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Borat Sangdiev
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Posted - 2008.07.29 14:29:00 -
[1]
There should be no ship that is allowed to completely disable your ability to target back and fight. Perma jamming falcons and ecm are overpowered. nerf it.
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Cahpimon
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Posted - 2008.07.29 14:30:00 -
[2]
so, what do you want it to be able to do? sit there and look cool?
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Aneu Angellus
Caldari Revival.
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Posted - 2008.07.29 14:31:00 -
[3]
Originally by: Borat Sangdiev There should be no ship that is allowed to completely disable your ability to target back and fight. Perma jamming falcons and ecm are overpowered. nerf it.
Please go back to WoW ________________ REVIVAL
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Fangedterror
Caldari Maximum Yarrage
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Posted - 2008.07.29 14:31:00 -
[4]
HELL YES! Nerf the Hell out of ECM so i can solo pawn things again. Need some Help with EVE? -Guides -Ship Setups -People Singing for their ships -Eve Time Cards -and MORE!!!! www.eve-onlineguides.com
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Tarminic
24th Imperial Crusade
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Posted - 2008.07.29 14:31:00 -
[5]
After these changes, the range of the falcon might need to be looked at. I don't think its overall jamming strength is overpowered to be honest. ---------------- Play EVE: Downtime Madness v0.83 (Updated 7/3) |

Sidewayzracer
Caldari Deep Core Mining Inc.
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Posted - 2008.07.29 14:31:00 -
[6]
Originally by: Borat Sangdiev There should be no ship that is allowed to completely disable your ability to target back and fight. Perma jamming falcons and ecm are overpowered. nerf it.
no such thing as perma jamming only you being a completly unlucky tit 
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Borat Sangdiev
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Posted - 2008.07.29 14:31:00 -
[7]
Originally by: Cahpimon so, what do you want it to be able to do? sit there and look cool?
go back to the way it used to be, so it has a greater chance to miss a cycle.
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Borat Sangdiev
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Posted - 2008.07.29 14:32:00 -
[8]
Originally by: Sidewayzracer
Originally by: Borat Sangdiev There should be no ship that is allowed to completely disable your ability to target back and fight. Perma jamming falcons and ecm are overpowered. nerf it.
no such thing as perma jamming only you being a completly unlucky tit 
nope, nerf it.
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Sidewayzracer
Caldari Deep Core Mining Inc.
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Posted - 2008.07.29 14:33:00 -
[9]
Originally by: Borat Sangdiev
Originally by: Sidewayzracer
Originally by: Borat Sangdiev There should be no ship that is allowed to completely disable your ability to target back and fight. Perma jamming falcons and ecm are overpowered. nerf it.
no such thing as perma jamming only you being a completly unlucky tit 
nope, nerf it.
NO U
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Major Stallion
The Dark Horses
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Posted - 2008.07.29 14:33:00 -
[10]
Originally by: Sidewayzracer
Originally by: Borat Sangdiev There should be no ship that is allowed to completely disable your ability to target back and fight. Perma jamming falcons and ecm are overpowered. nerf it.
no such thing as perma jamming only you being a completly unlucky tit 
yes there is...jam chance is a simple division problem. if the answer = 1..perma jam.
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Borat Sangdiev
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Posted - 2008.07.29 14:34:00 -
[11]
Originally by: Sidewayzracer
Originally by: Borat Sangdiev
Originally by: Sidewayzracer
Originally by: Borat Sangdiev There should be no ship that is allowed to completely disable your ability to target back and fight. Perma jamming falcons and ecm are overpowered. nerf it.
no such thing as perma jamming only you being a completly unlucky tit 
nope, nerf it.
K
NO U
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Aneu Angellus
Caldari Revival.
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Posted - 2008.07.29 14:34:00 -
[12]
They are called ECCM Modules... USE THEM ________________ REVIVAL
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Armoured C
Gallente The Aztecs Intrepid Crossing
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Posted - 2008.07.29 14:35:00 -
[13]
nerf your moms
i mean the ship of course
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Borat Sangdiev
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Posted - 2008.07.29 14:35:00 -
[14]
its obvious its been a FotM ship for some time. the condom of pvp. nerf it.
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Queen Ba'Ku
The-Secret-Service Retribution.
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Posted - 2008.07.29 14:40:00 -
[15]
tbh he has a point, they are way overpowered. Falcons can permajam a few ships at once basically rendering a fleet useless and thats just silly especially when some can jam way over 150km and cloak as well!
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Borat Sangdiev
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Posted - 2008.07.29 14:40:00 -
[16]
Originally by: Queen Ba'Ku tbh he has a point, they are way overpowered. Falcons can permajam a few ships at once basically rendering a fleet useless and thats just silly especially when some can jam way over 150km and cloak as well!
this
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SereneSally
Center for Advanced Studies
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Posted - 2008.07.29 14:40:00 -
[17]
Originally by: Aneu Angellus They are called ECCM Modules... USE THEM
Oh stop - no one really fits ECCM mods as a general setup
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Nyakk Tradetard
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Posted - 2008.07.29 14:41:00 -
[18]
Originally by: Borat Sangdiev its obvious its been a FotM ship for some time. the condom of pvp. nerf it.
you say it like it would be a bad thing.
oh and since you took so much effort for this thread.
NO U!!!
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Reem Fairchild
Minmatar Sebiestor tribe
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Posted - 2008.07.29 14:41:00 -
[19]
Stop whining about every ship that can actually effectively do the very exact thing it is meant to do.
By the way, the Rook has had the same exact jamming strength that the Falcon has now all along, inbetween the ECM nerf in late 2006 and the Falcon boost in Trinity. And yet no one whined about it.
Originally by: CCP Wrangler We are pleased to aim!
Or was that the other way around?
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Reem Fairchild
Minmatar Sebiestor tribe
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Posted - 2008.07.29 14:42:00 -
[20]
Originally by: SereneSally
Originally by: Aneu Angellus They are called ECCM Modules... USE THEM
Oh stop - no one really fits ECCM mods as a general setup
Perhaps they should.
Originally by: CCP Wrangler We are pleased to aim!
Or was that the other way around?
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baltec1
Antares Shipyards Vanguard.
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Posted - 2008.07.29 14:42:00 -
[21]
Originally by: Borat Sangdiev its obvious its been a FotM ship for some time. the condom of pvp. nerf it.
I jammed and scrammed an assault ship in my badger II and watched it die screaming in fustration. Should badger IIs be nerfed too?
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Borat Sangdiev
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Posted - 2008.07.29 14:43:00 -
[22]
Originally by: Nyakk Tradetard
Originally by: Borat Sangdiev its obvious its been a FotM ship for some time. the condom of pvp. nerf it.
you say it like it would be a bad thing.
oh and since you took so much effort for this thread.
NO U!!!
my sensors detect someone who has a falcon alt. just admit it's overpoweredness.
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Borat Sangdiev
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Posted - 2008.07.29 14:44:00 -
[23]
Originally by: baltec1
Originally by: Borat Sangdiev its obvious its been a FotM ship for some time. the condom of pvp. nerf it.
I jammed and scrammed an assault ship in my badger II and watched it die screaming in fustration. Should badger IIs be nerfed too?
yes
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Borat Sangdiev
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Posted - 2008.07.29 14:44:00 -
[24]
Originally by: Reem Fairchild Stop whining about every ship that can actually effectively do the very exact thing it is meant to do.
By the way, the Rook has had the same exact jamming strength that the Falcon has now all along, inbetween the ECM nerf in late 2006 and the Falcon boost in Trinity. And yet no one whined about it.
nerf rook.
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Derek Sigres
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Posted - 2008.07.29 14:48:00 -
[25]
Originally by: SereneSally
Originally by: Aneu Angellus They are called ECCM Modules... USE THEM
Oh stop - no one really fits ECCM mods as a general setup
Slow down there skippy - you have a module that protects you pretty damn well (juuust shy of -50% chance to jam per jammer) and you STILL complain?
Fair enough - throw out the ECCM module altogether and make it a Sensor Booster Script. Problem sovled. If you can't find room for a Sensor Booster you clearly don't care about your EWAR resistance.
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SereneSally
Center for Advanced Studies
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Posted - 2008.07.29 14:48:00 -
[26]
Originally by: Reem Fairchild
Originally by: SereneSally
Originally by: Aneu Angellus They are called ECCM Modules... USE THEM
Oh stop - no one really fits ECCM mods as a general setup
Perhaps they should.
Still wouldnt be enough with the jamming strengh and bonuses of the falcon, dont think even a whole rack would help
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Borat Sangdiev
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Posted - 2008.07.29 14:49:00 -
[27]
Originally by: Derek Sigres
Originally by: SereneSally
Originally by: Aneu Angellus They are called ECCM Modules... USE THEM
Oh stop - no one really fits ECCM mods as a general setup
Slow down there skippy - you have a module that protects you pretty damn well (juuust shy of -50% chance to jam per jammer) and you STILL complain?
Fair enough - throw out the ECCM module altogether and make it a Sensor Booster Script. Problem sovled. If you can't find room for a Sensor Booster you clearly don't care about your EWAR resistance.
how about no, and make the falcon have a range/strength script just like every other racial ewar.
nerf falcons. you know it must be done.
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Plave Okice
Universal Securities
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Posted - 2008.07.29 14:51:00 -
[28]
Originally by: Tarminic After these changes, the range of the falcon might need to be looked at. I don't think its overall jamming strength is overpowered to be honest.
Yup, agreed. The jamming strength is reasonable, the range maybe not so. With ships slowing down considerably it'll much harder to try and force Falcons away now.
The nerf falcon whines are going to grow and grow sadly.
Would you like to know more? |

Malcanis
We are Legend
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Posted - 2008.07.29 14:55:00 -
[29]
Originally by: Queen Ba'Ku tbh he has a point, they are way overpowered. Falcons can permajam a few ships at once basically rendering a fleet useless and thats just silly especially when some can jam way over 150km and cloak as well!
no they aren't and no they can't. they can't even permajam a single HAC 100% of the time. So stop making things up because you cant be bothered to learn to counter them.
CONCORD provide consequences, not safety; only you can do that. |

Borat Sangdiev
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Posted - 2008.07.29 14:58:00 -
[30]
Originally by: Malcanis
Originally by: Queen Ba'Ku tbh he has a point, they are way overpowered. Falcons can permajam a few ships at once basically rendering a fleet useless and thats just silly especially when some can jam way over 150km and cloak as well!
no they aren't and no they can't. they can't even permajam a single HAC 100% of the time. So stop making things up because you cant be bothered to learn to counter them.
you say it like they should be able to jam a single hac 100% of the time. they shouldnt be able to even get close to permajamming even a single ship. 60% of the time is fair. Nerf falcons/ECM.
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Zukira Al'Kalish
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Posted - 2008.07.29 14:59:00 -
[31]
Edited by: Zukira Al''Kalish on 29/07/2008 15:00:03 The frequency of these complaints is just growing and growing right now because we have an influx of 14 - 17 year olds getting into the game.
Here's some news folks. A Falcon couldn't do enough DPS to peel the paint off the side of a barn. Sure they can jam you, but then what are they goign to do? They cant' even crack a half decent tank. Sounds pretty effing scary.
But there's this really crazy method for dealing with being jammed. Ever heard of FoF Missiles? Gee... seems to me you don't need a target lock to use those.
What is it the falcon does again? Oh... right... it disrupts your target lock. Well, gee... it would seem to me that there's a simple method of negating the effects of the Falcon.
Then there are the obvious ECCM modules... which you really should be fitting when you know/suspect you're goign to be comming across some evil b@st@rd with ECM.
If you think about the fact that fitting a good rack of ECM on the Falcon ensures that the ship may as well be made of paper mache. You're GUARANTEED to be fighting a glass boat if it's a falcon with ECM. FoF FTW.
In closing... OP needs to learn to rig their ship. If they can't wrap their mind around that, they should ask their mommy to stop paying for a big kids' game for them... maybe stick to something more their level... like colouring books.
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Queen Ba'Ku
The-Secret-Service Retribution.
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Posted - 2008.07.29 14:59:00 -
[32]
Originally by: Malcanis
Originally by: Queen Ba'Ku tbh he has a point, they are way overpowered. Falcons can permajam a few ships at once basically rendering a fleet useless and thats just silly especially when some can jam way over 150km and cloak as well!
no they aren't and no they can't. they can't even permajam a single HAC 100% of the time. So stop making things up because you cant be bothered to learn to counter them.
Oh whatever you must be the 1% of eve who firstly counters ECM cos you just would not normally, secondly there are a few thousand agree with what i say, and yes falcons can permajam - FACT!
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Borat Sangdiev
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Posted - 2008.07.29 15:01:00 -
[33]
Edited by: Borat Sangdiev on 29/07/2008 15:02:14
Originally by: Zukira Al'Kalish Edited by: Zukira Al''Kalish on 29/07/2008 15:00:03 The frequency of these complaints is just growing and growing right now because we have an influx of 14 - 17 year olds getting into the game.
Here's some news folks. A Falcon couldn't do enough DPS to peel the paint off the side of a barn. Sure they can jam you, but then what are they goign to do? They cant' even crack a half decent tank. Sounds pretty effing scary.
But there's this really crazy method for dealing with being jammed. Ever heard of FoF Missiles? Gee... seems to me you don't need a target lock to use those.
What is it the falcon does again? Oh... right... it disrupts your target lock. Well, gee... it would seem to me that there's a simple method of negating the effects of the Falcon.
Then there are the obvious ECCM modules... which you really should be fitting when you know/suspect you're goign to be comming across some evil b@st@rd with ECM.
If you think about the fact that fitting a good rack of ECM on the Falcon ensures that the ship may as well be made of paper mache. You're GUARANTEED to be fighting a glass boat if it's a falcon with ECM. FoF FTW.
In closing... OP needs to learn to rig their ship. If they can't wrap their mind around that, they should ask their mommy to stop paying for a big kids' game for them... maybe stick to something more their level... like colouring books.
in closing, you need to realize that no one listened to the many counters to counter nano, so no one will use the counters to counter ECM. So, just nerf it.
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Forced Evil
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Posted - 2008.07.29 15:02:00 -
[34]
Edited by: Forced Evil on 29/07/2008 15:02:41 oh God, what a bunch of f.u.c.k.ing noobs
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Ignatious Mei
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Posted - 2008.07.29 15:03:00 -
[35]
Originally by: Malcanis
Originally by: Queen Ba'Ku tbh he has a point, they are way overpowered. Falcons can permajam a few ships at once basically rendering a fleet useless and thats just silly especially when some can jam way over 150km and cloak as well!
no they aren't and no they can't. they can't even permajam a single HAC 100% of the time. So stop making things up because you cant be bothered to learn to counter them.
You are correct. They can perma jam 3-4 ships 80 percent of the time though. And theres the problem. I said in the other post that we were arguing about (That you didn't refute by the way) That the thing you seem to be forgetting with the chance based is this. Even though you may not hit every jam cycle on every ship you hit a hell of a lot more then you miss. Your not taking into consideration that even if you miss a jam cycle the cycle time is fast enough that by the time the person you are jamming actually gets their target locked again and their guns back on your cycle time is just about up. So they may get off a salvo and then they are jammed again.
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Callib Gor'Karrithe
Minmatar
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Posted - 2008.07.29 15:03:00 -
[36]
Unfortunately, nanos were a problem resulting from the introduction of an additional modification for ships known as the Polycarbon Engine Housing.
Do your research kiddo.
The difference being counters for ECM as well as ECM have existed since the inception of the game. Learn to use the equipment that is out there, or go back to playing world of warcrack, kiddo.
This game is for people who can use their brains, not little kids who want to cry and whine. Throwing temper tantrums only works to get you what you want from mommy.... not from CCP.
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Malcanis
We are Legend
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Posted - 2008.07.29 15:05:00 -
[37]
Originally by: Borat Sangdiev
Originally by: Malcanis
Originally by: Queen Ba'Ku tbh he has a point, they are way overpowered. Falcons can permajam a few ships at once basically rendering a fleet useless and thats just silly especially when some can jam way over 150km and cloak as well!
no they aren't and no they can't. they can't even permajam a single HAC 100% of the time. So stop making things up because you cant be bothered to learn to counter them.
you say it like they should be able to jam a single hac 100% of the time. they shouldnt be able to even get close to permajamming even a single ship. 60% of the time is fair. Nerf falcons/ECM.
You're a troll or a fool. Either that or this is a masked nano-whine. I don't know which and a don't really care.
CONCORD provide consequences, not safety; only you can do that. |

SereneSally
Center for Advanced Studies
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Posted - 2008.07.29 15:06:00 -
[38]
Edited by: SereneSally on 29/07/2008 15:06:26
Originally by: Callib Gor'Karrithe Unfortunately, nanos were a problem resulting from the introduction of an additional modification for ships known as the Polycarbon Engine Housing.
Do your research kiddo.
The difference being counters for ECM as well as ECM have existed since the inception of the game. Learn to use the equipment that is out there, or go back to playing world of warcrack, kiddo.
This game is for people who can use their brains, not little kids who want to cry and whine. Throwing temper tantrums only works to get you what you want from mommy.... not from CCP.
I wish you lot would listen as a general setup for ships IT IS NOT VIABLE to be putting ECCMs on, simple as, you would need at least 2 if not more...Since when does anyone fit a ship to combat every eventuality they can be attacked by - so stop talking total rubbish.
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Borat Sangdiev
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Posted - 2008.07.29 15:08:00 -
[39]
Originally by: Callib Gor'Karrithe Unfortunately, nanos were a problem resulting from the introduction of an additional modification for ships known as the Polycarbon Engine Housing.
Do your research kiddo.
The difference being counters for ECM as well as ECM have existed since the inception of the game. Learn to use the equipment that is out there, or go back to playing world of warcrack, kiddo.
This game is for people who can use their brains, not little kids who want to cry and whine. Throwing temper tantrums only works to get you what you want from mommy.... not from CCP.
actually... this game is not for people who want to use their brains. Why?, because everything else that is good gets nerfed. Nerf Falcons too.
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Borat Sangdiev
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Posted - 2008.07.29 15:10:00 -
[40]
Originally by: Malcanis
Originally by: Borat Sangdiev
Originally by: Malcanis
Originally by: Queen Ba'Ku tbh he has a point, they are way overpowered. Falcons can permajam a few ships at once basically rendering a fleet useless and thats just silly especially when some can jam way over 150km and cloak as well!
no they aren't and no they can't. they can't even permajam a single HAC 100% of the time. So stop making things up because you cant be bothered to learn to counter them.
you say it like they should be able to jam a single hac 100% of the time. they shouldnt be able to even get close to permajamming even a single ship. 60% of the time is fair. Nerf falcons/ECM.
You're a troll or a fool. Either that or this is a masked nano-whine. I don't know which and a don't really care.
Here's your chance, you internet legend. Tell us why your ship should be able to take away another ship's ability to fight back, close to 100% of the time?
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Broegitte Bardot
BINFORD Solidus Alliance
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Posted - 2008.07.29 15:20:00 -
[41]
range is the problem. it is totally possible to participate in long-range fleet fights in that thing, well beyond BS snipe range. that's a job for the scorpion, not some ship with a covert ops cloak. 220+ km w/ racial jammers can be considered invulnerable, with a speed nerf as is being tested right now even more so.
but i could live with similar optimal bonuses for painters, dampeners and tracking disruptors. alt of Roemy Schneider (probably lacking game time again) |

Rexthor Hammerfists
The Movement
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Posted - 2008.07.29 15:22:00 -
[42]
Originally by: Broegitte Bardot range is the problem. it is totally possible to participate in long-range fleet fights in that thing, well beyond BS snipe range. that's a job for the scorpion, not some ship with a covert ops cloak. 220+ km w/ racial jammers can be considered invulnerable, with a speed nerf as is being tested right now even more so.
but i could live with similar optimal bonuses for painters, dampeners and tracking disruptors.
Agreed, with the speedchanges ranges got a whole lot harder to cross and falcons staying 170km away harder to countger, ruining many good small fights - for both sides.
-
Any good reason for gateguns shooting drones and thus removing dronebased ships from pirating? |

Trojanman190
D00M. Triumvirate.
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Posted - 2008.07.29 15:22:00 -
[43]
Why do people keep remaking these threads?
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Borat Sangdiev
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Posted - 2008.07.29 15:23:00 -
[44]
Originally by: Trojanman190 Why do people keep remaking these threads?
why does anyone ever do anything? let's not get philisophical.
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Malcanis
We are Legend
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Posted - 2008.07.29 15:27:00 -
[45]
Originally by: Queen Ba'Ku
Originally by: Malcanis
Originally by: Queen Ba'Ku tbh he has a point, they are way overpowered. Falcons can permajam a few ships at once basically rendering a fleet useless and thats just silly especially when some can jam way over 150km and cloak as well!
no they aren't and no they can't. they can't even permajam a single HAC 100% of the time. So stop making things up because you cant be bothered to learn to counter them.
Oh whatever you must be the 1% of eve who firstly counters ECM cos you just would not normally, secondly there are a few thousand agree with what i say, and yes falcons can permajam - FACT!
Falcons can't permajam anything HAC/BC or above - FACT!
Falcons can be countered or mitigated by:
drones long range guns long range missiles FoF missiles fast ships ECCM modules Sensor Integrity Gang Link (I use this myself, it's pretty sweet.) warping
Assign a few light drones to an inty and put him on chase duty. He will completely negate the falcon, I promise you.
How you can claim that such a fragile, limited ship is overpowered escapes me. They are are useful for fighting poorly prepared cookie-cutter DPS-fit gangs, though.
CONCORD provide consequences, not safety; only you can do that. |

Xiaodown
XERCORE
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Posted - 2008.07.29 15:28:00 -
[46]
Originally by: Borat Sangdiev
Originally by: Cahpimon so, what do you want it to be able to do? sit there and look cool?
go back to the way it used to be, so it has a greater chance to miss a cycle.
This, This, a THOUSAND TIMES This!
Bumping the bonus on the falcon from 10% to 20% has had a hugely detrimental effect to warfare, especially considering that it's made the rook a worthless ship (whereas the rook used to be on top of its game, who would fly it now? it can't fly cloaked!).
Put it back to 10%! --
Sig under construction.
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Malcanis
We are Legend
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Posted - 2008.07.29 15:28:00 -
[47]
Originally by: Ignatious Mei
Originally by: Malcanis
Originally by: Queen Ba'Ku tbh he has a point, they are way overpowered. Falcons can permajam a few ships at once basically rendering a fleet useless and thats just silly especially when some can jam way over 150km and cloak as well!
no they aren't and no they can't. they can't even permajam a single HAC 100% of the time. So stop making things up because you cant be bothered to learn to counter them.
You are correct. They can perma jam 3-4 ships 80 percent of the time though. And theres the problem. I said in the other post that we were arguing about (That you didn't refute by the way) That the thing you seem to be forgetting with the chance based is this. Even though you may not hit every jam cycle on every ship you hit a hell of a lot more then you miss. Your not taking into consideration that even if you miss a jam cycle the cycle time is fast enough that by the time the person you are jamming actually gets their target locked again and their guns back on your cycle time is just about up. So they may get off a salvo and then they are jammed again.
Perma-jam 4 ships? T1 frigates, perhaps.
CONCORD provide consequences, not safety; only you can do that. |

baltec1
Antares Shipyards Vanguard.
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Posted - 2008.07.29 15:29:00 -
[48]
Originally by: Borat Sangdiev
Originally by: Malcanis
Originally by: Borat Sangdiev
Originally by: Malcanis
Originally by: Queen Ba'Ku tbh he has a point, they are way overpowered. Falcons can permajam a few ships at once basically rendering a fleet useless and thats just silly especially when some can jam way over 150km and cloak as well!
no they aren't and no they can't. they can't even permajam a single HAC 100% of the time. So stop making things up because you cant be bothered to learn to counter them.
you say it like they should be able to jam a single hac 100% of the time. they shouldnt be able to even get close to permajamming even a single ship. 60% of the time is fair. Nerf falcons/ECM.
You're a troll or a fool. Either that or this is a masked nano-whine. I don't know which and a don't really care.
Here's your chance, you internet legend. Tell us why your ship should be able to take away another ship's ability to fight back, close to 100% of the time?
It cant.
I got myself jammed in my geddon by one of these and when it missed a cycle I got it down to half armour in just a few vollies. Lucky for him I didnt have my 3 heatsink setup so he got another cycle and managed to warp off.
See a falcon can only solo up to a point. If it runs into anything with ECCM then its screwed, if it gets hit then it melts like butter, if it gets jammed itself its screwed, if it gets hit by heavy drones its screwed, if it meets a small gang its as good as a chocolate fireguard.
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Malcanis
We are Legend
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Posted - 2008.07.29 15:31:00 -
[49]
Originally by: Xiaodown
Originally by: Borat Sangdiev
Originally by: Cahpimon so, what do you want it to be able to do? sit there and look cool?
go back to the way it used to be, so it has a greater chance to miss a cycle.
This, This, a THOUSAND TIMES This!
Bumping the bonus on the falcon from 10% to 20% has had a hugely detrimental effect to warfare, especially considering that it's made the rook a worthless ship (whereas the rook used to be on top of its game, who would fly it now? it can't fly cloaked!).
Put it back to 10%!
OK, but then it gets +75m/s base speed and -10 mass, plus an extra high-slot. Might as well make it a half-decent prober since it'll be worthless as a jammer.
CONCORD provide consequences, not safety; only you can do that. |

Xiaodown
XERCORE
|
Posted - 2008.07.29 15:34:00 -
[50]
Edited by: Xiaodown on 29/07/2008 15:34:59
Originally by: Zukira Al'Kalish Edited by: Zukira Al''Kalish on 29/07/2008 15:00:03 The frequency of these complaints is just growing and growing right now because we have an influx of 14 - 17 year olds getting into the game.
How's the view from up there on your pedestal?
Originally by: Zukira Al'Kalish
But there's this really crazy method for dealing with being jammed. Ever heard of FoF Missiles? Gee... seems to me you don't need a target lock to use those.
QUOTIN' SOMEONE WHO'S NEVER JAMMED OR BEEN JAMMED FROM 150KM AWAY!!!!LOL!
Originally by: Zukira Al'Kalish
What is it the falcon does again? Oh... right... it disrupts your target lock. Well, gee... it would seem to me that there's a simple method of negating the effects of the Falcon.
Then there are the obvious ECCM modules... which you really should be fitting when you know/suspect you're goign to be comming across some evil b@st@rd with ECM.
If you think about the fact that fitting a good rack of ECM on the Falcon ensures that the ship may as well be made of paper mache. You're GUARANTEED to be fighting a glass boat if it's a falcon with ECM. FoF FTW.
In closing... OP needs to learn to rig their ship. If they can't wrap their mind around that, they should ask their mommy to stop paying for a big kids' game for them... maybe stick to something more their level... like colouring books.
Wow, dude. Seriously. Do you even play this game?
If a falcon jams you from 150km away, what can you do? Your answers are 1.) gimp your setup with ECCM modules 2.) Kill the falcon.
Ever chased a falcon down? As soon as he realizes you're headed for him, he disengages and cloaks.
There is no other force recon in the game that can affect ships from as far away as a falcon. Pilgrim has no range bonus to NOS or tracking disruptor, rapier's webs can hit out to only 40km unless you're using faction or overloading, lachesis scrams can hit to what, 50-60km? Plus the lachesis doesn't shut down your ability to fight.
No, the falcon is overpowered. It just is. Accept it, and then, gtfo.
~X --
Sig under construction.
|
|

Borat Sangdiev
|
Posted - 2008.07.29 15:35:00 -
[51]
Originally by: baltec1
Originally by: Borat Sangdiev
Originally by: Malcanis
Originally by: Borat Sangdiev
Originally by: Malcanis
Originally by: Queen Ba'Ku tbh he has a point, they are way overpowered. Falcons can permajam a few ships at once basically rendering a fleet useless and thats just silly especially when some can jam way over 150km and cloak as well!
no they aren't and no they can't. they can't even permajam a single HAC 100% of the time. So stop making things up because you cant be bothered to learn to counter them.
you say it like they should be able to jam a single hac 100% of the time. they shouldnt be able to even get close to permajamming even a single ship. 60% of the time is fair. Nerf falcons/ECM.
You're a troll or a fool. Either that or this is a masked nano-whine. I don't know which and a don't really care.
Here's your chance, you internet legend. Tell us why your ship should be able to take away another ship's ability to fight back, close to 100% of the time?
It cant.
I got myself jammed in my geddon by one of these and when it missed a cycle I got it down to half armour in just a few vollies. Lucky for him I didnt have my 3 heatsink setup so he got another cycle and managed to warp off.
See a falcon can only solo up to a point. If it runs into anything with ECCM then its screwed, if it gets hit then it melts like butter, if it gets jammed itself its screwed, if it gets hit by heavy drones its screwed, if it meets a small gang its as good as a chocolate fireguard.
It's a must have ship that alot of players train on an alt account that they take with them when they "solo" pvp. Why? because it's an i-win ship for soloers, to compliment their main. needs to be nerfed.
|

Borat Sangdiev
|
Posted - 2008.07.29 15:37:00 -
[52]
Originally by: Xiaodown Edited by: Xiaodown on 29/07/2008 15:34:59
Originally by: Zukira Al'Kalish Edited by: Zukira Al''Kalish on 29/07/2008 15:00:03 The frequency of these complaints is just growing and growing right now because we have an influx of 14 - 17 year olds getting into the game.
How's the view from up there on your pedestal?
Originally by: Zukira Al'Kalish
But there's this really crazy method for dealing with being jammed. Ever heard of FoF Missiles? Gee... seems to me you don't need a target lock to use those.
QUOTIN' SOMEONE WHO'S NEVER JAMMED OR BEEN JAMMED FROM 150KM AWAY!!!!LOL!
Originally by: Zukira Al'Kalish
What is it the falcon does again? Oh... right... it disrupts your target lock. Well, gee... it would seem to me that there's a simple method of negating the effects of the Falcon.
Then there are the obvious ECCM modules... which you really should be fitting when you know/suspect you're goign to be comming across some evil b@st@rd with ECM.
If you think about the fact that fitting a good rack of ECM on the Falcon ensures that the ship may as well be made of paper mache. You're GUARANTEED to be fighting a glass boat if it's a falcon with ECM. FoF FTW.
In closing... OP needs to learn to rig their ship. If they can't wrap their mind around that, they should ask their mommy to stop paying for a big kids' game for them... maybe stick to something more their level... like colouring books.
Wow, dude. Seriously. Do you even play this game?
If a falcon jams you from 150km away, what can you do? Your answers are 1.) gimp your setup with ECCM modules 2.) Kill the falcon.
Ever chased a falcon down? As soon as he realizes you're headed for him, he disengages and cloaks.
There is no other force recon in the game that can affect ships from as far away as a falcon. Pilgrim has no range bonus to NOS or tracking disruptor, rapier's webs can hit out to only 40km unless you're using faction or overloading, lachesis scrams can hit to what, 50-60km? Plus the lachesis doesn't shut down your ability to fight.
No, the falcon is overpowered. It just is. Accept it, and then, gtfo.
~X
so true. ^^
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baltec1
Antares Shipyards Vanguard.
|
Posted - 2008.07.29 15:42:00 -
[53]
I have seen at the most 5 falcons in the past few months and only one has ended up killing me (with the help of 5 hugginns/rapiers)
Not only are they rare but they are also not that fantastic. I only fit one ECCM since realy thats all I need, a 10-20 second window can be the end for a falcon.
Also in fleet fights you might as well paint a giant crosshair on the hull and call it primary.
I am just getting the feeling you are angry over the nerf of nano and want to vent your range on something else.
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Borat Sangdiev
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Posted - 2008.07.29 15:45:00 -
[54]
Originally by: baltec1 I have seen at the most 5 falcons in the past few months and only one has ended up killing me (with the help of 5 hugginns/rapiers)
Not only are they rare but they are also not that fantastic. I only fit one ECCM since realy thats all I need, a 10-20 second window can be the end for a falcon.
Also in fleet fights you might as well paint a giant crosshair on the hull and call it primary.
I am just getting the feeling you are angry over the nerf of nano and want to vent your range on something else.
what ship do you fly that you can kill a falcon from 150+ km away in 20 secs. Do you go small gang roaming in a rail BS?
PS if you think falcons are rare, you really don't pvp much.
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Reem Fairchild
Minmatar Sebiestor tribe
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Posted - 2008.07.29 15:46:00 -
[55]
Originally by: Borat Sangdiev
you say it like they should be able to jam a single hac 100% of the time. they shouldnt be able to even get close to permajamming even a single ship. 60% of the time is fair. Nerf falcons/ECM.
Translation: Make it absolutely useless to fly them.
Originally by: CCP Wrangler We are pleased to aim!
Or was that the other way around?
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baltec1
Antares Shipyards Vanguard.
|
Posted - 2008.07.29 15:54:00 -
[56]
Edited by: baltec1 on 29/07/2008 15:55:00
Originally by: Borat Sangdiev
Originally by: baltec1 I have seen at the most 5 falcons in the past few months and only one has ended up killing me (with the help of 5 hugginns/rapiers)
Not only are they rare but they are also not that fantastic. I only fit one ECCM since realy thats all I need, a 10-20 second window can be the end for a falcon.
Also in fleet fights you might as well paint a giant crosshair on the hull and call it primary.
I am just getting the feeling you are angry over the nerf of nano and want to vent your range on something else.
what ship do you fly that you can kill a falcon from 150+ km away in 20 secs. Do you go small gang roaming in a rail BS?
PS if you think falcons are rare, you really don't pvp much.
my min apoc range is 180 km and I can tell you now, tachs will spoil any falcons day. Sure you wont get it in 20 seconds every time but each time it fails to get a jam you are going to do alot of damage.
There is very little point in a falcon being 150km away when its solo anyway since if it does get you jammed it cant do anything else.
So they must get into range to fire which means that it will often get in range of my geddon which again, is armed to the teeth and has an ECCM so it can resist jams better and get its firepower down.
If I am in a small gang then the falcon stands no chance.
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Malcanis
We are Legend
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Posted - 2008.07.29 15:54:00 -
[57]
Originally by: Borat Sangdiev
Originally by: Malcanis "gimp your setup with ECCMs"?
So... you'd support an ECCM script for a sensor booter then? That would answer that issue completely. Because I sincerely and from experience assure you that's it's really hard to jam an ECCm'd BS.
A Falcon can really only carry 5 jammers (sensor booster, MWD, 5 ECMs = 7 mids). A typical fit is 1 of each kind. An ECCm'd sniper rokh can easily sling Spike L out to further than a Falc can jam, even if it could do much about a sensor strength of 44. Likewise an ECCM Cerb with sensor strength 32.
The fact is, you get owned by Falcons because you refuse to take them into account when you're making your ship fittings. You just put your EFT-tastic short-range ships together and go out and get your ass kicked by balanced gangs led by FCs who know exactly how to deal with one-dimensional blobs like yours.
Most unbelievably of all someone asks "why SHOULD a falcon be able to take a single ship out of the fight?" Um, because it's a ELECTRONIC WARFARE SHIP, perhaps? What the eff else is it supposed to be for you maroon? If some guy turns up in a falc, you need him to be able to take out 2-3 ships to be worth losing the DPS, tank and tackle that he is completely unable to contribute.
I might just as well complain that a brutix is able to take my ship out of a fight with it's blasters and drones. And not just for 20 seconds, I might add.
tl;dr: EvE PvP is about more than just DPS vs Tank.
People don't setup their ship to take in account they chance meet an arazu with damps or a curse with a tracking disruptor. Why should a falcon be any different?
Then those people - ie: you - are idiots. If someone fitted a ship which took no account of the fact that he might get hit by EM damage, then he got melted by an amarr ship, you'd give him no sympathy when he whined that fitting an EM hardner gimps his tank vs Kin/Therm/Exp.
EW is in the game, so deal with it or continue to fail. Your call.
CONCORD provide consequences, not safety; only you can do that. |

supr3m3justic3
Caldari ACE'S OVER 8'S
|
Posted - 2008.07.29 15:54:00 -
[58]
EPIC FAIL, TROLL-O-NATOR __________________________________________________
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Dizeezer Velar
Caldari League of Disgruntled Fast Food Employees
|
Posted - 2008.07.29 15:58:00 -
[59]
Edited by: Dizeezer Velar on 29/07/2008 15:58:12
Originally by: Malcanis
Originally by: Borat Sangdiev
Originally by: Malcanis "gimp your setup with ECCMs"?
So... you'd support an ECCM script for a sensor booter then? That would answer that issue completely. Because I sincerely and from experience assure you that's it's really hard to jam an ECCm'd BS.
A Falcon can really only carry 5 jammers (sensor booster, MWD, 5 ECMs = 7 mids). A typical fit is 1 of each kind. An ECCm'd sniper rokh can easily sling Spike L out to further than a Falc can jam, even if it could do much about a sensor strength of 44. Likewise an ECCM Cerb with sensor strength 32.
The fact is, you get owned by Falcons because you refuse to take them into account when you're making your ship fittings. You just put your EFT-tastic short-range ships together and go out and get your ass kicked by balanced gangs led by FCs who know exactly how to deal with one-dimensional blobs like yours.
Most unbelievably of all someone asks "why SHOULD a falcon be able to take a single ship out of the fight?" Um, because it's a ELECTRONIC WARFARE SHIP, perhaps? What the eff else is it supposed to be for you maroon? If some guy turns up in a falc, you need him to be able to take out 2-3 ships to be worth losing the DPS, tank and tackle that he is completely unable to contribute.
I might just as well complain that a brutix is able to take my ship out of a fight with it's blasters and drones. And not just for 20 seconds, I might add.
tl;dr: EvE PvP is about more than just DPS vs Tank.
People don't setup their ship to take in account they chance meet an arazu with damps or a curse with a tracking disruptor. Why should a falcon be any different?
Then those people - ie: you - are idiots. If someone fitted a ship which took no account of the fact that he might get hit by EM damage, then he got melted by an amarr ship, you'd give him no sympathy when he whined that fitting an EM hardner gimps his tank vs Kin/Therm/Exp.
EW is in the game, so deal with it or continue to fail. Your call.
bzzzzzzzzzt. wrong. The answer to this question "People don't setup their ship to take in account they chance meet an arazu with damps or a curse with a tracking disruptor. Why should a falcon be any different?"
is that falcons are overpowered vs other ewar, in range and effectiveness. Needs to be nerfed and there is no arguing it. I agree with OP. [/url] |

Ruiryu
Cosmic Castaways
|
Posted - 2008.07.29 16:20:00 -
[60]
Originally by: Queen Ba'Ku Something needs to be balanced seriously. I can jump into a system with 10 battleships vs 2 and say 2 falcons and still lose - ermmm....now thats wrong imo
If this really did take place your fleet fails on the epic level, and your FC should quit the game.
For all of those whining about the Falcon, have you ever flown one? Do you realize the amount of skills it takes to even get that lucky to get the so called perma-jam? You have to dedicate give the ship every freaking boosting mod and rig to even come close. With a multi-spec with perfect skills and having the ship fitted with nothing but the boosters and implants you get a 9 points worth of jam power. Your average BS is about 23 points in strength. You fit a racial you Might get 11 points. This is less then 50%, you toss on one ECCM mod and you can bet you will have no issues locking him up and setting him a blaze.
A falcon is made of spit and tissue paper. Send a single interceptor after it and that falcon will run away. The falcon has 0 offense other then its ECM, all it can do is jam.
I can fly it, have flown it, and hate it because thats all it can do, and it dies real easy.
There are many counters to this ship such as the RSD, ECCM they have a mid slot and low slot version, if you equip just one of these to a BS, HAC, BC, Recon, I can say with 99% certainty that Falcon will be crying as it's ecms are gonna fail A LOT!
The sword can only strike one enemy at a time, but tactics can defeat ten thousand men at once. |
|

Ignatious Mei
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Posted - 2008.07.29 16:25:00 -
[61]
Originally by: Malcanis
Originally by: Queen Ba'Ku
Originally by: Malcanis
Originally by: Queen Ba'Ku tbh he has a point, they are way overpowered. Falcons can permajam a few ships at once basically rendering a fleet useless and thats just silly especially when some can jam way over 150km and cloak as well!
no they aren't and no they can't. they can't even permajam a single HAC 100% of the time. So stop making things up because you cant be bothered to learn to counter them.
Oh whatever you must be the 1% of eve who firstly counters ECM cos you just would not normally, secondly there are a few thousand agree with what i say, and yes falcons can permajam - FACT!
Falcons can't permajam anything HAC/BC or above - FACT!
Falcons can be countered or mitigated by:
drones long range guns long range missiles FoF missiles fast ships ECCM modules Sensor Integrity Gang Link (I use this myself, it's pretty sweet.) warping
Assign a few light drones to an inty and put him on chase duty. He will completely negate the falcon, I promise you.
How you can claim that such a fragile, limited ship is overpowered escapes me. They are are useful for fighting poorly prepared cookie-cutter DPS-fit gangs, though.
drones - The person assigning the drones to the inty must be within drone control range of the target. To give you a idea of how hard this is my domi with 2 drone link augmenters still only has a drone control range of 91k
long range guns/long range missle - I combined these becaus eyou are saying the same, IE a sniper ship. This requires the fit of a ECCM module (Probably 2 to make sure you wont get jammed at all) to get a sniper ship out to the range required to hit you at 200k cant spare the slots to fit those ECCM modules you think are so great. Secondly, sniper ships are utterly worthless in small gang combat. They have no tank and crap DPS. Why should I have to sacrifice 2 ship out of my gang for nothing but falcon patrol?
FoF missiles - Not gonna hit at 200k, They never go for the farthest target.
fast ships - Not going to be an option anymore after the speed nerf. This USED to be a decent counter but after the speed nerf falcons will be even more overpowedred
ECCM modules - One again. they are WEAK and having to fit a module that has a single use and only one effect to have to deal with ONE ship is not balance. That why for instance sensor booster are balanced. They defend against damp but when your not agaisnt a damp ship it still a useful module. Have a ECCM and not up against a falcon, you wasted a slot.
Sensor Integrity Gang Link (I use this myself, it's pretty sweet.) - Don't know anything about this but unless it boosts everyone to the point where they are three times harder to jam I don't really care.
warping - Lol, your idea of a counter is running away? Yeah.... Thats balanced. Falcons are perfectly balanced, you can run from them!!
|

Ruiryu
Cosmic Castaways
|
Posted - 2008.07.29 16:26:00 -
[62]
Originally by: Borat Sangdiev Edited by: Borat Sangdiev on 29/07/2008 15:02:14
Originally by: Zukira Al'Kalish Edited by: Zukira Al''Kalish on 29/07/2008 15:00:03 The frequency of these complaints is just growing and growing right now because we have an influx of 14 - 17 year olds getting into the game.
Here's some news folks. A Falcon couldn't do enough DPS to peel the paint off the side of a barn. Sure they can jam you, but then what are they goign to do? They cant' even crack a half decent tank. Sounds pretty effing scary.
But there's this really crazy method for dealing with being jammed. Ever heard of FoF Missiles? Gee... seems to me you don't need a target lock to use those.
What is it the falcon does again? Oh... right... it disrupts your target lock. Well, gee... it would seem to me that there's a simple method of negating the effects of the Falcon.
Then there are the obvious ECCM modules... which you really should be fitting when you know/suspect you're goign to be comming across some evil b@st@rd with ECM.
If you think about the fact that fitting a good rack of ECM on the Falcon ensures that the ship may as well be made of paper mache. You're GUARANTEED to be fighting a glass boat if it's a falcon with ECM. FoF FTW.
In closing... OP needs to learn to rig their ship. If they can't wrap their mind around that, they should ask their mommy to stop paying for a big kids' game for them... maybe stick to something more their level... like colouring books.
in closing, you need to realize that no one listened to the many counters to counter nano, so no one will use the counters to counter ECM. So, just nerf it.
Your logic fails epically.
The only counter the Nanos were 2 things Large Nuets, and either the Rapier and Huginn.
Move along fail troll, stop whining about your freaking nanos. Secondly the nanos weren't 1 ship, the nano issue covers a multitude of ships. So KTHXBYE. The sword can only strike one enemy at a time, but tactics can defeat ten thousand men at once. |

supr3m3justic3
Caldari ACE'S OVER 8'S
|
Posted - 2008.07.29 16:27:00 -
[63]
Just to throw my opinion in......I am not in the falcon yet.... But i've been flyin the scorp for a while now.....and it takes a hell of alot to perma jam someone. even with the 3 rigs and all the lows filled with sig. distortion amps....and with racial's. And to to boot....a damn cov. ops got me into my armor before i could jam him yesterday.....and i was in a battleship...if i would have been in a falcon i would have popped.....so dont give me this crap that there's nothing you can do about it.... __________________________________________________
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Borat Sangdiev
|
Posted - 2008.07.29 16:31:00 -
[64]
Edited by: Borat Sangdiev on 29/07/2008 16:32:25 Edited by: Borat Sangdiev on 29/07/2008 16:31:52
Originally by: Ruiryu
Originally by: Borat Sangdiev Edited by: Borat Sangdiev on 29/07/2008 15:02:14
Originally by: Zukira Al'Kalish Edited by: Zukira Al''Kalish on 29/07/2008 15:00:03 The frequency of these complaints is just growing and growing right now because we have an influx of 14 - 17 year olds getting into the game.
Here's some news folks. A Falcon couldn't do enough DPS to peel the paint off the side of a barn. Sure they can jam you, but then what are they goign to do? They cant' even crack a half decent tank. Sounds pretty effing scary.
But there's this really crazy method for dealing with being jammed. Ever heard of FoF Missiles? Gee... seems to me you don't need a target lock to use those.
What is it the falcon does again? Oh... right... it disrupts your target lock. Well, gee... it would seem to me that there's a simple method of negating the effects of the Falcon.
Then there are the obvious ECCM modules... which you really should be fitting when you know/suspect you're goign to be comming across some evil b@st@rd with ECM.
If you think about the fact that fitting a good rack of ECM on the Falcon ensures that the ship may as well be made of paper mache. You're GUARANTEED to be fighting a glass boat if it's a falcon with ECM. FoF FTW.
In closing... OP needs to learn to rig their ship. If they can't wrap their mind around that, they should ask their mommy to stop paying for a big kids' game for them... maybe stick to something more their level... like colouring books.
in closing, you need to realize that no one listened to the many counters to counter nano, so no one will use the counters to counter ECM. So, just nerf it.
Your logic fails epically.
The only counter the Nanos were 2 things Large Nuets, and either the Rapier and Huginn.
Move along fail troll, stop whining about your freaking nanos. Secondly the nanos weren't 1 ship, the nano issue covers a multitude of ships. So KTHXBYE.
you'll whinge when falcons will be nerfed, and they will. Let's see how much of a man you are when you have to pvp without your falcon pvp condom alt.
|

Ruiryu
Cosmic Castaways
|
Posted - 2008.07.29 16:32:00 -
[65]
Originally by: Zukira Al'Kalish
Ever chased a falcon down? As soon as he realizes you're headed for him, he disengages and cloaks.
Problem solved isn't it? If he is cloaked he can't engage. Congratulations you get a cookie. The sword can only strike one enemy at a time, but tactics can defeat ten thousand men at once. |

baltec1
Antares Shipyards Vanguard.
|
Posted - 2008.07.29 16:34:00 -
[66]
Originally by: Ignatious Mei
long range guns/long range missle - I combined these becaus eyou are saying the same, IE a sniper ship. This requires the fit of a ECCM module (Probably 2 to make sure you wont get jammed at all) to get a sniper ship out to the range required to hit you at 200k cant spare the slots to fit those ECCM modules you think are so great. Secondly, sniper ships are utterly worthless in small gang combat. They have no tank and crap DPS. Why should I have to sacrifice 2 ship out of my gang for nothing but falcon patrol?
Plate up and 1 ECCM is all I need and snipers are good for taking on ALOT of ship thypes and builds
fast ships - Not going to be an option anymore after the speed nerf. This USED to be a decent counter but after the speed nerf falcons will be even more overpowedred
Intis perhaps? the vaga will still be usefull
ECCM modules - One again. they are WEAK and having to fit a module that has a single use and only one effect to have to deal with ONE ship is not balance. That why for instance sensor booster are balanced. They defend against damp but when your not agaisnt a damp ship it still a useful module. Have a ECCM and not up against a falcon, you wasted a slot.
It works well for me and is a must in fleet fights when I will be against griffins, blackbirds, scorpions, caldari recons and even badgers so they are not just for one ship.
warping - Lol, your idea of a counter is running away? Yeah.... Thats balanced. Falcons are perfectly balanced, you can run from them!!
If you have to run away from a solo falcon in a hac or above you are doing something very wrong.
These ships can be a pain but they are nothing like some of the nano ships which realy are next to impossible to kill.
|

Ruiryu
Cosmic Castaways
|
Posted - 2008.07.29 16:34:00 -
[67]
Originally by: Borat Sangdiev Edited by: Borat Sangdiev on 29/07/2008 16:32:25 Edited by: Borat Sangdiev on 29/07/2008 16:31:52
Originally by: Ruiryu
Originally by: Borat Sangdiev Edited by: Borat Sangdiev on 29/07/2008 15:02:14
Originally by: Zukira Al'Kalish Edited by: Zukira Al''Kalish on 29/07/2008 15:00:03 The frequency of these complaints is just growing and growing right now because we have an influx of 14 - 17 year olds getting into the game.
Here's some news folks. A Falcon couldn't do enough DPS to peel the paint off the side of a barn. Sure they can jam you, but then what are they goign to do? They cant' even crack a half decent tank. Sounds pretty effing scary.
But there's this really crazy method for dealing with being jammed. Ever heard of FoF Missiles? Gee... seems to me you don't need a target lock to use those.
What is it the falcon does again? Oh... right... it disrupts your target lock. Well, gee... it would seem to me that there's a simple method of negating the effects of the Falcon.
Then there are the obvious ECCM modules... which you really should be fitting when you know/suspect you're goign to be comming across some evil b@st@rd with ECM.
If you think about the fact that fitting a good rack of ECM on the Falcon ensures that the ship may as well be made of paper mache. You're GUARANTEED to be fighting a glass boat if it's a falcon with ECM. FoF FTW.
In closing... OP needs to learn to rig their ship. If they can't wrap their mind around that, they should ask their mommy to stop paying for a big kids' game for them... maybe stick to something more their level... like colouring books.
in closing, you need to realize that no one listened to the many counters to counter nano, so no one will use the counters to counter ECM. So, just nerf it.
Your logic fails epically.
The only counter the Nanos were 2 things Large Nuets, and either the Rapier and Huginn.
Move along fail troll, stop whining about your freaking nanos. Secondly the nanos weren't 1 ship, the nano issue covers a multitude of ships. So KTHXBYE.
you'll whinge when falcons will be nerfed, and they will. Let's see how much of a man you are when you have to pvp without your falcon pvp condom alt.
Epic fail by you.
Good job on those reading skills that should have been developed in grade school. I said earlier I don't fly the ship because it has way to many vices. But congrats on that. The sword can only strike one enemy at a time, but tactics can defeat ten thousand men at once. |

Gunner Cid
The Carebear Stare
|
Posted - 2008.07.29 16:45:00 -
[68]
I hardly ever chime in on these threads but hopefully this isnt simply disregarded. You can easily setup a Raven to take out Falcons, any fleet of any size should at the BARE minimum have a ship designated for anti ECM work.
Just a quickly tossed together sample of something you can do:
[Raven, Anti Falcon] Ballistic Control System II Ballistic Control System II Energized Adaptive Nano Membrane II 1600mm Reinforced Steel Plates II 1600mm Reinforced Steel Plates II
Sensor Booster II, Targeting Range Sensor Booster II, Targeting Range ECCM - Gravimetric II ECCM - Gravimetric II ECCM - Gravimetric II Medium Capacitor Booster II, Cap Booster 800
Cruise Missile Launcher II, Paradise Cruise Missile Cruise Missile Launcher II, Paradise Cruise Missile Cruise Missile Launcher II, Paradise Cruise Missile Cruise Missile Launcher II, Paradise Cruise Missile Cruise Missile Launcher II, Paradise Cruise Missile Cruise Missile Launcher II, Paradise Cruise Missile Heavy Energy Neutralizer II Large 'Solace' I Remote Bulwark Reconstruction
Trimark Armor Pump I Trimark Armor Pump I Anti-Explosive Pump I
122 sensor str, can lock any falcon that is in range to throw a jam, cruise will reach out and touch them, will work in a RR gang. If you need a MWD fitted drop an ECCM and the Neut, still leaves you with 70+ sensor str.
There are PLENTY of options that exist for controlling the impact Falcons have on your gang, you just have to implement them.
I used a Raven as an example because a setup along these lines was used vs me when I was in my falcon.
|

Borat Sangdiev
|
Posted - 2008.07.29 16:51:00 -
[69]
Originally by: baltec1
Originally by: Ignatious Mei
long range guns/long range missle - I combined these becaus eyou are saying the same, IE a sniper ship. This requires the fit of a ECCM module (Probably 2 to make sure you wont get jammed at all) to get a sniper ship out to the range required to hit you at 200k cant spare the slots to fit those ECCM modules you think are so great. Secondly, sniper ships are utterly worthless in small gang combat. They have no tank and crap DPS. Why should I have to sacrifice 2 ship out of my gang for nothing but falcon patrol?
Plate up and 1 ECCM is all I need and snipers are good for taking on ALOT of ship thypes and builds
fast ships - Not going to be an option anymore after the speed nerf. This USED to be a decent counter but after the speed nerf falcons will be even more overpowedred
Intis perhaps? the vaga will still be usefull
ECCM modules - One again. they are WEAK and having to fit a module that has a single use and only one effect to have to deal with ONE ship is not balance. That why for instance sensor booster are balanced. They defend against damp but when your not agaisnt a damp ship it still a useful module. Have a ECCM and not up against a falcon, you wasted a slot.
It works well for me and is a must in fleet fights when I will be against griffins, blackbirds, scorpions, caldari recons and even badgers so they are not just for one ship.
warping - Lol, your idea of a counter is running away? Yeah.... Thats balanced. Falcons are perfectly balanced, you can run from them!!
If you have to run away from a solo falcon in a hac or above you are doing something very wrong.
These ships can be a pain but they are nothing like some of the nano ships which realy are next to impossible to kill.
quotin' a faildari noobtard still complaining about his inability to kill nano ships. talk about hypocritical. Point is, if you are going to nerf ships that are hard to kill, better nerf em all, and falcons fit into that mold.
|

Borat Sangdiev
|
Posted - 2008.07.29 16:54:00 -
[70]
Originally by: Ruiryu
Originally by: Borat Sangdiev Edited by: Borat Sangdiev on 29/07/2008 16:32:25 Edited by: Borat Sangdiev on 29/07/2008 16:31:52
Originally by: Ruiryu
Originally by: Borat Sangdiev Edited by: Borat Sangdiev on 29/07/2008 15:02:14
Originally by: Zukira Al'Kalish Edited by: Zukira Al''Kalish on 29/07/2008 15:00:03 The frequency of these complaints is just growing and growing right now because we have an influx of 14 - 17 year olds getting into the game.
Here's some news folks. A Falcon couldn't do enough DPS to peel the paint off the side of a barn. Sure they can jam you, but then what are they goign to do? They cant' even crack a half decent tank. Sounds pretty effing scary.
But there's this really crazy method for dealing with being jammed. Ever heard of FoF Missiles? Gee... seems to me you don't need a target lock to use those.
What is it the falcon does again? Oh... right... it disrupts your target lock. Well, gee... it would seem to me that there's a simple method of negating the effects of the Falcon.
Then there are the obvious ECCM modules... which you really should be fitting when you know/suspect you're goign to be comming across some evil b@st@rd with ECM.
If you think about the fact that fitting a good rack of ECM on the Falcon ensures that the ship may as well be made of paper mache. You're GUARANTEED to be fighting a glass boat if it's a falcon with ECM. FoF FTW.
In closing... OP needs to learn to rig their ship. If they can't wrap their mind around that, they should ask their mommy to stop paying for a big kids' game for them... maybe stick to something more their level... like colouring books.
in closing, you need to realize that no one listened to the many counters to counter nano, so no one will use the counters to counter ECM. So, just nerf it.
Your logic fails epically.
The only counter the Nanos were 2 things Large Nuets, and either the Rapier and Huginn.
Move along fail troll, stop whining about your freaking nanos. Secondly the nanos weren't 1 ship, the nano issue covers a multitude of ships. So KTHXBYE.
you'll whinge when falcons will be nerfed, and they will. Let's see how much of a man you are when you have to pvp without your falcon pvp condom alt.
Epic fail by you.
Good job on those reading skills that should have been developed in grade school. I said earlier I don't fly the ship because it has way to many vices. But congrats on that.
vices? does it smoke or do crack? methinks you are using that word out of context. Please don't comment on grammar or reading comprehension anymore failtard. I think the word you are going for is "weaknesses"
|
|

Ruiryu
Cosmic Castaways
|
Posted - 2008.07.29 16:57:00 -
[71]
Originally by: Borat Sangdiev
Originally by: Ruiryu
Originally by: Borat Sangdiev Edited by: Borat Sangdiev on 29/07/2008 16:32:25 Edited by: Borat Sangdiev on 29/07/2008 16:31:52
Originally by: Ruiryu
Originally by: Borat Sangdiev Edited by: Borat Sangdiev on 29/07/2008 15:02:14
Originally by: Zukira Al'Kalish Edited by: Zukira Al''Kalish on 29/07/2008 15:00:03 The frequency of these complaints is just growing and growing right now because we have an influx of 14 - 17 year olds getting into the game.
Here's some news folks. A Falcon couldn't do enough DPS to peel the paint off the side of a barn. Sure they can jam you, but then what are they goign to do? They cant' even crack a half decent tank. Sounds pretty effing scary.
But there's this really crazy method for dealing with being jammed. Ever heard of FoF Missiles? Gee... seems to me you don't need a target lock to use those.
What is it the falcon does again? Oh... right... it disrupts your target lock. Well, gee... it would seem to me that there's a simple method of negating the effects of the Falcon.
Then there are the obvious ECCM modules... which you really should be fitting when you know/suspect you're goign to be comming across some evil b@st@rd with ECM.
If you think about the fact that fitting a good rack of ECM on the Falcon ensures that the ship may as well be made of paper mache. You're GUARANTEED to be fighting a glass boat if it's a falcon with ECM. FoF FTW.
In closing... OP needs to learn to rig their ship. If they can't wrap their mind around that, they should ask their mommy to stop paying for a big kids' game for them... maybe stick to something more their level... like colouring books.
in closing, you need to realize that no one listened to the many counters to counter nano, so no one will use the counters to counter ECM. So, just nerf it.
Your logic fails epically.
The only counter the Nanos were 2 things Large Nuets, and either the Rapier and Huginn.
Move along fail troll, stop whining about your freaking nanos. Secondly the nanos weren't 1 ship, the nano issue covers a multitude of ships. So KTHXBYE.
you'll whinge when falcons will be nerfed, and they will. Let's see how much of a man you are when you have to pvp without your falcon pvp condom alt.
Epic fail by you.
Good job on those reading skills that should have been developed in grade school. I said earlier I don't fly the ship because it has way to many vices. But congrats on that.
vices? does it smoke or do crack? methinks you are using that word out of context. Please don't comment on grammar or reading comprehension anymore failtard. I think the word you are going for is "weaknesses"
Once again you fail. Vice -Noun -A fault, defect, or short coming The sword can only strike one enemy at a time, but tactics can defeat ten thousand men at once. |

Borat Sangdiev
|
Posted - 2008.07.29 17:00:00 -
[72]
Originally by: Ruiryu
Originally by: Borat Sangdiev
Originally by: Ruiryu
Originally by: Borat Sangdiev Edited by: Borat Sangdiev on 29/07/2008 16:32:25 Edited by: Borat Sangdiev on 29/07/2008 16:31:52
Originally by: Ruiryu
Originally by: Borat Sangdiev Edited by: Borat Sangdiev on 29/07/2008 15:02:14
Originally by: Zukira Al'Kalish Edited by: Zukira Al''Kalish on 29/07/2008 15:00:03 The frequency of these complaints is just growing and growing right now because we have an influx of 14 - 17 year olds getting into the game.
Here's some news folks. A Falcon couldn't do enough DPS to peel the paint off the side of a barn. Sure they can jam you, but then what are they goign to do? They cant' even crack a half decent tank. Sounds pretty effing scary.
But there's this really crazy method for dealing with being jammed. Ever heard of FoF Missiles? Gee... seems to me you don't need a target lock to use those.
What is it the falcon does again? Oh... right... it disrupts your target lock. Well, gee... it would seem to me that there's a simple method of negating the effects of the Falcon.
Then there are the obvious ECCM modules... which you really should be fitting when you know/suspect you're goign to be comming across some evil b@st@rd with ECM.
If you think about the fact that fitting a good rack of ECM on the Falcon ensures that the ship may as well be made of paper mache. You're GUARANTEED to be fighting a glass boat if it's a falcon with ECM. FoF FTW.
In closing... OP needs to learn to rig their ship. If they can't wrap their mind around that, they should ask their mommy to stop paying for a big kids' game for them... maybe stick to something more their level... like colouring books.
in closing, you need to realize that no one listened to the many counters to counter nano, so no one will use the counters to counter ECM. So, just nerf it.
Your logic fails epically.
The only counter the Nanos were 2 things Large Nuets, and either the Rapier and Huginn.
Move along fail troll, stop whining about your freaking nanos. Secondly the nanos weren't 1 ship, the nano issue covers a multitude of ships. So KTHXBYE.
you'll whinge when falcons will be nerfed, and they will. Let's see how much of a man you are when you have to pvp without your falcon pvp condom alt.
Epic fail by you.
Good job on those reading skills that should have been developed in grade school. I said earlier I don't fly the ship because it has way to many vices. But congrats on that.
vices? does it smoke or do crack? methinks you are using that word out of context. Please don't comment on grammar or reading comprehension anymore failtard. I think the word you are going for is "weaknesses"
Once again you fail. Vice -Noun -A fault, defect, or short coming
a vice is a moral weakness, not a physical one.
|

Ruiryu
Cosmic Castaways
|
Posted - 2008.07.29 17:04:00 -
[73]
I'm going to agree to disagree with you and leave it before I get smacked by a mod.
My point stands in my previous posts take them for what they are. The sword can only strike one enemy at a time, but tactics can defeat ten thousand men at once. |

thisismyalt
|
Posted - 2008.07.29 17:05:00 -
[74]
Yea, so the Falcon can jam you - it sure cant kill you.
|

Omara Otawan
|
Posted - 2008.07.29 17:12:00 -
[75]
Edited by: Omara Otawan on 29/07/2008 17:12:23
Originally by: Derek Sigres
Slow down there skippy - you have a module that protects you pretty damn well (juuust shy of -50% chance to jam per jammer) and you STILL complain?
Fair enough - throw out the ECCM module altogether and make it a Sensor Booster Script. Problem sovled. If you can't find room for a Sensor Booster you clearly don't care about your EWAR resistance.
------------------- | DO NOT FEED THE | | TROLL | ------------------- || ||
To be fair, ECCM is completely useless on ships below BS size, so he has a point there. They tend to work from sensor strength 20 and up in my experience.
The main problem is he might need one more jammer to reliably take you out, but result is the same, especially in small gang engagements you usually have more falcons than needed to jam the whole enemy fleet even if they fit ECCM.
|

Ignatious Mei
|
Posted - 2008.07.29 17:22:00 -
[76]
Originally by: thisismyalt Yea, so the Falcon can jam you - it sure cant kill you.
Nope, but the rest of his gang that you sure as hell can't kill can kill you with no problem. We aren't talking about solo PvP here, we are talking about gang PvP.
|

Derek Sigres
|
Posted - 2008.07.29 17:27:00 -
[77]
Originally by: Borat Sangdiev
quotin' a faildari noobtard still complaining about his inability to kill nano ships. talk about hypocritical. Point is, if you are going to nerf ships that are hard to kill, better nerf em all, and falcons fit into that mold.
Falcons are hard to kill? Am I failing at reading comprehension here?
Let's just take a quick look at something here - standard cookie cutter falcon setup
Covert Ops Cloak 3x Whatever makes you feel better about yourself
1 MWD 6 Racial Jammers
3 Signal Distortion Amps
At my skills that yield 6.6k EHP with a signature of 180m^2 if I don't have the MWD on. Base speed is just over 210 m/s with MWD currently it jumps to 1200m/s.
The ship takes 6.7 seconds to align and has an operating range of 150km (that's as far as I can lock)
Take a look at that list - it's sluggish at a 6.7 second align time (and my evasive maneuver/spaceship command skills are maxed). 150km Is well inside the range of any sniper fit battleship, and within the range of both the Cerberus and Eagle HAC's.
The ship is protected by dreams and faeries. Fitting ECCM doubles your protection against ECM per module - something no other module will claim. I'm willing to grant a lot of ships are shy on mid slots - so the best solution is to roll ECCM into the sensor booster as a script - afterall, that means any sniper fit battleship is immedeatly going to be suited for ECM resistance/interdiction.
|

baltec1
Antares Shipyards Vanguard.
|
Posted - 2008.07.29 17:30:00 -
[78]
Originally by: Borat Sangdiev
quotin' a faildari noobtard still complaining about his inability to kill nano ships. talk about hypocritical. Point is, if you are going to nerf ships that are hard to kill, better nerf em all, and falcons fit into that mold.
Difference being that CCP agree that the crazy fast nano ships are indeed broken.
Personaly I never had a problem with chasing off nano ships, killing them was hard but possible unless you came across a crazy fast setup.
Perhaps if you flew something other than nano you would know how to counter things and stand your ground rather than just run away. If a nub like me can deal with them then why cant you?
|

Derek Sigres
|
Posted - 2008.07.29 17:35:00 -
[79]
Originally by: Omara Otawan Edited by: Omara Otawan on 29/07/2008 17:12:23
Originally by: Derek Sigres
Slow down there skippy - you have a module that protects you pretty damn well (juuust shy of -50% chance to jam per jammer) and you STILL complain?
Fair enough - throw out the ECCM module altogether and make it a Sensor Booster Script. Problem sovled. If you can't find room for a Sensor Booster you clearly don't care about your EWAR resistance.
------------------- | DO NOT FEED THE | | TROLL | ------------------- || ||
To be fair, ECCM is completely useless on ships below BS size, so he has a point there. They tend to work from sensor strength 20 and up in my experience.
The main problem is he might need one more jammer to reliably take you out, but result is the same, especially in small gang engagements you usually have more falcons than needed to jam the whole enemy fleet even if they fit ECCM.
ECM works well on several of the HAC's - or at least the Caldari HAC's both of which have the ability to engage in the native range of the Falcon and a fairly high sensor strength.
And in a gang fight the falcon is going to ECM the biggest DPS ships first. Yep I can perma jam a frigate - but unless someone needs to make a quick getaway from a tackler I don't bother. I almost always try to leave a jammer free also - never know when I myself need to make a quick getaway.
For more fun, try using Stealth bombers for the falcon interdiction tasks. High native engagment range, fantastic alpha strike (that hits for full damage no less) and the ability to get in close if need be. 3 SB's can instapop a falcon in one volley, and if your within about 70km the missiles will get there before he can even hope to warp.
|

Malcanis
We are Legend
|
Posted - 2008.07.29 17:49:00 -
[80]
Originally by: Ignatious Mei
drones - The person assigning the drones to the inty must be within drone control range of the target. To give you a idea of how hard this is my domi with 2 drone link augmenters still only has a drone control range of 91k
long range guns/long range missle - I combined these becaus eyou are saying the same, IE a sniper ship. This requires the fit of a ECCM module (Probably 2 to make sure you wont get jammed at all) to get a sniper ship out to the range required to hit you at 200k cant spare the slots to fit those ECCM modules you think are so great. Secondly, sniper ships are utterly worthless in small gang combat. They have no tank and crap DPS. Why should I have to sacrifice 2 ship out of my gang for nothing but falcon patrol?
FoF missiles - Not gonna hit at 200k, They never go for the farthest target.
fast ships - Not going to be an option anymore after the speed nerf. This USED to be a decent counter but after the speed nerf falcons will be even more overpowedred
ECCM modules - One again. they are WEAK and having to fit a module that has a single use and only one effect to have to deal with ONE ship is not balance. That why for instance sensor booster are balanced. They defend against damp but when your not agaisnt a damp ship it still a useful module. Have a ECCM and not up against a falcon, you wasted a slot.
Sensor Integrity Gang Link (I use this myself, it's pretty sweet.) - Don't know anything about this but unless it boosts everyone to the point where they are three times harder to jam I don't really care.
warping - Lol, your idea of a counter is running away? Yeah.... Thats balanced. Falcons are perfectly balanced, you can run from them!!
The fail is strong in this one. Your last comment especially shows that you are unusually fail. Falcons have no special ability to got 160Km from the gate. If they can do that it's because they have bookmarks. Other ships can make bookmarks too.
Senor Integrity adds 22.5% sensor strength without a mindlink. That's actually a pretty nice bonus. It will make a BS/BC significantly harder to jam.
Ah, I could go through the rest and amplify, but you won't listen so it would be a waste of time. Suffice it to say that after 5 months of flying falcons I'm perfectly well aware of their strengths and weaknesses, as you are obviously not, and I'm training for something else. I've ben in fights where the enemy was not prepared for ECM ships, and dominated; I've been in fights where they were and been dominated. Rock meet paper meet scissors.
Don't come whining to these forums if ECM gets nerfed and remote-rep gangs are wtfpwning you.
CONCORD provide consequences, not safety; only you can do that. |
|

Malcanis
We are Legend
|
Posted - 2008.07.29 17:51:00 -
[81]
Originally by: Derek Sigres
Originally by: Omara Otawan Edited by: Omara Otawan on 29/07/2008 17:12:23
Originally by: Derek Sigres
Slow down there skippy - you have a module that protects you pretty damn well (juuust shy of -50% chance to jam per jammer) and you STILL complain?
Fair enough - throw out the ECCM module altogether and make it a Sensor Booster Script. Problem sovled. If you can't find room for a Sensor Booster you clearly don't care about your EWAR resistance.
------------------- | DO NOT FEED THE | | TROLL | ------------------- || ||
To be fair, ECCM is completely useless on ships below BS size, so he has a point there. They tend to work from sensor strength 20 and up in my experience.
The main problem is he might need one more jammer to reliably take you out, but result is the same, especially in small gang engagements you usually have more falcons than needed to jam the whole enemy fleet even if they fit ECCM.
ECM works well on several of the HAC's - or at least the Caldari HAC's both of which have the ability to engage in the native range of the Falcon and a fairly high sensor strength.
And in a gang fight the falcon is going to ECM the biggest DPS ships first. Yep I can perma jam a frigate - but unless someone needs to make a quick getaway from a tackler I don't bother. I almost always try to leave a jammer free also - never know when I myself need to make a quick getaway.
For more fun, try using Stealth bombers for the falcon interdiction tasks. High native engagment range, fantastic alpha strike (that hits for full damage no less) and the ability to get in close if need be. 3 SB's can instapop a falcon in one volley, and if your within about 70km the missiles will get there before he can even hope to warp.
Speaking as a Falcon pilot, stealth bomber pilots should all be sent to prison for a very long time. Especially Purifier pilots.
CONCORD provide consequences, not safety; only you can do that. |

Derek Sigres
|
Posted - 2008.07.29 17:54:00 -
[82]
Originally by: Malcanis
Originally by: Ignatious Mei
drones - The person assigning the drones to the inty must be within drone control range of the target. To give you a idea of how hard this is my domi with 2 drone link augmenters still only has a drone control range of 91k
long range guns/long range missle - I combined these becaus eyou are saying the same, IE a sniper ship. This requires the fit of a ECCM module (Probably 2 to make sure you wont get jammed at all) to get a sniper ship out to the range required to hit you at 200k cant spare the slots to fit those ECCM modules you think are so great. Secondly, sniper ships are utterly worthless in small gang combat. They have no tank and crap DPS. Why should I have to sacrifice 2 ship out of my gang for nothing but falcon patrol?
FoF missiles - Not gonna hit at 200k, They never go for the farthest target.
fast ships - Not going to be an option anymore after the speed nerf. This USED to be a decent counter but after the speed nerf falcons will be even more overpowedred
ECCM modules - One again. they are WEAK and having to fit a module that has a single use and only one effect to have to deal with ONE ship is not balance. That why for instance sensor booster are balanced. They defend against damp but when your not agaisnt a damp ship it still a useful module. Have a ECCM and not up against a falcon, you wasted a slot.
Sensor Integrity Gang Link (I use this myself, it's pretty sweet.) - Don't know anything about this but unless it boosts everyone to the point where they are three times harder to jam I don't really care.
warping - Lol, your idea of a counter is running away? Yeah.... Thats balanced. Falcons are perfectly balanced, you can run from them!!
The fail is strong in this one. Your last comment especially shows that you are unusually fail. Falcons have no special ability to got 160Km from the gate. If they can do that it's because they have bookmarks. Other ships can make bookmarks too.
Senor Integrity adds 22.5% sensor strength without a mindlink. That's actually a pretty nice bonus. It will make a BS/BC significantly harder to jam.
Ah, I could go through the rest and amplify, but you won't listen so it would be a waste of time. Suffice it to say that after 5 months of flying falcons I'm perfectly well aware of their strengths and weaknesses, as you are obviously not, and I'm training for something else. I've ben in fights where the enemy was not prepared for ECM ships, and dominated; I've been in fights where they were and been dominated. Rock meet paper meet scissors.
Don't come whining to these forums if ECM gets nerfed and remote-rep gangs are wtfpwning you.
In the grand scheme of things in Eve there are but three routes with which to approach a problem:
Tank, Spank, and Trickery. People whined and moaned when trickery (ECM, Dampners, NOS, Neuts, Speed and so forth - little more than variations on the first two) was insufficent to counter tank and spank. Then it became such that trickery can easily best tank and spank.
Without ECM or Speed or Damps or Nos or Neuts your ONLY options left are to out tank and out gank your opponents.
If you don't want blobs you have to give that third option the ability to counter tank and spank. If you're fine with numbers being the only significant factor in the equation, by all means nerf everything that is not directly gank or tank.
Or, you could, I don't know BOOST the other ewar and perhaps the counter ewar?
|

Derek Sigres
|
Posted - 2008.07.29 17:55:00 -
[83]
Originally by: Malcanis
Speaking as a Falcon pilot, stealth bomber pilots should all be sent to prison for a very long time. Especially Purifier pilots.
It's even BETTER if you're in a blackbird and they put you in deep structure in one volley.
I don't know WHY people so rarely think to bring SB's for the job. I mean, it's sorta the role they appear to be BORN to play.
|

Malcanis
We are Legend
|
Posted - 2008.07.29 17:57:00 -
[84]
Originally by: Derek Sigres
Originally by: Malcanis
Speaking as a Falcon pilot, stealth bomber pilots should all be sent to prison for a very long time. Especially Purifier pilots.
It's even BETTER if you're in a blackbird and they put you in deep structure in one volley.
I don't know WHY people so rarely think to bring SB's for the job. I mean, it's sorta the role they appear to be BORN to play.
Because if it's not fast or DPSey then it's fail, obviously.
Kind of like of ECM ships are common because they're powerful because no-one fits ECCM... 
CONCORD provide consequences, not safety; only you can do that. |

Malcanis
We are Legend
|
Posted - 2008.07.29 17:59:00 -
[85]
Originally by: Derek Sigres
Originally by: Malcanis
Originally by: Ignatious Mei
drones - The person assigning the drones to the inty must be within drone control range of the target. To give you a idea of how hard this is my domi with 2 drone link augmenters still only has a drone control range of 91k
long range guns/long range missle - I combined these becaus eyou are saying the same, IE a sniper ship. This requires the fit of a ECCM module (Probably 2 to make sure you wont get jammed at all) to get a sniper ship out to the range required to hit you at 200k cant spare the slots to fit those ECCM modules you think are so great. Secondly, sniper ships are utterly worthless in small gang combat. They have no tank and crap DPS. Why should I have to sacrifice 2 ship out of my gang for nothing but falcon patrol?
FoF missiles - Not gonna hit at 200k, They never go for the farthest target.
fast ships - Not going to be an option anymore after the speed nerf. This USED to be a decent counter but after the speed nerf falcons will be even more overpowedred
ECCM modules - One again. they are WEAK and having to fit a module that has a single use and only one effect to have to deal with ONE ship is not balance. That why for instance sensor booster are balanced. They defend against damp but when your not agaisnt a damp ship it still a useful module. Have a ECCM and not up against a falcon, you wasted a slot.
Sensor Integrity Gang Link (I use this myself, it's pretty sweet.) - Don't know anything about this but unless it boosts everyone to the point where they are three times harder to jam I don't really care.
warping - Lol, your idea of a counter is running away? Yeah.... Thats balanced. Falcons are perfectly balanced, you can run from them!!
The fail is strong in this one. Your last comment especially shows that you are unusually fail. Falcons have no special ability to got 160Km from the gate. If they can do that it's because they have bookmarks. Other ships can make bookmarks too.
Senor Integrity adds 22.5% sensor strength without a mindlink. That's actually a pretty nice bonus. It will make a BS/BC significantly harder to jam.
Ah, I could go through the rest and amplify, but you won't listen so it would be a waste of time. Suffice it to say that after 5 months of flying falcons I'm perfectly well aware of their strengths and weaknesses, as you are obviously not, and I'm training for something else. I've ben in fights where the enemy was not prepared for ECM ships, and dominated; I've been in fights where they were and been dominated. Rock meet paper meet scissors.
Don't come whining to these forums if ECM gets nerfed and remote-rep gangs are wtfpwning you.
In the grand scheme of things in Eve there are but three routes with which to approach a problem:
Tank, Spank, and Trickery. People whined and moaned when trickery (ECM, Dampners, NOS, Neuts, Speed and so forth - little more than variations on the first two) was insufficent to counter tank and spank. Then it became such that trickery can easily best tank and spank.
Without ECM or Speed or Damps or Nos or Neuts your ONLY options left are to out tank and out gank your opponents.
If you don't want blobs you have to give that third option the ability to counter tank and spank. If you're fine with numbers being the only significant factor in the equation, by all means nerf everything that is not directly gank or tank.
Or, you could, I don't know BOOST the other ewar and perhaps the counter ewar?
I've never been against boosting other EW. Damps used to be overpowered, no question, but IMO the nerf went too far and now they're not even useful on specialised ships. I can't speak for TDs, but I'm told that they're actually pretty good for those who trouble to fit them.
Target painters are... well, they're the kind of thing that sounds good in theory but just doesn't really work in practice - much like Caldari T1 cruisers.
CONCORD provide consequences, not safety; only you can do that. |

Ignatious Mei
|
Posted - 2008.07.29 18:05:00 -
[86]
Edited by: Ignatious Mei on 29/07/2008 18:07:52 Edited by: Ignatious Mei on 29/07/2008 18:05:27
Originally by: Malcanis
Originally by: Ignatious Mei
drones - The person assigning the drones to the inty must be within drone control range of the target. To give you a idea of how hard this is my domi with 2 drone link augmenters still only has a drone control range of 91k
long range guns/long range missle - I combined these becaus eyou are saying the same, IE a sniper ship. This requires the fit of a ECCM module (Probably 2 to make sure you wont get jammed at all) to get a sniper ship out to the range required to hit you at 200k cant spare the slots to fit those ECCM modules you think are so great. Secondly, sniper ships are utterly worthless in small gang combat. They have no tank and crap DPS. Why should I have to sacrifice 2 ship out of my gang for nothing but falcon patrol?
FoF missiles - Not gonna hit at 200k, They never go for the farthest target.
fast ships - Not going to be an option anymore after the speed nerf. This USED to be a decent counter but after the speed nerf falcons will be even more overpowedred
ECCM modules - One again. they are WEAK and having to fit a module that has a single use and only one effect to have to deal with ONE ship is not balance. That why for instance sensor booster are balanced. They defend against damp but when your not agaisnt a damp ship it still a useful module. Have a ECCM and not up against a falcon, you wasted a slot.
Sensor Integrity Gang Link (I use this myself, it's pretty sweet.) - Don't know anything about this but unless it boosts everyone to the point where they are three times harder to jam I don't really care.
warping - Lol, your idea of a counter is running away? Yeah.... Thats balanced. Falcons are perfectly balanced, you can run from them!!
The fail is strong in this one. Your last comment especially shows that you are unusually fail. Falcons have no special ability to got 160Km from the gate. If they can do that it's because they have bookmarks. Other ships can make bookmarks too.
Senor Integrity adds 22.5% sensor strength without a mindlink. That's actually a pretty nice bonus. It will make a BS/BC significantly harder to jam.
Ah, I could go through the rest and amplify, but you won't listen so it would be a waste of time. Suffice it to say that after 5 months of flying falcons I'm perfectly well aware of their strengths and weaknesses, as you are obviously not, and I'm training for something else. I've ben in fights where the enemy was not prepared for ECM ships, and dominated; I've been in fights where they were and been dominated. Rock meet paper meet scissors.
Don't come whining to these forums if ECM gets nerfed and remote-rep gangs are wtfpwning you.
They have bookmarks because bookmarks are useful to a ECM ship. Not so much other ships so it looks the fail in indeed strong with YOU. Perhaps you don't want to go through the rest of the list because all my points are valid and you are simply running out of excuses? Your frustration has nothing to do with me not listening, It is caused entirely by your inability to refute my valid points with valid arguments of your own. It's not my fault you suck at debating.
|

thisismyalt
|
Posted - 2008.07.29 18:06:00 -
[87]
Originally by: Ignatious Mei
Originally by: thisismyalt Yea, so the Falcon can jam you - it sure cant kill you.
Nope, but the rest of his gang that you sure as hell can't kill can kill you with no problem. We aren't talking about solo PvP here, we are talking about gang PvP.
Well, if its small gang you can um like bring your own falcons??
|

Ignatious Mei
|
Posted - 2008.07.29 18:09:00 -
[88]
Originally by: thisismyalt
Originally by: Ignatious Mei
Originally by: thisismyalt Yea, so the Falcon can jam you - it sure cant kill you.
Nope, but the rest of his gang that you sure as hell can't kill can kill you with no problem. We aren't talking about solo PvP here, we are talking about gang PvP.
Well, if its small gang you can um like bring your own falcons??
This is exactly the reason why nano's were nerfed. Because the only counter (According to the dev's) Was that the only counter was another nano. Since nano's were overpowered because of that reason it stands to reason falcons are as well.
|

Malcanis
We are Legend
|
Posted - 2008.07.29 18:10:00 -
[89]
Originally by: Ignatious Mei Edited by: Ignatious Mei on 29/07/2008 18:05:27
Originally by: Malcanis
Originally by: Ignatious Mei
drones - The person assigning the drones to the inty must be within drone control range of the target. To give you a idea of how hard this is my domi with 2 drone link augmenters still only has a drone control range of 91k
long range guns/long range missle - I combined these becaus eyou are saying the same, IE a sniper ship. This requires the fit of a ECCM module (Probably 2 to make sure you wont get jammed at all) to get a sniper ship out to the range required to hit you at 200k cant spare the slots to fit those ECCM modules you think are so great. Secondly, sniper ships are utterly worthless in small gang combat. They have no tank and crap DPS. Why should I have to sacrifice 2 ship out of my gang for nothing but falcon patrol?
FoF missiles - Not gonna hit at 200k, They never go for the farthest target.
fast ships - Not going to be an option anymore after the speed nerf. This USED to be a decent counter but after the speed nerf falcons will be even more overpowedred
ECCM modules - One again. they are WEAK and having to fit a module that has a single use and only one effect to have to deal with ONE ship is not balance. That why for instance sensor booster are balanced. They defend against damp but when your not agaisnt a damp ship it still a useful module. Have a ECCM and not up against a falcon, you wasted a slot.
Sensor Integrity Gang Link (I use this myself, it's pretty sweet.) - Don't know anything about this but unless it boosts everyone to the point where they are three times harder to jam I don't really care.
warping - Lol, your idea of a counter is running away? Yeah.... Thats balanced. Falcons are perfectly balanced, you can run from them!!
The fail is strong in this one. Your last comment especially shows that you are unusually fail. Falcons have no special ability to got 160Km from the gate. If they can do that it's because they have bookmarks. Other ships can make bookmarks too.
Senor Integrity adds 22.5% sensor strength without a mindlink. That's actually a pretty nice bonus. It will make a BS/BC significantly harder to jam.
Ah, I could go through the rest and amplify, but you won't listen so it would be a waste of time. Suffice it to say that after 5 months of flying falcons I'm perfectly well aware of their strengths and weaknesses, as you are obviously not, and I'm training for something else. I've ben in fights where the enemy was not prepared for ECM ships, and dominated; I've been in fights where they were and been dominated. Rock meet paper meet scissors.
Don't come whining to these forums if ECM gets nerfed and remote-rep gangs are wtfpwning you.
They have bookmarks because bookmarks are useful to a ECM ship. Not so much other ships so it looks the fail in indeed strong with YOU. Perhaps you don't want to go through the rest of the list because all my points are valid and you are simply running out of excuses? Your frustration has nothing to do with me not listening, It is caused entirely by your inability to refute my valid points with valid arguments of your own.
Jesus. OK let's work though this slowly.
Bookmarks are useful to ships that work at range The most effective counter to a falcon is a ranged ship Warping breaks lock, and you can chose when to do it too A sniper with bookmarks is especially useful to counter Falcons.
CONCORD provide consequences, not safety; only you can do that. |

Malcanis
We are Legend
|
Posted - 2008.07.29 18:10:00 -
[90]
Originally by: Ignatious Mei
Originally by: thisismyalt
Originally by: Ignatious Mei
Originally by: thisismyalt Yea, so the Falcon can jam you - it sure cant kill you.
Nope, but the rest of his gang that you sure as hell can't kill can kill you with no problem. We aren't talking about solo PvP here, we are talking about gang PvP.
Well, if its small gang you can um like bring your own falcons??
This is exactly the reason why nano's were nerfed. Because the only counter (According to the dev's) Was that the only counter was another nano. Since nano's were overpowered because of that reason it stands to reason falcons are as well.
OK by now you're just flat out lying.
CONCORD provide consequences, not safety; only you can do that. |
|

Ignatious Mei
|
Posted - 2008.07.29 18:13:00 -
[91]
Originally by: Malcanis
Originally by: Ignatious Mei
Originally by: thisismyalt
Originally by: Ignatious Mei
Originally by: thisismyalt Yea, so the Falcon can jam you - it sure cant kill you.
Nope, but the rest of his gang that you sure as hell can't kill can kill you with no problem. We aren't talking about solo PvP here, we are talking about gang PvP.
Well, if its small gang you can um like bring your own falcons??
This is exactly the reason why nano's were nerfed. Because the only counter (According to the dev's) Was that the only counter was another nano. Since nano's were overpowered because of that reason it stands to reason falcons are as well.
OK by now you're just flat out lying.
Read the dev blog. I will be waiting for your apology for saying I am lying.
|

Salvar Ar'adim
State Property
|
Posted - 2008.07.29 18:23:00 -
[92]
Edited by: Salvar Ar''adim on 29/07/2008 18:24:11
Originally by: Ignatious Mei
Originally by: Malcanis
Originally by: Ignatious Mei
Originally by: thisismyalt
Originally by: Ignatious Mei
Originally by: thisismyalt Yea, so the Falcon can jam you - it sure cant kill you.
Nope, but the rest of his gang that you sure as hell can't kill can kill you with no problem. We aren't talking about solo PvP here, we are talking about gang PvP.
Well, if its small gang you can um like bring your own falcons??
This is exactly the reason why nano's were nerfed. Because the only counter (According to the dev's) Was that the only counter was another nano. Since nano's were overpowered because of that reason it stands to reason falcons are as well.
OK by now you're just flat out lying.
Read the dev blog. I will be waiting for your apology for saying I am lying.
I think he means about the falcon.
You may have heard of ECCM, plus, Ancient Chinese Proverb: A damped falcon jams no targets 
Just because you can't think of any counters doesn't mean there aren't any.... ______
Salvar Ar'Adim [RLLUP]State Property "You better get down, or you gonna lay down!" |

Ignatious Mei
|
Posted - 2008.07.29 18:25:00 -
[93]
Fighting a bookmarking falcon
This has multiple issues. First you must have bookmarks in the same system that the falcon does. This is unlikely. Second your bookmarks must be within range of the falcons bookmarks. This is even MORE unlikely. Third You must be packing enough ECCM (Probably 2 of them) to make sure that if you DO happen to have a bookmark within range of the falcons bookmarks that the falcon won't just jam you. Because your fitting those mods your range and accuracy is diminshed which means you have to be even CLOSER meaning the margin for error for your bookmarks being within range of the falcons is even lower. Lastly if the moon and stars happen to align and you get within range with a bookmark and get a lock the falcon simply warps to another bookmark and continues jamming your gang. He is out of commission for maybe 15 seconds.
Warping. You are correct that it breaks locks but you fail to take into account that the majority of ships don't fight at that 150k to 200k range that you get to in your falcon. What does this mean? More than likely you are going to be pointed. That DOES prevent warping.
|

baltec1
Antares Shipyards Vanguard.
|
Posted - 2008.07.29 18:26:00 -
[94]
Originally by: thisismyalt
Originally by: Ignatious Mei
Originally by: thisismyalt Yea, so the Falcon can jam you - it sure cant kill you.
Nope, but the rest of his gang that you sure as hell can't kill can kill you with no problem. We aren't talking about solo PvP here, we are talking about gang PvP.
Well, if its small gang you can um like bring your own falcons??
Or bring your own gang. In every fleet I am in the ECM ships are always primary and they die rather quickly.
|

