WAR drones. This is very much a boost. [See above, for versatility.]

    3) For the most part, you dont often *need* E-WAR drones, as the domi is a very capable E-WAR ship to begin with- and the mods will serve you much better than the drones. The drones will just further supliment this ability with a very flexable set of E-WAR drones in your bay for any situation you run into. [See versatility above.]

    4) Any other ship that uses these drones will have to reduce thier dmg output to do so, just like the Domi. The dmg will be reduced slightly less than if it were a Domi, but see "versatility" above.

    5) Domi is my ship of choice, and I think these changes are great. Ive come to worry a bit about the webber drones, but Ill hold my comments until I see them in action.
    Sarrena
    Sarrena

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    Posted - 2005.11.04 03:28:00 - [2069]

    Perhaps. As long as they fix the bloody core AI bugs with drones and stop all the love making and slow mo effects.

    Test longer then with missles and lets see where this lands, although I'd still prefer a higher cap of 10 then 5.

    Oh, and drop Caldari masses, seriously those ships must have lead linings for what they look like.
    Sarrena
    Sarrena
    Amarr

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    Posted - 2005.11.04 03:28:00 - [2070]

    Perhaps. As long as they fix the bloody core AI bugs with drones and stop all the love making and slow mo effects.

    Test longer then with missles and lets see where this lands, although I'd still prefer a higher cap of 10 then 5.

    Oh, and drop Caldari masses, seriously those ships must have lead linings for what they look like.
    Jim Raynor
    Jim Raynor

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    Posted - 2005.11.04 03:42:00 - [2071]

    Originally by: Maya Rkell
    Originally by: Jim Raynor
    Originally by: Malken
    Originally by: Jim Raynor
    Luckily heavy missiles happen to pwn heavy drones quite nicely. Cool

    Which sadly is only one of the few things they are good against. Mad


    perhaps but compare the dmg a battleships drones do to a interceptor vs the dmg a cerberus do to a interceptor and its a giggle Very Happy


    yes for some reason the sig penalty on mwd is being offset by the increased velocity WAY too much.. sorry but .3 damage is pretty stupid, there is like, almost no way for a cerberus to beat an inty without assaults and double web or something.. and if he is good and stays out of web range, well, u lose, or have to run, or whatever


    Uh-huh. 3 volleys to kill an interceptor is bad? Smoke. Pipe. Wtf.


    if the missile lands for .3 damage, 3 volleys does 4.5 damage, before resists~

    interceptors have more than 1 shield 1 armor and 1 structure last time i checked sir
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    Posted - 2005.11.04 03:42:00 - [2072]

    Originally by: Maya Rkell
    Originally by: Jim Raynor
    Originally by: Malken
    Originally by: Jim Raynor
    Luckily heavy missiles happen to pwn heavy drones quite nicely. Cool

    Which sadly is only one of the few things they are good against. Mad


    perhaps but compare the dmg a battleships drones do to a interceptor vs the dmg a cerberus do to a interceptor and its a giggle Very Happy


    yes for some reason the sig penalty on mwd is being offset by the increased velocity WAY too much.. sorry but .3 damage is pretty stupid, there is like, almost no way for a cerberus to beat an inty without assaults and double web or something.. and if he is good and stays out of web range, well, u lose, or have to run, or whatever


    Uh-huh. 3 volleys to kill an interceptor is bad? Smoke. Pipe. Wtf.


    if the missile lands for .3 damage, 3 volleys does 4.5 damage, before resists~

    interceptors have more than 1 shield 1 armor and 1 structure last time i checked sir
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    Kaell Meynn
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    Posted - 2005.11.04 03:46:00 - [2073]

    Originally by: Paradox Eve
    in addition to loosing no dmg from your drones ect
    Incorrect.
    Quote:
    , you are gaining a great deal of versatility by having drones in your bay for any possible situation you encounter.
    Any situation? You seem to be suggesting we'll be able to fit a full set of 5 drones of all the different types, while ignoring the fact that we need a full set of 15 damage drones in order to keep our drones HPs the same (and lock times still less thus more frail, and travel times still longer thus less effective). If we need all 15 to be standard drones just to be ALMOST where we are now, then where are we supposed to get room for another 25 drones to be able to have drones for "any possible situation"? Also, I don't think it's as usefull as you make it out to be. The drones you want to use will mostly depend on your ship setup, and this is determined before you undock.
    Quote:
    This very much offsets the relatively small dmg loss over another pilot when you use one of the new drones as opposed to a traditional drone.
    50% is small?!? What in the hell do you consider large then??
    Quote:
    Verstility: learn it and respect it, and then you can come back and post again.
    Actually, (though I know what versatility means, and how to spell it) I can post wether I know what it means or not, and wether or not I agree with you about how usefull it is in this situation or not, thanks. Smile

    Quote:
    2) Instead of having two full waves of drones in your bay, you will have have *three* full waves of drones, or two full waves plus extra E-WAR drones. This is very much a boost. [See above, for versatility.]
    I'll take the 2 waves and the +50% bonus to efficacy that we currently have, thanks.

    Quote:
    4) Any other ship that uses these drones will have to reduce thier dmg output to do so, just like the Domi. The dmg will be reduced slightly less than if it were a Domi, but see "versatility" above.
    Not just like the Domi, far far less than the Domi, see the 50% above.
    Kaell Meynn
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    Divergence

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    Posted - 2005.11.04 03:46:00 - [2074]

    Originally by: Paradox Eve
    in addition to loosing no dmg from your drones ect
    Incorrect.
    Quote:
    , you are gaining a great deal of versatility by having drones in your bay for any possible situation you encounter.
    Any situation? You seem to be suggesting we'll be able to fit a full set of 5 drones of all the different types, while ignoring the fact that we need a full set of 15 damage drones in order to keep our drones HPs the same (and lock times still less thus more frail, and travel times still longer thus less effective). If we need all 15 to be standard drones just to be ALMOST where we are now, then where are we supposed to get room for another 25 drones to be able to have drones for "any possible situation"? Also, I don't think it's as usefull as you make it out to be. The drones you want to use will mostly depend on your ship setup, and this is determined before you undock.
    Quote:
    This very much offsets the relatively small dmg loss over another pilot when you use one of the new drones as opposed to a traditional drone.
    50% is small?!? What in the hell do you consider large then??
    Quote:
    Verstility: learn it and respect it, and then you can come back and post again.
    Actually, (though I know what versatility means, and how to spell it) I can post wether I know what it means or not, and wether or not I agree with you about how usefull it is in this situation or not, thanks. Smile

    Quote:
    2) Instead of having two full waves of drones in your bay, you will have have *three* full waves of drones, or two full waves plus extra E-WAR drones. This is very much a boost. [See above, for versatility.]
    I'll take the 2 waves and the +50% bonus to efficacy that we currently have, thanks.

    Quote:
    4) Any other ship that uses these drones will have to reduce thier dmg output to do so, just like the Domi. The dmg will be reduced slightly less than if it were a Domi, but see "versatility" above.
    Not just like the Domi, far far less than the Domi, see the 50% above.
    jamesw
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    Posted - 2005.11.04 04:13:00 - [2075]

    Originally by: Kaell Meynn
    Quote:
    This very much offsets the relatively small dmg loss over another pilot when you use one of the new drones as opposed to a traditional drone.
    50% is small?!? What in the hell do you consider large then??


    where does it say you lose 50% in damage? Shocked

    last I saw, damage was the same.
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    Posted - 2005.11.04 04:13:00 - [2076]

    Originally by: Kaell Meynn
    Quote:
    This very much offsets the relatively small dmg loss over another pilot when you use one of the new drones as opposed to a traditional drone.
    50% is small?!? What in the hell do you consider large then??


    where does it say you lose 50% in damage? Shocked

    last I saw, damage was the same.
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    Paradox Eve
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    Posted - 2005.11.04 04:14:00 - [2077]

    Quote:
    Incorrect.


    False.

    Rolling Eyes

    You loose no dmg with 5 (new) drones vs 15 (old) drones.

    Quote:
    Any situation? You seem to be suggesting we'll be able to fit a full set of 5 drones of all the different types


    No, and you wouldn't really need to do that either. Point was, you can fill your hold with drones set for different situations: Some as "frig poppers", some as jammers/disrupters, some as dmg dealers, ect.

    Quote:
    while ignoring the fact that we need a full set of 15 damage drones in order to keep our drones HPs the same (and lock times still less thus more frail, and travel times still longer thus less effective).


    Nope, not ignoring- taking this as a tradeoff for the boosts.

    Quote:
    Also, I don't think it's as usefull as you make it out to be. The drones you want to use will mostly depend on your ship setup, and this is determined before you undock.


    Added versatility which will *compliment* your setup. Even better!

    Quote:
    50% is small?!?


    It's realtively small, compared to the overall difference you do with all your drones vs what they do with all thier drones. Yes.

    Quote:
    I'll take the 2 waves and the +50% bonus to efficacy that we currently have, thanks.



    Incorrect. Use drones as you do now, they will be as effective in most situations, slight less effective in some, and you have the potential to make them much more effective than any other pilot- and more effective dmg than you have now (see sentry drones, and stop ignoring them).

    Quote:
    Not just like the Domi, far far less than the Domi, see the 50% above.


    Overshadowed by extra waves of drones, more versatility in, arguably, one of the most veratile BSs already in game, and other potential boosts in power beyond any other pilot (sentry drones). Sorry, but compared to that your arguments are lame, IMO.
    Paradox Eve
    Paradox Eve

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    Posted - 2005.11.04 04:14:00 - [2078]

    Quote:
    Incorrect.


    False.

    Rolling Eyes

    You loose no dmg with 5 (new) drones vs 15 (old) drones.

    Quote:
    Any situation? You seem to be suggesting we'll be able to fit a full set of 5 drones of all the different types


    No, and you wouldn't really need to do that either. Point was, you can fill your hold with drones set for different situations: Some as "frig poppers", some as jammers/disrupters, some as dmg dealers, ect.

    Quote:
    while ignoring the fact that we need a full set of 15 damage drones in order to keep our drones HPs the same (and lock times still less thus more frail, and travel times still longer thus less effective).


    Nope, not ignoring- taking this as a tradeoff for the boosts.

    Quote:
    Also, I don't think it's as usefull as you make it out to be. The drones you want to use will mostly depend on your ship setup, and this is determined before you undock.


    Added versatility which will *compliment* your setup. Even better!

    Quote:
    50% is small?!?


    It's realtively small, compared to the overall difference you do with all your drones vs what they do with all thier drones. Yes.

    Quote:
    I'll take the 2 waves and the +50% bonus to efficacy that we currently have, thanks.



    Incorrect. Use drones as you do now, they will be as effective in most situations, slight less effective in some, and you have the potential to make them much more effective than any other pilot- and more effective dmg than you have now (see sentry drones, and stop ignoring them).

    Quote:
    Not just like the Domi, far far less than the Domi, see the 50% above.


    Overshadowed by extra waves of drones, more versatility in, arguably, one of the most veratile BSs already in game, and other potential boosts in power beyond any other pilot (sentry drones). Sorry, but compared to that your arguments are lame, IMO.
    Kaell Meynn
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    Posted - 2005.11.04 05:33:00 - [2079]

    Originally by: Paradox Eve
    False.

    Rolling Eyes

    You loose no dmg with 5 (new) drones vs 15 (old) drones.
    Uhh, you said "in addition to loosing no dmg from your drones ect" which is incorrect, I don't have DI5, I do lose damage (it is a fairly small amount, but it does exist), so your first statement was false, and your statement that my evaluation of your statement was false is also false. *copies childish eyeroll*

    Quote:
    No, and you wouldn't really need to do that either. Point was, you can fill your hold with drones set for different situations: Some as "frig poppers", some as jammers/disrupters, some as dmg dealers, ect.
    You're still either ignoring (or conveniently not mentioning) that we need a full set of standard drones, or they have effectively become far more frail. It's either one or the other, we simply cannot load 15 standard drones and 20 other drones at the same time. That's not how it works. If you assume someone fills bay with 'other' drones, then you should be also mentioning the severe nerf to drone survivability, which you are conveniently not mentioning in the analysis.

    Quote:
    Added versatility which will *compliment* your setup. Even better!
    Right, the same versatility that everyone else has, as you know what your setup is when you undock, and what will compliment it. The Domi gets a little more versatility in feild, but at a pretty damn hefty cost that most would never pay.

    Quote:
    It's realtively small, compared to the overall difference you do with all your drones vs what they do with all thier drones. Yes.
    The amount you lose more is 50%, the amount damage drones do more is 50%, so 50% is small in comparison to 50%? O.o I'd say that's equal in comparison, but hell, what do I know, I think 12.6 is less than 13, and 11.25 is less than 15 too, so clearly I can't do math.
    Kaell Meynn
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    Divergence

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    Posted - 2005.11.04 05:33:00 - [2080]

    Originally by: Paradox Eve
    False.

    Rolling Eyes

    You loose no dmg with 5 (new) drones vs 15 (old) drones.
    Uhh, you said "in addition to loosing no dmg from your drones ect" which is incorrect, I don't have DI5, I do lose damage (it is a fairly small amount, but it does exist), so your first statement was false, and your statement that my evaluation of your statement was false is also false. *copies childish eyeroll*

    Quote:
    No, and you wouldn't really need to do that either. Point was, you can fill your hold with drones set for different situations: Some as "frig poppers", some as jammers/disrupters, some as dmg dealers, ect.
    You're still either ignoring (or conveniently not mentioning) that we need a full set of standard drones, or they have effectively become far more frail. It's either one or the other, we simply cannot load 15 standard drones and 20 other drones at the same time. That's not how it works. If you assume someone fills bay with 'other' drones, then you should be also mentioning the severe nerf to drone survivability, which you are conveniently not mentioning in the analysis.

    Quote:
    Added versatility which will *compliment* your setup. Even better!
    Right, the same versatility that everyone else has, as you know what your setup is when you undock, and what will compliment it. The Domi gets a little more versatility in feild, but at a pretty damn hefty cost that most would never pay.

    Quote:
    It's realtively small, compared to the overall difference you do with all your drones vs what they do with all thier drones. Yes.
    The amount you lose more is 50%, the amount damage drones do more is 50%, so 50% is small in comparison to 50%? O.o I'd say that's equal in comparison, but hell, what do I know, I think 12.6 is less than 13, and 11.25 is less than 15 too, so clearly I can't do math.
    Ricdic
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    Posted - 2005.11.04 05:36:00 - [2081]

    Originally by: Alex Harumichi
    Well, I'd say pick one:

    door #1: give Raven bonuses only to kinetic missiles

    door #2: give Dom bonus (+5%) to all drone damage types, instead of the +10% per level thermal

    Given that a Raven can switch damage type *much* faster than a Dom can recall drones to bay and launch new set, the above is a given if we want game balance.

    I'd go for:

    - Dom, Ishtar & Vexor: +5% per level all drone damage
    - Raven, Cerberus and Caracal: +5% per level all missile damage

    Seems fair to me.



    Sorry einstein, but the raven doesnt get any direct damage bonus, so I am happy accept a damage bonus to kinetic torps, in place of our current 10% bonus to Cruise Missile and Torpedo Velocity per level.

    I would prefer a max torp range of 60km, with a damage bonus, than to be able to shoot an extra 30km. With the exception of sniping, and some fleet warfare, it is pointless using torps for 80km+ ranges.

    Sure you would use it for some missions, but these days missions are mostly in deadspace, and your relative distance to opponent is usually sub 40km. Give us a damage bonus instead !!!1!1!

    On another note, give us a CPU bonus instead of one of our current ones, allowing us to actually fit 7 or 8 siege or cruise. Would be nice to actuall have a DEDICATED battleship, not just a mixture.

    Current Order =
    Griffin >> Blackbird >> Scorpion
    Merlin >> Moa >> Raven
    Kestrel >> Caracal >> ?????

    Every other race has tier2 ships with full dedicated slots of at least 7 high for one type of weapon. (exception minmatr, who i think deserve some loving too)

    Otherwise, drones look like a nice change for Eve, but could do with some refining, so gallente doesnt get too screwed over. /me cancels second account training of Gallente Cruiser V, and switches to Amarr Battleship Level 1.
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    Posted - 2005.11.04 05:36:00 - [2082]

    Originally by: Alex Harumichi
    Well, I'd say pick one:

    door #1: give Raven bonuses only to kinetic missiles

    door #2: give Dom bonus (+5%) to all drone damage types, instead of the +10% per level thermal

    Given that a Raven can switch damage type *much* faster than a Dom can recall drones to bay and launch new set, the above is a given if we want game balance.

    I'd go for:

    - Dom, Ishtar & Vexor: +5% per level all drone damage
    - Raven, Cerberus and Caracal: +5% per level all missile damage

    Seems fair to me.



    Sorry einstein, but the raven doesnt get any direct damage bonus, so I am happy accept a damage bonus to kinetic torps, in place of our current 10% bonus to Cruise Missile and Torpedo Velocity per level.

    I would prefer a max torp range of 60km, with a damage bonus, than to be able to shoot an extra 30km. With the exception of sniping, and some fleet warfare, it is pointless using torps for 80km+ ranges.

    Sure you would use it for some missions, but these days missions are mostly in deadspace, and your relative distance to opponent is usually sub 40km. Give us a damage bonus instead !!!1!1!

    On another note, give us a CPU bonus instead of one of our current ones, allowing us to actually fit 7 or 8 siege or cruise. Would be nice to actuall have a DEDICATED battleship, not just a mixture.

    Current Order =
    Griffin >> Blackbird >> Scorpion
    Merlin >> Moa >> Raven
    Kestrel >> Caracal >> ?????

    Every other race has tier2 ships with full dedicated slots of at least 7 high for one type of weapon. (exception minmatr, who i think deserve some loving too)

    Otherwise, drones look like a nice change for Eve, but could do with some refining, so gallente doesnt get too screwed over. /me cancels second account training of Gallente Cruiser V, and switches to Amarr Battleship Level 1.


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    Posted - 2005.11.04 05:38:00 - [2083]

    Originally by: jamesw
    Originally by: Kaell Meynn
    Quote:
    This very much offsets the relatively small dmg loss over another pilot when you use one of the new drones as opposed to a traditional drone.
    50% is small?!? What in the hell do you consider large then??


    where does it say you lose 50% in damage? Shocked

    last I saw, damage was the same.


    Assuming Drones-5, DI-5... If a Megathron uses a Webbing drone, they lose X amount of DPS. If a Dominix uses a Webbing drone, they lose 1.5* X amount of DPS, where X = (2*Current Drone DPS). That is my entire complaint, which Tux still hasn't even mentioned he knows the issue exists.

    (1.5*X) is 50% more than (X)

    They dont SAY you lose 50% more damage using the new drones, because people would see that and complain about it being wrong. It is a hidden attribute of the workings of the system that you have to work out on your own to see.
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    Posted - 2005.11.04 05:38:00 - [2084]

    Originally by: jamesw
    Originally by: Kaell Meynn
    Quote:
    This very much offsets the relatively small dmg loss over another pilot when you use one of the new drones as opposed to a traditional drone.
    50% is small?!? What in the hell do you consider large then??


    where does it say you lose 50% in damage? Shocked

    last I saw, damage was the same.


    Assuming Drones-5, DI-5... If a Megathron uses a Webbing drone, they lose X amount of DPS. If a Dominix uses a Webbing drone, they lose 1.5* X amount of DPS, where X = (2*Current Drone DPS). That is my entire complaint, which Tux still hasn't even mentioned he knows the issue exists.

    (1.5*X) is 50% more than (X)

    They dont SAY you lose 50% more damage using the new drones, because people would see that and complain about it being wrong. It is a hidden attribute of the workings of the system that you have to work out on your own to see.
    BABARR
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    Posted - 2005.11.04 05:47:00 - [2085]

    The funny think whith the EW drone is the Blackbird going to suck a lot in front of the celestis and the arbitrator.
    Once again, Caldari ship who is "the best EW ship" going to be the worst.
    BABARR
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    Posted - 2005.11.04 05:47:00 - [2086]

    The funny think whith the EW drone is the Blackbird going to suck a lot in front of the celestis and the arbitrator.
    Once again, Caldari ship who is "the best EW ship" going to be the worst.
    jamesw
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    Posted - 2005.11.04 06:01:00 - [2087]

    Originally by: Kaell Meynn
    Assuming Drones-5, DI-5... If a Megathron uses a Webbing drone, they lose X amount of DPS. If a Dominix uses a Webbing drone, they lose 1.5* X amount of DPS, where X = (2*Current Drone DPS). That is my entire complaint, which Tux still hasn't even mentioned he knows the issue exists.

    (1.5*X) is 50% more than (X)

    They dont SAY you lose 50% more damage using the new drones, because people would see that and complain about it being wrong. It is a hidden attribute of the workings of the system that you have to work out on your own to see.


    So what you are saying is that, if I launch non damaging drones, I do less damage?

    well... duhh... nobody is making you use web drones - you have 5 midslots for a reason, you know? Neutral If you decide to specialise in using drones offensively, then use offensive drones.

    I can't see a problem there.
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    Posted - 2005.11.04 06:01:00 - [2088]

    Originally by: Kaell Meynn
    Assuming Drones-5, DI-5... If a Megathron uses a Webbing drone, they lose X amount of DPS. If a Dominix uses a Webbing drone, they lose 1.5* X amount of DPS, where X = (2*Current Drone DPS). That is my entire complaint, which Tux still hasn't even mentioned he knows the issue exists.

    (1.5*X) is 50% more than (X)

    They dont SAY you lose 50% more damage using the new drones, because people would see that and complain about it being wrong. It is a hidden attribute of the workings of the system that you have to work out on your own to see.


    So what you are saying is that, if I launch non damaging drones, I do less damage?

    well... duhh... nobody is making you use web drones - you have 5 midslots for a reason, you know? Neutral If you decide to specialise in using drones offensively, then use offensive drones.

    I can't see a problem there.
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    throbbinnoggin
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    Posted - 2005.11.04 06:34:00 - [2089]

    My only problen with the additional types of drones being introduced is the versatlity being added to any ship that can float them while ships that have no drone bay will be left out in the dark.

    Take for instance Maller vs. Thorax. Currently a fairly even matchup in that a good pilot in either can defeat the other. With the proposed system all drone bays will be cut in half further reducing the Rax drone bay to 50m3. But it will still be able to float 5 medium drones of which it has the choice of tracking disruptors or ew to nullify the Mallers guns, neuts to burn its cap or better yet, webber drones. These could effectively free up a Rax's midslot for a cap booster instead of a web for example.

    Note the above is just an example and not another anti Rax rant...been enough of those. It's just an example of how the versatility of any ship capable of floating any sort of dronage, and its imo unbalancing advantage it will give them vs. their non drone capable counterparts.

    Btw, if I'm "missing" some counterpoint my apologies if its already been brought up. But being up to 36 pages I couldn't bring myself to look through more than a half dozen or so.


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    Posted - 2005.11.04 06:34:00 - [2090]

    My only problen with the additional types of drones being introduced is the versatlity being added to any ship that can float them while ships that have no drone bay will be left out in the dark.

    Take for instance Maller vs. Thorax. Currently a fairly even matchup in that a good pilot in either can defeat the other. With the proposed system all drone bays will be cut in half further reducing the Rax drone bay to 50m3. But it will still be able to float 5 medium drones of which it has the choice of tracking disruptors or ew to nullify the Mallers guns, neuts to burn its cap or better yet, webber drones. These could effectively free up a Rax's midslot for a cap booster instead of a web for example.

    Note the above is just an example and not another anti Rax rant...been enough of those. It's just an example of how the versatility of any ship capable of floating any sort of dronage, and its imo unbalancing advantage it will give them vs. their non drone capable counterparts.

    Btw, if I'm "missing" some counterpoint my apologies if its already been brought up. But being up to 36 pages I couldn't bring myself to look through more than a half dozen or so.


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    Kaell Meynn
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    Posted - 2005.11.04 07:27:00 - [2091]

    Edited by: Kaell Meynn on 04/11/2005 07:27:35
    Originally by: jamesw
    So what you are saying is that, if I launch non damaging drones, I do less damage?

    well... duhh... nobody is making you use web drones - you have 5 midslots for a reason, you know? Neutral If you decide to specialise in using drones offensively, then use offensive drones.

    I can't see a problem there.

    No, what I'm saying is... If Joe Blow (with the same skills as me) uses web drones, he does less damage, but if I use Web drones, I do more less damage (if ya follow that). This isn't due to me specializing in using drones offencively, it's because I fly a Dominix.

    *is gonna smash something if he has to explain this again*
    Kaell Meynn
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    Posted - 2005.11.04 07:27:00 - [2092]

    Edited by: Kaell Meynn on 04/11/2005 07:27:35
    Originally by: jamesw
    So what you are saying is that, if I launch non damaging drones, I do less damage?

    well... duhh... nobody is making you use web drones - you have 5 midslots for a reason, you know? Neutral If you decide to specialise in using drones offensively, then use offensive drones.

    I can't see a problem there.

    No, what I'm saying is... If Joe Blow (with the same skills as me) uses web drones, he does less damage, but if I use Web drones, I do more less damage (if ya follow that). This isn't due to me specializing in using drones offencively, it's because I fly a Dominix.

    *is gonna smash something if he has to explain this again*
    kar wai
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    Posted - 2005.11.04 08:06:00 - [2093]

    Oh come on people,

    These new feature will bring new elements into the game. Yes, things will change. Some ships have less DPS, some have less good EW, but lets take a look at the new possibilities instead of whining about DPS or mining, while you can do sooooo many new things to make it up.

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    kar wai
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    Posted - 2005.11.04 08:06:00 - [2094]

    Oh come on people,

    These new feature will bring new elements into the game. Yes, things will change. Some ships have less DPS, some have less good EW, but lets take a look at the new possibilities instead of whining about DPS or mining, while you can do sooooo many new things to make it up.

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    Paradox Eve
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    Posted - 2005.11.04 08:07:00 - [2095]

    Edited by: Paradox Eve on 04/11/2005 08:09:09
    Edited by: Paradox Eve on 04/11/2005 08:08:29
    Quote:
    Uhh, you said "in addition to loosing no dmg from your drones ect" which is incorrect, I don't have DI5, I do lose damage..


    Not with a Dominix you dont. So your statement remains false, no matter how much you want it to be true.

    Try again.

    Quote:
    That's not how it works. If you assume someone fills bay with 'other' drones, then you should be also mentioning the severe nerf to drone survivability, which you are conveniently not mentioning in the analysis.



    Drones are being given more survivability in some ways, which *you* conveniently fail to mention. And there is no possible "nerf" for 'other' drones, under any circumstance here, period. There cant be, because these new drones dont exist yet. You're really reaching here, aren't you?

    Quote:
    Right, the same versatility that everyone else has...


    Wrong, without the dronebay size of a Domi, no other ship will ever have such versatility, so it will never be "the same". Sorry...

    Quote:
    The Domi gets a little more versatility in feild, but at a pretty damn hefty cost that most would never pay.



    It wouldn't pay a "cost" at all if the drones you use are exactly the drones the situation calls for.

    Quote:
    The amount you lose more is 50%, the amount damage drones do more is 50%, so 50% is small in comparison to 50%? O.o I'd say that's equal in comparison, but hell, what do I know, I think 12.6 is less than 13, and 11.25 is less than 15 too, so clearly I can't do math.


    Yeah, you can do math. But you can't read. Here is what I said:

    "It's realtively small, compared to the overall difference you do with all your drones vs what they do with all thier drones. Yes."

    Throwing this "50%" number around is just a number game on your part. I can do it too, look: The Domi looses the exact same percentage, 20%, of it's drone dmg when it uses a new drone vs an 'old' drone compared to another ship using a new drone.

    See how easy it is to throw around numbers that dont mean much? Now here is the proper way to talk about the issue: Compared to the total dmg a ship is cabable of, using a "new drone" will reduce it by a certain percentage (depending on the setup and skills). In general (but not always), the Domi will tend to loose a higher percentage compared to other ships. This has been achknowledged. But the benefits of more drones (greater versatility) offsets this disadvantage.
    Paradox Eve
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    Posted - 2005.11.04 08:07:00 - [2096]

    Edited by: Paradox Eve on 04/11/2005 08:09:09
    Edited by: Paradox Eve on 04/11/2005 08:08:29
    Quote:
    Uhh, you said "in addition to loosing no dmg from your drones ect" which is incorrect, I don't have DI5, I do lose damage..


    Not with a Dominix you dont. So your statement remains false, no matter how much you want it to be true.

    Try again.

    Quote:
    That's not how it works. If you assume someone fills bay with 'other' drones, then you should be also mentioning the severe nerf to drone survivability, which you are conveniently not mentioning in the analysis.



    Drones are being given more survivability in some ways, which *you* conveniently fail to mention. And there is no possible "nerf" for 'other' drones, under any circumstance here, period. There cant be, because these new drones dont exist yet. You're really reaching here, aren't you?

    Quote:
    Right, the same versatility that everyone else has...


    Wrong, without the dronebay size of a Domi, no other ship will ever have such versatility, so it will never be "the same". Sorry...

    Quote:
    The Domi gets a little more versatility in feild, but at a pretty damn hefty cost that most would never pay.



    It wouldn't pay a "cost" at all if the drones you use are exactly the drones the situation calls for.

    Quote:
    The amount you lose more is 50%, the amount damage drones do more is 50%, so 50% is small in comparison to 50%? O.o I'd say that's equal in comparison, but hell, what do I know, I think 12.6 is less than 13, and 11.25 is less than 15 too, so clearly I can't do math.


    Yeah, you can do math. But you can't read. Here is what I said:

    "It's realtively small, compared to the overall difference you do with all your drones vs what they do with all thier drones. Yes."

    Throwing this "50%" number around is just a number game on your part. I can do it too, look: The Domi looses the exact same percentage, 20%, of it's drone dmg when it uses a new drone vs an 'old' drone compared to another ship using a new drone.

    See how easy it is to throw around numbers that dont mean much? Now here is the proper way to talk about the issue: Compared to the total dmg a ship is cabable of, using a "new drone" will reduce it by a certain percentage (depending on the setup and skills). In general (but not always), the Domi will tend to loose a higher percentage compared to other ships. This has been achknowledged. But the benefits of more drones (greater versatility) offsets this disadvantage.
    jamesw
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    Posted - 2005.11.04 08:34:00 - [2097]

    Originally by: Kaell Meynn
    No, what I'm saying is... If Joe Blow (with the same skills as me) uses web drones, he does less damage, but if I use Web drones, I do more less damage (if ya follow that). This isn't due to me specializing in using drones offencively, it's because I fly a Dominix.

    *is gonna smash something if he has to explain this again*


    So... let me get this straight....

    You get specific bonuses for damage, and you would knowingly choose to give it up for Webbing. Thats fair enough, you are more than entitled to do so - its your ship, and your setup.

    Why is it something worth complaining about??

    Personally, I would just fit a webber and keep my damage bonus 5th drone.


    In the current system, just so you know, a Dominix has no bonus to webbing drones, armour repair drones, ewar drones and the rest. oh yeah, thats because they dont exist, so there is no point in comparing them!
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    Posted - 2005.11.04 08:34:00 - [2098]

    Originally by: Kaell Meynn
    No, what I'm saying is... If Joe Blow (with the same skills as me) uses web drones, he does less damage, but if I use Web drones, I do more less damage (if ya follow that). This isn't due to me specializing in using drones offencively, it's because I fly a Dominix.

    *is gonna smash something if he has to explain this again*


    So... let me get this straight....

    You get specific bonuses for damage, and you would knowingly choose to give it up for Webbing. Thats fair enough, you are more than entitled to do so - its your ship, and your setup.

    Why is it something worth complaining about??

    Personally, I would just fit a webber and keep my damage bonus 5th drone.


    In the current system, just so you know, a Dominix has no bonus to webbing drones, armour repair drones, ewar drones and the rest. oh yeah, thats because they dont exist, so there is no point in comparing them!
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    Sanaen Eydanwadh
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    Posted - 2005.11.04 09:03:00 - [2099]

    Originally by: Slink Grinsdikild
    All I want is to be able to tackle effectively. I'm still very new, but I chose to specialize in frigates because I wanted to tackle bigger ships. Not only do webbers and ewar drones make it harder to tackle the enemy, i'm worried my own gang members (aka those i'm tackling for) will in future say "Get a bigger ship, we have drones that fill your role already kthnx"

    Exactly my concerns. Frigates may become suicidaries (more than they already are) AND redundant. And it has little to do with the youth of the character - unless tackling/ small ships is supposed to be for rookies only, every others being supposed to use exclusively Battleships? So much for balance and frigate specializations indeed...
    It's too early to complain really about this being utterly balance/ gameplay - breaking, but amongst the ambient scarry complaints about these changes being nerfs...

    Sanaen Eydanwadh
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    Posted - 2005.11.04 09:03:00 - [2100]

    Originally by: Slink Grinsdikild
    All I want is to be able to tackle effectively. I'm still very new, but I chose to specialize in frigates because I wanted to tackle bigger ships. Not only do webbers and ewar drones make it harder to tackle the enemy, i'm worried my own gang members (aka those i'm tackling for) will in future say "Get a bigger ship, we have drones that fill your role already kthnx"

    Exactly my concerns. Frigates may become suicidaries (more than they already are) AND redundant. And it has little to do with the youth of the character - unless tackling/ small ships is supposed to be for rookies only, every others being supposed to use exclusively Battleships? So much for balance and frigate specializations indeed...
    It's too early to complain really about this being utterly balance/ gameplay - breaking, but amongst the ambient scarry complaints about these changes being nerfs...

    Kaell Meynn
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    Posted - 2005.11.04 09:24:00 - [2101]

    Originally by: Paradox Eve
    Not with a Dominix you dont. So your statement remains false, no matter how much you want it to be true.

    Try again.
    Originally by: DevBlog
    But what if that dominix pilot only had Gallente Battleship skill at level 4 and drone interfacing at level 4. Now that pilot could use 13 drones but after these changes he could use 5 but they would give the equivilant of 12.6 drones.
    Either you are right, or the dev that wrote the thing is right. I'm going with the latter (and my own calcuations which confirm that 5*1.8*1.4=12.6, which is less than 13). It's not a big change, but what you said is still wrong.


    Quote:
    Yeah, you can do math. But you can't read. Here is what I said:

    "It's realtively small, compared to the overall difference you do with all your drones vs what they do with all thier drones. Yes."

    Originally by: Paradox Eve
    This very much offsets the relatively small dmg loss over another pilot when you use one of the new drones as opposed to a traditional drone.
    I was going with your original relativity of small. Your new one you are comparing the 50% increase in damage loss of a Dominix pilot over a non-Dominx pilot when using a webber drone, to the difference between Dominix drone max damage vs non-Dominix max drone damage? I don't see the point of that, of course they are the same, I'll grant that I didn't clearly read your new statement and realize you were changing what you were comparing and saying was small (something that was 50% different, by no means 'small') to a new comparison you made up which is actually 0. I said the original difference was 50%, it was.

    I think I know what you mean (though it's not what you said), that the percentage difference between a Dominix's drone damage output when using a webber drone is relatively small compared to the difference between a non-Dominixs drone damage output when using a webber drone. But this comparison is pointless as it shows nothing of import, they both lose 20%, the difference in these percentages is 0, the difference in actuall damage loss, is 50%. If we reduced a Tristans missile damage in half, and reduced a Ravens missile damage in half, then argued that it was fine because they both are losing 50% of their missile damage, anyone would clearly see the logical flaw involved here (in case you don't here it is: reducing by 20% a ships primary weapon is not the same as reducing by 20% a different ships tertiary weapon).

    Quote:
    Throwing this "50%" number around is just a number game on your part. I can do it too, look: The Domi looses the exact same percentage, 20%, of it's drone dmg when it uses a new drone vs an 'old' drone compared to another ship using a new drone.
    It's not a number game, IT IS THE DIFFERENCE IN DAMAGE YOU ORIGINALLY WERE TALKING ABOUT. You said it was small, I cited the EXACT number. In case you still don't remember what you said that lead me to state 50%, here it is again...
    Originally by: Paradox Eve
    This very much offsets the relatively small dmg loss over another pilot when you use one of the new drones as opposed to a traditional drone.
    This "small dmg loss over another pilot" you speak of, is 50% of 2 current standard drones of damage (with maxed skills). You lose 50% more damage, thus the "dmg loss over another pilot" is 50%, that's just how it is.


    I've come to the conclusion that you're arguing to not be wrong (even though you were/are in the cases pointed out), as you've acknowleged that Dominix pilots lose more when using the new drones, and just think the new versatility offsets this. I explained why (with good reasoning and explanations IMO) about 3 posts back why I disagree with this, so it's a matter of opinion. I'd certainly trade the +50% dronebay to keep my +50% drone efficacy over others, and if others would as well, then this implies that my opinion of the tradeoff probably 'holds more water' if you will.

    K
    Kaell Meynn
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    Posted - 2005.11.04 09:24:00 - [2102]

    Originally by: Paradox Eve
    Not with a Dominix you dont. So your statement remains false, no matter how much you want it to be true.

    Try again.
    Originally by: DevBlog
    But what if that dominix pilot only had Gallente Battleship skill at level 4 and drone interfacing at level 4. Now that pilot could use 13 drones but after these changes he could use 5 but they would give the equivilant of 12.6 drones.
    Either you are right, or the dev that wrote the thing is right. I'm going with the latter (and my own calcuations which confirm that 5*1.8*1.4=12.6, which is less than 13). It's not a big change, but what you said is still wrong.


    Quote:
    Yeah, you can do math. But you can't read. Here is what I said:

    "It's realtively small, compared to the overall difference you do with all your drones vs what they do with all thier drones. Yes."

    Originally by: Paradox Eve
    This very much offsets the relatively small dmg loss over another pilot when you use one of the new drones as opposed to a traditional drone.
    I was going with your original relativity of small. Your new one you are comparing the 50% increase in damage loss of a Dominix pilot over a non-Dominx pilot when using a webber drone, to the difference between Dominix drone max damage vs non-Dominix max drone damage? I don't see the point of that, of course they are the same, I'll grant that I didn't clearly read your new statement and realize you were changing what you were comparing and saying was small (something that was 50% different, by no means 'small') to a new comparison you made up which is actually 0. I said the original difference was 50%, it was.

    I think I know what you mean (though it's not what you said), that the percentage difference between a Dominix's drone damage output when using a webber drone is relatively small compared to the difference between a non-Dominixs drone damage output when using a webber drone. But this comparison is pointless as it shows nothing of import, they both lose 20%, the difference in these percentages is 0, the difference in actuall damage loss, is 50%. If we reduced a Tristans missile damage in half, and reduced a Ravens missile damage in half, then argued that it was fine because they both are losing 50% of their missile damage, anyone would clearly see the logical flaw involved here (in case you don't here it is: reducing by 20% a ships primary weapon is not the same as reducing by 20% a different ships tertiary weapon).

    Quote:
    Throwing this "50%" number around is just a number game on your part. I can do it too, look: The Domi looses the exact same percentage, 20%, of it's drone dmg when it uses a new drone vs an 'old' drone compared to another ship using a new drone.
    It's not a number game, IT IS THE DIFFERENCE IN DAMAGE YOU ORIGINALLY WERE TALKING ABOUT. You said it was small, I cited the EXACT number. In case you still don't remember what you said that lead me to state 50%, here it is again...
    Originally by: Paradox Eve
    This very much offsets the relatively small dmg loss over another pilot when you use one of the new drones as opposed to a traditional drone.
    This "small dmg loss over another pilot" you speak of, is 50% of 2 current standard drones of damage (with maxed skills). You lose 50% more damage, thus the "dmg loss over another pilot" is 50%, that's just how it is.


    I've come to the conclusion that you're arguing to not be wrong (even though you were/are in the cases pointed out), as you've acknowleged that Dominix pilots lose more when using the new drones, and just think the new versatility offsets this. I explained why (with good reasoning and explanations IMO) about 3 posts back why I disagree with this, so it's a matter of opinion. I'd certainly trade the +50% dronebay to keep my +50% drone efficacy over others, and if others would as well, then this implies that my opinion of the tradeoff probably 'holds more water' if you will.

    K
    Kaell Meynn
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    Posted - 2005.11.04 09:28:00 - [2103]

    Originally by: jamesw
    Originally by: Kaell Meynn
    No, what I'm saying is... If Joe Blow (with the same skills as me) uses web drones, he does less damage, but if I use Web drones, I do more less damage (if ya follow that). This isn't due to me specializing in using drones offencively, it's because I fly a Dominix.

    *is gonna smash something if he has to explain this again*


    So... let me get this straight....

    You get specific bonuses for damage, and you would knowingly choose to give it up for Webbing. Thats fair enough, you are more than entitled to do so - its your ship, and your setup.
    No. I want to keep the +50% efficacy of drones that the Dominix currently has. *smashes something as he had to explain it again*
    Kaell Meynn
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    Posted - 2005.11.04 09:28:00 - [2104]

    Originally by: jamesw
    Originally by: Kaell Meynn
    No, what I'm saying is... If Joe Blow (with the same skills as me) uses web drones, he does less damage, but if I use Web drones, I do more less damage (if ya follow that). This isn't due to me specializing in using drones offencively, it's because I fly a Dominix.

    *is gonna smash something if he has to explain this again*


    So... let me get this straight....

    You get specific bonuses for damage, and you would knowingly choose to give it up for Webbing. Thats fair enough, you are more than entitled to do so - its your ship, and your setup.
    No. I want to keep the +50% efficacy of drones that the Dominix currently has. *smashes something as he had to explain it again*
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    Posted - 2005.11.04 09:50:00 - [2105]

    Originally by: Kaell Meynn
    No. I want to keep the +50% efficacy of drones that the Dominix currently has. *smashes something as he had to explain it again*


    You mean efficiency on the webbing drones?? The webbing drones the Dominix "currently" has?

    I'm sorry, but those are new drones. They do not exist at present, and the Dominix has no efficiency bonus on them.

    The Dominix currently has +50% damage on drones. Thats not efficiency. Thats damage. And its staying the same in the new system.


    The new drones are just that. New. Can't compare them to anything in the old system because they do not exist in any way, shape, or form in it.
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    Posted - 2005.11.04 09:50:00 - [2106]

    Originally by: Kaell Meynn
    No. I want to keep the +50% efficacy of drones that the Dominix currently has. *smashes something as he had to explain it again*


    You mean efficiency on the webbing drones?? The webbing drones the Dominix "currently" has?

    I'm sorry, but those are new drones. They do not exist at present, and the Dominix has no efficiency bonus on them.

    The Dominix currently has +50% damage on drones. Thats not efficiency. Thats damage. And its staying the same in the new system.


    The new drones are just that. New. Can't compare them to anything in the old system because they do not exist in any way, shape, or form in it.
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    Paradox Eve
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    Posted - 2005.11.04 10:03:00 - [2107]

    Edited by: Paradox Eve on 04/11/2005 10:04:58
    Quote:
    Either you are right, or the dev that wrote the thing is right. I'm going with the latter (and my own calcuations which confirm that 5*1.8*1.4=12.6, which is less than 13). It's not a big change, but what you said is still wrong.


    Laughing

    It's funny how you keep saying you "loose 50% dmg" by using a new drone (which would require you to have Gallante BS at lev 5), but when it suits your argument, you suddenly use the figure of having Gallante BS at lev 4. With lev 5 BS you would be wrong. With the above, very specific, situation, you would be right. So what? *shrug*

    Quote:
    I was going with your original relativity of small. Your new one you are comparing the 50% increase in damage loss of a Dominix pilot over a non-Dominx pilot when using a webber drone, to the difference between Dominix drone max damage vs non-Dominix max drone damage?


    I didnt change anything. You just misunderstood. And the real point was the comparison of total dmg of one ship vs another, via drones. I realize I wasn't entirely clear on that point, but oh well.

    Quote:
    But this comparison is pointless as it shows nothing of import, they both lose 20%, the difference in these percentages is 0, the difference in actuall damage loss, is 50%.


    Assuming max skills. But again, the only point I made was that the total dmg lost by a domi pilot is small compared to other BS pilots. As in the domi pilot looses 13.25 - 29 DPS more (depending on skills and choice of drones). Not a whole lot compared to the DMG BSs are capable of pumping out.

    Quote:
    It's not a number game, IT IS THE DIFFERENCE IN DAMAGE YOU ORIGINALLY WERE TALKING ABOUT. You said it was small, I cited the EXACT number. In case you still don't remember what you said that lead me to state 50%, here it is again...


    1) No, you didnt cite the exact number. But I did, above. Read it and read my quote again, and then maybe you'll get it. (And, keep in mind, the number I gave assumes Gallente BS at lev 5- in most cases, the number would be smaller than that).

    2) This is a small number. And it didnt "change" from what I was "originally talking about". You simply misunderstood. See above.

    Quote:
    I've come to the conclusion that you're arguing to not be wrong (even though you were/are in the cases pointed out)


    Heh, I was just going to say the same thing about you.

    Quote:
    ...you've acknowleged that Dominix pilots lose more when using the new drones, and just think the new versatility offsets this. I explained why (with good reasoning and explanations IMO) about 3 posts back why I disagree with this, so it's a matter of opinion.


    I suppose so. But your arguments are quite skewed, which is what Ive been arguing about.
    Paradox Eve
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    Posted - 2005.11.04 10:03:00 - [2108]

    Edited by: Paradox Eve on 04/11/2005 10:04:58
    Quote:
    Either you are right, or the dev that wrote the thing is right. I'm going with the latter (and my own calcuations which confirm that 5*1.8*1.4=12.6, which is less than 13). It's not a big change, but what you said is still wrong.


    Laughing

    It's funny how you keep saying you "loose 50% dmg" by using a new drone (which would require you to have Gallante BS at lev 5), but when it suits your argument, you suddenly use the figure of having Gallante BS at lev 4. With lev 5 BS you would be wrong. With the above, very specific, situation, you would be right. So what? *shrug*

    Quote:
    I was going with your original relativity of small. Your new one you are comparing the 50% increase in damage loss of a Dominix pilot over a non-Dominx pilot when using a webber drone, to the difference between Dominix drone max damage vs non-Dominix max drone damage?


    I didnt change anything. You just misunderstood. And the real point was the comparison of total dmg of one ship vs another, via drones. I realize I wasn't entirely clear on that point, but oh well.

    Quote:
    But this comparison is pointless as it shows nothing of import, they both lose 20%, the difference in these percentages is 0, the difference in actuall damage loss, is 50%.


    Assuming max skills. But again, the only point I made was that the total dmg lost by a domi pilot is small compared to other BS pilots. As in the domi pilot looses 13.25 - 29 DPS more (depending on skills and choice of drones). Not a whole lot compared to the DMG BSs are capable of pumping out.

    Quote:
    It's not a number game, IT IS THE DIFFERENCE IN DAMAGE YOU ORIGINALLY WERE TALKING ABOUT. You said it was small, I cited the EXACT number. In case you still don't remember what you said that lead me to state 50%, here it is again...


    1) No, you didnt cite the exact number. But I did, above. Read it and read my quote again, and then maybe you'll get it. (And, keep in mind, the number I gave assumes Gallente BS at lev 5- in most cases, the number would be smaller than that).

    2) This is a small number. And it didnt "change" from what I was "originally talking about". You simply misunderstood. See above.

    Quote:
    I've come to the conclusion that you're arguing to not be wrong (even though you were/are in the cases pointed out)


    Heh, I was just going to say the same thing about you.

    Quote:
    ...you've acknowleged that Dominix pilots lose more when using the new drones, and just think the new versatility offsets this. I explained why (with good reasoning and explanations IMO) about 3 posts back why I disagree with this, so it's a matter of opinion.


    I suppose so. But your arguments are quite skewed, which is what Ive been arguing about.
    Kaell Meynn
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    Posted - 2005.11.04 10:25:00 - [2109]

    Originally by: jamesw
    The new drones are just that. New. Can't compare them to anything in the old system because they do not exist in any way, shape, or form in it.
    Yes, but the Dominix has to give up more to use them than anyone else. They currently get 15 drones, they have to give up 3 to use a new drone, everyone else has to give up 1-2. *smashes more stuff as he had to explain it again*


    *smashes stuff all over*

    Here is an explanation by analogy.... Say they put a new module in game, it takes up a high slot, and 2 missile hardpoints, and warp scrambles someone from 100km. But if you happen to fly a Raven, it takes up 3 missile hardpoints instead of 2. Don't you think Raven pilots would (rightfully) complain?
    Kaell Meynn
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    Posted - 2005.11.04 10:25:00 - [2110]

    Originally by: jamesw
    The new drones are just that. New. Can't compare them to anything in the old system because they do not exist in any way, shape, or form in it.
    Yes, but the Dominix has to give up more to use them than anyone else. They currently get 15 drones, they have to give up 3 to use a new drone, everyone else has to give up 1-2. *smashes more stuff as he had to explain it again*


    *smashes stuff all over*

    Here is an explanation by analogy.... Say they put a new module in game, it takes up a high slot, and 2 missile hardpoints, and warp scrambles someone from 100km. But if you happen to fly a Raven, it takes up 3 missile hardpoints instead of 2. Don't you think Raven pilots would (rightfully) complain?
    jamesw
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    Posted - 2005.11.04 11:09:00 - [2111]

    Originally by: Kaell Meynn
    Yes, but the Dominix has to give up more to use them than anyone else. They currently get 15 drones, they have to give up 3 to use a new drone, everyone else has to give up 1-2. *smashes more stuff as he had to explain it again*


    *smashes stuff all over*

    Here is an explanation by analogy.... Say they put a new module in game, it takes up a high slot, and 2 missile hardpoints, and warp scrambles someone from 100km. But if you happen to fly a Raven, it takes up 3 missile hardpoints instead of 2. Don't you think Raven pilots would (rightfully) complain?


    Domi pilots have to give up "more" to use them? Big Deal! Use them if they are worth it, otherwise don't. Its really not worth complaining about. As I said before, if it does not suit you, fit a webber and keep your oh-so-precious damage. Thats why they put in the option of choosing setups. So you can choose.
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    Posted - 2005.11.04 11:09:00 - [2112]

    Originally by: Kaell Meynn
    Yes, but the Dominix has to give up more to use them than anyone else. They currently get 15 drones, they have to give up 3 to use a new drone, everyone else has to give up 1-2. *smashes more stuff as he had to explain it again*


    *smashes stuff all over*

    Here is an explanation by analogy.... Say they put a new module in game, it takes up a high slot, and 2 missile hardpoints, and warp scrambles someone from 100km. But if you happen to fly a Raven, it takes up 3 missile hardpoints instead of 2. Don't you think Raven pilots would (rightfully) complain?


    Domi pilots have to give up "more" to use them? Big Deal! Use them if they are worth it, otherwise don't. Its really not worth complaining about. As I said before, if it does not suit you, fit a webber and keep your oh-so-precious damage. Thats why they put in the option of choosing setups. So you can choose.
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    Posted - 2005.11.04 11:19:00 - [2113]

    Originally by: jamesw
    Originally by: Kaell Meynn
    No. I want to keep the +50% efficacy of drones that the Dominix currently has. *smashes something as he had to explain it again*


    You mean efficiency on the webbing drones?? The webbing drones the Dominix "currently" has?

    I'm sorry, but those are new drones. They do not exist at present, and the Dominix has no efficiency bonus on them.

    The Dominix currently has +50% damage on drones. Thats not efficiency. Thats damage. And its staying the same in the new system.


    The new drones are just that. New. Can't compare them to anything in the old system because they do not exist in any way, shape, or form in it.



    I think thy cant see that one reason for no EW drones were the fact that Dominix would be able to use 15 of them.
    With the changes CCP is finally able to introduce the much wanted new drones, but thy are complaining again Shocked
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    Posted - 2005.11.04 11:19:00 - [2114]

    Originally by: jamesw
    Originally by: Kaell Meynn
    No. I want to keep the +50% efficacy of drones that the Dominix currently has. *smashes something as he had to explain it again*


    You mean efficiency on the webbing drones?? The webbing drones the Dominix "currently" has?

    I'm sorry, but those are new drones. They do not exist at present, and the Dominix has no efficiency bonus on them.

    The Dominix currently has +50% damage on drones. Thats not efficiency. Thats damage. And its staying the same in the new system.


    The new drones are just that. New. Can't compare them to anything in the old system because they do not exist in any way, shape, or form in it.



    I think thy cant see that one reason for no EW drones were the fact that Dominix would be able to use 15 of them.
    With the changes CCP is finally able to introduce the much wanted new drones, but thy are complaining again Shocked



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    Ricdic
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    Posted - 2005.11.04 11:45:00 - [2115]

    Edited by: Ricdic on 04/11/2005 11:45:42
    Originally by: Rex Martell


    It is fair to point out though that the only reason every single player is now deploying as many drones as possible is as a direct result of the recent missile nerf.



    I must say, this never crossed my mind, but I completely agree. I personally have been using drones with almost every single mission I now encounter, with pvp also. I wonder however, if the reduction in missiles fired gives about the same lag bonus to counter the drone increases. (Does that make sense to any one??)

    Understood that this change is partially related to Dev's trying to reduce server load. Wouldnt this be better served, by changing missions and complexes? I imagine the level 4 missions and 1/10 to 10/10 complexes (especially deadspace) would generate a huge amount of server load.

    Just 50 minutes ago, I was completing an Angel Extravaganza. I think throughout that mission I killed around 90+ entities, each being given jobs by the server, and each responding to my moves based on instructions from the server.

    Surely this may show a better idea, to have missions more similar to Duo Of Death. Battleships and large damage dealers, all accompanied by a small handfull of scrambling/webbing frigs, instead of the traditional 1 bs, 22 cruiser, 9 frigs.

    Imagine 2,000 people doing Angel Extravaganza a day, with 90 entities at each deadspace instance. = 180,000 entities being loaded per day, off just one single mission. (God knows how many people do this per day, although I do it a few times a week).

    Sorry for semi-hijack, thought server load could be countered better in this kind of form.
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    Posted - 2005.11.04 11:45:00 - [2116]

    Edited by: Ricdic on 04/11/2005 11:45:42
    Originally by: Rex Martell


    It is fair to point out though that the only reason every single player is now deploying as many drones as possible is as a direct result of the recent missile nerf.



    I must say, this never crossed my mind, but I completely agree. I personally have been using drones with almost every single mission I now encounter, with pvp also. I wonder however, if the reduction in missiles fired gives about the same lag bonus to counter the drone increases. (Does that make sense to any one??)

    Understood that this change is partially related to Dev's trying to reduce server load. Wouldnt this be better served, by changing missions and complexes? I imagine the level 4 missions and 1/10 to 10/10 complexes (especially deadspace) would generate a huge amount of server load.

    Just 50 minutes ago, I was completing an Angel Extravaganza. I think throughout that mission I killed around 90+ entities, each being given jobs by the server, and each responding to my moves based on instructions from the server.

    Surely this may show a better idea, to have missions more similar to Duo Of Death. Battleships and large damage dealers, all accompanied by a small handfull of scrambling/webbing frigs, instead of the traditional 1 bs, 22 cruiser, 9 frigs.

    Imagine 2,000 people doing Angel Extravaganza a day, with 90 entities at each deadspace instance. = 180,000 entities being loaded per day, off just one single mission. (God knows how many people do this per day, although I do it a few times a week).

    Sorry for semi-hijack, thought server load could be countered better in this kind of form.


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    Soulita
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    Posted - 2005.11.04 12:04:00 - [2117]

    Edited by: Soulita on 04/11/2005 12:06:07
    Originally by: jamesw
    Domi pilots have to give up "more" to use them? Big Deal! ...


    It is a big deal. Reading Tuxfords posts regarding the drone changes as well as Oveurs it seems very clear CCP originally had no intention to nerf drone carriers. You can read these posts here, here and here.

    So the drone overhaul should be optimized in a way that no nerf happens to drone carriers at all.

    I have posted both of the points below before (as have others), which show the current version of the drone changes would in fact mean a nerf to drone carriers - but here they come again. Nobody has proven these points faulty yet (read carfuly before arguing please):

    1)
    Drone changes mean improvements for drone capabilities for all ships currently not mainly designed as drone carriers since they get advantage of being able to use the new drone types as well as the drone carriers. Actually none drone carriers can take advantage of the new drone types much better since they dont have to rely on the drones for damage output - they have guns/launchers for that

    This means drone carriers loose out compared to the other ships.

    2)
    Also by using 5 instead of 15 drones (in case of dominix) each drone that gets killed means you loose 1/5th instead of 1/15th of damage output. Whereas other non drone carrier ships loose 1/5th instead of 1/10th(or less) of the damage (of their drones)

    This means drone carriers loose out even more compared to other ships.


    Again - if the drone changes are not meant as a drone carrier nerf then both of these points have to be adressed in a way that is fair to the drone carriers.

    Soulita
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    Posted - 2005.11.04 12:04:00 - [2118]

    Edited by: Soulita on 04/11/2005 12:14:09
    Edited by: Soulita on 04/11/2005 12:06:07
    Originally by: jamesw
    Domi pilots have to give up "more" to use them? Big Deal! ...


    It is a big deal. Reading Tuxfords posts regarding the drone changes as well as Oveurs it seems very clear CCP originally had no intention to nerf drone carriers. You can read these posts here, here and here.

    So the drone overhaul should be optimized in a way that no nerf happens to drone carriers at all.

    I have posted both of the points below before (as have others), which show the current version of the drone changes would in fact mean a nerf to drone carriers - but here they come again. Nobody has proven these points faulty yet (read carefuly before arguing please):

    1)
    Drone changes mean improvements for drone capabilities for all ships currently not mainly designed as drone carriers since they get advantage of being able to use the new drone types as well as the drone carriers. Actually none drone carriers can take advantage of the new drone types much better since they dont have to rely on the drones for damage output - they have guns/launchers for that

    This means drone carriers loose out compared to the other ships.

    2)
    Also by using 5 instead of 15 drones (in case of dominix) each drone that gets killed means you loose 1/5th instead of 1/15th of damage output. Whereas other non drone carrier ships loose 1/5th instead of 1/10th(or less) of the damage (of their drones)

    This means drone carriers loose out even more compared to other ships.


    Again - if the drone changes are not meant as a drone carrier nerf then both of these points have to be adressed in a way that is fair to the drone carriers.

    Nekhad Jormuzzar
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    Posted - 2005.11.04 12:15:00 - [2119]

    Give up Kaell.

    Tuxford already knows about this issue and thinks it's fine for the Domi to lose more damage in order to take advantage of the EW drones. Apparently "drone specialist" means "damage drone specialist" and all those months training Interfacing and Gallente Bship mean squat when it comes ot other types of drones.
    He is also unable to see that the extra space will have to be devoted to spares instead of waves upon waves of fancier EW drones.


    And by the way that's not just 50% damage loss .. you have to consider the primary armament as well. A Domi will sacrifice much more damage than an Arma or Mega will do for each EW drone.


    Personally I think I will start flying my Mega much more. With rails, obviously ... a Blasterthron against a Raven, Arma or a/c 'pest with webber drones is simply cannon fodder.

    Whether I use my Domi much or not will depend on how large and powerful those sentries are in the end. If Domi is the only one that can fit 5 of them ... well, camping powah.
    Nekhad Jormuzzar
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    Posted - 2005.11.04 12:15:00 - [2120]

    Give up Kaell.

    Tuxford already knows about this issue and thinks it's fine for the Domi to lose more damage in order to take advantage of the EW drones. Apparently "drone specialist" means "damage drone specialist" and all those months training Interfacing and Gallente Bship mean squat when it comes ot other types of drones.
    He is also unable to see that the extra space will have to be devoted to spares instead of waves upon waves of fancier EW drones.


    And by the way that's not just 50% damage loss .. you have to consider the primary armament as well. A Domi will sacrifice much more damage than an Arma or Mega will do for each EW drone.


    Personally I think I will start flying my Mega much more. With rails, obviously ... a Blasterthron against a Raven, Arma or a/c 'pest with webber drones is simply cannon fodder.

    Whether I use my Domi much or not will depend on how large and powerful those sentries are in the end. If Domi is the only one that can fit 5 of them ... well, camping powah.
    Rex Martell
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    Posted - 2005.11.04 12:26:00 - [2121]

    The more I read the more it appears that drone carriers are being heavly nerfed. With most ships of the same class being able to do the job almost as well as dedicated Drone carriers with out have to trade off Power Grid and High Slots.

    Will the damage out put of a Dominix's drones be comprable with the damage out put of 7 pulse lasers on a Geddon both pilots with maxed skills.

    Both tier one ships both able to launch 5 Drones.



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    Posted - 2005.11.04 12:26:00 - [2122]

    The more I read the more it appears that drone carriers are being heavly nerfed. With most ships of the same class being able to do the job almost as well as dedicated Drone carriers with out have to trade off Power Grid and High Slots.

    Will the damage out put of a Dominix's drones be comprable with the damage out put of 7 pulse lasers on a Geddon both pilots with maxed skills.

    Both tier one ships both able to launch 5 Drones.



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    Posted - 2005.11.04 12:28:00 - [2123]

    Originally by: Soulita
    Edited by: Soulita on 04/11/2005 12:14:09
    Edited by: Soulita on 04/11/2005 12:06:07
    Originally by: jamesw
    Domi pilots have to give up "more" to use them? Big Deal! ...


    It is a big deal. Reading Tuxfords posts regarding the drone changes as well as Oveurs it seems very clear CCP originally had no intention to nerf drone carriers. You can read these posts here, here and here.

    So the drone overhaul should be optimized in a way that no nerf happens to drone carriers at all.

    I have posted both of the points below before (as have others), which show the current version of the drone changes would in fact mean a nerf to drone carriers - but here they come again. Nobody has proven these points faulty yet (read carefuly before arguing please):

    1)
    Drone changes mean improvements for drone capabilities for all ships currently not mainly designed as drone carriers since they get advantage of being able to use the new drone types as well as the drone carriers. Actually none drone carriers can take advantage of the new drone types much better since they dont have to rely on the drones for damage output - they have guns/launchers for that

    This means drone carriers loose out compared to the other ships.

    2)
    Also by using 5 instead of 15 drones (in case of dominix) each drone that gets killed means you loose 1/5th instead of 1/15th of damage output. Whereas other non drone carrier ships loose 1/5th instead of 1/10th(or less) of the damage (of their drones)

    This means drone carriers loose out even more compared to other ships.


    Again - if the drone changes are not meant as a drone carrier nerf then both of these points have to be adressed in a way that is fair to the drone carriers.



    Most of other ships can carry 3 drones after the changes, so thy loose 1/3 instead of 1/8
    --------------------------------------------------------------------------------

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    Nafri
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    Posted - 2005.11.04 12:28:00 - [2124]

    Originally by: Soulita
    Edited by: Soulita on 04/11/2005 12:14:09
    Edited by: Soulita on 04/11/2005 12:06:07
    Originally by: jamesw
    Domi pilots have to give up "more" to use them? Big Deal! ...


    It is a big deal. Reading Tuxfords posts regarding the drone changes as well as Oveurs it seems very clear CCP originally had no intention to nerf drone carriers. You can read these posts here, here and here.

    So the drone overhaul should be optimized in a way that no nerf happens to drone carriers at all.

    I have posted both of the points below before (as have others), which show the current version of the drone changes would in fact mean a nerf to drone carriers - but here they come again. Nobody has proven these points faulty yet (read carefuly before arguing please):

    1)
    Drone changes mean improvements for drone capabilities for all ships currently not mainly designed as drone carriers since they get advantage of being able to use the new drone types as well as the drone carriers. Actually none drone carriers can take advantage of the new drone types much better since they dont have to rely on the drones for damage output - they have guns/launchers for that

    This means drone carriers loose out compared to the other ships.

    2)
    Also by using 5 instead of 15 drones (in case of dominix) each drone that gets killed means you loose 1/5th instead of 1/15th of damage output. Whereas other non drone carrier ships loose 1/5th instead of 1/10th(or less) of the damage (of their drones)

    This means drone carriers loose out even more compared to other ships.


    Again - if the drone changes are not meant as a drone carrier nerf then both of these points have to be adressed in a way that is fair to the drone carriers.



    Most of other ships can carry 3 drones after the changes, so thy loose 1/3 instead of 1/8



    From Dusk till Dawn

    Soulita
    Soulita

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    Posted - 2005.11.04 12:42:00 - [2125]

    Originally by: Nafri
    Originally by: Soulita
    Edited by: Soulita on 04/11/2005 12:14:09
    Edited by: Soulita on 04/11/2005 12:06:07
    Originally by: jamesw
    Domi pilots have to give up "more" to use them? Big Deal! ...


    It is a big deal. Reading Tuxfords posts regarding the drone changes as well as Oveurs it seems very clear CCP originally had no intention to nerf drone carriers. You can read these posts here, here and here.

    So the drone overhaul should be optimized in a way that no nerf happens to drone carriers at all.

    I have posted both of the points below before (as have others), which show the current version of the drone changes would in fact mean a nerf to drone carriers - but here they come again. Nobody has proven these points faulty yet (read carefuly before arguing please):

    1)
    Drone changes mean improvements for drone capabilities for all ships currently not mainly designed as drone carriers since they get advantage of being able to use the new drone types as well as the drone carriers. Actually none drone carriers can take advantage of the new drone types much better since they dont have to rely on the drones for damage output - they have guns/launchers for that

    This means drone carriers loose out compared to the other ships.

    2)
    Also by using 5 instead of 15 drones (in case of dominix) each drone that gets killed means you loose 1/5th instead of 1/15th of damage output. Whereas other non drone carrier ships loose 1/5th instead of 1/10th(or less) of the damage (of their drones)

    This means drone carriers loose out even more compared to other ships.


    Again - if the drone changes are not meant as a drone carrier nerf then both of these points have to be adressed in a way that is fair to the drone carriers.



    Most of other ships can carry 3 drones after the changes, so thy loose 1/3 instead of 1/8


    Yes, depending on which ships you look at the rate varies. Still it remains true that in terms of loss of damage if a drone dies, the drone carriers before the drone changes loose only a very small percentage of their damage. After the changes they loose a higher percentage of damage.
    This is also true for all other ships carrying drones, but the drone carriers have a sharper drop in damage loss compared to other ships.

    Soulita
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    Posted - 2005.11.04 12:42:00 - [2126]

    Edited by: Soulita on 04/11/2005 13:06:33
    Edited by: Soulita on 04/11/2005 12:52:09
    Originally by: Nafri
    Originally by: Soulita
    Edited by: Soulita on 04/11/2005 12:14:09
    Edited by: Soulita on 04/11/2005 12:06:07
    Originally by: jamesw
    Domi pilots have to give up "more" to use them? Big Deal! ...


    It is a big deal. Reading Tuxfords posts regarding the drone changes as well as Oveurs it seems very clear CCP originally had no intention to nerf drone carriers. You can read these posts here, here and here.

    So the drone overhaul should be optimized in a way that no nerf happens to drone carriers at all.

    I have posted both of the points below before (as have others), which show the current version of the drone changes would in fact mean a nerf to drone carriers - but here they come again. Nobody has proven these points faulty yet (read carefuly before arguing please):

    1)
    Drone changes mean improvements for drone capabilities for all ships currently not mainly designed as drone carriers since they get advantage of being able to use the new drone types as well as the drone carriers. Actually none drone carriers can take advantage of the new drone types much better since they dont have to rely on the drones for damage output - they have guns/launchers for that

    This means drone carriers loose out compared to the other ships.

    2)
    Also by using 5 instead of 15 drones (in case of dominix) each drone that gets killed means you loose 1/5th instead of 1/15th of damage output. Whereas other non drone carrier ships loose 1/5th instead of 1/10th(or less) of the damage (of their drones)

    This means drone carriers loose out even more compared to other ships.


    Again - if the drone changes are not meant as a drone carrier nerf then both of these points have to be adressed in a way that is fair to the drone carriers.



    Most of other ships can carry 3 drones after the changes, so thy loose 1/3 instead of 1/8


    Yes, depending on which ships you look at the rate varies.

    Edit- Nafri, read in your sig subscription cancelled?? Hope this aint so!!!

    Magunus
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    Posted - 2005.11.04 12:58:00 - [2127]

    Originally by: j0sephine
    "I don't really see the problem here. You want to be good at drones, you train skills. Simple."

    I think the issue is, drone specialists want to be specialists, but there's nothing really that's going to set them apart from any guy with 3 drones out, skill-wise. All the difference is pretty much in their ship bonus... and that's something that any Gallente will have trained, too.

    Because anyone with 3 drones has to train the same skills they have, just to see any use out of them... there's no "specialization" here to speak of.


    Be careful what you wish for. During the missile balancing somebody said 'hey, we should have a rapid fire skill for missiles too!', and that wish was granted. By reducing the effectiveness of launcher op, then putting what was lost into a new skill. So, in this case, what if the devs reduced the damage bonus for DI to 10% per level and added another skill on top of that to make up the difference?
    ---

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    Magunus
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    Posted - 2005.11.04 12:58:00 - [2128]

    Originally by: j0sephine
    "I don't really see the problem here. You want to be good at drones, you train skills. Simple."

    I think the issue is, drone specialists want to be specialists, but there's nothing really that's going to set them apart from any guy with 3 drones out, skill-wise. All the difference is pretty much in their ship bonus... and that's something that any Gallente will have trained, too.

    Because anyone with 3 drones has to train the same skills they have, just to see any use out of them... there's no "specialization" here to speak of.


    Be careful what you wish for. During the missile balancing somebody said 'hey, we should have a rapid fire skill for missiles too!', and that wish was granted. By reducing the effectiveness of launcher op, then putting what was lost into a new skill. So, in this case, what if the devs reduced the damage bonus for DI to 10% per level and added another skill on top of that to make up the difference?
    ---

    In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
    -- Douglas Adams, 'The Restaurant at the End of the Universe'
    Magunus
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    Posted - 2005.11.04 13:00:00 - [2129]

    Originally by: MortiSeraphim
    only pity is the devs dont listen to players' complaints or feedback on changes even after its widespread unpopularity...its like they dont care they have paying customers.

    ...and someone commented before, yet another boost for the dev's lovechild: the interceptor.


    You can honestly say that after they changed the damage bonus from thermal to all types? You think they're not listening? Just because they're forced into making a somewhat unpopular change doesn't mean they're not listening. They also have to pay attention to all the people out there that don't realize they're directly affected by this change because they don't associate drones with lag.
    ---

    In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
    -- Douglas Adams, 'The Restaurant at the End of the Universe'
    Magunus
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    Posted - 2005.11.04 13:00:00 - [2130]

    Originally by: MortiSeraphim
    only pity is the devs dont listen to players' complaints or feedback on changes even after its widespread unpopularity...its like they dont care they have paying customers.

    ...and someone commented before, yet another boost for the dev's lovechild: the interceptor.


    You can honestly say that after they changed the damage bonus from thermal to all types? You think they're not listening? Just because they're forced into making a somewhat unpopular change doesn't mean they're not listening. They also have to pay attention to all the people out there that don't realize they're directly affected by this change because they don't associate drones with lag.
    ---

    In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
    -- Douglas Adams, 'The Restaurant at the End of the Universe'
    jamesw
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    Posted - 2005.11.04 13:12:00 - [2131]

    Originally by: Soulita

    1)
    Drone changes mean improvements for drone capabilities for all ships currently not mainly designed as drone carriers since they get advantage of being able to use the new drone types as well as the drone carriers. Actually none drone carriers can take advantage of the new drone types much better since they dont have to rely on the drones for damage output - they have guns/launchers for that

    This means drone carriers loose out compared to the other ships.

    2)
    Also by using 5 instead of 15 drones (in case of dominix) each drone that gets killed means you loose 1/5th instead of 1/15th of damage output. Whereas other non drone carrier ships loose 1/5th instead of 1/10th(or less) of the damage (of their drones)

    This means drone carriers loose out even more compared to other ships.


    Again - if the drone changes are not meant as a drone carrier nerf then both of these points have to be adressed in a way that is fair to the drone carriers.



    Giving up damage for using another drone type is NOT losing out. Its a choice. You dont have to do it at all.

    Secondly. These changes do not nerf carriers. The Dominix, at present is almost unuseable in a "drone damage" config as a solo ship, because of one module - the smartbomb. This change un nerfs that to the tune of doubling, or more, your drone survivability vs that module. Sure there are less drones to shoot down, but I would like to see a BS hit a drone at close range.

    Thirdly. As already pointed out, you can not nerf something that does not exist. The new drone types are not being nerfed. They cant be until they exist.
    --
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    Posted - 2005.11.04 13:12:00 - [2132]

    Originally by: Soulita

    1)
    Drone changes mean improvements for drone capabilities for all ships currently not mainly designed as drone carriers since they get advantage of being able to use the new drone types as well as the drone carriers. Actually none drone carriers can take advantage of the new drone types much better since they dont have to rely on the drones for damage output - they have guns/launchers for that

    This means drone carriers loose out compared to the other ships.

    2)
    Also by using 5 instead of 15 drones (in case of dominix) each drone that gets killed means you loose 1/5th instead of 1/15th of damage output. Whereas other non drone carrier ships loose 1/5th instead of 1/10th(or less) of the damage (of their drones)

    This means drone carriers loose out even more compared to other ships.


    Again - if the drone changes are not meant as a drone carrier nerf then both of these points have to be adressed in a way that is fair to the drone carriers.



    Giving up damage for using another drone type is NOT losing out. Its a choice. You dont have to do it at all.

    Secondly. These changes do not nerf carriers. The Dominix, at present is almost unuseable in a "drone damage" config as a solo ship, because of one module - the smartbomb. This change un nerfs that to the tune of doubling, or more, your drone survivability vs that module. Sure there are less drones to shoot down, but I would like to see a BS hit a drone at close range.

    Thirdly. As already pointed out, you can not nerf something that does not exist. The new drone types are not being nerfed. They cant be until they exist.
    --

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    Soulita
    Soulita

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    Posted - 2005.11.04 13:28:00 - [2133]

    Edited by: Soulita on 04/11/2005 13:32:31
    Edited by: Soulita on 04/11/2005 13:30:42
    Edited by: Soulita on 04/11/2005 13:28:55
    Originally by: jamesw
    Giving up damage for using another drone type is NOT losing out. Its a choice. You dont have to do it at all.


    Its a choice that if taken hurts drone carrier users more then other BS users, since other BS users have turrets/launchers to deal their main damage (as I pointed out). By choosing to use non damage dealing drones drone carrier users loose their main BS bonus which with the new changes is drone damage bonus.
    So not only is it a nerf to drone carriers that (at least solo) cant use the new drone types realy, but also its absurd that drone carriers should benefit from the new drones the least.


    Originally by: jamesw
    ... The Dominix, at present is almost unuseable in a "drone damage" config as a solo ship, because of one module - the smartbomb. This change un nerfs that to the tune of doubling, or more, your drone survivability vs that module. Sure there are less drones to shoot down, but I would like to see a BS hit a drone at close range.

    Agreed in PvP situations.


    Originally by: jamesw
    Thirdly. As already pointed out, you can not nerf something that does not exist. The new drone types are not being nerfed. They cant be until they exist.

    Honestly I dont understand what you mean by this. Do you mean we cant call planned changes a nerf because they arent implemented yet? If thats your point I disagree - better discuss changes before they happen so they work well when implemented.

    Soulita
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    Posted - 2005.11.04 13:28:00 - [2134]

    Edited by: Soulita on 04/11/2005 13:32:31
    Edited by: Soulita on 04/11/2005 13:30:42
    Edited by: Soulita on 04/11/2005 13:28:55
    Originally by: jamesw
    Giving up damage for using another drone type is NOT losing out. Its a choice. You dont have to do it at all.


    Its a choice that if taken hurts drone carrier users more then other BS users, since other BS users have turrets/launchers to deal their main damage (as I pointed out). By choosing to use non damage dealing drones drone carrier users loose their main BS bonus which with the new changes is drone damage bonus.
    So not only is it a nerf to drone carriers that (at least solo) cant use the new drone types realy, but also its absurd that drone carriers should benefit from the new drones the least.


    Originally by: jamesw
    ... The Dominix, at present is almost unuseable in a "drone damage" config as a solo ship, because of one module - the smartbomb. This change un nerfs that to the tune of doubling, or more, your drone survivability vs that module. Sure there are less drones to shoot down, but I would like to see a BS hit a drone at close range.

    Agreed in PvP situations.


    Originally by: jamesw
    Thirdly. As already pointed out, you can not nerf something that does not exist. The new drone types are not being nerfed. They cant be until they exist.

    Honestly I dont understand what you mean by this. Do you mean we cant call planned changes a nerf because they arent implemented yet? If thats your point I disagree - better discuss changes before they happen so they work well when implemented.

    Steven Dynahir
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    Posted - 2005.11.04 13:29:00 - [2135]

    After thinking about how this change affects drone carriers, I believe that one solution would be retaining the +1 drones of drone carriers, and only changing the drone interfacing to +20% damage/mining bonus.

    This would essentially save the specific advantages of drone carriers, but would also drop the drone count by 40-50%, thus dropping the drone lag to half.

    And that is my suggestion.
    ---
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    Steven Dynahir
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    Posted - 2005.11.04 13:29:00 - [2136]

    After thinking about how this change affects drone carriers, I believe that one solution would be retaining the +1 drones of drone carriers, and only changing the drone interfacing to +20% damage/mining bonus.

    This would essentially save the specific advantages of drone carriers, but would also drop the drone count by 40-50%, thus dropping the drone lag to half.

    And that is my suggestion.
    ---
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    Leneerra
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    Posted - 2005.11.04 13:43:00 - [2137]

    might not be to clear to everyone, but this is how I see it

    Current system: Drone interfacing is a skill that increases the number of drones you can control, giving you more versatility

    In the new system it will be a skill determining how efficient you will be with damage and mining drones

    so lets compare it to:

    engeneering and electronics that currently allow you to get extra grid and cpo, to be able to fir different settups

    and they change the skills to suddenly reduce grid and cpu needs on plates, armor repairers and microwarps (just to name some odd module types, leaving out guns on purpose)
    in addition they introduce a new high slot module that uses a lot of grid and performs some usefull function

    would this be fair to the people that trained the skills?

    with the new system people flying non-drone carriers and low skilled pilots (low or no drone interfacing) sacrifice less to use the new drones then people that actually have skills or use drone carriers. that is simply not right. It would be like introducing a new missile launcher that performs best on any ship with 3 or less launching hardpoints..


    Leneerra
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    Posted - 2005.11.04 13:43:00 - [2138]

    might not be to clear to everyone, but this is how I see it

    Current system: Drone interfacing is a skill that increases the number of drones you can control, giving you more versatility

    In the new system it will be a skill determining how efficient you will be with damage and mining drones

    so lets compare it to:

    engeneering and electronics that currently allow you to get extra grid and cpo, to be able to fir different settups

    and they change the skills to suddenly reduce grid and cpu needs on plates, armor repairers and microwarps (just to name some odd module types, leaving out guns on purpose)
    in addition they introduce a new high slot module that uses a lot of grid and performs some usefull function

    would this be fair to the people that trained the skills?

    with the new system people flying non-drone carriers and low skilled pilots (low or no drone interfacing) sacrifice less to use the new drones then people that actually have skills or use drone carriers. that is simply not right. It would be like introducing a new missile launcher that performs best on any ship with 3 or less launching hardpoints..


    Battle Engine
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    Posted - 2005.11.04 13:46:00 - [2139]

    Keep up the good work Devs.

    Thank god I did not start the training for a Moros.
    Battle Engine
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    Posted - 2005.11.04 13:46:00 - [2140]

    Keep up the good work Devs.

    Thank god I did not start the training for a Moros.
    Maya Rkell
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    Posted - 2005.11.04 13:53:00 - [2141]

    Originally by: Soulita
    Edited by: Soulita on 04/11/2005 12:14:09
    Edited by: Soulita on 04/11/2005 12:06:07
    Originally by: jamesw
    Domi pilots have to give up "more" to use them? Big Deal! ...


    It is a big deal. Reading Tuxfords posts regarding the drone changes as well as Oveurs it seems very clear CCP originally had no intention to nerf drone carriers. You can read these posts here, here and here.

    So the drone overhaul should be optimized in a way that no nerf happens to drone carriers at all.


    The Ishkur is getting an ENTIRELY UNWARENTED 60% bonus to drone damage. SIX-ZERO.

    "Corpse cannot be fitted onto ship. Only hardware modules can be fitted."
    Maya Rkell
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    Posted - 2005.11.04 13:53:00 - [2142]

    Originally by: Soulita
    Edited by: Soulita on 04/11/2005 12:14:09
    Edited by: Soulita on 04/11/2005 12:06:07
    Originally by: jamesw
    Domi pilots have to give up "more" to use them? Big Deal! ...


    It is a big deal. Reading Tuxfords posts regarding the drone changes as well as Oveurs it seems very clear CCP originally had no intention to nerf drone carriers. You can read these posts here, here and here.

    So the drone overhaul should be optimized in a way that no nerf happens to drone carriers at all.


    The Ishkur is getting an ENTIRELY UNWARENTED 60% bonus to drone damage. SIX-ZERO.

    //Maya
    jamesw
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    Posted - 2005.11.04 13:54:00 - [2143]

    Originally by: Soulita
    Its a choice that if taken hurts drone carrier users more then other BS users, since other BS users have turrets/launchers to deal their main damage (as I pointed out). By choosing to use non damage dealing drones drone carrier users loose their main BS bonus which with the new changes is drone damage bonus.
    So not only is it a nerf to drone carriers that (at least solo) cant use the new drone types realy, but also its absurd that drone carriers should benefit from the new drones the least.


    Choosing non damage dealing drones can be done when they are called for. A good pilot, when using them wisely will do far more damage with certain "non damage" drones than with all damage drones. They will do all of this using drone carriers too.

    With 4 damage drones out and 1 non, you still outdamage the standard 5-droners, and you also have the option of keeping that 1 non damage drone in your bay and using a 5th damager. THAT is the bonus of flying a drone carrier. You do NOT need to change drones mid fight if you can read a fight well, so it does not disadvantage smart pilots. Drone carriers main game is flexibility and this is what they get.

    Above all that, you also get such ship bonuses as "5% extra damage to large hybrid turrets per level". Dominix is a gunship too. By fitting something other than guns in your highs, are you "hurting" yourself? Is it so bad that your ship is flexible enough that you can choose whether to use all of your bonuses or not?
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    Soulita
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    Posted - 2005.11.04 13:54:00 - [2144]

    Originally by: Leneerra
    might not be to clear to everyone, but this is how I see it

    Current system: Drone interfacing is a skill that increases the number of drones you can control, giving you more versatility

    In the new system it will be a skill determining how efficient you will be with damage and mining drones

    so lets compare it to:

    engeneering and electronics that currently allow you to get extra grid and cpo, to be able to fir different settups

    and they change the skills to suddenly reduce grid and cpu needs on plates, armor repairers and microwarps (just to name some odd module types, leaving out guns on purpose)
    in addition they introduce a new high slot module that uses a lot of grid and performs some usefull function

    would this be fair to the people that trained the skills?

    with the new system people flying non-drone carriers and low skilled pilots (low or no drone interfacing) sacrifice less to use the new drones then people that actually have skills or use drone carriers. that is simply not right. It would be like introducing a new missile launcher that performs best on any ship with 3 or less launching hardpoints..




    Couldnt agree more.

    Soulita
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    Posted - 2005.11.04 13:54:00 - [2145]

    Originally by: Leneerra
    might not be to clear to everyone, but this is how I see it

    Current system: Drone interfacing is a skill that increases the number of drones you can control, giving you more versatility

    In the new system it will be a skill determining how efficient you will be with damage and mining drones

    so lets compare it to:

    engeneering and electronics that currently allow you to get extra grid and cpo, to be able to fir different settups

    and they change the skills to suddenly reduce grid and cpu needs on plates, armor repairers and microwarps (just to name some odd module types, leaving out guns on purpose)
    in addition they introduce a new high slot module that uses a lot of grid and performs some usefull function

    would this be fair to the people that trained the skills?

    with the new system people flying non-drone carriers and low skilled pilots (low or no drone interfacing) sacrifice less to use the new drones then people that actually have skills or use drone carriers. that is simply not right. It would be like introducing a new missile launcher that performs best on any ship with 3 or less launching hardpoints..




    Couldnt agree more.

    jamesw
    jamesw
    Rubra Libertas Militia

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    Posted - 2005.11.04 13:54:00 - [2146]

    Originally by: Soulita
    Its a choice that if taken hurts drone carrier users more then other BS users, since other BS users have turrets/launchers to deal their main damage (as I pointed out). By choosing to use non damage dealing drones drone carrier users loose their main BS bonus which with the new changes is drone damage bonus.
    So not only is it a nerf to drone carriers that (at least solo) cant use the new drone types realy, but also its absurd that drone carriers should benefit from the new drones the least.


    Choosing non damage dealing drones can be done when they are called for. A good pilot, when using them wisely will do far more damage with certain "non damage" drones than with all damage drones. They will do all of this using drone carriers too.

    With 4 damage drones out and 1 non, you still outdamage the standard 5-droners, and you also have the option of keeping that 1 non damage drone in your bay and using a 5th damager. THAT is the bonus of flying a drone carrier. You do NOT need to change drones mid fight if you can read a fight well, so it does not disadvantage smart pilots. Drone carriers main game is flexibility and this is what they get.

    Above all that, you also get such ship bonuses as "5% extra damage to large hybrid turrets per level". Dominix is a gunship too. By fitting something other than guns in your highs, are you "hurting" yourself? Is it so bad that your ship is flexible enough that you can choose whether to use all of your bonuses or not?
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    Dr Tetrahydrocannabinol
    Dr Tetrahydrocannabinol

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    Posted - 2005.11.04 14:03:00 - [2147]

    Originally by: Soulita

    1)
    Drone changes mean improvements for drone capabilities for all ships currently not mainly designed as drone carriers since they get advantage of being able to use the new drone types as well as the drone carriers.

    Sounds to me like someone is a greedy little *****.

    Actually none drone carriers can take advantage of the new drone types much better since they dont have to rely on the drones for damage output - they have guns/launchers for that

    Thats not a nerf its a trade off for getting new drones. You honestly think CCP gonna let you use new drones AND keep your firepower? Fit a jammer if you "dont want to lose more firepower than everyone else". BTW its not a nerf as far as i can see you got those new drones you wanted.

    2)
    Also by using 5 instead of 15 drones (in case of dominix) each drone that gets killed means you loose 1/5th instead of 1/15th of damage output. Whereas other non drone carrier ships loose 1/5th instead of 1/10th(or less) of the damage (of their drones)

    First of all its 1/3th not 1/5th that most non drone users lose - and that is just using BS. Lets not forget Drones last longer against a Smartbomb and you get more spare drones how is that a nerf?



    Again - if the drone changes are not meant as a drone carrier nerf then both of these points have to be adressed in a way that is fair to the drone carriers.

    This is fair, the biggest problem with fighting a drone user was that it took way too damn long to target those drones and now that has been fixed. You got your new drones, they are tougher, and you can carry more of them in your hold.

    As far as i can see "losing out more that non-drone players" is you being a selfish person nothing more.

    Now the proper thing for you to do in is shutup and say "Devs i know i have to share some of these drone changes with everyone else but at least it reduces lag which benefits everyone"





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    Dr Tetrahydrocannabinol
    Dr Tetrahydrocannabinol
    Imperium Technologies
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    Posted - 2005.11.04 14:03:00 - [2148]

    Originally by: Soulita

    1)
    Drone changes mean improvements for drone capabilities for all ships currently not mainly designed as drone carriers since they get advantage of being able to use the new drone types as well as the drone carriers.

    Sounds to me like someone is a greedy little *****.

    Actually none drone carriers can take advantage of the new drone types much better since they dont have to rely on the drones for damage output - they have guns/launchers for that

    Thats not a nerf its a trade off for getting new drones. You honestly think CCP gonna let you use new drones AND keep your firepower? Fit a jammer if you "dont want to lose more firepower than everyone else". BTW its not a nerf as far as i can see you got those new drones you wanted.

    2)
    Also by using 5 instead of 15 drones (in case of dominix) each drone that gets killed means you loose 1/5th instead of 1/15th of damage output. Whereas other non drone carrier ships loose 1/5th instead of 1/10th(or less) of the damage (of their drones)

    First of all its 1/3th not 1/5th that most non drone users lose - and that is just using BS. Lets not forget Drones last longer against a Smartbomb and you get more spare drones how is that a nerf?



    Again - if the drone changes are not meant as a drone carrier nerf then both of these points have to be adressed in a way that is fair to the drone carriers.

    This is fair, the biggest problem with fighting a drone user was that it took way too damn long to target those drones and now that has been fixed. You got your new drones, they are tougher, and you can carry more of them in your hold.

    As far as i can see "losing out more that non-drone players" is you being a selfish person nothing more.

    Now the proper thing for you to do in is shutup and say "Devs i know i have to share some of these drone changes with everyone else but at least it reduces lag which benefits everyone"






    Caldari - BS idea
    Soulita
    Soulita

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    Posted - 2005.11.04 14:04:00 - [2149]

    Originally by: Maya Rkell
    Originally by: Soulita
    Edited by: Soulita on 04/11/2005 12:14:09
    Edited by: Soulita on 04/11/2005 12:06:07
    Originally by: jamesw
    Domi pilots have to give up "more" to use them? Big Deal! ...


    It is a big deal. Reading Tuxfords posts regarding the drone changes as well as Oveurs it seems very clear CCP originally had no intention to nerf drone carriers. You can read these posts here, here and here.

    So the drone overhaul should be optimized in a way that no nerf happens to drone carriers at all.


    The Ishkur is getting an ENTIRELY UNWARENTED 60% bonus to drone damage. SIX-ZERO.


    In my post you quoted I included 2 points you unfortunatly didnt include in your quote, and I hope you read them. These 2 points contain my main criticism of the new changes.

    Soulita
    Soulita
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    Posted - 2005.11.04 14:04:00 - [2150]

    Originally by: Maya Rkell
    Originally by: Soulita
    Edited by: Soulita on 04/11/2005 12:14:09
    Edited by: Soulita on 04/11/2005 12:06:07
    Originally by: jamesw
    Domi pilots have to give up "more" to use them? Big Deal! ...


    It is a big deal. Reading Tuxfords posts regarding the drone changes as well as Oveurs it seems very clear CCP originally had no intention to nerf drone carriers. You can read these posts here, here and here.

    So the drone overhaul should be optimized in a way that no nerf happens to drone carriers at all.


    The Ishkur is getting an ENTIRELY UNWARENTED 60% bonus to drone damage. SIX-ZERO.


    In my post you quoted I included 2 points you unfortunatly didnt include in your quote, and I hope you read them. These 2 points contain my main criticism of the new changes.

    Soulita
    Soulita

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    Posted - 2005.11.04 14:20:00 - [2151]

    Edited by: Soulita on 04/11/2005 14:27:25
    Originally by: Dr Tetrahydrocannabinol
    Originally by: Soulita
    It is a big deal. Reading Tuxfords posts regarding the drone changes as well as Oveurs it seems very clear CCP originally had no intention to nerf drone carriers. You can read these posts here, here and here.

    So the drone overhaul should be optimized in a way that no nerf happens to drone carriers at all.

    I have posted both of the points below before (as have others), which show the current version of the drone changes would in fact mean a nerf to drone carriers - but here they come again. Nobody has proven these points faulty yet (read carefuly before arguing please):

    1)
    Drone changes mean improvements for drone capabilities for all ships currently not mainly designed as drone carriers since they get advantage of being able to use the new drone types as well as the drone carriers. Actually none drone carriers can take advantage of the new drone types much better since they dont have to rely on the drones for damage output - they have guns/launchers for that

    This means drone carriers loose out compared to the other ships.

    2)
    Also by using 5 instead of 15 drones (in case of dominix) each drone that gets killed means you loose 1/5th instead of 1/15th of damage output. Whereas other non drone carrier ships loose 1/5th instead of 1/10th(or less) of the damage (of their drones)

    This means drone carriers loose out even more compared to other ships.


    Again - if the drone changes are not meant as a drone carrier nerf then both of these points have to be adressed in a way that is fair to the drone carriers.



    This is fair, the biggest problem with fighting a drone user was that it took way too damn long to target those drones and now that has been fixed. You got your new drones, they are tougher, and you can carry more of them in your hold.

    As far as i can see "losing out more that non-drone players" is you being a selfish person nothing more.

    Now the proper thing for you to do in is shutup and say "Devs i know i have to share some of these drone changes with everyone else but at least it reduces lag which benefits everyone"



    Lag reduction is good - get it?? I agree lag reduction is good. Once more: lag reduction is good good good. LoL sorry, had to let that out.

    Now to my points again - If no drone carrier nerf were intended by ccp then none should happen. The changes should be implemented in a way that respects that. Also a very simple concept.Cool

    Soulita
    Soulita
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    Posted - 2005.11.04 14:20:00 - [2152]

    Edited by: Soulita on 04/11/2005 14:27:25
    Originally by: Dr Tetrahydrocannabinol
    Originally by: Soulita
    It is a big deal. Reading Tuxfords posts regarding the drone changes as well as Oveurs it seems very clear CCP originally had no intention to nerf drone carriers. You can read these posts here, here and here.

    So the drone overhaul should be optimized in a way that no nerf happens to drone carriers at all.

    I have posted both of the points below before (as have others), which show the current version of the drone changes would in fact mean a nerf to drone carriers - but here they come again. Nobody has proven these points faulty yet (read carefuly before arguing please):

    1)
    Drone changes mean improvements for drone capabilities for all ships currently not mainly designed as drone carriers since they get advantage of being able to use the new drone types as well as the drone carriers. Actually none drone carriers can take advantage of the new drone types much better since they dont have to rely on the drones for damage output - they have guns/launchers for that

    This means drone carriers loose out compared to the other ships.

    2)
    Also by using 5 instead of 15 drones (in case of dominix) each drone that gets killed means you loose 1/5th instead of 1/15th of damage output. Whereas other non drone carrier ships loose 1/5th instead of 1/10th(or less) of the damage (of their drones)

    This means drone carriers loose out even more compared to other ships.


    Again - if the drone changes are not meant as a drone carrier nerf then both of these points have to be adressed in a way that is fair to the drone carriers.



    This is fair, the biggest problem with fighting a drone user was that it took way too damn long to target those drones and now that has been fixed. You got your new drones, they are tougher, and you can carry more of them in your hold.

    As far as i can see "losing out more that non-drone players" is you being a selfish person nothing more.

    Now the proper thing for you to do in is shutup and say "Devs i know i have to share some of these drone changes with everyone else but at least it reduces lag which benefits everyone"



    Lag reduction is good - get it?? I agree lag reduction is good. Once more: lag reduction is good good good. LoL sorry, had to let that out.

    Now to my points again - If no drone carrier nerf were intended by ccp then none should happen. The changes should be implemented in a way that respects that. Also a very simple concept.Cool

    Nafri
    Nafri

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    Posted - 2005.11.04 14:25:00 - [2153]

    Originally by: Soulita
    Originally by: Dr Tetrahydrocannabinol
    Originally by: Soulita
    It is a big deal. Reading Tuxfords posts regarding the drone changes as well as Oveurs it seems very clear CCP originally had no intention to nerf drone carriers. You can read these posts here, here and here.

    So the drone overhaul should be optimized in a way that no nerf happens to drone carriers at all.

    I have posted both of the points below before (as have others), which show the current version of the drone changes would in fact mean a nerf to drone carriers - but here they come again. Nobody has proven these points faulty yet (read carefuly before arguing please):

    1)
    Drone changes mean improvements for drone capabilities for all ships currently not mainly designed as drone carriers since they get advantage of being able to use the new drone types as well as the drone carriers. Actually none drone carriers can take advantage of the new drone types much better since they dont have to rely on the drones for damage output - they have guns/launchers for that

    This means drone carriers loose out compared to the other ships.

    2)
    Also by using 5 instead of 15 drones (in case of dominix) each drone that gets killed means you loose 1/5th instead of 1/15th of damage output. Whereas other non drone carrier ships loose 1/5th instead of 1/10th(or less) of the damage (of their drones)

    This means drone carriers loose out even more compared to other ships.


    Again - if the drone changes are not meant as a drone carrier nerf then both of these points have to be adressed in a way that is fair to the drone carriers.



    This is fair, the biggest problem with fighting a drone user was that it took way too damn long to target those drones and now that has been fixed. You got your new drones, they are tougher, and you can carry more of them in your hold.

    As far as i can see "losing out more that non-drone players" is you being a selfish person nothing more.

    Now the proper thing for you to do in is shutup and say "Devs i know i have to share some of these drone changes with everyone else but at least it reduces lag which benefits everyone"



    Lag reduction is good - get it?? I agree lag reduction is good. Once more: lag reduction is good good good. LoL sorry, had to let that out.

    Now to my points again - If no drone carrier nerf were intended by ccp then none should happen. Also a very simple concept.Cool



    there are some downsides and some pros you get, but CCP tries everything not to **** your precius drone carrior over

    cant say the same about the other changes CCP implented *cough*
    so cant you just be happy CCP loves you?
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    Nafri
    Nafri
    Caldari
    TunDraGon

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    Posted - 2005.11.04 14:25:00 - [2154]

    Originally by: Soulita
    Originally by: Dr Tetrahydrocannabinol
    Originally by: Soulita
    It is a big deal. Reading Tuxfords posts regarding the drone changes as well as Oveurs it seems very clear CCP originally had no intention to nerf drone carriers. You can read these posts here, here and here.

    So the drone overhaul should be optimized in a way that no nerf happens to drone carriers at all.

    I have posted both of the points below before (as have others), which show the current version of the drone changes would in fact mean a nerf to drone carriers - but here they come again. Nobody has proven these points faulty yet (read carefuly before arguing please):

    1)
    Drone changes mean improvements for drone capabilities for all ships currently not mainly designed as drone carriers since they get advantage of being able to use the new drone types as well as the drone carriers. Actually none drone carriers can take advantage of the new drone types much better since they dont have to rely on the drones for damage output - they have guns/launchers for that

    This means drone carriers loose out compared to the other ships.

    2)
    Also by using 5 instead of 15 drones (in case of dominix) each drone that gets killed means you loose 1/5th instead of 1/15th of damage output. Whereas other non drone carrier ships loose 1/5th instead of 1/10th(or less) of the damage (of their drones)

    This means drone carriers loose out even more compared to other ships.


    Again - if the drone changes are not meant as a drone carrier nerf then both of these points have to be adressed in a way that is fair to the drone carriers.



    This is fair, the biggest problem with fighting a drone user was that it took way too damn long to target those drones and now that has been fixed. You got your new drones, they are tougher, and you can carry more of them in your hold.

    As far as i can see "losing out more that non-drone players" is you being a selfish person nothing more.

    Now the proper thing for you to do in is shutup and say "Devs i know i have to share some of these drone changes with everyone else but at least it reduces lag which benefits everyone"



    Lag reduction is good - get it?? I agree lag reduction is good. Once more: lag reduction is good good good. LoL sorry, had to let that out.

    Now to my points again - If no drone carrier nerf were intended by ccp then none should happen. Also a very simple concept.Cool



    there are some downsides and some pros you get, but CCP tries everything not to **** your precius drone carrior over

    cant say the same about the other changes CCP implented *cough*
    so cant you just be happy CCP loves you?



    From Dusk till Dawn

    Soulita
    Soulita

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    Posted - 2005.11.04 14:31:00 - [2155]

    Originally by: Nafri
    ...there are some downsides and some pros you get, but CCP tries everything not to **** your precius drone carrior over

    cant say the same about the other changes CCP implented *cough*
    so cant you just be happy CCP loves you?


    Oh, I am sure CCP loves us all Very Happy

    Thats why I am sure they apreciate a productive argument about the new changes so they can implement them in the best way possible.

    And I am sure pointing out weaknesses in the new changes is something that helps CCP. Productive criticism is something helpfull and in no way meant badly.

    Soulita
    Soulita
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    Posted - 2005.11.04 14:31:00 - [2156]

    Originally by: Nafri
    ...there are some downsides and some pros you get, but CCP tries everything not to **** your precius drone carrior over

    cant say the same about the other changes CCP implented *cough*
    so cant you just be happy CCP loves you?


    Oh, I am sure CCP loves us all Very Happy

    Thats why I am sure they apreciate a productive argument about the new changes so they can implement them in the best way possible.

    And I am sure pointing out weaknesses in the new changes is something that helps CCP. Productive criticism is something helpfull and in no way meant badly.

    Nafri
    Nafri

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    Posted - 2005.11.04 14:35:00 - [2157]

    Originally by: Soulita
    Originally by: Nafri
    ...there are some downsides and some pros you get, but CCP tries everything not to **** your precius drone carrior over

    cant say the same about the other changes CCP implented *cough*
    so cant you just be happy CCP loves you?


    Oh, I am sure CCP loves us all Very Happy

    Thats why I am sure they apreciate a productive argument about the new changes so they can implement them in the best way possible.

    And I am sure pointing out weaknesses in the new changes is something that helps CCP. Productive criticism is something helpfull and in no way meant badly.



    You ever faced the projectile nerf 1 year ago? Even after a 20% boost to projectiles in spring 2005 thy do less damage, now imagine this without the boost. You were basicly doing 50% of the damage others did for 1 year ugh

    In terms of balancing CCP doesnt take care of peoples fealings... normally


    Or when thy killed shield tanking (there was a time no ship ever was shield tanked, till thy forced armor tanking away from caldari)
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    Nafri
    Nafri
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    TunDraGon

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    Posted - 2005.11.04 14:35:00 - [2158]

    Originally by: Soulita
    Originally by: Nafri
    ...there are some downsides and some pros you get, but CCP tries everything not to **** your precius drone carrior over

    cant say the same about the other changes CCP implented *cough*
    so cant you just be happy CCP loves you?


    Oh, I am sure CCP loves us all Very Happy

    Thats why I am sure they apreciate a productive argument about the new changes so they can implement them in the best way possible.

    And I am sure pointing out weaknesses in the new changes is something that helps CCP. Productive criticism is something helpfull and in no way meant badly.



