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j0sephine
j0sephine

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Posted - 2005.11.03 03:24:00 - [1921]

"The extra hp seem to have fallen by the wayside in favour of the tanking changes"

Maya, check the official item database on this very site.. probably by mistake it seems to sport now the stats for ships with all the recently announced changes rolled together, and the extra hp is definitely included in these stats -.o
j0sephine
j0sephine
Caldari
Reikoku
Band of Brothers

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Posted - 2005.11.03 03:24:00 - [1922]

"The extra hp seem to have fallen by the wayside in favour of the tanking changes"

Maya, check the official item database on this very site.. probably by mistake it seems to sport now the stats for ships with all the recently announced changes rolled together, and the extra hp is definitely included in these stats -.o
Kaell Meynn
Kaell Meynn

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Posted - 2005.11.03 03:44:00 - [1923]

Originally by: Esrevatem Dlareme
I really don't see any reason for a Dominix to get a bonus to EWAR drones at all. If it wants to use them, then it needs to be ready to deal damage via turrets. (considering if it's solo) Otherwise, it's either using them primarily to run away, or it's in a support role. I think turning it into an EWAR BS will overpower it given it's versatility as it is now. Many ppl complain that it'll be just effective as other BS's that can field 5 drones but those other BS's won't have backup drones at all, where the Domi has 2 sets.
Having drones in your hangar doesn't give you more damage or more EW, or more webbing, or anything like that. Having them deployed does. If a Dominix having 5 EW drones deployed just like most other ships can needs to deal damage via guns, then it needs to be given the ability to do that just like those other ships have. Dominix has crappy grid because it gets to use lots of drones. If it's drones are the same number and strength as a Megathrons, then it needs TONS more grid (yay for lack of diversity?). You can't have it both ways, Dominix with same number and strength of fielded drones as everyone else AND way less grid than everyone else.

About EW drones... have you seen the numbers on these? 5 of them are about equivalent to 1 or 2 EW modules. Making them 50% better for the Dominix, for a total of about 1.5 to 3 EW modules, seems a fair tradeoff for having way less grid than other Teir 1 BSs (other than Scorp, which gets other stuff to make it good which I wont go into). Thats like 2 extra EW module it gets over a Geddon, which has 10,500 grid (over 100% more) to make up for it, seems a fair trade to me. And these EW 'modules' can be destroyed, and have to travel to their target.
Kaell Meynn
Kaell Meynn
Divergence

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Posted - 2005.11.03 03:44:00 - [1924]

Originally by: Esrevatem Dlareme
I really don't see any reason for a Dominix to get a bonus to EWAR drones at all. If it wants to use them, then it needs to be ready to deal damage via turrets. (considering if it's solo) Otherwise, it's either using them primarily to run away, or it's in a support role. I think turning it into an EWAR BS will overpower it given it's versatility as it is now. Many ppl complain that it'll be just effective as other BS's that can field 5 drones but those other BS's won't have backup drones at all, where the Domi has 2 sets.
Having drones in your hangar doesn't give you more damage or more EW, or more webbing, or anything like that. Having them deployed does. If a Dominix having 5 EW drones deployed just like most other ships can needs to deal damage via guns, then it needs to be given the ability to do that just like those other ships have. Dominix has crappy grid because it gets to use lots of drones. If it's drones are the same number and strength as a Megathrons, then it needs TONS more grid (yay for lack of diversity?). You can't have it both ways, Dominix with same number and strength of fielded drones as everyone else AND way less grid than everyone else.

About EW drones... have you seen the numbers on these? 5 of them are about equivalent to 1 or 2 EW modules. Making them 50% better for the Dominix, for a total of about 1.5 to 3 EW modules, seems a fair tradeoff for having way less grid than other Teir 1 BSs (other than Scorp, which gets other stuff to make it good which I wont go into). Thats like 2 extra EW module it gets over a Geddon, which has 10,500 grid (over 100% more) to make up for it, seems a fair trade to me. And these EW 'modules' can be destroyed, and have to travel to their target.
jamesw
jamesw

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Posted - 2005.11.03 04:00:00 - [1925]

Edited by: jamesw on 03/11/2005 04:00:37
I thought it had already been made clear, that despite having the same number of drones, the firepower and strength (of drones) is more for the dominix.