Ignatious Mei
|
Posted - 2008.07.29 18:29:00 -
[95]
Originally by: Salvar Ar'adim Edited by: Salvar Ar''adim on 29/07/2008 18:24:11
Originally by: Ignatious Mei
Originally by: Malcanis
Originally by: Ignatious Mei
Originally by: thisismyalt
Originally by: Ignatious Mei
Originally by: thisismyalt Yea, so the Falcon can jam you - it sure cant kill you.
Nope, but the rest of his gang that you sure as hell can't kill can kill you with no problem. We aren't talking about solo PvP here, we are talking about gang PvP.
Well, if its small gang you can um like bring your own falcons??
This is exactly the reason why nano's were nerfed. Because the only counter (According to the dev's) Was that the only counter was another nano. Since nano's were overpowered because of that reason it stands to reason falcons are as well.
OK by now you're just flat out lying.
Read the dev blog. I will be waiting for your apology for saying I am lying.
I think he means about the falcon.
You may have heard of ECCM, plus, Ancient Chinese Proverb: A damped falcon jams no targets 
Just because you can't think of any counters doesn't mean there aren't any....
Falcons/arazu's SHOULD be the anti falcon ship but unfortunately they are not. I would LOVE for them to be but damps don't have the range. It's hard enough to get close enough to get damps on them as it is now, ocne the speed nerf hits its going to be impossible. Increase damp range to 150k and I will shut up and never say another word about falcons.
|

Malcanis
We are Legend
|
Posted - 2008.07.29 18:57:00 -
[96]
Originally by: Ignatious Mei
Falcons/arazu's SHOULD be the anti falcon ship but unfortunately they are not. I would LOVE for them to be but damps don't have the range. It's hard enough to get close enough to get damps on them as it is now, ocne the speed nerf hits its going to be impossible. Increase damp range to 150k and I will shut up and never say another word about falcons.
Look, let's cut this back to its fundamentals:
You're a non falcon pilot who's telling me about the ways you've failed vs Falcons.
I'm a Falcon pilot who's telling you about the ways that other pilots have - in my personal experience - succeeded vs Falcons.
Who is best qualified to pronounce on whether the Falcon is overpowered?
No matter how passionately you defend the fact of your failures - and believe me when I say that I'm convinced, they don't change the fact of the possibility of success.
CONCORD provide consequences, not safety; only you can do that. |

Malcanis
We are Legend
|
Posted - 2008.07.29 18:58:00 -
[97]
Originally by: Ignatious Mei Fighting a bookmarking falcon
This has multiple issues. First you must have bookmarks in the same system that the falcon does. This is unlikely. Second your bookmarks must be within range of the falcons bookmarks. This is even MORE unlikely. Third You must be packing enough ECCM (Probably 2 of them) to make sure that if you DO happen to have a bookmark within range of the falcons bookmarks that the falcon won't just jam you. Because your fitting those mods your range and accuracy is diminshed which means you have to be even CLOSER meaning the margin for error for your bookmarks being within range of the falcons is even lower. Lastly if the moon and stars happen to align and you get within range with a bookmark and get a lock the falcon simply warps to another bookmark and continues jamming your gang. He is out of commission for maybe 15 seconds.
Warping. You are correct that it breaks locks but you fail to take into account that the majority of ships don't fight at that 150k to 200k range that you get to in your falcon. What does this mean? More than likely you are going to be pointed. That DOES prevent warping.
A question: do you habitualy make bookmarks around gates and stations?
CONCORD provide consequences, not safety; only you can do that. |

Borat Sangdiev
|
Posted - 2008.07.29 19:04:00 -
[98]
Originally by: Malcanis
Originally by: Ignatious Mei
Falcons/arazu's SHOULD be the anti falcon ship but unfortunately they are not. I would LOVE for them to be but damps don't have the range. It's hard enough to get close enough to get damps on them as it is now, ocne the speed nerf hits its going to be impossible. Increase damp range to 150k and I will shut up and never say another word about falcons.
Look, let's cut this back to its fundamentals:
You're a non falcon pilot who's telling me about the ways you've failed vs Falcons.
I'm a Falcon pilot who's telling you about the ways that other pilots have - in my personal experience - succeeded vs Falcons.
Who is best qualified to pronounce on whether the Falcon is overpowered?
No matter how passionately you defend the fact of your failures - and believe me when I say that I'm convinced, they don't change the fact of the possibility of success.
Ignatious' point made perfect sense. Why do you try to counter it with sycophantic BS?
|

Malcanis
We are Legend
|
Posted - 2008.07.29 19:04:00 -
[99]
Edited by: Malcanis on 29/07/2008 19:05:05
Originally by: Ignatious Mei
Falcons/arazu's SHOULD be the anti falcon ship but unfortunately they are not. I would LOVE for them to be but damps don't have the range. It's hard enough to get close enough to get damps on them as it is now, ocne the speed nerf hits its going to be impossible. Increase damp range to 150k and I will shut up and never say another word about falcons.
T2 Damps can reach out to [Optimal = 30Km *1.5 *1.2 *1.17] + [Falloff = 60Km *1.5] = 153.18Km right now.
I trust you will keep your promise.
CONCORD provide consequences, not safety; only you can do that. |

Malcanis
We are Legend
|
Posted - 2008.07.29 19:05:00 -
[100]
Originally by: Borat Sangdiev
Originally by: Malcanis
Originally by: Ignatious Mei
Falcons/arazu's SHOULD be the anti falcon ship but unfortunately they are not. I would LOVE for them to be but damps don't have the range. It's hard enough to get close enough to get damps on them as it is now, ocne the speed nerf hits its going to be impossible. Increase damp range to 150k and I will shut up and never say another word about falcons.
Look, let's cut this back to its fundamentals:
You're a non falcon pilot who's telling me about the ways you've failed vs Falcons.
I'm a Falcon pilot who's telling you about the ways that other pilots have - in my personal experience - succeeded vs Falcons.
Who is best qualified to pronounce on whether the Falcon is overpowered?
No matter how passionately you defend the fact of your failures - and believe me when I say that I'm convinced, they don't change the fact of the possibility of success.
Ignatious' point made perfect sense. Why do you try to counter it with sycophantic BS?
See the post above for the hard, numerical facts, you semi-evolved simian.
CONCORD provide consequences, not safety; only you can do that. |
|

Matrixcvd
Caldari Rionnag Alba Triumvirate.
|
Posted - 2008.07.29 19:09:00 -
[101]
i hate to say this, but if the nerf to nano goes thru, too many people are going to be complaining about how difficult it is to tackle them since they go so slow now and only inty's will be able to get out to them fast enough.
Am I calling for a nerf, not really but i wouldnt be surprised with how stupid CCP is to bend to the next nerf falcon wave and make the ECM optimals at 25km just cause CCP NOZH thinks 500m/s is an apprieciable boost in speed...
i wont be around for it and no you can't have my stuff
|

Borat Sangdiev
|
Posted - 2008.07.29 19:10:00 -
[102]
Originally by: Malcanis
Originally by: Borat Sangdiev
Originally by: Malcanis
Originally by: Ignatious Mei
Falcons/arazu's SHOULD be the anti falcon ship but unfortunately they are not. I would LOVE for them to be but damps don't have the range. It's hard enough to get close enough to get damps on them as it is now, ocne the speed nerf hits its going to be impossible. Increase damp range to 150k and I will shut up and never say another word about falcons.
Look, let's cut this back to its fundamentals:
You're a non falcon pilot who's telling me about the ways you've failed vs Falcons.
I'm a Falcon pilot who's telling you about the ways that other pilots have - in my personal experience - succeeded vs Falcons.
Who is best qualified to pronounce on whether the Falcon is overpowered?
No matter how passionately you defend the fact of your failures - and believe me when I say that I'm convinced, they don't change the fact of the possibility of success.
Ignatious' point made perfect sense. Why do you try to counter it with sycophantic BS?
See the post above for the hard, numerical facts, you semi-evolved simian.
you show no substantiated facts and counter arguements with assumptions on how much experience other people have vs you with falcons. Weak & lame on your end my balding little buddy.
|

Borat Sangdiev
|
Posted - 2008.07.29 19:18:00 -
[103]
Originally by: Matrixcvd i hate to say this, but if the nerf to nano goes thru, too many people are going to be complaining about how difficult it is to tackle them since they go so slow now and only inty's will be able to get out to them fast enough.
Am I calling for a nerf, not really but i wouldnt be surprised with how stupid CCP is to bend to the next nerf falcon wave and make the ECM optimals at 25km just cause CCP NOZH thinks 500m/s is an apprieciable boost in speed...
i wont be around for it and no you can't have my stuff
ecm is already more effective than other ewar. no need for the falcon to have a range of 150+ km. thats just overkill and ***** tbh.
|

Malcanis
We are Legend
|
Posted - 2008.07.29 19:19:00 -
[104]
Originally by: Borat Sangdiev
you show no substantiated facts and counter arguements with assumptions on how much experience other people have vs you with falcons. Weak & lame on your end my balding little buddy.
T2 Damps can reach out to [Optimal = 30Km *1.5 *1.2 *1.17] + [Falloff = 60Km *1.5] = 153.18Km right now.
Refute or STFU
CONCORD provide consequences, not safety; only you can do that. |

Borat Sangdiev
|
Posted - 2008.07.29 19:23:00 -
[105]
Originally by: Malcanis
Originally by: Borat Sangdiev
you show no substantiated facts and counter arguements with assumptions on how much experience other people have vs you with falcons. Weak & lame on your end my balding little buddy.
T2 Damps can reach out to [Optimal = 30Km *1.5 *1.2 *1.17] + [Falloff = 60Km *1.5] = 153.18Km right now.
Refute or STFU
what is an arazu's targetting range?
|

Malcanis
We are Legend
|
Posted - 2008.07.29 19:24:00 -
[106]
Originally by: Borat Sangdiev
Originally by: Malcanis
Originally by: Borat Sangdiev
you show no substantiated facts and counter arguements with assumptions on how much experience other people have vs you with falcons. Weak & lame on your end my balding little buddy.
T2 Damps can reach out to [Optimal = 30Km *1.5 *1.2 *1.17] + [Falloff = 60Km *1.5] = 153.18Km right now.
Refute or STFU
what is an arazu's targetting range?
What is a Falcon's targetting range?
CONCORD provide consequences, not safety; only you can do that. |

baltec1
Antares Shipyards Vanguard.
|
Posted - 2008.07.29 19:26:00 -
[107]
Originally by: Borat Sangdiev
Originally by: Matrixcvd i hate to say this, but if the nerf to nano goes thru, too many people are going to be complaining about how difficult it is to tackle them since they go so slow now and only inty's will be able to get out to them fast enough.
Am I calling for a nerf, not really but i wouldnt be surprised with how stupid CCP is to bend to the next nerf falcon wave and make the ECM optimals at 25km just cause CCP NOZH thinks 500m/s is an apprieciable boost in speed...
i wont be around for it and no you can't have my stuff
ecm is already more effective than other ewar. no need for the falcon to have a range of 150+ km. thats just overkill and ***** tbh.
My apoc will beat down that falcon with ease and take no damage at all.
|

Thorek Ironbrow
Caldari Ironbrow Industries Co. Soldiers of the Forgotten Abyss
|
Posted - 2008.07.29 19:36:00 -
[108]
nerf gallente to the point of extinction plztbhkthxbaiftwroflmaoDIE! ____________________________
Originally by: Elirel this thread is about serious Internet Spaceship stuff.
[/ |

Omara Otawan
|
Posted - 2008.07.29 19:39:00 -
[109]
Edited by: Omara Otawan on 29/07/2008 19:43:04
Originally by: Derek Sigres
ECM works well on several of the HAC's - or at least the Caldari HAC's both of which have the ability to engage in the native range of the Falcon and a fairly high sensor strength.
They can work on Caldari HACs and the Ishtar maybe, the other HACs either lack sensor strength, free midslots or both. Amarr and Minmatar HAC pilots do not have that option.
Again, judging by personal experience if your sensor strength is below 20 it is not worth bothering, but your opinion may vary.
Originally by: Derek Sigres
And in a gang fight the falcon is going to ECM the biggest DPS ships first. Yep I can perma jam a frigate - but unless someone needs to make a quick getaway from a tackler I don't bother. I almost always try to leave a jammer free also - never know when I myself need to make a quick getaway.
Just as an example, if I am fitting 3 magnetrometic ecm modules, and I have 3 gallente targets, 2x Thorax and 1x Mega, my priority would be the 2 Thorax, for the simple reason I can reliably take more dps from the field that way.
Usually 1 module is enough for a Thorax since they wont fit ECCM at all, so I get the most bang for the buck jamming them, with some luck I got the third module free to put on the mega.
If you run the numbers for ecm, you should take potential dps and the number of jammers you need to be pretty sure to jam it into account, in the above example thats clearly the Thoraxes.
Now if we look at BCs, I'd try to jam BCs over BSs naturally, because if you factor in their sensor strength, the number of ECCMs they could probably fit, and their dps, it makes no sense to try on a BS if there are BCs on the field you have a fitting racial for.
For tacklers, I usually have a dedicated multispec module, if there are no tacklers I use that on targets where the last racial failed if I dont have anymore.
Originally by: Derek Sigres
For more fun, try using Stealth bombers for the falcon interdiction tasks.
Yes, I love the manticore for that, if you're fitting ECCM it forces him to either dedicate unreasonable numbers of jammers to your ship, or bite it and take the missiles.
PS: thread title is a bit misleading, it should read "boost eccm"?
|

Salvar Ar'adim
State Property
|
Posted - 2008.07.29 19:54:00 -
[110]
Recipe for Falcon Pie:
1 cup cerberus 1 pinch ECCM 1 dash of 10mn MWD
cook for 10 seconds  ______
Salvar Ar'Adim [RLLUP]State Property "You better get down, or you gonna lay down!" |
|

BABARR
PARABELUM-Project
|
Posted - 2008.07.29 20:32:00 -
[111]
Yes the falcon is a pain,and more since CCP boosted the ECM target jammer strenght from 10 to 20% where NOBODY ask for this boost !
...
"Si vis pacem, parabellum" |

Derek Sigres
|
Posted - 2008.07.29 20:36:00 -
[112]
Originally by: BABARR Yes the falcon is a pain,and more since CCP boosted the ECM target jammer strenght from 10 to 20% where NOBODY ask for this boost !
It was 15% - 20%. The reasoning was that the combat oriented Recon (The Rook) had better jamming ability in every respect (lock times/range/jammer strength) than the ewar oriented Recon (the Falcon)
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Opertone
Caldari SIEGE. The Border Patrol
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Posted - 2008.07.29 22:01:00 -
[113]
fit one ECCM module, ask a friend with a spare mid to give remote ECCM... the E-war is an option and has been greatly underestimated.
If you want a good Gang ship, then you need to worry about all holes in your tank, including cap, dmg resists and e-war resilience.
ECCM works! go and try it
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Ademaro Imre
Caldari Intrepid Crossing
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Posted - 2008.07.30 00:09:00 -
[114]
Is there something about Sensor Backup Arrays, ECCM modules, Projected ECCM, and Information Warfare Link - Sensor Integrity modules that the OP, and other posters do not understand? Even Falcons and Rooks will fit sensor backups or eccm modules because they will also be primaried by opposing jammers.
Ship have a chance of not being jammed. Ships have no chance of avoiding a remote sensor dampener or turret disruptor activation.
ECM has already gone through at least two major nerfs. Currently, its only practical to be used on certain ships. The aim of politics is to keep the populace alarmed and clamorous to be saved by menacing it with imaginary hobgoblins. The urge to save humanity is a false front for the urge to rule it. |

Ademaro Imre
Caldari Intrepid Crossing
|
Posted - 2008.07.30 00:11:00 -
[115]
Originally by: Ignatious Mei
This is exactly the reason why nano's were nerfed. Because the only counter (According to the dev's) Was that the only counter was another nano. Since nano's were overpowered because of that reason it stands to reason falcons are as well.
The Dev Blog reason was that the speeds were, and I quote, "ludicrous." The aim of politics is to keep the populace alarmed and clamorous to be saved by menacing it with imaginary hobgoblins. The urge to save humanity is a false front for the urge to rule it. |

Ignatious Mei
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Posted - 2008.07.30 00:55:00 -
[116]
Originally by: Ademaro Imre
Originally by: Ignatious Mei
This is exactly the reason why nano's were nerfed. Because the only counter (According to the dev's) Was that the only counter was another nano. Since nano's were overpowered because of that reason it stands to reason falcons are as well.
The Dev Blog reason was that the speeds were, and I quote, "ludicrous."
"As it stands, however, the previously mentioned arduous and crafty pilot wonÆt get to his revenge, WhatÆs more is that speed, alas, can only be countered properly with yet more speed and so on in a dreadfully unidirectional tipping of the scales. There is no tension, just increasing slack. This is bad."
Please read the underlined part.
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Ademaro Imre
Caldari Intrepid Crossing
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Posted - 2008.07.30 01:13:00 -
[117]
Quote: Currently weÆve got a number of different systems that affect speed that arenÆt stacking nerfed towards each other, resulting in phenomenal speed that in turn results in near invulnerability. At the office we refer to this as ôludicrous speedö.
The aim of politics is to keep the populace alarmed and clamorous to be saved by menacing it with imaginary hobgoblins. The urge to save humanity is a false front for the urge to rule it. |

Ignatious Mei
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Posted - 2008.07.30 01:19:00 -
[118]
Originally by: Ademaro Imre
Quote: Currently weÆve got a number of different systems that affect speed that arenÆt stacking nerfed towards each other, resulting in phenomenal speed that in turn results in near invulnerability. At the office we refer to this as ôludicrous speedö.
I wasnt saying you were wrong, I was saying that I was also correct.
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ZigZag Joe
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2008.07.30 02:19:00 -
[119]
falcon needs to go back to 10% strength bonus (as opposed to scorps 15% and rooks 20%)
/thread
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Xiaodown
XERCORE
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Posted - 2008.07.30 02:48:00 -
[120]
Originally by: Derek Sigres
Originally by: BABARR Yes the falcon is a pain,and more since CCP boosted the ECM target jammer strenght from 10 to 20% where NOBODY ask for this boost !
It was 15% - 20%. The reasoning was that the combat oriented Recon (The Rook) had better jamming ability in every respect (lock times/range/jammer strength) than the ewar oriented Recon (the Falcon)
It was NOT 15%, it was 10%. You fail. Learn before speaking.
Proof is here: http://www.eve-online.com/itemdatabase/EN/ships/reconships/caldari/11957.asp
CCP haven't bothered to update their database yet.
And there was was a VERY BIG BONUS THAT THE FALCON HAD that you're forgetting. The Rook can't fly cloaked. Plus it only had 2 low slots at the time.
It used to be essentially a cloaking blackbird, which was useful, but not overpowered. Crap DPS but good ewar. Now, it's an I-Win button vs. small gangs.
~X --
Sig under construction.
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Erok Starbringer
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Posted - 2008.07.30 03:14:00 -
[121]
I am a Dedicated Falcon pilot I have Recon trained to 4 only and all the jamming related skills to 4 or 5, My current setup gives me 212km optimal with 37km falloff and 12.2 jam strength (all I use is 6 Racials and a Sensor booster with range script in mids).
I have done both small gang and fleet pvp in it and can tell you without hesitation it is not as overpowered as you might think- It dies very quick. Took an Ishtar secs to tear through me with drones the other day(even though I had him Jammed) the min I decloaked to join the fight. Can't recloak when the drones lock you, I warped away with 37% structure and it was dumb luck I lived. It does not perma jam BS which can insta pop you, nor can it perma jam BC or Cruisers in actual small gang pvp when your running around systems you can't always get to 200km, usually your at a little over 100km if you need to engage quick. Anyone who thinks Falcons are overpowered should try them in combat first, they are a death trap, and all the ships that can kill you can't be perma jammed. So what you can perma Jam frigates (save the drone users and FoF missile boats)
After 3mil sps in electronics damnit I should be able to perma jam frigates... ohh and HAHAHAHA on your Nano invincability getting shut down.
BTW if some IS perma jamming you in a Falcon it's because they fitted there ship to perma jam your Races specific ships (by fitting SEVERAL Race Specific mods), AND you didn't fit a counter- Paper Rock Scissors bro
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Xiaodown
XERCORE
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Posted - 2008.07.30 03:31:00 -
[122]
Originally by: Erok Starbringer I am a Dedicated Falcon pilot I have Recon trained to 4 only and all the jamming related skills to 4 or 5, My current setup gives me 212km optimal with 37km falloff and 12.2 jam strength (all I use is 6 Racials and a Sensor booster with range script in mids).
I have done both small gang and fleet pvp in it and can tell you without hesitation it is not as overpowered as you might think- It dies very quick. Took an Ishtar secs to tear through me with drones the other day(even though I had him Jammed) the min I decloaked to join the fight. Can't recloak when the drones lock you, I warped away with 37% structure and it was dumb luck I lived. It does not perma jam BS which can insta pop you, nor can it perma jam BC or Cruisers in actual small gang pvp when your running around systems you can't always get to 200km, usually your at a little over 100km if you need to engage quick. Anyone who thinks Falcons are overpowered should try them in combat first, they are a death trap, and all the ships that can kill you can't be perma jammed. So what you can perma Jam frigates (save the drone users and FoF missile boats)
After 3mil sps in electronics damnit I should be able to perma jam frigates... ohh and HAHAHAHA on your Nano invincability getting shut down.
BTW if some IS perma jamming you in a Falcon it's because they fitted there ship to perma jam your Races specific ships (by fitting SEVERAL Race Specific mods), AND you didn't fit a counter- Paper Rock Scissors bro
If you're a dedicated falcon pilot with only Recon Ships IV, Signal Dispersion IV, Long Distance Jamming IV, and Long Range Targeting IV, you're not a dedicated falcon pilot.
As to your other point, how on earth did the ishtar get to you? You should have warped out while you were still cloaked, and warped to a gang member at 100km, then uncloaked and started jamming. If you didn't do this, you are not a dedicated falcon pilot with any sense.
If you did this, and the ishtar pilot still got to you, how did he get out 100-150KM to get you? Nano-Ishtar? Yeah, that option is about to dissapear. When the rest of us can't MWD out to you at 8km/sec anymore, and are stuck at 2km/sec max, you're never going to die, ever, unless you're stupid or jump into a bubble.
Another of your points, re: "It does not perma jam BS which can insta pop you". If you're in small gang PVP, you should always be 100km away from the action in a falcon. You can warp cloaked, so there's NO excuse for you not warping out and warping back in to your gangmates at range. Small gang PVP means your BS opponents are going to be close-range fit, and cannot hit you at 100+km away.
The problem with the falcon is that there's no effective counter to it's range except small, fast ships, which are going away with the next nerf. No other recon ship requires you to fit "anti-ewar modules" to combat it, but you say to counter the falcon, fit ECCM. No other recon ship can do anything that can shut down your ship's ability to fight at more than 30 or so KM (tracking disruptors and NOS, i guess, but even then, you can still fight depending on what you're in). You should not have to look at your ship fit, and go "Oh, and I need the anti-falcon module" and stick an ECCM on it, just like you don't look at it and say "Oh, i need the anti-damp module", or the "anti-tracking disrupt module", or (heavens forbid) the "anti-target painter module".
The falcon is overpowered compared to other ships in its class, and has no effective balanced counter. Your only counter argument to this is "if you get close to it, it dies LOLOL". I'm trying to tell you that only idiot falcon pilots let people get close to them, and that the only effective way of getting close - nano ships - is about to go away.
Also, I am not a bro.
~X --
Sig under construction.
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Traidor Disloyal
NightCrew
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Posted - 2008.07.30 03:43:00 -
[123]
You people whine a lot. Wah Wah Wah....Mommy the bad Falcon man is touching me!
It must be those Nano people whining about ECM. They got to hit something in their moment of disaster. Don't you worry your little head there Borat, Mommy will make the bad Falcon man load up scripts. I'm sure it's a comming. Now you just go back into your little corner where it's nice and safe and play your little internet space ship game. They are so cute at that age.
--------------------------------------------- Love is having a second account with a cov ops pilot |

Lurana Lay
Gallente
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Posted - 2008.07.30 06:29:00 -
[124]
Edited by: Lurana Lay on 30/07/2008 06:32:43
Quote: You people whine a lot. Wah Wah Wah....Mommy the bad Falcon man is touching me!
lol
Yeah they are on about Falcons, Missiles, Defenders, passive tanking Drakes and all things Caldari. It horrifies them to think that the so-called lolCaldari PvE n00b race will rise a notch on the list.
In short:
"LRN2PL4Y n00b, haha adapt!, oh sh*t!, We got nerfed! Nerf someone else!! Waaaa!"
F'in hilarious.
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Mahke
Carrion Crows
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Posted - 2008.07.30 06:35:00 -
[125]
Originally by: ZigZag Joe falcon needs to go back to 10% strength bonus (as opposed to scorps 15% and rooks 20%)
/thread
Or maybe 15%, to see what happens, and then 10% if thats insufficient.
Maybe we'll even see people flying rooks again.
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Big Al
Stoat's Ultimate Carebear Adventure
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Posted - 2008.07.30 07:42:00 -
[126]
Nerf shooting
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AlexeiShtukov
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Posted - 2008.07.30 08:16:00 -
[127]
IÆm a dedicated falcon pilot and hate the ship. [itÆs a primary magnet], but what I noticed is that so called hard core PVPers prefer to fit a sensor booster rather than ECCM and than complain that they donÆt have mid slot to spareà I know what you will say ôI want to be able to lock fasterö à wha whaà I donÆt see anyone complaining about nerfing EM damage because you donÆt have room for EM hardnerà So all those who complain drop your sensor booster for ECCM. [after all you are there to fight, so locking speed should not be an issue assuming the other side does not run, and in that case you won anyways]
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Donna Maria
Amarr
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Posted - 2008.07.30 08:17:00 -
[128]
DIE Nerf Monkeys Im the girl momma warned you about..
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Crellion
Art of War
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Posted - 2008.07.30 08:36:00 -
[129]
The Falcon comes pre nerfed.
I haave the skills to fly one since the first month they made them and I never even tried one. A ship that exists to decloak and jamm and then recloak is only conceivable as a dedicated alt char for multiple monitor weilders... it does not interest me the least and i ll never use one whether you nerf it or not.
If you took ECM and ECCM out of the gaame altogether I couldnt care less.
Arguably my opinions represent to an extent the opinions of my alliance and in particular circumstances give rise to a valid "casus belli" claim. |

Euriti
Gallente SniggWaffe
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Posted - 2008.07.30 08:37:00 -
[130]
Ok, so Nano down, what's next up, I'm predicting: ECM, RR Battleships, but what's next after that? :o
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General Paul
League of Disgruntled Fast Food Employees
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Posted - 2008.07.30 08:38:00 -
[131]
Originally by: Xiaodown The problem with the falcon is that there's no effective counter to it's range except small, fast ships, which are going away with the next nerf. No other recon ship requires you to fit "anti-ewar modules" to combat it, but you say to counter the falcon, fit ECCM. No other recon ship can do anything that can shut down your ship's ability to fight at more than 30 or so KM (tracking disruptors and NOS, i guess, but even then, you can still fight depending on what you're in). You should not have to look at your ship fit, and go "Oh, and I need the anti-falcon module" and stick an ECCM on it, just like you don't look at it and say "Oh, i need the anti-damp module", or the "anti-tracking disrupt module", or (heavens forbid) the "anti-target painter module".
Most pvp ships fit a sensor booster which is a counter to sensor damps. Practically all sniper fit HAC or Battleships fit a tracking computer which when scripted can counter a tracking disrupter. The minmitaar Titan counters the Target Painter module I think (- to sig rad)as well as a gang mod <Evasive manouvers>
Falcons coming through a gate are vulnerable so saying a falcon well setup and prepared for you is a moot point. Dont let them dictate the battlefield.
Im not sure why people are saying falcon has no or few counters when it clearly has a list as long as my arm.
1. Snipe ships 2. ECCM fitted ships 3. Fast Ships 4. E/War ships 5. Planning (a Falcon 20KM from a gate is suprisingly fragile)
The only real point in this thread is that we need a module to reduce signature radius that isnt a titan or a gang mod (maybe a new use for the nanofiber or a similar low slot mod) Other than that the Falcon is a weak single role ship that performs well at its chosen task, it cant tackle or do dps so it is balanced.
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Ynos Fukse
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Posted - 2008.07.30 09:51:00 -
[132]
Edited by: Ynos Fukse on 30/07/2008 09:55:13
Originally by: Borat Sangdiev There should be no ship that is allowed to completely disable your ability to target back and fight. Perma jamming falcons and ecm are overpowered. nerf it.
DO YOU F&*^ THINK ccp will nerf a ship cose u say so???? what inssolence!!!
"There should be no ship.." >>> IN WHAT GAME?? cose in EVE we have!!!
YOU DONT LIKE THE GAME? dont play it! or dont make stupid topiks anymore..
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Miss Rumpelstilzchen
Minmatar Black Horizon Ltd
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Posted - 2008.07.30 10:39:00 -
[133]
well lets see why the falcon are overpowerd... with the coming nano nerf, no ship is able to get in fast to kill it (ceptors have to less dmg, insta jamm form the falcon) the normal falcon pilot are aound 150-200km off the Gate/station/Pos or what ever... a non rig Ceptor gos around 4-5km/s, if he gets close to the falcon someone can warp to him, but realy .. if this happend the falcon warps off and come back on a other location. the only think thats dangerous to the falcon are sniper BS, and this things are normaly only in fleet/pos fights. so form my point of view the Falcon are nerly untouchabel, they is no real counter exept a other falcon, the sig radius are to small for the BS weapons (falcon sig radius 180m(200 with a LSE), BS weapon sig radius 400m)
and realy .. what ship is able to use his mainweapons form 150-200km (BS exluded)
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Derek Sigres
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Posted - 2008.07.30 11:19:00 -
[134]
Originally by: Miss Rumpelstilzchen well lets see why the falcon are overpowerd... with the coming nano nerf, no ship is able to get in fast to kill it (ceptors have to less dmg, insta jamm form the falcon)
A cerberus can sling a heavy missile further than a falcon can jam. An Eagle can reach out and touch it.
Battleships can murder it, an Arazu can damp it (throw on rigs and you reach over 150km in falloff with dampners. If you REALLY want to go crazy there are implants for this purpose too).
Ceptors can close with it at which point you can warp your other hac's or cruisers to it to murder it.
6.5k EHP and little mobility isn't all that hard to overcome.
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Xzar Fyrarr
Minmatar Tribal Liberation Force
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Posted - 2008.07.30 11:52:00 -
[135]
Boost BLOBS Problem solved ^^
Boost hotdropping caps too ^^
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Venec
Rave Technologies Inc. C0VEN
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Posted - 2008.07.30 12:22:00 -
[136]
Jesus christ, these forums should be shut down, except bug and development subsections. And even then you should past mensa test to apply.
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Munio Veritas
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Posted - 2008.07.30 12:29:00 -
[137]
On "gimping your setup with ECCM modules," why do you fit armor/shield hardeners? Because you think you'll meet a foe which dishes out the type of damage that you are hardening to. If you think you will face falcons with ECCM modules, take off something(s) from your medium slot and slap an ECCM module or two on there. It's really not all that hard, just use your brain.
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Uzuki Shootmenow
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Posted - 2008.07.30 12:39:00 -
[138]
yes, you ****ing idiots, just nerf everything.
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Bad Borris
20th Legion Digital Renegades
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Posted - 2008.07.30 12:40:00 -
[139]
IF the recent patch gets onto sisi the falcon will need to be looked at. As it stands now it is very very strong but OK since falcons dont have the opportunity to jam at 150k as often as people might think. The falcon needs to be balanced very carefully or nobody will fly it. People dont fly the scorp often because it is primaried constantly and actually the scorpion is the best anti-falcon weapon there is since it can comfortably give over a couple of slots for eccm modules (which the falcon cannot so easily do) and jam the falcons - and eccm DOES work.
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Xiaodown
XERCORE
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Posted - 2008.07.30 13:41:00 -
[140]
Originally by: General Paul
1. Snipe ships 2. ECCM fitted ships 3. Fast Ships 4. E/War ships 5. Planning (a Falcon 20KM from a gate is suprisingly fragile)
1. Snipe ships Not in small gang PVP.
2. ECCM fitted ships I'll give you this, even if it does effectively waste a slot. Oh, by the way, "most pvpers" don't fit a sensor booster. I'd say 1/4 of small gang pvpers do, at best. Sensor boosters are for sniper fleets and killmail *****s.
3. Fast Ships These are going away with the nano nerf.
4. E/War ships Also known as "the best counter to a falcon is to bring a falcon of your own". And yet, i'd bet a lot of people who are saying that the falcon is fine are the same people who were furious when people told them "to counter nano, bring more nano".
5. Planning (a Falcon 20KM from a gate is suprisingly fragile) also known as either "dumb falcon pilots" or "luck". If a falcon jumps into a bubble, it's toast. Otherwise, it should *always* be cloaked, and at the first sign of trouble, warp to a planet and back to a gang mate at 100km. If you catch a falcon 20km out, either you had a covops scout, or he jumped into your bubble, or he's a tard.
--
Sig under construction.
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Calypso's Wrath
Caldari Einherjar Rising
|
Posted - 2008.07.30 14:02:00 -
[141]
Let me put my 2 cents in:
1. Snipe ships Not in small gang PVP. (Just wait, its about to become FOTM.)
2. ECCM fitted ships I'll give you this, even if it does effectively waste a slot. Oh, by the way, "most pvpers" don't fit a sensor booster. I'd say 1/4 of small gang pvpers do, at best. Sensor boosters are for sniper fleets and killmail *****s. (How is it a wasted slot if it allows you to target)
3. Fast Ships These are going away with the nano nerf. (Inties will still go ~5k/sec and you can warp to the inty cause the falcon is 200k away.. I don't see an issue.)
4. E/War ships Also known as "the best counter to a falcon is to bring a falcon of your own". And yet, i'd bet a lot of people who are saying that the falcon is fine are the same people who were furious when people told them "to counter nano, bring more nano". (Better counter would be damp the falcon so he can't effectivly function at 200k - This means he has to get in range to help his buddies)
5. Planning (a Falcon 20KM from a gate is suprisingly fragile) also known as either "dumb falcon pilots" or "luck". If a falcon jumps into a bubble, it's toast. Otherwise, it should *always* be cloaked, and at the first sign of trouble, warp to a planet and back to a gang mate at 100km. If you catch a falcon 20km out, either you had a covops scout, or he jumped into your bubble, or he's a tard. (Cov-ops alt scan time is pretty damn quick you can get someone on a falcon ~30sec. Plus getting a falcon killmail is very tasty.)
Think before you call for a nerf. I say: Boost ECCM. Boost damps on bonused ships. Boost the (*&$#ing Nodes so they can handle 50 on 50s at the drop of a dime. Fix Minmatar BS Fix Black ops BS
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Ignatious Mei
|
Posted - 2008.07.30 15:09:00 -
[142]
Originally by: Ynos Fukse Edited by: Ynos Fukse on 30/07/2008 09:55:13
Originally by: Borat Sangdiev There should be no ship that is allowed to completely disable your ability to target back and fight. Perma jamming falcons and ecm are overpowered. nerf it.
DO YOU F&*^ THINK ccp will nerf a ship cose u say so???? what inssolence!!!
"There should be no ship.." >>> IN WHAT GAME?? cose in EVE we have!!!
YOU DONT LIKE THE GAME? dont play it! or dont make stupid topiks anymore..
Nope. But CCP DOES nerf ships when enough people whine about it on the forums as proven by the nano nerf.
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Lyria Skydancer
Amarr Eve Defence Force
|
Posted - 2008.07.30 15:27:00 -
[143]
Edited by: Lyria Skydancer on 30/07/2008 15:27:38
Originally by: Ignatious Mei
Nope. But CCP DOES nerf ships when enough people whine about it on the forums as proven by the nano nerf.
Wow great logic. "THE WHINE HAS TAKEN MY PRECIOUS 8XHEATSINK GEDDON FROM ME, BUUUU"
Just because people whine about something doesn't mean it is not justified.
On topic: All cloaking recons need a nerf. ----------------------------------------- [Video] I'm a soldier, so remember the name |

Ignatious Mei
|
Posted - 2008.07.30 16:32:00 -
[144]
Edited by: Ignatious Mei on 30/07/2008 16:33:03
Originally by: Lyria Skydancer Edited by: Lyria Skydancer on 30/07/2008 15:27:38
Originally by: Ignatious Mei
Nope. But CCP DOES nerf ships when enough people whine about it on the forums as proven by the nano nerf.
Wow great logic. "THE WHINE HAS TAKEN MY PRECIOUS 8XHEATSINK GEDDON FROM ME, BUUUU"
Just because people whine about something doesn't mean it is not justified.
On topic: All cloaking recons need a nerf.
Not exactly sure what youw ere trying to say with the first part of that post but I agree on the second. buff recons.
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Malcanis
We are Legend
|
Posted - 2008.07.30 16:40:00 -
[145]
Originally by: ZigZag Joe falcon needs to go back to 10% strength bonus (as opposed to scorps 15% and rooks 20%)
/thread
No it doesn't
thread/ |

Lyria Skydancer
Amarr Eve Defence Force
|
Posted - 2008.07.30 16:47:00 -
[146]
Originally by: Ignatious Mei
Not exactly sure what youw ere trying to say with the first part of that post but I totally dont understand the second. You think ALL cloaking recons need a nerf??? If you think the arazu is overpowered I have to seriously question you sanity.
My point is: There is no good reason not to pick the cloaking version. The force recons obsolete the combat recons. That is a problem beside the fact of other balance issues. ----------------------------------------- [Video] I'm a soldier, so remember the name |

Malcanis
We are Legend
|
Posted - 2008.07.30 16:49:00 -
[147]
Originally by: Ignatious Mei
Originally by: Ademaro Imre
Quote: Currently weÆve got a number of different systems that affect speed that arenÆt stacking nerfed towards each other, resulting in phenomenal speed that in turn results in near invulnerability. At the office we refer to this as ôludicrous speedö.
I wasnt saying you were wrong, I was saying that I was also correct.
You were also promising that you'd "never say another word about falcons" if damp range was increased to 150Km. And I posted that 150Km+ is already achievable on TQ right now.
What about your promise?
Just to remind you:
Originally by: Ignatious Mei
Increase damp range to 150k and I will shut up and never say another word about falcons.
T2 Damps can reach out to [Optimal = 30Km *1.5 *1.2 *1.17] + [Falloff = 60Km *1.5] = 153.18Km on TQ right now
I'll break that down for you: Long Range Jamming 5 = +50% optimal Frequency Modulation 5 = +50% falloff Particle Dispersion Projector x2 = +20% optimal them +17% optimal (stacking penalty).
Now I hold you to your promise to "shut up and never say another word about falcons".
CONCORD provide consequences, not safety; only you can do that. |

Malcanis
We are Legend
|
Posted - 2008.07.30 16:51:00 -
[148]
Originally by: Lyria Skydancer
Originally by: Ignatious Mei
Not exactly sure what youw ere trying to say with the first part of that post but I totally dont understand the second. You think ALL cloaking recons need a nerf??? If you think the arazu is overpowered I have to seriously question you sanity.
My point is: There is no good reason not to pick the cloaking version. The force recons obsolete the combat recons. That is a problem beside the fact of other balance issues.
ITT: Pilgrim is better than Curse!
Oh wait, it's not! It's failboat extreme! And let's ll remind ourselves why that is?
Because it didn't get it's range bonus.
Hey, my IronymeterÖ just melted.
CONCORD provide consequences, not safety; only you can do that. |

Lyria Skydancer
Amarr Eve Defence Force
|
Posted - 2008.07.30 16:53:00 -
[149]
Edited by: Lyria Skydancer on 30/07/2008 17:05:17
Originally by: Malcanis
ITT: Pilgrim is better than Curse!
Oh wait, it's not! It's failboat extreme! And let's ll remind ourselves why that is?
Because it didn't get it's range bonus.
Hey, my IronymeterÖ just melted.
i fail at reading irony. ----------------------------------------- [Video] I'm a soldier, so remember the name |

Stab Wounds
Caldari State Protectorate
|
Posted - 2008.07.30 17:03:00 -
[150]
Edited by: Stab Wounds on 30/07/2008 17:03:48 yep nerf it
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Barsexual
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Posted - 2008.07.30 17:04:00 -
[151]
look ma i'm jammed.
http://img516.imageshack.us/img516/3948/jammed2mi2.jpg
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Ignatious Mei
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Posted - 2008.07.30 19:08:00 -
[152]
Originally by: Malcanis
Originally by: Ignatious Mei
Originally by: Ademaro Imre
Quote: Currently weÆve got a number of different systems that affect speed that arenÆt stacking nerfed towards each other, resulting in phenomenal speed that in turn results in near invulnerability. At the office we refer to this as ôludicrous speedö.
I wasnt saying you were wrong, I was saying that I was also correct.
You were also promising that you'd "never say another word about falcons" if damp range was increased to 150Km. And I posted that 150Km+ is already achievable on TQ right now.
What about your promise?
Just to remind you:
Originally by: Ignatious Mei
Increase damp range to 150k and I will shut up and never say another word about falcons.
T2 Damps can reach out to [Optimal = 30Km *1.5 *1.2 *1.17] + [Falloff = 60Km *1.5] = 153.18Km on TQ right now
I'll break that down for you: Long Range Jamming 5 = +50% optimal Frequency Modulation 5 = +50% falloff Particle Dispersion Projector x2 = +20% optimal them +17% optimal (stacking penalty).
Now I hold you to your promise to "shut up and never say another word about falcons".
Ok you caught me. I thought this went without saying but obviously it doesn't. Damps should be EFFECTIVE at 150k.
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Borat Sangdiev
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Posted - 2008.07.30 19:19:00 -
[153]
Edited by: Borat Sangdiev on 30/07/2008 19:22:12
Originally by: Malcanis
Originally by: Lyria Skydancer
Originally by: Ignatious Mei
Not exactly sure what youw ere trying to say with the first part of that post but I totally dont understand the second. You think ALL cloaking recons need a nerf??? If you think the arazu is overpowered I have to seriously question you sanity.
My point is: There is no good reason not to pick the cloaking version. The force recons obsolete the combat recons. That is a problem beside the fact of other balance issues.
ITT: Pilgrim is better than Curse!
Oh wait, it's not! It's failboat extreme! And let's ll remind ourselves why that is?
Because it didn't get it's range bonus.
Hey, my IronymeterÖ just melted.
Hello at proving his point. The amarr combat recon is used regardless of its inability to warp cloaked. Not the case with the Caldari recons. Give the amarr force recon a range bonus and then it would be equal to the falcon's bonuses. Your ironymeter is a failmeter.
You shouldn't really compare racial force recons with each other anyway though, since they are apples and oranges.
Falcon's effective range is too far, that's the issue. Range or effectiveness, you should have to choose just like damps, just like tracking disruptors.
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Shamis Orzoz
Sniggerdly Pandemic Legion
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Posted - 2008.07.30 20:36:00 -
[154]
falcons are fine as is. Paper thin, with negligible dps. A glass cannon of jamming. The way it should be.
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Malcanis
We are Legend
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Posted - 2008.07.30 21:11:00 -
[155]
Originally by: Borat Sangdiev Edited by: Borat Sangdiev on 30/07/2008 19:22:12
Originally by: Malcanis
Originally by: Lyria Skydancer
Originally by: Ignatious Mei
Not exactly sure what youw ere trying to say with the first part of that post but I totally dont understand the second. You think ALL cloaking recons need a nerf??? If you think the arazu is overpowered I have to seriously question you sanity.
My point is: There is no good reason not to pick the cloaking version. The force recons obsolete the combat recons. That is a problem beside the fact of other balance issues.
ITT: Pilgrim is better than Curse!
Oh wait, it's not! It's failboat extreme! And let's ll remind ourselves why that is?
Because it didn't get it's range bonus.
Hey, my IronymeterÖ just melted.
Hello at proving his point. The amarr combat recon is used regardless of its inability to warp cloaked. Not the case with the Caldari recons. Give the amarr force recon a range bonus and then it would be equal to the falcon's bonuses. Your ironymeter is a failmeter.
You shouldn't really compare racial force recons with each other anyway though, since they are apples and oranges.
Falcon's effective range is too far, that's the issue. Range or effectiveness, you should have to choose just like damps, just like tracking disruptors.
highlighted for self contradiction.
So anyway, if you're stripping the rook/falcon's range bonus, what are you proposing to replace it with? You've dodged this question from me twice already but now I think it's time, little troll, for you to man up or shut up. The Falcon and Rook have the best EW of the recons because all their bonuses are applied to their EW. If you're proposing to take that away, what will they get to match the web/scram/capwar ability that the other recons get?
(Or do you just want whatever you don't fly to be nerfed?)
CONCORD provide consequences, not safety; only you can do that. |

Malcanis
We are Legend
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Posted - 2008.07.30 21:17:00 -
[156]
Originally by: Ignatious Mei
Originally by: Malcanis
Originally by: Ignatious Mei
Originally by: Ademaro Imre
Quote: Currently weÆve got a number of different systems that affect speed that arenÆt stacking nerfed towards each other, resulting in phenomenal speed that in turn results in near invulnerability. At the office we refer to this as ôludicrous speedö.
I wasnt saying you were wrong, I was saying that I was also correct.
You were also promising that you'd "never say another word about falcons" if damp range was increased to 150Km. And I posted that 150Km+ is already achievable on TQ right now.
What about your promise?
Just to remind you:
Originally by: Ignatious Mei
Increase damp range to 150k and I will shut up and never say another word about falcons.
T2 Damps can reach out to [Optimal = 30Km *1.5 *1.2 *1.17] + [Falloff = 60Km *1.5] = 153.18Km on TQ right now
I'll break that down for you: Long Range Jamming 5 = +50% optimal Frequency Modulation 5 = +50% falloff Particle Dispersion Projector x2 = +20% optimal them +17% optimal (stacking penalty).
Now I hold you to your promise to "shut up and never say another word about falcons".
Ok you caught me. I thought this went without saying but obviously it doesn't. Damps should be EFFECTIVE at 150k.
You have a 50% chance per damp of damping a BS - or a Falcon - at 153Km. That's as good as my chance of ECMing him at that range. With 2 damps on your range-rigged Arazu, you can effectively keep a falcon out of a fight almost all the time, and if he gets careless or you get lucky and you get within 50Km, you can kill him; which is much more than the falcon can do to you. After you've made the falcon warp a couple of times you should be able to get an idea of where his BMs are and ambush him.
I will hold you to your promise, I think.
CONCORD provide consequences, not safety; only you can do that. |

Blitz'Krieg
Caldari Demon Theory OWN Alliance
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Posted - 2008.07.30 21:21:00 -
[157]
Originally by: Aneu Angellus
Originally by: Borat Sangdiev There should be no ship that is allowed to completely disable your ability to target back and fight. Perma jamming falcons and ecm are overpowered. nerf it.
Please go back to WoW
didn't you get hit by a car and get pwned? I had hoped that you might not post again but praying never works. Btw say hi to your sister for me.
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Kawaii Sakura
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Posted - 2008.07.30 21:27:00 -
[158]
borat wears sexy swimsuits
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Borat Sangdiev
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Posted - 2008.07.30 21:56:00 -
[159]
Edited by: Borat Sangdiev on 30/07/2008 21:57:41
Originally by: Malcanis
Originally by: Borat Sangdiev Edited by: Borat Sangdiev on 30/07/2008 19:22:12
Originally by: Malcanis
Originally by: Lyria Skydancer
Originally by: Ignatious Mei
Not exactly sure what youw ere trying to say with the first part of that post but I totally dont understand the second. You think ALL cloaking recons need a nerf??? If you think the arazu is overpowered I have to seriously question you sanity.
My point is: There is no good reason not to pick the cloaking version. The force recons obsolete the combat recons. That is a problem beside the fact of other balance issues.
ITT: Pilgrim is better than Curse!
Oh wait, it's not! It's failboat extreme! And let's ll remind ourselves why that is?
Because it didn't get it's range bonus.
Hey, my IronymeterÖ just melted.
Hello at proving his point. The amarr combat recon is used regardless of its inability to warp cloaked. Not the case with the Caldari recons. Give the amarr force recon a range bonus and then it would be equal to the falcon's bonuses. Your ironymeter is a failmeter.
You shouldn't really compare racial force recons with each other anyway though, since they are apples and oranges.
Falcon's effective range is too far, that's the issue. Range or effectiveness, you should have to choose just like damps, just like tracking disruptors.
highlighted for self contradiction.
So anyway, if you're stripping the rook/falcon's range bonus, what are you proposing to replace it with? You've dodged this question from me twice already but now I think it's time, little troll, for you to man up or shut up. The Falcon and Rook have the best EW of the recons because all their bonuses are applied to their EW. If you're proposing to take that away, what will they get to match the web/scram/capwar ability that the other recons get?
(Or do you just want whatever you don't fly to be nerfed?)
Why not give it and the rook a RoF bonus to heavy missiles? Then you might actually be able to solo something and then you can quit crying about the ship's inability to do anything except jam. The other recons have to sacrifice mid slots for tackle gear as well, so don't go crying about that issue.
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supr3m3justic3
Caldari ACE'S OVER 8'S
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Posted - 2008.07.30 22:22:00 -
[160]
Why not give it and the rook a RoF bonus to heavy missiles? Then you might actually be able to solo something and then you can quit crying about the ship's inability to do anything except jam. The other recons have to sacrifice mid slots for tackle gear as well, so don't go crying about that issue.
ROFL.....a ROF bonus for 2 launchers......you are dumb __________________________________________________
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aak88
Caldari CORE Elements Tread Alliance
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Posted - 2008.07.30 22:33:00 -
[161]
Originally by: Borat Sangdiev There should be no ship that is allowed to completely disable your ability to target back and fight. Perma jamming falcons and ecm are overpowered. nerf it.
"waahh, i died to a Falcon in a smal gang nerf them!!" Give me a break. As a Caldari we have ecm, and missiles. Oh and rail sniping eagle/rokh. That's what we have to work with for pvp. I've seen several good counters to Falcons...but you seem not to care. Let me reiterate(sp?) them for you.
Sniping: missiles or rails. I've been in small gangs with ravens and stealth bombers and I know they can kill Falcons with ease. other recons: I've witnessed a Arazu killing a falcon. Interceptors: I fly a crow and get in range + have gang warp to me and kill falcon with no problem.
I eagerly await these noob posts every day. "I got ganked by nanos nerf them. I got ganked by a sniper, reduce optimal range. Heavy drones are overpowered nerf!!" You guys are rediculous.
Instead of complaining about ships you die to because you fail...maybe we should all join forces and complain about something that actually needs fixing, like lag!!
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supr3m3justic3
Caldari ACE'S OVER 8'S
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Posted - 2008.07.30 22:41:00 -
[162]
Originally by: aak88
Originally by: Borat Sangdiev There should be no ship that is allowed to completely disable your ability to target back and fight. Perma jamming falcons and ecm are overpowered. nerf it.
"waahh, i died to a Falcon in a smal gang nerf them!!" Give me a break. As a Caldari we have ecm, and missiles. Oh and rail sniping eagle/rokh. That's what we have to work with for pvp. I've seen several good counters to Falcons...but you seem not to care. Let me reiterate(sp?) them for you.
Sniping: missiles or rails. I've been in small gangs with ravens and stealth bombers and I know they can kill Falcons with ease. other recons: I've witnessed a Arazu killing a falcon. Interceptors: I fly a crow and get in range + have gang warp to me and kill falcon with no problem.
I eagerly await these noob posts every day. "I got ganked by nanos nerf them. I got ganked by a sniper, reduce optimal range. Heavy drones are overpowered nerf!!" You guys are rediculous.
Instead of complaining about ships you die to because you fail...maybe we should all join forces and complain about something that actually needs fixing, like lag!!
AMEN! __________________________________________________
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baltec1
Antares Shipyards Vanguard.
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Posted - 2008.07.30 23:01:00 -
[163]
Originally by: supr3m3justic3
Why not give it and the rook a RoF bonus to heavy missiles? Then you might actually be able to solo something and then you can quit crying about the ship's inability to do anything except jam. The other recons have to sacrifice mid slots for tackle gear as well, so don't go crying about that issue.
ROFL.....a ROF bonus for 2 launchers......you are dumb
Well at least it would upgrade you to the power of a wet towel
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Kaeten
Hybrid Syndicate
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Posted - 2008.07.30 23:15:00 -
[164]
thin kthey should be able to nerf the range at least  ________________________ I'M POOR
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Ignatious Mei
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Posted - 2008.07.30 23:25:00 -
[165]
Originally by: Malcanis
Originally by: Ignatious Mei
Originally by: Malcanis
Originally by: Ignatious Mei
Originally by: Ademaro Imre
Quote: Currently weÆve got a number of different systems that affect speed that arenÆt stacking nerfed towards each other, resulting in phenomenal speed that in turn results in near invulnerability. At the office we refer to this as ôludicrous speedö.
I wasnt saying you were wrong, I was saying that I was also correct.
You were also promising that you'd "never say another word about falcons" if damp range was increased to 150Km. And I posted that 150Km+ is already achievable on TQ right now.
What about your promise?
Just to remind you:
Originally by: Ignatious Mei
Increase damp range to 150k and I will shut up and never say another word about falcons.
T2 Damps can reach out to [Optimal = 30Km *1.5 *1.2 *1.17] + [Falloff = 60Km *1.5] = 153.18Km on TQ right now
I'll break that down for you: Long Range Jamming 5 = +50% optimal Frequency Modulation 5 = +50% falloff Particle Dispersion Projector x2 = +20% optimal them +17% optimal (stacking penalty).
Now I hold you to your promise to "shut up and never say another word about falcons".
Ok you caught me. I thought this went without saying but obviously it doesn't. Damps should be EFFECTIVE at 150k.
You have a 50% chance per damp of damping a BS - or a Falcon - at 153Km. That's as good as my chance of ECMing him at that range. With 2 damps on your range-rigged Arazu, you can effectively keep a falcon out of a fight almost all the time, and if he gets careless or you get lucky and you get within 50Km, you can kill him; which is much more than the falcon can do to you. After you've made the falcon warp a couple of times you should be able to get an idea of where his BMs are and ambush him.
I will hold you to your promise, I think.
Funny thing about that is that it only take ONE of your jammers to hit with that 50 percent chance to totally take a ship out of the fight. ALL of the damps have to hit to achieve a similar result and unless that ship is 30+k from what its shooting at it has ZERO effect. Perhaps you should be a little less worried about my promise and more worried about knowing how the hell the mods your talking about work? :)
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Xiaodown
XERCORE
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Posted - 2008.07.30 23:31:00 -
[166]
Originally by: Malcanis
Originally by: Ignatious Mei
Originally by: Ademaro Imre
Quote: Currently weÆve got a number of different systems that affect speed that arenÆt stacking nerfed towards each other, resulting in phenomenal speed that in turn results in near invulnerability. At the office we refer to this as ôludicrous speedö.
I wasnt saying you were wrong, I was saying that I was also correct.
You were also promising that you'd "never say another word about falcons" if damp range was increased to 150Km. And I posted that 150Km+ is already achievable on TQ right now.
What about your promise?
Just to remind you:
Originally by: Ignatious Mei
Increase damp range to 150k and I will shut up and never say another word about falcons.
T2 Damps can reach out to [Optimal = 30Km *1.5 *1.2 *1.17] + [Falloff = 60Km *1.5] = 153.18Km on TQ right now
I'll break that down for you: Long Range Jamming 5 = +50% optimal Frequency Modulation 5 = +50% falloff Particle Dispersion Projector x2 = +20% optimal them +17% optimal (stacking penalty).
Now I hold you to your promise to "shut up and never say another word about falcons".
You're theorycrafting. Not only is that a month+ of training, but also optimal + (falloff * 1.5). Plus, dedicating rigs to it, which is something you wouldn't do except on a specialized ship - or, at least, I wouldn't waste a midslot PLUS two rig slots just to counter a falcon; interestingly enough the fact that you say "DAMPS CAN COUNTER FALCONSLOL!", and then proceed to theorycraft a solution which requires extensive training, plus a midslot and TWO rig slots to counter, kind of proves my point, not yours.
I know you already posted about how this gives you a 50% chance per damp to hit the target. Well, [citation needed]. Wouldn't optimal + 1.5*falloff be more like a 25% chance to hit anyway? If (optimal) is 100%, and (optimal+falloff) = 50%, wouldn't (optimal + falloff + 1/2 falloff) be 25%?
So, yeah, EVERYONE TAKE NOTE:
THIS IS HOW TO COUNTER A FALCON JAMMING YOU FROM 150K, AS TOLD BY MALCANIS: 1.) Train damps for 2 months. 2.) Waste a mid slot AAAAAND two rig slots. --2.a) (If you can't lock to 150km because you're a HAC or BC, waste TWO midslots (damp, SB) and TWO rig slots.) 3.) Be happy with a 25% chance to damp the falcon, IF you get a chance to lock him after he starts jamming you. 4.) Your damp cycle lasts 10 seconds, his jams last 20, so if you have the same percentage chance to damp him as he does to jam you, he keeps you disabled for 100% more time than you keep him disabled.
But it's cool, doesn't need a nerf. --
Sig under construction.
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Rawr Cristina
Caldari Omerta Syndicate
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Posted - 2008.07.30 23:32:00 -
[167]
IMO:
The Falcon only needs a nerf ATM because it makes the Rook obselete.
Otherwise, they really arn't terribly overpowered. Falcons have to be introduced at the right time into a fight to really be effective; Too soon and enemies may simply disengage, too late and they won't make a difference anyway.
Really, Falcons are very situational. They can be strong and they can be forced off the field by a single 'ceptor (or popped by a sniper) all depends on how you set up.
I'll argue that ECCM needs a boost of some kind, however, to give more incentive to fit them. (Or adding it as a script to sensor boosters instead, but lowering it's power)
In a lot of RR BS gangs I've been in, fitting 2xECCM instead of Point/Web (and letting smaller ships do tackling) was extremely common practice as it essentially made them immune to jamming; they laughed whenever a Falcon decloaked and began redboxing them. ...
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Ignatious Mei
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Posted - 2008.07.30 23:50:00 -
[168]
Originally by: Rawr Cristina IMO:
The Falcon only needs a nerf ATM because it makes the Rook obselete.
Otherwise, they really arn't terribly overpowered. Falcons have to be introduced at the right time into a fight to really be effective; Too soon and enemies may simply disengage, too late and they won't make a difference anyway.
Really, Falcons are very situational. They can be strong and they can be forced off the field by a single 'ceptor (or popped by a sniper) all depends on how you set up.
I'll argue that ECCM needs a boost of some kind, however, to give more incentive to fit them. (Or adding it as a script to sensor boosters instead, but lowering it's power)
In a lot of RR BS gangs I've been in, fitting 2xECCM instead of Point/Web (and letting smaller ships do tackling) was extremely common practice as it essentially made them immune to jamming; they laughed whenever a Falcon decloaked and began redboxing them.
I am a big fan of the concept of letting the tacklers actually tackle. The problem then becomes that unless your tacklers have ECCM the falcon just jams them and you can't lock the target down. The reason so many ships fit point+web is because its needed. You have to have multiple on a target or else they can escape fairly easy if the opposing gang has a jamming ship.
I think the reason why so many people complain about the falcon is that a good falcon pilot is never in danger. Their range allows them to get out when they chose. A single ceptor can provide a warp in point on a falcon but all the falcon pilot has to do is warp to another bookmark. If the ceptor get a point on just jam them. If another ship warps in on top then jam them as well (Even though the falcon is going to split the second the inty gets within 50k of them and you KNOW they are already aligned.)
So maybe warp 2 or 3 ships on top of them. Then we are getting to the point where it take 3-4 ships to kill a paper thin recon. That's not balance. If we are fighting a 6 on 6 I have to devote 4 of my ships to doing nothing but killing your falcon? Or I could just bring my own falcon. Once again, the devs already made it clear that something thats only counter is its self isn't balanced.
The game is balanced around range and effectiveness. The more range you have the less effective you are. Sniper ships can have great range but the DPS sucks. Damps have good range but reduction amount and chance to hit are severely hampered. Same goes for tracking disruptors, blaster boats, even target painters. ECM remains to effective at extreme ranges. The range needs to be balanced. If a falcon only had a 25 percent chance to jam at 100-200k, 50 percent at 75k like the rest of e-war then we wouldn't be having this discussion.
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Endless Subversion
The Accursed
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Posted - 2008.07.31 00:01:00 -
[169]
I'd be totally OK for the falcon to trade all 3 ECM bonuses for 3 missile ROF bonuses and it to have as many missile hard points as high slots.
I wouldn't even blink an eye.
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Isaac Starstriker
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Posted - 2008.07.31 00:47:00 -
[170]
Originally by: Borat Sangdiev There should be no ship that is allowed to completely disable your ability to target back and fight. Perma jamming falcons and ecm are overpowered. nerf it.
"Whaaaaaaaa I got ganked, nerf these ships please so I can quit being a noob. whaaaaa". Seriously, by the time you get into a Falcon, you already have like what, 4 mil in Electronics. If you specialize into something like that so much, you should be good at what you do.
Its basically saying: "Nerf Titans please!! I got pwned because this 3 year old character has uber skills and I don't" "Nerf Freighters please, they haul WAY TOO MUCH and KILL THE MARKET making it IMPOSSIBLE for me to get any ISK!!". "Nerf Covert Op Ships because they can cloak forever and never be killed!!"
WHAAAA. I laugh at you for even bothering. This thread is full of fail.
--Isaac
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GateScout
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Posted - 2008.07.31 00:49:00 -
[171]
Originally by: Ignatious Mei I think the reason why so many people complain about the falcon is that a good falcon pilot is never in danger.
A single, properly fit cerb will remove multiple falcons from the battlefield.
If you have a problem with ECM ships, you're fleets have the wrong components. Stop whining and get a semi-decent gang together.
Ask your falcon pilots how to stop them...it's easy...insanely easy.
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Ignatious Mei
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Posted - 2008.07.31 01:43:00 -
[172]
Originally by: GateScout
Originally by: Ignatious Mei I think the reason why so many people complain about the falcon is that a good falcon pilot is never in danger.
A single, properly fit cerb will remove multiple falcons from the battlefield.
If you have a problem with ECM ships, you're fleets have the wrong components. Stop whining and get a semi-decent gang together.
Ask your falcon pilots how to stop them...it's easy...insanely easy.
Cerbs don't hit at 200k.
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GateScout
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Posted - 2008.07.31 02:04:00 -
[173]
Edited by: GateScout on 31/07/2008 02:04:53
Originally by: Ignatious Mei Cerbs don't hit at 200k.
No near a machine I can fire up SiSi...or EFT..so...
How many sensor boosters does it take for a falcon pilot to lock at 200km? At least 1...maybe2?
Isn't optimal for ECM modules something like 164km (w/ all lvl 5 skills)...and maybe 40km for fall off...so theoretically, a falcon can hit at 200km.... How many falcon pilots engage at 200km..?
Not many...and at reduced effectiveness. Try again. Unless, of course, you want to nerf everything that can hot at 200km...?
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Ignatious Mei
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Posted - 2008.07.31 02:33:00 -
[174]
Edited by: Ignatious Mei on 31/07/2008 02:35:12
Originally by: GateScout Edited by: GateScout on 31/07/2008 02:04:53
Originally by: Ignatious Mei Cerbs don't hit at 200k.
No near a machine I can fire up SiSi...or EFT..so...
How many sensor boosters does it take for a falcon pilot to lock at 200km? At least 1...maybe2?
Isn't optimal for ECM modules something like 164km (w/ all lvl 5 skills)...and maybe 40km for fall off...so theoretically, a falcon can hit at 200km.... How many falcon pilots engage at 200km..?
Not many...and at reduced effectiveness. Try again. Unless, of course, you want to nerf everything that can hot at 200km...?
Ok, I will assume your math is correct. I will rephrase. Cerbs dont hit at 150k. And no, I don't want to nerf anything that can hit at 150k, I want to nerf anything that is as effective at 150k as it is at 20. Thats like a blaster mega that can hit at 150k. Want the range on your mega? You have to give something up, in the case of a mega it would be DPS. In the case of the falcon it is nothing.
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Kagura Nikon
Minmatar Infinity Enterprises
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Posted - 2008.07.31 03:06:00 -
[175]
Originally by: Sidewayzracer
Originally by: Borat Sangdiev There should be no ship that is allowed to completely disable your ability to target back and fight. Perma jamming falcons and ecm are overpowered. nerf it.
no such thing as perma jamming only you being a completly unlucky tit 
In fact its pretty easy to perma jam considerign tha the target might need 20 or more secodns to finish locking you if its a battleship. Well at least is not hard to keep target disabled 3/4 of time. ------------------------------------------------- If brute force doesn't solve your problem... you are not using enough
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Xiaodown
XERCORE
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Posted - 2008.07.31 04:37:00 -
[176]
Originally by: Ignatious Mei
I am a big fan of the concept of letting the tacklers actually tackle. The problem then becomes that unless your tacklers have ECCM the falcon just jams them and you can't lock the target down. The reason so many ships fit point+web is because its needed. You have to have multiple on a target or else they can escape fairly easy if the opposing gang has a jamming ship.
I think the reason why so many people complain about the falcon is that a good falcon pilot is never in danger. Their range allows them to get out when they chose. A single ceptor can provide a warp in point on a falcon but all the falcon pilot has to do is warp to another bookmark. If the ceptor get a point on just jam them. If another ship warps in on top then jam them as well (Even though the falcon is going to split the second the inty gets within 50k of them and you KNOW they are already aligned.)
So maybe warp 2 or 3 ships on top of them. Then we are getting to the point where it take 3-4 ships to kill a paper thin recon. That's not balance. If we are fighting a 6 on 6 I have to devote 4 of my ships to doing nothing but killing your falcon? Or I could just bring my own falcon. Once again, the devs already made it clear that something thats only counter is its self isn't balanced.
The game is balanced around range and effectiveness. The more range you have the less effective you are. Sniper ships can have great range but the DPS sucks. Damps have good range but reduction amount and chance to hit are severely hampered. Same goes for tracking disruptors, blaster boats, even target painters. ECM remains to effective at extreme ranges. The range needs to be balanced. If a falcon only had a 25 percent chance to jam at 100-200k, 50 percent at 75k like the rest of e-war then we wouldn't be having this discussion.
This is an excellent post. You've said what I would have said, had I been more eloquent.
--
Sig under construction.
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cianide pro
|
Posted - 2008.07.31 06:06:00 -
[177]
Originally by: Xiaodown
Originally by: Ignatious Mei
I am a big fan of the concept of letting the tacklers actually tackle. The problem then becomes that unless your tacklers have ECCM the falcon just jams them and you can't lock the target down. The reason so many ships fit point+web is because its needed. You have to have multiple on a target or else they can escape fairly easy if the opposing gang has a jamming ship.
I think the reason why so many people complain about the falcon is that a good falcon pilot is never in danger. Their range allows them to get out when they chose. A single ceptor can provide a warp in point on a falcon but all the falcon pilot has to do is warp to another bookmark. If the ceptor get a point on just jam them. If another ship warps in on top then jam them as well (Even though the falcon is going to split the second the inty gets within 50k of them and you KNOW they are already aligned.)
So maybe warp 2 or 3 ships on top of them. Then we are getting to the point where it take 3-4 ships to kill a paper thin recon. That's not balance. If we are fighting a 6 on 6 I have to devote 4 of my ships to doing nothing but killing your falcon? Or I could just bring my own falcon. Once again, the devs already made it clear that something thats only counter is its self isn't balanced.
The game is balanced around range and effectiveness. The more range you have the less effective you are. Sniper ships can have great range but the DPS sucks. Damps have good range but reduction amount and chance to hit are severely hampered. Same goes for tracking disruptors, blaster boats, even target painters. ECM remains to effective at extreme ranges. The range needs to be balanced. If a falcon only had a 25 percent chance to jam at 100-200k, 50 percent at 75k like the rest of e-war then we wouldn't be having this discussion.
This is an excellent post. You've said what I would have said, had I been more eloquent.
Funny this part ''like the rest of e-war then we wouldn't be having this discussion. ''
  
rest of the e-war is not chance based and not even racial. Make ecm non racial, multies only or make the other racials, dampers are very similar to the jammers as they effect on the sensor strenghts in a way so why not making them also racials and chance based????
75% jamm chance on close range is instant dead of a falcon, the long range is his way to survive when the jamm fails, and can be countered by eccm and long range snippers.
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Lossy Lucy
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Posted - 2008.07.31 09:02:00 -
[178]
Originally by: Ignatious Mei
Edit - Ill give you an example
You falcon is 150k away from its target. Your target is 50k away from its target. The aim is to get your target to stop shooting at it's target. You only have one racial jammer for the person you are trying to jam. You activate your jammer. You have a 50 percent chance to jam. It misses. You activate it again. Every time you activate it you have a 50 percent chance to jam that target thus achieving your goal of making it stop shooting at its target.
I am in a arazu. My target is 150k away. My targets target is 50k away from the person shooting at them. I activate my damps. 1 hits and 2 miss. The damp isnt enough to make take the ship loose lock. I damp again. 2 hit and 1 miss. Still not enough. I have to hit that 50 percent three times at the same time. You only have to hit it once. So once again, get a idea of how a mod works before you open your mouth.
Wow, you keep moving the goalposts on that poor Malcanis guy. Before we continue this maybe you could acknowledge that an Arazu is capable at removing a Falcon at 150k away? Afterall the numbers he has presented adds up and you haven't refuted it.
As for the rest, your Arazu isn't a Falcon. You can't use it the same way and neither should you. If you hang about 150k away from a gate and a hostile fleet jumps in you're not only in the wrong place, you're also wasting the scramming bonus on the arazu.
So, to reiterate. The Arazu can force a Falcon to either come closer or warp away. It can't do the same thing as a Falcon from 150k. But then a Falcon can't do the same thing as an Arazu either. Arazus are about bringing hostile ships into striking range and making sure they can't escape from there. A Falcon could never dream of doing such a thing.
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BiggestT
Caldari Space Oddysey Pupule 'Ohana
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Posted - 2008.07.31 09:32:00 -
[179]
Originally by: Major Stallion
Originally by: Sidewayzracer
Originally by: Borat Sangdiev There should be no ship that is allowed to completely disable your ability to target back and fight. Perma jamming falcons and ecm are overpowered. nerf it.
no such thing as perma jamming only you being a completly unlucky tit 
yes there is...jam chance is a simple division problem. if the answer = 1..perma jam.
LOL ur an idiot. Plz actually learn how ecm works before you post, whine and be a general asshat whos posting made up loads of BS.
ecm is always chance based, can never =1. poudly annoying fc's since 2007
http://oldforums.eveonline.com/?a=topic&threadID=828123 caldari drone boat enthusiast |

BiggestT
Caldari Space Oddysey Pupule 'Ohana
|
Posted - 2008.07.31 09:34:00 -
[180]
Originally by: Borat Sangdiev There should be no ship that is allowed to completely disable your ability to target back and fight. Perma jamming falcons and ecm are overpowered. nerf it.
ahh yeah there is..
-fof -smartbombs
plz go away. And post with ur main so i can link u in eve and go pop u mining in low sec poudly annoying fc's since 2007
http://oldforums.eveonline.com/?a=topic&threadID=828123 caldari drone boat enthusiast |
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Malcanis
We are Legend
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Posted - 2008.07.31 09:51:00 -
[181]
I've made a proposal to the CSM to boost other EW forms, and to make ECCM more useable.
CONCORD provide consequences, not safety; only you can do that. |

Malcanis
We are Legend
|
Posted - 2008.07.31 09:52:00 -
[182]
Originally by: BiggestT
Originally by: Major Stallion
Originally by: Sidewayzracer
Originally by: Borat Sangdiev There should be no ship that is allowed to completely disable your ability to target back and fight. Perma jamming falcons and ecm are overpowered. nerf it.
no such thing as perma jamming only you being a completly unlucky tit 
yes there is...jam chance is a simple division problem. if the answer = 1..perma jam.
LOL ur an idiot. Plz actually learn how ecm works before you post, whine and be a general asshat whos posting made up loads of BS.
ecm is always chance based, can never =1.
I also thought that, but apparently it can.
CONCORD provide consequences, not safety; only you can do that. |

Lossy Lucy
|
Posted - 2008.07.31 10:01:00 -
[183]
Originally by: Xiaodown
You're theorycrafting. Not only is that a month+ of training, but also optimal + (falloff * 1.5). Plus, dedicating rigs to it, which is something you wouldn't do except on a specialized ship - or, at least, I wouldn't waste a midslot PLUS two rig slots just to counter a falcon; interestingly enough the fact that you say "DAMPS CAN COUNTER FALCONSLOL!", and then proceed to theorycraft a solution which requires extensive training, plus a midslot and TWO rig slots to counter, kind of proves my point, not yours.
I know you already posted about how this gives you a 50% chance per damp to hit the target. Well, [citation needed]. Wouldn't optimal + 1.5*falloff be more like a 25% chance to hit anyway? If (optimal) is 100%, and (optimal+falloff) = 50%, wouldn't (optimal + falloff + 1/2 falloff) be 25%?
So, yeah, EVERYONE TAKE NOTE:
THIS IS HOW TO COUNTER A FALCON JAMMING YOU FROM 150K, AS TOLD BY MALCANIS: 1.) Train damps for 2 months. 2.) Waste a mid slot AAAAAND two rig slots. --2.a) (If you can't lock to 150km because you're a HAC or BC, waste TWO midslots (damp, SB) and TWO rig slots.) 3.) Be happy with a 25% chance to damp the falcon, IF you get a chance to lock him after he starts jamming you. 4.) Your damp cycle lasts 10 seconds, his jams last 20, so if you have the same percentage chance to damp him as he does to jam you, he keeps you disabled for 100% more time than you keep him disabled.
But it's cool, doesn't need a nerf.
This just in; To be effective at something you have to train skills to more than Lvl 2. Come on, are you presenting an argument here? That you have to train for too long to be effective at range? Geez all those BS snipers sure are suckers aren't they for training so much to be effective?
As for rigs and fittings... As always dress for the occasion. If you think you're coming up against a Falcon and you want to fly your Arazu then make sure it's up for the task. If not, fly something else.
As have been clearly proven by now, Arazus can get an amazing effective range on damps when skilled and geared for it. Granted the exact same skills and rigs will put a Falcon further way but I suppose if you can't be arsed to train those skills and add those rigs then neither can a Falcon pilot? (MASSIVE SARCASM FYI)
BTW read the formula again. It's not 1.5 Falloff he's talking about it's the falloff range x 1.5 thanks to skills. He should have phrased it better but there you go. We all make mistakes.
The resulting range and the chance of the damp to hit is entirely correct; 153.18 km with a 50% chance per damp to hit. That's not a bad chance by any stretch. Consider that a MAX skilled Falcon pilot with strength rigs get 56% chance to jam an arazu at 0-162k. And the Falcon has to use a correct racial jammer as well. Who would take who out of the fight? That brings me to your point number 4.
YOU'RE WRONG! Shorter cycle time is an advantage in this standoff situation you're describing because there will be times when you both miss and then the damps will have the upper hand due to shorter cycle time. Try it sometime with a friend, make sure you have similar locking time and chance to get a hit. The Arazu will gain the upper hand. Over the course of an hour you'll have a nice lil chart of who did best.
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Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.07.31 10:26:00 -
[184]
Originally by: Shamis Orzoz falcons are fine as is. Paper thin, with negligible dps. A glass cannon of jamming. The way it should be.
That is not the core issue with falcons. Rooks are fine for example. What breaks falcon is the ability to not be seen beforehand in combat and just pop up and also warp cloaked between bookmarks around a gate. THAT is overpowering. You'll see, one of these days falcon will get nerfed just like nano's did. Falcon DOES need a nerf. ----------------------------------------- [Video] I'm a soldier, so remember the name |

Malcanis
We are Legend
|
Posted - 2008.07.31 10:53:00 -
[185]
Originally by: Xiaodown
Originally by: Ignatious Mei
I am a big fan of the concept of letting the tacklers actually tackle. The problem then becomes that unless your tacklers have ECCM the falcon just jams them and you can't lock the target down. The reason so many ships fit point+web is because its needed. You have to have multiple on a target or else they can escape fairly easy if the opposing gang has a jamming ship.
I think the reason why so many people complain about the falcon is that a good falcon pilot is never in danger. Their range allows them to get out when they chose. A single ceptor can provide a warp in point on a falcon but all the falcon pilot has to do is warp to another bookmark. If the ceptor get a point on just jam them. If another ship warps in on top then jam them as well (Even though the falcon is going to split the second the inty gets within 50k of them and you KNOW they are already aligned.)
So maybe warp 2 or 3 ships on top of them. Then we are getting to the point where it take 3-4 ships to kill a paper thin recon. That's not balance. If we are fighting a 6 on 6 I have to devote 4 of my ships to doing nothing but killing your falcon? Or I could just bring my own falcon. Once again, the devs already made it clear that something thats only counter is its self isn't balanced.
The game is balanced around range and effectiveness. The more range you have the less effective you are. Sniper ships can have great range but the DPS sucks. Damps have good range but reduction amount and chance to hit are severely hampered. Same goes for tracking disruptors, blaster boats, even target painters. ECM remains to effective at extreme ranges. The range needs to be balanced. If a falcon only had a 25 percent chance to jam at 100-200k, 50 percent at 75k like the rest of e-war then we wouldn't be having this discussion.
This is an excellent post. You've said what I would have said, had I been more eloquent.
Who the hell wastes a jamming cycle on a tackler?
CONCORD provide consequences, not safety; only you can do that. |

Malcanis
We are Legend
|
Posted - 2008.07.31 10:56:00 -
[186]
Originally by: Borat Sangdiev Edited by: Borat Sangdiev on 30/07/2008 21:57:41
Originally by: Malcanis
Originally by: Borat Sangdiev Edited by: Borat Sangdiev on 30/07/2008 19:22:12
Originally by: Malcanis
Originally by: Lyria Skydancer
Originally by: Ignatious Mei
Not exactly sure what youw ere trying to say with the first part of that post but I totally dont understand the second. You think ALL cloaking recons need a nerf??? If you think the arazu is overpowered I have to seriously question you sanity.
My point is: There is no good reason not to pick the cloaking version. The force recons obsolete the combat recons. That is a problem beside the fact of other balance issues.
ITT: Pilgrim is better than Curse!
Oh wait, it's not! It's failboat extreme! And let's ll remind ourselves why that is?
Because it didn't get it's range bonus.
Hey, my IronymeterÖ just melted.
Hello at proving his point. The amarr combat recon is used regardless of its inability to warp cloaked. Not the case with the Caldari recons. Give the amarr force recon a range bonus and then it would be equal to the falcon's bonuses. Your ironymeter is a failmeter.
You shouldn't really compare racial force recons with each other anyway though, since they are apples and oranges.
Falcon's effective range is too far, that's the issue. Range or effectiveness, you should have to choose just like damps, just like tracking disruptors.
highlighted for self contradiction.
So anyway, if you're stripping the rook/falcon's range bonus, what are you proposing to replace it with? You've dodged this question from me twice already but now I think it's time, little troll, for you to man up or shut up. The Falcon and Rook have the best EW of the recons because all their bonuses are applied to their EW. If you're proposing to take that away, what will they get to match the web/scram/capwar ability that the other recons get?
(Or do you just want whatever you don't fly to be nerfed?)
Why not give it and the rook a RoF bonus to heavy missiles? Then you might actually be able to solo something and then you can quit crying about the ship's inability to do anything except jam. The other recons have to sacrifice mid slots for tackle gear as well, so don't go crying about that issue.
yeah thanks. A RoF bonus to 2 whole launchers . What bonus did you have in mind? 15%/level?
CONCORD provide consequences, not safety; only you can do that. |

Malcanis
We are Legend
|
Posted - 2008.07.31 10:57:00 -
[187]
Originally by: Lyria Skydancer
Originally by: Shamis Orzoz falcons are fine as is. Paper thin, with negligible dps. A glass cannon of jamming. The way it should be.
That is not the core issue with falcons. Rooks are fine for example. What breaks falcon is the ability to not be seen beforehand in combat and just pop up and also warp cloaked between bookmarks around a gate. THAT is overpowering. You'll see, one of these days falcon will get nerfed just like nano's did. Falcon DOES need a nerf.
How does that not apply to Rapiers, arazus and even pilgrims? Seems to me that what you actually dislike is the whole concept of a Froce Recon.
CONCORD provide consequences, not safety; only you can do that. |

Porcellon
|
Posted - 2008.07.31 11:01:00 -
[188]
Im guessing that the OP has never fought a spider tank gang, ecm is vital to counter it.
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Malcanis
We are Legend
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Posted - 2008.07.31 11:06:00 -
[189]
Originally by: Porcellon Im guessing that the OP has never fought a spider tank gang, ecm is vital to counter it.
or that he's butt-hurt because his RR BS gang got pwnt.
CONCORD provide consequences, not safety; only you can do that. |

General Paul
League of Disgruntled Fast Food Employees
|
Posted - 2008.07.31 11:13:00 -
[190]
Some guy said a cerb cant hit at 200 KM ? It does 250 with two rigs and full skills (and since we are talking about full skilled falcon pilots that seems fair) Thats 249 KM with fof although im not sure what the fof would hit
Some guy was whineing about a mega giving up dps to gain range and 'what does the falcon give up'
It give up DPS/Tackling/Speed/cost/drones/ it gives up everything but ECM.
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Doonoo Boonoo
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Posted - 2008.07.31 11:16:00 -
[191]
With its ability to jam from so far away the only counter to a Falcon is another Falcon.
Just like CCP claimed the only counter to Nano ships is/was another Nano ship so they are nerfing Nanos/speed.
therefore:
CCP will Nerf Falcons.
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General Paul
League of Disgruntled Fast Food Employees
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Posted - 2008.07.31 11:22:00 -
[192]
The counters are snipers, fast ships, tactics, ECCM,
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Lukas Rox
SCREAMING MEME'S
|
Posted - 2008.07.31 11:37:00 -
[193]
Edited by: Lukas Rox on 31/07/2008 11:37:56 I've seen a Falcon kill twice, once because it got primaried by 20+ ships and couldnt jamm even half of them and second when 10km/s vagabond approached and uncloaked him in what looked like 10 seconds.
Now take a nanoship - how to kill it? Most ships wont be able to, but specialized ships like ceptors or vagas can do it. Everything has a counter in this game. CCP has already nerfed ECM, why nerf the specialized ship ? Look at Arazu and what it become after the sensor damp nerf. It's USELESS.
Why do you want to make things useless? Then why not remove the useless ships from the game? How many would be left then? Tech 1?... Stupid discussion IMO. --- Visit in game for nice items links http://eve.interkam.pl/eveships
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Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.07.31 11:44:00 -
[194]
Originally by: Malcanis
Originally by: Lyria Skydancer
Originally by: Shamis Orzoz falcons are fine as is. Paper thin, with negligible dps. A glass cannon of jamming. The way it should be.
That is not the core issue with falcons. Rooks are fine for example. What breaks falcon is the ability to not be seen beforehand in combat and just pop up and also warp cloaked between bookmarks around a gate. THAT is overpowering. You'll see, one of these days falcon will get nerfed just like nano's did. Falcon DOES need a nerf.
How does that not apply to Rapiers, arazus and even pilgrims? Seems to me that what you actually dislike is the whole concept of a Froce Recon.
Because pilgrim has no range to be a general threat with neuts, arazus cant disable more then 1-2 targets and rapiers can web 1-2 targets and it only helps if they are facing nano. Falcon on the other hand can jam several targets with ease, removing them COMPLETELY from the battlefield AND can break remote rep setups AND can remove ANY of the other EW of the enemy. Dont come and try compare the redicilous change of power tilting over to the side that uncloaks falcons. They cant be seen and they are extremely dangerous. Rooks are ok because they can be spotted and you cant warp around cloaked in them.
Sorry but falcons ARE overpowered. ----------------------------------------- [Video] I'm a soldier, so remember the name |

Bellum Eternus
Gallente Death of Virtue
|
Posted - 2008.07.31 11:59:00 -
[195]
Originally by: Lossy Lucy
Originally by: Ignatious Mei
Edit - Ill give you an example
You falcon is 150k away from its target. Your target is 50k away from its target. The aim is to get your target to stop shooting at it's target. You only have one racial jammer for the person you are trying to jam. You activate your jammer. You have a 50 percent chance to jam. It misses. You activate it again. Every time you activate it you have a 50 percent chance to jam that target thus achieving your goal of making it stop shooting at its target.
I am in a arazu. My target is 150k away. My targets target is 50k away from the person shooting at them. I activate my damps. 1 hits and 2 miss. The damp isnt enough to make take the ship loose lock. I damp again. 2 hit and 1 miss. Still not enough. I have to hit that 50 percent three times at the same time. You only have to hit it once. So once again, get a idea of how a mod works before you open your mouth.
Wow, you keep moving the goalposts on that poor Malcanis guy. Before we continue this maybe you could acknowledge that an Arazu is capable at removing a Falcon at 150k away? Afterall the numbers he has presented adds up and you haven't refuted it.
As for the rest, your Arazu isn't a Falcon. You can't use it the same way and neither should you. If you hang about 150k away from a gate and a hostile fleet jumps in you're not only in the wrong place, you're also wasting the scramming bonus on the arazu.
So, to reiterate. The Arazu can force a Falcon to either come closer or warp away. It can't do the same thing as a Falcon from 150k. But then a Falcon can't do the same thing as an Arazu either. Arazus are about bringing hostile ships into striking range and making sure they can't escape from there. A Falcon could never dream of doing such a thing.
Arazus can't damp anything at 150km. Nothing can. Stop making shit up.
Bellum Eternus
[Vid] L E G E N D A R Y COLLECTION
Inveniam viam aut faciam. |

Malcanis
We are Legend
|
Posted - 2008.07.31 12:09:00 -
[196]
Originally by: Bellum Eternus
Originally by: Lossy Lucy
Originally by: Ignatious Mei
Edit - Ill give you an example
You falcon is 150k away from its target. Your target is 50k away from its target. The aim is to get your target to stop shooting at it's target. You only have one racial jammer for the person you are trying to jam. You activate your jammer. You have a 50 percent chance to jam. It misses. You activate it again. Every time you activate it you have a 50 percent chance to jam that target thus achieving your goal of making it stop shooting at its target.
I am in a arazu. My target is 150k away. My targets target is 50k away from the person shooting at them. I activate my damps. 1 hits and 2 miss. The damp isnt enough to make take the ship loose lock. I damp again. 2 hit and 1 miss. Still not enough. I have to hit that 50 percent three times at the same time. You only have to hit it once. So once again, get a idea of how a mod works before you open your mouth.
Wow, you keep moving the goalposts on that poor Malcanis guy. Before we continue this maybe you could acknowledge that an Arazu is capable at removing a Falcon at 150k away? Afterall the numbers he has presented adds up and you haven't refuted it.
As for the rest, your Arazu isn't a Falcon. You can't use it the same way and neither should you. If you hang about 150k away from a gate and a hostile fleet jumps in you're not only in the wrong place, you're also wasting the scramming bonus on the arazu.
So, to reiterate. The Arazu can force a Falcon to either come closer or warp away. It can't do the same thing as a Falcon from 150k. But then a Falcon can't do the same thing as an Arazu either. Arazus are about bringing hostile ships into striking range and making sure they can't escape from there. A Falcon could never dream of doing such a thing.
Arazus can't damp anything at 150km. Nothing can. Stop making shit up.
Perhaps you can correct my calculation then. If I'm in error, I apologise, but it would be good to know where.
CONCORD provide consequences, not safety; only you can do that. |

Bellum Eternus
Gallente Death of Virtue
|
Posted - 2008.07.31 12:13:00 -
[197]
All damps have a 45km Optimal. Therefore they can damp targets correctly at 45km. Anything over 45km and it's 'chance based, as they are operating in falloff. Additionally, this is with maxed skills. Anyone with less than perfect EW range skills will be performing at a substantially lower rate.
And on top of all of that, the Arazu's lock range is 140km (with max skills). So unless you're intent on wasting a slot on a sensor booster (I'm not), it wont' even be locking anything at 150km+, much less damping it.
Bellum Eternus
[Vid] L E G E N D A R Y COLLECTION
Inveniam viam aut faciam. |

Bellum Eternus
Gallente Death of Virtue
|
Posted - 2008.07.31 12:34:00 -
[198]
Originally by: Sokratesz itt: lots of ignorance and idiots shouting NERF NERF NERF
now that less people will be fitting webs with the coming change, this frees up mids for eccm
Lol. Other way around. Less mids because now they have to fit twice as many webs. Where do you Caldari get this stuff?
Bellum Eternus
[Vid] L E G E N D A R Y COLLECTION
Inveniam viam aut faciam. |