    You ever faced the projectile nerf 1 year ago? Even after a 20% boost to projectiles in spring 2005 thy do less damage, now imagine this without the boost. You were basicly doing 50% of the damage others did for 1 year ugh

    In terms of balancing CCP doesnt take care of peoples fealings... normally


    Or when thy killed shield tanking (there was a time no ship ever was shield tanked, till thy forced armor tanking away from caldari)



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    Zeddicus Zu'l
    Zeddicus Zu'l

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    Posted - 2005.11.04 14:57:00 - [2159]

    Originally by: Soulita

    Originally by: jamesw
    Giving up damage for using another drone type is NOT losing out. Its a choice. You dont have to do it at all.


    Its a choice that if taken hurts drone carrier users more then other BS users, since other BS users have turrets/launchers to deal their main damage (as I pointed out). By choosing to use non damage dealing drones drone carrier users loose their main BS bonus which with the new changes is drone damage bonus.
    So not only is it a nerf to drone carriers that (at least solo) cant use the new drone types realy, but also its absurd that drone carriers should benefit from the new drones the least.




    Yes but imagine if they added the new drones but kept the old system. If they did that I am sure that the new drones would be 1/3 as effective as they are now so a large webber would reduce speed by about 13% instead of 40% so to get the same effect you have to give up just as many drones. If they did not do that, the efects would be way to overpowered and who knows, they may still be overpowered.

    So because you have to give up 1/5th of your damage to use one 40% webber drone with the changes, without the changes you would probably have to give up just as much damage.

    Is that still more than someone else would give up? Lets see, a Raven that could have 6 heavies before would have to give up 3 drones to get to 40% webbing (assuming they would reduce the power of all ewar and logistics drones by 1/3) thereby losing 50% of his drone damage abilities. Under the new changes, that pilot loses 1 of three drones (so his damage could equivalent to 4 before) but unless he has trained drone interfacing to 5, he is losing a lot more damage. If he had just the skills needed to fly those 6 heavies, that means he has gone from 3 drones damage (old system with new drones at 1/3 power) to 2.4 drones of damage (new system as stated by the devs). Can he train to lose less damage, yes but how likely is it that a raven pilot as much more than drone interfacing 1 already. How likely is it that a true drone specialist has the abilities to use tech 2 heavy drones, has drone interfacing to atleast 4 and part way through 5?

    Honestly I think the casual drone user is going to see a much higher reduction in ailities if they depend on drone damage in any way. granted many do not depend on that drone damage, but then that may even mean they dont have any drone skills at all and have to start from scratch. In the time it takes them to train drones to 5 and drone interfacing to 4 (assuming they want to do damage) you could prolly finish training drone interfacing to lvl 5 or atleast be halfway through it.
    Zeddicus Zu'l
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    Posted - 2005.11.04 14:57:00 - [2160]

    Originally by: Soulita

    Originally by: jamesw
    Giving up damage for using another drone type is NOT losing out. Its a choice. You dont have to do it at all.


    Its a choice that if taken hurts drone carrier users more then other BS users, since other BS users have turrets/launchers to deal their main damage (as I pointed out). By choosing to use non damage dealing drones drone carrier users loose their main BS bonus which with the new changes is drone damage bonus.
    So not only is it a nerf to drone carriers that (at least solo) cant use the new drone types realy, but also its absurd that drone carriers should benefit from the new drones the least.




    Yes but imagine if they added the new drones but kept the old system. If they did that I am sure that the new drones would be 1/3 as effective as they are now so a large webber would reduce speed by about 13% instead of 40% so to get the same effect you have to give up just as many drones. If they did not do that, the efects would be way to overpowered and who knows, they may still be overpowered.

    So because you have to give up 1/5th of your damage to use one 40% webber drone with the changes, without the changes you would probably have to give up just as much damage.

    Is that still more than someone else would give up? Lets see, a Raven that could have 6 heavies before would have to give up 3 drones to get to 40% webbing (assuming they would reduce the power of all ewar and logistics drones by 1/3) thereby losing 50% of his drone damage abilities. Under the new changes, that pilot loses 1 of three drones (so his damage could equivalent to 4 before) but unless he has trained drone interfacing to 5, he is losing a lot more damage. If he had just the skills needed to fly those 6 heavies, that means he has gone from 3 drones damage (old system with new drones at 1/3 power) to 2.4 drones of damage (new system as stated by the devs). Can he train to lose less damage, yes but how likely is it that a raven pilot as much more than drone interfacing 1 already. How likely is it that a true drone specialist has the abilities to use tech 2 heavy drones, has drone interfacing to atleast 4 and part way through 5?

    Honestly I think the casual drone user is going to see a much higher reduction in ailities if they depend on drone damage in any way. granted many do not depend on that drone damage, but then that may even mean they dont have any drone skills at all and have to start from scratch. In the time it takes them to train drones to 5 and drone interfacing to 4 (assuming they want to do damage) you could prolly finish training drone interfacing to lvl 5 or atleast be halfway through it.
    Soulita
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    Posted - 2005.11.04 15:24:00 - [2161]

    Originally by: Zeddicus Zu'l
    Originally by: Soulita

    Originally by: jamesw
    Giving up damage for using another drone type is NOT losing out. Its a choice. You dont have to do it at all.


    Its a choice that if taken hurts drone carrier users more then other BS users, since other BS users have turrets/launchers to deal their main damage (as I pointed out). By choosing to use non damage dealing drones drone carrier users loose their main BS bonus which with the new changes is drone damage bonus.
    So not only is it a nerf to drone carriers that (at least solo) cant use the new drone types realy, but also its absurd that drone carriers should benefit from the new drones the least.




    Yes but ...


    Yarrrrrr - means you basically agree Twisted Evil

    Soulita
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    Posted - 2005.11.04 15:24:00 - [2162]

    Originally by: Zeddicus Zu'l
    Originally by: Soulita

    Originally by: jamesw
    Giving up damage for using another drone type is NOT losing out. Its a choice. You dont have to do it at all.


    Its a choice that if taken hurts drone carrier users more then other BS users, since other BS users have turrets/launchers to deal their main damage (as I pointed out). By choosing to use non damage dealing drones drone carrier users loose their main BS bonus which with the new changes is drone damage bonus.
    So not only is it a nerf to drone carriers that (at least solo) cant use the new drone types realy, but also its absurd that drone carriers should benefit from the new drones the least.




    Yes but ...


    Yarrrrrr - means you basically agree Twisted Evil

    Magunus
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    Posted - 2005.11.04 15:38:00 - [2163]

    It seems this change will make the Dominix in particular the ultimate in versatility and anti-frigate and cruiser warfare. Everyone is focusing on heavy drones, but if mediums are used, it could carry 30 medium drones, and 15 lights. Say 15 medium scout drones, and 3 groups of 5 EW, painting, or webbing medium drones, 10 small logistics drones, and 5 light attack drones. It may not be as good as a Scorpion at EW, or as good as an assault frig for killing frigates, or as good as a logistics cruiser for repairing, but it'll be the only ship that can fill all of those roles without refitting.

    Other ships could use some of those drones, but they wouldn't fit the modules, and they wouldn't be able to carry anywhere CLOSE to the array that a drone spec ship could carry. 5 small logistics drones on a Raven, for example, would cost it 33% of it's drone bay, rather than the 7% for a Dominix.

    With the new modules for damage, optimal range, and control range, which no ship other than a drone specialist ship would use, and they're tougher and more damaging than ever before. Add the skills Drone Navigation, Drone Durability, and the other skills, which a drone specialist could focus on primarily, rather that secondarily as any other pilot would, and they're again, tougher, faster and you'd have more versatility.

    Sure, you'll have more skills you'll have to train. But doesn't that just solidify your claim to being a drone specialist? Before, being a drone specialist meant you flew a ship with a big drone bay and a ship modifier. Now it actually *means* something. There will be a wide margin between a drone specialist and someone who trained up Gallente BS so they could fly a megathron and then decided to buy a Dominix, just like there's a wide margin between an EW specialist and someone who trained up Caldari BS to fly a Raven and then switched to a Scorpion. You are not your ship. (Wow, been a while since I heard that.)

    Lastly, yes, drones can be destroyed in several ways. Smartbombs, shooting them down, etc. However, turrets and launchers (with the exception of lasers) are guaranteed to run out of ammo eventually. Drones are not guaranteed to be destroyed. Drones can be repaired, and since they're adding logistics drones, I don't see any reason why you couldn't repair your own drones at the cost of carrying a few logistics drones around, which would have the added benefit of being able to repair your own ship and probably other people's ships. You also can't decide with a turret or launcher ship that you'd like to switch out a weapon for EW, no matter how weak it might be. I'd LOVE to be able to reload my missile launchers with a webbing missile or painting missile, even if it isn't as effective as a webber or painter.

    So this is a nerf? Looks cool as hell to me. Cool
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    Magunus
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    Posted - 2005.11.04 15:38:00 - [2164]

    It seems this change will make the Dominix in particular the ultimate in versatility and anti-frigate and cruiser warfare. Everyone is focusing on heavy drones, but if mediums are used, it could carry 30 medium drones, and 15 lights. Say 15 medium scout drones, and 3 groups of 5 EW, painting, or webbing medium drones, 10 small logistics drones, and 5 light attack drones. It may not be as good as a Scorpion at EW, or as good as an assault frig for killing frigates, or as good as a logistics cruiser for repairing, but it'll be the only ship that can fill all of those roles without refitting.

    Other ships could use some of those drones, but they wouldn't fit the modules, and they wouldn't be able to carry anywhere CLOSE to the array that a drone spec ship could carry. 5 small logistics drones on a Raven, for example, would cost it 33% of it's drone bay, rather than the 7% for a Dominix.

    With the new modules for damage, optimal range, and control range, which no ship other than a drone specialist ship would use, and they're tougher and more damaging than ever before. Add the skills Drone Navigation, Drone Durability, and the other skills, which a drone specialist could focus on primarily, rather that secondarily as any other pilot would, and they're again, tougher, faster and you'd have more versatility.

    Sure, you'll have more skills you'll have to train. But doesn't that just solidify your claim to being a drone specialist? Before, being a drone specialist meant you flew a ship with a big drone bay and a ship modifier. Now it actually *means* something. There will be a wide margin between a drone specialist and someone who trained up Gallente BS so they could fly a megathron and then decided to buy a Dominix, just like there's a wide margin between an EW specialist and someone who trained up Caldari BS to fly a Raven and then switched to a Scorpion. You are not your ship. (Wow, been a while since I heard that.)

    Lastly, yes, drones can be destroyed in several ways. Smartbombs, shooting them down, etc. However, turrets and launchers (with the exception of lasers) are guaranteed to run out of ammo eventually. Drones are not guaranteed to be destroyed. Drones can be repaired, and since they're adding logistics drones, I don't see any reason why you couldn't repair your own drones at the cost of carrying a few logistics drones around, which would have the added benefit of being able to repair your own ship and probably other people's ships. You also can't decide with a turret or launcher ship that you'd like to switch out a weapon for EW, no matter how weak it might be. I'd LOVE to be able to reload my missile launchers with a webbing missile or painting missile, even if it isn't as effective as a webber or painter.

    So this is a nerf? Looks cool as hell to me. Cool
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    El'jonson
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    Posted - 2005.11.04 16:06:00 - [2165]

    After reading all 37 pages (yes i am a drone lover) I think the main point that I would like to see changed is the number of drones that a 'drone carrier' can use at once. I think that most drone carrier pilots wouldn't mind losing 5 drones but to lose 10 is a bit much.

    Before everyone starts, yes I know they are going to fiddle about with the skills/ship specs in order that the damage done etc is the same. But I use drones because it enables me to launch a variety of different drones doing different damage and to do different things (yes I low sec mine in a Dom).

    All the 'normal' ships are losing 5 drones so why not do the same with the drone carriers, you are still reducing the number of drones alot.

    I havent done the math but by keeping 10 drones on the carriers it maeans they will be doing more damage than before, as I use the drones more than the guns (which on a Dom I can't use them all anyway) i would balace this by reducing the 10% increase of gun damage to 5%. And as the carriers are only losing 1/3 of their drone it would make sense that their drone bays are only reduced by 1/3 as well.


    El'jonson
    El'jonson

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    Posted - 2005.11.04 16:06:00 - [2166]

    After reading all 37 pages (yes i am a drone lover) I think the main point that I would like to see changed is the number of drones that a 'drone carrier' can use at once. I think that most drone carrier pilots wouldn't mind losing 5 drones but to lose 10 is a bit much.

    Before everyone starts, yes I know they are going to fiddle about with the skills/ship specs in order that the damage done etc is the same. But I use drones because it enables me to launch a variety of different drones doing different damage and to do different things (yes I low sec mine in a Dom).

    All the 'normal' ships are losing 5 drones so why not do the same with the drone carriers, you are still reducing the number of drones alot.

    I havent done the math but by keeping 10 drones on the carriers it maeans they will be doing more damage than before, as I use the drones more than the guns (which on a Dom I can't use them all anyway) i would balace this by reducing the 10% increase of gun damage to 5%. And as the carriers are only losing 1/3 of their drone it would make sense that their drone bays are only reduced by 1/3 as well.


    Nafri
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    Posted - 2005.11.04 16:08:00 - [2167]

    Originally by: Soulita
    Originally by: Zeddicus Zu'l
    Originally by: Soulita

    Originally by: jamesw
    Giving up damage for using another drone type is NOT losing out. Its a choice. You dont have to do it at all.


    Its a choice that if taken hurts drone carrier users more then other BS users, since other BS users have turrets/launchers to deal their main damage (as I pointed out). By choosing to use non damage dealing drones drone carrier users loose their main BS bonus which with the new changes is drone damage bonus.
    So not only is it a nerf to drone carriers that (at least solo) cant use the new drone types realy, but also its absurd that drone carriers should benefit from the new drones the least.




    Yes but ...


    Yarrrrrr - means you basically agree Twisted Evil


    even for you, those new EW drones arent specially for drone carriars, which are mostly good EW platforms itself. Thats the reason you dont and wont get bonus on them.

    Thy would be too strong on drone carriers AND thy arent specially made for them. Its just a domininx shouldnt be better with them then other ships, which is reasonable imho
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    Nafri
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    Posted - 2005.11.04 16:08:00 - [2168]

    Originally by: Soulita
    Originally by: Zeddicus Zu'l
    Originally by: Soulita

    Originally by: jamesw
    Giving up damage for using another drone type is NOT losing out. Its a choice. You dont have to do it at all.


    Its a choice that if taken hurts drone carrier users more then other BS users, since other BS users have turrets/launchers to deal their main damage (as I pointed out). By choosing to use non damage dealing drones drone carrier users loose their main BS bonus which with the new changes is drone damage bonus.
    So not only is it a nerf to drone carriers that (at least solo) cant use the new drone types realy, but also its absurd that drone carriers should benefit from the new drones the least.




    Yes but ...


    Yarrrrrr - means you basically agree Twisted Evil


    even for you, those new EW drones arent specially for drone carriars, which are mostly good EW platforms itself. Thats the reason you dont and wont get bonus on them.

    Thy would be too strong on drone carriers AND thy arent specially made for them. Its just a domininx shouldnt be better with them then other ships, which is reasonable imho



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    Alex Harumichi
    Alex Harumichi

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    Posted - 2005.11.04 16:12:00 - [2169]

    Originally by: Magunus
    You also can't decide with a turret or launcher ship that you'd like to switch out a weapon for EW, no matter how weak it might be. I'd LOVE to be able to reload my missile launchers with a webbing missile or painting missile, even if it isn't as effective as a webber or painter.

    So this is a nerf? Looks cool as hell to me. Cool


    Well, to illustrate the complaint, I'll use an analogy. What if they suddenly added those webber missiles and painting missiles to the game, and gave all non-Raven battleships 4 extra launcher slots so they could use them. Your Raven would get no bonus for these new missiles, but of course it could use them too, just like anyone else. Sure, your Raven would have the most launchers in the game, but when using the new "special" missiles it would get no bonus and would perform just like all other battleships.

    As a Raven pilot, would you see that as a completely fair deal? Maybe you would, maybe you wouldn't. But that's the situation with the new drones and Dominix.

    Alex Harumichi
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    Posted - 2005.11.04 16:12:00 - [2170]

    Originally by: Magunus
    You also can't decide with a turret or launcher ship that you'd like to switch out a weapon for EW, no matter how weak it might be. I'd LOVE to be able to reload my missile launchers with a webbing missile or painting missile, even if it isn't as effective as a webber or painter.

    So this is a nerf? Looks cool as hell to me. Cool


    Well, to illustrate the complaint, I'll use an analogy. What if they suddenly added those webber missiles and painting missiles to the game, and gave all non-Raven battleships 4 extra launcher slots so they could use them. Your Raven would get no bonus for these new missiles, but of course it could use them too, just like anyone else. Sure, your Raven would have the most launchers in the game, but when using the new "special" missiles it would get no bonus and would perform just like all other battleships.

    As a Raven pilot, would you see that as a completely fair deal? Maybe you would, maybe you wouldn't. But that's the situation with the new drones and Dominix.

    Nafri
    Nafri

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    Posted - 2005.11.04 16:23:00 - [2171]

    Edited by: Nafri on 04/11/2005 16:24:02
    Originally by: Alex Harumichi
    Originally by: Magunus
    You also can't decide with a turret or launcher ship that you'd like to switch out a weapon for EW, no matter how weak it might be. I'd LOVE to be able to reload my missile launchers with a webbing missile or painting missile, even if it isn't as effective as a webber or painter.

    So this is a nerf? Looks cool as hell to me. Cool


    Well, to illustrate the complaint, I'll use an analogy. What if they suddenly added those webber missiles and painting missiles to the game, and gave all non-Raven battleships 4 extra launcher slots so they could use them. Your Raven would get no bonus for these new missiles, but of course it could use them too, just like anyone else. Sure, your Raven would have the most launchers in the game, but when using the new "special" missiles it would get no bonus and would perform just like all other battleships.

    As a Raven pilot, would you see that as a completely fair deal? Maybe you would, maybe you wouldn't. But that's the situation with the new drones and Dominix.



    nobody else got extra drones, so your argument is kinda futile


    it would be more like: Thy introduce those missles, but caldari dont get their Damage bonus on this missles...

    dont make it look like anyone else get boosted, basicly the others get shafted big time cause thy need to train drone interface lvl5 now, where before lvl3 was enough to get max damage.



    If you dont notice, there are many ships ingame with no drone bays, thy could complain, but not you. If ccp would allow everyone to use 5 drones now, it would be something else, but it isnt like this...

    your pathetic in your arguments... no base... no reason... no sense
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    Posted - 2005.11.04 16:23:00 - [2172]

    Edited by: Nafri on 04/11/2005 16:24:02
    Originally by: Alex Harumichi
    Originally by: Magunus
    You also can't decide with a turret or launcher ship that you'd like to switch out a weapon for EW, no matter how weak it might be. I'd LOVE to be able to reload my missile launchers with a webbing missile or painting missile, even if it isn't as effective as a webber or painter.

    So this is a nerf? Looks cool as hell to me. Cool


    Well, to illustrate the complaint, I'll use an analogy. What if they suddenly added those webber missiles and painting missiles to the game, and gave all non-Raven battleships 4 extra launcher slots so they could use them. Your Raven would get no bonus for these new missiles, but of course it could use them too, just like anyone else. Sure, your Raven would have the most launchers in the game, but when using the new "special" missiles it would get no bonus and would perform just like all other battleships.

    As a Raven pilot, would you see that as a completely fair deal? Maybe you would, maybe you wouldn't. But that's the situation with the new drones and Dominix.



    nobody else got extra drones, so your argument is kinda futile


    it would be more like: Thy introduce those missles, but caldari dont get their Damage bonus on this missles...

    dont make it look like anyone else get boosted, basicly the others get shafted big time cause thy need to train drone interface lvl5 now, where before lvl3 was enough to get max damage.



    If you dont notice, there are many ships ingame with no drone bays, thy could complain, but not you. If ccp would allow everyone to use 5 drones now, it would be something else, but it isnt like this...

    your pathetic in your arguments... no base... no reason... no sense



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    Alex Harumichi
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    Posted - 2005.11.04 16:38:00 - [2173]

    Edited by: Alex Harumichi on 04/11/2005 16:39:46
    Edited by: Alex Harumichi on 04/11/2005 16:39:18
    Originally by: Nafri

    nobody else got extra drones, so your argument is kinda futile



    Oh they didn't? Let's look at that, shall we?

    Before:

    Dom 15 drones in air, Geddon 10 drones in air

    After:

    Dom 5 drones in air, Geddon 5 drones in air.

    In the case of EW drones, webber drones etc (which is what this whole discussion is about) one Dom drone is the same as one Geddon drone.

    ..and you know what? Geddon effectively just got a huge increase in drone capability, compared to Dom in the old situation.

    Now, is this a huge problem? I'm not sure. Maybe is, maybe isn't. But there *is* some difference in the battleship balance now, and no amount of handwaving and "let me just quote another 50 lines and add one line of comment of my own" mass posting will make that go away.

    Alex Harumichi
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    Posted - 2005.11.04 16:38:00 - [2174]

    Edited by: Alex Harumichi on 04/11/2005 16:39:46
    Edited by: Alex Harumichi on 04/11/2005 16:39:18
    Originally by: Nafri

    nobody else got extra drones, so your argument is kinda futile



    Oh they didn't? Let's look at that, shall we?

    Before:

    Dom 15 drones in air, Geddon 10 drones in air

    After:

    Dom 5 drones in air, Geddon 5 drones in air.

    In the case of EW drones, webber drones etc (which is what this whole discussion is about) one Dom drone is the same as one Geddon drone.

    ..and you know what? Geddon effectively just got a huge increase in drone capability, compared to Dom in the old situation.

    Now, is this a huge problem? I'm not sure. Maybe is, maybe isn't. But there *is* some difference in the battleship balance now, and no amount of handwaving and "let me just quote another 50 lines and add one line of comment of my own" mass posting will make that go away.

    Butter Dog
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    Posted - 2005.11.04 16:43:00 - [2175]

    The existing drone system works very well in all but a few rare circumstances, such as large fleet battles.

    If the point of all this is to reduce lag during these exceptional circumstances, then that is no point at all, since 99% of the time existing players are not heavily effected by lag (unless they have an exceptionally slow connection).

    I have to say, I play on a 4mb broadband connection and have only experienced serious lag on a handful of occasions. Its completely over-hyped. I just don't see the point of all these radical changes to a system that fundamentally works for most people.

    Butter Dog
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    The Littlest Hobos

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    Posted - 2005.11.04 16:43:00 - [2176]

    The existing drone system works very well in all but a few rare circumstances, such as large fleet battles.

    If the point of all this is to reduce lag during these exceptional circumstances, then that is no point at all, since 99% of the time existing players are not heavily effected by lag (unless they have an exceptionally slow connection).

    I have to say, I play on a 4mb broadband connection and have only experienced serious lag on a handful of occasions. Its completely over-hyped. I just don't see the point of all these radical changes to a system that fundamentally works for most people.

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    Skulmar
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    Posted - 2005.11.04 16:44:00 - [2177]

    ok seems like some people still dont get it.
    1. the reason why all the domi users are complaining is that if the drone patch is realy not intended as a drone carrier nerf, drone carriers should get an effectiveness bonus to all drone types, cause else they wont benefit as much from the patch as other ships which is the same as a nerf.
    WHY?
    because if they would introduce the new drones with the current 15 drones system, drone carriers would be 50% better in useing them (cause of 50% more drones in space).
    with the current layout of the patch they wont have this bonus so its a nerf, because if the patch is only for reducing the drone numbers there is no reason why they should not get 50% bonus to all drones and not only combat, cause of the current +1 drone controlle/ level.
    if ccp wont change the drone system and introduce the new drones they would have to modify the drone carrier bonus to 10% damage output instead of +1 drone/ level to make it the same as with the new "5 drones for everyone" system.

    AND THATS A ******* NERF TO DRONE CARRIERS

    which ccp has said several times is not intended to be, but they r doing it!!!!!
    i hope this makes it a little bit more clear to all those people who r still saying its not a nerf, cause if its realy not a nerf ccp should realy try to stay as familar to the old system as possible no matter of what they implement new (EW-drones....)

    2. i dont know why everyone seems too ignore posts about changeing the hp bonus of drones into a signature reduction.
    as long as im not missing some real keypoint its more similar to the old 15 drone system!
    cause it would increase the targeting time AND make them tougher

    SO COULD ANYONE PLZ BE SO KIND AND ANSWER MY QUESTION WHY ITS STILL HP BONUS????
    im realy getting ****ed off by this ignorance
    Skulmar
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    Posted - 2005.11.04 16:44:00 - [2178]

    ok seems like some people still dont get it.
    1. the reason why all the domi users are complaining is that if the drone patch is realy not intended as a drone carrier nerf, drone carriers should get an effectiveness bonus to all drone types, cause else they wont benefit as much from the patch as other ships which is the same as a nerf.
    WHY?
    because if they would introduce the new drones with the current 15 drones system, drone carriers would be 50% better in useing them (cause of 50% more drones in space).
    with the current layout of the patch they wont have this bonus so its a nerf, because if the patch is only for reducing the drone numbers there is no reason why they should not get 50% bonus to all drones and not only combat, cause of the current +1 drone controlle/ level.
    if ccp wont change the drone system and introduce the new drones they would have to modify the drone carrier bonus to 10% damage output instead of +1 drone/ level to make it the same as with the new "5 drones for everyone" system.

    AND THATS A ******* NERF TO DRONE CARRIERS

    which ccp has said several times is not intended to be, but they r doing it!!!!!
    i hope this makes it a little bit more clear to all those people who r still saying its not a nerf, cause if its realy not a nerf ccp should realy try to stay as familar to the old system as possible no matter of what they implement new (EW-drones....)

    2. i dont know why everyone seems too ignore posts about changeing the hp bonus of drones into a signature reduction.
    as long as im not missing some real keypoint its more similar to the old 15 drone system!
    cause it would increase the targeting time AND make them tougher

    SO COULD ANYONE PLZ BE SO KIND AND ANSWER MY QUESTION WHY ITS STILL HP BONUS????
    im realy getting ****ed off by this ignorance
    j0sephine
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    Posted - 2005.11.04 16:48:00 - [2179]

    "..and you know what? Geddon effectively just got a huge increase in drone capability, compared to Dom in the old situation."

    Yes, the Armageddon gets boost in the utility due to this change.

    It just might be enough to keep that ship viable choice when the stacking nerf hits, and its only trick "do plenty damage fast" will disappear, because any more than 4 damage mods will no longer matter.

    Time will tell. but i think we should keep these things in mind while complaining who's getting shafted and whatnot... this game is about to undergo more than *one* change at the same time.
    j0sephine
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    Posted - 2005.11.04 16:48:00 - [2180]

    "..and you know what? Geddon effectively just got a huge increase in drone capability, compared to Dom in the old situation."

    Yes, the Armageddon gets boost in the utility due to this change.

    It just might be enough to keep that ship viable choice when the stacking nerf hits, and its only trick "do plenty damage fast" will disappear, because any more than 4 damage mods will no longer matter.

    Time will tell. but i think we should keep these things in mind while complaining who's getting shafted and whatnot... this game is about to undergo more than *one* change at the same time.
    Roxanne
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    Posted - 2005.11.04 16:55:00 - [2181]

    Edited by: Roxanne on 04/11/2005 16:55:28
    Originally by: Alex Harumichi
    Edited by: Alex Harumichi on 04/11/2005 16:39:46
    Edited by: Alex Harumichi on 04/11/2005 16:39:18
    Originally by: Nafri

    nobody else got extra drones, so your argument is kinda futile



    Oh they didn't? Let's look at that, shall we?

    Before:

    Dom 15 drones in air, Geddon 10 drones in air

    After:

    Dom 5 drones in air, Geddon 5 drones in air.

    In the case of EW drones, webber drones etc (which is what this whole discussion is about) one Dom drone is the same as one Geddon drone.

    ..and you know what? Geddon effectively just got a huge increase in drone capability, compared to Dom in the old situation.

    Now, is this a huge problem? I'm not sure. Maybe is, maybe isn't. But there *is* some difference in the battleship balance now, and no amount of handwaving and "let me just quote another 50 lines and add one line of comment of my own" mass posting will make that go away.



    Yes, instead of using 5 damage dealing drones at full damage (since you are extrapolating from maxed skills, i.e. Geddon with 10 drones), a Geddon can deploy 5 EW drones that are about as effective as one module of the same class. Now the Geddon can shoot and has one EW module, while the Dom can deploy its 5 drones that deal full damage and fit whatever, because it does not need full guns+support modules to inflict that damage. Who will be better at EWAR? The Geddon with its one-module-equivalnet of drones, or the Domi with its choice of modules?

    And the GEddon is the prime example for your argument, other ships have a lot less drone capacity and will not even be able to field one EW module worth of drones. But the Geddon cannot do anything else, really, because of its slots and it will be one of the most reduced ships with the new stacking penalty. Which, incidently, hit at the same time as the drone changes.

    Edit: drat, j0sephine beat me to it.
    Roxanne
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    Posted - 2005.11.04 16:55:00 - [2182]

    Edited by: Roxanne on 04/11/2005 16:55:28
    Originally by: Alex Harumichi
    Edited by: Alex Harumichi on 04/11/2005 16:39:46
    Edited by: Alex Harumichi on 04/11/2005 16:39:18
    Originally by: Nafri

    nobody else got extra drones, so your argument is kinda futile



    Oh they didn't? Let's look at that, shall we?

    Before:

    Dom 15 drones in air, Geddon 10 drones in air

    After:

    Dom 5 drones in air, Geddon 5 drones in air.

    In the case of EW drones, webber drones etc (which is what this whole discussion is about) one Dom drone is the same as one Geddon drone.

    ..and you know what? Geddon effectively just got a huge increase in drone capability, compared to Dom in the old situation.

    Now, is this a huge problem? I'm not sure. Maybe is, maybe isn't. But there *is* some difference in the battleship balance now, and no amount of handwaving and "let me just quote another 50 lines and add one line of comment of my own" mass posting will make that go away.



    Yes, instead of using 5 damage dealing drones at full damage (since you are extrapolating from maxed skills, i.e. Geddon with 10 drones), a Geddon can deploy 5 EW drones that are about as effective as one module of the same class. Now the Geddon can shoot and has one EW module, while the Dom can deploy its 5 drones that deal full damage and fit whatever, because it does not need full guns+support modules to inflict that damage. Who will be better at EWAR? The Geddon with its one-module-equivalnet of drones, or the Domi with its choice of modules?

    And the GEddon is the prime example for your argument, other ships have a lot less drone capacity and will not even be able to field one EW module worth of drones. But the Geddon cannot do anything else, really, because of its slots and it will be one of the most reduced ships with the new stacking penalty. Which, incidently, hit at the same time as the drone changes.

    Edit: drat, j0sephine beat me to it.
    Alex Harumichi
    Alex Harumichi

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    Posted - 2005.11.04 16:59:00 - [2183]

    Edited by: Alex Harumichi on 04/11/2005 17:00:50
    Originally by: j0sephine
    "..and you know what? Geddon effectively just got a huge increase in drone capability, compared to Dom in the old situation."

    Yes, the Armageddon gets boost in the utility due to this change.

    It just might be enough to keep that ship viable choice when the stacking nerf hits, and its only trick "do plenty damage fast" will disappear, because any more than 4 damage mods will no longer matter.

    Time will tell. but i think we should keep these things in mind while complaining who's getting shafted and whatnot... this game is about to undergo more than *one* change at the same time.


    I agree. All I'm saying is that there *has* been some battleship balance change (which Nafri totally denies). Nobody really knows yet what the real effects will be.

    With the changes in stacking and the Gankageddon losing a bit of its bite, maybe it's a good thing that it has gained some new tricks. We'll see.

    I'm personally pretty much ok with things now, after reading the second dev blog. I'm not *happy* that Dom is pretty much tied to damage drones, but I can live with it -- and I'm sure there are setups in which it makes sense to use, say, EW drones on a Dom. In most cases, though, you'll want the damage drones.

    We'll see. I see some potential problems with some gank ships now getting "free" EW capability, but I trust players will find the problem cases sooner rather than later Cool

    Alex Harumichi
    Alex Harumichi
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    Posted - 2005.11.04 16:59:00 - [2184]

    Edited by: Alex Harumichi on 04/11/2005 17:00:50
    Originally by: j0sephine
    "..and you know what? Geddon effectively just got a huge increase in drone capability, compared to Dom in the old situation."

    Yes, the Armageddon gets boost in the utility due to this change.

    It just might be enough to keep that ship viable choice when the stacking nerf hits, and its only trick "do plenty damage fast" will disappear, because any more than 4 damage mods will no longer matter.

    Time will tell. but i think we should keep these things in mind while complaining who's getting shafted and whatnot... this game is about to undergo more than *one* change at the same time.


    I agree. All I'm saying is that there *has* been some battleship balance change (which Nafri totally denies). Nobody really knows yet what the real effects will be.

    With the changes in stacking and the Gankageddon losing a bit of its bite, maybe it's a good thing that it has gained some new tricks. We'll see.

    I'm personally pretty much ok with things now, after reading the second dev blog. I'm not *happy* that Dom is pretty much tied to damage drones, but I can live with it -- and I'm sure there are setups in which it makes sense to use, say, EW drones on a Dom. In most cases, though, you'll want the damage drones.

    We'll see. I see some potential problems with some gank ships now getting "free" EW capability, but I trust players will find the problem cases sooner rather than later Cool

    Magunus
    Magunus

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    Posted - 2005.11.04 17:00:00 - [2185]

    Edited by: Magunus on 04/11/2005 17:03:29
    Originally by: Alex Harumichi
    Originally by: Magunus
    You also can't decide with a turret or launcher ship that you'd like to switch out a weapon for EW, no matter how weak it might be. I'd LOVE to be able to reload my missile launchers with a webbing missile or painting missile, even if it isn't as effective as a webber or painter.

    So this is a nerf? Looks cool as hell to me. Cool


    Well, to illustrate the complaint, I'll use an analogy. What if they suddenly added those webber missiles and painting missiles to the game, and gave all non-Raven battleships 4 extra launcher slots so they could use them. Your Raven would get no bonus for these new missiles, but of course it could use them too, just like anyone else. Sure, your Raven would have the most launchers in the game, but when using the new "special" missiles it would get no bonus and would perform just like all other battleships.

    As a Raven pilot, would you see that as a completely fair deal? Maybe you would, maybe you wouldn't. But that's the situation with the new drones and Dominix.



    Of course not. But to make the analogy fair, you must go on to say 'you don't get any bonuses on those extra launcher slots except on the Raven, and in order to use them, you can only mount heavy launchers, whereas the Raven can use Siege or Cruise'. The only way most other ships can use 5 drones is if they use mediums, or perhaps 1 heavy and 4 mediums. Otherwise, they're limited to 3 because of the reduced drone bay size, and they can't carry any spares.

    edit - apparently with the exception of the armageddon, sorry. Still no spares, but it could field 5 heavies it looks like. It also couldn't handle much mixing of drone types. If it wanted 5 heavies, that's it, no logistics, no EW, no spares.
    ---

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    Magunus
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    Posted - 2005.11.04 17:00:00 - [2186]

    Edited by: Magunus on 04/11/2005 17:03:29
    Originally by: Alex Harumichi
    Originally by: Magunus
    You also can't decide with a turret or launcher ship that you'd like to switch out a weapon for EW, no matter how weak it might be. I'd LOVE to be able to reload my missile launchers with a webbing missile or painting missile, even if it isn't as effective as a webber or painter.

    So this is a nerf? Looks cool as hell to me. Cool


    Well, to illustrate the complaint, I'll use an analogy. What if they suddenly added those webber missiles and painting missiles to the game, and gave all non-Raven battleships 4 extra launcher slots so they could use them. Your Raven would get no bonus for these new missiles, but of course it could use them too, just like anyone else. Sure, your Raven would have the most launchers in the game, but when using the new "special" missiles it would get no bonus and would perform just like all other battleships.

    As a Raven pilot, would you see that as a completely fair deal? Maybe you would, maybe you wouldn't. But that's the situation with the new drones and Dominix.



    Of course not. But to make the analogy fair, you must go on to say 'you don't get any bonuses on those extra launcher slots except on the Raven, and in order to use them, you can only mount heavy launchers, whereas the Raven can use Siege or Cruise'. The only way most other ships can use 5 drones is if they use mediums, or perhaps 1 heavy and 4 mediums. Otherwise, they're limited to 3 because of the reduced drone bay size, and they can't carry any spares.

    edit - apparently with the exception of the armageddon, sorry. Still no spares, but it could field 5 heavies it looks like. It also couldn't handle much mixing of drone types. If it wanted 5 heavies, that's it, no logistics, no EW, no spares.
    ---

    In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
    -- Douglas Adams, 'The Restaurant at the End of the Universe'
    Alex Harumichi
    Alex Harumichi

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    Posted - 2005.11.04 17:02:00 - [2187]

    Originally by: Magunus

    Of course not. But to make the analogy fair, you must go on to say 'you don't get any bonuses on those extra launcher slots except on the Raven, and in order to use them, you can only mount heavy launchers, whereas the Raven can use Siege or Cruise'. The only way most other ships can use 5 drones is if they use mediums, or perhaps 1 heavy and 4 mediums. Otherwise, they're limited to 3 because of the reduced drone bay size, and they can't carry any spares.


    True. Analogies are always hazardous, was just trying to illustrate the argument of why some Dom pilots are unhappy with things.

    Alex Harumichi
    Alex Harumichi
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    Posted - 2005.11.04 17:02:00 - [2188]

    Originally by: Magunus

    Of course not. But to make the analogy fair, you must go on to say 'you don't get any bonuses on those extra launcher slots except on the Raven, and in order to use them, you can only mount heavy launchers, whereas the Raven can use Siege or Cruise'. The only way most other ships can use 5 drones is if they use mediums, or perhaps 1 heavy and 4 mediums. Otherwise, they're limited to 3 because of the reduced drone bay size, and they can't carry any spares.


    True. Analogies are always hazardous, was just trying to illustrate the argument of why some Dom pilots are unhappy with things.

    Nafri
    Nafri

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    Posted - 2005.11.04 17:03:00 - [2189]

    1
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    Nafri
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    Posted - 2005.11.04 17:03:00 - [2190]

    Originally by: Alex Harumichi
    Edited by: Alex Harumichi on 04/11/2005 16:39:46
    Edited by: Alex Harumichi on 04/11/2005 16:39:18
    Originally by: Nafri

    nobody else got extra drones, so your argument is kinda futile



    Oh they didn't? Let's look at that, shall we?

    Before:

    Dom 15 drones in air, Geddon 10 drones in air

    After:

    Dom 5 drones in air, Geddon 5 drones in air.

    In the case of EW drones, webber drones etc (which is what this whole discussion is about) one Dom drone is the same as one Geddon drone.

    ..and you know what? Geddon effectively just got a huge increase in drone capability, compared to Dom in the old situation.

    Now, is this a huge problem? I'm not sure. Maybe is, maybe isn't. But there *is* some difference in the battleship balance now, and no amount of handwaving and "let me just quote another 50 lines and add one line of comment of my own" mass posting will make that go away.




    I probably wrote 10x the ammounts of line in this forum than you, so you can stop that "omg, nafri just quotes but doesnt make posts on her own" ****

    Well for you I start with the basics:

    In my first post I analyzed the actual drone capacy prepatch and postpatch:

    Quote:
    Typhoon (matari drone ship):

    Old Dronebay: 350 m¦
    New Dronebay: 175 m¦

    Numbers of drone fitable:

    7 Large Drones
    17 Medium Drones
    35 Small Drones

    Dominix:

    Old Dronebay: 750 m¦
    New Dronebay: 375 m¦

    15 Large Drones
    37 Medium Drones
    75 Light Drones

    Megathron/Geddon:

    Old Dronebay: 250 m¦
    New Dronebay: 125 m¦

    5 Large Drones
    12 Medium Drones
    25 Small Drones

    Tempest/Scorpion/Raven/Apoc:

    Old Dronebay: 150 m¦
    New Dronebay: 75 m¦

    3 Large Drones
    7 Medium Drones
    15 Small Drones

    New max. Drones in space are now 5

    Typhoon: 2 Spare
    Dominix: 10 Spare
    Thron/Geddon: 0 Spare
    Others: -2 Spare

    [Damage of Ogre II]

    22 * 1.92 = 42.24 // ROF = 2 seconds --> DPS: 21.12

    Including Skills: 21.12 * 1.25 * 2 * 1.1 = 58.08 DPS per drone





    How would you fit Dominix now?

    Well, basicly I would suggest 3 sets of drones now: 1x Damage, 1x EW and 1x Repair

    Damage:

    5x Ogre II, doing 58.08 * 5 * 1.5 = 314.1 DPS

    EW: 5 * 30 Cap / 6 s = 25 Cap/s (Without skills, it will be probably 5 * 1.1 * 30 / 6 seconds = 27.5 Cap/s)

    Repair: 5 * 120 Armor / 10 seconds = 60 Armor/s, more likly (5 * 120 / 10 * 0.9 = 66.66 Armor/s)

    Since I dont know about new stacking, Ill stick with nosferatu


    So, that are raw numbers alone from drones for Dominix: Either 314.1 DPS or 25Cap/s or 60 Armor/s.

    Sounds ok, but you should consider the dominix has also 6/5/7 slots to help its roles...

    Sorry but especially tanking sounds totally overpowered since Drones sucks no Cap, 60 Armor/s, thats an free Large Armor Repair II


    And since you basicly get things you normally have to do with mids (webbing/EW) best boosted are close range shield tankers (one slot for tanking) or generally all ships with few midslots (you can now do everything a midslot ship can do too).



    So you see, the dominix doesnt loose any damage at all!

    Quote:
    Now we begin with the new parts:

    EW:

    Each large drone has the ability to jamm for 1.5 strenght, for EW you have to consider some other things as well, especially cycle time and cap usage. The smaller the ship the more you will notice the cycle time.

    Dominix EW capacy:

    5x Multi II + 5x ECM Drone I

    including skills that are:

    4.8 * 1.25 * 5 + 5 * 1.5 = 37.5 Jamming strenght

    this math seems to be ok, but you have to include jamming strenght:

    Multispectral II: 20 seconds
    ECM drone I: 5 seconds (value written in this thread)

    Since a mice has no memory (a wise roulette player once said this) this 4x better cycle time sounds better then it is (so you cant say its 4 * 1.5 = 6). Since I had no math at uni for the last 1.5 years I better give no further comments on this.

    Before patch the Dominix had a sensor strenght of 30
    so dominix got a boost to 125% of its old jamming strength



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    Nafri
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    Caldari
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    Posted - 2005.11.04 17:03:00 - [2191]

    Originally by: Alex Harumichi
    Edited by: Alex Harumichi on 04/11/2005 16:39:46
    Edited by: Alex Harumichi on 04/11/2005 16:39:18
    Originally by: Nafri

    nobody else got extra drones, so your argument is kinda futile



    Oh they didn't? Let's look at that, shall we?

    Before:

    Dom 15 drones in air, Geddon 10 drones in air

    After:

    Dom 5 drones in air, Geddon 5 drones in air.

    In the case of EW drones, webber drones etc (which is what this whole discussion is about) one Dom drone is the same as one Geddon drone.

    ..and you know what? Geddon effectively just got a huge increase in drone capability, compared to Dom in the old situation.

    Now, is this a huge problem? I'm not sure. Maybe is, maybe isn't. But there *is* some difference in the battleship balance now, and no amount of handwaving and "let me just quote another 50 lines and add one line of comment of my own" mass posting will make that go away.




    I probably wrote 10x the ammounts of line in this forum than you, so you can stop that "omg, nafri just quotes but doesnt make posts on her own" ****

    Well for you I start with the basics:

    In my first post I analyzed the actual drone capacy prepatch and postpatch:

    Quote:
    Typhoon (matari drone ship):

    Old Dronebay: 350 m¦
    New Dronebay: 175 m¦

    Numbers of drone fitable:

    7 Large Drones
    17 Medium Drones
    35 Small Drones

    Dominix:

    Old Dronebay: 750 m¦
    New Dronebay: 375 m¦

    15 Large Drones
    37 Medium Drones
    75 Light Drones

    Megathron/Geddon:

    Old Dronebay: 250 m¦
    New Dronebay: 125 m¦

    5 Large Drones
    12 Medium Drones
    25 Small Drones

    Tempest/Scorpion/Raven/Apoc:

    Old Dronebay: 150 m¦
    New Dronebay: 75 m¦

    3 Large Drones
    7 Medium Drones
    15 Small Drones

    New max. Drones in space are now 5

    Typhoon: 2 Spare
    Dominix: 10 Spare
    Thron/Geddon: 0 Spare
    Others: -2 Spare

    [Damage of Ogre II]

    22 * 1.92 = 42.24 // ROF = 2 seconds --> DPS: 21.12

    Including Skills: 21.12 * 1.25 * 2 * 1.1 = 58.08 DPS per drone





    How would you fit Dominix now?

    Well, basicly I would suggest 3 sets of drones now: 1x Damage, 1x EW and 1x Repair

    Damage:

    5x Ogre II, doing 58.08 * 5 * 1.5 = 314.1 DPS

    EW: 5 * 30 Cap / 6 s = 25 Cap/s (Without skills, it will be probably 5 * 1.1 * 30 / 6 seconds = 27.5 Cap/s)

    Repair: 5 * 120 Armor / 10 seconds = 60 Armor/s, more likly (5 * 120 / 10 * 0.9 = 66.66 Armor/s)

    Since I dont know about new stacking, Ill stick with nosferatu


    So, that are raw numbers alone from drones for Dominix: Either 314.1 DPS or 25Cap/s or 60 Armor/s.

    Sounds ok, but you should consider the dominix has also 6/5/7 slots to help its roles...

    Sorry but especially tanking sounds totally overpowered since Drones sucks no Cap, 60 Armor/s, thats an free Large Armor Repair II


    And since you basicly get things you normally have to do with mids (webbing/EW) best boosted are close range shield tankers (one slot for tanking) or generally all ships with few midslots (you can now do everything a midslot ship can do too).



    So you see, the dominix doesnt loose any damage at all!

    Quote:
    Now we begin with the new parts:

    EW:

    Each large drone has the ability to jamm for 1.5 strenght, for EW you have to consider some other things as well, especially cycle time and cap usage. The smaller the ship the more you will notice the cycle time.

    Dominix EW capacy:

    5x Multi II + 5x ECM Drone I

    including skills that are:

    4.8 * 1.25 * 5 + 5 * 1.5 = 37.5 Jamming strenght

    this math seems to be ok, but you have to include jamming strenght:

    Multispectral II: 20 seconds
    ECM drone I: 5 seconds (value written in this thread)

    Since a mice has no memory (a wise roulette player once said this) this 4x better cycle time sounds better then it is (so you cant say its 4 * 1.5 = 6). Since I had no math at uni for the last 1.5 years I better give no further comments on this.

    Before patch the Dominix had a sensor strenght of 30
    so dominix got a boost to 125% of its old jamming strength






    From Dusk till Dawn

    Nafri
    Nafri
    Caldari
    TunDraGon

    Take me to the EVE-Online forum thread View author posting habits View only posts by author
    Posted - 2005.11.04 17:03:00 - [2192]

    Edited by: Nafri on 04/11/2005 17:29:44
    Quote:


    Scorpion:

    8x Multi II 3x ECM Drone I

    8 * 1.25 * 1.25 * 4.8 + 3 * 1.5 = 64.5

    Before patch:

    8 * 1.25 * 1.25 * 4.8 = 60

    So Scorpion gets 107.5% effecy





    Well since you will cry again that I make math and will call me a sheet ***** and other stuff to avoid people noticing you have no point at all I will tortune you even more and Will make EW/Damage Calcs for every ship in this game, from cruisers to BS. Based on the lvl of drone interfacing you had to train before.
    Have fun reading.

    Drones DPS:

    Hobgoblin II: 4.8
    Hammerhead II: 10.8
    Ogre II: 26.4

    Bellicose:
    Damage: 80%

    Stabber:
    Damage: 44.44%

    Scythe:
    Damage: 44.44%

    Rupture:
    Damage: 60%

    Arbitor:
    Damage: 0%

    Augorer:
    Damage: 44.44%

    Omen:
    Damage: 48.14%

    Maller:
    Damage: NO DRONES

    Blackbird:
    Damage: NO DRONES

    Caracal:
    Damage: 50%

    Moa:
    Damage: 48.14%

    Osprey:
    Damage: 50%

    Celestis:
    Damage: 80%

    Vexor:
    Damage: 0%

    Exequorer:
    Damage: 80%

    Thorax:
    Damage: 0%

    Scorpion:
    Damage: 60%

    Raven:
    Damage: 60%

    Tempest:
    Damage: 60%

    Typhoon:
    Damage: 0%

    Armageddon:
    Damage: 0%

    Apocalypse:
    Damage: 60%

    Dominix:
    Damage: 0%

    Megathron:
    Damage: 0%



    You see how much this change is a slap into the face of every other then a drone user? Do you see us whine? Do you see us complain?
    Well you see me complaining now Wink

    CCP dont change, its a huge nerf for every non drone specialist!



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    Derran
    Derran

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    Posted - 2005.11.04 17:05:00 - [2193]

    I'm looking for someone to poke some holes in my thoughts I had concerning reducing the amount of drones for non-carrier related ships and the worry when facing frigate sized.

    What the hell is a frigate going to do to a battleship anyway? You can repair or shield boost faster than it would do damage. A whole group of frigates would represent a problem but then they are supposed to that anyway. I remember what we did to poor Redwolf's Raven once when we swarmed it with frigates and didn't lose one. This would be where your light and/or medium drones would come in. A real frigate pilot would be smart enough to know how to avoid the heavy drones and keep ahead of them so they can't catch up while also avoiding being webbed by one of those ships with 1500 drone bay. Which is where the web drone might come in handy. Also, if you are worried about taking out tacklers now, how often does it happen before you die? Taking out a single tackler likely still wouldn't be difficult under the new system especially if you are still doing other things to it like using a heavy nos so it has no defenses against your drones. Taking out multiple tacklers becomes a problem but then I can't see how the old system defends any better against that. Plus, a good interceptor pilot can easily dodge you if he uses good divebombing and times the scambling right. An old enemy named Jon Gray was very good at this. If you want to not worry about tacklers so you can get away from fights you can't possibly win, fit WCS and then it won't matter. That is what they are for.

    Also, reducing the amount of drones saves frigates pilots in some manner too from a thought I had. Now imagine they keep web drones in and didn't reduce the space and amount controlled. For max skilled dominix pilots, take your 15 drones and split them into 3 groups of 5 (1 web, 4 damage). Send each group at 3 different frigates to start killing them 3 at a time very quickly. Maybe throw in an EW drone as they will be quite effective against frigate's weak sensor strength (which would also break the lock and stop the scrambling too). Or, for those ships with 1500 drone bay, you could do 2 at a time (1 web, 2 damage which should be enough). Or maybe a mix of medium for a larger amount to do 3 at a time. That'd be harsh for a wing of frigate pilots.
    Magunus
    Magunus

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    Posted - 2005.11.04 17:05:00 - [2194]

    Originally by: Alex Harumichi
    Originally by: Magunus

    Of course not. But to make the analogy fair, you must go on to say 'you don't get any bonuses on those extra launcher slots except on the Raven, and in order to use them, you can only mount heavy launchers, whereas the Raven can use Siege or Cruise'. The only way most other ships can use 5 drones is if they use mediums, or perhaps 1 heavy and 4 mediums. Otherwise, they're limited to 3 because of the reduced drone bay size, and they can't carry any spares.


    True. Analogies are always hazardous, was just trying to illustrate the argument of why some Dom pilots are unhappy with things.



    Smile I understand, I'm just trying to throw a different light on things.
    ---

    In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
    -- Douglas Adams, 'The Restaurant at the End of the Universe'
    Magunus
    Magunus
    The Arrow Project
    The ARR0W Project

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    Posted - 2005.11.04 17:05:00 - [2195]

    Originally by: Alex Harumichi
    Originally by: Magunus

    Of course not. But to make the analogy fair, you must go on to say 'you don't get any bonuses on those extra launcher slots except on the Raven, and in order to use them, you can only mount heavy launchers, whereas the Raven can use Siege or Cruise'. The only way most other ships can use 5 drones is if they use mediums, or perhaps 1 heavy and 4 mediums. Otherwise, they're limited to 3 because of the reduced drone bay size, and they can't carry any spares.


    True. Analogies are always hazardous, was just trying to illustrate the argument of why some Dom pilots are unhappy with things.



    Smile I understand, I'm just trying to throw a different light on things.
    ---

    In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
    -- Douglas Adams, 'The Restaurant at the End of the Universe'
    Derran
    Derran
    Minmatar
    Khumatari Holdings
    Ushra'Khan

    Take me to the EVE-Online forum thread View author posting habits View only posts by author
    Posted - 2005.11.04 17:05:00 - [2196]

    I'm looking for someone to poke some holes in my thoughts I had concerning reducing the amount of drones for non-carrier related ships and the worry when facing frigate sized.

    What the hell is a frigate going to do to a battleship anyway? You can repair or shield boost faster than it would do damage. A whole group of frigates would represent a problem but then they are supposed to that anyway. I remember what we did to poor Redwolf's Raven once when we swarmed it with frigates and didn't lose one. This would be where your light and/or medium drones would come in. A real frigate pilot would be smart enough to know how to avoid the heavy drones and keep ahead of them so they can't catch up while also avoiding being webbed by one of those ships with 1500 drone bay. Which is where the web drone might come in handy. Also, if you are worried about taking out tacklers now, how often does it happen before you die? Taking out a single tackler likely still wouldn't be difficult under the new system especially if you are still doing other things to it like using a heavy nos so it has no defenses against your drones. Taking out multiple tacklers becomes a problem but then I can't see how the old system defends any better against that. Plus, a good interceptor pilot can easily dodge you if he uses good divebombing and times the scambling right. An old enemy named Jon Gray was very good at this. If you want to not worry about tacklers so you can get away from fights you can't possibly win, fit WCS and then it won't matter. That is what they are for.

    Also, reducing the amount of drones saves frigates pilots in some manner too from a thought I had. Now imagine they keep web drones in and didn't reduce the space and amount controlled. For max skilled dominix pilots, take your 15 drones and split them into 3 groups of 5 (1 web, 4 damage). Send each group at 3 different frigates to start killing them 3 at a time very quickly. Maybe throw in an EW drone as they will be quite effective against frigate's weak sensor strength (which would also break the lock and stop the scrambling too). Or, for those ships with 1500 drone bay, you could do 2 at a time (1 web, 2 damage which should be enough). Or maybe a mix of medium for a larger amount to do 3 at a time. That'd be harsh for a wing of frigate pilots.
    Zeddicus Zu'l
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    Posted - 2005.11.04 17:09:00 - [2197]

    Originally by: Soulita
    Originally by: Zeddicus Zu'l
    Originally by: Soulita

    Originally by: jamesw
    Giving up damage for using another drone type is NOT losing out. Its a choice. You dont have to do it at all.


    Its a choice that if taken hurts drone carrier users more then other BS users, since other BS users have turrets/launchers to deal their main damage (as I pointed out). By choosing to use non damage dealing drones drone carrier users loose their main BS bonus which with the new changes is drone damage bonus.
    So not only is it a nerf to drone carriers that (at least solo) cant use the new drone types realy, but also its absurd that drone carriers should benefit from the new drones the least.




    Yes but ...


    Yarrrrrr - means you basically agree Twisted Evil


    sorry if i lead ou astray, but i do not agree with you. I think the new changes are good and are not as bad as you think they are. I was trying to give you and example of the difference between a Drone specialized domi pilot and a pilot of a non-drone bonus ship.

    obviously you did not understand the part where yes the domi may see a small damage reduction (not even close to 50%) if it uses an ewar drone instead of all damge drone, but that the reduction on a non-drone ship is likely to be even higher because they will not have skills trained any where near as high and the Domi pilot (unless they fly a domi as well as the raven)
    Zeddicus Zu'l
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    Posted - 2005.11.04 17:09:00 - [2198]

    Originally by: Soulita
    Originally by: Zeddicus Zu'l
    Originally by: Soulita

    Originally by: jamesw
    Giving up damage for using another drone type is NOT losing out. Its a choice. You dont have to do it at all.


    Its a choice that if taken hurts drone carrier users more then other BS users, since other BS users have turrets/launchers to deal their main damage (as I pointed out). By choosing to use non damage dealing drones drone carrier users loose their main BS bonus which with the new changes is drone damage bonus.
    So not only is it a nerf to drone carriers that (at least solo) cant use the new drone types realy, but also its absurd that drone carriers should benefit from the new drones the least.




    Yes but ...


    Yarrrrrr - means you basically agree Twisted Evil


    sorry if i lead ou astray, but i do not agree with you. I think the new changes are good and are not as bad as you think they are. I was trying to give you and example of the difference between a Drone specialized domi pilot and a pilot of a non-drone bonus ship.

    obviously you did not understand the part where yes the domi may see a small damage reduction (not even close to 50%) if it uses an ewar drone instead of all damge drone, but that the reduction on a non-drone ship is likely to be even higher because they will not have skills trained any where near as high and the Domi pilot (unless they fly a domi as well as the raven)
    Alex Harumichi
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    Posted - 2005.11.04 17:19:00 - [2199]

    Nafri, I agree that the Dom does not lose damage when using damage drones. Things are fine there. And of course it can use the new EW drones on top of it's own midslots -- any battleship can. That's not the point.

    The point (as has been repeated so often by so many people), is that using non-damage drones on the Dom "costs" a huge amount of firepower, making them a lot less useful for the Dom compared to the other ships.

    Of course, there are special cases where they can make sense (when the Dom is flown as a turret gank boat, etc). But generally the new setup ties the drone carrier ship to mostly just using damage drones if they want to deal comparable damage in combat with other ships of their class.

    I don't think either one of us is going to convince each other here, and we seem to be going round and round. How about we just agree to disagree on this, and see what happens? After the changes and clarification in the second drone devlog I no longer have major issues with this change -- I do think the Dom is being limited a bit here, as I've said, but I can live with that. And I think testing will iron out the biggest inbalances (at least I can hope).

    To correct any possible misunderstanding: I don't want to see the Dom made any more powerful than it is currently (in "old" drone system). I think it's extremely balanced with the other ships right now, with the huge potential DPS with drones and blasters being offset by the very close range those require and the general clumsiness of drones. I'd like to see that balance continue.

    Flying a ship that is "uber" is bad -- because you know that's going to be the next to get the nerf bat. I'd much rather have a good, solid ship than an "uber" one, any day.

    Alex Harumichi
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    Posted - 2005.11.04 17:19:00 - [2200]

    Nafri, I agree that the Dom does not lose damage when using damage drones. Things are fine there. And of course it can use the new EW drones on top of it's own midslots -- any battleship can. That's not the point.

    The point (as has been repeated so often by so many people), is that using non-damage drones on the Dom "costs" a huge amount of firepower, making them a lot less useful for the Dom compared to the other ships.

    Of course, there are special cases where they can make sense (when the Dom is flown as a turret gank boat, etc). But generally the new setup ties the drone carrier ship to mostly just using damage drones if they want to deal comparable damage in combat with other ships of their class.

    I don't think either one of us is going to convince each other here, and we seem to be going round and round. How about we just agree to disagree on this, and see what happens? After the changes and clarification in the second drone devlog I no longer have major issues with this change -- I do think the Dom is being limited a bit here, as I've said, but I can live with that. And I think testing will iron out the biggest inbalances (at least I can hope).

    To correct any possible misunderstanding: I don't want to see the Dom made any more powerful than it is currently (in "old" drone system). I think it's extremely balanced with the other ships right now, with the huge potential DPS with drones and blasters being offset by the very close range those require and the general clumsiness of drones. I'd like to see that balance continue.

    Flying a ship that is "uber" is bad -- because you know that's going to be the next to get the nerf bat. I'd much rather have a good, solid ship than an "uber" one, any day.

    Nafri
    Nafri

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    Posted - 2005.11.04 17:41:00 - [2201]

    Originally by: Alex Harumichi
    Nafri, I agree that the Dom does not lose damage when using damage drones. Things are fine there. And of course it can use the new EW drones on top of it's own midslots -- any battleship can. That's not the point.

    The point (as has been repeated so often by so many people), is that using non-damage drones on the Dom "costs" a huge amount of firepower, making them a lot less useful for the Dom compared to the other ships.

    Of course, there are special cases where they can make sense (when the Dom is flown as a turret gank boat, etc). But generally the new setup ties the drone carrier ship to mostly just using damage drones if they want to deal comparable damage in combat with other ships of their class.

    I don't think either one of us is going to convince each other here, and we seem to be going round and round. How about we just agree to disagree on this, and see what happens? After the changes and clarification in the second drone devlog I no longer have major issues with this change -- I do think the Dom is being limited a bit here, as I've said, but I can live with that. And I think testing will iron out the biggest inbalances (at least I can hope).

    To correct any possible misunderstanding: I don't want to see the Dom made any more powerful than it is currently (in "old" drone system). I think it's extremely balanced with the other ships right now, with the huge potential DPS with drones and blasters being offset by the very close range those require and the general clumsiness of drones. I'd like to see that balance continue.

    Flying a ship that is "uber" is bad -- because you know that's going to be the next to get the nerf bat. I'd much rather have a good, solid ship than an "uber" one, any day.




    But using non Damage drones you also gain more then others, so get my point? And once more only for you:

    [b]Nowhere in the blog is stated that this new drones were meant to be used on drone carriers, or that thy are made to boost drone carriers. Most of the drones were made to give ships which had no real use for their drones the ability to make a use out of their dronebay. In exchange to the upgrade of the use of their dronebay the loose between 66% and 20% of their damage potential when thy loose drones!

    Dominix has a supperior slot layout for a tier 1 BS, it has the ability to use its Highslot for other things then damaging. In exchange the other BS will finally be able to use their dronebay for other things! Everything is a twoshaped sword, if you use drones for damage, you cant use them as utility slot, if you use weapons in highslots you cant use them as utility slot!

    I really cant understand your reason for your complaignments?! Should an armageddon pilot moan cause he cant use remote armor repairs AND guns? Or he cant nosferatu the enemy AND shoot him?! In this game its a basic that you cant Nosferatu/Neutralize/remote repair AND do damage. The only exception WAS the Dominix, this will get fixed WITHOUT nerfing the Domninix at all, the Drone damage of other will get NERFED, but thy GAIN ability to use things thy were UNABLE to do while thy were using guns. Also most gunships need gunsupporting modules in Midslots!

    To sum it up:

    Domininx has highslots/midslots to play around. Drones are for damage!

    Others have drones to play around. Highslots will do damage!



    This is a reasonable thinking, and I even think its more or less balanced, since the dominix high and midslots it doesnt have to use for gunsupport will are exactly as strong as 3-5 of the drones! So Alex, its NOT BALANCED to give dominix full freedom on HIGH/MID and DRONES + DAMAGE
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    Nafri
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    Posted - 2005.11.04 17:41:00 - [2202]

    Originally by: Alex Harumichi
    Nafri, I agree that the Dom does not lose damage when using damage drones. Things are fine there. And of course it can use the new EW drones on top of it's own midslots -- any battleship can. That's not the point.

    The point (as has been repeated so often by so many people), is that using non-damage drones on the Dom "costs" a huge amount of firepower, making them a lot less useful for the Dom compared to the other ships.

    Of course, there are special cases where they can make sense (when the Dom is flown as a turret gank boat, etc). But generally the new setup ties the drone carrier ship to mostly just using damage drones if they want to deal comparable damage in combat with other ships of their class.

    I don't think either one of us is going to convince each other here, and we seem to be going round and round. How about we just agree to disagree on this, and see what happens? After the changes and clarification in the second drone devlog I no longer have major issues with this change -- I do think the Dom is being limited a bit here, as I've said, but I can live with that. And I think testing will iron out the biggest inbalances (at least I can hope).

    To correct any possible misunderstanding: I don't want to see the Dom made any more powerful than it is currently (in "old" drone system). I think it's extremely balanced with the other ships right now, with the huge potential DPS with drones and blasters being offset by the very close range those require and the general clumsiness of drones. I'd like to see that balance continue.

    Flying a ship that is "uber" is bad -- because you know that's going to be the next to get the nerf bat. I'd much rather have a good, solid ship than an "uber" one, any day.




    But using non Damage drones you also gain more then others, so get my point? And once more only for you:

    [b]Nowhere in the blog is stated that this new drones were meant to be used on drone carriers, or that thy are made to boost drone carriers. Most of the drones were made to give ships which had no real use for their drones the ability to make a use out of their dronebay. In exchange to the upgrade of the use of their dronebay the loose between 66% and 20% of their damage potential when thy loose drones!

    Dominix has a supperior slot layout for a tier 1 BS, it has the ability to use its Highslot for other things then damaging. In exchange the other BS will finally be able to use their dronebay for other things! Everything is a twoshaped sword, if you use drones for damage, you cant use them as utility slot, if you use weapons in highslots you cant use them as utility slot!

    I really cant understand your reason for your complaignments?! Should an armageddon pilot moan cause he cant use remote armor repairs AND guns? Or he cant nosferatu the enemy AND shoot him?! In this game its a basic that you cant Nosferatu/Neutralize/remote repair AND do damage. The only exception WAS the Dominix, this will get fixed WITHOUT nerfing the Domninix at all, the Drone damage of other will get NERFED, but thy GAIN ability to use things thy were UNABLE to do while thy were using guns. Also most gunships need gunsupporting modules in Midslots!

    To sum it up:

    Domininx has highslots/midslots to play around. Drones are for damage!

    Others have drones to play around. Highslots will do damage!



    This is a reasonable thinking, and I even think its more or less balanced, since the dominix high and midslots it doesnt have to use for gunsupport will are exactly as strong as 3-5 of the drones! So Alex, its NOT BALANCED to give dominix full freedom on HIGH/MID and DRONES + DAMAGE



    From Dusk till Dawn

    Alex Harumichi
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    Posted - 2005.11.04 17:58:00 - [2203]

    Edited by: Alex Harumichi on 04/11/2005 18:02:57
    Originally by: Nafri

    This is a reasonable thinking, and I even think its more or less balanced, since the dominix high and midslots it doesnt have to use for gunsupport will are exactly as strong as 3-5 of the drones! So Alex, its NOT BALANCED to give dominix full freedom on HIGH/MID and DRONES + DAMAGE


    Ah, so you're in the opinion that the Dominix is overpowered right now? That would explain your comments and line of thinking.

    Thing is, I'm not sure it's a totally valid complaint. Sure, the Dom is flexible, that's the point of the ship. It pays for that with crappy grid (smallest bs grid in game) and otherwise lacklustre stats. It has a flexible slot layout, true, that is one of the good things about it... but it doesn't have launcher slots, and it doesn't have the grid to fit very large weapons without either sacrificing a bunch of low slots or forgetting about defence and going full-gank. Other than the drones and slot layout, it has pretty miserable ship stats for a battleship.

    I have to confess I've never heard anyone consider it overpowered. It's good in 1vs1's but pretty much sucks in fleet combat, since it's limited to close or ultra-close range (depends on setup). It's generally considered to be a balanced ship, when compared with other battleships.

    So if you see it as unbalanced *currently*, then that would explain your stance(?)

    Or did I misunderstand what you were saying?

    I do agree with you that giving the Dom a bonus for the non-damage new drones would probably make it overpowerful, at least if it got the full bonus. I'm not advocating that (though some others are, I guess). If the Dom gets the drone HP bonus that Tux talked about in the last devblog, I guess that balances things out a bit. The Dom will still be semi-limited to damage drones, but at least they'll be a bit more durable than ones from other ships.

    In short: I'm ok with the new drone system now. I'm not totally happy with all parts of it, but I think it will work out. We'll see.

    Alex Harumichi
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    Posted - 2005.11.04 17:58:00 - [2204]

    Edited by: Alex Harumichi on 04/11/2005 18:02:57
    Originally by: Nafri

    This is a reasonable thinking, and I even think its more or less balanced, since the dominix high and midslots it doesnt have to use for gunsupport will are exactly as strong as 3-5 of the drones! So Alex, its NOT BALANCED to give dominix full freedom on HIGH/MID and DRONES + DAMAGE


    Ah, so you're in the opinion that the Dominix is overpowered right now? That would explain your comments and line of thinking.

    Thing is, I'm not sure it's a totally valid complaint. Sure, the Dom is flexible, that's the point of the ship. It pays for that with crappy grid (smallest bs grid in game) and otherwise lacklustre stats. It has a flexible slot layout, true, that is one of the good things about it... but it doesn't have launcher slots, and it doesn't have the grid to fit very large weapons without either sacrificing a bunch of low slots or forgetting about defence and going full-gank. Other than the drones and slot layout, it has pretty miserable ship stats for a battleship.

    I have to confess I've never heard anyone consider it overpowered. It's good in 1vs1's but pretty much sucks in fleet combat, since it's limited to close or ultra-close range (depends on setup). It's generally considered to be a balanced ship, when compared with other battleships.

    So if you see it as unbalanced *currently*, then that would explain your stance(?)

    Or did I misunderstand what you were saying?

    I do agree with you that giving the Dom a bonus for the non-damage new drones would probably make it overpowerful, at least if it got the full bonus. I'm not advocating that (though some others are, I guess). If the Dom gets the drone HP bonus that Tux talked about in the last devblog, I guess that balances things out a bit. The Dom will still be semi-limited to damage drones, but at least they'll be a bit more durable than ones from other ships.

    In short: I'm ok with the new drone system now. I'm not totally happy with all parts of it, but I think it will work out. We'll see.

    Torment
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    Posted - 2005.11.04 17:59:00 - [2205]

    Using only 5 drones is not a problem for me,(but i can see SOME of the points being raised by the domi pilots).

    What scares me the most is webbing drones,as a blaster pilot being webbed before being able to get into range would sort of be well very bad,lets say you try to engage a tempest at 30k...you hit the mwd cut the range down to 20k before his webbers hit you it basically = you dead.

    Now you could say just kill his drones first but it dont work like that by the time you did you have lost the fight so to introduce these to the game is very very wrong imo.
    Torment
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    Posted - 2005.11.04 17:59:00 - [2206]

    Using only 5 drones is not a problem for me,(but i can see SOME of the points being raised by the domi pilots).

    What scares me the most is webbing drones,as a blaster pilot being webbed before being able to get into range would sort of be well very bad,lets say you try to engage a tempest at 30k...you hit the mwd cut the range down to 20k before his webbers hit you it basically = you dead.

    Now you could say just kill his drones first but it dont work like that by the time you did you have lost the fight so to introduce these to the game is very very wrong imo.
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    Alex Harumichi
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    Posted - 2005.11.04 18:08:00 - [2207]

    Edited by: Alex Harumichi on 04/11/2005 18:09:35
    Originally by: Torment
    Using only 5 drones is not a problem for me,(but i can see SOME of the points being raised by the domi pilots).

    What scares me the most is webbing drones,as a blaster pilot being webbed before being able to get into range would sort of be well very bad,lets say you try to engage a tempest at 30k...you hit the mwd cut the range down to 20k before his webbers hit you it basically = you dead.

    Now you could say just kill his drones first but it dont work like that by the time you did you have lost the fight so to introduce these to the game is very very wrong imo.


    Yeah, I'm a bit wary of those myself.

    If I'm in a Deimos mwd:in towards Mr. Soon-to-be-dead, who suddenly launches a pile of webber drones and freezes me in my tracks, I'm going to be unhappy (and probably dead).

    On the other hand, I can carry webber drones in my Deimos, and use the "freed" midslot for, say, a tracking disruptor. If the other guy doesn't have webber drones, it might work wonderfully.

    Lots of new strategies out there.

    I actually like it that a lot of the more 2-dimensional ships (Geddon etc) are getting extra tricks they can pull off. I'm a bit worried about some balance issues, and the new sentry drones *look* a bit unbalanced, but we'll see. Should be interesting, at least.

    Oh, and the amount of havoc a mk2 Arbitrator with 5 x tracking disruptor drones can wreak as part of a small battle group is going to be fun Twisted Evil

    Alex Harumichi
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    Posted - 2005.11.04 18:08:00 - [2208]

    Edited by: Alex Harumichi on 04/11/2005 18:09:35
    Originally by: Torment
    Using only 5 drones is not a problem for me,(but i can see SOME of the points being raised by the domi pilots).

    What scares me the most is webbing drones,as a blaster pilot being webbed before being able to get into range would sort of be well very bad,lets say you try to engage a tempest at 30k...you hit the mwd cut the range down to 20k before his webbers hit you it basically = you dead.

    Now you could say just kill his drones first but it dont work like that by the time you did you have lost the fight so to introduce these to the game is very very wrong imo.


    Yeah, I'm a bit wary of those myself.

    If I'm in a Deimos mwd:in towards Mr. Soon-to-be-dead, who suddenly launches a pile of webber drones and freezes me in my tracks, I'm going to be unhappy (and probably dead).

    On the other hand, I can carry webber drones in my Deimos, and use the "freed" midslot for, say, a tracking disruptor. If the other guy doesn't have webber drones, it might work wonderfully.

    Lots of new strategies out there.

    I actually like it that a lot of the more 2-dimensional ships (Geddon etc) are getting extra tricks they can pull off. I'm a bit worried about some balance issues, and the new sentry drones *look* a bit unbalanced, but we'll see. Should be interesting, at least.

    Oh, and the amount of havoc a mk2 Arbitrator with 5 x tracking disruptor drones can wreak as part of a small battle group is going to be fun Twisted Evil

    Nafri
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    Posted - 2005.11.04 18:10:00 - [2209]

    Originally by: Alex Harumichi
    Originally by: Nafri

    This is a reasonable thinking, and I even think its more or less balanced, since the dominix high and midslots it doesnt have to use for gunsupport will are exactly as strong as 3-5 of the drones! So Alex, its NOT BALANCED to give dominix full freedom on HIGH/MID and DRONES + DAMAGE


    Ah, so you're in the opinion that the Dominix is overpowered right now? That would explain your comments and line of thinking.

    Thing is, I'm not sure it's a totally valid complaint. Sure, the Dom is flexible, that's the point of the ship. It pays for that with crappy grid (smallest bs grid in game) and otherwise lacklustre stats. It has a flexible slot layout, true, that is one of the good things about it... but it doesn't have launcher slots, and it doesn't have the grid to fit very large weapons without either sacrificing a bunch of low slots or forgetting about defence and going full-gank. Other than the drones and slot layout, it has pretty miserable ship stats for a battleship.

    I have to confess I've never heard anyone consider it overpowered. It's good in 1vs1's but pretty much sucks in fleet combat, since it's limited to close or ultra-close range (depends on setup). It's generally considered to be a balanced ship, when compared with other battleships.

    So if you see it as unbalanced *currently*, then that would explain your stance(?)



    Well some things for you to consider:

    1st: I talked about your complainments about others get possiblities only dominix should get

    2nd: I was talking about giving it the ability to use EW and Damage drones at the same time (5 + 5)

    3rd: Dominix has no problems to kill smallers ships without dedicated setup for

    4th: Dominix is THE small combat ship, does more damage then a Scorpion, but has still the ablitity to do EW for the team

    5th: Domininx is the best ship you can get for 70mio in this game


    I know about the Dominix problems, I have flown one myself. Every ship has drawbacks, some more some less, and Dominix has just some less then most others tier 1 ships (its just overall better then the typhoon or Scorpion). Scorpion has the same grid, has only 4 highslots to fit with weapons and has no damage bonus, its good for EW, but for everything else it sucks big time. Typhoon is fast... and I mentioned its fast? But thats all good you can say about Typhoon, if you consider thats its a long range ship which is fast (wtf, thats sooo increadible stupid).

    But if you noticed, I brought much other points into this, about general balance and so on. I dont think you can say anything reasonable against the points I made, Im following the DEVs attempts to balance this game for 2 years now and I kinda know how thy want to balance this game (but I dont like the role thy give matari, thy were EW back the days, not the gallente, thats one reason to abondon this game, 2.5 years of dedicated training of Caldari and matari and then everything gets changed for you and you find out target painting will be your racial EW just sucks Wink)
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    Posted - 2005.11.04 18:10:00 - [2210]

    Originally by: Alex Harumichi
    Originally by: Nafri

    This is a reasonable thinking, and I even think its more or less balanced, since the dominix high and midslots it doesnt have to use for gunsupport will are exactly as strong as 3-5 of the drones! So Alex, its NOT BALANCED to give dominix full freedom on HIGH/MID and DRONES + DAMAGE


    Ah, so you're in the opinion that the Dominix is overpowered right now? That would explain your comments and line of thinking.

    Thing is, I'm not sure it's a totally valid complaint. Sure, the Dom is flexible, that's the point of the ship. It pays for that with crappy grid (smallest bs grid in game) and otherwise lacklustre stats. It has a flexible slot layout, true, that is one of the good things about it... but it doesn't have launcher slots, and it doesn't have the grid to fit very large weapons without either sacrificing a bunch of low slots or forgetting about defence and going full-gank. Other than the drones and slot layout, it has pretty miserable ship stats for a battleship.

    I have to confess I've never heard anyone consider it overpowered. It's good in 1vs1's but pretty much sucks in fleet combat, since it's limited to close or ultra-close range (depends on setup). It's generally considered to be a balanced ship, when compared with other battleships.

    So if you see it as unbalanced *currently*, then that would explain your stance(?)



    Well some things for you to consider:

    1st: I talked about your complainments about others get possiblities only dominix should get

    2nd: I was talking about giving it the ability to use EW and Damage drones at the same time (5 + 5)

    3rd: Dominix has no problems to kill smallers ships without dedicated setup for

    4th: Dominix is THE small combat ship, does more damage then a Scorpion, but has still the ablitity to do EW for the team

    5th: Domininx is the best ship you can get for 70mio in this game


    I know about the Dominix problems, I have flown one myself. Every ship has drawbacks, some more some less, and Dominix has just some less then most others tier 1 ships (its just overall better then the typhoon or Scorpion). Scorpion has the same grid, has only 4 highslots to fit with weapons and has no damage bonus, its good for EW, but for everything else it sucks big time. Typhoon is fast... and I mentioned its fast? But thats all good you can say about Typhoon, if you consider thats its a long range ship which is fast (wtf, thats sooo increadible stupid).

    But if you noticed, I brought much other points into this, about general balance and so on. I dont think you can say anything reasonable against the points I made, Im following the DEVs attempts to balance this game for 2 years now and I kinda know how thy want to balance this game (but I dont like the role thy give matari, thy were EW back the days, not the gallente, thats one reason to abondon this game, 2.5 years of dedicated training of Caldari and matari and then everything gets changed for you and you find out target painting will be your racial EW just sucks Wink)



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    Nafri
    Nafri

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    Posted - 2005.11.04 18:11:00 - [2211]

    Originally by: Alex Harumichi
    Edited by: Alex Harumichi on 04/11/2005 18:09:35
    Originally by: Torment
    Using only 5 drones is not a problem for me,(but i can see SOME of the points being raised by the domi pilots).

    What scares me the most is webbing drones,as a blaster pilot being webbed before being able to get into range would sort of be well very bad,lets say you try to engage a tempest at 30k...you hit the mwd cut the range down to 20k before his webbers hit you it basically = you dead.

    Now you could say just kill his drones first but it dont work like that by the time you did you have lost the fight so to introduce these to the game is very very wrong imo.


    Yeah, I'm a bit wary of those myself.

    If I'm in a Deimos mwd:in towards Mr. Soon-to-be-dead, who suddenly launches a pile of webber drones and freezes me in my tracks, I'm going to be unhappy (and probably dead).

    On the other hand, I can carry webber drones in my Deimos, and use the "freed" midslot for, say, a tracking disruptor. If the other guy doesn't have webber drones, it might work wonderfully.

    Lots of new strategies out there.

    I actually like it that a lot of the more 2-dimensional ships (Geddon etc) are getting extra tricks they can pull off. I'm a bit worried about some balance issues, and the new sentry drones *look* a bit unbalanced, but we'll see. Should be interesting, at least.

    Oh, and the amount of havoc a mk2 Arbitrator with 5 x tracking disruptor drones can wreak as part of a small battle group is going to be fun Twisted Evil



    Finally you see the points, its utility slot CCP gave to ships which lack them atm
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    Nafri
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    Posted - 2005.11.04 18:11:00 - [2212]

    Originally by: Alex Harumichi
    Edited by: Alex Harumichi on 04/11/2005 18:09:35
    Originally by: Torment
    Using only 5 drones is not a problem for me,(but i can see SOME of the points being raised by the domi pilots).

    What scares me the most is webbing drones,as a blaster pilot being webbed before being able to get into range would sort of be well very bad,lets say you try to engage a tempest at 30k...you hit the mwd cut the range down to 20k before his webbers hit you it basically = you dead.

    Now you could say just kill his drones first but it dont work like that by the time you did you have lost the fight so to introduce these to the game is very very wrong imo.


    Yeah, I'm a bit wary of those myself.

    If I'm in a Deimos mwd:in towards Mr. Soon-to-be-dead, who suddenly launches a pile of webber drones and freezes me in my tracks, I'm going to be unhappy (and probably dead).

    On the other hand, I can carry webber drones in my Deimos, and use the "freed" midslot for, say, a tracking disruptor. If the other guy doesn't have webber drones, it might work wonderfully.

    Lots of new strategies out there.

    I actually like it that a lot of the more 2-dimensional ships (Geddon etc) are getting extra tricks they can pull off. I'm a bit worried about some balance issues, and the new sentry drones *look* a bit unbalanced, but we'll see. Should be interesting, at least.

    Oh, and the amount of havoc a mk2 Arbitrator with 5 x tracking disruptor drones can wreak as part of a small battle group is going to be fun Twisted Evil



    Finally you see the points, its utility slot CCP gave to ships which lack them atm



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    Alex Harumichi
    Alex Harumichi

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    Posted - 2005.11.04 18:14:00 - [2213]

    Originally by: Nafri

    But if you noticed, I brought much other points into this, about general balance and so on. I dont think you can say anything reasonable against the points I made, Im following the DEVs attempts to balance this game for 2 years now and I kinda know how thy want to balance this game (but I dont like the role thy give matari, thy were EW back the days, not the gallente, thats one reason to abondon this game, 2.5 years of dedicated training of Caldari and matari and then everything gets changed for you and you find out target painting will be your racial EW just sucks Wink)


    Heh, yeah Very Happy

    But hey, a Phoon should get a lot of mileage out of the new drone system. Lots of fun you can have with the Phoon speed + layout + 5 x heavy drones with funky effects.

    I just started training Minmatar Battleships. It's pure coincidence, I assure you Twisted Evil

    Alex Harumichi
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    Posted - 2005.11.04 18:14:00 - [2214]

    Originally by: Nafri

    But if you noticed, I brought much other points into this, about general balance and so on. I dont think you can say anything reasonable against the points I made, Im following the DEVs attempts to balance this game for 2 years now and I kinda know how thy want to balance this game (but I dont like the role thy give matari, thy were EW back the days, not the gallente, thats one reason to abondon this game, 2.5 years of dedicated training of Caldari and matari and then everything gets changed for you and you find out target painting will be your racial EW just sucks Wink)


    Heh, yeah Very Happy

    But hey, a Phoon should get a lot of mileage out of the new drone system. Lots of fun you can have with the Phoon speed + layout + 5 x heavy drones with funky effects.

    I just started training Minmatar Battleships. It's pure coincidence, I assure you Twisted Evil

    Nafri
    Nafri

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    Posted - 2005.11.04 18:17:00 - [2215]

    Originally by: Alex Harumichi
    Originally by: Nafri

    But if you noticed, I brought much other points into this, about general balance and so on. I dont think you can say anything reasonable against the points I made, Im following the DEVs attempts to balance this game for 2 years now and I kinda know how thy want to balance this game (but I dont like the role thy give matari, thy were EW back the days, not the gallente, thats one reason to abondon this game, 2.5 years of dedicated training of Caldari and matari and then everything gets changed for you and you find out target painting will be your racial EW just sucks Wink)


    Heh, yeah Very Happy

    But hey, a Phoon should get a lot of mileage out of the new drone system. Lots of fun you can have with the Phoon speed + layout + 5 x heavy drones with funky effects.

    I just started training Minmatar Battleships. It's pure coincidence, I assure you Twisted Evil



    You will be upset unless you have extremly good skills in gunnery/missles/engi/elec

    the speed doesnt make up for the 800 DPS your missing compared to an armageddon, and probably its more then 800 unless you have maxed missle skills + gunnery
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    Posted - 2005.11.04 18:17:00 - [2216]

    Originally by: Alex Harumichi
    Originally by: Nafri

    But if you noticed, I brought much other points into this, about general balance and so on. I dont think you can say anything reasonable against the points I made, Im following the DEVs attempts to balance this game for 2 years now and I kinda know how thy want to balance this game (but I dont like the role thy give matari, thy were EW back the days, not the gallente, thats one reason to abondon this game, 2.5 years of dedicated training of Caldari and matari and then everything gets changed for you and you find out target painting will be your racial EW just sucks Wink)


    Heh, yeah Very Happy

    But hey, a Phoon should get a lot of mileage out of the new drone system. Lots of fun you can have with the Phoon speed + layout + 5 x heavy drones with funky effects.

    I just started training Minmatar Battleships. It's pure coincidence, I assure you Twisted Evil



    You will be upset unless you have extremly good skills in gunnery/missles/engi/elec

    the speed doesnt make up for the 800 DPS your missing compared to an armageddon, and probably its more then 800 unless you have maxed missle skills + gunnery



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    Roxanne
    Roxanne

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    Posted - 2005.11.04 18:33:00 - [2217]

    Originally by: Nafri

    You will be upset unless you have extremly good skills in gunnery/missles/engi/elec

    the speed doesnt make up for the 800 DPS your missing compared to an armageddon, and probably its more then 800 unless you have maxed missle skills + gunnery


    This gap will be closed by the stacking penalty changes. At least a bit. The Phoon still needs a lot of SPs in diverse areas.

    Maybe fitting 2 sets of damage mods might become feasible for ships with this wretched missile/gun layout.
    Roxanne
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    Posted - 2005.11.04 18:33:00 - [2218]

    Originally by: Nafri

    You will be upset unless you have extremly good skills in gunnery/missles/engi/elec

    the speed doesnt make up for the 800 DPS your missing compared to an armageddon, and probably its more then 800 unless you have maxed missle skills + gunnery


    This gap will be closed by the stacking penalty changes. At least a bit. The Phoon still needs a lot of SPs in diverse areas.

    Maybe fitting 2 sets of damage mods might become feasible for ships with this wretched missile/gun layout.
    Alex Harumichi
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    Posted - 2005.11.04 18:38:00 - [2219]

    Originally by: Nafri

    the speed doesnt make up for the 800 DPS your missing compared to an armageddon, and probably its more then 800 unless you have maxed missle skills + gunnery


    Quite possibly... but DPS isn't everything. If you can't hit or can't target, it doesn't matter what your DPS is. If you're flying in a small combat group, sometimes the small surprises you can pull off are more important than raw damage output.

    And as a previous poster said, Geddon damage output is coming down with new patch.

    Alex Harumichi
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    Posted - 2005.11.04 18:38:00 - [2220]

    Originally by: Nafri

    the speed doesnt make up for the 800 DPS your missing compared to an armageddon, and probably its more then 800 unless you have maxed missle skills + gunnery


    Quite possibly... but DPS isn't everything. If you can't hit or can't target, it doesn't matter what your DPS is. If you're flying in a small combat group, sometimes the small surprises you can pull off are more important than raw damage output.

    And as a previous poster said, Geddon damage output is coming down with new patch.

    Trader Klyde
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    Posted - 2005.11.04 18:45:00 - [2221]

    I think that I can live with the changes to drones, if, the sig radius is looked at also. So far it hasn't been acknowledged as being part of the changes, or even being looked at during the changes. Or, if it has, I must have missed the gold bordered post during the last 38 pages... Wink

    Anyway, drone carriers will be more vunerable after the changes just due to it being much easier to kill 5 drones than 15. Nobody bothered trying to kill the swarm before because it took too long. Now it may well be a worthwhile effort, as the ship can only carry limited replacements to cover the losses. Once those drones are dead, the carrier is in deep doodoo.

    I'd be fine with the other changes as long as sig radius is looked at also. I don't want my Dom to turn into a dust collector in my hangar.

    Also, any idea when this will hit Sisi for testing?


    ________________________________________________
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    Trader Klyde
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    Posted - 2005.11.04 18:45:00 - [2222]

    I think that I can live with the changes to drones, if, the sig radius is looked at also. So far it hasn't been acknowledged as being part of the changes, or even being looked at during the changes. Or, if it has, I must have missed the gold bordered post during the last 38 pages... Wink

    Anyway, drone carriers will be more vunerable after the changes just due to it being much easier to kill 5 drones than 15. Nobody bothered trying to kill the swarm before because it took too long. Now it may well be a worthwhile effort, as the ship can only carry limited replacements to cover the losses. Once those drones are dead, the carrier is in deep doodoo.

    I'd be fine with the other changes as long as sig radius is looked at also. I don't want my Dom to turn into a dust collector in my hangar.

    Also, any idea when this will hit Sisi for testing?


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    Deividas
    Deividas

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    Posted - 2005.11.04 18:56:00 - [2223]

    Just hope cargo gathering drones get introduced and barges can keep their drone bays because its their final defence line against rats :)
    Deividas
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    Posted - 2005.11.04 18:56:00 - [2224]

    Just hope cargo gathering drones get introduced and barges can keep their drone bays because its their final defence line against rats :)
    Asuncion Ardishapur
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    Posted - 2005.11.04 19:10:00 - [2225]

    The additions of Drone types and variable drones are fine. Adding more skills needed to train to make Drones something a player can specialise in...much like the additional skills for missiles is perfectly fine.
    To change existing skills, like drone interfacing and reducing the maxium number of drones to 5!is unfair to all your player base whom trained long and hard to be able to use more drones. You have good paying customers, but changing existing skills and without providing somekind of "re-distributing" of skills points or even re-tooling Drone reliant Ship classes new abilities to compensate for the drastic game mechanics is not very well thought out. Additional racial damage is nice, but with only 5! This makes for a poor drone ships.
    What about the daunted Carriers? It's kind of silly investing the time to train up to a Carrier just to launch the same amount of drones as any other ship.
    Asuncion Ardishapur
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    Posted - 2005.11.04 19:10:00 - [2226]

    The additions of Drone types and variable drones are fine. Adding more skills needed to train to make Drones something a player can specialise in...much like the additional skills for missiles is perfectly fine.
    To change existing skills, like drone interfacing and reducing the maxium number of drones to 5!is unfair to all your player base whom trained long and hard to be able to use more drones. You have good paying customers, but changing existing skills and without providing somekind of "re-distributing" of skills points or even re-tooling Drone reliant Ship classes new abilities to compensate for the drastic game mechanics is not very well thought out. Additional racial damage is nice, but with only 5! This makes for a poor drone ships.
    What about the daunted Carriers? It's kind of silly investing the time to train up to a Carrier just to launch the same amount of drones as any other ship.
    Soulita
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    Posted - 2005.11.04 19:24:00 - [2227]

    Edited by: Soulita on 04/11/2005 19:30:32
    Edited by: Soulita on 04/11/2005 19:29:30
    Edited by: Soulita on 04/11/2005 19:26:19
    Originally by: Zeddicus Zu'l
    Originally by: Soulita
    Originally by: Zeddicus Zu'l
    Originally by: Soulita

    Originally by: jamesw
    Giving up damage for using another drone type is NOT losing out. Its a choice. You dont have to do it at all.


    Its a choice that if taken hurts drone carrier users more then other BS users, since other BS users have turrets/launchers to deal their main damage (as I pointed out). By choosing to use non damage dealing drones drone carrier users loose their main BS bonus which with the new changes is drone damage bonus.
    So not only is it a nerf to drone carriers that (at least solo) cant use the new drone types realy, but also its absurd that drone carriers should benefit from the new drones the least.




    Yes but ...


    Yarrrrrr - means you basically agree Twisted Evil


    sorry if i lead ou astray, but i do not agree with you. I think the new changes are good and are not as bad as you think they are. I was trying to give you and example of the difference between a Drone specialized domi pilot and a pilot of a non-drone bonus ship.

    obviously you did not understand the part where yes the domi may see a small damage reduction (not even close to 50%) if it uses an ewar drone instead of all damge drone, but that the reduction on a non-drone ship is likely to be even higher because they will not have skills trained any where near as high and the Domi pilot (unless they fly a domi as well as the raven)


    Come on, please! I chose to ignore that part of your post on purpose. Rolling Eyes
    You dont realy want to argue other ships pilots can take less advantage of the new drones because their drone skills are lower, thus its ok if the drone carrier users are the ones who should get an indirect nerf by not being able to use the e-war drones when soloing (since if they do they loose at least 1/5th of their main damage dealers, the damage dealing drones)?!

    Thats like saying any weapon type should be nerfed if not everybody has it trained and ready - especially hitting people with high skills for these weapons - because otherwise the people who have the higher skills have an advantage.

    The whole point of training skills higher is to have an advantage over people who have lower skills, and I dont think many people will argue against that.

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    Posted - 2005.11.04 19:24:00 - [2228]

    Edited by: Soulita on 04/11/2005 19:30:32
    Edited by: Soulita on 04/11/2005 19:29:30
    Edited by: Soulita on 04/11/2005 19:26:19
    Originally by: Zeddicus Zu'l
    Originally by: Soulita
    Originally by: Zeddicus Zu'l
    Originally by: Soulita

    Originally by: jamesw
    Giving up damage for using another drone type is NOT losing out. Its a choice. You dont have to do it at all.


    Its a choice that if taken hurts drone carrier users more then other BS users, since other BS users have turrets/launchers to deal their main damage (as I pointed out). By choosing to use non damage dealing drones drone carrier users loose their main BS bonus which with the new changes is drone damage bonus.
    So not only is it a nerf to drone carriers that (at least solo) cant use the new drone types realy, but also its absurd that drone carriers should benefit from the new drones the least.




    Yes but ...


    Yarrrrrr - means you basically agree Twisted Evil


    sorry if i lead ou astray, but i do not agree with you. I think the new changes are good and are not as bad as you think they are. I was trying to give you and example of the difference between a Drone specialized domi pilot and a pilot of a non-drone bonus ship.

    obviously you did not understand the part where yes the domi may see a small damage reduction (not even close to 50%) if it uses an ewar drone instead of all damge drone, but that the reduction on a non-drone ship is likely to be even higher because they will not have skills trained any where near as high and the Domi pilot (unless they fly a domi as well as the raven)


    Come on, please! I chose to ignore that part of your post on purpose. Rolling Eyes
    You dont realy want to argue other ships pilots can take less advantage of the new drones because their drone skills are lower, thus its ok if the drone carrier users are the ones who should get an indirect nerf by not being able to use the e-war drones when soloing (since if they do they loose at least 1/5th of their main damage dealers, the damage dealing drones)?!

    Thats like saying any weapon type should be nerfed if not everybody has it trained and ready - especially hitting people with high skills for these weapons - because otherwise the people who have the higher skills have an advantage.

    The whole point of training skills higher is to have an advantage over people who have lower skills, and I dont think many people will argue against that.

    Kaell Meynn
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    Posted - 2005.11.04 20:26:00 - [2229]

    Originally by: Nekhad Jormuzzar
    Give up Kaell.
    NEVAH SURRENDAH!! ;P


    Originally by: Magunus
    Originally by: MortiSeraphim
    only pity is the devs dont listen to players' complaints or feedback on changes even after its widespread unpopularity...its like they dont care they have paying customers.

    ...and someone commented before, yet another boost for the dev's lovechild: the interceptor.


    You can honestly say that after they changed the damage bonus from thermal to all types? You think they're not listening? Just because they're forced into making a somewhat unpopular change doesn't mean they're not listening. They also have to pay attention to all the people out there that don't realize they're directly affected by this change because they don't associate drones with lag.


    Indeed, they are clearly listening, which is cool. But they havn't said anything about the other main issue, or even recognized it exists. All I wan't is for TUX to come on and say "YEAH, I KNOW THE DOMI GETS SHAFTED HERE, I JUST DONT CARE". Then I'll be happy, well not happy, but content.
    Kaell Meynn
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    Posted - 2005.11.04 20:26:00 - [2230]

    Originally by: Nekhad Jormuzzar
    Give up Kaell.
    NEVAH SURRENDAH!! ;P


    Originally by: Magunus
    Originally by: MortiSeraphim
    only pity is the devs dont listen to players' complaints or feedback on changes even after its widespread unpopularity...its like they dont care they have paying customers.

    ...and someone commented before, yet another boost for the dev's lovechild: the interceptor.


    You can honestly say that after they changed the damage bonus from thermal to all types? You think they're not listening? Just because they're forced into making a somewhat unpopular change doesn't mean they're not listening. They also have to pay attention to all the people out there that don't realize they're directly affected by this change because they don't associate drones with lag.


    Indeed, they are clearly listening, which is cool. But they havn't said anything about the other main issue, or even recognized it exists. All I wan't is for TUX to come on and say "YEAH, I KNOW THE DOMI GETS SHAFTED HERE, I JUST DONT CARE". Then I'll be happy, well not happy, but content.
    Summersnow
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    Posted - 2005.11.04 20:43:00 - [2231]

    Tuxford - in a previous blog I believe Oveur commented that one of the other methods of preventing lag was going to be the reduction in the number of rat ships per spawn but increase the difficulty of each ship.

    Now, this could be a concern if the method of increasing difficulty involves

    - increased dps, negating the drones extra hitpoints, which results in larger dropoff as drones are destroyed since each drone represents a greater portion of the total dps.

    - increased rat HP, requiring longer battles and more importantly offering the real possibility that you could end up losing the dps required to kill a warpjamming target if you get unlucky with your drones ( or suffer a server drop or two with drones deployed ).

    Is the left hand talking to the right hand on these changes to judge the overall impact or are we going to get this change followed by a later change which turns this into an unintended overall nurf?
    Summersnow
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    Posted - 2005.11.04 20:43:00 - [2232]

    Tuxford - in a previous blog I believe Oveur commented that one of the other methods of preventing lag was going to be the reduction in the number of rat ships per spawn but increase the difficulty of each ship.

    Now, this could be a concern if the method of increasing difficulty involves

    - increased dps, negating the drones extra hitpoints, which results in larger dropoff as drones are destroyed since each drone represents a greater portion of the total dps.

    - increased rat HP, requiring longer battles and more importantly offering the real possibility that you could end up losing the dps required to kill a warpjamming target if you get unlucky with your drones ( or suffer a server drop or two with drones deployed ).

    Is the left hand talking to the right hand on these changes to judge the overall impact or are we going to get this change followed by a later change which turns this into an unintended overall nurf?
    Soulita
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    Posted - 2005.11.04 21:15:00 - [2233]

    Originally by: Kaell Meynn
    Originally by: Nekhad Jormuzzar
    Give up Kaell.
    NEVAH SURRENDAH!! ;P


    Originally by: Magunus
    Originally by: MortiSeraphim
    only pity is the devs dont listen to players' complaints or feedback on changes even after its widespread unpopularity...its like they dont care they have paying customers.

    ...and someone commented before, yet another boost for the dev's lovechild: the interceptor.


    You can honestly say that after they changed the damage bonus from thermal to all types? You think they're not listening? Just because they're forced into making a somewhat unpopular change doesn't mean they're not listening. They also have to pay attention to all the people out there that don't realize they're directly affected by this change because they don't associate drones with lag.


    Indeed, they are clearly listening, which is cool. But they havn't said anything about the other main issue, or even recognized it exists. All I wan't is for TUX to come on and say "YEAH, I KNOW THE DOMI GETS SHAFTED HERE, I JUST DONT CARE". Then I'll be happy, well not happy, but content.


    Hmmm, I wouldnt be happy nor content if he said that!

    I understand the dilemma Tux is in. And I feel with him. Poor guy has a thread of over 1000 replies to deal with, plus many other drone threads out there.

    The drone overhaul is a massive change to the combat system in eve so its difficult and time consuming to plan out.

    With a task like this it is probably impossible to get it 100% right with the first shot. Thats why I am sure the argument we are having here brought up a few interesting points maybe CCP hadnt thought of.

    Since I am also a drone user and DC pilot I proceeded to read this whole thread and try to read all the new posts that come in.

    A few pages earlier in this thread somebody mentioned he had read the whole thread and most of its arguments as well, and his assessment was to let the domi have a few more then the 5 drones it could use with the currently planned changes.

    My recomendation is going in that direction as well.

    IdeaIdeaIdeaIdeaIdeaIdeaIdeaIdeaIdeaIdeaIdeaIdeaIdeaIdea


    SOLUTION:

    - Let the domi have 7 drones (2 drones as a standard DC bonus, no extra drones per Gal BS level - or something along those lines, thats detailing)

    - Adjust the domi drone bonus down (can you believe me saying that???) so that with 7 damage dealing drones domi does same damage as it does now with 15

    - Leave the rest of the planned changes as is. (Besides some small number tweaking on the e-war drones that probably will happen anyways)


    BENEFITS:

    - Lag will still be greatly reduced

    - DC users dont get nerfed and are happy (since replacing 1 or so of the 7 drones with an e-war drone wont completly cripple their damage output, so the Drone Carrier users can now use the great new e-war drones as well (as it should be, yay!))

    - None Drone carrier users are happy too (since they have the same situation as with the currently planned changes, and most seem happy with em)

    - Not to much additional work to do this small adjustment to the currently planned changes (At least I hope so ;)


    DRAWBACKS:

    - None (At least none I see)


    IdeaIdeaIdeaIdeaIdeaIdeaIdeaIdeaIdeaIdeaIdeaIdeaIdeaIdea



    Please Tuxford, concider this solution.

    (I just hope he reads this, easy to get a post overlooked in such a gigantic thread)

    Soulita
    Soulita
    Gallente
    Inner Core

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    Posted - 2005.11.04 21:15:00 - [2234]

    Edited by: Soulita on 04/11/2005 21:42:02
    Edited by: Soulita on 04/11/2005 21:37:38
    Edited by: Soulita on 04/11/2005 21:20:37
    Originally by: Kaell Meynn
    Originally by: Nekhad Jormuzzar
    Give up Kaell.
    NEVAH SURRENDAH!! ;P


    Originally by: Magunus
    Originally by: MortiSeraphim
    only pity is the devs dont listen to players' complaints or feedback on changes even after its widespread unpopularity...its like they dont care they have paying customers.

