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Author | Thread Statistics | Show CCP posts - 42 post(s) |
![]() Kaell Meynn ![]() ![]() ![]() |
Posted - 2005.11.03 20:31:00 -
[2041]
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Kaell Meynn Divergence ![]() ![]() ![]() |
Posted - 2005.11.03 20:31:00 -
[2042] Edited by: Kaell Meynn on 03/11/2005 20:41:27
They are making it the same as 15 for SOME drone carriers. They've implied that they wont do this for the Dominix or the Moros, and those ships will be reduced to 10 drones worth or mining. |
![]() Kaell Meynn ![]() ![]() ![]() |
Posted - 2005.11.03 20:40:00 -
[2043]I believe I suggested it and it was summarilly ignored. |
Kaell Meynn Divergence ![]() ![]() ![]() |
Posted - 2005.11.03 20:40:00 -
[2044]I believe I suggested it and it was summarilly ignored. |
![]() Derran ![]() ![]() ![]() |
Posted - 2005.11.03 20:51:00 -
[2045]
Um, you expect to solo a battleship with a frigate? Not going to happen. Ever try 10 frigates against a battleship though? Lotsa fun. Especially when you go after those types of people who expect a battleship to be the equivalent of a maxed out level character on another type of MMORPG. They are like freaking out when they die. |
Derran Minmatar Khumatari Holdings Ushra'Khan ![]() ![]() ![]() |
Posted - 2005.11.03 20:51:00 -
[2046]
Um, you expect to solo a battleship with a frigate? Not going to happen. Ever try 10 frigates against a battleship though? Lotsa fun. Especially when you go after those types of people who expect a battleship to be the equivalent of a maxed out level character on another type of MMORPG. They are like freaking out when they die. |
![]() Skulmar ![]() ![]() ![]() |
Posted - 2005.11.03 21:00:00 -
[2047] @ Kaell: any idea why? i made a post in the last 2 dev blogs and it allways gets completly ignored even by devs. to me it looks much better then simply increasing the hp. |
Skulmar ![]() ![]() ![]() |
Posted - 2005.11.03 21:00:00 -
[2048] @ Kaell: any idea why? i made a post in the last 2 dev blogs and it allways gets completly ignored even by devs. to me it looks much better then simply increasing the hp. |
![]() Maya Rkell ![]() ![]() ![]() |
Posted - 2005.11.03 21:24:00 -
[2049]
Yea, NOW. The point is that the new drones, in particular the web ones, tip the balance FAR too far towards the BS. "Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |
Maya Rkell Forsaken Empire The Forsaken Empire ![]() ![]() ![]() |
Posted - 2005.11.03 21:24:00 -
[2050]
Yea, NOW. The point is that the new drones, in particular the web ones, tip the balance FAR too far towards the BS. //Maya |
![]() Slink Grinsdikild ![]() ![]() ![]() |
Posted - 2005.11.03 21:31:00 -
[2051]
All I want is to be able to tackle effectively. I'm still very new, but I chose to specialize in frigates because I wanted to tackle bigger ships. Not only do webbers and ewar drones make it harder to tackle the enemy, i'm worried my own gang members (aka those i'm tackling for) will in future say "Get a bigger ship, we have drones that fill your role already kthnx" And between MWD signature radius, Warp Core Stabilizers and Nosferatu's its hard enough already. |
Slink Grinsdikild Brotherhood of Wolves Astral Wolves ![]() ![]() ![]() |
Posted - 2005.11.03 21:31:00 -
[2052]
All I want is to be able to tackle effectively. I'm still very new, but I chose to specialize in frigates because I wanted to tackle bigger ships. Not only do webbers and ewar drones make it harder to tackle the enemy, i'm worried my own gang members (aka those i'm tackling for) will in future say "Get a bigger ship, we have drones that fill your role already kthnx" And between MWD signature radius, Warp Core Stabilizers and Nosferatu's its hard enough already. __ Account cancelled |
![]() MortiSeraphim ![]() ![]() ![]() |
Posted - 2005.11.03 21:51:00 -
[2053] only pity is the devs dont listen to players' complaints or feedback on changes even after its widespread unpopularity...its like they dont care they have paying customers. ...and someone commented before, yet another boost for the dev's lovechild: the interceptor. |
MortiSeraphim Vox Silentium Ultionis Silentium Ordo ![]() ![]() ![]() |
Posted - 2005.11.03 21:51:00 -
[2054] only pity is the devs dont listen to players' complaints or feedback on changes even after its widespread unpopularity...its like they dont care they have paying customers. ...and someone commented before, yet another boost for the dev's lovechild: the interceptor. |