Also, as most people know, fitting 6 large turrets is one of the Domi's many tricks, and is really no problem at all.

6 turrets + shield tank + damage mods + ecm drones.
worth trying IMO.
--
jamesw
Rubra Libertas Militia
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jamesw
jamesw
Rubra Libertas Militia

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Posted - 2005.11.03 04:00:00 - [1926]

Edited by: jamesw on 03/11/2005 04:00:37
I thought it had already been made clear, that despite having the same number of drones, the firepower and strength (of drones) is more for the dominix.


Also, as most people know, fitting 6 large turrets is one of the Domi's many tricks, and is really no problem at all.

6 turrets + shield tank + damage mods + ecm drones.
worth trying IMO.
--

Latest Vid: Domination!
Hugh Ruka
Hugh Ruka

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Posted - 2005.11.03 05:23:00 - [1927]

Originally by: Vlad Karamazov
Edited by: Vlad Karamazov on 02/11/2005 18:33:40
Edited by: Vlad Karamazov on 02/11/2005 18:31:59
Originally by: Verlan
Well I think that to compensate for the loss of numbers in drones we should be able to get FoF drones and I don't believe 5 mining drones will yield as much as the old 15 (Dominix) even with the max bonuses. And it is definetely not fair to have to train 23 days for interface level 5 just to get to the same level as before!!!


Drones are efectively FoF or near it.

This post shows complete lack of understanding of what the changes will be. If you could control 15 drones on dominx then you have drone interface to 5 and dont need to train it anymore . Cool thing isnt it?
If you do need to train DI to lvl5 then you will get better preformance then before since you could not have lvl 15.

What do you mean I dont belive 5 drones will do what 15 did. If domi gets the bonus to mining then they will. Simple as 5+5*100%+5*100% = 15
If domi doesnt get the bonus then it is equal to 10 old drones. There is nothing about belive in here. Just do your math.

That post is just example of many whining posts by ppl who are likely never used drones before , have no skills in them and now they notice drones will be useful for something more then extra litle bit of damage.

Edit: Now i notice - you were being sarcastic. Silly me.


Oh well ... why is everybody suddenly so much focused on the Dominix ? There are other ships with less dronebay that will SUFFER from this change. Every ship that has right now a dronebay for less than 10 drones will be less effective unless the pilot trains Drone interfacing to level 5.

In the 'old' system, if I can control a maximum of 5 heavy drones, than I do NOT NEED THE DRONE INTERFACING SKILL !!! But it becomes a neccessity now, as it compensates for the drone bay loss.

Wake up and smell the nerf. Lots of pilots are getting nerfed in this way. And Caldari battleships will get hit hard, because drones are one of the key defenses against small craft (tacklers).
------------------------------

If stupidity could bloom, these forums would be all flowers ...
Hugh Ruka
Hugh Ruka
Caldari

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Posted - 2005.11.03 05:23:00 - [1928]

Originally by: Vlad Karamazov
Edited by: Vlad Karamazov on 02/11/2005 18:33:40
Edited by: Vlad Karamazov on 02/11/2005 18:31:59
Originally by: Verlan
Well I think that to compensate for the loss of numbers in drones we should be able to get FoF drones and I don't believe 5 mining drones will yield as much as the old 15 (Dominix) even with the max bonuses. And it is definetely not fair to have to train 23 days for interface level 5 just to get to the same level as before!!!


Drones are efectively FoF or near it.

This post shows complete lack of understanding of what the changes will be. If you could control 15 drones on dominx then you have drone interface to 5 and dont need to train it anymore . Cool thing isnt it?
If you do need to train DI to lvl5 then you will get better preformance then before since you could not have lvl 15.

What do you mean I dont belive 5 drones will do what 15 did. If domi gets the bonus to mining then they will. Simple as 5+5*100%+5*100% = 15
If domi doesnt get the bonus then it is equal to 10 old drones. There is nothing about belive in here. Just do your math.

That post is just example of many whining posts by ppl who are likely never used drones before , have no skills in them and now they notice drones will be useful for something more then extra litle bit of damage.