    ...and someone commented before, yet another boost for the dev's lovechild: the interceptor.


    You can honestly say that after they changed the damage bonus from thermal to all types? You think they're not listening? Just because they're forced into making a somewhat unpopular change doesn't mean they're not listening. They also have to pay attention to all the people out there that don't realize they're directly affected by this change because they don't associate drones with lag.


    Indeed, they are clearly listening, which is cool. But they havn't said anything about the other main issue, or even recognized it exists. All I wan't is for TUX to come on and say "YEAH, I KNOW THE DOMI GETS SHAFTED HERE, I JUST DONT CARE". Then I'll be happy, well not happy, but content.


    Hmmm, I wouldnt be happy nor content if he said that!

    I understand the dilemma Tux is in. And I feel with him. Poor guy has a thread of over 1000 replies to deal with, plus many other drone threads out there.

    The drone overhaul is a massive change to the combat system in eve so its difficult and time consuming to plan out.

    With a task like this it is probably impossible to get it 100% right with the first shot. Thats why I am sure the argument we are having here brought up a few interesting points maybe CCP hadnt thought of.

    Since I am also a drone user and DC pilot I proceeded to read this whole thread and try to read all the new posts that come in.

    A few pages earlier in this thread somebody mentioned he had read the whole thread and most of its arguments as well, and his assessment was to let the domi have a few more then the 5 drones it could use with the currently planned changes.

    My recomendation is going in that direction as well.
    (Its simple, but maybe it would work)

    IdeaIdeaIdeaIdeaIdeaIdeaIdeaIdeaIdeaIdeaIdeaIdeaIdeaIdea


    SOLUTION:

    - Let the Drone Carriers have 7 drones (2 drones as a standard DC bonus, no extra drones per Gal ship level - or something along those lines, thats detailing)

    - Adjust the Drone Carrier drone bonus down (can you believe me saying that???) so that with 7 damage dealing drones Drone carriers do same damage as with max number of drones currently

    - Leave the rest of the planned changes as is. (Besides some small number tweaking on the e-war drones that probably will happen anyways)


    BENEFITS:

    - Lag will still be greatly reduced

    - DC users dont get nerfed and are happy (since replacing 1 or so of the 7 drones with an e-war drone wont completly cripple their damage output, so the Drone Carrier users can now use the great new e-war drones as well (as it should be, yay!))

    - None Drone carrier users are happy too (since they have the same situation as with the currently planned changes, and most seem happy with em)

    - Not to much additional work to do this small adjustment to the currently planned changes (At least I hope so ;)


    DRAWBACKS:

    - None (At least none I see)


    Edit - Drone carriers are: Domi, Ishtar, Moros

    IdeaIdeaIdeaIdeaIdeaIdeaIdeaIdeaIdeaIdeaIdeaIdeaIdea
    KilROCK
    KilROCK

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    Posted - 2005.11.04 22:27:00 - [2235]

    Hmmmm now this must be the stupidest thing i've seen since the start of eve. Good thing my computer is ****** up now and i can't even PLAY to see eve go to hell with all these new crap ideas that the community suggested....

    Neutral
    KilROCK
    KilROCK
    Minmatar
    Angel Deep Corporation

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    Posted - 2005.11.04 22:27:00 - [2236]

    Edited by: KilROCK on 04/11/2005 22:48:04
    Edited by: KilROCK on 04/11/2005 22:40:15
    Hmmmm now this must be the stupidest thing i've seen since the start of eve. Good thing my computer is ****** up now and i can't even PLAY to see eve go to hell with all these new crap ideas that the community suggested....

    Neutral

    I'm cancelling my speccing in gallente.
    Drone interfacing nerfage.. woot lame.
    I might stop playing eve if these changes come in, everytime i see a patch, i cry and whine, thinking this may be the end of my fun in eve, it always looks bad, but this DOES look bad. December 23, subscription ends.

    Good luck on these changes, minmatar, amarr, caldari, and now gallente? what will you do when you run out of races to nerf?


    Drommy
    Drommy

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    Posted - 2005.11.04 22:52:00 - [2237]

    *** *** and more *** imo. id rather not have any rubishy jamming drones and keep my 15 heavies than just use 5 thanks, i dont care if they still do the same damage, before when u seen 15 drones u thought, hmmm, no point trying to take them all down go for the ship, or you tryed to take them all down and it took u ten minutes. and i mean ffs? 7.5 ew strength? yay lets jam a frigate............ almost.

    Drommy
    Drommy
    Gallente
    New Career Move

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    Posted - 2005.11.04 22:52:00 - [2238]

    *** *** and more *** imo. id rather not have any rubishy jamming drones and keep my 15 heavies than just use 5 thanks, i dont care if they still do the same damage, before when u seen 15 drones u thought, hmmm, no point trying to take them all down go for the ship, or you tryed to take them all down and it took u ten minutes. and i mean ffs? 7.5 ew strength? yay lets jam a frigate............ almost.
    SOLDIER OF GOOD
    Maya Rkell
    Maya Rkell

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    Posted - 2005.11.05 00:18:00 - [2239]

    Edited by: Maya Rkell on 05/11/2005 00:19:50
    Originally by: Soulita
    Drone carriers are: Domi, Ishtar, Moros


    You can't even keep your facts straight. The Ishkur is a drone carrier too. You have to scale changes to it as well, for the sake of balance. So it would have 6 drones to play with.

    And your idea's drawback is the overpowering of EW drones on the drone ships, and the very thing that this update is addressing: lag.

    "Corpse cannot be fitted onto ship. Only hardware modules can be fitted."
    Maya Rkell
    Maya Rkell
    Forsaken Empire
    The Forsaken Empire

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    Posted - 2005.11.05 00:18:00 - [2240]

    Edited by: Maya Rkell on 05/11/2005 00:19:50
    Originally by: Soulita
    Drone carriers are: Domi, Ishtar, Moros


    You can't even keep your facts straight. The Ishkur is a drone carrier too. You have to scale changes to it as well, for the sake of balance. So it would have 6 drones to play with.

    And your idea's drawback is the overpowering of EW drones on the drone ships, and the very thing that this update is addressing: lag.

    //Maya
    Olivin
    Olivin

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    Posted - 2005.11.05 00:21:00 - [2241]

    Edited by: Olivin on 05/11/2005 00:21:52
    1. Five drones from the Domi look sick, sad and not cool at all.

    2. Lag is a lame excuse for nerfing the amount of drones in the air. I suggest to remove some players. Caldari race will a good start.Very Happy

    3. Where do I sign for a reimbursement of the drone interfacing skill sp?

    4. Taranis with webby drones will be overpowered.

    5. Cheese called "boosting drones hp and damage" just a cover up for nerfing the specialisation of the drone users.

    6. It will be easier to kill 5 drones than 15. Amount of hp is somewhat irrelevant here.

    7. Sentry drones = gate/belt camper/ganker dream.

    8. Logistic drones = encouragement of ganking setups.

    Olivin
    Olivin
    Olivin
    Gallente
    Aquarium

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    Posted - 2005.11.05 00:21:00 - [2242]

    Edited by: Olivin on 05/11/2005 00:21:52
    1. Five drones from the Domi look sick, sad and not cool at all.

    2. Lag is a lame excuse for nerfing the amount of drones in the air. I suggest to remove some players. Caldari race will a good start.Very Happy

    3. Where do I sign for a reimbursement of the drone interfacing skill sp?

    4. Taranis with webby drones will be overpowered.

    5. Cheese called "boosting drones hp and damage" just a cover up for nerfing the specialisation of the drone users.

    6. It will be easier to kill 5 drones than 15. Amount of hp is somewhat irrelevant here.

    7. Sentry drones = gate/belt camper/ganker dream.

    8. Logistic drones = encouragement of ganking setups.

    Olivin
    ----------------------------

    We¦re not lost. We¦re locationally challenged.
    Reatu Krentor
    Reatu Krentor

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    Posted - 2005.11.05 00:45:00 - [2243]

    Just a comment I had when I first looked at the thread (though this particular item has been changed now, I still feel like it should be mentioned here quickly. Smile
    Doesn't have to do with only the drones but missiles as well, I don't like their "one damage" nature and this would be my suggestion, check it out comment on itWink.
    Reatu Krentor
    Reatu Krentor
    Minmatar
    Void Spiders
    Fate Weavers

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    Posted - 2005.11.05 00:45:00 - [2244]

    Just a comment I had when I first looked at the thread (though this particular item has been changed now, I still feel like it should be mentioned here quickly. Smile
    Doesn't have to do with only the drones but missiles as well, I don't like their "one damage" nature and this would be my suggestion, check it out comment on itWink.
    Trelennen
    Trelennen

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    Posted - 2005.11.05 01:20:00 - [2245]

    Edited by: Trelennen on 05/11/2005 01:25:45
    Originally by: Olivin
    3. Where do I sign for a reimbursement of the drone interfacing skill sp?

    You want to have your 5 new drones do the same as your current 5 drones? I guess not, so why would you want to get rid of your drone interfacing skill? It'll be the best skill after patch ya know: just show me any other skill which gives 20% damage bonus / level... (and it's only rank 5).

    Damn, Gallente crying that drone change is a nerf is getting old... It's *NOT* a nerf guys... And those who will suffer from it are not drone specialists, but those who don't have max drone skills, 'cause they will lose damage, drone specialists won't. In fact, the Ishkur is even quite boosted with the change, as he'll be able to use 4 new med drones, equivalent to 8 old med drones, where he could use only 5 med drones before patch... 3 free med drones damage, woot, prolly the new best AF in game, and you won't even need gistii stuff to be the best AF...

    As for 6. -> it'll be easier to kill 5 new drones than 15 old drones by targeting them and firing at them with missiles, turrets, drones. Though, it'll be even harder to kill 5 new drones than 15 old drones with smartbombs... In addition, Dominix now has 1/3 wave of reserve after launching its 15 drones, he will now have 2 complete waves od reserve after launching its 5 new drones. I call this a boost, not a nerf!

    Man, most Gallente whining here make me think about the few caldari pilots that complain about the new shield res bonus on some of their ship, claiming it's a nerf compared to the shield boost... Rolling Eyes

    edit: Reatu, drones and missiles doing only one type of damage is quite an advantage, as it's then easier and more efficient to target the weakest point of the target. Say you have a target with 50% explo res and 75% other res. With your one damage only missiles, you can target the explo hole, and the do 37.5 damage. With 50 explo 25 kinetic missile, you'd end up doing 25 explo + 6.25 = 31.25 damage, which means you would do less damage. Having only one damage type on drones and missiles gives the user some versatility and a great tactical advantage if he chooses the right missile. Your suggestion would only make things easier for people that don't bother to determine the resistances of the opponent, and would harm those who actually choose the missile/drone to match the opponent's defense hole.
    Quote:
    dont fly what you cant afford to lose, always have it insured, make sure you can replace it before you take it into 0.0 or any potentially kaboomish situations.
    Trelennen
    Trelennen
    Disturbed Hoggs

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    Posted - 2005.11.05 01:20:00 - [2246]

    Edited by: Trelennen on 05/11/2005 01:25:45
    Originally by: Olivin
    3. Where do I sign for a reimbursement of the drone interfacing skill sp?

    You want to have your 5 new drones do the same as your current 5 drones? I guess not, so why would you want to get rid of your drone interfacing skill? It'll be the best skill after patch ya know: just show me any other skill which gives 20% damage bonus / level... (and it's only rank 5).

    Damn, Gallente crying that drone change is a nerf is getting old... It's *NOT* a nerf guys... And those who will suffer from it are not drone specialists, but those who don't have max drone skills, 'cause they will lose damage, drone specialists won't. In fact, the Ishkur is even quite boosted with the change, as he'll be able to use 4 new med drones, equivalent to 8 old med drones, where he could use only 5 med drones before patch... 3 free med drones damage, woot, prolly the new best AF in game, and you won't even need gistii stuff to be the best AF...

    As for 6. -> it'll be easier to kill 5 new drones than 15 old drones by targeting them and firing at them with missiles, turrets, drones. Though, it'll be even harder to kill 5 new drones than 15 old drones with smartbombs... In addition, Dominix now has 1/3 wave of reserve after launching its 15 drones, he will now have 2 complete waves od reserve after launching its 5 new drones. I call this a boost, not a nerf!

    Man, most Gallente whining here make me think about the few caldari pilots that complain about the new shield res bonus on some of their ship, claiming it's a nerf compared to the shield boost... Rolling Eyes

    edit: Reatu, drones and missiles doing only one type of damage is quite an advantage, as it's then easier and more efficient to target the weakest point of the target. Say you have a target with 50% explo res and 75% other res. With your one damage only missiles, you can target the explo hole, and the do 37.5 damage. With 50 explo 25 kinetic missile, you'd end up doing 25 explo + 6.25 = 31.25 damage, which means you would do less damage. Having only one damage type on drones and missiles gives the user some versatility and a great tactical advantage if he chooses the right missile. Your suggestion would only make things easier for people that don't bother to determine the resistances of the opponent, and would harm those who actually choose the missile/drone to match the opponent's defense hole.
    The Looser
    The Looser

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    Posted - 2005.11.05 02:29:00 - [2247]

    WTH? Why bring new drones???
    No one really want this Bull****....
    CCP think better how to bring people to skill something...

    Give each Player a single NPC "Wingman" instead of 5-7 new type of drones (frigate class wingman) and its done.

    WTF guys Use Ur Brains first!!!
    The Looser
    The Looser

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    Posted - 2005.11.05 02:29:00 - [2248]

    WTH? Why bring new drones???
    No one really want this Bull****....
    CCP think better how to bring people to skill something...

    Give each Player a single NPC "Wingman" instead of 5-7 new type of drones (frigate class wingman) and its done.

    WTF guys Use Ur Brains first!!!
    Reto
    Reto

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    Posted - 2005.11.05 03:15:00 - [2249]

    i dunno if anyone considered this already but if i use drones i like the amout i can control and not the simple damage output. i can use a little swarm of drones and its very entertaining...decreasing the max amout of controlled drones will screw up a lot of the style and realism in this game...of course pvp pilots dont care about any style effects of a mob of drones flying around ur ship but i think u have to stick with the amouts of drones since there a lot of ppl who like being able to control 15 and not just 5 drones...every novize player will be able to use 5 drones in a week of training...and drones wont be something special anymore. i think ccp cares too much about game performance atm and forgets about the effects all the content has on the players. dont waste a genial game concept for simple ôlagö reduction.

    Guys if u really believe to decrease lag by nerfing drone amouts in space by replacing em with "special bonuses" u are wrong. ccp knows that there are events where players attend with 200+ ships in a single system and u also know that u cannot make a fleetbattle a lag free experience. the only thing i can say about this "drones use a lot of rescources" excuse is: u made em so stick with em, changing the game every 2 months makes players mad and u show everytime u forwarding a nerf that the opinion of the comunity isnt worth a nickel since u simply dont care.
    anyway the new drones are a good idea, but due to stacking penalties i doubt they will be useful in their current value since they are to weak for a real combat situation. ew drones?! tbh noone will use em, they just too weak and noone will throw away the damage opportunity for a semi-efficient ew alternative. less drones with higher bonuses means less opportunity for balanced drone wings and a half dronebay means less possibility of having drones for particular situations in bay tho ( missle users have all flavours of missles in hold, why not the drone users ?). ppl use drones in pvp and pve less drones means less chance of overwhelming a target, pirate npcs will easily kill all ur drones since they targeting and tracking is superior and they can kill a decent amout of ur dronewings firepower by killing a single drone.

    conclusion:
    stop the nerfs, the beta tests are over and u have to stick with ur game concept. it isnt easy to make all ppl happy, but changing a game all the time makes em very angry for sure ! invest more time in balancing the gameplay before publishing something. and ffs u got 70k subscribers payin 10-15Ç/$ a month. it must be possible to reduce lag by another way than nerfing the game till its really screwed.

    Reto
    Reto
    The Last Resort

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    Posted - 2005.11.05 03:15:00 - [2250]

    i dunno if anyone considered this already but if i use drones i like the amout i can control and not the simple damage output. i can use a little swarm of drones and its very entertaining...decreasing the max amout of controlled drones will screw up a lot of the style and realism in this game...of course pvp pilots dont care about any style effects of a mob of drones flying around ur ship but i think u have to stick with the amouts of drones since there a lot of ppl who like being able to control 15 and not just 5 drones...every novize player will be able to use 5 drones in a week of training...and drones wont be something special anymore. i think ccp cares too much about game performance atm and forgets about the effects all the content has on the players. dont waste a genial game concept for simple ôlagö reduction.

    Guys if u really believe to decrease lag by nerfing drone amouts in space by replacing em with "special bonuses" u are wrong. ccp knows that there are events where players attend with 200+ ships in a single system and u also know that u cannot make a fleetbattle a lag free experience. the only thing i can say about this "drones use a lot of rescources" excuse is: u made em so stick with em, changing the game every 2 months makes players mad and u show everytime u forwarding a nerf that the opinion of the comunity isnt worth a nickel since u simply dont care.
    anyway the new drones are a good idea, but due to stacking penalties i doubt they will be useful in their current value since they are to weak for a real combat situation. ew drones?! tbh noone will use em, they just too weak and noone will throw away the damage opportunity for a semi-efficient ew alternative. less drones with higher bonuses means less opportunity for balanced drone wings and a half dronebay means less possibility of having drones for particular situations in bay tho ( missle users have all flavours of missles in hold, why not the drone users ?). ppl use drones in pvp and pve less drones means less chance of overwhelming a target, pirate npcs will easily kill all ur drones since they targeting and tracking is superior and they can kill a decent amout of ur dronewings firepower by killing a single drone.

    conclusion:
    stop the nerfs, the beta tests are over and u have to stick with ur game concept. it isnt easy to make all ppl happy, but changing a game all the time makes em very angry for sure ! invest more time in balancing the gameplay before publishing something. and ffs u got 70k subscribers payin 10-15Ç/$ a month. it must be possible to reduce lag by another way than nerfing the game till its really screwed.

    Originally by: s4mp3r0r
    "Hey man, you're mom has a cruise missile".

    Nafri
    Nafri

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    Posted - 2005.11.05 04:05:00 - [2251]

    Originally by: Alex Harumichi
    Originally by: Nafri

    the speed doesnt make up for the 800 DPS your missing compared to an armageddon, and probably its more then 800 unless you have maxed missle skills + gunnery


    Quite possibly... but DPS isn't everything. If you can't hit or can't target, it doesn't matter what your DPS is. If you're flying in a small combat group, sometimes the small surprises you can pull off are more important than raw damage output.

    And as a previous poster said, Geddon damage output is coming down with new patch.




    Well geddon will still do double DPS, and have superior tracking
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    Nafri
    Nafri
    Caldari
    TunDraGon

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    Posted - 2005.11.05 04:05:00 - [2252]

    Originally by: Alex Harumichi
    Originally by: Nafri

    the speed doesnt make up for the 800 DPS your missing compared to an armageddon, and probably its more then 800 unless you have maxed missle skills + gunnery


    Quite possibly... but DPS isn't everything. If you can't hit or can't target, it doesn't matter what your DPS is. If you're flying in a small combat group, sometimes the small surprises you can pull off are more important than raw damage output.

    And as a previous poster said, Geddon damage output is coming down with new patch.




    Well geddon will still do double DPS, and have superior tracking



    From Dusk till Dawn

    jamesw
    jamesw

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    Posted - 2005.11.05 04:44:00 - [2253]

    This is just going round in circles. Drone carriers *do* give up more damage when they swap out to a non damage drone. That is pretty obvious as they do more damage per drone. I dont think anyone is disputing that.

    What the point that I (and others) am trying to make is that, with the added flexibility that drone carriers get, the choice is with the pilot as to whether to swap that drone out. If the pilot chooses to do so, then it is obviously worth it as he has chosen to give up that damage drone.


    The other advantage drone carriers have over the other "5-droners" is that they can make that choice at the start of the fight, whereas other ships make that choice sitting in a station. A geddon flying around with web or EWAR drones cannot suddenly decide it needs damage drones. Guess what type of ship can...


    As Nafri said, the other drones are there to make drones more useful for the non drone ships. I think thats a pretty reasonable assessment, and not unfair in any way to drone carriers.

    Drone carriers lose NOTHING they cannot already do in the current system, they get more options too. Non drone carriers get a plethora of options to try, should they want to. As a few have mentioned in this thread, drones are a primary weapon for drone carriers. Thats right, and a weapon does damage. A web, or a multispec is not a primary weapon, so drone carriers do not need a boost or bonus on those.
    --
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    jamesw
    jamesw
    Rubra Libertas Militia

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    Posted - 2005.11.05 04:44:00 - [2254]

    This is just going round in circles. Drone carriers *do* give up more damage when they swap out to a non damage drone. That is pretty obvious as they do more damage per drone. I dont think anyone is disputing that.

    What the point that I (and others) am trying to make is that, with the added flexibility that drone carriers get, the choice is with the pilot as to whether to swap that drone out. If the pilot chooses to do so, then it is obviously worth it as he has chosen to give up that damage drone.


    The other advantage drone carriers have over the other "5-droners" is that they can make that choice at the start of the fight, whereas other ships make that choice sitting in a station. A geddon flying around with web or EWAR drones cannot suddenly decide it needs damage drones. Guess what type of ship can...


    As Nafri said, the other drones are there to make drones more useful for the non drone ships. I think thats a pretty reasonable assessment, and not unfair in any way to drone carriers.

    Drone carriers lose NOTHING they cannot already do in the current system, they get more options too. Non drone carriers get a plethora of options to try, should they want to. As a few have mentioned in this thread, drones are a primary weapon for drone carriers. Thats right, and a weapon does damage. A web, or a multispec is not a primary weapon, so drone carriers do not need a boost or bonus on those.
    --

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    Olivin
    Olivin

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    Posted - 2005.11.05 05:22:00 - [2255]

    Originally by: Rex Lubyn

    Drone carriers lose NOTHING they cannot already do in the current system, they get more options too. Non drone carriers get a plethora of options to try, should they want to. As a few have mentioned in this thread, drones are a primary weapon for drone carriers. Thats right, and a weapon does damage. A web, or a multispec is not a primary weapon, so drone carriers do not need a boost or bonus on those.


    I am not following you. Drone carriers using drones as their primary weapon. So, what do you think drone carriers using their mid and high slots for? Do you really think that I will drop my heavy NOS's or full rack of multispecs in order to "try" five pathetic nos and ew drones? Please, give us a break. Also, I prefer to deal with 2-5 strong drones, instead of 15 somewhat weaker drones. You know, you do need find, lock, web and shoot at each individual drone. So, sorry to burst your bubble here, but 15 weaker drones a lot better than 5 stronger drones.

    Olivin

    Olivin
    Olivin
    Gallente
    Aquarium

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    Posted - 2005.11.05 05:22:00 - [2256]

    Originally by: Rex Lubyn

    Drone carriers lose NOTHING they cannot already do in the current system, they get more options too. Non drone carriers get a plethora of options to try, should they want to. As a few have mentioned in this thread, drones are a primary weapon for drone carriers. Thats right, and a weapon does damage. A web, or a multispec is not a primary weapon, so drone carriers do not need a boost or bonus on those.


    I am not following you. Drone carriers using drones as their primary weapon. So, what do you think drone carriers using their mid and high slots for? Do you really think that I will drop my heavy NOS's or full rack of multispecs in order to "try" five pathetic nos and ew drones? Please, give us a break. Also, I prefer to deal with 2-5 strong drones, instead of 15 somewhat weaker drones. You know, you do need find, lock, web and shoot at each individual drone. So, sorry to burst your bubble here, but 15 weaker drones a lot better than 5 stronger drones.

    Olivin

    ----------------------------

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    jamesw
    jamesw

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    Posted - 2005.11.05 05:38:00 - [2257]

    Originally by: Olivin
    Originally by: jamesw

    Drone carriers lose NOTHING they cannot already do in the current system, they get more options too. Non drone carriers get a plethora of options to try, should they want to. As a few have mentioned in this thread, drones are a primary weapon for drone carriers. Thats right, and a weapon does damage. A web, or a multispec is not a primary weapon, so drone carriers do not need a boost or bonus on those.


    I am not following you. Drone carriers using drones as their primary weapon. So, what do you think drone carriers using their mid and high slots for? Do you really think that I will drop my heavy NOS's or full rack of multispecs in order to "try" five pathetic nos and ew drones? Please, give us a break. Also, I prefer to deal with 2-5 strong drones, instead of 15 somewhat weaker drones. You know, you do need find, lock, web and shoot at each individual drone. So, sorry to burst your bubble here, but 15 weaker drones a lot better than 5 stronger drones.

    Olivin



    Yes I agree. They are much stronger now. espescially when you lose 30 drones in 30 seconds to 1 large smartbomb. Rolling Eyes
    I am not suggesting you drop your nos, multispecs or anything else. I am pretty much suggesting entirely the opposite - that there is no need for you to do so (unless you see fit).

    My response was directed at those who say that drone carriers are being "nerfed" because they don't get specific boosts on the new types of drone. They arent being nerfed, and they shouldnt get those boosts, for the reasons in my post above.
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    Posted - 2005.11.05 05:38:00 - [2258]

    Originally by: Olivin
    Originally by: jamesw

    Drone carriers lose NOTHING they cannot already do in the current system, they get more options too. Non drone carriers get a plethora of options to try, should they want to. As a few have mentioned in this thread, drones are a primary weapon for drone carriers. Thats right, and a weapon does damage. A web, or a multispec is not a primary weapon, so drone carriers do not need a boost or bonus on those.


    I am not following you. Drone carriers using drones as their primary weapon. So, what do you think drone carriers using their mid and high slots for? Do you really think that I will drop my heavy NOS's or full rack of multispecs in order to "try" five pathetic nos and ew drones? Please, give us a break. Also, I prefer to deal with 2-5 strong drones, instead of 15 somewhat weaker drones. You know, you do need find, lock, web and shoot at each individual drone. So, sorry to burst your bubble here, but 15 weaker drones a lot better than 5 stronger drones.

    Olivin



    Yes I agree. They are much stronger now. espescially when you lose 30 drones in 30 seconds to 1 large smartbomb. Rolling Eyes
    I am not suggesting you drop your nos, multispecs or anything else. I am pretty much suggesting entirely the opposite - that there is no need for you to do so (unless you see fit).

    My response was directed at those who say that drone carriers are being "nerfed" because they don't get specific boosts on the new types of drone. They arent being nerfed, and they shouldnt get those boosts, for the reasons in my post above.
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    Kaell Meynn
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    Posted - 2005.11.05 06:36:00 - [2259]

    Originally by: jamesw
    My response was directed at those who say that drone carriers are being "nerfed" because they don't get specific boosts on the new types of drone. They arent being nerfed, and they shouldnt get those boosts, for the reasons in my post above.
    You are right, they aren't being nerfed (in that respect, they are getting some small nerfs here and there which sucks, but we generally havn't complained too much about). HOWEVER... all the other ships are getting a boost that the Dominix isn't getting, as they have to stick with their current drones to maintain their current primary weapon.


    Here's another analogy to what's happening... say they made a new module that does something really cool, like has a chance to 100% web someone and warp scram them from 50km out. It takes up 2 high slots. But if you fit it on a Raven, it takes 3 high slots. Of course the Raven can just choose to not fit the module, but that doesn't mean it's fair. The people who don't give up their primary weapon (or as much of it) are getting more of a boost than the Raven is, thus it is an indirect nerf to the Raven by giving everyone OTHER THAN the Raven a bigger boost than the Raven gets. Now do you follow?

    As for the extra diversity... well, say this new module can be onlined from cargohold in space. The Raven still isn't going to use it as much as others do simply because they give up more than others do to use it.
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    Posted - 2005.11.05 06:36:00 - [2260]

    Originally by: jamesw
    My response was directed at those who say that drone carriers are being "nerfed" because they don't get specific boosts on the new types of drone. They arent being nerfed, and they shouldnt get those boosts, for the reasons in my post above.
    You are right, they aren't being nerfed (in that respect, they are getting some small nerfs here and there which sucks, but we generally havn't complained too much about). HOWEVER... all the other ships are getting a boost that the Dominix isn't getting, as they have to stick with their current drones to maintain their current primary weapon.


    Here's another analogy to what's happening... say they made a new module that does something really cool, like has a chance to 100% web someone and warp scram them from 50km out. It takes up 2 high slots. But if you fit it on a Raven, it takes 3 high slots. Of course the Raven can just choose to not fit the module, but that doesn't mean it's fair. The people who don't give up their primary weapon (or as much of it) are getting more of a boost than the Raven is, thus it is an indirect nerf to the Raven by giving everyone OTHER THAN the Raven a bigger boost than the Raven gets. Now do you follow?

    As for the extra diversity... well, say this new module can be onlined from cargohold in space. The Raven still isn't going to use it as much as others do simply because they give up more than others do to use it.
    jamesw
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    Posted - 2005.11.05 06:58:00 - [2261]

    Originally by: Kaell Meynn
    You are right, they aren't being nerfed (in that respect, they are getting some small nerfs here and there which sucks, but we generally havn't complained too much about). HOWEVER... all the other ships are getting a boost that the Dominix isn't getting, as they have to stick with their current drones to maintain their current primary weapon.


    Firstly I am skipping the analogy, silly hypotheticals have no place in this thread.

    I completely follow what you are saying. I simply disagree with you. I dont see it as a nerf, and I have given my reasons as to why.

    The Drone carrier has the boost that you speak of in another form - it has a load of highslots to do whatever it wants with. This is being made an even bigger boost because these changes make damage drones into a better primary weapon.

    After this change, carrier pilots will have less need to fit guns, and can fit completely different classes of module in their highs to better effect.
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    Posted - 2005.11.05 06:58:00 - [2262]

    Originally by: Kaell Meynn
    You are right, they aren't being nerfed (in that respect, they are getting some small nerfs here and there which sucks, but we generally havn't complained too much about). HOWEVER... all the other ships are getting a boost that the Dominix isn't getting, as they have to stick with their current drones to maintain their current primary weapon.


    Firstly I am skipping the analogy, silly hypotheticals have no place in this thread.

    I completely follow what you are saying. I simply disagree with you. I dont see it as a nerf, and I have given my reasons as to why.

    The Drone carrier has the boost that you speak of in another form - it has a load of highslots to do whatever it wants with. This is being made an even bigger boost because these changes make damage drones into a better primary weapon.

    After this change, carrier pilots will have less need to fit guns, and can fit completely different classes of module in their highs to better effect.
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    Kaell Meynn
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    Posted - 2005.11.05 07:32:00 - [2263]

    Originally by: jamesw
    I completely follow what you are saying. I simply disagree with you. I dont see it as a nerf, and I have given my reasons as to why.
    That's fine to disagree, I can respect that, I only explain again because you state it as fact, and not opinion, that "They arent being nerfed". When stated as fact, it can only mean you don't understand the opposing viewpoint, so I explain.

    Quote:
    The Drone carrier has the boost that you speak of in another form - it has a load of highslots to do whatever it wants with. This is being made an even bigger boost because these changes make damage drones into a better primary weapon.

    After this change, carrier pilots will have less need to fit guns, and can fit completely different classes of module in their highs to better effect.
    Okay, now I have no idea WTH you are talking about... How are drones being made into a better primary weapon (especially one so much better that they have significantly less need to fit GUNS on their ship???)? They do the same (or less) damage as before O.o.
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    Posted - 2005.11.05 07:32:00 - [2264]

    Originally by: jamesw
    I completely follow what you are saying. I simply disagree with you. I dont see it as a nerf, and I have given my reasons as to why.
    That's fine to disagree, I can respect that, I only explain again because you state it as fact, and not opinion, that "They arent being nerfed". When stated as fact, it can only mean you don't understand the opposing viewpoint, so I explain.

    Quote:
    The Drone carrier has the boost that you speak of in another form - it has a load of highslots to do whatever it wants with. This is being made an even bigger boost because these changes make damage drones into a better primary weapon.

    After this change, carrier pilots will have less need to fit guns, and can fit completely different classes of module in their highs to better effect.
    Okay, now I have no idea WTH you are talking about... How are drones being made into a better primary weapon (especially one so much better that they have significantly less need to fit GUNS on their ship???)? They do the same (or less) damage as before O.o.
    jamesw
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    Posted - 2005.11.05 07:37:00 - [2265]

    Originally by: Kaell Meynn
    Okay, now I have no idea WTH you are talking about... How are drones being made into a better primary weapon (especially one so much better that they have significantly less need to fit GUNS on their ship???)? They do the same (or less) damage as before O.o.


    They are getting more hitpoints per drone, meaning more survivability vs their number 1 nemesis, Mr. Large Smartbomb. Also, Drone carriers are getting more drones, meaning longer fights and more damage type choice and stuff. New and more damaging selections to choose (sentries). Drone upgrade modules to fit on your ship.

    I understand that there are less drones to kill off if you manually target them, but really I dont see that as a problem. Its a lot less challenging to get around than a large smartbomb is at present.
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    Posted - 2005.11.05 07:37:00 - [2266]

    Originally by: Kaell Meynn
    Okay, now I have no idea WTH you are talking about... How are drones being made into a better primary weapon (especially one so much better that they have significantly less need to fit GUNS on their ship???)? They do the same (or less) damage as before O.o.


    They are getting more hitpoints per drone, meaning more survivability vs their number 1 nemesis, Mr. Large Smartbomb. Also, Drone carriers are getting more drones, meaning longer fights and more damage type choice and stuff. New and more damaging selections to choose (sentries). Drone upgrade modules to fit on your ship.

    I understand that there are less drones to kill off if you manually target them, but really I dont see that as a problem. Its a lot less challenging to get around than a large smartbomb is at present.
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    Posted - 2005.11.05 08:08:00 - [2267]

    what about mining drones and drones that r already in ppls hangers should i start floggin my harvesters or not???
    Neil armstrong
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    Posted - 2005.11.05 08:08:00 - [2268]

    what about mining drones and drones that r already in ppls hangers should i start floggin my harvesters or not???
    Kaell Meynn
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    Posted - 2005.11.05 08:13:00 - [2269]

    Edited by: Kaell Meynn on 05/11/2005 08:14:25
    Originally by: jamesw
    They are getting more hitpoints per drone, meaning more survivability vs their number 1 nemesis, Mr. Large Smartbomb. Also, Drone carriers are getting more drones, meaning longer fights and more damage type choice and stuff. New and more damaging selections to choose (sentries). Drone upgrade modules to fit on your ship.

    I understand that there are less drones to kill off if you manually target them, but really I dont see that as a problem. Its a lot less challenging to get around than a large smartbomb is at present.

    I've never lost a drone to an enemy smartbomb (a couple while screwing around with corpmates).

    I'm not getting more damage, I'm getting less (12.6 vs 13).

    I get small fraction more HPs (5%), 31.5 for all drones in hold+field instead of 30, if you count all drones in hold (which is assuming I don't use any of this 'versatility bonus' and thus if you are arguing that HPs of my drones stays the same, you cannot also use the versatility argument), but a good deal less (20%) if you count those in field (10.5 drones worth of hitpoints in field instead of 13). So I still don't see where this idea that they're being made so much better they have a significant reduction in need for guns comes from. They are generally staying the same, or getting worse, thus would have a greater need to fit a standard BS setup of guns (which they can't very well).


    HP = (50% bonus assuming its a flat 50% and not based on DI level in which case I lose more, + 40% Domi bonus)

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    Posted - 2005.11.05 08:13:00 - [2270]

    Edited by: Kaell Meynn on 05/11/2005 08:14:25
    Originally by: jamesw
    They are getting more hitpoints per drone, meaning more survivability vs their number 1 nemesis, Mr. Large Smartbomb. Also, Drone carriers are getting more drones, meaning longer fights and more damage type choice and stuff. New and more damaging selections to choose (sentries). Drone upgrade modules to fit on your ship.

    I understand that there are less drones to kill off if you manually target them, but really I dont see that as a problem. Its a lot less challenging to get around than a large smartbomb is at present.

    I've never lost a drone to an enemy smartbomb (a couple while screwing around with corpmates).

    I'm not getting more damage, I'm getting less (12.6 vs 13).

    I get small fraction more HPs (5%), 31.5 for all drones in hold+field instead of 30, if you count all drones in hold (which is assuming I don't use any of this 'versatility bonus' and thus if you are arguing that HPs of my drones stays the same, you cannot also use the versatility argument), but a good deal less (20%) if you count those in field (10.5 drones worth of hitpoints in field instead of 13). So I still don't see where this idea that they're being made so much better they have a significant reduction in need for guns comes from. They are generally staying the same, or getting worse, thus would have a greater need to fit a standard BS setup of guns (which they can't very well).


    HP = (50% bonus assuming its a flat 50% and not based on DI level in which case I lose more, + 40% Domi bonus)

    Olivin
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    Posted - 2005.11.05 08:26:00 - [2271]

    Originally by: jamesw

    Yes I agree. They are much stronger now. espescially when you lose 30 drones in 30 seconds to 1 large smartbomb. Rolling Eyes



    <cite>
    Tux does the math on drones reported by Tuxford | 2005.11.01 16:25:54

    Drone durability is another story. It's easier to kill 5 drones that it is to kill 15 drones but each of the drone after the changes has more hitpoints. Lets remember that drones are getting a static 50% increase in hitpoints. Sure it's less total hitpoints then the 15 current drones but on the other hand they take over twice as long to kill with a smartbomb...</cite>


    So now I will loose 15 drones in 60 seconds to the same 1 large smartbomb? 30 extra seconds in exchange of the 10 extra drones in the air and half of my drone bay -- not bad, but I want see it on sisi first, because I smell a nerf-cheese here.

    But wait! What happens in the scenario with guns. Frigs don't use large smarbombs, they use small guns. Your drone wave will die twice faster because it's easier to manage 5 drones kill ( even if they have 50% hp more) than 15 drones when you even can't lock them all. Not good!

    Originally by: jamesw

    I am not suggesting you drop your nos, multispecs or anything else. I am pretty much suggesting entirely the opposite - that there is no need for you to do so (unless you see fit).



    How so? New 5 nos heavy drones not even close to 4 heavy noses. And if I will use all drones to suck capacitor, what I will have in high slots? Guns? Launchers? Let see, I can't fit launchers to any of my drone boats and as for guns, I can only gimp Domi with cruiser size rails and my other boats have pretty gimped high slot layouts, which suggests that I should use them as a secondary weapon. Ok, let's drop multispecs from the mids and put cap recharges or shield tank. My 5 heavy ew drones not even close by effectiveness to 5 multispecs and then again, what I will use to kill the enemy?

    Then, instead of 1 drone per ship skill level I will have 10% drone damage bonus, which effectively made your new fancy drones uselles to me. If I use fancy drones (support) + guns (primary), I loose drones damage bonus and if I use combat drones (primary) + fancy high slots( suppot) I don't get any benefits from your new drones system.


    Originally by: jamesw

    My response was directed at those who say that drone carriers are being "nerfed" because they don't get specific boosts on the new types of drone. They arent being nerfed, and they shouldnt get those boosts, for the reasons in my post above.


    As far as I can see, most complains come from drone users, for whom drones are the primary weapon and who flying specific drone boats. They don't get much benefits from the new drone system. On another hand, new system is very beneficial to all other players, because it's allow much greater flexibility with setups, where you can drop repper, webby, small nos and add specific drones to your bay which not required cpu, pg and slot. Sure, the effectiveness will be no as great as modules, but it's still better to have extra wc in low and logistic drone in the bay instead of the offline repper, don't you think?


    Olivin
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    Posted - 2005.11.05 08:26:00 - [2272]

    Originally by: jamesw

    Yes I agree. They are much stronger now. espescially when you lose 30 drones in 30 seconds to 1 large smartbomb. Rolling Eyes



    <cite>
    Tux does the math on drones reported by Tuxford | 2005.11.01 16:25:54

    Drone durability is another story. It's easier to kill 5 drones that it is to kill 15 drones but each of the drone after the changes has more hitpoints. Lets remember that drones are getting a static 50% increase in hitpoints. Sure it's less total hitpoints then the 15 current drones but on the other hand they take over twice as long to kill with a smartbomb...</cite>


    So now I will loose 15 drones in 60 seconds to the same 1 large smartbomb? 30 extra seconds in exchange of the 10 extra drones in the air and half of my drone bay -- not bad, but I want see it on sisi first, because I smell a nerf-cheese here.

    But wait! What happens in the scenario with guns. Frigs don't use large smarbombs, they use small guns. Your drone wave will die twice faster because it's easier to manage 5 drones kill ( even if they have 50% hp more) than 15 drones when you even can't lock them all. Not good!

    Originally by: jamesw

    I am not suggesting you drop your nos, multispecs or anything else. I am pretty much suggesting entirely the opposite - that there is no need for you to do so (unless you see fit).



    How so? New 5 nos heavy drones not even close to 4 heavy noses. And if I will use all drones to suck capacitor, what I will have in high slots? Guns? Launchers? Let see, I can't fit launchers to any of my drone boats and as for guns, I can only gimp Domi with cruiser size rails and my other boats have pretty gimped high slot layouts, which suggests that I should use them as a secondary weapon. Ok, let's drop multispecs from the mids and put cap recharges or shield tank. My 5 heavy ew drones not even close by effectiveness to 5 multispecs and then again, what I will use to kill the enemy?

    Then, instead of 1 drone per ship skill level I will have 10% drone damage bonus, which effectively made your new fancy drones uselles to me. If I use fancy drones (support) + guns (primary), I loose drones damage bonus and if I use combat drones (primary) + fancy high slots( suppot) I don't get any benefits from your new drones system.


    Originally by: jamesw

    My response was directed at those who say that drone carriers are being "nerfed" because they don't get specific boosts on the new types of drone. They arent being nerfed, and they shouldnt get those boosts, for the reasons in my post above.


    As far as I can see, most complains come from drone users, for whom drones are the primary weapon and who flying specific drone boats. They don't get much benefits from the new drone system. On another hand, new system is very beneficial to all other players, because it's allow much greater flexibility with setups, where you can drop repper, webby, small nos and add specific drones to your bay which not required cpu, pg and slot. Sure, the effectiveness will be no as great as modules, but it's still better to have extra wc in low and logistic drone in the bay instead of the offline repper, don't you think?


    Olivin
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    Posted - 2005.11.05 08:27:00 - [2273]

    Originally by: Kaell Meynn
    I've never lost a drone to an enemy smartbomb (a couple while screwing around with corpmates).

    I'm not getting more damage, I'm getting less (12.6 vs 13).

    I get small fraction more HPs (5%), 31.5 for all drones in hold+field instead of 30, if you count all drones in hold (which is assuming I don't use any of this 'versatility bonus' and thus if you are arguing that HPs of my drones stays the same, you cannot also use the versatility argument), but a good deal less (20%) if you count those in field (10.5 drones worth of hitpoints in field instead of 13). So I still don't see where this idea that they're being made so much better they have a significant reduction in need for guns comes from. They are generally staying the same, or getting worse, thus would have a greater need to fit a standard BS setup of guns (which they can't very well).


    HP = (50% bonus assuming its a flat 50% and not based on DI level in which case I lose more, + 40% Domi bonus)



    Well, I can safely say that large smartbombs are a REAL pain at the moment. I have fought against pilots who have them on numerous occasions, and it is futile to the point of making a "drones only" Domi almost useless as a solo pvp ship. Drones do nice damage, and everything else is fine, but one smartbomb and you may as well recall them and go find another fight. Thats the current system - drones are really great and really flawed at the same time.

    Now, on to the new system...
    You are not getting more damage off heavy drones straight up, no, but you will have the option (I understand) of fitting some kind of "drone damage mod" to your ship. In addition to this you also have the option of choosing more damaging (sentry) drones.

    This means that if pure damage output is what you are after, then the new changes are for you. More drone HP's mean that if survivability is what you are after, the changes are for you. If you are after damage type flexibility, more waves of drone mean the new changes are for you.
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    Posted - 2005.11.05 08:27:00 - [2274]

    Originally by: Kaell Meynn
    I've never lost a drone to an enemy smartbomb (a couple while screwing around with corpmates).

    I'm not getting more damage, I'm getting less (12.6 vs 13).

    I get small fraction more HPs (5%), 31.5 for all drones in hold+field instead of 30, if you count all drones in hold (which is assuming I don't use any of this 'versatility bonus' and thus if you are arguing that HPs of my drones stays the same, you cannot also use the versatility argument), but a good deal less (20%) if you count those in field (10.5 drones worth of hitpoints in field instead of 13). So I still don't see where this idea that they're being made so much better they have a significant reduction in need for guns comes from. They are generally staying the same, or getting worse, thus would have a greater need to fit a standard BS setup of guns (which they can't very well).


    HP = (50% bonus assuming its a flat 50% and not based on DI level in which case I lose more, + 40% Domi bonus)



    Well, I can safely say that large smartbombs are a REAL pain at the moment. I have fought against pilots who have them on numerous occasions, and it is futile to the point of making a "drones only" Domi almost useless as a solo pvp ship. Drones do nice damage, and everything else is fine, but one smartbomb and you may as well recall them and go find another fight. Thats the current system - drones are really great and really flawed at the same time.

    Now, on to the new system...
    You are not getting more damage off heavy drones straight up, no, but you will have the option (I understand) of fitting some kind of "drone damage mod" to your ship. In addition to this you also have the option of choosing more damaging (sentry) drones.

    This means that if pure damage output is what you are after, then the new changes are for you. More drone HP's mean that if survivability is what you are after, the changes are for you. If you are after damage type flexibility, more waves of drone mean the new changes are for you.
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    Posted - 2005.11.05 10:03:00 - [2275]

    Originally by: Maya Rkell
    Edited by: Maya Rkell on 05/11/2005 00:19:50
    Originally by: Soulita
    Drone carriers are: Domi, Ishtar, Moros


    ... The Ishkur is a drone carrier too. You have to scale changes to it as well, for the sake of balance. So it would have 6 drones to play with.


    Yes, agreed. (Not sure about the Thorax, but I think CCP wanted this to stay with few drones so left it out)

    Originally by: Maya Rkell
    And your idea's drawback is the overpowering of EW drones on the drone ships, and the very thing that this update is addressing: lag.


    I dont see how EW drones would be overpowered on DCs with my suggestion. They would have no bonuses on the drone carriers and for using each you would still have to give up 1/7th of your main firing power including bonuses that come with em (damage dealing drones) on a DC.

    By allowing DCs to carry 7 (or 6 in case of Ishkur) drones, instead of 5 as currently planned I would think drone related lag would still be greatly reduced compared to how many drones these ships can launch now.

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    Posted - 2005.11.05 10:03:00 - [2276]

    Edited by: Soulita on 05/11/2005 10:24:11
    Originally by: Maya Rkell
    Edited by: Maya Rkell on 05/11/2005 00:19:50
    Originally by: Soulita
    Drone carriers are: Domi, Ishtar, Moros


    ... The Ishkur is a drone carrier too. You have to scale changes to it as well, for the sake of balance. So it would have 6 drones to play with.


    Yes, agreed.

    Originally by: Maya Rkell
    And your idea's drawback is the overpowering of EW drones on the drone ships, and the very thing that this update is addressing: lag.


    I dont see how EW drones would be overpowered on DCs with my suggestion. They would have no bonuses on the drone carriers and for using each you would still have to give up 1/7th of your main firing power including bonuses that come with em (damage dealing drones) on a DC.

    By allowing DCs to carry 7 (or 6 in case of Ishkur) drones, instead of 5 as currently planned I would think drone related lag would still be greatly reduced compared to how many drones these ships can launch now.

    Nafri
    Nafri

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    Posted - 2005.11.05 10:32:00 - [2277]

    Originally by: Soulita
    Edited by: Soulita on 05/11/2005 10:24:11
    Originally by: Maya Rkell
    Edited by: Maya Rkell on 05/11/2005 00:19:50
    Originally by: Soulita
    Drone carriers are: Domi, Ishtar, Moros


    ... The Ishkur is a drone carrier too. You have to scale changes to it as well, for the sake of balance. So it would have 6 drones to play with.


    Yes, agreed.

    Originally by: Maya Rkell
    And your idea's drawback is the overpowering of EW drones on the drone ships, and the very thing that this update is addressing: lag.


    I dont see how EW drones would be overpowered on DCs with my suggestion. They would have no bonuses on the drone carriers and for using each you would still have to give up 1/7th of your main firing power including bonuses that come with em (damage dealing drones) on a DC.

    By allowing DCs to carry 7 (or 6 in case of Ishkur) drones, instead of 5 as currently planned I would think drone related lag would still be greatly reduced compared to how many drones these ships can launch now.


    Somewhere last pag eI made a long post for the guys who cant understand why DC should get no bonus whatever using EW drones
    --------------------------------------------------------------------------------

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    Nafri
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    Posted - 2005.11.05 10:32:00 - [2278]

    Originally by: Soulita
    Edited by: Soulita on 05/11/2005 10:24:11
    Originally by: Maya Rkell
    Edited by: Maya Rkell on 05/11/2005 00:19:50
    Originally by: Soulita
    Drone carriers are: Domi, Ishtar, Moros


    ... The Ishkur is a drone carrier too. You have to scale changes to it as well, for the sake of balance. So it would have 6 drones to play with.


    Yes, agreed.

    Originally by: Maya Rkell
    And your idea's drawback is the overpowering of EW drones on the drone ships, and the very thing that this update is addressing: lag.


    I dont see how EW drones would be overpowered on DCs with my suggestion. They would have no bonuses on the drone carriers and for using each you would still have to give up 1/7th of your main firing power including bonuses that come with em (damage dealing drones) on a DC.

    By allowing DCs to carry 7 (or 6 in case of Ishkur) drones, instead of 5 as currently planned I would think drone related lag would still be greatly reduced compared to how many drones these ships can launch now.


    Somewhere last pag eI made a long post for the guys who cant understand why DC should get no bonus whatever using EW drones



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    Gabriel Karade
    Gabriel Karade

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    Posted - 2005.11.05 10:35:00 - [2279]

    You know some people should actually try fitting large hybrids to a Dominix before complaining how they can't fit anything in the high slots.
    I get 44% more damage from my turrets than the 15 Ogre II's I can deploy.

    Oh and I'm looking forward to these changes...Cool

    (\_/)
    (O.o)
    (> <) "That's no ordinary rabbit!...that's the most foul, cruel and bad-tempered rodent you ever set eyes on"
    Gabriel Karade
    Gabriel Karade
    Nulli-Secundus

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    Posted - 2005.11.05 10:35:00 - [2280]

    You know some people should actually try fitting large hybrids to a Dominix before complaining how they can't fit anything in the high slots.
    I get 44% more damage from my turrets than the 15 Ogre II's I can deploy.

    Oh and I'm looking forward to these changes...Cool
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    Esrevatem Dlareme
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    Posted - 2005.11.05 10:47:00 - [2281]

    I've been wondering, do the drones that players have "lost" out floating in the middle of nowhere take up many resources? I would assume not, since they'd mainly just be entries in a database that only get accessed when ppl do (normal) scans for stuff. They don't need to be regularly loaded as they usually aren't encountered. (Since certain things only get loaded if they're inside your current grid area.)

    But if they did...I'd just like to say I'd be willing to use scan probes to find them and clean up my local area of space, if I had the option to scan for them. I'm sure other ppl would be willing to do that as well, even tho you'd prolly end up losing money doing it.

    I could even stick up a little cargo container sign like "This system is cleaned of drones weekly. If you've lost some drones, and would like to get them back, evemail Esrevatem Dlareme to see if he's picked them up. Drones are kept for 1 month before being ground into minerals".

    Ok, I'm rambling now. Laughing Back to your regularly scheduled "Omg you nerfed my Domi!!!" discussion.

    ______________________________________________
    As I stand,
    dazzled by the shattered twilight,
    I think back...
    I think back to all the events that have brought me here.
    And I realize...
    I realize I was ment to come here.
    Someone wanted me to come here.
    And now, I have come here.
    Esrevatem Dlareme
    Esrevatem Dlareme
    Gallente
    Happy Happyism

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    Posted - 2005.11.05 10:47:00 - [2282]

    I've been wondering, do the drones that players have "lost" out floating in the middle of nowhere take up many resources? I would assume not, since they'd mainly just be entries in a database that only get accessed when ppl do (normal) scans for stuff. They don't need to be regularly loaded as they usually aren't encountered. (Since certain things only get loaded if they're inside your current grid area.)

    But if they did...I'd just like to say I'd be willing to use scan probes to find them and clean up my local area of space, if I had the option to scan for them. I'm sure other ppl would be willing to do that as well, even tho you'd prolly end up losing money doing it.

    I could even stick up a little cargo container sign like "This system is cleaned of drones weekly. If you've lost some drones, and would like to get them back, evemail Esrevatem Dlareme to see if he's picked them up. Drones are kept for 1 month before being ground into minerals".

    Ok, I'm rambling now. Laughing Back to your regularly scheduled "Omg you nerfed my Domi!!!" discussion.

    ______________________________________________
    As I stand,
    dazzled by the shattered twilight,
    I think back...
    I think back to all the events that have brought me here.
    And I realize...
    I realize I was ment to come here.
    Someone wanted me to come here.
    And now, I have come here.
    dabster
    dabster

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    Posted - 2005.11.05 10:52:00 - [2283]

    omfg 39 pages /me gets a headache
    ___________________________
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    dabster
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    Infinitus Odium

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    Posted - 2005.11.05 10:52:00 - [2284]

    omfg 39 pages /me gets a headache
    ___________________________
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    Nafri
    Nafri

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    Posted - 2005.11.05 11:00:00 - [2285]

    Originally by: Esrevatem Dlareme
    I've been wondering, do the drones that players have "lost" out floating in the middle of nowhere take up many resources? I would assume not, since they'd mainly just be entries in a database that only get accessed when ppl do (normal) scans for stuff. They don't need to be regularly loaded as they usually aren't encountered. (Since certain things only get loaded if they're inside your current grid area.)

    But if they did...I'd just like to say I'd be willing to use scan probes to find them and clean up my local area of space, if I had the option to scan for them. I'm sure other ppl would be willing to do that as well, even tho you'd prolly end up losing money doing it.

    I could even stick up a little cargo container sign like "This system is cleaned of drones weekly. If you've lost some drones, and would like to get them back, evemail Esrevatem Dlareme to see if he's picked them up. Drones are kept for 1 month before being ground into minerals".

    Ok, I'm rambling now. Laughing Back to your regularly scheduled "Omg you nerfed my Domi!!!" discussion.


    Its not about lost drones, its about hundrets of them in fleet fights
    --------------------------------------------------------------------------------

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    Posted - 2005.11.05 11:00:00 - [2286]

    Originally by: Esrevatem Dlareme
    I've been wondering, do the drones that players have "lost" out floating in the middle of nowhere take up many resources? I would assume not, since they'd mainly just be entries in a database that only get accessed when ppl do (normal) scans for stuff. They don't need to be regularly loaded as they usually aren't encountered. (Since certain things only get loaded if they're inside your current grid area.)

    But if they did...I'd just like to say I'd be willing to use scan probes to find them and clean up my local area of space, if I had the option to scan for them. I'm sure other ppl would be willing to do that as well, even tho you'd prolly end up losing money doing it.

    I could even stick up a little cargo container sign like "This system is cleaned of drones weekly. If you've lost some drones, and would like to get them back, evemail Esrevatem Dlareme to see if he's picked them up. Drones are kept for 1 month before being ground into minerals".

    Ok, I'm rambling now. Laughing Back to your regularly scheduled "Omg you nerfed my Domi!!!" discussion.


    Its not about lost drones, its about hundrets of them in fleet fights



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    Tiny Carlos
    Tiny Carlos

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    Posted - 2005.11.05 11:22:00 - [2287]

    Lol, just change the Domi description to combat drone cariier and save the EW bonus for the T2 versionVery Happy

    Though I think the fact that we've not seen Tux here for a few days, and some of the deeper problems with this way of reducing drone numbers, hints that we'll be seeing a 'Drone changes V2.0' thread soon enough.
    Tiny Carlos
    Tiny Carlos
    Brutor tribe

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    Posted - 2005.11.05 11:22:00 - [2288]

    Lol, just change the Domi description to combat drone cariier and save the EW bonus for the T2 versionVery Happy

    Though I think the fact that we've not seen Tux here for a few days, and some of the deeper problems with this way of reducing drone numbers, hints that we'll be seeing a 'Drone changes V2.0' thread soon enough.


    "Those are my principles. If you don't like them I have others." - Groucho Marx
    keepiru
    keepiru

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    Posted - 2005.11.05 12:54:00 - [2289]

    I was just wondering it they'll call web drones Spider Drone :3
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    keepiru
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    Supernova Security Systems

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    Posted - 2005.11.05 12:54:00 - [2290]

    I was just wondering it they'll call web drones Spider Drone :3
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    Posted - 2005.11.05 13:04:00 - [2291]

    Originally by: Nafri
    Somewhere last pag eI made a long post for the guys who cant understand why DC should get no bonus whatever using EW drones


    Yea, I know, and didnt realy want to react to it.

    But here ya go:

    Originally by: Nafri
    Edited by: Nafri on 04/11/2005 17:29:44
    ...
    < lotsa numbers, and i trust nafri these were correct ;) >
    ...
    You see how much this change is a slap into the face of every other then a drone user? Do you see us whine? Do you see us complain?
    Well you see me complaining now Wink

    CCP dont change, its a huge nerf for every non drone specialist!


    Did you see us non missile specialists complain about the missile nerf - even though most non missile specialized ships have a missile slot and most non missile specialists still use missiles sometimes (so we also lost out)??? We didnt because missiles are a secondary weapon (if any at all) for us. Maybe using them small missiles against frigs and stuff. (And to the ppl in this thread arguing the nerf to DC users is great: maybe I should go to missile threads and ask for further missile nerf there - lol)
    But I dont want to argue missiles here.

    Also, just to mention that again, as far as I understand CCP meant to nerf noone with the drone changes. Instead the plan was (and probably still is) to reduce lag as well as introduce new content (e-war drones). I personally am very much in favor of both reducing lag as well as adding new content.

    The argument others and I made about DC users loosing out due to not being able to use the new e-war drones when soloing remains valid.

    And Nafri, even though you are arguing against those in favour of further optimizing the drone-changes - I still love ya! (mainly cause of that cute pink slip in your sigRazz)

    Soulita
    Soulita
    Gallente
    Inner Core

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    Posted - 2005.11.05 13:04:00 - [2292]

    Edited by: Soulita on 05/11/2005 13:28:35
    Edited by: Soulita on 05/11/2005 13:26:03
    Originally by: Nafri
    Somewhere last pag eI made a long post for the guys who cant understand why DC should get no bonus whatever using EW drones


    Yea, I know, and didnt realy want to react to it.

    But here ya go:

    Originally by: Nafri
    Edited by: Nafri on 04/11/2005 17:29:44
    ...
    < lotsa numbers, and i trust nafri these were correct ;) >
    ...
    You see how much this change is a slap into the face of every other then a drone user? Do you see us whine? Do you see us complain?
    Well you see me complaining now Wink

    CCP dont change, its a huge nerf for every non drone specialist!


    Did you see us non missile specialists complain about the missile nerf - even though most non missile specialized ships have a missile slot and most non missile specialists still use missiles sometimes (so we also lost out)??? We didnt because missiles are a secondary weapon (if any at all) for us. Maybe using them small missiles against frigs and stuff. (And to the ppl in this thread arguing the nerf to DC users is great: maybe I should go to missile threads and ask for further missile nerf there - lol)
    But I dont want to argue missiles here.

    Also, just to mention that again, as far as I understand CCP meant to nerf noone with the drone changes. Instead the plan was (and probably still is) to reduce lag as well as introduce new content (e-war drones). I personally am very much in favor of both reducing lag as well as adding new content.

    The argument others and I made about DC users loosing out due to not being able to use the new e-war drones when soloing remains valid.

    And Nafri, even though you are arguing against those in favour of further optimizing the drone-changes - I still love ya! (mainly cause of that cute pink slip in your sigRazz)

    Edit- I think the suggestion I made on page 39 of this thread would be a good way of keeping the balance as is, whith everyone (with a drone bay) still benefiting from the new e-war drones and while still reducing lag greatly.

    Just to point that out and make it very clear: I am not interested in boosting DCs compared to now, all I am asking is that they remain in balance with other ships as they are now.

    Again, the drone changes were not meant as a nerf to anyone, and all most people are doing in this thread is pointing out problems with the new changes and thinking of solutions to solve them.

    Nafri
    Nafri

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    Posted - 2005.11.05 13:07:00 - [2293]

    I meant my other post about general balancing


    and yeah missle changes killed lots of matari ships, mainly we dont have PG to fit decent launchers anymore, but thats another story


    and Tuxford stated in his Devblog he will nerf drone damage on other ships with this change
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    Posted - 2005.11.05 13:07:00 - [2294]

    Edited by: Nafri on 05/11/2005 13:09:08
    I meant my other post about general balancing


    and yeah missle changes killed lots of matari ships, mainly we dont have PG to fit decent launchers anymore, but thats another story


    and Tuxford stated in his Devblog he will nerf drone damage on other ships with this change


    and Im surly for further improvements of the changes, especially sentrie drones and EW drones should never come ingame, thats my opinion basicly



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    Isobel Fisher
    Isobel Fisher

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    Posted - 2005.11.05 14:59:00 - [2295]

    Halving the drone bay means that ships such as the apoc would only be able to carry 3 heavy drones, but in order to do the same damage as the 6 heavy drones they are currently allowed they would need to train the interfacing skill from 1 to 5, which is a hefty amount of time just to get back to where you started.

    Since drones 5 is a pre-requisite for the interfacing skill then you have to learn to fly 5 drones which is rather a waste if you can only fit 3 !!!

    Could there be separate drone bays for the different types of drones (combat, EWAR, repair) thus enabling the deployment of 2 repair drones say in addition to the 3 combat drones. By careful balancing of the capacity of the respective drone bay sizes the balance and 'culture' of the different races ships could be respected and maintained while facilitating the use of all drone types by all pilots.

    Properly done, with,where applicable, a bonus to ships whose drone bays CAN carry and therefore fly the maximum 5 drones allowed, this would allow the rest of us to fully utilise the skills we've worked so hard for. This would also allow greater flexibility and choice in load-out, being able to deploy a balance of ewar, repair and combat drones to suit the occasion instead of sacrificing one type of drone for another because we don't have the room for it.

    This would also allow for the addition of some anti-ewar drones capable of offsetting or neutralising the effects of ewar drones(for those of us who just want to defend ourselves rather than get our jolly's bullying others),that we could carry without sacrificing our combat drones. This would go some way towards alleviating concerns about placing even more weapons in the hands of the ewar pirates who prey on other's, secure in the knowledge that their opponent is likely not equipped to fight an ewar pvp battle and there is no danger of a fair fight. If my ship can be crippled by fast moving drones at 40-50k further away from my opponents ship than before then I would appreciate some help in 'breaking free' before they caught up with me.
    Isobel Fisher
    Isobel Fisher

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    Posted - 2005.11.05 14:59:00 - [2296]

    Halving the drone bay means that ships such as the apoc would only be able to carry 3 heavy drones, but in order to do the same damage as the 6 heavy drones they are currently allowed they would need to train the interfacing skill from 1 to 5, which is a hefty amount of time just to get back to where you started.

    Since drones 5 is a pre-requisite for the interfacing skill then you have to learn to fly 5 drones which is rather a waste if you can only fit 3 !!!

    Could there be separate drone bays for the different types of drones (combat, EWAR, repair) thus enabling the deployment of 2 repair drones say in addition to the 3 combat drones. By careful balancing of the capacity of the respective drone bay sizes the balance and 'culture' of the different races ships could be respected and maintained while facilitating the use of all drone types by all pilots.

    Properly done, with,where applicable, a bonus to ships whose drone bays CAN carry and therefore fly the maximum 5 drones allowed, this would allow the rest of us to fully utilise the skills we've worked so hard for. This would also allow greater flexibility and choice in load-out, being able to deploy a balance of ewar, repair and combat drones to suit the occasion instead of sacrificing one type of drone for another because we don't have the room for it.

    This would also allow for the addition of some anti-ewar drones capable of offsetting or neutralising the effects of ewar drones(for those of us who just want to defend ourselves rather than get our jolly's bullying others),that we could carry without sacrificing our combat drones. This would go some way towards alleviating concerns about placing even more weapons in the hands of the ewar pirates who prey on other's, secure in the knowledge that their opponent is likely not equipped to fight an ewar pvp battle and there is no danger of a fair fight. If my ship can be crippled by fast moving drones at 40-50k further away from my opponents ship than before then I would appreciate some help in 'breaking free' before they caught up with me.
    Ricdic
    Ricdic

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    Posted - 2005.11.05 15:17:00 - [2297]

    Edited by: Ricdic on 05/11/2005 15:19:08
    And so we come to page 40, with no sign of completion. I read up to page 30, before giving up and skimming through the posts. Firstly, Nafri I dont know who's side you are on, but hell you can type. Alex, I think has to stop using the raven as an analogy for every single statement he makes.

    The funny thing, is that with every 15 pages of whines, the devs give Gallente a bone. According to this amazing discovery, you guys should be up for another bonus in about 5 pages. Congrats in advance.

    I love the fact that the missile thread spanned 70 pages, and not a single alteration was made, or even adjusted throughout the entire thread, and even now, a few months later. Anyway, moving past missiles, as the saying goes , **** happens.

    While I have both a Gallente Character training for Ishtar, and this character, a hardcore missile user, I am quite excited about these changes. The ishtar basically have the same damage as before, however my trusty raven will be able to pull some pretty cool tricks out of his sleeve.

    Being a hardcore mission runner means that my billion isk setup requires a webber in a valuable med slot. With these changes, I am looking forward to 1 medium webbing drone, 1 large targetting drone, and as many sentries as I can fit. This should ensure maximum frigate pwnage, while being able to increase my tank. Hell, even if I keep my webber, I can run 2 large painters, and one large sentry. This might even allow my torps to deal a bit more damage on my target.

    In terms of the Ishtar, I will simply rely on the 40 pages written out here, to ensure it gets all the loving it deserves. However, I do not agree that the dominix should get a mining bonus, and I am a bit iffy about the drone ships getting bonus to EW, on top of their already existing bonuses.

    Last but definetly not least. My Gallente Char has a large mining barge. Will all mining drones be given double mining capacity in lieu of these changes? Due to the fact that I will only be able to field 5 compared to the old 10 that I used to field.

    Again, Dominix is NOT a mining ship, it is a BATTLESHIP. If Dominix gets yet another mining bonus, I want my raven to have a 3rd bonus giving me :

    Strip Miner I
    Note: 98% less CPU usage when fitted on a
    Barge & Raven.

    Shocked
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    Posted - 2005.11.05 15:17:00 - [2298]

    Edited by: Ricdic on 05/11/2005 15:19:08
    And so we come to page 40, with no sign of completion. I read up to page 30, before giving up and skimming through the posts. Firstly, Nafri I dont know who's side you are on, but hell you can type. Alex, I think has to stop using the raven as an analogy for every single statement he makes.

    The funny thing, is that with every 15 pages of whines, the devs give Gallente a bone. According to this amazing discovery, you guys should be up for another bonus in about 5 pages. Congrats in advance.

    I love the fact that the missile thread spanned 70 pages, and not a single alteration was made, or even adjusted throughout the entire thread, and even now, a few months later. Anyway, moving past missiles, as the saying goes , **** happens.

    While I have both a Gallente Character training for Ishtar, and this character, a hardcore missile user, I am quite excited about these changes. The ishtar basically have the same damage as before, however my trusty raven will be able to pull some pretty cool tricks out of his sleeve.

    Being a hardcore mission runner means that my billion isk setup requires a webber in a valuable med slot. With these changes, I am looking forward to 1 medium webbing drone, 1 large targetting drone, and as many sentries as I can fit. This should ensure maximum frigate pwnage, while being able to increase my tank. Hell, even if I keep my webber, I can run 2 large painters, and one large sentry. This might even allow my torps to deal a bit more damage on my target.

    In terms of the Ishtar, I will simply rely on the 40 pages written out here, to ensure it gets all the loving it deserves. However, I do not agree that the dominix should get a mining bonus, and I am a bit iffy about the drone ships getting bonus to EW, on top of their already existing bonuses.

    Last but definetly not least. My Gallente Char has a large mining barge. Will all mining drones be given double mining capacity in lieu of these changes? Due to the fact that I will only be able to field 5 compared to the old 10 that I used to field.

    Again, Dominix is NOT a mining ship, it is a BATTLESHIP. If Dominix gets yet another mining bonus, I want my raven to have a 3rd bonus giving me :

    Strip Miner I
    Note: 98% less CPU usage when fitted on a
    Barge & Raven.

    Shocked


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    Ithildin
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    Posted - 2005.11.05 15:33:00 - [2299]

    RicDic, the devs did say they were against giving the Dominix a mining bonus, whereas the Arbitrator and Vexor might get one (note: that doesn't mean the Ishtar will).

    Also, the Drone Interfacing skill gives +20% mining AND damage yield per level from drones, so your large barge can field half the number of drones compared to before but they'll give you twice the amount of ore. This is, in fact, a large boost to mining drones as I know that Basic Mining Drones were unable to mine Crokite, Bistot, Hedbergite, and Arkonor previously, but they'll probably be able to now!

    I like these drone changes, but I can't help but feel that the EW drones doesn't need three size categories and that medium EW drones would probably be enough (and slightly more balanced as some people point out a Gankageddon with EW is going to be extremely nasty).

    As for the Dominix, it is clearly a Gallentean damage carrier, this opens up for a Gallentean EWar ship that has a drone EWar bonus instead of a drone damage bonus. If only the Dominix could fit guns, too, in it's 6 turret slots (it has powergrid enough for about 3... maybe 4... turret slots). Just a thought.

    Thermal drones do +25% damage than explosive drones. If you can't understand this, then don't comment drones
    Ithildin
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    Posted - 2005.11.05 15:33:00 - [2300]

    RicDic, the devs did say they were against giving the Dominix a mining bonus, whereas the Arbitrator and Vexor might get one (note: that doesn't mean the Ishtar will).

    Also, the Drone Interfacing skill gives +20% mining AND damage yield per level from drones, so your large barge can field half the number of drones compared to before but they'll give you twice the amount of ore. This is, in fact, a large boost to mining drones as I know that Basic Mining Drones were unable to mine Crokite, Bistot, Hedbergite, and Arkonor previously, but they'll probably be able to now!

    I like these drone changes, but I can't help but feel that the EW drones doesn't need three size categories and that medium EW drones would probably be enough (and slightly more balanced as some people point out a Gankageddon with EW is going to be extremely nasty).

    As for the Dominix, it is clearly a Gallentean damage carrier, this opens up for a Gallentean EWar ship that has a drone EWar bonus instead of a drone damage bonus. If only the Dominix could fit guns, too, in it's 6 turret slots (it has powergrid enough for about 3... maybe 4... turret slots). Just a thought.
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    Villium Ezeart
    Villium Ezeart

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    Posted - 2005.11.05 15:44:00 - [2301]

    I just dont like any of this. Ive been training for the last two months to fly an Ishtar. I like the idea of having a swarm of 15 ogres around me. Its just neet! Its my opinion that adding all these advanced drone types will cause many ship losses simply do to the flakey nature of drones. Youll get more petitions about these things than anything else. In theory, wouldnt having a mix of ew,prop jamming and sentry drones cause there to be more server side data than just 15 drones shooting something? Seems to me that this is much more complicated data than a few objects with fairely static attributes performing one or two functions. Who is this Tuxford any how? I thought TomB was the weilder of the NERF bat?

    ---
    Once in a while you can get shown the light in the strangest of places if you look at it right.
    Villium Ezeart
    Villium Ezeart
    Gallente
    Aliastra

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    Posted - 2005.11.05 15:44:00 - [2302]

    I just dont like any of this. Ive been training for the last two months to fly an Ishtar. I like the idea of having a swarm of 15 ogres around me. Its just neet! Its my opinion that adding all these advanced drone types will cause many ship losses simply do to the flakey nature of drones. Youll get more petitions about these things than anything else. In theory, wouldnt having a mix of ew,prop jamming and sentry drones cause there to be more server side data than just 15 drones shooting something? Seems to me that this is much more complicated data than a few objects with fairely static attributes performing one or two functions. Who is this Tuxford any how? I thought TomB was the weilder of the NERF bat?

    ---
    Once in a while you can get shown the light in the strangest of places if you look at it right.
    Leneerra
    Leneerra

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    Posted - 2005.11.05 16:27:00 - [2303]

    maybe the insanety of these changes are more clear if the skill effect for Drone Interfacing and Drones were reversed

    give someone with the drones skill the ability to use 1 drone (at level 1) and 20% effectiveness for every drone skill level
    Have the drone interfacing do what it used to do

    advantages of my suggestion:
    low skilled chars can field less drones than high skilled chars and the drone interfacing skill is needed to use drones effectively (as it used to be)
    also for training drone interfacing to 5 what few have, you get a actuall advantage, to field a 6th drone.

    Because as it is now somone with no lor low interfacing skill sacrefices less than a char with high skills when using something other than a damage drone. seems unfair to me.




    Leneerra
    Leneerra
    Minmatar
    Trinity Nova

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    Posted - 2005.11.05 16:27:00 - [2304]

    maybe the insanety of these changes are more clear if the skill effect for Drone Interfacing and Drones were reversed

    give someone with the drones skill the ability to use 1 drone (at level 1) and 20% effectiveness for every drone skill level
    Have the drone interfacing do what it used to do

    advantages of my suggestion:
    low skilled chars can field less drones than high skilled chars and the drone interfacing skill is needed to use drones effectively (as it used to be)
    also for training drone interfacing to 5 what few have, you get a actuall advantage, to field a 6th drone.

    Because as it is now somone with no lor low interfacing skill sacrefices less than a char with high skills when using something other than a damage drone. seems unfair to me.




    Porro
    Porro

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    Posted - 2005.11.05 17:12:00 - [2305]

    Hai I dont lyke the new changs cause in my vindicator which i use to do level 3's in the mining drones wont mine as much!!11 and they'll effect my firepower cause i use lyke 3 drones for fighting and mining and some small lasers which own frigs and stuff. So plz dont change it cause what was with the new hard drive thinger that decreases lag omg.
    Porro
    Porro
    Reikoku
    Band of Brothers

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    Posted - 2005.11.05 17:12:00 - [2306]

    Hai I dont lyke the new changs cause in my vindicator which i use to do level 3's in the mining drones wont mine as much!!11 and they'll effect my firepower cause i use lyke 3 drones for fighting and mining and some small lasers which own frigs and stuff. So plz dont change it cause what was with the new hard drive thinger that decreases lag omg.
    ----------------------------------------------------
    (22:01:14) (Sangxianc) you, porro, have madder skillzors than i, sang, do

    Ithildin
    Ithildin

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    Posted - 2005.11.05 17:18:00 - [2307]

    Edited by: Ithildin on 05/11/2005 17:21:45
    Originally by: Porro
    Hai I dont lyke the new changs cause in my vindicator which i use to do level 3's in the mining drones wont mine as much!!11 and they'll effect my firepower cause i use lyke 3 drones for fighting and mining and some small lasers which own frigs and stuff. So plz dont change it cause what was with the new hard drive thinger that decreases lag omg.

    1 (mining) drone after patch = 2 (mining) drones before patch. Edit: with Drone interfacing 5

    Thermal drones do +25% damage than explosive drones. If you can't understand this, then don't comment drones
    Ithildin
    Ithildin
    Gallente
    The Corporation
    Cruel Intentions

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    Posted - 2005.11.05 17:18:00 - [2308]

    Edited by: Ithildin on 05/11/2005 17:21:45
    Originally by: Porro
    Hai I dont lyke the new changs cause in my vindicator which i use to do level 3's in the mining drones wont mine as much!!11 and they'll effect my firepower cause i use lyke 3 drones for fighting and mining and some small lasers which own frigs and stuff. So plz dont change it cause what was with the new hard drive thinger that decreases lag omg.

    1 (mining) drone after patch = 2 (mining) drones before patch. Edit: with Drone interfacing 5
    -
    EVE is sick.
    keepiru
    keepiru

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    Posted - 2005.11.05 17:19:00 - [2309]

    I hope that was sarcasm Shocked
    -------------
    Where are the named 800mm Plates and Mega Ions, CCP?
    keepiru
    keepiru
    Supernova Security Systems

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    Posted - 2005.11.05 17:19:00 - [2310]

    I hope that was sarcasm Shocked
    ----------------

    Boost T2 Plate HP!
    Porro
    Porro

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    Posted - 2005.11.05 17:50:00 - [2311]

    Yeh but lyke drone interfacing V is long and stuff i dont want to do it.!!Sad
    Porro
    Porro
    Reikoku
    Band of Brothers

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    Posted - 2005.11.05 17:50:00 - [2312]

    Yeh but lyke drone interfacing V is long and stuff i dont want to do it.!!Sad
    ----------------------------------------------------
    (22:01:14) (Sangxianc) you, porro, have madder skillzors than i, sang, do

    Idio T
    Idio T

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    Posted - 2005.11.05 18:21:00 - [2313]

    I'm in favor of the change, the only addition I would request would be for a hot-key assignment for drones-attack.

    As a primary weapon, its not quite as easy as hitting F1, it would be nice** to be able to assign a "drones-attack" to one of the F1-F8 keys ..


    ** = Dream Come True

    Frigate about it!
    Idio T
    Idio T
    Sebum Primani

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    Posted - 2005.11.05 18:21:00 - [2314]

    I'm in favor of the change, the only addition I would request would be for a hot-key assignment for drones-attack.

    As a primary weapon, its not quite as easy as hitting F1, it would be nice** to be able to assign a "drones-attack" to one of the F1-F8 keys ..


    ** = Dream Come True
    Frigate about it!
    Sarrena
    Sarrena

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    Posted - 2005.11.05 19:54:00 - [2315]

    Edited by: Sarrena on 05/11/2005 19:54:42
    -Can we get more details on the support skills coming in for drones (I'm assuming these will be key to getting back where you want to be as a drone spec)
    -Mod info, I would dearly love detailed mod info. This alone might take some of the 5 cap pain away if they're nicely balanced.
    -Yes... Hot keys would be a blessing beyond all understanding.
    Sarrena
    Sarrena
    Amarr

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    Posted - 2005.11.05 19:54:00 - [2316]

    Edited by: Sarrena on 05/11/2005 19:54:42
    -Can we get more details on the support skills coming in for drones (I'm assuming these will be key to getting back where you want to be as a drone spec)
    -Mod info, I would dearly love detailed mod info. This alone might take some of the 5 cap pain away if they're nicely balanced.
    -Yes... Hot keys would be a blessing beyond all understanding.
    Amarrian Android
    Amarrian Android

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    Posted - 2005.11.05 22:00:00 - [2317]

    ******ahem******


    .....................WHERE ARE THE "LOOT FETCHERS"!!!!!!!!!!!!?!?!?!?!?


    ShockedShockedShockedShockedShockedShockedShockedShockedShocked
    Amarrian Android
    Amarrian Android
    Privateers
    Privateer Alliance

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    Posted - 2005.11.05 22:00:00 - [2318]

    ******ahem******


    .....................WHERE ARE THE "LOOT FETCHERS"!!!!!!!!!!!!?!?!?!?!?


    ShockedShockedShockedShockedShockedShockedShockedShockedShocked
    Sadist
    Sadist

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    Posted - 2005.11.05 22:52:00 - [2319]

    Originally by: Amarrian Android
    ******ahem******


    .....................WHERE ARE THE "LOOT FETCHERS"!!!!!!!!!!!!?!?!?!?!?


    ShockedShockedShockedShockedShockedShockedShockedShockedShocked


    Those will be in form of tractor beams - as in modules on your ship, not drones.
    ---------------
    VIP member of the [23]
    Sadist - harsh to the idiots, kind to the smart
    Sadist
    Sadist
    Rage and Terror
    Against ALL Authorities

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    Posted - 2005.11.05 22:52:00 - [2320]

    Originally by: Amarrian Android
    ******ahem******


    .....................WHERE ARE THE "LOOT FETCHERS"!!!!!!!!!!!!?!?!?!?!?


    ShockedShockedShockedShockedShockedShockedShockedShockedShocked


    Those will be in form of tractor beams - as in modules on your ship, not drones.
    òòòòòòòòòòòò

    VIP member of the [23]

    Quote:
    - Numbers alone do not win a battle
    - No, but I bet they help.
    Amarrian Android
    Amarrian Android

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    Posted - 2005.11.06 00:18:00 - [2321]

    fine.

    I m just glad I didnt waste 25 days and $14.95 to train Drone Interfacing from 4 to 5.

    The more and more I read and analyse it, this whole drone update is a joke. Good for CCP, and bad for subscibers yet again. Maybe they can now reach that "magical" 20,000 concurrent users goal. Whatever, Im quickly losing interest in EVE if this goes through. Drone swarming will never be the same.

    -Creator of the Eve Drone Guide@
    http://www.battleclinic.com/forum/index.php/topic,3094.0.html Soon to be outdated.

    And I will make the prophecy that this will NOT fix the lag.
    Amarrian Android
    Amarrian Android
    Privateers
    Privateer Alliance

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    Posted - 2005.11.06 00:18:00 - [2322]

    Edited by: Amarrian Android on 06/11/2005 00:28:17
    fine.

    I m just glad I didnt waste 25 days and $14.95 to train Drone Interfacing from 4 to 5.

    The more and more I read and analyse it, this whole drone update is a joke. Good for CCP, and bad for subscibers yet again. Maybe they can now reach that "magical" 20,000 concurrent users goal. Whatever, Im quickly losing interest in EVE if this goes through. Drone swarming will never be the same.

    -Creator of the Eve Drone Guide@http://www.battleclinic.com/forum/index.php/topic,3094.0.html
    Soon to be outdated.

    And I will make the prophecy that this will NOT fix the lag.
    Nafri
    Nafri

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    Posted - 2005.11.06 00:41:00 - [2323]

    Originally by: Amarrian Android
    Edited by: Amarrian Android on 06/11/2005 00:28:17
    fine.

    I m just glad I didnt waste 25 days and $14.95 to train Drone Interfacing from 4 to 5.

    The more and more I read and analyse it, this whole drone update is a joke. Good for CCP, and bad for subscibers yet again. Maybe they can now reach that "magical" 20,000 concurrent users goal. Whatever, Im quickly losing interest in EVE if this goes through. Drone swarming will never be the same.

    -Creator of the Eve Drone Guide@http://www.battleclinic.com/forum/index.php/topic,3094.0.html
    Soon to be outdated.

    And I will make the prophecy that this will NOT fix the lag.


    you have any reason for this, or its just like you play this game for the drone lag?
    --------------------------------------------------------------------------------

    Subscription canceled
    Nafri
    Nafri
    Caldari
    TunDraGon

    Take me to the EVE-Online forum thread View author posting habits View only posts by author
    Posted - 2005.11.06 00:41:00 - [2324]

    Originally by: Amarrian Android
    Edited by: Amarrian Android on 06/11/2005 00:28:17
    fine.

    I m just glad I didnt waste 25 days and $14.95 to train Drone Interfacing from 4 to 5.

    The more and more I read and analyse it, this whole drone update is a joke. Good for CCP, and bad for subscibers yet again. Maybe they can now reach that "magical" 20,000 concurrent users goal. Whatever, Im quickly losing interest in EVE if this goes through. Drone swarming will never be the same.

    -Creator of the Eve Drone Guide@http://www.battleclinic.com/forum/index.php/topic,3094.0.html
    Soon to be outdated.

    And I will make the prophecy that this will NOT fix the lag.


    you have any reason for this, or its just like you play this game for the drone lag?



    From Dusk till Dawn

    Olivin
    Olivin

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    Posted - 2005.11.06 01:53:00 - [2325]

    Edited by: Olivin on 06/11/2005 01:53:31
    Originally by: Nafri

    you have any reason for this, or its just like you play this game for the drone lag?


    Yes. This reason called fun. Are you familiar with this concept or should I convert it into DPS for you? Very Happy

    Olivin

    Olivin
    Olivin
    Gallente
    Aquarium

    Take me to the EVE-Online forum thread View author posting habits View only posts by author
    Posted - 2005.11.06 01:53:00 - [2326]

    Edited by: Olivin on 06/11/2005 01:53:31
    Originally by: Nafri

    you have any reason for this, or its just like you play this game for the drone lag?


    Yes. This reason called fun. Are you familiar with this concept or should I convert it into DPS for you? Very Happy

    Olivin

    ----------------------------

    We¦re not lost. We¦re locationally challenged.
    Hllaxiu
    Hllaxiu

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    Posted - 2005.11.06 03:32:00 - [2327]

    Originally by: Olivin
    Edited by: Olivin on 06/11/2005 01:53:31
    Originally by: Nafri

    you have any reason for this, or its just like you play this game for the drone lag?


    Yes. This reason called fun. Are you familiar with this concept or should I convert it into DPS for you? Very Happy

    Olivin



    Dunno about your, but I for one will be too busy playing with sentry drones to notice any "nerf"
    Hllaxiu
    Hllaxiu
    Shiva
    Morsus Mihi

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    Posted - 2005.11.06 03:32:00 - [2328]

    Originally by: Olivin
    Edited by: Olivin on 06/11/2005 01:53:31
    Originally by: Nafri

    you have any reason for this, or its just like you play this game for the drone lag?


    Yes. This reason called fun. Are you familiar with this concept or should I convert it into DPS for you? Very Happy

    Olivin



    Dunno about your, but I for one will be too busy playing with sentry drones to notice any "nerf"
    ---
    Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson
    Roxanne
    Roxanne

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    Posted - 2005.11.06 10:13:00 - [2329]

    Originally by: Amarrian Android
    I m just glad I didnt waste 25 days and $14.95 to train Drone Interfacing from 4 to 5.

    And I will make the prophecy that this will NOT fix the lag.


    So, you only pay your subscription fee to train skills? Not for playing during the time? I always thought that I pay the money to play, not to train skills, silly me.

    No, it will not. But it might just reduce it and the game needs reduced lag. The Devs are aware of this and look at the problem from different angles. So, drone changes reduce lag a bit, other stuff reduces lag a bit and in the end, it might work out. Or not, but you cannot fault the Devs for trying. Lag is killing this game for more people than going from 15 to 5 drones, even if everyone likes to make stupid threats on the forums about quitting.
    Roxanne
    Roxanne

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    Posted - 2005.11.06 10:13:00 - [2330]

    Originally by: Amarrian Android
    I m just glad I didnt waste 25 days and $14.95 to train Drone Interfacing from 4 to 5.

    And I will make the prophecy that this will NOT fix the lag.


    So, you only pay your subscription fee to train skills? Not for playing during the time? I always thought that I pay the money to play, not to train skills, silly me.

    No, it will not. But it might just reduce it and the game needs reduced lag. The Devs are aware of this and look at the problem from different angles. So, drone changes reduce lag a bit, other stuff reduces lag a bit and in the end, it might work out. Or not, but you cannot fault the Devs for trying. Lag is killing this game for more people than going from 15 to 5 drones, even if everyone likes to make stupid threats on the forums about quitting.
    Nafri
    Nafri

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    Posted - 2005.11.06 10:30:00 - [2331]

    Originally by: Olivin
    Edited by: Olivin on 06/11/2005 01:53:31
    Originally by: Nafri

    you have any reason for this, or its just like you play this game for the drone lag?


    Yes. This reason called fun. Are you familiar with this concept or should I convert it into DPS for you? Very Happy

    Olivin



    lag is no fun for me
    --------------------------------------------------------------------------------

    Subscription canceled
    Nafri
    Nafri
    Caldari
    TunDraGon

    Take me to the EVE-Online forum thread View author posting habits View only posts by author
    Posted - 2005.11.06 10:30:00 - [2332]

    Originally by: Olivin
    Edited by: Olivin on 06/11/2005 01:53:31
    Originally by: Nafri

    you have any reason for this, or its just like you play this game for the drone lag?


    Yes. This reason called fun. Are you familiar with this concept or should I convert it into DPS for you? Very Happy

    Olivin



    lag is no fun for me



    From Dusk till Dawn

    Nat K
    Nat K

    Take me to the EVE-Online forum thread View author posting habits View only posts by author
    Posted - 2005.11.06 14:55:00 - [2333]

    Are the manufacturing requirements going to change at all?

    In other words, is the price tag for drones going to change?
    especially the Tech 2 drones

    Nat K
    Nat K

    Take me to the EVE-Online forum thread View author posting habits View only posts by author
    Posted - 2005.11.06 14:55:00 - [2334]

    Are the manufacturing requirements going to change at all?

    In other words, is the price tag for drones going to change?
    especially the Tech 2 drones


    Commander, Deputy Chief of Security
    Channel: CAINCOM
    Olivin
    Olivin

    Take me to the EVE-Online forum thread View author posting habits View only posts by author
    Posted - 2005.11.06 17:23:00 - [2335]

    Originally by: Nafri
    Originally by: Olivin
    Edited by: Olivin on 06/11/2005 01:53:31
    Originally by: Nafri

    you have any reason for this, or its just like you play this game for the drone lag?


    Yes. This reason called fun. Are you familiar with this concept or should I convert it into DPS for you? Very Happy

    Olivin



    lag is no fun for me


    Lag is lame execuse. Lag is not fun for me either, but I am not suggesting to merge your turrets into one big BFG with boosted DPS. So what's next? What do we need to cut next in order to avoid lag? Perhaps subscribtions will be good start, ehh?

    Olivin


    Olivin
    Olivin
    Gallente
    Aquarium

    Take me to the EVE-Online forum thread View author posting habits View only posts by author
    Posted - 2005.11.06 17:23:00 - [2336]

    Originally by: Nafri
    Originally by: Olivin
    Edited by: Olivin on 06/11/2005 01:53:31
    Originally by: Nafri

    you have any reason for this, or its just like you play this game for the drone lag?


    Yes. This reason called fun. Are you familiar with this concept or should I convert it into DPS for you? Very Happy

    Olivin



    lag is no fun for me


    Lag is lame execuse. Lag is not fun for me either, but I am not suggesting to merge your turrets into one big BFG with boosted DPS. So what's next? What do we need to cut next in order to avoid lag? Perhaps subscribtions will be good start, ehh?

    Olivin


    ----------------------------

    We¦re not lost. We¦re locationally challenged.
    Nafri
    Nafri

    Take me to the EVE-Online forum thread View author posting habits View only posts by author
    Posted - 2005.11.06 18:37:00 - [2337]

    Originally by: Olivin
    Originally by: Nafri
    Originally by: Olivin
    Edited by: Olivin on 06/11/2005 01:53:31
    Originally by: Nafri

    you have any reason for this, or its just like you play this game for the drone lag?


    Yes. This reason called fun. Are you familiar with this concept or should I convert it into DPS for you? Very Happy

    Olivin



    lag is no fun for me


    Lag is lame execuse. Lag is not fun for me either, but I am not suggesting to merge your turrets into one big BFG with boosted DPS. So what's next? What do we need to cut next in order to avoid lag? Perhaps subscribtions will be good start, ehh?

    Olivin




    look, so nice I am with my crusade for less lag, I sacrifice myself
    --------------------------------------------------------------------------------

    Subscription canceled
    Nafri
    Nafri
    Caldari
    TunDraGon

    Take me to the EVE-Online forum thread View author posting habits View only posts by author
    Posted - 2005.11.06 18:37:00 - [2338]

    Originally by: Olivin
    Originally by: Nafri
    Originally by: Olivin
    Edited by: Olivin on 06/11/2005 01:53:31
    Originally by: Nafri

    you have any reason for this, or its just like you play this game for the drone lag?


    Yes. This reason called fun. Are you familiar with this concept or should I convert it into DPS for you? Very Happy

    Olivin



    lag is no fun for me


    Lag is lame execuse. Lag is not fun for me either, but I am not suggesting to merge your turrets into one big BFG with boosted DPS. So what's next? What do we need to cut next in order to avoid lag? Perhaps subscribtions will be good start, ehh?

    Olivin




    look, so nice I am with my crusade for less lag, I sacrifice myself



    From Dusk till Dawn

    Siri Danae
    Siri Danae

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    Posted - 2005.11.06 19:21:00 - [2339]

    Edited by: Siri Danae on 06/11/2005 19:21:39
    Originally by: Nafri
    Originally by: Olivin

    Lag is lame execuse. Lag is not fun for me either, but I am not suggesting to merge your turrets into one big BFG with boosted DPS. So what's next? What do we need to cut next in order to avoid lag? Perhaps subscribtions will be good start, ehh?

    Olivin




    look, so nice I am with my crusade for less lag, I sacrifice myself


    For someone who says she's quitting...

    let me rephrase: If the devs combined posted on the forums as much as nafri does in this thread, there would be no intellectual property at CCP left that wasn't published on the internet.
    ------
    I generally assume the following:
    1. 95% of Empire Carebears don't get 0.0 PVPers.
    2. 95% of 0.0 PVPers don't get Empire Carebears.
    3. 100% of Ore Thieves steal just to upset the Miners.
    Siri Danae
    Siri Danae
    Gallente
    Xone Trading Corp.

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    Posted - 2005.11.06 19:21:00 - [2340]

    Edited by: Siri Danae on 06/11/2005 19:21:39
    Originally by: Nafri
    Originally by: Olivin

    Lag is lame execuse. Lag is not fun for me either, but I am not suggesting to merge your turrets into one big BFG with boosted DPS. So what's next? What do we need to cut next in order to avoid lag? Perhaps subscribtions will be good start, ehh?

    Olivin




    look, so nice I am with my crusade for less lag, I sacrifice myself


    For someone who says she's quitting...

    let me rephrase: If the devs combined posted on the forums as much as nafri does in this thread, there would be no intellectual property at CCP left that wasn't published on the internet.
    ------
    I generally assume the following:
    1. 95% of Empire Carebears don't get 0.0 PVPers.
    2. 95% of 0.0 PVPers don't get Empire Carebears.
    3. 100% of Ore Thieves steal just to upset the Miners.
    Quentin Decker
    Quentin Decker

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    Posted - 2005.11.07 05:58:00 - [2341]

    Edited by: Quentin Decker on 07/11/2005 05:59:17
    I fly pretty much nothing but the Thorax, Domi and Megathron... have been for a long time. These drones changes might look kinda cool to some Gallente (and other) pilots simply because it's something new and different, but I am very opposed to the changes. Quite disappointed with the road drones are taking.

    All that drones needed before was some programming tweaking. For instance, drone commands timing out and them randomly attacking and aggroing some other target you did not order them to. Drones are plain dumb sometimes, but otherwise they were fine as they were. I really hate to see the devs "correcting" or making changes to a part of EVE that was pretty much ok when there are many other aspects of EVE that badly need attention. This really sucks.

    That's just my two cents though, take it or leave it.

    -JP
    Quentin Decker
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    Eternal Enigma

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    Posted - 2005.11.07 05:58:00 - [2342]

    Edited by: Quentin Decker on 07/11/2005 05:59:17
    I fly pretty much nothing but the Thorax, Domi and Megathron... have been for a long time. These drones changes might look kinda cool to some Gallente (and other) pilots simply because it's something new and different, but I am very opposed to the changes. Quite disappointed with the road drones are taking.

    All that drones needed before was some programming tweaking. For instance, drone commands timing out and them randomly attacking and aggroing some other target you did not order them to. Drones are plain dumb sometimes, but otherwise they were fine as they were. I really hate to see the devs "correcting" or making changes to a part of EVE that was pretty much ok when there are many other aspects of EVE that badly need attention. This really sucks.

    That's just my two cents though, take it or leave it.

    -JP
    -this space left intentionally blank-
    Rex Martell
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    Posted - 2005.11.07 08:42:00 - [2343]

    The ability of Drone carriers could be altered using the ship attributes. Similar to targeting is done now.

    Where ships are individually allow a max target range and max number of targets plus a boost to the max number of targests locked.

    This could easilly be carried accross to Drones with carriers gettings a single boost to the number of drones controlled and effectice range.
    "The object of war is not to die for your corp, but to make the other b@##@#d die for his"
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    Caldari

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    Posted - 2005.11.07 08:42:00 - [2344]

    The ability of Drone carriers could be altered using the ship attributes. Similar to targeting is done now.

    Where ships are individually allow a max target range and max number of targets plus a boost to the max number of targests locked.

    This could easilly be carried accross to Drones with carriers gettings a single boost to the number of drones controlled and effectice range.
    "The object of war is not to die for your corp, but to make the other b@##@#d die for his"
    Pottsey
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    Posted - 2005.11.07 09:23:00 - [2345]

    ôYour drone wave will die twice faster because it's easier to manage 5 drones kill ( even if they have 50% hp more) than 15 drones when you even can't lock them all. Not good!ö

    How many people actually read the dev blog? Its 50% increase in drone armor hitpoints, shield capacity and hull hitpoints. So youÆre getting a 150% hitpoint boost per drone and the drone HP regen is also being boosted via the extra hitpoints.

    On top of that there is a new skill Drone Durability - Increases the hitpoints of all drones. So a base of 150% extra hitpoints with a skill on top which I guess will be 2% or 5% per level so you end up with 160 to 175% extra drone hitpoints. A drone wave will not die twice as fast.

    Why is no one taking into account the new skills? Drones are already a pain to hit with turrets now with the new skills drone are getting a large speed boost from Drone Navigation which boosts drone speeds making drones even harder to hit as you need more tracking. Add extra speed with extra hitpoints and drones are very though. But wait thereÆs more we are also getting drone modules to boost the drones more.

    This is not a nerf but a very welcome boost and a large boost. Most of the numbers being thrown around in posts here are wrong, as people are miss reading or misunderstanding the dev blog.

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    Posted - 2005.11.07 09:23:00 - [2346]

    ôYour drone wave will die twice faster because it's easier to manage 5 drones kill ( even if they have 50% hp more) than 15 drones when you even can't lock them all. Not good!ö

    How many people actually read the dev blog? Its 50% increase in drone armor hitpoints, shield capacity and hull hitpoints. So youÆre getting a 150% hitpoint boost per drone and the drone HP regen is also being boosted via the extra hitpoints.

    On top of that there is a new skill Drone Durability - Increases the hitpoints of all drones. So a base of 150% extra hitpoints with a skill on top which I guess will be 2% or 5% per level so you end up with 160 to 175% extra drone hitpoints. A drone wave will not die twice as fast.

    Why is no one taking into account the new skills? Drones are already a pain to hit with turrets now with the new skills drone are getting a large speed boost from Drone Navigation which boosts drone speeds making drones even harder to hit as you need more tracking. Add extra speed with extra hitpoints and drones are very though. But wait thereÆs more we are also getting drone modules to boost the drones more.

    This is not a nerf but a very welcome boost and a large boost. Most of the numbers being thrown around in posts here are wrong, as people are miss reading or misunderstanding the dev blog.


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    Posted - 2005.11.07 09:25:00 - [2347]

    Edited by: Pottsey on 07/11/2005 09:34:31
    Has anyone else noticed drones are not limited to 45km anymore but with the new skills have a much longer range. Another drone boost everyone is overlooking. Before someone complains what use it that extra range because drone are slow, well drone are faster now with the new skills.

    EDIT: I just noticed there is both a skill and module to boost drone range. On top of that a module to boost drone damage. I wonder can we use more then 1 damage drone module boost and should drone modules be mid or high slot?
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    Posted - 2005.11.07 09:25:00 - [2348]

    Edited by: Pottsey on 07/11/2005 09:34:31
    Has anyone else noticed drones are not limited to 45km anymore but with the new skills have a much longer range. Another drone boost everyone is overlooking. Before someone complains what use it that extra range because drone are slow, well drone are faster now with the new skills.

    EDIT: I just noticed there is both a skill and module to boost drone range. On top of that a module to boost drone damage. I wonder can we use more then 1 damage drone module boost and should drone modules be mid or high slot?

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    moroti
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    Posted - 2005.11.07 09:40:00 - [2349]

    I'd love to start doing some maths with the new skills, modules and whatnot, but until Tuxford gives us some info on them beyond their planned existance its pretty tricky to see what kind of impact they'd have in game.

    Planned modifiers and types of modules would be great - rough ballpark bonus stats, slot type, active/passive etc. would be lovely to know.

    Please Tuxford, let us know!
    moroti
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    Posted - 2005.11.07 09:40:00 - [2350]

    I'd love to start doing some maths with the new skills, modules and whatnot, but until Tuxford gives us some info on them beyond their planned existance its pretty tricky to see what kind of impact they'd have in game.

    Planned modifiers and types of modules would be great - rough ballpark bonus stats, slot type, active/passive etc. would be lovely to know.

    Please Tuxford, let us know!
    Leneerra
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    Posted - 2005.11.07 09:52:00 - [2351]

    More comprehensive explenation of what I think is wrong with the current suggested skills, and how it could be better.

    Indeed new drones give versatilety.
    In the old system in ships with small dronebays the skill interfacing gave versatility.
    The abillity to field 9 or 10 undersized drones or to actually launch (more off) the drones you could carry

    What they now change is that that skill no longer gives versatility. It just dictates how well you do damage with the old dronetypes.
    It is like introducing new ammo types for a gun, but using those new ammo types you get zero benefit from your current gunnery and turret skills.
    That is why so many are complaining.

    Say someone that normaly flies a ship that can field 6 drones, so he learned drone interfacing to 1 needing no more, now he can field 3 with a 1.2 modefier (so 3.6 drones).
    To get back to where he was he needs to train a rank 5 skill to level 5. that is more than a month of training just to get where he was, that is insane.
    Of course for these lesser trained people there is a alternative. They just sacrefice 1 drone (1.2 damage) to field a new ew-type drone. For that same swap a high skilled drone ship pilot has to trade in the damage equivalent of 3 drones. Is that fair?

    I see the need to reduce the amount of drones.
    But this way it is a farce and a slap in the face of every drone specialist out there.

    I suggest a slightly different method, look at how the industry skill and mass production skills are set, make drone skill and drone interfacing behave the same.
    have drone skill give you the use of 1 drone and have it add to drone efficiency for every level.
    have drone interfacing do what it does now (giving at skill 5 a total of 6 drones)

    And yes, I know this is a very steep learning curve for a beginning drone user, but at least it leaves the advantage in drone use with the higher skilled characters, and not with people that hardly bothered to train it.