Ignatious Mei
|
Posted - 2008.07.31 12:48:00 -
[199]
Originally by: cianide pro
Originally by: Xiaodown
Originally by: Ignatious Mei
I am a big fan of the concept of letting the tacklers actually tackle. The problem then becomes that unless your tacklers have ECCM the falcon just jams them and you can't lock the target down. The reason so many ships fit point+web is because its needed. You have to have multiple on a target or else they can escape fairly easy if the opposing gang has a jamming ship.
I think the reason why so many people complain about the falcon is that a good falcon pilot is never in danger. Their range allows them to get out when they chose. A single ceptor can provide a warp in point on a falcon but all the falcon pilot has to do is warp to another bookmark. If the ceptor get a point on just jam them. If another ship warps in on top then jam them as well (Even though the falcon is going to split the second the inty gets within 50k of them and you KNOW they are already aligned.)
So maybe warp 2 or 3 ships on top of them. Then we are getting to the point where it take 3-4 ships to kill a paper thin recon. That's not balance. If we are fighting a 6 on 6 I have to devote 4 of my ships to doing nothing but killing your falcon? Or I could just bring my own falcon. Once again, the devs already made it clear that something thats only counter is its self isn't balanced.
The game is balanced around range and effectiveness. The more range you have the less effective you are. Sniper ships can have great range but the DPS sucks. Damps have good range but reduction amount and chance to hit are severely hampered. Same goes for tracking disruptors, blaster boats, even target painters. ECM remains to effective at extreme ranges. The range needs to be balanced. If a falcon only had a 25 percent chance to jam at 100-200k, 50 percent at 75k like the rest of e-war then we wouldn't be having this discussion.
This is an excellent post. You've said what I would have said, had I been more eloquent.
Funny this part ''like the rest of e-war then we wouldn't be having this discussion. ''
  
rest of the e-war is not chance based and not even racial. Make ecm non racial, multies only or make the other racials, dampers are very similar to the jammers as they effect on the sensor strenghts in a way so why not making them also racials and chance based????
75% jamm chance on close range is instant dead of a falcon, the long range is his way to survive when the jamm fails, and can be countered by eccm and long range snippers.
I am not going to refute the points you made because I have already done so in my other posts in this thread. Sniper ships and ECCM are crap poor counters to a falcon. Read the entire thread if you want to know why.
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Lossy Lucy
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Posted - 2008.07.31 12:50:00 -
[200]
Originally by: Bellum Eternus
Originally by: Lossy Lucy Bellum, there are optimal rigs for your damps if you want to use them. Malcanis's numbers are entirely correct. Stop pretending otherwise.
Ok, Arazu with 2x optimal rigs gives me 63km optimal vs. My Falcons 230km optimal. Hmm, my Falcon's optimal is *almost* FOUR TIMES that of my Arazu. I'm not pretending shit. Stop being obtuse.
I'll ignore the insult for the moment and cherish the fact that you have come to understand that Arazu's can be effective just fine towards a target 150k way. Progress has been made.
Obviously all the MAX skilled and RANGE rigged Falcons in Eve with PROPER Bookmarks will just laugh at this but the rest probably won't when that particular Arazu shows up.
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|

Ignatious Mei
|
Posted - 2008.07.31 13:01:00 -
[201]
Originally by: Lossy Lucy
Originally by: Ignatious Mei
Edit - Ill give you an example
You falcon is 150k away from its target. Your target is 50k away from its target. The aim is to get your target to stop shooting at it's target. You only have one racial jammer for the person you are trying to jam. You activate your jammer. You have a 50 percent chance to jam. It misses. You activate it again. Every time you activate it you have a 50 percent chance to jam that target thus achieving your goal of making it stop shooting at its target.
I am in a arazu. My target is 150k away. My targets target is 50k away from the person shooting at them. I activate my damps. 1 hits and 2 miss. The damp isnt enough to make take the ship loose lock. I damp again. 2 hit and 1 miss. Still not enough. I have to hit that 50 percent three times at the same time. You only have to hit it once. So once again, get a idea of how a mod works before you open your mouth.
Wow, you keep moving the goalposts on that poor Malcanis guy. Before we continue this maybe you could acknowledge that an Arazu is capable at removing a Falcon at 150k away? Afterall the numbers he has presented adds up and you haven't refuted it.
As for the rest, your Arazu isn't a Falcon. You can't use it the same way and neither should you. If you hang about 150k away from a gate and a hostile fleet jumps in you're not only in the wrong place, you're also wasting the scramming bonus on the arazu.
So, to reiterate. The Arazu can force a Falcon to either come closer or warp away. It can't do the same thing as a Falcon from 150k. But then a Falcon can't do the same thing as an Arazu either. Arazus are about bringing hostile ships into striking range and making sure they can't escape from there. A Falcon could never dream of doing such a thing.
I agree with you on some points but I am also a little confused on others. I agree with you that there is a chance a arazu can force a falcon to come closer. The average falcon has a lock range of around 230k with decent skills. One damp will drop them down to around 115k. Now the falcon is going to warp and come back 100k from someone in their gang so its going to take 2 damps to remove them from the fight. I would be OK with that if my 2 damps had a good chance of actually doing that from a 100-125k out. See, People keep saying "ECM is chance based and Damps aren't so its balanced!!!" But thats the thing. Damps ARE chance based at the range. You have a better chance of hitting with a chance based ECM at 150k then you do hitting with a NON chance based damp from the same range.
"Arazus are about bringing hostile ships into striking range and making sure they can't escape from there. A Falcon could never dream of doing such a thing."
This is the part I am confused on. Are you saying that you would rather be able to force one ship to move closer instead of totally being able to remove 3 from the fight? Maybe its just a case of the grass being greener on the other side but I will take the ability to remove 3 from the fight any day.
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Bellum Eternus
Gallente Death of Virtue
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Posted - 2008.07.31 13:08:00 -
[202]
Originally by: Lossy Lucy
Originally by: Bellum Eternus
Originally by: Lossy Lucy Bellum, there are optimal rigs for your damps if you want to use them. Malcanis's numbers are entirely correct. Stop pretending otherwise.
Ok, Arazu with 2x optimal rigs gives me 63km optimal vs. My Falcons 230km optimal. Hmm, my Falcon's optimal is *almost* FOUR TIMES that of my Arazu. I'm not pretending shit. Stop being obtuse.
I'll ignore the insult for the moment and cherish the fact that you have come to understand that Arazu's can be effective just fine towards a target 150k way. Progress has been made.
Obviously all the MAX skilled and RANGE rigged Falcons in Eve with PROPER Bookmarks will just laugh at this but the rest probably won't when that particular Arazu shows up.
Wait, what? 60km != 150km. 60 is less than half of 150. How do you figure it can damp anything effectively at 150km?
Bellum Eternus
[Vid] L E G E N D A R Y COLLECTION
Inveniam viam aut faciam. |

Ignatious Mei
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Posted - 2008.07.31 13:08:00 -
[203]
Originally by: Malcanis
Originally by: Xiaodown
Originally by: Ignatious Mei
I am a big fan of the concept of letting the tacklers actually tackle. The problem then becomes that unless your tacklers have ECCM the falcon just jams them and you can't lock the target down. The reason so many ships fit point+web is because its needed. You have to have multiple on a target or else they can escape fairly easy if the opposing gang has a jamming ship.
I think the reason why so many people complain about the falcon is that a good falcon pilot is never in danger. Their range allows them to get out when they chose. A single ceptor can provide a warp in point on a falcon but all the falcon pilot has to do is warp to another bookmark. If the ceptor get a point on just jam them. If another ship warps in on top then jam them as well (Even though the falcon is going to split the second the inty gets within 50k of them and you KNOW they are already aligned.)
So maybe warp 2 or 3 ships on top of them. Then we are getting to the point where it take 3-4 ships to kill a paper thin recon. That's not balance. If we are fighting a 6 on 6 I have to devote 4 of my ships to doing nothing but killing your falcon? Or I could just bring my own falcon. Once again, the devs already made it clear that something thats only counter is its self isn't balanced.
The game is balanced around range and effectiveness. The more range you have the less effective you are. Sniper ships can have great range but the DPS sucks. Damps have good range but reduction amount and chance to hit are severely hampered. Same goes for tracking disruptors, blaster boats, even target painters. ECM remains to effective at extreme ranges. The range needs to be balanced. If a falcon only had a 25 percent chance to jam at 100-200k, 50 percent at 75k like the rest of e-war then we wouldn't be having this discussion.
This is an excellent post. You've said what I would have said, had I been more eloquent.
Who the hell wastes a jamming cycle on a tackler?
I like how you ignored the rest of the post. And who wastes a jamming cycle on a tackler? A gang with good communication. If the primary is getting ready to pop and only has one point on them, jamming the person WITH that point on them and letting them escape is a pretty good use of a jamming cycle.
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Bellum Eternus
Gallente Death of Virtue
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Posted - 2008.07.31 13:09:00 -
[204]
Originally by: Ignatious Mei
Originally by: Lossy Lucy
Originally by: Ignatious Mei
Edit - Ill give you an example
You falcon is 150k away from its target. Your target is 50k away from its target. The aim is to get your target to stop shooting at it's target. You only have one racial jammer for the person you are trying to jam. You activate your jammer. You have a 50 percent chance to jam. It misses. You activate it again. Every time you activate it you have a 50 percent chance to jam that target thus achieving your goal of making it stop shooting at its target.
I am in a arazu. My target is 150k away. My targets target is 50k away from the person shooting at them. I activate my damps. 1 hits and 2 miss. The damp isnt enough to make take the ship loose lock. I damp again. 2 hit and 1 miss. Still not enough. I have to hit that 50 percent three times at the same time. You only have to hit it once. So once again, get a idea of how a mod works before you open your mouth.
Wow, you keep moving the goalposts on that poor Malcanis guy. Before we continue this maybe you could acknowledge that an Arazu is capable at removing a Falcon at 150k away? Afterall the numbers he has presented adds up and you haven't refuted it.
As for the rest, your Arazu isn't a Falcon. You can't use it the same way and neither should you. If you hang about 150k away from a gate and a hostile fleet jumps in you're not only in the wrong place, you're also wasting the scramming bonus on the arazu.
So, to reiterate. The Arazu can force a Falcon to either come closer or warp away. It can't do the same thing as a Falcon from 150k. But then a Falcon can't do the same thing as an Arazu either. Arazus are about bringing hostile ships into striking range and making sure they can't escape from there. A Falcon could never dream of doing such a thing.
I agree with you on some points but I am also a little confused on others. I agree with you that there is a chance a arazu can force a falcon to come closer. The average falcon has a lock range of around 230k with decent skills. One damp will drop them down to around 115k. Now the falcon is going to warp and come back 100k from someone in their gang so its going to take 2 damps to remove them from the fight. I would be OK with that if my 2 damps had a good chance of actually doing that from a 100-125k out. See, People keep saying "ECM is chance based and Damps aren't so its balanced!!!" But thats the thing. Damps ARE chance based at the range. You have a better chance of hitting with a chance based ECM at 150k then you do hitting with a NON chance based damp from the same range.
"Arazus are about bringing hostile ships into striking range and making sure they can't escape from there. A Falcon could never dream of doing such a thing."
This is the part I am confused on. Are you saying that you would rather be able to force one ship to move closer instead of totally being able to remove 3 from the fight? Maybe its just a case of the grass being greener on the other side but I will take the ability to remove 3 from the fight any day.
Dood, just give up. They're Caldari. That isn't fixable.
Bellum Eternus
[Vid] L E G E N D A R Y COLLECTION
Inveniam viam aut faciam. |

Ignatious Mei
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Posted - 2008.07.31 13:10:00 -
[205]
Originally by: Bellum Eternus
Originally by: Lossy Lucy
Originally by: Bellum Eternus
Originally by: Lossy Lucy Bellum, there are optimal rigs for your damps if you want to use them. Malcanis's numbers are entirely correct. Stop pretending otherwise.
Ok, Arazu with 2x optimal rigs gives me 63km optimal vs. My Falcons 230km optimal. Hmm, my Falcon's optimal is *almost* FOUR TIMES that of my Arazu. I'm not pretending shit. Stop being obtuse.
I'll ignore the insult for the moment and cherish the fact that you have come to understand that Arazu's can be effective just fine towards a target 150k way. Progress has been made.
Obviously all the MAX skilled and RANGE rigged Falcons in Eve with PROPER Bookmarks will just laugh at this but the rest probably won't when that particular Arazu shows up.
Wait, what? 60km != 150km. 60 is less than half of 150. How do you figure it can damp anything effectively at 150km?
I am confused by this as well. How is a arazu effective at 150k when their optimal is 60k? Do you know what the chance to actually hit with a damp is at 150k with max skills and fall off rigs?
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Malcanis
We are Legend
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Posted - 2008.07.31 13:17:00 -
[206]
Out of interest, perhaps some Amarr pilot can tell me what DPS a Tachyon II fitted Apoc can get at 220Km or so?
CONCORD provide consequences, not safety; only you can do that. |

Malcanis
We are Legend
|
Posted - 2008.07.31 13:18:00 -
[207]
Edited by: Malcanis on 31/07/2008 13:19:24
Originally by: Ignatious Mei
Originally by: Bellum Eternus
Originally by: Lossy Lucy
Originally by: Bellum Eternus
Originally by: Lossy Lucy Bellum, there are optimal rigs for your damps if you want to use them. Malcanis's numbers are entirely correct. Stop pretending otherwise.
Ok, Arazu with 2x optimal rigs gives me 63km optimal vs. My Falcons 230km optimal. Hmm, my Falcon's optimal is *almost* FOUR TIMES that of my Arazu. I'm not pretending shit. Stop being obtuse.
I'll ignore the insult for the moment and cherish the fact that you have come to understand that Arazu's can be effective just fine towards a target 150k way. Progress has been made.
Obviously all the MAX skilled and RANGE rigged Falcons in Eve with PROPER Bookmarks will just laugh at this but the rest probably won't when that particular Arazu shows up.
Wait, what? 60km != 150km. 60 is less than half of 150. How do you figure it can damp anything effectively at 150km?
I am confused by this as well. How is a arazu effective at 150k when their optimal is 60k? Do you know what the chance to actually hit with a damp is at 150k with max skills and fall off rigs?
EW has a 50% chance to work within falloff. T2 Damp has 90Km falloff with Frq. Mod. skill at level 5.
EDT: shouldn't you know this stuff before complaining about how ineffective damps are?
CONCORD provide consequences, not safety; only you can do that. |

Borat Sangdiev
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Posted - 2008.07.31 13:21:00 -
[208]
Originally by: Malcanis Out of interest, perhaps some Amarr pilot can tell me what DPS a Tachyon II fitted Apoc can get at 220Km or so?
oh ffs. no one brings a tachyon fitted apoc to a small roaming gang. get real.
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Malcanis
We are Legend
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Posted - 2008.07.31 13:22:00 -
[209]
Originally by: Borat Sangdiev
Originally by: Malcanis Out of interest, perhaps some Amarr pilot can tell me what DPS a Tachyon II fitted Apoc can get at 220Km or so?
oh ffs. no one brings a tachyon fitted apoc to a small roaming gang. get real.
If falcons are invariably encountered, why not?
CONCORD provide consequences, not safety; only you can do that. |

Ignatious Mei
|
Posted - 2008.07.31 13:27:00 -
[210]
Edited by: Ignatious Mei on 31/07/2008 13:37:05 Edited by: Ignatious Mei on 31/07/2008 13:36:33 Edited by: Ignatious Mei on 31/07/2008 13:36:04 Edited by: Ignatious Mei on 31/07/2008 13:32:25
Originally by: Malcanis Edited by: Malcanis on 31/07/2008 13:19:24
Originally by: Ignatious Mei
Originally by: Bellum Eternus
Originally by: Lossy Lucy
Originally by: Bellum Eternus
Originally by: Lossy Lucy Bellum, there are optimal rigs for your damps if you want to use them. Malcanis's numbers are entirely correct. Stop pretending otherwise.
Ok, Arazu with 2x optimal rigs gives me 63km optimal vs. My Falcons 230km optimal. Hmm, my Falcon's optimal is *almost* FOUR TIMES that of my Arazu. I'm not pretending shit. Stop being obtuse.
I'll ignore the insult for the moment and cherish the fact that you have come to understand that Arazu's can be effective just fine towards a target 150k way. Progress has been made.
Obviously all the MAX skilled and RANGE rigged Falcons in Eve with PROPER Bookmarks will just laugh at this but the rest probably won't when that particular Arazu shows up.
Wait, what? 60km != 150km. 60 is less than half of 150. How do you figure it can damp anything effectively at 150km?
I am confused by this as well. How is a arazu effective at 150k when their optimal is 60k? Do you know what the chance to actually hit with a damp is at 150k with max skills and fall off rigs?
EW has a 50% chance to work within falloff. T2 Damp has 90Km falloff with Frq. Mod. skill at level 5.
EDT: shouldn't you know this stuff before complaining about how ineffective damps are?
Yes, very good, we are getting somewhere. And what happens to a damp when operating in falloff range?
Edit - Shouldn't YOU know this stuff before saying how effective damps are?
Edit2 - Just for comparison. A falcons OPTIMAL is almost twice as far as a arazu's FALLOFF.
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Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.07.31 13:29:00 -
[211]
Edited by: Lyria Skydancer on 31/07/2008 13:30:15
Originally by: Malcanis
Originally by: Doonoo Boonoo With its ability to jam from so far away the only counter to a Falcon is another Falcon.
Just like CCP claimed the only counter to Nano ships is/was another Nano ship so they are nerfing Nanos/speed.
therefore:
CCP will Nerf Falcons.
Your a liar.
The counters to ECM include, but are not limited to;
Long range gunships long range missileships Falcons (as you noted) Arazus Fast ships (you don't need to lock to get a falcon killed) ECCM Stealth bombers Dictors (cloaked Flycatcher with FoFs in his cargo is a Falcon-murdering bi*tch)
Using your damb brain.
I'm speaking from personal experience. I have either lost Falcons (or at least been unable to contribute to the fight) to all of the above. There are multiple, completely different counters available to those with the least idea of how to play.
As I said to Ignatious; your experiences of failing vs Falcons are not a valid counter to the successes of those who have killed or countered them.
They're intensely powerful, which I readily concede, but also intensely vulnerable and very limited.
wth are you talking about? That list is a pile of shit.
Long range gunships? LoL Tell me how many ships hit past 200+km generally. Fail. Long range missile ships? Before missiles land at 200km the falcon can warp to another bookmark and start jamming before you can say "where did he go". Falcons? Duh. Arazu? Wtf? WTB arazu with lock and damp range of 200+km. Fail. Fast ships? How many fast enough ships to intercept a falcon at 200km can protect themselves effectively from jams? Fail. ECCM. Fail. SBs. Missiles too slow. Fail. Dictors? You know how long it takes for one to fly 200km? Fail.
No, YOU should use your brain. YOU should actually come play this game on TRANQ and not sisi nor EFT. THOSE COUNTERS DO NOT WORK. END OF STORY. FALCONS WILL GET NERFED JUST LIKE NANOS DID. JUST AS I SAID. Because the crappy "counters" are the exact useless counter the nano-boys tried to convince us with. Well it will fail eventually. CCP will nerf falcons. ----------------------------------------- [Video] I'm a soldier, so remember the name |

Ignatious Mei
|
Posted - 2008.07.31 13:56:00 -
[212]
As far as damps go I would be happy with...
Increase the optimal to 100k That's still 62k less then a falcons optimal so they get to remain the undisputed kings of range.
Increase the effectiveness of all damps by 7 percent.
Increase the bonus on the lach/arazu to 7.5 instead of 5. At present they are no better at damping than a celestis but a hell of a lot more expensive. Remove the missile bonus to compensate if you wish. No, I don't think the disruptor bonus should be removed and this is why. The reason why every recon (other than the falcon) has a secondary bonus to something different is because the other e-war is in no way as good as ecm. This second bonus however does NOT make up for their lack of strength in their primary role. Even with these boosts they still wouldn't be as good as a falcon.
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Malcanis
We are Legend
|
Posted - 2008.07.31 13:56:00 -
[213]
Originally by: Lyria Skydancer Edited by: Lyria Skydancer on 31/07/2008 13:30:15
Originally by: Malcanis
Originally by: Doonoo Boonoo With its ability to jam from so far away the only counter to a Falcon is another Falcon.
Just like CCP claimed the only counter to Nano ships is/was another Nano ship so they are nerfing Nanos/speed.
therefore:
CCP will Nerf Falcons.
Your a liar.
The counters to ECM include, but are not limited to;
Long range gunships long range missileships Falcons (as you noted) Arazus Fast ships (you don't need to lock to get a falcon killed) ECCM Stealth bombers Dictors (cloaked Flycatcher with FoFs in his cargo is a Falcon-murdering bi*tch)
Using your damb brain.
I'm speaking from personal experience. I have either lost Falcons (or at least been unable to contribute to the fight) to all of the above. There are multiple, completely different counters available to those with the least idea of how to play.
As I said to Ignatious; your experiences of failing vs Falcons are not a valid counter to the successes of those who have killed or countered them.
They're intensely powerful, which I readily concede, but also intensely vulnerable and very limited.
wth are you talking about? That list is a pile of shit.
Long range gunships? LoL Tell me how many ships hit past 200+km generally. Fail. Long range missile ships? Before missiles land at 200km the falcon can warp to another bookmark and start jamming before you can say "where did he go". Falcons? Duh. Arazu? Wtf? WTB arazu with lock and damp range of 200+km. Fail. Fast ships? How many fast enough ships to intercept a falcon at 200km can protect themselves effectively from jams? Fail. ECCM. Fail. SBs. Missiles too slow. Fail. Dictors? You know how long it takes for one to fly 200km? Fail.
No, YOU should use your brain. YOU should actually come play this game on TRANQ and not sisi nor EFT. THOSE COUNTERS DO NOT WORK. END OF STORY. FALCONS WILL GET NERFED JUST LIKE NANOS DID. JUST AS I SAID. Because the crappy "counters" are the exact useless counter the nano-boys tried to convince us with. Well it will fail eventually. CCP will nerf falcons.
Thank you for listing all the ways you fail.
Others have successfully used all of those tactics.
Isolating the common factor, perhaps less effort and thought into whining for nerfs, and more into not failing might serve you well.
CONCORD provide consequences, not safety; only you can do that. |

Malcanis
We are Legend
|
Posted - 2008.07.31 14:02:00 -
[214]
Originally by: Ignatious Mei As far as damps go I would be happy with...
Increase the optimal to 100k That's still 62k less then a falcons optimal so they get to remain the undisputed kings of range.
Increase the effectiveness of all damps by 7 percent.
Increase the bonus on the lach/arazu to 7.5 instead of 5. At present they are no better at damping than a celestis but a hell of a lot more expensive. Remove the missile bonus to compensate if you wish. No, I don't think the disruptor bonus should be removed and this is why. The reason why every recon (other than the falcon) has a secondary bonus to something different is because the other e-war is in no way as good as ecm. This second bonus however does NOT make up for their lack of strength in their primary role. Even with these boosts they still wouldn't be as good as a falcon.
You're neglecting the falloff again; that 90Km falloff is NOT a trivial factor. 100+90 = pretty damb cose to ECM operational range - in fact it's higher than the 186Km I usually work within.
Not to mention your promise, although I've rather given up hope of you honouring that.
CONCORD provide consequences, not safety; only you can do that. |

Lossy Lucy
|
Posted - 2008.07.31 14:03:00 -
[215]
Originally by: Ignatious Mei
I am confused by this as well. How is a arazu effective at 150k when their optimal is 60k? Do you know what the chance to actually hit with a damp is at 150k with max skills and fall off rigs?
Yes I do. I have been reading all of this thread you see and absorbed it and processed it. The chance is 50%.
Also, never assume that an Average Falcon has a sensorbooster with a range script in them. I know a fair few pilots who prefer:
No range boosting at all. They find they never get to use the range on their roams so they go with something else like extenders to survive drones getting dropped on them while jumping into a gatecamp or another jammer or MWD. There are also those who likes to use 2 SDA's and the low slot sensorbooster for a 200k:ish range. They tend to argue that having a 3:rd SDA is less wortwhile than having another jammer.
So, never assume anything about a Falcons fitting and engagement range and you'll be better off.
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Ignatious Mei
|
Posted - 2008.07.31 14:12:00 -
[216]
Edited by: Ignatious Mei on 31/07/2008 14:15:42
Originally by: Malcanis
Originally by: Ignatious Mei As far as damps go I would be happy with...
Increase the optimal to 100k That's still 62k less then a falcons optimal so they get to remain the undisputed kings of range.
Increase the effectiveness of all damps by 7 percent.
Increase the bonus on the lach/arazu to 7.5 instead of 5. At present they are no better at damping than a celestis but a hell of a lot more expensive. Remove the missile bonus to compensate if you wish. No, I don't think the disruptor bonus should be removed and this is why. The reason why every recon (other than the falcon) has a secondary bonus to something different is because the other e-war is in no way as good as ecm. This second bonus however does NOT make up for their lack of strength in their primary role. Even with these boosts they still wouldn't be as good as a falcon.
You're neglecting the falloff again; that 90Km falloff is NOT a trivial factor. 100+90 = pretty damb cose to ECM operational range - in fact it's higher than the 186Km I usually work within.
Not to mention your promise, although I've rather given up hope of you honouring that.
Lol. Effective damp range hasn't been increased to 150k yet. Oh, and by the way. I like again how you avoid my post with the valid point that was a direct reply to you. SO just so I have this straight. You are saying that operating in falloff is as good as operating in optimal?
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Derek Sigres
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Posted - 2008.07.31 14:33:00 -
[217]
Originally by: GateScout Edited by: GateScout on 31/07/2008 02:04:53
Originally by: Ignatious Mei Cerbs don't hit at 200k.
No near a machine I can fire up SiSi...or EFT..so...
How many sensor boosters does it take for a falcon pilot to lock at 200km? At least 1...maybe2?
Isn't optimal for ECM modules something like 164km (w/ all lvl 5 skills)...and maybe 40km for fall off...so theoretically, a falcon can hit at 200km.... How many falcon pilots engage at 200km..?
Not many...and at reduced effectiveness. Try again. Unless, of course, you want to nerf everything that can hot at 200km...?
In order to engage a falcon in it's native engagement range in a cerberus I fit a sensor booster (range) which actually gives me 160km engagement range (versus the falcon's 150 base lock range). If the Falcon is fitting a booster itself and is engaging at it's max unrigged optimal range I must fit a second sensorbooster.
If the Falcon is engaging at it's max rigged optimal range I fit two sensor boosters and two missile velocity rigs and I once again exceed it's figures. It's amazingly easy to drive falcons off in a Cerb.
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Derek Sigres
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Posted - 2008.07.31 14:42:00 -
[218]
Originally by: Bellum Eternus
Originally by: Lossy Lucy
Originally by: Bellum Eternus
Originally by: Lossy Lucy Bellum, there are optimal rigs for your damps if you want to use them. Malcanis's numbers are entirely correct. Stop pretending otherwise.
Ok, Arazu with 2x optimal rigs gives me 63km optimal vs. My Falcons 230km optimal. Hmm, my Falcon's optimal is *almost* FOUR TIMES that of my Arazu. I'm not pretending shit. Stop being obtuse.
I'll ignore the insult for the moment and cherish the fact that you have come to understand that Arazu's can be effective just fine towards a target 150k way. Progress has been made.
Obviously all the MAX skilled and RANGE rigged Falcons in Eve with PROPER Bookmarks will just laugh at this but the rest probably won't when that particular Arazu shows up.
Wait, what? 60km != 150km. 60 is less than half of 150. How do you figure it can damp anything effectively at 150km?
Damp anything effectively - there is your issue. At 150km the Arazu only has to make contact with ONE dampner to remove the falcon from the fight - which by default has an engagement range of 150km (people have to choose between a MWD and sensor booster - most chose MWD and 6 jammers at the moment). Given the arazu is in DEEP falloff it's chance to hit per damp is about 50% - interestingly that's similar to what the falcons chance to jam the Arazu is per jammer (at my 12.5 jam strength on a gallente racial jammer). Getting a hit with that jammer will knock a MAX SKILLED falcon lock range down to about 112km - effectively removing him from the fight for the duration of the dampner.
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Malcanis
We are Legend
|
Posted - 2008.07.31 14:46:00 -
[219]
Originally by: Ignatious Mei Edited by: Ignatious Mei on 31/07/2008 14:25:33 Edited by: Ignatious Mei on 31/07/2008 14:18:17 Edited by: Ignatious Mei on 31/07/2008 14:15:42
Originally by: Malcanis
Originally by: Ignatious Mei As far as damps go I would be happy with...
Increase the optimal to 100k That's still 62k less then a falcons optimal so they get to remain the undisputed kings of range.
Increase the effectiveness of all damps by 7 percent.
Increase the bonus on the lach/arazu to 7.5 instead of 5. At present they are no better at damping than a celestis but a hell of a lot more expensive. Remove the missile bonus to compensate if you wish. No, I don't think the disruptor bonus should be removed and this is why. The reason why every recon (other than the falcon) has a secondary bonus to something different is because the other e-war is in no way as good as ecm. This second bonus however does NOT make up for their lack of strength in their primary role. Even with these boosts they still wouldn't be as good as a falcon.
You're neglecting the falloff again; that 90Km falloff is NOT a trivial factor. 100+90 = pretty damb cose to ECM operational range - in fact it's higher than the 186Km I usually work within.
Not to mention your promise, although I've rather given up hope of you honouring that.
Lol. Effective damp range hasn't been increased to 150k yet. Oh, and by the way. I like again how you avoid my post with the valid point that was a direct reply to you. SO just so I have this straight. You are saying that operating in falloff is as good as operating in optimal? Look, I understand what you are saying. The problem is that your not taking into account that what it takes you 1 mod to do (1 ECM with a 50 percent chance to hit at 150k) it takes me (3 damps all with a 50 percent chance to hit that all have to hit at the same time) to get a similar result that in reality isn't even similar.
Damps don't need to be as effective as ECM's are. Caldari can remain the e-war kings and I'm fine with that. But that doesn't mean that every other races e-war should SUCK.
Damp Falloff is as good as ECM optimal in this specific situation. Both have about a 50% chance of succeeding. That's all.
CONCORD provide consequences, not safety; only you can do that. |

Ignatious Mei
|
Posted - 2008.07.31 14:48:00 -
[220]
As far as damps goes this is the problem. Lets say a falcon and a arazu have the same goal. There is raven sitting 30k from a target and the point is to take it out of the fight. The falcon activates a ecm mod and has a 50 percent chance to hit it. Their cycle time is 20 seconds. If they miss the jam they wait 20 seconds and try again. Or if they have to caldari racial they activate the other one.
An arazu in the same posistion to get the same result has almost no chance. This is because it has the same 50 percent chance to hit but it has to hit with THREE damps all hitting at the same time to get the result. In addition the damp cycle is shorter on damps (10 seconds) So not only do I have to "roll" 50 percent three times in a row, I have to hit with all three in a 10 second window. If the moon and stars align and that does happen it lasts a HUGE 10 seconds.
To add to that, It takes ALL of my EW mods to do it. I can only go after one target as opposed to 3-4 like ECM.
The bottom line =
Damp optimal needs to be increased
A damp pilot with rigs and good skills should be able to severely hamper another ship with 2 damps.
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|

Ignatious Mei
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Posted - 2008.07.31 14:49:00 -
[221]
Originally by: Malcanis
Originally by: Ignatious Mei Edited by: Ignatious Mei on 31/07/2008 14:25:33 Edited by: Ignatious Mei on 31/07/2008 14:18:17 Edited by: Ignatious Mei on 31/07/2008 14:15:42
Originally by: Malcanis
Originally by: Ignatious Mei As far as damps go I would be happy with...
Increase the optimal to 100k That's still 62k less then a falcons optimal so they get to remain the undisputed kings of range.
Increase the effectiveness of all damps by 7 percent.
Increase the bonus on the lach/arazu to 7.5 instead of 5. At present they are no better at damping than a celestis but a hell of a lot more expensive. Remove the missile bonus to compensate if you wish. No, I don't think the disruptor bonus should be removed and this is why. The reason why every recon (other than the falcon) has a secondary bonus to something different is because the other e-war is in no way as good as ecm. This second bonus however does NOT make up for their lack of strength in their primary role. Even with these boosts they still wouldn't be as good as a falcon.
You're neglecting the falloff again; that 90Km falloff is NOT a trivial factor. 100+90 = pretty damb cose to ECM operational range - in fact it's higher than the 186Km I usually work within.
Not to mention your promise, although I've rather given up hope of you honouring that.
Lol. Effective damp range hasn't been increased to 150k yet. Oh, and by the way. I like again how you avoid my post with the valid point that was a direct reply to you. SO just so I have this straight. You are saying that operating in falloff is as good as operating in optimal? Look, I understand what you are saying. The problem is that your not taking into account that what it takes you 1 mod to do (1 ECM with a 50 percent chance to hit at 150k) it takes me (3 damps all with a 50 percent chance to hit that all have to hit at the same time) to get a similar result that in reality isn't even similar.
Damps don't need to be as effective as ECM's are. Caldari can remain the e-war kings and I'm fine with that. But that doesn't mean that every other races e-war should SUCK.
Damp Falloff is as good as ECM optimal in this specific situation. Both have about a 50% chance of succeeding. That's all.
Once again. You are TOTALLY ignoring the fact that you only have to "roll" and hit 50 percent 1 time. A damp ship has to roll and hit that 50 percent THREE time in a 10 second window. The damp ship DOES NOT have a 50 percent chance of succeeding.
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Derek Sigres
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Posted - 2008.07.31 14:56:00 -
[222]
Originally by: Ignatious Mei As far as damps goes this is the problem. Lets say a falcon and a arazu have the same goal. There is raven sitting 30k from a target and the point is to take it out of the fight. The falcon activates a ecm mod and has a 50 percent chance to hit it. Their cycle time is 20 seconds. If they miss the jam they wait 20 seconds and try again. Or if they have to caldari racial they activate the other one.
An arazu in the same posistion to get the same result has almost no chance. This is because it has the same 50 percent chance to hit but it has to hit with THREE damps all hitting at the same time to get the result. In addition the damp cycle is shorter on damps (10 seconds) So not only do I have to "roll" 50 percent three times in a row, I have to hit with all three in a 10 second window. If the moon and stars align and that does happen it lasts a HUGE 10 seconds.
To add to that, It takes ALL of my EW mods to do it. I can only go after one target as opposed to 3-4 like ECM.
The bottom line =
Damp optimal needs to be increased
A damp pilot with rigs and good skills should be able to severely hamper another ship with 2 damps.
I'd say the bottom line in the specific small gang situation you speak of what REALLY needs to happen is your dampner effectiveness needs to change. It takes you 3 modules to remove a ship from the fight.
Of course, this is somewhat overlooking the simple fact that dampners aren't exactly designed to remove a ship from the fight they are designed to force the fight closer - but they could still stand do do this job better.
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Sokratesz
Rionnag Alba Triumvirate.
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Posted - 2008.07.31 15:05:00 -
[223]
Edited by: Sokratesz on 31/07/2008 15:05:23
Originally by: Bellum Eternus
Originally by: Sokratesz itt: lots of ignorance and idiots shouting NERF NERF NERF
now that less people will be fitting webs with the coming change, this frees up mids for eccm
Lol. Other way around. Less mids because now they have to fit twice as many webs. Where do you Caldari get this stuff?
Did it occur to mr. smartypants that i might have more characters than a caldari main? I can see people fitting ab + scrambler instead of disruptor + web + mwd on their ships because that combo offers a new perspective to pvp..and it clears up a mid.
Every single time ECM is discussed everyone acknowledges the existence of ECCM, yet at the same time blatantly refuses to fit it..what the hell is wrong with you?
We will not walk in fear of one another. |

Malcanis
We are Legend
|
Posted - 2008.07.31 15:14:00 -
[224]
Originally by: Ignatious Mei
Originally by: Malcanis
Originally by: Ignatious Mei Edited by: Ignatious Mei on 31/07/2008 14:25:33 Edited by: Ignatious Mei on 31/07/2008 14:18:17 Edited by: Ignatious Mei on 31/07/2008 14:15:42
Originally by: Malcanis
Originally by: Ignatious Mei As far as damps go I would be happy with...
Increase the optimal to 100k That's still 62k less then a falcons optimal so they get to remain the undisputed kings of range.
Increase the effectiveness of all damps by 7 percent.
Increase the bonus on the lach/arazu to 7.5 instead of 5. At present they are no better at damping than a celestis but a hell of a lot more expensive. Remove the missile bonus to compensate if you wish. No, I don't think the disruptor bonus should be removed and this is why. The reason why every recon (other than the falcon) has a secondary bonus to something different is because the other e-war is in no way as good as ecm. This second bonus however does NOT make up for their lack of strength in their primary role. Even with these boosts they still wouldn't be as good as a falcon.
You're neglecting the falloff again; that 90Km falloff is NOT a trivial factor. 100+90 = pretty damb cose to ECM operational range - in fact it's higher than the 186Km I usually work within.
Not to mention your promise, although I've rather given up hope of you honouring that.
Lol. Effective damp range hasn't been increased to 150k yet. Oh, and by the way. I like again how you avoid my post with the valid point that was a direct reply to you. SO just so I have this straight. You are saying that operating in falloff is as good as operating in optimal? Look, I understand what you are saying. The problem is that your not taking into account that what it takes you 1 mod to do (1 ECM with a 50 percent chance to hit at 150k) it takes me (3 damps all with a 50 percent chance to hit that all have to hit at the same time) to get a similar result that in reality isn't even similar.
Damps don't need to be as effective as ECM's are. Caldari can remain the e-war kings and I'm fine with that. But that doesn't mean that every other races e-war should SUCK.
Damp Falloff is as good as ECM optimal in this specific situation. Both have about a 50% chance of succeeding. That's all.
Once again. You are TOTALLY ignoring the fact that you only have to "roll" and hit 50 percent 1 time. A damp ship has to roll and hit that 50 percent THREE time in a 10 second window. The damp ship DOES NOT have a 50 percent chance of succeeding.
Why does the damp ship need to "hit" 3 times? Any one hit will mean that the falcon can't jam anything until it warps and retargets.
CONCORD provide consequences, not safety; only you can do that. |

Endless Subversion
The Accursed
|
Posted - 2008.07.31 15:23:00 -
[225]
Edited by: Endless Subversion on 31/07/2008 15:24:20 Malcanis let me address the 'counters' that exist to ECM as it currently stands. On a quick sidenote, let's assume perfect play from both the falcon pilot and the pilot 'countering' the falcon. If you opponent is bad it doesn't matter relative balance of ships, it's when they're good that the mechanics decide things.
(a) Damps: You're partially right about the damps. Assuming maxed skills with 2 rigs damp optimal is 63km and damp falloff is 90km. So TWO damps, on average, will successfully hit ONE damp cycle at 153km. That's even inside the base lock range of a lachesis without a SB.
Too bad it's totally worthless now and will be even more worthless next patch. Two things make this true. The first is range. 153km is roughly 50km short of where we need to be, more in cases where the falcon pilot is using range rigs or implants. This means that the the lachesis has to cover 50km+ and not be jammed when it gets there and then, assuming the falcon has good bookmarks, has to travel 100km+ for the next set of bookmarks. At this rate, everyone is still jammed.
The second reason the lachesis is fail is opportunity cost. It brings nearly nothing to the table besides the anti-falcon duty (which it doesn't even really do). Bringing a falcon of our own with ECCM and caldari jammers (or multis) is better in every scenario, even if no falcons are there.
(b) Gunboat Snipers: I actually fly a sniper apoc in small gangs with the sole intent of stopping falcons. I've got maxed skills and manage to get 8 tachyons, 3 heatsinks and 3 ECCM on it and an optimal of 220km. Even overloaded, it doesn't kill falcons! If I'm ignored I can keep falcons off our gang, but the instant the falcon pilot mentions to his gang that I'm forcing him to warp, I get primaried and popped, because I'm in a sniper BS at close range and then the falcons uncloak and resume jamming.
(c) Missile Snipers: Travel time is too long. The falcon never takes hits but still get's jam cycles off. It's less than 20 seconds for an aligned falcon to jam, warp to new spot, re-target and jam again. Meaning when he plays well there isn't an interruption in jamming even if he's forced to bounce bookmarks.
(d) ECCM: The smaller the gang the less effective this is. What difference does it make if all 3 members of my gang have eccm fitted and instead of being jammed 90% of the time we're jammed 45% of the time? We're still totally ineffective.
(e)Inty Warpins This one always makes me laugh. The entire concept of a counter is using specialized setups that end up using less gang resources to remove a problem. The minute we're using 2-3 guys to make a falcon warp we've lost. Because in a 2-5 man gang you can't have 3 people chasing a falcon as you don't have anyone left to fight the fight.
I challenge you to outline a 5v5 (and this is really best case, as it's rare that I find even odds willing to fight) where one side has a well setup falcon (6 jammers from approx 200km with good bookmarks) and the other side doesn't and the side without the falcon wins. Because as it stands I can't see it.
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Lossy Lucy
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Posted - 2008.07.31 15:32:00 -
[226]
Originally by: Ignatious Mei As far as damps goes this is the problem. Lets say a falcon and a arazu have the same goal. There is raven sitting 30k from a target and the point is to take it out of the fight. The falcon activates a ecm mod and has a 50 percent chance to hit it. Their cycle time is 20 seconds. If they miss the jam they wait 20 seconds and try again. Or if they have to caldari racial they activate the other one.
An arazu in the same posistion to get the same result has almost no chance. This is because it has the same 50 percent chance to hit but it has to hit with THREE damps all hitting at the same time to get the result. In addition the damp cycle is shorter on damps (10 seconds) So not only do I have to "roll" 50 percent three times in a row, I have to hit with all three in a 10 second window. If the moon and stars align and that does happen it lasts a HUGE 10 seconds.
To add to that, It takes ALL of my EW mods to do it. I can only go after one target as opposed to 3-4 like ECM.
The bottom line =
Damp optimal needs to be increased
A damp pilot with rigs and good skills should be able to severely hamper another ship with 2 damps.
Again you're positioning yourself wrong and getting your role mixed up by doing it. If your gang has a hostile torp Raven 30k away from them you MUST position yourself within your damps optimal to do it and while you do that you can also use you secondary ewar. What possible reason would have an Arazu stay 150k away from his gang? If you stick with your gang you're far more usefull.
AND here's the thing, if you stick with your gang you also have a good chance at making a Falcon or any sniper BS for that matter loose their lock on you or your gangmembers. Damps were never meant to operate at full effect from great distances but they are however quite effective making sure you don't get pummeled by people 150k away.
What you are complaining about is that you can't do the same thing as a Falcon with an Arazu using Falcon tactics to do it. Pure and simple. That doesn't mean however that you can't damp a Falcon that is 150k away and protect your gang while doing it.
With the current state of affairs with damps I'd say that they're far more effective at targets that are 100k away from you and your gang than within optimal anyway due to locking ranges and damp strenght but that is a wholly different subject.
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Ignatious Mei
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Posted - 2008.07.31 15:34:00 -
[227]
Originally by: Malcanis
Originally by: Endless Subversion Edited by: Endless Subversion on 31/07/2008 15:24:20 Malcanis let me address the 'counters' that exist to ECM as it currently stands. On a quick sidenote, let's assume perfect play from both the falcon pilot and the pilot 'countering' the falcon. If you opponent is bad it doesn't matter relative balance of ships, it's when they're good that the mechanics decide things.
(a) Damps: You're partially right about the damps. Assuming maxed skills with 2 rigs damp optimal is 63km and damp falloff is 90km. So TWO damps, on average, will successfully hit ONE damp cycle at 153km. That's even inside the base lock range of a lachesis without a SB.
Too bad it's totally worthless now and will be even more worthless next patch. Two things make this true. The first is range. 153km is roughly 50km short of where we need to be, more in cases where the falcon pilot is using range rigs or implants. This means that the the lachesis has to cover 50km+ and not be jammed when it gets there and then, assuming the falcon has good bookmarks, has to travel 100km+ for the next set of bookmarks. At this rate, everyone is still jammed.
The second reason the lachesis is fail is opportunity cost. It brings nearly nothing to the table besides the anti-falcon duty (which it doesn't even really do). Bringing a falcon of our own with ECCM and caldari jammers (or multis) is better in every scenario, even if no falcons are there.
(b) Gunboat Snipers: I actually fly a sniper apoc in small gangs with the sole intent of stopping falcons. I've got maxed skills and manage to get 8 tachyons, 3 heatsinks and 3 ECCM on it and an optimal of 220km. Even overloaded, it doesn't kill falcons! If I'm ignored I can keep falcons off our gang, but the instant the falcon pilot mentions to his gang that I'm forcing him to warp, I get primaried and popped, because I'm in a sniper BS at close range and then the falcons uncloak and resume jamming.
(c) Missile Snipers: Travel time is too long. The falcon never takes hits but still get's jam cycles off. It's less than 20 seconds for an aligned falcon to jam, warp to new spot, re-target and jam again. Meaning when he plays well there isn't an interruption in jamming even if he's forced to bounce bookmarks.
(d) ECCM: The smaller the gang the less effective this is. What difference does it make if all 3 members of my gang have eccm fitted and instead of being jammed 90% of the time we're jammed 45% of the time? We're still totally ineffective.
(e)Inty Warpins This one always makes me laugh. The entire concept of a counter is using specialized setups that end up using less gang resources to remove a problem. The minute we're using 2-3 guys to make a falcon warp we've lost. Because in a 2-5 man gang you can't have 3 people chasing a falcon as you don't have anyone left to fight the fight.
I challenge you to outline a 5v5 (and this is really best case, as it's rare that I find even odds willing to fight) where one side has a well setup falcon (6 jammers from approx 200km with good bookmarks) and the other side doesn't and the side without the falcon wins. Because as it stands I can't see it.
I like the way you leave the deal-breaker right till the end.
I think back around page 3 or 4 I mentioned that falcon pilots have no monopoly on BMs.
I make BMs in every system I spend any time at all in. Do you?
And I also explained why BM's are worthless. Think that was also around page 3 or 4. If I remeber though you didn't respond to that post. I could be incorrect though.
|

Malcanis
We are Legend
|
Posted - 2008.07.31 15:35:00 -
[228]
Originally by: Ignatious Mei
Originally by: Malcanis
Originally by: Ignatious Mei
Originally by: Malcanis
Originally by: Ignatious Mei Edited by: Ignatious Mei on 31/07/2008 14:25:33 Edited by: Ignatious Mei on 31/07/2008 14:18:17 Edited by: Ignatious Mei on 31/07/2008 14:15:42
Originally by: Malcanis
Originally by: Ignatious Mei As far as damps go I would be happy with...
Increase the optimal to 100k That's still 62k less then a falcons optimal so they get to remain the undisputed kings of range.
Increase the effectiveness of all damps by 7 percent.
Increase the bonus on the lach/arazu to 7.5 instead of 5. At present they are no better at damping than a celestis but a hell of a lot more expensive. Remove the missile bonus to compensate if you wish. No, I don't think the disruptor bonus should be removed and this is why. The reason why every recon (other than the falcon) has a secondary bonus to something different is because the other e-war is in no way as good as ecm. This second bonus however does NOT make up for their lack of strength in their primary role. Even with these boosts they still wouldn't be as good as a falcon.
You're neglecting the falloff again; that 90Km falloff is NOT a trivial factor. 100+90 = pretty damb cose to ECM operational range - in fact it's higher than the 186Km I usually work within.
Not to mention your promise, although I've rather given up hope of you honouring that.
Lol. Effective damp range hasn't been increased to 150k yet. Oh, and by the way. I like again how you avoid my post with the valid point that was a direct reply to you. SO just so I have this straight. You are saying that operating in falloff is as good as operating in optimal? Look, I understand what you are saying. The problem is that your not taking into account that what it takes you 1 mod to do (1 ECM with a 50 percent chance to hit at 150k) it takes me (3 damps all with a 50 percent chance to hit that all have to hit at the same time) to get a similar result that in reality isn't even similar.
Damps don't need to be as effective as ECM's are. Caldari can remain the e-war kings and I'm fine with that. But that doesn't mean that every other races e-war should SUCK.
Damp Falloff is as good as ECM optimal in this specific situation. Both have about a 50% chance of succeeding. That's all.
Once again. You are TOTALLY ignoring the fact that you only have to "roll" and hit 50 percent 1 time. A damp ship has to roll and hit that 50 percent THREE time in a 10 second window. The damp ship DOES NOT have a 50 percent chance of succeeding.
Why does the damp ship need to "hit" 3 times? Any one hit will mean that the falcon can't jam anything until it warps and retargets.
I'm not just talking about damping a falcon. The arazu is a recon, not just a anti falcon. It should be useful against more then 1 ship in the bloody game. I'm talking about being able to achieve a meaningful result from range against ALL ships. This is why damps need to be boosted.
Ah, those good ole moving goalposts are back! No wonder I can't seem to score a hit...
CONCORD provide consequences, not safety; only you can do that. |

Malcanis
We are Legend
|
Posted - 2008.07.31 15:36:00 -
[229]
Originally by: Ignatious Mei
Originally by: Malcanis
Originally by: Endless Subversion Edited by: Endless Subversion on 31/07/2008 15:24:20 Malcanis let me address the 'counters' that exist to ECM as it currently stands. On a quick sidenote, let's assume perfect play from both the falcon pilot and the pilot 'countering' the falcon. If you opponent is bad it doesn't matter relative balance of ships, it's when they're good that the mechanics decide things.
(a) Damps: You're partially right about the damps. Assuming maxed skills with 2 rigs damp optimal is 63km and damp falloff is 90km. So TWO damps, on average, will successfully hit ONE damp cycle at 153km. That's even inside the base lock range of a lachesis without a SB.
Too bad it's totally worthless now and will be even more worthless next patch. Two things make this true. The first is range. 153km is roughly 50km short of where we need to be, more in cases where the falcon pilot is using range rigs or implants. This means that the the lachesis has to cover 50km+ and not be jammed when it gets there and then, assuming the falcon has good bookmarks, has to travel 100km+ for the next set of bookmarks. At this rate, everyone is still jammed.
The second reason the lachesis is fail is opportunity cost. It brings nearly nothing to the table besides the anti-falcon duty (which it doesn't even really do). Bringing a falcon of our own with ECCM and caldari jammers (or multis) is better in every scenario, even if no falcons are there.
(b) Gunboat Snipers: I actually fly a sniper apoc in small gangs with the sole intent of stopping falcons. I've got maxed skills and manage to get 8 tachyons, 3 heatsinks and 3 ECCM on it and an optimal of 220km. Even overloaded, it doesn't kill falcons! If I'm ignored I can keep falcons off our gang, but the instant the falcon pilot mentions to his gang that I'm forcing him to warp, I get primaried and popped, because I'm in a sniper BS at close range and then the falcons uncloak and resume jamming.
(c) Missile Snipers: Travel time is too long. The falcon never takes hits but still get's jam cycles off. It's less than 20 seconds for an aligned falcon to jam, warp to new spot, re-target and jam again. Meaning when he plays well there isn't an interruption in jamming even if he's forced to bounce bookmarks.
(d) ECCM: The smaller the gang the less effective this is. What difference does it make if all 3 members of my gang have eccm fitted and instead of being jammed 90% of the time we're jammed 45% of the time? We're still totally ineffective.
(e)Inty Warpins This one always makes me laugh. The entire concept of a counter is using specialized setups that end up using less gang resources to remove a problem. The minute we're using 2-3 guys to make a falcon warp we've lost. Because in a 2-5 man gang you can't have 3 people chasing a falcon as you don't have anyone left to fight the fight.
I challenge you to outline a 5v5 (and this is really best case, as it's rare that I find even odds willing to fight) where one side has a well setup falcon (6 jammers from approx 200km with good bookmarks) and the other side doesn't and the side without the falcon wins. Because as it stands I can't see it.
I like the way you leave the deal-breaker right till the end.
I think back around page 3 or 4 I mentioned that falcon pilots have no monopoly on BMs.
I make BMs in every system I spend any time at all in. Do you?
And I also explained why BM's are worthless. Think that was also around page 3 or 4. If I remeber though you didn't respond to that post. I could be incorrect though.
You made an unsupported assertion which was one of so many that it slipped through the gaps.
CONCORD provide consequences, not safety; only you can do that. |

Borat Sangdiev
|
Posted - 2008.07.31 15:41:00 -
[230]
Originally by: Malcanis
Originally by: Endless Subversion Edited by: Endless Subversion on 31/07/2008 15:24:20 Malcanis let me address the 'counters' that exist to ECM as it currently stands. On a quick sidenote, let's assume perfect play from both the falcon pilot and the pilot 'countering' the falcon. If you opponent is bad it doesn't matter relative balance of ships, it's when they're good that the mechanics decide things.
(a) Damps: You're partially right about the damps. Assuming maxed skills with 2 rigs damp optimal is 63km and damp falloff is 90km. So TWO damps, on average, will successfully hit ONE damp cycle at 153km. That's even inside the base lock range of a lachesis without a SB.
Too bad it's totally worthless now and will be even more worthless next patch. Two things make this true. The first is range. 153km is roughly 50km short of where we need to be, more in cases where the falcon pilot is using range rigs or implants. This means that the the lachesis has to cover 50km+ and not be jammed when it gets there and then, assuming the falcon has good bookmarks, has to travel 100km+ for the next set of bookmarks. At this rate, everyone is still jammed.
The second reason the lachesis is fail is opportunity cost. It brings nearly nothing to the table besides the anti-falcon duty (which it doesn't even really do). Bringing a falcon of our own with ECCM and caldari jammers (or multis) is better in every scenario, even if no falcons are there.
(b) Gunboat Snipers: I actually fly a sniper apoc in small gangs with the sole intent of stopping falcons. I've got maxed skills and manage to get 8 tachyons, 3 heatsinks and 3 ECCM on it and an optimal of 220km. Even overloaded, it doesn't kill falcons! If I'm ignored I can keep falcons off our gang, but the instant the falcon pilot mentions to his gang that I'm forcing him to warp, I get primaried and popped, because I'm in a sniper BS at close range and then the falcons uncloak and resume jamming.
(c) Missile Snipers: Travel time is too long. The falcon never takes hits but still get's jam cycles off. It's less than 20 seconds for an aligned falcon to jam, warp to new spot, re-target and jam again. Meaning when he plays well there isn't an interruption in jamming even if he's forced to bounce bookmarks.
(d) ECCM: The smaller the gang the less effective this is. What difference does it make if all 3 members of my gang have eccm fitted and instead of being jammed 90% of the time we're jammed 45% of the time? We're still totally ineffective.
(e)Inty Warpins This one always makes me laugh. The entire concept of a counter is using specialized setups that end up using less gang resources to remove a problem. The minute we're using 2-3 guys to make a falcon warp we've lost. Because in a 2-5 man gang you can't have 3 people chasing a falcon as you don't have anyone left to fight the fight.
I challenge you to outline a 5v5 (and this is really best case, as it's rare that I find even odds willing to fight) where one side has a well setup falcon (6 jammers from approx 200km with good bookmarks) and the other side doesn't and the side without the falcon wins. Because as it stands I can't see it.
I like the way you leave the deal-breaker right till the end.
I think back around page 3 or 4 I mentioned that falcon pilots have no monopoly on BMs.
I make BMs in every system I spend any time at all in. Do you?
haha, methinks your falcon is gonna get a big ruby red rash from the spongey nerf bat of doom. I love this thread.
|
|

Ignatious Mei
|
Posted - 2008.07.31 15:41:00 -
[231]
Originally by: Lossy Lucy
Originally by: Ignatious Mei As far as damps goes this is the problem. Lets say a falcon and a arazu have the same goal. There is raven sitting 30k from a target and the point is to take it out of the fight. The falcon activates a ecm mod and has a 50 percent chance to hit it. Their cycle time is 20 seconds. If they miss the jam they wait 20 seconds and try again. Or if they have to caldari racial they activate the other one.
An arazu in the same posistion to get the same result has almost no chance. This is because it has the same 50 percent chance to hit but it has to hit with THREE damps all hitting at the same time to get the result. In addition the damp cycle is shorter on damps (10 seconds) So not only do I have to "roll" 50 percent three times in a row, I have to hit with all three in a 10 second window. If the moon and stars align and that does happen it lasts a HUGE 10 seconds.
To add to that, It takes ALL of my EW mods to do it. I can only go after one target as opposed to 3-4 like ECM.
The bottom line =
Damp optimal needs to be increased
A damp pilot with rigs and good skills should be able to severely hamper another ship with 2 damps.
Again you're positioning yourself wrong and getting your role mixed up by doing it. If your gang has a hostile torp Raven 30k away from them you MUST position yourself within your damps optimal to do it and while you do that you can also use you secondary ewar. What possible reason would have an Arazu stay 150k away from his gang? If you stick with your gang you're far more usefull.
AND here's the thing, if you stick with your gang you also have a good chance at making a Falcon or any sniper BS for that matter loose their lock on you or your gangmembers. Damps were never meant to operate at full effect from great distances but they are however quite effective making sure you don't get pummeled by people 150k away.
What you are complaining about is that you can't do the same thing as a Falcon with an Arazu using Falcon tactics to do it. Pure and simple. That doesn't mean however that you can't damp a Falcon that is 150k away and protect your gang while doing it.
With the current state of affairs with damps I'd say that they're far more effective at targets that are 100k away from you and your gang than within optimal anyway due to locking ranges and damp strenght but that is a wholly different subject.
The problem with that is that at optimal range a arazu/lach can't use it's ewar as it's tank. They are as paper thin as a falcon is. Being at 60k with damps being as weak as they are is a death wish. Even more so now that speed is getting nerfed. Sure, The arazu has a 4 low slots. You can put some semblance of a tank on but upgrading from a wet paper bag to tin foil isn't going to make a difference. Your still going to get popped in a hurry. A ceptor/cruiser/AF is going to fly up your ass and since your only 60k away you have no time to respond.
|

Lyria Skydancer
Amarr Eve Defence Force
|
Posted - 2008.07.31 15:42:00 -
[232]
Originally by: Malcanis
Thank you for listing all the ways you fail.
Others have successfully used all of those tactics.
Isolating the common factor, perhaps less effort and thought into whining for nerfs, and more into not failing might serve you well.
Haha no they havent. Everyone just counters it with falcons. You have no clue. This is exactly the same issue as was with nanos. The only counter was nanos, but youll soon see how wrong you are, again. And youll be on the test server whining. ----------------------------------------- [Video] I'm a soldier, so remember the name |

Endless Subversion
The Accursed
|
Posted - 2008.07.31 15:43:00 -
[233]
@Malcanis
The argument that "a falcon pilot doesn't have good bookmarks everywhere" is pretty weak.
It basically says, "most jamming pilots don't take the time to setup good bookmarks, therefore the potential to which jamming ships could be used isn't realized, therefore they're fine".
It doesn't make falcons/rooks balanced, it just means some players are lazy. When you find the strong players who invested in the bookmarks you see the imbalance come out.
|

Ignatious Mei
|
Posted - 2008.07.31 15:44:00 -
[234]
LOL, what exactly was the unsupported assertion part? The part where I said the chances of having a bookmark within range of the falcons book mark are pretty much 0? Or the part where I said that even if you do happen to have a book mark within range of the falcons that all the falcon had to do is warp to another?
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Lossy Lucy
|
Posted - 2008.07.31 15:48:00 -
[235]
Originally by: Ignatious Mei
The problem with that is that at optimal range a arazu/lach can't use it's ewar as it's tank. They are as paper thin as a falcon is. Being at 60k with damps being as weak as they are is a death wish. Even more so now that speed is getting nerfed. Sure, The arazu has a 4 low slots. You can put some semblance of a tank on but upgrading from a wet paper bag to tin foil isn't going to make a difference. Your still going to get popped in a hurry. A ceptor/cruiser/AF is going to fly up your ass and since your only 60k away you have no time to respond.
Hey, I'll be the first to say that the Dampnerf on Arazus was overdone. That however doesn't change one thing about Arazus effectiveness on Falcons 150k away. Agreed?
|

Ignatious Mei
|
Posted - 2008.07.31 15:50:00 -
[236]
Edited by: Ignatious Mei on 31/07/2008 15:51:36 Edited by: Ignatious Mei on 31/07/2008 15:50:58 Edited by: Ignatious Mei on 31/07/2008 15:50:31
Originally by: Lossy Lucy
Originally by: Ignatious Mei
The problem with that is that at optimal range a arazu/lach can't use it's ewar as it's tank. They are as paper thin as a falcon is. Being at 60k with damps being as weak as they are is a death wish. Even more so now that speed is getting nerfed. Sure, The arazu has a 4 low slots. You can put some semblance of a tank on but upgrading from a wet paper bag to tin foil isn't going to make a difference. Your still going to get popped in a hurry. A ceptor/cruiser/AF is going to fly up your ass and since your only 60k away you have no time to respond.
Hey, I'll be the first to say that the Dampnerf on Arazus was overdone. That however doesn't change one thing about Arazus effectiveness on Falcons 150k away. Agreed?
I can agree to that. A arazu/lach has a fairly decent chance of breaking the lock of a falcon at 150k. This however does NOT mean that a arazu/lach's effective range is 150k. Agreed?
|

Endless Subversion
The Accursed
|
Posted - 2008.07.31 15:51:00 -
[237]
We were having a discussion about counter-bookmarking in corp last night.
Basically it boils down to engagement envelopes and opportunity cost again. If the falcon /rook pilot has good bookmarks randomly distributed around, say, a gate at about 200km.
You need a distribution of bookmarks of your own at about 165km from gate that covers the entire 200km sphere the falcon will sit at. The larger your engagement envelope the less bookmarks you need.
Take the above with the idea that you want to be able to contribute to your gang (sitting at 0 in the center of this sphere). So high range and something useful to the gang becomes primary concern, with align time also being a factor,s ince you'll have to jump bookmarks to keep up with hostile falcon doing the same.
Oh wait, that's a falcon of you own. Nothing else comes close to being as much of an asset to your gang or having the range to provide meaningful influence at those ranges.
|

Lossy Lucy
|
Posted - 2008.07.31 15:56:00 -
[238]
Originally by: Endless Subversion @Malcanis
The argument that "a falcon pilot doesn't have good bookmarks everywhere" is pretty weak.
It basically says, "most jamming pilots don't take the time to setup good bookmarks, therefore the potential to which jamming ships could be used isn't realized, therefore they're fine".
It doesn't make falcons/rooks balanced, it just means some players are lazy. When you find the strong players who invested in the bookmarks you see the imbalance come out.
Look, if you jumped into a system and got pwned by a sniper gang that kept jumping bookmarks you would never come whining to this forum. You'd kick yourself for being stupid falling into such a simple trap and the next time you went to that particular system you'd move the fight away from that gate. Strong players dominating weak and lazy players will always be the case. That has nothing to do with the Falcon.
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Endless Subversion
The Accursed
|
Posted - 2008.07.31 15:58:00 -
[239]
Originally by: Lossy Lucy
Originally by: Endless Subversion @Malcanis
The argument that "a falcon pilot doesn't have good bookmarks everywhere" is pretty weak.
It basically says, "most jamming pilots don't take the time to setup good bookmarks, therefore the potential to which jamming ships could be used isn't realized, therefore they're fine".
It doesn't make falcons/rooks balanced, it just means some players are lazy. When you find the strong players who invested in the bookmarks you see the imbalance come out.
Look, if you jumped into a system and got pwned by a sniper gang that kept jumping bookmarks you would never come whining to this forum. You'd kick yourself for being stupid falling into such a simple trap and the next time you went to that particular system you'd move the fight away from that gate. Strong players dominating weak and lazy players will always be the case. That has nothing to do with the Falcon.
One sniper BS doesn't totally remove 3-4 of my gang from combat.
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Gypsio III
Dirty Filthy Perverts
|
Posted - 2008.07.31 16:02:00 -
[240]
A funny thing is that the current Falcon has similar jamming power to the pre-boost Rook. That was when the forums were busy telling me that ECM was useless.
Of course, the difference is the cloak. The complete absence of Rooks in the field is prima facie evidence that the Falcon is overpowered. It did deserve a boost - previously, it was just a Blackbird with a cloak - but 20% was far too much, as was obvious at the time, realy.
15% would be the obvious solution.
|
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Lossy Lucy
|
Posted - 2008.07.31 16:03:00 -
[241]
Originally by: Ignatious Mei
Hey, I'll be the first to say that the Dampnerf on Arazus was overdone. That however doesn't change one thing about Arazus effectiveness on Falcons 150k away. Agreed?
I can agree to that. A arazu/lach has a fairly decent chance of breaking the lock of a falcon at 150k. This however does NOT mean that a arazu/lach's effective range is 150k. Agreed?
I suppose that depends. If you have 3 damps and you have one Falcon and a sniper 150k away from you you'd be fairly effective against those wouldn't you say? You wouldn't however be particulary effective protecting a dictor that just bubbled them. Very much situation dependant. Also your scram range would obviously be useless.
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Lyria Skydancer
Amarr Eve Defence Force
|
Posted - 2008.07.31 16:06:00 -
[242]
Originally by: Gypsio III A funny thing is that the current Falcon has similar jamming power to the pre-boost Rook. That was when the forums were busy telling me that ECM was useless.
Of course, the difference is the cloak. The complete absence of Rooks in the field is prima facie evidence that the Falcon is overpowered. It did deserve a boost - previously, it was just a Blackbird with a cloak - but 20% was far too much, as was obvious at the time, realy.
15% would be the obvious solution.
Ofcourse its obvious, the whole pro falcon crowd knows this or are blatant morons if they dont grasp that. ----------------------------------------- [Video] I'm a soldier, so remember the name |

Lossy Lucy
|
Posted - 2008.07.31 16:09:00 -
[243]
Originally by: Gypsio III A funny thing is that the current Falcon has similar jamming power to the pre-boost Rook. That was when the forums were busy telling me that ECM was useless.
Of course, the difference is the cloak. The complete absence of Rooks in the field is prima facie evidence that the Falcon is overpowered. It did deserve a boost - previously, it was just a Blackbird with a cloak - but 20% was far too much, as was obvious at the time, realy.
15% would be the obvious solution.
As well as moving the strength bonus to the cruiser skill instead of the recon. One should never upgrade from a BB and end up with less jamming strength.
Also the rook should drop the optimal bonus for a speed/agility or damage bonus and get a drone bay. (Hey while we're dreaming might as well go all in huh?)
|

Ignatious Mei
|
Posted - 2008.07.31 16:13:00 -
[244]
Originally by: Lossy Lucy
Originally by: Ignatious Mei
Hey, I'll be the first to say that the Dampnerf on Arazus was overdone. That however doesn't change one thing about Arazus effectiveness on Falcons 150k away. Agreed?
I can agree to that. A arazu/lach has a fairly decent chance of breaking the lock of a falcon at 150k. This however does NOT mean that a arazu/lach's effective range is 150k. Agreed?
I suppose that depends. If you have 3 damps and you have one Falcon and a sniper 150k away from you you'd be fairly effective against those wouldn't you say? You wouldn't however be particulary effective protecting a dictor that just bubbled them. Very much situation dependant. Also your scram range would obviously be useless.
I agree, But frankly, How many people bring 150k snipers in small gang combat? The average engagement range in eve is around 3k to 25k. Most ships fight in that range (Give or take). Since there's no chance of making a ship have to close to less then about 15k because of damp strength the ship really uses the majority of its combat utility. Sure, the disruptor thing is nice, But I would trade it in a heart beat to have a decent damping ship. I mean seriously, a arazu doesn't damp any better then celestis.
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Zephyr Rengate
dearg doom
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Posted - 2008.07.31 16:15:00 -
[245]
Falcons are fine.
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Siddy
Minmatar Evolution Band of Brothers
|
Posted - 2008.07.31 16:21:00 -
[246]
Edited by: Siddy on 31/07/2008 16:21:12 Falcons jamming strenght shuld be less thank rooks
Othervice the falcon is fine.
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Malcanis
We are Legend
|
Posted - 2008.07.31 16:48:00 -
[247]
Originally by: Endless Subversion @Malcanis
The argument that "a falcon pilot doesn't have good bookmarks everywhere" is pretty weak.
It basically says, "most jamming pilots don't take the time to setup good bookmarks, therefore the potential to which jamming ships could be used isn't realized, therefore they're fine".
It doesn't make falcons/rooks balanced, it just means some players are lazy. When you find the strong players who invested in the bookmarks you see the imbalance come out.
No, I'm just saying that the places bookmarks get made are fairly predictable, and also that if you get pwned by someone who's put lots of thought and preparation into setting up the fight to their advantage, and then whine about his ship being overpowered then you're looking on th wrong side of the screen for the real problem. When I'm in 0.0 I spend long, long hours making bookmarks everywhere I think it's possible I might need them because I'm intensely aware of how crippled the Falcon is without them.
let's get this out into the open here: Lyria, Borat and Ignatious, and their ilk, don't want ECM ships in the game at all.
Now that's not a dishonourable position to take, but what I do resent is the dishonesty with which they're arguing. I've seen just about every rhetorical trick in the book in this thread - go read some evolutionist vs creationist forum threads for an interesting comparison.
Guys, if you don't like ECM and want it gone, that's fine. All you have to do is say what should replace it, and make your case that it will make the game more fun for you and me. If it is more fun, then fine by me - I'll back you up every step of the way. Falcons are damb effective, but they're not really much fun to fly.
Cut out this peevish, childish negativity and put something on the table.
CONCORD provide consequences, not safety; only you can do that. |

Malcanis
We are Legend
|
Posted - 2008.07.31 16:55:00 -
[248]
Originally by: Ignatious Mei
Originally by: Lossy Lucy
Originally by: Ignatious Mei
Hey, I'll be the first to say that the Dampnerf on Arazus was overdone. That however doesn't change one thing about Arazus effectiveness on Falcons 150k away. Agreed?
I can agree to that. A arazu/lach has a fairly decent chance of breaking the lock of a falcon at 150k. This however does NOT mean that a arazu/lach's effective range is 150k. Agreed?
I suppose that depends. If you have 3 damps and you have one Falcon and a sniper 150k away from you you'd be fairly effective against those wouldn't you say? You wouldn't however be particulary effective protecting a dictor that just bubbled them. Very much situation dependant. Also your scram range would obviously be useless.
I agree, But frankly, How many people bring 150k snipers in small gang combat? The average engagement range in eve is around 3k to 25k. Most ships fight in that range (Give or take). Since there's no chance of making a ship have to close to less then about 15k because of damp strength the ship really uses the majority of its combat utility. Sure, the disruptor thing is nice, But I would trade it in a heart beat to have a decent damping ship. I mean seriously, a arazu doesn't damp any better then celestis.
if side 'a' is losing tackle, tank and dps by bringing a long range ship, then it does not unduly disadvantage side 'b' to do so as well.
What truly irritates me are the people who whine that even though
(1) every fight is ruined by eleventy three falcons
(2) it's a "waste" to bring a sniper/fit ECCM/sensor boosters/extra damps/devote ships to countering them
If they're that big a problem, put some goddamb effort into solving them, rather than just fitting out yet another short-range DPSmobile while whining that it takes more than orbit @ 1000m F1-F8 to kill them.
CONCORD provide consequences, not safety; only you can do that. |

Ignatious Mei
|
Posted - 2008.07.31 16:57:00 -
[249]
"let's get this out into the open here: Lyria, Borat and Ignatious, and their ilk, don't want ECM ships in the game at all."
Thats odd, I don't remember saying that. Just because I think something is overpowered doesn't mean I want it removed, It means I want it balanced. Way to take it to the extreme.
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Malcanis
We are Legend
|
Posted - 2008.07.31 17:02:00 -
[250]
Originally by: Siddy Edited by: Siddy on 31/07/2008 16:21:12 Falcons jamming strenght shuld be less thank rooks
Othervice the falcon is fine.
Rook can effectively mount 7 ECMs due to it's longer base locking range (187.5Km with LRT 5!). Falcon is limited to 5 (0.0/lo-sec) or 6 (empire/taking huge chances).
I'd say 40% more jamming power is a pretty good margin.
CONCORD provide consequences, not safety; only you can do that. |
|

Lyria Skydancer
Amarr Eve Defence Force
|
Posted - 2008.07.31 17:02:00 -
[251]
Edited by: Lyria Skydancer on 31/07/2008 17:04:17 Edited by: Lyria Skydancer on 31/07/2008 17:02:43 Edited by: Lyria Skydancer on 31/07/2008 17:02:26
Originally by: Malcanis
let's get this out into the open here: Lyria, Borat and Ignatious, and their ilk, don't want ECM ships in the game at all.
Wth are you talking about? Did we say anything about removing the other ecm boats? No we didnt. Stop putting words into our mouths or Ill put something else in yours.
Why are you even denying it? You know falcons are overpowered, everyone knows this. It is the same bullshit arguments all over again from the nano discussions. "bla bla you have 343258346 counters, use em" (but unofficially everyone knows there is no real counter except using same tactic).
Oh and about those bookmarks and getting rewarded for being a bookmark hoe as a falcon pilot: Guess what; CCP introduced WARP TO ZERO. CCP does not care for bookmark hoes getting their way. ----------------------------------------- [Video] I'm a soldier, so remember the name |

Malcanis
We are Legend
|
Posted - 2008.07.31 17:03:00 -
[252]
Originally by: Ignatious Mei "let's get this out into the open here: Lyria, Borat and Ignatious, and their ilk, don't want ECM ships in the game at all."
Thats odd, I don't remember saying that. Just because I think something is overpowered doesn't mean I want it removed, It means I want it balanced. Way to take it to the extreme.
Are you saying it's not true? Bear in mind I'm not really inclined to trust your honesty after you went back on a publicly stated promise.
CONCORD provide consequences, not safety; only you can do that. |

Malcanis
We are Legend
|
Posted - 2008.07.31 17:06:00 -
[253]
Originally by: Lyria Skydancer Edited by: Lyria Skydancer on 31/07/2008 17:02:43 Edited by: Lyria Skydancer on 31/07/2008 17:02:26
Originally by: Malcanis
let's get this out into the open here: Lyria, Borat and Ignatious, and their ilk, don't want ECM ships in the game at all.
Wth are you talking about? Did we say anything about removing the other ecm boats? No we didnt. Stop putting words into our mouths or Ill put something else in yours.
Why are you even denying it? You know falcons are overpowered, everyone knows this. It is the same bullshit arguments all over again from the nano discussions. "bla bla you have 343258346 counters, use em".
Oh and about those bookmarks and getting rewarded for being a bookmark hoe as a falcon pilot: Guess what; CCP introduced WARP TO ZERO. CCP does not care for bookmark hoes getting their way.
Sweetcakes, the only thing you're capable of putting in anyone's mouth is a laugh, at your rather clumsy rhetoric. Now hush the threats because playing the hard man over the internet will make you look even sillier than convincing everyone you have no idea how to counter a shiptype that gets destroyed in numbers every day.
CONCORD provide consequences, not safety; only you can do that. |

Ignatious Mei
|
Posted - 2008.07.31 17:09:00 -
[254]
Originally by: Malcanis
Originally by: Lyria Skydancer Edited by: Lyria Skydancer on 31/07/2008 17:02:43 Edited by: Lyria Skydancer on 31/07/2008 17:02:26
Originally by: Malcanis
let's get this out into the open here: Lyria, Borat and Ignatious, and their ilk, don't want ECM ships in the game at all.
Wth are you talking about? Did we say anything about removing the other ecm boats? No we didnt. Stop putting words into our mouths or Ill put something else in yours.
Why are you even denying it? You know falcons are overpowered, everyone knows this. It is the same bullshit arguments all over again from the nano discussions. "bla bla you have 343258346 counters, use em".
Oh and about those bookmarks and getting rewarded for being a bookmark hoe as a falcon pilot: Guess what; CCP introduced WARP TO ZERO. CCP does not care for bookmark hoes getting their way.
Sweetcakes, the only thing you're capable of putting in anyone's mouth is a laugh, at your rather clumsy rhetoric. Now hush the threats because playing the hard man over the internet will make you look even sillier than convincing everyone you have no idea how to counter a shiptype that gets destroyed in numbers every day.
Anyone else notice this guys goes to personal insults when he is hit with a a point he cant counter? I give it a few more posts before he starts attacking spelling and grammar as well.
|

Lyria Skydancer
Amarr Eve Defence Force
|
Posted - 2008.07.31 17:11:00 -
[255]
Originally by: Ignatious Mei
Anyone else notice this guys goes to personal insults when he is hit with a a point he cant counter? I give it a few more posts before he starts attacking spelling and grammar as well.
Fun part is in a few months Ill be laughing at this guy and his crummy arguments when the nerf comes, just as I am laughing at the nano phags right now that were flaming me in the nano discussions about how I suck and nanos are fine. ----------------------------------------- [Video] I'm a soldier, so remember the name |

Troezar
Personal Vendetta Vendetta Alliance.
|
Posted - 2008.07.31 17:13:00 -
[256]
First off I have a maxed Falcon alt, however I wouldn't be against an ECM tweak or two.
Why? Because I think as combat in EVE centres around locking other ships being able to prevent a lock for 20secs is far in excess or the ability of any other weapon in game.
Take other mods like guns or neuts or webbers, they don't prevent all other offensive modules from being effective. Don't mention FoF's or drones as at close to 200km away they aren't going to worry a Falcon pilot!
Maybe ECM should target some other attribute, maybe stop other EW being used for 20secs but still enable locking and shooting? Might force more cloaking and moving and less perma-jamming? Whether this is a good idea or not I would be for a change away from prevention of locking for 20secs at a time.
|

Malcanis
We are Legend
|
Posted - 2008.07.31 17:14:00 -
[257]
Originally by: Lyria Skydancer
Originally by: Malcanis
Sweetcakes, the only thing you're capable of putting in anyone's mouth is a laugh, at your rather clumsy rhetoric. Now hush the threats because playing the hard man over the internet will make you look even sillier than convincing everyone you have no idea how to counter a shiptype that gets destroyed in numbers every day.
No arguments left? Sad.