Edit: Now i notice - you were being sarcastic. Silly me.


Oh well ... why is everybody suddenly so much focused on the Dominix ? There are other ships with less dronebay that will SUFFER from this change. Every ship that has right now a dronebay for less than 10 drones will be less effective unless the pilot trains Drone interfacing to level 5.

In the 'old' system, if I can control a maximum of 5 heavy drones, than I do NOT NEED THE DRONE INTERFACING SKILL !!! But it becomes a neccessity now, as it compensates for the drone bay loss.

Wake up and smell the nerf. Lots of pilots are getting nerfed in this way. And Caldari battleships will get hit hard, because drones are one of the key defenses against small craft (tacklers).
Originally by: JP Beauregard
The experience with Exodus playtesting has scarred me for life. Those were bug-reports, not feature requests, you numbskulls.... Confused
Jim Raynor
Jim Raynor

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Posted - 2005.11.03 05:53:00 - [1929]

Originally by: Hugh Ruka
Originally by: Vlad Karamazov
Edited by: Vlad Karamazov on 02/11/2005 18:33:40
Edited by: Vlad Karamazov on 02/11/2005 18:31:59
Originally by: Verlan
Well I think that to compensate for the loss of numbers in drones we should be able to get FoF drones and I don't believe 5 mining drones will yield as much as the old 15 (Dominix) even with the max bonuses. And it is definetely not fair to have to train 23 days for interface level 5 just to get to the same level as before!!!


Drones are efectively FoF or near it.

This post shows complete lack of understanding of what the changes will be. If you could control 15 drones on dominx then you have drone interface to 5 and dont need to train it anymore . Cool thing isnt it?
If you do need to train DI to lvl5 then you will get better preformance then before since you could not have lvl 15.

What do you mean I dont belive 5 drones will do what 15 did. If domi gets the bonus to mining then they will. Simple as 5+5*100%+5*100% = 15
If domi doesnt get the bonus then it is equal to 10 old drones. There is nothing about belive in here. Just do your math.

That post is just example of many whining posts by ppl who are likely never used drones before , have no skills in them and now they notice drones will be useful for something more then extra litle bit of damage.

Edit: Now i notice - you were being sarcastic. Silly me.


Oh well ... why is everybody suddenly so much focused on the Dominix ? There are other ships with less dronebay that will SUFFER from this change. Every ship that has right now a dronebay for less than 10 drones will be less effective unless the pilot trains Drone interfacing to level 5.

In the 'old' system, if I can control a maximum of 5 heavy drones, than I do NOT NEED THE DRONE INTERFACING SKILL !!! But it becomes a neccessity now, as it compensates for the drone bay loss.

Wake up and smell the nerf. Lots of pilots are getting nerfed in this way. And Caldari battleships will get hit hard, because drones are one of the key defenses against small craft (tacklers).


Oh.. I dunno, I kind of look forward to being able to not have to fit a webifier on my Raven and just use two large web drones myself, and maybe 3 medium drones or a tracking disruptor drone..
------
If Captain James T. Kirk and Mr. Spock embracing one another, in a bath tube, nude, in space, is wrong, I don't want to be right.
Jim Raynor
Jim Raynor
Caldari
Umbra Congregatio
Interstellar Alcohol Conglomerate

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Posted - 2005.11.03 05:53:00 - [1930]

Originally by: Hugh Ruka
Originally by: Vlad Karamazov
Edited by: Vlad Karamazov on 02/11/2005 18:33:40
Edited by: Vlad Karamazov on 02/11/2005 18:31:59
Originally by: Verlan
Well I think that to compensate for the loss of numbers in drones we should be able to get FoF drones and I don't believe 5 mining drones will yield as much as the old 15 (Dominix) even with the max bonuses. And it is definetely not fair to have to train 23 days for interface level 5 just to get to the same level as before!!!


Drones are efectively FoF or near it.

This post shows complete lack of understanding of what the changes will be. If you could control 15 drones on dominx then you have drone interface to 5 and dont need to train it anymore . Cool thing isnt it?
If you do need to train DI to lvl5 then you will get better preformance then before since you could not have lvl 15.