![]() Maya Rkell ![]() ![]() ![]() |
Posted - 2005.11.03 22:08:00 -
[2055] Yea, web drones are a...wait, they're not. Intelligence > You. "Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |
Maya Rkell Forsaken Empire The Forsaken Empire ![]() ![]() ![]() |
Posted - 2005.11.03 22:08:00 -
[2056] Yea, web drones are a...wait, they're not. Intelligence > You. //Maya |
![]() Malken ![]() ![]() ![]() |
Posted - 2005.11.03 22:17:00 -
[2057]
perhaps but compare the dmg a battleships drones do to a interceptor vs the dmg a cerberus do to a interceptor and its a giggle ![]() |
Malken ![]() ![]() ![]() |
Posted - 2005.11.03 22:17:00 -
[2058]
perhaps but compare the dmg a battleships drones do to a interceptor vs the dmg a cerberus do to a interceptor and its a giggle ![]()
|
![]() Jim Raynor ![]() ![]() ![]() |
Posted - 2005.11.03 23:13:00 -
[2059]
yes for some reason the sig penalty on mwd is being offset by the increased velocity WAY too much.. sorry but .3 damage is pretty stupid, there is like, almost no way for a cerberus to beat an inty without assaults and double web or something.. and if he is good and stays out of web range, well, u lose, or have to run, or whatever ------ If Captain James T. Kirk and Mr. Spock embracing one another, in a bath tube, nude, in space, is wrong, I don't want to be right. |
Jim Raynor Caldari Umbra Congregatio Interstellar Alcohol Conglomerate ![]() ![]() ![]() |
Posted - 2005.11.03 23:13:00 -
[2060]
yes for some reason the sig penalty on mwd is being offset by the increased velocity WAY too much.. sorry but .3 damage is pretty stupid, there is like, almost no way for a cerberus to beat an inty without assaults and double web or something.. and if he is good and stays out of web range, well, u lose, or have to run, or whatever ------ I'll make a sig later. |
![]() keepiru ![]() ![]() ![]() |
Posted - 2005.11.03 23:32:00 -
[2061] That's cause its 2 completely independent factors each applying a negative multiplier to damage, and not affecting each other in any way. Instead of 2 factors for turrets where one applies a multiplier to the other which then decided the random number function used to decide hit type and chance to hit etc. Unless ive beeen sold something other than tobacco at the cornerstore i made a lenghty post about this sort of problem being inherent in the missile mechanics that were being handed to us, but people were too busy screaming about the death of the lvl4 raven to care... Essentially its much much harder to balance such a system with 2 independent modifiers, so all you can do is tweak the values a little this or that way, but in order to make missiles do good damage to an mwding target without making the velocity factor scaled by the signature size factor like id suggested or some similar interdependency between the factors, youd pretty much have to turn them into the i-win button they were - in some cases - before. How this has any relation to drones, im not quite sure myself. ------------- Where are the named 800mm Plates and Mega Ions, CCP? |
keepiru Supernova Security Systems ![]() ![]() ![]() |
Posted - 2005.11.03 23:32:00 -
[2062] That's cause its 2 completely independent factors each applying a negative multiplier to damage, and not affecting each other in any way. Instead of 2 factors for turrets where one applies a multiplier to the other which then decided the random number function used to decide hit type and chance to hit etc. Unless ive beeen sold something other than tobacco at the cornerstore i made a lenghty post about this sort of problem being inherent in the missile mechanics that were being handed to us, but people were too busy screaming about the death of the lvl4 raven to care... Essentially its much much harder to balance such a system with 2 independent modifiers, so all you can do is tweak the values a little this or that way, but in order to make missiles do good damage to an mwding target without making the velocity factor scaled by the signature size factor like id suggested or some similar interdependency between the factors, youd pretty much have to turn them into the i-win button they were - in some cases - before. How this has any relation to drones, im not quite sure myself. Boost T2 Plate HP! |
![]() Qayos ![]() ![]() ![]() |
Posted - 2005.11.04 00:59:00 -
[2063] Please don't make Megathrons just as good with ECM drones as a Dominix, that's silly. |
