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| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 60 70 80 90 100 .. 100 :: one page | |
| Author | Thread Statistics | Show CCP posts - 42 post(s) |
![]() Aryth |
Posted - 2005.11.13 02:34:00 -
[2521] Weeee. Drones very good. Glad I'm maxing drone skills. But umm.....where are the loot-picker-upper drones? Seriously its like you guys expect me to actually move my finger all the way over to the alt key and then another over to the f key ive got my ab on, AND wait a whole 1-2 minutes to get a can. Im gonna sue ccp for acute tired fingers syndrome. Btw good drone changes imo. |
Aryth Gallente GoonFleet GoonSwarm |
Posted - 2005.11.13 02:34:00 -
[2522] Weeee. Drones very good. Glad I'm maxing drone skills. But umm.....where are the loot-picker-upper drones? Seriously its like you guys expect me to actually move my finger all the way over to the alt key and then another over to the f key ive got my ab on, AND wait a whole 1-2 minutes to get a can. Im gonna sue ccp for acute tired fingers syndrome. Btw good drone changes imo. |
![]() BIRDofPREY |
Posted - 2005.11.13 02:44:00 -
[2523] So as I logged on today, I read that CCP had broken the 17k ceiling and was blowing its own horn. Then I read in this thread that the real culprit causing lag is Drones. After reading though 30 pages of this thread, I have drawn the following conclusions. 1) The DB is reaching a point where it can no longer handle the number of objects in space. The receint crash of Jita seems to support this. 2) As the number of players approaches 20k the DB will be under max strain and for once in CCP's history, they suddenly understand the laws of physics. 3) I contacted a friend that is knowledgeable in such matters of Computer science, and he states that each drone generates a thread on the server. If all the drones were used 10 percent of the time, (About 5000 AI processes, running concurently) the load is significant. 4) To compenstate for the increased load, there will have to be a fundamental change in the server coding to impliment distributed computing (ie. Beowolf) and allow scalability. 5) I'm surprised that CCP didn't recognize the possibility of this much sooner. Game programmers are really terrible mathematicians Go here to read more http://www.pssclabs.com/ |
BIRDofPREY Minmatar KDM Corp Firmus Ixion |
Posted - 2005.11.13 02:44:00 -
[2524] So as I logged on today, I read that CCP had broken the 17k ceiling and was blowing its own horn. Then I read in this thread that the real culprit causing lag is Drones. After reading though 30 pages of this thread, I have drawn the following conclusions. 1) The DB is reaching a point where it can no longer handle the number of objects in space. The receint crash of Jita seems to support this. 2) As the number of players approaches 20k the DB will be under max strain and for once in CCP's history, they suddenly understand the laws of physics. 3) I contacted a friend that is knowledgeable in such matters of Computer science, and he states that each drone generates a thread on the server. If all the drones were used 10 percent of the time, (About 5000 AI processes, running concurently) the load is significant. 4) To compenstate for the increased load, there will have to be a fundamental change in the server coding to impliment distributed computing (ie. Beowolf) and allow scalability. 5) I'm surprised that CCP didn't recognize the possibility of this much sooner. Game programmers are really terrible mathematicians Go here to read more http://www.pssclabs.com/ |
![]() Sarrena |
Posted - 2005.11.13 03:03:00 -
[2525] Not to mention: -Crap every player has collected over their time here, and the fact that some containers have hoards of crap in an endless cycle of junk. -Ungodly numbers of waypoints maked out for each player constantly trading hands and always expanding. -The cans(Of so many kinds) in space so far beyond reason its a wonder the system doesn't pop more often. -Station operations that are active all over, the rather vast market system, (poorly spread) agents that tend to contain PC's in rather overloaded regions as it is. -Not to mention POS, roids, NPC's Drones (Ones humping every time you blink, at least missles are fixed from that) Have you hugged the server today? |
Sarrena Amarr |
Posted - 2005.11.13 03:03:00 -