What do you mean I dont belive 5 drones will do what 15 did. If domi gets the bonus to mining then they will. Simple as 5+5*100%+5*100% = 15
If domi doesnt get the bonus then it is equal to 10 old drones. There is nothing about belive in here. Just do your math.

That post is just example of many whining posts by ppl who are likely never used drones before , have no skills in them and now they notice drones will be useful for something more then extra litle bit of damage.

Edit: Now i notice - you were being sarcastic. Silly me.


Oh well ... why is everybody suddenly so much focused on the Dominix ? There are other ships with less dronebay that will SUFFER from this change. Every ship that has right now a dronebay for less than 10 drones will be less effective unless the pilot trains Drone interfacing to level 5.

In the 'old' system, if I can control a maximum of 5 heavy drones, than I do NOT NEED THE DRONE INTERFACING SKILL !!! But it becomes a neccessity now, as it compensates for the drone bay loss.

Wake up and smell the nerf. Lots of pilots are getting nerfed in this way. And Caldari battleships will get hit hard, because drones are one of the key defenses against small craft (tacklers).


Oh.. I dunno, I kind of look forward to being able to not have to fit a webifier on my Raven and just use two large web drones myself, and maybe 3 medium drones or a tracking disruptor drone..
------
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Farjung
Farjung

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Posted - 2005.11.03 06:48:00 - [1931]

Originally by: Kaell Meynn
Originally by: j0sephine
Hmm.. what distances are you fighting with these drones at? ^^;;


Around 30km. Dominix is too slow to dictate engagement range, at least on defencive ops.


Ah, well I understand your complaint better now. Personally I would never launch drones at that range even now, I consider drones to be a short range weapon, as in under 20km (which compliments nos range and dual 250mm w/ antimatter range as it happens).
Farjung
Farjung
Gallente
TAOSP
Band of Brothers

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Posted - 2005.11.03 06:48:00 - [1932]

Originally by: Kaell Meynn
Originally by: j0sephine
Hmm.. what distances are you fighting with these drones at? ^^;;


Around 30km. Dominix is too slow to dictate engagement range, at least on defencive ops.


Ah, well I understand your complaint better now. Personally I would never launch drones at that range even now, I consider drones to be a short range weapon, as in under 20km (which compliments nos range and dual 250mm w/ antimatter range as it happens).
---
Wave of Mutilation 2
Astar Null
Astar Null

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Posted - 2005.11.03 06:49:00 - [1933]

Don't know if this has been proposed, haven't read _all_ 30+ pages Shocked (gave up around 10)....

a slight twist on one of the drones you are proposing:

Mechanic Drone: Goes to work on target and attempts to repair the entire ship.

If structure < 100% , repairs structure until at 100% then goes to armor, repairs that to 100%, then shields, repairs that to 100%, then goes idle.

The Mechanic drone should repair at a much slower rate than the shield or armor repair drones due to its flexibility.

It would be a very valuable drone due to its ability to repair other drones or ships in deep space away from stations and not unbalancing during combat. Considering the armor repair drone and shield repair drones are going to be released, i'm sure someone in the hypothetical Eve universe would would have combined the two....
Astar Null
Astar Null
Gallente
eXceed Inc.
INVICTUS.

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Posted - 2005.11.03 06:49:00 - [1934]

Don't know if this has been proposed, haven't read _all_ 30+ pages Shocked (gave up around 10)....

a slight twist on one of the drones you are proposing:

Mechanic Drone: Goes to work on target and attempts to repair the entire ship.

If structure < 100% , repairs structure until at 100% then goes to armor, repairs that to 100%, then shields, repairs that to 100%, then goes idle.

The Mechanic drone should repair at a much slower rate than the shield or armor repair drones due to its flexibility.

It would be a very valuable drone due to its ability to repair other drones or ships in deep space away from stations and not unbalancing during combat. Considering the armor repair drone and shield repair drones are going to be released, i'm sure someone in the hypothetical Eve universe would would have combined the two....
Hugh Ruka
Hugh Ruka

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Posted - 2005.11.03 06:58:00 - [1935]

Originally by: Jim Raynor


Oh.. I dunno, I kind of look forward to being able to not have to fit a webifier on my Raven and just use two large web drones myself, and maybe 3 medium drones or a tracking disruptor drone..