CONCORD provide consequences, not safety; only you can do that. |

Lyria Skydancer
Amarr Eve Defence Force
|
Posted - 2008.07.31 17:15:00 -
[258]
Originally by: Troezar First off I have a maxed Falcon alt, however I wouldn't be against an ECM tweak or two.
Why? Because I think as combat in EVE centres around locking other ships being able to prevent a lock for 20secs is far in excess or the ability of any other weapon in game.
Take other mods like guns or neuts or webbers, they don't prevent all other offensive modules from being effective. Don't mention FoF's or drones as at close to 200km away they aren't going to worry a Falcon pilot!
Maybe ECM should target some other attribute, maybe stop other EW being used for 20secs but still enable locking and shooting? Might force more cloaking and moving and less perma-jamming? Whether this is a good idea or not I would be for a change away from prevention of locking for 20secs at a time.
Finally, an honest falcon pilot. I have a nearly maxed falcon alt aswell for a good reason. And youre right, indeed would be more fun ways to implement ecm. ----------------------------------------- [Video] I'm a soldier, so remember the name |

Lyria Skydancer
Amarr Eve Defence Force
|
Posted - 2008.07.31 17:16:00 -
[259]
Originally by: Malcanis

As I said, we'll see whos laughing when the nerf comes. I'm sure laughing about the nano's for now. ----------------------------------------- [Video] I'm a soldier, so remember the name |

Liang Nuren
Perkone
|
Posted - 2008.07.31 17:18:00 -
[260]
Originally by: Lyria Skydancer
As I said, we'll see whos laughing when the nerf comes. I sure am laughing about the nano's for now.
Well, yeah... you're laughing because your race is already being boosted to beyond overpoweredness... and victory will be that much sweeter when there's no little annoying ship that might stop you from totally ****ing over any other pilot from another race.
-Liang -- I object to violence because when it appears to do good, the good is only temporary; the evil it does is permanent. -- Mahatma Gandhi |
|

Malcanis
We are Legend
|
Posted - 2008.07.31 17:20:00 -
[261]
Originally by: Ignatious Mei
Originally by: Malcanis
Originally by: Lyria Skydancer Edited by: Lyria Skydancer on 31/07/2008 17:02:43 Edited by: Lyria Skydancer on 31/07/2008 17:02:26
Originally by: Malcanis
let's get this out into the open here: Lyria, Borat and Ignatious, and their ilk, don't want ECM ships in the game at all.
Wth are you talking about? Did we say anything about removing the other ecm boats? No we didnt. Stop putting words into our mouths or Ill put something else in yours.
Why are you even denying it? You know falcons are overpowered, everyone knows this. It is the same bullshit arguments all over again from the nano discussions. "bla bla you have 343258346 counters, use em".
Oh and about those bookmarks and getting rewarded for being a bookmark hoe as a falcon pilot: Guess what; CCP introduced WARP TO ZERO. CCP does not care for bookmark hoes getting their way.
Sweetcakes, the only thing you're capable of putting in anyone's mouth is a laugh, at your rather clumsy rhetoric. Now hush the threats because playing the hard man over the internet will make you look even sillier than convincing everyone you have no idea how to counter a shiptype that gets destroyed in numbers every day.
Anyone else notice this guys goes to personal insults when he is hit with a a point he cant counter? I give it a few more posts before he starts attacking spelling and grammar as well.
Nothing to say about Lyria's threats...?
Well, you're consistently dishonest, I suppose. I'll give you that.
Lord knows I've done my honest best to give you some pointers on how to counter a ship I know how to fly, and which I know well how can be killed, but you're so determined to fail against it that, well, there's not much I can do.
I've given you methods that have worked in game, and you refuse to even try them, coming up with some theorycraft reason or more often just saying "that won't work" without even backing up your refusal to attempt something that I know from personal experience can work. I've even posted a CSM proposal to enhance other EW and make ECCM easier to use, which I note you haven't bothered to comment on. That's why I infer that you just want ECM gone - you're not interested in fixing it, you just don't like it. And you're surprised that I have lost any sympathy or respect for you?
I can't think of a reason to waste more time on you.
CONCORD provide consequences, not safety; only you can do that. |

Troezar
Personal Vendetta Vendetta Alliance.
|
Posted - 2008.07.31 17:21:00 -
[262]
Originally by: Lyria Skydancer
Finally, an honest falcon pilot. I have a nearly maxed falcon alt aswell for a good reason. And youre right, indeed would be more fun ways to implement ecm.
I've been on both ends of the fights and I'm all for any changes that make EVE more fun and don't require mandatory setups or ships to be used
Anyone with any good ideas on alternative attributes for ECM to target throw some ideas out, even stupid ones might work!
|

Malcanis
We are Legend
|
Posted - 2008.07.31 17:22:00 -
[263]
Originally by: Liang Nuren
Originally by: Lyria Skydancer
As I said, we'll see whos laughing when the nerf comes. I sure am laughing about the nano's for now.
Well, yeah... you're laughing because your race is already being boosted to beyond overpoweredness... and victory will be that much sweeter when there's no little annoying ship that might stop you from totally ****ing over any other pilot from another race.
-Liang
God almighty, you're a bitter, stupid little fool.
I've said several times that I'm right now training Amarr Cruiser 5.
CONCORD provide consequences, not safety; only you can do that. |

Malcanis
We are Legend
|
Posted - 2008.07.31 17:23:00 -
[264]
Originally by: Lyria Skydancer
Originally by: Ignatious Mei
Anyone else notice this guys goes to personal insults when he is hit with a a point he cant counter? I give it a few more posts before he starts attacking spelling and grammar as well.
Fun part is in a few months Ill be laughing at this guy and his crummy arguments when the nerf comes, just as I am laughing at the nano phags right now that were flaming me in the nano discussions about how I suck and nanos are fine.
I'll be laughing too, because in a few months I'll be a near-maxed T2 Amarr Cruiser pilot.
CONCORD provide consequences, not safety; only you can do that. |

Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.07.31 17:26:00 -
[265]
Originally by: Liang Nuren
Originally by: Lyria Skydancer
As I said, we'll see whos laughing when the nerf comes. I sure am laughing about the nano's for now.
Well, yeah... you're laughing because your race is already being boosted to beyond overpoweredness... and victory will be that much sweeter when there's no little annoying ship that might stop you from totally ****ing over any other pilot from another race.
-Liang
Life is hard if you're not a part of the ruler race. The slave races must be kept at bay. Balance is soon restored in eve, dont you worry. ----------------------------------------- [Video] I'm a soldier, so remember the name |

Ignatious Mei
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Posted - 2008.07.31 17:27:00 -
[266]
Originally by: Malcanis
Originally by: Ignatious Mei
Originally by: Malcanis
Originally by: Lyria Skydancer Edited by: Lyria Skydancer on 31/07/2008 17:02:43 Edited by: Lyria Skydancer on 31/07/2008 17:02:26
Originally by: Malcanis
let's get this out into the open here: Lyria, Borat and Ignatious, and their ilk, don't want ECM ships in the game at all.
Wth are you talking about? Did we say anything about removing the other ecm boats? No we didnt. Stop putting words into our mouths or Ill put something else in yours.
Why are you even denying it? You know falcons are overpowered, everyone knows this. It is the same bullshit arguments all over again from the nano discussions. "bla bla you have 343258346 counters, use em".
Oh and about those bookmarks and getting rewarded for being a bookmark hoe as a falcon pilot: Guess what; CCP introduced WARP TO ZERO. CCP does not care for bookmark hoes getting their way.
Sweetcakes, the only thing you're capable of putting in anyone's mouth is a laugh, at your rather clumsy rhetoric. Now hush the threats because playing the hard man over the internet will make you look even sillier than convincing everyone you have no idea how to counter a shiptype that gets destroyed in numbers every day.
Anyone else notice this guys goes to personal insults when he is hit with a a point he cant counter? I give it a few more posts before he starts attacking spelling and grammar as well.
Nothing to say about Lyria's threats...?
Well, you're consistently dishonest, I suppose. I'll give you that.
Lord knows I've done my honest best to give you some pointers on how to counter a ship I know how to fly, and which I know well how can be killed, but you're so determined to fail against it that, well, there's not much I can do.
I've given you methods that have worked in game, and you refuse to even try them, coming up with some theorycraft reason or more often just saying "that won't work" without even backing up your refusal to attempt something that I know from personal experience can work. I've even posted a CSM proposal to enhance other EW and make ECCM easier to use, which I note you haven't bothered to comment on. That's why I infer that you just want ECM gone - you're not interested in fixing it, you just don't like it. And you're surprised that I have lost any sympathy or respect for you?
I can't think of a reason to waste more time on you.
Still sticking the promise route i see. Well, lets try this one more time. It doesn't matter how many time you quote my promise THE EFFECTIVE RANGE OF DAMPS IS NOT 150K. One more time THE EFFECTIVE RANGE OF DAMPS IS NOT I REPEAT IS NOT 150K, NOT ONE HUNDRED AND 50 KILOMETERS. I can't make it much more clear then this. Your just being thick now.
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kessah
State Protectorate
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Posted - 2008.07.31 17:35:00 -
[267]
Edited by: kessah on 31/07/2008 17:35:36 Lyria, Malcanis Linkage
Now, kiss and make up.
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Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.07.31 17:36:00 -
[268]
Originally by: kessah Edited by: kessah on 31/07/2008 17:35:36 Lyria, Malcanis Linkage
Now, kiss and make up.
Your link fails. ----------------------------------------- [Video] I'm a soldier, so remember the name |

kessah
State Protectorate
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Posted - 2008.07.31 17:37:00 -
[269]
Edited by: kessah on 31/07/2008 17:37:29
Originally by: Lyria Skydancer
Originally by: kessah Edited by: kessah on 31/07/2008 17:35:36 Lyria, Malcanis Linkage
Now, kiss and make up.
Your link fails.
O rly? give it some breath time eh?
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baltec1
Antares Shipyards Vanguard.
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Posted - 2008.07.31 17:38:00 -
[270]
I dont get it. How are you having so much trouble with falcons?
I dont have the best of anything yet I can handle EWAR ships. The falcon cannot kill much or tank anything. In my snipoc (which always has an ECCM) I can wipe it out in less than 30 seconds and that is being generous.
I have also never come across a falcon in a fleet on fleet fight which was seperated. The reason being its such a soft target that its best defence is to try and mingle in with the crowd and hope to not get spotted.
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Borat Sangdiev
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Posted - 2008.07.31 17:41:00 -
[271]
Originally by: baltec1 I dont get it. How are you having so much trouble with falcons?
I dont have the best of anything yet I can handle EWAR ships. The falcon cannot kill much or tank anything. In my snipoc (which always has an ECCM) I can wipe it out in less than 30 seconds and that is being generous.
I have also never come across a falcon in a fleet on fleet fight which was seperated. The reason being its such a soft target that its best defence is to try and mingle in with the crowd and hope to not get spotted.
Dude.... enough. When you were in Phalanx Alliance you couldn't handle anything, i doubt much has changed. Quit chestbeating.
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Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.07.31 17:41:00 -
[272]
Originally by: kessah
O rly? give it some breath time eh?
DONT MAKE FUN OF SPECIAL OLYMPICS! I HAVE A FRIEND THAT IS ******ED!
On a more serious note, yeah thats a classic. I like discussions on eve-o. Its for fun you know, great little outlet beside playing the game. It always humors me and gives me something to do while camping. ----------------------------------------- [Video] I'm a soldier, so remember the name |

Troezar
Personal Vendetta Vendetta Alliance.
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Posted - 2008.07.31 17:43:00 -
[273]
Originally by: baltec1 I dont get it. How are you having so much trouble with falcons?
I dont have the best of anything yet I can handle EWAR ships. The falcon cannot kill much or tank anything. In my snipoc (which always has an ECCM) I can wipe it out in less than 30 seconds and that is being generous.
I have also never come across a falcon in a fleet on fleet fight which was seperated. The reason being its such a soft target that its best defence is to try and mingle in with the crowd and hope to not get spotted.
No wonder you have no probs with EWAR if the Flacon pilots are mixed in with their other ships! Oh and why would it matter anyway with overview settings?! Plus why would a Falcon pilot sit around for 30s getting shot at? Aligned, see some red on shield bar, warp out and warp back...
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Ignatious Mei
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Posted - 2008.07.31 17:46:00 -
[274]
Originally by: Lyria Skydancer
Originally by: kessah
O rly? give it some breath time eh?
DONT MAKE FUN OF SPECIAL OLYMPICS! I HAVE A FRIEND THAT IS ******ED!
On a more serious note, yeah thats a classic. I like discussions on eve-o. Its for fun you know, great little outlet beside playing the game. It always humors me and gives me something to do while camping.
Yeah, I don't get it. Other than one or two idiots this has been a fairly decent discussion. The internet was invented for collaboration. This is a complex game with a lot of complex mechanics. Saying "Arguing is stupid" is well, kinda stupid.
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baltec1
Antares Shipyards Vanguard.
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Posted - 2008.07.31 17:58:00 -
[275]
Originally by: Troezar
Originally by: baltec1 I dont get it. How are you having so much trouble with falcons?
I dont have the best of anything yet I can handle EWAR ships. The falcon cannot kill much or tank anything. In my snipoc (which always has an ECCM) I can wipe it out in less than 30 seconds and that is being generous.
I have also never come across a falcon in a fleet on fleet fight which was seperated. The reason being its such a soft target that its best defence is to try and mingle in with the crowd and hope to not get spotted.
No wonder you have no probs with EWAR if the Flacon pilots are mixed in with their other ships! Oh and why would it matter anyway with overview settings?! Plus why would a Falcon pilot sit around for 30s getting shot at? Aligned, see some red on shield bar, warp out and warp back...
That sounds great, unfortunatly 0.0 rarely works that way. Lag, Bad orders and not enough time all mess up a plan.
Going by what you say my snipoc would be sitting out at 200km every time and would be getting alot of kills and have enough time to get out. If only that were true.
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baltec1
Antares Shipyards Vanguard.
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Posted - 2008.07.31 18:03:00 -
[276]
Originally by: Borat Sangdiev
Originally by: baltec1 I dont get it. How are you having so much trouble with falcons?
I dont have the best of anything yet I can handle EWAR ships. The falcon cannot kill much or tank anything. In my snipoc (which always has an ECCM) I can wipe it out in less than 30 seconds and that is being generous.
I have also never come across a falcon in a fleet on fleet fight which was seperated. The reason being its such a soft target that its best defence is to try and mingle in with the crowd and hope to not get spotted.
Dude.... enough. When you were in Phalanx Alliance you couldn't handle anything, i doubt much has changed. Quit chestbeating.
It was hard when there were next to no amarr supplies. I either went caldari (rubbish skills and I hate missiles) or use whatever I could get hold of. Still I walked away with more kills than deaths which I am happy with since it was my first time in 0.0.
But if you realy belive me to be a total nub then please tell me why I can do what you cant?
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supr3m3justic3
Caldari ACE'S OVER 8'S
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Posted - 2008.07.31 18:05:00 -
[277]
Originally by: Bellum Eternus
Originally by: Lossy Lucy
Originally by: Bellum Eternus All damps have a 45km Optimal. Therefore they can damp targets correctly at 45km. Anything over 45km and it's 'chance based, as they are operating in falloff. Additionally, this is with maxed skills. Anyone with less than perfect EW range skills will be performing at a substantially lower rate.
And on top of all of that, the Arazu's lock range is 140km (with max skills). So unless you're intent on wasting a slot on a sensor booster (I'm not), it wont' even be locking anything at 150km+, much less damping it.
That's absurd! You have a problem with Falcons and you don't want to change your fitting for a chance to get rid of it? You ALWAYS sacrifice something to be better at another thing. Arguing that you don't want to change your fits once in a while is MAD!
Lyrias frustration about bookmarks I can understand but you're being down right childish.
My Falcon has a lock range of 240km and it's ECM range is 228km OPTIMAL plus another 41km of falloff, which is completely past the 250km lock range limit in the first place.
What Arazu is going to touch me at 230km? Answer: ZERO. All the while I can jam the Arazu with 100% effectiveness. Which is why I use Falcons, not Arazus. Arazus are f#cking useless. But being a lame Caldari, you wouldn't be aware of that.
What a valid argument...."lame caldari" you and your opinion's are a joke. __________________________________________________
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supr3m3justic3
Caldari ACE'S OVER 8'S
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Posted - 2008.07.31 18:10:00 -
[278]
Maybe the army should stop using flash grenades, because the bad guys cant target them...aha ha ha ah ahaha ha lolololololololololol __________________________________________________
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Borat Sangdiev
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Posted - 2008.07.31 18:23:00 -
[279]
Originally by: supr3m3justic3 Maybe the army should stop using flash grenades, because the bad guys cant target them...aha ha ha ah ahaha ha lolololololololololol
3 is not an E, nor is it clever to replace an E with a 3.
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Noisrevbus
Caldari Breams Gone Wild
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Posted - 2008.07.31 19:36:00 -
[280]
Edited by: Noisrevbus on 31/07/2008 19:44:27
Dear whimpering Vagabond pilots!
Instead of bickering over the Falcons performance and screaming it should be 'nerfed' out of spite from having your candy stolen - how about we discuss HOW the Falcon should be changed to be a (for the whole game-) better ship instead? Be creative and constructive instead of just dehydrating your tear canals on these forums. The same goes for the Falcon pilots. Instead of arguing semantics and stupid extremes, how about you discuss possible changes for the ship instead? If anything for the sheer interest of it.
How should the Falcon be changed? What is fair and feasible? How would that improve the game as a whole? How would that add flavour and make the Falcon a good, balanced and fun ship? Positive and interesting always beats a crybaby. I'm sure there are plenty of Caldari Recon pilots out there who are open to suggestions regarding any possible problem. If only people could adress their concerns in a less WoW-like manner (Borat Sangdiev, you play a Rogue, don't you?).
Lowering Falcon ECM strength has been mentioned. Lowering Falcon ECM reach has been mentioned. Lowering ECM reach per default has been mentioned.
How do you forsee that to impact on the game, and on the ship?
How about some motivation? People say EVE isn't WoW, these forums surely speaks differently at the moment .
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BABARR
PARABELUM-Project
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Posted - 2008.07.31 19:37:00 -
[281]
Quote: Ship have a chance of not being jammed. Ships have no chance of avoiding a remote sensor dampener or turret disruptor activation.
OMG
Wrong, wrong, and? wrong.
ECCM are in 90% of the time a big joke, they work a bit only when fitted on a big ship who have already a big sensor strenght. And even a BS whith an ECCM is close to be perma jammed whith some multi (and add the big CPU need for fitting a ECCM).
Damper can be avoid whith sensor booster, TD whith tracking enchancer/computer/web. I say web? not for long it seems. ...
"Si vis pacem, parabellum" |

Ferocious FeAr
THE FINAL STAND
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Posted - 2008.07.31 19:40:00 -
[282]
The problem here isn't the falcon its when people bring 10 of them.
Don't hate me, learn to love me |

Borat Sangdiev
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Posted - 2008.07.31 19:48:00 -
[283]
Originally by: Noisrevbus Edited by: Noisrevbus on 31/07/2008 19:44:27
Dear whimpering Vagabond pilots!
Instead of bickering over the Falcons performance and screaming it should be 'nerfed' out of spite from having your candy stolen - how about we discuss HOW the Falcon should be changed to be a (for the whole game-) better ship instead? Be creative and constructive instead of just dehydrating your tear canals on these forums. The same goes for the Falcon pilots. Instead of arguing semantics and stupid extremes, how about you discuss possible changes for the ship instead? If anything for the sheer interest of it.
How should the Falcon be changed? What is fair and feasible? How would that improve the game as a whole? How would that add flavour and make the Falcon a good, balanced and fun ship? Positive and interesting always beats a crybaby. I'm sure there are plenty of Caldari Recon pilots out there who are open to suggestions regarding any possible problem. If only people could adress their concerns in a less WoW-like manner (Borat Sangdiev, you play a Rogue, don't you?).
Lowering Falcon ECM strength has been mentioned. Lowering Falcon ECM reach has been mentioned. Lowering ECM reach per default has been mentioned.
How do you forsee that to impact on the game, and on the ship?
How about some motivation? People say EVE isn't WoW, these forums surely speaks differently at the moment .
Hello, you are they 236th p0aster TODAY to say someone who complains on a forum must be from WoW. That is unoriginal. It lacks flair. Try harder?
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Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.07.31 20:16:00 -
[284]
Originally by: Ferocious FeAr The problem here isn't the falcon its when people bring 10 of them.
Actually the problem IS when there is even only ONE. Imagine a group of 10 vs a group of 9 where the group of 9 have one extra hidden ship. Now there is basically no other ship that will tilt the advantage as much as a falcon if that is their 10th and missing ship. ----------------------------------------- [Video] I'm a soldier, so remember the name |

supr3m3justic3
Caldari ACE'S OVER 8'S
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Posted - 2008.07.31 20:22:00 -
[285]
Originally by: Borat Sangdiev
Originally by: supr3m3justic3 Maybe the army should stop using flash grenades, because the bad guys cant target them...aha ha ha ah ahaha ha lolololololololololol
3 is not an E, nor is it clever to replace an E with a 3.
remember that name when your cryin to ur fleet..."help, help...this supr3m3justic3 guy with 3's instead of E's is jamming me in a falcon and my nano ishtar sux now......boo hoo boo hoo......i just died to a guy that doesnt have any missiles launcher fitted!!!!!!!!" __________________________________________________
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Xiaodown
XERCORE
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Posted - 2008.07.31 20:27:00 -
[286]
Originally by: Lyria Skydancer
Originally by: Malcanis
Sweetcakes, the only thing you're capable of putting in anyone's mouth is a laugh, at your rather clumsy rhetoric. Now hush the threats because playing the hard man over the internet will make you look even sillier than convincing everyone you have no idea how to counter a shiptype that gets destroyed in numbers every day.
No arguments left? Sad.
I think we can all agree if the bonus to jamming on the falcon was returned to 10% (or maybe even 12.5%), and made to be dependent on the Caldari Cruiser level, that would be a starting point. That way, you would never upgrade from a blackbird to Recon Ships level III and end up with less power. I can get behind that.
The problem is the combination of 20% ECM bonus per level, equal effectiveness between 0 and 150km, AND the ability to fly cloaked.
Actually, any of the above 2 would be OK with me. If the ECM effectiveness bonus were reduced, OR the range effectiveness were addressed, OR it weren't able to fly cloaked, I would be OK with any of those scenarios.
~X --
Sig under construction.
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Noisrevbus
Caldari Breams Gone Wild
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Posted - 2008.07.31 20:27:00 -
[287]
Edited by: Noisrevbus on 31/07/2008 20:30:53
Originally by: Borat Sangdiev
Hello, you are they 236th p0aster TODAY to say someone who complains on a forum must be from WoW. That is unoriginal. It lacks flair. Try harder?
Semantics again, read the entire post and discuss the key point instead of arguing for the sake of argument.
Secondly, i did not mean that you necessarily play WoW in person, i compared these forums to the WoW forums in how people keep expressing an oppinion without motivation - just like you do .
The key difference between you and me - despite whatever flavour EVE name you wish to throw around for weight - is that i am always trying to be constructive, while you are not.
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Borat Sangdiev
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Posted - 2008.07.31 20:29:00 -
[288]
Originally by: supr3m3justic3
Originally by: Borat Sangdiev
Originally by: supr3m3justic3 Maybe the army should stop using flash grenades, because the bad guys cant target them...aha ha ha ah ahaha ha lolololololololololol
3 is not an E, nor is it clever to replace an E with a 3.
remember that name when your cryin to ur fleet..."help, help...this supr3m3justic3 guy with 3's instead of E's is jamming me in a falcon and my nano ishtar sux now......boo hoo boo hoo......i just died to a guy that doesnt have any missiles launcher fitted!!!!!!!!"
i'll remember your name when your lame ship gets nerfed.
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supr3m3justic3
Caldari ACE'S OVER 8'S
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Posted - 2008.07.31 20:29:00 -
[289]
Originally by: Xiaodown
Originally by: Lyria Skydancer
Originally by: Malcanis
Sweetcakes, the only thing you're capable of putting in anyone's mouth is a laugh, at your rather clumsy rhetoric. Now hush the threats because playing the hard man over the internet will make you look even sillier than convincing everyone you have no idea how to counter a shiptype that gets destroyed in numbers every day.
No arguments left? Sad.
I think we can all agree if the bonus to jamming on the falcon was returned to 10% (or maybe even 12.5%), and made to be dependent on the Caldari Cruiser level, that would be a starting point. That way, you would never upgrade from a blackbird to Recon Ships level III and end up with less power. I can get behind that.
The problem is the combination of 20% ECM bonus per level, equal effectiveness between 0 and 150km, AND the ability to fly cloaked.
Actually, any of the above 2 would be OK with me. If the ECM effectiveness bonus were reduced, OR the range effectiveness were addressed, OR it weren't able to fly cloaked, I would be OK with any of those scenarios.
~X
Then all force recon should not be able to fly cloaked! __________________________________________________
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Borat Sangdiev
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Posted - 2008.07.31 20:30:00 -
[290]
Originally by: Noisrevbus Edited by: Noisrevbus on 31/07/2008 20:27:44
Originally by: Borat Sangdiev
Hello, you are they 236th p0aster TODAY to say someone who complains on a forum must be from WoW. That is unoriginal. It lacks flair. Try harder?
Semantics again, read the entire post and discuss the key point instead of arguing for the sake of argument.
Secondly, i did not mean that you necessarily play WoW in person, i compared these forums to the WoW forums in how people keep expressing an oppinion without motivation - just like you do .
The key points have already been discussed long ago. Go back and read, and if you flame someone, you will get flamed back. Deal with it.
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supr3m3justic3
Caldari ACE'S OVER 8'S
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Posted - 2008.07.31 20:30:00 -
[291]
Originally by: Borat Sangdiev
Originally by: supr3m3justic3
Originally by: Borat Sangdiev
Originally by: supr3m3justic3 Maybe the army should stop using flash grenades, because the bad guys cant target them...aha ha ha ah ahaha ha lolololololololololol
3 is not an E, nor is it clever to replace an E with a 3.
remember that name when your cryin to ur fleet..."help, help...this supr3m3justic3 guy with 3's instead of E's is jamming me in a falcon and my nano ishtar sux now......boo hoo boo hoo......i just died to a guy that doesnt have any missiles launcher fitted!!!!!!!!"
i'll remember your name when your lame ship gets nerfed.
Then i'll use the scorp....its all the same to me __________________________________________________
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Borat Sangdiev
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Posted - 2008.07.31 20:32:00 -
[292]
Originally by: supr3m3justic3
Originally by: Borat Sangdiev
Originally by: supr3m3justic3
Originally by: Borat Sangdiev
Originally by: supr3m3justic3 Maybe the army should stop using flash grenades, because the bad guys cant target them...aha ha ha ah ahaha ha lolololololololololol
3 is not an E, nor is it clever to replace an E with a 3.
remember that name when your cryin to ur fleet..."help, help...this supr3m3justic3 guy with 3's instead of E's is jamming me in a falcon and my nano ishtar sux now......boo hoo boo hoo......i just died to a guy that doesnt have any missiles launcher fitted!!!!!!!!"
i'll remember your name when your lame ship gets nerfed.
Then i'll use the scorp....its all the same to me
I have no probs with the scorp. Use it.
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baltec1
Antares Shipyards Vanguard.
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Posted - 2008.07.31 20:34:00 -
[293]
Edited by: baltec1 on 31/07/2008 20:38:44
Originally by: Lyria Skydancer
Originally by: Ferocious FeAr The problem here isn't the falcon its when people bring 10 of them.
Actually the problem IS when there is even only ONE. Imagine a group of 10 vs a group of 9 where the group of 9 have one extra hidden ship. Now there is basically no other ship that will tilt the advantage as much as a falcon if that is their 10th and missing ship.
The falcon cant jam all 10 ships and any good small gang will have a ceptor which will either rip the falcon apart or take away some of its EWAR. Even after the nano nerf a vaga will be able to fill this roll even better.
Also fitting ECCM and RR will reduce the effectivness of the falcon, you could even fit projected ECCM and use that to boost the jammers target. A sniper battleship or two can destroy a falcon in short order so realy there is no reason why it should pose an impossible target.
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Noisrevbus
Caldari Breams Gone Wild
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Posted - 2008.07.31 20:41:00 -
[294]
Originally by: Borat Sangdiev
The key points have already been discussed long ago. Go back and read, and if you flame someone, you will get flamed back. Deal with it.
They are absent in the original post of this thread, started by you.
So how about you fill in those key points right now? Even better, edit your original post and fill them in there - so it's more clearly visible to everyone who have recently started reading this thread (just as i did), that it is a discussion of substance and not just the Salt lake city of Vaga-agony .
I'm giving you a chance to rectify your thread here. It's good advice, take it, don't be rectal.
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Ignatious Mei
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Posted - 2008.07.31 20:43:00 -
[295]
Edited by: Ignatious Mei on 31/07/2008 20:45:09 Edited by: Ignatious Mei on 31/07/2008 20:43:11
Originally by: baltec1 Edited by: baltec1 on 31/07/2008 20:38:44
Originally by: Lyria Skydancer
Originally by: Ferocious FeAr The problem here isn't the falcon its when people bring 10 of them.
Actually the problem IS when there is even only ONE. Imagine a group of 10 vs a group of 9 where the group of 9 have one extra hidden ship. Now there is basically no other ship that will tilt the advantage as much as a falcon if that is their 10th and missing ship.
The falcon cant jam all 10 ships and any good small gang will have a ceptor which will either rip the falcon apart or take away some of its EWAR. Even after the nano nerf a vaga will be able to fill this roll even better.
Also fitting ECCM and RR will reduce the effectivness of the falcon, you could even fit projected ECCM and use that to boost the jammers target. A sniper battleship or two can destroy a falcon in short order so realy there is no reason why it should pose an impossible target.
Through out this thread myself and several others discuss why the options you listed are not effective counters. Saying that they are doesn't really counter the points we made about WHY they are not.
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Borat Sangdiev
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Posted - 2008.07.31 20:45:00 -
[296]
Originally by: Noisrevbus
Originally by: Borat Sangdiev
The key points have already been discussed long ago. Go back and read, and if you flame someone, you will get flamed back. Deal with it.
They are absent in the original post of this thread, started by you.
So how about you fill in those key points right now? Even better, edit your original post and fill them in there - so it's more clearly visible to everyone who have recently started reading this thread (just as i did), that it is a discussion of substance and not just the Salt lake city of Vaga-agony .
I'm giving you a chance to rectify your thread here. It's good advice, take it, don't be rectal.
.....
Just go back and read it.
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Ignatious Mei
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Posted - 2008.07.31 20:45:00 -
[297]
Originally by: Noisrevbus
Originally by: Borat Sangdiev
The key points have already been discussed long ago. Go back and read, and if you flame someone, you will get flamed back. Deal with it.
They are absent in the original post of this thread, started by you.
So how about you fill in those key points right now? Even better, edit your original post and fill them in there - so it's more clearly visible to everyone who have recently started reading this thread (just as i did), that it is a discussion of substance and not just the Salt lake city of Vaga-agony .
I'm giving you a chance to rectify your thread here. It's good advice, take it, don't be rectal.
I'm sorry but honestly, if someone wants to intelligently participate in the discussion they should read the entire thread. If it's one of those TLDR type of situations then well...Sorry. There are no cliffs notes.
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baltec1
Antares Shipyards Vanguard.
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Posted - 2008.07.31 20:49:00 -
[298]
Originally by: Ignatious Mei Edited by: Ignatious Mei on 31/07/2008 20:43:11
Originally by: baltec1 Edited by: baltec1 on 31/07/2008 20:38:44
Originally by: Lyria Skydancer
Originally by: Ferocious FeAr The problem here isn't the falcon its when people bring 10 of them.
Actually the problem IS when there is even only ONE. Imagine a group of 10 vs a group of 9 where the group of 9 have one extra hidden ship. Now there is basically no other ship that will tilt the advantage as much as a falcon if that is their 10th and missing ship.
The falcon cant jam all 10 ships and any good small gang will have a ceptor which will either rip the falcon apart or take away some of its EWAR. Even after the nano nerf a vaga will be able to fill this roll even better.
Also fitting ECCM and RR will reduce the effectivness of the falcon, you could even fit projected ECCM and use that to boost the jammers target. A sniper battleship or two can destroy a falcon in short order so realy there is no reason why it should pose an impossible target.
Through out this thread myself and several others discuss why the option you listed are not effective counters. Saying that they are doesn't really counter the points we made about WHY they are not.
Then tell me why they are working in game.
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Noisrevbus
Caldari Breams Gone Wild
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Posted - 2008.07.31 20:53:00 -
[299]
I have read the entire thread. The deeper discussion is still lacking.
Secondly, this is a forum, a 'cliffs notes' condensation when starting a thread is not a bad thing. I'm not saying it should always be there, but you seem to put forward that is is Ignatious. I strongly disagree there. Having an initial summary, if there was one to begin with, is something very positive.
Still, this thread lack proper discussion of how to change the ship, how that would impact on gameplay and how it should be compensated. Discussions such as range being their defense (as they use their EWar in their tanking slots) have not passed beyond the first parenthesis in this sentence. Someone has said "they need range as that is their defense" that's about how deep that discussion has run so far.
Not even an incredibly simple constructive suggestion such as: cut their range in half, and remake ECM into a low- or high slot module so these ships can operate around 100km but have a proper racially preferred tank, have been raised. That's about as simple as it gets, yet this 11 page thread fail to deliver, beyond the weeping ramblings of that pridetart Borat .
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Borat Sangdiev
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Posted - 2008.07.31 20:55:00 -
[300]
Originally by: baltec1
Originally by: Ignatious Mei Edited by: Ignatious Mei on 31/07/2008 20:43:11
Originally by: baltec1 Edited by: baltec1 on 31/07/2008 20:38:44
Originally by: Lyria Skydancer
Originally by: Ferocious FeAr The problem here isn't the falcon its when people bring 10 of them.
Actually the problem IS when there is even only ONE. Imagine a group of 10 vs a group of 9 where the group of 9 have one extra hidden ship. Now there is basically no other ship that will tilt the advantage as much as a falcon if that is their 10th and missing ship.
The falcon cant jam all 10 ships and any good small gang will have a ceptor which will either rip the falcon apart or take away some of its EWAR. Even after the nano nerf a vaga will be able to fill this roll even better.
Also fitting ECCM and RR will reduce the effectivness of the falcon, you could even fit projected ECCM and use that to boost the jammers target. A sniper battleship or two can destroy a falcon in short order so realy there is no reason why it should pose an impossible target.
Through out this thread myself and several others discuss why the option you listed are not effective counters. Saying that they are doesn't really counter the points we made about WHY they are not.
Then tell me why they are working in game.
Look Baltec. It's really pretty simple. A sniper apoc is really ineffective in small gang fights save for killing a falcon. So why gimp my gang for 70% of my engagements just to bring your gimp ship along for a situational battle with a falcon, that may not happen. A Falcon needs to be able to be killed with a greater range of shiptypes.
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Xiaodown
XERCORE
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Posted - 2008.07.31 20:55:00 -
[301]
Originally by: supr3m3justic3
Originally by: Xiaodown
Originally by: Lyria Skydancer
Originally by: Malcanis
Sweetcakes, the only thing you're capable of putting in anyone's mouth is a laugh, at your rather clumsy rhetoric. Now hush the threats because playing the hard man over the internet will make you look even sillier than convincing everyone you have no idea how to counter a shiptype that gets destroyed in numbers every day.
No arguments left? Sad.
I think we can all agree if the bonus to jamming on the falcon was returned to 10% (or maybe even 12.5%), and made to be dependent on the Caldari Cruiser level, that would be a starting point. That way, you would never upgrade from a blackbird to Recon Ships level III and end up with less power. I can get behind that.
The problem is the combination of 20% ECM bonus per level, equal effectiveness between 0 and 150km, AND the ability to fly cloaked.
Actually, any of the above 2 would be OK with me. If the ECM effectiveness bonus were reduced, OR the range effectiveness were addressed, OR it weren't able to fly cloaked, I would be OK with any of those scenarios.
~X
Then all force recon should not be able to fly cloaked!
Point ---- your head.
The point wasn't that force recons shouldn't be able to fly cloaked, it's that the cloak IN COMBINATION with the other two points makes the ship overpowered.
If you take away the cloak, and leave the 20% bonus and the effective range, you have... a rook. Which no one flies anymore, because why have A and B, when you could have A,B, and C!
All I'm saying is that ships that fly cloaked shouldn't ALSO have extremely powerful EWar AND have an effective range of 150+ km. Any two of the three is OK (and if you look, the other recons do have only 2 of the 3).
Obviously, you can't take away the cloak, because then it's not a force recon. So, thing C stays. That means, either thing A or thing B needs to be looked at, i.e. either the ECM bonus needs to be backed off a little bit, OR the effective range should be addressed.
~X --
Sig under construction.
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Borat Sangdiev
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Posted - 2008.07.31 20:56:00 -
[302]
Originally by: Noisrevbus I have read the entire thread. The deeper discussion is still lacking.
Secondly, this is a forum, a 'cliffs notes' condensation when starting a thread is not a bad thing. I'm not saying it should always be there, but you seem to put forward that is is Ignatious. I strongly disagree there. Having an initial summary, if there was one to begin with, is something very positive.
Still, this thread lack proper discussion of how to change the ship, how that would impact on gameplay and how it should be compensated. Discussions such as range being their defense (as they use their EWar in their tanking slots) have not passed beyond the first parenthesis in this sentence. Someone has said "they need range as that is their defense" that's about how deep that discussion has run so far.
Not even an incredibly simple constructive suggestion such as: cut their range in half, and remake ECM into a low- or high slot module so these ships can operate around 100km but have a proper racially preferred tank, have been raised. That's about as simple as it gets, yet this 11 page thread fail to deliver, beyond the weeping ramblings of that pridetart Borat .
Then you didn't read the thread. Liar!
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Noisrevbus
Caldari Breams Gone Wild
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Posted - 2008.07.31 21:04:00 -
[303]
Edited by: Noisrevbus on 31/07/2008 21:06:12 Edited by: Noisrevbus on 31/07/2008 21:05:03 So let's start being constructive then shall we, Borat?
Let's make a quick Q&A-style summary.
To get the discussion going:
I say that 'support sniping' is enough to deal with the 'ECM problem' on the Falcon that you put forward. Sniping is a viable countermeasure to a ECM Recons. Support sniping is also not only a "counter by more of the same" approach (even though ECM to counter ECM also remain very viable). Thus there is no larger 'ECM problem'.
Why is not (support-) sniping a viable counter to Falcons?
By sniping in general i refer to any ship that can hit 150km+.
By support sniping i additionally refer to ships with additional advantages, comming from ships that specialize in hitting targets similar to the Falcon at sniping ranges.
There, help me out and explain why this is untrue, and try to keep it civil despite our little tango the last few pages here.
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Ignatious Mei
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Posted - 2008.07.31 21:05:00 -
[304]
Originally by: Borat Sangdiev
Originally by: Noisrevbus I have read the entire thread. The deeper discussion is still lacking.
Secondly, this is a forum, a 'cliffs notes' condensation when starting a thread is not a bad thing. I'm not saying it should always be there, but you seem to put forward that is is Ignatious. I strongly disagree there. Having an initial summary, if there was one to begin with, is something very positive.
Still, this thread lack proper discussion of how to change the ship, how that would impact on gameplay and how it should be compensated. Discussions such as range being their defense (as they use their EWar in their tanking slots) have not passed beyond the first parenthesis in this sentence. Someone has said "they need range as that is their defense" that's about how deep that discussion has run so far.
Not even an incredibly simple constructive suggestion such as: cut their range in half, and remake ECM into a low- or high slot module so these ships can operate around 100km but have a proper racially preferred tank, have been raised. That's about as simple as it gets, yet this 11 page thread fail to deliver, beyond the weeping ramblings of that pridetart Borat .
Then you didn't read the thread. Liar!
Yeah, I kinda have to agree with Borat here. There have been plenty of suggestions on how things should be changed. It looks like you didn't really read the thread. And as far as the cliff notes things goes, You can never get a full idea of what is actually going on by a condensed brief summary. Sure, you can get the basic point but you definitely don't have the whole story.
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Borat Sangdiev
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Posted - 2008.07.31 21:08:00 -
[305]
Originally by: Noisrevbus Edited by: Noisrevbus on 31/07/2008 21:05:03 So let's start being constructive then shall we, Borat?
Let's make a quick Q&A-style summary.
To get the discussion going:
I say that 'support sniping' is enough to deal with the 'ECM problem' on the Falcon that you put forward. Sniping is a viable countermeasure to a ECM Recons. Support sniping is also not only a "counter by more of the same" approach (even though ECM to counter ECM also remain very viable).
A sniper BS is really ineffective in small gang fights save for killing a falcon. So why gimp my gang for 70% of my engagements just to bring your gimp ship along for a situational battle with a falcon, that may not happen. A Falcon needs to be able to be killed with a greater range of shiptypes.
Further to this, the only effective answer is to bring a falcon of my own. This is because if i bring a falcon of my own, i can counter the other falcon and still be useful to my gang by jamming other ships.
Thusly, the only truly effective counter to a falcon is another falcon. This is why the ship must be nerfed in effectiveness in some way. Why is not (support-) sniping a viable counter to Falcons?
support snipers wont have the range necessary
By sniping in general i refer to any ship that can hit 150km+.
By support sniping i additionally refer to ships with additional advantages, comming from ships that specialize in hitting targets similar to the Falcon at sniping ranges.
name some other ships that can use their ewar at 150+ km range with the same effectiveness that a falcon can.
There, help me out and explain why this is untrue, and try to keep it civil despite our little tango the last few pages here.
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baltec1
Antares Shipyards Vanguard.
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Posted - 2008.07.31 21:12:00 -
[306]
Originally by: Borat Sangdiev Edited by: Borat Sangdiev on 31/07/2008 21:01:21
Originally by: baltec1
Originally by: Ignatious Mei Edited by: Ignatious Mei on 31/07/2008 20:43:11
Originally by: baltec1 Edited by: baltec1 on 31/07/2008 20:38:44
Originally by: Lyria Skydancer
Originally by: Ferocious FeAr The problem here isn't the falcon its when people bring 10 of them.
Actually the problem IS when there is even only ONE. Imagine a group of 10 vs a group of 9 where the group of 9 have one extra hidden ship. Now there is basically no other ship that will tilt the advantage as much as a falcon if that is their 10th and missing ship.
The falcon cant jam all 10 ships and any good small gang will have a ceptor which will either rip the falcon apart or take away some of its EWAR. Even after the nano nerf a vaga will be able to fill this roll even better.
Also fitting ECCM and RR will reduce the effectivness of the falcon, you could even fit projected ECCM and use that to boost the jammers target. A sniper battleship or two can destroy a falcon in short order so realy there is no reason why it should pose an impossible target.
Through out this thread myself and several others discuss why the option you listed are not effective counters. Saying that they are doesn't really counter the points we made about WHY they are not.
Then tell me why they are working in game.
Look Baltec. It's really pretty simple. A sniper apoc is really ineffective in small gang fights save for killing a falcon. So why gimp my gang for 70% of my engagements just to bring your gimp ship along for a situational battle with a falcon, that may not happen. A Falcon needs to be able to be killed with a greater range of shiptypes.
Further to this, the only effective answer is to bring a falcon of my own. This is because if i bring a falcon of my own, i can counter the other falcon and still be useful to my gang by jamming other ships.
Thusly, the only truly effective counter to a falcon is another falcon. This is why the ship must be nerfed in effectiveness in some way.
Now your just trolling. A snipoc is good for alot of other things such as shooting other snipers and large armour reppers just to name two.
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Borat Sangdiev
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Posted - 2008.07.31 21:13:00 -
[307]
Originally by: baltec1
Originally by: Borat Sangdiev Edited by: Borat Sangdiev on 31/07/2008 21:01:21
Originally by: baltec1
Originally by: Ignatious Mei Edited by: Ignatious Mei on 31/07/2008 20:43:11
Originally by: baltec1 Edited by: baltec1 on 31/07/2008 20:38:44
Originally by: Lyria Skydancer
Originally by: Ferocious FeAr The problem here isn't the falcon its when people bring 10 of them.
Actually the problem IS when there is even only ONE. Imagine a group of 10 vs a group of 9 where the group of 9 have one extra hidden ship. Now there is basically no other ship that will tilt the advantage as much as a falcon if that is their 10th and missing ship.
The falcon cant jam all 10 ships and any good small gang will have a ceptor which will either rip the falcon apart or take away some of its EWAR. Even after the nano nerf a vaga will be able to fill this roll even better.
Also fitting ECCM and RR will reduce the effectivness of the falcon, you could even fit projected ECCM and use that to boost the jammers target. A sniper battleship or two can destroy a falcon in short order so realy there is no reason why it should pose an impossible target.
Through out this thread myself and several others discuss why the option you listed are not effective counters. Saying that they are doesn't really counter the points we made about WHY they are not.
Then tell me why they are working in game.
Look Baltec. It's really pretty simple. A sniper apoc is really ineffective in small gang fights save for killing a falcon. So why gimp my gang for 70% of my engagements just to bring your gimp ship along for a situational battle with a falcon, that may not happen. A Falcon needs to be able to be killed with a greater range of shiptypes.
Further to this, the only effective answer is to bring a falcon of my own. This is because if i bring a falcon of my own, i can counter the other falcon and still be useful to my gang by jamming other ships.
Thusly, the only truly effective counter to a falcon is another falcon. This is why the ship must be nerfed in effectiveness in some way.
Now your just trolling. A snipoc is good for alot of other things such as shooting other snipers and large armour reppers just to name two.
actually no, you are just trolling. no one brings sniper BS to a roaming gang because they are too slow, put out too little dps as most fights in small roaming gangs happen within 30km of each other. Do you even pvp in anything other than blobs?
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Borat Sangdiev
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Posted - 2008.07.31 21:20:00 -
[308]
IF anyone can provide me with a counter to a Falcon that is BETTER than simply bringing another Falcon, let me know.
If you can't, then its the same as nano's, as the best counter to a nano was to bring another nano.
Very simple.
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supr3m3justic3
Caldari ACE'S OVER 8'S
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Posted - 2008.07.31 21:24:00 -
[309]
Originally by: Borat Sangdiev IF anyone can provide me with a counter to a Falcon that is BETTER than simply bringing another Falcon, let me know.
If you can't, then its the same as nano's, as the best counter to a nano was to bring another nano.
Very simple.
a scorp! __________________________________________________
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Borat Sangdiev
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Posted - 2008.07.31 21:25:00 -
[310]
Originally by: supr3m3justic3
Originally by: Borat Sangdiev IF anyone can provide me with a counter to a Falcon that is BETTER than simply bringing another Falcon, let me know.
If you can't, then its the same as nano's, as the best counter to a nano was to bring another nano.
Very simple.
a scorp!
hehe true, a scorp.
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Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.07.31 21:27:00 -
[311]
Originally by: supr3m3justic3
Originally by: Borat Sangdiev IF anyone can provide me with a counter to a Falcon that is BETTER than simply bringing another Falcon, let me know.
If you can't, then its the same as nano's, as the best counter to a nano was to bring another nano.
Very simple.
a scorp!
Falcon has faster lock time: Falcon >> Scorp ----------------------------------------- [Video] I'm a soldier, so remember the name |

baltec1
Antares Shipyards Vanguard.
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Posted - 2008.07.31 21:28:00 -
[312]
Remote ECCM. A few of these in your group will stop you from getting jammed and will not gimp setups.
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aak88
Caldari CORE Elements Tread Alliance
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Posted - 2008.07.31 21:38:00 -
[313]
I live in 0.0 and deal with small gang pvp everyday...I see sniping apoc/rokhs/megas all the time. I see arazus/pilgrims/falcons/rapiers all the time. Every gang I've ever been in fits for anti-ewar....we also fit for anti-nano. My point being that people in this thread claim that no one ever brings snipers in small gangs or fits anti-ewar in smal gangs. Some people choose not to fit for what they may fight and some people, like myself, do fit for what they may encounter. Truth be told, I do fly in a gang with a falcon pilot...he is always primaried and has been killed by enemy snipers/arazus/ceptors.
The fact of the matter is that some people are choosing NOT to be prepared. If you're not gonna prepare for other ships you might encounter, then you and/or your FC fail. Lets please stop this thread...the people that choose not to fit anti-ewar are never gonna chance their stance on nerfing Falcons and those that fly falcons are never gonna say they're not balanced.
-aak88
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Borat Sangdiev
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Posted - 2008.07.31 21:40:00 -
[314]
Originally by: aak88 I live in 0.0 and deal with small gang pvp everyday...I see sniping apoc/rokhs/megas all the time. I see arazus/pilgrims/falcons/rapiers all the time. Every gang I've ever been in fits for anti-ewar....we also fit for anti-nano. My point being that people in this thread claim that no one ever brings snipers in small gangs or fits anti-ewar in smal gangs. Some people choose not to fit for what they may fight and some people, like myself, do fit for what they may encounter. Truth be told, I do fly in a gang with a falcon pilot...he is always primaried and has been killed by enemy snipers/arazus/ceptors.
The fact of the matter is that some people are choosing NOT to be prepared. If you're not gonna prepare for other ships you might encounter, then you and/or your FC fail. Lets please stop this thread...the people that choose not to fit anti-ewar are never gonna chance their stance on nerfing Falcons and those that fly falcons are never gonna say they're not balanced.
-aak88
I've been in 0.0 for 2 years and most recently pvp in empire, wardeccing etc. Sniping BS are not brought for non blob fleet fights. Sorry mate. |

aak88
Caldari CORE Elements Tread Alliance
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Posted - 2008.07.31 21:46:00 -
[315]
Originally by: Borat Sangdiev
Originally by: aak88 I live in 0.0 and deal with small gang pvp everyday...I see sniping apoc/rokhs/megas all the time. I see arazus/pilgrims/falcons/rapiers all the time. Every gang I've ever been in fits for anti-ewar....we also fit for anti-nano. My point being that people in this thread claim that no one ever brings snipers in small gangs or fits anti-ewar in smal gangs. Some people choose not to fit for what they may fight and some people, like myself, do fit for what they may encounter. Truth be told, I do fly in a gang with a falcon pilot...he is always primaried and has been killed by enemy snipers/arazus/ceptors.
The fact of the matter is that some people are choosing NOT to be prepared. If you're not gonna prepare for other ships you might encounter, then you and/or your FC fail. Lets please stop this thread...the people that choose not to fit anti-ewar are never gonna chance their stance on nerfing Falcons and those that fly falcons are never gonna say they're not balanced.
-aak88
I've been in 0.0 for 2 years and most recently pvp in empire, wardeccing etc. Sniping BS are not brought for non blob fleet fights. Sorry mate.
Ok...maybe not for you, but aparently our FCs didn't get the memo. We bring them all the time. |

baltec1
Antares Shipyards Vanguard.
|
Posted - 2008.07.31 21:52:00 -
[316]
Originally by: aak88
Originally by: Borat Sangdiev
Originally by: aak88 I live in 0.0 and deal with small gang pvp everyday...I see sniping apoc/rokhs/megas all the time. I see arazus/pilgrims/falcons/rapiers all the time. Every gang I've ever been in fits for anti-ewar....we also fit for anti-nano. My point being that people in this thread claim that no one ever brings snipers in small gangs or fits anti-ewar in smal gangs. Some people choose not to fit for what they may fight and some people, like myself, do fit for what they may encounter. Truth be told, I do fly in a gang with a falcon pilot...he is always primaried and has been killed by enemy snipers/arazus/ceptors.
The fact of the matter is that some people are choosing NOT to be prepared. If you're not gonna prepare for other ships you might encounter, then you and/or your FC fail. Lets please stop this thread...the people that choose not to fit anti-ewar are never gonna chance their stance on nerfing Falcons and those that fly falcons are never gonna say they're not balanced.
-aak88
I've been in 0.0 for 2 years and most recently pvp in empire, wardeccing etc. Sniping BS are not brought for non blob fleet fights. Sorry mate.
Ok...maybe not for you, but aparently our FCs didn't get the memo. We bring them all the time.
Same here. |

Borat Sangdiev
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Posted - 2008.07.31 21:55:00 -
[317]
Edited by: Borat Sangdiev on 31/07/2008 21:55:24
Originally by: baltec1
Originally by: aak88
Originally by: Borat Sangdiev
Originally by: aak88 I live in 0.0 and deal with small gang pvp everyday...I see sniping apoc/rokhs/megas all the time. I see arazus/pilgrims/falcons/rapiers all the time. Every gang I've ever been in fits for anti-ewar....we also fit for anti-nano. My point being that people in this thread claim that no one ever brings snipers in small gangs or fits anti-ewar in smal gangs. Some people choose not to fit for what they may fight and some people, like myself, do fit for what they may encounter. Truth be told, I do fly in a gang with a falcon pilot...he is always primaried and has been killed by enemy snipers/arazus/ceptors.
The fact of the matter is that some people are choosing NOT to be prepared. If you're not gonna prepare for other ships you might encounter, then you and/or your FC fail. Lets please stop this thread...the people that choose not to fit anti-ewar are never gonna chance their stance on nerfing Falcons and those that fly falcons are never gonna say they're not balanced.
-aak88
I've been in 0.0 for 2 years and most recently pvp in empire, wardeccing etc. Sniping BS are not brought for non blob fleet fights. Sorry mate.
Ok...maybe not for you, but aparently our FCs didn't get the memo. We bring them all the time.
Same here.
LMFAO
Wetrain, Pthor, Avatar etc, never ever ever asked for sniping bs for a small gang roaming op. Sorry, no.
Blob fleet fight, then yes. |

Noisrevbus
Caldari Breams Gone Wild
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Posted - 2008.07.31 21:55:00 -
[318]
Originally by: Borat Sangdiev
A sniper BS is really ineffective in small gang fights save for killing a falcon. So why gimp my gang for 70% of my engagements just to bring your gimp ship along for a situational battle with a falcon, that may not happen. A Falcon needs to be able to be killed with a greater range of shiptypes.
This sounds quite alot like the "i can fit ECCM but don't want to give up on more necessary modules like an MWD, web or point" argument. Why should you bring a sniper ship that is ineffective against short range / tanked ships? Because you'd want one in the event that an opposing gang bring long range / untanked ships.
You might not want to snipe-setup your entire lowsec gang, but one or two flavour/choice ship in the gang sounds like a better spread than 'all nano' or 'all MWD+point+web+blasters', don't you think?
Quote: support snipers wont have the range necessary
A simple bomber, on a token pilot with half-decent skills, have an unmodified range of say 160 km with an alpha of 1500. With supporting modules, better skills and rigs this frigate have the ability to cover the entire range of the Falcon. Sure, there is a travelling time on missiles that present a drawback, allowing the aware Falcon pilot to warp away. A single 15m ship still however have ability to force a 150m ship to give up much of it's effective play. It have a similar element of surprise, it has a lower sig radius and a formidable resolution - allowing it to compete in the sensor-war.
Now, this is not a surefire kill, i'll give you that. It does however give a general notion of the balance at play. The bomber can still be an effective counter, with much less ISK and SP investment. The bombers are also a good example as they are available to all races. I'll happily admit that most other 'support sniping' ships belong to the Caldari race, so you best fight Caldari EWar with Caldari ships, but there are not a complete lack of options. Anything that do sniping is somewhat effective in being a threat. Anything that do specialize in support sniping (read: Cerberus, Eagle, Vulture) excel in the role and is very likely to pop a good amount of Falcons.
Anything that do some form of sniping or have even basic support-sniping potency will pose a threat and have the ability to kill a Falcon in suboptimal conditions (by that i mean, when the Falcon does not have preset bookmarks, slings etc or is forced into combat in a suboptimal position - which isn't uncommon).
Quote: name some other ships that can use their ewar at 150+ km range with the same effectiveness that a falcon can.
None of the other 'EWar' (read: Recon) ships were designed to be used outside of 150km. It's that simple. Your argument can be turned and simply answered with that the Caldari Recons can not compete with the other Recons' performance within 150km for various reasons. Many of those reasons entail why i am open for discussion of changing the Caldari Recons. I don't really like the ships either, but not because of some notion that they are invulnurable - more so because they are quite boring and that i'd happily see them more similar to the other Recons in terms of operating range, multiple roles and tankability. Many of the reasons which also very nicely frames why simply cutting ECM range in half without compensation, isn't a feasible option.
I would leap of joy if you said ECM range is cut in half and the module is now a low/high slot. It would mean that you could actually use the secondary bonus on the Rook, to make that a functional ship with some range and some tank instead of all range. |

Borat Sangdiev
|
Posted - 2008.07.31 21:58:00 -
[319]
Edited by: Borat Sangdiev on 31/07/2008 21:58:44
Originally by: Noisrevbus
Originally by: Borat Sangdiev
A sniper BS is really ineffective in small gang fights save for killing a falcon. So why gimp my gang for 70% of my engagements just to bring your gimp ship along for a situational battle with a falcon, that may not happen. A Falcon needs to be able to be killed with a greater range of shiptypes.
This sounds quite alot like the "i can fit ECCM but don't want to give up on more necessary modules like an MWD, web or point" argument. Why should you bring a sniper ship that is ineffective against short range / tanked ships? Because you'd want one in the event that an opposing gang bring long range / untanked ships.
You might not want to snipe-setup your entire lowsec gang, but one or two flavour/choice ship in the gang sounds like a better spread than 'all nano' or 'all MWD+point+web+blasters', don't you think?
Quote: support snipers wont have the range necessary
A simple bomber, on a token pilot with half-decent skills, have an unmodified range of say 160 km with an alpha of 1500. With supporting modules, better skills and rigs this frigate have the ability to cover the entire range of the Falcon. Sure, there is a travelling time on missiles that present a drawback, allowing the aware Falcon pilot to warp away. A single 15m ship still however have ability to force a 150m ship to give up much of it's effective play. It have a similar element of surprise, it has a lower sig radius and a formidable resolution - allowing it to compete in the sensor-war.
Now, this is not a surefire kill, i'll give you that. It does however give a general notion of the balance at play. The bomber can still be an effective counter, with much less ISK and SP investment. The bombers are also a good example as they are available to all races. I'll happily admit that most other 'support sniping' ships belong to the Caldari race, so you best fight Caldari EWar with Caldari ships, but there are not a complete lack of options. Anything that do sniping is somewhat effective in being a threat. Anything that do specialize in support sniping (read: Cerberus, Eagle, Vulture) excel in the role and is very likely to pop a good amount of Falcons.
Anything that do some form of sniping or have even basic support-sniping potency will pose a threat and have the ability to kill a Falcon in suboptimal conditions (by that i mean, when the Falcon does not have preset bookmarks, slings etc or is forced into combat in a suboptimal position - which isn't uncommon).
Quote: name some other ships that can use their ewar at 150+ km range with the same effectiveness that a falcon can.
None of the other 'EWar' (read: Recon) ships were designed to be used outside of 150km. It's that simple. Your argument can be turned and simply answered with that the Caldari Recons can not compete with the other Recons' performance within 150km for various reasons. Many of those reasons entail why i am open for discussion of changing the Caldari Recons. I don't really like the ships either, but not because of some notion that they are invulnurable - more so because they are quite boring and that i'd happily see them more similar to the other Recons in terms of operating range, multiple roles and tankability. Many of the reasons which also very nicely frames why simply cutting ECM range in half without compensation, isn't a feasible option.
I would leap of joy if you said ECM range is cut in half and the module is now a low/high slot. It would mean that you could actually use the secondary bonus on the Rook, to make that a functional ship with some range and some tank instead of all range.
these points have all been discussed and pontificated already, you really should just read the thread. Otherwise, you are just repeating other's points and I am just doing the same thing. Not to be an ass, but i just don't feel like rewriting what i've already wrote.
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aak88
Caldari CORE Elements Tread Alliance
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Posted - 2008.07.31 22:02:00 -
[320]
Originally by: Borat Sangdiev Edited by: Borat Sangdiev on 31/07/2008 21:55:24
Originally by: baltec1
Originally by: aak88
Originally by: Borat Sangdiev
Originally by: aak88 I live in 0.0 and deal with small gang pvp everyday...I see sniping apoc/rokhs/megas all the time. I see arazus/pilgrims/falcons/rapiers all the time. Every gang I've ever been in fits for anti-ewar....we also fit for anti-nano. My point being that people in this thread claim that no one ever brings snipers in small gangs or fits anti-ewar in smal gangs. Some people choose not to fit for what they may fight and some people, like myself, do fit for what they may encounter. Truth be told, I do fly in a gang with a falcon pilot...he is always primaried and has been killed by enemy snipers/arazus/ceptors.
The fact of the matter is that some people are choosing NOT to be prepared. If you're not gonna prepare for other ships you might encounter, then you and/or your FC fail. Lets please stop this thread...the people that choose not to fit anti-ewar are never gonna chance their stance on nerfing Falcons and those that fly falcons are never gonna say they're not balanced.
-aak88
I've been in 0.0 for 2 years and most recently pvp in empire, wardeccing etc. Sniping BS are not brought for non blob fleet fights. Sorry mate.
Ok...maybe not for you, but aparently our FCs didn't get the memo. We bring them all the time.
Same here.
LMFAO
Wetrain, Pthor, Avatar etc, never ever ever asked for sniping bs for a small gang roaming op. Sorry, no.
Blob fleet fight, then yes.
Ah, I must be mistaken then. This means that since "Wetrain, Pthor, Avatar etc, never ever ever asked for sniping bs for small gang roaming op," that nobody in eve brings them to small ops. Thanks for clearing this up...guess I must have been imagining the sniping apoc in the gang. Thanks for making me see the light and realize it was never there.
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Borat Sangdiev
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Posted - 2008.07.31 22:04:00 -
[321]
Edited by: Borat Sangdiev on 31/07/2008 22:05:27
Originally by: aak88
Originally by: Borat Sangdiev Edited by: Borat Sangdiev on 31/07/2008 21:55:24
Originally by: baltec1
Originally by: aak88
Originally by: Borat Sangdiev
Originally by: aak88 I live in 0.0 and deal with small gang pvp everyday...I see sniping apoc/rokhs/megas all the time. I see arazus/pilgrims/falcons/rapiers all the time. Every gang I've ever been in fits for anti-ewar....we also fit for anti-nano. My point being that people in this thread claim that no one ever brings snipers in small gangs or fits anti-ewar in smal gangs. Some people choose not to fit for what they may fight and some people, like myself, do fit for what they may encounter. Truth be told, I do fly in a gang with a falcon pilot...he is always primaried and has been killed by enemy snipers/arazus/ceptors.
The fact of the matter is that some people are choosing NOT to be prepared. If you're not gonna prepare for other ships you might encounter, then you and/or your FC fail. Lets please stop this thread...the people that choose not to fit anti-ewar are never gonna chance their stance on nerfing Falcons and those that fly falcons are never gonna say they're not balanced.
-aak88
I've been in 0.0 for 2 years and most recently pvp in empire, wardeccing etc. Sniping BS are not brought for non blob fleet fights. Sorry mate.
Ok...maybe not for you, but aparently our FCs didn't get the memo. We bring them all the time.
Same here.
LMFAO
Wetrain, Pthor, Avatar etc, never ever ever asked for sniping bs for a small gang roaming op. Sorry, no.
Blob fleet fight, then yes.
Ah, I must be mistaken then. This means that since "Wetrain, Pthor, Avatar etc, never ever ever asked for sniping bs for small gang roaming op," that nobody in eve brings them to small ops. Thanks for clearing this up...guess I must have been imagining the sniping apoc in the gang. Thanks for making me see the light and realize it was never there.
dude, your head, shake it. I was responding specifically to baltec's claim. I have no idea about your own personal situation. However, I would love to know where you roam in gimpy BS at close range fights, and why you think its the cat's ass.
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aak88
Caldari CORE Elements Tread Alliance
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Posted - 2008.07.31 22:08:00 -
[322]
My bad, thought you were replying to me. Anyways I don' think sniping bs's are awsome. Just saying that it is in fact a viable counter to falcons.
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baltec1
Antares Shipyards Vanguard.
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Posted - 2008.07.31 22:09:00 -
[323]
Originally by: Borat Sangdiev
LMFAO
Wetrain, Pthor, Avatar etc, never ever ever asked for sniping bs for a small gang roaming op. Sorry, no.
Blob fleet fight, then yes.
There are more people than that who FC. Just because they do not use battleships in small gangs doesnt mean they are gimped. I have run across a few solo snipers who have been very good at picking off a target and getting out.
I fly a retribution, a ship many say is pointless yet I do quite well in it both in groups and solo. The reason people say it is useless is because they take one look at the single mid and think "not enough to be good". They dont even bother trying to fly it.
Just like those people you are trying to discredit something you have never done. Try using all these tactics first.
I have taken my snipoc into many small fleets and been in other small fleets with snipers. They have proved invaluble at reaching out to ships who thought they were safe.
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Noisrevbus
Caldari Breams Gone Wild
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Posted - 2008.07.31 22:43:00 -
[324]
Edited by: Noisrevbus on 31/07/2008 22:46:35
Originally by: Borat Sangdiev
these points have all been discussed and pontificated already, you really should just read the thread. Otherwise, you are just repeating other's points and I am just doing the same thing. Not to be an ass, but i just don't feel like rewriting...
So, i just wasted 30 mins of my life rereading the thread (which makes you a sucessfull troll?) just because your comment actually got me interested that there might be more to this thread than meets the eye. Sad to say however, i was quite let down.
It gave me two things: the impression that the ignatious and borat, that i seem to argue with here are in fact the same account, as you Bortat have not made any such comments you speak of in this thread. Ignatious however repeated some comment about thinking sniper ships in general had a too narrow role to be brought into his lowsec gang. Something i feel i have already adressed without a retort from you (two) .
The good thing this re-read gave me was Endless Subversion's post (nice name btw), as that did provide some of the deeper discussion on the sniper topic that i was asking for. I might have missed it, or it may have appeared after i read the thread the first time - regardless it gave a couple of good comments and fresh arguments to the discussion. It did not however refute that sniping is a viable counter to ECM. It even in part admitted that i can be effective, and is being used even on an underperforming platform like a Sniper BS.
So, thank you for the entertainment of oogling through this thread again, but all those comments you refer to seem to have been put down already. Sniper ships as a counter still seem to hold up as the winner of internet bickering tonight .
I need further convincing, Borat may try, Endless Subversion is more than welcome to continue to contribute.
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dust queen
Caldari School of Applied Knowledge
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Posted - 2008.07.31 23:04:00 -
[325]
post-nano-nerf, it might be a good idea to take away some of the falcon's effectiveness at range. maybe change the range bonus to a falloff bonus? ECM is the longest-range ewar
does a successful jam cycle continue or cut off if you cloak up or warp off after it hits?
maybe limiting the range of range of maximum effectiveness on a falcon/rook ECM to the range of maximum effectiveness on an arazu/lachesis would do the trick, so that enemy recon pilots could tackle your ECM pilots.
i dunno. taking enemy DPS, logistics, ewar, and tackle out of the fight is the name of the game for ECM. maybe just gimping/rebalancing the range to compensate for the speed nerf would be a good idea
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Borat Sangdiev
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Posted - 2008.07.31 23:04:00 -
[326]
Originally by: Noisrevbus Edited by: Noisrevbus on 31/07/2008 22:48:52
Originally by: Borat Sangdiev
these points have all been discussed and pontificated already, you really should just read the thread. Otherwise, you are just repeating other's points and I am just doing the same thing. Not to be an ass, but i just don't feel like rewriting...
So, i just wasted 30 mins of my life rereading the thread (which makes you a sucessfull troll?) just because your comment actually got me interested that there might be more to this thread than meets the eye. Sad to say however, i was quite let down. On the other hand, i would probably have spent those 30mins reading a CAOD thread otherwise, so no larger loss.
It gave me two things though: the impression that the ignatious and borat, that i seem to argue with here are in fact the same account, as you Bortat have not made any such comments you speak of in this thread. Ignatious however repeated some comment about thinking sniper ships in general had a too narrow role to be brought into his lowsec gang. Something i feel i have already adressed without a retort from you (two) .
The good thing this re-read gave me was Endless Subversion's post (nice name btw), as that did provide some of the deeper discussion on the sniper topic that i was asking for. I might have missed it, or it may have appeared after i read the thread the first time - regardless it gave a couple of good comments and fresh arguments to the discussion. It did not however refute that sniping is a viable counter to ECM. It even in part admitted that i can be effective, and is being used even on an underperforming platform like a Sniper BS.
So, thank you for the entertainment of oogling through this thread again, but all those comments you refer to seem to have been put down already. Sniper ships as a counter still seem to hold up as the winner of internet bickering tonight .
I need further convincing, Borat may try, Endless Subversion is more than welcome help me understand.
sniper ship as a counter, guess what's a better counter? yep, a falcon. That's really the long and short of it.
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Eigof Tahr
Dirt Nap Squad
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Posted - 2008.07.31 23:08:00 -
[327]
Edited by: Eigof Tahr on 31/07/2008 23:09:42 I expect trolling when I post this, but I read a good portion of the background and when this thread started... My take as a falcon pilot: 1. We do no dps, all the other recons have dps. 2. Rooks bonuses for being a combat recon are a joke, max range your missiles can hit is 90km. How does that correspond to the tanking methods discussed? It doesn't, that is the real reason why no one flies a rook, why get the ship that potentially has dps but can never use it over the ship that has none, but flies cloaked all the time? 3. ECCM is a viable option against us, if you say otherwise, you have never flown a falcon against someone with eccm. 4. ECM is chanced based as discussed, what other module has that? I like it, becuase 3 racial jammers can still miss a battleship (no eccm) 5 times in a row. 5. I am on the edge with sniping ships. You have to have enough alpha to get a falcon pilot or he will just warp off and come back. 6. Funny thing is, the only time I have died or almost died in a falcon is 1) I was being dumb and 2) Heavy Dictor bubble kept me from warping out. [Nerf the HIC?!?!?!?!?, JK]
Answering a question: jams end with a cloak or warpoff.
Just some thoughts, preparing for Borat's troll. ------- A rose, by any other name, would be "deadly thorn-bearing assault vegetation." |

Noisrevbus
Caldari Breams Gone Wild
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Posted - 2008.07.31 23:24:00 -
[328]
Edited by: Noisrevbus on 31/07/2008 23:27:21
Originally by: Borat Sangdiev
sniper ship as a counter, guess what's a better counter? yep, a falcon. That's really the long and short of it.
What is the better counter is not up for discussion here. If there are alternative counters is. Me, like some other posters here try to have the point across that there are more counters than one, unlike the situation with speed in Trinity and now in E-Age.
Or well, that isn't entirely true, i shouldn't jump on the bandwagon of "speed can only be met by speed", because i have never really agreed with it. It is however far easier popping a Falcon than popping a nano-HAC today - up to the point where i can't really see the problem that you see .
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Blancanieves
Increasing Success by Lowering Expectations
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Posted - 2008.07.31 23:49:00 -
[329]
Did anyone realize that this thread is 12 pages long, with a minimum of 5 posts of the same person on each page. Totals to 60 posts of a really frustrated man. Poor him. Just give him back his WTFBBQPWNSOLO-Vagabond so he shuts up. -
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Blastil
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Posted - 2008.08.01 00:42:00 -
[330]
The point of a falcon is that its a team ship. It has no dps, and really no tank. its ONLY defense is a massive ECM rack, and it has no offense. And a Falcon has troubles locking down dedicated DPS boats like AF's and HACS.
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Etho Demerzel
Gallente Holy Clan of the Cone
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Posted - 2008.08.01 02:03:00 -
[331]
Originally by: Borat Sangdiev
I've been in 0.0 for 2 years and most recently pvp in empire, wardeccing etc. Sniping BS are not brought for non blob fleet fights. Sorry mate.
Let me try to understand your logic here:
1) You say falcons are a big problem. 2) There is a counter, a sniper battleship 3) You think that it would be a waste to bring one of those in your gang
Based on this I conclude that falcons are not really a problem. If they were such a big problem you would always bring their counter. If you think that it is not worth it, then the only possible conclusions are:
1) They are not so dangerous. 2) You are being stubborn and stupid.
=====
"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |

Elise Randolph
Slacker Industries
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Posted - 2008.08.01 03:55:00 -
[332]
Falcons are perfectly fine, nerf them in a year and a half pls ---------- I need a good sig, someone make one for me. |

Alexi Fenko
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Posted - 2008.08.01 04:18:00 -
[333]
ooo hi elise!
I just got lvl 5 falcon skills across the board, yaaaaaaaay, now I go laugh at jdoks gimped ishtar
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aak88
Caldari CORE Elements Tread Alliance
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Posted - 2008.08.01 04:18:00 -
[334]
Originally by: Blancanieves Did anyone realize that this thread is 12 pages long, with a minimum of 5 posts of the same person on each page. Totals to 60 posts of a really frustrated man. Poor him. Just give him back his WTFBBQPWNSOLO-Vagabond so he shuts up.
AMEN!
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Upright
Amarr Dirt Nap Squad Dirt Nap Associates
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Posted - 2008.08.01 05:16:00 -
[335]
Edited by: Upright on 01/08/2008 05:17:21
Originally by: Eigof Tahr Edited by: Eigof Tahr on 31/07/2008 23:31:25 Proposed change: Change target jammed times from 20s to 5s and jammers cycle to 5s. Also add damp range bonus to gallente recons.
Honestly Eigof i think ur even being to harsh on the falcon. (But i dont fly them, so not the best opinion here.)
The damp range bonus for Gallente recons sounds good. But the change in cycle time would be dam harsh wouldnt it? Since you have to keep a target perme jammed wouldnt the decrease in cycle time propse more chance for the jams to fail?
I think reducing the opitmal range bonus on the falcon from 20% to 15% per level would help even it out abit.
As i dont think its wrong that the falcon can perme jam someone but i think the range at which it can do it, with the upcomming speed nerf is the bigger problem.
But hey sure this has already been probably discussed....Im to lazy to read 12 pages 
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Dendo Ordoss
Personal Vendetta Vendetta Alliance.
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Posted - 2008.08.01 05:22:00 -
[336]
nerf ecm range down to 50km and make eccm more usefull
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Vokradacka
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Posted - 2008.08.01 11:48:00 -
[337]
one problem.. Now can one falcon jam 1-3 ships at big range...+ 0 dmg 0 tank 0 tackle ab. when you nerf him to 1-2 ships you can remove him at all. Here is no reason why fly ship which can CC only 1-2 other sh.this isnt WoW...
maybe smaller nerf +15% jam range /lvl?
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Doonoo Boonoo
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Posted - 2008.08.01 11:58:00 -
[338]
Originally by: Malcanis
Originally by: Doonoo Boonoo With its ability to jam from so far away the only counter to a Falcon is another Falcon.
Just like CCP claimed the only counter to Nano ships is/was another Nano ship so they are nerfing Nanos/speed.
therefore:
CCP will Nerf Falcons.
Your a liar.
The counters to ECM include, but are not limited to;
Long range gunships long range missileships Falcons (as you noted) Arazus Fast ships (you don't need to lock to get a falcon killed) ECCM Stealth bombers Dictors (cloaked Flycatcher with FoFs in his cargo is a Falcon-murdering bi*tch)
Using your damb brain.
I'm speaking from personal experience. I have either lost Falcons (or at least been unable to contribute to the fight) to all of the above. There are multiple, completely different counters available to those with the least idea of how to play.
Chill Malc. I was being sarcastic.
People posted countless ways to counter Nanos and still CCP nerfed them. With tactics and the right ships anything can be countered. But tactics, planning and specialised fittings don't count when imo all CCP want to do is dumb the game down.
My post was a dig at CCP and the whiners. 
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Gypsio III
Dirty Filthy Perverts
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Posted - 2008.08.01 12:30:00 -
[339]
Attempting to jam an ECCMed Falcon is really not a sensible use of your ECM.
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Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.08.01 12:55:00 -
[340]
With the speed nerf it will become even harder to burn for a falcon, wich gives us even more the situation that the only counter to falcons are falcons. They need a good slap with the nerf bat. Gogo. ----------------------------------------- [Video] I'm a soldier, so remember the name |
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Drunk Driver
Gallente
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Posted - 2008.08.01 16:34:00 -
[341]
If they have a Falcon, you bring a Falcon.
Jam the jammer.
So easy even a cave man can do it.
Get out of my way. I'm liquored up and looking fer love.
I support log offs.
There's just something about denying free electrons to my computer that appeals to my need for control.
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Myra2007
24th Imperial Crusade
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Posted - 2008.08.01 16:48:00 -
[342]
Edited by: Myra2007 on 01/08/2008 16:50:04 Maybe with the speed nerf it can do with a little (!) less range. But that would be about it. Those ships are nasty and unless i am just sitting in my falcon i hate them and want to kill every one of them. But they are so important for the game.
Think remote reps, other ewar, the new scrams, disruptors in general, webs and so forth what you gonna do about it if you can't jam? Of course you might get out of range to evade those effects but its clearly not always possible. ecm is a joker that you can use to avoid the usually inevitable which is good. It makes things less predictable.
ECM is the spice of any battle because other then that there isn't much left anymore but using spreadsheets to decide the winner. Okay, that is exaggerated but i think i've made my point.
edit: and amazingly you can even use them to counter themselves - jamming another falcon is tricky but i have done it numerous times and it can help a lot
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Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.08.01 17:01:00 -
[343]
Originally by: Myra2007 Edited by: Myra2007 on 01/08/2008 16:50:04 Maybe with the speed nerf it can do with a little (!) less range. But that would be about it. Those ships are nasty and unless i am just sitting in my falcon i hate them and want to kill every one of them. But they are so important for the game.
Think remote reps, other ewar, the new scrams, disruptors in general, webs and so forth what you gonna do about it if you can't jam? Of course you might get out of range to evade those effects but its clearly not always possible. ecm is a joker that you can use to avoid the usually inevitable which is good. It makes things less predictable.
ECM is the spice of any battle because other then that there isn't much left anymore but using spreadsheets to decide the winner. Okay, that is exaggerated but i think i've made my point.
edit: and amazingly you can even use them to counter themselves - jamming another falcon is tricky but i have done it numerous times and it can help a lot
Well thing is ECM is needed. Because without ecm you wouldnt be able to break rr gangs. Still the ECM range needs to be reconsidered with upcoming speed nerf. ----------------------------------------- [Video] I'm a soldier, so remember the name |

Profitteroles
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Posted - 2008.08.01 17:17:00 -
[344]
Edited by: Profitteroles on 01/08/2008 17:21:13 The way i see it is that when a falcon undocks it has one purpose and one purpose only, to jam. All of the falcons mid, low and rig slots are used to increase its range and strength, thats 12 fitting slots used to achieve that so why should it be so easy to counter.
It doesnt need nerfing if you want to counter it fit a ship to do that with the same dedication a falcon does to jam you.
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Sconitta
Caldari The Movement
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Posted - 2008.08.01 17:32:00 -
[345]
Originally by: Profitteroles Edited by: Profitteroles on 01/08/2008 17:21:13 The way i see it is that when a falcon undocks it has one purpose and one purpose only, to jam. All of the falcons mid, low and rig slots are used to increase its range and strength, thats 12 fitting slots used to achieve that so why should it be so easy to counter.
It doesnt need nerfing if you want to counter it fit a ship to do that with the same dedication a falcon does to jam you.
sounds like the defence the nano guys used see were that got them - i fixxed Omeega's signature
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supr3m3justic3
Caldari ACE'S OVER 8'S
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Posted - 2008.08.01 17:32:00 -
[346]
Chill Malc. I was being sarcastic.
People posted countless ways to counter Nanos and still CCP nerfed them. With tactics and the right ships anything can be countered. But tactics, planning and specialised fittings don't count when imo all CCP want to do is dumb the game down.
My post was a dig at CCP and the whiners. 
A+ 2 thumbs up.....pretty soon...this game will be like playing Astroids on the Atari!!!!!!!!!!!!!!!!!! __________________________________________________
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Profitteroles
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Posted - 2008.08.01 17:39:00 -
[347]
Originally by: Sconitta
Originally by: Profitteroles Edited by: Profitteroles on 01/08/2008 17:21:13 The way i see it is that when a falcon undocks it has one purpose and one purpose only, to jam. All of the falcons mid, low and rig slots are used to increase its range and strength, thats 12 fitting slots used to achieve that so why should it be so easy to counter.
It doesnt need nerfing if you want to counter it fit a ship to do that with the same dedication a falcon does to jam you.
sounds like the defence the nano guys used see were that got them
I fully agree with you there ppl would rather just cry nerf than try to counter. The only difference being is that falcons are solely being used for what they were designed for its a one trick pony.
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Ambrosious Martin
Son of Man
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Posted - 2008.08.01 18:33:00 -
[348]
Im not for nerfing the falcon persay, maybe its range bonus since ECM already have rediculious range.
I am for nerfing the str of ECM altogether... since the only ships that can really use it now are the caldari ones, I say make it so when someone uses 12 slots for all those wonderfull goodies they get stacking nerfed all the way. Next you could look at making racial jammers used for only one race, remove the other racials lower value. This would make it harder for falcons to jam since there 4 jammers or whatever would only be good vs. there respective race. I think the ECM is great tool and weapon of its own, but when a falcon can near perma jam my pilgrim with an ECCM fitted I think thats a little on the OPed side.
Wanna really nerf something, Nerf CCP. "Hit with the nerfbat CCP can now only adjust 1 constant in the equation at a time"
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Blancanieves
Increasing Success by Lowering Expectations
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Posted - 2008.08.01 18:45:00 -
[349]
Edited by: Blancanieves on 01/08/2008 18:50:46 Nerfing range would not do much...
1) Rook and even Blackbird have the same range as a Falcon, Blackbird even more with three rigs (you'll need more sensor boosters to get the targeting range, but it's possible). So if you nerf the Falcon's range, nerf them all.
2) You only need ONE ship to close in to the Falcon to get it or make it run away, the others can just warp onto the fast ship when it's there, regardless if it is jammed or not. There are still ships that are fast enough for that, i.e., exactly the ships designed for it: Interceptors. Remember that you can fit for raw speed as you don't need any agility for this job.
3) With the speed nerf it might be even smarter for the ECM pilot to warp to engage from a distance of under 150km - it will be safer than before, because not so many ships will be able to cross that distance quickly, and if one makes it, the others can't warp to him.
My 2 cents after this thread is still open :-)
[Edit] Btw., Ambrosious, don't overestimate the Falcon's power against a Pilgrim: A very good Falcon pilot has a jammer strength of about 14 with racial jammers. A pilgrim has a sensor strength of 24 and 47 with the best named ECCM. This results in a chance of about 30% to jam the Pilgrim with one Amarr jammer. About 50% with two Amarr jammers. 65% with three Amarr jammers. Now that's not even close to "perma"-jamming, and three Amarr jammers is close to a specialized anti-Pilgrim fit. [/Edit] -
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Zephyr Rengate
dearg doom
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Posted - 2008.08.01 18:53:00 -
[350]
This forum attracts so many idiots who cannot pvp.
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L0nz0p
Insurgent New Eden Tribe Systematic-Chaos
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Posted - 2008.08.01 19:01:00 -
[351]
Originally by: Zephyr Rengate This forum attracts so many idiots who cannot pvp.
*
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DogSlime
Caldari Perkone
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Posted - 2008.08.01 20:01:00 -
[352]
No point in nerfing falcons.
They should boost ECCM - and boost it plenty. That way, if someone doesn't want to be jammed, they have a counter to it, but it will cost them a slot. |

Zephyr Rengate
dearg doom
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Posted - 2008.08.01 20:36:00 -
[353]
Originally by: DogSlime No point in nerfing falcons.
They should boost ECCM - and boost it plenty. That way, if someone doesn't want to be jammed, they have a counter to it, but it will cost them a slot.
They should boost my large armor repper at the same time.
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DogSlime
Caldari Perkone
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Posted - 2008.08.01 21:05:00 -
[354]
Originally by: Zephyr Rengate
Originally by: DogSlime No point in nerfing falcons.
They should boost ECCM - and boost it plenty. That way, if someone doesn't want to be jammed, they have a counter to it, but it will cost them a slot.
They should boost my large armor repper at the same time.
eh? How will boosting a large armour repper affect the Falcon/ECM issue? |

Alex Ravenshaw
Caldari Provisions
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Posted - 2008.08.01 21:10:00 -
[355]
enough with the fraeking nerf threads! you might give CCP ideas! 
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Happytime Harru
Caldari Nuisance.
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Posted - 2008.08.01 21:34:00 -
[356]
Incredible. This is insanity, there for some reason is a group of you who spend your time on the forums doing your best to reduce this to a game of spank > tank = win. Get the hell out of here. Every time something is nerfed whether its Nos, or Nano, or Falcon something else comes to the forefront that you all cry about.
Find a damn ship you ENJOY flying and play the game. It is about enjoyment after all...I think. I can't imagine you all find enjoyment in crunching numbers, calling each other names, and spending more time on the forums than in the damn game.
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Qduhaf
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Posted - 2008.08.01 21:35:00 -
[357]
We are talking post nano-nerf world in this thread i assume.
If so it is very reasonable to assume that the post nano EVE is going to be a lot more sniping, and BS
so therefore its reasonable to believe that ECCM fitting sniping apocs, scorps and rohks are going to be a lot more common, as will RR Domis with drone mods and even maxed out arazus (though they probably should be boosted and made chanced base so someone flys them again as a dampening ship)
so I think we can end this debate, in the pst nano-nerf EVE the falcon will have many counters
Not saying that post nano world will be a more fun game to play, but it will be one where range is important and people are fitted for it.
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Ephemeron
Retribution Corp.
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Posted - 2008.08.01 23:59:00 -
[358]
The falcon is definitely the most powerful EW ship in game - my alt flies one, got plenty of experience.
I would support a slight nerf for it, like take off 5% from the ECM strength bonus. However, I don't think it's a good idea to let CCP touch it. Given all past experience with CCP nerfing (sensor damps, NOS), do you really want to make falcons worthless?
There's no middle ground here. Either we have slightly overpowered falcons, or CCP make them completely useless. What is the lesser of 2 evils?
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Celedris
Stimulus
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Posted - 2008.08.02 01:17:00 -
[359]
Originally by: Ephemeron The falcon is definitely the most powerful EW ship in game - my alt flies one, got plenty of experience.
I would support a slight nerf for it, like take off 5% from the ECM strength bonus. However, I don't think it's a good idea to let CCP touch it. Given all past experience with CCP nerfing (sensor damps, NOS), do you really want to make falcons worthless?
There's no middle ground here. Either we have slightly overpowered falcons, or CCP make them completely useless. What is the lesser of 2 evils?
Dead on. Falcons could use a bit of a nerf but if CCP ever looks at them again they will probably just be nerfed so hard that they won't even be worth flying.
CCP has atrociously bad game balance developers so I really can't advocate re-balancing any game mechanic in any way at this point in time. It's better to leave broken stuff in game as is than let out CCP Nozh again with his whirling nerf cavalcade of apocalyptic doom.
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Ghostmarine
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Posted - 2008.08.02 07:45:00 -
[360]
Originally by: Aneu Angellus
Originally by: Borat Sangdiev There should be no ship that is allowed to completely disable your ability to target back and fight. Perma jamming falcons and ecm are overpowered. nerf it.
Please go back to WoW
Owned
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Forge Lag
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Posted - 2008.08.02 10:32:00 -
[361]
I was under the impression they are trying not to introduce any ships that would strictly outdo battlesthips. I guess there should be one exception and it should be caldari and it should have cloak.
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Lossy Lucy
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Posted - 2008.08.02 11:03:00 -
[362]
Originally by: Forge Lag I was under the impression they are trying not to introduce any ships that would strictly outdo battlesthips. I guess there should be one exception and it should be caldari and it should have cloak.
Would you care to elaborate further? A Falcon outdoes a BS at jamming sure but what other areas does it outdo them in? I mean you'd never argue that intie's should'nt outdo BS's at tackling stuff would you?
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Emperor Ryan
Amarr Imperial Syndicate Forces
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Posted - 2008.08.02 11:47:00 -
[363]
Originally by: Borat Sangdiev
Originally by: Malcanis Out of interest, perhaps some Amarr pilot can tell me what DPS a Tachyon II fitted Apoc can get at 220Km or so?
oh ffs. no one brings a tachyon fitted apoc to a small roaming gang. get real.
And Borat You stand Corrected, and i'll post on My main too. My Corp Takes This into Account, In our Roaming Gangs We Have Bookmarks all Around, We tend to have 1 Or tach T2 Fitted Apcos With a Few Bookmarks around Stations and Gates, As well as a Falcon/scorp For Jamming, We have our wonderful t2 Megepulse abaddons and Gank Mega's Up close and some Pilgrims around who of course due to there range are close ranged to. But we do Account for anything. If someone comes to attack our snipers. out other sniper or jammer can cover them. because we think Logicialy.
We could Run into ANYTHING why not be Prepared for it. I know some med slots dont need to fitted with a webber in a Gang of 10-20 Which is what we roam with. So we Have ECCM where its Viable, And i have to Say it works Brilliantly. With smaller gangs it was nanoed so if shit hit the fan we'd get out. But The disadvantage to using a Small gang is Just that. Your small. You cant Prep for everything. Most people will say " ECCM why bother lets fit a sensor booster, Its a Choice.
You don't expect to run into a Falcon, If you do. Tough shit. This is Pvp. If you dont have Intel you Guess. In War, its the same. If your infantry men don't know they are going to run into tanks. They wont find out until its blasting them to death. If they know, they could counter it, Mines etc (oldschool war by the way) because this is how it was for some of my Family who were in war, You cant Prepare for everything. You just prepare for what you think you will Engage. You are asking to nerf Falcons. I honesty Don't want to play a game where i can make a setup that will Survue...Anything and be prepared for anything. That ruins the fun.
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Octaviun
Slacker Industries
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Posted - 2008.08.02 16:29:00 -
[364]
Edited by: Octaviun on 02/08/2008 16:29:53 most of you people typing all this crap probably haven't even fought a battle when have you fought a falcon 1v1? most times they fly in a group with other classes of ship heads up the falcon isn't a solopwnmobile it needs others to actually do something it can't kill anything only help. anything running at a falcon and most times it will run away once its locked and fails to jam you. _________________________________________________
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Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.08.02 17:14:00 -
[365]
Originally by: Sconitta
Originally by: Profitteroles Edited by: Profitteroles on 01/08/2008 17:21:13 The way i see it is that when a falcon undocks it has one purpose and one purpose only, to jam. All of the falcons mid, low and rig slots are used to increase its range and strength, thats 12 fitting slots used to achieve that so why should it be so easy to counter.
It doesnt need nerfing if you want to counter it fit a ship to do that with the same dedication a falcon does to jam you.
sounds like the defence the nano guys used see were that got them
QFT. And we do know what is about to happen to nano's. Same will eventually happen to falcons. Anyone who claims the BEST counter against falcons ARENT falcons is lieing. ----------------------------------------- [Video] I'm a soldier, so remember the name |

Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.08.02 17:15:00 -
[366]
Originally by: Celedris
Originally by: Ephemeron The falcon is definitely the most powerful EW ship in game - my alt flies one, got plenty of experience.
I would support a slight nerf for it, like take off 5% from the ECM strength bonus. However, I don't think it's a good idea to let CCP touch it. Given all past experience with CCP nerfing (sensor damps, NOS), do you really want to make falcons worthless?
There's no middle ground here. Either we have slightly overpowered falcons, or CCP make them completely useless. What is the lesser of 2 evils?
Dead on. Falcons could use a bit of a nerf but if CCP ever looks at them again they will probably just be nerfed so hard that they won't even be worth flying.
CCP has atrociously bad game balance developers so I really can't advocate re-balancing any game mechanic in any way at this point in time. It's better to leave broken stuff in game as is than let out CCP Nozh again with his whirling nerf cavalcade of apocalyptic doom.
They will prolly be worth flying but you see eve people dont fly stuff that isnt THE best. That is why there are so many QQing at every nerf. ----------------------------------------- [Video] I'm a soldier, so remember the name |

Alt altski
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Posted - 2008.08.02 17:24:00 -
[367]
Originally by: SereneSally
Originally by: Aneu Angellus They are called ECCM Modules... USE THEM
Oh stop - no one really fits ECCM mods as a general setup
I fitted 2 on my tempest and sacrificed my web in a small fight i still got jammed before i could get my lock back the whole fight when overloading .. they had 1 falcon.
Yes i was the biggest ship so they had to jam me to win but seriously .. fitting 2 counters to ONLY stop being jammed and still not able to keep a lock to do damage IS overpowered.
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Derek Sigres
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Posted - 2008.08.02 21:48:00 -
[368]
Originally by: Lyria Skydancer
Originally by: Sconitta
Originally by: Profitteroles Edited by: Profitteroles on 01/08/2008 17:21:13 The way i see it is that when a falcon undocks it has one purpose and one purpose only, to jam. All of the falcons mid, low and rig slots are used to increase its range and strength, thats 12 fitting slots used to achieve that so why should it be so easy to counter.
It doesnt need nerfing if you want to counter it fit a ship to do that with the same dedication a falcon does to jam you.
sounds like the defence the nano guys used see were that got them
QFT. And we do know what is about to happen to nano's. Same will eventually happen to falcons. Anyone who claims the BEST counter against falcons ARENT falcons is lieing.
A falcon is hardly the best coutner for a falcon. Why? Because it takes 2 jammers to reliably jam a falcon out of a battle for long (those things have better sensor strength than battleships afterall). This is why virtually EVERY falcon pilot (or scorpion for that matter) carries 2x caldari racial jammers.
You have PLENTY of options for killing falcons available: snipe it for example. I know, I know this is an unreasonble scenario because you all can't be bothered to have somebody come along with a fitting to counter a ship.
Two HAC's are well suited to the task (cerberus and Eagle) - both can engage at the falcon's native ranges and deliver enough DPS to drive them from the field in short order.
Stealth Bombers can alpha strike falcons in 3 volleys - meaning that 3 stealth bombers can instapop a single falcon. If you use your cloak to move within 70km or so, the falcon probably won't have time to register the threat AND warp before the missiles slam home. This is probably my favorite tactic because it works pretty wonderfully and gives you a reason to fly those 15million ISK glass cannons.
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Angry Sam
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Posted - 2008.08.02 23:43:00 -
[369]
I wish there was a mod that would prevent the jamming potential of the falcon .... hmmmm .... wait there is. Its called ECCM. Learn to adapt or lose your ship. Also, falcons have 2 advantages, cloaking and jamming. They have 0 dps / 0 tank / and 0 speed. If falcon is in range then it is dead.
As for the arazu comparison, the damps work 100% of the time while jamming is chance based. I would say boost range of arazu if damps are chanced base.
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Xiaodown
XERCORE
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Posted - 2008.08.02 23:47:00 -
[370]
Originally by: Blancanieves Edited by: Blancanieves on 01/08/2008 18:50:46 Nerfing range would not do much...
1) Rook and even Blackbird have the same range as a Falcon, Blackbird even more with three rigs (you'll need more sensor boosters to get the targeting range, but it's possible). So if you nerf the Falcon's range, nerf them all.
One of these can fly cloaked. As I've said before, A.) Equal effectiveness 0-160km B.) Extremely powerful Electronic Warfare C.) Ability to fly cloaked
Pick any two. All three together are overpowered.
Quote:
2) You only need ONE ship to close in to the Falcon to get it or make it run away, the others can just warp onto the fast ship when it's there, regardless if it is jammed or not. There are still ships that are fast enough for that, i.e., exactly the ships designed for it: Interceptors. Remember that you can fit for raw speed as you don't need any agility for this job.
This works when interceptors go 15,000m/s. When interceptors go 3,000 m/s, this will no longer work. The falcon will see the ship coming, disengage, and cloak / warp off, and warp to another spot 100km from the gang. Interceptors will still be "fast" post-nerf, but they won't actually fast unless you theory-craft (Gist X-type, domi overdrives, T2 polys, HG snakes, strong X-instinct, claymore in system). Without all that crap, the interceptor will be slow, and the falcon will have plenty of time to disengage with zero risk and warp out.
Quote:
3) With the speed nerf it might be even smarter for the ECM pilot to warp to engage from a distance of under 150km - it will be safer than before, because not so many ships will be able to cross that distance quickly, and if one makes it, the others can't warp to him.
Right, because if a falcon is at 140km, there's a magical barrier stopping the interceptor from going further and having gang members warp at 20.
Actually, does this work? Now that I think about it, if a gang member is 149km away, you can't warp to him, but if he's 151km away, can you warp to him at things other than 0? I.e. can you warp to him at 20km?
~X
--
Sig under construction.
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Boz Well
Minmatar
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Posted - 2008.08.02 23:50:00 -
[371]
While you have a point buried in there, saying interceptors will only be going 3km/s is exaggerating a bit to say the least. Your average ceptor will be quite faster than that post patch.
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Blancanieves
Increasing Success by Lowering Expectations
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Posted - 2008.08.03 12:16:00 -
[372]
Originally by: Angry Sam
As for the arazu comparison, the damps work 100% of the time while jamming is chance based. I would say boost range of arazu if damps are chanced base.
This is already implemented and it's called Falloff. -
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Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.08.03 13:21:00 -
[373]
Originally by: Angry Sam I wish there was a mod that would prevent the jamming potential of the falcon .... hmmmm .... wait there is. Its called ECCM. Learn to adapt or lose your ship. Also, falcons have 2 advantages, cloaking and jamming. They have 0 dps / 0 tank / and 0 speed. If falcon is in range then it is dead.
As for the arazu comparison, the damps work 100% of the time while jamming is chance based. I would say boost range of arazu if damps are chanced base.
Sorry you fail at eve. The problem is that THE BEST counter to a falcon is A FALCON. NOT ECCM. Mkay? It is the exact same problem with nano gangs. To counter and kill another nano gang you just get MORE nanos and kill them. They have 5 falcons? You bring 10 falcons and you win. Why bother with anything else when that is the most effective way? THAT IS NOT BALANCED. Get it into your head. ----------------------------------------- [Video] I'm a soldier, so remember the name |

Borg9
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Posted - 2008.08.03 14:02:00 -
[374]
Originally by: Lyria Skydancer
Originally by: Angry Sam I wish there was a mod that would prevent the jamming potential of the falcon .... hmmmm .... wait there is. Its called ECCM. Learn to adapt or lose your ship. Also, falcons have 2 advantages, cloaking and jamming. They have 0 dps / 0 tank / and 0 speed. If falcon is in range then it is dead.
As for the arazu comparison, the damps work 100% of the time while jamming is chance based. I would say boost range of arazu if damps are chanced base.
Sorry you fail at eve. The problem is that THE BEST counter to a falcon is A FALCON. NOT ECCM. Mkay? It is the exact same problem with nano gangs. To counter and kill another nano gang you just get MORE nanos and kill them. They have 5 falcons? You bring 10 falcons and you win. Why bother with anything else when that is the most effective way? THAT IS NOT BALANCED. Get it into your head.
Nope u fail at Eve, Angry Sam had it right, adapt or die. A gang with good tactics would primary a falcon and melt it in about 2 volleys..your gang prolly goes for the primary damage dealer and gets jammed wich is your fault. Ur respond..," Waaaaaaaa, but I dont want to give up a midslot to stop from being jamd. Why should I adapt when I can just come on the forum and whine waaaaaaaa." God u ppl are the reason for the nano nerf.
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Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.08.03 15:01:00 -
[375]
Originally by: Borg9
Nope u fail at Eve, Angry Sam had it right, adapt or die. A gang with good tactics would primary a falcon and melt it in about 2 volleys..your gang prolly goes for the primary damage dealer and gets jammed wich is your fault. Ur respond..," Waaaaaaaa, but I dont want to give up a midslot to stop from being jamd. Why should I adapt when I can just come on the forum and whine waaaaaaaa." God u ppl are the reason for the nano nerf.
Sorry thats not how it works on TQ. Its a shame I dont meet leet pvpers like yourself that have a great theoretical counters that dont actually work, Id be killing you all day. ----------------------------------------- [Video] I'm a soldier, so remember the name |

baltec1
Antares Shipyards Vanguard.
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Posted - 2008.08.03 17:17:00 -
[376]
Originally by: Lyria Skydancer
Originally by: Borg9
Nope u fail at Eve, Angry Sam had it right, adapt or die. A gang with good tactics would primary a falcon and melt it in about 2 volleys..your gang prolly goes for the primary damage dealer and gets jammed wich is your fault. Ur respond..," Waaaaaaaa, but I dont want to give up a midslot to stop from being jamd. Why should I adapt when I can just come on the forum and whine waaaaaaaa." God u ppl are the reason for the nano nerf.
Sorry thats not how it works on TQ. Its a shame I dont meet leet pvpers like yourself that have a great theoretical counters that dont actually work, Id be killing you all day.
They work fine for me and countless others.
Fit remote multi spec ECCM onto a few ships and you will have no issues with any ECM ships.
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Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.08.03 19:43:00 -
[377]
Originally by: baltec1
They work fine for me and countless others.
Fit remote multi spec ECCM onto a few ships and you will have no issues with any ECM ships.
Sorry but have you actually done that? Im pretty sure you havent, it does not work. And if you still claim to have done it, Id like you do explain in detail how it works. Will be intresting to see that bluff.
Besides, no one in their right mind would try to fit their whole fleet with eccm mids just because they might face falcons. Good fleets bring enough of their OWN FALCONS. That is the most effective way of dealing with ecm. END OF STORY. You cant convince anyone that there is a better way, because there isnt. You either will lie or you are clueless about how combat actually works in eve. ----------------------------------------- [Video] I'm a soldier, so remember the name |