[2526] Not to mention: -Crap every player has collected over their time here, and the fact that some containers have hoards of crap in an endless cycle of junk. -Ungodly numbers of waypoints maked out for each player constantly trading hands and always expanding. -The cans(Of so many kinds) in space so far beyond reason its a wonder the system doesn't pop more often. -Station operations that are active all over, the rather vast market system, (poorly spread) agents that tend to contain PC's in rather overloaded regions as it is. -Not to mention POS, roids, NPC's Drones (Ones humping every time you blink, at least missles are fixed from that) Have you hugged the server today? |
![]() BIRDofPREY |
Posted - 2005.11.13 03:58:00 -
[2527] Yes, If I may be so bold as to state that CCP is removing features to make cycles for the influx of new players. The way they have the server now, it does not look good for EVE when the player base hits 20K |
BIRDofPREY Minmatar KDM Corp Firmus Ixion |
Posted - 2005.11.13 03:58:00 -
[2528] Yes, If I may be so bold as to state that CCP is removing features to make cycles for the influx of new players. The way they have the server now, it does not look good for EVE when the player base hits 20K |
![]() BIRDofPREY |
Posted - 2005.11.13 04:00:00 -
[2529]
I seem to be outrunning them all the time... heavy ones at least |
BIRDofPREY Minmatar KDM Corp Firmus Ixion |
Posted - 2005.11.13 04:00:00 -
[2530]
I seem to be outrunning them all the time... heavy ones at least |
![]() Ithildin |
Posted - 2005.11.13 12:05:00 -
[2531]
It's funny, cause small drones do far too low damage on frigs. 9 Warrior I drones do less than 30 explosive dps. 9 Hornet I do 36 thermal dps. I.e. a full small drone fielding does about as much damage as a single 125mm Railgun II that is mounted on an Ishkur (or mounted on an Incursus for that matter) Other than that, the Heavy Drone Thingy can be fixed by giving them an increased optimal signature radius. Currently all drones have 25m. I wish there were more fun skills with Memory as primary. Poor Intaki combat people with low perception... |
Ithildin Gallente The Corporation Cruel Intentions |
Posted - 2005.11.13 12:05:00 -
[2532] Edited by: Ithildin on 13/11/2005 22:15:43
It's funny, cause small drones do far too low damage on frigs. 9 Warrior I drones do less than 30 explosive dps. 9 Hobgoblin I do 36 thermal dps. I.e. a full small drone fielding does about as much damage as a single 125mm Railgun II that is mounted on an Ishkur (or mounted on an Incursus for that matter) Other than that, the Heavy Drone Thingy can be fixed by giving them an increased optimal signature radius. Currently all drones have 25m. Edit: Typo. Hornet should've read Hobgoblin - EVE is sick. |
![]() Esrevatem Dlareme |
Posted - 2005.11.13 21:20:00 -
[2533]
Hornets do kinetic, hobgoblins do thermal. Not that it really changes your point at all. ______________________________________________ As I stand, dazzled by the shattered twilight, I think back... I think back to all the events that have brought me here. And I realize... I realize I was ment to come here. Someone wanted me to come here. And now, I have come here. |
Esrevatem Dlareme Gallente Happy Happyism |
Posted - 2005.11.13 21:20:00 -
[2534]
Hornets do kinetic, hobgoblins do thermal. Not that it really changes your point at all. ______________________________________________ As I stand, dazzled by the shattered twilight, I think back... I think back to all the events that have brought me here. And I realize... I realize I was ment to come here. Someone wanted me to come here. And now, I have come here. |
![]() Grey Area |
Posted - 2005.11.14 00:47:00 -
[2535] Apologies if this has been considered, but why is it that the only limit on the number of drones a player can launch is either; 1. Drone bay size 2. Player skill level Why not have a ship setting similar to the "max no of targets" but instead "max no of drones"? This would allow for some ships to have a drone bay only large enough for a single launch of drones, whilst others, who perhaps could STILL control only two or three, would be able to hold "reserves" for subsequent launches? Domi would of course have max no of drones at 5...Apoc and Raven both at three, but in view of the Raven relying more heavily on it's drones, let it be able to carry FOUR, so that it has a spare load, or at least a choice of launch (two damagers, or two webbers) It would add a lot more variety. Another way to do it...leave things as they are currently, but give some ships a "reserve drone bay". Drones cannot be launched from it, only moved to the actual drone bay (and only when there is a "vacancy" in terms of both drones IN the bay AND in space). ========================================= * I'm ALLOWED to cheat. I'm a STARSHIP. * ========================================= |
Grey Area Caldari |
Posted - 2005.11.14 00:47:00 -