Well my plan is using tracking disruptor drones with the raven and scorpion. Medium ones so I can have 5 of them and some spare. I do not see the point in using damage drones with other ships than the drone specialists (dominix etc.).


------------------------------

If stupidity could bloom, these forums would be all flowers ...
Hugh Ruka
Hugh Ruka
Caldari

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Posted - 2005.11.03 06:58:00 - [1936]

Originally by: Jim Raynor


Oh.. I dunno, I kind of look forward to being able to not have to fit a webifier on my Raven and just use two large web drones myself, and maybe 3 medium drones or a tracking disruptor drone..


Well my plan is using tracking disruptor drones with the raven and scorpion. Medium ones so I can have 5 of them and some spare. I do not see the point in using damage drones with other ships than the drone specialists (dominix etc.).


Originally by: JP Beauregard
The experience with Exodus playtesting has scarred me for life. Those were bug-reports, not feature requests, you numbskulls.... Confused
von Torgo
von Torgo

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Posted - 2005.11.03 07:18:00 - [1937]

Haven't read all the thread and don't know what has been discussed already. Anyway, here's my suggestion.

Add a new module "External Dronebay". This would be a high slot module and come in all four sizes: small, medium, large and extra large. Primary function of the module would be to give a static increase in drone bay size.

Not sure about the sizes and fitting requirements though. Furthermore, it should have some drawback like cargo expanders have.

What do you think?
von Torgo
von Torgo
Amarr

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Posted - 2005.11.03 07:18:00 - [1938]

Haven't read all the thread and don't know what has been discussed already. Anyway, here's my suggestion.

Add a new module "External Dronebay". This would be a high slot module and come in all four sizes: small, medium, large and extra large. Primary function of the module would be to give a static increase in drone bay size.

Not sure about the sizes and fitting requirements though. Furthermore, it should have some drawback like cargo expanders have.

What do you think?
Tiny Carlos
Tiny Carlos

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Posted - 2005.11.03 07:37:00 - [1939]

Originally by: Maya Rkell
Originally by: Tiny Carlos
Quote:
I liked swarms... they looked awesome in action dont you think?


This makes a point I think, drone ships having more drones was part of their style, like the rifters speed bonus. Even if you can work the numbers so things balance out, the style has gone, and that's important.


No, style means nothing for balance.

The rifter needs its speed because of the weapons it carrys. The new rifter, well, I for one will be packing a nano.



Lol, I notice you didn't awnser my post replying to yours 0.o

Anyway with style being totaly non-important lets just make all the ships the same, balance will be perfect then. We have races they have their styles, without style games become boring and mechanical.



Tiny Carlos
Tiny Carlos
Brutor tribe

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Posted - 2005.11.03 07:37:00 - [1940]

Originally by: Maya Rkell
Originally by: Tiny Carlos
Quote:
I liked swarms... they looked awesome in action dont you think?


This makes a point I think, drone ships having more drones was part of their style, like the rifters speed bonus. Even if you can work the numbers so things balance out, the style has gone, and that's important.


No, style means nothing for balance.

The rifter needs its speed because of the weapons it carrys. The new rifter, well, I for one will be packing a nano.



Lol, I notice you didn't awnser my post replying to yours 0.o

Anyway with style being totaly non-important lets just make all the ships the same, balance will be perfect then. We have races they have their styles, without style games become boring and mechanical.





"Those are my principles. If you don't like them I have others." - Groucho Marx
Kaell Meynn
Kaell Meynn

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Posted - 2005.11.03 07:53:00 - [1941]

Originally by: jamesw
Edited by: jamesw on 03/11/2005 04:00:37
I thought it had already been made clear, that despite having the same number of drones, the firepower and strength (of drones) is more for the dominix.


Also, as most people know, fitting 6 large turrets is one of the Domi's many tricks, and is really no problem at all.