Blancanieves
Increasing Success by Lowering Expectations
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Posted - 2008.08.03 21:59:00 -
[378]
Originally by: Xiaodown
Originally by: Blancanieves
Quote:
3) With the speed nerf it might be even smarter for the ECM pilot to warp to engage from a distance of under 150km - it will be safer than before, because not so many ships will be able to cross that distance quickly, and if one makes it, the others can't warp to him.
Right, because if a falcon is at 140km, there's a magical barrier stopping the interceptor from going further and having gang members warp at 20.
Actually, does this work? Now that I think about it, if a gang member is 149km away, you can't warp to him, but if he's 151km away, can you warp to him at things other than 0? I.e. can you warp to him at 20km?
You're right, it would work, didn't think of that (you can warp to a point 200km away "to 100" and land 100km away from your current position). It would be a bit tricky to accomplish though without decreasing the speed too much.
Btw., and Interceptor that went 15km/s before the nerf will still easily go 6/7+km/s after the nerf. if not more. There is still no stacking penalty between implants, gang mods and speed mods after the nerf (apart from nanofibers&polys), only the individual boni have been decreased. Actually, the fittings that suffer the least from the nerf are the most inexpensive fittings.
I also think that a Falcon pilot can see a 15km/s Inty soon enough to disengage and warp off, the same as with a slower Inty. And with every time he leaves a 200km bookmark, this bookmark becomes invalid (if the enemy is not too dumb) and he needs a new one, which he can only have by good preparation or by spending much time warping in and out cloaked while being useless for his gang. The high range comes with a great cost, it's not a free gift as suggested by your A/B/C pick two list. -
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Blancanieves
Increasing Success by Lowering Expectations
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Posted - 2008.08.03 22:21:00 -
[379]
Edited by: Blancanieves on 03/08/2008 22:21:27
Originally by: Lyria Skydancer
Besides, no one in their right mind would try to fit their whole fleet with eccm mids just because they might face falcons. Good fleets bring enough of their OWN FALCONS. That is the most effective way of dealing with ecm. END OF STORY. You cant convince anyone that there is a better way, because there isnt. You either will lie or you are clueless about how combat actually works in eve.
This is not true in principle, because
1.) A Falcon has only a certain chance to jam another Falcon. This chance is always below one, depending on the number of Caldari jammers and if the opposing Falcon has ECCM or not. Furthermore, the opposing Falcon might well jam your own "Anti-Falcon". So bringing your own Falcon is not a failsafe way to deal with other Falcons. It has a certain chance to do so. You can stochastically compute the probability of each of your ships being jammed with or without bringing your own Falcon.
2.) An ECCM mod increases the chance not to be jammed by the opposing Falcon. It is not failsafe either, because the chance to jam is never zero. But it has a certain chance to do so. You can also stochastically compute the probability of each of your ships being jammed with or without bringing ECCM (first will be equal to the first probability mentioned in 1.).
3.) In approach 2. you can decrease the probability of your ships being jammed by increasing the bonus of ECCM modules. Thus you can reach a game balance state in which the probability of your ships being jammed in approach 2. is lower than the probability in approach 1. In such a state, you are wrong.
So, because I did not do the number crunching (I'm not so good at stochastics), the question remains: What is the current game balance state? Which probability is higher, 1. or 2.?
This is a question which should be answered by the developers, followed by an appropriate ECCM boost, if necessary.
Edited for grammar. -
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Chr0nosX
Ore Mongers Black Hand.
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Posted - 2008.08.03 22:36:00 -
[380]
Originally by: Blancanieves
This is not true in principle, because
1.) A Falcon has only a certain chance to jam another Falcon. This chance is always below one, depending on the number of Caldari jammers and if the opposing Falcon has ECCM or not. Furthermore, the opposing Falcon might well jam your own "Anti-Falcon". So bringing your own Falcon is not a failsafe way to deal with other Falcons. It has a certain chance to do so. You can stochastically compute the probability of each of your ships being jammed with or without bringing your own Falcon.
2.) An ECCM mod increases the chance not to be jammed by the opposing Falcon. It is not failsafe either, because the chance to jam is never zero. But it has a certain chance to do so. You can also stochastically compute the probability of each of your ships being jammed with or without bringing ECCM (first will be equal to the first probability mentioned in 1.).
3.) In approach 2. you can decrease the probability of your ships being jammed by increasing the bonus of ECCM modules. Thus you can reach a game balance state in which the probability of your ships being jammed in approach 2. is lower than the probability in approach 1. In such a state, you are wrong.
So, because I did not do the number crunching (I'm not so good at stochastics), the question remains: What is the current game balance state? Which probability is higher, 1. or 2.?
This is a question which should be answered by the developers, followed by an appropriate ECCM boost, if necessary.
Edited for grammar.
You bring your own falcon it is useful in itself not just for countering ecm like eccm. Also if you let the other guys falcon decloak first you can decloak and jam him.
P.S. Using long words does not make you look clever.
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Runner647
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Posted - 2008.08.04 03:36:00 -
[381]
Are we crying about EW again ? What you have to actually think about how you play now that your "FPS" EVE is gone.
EW has been nerfed some many times in the almost 5 years i have been playing its not funny. I remember when a BlackBird could jamm like a Falcon, and Scorpion was to be "feared". Now they are both second rate ships at best.
Go cry somewhere else, or train Falcons yourself.
Can I have your stuff too ? 
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reivol
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Posted - 2008.08.04 05:54:00 -
[382]
For all of you, that wanted to nerf falcon and saying it's the same as nerfing nano, please ask yourselves : - have you ever seen a gang full of falcon ? - have you ever seen a solo falcon hunting in belts ?
The problem with nano was that they can do many things at one time : - they can do great dps - while avoiding every damage for every other kind of ships (but one or two) - while being able to dictate range - while being able to choose it's target - while being able to flee away if wanted to - they can fly and hunt solo - they're mandatory in a any gang (even being better than inty's) - they can cross even the most large hostile camp without a sweat
Falcon, in the other hand, does only one thing, but does it great : jamming .. and no other ships are better at jamming than falcons Yes that's right, but that's not a reason to nerf it Or you'll have to nerf logistics too, because no other ship can be better at repping than logistics And you'll have to nerf titan too, because no other ship can be better at wiping an entire fleet
And you'll have to nerf hulks too, because no other ship can be better at mining ... Well, of course, roids haven't access to this forum, have they ? so they can't whine and say how they haven't any counter to hulks and dies horribly fast as soon as a hulk enter a system
...
and please, learn, perma-jamming is not a reality, not by far... Perhaps one falcon can jam 90% of the time one other ship, yes, if it's lucky ... so disabling only one other ship in the hostile fleet, but then, the falcon itself serve no other purpose and so in terms of dps warfare he is kind of disabled too ...
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Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.08.04 08:40:00 -
[383]
Originally by: Chr0nosX
Originally by: Blancanieves
This is not true in principle, because
1.) A Falcon has only a certain chance to jam another Falcon. This chance is always below one, depending on the number of Caldari jammers and if the opposing Falcon has ECCM or not. Furthermore, the opposing Falcon might well jam your own "Anti-Falcon". So bringing your own Falcon is not a failsafe way to deal with other Falcons. It has a certain chance to do so. You can stochastically compute the probability of each of your ships being jammed with or without bringing your own Falcon.
2.) An ECCM mod increases the chance not to be jammed by the opposing Falcon. It is not failsafe either, because the chance to jam is never zero. But it has a certain chance to do so. You can also stochastically compute the probability of each of your ships being jammed with or without bringing ECCM (first will be equal to the first probability mentioned in 1.).
3.) In approach 2. you can decrease the probability of your ships being jammed by increasing the bonus of ECCM modules. Thus you can reach a game balance state in which the probability of your ships being jammed in approach 2. is lower than the probability in approach 1. In such a state, you are wrong.
So, because I did not do the number crunching (I'm not so good at stochastics), the question remains: What is the current game balance state? Which probability is higher, 1. or 2.?
This is a question which should be answered by the developers, followed by an appropriate ECCM boost, if necessary.
Edited for grammar.
You bring your own falcon it is useful in itself not just for countering ecm like eccm. Also if you let the other guys falcon decloak first you can decloak and jam him.
P.S. Using long words does not make you look clever.
QFT. THIS is exactly the point falcon-fans always try to avoid. The falcon itself is a GREAT asset while an ECCM is NOT. No fleet command will equip his fleet with ECCM instead of just bringing more falcons as ECM defense. Anyone who claims otherwise is a moron. True story. ----------------------------------------- [Video] I'm a soldier, so remember the name |

Lyria Skydancer
Amarr Eve Defence Force
|
Posted - 2008.08.04 08:41:00 -
[384]
Originally by: Runner647
Go cry somewhere else, or train Falcons yourself.
Dont worry we all have falcon alts including myself. Still doesnt change the fact that it needs a nerf. Failed arguments. ----------------------------------------- [Video] I'm a soldier, so remember the name |

o0TuNa0o
Idle Miners
|
Posted - 2008.08.04 11:02:00 -
[385]
ECM ships are fine. Move on..
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Uzuki Shootmenow
|
Posted - 2008.08.04 11:11:00 -
[386]
no, they're not fine, because my 2m SP super pvp char can't kill them, and IM A PAYING CUSTOMER!!!! NERF IT OTHERWISE I CANT HAVE ANY SATISFACTION PLAYING THIS GAME, NANO FALCONS EVERYWHERE
****ing crybabies
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Derek Sigres
|
Posted - 2008.08.04 12:26:00 -
[387]
Originally by: Lyria Skydancer
Originally by: Runner647
Go cry somewhere else, or train Falcons yourself.
Dont worry we all have falcon alts including myself. Still doesnt change the fact that it needs a nerf. Failed arguments.
I'm fairly convinced that people will never be happy until ECCM makes them immune to ECM. I understand that many ships are shy on the slots requried for such contrivances, and people don't want to sacrifice a slot if they aren't sure it's gong to help them.
I still don't see why there seems to be resistance making ECCM into a sensor booster script. The problem with ECCM isn't that it doesn't work (because it does and anyone who denys this should file bug reports regarding disfunctional modules) it's that it only does one function and the rest of the time sits there being entirely useless. If it's a SB script at least you can swap over to lockrange/lock time when there are no jammers about.
I still don't think this will satisfy many people, but at least I could say "If you can't find a place to fit a module that increases locking range, time and sensor strength you aren't trying very hard"
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Lyria Skydancer
Amarr Eve Defence Force
|
Posted - 2008.08.04 14:15:00 -
[388]
Originally by: Derek Sigres
I'm fairly convinced that people will never be happy until ECCM makes them immune to ECM.
That has nothing to do with it. If the BEST counter to a certain ship is the ship itself then it is broken. There is no way you can convince anyone that fitting eccm is BETTER then just bringing your OWN falcon. It just isnt. End of story. And it will get nerfed. ----------------------------------------- [Video] I'm a soldier, so remember the name |

Matrixcvd
Caldari Rionnag Alba Triumvirate.
|
Posted - 2008.08.04 15:40:00 -
[389]
Originally by: Lyria Skydancer
Originally by: Derek Sigres
I'm fairly convinced that people will never be happy until ECCM makes them immune to ECM.
That has nothing to do with it. If the BEST counter to a certain ship is the ship itself then it is broken. There is no way you can convince anyone that fitting eccm is BETTER then just bringing your OWN falcon. It just isnt. End of story. And it will get nerfed.
R u special or somethin? What part of your wakkadoo mind do you think its even remotely sensible to equate a module to a ship in the sense that 1 is better than the other when selecting capabilities?? Ok lets break it down primitive style for you Captain Stupid, 1 module or many modules? who wins???? So how are you going to say
Ok now that we got that over and next question. Why do you feel your fail analysis "If the BEST counter to a certain ship is the ship itself then it is broken" is the end all be all of game mechanics mantra? The ECM has a percentage chance of jamming its target based on skillz and target type. ECCM decreases that chance. Neither is absolute. Obviously bringing your own EWAR ship is a good start towards FITTING A BALANCED FLEET. not introducing game breaking mechanics
you're a complete nubcake
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kessah
Suicidal Tendencies Ltd
|
Posted - 2008.08.04 15:59:00 -
[390]
20 seconds is a v long time to be jammed for imho.
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Corstaad
Minmatar Vardr ok Lidskjalv Pirate Coalition
|
Posted - 2008.08.04 16:08:00 -
[391]
If they start nerfing more crap like ECM there is really footing to the end is near crowd. EvE needs more diversity not more blob slugfests.
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baltec1
Antares Shipyards Vanguard.
|
Posted - 2008.08.04 16:15:00 -
[392]
Originally by: Lyria Skydancer
Originally by: baltec1
They work fine for me and countless others.
Fit remote multi spec ECCM onto a few ships and you will have no issues with any ECM ships.
Sorry but have you actually done that? Im pretty sure you havent, it does not work. And if you still claim to have done it, Id like you do explain in detail how it works. Will be intresting to see that bluff.
Besides, no one in their right mind would try to fit their whole fleet with eccm mids just because they might face falcons. Good fleets bring enough of their OWN FALCONS. That is the most effective way of dealing with ecm. END OF STORY. You cant convince anyone that there is a better way, because there isnt. You either will lie or you are clueless about how combat actually works in eve.
I would have thought you were smart enough to know how to use them.
Its simple, slower ships such as battleships, BC and even cruisers can fit ECCM rather than a web which will be of little to no use on the slower ships since nothing gets into web range unless its a blaster boat.
Now you have a large amount of ECCM which can be concentrated onto whichever ship is being jammed by any ECM. Depending on the size of your fleet and how many ECM ships the ememy have you can literaly turn a falcon into a useless hunk of expencive metal and keep the fleets firepower/RR intact.
Perhaps you should try this tactic and the many others in this threadnought before screaming nerf, its quite clear from your responces you have either little to no pvp experience or you have never attempted to make a real effort to counter ECM.
I am not a falcon pilot, hell I am not even a BB pilot, I just dont like flying something without any armour or firepower and use missiles which I hate. If you do somehow get falcons nerfed then its only going to make my life easyer but I just dont see why they should be nerfed when there are so many ways to counter them.
|

dojocan81
|
Posted - 2008.08.04 16:23:00 -
[393]
narf, this again ... over and over
the entire thread, like every other stupid "nerf falcons .. they are so overpowered" thread, is a fail ... continuous
ppl who dont understand what a specialized ship should do, should go and play sims with wow mod
mimimi
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Trojanman190
D00M. Triumvirate.
|
Posted - 2008.08.04 16:28:00 -
[394]
As far as fleet is concerned just don't show up with a falcon... we wasted those mofos this weekend. They couldnt possibly have done anybody any good. Except they padded our killboard. Thats good for me.
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Wideen
Contraband Inc.
|
Posted - 2008.08.04 16:32:00 -
[395]
Seeing as there are 14 pages of replies makes me think that there is truth to this
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Trojanman190
D00M. Triumvirate.
|
Posted - 2008.08.04 16:39:00 -
[396]
Originally by: Wideen Seeing as there are 14 pages of replies makes me think that there is truth to this
Or just lots of people argueing against it.
The fact of the matter is that, post nerf, the falcon will be one of the only remaining useful recons, if not the ONLY remaining useful recon.
So instead of nerfing the falcon... BOOST RECONS.
Nerfs fail. Boosts win.
There are better ways to keep eve changing than nerf the game to blandness.
|

Lyria Skydancer
Amarr Eve Defence Force
|
Posted - 2008.08.04 16:57:00 -
[397]
Originally by: baltec1
I would have thought you were smart enough to know how to use them.
Its simple, slower ships such as battleships, BC and even cruisers can fit ECCM rather than a web which will be of little to no use on the slower ships since nothing gets into web range unless its a blaster boat.
Now you have a large amount of ECCM which can be concentrated onto whichever ship is being jammed by any ECM. Depending on the size of your fleet and how many ECM ships the ememy have you can literaly turn a falcon into a useless hunk of expencive metal and keep the fleets firepower/RR intact.
Perhaps you should try this tactic and the many others in this threadnought before screaming nerf, its quite clear from your responces you have either little to no pvp experience or you have never attempted to make a real effort to counter ECM.
I am not a falcon pilot, hell I am not even a BB pilot, I just dont like flying something without any armour or firepower and use missiles which I hate. If you do somehow get falcons nerfed then its only going to make my life easyer but I just dont see why they should be nerfed when there are so many ways to counter them.
LoL, sorry but I'm pretty sure you haven't actually done this.
1. slower ships such as BS and BC don't fit webs normally anyway. It's not like eccm is free slot like you're trying to make it out to be.
2. The coordination of who is getting jammed in a bigger fight, time to lock him, using special broadcasts for remote eccm (this you havent even explained wich is why I'm certain you havent actually tried this and are just theory-crafting) and at the same time shooting primaries is just too much. Simple solution is: BRING YOUR OWN FALCON. End of story. You know why? Because every time you DONT encounter a falcon YOU will now have an advantage instead of having eccm sitting there useless in the mids of half your fleet.
3. Perhaps I shouldnt try this tactic because it's made up and it's not even good. I'll just bring more falcons and get it over with. You can fiddle around with your remote eccm all day if you like. You're just plain wrong about this. ----------------------------------------- [Video] I'm a soldier, so remember the name |

Lyria Skydancer
Amarr Eve Defence Force
|
Posted - 2008.08.04 17:01:00 -
[398]
Edited by: Lyria Skydancer on 04/08/2008 17:01:43
Originally by: Matrixcvd
R u special or somethin? What part of your wakkadoo mind do you think its even remotely sensible to equate a module to a ship in the sense that 1 is better than the other when selecting capabilities?? Ok lets break it down primitive style for you Captain Stupid, 1 module or many modules? who wins???? So how are you going to say
Ok now that we got that over and next question. Why do you feel your fail analysis "If the BEST counter to a certain ship is the ship itself then it is broken" is the end all be all of game mechanics mantra? The ECM has a percentage chance of jamming its target based on skillz and target type. ECCM decreases that chance. Neither is absolute. Obviously bringing your own EWAR ship is a good start towards FITTING A BALANCED FLEET. not introducing game breaking mechanics
you're a complete nubcake
Aw thats cute. Whats the matter? Afraid that your going to lose another FOTM tool in eve? You're about to lose one soon. I know it's hard for you to understand when you're flying in FOTM-ship fleets powered by GTC's 24/7 but not all eve are FOTM chasers. Glad we cleared that first.
Now, your whole discussion about 1 module vs more modules is irrelevant. Why? Because modules get bonuses from ships. So it is more sensible to actually compare 1 ship to another or a fleet of 10 mixed ships vs another fleet of 10. I dont know but YOU might be too special to understand this.
With that in mind if you have a fleet of say 15 and you need one more pilot you will pick a falcon instead of trying to eccm all 15 in your fleet. If you dont grasp this then youre utterly stupid. What does this mean? Falcons counter falcons, eccm does not. Simple. ----------------------------------------- [Video] I'm a soldier, so remember the name |

Lyria Skydancer
Amarr Eve Defence Force
|
Posted - 2008.08.04 17:10:00 -
[399]
Originally by: Trojanman190
I'm still not sure how I feel about the falcon.
It is the embodyment of specialization, which means ccp is going to nerf it regardless of what is said in this thread (see nanos).
Yes, but imo it's quite obvious why they are going to nerf it. Best counter to falcons are falcons, not eccm. Same with nano. To kill a nano you bring more nanos. Nanos got nerfed, falcons will too some day.
Originally by: Trojanman190
It has no tank! Of any kind! 1 extender or 1 plate isn't a real tank, it's a "ok now I feel a LITTLE better about taking it out..." As such, they melt melt melt when targeted. And targeted often they are. (recon overview ftw)
That is why it has range. You think an arazu has much of a tank? And consider that he must be within 40km to be of use using his EW. Falcon actually has good tank considering that.
Originally by: Trojanman190
If you have a fairly large engagement, say 15 v 15, one falcon will definitly help one side win, but not by much, and everybody is gona get pew pew. So why are people ****ed?
15 vs 15=? If its a bc/cruiser gang we are talking about a single falcon can pretty much rule out 5 of them enough for them to be crippled. The fight will totally tilt towards the side with the single falcon. And if you fit it for 200+km range and with the nano nerf there just is no reasonable counter (like burning for it, heck even snipers have hard time hitting that far) except for ANOTHER falcon.
Originally by: Trojanman190
SO, my argument against the falcon is that it is not fun in smallg ang situations AND can be setup to do its jamming at 200km. I think that the falconw ould be fine if the range was lowered. No other recon can strike fromt hat far
Falcons destroy small gang fun. We can agree on that and that is where the biggest problem lies. In larger fleets falcons arent huge problems. There are a few snipers that hit that far and both sides will have EW of some sort.
Thing is that ever since falcons got boosted they have only recieved boosts without nerfs. Scripts boosted falcons because it is harder for sniper BS to fit range AND eccm in mids now. Nano nerf is going to boost falcons because there wont be any nano hacs burning for the falcons anymore. It will need a nerf after next patch, badly.
You're also right, range reduction should be considered because of the incoming nano nerf.
----------------------------------------- [Video] I'm a soldier, so remember the name |

supr3m3justic3
Caldari ACE'S OVER 8'S Southern Cross Alliance
|
Posted - 2008.08.04 17:15:00 -
[400]
Originally by: reivol For all of you, that wanted to nerf falcon and saying it's the same as nerfing nano, please ask yourselves : - have you ever seen a gang full of falcon ? - have you ever seen a solo falcon hunting in belts ?
The problem with nano was that they can do many things at one time : - they can do great dps - while avoiding every damage for every other kind of ships (but one or two) - while being able to dictate range - while being able to choose it's target - while being able to flee away if wanted to - they can fly and hunt solo - they're mandatory in a any gang (even being better than inty's) - they can cross even the most large hostile camp without a sweat
Falcon, in the other hand, does only one thing, but does it great : jamming .. and no other ships are better at jamming than falcons Yes that's right, but that's not a reason to nerf it Or you'll have to nerf logistics too, because no other ship can be better at repping than logistics And you'll have to nerf titan too, because no other ship can be better at wiping an entire fleet
And you'll have to nerf hulks too, because no other ship can be better at mining ... Well, of course, roids haven't access to this forum, have they ? so they can't whine and say how they haven't any counter to hulks and dies horribly fast as soon as a hulk enter a system
...
and please, learn, perma-jamming is not a reality, not by far... Perhaps one falcon can jam 90% of the time one other ship, yes, if it's lucky ... so disabling only one other ship in the hostile fleet, but then, the falcon itself serve no other purpose and so in terms of dps warfare he is kind of disabled too ...
 __________________________________________________
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|

baltec1
Antares Shipyards Vanguard.
|
Posted - 2008.08.04 17:43:00 -
[401]
Originally by: Lyria Skydancer
Originally by: baltec1
I would have thought you were smart enough to know how to use them.
Its simple, slower ships such as battleships, BC and even cruisers can fit ECCM rather than a web which will be of little to no use on the slower ships since nothing gets into web range unless its a blaster boat.
Now you have a large amount of ECCM which can be concentrated onto whichever ship is being jammed by any ECM. Depending on the size of your fleet and how many ECM ships the ememy have you can literaly turn a falcon into a useless hunk of expencive metal and keep the fleets firepower/RR intact.
Perhaps you should try this tactic and the many others in this threadnought before screaming nerf, its quite clear from your responces you have either little to no pvp experience or you have never attempted to make a real effort to counter ECM.
I am not a falcon pilot, hell I am not even a BB pilot, I just dont like flying something without any armour or firepower and use missiles which I hate. If you do somehow get falcons nerfed then its only going to make my life easyer but I just dont see why they should be nerfed when there are so many ways to counter them.
LoL, sorry but I'm pretty sure you haven't actually done this.
1. slower ships such as BS and BC don't fit webs normally anyway. It's not like eccm is free slot like you're trying to make it out to be.
2. The coordination of who is getting jammed in a bigger fight, time to lock him, using special broadcasts for remote eccm (this you havent even explained wich is why I'm certain you havent actually tried this and are just theory-crafting) and at the same time shooting primaries is just too much. Simple solution is: BRING YOUR OWN FALCON. End of story. You know why? Because every time you DONT encounter a falcon YOU will now have an advantage instead of having eccm sitting there useless in the mids of half your fleet.
3. Perhaps I shouldnt try this tactic because it's made up and it's not even good. I'll just bring more falcons and get it over with. You can fiddle around with your remote eccm all day if you like. You're just plain wrong about this.
Perhaps you should stay out of 0.0 and large blobs because you realy dont deserve to be there if you are unwilling to adapt.
Then again, after showing a total lack of knolage on how fleets work in alliences in all areas I am sure you are just an empire wuss who is just trolling.
1. communication in fleets is done via TS, Vent or EVE voice. This means instantly knowing who needs repping, primary targets and reporting who is jammed.
2. I fly amarr ships which are well known for their lack of mid slots, yet I can easily fit 1 remote ECCM. It is not hard so you have no excuse.
3. massive blobs are to be avoided, if you cant avoid it then remember that ALL ships are in the same position as you. A falcon in this situation is next to useless since it cant switch targets quickly and has the firepower of a butterfly
4. I dont think you have ever faced a falcon before, hell I dont think you even PVP.
|

Wideen
Contraband Inc.
|
Posted - 2008.08.04 17:53:00 -
[402]
Originally by: Trojanman190
Originally by: Wideen Seeing as there are 14 pages of replies makes me think that there is truth to this
Or just lots of people argueing against it.
The fact of the matter is that, post nerf, the falcon will be one of the only remaining useful recons, if not the ONLY remaining useful recon.
So instead of nerfing the falcon... BOOST RECONS.
Nerfs fail. Boosts win.
There are better ways to keep eve changing than nerf the game to blandness.
don't forget the curse, it's pwn
|

Blancanieves
Increasing Success by Lowering Expectations
|
Posted - 2008.08.04 18:14:00 -
[403]
Originally by: Lyria Skydancer
Originally by: Chr0nosX
You bring your own falcon it is useful in itself not just for countering ecm like eccm. Also if you let the other guys falcon decloak first you can decloak and jam him.
P.S. Using long words does not make you look clever.
QFT. THIS is exactly the point falcon-fans always try to avoid. The falcon itself is a GREAT asset while an ECCM is NOT. No fleet command will equip his fleet with ECCM instead of just bringing more falcons as ECM defense. Anyone who claims otherwise is a moron. True story.
Hm, so if you take the ECCM from your ships suddenly a new player appears that can step into a Falcon and join your gang? Or do you mean that player would be flying with the gang anyway, but only in a pod? I allways thought there are other ships than Falcons that can at least be useful in a gang, e.g., something that does damage.
And Lyria, you didn't understand what I meant. My point is not that bringing a Falcon is less effective in practice than bringing ECCM. It's that it can at least be made so by tweaking the effectiveness of ECCM.
Btw.: That a Falcon is a great asset in itself is totally irrelevant to the question which is the most effective counter to ECM. Yes, it is important if you don't face ECM, because then ECCM becomes useless and the Falcon not. But in such a case we don't need to talk about ECM counters. You might have noticed that it has been proposed numerous times to make ECCM a useful module even when its sensor strength bonus is not needed.
If those two things would be fixed, we might see more FCs equipping their fleet with ECCM. -
|

Borat Sangdiev
|
Posted - 2008.08.04 19:25:00 -
[404]
Originally by: baltec1
Originally by: Lyria Skydancer
Originally by: baltec1
I would have thought you were smart enough to know how to use them.
Its simple, slower ships such as battleships, BC and even cruisers can fit ECCM rather than a web which will be of little to no use on the slower ships since nothing gets into web range unless its a blaster boat.
Now you have a large amount of ECCM which can be concentrated onto whichever ship is being jammed by any ECM. Depending on the size of your fleet and how many ECM ships the ememy have you can literaly turn a falcon into a useless hunk of expencive metal and keep the fleets firepower/RR intact.
Perhaps you should try this tactic and the many others in this threadnought before screaming nerf, its quite clear from your responces you have either little to no pvp experience or you have never attempted to make a real effort to counter ECM.
I am not a falcon pilot, hell I am not even a BB pilot, I just dont like flying something without any armour or firepower and use missiles which I hate. If you do somehow get falcons nerfed then its only going to make my life easyer but I just dont see why they should be nerfed when there are so many ways to counter them.
LoL, sorry but I'm pretty sure you haven't actually done this.
1. slower ships such as BS and BC don't fit webs normally anyway. It's not like eccm is free slot like you're trying to make it out to be.
2. The coordination of who is getting jammed in a bigger fight, time to lock him, using special broadcasts for remote eccm (this you havent even explained wich is why I'm certain you havent actually tried this and are just theory-crafting) and at the same time shooting primaries is just too much. Simple solution is: BRING YOUR OWN FALCON. End of story. You know why? Because every time you DONT encounter a falcon YOU will now have an advantage instead of having eccm sitting there useless in the mids of half your fleet.
3. Perhaps I shouldnt try this tactic because it's made up and it's not even good. I'll just bring more falcons and get it over with. You can fiddle around with your remote eccm all day if you like. You're just plain wrong about this.
Perhaps you should stay out of 0.0 and large blobs because you realy dont deserve to be there if you are unwilling to adapt.
Then again, after showing a total lack of knolage on how fleets work in alliences in all areas I am sure you are just an empire wuss who is just trolling.
1. communication in fleets is done via TS, Vent or EVE voice. This means instantly knowing who needs repping, primary targets and reporting who is jammed.
2. I fly amarr ships which are well known for their lack of mid slots, yet I can easily fit 1 remote ECCM. It is not hard so you have no excuse.
3. massive blobs are to be avoided, if you cant avoid it then remember that ALL ships are in the same position as you. A falcon in this situation is next to useless since it cant switch targets quickly and has the firepower of a butterfly
4. I dont think you have ever faced a falcon before, hell I dont think you even PVP.
Baltec, you're a complete nub that always brought caracals to fleet fights when you were in PA, which was only a couple months ago i may add. You're talking out of your ass here, and it smells.
|

Lyria Skydancer
Amarr Eve Defence Force
|
Posted - 2008.08.04 20:21:00 -
[405]
Edited by: Lyria Skydancer on 04/08/2008 20:21:33
Originally by: Borat Sangdiev
Baltec, you're a complete nub that always brought caracals to fleet fights when you were in PA, which was only a couple months ago i may add. You're talking out of your ass here, and it smells.
Well that sure explains his redicilous posts. ----------------------------------------- [Video] I'm a soldier, so remember the name |

Matrixcvd
Caldari Rionnag Alba Triumvirate.
|
Posted - 2008.08.04 22:16:00 -
[406]
Originally by: Lyria Skydancer Edited by: Lyria Skydancer on 04/08/2008 17:01:43
Originally by: Matrixcvd
R u special or somethin? What part of your wakkadoo mind do you think its even remotely sensible to equate a module to a ship in the sense that 1 is better than the other when selecting capabilities?? Ok lets break it down primitive style for you Captain Stupid, 1 module or many modules? who wins???? So how are you going to say
Ok now that we got that over and next question. Why do you feel your fail analysis "If the BEST counter to a certain ship is the ship itself then it is broken" is the end all be all of game mechanics mantra? The ECM has a percentage chance of jamming its target based on skillz and target type. ECCM decreases that chance. Neither is absolute. Obviously bringing your own EWAR ship is a good start towards FITTING A BALANCED FLEET. not introducing game breaking mechanics
you're a complete nubcake
Aw thats cute. Whats the matter? Afraid that your going to lose another FOTM tool in eve? You're about to lose one soon. I know it's hard for you to understand when you're flying in FOTM-ship fleets powered by GTC's 24/7 but not all eve are FOTM chasers. Glad we cleared that first.
Now, your whole discussion about 1 module vs more modules is irrelevant. Why? Because modules get bonuses from ships. So it is more sensible to actually compare 1 ship to another or a fleet of 10 mixed ships vs another fleet of 10. I dont know but YOU might be too special to understand this.
With that in mind if you have a fleet of say 15 and you need one more pilot you will pick a falcon instead of trying to eccm all 15 in your fleet. If you dont grasp this then youre utterly stupid. What does this mean? Falcons counter falcons, eccm does not. Simple.
oh god you are fail. So now you chose between a person and a mod? so you start your day going, I need 15 people, but if one moar person comes we have to deciede to bring him over another ship? do you know how stupid you are or do you just wake up and go, "F-it nothin i can do today about it" and does that happen everyday?
Falcons bring no additional DPS, they can scout, provide warp toos, have extremely low HP and offer little tank. There soul purpose is to stop the other side from shooting. A normal Falcon, can do that to with generally 5 jammer slots on a percetage chance basis. Good way of mitigating a falcon, is to bring your own. Just like when you need to out DPS your opponent you bring moar guns, or out speed your opponent you bring moar nano... either way.. your a complete moron and flash the FOTM whenever you get yourself pwn'd.
I have recon V i have max skillz i can remove 3 to 4 targets from most fights. Thats it, i provide no extra DPS... part of the game. If you can't handle that you need to cry to mom and not to the forums.
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supr3m3justic3
Caldari ACE'S OVER 8'S
|
Posted - 2008.08.04 22:36:00 -
[407]
Originally by: Matrixcvd
Originally by: Lyria Skydancer Edited by: Lyria Skydancer on 04/08/2008 17:01:43
Originally by: Matrixcvd
R u special or somethin? What part of your wakkadoo mind do you think its even remotely sensible to equate a module to a ship in the sense that 1 is better than the other when selecting capabilities?? Ok lets break it down primitive style for you Captain Stupid, 1 module or many modules? who wins???? So how are you going to say
Ok now that we got that over and next question. Why do you feel your fail analysis "If the BEST counter to a certain ship is the ship itself then it is broken" is the end all be all of game mechanics mantra? The ECM has a percentage chance of jamming its target based on skillz and target type. ECCM decreases that chance. Neither is absolute. Obviously bringing your own EWAR ship is a good start towards FITTING A BALANCED FLEET. not introducing game breaking mechanics
you're a complete nubcake
Aw thats cute. Whats the matter? Afraid that your going to lose another FOTM tool in eve? You're about to lose one soon. I know it's hard for you to understand when you're flying in FOTM-ship fleets powered by GTC's 24/7 but not all eve are FOTM chasers. Glad we cleared that first.
Now, your whole discussion about 1 module vs more modules is irrelevant. Why? Because modules get bonuses from ships. So it is more sensible to actually compare 1 ship to another or a fleet of 10 mixed ships vs another fleet of 10. I dont know but YOU might be too special to understand this.
With that in mind if you have a fleet of say 15 and you need one more pilot you will pick a falcon instead of trying to eccm all 15 in your fleet. If you dont grasp this then youre utterly stupid. What does this mean? Falcons counter falcons, eccm does not. Simple.
oh god you are fail. So now you chose between a person and a mod? so you start your day going, I need 15 people, but if one moar person comes we have to deciede to bring him over another ship? do you know how stupid you are or do you just wake up and go, "F-it nothin i can do today about it" and does that happen everyday?
Falcons bring no additional DPS, they can scout, provide warp toos, have extremely low HP and offer little tank. There soul purpose is to stop the other side from shooting. A normal Falcon, can do that to with generally 5 jammer slots on a percetage chance basis. Good way of mitigating a falcon, is to bring your own. Just like when you need to out DPS your opponent you bring moar guns, or out speed your opponent you bring moar nano... either way.. your a complete moron and flash the FOTM whenever you get yourself pwn'd.
I have recon V i have max skillz i can remove 3 to 4 targets from most fights. Thats it, i provide no extra DPS... part of the game. If you can't handle that you need to cry to mom and not to the forums.
PWND...ha ha haah aha haha ha ah a __________________________________________________
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Derek Sigres
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Posted - 2008.08.05 04:22:00 -
[408]
Originally by: Lyria Skydancer Edited by: Lyria Skydancer on 04/08/2008 17:01:43
Originally by: Matrixcvd
R u special or somethin? What part of your wakkadoo mind do you think its even remotely sensible to equate a module to a ship in the sense that 1 is better than the other when selecting capabilities?? Ok lets break it down primitive style for you Captain Stupid, 1 module or many modules? who wins???? So how are you going to say
Ok now that we got that over and next question. Why do you feel your fail analysis "If the BEST counter to a certain ship is the ship itself then it is broken" is the end all be all of game mechanics mantra? The ECM has a percentage chance of jamming its target based on skillz and target type. ECCM decreases that chance. Neither is absolute. Obviously bringing your own EWAR ship is a good start towards FITTING A BALANCED FLEET. not introducing game breaking mechanics
you're a complete nubcake
Aw thats cute. Whats the matter? Afraid that your going to lose another FOTM tool in eve? You're about to lose one soon. I know it's hard for you to understand when you're flying in FOTM-ship fleets powered by GTC's 24/7 but not all eve are FOTM chasers. Glad we cleared that first.
Now, your whole discussion about 1 module vs more modules is irrelevant. Why? Because modules get bonuses from ships. So it is more sensible to actually compare 1 ship to another or a fleet of 10 mixed ships vs another fleet of 10. I dont know but YOU might be too special to understand this.
With that in mind if you have a fleet of say 15 and you need one more pilot you will pick a falcon instead of trying to eccm all 15 in your fleet. If you dont grasp this then youre utterly stupid. What does this mean? Falcons counter falcons, eccm does not. Simple.
I really try to take your responses with a grain of salt - I DO but the nerf threads you pop up in tend to take the revolving door style of argument.
My stance is fairly simple - firstly the falcon is not the ONLY or even the most effective counter to a falcon. In fact simply SHOOTING the falcon is the most effective counter in the most general sense. ECCM facilitates this shooting function quite nicely and as such it stands to reason that the single best counter to a falcon is an ECCM fitted ship with sufficient range to make the falcon run crying for the hills. I understand ECCM has little utility for most ships - my suggestion is rather than swinging the nerf bat around like it's the only way to resolve a problem try BOOSTING the couter. Making ECCM a sensor booster mod means it's going to work very well with the current best counter - afterall sniper ships will have sensor boosters and one cannot argue against the utility of the modules. If that still proves insufficient THEN you look at the ship itself - ratchet down the bonus gradually. The falcon was never used at 10% jammer strength but 15% would be approaching a finer balance - especially with boosted ECCM thrown into the mix.
It's not that I don't empathize with the annoyance of falcons - even as a caldri pilot i've been on the wrong side of a falcon more than once. I'm just irritated that the only solution people can see to an issue of balance is "nerf the thing that works" rather than "boost the thing that doesn't work". If you people have you're way we can ensure that the recon line of ships will be relegated to hanger queens.
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baltec1
Antares Shipyards Vanguard.
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Posted - 2008.08.05 06:58:00 -
[409]
Originally by: Borat Sangdiev
Originally by: baltec1
Baltec, you're a complete nub that always brought caracals to fleet fights when you were in PA, which was only a couple months ago i may add. You're talking out of your ass here, and it smells.
And yet dispite being forced to fly such crappy ships due to a lack of all amarr ships and parts I learned how to counter ECM.
I have yet to hear either you or Lyria bring up any viable reason the tactic I use wont work for you. The only people at falt here are you two who whine about a paper thin ship with the offencive power of a pebble. If you are just going to sit there and ignore everyone telling you how to beat ECM then you deserve everything you get.
I dont see how either of you can be taken seriously after comments like "I wont use ECCM because it will be useless most of the time". Bit of a contradiction dont you think? Why exactly does a ship need a nerf if you feel it dosnt justify fitting a modual on a few ships in your gangs?
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Atsuko Ratu
Caldari VSP Corp.
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Posted - 2008.08.05 07:37:00 -
[410]
Originally by: baltec1
... with the offensive power of a pebble.
Pebble strikes you perfectly, (wrecking!) for your-eye-is-gone.
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BiggestT
Caldari Space Oddysey Pupule 'Ohana
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Posted - 2008.08.05 09:59:00 -
[411]
Originally by: Borat Sangdiev There should be no ship that is allowed to completely disable your ability to target back and fight. Perma jamming falcons and ecm are overpowered. nerf it.
Aye they are overpowered plz nerf them.
I havnt even bothered training for a t2 ecm scorp to a falcon coz i know a nerf is imminent lol. But its needed poudly annoying fc's since 2007
http://oldforums.eveonline.com/?a=topic&threadID=828123 caldari drone boat enthusiast |

Commoner
Caldari Emergent Chaos Nex Eternus
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Posted - 2008.08.05 10:21:00 -
[412]
Well im gonna look at the Rook and then i think that they should:
Reduce bonus to ECM str and range to 15% per level (To make the Rook a viable alternative for all out combat)
Doing that would make the Rook alot more attractive. The worst pvp'er in EVE :
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tuxsmouf
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Posted - 2008.08.05 10:26:00 -
[413]
If you think abut it, the falcon doesn't have any dps. The falcon can't tank. The falcon is not fast. The only good thing it can do is to jam and when it does that, its best defense is its distance of jam otherwise it will be destroyed in every fight. Because of its lack of speed and lack of tank, the falcon won't be able to get to its optimal range unless it stays cloacked (so it doesn't participate t the fight..) if for any reason, the fight started at closed range (bubble, the gang jumped on the enemy to start the fight, whatever you want). In these situations, the falcon is vulnerable.
If you remove the possibility to be at least safe in some situations, give the possibilty to tank better or to fight back. I watched the description of the other force recon, it seems they have at least the possibility to carry out some drones. At best, the falcon has 2 heavy launchers and that's it...
The permajamming story just make me laugh. Guys...Just watch the stats of the different classes of the ship. During a battle of several ships, if your ship has a anti-jam strengh > 14, almost no falcon pilot will be able to perma jam you (for me it's 100% of the time).
I was in a rook during a fleet battle once. The enemy fleet let me the possibility to go to my optimal range 150km+. During the fleet battle, a rapier managed to track me down, decloaked and engaged me. I wasn't able to warp out. The guy almost got me ^^. In this situation, a falcon would have been got down.
So you see, there's always a way. Just think instead of complaining...
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Zaerlorth Maelkor
The Maverick Navy Interstellar Alcohol Conglomerate
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Posted - 2008.08.05 10:34:00 -
[414]
Fit an active ECCM and you'll be fine. ==================================================
I should really get a sig. |

whisk
The Movement
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Posted - 2008.08.05 10:37:00 -
[415]
signed
Adapt or Die
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BiggestT
Caldari Space Oddysey Pupule 'Ohana
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Posted - 2008.08.05 10:42:00 -
[416]
Originally by: tuxsmouf ship. During a battle of several ships, if your ship has a anti-jam strengh > 14, almost no falcon pilot will be able to perma jam you (for me it's 100% of the time).
Most bs's have over 14 jam strength. I know of many a time where perma-jamming a bs occurs. They simply put another ecm mudule against them if 1 fails lol
and think about how much weaker a gang of about 8 with a non-caldari recon is if it goes up agaisnt a similar size ganf but they have a falcon..The first one is almsot gaurenteed death.
tell me thats not overpowered. poudly annoying fc's since 2007
http://oldforums.eveonline.com/?a=topic&threadID=828123 caldari drone boat enthusiast |

Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.08.05 11:31:00 -
[417]
Edited by: Lyria Skydancer on 05/08/2008 11:31:48
Originally by: Matrixcvd
Falcons bring no additional DPS, they can scout, provide warp toos, have extremely low HP and offer little tank. There soul purpose is to stop the other side from shooting. A normal Falcon, can do that to with generally 5 jammer slots on a percetage chance basis. Good way of mitigating a falcon, is to bring your own. Just like when you need to out DPS your opponent you bring moar guns, or out speed your opponent you bring moar nano... either way.. your a complete moron and flash the FOTM whenever you get yourself pwn'd.
You said it yourself. A good way (actually the best way) to counter a falcon is to bring a falcon.
But then youre claiming that you need to bring more dps to out dps and try to compare the two cases. Epic fail. You know why? There are several ways of defeating a gang with higher dps with LESS dps in a very effective way. You can for example jam them to crap and kill them one by one while that cant do shit. Guess what? DPS has more then one counter and it is not nessesarily DPS that is the BEST one. In the case of the falcon the BEST counter IS the falcon ITSELF. IT IS OVERPOWERED. And I will laugh at you next nerf aswell just as I am today when your little FOTM is taken from you. You people had the same bullshit arguments about nanos a year ago. Back then I was the moron, we'll the shoe seems to be on the other foot now eh? LoL, kthxbai. ----------------------------------------- [Video] I'm a soldier, so remember the name |

Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.08.05 11:35:00 -
[418]
Originally by: Derek Sigres
I really try to take your responses with a grain of salt - I DO but the nerf threads you pop up in tend to take the revolving door style of argument.
My stance is fairly simple - firstly the falcon is not the ONLY or even the most effective counter to a falcon. In fact simply SHOOTING the falcon is the most effective counter in the most general sense. ECCM facilitates this shooting function quite nicely and as such it stands to reason that the single best counter to a falcon is an ECCM fitted ship with sufficient range to make the falcon run crying for the hills. I understand ECCM has little utility for most ships - my suggestion is rather than swinging the nerf bat around like it's the only way to resolve a problem try BOOSTING the couter. Making ECCM a sensor booster mod means it's going to work very well with the current best counter - afterall sniper ships will have sensor boosters and one cannot argue against the utility of the modules. If that still proves insufficient THEN you look at the ship itself - ratchet down the bonus gradually. The falcon was never used at 10% jammer strength but 15% would be approaching a finer balance - especially with boosted ECCM thrown into the mix.
It's not that I don't empathize with the annoyance of falcons - even as a caldri pilot i've been on the wrong side of a falcon more than once. I'm just irritated that the only solution people can see to an issue of balance is "nerf the thing that works" rather than "boost the thing that doesn't work". If you people have you're way we can ensure that the recon line of ships will be relegated to hanger queens.
Meh boosts and nerfs are relative. If you boost something you indirectly nerf something else in the game. If you nerf something you boost other things indirectly. Does it really matter wich one? I mean the balance in a game is relative and not absolute.
1. If it were up to you how much would you boost eccm? 2. If it were totally up to me I'd change ecm to disable modules by choice or randomly. Much more fun way of implementing ecm for both ecm users and those affected by it. ----------------------------------------- [Video] I'm a soldier, so remember the name |

Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.08.05 11:38:00 -
[419]
Originally by: tuxsmouf
So you see, there's always a way. Just think instead of complaining...
Oh dont worry many of us HAVE found the way. We trained falcon alts a long time ago. Problem is that not all of us think it is the RIGHT solution. ----------------------------------------- [Video] I'm a soldier, so remember the name |

Matrixcvd
Caldari Rionnag Alba Triumvirate.
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Posted - 2008.08.05 13:49:00 -
[420]
Originally by: Lyria Skydancer Edited by: Lyria Skydancer on 05/08/2008 11:31:48
Originally by: Matrixcvd
Falcons bring no additional DPS, they can scout, provide warp toos, have extremely low HP and offer little tank. There soul purpose is to stop the other side from shooting. A normal Falcon, can do that to with generally 5 jammer slots on a percetage chance basis. Good way of mitigating a falcon, is to bring your own. Just like when you need to out DPS your opponent you bring moar guns, or out speed your opponent you bring moar nano... either way.. your a complete moron and flash the FOTM whenever you get yourself pwn'd.
You said it yourself. A good way (actually the best way) to counter a falcon is to bring a falcon.
But then youre claiming that you need to bring more dps to out dps and try to compare the two cases. Epic fail. You know why? There are several ways of defeating a gang with higher dps with LESS dps in a very effective way. You can for example jam them to crap and kill them one by one while that cant do shit. Guess what? DPS has more then one counter and it is not nessesarily DPS that is the BEST one. In the case of the falcon the BEST counter IS the falcon ITSELF. IT IS OVERPOWERED. And I will laugh at you next nerf aswell just as I am today when your little FOTM is taken from you. You people had the same bullshit arguments about nanos a year ago. Back then I was the moron, we'll the shoe seems to be on the other foot now eh? LoL, kthxbai.
Falcons are force multipliers Falcons are ment to allow smaller gangs to engage larger gangs EVE is not an arena sport, you don't show your hand, have the enemy show is and then deciede if you want to fight Falcons will have a tremendous effect when 2 small gangs engage, 1 with ECM, 1 without Falcon is specialized tool, as such, the best way to defend is to bring your own. That is not the definition of overpowered. You are the definition of stupid
Go Back to WoW
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Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.08.05 14:01:00 -
[421]
Originally by: Matrixcvd
Falcons are force multipliers Falcons are ment to allow smaller gangs to engage larger gangs EVE is not an arena sport, you don't show your hand, have the enemy show is and then deciede if you want to fight Falcons will have a tremendous effect when 2 small gangs engage, 1 with ECM, 1 without Falcon is specialized tool, as such, the best way to defend is to bring your own. That is not the definition of overpowered. You are the definition of stupid
Go Back to WoW
No falcons are not used to engage larger gangs. Why? Because larger gangs will have more ECM and you'll lose. Falcons do have a tremendous effect in small gang warfare. They take the fun out of it. Because the side that forgot his falcon at home will lose. Facons are not specialized tools, it is just something people like you invent to try smooth over overpoweredness. Just like you were calling nanos "out of the box thinking". ----------------------------------------- [Video] I'm a soldier, so remember the name |

Khamal Jolstien
Caldari The Monkey Sanctuary
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Posted - 2008.08.05 20:34:00 -
[422]
Excellent troll Borat, quite an accomplishment.
Also, just so everyone who has selective logic knows, ECM has already been nerfed. As it is, only a select handful of ships are viable ECM boats. Those same ships, mind you, have little DPS, tank on their f'n warp drives, and are slow in general. It used to be ECM was as common as MWD and nano ships, probably more so.
As a Falcon pilot, here's a fairly large list of things that make me reconsider attacking, or die a horrid, horrid, expensive death.
1. FOF Missiles. If you have a missile launcher slot, you can field these. 2. Drones. Most ships can field these. They auto aggress and do not lose aggression when their host is jammed. 3. ECCM. Obvious counter is obvious. 4. Numbers. If I miss a jam, I'm dead. 5. Luck. That's right, chance based. Even "perma" isn't true perma. I've put all my jammers on a target and lost a jam before. 6. Range. I don't fight close in, period. If you can get someone close to me, I'm either leaving or going down. I am NOT winning. 7. Primary. I'm primary in the fight. Again, a missed jam on even one enemy = welp. 8. Sensor dampeners. If I can't use range, I can't fight and survive.
Notice this list has things almost EVERY PILOT IN EVE can use, and they work WELL. (This is in contrast to anti-nano requiring you to gimp yourself for regular combat, or hope the enemy is stupid) Notice I also avoided the asinine "ECM counters ECM" argument. These are legitimate, easy to use counters.
Simply have everyone target the Falcon and open up. If you're traveling in a small gang, just don't engage if you don't think you can win. Remember that Falcon provides zero other support aside from jamming. It doesn't even have drones.
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Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.08.05 20:36:00 -
[423]
Originally by: Khamal Jolstien
1. FOF Missiles. If you have a missile launcher slot, you can field these. 2. Drones. Most ships can field these. They auto aggress and do not lose aggression when their host is jammed. 3. ECCM. Obvious counter is obvious. 4. Numbers. If I miss a jam, I'm dead. 5. Luck. That's right, chance based. Even "perma" isn't true perma. I've put all my jammers on a target and lost a jam before. 6. Range. I don't fight close in, period. If you can get someone close to me, I'm either leaving or going down. I am NOT winning. 7. Primary. I'm primary in the fight. Again, a missed jam on even one enemy = welp. 8. Sensor dampeners. If I can't use range, I can't fight and survive.
hahahahahahahahaahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahah...that is what I think of your "list". ----------------------------------------- [Video] I'm a soldier, so remember the name |

Traidor Disloyal
NightCrew
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Posted - 2008.08.05 20:58:00 -
[424]
Originally by: Lyria Skydancer Falcons do have a tremendous effect in small gang warfare. They take the fun out of it.
Why don't we all have CCP take out everything but the starter frigs and the civilian modules. That will be fun. No training involved. Start killing right out of the gate.
I have been on the receiving end of a Falcon. I have also helped kill some. They are not that hard to kill. They are a pain at times. But it has gotten to the point where if anything in game causes someone heartache they come running to the forums and cry about it instead of trying to find a counter to it.
Maybe I should cry about RR Gangs. Those people cause me problems. Should I cry on the forums about em or should I look for ways to counter em? A dilemma if ever there was one.
--------------------------------------------- Love is having a second account with a cov ops pilot |

TNT009
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Posted - 2008.08.05 21:01:00 -
[425]
Originally by: Borat Sangdiev There should be no ship that is allowed to completely disable your ability to target back and fight. Perma jamming falcons and ecm are overpowered. nerf it.
thats what ECCM is for and if u dont fit one than its U that need to be nerfed
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Derek Sigres
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Posted - 2008.08.05 21:24:00 -
[426]
Originally by: TNT009
Originally by: Borat Sangdiev There should be no ship that is allowed to completely disable your ability to target back and fight. Perma jamming falcons and ecm are overpowered. nerf it.
thats what ECCM is for and if u dont fit one than its U that need to be nerfed
Max skilled falcons can't really PERMA Jam. To do so their jammer strength MUST exceed the target's sensor strength. This means that the ONLY targets that a falcon can perma jam are cruisers and frigates. ECCM's two greatest flaws are it's reliance on an existing number (sensor strength) for it's boost. One can ECCM an Ibis (I've never tried actually I don't even know if it FITS) but that still doesn't boost it's sensor strength high enough to keep it from being permenantly jammed. The ships most suited to ECCM are battleships, specifically caldari battleships. We have natively HIGH sensor strength and range bonuses that mean we can both afford to fit the module and recieve a tangible benefit.
IF we went with the suggestion of making it an SB script and that proves insufficient the only other option is to institute at bonus of (X constant increase in sensor strength or Y percent increase in sensor strength, whichever is better).
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Lubimchik
Power Seed Enterprises
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Posted - 2008.08.05 21:45:00 -
[427]
ok, after the speed patch I feel the range on falcons might need to be looked at... cause well I fly them and we can sit back a pretty decent (183km cough) distance and jam the hell out of anything.
Haha, disable 1 ship?!?! I can keep at least 2 ships, most often 4 ships completely disabled for the whole battle...
However.. that is ALL I can do.. if anything gets me I am screwed... completely and utterly screwed.. Thats why for the most part I jam warp out cloak up warp back in uncloak and repeat.
But beyond jamming we totally suck....
erm, but if you nerf the falcon please make the rook usefull.... kk tyvm
Ohh yeah... sensor backup arrays, and ECCMs.. .really get us having a bad day!
Erm so instead of crying nerf so that your crazy tanked out dps set up can kick our asses, why not instead look at ALL OF THE MODULES IN EVE and see that there are already 2 of them completely deticated to laying the smack down on jammers
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kessah
Suicidal Tendencies Ltd
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Posted - 2008.08.10 00:19:00 -
[428]
support the nerf.
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kessah
Suicidal Tendencies Ltd
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Posted - 2008.08.10 00:38:00 -
[429]
Face it CCP you have failed to ever balance ECM since there conception.
BRING BACK CYCLE JAMING!!1
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Prometheus Exenthal
mnemonic.
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Posted - 2008.08.10 04:56:00 -
[430]
Originally by: Khamal Jolstien 1. FOF Missiles. If you have a missile launcher slot, you can field these. 2. Drones. Most ships can field these. They auto aggress and do not lose aggression when their host is jammed. 3. ECCM. Obvious counter is obvious. 4. Numbers. If I miss a jam, I'm dead. 5. Luck. That's right, chance based. Even "perma" isn't true perma. I've put all my jammers on a target and lost a jam before. 6. Range. I don't fight close in, period. If you can get someone close to me, I'm either leaving or going down. I am NOT winning. 7. Primary. I'm primary in the fight. Again, a missed jam on even one enemy = welp. 8. Sensor dampeners. If I can't use range, I can't fight and survive.
1. FOFs..  2. I'm sorry, my drones are already fighting.. Oh you're at 200km? Come closer so they reach. 3. ECCM doesn't work well enough to make it worth dropping a slot. 4-5. Falcons/Rooks/Blackbirds are awfully 'lucky' 6. Range. What other ewar can neuter a target from max lock range? 7. A smart Falcon pilot knows when to decloak/cloak, and who to jam and when to do it. 8. Hold on while I get my Arazu/Lach in range... Oh wait, I'm jammed?
----------------
You need to be EXTREMELY thick to think that ECM is not overpowered.
Possible solutions:
- Nuke Falcon/Rook/BB base lock range. This will reduce the number/strength of ECM modules/strength
- Racials can only jam the type specified
- Nuke ECM range
- Nuke ECM strength
- Radically boost ECCM module strength and/or base strength and perhaps lower sensor strength of the actual jamming ships
FRIGANK |
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Borg9
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Posted - 2008.08.10 19:22:00 -
[431]
Originally by: Lyria Skydancer Edited by: Lyria Skydancer on 05/08/2008 20:36:02
Originally by: Khamal Jolstien
1. FOF Missiles. If you have a missile launcher slot, you can field these. 2. Drones. Most ships can field these. They auto aggress and do not lose aggression when their host is jammed. 3. ECCM. Obvious counter is obvious. 4. Numbers. If I miss a jam, I'm dead. 5. Luck. That's right, chance based. Even "perma" isn't true perma. I've put all my jammers on a target and lost a jam before. 6. Range. I don't fight close in, period. If you can get someone close to me, I'm either leaving or going down. I am NOT winning. 7. Primary. I'm primary in the fight. Again, a missed jam on even one enemy = welp. 8. Sensor dampeners. If I can't use range, I can't fight and survive.
hahahahahahahahaahaahahahahahahahahahahahahahahahahah...that is what I think of your "list".
Why are you laughing, those are valid tactics against a falcon.....it's not our problem u suck at pvp and your only tactic to beating a ship is to come on the forum and whine. CCP faclons are fine, their only op vs noobs like lyria who don't know how to pvp. Adapt or die.
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Borg9
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Posted - 2008.08.10 19:43:00 -
[432]
Originally by: Prometheus Exenthal
Originally by: Khamal Jolstien 1. FOF Missiles. If you have a missile launcher slot, you can field these. 2. Drones. Most ships can field these. They auto aggress and do not lose aggression when their host is jammed. 3. ECCM. Obvious counter is obvious. 4. Numbers. If I miss a jam, I'm dead. 5. Luck. That's right, chance based. Even "perma" isn't true perma. I've put all my jammers on a target and lost a jam before. 6. Range. I don't fight close in, period. If you can get someone close to me, I'm either leaving or going down. I am NOT winning. 7. Primary. I'm primary in the fight. Again, a missed jam on even one enemy = welp. 8. Sensor dampeners. If I can't use range, I can't fight and survive.
1. FOFs.. Yup FoF work I bet you don't even have them trained 2. I'm sorry, my drones are already fighting.. Oh you're at 200km? Come closer so they reach. At least you get drones my falcon/rook don't get any 3. ECCM doesn't work well enough to make it worth dropping a slot. I have to give up mid slots so I can tank so nerf dps. 4-5. Falcons/Rooks/Blackbirds are awfully 'lucky' Nope not luck chance based which needs major skill time to become effective 6. Range. What other ewar can neuter a target from max lock range? Stop flyin in noob gangs and bring snipers 7. A smart Falcon pilot knows when to decloak/cloak, and who to jam and when to do it. I don't see your point here, a good pilot knows how to fly his ship....ok 8. Hold on while I get my Arazu/Lach in range... Oh wait, I'm jammed? Wah thats not fair an Arazu/Lach dampd me and I can't target anything also I didn't want to fit a sensor booster so my lock range sucks so nerf the Ara/Lach (see I can do it too). Remember ur Ara/Lach is NOT chance based so your always dampin targets. ----------------
You need to be EXTREMELY thick to think that ECM is not overpowered. Or your just bad at pvp
Possible solutions: I'll give you these solution if you make ecm not chance based and it always works like every other recon.
- Nuke Falcon/Rook/BB base lock range. This will reduce the number/strength of ECM modules/strength
- Racials can only jam the type specified
- Nuke ECM range
- Nuke ECM strength
- Radically boost ECCM module strength and/or base strength and perhaps lower sensor strength of the actual jamming ships
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Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.08.10 20:22:00 -
[433]
Edited by: Lyria Skydancer on 10/08/2008 20:23:38
Originally by: Borg9
Why are you laughing, those are valid tactics against a falcon.....it's not our problem u suck at pvp and your only tactic to beating a ship is to come on the forum and whine. CCP faclons are fine, their only op vs noobs like lyria who don't know how to pvp. Adapt or die.
Ahahaha, I'm the noob? Yeah ok.
First off, I have adapted. I have a falcon alt with close to max skills.
When they nerf falcons I'll remind you of your wise words: "ADAPT", just like I'm giving that same advice to the nano-phags right now that also were giving "adapt"-advice few weeks/months ago.
The funny thing is that it is people like you that are the ones that dont adapt and truly fear a nerf because then you will have to adapt yourself wich is not your strong side. You humor me, keep it coming.
But to put it in short incase I wrote too many lines for your concentration power to overcome: You are thick if you think falcons are balanced. ----------------------------------------- [Video] Support Barrage |

Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.08.10 20:29:00 -
[434]
Originally by: Borg9
Originally by: Prometheus Exenthal
Originally by: Khamal Jolstien 1. FOF Missiles. If you have a missile launcher slot, you can field these. 2. Drones. Most ships can field these. They auto aggress and do not lose aggression when their host is jammed. 3. ECCM. Obvious counter is obvious. 4. Numbers. If I miss a jam, I'm dead. 5. Luck. That's right, chance based. Even "perma" isn't true perma. I've put all my jammers on a target and lost a jam before. 6. Range. I don't fight close in, period. If you can get someone close to me, I'm either leaving or going down. I am NOT winning. 7. Primary. I'm primary in the fight. Again, a missed jam on even one enemy = welp. 8. Sensor dampeners. If I can't use range, I can't fight and survive.
1. FOFs.. Yup FoF work I bet you don't even have them trained 2. I'm sorry, my drones are already fighting.. Oh you're at 200km? Come closer so they reach. At least you get drones my falcon/rook don't get any 3. ECCM doesn't work well enough to make it worth dropping a slot. I have to give up mid slots so I can tank so nerf dps. 4-5. Falcons/Rooks/Blackbirds are awfully 'lucky' Nope not luck chance based which needs major skill time to become effective 6. Range. What other ewar can neuter a target from max lock range? Stop flyin in noob gangs and bring snipers 7. A smart Falcon pilot knows when to decloak/cloak, and who to jam and when to do it. I don't see your point here, a good pilot knows how to fly his ship....ok 8. Hold on while I get my Arazu/Lach in range... Oh wait, I'm jammed? Wah thats not fair an Arazu/Lach dampd me and I can't target anything also I didn't want to fit a sensor booster so my lock range sucks so nerf the Ara/Lach (see I can do it too). Remember ur Ara/Lach is NOT chance based so your always dampin targets. ----------------
You need to be EXTREMELY thick to think that ECM is not overpowered. Or your just bad at pvp
Possible solutions: I'll give you these solution if you make ecm not chance based and it always works like every other recon.
- Nuke Falcon/Rook/BB base lock range. This will reduce the number/strength of ECM modules/strength
- Racials can only jam the type specified
- Nuke ECM range
- Nuke ECM strength
- Radically boost ECCM module strength and/or base strength and perhaps lower sensor strength of the actual jamming ships
Does this post get any more stupid? Seriously? Are you kidding me?
1. FoF? at 200km? Are you stupid or something?
2. Drones? They dont work at 200km range; WTF DOES IT HAVE TO DO WITH YOU FALCON DRONE BAY. Stupid argument much?
3. Midslots to tank? Wth are you on about? That has nothing to do with the current issue. omfg.
4-5 Ok no chance based but you also cant have ecm working as it is today. Wich means it cant shut down all your lock and it cant have 200+km range. Then sure we can make falcons just like other recons. Fail.
6. So every roam must have a BS? Dont be an idiot. Seriously.
8. THE POINT IS THAT ARAZU CAN BE COUNTERED BY SIMPLY FLYING 40KM AND TACKLING IT. FALCONS CAN SIT AT 200KM AND THERE IS NO OTHER COUNTER EXCEPT YOUR OWN FALCON AT THAT POINT. GET THIS THROUGH YOUR THICK SKULL.
I announce you to: Dumbest person on eve-o forums. ----------------------------------------- [Video] Support Barrage |

Borg9
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Posted - 2008.08.10 22:32:00 -
[435]
Lyri calm down take a deep breath. Ur gettin defensive and throwin insults cause u know ur wrong. Falcons are fine. I guess u must get owned by them alot and thats why u think their op. I won't be readin anymore of ur responses in this thread so my last words are....somebody call a waaaaaaaaabulance cause Lyria cryin like a little baby. end thread/
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Ambrosious Martin
Son of Man
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Posted - 2008.08.11 05:46:00 -
[436]
Edited by: Ambrosious Martin on 11/08/2008 05:48:27
Originally by: Borg9 Lyri calm down take a deep breath. Ur gettin defensive and throwin insults cause u know ur wrong. Falcons are fine. I guess u must get owned by them alot and thats why u think their op. I won't be readin anymore of ur responses in this thread so my last words are....somebody call a waaaaaaaaabulance cause Lyria cryin like a little baby. end thread/
Hi, I'm Borg9, and I have one tooth! Today I want to teach you kids about... Duurrrhh.. Ah shoot!! I forgot!
Ok no seriouselly ECM is OP for a good reason, RANGE. The falcon isnt OP, just the Module itself. I have a good idea I think about how to improve this module and crisis "the warp core stab" ship(i.e FALCON). 1. Ecm shouldn't be chance based... Yes I said it it should work all the time as does all EWAR.
2. It should however be weakened in strength, so when a pilot does get to near max skills, the combination with the specific ship bonuses doesnt give the oppertunity to "perma-jam".
3. The module should be made exactlly race specific.
4. The module should be givin a cooldown timer after the duration period equal to half its duration.
5. Range on the module should not exceed 100km, including falloff.
6. As far as the falcon goes I beleive it really fine, I know its the one thats hurting everyone right now in battle but its always been able to do what its doing, its just sad for it to have taken so many, so long to start using it. Maybe CCP could look into the ECM burst ship. Makes it short range.
7. ECCM needs to be overhauled aswell, as does all counter defensive modules in the game. Eccm should be increased to say 250%, your giving up one slot for a specific task, a major gimp to many setups.
8. Allow drones to be set to attack any target on the pilots overview, without the current need for an existing lock. Falcon pilots hate any kind of damage usually, this is enough to make most pilots scramble.
Those are the majority of my ideas on this subject. I fully expect to get flamed, if for no other reason my intentional flame in the very begining of my post. Either way I haven't seen any other good ways to fix, and not completlely wreck ECM as a means of combat.
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Malcanis
We are Legend eXceed.
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Posted - 2008.08.11 07:25:00 -
[437]
Edited by: Malcanis on 11/08/2008 07:27:45
Originally by: Ambrosious Martin Edited by: Ambrosious Martin on 11/08/2008 05:48:27
Originally by: Borg9 Lyri calm down take a deep breath. Ur gettin defensive and throwin insults cause u know ur wrong. Falcons are fine. I guess u must get owned by them alot and thats why u think their op. I won't be readin anymore of ur responses in this thread so my last words are....somebody call a waaaaaaaaabulance cause Lyria cryin like a little baby. end thread/
Hi, I'm Borg9, and I have one tooth! Today I want to teach you kids about... Duurrrhh.. Ah shoot!! I forgot!
Ok no seriouselly ECM is OP for a good reason, RANGE. The falcon isnt OP, just the Module itself. I have a good idea I think about how to improve this module and crisis "the warp core stab" ship(i.e FALCON). 1. Ecm shouldn't be chance based... Yes I said it it should work all the time as does all EWAR.
2. It should however be weakened in strength, so when a pilot does get to near max skills, the combination with the specific ship bonuses doesnt give the oppertunity to "perma-jam".
3. The module should be made exactlly race specific.
4. The module should be givin a cooldown timer after the duration period equal to half its duration.
5. Range on the module should not exceed 100km, including falloff.
6. As far as the falcon goes I beleive it really fine, I know its the one thats hurting everyone right now in battle but its always been able to do what its doing, its just sad for it to have taken so many, so long to start using it. Maybe CCP could look into the ECM burst ship. Makes it short range.
7. ECCM needs to be overhauled aswell, as does all counter defensive modules in the game. Eccm should be increased to say 250%, your giving up one slot for a specific task, a major gimp to many setups.
8. Allow drones to be set to attack any target on the pilots overview, without the current need for an existing lock. Falcon pilots hate any kind of damage usually, this is enough to make most pilots scramble.
Those are the majority of my ideas on this subject. I fully expect to get flamed, if for no other reason my intentional flame in the very begining of my post. Either way I haven't seen any other good ways to fix, and not completlely wreck ECM as a means of combat.
So ECM should be: (1) Not chance based (2) Weaker.
Maximum T2 racial strength with 3 distort amps and all skills to 5 is about 14.5. A thorax has a sensor strength of 15.
In other words, You propose that ECM will never work against anything with a sensor strength of a T1 cruiser or better - that's before the strength is reduced by however much you're thinking of.
Forgive my lack of enthusiasm for such a change. I'll repeat what I said back around 100 pages ago: if you want ECM out of the game as you clearly do, then that's fine, but please produce a viable alternative for the race that are supposed to be the EW specialists.
EDT: ECCM 250%?! Overpowered much? I can haz 2.5-point WCS and T1 hardeners that give 60% resists pls?
CONCORD provide consequences, not safety; only you can do that. |

Kano Sekor
Amarr The Movement
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Posted - 2008.08.11 08:08:00 -
[438]
No ECM should just be shorter so the Falcon must be in range for FoF:s or Drones, so that they have to take any risk.
----------------------------------------------------------------------
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Omara Otawan
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Posted - 2008.08.11 08:13:00 -
[439]
Falcons should simply not get the same ecm bonus as the rook, thats all whats wrong with them. It can cloak, it shouldnt make the rook completely obsolete just because the enemy cant see it and it jams just as good.
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DFox31
North Eastern Swat Pandemic Legion
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Posted - 2008.08.11 08:20:00 -
[440]
Originally by: Borat Sangdiev
Originally by: Derek Sigres
Originally by: SereneSally
Originally by: Aneu Angellus They are called ECCM Modules... USE THEM
Oh stop - no one really fits ECCM mods as a general setup
Slow down there skippy - you have a module that protects you pretty damn well (juuust shy of -50% chance to jam per jammer) and you STILL complain?
Fair enough - throw out the ECCM module altogether and make it a Sensor Booster Script. Problem sovled. If you can't find room for a Sensor Booster you clearly don't care about your EWAR resistance.
how about no, and make the falcon have a range/strength script just like every other racial ewar.
nerf falcons. you know it must be done.
Falcon has something close to scripts, its called racial or multi and instead of being able to change it on the fly you have to either A: Dock at station or B: Use a carrier.
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Naomi Knight
Amarr
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Posted - 2008.08.11 08:20:00 -
[441]
Originally by: Omara Otawan Falcons should simply not get the same ecm bonus as the rook, thats all whats wrong with them. It can cloak, it shouldnt make the rook completely obsolete just because the enemy cant see it and it jams just as good.
Boost Rook for more dmg and tank :P
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General Paul
League of Disgruntled Fast Food Employees
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Posted - 2008.08.11 10:20:00 -
[442]
Hmm.. Caldari are mostly a range tanked race for pvp I find.
Ratehr than takeing the raneg from the falcon why not reduce its bonus back to what it was before it was boosted (so lower strength jamming but at extreme range)
This would make the Falcon an annoyance and an asset without being an i win button.
Taking away a falcons range is like making a rokhs bonus inverted though (425mm rails at 30KM)
It would simply be killed a lot all the time
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Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.08.11 10:23:00 -
[443]
Originally by: General Paul
Taking away a falcons range is like making a rokhs bonus inverted though (425mm rails at 30KM)
It would simply be killed a lot all the time
Like the pilgrim you mean? It also gets killed all the time. GG.
----------------------------------------- [Video] Support Barrage |

Kai Jyokoroi
The Collective Against ALL Authorities
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Posted - 2008.08.11 10:40:00 -
[444]
Originally by: SereneSally
Originally by: Aneu Angellus They are called ECCM Modules... USE THEM
Oh stop - no one really fits ECCM mods as a general setup
Clearly you would know, with your elite pvp knowledge.
I fit ECCM as a matter of course.
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Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.08.11 10:44:00 -
[445]
Originally by: Kai Jyokoroi
Originally by: SereneSally
Originally by: Aneu Angellus They are called ECCM Modules... USE THEM
Oh stop - no one really fits ECCM mods as a general setup
Clearly you would know, with your elite pvp knowledge.
I fit ECCM as a matter of course.
Yeah you fit it on your falcon. Does the generaly AAA fleet fit eccm? No, you just bring alot of falcons. What is your point? ----------------------------------------- [Video] Support Barrage |

DeadDuck
Amarr Amarr Border Defense Consortium Curatores Veritatis Alliance
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Posted - 2008.08.11 11:10:00 -
[446]
Originally by: Lyria Skydancer
Originally by: Kai Jyokoroi
Originally by: SereneSally
Originally by: Aneu Angellus They are called ECCM Modules... USE THEM
Oh stop - no one really fits ECCM mods as a general setup
Clearly you would know, with your elite pvp knowledge.
I fit ECCM as a matter of course.
Yeah you fit it on your falcon. Does the generaly AAA fleet fit eccm? No, you just bring alot of falcons. What is your point?
His point is that ECCM is a very good defence vs falcons... sooner or later the Falcon is gonna miss a cycle and it's all what it takes. And no I dont fly Falcons...
________________ God is my Wingman |

Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.08.11 11:14:00 -
[447]
Originally by: DeadDuck
His point is that ECCM is a very good defence vs falcons... sooner or later the Falcon is gonna miss a cycle and it's all what it takes. And no I dont fly Falcons...
ECCM a very good defense? You crazy? Sooner or later he will miss a cycle? Huh? You got infinite armor? The fight can be over for you if falcons jams you twice. Do you know what jam time + lock time for a BS is? Do you know how fast your armor can melt? I think I know how effective falcons are yea? I do fly one. ----------------------------------------- [Video] Support Barrage |

Naomi Knight
Amarr
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Posted - 2008.08.11 12:37:00 -
[448]
Originally by: Lyria Skydancer
Originally by: DeadDuck
His point is that ECCM is a very good defence vs falcons... sooner or later the Falcon is gonna miss a cycle and it's all what it takes. And no I dont fly Falcons...
ECCM a very good defense? You crazy? Sooner or later he will miss a cycle? Huh? You got infinite armor? The fight can be over for you if falcons jams you twice. Do you know what jam time + lock time for a BS is? Do you know how fast your armor can melt? I think I know how effective falcons are yea? I do fly one.
Cry more nub , do you fly falcon at all?
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Ambien Torca
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Posted - 2008.08.11 12:44:00 -
[449]
Change ECCM module to give flat +100 to sensor strenght instead of percentage and it becomes worth the midslot. And even better it now works well with all ship types and not just BS/Recons.
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Naomi Knight
Amarr
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Posted - 2008.08.11 12:51:00 -
[450]
Originally by: Ambien Torca Change ECCM module to give flat +100 to sensor strenght instead of percentage and it becomes worth the midslot. And even better it now works well with all ship types and not just BS/Recons.
Oh yes that would be awesome reducing jamm chance to 10% or less with only one module. Why not give just immunity to it? Oh then pls introduce other module with immunity to web scramble sensor damp etc. oh and dmg ofcourse :)
Stupid idea as all nerf nano ideas are stupid. Falcon is fine it works as intended and no need to change anything.
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|

Ambien Torca
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Posted - 2008.08.11 12:56:00 -
[451]
Originally by: Naomi Knight
Originally by: Ambien Torca Change ECCM module to give flat +100 to sensor strenght instead of percentage and it becomes worth the midslot. And even better it now works well with all ship types and not just BS/Recons.
Oh yes that would be awesome reducing jamm chance to 10% or less with only one module. Why not give just immunity to it? Oh then pls introduce other module with immunity to web scramble sensor damp etc. oh and dmg ofcourse :)
Stupid idea as all nerf nano ideas are stupid. Falcon is fine it works as intended and no need to change anything.
Most ships don¦t really have slots to fit useless moduless. Since ECM is far more powerful effect than damps/TD/TP it¦s counter oughta also be more powerful. Counters to other ewar mods also do something else (both tracking computers and sensor boosters are very useful modules even if you don¦t encounter ewar hitting those stats). 100 is just a figure whoever balances it could balance it to "correct" amount of jamming protection. Currently ECCM is almost useless for most smaller ships and even in ships that get benefit from it don¦t really become immune even if they fit multiples of it.
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Matrixcvd
Caldari Rionnag Alba Triumvirate.
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Posted - 2008.08.11 13:26:00 -
[452]
Originally by: Lyria Skydancer
Originally by: DeadDuck
His point is that ECCM is a very good defence vs falcons... sooner or later the Falcon is gonna miss a cycle and it's all what it takes. And no I dont fly Falcons...
ECCM a very good defense? You crazy? Sooner or later he will miss a cycle? Huh? You got infinite armor? The fight can be over for you if falcons jams you twice. Do you know what jam time + lock time for a BS is? Do you know how fast your armor can melt? I think I know how effective falcons are yea? I do fly one.
ECCM on spyder tanking/RR works very, if you knew what you are talking about it wouldn't be hilarious... last few losses on BC show you got pwn'd by falcons, is it so tough to swallow you gotta come on here and complain to keep this thread alive, you feel your skillz are right there but the game just keeps putting you down?
falcons are fine, you are ze pvp garbage
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Derek Sigres
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Posted - 2008.08.11 13:36:00 -
[453]
Originally by: Lyria Skydancer
Originally by: General Paul
Taking away a falcons range is like making a rokhs bonus inverted though (425mm rails at 30KM)
It would simply be killed a lot all the time
Like the pilgrim you mean? It also gets killed all the time. GG.
The pilgrim's utility is not a question here. Afterall they are different ships from different races that fufill a fundamentally different role (Cap warfare versus target system supression). The only correlation is the fact that they share the same ship class.
Given the fact that you admit that the Pilgrim is an inferior ship (compared to the curse I assume) because of it's short range I hope you'll see exactly WHY removing the range from the falcon would render it a failship.
Lets be honest here - when asking for a nerf to a ship or concept you are admitting you are UNWILLING (not unable) to build a ship with counters. I understand many ships are shy on mid slots - that does not excuse you from the fact that a module that is effective as a defense exists, and when fitted works quite well at providing protection from ECM. When asking for a boost to the counter you are amitting that the counter is either not viable or not working well enough to justify it's placement on your ship - this is an agument I can stomach because of the aformentioned shortness of mid slots most ships are saddled with.
ECCM can be boosted in a variety of ways - making it a sensor booster script is the most obvious. Afterall the utility concers can be asuaged when a single module provides defense against BOTH forms of targeting suppression AND provides real and tangible benefits when no ewar is applied. Other options include making ECCM shorten the jam times to a fraction of the cycle time - but this function would hardly help a large ship which are currently the best insulated and benefit the MOST from an ECCM. The third option is go give the ECCM an either/or quality - either a flat constant sensor strength bonus (say 20 points) OR double strength whichever yields a greater total in the end.
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Le Skunk
Low Sec Liberators
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Posted - 2008.08.11 13:42:00 -
[454]
I fly a falcon.
They are far to powerfull and yes need dealing with.
BUT
CCP will never do it as it will mean they have to admit they were wrong.
Maybe in a year or 2 try this thread again, untill then ..
..END THREAD
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Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.08.11 16:29:00 -
[455]
Originally by: Naomi Knight
Originally by: Lyria Skydancer
Originally by: DeadDuck
His point is that ECCM is a very good defence vs falcons... sooner or later the Falcon is gonna miss a cycle and it's all what it takes. And no I dont fly Falcons...
ECCM a very good defense? You crazy? Sooner or later he will miss a cycle? Huh? You got infinite armor? The fight can be over for you if falcons jams you twice. Do you know what jam time + lock time for a BS is? Do you know how fast your armor can melt? I think I know how effective falcons are yea? I do fly one.
Cry more nub , do you fly falcon at all?
Actually yeah, I have an almost maxed out falcon alt. I have adapted. Doesnt mean I like the way of adaption works in this case. Go fail somewhere else mate. ----------------------------------------- [Video] Support Barrage |

Lyria Skydancer
Amarr Eve Defence Force
|
Posted - 2008.08.11 16:42:00 -
[456]
Originally by: Matrixcvd
ECCM on spyder tanking/RR works very, if you knew what you are talking about it wouldn't be hilarious... last few losses on BC show you got pwn'd by falcons, is it so tough to swallow you gotta come on here and complain to keep this thread alive, you feel your skillz are right there but the game just keeps putting you down?
falcons are fine, you are ze pvp garbage
1. How many fleet deaths do not have ecm on their killmail? I havent been "pwnd" by falcons. Fail.
2. Yes ofcourse rr BS need eccm for extra protection. You know exactly what my point is. Wich is that eccm is not fitted on anything else. You dont fit eccm on a bc, cruiser, hac, inty. The issue is still the same: The BEST counter against ecm is ECM ITSELF. That is what is wrong with it and you are utterly thick if you think otherwise.
3. I also know where you're coming from. A pilot that only flies the I-win-buttons of eve. Falcons and Rapiers. Well I'm glad rapier got the shaft and ecm soon someday will. It will be a pleasure to point out how wrong you were about "me sucking and adapting and getting skillz". You were going on about how nano's were balanced. Now the shoe is on the other foot and I find it very amusing. But heck if you lack skills you have to fly fotm, I dont blame you. ----------------------------------------- [Video] Support Barrage |

Lyria Skydancer
Amarr Eve Defence Force
|
Posted - 2008.08.11 16:55:00 -
[457]
Originally by: Derek Sigres
Lets be honest here - when asking for a nerf to a ship or concept you are admitting you are UNWILLING (not unable) to build a ship with counters.
The problem is that the BEST counter is a FALCON. ECCM is NOT a better counter. Having alot of mids is NOT a better counter. Having heavy sniper ships with eccm in mids is NOT a better counter. Having nano sacs with eccm in mids burn for the falcons is NOT a better counter. Inties with FoF missiles is NOT a better counter.
Falcon counters falcon. End of story. That is wrong and needs to go. ----------------------------------------- [Video] Support Barrage |

Zephyr Rengate
dearg doom
|
Posted - 2008.08.11 17:24:00 -
[458]
Originally by: Lyria Skydancer
Originally by: Matrixcvd
ECCM on spyder tanking/RR works very, if you knew what you are talking about it wouldn't be hilarious... last few losses on BC show you got pwn'd by falcons, is it so tough to swallow you gotta come on here and complain to keep this thread alive, you feel your skillz are right there but the game just keeps putting you down?
falcons are fine, you are ze pvp garbage
1. How many fleet deaths do not have ecm on their killmail? I havent been "pwnd" by falcons. Fail.
2. Yes ofcourse rr BS need eccm for extra protection. You know exactly what my point is. Wich is that eccm is not fitted on anything else. You dont fit eccm on a bc, cruiser, hac, inty. The issue is still the same: The BEST counter against ecm is ECM ITSELF. That is what is wrong with it and you are utterly thick if you think otherwise.
3. I also know where you're coming from. A pilot that only flies the I-win-buttons of eve. Falcons and Rapiers. Well I'm glad rapier got the shaft and ecm soon someday will. It will be a pleasure to point out how wrong you were about "me sucking and adapting and getting skillz". You were going on about how nano's were balanced. Now the shoe is on the other foot and I find it very amusing. But heck if you lack skills you have to fly fotm, I dont blame you.
Biiter noob.
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Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.08.11 17:27:00 -
[459]
Originally by: Zephyr Rengate
Biiter noob.
Sorry you're the noob mate . I'm glad you're so bitter to the point where you are flaming on the forums without making any arguments because they toox your i-winz-button. Ahaha ----------------------------------------- [Video] Support Barrage |

Zephyr Rengate
dearg doom
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Posted - 2008.08.11 17:29:00 -
[460]
I'd rather not argue with a whiner.
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Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.08.11 17:38:00 -
[461]
Originally by: Zephyr Rengate I'd rather not argue with a whiner.
You can call it whatever you like. I told you nano's were overpowered months ago. You people called that whining and I was a whiner and a noob. Now they nerfed it. I was right. Being right and arguing in favor of that is whining? I love your logic; I'm sorry you're about to lose your i win buttons but don't go all emo on us plx. ----------------------------------------- [Video] Support Barrage |

Zephyr Rengate
dearg doom
|
Posted - 2008.08.11 17:43:00 -
[462]
Tbh ECM has its counter. Its not 100% effective. And WTF you are whining about huggins and rapiers being OP when you also complain about nano being OP? Nice logic.
|

Matrixcvd
Caldari Rionnag Alba Triumvirate.
|
Posted - 2008.08.11 17:51:00 -
[463]
Originally by: Lyria Skydancer
Originally by: Matrixcvd
ECCM on spyder tanking/RR works very, if you knew what you are talking about it wouldn't be hilarious... last few losses on BC show you got pwn'd by falcons, is it so tough to swallow you gotta come on here and complain to keep this thread alive, you feel your skillz are right there but the game just keeps putting you down?
falcons are fine, you are ze pvp garbage
1. How many fleet deaths do not have ecm on their killmail? I havent been "pwnd" by falcons. Fail.
2. Yes ofcourse rr BS need eccm for extra protection. You know exactly what my point is. Wich is that eccm is not fitted on anything else. You dont fit eccm on a bc, cruiser, hac, inty. The issue is still the same: The BEST counter against ecm is ECM ITSELF. That is what is wrong with it and you are utterly thick if you think otherwise.
3. I also know where you're coming from. A pilot that only flies the I-win-buttons of eve. Falcons and Rapiers. Well I'm glad rapier got the shaft and ecm soon someday will. It will be a pleasure to point out how wrong you were about "me sucking and adapting and getting skillz". You were going on about how nano's were balanced. Now the shoe is on the other foot and I find it very amusing. But heck if you lack skills you have to fly fotm, I dont blame you.
Every time someone specializes in something, people go "FOTM, FOTM" because its effective. If the falcon, had a tank, could dps and jam at the same time then it would be overpowerd. The falcons only roll is to jam, there are modules and in certain situations ECCM works effectively. You're one of those ret3rds that wants a module for every ship out there to counter the capabilites of that ship, so you can go and explain in your noob understanding of EVE to other people exactly what ot do in any senario. If you see a falcon, activate your ECCM and its negated, counter done
tahts not how eve was. Nano was the same thing, people wanted 1 module to activate which could negate the nano. They complained for 2 years and now we have a total redefining of PVP and it sucks. Time will tell whether the players will put up with it. There is an overwhelming majority against it, just like your stupid logic
If its specialized, then it must do one thing better than anything else, then every single time thats the case someone will cry for a nerf, as your your garbage fail mails, check the last couple pages and you ahve been engaged by falcons and so i can see where all your rage comes from, cause your sauce stinks so bad its beyond fail.
enough with nerfing specialized warfare, game will go to sh1t and maybe the server player count wont go crashing down if it does hit TQ as is, but it wont take long before a sizeable player base will pick up and leave
oh btw, five fighters anyone?
|

General Spaz
Minmatar Minmatar Mafia
|
Posted - 2008.08.11 17:52:00 -
[464]
Edited by: General Spaz on 11/08/2008 17:53:03 Edited by: General Spaz on 11/08/2008 17:52:57 There is actually a ship that exists that can solo KILL a Falcon quite nicely... and it does it without ECM, ECCM, sniper weapons, cruises, or drones.
This ship costs around 20 Mil completely fit and isn't skill point heavy (compared to a Falcon). Sadly it only works in 0.0 and no one ever seems to fly it this way.
I will give one exotic dancer to the person who figures it out first.
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Zephyr Rengate
dearg doom
|
Posted - 2008.08.11 17:54:00 -
[465]
Originally by: General Spaz Edited by: General Spaz on 11/08/2008 17:53:03 Edited by: General Spaz on 11/08/2008 17:52:57 There is actually a ship that exists that can solo KILL a Falcon quite nicely... and it does it without ECM, ECCM, sniper weapons, cruises, or drones.
This ship costs around 20 Mil completely fit and isn't skill point heavy (compared to a Falcon). Sadly it only works in 0.0 and no one ever seems to fly it this way.
I will give one exotic dancer to the person who figures it out first.
Is it a dictor with a bubble?...
|

baltec1
Antares Shipyards Vanguard.
|
Posted - 2008.08.11 18:17:00 -
[466]
Originally by: Trojanman190
Originally by: Lyria Skydancer
Originally by: Derek Sigres
Lets be honest here - when asking for a nerf to a ship or concept you are admitting you are UNWILLING (not unable) to build a ship with counters.
The problem is that the BEST counter is a FALCON. ECCM is NOT a better counter. Having alot of mids is NOT a better counter. Having heavy sniper ships with eccm in mids is NOT a better counter. Having nano sacs with eccm in mids burn for the falcons is NOT a better counter. Inties with FoF missiles is NOT a better counter.
Falcon counters falcon. End of story. That is wrong and needs to go.
Quoting for targeting.
Lyria if you weren't such a complete and utter douche bag when presenting your arguments to other people on this forum, you might be more likely to have other people agree with you. Every time you make an argument, regardless of what your argument is, you maximize your attack on the person you are arguing against. Every single time. Attacking the person directly, saying their arguments are stupid, etc. If you cleaned up your posts a lot of them are actually pretty powerful. Just cutting out the trollish bullshit would be enough.
If you can do that you might find some support. Otherwise myself, and I'm sure others too, will not be associated with your trollishness. We have falcon alts anyways.
This.
I have explaned what I encounter and what tactics I use and find effective and all I get is a mouthfull of crap and no real explanation as to why they cannot do the same.
To me a falcon is just an expencive blackbird, they both get primaried and the falcon rarely ever has enough time to move out to its max range. If I was in charge of a fleet I would rather have a scorpion and stick it in the middle of the fleet and RR it. Its gonna last longer than a falcon, have more firepower and its alot cheaper to lose.
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General Spaz
Minmatar Minmatar Mafia
|
Posted - 2008.08.11 18:18:00 -
[467]
Originally by: Zephyr Rengate
Originally by: General Spaz Edited by: General Spaz on 11/08/2008 17:53:03 Edited by: General Spaz on 11/08/2008 17:52:57 There is actually a ship that exists that can solo KILL a Falcon quite nicely... and it does it without ECM, ECCM, sniper weapons, cruises, or drones.
This ship costs around 20 Mil completely fit and isn't skill point heavy (compared to a Falcon). Sadly it only works in 0.0 and no one ever seems to fly it this way.
I will give one exotic dancer to the person who figures it out first.
Is it a dictor with a bubble?...
Partly true, but which one? The dancer is almost yours!
|