[2536] Apologies if this has been considered, but why is it that the only limit on the number of drones a player can launch is either; 1. Drone bay size 2. Player skill level Why not have a ship setting similar to the "max no of targets" but instead "max no of drones"? This would allow for some ships to have a drone bay only large enough for a single launch of drones, whilst others, who perhaps could STILL control only two or three, would be able to hold "reserves" for subsequent launches? Domi would of course have max no of drones at 5...Apoc and Raven both at three, but in view of the Raven relying more heavily on it's drones, let it be able to carry FOUR, so that it has a spare load, or at least a choice of launch (two damagers, or two webbers) It would add a lot more variety. Another way to do it...leave things as they are currently, but give some ships a "reserve drone bay". Drones cannot be launched from it, only moved to the actual drone bay (and only when there is a "vacancy" in terms of both drones IN the bay AND in space). --- I don't mind you disagreeing with me. Just don't say I don't have the SKILLS to comment. |
![]() Trelennen |
Posted - 2005.11.14 02:09:00 -
[2537] Edited by: Trelennen on 14/11/2005 02:12:33
Well, one possible issue with this. Would you reserve that possible reserve drone bay to BSs? If not, for exemple take the rupture (will take new figures of course): it can fit 3 medium drones. Depending on how much reserve m¦ you'd give it, it could possibly launch 2 med and a heavy. And if we consider we might have new drones which would be larger than heavys (for capital ships), you could get the issue of having the possibility to fit a mix of 5 heavy/capital drones on some BSs (well in this regard they'd be issues with drone ships already though, think I read about capital drones, but can't be sure, maybe it's my imagination). Thus in order to avoid this issue, you'd have to put a m¦ of drones in space limit in addition to the max drones in space. Could become rather complicated. edit: read too fast, the suggestion you made in your last paragraph would deal with this.
|
Trelennen Disturbed Hoggs |
Posted - 2005.11.14 02:09:00 -
[2538] Edited by: Trelennen on 14/11/2005 02:12:33
Well, one possible issue with this. Would you reserve that possible reserve drone bay to BSs? If not, for exemple take the rupture (will take new figures of course): it can fit 3 medium drones. Depending on how much reserve m¦ you'd give it, it could possibly launch 2 med and a heavy. And if we consider we might have new drones which would be larger than heavys (for capital ships), you could get the issue of having the possibility to fit a mix of 5 heavy/capital drones on some BSs (well in this regard they'd be issues with drone ships already though, think I read about capital drones, but can't be sure, maybe it's my imagination). Thus in order to avoid this issue, you'd have to put a m¦ of drones in space limit in addition to the max drones in space. Could become rather complicated. edit: read too fast, the suggestion you made in your last paragraph would deal with this. |
![]() Ithildin |
Posted - 2005.11.14 08:26:00 -
[2539]
Yes! Really, this would be awesome! This has been needed a long time now, it has always been silly that the drones are always bigger is better simply because the number of drones available for launch has always been lower than the drones in hangar (1 heavy drone = 2.5 medium drones = 5 small drones, and if you're able to launch 10 drones but can fit 5 or more heavy drones...) I wish there were more fun skills with Memory as primary. Poor Intaki combat people with low perception... |
Ithildin Gallente The Corporation Cruel Intentions |
Posted - 2005.11.14 08:26:00 -
[2540]
Yes! Really, this would be awesome! This has been needed a long time now, it has always been silly that the drones are always bigger is better simply because the number of drones available for launch has always been lower than the drones in hangar (1 heavy drone = 2.5 medium drones = 5 small drones, and if you're able to launch 10 drones but can fit 5 or more heavy drones...) - EVE is sick. |
![]() Grey Area |
Posted - 2005.11.14 08:33:00 -
[2541] Well, I'm glad you like it Ith. (see I don't just whine about missiles for a living!) I just thought it would give a greater level of variation to ships...yes I would also apply the changes to smaller ships, not just BS's. With the new drones, even the capacity to launch ONE drone (a webber say) would be an advantage (it's questionable that one fighter drone is worth having). If you then add in that some ships will only be able to EVER launch one drone, but others could launch one, and if it was shot down, replace it with another, and do that up to (say) 5 times...then there is more to choose from on the ship front. A question...would people want it to be possible to move drones BACK into the reserve drone bay? Obviously it would mean leaving sufficient space for them. Or would that make the presence of the reserve bay too imbalancing compared to ships without one - should it be a "one way" transfer from reserve to main only? ========================================= * I'm ALLOWED to cheat. I'm a STARSHIP. * ========================================= |