6 turrets + shield tank + damage mods + ecm drones.
worth trying IMO.
Then you've been deceived if that is clear to you, because it is untrue. Only damage drones have more 'strength', thus my entire complaint. Your little example of 6 turrets with ECM drones, most other ships can do much better, as a Dominix is just as good with ECM drones as any other ship that can field 5 drones, and they get way better other bonuses, like more damage, or tracking, or 8 guns instead of 6, or more cap, etc, etc, etc... they all get something, Dominix gets stronger drones, if you use ECM drones, you dont get stronger drones even though you're supposed to... thats the ENTIRE PROBLEM (sorry for shout ><).
Kaell Meynn
Kaell Meynn
Divergence

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Posted - 2005.11.03 07:53:00 - [1942]

Originally by: jamesw
Edited by: jamesw on 03/11/2005 04:00:37
I thought it had already been made clear, that despite having the same number of drones, the firepower and strength (of drones) is more for the dominix.


Also, as most people know, fitting 6 large turrets is one of the Domi's many tricks, and is really no problem at all.

6 turrets + shield tank + damage mods + ecm drones.
worth trying IMO.
Then you've been deceived if that is clear to you, because it is untrue. Only damage drones have more 'strength', thus my entire complaint. Your little example of 6 turrets with ECM drones, most other ships can do much better, as a Dominix is just as good with ECM drones as any other ship that can field 5 drones, and they get way better other bonuses, like more damage, or tracking, or 8 guns instead of 6, or more cap, etc, etc, etc... they all get something, Dominix gets stronger drones, if you use ECM drones, you dont get stronger drones even though you're supposed to... thats the ENTIRE PROBLEM (sorry for shout ><).
Kaell Meynn
Kaell Meynn

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Posted - 2005.11.03 07:57:00 - [1943]

Originally by: Hugh Ruka
In the 'old' system, if I can control a maximum of 5 heavy drones, than I do NOT NEED THE DRONE INTERFACING SKILL !!! But it becomes a neccessity now, as it compensates for the drone bay loss.
Only if you use the damage drones. If you use the new 'other' drones, you are just as good with them as the best drone ship in the entire game, without training any more skills, and there is no skill to make the best drone ship in the entire game any better than you can be with them.
Kaell Meynn
Kaell Meynn
Divergence

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Posted - 2005.11.03 07:57:00 - [1944]

Originally by: Hugh Ruka
In the 'old' system, if I can control a maximum of 5 heavy drones, than I do NOT NEED THE DRONE INTERFACING SKILL !!! But it becomes a neccessity now, as it compensates for the drone bay loss.
Only if you use the damage drones. If you use the new 'other' drones, you are just as good with them as the best drone ship in the entire game, without training any more skills, and there is no skill to make the best drone ship in the entire game any better than you can be with them.
jamesw
jamesw

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Posted - 2005.11.03 08:02:00 - [1945]

Edited by: jamesw on 03/11/2005 08:03:00
Originally by: Kaell Meynn
Then you've been deceived if that is clear to you, because it is untrue. Only damage drones have more 'strength', thus my entire complaint. Your little example of 6 turrets with ECM drones, most other ships can do much better, as a Dominix is just as good with ECM drones as any other ship that can field 5 drones, and they get way better other bonuses, like more damage, or tracking, or 8 guns instead of 6, or more cap, etc, etc, etc... they all get something, Dominix gets stronger drones, if you use ECM drones, you dont get stronger drones even though you're supposed to... thats the ENTIRE PROBLEM (sorry for shout ><).

Tux had this to say. to me it does not say anything about dmg drones.
Originally by: Tuxford
You didn't read the dev blog at all did you. I said I would give those ships that get drone control bonuses a hitpoint bonus. Most likely 10% per level. It's still not as many hitpoint as it was but it's not that worse. And having fewer tougher drones has the added advantage of not being taken out with one smartbomb.


As to ECM drones being no more effective, i'll pay that, but that doesnt really change their usefullness - a Domi pilot will have at his discretion what drone type to use *at the time of the fight*. This is where pilot skill comes into play.