Zephyr Rengate
dearg doom
|
Posted - 2008.08.11 18:24:00 -
[468]
Flycatcher with fofs?
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Noisrevbus
Caldari Breams Gone Wild
|
Posted - 2008.08.11 18:29:00 -
[469]
So, how would you go about changing the ECM and the Caldari Recons?
Here is a simple trade-off scenario: range for flexibility
1. Racial ECM removed, Racial scripts introduced (that only modify strength, not range) to the (now sole-) Multispec ECM. 2. That makes base ECM II range ~35km, SP max range ~55km, ~65km (rig) ~75km (dual rigged). 3. ECM-ship bonused range ~110km and dual range-rigged ECM bonused range ~150km (optimals).
Taking another step could be cutting range down on ECM-ship ship bonuses in trade for a tank.
4. Drop (all or part of-) the ECM-ship range bonus in favour of a completely new EWar bonus (move the bonus to ECM-B?). 5. Make the ECM module a high or low slot module to make room for a tank (as range is an ECM ship's tank today). 6. Reorganize the slot allocation of all ECM ships similar to other tech II cruisers (even slot distribution, or heavy on highs). 7. This could make ECM ships 50-75km optimal ships with a BECM bonus for anti-drone/blob work (and tie mechanics together).
More on the proposed ECM-B example:
8. Tie ECM and ECM-B mechanics more together, so that ECM-B scale with modules and ship bonuses. 9. Make the Caldari second EWar bonus (on affected ECM ships) a simple 100% range to ECM-B. 10. That would make the ECM-B a 9+6 base, and on a Recon a 18+6 = 24 (standard tackle) range. 11. Later discussion could be had on wether ECM-B should be affected by skills, rigs etc.
More suggestions?
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General Spaz
Minmatar Minmatar Mafia
|
Posted - 2008.08.11 18:30:00 -
[470]
Originally by: Zephyr Rengate Flycatcher with fofs?
You win.
Doesn't require a lock and can bubble the Falcon so it stays put until it dies (slow) to your missiles.
Not even a Flycatcher has to worry about being killed by a Falcon.
|
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Lyria Skydancer
Amarr Eve Defence Force
|
Posted - 2008.08.11 18:34:00 -
[471]
Originally by: Matrixcvd
Every time someone specializes in something, people go "FOTM, FOTM" because its effective. If the falcon, had a tank, could dps and jam at the same time then it would be overpowerd. The falcons only roll is to jam, there are modules and in certain situations ECCM works effectively. You're one of those ret3rds that wants a module for every ship out there to counter the capabilites of that ship, so you can go and explain in your noob understanding of EVE to other people exactly what ot do in any senario. If you see a falcon, activate your ECCM and its negated, counter done
tahts not how eve was. Nano was the same thing, people wanted 1 module to activate which could negate the nano. They complained for 2 years and now we have a total redefining of PVP and it sucks. Time will tell whether the players will put up with it. There is an overwhelming majority against it, just like your stupid logic
If its specialized, then it must do one thing better than anything else, then every single time thats the case someone will cry for a nerf, as your your garbage fail mails, check the last couple pages and you ahve been engaged by falcons and so i can see where all your rage comes from, cause your sauce stinks so bad its beyond fail.
enough with nerfing specialized warfare, game will go to sh1t and maybe the server player count wont go crashing down if it does hit TQ as is, but it wont take long before a sizeable player base will pick up and leave
oh btw, five fighters anyone?
You can rephrase it any number of ways. It still doesn't change the fact that you needed a bigger nano fleet to kill a nano fleet effectively and you also need more ecm to counter ecm most effectively. Yes there are several ways of doing each case but the problem is that the MOST effective way of dealing with them is the ship type itself. That is wrong. ----------------------------------------- [Video] Support Barrage |

Lyria Skydancer
Amarr Eve Defence Force
|
Posted - 2008.08.11 18:34:00 -
[472]
Edited by: Lyria Skydancer on 11/08/2008 18:35:11
Originally by: General Spaz
You win.
Doesn't require a lock and can bubble the Falcon so it stays put until it dies (slow) to your missiles.
Not even a Flycatcher has to worry about being killed by a Falcon.
Have you actually tried this? Have you actually used FoFs? Really? Have you? ----------------------------------------- [Video] Support Barrage |

Zephyr Rengate
dearg doom
|
Posted - 2008.08.11 18:37:00 -
[473]
Originally by: Lyria Skydancer Edited by: Lyria Skydancer on 11/08/2008 18:35:11
Originally by: General Spaz
You win.
Doesn't require a lock and can bubble the Falcon so it stays put until it dies (slow) to your missiles.
Not even a Flycatcher has to worry about being killed by a Falcon.
Have you actually tried this? Have you actually used FoFs? Really? Have you?
Be quiet. Give the man the break, he needs to send me my dam womanz!
|

Lyria Skydancer
Amarr Eve Defence Force
|
Posted - 2008.08.11 18:37:00 -
[474]
Originally by: Trojanman190
Quoting for targeting.
Lyria if you weren't such a complete and utter douche bag when presenting your arguments to other people on this forum, you might be more likely to have other people agree with you. Every time you make an argument, regardless of what your argument is, you maximize your attack on the person you are arguing against. Every single time. Attacking the person directly, saying their arguments are stupid, etc. If you cleaned up your posts a lot of them are actually pretty powerful. Just cutting out the trollish bullshit would be enough.
If you can do that you might find some support. Otherwise myself, and I'm sure others too, will not be associated with your trollishness. We have falcon alts anyways.
1. The people who get harsh words pointed at them mostly deserve it. 2. You know I'm mostly right. 3. Meh, it's just forums. We are here for fun. I consider this fun. ----------------------------------------- [Video] Support Barrage |

Atsuko Ratu
Caldari VSP Corp.
|
Posted - 2008.08.11 18:38:00 -
[475]
Blob loses to bigger blob.
Blob is overpowered.
Tank loses to more tank.
Tank is overpowered.
DPS loses to more DPS.
DPS is overpowered.
Nanos lose to more nanos.
Nanos are overpowered.
ECM loses to more ECM.
ECM is overpowered.
Etc.
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Lyria Skydancer
Amarr Eve Defence Force
|
Posted - 2008.08.11 18:42:00 -
[476]
Originally by: Atsuko Ratu Blob loses to bigger blob.
Blob is overpowered.
Tank loses to more tank.
Tank is overpowered.
DPS loses to more DPS.
DPS is overpowered.
Nanos lose to more nanos.
Nanos are overpowered.
ECM loses to more ECM.
ECM is overpowered.
Etc.
Actually you totally misunderstood me.
DPS specced fleet can easily die to ewar heavy fleet. A BS blobs can easily die to 20 bombers or ewar heavy fleet or a sniper fleet. Tank can easily die to some neuts and ranged fleet.
Nano fleets were only tackled and killed by bigger nano fleets effectively. That is the MOST effective way to KILL another nano fleet.
To counter an ECM heavy fleet you bring MORE ECM. To counter 5 falcons you bring 10. It is the BEST counter.
It is wrong. ----------------------------------------- [Video] Support Barrage |

Sokratesz
Rionnag Alba Triumvirate.
|
Posted - 2008.08.11 18:42:00 -
[477]
Originally by: Atsuko Ratu Blob loses to bigger blob.
Blob is overpowered.
Tank loses to more tank.
Tank is overpowered.
DPS loses to more DPS.
DPS is overpowered.
Nanos lose to more nanos.
Nanos are overpowered.
ECM loses to more ECM.
ECM is overpowered.
Etc.
repeat till game becomes wow
We will not walk in fear of one another. |

supr3m3justic3
Caldari ACE'S OVER 8'S
|
Posted - 2008.08.11 18:59:00 -
[478]
lol @ Nano......and praise the almighty FALCON..... __________________________________________________
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Matrixcvd
Caldari Rionnag Alba Triumvirate.
|
Posted - 2008.08.11 19:21:00 -
[479]
Originally by: Lyria Skydancer
Originally by: Atsuko Ratu Blob loses to bigger blob.
Blob is overpowered.
Tank loses to more tank.
Tank is overpowered.
DPS loses to more DPS.
DPS is overpowered.
Nanos lose to more nanos.
Nanos are overpowered.
ECM loses to more ECM.
ECM is overpowered.
Etc.
Actually you totally misunderstood me.
DPS specced fleet can easily die to ewar heavy fleet. A BS blobs can easily die to 20 bombers or ewar heavy fleet or a sniper fleet. Tank can easily die to some neuts and ranged fleet.
Nano fleets were only tackled and killed by bigger nano fleets effectively. That is the MOST effective way to KILL another nano fleet.
To counter an ECM heavy fleet you bring MORE ECM. To counter 5 falcons you bring 10. It is the BEST counter.
It is wrong.
no he hit the nail on the head and since you are the singular minority with your view point, you must be specialized in STUPID, meaning we should nerf stupid, so goodbye
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Sokratesz
Rionnag Alba Triumvirate.
|
Posted - 2008.08.11 19:26:00 -
[480]
Originally by: Lyria Skydancer
Originally by: Atsuko Ratu Blob loses to bigger blob.
Blob is overpowered.
Tank loses to more tank.
Tank is overpowered.
DPS loses to more DPS.
DPS is overpowered.
Nanos lose to more nanos.
Nanos are overpowered.
ECM loses to more ECM.
ECM is overpowered.
Etc.
Actually you totally misunderstood me.
DPS specced fleet can easily die to ewar heavy fleet. A BS blobs can easily die to 20 bombers or ewar heavy fleet or a sniper fleet. Tank can easily die to some neuts and ranged fleet.
Nano fleets were only tackled and killed by bigger nano fleets effectively. That is the MOST effective way to KILL another nano fleet.
To counter an ECM heavy fleet you bring MORE ECM. To counter 5 falcons you bring 10. It is the BEST counter.
It is wrong.
to counter ten falcons all you need to do is fit a single eccm each..
We will not walk in fear of one another. |
|

Borat Sangdiev
|
Posted - 2008.08.11 19:28:00 -
[481]
Edited by: Borat Sangdiev on 11/08/2008 19:28:04 hey all you falcon fanbois. I realize you want to keep the falcon because ECM tanks are now the ONLY alternative to straight up tank or gank fits, but straight up, Falcons are overpowered. You know it as well as everyone else. Quit with the BS.
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Derek Sigres
|
Posted - 2008.08.11 19:29:00 -
[482]
Originally by: Lyria Skydancer Edited by: Lyria Skydancer on 11/08/2008 18:35:11
Originally by: General Spaz
You win.
Doesn't require a lock and can bubble the Falcon so it stays put until it dies (slow) to your missiles.
Not even a Flycatcher has to worry about being killed by a Falcon.
Have you actually tried this? Have you actually used FoFs? Really? Have you?
I have indeed used FOF's. At close ranges with many targets to choose from FOF's offer some questionable target selection AI but that doesn't mean they don't continue to hit targets for damage. If there's only one target in the vicinity FOF's only engage that target. Since falcon's sit so far from the battle you'll find that FOF's target them juuuust fine - you don't even have to worry about drones.
Other solutions include stealth bombers which you consistantly ignore - 3 bombers can one shot a falcon - one bomber will instantly drive it from the field (you see after you nuke the shields the average falcon pilot decides it's time to leave). If the falcon tries to stay and fight with even a SINGLE stealth bomber it loses (and stealth bombers have one of the WORST tanks in the game). To be brutally honest the SB is THE best counter to the Falcon - it negates the falcon by killing it or driving it away - no ECCM needed.
ECCM is there to increase a ship's protection against ECCM in much the same way an armor hardner protects you from damage. Yes it's utterly useless if you aren't being jammed and it's functional mechanics favor larger ships over smaller ones but you can't deny it works. (Actually, apparently you can because apparently it does absolutely nothing except harm your ship fitting according to many arguments here) Is there a viable reason to boost ECCM? Certainly - it's too limiting of a module to stick in a mid slot where it competes with EVERYTHING else. THAT is the failing of ECCM - that it's situational usefulness means 95% of pilots opt for a more generally useful module rather than ECCM.
Whining about inability to engage falcons is laughable - there are MANY counters to the noble falcon - from dampners (no really - you CAN get a damp to reach out falcon range on gallente ships, effectively removing them from a fight) to battleship snipers (ECCM can handily be fit on these ships and pretending it can't is silly) to a handful of HACs (Cerberus, Eagle) to stealth bombers (all races, easy to train for), to other recons (high sensor strength makes them natively difficult to jam, most recons can sling enough damage to murder a falcon in short order) to FOF armed missile ships, to drone ships. Your options are nearly limitless.
All a falcon can do is keep you from locking - meaning all a falcon accomplishes in a gang is cutting down enemy DPS and mitigates or exacerbates the numerical equation. It's direct combat support is non-existant making it a true combat multiplier (It's like putting armor on infantrymen - its presence passively increases the combat potential of a unit). The Whine Brigade however doesn't want to hear tales like this - to them the fact that "moar firepower" is not the solution to a problem in eve irks them (in the same way that it irked people that shooting nano ships by pressing F1-f8 was hard). A single button complete counter to ECM is the ONLY thing that will satisfy people, or rendering ECM useless. In either case the argument for nerfing falcons boils down quite simply to the fact that people don't want to THINK when they play this game. They want cookie cutter configurations and cookie cutter solutions to problems. In spite of the fact that such solutions are available to the falcon problem people still don't accept it because using a specialized ship to kill another specialized ship is some sort of sin against humanity.
|

Borat Sangdiev
|
Posted - 2008.08.11 19:30:00 -
[483]
Originally by: Sokratesz
Originally by: Lyria Skydancer
Originally by: Atsuko Ratu Blob loses to bigger blob.
Blob is overpowered.
Tank loses to more tank.
Tank is overpowered.
DPS loses to more DPS.
DPS is overpowered.
Nanos lose to more nanos.
Nanos are overpowered.
ECM loses to more ECM.
ECM is overpowered.
Etc.
Actually you totally misunderstood me.
DPS specced fleet can easily die to ewar heavy fleet. A BS blobs can easily die to 20 bombers or ewar heavy fleet or a sniper fleet. Tank can easily die to some neuts and ranged fleet.
Nano fleets were only tackled and killed by bigger nano fleets effectively. That is the MOST effective way to KILL another nano fleet.
To counter an ECM heavy fleet you bring MORE ECM. To counter 5 falcons you bring 10. It is the BEST counter.
It is wrong.
to counter ten falcons all you need to do is fit a single eccm each..
LOL.../falls off chair.
|

Derek Sigres
|
Posted - 2008.08.11 19:31:00 -
[484]
Originally by: Lyria Skydancer
Originally by: Atsuko Ratu Blob loses to bigger blob.
Blob is overpowered.
Tank loses to more tank.
Tank is overpowered.
DPS loses to more DPS.
DPS is overpowered.
Nanos lose to more nanos.
Nanos are overpowered.
ECM loses to more ECM.
ECM is overpowered.
Etc.
Actually you totally misunderstood me.
DPS specced fleet can easily die to ewar heavy fleet. A BS blobs can easily die to 20 bombers or ewar heavy fleet or a sniper fleet. Tank can easily die to some neuts and ranged fleet.
Nano fleets were only tackled and killed by bigger nano fleets effectively. That is the MOST effective way to KILL another nano fleet.
To counter an ECM heavy fleet you bring MORE ECM. To counter 5 falcons you bring 10. It is the BEST counter.
It is wrong.
It's the best counter because no one wants to consider the fact that stealth bombers have ALL the tools at thier disposal to solve the falcon problem. Seriously. Get a few friends in SB's and join some gangs. I gurantee that cloak + cruise launcher combo will resolve the issue in SHORT order. And by resolve I mean "cause to implode". That's right - bombers can KILL falcons (a frigate kiling a cruiser?!?1)
|

Borat Sangdiev
|
Posted - 2008.08.11 19:34:00 -
[485]
Originally by: Derek Sigres
Originally by: Lyria Skydancer
Originally by: Atsuko Ratu Blob loses to bigger blob.
Blob is overpowered.
Tank loses to more tank.
Tank is overpowered.
DPS loses to more DPS.
DPS is overpowered.
Nanos lose to more nanos.
Nanos are overpowered.
ECM loses to more ECM.
ECM is overpowered.
Etc.
Actually you totally misunderstood me.
DPS specced fleet can easily die to ewar heavy fleet. A BS blobs can easily die to 20 bombers or ewar heavy fleet or a sniper fleet. Tank can easily die to some neuts and ranged fleet.
Nano fleets were only tackled and killed by bigger nano fleets effectively. That is the MOST effective way to KILL another nano fleet.
To counter an ECM heavy fleet you bring MORE ECM. To counter 5 falcons you bring 10. It is the BEST counter.
It is wrong.
It's the best counter because no one wants to consider the fact that stealth bombers have ALL the tools at thier disposal to solve the falcon problem. Seriously. Get a few friends in SB's and join some gangs. I gurantee that cloak + cruise launcher combo will resolve the issue in SHORT order. And by resolve I mean "cause to implode". That's right - bombers can KILL falcons (a frigate kiling a cruiser?!?1)
k, its been said before but for some reason you either can't read or comprehend.
It's simply **** poor planning to bring 3 stealth bombers to kill 1 Falcon, when you can bring 1 falcon to counter the enemy falcon and then still shut down 3 more of the enemy fleet besides the hostile falcon.
|

Derek Sigres
|
Posted - 2008.08.11 19:52:00 -
[486]
Originally by: Borat Sangdiev
Originally by: Derek Sigres
Originally by: Lyria Skydancer
Originally by: Atsuko Ratu Blob loses to bigger blob.
Blob is overpowered.
Tank loses to more tank.
Tank is overpowered.
DPS loses to more DPS.
DPS is overpowered.
Nanos lose to more nanos.
Nanos are overpowered.
ECM loses to more ECM.
ECM is overpowered.
Etc.
Actually you totally misunderstood me.
DPS specced fleet can easily die to ewar heavy fleet. A BS blobs can easily die to 20 bombers or ewar heavy fleet or a sniper fleet. Tank can easily die to some neuts and ranged fleet.
Nano fleets were only tackled and killed by bigger nano fleets effectively. That is the MOST effective way to KILL another nano fleet.
To counter an ECM heavy fleet you bring MORE ECM. To counter 5 falcons you bring 10. It is the BEST counter.
It is wrong.
It's the best counter because no one wants to consider the fact that stealth bombers have ALL the tools at thier disposal to solve the falcon problem. Seriously. Get a few friends in SB's and join some gangs. I gurantee that cloak + cruise launcher combo will resolve the issue in SHORT order. And by resolve I mean "cause to implode". That's right - bombers can KILL falcons (a frigate kiling a cruiser?!?1)
k, its been said before but for some reason you either can't read or comprehend.
It's simply **** poor planning to bring 3 stealth bombers to kill 1 Falcon, when you can bring 1 falcon to counter the enemy falcon and then still shut down 3 more of the enemy fleet besides the hostile falcon.
3 bombers instapop a falcon. 1 bomber drives it from the field. I don't see why needing 1 20 million ISK ship to drive away (or kill if they stick around and fight) an 80 million isk ship is poor planning. Likewise I don't see why using 3 20 million isk ships to instantly destroy 1 80 million isk ship is poor planning. Indeed MOST operations involve using vastly superior nubmers to kill individual targets (if it's a fair fight you've done something wrong - remember that key bit of Eve wisdom?)
Seems like the bomber works REALLY well to me
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Sokratesz
Rionnag Alba Triumvirate.
|
Posted - 2008.08.11 19:55:00 -
[487]
Originally by: Borat Sangdiev
LOL.../falls off chair.
what, are you too stupid to respond or too baffled to admit that eccm has uses too?
We will not walk in fear of one another. |

Borat Sangdiev
|
Posted - 2008.08.11 19:56:00 -
[488]
Originally by: Sokratesz
Originally by: Borat Sangdiev
LOL.../falls off chair.
what, are you too stupid to respond or too baffled to admit that eccm has uses too?
I thought it's rather obvious i was baffled that you believed your own rhetoric.
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Foocurr
|
Posted - 2008.08.11 20:03:00 -
[489]
Originally by: Borat Sangdiev There should be no ship that is allowed to completely disable your ability to target back and fight. Perma jamming falcons and ecm are overpowered. nerf it.
I am sure this has been covered before, but, NO.
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Borat Sangdiev
|
Posted - 2008.08.11 20:04:00 -
[490]
Originally by: Foocurr
Originally by: Borat Sangdiev There should be no ship that is allowed to completely disable your ability to target back and fight. Perma jamming falcons and ecm are overpowered. nerf it.
I am sure this has been covered before, but, NO.
Hmm, no.
|
|

Foocurr
|
Posted - 2008.08.11 20:06:00 -
[491]
Originally by: Borat Sangdiev THIS GAME IS TOO HARD FOR ME! MAKE IT EASIER PLS!
We can do it this way too.
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Atsuko Ratu
Caldari VSP Corp.
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Posted - 2008.08.11 20:08:00 -
[492]
Edited by: Atsuko Ratu on 11/08/2008 20:10:45
Originally by: Borat Sangdiev
idiot, never said kill, i said counter.
He wants to kill the falcon. He said a single SB can counter him by making him run, just like your falcon has a percentage chance of maybe making the falcon useless.
Idiot? I think you need to start reading a little harder.
"It is poor planning because you are dedicated 3 pilots to do the job that 1 pilot can do"
Nope, you just said the falcon can not kill the falcon, let alone instapop him, therefor not doing what "dedicated 3 piltos" can do. Sorry.
Fun fact, to the pilot with the 2v3 story: Apocs can hit out to 70km with scorch before rigs or tracking comps
while your falcon pilot warps off in a pod, baffled at why his FC Borat can't learn to not pyramid-quote.
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Borat Sangdiev
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Posted - 2008.08.11 20:10:00 -
[493]
Originally by: Atsuko Ratu
Originally by: Borat Sangdiev
idiot, never said kill, i said counter.
He wants to kill the falcon. He said a single SB can counter him by making him run, just like your falcon has a percentage chance of maybe making the falcon useless.
Idiot? I think you need to start reading a little harder.
"It is poor planning because you are dedicated 3 pilots to do the job that 1 pilot can do"
Nope, you just said the falcon can not kill the falcon, let alone instapop him, therefor not doing what "dedicated 3 piltos" can do. Sorry.
Wicked, so your 3 stealth bombers will kill the falcon while the rest of your gang dies because you had to dedicate 3 pilots to fly crap specialized ships to kill 1 other specialized ship. Ye-ahhh that works, right?
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Sokratesz
Rionnag Alba Triumvirate.
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Posted - 2008.08.11 20:10:00 -
[494]
Originally by: Borat Sangdiev
Originally by: Sokratesz
Originally by: Borat Sangdiev
LOL.../falls off chair.
what, are you too stupid to respond or too baffled to admit that eccm has uses too?
I thought it's rather obvious i was baffled that you believed your own rhetoric.
do tell
We will not walk in fear of one another. |

Atsuko Ratu
Caldari VSP Corp.
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Posted - 2008.08.11 20:12:00 -
[495]
Originally by: Borat Sangdiev
Wicked, so your 3 stealth bombers will kill the falcon while the rest of your gang dies because you had to dedicate 3 pilots to fly crap specialized ships to kill 1 other specialized ship. Ye-ahhh that works, right?
Considering I now have 3 10k volley damage dealers left on the field to volley other stuff, while your falcon pilot warps off in a pod, baffled at why his FC Borat can't learn to not pyramid-quote.
while your falcon pilot warps off in a pod, baffled at why his FC Borat can't learn to not pyramid-quote.
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Grimpak
Gallente Trinity Nova Trinity Nova Alliance
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Posted - 2008.08.11 20:12:00 -
[496]
how to neutralize a falcon?
simple: bring a rook or your own falcon ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |

baltec1
Antares Shipyards Vanguard.
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Posted - 2008.08.11 20:13:00 -
[497]
Originally by: Borat Sangdiev
Originally by: Atsuko Ratu
Originally by: Borat Sangdiev
idiot, never said kill, i said counter.
He wants to kill the falcon. He said a single SB can counter him by making him run, just like your falcon has a percentage chance of maybe making the falcon useless.
Idiot? I think you need to start reading a little harder.
"It is poor planning because you are dedicated 3 pilots to do the job that 1 pilot can do"
Nope, you just said the falcon can not kill the falcon, let alone instapop him, therefor not doing what "dedicated 3 piltos" can do. Sorry.
Wicked, so your 3 stealth bombers will kill the falcon while the rest of your gang dies because you had to dedicate 3 pilots to fly crap specialized ships to kill 1 other specialized ship. Ye-ahhh that works, right?
A cruise missile is just as deadly from a SB as a battleship.
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Borat Sangdiev
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Posted - 2008.08.11 20:13:00 -
[498]
Originally by: Grimpak how to neutralize a falcon?
simple: bring a rook or your own falcon
bingo!
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Borat Sangdiev
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Posted - 2008.08.11 20:13:00 -
[499]
Originally by: baltec1
Originally by: Borat Sangdiev
Originally by: Atsuko Ratu
Originally by: Borat Sangdiev
idiot, never said kill, i said counter.
He wants to kill the falcon. He said a single SB can counter him by making him run, just like your falcon has a percentage chance of maybe making the falcon useless.
Idiot? I think you need to start reading a little harder.
"It is poor planning because you are dedicated 3 pilots to do the job that 1 pilot can do"
Nope, you just said the falcon can not kill the falcon, let alone instapop him, therefor not doing what "dedicated 3 piltos" can do. Sorry.
Wicked, so your 3 stealth bombers will kill the falcon while the rest of your gang dies because you had to dedicate 3 pilots to fly crap specialized ships to kill 1 other specialized ship. Ye-ahhh that works, right?
A cruise missile is just as deadly from a SB as a battleship.
cruise missiles suck in general and shouldnt be used in pvp. nub.
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Foocurr
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Posted - 2008.08.11 20:15:00 -
[500]
Originally by: Borat Sangdiev 3 pilots to fly crap specialized ships to kill 1 other specialized ship. Ye-ahhh that works, right?
Just a side note. SBs aren't even close to as specialized as a Falcon. Most people just one day realize they can fly them because of common skills.
BTW, you're terrible.
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Borat Sangdiev
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Posted - 2008.08.11 20:16:00 -
[501]
Originally by: Foocurr
Originally by: Borat Sangdiev 3 pilots to fly crap specialized ships to kill 1 other specialized ship. Ye-ahhh that works, right?
Just a side note. SBs aren't even close to as specialized as a Falcon. Most people just one day realize they can fly them because of common skills.
BTW, you're terrible.
SB are terrible and your mom.
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Sokratesz
Rionnag Alba Triumvirate.
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Posted - 2008.08.11 20:18:00 -
[502]
Great, just goes to show how serious you take the issue.
Ever tried fitting eccm? It works, and does so bloody well.
We will not walk in fear of one another. |

Atsuko Ratu
Caldari VSP Corp.
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Posted - 2008.08.11 20:18:00 -
[503]
Originally by: Borat Sangdiev
SB are terrible and your mom.
You're my new favorite troll.
while your falcon pilot warps off in a pod, baffled at why his FC Borat can't learn to not pyramid-quote.
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Borat Sangdiev
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Posted - 2008.08.11 20:19:00 -
[504]
if the rest of you guys and your theorycraft inefficient falcon counters are as horrible as baltec1 is in pvp ( i know from experience in being in a fleet with him), i have to admit i wouldn't be surprised.
If you can't see that a simple falcon or rook is the best counter to another falcon then you are ******ed.
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Foocurr
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Posted - 2008.08.11 20:19:00 -
[505]
Originally by: Borat Sangdiev
SB are terrible
They have their uses. Honestly, I'm not surprised you can't figure that out, since you can't figure out how to counter a falcon.
Here's a clue at no charge to you!
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Atsuko Ratu
Caldari VSP Corp.
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Posted - 2008.08.11 20:20:00 -
[506]
Originally by: Borat Sangdiev
how about no, and make the falcon have a range/strength script just like every other racial ewar.
nerf falcons. you know it must be done.
No other racial ewar has a range/strength script.
And even if I pretend you can type worth a damn; Minmatar have no scripts for either "ewar".
while your falcon pilot warps off in a pod, baffled at why his FC Borat can't learn to not pyramid-quote.
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Grimpak
Gallente Trinity Nova Trinity Nova Alliance
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Posted - 2008.08.11 20:20:00 -
[507]
Edited by: Grimpak on 11/08/2008 20:20:47
Originally by: Borat Sangdiev
Originally by: Grimpak how to neutralize a falcon?
simple: bring a rook or your own falcon
bingo!
and what's the problem with it?
it's not like a falcon is ****in' hard to train, nor it needs the billion isks that a pimped out vaga needs to reach the "ludicrious speed".
also, the falcon is not that much of a solo ship, nor is the rook (wich has the highest sensor str of all sub-capital ships). in fact, if you take away their ECM, they are no more than a cloaked tin-foiled cruiser and 5 bonussed missile launcher cruiser with assault resists, meaning: they can't do squat besides jamming.
so no, falcons don't need a nerf, unless you want to go back to the gank&tank days of the gemini client (wich is where I'm seeing this going). ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |

baltec1
Antares Shipyards Vanguard.
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Posted - 2008.08.11 20:20:00 -
[508]
Originally by: Borat Sangdiev Post constructively. ~Saint
When you cant back up anything you say it time for the 12 year old insults!
Seriously wetrain, if you are still flying with this guy shoot him. My pvp ibis will be of more use than this guy, it at least has a point.
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Borat Sangdiev
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Posted - 2008.08.11 20:22:00 -
[509]
Originally by: Grimpak Edited by: Grimpak on 11/08/2008 20:20:47
Originally by: Borat Sangdiev
Originally by: Grimpak how to neutralize a falcon?
simple: bring a rook or your own falcon
bingo!
and what's the problem with it?
it's not like a falcon is ****in' hard to train, nor it needs the billion isks that a pimped out vaga needs to reach the "ludicrious speed".
also, the falcon is not that much of a solo ship, nor is the rook (wich has the highest sensor str of all sub-capital ships). in fact, if you take away their ECM, they are no more than a cloaked tin-foiled cruiser and 5 bonussed missile launcher cruiser with assault resists, meaning: they can't do squat besides jamming.
so no, falcons don't need a nerf, unless you want to go back to the gank&tank days of the gemini client (wich is where I'm seeing this going).
cool, nano's didnt need a nerf then either, because a nano was the best counter for another nano.
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Borat Sangdiev
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Posted - 2008.08.11 20:22:00 -
[510]
Originally by: baltec1
Originally by: Borat Sangdiev Post constructively. ~Saint
When you cant back up anything you say it time for the 12 year old insults!
Seriously wetrain, if you are still flying with this guy shoot him. My pvp ibis will be of more use than this guy, it at least has a point.
Why don't you go fly a caracal about it because you were too stupid to get a ship carrier jumped up from empire.
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Sokratesz
Rionnag Alba Triumvirate.
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Posted - 2008.08.11 20:23:00 -
[511]
borat: stop posting already..apart from amusing us, you're not doing much good
We will not walk in fear of one another. |

Borat Sangdiev
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Posted - 2008.08.11 20:23:00 -
[512]
Originally by: Sokratesz borat: stop posting already..apart from amusing us, you're not doing much good
NO U
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Foocurr
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Posted - 2008.08.11 20:24:00 -
[513]
Originally by: Borat Sangdiev
Why don't you go fly a caracal about it because you were too stupid to get a ship carrier jumped up from empire.
If you're just a troll, then congrats on the thread. If you are serious, then you're a ****in idiot.
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Grimpak
Gallente Trinity Nova Trinity Nova Alliance
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Posted - 2008.08.11 20:24:00 -
[514]
Originally by: Borat Sangdiev
Originally by: Grimpak Edited by: Grimpak on 11/08/2008 20:20:47
Originally by: Borat Sangdiev
Originally by: Grimpak how to neutralize a falcon?
simple: bring a rook or your own falcon
bingo!
and what's the problem with it?
it's not like a falcon is ****in' hard to train, nor it needs the billion isks that a pimped out vaga needs to reach the "ludicrious speed".
also, the falcon is not that much of a solo ship, nor is the rook (wich has the highest sensor str of all sub-capital ships). in fact, if you take away their ECM, they are no more than a cloaked tin-foiled cruiser and 5 bonussed missile launcher cruiser with assault resists, meaning: they can't do squat besides jamming.
so no, falcons don't need a nerf, unless you want to go back to the gank&tank days of the gemini client (wich is where I'm seeing this going).
cool, nano's didnt need a nerf then either, because a nano was the best counter for another nano.
/facepalm
I give up here. ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |

Borat Sangdiev
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Posted - 2008.08.11 20:25:00 -
[515]
Originally by: Foocurr
Originally by: Borat Sangdiev
Why don't you go fly a caracal about it because you were too stupid to get a ship carrier jumped up from empire.
If you're just a troll, then congrats on the thread. If you are serious, then you're a ****in idiot.
im a serious idiot and i just nutted on your forehead.
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Atsuko Ratu
Caldari VSP Corp.
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Posted - 2008.08.11 20:26:00 -
[516]
Noob corp. Check
0 kills on battleclinic (I couldn't find any other killboard with him on it), check
1 death on battleclinic, check
Failsauce? Check check.
while your falcon pilot warps off in a pod, baffled at why his FC Borat can't learn to not pyramid-quote.
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Borat Sangdiev
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Posted - 2008.08.11 20:27:00 -
[517]
Originally by: Atsuko Ratu Noob corp. Check
0 kills on battleclinic (I couldn't find any other killboard with him on it), check
1 death on battleclinic, check
Failsauce? Check check.
my sec status is -4. you fail.
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Atsuko Ratu
Caldari VSP Corp.
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Posted - 2008.08.11 20:29:00 -
[518]
Originally by: Borat Sangdiev
my sec status is -4. you fail.
3 pods lowers it that much.
I'm reported every post you make with a... less than family friendly comment in it. Read your post above the one you quoted for further reference.
while your falcon pilot warps off in a pod, baffled at why his FC Borat can't learn to not pyramid-quote.
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Borat Sangdiev
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Posted - 2008.08.11 20:29:00 -
[519]
Originally by: Sokratesz
Originally by: Borat Sangdiev Inappropriate language. ~Saint
reported..lets see if theyll ban you for that
lol wahh. /emowristslash
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Sokratesz
Rionnag Alba Triumvirate.
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Posted - 2008.08.11 20:31:00 -
[520]
Originally by: Borat Sangdiev
Originally by: Sokratesz
Originally by: Borat Sangdiev Inappropriate language. ~Saint
reported..lets see if theyll ban you for that
lol wahh. /emowristslash
why dont you troll some more about it? doesnt seem like you have any other daily activities.
We will not walk in fear of one another. |
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Atsuko Ratu
Caldari VSP Corp.
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Posted - 2008.08.11 20:32:00 -
[521]
Out of topic, but I love your "1v1?" Sig, Sok
while your falcon pilot warps off in a pod, baffled at why his FC Borat can't learn to not pyramid-quote.
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Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.08.11 20:33:00 -
[522]
Originally by: Trojanman190
Solution? Lower jam ranges of at least the falcon. That's it. Falcon can warp cloaked so it is a little unbalanced for it to be able to jam from so far. The rook would be unable to move quickly while cloaked and would be in much more a predicament, + the lock time a cloak provides would further balance it. Bringing a falcon closer would force shield extender fits + drop off jammers from the ship, making it a little less specialized and more in line with the other ships. So, my proposal.
Multispecs, with range rigs, should go to 65km. Racials, with range rigs, should go to 100km.
[out of space]
WOW, an honest falcon pilot, like myself. Yes falcon definately needs less range as a starter. Especially with the nano nerf in mind. ----------------------------------------- [Video] Support Barrage |

Sokratesz
Rionnag Alba Triumvirate.
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Posted - 2008.08.11 20:33:00 -
[523]
Originally by: Atsuko Ratu Out of topic, but I love your "1v1?" Sig, Sok
thank you, if you want a good sig, go to Nova Z, she's really good :)
We will not walk in fear of one another. |

baltec1
Antares Shipyards Vanguard.
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Posted - 2008.08.11 20:34:00 -
[524]
Originally by: Borat Sangdiev
Originally by: baltec1
Originally by: Borat Sangdiev Post constructively. ~Saint
When you cant back up anything you say it time for the 12 year old insults!
Seriously wetrain, if you are still flying with this guy shoot him. My pvp ibis will be of more use than this guy, it at least has a point.
Why don't you go fly a caracal about it because you were too stupid to get a ship carrier jumped up from empire.
I got supplies whenever I could. But taking part in almost every fight ment I needed to use whatever I could get my hands on, even if that ment pimping out an ibis. Still my leeroy caracals managed to do some rather amazing things and apparently were good enough to remember me for.
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Atsuko Ratu
Caldari VSP Corp.
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Posted - 2008.08.11 20:35:00 -
[525]
Originally by: Sokratesz
thank you, if you want a good sig, go to Nova Z, she's really good :)
I think she made mine, her name sounds familiar 
while your falcon pilot warps off in a pod, baffled at why his FC Borat can't learn to not pyramid-quote.
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Sokratesz
Rionnag Alba Triumvirate.
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Posted - 2008.08.11 20:37:00 -
[526]
did borat get banned btw? he hasnt posted in a whopping 8 minutes now
We will not walk in fear of one another. |

Atsuko Ratu
Caldari VSP Corp.
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Posted - 2008.08.11 20:40:00 -
[527]
Originally by: Sokratesz did borat get banned btw? he hasnt posted in a whopping 8 minutes now
I've reported 3 of his posts so far 
On topic: While I do think the falcon can be a little much at times, I've been in fights where I've missed 95% jam chance cycles 3 times in a row and died because of it. It's a double edged blade, tbh
while your falcon pilot warps off in a pod, baffled at why his FC Borat can't learn to not pyramid-quote.
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Jeetah
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Posted - 2008.08.11 21:09:00 -
[528]
my main is a minmatar pilot, and despite having the lowest sensor strength of all races, I'm much less concerned about falcons (or any form of ECM, for that matter) than amarr ships in general. ECCM's should get boosted though. |

Zephyr Rengate
dearg doom
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Posted - 2008.08.11 23:10:00 -
[529]
ECM has its counter that everyone can use Its more a matter of choice.
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Herring
Caldari Alcatraz Inc. Tau Ceti Federation
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Posted - 2008.08.12 02:36:00 -
[530]
I don't think they should nerf falcons, tbh. They should however fix the bug that f.o.f. cruise has with the limited 80k range. It'd be nice to actually hit those falcons once in a while. 
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Lilith Velkor
Minmatar Oyster Colors
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Posted - 2008.08.12 03:20:00 -
[531]
Originally by: Lyria Skydancer
2. Yes ofcourse rr BS need eccm for extra protection. You know exactly what my point is. Wich is that eccm is not fitted on anything else. You dont fit eccm on a bc, cruiser, hac, inty. The issue is still the same: The BEST counter against ecm is ECM ITSELF. That is what is wrong with it and you are utterly thick if you think otherwise.
Well I fit ECCM on BCs if I'm not soloing, generally it starts being worth fitting around sensor strength 15.
People generally do not understand what this module does, it doesnt necessarily helps you against being jammed, its main use is to make the falcon need more modules to sucessfully keep you out of the fight.
If he wants you jammed you'll be jammed, no way around this if a specialized ship is on you. But you can be sure he wont jam as many of your friends, this is why it is a good idea to have a good amount of eccm equipped ships in fleet.
In a fleet environment, double webs on my close-range fit hurricane are certainly not as useful as a single web and eccm are since webbers are plentiful usually.
Tip: stealth bomber sensors are usually pretty strong, a manticore with 1-2 eccm is really useful to annoy falcons in smaller skirmishes.
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DRMALIKIA
Rage For Order Nihil-Obstat
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Posted - 2008.08.12 03:50:00 -
[532]
FALCON & ROOK PILOT PERSPECTIVE:
I love the Falcon but really prefer the Rook (Rook has some teeth at least). For once, Caldari has something they are good at in a combat role that fits within the outline of the race. The Caldari race does everything at distance, long range, not in your face (except the occasional Torp Raven). The ranges you guys are talking about are only effective if you have a bookmark already setup, or have an Interceptor provide you a warp in point. Otherwise, any engagement I have ever been in has required me to warp to 100km just like he rest of the crew when attacking a target. Yes my range can extend all the way out to 193km but, the only time I have ever used that massive range is when I made bookmarks prior to the battle. Other then that every single engagement I have ever encountered was under 150km. Range is an illusion and I am forced to engage at a measly 100km putting me at risk just like everyone else. I am using my in game experience as an example and not all he "Hypothetical" garbage I gave up reading pages ago.
How am I countered in my Falcon/Rook? How do I counter other Falcons/Rooks? Want to counter a Falcon? FIT ECCM, period. Plenty of times I have been foiled by someone smart enough to actually use the ECCM modules as they were intended. I use ECCM myself just in case I come across another Falcon. Get under the Falcon's fall off distance and he is pretty much toast if he hasn't moved out already. Realize the time it takes to turn off a jammer on an active target, wait for it to cycle, and then lock and jam an incoming interceptor, you are probably already dead. You can get caught every time if you are not careful. Falcons are only as good as the enemies, tactics, and the pilots at the helm. With so many game mechanics against the Falcon pilots, I find many of these arguments nothing more then complaints like so many past NERFS. Anytime a race is effective at what it does, everyone starts turning the game into "Hello Kitty". I would rather see other races get buffed to equal distances if that is the issue, rather then NERFING one race.
No one Recon ship is better, unbalanced compared to another. All 4 recons grouped together are a potent and deadly force to "Reckon" with. If the game changes and you turn EWAR upside down again, no worries. I can still jam your arse's since 90% of engagements occur under the 150km envelope in my experience. I am sure fleet engagements are different and therefore boosting the other 3 races to be effective at longer ranges is preferred over reducing them all down to 100km-. The more you make ships similar the closer you become to playing "Hello Kitty Online". Try working with the valuable and effective ECM counters already provided to you by CCP.
EVE is a sand box for you to enjoy, not run around and cry because the kid next to you has a cool sand castle and you do not. If you do not like the kids sand castle, build a better one or kick his down. Last time I checked, crying did nothing more then show who are the bed wetters in the sandbox. I digress.
DR blue.dll Error CCP FIX IT ALREADY! |

Derek Sigres
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Posted - 2008.08.12 04:12:00 -
[533]
Originally by: baltec1 A cruise missile is just as deadly from a SB as a battleship.
Often it's deadlier - it after all has the explosion radius of a frigate missile.
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Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.08.12 11:37:00 -
[534]
Originally by: Lilith Velkor
Tip: stealth bomber sensors are usually pretty strong, a manticore with 1-2 eccm is really useful to annoy falcons in smaller skirmishes.
Tip 1: Falcons can easily jam from 200+km distance
Tip 2: WTB SB that can eccm and fire a cruise 200+km
Tip 3: You fail ----------------------------------------- [Video] Support Barrage |

Sniper Kalahari
Caldari Vengeance Imperium
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Posted - 2008.08.12 11:50:00 -
[535]
Originally by: Lyria Skydancer
Originally by: Lilith Velkor
Tip: stealth bomber sensors are usually pretty strong, a manticore with 1-2 eccm is really useful to annoy falcons in smaller skirmishes.
Tip 1: Falcons can easily jam from 200+km distance
Tip 2: WTB SB that can eccm and fire a cruise 200+km
Tip 3: You fail
Lol. Get back to EFT. You have no clue.
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Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.08.12 11:57:00 -
[536]
Originally by: Sniper Kalahari
Originally by: Lyria Skydancer
Originally by: Lilith Velkor
Tip: stealth bomber sensors are usually pretty strong, a manticore with 1-2 eccm is really useful to annoy falcons in smaller skirmishes.
Tip 1: Falcons can easily jam from 200+km distance
Tip 2: WTB SB that can eccm and fire a cruise 200+km
Tip 3: You fail
Lol. Get back to EFT. You have no clue.
It is actually you lot that should get back to eft. You are clueless if you think a falcon is not the best protection against falcons. Seriously I'd like to meet a fail fleet you lot seem to be flying with all these worthless theory crafted counters that don't actually work in real fights. ----------------------------------------- [Video] Support Barrage |

Sniper Kalahari
Caldari Vengeance Imperium
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Posted - 2008.08.12 12:09:00 -
[537]
Originally by: Lyria Skydancer It is actually you lot that should get back to eft. You are clueless if you think a falcon is not the best protection against falcons. Seriously I'd like to meet a fail fleet you lot seem to be flying with all these worthless theory crafted counters that don't actually work in real fights.
Lol the rage is strong in this one. 
Theres a bunch of stuff (all done to death on this post) which allows people to either scare the falcon off, nullify its effectiveness or destroy it. Get a grip....
No matter what BS your spawning in this thread, the best and most simple method of *nullifying* the falcon is by fitting ECCM - its hugely effective. Either the falcon gives up and shifts target or they put all jammers on that one target to attempt to jam, thereby reducing its effectiveness massively.
As your BS range arguments, the vast vast majority of engagements in eve are around stations or gates. This coupled with a maximum warp to of 100k means that ppl out at 200 are few and far between; and if the guy has prepared in advance with tactical instas, then he deserves to win! he put the effort in to shape the battlefield, more power to him. 
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Sokratesz
Rionnag Alba Triumvirate.
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Posted - 2008.08.12 12:11:00 -
[538]
It's really sad to see people time and time again denying the fact that ECCM's actually work. They do, and they reduce jam chances to 50% of what they were. No single other mod in-game offers that sort of combat advantage.
We will not walk in fear of one another. |

Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.08.12 12:14:00 -
[539]
Originally by: Sokratesz It's really sad to see people time and time again denying the fact that ECCM's actually work. They do, and they reduce jam chances to 50% of what they were. No single other mod in-game offers that sort of combat advantage.
Why would I fit eccm on ALL my ships when I can get ONE falcon pilot with caldari jammers to nullifi several other falcons? THAT is really sad to see, that people are denying that fact. Really. ----------------------------------------- [Video] Support Barrage |

Sokratesz
Rionnag Alba Triumvirate.
|
Posted - 2008.08.12 12:16:00 -
[540]
Originally by: Lyria Skydancer
Originally by: Sokratesz It's really sad to see people time and time again denying the fact that ECCM's actually work. They do, and they reduce jam chances to 50% of what they were. No single other mod in-game offers that sort of combat advantage.
Why would I fit eccm on ALL my ships when I can get ONE falcon pilot with caldari jammers to nullifi several other falcons? THAT is really sad to see, that people are denying that fact. Really.
I'm not denying that. I'm merely saying that spending alot less ISK and alot less effort will net you similar results.
And a falcon has a pretty darn high sensor strength to begin with..(28pts), so unless you get veyr lucky you won't be 'shutting down' more than one of them unless you're loaded on racial jammers.
Stop trolling and turning everything personal.
We will not walk in fear of one another. |
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Lyria Skydancer
Amarr Eve Defence Force
|
Posted - 2008.08.12 12:34:00 -
[541]
Originally by: Sokratesz
I'm not denying that. I'm merely saying that spending alot less ISK and alot less effort will net you similar results.
And a falcon has a pretty darn high sensor strength to begin with..(28pts), so unless you get veyr lucky you won't be 'shutting down' more than one of them unless you're loaded on racial jammers.
Stop trolling and turning everything personal.
Yeah but the problem is that if your philosophy is fitting 25-50 ships with eccm instead of bringing 1-2 falcons as ecm counter then youll be losing a heck of alot more isk then those falcons are worth. ----------------------------------------- [Video] Support Barrage |

Sokratesz
Rionnag Alba Triumvirate.
|
Posted - 2008.08.12 13:04:00 -
[542]
If the number of falcons is small enough, they wont be able to do anything to a 20 man fleet that will be significant. If the number is large enough, they possibly could, which is when fitting an eccm on every ship is becoming very much worth it.
We will not walk in fear of one another. |

Tassi
Infinitus Odium
|
Posted - 2008.08.12 14:10:00 -
[543]
I have got my falcon alt always around me, its simply an ace up my sleeve.
It is plain overpowered to the fact that I do not leave home-system without this falcon alt, I jammed a tripple ECCM'd domi with it nearly permanently, but its not needed to jamm anyone permanently anyway, 2 or 3 jams in small gang combat simply mean you die or win.
Everyone who denies the overpoweredness has either a falcon alt or is stupid like hell 
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baltec1
Antares Shipyards Vanguard.
|
Posted - 2008.08.12 14:18:00 -
[544]
Originally by: Lyria Skydancer
Originally by: Sokratesz
I'm not denying that. I'm merely saying that spending alot less ISK and alot less effort will net you similar results.
And a falcon has a pretty darn high sensor strength to begin with..(28pts), so unless you get veyr lucky you won't be 'shutting down' more than one of them unless you're loaded on racial jammers.
Stop trolling and turning everything personal.
Yeah but the problem is that if your philosophy is fitting 25-50 ships with eccm instead of bringing 1-2 falcons as ecm counter then youll be losing a heck of alot more isk then those falcons are worth.
Those 1-2 falcons WILL be primary targets and when down you will be defenceless against any enemy ECM ship.
25 ships with ECCM fitted will be harder to lock down and if they are well organised and are using remote ECCM they will render enemy ECM ships next to useless.
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Matrixcvd
Caldari Rionnag Alba Triumvirate.
|
Posted - 2008.08.12 14:27:00 -
[545]
Originally by: Borat Sangdiev
Originally by: Grimpak Edited by: Grimpak on 11/08/2008 20:20:47
Originally by: Borat Sangdiev
Originally by: Grimpak how to neutralize a falcon?
simple: bring a rook or your own falcon
bingo!
and what's the problem with it?
it's not like a falcon is ****in' hard to train, nor it needs the billion isks that a pimped out vaga needs to reach the "ludicrious speed".
also, the falcon is not that much of a solo ship, nor is the rook (wich has the highest sensor str of all sub-capital ships). in fact, if you take away their ECM, they are no more than a cloaked tin-foiled cruiser and 5 bonussed missile launcher cruiser with assault resists, meaning: they can't do squat besides jamming.
so no, falcons don't need a nerf, unless you want to go back to the gank&tank days of the gemini client (wich is where I'm seeing this going).
cool, nano's didnt need a nerf then either, because a nano was the best counter for another nano.
nobody said the DEV's new what they were doing when they put those changes on SiSi, and all thats up for debate, just like this
and btw you are losing the debate
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Matrixcvd
Caldari Rionnag Alba Triumvirate.
|
Posted - 2008.08.12 14:35:00 -
[546]
Originally by: Lyria Skydancer
Originally by: Lilith Velkor
Tip: stealth bomber sensors are usually pretty strong, a manticore with 1-2 eccm is really useful to annoy falcons in smaller skirmishes.
Tip 1: Falcons can easily jam from 200+km distance
Tip 2: WTB SB that can eccm and fire a cruise 200+km
Tip 3: You fail
thats with 2 rigs and Recon V, 30-40 days for most people. you still need to get a warp to, or set up at a gate, or have a pilot burn up for you if you jump in
snipers can insta pop a falcon anywhere between 100-190, so the most skilled and specialized falcons can jam over 200km, just outside alpha range of the upper tier of sniper. Support can burn out to 200km quickly.
if you fly a balanced fleet, you are better equiped to deal with them. If you fail and fly with the sauce, you will get wtfpwn'd by them and they will seem overpowered, like nanos, like everything else
its specialized, does special stuff, if you cant deal with it you suck
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Trojanman190
D00M. Triumvirate.
|
Posted - 2008.08.12 14:43:00 -
[547]
Originally by: Matrixcvd
Originally by: Lyria Skydancer
Originally by: Lilith Velkor
Tip: stealth bomber sensors are usually pretty strong, a manticore with 1-2 eccm is really useful to annoy falcons in smaller skirmishes.
Tip 1: Falcons can easily jam from 200+km distance
Tip 2: WTB SB that can eccm and fire a cruise 200+km
Tip 3: You fail
thats with 2 rigs and Recon V, 30-40 days for most people. you still need to get a warp to, or set up at a gate, or have a pilot burn up for you if you jump in
snipers can insta pop a falcon anywhere between 100-190, so the most skilled and specialized falcons can jam over 200km, just outside alpha range of the upper tier of sniper. Support can burn out to 200km quickly.
if you fly a balanced fleet, you are better equiped to deal with them. If you fail and fly with the sauce, you will get wtfpwn'd by them and they will seem overpowered, like nanos, like everything else
its specialized, does special stuff, if you cant deal with it you suck
As far as large fleets are concerned the falcon is perfectly balanced. Those buggers die a LOT in large fleets. (dudes who fly them to fleet are insane imo... *****es die a lot...)
I just think that the falcon ruins to many potential small gang fights. Those fights where its 2 v 2 or 4 v 4. A falcon changes everything in those fights. If we lowered the range on the falcon more people would roll in the rook for fleets, where it would still be balanced evenly with everyone else.
Small gangs falcons are just too good. The single ship makes a huge difference.
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Chr0nosX
Ore Mongers Black Hand.
|
Posted - 2008.08.12 15:16:00 -
[548]
Originally by: Trojanman190
As far as large fleets are concerned the falcon is perfectly balanced. Those buggers die a LOT in large fleets. (dudes who fly them to fleet are insane imo... *****es die a lot...)
I just think that the falcon ruins to many potential small gang fights. Those fights where its 2 v 2 or 4 v 4. A falcon changes everything in those fights. If we lowered the range on the falcon more people would roll in the rook for fleets, where it would still be balanced evenly with everyone else.
Small gangs falcons are just too good. The single ship makes a huge difference.
Totally agree - in fleets falcons are fine because sniper BS are in play but in small gangs falcons are too strong.
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Derek Sigres
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Posted - 2008.08.12 15:20:00 -
[549]
Originally by: Lyria Skydancer
Originally by: Sokratesz
I'm not denying that. I'm merely saying that spending alot less ISK and alot less effort will net you similar results.
And a falcon has a pretty darn high sensor strength to begin with..(28pts), so unless you get veyr lucky you won't be 'shutting down' more than one of them unless you're loaded on racial jammers.
Stop trolling and turning everything personal.
Yeah but the problem is that if your philosophy is fitting 25-50 ships with eccm instead of bringing 1-2 falcons as ecm counter then youll be losing a heck of alot more isk then those falcons are worth.
Once again we come to the crux of the problem - falcons aren't overpowered an ECCM isn't underpowered. ECCM does it's job remarkably well (Every ship sporting ECCM means your gang is immensely well insulated against ECM afteral). The key problem we see yet again here is that ECCM is a module that takes up a precious mid slot - in a fleet situation those mid slots are crammed with sensor boosters and tracking enhancers (and if you're caldari sensor booster and Tank). If ECCM were a script for a sensor booster a fleet of sniper battleships would natively have the modules at their disposal to accomplish the job of countering the falcon with a much less significant loss of utility.
Other solutions include using a raven at 249km to drive the falcon away (249km insulates the Raven from anything but Rokhs most of the time, who often fit something besides spike ammo anyway to make up for their lack of a damage bonus and fight at the 160 - 180km range). The missiles might not ever even touch the falcon but a handful of cruise ravens are perfectly suited to drive falcons away - afterall they can fit remote ECCM fairly handily and their native incredibly long range means that while they will be squishy targets they won't be primaried early on (most people don't consider a cruise raven a credible addition of DPS to a fleet so they generally end up low on the target list).
Of course we see yet again that the stealth bomber would work wonders here if the lag situation were somewhat forgiving. Lag is the key problem with most advanced maneuvers and tactics, especially regarding bombers (like actually successfully using those bombs when you may have many seconds of module lag to compensate for - in fleet situations those bombing runs are almost ALWAYS suicide missions just because you aren't likely to be able to warp out before the bomb goes off thanks to lag)
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Lyria Skydancer
Amarr Eve Defence Force
|
Posted - 2008.08.12 17:30:00 -
[550]
Originally by: Trojanman190
Originally by: Matrixcvd
Originally by: Lyria Skydancer
Originally by: Lilith Velkor
Tip: stealth bomber sensors are usually pretty strong, a manticore with 1-2 eccm is really useful to annoy falcons in smaller skirmishes.
Tip 1: Falcons can easily jam from 200+km distance
Tip 2: WTB SB that can eccm and fire a cruise 200+km
Tip 3: You fail
thats with 2 rigs and Recon V, 30-40 days for most people. you still need to get a warp to, or set up at a gate, or have a pilot burn up for you if you jump in
snipers can insta pop a falcon anywhere between 100-190, so the most skilled and specialized falcons can jam over 200km, just outside alpha range of the upper tier of sniper. Support can burn out to 200km quickly.
if you fly a balanced fleet, you are better equiped to deal with them. If you fail and fly with the sauce, you will get wtfpwn'd by them and they will seem overpowered, like nanos, like everything else
its specialized, does special stuff, if you cant deal with it you suck
As far as large fleets are concerned the falcon is perfectly balanced. Those buggers die a LOT in large fleets. (dudes who fly them to fleet are insane imo... *****es die a lot...)
I just think that the falcon ruins to many potential small gang fights. Those fights where its 2 v 2 or 4 v 4. A falcon changes everything in those fights. If we lowered the range on the falcon more people would roll in the rook for fleets, where it would still be balanced evenly with everyone else.
Small gangs falcons are just too good. The single ship makes a huge difference.
Exactly. Falcon desperately needs a range nerf and I'd also like to see matrixcvd burn 200km out to a falcon after speed nerf hits tranq. Your buddy is made of alot fail sauce tbfh. ----------------------------------------- [Video] Support Barrage |
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Grimpak
Gallente Trinity Nova Trinity Nova Alliance
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Posted - 2008.08.12 18:47:00 -
[551]
Originally by: Lyria Skydancer range nerf
imho only nerf acceptable on the falcon tbh. as for the rest, leave it as it is.
---
Quote: The more I know about humans, the more I love animals.
ain't that right. |

Lyria Skydancer
Amarr Eve Defence Force
|
Posted - 2008.08.12 20:33:00 -
[552]
Originally by: Grimpak
Originally by: Lyria Skydancer range nerf
imho only nerf acceptable on the falcon tbh. as for the rest, leave it as it is.
Imo they should remake the whole ecm thing. ECM should be a missile disruptor, just like amarr get TDs. Makes much more sense and is more fun for everyone. ----------------------------------------- [Video] Support Barrage |

Derek Sigres
|
Posted - 2008.08.12 22:15:00 -
[553]
Originally by: Lyria Skydancer
Originally by: Grimpak
Originally by: Lyria Skydancer range nerf
imho only nerf acceptable on the falcon tbh. as for the rest, leave it as it is.
Imo they should remake the whole ecm thing. ECM should be a missile disruptor, just like amarr get TDs. Makes much more sense and is more fun for everyone.
No because then TD's would just plain be better - there ARE more turret ships than missile ships out there afterall.
I too think EWAR should be redesigned but I think TD's should offer both turret disurption AND missile disruption.
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James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2008.08.12 22:53:00 -
[554]
Out of interest, would falcons still be 'a problem' if their jamming probability was divided across the offensive modules on a ship?
What I mean is ... erm. Take a Megathron. 7 highslots of guns, with a neut, web and point.
Let's pretend our ECM ship gets a str of 10, against the Mega's current str 20.
As mechanics stand right now, it's heads or tails of being put out the fight for 20s + relock time. (OK, not strictly, but not too far off).
What if though, instead that chance was applied per module? Perhaps even with a skew based on what kind of module it is (so maybe counter-ewar were less jammable?).
So you'd reliably have 'some' modules down, but only very rarely all of them - by 'very rarely' we're talking 0.5 ^ 10, which is essentially 1/1024 odds. But similarly, the Falcon would have comparably low odds of failing entirely.
The idea being that it's as much the fact that getting jammed for 20 seconds is massively frustrating, as the actual power of the jamming. -- Crane needs more grid 249km locking? |

Corstaad
Minmatar Vardr ok Lidskjalv Pirate Coalition
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Posted - 2008.08.13 00:11:00 -
[555]
All of the anti-ecm crowd are still gay. Lets get another 30 pages of ******ed comments please.
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Matrixcvd
Caldari Rionnag Alba Triumvirate.
|
Posted - 2008.08.13 01:58:00 -
[556]
Originally by: Lyria Skydancer
Originally by: Grimpak
Originally by: Lyria Skydancer range nerf
imho only nerf acceptable on the falcon tbh. as for the rest, leave it as it is.
Imo they should remake the whole ecm thing. ECM should be a missile disruptor, just like amarr get TDs. Makes much more sense and is more fun for everyone.
why dont you just make some mods for EVE ONLINE, go total emo-rage with pink splash screens and try and hawk that stuff to get people to play it, nobody wants to see your stupid changes and nobody cares
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Steve Hawkings
|
Posted - 2008.08.13 03:53:00 -
[557]
2/1 the OP has tears on his keyboard.
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Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.08.13 07:10:00 -
[558]
Originally by: Matrixcvd
why dont you just make some mods for EVE ONLINE, go total emo-rage with pink splash screens and try and hawk that stuff to get people to play it, nobody wants to see your stupid changes and nobody cares
Nah, I really like it here. Where else would I be able to read posts from a person with your calibre? ----------------------------------------- [Video] Support Barrage |

Rexthor Hammerfists
The Movement
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Posted - 2008.08.13 07:36:00 -
[559]
Rangenerf the falcon. -
Any good reason for gateguns shooting drones and thus removing dronebased ships from pirating?
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Zhang Shicheng
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Posted - 2008.08.15 00:10:00 -
[560]
If it works, nerf it... If it works well, nerf it harder... (Unless of course its a Zealot)

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Lilith Velkor
Minmatar Oyster Colors
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Posted - 2008.08.15 05:26:00 -
[561]
Originally by: Lyria Skydancer
Originally by: Lilith Velkor
Tip: stealth bomber sensors are usually pretty strong, a manticore with 1-2 eccm is really useful to annoy falcons in smaller skirmishes.
Tip 1: Falcons can easily jam from 200+km distance
Tip 2: WTB SB that can eccm and fire a cruise 200+km
Tip 3: You fail
You're pretty easy to flip over, aren't you Anyways
1) Yes, they need bookmarks or spend valuable time warping around tho unless they're set up beforehand, need ceptors to provide warpins, etc.
I'd even go as far as to say that the falcons that really ruin your day are those suddenly decloaking at 100km in a small gang encounter, quickly deployed without bookmarks but untouchable nonetheless since your forces will be already tied up in the main engagement you got lured into, webbed/scrammed and with no significant ability for long-range fire.
2) Honestly, a manticore does it. Not that I think the rigs are worth getting it from 160km-ish to 200km+ as it is not really needed, but its not horribly expensive if you want that range. With 2 eccm fitted its virtually unjammable, but 1 eccm works reasonably well, at least it can force him to dedicate a few jammers to the SB.
3) <insert stupid personal attack of your choice here>
Originally by: Lyria Skydancer
Yeah but the problem is that if your philosophy is fitting 25-50 ships with eccm instead of bringing 1-2 falcons as ecm counter then youll be losing a heck of alot more isk then those falcons are worth.
The philosophy is to fit eccm to the fleet and still bring the same number of falcons you'd usually do, it will be more efficient than just bringing the falcons.
Look at it this way, your falcons can be jammed/killed/scared off, the eccm will always be there as a passive defense, even if your falcons are taken out early you still have an ace up your sleeves.
It wont prevent individual units of the fleet being jammed, but the enemy has to dedicate more jammers from his pool per unit, so overall you'll have less jammed ships in your fleet.
This is still valuable when you're using ecm to counter ecm, unless you can make absolutely sure none of their ewar is ever unjammed.
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Gneeznow
Minmatar North Eastern Swat Pandemic Legion
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Posted - 2008.08.15 06:38:00 -
[562]
nerf zem!
I hate falcons tbh, nothing has ruined more potentially good fights for me than falcons, and nothing makes being ganked worse than being perma jammed while being ganked, a single falcon can half the effectiveness of a 5 or 6 man roaming gang, which is way out of order.
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Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.08.15 07:16:00 -
[563]
Originally by: Gneeznow nerf zem!
I hate falcons tbh, nothing has ruined more potentially good fights for me than falcons, and nothing makes being ganked worse than being perma jammed while being ganked, a single falcon can half the effectiveness of a 5 or 6 man roaming gang, which is way out of order.
QFT. ----------------------------------------- [Video] Support Barrage |

Grimpak
Gallente Trinity Nova Trinity Nova Alliance
|
Posted - 2008.08.15 07:35:00 -
[564]
Originally by: Lyria Skydancer
Originally by: Grimpak
Originally by: Lyria Skydancer range nerf
imho only nerf acceptable on the falcon tbh. as for the rest, leave it as it is.
Imo they should remake the whole ecm thing. ECM should be a missile disruptor, just like amarr get TDs. Makes much more sense and is more fun for everyone.
nah... think nerfing the range is enough. ECM tbh is good as it is, but the range that the falcon can operate from is excessive. ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |

Lyria Skydancer
Amarr Eve Defence Force
|
Posted - 2008.08.15 08:17:00 -
[565]
Originally by: Lilith Velkor
2) Honestly, a manticore does it. Not that I think the rigs are worth getting it from 160km-ish to 200km+ as it is not really needed, but its not horribly expensive if you want that range. With 2 eccm fitted its virtually unjammable, but 1 eccm works reasonably well, at least it can force him to dedicate a few jammers to the SB.
Why bring a useless eccm manti (oh and not even every races sb can do this) that can fire 200km cruise with lol dps that is useless when you dont encounter falcons when you can just bring a falcon of your own instead? That is the BEST solution and THAT is the problem. The BEST counter is still the ship itself. THAT NEEDS TO BE FIXED. ----------------------------------------- [Video] Support Barrage |

Kuria Pang
|
Posted - 2008.08.15 08:21:00 -
[566]
Please be quiet, you're annoying me
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Merin Ryskin
Peregrine Industries
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Posted - 2008.08.15 08:28:00 -
[567]
Edited by: Merin Ryskin on 15/08/2008 08:30:05
Originally by: Chr0nosX Totally agree - in fleets falcons are fine because sniper BS are in play but in small gangs falcons are too strong.
1) How exactly do you propose nerfing Falcons for small-gang fights without changing them for fleets? If you take ECM strength, you kill the ship. If you take range, you hurt its FLEET ability (range is mandatory) more than small gang ability.
2) Learn to use a proper gang. Sniper battleships (and HACs/CS/BC/) are always in play in anything worth calling a "gang". You realize sniper battleships can load close-range ammo, right?
As for the rest, the topic is just laughably stupid. Are Falcons good? Yes. Does that prove anything, besides "mixed fleets with ewar support are better than a blob of blaster ships hitting approach -> F1-F8"? No. The problem isn't Falcons, it's the over-nerf of the Arazu (anyone remember the days of "what's a Falcon?"?) and Pilgrim (it's pretty sad when the best fit for a recon ship involves cargo expanders) which makes ECM the only real option for the ewar support role. Fix the damage done by the script nerf, and the Falcon problem is solved.
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murder one
Gallente Invincible Reason
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Posted - 2008.08.15 08:36:00 -
[568]
There needs to be a strength nerf as well as a range nerf. Rooks need to have a higher jamming strength than Falcons in order for them to have a use, but that doesn't mean buff the Rook's ECM strength either.
Right now my Falcon has an optimal jamming range of around 230km, and falloff covers the other 20km out to max lock range.
Adding ECCM scripts to sensor boosters is stupid because if you have to swap your scripts to ECCM, you're already accomplishing an effect: reducing lock range/time on a target to resist jamming.
ECCM needs to be buffed about 3-400%. *One* ECCM module should protect you from the full ECM power of one ship, be it a Falcon, Scorpion, Blackbird etc. Two dedicated EW ships should have a fairly good chance of jamming a target if it's fitted with one ECCM, assuming they fit all racial jammers and focus all of their ECM modules againt a single ship. After all, this is the state that the Arazu/Lach are in.
When fighting gangs that have Falcons, until you can kill the Falcons, there isn't any point in engaging. So you have to completely eliminate the Falcon threat before you can actually start the real fight and get on with killing their DPS ships. Anything else is a waste of time. 99% of my time is spent counter jamming Falcons with other Falcons when people bring EW to the fight, just so I can get my DPS ships unjammed to the point that I can actually start killing ships.
By CCP's logic: if everyone is using something for the defacto standard for a particular job/class, it must be overpowered and needs to be nerfed. The Falcon is the poster boy for the definition of defacto EW ship. It needs to go away.
[07:13:55] doctorstupid2 > what do i train now? [07:14:05] Trista Rotnor > little boys to 2 Fleet Combat Ships |

murder one
Gallente Invincible Reason
|
Posted - 2008.08.15 08:38:00 -
[569]
Originally by: Merin Ryskin Edited by: Merin Ryskin on 15/08/2008 08:30:05
Originally by: Chr0nosX Totally agree - in fleets falcons are fine because sniper BS are in play but in small gangs falcons are too strong.
1) How exactly do you propose nerfing Falcons for small-gang fights without changing them for fleets? If you take ECM strength, you kill the ship. If you take range, you hurt its FLEET ability (range is mandatory) more than small gang ability.
2) Learn to use a proper gang. Sniper battleships (and HACs/CS/BC/) are always in play in anything worth calling a "gang". You realize sniper battleships can load close-range ammo, right?
As for the rest, the topic is just laughably stupid. Are Falcons good? Yes. Does that prove anything, besides "mixed fleets with ewar support are better than a blob of blaster ships hitting approach -> F1-F8"? No. The problem isn't Falcons, it's the over-nerf of the Arazu (anyone remember the days of "what's a Falcon?"?) and Pilgrim (it's pretty sad when the best fit for a recon ship involves cargo expanders) which makes ECM the only real option for the ewar support role. Fix the damage done by the script nerf, and the Falcon problem is solved.
Don't use Falcons for fleets, use Rooks. Falcons need a strength nerf, and ECM modules need an optimal nerf across the board.
[07:13:55] doctorstupid2 > what do i train now? [07:14:05] Trista Rotnor > little boys to 2 Fleet Combat Ships |

Merin Ryskin
Peregrine Industries
|
Posted - 2008.08.15 08:43:00 -
[570]
Originally by: murder one There needs to be a strength nerf as well as a range nerf. Rooks need to have a higher jamming strength than Falcons in order for them to have a use, but that doesn't mean buff the Rook's ECM strength either.
Fine, just as soon as the Rapier gets half the web range bonus (we'll leave the TP bonus just to add insult to injury), the Arazu loses its scramble range and half the damp strength bonus, and the Pilgrim trades its NOS and TD bonuses for 5% cargo capacity per level (a major and long-overdue Pilgrim boost).
Like it or not, force and combat recons get the same ewar abilities. Force recons get the cloak, combat recons get the obvious combat firepower. The fact that cloaking is overwhelmingly favored doesn't say anything about the Falcon specifically, it just says that CCP made a mistake when they added two different recons.
Quote: ECCM needs to be buffed about 3-400%. *One* ECCM module should protect you from the full ECM power of one ship, be it a Falcon, Scorpion, Blackbird etc. Two dedicated EW ships should have a fairly good chance of jamming a target if it's fitted with one ECCM, assuming they fit all racial jammers and focus all of their ECM modules againt a single ship. After all, this is the state that the Arazu/Lach are in.
Can I have some of what you're smoking? A single module does NOT counter an Arazu or Rapier (the Pilgrim is countered by simply flying a ship with modules fitted).
Quote: When fighting gangs that have Falcons, until you can kill the Falcons, there isn't any point in engaging. So you have to completely eliminate the Falcon threat before you can actually start the real fight and get on with killing their DPS ships. Anything else is a waste of time. 99% of my time is spent counter jamming Falcons with other Falcons when people bring EW to the fight, just so I can get my DPS ships unjammed to the point that I can actually start killing ships.
Hey, what a surprise: you fight to get DPS superiority, you fight to get range superiority, and you also fight to get ewar superiority. Counter-ewar is a perfectly valid gang role, and it's not the Falcon's fault you don't like playing it.
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zli
Caldari Tempt Fate
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Posted - 2008.08.15 10:44:00 -
[571]
DON'T NERF FALCON, BOOST ECCM!
thats it, very simple... Amarr! |

fairimear
Gallente S.A.S Cruel Intentions
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Posted - 2008.08.15 10:53:00 -
[572]
REMOVE ALL ECM!!!!!!!!!!! problem solved?
Makeing your npc hunters SS. |

caring Anna
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Posted - 2008.08.15 11:51:00 -
[573]
ECM is perfectly balanced for a very simple reason: No ECM boat is able to do anything significant solo and moreover, there is a counter to it which works on every single ship in eve (unlike the current nano-story).
So stop *****ing around. You aren't crying for a nerf of explosive missiles just because you don't want to put on explosive resistances, are you? So please don't annoy anyone with your stupid whines about ECM...
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Kano Sekor
Amarr The Movement
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Posted - 2008.08.15 13:32:00 -
[574]
Edited by: Kano Sekor on 15/08/2008 13:32:29 Those who say that ECCM isnt underpowered should check COWNs latest eve video he is in a tempest with 3 x ECCM modules overheated with a signal strength of 168 and still gets permjammed.
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Djerin
Free-Space-Ranger Morsus Mihi
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Posted - 2008.08.15 13:57:00 -
[575]
Kano, that's so easy to achieve and yet completely unrealistic. You know with a Falcon and 7 racial jammers of the correct type you get a chance of almost 46% to jam the Tempest you mention. With a bit of luck and some editing it looks like permajam. But it's not.
---- Sarmaul's crosstrainorgtfo |

Dr Fighter
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Posted - 2008.08.15 16:02:00 -
[576]
Originally by: Trojanman190
*Long post a few pages back*
get this man a cookie, stat!
nail on head with the range ner***e, force it to use less ecm therefore making it not 'get lucky and jam 7 BS at the same time'.
strength is fine overall, eccm could perhaps use a small buff, say 2.5-3x original ship strength instead of the 2x atm it is sad when jammed for most of the time still with an eccm fitted. as it stands an eccm will just stop you being perma jammed, no where near being able to fight propelry.
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baltec1
Antares Shipyards Vanguard.
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Posted - 2008.08.15 16:10:00 -
[577]
Originally by: Dr Fighter
Originally by: Trojanman190
*Long post a few pages back*
get this man a cookie, stat!
nail on head with the range ner***e, force it to use less ecm therefore making it not 'get lucky and jam 7 BS at the same time'.
strength is fine overall, eccm could perhaps use a small buff, say 2.5-3x original ship strength instead of the 2x atm it is sad when jammed for most of the time still with an eccm fitted. as it stands an eccm will just stop you being perma jammed, no where near being able to fight propelry.
A single ECCM stoped my geddon from being jammed by a falcon and a rook. I would get hit a few cycles in a row then get the same amount of time to fire back.
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Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.08.15 16:29:00 -
[578]
Originally by: baltec1
A single ECCM stoped my geddon from being jammed by a falcon and a rook. I would get hit a few cycles in a row then get the same amount of time to fire back.
I'm pretty sure you made that up. ----------------------------------------- [Video] Support Barrage |

baltec1
Antares Shipyards Vanguard.
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Posted - 2008.08.15 16:36:00 -
[579]
Originally by: Lyria Skydancer
Originally by: baltec1
A single ECCM stoped my geddon from being jammed by a falcon and a rook. I would get hit a few cycles in a row then get the same amount of time to fire back.
I'm pretty sure you made that up.
why would I?
I wont lose anything with a nerf since the only ship I fly that uses ECM is the battle badger. Even then its all T1 fittings.
A nerf would infact help me more in a fight so I have everything to gain from nerfing falcons. But I just dont feel they are powerful enough to justify a nerf.
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Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.08.15 16:37:00 -
[580]
Originally by: baltec1
why would I?
I wont lose anything with a nerf since the only ship I fly that uses ECM is the battle badger. Even then its all T1 fittings.
A nerf would infact help me more in a fight so I have everything to gain from nerfing falcons. But I just dont feel they are powerful enough to justify a nerf.
Uhm how about this: Your point is moot. I have an alt that is purely trained and monthly paid for to use a falcon. A nerf would hurt me alot more then you. But here I am preaching the nerf more then anyone else. ----------------------------------------- [Video] Support Barrage |
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Derek Sigres
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Posted - 2008.08.15 16:38:00 -
[581]
Originally by: Lyria Skydancer
Originally by: baltec1
A single ECCM stoped my geddon from being jammed by a falcon and a rook. I would get hit a few cycles in a row then get the same amount of time to fire back.
I'm pretty sure you made that up.
Yea, or it could be a a true story. Most falcons carry 1 amarr racial - giving you a 60 or so percent chance to jam a non eccm'd Apoc or abou 30% chance to jam an ECCM'd apoc. Depending on how the dice rolls work that can work out something like this:
jam no jam no jam jam no jam no jam
OR even like this: jam jam no jam jam no jam no jam no jam
OR if viewed in the short term where statistcal probability won't likely achieve an even sort it could work out like
jam jam jam jam no jam
Regardless, in the long term an ECCM'd apoc gets jammed `1/3 of the time by a falcon with 1 amarrian racial. If the falcon pilot is desperate to jam that apoc he may start throwing non racial jammers on him to up his chances. Denying the statistical odds do you no good when you say it doesn't work.
Approach the issue from what you REALLY have an issue with - that ECCM is only situationally useful and on a ship shy of mid slots (like an apoc) you can't afford to have a situational module. In short, make it a SB script and, if necessary, give the script a follow on bonus to ECCM strength and/or give it an either/or boost (i.e. 15 point boost OR x percent, whichever is greater, giving small ship a REASON to fit the things - as it stands T1 ships smaller than battleships see limited benefit, going from perma jam in frigates to 90% odds of jamming for example) I don't think the latter will be necessary because the single biggest issue with ECCM is few ships actually fit the things (regardless of what people say less than 5% of ships I see show any indidcation they are trying to stop my jamming shenanigans).
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Trojanman190
D00M. Triumvirate.
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Posted - 2008.08.15 16:43:00 -
[582]
Originally by: Lyria Skydancer
Originally by: baltec1
A single ECCM stoped my geddon from being jammed by a falcon and a rook. I would get hit a few cycles in a row then get the same amount of time to fire back.
I'm pretty sure you made that up.
My alt runs 6x multis, recon V, all strength mods and rigs resulting in 9.5 strength on multis. 2 weeks ago we fought a pirate carrier. In a fight that took just under 10 minutes my alt failed to jam the chimera on no more than 5 cycles of the 6 jammers.
Racials are only effective at range, otherwise I don't trust htem to jam key ships. What he says is entirely possible, there are only two tries at 14 or 15 strength against his 40 strength. My alt would get 6x tries at 1/4 chance of success each time.
So what he says is entirely possible. The falcon pilots that move into 100km and perma jam entire small gangs are either fighting an extrmeley diverse gang or are fit like my alt.
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baltec1
Antares Shipyards Vanguard.
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Posted - 2008.08.15 16:46:00 -
[583]
Edited by: baltec1 on 15/08/2008 16:48:05
Originally by: Lyria Skydancer
Originally by: baltec1
why would I?
I wont lose anything with a nerf since the only ship I fly that uses ECM is the battle badger. Even then its all T1 fittings.
A nerf would infact help me more in a fight so I have everything to gain from nerfing falcons. But I just dont feel they are powerful enough to justify a nerf.
Uhm how about this: Your point is moot. I have an alt that is purely trained and monthly paid for to use a falcon. A nerf would hurt me alot more then you. But here I am preaching the nerf more then anyone else.
Thats up to you. If you belive it is overpowered then make your point. But dont insult others and call them liers if they have a different point of veiw.
My veiw is that falcons are soft, rather easy to counter and the cash spent on a falcon could be better spent on a scorpoin which has a better buffer tank, more firepower. can fit a large remote armour repper and gives you more insurence back when it dies.
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Trojanman190
D00M. Triumvirate.
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Posted - 2008.08.15 16:50:00 -
[584]
Originally by: baltec1
Originally by: Lyria Skydancer
Originally by: baltec1
why would I?
I wont lose anything with a nerf since the only ship I fly that uses ECM is the battle badger. Even then its all T1 fittings.
A nerf would infact help me more in a fight so I have everything to gain from nerfing falcons. But I just dont feel they are powerful enough to justify a nerf.
Uhm how about this: Your point is moot. I have an alt that is purely trained and monthly paid for to use a falcon. A nerf would hurt me alot more then you. But here I am preaching the nerf more then anyone else.
Thats up to you. If you belive it is overpowered then make your point. But dont insult others and call them liers if they have a different point of veiw.
My veiw is that falcons is soft, rather easy to counter and the cash spent on a falcon could be better spent on a scorpoin which has a better buffer tank, more firepower. can fit a large remote armour repper and gives you more insurence back when it dies.
You will find that my falcon alt has not died a single time... ever. If you choose not to die in a falcon, you will not die outside of a laggy fleet fight. You see someone get within 50km of you.. cloak warp, if someone locks you, jam them and cloak.... reaper shortly later after focus has changed, or warp out and warp in at a new spot. The cloaking while warped and rediculous effective range of the falcon make it EXTREMELY good in smaller engagements.
The falcon dies in fleet fights simply because it is paper thin and can be alphad + there is usually loads of lag + 6 jammers hitting everytime jams only 6 ships... there are always a lot more than that.
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Lili Lu
Victory Not Vengeance
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Posted - 2008.08.15 16:53:00 -
[585]
My caldari flying toons have not got to Falcons yet, griffon, kitsune and blackbird capable though. But my other toons have fought plenty of Falcons, and had the benefit of plenty in fleet. A corp mate who flys a falcon has the lowest number of losses compared to kills (he is otherwise a very good pvp pilot though anyway, but he acknowledges that the Falcon is overpowered). Regardless, anyone who argues that this ship is not overpowered is just trying to preserve his i-win button.
For those of you arguing to just fit eccm. I do, on some ships that have a spare mid and good sensor strength (curse for example, love surprising the damn falcon with that one). But, how many Falcon pilots have experience flying Amarr ships. Amarr ships severely lack mid slots. And a low slot eccm is a joke.
FFS, look at the bonuses 20%! My poor Gallente toon made the mistake of buying an arazu (5% lolz). Big whoop on warp disrutor range. 40km, so what. the nerfed to hell shitty bonused damps don't protect you at that range from a battleship with sensor booster or signal amp, and everyone fits those because they have utlity.
I wouldn't argue a major nerf, reduce the range and power %s slightly and a slight increase in eccm effectiveness. It just is that a ship that can neuter 5 others way outside those other ships' targeting range and then cloak and warp if any threat starts getting close. And the only sensible counter is a falcon of your own. That to me is the definition of overpowered. If that's not overpowered, what is?
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Dr Fighter
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Posted - 2008.08.15 17:09:00 -
[586]
whoever sed give ECCM modules a script to either give a static number of points or 100% more is a genius.
ATM a BS with an eccm does still get jammed, yes 50% less, but 50% less perma jam is still 50% less time to actually fight (along with his 6 freinds also taken out of the fight for 50% of the time) BY ONE RECON!
yes i did used to fly gall recons, and no i dont fly the falcon, simply because my luck sucks with the chance based system. Damps need to be boosted, one gall recon with 4 damps has trouble making life difficult for one ship,not even a BS! but thats another story for another time.
Im just sick and tired of a decent 10 v 10 type fight where one gang gets completely owned because they had an extra falcon, with or without eccm.
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Djerin
Free-Space-Ranger Morsus Mihi
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Posted - 2008.08.15 17:16:00 -
[587]
Originally by: Lili Lu
FFS, look at the bonuses 20%! My poor Gallente toon made the mistake of buying an arazu (5% lolz). Big whoop on warp disrutor range. 40km, so what. the nerfed to hell shitty bonused damps don't protect you at that range from a battleship with sensor booster or signal amp, and everyone fits those because they have utlity.
So what? Fit two damps and they do protect you at that range.
Also, damps do work beyond optimal range. And damps do always work and moreover, they do even stack. There's no luck involved in whether or not you actually succeed in damping your target. A fully skilled Falcon can barely have the same impact on a fricking Minmatar Cruiser.
If you setup your Arazu straight forwarded to damp the sh*t out of people you actually can shut down as much targets as the Falcon can. Don't complain about it being difficult at 40 km though, because a Falcon wouldn't survive either if it tried to do its business at 40 km...
---- Sarmaul's crosstrainorgtfo |

Lili Lu
Victory Not Vengeance
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Posted - 2008.08.15 17:27:00 -
[588]
Originally by: Djerin
Originally by: Lili Lu
FFS, look at the bonuses 20%! My poor Gallente toon made the mistake of buying an arazu (5% lolz). Big whoop on warp disrutor range. 40km, so what. the nerfed to hell shitty bonused damps don't protect you at that range from a battleship with sensor booster or signal amp, and everyone fits those because they have utlity.
So what? Fit two damps and they do protect you at that range.
Also, damps do work beyond optimal range. And damps do always work and moreover, they do even stack. There's no luck involved in whether or not you actually succeed in damping your target. A fully skilled Falcon can barely have the same impact on a fricking Minmatar Cruiser.
If you setup your Arazu straight forwarded to damp the sh*t out of people you actually can shut down as much targets as the Falcon can. Don't complain about it being difficult at 40 km though, because a Falcon wouldn't survive either if it tried to do its business at 40 km...
It appears to me you have not flown an Arazu, otherwise you would know that multiple damps still don't cut it (just to take out one ship!). And, yeah, an arazu is supposed to do it's business at 40km otherwise don't bother fitting a warp disrupter.
Actually i suppose that is an option, sort of like the unused target painter bonus on my rapier. So, whereas my rapier can web two targets (within that dangerous <40km range where god forbid any caldari pilot should have to fly), my arazu might damp one taget below 40km but then have no point to provide any benefit to anyone. Thank you for proving my point.
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Grimpak
Gallente Trinity Nova Trinity Nova Alliance
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Posted - 2008.08.15 23:06:00 -
[589]
Originally by: Djerin
Originally by: Lili Lu
FFS, look at the bonuses 20%! My poor Gallente toon made the mistake of buying an arazu (5% lolz). Big whoop on warp disrutor range. 40km, so what. the nerfed to hell shitty bonused damps don't protect you at that range from a battleship with sensor booster or signal amp, and everyone fits those because they have utlity.
So what? Fit two damps and they do protect you at that range.
Also, damps do work beyond optimal range. And damps do always work and moreover, they do even stack. There's no luck involved in whether or not you actually succeed in damping your target. A fully skilled Falcon can barely have the same impact on a fricking Minmatar Cruiser.
If you setup your Arazu straight forwarded to damp the sh*t out of people you actually can shut down as much targets as the Falcon can. Don't complain about it being difficult at 40 km though, because a Falcon wouldn't survive either if it tried to do its business at 40 km...
damps working at 200km? (easily attainable in a falcon) kinda hard tbh.
now if the range was nerfed to the order of 150km (with rigs), that would be more feasible since you can damp with relative sucess at those ranges (sorta).
oh, see what I just did there? nerf range allows damps to shut down falcons! ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |

Lilith Velkor
Minmatar Oyster Colors
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Posted - 2008.08.16 00:53:00 -
[590]
Originally by: murder one
ECCM needs to be buffed about 3-400%. *One* ECCM module should protect you from the full ECM power of one ship, be it a Falcon, Scorpion, Blackbird etc. Two dedicated EW ships should have a fairly good chance of jamming a target if it's fitted with one ECCM, assuming they fit all racial jammers and focus all of their ECM modules againt a single ship. After all, this is the state that the Arazu/Lach are in.
Pretty much everyone agrees that lachesis/arazu are utter crap for ewar purposes, I dont see why yet another ship class should be pushed in that corner.
By your logic one tracking computer should protect you from the full power of 3-4 TDs?
One sensor booster should completely nullify 3-4 SDs?
And 3-4 target painters should be completely nullified by... oh wait, they're crap anyway, no need to counter them.
Originally by: murder one
By CCP's logic: if everyone is using something for the defacto standard for a particular job/class, it must be overpowered and needs to be nerfed. The Falcon is the poster boy for the definition of defacto EW ship. It needs to go away.
Tbh, the falcon is just standard because it can jam nearly as good as the rook while being cloaky. That is why everyone and their mother uses them, its just too tempting to get almost the same performance plus a cov ops cloak.
For all the other races recons, the non-cloakers have real advantages over the cloaked ones, not the case for falcon/rook.
My memory might be wrong, but I think when I started playing falcons had only 15% bonus to ecm until it got boosted? Would make sense imho to have more strength for the rook, while the falcon has its cloak.
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Lilith Velkor
Minmatar Oyster Colors
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Posted - 2008.08.16 01:38:00 -
[591]
Originally by: Lyria Skydancer
Originally by: Lilith Velkor
2) Honestly, a manticore does it. Not that I think the rigs are worth getting it from 160km-ish to 200km+ as it is not really needed, but its not horribly expensive if you want that range. With 2 eccm fitted its virtually unjammable, but 1 eccm works reasonably well, at least it can force him to dedicate a few jammers to the SB.
Why bring a useless eccm manti (oh and not even every races sb can do this) that can fire 200km cruise with lol dps that is useless when you dont encounter falcons when you can just bring a falcon of your own instead? That is the BEST solution and THAT is the problem. The BEST counter is still the ship itself. THAT NEEDS TO BE FIXED.
I never said its the best solution, it is one thing you can do among others. I like to fly SBs now and then, thats my reason to bring one, and they have proven useful in that kind of situation, even with only one eccm (I always fit one if possible when sensors are >=20) as I dont specifically fit them to fight falcons.
Your falcons trying to counter-jam could end up being jammed first and popped a few seconds later, that is just fighting fire with fire, it can work but if it doesnt you better have something else ready or you're really screwed. (Disclaimer: I'm not saying you should not bring falcons!)
If there is no falcon, you can still shoot other things at remarkable ranges and cloak up or disengage when something comes your way, so they are far from completely useless in that case.
Dps is somewhat low but alpha is good, only 2 volleys from any SB (one from purifier) and there goes the falcons shields, he'll be alive but forced away, so job done.
Agreed, Minmatar and Amarr are getting the short end of the stick regarding slot layouts and base lock ranges for the task, nemesis and manticore are definitely the best suited ones, since they allow to fit 2 eccm.
On the other hand purifier and hound get the better damage types for this, so if you manage to get in range, or happen to be in a small skirmish where the hostile ewar is quickly warped on grid at 100km from the fight, they can be somewhat useful too.
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Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.08.16 04:48:00 -
[592]
Originally by: Lilith Velkor
Originally by: murder one
ECCM needs to be buffed about 3-400%. *One* ECCM module should protect you from the full ECM power of one ship, be it a Falcon, Scorpion, Blackbird etc. Two dedicated EW ships should have a fairly good chance of jamming a target if it's fitted with one ECCM, assuming they fit all racial jammers and focus all of their ECM modules againt a single ship. After all, this is the state that the Arazu/Lach are in.
Pretty much everyone agrees that lachesis/arazu are utter crap for ewar purposes, I dont see why yet another ship class should be pushed in that corner.
By your logic one tracking computer should protect you from the full power of 3-4 TDs?
One sensor booster should completely nullify 3-4 SDs?
And 3-4 target painters should be completely nullified by... oh wait, they're crap anyway, no need to counter them.
Uhm, there is no bigger need for effective counters to TDs, SDs and TPs. Why? Because all those recons are operating within 40km range. You fire on them and kill them with just about anything if you go for it.
It is not the same at all when you have a falcon at 240km range that is jamming the crap out of half your ships. There is a world of difference and YOU KNOW IT.
----------------------------------------- [Video] Support Barrage |