Qayos Aliastra ![]() ![]() ![]() |
Posted - 2005.11.04 00:59:00 -
[2064] Please don't make Megathrons just as good with ECM drones as a Dominix, that's silly. |
![]() Maya Rkell ![]() ![]() ![]() |
Posted - 2005.11.04 02:55:00 -
[2065]
Uh-huh. 3 volleys to kill an interceptor is bad? Smoke. Pipe. Wtf. "Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |
Maya Rkell Forsaken Empire The Forsaken Empire ![]() ![]() ![]() |
Posted - 2005.11.04 02:55:00 -
[2066]
Uh-huh. 3 volleys to kill an interceptor is bad? Smoke. Pipe. Wtf. //Maya |
![]() Paradox Eve ![]() ![]() ![]() |
Posted - 2005.11.04 03:22:00 -
[2067] Response to the Domi pilots that have a problem with this change: 1) As has been pointed out in this thread many times before, in addition to loosing no dmg from your drones ect, you are gaining a great deal of versatility by having drones in your bay for any possible situation you encounter. This very much offsets the relatively small dmg loss over another pilot when you use one of the new drones as opposed to a traditional drone. Verstility: learn it and respect it, and then you can come back and post again. 2) Instead of having two full waves of drones in your bay, you will have have *three* full waves of drones, or two full waves plus extra E-WAR drones. This is very much a boost. [See above, for versatility.] 3) For the most part, you dont often *need* E-WAR drones, as the domi is a very capable E-WAR ship to begin with- and the mods will serve you much better than the drones. The drones will just further supliment this ability with a very flexable set of E-WAR drones in your bay for any situation you run into. [See versatility above.] 4) Any other ship that uses these drones will have to reduce thier dmg output to do so, just like the Domi. The dmg will be reduced slightly less than if it were a Domi, but see "versatility" above. 5) Domi is my ship of choice, and I think these changes are great. Ive come to worry a bit about the webber drones, but Ill hold my comments until I see them in action. |
Paradox Eve ![]() ![]() ![]() |
Posted - 2005.11.04 03:22:00 -
[2068] Response to the Domi pilots that have a problem with this change: 1) As has been pointed out in this thread many times before, in addition to loosing no dmg from your drones ect, you are gaining a great deal of versatility by having drones in your bay for any possible situation you encounter. This very much offsets the relatively small dmg loss over another pilot when you use one of the new drones as opposed to a traditional drone. Verstility: learn it and respect it, and then you can come back and post again. 2) Instead of having two full waves of drones in your bay, you will have have *three* full waves of drones, or two full waves plus extra E-WAR drones. This is very much a boost. [See above, for versatility.] 3) For the most part, you dont often *need* E-WAR drones, as the domi is a very capable E-WAR ship to begin with- and the mods will serve you much better than the drones. The drones will just further supliment this ability with a very flexable set of E-WAR drones in your bay for any situation you run into. [See versatility above.] 4) Any other ship that uses these drones will have to reduce thier dmg output to do so, just like the Domi. The dmg will be reduced slightly less than if it were a Domi, but see "versatility" above. 5) Domi is my ship of choice, and I think these changes are great. Ive come to worry a bit about the webber drones, but Ill hold my comments until I see them in action. |
![]() Sarrena ![]() ![]() ![]() |
Posted - 2005.11.04 03:28:00 -
[2069] Perhaps. As long as they fix the bloody core AI bugs with drones and stop all the love making and slow mo effects. Test longer then with missles and lets see where this lands, although I'd still prefer a higher cap of 10 then 5. Oh, and drop Caldari masses, seriously those ships must have lead linings for what they look like. |
Sarrena Amarr ![]() ![]() ![]() |
Posted - 2005.11.04 03:28:00 -
[2070] Perhaps. As long as they fix the bloody core AI bugs with drones and stop all the love making and slow mo effects. Test longer then with missles and lets see where this lands, although I'd still prefer a higher cap of 10 then 5. Oh, and drop Caldari masses, seriously those ships must have lead linings for what they look like. |
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