    At least share the pain of this gameplay nerf honestly and equally
    Leneerra
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    Posted - 2005.11.07 09:52:00 - [2352]

    More comprehensive explenation of what I think is wrong with the current suggested skills, and how it could be better.

    Indeed new drones give versatilety.
    In the old system in ships with small dronebays the skill interfacing gave versatility.
    The abillity to field 9 or 10 undersized drones or to actually launch (more off) the drones you could carry

    What they now change is that that skill no longer gives versatility. It just dictates how well you do damage with the old dronetypes.
    It is like introducing new ammo types for a gun, but using those new ammo types you get zero benefit from your current gunnery and turret skills.
    That is why so many are complaining.

    Say someone that normaly flies a ship that can field 6 drones, so he learned drone interfacing to 1 needing no more, now he can field 3 with a 1.2 modefier (so 3.6 drones).
    To get back to where he was he needs to train a rank 5 skill to level 5. that is more than a month of training just to get where he was, that is insane.
    Of course for these lesser trained people there is a alternative. They just sacrefice 1 drone (1.2 damage) to field a new ew-type drone. For that same swap a high skilled drone ship pilot has to trade in the damage equivalent of 3 drones. Is that fair?

    I see the need to reduce the amount of drones.
    But this way it is a farce and a slap in the face of every drone specialist out there.

    I suggest a slightly different method, look at how the industry skill and mass production skills are set, make drone skill and drone interfacing behave the same.
    have drone skill give you the use of 1 drone and have it add to drone efficiency for every level.
    have drone interfacing do what it does now (giving at skill 5 a total of 6 drones)

    And yes, I know this is a very steep learning curve for a beginning drone user, but at least it leaves the advantage in drone use with the higher skilled characters, and not with people that hardly bothered to train it.

    At least share the pain of this gameplay nerf honestly and equally
    Ithildin
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    Posted - 2005.11.07 10:03:00 - [2353]

    Originally by: Leneerra
    More comprehensive explenation of what I think is wrong with the current suggested skills, and how it could be better.

    Indeed new drones give versatilety.
    In the old system in ships with small dronebays the skill interfacing gave versatility.
    The abillity to field 9 or 10 undersized drones or to actually launch (more off) the drones you could carry

    The old Drone Interfacing was hardly worth it's rank 5 (?) as the tiny speck of versetility it gave wasn't really worth it. All it did was give the drone carriers and the battleships with larger drone bays that last extra heavy drone.
    9 times out of 10 the ships with mediocre drone bay were able to field either 10 undersized drones or 6-9 larger drones. This meant that the larger drones would always do more damage for less skill training. (2 smaller drones = 1 larger drone in terms of damage)

    Thermal drones do +25% damage than explosive drones. If you can't understand this, then don't comment drones
    Ithildin
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    Posted - 2005.11.07 10:03:00 - [2354]

    Originally by: Leneerra
    More comprehensive explenation of what I think is wrong with the current suggested skills, and how it could be better.

    Indeed new drones give versatilety.
    In the old system in ships with small dronebays the skill interfacing gave versatility.
    The abillity to field 9 or 10 undersized drones or to actually launch (more off) the drones you could carry

    The old Drone Interfacing was hardly worth it's rank 5 (?) as the tiny speck of versetility it gave wasn't really worth it. All it did was give the drone carriers and the battleships with larger drone bays that last extra heavy drone.
    9 times out of 10 the ships with mediocre drone bay were able to field either 10 undersized drones or 6-9 larger drones. This meant that the larger drones would always do more damage for less skill training. (2 smaller drones = 1 larger drone in terms of damage)
    -
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    Posted - 2005.11.07 10:28:00 - [2355]

    Quote:
    How many people actually read the dev blog? Its 50% increase in drone armor hitpoints, shield capacity and hull hitpoints. So youÆre getting a 150% hitpoint boost per drone and the drone HP regen is also being boosted via the extra hitpoints.

    On top of that there is a new skill Drone Durability - Increases the hitpoints of all drones. So a base of 150% extra hitpoints with a skill on top which I guess will be 2% or 5% per level so you end up with 160 to 175% extra drone hitpoints. A drone wave will not die twice as fast.



    I am not going to attack your Mathematical skills.

    However on this occasion they are alittle askew.

    50% of Shields +
    50% of Armour +
    50% of Structure = 50% of drone hp not 150%

    There is a significant drop is surviability.

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    Posted - 2005.11.07 10:28:00 - [2356]

    Quote:
    How many people actually read the dev blog? Its 50% increase in drone armor hitpoints, shield capacity and hull hitpoints. So youÆre getting a 150% hitpoint boost per drone and the drone HP regen is also being boosted via the extra hitpoints.

    On top of that there is a new skill Drone Durability - Increases the hitpoints of all drones. So a base of 150% extra hitpoints with a skill on top which I guess will be 2% or 5% per level so you end up with 160 to 175% extra drone hitpoints. A drone wave will not die twice as fast.



    I am not going to attack your Mathematical skills.

    However on this occasion they are alittle askew.

    50% of Shields +
    50% of Armour +
    50% of Structure = 50% of drone hp not 150%

    There is a significant drop is surviability.

    "The object of war is not to die for your corp, but to make the other b@##@#d die for his"
    Nytemaster
    Nytemaster

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    Posted - 2005.11.07 10:58:00 - [2357]

    Edited by: Nytemaster on 07/11/2005 11:02:51
    Originally by: Rex Martell
    Quote:
    How many people actually read the dev blog? Its 50% increase in drone armor hitpoints, shield capacity and hull hitpoints. So youÆre getting a 150% hitpoint boost per drone and the drone HP regen is also being boosted via the extra hitpoints.

    On top of that there is a new skill Drone Durability - Increases the hitpoints of all drones. So a base of 150% extra hitpoints with a skill on top which I guess will be 2% or 5% per level so you end up with 160 to 175% extra drone hitpoints. A drone wave will not die twice as fast.



    I am not going to attack your Mathematical skills.

    However on this occasion they are alittle askew.

    50% of Shields +
    50% of Armour +
    50% of Structure = 50% of drone hp not 150%

    There is a significant drop is surviability.



    What you fail to see is that if there are 15 drones under the current system, two can be taken out to make 13 drones while the new system will still have the full damage of 5 drones with a 3x modifier (one drone with 1/3 hitpoints left).

    The new system actually increases the DPS as they will live longer yielding longer damage. You will be getting current 15 drone damage even if you would only have had 13 drones. Consider this in your argument.
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    Posted - 2005.11.07 10:58:00 - [2358]

    Edited by: Nytemaster on 07/11/2005 11:02:51
    Originally by: Rex Martell
    Quote:
    How many people actually read the dev blog? Its 50% increase in drone armor hitpoints, shield capacity and hull hitpoints. So youÆre getting a 150% hitpoint boost per drone and the drone HP regen is also being boosted via the extra hitpoints.

    On top of that there is a new skill Drone Durability - Increases the hitpoints of all drones. So a base of 150% extra hitpoints with a skill on top which I guess will be 2% or 5% per level so you end up with 160 to 175% extra drone hitpoints. A drone wave will not die twice as fast.



    I am not going to attack your Mathematical skills.

    However on this occasion they are alittle askew.

    50% of Shields +
    50% of Armour +
    50% of Structure = 50% of drone hp not 150%

    There is a significant drop is surviability.



    What you fail to see is that if there are 15 drones under the current system, two can be taken out to make 13 drones while the new system will still have the full damage of 5 drones with a 3x modifier (one drone with 1/3 hitpoints left).

    The new system actually increases the DPS as they will live longer yielding longer damage. You will be getting current 15 drone damage even if you would only have had 13 drones. Consider this in your argument.
    jamesw
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    Posted - 2005.11.07 11:20:00 - [2359]

    Originally by: Rex Martell
    I am not going to attack your Mathematical skills.

    However on this occasion they are alittle askew.

    50% of Shields +
    50% of Armour +
    50% of Structure = 50% of drone hp not 150%

    There is a significant drop is surviability.



    There is a signifigant drop, and a signifigant increase simultaneously.

    Overall HP Drop: There are less drones to target and kill. (how often does this happen at present?)

    Overall Increase: They are harder to kill with smartbombs. (same again - how often does this happen?)


    Personally, I never have problems vs people who try and kill my drones. It happens from time to time, people using their drones or a frigate to take mine out, but I can easily recall them or change targets to compensate. This is a variable that is affected more by pilot skill, and less by ship setup. I can choose how my drones behave (drone-sex bugs notwithstanding), and can micromanage them into fending off their own attackers. I am able to do this now, and will be able to do this after the change as well. No amount of argument will change that fact. Yes its a bit of a nerf to survivability from that angle, but overall drone users will be better off due to the below boost.

    Where I have a problem with the current system is when smartbombs are involved. There is near nothing you can do to compensate for a smartbomb attack on your drones. No amount of target micromanagement or drone launching/swapping will compensate for it. If the enemy ship has a smartbomb, its next to impossible to kill them on your own. Yes, cap draining can help, but in many cases it is not effective enough on its own.

    After the changes, carriers will have more "smartbomb survivability" per wave, and more drone waves. It does not make them immune by any means, but it gives the solo pilot a bit more of a chance.

    Due to the above I think the new survivability system is more evenly balanced than the old. You go from having near no problems with people targetting and killing drones, to potentially having a few probs. You go from having near ineffectiveness vs smartbombs to having a fighting chance. I like it.
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    Posted - 2005.11.07 11:20:00 - [2360]

    Originally by: Rex Martell
    I am not going to attack your Mathematical skills.

    However on this occasion they are alittle askew.

    50% of Shields +
    50% of Armour +
    50% of Structure = 50% of drone hp not 150%

    There is a significant drop is surviability.



    There is a signifigant drop, and a signifigant increase simultaneously.

    Overall HP Drop: There are less drones to target and kill. (how often does this happen at present?)

    Overall Increase: They are harder to kill with smartbombs. (same again - how often does this happen?)


    Personally, I never have problems vs people who try and kill my drones. It happens from time to time, people using their drones or a frigate to take mine out, but I can easily recall them or change targets to compensate. This is a variable that is affected more by pilot skill, and less by ship setup. I can choose how my drones behave (drone-sex bugs notwithstanding), and can micromanage them into fending off their own attackers. I am able to do this now, and will be able to do this after the change as well. No amount of argument will change that fact. Yes its a bit of a nerf to survivability from that angle, but overall drone users will be better off due to the below boost.

    Where I have a problem with the current system is when smartbombs are involved. There is near nothing you can do to compensate for a smartbomb attack on your drones. No amount of target micromanagement or drone launching/swapping will compensate for it. If the enemy ship has a smartbomb, its next to impossible to kill them on your own. Yes, cap draining can help, but in many cases it is not effective enough on its own.

    After the changes, carriers will have more "smartbomb survivability" per wave, and more drone waves. It does not make them immune by any means, but it gives the solo pilot a bit more of a chance.

    Due to the above I think the new survivability system is more evenly balanced than the old. You go from having near no problems with people targetting and killing drones, to potentially having a few probs. You go from having near ineffectiveness vs smartbombs to having a fighting chance. I like it.
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    Posted - 2005.11.07 11:34:00 - [2361]

    ôHowever on this occasion they are alittle askew.
    50% of Shields +
    50% of Armour +
    50% of Structure = 50% of drone hp not 150%
    There is a significant drop is surviability.ö


    What mean is a lot of people think its just 50% to shield or 50% to amour. But its not itÆs 50% to each.

    I didnÆt write it the best way but 50% to each is a lot better then 50% to one. On top of that there is a new skill so its really 75% to each not 50% which everyone is using assuming its a 5% per level skill.

    There is quite a big difference between just 50% to shield or 75% to shield, amour and Structure.

    I believe a lot of people will be happier with the change once they realize its 75% to all 3 on top of the speed increase which makes the drones harder to hit.

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    Posted - 2005.11.07 11:34:00 - [2362]

    Edited by: Pottsey on 07/11/2005 11:46:16
    ôHowever on this occasion they are alittle askew.
    50% of Shields +
    50% of Armour +
    50% of Structure = 50% of drone hp not 150%
    There is a significant drop is surviability.ö


    What mean is a lot of people think its just 50% to shield or 50% to amour. But its not itÆs 50% to each.

    I didnÆt write it the best way but 50% to each is a lot better then 50% to one. On top of that there is a new skill so its really 75% to each not 50% which everyone is using, assuming its a 5% per level skill.

    There is quite a big difference between just 50% to shield or 75% to shield, amour and Structure.

    I believe a lot of people will be happier with the change once they realize its 75% to all 3, on top of the speed increase which makes the drones harder to hit.


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    Posted - 2005.11.07 11:41:00 - [2363]

    Edited by: Pottsey on 07/11/2005 11:44:03
    ôOverall HP Drop: There are less drones to target and kill. (how often does this happen at present?)ö
    Its not as bad as people think as with faster drones its going to be harder to hit the drones and the 75% HP boost means the overall HP drop is not as bad as people think.

    That and you can carry more waves on drone ships. Think of it this way. Drone space is cut in half but each drone is boosted by 75%. That means you actually carry more drone hitpoints in your ship with the new change. Sure you might have to launch a few as they get blown up but over all your better off.

    I would rather have 3 waves of drones and a total of 15 drones in my bay with a 75% boost to each drone HP, then have 30drones and lose the 75% HP boost.






    "To get back to where he was he needs to train a rank 5 skill to level 5. that is more than a month of training just to get where he was, that is insane."
    Or he could spend a few hours or days training the new skills to level 3 and use the new drone module then be ahead of where you was before the change. There is no need for months of training.


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    Posted - 2005.11.07 11:41:00 - [2364]

    Edited by: Pottsey on 07/11/2005 11:44:03
    ôOverall HP Drop: There are less drones to target and kill. (how often does this happen at present?)ö
    Its not as bad as people think as with faster drones its going to be harder to hit the drones and the 75% HP boost means the overall HP drop is not as bad as people think.

    That and you can carry more waves on drone ships. Think of it this way. Drone space is cut in half but each drone is boosted by 75%. That means you actually carry more drone hitpoints in your ship with the new change. Sure you might have to launch a few as they get blown up but over all your better off.

    I would rather have 3 waves of drones and a total of 15 drones in my bay with a 75% boost to each drone HP, then have 30drones and lose the 75% HP boost.






    "To get back to where he was he needs to train a rank 5 skill to level 5. that is more than a month of training just to get where he was, that is insane."
    Or he could spend a few hours or days training the new skills to level 3 and use the new drone module then be ahead of where you was before the change. There is no need for months of training.



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    Posted - 2005.11.07 12:04:00 - [2365]

    Originally by: Pottsey
    Edited by: Pottsey on 07/11/2005 11:44:03
    ôOverall HP Drop: There are less drones to target and kill. (how often does this happen at present?)ö
    Its not as bad as people think as with faster drones its going to be harder to hit the drones and the 75% HP boost means the overall HP drop is not as bad as people think.


    I think its closer to a 50% boost pottsey. Im no maths genius, but lets say drones have 10 structure, 10 armor and 10 shield
    10+10+10=30

    50% to each, means
    15+15+15=45

    30 -> 45 = 50% increase.

    That said, I stand by my earlier comments that the changes are for the better.
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    Posted - 2005.11.07 12:04:00 - [2366]

    Originally by: Pottsey
    Edited by: Pottsey on 07/11/2005 11:44:03
    ôOverall HP Drop: There are less drones to target and kill. (how often does this happen at present?)ö
    Its not as bad as people think as with faster drones its going to be harder to hit the drones and the 75% HP boost means the overall HP drop is not as bad as people think.


    I think its closer to a 50% boost pottsey. Im no maths genius, but lets say drones have 10 structure, 10 armor and 10 shield
    10+10+10=30

    50% to each, means
    15+15+15=45

    30 -> 45 = 50% increase.

    That said, I stand by my earlier comments that the changes are for the better.
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    Rex Martell
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    Posted - 2005.11.07 12:06:00 - [2367]

    I still have two Major Concerns regarding the proposed changes and they are

    Surviability of Drones (Testing is the only way to make a final decision on that)
    Specialist Drone carriers (I would like to see more of a destintion between drone specialists and ships with the capacity to simply launch drones.)

    On the issue of New Skills - Great News

    I am glad that finally there will be as significant a difference between Drone Specialists and Non specialists as has alwasys been between Gun specialists and non gun specialists and recently missile specialists and non specialists.

    Those who train Heavy Drones V and Interfacing V will finally see a more impressive result than a simple 15% increase in damage.


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    Posted - 2005.11.07 12:06:00 - [2368]

    I still have two Major Concerns regarding the proposed changes and they are

    Surviability of Drones (Testing is the only way to make a final decision on that)
    Specialist Drone carriers (I would like to see more of a destintion between drone specialists and ships with the capacity to simply launch drones.)

    On the issue of New Skills - Great News

    I am glad that finally there will be as significant a difference between Drone Specialists and Non specialists as has alwasys been between Gun specialists and non gun specialists and recently missile specialists and non specialists.

    Those who train Heavy Drones V and Interfacing V will finally see a more impressive result than a simple 15% increase in damage.


    "The object of war is not to die for your corp, but to make the other b@##@#d die for his"
    Rex Martell
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    Posted - 2005.11.07 12:08:00 - [2369]

    Originally by: jamesw
    Originally by: Pottsey
    Edited by: Pottsey on 07/11/2005 11:44:03
    ôOverall HP Drop: There are less drones to target and kill. (how often does this happen at present?)ö
    Its not as bad as people think as with faster drones its going to be harder to hit the drones and the 75% HP boost means the overall HP drop is not as bad as people think.


    I think its closer to a 50% boost pottsey. Im no maths genius, but lets say drones have 10 structure, 10 armor and 10 shield
    10+10+10=30

    50% to each, means
    15+15+15=45

    30 -> 45 = 50% increase.

    That said, I stand by my earlier comments that the changes are for the better.


    Pottsey is also factoring in a proposed Durability skill +5% to Drone HP. If that is the case then the final figure with maxed skills will be just slightly over 75% increase.
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    Posted - 2005.11.07 12:08:00 - [2370]

    Originally by: jamesw
    Originally by: Pottsey
    Edited by: Pottsey on 07/11/2005 11:44:03
    ôOverall HP Drop: There are less drones to target and kill. (how often does this happen at present?)ö
    Its not as bad as people think as with faster drones its going to be harder to hit the drones and the 75% HP boost means the overall HP drop is not as bad as people think.


    I think its closer to a 50% boost pottsey. Im no maths genius, but lets say drones have 10 structure, 10 armor and 10 shield
    10+10+10=30

    50% to each, means
    15+15+15=45

    30 -> 45 = 50% increase.

    That said, I stand by my earlier comments that the changes are for the better.


    Pottsey is also factoring in a proposed Durability skill +5% to Drone HP. If that is the case then the final figure with maxed skills will be just slightly over 75% increase.
    "The object of war is not to die for your corp, but to make the other b@##@#d die for his"
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    Posted - 2005.11.07 12:09:00 - [2371]

    Where are the skills listed?? I am really keen to check them out!
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    Posted - 2005.11.07 12:09:00 - [2372]

    Where are the skills listed?? I am really keen to check them out!
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    j0sephine
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    Posted - 2005.11.07 12:19:00 - [2373]

    "Where are the skills listed?? I am really keen to check them out!"

    The original dev blog has them, although without any numbers...

    * Drone Navigation - Increaseses the velocity of drones, is also required to control the stasis webifying drones

    * Drone Durability - Increases the hitpoints of all drones

    * Repair Drone Operation - Increases efficiency of shield transporting and armor repairing drones, is also needed to use those drones

    * Electronic Warfare Drone Interfacing - Increases drone control range of all drones, is also needed to control EWAR drones.

    * Sentry drones Interfacing - Increases damage of all sentry drones, also needed to control sentry drones
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    Posted - 2005.11.07 12:19:00 - [2374]

    "Where are the skills listed?? I am really keen to check them out!"

    The original dev blog has them, although without any numbers...

    * Drone Navigation - Increaseses the velocity of drones, is also required to control the stasis webifying drones

    * Drone Durability - Increases the hitpoints of all drones

    * Repair Drone Operation - Increases efficiency of shield transporting and armor repairing drones, is also needed to use those drones

    * Electronic Warfare Drone Interfacing - Increases drone control range of all drones, is also needed to control EWAR drones.

    * Sentry drones Interfacing - Increases damage of all sentry drones, also needed to control sentry drones
    Steven Dynahir
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    Posted - 2005.11.07 12:21:00 - [2375]

    Originally by: Pottsey
    Edited by: Pottsey on 07/11/2005 11:46:16
    ôHowever on this occasion they are alittle askew.
    50% of Shields +
    50% of Armour +
    50% of Structure = 50% of drone hp not 150%
    There is a significant drop is surviability.ö


    What mean is a lot of people think its just 50% to shield or 50% to amour. But its not itÆs 50% to each.

    I didnÆt write it the best way but 50% to each is a lot better then 50% to one. On top of that there is a new skill so its really 75% to each not 50% which everyone is using, assuming its a 5% per level skill.

    There is quite a big difference between just 50% to shield or 75% to shield, amour and Structure.

    I believe a lot of people will be happier with the change once they realize its 75% to all 3, on top of the speed increase which makes the drones harder to hit.



    x2=x1*1.5
    y2=y1*1.5
    z2=z1*1.5

    Difference is then

    x2+y2+z2
    D= --------
    x1+y1+z1

    so

    1.5*x1 + 1.5*y1 + 1.5*z1
    D= ------------------------
    x1 + y1 + z1

    so

    1.5*(x1+y1+z1)
    D= --------------
    1*(x1+y1+z1)

    so

    D = 1.5 / 1 = 1.5

    And therefore difference in persentage is 150%, which means that single drone get boosted by 50%.

    But when combined with Drone Carriers this comes to into a different matter...

    Hp1 = 15 * x1
    Hp2 = 5 * x2
    x2 = 1.5* x1

    Which means that

    Dhp = Hp2 / Hp1 = (5*1.5*x1)/(15*x1) = (7.5*x1)/(15*x1) = 7.5/15 = 0.5

    Which means, that in case of Drone Carriers.. The hitpoints got "upgraded" to half of the original.

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    Posted - 2005.11.07 12:21:00 - [2376]

    Originally by: Pottsey
    Edited by: Pottsey on 07/11/2005 11:46:16
    ôHowever on this occasion they are alittle askew.
    50% of Shields +
    50% of Armour +
    50% of Structure = 50% of drone hp not 150%
    There is a significant drop is surviability.ö


    What mean is a lot of people think its just 50% to shield or 50% to amour. But its not itÆs 50% to each.

    I didnÆt write it the best way but 50% to each is a lot better then 50% to one. On top of that there is a new skill so its really 75% to each not 50% which everyone is using, assuming its a 5% per level skill.

    There is quite a big difference between just 50% to shield or 75% to shield, amour and Structure.

    I believe a lot of people will be happier with the change once they realize its 75% to all 3, on top of the speed increase which makes the drones harder to hit.



    x2=x1*1.5
    y2=y1*1.5
    z2=z1*1.5

    Difference is then

    x2+y2+z2
    D= --------
    x1+y1+z1

    so

    1.5*x1 + 1.5*y1 + 1.5*z1
    D= ------------------------
    x1 + y1 + z1

    so

    1.5*(x1+y1+z1)
    D= --------------
    1*(x1+y1+z1)

    so

    D = 1.5 / 1 = 1.5

    And therefore difference in persentage is 150%, which means that single drone get boosted by 50%.

    But when combined with Drone Carriers this comes to into a different matter...

    Hp1 = 15 * x1
    Hp2 = 5 * x2
    x2 = 1.5* x1

    Which means that

    Dhp = Hp2 / Hp1 = (5*1.5*x1)/(15*x1) = (7.5*x1)/(15*x1) = 7.5/15 = 0.5

    Which means, that in case of Drone Carriers.. The hitpoints got "upgraded" to half of the original.

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    Posted - 2005.11.07 12:22:00 - [2377]

    ö50% to each, means
    15+15+15=45ö

    As Rex Martell point out I was factoring in the new skills all drone pilots will get them to at least level 3 though I used level 5 in my math.




    öWhere are the skills listed?? I am really keen to check them out!ö
    The first drone dev blog has some test in bold saying ôHow about skillsö. At a glance it looks like the skills are just to use the new drones but they have secondry effects like

    ôElectronic Warfare Drone Interfacing - Increases drone control range of all drones, is also needed to control EWAR drones.ö

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    Posted - 2005.11.07 12:22:00 - [2378]

    Edited by: Pottsey on 07/11/2005 12:28:44
    ö50% to each, means
    15+15+15=45ö

    As Rex Martell point out I was factoring in the new skills all drone pilots will get them to at least level 3 though I used level 5 in my math.




    öWhere are the skills listed?? I am really keen to check them out!ö
    The first drone dev blog has some test in bold saying ôHow about skillsö. At a glance it looks like the skills are just to use the new drones but they have secondry effects like

    ôElectronic Warfare Drone Interfacing - Increases drone control range of all drones, is also needed to control EWAR drones.ö





    ôx2=x1*1.5
    y2=y1*1.5
    z2=z1*1.5ö


    How many times to I have to say its 50% base hitpoints incrase and on top of that you get new skills which we assume are 5%. So replace 1.5 with 1.75.

    Difference is then more then a 50% hitpoint bonus. Even if I am wrong and 5% per level is 2 or 3% per level its still more then a 50% hitpoint bonus.



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    Posted - 2005.11.07 12:29:00 - [2379]

    Edited by: j0sephine on 07/11/2005 12:29:54

    "Which means, that in case of Drone Carriers.. The hitpoints got "upgraded" to half of the original."

    That's per wave; overall, this would be 15 * 1.5 = 22.5 worth of drones hp vs 30, i.e. 75% of original amount.

    however... reading blog ftw:

    (Dominix)

    "The durability would still be, assuming 50% increase in drone hitpoints, 7.5 effective drones but it wouldn't be that unrealistic that these ships would also get drone hitpoint bonuses lets say 10% per level which means that with Gallente Battleship at level 5 the drones would have 2.25 times the hitpoint of the drones before the changes, that is combined hitpoints of 5 drones with Gallente Battleship level 5 would be the same as 11.25 drones before the changes."

    so:

    5 new drones = 11.25 old drones
    15 new drones = 33.75 old drones

    resulting in overall 12.5% increase of drone hp for the drone carrier. Before the durability skill is even included, btw.
    j0sephine
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    Posted - 2005.11.07 12:29:00 - [2380]

    Edited by: j0sephine on 07/11/2005 12:29:54

    "Which means, that in case of Drone Carriers.. The hitpoints got "upgraded" to half of the original."

    That's per wave; overall, this would be 15 * 1.5 = 22.5 worth of drones hp vs 30, i.e. 75% of original amount.

    however... reading blog ftw:

    (Dominix)

    "The durability would still be, assuming 50% increase in drone hitpoints, 7.5 effective drones but it wouldn't be that unrealistic that these ships would also get drone hitpoint bonuses lets say 10% per level which means that with Gallente Battleship at level 5 the drones would have 2.25 times the hitpoint of the drones before the changes, that is combined hitpoints of 5 drones with Gallente Battleship level 5 would be the same as 11.25 drones before the changes."

    so:

    5 new drones = 11.25 old drones
    15 new drones = 33.75 old drones

    resulting in overall 12.5% increase of drone hp for the drone carrier. Before the durability skill is even included, btw.
    Steven Dynahir
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    Posted - 2005.11.07 12:50:00 - [2381]

    Quote:
    Quote:
    "Which means, that in case of Drone Carriers.. The hitpoints got "upgraded" to half of the original."


    That's per wave; overall, this would be 15 * 1.5 = 22.5 worth of drones hp vs 30, i.e. 75% of original amount.


    Per drone we get upgrade, per wave we get downgrade, per drone bay we get upgrade.

    Now what is doing the fight? Those drones that are in the drone bay, or those that are in the wave attacking the enemy?

    Drones in the wave are the ones that count.

    Quote:

    however... reading blog ftw:

    (Dominix)

    "The durability would still be, assuming 50% increase in drone hitpoints, 7.5 effective drones but it wouldn't be that unrealistic that these ships would also get drone hitpoint bonuses lets say 10% per level which means that with Gallente Battleship at level 5 the drones would have 2.25 times the hitpoint of the drones before the changes, that is combined hitpoints of 5 drones with Gallente Battleship level 5 would be the same as 11.25 drones before the changes."

    so:

    5 new drones = 11.25 old drones
    15 new drones = 33.75 old drones

    resulting in overall 12.5% increase of drone hp for the drone carrier. Before the durability skill is even included, btw.


    Yup, that is if the drone carriers get the +10% bonus. You clearly see, that the drones in a fight will be at 75% of their former strenght (11.25/15 = 0.75).

    In other words:

    - If no bonus for drone carriers, then enemy can kill the drone waves in half of the time it used to take.

    - If a +10% bonus for drone carriers, then enemy can kill the drone waves in 3/4 of the time it used to take.

    P.S. And calculating to new system the new skills, which could have been on top of the old system, is missleading.
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    Posted - 2005.11.07 12:50:00 - [2382]

    Quote:
    Quote:
    "Which means, that in case of Drone Carriers.. The hitpoints got "upgraded" to half of the original."


    That's per wave; overall, this would be 15 * 1.5 = 22.5 worth of drones hp vs 30, i.e. 75% of original amount.


    Per drone we get upgrade, per wave we get downgrade, per drone bay we get upgrade.

    Now what is doing the fight? Those drones that are in the drone bay, or those that are in the wave attacking the enemy?

    Drones in the wave are the ones that count.

    Quote:

    however... reading blog ftw:

    (Dominix)

    "The durability would still be, assuming 50% increase in drone hitpoints, 7.5 effective drones but it wouldn't be that unrealistic that these ships would also get drone hitpoint bonuses lets say 10% per level which means that with Gallente Battleship at level 5 the drones would have 2.25 times the hitpoint of the drones before the changes, that is combined hitpoints of 5 drones with Gallente Battleship level 5 would be the same as 11.25 drones before the changes."

    so:

    5 new drones = 11.25 old drones
    15 new drones = 33.75 old drones

    resulting in overall 12.5% increase of drone hp for the drone carrier. Before the durability skill is even included, btw.


    Yup, that is if the drone carriers get the +10% bonus. You clearly see, that the drones in a fight will be at 75% of their former strenght (11.25/15 = 0.75).

    In other words:

    - If no bonus for drone carriers, then enemy can kill the drone waves in half of the time it used to take.

    - If a +10% bonus for drone carriers, then enemy can kill the drone waves in 3/4 of the time it used to take.

    P.S. And calculating to new system the new skills, which could have been on top of the old system, is missleading.
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    Posted - 2005.11.07 13:03:00 - [2383]

    "Now what is doing the fight? Those drones that are in the drone bay, or those that are in the wave attacking the enemy?"

    Both; the drones from bay are used as replacements for the ones in wave which are killed.
    j0sephine
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    Posted - 2005.11.07 13:03:00 - [2384]

    "Now what is doing the fight? Those drones that are in the drone bay, or those that are in the wave attacking the enemy?"

    Both; the drones from bay are used as replacements for the ones in wave which are killed.
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    Posted - 2005.11.07 13:12:00 - [2385]

    TBH people hardly ever try and manually shoot down drones individually. Even if they do so after the patch, you still have time to change tactic to compensate.

    The total amount of HP may be reduced, but overall drone usability and reliability is increased.
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    Posted - 2005.11.07 13:12:00 - [2386]

    TBH people hardly ever try and manually shoot down drones individually. Even if they do so after the patch, you still have time to change tactic to compensate.

    The total amount of HP may be reduced, but overall drone usability and reliability is increased.
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    Posted - 2005.11.07 13:24:00 - [2387]

    ummmm

    One Dominix
    Five Sentry Drones
    Large remote Armour repairer's depending on Sentry Drone HP's
    repair as needed.




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    Posted - 2005.11.07 13:24:00 - [2388]

    ummmm

    One Dominix
    Five Sentry Drones
    Large remote Armour repairer's depending on Sentry Drone HP's
    repair as needed.




    "The object of war is not to die for your corp, but to make the other b@##@#d die for his"
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    Posted - 2005.11.07 13:43:00 - [2389]

    Edited by: j0sephine on 07/11/2005 13:43:41

    "TBH people hardly ever try and manually shoot down drones individually. Even if they do so after the patch, you still have time to change tactic to compensate."

    I'd typically use my own drones for that, but since post-patch i'll be getting 20-40% damage ouput hit to them, this loss more than evens out possible per-wave hp difference target drones might have :<
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    Posted - 2005.11.07 13:43:00 - [2390]

    Edited by: j0sephine on 07/11/2005 13:43:41

    "TBH people hardly ever try and manually shoot down drones individually. Even if they do so after the patch, you still have time to change tactic to compensate."

    I'd typically use my own drones for that, but since post-patch i'll be getting 20-40% damage ouput hit to them, this loss more than evens out possible per-wave hp difference target drones might have :<
    TheKiller8
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    Posted - 2005.11.07 13:48:00 - [2391]

    Well I'll very much miss scaring my victims with a large cloud of angry drones.. but then again 5 Tech2 Drones are considerably cheaper than 15 Tech2 Drones. So I guess that's alright.

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    Posted - 2005.11.07 13:48:00 - [2392]

    Well I'll very much miss scaring my victims with a large cloud of angry drones.. but then again 5 Tech2 Drones are considerably cheaper than 15 Tech2 Drones. So I guess that's alright.


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    Posted - 2005.11.07 14:01:00 - [2393]

    Edited by: Ralitge boyter on 07/11/2005 14:02:39

    First of all I would like to say to Pottsey that your math is no match for most of the posters here. Smile

    Ok, a drone is now (near future) 150% stronger. They can be made faster and even stronger with more skills. So drones will be the secondairy weapon of chooice for any half baked pilot out there.

    I am worried we might see a lot more drones out there than we do now as by the looks of it soonÖ drones are going to be the mandatory thing for every noob to train.

    At least get the 5 basic gunnery drones, and their speed and hitpoint skills to lvl4, you silly noob.

    Isn't CCP getting a little worried about all the none specialization skills that are now needed to be a average pilot?
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    Posted - 2005.11.07 14:01:00 - [2394]

    Edited by: Ralitge boyter on 07/11/2005 14:02:39

    First of all I would like to say to Pottsey that your math is no match for most of the posters here. Smile

    Ok, a drone is now (near future) 150% stronger. They can be made faster and even stronger with more skills. So drones will be the secondairy weapon of chooice for any half baked pilot out there.

    I am worried we might see a lot more drones out there than we do now as by the looks of it soonÖ drones are going to be the mandatory thing for every noob to train.

    At least get the 5 basic gunnery drones, and their speed and hitpoint skills to lvl4, you silly noob.

    Isn't CCP getting a little worried about all the none specialization skills that are now needed to be a average pilot?
    -------------------------------------------
    Should you disagree with me, well I guess that is because I disagree with you. If you have a problem with that please feel free not to tell me.
    Pottsey
    Pottsey

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    Posted - 2005.11.07 14:05:00 - [2395]

    ôP.S. And calculating to new system the new skills, which could have been on top of the old system, is missleading.ö
    ItÆs not missing leading as long as you say what you are doing. If CCP say your getting a new drone with +50% HP and a new skill with +HP% per level on top of the 50% then its perfectly fair and reasonable to compare the current system with the new system and the new skills.

    Apart from the first day few people are going go around without the new skills.

    All these arguments saying drones are getting a 50% hitpoint bonus so itÆs a nerf seem invalid to me. As in game combat the drones get more then a 50% hitpoint bonus perhaps as much as a 75% bonus on all ships and 100%+ on drone ships if they implant +10% HP per level. Very few drone pilots after the first few days will go around without the new skills.

    ItÆs wrong to look at half the new stuff and call it a nerf when if you look at all the new stuff it turns out to be a large boost.

    Sure if you only look at half the new stuff it might be a nerf but what matters is everything as a hole and everything thatÆs being added will make the new drones better then the old drones.


    If we where getting the new drones without the new skills I would agree itÆs a nerf. But the skills are going to turn it into a boost.

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    Posted - 2005.11.07 14:05:00 - [2396]

    ôP.S. And calculating to new system the new skills, which could have been on top of the old system, is missleading.ö
    ItÆs not missing leading as long as you say what you are doing. If CCP say your getting a new drone with +50% HP and a new skill with +HP% per level on top of the 50% then its perfectly fair and reasonable to compare the current system with the new system and the new skills.

    Apart from the first day few people are going go around without the new skills.

    All these arguments saying drones are getting a 50% hitpoint bonus so itÆs a nerf seem invalid to me. As in game combat the drones get more then a 50% hitpoint bonus perhaps as much as a 75% bonus on all ships and 100%+ on drone ships if they implant +10% HP per level. Very few drone pilots after the first few days will go around without the new skills.

    ItÆs wrong to look at half the new stuff and call it a nerf when if you look at all the new stuff it turns out to be a large boost.

    Sure if you only look at half the new stuff it might be a nerf but what matters is everything as a hole and everything thatÆs being added will make the new drones better then the old drones.


    If we where getting the new drones without the new skills I would agree itÆs a nerf. But the skills are going to turn it into a boost.


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    Nekhad Jormuzzar
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    Posted - 2005.11.07 14:20:00 - [2397]

    Originally by: Ralitge boyter
    First of all I would like to say to Pottsey that your math is no match for most of the posters here. Smile
    Quite the contrary. Every single bit of math she has posted in this thread is wrong.

    a) +50% of each defensive layer != +150% total.

    b) If bays were halved a 75% boost would mean loss of total hp. It would need a 100% boost to get even.


    In the end it all boils down to one thing: are people going to manually target drones? We shall see when the changes hit Sisi.
    Nekhad Jormuzzar
    Nekhad Jormuzzar

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    Posted - 2005.11.07 14:20:00 - [2398]

    Originally by: Ralitge boyter
    First of all I would like to say to Pottsey that your math is no match for most of the posters here. Smile
    Quite the contrary. Every single bit of math she has posted in this thread is wrong.

    a) +50% of each defensive layer != +150% total.

    b) If bays were halved a 75% boost would mean loss of total hp. It would need a 100% boost to get even.


    In the end it all boils down to one thing: are people going to manually target drones? We shall see when the changes hit Sisi.
    Rex Martell
    Rex Martell

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    Posted - 2005.11.07 15:00:00 - [2399]

    People do not currently by default target enemy drones as the reward for killing a single drone is not sufficient to justify the time spent doing so.

    With 5 drones max there may be an argument for the benefit of destroying enemy drones first, but not a very good one.

    Against a typical BattleShip drones are the secondary threat so killing them first is a waste time.

    Against a Drone Carrier piloted by a well skilled drone specialist it may infact be even less effective. WHY? Because effectively the carrying capacity of the carrier has been increased. Agaist a dominix you would need to kill 10 drones before achieving an effective drop in drone damage output. This is assumeing the Dominix is not drain, Jamming shooting you. Or worse still buffing its own drones and repairing them.

    There is the issue of "time to target" however drones are typically a close range weapon if the Drone carrier closes on it target quickly reinforcement drones should begin fireing almost immediately upon being launched. (Being close to target also means you can Web Paint Scramble Jam and drain you target, and if neccessary remotely repair you drones.)

    Drone - lub - painters and Webbies.


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    Rex Martell
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    Caldari

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    Posted - 2005.11.07 15:00:00 - [2400]

    People do not currently by default target enemy drones as the reward for killing a single drone is not sufficient to justify the time spent doing so.

    With 5 drones max there may be an argument for the benefit of destroying enemy drones first, but not a very good one.

    Against a typical BattleShip drones are the secondary threat so killing them first is a waste time.

    Against a Drone Carrier piloted by a well skilled drone specialist it may infact be even less effective. WHY? Because effectively the carrying capacity of the carrier has been increased. Agaist a dominix you would need to kill 10 drones before achieving an effective drop in drone damage output. This is assumeing the Dominix is not drain, Jamming shooting you. Or worse still buffing its own drones and repairing them.

    There is the issue of "time to target" however drones are typically a close range weapon if the Drone carrier closes on it target quickly reinforcement drones should begin fireing almost immediately upon being launched. (Being close to target also means you can Web Paint Scramble Jam and drain you target, and if neccessary remotely repair you drones.)

    Drone - lub - painters and Webbies.


    "The object of war is not to die for your corp, but to make the other b@##@#d die for his"
    Pottsey
    Pottsey

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    Posted - 2005.11.07 15:51:00 - [2401]

    ôQuite the contrary. Every single bit of math she has posted in this thread is wrong.ö
    No itÆs not all wrong in fact its mostly correct. Apart from that one bit I wrote very badly. I do tend to muddle up my words. When I wrote 150% I meant 3 lots of 50% which is a very bad way of writing it.

    But the rest is correct and I stand by what I said until someone proves me wrong. The new drones with all the new changeÆs will have roughly between a 75 to 125% hitpoint boost over current drones. Not the 50% everyone is talking about.





    ôa) +50% of each defensive layer != +150% total.ö
    ItÆs not 50% to each defensive layer. Its 75% to each defensive layer on all ships and possbily up to 125% to each defensive layer to Drone Carrier ships. 75% or 125% to each defence layer does not give a total of 50% more hitpoints like eveyone around here keeps saying the new drones will have. If you think my math is wrong show me where I went wrong.



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    Posted - 2005.11.07 15:51:00 - [2402]

    ôQuite the contrary. Every single bit of math she has posted in this thread is wrong.ö
    No itÆs not all wrong in fact its mostly correct. Apart from that one bit I wrote very badly. I do tend to muddle up my words. When I wrote 150% I meant 3 lots of 50% which is a very bad way of writing it.

    But the rest is correct and I stand by what I said until someone proves me wrong. The new drones with all the new changeÆs will have roughly between a 75 to 125% hitpoint boost over current drones. Not the 50% everyone is talking about.





    ôa) +50% of each defensive layer != +150% total.ö
    ItÆs not 50% to each defensive layer. Its 75% to each defensive layer on all ships and possbily up to 125% to each defensive layer to Drone Carrier ships. 75% or 125% to each defence layer does not give a total of 50% more hitpoints like eveyone around here keeps saying the new drones will have. If you think my math is wrong show me where I went wrong.




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    Nekhad Jormuzzar
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    Posted - 2005.11.07 16:17:00 - [2403]

    Edited by: Nekhad Jormuzzar on 07/11/2005 16:17:37
    I already showed where you were wrong. If you want, I can quote the exact sentences.

    Quote:
    How many people actually read the dev blog? Its 50% increase in drone armor hitpoints, shield capacity and hull hitpoints. So youÆre getting a 150% hitpoint boost per drone and the drone HP regen is also being boosted via the extra hitpoints.

    I suggest a course on basic algebra to clear up what the distributive property is, and how to apply it.

    Quote:
    Drone space is cut in half but each drone is boosted by 75%. That means you actually carry more drone hitpoints in your ship with the new change.

    (1 + 0.75)x / 2 < x

    And please do not take this post as a flame. I very much enjoy most of your posts.
    I simply have to point this out because you are greatly misleading people like the poster I quoted before.

    Nekhad Jormuzzar
    Nekhad Jormuzzar

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    Posted - 2005.11.07 16:17:00 - [2404]

    Edited by: Nekhad Jormuzzar on 07/11/2005 16:17:37
    I already showed where you were wrong. If you want, I can quote the exact sentences.

    Quote:
    How many people actually read the dev blog? Its 50% increase in drone armor hitpoints, shield capacity and hull hitpoints. So youÆre getting a 150% hitpoint boost per drone and the drone HP regen is also being boosted via the extra hitpoints.

    I suggest a course on basic algebra to clear up what the distributive property is, and how to apply it.

    Quote:
    Drone space is cut in half but each drone is boosted by 75%. That means you actually carry more drone hitpoints in your ship with the new change.

    (1 + 0.75)x / 2 < x

    And please do not take this post as a flame. I very much enjoy most of your posts.
    I simply have to point this out because you are greatly misleading people like the poster I quoted before.

    Kiyirari
    Kiyirari

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    Posted - 2005.11.07 16:34:00 - [2405]


    Long live the Smart Bomb Laughing

    Kiyirari
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    Ka-Tet

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    Posted - 2005.11.07 16:34:00 - [2406]


    Long live the Smart Bomb Laughing

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    Pottsey
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    Posted - 2005.11.07 16:57:00 - [2407]

    ô I suggest a course on basic algebra to clear up what the distributive property is, and how to apply it.ö
    If you scroll back up to post 1208 you will see I correct my self on the 150% comment I made by explaining what I meant to put. I was trying to explain that all 3 defence layers are boosted by at least 50% not just 1 layer. The 150% was very badly worded, I should have edited it out but instead I made another post explaining what I meant to put. Which was each layer it boosted by 50% not just 1 layer. Also the drones HP regen is being boosted which no one seems to be accounting for.




    ô(1 + 0.75)x / 2 < x
    And please do not take this post as a flame. I very much enjoy most of your posts.ö

    I see what you mean now it depends on the ship you look at I didnÆt look at all the ships and assumed all the ships would work the same which wasnÆt a very smart thing to do. Take a Raven with 6 heavy drones at 800 total hitpoints thatÆs 6x800= 4800 hitpoints. The new change means half as many drones but 75% per drone. So 800+ 75% = 4200. So in that case less total drone hitpoints. But on the smaller ships due to the way rounding works you have more total hitpoints take a look at frigates. What about if the 125% per drone hitpoints boost turns out to be true on Drone carries?


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    Posted - 2005.11.07 16:57:00 - [2408]

    ô I suggest a course on basic algebra to clear up what the distributive property is, and how to apply it.ö
    If you scroll back up to post 1208 you will see I correct my self on the 150% comment I made by explaining what I meant to put. I was trying to explain that all 3 defence layers are boosted by at least 50% not just 1 layer. The 150% was very badly worded, I should have edited it out but instead I made another post explaining what I meant to put. Which was each layer it boosted by 50% not just 1 layer. Also the drones HP regen is being boosted which no one seems to be accounting for.




    ô(1 + 0.75)x / 2 < x
    And please do not take this post as a flame. I very much enjoy most of your posts.ö

    I see what you mean now it depends on the ship you look at I didnÆt look at all the ships and assumed all the ships would work the same which wasnÆt a very smart thing to do. Take a Raven with 6 heavy drones at 800 total hitpoints thatÆs 6x800= 4800 hitpoints. The new change means half as many drones but 75% per drone. So 800+ 75% = 4200. So in that case less total drone hitpoints. But on the smaller ships due to the way rounding works you have more total hitpoints take a look at frigates. What about if the 125% per drone hitpoints boost turns out to be true on Drone carries?



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    Jobiwan
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    Posted - 2005.11.07 19:00:00 - [2409]

    Guys, take your time and get drones right. Don't rush this, everything needs to be rebalanced. Please.
    Jobiwan
    Jobiwan

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    Posted - 2005.11.07 19:00:00 - [2410]

    Guys, take your time and get drones right. Don't rush this, everything needs to be rebalanced. Please.
    Niki Silver
    Niki Silver

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    Posted - 2005.11.07 19:46:00 - [2411]

    Change base drone damages (not dmg multiplier, just base dmg) so that they are even as far as damage output per m3.

    Currently:
    Light drone 4dmg 5m3 = 0.8dmg/m3
    Med drone 9dmg 10m3 = 0.9dmg/m3
    Hvy drone 22dmg 25m3 = 0.88dmg/m3

    Would like to see:
    Light drone 5dmg 5m3 = 1dmg/m3
    Med drone 10dmg 10m3 = 1dmg/m3
    Hvy drone 20dmg 20m3 = 1dmg/m3

    This would simplify balancing drone bay size on all ships as each m3 of drone bay would be worth the same ammount of damage ship to ship. If people chose to use drones with higher or lower dmg multipliers that is up to them and thier own personal preference. Personally I like to use an even distribution of each, though I am about ready to quit using Ogre in the mix because I think it is absolutely absurd that I litterly have to stop my big slow battleship in order to scoop this slow arse drone into my bay.

    I do not like that heavy drones are 25m3 instead of 20, it does not follow the pattern set forth by the transition set by moving from light to mid. IMO a ship with 100m3 bay should be able to float 5 heavies.

    I do like the changes being presented but you are pre-nerfing the hell out of them by halving drone bay across the board. A ship that could previously float 10 light drones is going to be cut to 5, and the light drone ewar drones arn't worth using so that pilot is going to have to move up to medium, cutting him down to a couple mids and one light. This is hardly comparable to the damage and versatility of having a full 10.

    All in all I think the drone changes are good. Anything that reduces lag is a good thing. I would very much like to see heavies reduced to 20m3. I would like see dmg/m3 balanced across all sizes of drone. I would like to see drone bay size analyzed on a ship to ship basis giving consideration to all factors involving balance, rather then a simple chop the bay in half.

    And lastly, I would like to see a new module - drone bay expander.
    Soulita
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    Posted - 2005.11.07 19:46:00 - [2412]

    Edited by: Soulita on 07/11/2005 19:47:42
    Edited by: Soulita on 07/11/2005 19:46:29
    Originally by: Pottsey
    Edited by: Pottsey on 07/11/2005 09:34:31
    Has anyone else noticed drones are not limited to 45km anymore but with the new skills have a much longer range. Another drone boost everyone is overlooking. Before someone complains what use it that extra range because drone are slow, well drone are faster now with the new skills.

    EDIT: I just noticed there is both a skill and module to boost drone range. On top of that a module to boost drone damage. I wonder can we use more then 1 damage drone module boost and should drone modules be mid or high slot?


    Its good you already got a reply to that, i ll just quote Rex:

    Originally by: Rex Martell
    ... however drones are typically a close range weapon ...


    I would like to add the reason for this being it often takes drones ages to get to anything over 25km away.

    I can send my drones up to 45km now, but I rarely do due to the travel time. And just in case you come with the great new drone velocity skill: Drones are bugged, they often dont use MWD and travel at a very slow speed.

    I might do you wrong, but the post you made Pottsey leaves me with the impression you either never or very rarely (as secondary weapon at most) use drones.

    Please dont forget some people in DCs rely on them drones as a primary weapon.

    Soulita
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    Posted - 2005.11.07 19:46:00 - [2413]

    Edited by: Soulita on 07/11/2005 20:06:18
    Edited by: Soulita on 07/11/2005 19:47:42
    Edited by: Soulita on 07/11/2005 19:46:29
    Originally by: Pottsey
    Edited by: Pottsey on 07/11/2005 09:34:31
    Has anyone else noticed drones are not limited to 45km anymore but with the new skills have a much longer range. Another drone boost everyone is overlooking. Before someone complains what use it that extra range because drone are slow, well drone are faster now with the new skills.


    Its good you already got a reply to that, i ll just quote Rex:

    Originally by: Rex Martell
    ... however drones are typically a close range weapon ...


    I would like to add the reason for this being it often takes drones ages to get to anything over 25km away.

    I can send my drones up to 45km now, but I rarely do due to the travel time. And just in case you come with the great new drone velocity skill: Drones are bugged, they often dont use MWD and travel at a very slow speed.

    I might do you wrong, but the post you made Pottsey leaves me with the impression you either never or very rarely (as secondary weapon at most) use drones.

    Please dont forget some people in DCs rely on them drones as a primary weapon.

    Niki Silver
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    Posted - 2005.11.07 19:46:00 - [2414]

    Change base drone damages (not dmg multiplier, just base dmg) so that they are even as far as damage output per m3.

    Currently:
    Light drone 4dmg 5m3 = 0.8dmg/m3
    Med drone 9dmg 10m3 = 0.9dmg/m3
    Hvy drone 22dmg 25m3 = 0.88dmg/m3

    Would like to see:
    Light drone 5dmg 5m3 = 1dmg/m3
    Med drone 10dmg 10m3 = 1dmg/m3
    Hvy drone 20dmg 20m3 = 1dmg/m3

    This would simplify balancing drone bay size on all ships as each m3 of drone bay would be worth the same ammount of damage ship to ship. If people chose to use drones with higher or lower dmg multipliers that is up to them and thier own personal preference. Personally I like to use an even distribution of each, though I am about ready to quit using Ogre in the mix because I think it is absolutely absurd that I litterly have to stop my big slow battleship in order to scoop this slow arse drone into my bay.

    I do not like that heavy drones are 25m3 instead of 20, it does not follow the pattern set forth by the transition set by moving from light to mid. IMO a ship with 100m3 bay should be able to float 5 heavies.

    I do like the changes being presented but you are pre-nerfing the hell out of them by halving drone bay across the board. A ship that could previously float 10 light drones is going to be cut to 5, and the light drone ewar drones arn't worth using so that pilot is going to have to move up to medium, cutting him down to a couple mids and one light. This is hardly comparable to the damage and versatility of having a full 10.

    All in all I think the drone changes are good. Anything that reduces lag is a good thing. I would very much like to see heavies reduced to 20m3. I would like see dmg/m3 balanced across all sizes of drone. I would like to see drone bay size analyzed on a ship to ship basis giving consideration to all factors involving balance, rather then a simple chop the bay in half.

    And lastly, I would like to see a new module - drone bay expander.


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    Pottsey
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    Posted - 2005.11.07 21:11:00 - [2415]

    Edited by: Pottsey on 07/11/2005 21:12:57
    ôI might do you wrong, but the post you made Pottsey leaves me with the impression you either never or very rarely (as secondary weapon at most) use drones.ö

    I am a pure drone pilot the only weapon I ever use are drones and the only BS I fly is the Dominix. I even use T2 drones and have almost maxed the specialization skill to level 5. I do get two drones stuck problem but I am assuming/hoping that the new drone changeÆs fix that.

    As for the MWD problem I rarely get it and though it was fixed at the same time return to drone bay was fixed. Well return to drone bay is not 100% fixed but 9 out of 10 times it works correctly now and 1 out of 10 times all but 1 or 2 drones will make it into the bay. Much better they it used to be.

    I assume/hope that the drone changeÆs will fix the major drone bugs like drones getting stuck on each other.

    CCP are good at what they do I cannot see them making a massive drone change without fixing the main problems.


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    Posted - 2005.11.07 21:11:00 - [2416]

    Edited by: Pottsey on 07/11/2005 21:22:33
    ôI might do you wrong, but the post you made Pottsey leaves me with the impression you either never or very rarely (as secondary weapon at most) use drones.ö

    I am a pure drone pilot the only weapon I ever use are drones and the only BS I fly is the Dominix. I even use T2 drones and have almost maxed the specialization skill to level 5. I do get two drones stuck problem but I am assuming/hoping that the new drone changeÆs fix that.

    As for the MWD problem I rarely get it and thought it was fixed at the same time return to drone bay was fixed. Well return to drone bay is not 100% fixed but 9 out of 10 times it works correctly now and 1 out of 10 times all but 1 or 2 drones will make it into the bay. Much better they it used to be.

    I assume/hope that the drone changeÆs will fix the major drone bugs like drones getting stuck on each other.

    One of the reasons I am looking forward to the drone change is there are a lot of problems with current drones and this change could fix those problems. CCP are good at what they do I cannot see them making a massive drone change without fixing the main problems.



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    Maya Rkell
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    Posted - 2005.11.07 21:39:00 - [2417]

    Eh? Heavy drones are far too deverstating against frigs

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    Soulita
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    Posted - 2005.11.07 21:39:00 - [2418]

    Edited by: Soulita on 07/11/2005 21:39:30
    Originally by: j0sephine
    Edited by: j0sephine on 07/11/2005 12:29:54

    "Which means, that in case of Drone Carriers.. The hitpoints got "upgraded" to half of the original."

    That's per wave; overall, this would be 15 * 1.5 = 22.5 worth of drones hp vs 30, i.e. 75% of original amount.

    however... reading blog ftw:

    (Dominix)

    "The durability would still be, assuming 50% increase in drone hitpoints, 7.5 effective drones but it wouldn't be that unrealistic that these ships would also get drone hitpoint bonuses lets say 10% per level which means that with Gallente Battleship at level 5 the drones would have 2.25 times the hitpoint of the drones before the changes, that is combined hitpoints of 5 drones with Gallente Battleship level 5 would be the same as 11.25 drones before the changes."

    so:

    5 new drones = 11.25 old drones
    15 new drones = 33.75 old drones

    resulting in overall 12.5% increase of drone hp for the drone carrier. Before the durability skill is even included, btw.


    Hmmm, if these drone changes are not meant as a (completely unjustified) DC nerf then shouldnt it be:
    5 new drones = 15 old drones ?

    Just another part where DCs get nerfed if the drone changes would make it to tranquility as they are.

    Oh and great I have to train a new skill (Drone durability) to get my drone HP closer to where they were before! This is not missiles! Drones are not overpowered atm. No need whatsoever to nerf us drone users and DC pilots!

    Soulita
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    Posted - 2005.11.07 21:39:00 - [2419]

    Edited by: Soulita on 07/11/2005 21:39:30
    Originally by: j0sephine
    Edited by: j0sephine on 07/11/2005 12:29:54

    "Which means, that in case of Drone Carriers.. The hitpoints got "upgraded" to half of the original."

    That's per wave; overall, this would be 15 * 1.5 = 22.5 worth of drones hp vs 30, i.e. 75% of original amount.

    however... reading blog ftw:

    (Dominix)

    "The durability would still be, assuming 50% increase in drone hitpoints, 7.5 effective drones but it wouldn't be that unrealistic that these ships would also get drone hitpoint bonuses lets say 10% per level which means that with Gallente Battleship at level 5 the drones would have 2.25 times the hitpoint of the drones before the changes, that is combined hitpoints of 5 drones with Gallente Battleship level 5 would be the same as 11.25 drones before the changes."

    so:

    5 new drones = 11.25 old drones
    15 new drones = 33.75 old drones

    resulting in overall 12.5% increase of drone hp for the drone carrier. Before the durability skill is even included, btw.


    Hmmm, if these drone changes are not meant as a (completely unjustified) DC nerf then shouldnt it be:
    5 new drones = 15 old drones ?

    Just another part where DCs get nerfed if the drone changes would make it to tranquility as they are.

    Oh and great I have to train a new skill (Drone durability) to get my drone HP closer to where they were before! This is not missiles! Drones are not overpowered atm. No need whatsoever to nerf us drone users and DC pilots!

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    Posted - 2005.11.07 21:39:00 - [2420]

    Eh? Heavy drones are far too deverstating against frigs

    //Maya
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    Posted - 2005.11.07 21:41:00 - [2421]

    Originally by: Maya Rkell
    Eh? Heavy drones are far too deverstating against frigs


    Yea, and far too little devestating against BSs, especially if they have SBs - lol

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    Posted - 2005.11.07 21:41:00 - [2422]

    Originally by: Maya Rkell
    Eh? Heavy drones are far too deverstating against frigs


    Yea, and far too little devestating against BSs, especially if they have SBs - lol

    Pottsey
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    Posted - 2005.11.07 21:44:00 - [2423]

    ôHmmm, if these drone changes are not meant as a (completely unjustified) DC nerf then shouldnt it be:
    5 new drones = 15 old drones ?ö


    The new changeÆs mean 5 new drones can do more damage then 15 old drones and not only more damage but at longer range's. ThatÆs not a nerf but a boost.

    That and there is a good chance with the extra speed turrets are going to find drones harder to hit. So 5 drones with the 75 or 125% HP and extra speed boost will last longer then 15 old drones. Also if you lose 5 drones you have extra waves to send out.

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    Posted - 2005.11.07 21:44:00 - [2424]

    ôHmmm, if these drone changes are not meant as a (completely unjustified) DC nerf then shouldnt it be:
    5 new drones = 15 old drones ?ö


    The new changeÆs mean 5 new drones can do more damage then 15 old drones and not only more damage but at longer range's. ThatÆs not a nerf but a boost.

    That and there is a good chance with the extra speed turrets are going to find drones harder to hit. So 5 drones with the 75 or 125% HP and extra speed boost will last longer then 15 old drones. Also if you lose 5 drones you have extra waves to send out.


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    Posted - 2005.11.07 21:45:00 - [2425]

    Originally by: Pottsey
    I assume/hope that the drone changeÆs will fix the major drone bugs like drones getting stuck on each other.


    Ya, that would be a true improvement Smile

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    Posted - 2005.11.07 21:45:00 - [2426]

    Originally by: Pottsey
    I assume/hope that the drone changeÆs will fix the major drone bugs like drones getting stuck on each other.


    Ya, that would be a true improvement Smile

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    Posted - 2005.11.07 21:56:00 - [2427]

    Edited by: Soulita on 07/11/2005 22:04:48
    Edited by: Soulita on 07/11/2005 22:03:55
    Edited by: Soulita on 07/11/2005 21:57:03
    Originally by: Pottsey
    ôHmmm, if these drone changes are not meant as a (completely unjustified) DC nerf then shouldnt it be:
    5 new drones = 15 old drones ?ö


    The new changeÆs mean 5 new drones can do more damage then 15 old drones and not only more damage but at longer range's. ThatÆs not a nerf but a boost..


    Devblog says in case of dominix damagewise:
    5 drones = 15 drones (with droneskills (old ones) and BS skills maxed)
    5 drones = 12.6 drones (with Gal Bs lvl4 and drone interfacing 4)

    If these numbers didnt change your statement about the damage is wrong. And the longer range will only be useful if the drone bugs get fixed (as we both hope they will be)

    Also I was talking about the hitpoints as you know by reading not only my answer, but also the quote it referred too.

    Edit- Changed devblog quote to Nrs from devblog only

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    Posted - 2005.11.07 21:56:00 - [2428]

    Edited by: Soulita on 07/11/2005 22:04:48
    Edited by: Soulita on 07/11/2005 22:03:55
    Edited by: Soulita on 07/11/2005 21:57:03
    Originally by: Pottsey
    ôHmmm, if these drone changes are not meant as a (completely unjustified) DC nerf then shouldnt it be:
    5 new drones = 15 old drones ?ö


    The new changeÆs mean 5 new drones can do more damage then 15 old drones and not only more damage but at longer range's. ThatÆs not a nerf but a boost..


    Devblog says in case of dominix damagewise:
    5 drones = 15 drones (with droneskills (old ones) and BS skills maxed)
    5 drones = 12.6 drones (with Gal Bs lvl4 and drone interfacing 4)

    If these numbers didnt change your statement about the damage is wrong. And the longer range will only be useful if the drone bugs get fixed (as we both hope they will be)

    Also I was talking about the hitpoints as you know by reading not only my answer, but also the quote it referred too.

    Edit- Changed devblog quote to Nrs from devblog only

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    Posted - 2005.11.07 22:35:00 - [2429]

    Originally by: Soulita
    Devblog says in case of dominix damagewise:
    5 drones = 15 drones (with droneskills (old ones) and BS skills maxed)
    5 drones = 12.6 drones (with Gal Bs lvl4 and drone interfacing 4)

    If these numbers didnt change your statement about the damage is wrong. And the longer range will only be useful if the drone bugs get fixed (as we both hope they will be)

    Also I was talking about the hitpoints as you know by reading not only my answer, but also the quote it referred too.


    Fit a drone "damage mod" (one of those things we DONT have in the current system) and watch those numbers change. Train up the extra Drone skills: Navigation = more damage, due to faster approach time, Drone HP skill = more damage due to more durability.

    With very little training (say lvl3 on new skills), plus one of these new-fangled modules, you will be looking at a decent increase in all attributes of your drones, *including* damage.
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    Posted - 2005.11.07 22:35:00 - [2430]

    Originally by: Soulita
    Devblog says in case of dominix damagewise:
    5 drones = 15 drones (with droneskills (old ones) and BS skills maxed)
    5 drones = 12.6 drones (with Gal Bs lvl4 and drone interfacing 4)

    If these numbers didnt change your statement about the damage is wrong. And the longer range will only be useful if the drone bugs get fixed (as we both hope they will be)

    Also I was talking about the hitpoints as you know by reading not only my answer, but also the quote it referred too.


    Fit a drone "damage mod" (one of those things we DONT have in the current system) and watch those numbers change. Train up the extra Drone skills: Navigation = more damage, due to faster approach time, Drone HP skill = more damage due to more durability.

    With very little training (say lvl3 on new skills), plus one of these new-fangled modules, you will be looking at a decent increase in all attributes of your drones, *including* damage.
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    Posted - 2005.11.07 22:37:00 - [2431]

    Edited by: Maya Rkell on 07/11/2005 22:40:35
    Edited by: Maya Rkell on 07/11/2005 22:39:07
    Edited by: Maya Rkell on 07/11/2005 22:38:52
    Originally by: Soulita
    Originally by: Maya Rkell
    Eh? Heavy drones are far too deverstating against frigs


    Yea, and far too little devestating against BSs, especially if they have SBs - lol


    Yea, and this change is addressing just that - they'll last for more more SB cycles. So you're agreeing they should have a properly sized signature resoloution?

    PS, with BS4/DI4 you could previously have 13 drones. Now you have the equivalent of 12.6. That's a 3% damage reduction. Sky's falling, sky's falling. Oh and you have a much bigger drone reserve...

    (I lost more (4%) going from 25% RoF / 25% damage on my ceptor to 50% damage)

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    Posted - 2005.11.07 22:37:00 - [2432]

    Edited by: Maya Rkell on 07/11/2005 22:40:35
    Edited by: Maya Rkell on 07/11/2005 22:39:07
    Edited by: Maya Rkell on 07/11/2005 22:38:52
    Originally by: Soulita
    Originally by: Maya Rkell
    Eh? Heavy drones are far too deverstating against frigs


    Yea, and far too little devestating against BSs, especially if they have SBs - lol


    Yea, and this change is addressing just that - they'll last for more more SB cycles. So you're agreeing they should have a properly sized signature resoloution?

    PS, with BS4/DI4 you could previously have 13 drones. Now you have the equivalent of 12.6. That's a 3% damage reduction. Sky's falling, sky's falling. Oh and you have a much bigger drone reserve...

    (I lost more (4%) going from 25% RoF / 25% damage on my ceptor to 50% damage)

    //Maya
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    Posted - 2005.11.07 22:51:00 - [2433]

    Edited by: Soulita on 07/11/2005 22:56:15
    Originally by: Maya Rkell
    Edited by: Maya Rkell on 07/11/2005 22:40:35
    Edited by: Maya Rkell on 07/11/2005 22:39:07
    Edited by: Maya Rkell on 07/11/2005 22:38:52
    Originally by: Soulita
    Originally by: Maya Rkell
    Eh? Heavy drones are far too deverstating against frigs


    Yea, and far too little devestating against BSs, especially if they have SBs - lol


    Yea, and this change is addressing just that - they'll last for more more SB cycles. So you're agreeing they should have a properly sized signature resoloution?


    This is no fix to the SB problem, or do you recomend me to use 5 remote reppers in highs to keep my drones alive? And depending on how many SBs the nme BS has even with increased hitpoints all drones in a dominixs bay will be gone before the nme BS pops.
    Drone Carrier pilots are the only ones who can actually have their primary weapon taken out before their ship blows.

    Originally by: Maya Rkell
    [PS, with BS4/DI4 you could previously have 13 drones. Now you have the equivalent of 12.6. That's a 3% damage reduction. Sky's falling, sky's falling. Oh and you have a much bigger drone reserve...


    I corrected an earlier post which said damage was increased to before which it isnt. Please dont read anything in my posts that I didnt say.

    And DCs still have the drone HP problem as well as the problems DCs will have using the new e-war drones. (Mentioned that earlier in this thread)

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    Posted - 2005.11.07 22:51:00 - [2434]

    Edited by: Soulita on 07/11/2005 23:34:35
    Edited by: Soulita on 07/11/2005 22:57:59
    Edited by: Soulita on 07/11/2005 22:56:15
    Originally by: Maya Rkell
    Edited by: Maya Rkell on 07/11/2005 22:40:35
    Edited by: Maya Rkell on 07/11/2005 22:39:07
    Edited by: Maya Rkell on 07/11/2005 22:38:52
    Originally by: Soulita
    Originally by: Maya Rkell
    Eh? Heavy drones are far too deverstating against frigs


    Yea, and far too little devestating against BSs, especially if they have SBs - lol


    Yea, and this change is addressing just that - they'll last for more more SB cycles. So you're agreeing they should have a properly sized signature resoloution?


    This is no fix to the SB problem, or do you recomend me to use 5 remote reppers in highs to keep my drones alive? And depending on how many SBs the nme BS has even with increased hitpoints all drones in a dominixs bay will be gone before the nme BS pops.

    Drone Carrier pilots are the only ones who can actually have their primary weapon taken out before their ship blows.

    Originally by: Maya Rkell
    [PS, with BS4/DI4 you could previously have 13 drones. Now you have the equivalent of 12.6. That's a 3% damage reduction. Sky's falling, sky's falling. Oh and you have a much bigger drone reserve...


    I corrected an earlier post which said damage was increased to before which it isnt. Please dont read anything in my posts that I didnt say.

    And DCs still have the drone HP problem as well as the problems DCs will have using the new e-war drones. (Mentioned that earlier in this thread)

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    Posted - 2005.11.07 23:02:00 - [2435]

    On Smartbombs:

    Drones currently last ~2 cycles of a large smartbomb. thats 20 seconds. Thats around 40 seconds to lose all your drones in a Domi.

    Assuming drones get a 50% boost to hp, include the drone hitpoint skill @ 5, (we are at 75% boost now), and then 50% hp from the battleship skill (possible). You have 75% minimum increase, and possibly 125% increase, as well as 3 waves.

    Each wave will go from surviving 2 smartbomb attacks to 4, possibly 5 (at 125%), or around 40 - 50 seconds. Add *two* more drone waves following that (instead of one), and you have 120 - 150 seconds, (2+ minutes) of drones shooting at the enemy.

    That is more enough time to kill some BS targets, and certainly gives drone users a fighting chance vs smartbombs.
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    Posted - 2005.11.07 23:02:00 - [2436]

    On Smartbombs:

    Drones currently last ~2 cycles of a large smartbomb. thats 20 seconds. Thats around 40 seconds to lose all your drones in a Domi.

    Assuming drones get a 50% boost to hp, include the drone hitpoint skill @ 5, (we are at 75% boost now), and then 50% hp from the battleship skill (possible). You have 75% minimum increase, and possibly 125% increase, as well as 3 waves.

    Each wave will go from surviving 2 smartbomb attacks to 4, possibly 5 (at 125%), or around 40 - 50 seconds. Add *two* more drone waves following that (instead of one), and you have 120 - 150 seconds, (2+ minutes) of drones shooting at the enemy.

    That is more enough time to kill some BS targets, and certainly gives drone users a fighting chance vs smartbombs.
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    Posted - 2005.11.07 23:12:00 - [2437]

    Originally by: jamesw
    On Smartbombs:

    Drones currently last ~2 cycles of a large smartbomb. thats 20 seconds. Thats around 40 seconds to lose all your drones in a Domi.

    Assuming drones get a 50% boost to hp, include the drone hitpoint skill @ 5, (we are at 75% boost now), and then 50% hp from the battleship skill (possible). You have 75% minimum increase, and possibly 125% increase, as well as 3 waves.

    Each wave will go from surviving 2 smartbomb attacks to 4, possibly 5 (at 125%), or around 40 - 50 seconds. Add *two* more drone waves following that (instead of one), and you have 120 - 150 seconds, (2+ minutes) of drones shooting at the enemy.

    That is more enough time to kill some BS targets, and certainly gives drone users a fighting chance vs smartbombs.


    If you're in a Domi just drain the crap out of them, smartbombs eat a lot of capRazz

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    Posted - 2005.11.07 23:12:00 - [2438]

    Originally by: jamesw
    On Smartbombs:

    Drones currently last ~2 cycles of a large smartbomb. thats 20 seconds. Thats around 40 seconds to lose all your drones in a Domi.

    Assuming drones get a 50% boost to hp, include the drone hitpoint skill @ 5, (we are at 75% boost now), and then 50% hp from the battleship skill (possible). You have 75% minimum increase, and possibly 125% increase, as well as 3 waves.

    Each wave will go from surviving 2 smartbomb attacks to 4, possibly 5 (at 125%), or around 40 - 50 seconds. Add *two* more drone waves following that (instead of one), and you have 120 - 150 seconds, (2+ minutes) of drones shooting at the enemy.

    That is more enough time to kill some BS targets, and certainly gives drone users a fighting chance vs smartbombs.


    If you're in a Domi just drain the crap out of them, smartbombs eat a lot of capRazz

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    _____

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    Posted - 2005.11.07 23:16:00 - [2439]

    Originally by: jamesw
    On Smartbombs:

    Drones currently last ~2 cycles of a large smartbomb. thats 20 seconds. Thats around 40 seconds to lose all your drones in a Domi.

    Assuming drones get a 50% boost to hp, include the drone hitpoint skill @ 5, (we are at 75% boost now), and then 50% hp from the battleship skill (possible). You have 75% minimum increase, and possibly 125% increase, as well as 3 waves.

    Each wave will go from surviving 2 smartbomb attacks to 4, possibly 5 (at 125%), or around 40 - 50 seconds. Add *two* more drone waves following that (instead of one), and you have 120 - 150 seconds, (2+ minutes) of drones shooting at the enemy.

    That is more enough time to kill some BS targets, and certainly gives drone users a fighting chance vs smartbombs.


    Ya, looks correct. Even though I will have to see it to believe it. If its true then the problem I see left is the e-war drone useage for DCs. And that would be solved with my recomendation on page 39.

    Ah well, enuff of this for today. I just realy hope DCs dont get screwed over.

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    Posted - 2005.11.07 23:16:00 - [2440]

    Originally by: jamesw
    On Smartbombs:

    Drones currently last ~2 cycles of a large smartbomb. thats 20 seconds. Thats around 40 seconds to lose all your drones in a Domi.

    Assuming drones get a 50% boost to hp, include the drone hitpoint skill @ 5, (we are at 75% boost now), and then 50% hp from the battleship skill (possible). You have 75% minimum increase, and possibly 125% increase, as well as 3 waves.

    Each wave will go from surviving 2 smartbomb attacks to 4, possibly 5 (at 125%), or around 40 - 50 seconds. Add *two* more drone waves following that (instead of one), and you have 120 - 150 seconds, (2+ minutes) of drones shooting at the enemy.

    That is more enough time to kill some BS targets, and certainly gives drone users a fighting chance vs smartbombs.


    Ya, looks correct. Even though I will have to see it to believe it. If its true then the problem I see left is the e-war drone useage for DCs. And that would be solved with my recomendation on page 39.

    Ah well, enuff of this for today. I just realy hope DCs dont get screwed over.

    jamesw
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    Posted - 2005.11.07 23:22:00 - [2441]

    Originally by: Meridius
    Originally by: jamesw
    On Smartbombs:

    Drones currently last ~2 cycles of a large smartbomb. thats 20 seconds. Thats around 40 seconds to lose all your drones in a Domi.

    Assuming drones get a 50% boost to hp, include the drone hitpoint skill @ 5, (we are at 75% boost now), and then 50% hp from the battleship skill (possible). You have 75% minimum increase, and possibly 125% increase, as well as 3 waves.

    Each wave will go from surviving 2 smartbomb attacks to 4, possibly 5 (at 125%), or around 40 - 50 seconds. Add *two* more drone waves following that (instead of one), and you have 120 - 150 seconds, (2+ minutes) of drones shooting at the enemy.

    That is more enough time to kill some BS targets, and certainly gives drone users a fighting chance vs smartbombs.


    If you're in a Domi just drain the crap out of them, smartbombs eat a lot of capRazz



    That does indeed work in some cases. Coming up agaisnt a cap monster like a tanked Apoc, or anyone with an injector is where I tend to run into issues - often the cap draining is not enough to stop them smartbombing your drones.

    Thats also something I didnt get into in my post - the enemy actually has to *sustain* the large smartbomb for 2+ minutes Twisted Evil
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    Posted - 2005.11.07 23:22:00 - [2442]

    Originally by: Meridius
    Originally by: jamesw
    On Smartbombs:

    Drones currently last ~2 cycles of a large smartbomb. thats 20 seconds. Thats around 40 seconds to lose all your drones in a Domi.

    Assuming drones get a 50% boost to hp, include the drone hitpoint skill @ 5, (we are at 75% boost now), and then 50% hp from the battleship skill (possible). You have 75% minimum increase, and possibly 125% increase, as well as 3 waves.

    Each wave will go from surviving 2 smartbomb attacks to 4, possibly 5 (at 125%), or around 40 - 50 seconds. Add *two* more drone waves following that (instead of one), and you have 120 - 150 seconds, (2+ minutes) of drones shooting at the enemy.

    That is more enough time to kill some BS targets, and certainly gives drone users a fighting chance vs smartbombs.


    If you're in a Domi just drain the crap out of them, smartbombs eat a lot of capRazz



    That does indeed work in some cases. Coming up agaisnt a cap monster like a tanked Apoc, or anyone with an injector is where I tend to run into issues - often the cap draining is not enough to stop them smartbombing your drones.

    Thats also something I didnt get into in my post - the enemy actually has to *sustain* the large smartbomb for 2+ minutes Twisted Evil
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    Posted - 2005.11.08 06:26:00 - [2443]

    Edited by: Vigilant on 08/11/2005 06:31:31
    Read about 10 pages worth.... Made my head hurt...

    All I have ask is.. are you serious ? I mean this gotta be a bad joke...

    Drones, are what makes EVE fun.. I am training GAL HAC atm, cause I want the nice Ishtar for a drone carrier.. not a damm target....

    Sorry, but nothing in this write up makes sense.. Unless you want to just "take" load away from the server....If that is CCP's goal... How are you going to do that, considering all these new drone ? ...All them are going to require more graphics... and more lag will created in large engagements... Everyone will drop 5 drones..NO matter what happens...

    This is purely insane... Sorry.. but CCP needs to gank this for now.... Think AMMO Changes, some of those idea were bad too...

    GO Back to the drawing board... Leave the ships and drones how they are.. for now... Until you figure out a better path.. cause this one is just so wrong on too many levels..

    (On a side note, you do realize that person with 5 mill plus in drones.. is getting the royal shaft ? ).....

    Does CCP have to change things that hurt players training goals every patch ?
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    Posted - 2005.11.08 06:26:00 - [2444]

    Edited by: Vigilant on 08/11/2005 06:31:31
    Read about 10 pages worth.... Made my head hurt...

    All I have ask is.. are you serious ? I mean this gotta be a bad joke...

    Drones, are what makes EVE fun.. I am training GAL HAC atm, cause I want the nice Ishtar for a drone carrier.. not a damm target....

    Sorry, but nothing in this write up makes sense.. Unless you want to just "take" load away from the server....If that is CCP's goal... How are you going to do that, considering all these new drone ? ...All them are going to require more graphics... and more lag will created in large engagements... Everyone will drop 5 drones..NO matter what happens...

    This is purely insane... Sorry.. but CCP needs to gank this for now.... Think AMMO Changes, some of those idea were bad too...

    GO Back to the drawing board... Leave the ships and drones how they are.. for now... Until you figure out a better path.. cause this one is just so wrong on too many levels..

    (On a side note, you do realize that person with 5 mill plus in drones.. is getting the royal shaft ? ).....

    Does CCP have to change things that hurt players training goals every patch ?
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    Posted - 2005.11.08 07:07:00 - [2445]

    ôI corrected an earlier post which said damage was increased to before which it isnt. Please dont read anything in my posts that I didnt say.ö
    Damage is increase over what we had before. It will be possible for 5 new drones to do more damage then 15 current drones with all the new change's. The example in the dev blog was not with the new skills and modules. The only people getting a damage reduction will be those that donÆt learn the new skills and donÆt use the new drone types or drone modules.




    ôAnd DCs still have the drone HP problem as well as the problems DCs will have using the new e-war drones. (Mentioned that earlier in this thread)ö
    Ishtar old rules can hold 20 drones lets say 800 per drone thatÆs 16,000 totel hitpoints

    With the new changeÆs thatÆs 15 drones with +75% per drone. So 800+75%= 1400 Now 1400*15= 21,000

    So the new change not only means the drone carrier gets more total hitpoints in his drone bay but his 5 drones also can do more damage then the old 15 drones and he has more then 1 wave and each drone is harder to kill due to more hitpoints and faster move speeds.

    ThatÆs a boost I donÆt see any nerf there.





    ôThis is no fix to the SB problem, or do you recomend me to use 5 remote reppers in highs to keep my drones alive? And depending on how many SBs the nme BS has even with increased hitpoints all drones in a dominixs bay will be gone before the nme BS pops.ö
    You could always use the new stuff to extend the drones optimal range so they shoot and orbit outside the Smart bomb range. At least I assume thatÆs possible. Thats something we all need to test.

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    Posted - 2005.11.08 07:07:00 - [2446]

    ôI corrected an earlier post which said damage was increased to before which it isnt. Please dont read anything in my posts that I didnt say.ö
    Damage is increase over what we had before. It will be possible for 5 new drones to do more damage then 15 current drones with all the new change's. The example in the dev blog was not with the new skills and modules. The only people getting a damage reduction will be those that donÆt learn the new skills and donÆt use the new drone types or drone modules.




    ôAnd DCs still have the drone HP problem as well as the problems DCs will have using the new e-war drones. (Mentioned that earlier in this thread)ö
    Ishtar old rules can hold 20 drones lets say 800 per drone thatÆs 16,000 totel hitpoints

    With the new changeÆs thatÆs 15 drones with +75% per drone. So 800+75%= 1400 Now 1400*15= 21,000

    So the new change not only means the drone carrier gets more total hitpoints in his drone bay but his 5 drones also can do more damage then the old 15 drones and he has more then 1 wave and each drone is harder to kill due to more hitpoints and faster move speeds.

    ThatÆs a boost I donÆt see any nerf there.





    ôThis is no fix to the SB problem, or do you recomend me to use 5 remote reppers in highs to keep my drones alive? And depending on how many SBs the nme BS has even with increased hitpoints all drones in a dominixs bay will be gone before the nme BS pops.ö
    You could always use the new stuff to extend the drones optimal range so they shoot and orbit outside the Smart bomb range. At least I assume thatÆs possible. Thats something we all need to test.


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    Posted - 2005.11.08 07:13:00 - [2447]

    Edited by: Pottsey on 08/11/2005 07:13:27
    ôDrones, are what makes EVE fun.. I am training GAL HAC atm, cause I want the nice Ishtar for a drone carrier.. not a damm target....ö & ô(On a side note, you do realize that person with 5 mill plus in drones.. is getting the royal shaft ? )..... ô
    Do you realise the Ishtar is befitting greatly from this. More damage out as the new 5drones can do more damage then the old 15 drones, more drone hitpoints as you can hold more hitpoints worth of drones in your ship, longer engagement rangeÆs no longer limited to 45km, faster drones so you can engage at over 45km and in turn speed makes the drones last longer as turrets cannot hit them.

    When the drone pilot is getting boosted in so many areas how can you call it a royal shaft?

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    Posted - 2005.11.08 07:13:00 - [2448]

    Edited by: Pottsey on 08/11/2005 07:13:27
    ôDrones, are what makes EVE fun.. I am training GAL HAC atm, cause I want the nice Ishtar for a drone carrier.. not a damm target....ö & ô(On a side note, you do realize that person with 5 mill plus in drones.. is getting the royal shaft ? )..... ô
    Do you realise the Ishtar is befitting greatly from this. More damage out as the new 5drones can do more damage then the old 15 drones, more drone hitpoints as you can hold more hitpoints worth of drones in your ship, longer engagement rangeÆs no longer limited to 45km, faster drones so you can engage at over 45km and in turn speed makes the drones last longer as turrets cannot hit them.

    When the drone pilot is getting boosted in so many areas how can you call it a royal shaft?


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    Posted - 2005.11.08 07:39:00 - [2449]

    Originally by: jamesw
    On Smartbombs:

    Drones currently last ~2 cycles of a large smartbomb. thats 20 seconds. Thats around 40 seconds to lose all your drones in a Domi.

    Assuming drones get a 50% boost to hp, include the drone hitpoint skill @ 5, (we are at 75% boost now), and then 50% hp from the battleship skill (possible). You have 75% minimum increase, and possibly 125% increase, as well as 3 waves.

    Each wave will go from surviving 2 smartbomb attacks to 4, possibly 5 (at 125%), or around 40 - 50 seconds. Add *two* more drone waves following that (instead of one), and you have 120 - 150 seconds, (2+ minutes) of drones shooting at the enemy.

    That is more enough time to kill some BS targets, and certainly gives drone users a fighting chance vs smartbombs.


    So we get to use fewer drones that can fly further away?
    Yeah right, i send my drones to a battleship 50km away, wait 50 seconds before they start doing damage. Ooops, smartbombed but aha! thanks to this 'boost' i got another wave. Wait 50 seconds... boom but i got another wave... wait 50 seconds...

    Sure your drones will survive longer, in this (exaggerated example even more than 3 minutes, but 90% of the time they will be flying towards the target not doing any damage.

    If CCP really wants to remove lag with drones, why not start with removing collision? This will fix 2 things already.
    1) lag since a lot less calculations need to be mode.
    2) drones being stuck on each other.

    Sure drones will be able to fly through roids and stations but then missiles can do it too. It would only be fair.
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    Posted - 2005.11.08 07:39:00 - [2450]

    Originally by: jamesw
    On Smartbombs:

    Drones currently last ~2 cycles of a large smartbomb. thats 20 seconds. Thats around 40 seconds to lose all your drones in a Domi.

    Assuming drones get a 50% boost to hp, include the drone hitpoint skill @ 5, (we are at 75% boost now), and then 50% hp from the battleship skill (possible). You have 75% minimum increase, and possibly 125% increase, as well as 3 waves.

    Each wave will go from surviving 2 smartbomb attacks to 4, possibly 5 (at 125%), or around 40 - 50 seconds. Add *two* more drone waves following that (instead of one), and you have 120 - 150 seconds, (2+ minutes) of drones shooting at the enemy.

    That is more enough time to kill some BS targets, and certainly gives drone users a fighting chance vs smartbombs.


    So we get to use fewer drones that can fly further away?
    Yeah right, i send my drones to a battleship 50km away, wait 50 seconds before they start doing damage. Ooops, smartbombed but aha! thanks to this 'boost' i got another wave. Wait 50 seconds... boom but i got another wave... wait 50 seconds...

    Sure your drones will survive longer, in this (exaggerated example even more than 3 minutes, but 90% of the time they will be flying towards the target not doing any damage.

    If CCP really wants to remove lag with drones, why not start with removing collision? This will fix 2 things already.
    1) lag since a lot less calculations need to be mode.
    2) drones being stuck on each other.

    Sure drones will be able to fly through roids and stations but then missiles can do it too. It would only be fair.
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    Posted - 2005.11.08 09:00:00 - [2451]

    Originally by: Dukath
    So we get to use fewer drones that can fly further away?
    Yeah right, i send my drones to a battleship 50km away, wait 50 seconds before they start doing damage. Ooops, smartbombed but aha! thanks to this 'boost' i got another wave. Wait 50 seconds... boom but i got another wave... wait 50 seconds...

    Sure your drones will survive longer, in this (exaggerated example even more than 3 minutes, but 90% of the time they will be flying towards the target not doing any damage.

    If CCP really wants to remove lag with drones, why not start with removing collision? This will fix 2 things already.
    1) lag since a lot less calculations need to be mode.
    2) drones being stuck on each other.

    Sure drones will be able to fly through roids and stations but then missiles can do it too. It would only be fair.


    Apart from the questionable intelligence involved in sending your drones 50km in a pvp situation, do you realise that the smartbomb would not affect your drones until they reach the target?

    In this case, it would mean 50 seconds travel, 50 seconds attack *pop*, 50 seconds travel, 50 seconds attack *pop* etc..
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    Posted - 2005.11.08 09:00:00 - [2452]

    Originally by: Dukath
    So we get to use fewer drones that can fly further away?
    Yeah right, i send my drones to a battleship 50km away, wait 50 seconds before they start doing damage. Ooops, smartbombed but aha! thanks to this 'boost' i got another wave. Wait 50 seconds... boom but i got another wave... wait 50 seconds...

    Sure your drones will survive longer, in this (exaggerated example even more than 3 minutes, but 90% of the time they will be flying towards the target not doing any damage.

    If CCP really wants to remove lag with drones, why not start with removing collision? This will fix 2 things already.
    1) lag since a lot less calculations need to be mode.
    2) drones being stuck on each other.

    Sure drones will be able to fly through roids and stations but then missiles can do it too. It would only be fair.


    Apart from the questionable intelligence involved in sending your drones 50km in a pvp situation, do you realise that the smartbomb would not affect your drones until they reach the target?

    In this case, it would mean 50 seconds travel, 50 seconds attack *pop*, 50 seconds travel, 50 seconds attack *pop* etc..
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    Posted - 2005.11.08 10:02:00 - [2453]

    Originally by: Dukath
    Originally by: jamesw
    On Smartbombs:

    Drones currently last ~2 cycles of a large smartbomb. thats 20 seconds. Thats around 40 seconds to lose all your drones in a Domi.

    Assuming drones get a 50% boost to hp, include the drone hitpoint skill @ 5, (we are at 75% boost now), and then 50% hp from the battleship skill (possible). You have 75% minimum increase, and possibly 125% increase, as well as 3 waves.

    Each wave will go from surviving 2 smartbomb attacks to 4, possibly 5 (at 125%), or around 40 - 50 seconds. Add *two* more drone waves following that (instead of one), and you have 120 - 150 seconds, (2+ minutes) of drones shooting at the enemy.

    That is more enough time to kill some BS targets, and certainly gives drone users a fighting chance vs smartbombs.


    So we get to use fewer drones that can fly further away?
    Yeah right, i send my drones to a battleship 50km away, wait 50 seconds before they start doing damage. Ooops, smartbombed but aha! thanks to this 'boost' i got another wave. Wait 50 seconds... boom but i got another wave... wait 50 seconds...

    Sure your drones will survive longer, in this (exaggerated example even more than 3 minutes, but 90% of the time they will be flying towards the target not doing any damage.

    If CCP really wants to remove lag with drones, why not start with removing collision? This will fix 2 things already.
    1) lag since a lot less calculations need to be mode.
    2) drones being stuck on each other.

    Sure drones will be able to fly through roids and stations but then missiles can do it too. It would only be fair.


    if you dont use sentries at 50km range you deserve to die ugh
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    Posted - 2005.11.08 10:02:00 - [2454]

    Originally by: Dukath
    Originally by: jamesw
    On Smartbombs:

    Drones currently last ~2 cycles of a large smartbomb. thats 20 seconds. Thats around 40 seconds to lose all your drones in a Domi.

    Assuming drones get a 50% boost to hp, include the drone hitpoint skill @ 5, (we are at 75% boost now), and then 50% hp from the battleship skill (possible). You have 75% minimum increase, and possibly 125% increase, as well as 3 waves.

    Each wave will go from surviving 2 smartbomb attacks to 4, possibly 5 (at 125%), or around 40 - 50 seconds. Add *two* more drone waves following that (instead of one), and you have 120 - 150 seconds, (2+ minutes) of drones shooting at the enemy.

    That is more enough time to kill some BS targets, and certainly gives drone users a fighting chance vs smartbombs.


    So we get to use fewer drones that can fly further away?
    Yeah right, i send my drones to a battleship 50km away, wait 50 seconds before they start doing damage. Ooops, smartbombed but aha! thanks to this 'boost' i got another wave. Wait 50 seconds... boom but i got another wave... wait 50 seconds...

    Sure your drones will survive longer, in this (exaggerated example even more than 3 minutes, but 90% of the time they will be flying towards the target not doing any damage.

    If CCP really wants to remove lag with drones, why not start with removing collision? This will fix 2 things already.
    1) lag since a lot less calculations need to be mode.
    2) drones being stuck on each other.

    Sure drones will be able to fly through roids and stations but then missiles can do it too. It would only be fair.


    if you dont use sentries at 50km range you deserve to die ugh



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    Leneerra
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    Posted - 2005.11.08 10:19:00 - [2455]

    And with the current suggestions anyone that does not have drone interfacing at 5 will have to spend some 30+ days to get his full damage back, if the ship he was flying could not field a full set of drones because its bay is to small.

    Realy, a month of training to have the 3 medium drones I will be able to caryy in my rupture (or 2 med and a small in a matari hac) deal full damage again.
    I am still traing up from the last update, not all my new missile skills are at 4 or higher yet, because as missiles are not my main weapon i havent spend full time learning them, there were other prioreties.
    Guess I will be better off if I ignore the damage drones and prepare to train for webber drones, Doubt it would take me 30 days to get those working. and it will gain me the abillity to web beyond 10km on the cheap.

    ah well, cry then addapt I guess.

    Leneerra
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    Posted - 2005.11.08 10:19:00 - [2456]

    And with the current suggestions anyone that does not have drone interfacing at 5 will have to spend some 30+ days to get his full damage back, if the ship he was flying could not field a full set of drones because its bay is to small.

    Realy, a month of training to have the 3 medium drones I will be able to caryy in my rupture (or 2 med and a small in a matari hac) deal full damage again.
    I am still traing up from the last update, not all my new missile skills are at 4 or higher yet, because as missiles are not my main weapon i havent spend full time learning them, there were other prioreties.
    Guess I will be better off if I ignore the damage drones and prepare to train for webber drones, Doubt it would take me 30 days to get those working. and it will gain me the abillity to web beyond 10km on the cheap.

    ah well, cry then addapt I guess.

    Soulita
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    Posted - 2005.11.08 15:11:00 - [2457]

    Originally by: Pottsey
    ôI corrected an earlier post which said damage was increased to before which it isnt. Please dont read anything in my posts that I didnt say.ö
    Damage is increase over what we had before. It will be possible for 5 new drones to do more damage then 15 current drones with all the new change's. The example in the dev blog was not with the new skills and modules. The only people getting a damage reduction will be those that donÆt learn the new skills and donÆt use the new drone types or drone modules.


    Missile users called the missile changes a nerf. Even though missile speed was improved and by learning new skills they can improve missile performance.




    Originally by: Pottsey
    ôAnd DCs still have the drone HP problem as well as the problems DCs will have using the new e-war drones. (Mentioned that earlier in this thread)ö
    ...

    So the new change not only means the drone carrier gets more total hitpoints in his drone bay ...
    ThatÆs a boost I donÆt see any nerf there..


    Great to have more total hitpoints in the dronebay while having less out in action. And you ignored my comment about the e-war drones.




    Originally by: Pottsey
    ôThis is no fix to the SB problem, or do you recomend me to use 5 remote reppers in highs to keep my drones alive? And depending on how many SBs the nme BS has even with increased hitpoints all drones in a dominixs bay will be gone before the nme BS pops.ö
    You could always use the new stuff to extend the drones optimal range so they shoot and orbit outside the Smart bomb range. At least I assume thatÆs possible. Thats something we all need to test.



    Thats an assumption at best. Anyways, jamesw made a point about SBs that I agree with. So I see no problem there.

    And please read my posts on page 39 and before - the e-war drone problem should interest you if you realy are a dominix piloting main.

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    Posted - 2005.11.08 15:11:00 - [2458]

    Edited by: Soulita on 08/11/2005 15:34:05
    Originally by: Pottsey
    ôI corrected an earlier post which said damage was increased to before which it isnt. Please dont read anything in my posts that I didnt say.ö
    Damage is increase over what we had before. It will be possible for 5 new drones to do more damage then 15 current drones with all the new change's. The example in the dev blog was not with the new skills and modules. The only people getting a damage reduction will be those that donÆt learn the new skills and donÆt use the new drone types or drone modules.


    Missile users called the missile changes a nerf. Even though missile speed was improved and by learning new skills they can improve missile performance.




    Originally by: Pottsey
    ôAnd DCs still have the drone HP problem as well as the problems DCs will have using the new e-war drones. (Mentioned that earlier in this thread)ö
    ...

    So the new change not only means the drone carrier gets more total hitpoints in his drone bay ...
    ThatÆs a boost I donÆt see any nerf there..


    Great to have more total hitpoints in the dronebay while having less out in action. And you ignored my comment about the e-war drones.




    Originally by: Pottsey
    ôThis is no fix to the SB problem, or do you recomend me to use 5 remote reppers in highs to keep my drones alive? And depending on how many SBs the nme BS has even with increased hitpoints all drones in a dominixs bay will be gone before the nme BS pops.ö
    You could always use the new stuff to extend the drones optimal range so they shoot and orbit outside the Smart bomb range. At least I assume thatÆs possible. Thats something we all need to test.



    Thats an assumption at best.


    And please read my posts on page 39 and before - the e-war drone problem should interest you if you realy are a dominix piloting main.

    HippoKing
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    Posted - 2005.11.08 16:46:00 - [2459]

    as the drones are getting changed, are they getting made so the DO WHAT THE **** I TELL THEM TO?

    sorry - got a bit emotional Cool like the changes tho


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    Posted - 2005.11.08 16:46:00 - [2460]

    as the drones are getting changed, are they getting made so the DO WHAT THE **** I TELL THEM TO?

    sorry - got a bit emotional Cool like the changes tho


    Trelennen
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    Posted - 2005.11.08 18:46:00 - [2461]

    Originally by: Soulita
    Edited by: Soulita on 08/11/2005 15:34:05
    Originally by: Pottsey
    ôI corrected an earlier post which said damage was increased to before which it isnt. Please dont read anything in my posts that I didnt say.ö
    Damage is increase over what we had before. It will be possible for 5 new drones to do more damage then 15 current drones with all the new change's. The example in the dev blog was not with the new skills and modules. The only people getting a damage reduction will be those that donÆt learn the new skills and donÆt use the new drone types or drone modules.


    Missile users called the missile changes a nerf. Even though missile speed was improved and by learning new skills they can improve missile performance.

    They called it a nerf, because it was a nerf, as they used to be able to pawn frigs with their big missiles, and now they can't. This nerf was needed, though everybody agrees it went a bit too far. Now the current drone changes are far from a nerf, it's even a pure boost for drone specialist, and a nerf for others, which means a bigger relative boost for specialists.

    Now there is a need for a nerf of heavy drones, as they are currently the one fit for all sizes like were missiles, being able to pawn frigates too easily, and this will be even worse with changes and new skills, as they'll be faster and would then have no trouble to catch a MWD inty... At least these changes require drone specialists to train more skills to be really good with them, like it has been done for missile users, then they won't be a one fit all sizes with low skills, but they still be a one fit all sizes...
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    Posted - 2005.11.08 18:46:00 - [2462]

    Originally by: Soulita
    Edited by: Soulita on 08/11/2005 15:34:05
    Originally by: Pottsey
    ôI corrected an earlier post which said damage was increased to before which it isnt. Please dont read anything in my posts that I didnt say.ö
    Damage is increase over what we had before. It will be possible for 5 new drones to do more damage then 15 current drones with all the new change's. The example in the dev blog was not with the new skills and modules. The only people getting a damage reduction will be those that donÆt learn the new skills and donÆt use the new drone types or drone modules.


    Missile users called the missile changes a nerf. Even though missile speed was improved and by learning new skills they can improve missile performance.

    They called it a nerf, because it was a nerf, as they used to be able to pawn frigs with their big missiles, and now they can't. This nerf was needed, though everybody agrees it went a bit too far. Now the current drone changes are far from a nerf, it's even a pure boost for drone specialist, and a nerf for others, which means a bigger relative boost for specialists.

    Now there is a need for a nerf of heavy drones, as they are currently the one fit for all sizes like were missiles, being able to pawn frigates too easily, and this will be even worse with changes and new skills, as they'll be faster and would then have no trouble to catch a MWD inty... At least these changes require drone specialists to train more skills to be really good with them, like it has been done for missile users, then they won't be a one fit all sizes with low skills, but they still be a one fit all sizes...
    Pottsey
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    Posted - 2005.11.08 18:59:00 - [2463]

    Edited by: Pottsey on 08/11/2005 19:07:59
    ôif you realy are a dominix piloting main.ö
    I have a semi famous Dominix and people often stop to say high to me in local. A lot of people can confirm on here I fly a rather unconventional Dominix. Also if you read the Eve insider news http://myeve.eve-online.com/news.asp?a=single&nid=679&tid=5 there is plenty of evidence I really do fly a Dominix without weapon systems and only drones.

    Half way down in reference to my Dominix ôAlthough the Dominix battleship is incapable of mounting weapon-systems, due to the total dedication towards shield-recharge, the record is still a formidable one.ö I still fly the same Dominix without weapons and drones only.





    ôThats an assumption at best.
    And please read my posts on page 39 and before - the e-war drone problem should interest you if you realy are a dominix piloting main.ö

    Admittedly I didnÆt read most of the pages between page 5 and 35 and only a handful of posts past 35. I didnÆt really start reading all posts until 40. I assume below is the bit you mean?





    ôthus its ok if the drone carrier users are the ones who should get an indirect nerf by not being able to use the e-war drones when soloing (since if they do they loose at least 1/5th of their main damage dealers, the damage dealing drones)?!ö

    Using 1 or 2 E-war drones will not cut down damage to 1/5th under every single battle; in fact it could increase damage by over 100% theoretically. Imagine this, youÆre trying to drone to death a fast frigate. 5 large combat drones miss almost all the time. Take 3 or 4 combat drones and 1 or 2 Ewar drone and your damage goes from practically nothing to a decent number as the frigate is webbed.

    Note: I do agree 1 or 2 E-war drones in some battles will cut down damage but not all battles.

    Now fit the drone damage mods which for all we know mean 3 new drones do the same damage as 15 old drones with skills at max and your not only doing more damage then before but your hitting targets you couldnÆt with the current system. You can know web fast ships well past 45km so not only will your own drones hit but your railguns might even hit.

    ItÆs something that needs a lot of testing but if 1 webber drone slows down your target so heavy drones hit more you could get a damage increase even with less drones shooting.

    Yes I am making a few assumption but they are reasonable assumptions to make. If drones are not going to benefit from the new optimal range why give us a new optimal range and modules to boost it more? There is a good chance that a lot of what you lot are complaining about will not be problems or will not be anywhere near as bad as you say. It all depends on how the new skill and module work which we all need to test before going around saying its a nerf. If the skills and modules work well the so called nerf could well be a large boost.