Merin Ryskin
Peregrine Industries
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Posted - 2008.08.16 04:55:00 -
[593]
Originally by: Lili Lu FFS, look at the bonuses 20%! My poor Gallente toon made the mistake of buying an arazu (5% lolz). Big whoop on warp disrutor range. 40km, so what. the nerfed to hell shitty bonused damps don't protect you at that range from a battleship with sensor booster or signal amp, and everyone fits those because they have utlity.
FFS please look at WHY the ship has a 20% bonus. It used to be just 5%, but ECM was massively overpowered on non-specialized ships. The solution: huge nerf to the ECM modules themselves, increase the bonus on ECM ships and introduce SDAs to compensate for the ships that are supposed to use ECM. The result: ECM specialized ships are unchanged in strength (but lose their low slots), ECM Dominixes and the random multispec-of-doom are gone.
The only problem here is the Arazu line should have been given an increased bonus to compensate for the damp nerf. Maybe more than 20%/level, maybe less, whatever it takes to makes damps work properly on the intended ships without being overpowered on everything else.
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Merin Ryskin
Peregrine Industries
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Posted - 2008.08.16 05:04:00 -
[594]
Originally by: Lilith Velkor For all the other races recons, the non-cloakers have real advantages over the cloaked ones, not the case for falcon/rook.
No they don't. The only combat recon that isn't trash is the Curse, and it's only useful because the Pilgrim is one of the most completely useless ships in the game.
Quote: My memory might be wrong, but I think when I started playing falcons had only 15% bonus to ecm until it got boosted? Would make sense imho to have more strength for the rook, while the falcon has its cloak.
No it wouldn't. Force and combat recons get the exact same ewar, the only difference is the cloak vs. damage trade.
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Lilith Velkor
Minmatar Oyster Colors
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Posted - 2008.08.16 05:35:00 -
[595]
Originally by: Merin Ryskin
Originally by: Lilith Velkor For all the other races recons, the non-cloakers have real advantages over the cloaked ones, not the case for falcon/rook.
No they don't. The only combat recon that isn't trash is the Curse, and it's only useful because the Pilgrim is one of the most completely useless ships in the game.
I wouldnt say the Huginn is trash, in fact you see almost as many Huginns as Rapiers, they are quite popular.
Curse is one of the best recons out there, nothing to argue here, might even say it is overall the best recon ship. Imagine pilgrim had the same neut boni as the curse, would you ever fly curse over pilgrim, even if pilgrims dps would be lowered as a tradeoff? No, because it cant cloak.
Lachesis is not that powerful because SDs arent, has nothing to do with the ship itself (well, except its borked bonus on SDs after nerf).
Originally by: Merin Ryskin
Quote: My memory might be wrong, but I think when I started playing falcons had only 15% bonus to ecm until it got boosted? Would make sense imho to have more strength for the rook, while the falcon has its cloak.
No it wouldn't. Force and combat recons get the exact same ewar, the only difference is the cloak vs. damage trade.
Well, damage dealing is highly irrelevant for ECM ships as they usually operate way outside their own weapons range, so the dps tradeoff kinda stinks tbh.
It doesnt encourage the use of the non-cloak version as it is, because nobody needs damage on them anyways.
Having less ecm strength (or less range as others suggested) would change that I guess.
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Lilith Velkor
Minmatar Oyster Colors
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Posted - 2008.08.16 05:41:00 -
[596]
Originally by: Lyria Skydancer
Originally by: Lilith Velkor
Originally by: murder one
ECCM needs to be buffed about 3-400%. *One* ECCM module should protect you from the full ECM power of one ship, be it a Falcon, Scorpion, Blackbird etc. Two dedicated EW ships should have a fairly good chance of jamming a target if it's fitted with one ECCM, assuming they fit all racial jammers and focus all of their ECM modules againt a single ship. After all, this is the state that the Arazu/Lach are in.
Pretty much everyone agrees that lachesis/arazu are utter crap for ewar purposes, I dont see why yet another ship class should be pushed in that corner.
By your logic one tracking computer should protect you from the full power of 3-4 TDs?
One sensor booster should completely nullify 3-4 SDs?
And 3-4 target painters should be completely nullified by... oh wait, they're crap anyway, no need to counter them.
Uhm, there is no bigger need for effective counters to TDs, SDs and TPs. Why? Because all those recons are operating within 40km range. You fire on them and kill them with just about anything if you go for it.
The guy I was responding to proposed that one eccm mod should make you basically invulnerable to a full ecm rack on a specialized ship, that is insane.
I dont think there need to be more counters to the other ewar (except TCs need to affect falloff as well), this was just meant as an illustration.
One eccm nullifying 4-6 racial ecm mods? No thanks, really, as much as I hate falcons...
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Lili Lu
Victory Not Vengeance
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Posted - 2008.08.16 05:57:00 -
[597]
Originally by: Merin Ryskin Edited by: Merin Ryskin on 16/08/2008 04:59:23
Originally by: Lili Lu FFS, look at the bonuses 20%! My poor Gallente toon made the mistake of buying an arazu (5% lolz). Big whoop on warp disrutor range. 40km, so what. the nerfed to hell shitty bonused damps don't protect you at that range from a battleship with sensor booster or signal amp, and everyone fits those because they have utlity.
FFS please look at WHY the ship has a 20% bonus. It used to be just 5%, but ECM was massively overpowered on non-specialized ships. The solution: huge nerf to the ECM modules themselves, increase the bonus on ECM ships and introduce SDAs to compensate for the ships that are supposed to use ECM. The result: ECM specialized ships are unchanged in strength (but lose their low slots), ECM Dominixes and the random multispec-of-doom are gone.
The only problem here is the Arazu line should have been given an increased bonus to compensate for the damp nerf. Maybe more than 20%/level, maybe less, whatever it takes to makes damps work properly on the intended ships without being overpowered on everything else.
And as for range: Gallente are not fleet ships. Get over it.
Gallente: solo and small gang. Close range, high damage at all costs, one ship does everything.
Caldari: fleets. Long range, specialized roles.
So yeah, no surprise that a Caldari ECM ship is better at fleet ewar than a Gallente ewar/tackler hybrid.
Yeah, i remember fitting the "multispec of doom" on everything. Now however the problem is it's the unreachable falcon of multiple more powerful dooms.
And you agree that the Arazu fails in it's role as you describe it.
Why does the Caldari force recon alone get to operate from rediculous range? Simple, it's ew is overpowered atm. Sure one could put maybe three damps on an arazu and damp three battleships of an opposing fleet once one mwd'd around 100km away, but each of those damps might not have enough effect to take those ships out of the fight depending on the engagement range (one damp as it stands now is bit pitiful).
Likewise one Rapier could fit all target painters and paint away from 100km, but really lulz.
And one Pilgrim could tracking disrupt, but like the damp, prople are already fitting modules to boost the attributes being attacked, and it might just take the switch of a script to overcome the ew effect, again depending on the range at which the fleets are engaging and the fit of the ship being attacked.
On the other hand a falcon doesn't need to mwd toward the opposing fleet painting a big target on itself. And it's one ew on each target ship not only protects others in the fleet it protects it as well. Not so with single target painters, tracking disrutors for range, or damps for range. They may protect the friendly snipers 150km from the hostile fleet but wuite likely not the ship wielding that ew. Once those snipers train their guns on the recon, the secondary ew (warp disrupt, web, and neut) are still out of range. For the pilgrim there is no range on that secondary. For the arazu the warp disruption is useless for self protection, and for the rapier and arazu the secondary competes with the ranged ew for mid slots.
I'm not complaining about being within 40km. i love my rapier messing up some nano***'s day. wish i could say the same about my arazu and pilgrim. But that damn falcon better have to get there as well, and save a multi for the oh crap moment. Does this make any sense to you? That's called balance.
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goodby4u
Valor Inc.
|
Posted - 2008.08.16 06:09:00 -
[598]
Originally by: Aneu Angellus They are called ECCM Modules... USE THEM
Cown's vid
Near the end youll see him packing 3x eccms and still being perma jammed, overloaded thats 160 freaking sensor strength.
Are you REALLY asking us to pack or say 5 or 6?
Past this im not one to call NARF! But the falcon being able to lock down 160 sensor strength for any amount of time is just bad...Especially at 100km.
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Derek Sigres
|
Posted - 2008.08.16 06:24:00 -
[599]
Edited by: Derek Sigres on 16/08/2008 06:25:16
Originally by: goodby4u
Originally by: Aneu Angellus They are called ECCM Modules... USE THEM
Cown's vid
Near the end youll see him packing 3x eccms and still being perma jammed, overloaded thats 160 freaking sensor strength.
Are you REALLY asking us to pack or say 5 or 6?
Past this im not one to call NARF! But the falcon being able to lock down 160 sensor strength for any amount of time is just bad...Especially at 100km.
1) I didn't see him perma jammed - I saw him jamed at the end. There was a LOT of that video where he wasn't jamed - ergo he was not permenantly jammed even for the duration of his video.
2) 160 Sensor strength versus 14.5 strength jammer (excellent skills, sda's and so forth) yeilds less than a 10% chance per jammer to jam.
3) It is unknown how many jamers were dedicated to jamming him and ONLY him.
4) Like anything based on luck just because your chance to be jammed is say 5% doesn't mean you won't happen to have a streak of bad luck where you're jammed 5 times in a row. Statistically speaking the odds of that happening are 0.00000000390625% though. That's worse than your chances of getting struck by lightning AND winning the lottery.
5) Conversely a 60% chance to jam (as good as you're going to get versus battleships give or take a point or two) could yield 5 missed jams at a 1% possibility.
So let's look at this even more statistically - if you're base chance to be jammed by a SINGLE jammer is 60% and you happen to be in a battleship capable of shooting the falcon (I.E. any sort of sniper ship) you need 2 cycles of not being jammed to actualy finish locking and start shooting (1 cycle gets you a lock and MAYBE a volley if you're johnny on the spot with the button mashing). Base non ECCM'd odds of this happening: 16% With ECCM (cutting your jam chance down to about 30%, once again approximated) gives you the following chance to get two consesecutive missed jam cycles: 49%
ECCM doesn't just halve your chance to get jammed - it's effects are far greater reaching than that. Yes it's luck of the dice and 49% may not be good enough for a situational module, but don't be bandying about words like perma jam when all you really mean is you were unable to contribute any offensive or projectected defensive capabilities for a frustrating period of several jam cycles.
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goodby4u
Valor Inc.
|
Posted - 2008.08.16 08:21:00 -
[600]
Originally by: Derek Sigres Edited by: Derek Sigres on 16/08/2008 06:25:16
Originally by: goodby4u
Originally by: Aneu Angellus They are called ECCM Modules... USE THEM
Cown's vid
Near the end youll see him packing 3x eccms and still being perma jammed, overloaded thats 160 freaking sensor strength.
Are you REALLY asking us to pack or say 5 or 6?
Past this im not one to call NARF! But the falcon being able to lock down 160 sensor strength for any amount of time is just bad...Especially at 100km.
stuff
You watching the same video as me? String of bad luck doesnt happen that often, and not only that it should NEVER happen, so what if the falcon lost jam 2 or 3 times? The guy with the MAGICAL COUNTER DEVICE was dropped because he was jammed(by the looks of things almost perma)the entire fight.... And what if he was able to lock again? He wouldnt be able to primary the falcon because hes sitting over 100km off.
So what if he was solo? 3x eccms should always = no jamming... Not to mention that means he has the sensor strength of more then 4 battleships without eccms.
And no im not going entirely off the video alone, im also going off ingame experience, because when i see a falcon on my overview I instantly think half our fleets dps will be taken away.
Lastly, Can a pilgrim do what that falcon did in the video? Only to turret ships.... Can an arazu? Doubt it because packing 3x sensor boosters = no dampening ability and a dead arazu due to the arazus short range compared to the falcon.
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Derek Shmawesome
We Know Derek Derek Knows Us
|
Posted - 2008.08.16 09:22:00 -
[601]
Originally by: goodby4u 3x eccms should always = no jamming...
In EVE it actually is. Nobody fits his Falcon to exclusively jam 1 BS with 7 jammers. So in EVE that Falcon would have been blown up like 40 seconds in the fight.
Also if your FC doesn't know what to do when he sees one or two Falcons 100km off the fight i wonder what kind of roaming gang you're flying. I mean like, don't you have Vagas or Nano-Ishtars in your gangs?
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goodby4u
Valor Inc.
|
Posted - 2008.08.16 09:26:00 -
[602]
Originally by: Derek Shmawesome
Originally by: goodby4u 3x eccms should always = no jamming...
In EVE it actually is. Nobody fits his Falcon to exclusively jam 1 BS with 7 jammers. So in EVE that Falcon would have been blown up like 40 seconds in the fight.
Also if your FC doesn't know what to do when he sees one or two Falcons 100km off the fight i wonder what kind of roaming gang you're flying. I mean like, don't you have Vagas or Nano-Ishtars in your gangs?
2 things, first this video was of a solo ship so killing a 100km falcon was entirely out of the question.
And also, im the fc and thats the general tactic yes, but there will be no such thing as nano ishtar once sisi hits tranq.... I mean you can send ceptors but they jam easy and the falcon's heavy missiles hurt them.
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Djerin
Free-Space-Ranger Morsus Mihi
|
Posted - 2008.08.16 09:37:00 -
[603]
Originally by: goodby4u 2 things, first this video was of a solo ship so killing a 100km falcon was entirely out of the question.
And also, im the fc(or was when I ecnountered falcons)and thats the general tactic yes, but there will be no such thing as nano ishtar once sisi hits tranq.... I mean you can send ceptors but they jam easy and the falcon's heavy missiles hurt them.
Haven't seen the video, but i was taught statistics in school. In a non-setup fight in EVE a 3 ECCM Tempest kills a Falcon in less then a minute.
About your FC-skills, you've been talking about the past saying that you crapped your pants. Now you're talking about the future? Well, you should at least check SiSi before making up your story. Even if the changes that were rolled back made it to TQ an overheating Ishtar would have still been viable to close in on the Falcons.
But whatever, keep on making up stories. It just renders your point even less valid.
---- Sarmaul's crosstrainorgtfo |

goodby4u
Valor Inc.
|
Posted - 2008.08.16 10:00:00 -
[604]
Edited by: goodby4u on 16/08/2008 10:01:00
Originally by: Djerin
Originally by: goodby4u 2 things, first this video was of a solo ship so killing a 100km falcon was entirely out of the question.
And also, im the fc(or was when I ecnountered falcons)and thats the general tactic yes, but there will be no such thing as nano ishtar once sisi hits tranq.... I mean you can send ceptors but they jam easy and the falcon's heavy missiles hurt them.
Haven't seen the video, but i was taught statistics in school. In a non-setup fight in EVE a 3 ECCM Tempest kills a Falcon in less then a minute.
About your FC-skills, you've been talking about the past saying that you crapped your pants. Now you're talking about the future? Well, you should at least check SiSi before making up your story. Even if the changes that were rolled back made it to TQ an overheating Ishtar would have still been viable to close in on the Falcons.
But whatever, keep on making up stories. It just renders your point even less valid.
1)your not factoring in travel time, and the falcon aint a solo pwn mobile.... However its far better then ANY of the other recons at doing its job.
2)Crapped my pants nothing, when I was fcing I knew the tactics to kill a falcon, but im pointing out that it could have stopped half my gang from working and thats completely true, and if I were to send nano pilots over the falcon could either warp out and back in or jam them and do so... Ofcourse the said tactics are blurred by the fact that I was fcing through the different waves of fotm and falcon suckage and non suckage.
3)Making up stories? Yeah im sure I wasnt fcing my whole eve career, I fced in previous corps and alliances and quite affectively too.
4)What nano ishtar pilot in his right mind would settle for a speed under 3km/sec, because by what ive seen most typical nano setups for the ishtar on sisi fail to breach this barrier and thus shouldnt be used(most nano pilots I know say anything under 3km/sec isnt nano).
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Djerin
Free-Space-Ranger Morsus Mihi
|
Posted - 2008.08.16 11:40:00 -
[605]
Originally by: goodby4u
2)Crapped my pants nothing, when I was fcing I knew the tactics to kill a falcon, but im pointing out that it could have stopped half my gang from working and thats completely true, and if I were to send nano pilots over the falcon could either warp out and back in or jam them and do so...
Exactly. Meaning they wouldn't pose a thread to the rest of your gang anymore. So you're basically knowing a tactic that makes every Falcon run (or die, if he's stupid). And you know you actually need 1 ship for that only. And still you're saying the Falcon is totally overpowered.
PS: about the crapping your pants part, i was only referring to you seeing Falcons on the battlefield. Not talking in general here, because how would i know..
---- Sarmaul's crosstrainorgtfo |

Murtific
Caldari Ore Mongers Black Hand.
|
Posted - 2008.08.16 11:45:00 -
[606]
I love my max skilled falcon... I also love ECCM to prevent max skilled falcons from doing their job...
GAME MECHANICS FREAKIN ROCK MAN!!! Awesome job CCP! 
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Lyria Skydancer
Amarr Eve Defence Force
|
Posted - 2008.08.16 12:38:00 -
[607]
Originally by: Djerin
Originally by: goodby4u
2)Crapped my pants nothing, when I was fcing I knew the tactics to kill a falcon, but im pointing out that it could have stopped half my gang from working and thats completely true, and if I were to send nano pilots over the falcon could either warp out and back in or jam them and do so...
Exactly. Meaning they wouldn't pose a thread to the rest of your gang anymore. So you're basically knowing a tactic that makes every Falcon run (or die, if he's stupid). And you know you actually need 1 ship for that only. And still you're saying the Falcon is totally overpowered.
PS: about the crapping your pants part, i was only referring to you seeing Falcons on the battlefield. Not talking in general here, because how would i know..
Don't play stupid. It doesn't work like that and you know it or you are clueless of how skilled falcons operate. ----------------------------------------- [Video] Support Barrage |

Eric Lendall
|
Posted - 2008.08.16 16:59:00 -
[608]
Edited by: Eric Lendall on 16/08/2008 16:59:01 After reading this thread, I did some checking, and I think I came up with an Arazu setup that could be an effective Falcon counter. Tell me what you guys think:
http://dl.eve-files.com/media/0808/Anti-Falcon.JPG
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Atsuko Ratu
Caldari VSP Corp.
|
Posted - 2008.08.16 19:14:00 -
[609]
Originally by: Eric Lendall Edited by: Eric Lendall on 16/08/2008 16:59:01 After reading this thread, I did some checking, and I think I came up with an Arazu setup that could be an effective Falcon counter. Tell me what you guys think:
http://dl.eve-files.com/media/0808/Anti-Falcon.JPG
Would have been funny if the gal ECM was ECCM
while your falcon pilot warps off in a pod, baffled at why his FC Borat can't learn to not pyramid-quote.
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Atsuko Ratu
Caldari VSP Corp.
|
Posted - 2008.08.16 19:21:00 -
[610]
Originally by: Trojanman190 if the rook had the range bonus...
It does.
while your falcon pilot warps off in a pod, baffled at why his FC Borat can't learn to not pyramid-quote.
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Derek Sigres
|
Posted - 2008.08.16 19:39:00 -
[611]
Originally by: goodby4u
Originally by: Derek Sigres Edited by: Derek Sigres on 16/08/2008 06:25:16
Originally by: goodby4u
Originally by: Aneu Angellus They are called ECCM Modules... USE THEM
Cown's vid
Near the end youll see him packing 3x eccms and still being perma jammed, overloaded thats 160 freaking sensor strength.
Are you REALLY asking us to pack or say 5 or 6?
Past this im not one to call NARF! But the falcon being able to lock down 160 sensor strength for any amount of time is just bad...Especially at 100km.
stuff
You watching the same video as me? String of bad luck doesnt happen that often, and not only that it should NEVER happen, so what if the falcon lost jam 2 or 3 times? The guy with the MAGICAL COUNTER DEVICE was dropped because he was jammed(by the looks of things almost perma)the entire fight.... And what if he was able to lock again? He wouldnt be able to primary the falcon because hes sitting over 100km off.
So what if he was solo? 3x eccms should always = no jamming... Not to mention that means he has the sensor strength of more then 4 battleships without eccms.
And no im not going entirely off the video alone, im also going off ingame experience, because when i see a falcon on my overview I instantly think half our fleets dps will be taken away.
Lastly, Can a pilgrim do what that falcon did in the video? Only to turret ships.... Can an arazu? Doubt it because packing 3x sensor boosters = no dampening ability and a dead arazu due to the arazus short range compared to the falcon.
The Falcon's only direct peer is the Gallente Recon set. Why? Becase both Gallente EWAR and Caldari EWAR accomplish the same fundamental thing: supression of enemy targeting systems.
There was a TIME when gallente EWAR was handy, especially in small gangs. Unfortunately the nerf brigade pitched a fit for MONTHS and got the modules nerfed into thier current state of obscalescence.
Now, if your complaint is that a falcon/rook works really well while all the other recons are situationally useful at best perhaps that's an idication of the real problem. The falcon works, the rest don't. The solution isn't to break the falcon (though it does offer balance) it's to make the OTHER recons more useful.
As to your point of bad luck doesn't happen like that - well yeah actually it DOES. But let's face it, there are things in that video that are NOT clear - i.e. how many racial jammers he has on him from what number of ships. 3 ECCM provides immesne protection against a jammer or two (as many as you are really likely to hvae on you) but do nothing if you have 2 falcons worth of jammers being dumped on you.
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Kilostream
Roving Guns Inc. RAZOR Alliance
|
Posted - 2008.08.16 21:03:00 -
[612]
Edited by: Kilostream on 16/08/2008 21:03:49
Originally by: Borat Sangdiev I'm rubbish at Chess - There should be no piece that is allowed to move any number of squares in a line or diagonally. Queens are overpowered. nerf them.
You (and whiners like you) just don't get it do you? You whined about ECM, it got nerfed, pvp'ers adapted, you still got killed, so you whined about NOS, it got nerfed, pvp'ers adapted, you still got killed, so you whined about dampener, it got nerfed, pvp'ers adapted, you still got killed, now you're back to ECM but whining about it on an ECM-specific ship!.....see a pattern forming?
If you are terrible at eve, people who are good at eve will still beat you regardless of game mechanics - what really needs to happen is for you (and yours) to take a little time and responsibility upon yourselves to practice pvp and improve your own gameplay rather than squealing like a stuck pig when those nasty men shoot you.
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F0CKER
|
Posted - 2008.08.16 21:15:00 -
[613]
Originally by: Kilostream
You (and whiners like you) just don't get it do you? You whined about ECM, it got nerfed, pvp'ers adapted, you still got killed, so you whined about NOS, it got nerfed, pvp'ers adapted, you still got killed, so you whined about dampener, it got nerfed, pvp'ers adapted, you still got killed, now you're back to ECM but whining about it on an ECM-specific ship!.....see a pattern forming?
If you are terrible at eve, people who are good at eve will still beat you regardless of game mechanics - what really needs to happen is for you (and yours) to take a little time and responsibility upon yourselves to practice pvp and improve your own gameplay rather than squealing like a stuck pig when those nasty men shoot you.
100% Agree!!!! But the worst thing is that those guys just won't stop whining!! 
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Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.08.17 10:53:00 -
[614]
Edited by: Lyria Skydancer on 17/08/2008 10:52:54 Nerf Falcons. ----------------------------------------- [Video] Support Barrage |

Lili Lu
Victory Not Vengeance
|
Posted - 2008.08.17 14:52:00 -
[615]
Oh yeah Love the last two ad hominem/ straw man poasts by those "nasty men".
22 pages of back and forth legitimate argumentation and you two just throw out the whiners label.
Classic.
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Naomi Knight
Amarr Imperial Academy
|
Posted - 2008.08.17 15:19:00 -
[616]
Originally by: Lyria Skydancer Edited by: Lyria Skydancer on 17/08/2008 10:52:54 Nerf Falcons.
Lol :P actually CCP will boost falcons to show that whing on forums isnt good for your health :) Btw ill permajamm your ships no matter what you do ^^
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Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.08.17 18:51:00 -
[617]
Originally by: Naomi Knight
Btw ill permajamm your ships no matter what you do ^^
I'll do that too with my falcon alt. With the nano nerf falcons will be even more poweful. ----------------------------------------- [Video] Support Barrage |

Naomi Knight
Amarr Imperial Academy
|
Posted - 2008.08.17 18:58:00 -
[618]
Originally by: Lyria Skydancer
Originally by: Naomi Knight
Btw ill permajamm your ships no matter what you do ^^
I'll do that too with my falcon alt. With the nano nerf falcons will be even more poweful.
Amen :) no need for nerf.
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Lyria Skydancer
Amarr Eve Defence Force
|
Posted - 2008.08.17 19:03:00 -
[619]
Originally by: Naomi Knight
Originally by: Lyria Skydancer
Originally by: Naomi Knight
Btw ill permajamm your ships no matter what you do ^^
I'll do that too with my falcon alt. With the nano nerf falcons will be even more poweful.
Amen :) no need for nerf.
Meh, they are OP. ----------------------------------------- [Video] Support Barrage |

Naomi Knight
Amarr Imperial Academy
|
Posted - 2008.08.17 19:16:00 -
[620]
Originally by: Lyria Skydancer
Originally by: Naomi Knight
Originally by: Lyria Skydancer
Originally by: Naomi Knight
Btw ill permajamm your ships no matter what you do ^^
I'll do that too with my falcon alt. With the nano nerf falcons will be even more poweful.
Amen :) no need for nerf.
Meh, they are OP.
No they are not they die easily ,if they want to fight an enemy gang on the other side of the gate they have to jump into and have to approac out in cloak and cant fight because they will be in a bubble most of the time.If they cloak out they will be primary and die quickly . If they manage to get to jamm spot (nono they wont teleport there as common misbelief they have to approach there or have spots and warp) they are still very easily popped by some nanoships.
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Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.08.17 19:21:00 -
[621]
Originally by: Naomi Knight
No they are not they die easily
No they don't. You just fail at flying one. ----------------------------------------- [Video] Support Barrage |

Naomi Knight
Amarr Imperial Academy
|
Posted - 2008.08.17 19:24:00 -
[622]
Originally by: Lyria Skydancer
Originally by: Naomi Knight
No they are not they die easily
No they don't. You just fail at flying one.
Must be , or you fail at countering them :)
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Lyria Skydancer
Amarr Eve Defence Force
|
Posted - 2008.08.17 19:30:00 -
[623]
Originally by: Naomi Knight
Must be , or you fail at countering them :)
My point was rather that my falcon doesn't die. ----------------------------------------- [Video] Support Barrage |

Atsuko Ratu
Caldari VSP Corp.
|
Posted - 2008.08.17 20:33:00 -
[624]
Originally by: Lyria Skydancer
Originally by: Naomi Knight
Must be , or you fail at countering them :)
My point was rather that my falcon doesn't die.
Fake alts tend to die less than real ones.
while your falcon pilot warps off in a pod, baffled at why his FC Borat can't learn to not pyramid-quote.
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Kilostream
Roving Guns Inc. RAZOR Alliance
|
Posted - 2008.08.17 23:40:00 -
[625]
Originally by: Lili Lu Oh yeah Love the last two ad hominem/ straw man poasts by those "nasty men".
22 pages of back and forth legitimate argumentation and you two just throw out the whiners label.
Classic.
Straw Man - noun: a person whose importance or function is only nominal, as to cover another's activities; front.
I'm posting with my main, thanks very much.
The fact remains that people have been whining about stuff for years now (quite literally) and once the defacto whine-of-the-day has been neutered by CCP they wonder why they are still getting themselves comprehensively ruined on the battlefield on a regular basis.
My point is this: should you be successful in your attempts to get the Falcon nerfed, people that know what they are doing will still beat you - and you'll just be left looking for the next thing to whine about......if you converted some of the whine-time into pvp-practice-time you might actually find yourself bagging the odd killmail and enjoying the game that little bit more.
Of course, that would require some effort though, wouldn't it?
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Lili Lu
Victory Not Vengeance
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Posted - 2008.08.18 00:08:00 -
[626]
Edited by: Lili Lu on 18/08/2008 00:14:42 Edited by: Lili Lu on 18/08/2008 00:10:31
Originally by: Kilostream
Originally by: Lili Lu Oh yeah Love the last two ad hominem/ straw man poasts by those "nasty men".
22 pages of back and forth legitimate argumentation and you two just throw out the whiners label.
Classic.
Straw Man - noun: a person whose importance or function is only nominal, as to cover another's activities; front.
I'm posting with my main, thanks very much.
The fact remains that people have been whining about stuff for years now (quite literally) and once the defacto whine-of-the-day has been neutered by CCP they wonder why they are still getting themselves comprehensively ruined on the battlefield on a regular basis.
My point is this: should you be successful in your attempts to get the Falcon nerfed, people that know what they are doing will still beat you - and you'll just be left looking for the next thing to whine about......if you converted some of the whine-time into pvp-practice-time you might actually find yourself bagging the odd killmail and enjoying the game that little bit more.
Of course, that would require some effort though, wouldn't it?
Hmm well it appears you still haven't got it. Straw man was not referring to you. The "Straw Man Argument" you posted is that everyone here who is calling for a falcon nerf all called for nos, damp, speed nerfs. Do you know for a fact that that is the case? No. Now isn't that a little silly.
Now ad hominem - everyone who calls for a falcon nerf must be a bad pvp-er? Well why don't you look up killboard stats for the people posting for a falcon nerf and then see if you can make that statement. THis is my main and my killboard stats are not noob. So try to find arguments other than insults.
How many falcons have you lost? Oh, looks like your main does not fly them. Looks like you fly a Lachesis and Arazu. I fly Rapier, Huginn, and Curse which are good ships, and my alt flies an Arazu which imo is not (would fly it more if it had the same utility as a falcon). Do you think your arazu is equivalent to a falcon? In any case try posting arguments that contain evidence, anecdotal or statistical, and are not just attacks on those holding the opposing viewpoint.
One thing I will agree with you on is that nerfs have to be careful. The nos nerf destroyed a module essentially, and basically neutered the pilgrim. The damp nerf essentially did the same to the arazu. I wouldn't want to see that happen to the falcon. The nerf, when it comes because the ship is overpowered, hopefully will be a surgical alteration and not an unfortunately all-too-common CCP hatchet job.
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Kilostream
Roving Guns Inc. RAZOR Alliance
|
Posted - 2008.08.18 00:36:00 -
[627]
Aww you went and looked up my killboard stats hoping to find a scared Falcon pilot worried he might lose his "I-win" button!
What I fly and what I lose are there for you and anyone else who cares to see - I've nothing to hide and I don't fear losing stuff - I've not really touched the lach or arazu much since the damp nerf as they now pretty much suck with current game mechanics - I fly stuff that works instead.
So sorry to disappoint you that I am not a Falcon pilot with a badly-disguised agenda - I actually genuinely think you should practice the game instead of whingeing that the rules don't suit you!
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Dr Fighter
|
Posted - 2008.08.18 00:42:00 -
[628]
nerf it,
*whooooshTT*
Nerf it now!
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Lorz0r
You're Doing It Wrong
|
Posted - 2008.08.18 00:53:00 -
[629]
Today our 6-man gang got jumped by a 30-40 man fleet. It was a guardian RR gang and we held up quite well against them until their ECM came in. 2 Falcons, 1 Scorp and a Blackbird. They more or less perma jammed everyone in the fleet. Big deal right? Yeah it was as each ship has a minimum of 1 overloaded ECCM module and the guardians have 2. We ALSO had a Remote ECCM Damnation with us. My Sensor strength was 70+, the guardians even higher. Of course as soon as they jammed one of the guards the game was over.
We have done just about everything possible to counter ECM and it still doesn't work, theres **** all you can do about it without a gang of remote ECCM ships.
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Dr Fighter
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Posted - 2008.08.18 00:57:00 -
[630]
Originally by: Lorz0r Today our 6-man gang got jumped by a 30-40 man fleet. It was a guardian RR gang and we held up quite well against them until their ECM came in. 2 Falcons, 1 Scorp and a Blackbird. They more or less perma jammed everyone in the fleet. Big deal right? Yeah it was as each ship has a minimum of 1 overloaded ECCM module and the guardians have 2. We ALSO had a Remote ECCM Damnation with us. My Sensor strength was 70+, the guardians even higher. Of course as soon as they jammed one of the guards the game was over.
We have done just about everything possible to counter ECM and it still doesn't work, theres **** all you can do about it without a gang of remote ECCM ships.
your wrong! actually.
MOAR FALCONS THAN THEMSEZ!
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Lorz0r
You're Doing It Wrong
|
Posted - 2008.08.18 01:05:00 -
[631]
Originally by: Dr Fighter
Originally by: Lorz0r Today our 6-man gang got jumped by a 30-40 man fleet. It was a guardian RR gang and we held up quite well against them until their ECM came in. 2 Falcons, 1 Scorp and a Blackbird. They more or less perma jammed everyone in the fleet. Big deal right? Yeah it was as each ship has a minimum of 1 overloaded ECCM module and the guardians have 2. We ALSO had a Remote ECCM Damnation with us. My Sensor strength was 70+, the guardians even higher. Of course as soon as they jammed one of the guards the game was over.
We have done just about everything possible to counter ECM and it still doesn't work, theres **** all you can do about it without a gang of remote ECCM ships.
your wrong! actually.
MOAR FALCONS THAN THEMSEZ!
For those of us who try to avoid blob warfare we can't do that ;(. Hell we have a falcon but we only use it as a scout and if we have to in order to escape normally as it's really not fun shooting something that cant shoot back.
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Spaztick
Canadian Imperial Armaments EVESpace
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Posted - 2008.08.18 01:39:00 -
[632]
What was this damp nerf that I keep hearing about? But seriously, more people should have some type of spacer in their sigs to show it's not part of the post.
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Kilostream
Roving Guns Inc. RAZOR Alliance
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Posted - 2008.08.18 01:51:00 -
[633]
Originally by: Lorz0r Today our 6-man gang got jumped by a 30-40 man fleet. It was a guardian RR gang and we held up quite well against them until their ECM came in. 2 Falcons, 1 Scorp and a Blackbird. They more or less perma jammed everyone in the fleet. Big deal right? Yeah it was as each ship has a minimum of 1 overloaded ECCM module and the guardians have 2. We ALSO had a Remote ECCM Damnation with us. My Sensor strength was 70+, the guardians even higher. Of course as soon as they jammed one of the guards the game was over.
We have done just about everything possible to counter ECM and it still doesn't work, theres **** all you can do about it without a gang of remote ECCM ships.
Sounds like you did an admirable job - however, what chance would you expect a 6 man gang to have against a 30-40 man fleet even without Falcons? I'd say game over was a forgone conclusion and, if your 6 man gang *had* turned over a 30-40 man fleet then there would be something fairly wrong!
Moreover what was your Falcon scout doing immediately before you were 'jumped' by the 30-40 man fleet?
The problems you encountered in this story may well have been compounded by Falcons, but I'd argue that with proper scouting, combined with swift and effective decision-making your losses could have been mitigated, if not avoided altogether.
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Zarnak Wulf
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Posted - 2008.08.18 01:52:00 -
[634]
Originally by: F0CKER
Originally by: Kilostream
You (and whiners like you) just don't get it do you? You whined about ECM, it got nerfed, pvp'ers adapted, you still got killed, so you whined about NOS, it got nerfed, pvp'ers adapted, you still got killed, so you whined about dampener, it got nerfed, pvp'ers adapted, you still got killed, now you're back to ECM but whining about it on an ECM-specific ship!.....see a pattern forming?
If you are terrible at eve, people who are good at eve will still beat you regardless of game mechanics - what really needs to happen is for you (and yours) to take a little time and responsibility upon yourselves to practice pvp and improve your own gameplay rather than squealing like a stuck pig when those nasty men shoot you.
100% Agree!!!! But the worst thing is that those guys just won't stop whining!! 
I'm pretty sure CCP keeps track of how many of this or that ship is being used and THAT has an effect on whether or not someting gets nerfed. People are whining about nano. eh. Everyone and their mom has nano'd their ship. Maybe we should do something. Something like that.
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Matrixcvd
Caldari Rionnag Alba Triumvirate.
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Posted - 2008.08.18 02:57:00 -
[635]
Originally by: Spaztick What was this damp nerf that I keep hearing about?
Pre nano, like 2 years ago long ago in a galaxy far far away, Damps were hugely popular, most ships were told to fit a damp or 2, just like ECM, if you had a free slot, fit it, if you didnt, give up something to fit one. Then came the typical CCP DEV balance team blunder,
"Lets take something that was a little too useful, and abuse it till nobody wants to use it anymore"
So we got scripts, and no more scan res and lock range reduction for 1 module. Bonuses for the lachesis and arazu were put in place but no where near they should be. Ships besides gallente recons no longer fitted damps, damps on the lachesis and arazu are nearly useless, and since most roaming ships are traveling between 3-7 km/s, the warp disruption bonus is useless continually more useless.
Back in the day, the arazu was the king of recons, it could point, do hi slot damage and had good drone options, it was the solo ship of choice, the best of the recons. After the onset of nano, and the damp/script changes, there is no real reason to fly one unless in a gang with other recons. The solo capability of the ship was destroyed and pilots could no longer fly it effectively unless it had significant support. The minmatar recons became king as nano took off, the falcon was boosted to help with ze blob and it functions great.
The problem lies in the perception. Everyone knew, knows and will always know the falcon is not a solo ship or a ship that can be used in extremely small gangs effectively, and so when ECM was shifted to the BB, Scorp, Falcon, and Rook, nothing changed, it was a flimsy boat with 1 nice and effective niche. When damps were nerfed and CCP screwed up for the hundredth time, they didnt bonus the Lachesis/Arazu to at least buffer this loss in capability by losing the scan res/lock range damp with 1 mod. And now the Rapier/Huginn could be on the verge of becoming obsolete much like the lach/arazu did after scripts. this is the CCP "balance team" stupidity that drives most players nuts,
I generally bash CCP, because on most stuff I think they are just ignorant and fully incapabable of balancing the game. The recons tend to be the most difficult because they are specialized. Anything specialized must do what it does better than anything else or its useless, like the AB in PVP. Since they are specialized, they are the most ficle to stupid changes from CCP because they never understand wtf they are doing, which is clearly evident by the lack of pilgrim/arazu pilots.
So you have 2 types of people calling for the falcon nerf.
1. Stupid loser noobs who get WTFPWN'd and come on the forums to Role Play about how a ship with no damage, tank or tackle should be allowed the potential to jam other ships. "its not fair that 1 ship could stop others from shooting" These people are the moast irritating. Because, as with the nanonerf they are dumb, ignornat and full of fail.
2. People who look at other recons and compared to the pilgrim/arazu/rapier, the falcon is too powerful. This is "debateable" but let me end that right now. The ship has no damage, no drones, no tackle, no tank, no nano, and in top form can ONLY negate the damage from other 3-5 ships in 0.0 and 6-7 in empire. So enough with the nerf the falcon from this crowd.
What group 2 really needs to say is the arazu/pilgrim need slight boosts. And the nano nerf needs to be dumped where the 5 fighters discussion went.
end of story
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X4N4X
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Posted - 2008.08.18 03:27:00 -
[636]
lol... stop complaining... sounds like someone got blown to bits by one... tough luck... lost a decent fit caracal when i had 10% cap and lost to a griffin.. im not complaining... it was a fair fight...
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Spaztick
Canadian Imperial Armaments EVESpace
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Posted - 2008.08.18 04:49:00 -
[637]
Originally by: Matrixcvd stuff
Interesting, I mean I suppose that makes sense, but when you say scan and lock range, did you mean that it was a fixed number and they changed it to a percentage or did they just drastically reduce the effectiveness of damps? Seems that it's still useful if you put an appropriate script in them against the right ship. But seriously, more people should have some type of spacer in their sigs to show it's not part of the post.
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Djerin
Free-Space-Ranger Morsus Mihi
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Posted - 2008.08.18 07:03:00 -
[638]
Originally by: Lyria Skydancer
Originally by: Naomi Knight
No they are not they die easily
No they don't. You just fail at flying one.
No, you just fail at killing them, because you're too stubborn to take the advice given in this thread.
---- Sarmaul's crosstrainorgtfo |

Haniblecter Teg
F.R.E.E. Explorer Elitist Cowards
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Posted - 2008.08.18 07:55:00 -
[639]
Originally by: baltec1
Originally by: Borat Sangdiev its obvious its been a FotM ship for some time. the condom of pvp. nerf it.
I jammed and scrammed an assault ship in my badger II and watched it die screaming in fustration. Should badger IIs be nerfed too?
heh, isnt that the most glorious feeling? ----------------- Friends Forever |

Phoibos
Minmatar Kahi Mohala
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Posted - 2008.08.18 12:14:00 -
[640]
Edited by: Phoibos on 18/08/2008 12:14:59 I think ccp should shutdown the all nerf threads on this forum and only allow constructive ideas if you want something changed in game. Nerf threads with the words nerf this shis its overpowered.... fits a +10 yearsold FPS game..
This forum is filled with so much crap and this really need a change!
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CoLe Blackblood
Federal Defence Union
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Posted - 2008.08.18 12:19:00 -
[641]
Well the whining worked for Nanos...Twice!
So why not?
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Derek Sigres
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Posted - 2008.08.18 12:45:00 -
[642]
Originally by: Phoibos Edited by: Phoibos on 18/08/2008 12:14:59 I think ccp should shutdown the all nerf threads on this forum and only allow constructive ideas if you want something changed in game. Nerf threads with the words nerf this shis its overpowered.... fits a +10 yearsold FPS game..
This forum is filled with so much crap and this really need a change!
. . . Having played many FPS games I can honestly say it's pretty freakin' rare that you actually hear about people wanting something nerfed.
Who can say why? Is it because balance is easier to achieve in a game where player dexterity, reaction time and precision is the ultimate key to victory? Is it because FPS players don't really suffer anything when they get killed by a "possibly out of line" weapon?
All MMO's are whine fests on the forums, Eve is not alone in this regard. The only difference is, in Eve death is more than a mild inconvience (OH NOES - I have to repair my armor after I got killed 46 times in WoW!).
Take whines with a grain of salt. Most of the time people have zero experience with what they're talking about and only jump on bandwagons. Nano whines are a great example - how many times have you actually fought a Vagabond going 12km/s? I KNOW it's possible to get a Vaga to go that fast but, let's face the music here - not MANY players have the billion isk or two required to pull it off. Reading the nerf threads on nano's you'd think EVERY vagabond was going that fast (and yet, somehow also delivering all of that DPS in spite of the fact that Vaga's don't generate damage beyond their drones and missile launcher at speed).
My biggest issue with most whines is people don't want to be given the tools to solve the problem themselves, they want to be handed a solution by the developers - in the form of breaking what works. Asking for a buff to a counter is one thing - you are stating your toolset won't let you complete a certain action. Asking for a nerf is another - you're stating that either 1) The toolset is so dramaticially ineffecient for the task that a nerf would be less game breaking than a buff (not true in this case) or 2) you don't want to make compromises and prefer solutions being handed to you on a silver platter.
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BiggestT
Caldari Space Oddysey Pupule 'Ohana
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Posted - 2008.08.18 13:03:00 -
[643]
Edited by: BiggestT on 18/08/2008 13:03:47
Originally by: Derek Sigres Nano whines are a great example - how many times have you actually fought a Vagabond going 12km/s? I KNOW it's possible to get a Vaga to go that fast but, let's face the music here - not MANY players have the billion isk or two required to pull it off.
This.. For example ill show u some typical vaga engagements ive had..
1 we killed in a blob 2 engaged me in a rater raven once, 1 escaped when backup came while one got ninja'd by a freindly hughin and popped 2 (noobs probably) were too silly to get out of range of my nueting scorp and were hence popped by drakes n cerbs (lol) 1 was a real bastard, we had a nine man gang and cldnt hit him for buckleys, we had webber ceptors, the works, all hed do is pop the ceptors and keep speed tanking us..he got away when dt struck..(we had no minmi recon )
While im all too happy to see that last situation dissapear from the possibilities in EVE, in all truth their not that overpowered, i think ppl just need to fight them more than once with a proper gang and then see if they get owned again before they whine..
Oh and dont nerf falcons (just so im not derailing hehe)
edit: typo
poudly annoying fc's since 2007
http://oldforums.eveonline.com/?a=topic&threadID=828123 caldari drone boat enthusiast |

Phoibos
Minmatar Kahi Mohala
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Posted - 2008.08.18 13:11:00 -
[644]
Take whines with a grain of salt. Most of the time people have zero experience with what they're talking about
Thats my point dude with this... if ccp dont allow nerf threads without constructive ideas there would be less headless nerf's in eve its true as people say that nerf scream's works so why not try it again and again... this could nerf the nerfers maybe ccp really need to get out of the evil nerf wheel there in and listen to the good ideas 
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Phoibos
Minmatar Kahi Mohala
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Posted - 2008.08.18 13:16:00 -
[645]
BTW I dont give a f... if its similar nerf threads on other mmo's forums could be a very-good idea to try change that then...
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Derek Sigres
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Posted - 2008.08.18 13:40:00 -
[646]
Originally by: Phoibos BTW I dont give a f... if its similar nerf threads on other mmo's forums could be a very-good idea to try change that then...
You clearly misunderstood my post. Here's the cliff notes version: 1) Whining is an integral part of the MMO community 2) Most whines are conducted by people with no real experience in the matter, it's just bandwagon hopping. 3) Whining for a nerf is asking for a handout, asking for a boost is requesting the tools to resolve the prolem yourself.
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Phoibos
Minmatar Kahi Mohala
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Posted - 2008.08.18 13:48:00 -
[647]
Edited by: Phoibos on 18/08/2008 13:52:56
tell me something that new something we dont know...
sorry if I'm rude but your just stating the obvious I think
we are looking for how to make thing better not stating how mmo forum runs in general or stuff like that focus on eve dont look at the other games no need for mmo history
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Sirius Problem
Darkness Inc.
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Posted - 2008.08.18 13:53:00 -
[648]
Edited by: Sirius Problem on 18/08/2008 13:55:52
Originally by: Derek Sigres My biggest issue with most whines is people don't want to be given the tools to solve the problem themselves, they want to be handed a solution by the developers
This is just another symptom of the general life attitude that many, not all, young people have today. They don't want to take responsibility and prefer others (Mom, Dad, lawyer, MMO developer) to handle all life's little difficulties and injustices for them.
As someone close to amateur sports/athletics up to the Olympic level, you would not believe the crap I've seen when it comes to whining crybabies that feel the system is "unfair". If you think every athlete at the Olympics deserves to be there, based on true merit and skill, think again. ---- Train more. Whine less.
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Sirius Problem
Darkness Inc.
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Posted - 2008.08.18 13:55:00 -
[649]
Edited by: Sirius Problem on 18/08/2008 13:55:30 Double post for an edit??? ---- Train more. Whine less.
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Cpt Branko
Surge. NIght's Dawn
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Posted - 2008.08.18 14:00:00 -
[650]
Originally by: Derek Sigres
My biggest issue with most whines is people don't want to be given the tools to solve the problem themselves, they want to be handed a solution by the developers - in the form of breaking what works. Asking for a buff to a counter is one thing - you are stating your toolset won't let you complete a certain action.
Can I haz 500% buff to ECCM?
Oh, wait. Buffing one thing nerfs another... Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
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Boz Well
Minmatar
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Posted - 2008.08.18 14:06:00 -
[651]
Originally by: Phoibos
Take whines with a grain of salt. Most of the time people have zero experience with what they're talking about
Thats my point dude with this... if ccp dont allow nerf threads without constructive ideas there would be less headless nerf's in eve its true as people say that nerf scream's works so why not try it again and again... this could nerf the nerfers maybe ccp really need to get out of the evil nerf wheel there in and listen to the good ideas 
The foolish sledgehammer nerfs are not the fault of forum posters. That's CCP own poor judgment.
A lot of people said before nano's needed nerfing, and suggested reasonable things. CCP ignored all of those, and implemented a completely overbroad set of changes that's not only destroying nano's but messing up BB's and requiring a missile rebalance. It's one thing for posters to suggest an area of the game that needs some attention. It's another for CCP to modify that part of the game in a complete ridiculous manner.
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Phoibos
Minmatar Kahi Mohala
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Posted - 2008.08.18 14:12:00 -
[652]
Edited by: Phoibos on 18/08/2008 14:15:51 Nerf the nerfer's on forum by taking away there right to produse destructive pointless nerf threads allow only nerf threads with a constructive idea why not try it cant hurt a single bit
The foolish sledgehammer nerfs are not the fault of forum posters. That's CCP own poor judgment.
omg of course as the constructive threads are still so few so saying its not forum posters fault is I well rather strange to say at least
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Boz Well
Minmatar
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Posted - 2008.08.18 14:21:00 -
[653]
Originally by: Phoibos Edited by: Phoibos on 18/08/2008 14:16:44
Nerf the nerfer's on forum by taking away there right to produse destructive pointless nerf threads allow only nerf threads with a constructive idea why not try it cant hurt a single bit
(The foolish sledgehammer nerfs are not the fault of forum posters. That's CCP own poor judgment. )
omg of course as the constructive threads are still so few so saying its not forum posters fault is I well rather strange to say at least
People can say anything they want. What CCP does in response is completely up to CCP. Just because people whine doesn't mean CCP has to create ******ed patches. They can think and act for themselves, and no amount of forum whining changes this. But even if they're just lemmings, there were plenty of good nano-fix suggestions put forth on the forums. They declined to use those apparently, and instead threw every nerf they could think of at the problem. That's CCP's own doing though, not forum posters.
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Phoibos
Minmatar Kahi Mohala
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Posted - 2008.08.18 14:29:00 -
[654]
well why do you think ccp follow the large crowd??!!
Obviously because they are afraid to lose subscribers. Thats why it would be good to try eliminate some of the senseless threads.
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Jones Bones
Series of Tubes
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Posted - 2008.08.18 14:32:00 -
[655]
Nerf poasting.
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Boz Well
Minmatar
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Posted - 2008.08.18 14:34:00 -
[656]
Originally by: Phoibos well why do you think ccp follow the large crowd??!!
Obviously because they are afraid to lose subscribers. Thats why it would be good to try eliminate some of the senseless threads.
Regulating what people can and can't say, because CCP can't make a reasonable patch, isn't really the solution. That'd be like saying the government will get rid of freedom of speech because we have a bunch of idiots elected to office. 
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Naomi Knight
Amarr Imperial Academy
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Posted - 2008.08.18 14:40:00 -
[657]
Originally by: Phoibos well why do you think ccp follow the large crowd??!!
Obviously because they are afraid to lose subscribers. Thats why it would be good to try eliminate some of the senseless threads.
Nah i dont think balancing would end up loosing subscribers. People would quit because of boredom due to no change in pvp system way before they would quit due to their op ships got nerfed back.
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Phoibos
Minmatar Kahi Mohala
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Posted - 2008.08.18 14:41:00 -
[658]
OMFG haha I can smell the freedom activist around the corner lol ok well lets talk politics instead shall we stop the war in iraq!! its eve forum we talk about not goddamn freedom of speech
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Matrixcvd
Caldari Rionnag Alba Triumvirate.
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Posted - 2008.08.18 14:48:00 -
[659]
Originally by: Spaztick
Originally by: Matrixcvd stuff
Interesting, I mean I suppose that makes sense, but when you say scan and lock range, did you mean that it was a fixed number and they changed it to a percentage or did they just drastically reduce the effectiveness of damps? Seems that it's still useful if you put an appropriate script in them against the right ship.
fixed percentage, now with the scripts its either 1 or the other, either you can increase their lock times, which is only important if they begin the battle, or are jammed/out of targeting range, before you could do both, i believe it was 60% to both before. The difference here is that SD's always hit within their range as apposed to ECM which is chance based. SO the mechnanic was much simpler the effect, much greater.
Spaz, the point being is that they are mildly effective, which in terms of PVP, means they are completely useless. you are better off fitting something else, getting into a different recon, or crying for a nerf. Boost to gallente bonuses, Boost amarr fitting, leave everyone else alone. Arazus are good sitting next to a rapier, a RSB arazu is your best option for low/empire gate camping, but thats about it
you could right a book on how useless some of the bonuses are and the different ways RECONS are good and bad, especially the TP bonus... anyways... falcons are fine, noobcakes
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Phoibos
Minmatar Kahi Mohala
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Posted - 2008.08.18 14:55:00 -
[660]
Edited by: Phoibos on 18/08/2008 15:00:38
Naomi Knight ok you tell me what ship in eve is the optimal ship now that cant get killed in a easy way???
I tell you its not a single ship. If you setup correct before you headout in to pvp and you know what type of ship you going for then everything can get killed easy but yea if you then deicide to attack something else with that setup it could be nasty for you and you have a large chance of getting killed.
Also speed nerf wont help make pvp more fun the way the game is heading with heavytanks and numbers no skills needed for the single player soon just listen on TS and fire at primary target and its been going on for a very long time. Easy mode for the crowd! thats what it is
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Lorz0r
You're Doing It Wrong
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Posted - 2008.08.18 15:17:00 -
[661]
Originally by: Kilostream
Originally by: Lorz0r Today our 6-man gang got jumped by a 30-40 man fleet. It was a guardian RR gang and we held up quite well against them until their ECM came in. 2 Falcons, 1 Scorp and a Blackbird. They more or less perma jammed everyone in the fleet. Big deal right? Yeah it was as each ship has a minimum of 1 overloaded ECCM module and the guardians have 2. We ALSO had a Remote ECCM Damnation with us. My Sensor strength was 70+, the guardians even higher. Of course as soon as they jammed one of the guards the game was over.
We have done just about everything possible to counter ECM and it still doesn't work, theres **** all you can do about it without a gang of remote ECCM ships.
Sounds like you did an admirable job - however, what chance would you expect a 6 man gang to have against a 30-40 man fleet even without Falcons? I'd say game over was a forgone conclusion and, if your 6 man gang *had* turned over a 30-40 man fleet then there would be something fairly wrong!
Moreover what was your Falcon scout doing immediately before you were 'jumped' by the 30-40 man fleet?
The problems you encountered in this story may well have been compounded by Falcons, but I'd argue that with proper scouting, combined with swift and effective decision-making your losses could have been mitigated, if not avoided altogether.
I can confidently say that we would have won if the guardians didn't get jammed. The point is we engaged the fleet knowing what was going to happen. However we didn't expect to all get jammed as soon as some ECM support came in. We KNEW they would have some we just thought that our frankly over the top counter with ECCM would do the job. It didn't even come close.
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Derek Sigres
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Posted - 2008.08.18 15:21:00 -
[662]
Originally by: Cpt Branko
Originally by: Derek Sigres
My biggest issue with most whines is people don't want to be given the tools to solve the problem themselves, they want to be handed a solution by the developers - in the form of breaking what works. Asking for a buff to a counter is one thing - you are stating your toolset won't let you complete a certain action.
Can I haz 500% buff to ECCM?
Oh, wait. Buffing one thing nerfs another...
Do you think a 500% buff to ECCM is required?
And, just as importantly if you buff the counter you still have to FIT the counter. My belief is the real underlying issue with ECM isn't it's power OR the power of the counter module - it's the fact that people don't fit them. People claim they fit them just like the ratting raven pilot will cliam he fitted a heavy neut before being owned by a solo vagabond but I think we all know how true THAT story is.
Saying buffing one thing nerfs a another is patently false. Buffing railguns doesn't make lasers any worse afterall - it only makes them worse with respect to railguns. Buffing TD's doesn't make guns worse, only worse with respect to Tracking Disruptors. Nerfing a railgun means it's always going to be worse, not just situationally worse. THAT is the difference between a nerf and a boost.
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Dr Fighter
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Posted - 2008.08.18 15:24:00 -
[663]
eccm on a capital works well but far from unjammable, eccm on a BS makes a bit of difference but not alot, fitting one on anything smaller wont make any difference at all.
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Atsuko Ratu
Caldari VSP Corp.
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Posted - 2008.08.18 15:32:00 -
[664]
Edited by: Atsuko Ratu on 18/08/2008 15:32:12 Falcon is underpowered.
Boost Falcon
while your falcon pilot warps off in a pod, baffled at why his FC Borat can't learn to not pyramid-quote.
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Atsuko Ratu
Caldari VSP Corp.
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Posted - 2008.08.18 15:32:00 -
[665]
Edited by: Atsuko Ratu on 18/08/2008 15:32:31 I'm failing at this hard.
while your falcon pilot warps off in a pod, baffled at why his FC Borat can't learn to not pyramid-quote.
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recnadykS airyL
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Posted - 2008.08.18 15:33:00 -
[666]
Originally by: Atsuko Ratu Edited by: Atsuko Ratu on 18/08/2008 15:32:12 Falcon is underpowered.
Boost Falcon
u r rong sir, Falcons are OH - PEE xD xD xD xD xD
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Derek Sigres
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Posted - 2008.08.18 15:34:00 -
[667]
Originally by: Dr Fighter eccm on a capital works well but far from unjammable, eccm on a BS makes a bit of difference but not alot, fitting one on anything smaller wont make any difference at all.
Going from 60% chance to jam per module on you to 30% (a full 50% reduction) is substantial especially when you look at the real numbers.
If you want to do some good in a battleship you need to get TWO cycles without being jammed. Without ECCM your odds of doing that? Less than 20%. With ECCM? Almost 50%
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Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.08.18 19:16:00 -
[668]
Originally by: Atsuko Ratu
Fake alts tend to die less than real ones.
Bring a CS to a high sec system, Ill meet you in my CS then you can-aggress me and my alts can and I aggress your can. Then you'll see if I'm making up one or not. We can do that any number of times any time you like to show you that I actually control that character. If you think I'm going to give the name of my neutral falcon alt without you offering a sacrifice for it you are mistaken. Just because you can't afford another char doesn't mean others can't.  |

Lorz0r
You're Doing It Wrong
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Posted - 2008.08.19 00:20:00 -
[669]
Originally by: Derek Sigres
Originally by: Dr Fighter eccm on a capital works well but far from unjammable, eccm on a BS makes a bit of difference but not alot, fitting one on anything smaller wont make any difference at all.
Going from 60% chance to jam per module on you to 30% (a full 50% reduction) is substantial especially when you look at the real numbers.
If you want to do some good in a battleship you need to get TWO cycles without being jammed. Without ECCM your odds of doing that? Less than 20%. With ECCM? Almost 50%
its not though i swear to ****ing god. their calculations are wrong!!!!!!!!!!!!!! |

baltec1
Antares Shipyards Vanguard.
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Posted - 2008.08.19 14:10:00 -
[670]
Originally by: Haniblecter Teg
Originally by: baltec1
Originally by: Borat Sangdiev its obvious its been a FotM ship for some time. the condom of pvp. nerf it.
I jammed and scrammed an assault ship in my badger II and watched it die screaming in fustration. Should badger IIs be nerfed too?
heh, isnt that the most glorious feeling?
I realy cant think of a worse way to get killed |
|

sdthujfg
|
Posted - 2008.08.19 19:35:00 -
[671]
Nerf Falcons. |

Atsuko Ratu
Caldari VSP Corp.
|
Posted - 2008.08.19 20:10:00 -
[672]
Edited by: Atsuko Ratu on 19/08/2008 20:10:20
Originally by: Lyria Skydancer
Just because you can't afford another char doesn't mean others can't. 
Less than 200m a month? I could afford quite a few, if I really wanted  |

Srioghal moDhream
|
Posted - 2008.08.19 20:16:00 -
[673]
There is no way a caldari ship should add anything to pvp so nerf the falcon. Nerf the raven too as it is becoming a usable ship in pvp. Hit them hard so that they know there place is in pve and they will never leave it again. |

Lorz0r
You're Doing It Wrong
|
Posted - 2008.08.19 23:49:00 -
[674]
Originally by: Srioghal moDhream There is no way a caldari ship should add anything to pvp so nerf the falcon. Nerf the raven too as it is becoming a usable ship in pvp. Hit them hard so that they know there place is in pve and they will never leave it again.
Look I fly Caldari and yeah we aren't the best for PVP but when 1 ship can essentially make a small gang of battleships totally and utterly useless from 180km away then something isn't right. |

Alex Salas
BROTHERHOOD OF SPARTA Pupule 'Ohana
|
Posted - 2008.08.20 02:17:00 -
[675]
I believe they were nerfed in 06. So you want the falcon to take another hit from the nerf bat?
you want EVE to devolve to everyone plays fair online? |

Cpt Branko
Surge. NIght's Dawn
|
Posted - 2008.08.20 02:20:00 -
[676]
Originally by: Alex Salas I believe they were nerfed in 06. So you want the falcon to take another hit from the nerf bat?
Well, nano ships took about 4-5 nerfs so far... it's not much of a argument  |

Nexus Kinnon
A Few Good Men.
|
Posted - 2008.08.20 02:20:00 -
[677]
falcons are fine stop sucking |

Dr Fighter
|
Posted - 2008.08.20 04:27:00 -
[678]
yeah they got nerfed a bit, but the falcon in particular got a boost with the rook then a boost over the rook (rook used to have a better strength to ecm bonus) AND the falcon got an extra low for another ecm mod.
all in all, due to its cloaky goodness the falcon got pimped while everything else got nerfed and now what a surprise its awesome and very heavily used in every gang tyye. |

sdthujfg
|
Posted - 2008.08.20 14:10:00 -
[679]
Originally by: Nexus Kinnon falcons are fine stop sucking
It is you that sucks. You are so worried that if they actually nerf the OP falcon that you won't be able to win any engagements because of your epic fail skills. You fail. |

Euriti
Sniggerdly Pandemic Legion
|
Posted - 2008.08.20 14:14:00 -
[680]
Originally by: sdthujfg
Originally by: Nexus Kinnon falcons are fine stop sucking
It is you that sucks. You are so worried that if they actually nerf the OP falcon that you won't be able to win any engagements because of your epic fail skills. You fail.
Translation: the guy i quote doesn't agree with me and therefore is a pilot of X ship, a fotm *** and should go diaf and also fails. |
|

Euriti
Sniggerdly Pandemic Legion
|
Posted - 2008.08.20 14:15:00 -
[681]
Originally by: BiggestT 1 was a real bastard, we had a nine man gang and cldnt hit him for buckleys, we had webber ceptors, the works, all hed do is pop the ceptors and keep speed tanking us..he got away when dt struck..(we had no minmi recon )
Your ceptors should REALLY stop sucking. |

baltec1
Antares Shipyards Vanguard.
|
Posted - 2008.08.20 14:37:00 -
[682]
Originally by: Euriti
Originally by: BiggestT 1 was a real bastard, we had a nine man gang and cldnt hit him for buckleys, we had webber ceptors, the works, all hed do is pop the ceptors and keep speed tanking us..he got away when dt struck..(we had no minmi recon )
Your ceptors should REALLY stop sucking.
I would be more interested in finding out how it managed to jam 9 ships, AND tank them...
|

Nexus Kinnon
A Few Good Men.
|
Posted - 2008.08.20 14:52:00 -
[683]
Edited by: Nexus Kinnon on 20/08/2008 14:52:10
Originally by: sdthujfg
Originally by: Nexus Kinnon falcons are fine stop sucking
It is you that sucks. You are so worried that if they actually nerf the OP falcon that you won't be able to win any engagements because of your epic fail skills. You fail.
that's interesting because if you look for my killboard records you'll see that I've never actually been on a KM with a falcon. yes, I can fly a falcon, yes, I own one. But there are many many more ships that I would prefer to be flying, so I fly them instead. The number of falcons is not the be all and end all of any engagement, maybe you should try not running to altpost whines on the forums every time you die, and stop blaming CCP for your myriad inadequacies in field of PvP.
edit; hai euriti o/ |

Nexus Kinnon
A Few Good Men.
|
Posted - 2008.08.20 14:53:00 -
[684]
Edited by: Nexus Kinnon on 20/08/2008 14:53:51
Originally by: BiggestT 1 was a real bastard, we had a nine man gang and cldnt hit him for buckleys, we had webber ceptors, the works, all hed do is pop the ceptors and keep speed tanking us..he got away when dt struck..(we had no minmi recon )
jesus christ do you even know what a falcon is or are you just hopping on the bandwagon hoping that someone will finally accept and love you? |

Selko Embries
Battlestars GoonSwarm
|
Posted - 2008.08.20 15:17:00 -
[685]
The falcon is fine, just fly a cerb and they won't stick around to play. I fly both and hate seeing a cerb in the enemy gang. |

Srioghal moDhream
|
Posted - 2008.08.20 21:24:00 -
[686]
or put an eccm on your ships. They make ecm pilots cry, especially if everyone usue them. |

Derek Sigres
|
Posted - 2008.08.20 21:33:00 -
[687]
Originally by: Lorz0r
Originally by: Srioghal moDhream There is no way a caldari ship should add anything to pvp so nerf the falcon. Nerf the raven too as it is becoming a usable ship in pvp. Hit them hard so that they know there place is in pve and they will never leave it again.
Look I fly Caldari and yeah we aren't the best for PVP but when 1 ship can essentially make a small gang of battleships totally and utterly useless from 180km away then something isn't right.
Why is it not right? I'm curious - it is afterall what the ship is designed to do fit to do and flown to do. If it didn't do that THEN we'd have some problems about things not being right.
Of course, it is irritating to be jammed - I can sympathize. I have flown falcons (and I don't really enjoy it much but that's neither here nor there) and I have been on the receiving end of falcons and I think either side of that particular stick sucks but face the music: the falcon is the ONLY recon that is useful in any gang for any situation. Does that make it overpowered or does that indicate the other recons are underpowered? I tend to believe the latter. |

Karentaki
Gallente Fighting While Intoxicated
|
Posted - 2008.08.20 21:51:00 -
[688]
Edited by: Karentaki on 20/08/2008 21:51:30 Surprisingly I do NOT support nerfing falcons. We know CCP will overdo it and falcons will become useless if they try. I suggest instead we boost the other recons to be more balanced with respect to the falcon. *points at the Arazu*
EDIT: FOR CLARIFICATION I AM PURE GALLENTE, AND HAVE NO ALTS. |

Boz Well
Minmatar
|
Posted - 2008.08.20 22:06:00 -
[689]
Originally by: Karentaki Edited by: Karentaki on 20/08/2008 21:51:30 Surprisingly I do NOT support nerfing falcons. We know CCP will overdo it and falcons will become useless if they try. I suggest instead we boost the other recons to be more balanced with respect to the falcon. *points at the Arazu*
EDIT: FOR CLARIFICATION I AM PURE GALLENTE, AND HAVE NO ALTS.
TBH I tend to agree with you. I thought nano's needed a nerf, but a slight one that would leave the t2 ones just slightly slower and bring the pimped ones in-line. I thought they might add a few more counters, like fixing heavy precisions. Some tweaking of nano's would have been nice, but that's all.
And what'd CCP do? Put in changes that pretty much obliterate nano HAC's across the board. Changes so broad they also screwed up blaster boats. Changes so broad they required a rebalancing of missiles. Changes that were meant to bring nano's into conformance with other game mechanics, but were so poorly implemented, they ended up requiring the other game mechanics be changed as well, lol.
So, while I think falcons could use a slight nerf/tweaking, I can't say you'll see me advocating very loudly on the forums, heh, because I don't trust CCP to fix anything in anything other than a ******ed way. |

Djerin
Free-Space-Ranger Morsus Mihi
|
Posted - 2008.08.21 09:43:00 -
[690]
Originally by: Karentaki Edited by: Karentaki on 20/08/2008 21:51:30 Surprisingly I do NOT support nerfing falcons. We know CCP will overdo it and falcons will become useless if they try. I suggest instead we boost the other recons to be more balanced with respect to the falcon. *points at the Arazu*
Yes that sounds about fair. I believe the other recons might need a bit of a boost. Especially the Gallente ones should get a boost for Damps. I was thinking of something like Damps could work on them like before scripts were introduced. That way they'd be more useful. And if the pilot choses so he can still put scripts in so that he can amplify one attribute in expense of the other. That way he could damp at really big distances or in rather close combat.
Not so sure about Amarr and Minmatar though. Curse, Rapier and Huginn are fine imho. With the the nano nerf to come eventually they might need a little tweak too. But making suggestions would be too early as the we'd have to see how CCP is going to implement it first. I have no idea what to do with the Pilgrim though. |
|

Lorz0r
You're Doing It Wrong
|
Posted - 2008.08.21 11:34:00 -
[691]
Originally by: Derek Sigres
Originally by: Lorz0r
Originally by: Srioghal moDhream There is no way a caldari ship should add anything to pvp so nerf the falcon. Nerf the raven too as it is becoming a usable ship in pvp. Hit them hard so that they know there place is in pve and they will never leave it again.
Look I fly Caldari and yeah we aren't the best for PVP but when 1 ship can essentially make a small gang of battleships totally and utterly useless from 180km away then something isn't right.
Why is it not right? I'm curious - it is afterall what the ship is designed to do fit to do and flown to do. If it didn't do that THEN we'd have some problems about things not being right.
Of course, it is irritating to be jammed - I can sympathize. I have flown falcons (and I don't really enjoy it much but that's neither here nor there) and I have been on the receiving end of falcons and I think either side of that particular stick sucks but face the music: the falcon is the ONLY recon that is useful in any gang for any situation. Does that make it overpowered or does that indicate the other recons are underpowered? I tend to believe the latter.
Think whatever you want, Falcon's make PVP boring as hell. |

Dr Fighter
|
Posted - 2008.08.21 11:37:00 -
[692]
Originally by: Lorz0r
Think whatever you want, Falcon's make PVP boring as hell.
i think thats more the fault of ECM than the falcon.
back when everyone used ecm pvp was boring so they nerffed it, then the falcon came along and they boosted it so it was decent at jamming, everyone gets jammed again and everyone whines...
while im up for nerfing falcons, really a tweak to ecm might be better (such as making a jam only lasts 5 seconds while the cycle lasts 20 seconds still, so more of an annoying burst) |

Cpt Branko
Surge.
|
Posted - 2008.08.21 11:40:00 -
[693]
Edited by: Cpt Branko on 21/08/2008 11:40:43
Originally by: Derek Sigres the falcon is the ONLY recon that is useful in any gang for any situation. Does that make it overpowered or does that indicate the other recons are underpowered? I tend to believe the latter.
Well, see, I tend to believe the former.
The force multiplier that Falcons (and other recons would be if they were boosted as you think they should) are simply trump the effectiveness of any other T2 cruisers (and a variety of other ships) by a huge margin (including purely support T2 cruisers).
If all recons are going to be boosted to Falcon standards, then logistics (being purely support) need a big buff, naturally HACs/etc need a massive boost (particularly support ones) and so on. And I won't even mention the covops cloak.
|

Gods Coldblood
Aliastra
|
Posted - 2008.08.21 11:41:00 -
[694]
Id like to see fights more tactical than who ever brings the most ecm wins...
Lets face it, there are many many corps out there who do this all day long...
ECM is a boring pvp module, makes fights not worth fighting blah blah blah....
|

Ash Bringer
|
Posted - 2008.08.21 12:24:00 -
[695]
ECM demands u commit to your fights.
You go there jammed and wait to be slaughtered next.
But somehow it only works in caldari ships which don't have high dps uber tank setups(not counting pve tanks)...
Boost ECM to its original values and let them be used by all . This will nerf Falcon as no one will used it ever.. 3 missile slots with no tank whatsoever lol. |

Nijikon
Gallente CBC Interstellar
|
Posted - 2008.08.21 12:31:00 -
[696]
leave ecm, make damps 200km range, chance and racial based including multispec and remove scripts and stacking penalties - i would be happy :] |

Derek Sigres
|
Posted - 2008.08.21 18:06:00 -
[697]
If the falcon CANNOT effectively remove 2 ships worth of DPS (or the other ECM ships for that matter) then there is no reason to fly the ships.
As such, I present my multi step program for "fixing" ecm since it appears everyone believes it's "broken". Note that the steps are in order if implementation and represent a scalability to the "nerf" proposal. 1) Make ECCM a sensor booster script 2) Boost ECCM effectiveness on small ships (give it an base strength bonus and a percentage bonus with an either/or standard, whichever is higher) 3) Reduce falcon's jam strength to 15% per level versus 20% 4) Reduce Falcon's Range from 10% to 5% per level
I don't think it will take all four steps - really 1 and 2 would essentially resolve the issue. 3 and 4 would still make the falcon useful for it's surprise EWAR but it would be forced into closer ranges (zealot's for example could murder them) while the rook would take the long range/high strength jamming roles. |

supr3m3justic3
Caldari ACE'S OVER 8'S
|
Posted - 2008.08.21 18:58:00 -
[698]
\ / NANO NERF \ / __________________________________________________
|

Naomi Knight
Amarr Imperial Academy
|
Posted - 2008.08.21 19:55:00 -
[699]
Originally by: supr3m3justic3 \ / NANO NERF \ /
^^ hurray
|

Ignatious Mei
|
Posted - 2008.08.21 19:59:00 -
[700]
Giving damps a decent optimal range would be a great help as well. As it stands, the falcon has no real nemesis. If damps optimal was farther then I could spit it would actually give falcon pilots something to fear.
|
|

Dr Fighter
|
Posted - 2008.08.21 23:29:00 -
[701]
Originally by: Ignatious Mei Giving damps a decent optimal range would be a great help as well. As it stands, the falcon has no real nemesis. If damps optimal was farther then I could spit it would actually give falcon pilots something to fear.
yeah, at least make them feel as usless as the 4+ ships they destroy the fun for in a fight
|

Dr Fighter
|
Posted - 2008.08.23 01:54:00 -
[702]
just tested on a TQ fight
rook with 4.9896 strength on multis and a 7.4844 on racials, fitted with 4x caldari and 2x multi.
falcon fitted with 6x multis at 9.03 strength (way more than the rook combined)
we had a 20 minute ECM brawl.
rook ecm ship strength 32
falcon ecm ship strength 28
No word of lie, the falcon was jammed for 90% of the fight, falcon might get a jam in on the rook when the rooks jammers failed but was rare and the falcon was perma jammed for a huge amount of the fight.
bare in mind the falcon had near double the strenth of the rooks multis, and way more than racials and yet the falcon gets jammed SIGNIFICANTLY more than the rook.
the ECM calculations DO NOT WORK and need to be looked at, the paper work says the falcon should jam the rook easily for a long time but we see the exact opposite.
now you may say this is circumstantial but this was a 20 minute engagement, carefully recorded.
ECM is messed up, changed based is one thing but something somewhere is completely broken.
|

Atsuko Ratu
Caldari VSP Corp.
|
Posted - 2008.08.23 02:34:00 -
[703]
Originally by: Dr Fighter wasted stuff
With those fittings, a Rook (statistically) will jam every cycle if everything is on.
Assuming the Rook locked first (it should have, more sensor res and no cloak fitted), the falcon would be perma jammed.
Not broken, working as intended.
while your falcon pilot warps off in a pod, baffled at why his FC Borat can't learn to not pyramid-quote.
|

Shardrael
Caldari Titan Industries Technology Team
|
Posted - 2008.08.23 07:50:00 -
[704]
Originally by: Dr Fighter just tested on a TQ fight
rook with 4.9896 strength on multis and a 7.4844 on racials, fitted with 4x caldari and 2x multi.
falcon fitted with 6x multis at 9.03 strength (way more than the rook combined)
we had a 20 minute ECM brawl.
rook ecm ship strength 32
falcon ecm ship strength 28
No word of lie, the falcon was jammed for 90% of the fight, falcon might get a jam in on the rook when the rooks jammers failed but was rare and the falcon was perma jammed for a huge amount of the fight.
bare in mind the falcon had near double the strenth of the rooks multis, and way more than racials and yet the falcon gets jammed SIGNIFICANTLY more than the rook.
the ECM calculations DO NOT WORK and need to be looked at, the paper work says the falcon should jam the rook easily for a long time but we see the exact opposite.
now you may say this is circumstantial but this was a 20 minute engagement, carefully recorded.
ECM is messed up, changed based is one thing but something somewhere is completely broken.
unless my math is way off the rook had a 27% chance to jam the falcon and the falcon had a 28% chance to jam the rook, when lookin at rook racials vs falcon and falcon multis vs rook.
in that case they are actually evenly matched against eachother and the fact that the rook had 4 racials in addition to the 2 multis means by taking chance into effect it should have been able to permajam the falcon, just as the falcon technically should have been able to get the rook but if the rook got first jam in it should keep it jammed for the whole fight.
a more accurate test would be going 1 against the other with the receiving one not jamming back and then counting up how many succesful jams vs how many attempts. Then you can find out if the math on ecm is correct or not.
until you do something of that nature that is more controlled you cant really make a claim one way or another about the math because there are to many variables among them locking time, lag etc.
|

Lyria Skydancer
Amarr Eve Defence Force
|
Posted - 2008.08.28 18:12:00 -
[705]
Originally by: Ignatious Mei Giving damps a decent optimal range would be a great help as well. As it stands, the falcon has no real nemesis. If damps optimal was farther then I could spit it would actually give falcon pilots something to fear.
Too overpowered. The only counter to damps would be damps then. ----------------------------------------- [Video] Support Barrage |

Katarlia Simov
Minmatar Cowboys From Hell
|
Posted - 2008.08.28 18:59:00 -
[706]
Originally by: Lyria Skydancer
Originally by: Ignatious Mei Giving damps a decent optimal range would be a great help as well. As it stands, the falcon has no real nemesis. If damps optimal was farther then I could spit it would actually give falcon pilots something to fear.
Too overpowered. The only counter to damps would be damps then.
Like the only realistic counter to ECM is ... ECM ?
Since if ECCM is so damn uber, we'll just see Falcons fit it and then what ...
|

Lyria Skydancer
Amarr Eve Defence Force
|
Posted - 2008.08.28 19:13:00 -
[707]
Originally by: Katarlia Simov
Originally by: Lyria Skydancer
Originally by: Ignatious Mei Giving damps a decent optimal range would be a great help as well. As it stands, the falcon has no real nemesis. If damps optimal was farther then I could spit it would actually give falcon pilots something to fear.
Too overpowered. The only counter to damps would be damps then.
Like the only realistic counter to ECM is ... ECM ?
Since if ECCM is so damn uber, we'll just see Falcons fit it and then what ...
I know ECM is the only real counter to ECM. Im one of the few that are fighting against the crowd on that. I want the falcon nerfed, not damps boosted to overpoweredness. ----------------------------------------- [Video] Support Barrage |

Ogul
Caldari ZiTek Deepspace Explorations United Front Alliance
|
Posted - 2008.08.28 19:15:00 -
[708]
Originally by: Atsuko Ratu
With those fittings, a Rook (statistically) will jam every cycle if everything is on.
Far from it.
It will have a 76% chance of jamming. --- Don't put your trust in revolutions. They always come around again. That's why they're called revolutions. People die, and nothing changes. |

Spaztick
Canadian Imperial Armaments EVESpace
|
Posted - 2008.08.28 19:26:00 -
[709]
Because 76% is such a low number. But seriously, more people should have some type of spacer in their sigs to show it's not part of the post.
|

Ogul
Caldari ZiTek Deepspace Explorations United Front Alliance
|
Posted - 2008.08.28 19:30:00 -
[710]
Originally by: Spaztick Because 76% is such a low number.
What's that supposed to mean?
He claimed it was 100%. It isn't. --- Don't put your trust in revolutions. They always come around again. That's why they're called revolutions. People die, and nothing changes. |
|

Etho Demerzel
Gallente Holy Clan of the Cone
|
Posted - 2008.08.28 19:35:00 -
[711]
Originally by: Dr Fighter just tested on a TQ fight
rook with 4.9896 strength on multis and a 7.4844 on racials, fitted with 4x caldari and 2x multi.
falcon fitted with 6x multis at 9.03 strength (way more than the rook combined)
we had a 20 minute ECM brawl.
rook ecm ship strength 32
falcon ecm ship strength 28
No word of lie, the falcon was jammed for 90% of the fight, falcon might get a jam in on the rook when the rooks jammers failed but was rare and the falcon was perma jammed for a huge amount of the fight.
bare in mind the falcon had near double the strenth of the rooks multis, and way more than racials and yet the falcon gets jammed SIGNIFICANTLY more than the rook.
the ECM calculations DO NOT WORK and need to be looked at, the paper work says the falcon should jam the rook easily for a long time but we see the exact opposite.
now you may say this is circumstantial but this was a 20 minute engagement, carefully recorded.
ECM is messed up, changed based is one thing but something somewhere is completely broken.
You are mistaken. You need to compose the probabilities of all ECM modules used.
In your example, for EACH Cycle:
Rook combined chance to jam the Falcon: ~80.6% Falcon combined chance to jam the Rook: ~86.2%
Chances are fairly equivalent. Additionally with these high chances the first ship that gets a jam will have a clear advantage because it is likely that it will get another and another in sequence. If you extend your tests to a long period of time, though, you should have each ship jammed about 50% of the time.
=====
"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |

Lyria Skydancer
Amarr Eve Defence Force
|
Posted - 2008.09.01 21:35:00 -
[712]
Nerf falcons, you know they are going to be trouble especially after nano nerf. |

Highfaust
|
Posted - 2008.09.01 21:39:00 -
[713]
Wanna know how to counter falcon?
Look and see for yourself, its not that hard...
Linkage |

Rudy Metallo
The Bastards
|
Posted - 2008.09.01 23:51:00 -
[714]
Originally by: Aneu Angellus They are called ECCM Modules... USE THEM
AAAAAAHAHAHAHAHAHAHAHAHAHHAHAHAHAHA
Hope thats a troll.
ECM does need a slight nerf tbh. |

The Tzar
Malicious Intentions Un-Natural Selection
|
Posted - 2008.09.02 00:07:00 -
[715]
Yawn yawn yawn.
Q : How many tips from falcon pilots does it take to stop a whiner.
A : Infinity, because they will whine about anything as they're losers!!
The best defence against ECM is to fly gangs of one or two races only. Practically all ECM boats fit a mix of racials so you fly all gallente say and you have reduced the stopping power of the enemy ECM boats.
If only you would put this much energy into whining about real problems in the real world maybe it would be a better place. For every loser little whine you place on these forums donate some money to charity or petition against cruelty to xxx...
Do something CONSTRUCTIVE for a change...
Thankyou! |

Ulasim
Central Research Nexus
|
Posted - 2008.09.02 05:37:00 -
[716]
Originally by: The Tzar Yawn yawn yawn.
Q : How many tips from falcon pilots does it take to stop a whiner.
A : Infinity, because they will whine about anything as they're losers!!
The best defence against ECM is to fly gangs of one or two races only. Practically all ECM boats fit a mix of racials so you fly all gallente say and you have reduced the stopping power of the enemy ECM boats.
If only you would put this much energy into whining about real problems in the real world maybe it would be a better place. For every loser little whine you place on these forums donate some money to charity or petition against cruelty to xxx...
Do something CONSTRUCTIVE for a change...
Thankyou!
So to counter 1 ship I have to cross train? well hell to counter nanos all you have to do is train for a rapier or curse so why nerf those? |

Corstaad
Minmatar Vardr ok Lidskjalv Pirate Coalition
|
Posted - 2008.09.02 06:00:00 -
[717]
When I switched games a while ago I had master plan to have fast attack solo ships and extreme group ships. This led me to a Minny toon with 25mil sp in cruisers. Now after I get to this point I'm suppose to switch to caldari to fly Recons and Scorpians. Basically planned over a year and half ago to find out I'm just following the nerf bat. Basically normal group pvp tactics from games dating back to bolo are going to get thrown out the window because of mass whiners like this thread. EvE in all its cut throat glory is kinda carebear on its nerfing. |

YueRu
|
Posted - 2008.09.17 07:54:00 -
[718]
What if instead of completely remove your target lock, ECMs would gray them out for the during of the jam, and the moment you are unjammed you still have the same targets locked? It seems to me that much of the problem with being jammed 80% of the time is that it takes the remaining 20% to re-lock on to something on a bs ship, then getting jammed again.
|

Car Wars
Destructive Influence Band of Brothers
|
Posted - 2008.09.17 09:00:00 -
[719]
Originally by: Lyria Skydancer
Originally by: Ignatious Mei Giving damps a decent optimal range would be a great help as well. As it stands, the falcon has no real nemesis. If damps optimal was farther then I could spit it would actually give falcon pilots something to fear.
Too overpowered. The only counter to damps would be damps then.
the nOob is strong in this thread.
Counters to damps:
-close the distance: an inty can kill an arazu (weak-no tank, no dps) -sensor boosters -jam first -damage: most recons die to 2-3 volleys of a bs.
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Saisio Arisu
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Posted - 2008.09.17 22:12:00 -
[720]
Stop complain, well it is counter messure to everything in eve. I am tried of hear people complain about things and system in eve. It is all about skills and tactics and expriance nothing more. If a pilot what to spesialize in ecm and min maxed the skill let him do so. And if people have problems with that train the skill needed for counter the ecm effect's
Regards Saisio Arisu
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|

Lyrica Xenivic
|
Posted - 2008.09.17 22:27:00 -
[721]
Originally by: Matrixcvd
Originally by: Lyria Skydancer
Originally by: Matrixcvd
ECCM on spyder tanking/RR works very, if you knew what you are talking about it wouldn't be hilarious... last few losses on BC show you got pwn'd by falcons, is it so tough to swallow you gotta come on here and complain to keep this thread alive, you feel your skillz are right there but the game just keeps putting you down?
falcons are fine, you are ze pvp garbage
I agree, it is all about understanding the game mechanic's skills, expriance and tactic's i am a almost min 1. How many fleet deaths do not have ecm on their killmail? I havent been "pwnd" by falcons. Fail.
2. Yes ofcourse rr BS need eccm for extra protection. You know exactly what my point is. Wich is that eccm is not fitted on anything else. You dont fit eccm on a bc, cruiser, hac, inty. The issue is still the same: The BEST counter against ecm is ECM ITSELF. That is what is wrong with it and you are utterly thick if you think otherwise.
3. I also know where you're coming from. A pilot that only flies the I-win-buttons of eve. Falcons and Rapiers. Well I'm glad rapier got the shaft and ecm soon someday will. It will be a pleasure to point out how wrong you were about "me sucking and adapting and getting skillz". You were going on about how nano's were balanced. Now the shoe is on the other foot and I find it very amusing. But heck if you lack skills you have to fly fotm, I dont blame you.
Every time someone specializes in something, people go "FOTM, FOTM" because its effective. If the falcon, had a tank, could dps and jam at the same time then it would be overpowerd. The falcons only roll is to jam, there are modules and in certain situations ECCM works effectively. You're one of those ret3rds that wants a module for every ship out there to counter the capabilites of that ship, so you can go and explain in your noob understanding of EVE to other people exactly what ot do in any senario. If you see a falcon, activate your ECCM and its negated, counter done
tahts not how eve was. Nano was the same thing, people wanted 1 module to activate which could negate the nano. They complained for 2 years and now we have a total redefining of PVP and it sucks. Time will tell whether the players will put up with it. There is an overwhelming majority against it, just like your stupid logic
If its specialized, then it must do one thing better than anything else, then every single time thats the case someone will cry for a nerf, as your your garbage fail mails, check the last couple pages and you ahve been engaged by falcons and so i can see where all your rage comes from, cause your sauce stinks so bad its beyond fail.
enough with nerfing specialized warfare, game will go to sh1t and maybe the server player count wont go crashing down if it does hit TQ as is, but it wont take long before a sizeable player base will pick up and leave
oh btw, five fighters anyone?
I agree, it is all about the understanding the game mechanic's, skill points, tactic's and expriance. I do not want to see my 3-4 month of training ecm support skill waste cause of the major nerf community complains about system in eve. Train skill like i do if you can't handle min maxed ecm or in general ew pilot's out there.
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The Tzar
Malicious Intentions
|
Posted - 2008.09.18 00:10:00 -
[722]
NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW, I hate children... __________________________________________
'Light travels faster than sound. This is why some people appear intelligent until they speak' __________________________________________ |