What drones to use is all up in the air at this point, but I think you will find that a Domi pilot is better off.
--
jamesw
Rubra Libertas Militia
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Kaell Meynn
Kaell Meynn

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Posted - 2005.11.03 08:02:00 - [1946]

Edited by: Kaell Meynn on 03/11/2005 08:05:03
Originally by: von Torgo
Add a new module "External Dronebay". This would be a high slot module and come in all four sizes: small, medium, large and extra large. Primary function of the module would be to give a static increase in drone bay size.
It would have to be a percentage, else it'll be a boost to non-drone ships far more than drone ships. A module that triples the dronebay of an Amarr ship, but only gives +50% more to a Gallente one seems a bit 'off'. Additionally, part of this balance relies upon the fact that some ships cant carry enough to field a full compliement of 5. To maintain ballance if you had such a module, you'd have to allow all ships to field all the drones in their bay, or it'll be a boost only for ships that are currently restricted to less than 5 drones due to bay size.

You'd be effectively giveing ships that can only fit 3 in hold not only a large bay, but also more drone total HPs, more drone damage when damage drones are used, more drone ECM when ECM drones are used, etc... while the Dominix not only doesn't get this (and should), it also wouldn't get any increase from your new module either.
Kaell Meynn
Kaell Meynn
Divergence

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Posted - 2005.11.03 08:02:00 - [1947]

Edited by: Kaell Meynn on 03/11/2005 08:05:03
Originally by: von Torgo
Add a new module "External Dronebay". This would be a high slot module and come in all four sizes: small, medium, large and extra large. Primary function of the module would be to give a static increase in drone bay size.
It would have to be a percentage, else it'll be a boost to non-drone ships far more than drone ships. A module that triples the dronebay of an Amarr ship, but only gives +50% more to a Gallente one seems a bit 'off'. Additionally, part of this balance relies upon the fact that some ships cant carry enough to field a full compliement of 5. To maintain ballance if you had such a module, you'd have to allow all ships to field all the drones in their bay, or it'll be a boost only for ships that are currently restricted to less than 5 drones due to bay size.

You'd be effectively giveing ships that can only fit 3 in hold not only a large bay, but also more drone total HPs, more drone damage when damage drones are used, more drone ECM when ECM drones are used, etc... while the Dominix not only doesn't get this (and should), it also wouldn't get any increase from your new module either.
jamesw
jamesw
Rubra Libertas Militia

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Posted - 2005.11.03 08:02:00 - [1948]

Edited by: jamesw on 03/11/2005 08:03:00
Originally by: Kaell Meynn
Then you've been deceived if that is clear to you, because it is untrue. Only damage drones have more 'strength', thus my entire complaint. Your little example of 6 turrets with ECM drones, most other ships can do much better, as a Dominix is just as good with ECM drones as any other ship that can field 5 drones, and they get way better other bonuses, like more damage, or tracking, or 8 guns instead of 6, or more cap, etc, etc, etc... they all get something, Dominix gets stronger drones, if you use ECM drones, you dont get stronger drones even though you're supposed to... thats the ENTIRE PROBLEM (sorry for shout ><).

Tux had this to say. to me it does not say anything about dmg drones.
Originally by: Tuxford
You didn't read the dev blog at all did you. I said I would give those ships that get drone control bonuses a hitpoint bonus. Most likely 10% per level. It's still not as many hitpoint as it was but it's not that worse. And having fewer tougher drones has the added advantage of not being taken out with one smartbomb.


As to ECM drones being no more effective, i'll pay that, but that doesnt really change their usefullness - a Domi pilot will have at his discretion what drone type to use *at the time of the fight*. This is where pilot skill comes into play.

What drones to use is all up in the air at this point, but I think you will find that a Domi pilot is better off.
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Kaell Meynn
Kaell Meynn

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Posted - 2005.11.03 08:16:00 - [1949]

Edited by: Kaell Meynn on 03/11/2005 08:18:07
Edited by: Kaell Meynn on 03/11/2005 08:15:52
Originally by: jamesw
Tux had this to say. to me it does not say anything about dmg drones.
Originally by: Tuxford
You didn't read the dev blog at all did you. I said I would give those ships that get drone control bonuses a hitpoint bonus. Most likely 10% per level. It's still not as many hitpoint as it was but it's not that worse. And having fewer tougher drones has the added advantage of not being taken out with one smartbomb.