    ôSo we get to use fewer drones that can fly further away?
    Yeah right, i send my drones to a battleship 50km away, wait 50 seconds before they start doing damage. Ooops, smartbombed but aha! thanks to this 'boost' i got another wave. Wait 50 seconds... boom but i got another wave... wait 50 seconds...ö

    What if the speed boost means youÆre not waiting 50seconds to get into range? What if the optimal range boost means the drones orbit outside smart bomb range? A lot of the large drones now have a 10,000 optimal range with ways of boosting that more. So drones could easily orbit outside smart bomb range.






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    Posted - 2005.11.08 18:59:00 - [2464]

    Edited by: Pottsey on 08/11/2005 19:17:50
    I have a semi famous Dominix . A lot of people can confirm on here I fly a rather unconventional Dominix. Also if you read the Eve insider news http://myeve.eve-online.com/news.asp?a=single&nid=679&tid=5

    Half way down in reference to my Dominix ôAlthough the Dominix battleship is incapable of mounting weapon-systems, due to the total dedication towards shield-recharge, the record is still a formidable one.ö I still fly the same Dominix without weapons and drones only.





    ôThats an assumption at best.
    And please read my posts on page 39 and before - the e-war drone problem should interest you if you realy are a dominix piloting main.ö

    Admittedly I didnÆt read most of the pages between page 5 and 35 and only a handful of posts past 35. I didnÆt really start reading all posts until 40. I assume below is the bit you mean?





    ôthus its ok if the drone carrier users are the ones who should get an indirect nerf by not being able to use the e-war drones when soloing (since if they do they loose at least 1/5th of their main damage dealers, the damage dealing drones)?!ö

    Using 1 or 2 E-war drones will not cut down damage to 1/5th under every single battle; in fact it could increase damage by over 100% theoretically. Imagine this, youÆre trying to drone to death a fast frigate. 5 large combat drones miss almost all the time. Take 3 or 4 combat drones and 1 or 2 Ewar drone and your damage goes from practically nothing to a decent number as the frigate is webbed.

    Note: I do agree 1 or 2 E-war drones in some battles will cut down damage but not all battles.

    Now fit the drone damage mods which for all we know 3 new drones do the same damage as 15 old drones or close to 15 with skills at max and your not only doing more damage then before but your hitting targets you couldnÆt with the current system. You can now web fast ships well past 45km so not only will your own drones hit but your railguns might even hit.

    ItÆs something that needs a lot of testing but if 1 webber drone slows down your target so heavy drones hit more you could get a damage increase even with less drones shooting.

    Yes I am making a few assumption but they are reasonable assumptions to make. If drones are not going to benefit from the new optimal range why give us a new optimal range and modules to boost it more? There is a good chance that a lot of what you lot are complaining about will not be problems or will not be anywhere near as bad as you say. It all depends on how the new skill and module work which we all need to test before going around saying its a nerf. If the skills and modules work well the so called nerf could well be a large boost.






    ôSo we get to use fewer drones that can fly further away?
    Yeah right, i send my drones to a battleship 50km away, wait 50 seconds before they start doing damage. Ooops, smartbombed but aha! thanks to this 'boost' i got another wave. Wait 50 seconds... boom but i got another wave... wait 50 seconds...ö

    What if the speed boost means youÆre not waiting 50seconds to get into range? What if the optimal range boost means the drones orbit outside smart bomb range? A lot of the large drones now have a 10,000 optimal range with ways of boosting that more. So drones could easily orbit outside smart bomb range.







    Passive shield tanking guide click here
    HankMurphy
    HankMurphy

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    Posted - 2005.11.08 19:16:00 - [2465]

    page 42! LOL!!

    This is not a shameless bump. I have lots to say!.....
    (as i'm sure most of you do)

    .... and all of it has already been said by SOMEONE on pages 1-41!!!

    **this thread reminds me of John Kerry (at least the last 15 pages of it)... you remember, he had basically just won the debates, said his peace.... then for some inexplicable reason he kept talking... and talking ... and sudddenly no one knew (or cared) wtf he was talking about**
    HankMurphy
    HankMurphy
    Minmatar
    Pelennor Swarm
    R i s e

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    Posted - 2005.11.08 19:16:00 - [2466]

    page 42! LOL!!

    This is not a shameless bump. I have lots to say!.....
    (as i'm sure most of you do)

    .... and all of it has already been said by SOMEONE on pages 1-41!!!

    **this thread reminds me of John Kerry (at least the last 15 pages of it)... you remember, he had basically just won the debates, said his peace.... then for some inexplicable reason he kept talking... and talking ... and sudddenly no one knew (or cared) wtf he was talking about**

    Soulita
    Soulita

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    Posted - 2005.11.08 19:51:00 - [2467]

    Edited by: Soulita on 08/11/2005 20:26:39
    Edited by: Soulita on 08/11/2005 20:02:47
    Originally by: Pottsey
    Edited by: Pottsey on 08/11/2005 19:17:50
    I have a semi famous Dominix . A lot of people can confirm on here I fly a rather unconventional Dominix. Also if you read the Eve insider news http://myeve.eve-online.com/news.asp?a=single&nid=679&tid=5

    Half way down in reference to my Dominix ôAlthough the Dominix battleship is incapable of mounting weapon-systems, due to the total dedication towards shield-recharge, the record is still a formidable one.ö I still fly the same Dominix without weapons and drones only.


    In the article you are referring to you also state about your dominix: "Being a research ship, my idea was to make the shield recharge so fast you can just forgot about the shields and get on with the important jobs like taking readings from the probes".

    So its a research ship, not an attack ship. This could explain some of your posts.


    Originally by: Pottsey
    ôthus its ok if the drone carrier users are the ones who should get an indirect nerf by not being able to use the e-war drones when soloing (since if they do they loose at least 1/5th of their main damage dealers, the damage dealing drones)?!ö

    Using 1 or 2 E-war drones will not cut down damage to 1/5th under every single battle; in fact it could increase damage by over 100% theoretically. Imagine this, youÆre trying to drone to death a fast frigate. 5 large combat drones miss almost all the time. Take 3 or 4 combat drones and 1 or 2 Ewar drone and your damage goes from practically nothing to a decent number as the frigate is webbed.

    Note: I do agree 1 or 2 E-war drones in some battles will cut down damage but not all battles.

    Now fit the drone damage mods which for all we know 3 new drones do the same damage as 15 old drones or close to 15 with skills at max and your not only doing more damage then before but your hitting targets you couldnÆt with the current system. You can now web fast ships well past 45km so not only will your own drones hit but your railguns might even hit.

    ItÆs something that needs a lot of testing but if 1 webber drone slows down your target so heavy drones hit more you could get a damage increase even with less drones shooting.

    Yes I am making a few assumption but they are reasonable assumptions to make. If drones are not going to benefit from the new optimal range why give us a new optimal range and modules to boost it more? There is a good chance that a lot of what you lot are complaining about will not be problems or will not be anywhere near as bad as you say. It all depends on how the new skill and module work which we all need to test before going around saying its a nerf. If the skills and modules work well the so called nerf could well be a large boost.


    Mostly assumptions. I recomended a very simple solution that would solve that problem on page 39.


    PS.: No matter what you reply to this, I wont answer and go with HankMurphys comment...

    Originally by: HankMurphy
    I have lots to say!.....
    (as i'm sure most of you do)

    .... and all of it has already been said by SOMEONE on pages 1-41!!!

    **this thread reminds me of John Kerry ... ... you remember, he had basically just won the debates, said his peace.... then for some inexplicable reason he kept talking... and talking ... and sudddenly no one knew (or cared) wtf he was talking about**




    Soulita
    Soulita
    Gallente
    Inner Core

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    Posted - 2005.11.08 19:51:00 - [2468]

    Edited by: Soulita on 08/11/2005 20:49:49
    Edited by: Soulita on 08/11/2005 20:26:39
    Edited by: Soulita on 08/11/2005 20:02:47
    Originally by: Pottsey
    Edited by: Pottsey on 08/11/2005 19:17:50
    I have a semi famous Dominix . A lot of people can confirm on here I fly a rather unconventional Dominix. Also if you read the Eve insider news http://myeve.eve-online.com/news.asp?a=single&nid=679&tid=5

    Half way down in reference to my Dominix ôAlthough the Dominix battleship is incapable of mounting weapon-systems, due to the total dedication towards shield-recharge, the record is still a formidable one.ö I still fly the same Dominix without weapons and drones only.


    In the article you are referring to you also state about your dominix: "Being a research ship, my idea was to make the shield recharge so fast you can just forgot about the shields and get on with the important jobs like taking readings from the probes".

    So its a research ship, not an attack ship. This could explain some of your posts.


    Originally by: Pottsey
    ôthus its ok if the drone carrier users are the ones who should get an indirect nerf by not being able to use the e-war drones when soloing (since if they do they loose at least 1/5th of their main damage dealers, the damage dealing drones)?!ö

    Using 1 or 2 E-war drones will not cut down damage to 1/5th under every single battle; in fact it could increase damage by over 100% theoretically. Imagine this, youÆre trying to drone to death a fast frigate. 5 large combat drones miss almost all the time. Take 3 or 4 combat drones and 1 or 2 Ewar drone and your damage goes from practically nothing to a decent number as the frigate is webbed.

    Note: I do agree 1 or 2 E-war drones in some battles will cut down damage but not all battles.

    Now fit the drone damage mods which for all we know 3 new drones do the same damage as 15 old drones or close to 15 with skills at max and your not only doing more damage then before but your hitting targets you couldnÆt with the current system. You can now web fast ships well past 45km so not only will your own drones hit but your railguns might even hit.

    ItÆs something that needs a lot of testing but if 1 webber drone slows down your target so heavy drones hit more you could get a damage increase even with less drones shooting.

    Yes I am making a few assumption but they are reasonable assumptions to make. If drones are not going to benefit from the new optimal range why give us a new optimal range and modules to boost it more? There is a good chance that a lot of what you lot are complaining about will not be problems or will not be anywhere near as bad as you say. It all depends on how the new skill and module work which we all need to test before going around saying its a nerf. If the skills and modules work well the so called nerf could well be a large boost.


    Mostly assumptions. I recomended a very simple solution that would solve that problem on page 39.


    PS.: No matter what you reply to this, I wont answer and go with HankMurphys comment...

    Originally by: HankMurphy
    I have lots to say!.....
    (as i'm sure most of you do)

    .... and all of it has already been said by SOMEONE on pages 1-41!!!

    **this thread reminds me of John Kerry ... ... you remember, he had basically just won the debates, said his peace.... then for some inexplicable reason he kept talking... and talking ... and sudddenly no one knew (or cared) wtf he was talking about**




    Pottsey
    Pottsey

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    Posted - 2005.11.08 20:17:00 - [2469]

    ôIn the article you are referring to you also state about your dominix: "Being a research ship, my idea was to make the shield recharge so fast you can just forgot about the shields and get on with the important jobs like taking readings from the probes".
    So its a research ship, not an attack ship. This could explain some of your posts.ö


    I think you missed a bit, the research comment was about my mark 5 Gallante Industrial ships. The passive shield tank idea started for my research ships and evolved into use on war ships.

    From the article
    "My idea was to covert a mark 5 Gallente Industrial ship to a research ship for deep space.ö

    My Dominix Battleship is very much an attack and combat ship.





    ôMostly assumptions. I recomended a very simple solution that would solve that problem on page 39.ö
    But they are reasonable and valid assumptions. If 5 new drones and max skills equals the same damage output as 15 current drones. Then it doesnÆt matter what the damage bonus is on the modules how ever small or large the bonus is your 5 new drones will do more damage then 15 old drones. ThatÆs why I donÆt agree with people going around saying all the drone ships will get a damage nerf. Pure drone pilots will be better off with the new change for a lot of reasons.

    Same for speed if the new drones are the same speed as the old drones that how ever small or large the drone speed skill is the new drones will be faster, so less travail time and harder to kill due to tracking. ItÆs a fact in Eve faster ships mean tracking gets harder and turrets hit less. Hitting less means the drones last longer. The question shouldnÆt be will drones be harder to kill because of the extra speed. But how much harder to kill are they going to get?

    As for the smart bomb range Tuxford posted the large drone range at 10,00km which can be boosted even more and as drone shoot at optimal range is it really wrong for me to assuming drones will orbit outside smart bomb range?

    My main assumption is that all the skills add 5% per level. Even if its 2% per level or 10% per level my assumptions are correct just the details might be off a little. YouÆre basically posting worst case without using the new modules and skills which is not going happen in combat for drone pilots. All drone pilots are going to get and use the new skills and modules and that makes thing look a lot better.

    Even if we are limited to 1 drone damage mod that still means drones are doing more damage then the current system. So I say boost not nerf.




    _________________________________________________
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    Pottsey
    Pottsey
    Gallente
    Enheduanni Foundation

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    Posted - 2005.11.08 20:17:00 - [2470]

    ôIn the article you are referring to you also state about your dominix: "Being a research ship, my idea was to make the shield recharge so fast you can just forgot about the shields and get on with the important jobs like taking readings from the probes".
    So its a research ship, not an attack ship. This could explain some of your posts.ö


    I think you missed a bit, the research comment was about my mark 5 Gallante Industrial ships. The passive shield tank idea started for my research ships and evolved into use on war ships.

    From the article
    "My idea was to covert a mark 5 Gallente Industrial ship to a research ship for deep space.ö

    My Dominix Battleship is very much an attack and combat ship.





    ôMostly assumptions. I recomended a very simple solution that would solve that problem on page 39.ö
    But they are reasonable and valid assumptions. If 5 new drones and max skills equals the same damage output as 15 current drones. Then it doesnÆt matter what the damage bonus is on the modules how ever small or large the bonus is your 5 new drones will do more damage then 15 old drones. ThatÆs why I donÆt agree with people going around saying all the drone ships will get a damage nerf. Pure drone pilots will be better off with the new change for a lot of reasons.

    Same for speed if the new drones are the same speed as the old drones that how ever small or large the drone speed skill is the new drones will be faster, so less travail time and harder to kill due to tracking. ItÆs a fact in Eve faster ships mean tracking gets harder and turrets hit less. Hitting less means the drones last longer. The question shouldnÆt be will drones be harder to kill because of the extra speed. But how much harder to kill are they going to get?

    As for the smart bomb range Tuxford posted the large drone range at 10,00km which can be boosted even more and as drone shoot at optimal range is it really wrong for me to assuming drones will orbit outside smart bomb range?

    My main assumption is that all the skills add 5% per level. Even if its 2% per level or 10% per level my assumptions are correct just the details might be off a little. YouÆre basically posting worst case without using the new modules and skills which is not going happen in combat for drone pilots. All drone pilots are going to get and use the new skills and modules and that makes thing look a lot better.

    Even if we are limited to 1 drone damage mod that still means drones are doing more damage then the current system. So I say boost not nerf.





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    Trader Klyde
    Trader Klyde

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    Posted - 2005.11.08 20:29:00 - [2471]

    I doubt very much any changes to drones will allow them to orbit outside of SB range, as nice as that would be, as it could well make a drone carrier overpowered, if all these "boosts" are in effect.

    At any rate, I'm hoping they make it into testing soon so we can all try it out. Smile
    ________________________________________________
    From deep in space where nobody hears my screams...
    Sometimes in fear, sometimes in anger, mostly just my singing style.
    Trader Klyde
    Trader Klyde
    Gallente

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    Posted - 2005.11.08 20:29:00 - [2472]

    I doubt very much any changes to drones will allow them to orbit outside of SB range, as nice as that would be, as it could well make a drone carrier overpowered, if all these "boosts" are in effect.

    At any rate, I'm hoping they make it into testing soon so we can all try it out. Smile
    ________________________________________________
    From deep in space where nobody hears my screams...
    Sometimes in fear, sometimes in anger, mostly just my singing style.
    Amarrian Android
    Amarrian Android

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    Posted - 2005.11.08 22:07:00 - [2473]

    First of all, Thanks to Jamesw for his posts. I can appreciate your input here as a seroius drone user.

    I may have been abit too harsh on this issue without looking at the facts carefully. This may not be as bad as I first thought :P

    I hope that first of all the "drone-humping" is fixed, and with 5 drones anyway will be much less common if they leave that coding in place.

    Anxious to see the outcome of all this YARRRR!!
    -AA
    Amarrian Android
    Amarrian Android
    Privateers
    Privateer Alliance

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    Posted - 2005.11.08 22:07:00 - [2474]

    First of all, Thanks to Jamesw for his posts. I can appreciate your input here as a seroius drone user.

    I may have been abit too harsh on this issue without looking at the facts carefully. This may not be as bad as I first thought :P

    I hope that first of all the "drone-humping" is fixed, and with 5 drones anyway will be much less common if they leave that coding in place.

    Anxious to see the outcome of all this YARRRR!!
    -AA
    Leneerra
    Leneerra

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    Posted - 2005.11.09 02:30:00 - [2475]

    another question.

    damage based ships generalized
    high: Primairy damage
    med: propulsion, shielding, ew
    low: damage, armor, propulsion
    extra, may have drone slots for extra seccondairy damage or versatility like smaller ships defence, or now also ew

    drone ship
    5 drone slots to devide over primairy damage and ew
    high: secondairy damage
    med: propulsion, shielding, ew
    low: damage, armor, propulsion

    Somehow I still think the non drone ships get the better deal or will there be a high/med devision for drones?
    Leneerra
    Leneerra
    Minmatar
    Trinity Nova

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    Posted - 2005.11.09 02:30:00 - [2476]

    another question.

    damage based ships generalized
    high: Primairy damage
    med: propulsion, shielding, ew
    low: damage, armor, propulsion
    extra, may have drone slots for extra seccondairy damage or versatility like smaller ships defence, or now also ew

    drone ship
    5 drone slots to devide over primairy damage and ew
    high: secondairy damage
    med: propulsion, shielding, ew
    low: damage, armor, propulsion

    Somehow I still think the non drone ships get the better deal or will there be a high/med devision for drones?
    Thanatia Severis
    Thanatia Severis

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    Posted - 2005.11.09 03:00:00 - [2477]

    I'm not sure if anyone has mentioned this, because I gave up on reading from page 9 out.. BUT, uhmm, isn't a Dominix a tier 1 battleship? Is it supposed to be able to destroy Ravens or Apocs or whatever? No, thought so.. The drone "nerf" as some of you may call it may just even out some imbalances in the game..

    Oh yeah, what about the Moros? Well, it was made to destroy battleships and POS', and I'm sure it will still be able to do so without 35 drones.

    I just had to say it.. the Dom is a tier 1 battleship for crying out loud!

    Thanatia Severis
    Thanatia Severis

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    Posted - 2005.11.09 03:00:00 - [2478]

    I'm not sure if anyone has mentioned this, because I gave up on reading from page 9 out.. BUT, uhmm, isn't a Dominix a tier 1 battleship? Is it supposed to be able to destroy Ravens or Apocs or whatever? No, thought so.. The drone "nerf" as some of you may call it may just even out some imbalances in the game..

    Oh yeah, what about the Moros? Well, it was made to destroy battleships and POS', and I'm sure it will still be able to do so without 35 drones.

    I just had to say it.. the Dom is a tier 1 battleship for crying out loud!

    Leneerra
    Leneerra

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    Posted - 2005.11.09 03:31:00 - [2479]

    Funny. As stated it was not ment to be a nerf, some people say it is one, I happen to agrea that in its current incarnatiuon it is a nerf

    You Thanatia seem to agree that it is a nerf and that we should not whine about it, because it was needed

    But by all means be my guest and use this trier1, trier 2 reasoning to try and force others to accept a change that you and I see as a nerf and that ccp claims is just a change for server performance
    Maybe geddon rof is also bad for lag, and its also trier 1 so it should not mind getting something like... hmm.. falloff instead? I mean when compared to about any other ship in raw dot, that must be wrong right?

    My appologies for trolling, But please try to understand what we are discussing here. It is not about the validity or unvalidity of a nerf for drone carriers. It is that we are discussing wheter or not we loose something in this change or not, and how these changes could be altered to make it all a bit more fair.
    Thank you for stating that you think that power is lost. now can we get on with the subject?



    Leneerra
    Leneerra
    Minmatar
    Trinity Nova

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    Posted - 2005.11.09 03:31:00 - [2480]

    Funny. As stated it was not ment to be a nerf, some people say it is one, I happen to agrea that in its current incarnatiuon it is a nerf

    You Thanatia seem to agree that it is a nerf and that we should not whine about it, because it was needed

    But by all means be my guest and use this trier1, trier 2 reasoning to try and force others to accept a change that you and I see as a nerf and that ccp claims is just a change for server performance
    Maybe geddon rof is also bad for lag, and its also trier 1 so it should not mind getting something like... hmm.. falloff instead? I mean when compared to about any other ship in raw dot, that must be wrong right?

    My appologies for trolling, But please try to understand what we are discussing here. It is not about the validity or unvalidity of a nerf for drone carriers. It is that we are discussing wheter or not we loose something in this change or not, and how these changes could be altered to make it all a bit more fair.
    Thank you for stating that you think that power is lost. now can we get on with the subject?



    Esrevatem Dlareme
    Esrevatem Dlareme

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    Posted - 2005.11.09 04:49:00 - [2481]

    Originally by: Thanatia Severis
    I'm not sure if anyone has mentioned this, because I gave up on reading from page 9 out.. BUT, uhmm, isn't a Dominix a tier 1 battleship? Is it supposed to be able to destroy Ravens or Apocs or whatever? No, thought so.. The drone "nerf" as some of you may call it may just even out some imbalances in the game..

    Oh yeah, what about the Moros? Well, it was made to destroy battleships and POS', and I'm sure it will still be able to do so without 35 drones.

    I just had to say it.. the Dom is a tier 1 battleship for crying out loud!


    Yeah...and no one ever kills anyone in an Armageddon either, it's always the Apoc you find in PvP right? Shocked

    Moros is getting 70% damage bonus per level. Tux has also said it'll be getting some sort of special drone hp bonus as well, but he hasn't given us specifics yet. So even at Dreadnought lvl 4, 1 heavy drone on the Moros will do the same damage as 6 heavy drones currently. Now imagine the Moros deploying sentry drones.

    ______________________________________________
    As I stand,
    dazzled by the shattered twilight,
    I think back...
    I think back to all the events that have brought me here.
    And I realize...
    I realize I was ment to come here.
    Someone wanted me to come here.
    And now, I have come here.
    Esrevatem Dlareme
    Esrevatem Dlareme
    Gallente
    Happy Happyism

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    Posted - 2005.11.09 04:49:00 - [2482]

    Originally by: Thanatia Severis
    I'm not sure if anyone has mentioned this, because I gave up on reading from page 9 out.. BUT, uhmm, isn't a Dominix a tier 1 battleship? Is it supposed to be able to destroy Ravens or Apocs or whatever? No, thought so.. The drone "nerf" as some of you may call it may just even out some imbalances in the game..

    Oh yeah, what about the Moros? Well, it was made to destroy battleships and POS', and I'm sure it will still be able to do so without 35 drones.

    I just had to say it.. the Dom is a tier 1 battleship for crying out loud!


    Yeah...and no one ever kills anyone in an Armageddon either, it's always the Apoc you find in PvP right? Shocked

    Moros is getting 70% damage bonus per level. Tux has also said it'll be getting some sort of special drone hp bonus as well, but he hasn't given us specifics yet. So even at Dreadnought lvl 4, 1 heavy drone on the Moros will do the same damage as 6 heavy drones currently. Now imagine the Moros deploying sentry drones.

    ______________________________________________
    As I stand,
    dazzled by the shattered twilight,
    I think back...
    I think back to all the events that have brought me here.
    And I realize...
    I realize I was ment to come here.
    Someone wanted me to come here.
    And now, I have come here.
    Kaell Meynn
    Kaell Meynn

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    Posted - 2005.11.09 07:00:00 - [2483]

    Now imagine that Moros deploying ECM drones.... Neutral
    Kaell Meynn
    Kaell Meynn
    Divergence

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    Posted - 2005.11.09 07:00:00 - [2484]

    Now imagine that Moros deploying ECM drones.... Neutral
    jamesw
    jamesw

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    Posted - 2005.11.09 08:15:00 - [2485]

    Originally by: Kaell Meynn
    Now imagine that Moros deploying ECM drones.... Neutral

    No amount of boosting to effectiveness would help the Moros that deploys ecm drones :/

    --
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    Rubra Libertas Militia
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    jamesw
    jamesw
    Rubra Libertas Militia

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    Posted - 2005.11.09 08:15:00 - [2486]

    Originally by: Kaell Meynn
    Now imagine that Moros deploying ECM drones.... Neutral

    No amount of boosting to effectiveness would help the Moros that deploys ecm drones :/

    --

    Latest Vid: Domination!
    KilROCK
    KilROCK

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    Posted - 2005.11.09 22:45:00 - [2487]

    Quote from Dev blog
    Quote:
    What about modules?

    Well they are not many and not that complex. So far there are three of them. One increases the damage output of all combat drones, one increases your drone control range and another boosts the optimal range and tracking on drones.



    Hmmm, For the Drone outpost of all combat drone module, Could you make it affect all drone type and have a set % of effectivness?

    Like 1.5x better webbing for webbing drones, 1.5x ECM strenght effectivness and so on?
    KilROCK
    KilROCK
    Minmatar
    Angel Deep Corporation

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    Posted - 2005.11.09 22:45:00 - [2488]

    Edited by: KilROCK on 10/11/2005 19:50:45
    Quote from Dev blog
    Quote:
    What about modules?

    Well they are not many and not that complex. So far there are three of them. One increases the damage output of all combat drones, one increases your drone control range and another boosts the optimal range and tracking on drones.



    Hmmm, For the Drone output of all combat drone module, Could you make it affect all drone type and have a set % of effectivness?

    Like 1.5x better webbing for webbing drones, 1.5x ECM strenght effectivness and so on?


    Jeni Silver
    Jeni Silver

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    Posted - 2005.11.10 08:06:00 - [2489]

    You can do whatever ya want with drones - Just make the cursed things behave themselves. When I say attack - that means attack. Not chase for a bit and get bored and go after something else. When I say return to bay - that means return to the @%^&* bay.
    Jeni Silver
    Jeni Silver
    Gallente
    Ethereal Imperium
    Tactical Narcotics Team

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    Posted - 2005.11.10 08:06:00 - [2490]

    You can do whatever ya want with drones - Just make the cursed things behave themselves. When I say attack - that means attack. Not chase for a bit and get bored and go after something else. When I say return to bay - that means return to the @%^&* bay.
    Sarrena
    Sarrena

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    Posted - 2005.11.11 22:15:00 - [2491]

    Edited by: Sarrena on 11/11/2005 22:17:05
    This is all just an idea for the skill sets. Flame away or like it, if the Devs have a use enjoy. Yes, IÆm a drone fanatic and IÆm getting help.

    Current

    Old

    Drones: X1 +1 Drone Control
    Drone Interfacing: X5 +1 Drone Control
    Heavy Drones: X5 +5% Damage to all drones (Class Use)
    Scout Drones: X1 +5 KM Range (Class Use)
    Mining Drones: X2 +5% Mining Yield (Class Use)
    Drone Spec (Race): X5 +2% Racial Damage

    New

    Drones: X1 +1 Drone Control
    Drone Interfacing: X5 +20% Damage/Mining to all drones
    Heavy Drones: X5 +5% Damage to all drones (Class Use)
    Scout Drones: X1 +5 KM Range (Class Use)
    Mining Drones: X2 +5% Mining Yield (Class Use)
    Drone Spec (Race): X5 +2% Racial Damage
    Drone Navigation: ? Drone Speed Bonus (Class Use)
    Drone Durability: ? Drone HP bonus
    Repair Drone Operation: ? Repair Bonus (Class Use)
    EW Drone Interfacing: ? Range Bonus (Class Use)
    Sentry Drone Operation: ? Sentry Damage Bonus (Class Use)

    Seems rather overlapping and ungraceful overall for a skill set. The dependencies are basically drones V for the major skills. Uncreative comes to mind and completely pointless. The X is the multi.

    Idea

    Drones(Drone Command) ~ X2 +1 Drone Control ~ This is a core skill for gods sake, make it something that takes some effort.

    Drone Interfacing(Drone Weaponry) ~ X6 +25% Damage to all drones~ This is your high end skill, might as well put all of attack power together. Needs Drones V.

    Heavy Drones(Drone Durability) ~ X3 +10% Drone HP bonus (Class Use) ~ Make it have a point and save yourself some coding, make this your HP booster and heavy drone access. Needs Drones III.

    Scout Drones(Drone Interface) ~ X2 +5 KM Range (Class Use) ~ Make this sound a bit better in a realistic sense and leave its bonus as is. Needs Drones III.

    Mining Drone Operations ~ X4 +25% Mining Yield (Class Use) ~ Mesh it together so dedicated miners donÆt feel screwed completely, and you can split the stat and look a bit less slap together. Drones I.

    Drone Spec (Race) ~ X5 +2% Racial Damage ~ Perfect, donÆt screw with it.

    Drone Navigation ~ X2 +10% Speed (Class Use) ~ Would be dandy for drones to make it somewhere, while your at it take out their collision detection like missiles and stop the breeding for gods sakes! Needs Drones III.

    Repair Drone Operation ~ X3 +5% Repair Duration (Class Use) ~ Demand Drones III at the least and nerf their stats down a bit. Far too powerful.

    EW Drone Interfacing ~ X3 +5% EW Effectiveness Bonus (Class Use) ~ Not all that overpowered when up against a real ship board mod, make it demand at least Drones III. Lower webby drones to not lessen the tackler role.

    Sentry Drone Operation(Drone Interface Linking) ~X5 +5% Drone tracking & Optimum Weapons Range or Falloff (Class Use) ~ Sentries snipping might take some more advanced software, so lets give it. Lower the base stats a bit on the sentries and it should mesh.

    Do the bay kill and the cap five obviously. Give racial carriers a bonus just like Caldari (+5% all drone classes, +10% racial) and a 10% HP bonus to their drones. A 5% range bonus on the pure carriers would also be a good thought. Per level of course in the cruiser. (Pures: Arbitrator, Vexor, Ishkur, Ishtar, Dommy!) Along with the raw drone boost of HP in base stats, should be a good move. Just my 0.02 ISK and a loyalty point.

    Sarrena
    Sarrena
    Amarr

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    Posted - 2005.11.11 22:15:00 - [2492]

    Edited by: Sarrena on 11/11/2005 22:17:05
    This is all just an idea for the skill sets. Flame away or like it, if the Devs have a use enjoy. Yes, IÆm a drone fanatic and IÆm getting help.

    Current

    Old

    Drones: X1 +1 Drone Control
    Drone Interfacing: X5 +1 Drone Control
    Heavy Drones: X5 +5% Damage to all drones (Class Use)
    Scout Drones: X1 +5 KM Range (Class Use)
    Mining Drones: X2 +5% Mining Yield (Class Use)
    Drone Spec (Race): X5 +2% Racial Damage

    New

    Drones: X1 +1 Drone Control
    Drone Interfacing: X5 +20% Damage/Mining to all drones
    Heavy Drones: X5 +5% Damage to all drones (Class Use)
    Scout Drones: X1 +5 KM Range (Class Use)
    Mining Drones: X2 +5% Mining Yield (Class Use)
    Drone Spec (Race): X5 +2% Racial Damage
    Drone Navigation: ? Drone Speed Bonus (Class Use)
    Drone Durability: ? Drone HP bonus
    Repair Drone Operation: ? Repair Bonus (Class Use)
    EW Drone Interfacing: ? Range Bonus (Class Use)
    Sentry Drone Operation: ? Sentry Damage Bonus (Class Use)

    Seems rather overlapping and ungraceful overall for a skill set. The dependencies are basically drones V for the major skills. Uncreative comes to mind and completely pointless. The X is the multi.

    Idea

    Drones(Drone Command) ~ X2 +1 Drone Control ~ This is a core skill for gods sake, make it something that takes some effort.

    Drone Interfacing(Drone Weaponry) ~ X6 +25% Damage to all drones~ This is your high end skill, might as well put all of attack power together. Needs Drones V.

    Heavy Drones(Drone Durability) ~ X3 +10% Drone HP bonus (Class Use) ~ Make it have a point and save yourself some coding, make this your HP booster and heavy drone access. Needs Drones III.

    Scout Drones(Drone Interface) ~ X2 +5 KM Range (Class Use) ~ Make this sound a bit better in a realistic sense and leave its bonus as is. Needs Drones III.

    Mining Drone Operations ~ X4 +25% Mining Yield (Class Use) ~ Mesh it together so dedicated miners donÆt feel screwed completely, and you can split the stat and look a bit less slap together. Drones I.

    Drone Spec (Race) ~ X5 +2% Racial Damage ~ Perfect, donÆt screw with it.

    Drone Navigation ~ X2 +10% Speed (Class Use) ~ Would be dandy for drones to make it somewhere, while your at it take out their collision detection like missiles and stop the breeding for gods sakes! Needs Drones III.

    Repair Drone Operation ~ X3 +5% Repair Duration (Class Use) ~ Demand Drones III at the least and nerf their stats down a bit. Far too powerful.

    EW Drone Interfacing ~ X3 +5% EW Effectiveness Bonus (Class Use) ~ Not all that overpowered when up against a real ship board mod, make it demand at least Drones III. Lower webby drones to not lessen the tackler role.

    Sentry Drone Operation(Drone Interface Linking) ~X5 +5% Drone tracking & Optimum Weapons Range or Falloff (Class Use) ~ Sentries snipping might take some more advanced software, so lets give it. Lower the base stats a bit on the sentries and it should mesh.

    Do the bay kill and the cap five obviously. Give racial carriers a bonus just like Caldari (+5% all drone classes, +10% racial) and a 10% HP bonus to their drones. A 5% range bonus on the pure carriers would also be a good thought. Per level of course in the cruiser. (Pures: Arbitrator, Vexor, Ishkur, Ishtar, Dommy!) Along with the raw drone boost of HP in base stats, should be a good move. Just my 0.02 ISK and a loyalty point.

    Cobalt Wyvern
    Cobalt Wyvern

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    Posted - 2005.11.11 23:06:00 - [2493]

    Originally by: jamesw
    Originally by: Kaell Meynn
    Now imagine that Moros deploying ECM drones.... Neutral

    No amount of boosting to effectiveness would help the Moros that deploys ecm drones :/



    I'm not sure if anyone has suggested this but . . .
    Wouldn't it make more sense if capital ships, such as the Moros, were allowed to use more drones. Nothing obnoxious like its previous 35 . . . Instead of doing either +5 drones a level or a +70% damage per level . . . how bout a mix?

    I think a +2 drones and a +N% (you do the math) damage bonus would make more sense. It would still reduce lag and since capital ships are rare to begin with, the extra drones of a Moros (or other capital ships) wouldn't be much of a problem.

    Under the suggested system 5 drones per ship would work but I think capital ships should be cut a bit more slack because its role in fleet battles and subsequent need to fend off multiple targets. And at 15 drones instead of 35 drones, this setup would still cut its 'drone related lag' by half.

    my 2 isk
    Cob

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    (O.o)
    (> <) This is Ebil Bunny. Copy Ebil Bunny into your signature to help him on his way to world domination.
    Cobalt Wyvern
    Cobalt Wyvern

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    Posted - 2005.11.11 23:06:00 - [2494]

    Originally by: jamesw
    Originally by: Kaell Meynn
    Now imagine that Moros deploying ECM drones.... Neutral

    No amount of boosting to effectiveness would help the Moros that deploys ecm drones :/



    I'm not sure if anyone has suggested this but . . .
    Wouldn't it make more sense if capital ships, such as the Moros, were allowed to use more drones. Nothing obnoxious like its previous 35 . . . Instead of doing either +5 drones a level or a +70% damage per level . . . how bout a mix?

    I think a +2 drones and a +N% (you do the math) damage bonus would make more sense. It would still reduce lag and since capital ships are rare to begin with, the extra drones of a Moros (or other capital ships) wouldn't be much of a problem.

    Under the suggested system 5 drones per ship would work but I think capital ships should be cut a bit more slack because its role in fleet battles and subsequent need to fend off multiple targets. And at 15 drones instead of 35 drones, this setup would still cut its 'drone related lag' by half.

    my 2 isk
    Cob

    (\_/)
    (O.o)
    (> <) This is Ebil Bunny. Copy Ebil Bunny into your signature to help him on his way to world domination.
    Maya Rkell
    Maya Rkell

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    Posted - 2005.11.11 23:41:00 - [2495]

    I've previously suggested +1 drone/level and cut to a more sane +35% from that, or a nasty hit of EW...

    "Corpse cannot be fitted onto ship. Only hardware modules can be fitted."
    Maya Rkell
    Maya Rkell
    Forsaken Empire
    The Forsaken Empire

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    Posted - 2005.11.11 23:41:00 - [2496]

    I've previously suggested +1 drone/level and cut to a more sane +35% from that, or a nasty hit of EW...

    //Maya
    Krayl
    Krayl

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    Posted - 2005.11.12 00:38:00 - [2497]

    This looks good so far to me.

    Could you possibly update the first post with stats for the modules? Drone dmg increase, tracking increase and attack range increase were mentioned, though I'm surprised there aren't modules that increase dronebay size or max drones in space (latter admittedly seems overpowered but could be highslot?).

    (Also I wonder if this will lead to specialist T2 Drone cruisers with bomuses to certain types of EWAR drones or sentry drones. Could be interesting. A ship with sentry drone bonuses in particular could be useful for alliances defending their space.)

    Thanks, and good work :)
    Krayl
    Krayl
    Quantum Industries
    Prime Orbital Systems

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    Posted - 2005.11.12 00:38:00 - [2498]

    This looks good so far to me.

    Could you possibly update the first post with stats for the modules? Drone dmg increase, tracking increase and attack range increase were mentioned, though I'm surprised there aren't modules that increase dronebay size or max drones in space (latter admittedly seems overpowered but could be highslot?).

    (Also I wonder if this will lead to specialist T2 Drone cruisers with bomuses to certain types of EWAR drones or sentry drones. Could be interesting. A ship with sentry drone bonuses in particular could be useful for alliances defending their space.)

    Thanks, and good work :)
    Ocean Soul
    Ocean Soul

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    Posted - 2005.11.12 12:10:00 - [2499]

    HAHAHAHAHAHAH, oh man, when sum1 told there were going to be Jamming drones i thought my number was up. i thought it would ruin my EW trade. but jamming strength 1.5 for the large 1's ROFLMAO!!! oh thats just made my day that has. but u gotta admit they are pritty useless. lollollollol. you are expecting even5 drones to jam a Raven successfully? i can hold 1 in my blackbird but thats pushing it. Their only fesable use is going to be agaisnt T1 frigs. you will still need fleet EW support from a ship.

    phew this drone changes are awesome. There is going to be less drones! excellent 1 less bane for me to worry about. they going to be more powerful you say? sounds a better trade off to me, now when u kill 1 atleast some damage stops. insted of killing like 5 drones b4 u notice any letup on damage taken.

    Well done, you ppl have exceled this time :)

    now about them ECM bursts...... some attention on them would be nice. they dont do what they supposed to
    Ocean Soul
    Ocean Soul
    Caldari
    Knights of Chaos

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    Posted - 2005.11.12 12:10:00 - [2500]

    HAHAHAHAHAHAH, oh man, when sum1 told there were going to be Jamming drones i thought my number was up. i thought it would ruin my EW trade. but jamming strength 1.5 for the large 1's ROFLMAO!!! oh thats just made my day that has. but u gotta admit they are pritty useless. lollollollol. you are expecting even5 drones to jam a Raven successfully? i can hold 1 in my blackbird but thats pushing it. Their only fesable use is going to be agaisnt T1 frigs. you will still need fleet EW support from a ship.

    phew this drone changes are awesome. There is going to be less drones! excellent 1 less bane for me to worry about. they going to be more powerful you say? sounds a better trade off to me, now when u kill 1 atleast some damage stops. insted of killing like 5 drones b4 u notice any letup on damage taken.

    Well done, you ppl have exceled this time :)

    now about them ECM bursts...... some attention on them would be nice. they dont do what they supposed to
    Grey Area
    Grey Area

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    Posted - 2005.11.12 16:09:00 - [2501]

    This is a crosspost from another thread...corssposting is baad, m'kay? But in this case I think it needs to be seen here. I've added a bit more info, so it's not just a plain copy/paste job.

    Originally by: Liu Kaskakka
    Everyone has drone interfacing lvl 5 already anyway so it doesn't matter.


    Originally by: Weirda
    not saying its not a nerf... but why 'raven'?


    Let me explain.

    The old Drone Interfacing skill allowed you to control one extra drone from the top end of "drones" skill...so increasing it from 5 through to ten.

    The drone bay on most non-Gallente ships will hold SIX heavy drones. As Heavies are pound for pound better than anything smaller, most non-Gallente just train DI to level 1...that gives you enough to control all 6 heavy drones. Training it any higher is pointless as you can't carry any more drones than that.

    So firstly, assuming an equal spread of the four races, I would guess only 25% have DI to anything like level 5.

    Secondly, since the missile patch, use of drones is more essential to a Raven pilot than it is to an Apoc or Tempest pilot...let me back this up.

    First, turrets have no travel time. So against a small target, they hit as soon as it is locked. To travel 100km, Cruise takes 12 seconds, Torps nearly 20, and ROF is about 8 seconds in the best case. An Interceptor doing 4000m/s has closed the distance down to less than 50km in that space of time, so the Raven pilot gets in maybe TWO volleys before the Interceptor is on top of him...the volleys are effectively fixed damage (and work out to about 40 points per missile BEFORE resistances are applied). This basically means the Interceptor arrives at the Raven almost 100% intact...which means the drones have to do all the work taking him down.

    Now a Turret BS...first off the Interceptor pilot has a choice...go straight in and get hit, or keep transversal high and not get hit (or at least, get hit a lot less). Most large guns will be able to get 5 or 6 volleys in EVEN IF THE INTERCEPTOR HEADS STRAIGHT IN. So the Interceptor pilot (if he knows his stuff) has to choose to be careful. Even then, the random nature of turrets, and careful timing (here's a hint, if you're in a Turret BS being approached by an Inty, use the "Look at" command to watch your target...opportunities for good shots arise...you'll figure it out) results in the Interceptor arriving at the target BS in a MORE damaged state, and at a later time than if it had approached a Raven...thus, less work for the drones to do.

    Also...The Apoc has eight turret slots, so the two turrets it has fitted will benefit from all the "generic" gunnery skills that the Apoc pilot undoubtedly has...surgical strike, Motion Prediction etc. The Tempest is a flat four:four ship, so doesn't favour any particular type of weapon (to be honest, I always felt sorry for the Minmatar about this). However, it DOES give the Minmatar pilot the option of fitting for smaller targets by putting on either small launchers or small turrets, according to whichever he is most skilled in.

    The Raven however, is a missile boat...however, it is a missile boat with only 6 missile slots, so Raven pilots are using turrets for close in defence which they likely have lower than average skills in. Admittedly, training a small turret skill up to level 5 is no big deal...but all the other "generic" gunnery skills are. So...

    Apoc pilot fits small energy weapons and benefits from generic gunnery skills
    Tempest pilot can fit either small guns or small launchers, depending in which skills he has more points.
    Raven pilot is forced to use small turrets in which he is likely to be low skilled.

    All of which forces even MORE of the work to be done on to the drones.

    Put simply, of all the non-Gallente BS, the Raven is the MOST reliant on its drones, and that is why we regard this as another Raven nerf. I hope that's cleared things up.
    =========================================
    * I'm ALLOWED to cheat. I'm a STARSHIP. *
    =========================================
    Grey Area
    Grey Area
    Caldari

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    Posted - 2005.11.12 16:09:00 - [2502]

    This is a crosspost from another thread...corssposting is baad, m'kay? But in this case I think it needs to be seen here. I've added a bit more info, so it's not just a plain copy/paste job.

    Originally by: Liu Kaskakka
    Everyone has drone interfacing lvl 5 already anyway so it doesn't matter.


    Originally by: Weirda
    not saying its not a nerf... but why 'raven'?


    Let me explain.

    The old Drone Interfacing skill allowed you to control one extra drone from the top end of "drones" skill...so increasing it from 5 through to ten.

    The drone bay on most non-Gallente ships will hold SIX heavy drones. As Heavies are pound for pound better than anything smaller, most non-Gallente just train DI to level 1...that gives you enough to control all 6 heavy drones. Training it any higher is pointless as you can't carry any more drones than that.

    So firstly, assuming an equal spread of the four races, I would guess only 25% have DI to anything like level 5.

    Secondly, since the missile patch, use of drones is more essential to a Raven pilot than it is to an Apoc or Tempest pilot...let me back this up.

    First, turrets have no travel time. So against a small target, they hit as soon as it is locked. To travel 100km, Cruise takes 12 seconds, Torps nearly 20, and ROF is about 8 seconds in the best case. An Interceptor doing 4000m/s has closed the distance down to less than 50km in that space of time, so the Raven pilot gets in maybe TWO volleys before the Interceptor is on top of him...the volleys are effectively fixed damage (and work out to about 40 points per missile BEFORE resistances are applied). This basically means the Interceptor arrives at the Raven almost 100% intact...which means the drones have to do all the work taking him down.

    Now a Turret BS...first off the Interceptor pilot has a choice...go straight in and get hit, or keep transversal high and not get hit (or at least, get hit a lot less). Most large guns will be able to get 5 or 6 volleys in EVEN IF THE INTERCEPTOR HEADS STRAIGHT IN. So the Interceptor pilot (if he knows his stuff) has to choose to be careful. Even then, the random nature of turrets, and careful timing (here's a hint, if you're in a Turret BS being approached by an Inty, use the "Look at" command to watch your target...opportunities for good shots arise...you'll figure it out) results in the Interceptor arriving at the target BS in a MORE damaged state, and at a later time than if it had approached a Raven...thus, less work for the drones to do.

    Also...The Apoc has eight turret slots, so the two turrets it has fitted will benefit from all the "generic" gunnery skills that the Apoc pilot undoubtedly has...surgical strike, Motion Prediction etc. The Tempest is a flat four:four ship, so doesn't favour any particular type of weapon (to be honest, I always felt sorry for the Minmatar about this). However, it DOES give the Minmatar pilot the option of fitting for smaller targets by putting on either small launchers or small turrets, according to whichever he is most skilled in.

    The Raven however, is a missile boat...however, it is a missile boat with only 6 missile slots, so Raven pilots are using turrets for close in defence which they likely have lower than average skills in. Admittedly, training a small turret skill up to level 5 is no big deal...but all the other "generic" gunnery skills are. So...

    Apoc pilot fits small energy weapons and benefits from generic gunnery skills
    Tempest pilot can fit either small guns or small launchers, depending in which skills he has more points.
    Raven pilot is forced to use small turrets in which he is likely to be low skilled.

    All of which forces even MORE of the work to be done on to the drones.

    Put simply, of all the non-Gallente BS, the Raven is the MOST reliant on its drones, and that is why we regard this as another Raven nerf. I hope that's cleared things up.
    ---

    I don't mind you disagreeing with me. Just don't say I don't have the SKILLS to comment.
    Ithildin
    Ithildin

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    Posted - 2005.11.12 16:52:00 - [2503]

    It's not a nerf as such, it merely forces you to spend a few weeks training in a skill category you'd rather not train in at all, given the choice.

    I wish there were more fun skills with Memory as primary. Poor Intaki combat people with low perception...
    Ithildin
    Ithildin
    Gallente
    The Corporation
    Cruel Intentions

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    Posted - 2005.11.12 16:52:00 - [2504]

    It's not a nerf as such, it merely forces you to spend a few weeks training in a skill category you'd rather not train in at all, given the choice.
    -
    EVE is sick.
    Nafri
    Nafri

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    Posted - 2005.11.12 18:41:00 - [2505]

    Originally by: Ithildin
    It's not a nerf as such, it merely forces you to spend a few weeks training in a skill category you'd rather not train in at all, given the choice.


    which is probably the biggest slap in the face for mataris ugh


    yeah, another category I have to max skills
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    Nafri
    Nafri
    Caldari
    TunDraGon

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    Posted - 2005.11.12 18:41:00 - [2506]

    Originally by: Ithildin
    It's not a nerf as such, it merely forces you to spend a few weeks training in a skill category you'd rather not train in at all, given the choice.


    which is probably the biggest slap in the face for mataris ugh


    yeah, another category I have to max skills



    From Dusk till Dawn

    KilROCK
    KilROCK

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    Posted - 2005.11.12 19:40:00 - [2507]

    Originally by: Nafri
    Originally by: Ithildin
    It's not a nerf as such, it merely forces you to spend a few weeks training in a skill category you'd rather not train in at all, given the choice.


    which is probably the biggest slap in the face for mataris ugh


    yeah, another category I have to max skills

    /me slaps Nafri, you're not minmatar! lol Laughing
    KilROCK
    KilROCK
    Minmatar
    Angel Deep Corporation

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    Posted - 2005.11.12 19:40:00 - [2508]

    Originally by: Nafri
    Originally by: Ithildin
    It's not a nerf as such, it merely forces you to spend a few weeks training in a skill category you'd rather not train in at all, given the choice.


    which is probably the biggest slap in the face for mataris ugh


    yeah, another category I have to max skills

    /me slaps Nafri, you're not minmatar! lol Laughing


    Maya Rkell
    Maya Rkell

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    Posted - 2005.11.12 20:16:00 - [2509]

    Originally by: Ocean Soul
    HAHAHAHAHAHAH, oh man, when sum1 told there were going to be Jamming drones i thought my number was up. i thought it would ruin my EW trade. but jamming strength 1.5 for the large 1's ROFLMAO!!! oh thats just made my day that has. but u gotta admit they are pritty useless. lollollollol. you are expecting even5 drones to jam a Raven successfully? i can hold 1 in my blackbird but thats pushing it. Their only fesable use is going to be agaisnt T1 frigs. you will still need fleet EW support from a ship.


    Okay Mr. Wunderkind. I'm fighting you, BS to BS.

    I use 5 EW drones on you. 5% chance of jamming you, 5s cycle.
    Or I use 2 Multispec II's on you. 25% chance of jamming you, 30s cycle.

    Which is more dangerous?
    (Hint - locking takes time!)

    "Corpse cannot be fitted onto ship. Only hardware modules can be fitted."
    Maya Rkell
    Maya Rkell
    Forsaken Empire
    The Forsaken Empire

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    Posted - 2005.11.12 20:16:00 - [2510]

    Originally by: Ocean Soul
    HAHAHAHAHAHAH, oh man, when sum1 told there were going to be Jamming drones i thought my number was up. i thought it would ruin my EW trade. but jamming strength 1.5 for the large 1's ROFLMAO!!! oh thats just made my day that has. but u gotta admit they are pritty useless. lollollollol. you are expecting even5 drones to jam a Raven successfully? i can hold 1 in my blackbird but thats pushing it. Their only fesable use is going to be agaisnt T1 frigs. you will still need fleet EW support from a ship.


    Okay Mr. Wunderkind. I'm fighting you, BS to BS.

    I use 5 EW drones on you. 5% chance of jamming you, 5s cycle.
    Or I use 2 Multispec II's on you. 25% chance of jamming you, 30s cycle.

    Which is more dangerous?
    (Hint - locking takes time!)

    //Maya
    Maya Rkell
    Maya Rkell

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    Posted - 2005.11.12 20:24:00 - [2511]

    Edited by: Maya Rkell on 12/11/2005 20:24:01
    Originally by: Grey Area
    This is a crosspost from another thread...corssposting is baad, m'kay? But in this case I think it needs to be seen here. I've added a bit more info, so it's not just a plain copy/paste job.

    Originally by: Liu Kaskakka
    Everyone has drone interfacing lvl 5 already anyway so it doesn't matter.


    Originally by: Weirda
    not saying its not a nerf... but why 'raven'?


    Let me explain.


    You're wrong. Why?

    As you say, any inty pilot worth his salt knows at what angle he can approach a BS. He will take minimal, if any, damage on the approach to a turret BS. He WILL take damage on the the approach (shorter though it might be) to a missile BS.

    When he has closed, he will simply never be hit by the turret BS, his transversal will be too high. A missile BS will keep on hitting him.

    When he has closed, yes, the Raven has 2 slots free. So do a lot of other BS. Nospheratu can swiftly kill the interceptors cap. Yet, a turret BS STILL won't be able to hit the interceptor, while the Raven will now be doing more damage than before.

    So no, I don't see the problem.

    Tpainter/Web drones screw this all up, of course.

    "Corpse cannot be fitted onto ship. Only hardware modules can be fitted."
    Maya Rkell
    Maya Rkell
    Forsaken Empire
    The Forsaken Empire

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    Posted - 2005.11.12 20:24:00 - [2512]

    Edited by: Maya Rkell on 12/11/2005 20:24:01
    Originally by: Grey Area
    This is a crosspost from another thread...corssposting is baad, m'kay? But in this case I think it needs to be seen here. I've added a bit more info, so it's not just a plain copy/paste job.

    Originally by: Liu Kaskakka
    Everyone has drone interfacing lvl 5 already anyway so it doesn't matter.


    Originally by: Weirda
    not saying its not a nerf... but why 'raven'?


    Let me explain.


    You're wrong. Why?

    As you say, any inty pilot worth his salt knows at what angle he can approach a BS. He will take minimal, if any, damage on the approach to a turret BS. He WILL take damage on the the approach (shorter though it might be) to a missile BS.

    When he has closed, he will simply never be hit by the turret BS, his transversal will be too high. A missile BS will keep on hitting him.

    When he has closed, yes, the Raven has 2 slots free. So do a lot of other BS. Nospheratu can swiftly kill the interceptors cap. Yet, a turret BS STILL won't be able to hit the interceptor, while the Raven will now be doing more damage than before.

    So no, I don't see the problem.

    Tpainter/Web drones screw this all up, of course.

    //Maya
    Nafri
    Nafri

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    Posted - 2005.11.12 22:17:00 - [2513]

    Originally by: KilROCK
    Originally by: Nafri
    Originally by: Ithildin
    It's not a nerf as such, it merely forces you to spend a few weeks training in a skill category you'd rather not train in at all, given the choice.


    which is probably the biggest slap in the face for mataris ugh


    yeah, another category I have to max skills

    /me slaps Nafri, you're not minmatar! lol Laughing


    bah, but I sometimes fly their spacecrap
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    Posted - 2005.11.12 22:17:00 - [2514]

    Originally by: Maya Rkell
    Edited by: Maya Rkell on 12/11/2005 20:24:01
    Originally by: Grey Area
    This is a crosspost from another thread...corssposting is baad, m'kay? But in this case I think it needs to be seen here. I've added a bit more info, so it's not just a plain copy/paste job.

    Originally by: Liu Kaskakka
    Everyone has drone interfacing lvl 5 already anyway so it doesn't matter.


    Originally by: Weirda
    not saying its not a nerf... but why 'raven'?


    Let me explain.


    You're wrong. Why?

    As you say, any inty pilot worth his salt knows at what angle he can approach a BS. He will take minimal, if any, damage on the approach to a turret BS. He WILL take damage on the the approach (shorter though it might be) to a missile BS.

    When he has closed, he will simply never be hit by the turret BS, his transversal will be too high. A missile BS will keep on hitting him.

    When he has closed, yes, the Raven has 2 slots free. So do a lot of other BS. Nospheratu can swiftly kill the interceptors cap. Yet, a turret BS STILL won't be able to hit the interceptor, while the Raven will now be doing more damage than before.

    So no, I don't see the problem.

    Tpainter/Web drones screw this all up, of course.


    no into can kill a closerange tempest/thron, but a torpedo raven Very Happy
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    Nafri
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    Posted - 2005.11.12 22:17:00 - [2515]

    Originally by: KilROCK
    Originally by: Nafri
    Originally by: Ithildin
    It's not a nerf as such, it merely forces you to spend a few weeks training in a skill category you'd rather not train in at all, given the choice.


    which is probably the biggest slap in the face for mataris ugh


    yeah, another category I have to max skills

    /me slaps Nafri, you're not minmatar! lol Laughing


    bah, but I sometimes fly their spacecrap



    From Dusk till Dawn

    Nafri
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    TunDraGon

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    Posted - 2005.11.12 22:17:00 - [2516]

    Originally by: Maya Rkell
    Edited by: Maya Rkell on 12/11/2005 20:24:01
    Originally by: Grey Area
    This is a crosspost from another thread...corssposting is baad, m'kay? But in this case I think it needs to be seen here. I've added a bit more info, so it's not just a plain copy/paste job.

    Originally by: Liu Kaskakka
    Everyone has drone interfacing lvl 5 already anyway so it doesn't matter.


    Originally by: Weirda
    not saying its not a nerf... but why 'raven'?


    Let me explain.


    You're wrong. Why?

    As you say, any inty pilot worth his salt knows at what angle he can approach a BS. He will take minimal, if any, damage on the approach to a turret BS. He WILL take damage on the the approach (shorter though it might be) to a missile BS.

    When he has closed, he will simply never be hit by the turret BS, his transversal will be too high. A missile BS will keep on hitting him.

    When he has closed, yes, the Raven has 2 slots free. So do a lot of other BS. Nospheratu can swiftly kill the interceptors cap. Yet, a turret BS STILL won't be able to hit the interceptor, while the Raven will now be doing more damage than before.

    So no, I don't see the problem.

    Tpainter/Web drones screw this all up, of course.


    no into can kill a closerange tempest/thron, but a torpedo raven Very Happy



    From Dusk till Dawn

    Gallena
    Gallena

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    Posted - 2005.11.12 23:36:00 - [2517]

    Absa "ú$%^&* lotly
    Gallena
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    Posted - 2005.11.12 23:36:00 - [2518]

    Edited by: Gallena on 12/11/2005 23:49:25
    Jeni Silver:- You can do whatever ya want with drones - Just make the cursed things behave themselves. When I say attack - that means attack. Not chase for a bit and get bored and go after something else. When I say return to bay - that means return to the @%^&* bay.

    Absa "ú$%^&* lotly
    BIRDofPREY
    BIRDofPREY

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    Posted - 2005.11.13 02:16:00 - [2519]

    Originally by: Rejeev
    I would rather see this issue fixed by means of programing and/or hardware. split the server into zones. reducing drones does not fix the problem. whats the point in claiming 17k online at once if the game has to be reduced in order to reduce lag. lol this is an aspirin not a cure. number of people online at once is meaningless to me now so the dev team should stop announcing every time it goes up by a hundred. if it hits 20k what will they "fix next". this is a bad road and everyone should be against it even if it makes life easier for you in game. granted i want my 10 drones but this course is an indication of future policy for eve. my plans for playing this game just dropped from years to months. i hope future patches will change course because atm im addicted to this game and i want it to stay that way. btw i do like the addition of diff types of drones n skills. its the reduction of drones controlled and drone bay size im against.


    Damned good point here...

    These changes don't even rate the label of "nerf"... This is the removal of a feature plain and simple..


    Your 650mm Artillery Cannon I perfectly strikes Serpentis Guard, wrecking for 340.0 damage
    BIRDofPREY
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    Posted - 2005.11.13 02:16:00 - [2520]

    Originally by: Rejeev
    I would rather see this issue fixed by means of programing and/or hardware. split the server into zones. reducing drones does not fix the problem. whats the point in claiming 17k online at once if the game has to be reduced in order to reduce lag. lol this is an aspirin not a cure. number of people online at once is meaningless to me now so the dev team should stop announcing every time it goes up by a hundred. if it hits 20k what will they "fix next". this is a bad road and everyone should be against it even if it makes life easier for you in game. granted i want my 10 drones but this course is an indication of future policy for eve. my plans for playing this game just dropped from years to months. i hope future patches will change course because atm im addicted to this game and i want it to stay that way. btw i do like the addition of diff types of drones n skills. its the reduction of drones controlled and drone bay size im against.


    Damned good point here...

    These changes don't even rate the label of "nerf"... This is the removal of a feature plain and simple..


    Frustration, agravation and anger is just EVE's way of saying you are playing the game to the fullist
    Aryth
    Aryth

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    Posted - 2005.11.13 02:34:00 - [2521]

    Weeee. Drones very good. Glad I'm maxing drone skills. But umm.....where are the loot-picker-upper drones? Seriously its like you guys expect me to actually move my finger all the way over to the alt key and then another over to the f key ive got my ab on, AND wait a whole 1-2 minutes to get a can. Im gonna sue ccp for acute tired fingers syndrome.

    Btw good drone changes imo.

    "We demand ridgedly defined areas of doubt and uncertainty."
    Aryth
    Aryth
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    GoonSwarm

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    Posted - 2005.11.13 02:34:00 - [2522]

    Weeee. Drones very good. Glad I'm maxing drone skills. But umm.....where are the loot-picker-upper drones? Seriously its like you guys expect me to actually move my finger all the way over to the alt key and then another over to the f key ive got my ab on, AND wait a whole 1-2 minutes to get a can. Im gonna sue ccp for acute tired fingers syndrome.

    Btw good drone changes imo.
    BIRDofPREY
    BIRDofPREY

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    Posted - 2005.11.13 02:44:00 - [2523]

    So as I logged on today, I read that CCP had broken the 17k ceiling and was blowing its own horn. Then I read in this thread that the real culprit causing lag is Drones. After reading though 30 pages of this thread, I have drawn the following conclusions.

    1) The DB is reaching a point where it can no longer handle the number of objects in space. The receint crash of Jita seems to support this.

    2) As the number of players approaches 20k the DB will be under max strain and for once in CCP's history, they suddenly understand the laws of physics.

    3) I contacted a friend that is knowledgeable in such matters of Computer science, and he states that each drone generates a thread on the server. If all the drones were used 10 percent of the time, (About 5000 AI processes, running concurently) the load is significant.

    4) To compenstate for the increased load, there will have to be a fundamental change in the server coding to impliment distributed computing (ie. Beowolf) and allow scalability.

    5) I'm surprised that CCP didn't recognize the possibility of this much sooner. Game programmers are really terrible mathematicians

    Go here to read more http://www.pssclabs.com/

    Your 650mm Artillery Cannon I perfectly strikes Serpentis Guard, wrecking for 340.0 damage
    BIRDofPREY
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    Firmus Ixion

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    Posted - 2005.11.13 02:44:00 - [2524]

    So as I logged on today, I read that CCP had broken the 17k ceiling and was blowing its own horn. Then I read in this thread that the real culprit causing lag is Drones. After reading though 30 pages of this thread, I have drawn the following conclusions.

    1) The DB is reaching a point where it can no longer handle the number of objects in space. The receint crash of Jita seems to support this.

    2) As the number of players approaches 20k the DB will be under max strain and for once in CCP's history, they suddenly understand the laws of physics.

    3) I contacted a friend that is knowledgeable in such matters of Computer science, and he states that each drone generates a thread on the server. If all the drones were used 10 percent of the time, (About 5000 AI processes, running concurently) the load is significant.

    4) To compenstate for the increased load, there will have to be a fundamental change in the server coding to impliment distributed computing (ie. Beowolf) and allow scalability.

    5) I'm surprised that CCP didn't recognize the possibility of this much sooner. Game programmers are really terrible mathematicians

    Go here to read more http://www.pssclabs.com/

    Frustration, agravation and anger is just EVE's way of saying you are playing the game to the fullist
    Sarrena
    Sarrena

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    Posted - 2005.11.13 03:03:00 - [2525]

    Not to mention:
    -Crap every player has collected over their time here, and the fact that some containers have hoards of crap in an endless cycle of junk.
    -Ungodly numbers of waypoints maked out for each player constantly trading hands and always expanding.
    -The cans(Of so many kinds) in space so far beyond reason its a wonder the system doesn't pop more often.
    -Station operations that are active all over, the rather vast market system, (poorly spread) agents that tend to contain PC's in rather overloaded regions as it is.
    -Not to mention POS, roids, NPC's Drones (Ones humping every time you blink, at least missles are fixed from that)

    Have you hugged the server today?
    Sarrena
    Sarrena
    Amarr

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    Posted - 2005.11.13 03:03:00 - [2526]

    Not to mention:
    -Crap every player has collected over their time here, and the fact that some containers have hoards of crap in an endless cycle of junk.
    -Ungodly numbers of waypoints maked out for each player constantly trading hands and always expanding.
    -The cans(Of so many kinds) in space so far beyond reason its a wonder the system doesn't pop more often.
    -Station operations that are active all over, the rather vast market system, (poorly spread) agents that tend to contain PC's in rather overloaded regions as it is.
    -Not to mention POS, roids, NPC's Drones (Ones humping every time you blink, at least missles are fixed from that)

    Have you hugged the server today?
    BIRDofPREY
    BIRDofPREY

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    Posted - 2005.11.13 03:58:00 - [2527]

    Yes,

    If I may be so bold as to state that CCP is removing features to make cycles for the influx of new players. The way they have the server now, it does not look good for EVE when the player base hits 20K


    Your 650mm Artillery Cannon I perfectly strikes Serpentis Guard, wrecking for 340.0 damage
    BIRDofPREY
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    Firmus Ixion

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    Posted - 2005.11.13 03:58:00 - [2528]

    Yes,

    If I may be so bold as to state that CCP is removing features to make cycles for the influx of new players. The way they have the server now, it does not look good for EVE when the player base hits 20K


    Frustration, agravation and anger is just EVE's way of saying you are playing the game to the fullist
    BIRDofPREY
    BIRDofPREY

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    Posted - 2005.11.13 04:00:00 - [2529]

    Originally by: Maya Rkell
    Eh? Heavy drones are far too deverstating against frigs


    I seem to be outrunning them all the time...

    heavy ones at least
    Your 650mm Artillery Cannon I perfectly strikes Serpentis Guard, wrecking for 340.0 damage
    BIRDofPREY
    BIRDofPREY
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    Posted - 2005.11.13 04:00:00 - [2530]

    Originally by: Maya Rkell
    Eh? Heavy drones are far too deverstating against frigs


    I seem to be outrunning them all the time...

    heavy ones at least
    Frustration, agravation and anger is just EVE's way of saying you are playing the game to the fullist
    Ithildin
    Ithildin

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    Posted - 2005.11.13 12:05:00 - [2531]

    Originally by: Maya Rkell
    Eh? Heavy drones are far too deverstating against frigs

    It's funny, cause small drones do far too low damage on frigs. 9 Warrior I drones do less than 30 explosive dps. 9 Hornet I do 36 thermal dps. I.e. a full small drone fielding does about as much damage as a single 125mm Railgun II that is mounted on an Ishkur (or mounted on an Incursus for that matter)

    Other than that, the Heavy Drone Thingy can be fixed by giving them an increased optimal signature radius. Currently all drones have 25m.

    I wish there were more fun skills with Memory as primary. Poor Intaki combat people with low perception...
    Ithildin
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    Posted - 2005.11.13 12:05:00 - [2532]

    Edited by: Ithildin on 13/11/2005 22:15:43
    Originally by: Maya Rkell
    Eh? Heavy drones are far too deverstating against frigs

    It's funny, cause small drones do far too low damage on frigs. 9 Warrior I drones do less than 30 explosive dps. 9 Hobgoblin I do 36 thermal dps. I.e. a full small drone fielding does about as much damage as a single 125mm Railgun II that is mounted on an Ishkur (or mounted on an Incursus for that matter)

    Other than that, the Heavy Drone Thingy can be fixed by giving them an increased optimal signature radius. Currently all drones have 25m.

    Edit: Typo. Hornet should've read Hobgoblin
    -
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    Posted - 2005.11.13 21:20:00 - [2533]

    Originally by: Ithildin
    [...]9 Warrior I drones do less than 30 explosive dps. 9 Hornet I do 36 thermal dps.[...]


    Hornets do kinetic, hobgoblins do thermal. Not that it really changes your point at all. Razz

    ______________________________________________
    As I stand,
    dazzled by the shattered twilight,
    I think back...
    I think back to all the events that have brought me here.
    And I realize...
    I realize I was ment to come here.
    Someone wanted me to come here.
    And now, I have come here.
    Esrevatem Dlareme
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    Posted - 2005.11.13 21:20:00 - [2534]

    Originally by: Ithildin
    [...]9 Warrior I drones do less than 30 explosive dps. 9 Hornet I do 36 thermal dps.[...]


    Hornets do kinetic, hobgoblins do thermal. Not that it really changes your point at all. Razz

    ______________________________________________
    As I stand,
    dazzled by the shattered twilight,
    I think back...
    I think back to all the events that have brought me here.
    And I realize...
    I realize I was ment to come here.
    Someone wanted me to come here.
    And now, I have come here.
    Grey Area
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    Posted - 2005.11.14 00:47:00 - [2535]

    Apologies if this has been considered, but why is it that the only limit on the number of drones a player can launch is either;

    1. Drone bay size
    2. Player skill level

    Why not have a ship setting similar to the "max no of targets" but instead "max no of drones"? This would allow for some ships to have a drone bay only large enough for a single launch of drones, whilst others, who perhaps could STILL control only two or three, would be able to hold "reserves" for subsequent launches?

    Domi would of course have max no of drones at 5...Apoc and Raven both at three, but in view of the Raven relying more heavily on it's drones, let it be able to carry FOUR, so that it has a spare load, or at least a choice of launch (two damagers, or two webbers)

    It would add a lot more variety.

    Another way to do it...leave things as they are currently, but give some ships a "reserve drone bay". Drones cannot be launched from it, only moved to the actual drone bay (and only when there is a "vacancy" in terms of both drones IN the bay AND in space).
    =========================================
    * I'm ALLOWED to cheat. I'm a STARSHIP. *
    =========================================
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    Posted - 2005.11.14 00:47:00 - [2536]

    Apologies if this has been considered, but why is it that the only limit on the number of drones a player can launch is either;

    1. Drone bay size
    2. Player skill level

    Why not have a ship setting similar to the "max no of targets" but instead "max no of drones"? This would allow for some ships to have a drone bay only large enough for a single launch of drones, whilst others, who perhaps could STILL control only two or three, would be able to hold "reserves" for subsequent launches?

    Domi would of course have max no of drones at 5...Apoc and Raven both at three, but in view of the Raven relying more heavily on it's drones, let it be able to carry FOUR, so that it has a spare load, or at least a choice of launch (two damagers, or two webbers)

    It would add a lot more variety.

    Another way to do it...leave things as they are currently, but give some ships a "reserve drone bay". Drones cannot be launched from it, only moved to the actual drone bay (and only when there is a "vacancy" in terms of both drones IN the bay AND in space).
    ---

    I don't mind you disagreeing with me. Just don't say I don't have the SKILLS to comment.
    Trelennen
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    Posted - 2005.11.14 02:09:00 - [2537]

    Edited by: Trelennen on 14/11/2005 02:12:33
    Originally by: Grey Area
    Apologies if this has been considered, but why is it that the only limit on the number of drones a player can launch is either;

    1. Drone bay size
    2. Player skill level

    Why not have a ship setting similar to the "max no of targets" but instead "max no of drones"? This would allow for some ships to have a drone bay only large enough for a single launch of drones, whilst others, who perhaps could STILL control only two or three, would be able to hold "reserves" for subsequent launches?

    Domi would of course have max no of drones at 5...Apoc and Raven both at three, but in view of the Raven relying more heavily on it's drones, let it be able to carry FOUR, so that it has a spare load, or at least a choice of launch (two damagers, or two webbers)

    It would add a lot more variety.

    Another way to do it...leave things as they are currently, but give some ships a "reserve drone bay". Drones cannot be launched from it, only moved to the actual drone bay (and only when there is a "vacancy" in terms of both drones IN the bay AND in space).

    Well, one possible issue with this. Would you reserve that possible reserve drone bay to BSs? If not, for exemple take the rupture (will take new figures of course): it can fit 3 medium drones. Depending on how much reserve m¦ you'd give it, it could possibly launch 2 med and a heavy. And if we consider we might have new drones which would be larger than heavys (for capital ships), you could get the issue of having the possibility to fit a mix of 5 heavy/capital drones on some BSs (well in this regard they'd be issues with drone ships already though, think I read about capital drones, but can't be sure, maybe it's my imagination).

    Thus in order to avoid this issue, you'd have to put a m¦ of drones in space limit in addition to the max drones in space. Could become rather complicated.

    edit: read too fast, the suggestion you made in your last paragraph would deal with this.
    Quote:
    dont fly what you cant afford to lose, always have it insured, make sure you can replace it before you take it into 0.0 or any potentially kaboomish situations.
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    Posted - 2005.11.14 02:09:00 - [2538]

    Edited by: Trelennen on 14/11/2005 02:12:33
    Originally by: Grey Area
    Apologies if this has been considered, but why is it that the only limit on the number of drones a player can launch is either;

    1. Drone bay size
    2. Player skill level

    Why not have a ship setting similar to the "max no of targets" but instead "max no of drones"? This would allow for some ships to have a drone bay only large enough for a single launch of drones, whilst others, who perhaps could STILL control only two or three, would be able to hold "reserves" for subsequent launches?

    Domi would of course have max no of drones at 5...Apoc and Raven both at three, but in view of the Raven relying more heavily on it's drones, let it be able to carry FOUR, so that it has a spare load, or at least a choice of launch (two damagers, or two webbers)

    It would add a lot more variety.

    Another way to do it...leave things as they are currently, but give some ships a "reserve drone bay". Drones cannot be launched from it, only moved to the actual drone bay (and only when there is a "vacancy" in terms of both drones IN the bay AND in space).

    Well, one possible issue with this. Would you reserve that possible reserve drone bay to BSs? If not, for exemple take the rupture (will take new figures of course): it can fit 3 medium drones. Depending on how much reserve m¦ you'd give it, it could possibly launch 2 med and a heavy. And if we consider we might have new drones which would be larger than heavys (for capital ships), you could get the issue of having the possibility to fit a mix of 5 heavy/capital drones on some BSs (well in this regard they'd be issues with drone ships already though, think I read about capital drones, but can't be sure, maybe it's my imagination).

    Thus in order to avoid this issue, you'd have to put a m¦ of drones in space limit in addition to the max drones in space. Could become rather complicated.

    edit: read too fast, the suggestion you made in your last paragraph would deal with this.
    Ithildin
    Ithildin

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    Posted - 2005.11.14 08:26:00 - [2539]

    Originally by: Grey Area
    Apologies if this has been considered, but why is it that the only limit on the number of drones a player can launch is either;

    1. Drone bay size
    2. Player skill level

    Why not have a ship setting similar to the "max no of targets" but instead "max no of drones"? This would allow for some ships to have a drone bay only large enough for a single launch of drones, whilst others, who perhaps could STILL control only two or three, would be able to hold "reserves" for subsequent launches?

    Domi would of course have max no of drones at 5...Apoc and Raven both at three, but in view of the Raven relying more heavily on it's drones, let it be able to carry FOUR, so that it has a spare load, or at least a choice of launch (two damagers, or two webbers)

    It would add a lot more variety.

    Another way to do it...leave things as they are currently, but give some ships a "reserve drone bay". Drones cannot be launched from it, only moved to the actual drone bay (and only when there is a "vacancy" in terms of both drones IN the bay AND in space).

    Yes!

    Really, this would be awesome!

    This has been needed a long time now, it has always been silly that the drones are always bigger is better simply because the number of drones available for launch has always been lower than the drones in hangar (1 heavy drone = 2.5 medium drones = 5 small drones, and if you're able to launch 10 drones but can fit 5 or more heavy drones...)

    I wish there were more fun skills with Memory as primary. Poor Intaki combat people with low perception...
    Ithildin
    Ithildin
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    Posted - 2005.11.14 08:26:00 - [2540]

    Originally by: Grey Area
    Apologies if this has been considered, but why is it that the only limit on the number of drones a player can launch is either;

    1. Drone bay size
    2. Player skill level

    Why not have a ship setting similar to the "max no of targets" but instead "max no of drones"? This would allow for some ships to have a drone bay only large enough for a single launch of drones, whilst others, who perhaps could STILL control only two or three, would be able to hold "reserves" for subsequent launches?

    Domi would of course have max no of drones at 5...Apoc and Raven both at three, but in view of the Raven relying more heavily on it's drones, let it be able to carry FOUR, so that it has a spare load, or at least a choice of launch (two damagers, or two webbers)

    It would add a lot more variety.

    Another way to do it...leave things as they are currently, but give some ships a "reserve drone bay". Drones cannot be launched from it, only moved to the actual drone bay (and only when there is a "vacancy" in terms of both drones IN the bay AND in space).

    Yes!

    Really, this would be awesome!

    This has been needed a long time now, it has always been silly that the drones are always bigger is better simply because the number of drones available for launch has always been lower than the drones in hangar (1 heavy drone = 2.5 medium drones = 5 small drones, and if you're able to launch 10 drones but can fit 5 or more heavy drones...)
    -
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    Grey Area
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    Posted - 2005.11.14 08:33:00 - [2541]

    Well, I'm glad you like it Ith. (see I don't just whine about missiles for a living!) Laughing

    I just thought it would give a greater level of variation to ships...yes I would also apply the changes to smaller ships, not just BS's. With the new drones, even the capacity to launch ONE drone (a webber say) would be an advantage (it's questionable that one fighter drone is worth having). If you then add in that some ships will only be able to EVER launch one drone, but others could launch one, and if it was shot down, replace it with another, and do that up to (say) 5 times...then there is more to choose from on the ship front.

    A question...would people want it to be possible to move drones BACK into the reserve drone bay? Obviously it would mean leaving sufficient space for them. Or would that make the presence of the reserve bay too imbalancing compared to ships without one - should it be a "one way" transfer from reserve to main only?
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    Posted - 2005.11.14 08:33:00 - [2542]

    Well, I'm glad you like it Ith. (see I don't just whine about missiles for a living!) Laughing

    I just thought it would give a greater level of variation to ships...yes I would also apply the changes to smaller ships, not just BS's. With the new drones, even the capacity to launch ONE drone (a webber say) would be an advantage (it's questionable that one fighter drone is worth having). If you then add in that some ships will only be able to EVER launch one drone, but others could launch one, and if it was shot down, replace it with another, and do that up to (say) 5 times...then there is more to choose from on the ship front.

    A question...would people want it to be possible to move drones BACK into the reserve drone bay? Obviously it would mean leaving sufficient space for them. Or would that make the presence of the reserve bay too imbalancing compared to ships without one - should it be a "one way" transfer from reserve to main only?
    ---

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    Posted - 2005.11.14 09:03:00 - [2543]

    Actually, I should think it's possible to use your "main bay" as "Drone CPU" - Each drone takes a set amount of "Drone CPU", and the ship can't launch more than that from the drone bay. I.e. ships will get a double limit: player skills and ship control points.

    I wish there were more fun skills with Memory as primary. Poor Intaki combat people with low perception...
    Ithildin
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    Posted - 2005.11.14 09:03:00 - [2544]

    Actually, I should think it's possible to use your "main bay" as "Drone CPU" - Each drone takes a set amount of "Drone CPU", and the ship can't launch more than that from the drone bay. I.e. ships will get a double limit: player skills and ship control points.
    -
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    Nat K
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    Posted - 2005.11.14 14:23:00 - [2545]

    Okay, here we are 3 weeks later, 2posts and still no reply to what is a seemingly valid question. Sooooooo, here we go again *clears throat*

    TUX, are you going to change the manufacturing requirements of drones after this patch?

    Im a builder and id like to be prepared for any drone price changes this overhaul will bring. Thanx in advance, Nat Wink
    Nat K
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    Posted - 2005.11.14 14:23:00 - [2546]

    Okay, here we are 3 weeks later, 2posts and still no reply to what is a seemingly valid question. Sooooooo, here we go again *clears throat*

    TUX, are you going to change the manufacturing requirements of drones after this patch?

    Im a builder and id like to be prepared for any drone price changes this overhaul will bring. Thanx in advance, Nat Wink

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    Wee Dave
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    Posted - 2005.11.14 15:38:00 - [2547]

    Bonus question as I didn't see this answered:

    Will the changes affect the Helios's drone bonus damage, since it's been there for so long? Will this get changed to all damage types?
    Wee Dave
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    Posted - 2005.11.14 15:38:00 - [2548]

    Bonus question as I didn't see this answered:

    Will the changes affect the Helios's drone bonus damage, since it's been there for so long? Will this get changed to all damage types?
    Ithildin
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    Posted - 2005.11.14 15:52:00 - [2549]

    Edited by: Ithildin on 14/11/2005 15:52:31
    Originally by: Wee Dave
    Bonus question as I didn't see this answered:

    Will the changes affect the Helios's drone bonus damage, since it's been there for so long? Will this get changed to all damage types?

    Aplies to Maulus, too.
    Better question: Will the drone damage bonus be changed to something the Helios could actually use? 6.4 (1x Hobgoblin I with Drone Interfacing V after patch) damage per second is nothing with or without the damage bonus.

    Edit: Copy-paste question for the other covert ops useless gunnery skills

    I wish there were more fun skills with Memory as primary. Poor Intaki combat people with low perception...
    Ithildin
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    Posted - 2005.11.14 15:52:00 - [2550]

    Edited by: Ithildin on 14/11/2005 15:52:31
    Originally by: Wee Dave
    Bonus question as I didn't see this answered:

    Will the changes affect the Helios's drone bonus damage, since it's been there for so long? Will this get changed to all damage types?

    Aplies to Maulus, too.
    Better question: Will the drone damage bonus be changed to something the Helios could actually use? 6.4 (1x Hobgoblin I with Drone Interfacing V after patch) damage per second is nothing with or without the damage bonus.

    Edit: Copy-paste question for the other covert ops useless gunnery skills
    -
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    Dezzereth
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    Posted - 2005.11.14 16:37:00 - [2551]

    The changes are still bad imo, yet *IF* it is enforced upon the game, then you need to change the requirement of Drone Interface from Drones 5 to something lesser. That said I think its a bit much that each time changes come up CCP always assumes lvl 5 in a skill, no matter how long the training, and bases the changes on that.


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    Posted - 2005.11.14 16:37:00 - [2552]

    The changes are still bad imo, yet *IF* it is enforced upon the game, then you need to change the requirement of Drone Interface from Drones 5 to something lesser. That said I think its a bit much that each time changes come up CCP always assumes lvl 5 in a skill, no matter how long the training, and bases the changes on that.

    Paladyn Griffith
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    Posted - 2005.11.14 19:15:00 - [2553]

    Tux, I do agree that drones need overhauling, but I believe you've overshot the target. Drone sizes just got cut, and the dronebays got reduced, so players could pick up drones easier and they would take up less space in their CARGO BAYS !Shocked

    Not that it made any difference in server lag, which is the purpose of this round. Reducing drone bay sizes, while increasing damage output, will make players use smaller drones instead of fewer. If I can control a maximum of 10 drones, then I want 10 out there, and smaller means faster speed to reach their target (Gallente Ogre = the Fire and Forget drone that can't even catch a torpedo). EXAMPLE- A Celestis cruiser has an 80m3 drone bay. That's 8 medium drones. It the bay was cut to 40m3, that's 8 light drones that will do the damage of 6 mediums do now, assuming all the drones are combat and not a mix of EW, webber,etc.

    The idea of overhauling the drones is a good thing, but fewer changes will make things go easier on us players.

    Paladyn Griffith
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    Posted - 2005.11.14 19:15:00 - [2554]

    Tux, I do agree that drones need overhauling, but I believe you've overshot the target. Drone sizes just got cut, and the dronebays got reduced, so players could pick up drones easier and they would take up less space in their CARGO BAYS !Shocked

    Not that it made any difference in server lag, which is the purpose of this round. Reducing drone bay sizes, while increasing damage output, will make players use smaller drones instead of fewer. If I can control a maximum of 10 drones, then I want 10 out there, and smaller means faster speed to reach their target (Gallente Ogre = the Fire and Forget drone that can't even catch a torpedo). EXAMPLE- A Celestis cruiser has an 80m3 drone bay. That's 8 medium drones. It the bay was cut to 40m3, that's 8 light drones that will do the damage of 6 mediums do now, assuming all the drones are combat and not a mix of EW, webber,etc.

    The idea of overhauling the drones is a good thing, but fewer changes will make things go easier on us players.


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    Posted - 2005.11.14 19:56:00 - [2555]

    Originally by: Paladyn Griffith
    Tux, I do agree that drones need overhauling, but I believe you've overshot the target. Drone sizes just got cut, and the dronebays got reduced, so players could pick up drones easier and they would take up less space in their CARGO BAYS !Shocked

    Not that it made any difference in server lag, which is the purpose of this round. Reducing drone bay sizes, while increasing damage output, will make players use smaller drones instead of fewer. If I can control a maximum of 10 drones, then I want 10 out there, and smaller means faster speed to reach their target (Gallente Ogre = the Fire and Forget drone that can't even catch a torpedo). EXAMPLE- A Celestis cruiser has an 80m3 drone bay. That's 8 medium drones. It the bay was cut to 40m3, that's 8 light drones that will do the damage of 6 mediums do now, assuming all the drones are combat and not a mix of EW, webber,etc.

    The idea of overhauling the drones is a good thing, but fewer changes will make things go easier on us players.


    Same player read again!...
    Drone sizes are not changed. Drone bays are halfed, but with max skills (not counting new skills) they will do twice the damage on regular ships, and three times the damage on drone ships. You won't be able to control more than 5 drones, forget about your 10 drones man, and read again.
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    Posted - 2005.11.14 19:56:00 - [2556]

    Originally by: Paladyn Griffith
    Tux, I do agree that drones need overhauling, but I believe you've overshot the target. Drone sizes just got cut, and the dronebays got reduced, so players could pick up drones easier and they would take up less space in their CARGO BAYS !Shocked

    Not that it made any difference in server lag, which is the purpose of this round. Reducing drone bay sizes, while increasing damage output, will make players use smaller drones instead of fewer. If I can control a maximum of 10 drones, then I want 10 out there, and smaller means faster speed to reach their target (Gallente Ogre = the Fire and Forget drone that can't even catch a torpedo). EXAMPLE- A Celestis cruiser has an 80m3 drone bay. That's 8 medium drones. It the bay was cut to 40m3, that's 8 light drones that will do the damage of 6 mediums do now, assuming all the drones are combat and not a mix of EW, webber,etc.

    The idea of overhauling the drones is a good thing, but fewer changes will make things go easier on us players.


    Same player read again!...
    Drone sizes are not changed. Drone bays are halfed, but with max skills (not counting new skills) they will do twice the damage on regular ships, and three times the damage on drone ships. You won't be able to control more than 5 drones, forget about your 10 drones man, and read again.
    Rezlari Corlogette
    Rezlari Corlogette

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    Posted - 2005.11.14 22:32:00 - [2557]

    Is there going to be a point defense/anti missle drone aswell??
    Rezlari Corlogette
    Rezlari Corlogette

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    Posted - 2005.11.14 22:32:00 - [2558]

    Is there going to be a point defense/anti missle drone aswell??
    Renox
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    Posted - 2005.11.14 23:12:00 - [2559]

    I don't quite know how I feel about this change. On one side it takes away something from the drone ships, what makes them feel special, on the other hand it helps improve on the lag situation.

    On the new drones though I have one comment. Webber drones are baaad. Now every ship will have a 40km webber....! On top of that they are fast. 2km/s... that will screw a whole lot of frigs/cruiser and close range battleships. The other EW drones are ok, but the webbers simply screw with a lot of balance re long range vs short range and big vs small.

    "
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    Posted - 2005.11.14 23:12:00 - [2560]

    I don't quite know how I feel about this change. On one side it takes away something from the drone ships, what makes them feel special, on the other hand it helps improve on the lag situation.

    On the new drones though I have one comment. Webber drones are baaad. Now every ship will have a 40km webber....! On top of that they are fast. 2km/s... that will screw a whole lot of frigs/cruiser and close range battleships. The other EW drones are ok, but the webbers simply screw with a lot of balance re long range vs short range and big vs small.

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    Posted - 2005.11.15 00:40:00 - [2561]

    Who said webber drones will be 2km/s? Is that stats from the test server? I'd honestly expect them to be a bit slower actually.

    ______________________________________________
    As I stand,
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    Posted - 2005.11.15 00:40:00 - [2562]

    Who said webber drones will be 2km/s? Is that stats from the test server? I'd honestly expect them to be a bit slower actually.

    ______________________________________________
    As I stand,
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    And I realize...
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    Tomias Itaraou
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    Posted - 2005.11.15 01:15:00 - [2563]

    Widdle dominix still needs a bonus for mining drones :)
    Tomias Itaraou
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    Posted - 2005.11.15 01:15:00 - [2564]

    Widdle dominix still needs a bonus for mining drones :)
    Nekhad Jormuzzar
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    Posted - 2005.11.15 03:10:00 - [2565]

    Originally by: Esrevatem Dlareme
    Who said webber drones will be 2km/s? Is that stats from the test server? I'd honestly expect them to be a bit slower actually.
    Yes, that's from the test server.
    Nekhad Jormuzzar
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    Posted - 2005.11.15 03:10:00 - [2566]

    Originally by: Esrevatem Dlareme
    Who said webber drones will be 2km/s? Is that stats from the test server? I'd honestly expect them to be a bit slower actually.
    Yes, that's from the test server.
    youra mong
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    Posted - 2005.11.15 16:02:00 - [2567]

    Edited by: youra mong on 15/11/2005 16:02:28
    edit: nm
    youra mong
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    Posted - 2005.11.15 16:02:00 - [2568]

    Edited by: youra mong on 15/11/2005 16:02:28
    edit: nm
    youra mong
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    Posted - 2005.11.15 16:03:00 - [2569]

    Apologies if I've overlooked something or this issue has already been raised but aren't these webber drones basically going to make interceptors utterly obsolete?
    youra mong
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    Posted - 2005.11.15 16:03:00 - [2570]

    Apologies if I've overlooked something or this issue has already been raised but aren't these webber drones basically going to make interceptors utterly obsolete?
    Esrevatem Dlareme
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    Posted - 2005.11.15 21:41:00 - [2571]

    No...the new heavy webber drones can indeed go 2km/s but their orbit speed is only 250m/s, and they have very little hp. I had a couple aggro my Helios on test server, and I was able to kill one fairly easily with 1 light neutron blaster II. I expect most inties should have an easy time poping them. You'll only be vulnerable to their web for a few seconds, esp if you plan ahead.

    ______________________________________________
    As I stand,
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    Posted - 2005.11.15 21:41:00 - [2572]

    No...the new heavy webber drones can indeed go 2km/s but their orbit speed is only 250m/s, and they have very little hp. I had a couple aggro my Helios on test server, and I was able to kill one fairly easily with 1 light neutron blaster II. I expect most inties should have an easy time poping them. You'll only be vulnerable to their web for a few seconds, esp if you plan ahead.

    ______________________________________________
    As I stand,
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    I realize I was ment to come here.
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    Rex Martell
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    Posted - 2005.11.16 08:56:00 - [2573]

    Can anybody who has had a chance to go on to the test server confirm if the claims in this post are accurate.

    Linkage to New Drones Stats

    Heavy Drones with a signature radius of 100m :O


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    Posted - 2005.11.16 08:56:00 - [2574]

    Can anybody who has had a chance to go on to the test server confirm if the claims in this post are accurate.

    Linkage to New Drones Stats

    Heavy Drones with a signature radius of 100m :O


    "The object of war is not to die for your corp, but to make the other b@##@#d die for his"
    Tomil
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    Posted - 2005.11.16 11:48:00 - [2575]

    ERRR ... Guys

    have you read tux's opening comment right waaaayyyy back at the begining of this thread.

    and I quote

    "I'm changing the racial damage bonus to all damage types."

    then there are like 500 posts saying I hate this one damage type **** ... Tux ... care to comment?

    does the ship and skill bonus's effect all damage types or do they still applie to Therm (EM with arbi)

    Tomil

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    Posted - 2005.11.16 11:48:00 - [2576]

    ERRR ... Guys

    have you read tux's opening comment right waaaayyyy back at the begining of this thread.

    and I quote

    "I'm changing the racial damage bonus to all damage types."

    then there are like 500 posts saying I hate this one damage type **** ... Tux ... care to comment?

    does the ship and skill bonus's effect all damage types or do they still applie to Therm (EM with arbi)

    Tomil

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    Posted - 2005.11.16 11:58:00 - [2577]

    Originally by: Rex Martell
    Can anybody who has had a chance to go on to the test server confirm if the claims in this post are accurate.

    Linkage to New Drones Stats

    Heavy Drones with a signature radius of 100m :O



    Meaning that the stats stay the same as they have always been? I think that can be confirmed.

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    Posted - 2005.11.16 11:58:00 - [2578]

    Originally by: Rex Martell
    Can anybody who has had a chance to go on to the test server confirm if the claims in this post are accurate.

    Linkage to New Drones Stats

    Heavy Drones with a signature radius of 100m :O



    Meaning that the stats stay the same as they have always been? I think that can be confirmed.
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    Posted - 2005.11.16 12:18:00 - [2579]

    Originally by: Tomil
    then there are like 500 posts saying I hate this one damage type **** ... Tux ... care to comment?

    It's just Tux didn't add that change in the first post at that time, and those 500 people didn't read Tux post about reverting to all damage bonus, nor the 100 posts from others telling people who continued to ***** about racial damage that it was removed.

    No need for an additional comment from Tux here, he wrote it at least twice in this thread, no need for him to write it down a third time, right?
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    Posted - 2005.11.16 12:18:00 - [2580]

    Originally by: Tomil
    then there are like 500 posts saying I hate this one damage type **** ... Tux ... care to comment?

    It's just Tux didn't add that change in the first post at that time, and those 500 people didn't read Tux post about reverting to all damage bonus, nor the 100 posts from others telling people who continued to ***** about racial damage that it was removed.

    No need for an additional comment from Tux here, he wrote it at least twice in this thread, no need for him to write it down a third time, right?
    Tomil
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    Posted - 2005.11.16 12:21:00 - [2581]

    hey

    nope ... sorry just came to the thread late ... read TUX's opening comment then proceeded to get very confused byt 300+ posts complaining about something tux seemed to answer in his first 2 lines.

    cheers for sorting it out

    Tomil
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    Caldari
    Destructive Influence

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    Posted - 2005.11.16 12:21:00 - [2582]

    hey

    nope ... sorry just came to the thread late ... read TUX's opening comment then proceeded to get very confused byt 300+ posts complaining about something tux seemed to answer in his first 2 lines.

    cheers for sorting it out

    Tomil
    without
    without

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    Posted - 2005.11.16 12:26:00 - [2583]

    many people have asked if the drone build requirments will change yet tux and teh devs seem not to respond to this question. this alone makes us think that they will be increased probably doubled or more.


    eitehr way, with perfect skills, you can build and then refine an item with no mineral loss,

    I SUGGEST WE ALLL START BUILDING drones, only way u loose out is if they decrease the build requirment which is very very very unlikely
    without
    without

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    Posted - 2005.11.16 12:26:00 - [2584]

    many people have asked if the drone build requirments will change yet tux and teh devs seem not to respond to this question. this alone makes us think that they will be increased probably doubled or more.


    eitehr way, with perfect skills, you can build and then refine an item with no mineral loss,

    I SUGGEST WE ALLL START BUILDING drones, only way u loose out is if they decrease the build requirment which is very very very unlikely
    Ithildin
    Ithildin

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    Posted - 2005.11.16 14:22:00 - [2585]

    Originally by: without
    many people have asked if the drone build requirments will change yet tux and teh devs seem not to respond to this question. this alone makes us think that they will be increased probably doubled or more.


    eitehr way, with perfect skills, you can build and then refine an item with no mineral loss,

    I SUGGEST WE ALLL START BUILDING drones, only way u loose out is if they decrease the build requirment which is very very very unlikely

    As for this comment, do check Redundancy's theory of accidentally leaving out information. (basically: the playerbase will assume the worst case scenario)

    As for me, I'll just go happily assuming that the production requirements will be unchanged.

    Also, check out the item database on these forums - they are up to date with the current SiSi stats

    Random 0-15km deviation on warp-ins? For the first time in 2 years I'm considering cancelling accounts.
    Ithildin
    Ithildin
    Gallente
    The Corporation
    Cruel Intentions

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    Posted - 2005.11.16 14:22:00 - [2586]

    Originally by: without
    many people have asked if the drone build requirments will change yet tux and teh devs seem not to respond to this question. this alone makes us think that they will be increased probably doubled or more.


    eitehr way, with perfect skills, you can build and then refine an item with no mineral loss,

    I SUGGEST WE ALLL START BUILDING drones, only way u loose out is if they decrease the build requirment which is very very very unlikely

    As for this comment, do check Redundancy's theory of accidentally leaving out information. (basically: the playerbase will assume the worst case scenario)

    As for me, I'll just go happily assuming that the production requirements will be unchanged.

    Also, check out the item database on these forums - they are up to date with the current SiSi stats
    -
    EVE is sick.
    Ysolde Xen
    Ysolde Xen

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    Posted - 2005.11.16 22:39:00 - [2587]

    Having had a play with regular (i.e. none of the new funky ones) on SiSi I have to say I am disappointed. They aren't lasting noticably longer and with the reduced drone bays the damage output in a fight isn't the same. I compared how long it'd take 2 scouts to kill a random NPC rat compared to 3 of the same drone types on TQ vs the same NPC rat type (I was in my probe at the time) and sad to say the 2 new style took longer and one of them nearly died compared with the 3 old style which had one suffer a bit of armour damage and overall take less time.

    This was not an indepth theoretial mathematical study, it was in-the-field experience in a combat situation which, to my mind, shows more about what it will be like in the field in a combat situation than a chart in a forum.

    I sincerely hope the new drones get more of a boost to compensate for the reduced numbers.
    Ysolde Xen
    Ysolde Xen
    Minmatar
    Liberal Trading Co
    Electus Matari

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    Posted - 2005.11.16 22:39:00 - [2588]

    Having had a play with regular (i.e. none of the new funky ones) on SiSi I have to say I am disappointed. They aren't lasting noticably longer and with the reduced drone bays the damage output in a fight isn't the same. I compared how long it'd take 2 scouts to kill a random NPC rat compared to 3 of the same drone types on TQ vs the same NPC rat type (I was in my probe at the time) and sad to say the 2 new style took longer and one of them nearly died compared with the 3 old style which had one suffer a bit of armour damage and overall take less time.

    This was not an indepth theoretial mathematical study, it was in-the-field experience in a combat situation which, to my mind, shows more about what it will be like in the field in a combat situation than a chart in a forum.

    I sincerely hope the new drones get more of a boost to compensate for the reduced numbers.
    jamesw
    jamesw

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    Posted - 2005.11.16 23:03:00 - [2589]

    Originally by: Ysolde Xen
    Having had a play with regular (i.e. none of the new funky ones) on SiSi I have to say I am disappointed. They aren't lasting noticably longer and with the reduced drone bays the damage output in a fight isn't the same. I compared how long it'd take 2 scouts to kill a random NPC rat compared to 3 of the same drone types on TQ vs the same NPC rat type (I was in my probe at the time) and sad to say the 2 new style took longer and one of them nearly died compared with the 3 old style which had one suffer a bit of armour damage and overall take less time.

    This was not an indepth theoretial mathematical study, it was in-the-field experience in a combat situation which, to my mind, shows more about what it will be like in the field in a combat situation than a chart in a forum.

    I sincerely hope the new drones get more of a boost to compensate for the reduced numbers.


    What are your drone skills at?
    --
    jamesw
    Rubra Libertas Militia
    NEW Vid: Bobbing for Xelas
    jamesw
    jamesw
    Rubra Libertas Militia

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    Posted - 2005.11.16 23:03:00 - [2590]

    Originally by: Ysolde Xen
    Having had a play with regular (i.e. none of the new funky ones) on SiSi I have to say I am disappointed. They aren't lasting noticably longer and with the reduced drone bays the damage output in a fight isn't the same. I compared how long it'd take 2 scouts to kill a random NPC rat compared to 3 of the same drone types on TQ vs the same NPC rat type (I was in my probe at the time) and sad to say the 2 new style took longer and one of them nearly died compared with the 3 old style which had one suffer a bit of armour damage and overall take less time.

    This was not an indepth theoretial mathematical study, it was in-the-field experience in a combat situation which, to my mind, shows more about what it will be like in the field in a combat situation than a chart in a forum.

    I sincerely hope the new drones get more of a boost to compensate for the reduced numbers.


    What are your drone skills at?
    --

    Latest Vid: Domination!
    Trelennen
    Trelennen

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    Posted - 2005.11.17 00:53:00 - [2591]

    Originally by: jamesw
    What are your drone skills at?

    That's the question, particularly Drone Interfacing. If you don't have DI, your 2 med drones will do less than 3 previously (exactly 2/3rd of the damage). Until you get DI 3 (60% damage bonus, 40% at level 2), your 2 med drones won't do more damage than 3 previously.
    Quote:
    dont fly what you cant afford to lose, always have it insured, make sure you can replace it before you take it into 0.0 or any potentially kaboomish situations.
    Trelennen
    Trelennen
    Disturbed Hoggs

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    Posted - 2005.11.17 00:53:00 - [2592]

    Edited by: Trelennen on 17/11/2005 01:00:27
    Originally by: jamesw
    What are your drone skills at?

    That's the question, particularly Drone Interfacing. If you don't have DI, your 2 med drones will do less than 3 previously (exactly 2/3rd of the damage). Until you get DI 3 (60% damage bonus, 40% at level 2), your 2 med drones won't do more damage than 3 previously.

    edit: these changes are only nerfing non drone specialists (eg. those who don't have DI at at least 3 and the ability to launch as many drones as their DI skill allow them to), and makes DI a skill out of balance with the other (come on, 20% damage per level - and 20% mining yield -, when any other damage skill gives max 5%, and Heavy drone skill, same rank same prerequisite, gives only 5% damage, and only to heavy drones).
    Somebody has suggested earlier in this thread to give 60% damage boost / mining yield boost to all combat / mining drones, and put DI at 5%/5% per level. This will bring back new DI skill in line with others, will fit with the diminishing returns philosophy of EVE, and won't nerf pilots of ships with small drone bays (those who can't fit 10 heavy drones currently, and thus will most likely not have DI 5). Yes it would be a slight boost to ships that can't fit 5 drones, but it'll be for the better. Currently this new DI skill is completely out of balance with others...