Grey Area Caldari |
Posted - 2005.11.14 08:33:00 -
[2542] Well, I'm glad you like it Ith. (see I don't just whine about missiles for a living!) I just thought it would give a greater level of variation to ships...yes I would also apply the changes to smaller ships, not just BS's. With the new drones, even the capacity to launch ONE drone (a webber say) would be an advantage (it's questionable that one fighter drone is worth having). If you then add in that some ships will only be able to EVER launch one drone, but others could launch one, and if it was shot down, replace it with another, and do that up to (say) 5 times...then there is more to choose from on the ship front. A question...would people want it to be possible to move drones BACK into the reserve drone bay? Obviously it would mean leaving sufficient space for them. Or would that make the presence of the reserve bay too imbalancing compared to ships without one - should it be a "one way" transfer from reserve to main only? --- I don't mind you disagreeing with me. Just don't say I don't have the SKILLS to comment. |
![]() Ithildin |
Posted - 2005.11.14 09:03:00 -
[2543] Actually, I should think it's possible to use your "main bay" as "Drone CPU" - Each drone takes a set amount of "Drone CPU", and the ship can't launch more than that from the drone bay. I.e. ships will get a double limit: player skills and ship control points. I wish there were more fun skills with Memory as primary. Poor Intaki combat people with low perception... |
Ithildin Gallente The Corporation Cruel Intentions |
Posted - 2005.11.14 09:03:00 -
[2544] Actually, I should think it's possible to use your "main bay" as "Drone CPU" - Each drone takes a set amount of "Drone CPU", and the ship can't launch more than that from the drone bay. I.e. ships will get a double limit: player skills and ship control points. - EVE is sick. |
![]() Nat K |
Posted - 2005.11.14 14:23:00 -
[2545] Okay, here we are 3 weeks later, 2posts and still no reply to what is a seemingly valid question. Sooooooo, here we go again *clears throat* TUX, are you going to change the manufacturing requirements of drones after this patch? Im a builder and id like to be prepared for any drone price changes this overhaul will bring. Thanx in advance, Nat |
Nat K |
Posted - 2005.11.14 14:23:00 -
[2546] Okay, here we are 3 weeks later, 2posts and still no reply to what is a seemingly valid question. Sooooooo, here we go again *clears throat* TUX, are you going to change the manufacturing requirements of drones after this patch? Im a builder and id like to be prepared for any drone price changes this overhaul will bring. Thanx in advance, Nat Commander, Deputy Chief of Security Channel: CAINCOM |
![]() Wee Dave |
Posted - 2005.11.14 15:38:00 -
[2547] Bonus question as I didn't see this answered: Will the changes affect the Helios's drone bonus damage, since it's been there for so long? Will this get changed to all damage types? |
Wee Dave |
Posted - 2005.11.14 15:38:00 -
[2548] Bonus question as I didn't see this answered: Will the changes affect the Helios's drone bonus damage, since it's been there for so long? Will this get changed to all damage types? |
![]() Ithildin |
Posted - 2005.11.14 15:52:00 -
[2549] Edited by: Ithildin on 14/11/2005 15:52:31
Aplies to Maulus, too. Better question: Will the drone damage bonus be changed to something the Helios could actually use? 6.4 (1x Hobgoblin I with Drone Interfacing V after patch) damage per second is nothing with or without the damage bonus. Edit: Copy-paste question for the other covert ops useless gunnery skills I wish there were more fun skills with Memory as primary. Poor Intaki combat people with low perception... |
Ithildin Gallente The Corporation Cruel Intentions |
Posted - 2005.11.14 15:52:00 -
[2550] Edited by: Ithildin on 14/11/2005 15:52:31
Aplies to Maulus, too. Better question: Will the drone damage bonus be changed to something the Helios could actually use? 6.4 (1x Hobgoblin I with Drone Interfacing V after patch) damage per second is nothing with or without the damage bonus. Edit: Copy-paste question for the other covert ops useless gunnery skills - EVE is sick. |
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