I don't get your point. They get more HPs (still less than they have now, but more than other people will get, so still a nerf), but he still hasn't said there, or in either dev blog, that Dominix ECM drones get +10%/BS level to their ECM strength. Thus the only proper assumtion would be that they do not. (I just realized that by 'strength' you may have meant HPs, and not Strength as in efficacy... if you mean HPs, yes they do, if you mean strength of effect, no they do not)... EDIT: Though... in your statement you said 'firepower' was also increased, and this is only true of basic damage drones, and not the 'firepower' of ECM drones if you interpret 'firepower' losely as efficacy/strength/power.

Quote:
As to ECM drones being no more effective, i'll pay that, but that doesnt really change their usefullness - a Domi pilot will have at his discretion what drone type to use *at the time of the fight*. This is where pilot skill comes into play.
While this is true to some degree, I think you're giving it far more weight than it's worth. You usually know exactly what you want to use when you undock, you launch them when you engage, and you don't have time to switch them out if they aren't working. Besides, most of the counterarguments for why the Dominix isn't 'too nerfed' assume that you fill your hold with all of the same time of drone, and have time to go through multiple waves of that drone in combat (and they ignore the flight time of the drones). You can't use that argument at the same time as arguing that they can pick what to launch, because you've already assumed what they have loaded.

Quote:
What drones to use is all up in the air at this point, but I think you will find that a Domi pilot is better off.
I'm fairly certain they are not. Less HPs, less damage from their primary weapon, easier to target and kill them, reduction in 'overdamage-wastage' protection, and have to sacrifice more than anyone else to use the new drones yet get no bonus for it. Doesn't sound thrilling to me. Drone carriers are drone carriers, they need to be better with drones than non-drone carriers, that their entire point.
Kaell Meynn
Kaell Meynn
Divergence

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Posted - 2005.11.03 08:16:00 - [1950]

Edited by: Kaell Meynn on 03/11/2005 08:18:07
Edited by: Kaell Meynn on 03/11/2005 08:15:52
Originally by: jamesw
Tux had this to say. to me it does not say anything about dmg drones.
Originally by: Tuxford
You didn't read the dev blog at all did you. I said I would give those ships that get drone control bonuses a hitpoint bonus. Most likely 10% per level. It's still not as many hitpoint as it was but it's not that worse. And having fewer tougher drones has the added advantage of not being taken out with one smartbomb.

I don't get your point. They get more HPs (still less than they have now, but more than other people will get, so still a nerf), but he still hasn't said there, or in either dev blog, that Dominix ECM drones get +10%/BS level to their ECM strength. Thus the only proper assumtion would be that they do not. (I just realized that by 'strength' you may have meant HPs, and not Strength as in efficacy... if you mean HPs, yes they do, if you mean strength of effect, no they do not)... EDIT: Though... in your statement you said 'firepower' was also increased, and this is only true of basic damage drones, and not the 'firepower' of ECM drones if you interpret 'firepower' losely as efficacy/strength/power.

Quote:
As to ECM drones being no more effective, i'll pay that, but that doesnt really change their usefullness - a Domi pilot will have at his discretion what drone type to use *at the time of the fight*. This is where pilot skill comes into play.
While this is true to some degree, I think you're giving it far more weight than it's worth. You usually know exactly what you want to use when you undock, you launch them when you engage, and you don't have time to switch them out if they aren't working. Besides, most of the counterarguments for why the Dominix isn't 'too nerfed' assume that you fill your hold with all of the same time of drone, and have time to go through multiple waves of that drone in combat (and they ignore the flight time of the drones). You can't use that argument at the same time as arguing that they can pick what to launch, because you've already assumed what they have loaded.

Quote:
What drones to use is all up in the air at this point, but I think you will find that a Domi pilot is better off.
I'm fairly certain they are not. Less HPs, less damage from their primary weapon, easier to target and kill them, reduction in 'overdamage-wastage' protection, and have to sacrifice more than anyone else to use the new drones yet get no bonus for it. Doesn't sound thrilling to me. Drone carriers are drone carriers, they need to be better with drones than non-drone carriers, that their entire point.
   
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