    (considering -potential - damage increase, old DI was already better than all other damage skill, giving between 7% and 10% damage/mining yield boost per level, wether it was non drone carriers or drone carriers, it was already a bit much but still made sense as it added one drone, not a set % of damage, and having level 5 on a ship that can fit only 6 heavy was no better than level 1, now it's bad...)
    Esrevatem Dlareme
    Esrevatem Dlareme

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    Posted - 2005.11.17 06:53:00 - [2593]

    Edited by: Esrevatem Dlareme on 17/11/2005 06:54:31

    I was on Sisi scouting the belts in my system when I came upon a spawn of 2 serp frigs and 2 of the new Serp BC's, the Wing Commanders. They were 175k bounties each. I went and got my Domi, and tried 5x Wasp II's on them. The wasps literally obliterated them, took them about 10 seconds each to kill them once they got in range. I have drone interfacing lvl 5 and BS lvl 4, and I hadn't fitted any of the new drone modules yet, and had none of the new drone skills.

    Conversely, it took the wasps a while to kill the frigates, as would be expected with the signature resolution change. Target painter helps a bit, but it still takes a while. They deffinitely took longer than the BC's took.

    Also, I was still at about 40km range when I killed them, and neither BC ever shot me. I think they might be set up with blasters.

    ______________________________________________
    As I stand,
    dazzled by the shattered twilight,
    I think back...
    I think back to all the events that have brought me here.
    And I realize...
    I realize I was ment to come here.
    Someone wanted me to come here.
    And now, I have come here.
    Esrevatem Dlareme
    Esrevatem Dlareme
    Gallente
    Happy Happyism

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    Posted - 2005.11.17 06:53:00 - [2594]

    Edited by: Esrevatem Dlareme on 17/11/2005 06:54:31

    I was on Sisi scouting the belts in my system when I came upon a spawn of 2 serp frigs and 2 of the new Serp BC's, the Wing Commanders. They were 175k bounties each. I went and got my Domi, and tried 5x Wasp II's on them. The wasps literally obliterated them, took them about 10 seconds each to kill them once they got in range. I have drone interfacing lvl 5 and BS lvl 4, and I hadn't fitted any of the new drone modules yet, and had none of the new drone skills.

    Conversely, it took the wasps a while to kill the frigates, as would be expected with the signature resolution change. Target painter helps a bit, but it still takes a while. They deffinitely took longer than the BC's took.

    Also, I was still at about 40km range when I killed them, and neither BC ever shot me. I think they might be set up with blasters.

    ______________________________________________
    As I stand,
    dazzled by the shattered twilight,
    I think back...
    I think back to all the events that have brought me here.
    And I realize...
    I realize I was ment to come here.
    Someone wanted me to come here.
    And now, I have come here.
    Ysolde Xen
    Ysolde Xen

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    Posted - 2005.11.17 11:02:00 - [2595]

    Originally by: jamesw
    Originally by: Ysolde Xen
    Having had a play with regular (i.e. none of the new funky ones) on SiSi I have to say I am disappointed. They aren't lasting noticably longer and with the reduced drone bays the damage output in a fight isn't the same. I compared how long it'd take 2 scouts to kill a random NPC rat compared to 3 of the same drone types on TQ vs the same NPC rat type (I was in my probe at the time) and sad to say the 2 new style took longer and one of them nearly died compared with the 3 old style which had one suffer a bit of armour damage and overall take less time.

    This was not an indepth theoretial mathematical study, it was in-the-field experience in a combat situation which, to my mind, shows more about what it will be like in the field in a combat situation than a chart in a forum.

    I sincerely hope the new drones get more of a boost to compensate for the reduced numbers.


    What are your drone skills at?


    Drones 5 Scout Drones 4 Drone Interfacing 4. Not exactly maxed but not far off...
    Ysolde Xen
    Ysolde Xen
    Minmatar
    Liberal Trading Co
    Electus Matari

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    Posted - 2005.11.17 11:02:00 - [2596]

    Originally by: jamesw
    Originally by: Ysolde Xen
    Having had a play with regular (i.e. none of the new funky ones) on SiSi I have to say I am disappointed. They aren't lasting noticably longer and with the reduced drone bays the damage output in a fight isn't the same. I compared how long it'd take 2 scouts to kill a random NPC rat compared to 3 of the same drone types on TQ vs the same NPC rat type (I was in my probe at the time) and sad to say the 2 new style took longer and one of them nearly died compared with the 3 old style which had one suffer a bit of armour damage and overall take less time.

    This was not an indepth theoretial mathematical study, it was in-the-field experience in a combat situation which, to my mind, shows more about what it will be like in the field in a combat situation than a chart in a forum.

    I sincerely hope the new drones get more of a boost to compensate for the reduced numbers.


    What are your drone skills at?


    Drones 5 Scout Drones 4 Drone Interfacing 4. Not exactly maxed but not far off...
    Selak Zorander
    Selak Zorander

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    Posted - 2005.11.17 11:59:00 - [2597]

    Well, I can saw that I hope they look at the sentry drones atleast a little bit.

    At my request, epic agreed to come kill me with his sentry drones. I am not sure of all of his drone skills other than at the time he only had sentry drones to lvl 2.

    The test:
    He was in his dominix set to hold his prey in place while the sentry drones went to town on the target. I was in a freighter (yes i know i could not fight back, but large hitpoint values allow you to get better average damage).

    He dropped 5 gallante sentry drones (thermal damage) about 25km to 30km from me while he continued to get closer to me.

    Over the span of 4 minutes (almost 4 minutes exactly from first drone hit to last drone hit) his drones completely ate through roughly 160,000 hitpoints. At my skills, i had about 7k shields, 26k armor, and 126k structure. Based on that alone, he was averaging 132 DPS per drone or about 660 DPS total. While it was not gank numbers, it was still pretty powerful for 5 drones. Average hits were for around 200 versus armor and shields while they were about 300 on the structure.

    Of interesting note, atleast twice, the drones got wrecking shots against my structure and scored hits of 717.8 damage. granted those are the sentry drones and all and my sig radius was bigger than resolution of the drones guns. That just made it possible to get the maximum damage they would do at his current skills. While it would be interesting to see what they do to a battleship, it showns that a Domi can definitely dish out some firepower through drones alone.
    Selak Zorander
    Selak Zorander

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    Posted - 2005.11.17 11:59:00 - [2598]

    Well, I can saw that I hope they look at the sentry drones atleast a little bit.

    At my request, epic agreed to come kill me with his sentry drones. I am not sure of all of his drone skills other than at the time he only had sentry drones to lvl 2.

    The test:
    He was in his dominix set to hold his prey in place while the sentry drones went to town on the target. I was in a freighter (yes i know i could not fight back, but large hitpoint values allow you to get better average damage).

    He dropped 5 gallante sentry drones (thermal damage) about 25km to 30km from me while he continued to get closer to me.

    Over the span of 4 minutes (almost 4 minutes exactly from first drone hit to last drone hit) his drones completely ate through roughly 160,000 hitpoints. At my skills, i had about 7k shields, 26k armor, and 126k structure. Based on that alone, he was averaging 132 DPS per drone or about 660 DPS total. While it was not gank numbers, it was still pretty powerful for 5 drones. Average hits were for around 200 versus armor and shields while they were about 300 on the structure.

    Of interesting note, atleast twice, the drones got wrecking shots against my structure and scored hits of 717.8 damage. granted those are the sentry drones and all and my sig radius was bigger than resolution of the drones guns. That just made it possible to get the maximum damage they would do at his current skills. While it would be interesting to see what they do to a battleship, it showns that a Domi can definitely dish out some firepower through drones alone.
    epic113
    epic113

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    Posted - 2005.11.17 17:14:00 - [2599]

    Edited by: epic113 on 17/11/2005 17:20:19
    Edited by: epic113 on 17/11/2005 17:17:01
    Edited by: epic113 on 17/11/2005 17:14:25
    Originally by: Selak Zorander
    Well, I can saw that I hope they look at the sentry drones atleast a little bit.

    At my request, epic agreed to come kill me with his sentry drones. I am not sure of all of his drone skills other than at the time he only had sentry drones to lvl 2.



    All current drone skills at lvl 4 with gallente bs lvl 5(still not sure if the doms drone damage bonus will apply to these drones). Had the sentry drone skill at lvl 2 at the time with no drone damage mods fitted.

    Get lvl 4 in the sentry skill and fit 4 damage mods with a shield tank and these things will be nastyugh

    Should point out that these things die insanly fast when there being shot so unless your right next to them to insta scoop them your screwed
    epic113
    epic113
    Gallente
    Aliastra

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    Posted - 2005.11.17 17:14:00 - [2600]

    Edited by: epic113 on 17/11/2005 17:20:19
    Edited by: epic113 on 17/11/2005 17:17:01
    Edited by: epic113 on 17/11/2005 17:14:25
    Originally by: Selak Zorander
    Well, I can saw that I hope they look at the sentry drones atleast a little bit.

    At my request, epic agreed to come kill me with his sentry drones. I am not sure of all of his drone skills other than at the time he only had sentry drones to lvl 2.



    All current drone skills at lvl 4 with gallente bs lvl 5(still not sure if the doms drone damage bonus will apply to these drones). Had the sentry drone skill at lvl 2 at the time with no drone damage mods fitted.

    Get lvl 4 in the sentry skill and fit 4 damage mods with a shield tank and these things will be nastyugh

    Should point out that these things die insanly fast when there being shot so unless your right next to them to insta scoop them your screwed
    Earthan
    Earthan

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    Posted - 2005.11.17 22:50:00 - [2601]

    i love those changes as idea.

    I love the change from 15 drones( on carriers) to 5 max with same dmg total and more hp per drone.As it was it was for pvp a lottery enemy has large sb you loose. No more such crap .Very good.

    However i think for the ew/webifying/warp scrmbling/energy scuking and all other weird purposes drones i twill be very hard to balance imhoI hope they do it more or less right.

    *****************************
    A solution to gank/to much dmg.Plz read and reply.Make Eve more tactical!!


    Earthan
    Earthan
    Gallente
    The Amazing Fire Eaters
    Breidablik

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    Posted - 2005.11.17 22:50:00 - [2602]

    i love those changes as idea.

    I love the change from 15 drones( on carriers) to 5 max with same dmg total and more hp per drone.As it was it was for pvp a lottery enemy has large sb you loose. No more such crap .Very good.

    However i think for the ew/webifying/warp scrmbling/energy scuking and all other weird purposes drones i twill be very hard to balance imhoI hope they do it more or less right.



    The Amazing Fire Eaters webpage


    Kelgen Thann
    Kelgen Thann

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    Posted - 2005.11.18 22:31:00 - [2603]

    Well with 45 pages I won't read past #2

    Anyways to quote:
    Quote:
    As it is now 5 heavy ewar drones are not even as effective a single EWAR drone module, I fail to see how that will make drone ships totally overpowered. Also drones have the tendancy to die and when they do they're not very useful at all.


    My Concern is that combat is generally over in less than 2 mins. By the time Drones are killed 1 ship or another coudl already be killed. it's now a matter of who has the highest range on their drones. I get in range first I win, my opponent gets in range first he wins.
    Kelgen Thann
    Kelgen Thann
    SUBLIME L.L.C.
    SMASH Alliance

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    Posted - 2005.11.18 22:31:00 - [2604]

    Well with 45 pages I won't read past #2

    Anyways to quote:
    Quote:
    As it is now 5 heavy ewar drones are not even as effective a single EWAR drone module, I fail to see how that will make drone ships totally overpowered. Also drones have the tendancy to die and when they do they're not very useful at all.


    My Concern is that combat is generally over in less than 2 mins. By the time Drones are killed 1 ship or another coudl already be killed. it's now a matter of who has the highest range on their drones. I get in range first I win, my opponent gets in range first he wins.
    Ellyza
    Ellyza

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    Posted - 2005.11.19 01:23:00 - [2605]

    I have not yet read all 45 pages so the following may have already been asked and addressed.

    My concern is with the mining ships.

    You say that the dmg output of combat ships like the Vexor, Dominix etc will remain the same due to 1) their bonuses 2) their spare drone carrying capabilities.

    But what of the Barges ? Take for example the Covetor. I can carry 10 Hammerheads (medium scout drone) as protection. I could only carry 5 after these changes but would not receive the benefit of increased damage that the Vexor or similar ship would.

    Given that the HP increase of drones is a percentage the actual increase will be very small - how then is a Covetor that would have 10 drones as defense, now defend itself against better NPC's with half it's original drones?


    If I have overlooked anything, I appologize. Feel free to point out any mistakes in my assumptions.
    Ellyza
    Ellyza

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    Posted - 2005.11.19 01:23:00 - [2606]

    I have not yet read all 45 pages so the following may have already been asked and addressed.

    My concern is with the mining ships.

    You say that the dmg output of combat ships like the Vexor, Dominix etc will remain the same due to 1) their bonuses 2) their spare drone carrying capabilities.

    But what of the Barges ? Take for example the Covetor. I can carry 10 Hammerheads (medium scout drone) as protection. I could only carry 5 after these changes but would not receive the benefit of increased damage that the Vexor or similar ship would.

    Given that the HP increase of drones is a percentage the actual increase will be very small - how then is a Covetor that would have 10 drones as defense, now defend itself against better NPC's with half it's original drones?


    If I have overlooked anything, I appologize. Feel free to point out any mistakes in my assumptions.
    GC13
    GC13

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    Posted - 2005.11.19 04:11:00 - [2607]

    You did overlook something. That level 5 Drone Interfacing that allowed you to use ten drones will now make your five drones do the damage of ten drones.
    GC13
    GC13
    Caldari
    Derelik Trading Company

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    Posted - 2005.11.19 04:11:00 - [2608]

    You did overlook something. That level 5 Drone Interfacing that allowed you to use ten drones will now make your five drones do the damage of ten drones.

    --

    Science and Industry guide plus A Newbie's Guide to Caldari Ships
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    Exile Devaltos
    Exile Devaltos

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    Posted - 2005.11.19 05:20:00 - [2609]

    Donno if this has been mentioned, but shouldn't the Dominix also get a mining bonus for the drones?
    Before it could mine with 15 drones and now it will only be able to mine with 5 without any bonus. So mining drones are being nerfed times 3 on the Dom.

    Excuse my n00bness Very Happy
    Exile Devaltos
    Exile Devaltos
    Caldari Provisions

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    Posted - 2005.11.19 05:20:00 - [2610]

    Donno if this has been mentioned, but shouldn't the Dominix also get a mining bonus for the drones?
    Before it could mine with 15 drones and now it will only be able to mine with 5 without any bonus. So mining drones are being nerfed times 3 on the Dom.

    Excuse my n00bness Very Happy


    Originally by: Wrangler
    Thats odd, I always drink after dealing with you people.. LaughingRazz
    Trelennen
    Trelennen

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    Posted - 2005.11.19 06:01:00 - [2611]

    Edited by: Trelennen on 19/11/2005 06:01:24
    Originally by: Exile Devaltos
    Donno if this has been mentioned, but shouldn't the Dominix also get a mining bonus for the drones?
    Before it could mine with 15 drones and now it will only be able to mine with 5 without any bonus. So mining drones are being nerfed times 3 on the Dom.

    Excuse my n00bness Very Happy

    You should read better, these 5 mining drones will still be equivalent to 10 current mining drones, so it's only a 33% loss in drone mining ability (dominix can still fit mining lasers). And Tux said only some ships will have bonus to mining drones, and obviously he doesn't want to keep that great mining ability on the Dominix, which is a Battleship ;)
    Quote:
    dont fly what you cant afford to lose, always have it insured, make sure you can replace it before you take it into 0.0 or any potentially kaboomish situations.
    Trelennen
    Trelennen
    Disturbed Hoggs

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    Posted - 2005.11.19 06:01:00 - [2612]

    Edited by: Trelennen on 19/11/2005 06:01:24
    Originally by: Exile Devaltos
    Donno if this has been mentioned, but shouldn't the Dominix also get a mining bonus for the drones?
    Before it could mine with 15 drones and now it will only be able to mine with 5 without any bonus. So mining drones are being nerfed times 3 on the Dom.

    Excuse my n00bness Very Happy

    You should read better, these 5 mining drones will still be equivalent to 10 current mining drones, so it's only a 33% loss in drone mining ability (dominix can still fit mining lasers). And Tux said only some ships will have bonus to mining drones, and obviously he doesn't want to keep that great mining ability on the Dominix, which is a Battleship ;)
    The Wizz117
    The Wizz117

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    Posted - 2005.11.19 10:54:00 - [2613]

    i would like to see drones that shoot missiles for the missile people. Rolling Eyes
    The Wizz117
    The Wizz117

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    Posted - 2005.11.19 10:54:00 - [2614]

    i would like to see drones that shoot missiles for the missile people. Rolling Eyes

    -------------------------------------------
    That ccp created a universe doesen't mean they'r gods
    Ellyza
    Ellyza

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    Posted - 2005.11.19 15:44:00 - [2615]

    Originally by: GC13
    You did overlook something. That level 5 Drone Interfacing that allowed you to use ten drones will now make your five drones do the damage of ten drones.

    Thanks - that answers it.

    Having all drone skills at L5, I don't have much choice other than to wait and see how much of an effect this has on my gameplay Confused

    If at all possible, could you please give us an idea of the pricetags on the new drone skills ?
    Ellyza
    Ellyza

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    Posted - 2005.11.19 15:44:00 - [2616]

    Originally by: GC13
    You did overlook something. That level 5 Drone Interfacing that allowed you to use ten drones will now make your five drones do the damage of ten drones.

    Thanks - that answers it.

    Having all drone skills at L5, I don't have much choice other than to wait and see how much of an effect this has on my gameplay Confused

    If at all possible, could you please give us an idea of the pricetags on the new drone skills ?
    Ithildin
    Ithildin

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    Posted - 2005.11.19 16:38:00 - [2617]

    Originally by: The Wizz117
    i would like to see drones that shoot missiles for the missile people. Rolling Eyes

    I realize by the 'Rolling Eyes' that you're trying to make some sort of sarcastic point (which incidentally eludes me), but I'll answer that anyway.

    A drone is an entity for which the relevant graphics is a 'x' in the UI for most players. This is best illustrated that most people don't know that the Vespa (think it was) doesn't even have a model!
    Also, a missile shooting drone'd only add to server lag considering that it'd have more than one entity in space associated to it at any time. hence you'll never see one.

    So. When are these forums going live in game?
    Ithildin
    Ithildin
    Gallente
    The Corporation
    Cruel Intentions

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    Posted - 2005.11.19 16:38:00 - [2618]

    Originally by: The Wizz117
    i would like to see drones that shoot missiles for the missile people. Rolling Eyes

    I realize by the 'Rolling Eyes' that you're trying to make some sort of sarcastic point (which incidentally eludes me), but I'll answer that anyway.

    A drone is an entity for which the relevant graphics is a 'x' in the UI for most players. This is best illustrated that most people don't know that the Vespa (think it was) doesn't even have a model!
    Also, a missile shooting drone'd only add to server lag considering that it'd have more than one entity in space associated to it at any time. hence you'll never see one.
    -
    EVE is sick.
    throbbinnoggin
    throbbinnoggin

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    Posted - 2005.11.19 20:58:00 - [2619]

    "More" good news for drone users. Currently on the test server drone base damage hp has been increased.

    Lights from 4 to 7.5

    Medium from 9 to 12

    Heavy from 22 to 24


    Tis better to be silent and be thought a fool, than to speak and remove all doubt.
    'Abraham Lincoln'
    throbbinnoggin
    throbbinnoggin
    Gallente
    Eminent Domain

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    Posted - 2005.11.19 20:58:00 - [2620]

    "More" good news for drone users. Currently on the test server drone base damage hp has been increased.

    Lights from 4 to 7.5

    Medium from 9 to 12

    Heavy from 22 to 24


    Tis better to be silent and be thought a fool, than to speak and remove all doubt.
    'Abraham Lincoln'
    GC13
    GC13

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    Posted - 2005.11.19 21:17:00 - [2621]

    All I can say is "it's about time." FINALLY there's a reason to use lighter drones.

    /me is happy! ugh
    GC13
    GC13
    Caldari
    Derelik Trading Company

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    Posted - 2005.11.19 21:17:00 - [2622]

    All I can say is "it's about time." FINALLY there's a reason to use lighter drones.

    /me is happy! ugh

    --

    Science and Industry guide plus A Newbie's Guide to Caldari Ships
    Eve and RPG blog
    keepiru
    keepiru

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    Posted - 2005.11.20 00:55:00 - [2623]

    post 1337 throbb, kekeke
    -------------
    Where are the named 800mm Plates and Mega Ions, CCP?
    keepiru
    keepiru
    Supernova Security Systems

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    Posted - 2005.11.20 00:55:00 - [2624]

    post 1337 throbb, kekeke
    ----------------

    Boost T2 Plate HP!
    Jeni Silver
    Jeni Silver

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    Posted - 2005.11.20 08:34:00 - [2625]

    Ya know - mebe part of the drone lag problem is from the billions of abandoned drones floating around out there. Go to any system when peeps are doing missions, visit a planet and set yer scanner to a billion km and look how many drones are just floating around out there. How to long to 'abondoned' drones stay in space?
    Jeni Silver
    Jeni Silver
    Gallente
    Ethereal Imperium
    Tactical Narcotics Team

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    Posted - 2005.11.20 08:34:00 - [2626]

    Ya know - mebe part of the drone lag problem is from the billions of abandoned drones floating around out there. Go to any system when peeps are doing missions, visit a planet and set yer scanner to a billion km and look how many drones are just floating around out there. How to long to 'abondoned' drones stay in space?
    Ithildin
    Ithildin

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    Posted - 2005.11.20 12:47:00 - [2627]

    Originally by: Jeni Silver
    Ya know - mebe part of the drone lag problem is from the billions of abandoned drones floating around out there. Go to any system when peeps are doing missions, visit a planet and set yer scanner to a billion km and look how many drones are just floating around out there. How to long to 'abondoned' drones stay in space?

    Inert drones aren't as much problem for the servers as active drones are. The most lag they cause is when you scan them, I should think.

    Originally by: keepiru
    post 1337 throbb, kekeke

    Yes, kind of appropriate that the elite post went to someone noticing small drones getting a well deserved boost!

    So. When are these forums going live in game?
    Ithildin
    Ithildin
    Gallente
    The Corporation
    Cruel Intentions

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    Posted - 2005.11.20 12:47:00 - [2628]

    Originally by: Jeni Silver
    Ya know - mebe part of the drone lag problem is from the billions of abandoned drones floating around out there. Go to any system when peeps are doing missions, visit a planet and set yer scanner to a billion km and look how many drones are just floating around out there. How to long to 'abondoned' drones stay in space?

    Inert drones aren't as much problem for the servers as active drones are. The most lag they cause is when you scan them, I should think.

    Originally by: keepiru
    post 1337 throbb, kekeke

    Yes, kind of appropriate that the elite post went to someone noticing small drones getting a well deserved boost!
    -
    EVE is sick.
    throbbinnoggin
    throbbinnoggin

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    Posted - 2005.11.20 13:04:00 - [2629]

    I just had to post again as this arguing of 15 vs 5 and various other numbers made me think of the following:

    Marty DiBergi: Oh, I see. And most amps go up to ten?
    Nigel Tufnel: Exactly.
    Marty DiBergi: Does that mean it's louder? Is it any louder?
    Nigel Tufnel: Well, it's one louder, isn't it? It's not ten. You see, most blokes, you know, will be playing at ten. You're on ten here, all the way up, all the way up, all the way up, you're on ten on your guitar. Where can you go from there? Where?
    Marty DiBergi: I don't know.
    Nigel Tufnel: Nowhere. Exactly. What we do is, if we need that extra push over the cliff, you know what we do?
    Marty DiBergi: Put it up to eleven.
    Nigel Tufnel: Eleven. Exactly. One louder.
    Marty DiBergi: Why don't you just make ten louder and make ten be the top number and make that a little louder?
    Nigel Tufnel: [pause] These go to eleven

    *This Is Spinal Tap*

    Tis better to be silent and be thought a fool, than to speak and remove all doubt.
    'Abraham Lincoln'
    throbbinnoggin
    throbbinnoggin
    Gallente
    Eminent Domain

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    Posted - 2005.11.20 13:04:00 - [2630]

    I just had to post again as this arguing of 15 vs 5 and various other numbers made me think of the following:

    Marty DiBergi: Oh, I see. And most amps go up to ten?
    Nigel Tufnel: Exactly.
    Marty DiBergi: Does that mean it's louder? Is it any louder?
    Nigel Tufnel: Well, it's one louder, isn't it? It's not ten. You see, most blokes, you know, will be playing at ten. You're on ten here, all the way up, all the way up, all the way up, you're on ten on your guitar. Where can you go from there? Where?
    Marty DiBergi: I don't know.
    Nigel Tufnel: Nowhere. Exactly. What we do is, if we need that extra push over the cliff, you know what we do?
    Marty DiBergi: Put it up to eleven.
    Nigel Tufnel: Eleven. Exactly. One louder.
    Marty DiBergi: Why don't you just make ten louder and make ten be the top number and make that a little louder?
    Nigel Tufnel: [pause] These go to eleven

    *This Is Spinal Tap*

    Tis better to be silent and be thought a fool, than to speak and remove all doubt.
    'Abraham Lincoln'
    LOPEZ
    LOPEZ

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    Posted - 2005.11.21 02:08:00 - [2631]

    Been on the test server.. the ishtar now blows... make it so it can use 10 drones... like seriously.. plus 5% to damage minning yeild and 10% to hit pionts?Confused... HEAVY ASSULT CRUISER... not heavy assult minner.... I dont think that 5% covers for a extra drone. Whats the piont of it being drone carrier if it can only launch 5 hvy drones with max skills... Confused.... o well at least armor tanking is more uber :)
    LOPEZ
    LOPEZ
    Reikoku
    Band of Brothers

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    Posted - 2005.11.21 02:08:00 - [2632]

    Been on the test server.. the ishtar now blows... make it so it can use 10 drones... like seriously.. plus 5% to damage minning yeild and 10% to hit pionts?Confused... HEAVY ASSULT CRUISER... not heavy assult minner.... I dont think that 5% covers for a extra drone. Whats the piont of it being drone carrier if it can only launch 5 hvy drones with max skills... Confused.... o well at least armor tanking is more uber :)
    Revelation
    Eclipse
    Rex Martell
    Rex Martell

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    Posted - 2005.11.21 12:12:00 - [2633]

    Can the 10% bonus which preplaces +1 drone per level be extended to include Logistic Drones.


    "The object of war is not to die for your corp, but to make the other b@##@#d die for his"
    Rex Martell
    Rex Martell
    Caldari

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    Posted - 2005.11.21 12:12:00 - [2634]

    Can the 10% bonus which preplaces +1 drone per level be extended to include Logistic Drones.


    "The object of war is not to die for your corp, but to make the other b@##@#d die for his"
    Jon Xylur
    Jon Xylur

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    Posted - 2005.11.21 16:51:00 - [2635]

    CCCP meesed up the drones big time. Now they can't do gull dmaage to a webbed battleship since they orbit so fast thei'r nerfed trackign can't stay up with it. Fix the tracking please! Why did you change it anyways? Some Inty pilot whined that he got podded by a battleship since it had something to defend itself? As we all know battleships are just supposed to self destruct as Intys appear since they are supposed to eb invulnerable and get anything that even scrathes their paintjob nerfed to hell and back.
    Jon Xylur
    Jon Xylur
    Gallente
    Aliastra

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    Posted - 2005.11.21 16:51:00 - [2636]

    CCCP meesed up the drones big time. Now they can't do gull dmaage to a webbed battleship since they orbit so fast thei'r nerfed trackign can't stay up with it. Fix the tracking please! Why did you change it anyways? Some Inty pilot whined that he got podded by a battleship since it had something to defend itself? As we all know battleships are just supposed to self destruct as Intys appear since they are supposed to eb invulnerable and get anything that even scrathes their paintjob nerfed to hell and back.
    Please resize image to a maximum of 400 x 120, and not exceeding 24000 bytes, ty - Cortes
    theRaptor
    theRaptor

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    Posted - 2005.11.21 18:53:00 - [2637]

    Originally by: Jon Xylur
    CCCP meesed up the drones big time. Now they can't do gull dmaage to a webbed battleship since they orbit so fast thei'r nerfed trackign can't stay up with it. Fix the tracking please!


    Ugh, I wish they would change how tracking works. If you are orbiting something then your guns have to move very little, in fact they could probably just stay locked in place. It is only when someone is orbiting you that your guns have to track independant of the hull of your ship.

    So currently it is quite hilarious when Inties try and have a fight without webs.

    And I looked and behold: a pale horse. And his name, that sat on him, was Death. And Hell followed with him
    theRaptor
    theRaptor
    Caldari
    Caldari Provisions

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    Posted - 2005.11.21 18:53:00 - [2638]

    Originally by: Jon Xylur
    CCCP meesed up the drones big time. Now they can't do gull dmaage to a webbed battleship since they orbit so fast thei'r nerfed trackign can't stay up with it. Fix the tracking please!


    Ugh, I wish they would change how tracking works. If you are orbiting something then your guns have to move very little, in fact they could probably just stay locked in place. It is only when someone is orbiting you that your guns have to track independant of the hull of your ship.

    So currently it is quite hilarious when Inties try and have a fight without webs.
    I don't think you trust, in, my, self-righteous suicide.
    keepiru
    keepiru

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    Posted - 2005.11.21 19:43:00 - [2639]

    That would be a MASSIVE change in combat mechanics.
    -------------
    Where are the named 800mm Plates and Mega Ions, CCP?
    keepiru
    keepiru
    Supernova Security Systems

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    Posted - 2005.11.21 19:43:00 - [2640]

    That would be a MASSIVE change in combat mechanics.
    ----------------

    Boost T2 Plate HP!
    Ebedar
    Ebedar

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    Posted - 2005.11.22 01:31:00 - [2641]

    Originally by: throbbinnoggin
    "More" good news for drone users. Currently on the test server drone base damage hp has been increased.

    Lights from 4 to 7.5

    Medium from 9 to 12

    Heavy from 22 to 24



    Had a friend in a Vexor use 5x Warrior I against my orbitting Ares (wasn't going tremendously fast - around 3.7 km/s in orbit). He has DI 3 and Gallente Cruiser 4 (making 5 Warriors the equivalent of 11.2 if my maths is right).

    I had to MWD out in structure before I managed to kill the first drone hehe.

    Will need testing more with a faster ceptor, but looks promising.

    One Step Further
    Ebedar
    Ebedar
    Gallente
    Primary Intelligence

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    Posted - 2005.11.22 01:31:00 - [2642]

    Originally by: throbbinnoggin
    "More" good news for drone users. Currently on the test server drone base damage hp has been increased.

    Lights from 4 to 7.5

    Medium from 9 to 12

    Heavy from 22 to 24



    Had a friend in a Vexor use 5x Warrior I against my orbitting Ares (wasn't going tremendously fast - around 3.7 km/s in orbit). He has DI 3 and Gallente Cruiser 4 (making 5 Warriors the equivalent of 11.2 if my maths is right).

    I had to MWD out in structure before I managed to kill the first drone hehe.

    Will need testing more with a faster ceptor, but looks promising.

    Jaa'dhu: On The Run - Part 1 & Part 2
    Rex Martell
    Rex Martell

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    Posted - 2005.11.22 09:20:00 - [2643]

    Dont know if everybody knew this but the Rate of Fire on a Sentry Drone is 4 sec's instead of the standard 2 sec's for normal drones.


    "The object of war is not to die for your corp, but to make the other b@##@#d die for his"
    Rex Martell
    Rex Martell
    Caldari

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    Posted - 2005.11.22 09:20:00 - [2644]

    Dont know if everybody knew this but the Rate of Fire on a Sentry Drone is 4 sec's instead of the standard 2 sec's for normal drones.


    "The object of war is not to die for your corp, but to make the other b@##@#d die for his"
    Tuxford
    Tuxford



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    Posted - 2005.11.22 10:06:00 - [2645]

    Added some info on drone modules here. One particularly scary is the drone control unit which gives you one drone per unit. You can only use 5 of them though.
    _______________
    Tuxford
    Tuxford



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    Posted - 2005.11.22 10:07:00 - [2646]

    Originally by: Rex Martell
    Dont know if everybody knew this but the Rate of Fire on a Sentry Drone is 4 sec's instead of the standard 2 sec's for normal drones.



    Yes that's right I increased the rof and decreased the volume so they are now 25m3.
    _______________
    Tuxford
    Tuxford



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    Posted - 2005.11.22 10:07:00 - [2647]

    Originally by: Rex Martell
    Dont know if everybody knew this but the Rate of Fire on a Sentry Drone is 4 sec's instead of the standard 2 sec's for normal drones.



    Yes that's right I increased the rof and decreased the volume so they are now 25m3.
    _______________
    Rex Martell
    Rex Martell

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    Posted - 2005.11.22 10:23:00 - [2648]

    Won't that make Sentry Drones a less favourable option to heavy Drones. Their DPS is now the same in addition the are larger easier to hit and because of their larger Gun resolution all round a less effective.

    * The new moduals look good.

    "The object of war is not to die for your corp, but to make the other b@##@#d die for his"
    Rex Martell
    Rex Martell
    Caldari

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    Posted - 2005.11.22 10:23:00 - [2649]

    Won't that make Sentry Drones a less favourable option to heavy Drones. Their DPS is now the same in addition the are larger easier to hit and because of their larger Gun resolution all round a less effective.

    * The new moduals look good.

    "The object of war is not to die for your corp, but to make the other b@##@#d die for his"
    Will Fireblade
    Will Fireblade

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    Posted - 2005.11.22 10:45:00 - [2650]

    ok no way iam reading 45 pages so this might already be answered somewhere but is CCP actually going to fix how you control the drones ?? we all know that drones are hard to control cus of the various problems that they have in responding at the pilots orders.. :p, so here is my question are we going to have a new interface in controlling drones or will remain the same and if we do are the drones going to respond to the pilot orders..?

    P.S drone changes looks awesome and if it reduces lag its gonna be the best nerf in the history of nerfs.


    Will Fireblade
    Will Fireblade
    Maza Nostra
    RAZOR Alliance

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    Posted - 2005.11.22 10:45:00 - [2651]

    Edited by: Will Fireblade on 22/11/2005 10:56:49
    ok no way iam reading 45 pages so this might already be answered somewhere but is CCP actually going to fix how you control the drones ?? we all know that drones are hard to control cus of the various problems that they have in responding at the pilots orders.. :p, so here is my question are we going to have a new interface in controlling drones or will remain the same and if we do are the drones going to respond to the pilot orders..?

    P.S drone changes looks awesome and if it reduces lag its gonna be the best nerf in the history of nerfs.

    Edit: Are the EW drones (jamming) will be influnced by Electronics skills too or its gonna be just the seperate drone skill.. EW modules work with a chance percentage if thats the case does it mean EW drones will work on the same criteria as the EW modules do at this time?



    Leneerra
    Leneerra

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    Posted - 2005.11.22 11:16:00 - [2652]

    Wait. is this a proper description of what is happening here

    There is to many drones out, this causes lag, must be reduced
    Well if we are going to work on drones we better introduce some new drones and skills as well, lest make this skill tree as intensive and versatile as the gunnery skills.
    Well we just alter this skill and the ships drone bays so everyone that is not a full drone user has to spend about a month in training to get what he had. Not no mention the need to learn the new skills
    ...time passes... lots of people complain.. test is out.. ajustments are made
    Announcement: Well we will be adding this high slot module to allow the control of a extra drone

    /me is dumbstruck
    This module will add 1 drone to a average ship wih low skills
    This module will add 1.0 to 1.6 drones to a average ship wih average skills
    This module will add 2 drones equivalent to any high skilled drone user
    This module will add 3 drones equivalent to any high skilled drone user in a Drone carrier
    Of course a gun module does more on a gun ship than any another type of ship but not this much more
    This is like adding some kind off drone that will add a turret or launcher slot with some grid
    and cpu.

    And i know this will get a little off topic. But,
    Way back when I started I chose to fly minmatar.
    Now to get our ships working we need to train several skilltrees where all the other races need less
    Most races can ignore a additional skilltree if they choose not to fly one or 2 ships of their race
    To fly matari ships well you need to master the ships, projectiles, missiles, drones, ew, shield tanking(engeneering) and armortanking.
    Do not get me wrong. I think it is good that drones become a true skilltree, the gallente need it
    But it is unfair to those that fly matari ships esclusively, and doubly unfair to starting matari pilots

    Leneerra
    Leneerra
    Minmatar
    Trinity Nova

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    Posted - 2005.11.22 11:16:00 - [2653]

    Wait. is this a proper description of what is happening here

    There is to many drones out, this causes lag, must be reduced
    Well if we are going to work on drones we better introduce some new drones and skills as well, lest make this skill tree as intensive and versatile as the gunnery skills.
    Well we just alter this skill and the ships drone bays so everyone that is not a full drone user has to spend about a month in training to get what he had. Not no mention the need to learn the new skills
    ...time passes... lots of people complain.. test is out.. ajustments are made
    Announcement: Well we will be adding this high slot module to allow the control of a extra drone

    /me is dumbstruck
    This module will add 1 drone to a average ship wih low skills
    This module will add 1.0 to 1.6 drones to a average ship wih average skills
    This module will add 2 drones equivalent to any high skilled drone user
    This module will add 3 drones equivalent to any high skilled drone user in a Drone carrier
    Of course a gun module does more on a gun ship than any another type of ship but not this much more
    This is like adding some kind off drone that will add a turret or launcher slot with some grid
    and cpu.

    And i know this will get a little off topic. But,
    Way back when I started I chose to fly minmatar.
    Now to get our ships working we need to train several skilltrees where all the other races need less
    Most races can ignore a additional skilltree if they choose not to fly one or 2 ships of their race
    To fly matari ships well you need to master the ships, projectiles, missiles, drones, ew, shield tanking(engeneering) and armortanking.
    Do not get me wrong. I think it is good that drones become a true skilltree, the gallente need it
    But it is unfair to those that fly matari ships esclusively, and doubly unfair to starting matari pilots

    Ithildin
    Ithildin

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    Posted - 2005.11.22 11:18:00 - [2654]

    Originally by: Will Fireblade
    Edited by: Will Fireblade on 22/11/2005 10:56:49
    ok no way iam reading 45 pages so this might already be answered somewhere but is CCP actually going to fix how you control the drones ?? we all know that drones are hard to control cus of the various problems that they have in responding at the pilots orders.. :p, so here is my question are we going to have a new interface in controlling drones or will remain the same and if we do are the drones going to respond to the pilot orders..?

    P.S drone changes looks awesome and if it reduces lag its gonna be the best nerf in the history of nerfs.

    Edit: Are the EW drones (jamming) will be influnced by Electronics skills too or its gonna be just the seperate drone skill.. EW modules work with a chance percentage if thats the case does it mean EW drones will work on the same criteria as the EW modules do at this time?

    Believe it or not, but your original question hasn't been answered over and over again. It's pretty original. And the answer is (from a player perspective) that less drones mean they are much less likely to get stuck on each other and the current drone interface is actually possible to micro manage with only 5 drones fielded, though it'd be nice to get them as pressable buttons (to the left of the Cap circle thingy. and give us the option to remove those annoying camera controls that you never use)

    It's not a nerf. It's a merely a kick in the nuts of people who draw pride from having lots and lots of drones. Also a kick in the nuts for people who read the danger level of drones by amount of drones rather than amount of damage taken.

    No idea about the electronic warfare skills, but they won't get a boost from the EWar drone skill. That skill adds drone activation range (same as Scout Drone Operation)

    So. When are these forums going live in game?
    Ithildin
    Ithildin
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    Posted - 2005.11.22 11:18:00 - [2655]

    Originally by: Will Fireblade
    Edited by: Will Fireblade on 22/11/2005 10:56:49
    ok no way iam reading 45 pages so this might already be answered somewhere but is CCP actually going to fix how you control the drones ?? we all know that drones are hard to control cus of the various problems that they have in responding at the pilots orders.. :p, so here is my question are we going to have a new interface in controlling drones or will remain the same and if we do are the drones going to respond to the pilot orders..?

    P.S drone changes looks awesome and if it reduces lag its gonna be the best nerf in the history of nerfs.

    Edit: Are the EW drones (jamming) will be influnced by Electronics skills too or its gonna be just the seperate drone skill.. EW modules work with a chance percentage if thats the case does it mean EW drones will work on the same criteria as the EW modules do at this time?

    Believe it or not, but your original question hasn't been answered over and over again. It's pretty original. And the answer is (from a player perspective) that less drones mean they are much less likely to get stuck on each other and the current drone interface is actually possible to micro manage with only 5 drones fielded, though it'd be nice to get them as pressable buttons (to the left of the Cap circle thingy. and give us the option to remove those annoying camera controls that you never use)

    It's not a nerf. It's a merely a kick in the nuts of people who draw pride from having lots and lots of drones. Also a kick in the nuts for people who read the danger level of drones by amount of drones rather than amount of damage taken.

    No idea about the electronic warfare skills, but they won't get a boost from the EWar drone skill. That skill adds drone activation range (same as Scout Drone Operation)
    -
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    ucfvoyager001
    ucfvoyager001

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    Posted - 2005.11.22 13:45:00 - [2656]

    can you tel me what skils i need for the new drones
    ucfvoyager001
    ucfvoyager001
    Gallente

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    Posted - 2005.11.22 13:45:00 - [2657]

    can you tel me what skils i need for the new drones
    Rex Martell
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    Posted - 2005.11.22 15:38:00 - [2658]

    The new Moduals

    Can we get an indicator of what the fitting requirements will be like. Will there be associated skills involved.

    When will these be available for testing?
    "The object of war is not to die for your corp, but to make the other b@##@#d die for his"
    Rex Martell
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    Caldari

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    Posted - 2005.11.22 15:38:00 - [2659]

    The new Moduals

    Can we get an indicator of what the fitting requirements will be like. Will there be associated skills involved.

    When will these be available for testing?
    "The object of war is not to die for your corp, but to make the other b@##@#d die for his"
    Nekhad Jormuzzar
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    Posted - 2005.11.22 15:53:00 - [2660]

    Originally by: Rex Martell
    Won't that make Sentry Drones a less favourable option to heavy Drones. Their DPS is now the same in addition the are larger easier to hit and because of their larger Gun resolution all round a less effective.

    Their DPS will only be the same to a non-specialized drone user. For us, it's well below, as we've trained Hvy Drones V and have access to t2 drones.

    If drone MWD problems are fixed in RMR, using gallente sentries seems to be less good an idea than sticking to tech2 heavies at the same ranges.

    If, however, your ship is setup exclusively for med range damage, minnie sentries have become a nice way of adding a bit of extra firepower.
    Nekhad Jormuzzar
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    Posted - 2005.11.22 15:53:00 - [2661]

    Originally by: Rex Martell
    Won't that make Sentry Drones a less favourable option to heavy Drones. Their DPS is now the same in addition the are larger easier to hit and because of their larger Gun resolution all round a less effective.

    Their DPS will only be the same to a non-specialized drone user. For us, it's well below, as we've trained Hvy Drones V and have access to t2 drones.

    If drone MWD problems are fixed in RMR, using gallente sentries seems to be less good an idea than sticking to tech2 heavies at the same ranges.

    If, however, your ship is setup exclusively for med range damage, minnie sentries have become a nice way of adding a bit of extra firepower.
    Ithildin
    Ithildin

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    Posted - 2005.11.22 15:56:00 - [2662]

    Originally by: Rex Martell
    The new Moduals

    Can we get an indicator of what the fitting requirements will be like. Will there be associated skills involved.

    When will these be available for testing?

    They look like they're featuring heavily on the EWar drone skill, and seem to land at 1 powergrid and 20-50 CPU.

    Although, on closer inspection it seems there's about two modules ready for launch. They are drone damage mods.
    Scout Drone Computer Link I: 5 PG, 35 CPU, 7.5% damage and tracking, 25% velocity, 15% orbit velocity
    Heavy Drone Navigation Link I: 200 powergrid, 50 CPU, -90x damage, -91% tracking, -100% velocity, 199% orbit velocity (DONT ask me what this module REALLY does...)

    There's also a drone bay expander. I'll give an example of the Micro one (and a pre-scriptum the large on costs 1250 PG and gives 80(0?) drone bay):
    5 powergrid, 40 cpu.
    -10% Cargo Capacity
    MaxActiveDrone 1 (all *sane* drone bay modules have this one, there's also a Mega Droner which gives 5 million more dronebay and 5 thousand more drone active)
    DroneBayBoost 10(0?)

    Battle-indy anyone?

    So. When are these forums going live in game?
    Ithildin
    Ithildin
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    Posted - 2005.11.22 15:56:00 - [2663]

    Originally by: Rex Martell
    The new Moduals

    Can we get an indicator of what the fitting requirements will be like. Will there be associated skills involved.

    When will these be available for testing?

    They look like they're featuring heavily on the EWar drone skill, and seem to land at 1 powergrid and 20-50 CPU.

    Although, on closer inspection it seems there's about two modules ready for launch. They are drone damage mods.
    Scout Drone Computer Link I: 5 PG, 35 CPU, 7.5% damage and tracking, 25% velocity, 15% orbit velocity
    Heavy Drone Navigation Link I: 200 powergrid, 50 CPU, -90x damage, -91% tracking, -100% velocity, 199% orbit velocity (DONT ask me what this module REALLY does...)

    There's also a drone bay expander. I'll give an example of the Micro one (and a pre-scriptum the large on costs 1250 PG and gives 80(0?) drone bay):
    5 powergrid, 40 cpu.
    -10% Cargo Capacity
    MaxActiveDrone 1 (all *sane* drone bay modules have this one, there's also a Mega Droner which gives 5 million more dronebay and 5 thousand more drone active)
    DroneBayBoost 10(0?)

    Battle-indy anyone?
    -
    EVE is sick.
    Nekhad Jormuzzar
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    Posted - 2005.11.22 19:54:00 - [2664]

    Tuxford: was reverting the Ishtar bay bonus to 25m^3 in 3742 intentional? In the second blog you mentioned it was to stay 50m^3 (and that was briefly the case during 3739).
    Nekhad Jormuzzar
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    Posted - 2005.11.22 19:54:00 - [2665]

    Tuxford: was reverting the Ishtar bay bonus to 25m^3 in 3742 intentional? In the second blog you mentioned it was to stay 50m^3 (and that was briefly the case during 3739).
    Esrevatem Dlareme
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    Posted - 2005.11.22 21:11:00 - [2666]

    Originally by: ucfvoyager001
    can you tel me what skils i need for the new drones


    There are several new drone skills now, actually more than are mentioned in the Dev blogs. I can't recall them off the top of my head, but as for skills you could be training now, an important one will be Electronic Warfare lvl 5. This is needed for many of the EWAR drones.

    Other skills you might not have...usually deal with the type of drone you want to use. Large Armor Repair drones require Remote Repair at lvl 3, Large Shield Transfer Drones require Shield Emissions at lvl 3, Large Tracking Disruptor requires Weapon Disruption at lvl 3, etc. The drones you'll be able to use fastest, if you don't happen to have Electronic Warefare at lvl 5, (or perhaps even if you do, with all the new skills) are the new Sentry drones, and the webber drones.

    Please note that this is how it currently is on the Test Server atm, and is quite capable of changing before going live. Infact they added a new skill and changed some requirements on drones in the last build. But I'm pretty sure that Electronic Warefare at lvl 5 will be a definite requirement for many of them.

    ______________________________________________
    As I stand,
    dazzled by the shattered twilight,
    I think back...
    I think back to all the events that have brought me here.
    And I realize...
    I realize I was ment to come here.
    Someone wanted me to come here.
    And now, I have come here.
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    Posted - 2005.11.22 21:11:00 - [2667]

    Originally by: ucfvoyager001
    can you tel me what skils i need for the new drones


    There are several new drone skills now, actually more than are mentioned in the Dev blogs. I can't recall them off the top of my head, but as for skills you could be training now, an important one will be Electronic Warfare lvl 5. This is needed for many of the EWAR drones.

    Other skills you might not have...usually deal with the type of drone you want to use. Large Armor Repair drones require Remote Repair at lvl 3, Large Shield Transfer Drones require Shield Emissions at lvl 3, Large Tracking Disruptor requires Weapon Disruption at lvl 3, etc. The drones you'll be able to use fastest, if you don't happen to have Electronic Warefare at lvl 5, (or perhaps even if you do, with all the new skills) are the new Sentry drones, and the webber drones.

    Please note that this is how it currently is on the Test Server atm, and is quite capable of changing before going live. Infact they added a new skill and changed some requirements on drones in the last build. But I'm pretty sure that Electronic Warefare at lvl 5 will be a definite requirement for many of them.

    ______________________________________________
    As I stand,
    dazzled by the shattered twilight,
    I think back...
    I think back to all the events that have brought me here.
    And I realize...
    I realize I was ment to come here.
    Someone wanted me to come here.
    And now, I have come here.
    Esrevatem Dlareme
    Esrevatem Dlareme

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    Posted - 2005.11.22 21:15:00 - [2668]

    Originally by: Rex Martell
    Won't that make Sentry Drones a less favourable option to heavy Drones. Their DPS is now the same in addition the are larger easier to hit and because of their larger Gun resolution all round a less effective.

    * The new moduals look good.


    Well. To snipe with basically. The Caldari and Minmatar sentries will work at a moderately long range, esp if you train up skills that increase drone optimal range.

    If you were using regular heavies, it would take a couple +Control Range modules and quite a bit of time for them to fly as far.

    ______________________________________________
    As I stand,
    dazzled by the shattered twilight,
    I think back...
    I think back to all the events that have brought me here.
    And I realize...
    I realize I was ment to come here.
    Someone wanted me to come here.
    And now, I have come here.
    Esrevatem Dlareme
    Esrevatem Dlareme
    Gallente
    Happy Happyism

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    Posted - 2005.11.22 21:15:00 - [2669]

    Originally by: Rex Martell
    Won't that make Sentry Drones a less favourable option to heavy Drones. Their DPS is now the same in addition the are larger easier to hit and because of their larger Gun resolution all round a less effective.

    * The new moduals look good.


    Well. To snipe with basically. The Caldari and Minmatar sentries will work at a moderately long range, esp if you train up skills that increase drone optimal range.

    If you were using regular heavies, it would take a couple +Control Range modules and quite a bit of time for them to fly as far.

    ______________________________________________
    As I stand,
    dazzled by the shattered twilight,
    I think back...
    I think back to all the events that have brought me here.
    And I realize...
    I realize I was ment to come here.
    Someone wanted me to come here.
    And now, I have come here.
    Tuxford
    Tuxford



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    Posted - 2005.11.22 22:24:00 - [2670]

    Originally by: Ithildin

    They look like they're featuring heavily on the EWar drone skill, and seem to land at 1 powergrid and 20-50 CPU.

    Although, on closer inspection it seems there's about two modules ready for launch. They are drone damage mods.
    Scout Drone Computer Link I: 5 PG, 35 CPU, 7.5% damage and tracking, 25% velocity, 15% orbit velocity
    Heavy Drone Navigation Link I: 200 powergrid, 50 CPU, -90x damage, -91% tracking, -100% velocity, 199% orbit velocity (DONT ask me what this module REALLY does...)

    There's also a drone bay expander. I'll give an example of the Micro one (and a pre-scriptum the large on costs 1250 PG and gives 80(0?) drone bay):
    5 powergrid, 40 cpu.
    -10% Cargo Capacity
    MaxActiveDrone 1 (all *sane* drone bay modules have this one, there's also a Mega Droner which gives 5 million more dronebay and 5 thousand more drone active)
    DroneBayBoost 10(0?)

    Battle-indy anyone?

    These modules are all very old. The five ones (it was five right?) that I posted about are the only ones that I'm balancing right now and there probably won't be any more released. As for fitting requirements then the damage mod is the same as heat sink and other damage mods, and the tracking computer same as tracking computer.

    I'll post about the new skills as well in the morning but I can tell you one thing about the skill requirements of the modules and drones is that they won't require a lot of skills to level 5, I think right now that the only skill that is required to level 5 at all is the drones skill which I suspect most dedicated drone users already have.
    _______________
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    Tuxford



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    Posted - 2005.11.22 22:24:00 - [2671]

    Originally by: Ithildin

    They look like they're featuring heavily on the EWar drone skill, and seem to land at 1 powergrid and 20-50 CPU.

    Although, on closer inspection it seems there's about two modules ready for launch. They are drone damage mods.
    Scout Drone Computer Link I: 5 PG, 35 CPU, 7.5% damage and tracking, 25% velocity, 15% orbit velocity
    Heavy Drone Navigation Link I: 200 powergrid, 50 CPU, -90x damage, -91% tracking, -100% velocity, 199% orbit velocity (DONT ask me what this module REALLY does...)

    There's also a drone bay expander. I'll give an example of the Micro one (and a pre-scriptum the large on costs 1250 PG and gives 80(0?) drone bay):
    5 powergrid, 40 cpu.
    -10% Cargo Capacity
    MaxActiveDrone 1 (all *sane* drone bay modules have this one, there's also a Mega Droner which gives 5 million more dronebay and 5 thousand more drone active)
    DroneBayBoost 10(0?)

    Battle-indy anyone?

    These modules are all very old. The five ones (it was five right?) that I posted about are the only ones that I'm balancing right now and there probably won't be any more released. As for fitting requirements then the damage mod is the same as heat sink and other damage mods, and the tracking computer same as tracking computer.

    I'll post about the new skills as well in the morning but I can tell you one thing about the skill requirements of the modules and drones is that they won't require a lot of skills to level 5, I think right now that the only skill that is required to level 5 at all is the drones skill which I suspect most dedicated drone users already have.
    _______________
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    Posted - 2005.11.22 22:25:00 - [2672]

    Originally by: Nekhad Jormuzzar
    Tuxford: was reverting the Ishtar bay bonus to 25m^3 in 3742 intentional? In the second blog you mentioned it was to stay 50m^3 (and that was briefly the case during 3739).

    I thought I changed it, if sisi was rolled back to some older version though these changes might have rolled back as well. I'll have a look in the morning.
    _______________
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    Posted - 2005.11.22 22:25:00 - [2673]

    Originally by: Nekhad Jormuzzar
    Tuxford: was reverting the Ishtar bay bonus to 25m^3 in 3742 intentional? In the second blog you mentioned it was to stay 50m^3 (and that was briefly the case during 3739).

    I thought I changed it, if sisi was rolled back to some older version though these changes might have rolled back as well. I'll have a look in the morning.
    _______________
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    Posted - 2005.11.23 01:58:00 - [2674]

    Pardon me if this has already been answered, Tux, but are you still going to need Drones 5 to start on Drone Interfacing?
    GC13
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    Derelik Trading Company

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    Posted - 2005.11.23 01:58:00 - [2675]

    Pardon me if this has already been answered, Tux, but are you still going to need Drones 5 to start on Drone Interfacing?

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    Posted - 2005.11.23 10:39:00 - [2676]

    THe same as other damage mods.. that is going to be difficult, as t2 Ballistic mods need 40 cpu and t2 gun mods need 30 cpu..

    I still think 20% damage on drone interfacing is wrong (plenty alternatives have been mentioned)
    I still think adding a +1 drone controlled module is a bad idear. (there is no +1 gun module for gunships either and you wanted to get rid of a surplus amount of drones, Now you are adding more again?)
    Leneerra
    Leneerra
    Minmatar
    Trinity Nova

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    Posted - 2005.11.23 10:39:00 - [2677]

    THe same as other damage mods.. that is going to be difficult, as t2 Ballistic mods need 40 cpu and t2 gun mods need 30 cpu..

    I still think 20% damage on drone interfacing is wrong (plenty alternatives have been mentioned)
    I still think adding a +1 drone controlled module is a bad idear. (there is no +1 gun module for gunships either and you wanted to get rid of a surplus amount of drones, Now you are adding more again?)
    Nekhad Jormuzzar
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    Posted - 2005.11.23 10:47:00 - [2678]

    Edited by: Nekhad Jormuzzar on 23/11/2005 10:47:13
    The controller mod uses a high slot so Domi will have to give up a gun, actually, for each extra drone. If the stats are those I've seen, it also uses so much CPU that my Ishtar will never be able to field one. :(

    Anyway, any chance we can see those new mods on Sisi, Tux?

    And by the way, should we keep filing reports on a bug (like drone dmg mod not working) each build or assume it's already in queue for fixing?
    Nekhad Jormuzzar
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    Posted - 2005.11.23 10:47:00 - [2679]

    Edited by: Nekhad Jormuzzar on 23/11/2005 10:47:13
    The controller mod uses a high slot so Domi will have to give up a gun, actually, for each extra drone. If the stats are those I've seen, it also uses so much CPU that my Ishtar will never be able to field one. :(

    Anyway, any chance we can see those new mods on Sisi, Tux?

    And by the way, should we keep filing reports on a bug (like drone dmg mod not working) each build or assume it's already in queue for fixing?
    Rex Martell
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    Posted - 2005.11.23 13:28:00 - [2680]

    Quote:
    I still think 20% damage on drone interfacing is wrong (plenty alternatives have been mentioned)

    - This is exactly what the skill does now simply converted to suit the new mechanics.

    Quote:
    I still think adding a +1 drone controlled module is a bad idear. (there is no +1 gun module for gunships either and you

    - Drones them selves are extra guns for gun ships. Or did I miss someting.

    Quote:
    you wanted to get rid of a surplus amount of drones, Now you are adding more again?)


    Previously it was possible to opperate 10 drones of some description on practically every ship and a full rack of High slot weapons. That will no longer be possible. The number of players willing to sacrifice High Slots for Drones will be small. Only drones specialists with Very High Drones skills we benifit more from an Extra Drones as opposed to an extra Weapon.
    "The object of war is not to die for your corp, but to make the other b@##@#d die for his"
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    Caldari

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    Posted - 2005.11.23 13:28:00 - [2681]

    Quote:
    I still think 20% damage on drone interfacing is wrong (plenty alternatives have been mentioned)

    - This is exactly what the skill does now simply converted to suit the new mechanics.

    Quote:
    I still think adding a +1 drone controlled module is a bad idear. (there is no +1 gun module for gunships either and you

    - Drones them selves are extra guns for gun ships. Or did I miss someting.

    Quote:
    you wanted to get rid of a surplus amount of drones, Now you are adding more again?)


    Previously it was possible to opperate 10 drones of some description on practically every ship and a full rack of High slot weapons. That will no longer be possible. The number of players willing to sacrifice High Slots for Drones will be small. Only drones specialists with Very High Drones skills we benifit more from an Extra Drones as opposed to an extra Weapon.
    "The object of war is not to die for your corp, but to make the other b@##@#d die for his"
    Diana Merris
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    Posted - 2005.11.23 14:24:00 - [2682]

    Originally by: Rex Martell

    Quote:
    you wanted to get rid of a surplus amount of drones, Now you are adding more again?)


    Previously it was possible to opperate 10 drones of some description on practically every ship and a full rack of High slot weapons. That will no longer be possible. The number of players willing to sacrifice High Slots for Drones will be small. Only drones specialists with Very High Drones skills we benifit more from an Extra Drones as opposed to an extra Weapon.


    This is true, further, it only benifits ships that have drone bays that hold more than 5 drones. Remember that the drone bays are being cut in half and most ships don't even hold 10 drones now.

    Diana Merris
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    Minmatar

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    Posted - 2005.11.23 14:24:00 - [2683]

    Originally by: Rex Martell

    Quote:
    you wanted to get rid of a surplus amount of drones, Now you are adding more again?)


    Previously it was possible to opperate 10 drones of some description on practically every ship and a full rack of High slot weapons. That will no longer be possible. The number of players willing to sacrifice High Slots for Drones will be small. Only drones specialists with Very High Drones skills we benifit more from an Extra Drones as opposed to an extra Weapon.


    This is true, further, it only benifits ships that have drone bays that hold more than 5 drones. Remember that the drone bays are being cut in half and most ships don't even hold 10 drones now.

    Kaylana Syi
    Kaylana Syi

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    Posted - 2005.11.23 14:26:00 - [2684]

    Do drones work while the parent ship is cloaked? This is all I want to know.


    Originally by: "Oveur"
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    Posted - 2005.11.23 14:26:00 - [2685]

    Do drones work while the parent ship is cloaked? This is all I want to know.



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    Rex Martell
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    Posted - 2005.11.23 14:38:00 - [2686]

    Originally by: Kaylana Syi
    Do drones work while the parent ship is cloaked? This is all I want to know.


    My guess is no but I will test this evening.
    "The object of war is not to die for your corp, but to make the other b@##@#d die for his"
    Rex Martell
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    Caldari

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    Posted - 2005.11.23 14:38:00 - [2687]

    Originally by: Kaylana Syi
    Do drones work while the parent ship is cloaked? This is all I want to know.


    My guess is no but I will test this evening.
    "The object of war is not to die for your corp, but to make the other b@##@#d die for his"
    Kaylana Syi
    Kaylana Syi

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    Posted - 2005.11.23 14:45:00 - [2688]

    Originally by: Rex Martell
    Originally by: Kaylana Syi
    Do drones work while the parent ship is cloaked? This is all I want to know.


    My guess is no but I will test this evening.


    I will try as well, this could be the booby trap scenario. :D


    Originally by: "Oveur"
    I don't react to threats any better than you do
    Kaylana Syi
    Kaylana Syi
    The Nest
    Interstellar Alcohol Conglomerate

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    Posted - 2005.11.23 14:45:00 - [2689]

    Originally by: Rex Martell
    Originally by: Kaylana Syi
    Do drones work while the parent ship is cloaked? This is all I want to know.


    My guess is no but I will test this evening.


    I will try as well, this could be the booby trap scenario. :D



    Team Minmatar
    Rex Martell
    Rex Martell

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    Posted - 2005.11.23 14:55:00 - [2690]

    Even if they can I do not believe drones will auto attack a player ship without provocation. And as it is not possible to lock targets while cloaked it may well be a mute point.
    "The object of war is not to die for your corp, but to make the other b@##@#d die for his"
    Rex Martell
    Rex Martell
    Caldari

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    Posted - 2005.11.23 14:55:00 - [2691]

    Even if they can I do not believe drones will auto attack a player ship without provocation. And as it is not possible to lock targets while cloaked it may well be a mute point.
    "The object of war is not to die for your corp, but to make the other b@##@#d die for his"
    Kaylana Syi
    Kaylana Syi

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    Posted - 2005.11.23 15:01:00 - [2692]

    Originally by: Rex Martell
    Even if they can I do not believe drones will auto attack a player ship without provocation. And as it is not possible to lock targets while cloaked it may well be a mute point.


    I am specifically refering to sentry drones... sorry If I didn't make that clear.


    Originally by: "Oveur"
    I don't react to threats any better than you do
    Kaylana Syi
    Kaylana Syi
    The Nest
    Interstellar Alcohol Conglomerate

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    Posted - 2005.11.23 15:01:00 - [2693]

    Originally by: Rex Martell
    Even if they can I do not believe drones will auto attack a player ship without provocation. And as it is not possible to lock targets while cloaked it may well be a mute point.


    I am specifically refering to sentry drones... sorry If I didn't make that clear.



    Team Minmatar
    Trelennen
    Trelennen

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    Posted - 2005.11.23 15:27:00 - [2694]

    Edited by: Trelennen on 23/11/2005 15:34:25
    Originally by: Rex Martell
    Quote:
    I still think 20% damage on drone interfacing is wrong (plenty alternatives have been mentioned)

    - This is exactly what the skill does now simply converted to suit the new mechanics.

    Err, no it's not the same. It was only a potential damage increase for ships which couldn't fit 10 drones. And it was less on drone carriers (only 10%).
    Anyway, +1 drone per level made sense with the other skills in game. +20% damage per level don't, where any other skill will give maximum 5% damage per level, and where heavy drone skill, which is of the same rank, will give only 5% per level to only heavy drones. There has been several suggestions for keeping the same damage for skilled pilots while bringing DI back in line with other skills.

    Leaving it with 20% damage per level is plainly wrong, as it would be the only skill giving a very big advantage to specialists. EVE is all about diminishing returns (the more you train the lower is the advantage you get). Multiplying drones damage and mining yield by 1.6 and setting DI at 5% damage and mining yield (which would already be quite not inline with the 5% to heavy drone damage of heavy drones skill) would give the same damage / mining yield output with the skill at 5, and the skill would have more sense, and would be more in line with the others. Sure, it'd lessen the nerf on non drone specialists, but is this nerf needed? Drone specialists will keep their specialty edge, as, being more focused on drones skills (drones being their main weapon), they'll be more dedicated to learn the new drone skills.

    If you really want to keep that skills at 20% / level, we should reduce turrets, heavy drones, light+medium drones (as they'll get that new damage skill), missiles base damage, and change all relevant damage skills to 20% per level too (and this would be really bad, as old players would have a greater advantage than now over new players, which doesn't fit with EVE's philosophy).

    edit: and that +1 drone module is completely nuts. This would allow a ship with 5 drones to get a 20% boost to its main weapon... How about a way for all other ships to gain a 20% boost to their main weapon instead of fitting a secondary weapon? Like (but it won't work for full specialists ships like kestrel) a launcher which increases turrets damage by 20%, and a turret which increases launcher damages by 20%? I'm sure you would be one of the first to say it'd be completely nuts. Well, at least it'd make all those hybrid ships with bonii to only one weapon type useful again: instead of fitting secondary weapons, they'll fit those modules...
    /me thinks about a typhoon with 4 turrets and 4 20% turrets damage module, it'd have the equivalent of 7.2 (for those modules to work like the +1 drone one, x modules should give x*20% to damage, so in this case 80%) turrets and would use the ammo/cap of only 4.

    After all, go on, keep that +1 drone module and gives turrets / missiles users an equivalent module!
    Quote:
    dont fly what you cant afford to lose, always have it insured, make sure you can replace it before you take it into 0.0 or any potentially kaboomish situations.
    Trelennen
    Trelennen
    Disturbed Hoggs

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    Posted - 2005.11.23 15:27:00 - [2695]

    Edited by: Trelennen on 23/11/2005 15:34:25
    Originally by: Rex Martell
    Quote:
    I still think 20% damage on drone interfacing is wrong (plenty alternatives have been mentioned)

    - This is exactly what the skill does now simply converted to suit the new mechanics.

    Err, no it's not the same. It was only a potential damage increase for ships which couldn't fit 10 drones. And it was less on drone carriers (only 10%).
    Anyway, +1 drone per level made sense with the other skills in game. +20% damage per level don't, where any other skill will give maximum 5% damage per level, and where heavy drone skill, which is of the same rank, will give only 5% per level to only heavy drones. There has been several suggestions for keeping the same damage for skilled pilots while bringing DI back in line with other skills.

    Leaving it with 20% damage per level is plainly wrong, as it would be the only skill giving a very big advantage to specialists. EVE is all about diminishing returns (the more you train the lower is the advantage you get). Multiplying drones damage and mining yield by 1.6 and setting DI at 5% damage and mining yield (which would already be quite not inline with the 5% to heavy drone damage of heavy drones skill) would give the same damage / mining yield output with the skill at 5, and the skill would have more sense, and would be more in line with the others. Sure, it'd lessen the nerf on non drone specialists, but is this nerf needed? Drone specialists will keep their specialty edge, as, being more focused on drones skills (drones being their main weapon), they'll be more dedicated to learn the new drone skills.

    If you really want to keep that skills at 20% / level, we should reduce turrets, heavy drones, light+medium drones (as they'll get that new damage skill), missiles base damage, and change all relevant damage skills to 20% per level too (and this would be really bad, as old players would have a greater advantage than now over new players, which doesn't fit with EVE's philosophy).

    edit: and that +1 drone module is completely nuts. This would allow a ship with 5 drones to get a 20% boost to its main weapon... How about a way for all other ships to gain a 20% boost to their main weapon instead of fitting a secondary weapon? Like (but it won't work for full specialists ships like kestrel) a launcher which increases turrets damage by 20%, and a turret which increases launcher damages by 20%? I'm sure you would be one of the first to say it'd be completely nuts. Well, at least it'd make all those hybrid ships with bonii to only one weapon type useful again: instead of fitting secondary weapons, they'll fit those modules...
    /me thinks about a typhoon with 4 turrets and 4 20% turrets damage module, it'd have the equivalent of 7.2 (for those modules to work like the +1 drone one, x modules should give x*20% to damage, so in this case 80%) turrets and would use the ammo/cap of only 4.

    After all, go on, keep that +1 drone module and gives turrets / missiles users an equivalent module!
    Rex Martell
    Rex Martell

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    Posted - 2005.11.23 15:58:00 - [2696]

    Quote:
    +1 drone per level made sense with the other skills in game. +20% damage per level don't,

    Trelennen I appreciate that +20% appears to be disporpotionate with other skills. However it is replaceing a skills which in effect did exactly that. Your point that skills.

    Quote:
    If you really want to keep that skills at 20% / level, we should reduce turrets, heavy drones, light+medium drones (as they'll get that new damage skill), missiles base damage, and change all relevant damage skills to 20% per level too (and this would be really bad, as old players would have a greater advantage than now over new players, which doesn't fit with EVE's philosophy).


    I lack the skills to explain. Crying or Very sad

    "The object of war is not to die for your corp, but to make the other b@##@#d die for his"
    Rex Martell
    Rex Martell
    Caldari

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    Posted - 2005.11.23 15:58:00 - [2697]

    Quote:
    +1 drone per level made sense with the other skills in game. +20% damage per level don't,

    Trelennen I appreciate that +20% appears to be disporpotionate with other skills. However it is replaceing a skills which in effect did exactly that. Your point that skills.

    Quote:
    If you really want to keep that skills at 20% / level, we should reduce turrets, heavy drones, light+medium drones (as they'll get that new damage skill), missiles base damage, and change all relevant damage skills to 20% per level too (and this would be really bad, as old players would have a greater advantage than now over new players, which doesn't fit with EVE's philosophy).


    I lack the skills to explain. Crying or Very sad

    "The object of war is not to die for your corp, but to make the other b@##@#d die for his"
    Trelennen
    Trelennen

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    Posted - 2005.11.23 16:19:00 - [2698]

    Edited by: Trelennen on 23/11/2005 16:19:56
    edited for typos
    Originally by: Rex Martell
    Quote:
    +1 drone per level made sense with the other skills in game. +20% damage per level don't,

    Trelennen I appreciate that +20% appears to be disporpotionate with other skills. However it is replaceing a skills which in effect did exactly that. Your point that skills.

    Well, no, the current DI skill doesn't not do exactly that, as I explained above:
    - on non drone carriers it was a potential 20%/level increase, but if the ship could not fit 10 drones, say 6 like the raven for example, it was less (for the raven it'd result in 4% / level if you have DI 5, 20% only if you have DI 1).
    - on drone carriers, considering max skills, it is currently a 10% / level bonus (at level 5 you get 15 drones instead of 10 = 50% more).

    And even if it was already equivalent to a +20% damage / level (which it is not), +1 drone / level makes sense comparing to the other skills (like targeting = +1 target / level, laboratory operations = +1 lab / level, etc.). +20% damage / level doesn't fit at all. And it'd be easy, as suggested several time in this thread, to make some slight changes to bring back that skill in line with the others and the philosophy of EVE: set the bonus to +5% damage/mining yield and increase base damage / mining yield of drones by 60% which would give the same damage for fully skilled pilots (as (1 + 60%) * (1 + 25%) = 1.6*1.25 = 2 = 1 * (1 + 100%)).

    And considering the fact that lost of drone specialists have whined about these changes because with DI4 and BS4 they had less damage than currently (5 drones equivalent to 12.6, instead of 13 drones), everybody should be happy with this suggested change to bring DI skill in line with others, as the same pilot with BS4 and DI4 would then get 5 drones equivalent to 13.44 (5*1.6*1.4(BS4)*1.2(DI4)). And Raven and other less than 10 drones pilots would be happy too, as instead of getting 3 drones equivalent to 3.6 drones for the Raven with only the minimal skills (DI6) instead of 6, they'd get 3 drones equivalent to 5.04 current drones (3*1.6*1.05(DI 1)). Still less than currently, but much better than previous changes.

    Basicaly, this suggested change would:
    - bring back DI skill in line with others
    - diminish the nerf effect for non fully drone skilled pilots (and imho there's no reason to nerf those non fully drone skilled pilots, specialy considering drone specialists will have new drone skills to play with, while non specialists will certainly keep the training focus on their main weapon system).
    - slightly boost some pilots (compared to current situation, boost will be greater compared to the current RMR situation, where a bunch of pilots are nerfed), and the only pilots I see boosted (not considering the rounding that goes with halving drone bays, and the boost ishkur gets from its new drone bay) are drone carriers pilots with non maxed skills (13.44 drones instead of 13 for pilots with BS/cruiser skill at 4 and DI 4).

    Imho, it would all be for the better, and I don't see a single bad effect of these suggested changes to base drone damage / mining yield + DI skill bonus. It'd be cool to have a dev comment on this suggestion that has been made several times in this thread, as they seem to want to stick with their current changes (involving only changing DI from +1 drone to +20% damage / mining yield).

    Tuxford, what do you think about it?
    Quote:
    dont fly what you cant afford to lose, always have it insured, make sure you can replace it before you take it into 0.0 or any potentially kaboomish situations.
    Trelennen
    Trelennen
    Disturbed Hoggs

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    Posted - 2005.11.23 16:19:00 - [2699]

    Edited by: Trelennen on 23/11/2005 16:19:56
    edited for typos
    Originally by: Rex Martell
    Quote:
    +1 drone per level made sense with the other skills in game. +20% damage per level don't,

    Trelennen I appreciate that +20% appears to be disporpotionate with other skills. However it is replaceing a skills which in effect did exactly that. Your point that skills.

    Well, no, the current DI skill doesn't not do exactly that, as I explained above:
    - on non drone carriers it was a potential 20%/level increase, but if the ship could not fit 10 drones, say 6 like the raven for example, it was less (for the raven it'd result in 4% / level if you have DI 5, 20% only if you have DI 1).
    - on drone carriers, considering max skills, it is currently a 10% / level bonus (at level 5 you get 15 drones instead of 10 = 50% more).

    And even if it was already equivalent to a +20% damage / level (which it is not), +1 drone / level makes sense comparing to the other skills (like targeting = +1 target / level, laboratory operations = +1 lab / level, etc.). +20% damage / level doesn't fit at all. And it'd be easy, as suggested several time in this thread, to make some slight changes to bring back that skill in line with the others and the philosophy of EVE: set the bonus to +5% damage/mining yield and increase base damage / mining yield of drones by 60% which would give the same damage for fully skilled pilots (as (1 + 60%) * (1 + 25%) = 1.6*1.25 = 2 = 1 * (1 + 100%)).

    And considering the fact that lost of drone specialists have whined about these changes because with DI4 and BS4 they had less damage than currently (5 drones equivalent to 12.6, instead of 13 drones), everybody should be happy with this suggested change to bring DI skill in line with others, as the same pilot with BS4 and DI4 would then get 5 drones equivalent to 13.44 (5*1.6*1.4(BS4)*1.2(DI4)). And Raven and other less than 10 drones pilots would be happy too, as instead of getting 3 drones equivalent to 3.6 drones for the Raven with only the minimal skills (DI6) instead of 6, they'd get 3 drones equivalent to 5.04 current drones (3*1.6*1.05(DI 1)). Still less than currently, but much better than previous changes.

    Basicaly, this suggested change would:
    - bring back DI skill in line with others
    - diminish the nerf effect for non fully drone skilled pilots (and imho there's no reason to nerf those non fully drone skilled pilots, specialy considering drone specialists will have new drone skills to play with, while non specialists will certainly keep the training focus on their main weapon system).
    - slightly boost some pilots (compared to current situation, boost will be greater compared to the current RMR situation, where a bunch of pilots are nerfed), and the only pilots I see boosted (not considering the rounding that goes with halving drone bays, and the boost ishkur gets from its new drone bay) are drone carriers pilots with non maxed skills (13.44 drones instead of 13 for pilots with BS/cruiser skill at 4 and DI 4).

    Imho, it would all be for the better, and I don't see a single bad effect of these suggested changes to base drone damage / mining yield + DI skill bonus. It'd be cool to have a dev comment on this suggestion that has been made several times in this thread, as they seem to want to stick with their current changes (involving only changing DI from +1 drone to +20% damage / mining yield).

    Tuxford, what do you think about it?
    Shinca
    Shinca

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    Posted - 2005.11.23 19:48:00 - [2700]

    OK, won't go into arguing about what is and what is not equevalent of what... But here is a table of damage values for ships with can fit 10, 8 or 6 drones in the bay. First column is now, second is the +20% damage per DI level, third is your proposal for flat +60% damage increase and +5% per DI level:


    Ship with max 10 drones / max 5 drones in future

    lvl now to be proposed (60% + 5% per DI lvl)
    D 1 1 1 1*1.6 =1.6
    D 2 2 2 2*1.6 =3.2
    D 3 3 3 3*1.6 =4.8
    D 4 4 4 4*1.6 =6.4
    D 5 5 5 5*1.6 =8.0
    DI 1 6 5*1.2= 6 5*1.6*1.05=8.4
    DI 2 7 5*1.4= 7 5*1.6*1.10=8.8
    DI 3 8 5*1.6= 8 5*1.6*1.15=9.2
    DI 4 9 5*1.8= 9 5*1.6*1.20=9.6
    DI 5 10 5*2.0=10 5*1.6*1.25=10


    Ship with max 8 drones / max 4 drones in future

    lvl now to be proposed (60% + 5% per DI lvl)
    D 1 1 1 1*1.6 =1.6
    D 2 2 2 2*1.6 =3.2
    D 3 3 3 3*1.6 =4.8
    D 4 4 4 4*1.6 =6.4
    D 5 5 4 4*1.6 =6.4
    DI 1 6 4*1.2=4.8 4*1.6*1.05=6.72
    DI 2 7 4*1.4=5.6 4*1.6*1.10=7.04
    DI 3 8 4*1.6=5.4 4*1.6*1.15=7.36
    DI 4 8 4*1.8=7.2 4*1.6*1.20=7.68
    DI 5 8 4*2.0=8 4*1.6*1.25=8


    Ship with max 6 drones / max 3 drones in future

    lvl now to be proposed (60% + 5% per DI lvl)
    D 1 1 1 1*1.6 =1.6
    D 2 2 2 2*1.6 =3.2
    D 3 3 3 3*1.6 =4.8
    D 4 4 3 3*1.6 =4.8
    D 5 5 3 3*1.6 =4.8
    DI 1 6 3*1.2=3.6 3*1.6*1.05=5.04
    DI 2 6 3*1.4=4.2 3*1.6*1.10=5.28
    DI 3 6 3*1.6=4.8 3*1.6*1.15=5.52
    DI 4 6 3*1.8=5.4 3*1.6*1.20=5.76
    DI 5 6 3*2.0=6 3*1.6*1.25=6


    Now there are pluses and minuses for all versions. But for your version there would be little point for a pilot of a 3 drone ship to train drones higher than to level 3. Perhaps even to train higher than 4 if you can only fit 4 drones...

    The only thing that would "force" someone to train the skills would be the new drone skills.

    -----------------------------
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    Shinca
    Shinca

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    Posted - 2005.11.23 19:48:00 - [2701]

    OK, won't go into arguing about what is and what is not equevalent of what... But here is a table of damage values for ships with can fit 10, 8 or 6 drones in the bay. First column is now, second is the +20% damage per DI level, third is your proposal for flat +60% damage increase and +5% per DI level:


    Ship with max 10 drones / max 5 drones in future

    lvl now to be proposed (60% + 5% per DI lvl)
    D 1 1 1 1*1.6 =1.6
    D 2 2 2 2*1.6 =3.2
    D 3 3 3 3*1.6 =4.8
    D 4 4 4 4*1.6 =6.4
    D 5 5 5 5*1.6 =8.0
    DI 1 6 5*1.2= 6 5*1.6*1.05=8.4
    DI 2 7 5*1.4= 7 5*1.6*1.10=8.8
    DI 3 8 5*1.6= 8 5*1.6*1.15=9.2
    DI 4 9 5*1.8= 9 5*1.6*1.20=9.6
    DI 5 10 5*2.0=10 5*1.6*1.25=10


    Ship with max 8 drones / max 4 drones in future

    lvl now to be proposed (60% + 5% per DI lvl)
    D 1 1 1 1*1.6 =1.6
    D 2 2 2 2*1.6 =3.2
    D 3 3 3 3*1.6 =4.8
    D 4 4 4 4*1.6 =6.4
    D 5 5 4 4*1.6 =6.4
    DI 1 6 4*1.2=4.8 4*1.6*1.05=6.72
    DI 2 7 4*1.4=5.6 4*1.6*1.10=7.04
    DI 3 8 4*1.6=5.4 4*1.6*1.15=7.36
    DI 4 8 4*1.8=7.2 4*1.6*1.20=7.68
    DI 5 8 4*2.0=8 4*1.6*1.25=8


    Ship with max 6 drones / max 3 drones in future

    lvl now to be proposed (60% + 5% per DI lvl)
    D 1 1 1 1*1.6 =1.6
    D 2 2 2 2*1.6 =3.2
    D 3 3 3 3*1.6 =4.8
    D 4 4 3 3*1.6 =4.8
    D 5 5 3 3*1.6 =4.8
    DI 1 6 3*1.2=3.6 3*1.6*1.05=5.04
    DI 2 6 3*1.4=4.2 3*1.6*1.10=5.28
    DI 3 6 3*1.6=4.8 3*1.6*1.15=5.52
    DI 4 6 3*1.8=5.4 3*1.6*1.20=5.76
    DI 5 6 3*2.0=6 3*1.6*1.25=6


    Now there are pluses and minuses for all versions. But for your version there would be little point for a pilot of a 3 drone ship to train drones higher than to level 3. Perhaps even to train higher than 4 if you can only fit 4 drones...

    The only thing that would "force" someone to train the skills would be the new drone skills.

    clones are people two

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    Maya Rkell
    Maya Rkell

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    Posted - 2005.11.24 01:07:00 - [2702]

    Edited by: Maya Rkell on 24/11/2005 01:08:55
    Tux,

    I really don't like the look of that computer adding drones. You'll end up with drone boats sweeping away smaller ships in seconds with a cloud of uber drones. Even though, yes, minmatar would get good use out of them I hate the concept.

    Trelennen,

    So basically a relatively unskilled pilot will now be able to use drones at VERY near full effectiveness? Uhm...UGH.

    "Corpse cannot be fitted onto ship. Only hardware modules can be fitted."
    Maya Rkell
    Maya Rkell
    Forsaken Empire
    The Forsaken Empire

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    Posted - 2005.11.24 01:07:00 - [2703]

    Edited by: Maya Rkell on 24/11/2005 01:08:55
    Tux,

    I really don't like the look of that computer adding drones. You'll end up with drone boats sweeping away smaller ships in seconds with a cloud of uber drones. Even though, yes, minmatar would get good use out of them I hate the concept.

    Trelennen,

    So basically a relatively unskilled pilot will now be able to use drones at VERY near full effectiveness? Uhm...UGH.

    //Maya
    Nekhad Jormuzzar
    Nekhad Jormuzzar

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    Posted - 2005.11.24 01:10:00 - [2704]

    I don't see why that would ba a problem at all. It's someone sacrificing highs for defense against small craft - same as fitting med pulses, smarts or assault launchers. Where's the problem?
    Nekhad Jormuzzar
    Nekhad Jormuzzar

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    Posted - 2005.11.24 01:10:00 - [2705]

    I don't see why that would ba a problem at all. It's someone sacrificing highs for defense against small craft - same as fitting med pulses, smarts or assault launchers. Where's the problem?
    Maya Rkell
    Maya Rkell

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    Posted - 2005.11.24 01:14:00 - [2706]

    The problem is that those items cannot web a frigate at range and then pound it with damage which will chase it, regardless of its position relative to the target ship.

    And on the dom, it's not even a specalised module since it'll also let them throw more heavies...

    "Corpse cannot be fitted onto ship. Only hardware modules can be fitted."
    Maya Rkell
    Maya Rkell
    Forsaken Empire
    The Forsaken Empire

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    Posted - 2005.11.24 01:14:00 - [2707]

    The problem is that those items cannot web a frigate at range and then pound it with damage which will chase it, regardless of its position relative to the target ship.

    And on the dom, it's not even a specalised module since it'll also let them throw more heavies...

    //Maya
    Nekhad Jormuzzar
    Nekhad Jormuzzar

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    Posted - 2005.11.24 01:41:00 - [2708]

    Edited by: Nekhad Jormuzzar on 24/11/2005 01:42:01
    Again, I fail to see the problem. If someone wants to transform the Raven in a rocket launcher platform, they can do it. If a Bship pilot wants to fully devote his ship to anti-frig or anti cruiser duty then he should be able to smoke lower classes. And this comes from someone who rarely flies Bships.

    As for the Domi, simply make the modules use something like 1500/2000 MW along with the current 75 tf so they cannot fit them and tank. Add the new changes and suddenly losing it's tank becomes not such a good an idea.

    That PG requirement will prevent lower classes from using the module, but it's not like any cruiser or frigate is going to have 75 tf spare to fit such a module anyway unless they get a fitting bonus.
    Nekhad Jormuzzar
    Nekhad Jormuzzar

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    Posted - 2005.11.24 01:41:00 - [2709]

    Edited by: Nekhad Jormuzzar on 24/11/2005 01:42:01
    Again, I fail to see the problem. If someone wants to transform the Raven in a rocket launcher platform, they can do it. If a Bship pilot wants to fully devote his ship to anti-frig or anti cruiser duty then he should be able to smoke lower classes. And this comes from someone who rarely flies Bships.

    As for the Domi, simply make the modules use something like 1500/2000 MW along with the current 75 tf so they cannot fit them and tank. Add the new changes and suddenly losing it's tank becomes not such a good an idea.

    That PG requirement will prevent lower classes from using the module, but it's not like any cruiser or frigate is going to have 75 tf spare to fit such a module anyway unless they get a fitting bonus.
    Leneerra
    Leneerra

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    Posted - 2005.11.24 02:49:00 - [2710]

    Edited by: Leneerra on 24/11/2005 02:53:43
    I'd like to swap launchers for turrets too and drones(or drone space) for turrets, or turrets for launchers.
    Ships just are not set up like that.

    adding this +1 drone module as a high slot.. it is *******s to me.
    Ballance is already verry difficult to acheave and this module will not help.
    Also, in effect you are adding damage modules as a high and a low slot.

    Please forget about the +1 drone control module.

    edit: Oh and a drone does not equal a turret slot, nor does sacreficing a high slot compare to getting a extra drone (or effectively 3 for a drone ship.
    Leneerra
    Leneerra
    Minmatar
    Trinity Nova

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    Posted - 2005.11.24 02:49:00 - [2711]

    Edited by: Leneerra on 24/11/2005 02:53:43
    I'd like to swap launchers for turrets too and drones(or drone space) for turrets, or turrets for launchers.
    Ships just are not set up like that.

    adding this +1 drone module as a high slot.. it is *******s to me.
    Ballance is already verry difficult to acheave and this module will not help.
    Also, in effect you are adding damage modules as a high and a low slot.

    Please forget about the +1 drone control module.

    edit: Oh and a drone does not equal a turret slot, nor does sacreficing a high slot compare to getting a extra drone (or effectively 3 for a drone ship.
    Hllaxiu
    Hllaxiu

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    Posted - 2005.11.24 04:40:00 - [2712]

    Originally by: Maya Rkell
    Edited by: Maya Rkell on 24/11/2005 01:08:55
    Tux,

    I really don't like the look of that computer adding drones. You'll end up with drone boats sweeping away smaller ships in seconds with a cloud of uber drones. Even though, yes, minmatar would get good use out of them I hate the concept.


    Pardon me for asking, but where is it stated that these things are coming in?
    Hllaxiu
    Hllaxiu
    Shiva
    Morsus Mihi

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    Posted - 2005.11.24 04:40:00 - [2713]

    Originally by: Maya Rkell
    Edited by: Maya Rkell on 24/11/2005 01:08:55
    Tux,

    I really don't like the look of that computer adding drones. You'll end up with drone boats sweeping away smaller ships in seconds with a cloud of uber drones. Even though, yes, minmatar would get good use out of them I hate the concept.


    Pardon me for asking, but where is it stated that these things are coming in?
    ---
    Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson
    keepiru
    keepiru

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    Posted - 2005.11.24 05:30:00 - [2714]

    Fisrt page of this thread mate.
    -------------
    Where are the named 800mm Plates and Mega Ions, CCP?
    keepiru
    keepiru
    Supernova Security Systems

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    Posted - 2005.11.24 05:30:00 - [2715]

    Fisrt page of this thread mate.
    ----------------

    Boost T2 Plate HP!
    Hllaxiu
    Hllaxiu

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    Posted - 2005.11.24 07:26:00 - [2716]

    Originally by: keepiru
    Fisrt page of this thread mate.


    Odd, was that always there from the start of the thread? Also, are these modules on SISI? I haven't seen them...
    Hllaxiu
    Hllaxiu
    Shiva
    Morsus Mihi

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    Posted - 2005.11.24 07:26:00 - [2717]

    Originally by: keepiru
    Fisrt page of this thread mate.


    Odd, was that always there from the start of the thread? Also, are these modules on SISI? I haven't seen them...
    ---
    Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson
    Esrevatem Dlareme
    Esrevatem Dlareme

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    Posted - 2005.11.24 10:23:00 - [2718]

    Originally by: Hllaxiu
    Odd, was that always there from the start of the thread? Also, are these modules on SISI? I haven't seen them...


    No. Was mentioned by tux at the bottom of page 45 and added in. I didn't see them on Sisi when I looked for them yesterday.

    ______________________________________________
    As I stand,
    dazzled by the shattered twilight,
    I think back...
    I think back to all the events that have brought me here.
    And I realize...
    I realize I was ment to come here.
    Someone wanted me to come here.
    And now, I have come here.
    Esrevatem Dlareme
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    Gallente
    Happy Happyism

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    Posted - 2005.11.24 10:23:00 - [2719]

    Originally by: Hllaxiu
    Odd, was that always there from the start of the thread? Also, are these modules on SISI? I haven't seen them...


    No. Was mentioned by tux at the bottom of page 45 and added in. I didn't see them on Sisi when I looked for them yesterday.

    ______________________________________________
    As I stand,
    dazzled by the shattered twilight,
    I think back...
    I think back to all the events that have brought me here.
    And I realize...
    I realize I was ment to come here.
    Someone wanted me to come here.
    And now, I have come here.
    Trelennen
    Trelennen

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    Posted - 2005.11.24 11:16:00 - [2720]

    Originally by: Maya Rkell
    Trelennen,

    So basically a relatively unskilled pilot will now be able to use drones at VERY near full effectiveness? Uhm...UGH.

    Remember, there'll be new drone skills, and that's the way it works for turrets: you don't get 20% damage per skill level but 5%, exactly the way I suggested it for drones... If you wanna keep those 20% on this skill, fine, but then I'd ask for turrets and launchers to have base damage decreased and one of their easily accessible damage skills to be increased to 20% / level, for specialists to have a huge advantage over non specialists like it would be with a 20% / level DI for drone specialists. But that, again, is against EVE's philosophy of diminishing returns, and the limited edge high SP players have above low SP players, and the limited advantage you get from a skill at 5 over someone who has it at 4.
    Quote:
    dont fly what you cant afford to lose, always have it insured, make sure you can replace it before you take it into 0.0 or any potentially kaboomish situations.
    Trelennen
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    Disturbed Hoggs

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    Posted - 2005.11.24 11:16:00 - [2721]

    Originally by: Maya Rkell
    Trelennen,

    So basically a relatively unskilled pilot will now be able to use drones at VERY near full effectiveness? Uhm...UGH.

    Remember, there'll be new drone skills, and that's the way it works for turrets: you don't get 20% damage per skill level but 5%, exactly the way I suggested it for drones... If you wanna keep those 20% on this skill, fine, but then I'd ask for turrets and launchers to have base damage decreased and one of their easily accessible damage skills to be increased to 20% / level, for specialists to have a huge advantage over non specialists like it would be with a 20% / level DI for drone specialists. But that, again, is against EVE's philosophy of diminishing returns, and the limited edge high SP players have above low SP players, and the limited advantage you get from a skill at 5 over someone who has it at 4.
    Jon Xylur
    Jon Xylur

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    Posted - 2005.11.24 11:57:00 - [2722]

    What's with people whinign about drone modules+ I see nothing wrong with them. You replace 1 turret/nos/whatever for more drones. Basicly you sacrifice turret damage for drone damage. And giving them insane fitting regs would be stupid. How bout if we made damage mods have insane regs? Sure, with damage mods you can't tanks but they do give you a alot more damage. While the drone mods sacrifice the damage done by a turret for damage done by drones. It migth be a little more than turret damage if you are flying a Domi, but isn't Domi supposed to be agreta drone ship anyways? Maybe the drone modules should be onyl *****ble on drone carriers so tehy'd gte some edge over normal ships when using special drones
    Jon Xylur
    Jon Xylur
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    Aliastra

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    Posted - 2005.11.24 11:57:00 - [2723]

    What's with people whinign about drone modules+ I see nothing wrong with them. You replace 1 turret/nos/whatever for more drones. Basicly you sacrifice turret damage for drone damage. And giving them insane fitting regs would be stupid. How bout if we made damage mods have insane regs? Sure, with damage mods you can't tanks but they do give you a alot more damage. While the drone mods sacrifice the damage done by a turret for damage done by drones. It migth be a little more than turret damage if you are flying a Domi, but isn't Domi supposed to be agreta drone ship anyways? Maybe the drone modules should be onyl *****ble on drone carriers so tehy'd gte some edge over normal ships when using special drones
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    Leneerra
    Leneerra

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    Posted - 2005.11.24 12:09:00 - [2724]

    Edited by: Leneerra on 24/11/2005 12:10:32
    Hold it.

    Tuxford is thinking on adding a low slot drone damage mod AND a high slot +1 drone mod.
    that is like introducing next to the damage mods we already have for guns something that sits in our drone bay and adds something like say 20% or 25% damage to turrets

    eddited for spelling
    Leneerra
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    Posted - 2005.11.24 12:09:00 - [2725]

    Edited by: Leneerra on 24/11/2005 12:10:32
    Hold it.

    Tuxford is thinking on adding a low slot drone damage mod AND a high slot +1 drone mod.
    that is like introducing next to the damage mods we already have for guns something that sits in our drone bay and adds something like say 20% or 25% damage to turrets

    eddited for spelling
    Rex Martell
    Rex Martell

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    Posted - 2005.11.24 12:35:00 - [2726]

    Quote:
    Can drones operate while Cloaked?

    No tested this last night and it is not possible.
    Quote:
    I am specifically refering to sentry drones... sorry If I didn't make that clear.

    Sentry Drones need an "Active Lock" to attack they are not FoF. They will not auto target enemies while cloaked or Jammed. In fact they appear to stop attacking an asigned target if the host ship is jammed.

    Quote:
    I really don't like the look of that computer adding drones. You'll end up with drone boats sweeping away smaller ships in seconds with a cloud of uber drones. Even though, yes, minmatar would get good use out of them I hate the concept.


    Sentry Drones and Heavies have real problems hitting frigates even when painted. They can hit a painted and webbed frigate but not consistantly.

    It is possible for any battle ship to deploy small drones or mediums. however with drone space available, even for drone specailist ships it would seriously gimp the ship for any engagement against a ship of equal size.

    The +1 Drones modual will enable the drone ship to deploy more drones but in doing so will make the drone ship less versatile.

    Quote:
    I'd like to swap launchers for turrets too and drones(or drone space) for turrets, or turrets for launchers. Ships just are not set up like that.


    You all ready can. They are called DRONES!!!

    Quote:
    If you wanna keep those 20% on this skill, fine, but then I'd ask for turrets and launchers to have base damage decreased and one of their easily accessible damage skills to be increased to 20%.


    Sure no problem simply half the number of Turrets/Launchers points gun ships, and we can talk about adjusting one of those gunnery skills to 20%.

    Cause that is what is happening to drones. Drone users dont want 5 drones we want 15 but in the interest of a lag free game we are getting 5 and a 20% bonus to damage is the trade off for a skill any serious drone user has trained to IV if not V. PERFECT no its not but is better than the lag of the present.

    Quote:
    Tuxford is thinking on adding a low slot drone damage mod AND a high slot +1 drone mod. that is like introducing next to the damage mods we already have for guns something that sits in our drone bay and adds something like say 20% or 25% damage to turrets


    Which do you really think is more damaging with maxed skills a Heavy drone or a 425 II. A sentry drone or Neutron Blaster II.

    There is already a HIGH SLOT modual that increases the damage of Turrets.....

    Its called a TURRET!!!!

    "The object of war is not to die for your corp, but to make the other b@##@#d die for his"
    Rex Martell
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    Caldari

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    Posted - 2005.11.24 12:35:00 - [2727]

    Quote:
    Can drones operate while Cloaked?

    No tested this last night and it is not possible.
    Quote:
    I am specifically refering to sentry drones... sorry If I didn't make that clear.

    Sentry Drones need an "Active Lock" to attack they are not FoF. They will not auto target enemies while cloaked or Jammed. In fact they appear to stop attacking an asigned target if the host ship is jammed.

    Quote:
    I really don't like the look of that computer adding drones. You'll end up with drone boats sweeping away smaller ships in seconds with a cloud of uber drones. Even though, yes, minmatar would get good use out of them I hate the concept.


    Sentry Drones and Heavies have real problems hitting frigates even when painted. They can hit a painted and webbed frigate but not consistantly.

    It is possible for any battle ship to deploy small drones or mediums. however with drone space available, even for drone specailist ships it would seriously gimp the ship for any engagement against a ship of equal size.

    The +1 Drones modual will enable the drone ship to deploy more drones but in doing so will make the drone ship less versatile.

    Quote:
    I'd like to swap launchers for turrets too and drones(or drone space) for turrets, or turrets for launchers. Ships just are not set up like that.


    You all ready can. They are called DRONES!!!

    Quote:
    If you wanna keep those 20% on this skill, fine, but then I'd ask for turrets and launchers to have base damage decreased and one of their easily accessible damage skills to be increased to 20%.


    Sure no problem simply half the number of Turrets/Launchers points gun ships, and we can talk about adjusting one of those gunnery skills to 20%.

    Cause that is what is happening to drones. Drone users dont want 5 drones we want 15 but in the interest of a lag free game we are getting 5 and a 20% bonus to damage is the trade off for a skill any serious drone user has trained to IV if not V. PERFECT no its not but is better than the lag of the present.

    Quote:
    Tuxford is thinking on adding a low slot drone damage mod AND a high slot +1 drone mod. that is like introducing next to the damage mods we already have for guns something that sits in our drone bay and adds something like say 20% or 25% damage to turrets


    Which do you really think is more damaging with maxed skills a Heavy drone or a 425 II. A sentry drone or Neutron Blaster II.

    There is already a HIGH SLOT modual that increases the damage of Turrets.....

    Its called a TURRET!!!!

    "The object of war is not to die for your corp, but to make the other b@##@#d die for his"
    Trelennen
    Trelennen

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    Posted - 2005.11.24 12:44:00 - [2728]

    Originally by: Jon Xylur
    What's with people whinign about drone modules+ I see nothing wrong with them. You replace 1 turret/nos/whatever for more drones. Basicly you sacrifice turret damage for drone damage. And giving them insane fitting regs would be stupid. How bout if we made damage mods have insane regs? Sure, with damage mods you can't tanks but they do give you a alot more damage. While the drone mods sacrifice the damage done by a turret for damage done by drones. It migth be a little more than turret damage if you are flying a Domi, but isn't Domi supposed to be agreta drone ship anyways? Maybe the drone modules should be onyl *****ble on drone carriers so tehy'd gte some edge over normal ships when using special drones

    - you can't sacrifice launchers for turrets or turrets for launchers, nor drones for either turret or launcher, why would you be able to sacrifice high slots (which can even be utility slots!) for drones? Hell, I bet all amarr would be glad to sacrifice their utility slot for another turret Rolling Eyes
    - wait, you're comparing drone +1 high slot mod to a damage mod to justify they should not need insane requirements, and you manage to see them right? That would mean that a drone specialist could have damage mods in both high and low slots. How about adding the possibility to fit damage mods in your drone bay for turret and launcher users? Gee, I suppose you wouldn't find that right of course...

    I would find drones+1 mods right, if only there were drones to add launcher/turret HP and the CPU/grid to fit them. And high slots modules which would give 20% damage to turrets/launchers, then allowing turrets and missiles specialists to sacrifice from their secondary or tertiary weapons (and their utility slots) to increase their main weapon damages, like the drone +1 module would do for drones specialists.
    Quote:
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    Trelennen
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    Disturbed Hoggs

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    Posted - 2005.11.24 12:44:00 - [2729]

    Edited by: Trelennen on 24/11/2005 12:44:34
    Originally by: Jon Xylur
    What's with people whinign about drone modules+ I see nothing wrong with them. You replace 1 turret/nos/whatever for more drones. Basicly you sacrifice turret damage for drone damage. And giving them insane fitting regs would be stupid. How bout if we made damage mods have insane regs? Sure, with damage mods you can't tanks but they do give you a alot more damage. While the drone mods sacrifice the damage done by a turret for damage done by drones. It migth be a little more than turret damage if you are flying a Domi, but isn't Domi supposed to be agreta drone ship anyways? Maybe the drone modules should be onyl *****ble on drone carriers so tehy'd gte some edge over normal ships when using special drones

    - you can't sacrifice launchers for turrets or turrets for launchers, nor drones for either turret or launcher, why would you be able to sacrifice high slots (which can even be utility slots!) for drones? Hell, I bet all amarr would be glad to sacrifice their utility slot for another turret Rolling Eyes
    - wait, you're comparing drone +1 high slot mod to a damage mod to justify they should not need insane requirements, and you manage to see them right? That would mean that a drone specialist could have damage mods in both high and low slots. How about adding the possibility to fit damage mods in your drone bay for turret and launcher users? Gee, I suppose you wouldn't find that right of course...

    I would find drones+1 mods right, if only there were drones to add launcher/turret HP and the CPU/grid to fit them. And high slots modules which would give 20% damage to turrets/launchers, then allowing turrets and missiles specialists to sacrifice from their secondary or tertiary weapons (and their utility slots) to increase their main weapon damages, like the drone +1 module would do for drones specialists.

    edit: and there's no whine here, but reasonable and sensible thoughts about that stupid and most likely unbalanced +1 drone module.
    Maya Rkell
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    Posted - 2005.11.24 13:59:00 - [2730]

    Originally by: Nekhad Jormuzzar
    Edited by: Nekhad Jormuzzar on 24/11/2005 01:42:01
    Again, I fail to see the problem. If someone wants to transform the Raven in a rocket launcher platform, they can do it. If a Bship pilot wants to fully devote his ship to anti-frig or anti cruiser duty then he should be able to smoke lower classes. And this comes from someone who rarely flies Bships.

    As for the Domi, simply make the modules use something like 1500/2000 MW along with the current 75 tf so they cannot fit them and tank. Add the new changes and suddenly losing it's tank becomes not such a good an idea.

    That PG requirement will prevent lower classes from using the module, but it's not like any cruiser or frigate is going to have 75 tf spare to fit such a module anyway unless they get a fitting bonus.


    Um...it's more that by sacrificing highslots he has no other use for, he can drastically increase his overall firepower aginst ANY ship. Yes, I'm thinking of the flying trashcan and the dom here.

    The potential to stack even more web and damage drones together REALLY hurts smaller ships in particular, though. Which is why I am, and will remain, opposed to this entire deal now since these things seem to come in packages.

    And 75Tf free REALLY depends on the ship and fitting.

    "Corpse cannot be fitted onto ship. Only hardware modules can be fitted."
    Maya Rkell
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    Posted - 2005.11.24 13:59:00 - [2731]

    Originally by: Nekhad Jormuzzar
    Edited by: Nekhad Jormuzzar on 24/11/2005 01:42:01
    Again, I fail to see the problem. If someone wants to transform the Raven in a rocket launcher platform, they can do it. If a Bship pilot wants to fully devote his ship to anti-frig or anti cruiser duty then he should be able to smoke lower classes. And this comes from someone who rarely flies Bships.

    As for the Domi, simply make the modules use something like 1500/2000 MW along with the current 75 tf so they cannot fit them and tank. Add the new changes and suddenly losing it's tank becomes not such a good an idea.

    That PG requirement will prevent lower classes from using the module, but it's not like any cruiser or frigate is going to have 75 tf spare to fit such a module anyway unless they get a fitting bonus.


    Um...it's more that by sacrificing highslots he has no other use for, he can drastically increase his overall firepower aginst ANY ship. Yes, I'm thinking of the flying trashcan and the dom here.

    The potential to stack even more web and damage drones together REALLY hurts smaller ships in particular, though. Which is why I am, and will remain, opposed to this entire deal now since these things seem to come in packages.

    And 75Tf free REALLY depends on the ship and fitting.

    //Maya
    Rex Martell
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    Posted - 2005.11.24 14:42:00 - [2732]

    Originally by: Maya Rkell
    Originally by: Nekhad Jormuzzar
    Edited by: Nekhad Jormuzzar on 24/11/2005 01:42:01
    Again, I fail to see the problem. If someone wants to transform the Raven in a rocket launcher platform, they can do it. If a Bship pilot wants to fully devote his ship to anti-frig or anti cruiser duty then he should be able to smoke lower classes. And this comes from someone who rarely flies Bships.

    As for the Domi, simply make the modules use something like 1500/2000 MW along with the current 75 tf so they cannot fit them and tank. Add the new changes and suddenly losing it's tank becomes not such a good an idea.

    That PG requirement will prevent lower classes from using the module, but it's not like any cruiser or frigate is going to have 75 tf spare to fit such a module anyway unless they get a fitting bonus.


    Um...it's more that by sacrificing highslots he has no other use for, he can drastically increase his overall firepower aginst ANY ship. Yes, I'm thinking of the flying trashcan and the dom here.

    The potential to stack even more web and damage drones together REALLY hurts smaller ships in particular, though. Which is why I am, and will remain, opposed to this entire deal now since these things seem to come in packages.

    And 75Tf free REALLY depends on the ship and fitting.


    Even Webed and painted as you suggest Heavies are really going to have issues hitting smaller ships. And Sentry Drones just aren't going to be able to do it at all.

    It is true that a battle ship could carry lighter drones to kill frigates. This really only an option to a drone carrier using turrets. If the drone carrier is sacrificing high slots to launch extra drones There simply will not be space in the Drone bay for much variety.

    A Dominix for example giveing up 5 of its high slots to lauch 5 additional drones will only be able to carry one full wing of drones and half a wing of spares. No waves and waves of expendable drones. No webbies and Painters at all if you want to have any spare damage dealers. And you are going to need those spares. Unless you want to try doing your killing with your ONE remaining turret.

    I accept that it will be possible to launch a waried spead of drones easilly capable of dropping any frigate.. but this ship like a rocket spewing Raven or small pulse weilding Apoc better hope it does not encounter a ship in its own class.
    "The object of war is not to die for your corp, but to make the other b@##@#d die for his"
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    Posted - 2005.11.24 14:42:00 - [2733]

    Originally by: Maya Rkell
    Originally by: Nekhad Jormuzzar
    Edited by: Nekhad Jormuzzar on 24/11/2005 01:42:01
    Again, I fail to see the problem. If someone wants to transform the Raven in a rocket launcher platform, they can do it. If a Bship pilot wants to fully devote his ship to anti-frig or anti cruiser duty then he should be able to smoke lower classes. And this comes from someone who rarely flies Bships.

    As for the Domi, simply make the modules use something like 1500/2000 MW along with the current 75 tf so they cannot fit them and tank. Add the new changes and suddenly losing it's tank becomes not such a good an idea.

    That PG requirement will prevent lower classes from using the module, but it's not like any cruiser or frigate is going to have 75 tf spare to fit such a module anyway unless they get a fitting bonus.


    Um...it's more that by sacrificing highslots he has no other use for, he can drastically increase his overall firepower aginst ANY ship. Yes, I'm thinking of the flying trashcan and the dom here.

    The potential to stack even more web and damage drones together REALLY hurts smaller ships in particular, though. Which is why I am, and will remain, opposed to this entire deal now since these things seem to come in packages.

    And 75Tf free REALLY depends on the ship and fitting.


    Even Webed and painted as you suggest Heavies are really going to have issues hitting smaller ships. And Sentry Drones just aren't going to be able to do it at all.

    It is true that a battle ship could carry lighter drones to kill frigates. This really only an option to a drone carrier using turrets. If the drone carrier is sacrificing high slots to launch extra drones There simply will not be space in the Drone bay for much variety.

    A Dominix for example giveing up 5 of its high slots to lauch 5 additional drones will only be able to carry one full wing of drones and half a wing of spares. No waves and waves of expendable drones. No webbies and Painters at all if you want to have any spare damage dealers. And you are going to need those spares. Unless you want to try doing your killing with your ONE remaining turret.

    I accept that it will be possible to launch a waried spead of drones easilly capable of dropping any frigate.. but this ship like a rocket spewing Raven or small pulse weilding Apoc better hope it does not encounter a ship in its own class.
    "The object of war is not to die for your corp, but to make the other b@##@#d die for his"
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    Nafri

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    Posted - 2005.11.24 14:51:00 - [2734]

    Mhh, new dominix Setup:

    1x large nos 5x +1 drone
    midslot shield tank
    3x CPU on low 4x drone damage

    then use this on sentry drones or ogre II Shocked

    without the damage modules its 855 DPS for the Ogre II, with damage modules you can expect around 1000-1200 DPS on a tanked ship
    Nafri
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    Caldari
    TunDraGon

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    Posted - 2005.11.24 14:51:00 - [2735]

    Mhh, new dominix Setup:

    1x large nos 5x +1 drone
    midslot shield tank
    3x CPU on low 4x drone damage

    then use this on sentry drones or ogre II Shocked

    without the damage modules its 855 DPS for the Ogre II, with damage modules you can expect around 1000-1200 DPS on a tanked ship



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    Nafri
    Nafri

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    Posted - 2005.11.24 14:53:00 - [2736]

    Originally by: Nekhad Jormuzzar
    I don't see why that would ba a problem at all. It's someone sacrificing highs for defense against small craft - same as fitting med pulses, smarts or assault launchers. Where's the problem?


    *cough* 855 DPS without cap usage and a tank? Its a BS pwnmobile Wink
    Nafri
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    Caldari
    TunDraGon

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    Posted - 2005.11.24 14:53:00 - [2737]

    Originally by: Nekhad Jormuzzar
    I don't see why that would ba a problem at all. It's someone sacrificing highs for defense against small craft - same as fitting med pulses, smarts or assault launchers. Where's the problem?


    *cough* 855 DPS without cap usage and a tank? Its a BS pwnmobile Wink



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    Leneerra
    Leneerra

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    Posted - 2005.11.24 15:39:00 - [2738]

    Edited by: Leneerra on 24/11/2005 15:43:27
    Ah to be honest it is likely at least 1 damage control mod will be fitted

    you know to tank the 2 geddons long enough to blow them up
    Leneerra
    Leneerra
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    Trinity Nova

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    Posted - 2005.11.24 15:39:00 - [2739]

    Edited by: Leneerra on 24/11/2005 15:43:27
    Ah to be honest it is likely at least 1 damage control mod will be fitted

    you know to tank the 2 geddons long enough to blow them up
    Rex Martell
    Rex Martell

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    Posted - 2005.11.24 15:44:00 - [2740]

    Originally by: Nafri
    Originally by: Nekhad Jormuzzar
    I don't see why that would ba a problem at all. It's someone sacrificing highs for defense against small craft - same as fitting med pulses, smarts or assault launchers. Where's the problem?


    *cough* 855 DPS without cap usage and a tank? Its a BS pwnmobile Wink


    Youre completely right Shocked

    Only Caldari and Matari Ships are allowed to do that. Laughing

    "The object of war is not to die for your corp, but to make the other b@##@#d die for his"
    Rex Martell
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    Caldari

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    Posted - 2005.11.24 15:44:00 - [2741]

    Originally by: Nafri
    Originally by: Nekhad Jormuzzar
    I don't see why that would ba a problem at all. It's someone sacrificing highs for defense against small craft - same as fitting med pulses, smarts or assault launchers. Where's the problem?


    *cough* 855 DPS without cap usage and a tank? Its a BS pwnmobile Wink


    Youre completely right Shocked

    Only Caldari and Matari Ships are allowed to do that. Laughing

    "The object of war is not to die for your corp, but to make the other b@##@#d die for his"
    Cutter Slade
    Cutter Slade

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    Posted - 2005.11.24 15:59:00 - [2742]

    Originally by: Nafri
    Originally by: Nekhad Jormuzzar
    I don't see why that would ba a problem at all. It's someone sacrificing highs for defense against small craft - same as fitting med pulses, smarts or assault launchers. Where's the problem?


    *cough* 855 DPS without cap usage and a tank? Its a BS pwnmobile Wink


    And it can be countered with 1 SB...

    Its funny to see people screem murder at the smallest of changes. You see it every time a bigger change is inplemented. And in the end we allway's find a way to make it work. I mean thats the thing i love about this game. Some ships are (too) powerfull, take the scorpion, no FOF's and a scorp will win any 1v1. But for any ship there is a counter to it. Ballance in the game. Its just a question of fitting. Do i want to survive, or do i want to do max damage. So were gonne have to get used to the idea that we need to fit a SB just in case we run into a Domi. Big deal....
    Cutter Slade
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    Sicarri Covenant
    Privateer Alliance

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    Posted - 2005.11.24 15:59:00 - [2743]

    Originally by: Nafri
    Originally by: Nekhad Jormuzzar
    I don't see why that would ba a problem at all. It's someone sacrificing highs for defense against small craft - same as fitting med pulses, smarts or assault launchers. Where's the problem?


    *cough* 855 DPS without cap usage and a tank? Its a BS pwnmobile Wink


    And it can be countered with 1 SB...

    Its funny to see people screem murder at the smallest of changes. You see it every time a bigger change is inplemented. And in the end we allway's find a way to make it work. I mean thats the thing i love about this game. Some ships are (too) powerfull, take the scorpion, no FOF's and a scorp will win any 1v1. But for any ship there is a counter to it. Ballance in the game. Its just a question of fitting. Do i want to survive, or do i want to do max damage. So were gonne have to get used to the idea that we need to fit a SB just in case we run into a Domi. Big deal....
    Trelennen
    Trelennen

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    Posted - 2005.11.24 16:13:00 - [2744]

    Originally by: Cutter Slade
    So were gonne have to get used to the idea that we need to fit a SB just in case we run into a Domi. Big deal....

    One SB won't take you very far after drone changes... Remember, there'll be less drones (well no much less drones if this silly modules gets in), but they'll have much more HP, which means they'll be way less vulnerable to SB. And now they're somewhat vulnerable to a large smartbomb, but medium, small or micro won't do jack against them.

    And try to use a SB in empire war, when most of the time drone users come up with one of them with an alt in npc corp to orbit and lock the drone users target, to prevent him using SB, and try to have him make a mistake and shoot at the NPC corp alt and be CONCORDOKEN...
    Quote:
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    Trelennen
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    Disturbed Hoggs

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    Posted - 2005.11.24 16:13:00 - [2745]

    Originally by: Cutter Slade
    So were gonne have to get used to the idea that we need to fit a SB just in case we run into a Domi. Big deal....

    One SB won't take you very far after drone changes... Remember, there'll be less drones (well no much less drones if this silly modules gets in), but they'll have much more HP, which means they'll be way less vulnerable to SB. And now they're somewhat vulnerable to a large smartbomb, but medium, small or micro won't do jack against them.

    And try to use a SB in empire war, when most of the time drone users come up with one of them with an alt in npc corp to orbit and lock the drone users target, to prevent him using SB, and try to have him make a mistake and shoot at the NPC corp alt and be CONCORDOKEN...
    PrimalManiac
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    Posted - 2005.11.24 16:26:00 - [2746]

    Edited by: PrimalManiac on 24/11/2005 16:29:31
    Edited by: PrimalManiac on 24/11/2005 16:28:58
    Edited by: PrimalManiac on 24/11/2005 16:28:39
    Yes i agree.. There are allways "Yes but" and "What if" situations. But in the end we allway's manage to deal with the problem at hand. I think were gone find a way to work with this too.

    Idea.. Warp scram and web him with a ceptor and PWN him with a sniper ship >45km.. Dead Domi.

    These changes will not make it the ship of all ships.. it only mean's we have to ajust to the situation at hand.

    edit: Cutter Slade (it switched carracter)
    PrimalManiac
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    Posted - 2005.11.24 16:26:00 - [2747]

    Edited by: PrimalManiac on 24/11/2005 16:29:31
    Edited by: PrimalManiac on 24/11/2005 16:28:58
    Edited by: PrimalManiac on 24/11/2005 16:28:39
    Yes i agree.. There are allways "Yes but" and "What if" situations. But in the end we allway's manage to deal with the problem at hand. I think were gone find a way to work with this too.

    Idea.. Warp scram and web him with a ceptor and PWN him with a sniper ship >45km.. Dead Domi.

    These changes will not make it the ship of all ships.. it only mean's we have to ajust to the situation at hand.

    edit: Cutter Slade (it switched carracter)
    Trelennen
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    Posted - 2005.11.24 16:31:00 - [2748]

    Originally by: PrimalManiac
    Edited by: PrimalManiac on 24/11/2005 16:28:58
    Edited by: PrimalManiac on 24/11/2005 16:28:39
    Yes i agree.. There are allways "Yes but" and "What if" situations. But in the end we allway's manage to deal with the problem at hand. I think were gone find a way to work with this too.

    Idea.. Warp scram and web him with a ceptor and PWN him with a sniper ship >45km.. Dead Domi.

    These changes will not make it the ship of all ships.. it only mean's we have to ajust to the situation at hand.

    With new skills and new modules, drones will be able to go farther than 45km... And is this +1 drone module needed? No. Will it possibly break balance? Yes. Then why introduce it? To satisfy gallente drone users who cryed because they'll lose their swarm of drones? That's the only reason imho, and it's not a good one.
    Quote:
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    Posted - 2005.11.24 16:31:00 - [2749]

    Originally by: PrimalManiac
    Edited by: PrimalManiac on 24/11/2005 16:28:58
    Edited by: PrimalManiac on 24/11/2005 16:28:39
    Yes i agree.. There are allways "Yes but" and "What if" situations. But in the end we allway's manage to deal with the problem at hand. I think were gone find a way to work with this too.

    Idea.. Warp scram and web him with a ceptor and PWN him with a sniper ship >45km.. Dead Domi.

    These changes will not make it the ship of all ships.. it only mean's we have to ajust to the situation at hand.

    With new skills and new modules, drones will be able to go farther than 45km... And is this +1 drone module needed? No. Will it possibly break balance? Yes. Then why introduce it? To satisfy gallente drone users who cryed because they'll lose their swarm of drones? That's the only reason imho, and it's not a good one.
    Nafri
    Nafri

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    Posted - 2005.11.24 16:36:00 - [2750]

    Originally by: Rex Martell
    Originally by: Nafri
    Originally by: Nekhad Jormuzzar
    I don't see why that would ba a problem at all. It's someone sacrificing highs for defense against small craft - same as fitting med pulses, smarts or assault launchers. Where's the problem?


    *cough* 855 DPS without cap usage and a tank? Its a BS pwnmobile Wink


    Youre completely right Shocked

    Only Caldari and Matari Ships are allowed to do that. Laughing



    After the new stacking nerfs matari are maxed at about 500 DPS with autocannons and 430 DPS wiht howitzers, Caldari are maxed at 450 or so Razz

    get numbers, then post about numbers ugh
    Nafri
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    Posted - 2005.11.24 16:36:00 - [2751]

    Originally by: Rex Martell
    Originally by: Nafri
    Originally by: Nekhad Jormuzzar
    I don't see why that would ba a problem at all. It's someone sacrificing highs for defense against small craft - same as fitting med pulses, smarts or assault launchers. Where's the problem?


    *cough* 855 DPS without cap usage and a tank? Its a BS pwnmobile Wink


    Youre completely right Shocked

    Only Caldari and Matari Ships are allowed to do that. Laughing



    After the new stacking nerfs matari are maxed at about 500 DPS with autocannons and 430 DPS wiht howitzers, Caldari are maxed at 450 or so Razz

    get numbers, then post about numbers ugh



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    Nafri
    Nafri

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    Posted - 2005.11.24 16:38:00 - [2752]

    Originally by: Leneerra
    Edited by: Leneerra on 24/11/2005 15:43:27
    Ah to be honest it is likely at least 1 damage control mod will be fitted

    you know to tank the 2 geddons long enough to blow them up


    just fit 2 tracking comps, I wonder why people are so obsessed with tanking? With damps and Tracking Disuptors you have the tools to win every fight against a gunship without the need of a tank Razz
    Nafri
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    Posted - 2005.11.24 16:38:00 - [2753]

    Originally by: Leneerra
    Edited by: Leneerra on 24/11/2005 15:43:27
    Ah to be honest it is likely at least 1 damage control mod will be fitted

    you know to tank the 2 geddons long enough to blow them up


    just fit 2 tracking comps, I wonder why people are so obsessed with tanking? With damps and Tracking Disuptors you have the tools to win every fight against a gunship without the need of a tank Razz



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    Hllaxiu
    Hllaxiu

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    Posted - 2005.11.24 16:47:00 - [2754]

    Originally by: Maya Rkell
    Um...it's more that by sacrificing highslots he has no other use for, he can drastically increase his overall firepower aginst ANY ship. Yes, I'm thinking of the flying trashcan and the dom here.

    The potential to stack even more web and damage drones together REALLY hurts smaller ships in particular, though. Which is why I am, and will remain, opposed to this entire deal now since these things seem to come in packages.

    And 75Tf free REALLY depends on the ship and fitting.


    This is crazy. Ishtar couldn't fit many, but a Dominix it would be completely ludicrous. With its excess CPU it could fit tons of those things.

    BTW for comparison, 10 new drones * 2.0 * 1.5 at max skills = 30 old drones. Who needs a Moros when you have a dominix. Shocked

    Of course, after some preliminary testing, Sentry drones were nerfed (same damage/sec as heavies - not worth the drone space. the old stats were too highly damaging though - sentries should perhaps have a 10% base advantage over heavies imho), so I assume that these will be nerfed into oblivion too.
    Hllaxiu
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    Posted - 2005.11.24 16:47:00 - [2755]

    Originally by: Maya Rkell
    Um...it's more that by sacrificing highslots he has no other use for, he can drastically increase his overall firepower aginst ANY ship. Yes, I'm thinking of the flying trashcan and the dom here.

    The potential to stack even more web and damage drones together REALLY hurts smaller ships in particular, though. Which is why I am, and will remain, opposed to this entire deal now since these things seem to come in packages.

    And 75Tf free REALLY depends on the ship and fitting.


    This is crazy. Ishtar couldn't fit many, but a Dominix it would be completely ludicrous. With its excess CPU it could fit tons of those things.

    BTW for comparison, 10 new drones * 2.0 * 1.5 at max skills = 30 old drones. Who needs a Moros when you have a dominix. Shocked

    Of course, after some preliminary testing, Sentry drones were nerfed (same damage/sec as heavies - not worth the drone space. the old stats were too highly damaging though - sentries should perhaps have a 10% base advantage over heavies imho), so I assume that these will be nerfed into oblivion too.
    ---
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    Posted - 2005.11.24 17:01:00 - [2756]

    Originally by: Hllaxiu
    so I assume that these will be nerfed into oblivion too.

    Better not introduce them at all Smile. As for the sentry drones, their DPS have been lowered too Heavy drones DPS, but their space usage too (they no longer take more space than heavy drones).
    Quote:
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    Posted - 2005.11.24 17:01:00 - [2757]

    Originally by: Hllaxiu
    so I assume that these will be nerfed into oblivion too.

    Better not introduce them at all Smile. As for the sentry drones, their DPS have been lowered too Heavy drones DPS, but their space usage too (they no longer take more space than heavy drones).
    Maya Rkell
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    Posted - 2005.11.24 21:02:00 - [2758]

    Originally by: Rex Martell
    Even Webed and painted as you suggest Heavies are really going to have issues hitting smaller ships. And Sentry Drones just aren't going to be able to do it at all.

    It is true that a battle ship could carry lighter drones to kill frigates. This really only an option to a drone carrier using turrets. If the drone carrier is sacrificing high slots to launch extra drones There simply will not be space in the Drone bay for much variety.

    A Dominix for example giveing up 5 of its high slots to lauch 5 additional drones will only be able to carry one full wing of drones and half a wing of spares. No waves and waves of expendable drones. No webbies and Painters at all if you want to have any spare damage dealers. And you are going to need those spares. Unless you want to try doing your killing with your ONE remaining turret.

    I accept that it will be possible to launch a waried spead of drones easilly capable of dropping any frigate.. but this ship like a rocket spewing Raven or small pulse weilding Apoc better hope it does not encounter a ship in its own class.


    Did I say heavies? Nope. Mediums or lights. You can fit a complete set and heavies on 2 BS, or just go with the complete set of lighter drones on other BS (since you an't have a full set of heavies and any other drones anyway).

    I'd also like to point out right now that the dom can't carry a complete reserve wing of drones, and that stops, well, no-one.

    And as has been pointed out since, UBER damage.

    "Corpse cannot be fitted onto ship. Only hardware modules can be fitted."
    Maya Rkell
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    Posted - 2005.11.24 21:02:00 - [2759]

    Originally by: Rex Martell
    Even Webed and painted as you suggest Heavies are really going to have issues hitting smaller ships. And Sentry Drones just aren't going to be able to do it at all.

    It is true that a battle ship could carry lighter drones to kill frigates. This really only an option to a drone carrier using turrets. If the drone carrier is sacrificing high slots to launch extra drones There simply will not be space in the Drone bay for much variety.

    A Dominix for example giveing up 5 of its high slots to lauch 5 additional drones will only be able to carry one full wing of drones and half a wing of spares. No waves and waves of expendable drones. No webbies and Painters at all if you want to have any spare damage dealers. And you are going to need those spares. Unless you want to try doing your killing with your ONE remaining turret.

    I accept that it will be possible to launch a waried spead of drones easilly capable of dropping any frigate.. but this ship like a rocket spewing Raven or small pulse weilding Apoc better hope it does not encounter a ship in its own class.


    Did I say heavies? Nope. Mediums or lights. You can fit a complete set and heavies on 2 BS, or just go with the complete set of lighter drones on other BS (since you an't have a full set of heavies and any other drones anyway).

    I'd also like to point out right now that the dom can't carry a complete reserve wing of drones, and that stops, well, no-one.

    And as has been pointed out since, UBER damage.

    //Maya
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    Posted - 2005.11.24 21:49:00 - [2760]

    Well. Any ship that decides to fit 5x +1 drone control modules will be relying solely on drones for damage. That's a fairly big risk, if they encounter another ship that's capable of quickly handling drones by killing them...the Dominix would only be able to hold 1.5 "waves" of drones if it could launch 10 at a time after the patch. So there are situations where this BS "pwnmobile" could get pwned itself.

    Perhaps we could get different flavors of the +1 drone module that have different fitting req's and +1 control of a specific drone type, like say a +1 webber drone control module. I don't know if the current system would support only allowing the player to launch 5 combat max and 1 webber or 6 webbers and then all combinations in between, but it might be easier to balance the "extra" drone use in this way.

    I really don't see it as being that unbalancing. You might be able to achieve some wicked DPS, but it's destroyable DPS.

    ______________________________________________
    As I stand,
    dazzled by the shattered twilight,
    I think back...
    I think back to all the events that have brought me here.
    And I realize...
    I realize I was ment to come here.
    Someone wanted me to come here.
    And now, I have come here.
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    Posted - 2005.11.24 21:49:00 - [2761]

    Well. Any ship that decides to fit 5x +1 drone control modules will be relying solely on drones for damage. That's a fairly big risk, if they encounter another ship that's capable of quickly handling drones by killing them...the Dominix would only be able to hold 1.5 "waves" of drones if it could launch 10 at a time after the patch. So there are situations where this BS "pwnmobile" could get pwned itself.

    Perhaps we could get different flavors of the +1 drone module that have different fitting req's and +1 control of a specific drone type, like say a +1 webber drone control module. I don't know if the current system would support only allowing the player to launch 5 combat max and 1 webber or 6 webbers and then all combinations in between, but it might be easier to balance the "extra" drone use in this way.

    I really don't see it as being that unbalancing. You might be able to achieve some wicked DPS, but it's destroyable DPS.

    ______________________________________________
    As I stand,
    dazzled by the shattered twilight,
    I think back...
    I think back to all the events that have brought me here.
    And I realize...
    I realize I was ment to come here.
    Someone wanted me to come here.
    And now, I have come here.
    Leneerra
    Leneerra

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    Posted - 2005.11.24 22:17:00 - [2762]

    The only ship type to have a damage mod on low and on high for their main guns IS a problem

    If you look at it superficially it looks like it is just sacreficing damage on one spot to get it elsewere.
    But looking with the same superficiallity, sacreficing drones for extra turrets or turrets for launchers or vice versa is also sacreficing damage on one spot to get some elsewhere.

    Introducing this module is like changing the high slot devision on the typhoon (currently 8 high, 4 turret, 4 launchers) to 8/8/8. And doing the same thing to every ship out there. Try to balance that, or make it sound reasonable. hmm destroyers with 8 (light missile/rocket) launchers does that sound like a good idear.

    Leneerra
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    Posted - 2005.11.24 22:17:00 - [2763]

    The only ship type to have a damage mod on low and on high for their main guns IS a problem

    If you look at it superficially it looks like it is just sacreficing damage on one spot to get it elsewere.
    But looking with the same superficiallity, sacreficing drones for extra turrets or turrets for launchers or vice versa is also sacreficing damage on one spot to get some elsewhere.

    Introducing this module is like changing the high slot devision on the typhoon (currently 8 high, 4 turret, 4 launchers) to 8/8/8. And doing the same thing to every ship out there. Try to balance that, or make it sound reasonable. hmm destroyers with 8 (light missile/rocket) launchers does that sound like a good idear.

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    Posted - 2005.11.24 23:10:00 - [2764]

    Oh, man.
    Originally by: Rex Martell
    There is already a HIGH SLOT modual that increases the damage of Turrets.....

    Its called a TURRET!!!!

    Look at this quote for a second.

    Then read it, dammit.

    The interesting thing is that you're not "sacrificing" damage when taking up high slots. You cannot sacrifice a potential, you can only block it's use. Examine and ponder it. Each high slot module adds two more TQ drones, no less than that due to the tracking change. These drones are highly situational in their damage, and are worse then missiles in their time-to-damage.
    Nafri stated about 850 dps with Ogre IIs (oh, and you don't use Ogre IIs in fighting, except if it is on the forums). This damage, with twice as many drones from 5 modules, yields twice as much damage. Seems like a lot?

    Now, let's compare to missiles.

    Imagine that all ships were equiped with a defender launcher. Imagine that smartbombs not only functioned like a defender launcher, but imagine smartbombs functioning like a really, really, good defender launcher.
    A missile will strike it's target when the drone has gone only half way to target. If the missile dies, there'll be others taking it's place. If the drone dies, the launcher implodes and you have to buy a new launcher and fit it inside a station. This is where the similarities end.
    Drones have most stacked against them, not missiles, and are thus rewarded the most.

    Shoot. The. Drone.
    If they bother you so much. Can I please shoot and destroy your 1400mm Howitzer Artillery II?

    So. When are these forums going live in game?
    Ithildin
    Ithildin
    Gallente
    The Corporation
    Cruel Intentions

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    Posted - 2005.11.24 23:10:00 - [2765]

    Oh, man.
    Originally by: Rex Martell
    There is already a HIGH SLOT modual that increases the damage of Turrets.....

    Its called a TURRET!!!!

    Look at this quote for a second.

    Then read it, dammit.

    The interesting thing is that you're not "sacrificing" damage when taking up high slots. You cannot sacrifice a potential, you can only block it's use. Examine and ponder it. Each high slot module adds two more TQ drones, no less than that due to the tracking change. These drones are highly situational in their damage, and are worse then missiles in their time-to-damage.
    Nafri stated about 850 dps with Ogre IIs (oh, and you don't use Ogre IIs in fighting, except if it is on the forums). This damage, with twice as many drones from 5 modules, yields twice as much damage. Seems like a lot?

    Now, let's compare to missiles.

    Imagine that all ships were equiped with a defender launcher. Imagine that smartbombs not only functioned like a defender launcher, but imagine smartbombs functioning like a really, really, good defender launcher.
    A missile will strike it's target when the drone has gone only half way to target. If the missile dies, there'll be others taking it's place. If the drone dies, the launcher implodes and you have to buy a new launcher and fit it inside a station. This is where the similarities end.
    Drones have most stacked against them, not missiles, and are thus rewarded the most.

    Shoot. The. Drone.
    If they bother you so much. Can I please shoot and destroy your 1400mm Howitzer Artillery II?
    -
    EVE is sick.
    Maya Rkell
    Maya Rkell

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    Posted - 2005.11.25 02:39:00 - [2766]

    Ithildin,

    You say "shoot the drone". Great, they are small and very tough targets. They are hard to lock because they are constantly moving. In even mild lag, it can be near impossible to lock them. Smartbombs are not very smart in Empire.

    And so on.

    They will be a VERY potent short range weapon, and also allow a tank or EW to be fitted, and quite possibly some guns as well.

    It is taking the careful work done on drones out and throwing it on its head, and incidently negating a good bit of the lag-reduction portion...I am now against these changes because if this module is to be allowed, I don't believe the origional rationally anymore.

    "Corpse cannot be fitted onto ship. Only hardware modules can be fitted."
    Maya Rkell
    Maya Rkell
    Forsaken Empire
    The Forsaken Empire

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    Posted - 2005.11.25 02:39:00 - [2767]

    Ithildin,

    You say "shoot the drone". Great, they are small and very tough targets. They are hard to lock because they are constantly moving. In even mild lag, it can be near impossible to lock them. Smartbombs are not very smart in Empire.

    And so on.

    They will be a VERY potent short range weapon, and also allow a tank or EW to be fitted, and quite possibly some guns as well.

    It is taking the careful work done on drones out and throwing it on its head, and incidently negating a good bit of the lag-reduction portion...I am now against these changes because if this module is to be allowed, I don't believe the origional rationally anymore.

    //Maya
    Nekhad Jormuzzar
    Nekhad Jormuzzar

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    Posted - 2005.11.25 03:12:00 - [2768]

    Edited by: Nekhad Jormuzzar on 25/11/2005 03:15:33
    Maybe it would be possible to give them a different fitting method.

    Say 1 MW and 1 tf, but they carry a 15% penalty to both total PG and total CPU. That way it would be impossible to tank or EW with them.

    And this item wouldn't be reduced to battlehips as well.
    Nekhad Jormuzzar
    Nekhad Jormuzzar

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    Posted - 2005.11.25 03:12:00 - [2769]

    Edited by: Nekhad Jormuzzar on 25/11/2005 03:15:33
    Maybe it would be possible to give them a different fitting method.

    Say 1 MW and 1 tf, but they carry a 15% penalty to both total PG and total CPU. That way it would be impossible to tank or EW with them.

    And this item wouldn't be reduced to battlehips as well.
    Dark PIne
    Dark PIne

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    Posted - 2005.11.25 06:42:00 - [2770]

    Originally by: Tuxford

  • Drone Control Unit - +1 drone, max 5 units, high slot, cpu intensive




  • I propose following drones to balance the situation for missile and turret users:

  • Launcher Control Drone - +1 extra missile fired from a launcher, can control only one launcher

  • Turret Control Drone - +1 extra round/beam fired from a turret, can control only one turret


  • Dark PIne
    Dark PIne

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    Posted - 2005.11.25 06:42:00 - [2771]

    Originally by: Tuxford

  • Drone Control Unit - +1 drone, max 5 units, high slot, cpu intensive




  • I propose following drones to balance the situation for missile and turret users:

  • Launcher Control Drone - +1 extra missile fired from a launcher, can control only one launcher

  • Turret Control Drone - +1 extra round/beam fired from a turret, can control only one turret


  • Shadowsword
    Shadowsword

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    Posted - 2005.11.25 10:26:00 - [2772]

    Originally by: Dark PIne
    Originally by: Tuxford

  • Drone Control Unit - +1 drone, max 5 units, high slot, cpu intensive




  • I propose following drones to balance the situation for missile and turret users:

  • Launcher Control Drone - +1 extra missile fired from a launcher, can control only one launcher

  • Turret Control Drone - +1 extra round/beam fired from a turret, can control only one turret




  • CCP is trying to transform gank fests into genuines battles (se the defense upgrade). What you propose would be totally counter-productive.
    Shadowsword
    Shadowsword
    COLSUP
    Tau Ceti Federation

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    Posted - 2005.11.25 10:26:00 - [2773]

    Originally by: Dark PIne
    Originally by: Tuxford

  • Drone Control Unit - +1 drone, max 5 units, high slot, cpu intensive




  • I propose following drones to balance the situation for missile and turret users:

  • Launcher Control Drone - +1 extra missile fired from a launcher, can control only one launcher

  • Turret Control Drone - +1 extra round/beam fired from a turret, can control only one turret




  • CCP is trying to transform gank fests into genuines battles (se the defense upgrade). What you propose would be totally counter-productive.


    ------------------------------------------
    A big nuke may be nice in a strategy game, but something like this in a game where every unit is a player, and each death costly, is insane.
    Rex Martell
    Rex Martell

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    Posted - 2005.11.25 10:51:00 - [2774]

    The + One Drone Modual if introduced will add real flavour to Drone carriers.

    But based on testing I have had the chance to do so far. These mouduals will not be very popular in PvP. With the new defence changes the type of damage even 10 drones alone will be able to put out will be unlikely to break a serious tank.

    Blasters and even Rail guns on a dominix do more damage with no damage mods do more damage than Gal Sentry Drones. Incidently the Blasters had better trakcing and faster rate of fire also. (All existing Drones skills at V and Gal Sentry Drones a level IV.

    The Five drones plus Five + one control moduals on a dominix will be very popular in PvE where it is possible to predict accurately weakest resistance.


    "The object of war is not to die for your corp, but to make the other b@##@#d die for his"
    Rex Martell
    Rex Martell
    Caldari

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    Posted - 2005.11.25 10:51:00 - [2775]

    The + One Drone Modual if introduced will add real flavour to Drone carriers.

    But based on testing I have had the chance to do so far. These mouduals will not be very popular in PvP. With the new defence changes the type of damage even 10 drones alone will be able to put out will be unlikely to break a serious tank.

    Blasters and even Rail guns on a dominix do more damage with no damage mods do more damage than Gal Sentry Drones. Incidently the Blasters had better trakcing and faster rate of fire also. (All existing Drones skills at V and Gal Sentry Drones a level IV.

    The Five drones plus Five + one control moduals on a dominix will be very popular in PvE where it is possible to predict accurately weakest resistance.


    "The object of war is not to die for your corp, but to make the other b@##@#d die for his"
    Valanth
    Valanth

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    Posted - 2005.11.25 11:29:00 - [2776]

    And what about looting drones? Will there be any?

    Valanth
    Valanth

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    Posted - 2005.11.25 11:29:00 - [2777]

    And what about looting drones? Will there be any?

    Nafri
    Nafri

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    Posted - 2005.11.25 11:34:00 - [2778]

    Originally by: Rex Martell
    The + One Drone Modual if introduced will add real flavour to Drone carriers.

    But based on testing I have had the chance to do so far. These mouduals will not be very popular in PvP. With the new defence changes the type of damage even 10 drones alone will be able to put out will be unlikely to break a serious tank.

    Blasters and even Rail guns on a dominix do more damage with no damage mods do more damage than Gal Sentry Drones. Incidently the Blasters had better trakcing and faster rate of fire also. (All existing Drones skills at V and Gal Sentry Drones a level IV.

    The Five drones plus Five + one control moduals on a dominix will be very popular in PvE where it is possible to predict accurately weakest resistance.




    1200 DPS arent unable to break a tank? mkaaayyy?!
    Nafri
    Nafri
    Caldari
    TunDraGon

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    Posted - 2005.11.25 11:34:00 - [2779]

    Originally by: Rex Martell
    The + One Drone Modual if introduced will add real flavour to Drone carriers.

    But based on testing I have had the chance to do so far. These mouduals will not be very popular in PvP. With the new defence changes the type of damage even 10 drones alone will be able to put out will be unlikely to break a serious tank.

    Blasters and even Rail guns on a dominix do more damage with no damage mods do more damage than Gal Sentry Drones. Incidently the Blasters had better trakcing and faster rate of fire also. (All existing Drones skills at V and Gal Sentry Drones a level IV.

    The Five drones plus Five + one control moduals on a dominix will be very popular in PvE where it is possible to predict accurately weakest resistance.




    1200 DPS arent unable to break a tank? mkaaayyy?!



    From Dusk till Dawn

    Nafri
    Nafri

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    Posted - 2005.11.25 11:38:00 - [2780]

    Originally by: Ithildin
    Oh, man.
    Originally by: Rex Martell
    There is already a HIGH SLOT modual that increases the damage of Turrets.....

    Its called a TURRET!!!!

    Look at this quote for a second.

    Then read it, dammit.

    The interesting thing is that you're not "sacrificing" damage when taking up high slots. You cannot sacrifice a potential, you can only block it's use. Examine and ponder it. Each high slot module adds two more TQ drones, no less than that due to the tracking change. These drones are highly situational in their damage, and are worse then missiles in their time-to-damage.
    Nafri stated about 850 dps with Ogre IIs (oh, and you don't use Ogre IIs in fighting, except if it is on the forums). This damage, with twice as many drones from 5 modules, yields twice as much damage. Seems like a lot?

    Now, let's compare to missiles.

    Imagine that all ships were equiped with a defender launcher. Imagine that smartbombs not only functioned like a defender launcher, but imagine smartbombs functioning like a really, really, good defender launcher.
    A missile will strike it's target when the drone has gone only half way to target. If the missile dies, there'll be others taking it's place. If the drone dies, the launcher implodes and you have to buy a new launcher and fit it inside a station. This is where the similarities end.
    Drones have most stacked against them, not missiles, and are thus rewarded the most.

    Shoot. The. Drone.
    If they bother you so much. Can I please shoot and destroy your 1400mm Howitzer Artillery II?


    How much are Ogre II latly? if not more then 10 mio its easy in term of money. 1400 II cost me 7.5 mio each, and its a pain to loose them ugh. Also the new drones have cruiser like HP, if thy are moving you cant kill them with BS sized guns, and if you see people shoot them, call the drone back and bring out a fresh one, its not like you arent able to keep track on your drones and to do some micromanagement in this game.

    And sorry, but I have never ever seen a BS shooting drones Shocked, in my thorax I did it often when I was out ransoming mining BS, but that was already hard stuff to do.
    Nafri
    Nafri
    Caldari
    TunDraGon

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    Posted - 2005.11.25 11:38:00 - [2781]

    Originally by: Ithildin
    Oh, man.
    Originally by: Rex Martell
    There is already a HIGH SLOT modual that increases the damage of Turrets.....

    Its called a TURRET!!!!

    Look at this quote for a second.

    Then read it, dammit.

    The interesting thing is that you're not "sacrificing" damage when taking up high slots. You cannot sacrifice a potential, you can only block it's use. Examine and ponder it. Each high slot module adds two more TQ drones, no less than that due to the tracking change. These drones are highly situational in their damage, and are worse then missiles in their time-to-damage.
    Nafri stated about 850 dps with Ogre IIs (oh, and you don't use Ogre IIs in fighting, except if it is on the forums). This damage, with twice as many drones from 5 modules, yields twice as much damage. Seems like a lot?

    Now, let's compare to missiles.

    Imagine that all ships were equiped with a defender launcher. Imagine that smartbombs not only functioned like a defender launcher, but imagine smartbombs functioning like a really, really, good defender launcher.
    A missile will strike it's target when the drone has gone only half way to target. If the missile dies, there'll be others taking it's place. If the drone dies, the launcher implodes and you have to buy a new launcher and fit it inside a station. This is where the similarities end.
    Drones have most stacked against them, not missiles, and are thus rewarded the most.

    Shoot. The. Drone.
    If they bother you so much. Can I please shoot and destroy your 1400mm Howitzer Artillery II?


    How much are Ogre II latly? if not more then 10 mio its easy in term of money. 1400 II cost me 7.5 mio each, and its a pain to loose them ugh. Also the new drones have cruiser like HP, if thy are moving you cant kill them with BS sized guns, and if you see people shoot them, call the drone back and bring out a fresh one, its not like you arent able to keep track on your drones and to do some micromanagement in this game.

    And sorry, but I have never ever seen a BS shooting drones Shocked, in my thorax I did it often when I was out ransoming mining BS, but that was already hard stuff to do.



    From Dusk till Dawn

    Rex Martell
    Rex Martell

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    Posted - 2005.11.25 11:53:00 - [2782]

    Edited by: Rex Martell on 25/11/2005 11:53:35
    Quote:
    1200 DPS arent unable to break a tank? mkaaayyy?!


    Where are you getting 1200 DPS.

    According to my calculations the DPS on 10 Gal Sentry Drones (Most Damaging) is approximately 937.5 per second. They are static and big as houses.

    This leaves a Dominix with one high slot free for what ever you like.

    50 * 1.6 *2 *1.5 *1.25 *1.25 = 375 per drone every 4 seconds.Idea

    That is before resistances are applied, and NO that will NOT break a post RMR tank. Crying or Very sad

    heavies do slightly less damage. and are also big as cruisers. Crying or Very sad

    (hope my cals are correct)Exclamation



    "The object of war is not to die for your corp, but to make the other b@##@#d die for his"
    Rex Martell
    Rex Martell
    Caldari

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    Posted - 2005.11.25 11:53:00 - [2783]

    Edited by: Rex Martell on 25/11/2005 11:53:35
    Quote:
    1200 DPS arent unable to break a tank? mkaaayyy?!


    Where are you getting 1200 DPS.

    According to my calculations the DPS on 10 Gal Sentry Drones (Most Damaging) is approximately 937.5 per second. They are static and big as houses.

    This leaves a Dominix with one high slot free for what ever you like.

    50 * 1.6 *2 *1.5 *1.25 *1.25 = 375 per drone every 4 seconds.Idea

    That is before resistances are applied, and NO that will NOT break a post RMR tank. Crying or Very sad

    heavies do slightly less damage. and are also big as cruisers. Crying or Very sad

    (hope my cals are correct)Exclamation



    "The object of war is not to die for your corp, but to make the other b@##@#d die for his"
    Longasc
    Longasc

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    Posted - 2005.11.25 14:01:00 - [2784]

    Why do we need SENTRY drones?

    Do they add new tactical options?


    I guess they are good for campers... and we do not like to encourage even more gate camping.


    For what else do we need them.


    There are many more problems with the suggested changes, but I do not see how adding this class of drones is going to improve my EVE experience, it has ONLY abuse potential IMO...
    Longasc
    Longasc
    Amarr
    Viziam

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    Posted - 2005.11.25 14:01:00 - [2785]

    Why do we need SENTRY drones?

    Do they add new tactical options?


    I guess they are good for campers... and we do not like to encourage even more gate camping.


    For what else do we need them.


    There are many more problems with the suggested changes, but I do not see how adding this class of drones is going to improve my EVE experience, it has ONLY abuse potential IMO...
    Nafri
    Nafri

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    Posted - 2005.11.25 14:58:00 - [2786]

    Originally by: Rex Martell
    Edited by: Rex Martell on 25/11/2005 11:53:35
    Quote:
    1200 DPS arent unable to break a tank? mkaaayyy?!


    Where are you getting 1200 DPS.

    According to my calculations the DPS on 10 Gal Sentry Drones (Most Damaging) is approximately 937.5 per second. They are static and big as houses.

    This leaves a Dominix with one high slot free for what ever you like.

    50 * 1.6 *2 *1.5 *1.25 *1.25 = 375 per drone every 4 seconds.Idea

    That is before resistances are applied, and NO that will NOT break a post RMR tank. Crying or Very sad

    heavies do slightly less damage. and are also big as cruisers. Crying or Very sad

    (hope my cals are correct)Exclamation





    first: 937.5 is the most damage any BS will do after the patch, nothing else will reach that damage!
    second: there are 15% drone damage mods, alone one of those mods gives you 1078.125 DPS


    if those 1080 DPS wont break a tank, how should a normal ship with 400-600 DPS break a tank? Sorry Rex Martell, your making assumption without any logical background.
    Nafri
    Nafri
    Caldari
    TunDraGon

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    Posted - 2005.11.25 14:58:00 - [2787]

    Originally by: Rex Martell
    Edited by: Rex Martell on 25/11/2005 11:53:35
    Quote:
    1200 DPS arent unable to break a tank? mkaaayyy?!


    Where are you getting 1200 DPS.

    According to my calculations the DPS on 10 Gal Sentry Drones (Most Damaging) is approximately 937.5 per second. They are static and big as houses.

    This leaves a Dominix with one high slot free for what ever you like.

    50 * 1.6 *2 *1.5 *1.25 *1.25 = 375 per drone every 4 seconds.Idea

    That is before resistances are applied, and NO that will NOT break a post RMR tank. Crying or Very sad

    heavies do slightly less damage. and are also big as cruisers. Crying or Very sad

    (hope my cals are correct)Exclamation





    first: 937.5 is the most damage any BS will do after the patch, nothing else will reach that damage!
    second: there are 15% drone damage mods, alone one of those mods gives you 1078.125 DPS


    if those 1080 DPS wont break a tank, how should a normal ship with 400-600 DPS break a tank? Sorry Rex Martell, your making assumption without any logical background.



    From Dusk till Dawn

    GC13
    GC13

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    Posted - 2005.11.25 16:55:00 - [2788]

    Originally by: Valanth
    And what about looting drones? Will there be any?
    WE NEED LOOTING DRONES!

    *cough* Er, sorry about the shouting. But we do need them.
    GC13
    GC13
    Caldari
    Derelik Trading Company

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    Posted - 2005.11.25 16:55:00 - [2789]

    Originally by: Valanth
    And what about looting drones? Will there be any?
    WE NEED LOOTING DRONES!

    *cough* Er, sorry about the shouting. But we do need them.

    --

    Science and Industry guide plus A Newbie's Guide to Caldari Ships
    Eve and RPG blog
    Leneerra
    Leneerra

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    Posted - 2005.11.25 19:07:00 - [2790]

    To keep it simple. ships are designed with limitations so we can have multiuble battleships that are ballanced (somewhat)

    Old situation, Dominix was a decent/balanced bs, and could field 15 drones
    New situation, Dominix was a decent/balanced bs, and could field 5 drones, that would do damage as 15

    New modd is introduced, allowing the use of extra drones.
    No idear what the stats are going to be, but as a bs only module it sounds wrong to frigsized and cruiser sized drones. As a low fitting need module it would allow a lot of grid and cap for tanking
    So lets hope the module is somehow adapted for this and needs cap (or reduces cap size)
    Only one problem remains
    On a phoon I can currently fit either a gyro or a BCU (or the new drone damage mod)to boost the damage of 1 third (yes it is supossed to use drones to) of my weapon systems
    Now I suddenly get the option to use high slots as drones. And suddenly that damage mod boosts 2/3 of the possible weapon systems on my ship.
    Of course putting a (Gallente) drone turret on my ship eats cap, and it does not get ship bonusses (much like fitting a blaster), except that a few ships out there do get a bonus on this off race turret (still accepteble, missiles have this too).
    It still dodgy somewhere.. So every ship has up to 5 drone turrets, that some can and others cannot use, all depending on a special ammo bay that only exists for this turret type.. but you can fit a module to get more of these special turrets (up to 5). An this ability exists for no other turret type..

    I think it is dodgy, prone to EXTREME unbalance
    Add to this: You just removed halve the drones I could field on any ship I can fly because it caused to much lag
    Add turret powered drones and non turret powered drones get boosted by the same module (or are you going to spilt DCM for controlled and normal drones).

    Other than that: I think that 18 (or 20) drones (effectively) and something else on a phoon or effectively 30 drones on any drone ship beside whatever else it uses as a setup is WRONG.
    If something like this module would be needed to give drone carriers a edge then someone is messing the drones up
    Few other ships will be able to field this module effecively, to compensate that same degredation in drone effctiveness (So the halve skilled droon user will lose even more).

    As someone else said. this is a stap turret type for another turret type module. The first of its kind to be introduced.
    I hope the will simply forget it.
    Please scrap the idear of a +1 drone module.











    Leneerra
    Leneerra
    Minmatar
    Trinity Nova

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    Posted - 2005.11.25 19:07:00 - [2791]

    To keep it simple. ships are designed with limitations so we can have multiuble battleships that are ballanced (somewhat)

    Old situation, Dominix was a decent/balanced bs, and could field 15 drones
    New situation, Dominix was a decent/balanced bs, and could field 5 drones, that would do damage as 15

    New modd is introduced, allowing the use of extra drones.
    No idear what the stats are going to be, but as a bs only module it sounds wrong to frigsized and cruiser sized drones. As a low fitting need module it would allow a lot of grid and cap for tanking
    So lets hope the module is somehow adapted for this and needs cap (or reduces cap size)
    Only one problem remains
    On a phoon I can currently fit either a gyro or a BCU (or the new drone damage mod)to boost the damage of 1 third (yes it is supossed to use drones to) of my weapon systems
    Now I suddenly get the option to use high slots as drones. And suddenly that damage mod boosts 2/3 of the possible weapon systems on my ship.
    Of course putting a (Gallente) drone turret on my ship eats cap, and it does not get ship bonusses (much like fitting a blaster), except that a few ships out there do get a bonus on this off race turret (still accepteble, missiles have this too).
    It still dodgy somewhere.. So every ship has up to 5 drone turrets, that some can and others cannot use, all depending on a special ammo bay that only exists for this turret type.. but you can fit a module to get more of these special turrets (up to 5). An this ability exists for no other turret type..

    I think it is dodgy, prone to EXTREME unbalance
    Add to this: You just removed halve the drones I could field on any ship I can fly because it caused to much lag
    Add turret powered drones and non turret powered drones get boosted by the same module (or are you going to spilt DCM for controlled and normal drones).

    Other than that: I think that 18 (or 20) drones (effectively) and something else on a phoon or effectively 30 drones on any drone ship beside whatever else it uses as a setup is WRONG.
    If something like this module would be needed to give drone carriers a edge then someone is messing the drones up
    Few other ships will be able to field this module effecively, to compensate that same degredation in drone effctiveness (So the halve skilled droon user will lose even more).

    As someone else said. this is a stap turret type for another turret type module. The first of its kind to be introduced.
    I hope the will simply forget it.
    Please scrap the idear of a +1 drone module.











    Nafri
    Nafri

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    Posted - 2005.11.25 19:13:00 - [2792]

    Originally by: GC13
    Originally by: Valanth
    And what about looting drones? Will there be any?
    WE NEED LOOTING DRONES!

    *cough* Er, sorry about the shouting. But we do need them.


    there wont be any looting drones
    Nafri
    Nafri
    Caldari
    TunDraGon

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    Posted - 2005.11.25 19:13:00 - [2793]

    Originally by: GC13
    Originally by: Valanth
    And what about looting drones? Will there be any?
    WE NEED LOOTING DRONES!

    *cough* Er, sorry about the shouting. But we do need them.


    there wont be any looting drones



    From Dusk till Dawn

    Maya Rkell
    Maya Rkell

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    Posted - 2005.11.25 19:38:00 - [2794]

    Edited by: Maya Rkell on 25/11/2005 19:38:37
    Originally by: Shadowsword
    Originally by: Dark PIne
    Originally by: Tuxford

  • Drone Control Unit - +1 drone, max 5 units, high slot, cpu intensive




  • I propose following drones to balance the situation for missile and turret users:

  • Launcher Control Drone - +1 extra missile fired from a launcher, can control only one launcher

  • Turret Control Drone - +1 extra round/beam fired from a turret, can control only one turret




  • CCP is trying to transform gank fests into genuines battles (se the defense upgrade). What you propose would be totally counter-productive.


    Congratulations, you've seen the light. No drone control modules!

    PS, missiles are by FAR the best anti-drone weapons.

    "Corpse cannot be fitted onto ship. Only hardware modules can be fitted."
    Maya Rkell
    Maya Rkell
    Forsaken Empire
    The Forsaken Empire

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    Posted - 2005.11.25 19:38:00 - [2795]

    Edited by: Maya Rkell on 25/11/2005 19:38:37
    Originally by: Shadowsword
    Originally by: Dark PIne
    Originally by: Tuxford

  • Drone Control Unit - +1 drone, max 5 units, high slot, cpu intensive




  • I propose following drones to balance the situation for missile and turret users:

  • Launcher Control Drone - +1 extra missile fired from a launcher, can control only one launcher

  • Turret Control Drone - +1 extra round/beam fired from a turret, can control only one turret




  • CCP is trying to transform gank fests into genuines battles (se the defense upgrade). What you propose would be totally counter-productive.


    Congratulations, you've seen the light. No drone control modules!

    PS, missiles are by FAR the best anti-drone weapons.

    //Maya
    LOPEZ
    LOPEZ

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    Posted - 2005.11.26 05:11:00 - [2796]

    You know alot of ppl would stop complaning if ccp just gave the drone carriers +1 drones use back.. every other ship is fine as to how many drones it can launch at one time.. id alos be nice if ur bs could carry a set of 5 hvys and 4 lights. that way u have heavy hitting drones and frig defence. Ive seen how ogrs hit none mwding ceptors and it make me laugh. however light drones are actualy usefull now against interceptor.
    LOPEZ
    LOPEZ
    Reikoku
    Band of Brothers

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    Posted - 2005.11.26 05:11:00 - [2797]

    You know alot of ppl would stop complaning if ccp just gave the drone carriers +1 drones use back.. every other ship is fine as to how many drones it can launch at one time.. id alos be nice if ur bs could carry a set of 5 hvys and 4 lights. that way u have heavy hitting drones and frig defence. Ive seen how ogrs hit none mwding ceptors and it make me laugh. however light drones are actualy usefull now against interceptor.
    Revelation
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    Jon Xylur
    Jon Xylur

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    Posted - 2005.11.26 09:02:00 - [2798]

    Wait a minute? You changed the drone damage bonuses back to rae specific? WHY THE F**** YOU DID THAT? Why exactly asked it? Soem Inty pilot whined that a Domi killed him with drones that he had bad resistance against? I don't know why all frig pilots seem to have this sick obseesion of being completely invulnerable because their ships are cheap, small and easily replaceable (atlest compared toa BS)
    Jon Xylur
    Jon Xylur
    Gallente
    Aliastra

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    Posted - 2005.11.26 09:02:00 - [2799]

    Wait a minute? You changed the drone damage bonuses back to rae specific? WHY THE F**** YOU DID THAT? Why exactly asked it? Soem Inty pilot whined that a Domi killed him with drones that he had bad resistance against? I don't know why all frig pilots seem to have this sick obseesion of being completely invulnerable because their ships are cheap, small and easily replaceable (atlest compared toa BS)
    Please resize image to a maximum of 400 x 120, and not exceeding 24000 bytes, ty - Cortes
    Rex Martell
    Rex Martell

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    Posted - 2005.11.26 11:52:00 - [2800]

    Originally by: Jon Xylur
    Wait a minute? You changed the drone damage bonuses back to rae specific? WHY THE F**** YOU DID THAT? Why exactly asked it? Soem Inty pilot whined that a Domi killed him with drones that he had bad resistance against? I don't know why all frig pilots seem to have this sick obseesion of being completely invulnerable because their ships are cheap, small and easily replaceable (atlest compared toa BS)


    The Racial damage bonus got changed to all Damage types. Very Happy

    But regardless you will not be able to PWN frigates with Sentrys and Heavies like you can now. These are Battle Ship weapons and after RMR they will only be 100% effective against ships of Battleship class or larger. Even against a webbed Frigate they will have problems. Mediums and scouts are a different thing but you wont see many of those on BattleShips with the reduced drones bays every heavy will count. If you want to pop frigates now you wouldn't use 425 Railguns or Torps, after RMR you won't use Heavy Drones either.

    I rarely fly frigates but Personally I think this is all for the Good.
    "The object of war is not to die for your corp, but to make the other b@##@#d die for his"
    Rex Martell
    Rex Martell
    Caldari

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    Posted - 2005.11.26 11:52:00 - [2801]

    Originally by: Jon Xylur
    Wait a minute? You changed the drone damage bonuses back to rae specific? WHY THE F**** YOU DID THAT? Why exactly asked it? Soem Inty pilot whined that a Domi killed him with drones that he had bad resistance against? I don't know why all frig pilots seem to have this sick obseesion of being completely invulnerable because their ships are cheap, small and easily replaceable (atlest compared toa BS)


    The Racial damage bonus got changed to all Damage types. Very Happy

    But regardless you will not be able to PWN frigates with Sentrys and Heavies like you can now. These are Battle Ship weapons and after RMR they will only be 100% effective against ships of Battleship class or larger. Even against a webbed Frigate they will have problems. Mediums and scouts are a different thing but you wont see many of those on BattleShips with the reduced drones bays every heavy will count. If you want to pop frigates now you wouldn't use 425 Railguns or Torps, after RMR you won't use Heavy Drones either.

    I rarely fly frigates but Personally I think this is all for the Good.
    "The object of war is not to die for your corp, but to make the other b@##@#d die for his"
    Hllaxiu
    Hllaxiu

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    Posted - 2005.11.26 16:20:00 - [2802]

    Originally by: Rex Martell


    The Racial damage bonus got changed to all Damage types. Very Happy

    But regardless you will not be able to PWN frigates with Sentrys and Heavies like you can now. These are Battle Ship weapons and after RMR they will only be 100% effective against ships of Battleship class or larger. Even against a webbed Frigate they will have problems. Mediums and scouts are a different thing but you wont see many of those on BattleShips with the reduced drones bays every heavy will count. If you want to pop frigates now you wouldn't use 425 Railguns or Torps, after RMR you won't use Heavy Drones either.

    I rarely fly frigates but Personally I think this is all for the Good.


    Juding by sig resolution, heavies are cruiser weapons and sentries are BS weapons.
    Hllaxiu
    Hllaxiu
    Shiva
    Morsus Mihi

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    Posted - 2005.11.26 16:20:00 - [2803]

    Originally by: Rex Martell


    The Racial damage bonus got changed to all Damage types. Very Happy

    But regardless you will not be able to PWN frigates with Sentrys and Heavies like you can now. These are Battle Ship weapons and after RMR they will only be 100% effective against ships of Battleship class or larger. Even against a webbed Frigate they will have problems. Mediums and scouts are a different thing but you wont see many of those on BattleShips with the reduced drones bays every heavy will count. If you want to pop frigates now you wouldn't use 425 Railguns or Torps, after RMR you won't use Heavy Drones either.

    I rarely fly frigates but Personally I think this is all for the Good.


    Juding by sig resolution, heavies are cruiser weapons and sentries are BS weapons.
    ---
    Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson
    Shinca
    Shinca

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    Posted - 2005.11.26 18:00:00 - [2804]

    I was thinking abut this +1 drone high slot module and it seems strange to first reduce number of drones and then add possibility of more drones per ship in space

    what could perhaps work better would be a module that would link with a drone in space and control it - that would make things much easier for drone users and would make this modules sort of like guns with drone as ammo... to tell drone to attack someone/something you would press the Fx button, press again and drone stops the attack

    it could give the drone some shield and/or armor boost and some damage boost (to compensate for the loss of a gun since you are usinig high slot)

    it could also give the drone an external anchor to hold on to while not running around (read: give +1 drone bay space for each high slot module)

    there could be frig, cruiser and BS sized modules, which would work only with correct size drones

    there could also be different modules, giving different boost to drones - one could give more speed and range (long range "drone gun"), another more dmg and sheild/armor (short range "drone gun")

    only thing is that there would be no point in using more than 5 of the modules since that would be max number of drones in space at any time

    not sure if there should be any limit to how many modules you can fit (like there are for turrets and launchers)

    -----------------------------
    O
    o
    ¦
    ≤¦)))>((
    Shinca
    Shinca

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    Posted - 2005.11.26 18:00:00 - [2805]

    I was thinking abut this +1 drone high slot module and it seems strange to first reduce number of drones and then add possibility of more drones per ship in space

    what could perhaps work better would be a module that would link with a drone in space and control it - that would make things much easier for drone users and would make this modules sort of like guns with drone as ammo... to tell drone to attack someone/something you would press the Fx button, press again and drone stops the attack

    it could give the drone some shield and/or armor boost and some damage boost (to compensate for the loss of a gun since you are usinig high slot)

    it could also give the drone an external anchor to hold on to while not running around (read: give +1 drone bay space for each high slot module)

    there could be frig, cruiser and BS sized modules, which would work only with correct size drones

    there could also be different modules, giving different boost to drones - one could give more speed and range (long range "drone gun"), another more dmg and sheild/armor (short range "drone gun")

    only thing is that there would be no point in using more than 5 of the modules since that would be max number of drones in space at any time

    not sure if there should be any limit to how many modules you can fit (like there are for turrets and launchers)

    clones are people two

    Slovenian EVE forum
    Ranger 1
    Ranger 1

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    Posted - 2005.11.26 18:27:00 - [2806]

    Originally by: Leneerra
    To keep it simple. ships are designed with limitations so we can have multiuble battleships that are ballanced (somewhat)

    Old situation, Dominix was a decent/balanced bs, and could field 15 drones
    New situation, Dominix was a decent/balanced bs, and could field 5 drones, that would do damage as 15

    New modd is introduced, allowing the use of extra drones.
    No idear what the stats are going to be,
    AND OTHER STUFF



    Why does everyone seem to overlook that to get the extra drones, the BS has to give up weapon slots (or NOS slots, whatever). Do you not grasp the fact that the pilot would be giving up damage in favor of versatililty (a Domi hallmark). Even if the Domi pilot could tweak the drone damage output to the point where it actually exceeded the normal damage output of the tradition (if one exists) setup of drones plus guns, it still has all of the vulnerabilities of drones.

    You folks are going to have to make up your mind... either the drone carriers are hopelessly nerfed now, or can be uber powerful. Quit flip flopping. I rather doubt the most effective setup for a Domi using the extra drone module is going to be using it for damage drones anyway... there are several setups easily thought of that would open new realms of versatility and effectiveness to the Domi, and fitting extra damage drones is not near the top of the list. One trick ponies tend to not last long in Eve.

    As for the Typhoon, whats your point? The poor thing needs something, this would help it out quite a bit. Not to mention every ship that has a utility slot and a drone bay could potentially use this module. To be quite frank, if you think every BS is going to only field Hvy Drones... well, I'll try to be tactful. It's a rare occasion that I go into enemy territory in a BS with anything but mediums loaded for anti-ceptor duty, as despite what current forum misinformation, heavy drones do not take out a good ceptor pilot in an acceptable timeframe. More so after the patch. So yes, depending on how everything sifts out, you could well see an Armageddon making good use of this module among others.

    Stop with the knee jerk reactions already, it gets old.

    Ranger 1
    Ranger 1
    Amarr
    Shiva
    Morsus Mihi

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    Posted - 2005.11.26 18:27:00 - [2807]

    Originally by: Leneerra
    To keep it simple. ships are designed with limitations so we can have multiuble battleships that are ballanced (somewhat)

    Old situation, Dominix was a decent/balanced bs, and could field 15 drones
    New situation, Dominix was a decent/balanced bs, and could field 5 drones, that would do damage as 15

    New modd is introduced, allowing the use of extra drones.
    No idear what the stats are going to be,
    AND OTHER STUFF



    Why does everyone seem to overlook that to get the extra drones, the BS has to give up weapon slots (or NOS slots, whatever). Do you not grasp the fact that the pilot would be giving up damage in favor of versatililty (a Domi hallmark). Even if the Domi pilot could tweak the drone damage output to the point where it actually exceeded the normal damage output of the tradition (if one exists) setup of drones plus guns, it still has all of the vulnerabilities of drones.

    You folks are going to have to make up your mind... either the drone carriers are hopelessly nerfed now, or can be uber powerful. Quit flip flopping. I rather doubt the most effective setup for a Domi using the extra drone module is going to be using it for damage drones anyway... there are several setups easily thought of that would open new realms of versatility and effectiveness to the Domi, and fitting extra damage drones is not near the top of the list. One trick ponies tend to not last long in Eve.

    As for the Typhoon, whats your point? The poor thing needs something, this would help it out quite a bit. Not to mention every ship that has a utility slot and a drone bay could potentially use this module. To be quite frank, if you think every BS is going to only field Hvy Drones... well, I'll try to be tactful. It's a rare occasion that I go into enemy territory in a BS with anything but mediums loaded for anti-ceptor duty, as despite what current forum misinformation, heavy drones do not take out a good ceptor pilot in an acceptable timeframe. More so after the patch. So yes, depending on how everything sifts out, you could well see an Armageddon making good use of this module among others.

    Stop with the knee jerk reactions already, it gets old.
    Dark PIne
    Dark PIne

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    Posted - 2005.11.26 19:50:00 - [2808]

    Originally by: Ranger 1
    You folks are going to have to make up your mind... either the drone carriers are hopelessly nerfed now, or can be uber powerful. Quit flip flopping.


    Are you suggesting that there is no middleground, something called "balanced"?

    In that case I'd rather choose "hopelessly nerfed".
    Dark PIne
    Dark PIne

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    Posted - 2005.11.26 19:50:00 - [2809]

    Originally by: Ranger 1
    You folks are going to have to make up your mind... either the drone carriers are hopelessly nerfed now, or can be uber powerful. Quit flip flopping.


    Are you suggesting that there is no middleground, something called "balanced"?

    In that case I'd rather choose "hopelessly nerfed".
    Ranger 1
    Ranger 1

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    Posted - 2005.11.26 22:42:00 - [2810]

    Originally by: Dark PIne
    Originally by: Ranger 1
    You folks are going to have to make up your mind... either the drone carriers are hopelessly nerfed now, or can be uber powerful. Quit flip flopping.


    Are you suggesting that there is no middleground, something called "balanced"?

    In that case I'd rather choose "hopelessly nerfed".


    Question

    I have no idea what you think that statement meant, but how on earth did you draw "Ranger 1 thinks there is no balanced middleground" from it?
    And who in their right mind would choose "hopelessly nerfed"?

    I'll just assume you misunderstood and are not being purposefully obtuse.

    What my statement above means is that so far in this thread, and related ones, people have run the spectrum between "OMG my Domi will be useless post patch", to "OMG those darned Domi's will be completely overpowered post patch".

    All things considered, post patch drone carries are going to be pretty well balanced and very versatile... although some final tweaks may have to be made. Personally I think it's going to be the other ships that have large drone bays we are going to have to watch closely, and tweak accordingly.

    Drone users have needed these changes, (and been asking for them without really expecting to get them) since Beta. Relax, test, take a broader view... change can be a good thing now and then. And if there are some rough spots, there is time to smooth them out. Freaking out at the first sign of change gets old, and more than one person on this board has lost all credibility by doing so without justification.


    Ranger 1
    Ranger 1
    Amarr
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    Posted - 2005.11.26 22:42:00 - [2811]

    Originally by: Dark PIne
    Originally by: Ranger 1
    You folks are going to have to make up your mind... either the drone carriers are hopelessly nerfed now, or can be uber powerful. Quit flip flopping.


    Are you suggesting that there is no middleground, something called "balanced"?

    In that case I'd rather choose "hopelessly nerfed".


    Question

    I have no idea what you think that statement meant, but how on earth did you draw "Ranger 1 thinks there is no balanced middleground" from it?
    And who in their right mind would choose "hopelessly nerfed"?

    I'll just assume you misunderstood and are not being purposefully obtuse.

    What my statement above means is that so far in this thread, and related ones, people have run the spectrum between "OMG my Domi will be useless post patch", to "OMG those darned Domi's will be completely overpowered post patch".

    All things considered, post patch drone carries are going to be pretty well balanced and very versatile... although some final tweaks may have to be made. Personally I think it's going to be the other ships that have large drone bays we are going to have to watch closely, and tweak accordingly.

    Drone users have needed these changes, (and been asking for them without really expecting to get them) since Beta. Relax, test, take a broader view... change can be a good thing now and then. And if there are some rough spots, there is time to smooth them out. Freaking out at the first sign of change gets old, and more than one person on this board has lost all credibility by doing so without justification.

    Maya Rkell
    Maya Rkell

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    Posted - 2005.11.27 01:08:00 - [2812]

    Originally by: Ranger 1
    You folks are going to have to make up your mind... either the drone carriers are hopelessly nerfed now, or can be uber powerful. Quit flip flopping.


    You know FULL WELL that this "flip flop" is due to new information from CCP.

    Things were fine. Then CCP posted something, and they were not. There is ONE module which is a problem and we do not want to see.

    And there are of course outstanding issues with EW drones.

    "Corpse cannot be fitted onto ship. Only hardware modules can be fitted."
    Maya Rkell
    Maya Rkell
    Forsaken Empire
    The Forsaken Empire

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    Posted - 2005.11.27 01:08:00 - [2813]

    Originally by: Ranger 1
    You folks are going to have to make up your mind... either the drone carriers are hopelessly nerfed now, or can be uber powerful. Quit flip flopping.


    You know FULL WELL that this "flip flop" is due to new information from CCP.

    Things were fine. Then CCP posted something, and they were not. There is ONE module which is a problem and we do not want to see.

    And there are of course outstanding issues with EW drones.

    //Maya
    Soulita
    Soulita

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    Posted - 2005.11.27 03:03:00 - [2814]

    Edited by: Soulita on 27/11/2005 03:11:58

    deleted the post, been said before

    Soulita
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    Inner Core

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    Posted - 2005.11.27 03:03:00 - [2815]

    Edited by: Soulita on 27/11/2005 03:11:58

    deleted the post, been said before

    Dark PIne
    Dark PIne

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    Posted - 2005.11.27 08:07:00 - [2816]

    Originally by: Ranger 1
    I have no idea what you think that statement meant, but how on earth did you draw "Ranger 1 thinks there is no balanced middleground" from it?
    ...

    What my statement above means is that so far in this thread, and related ones, people have run the spectrum between "OMG my Domi will be useless post patch", to "OMG those darned Domi's will be completely overpowered post patch".



    I misunderstood your post, my apologies.

    Originally by: Ranger 1
    And who in their right mind would choose "hopelessly nerfed"?



    Personally, I'd rather have one ship/ship class hopelessly nerfed, than making it overpowered. Remember the time, when everyone were flying torp Ravens?

    Originally by: Ranger 1
    All things considered, post patch drone carries are going to be pretty well balanced and very versatile... although some final tweaks may have to be made. Personally I think it's going to be the other ships that have large drone bays we are going to have to watch closely, and tweak accordingly.



    I agree, small tweaks are still needed. For me the biggest flaws with current drone proposal are the skills boosting drone usage 20% per level and +1 extra drone high slot module. No other weapons system has skills or modules affecting their main weapon like this.
    Dark PIne
    Dark PIne

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    Posted - 2005.11.27 08:07:00 - [2817]

    Originally by: Ranger 1
    I have no idea what you think that statement meant, but how on earth did you draw "Ranger 1 thinks there is no balanced middleground" from it?
    ...

    What my statement above means is that so far in this thread, and related ones, people have run the spectrum between "OMG my Domi will be useless post patch", to "OMG those darned Domi's will be completely overpowered post patch".



    I misunderstood your post, my apologies.

    Originally by: Ranger 1
    And who in their right mind would choose "hopelessly nerfed"?



    Personally, I'd rather have one ship/ship class hopelessly nerfed, than making it overpowered. Remember the time, when everyone were flying torp Ravens?

    Originally by: Ranger 1
    All things considered, post patch drone carries are going to be pretty well balanced and very versatile... although some final tweaks may have to be made. Personally I think it's going to be the other ships that have large drone bays we are going to have to watch closely, and tweak accordingly.



    I agree, small tweaks are still needed. For me the biggest flaws with current drone proposal are the skills boosting drone usage 20% per level and +1 extra drone high slot module. No other weapons system has skills or modules affecting their main weapon like this.
    Leneerra
    Leneerra

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    Posted - 2005.11.27 17:48:00 - [2818]

    Ranger 1

    Repeating a previous statement:
    The +1 drone mod is like swapping one type of damage dealer for another type of damage dealer.
    All types of damage dealers have their positive and negative effects. For drones it is abandonment, deploy time and destrucktebility, for projectiles it is grid need and no tracking.
    This option to swap one kind for another does not exist for any other type of damage dealer other than a drone.
    If something like this module would be needed to give drone ships a fighting chance, then someone is realy ******* up drones as they are. This would mean that drone use by any ship is changed hugely and would need ajusting to regain ballance when comp-ared to non drone carrying ships.

    In my opinion
    - It is wrong to only offer this option of swapping for only one type of damage dealer
    - It will most likely be a very unballancing module (or at least one that is very hard to ballance correctly)
    - Introducing a module to reballance another change only serves to add further imballance
    - By focussing on the effects for Drone Carriers and ignoring the lesser drone ships, condoning their users with a, there will be new drones for you to use is an insult.

    And some beefs I have with RMR and the changes so far
    - Combining this with the introduction of MK2 t1 ships will cause a ballancing nightmare that will take a lot of time to solve. (other ships will be strong and used overly much while some of the now popular ships will be ignored at large until once more those ships get ajusted to a point where people want to use them)
    - By changing the skilltrees for EW and Missiles and now Drones some ballance is and will be introduced for training caldari and gallente. However the so called versatile minmatar now have INSANE skill requirements to properly fly their ships.
    Leneerra
    Leneerra
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    Trinity Nova

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    Posted - 2005.11.27 17:48:00 - [2819]

    Ranger 1

    Repeating a previous statement:
    The +1 drone mod is like swapping one type of damage dealer for another type of damage dealer.
    All types of damage dealers have their positive and negative effects. For drones it is abandonment, deploy time and destrucktebility, for projectiles it is grid need and no tracking.
    This option to swap one kind for another does not exist for any other type of damage dealer other than a drone.
    If something like this module would be needed to give drone ships a fighting chance, then someone is realy ******* up drones as they are. This would mean that drone use by any ship is changed hugely and would need ajusting to regain ballance when comp-ared to non drone carrying ships.

    In my opinion
    - It is wrong to only offer this option of swapping for only one type of damage dealer
    - It will most likely be a very unballancing module (or at least one that is very hard to ballance correctly)
    - Introducing a module to reballance another change only serves to add further imballance
    - By focussing on the effects for Drone Carriers and ignoring the lesser drone ships, condoning their users with a, there will be new drones for you to use is an insult.

    And some beefs I have with RMR and the changes so far
    - Combining this with the introduction of MK2 t1 ships will cause a ballancing nightmare that will take a lot of time to solve. (other ships will be strong and used overly much while some of the now popular ships will be ignored at large until once more those ships get ajusted to a point where people want to use them)
    - By changing the skilltrees for EW and Missiles and now Drones some ballance is and will be introduced for training caldari and gallente. However the so called versatile minmatar now have INSANE skill requirements to properly fly their ships.
    Ranger 1
    Ranger 1

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    Posted - 2005.11.28 04:23:00 - [2820]

    No worries Dark PIne.

    Leneerra, the whole point of these changes is to rebalance the game on a large scale. I see nothing wrong with this and have heard no serious evidence from the test server that there are severe problems that cannot be tweaked into shape. Although in a thread this large it is possible that I missed posts that point this out.

    I do think that you are off the mark with your comments about being able to swap one type of damage dealer for another. Many ships can do this already in the form of slots that can be used for either missiles or for turrets. It has caused no issues other than to add variety to the game. Do I want a turret that delievers instant damage but is restricted in damage type, or go with missiles that can deliver any damage type but with delayed effect.

    I personally do not find a problem with the concept, providing the modules are balanced properly for use.

    I suppose if balance were to become a problem that slots could be allocated as being "drone module" capable in addition to being turret or missile bay capable. This would negate the need to put an arbitrary limit of 5 per ship. An example might be the Arbitrator, which has 4 high slots which would be listed as "4 hi slots, 2 turret/1 missile/3 drone"... allowing its normal (2 lasers, 1 hvy missile, 1 NOS), or (3 xtra drones, 1 NOS), or (2 turrets, 2 drones), or anything in between.

    Ranger 1
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    Posted - 2005.11.28 04:23:00 - [2821]

    Edited by: Ranger 1 on 28/11/2005 04:35:06
    No worries Dark PIne.

    Leneerra, the whole point of these changes is to rebalance the game on a large scale. I see nothing wrong with this and have heard no serious evidence from the test server that there are severe problems that cannot be tweaked into shape. Although in a thread this large it is possible that I missed posts that point this out.

    I do think that you are off the mark with your comments about being able to swap one type of damage dealer for another. Many ships can do this already in the form of slots that can be used for either missiles or for turrets. It has caused no issues other than to add variety to the game. Do I want a turret that delievers instant damage but is restricted in damage type, or go with missiles that can deliver any damage type but with delayed effect.

    I personally do not find a problem with the concept, providing the modules are balanced properly for use.

    I suppose if balance were to become a problem that slots could be allocated as being "drone module" capable in addition to being turret or missile bay capable. This would negate the need to put an arbitrary limit of 5 per ship. An example might be the Arbitrator, which has 4 high slots which would be listed as "4 hi slots, 2 turret/1 missile/3 drone"... allowing its normal (2 lasers, 1 hvy missile, 1 NOS), or (3 xtra drones, 1 NOS), or (2 turrets, 2 drones), or anything in between.

    Edit: Forgot this last bit. Matari ships have always been very skill intensive, however the situation is no worse now than before in that regard. They will be able to fly their ships with the skills they currently have with no serious issues... however, if they chose to they can alter their future skill training to add a great deal more diversity to their setups. This is not a bad thing. Typhoon pilots in particular will have some interesting options, which they desperately need.
    Denga Vulture
    Denga Vulture

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    Posted - 2005.11.28 09:12:00 - [2822]

    Originally by: Tuxford
    Added some info on drone modules here. One particularly scary is the drone control unit which gives you one drone per unit. You can only use 5 of them though.


    These Drone modules are really great. Finally Drone Ships become Drone only ships ! For Drone lovers its a very nice thought to remove offence power to boost the drones !! Great Very HappyExclamation
    Denga Vulture
    Denga Vulture
    The X-Trading Company
    Dusk and Dawn

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    Posted - 2005.11.28 09:12:00 - [2823]

    Originally by: Tuxford
    Added some info on drone modules here. One particularly scary is the drone control unit which gives you one drone per unit. You can only use 5 of them though.


    These Drone modules are really great. Finally Drone Ships become Drone only ships ! For Drone lovers its a very nice thought to remove offence power to boost the drones !! Great Very HappyExclamation

    - All the stuff above does not necessarily reflect my corp, my alliance or even me
    - Pure drone user... give us a mini carrier and faction Dominix please
    Rex Martell
    Rex Martell

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    Posted - 2005.11.28 10:24:00 - [2824]

    Edited by: Rex Martell on 28/11/2005 10:24:31
    Originally by: Nafri
    Originally by: Rex Martell
    Edited by: Rex Martell on 25/11/2005 11:53:35
    Quote:
    1200 DPS arent unable to break a tank? mkaaayyy?!


    Where are you getting 1200 DPS.

    According to my calculations the DPS on 10 Gal Sentry Drones (Most Damaging) is approximately 937.5 per second. They are static and big as houses.

    This leaves a Dominix with one high slot free for what ever you like.

    50 * 1.6 *2 *1.5 *1.25 *1.25 = 375 per drone every 4 seconds.Idea

    That is before resistances are applied, and NO that will NOT break a post RMR tank. Crying or Very sad

    heavies do slightly less damage. and are also big as cruisers. Crying or Very sad

    (hope my cals are correct)Exclamation





    first: 937.5 is the most damage any BS will do after the patch, nothing else will reach that damage!
    second: there are 15% drone damage mods, alone one of those mods gives you 1078.125 DPS


    if those 1080 DPS wont break a tank, how should a normal ship with 400-600 DPS break a tank? Sorry Rex Martell, your making assumption without any logical background.


    Any BattleShip which can deploy 5 Drones can put out 312.5 damage (approx) with maxed skills and no mods.

    Five +1 drone moduals on the dominix put it an equal footing with the other battles ships. (on the grounds of damage output).

    If limited to trying to make up that damage gap with what turrets it can mount with its sparse Power Grid, then a imbalance would exist.

    Probably the most balanced solution is to scrap the +1 drone modual and give the Dominix a hefty powergrid boost.

    spelling edit
    "The object of war is not to die for your corp, but to make the other b@##@#d die for his"
    Rex Martell
    Rex Martell
    Caldari

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    Posted - 2005.11.28 10:24:00 - [2825]

    Edited by: Rex Martell on 28/11/2005 10:24:31
    Originally by: Nafri
    Originally by: Rex Martell
    Edited by: Rex Martell on 25/11/2005 11:53:35
    Quote:
    1200 DPS arent unable to break a tank? mkaaayyy?!


    Where are you getting 1200 DPS.

    According to my calculations the DPS on 10 Gal Sentry Drones (Most Damaging) is approximately 937.5 per second. They are static and big as houses.

    This leaves a Dominix with one high slot free for what ever you like.

    50 * 1.6 *2 *1.5 *1.25 *1.25 = 375 per drone every 4 seconds.Idea

    That is before resistances are applied, and NO that will NOT break a post RMR tank. Crying or Very sad

    heavies do slightly less damage. and are also big as cruisers. Crying or Very sad

    (hope my cals are correct)Exclamation





    first: 937.5 is the most damage any BS will do after the patch, nothing else will reach that damage!
    second: there are 15% drone damage mods, alone one of those mods gives you 1078.125 DPS


    if those 1080 DPS wont break a tank, how should a normal ship with 400-600 DPS break a tank? Sorry Rex Martell, your making assumption without any logical background.


    Any BattleShip which can deploy 5 Drones can put out 312.5 damage (approx) with maxed skills and no mods.

    Five +1 drone moduals on the dominix put it an equal footing with the other battles ships. (on the grounds of damage output).

    If limited to trying to make up that damage gap with what turrets it can mount with its sparse Power Grid, then a imbalance would exist.

    Probably the most balanced solution is to scrap the +1 drone modual and give the Dominix a hefty powergrid boost.

    spelling edit
    "The object of war is not to die for your corp, but to make the other b@##@#d die for his"
    Maya Rkell
    Maya Rkell

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    Posted - 2005.11.28 21:52:00 - [2826]

    Edited by: Maya Rkell on 28/11/2005 21:51:59
    Originally by: Ranger 1
    Edited by: Ranger 1 on 28/11/2005 04:35:06
    No worries Dark PIne.

    Leneerra, the whole point of these changes is to rebalance the game on a large scale.


    Exactly.

    And balance was exactly what the proposals achieved. (ignoring EW drones). Then they threw in a module whoch will be badly overpowered on certain ships and useless on others to placate the whiners. That is NOT a good basis for altering balance on, and given it will negate a good part of the attempted changes, I'd rather settle for NO change.

    "Corpse cannot be fitted onto ship. Only hardware modules can be fitted."
    Maya Rkell
    Maya Rkell
    Forsaken Empire
    The Forsaken Empire

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    Posted - 2005.11.28 21:52:00 - [2827]

    Edited by: Maya Rkell on 28/11/2005 21:51:59
    Originally by: Ranger 1
    Edited by: Ranger 1 on 28/11/2005 04:35:06
    No worries Dark PIne.

    Leneerra, the whole point of these changes is to rebalance the game on a large scale.


    Exactly.

    And balance was exactly what the proposals achieved. (ignoring EW drones). Then they threw in a module whoch will be badly overpowered on certain ships and useless on others to placate the whiners. That is NOT a good basis for altering balance on, and given it will negate a good part of the attempted changes, I'd rather settle for NO change.

    //Maya
    j0sephine
    j0sephine

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    Posted - 2005.11.28 22:44:00 - [2828]

    Edited by: j0sephine on 28/11/2005 22:48:23

    "Any BattleShip which can deploy 5 Drones can put out 312.5 damage (approx) with maxed skills and no mods.

    Five +1 drone moduals on the dominix put it an equal footing with the other battles ships. (on the grounds of damage output)."


    Well, to be more precise.

    a heavy tech.2 drone with maxed out skills, no ship bonus and no drone damage mods will deal:

    24 base * 1.92 (damage multiplier) * 2.0 (interfacing) * 1.25 (heavy drone skill) * 1.1 (specialization) / 2.0 (rof)

    ... ~63.35 raw dps

    the same drone on Dominix with 50% ship bonus and 'standard' setup of 3 stacked damage mods (tech.1, 15% each for 37.5% total) will deal

    ... ~130.7 raw dps

    so, this results in 10-drone Dominix setup dishing out ~1300 dps with regular tech.2 drones. If tech.2 drone damage mod is made available, the damage grows to ~152.3 dps per drone, and ~1500 dps total.

    how does it compare to other battleships? i'll make use of older post and add the damage of as many drones as the ship can muster x 63.35 dps calculated earlier.

    * Dominix, 10x drone II: 1300-1500 hp/sec
    * Megathron, 7x ion cannon II, 5x drone II: 1038 hp/sec
    * Armageddon, 7x pulse laser II, 5x drone II: 1035 hp/sec
    * Armageddon, 7x beam laser II, 5x drone II: 945 hp/sec
    * Apocalypse, 8x pulse laser II, 3x drone II: 807 hp/sec
    * Megathron, 7x 425mm rail II, 5x drone II: 802 hp/sec
    * Tempest, 6x 800mm II, 3x drone II: 764 hp/sec
    * Raven, 6x siege II, 3x drone II: 752 hp/sec
    * Apocalypse, 8x beam laser II, 3x drone II: 730 hp/sec
    * Raven, 6x cruise II, 3x drone II: 603 hp/sec
    * Tempest, 6x 1400mm II, 3x drone II: 600 hp/sec

    so there you have it, 10-drone Dominix can by the looks of it outdamage second-best blaster Megathron by 30-50% depending if the tech.2 drone damage modules are available.

    Doesn't seem to be much of "equal footing" there, in fact the Dominix appears to be considerably larger shoe... :s
    j0sephine
    j0sephine
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    Posted - 2005.11.28 22:44:00 - [2829]

    Edited by: j0sephine on 28/11/2005 22:48:23

    "Any BattleShip which can deploy 5 Drones can put out 312.5 damage (approx) with maxed skills and no mods.

    Five +1 drone moduals on the dominix put it an equal footing with the other battles ships. (on the grounds of damage output)."


    Well, to be more precise.

    a heavy tech.2 drone with maxed out skills, no ship bonus and no drone damage mods will deal:

    24 base * 1.92 (damage multiplier) * 2.0 (interfacing) * 1.25 (heavy drone skill) * 1.1 (specialization) / 2.0 (rof)

    ... ~63.35 raw dps

    the same drone on Dominix with 50% ship bonus and 'standard' setup of 3 stacked damage mods (tech.1, 15% each for 37.5% total) will deal

    ... ~130.7 raw dps

    so, this results in 10-drone Dominix setup dishing out ~1300 dps with regular tech.2 drones. If tech.2 drone damage mod is made available, the damage grows to ~152.3 dps per drone, and ~1500 dps total.

    how does it compare to other battleships? i'll make use of older post and add the damage of as many drones as the ship can muster x 63.35 dps calculated earlier.

    * Dominix, 10x drone II: 1300-1500 hp/sec
    * Megathron, 7x ion cannon II, 5x drone II: 1038 hp/sec
    * Armageddon, 7x pulse laser II, 5x drone II: 1035 hp/sec
    * Armageddon, 7x beam laser II, 5x drone II: 945 hp/sec
    * Apocalypse, 8x pulse laser II, 3x drone II: 807 hp/sec
    * Megathron, 7x 425mm rail II, 5x drone II: 802 hp/sec
    * Tempest, 6x 800mm II, 3x drone II: 764 hp/sec
    * Raven, 6x siege II, 3x drone II: 752 hp/sec
    * Apocalypse, 8x beam laser II, 3x drone II: 730 hp/sec
    * Raven, 6x cruise II, 3x drone II: 603 hp/sec
    * Tempest, 6x 1400mm II, 3x drone II: 600 hp/sec

    so there you have it, 10-drone Dominix can by the looks of it outdamage second-best blaster Megathron by 30-50% depending if the tech.2 drone damage modules are available.

    Doesn't seem to be much of "equal footing" there, in fact the Dominix appears to be considerably larger shoe... :s
    Dr Tetrahydrocannabinol
    Dr Tetrahydrocannabinol

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    Posted - 2005.11.29 00:12:00 - [2830]

    Originally by: j0sephine
    Edited by: j0sephine on 28/11/2005 22:48:23

    "Any BattleShip which can deploy 5 Drones can put out 312.5 damage (approx) with maxed skills and no mods.

    Five +1 drone moduals on the dominix put it an equal footing with the other battles ships. (on the grounds of damage output)."


    Well, to be more precise.

    a heavy tech.2 drone with maxed out skills, no ship bonus and no drone damage mods will deal:

    24 base * 1.92 (damage multiplier) * 2.0 (interfacing) * 1.25 (heavy drone skill) * 1.1 (specialization) / 2.0 (rof)

    ... ~63.35 raw dps

    the same drone on Dominix with 50% ship bonus and 'standard' setup of 3 stacked damage mods (tech.1, 15% each for 37.5% total) will deal

    ... ~130.7 raw dps

    so, this results in 10-drone Dominix setup dishing out ~1300 dps with regular tech.2 drones. If tech.2 drone damage mod is made available, the damage grows to ~152.3 dps per drone, and ~1500 dps total.

    how does it compare to other battleships? i'll make use of older post and add the damage of as many drones as the ship can muster x 63.35 dps calculated earlier.

    * Dominix, 10x drone II: 1300-1500 hp/sec
    * Megathron, 7x ion cannon II, 5x drone II: 1038 hp/sec
    * Armageddon, 7x pulse laser II, 5x drone II: 1035 hp/sec
    * Armageddon, 7x beam laser II, 5x drone II: 945 hp/sec
    * Apocalypse, 8x pulse laser II, 3x drone II: 807 hp/sec
    * Megathron, 7x 425mm rail II, 5x drone II: 802 hp/sec
    * Tempest, 6x 800mm II, 3x drone II: 764 hp/sec
    * Raven, 6x siege II, 3x drone II: 752 hp/sec
    * Apocalypse, 8x beam laser II, 3x drone II: 730 hp/sec
    * Raven, 6x cruise II, 3x drone II: 603 hp/sec
    * Tempest, 6x 1400mm II, 3x drone II: 600 hp/sec

    so there you have it, 10-drone Dominix can by the looks of it outdamage second-best blaster Megathron by 30-50% depending if the tech.2 drone damage modules are available.

    Doesn't seem to be much of "equal footing" there, in fact the Dominix appears to be considerably larger shoe... :s


    That smartbomb is going to be a tight squeeze on my Raven :P
    ---------------------------------------------

    Oveur > CUZ IM EXTREEEEEEEEEEEEEEME!!!!
    Dr Tetrahydrocannabinol
    Dr Tetrahydrocannabinol
    Imperium Technologies
    Firmus Ixion

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    Posted - 2005.11.29 00:12:00 - [2831]

    Originally by: j0sephine
    Edited by: j0sephine on 28/11/2005 22:48:23

    "Any BattleShip which can deploy 5 Drones can put out 312.5 damage (approx) with maxed skills and no mods.

    Five +1 drone moduals on the dominix put it an equal footing with the other battles ships. (on the grounds of damage output)."


    Well, to be more precise.

    a heavy tech.2 drone with maxed out skills, no ship bonus and no drone damage mods will deal:

    24 base * 1.92 (damage multiplier) * 2.0 (interfacing) * 1.25 (heavy drone skill) * 1.1 (specialization) / 2.0 (rof)

    ... ~63.35 raw dps

    the same drone on Dominix with 50% ship bonus and 'standard' setup of 3 stacked damage mods (tech.1, 15% each for 37.5% total) will deal

    ... ~130.7 raw dps

    so, this results in 10-drone Dominix setup dishing out ~1300 dps with regular tech.2 drones. If tech.2 drone damage mod is made available, the damage grows to ~152.3 dps per drone, and ~1500 dps total.

    how does it compare to other battleships? i'll make use of older post and add the damage of as many drones as the ship can muster x 63.35 dps calculated earlier.

    * Dominix, 10x drone II: 1300-1500 hp/sec
    * Megathron, 7x ion cannon II, 5x drone II: 1038 hp/sec
    * Armageddon, 7x pulse laser II, 5x drone II: 1035 hp/sec
    * Armageddon, 7x beam laser II, 5x drone II: 945 hp/sec
    * Apocalypse, 8x pulse laser II, 3x drone II: 807 hp/sec
    * Megathron, 7x 425mm rail II, 5x drone II: 802 hp/sec
    * Tempest, 6x 800mm II, 3x drone II: 764 hp/sec
    * Raven, 6x siege II, 3x drone II: 752 hp/sec
    * Apocalypse, 8x beam laser II, 3x drone II: 730 hp/sec
    * Raven, 6x cruise II, 3x drone II: 603 hp/sec
    * Tempest, 6x 1400mm II, 3x drone II: 600 hp/sec

    so there you have it, 10-drone Dominix can by the looks of it outdamage second-best blaster Megathron by 30-50% depending if the tech.2 drone damage modules are available.

    Doesn't seem to be much of "equal footing" there, in fact the Dominix appears to be considerably larger shoe... :s


    That smartbomb is going to be a tight squeeze on my Raven :P

    Caldari - BS idea
    Troubadour
    Troubadour

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    Posted - 2005.11.29 01:28:00 - [2832]

    Originally by: James Lyrus
    I rather like it. EW drones are only going to be limited to 5, and will suffer stacking penalties, so I don't see a huge problem.

    1 large jamming drone vs. a strength 20 sensor has a jamming chance of 1.5 / 20 = 7.5% chance of success.
    5 of 'em = 32% chance of jamming, which is about on a par with a single strength 6 jammer.





    No. It's a 1.5/20 chance per drone. it doesn't stack. It's a 7.5% chance five times, NOT a flat 32% chance. what they did to EW was dumb and makes no sense. nobody is going to use the EW drones if EW does not stack.
    Troubadour
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    Exuro Mortis

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    Posted - 2005.11.29 01:28:00 - [2833]

    Originally by: James Lyrus
    I rather like it. EW drones are only going to be limited to 5, and will suffer stacking penalties, so I don't see a huge problem.

    1 large jamming drone vs. a strength 20 sensor has a jamming chance of 1.5 / 20 = 7.5% chance of success.
    5 of 'em = 32% chance of jamming, which is about on a par with a single strength 6 jammer.





    No. It's a 1.5/20 chance per drone. it doesn't stack. It's a 7.5% chance five times, NOT a flat 32% chance. what they did to EW was dumb and makes no sense. nobody is going to use the EW drones if EW does not stack.
    j0sephine
    j0sephine

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    Posted - 2005.11.29 01:41:00 - [2834]

    "No. It's a 1.5/20 chance per drone. it doesn't stack. It's a 7.5% chance five times, NOT a flat 32% chance."

    Actually, it is 32% chance total ^^ but it's not due to stacking, but because of how probability works:

    7.5% chance to jam = 92.5% chance to fail jam

    chance to fail 5 times in a row:
    92.5% * 92.5% * 92.5 ... = 67.6%

    100% - 67.6% = ~32% chance to not fail

    (it's calculated bit differently if i recall, but that's the gist of it ^^;
    j0sephine
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    Posted - 2005.11.29 01:41:00 - [2835]

    "No. It's a 1.5/20 chance per drone. it doesn't stack. It's a 7.5% chance five times, NOT a flat 32% chance."

    Actually, it is 32% chance total ^^ but it's not due to stacking, but because of how probability works:

    7.5% chance to jam = 92.5% chance to fail jam

    chance to fail 5 times in a row:
    92.5% * 92.5% * 92.5 ... = 67.6%

    100% - 67.6% = ~32% chance to not fail

    (it's calculated bit differently if i recall, but that's the gist of it ^^;
    Meridius
    Meridius

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    Posted - 2005.11.29 02:12:00 - [2836]

    Originally by: j0sephine

    * Dominix, 10x drone II: 1300-1500 hp/sec


    As a proud Amarrian whos been harassed more times then he can remember about overpowered gankgeddon 4tw, i feel deeply offended by these factsSad

    nerf
    ________________________________________________________

    Meridius
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    Viziam

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    Posted - 2005.11.29 02:12:00 - [2837]

    Originally by: j0sephine

    * Dominix, 10x drone II: 1300-1500 hp/sec


    As a proud Amarrian whos been harassed more times then he can remember about overpowered gankgeddon 4tw, i feel deeply offended by these factsSad

    nerf
    -
    _____

    LOPEZ
    LOPEZ

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    Posted - 2005.11.29 02:26:00 - [2838]

    Have fun poping drones from drone ships it will probably take a minimum of 3 rounds on one large smart bomb :P... im not gona complain about shield tanking cuz its piontless but all i ask is that u make a item for shields that is like the energized adaptive nano... and NO its not called the invulnerability field (wich is still prety crapy compared to the armor equivalent) cuz its conciderd a hardner and it doesnt get any boost from the shield resistance conpensation skills.
    LOPEZ
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    Posted - 2005.11.29 02:26:00 - [2839]

    Have fun poping drones from drone ships it will probably take a minimum of 3 rounds on one large smart bomb :P... im not gona complain about shield tanking cuz its piontless but all i ask is that u make a item for shields that is like the energized adaptive nano... and NO its not called the invulnerability field (wich is still prety crapy compared to the armor equivalent) cuz its conciderd a hardner and it doesnt get any boost from the shield resistance conpensation skills.
    Revelation
    Eclipse
    Hllaxiu
    Hllaxiu

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    Posted - 2005.11.29 06:03:00 - [2840]

    Edited by: Hllaxiu on 29/11/2005 06:03:20
    Originally by: j0sephine
    Edited by: j0sephine on 28/11/2005 22:48:23

    "Any BattleShip which can deploy 5 Drones can put out 312.5 damage (approx) with maxed skills and no mods.

    Five +1 drone moduals on the dominix put it an equal footing with the other battles ships. (on the grounds of damage output)."


    Well, to be more precise.

    a heavy tech.2 drone with maxed out skills, no ship bonus and no drone damage mods will deal:

    24 base * 1.92 (damage multiplier) * 2.0 (interfacing) * 1.25 (heavy drone skill) * 1.1 (specialization) / 2.0 (rof)

    ... ~63.35 raw dps

    the same drone on Dominix with 50% ship bonus and 'standard' setup of 3 stacked damage mods (tech.1, 15% each for 37.5% total) will deal

    ... ~130.7 raw dps

    so, this results in 10-drone Dominix setup dishing out ~1300 dps with regular tech.2 drones. If tech.2 drone damage mod is made available, the damage grows to ~152.3 dps per drone, and ~1500 dps total.

    how does it compare to other battleships? i'll make use of older post and add the damage of as many drones as the ship can muster x 63.35 dps calculated earlier.

    * Dominix, 10x drone II: 1300-1500 hp/sec
    * Megathron, 7x ion cannon II, 5x drone II: 1038 hp/sec
    * Armageddon, 7x pulse laser II, 5x drone II: 1035 hp/sec
    * Armageddon, 7x beam laser II, 5x drone II: 945 hp/sec
    * Apocalypse, 8x pulse laser II, 3x drone II: 807 hp/sec
    * Megathron, 7x 425mm rail II, 5x drone II: 802 hp/sec
    * Tempest, 6x 800mm II, 3x drone II: 764 hp/sec
    * Raven, 6x siege II, 3x drone II: 752 hp/sec
    * Apocalypse, 8x beam laser II, 3x drone II: 730 hp/sec
    * Raven, 6x cruise II, 3x drone II: 603 hp/sec
    * Tempest, 6x 1400mm II, 3x drone II: 600 hp/sec

    so there you have it, 10-drone Dominix can by the looks of it outdamage second-best blaster Megathron by 30-50% depending if the tech.2 drone damage modules are available.

    Doesn't seem to be much of "equal footing" there, in fact the Dominix appears to be considerably larger shoe... :s


    <sarcasm>
    but with your newly freed low slots from 4+ damage mods being useless, you can fit an officer coproc and throw in a drone control unit in your spare highslot(s)!!!! That brings the gap down an entire 100 dps!!!!
    </sarcasm>

    (5mil isk says these things won't see the light of day on TQ)
    Hllaxiu
    Hllaxiu
    Shiva
    Morsus Mihi

    Take me to the EVE-Online forum thread View author posting habits View only posts by author
    Posted - 2005.11.29 06:03:00 - [2841]

    Edited by: Hllaxiu on 29/11/2005 06:03:20
    Originally by: j0sephine
    Edited by: j0sephine on 28/11/2005 22:48:23

    "Any BattleShip which can deploy 5 Drones can put out 312.5 damage (approx) with maxed skills and no mods.

    Five +1 drone moduals on the dominix put it an equal footing with the other battles ships. (on the grounds of damage output)."


    Well, to be more precise.

    a heavy tech.2 drone with maxed out skills, no ship bonus and no drone damage mods will deal:

    24 base * 1.92 (damage multiplier) * 2.0 (interfacing) * 1.25 (heavy drone skill) * 1.1 (specialization) / 2.0 (rof)

    ... ~63.35 raw dps

    the same drone on Dominix with 50% ship bonus and 'standard' setup of 3 stacked damage mods (tech.1, 15% each for 37.5% total) will deal

    ... ~130.7 raw dps

    so, this results in 10-drone Dominix setup dishing out ~1300 dps with regular tech.2 drones. If tech.2 drone damage mod is made available, the damage grows to ~152.3 dps per drone, and ~1500 dps total.

    how does it compare to other battleships? i'll make use of older post and add the damage of as many drones as the ship can muster x 63.35 dps calculated earlier.

    * Dominix, 10x drone II: 1300-1500 hp/sec
    * Megathron, 7x ion cannon II, 5x drone II: 1038 hp/sec
    * Armageddon, 7x pulse laser II, 5x drone II: 1035 hp/sec
    * Armageddon, 7x beam laser II, 5x drone II: 945 hp/sec
    * Apocalypse, 8x pulse laser II, 3x drone II: 807 hp/sec
    * Megathron, 7x 425mm rail II, 5x drone II: 802 hp/sec
    * Tempest, 6x 800mm II, 3x drone II: 764 hp/sec
    * Raven, 6x siege II, 3x drone II: 752 hp/sec
    * Apocalypse, 8x beam laser II, 3x drone II: 730 hp/sec
    * Raven, 6x cruise II, 3x drone II: 603 hp/sec
    * Tempest, 6x 1400mm II, 3x drone II: 600 hp/sec

    so there you have it, 10-drone Dominix can by the looks of it outdamage second-best blaster Megathron by 30-50% depending if the tech.2 drone damage modules are available.

    Doesn't seem to be much of "equal footing" there, in fact the Dominix appears to be considerably larger shoe... :s


    <sarcasm>
    but with your newly freed low slots from 4+ damage mods being useless, you can fit an officer coproc and throw in a drone control unit in your spare highslot(s)!!!! That brings the gap down an entire 100 dps!!!!
    </sarcasm>

    (5mil isk says these things won't see the light of day on TQ)
    ---
    Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson
    Rex Martell
    Rex Martell

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    Posted - 2005.11.29 08:47:00 - [2842]

    Originally by: j0sephine
    Edited by: j0sephine on 28/11/2005 22:48:23

    "Any BattleShip which can deploy 5 Drones can put out 312.5 damage (approx) with maxed skills and no mods.

    Five +1 drone moduals on the dominix put it an equal footing with the other battles ships. (on the grounds of damage output)."


    Well, to be more precise.

    a heavy tech.2 drone with maxed out skills, no ship bonus and no drone damage mods will deal:

    24 base * 1.92 (damage multiplier) * 2.0 (interfacing) * 1.25 (heavy drone skill) * 1.1 (specialization) / 2.0 (rof)

    ... ~63.35 raw dps

    the same drone on Dominix with 50% ship bonus and 'standard' setup of 3 stacked damage mods (tech.1, 15% each for 37.5% total) will deal

    ... ~130.7 raw dps

    so, this results in 10-drone Dominix setup dishing out ~1300 dps with regular tech.2 drones. If tech.2 drone damage mod is made available, the damage grows to ~152.3 dps per drone, and ~1500 dps total.

    how does it compare to other battleships? i'll make use of older post and add the damage of as many drones as the ship can muster x 63.35 dps calculated earlier.

    * Dominix, 10x drone II: 1300-1500 hp/sec
    * Megathron, 7x ion cannon II, 5x drone II: 1038 hp/sec
    * Armageddon, 7x pulse laser II, 5x drone II: 1035 hp/sec
    * Armageddon, 7x beam laser II, 5x drone II: 945 hp/sec
    * Apocalypse, 8x pulse laser II, 3x drone II: 807 hp/sec
    * Megathron, 7x 425mm rail II, 5x drone II: 802 hp/sec
    * Tempest, 6x 800mm II, 3x drone II: 764 hp/sec
    * Raven, 6x siege II, 3x drone II: 752 hp/sec
    * Apocalypse, 8x beam laser II, 3x drone II: 730 hp/sec
    * Raven, 6x cruise II, 3x drone II: 603 hp/sec
    * Tempest, 6x 1400mm II, 3x drone II: 600 hp/sec

    so there you have it, 10-drone Dominix can by the looks of it outdamage second-best blaster Megathron by 30-50% depending if the tech.2 drone damage modules are available.

    Doesn't seem to be much of "equal footing" there, in fact the Dominix appears to be considerably larger shoe... :s


    Those calculations on the Older Post do not reflect the figures being put out on Eve Geek http://www.evegeek.com/

    Doing the caculations for the Mega there show things as being much closer.

    4.2 * 1.25 * 1.25 * 1.15 * 1.08 * 1.24 10.16 DM
    7.8 * .9 *.75 * .66 3.9 ROF
    DPS 869.04
    Drones 316.75
    T DPS 1185

    I dont think the +1 Drone Modual is over Powered, but what I think both our figures show is that it is the +15% Drone Damage mod that is causing the imbalance. All Tech II damage mods are 10% I think the Drone Damage Mod should be 10 also and let the + 1 Drone mod through.


    "The object of war is not to die for your corp, but to make the other b@##@#d die for his"
    Rex Martell
    Rex Martell
    Caldari

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    Posted - 2005.11.29 08:47:00 - [2843]

    Originally by: j0sephine
    Edited by: j0sephine on 28/11/2005 22:48:23

    "Any BattleShip which can deploy 5 Drones can put out 312.5 damage (approx) with maxed skills and no mods.

    Five +1 drone moduals on the dominix put it an equal footing with the other battles ships. (on the grounds of damage output)."


    Well, to be more precise.

    a heavy tech.2 drone with maxed out skills, no ship bonus and no drone damage mods will deal:

    24 base * 1.92 (damage multiplier) * 2.0 (interfacing) * 1.25 (heavy drone skill) * 1.1 (specialization) / 2.0 (rof)

    ... ~63.35 raw dps

    the same drone on Dominix with 50% ship bonus and 'standard' setup of 3 stacked damage mods (tech.1, 15% each for 37.5% total) will deal

    ... ~130.7 raw dps

    so, this results in 10-drone Dominix setup dishing out ~1300 dps with regular tech.2 drones. If tech.2 drone damage mod is made available, the damage grows to ~152.3 dps per drone, and ~1500 dps total.

    how does it compare to other battleships? i'll make use of older post and add the damage of as many drones as the ship can muster x 63.35 dps calculated earlier.

    * Dominix, 10x drone II: 1300-1500 hp/sec
    * Megathron, 7x ion cannon II, 5x drone II: 1038 hp/sec
    * Armageddon, 7x pulse laser II, 5x drone II: 1035 hp/sec
    * Armageddon, 7x beam laser II, 5x drone II: 945 hp/sec
    * Apocalypse, 8x pulse laser II, 3x drone II: 807 hp/sec
    * Megathron, 7x 425mm rail II, 5x drone II: 802 hp/sec
    * Tempest, 6x 800mm II, 3x drone II: 764 hp/sec
    * Raven, 6x siege II, 3x drone II: 752 hp/sec
    * Apocalypse, 8x beam laser II, 3x drone II: 730 hp/sec
    * Raven, 6x cruise II, 3x drone II: 603 hp/sec
    * Tempest, 6x 1400mm II, 3x drone II: 600 hp/sec

    so there you have it, 10-drone Dominix can by the looks of it outdamage second-best blaster Megathron by 30-50% depending if the tech.2 drone damage modules are available.

    Doesn't seem to be much of "equal footing" there, in fact the Dominix appears to be considerably larger shoe... :s


    Those calculations on the Older Post do not reflect the figures being put out on Eve Geek http://www.evegeek.com/

    Doing the caculations for the Mega there show things as being much closer.

    4.2 * 1.25 * 1.25 * 1.15 * 1.08 * 1.24 10.16 DM
    7.8 * .9 *.75 * .66 3.9 ROF
    DPS 869.04
    Drones 316.75
    T DPS 1185

    I dont think the +1 Drone Modual is over Powered, but what I think both our figures show is that it is the +15% Drone Damage mod that is causing the imbalance. All Tech II damage mods are 10% I think the Drone Damage Mod should be 10 also and let the + 1 Drone mod through.


    "The object of war is not to die for your corp, but to make the other b@##@#d die for his"
    j0sephine
    j0sephine

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    Posted - 2005.11.29 12:40:00 - [2844]

    Edited by: j0sephine on 29/11/2005 12:43:31

    "Those calculations on the Older Post do not reflect the figures being put out on Eve Geek http://www.evegeek.com/

    Doing the caculations for the Mega there show things as being much closer.

    4.2 * 1.25 * 1.25 * 1.15 * 1.08 * 1.24 10.16 DM"


    This would be due to the fact you're calculating damage for neutron blasters while i used ion blasters on Megathron due to common fitting problems, as noted in the original post ^^

    (in addition it doesn't seem your numbers factor in the reload time, which skews it further)


    "I dont think the +1 Drone Modual is over Powered, but what I think both our figures show is that it is the +15% Drone Damage mod that is causing the imbalance. All Tech II damage mods are 10% I think the Drone Damage Mod should be 10 also and let the + 1 Drone mod through."

    You are forgetting the regular damage mods affect both damage and rate of fire:

    1.07 / (1-0.075) = ~15.7% (tech.1 weapon mod)
    1.10 / (1-0.105) = ~23.0% (tech.2 weapon mod)

    drone damage mods are identical to them. What causes possible imbalance is simply the ability to mount equivalent of 10 weapons with damage output exceeding that of neutron blaster... nothing else.
    j0sephine
    j0sephine
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    Posted - 2005.11.29 12:40:00 - [2845]

    Edited by: j0sephine on 29/11/2005 12:43:31

    "Those calculations on the Older Post do not reflect the figures being put out on Eve Geek http://www.evegeek.com/

    Doing the caculations for the Mega there show things as being much closer.

    4.2 * 1.25 * 1.25 * 1.15 * 1.08 * 1.24 10.16 DM"


    This would be due to the fact you're calculating damage for neutron blasters while i used ion blasters on Megathron due to common fitting problems, as noted in the original post ^^

    (in addition it doesn't seem your numbers factor in the reload time, which skews it further)


    "I dont think the +1 Drone Modual is over Powered, but what I think both our figures show is that it is the +15% Drone Damage mod that is causing the imbalance. All Tech II damage mods are 10% I think the Drone Damage Mod should be 10 also and let the + 1 Drone mod through."

    You are forgetting the regular damage mods affect both damage and rate of fire:

    1.07 / (1-0.075) = ~15.7% (tech.1 weapon mod)
    1.10 / (1-0.105) = ~23.0% (tech.2 weapon mod)

    drone damage mods are identical to them. What causes possible imbalance is simply the ability to mount equivalent of 10 weapons with damage output exceeding that of neutron blaster... nothing else.
    Ithildin
    Ithildin

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    Posted - 2005.11.29 13:20:00 - [2846]

    Edited by: Ithildin on 29/11/2005 13:20:10
    drone damage mods are identical to them. What causes possible imbalance is simply the ability to mount equivalent of 10 weapons with damage output exceeding that of neutron blaster... nothing else.

    Though, when you think about it, the only thing that's making this unbalanced is:
    a) Scout Drone Operation
    b) Electronic Warfare Drone Operation
    c) Ishtar drone range bonus

    Verily, 20km drone range is a bit short, they don't do that kind of damage on undedicated ships, but 95km potential range on Ishtar with only skills is silly.

    Benefits and drawbacks:
    * EW can only prevent redirection of drones (+)
    * Drones can be killed (-)
    * Range is naturally far reaching (+)
    * Drones are rather slow, even with the new skill (-)

    If it wasn't for the "can be killed" part, they'd work pretty much like torps back in Castor (when, incidentally, you could target and shoot missiles with turrets if you had no targets locked), although with higher damage.

    So. When are these forums going live in game?
    Ithildin
    Ithildin
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    Posted - 2005.11.29 13:20:00 - [2847]

    Edited by: Ithildin on 29/11/2005 13:20:10
    drone damage mods are identical to them. What causes possible imbalance is simply the ability to mount equivalent of 10 weapons with damage output exceeding that of neutron blaster... nothing else.

    Though, when you think about it, the only thing that's making this unbalanced is:
    a) Scout Drone Operation
    b) Electronic Warfare Drone Operation
    c) Ishtar drone range bonus

    Verily, 20km drone range is a bit short, they don't do that kind of damage on undedicated ships, but 95km potential range on Ishtar with only skills is silly.

    Benefits and drawbacks:
    * EW can only prevent redirection of drones (+)
    * Drones can be killed (-)
    * Range is naturally far reaching (+)
    * Drones are rather slow, even with the new skill (-)

    If it wasn't for the "can be killed" part, they'd work pretty much like torps back in Castor (when, incidentally, you could target and shoot missiles with turrets if you had no targets locked), although with higher damage.
    -
    EVE is sick.
    j0sephine
    j0sephine

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    Posted - 2005.11.29 13:27:00 - [2848]

    "If it wasn't for the "can be killed" part, they'd work pretty much like torps back in Castor (when, incidentally, you could target and shoot missiles with turrets if you had no targets locked), although with higher damage."

    Yes, and can you imagine amount of whining that'd ensue if Raven was suddenly allowed to sport 10 launchers with these torps instead of 6..? -.o
    j0sephine
    j0sephine
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    Posted - 2005.11.29 13:27:00 - [2849]

    "If it wasn't for the "can be killed" part, they'd work pretty much like torps back in Castor (when, incidentally, you could target and shoot missiles with turrets if you had no targets locked), although with higher damage."

    Yes, and can you imagine amount of whining that'd ensue if Raven was suddenly allowed to sport 10 launchers with these torps instead of 6..? -.o
    Ithildin
    Ithildin

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    Posted - 2005.11.29 14:11:00 - [2850]

    Originally by: j0sephine
    "If it wasn't for the "can be killed" part, they'd work pretty much like torps back in Castor (when, incidentally, you could target and shoot missiles with turrets if you had no targets locked), although with higher damage."

    Yes, and can you imagine amount of whining that'd ensue if Raven was suddenly allowed to sport 10 launchers with these torps instead of 6..? -.o

    Ok, third time's the charm (third time I rewrite this post): what do you mean?

    P.S. Torps should read Cruise Missiles, drones (now) are as fast as Castor Cruise Missiles.

    So. When are these forums going live in game?
    Ithildin
    Ithildin
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    Posted - 2005.11.29 14:11:00 - [2851]

    Originally by: j0sephine
    "If it wasn't for the "can be killed" part, they'd work pretty much like torps back in Castor (when, incidentally, you could target and shoot missiles with turrets if you had no targets locked), although with higher damage."

    Yes, and can you imagine amount of whining that'd ensue if Raven was suddenly allowed to sport 10 launchers with these torps instead of 6..? -.o

    Ok, third time's the charm (third time I rewrite this post): what do you mean?

    P.S. Torps should read Cruise Missiles, drones (now) are as fast as Castor Cruise Missiles.
    -
    EVE is sick.
    Dark PIne
    Dark PIne

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    Posted - 2005.11.29 14:58:00 - [2852]

    Originally by: Ithildin
    Originally by: j0sephine
    "If it wasn't for the "can be killed" part, they'd work pretty much like torps back in Castor (when, incidentally, you could target and shoot missiles with turrets if you had no targets locked), although with higher damage."

    Yes, and can you imagine amount of whining that'd ensue if Raven was suddenly allowed to sport 10 launchers with these torps instead of 6..? -.o

    Ok, third time's the charm (third time I rewrite this post): what do you mean?

    P.S. Torps should read Cruise Missiles, drones (now) are as fast as Castor Cruise Missiles.

    She probably ment that do you think Raven would be overpowered, if there was a module which allowed raven to fire +5 extra torps/cruise missiles in addition to the standard 6?
    Dark PIne
    Dark PIne

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    Posted - 2005.11.29 14:58:00 - [2853]

    Originally by: Ithildin
    Originally by: j0sephine
    "If it wasn't for the "can be killed" part, they'd work pretty much like torps back in Castor (when, incidentally, you could target and shoot missiles with turrets if you had no targets locked), although with higher damage."

    Yes, and can you imagine amount of whining that'd ensue if Raven was suddenly allowed to sport 10 launchers with these torps instead of 6..? -.o

    Ok, third time's the charm (third time I rewrite this post): what do you mean?

    P.S. Torps should read Cruise Missiles, drones (now) are as fast as Castor Cruise Missiles.

    She probably ment that do you think Raven would be overpowered, if there was a module which allowed raven to fire +5 extra torps/cruise missiles in addition to the standard 6?
    Ithildin
    Ithildin

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    Posted - 2005.11.29 15:08:00 - [2854]

    She can have as many launchers as she wants, for all I care, I'm only interested in the end result. Also, if that is what he/she meant, then why not read and comment the entire post?

    So. When are these forums going live in game?
    Ithildin
    Ithildin
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    Posted - 2005.11.29 15:08:00 - [2855]

    She can have as many launchers as she wants, for all I care, I'm only interested in the end result. Also, if that is what he/she meant, then why not read and comment the entire post?
    -
    EVE is sick.
    j0sephine
    j0sephine

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    Posted - 2005.11.29 15:16:00 - [2856]

    Edited by: j0sephine on 29/11/2005 15:16:42

    "She probably ment that do you think Raven would be overpowered, if there was a module which allowed raven to fire +5 extra torps/cruise missiles in addition to the standard 6?"

    Yes, pretty much ^^;; the comparison to the old torps is actually very nice, in that they were slow to get in range, could be dealt with using smartbombs and could be shot down. While the difference with drones is once they are shot they stay dead, the large drone bay allows to field replacements at least (hopefully) for duration of single fight... which makes it even further similar to a ship continually shooting series of slow, highly damaging missiles.

    The thing is, the damage output of Raven with 6x siege launcher and the Dominix with 5 drones per wing is very similar. Suddenly providing ability to double this damage feels too extreme -- although it can be argued there's drawback in the form of smaller number of replacements left, it really makes no difference if the target can be obiliterated in a few seconds. Dominix with 10 of these drones at short distances is rough equivalent of Raven with 10 torpedo launchers. And i don't think anyone would say it's reasonable and balanced for such Raven to exist o.O;
    j0sephine
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    Posted - 2005.11.29 15:16:00 - [2857]

    Edited by: j0sephine on 29/11/2005 15:16:42

    "She probably ment that do you think Raven would be overpowered, if there was a module which allowed raven to fire +5 extra torps/cruise missiles in addition to the standard 6?"

    Yes, pretty much ^^;; the comparison to the old torps is actually very nice, in that they were slow to get in range, could be dealt with using smartbombs and could be shot down. While the difference with drones is once they are shot they stay dead, the large drone bay allows to field replacements at least (hopefully) for duration of single fight... which makes it even further similar to a ship continually shooting series of slow, highly damaging missiles.

    The thing is, the damage output of Raven with 6x siege launcher and the Dominix with 5 drones per wing is very similar. Suddenly providing ability to double this damage feels too extreme -- although it can be argued there's drawback in the form of smaller number of replacements left, it really makes no difference if the target can be obiliterated in a few seconds. Dominix with 10 of these drones at short distances is rough equivalent of Raven with 10 torpedo launchers. And i don't think anyone would say it's reasonable and balanced for such Raven to exist o.O;
    Maya Rkell
    Maya Rkell

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    Posted - 2005.11.29 18:58:00 - [2858]

    Originally by: Hllaxiu
    (5mil isk says these things won't see the light of day on TQ)


    Done.

    "Corpse cannot be fitted onto ship. Only hardware modules can be fitted."
    Maya Rkell
    Maya Rkell
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    Posted - 2005.11.29 18:58:00 - [2859]

    Originally by: Hllaxiu
    (5mil isk says these things won't see the light of day on TQ)


    Done.

    //Maya
    Mr M
    Mr M

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    Posted - 2005.11.30 05:37:00 - [2860]

    Just to push the thread one step further... Smile I made what we in the business call a "fulhack" so here's my drone damage calculator with the new numbers for drones http://www.evegeek.com/drones_new.php

    Hopefully I got all the numbers right because I don't want to touch that again. The code is depressingly ugly.


    EVEgeek Geekulators, Mineral Index, and more
    Mr M
    Mr M

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    Posted - 2005.11.30 05:37:00 - [2861]

    Just to push the thread one step further... Smile I made what we in the business call a "fulhack" so here's my drone damage calculator with the new numbers for drones http://www.evegeek.com/drones_new.php

    Hopefully I got all the numbers right because I don't want to touch that again. The code is depressingly ugly.


    EVEgeek | EVE Tribune
    Esrevatem Dlareme
    Esrevatem Dlareme

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    Posted - 2005.11.30 11:54:00 - [2862]

    Edited by: Esrevatem Dlareme on 30/11/2005 11:55:21
    Originally by: Mr M
    Just to push the thread one step further... Smile I made what we in the business call a "fulhack" so here's my drone damage calculator with the new numbers for drones http://www.evegeek.com/drones_new.php

    Hopefully I got all the numbers right because I don't want to touch that again. The code is depressingly ugly.


    There are new skills that add to damage that you don't take into account, specifically the new Scout Combat Drone skill, which adds +5% damage per lvl to drones that need the scout drones skill. Also, it'd be nice to be able to calculate damage with drone damage modules.

    ______________________________________________
    As I stand,
    dazzled by the shattered twilight,
    I think back...
    I think back to all the events that have brought me here.
    And I realize...
    I realize I was ment to come here.
    Someone wanted me to come here.
    And now, I have come here.
    Esrevatem Dlareme
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    Posted - 2005.11.30 11:54:00 - [2863]

    Edited by: Esrevatem Dlareme on 30/11/2005 11:55:21
    Originally by: Mr M
    Just to push the thread one step further... Smile I made what we in the business call a "fulhack" so here's my drone damage calculator with the new numbers for drones http://www.evegeek.com/drones_new.php

    Hopefully I got all the numbers right because I don't want to touch that again. The code is depressingly ugly.


    There are new skills that add to damage that you don't take into account, specifically the new Scout Combat Drone skill, which adds +5% damage per lvl to drones that need the scout drones skill. Also, it'd be nice to be able to calculate damage with drone damage modules.

    ______________________________________________
    As I stand,
    dazzled by the shattered twilight,
    I think back...
    I think back to all the events that have brought me here.
    And I realize...
    I realize I was ment to come here.
    Someone wanted me to come here.
    And now, I have come here.
    Rex Martell
    Rex Martell

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    Posted - 2005.11.30 16:04:00 - [2864]

    Originally by: Mr M
    Just to push the thread one step further... Smile I made what we in the business call a "fulhack" so here's my drone damage calculator with the new numbers for drones http://www.evegeek.com/drones_new.php

    Hopefully I got all the numbers right because I don't want to touch that again. The code is depressingly ugly.


    Nice Work Thanks.

    Great Site Very Happy
    "The object of war is not to die for your corp, but to make the other b@##@#d die for his"
    Rex Martell
    Rex Martell
    Caldari

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    Posted - 2005.11.30 16:04:00 - [2865]

    Originally by: Mr M
    Just to push the thread one step further... Smile I made what we in the business call a "fulhack" so here's my drone damage calculator with the new numbers for drones http://www.evegeek.com/drones_new.php

    Hopefully I got all the numbers right because I don't want to touch that again. The code is depressingly ugly.


    Nice Work Thanks.

    Great Site Very Happy
    "The object of war is not to die for your corp, but to make the other b@##@#d die for his"
    KilROCK
    KilROCK

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    Posted - 2005.11.30 19:42:00 - [2866]

    Originally by: Mr M
    Just to push the thread one step further... Smile I made what we in the business call a "fulhack" so here's my drone damage calculator with the new numbers for drones http://www.evegeek.com/drones_new.php

    Hopefully I got all the numbers right because I don't want to touch that again. The code is depressingly ugly.


    Can you modify it to add the new Scout drone damage skill that does 5% per level?
    KilROCK
    KilROCK
    Minmatar
    Angel Deep Corporation

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    Posted - 2005.11.30 19:42:00 - [2867]

    Originally by: Mr M
    Just to push the thread one step further... Smile I made what we in the business call a "fulhack" so here's my drone damage calculator with the new numbers for drones http://www.evegeek.com/drones_new.php

    Hopefully I got all the numbers right because I don't want to touch that again. The code is depressingly ugly.


    Can you modify it to add the new Scout drone damage skill that does 5% per level?


    Kaeten
    Kaeten

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    Posted - 2005.12.02 11:08:00 - [2868]

    TBH I don't mind the changes... Rather have more things in the game than not having more things, makes people think more. Alos, I like change, brings challenges to the game Very Happy


    Latest Movie: Defusun Incident
    Kaeten
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    Posted - 2005.12.02 11:08:00 - [2869]

    TBH I don't mind the changes... Rather have more things in the game than not having more things, makes people think more. Alos, I like change, brings challenges to the game Very Happy


    Pwnage PvP Recruitment
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    theRaptor
    theRaptor

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    Posted - 2005.12.02 11:29:00 - [2870]

    Originally by: Kaeten
    TBH I don't mind the changes... Rather have more things in the game than not having more things, makes people think more. Alos, I like change, brings challenges to the game Very Happy


    No. There is plenty of variety in game, the problem is most of it is half assed and doesn't work right. And this new stuff will be half assed and not work right. CCP need to take ritalin and not run off going "ooohhh shineeeey" every two weeks. The Mk2 project should have been done before they ever introduced T2 ships. Cruisers should have been buffed before I ever starting playing this game. etc. But CCP are stuck introducing more content in the hopes of distracting people from that fact that most of the current content is half assed.

    They have really made great strides in the last six months, but basic module balance issues should have been done shortly after release.

    I, don't, think, you, trust, in my self-righteous suicide.
    theRaptor
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    Posted - 2005.12.02 11:29:00 - [2871]

    Originally by: Kaeten
    TBH I don't mind the changes... Rather have more things in the game than not having more things, makes people think more. Alos, I like change, brings challenges to the game Very Happy


    No. There is plenty of variety in game, the problem is most of it is half assed and doesn't work right. And this new stuff will be half assed and not work right. CCP need to take ritalin and not run off going "ooohhh shineeeey" every two weeks. The Mk2 project should have been done before they ever introduced T2 ships. Cruisers should have been buffed before I ever starting playing this game. etc. But CCP are stuck introducing more content in the hopes of distracting people from that fact that most of the current content is half assed.

    They have really made great strides in the last six months, but basic module balance issues should have been done shortly after release.
    I don't think you trust, in, my, self-righteous suicide.
    Rex Martell
    Rex Martell

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    Posted - 2005.12.02 12:54:00 - [2872]

    I will be happy as long as the Drone AI is fixed.

    - At the moment drones are difficult to use and need constant management.
    - They randomly attack the wrong target.
    - Go suscidal
    - decide to hang in space like bunch of dossers
    - Or start mating

    As long as these issues are dealt with and drones repond to commands when given I can live with pretty much everything else.

    "The object of war is not to die for your corp, but to make the other b@##@#d die for his"
    Rex Martell
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    Caldari

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    Posted - 2005.12.02 12:54:00 - [2873]

    I will be happy as long as the Drone AI is fixed.

    - At the moment drones are difficult to use and need constant management.
    - They randomly attack the wrong target.
    - Go suscidal
    - decide to hang in space like bunch of dossers
    - Or start mating

    As long as these issues are dealt with and drones repond to commands when given I can live with pretty much everything else.

    "The object of war is not to die for your corp, but to make the other b@##@#d die for his"
    Dark PIne
    Dark PIne

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    Posted - 2005.12.02 17:21:00 - [2874]

    Originally by: j0sephine
    Edited by: j0sephine on 29/11/2005 15:16:42

    "She probably ment that do you think Raven would be overpowered, if there was a module which allowed raven to fire +5 extra torps/cruise missiles in addition to the standard 6?"

    Yes, pretty much ^^;; the comparison to the old torps is actually very nice, in that they were slow to get in range, could be dealt with using smartbombs and could be shot down. While the difference with drones is once they are shot they stay dead, the large drone bay allows to field replacements at least (hopefully) for duration of single fight... which makes it even further similar to a ship continually shooting series of slow, highly damaging missiles.

    The thing is, the damage output of Raven with 6x siege launcher and the Dominix with 5 drones per wing is very similar. Suddenly providing ability to double this damage feels too extreme -- although it can be argued there's drawback in the form of smaller number of replacements left, it really makes no difference if the target can be obiliterated in a few seconds. Dominix with 10 of these drones at short distances is rough equivalent of Raven with 10 torpedo launchers. And i don't think anyone would say it's reasonable and balanced for such Raven to exist o.O;


    Here's a test run:

    Originally by: Sergio Ling
    fought a Domi (on llive server) the other day, spounting 15 heavy drones, and a tank. he killed one raven and almost a second, but managed to leave. didnt dent his tank. so you could fit a rack of +1 drones (doubling tha damage this man was doing) and still fit a decent tank, and maybe a couple gank modules a well...

    Dark PIne
    Dark PIne

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    Posted - 2005.12.02 17:21:00 - [2875]

    Originally by: j0sephine
    Edited by: j0sephine on 29/11/2005 15:16:42

    "She probably ment that do you think Raven would be overpowered, if there was a module which allowed raven to fire +5 extra torps/cruise missiles in addition to the standard 6?"

    Yes, pretty much ^^;; the comparison to the old torps is actually very nice, in that they were slow to get in range, could be dealt with using smartbombs and could be shot down. While the difference with drones is once they are shot they stay dead, the large drone bay allows to field replacements at least (hopefully) for duration of single fight... which makes it even further similar to a ship continually shooting series of slow, highly damaging missiles.

    The thing is, the damage output of Raven with 6x siege launcher and the Dominix with 5 drones per wing is very similar. Suddenly providing ability to double this damage feels too extreme -- although it can be argued there's drawback in the form of smaller number of replacements left, it really makes no difference if the target can be obiliterated in a few seconds. Dominix with 10 of these drones at short distances is rough equivalent of Raven with 10 torpedo launchers. And i don't think anyone would say it's reasonable and balanced for such Raven to exist o.O;


    Here's a test run:

    Originally by: Sergio Ling
    fought a Domi (on llive server) the other day, spounting 15 heavy drones, and a tank. he killed one raven and almost a second, but managed to leave. didnt dent his tank. so you could fit a rack of +1 drones (doubling tha damage this man was doing) and still fit a decent tank, and maybe a couple gank modules a well...

    Ithildin
    Ithildin

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    Posted - 2005.12.02 17:46:00 - [2876]

    PIne, that test is... done from the wrong end. The conclusion, at least. The summary there's nothing wrong with (except maybe some extra info like combat distance, etc.). The conclusion is wrong since you don't know what the dom was fitting, what modules are crucial, etc.
    I know that the +1 Drone Airing modules will be hard contenders for Nos on most setups. Gonna be difficult to choose.

    So. When are these forums going live in game?
    Ithildin
    Ithildin
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    Posted - 2005.12.02 17:46:00 - [2877]

    PIne, that test is... done from the wrong end. The conclusion, at least. The summary there's nothing wrong with (except maybe some extra info like combat distance, etc.). The conclusion is wrong since you don't know what the dom was fitting, what modules are crucial, etc.
    I know that the +1 Drone Airing modules will be hard contenders for Nos on most setups. Gonna be difficult to choose.
    -
    EVE is sick.
    KilROCK
    KilROCK

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    Posted - 2005.12.02 19:26:00 - [2878]

    Edited by: KilROCK on 02/12/2005 19:27:31
    The new scout drone damage affecting light/medium drones is awesome :)
    A ishtar can still do over 380DPS with 5 hammerhead II, and 622DPS with 5 t2 Ogre (drone interfacing 5/Heavy drone 5/Gal spec 4)

    A ishkur with maxed scout damage skill, and all relevent skills maxed (spec 4) can push out 300DPS from either 4 hammerhead II or 3 hammerhead II and 1 hobgoblin II. It does MORE DPS with med drones than light :)

    Hell, The ishkur with his 4 hammerhead II do more damage than the megathron with 5 Ogre II
    While the ishtar/Domi do Twice the DPS with their Ogre II..
    KilROCK
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    Angel Deep Corporation

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    Posted - 2005.12.02 19:26:00 - [2879]

    Edited by: KilROCK on 03/12/2005 02:17:22
    Wow, i did some miscalculation


    Soulita
    Soulita

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    Posted - 2005.12.03 05:32:00 - [2880]

    Originally by: j0sephine
    Edited by: j0sephine on 28/11/2005 22:48:23

    "Any BattleShip which can deploy 5 Drones can put out 312.5 damage (approx) with maxed skills and no mods.

    Five +1 drone moduals on the dominix put it an equal footing with the other battles ships. (on the grounds of damage output)."


    Well, to be more precise.

    a heavy tech.2 drone with maxed out skills, no ship bonus and no drone damage mods will deal:

    24 base * 1.92 (damage multiplier) * 2.0 (interfacing) * 1.25 (heavy drone skill) * 1.1 (specialization) / 2.0 (rof)

    ... ~63.35 raw dps

    the same drone on Dominix with 50% ship bonus and 'standard' setup of 3 stacked damage mods (tech.1, 15% each for 37.5% total) will deal

    ... ~130.7 raw dps

    so, this results in 10-drone Dominix setup dishing out ~1300 dps with regular tech.2 drones. If tech.2 drone damage mod is made available, the damage grows to ~152.3 dps per drone, and ~1500 dps total.

    how does it compare to other battleships? i'll make use of older post and add the damage of as many drones as the ship can muster x 63.35 dps calculated earlier.

    * Dominix, 10x drone II: 1300-1500 hp/sec
    * Megathron, 7x ion cannon II, 5x drone II: 1038 hp/sec
    * Armageddon, 7x pulse laser II, 5x drone II: 1035 hp/sec
    * Armageddon, 7x beam laser II, 5x drone II: 945 hp/sec
    * Apocalypse, 8x pulse laser II, 3x drone II: 807 hp/sec
    * Megathron, 7x 425mm rail II, 5x drone II: 802 hp/sec
    * Tempest, 6x 800mm II, 3x drone II: 764 hp/sec
    * Raven, 6x siege II, 3x drone II: 752 hp/sec
    * Apocalypse, 8x beam laser II, 3x drone II: 730 hp/sec
    * Raven, 6x cruise II, 3x drone II: 603 hp/sec
    * Tempest, 6x 1400mm II, 3x drone II: 600 hp/sec

    so there you have it, 10-drone Dominix can by the looks of it outdamage second-best blaster Megathron by 30-50% depending if the tech.2 drone damage modules are available.

    Doesn't seem to be much of "equal footing" there, in fact the Dominix appears to be considerably larger shoe... :s


    To keep it short, two points:

    1) are the damage calculations for the other BSs with or without 3 stacked damage mods for their weapons? If they are without then your post is pointless.

    2) on the dom setup you describe it will most likely have no tank whatsoever.

    Soulita
    Soulita
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    Inner Core

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    Posted - 2005.12.03 05:32:00 - [2881]

    Edited by: Soulita on 03/12/2005 05:34:19
    Originally by: j0sephine
    Edited by: j0sephine on 28/11/2005 22:48:23

    "Any BattleShip which can deploy 5 Drones can put out 312.5 damage (approx) with maxed skills and no mods.

    Five +1 drone moduals on the dominix put it an equal footing with the other battles ships. (on the grounds of damage output)."


    Well, to be more precise.

    a heavy tech.2 drone with maxed out skills, no ship bonus and no drone damage mods will deal:

    24 base * 1.92 (damage multiplier) * 2.0 (interfacing) * 1.25 (heavy drone skill) * 1.1 (specialization) / 2.0 (rof)

    ... ~63.35 raw dps

    the same drone on Dominix with 50% ship bonus and 'standard' setup of 3 stacked damage mods (tech.1, 15% each for 37.5% total) will deal

    ... ~130.7 raw dps

    so, this results in 10-drone Dominix setup dishing out ~1300 dps with regular tech.2 drones. If tech.2 drone damage mod is made available, the damage grows to ~152.3 dps per drone, and ~1500 dps total.

    how does it compare to other battleships? i'll make use of older post and add the damage of as many drones as the ship can muster x 63.35 dps calculated earlier.

    * Dominix, 10x drone II: 1300-1500 hp/sec
    * Megathron, 7x ion cannon II, 5x drone II: 1038 hp/sec
    * Armageddon, 7x pulse laser II, 5x drone II: 1035 hp/sec
    * Armageddon, 7x beam laser II, 5x drone II: 945 hp/sec
    * Apocalypse, 8x pulse laser II, 3x drone II: 807 hp/sec
    * Megathron, 7x 425mm rail II, 5x drone II: 802 hp/sec
    * Tempest, 6x 800mm II, 3x drone II: 764 hp/sec
    * Raven, 6x siege II, 3x drone II: 752 hp/sec
    * Apocalypse, 8x beam laser II, 3x drone II: 730 hp/sec
    * Raven, 6x cruise II, 3x drone II: 603 hp/sec
    * Tempest, 6x 1400mm II, 3x drone II: 600 hp/sec

    so there you have it, 10-drone Dominix can by the looks of it outdamage second-best blaster Megathron by 30-50% depending if the tech.2 drone damage modules are available.

    Doesn't seem to be much of "equal footing" there, in fact the Dominix appears to be considerably larger shoe... :s


    To keep it short:

    On the dom setup you describe it will most likely have no tank whatsoever.

    Dark PIne
    Dark PIne

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    Posted - 2005.12.03 06:53:00 - [2882]

    Originally by: Soulita
    To keep it short:

    On the dom setup you describe it will most likely have no tank whatsoever.


    Well, that's not actually true:

    Originally by: Esrevatem Dlareme
    I tried an armor tanked Domi with 5 drone control modules vs a fellows raven. I did significant damage to him, yet never got him below half before I was effectively dead. He told me that he thought my 10 wasp II's were more damaging than a Raven, but my tank was obviously lacking.

    So I went and thought it over...and setup a shield tank on it. I had 5 drone control modules in high (those things eat TONS of cpu) and 1 heavy nos. In med, I had 1 XL C5 blah blah shield booster, 1 thermal and 2 multispec hardeners, and 1 shield boost amp. In low I had 3 drone damage mods, 1 damage control, 2 Co-processor II's and 1 PDU II.



    That's a pretty decend 5 slot shield tank with 5 drone control modules and 3 drone damage mods. He only had to sacrifice 2 low slots for CPUs. Don't know his skills, maybe he could ditch one of the CPUs with adequate skills?
    Dark PIne
    Dark PIne

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    Posted - 2005.12.03 06:53:00 - [2883]

    Originally by: Soulita
    To keep it short:

    On the dom setup you describe it will most likely have no tank whatsoever.


    Well, that's not actually true:

    Originally by: Esrevatem Dlareme
    I tried an armor tanked Domi with 5 drone control modules vs a fellows raven. I did significant damage to him, yet never got him below half before I was effectively dead. He told me that he thought my 10 wasp II's were more damaging than a Raven, but my tank was obviously lacking.

    So I went and thought it over...and setup a shield tank on it. I had 5 drone control modules in high (those things eat TONS of cpu) and 1 heavy nos. In med, I had 1 XL C5 blah blah shield booster, 1 thermal and 2 multispec hardeners, and 1 shield boost amp. In low I had 3 drone damage mods, 1 damage control, 2 Co-processor II's and 1 PDU II.



    That's a pretty decend 5 slot shield tank with 5 drone control modules and 3 drone damage mods. He only had to sacrifice 2 low slots for CPUs. Don't know his skills, maybe he could ditch one of the CPUs with adequate skills?
    Dukath
    Dukath

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    Posted - 2005.12.03 08:51:00 - [2884]

    in these tests, did the raven use the new t2 torpedos or cruise missiles?
    Dukath
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    Posted - 2005.12.03 08:51:00 - [2885]

    in these tests, did the raven use the new t2 torpedos or cruise missiles?
    Dark PIne
    Dark PIne

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    Posted - 2005.12.03 09:55:00 - [2886]

    Originally by: Dukath
    in these tests, did the raven use the new t2 torpedos or cruise missiles?


    I don't know. I suspect that they are not yet available in Sisi, only the info is visible. Most people think they are placeholders and will change before they will become available for testing.

    Anyway, my point was that you can fit a gank dominix with 3 drone damage mods, 5 drone control units and a shield tank sacrificing only 2 low slots for CPUs.

    It would be the same thing, if turret/missile ships could replace a drone bay with a module which would double the rof of one main gun per heavy drone lost, requiring to fit 1 CPU per 3 heavy drones lost. Then, for example a Raven (effectively) could fire 9 torp salvos sacrificing all drones and a low slot.
    Dark PIne
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    Posted - 2005.12.03 09:55:00 - [2887]

    Originally by: Dukath
    in these tests, did the raven use the new t2 torpedos or cruise missiles?


    I don't know. I suspect that they are not yet available in Sisi, only the info is visible. Most people think they are placeholders and will change before they will become available for testing.

    Anyway, my point was that you can fit a gank dominix with 3 drone damage mods, 5 drone control units and a shield tank sacrificing only 2 low slots for CPUs.

    It would be the same thing, if turret/missile ships could replace a drone bay with a module which would double the rof of one main gun per heavy drone lost, requiring to fit 1 CPU per 3 heavy drones lost. Then, for example a Raven (effectively) could fire 9 torp salvos sacrificing all drones and a low slot.
    Nekhad Jormuzzar
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    Posted - 2005.12.03 10:59:00 - [2888]

    Edited by: Nekhad Jormuzzar on 03/12/2005 11:00:19
    Originally by: Dark PIne
    He only had to sacrifice 2 low slots for CPUs. Don't know his skills, maybe he could ditch one of the CPUs with adequate skills?
    Nopes, you need that second one. Plus it's cap will run out in seconds and you are completely unable to tackle.
    Nekhad Jormuzzar
    Nekhad Jormuzzar

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    Posted - 2005.12.03 10:59:00 - [2889]

    Edited by: Nekhad Jormuzzar on 03/12/2005 11:00:19
    Originally by: Dark PIne
    He only had to sacrifice 2 low slots for CPUs. Don't know his skills, maybe he could ditch one of the CPUs with adequate skills?
    Nopes, you need that second one. Plus it's cap will run out in seconds and you are completely unable to tackle.
    Leneerra
    Leneerra

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    Posted - 2005.12.03 14:55:00 - [2890]

    You state it as if it should be able to do massive damage, tank well and tackle..

    I thought ships should not be able to do everything all alone.
    Leneerra
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    Posted - 2005.12.03 14:55:00 - [2891]

    You state it as if it should be able to do massive damage, tank well and tackle..

    I thought ships should not be able to do everything all alone.
    HippoKing
    HippoKing

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    Posted - 2005.12.03 18:00:00 - [2892]

    omg 50 pages!

    HippoKing
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    Posted - 2005.12.03 18:00:00 - [2893]

    omg 50 pages!


    Taketa De
    Taketa De

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    Posted - 2005.12.04 01:21:00 - [2894]

    Maybe it would be best to just not seed the +1 drone module in the beginning.
    Allow the players and CCP to see how the changes really work out over 1-2 months and then the module can still be added afterwards and adjusted if need be.

    I think it's often better to add something later then to add something sooner and then take it away or nerf it.
    Taketa De
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    Posted - 2005.12.04 01:21:00 - [2895]

    Maybe it would be best to just not seed the +1 drone module in the beginning.
    Allow the players and CCP to see how the changes really work out over 1-2 months and then the module can still be added afterwards and adjusted if need be.

    I think it's often better to add something later then to add something sooner and then take it away or nerf it.
    ---
    The Advanced Drone Control Panel.
    Dukath
    Dukath

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    Posted - 2005.12.04 10:39:00 - [2896]

    Originally by: Taketa De
    Maybe it would be best to just not seed the +1 drone module in the beginning.
    Allow the players and CCP to see how the changes really work out over 1-2 months and then the module can still be added afterwards and adjusted if need be.

    I think it's often better to add something later then to add something sooner and then take it away or nerf it.


    NO no no no no!
    Everyone is comparing the situation with what we have now. Ignoring the t2 ammo and missiles which will greatly improve the non drone ships.
    Unless you all wanna agree not to add t2 ammo and missiles.
    We have a small chance to use more than 5 drones after all so don't take it away from us.
    Dukath
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    Posted - 2005.12.04 10:39:00 - [2897]

    Originally by: Taketa De
    Maybe it would be best to just not seed the +1 drone module in the beginning.
    Allow the players and CCP to see how the changes really work out over 1-2 months and then the module can still be added afterwards and adjusted if need be.

    I think it's often better to add something later then to add something sooner and then take it away or nerf it.


    NO no no no no!
    Everyone is comparing the situation with what we have now. Ignoring the t2 ammo and missiles which will greatly improve the non drone ships.
    Unless you all wanna agree not to add t2 ammo and missiles.
    We have a small chance to use more than 5 drones after all so don't take it away from us.
    Dark PIne
    Dark PIne

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    Posted - 2005.12.04 11:23:00 - [2898]

    Originally by: Taketa De
    I think it's often better to add something later then to add something sooner and then take it away or nerf it.


    I agree.

    Originally by: Dukath
    NO no no no no!
    Everyone is comparing the situation with what we have now. Ignoring the t2 ammo and missiles which will greatly improve the non drone ships.
    Unless you all wanna agree not to add t2 ammo and missiles.
    We have a small chance to use more than 5 drones after all so don't take it away from us.


    If these new drone modules are tech 1, then they should be compared to tech 1 stuff.

    Dark PIne
    Dark PIne

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    Posted - 2005.12.04 11:23:00 - [2899]

    Originally by: Taketa De
    I think it's often better to add something later then to add something sooner and then take it away or nerf it.


    I agree.

    Originally by: Dukath
    NO no no no no!
    Everyone is comparing the situation with what we have now. Ignoring the t2 ammo and missiles which will greatly improve the non drone ships.
    Unless you all wanna agree not to add t2 ammo and missiles.
    We have a small chance to use more than 5 drones after all so don't take it away from us.


    If these new drone modules are tech 1, then they should be compared to tech 1 stuff.

    Dukath
    Dukath

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    Posted - 2005.12.04 11:30:00 - [2900]

    Originally by: Dark PIneIf these new drone modules are tech 1, then they should be compared to tech 1 stuff.
    [/quote



    using tech 1 drones right, and not t2 drones like people have been doing.
    Dukath
    Dukath
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    Posted - 2005.12.04 11:30:00 - [2901]

    Originally by: Dark PIneIf these new drone modules are tech 1, then they should be compared to tech 1 stuff.
    [/quote



    using tech 1 drones right, and not t2 drones like people have been doing.
    Piotr Anatolev
    Piotr Anatolev

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    Posted - 2005.12.04 12:33:00 - [2902]

    Edited by: Piotr Anatolev on 04/12/2005 12:36:37
    what a load of poo I say.

    more skills to train and MODULES on top of that to affect drone behaviour/efficiency.

    arent drones small selfcontained robotic fighting vessels? wtf do you need external modules on the mother ship for? ffs...

    you know, its like painting a picture, you gotta stop changing it at one point or another before all the colors begins to resemble poo...

    ...omfg
    Piotr Anatolev
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    Posted - 2005.12.04 12:33:00 - [2903]

    Edited by: Piotr Anatolev on 04/12/2005 12:36:37
    what a load of poo I say.

    more skills to train and MODULES on top of that to affect drone behaviour/efficiency.

    arent drones small selfcontained robotic fighting vessels? wtf do you need external modules on the mother ship for? ffs...

    you know, its like painting a picture, you gotta stop changing it at one point or another before all the colors begins to resemble poo...

    ...omfg
    Ithildin
    Ithildin

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    Posted - 2005.12.04 14:18:00 - [2904]

    T2 Drones can be considered both T2 turrets/launchers and T2 ammo.

    Originally by: Piotr Anatolev
    Edited by: Piotr Anatolev on 04/12/2005 12:36:37
    what a load of poo I say.

    more skills to train and MODULES on top of that to affect drone behaviour/efficiency.

    arent drones small selfcontained robotic fighting vessels? wtf do you need external modules on the mother ship for? ffs...

    you know, its like painting a picture, you gotta stop changing it at one point or another before all the colors begins to resemble poo...

    ...omfg

    The drones aren't self-contained at all. They continually communicate with the host/mothership on secure channels in order to optimize instructions and attain targeting behaviours. In essence, if they were self contained, you'd see a lot of Domis just dumping drones all over the system to protect gates. G/IRON'd have no chance even entering ASCN space, cause there'd be one million heavy drones at each entry system's gates.

    Also, when painting pictures, paint is subtractive while computer colours are additive. Since this is a computer game, the picture will not resemble poo, it'll resemble pure white.

    Apparently, when there's new patch notes I sound like I'm 4 years old on christmas EVE on TS.
    Ithildin
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    Posted - 2005.12.04 14:18:00 - [2905]

    T2 Drones can be considered both T2 turrets/launchers and T2 ammo.

    Originally by: Piotr Anatolev
    Edited by: Piotr Anatolev on 04/12/2005 12:36:37
    what a load of poo I say.

    more skills to train and MODULES on top of that to affect drone behaviour/efficiency.

    arent drones small selfcontained robotic fighting vessels? wtf do you need external modules on the mother ship for? ffs...

    you know, its like painting a picture, you gotta stop changing it at one point or another before all the colors begins to resemble poo...

    ...omfg

    The drones aren't self-contained at all. They continually communicate with the host/mothership on secure channels in order to optimize instructions and attain targeting behaviours. In essence, if they were self contained, you'd see a lot of Domis just dumping drones all over the system to protect gates. G/IRON'd have no chance even entering ASCN space, cause there'd be one million heavy drones at each entry system's gates.

    Also, when painting pictures, paint is subtractive while computer colours are additive. Since this is a computer game, the picture will not resemble poo, it'll resemble pure white.
    -
    EVE is sick.
    Deric
    Deric

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    Posted - 2005.12.05 05:57:00 - [2906]

    I've been playing around on SISI and the +1 drone control module isn't that bad (at least without the new skills) in a dominix with Gallente BS 4, Drone Interfacing 4, and 5 of the Drone Control modules and 10 heavies I don't pose a significant threat to another BS, and the drone control modules take enough CPU to prevent a real EWAR setup.
    Deric
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    Posted - 2005.12.05 05:57:00 - [2907]

    I've been playing around on SISI and the +1 drone control module isn't that bad (at least without the new skills) in a dominix with Gallente BS 4, Drone Interfacing 4, and 5 of the Drone Control modules and 10 heavies I don't pose a significant threat to another BS, and the drone control modules take enough CPU to prevent a real EWAR setup.
    j0sephine
    j0sephine

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    Posted - 2005.12.05 11:38:00 - [2908]

    Edited by: j0sephine on 05/12/2005 11:38:03

    in a dominix with Gallente BS 4, Drone Interfacing 4, and 5 of the Drone Control modules and 10 heavies I don't pose a significant threat to another BS"

    * did you use the drone damage modules? (seeing how it's ~40-50% damage extra with 3 of them...)
    * what battleships and setups was it tested against, and what was the outcome?
    j0sephine
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    Posted - 2005.12.05 11:38:00 - [2909]

    Edited by: j0sephine on 05/12/2005 11:38:03

    in a dominix with Gallente BS 4, Drone Interfacing 4, and 5 of the Drone Control modules and 10 heavies I don't pose a significant threat to another BS"

    * did you use the drone damage modules? (seeing how it's ~40-50% damage extra with 3 of them...)
    * what battleships and setups was it tested against, and what was the outcome?
    Myrk Reinhart
    Myrk Reinhart

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    Posted - 2005.12.05 12:25:00 - [2910]

    I think all other than gallente pilots are whining here.
    As a dominix (14 drones) pilot the reason for this is quite clear to meIdea:

    * Drones have a tendency to dissaprove your command and go shoot other more interesting thingsYARRRR!!.
    * They take a break whenever they feel like itugh.
    * They suddenly get engine trouble and cant go faster than 50m/sRolling Eyes.
    * Drones have a 3second goldfish memory and must be reminded on their task constantlyEvil or Very Mad

    Whatever i do, at least 2 of my drones do some of the above things if not all of them and therefore all drones need to be whipped all the time to make them do something usefullMad.

    and YES, ALL DRONES ARE UNDAMAGED AND THEY DONT REQUIRE REPAIRING.

    If CCP doesent fix this, i recon a Domi with 10 Drones can be calculated as a domi with 8 drones since 2 of the drones dont *feel like* attackingugh
    Myrk Reinhart
    Myrk Reinhart

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    Posted - 2005.12.05 12:25:00 - [2911]

    I think all other than gallente pilots are whining here.
    As a dominix (14 drones) pilot the reason for this is quite clear to meIdea:

    * Drones have a tendency to dissaprove your command and go shoot other more interesting thingsYARRRR!!.
    * They take a break whenever they feel like itugh.
    * They suddenly get engine trouble and cant go faster than 50m/sRolling Eyes.
    * Drones have a 3second goldfish memory and must be reminded on their task constantlyEvil or Very Mad

    Whatever i do, at least 2 of my drones do some of the above things if not all of them and therefore all drones need to be whipped all the time to make them do something usefullMad.

    and YES, ALL DRONES ARE UNDAMAGED AND THEY DONT REQUIRE REPAIRING.

    If CCP doesent fix this, i recon a Domi with 10 Drones can be calculated as a domi with 8 drones since 2 of the drones dont *feel like* attackingugh
    Cutter Slade
    Cutter Slade

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    Posted - 2005.12.05 14:04:00 - [2912]

    Originally by: Myrk Reinhart
    I think all other than gallente pilots are whining here.
    As a dominix (14 drones) pilot the reason for this is quite clear to meIdea:

    * Drones have a tendency to dissaprove your command and go shoot other more interesting thingsYARRRR!!.
    * They take a break whenever they feel like itugh.
    * They suddenly get engine trouble and cant go faster than 50m/sRolling Eyes.
    * Drones have a 3second goldfish memory and must be reminded on their task constantlyEvil or Very Mad

    Whatever i do, at least 2 of my drones do some of the above things if not all of them and therefore all drones need to be whipped all the time to make them do something usefullMad.

    and YES, ALL DRONES ARE UNDAMAGED AND THEY DONT REQUIRE REPAIRING.

    If CCP doesent fix this, i recon a Domi with 10 Drones can be calculated as a domi with 8 drones since 2 of the drones dont *feel like* attackingugh


    ROFL

    I agree compleatly with this post. Even if they do what they are suppost to do they take forever to get to where they need to go. This means that by the time drones are deployed and shooting at the target your opponent has allready putt 5 salvo's on the domi, witch changes the damage output concidreble. And you can shoot the drones, heavy drones cant track frigs anymore, Smart bombs..and so on..


    T2 drones are like T2 guns with T2 ammo.

    if you calculate it as 11 damage Hard Points (5 drones 5x +1 mod free high slot) than have a look at the raven 8 high slots plus 3 drones= 11 damage HP. Or the geddon 8 high slots plus 5 drones = 13 damage HP....

    The domi has never been a viable ship to PVP in. I know there are some people out there that have real good skills and setups, but is has never been a real bs killer. Well is going in that direction now. Learn to deal with it.

    All and all i believe this is well ballanced. But then again there are 50 pages filled with pro's and contra's. And no i have not tested on the test server.

    My 2 isk...

    Cutter Slade
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    Privateer Alliance

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    Posted - 2005.12.05 14:04:00 - [2913]

    Originally by: Myrk Reinhart
    I think all other than gallente pilots are whining here.
    As a dominix (14 drones) pilot the reason for this is quite clear to meIdea:

    * Drones have a tendency to dissaprove your command and go shoot other more interesting thingsYARRRR!!.
    * They take a break whenever they feel like itugh.
    * They suddenly get engine trouble and cant go faster than 50m/sRolling Eyes.
    * Drones have a 3second goldfish memory and must be reminded on their task constantlyEvil or Very Mad

    Whatever i do, at least 2 of my drones do some of the above things if not all of them and therefore all drones need to be whipped all the time to make them do something usefullMad.

    and YES, ALL DRONES ARE UNDAMAGED AND THEY DONT REQUIRE REPAIRING.

    If CCP doesent fix this, i recon a Domi with 10 Drones can be calculated as a domi with 8 drones since 2 of the drones dont *feel like* attackingugh


    ROFL

    I agree compleatly with this post. Even if they do what they are suppost to do they take forever to get to where they need to go. This means that by the time drones are deployed and shooting at the target your opponent has allready putt 5 salvo's on the domi, witch changes the damage output concidreble. And you can shoot the drones, heavy drones cant track frigs anymore, Smart bombs..and so on..


    T2 drones are like T2 guns with T2 ammo.

    if you calculate it as 11 damage Hard Points (5 drones 5x +1 mod free high slot) than have a look at the raven 8 high slots plus 3 drones= 11 damage HP. Or the geddon 8 high slots plus 5 drones = 13 damage HP....

    The domi has never been a viable ship to PVP in. I know there are some people out there that have real good skills and setups, but is has never been a real bs killer. Well is going in that direction now. Learn to deal with it.

    All and all i believe this is well ballanced. But then again there are 50 pages filled with pro's and contra's. And no i have not tested on the test server.

    My 2 isk...

    j0sephine
    j0sephine

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    Posted - 2005.12.05 14:24:00 - [2914]

    "The domi has never been a viable ship to PVP in. I know there are some people out there that have real good skills and setups, but is has never been a real bs killer."

    ... where have you been for the last dunno, year or so o.O;

    1v1 dominix has been lethal for a long time. if it's not very widely used it's because a) for mission running Raven was just as good and easier to train for and b) for large scale long range combat drones were even more annoying/pointless than large missiles... ^^;
    j0sephine
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    Posted - 2005.12.05 14:24:00 - [2915]

    "The domi has never been a viable ship to PVP in. I know there are some people out there that have real good skills and setups, but is has never been a real bs killer."

    ... where have you been for the last dunno, year or so o.O;

    1v1 dominix has been lethal for a long time. if it's not very widely used it's because a) for mission running Raven was just as good and easier to train for and b) for large scale long range combat drones were even more annoying/pointless than large missiles... ^^;
    Dark PIne
    Dark PIne

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    Posted - 2005.12.05 14:46:00 - [2916]

    Originally by: Cutter Slade
    T2 drones are like T2 guns with T2 ammo.

    if you calculate it as 11 damage Hard Points (5 drones 5x +1 mod free high slot) than have a look at the raven 8 high slots plus 3 drones= 11 damage HP. Or the geddon 8 high slots plus 5 drones = 13 damage HP....


    I agree with this. The thing that creates imbalance, is that you can swap 5 non-ship-bonus-guns to 5 heavy drones, which will have the +50% ship damage bonus. If this is a planned feature, I'd like to have the same option for other ships, too.

    Dark PIne
    Dark PIne

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    Posted - 2005.12.05 14:46:00 - [2917]

    Originally by: Cutter Slade
    T2 drones are like T2 guns with T2 ammo.

    if you calculate it as 11 damage Hard Points (5 drones 5x +1 mod free high slot) than have a look at the raven 8 high slots plus 3 drones= 11 damage HP. Or the geddon 8 high slots plus 5 drones = 13 damage HP....


    I agree with this. The thing that creates imbalance, is that you can swap 5 non-ship-bonus-guns to 5 heavy drones, which will have the +50% ship damage bonus. If this is a planned feature, I'd like to have the same option for other ships, too.

    Hllaxiu
    Hllaxiu

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    Posted - 2005.12.05 16:33:00 - [2918]

    Originally by: Dark PIne
    I agree with this. The thing that creates imbalance, is that you can swap 5 non-ship-bonus-guns to 5 heavy drones, which will have the +50% ship damage bonus. If this is a planned feature, I'd like to have the same option for other ships, too.



    Dominix does have a gun bonus, 5%/level for large hybrid turrets. A not uncommon setup right now is 6xdual 250mm + shield tank/injector + damage mods/tracking and your 13-15 drones. This is useful because of the hybrid damage bonus... The gun bonus does not change in RMR.
    Hllaxiu
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    Posted - 2005.12.05 16:33:00 - [2919]

    Originally by: Dark PIne
    I agree with this. The thing that creates imbalance, is that you can swap 5 non-ship-bonus-guns to 5 heavy drones, which will have the +50% ship damage bonus. If this is a planned feature, I'd like to have the same option for other ships, too.



    Dominix does have a gun bonus, 5%/level for large hybrid turrets. A not uncommon setup right now is 6xdual 250mm + shield tank/injector + damage mods/tracking and your 13-15 drones. This is useful because of the hybrid damage bonus... The gun bonus does not change in RMR.
    ---
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    Trelennen
    Trelennen

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    Posted - 2005.12.05 18:59:00 - [2920]

    Originally by: Hllaxiu
    Dominix does have a gun bonus, 5%/level for large hybrid turrets. A not uncommon setup right now is 6xdual 250mm + shield tank/injector + damage mods/tracking and your 13-15 drones. This is useful because of the hybrid damage bonus... The gun bonus does not change in RMR.

    But with these modules, you can swap for a weapon which will have 10% damage bonus. Why the typhoon can't swap its launcher for turrets to gain that 5% damage / level then? Or the raven for other missiles launchers? Or any ship with one bonus for one of its weapon type and none for the other weapon type? Or even all ships with drones, swap the drones for turrets/launchers to fully use their best bonus?

    It could eventually be OK to introduce this module without an equivalent for turrets / launchers if the added drones don't benefit from the ship bonus...
    Originally by: DarK
    The cluetrain obviously doesn't stop at this station anymore...
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    Posted - 2005.12.05 18:59:00 - [2921]

    Originally by: Hllaxiu
    Dominix does have a gun bonus, 5%/level for large hybrid turrets. A not uncommon setup right now is 6xdual 250mm + shield tank/injector + damage mods/tracking and your 13-15 drones. This is useful because of the hybrid damage bonus... The gun bonus does not change in RMR.

    But with these modules, you can swap for a weapon which will have 10% damage bonus. Why the typhoon can't swap its launcher for turrets to gain that 5% damage / level then? Or the raven for other missiles launchers? Or any ship with one bonus for one of its weapon type and none for the other weapon type? Or even all ships with drones, swap the drones for turrets/launchers to fully use their best bonus?

    It could eventually be OK to introduce this module without an equivalent for turrets / launchers if the added drones don't benefit from the ship bonus...
    Rigsta
    Rigsta

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    Posted - 2005.12.05 19:34:00 - [2922]

    Edited by: Rigsta on 05/12/2005 19:35:18
    People generally land a few salvos or volleys on me before I start damaging them, unless I pick on some random untanked person gawking at a Titan in the FFA area Laughing

    I need to try it out with a full drone module setup to be sure about it really but only the +1 drone, -75 CPU modules seem to be available on the test server market. The full damage setup seems like it will be similar to a gankageddon's setup (ie. all damage no tank or cap recharge), with the difference being the drones take much longer to start doing damage (depending on the range), and they can be shot down, smartbombed or ECM bursted. Or left behind when you need to bug out.



    As it stands on test server right now, with 5 drone control modules the domi can have the equivilent of 20 current heavy drones, before the new skills and drone damage modules are applied. Add on the, say, 40% bonus from stacked damage modules and that's 28. Add 40% from gallente battleship bonus... 36... (my maths is getting shaky there, I'm rather tired - forgive & correct me if I'm wrong). This is assuming drones & drone interfacing @ lv5.

    But on the other hand, this is similar to what gun and missile users already have available - tracking enhancers, damage modifiers, etc. And these modules use up every type of power slot on the ship - just like other weapons and their modules do. Gank setups exist for gun and missile users already - now they exist for drones too. Overall I'm happy with it.
    -----------------------------------------------
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    Drones wish list <-- 2 years old :O
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    Posted - 2005.12.05 19:34:00 - [2923]

    Edited by: Rigsta on 05/12/2005 19:35:18
    People generally land a few salvos or volleys on me before I start damaging them, unless I pick on some random untanked person gawking at a Titan in the FFA area Laughing

    I need to try it out with a full drone module setup to be sure about it really but only the +1 drone, -75 CPU modules seem to be available on the test server market. The full damage setup seems like it will be similar to a gankageddon's setup (ie. all damage no tank or cap recharge), with the difference being the drones take much longer to start doing damage (depending on the range), and they can be shot down, smartbombed or ECM bursted. Or left behind when you need to bug out.



    As it stands on test server right now, with 5 drone control modules the domi can have the equivilent of 20 current heavy drones, before the new skills and drone damage modules are applied. Add on the, say, 40% bonus from stacked damage modules and that's 28. Add 40% from gallente battleship bonus... 36... (my maths is getting shaky there, I'm rather tired - forgive & correct me if I'm wrong). This is assuming drones & drone interfacing @ lv5.

    But on the other hand, this is similar to what gun and missile users already have available - tracking enhancers, damage modifiers, etc. And these modules use up every type of power slot on the ship - just like other weapons and their modules do. Gank setups exist for gun and missile users already - now they exist for drones too. Overall I'm happy with it.
    Originally by: Jim McGregor
    I felt the disturbance... it was like a million voices suddenly stopped whining for a second. Unfortunantly it then continued.
    Esrevatem Dlareme
    Esrevatem Dlareme

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    Posted - 2005.12.05 19:51:00 - [2924]

    Can't believe the second drone thread reached 50 pages too. Razz

    I posted a setup that I thought would be somewhat effective in another thread, as far as a Domi with 5 drone control modules goes. It had a 5 slot shield tank, 5 drone control modules, 1 nos, 3 drone damage control mods, damage control, 1 pdu and 2 co proc's.

    Only have access to t2 wasps on Sisi so I used those. A raven had me attack him before I had fit the shield tank (was using a crappy armor tank) and his thoughts were that I was putting out more DPS than him, but my tank was failing horribly. (got him to about half shields before I was effectively dead)

    With the shield tank, and my crappy shield skills, I can boost an XL booster for just under 1 min, running everything. The question is, will that be long enough for my 10 wasps II's (using 3 dmg mods) to kill the other guy? Sadly I haven't had a chance to actually fight someone in a BS.

    The setup has obvious drawbacks and vulnerabilities. Major cap drain will kill the tank *fast* allowing the attacker to potentially destroy the domi before the drones kill. Also this is more of a close range setup, and can be outran since the Domi had no speed booster module fitted. Also fairly long lock time as there is no sensor booster modules fitted. Very vulnerable to EW, but if it gets the drones on the target before it's jammed, it's good.

    I really wish someone would set up a good shield tank Domi (esp since my shield tank skills are practically non-existant) and try it out with t2 drones, as I don't know when I'll have time.

    ______________________________________________
    As I stand,
    dazzled by the shattered twilight,
    I think back...
    I think back to all the events that have brought me here.
    And I realize...
    I realize I was ment to come here.
    Someone wanted me to come here.
    And now, I have come here.
    Esrevatem Dlareme
    Esrevatem Dlareme
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    Happy Happyism

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    Posted - 2005.12.05 19:51:00 - [2925]

    Can't believe the second drone thread reached 50 pages too. Razz

    I posted a setup that I thought would be somewhat effective in another thread, as far as a Domi with 5 drone control modules goes. It had a 5 slot shield tank, 5 drone control modules, 1 nos, 3 drone damage control mods, damage control, 1 pdu and 2 co proc's.

    Only have access to t2 wasps on Sisi so I used those. A raven had me attack him before I had fit the shield tank (was using a crappy armor tank) and his thoughts were that I was putting out more DPS than him, but my tank was failing horribly. (got him to about half shields before I was effectively dead)

    With the shield tank, and my crappy shield skills, I can boost an XL booster for just under 1 min, running everything. The question is, will that be long enough for my 10 wasps II's (using 3 dmg mods) to kill the other guy? Sadly I haven't had a chance to actually fight someone in a BS.

    The setup has obvious drawbacks and vulnerabilities. Major cap drain will kill the tank *fast* allowing the attacker to potentially destroy the domi before the drones kill. Also this is more of a close range setup, and can be outran since the Domi had no speed booster module fitted. Also fairly long lock time as there is no sensor booster modules fitted. Very vulnerable to EW, but if it gets the drones on the target before it's jammed, it's good.

    I really wish someone would set up a good shield tank Domi (esp since my shield tank skills are practically non-existant) and try it out with t2 drones, as I don't know when I'll have time.

    ______________________________________________
    As I stand,
    dazzled by the shattered twilight,
    I think back...
    I think back to all the events that have brought me here.
    And I realize...
    I realize I was ment to come here.
    Someone wanted me to come here.
    And now, I have come here.
    Leneerra
    Leneerra

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    Posted - 2005.12.05 20:59:00 - [2926]

    Originally by: Rigsta
    Edited by: Rigsta on 05/12/2005 19:35:18
    But on the other hand, this is similar to what gun and missile users already have available - tracking enhancers, damage modifiers, etc. And these modules use up every type of power slot on the ship - just like other weapons and their modules do. Gank setups exist for gun and missile users already - now they exist for drones too. Overall I'm happy with it.


    No it is not similar. Notice that nobody has complained about drone damage mods, drone tracking mods or whatever dronemodule they thought up. We only complain about the +1 drone control module.
    Yes trones have their problems, they can be destroyed or simply lost.. well I have some news for you. Every weapon has its pro's and cons.
    Long range weapons generaly have bad tracking, so orbit them close range and they are nothing. Missiles also need time to get to their targets, also there is this myth about defenders destroying incomming missiles.
    Short range guns can be outranged. In addition all turret weapons suffer from tracking disrupters. ECM effects everybody.
    Please stop claiming the destructebility of drones make it even.. Or rather, accept that that destructebility does make it even. So you do not need a Extra turret module to make things even.

    If you add +1 turret modules add them for all, not just one turret type.
    If Drone ships need them for balance them someone has ******-up altering the drones making everyones dot suffer.

    I do not think we need a ship out there that can on its own outdamage a gankageddon at some 90km distance.
    What if they added a "orbit object" or "defend "object" command for drones you could add a dom to a sniperteam camping a gate. Noting would get that kind of DoT at so little risk. And adding a command such as this is something I see as more usefull, more fun to play with than this so called "+1 other turret type" highslot module.







    Leneerra
    Leneerra
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    Posted - 2005.12.05 20:59:00 - [2927]

    Originally by: Rigsta
    Edited by: Rigsta on 05/12/2005 19:35:18
    But on the other hand, this is similar to what gun and missile users already have available - tracking enhancers, damage modifiers, etc. And these modules use up every type of power slot on the ship - just like other weapons and their modules do. Gank setups exist for gun and missile users already - now they exist for drones too. Overall I'm happy with it.


    No it is not similar. Notice that nobody has complained about drone damage mods, drone tracking mods or whatever dronemodule they thought up. We only complain about the +1 drone control module.
    Yes trones have their problems, they can be destroyed or simply lost.. well I have some news for you. Every weapon has its pro's and cons.
    Long range weapons generaly have bad tracking, so orbit them close range and they are nothing. Missiles also need time to get to their targets, also there is this myth about defenders destroying incomming missiles.
    Short range guns can be outranged. In addition all turret weapons suffer from tracking disrupters. ECM effects everybody.
    Please stop claiming the destructebility of drones make it even.. Or rather, accept that that destructebility does make it even. So you do not need a Extra turret module to make things even.

    If you add +1 turret modules add them for all, not just one turret type.
    If Drone ships need them for balance them someone has ******-up altering the drones making everyones dot suffer.

    I do not think we need a ship out there that can on its own outdamage a gankageddon at some 90km distance.
    What if they added a "orbit object" or "defend "object" command for drones you could add a dom to a sniperteam camping a gate. Noting would get that kind of DoT at so little risk. And adding a command such as this is something I see as more usefull, more fun to play with than this so called "+1 other turret type" highslot module.







    Rigsta
    Rigsta

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    Posted - 2005.12.05 21:04:00 - [2928]

    Ah, just got new test server patch - those dron control modules are now skill-based, one per level of advanced drone interfacing. Slightly more balanced.

    /me looks for other changes.
    -----------------------------------------------
    My Ideas:
    Drones wish list <-- 2 years old :O
    Rigsta
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    NxT LeveL

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    Posted - 2005.12.05 21:04:00 - [2929]

    Ah, just got new test server patch - those dron control modules are now skill-based, one per level of advanced drone interfacing. Slightly more balanced.

    /me looks for other changes.
    Originally by: Jim McGregor
    I felt the disturbance... it was like a million voices suddenly stopped whining for a second. Unfortunantly it then continued.
    Leneerra
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    Posted - 2005.12.05 21:45:00 - [2930]

    NO, it does not.

    Please give me a [turret type] interfacing skill that does +20% Damage per level on [turret type] and allows me to fit a +1 turret of [turret type] module as well for each level.


    Leneerra
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    Posted - 2005.12.05 21:45:00 - [2931]

    Edited by: Leneerra on 06/12/2005 15:54:26
    NO, it does not.

    Please give me a [turret type] interfacing skill that does +20% Damage per level on [turret type] and advanced [turret type] interfacing that allows me to fit a +1 turret of [turret type] module as well for each level.
    Rigsta
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    Posted - 2005.12.05 23:06:00 - [2932]

    Originally by: Leneerra
    Originally by: Rigsta
    Edited by: Rigsta on 05/12/2005 19:35:18
    But on the other hand, this is similar to what gun and missile users already have available - tracking enhancers, damage modifiers, etc. And these modules use up every type of power slot on the ship - just like other weapons and their modules do. Gank setups exist for gun and missile users already - now they exist for drones too. Overall I'm happy with it.


    No it is not similar. Notice that nobody has complained about drone damage mods, drone tracking mods or whatever dronemodule they thought up. We only complain about the +1 drone control module.




    You seem to be confusing the terms "similar" and "identical". Also, you seem to have missed the paragraph where I described how it's possible to have more drone power than a Moros?

    I'm more than aware of the pros and cons of the various weapons thanks, having used them or had them used on me. Including one smartbomb or gang warp owning my entire armament with one click, just like a tracking disruptor owning my artillery or railguns.


    I'm aware the modules are very powerful. I've been testing them. I've had them tested on me. I never said they don't need balancing further >.>

    But that's what Singularity is there for.
    -----------------------------------------------
    My Ideas:
    Drones wish list <-- 2 years old :O
    Rigsta
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    NxT LeveL

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    Posted - 2005.12.05 23:06:00 - [2933]

    Originally by: Leneerra
    Originally by: Rigsta
    Edited by: Rigsta on 05/12/2005 19:35:18
    But on the other hand, this is similar to what gun and missile users already have available - tracking enhancers, damage modifiers, etc. And these modules use up every type of power slot on the ship - just like other weapons and their modules do. Gank setups exist for gun and missile users already - now they exist for drones too. Overall I'm happy with it.


    No it is not similar. Notice that nobody has complained about drone damage mods, drone tracking mods or whatever dronemodule they thought up. We only complain about the +1 drone control module.




    You seem to be confusing the terms "similar" and "identical". Also, you seem to have missed the paragraph where I described how it's possible to have more drone power than a Moros?

    I'm more than aware of the pros and cons of the various weapons thanks, having used them or had them used on me. Including one smartbomb or gang warp owning my entire armament with one click, just like a tracking disruptor owning my artillery or railguns.


    I'm aware the modules are very powerful. I've been testing them. I've had them tested on me. I never said they don't need balancing further >.>

    But that's what Singularity is there for.
    Originally by: Jim McGregor
    I felt the disturbance... it was like a million voices suddenly stopped whining for a second. Unfortunantly it then continued.
    Ebedar
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    Posted - 2005.12.06 00:41:00 - [2934]

    The Drone Control modules now need Advanced Drone Interfacing to increase the number of drones you can control (+1 per level of skill) as well as the module itself (so the total you can control is dependent on both your skills and having the right number of modules active).

    Pre-req on Sisi is Drones 5 (I think) but I would imagine that will be swapped out for Drone Interfacing 5, in line with other advanced skills. Further to that, it is a rank 8 skill.

    I suspect that if that's not enough to nullify people (and I imagine it won't be) a cap use may be added to the modules, but that's just me thinking out loud for the most part.

    As it stands, I'd like to see how things work with the combination of modules and skills before further tweaks are made. Actually, what I'd really like is to test them on Sisi but the new drone stuff isn't being released on there now...

    One Step Further
    Ebedar
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    Posted - 2005.12.06 00:41:00 - [2935]

    The Drone Control modules now need Advanced Drone Interfacing to increase the number of drones you can control (+1 per level of skill) as well as the module itself (so the total you can control is dependent on both your skills and having the right number of modules active).

    Pre-req on Sisi is Drones 5 (I think) but I would imagine that will be swapped out for Drone Interfacing 5, in line with other advanced skills. Further to that, it is a rank 8 skill.

    I suspect that if that's not enough to nullify people (and I imagine it won't be) a cap use may be added to the modules, but that's just me thinking out loud for the most part.

    As it stands, I'd like to see how things work with the combination of modules and skills before further tweaks are made. Actually, what I'd really like is to test them on Sisi but the new drone stuff isn't being released on there now...

    Jaa'dhu: On The Run - Part 1 & Part 2
    Este Diaz
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    Posted - 2005.12.06 03:46:00 - [2936]

    So... Do I have to read all 50 pages to find the latest scoop on drones? what I have read is that drone interfacing will allow you 20% more dmg, so that your drones will do the same dmg as before with half the drones that you used to have. Drone bays are being halved on all the ships.

    So question is what if you didnt need Drone Interfacing skill before because you couldnt hold more than 5 drones? or maybe you werent even using 5? Now you have to train a week or so... maybe more to have the same dmg? Not to mention you have the have the prereq for interfacing, which you may not have had - if you didnt need 5 drones...or what if you have Drone interfacing, but had no need to take it all the way to level 5?

    It is not a big set back, but basically it will be costing some training time for some newer characters so that they can catch back up.

    Where do I go if I want to read just the latest on this and the missile changes from the Devs... without going through 500 reply messages?

    Thanks

    Este Diaz
    Este Diaz

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    Posted - 2005.12.06 03:46:00 - [2937]

    So... Do I have to read all 50 pages to find the latest scoop on drones? what I have read is that drone interfacing will allow you 20% more dmg, so that your drones will do the same dmg as before with half the drones that you used to have. Drone bays are being halved on all the ships.

    So question is what if you didnt need Drone Interfacing skill before because you couldnt hold more than 5 drones? or maybe you werent even using 5? Now you have to train a week or so... maybe more to have the same dmg? Not to mention you have the have the prereq for interfacing, which you may not have had - if you didnt need 5 drones...or what if you have Drone interfacing, but had no need to take it all the way to level 5?

    It is not a big set back, but basically it will be costing some training time for some newer characters so that they can catch back up.

    Where do I go if I want to read just the latest on this and the missile changes from the Devs... without going through 500 reply messages?

    Thanks

    Leneerra
    Leneerra

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    Posted - 2005.12.08 09:57:00 - [2938]

    Este, not a week, more like a month to get drone interfacing to 5 (as it is a rank 5 skill)
    Leneerra
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    Posted - 2005.12.08 09:57:00 - [2939]

    Este, not a week, more like a month to get drone interfacing to 5 (as it is a rank 5 skill)
    Este Diaz
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    Posted - 2005.12.09 07:32:00 - [2940]

    Edited by: Este Diaz on 09/12/2005 07:33:35
    My bad. I was also looking and it does create some changes for damage in different ships as the pilots level up.

    The biggest effect I see is that overall -- people with lower skills that dont have a drone bonus on their ship will loose dps. This while with ships that have bonuses will get increased DPS.

    My impression of many ships after this change (missile and gun ships) -- CCPwned again. Mad

    edit:typo
    Este Diaz
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    Posted - 2005.12.09 07:32:00 - [2941]

    Edited by: Este Diaz on 09/12/2005 07:33:35
    My bad. I was also looking and it does create some changes for damage in different ships as the pilots level up.

    The biggest effect I see is that overall -- people with lower skills that dont have a drone bonus on their ship will loose dps. This while with ships that have bonuses will get increased DPS.

    My impression of many ships after this change (missile and gun ships) -- CCPwned again. Mad

    edit:typo
    Sanaen Eydanwadh
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    Posted - 2005.12.09 11:23:00 - [2942]

    Im afraid I don't have anything constructive to add, but I see so many people (in this thread and elsewhere) complaining that drones are being nerfed, so I feel the urge to yell the fear that turments me.

    "Oh my god, DRONES ARE BEING MASSIVELY BOOSTED, CCP WHY DO YOU HATE ME !?!? "

    ah, I feel slightly better already. anxious still, but slightly better.
    And reading such things like "Dominix is of no use in pvp now, it would need a boost anyway" makes me feel sick too.

    Sanaen Eydanwadh
    Sanaen Eydanwadh
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    Posted - 2005.12.09 11:23:00 - [2943]

    Im afraid I don't have anything constructive to add, but I see so many people (in this thread and elsewhere) complaining that drones are being nerfed, so I feel the urge to yell the fear that turments me.

    "Oh my god, DRONES ARE BEING MASSIVELY BOOSTED, CCP WHY DO YOU HATE ME !?!? "

    ah, I feel slightly better already. anxious still, but slightly better.
    And reading such things like "Dominix is of no use in pvp now, it would need a boost anyway" makes me feel sick too.

    Anjerrai Meloanis
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    Posted - 2005.12.09 12:18:00 - [2944]

    Originally by: Leneerra
    Este, not a week, more like a month to get drone interfacing to 5 (as it is a rank 5 skill)


    19 days for me
    uh.

    Anjerrai Meloanis
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    Posted - 2005.12.09 12:18:00 - [2945]

    Originally by: Leneerra
    Este, not a week, more like a month to get drone interfacing to 5 (as it is a rank 5 skill)


    19 days for me
    uh.

    Trelennen
    Trelennen

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    Posted - 2005.12.09 14:36:00 - [2946]

    Originally by: Este Diaz
    So question is what if you didnt need Drone Interfacing skill before because you couldnt hold more than 5 drones? or maybe you werent even using 5? Now you have to train a week or so... maybe more to have the same dmg? Not to mention you have the have the prereq for interfacing, which you may not have had - if you didnt need 5 drones...or what if you have Drone interfacing, but had no need to take it all the way to level 5?

    It is not a big set back, but basically it will be costing some training time for some newer characters so that they can catch back up.

    Yes it's a nerf for all not full skilled pilots. And it makes Drone Interfacing skill even more out of EVE's philosophy of diminishing returns and tiny advantage of pilots with skills at 5 over those with skills at 4 that we have with all other damage skills giving only 5% damage / level.
    Of course before RMR, DI skills already gives more than 5% per level. Well, it gives a potential boost of more than 5% per level. On some ships with some drones, it'll be 0% / level (ships who can only use 5 heavy drones for example), on some (ships with 10 heavy drones) it's 20% / level, on drone carriers, it's 20% / level if you have 0 skill in BS/cruiser, 10% / level at max BS/cruiser skill.

    Now, do the low SPs pilots need to be nerfed? If so, why nerf them only with drones? Why have specific mechanics for drones? Why don't we reduce damage of turrets and launchers, and change turrets/launchers damage skills to give 20% damage / level? We should further more reduce base damage of drones and change heavy drones and the new scout drones damage skill to 20% damage / level too. Then low skilled pilots will really have no chance against higher skilled pilots, even if they specialize (well they will need 1 year specialising to stand a minimal chance).

    There is a solution to this, suggested several times. Yes it would boost a little low skilled pilots and those who didn't need DI skill at 5, but it would make drones skills more fair, like other weapon skills, and DI skill more in line with heavy drones skills. Solution is to increase base damage and mining yield of drones and set DI skill at 5% per level. *IF* that gives a too important boost to low skilled pilots (it will boost only those who could not use the maximum of drones, eg. those with DI skill not at 5, and drone carriers pilots with BS/cruiser skill not at 5 too, more boosted pilots will be those with low DI skill), it's also possible to give a smaller boost to base damage/mining yield and set DI skill at 10% / level, it'd be still more fair and make more sense than 20%, but that would still not be in line with other skills and weapon types.

    PS: to sum up, the idea was to increase base damage/mining yield by 60%, and reduce DI skill at 5% / level. At DI 5, it'd still do 1.6*1.25 = 2 = 100% more damage.
    Drone damage chart in current drones damage (eg. 1 after RMR drone with no skill = 0.5)
    It's hard to draw a chart, as it depends on the skill of the pilot and his ship. Small bay ships pilots are the more nerfed with this change.

    Another solution would be to allow 5 drones for everybody (as long as you have drones 1), reduce base damage of drones, and make drones skill and DI skills give 5% damage and mining yield / level. This would raise an issue with EW drones though, but maybe have another skill determine how many EW drones you can control would be an idea. Maybe determining the number of each EW drone max with the skill needed for these drones (yet it'll be a bit easier to have 3 EW drones than now with one of each though). No new system can be perfect, but this would be better than what's plan. A dev comment would be welcomed

    Originally by: Este Diaz
    Where do I go if I want to read just the latest on this and the missile changes from the Devs... without going through 500 reply messages?
    Thanks

    Basicaly the latest info is supposed to be in the first post Wink Else it's on the test serve
    Originally by: DarK
    The cluetrain obviously doesn't stop at this station anymore...
    Trelennen
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    Posted - 2005.12.09 14:36:00 - [2947]

    Originally by: Este Diaz
    So question is what if you didnt need Drone Interfacing skill before because you couldnt hold more than 5 drones? or maybe you werent even using 5? Now you have to train a week or so... maybe more to have the same dmg? Not to mention you have the have the prereq for interfacing, which you may not have had - if you didnt need 5 drones...or what if you have Drone interfacing, but had no need to take it all the way to level 5?

    It is not a big set back, but basically it will be costing some training time for some newer characters so that they can catch back up.

    Yes it's a nerf for all not full skilled pilots. And it makes Drone Interfacing skill even more out of EVE's philosophy of diminishing returns and tiny advantage of pilots with skills at 5 over those with skills at 4 that we have with all other damage skills giving only 5% damage / level.
    Of course before RMR, DI skills already gives more than 5% per level. Well, it gives a potential boost of more than 5% per level. On some ships with some drones, it'll be 0% / level (ships who can only use 5 heavy drones for example), on some (ships with 10 heavy drones) it's 20% / level, on drone carriers, it's 20% / level if you have 0 skill in BS/cruiser, 10% / level at max BS/cruiser skill.

    Now, do the low SPs pilots need to be nerfed? If so, why nerf them only with drones? Why have specific mechanics for drones? Why don't we reduce damage of turrets and launchers, and change turrets/launchers damage skills to give 20% damage / level? We should further more reduce base damage of drones and change heavy drones and the new scout drones damage skill to 20% damage / level too. Then low skilled pilots will really have no chance against higher skilled pilots, even if they specialize (well they will need 1 year specialising to stand a minimal chance).

    There is a solution to this, suggested several times. Yes it would boost a little low skilled pilots and those who didn't need DI skill at 5, but it would make drones skills more fair, like other weapon skills, and DI skill more in line with heavy drones skills. Solution is to increase base damage and mining yield of drones and set DI skill at 5% per level. *IF* that gives a too important boost to low skilled pilots (it will boost only those who could not use the maximum of drones, eg. those with DI skill not at 5, and drone carriers pilots with BS/cruiser skill not at 5 too, more boosted pilots will be those with low DI skill), it's also possible to give a smaller boost to base damage/mining yield and set DI skill at 10% / level, it'd be still more fair and make more sense than 20%, but that would still not be in line with other skills and weapon types.

    PS: to sum up, the idea was to increase base damage/mining yield by 60%, and reduce DI skill at 5% / level. At DI 5, it'd still do 1.6*1.25 = 2 = 100% more damage.
    Drone damage chart in current drones damage (eg. 1 after RMR drone with no skill = 0.5)
    It's hard to draw a chart, as it depends on the skill of the pilot and his ship. Small bay ships pilots are the more nerfed with this change.

    Another solution would be to allow 5 drones for everybody (as long as you have drones 1), reduce base damage of drones, and make drones skill and DI skills give 5% damage and mining yield / level. This would raise an issue with EW drones though, but maybe have another skill determine how many EW drones you can control would be an idea. Maybe determining the number of each EW drone max with the skill needed for these drones (yet it'll be a bit easier to have 3 EW drones than now with one of each though). No new system can be perfect, but this would be better than what's plan. A dev comment would be welcomed

    Originally by: Este Diaz
    Where do I go if I want to read just the latest on this and the missile changes from the Devs... without going through 500 reply messages?
    Thanks

    Basicaly the latest info is supposed to be in the first post Wink Else it's on the test serve
    Hllaxiu
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    Posted - 2005.12.09 14:39:00 - [2948]

    Trelenn - you just wanted the 1500th post, didn't you?

    Hllaxiu
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    Posted - 2005.12.09 14:39:00 - [2949]

    Trelenn - you just wanted the 1500th post, didn't you?

    ---
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    Trelennen
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    Posted - 2005.12.09 15:19:00 - [2950]

    Edited by: Trelennen on 09/12/2005 15:19:15
    PS: Shinca had previously made some comparison table:
    I'll add two columns: with 33% base damage/yield increase and 10% per DI level, and with 5 drones for everybody as long as you have Drones 1, and 5% per drones level and per DI level. It'd be better with cumulative skills (eg. +50% with drones and DI at 5, but that's not how EVE works, so we'll have 1.25*1.25=1.5625 = 56.25% at both level 5. We need 0.64 base damage to get same result at max skills.

    Couldn't get a good table layout on the forum with text, so here's the text file:
    Linkage

    Low skilled characters still have a boost compared to now, but the progression is comparable to other weapon types. There's a bit less than 25% difference between somebody with small turret 5 and somebody with small turret 1. And 15% difference between somebody with surgical strike 5 and somebody without surgical strike.
    Why when it concerns drones should a pilot with DI 5 have 100% damage than a pilot without it? 25% more would be much more fair. If to achieve this we need to slightly boost very low skilled pilots (eg. with drones 1 or 2), that would be good. Any noob gets drones at 3 pretty quickly when he uses drones considering it's a couple of hours training time, like any noob gets to small turret 3 because it's fast to train (and it's a prerequisite for med turrets Wink).

    edit:
    Originally by: Hllaxiu
    Trelenn - you just wanted the 1500th post, didn't you?

    Nah, hadn't count the posts. If I had I'd have post to get it though Very Happy
    Originally by: DarK
    The cluetrain obviously doesn't stop at this station anymore...
    Trelennen
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    Posted - 2005.12.09 15:19:00 - [2951]

    Edited by: Trelennen on 09/12/2005 15:19:15
    PS: Shinca had previously made some comparison table:
    I'll add two columns: with 33% base damage/yield increase and 10% per DI level, and with 5 drones for everybody as long as you have Drones 1, and 5% per drones level and per DI level. It'd be better with cumulative skills (eg. +50% with drones and DI at 5, but that's not how EVE works, so we'll have 1.25*1.25=1.5625 = 56.25% at both level 5. We need 0.64 base damage to get same result at max skills.

    Couldn't get a good table layout on the forum with text, so here's the text file:
    Linkage

    Low skilled characters still have a boost compared to now, but the progression is comparable to other weapon types. There's a bit less than 25% difference between somebody with small turret 5 and somebody with small turret 1. And 15% difference between somebody with surgical strike 5 and somebody without surgical strike.
    Why when it concerns drones should a pilot with DI 5 have 100% damage than a pilot without it? 25% more would be much more fair. If to achieve this we need to slightly boost very low skilled pilots (eg. with drones 1 or 2), that would be good. Any noob gets drones at 3 pretty quickly when he uses drones considering it's a couple of hours training time, like any noob gets to small turret 3 because it's fast to train (and it's a prerequisite for med turrets Wink).

    edit:
    Originally by: Hllaxiu
    Trelenn - you just wanted the 1500th post, didn't you?

    Nah, hadn't count the posts. If I had I'd have post to get it though Very Happy
    Imran
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    Posted - 2005.12.09 18:08:00 - [2952]

    FIX MY DOM AND ISHTAR!!!!

    <:(

    dont pwn th eboniuseses.


    EwokPoacher: Why hate Gallente?
    Blackest Sheep: Because we are beautiful
    Imran
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    Fate.

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    Posted - 2005.12.09 18:08:00 - [2953]

    FIX MY DOM AND ISHTAR!!!!

    <:(

    dont pwn th eboniuseses.

    EwokPoacher: Why hate Gallente?
    Blackest Sheep: Because we are beautiful
    Ch33z0rs: Pirating is such a harsh term. I prefer unil
    Arnold Vacendak
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    Posted - 2005.12.11 22:31:00 - [2954]

    my only beef is that i wont be able to carry as many spare mediums in my raven. this angers me. but ill wait and check this out before i cry doom all over the forums
    Arnold Vacendak
    Arnold Vacendak

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    Posted - 2005.12.11 22:31:00 - [2955]

    Edited by: Arnold Vacendak on 12/12/2005 00:36:40
    my only beef is that i wont be able to carry as many spare mediums in my raven. this angers me. but ill wait and check this out before i cry doom all over the forums. oh and the exponential damage boost is because everybody gets 5. and since having 5 drones would just about destroy verious classes. they had to make those 5 drones just as effective as 15, or 20, or however many you used to use. personally. i will really miss my swarm of drones
    Ferfax
    Ferfax

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    Posted - 2005.12.14 06:04:00 - [2956]

    this is Great you dev really did your job your turn eve into wow nerfin a whole race did ccp get bought up by blizzard?
    Ferfax
    Ferfax

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    Posted - 2005.12.14 06:04:00 - [2957]

    this is Great you dev really did your job your turn eve into wow nerfin a whole race did ccp get bought up by blizzard?
    keepiru
    keepiru

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    Posted - 2005.12.14 06:11:00 - [2958]

    Originally by: Ferfax
    this is Great you dev really did your job your turn eve into wow nerfin a whole race did ccp get bought up by blizzard?


    Yeah, isnt it terrible that theyve just ended up giving gallente the biggest boost in recent history?

    Please go away.
    -------------
    Where are the missile damage implants? ;)
    keepiru
    keepiru
    Supernova Security Systems

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    Posted - 2005.12.14 06:11:00 - [2959]

    Originally by: Ferfax
    this is Great you dev really did your job your turn eve into wow nerfin a whole race did ccp get bought up by blizzard?


    Yeah, isnt it terrible that theyve just ended up giving gallente the biggest boost in recent history?

    Please go away.
    ----------------

    Boost T2 Plate HP!
    Facetious One
    Facetious One

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    Posted - 2005.12.16 04:29:00 - [2960]

    This angers me because I can no longer mine in space below .8 in my retriever.... (can only hold 2 mediums)....Rolling Eyes
    Facetious One
    Facetious One

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    Posted - 2005.12.16 04:29:00 - [2961]

    This angers me because I can no longer mine in space below .8 in my retriever.... (can only hold 2 mediums)....Rolling Eyes
    Facetious One
    Facetious One

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    Posted - 2005.12.16 19:54:00 - [2962]

    Does CCP even read these.... Or did they hire the boys from SOE who told them to ignore customer complaints and push on to what they think is right?
    Facetious One
    Facetious One

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    Posted - 2005.12.16 19:54:00 - [2963]

    Does CCP even read these.... Or did they hire the boys from SOE who told them to ignore customer complaints and push on to what they think is right?
    Gabriel Karade
    Gabriel Karade

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    Posted - 2005.12.16 20:33:00 - [2964]

    Are you for real?...Rolling Eyes



    (\_/)
    (O.o)
    (> <) "That's no ordinary rabbit!...that's the most foul, cruel and bad-tempered rodent you ever set eyes on"
    Gabriel Karade
    Gabriel Karade
    Nulli-Secundus

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    Posted - 2005.12.16 20:33:00 - [2965]

    Are you for real?...Rolling Eyes


    ----------


    Video - 'War-Machine'
    Facetious One
    Facetious One

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    Posted - 2005.12.17 16:57:00 - [2966]

    Well I have not talked, or read, anyone that has said "The Drone nerf rocks man!!!! All I have to do is train 2 months of skills so my drones can be as useful as they was before....you go CCP, your rock!!! \O/"

    Have you? Shocked
    Facetious One
    Facetious One

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    Posted - 2005.12.17 16:57:00 - [2967]

    Well I have not talked, or read, anyone that has said "The Drone nerf rocks man!!!! All I have to do is train 2 months of skills so my drones can be as useful as they was before....you go CCP, your rock!!! \O/"

    Have you? Shocked
    Ranger 1
    Ranger 1

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    Posted - 2005.12.17 17:03:00 - [2968]

    Edited by: Ranger 1 on 17/12/2005 17:03:50
    Originally by: Facetious One
    Well I have not talked, or read, anyone that has said "The Drone nerf rocks man!!!! All I have to do is train 2 months of skills so my drones can be as useful as they was before....you go CCP, your rock!!! \O/"

    Have you? Shocked


    I think most everyone has actually. Wink
    By the way, excellent work on totally not knowing what you are talking about.

    Ranger 1
    Ranger 1
    Amarr
    Shiva
    Morsus Mihi

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    Posted - 2005.12.17 17:03:00 - [2969]

    Edited by: Ranger 1 on 17/12/2005 17:03:50
    Originally by: Facetious One
    Well I have not talked, or read, anyone that has said "The Drone nerf rocks man!!!! All I have to do is train 2 months of skills so my drones can be as useful as they was before....you go CCP, your rock!!! \O/"

    Have you? Shocked


    I think most everyone has actually. Wink
    By the way, excellent work on totally not knowing what you are talking about.
    Taketa De
    Taketa De

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    Posted - 2005.12.17 17:14:00 - [2970]

    Originally by: Facetious One
    Well I have not talked, or read, anyone that has said "The Drone nerf rocks man!!!! All I have to do is train 2 months of skills so my drones can be as useful as they was before....you go CCP, your rock!!! \O/"

    Have you? Shocked


    Well if that is all that is keeping you from being happy with this.

    The Drone nerf rocks man!!!!

    Wink

    Ohh and I am happy with the changes. My Ishkur is better then ever, my Domi is easier to manage, the new drone skills and modules finally give drone users options and sentry drones give me a new strategic edge...
    Taketa De
    Taketa De
    Gallente
    Seneca Federation

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    Posted - 2005.12.17 17:14:00 - [2971]

    Originally by: Facetious One
    Well I have not talked, or read, anyone that has said "The Drone nerf rocks man!!!! All I have to do is train 2 months of skills so my drones can be as useful as they was before....you go CCP, your rock!!! \O/"

    Have you? Shocked


    Well if that is all that is keeping you from being happy with this.

    The Drone nerf rocks man!!!!

    Wink

    Ohh and I am happy with the changes. My Ishkur is better then ever, my Domi is easier to manage, the new drone skills and modules finally give drone users options and sentry drones give me a new strategic edge...
    ---
    The Advanced Drone Control Panel.
    Ranger 1
    Ranger 1

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    Posted - 2005.12.17 17:20:00 - [2972]

    Laughing

    Ranger 1
    Ranger 1
    Amarr
    Shiva
    Morsus Mihi

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    Posted - 2005.12.17 17:20:00 - [2973]

    Laughing
    PShi Pullani
    PShi Pullani

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    Posted - 2005.12.17 17:45:00 - [2974]

    What's all the fuss? As far as i can see, my Domi is nearly as effective now as it was before the Patch, and now i have about 4 new skills to make them even more effective.

    Rolling Eyes
    PShi Pullani
    PShi Pullani
    Gallente
    Seneca Federation

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    Posted - 2005.12.17 17:45:00 - [2975]

    What's all the fuss? As far as i can see, my Domi is nearly as effective now as it was before the Patch, and now i have about 4 new skills to make them even more effective.

    Rolling Eyes
    jojoe
    jojoe

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    Posted - 2007.03.17 11:07:00 - [2976]

    Hi ALL.
    Hope someone can help me please.
    I cant get drones on board, seems like i have no
    space in drone bay,
    Do i have to buy anything to get drones on my cormarant
    please,
    any help would be appreciated
    many thanks
    jojoe
    Waxau
    Waxau
    Liberty Rogues
    Coalition of Carebear Killers

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    Posted - 2007.03.17 11:09:00 - [2977]

    Oh dear lord....
    Kery Nysell
    Kery Nysell
    Caldari
    Nysell Incorporated

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    Posted - 2007.03.17 11:11:00 - [2978]

    Necro'ing a dev post from 2005, that's a new one ...

    To Jojoe : check the attributes panel of your Cormorant, it doesn't have a dronebay ...

    IBTL
    Aramendel
    Aramendel
    Amarr
    Queens of the Stone Age
    Anarchy Empire

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    Posted - 2007.03.17 11:17:00 - [2979]

    It's aaalive!
    Valandril
    Valandril
    Caldari
    Resurrection
    R i s e

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    Posted - 2007.03.17 11:54:00 - [2980]

    Damn necro, it smell
    --------
    Ral Ulgur
    Ral Ulgur
    Eve guardians
    R i s e

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    Posted - 2007.03.17 13:28:00 - [2981]

    Originally by: Aramendel
    It's aaalive!


    thanks for making my day!!!
    welsh wizard
    welsh wizard
    0utbreak

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    Posted - 2007.03.17 13:32:00 - [2982]

    This is by far the best necro I've ever seen!

    joejoe ftw! Laughing
    Arx Impera
    Arx Impera
    Amarr
    Gr0und Zer0

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    Posted - 2007.03.17 14:11:00 - [2983]

    Its interesting to note people whined back then as much as they do now.

    IT NEVER STOPS.

    ...who of course promptly went bat****, flipped out and killed some people.
    Eldo Davip
    Eldo Davip
    Forum Moderator
    Interstellar Services Department



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    Posted - 2007.03.17 14:14:00 - [2984]

    Please do not resurrect old threads. jojoe if you have a problem/question regarding drones please create a new thread.

    Thread Locked

    *click*
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