Catharacta
Caldari Carebear Cavalry
|
Posted - 2008.09.18 01:19:00 -
[723]
Originally by: The Tzar NERF WHINERS BACK TO WOW, NERF WHINERS BACK TO WOW....
Spammers back to Rookie Help.
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Herring
Caldari Alcatraz Inc. Tau Ceti Federation
|
Posted - 2008.09.18 01:36:00 -
[724]
Fix f.o.f. missile flight time and there'd be no nerf required. But if it's not gonna get fixed....then yeah, nerf the hell out of it 
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Angelic Eviaran
|
Posted - 2008.09.25 10:48:00 -
[725]
Nerf falcons. We all know it needs to be done.
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Dray
Caldari The Priory
|
Posted - 2008.09.25 11:35:00 -
[726]
CCP have just announced the new combat/ECM/speed overhaul, you're all saved, to summarize for you and save you reading the devblog the basic gist of the changes are as follows.
1. Fleets form up and face off. 2. Total number of nano boats, ecm boats, and regular standard fleet setups is calculated against the numbers of each side involved. 3. The numbers once calculated are used for no purpose. 4. The 2 fc's play tic tac toe to decide the outcome.
Please do me a favour f**k off, your constructive "I got owned in nano/ecm/im just sh1t at the game circumstances, are going to kill eve.
The game is only broken when there is no effective counter, this just in, there is an effective counter.
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PsychoBones
R.E.C.O.N. A.X.I.S
|
Posted - 2008.09.25 11:44:00 -
[727]
A month or so ago I had 2 ECCMs fit on a Curse for 101 sensor strength and had a Falcon hit over half his jams on me.
R.E.C.O.N. - Helping a soon-to-be defunct alliance failurecascade near you. |

Cpt Branko
Surge.
|
Posted - 2008.09.25 11:50:00 -
[728]
Originally by: The Tzar NERF WHINERS BACK TO WOW
Agreed. Boost ECCM to give you + 500%-1000% sensor str. You still have a chance to jam so it's not a 100% counter, and buffing is always good, nerfing is bad so it's fine! 
There, everyone is happy. No nerfs! 
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

baltec1
Antares Shipyards Vanguard.
|
Posted - 2008.09.25 11:54:00 -
[729]
Originally by: PsychoBones A month or so ago I had 2 ECCMs fit on a Curse for 101 sensor strength and had a Falcon hit over half his jams on me.
About a month or so ago I had no ECCM on my geddon and got jammed once in the entire fight by a falcon and rook.
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Angelic Eviaran
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Posted - 2008.09.25 13:20:00 -
[730]
Originally by: Dray CCP have just announced the new combat/ECM/speed overhaul, you're all saved, to summarize for you and save you reading the devblog the basic gist of the changes are as follows.
1. Fleets form up and face off. 2. Total number of nano boats, ecm boats, and regular standard fleet setups is calculated against the numbers of each side involved. 3. The numbers once calculated are used for no purpose. 4. The 2 fc's play tic tac toe to decide the outcome.
Please do me a favour f**k off, your constructive "I got owned in nano/ecm/im just sh1t at the game circumstances, are going to kill eve.
The game is only broken when there is no effective counter, this just in, there is an effective counter.
Youre so full of it. There is a good counter to falcons: FALCONS. There is also a good counter to nanos: NANOS. Guess what, nanos are getting nerfed. Catfish?
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BiggestT
Caldari Space Oddysey Pupule 'Ohana
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Posted - 2008.09.25 14:02:00 -
[731]
Originally by: Angelic Eviaran
Originally by: Dray CCP have just announced the new combat/ECM/speed overhaul, you're all saved, to summarize for you and save you reading the devblog the basic gist of the changes are as follows.
1. Fleets form up and face off. 2. Total number of nano boats, ecm boats, and regular standard fleet setups is calculated against the numbers of each side involved. 3. The numbers once calculated are used for no purpose. 4. The 2 fc's play tic tac toe to decide the outcome.
Please do me a favour f**k off, your constructive "I got owned in nano/ecm/im just sh1t at the game circumstances, are going to kill eve.
The game is only broken when there is no effective counter, this just in, there is an effective counter.
Youre so full of it. There is a good counter to falcons: FALCONS. There is also a good counter to nanos: NANOS. Guess what, nanos are getting nerfed. Catfish?
You have no idea, just coz ur silly little ship got jammed by a falcon DOES NOT mean its overpowered! Oh And the best counter for a curse is..another curse! Oh whaddya know seems a trend with the recons. Maybe that means its not so outrageous afterall  Awesome EVE history
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Larkonis Trassler
Neo Spartans
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Posted - 2008.09.25 14:04:00 -
[732]
Falcons are really starting to grip my shit. I can fly one but stopped because jamming is boring, and I don't think anyone in my corp is in posession of one atm. I don't mind seeing the odd one cutting about with a gang, but certain opponents (Ruskies mainly) I've encountered their gangs consist of 25%-50% Falcons. You can harp on all you want about ECCM, sniper BS etc but you can't really do shit when you engage a 3-4 man gang and then they have 3 Falcons decloak on you.
Introduce a stacking nerf for jammers (like damps) First Jammer hits you for full whack, IE strength of 10 (standard) Second hits you for 7 Third hits you for 4 Or however the stacking penalties work.
Wouldn't be too hard to implement I think and would act as a great equalizer. Falcons would still be useful against multiple targets but unable to anally violate single ships. Calm Your Passion |

Borat Sangdiev
|
Posted - 2008.09.25 14:07:00 -
[733]
Originally by: baltec1
Originally by: PsychoBones A month or so ago I had 2 ECCMs fit on a Curse for 101 sensor strength and had a Falcon hit over half his jams on me.
About a month or so ago I had no ECCM on my geddon and got jammed once in the entire fight by a falcon and rook.
Baltec, you never fly in small gangs only blobs where falcons are a lot less effective in the outcome of fights. Shut up already. If you did any sort of small gang warfare you would realize how ******ed you sound.
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Angelic Eviaran
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Posted - 2008.09.25 14:42:00 -
[734]
Originally by: baltec1
About a month or so ago I had no ECCM on my geddon and got jammed once in the entire fight by a falcon and rook.
Youre such a nub, you know that? Dont you pity yourself for making all that crap up that is irrelevant nor true because you want to keep your overpowered falcon? Whats the matter? No skills? Just freaking admit it, falcons are op.
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arbalesttom
Caldari Glauxian Brothers
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Posted - 2008.09.25 14:47:00 -
[735]
Originally by: Larkonis Trassler Falcons are really starting to grip my shit. I can fly one but stopped because jamming is boring, and I don't think anyone in my corp is in posession of one atm. I don't mind seeing the odd one cutting about with a gang, but certain opponents (Ruskies mainly) I've encountered their gangs consist of 25%-50% Falcons. You can harp on all you want about ECCM, sniper BS etc but you can't really do shit when you engage a 3-4 man gang and then they have 3 Falcons decloak on you.
Introduce a stacking nerf for jammers (like damps) First Jammer hits you for full whack, IE strength of 10 (standard) Second hits you for 7 Third hits you for 4 Or however the stacking penalties work.
Wouldn't be too hard to implement I think and would act as a great equalizer. Falcons would still be useful against multiple targets but unable to anally violate single ships.
This.
Damps are stackingnerfed, webs are stackingnerfed, td's are (not sure about that though), neuts are....yeah...another story i suppose, and ecm is way overpowered.
***Sig***
Originally by: Cpt Branko That is a JoJo, a forum troll used by Amarr whiners.
|

Presidio
Hug Nutz
|
Posted - 2008.09.25 14:54:00 -
[736]
Originally by: PsychoBones A month or so ago I had 2 ECCMs fit on a Curse for 101 sensor strength and had a Falcon hit over half his jams on me.
Pretty sure falcon dedicates more slots to ECM then you do to counter it. There is no way of telling if he used all his ECM modules. If he did sounds like your ECCM did a decent job. -
|

Dray
Caldari The Priory
|
Posted - 2008.09.25 15:05:00 -
[737]
Originally by: Angelic Eviaran
Originally by: Dray CCP have just announced the new combat/ECM/speed overhaul, you're all saved, to summarize for you and save you reading the devblog the basic gist of the changes are as follows.
1. Fleets form up and face off. 2. Total number of nano boats, ecm boats, and regular standard fleet setups is calculated against the numbers of each side involved. 3. The numbers once calculated are used for no purpose. 4. The 2 fc's play tic tac toe to decide the outcome.
Please do me a favour f**k off, your constructive "I got owned in nano/ecm/im just sh1t at the game circumstances, are going to kill eve.
The game is only broken when there is no effective counter, this just in, there is an effective counter.
Youre so full of it. There is a good counter to falcons: FALCONS. There is also a good counter to nanos: NANOS. Guess what, nanos are getting nerfed. Catfish?
Youre so full of it. There is a good counter to falcons: NOT JUST FALCONS. There is also a good counter to nanos: NOT JUST NANOS. Guess what, nanos are getting nerfed. BECAUSE WE CRY BETTER THAN WE CAN THINK.
Fixed that for you.
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Angelic Eviaran
|
Posted - 2008.09.25 15:07:00 -
[738]
Originally by: Dray
Youre so full of it. There is a good counter to falcons: FALCONS. There is also a good counter to nanos: NANOS. Guess what, nanos are getting nerfed. Catfish?
Youre so full of it. There is a good counter to falcons: NOT JUST FALCONS. There is also a good counter to nanos: NOT JUST NANOS. Guess what, nanos are getting nerfed. BECAUSE WE CRY BETTER THAN WE CAN THINK.
Fixed that for you.
Falcons are next on the nerf list, not because there are people complaining about it, its because they actually are op.
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Dray
Caldari The Priory
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Posted - 2008.09.25 15:17:00 -
[739]
No it's because people cry about it, the vast majority of changes in this game come from player feedback, there is no rule that says the feedback cant be flawed or based on personal dislike or a lack of understanding of how the game works.
Damps are a classic example, whatever reason CCP may have given for the damp nerf I'll bet good money it was more to do with Burn Edens use of them, and the amount of people crying about it.
Nobody really stopped to think about countering them or the fact that BE developed those tactics with the single intent of making them good at what they do, they thought about a problem, created a solution, then implemented it.
What did the rest do, they didn't think, they didn't create, they whined, and whined, and whined...
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Ghost Goat
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Posted - 2008.09.25 15:37:00 -
[740]
about to finish training for falcon with 1 of my alts very soon , meaning: a nerf is bound to happen in the next month or 2 
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Dray
Caldari The Priory
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Posted - 2008.09.25 15:42:00 -
[741]
Originally by: Ghost Goat about to finish training for falcon with 1 of my alts very soon , meaning: a nerf is bound to happen in the next month or 2 
Its you, you're to blame, quit now. 
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Evil Edna
The Priory
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Posted - 2008.09.25 15:44:00 -
[742]
nerf falcons!!!!
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Angelic Eviaran
|
Posted - 2008.09.25 15:44:00 -
[743]
Originally by: Evil Edna nerf falcons!!!!
this.
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Dray
Caldari The Priory
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Posted - 2008.09.25 15:59:00 -
[744]
Originally by: Evil Edna nerf falcons!!!!
You're such a ***** 
|

P'uck
|
Posted - 2008.09.25 16:12:00 -
[745]
Originally by: arbalesttom Introduce a stacking nerf for jammers (like damps) First Jammer hits you for full whack, IE strength of 10 (standard) Second hits you for 7 Third hits you for 4 Or however the stacking penalties work.
Wouldn't be too hard to implement I think and would act as a great equalizer. Falcons would still be useful against multiple targets but unable to anally violate single ships.
This.
Damps are stackingnerfed, webs are stackingnerfed, td's are (not sure about that though), neuts are....yeah...another story i suppose, and ecm is way overpowered.
Neuts should not be stacking penalized, imho, because highslots and all. Next you're stacking penalizing guns and launchers 
But why ECM (and ECCM for that matter) shouldn't be stacking penalized, I don't know.
|

Deviana Sevidon
Gallente Panta-Rhei United Front Alliance
|
Posted - 2008.09.25 16:20:00 -
[746]
Edited by: Deviana Sevidon on 25/09/2008 16:23:00 Maybe it would help if CCP would introduce a set of Anti-EW Skills, for better resisting the Effects of some EW Modules.
- Turret Control - 7,5% chance per Level of Resisting the Effects of a Tracking Disruptor
- Sensor Calibration - 7,5% less chance of being jammed, per Level.
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Corstaad
Minmatar Vardr ok Lidskjalv
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Posted - 2008.09.25 16:58:00 -
[747]
The real issue at hand is whats are next nerf thread after the falcon?
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Lego Maniac
Minmatar
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Posted - 2008.09.25 17:47:00 -
[748]
Edited by: Lego Maniac on 25/09/2008 17:47:28
Originally by: Corstaad The real issue at hand is whats are next nerf thread after the falcon?
Sliced bread
Nerf it.
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Rajere
No Trademark Notoriety Alliance
|
Posted - 2008.09.25 18:17:00 -
[749]
Quote: Youre so full of it. There is a good counter to falcons: NOT JUST FALCONS. There is also a good counter to nanos: NOT JUST NANOS. Guess what, nanos are getting nerfed. BECAUSE WE CRY BETTER THAN WE CAN THINK.
Fixed that for you.
lolz, wrong.
Unlike Nanos, there are some counters to falcons, some are ok and some aren't really effective at all. However the easiest counter to falcons is more falcons. I'm a falcon pilot and I'm fine with a falcon nerf, not because there aren't counters to falcons (there are), but for no other reason than to give the rook a reason to exist. Either lower the strength bonus on the falcon or limit jammers to 4, either one should bring it in line, or atleast get it closer to balanced.
Regardless of any changes made to falcons, They should also boost ECCM, particularly on smaller ships. They have less slots than battleships so are already paying a premium for dedicating one to ECCM, but the % boost on their weaker base sensor strengths results in them still getting jammed too frequently to justify fitting the eccm.
Take a crow for example, currently if you fit an eccm, they go from 161% chance to being jammed to 82% chance of being jammed, which means they have to be really lucky to see any benefit from giving up one of their 5-6 slots for an eccm mod. More often than not the crow is either dead or driven off the field long before it ever sees any benefit from fitting ECCM. BS's on the other hand actually see a benefit, and they're only giving up one of their 11-13 slots for it.
The only "counter" to nano's is nanos. There are no other counters, period. I don't care what you think is supposed to be a counter, or what you think works against them, it doesn't. There are no counters to nanos.
Before someone's blood pressure raises as they hit reply and frantically type up an emo-rage reply to "set me straight," I'm talking about organized, well flown nano gangs. I don't give 2 sh*ts about solo nano's ganking ratters, I'm not talking about carebear blobbers getting picked apart by equally incompetent failpvp bandwagoners who just discovered nanoing 6 months ago from SHC or even these S&M forums.
Take two roaming gangs, Group A is nano'd and Group B is not. Equal numbers, equal costs spent for ships/rigs/implants/gear/etc.
The best case scenario for the nano gang is they kill some or all of Group B. The worst case scenario is they run away without killing any of them, they may even lose 1 ship.
The best case scenario for the non-nano gang is they force Group A to disengage without losing anything, maybe killing 1 ship. The worst case scenario is they lose all of their ships.
A competent and skilled non-nano gang does not lose to nano's, but they cannot win either, they can only make them run away. That is why nano's are being nerfed.
How to Fail at Eve
|

Angelic Eviaran
|
Posted - 2008.09.25 18:49:00 -
[750]
Originally by: Rajere
lolz, wrong.
Unlike Nanos, there are some counters to falcons, some are ok and some aren't really effective at all. However the easiest counter to falcons is more falcons. As a falcon pilot I'm fine with a falcon nerf, not because there aren't counters to falcons (there are, some should be un-nerfed like damps), but for no other reason than to give the rook a reason to exist. Either lower the strength bonus on the falcon or limit the # of jammers it can fit to 4. Either one should bring it in line, or atleast get it closer to balanced. You need to nerf the falcon rather than boost the Rook, because ECM in general does not need to be better than it already is, and any boost to the rook other than making it's ecm better is pointless, ppl will still bring falcons over rooks 99% of the time.
Regardless of any changes made to falcons, They should also boost ECCM, particularly on smaller ships. They have less slots than battleships so are already paying a premium for dedicating one to ECCM, but the % boost on their weaker base sensor strengths results in them still getting jammed too frequently to justify fitting the eccm.
Take a crow for example, currently if you fit an eccm, they go from 161% chance of being jammed to 82% chance of being jammed, which means they have to be really lucky to see any benefit from giving up one of their 5-6 slots for an eccm mod. More often than not the crow is either dead or driven off the field long before it resists a single jam. BS's on the other hand actually see a benefit, and they're only giving up one of their 11-13 slots for it.
The only "counter" to nano's is nanos. There are no other counters, period. I don't care what you think is supposed to be a counter, or what you think works against them, it doesn't. There are no counters to nanos.
Before someone's blood pressure raises as they hit reply and frantically type up an emo-rage reply to "set me straight," I'm talking about organized, well flown nano gangs. I don't give 2 sh*ts about solo nano's ganking ratters, I'm not talking about carebear blobbers getting picked apart by equally incompetent failpvp bandwagoners who just discovered nanoing 6 months ago from SHC or even these S&M forums.
Take two roaming gangs, Group A is nano'd and Group B is not. Equal numbers, equal costs spent for ships/rigs/implants/gear/etc.
The best case scenario for the nano gang is they kill some or all of Group B. The worst case scenario is they run away without killing any of them, they may even lose 1 ship.
The best case scenario for the non-nano gang is they force Group A to disengage without losing anything, maybe killing 1 ship. The worst case scenario is they lose all of their ships.
A competent and well flown non-nano gang does not lose to nano's, but they cannot win either, they can only make them run away, to go pick on the other 90% of the players out there whom they can farm kills off of. That is why nano's are being nerfed.
QFT.
|
|

Corstaad
Minmatar Vardr ok Lidskjalv
|
Posted - 2008.09.25 18:55:00 -
[751]
Edited by: Corstaad on 25/09/2008 18:55:48 Bleh MT didn't work :/
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sdthujfg
|
Posted - 2008.09.25 18:57:00 -
[752]
Originally by: Corstaad Edited by: Corstaad on 25/09/2008 18:55:48 Bleh MT didn't work :/
Main tank?
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Rajere
No Trademark Notoriety Alliance
|
Posted - 2008.09.25 19:01:00 -
[753]
oh another one from the same poster, i'm sensing a trend:
Quote: No it's because people cry about it, the vast majority of changes in this game come from player feedback, there is no rule that says the feedback cant be flawed or based on personal dislike or a lack of understanding of how the game works.
Damps are a classic example, whatever reason CCP may have given for the damp nerf I'll bet good money it was more to do with Burn Edens use of them, and the amount of people crying about it.
Nobody really stopped to think about countering them or the fact that BE developed those tactics with the single intent of making them good at what they do, they thought about a problem, created a solution, then implemented it.
What did the rest do, they didn't think, they didn't create, they whined, and whined, and whined...
Damp nerf had f#ckall to do with burn eden. Like ECM and ECM Bursts before it, the reason why damps were nerfed is because it was the defacto ewar module. It was what you fit in any free midslot after MWD + whatever else was standard mids for your ship.
All recons fits included 2 damps in their mids not just gallente, rapiers, curses, etc. Other than caldari (whom have always been gang/fleet support ships and couldn't gank even if they wanted to) the only recon that didn't fit 2 damps was the pilgrim, because of it's engagement range limitations.
Beyond just recons, damps were fit to every ship which had mids to spare, which is everything other than amarr ships. Before that it was burst ECM's on frigate swarms, and multispec ECMs. Watch alliance touranment IV and notice how prevalent Maulus's were compared to the griffin in Tournament V, this will give you some indication of how powerful Damps were then. Nevermind the fact that you had damps in the free mids of every other ship fielded in the tournament in addition to just on the maulus's.
The ECM nerf accomplished its goal, which was to limit the viability of ECM to just specialized ships. The damp nerf they tried something different, which was the implementation of scripts. Instead of limiting damps to specialized ships, it reduced the viability of both Damps and the ships specialized to use them. The best arazu build out there foregoes fitting even a single damp and instead fits a shield tank, which results in a ship with HAC level DPS/Tank, 48km tackle, and the ability to warp while cloaked.
Some people are upset with the falcon specifically, feeling that it shouldn't have the range it does with the jam strength it does while also having the ability to fit a covops cloak. However others are upset not with the falcon, but with ECM in general, and they don't want even the possibility of being jammed. Both groups are part of the "nerf falcons!" crowd, you can tell who is who by the suggestions they make for balancing falcons. How to Fail at Eve
|

Angelic Eviaran
|
Posted - 2008.09.25 19:02:00 -
[754]
Originally by: Dray No it's because people cry about it, the vast majority of changes in this game come from player feedback, there is no rule that says the feedback cant be flawed or based on personal dislike or a lack of understanding of how the game works.
Damps are a classic example, whatever reason CCP may have given for the damp nerf I'll bet good money it was more to do with Burn Edens use of them, and the amount of people crying about it.
Nobody really stopped to think about countering them or the fact that BE developed those tactics with the single intent of making them good at what they do, they thought about a problem, created a solution, then implemented it.
What did the rest do, they didn't think, they didn't create, they whined, and whined, and whined...
Youre pretty wrong about just about everything.
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baltec1
Antares Shipyards Vanguard.
|
Posted - 2008.09.25 19:23:00 -
[755]
Originally by: Borat Sangdiev
Originally by: baltec1
Originally by: PsychoBones A month or so ago I had 2 ECCMs fit on a Curse for 101 sensor strength and had a Falcon hit over half his jams on me.
About a month or so ago I had no ECCM on my geddon and got jammed once in the entire fight by a falcon and rook.
Baltec, you never fly in small gangs only blobs where falcons are a lot less effective in the outcome of fights. Shut up already. If you did any sort of small gang warfare you would realize how ******ed you sound.
I am currently running around solo in my bomber. Dont belive me? Ask RUST about a lone bomber that broke one of their ravens tanks today
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baltec1
Antares Shipyards Vanguard.
|
Posted - 2008.09.25 19:28:00 -
[756]
Originally by: Angelic Eviaran
Originally by: baltec1
About a month or so ago I had no ECCM on my geddon and got jammed once in the entire fight by a falcon and rook.
Youre such a nub, you know that? Dont you pity yourself for making all that crap up that is irrelevant nor true because you want to keep your overpowered falcon? Whats the matter? No skills? Just freaking admit it, falcons are op.
Only ECM ship I fly is the battle badger, and that is just for shits and giggles. I am just telling you what I have experienced. Falcons are not the gods of war people make them out to be.
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Derek Sigres
|
Posted - 2008.09.26 05:08:00 -
[757]
Originally by: arbalesttom This.
Damps are stackingnerfed, webs are stackingnerfed, td's are (not sure about that though), neuts are....yeah...another story i suppose, and ecm is way overpowered.
There's a REALLY good reason why ECM isn't stacknerfed. It doesn't stack.
Neat how that works isn't it?
Asking for a stack nerf on a non stacking effect is like asking for GUNS to be stack nerfed - they too work on the same principle. Each module operates of it's own accord independently of what the other modules do. The effects are not added together to make one giant roll, instead you get a series of smaller rolls. As such the effects of the module are already stack nerfed - just start doing the math yourself and you'll quickly find that your increased odds of jamming per module applied clearly indicate a naturally occuring diminishing return.
Now, that being said, there are LOTS of good solutions to the falcon condrum. Every 10 pages or so, someone throws out some good suggestions. By an large this nearly 800 post thread is little more than whining and counter whining that is pretty much the epitome of the internet argument. I hope the DO nerf falcons - and then whatever the hell it is the people who did the most whining fly. That'll learn ya 
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Minmatar Citizen 20080822
|
Posted - 2008.09.26 05:49:00 -
[758]
OH OH HAI GUISE
I THINK THAT LIKE YOU SHOULD LIEK TAKE A SHIP AND LIKE KILL IT AND STUFF
LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO
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Sokratesz
Rionnag Alba Triumvirate.
|
Posted - 2008.09.26 06:04:00 -
[759]
Oh god is this thread still alive. OP is so full of excrement its unfunny.
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Merin Ryskin
Peregrine Industries
|
Posted - 2008.09.26 06:30:00 -
[760]
Edited by: Merin Ryskin on 26/09/2008 06:30:32 This thread should be mandatory reading:
http://oldforums.eveonline.com/?a=topic&threadID=881275
That sums up this entire thread in one convenient post: veteran Gallente players don't want to adapt to the changing metagame where "MWD point blank and gank" is no longer a winning strategy. Meanwhile the Caldari/Amarr players have adapted.
The Caldari/Amarr players bring fleet sniper battleships because fleet sniper battleships have advantages besides Falcon killing (such as vastly improved range with moderate damage losses).
The Caldari/Amarr players recognize that ewar support is just as critical as DPS, and bring ewar/counter-ewar of their own. Just as they fight over range, damage, etc, they fight over ewar superiority. It may or may not be a Falcon of their own, but they've got something.
The Caldari/Amarr players recognize that dealing with hostile support is just as critical as dealing with the primary target, and bring anti-support ships. Zealots/Cerberuses/Drakes/cruise Ravens/etc are important fleet elements, and already present regardless of whether or not Falcons are expected in the hostile fleet.
The Caldari/Amarr players recognize that targets (both Falcons and targets in general) can appear at any range between zero and 250km, and prepare appropriately.
Give up on Gallente tactics, and Falcons become annoying, but very killable ships.
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|

James Lyrus
Lyrus Associates The Star Fraction
|
Posted - 2008.09.26 07:50:00 -
[761]
What? You mean no just fitting for plain gank, and have people die as they charge my guns? NO! I shall never adapt - people should come into blaster range so I can hit them with my e-peen dps - to do otherwise is clearly unfair and exploiting. -- Crane needs more grid 249km locking? |

BiggestT
Caldari Space Oddysey Pupule 'Ohana
|
Posted - 2008.09.26 08:18:00 -
[762]
Edited by: BiggestT on 26/09/2008 08:18:22
Originally by: Sokratesz Oh god is this thread still alive. OP is so full of excrement its unfunny.
this. Its funny that all the whiners are ppl that have never flown ecm ships and dont know a thing about them. Oh unless they "claim" to have a falcon alt x) (in which case they wldnt be so vocal) Awesome EVE history
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sdthujfg
|
Posted - 2008.09.26 09:24:00 -
[763]
Originally by: BiggestT
Oh unless they "claim" to have a falcon alt x) (in which case they wldnt be so vocal)
Not everyone is so thick headed and childish that they cant demand a nerf on something they can fly. You know half of eve flies these things, youre just a n00b that wouldnt be able to kill anything at all without your falcon alt. L2P mate.
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Sokratesz
Rionnag Alba Triumvirate.
|
Posted - 2008.09.26 09:34:00 -
[764]
Originally by: sdthujfg
Originally by: BiggestT
Oh unless they "claim" to have a falcon alt x) (in which case they wldnt be so vocal)
Not everyone is so thick headed and childish that they cant demand a nerf on something they can fly. You know half of eve flies these things, youre just a n00b that wouldnt be able to kill anything at all without your falcon alt. L2P mate.
your tears, they are delicious. -10 for hiding behind an alt.
falcon is not overpowered, learn 'random' and 'eccm' plx
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baltec1
Antares Shipyards Vanguard.
|
Posted - 2008.09.26 09:40:00 -
[765]
Originally by: sdthujfg
Originally by: BiggestT
Oh unless they "claim" to have a falcon alt x) (in which case they wldnt be so vocal)
Not everyone is so thick headed and childish that they cant demand a nerf on something they can fly. You know half of eve flies these things, youre just a n00b that wouldnt be able to kill anything at all without your falcon alt. L2P mate.
The irony in this post is amazingly strong!
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sdthujfg
|
Posted - 2008.09.26 09:43:00 -
[766]
Edited by: sdthujfg on 26/09/2008 09:44:43
Originally by: Sokratesz
your tears, they are delicious. -10 for hiding behind an alt.
falcon is not overpowered, learn 'random' and 'eccm' plx
Whats the matter tri boy? Afraid that after they nerf your easy mode nano i win buttons you wont be able to dominate with rr BS + falcon gangs? I know how your game time card run fleet/chars work. Go play tough in the special kids sandbox.
also I like to hide behind an alt because the things I need to say to people like you doesnt look well coming out of my main.
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Sokratesz
Rionnag Alba Triumvirate.
|
Posted - 2008.09.26 09:48:00 -
[767]
Edited by: Sokratesz on 26/09/2008 09:49:57
Originally by: sdthujfg
Whats the matter tri boy? Afraid that after they nerf your easy mode nano i win buttons you wont be able to dominate with rr BS + falcon gangs? I know how your game time card run fleet/chars work. Go play tough in the special kids sandbox.
Also I like to hide behind an alt because the things I need to say to people like you doesnt look well coming out of my main. Dont blame me, youre the one forcing me to say thing like this.
Haha I totally won the bet that you would respond with something like that. Thanks!
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sdthujfg
|
Posted - 2008.09.26 09:50:00 -
[768]
Originally by: Sokratesz
Haha i totally won the best that you would something like that. Thanks!
As I said, logic and sentences like that belong in the special kids sandbox.
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Sokratesz
Rionnag Alba Triumvirate.
|
Posted - 2008.09.26 09:51:00 -
[769]
Originally by: sdthujfg
Originally by: Sokratesz
Haha i totally won the best that you would something like that. Thanks!
As I said, logic and sentences like that belong in the special kids sandbox.
Sorry I was laughing too hard at your incompetent bitterness to be able to type coherently.
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sdthujfg
|
Posted - 2008.09.26 09:52:00 -
[770]
Originally by: Sokratesz
Sorry I was laughing too hard at your incompetent bitterness to be able to type coherently.
Youre the bitter one. You know the nerfs are coming and when they come you can think about this discussion we had and think "wow was I wrong".
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|

Sokratesz
Rionnag Alba Triumvirate.
|
Posted - 2008.09.26 09:56:00 -
[771]
Originally by: sdthujfg
Originally by: Sokratesz
Sorry I was laughing too hard at your incompetent bitterness to be able to type coherently.
Youre the bitter one. You know the nerfs are coming and when they come you can think about this discussion we had and think "wow was I wrong".
If they do come then it's because of some weird decision at CCP, not because of your whiny rants. Whether or not 'the nerfs' are 'coming' changes nothing about this 'discussion' (which to be honest doesn't deserve that name, its more of a collection of outcries from the incompetent).
TRI play the game our way, sometimes that's successful, sometimes it isn't. At least it beats crying on the forums because one is unable to see past the lengths of their noses.
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Kale Kold
Vicious Little Killers
|
Posted - 2008.09.26 09:57:00 -
[772]
Falcons should definately be nerfed.
One Falcon can render an entire fleet useless at 150k range! That's UNBALANCED!!!
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sdthujfg
|
Posted - 2008.09.26 09:57:00 -
[773]
Originally by: Kale Kold Falcons should definately be nerfed.
One Falcon can render an entire fleet useless at 200km range! That's UNBALANCED!!!
fixed.
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Sokratesz
Rionnag Alba Triumvirate.
|
Posted - 2008.09.26 10:01:00 -
[774]
Originally by: sdthujfg
Originally by: Kale Kold Falcons should definately be nerfed.
One Falcon can render an entire fleet useless at 200km range! That's UNBALANCED!!!
fixed.
The thought that there is actually another human being at the other end of this tube spewing complete ******ed-ness is hilarious.
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baltec1
Antares Shipyards Vanguard.
|
Posted - 2008.09.26 10:02:00 -
[775]
Originally by: sdthujfg
Originally by: Kale Kold Falcons should definately be nerfed.
One Falcon can render an entire fleet useless at 200km range! That's UNBALANCED!!!
fixed.
You do know that is sarcasm right?
|

sdthujfg
|
Posted - 2008.09.26 10:02:00 -
[776]
Originally by: Sokratesz
The thought that there is actually another human being at the other end of this tube spewing complete ******ed-ness is hilarious.
cute. Now I know this is getting to you for real.
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Merin Ryskin
Peregrine Industries
|
Posted - 2008.09.26 10:20:00 -
[777]
Originally by: sdthujfg
Originally by: Kale Kold Falcons should definately be nerfed.
One Falcon can render an entire fleet useless at 500km range! 500KM!!!!! That's UNBALANCED!!!
fixed.
Fixed.
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Sokratesz
Rionnag Alba Triumvirate.
|
Posted - 2008.09.26 10:49:00 -
[778]
Originally by: sdthujfg
Originally by: Sokratesz
The thought that there is actually another human being at the other end of this tube spewing complete ******ed-ness is hilarious.
cute. Now I know this is getting to you for real.
Nono it's spelled 'fo real', keep up with the times bro.
|

Hardtail
Red Dawn Empire
|
Posted - 2008.09.26 12:05:00 -
[779]
Originally by: Merin Ryskin
Originally by: sdthujfg
Originally by: Kale Kold Falcons should definately be nerfed.
One Falcon can render an entire fleet useless at 500kkm range! 500KM!!!!! That's UNBALANCED!!!
fixed.
Fixed.
noobs
|

halp me
THE INTERNET.
|
Posted - 2008.09.26 12:40:00 -
[780]
Originally by: Sokratesz
Originally by: sdthujfg
Originally by: Sokratesz
Sorry I was laughing too hard at your incompetent bitterness to be able to type coherently.
Youre the bitter one. You know the nerfs are coming and when they come you can think about this discussion we had and think "wow was I wrong".
If they do come then it's because of some weird decision at CCP, not because of your whiny rants. Whether or not 'the nerfs' are 'coming' changes nothing about this 'discussion' (which to be honest doesn't deserve that name, its more of a collection of outcries from the incompetent).
TRI play the game our way, sometimes that's successful, sometimes it isn't. At least it beats crying on the forums because one is unable to see past the lengths of their noses.
quit arguing with my forum macro alt
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|

Borat Sangdiev
|
Posted - 2008.09.26 14:27:00 -
[781]
Originally by: Sokratesz Oh god is this thread still alive. OP is so full of excrement its unfunny.
Oh am I? I hardly think so. If you just opened your eyes you'd see that this thread is 25+ pages long and that alot of people agree with me, or are you just that stupid?
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Sokratesz
Rionnag Alba Triumvirate.
|
Posted - 2008.09.26 14:31:00 -
[782]
Originally by: Borat Sangdiev
Originally by: Sokratesz Oh god is this thread still alive. OP is so full of excrement its unfunny.
Oh am I? I hardly think so. If you just opened your eyes you'd see that this thread is 25+ pages long and that alot of people agree with me, or are you just that stupid?
I see 25 pages full of absolute garbage with a lot of people of questionable credibility disagreeing on many things, lots of trolling, whining, crying and altposting.
Nothing constructive.
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RedstormIsWatchingYou
|
Posted - 2008.09.26 14:34:00 -
[783]
Falcons are only ghey right now because arazus can't damp them down because arazus are gheyly nerfed.
|

Seeing EyeDog
|
Posted - 2008.09.26 14:36:00 -
[784]
Originally by: Borat Sangdiev There should be no ship that is allowed to completely disable your ability to target back and fight. Perma jamming falcons and ecm are overpowered. nerf it.
Falcons are not the problem...the overpoweredness of ECM drones is the REAL issue here _____________________
Originally by: Locus Bey Intelligence isn't a prequisite for being a Goon, in fact its a deficit.
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Borat Sangdiev
|
Posted - 2008.09.26 14:38:00 -
[785]
Originally by: Sokratesz
Originally by: Borat Sangdiev
Originally by: Sokratesz Oh god is this thread still alive. OP is so full of excrement its unfunny.
Oh am I? I hardly think so. If you just opened your eyes you'd see that this thread is 25+ pages long and that alot of people agree with me, or are you just that stupid?
I see 25 pages full of absolute garbage with a lot of people of questionable credibility disagreeing on many things, lots of trolling, whining, crying and altposting.
Nothing constructive.
Perhaps you've noticed at least 5 other threads in ships and modules forum also calling for changes to falcons/ecm since this thread was created.
There was alot of constructive critiques of ecm.
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Sokratesz
Rionnag Alba Triumvirate.
|
Posted - 2008.09.26 14:41:00 -
[786]
Quantity is not quality. You know that, too, and your propaganda campaign to get the falcon nerfed will fail.
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Borat Sangdiev
|
Posted - 2008.09.26 14:45:00 -
[787]
Edited by: Borat Sangdiev on 26/09/2008 14:45:00
Originally by: Sokratesz Quantity is not quality. You know that, too, and your propaganda campaign to get the falcon nerfed will fail.
Shake your head, its not about propaganda, it's easy enough to have your gangmates fly in falcons to counter other falcons.
The fact of the matter is that it's just not fun to fly the damned things and they are becoming a "mandatory" ship in fleets now. Talk to most veteran falcon/ecm ship pilots. Most will agree that they are sick of flying the damned things because FC's always demand it.
It's an OP I-win ship for small fleets, can't deny it. I have them in my gangs all the time. Maybe when you leave denial land you'll also realize this.
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Raymond Sterns
Utopian Research I.E.L. The ENTITY.
|
Posted - 2008.09.26 15:20:00 -
[788]
NO U _
|

Sokratesz
Rionnag Alba Triumvirate.
|
Posted - 2008.09.26 16:00:00 -
[789]
Originally by: Borat Sangdiev
The fact of the matter is that it's just not fun to fly the damned things and they are becoming a "mandatory" ship in fleets now. Talk to most veteran falcon/ecm ship pilots. Most will agree that they are sick of flying the damned things because FC's always demand it.
It's an OP I-win ship for small fleets, can't deny it. I have them in my gangs all the time. Maybe when you leave denial land you'll also realize this.
My alt (which i play more than my main tbh, because hes stuck in a single ship) flies falcons. Recon ships 5, most ECM support skills at 4/5. Can't say I ever get bored of flying it, because it's risky business. Paper thin, expensive, and chance based.
You should start thinking in solutions rather than in problems. You keep whining how bad it is and keep setting up strawman arguments to support your claims..how about you start to fly something that can actually counter them..like eccm, neuts, dampeners..the possibilities are endless, yet you keep mindlessly spouting 'zomg neeeeeerf'.
It's you that should get out of denial..you're stuck in your personal vendetta against this ship..and somehow you fail to see the other options that exist.
|

Borat Sangdiev
|
Posted - 2008.09.26 16:05:00 -
[790]
Originally by: Sokratesz
Originally by: Borat Sangdiev
The fact of the matter is that it's just not fun to fly the damned things and they are becoming a "mandatory" ship in fleets now. Talk to most veteran falcon/ecm ship pilots. Most will agree that they are sick of flying the damned things because FC's always demand it.
It's an OP I-win ship for small fleets, can't deny it. I have them in my gangs all the time. Maybe when you leave denial land you'll also realize this.
My alt (which i play more than my main tbh, because hes stuck in a single ship) flies falcons. Recon ships 5, most ECM support skills at 4/5. Can't say I ever get bored of flying it, because it's risky business. Paper thin, expensive, and chance based.
You should start thinking in solutions rather than in problems. You keep whining how bad it is and keep setting up strawman arguments to support your claims..how about you start to fly something that can actually counter them..like eccm, neuts, dampeners..the possibilities are endless, yet you keep mindlessly spouting 'zomg neeeeeerf'.
It's you that should get out of denial..you're stuck in your personal vendetta against this ship..and somehow you fail to see the other options that exist.
lol @ damps, neuts and tbfh eccm as being effective counters.
|
|

Sokratesz
Rionnag Alba Triumvirate.
|
Posted - 2008.09.26 16:29:00 -
[791]
Originally by: Borat Sangdiev
lol @ damps, neuts and tbfh eccm as being effective counters.
It's typical of people in denial to play down offered solutions on the simple grounds of them being 'ridiculous'. If you fail to counter them with current in-game available tools, you fail on the grounds of your own incompetence, not because they are overpowered.
|

BiggestT
Caldari Space Oddysey Pupule 'Ohana
|
Posted - 2008.09.26 16:32:00 -
[792]
Originally by: sdthujfg
Originally by: BiggestT
Oh unless they "claim" to have a falcon alt x) (in which case they wldnt be so vocal)
Not everyone is so thick headed and childish that they cant demand a nerf on something they can fly. You know half of eve flies these things, youre just a n00b that wouldnt be able to kill anything at all without your falcon alt. L2P mate.
I dont have a sinlge alt..check me on bob killboards if ive never killed anything then x) Im betting this is one of the ecm-nerf-activistas from earlier that we shut down, whos now made an alt to hide behind. You argue against people much more experienced and knowledgable than you for the sake of arguing.
Congratulations, due to your pathetic insults and lack of coherent arguments, ccp will likely side with us in thinking the falcon isnt the overpowered "iwin" button that every1 is saying it is.. Awesome EVE history
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BiggestT
Caldari Space Oddysey Pupule 'Ohana
|
Posted - 2008.09.26 16:37:00 -
[793]
Originally by: Borat Sangdiev Edited by: Borat Sangdiev on 26/09/2008 14:45:00
Originally by: Sokratesz Quantity is not quality. You know that, too, and your propaganda campaign to get the falcon nerfed will fail.
The fact of the matter is that it's just not fun to fly the damned things and they are becoming a "mandatory" ship in fleets now. Talk to most veteran falcon/ecm ship pilots.
Wow that argument is moot. HIC's are mandoatory in fleet ops, shld they be nerfed too? Oh and all these nerf falcon posts are coming from idiots that mostly have never used ecm at all, and upon getting jammed one day, screamed NERF! Like the carebear-whiners in EVE do.
If they ACTUALLY tried to counter them ie fof (a cerb with fof and mwd can ruin a falcons day), snipers, eccm etc then you (and many other whiners) wldnt have been made to look such a fool. Awesome EVE history
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Borat Sangdiev
|
Posted - 2008.09.26 16:45:00 -
[794]
Originally by: BiggestT
Originally by: Borat Sangdiev Edited by: Borat Sangdiev on 26/09/2008 14:45:00
Originally by: Sokratesz Quantity is not quality. You know that, too, and your propaganda campaign to get the falcon nerfed will fail.
The fact of the matter is that it's just not fun to fly the damned things and they are becoming a "mandatory" ship in fleets now. Talk to most veteran falcon/ecm ship pilots.
Wow that argument is moot. HIC's are mandoatory in fleet ops, shld they be nerfed too? Oh and all these nerf falcon posts are coming from idiots that mostly have never used ecm at all, and upon getting jammed one day, screamed NERF! Like the carebear-whiners in EVE do.
If they ACTUALLY tried to counter them ie fof (a cerb with fof and mwd can ruin a falcons day), snipers, eccm etc then you (and many other whiners) wldnt have been made to look such a fool.
You need to calm down. You've got your space panties in a knot. ECM needs to be adjusted, not eliminated.
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BiggestT
Caldari Space Oddysey Pupule 'Ohana
|
Posted - 2008.09.26 17:34:00 -
[795]
Originally by: Borat Sangdiev
You need to calm down. You've got your space panties in a knot. ECM needs to be adjusted, not eliminated.
Lol, nice burn i must admit.
While I think that falcons arent excactly overpowered, i do think that some re-adjustments could help ease the anger of many a jammed pilot, without completing skrewing/revamping ecm ships.
The best idea ive seen is ecm stacking on single targets, discouraging multiple-ecm on one ship, so the ship has a much higher chance of contributing to the fight if a jam misses, especially if they fit eccm..
It also means that falcons would still be effective in fleets by jamming only one target for each mod etc.
Though im happy with no change, this change beats the hell outta some other suggestions out there.. Awesome EVE history
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Borat Sangdiev
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Posted - 2008.09.26 17:46:00 -
[796]
Edited by: Borat Sangdiev on 26/09/2008 17:46:56
Originally by: BiggestT
Originally by: Borat Sangdiev
You need to calm down. You've got your space panties in a knot. ECM needs to be adjusted, not eliminated.
Lol, nice burn i must admit.
While I think that falcons arent excactly overpowered, i do think that some re-adjustments could help ease the anger of many a jammed pilot, without completing skrewing/revamping ecm ships.
The best idea ive seen is ecm stacking on single targets, discouraging multiple-ecm on one ship, so the ship has a much higher chance of contributing to the fight if a jam misses, especially if they fit eccm..
It also means that falcons would still be effective in fleets by jamming only one target for each mod etc.
Though im happy with no change, this change beats the hell outta some other suggestions out there..
Honestly, my biggest beef with ecm is by the time one jam cycle ends you have to re-establish a lock which depending on a target can take 5+ seconds so a jam cycle isn't exactly 20 seconds long. In effect you are taken out of the fight for longer. This attributes to the effect of feeling "perma-jammed"
I like your idea of the stacking penalty on a single target. The falcon is a fine ship for fleet fights, no problem there. My issue is in small gang engagements.
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Borat Sangdiev
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Posted - 2008.09.26 17:48:00 -
[797]
Edited by: Borat Sangdiev on 26/09/2008 17:53:31
Originally by: Sokratesz
Originally by: Borat Sangdiev
lol @ damps, neuts and tbfh eccm as being effective counters.
It's typical of people in denial to play down offered solutions on the simple grounds of them being 'ridiculous'. If you fail to counter them with current in-game available tools, you fail on the grounds of your own incompetence, not because they are overpowered.
No, actually i wouldn't refute a counter if it was viable. Suggesting "Neuts" as a counter is ridiculous. Damps do not have the range to be effective and eccm is not really as good of a counter as you might think for small gang fights.
ECCM sniper boat or cerb, yes is a counter but another Falcon is really the best option.
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Wever
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Posted - 2008.09.26 17:58:00 -
[798]
Falcons are not over powered in anyway, eccm modules make standard ships quite resilient to the effects of ecm. also the falcon is paper thin and has next to no offensive weaponry making it a pointless solo ships, when compaired to the rapier or pilgrim which are far more powerfull ships on their own but still have short comings that can be exploited. Nerf nothing!
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Terianna Eri
Amarr Scrutari
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Posted - 2008.09.26 18:58:00 -
[799]
Edited by: Terianna Eri on 26/09/2008 18:59:11
Originally by: Wever Falcons are not over powered in anyway, eccm modules make standard ships quite resilient to the effects of ecm.
No they don't. On sub-capital ships, all ECCM does is make the falcon pilot use more of his jammers on you if he wants to keep you jammed effectively forever, after accounting for relock times. There's a thread kicking around titled something like "ECCM: Facts instead of Feelings" which shows this. Also ECCM is pretty bad on basically anything other than a BS or recon - the percentage-based boost doesn't do enough on small ships. (Strength 6 to strength 12? Hurrah! Oh wait, that didn't really do much...)
Quote: also the falcon is paper thin and has next to no offensive weaponry
ECM isn't offensive?
Quote: making it a pointless solo ships when compaired to the rapier or pilgrim which are far more powerfull ships on their own but still have short comings that can be exploited. Nerf nothing!
Solo pvp dead etc. Also are you seriously comparing a falcon to a pilgrim/rapier? The three ships have different roles, power levels, tanks/damages/range; the only things they have in common are the skills required and the ability to fit a covops cloak, imho. __________________________________
Originally by: Arthur Frayn How much to ruin all your holes, luv?
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Angelic Eviaran
|
Posted - 2008.09.26 20:53:00 -
[800]
Originally by: Wever eccm modules make standard ships quite resilient to the effects of ecm.
Are you ****ing even playing this game or do you just like to type up stuff that isnt even remotely true. gtfo.
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Angelic Eviaran
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Posted - 2008.09.26 21:02:00 -
[801]
Originally by: Sokratesz
Originally by: Borat Sangdiev
lol @ damps, neuts and tbfh eccm as being effective counters.
It's typical of people in denial to play down offered solutions on the simple grounds of them being 'ridiculous'. If you fail to counter them with current in-game available tools, you fail on the grounds of your own incompetence, not because they are overpowered.
You copy paste that line every time you cant come up with any arguments. Your pathetic attempt to play the wise man lecturing everyone about how to play this game is fail. The best counter to falcons are falcons. If YOU dont know this then YOU are the moron.
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Malcanis
RuffRyders Axiom Empire
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Posted - 2008.09.26 21:25:00 -
[802]
The fact that this train-wreck of a thread is still alive should give pause to anti-abortion activists everywhere.
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Formulka
|
Posted - 2008.09.26 21:35:00 -
[803]
Originally by: Wever Falcons are not over powered in anyway, eccm modules make standard ships quite resilient to the effects of ecm. also the falcon is paper thin and has next to no offensive weaponry making it a pointless solo ships, when compaired to the rapier or pilgrim which are far more powerfull ships on their own but still have short comings that can be exploited. Nerf nothing!
said falcon pilot ...
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Sidus Isaacs
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Posted - 2008.09.26 23:11:00 -
[804]
Originally by: Queen Ba'Ku tbh he has a point, they are way overpowered. Falcons can permajam a few ships at once basically rendering a fleet useless and thats just silly especially when some can jam way over 150km and cloak as well!
Its not overpowerd. Just bring som ECCM, or your own falcon. Its not problem really.
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Merin Ryskin
Peregrine Industries
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Posted - 2008.09.27 09:14:00 -
[805]
Originally by: Terianna Eri No they don't. On sub-capital ships, all ECCM does is make the falcon pilot use more of his jammers on you if he wants to keep you jammed effectively forever, after accounting for relock times.
Oh, hey, and guess what that means: less ECM left to attempt to jam the rest of your gang, less chance of jamming all relevant threats, and a Falcon warping off in structure.
Wait, I forgot, this is a Gallente whine thread, and nobody here uses ships that can hit outside 20km. Did I mention I love you people? My Falcon is so much safer when all I need to do is jam a single "anti-Falcon" ship (if that even) to be completely invulnerable to your gang. My wallet thanks you!
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kiki doe
Gallente Hidden Leaf Village Industry
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Posted - 2008.09.27 15:06:00 -
[806]
You know something why don't we just make all ships identicle in every aspect surely that will please you bunch of whiners. But then again you'll just start complaining about how a ship you like the looks of doesn't look like what you can fly, You just want to whine don't you.
Anyway why nerf it? Seriosly I hate Vaga's (I never want them nerfed) but fact is I only realy like this game's pvp side because it's an obsticle to overcome (Like with recons, Dictors, Hac's). I just think how can I deal with this Vaga, oh thats how wait that didn't work and I died oh well hahahahaha.
Originally by: Borat Sangdiev There should be no ship that is allowed to completely disable your ability to target back and fight. Perma jamming falcons and ecm are overpowered. nerf it.
What and take away something Caldari is supposed to excell in. Caldari sucks at pvp galante have there drones, minmatar have there speed, and amarr lasers?? :). Now TBH im fed up with training for something and then 2 or 3 weeks before I can fly it it's nerfed to pointlessness.
Carriers=nerfed (After I trained bs5) Vaga's=Gonna be nerfed Drake=nerfed (A few weeks after I started flying it)
Seriosly Im getting fed up with it. I always knew this game is unrealistic and nerfing everything to 'Balance' the game just makes every ship equal and why should I train for these ships when eventualy when everyone gets there way all ships will be identicle.
Stop the nerfing its getting rediculous.
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King Hopy
Interstellar eXodus Atlas Alliance
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Posted - 2008.09.27 15:17:00 -
[807]
In my opinion there is one single thing that really makes nerfing ECM a moot point. Did you notice that people only started to whine about ECM when damping got nerfed (a bit too much I must say).
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Corstaad
Minmatar Vardr ok Lidskjalv
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Posted - 2008.09.27 15:20:00 -
[808]
Good post Kiki but I'm sure we'll get a goum type reply with stats backing the whine. I'll start 90% of the pew pew crowd suck at 80% of PvP.
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sdthujfg
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Posted - 2008.09.27 17:26:00 -
[809]
Edited by: sdthujfg on 27/09/2008 17:26:37 Edited by: sdthujfg on 27/09/2008 17:25:59
Originally by: King Hopy In my opinion there is one single thing that really makes nerfing ECM a moot point. Did you notice that people only started to whine about ECM when damping got nerfed (a bit too much I must say).
Why whine about something that was op when nobody used it? Ofcourse no one is going to whine about you shooting them with assault rifles when they only have knives if you are lobbing a-bombs at them.
for teh stupid: a-rifle = falcon, knife = conventional ships, a-bomb = damps.
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Cpt Branko
Surge.
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Posted - 2008.09.27 17:52:00 -
[810]
Edited by: Cpt Branko on 27/09/2008 17:54:41
Originally by: Merin Ryskin
Wait, I forgot, this is a Gallente whine thread, and nobody here uses ships that can hit outside 20km.
As a Minmatar pilot, the only ship I can field firing at Falcon ranges is a Maelstorm - with a DC II as its only tank, and all the mobility/etc which goes with lugging around a sniper BS which will melt in < 20 seconds of any fire. To actually score a Falcon kill, three are required.
That's why people are telling you sniper BS work if you're outblobbing (and fighting at home) or in a large gang.
Fact is, if you want to do anything at Falcon ranges in a non-BS sized hull (or a lolstealth-bomber), your only hope is having Caldari Cruiser V.
Even if you want to do it in a BS-sized hull with all the resulting weaknesses, then you better have Amarr / Caldari BS on hand, as the amount of gimpedness required to hit 200km on Gallente/Minmatar sniper BS means that being primary by two BS leads to being very dead within one jam cycle.
Originally by: Merin Ryskin
A Falcon is the best choice if you want scouting/ewar of your own in addition to countering hostile ewar.
Now throw in the covops cloak, and you've just answered why the Falcon is the best anti-Falcon ship for a small gang (barring occasionally the massively underrated Cerberus which unlike most of the BS-sized counters has mobility, usefulness vs all sorts of targets, and thanks to its mobility has hopes of actually surviving fights).
Rook - like a Falcon, but has no suprise buttsex factor, trades it for more sensor str to play with and a 90% reduction to the likelihood of getting fights if it's ever spotted.
Sniper BS - horrible mobility plus gimped EHP (except sometimes in case of cruise raven) mean you're totally ****ed unless you outnumber the opponent by a sizeable enough factor.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
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sdthujfg
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Posted - 2008.09.27 17:57:00 -
[811]
Go branko. I dont really see how the falcon n00bs can still go on about how perfectly fine the falcon is when its obviously is not.
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baltec1
Antares Shipyards Vanguard.
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Posted - 2008.09.27 19:25:00 -
[812]
Just wondering, why has every falcon run away from my lone bomber over the last week if they are so overpowered?
I would also like to know why ECCM works in reducing a falcons effectivness vs my geddons while others in here get jammed constantly.
Equaly I would like to know what it is I am doing right because falcons dont impact me as much as others in this threadnought...
But most importantly. If I can counter falcons while you lot cant why can I not get a slowboat to kill a nano
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sdthujfg
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Posted - 2008.09.27 19:31:00 -
[813]
Originally by: baltec1 Just wondering, why has every falcon run away from my lone bomber over the last week if they are so overpowered?
I would also like to know why ECCM works in reducing a falcons effectivness vs my geddons while others in here get jammed constantly.
Equaly I would like to know what it is I am doing right because falcons dont impact me as much as others in this threadnought...
But most importantly. If I can counter falcons while you lot cant why can I not get a slowboat to kill a nano
Because you fail at eve.
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Merin Ryskin
Peregrine Industries
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Posted - 2008.09.27 19:50:00 -
[814]
Originally by: Cpt Branko As a Minmatar pilot, the only ship I can field firing at Falcon ranges is a Maelstorm
Congratulations on discovering one of the reasons Minmatar need rebalancing: artillery sucks, and therefore Minmatar ships share the Gallente weakness of inability to deal with targets at long range. This is not a problem with Falcons, it's a problem with the entire Minmatar design concept. See this thread: http://oldforums.eveonline.com/?a=topic&threadID=881275
Quote: - with a DC II as its only tank, and all the mobility/etc which goes with lugging around a sniper BS which will melt in < 20 seconds of any fire. To actually score a Falcon kill, three are required.
Congratulations on discovering the weakness of long range ships.
The downside to a short range fleet is the inability to deal with targets at longer ranges.
The downside to a long range fleet is a significant disadvantage in tank, tracking and dps if successfully engaged by a close range fleet.
What you're asking for is an option with neither weakness, which would be a massively broken win button.
Quote: Even if you want to do it in a BS-sized hull with all the resulting weaknesses, then you better have Amarr / Caldari BS on hand, as the amount of gimpedness required to hit 200km on Gallente/Minmatar sniper BS means that being primary by two BS leads to being very dead within one jam cycle.
See the thread linked above. Yes, this is a problem, and it's a fundamental problem with the Gallente/Minmatar design concept. Falcons are just one of the ships that demonstrate it, even if you delete them completely you'll still have the fundamental problem to deal with.
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baltec1
Antares Shipyards Vanguard.
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Posted - 2008.09.27 20:44:00 -
[815]
Originally by: sdthujfg
Originally by: baltec1 Just wondering, why has every falcon run away from my lone bomber over the last week if they are so overpowered?
I would also like to know why ECCM works in reducing a falcons effectivness vs my geddons while others in here get jammed constantly.
Equaly I would like to know what it is I am doing right because falcons dont impact me as much as others in this threadnought...
But most importantly. If I can counter falcons while you lot cant why can I not get a slowboat to kill a nano
Because you fail at eve.
I fail because I can sneek up on a falcon in my bomber, get a point on it and cause this to happen to it
As I said, falcons are not gods.
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Azeroth Uluntil
Caldari Trident Enterprises Elitist Cowards
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Posted - 2008.09.27 23:28:00 -
[816]
Originally by: baltec1
Originally by: sdthujfg
Originally by: baltec1 Just wondering, why has every falcon run away from my lone bomber over the last week if they are so overpowered?
I would also like to know why ECCM works in reducing a falcons effectivness vs my geddons while others in here get jammed constantly.
Equaly I would like to know what it is I am doing right because falcons dont impact me as much as others in this threadnought...
But most importantly. If I can counter falcons while you lot cant why can I not get a slowboat to kill a nano
Because you fail at eve.
I fail because I can sneek up on a falcon in my bomber, get a point on it and cause this to happen to it
As I said, falcons are not gods.
Far from it. Just way too many incompetent pilots that don't have a clue how to deal with certain types of warfare.
That being said, I myself am a falcon pilot. There are quite a few viable counters to falcons, one definately being a stealth bomber as baltec1 listed. Also, as listed by the thread in question about eccm, they do indeed work as designed.
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Broegitte Bardot
BINFORD Solidus Alliance
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Posted - 2008.09.28 00:24:00 -
[817]
they sure aren't gods... but i still haven't heard why the bugger is allowed to work at 213+41km with skills to IV. especially with a speed nerf damocles'ing above us. ... or why rapier can't paint / pilgrims can't tracking disrupt that far (i see why arazus shouldn't) aka Roemy Schneider (probably lacking game time again) |

BiggestT
Caldari Space Oddysey Pupule 'Ohana
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Posted - 2008.09.28 06:25:00 -
[818]
Originally by: sdthujfg
Originally by: baltec1 Just wondering, why has every falcon run away from my lone bomber over the last week if they are so overpowered?
I would also like to know why ECCM works in reducing a falcons effectivness vs my geddons while others in here get jammed constantly.
Equaly I would like to know what it is I am doing right because falcons dont impact me as much as others in this threadnought...
But most importantly. If I can counter falcons while you lot cant why can I not get a slowboat to kill a nano
Because you fail at eve.
You fail..just everything Awesome EVE history
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Merin Ryskin
Peregrine Industries
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Posted - 2008.09.28 09:07:00 -
[819]
Originally by: Broegitte Bardot they sure aren't gods... but i still haven't heard why the bugger is allowed to work at 213+41km with skills to IV. especially with a speed nerf damocles'ing above us. ... or why rapier can't paint / pilgrims can't tracking disrupt that far (i see why arazus shouldn't)
The Falcon can work at that range because it's a fleet ewar ship, and fleet ships need to be able to engage from 0-250km.
The Pilgrim can not tracking disrupt from 250km because it is a hybrid ewar/capwar/dps ship. Since it is designed to fight below 15km (neut range), 250km tracking disruptors are just silly.
I have no idea why the Rapier can not target paint at 250km. Webs at that range would be insanely overpowered, but I can't see any problem with painters. I guess nobody really cares enough, I can't even remember the last Rapier fit I saw that actually used a painter.
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Lyria Skydancer
Amarr Developmental Neogenics Amalgamated
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Posted - 2008.09.28 10:14:00 -
[820]
Edited by: Lyria Skydancer on 28/09/2008 10:14:57 Edited by: Lyria Skydancer on 28/09/2008 10:14:30
Originally by: Merin Ryskin
The Falcon can work at that range because it's a fleet ewar ship, and fleet ships need to be able to engage from 0-250km.
There is no reason for the falcon for needing to be a fleet ewar ship. Rook and scorps can do that just fine. It's just that the falcon has pretty much all the advantages plus more, that is why it is used as a fleet ewar ship AND small gang warfare ship AND alts for soloers AND scouts; It does not NEED to be a fleet ewar ship. ----------------------------------------- [Video] Support Barrage |
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Merin Ryskin
Peregrine Industries
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Posted - 2008.09.28 10:48:00 -
[821]
Originally by: Lyria Skydancer There is no reason for the falcon for needing to be a fleet ewar ship. Rook and scorps can do that just fine. It's just that the falcon has pretty much all the advantages plus more, that is why it is used as a fleet ewar ship AND small gang warfare ship AND alts for soloers AND scouts; It does not NEED to be a fleet ewar ship.
No, there's a very simple reason: it's a Caldari ship, and ALL Caldari ships are fleet ships.
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Lyria Skydancer
Amarr Developmental Neogenics Amalgamated
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Posted - 2008.09.28 10:54:00 -
[822]
Originally by: Merin Ryskin
No, there's a very simple reason: it's a Caldari ship, and ALL Caldari ships are fleet ships.
By fleet ships you mean 150+km operating ships right. Sorry but all caldari ships are NOT fleet ships. You need to check your info again. ----------------------------------------- [Video] Support Barrage |

Merin Ryskin
Peregrine Industries
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Posted - 2008.09.28 11:04:00 -
[823]
Originally by: Lyria Skydancer By fleet ships you mean 150+km operating ships right. Sorry but all caldari ships are NOT fleet ships. You need to check your info again.
Yes they are. Every Caldari battleship and T2 ship above the frigate level is designed for a 0-250km fleet. Even the Harpy and Cormorant are capable of engaging at up to 100km (we don't speak of the abomination that is the Hawk). The only ships that can't hit at least 100km:
1) Onyx/Crow/Flycatcher/Raptor/frigates: they're tacklers, and therefore scramble the target at 20km while your fleet kills it from 250km.
2) Drake: it's the "short range gank" anti-support ship, and even it is capable of hitting 80km.
3) Nighthawk: it's not a PvP ship. Pretend it doesn't exist until it gets fixed (including swapping the precision bonus for 10% missile velocity/level).
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Cpt Branko
Surge.
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Posted - 2008.09.28 13:14:00 -
[824]
Edited by: Cpt Branko on 28/09/2008 13:14:50
Originally by: Merin Ryskin
Originally by: Lyria Skydancer There is no reason for the falcon for needing to be a fleet ewar ship. Rook and scorps can do that just fine. It's just that the falcon has pretty much all the advantages plus more, that is why it is used as a fleet ewar ship AND small gang warfare ship AND alts for soloers AND scouts; It does not NEED to be a fleet ewar ship.
No, there's a very simple reason: it's a Caldari ship, and ALL Caldari ships are fleet ships.
You mean, it's overpowered by design?
That is what comes across when you say it's a fleet warfare ship and small gang warfare ship and scout and alt 'get out of jail' free card all in one, by design. Overpowered design doesn't make it fine.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Spartan dax
eXceed Inc. Triumvirate.
|
Posted - 2008.09.28 14:32:00 -
[825]
Originally by: Broegitte Bardot they sure aren't gods... but i still haven't heard why the bugger is allowed to work at 213+41km with skills to IV. especially with a speed nerf damocles'ing above us. ... or why rapier can't paint / pilgrims can't tracking disrupt that far (i see why arazus shouldn't)
213k Falcons are always rigged, without them they would sit 40-50k closer. Just another thing Falcon whiners choose not to pay attention to.
What I find most amusing about all this is that if it hadn't been for bookmarks not a single complaint would be lodged against Falcons.
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Turelle
Holy Paladins United Pod Service
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Posted - 2008.09.28 18:13:00 -
[826]
213k Falcons are always rigged, without them they would sit 40-50k closer.
ok, so a 100m ship can remove several ships worth alot more from the field. In terms of low sec pvp if your camping, you can quite easily sit out of sentry range and jam away. never getting shot by the guns.
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Lyria Skydancer
Amarr Developmental Neogenics Amalgamated
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Posted - 2008.09.28 19:01:00 -
[827]
Originally by: Merin Ryskin
Originally by: Lyria Skydancer By fleet ships you mean 150+km operating ships right. Sorry but all caldari ships are NOT fleet ships. You need to check your info again.
Yes they are. Every Caldari battleship and T2 ship above the frigate level is designed for a 0-250km fleet. Even the Harpy and Cormorant are capable of engaging at up to 100km (we don't speak of the abomination that is the Hawk). The only ships that can't hit at least 100km:
1) Onyx/Crow/Flycatcher/Raptor/frigates: they're tacklers, and therefore scramble the target at 20km while your fleet kills it from 250km.
2) Drake: it's the "short range gank" anti-support ship, and even it is capable of hitting 80km.
3) Nighthawk: it's not a PvP ship. Pretend it doesn't exist until it gets fixed (including swapping the precision bonus for 10% missile velocity/level).
So basically you have changed the definition of fleet ships that you implied earlier from "ships that can hit past 150km" to "ship that are useful in fleets". This means there is no reason at all to not nerf the range of the falcon. ----------------------------------------- [Video] Support Barrage |

baltec1
Antares Shipyards Vanguard.
|
Posted - 2008.09.28 19:58:00 -
[828]
Originally by: Broegitte Bardot they sure aren't gods... but i still haven't heard why the bugger is allowed to work at 213+41km with skills to IV. especially with a speed nerf damocles'ing above us. ... or why rapier can't paint / pilgrims can't tracking disrupt that far (i see why arazus shouldn't)
Its their job. Its the same as my bomber moving faster while cloaked and being able to fit battleship class weapons. The pilgrim is mainly a close range ship and the rapier makes a fantastic anti ceptor/nano platform.
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echohead
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Posted - 2008.09.28 20:09:00 -
[829]
I haven't gone through this whole thread, but I shall reiterate a few other posters.
The Falcon is a paper ship, if anyone locks it it is dead
ECCMS fit them
I fly falcons in large fleet battles often, I have left my mark, but I almost always pop before the fight is over. It is just the way the ship is.
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Orion GUardian
Caldari
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Posted - 2008.09.28 20:28:00 -
[830]
falcons do one thing: jam...tehy cant do shit in any other field...thats like all caldari ships are: very specialilzed. And as tehre are a few ships thatc an fire at such a range but there is no other ship than the falcon ebing able to jam at that range its more likely a counter to sniper Ships, too...as they are a counter to it
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Merin Ryskin
Peregrine Industries
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Posted - 2008.09.29 08:59:00 -
[831]
Originally by: Lyria Skydancer So basically you have changed the definition of fleet ships that you implied earlier from "ships that can hit past 150km" to "ship that are useful in fleets". This means there is no reason at all to not nerf the range of the falcon.
How the hell is that changing the definition? You're the one who came up with the "150+km operating ships" definition instead of the more obvious "ships that are useful in fleets". Falcons need 250km range to do their job of fleet ewar, but that doesn't mean every fleet ship needs that range. Allow me to make it very clear:
Fleet dps ships (battleships) need 250km range to engage the primary target at all possible ranges.
Fleet ewar ships need 250km range to put their ewar on the critical targets (usually sniper battleships) at all possible ranges.
Anti-support ships need the range to hit hostile support at whatever range it happens to be operating at. This is often, but not always, 250km. The 250km Cerberus/Eagle/Vulture are awesome at the job, but the shorter-ranged Zealot and Drake still often have plenty of targets. Similarly, anti-frigate support ships (such as the Harpy and Cormorant) are not hindered by lack of 250km range, as hostile tacklers will always be much closer or they aren't doing their job.
Fleet tacklers need speed and the ability to keep a 20-30km point on the target.
Every Caldari ship is designed for long-range fleet combat. Even the T1 cruisers/frigates are designed for long-range fleet combat on the more limited scale of T1 ships, while the "endgame" ships are all based around 250km engagement ranges. The Falcon fits this design concept, and must continue to do so. End of discussion.
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DiaBlo UK
Killer Koalas
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Posted - 2008.09.29 10:23:00 -
[832]
OMG, is there some sort of Nerfing Weekly magazine you all subscribe to that i'm missing out on? Maybe a news letter you can sign up to? Get weekly e-mails telling you what to whine about next?
    
Originally by: CCP Navigator Pretty sure someone is selling tinfoil hats. You should buy one 
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Lyria Skydancer
Amarr Developmental Neogenics Amalgamated
|
Posted - 2008.09.29 11:32:00 -
[833]
Originally by: Merin Ryskin
Originally by: Lyria Skydancer So basically you have changed the definition of fleet ships that you implied earlier from "ships that can hit past 150km" to "ship that are useful in fleets". This means there is no reason at all to not nerf the range of the falcon.
How the hell is that changing the definition? You're the one who came up with the "150+km operating ships" definition instead of the more obvious "ships that are useful in fleets". Falcons need 250km range to do their job of fleet ewar, but that doesn't mean every fleet ship needs that range. Allow me to make it very clear:
Fleet dps ships (battleships) need 250km range to engage the primary target at all possible ranges.
Fleet ewar ships need 250km range to put their ewar on the critical targets (usually sniper battleships) at all possible ranges.
Anti-support ships need the range to hit hostile support at whatever range it happens to be operating at. This is often, but not always, 250km. The 250km Cerberus/Eagle/Vulture are awesome at the job, but the shorter-ranged Zealot and Drake still often have plenty of targets. Similarly, anti-frigate support ships (such as the Harpy and Cormorant) are not hindered by lack of 250km range, as hostile tacklers will always be much closer or they aren't doing their job.
Fleet tacklers need speed and the ability to keep a 20-30km point on the target.
Every Caldari ship is designed for long-range fleet combat. Even the T1 cruisers/frigates are designed for long-range fleet combat on the more limited scale of T1 ships, while the "endgame" ships are all based around 250km engagement ranges. The Falcon fits this design concept, and must continue to do so. End of discussion.
By that logic ALL ships are fleet ships because ALL ships have uses in fleets. So wich is it. |

Felix Dzerzhinsky
Caldari Wreckless Abandon G00DFELLAS
|
Posted - 2008.09.29 11:47:00 -
[834]
I think you are making yourself look bad Merin - the nurf people want is spacifically towards the Falcon - not the Rook or the Scorp or the Widow. Its the combination of range, the power of ECM, the size of ship and the cov. ops cloak that make it too good. The range nurf would be what you should hope forr - because a nurf will happen and its probably going to hit one of the other things.
Personally I think ECCM should short the ECM ship - disable its locking for 20 seconds upon failer of jamming. ----
ECCM is a Counter-measure not a defense. |

Sidus Isaacs
|
Posted - 2008.09.29 12:12:00 -
[835]
Edited by: Sidus Isaacs on 29/09/2008 12:12:10
Originally by: Borat Sangdiev There should be no ship that is allowed to completely disable your ability to target back and fight. Perma jamming falcons and ecm are overpowered. nerf it.
Back to WoW. Its a caldari strengt, deal with it or just juse them yourself if they are the be all and all .
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Merin Ryskin
Peregrine Industries
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Posted - 2008.09.29 12:17:00 -
[836]
Originally by: Lyria Skydancer By that logic ALL ships are fleet ships because ALL ships have uses in fleets. So wich is it.
No, they aren't. In fact, almost all Gallente/Minmatar ships fail to meet those requirements due to lack of range.
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Lyria Skydancer
Amarr Developmental Neogenics Amalgamated
|
Posted - 2008.09.29 12:19:00 -
[837]
Originally by: Merin Ryskin
Originally by: Lyria Skydancer By that logic ALL ships are fleet ships because ALL ships have uses in fleets. So wich is it.
No, they aren't. In fact, almost all Gallente/Minmatar ships fail to meet those requirements due to lack of range.
What minmatar ship cant be a heavy tackler or support close range dps? What gallente ship cant fit rails or be close range support with sentry drones? ----------------------------------------- [Video] Support Barrage |

Merin Ryskin
Peregrine Industries
|
Posted - 2008.09.29 12:24:00 -
[838]
Originally by: Lyria Skydancer What minmatar ship cant be a heavy tackler
Any of them that are not named "Broadsword". The Rapier and Vagabond can be fast tacklers, but not heavy tacklers.
Quote: or support close range dps?
The role does not exist. Read the range requirements I posted.
Quote: What gallente ship cant fit rails or be close range support with sentry drones?
All of them. Gallente railboats are just sucky attempts at making an Amarr ship, and have no purpose in fleets once you finish training Amarr skills.
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Lyria Skydancer
Amarr Developmental Neogenics Amalgamated
|
Posted - 2008.09.29 12:27:00 -
[839]
Originally by: Merin Ryskin
Originally by: Lyria Skydancer What minmatar ship cant be a heavy tackler
Any of them that are not named "Broadsword". The Rapier and Vagabond can be fast tacklers, but not heavy tacklers.
Quote: or support close range dps?
The role does not exist. Read the range requirements I posted.
Quote: What gallente ship cant fit rails or be close range support with sentry drones?
All of them. Gallente railboats are just sucky attempts at making an Amarr ship, and have no purpose in fleets once you finish training Amarr skills.
So wait let me get this straight: You have no sub BS sub 150km ships in your fleet? All BS, ecm and frig tacklers? You obviously have no clue about the power of a 50km hitting sub BS support fleet. Yes rails work perfectly at that range. ----------------------------------------- [Video] Support Barrage |

Merin Ryskin
Peregrine Industries
|
Posted - 2008.09.29 12:30:00 -
[840]
Edited by: Merin Ryskin on 29/09/2008 12:30:26
Originally by: Lyria Skydancer So wait let me get this straight: You have no sub BS sub 150km ships in your fleet? All BS, ecm and frig tacklers?
Read what I posted before whining please. I specifically mentioned the Drake and Zealot.
Quote: You obviously have no clue about the power of a 50km hitting sub BS support fleet. Yes rails work perfectly at that range.
No, they don't. Gallente railboats are hopelessly outperformed by Amarr ships in the 50km range (as well as by missile ships, but let's compare gunboats to gunboats). Like I said, the only reason to ever fly the Gallente ship is if you're still training your Amarr skills.
|
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Lyria Skydancer
Amarr Developmental Neogenics Amalgamated
|
Posted - 2008.09.29 12:34:00 -
[841]
Originally by: Merin Ryskin Edited by: Merin Ryskin on 29/09/2008 12:30:26
Originally by: Lyria Skydancer So wait let me get this straight: You have no sub BS sub 150km ships in your fleet? All BS, ecm and frig tacklers?
Read what I posted before whining please. I specifically mentioned the Drake and Zealot.
Quote: You obviously have no clue about the power of a 50km hitting sub BS support fleet. Yes rails work perfectly at that range.
No, they don't. Gallente railboats are hopelessly outperformed by Amarr ships in the 50km range (as well as by missile ships, but let's compare gunboats to gunboats). Like I said, the only reason to ever fly the Gallente ship is if you're still training your Amarr skills.
Dont derail. Do you understand the power of a 50km hitting sub BS support fleet or not? ----------------------------------------- [Video] Support Barrage |

Lubomir Penev
|
Posted - 2008.09.29 12:36:00 -
[842]
Originally by: Felix Dzerzhinsky
Personally I think ECCM should short the ECM ship - disable its locking for 20 seconds upon failer of jamming.
Felix for CSM! While I do favor personally ECM jamming mods (maybe just the offensive ones, maybe all active mods) instead of breaking locks I can't help but find your proposal hilarious. -- I'm done whining about AFs, it looks like they are making them right \o/ |

BiggestT
Caldari Space Oddysey Pupule 'Ohana
|
Posted - 2008.09.29 12:47:00 -
[843]
Originally by: Lubomir Penev
Originally by: Felix Dzerzhinsky
Personally I think ECCM should short the ECM ship - disable its locking for 20 seconds upon failer of jamming.
Felix for CSM! While I do favor personally ECM jamming mods (maybe just the offensive ones, maybe all active mods) instead of breaking locks I can't help but find your proposal hilarious.
This is redicoulous, why then shldnt Sensor boosters be able to do this against damps? Or a counter for nos? Or td's? LOL
CCP wont employ that. I personally prefer (if any) the change so that ecm stacks on single targets.. Awesome EVE history
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Lubomir Penev
|
Posted - 2008.09.29 13:08:00 -
[844]
Originally by: BiggestT
Originally by: Lubomir Penev
Originally by: Felix Dzerzhinsky
Personally I think ECCM should short the ECM ship - disable its locking for 20 seconds upon failer of jamming.
Felix for CSM! While I do favor personally ECM jamming mods (maybe just the offensive ones, maybe all active mods) instead of breaking locks I can't help but find your proposal hilarious.
This is redicoulous, why then shldnt Sensor boosters be able to do this against damps? Or a counter for nos? Or td's? LOL
CCP wont employ that. I personally prefer (if any) the change so that ecm stacks on single targets..
Actually there are counter for nos in the DB but not in game. One is named "Buffy" funnily enough.
Sensor boosters are not really counter to damps, most people fit them for other reasons... -- I'm done whining about AFs, it looks like they are making them right \o/ |

Felix Dzerzhinsky
Caldari Wreckless Abandon G00DFELLAS
|
Posted - 2008.09.29 14:41:00 -
[845]
Edited by: Felix Dzerzhinsky on 29/09/2008 14:41:44 ECCM means counter-measures, there should be a reason other then reducing the chance to be jammed to fit them. I proposed such a system, but the balance would be difficult.
However, I am more afraid of what a nurf would look like. . . ----
ECCM is a Counter-measure not a defense. |

Dizeezer Velar
Caldari League of Disgruntled Fast Food Employees
|
Posted - 2008.09.29 15:03:00 -
[846]
Originally by: Felix Dzerzhinsky Edited by: Felix Dzerzhinsky on 29/09/2008 14:41:44 ECCM means counter-measures, there should be a reason other then reducing the chance to be jammed to fit them. I proposed such a system, but the balance would be difficult.
However, I am more afraid of what a nurf would look like. . .
Hmm your idea rocks, that would add a neat element to eccm.
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Derek Sigres
|
Posted - 2008.09.29 15:51:00 -
[847]
ECCM in this game is actually fairly odd. In the case of ladar/radar all it's effecitvely doing is increasing the amplitude of the signal being broadcast, thus overpowering the interference. In this case, unless the jamming signal can actually overpower the radar signal the worst case scenario is an inaccurate return (something similar to the way a sensor dampner works). A better countermeasure would involve rapid frequency hops, or even better multi-frequency operation. Radio theory indicates if a signal is 750MHz away from an interfereing frequency it has no effect.
Magnetometric and Gravimetric sensors on the otherhand work on stranger principles, that would actualy be harder to jam. Magnetometric jammers could function by producing "false positives" by emmiting small clouds of highly magnetic debris (similar to how chaff works by producing a second option). Again, the targeting system could probably STILL function at a reduced effeciency. Gramimetric sensors don't really seem to function within my understanding of physics or target acquisition and therefore who can say exactly how or why a jammer would or would not work.
To me, it seems that ECCM in it's current state at BEST should be a sensor booster function. Having the option to route additional power trough the sensor arrays for radar/ladar would result in a higher amplitude signal, helping to overpower the noise being broadcast by the pesky Falcon. The true ECCM device would, in reality represent either a secondary (or even group) of sensor arrays that can reduce any targeting error.
It seems to me, a better, more realistic option for ECM functionality doesn't involve removing the ability to make a lock, instead it should increase the error probability of a system, and only in extreme cases result in a complete shutdown of the sensor array.
Basically, the suggestion goes something like this:
Under normal jamming a jammed ship will have a PENALTY regarding the signature size of any target. In other words, as the jamming strength increases, the target's effective signature resolution shrinks (making it take longer to lock and making it harder to hit). This represents the fact that the ship is attempting to overcome the jamming through error correction protocols. Jamming strength would be applied to senor strength and the ratio would determine the percentage bonus a potential target recieves in signature radius. If the ratio exceeds a result of 1, which today results in the true fabled perma jam, the target's sensors are totally supressed and they lose all ability to target.
Such a change represents a significant nerf to jamming ships. As such, a long standing convention whereby jammers do not stack should be removed, and replaced with a reduced stacking foruma. Rather than directly adding jamming strength, we can assume that a single jammer applies only a portion of it's strength to the target. 2 jammers in this case would remove the average HAC/BC from a fight indefinitely, whereas it would take 3 jammers to do the same to a battleship.
There are of course problems with such a suggestion. The functionality is essentially that of a combination of sensor dampner and tracking disruptor (only it works on missiles as well). The essential purpose of removing DPS from an opposing gang remains, and while a perma jam can still be acquired (and more easily) it requires a subsntantial application of jammers. Thus the 3 - 4 battleships worth of DPS removal remains. Those battleships are still free to act in an offensive fashion however, which often seems to be the biggest gripe.
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Derek Sigres
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Posted - 2008.09.29 15:54:00 -
[848]
The single biggest problem however is the simple fact that jammers in this case would become standard issue mid slot modules. Even a humble multispec will virtually guarntee a substantial damage reduciton on a non ECM ship. The solution is to force the modules to ONLY function on ECM boats.
The solution is shockingly simple: apply a HUGE CPU use to each module. ECM ships receive a reduction to ECM CPU use (similar to the bonus on BC's and Command Ships for command modules).
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Derek Sigres
|
Posted - 2008.09.29 16:33:00 -
[849]
One last caveat to add - if such a change were implemented cycle time would have to be dramatically reduced. The reason is appears that the effects of ECM do not "turn off" once you lose lock (and presumably stop projecting the effect on a ship). By removing the probability based system and replacing it with a static effect there is no need to fiddle with cycle times as a balance. A short, 3 - 5 second cycle is all that's required, with the cap per cycle adjusted accordingly. |

Azeroth Uluntil
Caldari Trident Enterprises Elitist Cowards
|
Posted - 2008.09.30 03:37:00 -
[850]
Originally by: Derek Sigres One last caveat to add - if such a change were implemented cycle time would have to be dramatically reduced. The reason is appears that the effects of ECM do not "turn off" once you lose lock (and presumably stop projecting the effect on a ship). By removing the probability based system and replacing it with a static effect there is no need to fiddle with cycle times as a balance. A short, 3 - 5 second cycle is all that's required, with the cap per cycle adjusted accordingly.
So, in summary, we'd go back to 2003-2004 when you could only jam a target by applying enough to overcome their sensor strength, but without the cycle jamming ability of old. |
|

Derek Sigres
|
Posted - 2008.09.30 05:03:00 -
[851]
Originally by: Azeroth Uluntil
Originally by: Derek Sigres One last caveat to add - if such a change were implemented cycle time would have to be dramatically reduced. The reason is appears that the effects of ECM do not "turn off" once you lose lock (and presumably stop projecting the effect on a ship). By removing the probability based system and replacing it with a static effect there is no need to fiddle with cycle times as a balance. A short, 3 - 5 second cycle is all that's required, with the cap per cycle adjusted accordingly.
So, in summary, we'd go back to 2003-2004 when you could only jam a target by applying enough to overcome their sensor strength, but without the cycle jamming ability of old.
Nope, the result is a true "removal" of a ship from the fight would take more jammers, resulting in fewer actual or theoritical "perma jams". The primary function of ECM would essentially be to reduce damage by forcing the targeted ship to fire on what is essentially a smaller target. In short, a single jammer reduces the ships DPS output guarnteed by a quantity. Several jammers remove the ship from the fight entirely. The balance would amount to the average falcon could completely remove 2 battleships or 3 cruisers from a fight if dedicating all jammers to the cause, or it could force 6 battleships/cruisers to fight at a reduced effeciency.
In smaller gangs the falcon would no longer be an absolute death sentence. Ships would still be able to fight under jamming, and even attempt to drive the offending ECM ship from the battlefield. Thus, reacting promptly to the falcon's presence is possible, even with run of the mill small gang ships.
ECM would become an exceedingly dangerous task in general, but still undeniably useful. Hoards of falcon alts would be respecced (or canceled) because the increased danger means the pilot will be forced to pay attention to the battle or risk losing the expensive recon again and again.
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Merin Ryskin
Peregrine Industries
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Posted - 2008.09.30 08:11:00 -
[852]
Edited by: Merin Ryskin on 30/09/2008 08:11:17 Remember, the ECM system was changed for a reason. Removing the chance-based element also removes any chance of failure, meaning once you're jammed, you're not escaping unless someone else can kill the jamming ship. Whether or not it's balanced, people are going to whine endlessly about it.
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Borat Sangdiev
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Posted - 2008.10.01 18:24:00 -
[853]
nerf them falcons
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Lili Lu
Purveyors of Uber Research Valuables and Ships
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Posted - 2008.10.01 18:39:00 -
[854]
Originally by: Borat Sangdiev nerf them falcons
Borat, does this kind of post help anyone? Does it even make you feel any better beyond the 2 seconds of creating and posting?
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Borat Sangdiev
|
Posted - 2008.10.01 18:41:00 -
[855]
Originally by: Lili Lu
Originally by: Borat Sangdiev nerf them falcons
Borat, does this kind of post help anyone? Does it even make you feel any better beyond the 2 seconds of creating and posting?
*shakes magic 8 ball "It is decidedly so."
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supr3m3justic3
Caldari Hakata Group
|
Posted - 2008.10.02 18:55:00 -
[856]
Your crys of nerf are going to be unheard...just like the nano nerf.....it isnt gonna happen!!! __________________________________________________
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Borat Sangdiev
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Posted - 2008.10.02 19:30:00 -
[857]
Originally by: supr3m3justic3 Your crys of nerf are going to be unheard...just like the nano nerf.....it isnt gonna happen!!!
That is not up to me or you to decide. ECM and ECCM needs adjustments, that is all I wanted to point out.
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supr3m3justic3
Caldari Hakata Group
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Posted - 2008.10.02 20:30:00 -
[858]
Originally by: Borat Sangdiev
Originally by: supr3m3justic3 Your crys of nerf are going to be unheard...just like the nano nerf.....it isnt gonna happen!!!
That is not up to me or you to decide. ECM and ECCM needs adjustments, that is all I wanted to point out.
Just like every wanted stacking penalty's for all the things that effect speed.....but we still have vaga's doing 20k....and thats not being addressed any more so i'm just pointing out that these wall's of text that we are throwing at each other are all in vain... __________________________________________________
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Borat Sangdiev
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Posted - 2008.10.03 18:55:00 -
[859]
They are not in vain, the falcon's wings need clippin, also
bump.
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Rajere
No Trademark Notoriety Alliance
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Posted - 2008.10.03 19:52:00 -
[860]
lol can't wait til the nano-nerf hits so I can taste your tears. How to Fail at Eve
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Derek Sigres
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Posted - 2008.10.03 20:15:00 -
[861]
Originally by: Borat Sangdiev
Originally by: supr3m3justic3 Your crys of nerf are going to be unheard...just like the nano nerf.....it isnt gonna happen!!!
That is not up to me or you to decide. ECM and ECCM needs adjustments, that is all I wanted to point out.
The players are indeed the only people who's opinion matters. You can think about a game as being in the hands of uncaring and irreverent gods (i.e. the developers) all you want - at the end of the day they have to have a product that convinces people that paying a monthly fee is a good investment. **** off enough of the customer base and the product fails.
That being said, vocal minorities and idiots are common in all MMO's I've ever participated it, and luckily the developers often steer cleer of silly arguments.
ECM and nano happen to be in a justifiable need of a nerf for a host of reasons. It's just that most of the suggestions on how to accomplish it are, to put it bluntly, stupid.
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supr3m3justic3
Caldari Hakata Group
|
Posted - 2008.10.03 20:31:00 -
[862]
Originally by: Derek Sigres
Originally by: Borat Sangdiev
Originally by: supr3m3justic3 Your crys of nerf are going to be unheard...just like the nano nerf.....it isnt gonna happen!!!
That is not up to me or you to decide. ECM and ECCM needs adjustments, that is all I wanted to point out.
The players are indeed the only people who's opinion matters. You can think about a game as being in the hands of uncaring and irreverent gods (i.e. the developers) all you want - at the end of the day they have to have a product that convinces people that paying a monthly fee is a good investment. **** off enough of the customer base and the product fails.
That being said, vocal minorities and idiots are common in all MMO's I've ever participated it, and luckily the developers often steer cleer of silly arguments.
ECM and nano happen to be in a justifiable need of a nerf for a host of reasons. It's just that most of the suggestions on how to accomplish it are, to put it bluntly, stupid.
I agree completely,i have a falcon main and a nano alt. and i dont disagree in the slightest to either of the nerfs. I just wanna fight with out getting perma jammed or having all the T2 cruiser being able to dictate mass range....
__________________________________________________
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sdthujfg
|
Posted - 2008.10.03 20:40:00 -
[863]
Originally by: Borat Sangdiev nerf them falcons
QFT. |

Borat Sangdiev
|
Posted - 2008.10.03 20:42:00 -
[864]
Originally by: Rajere lol can't wait til the nano-nerf hits so I can taste your tears.
To be honest Raj, I have already accepted the nano nerf. My tears have been shed. |

Sokratesz
Rionnag Alba Triumvirate.
|
Posted - 2008.10.03 22:54:00 -
[865]
sigh. |

Reto
The Last Resort
|
Posted - 2008.10.04 00:35:00 -
[866]
Originally by: Sokratesz sigh.
i saw what you did thar.
and my suggestion for rethinking the falcon ecm madness is:
reduce ecm range severly.
imo ecm is the most effective form of ew. in terms of range, in terms of performance, in terms of niche (its omni-niche). coupled with a cloak ship, the dual ship bonuses + the specialized ew "dmg" mods (soley for ecm enhancement) the falcon stands out.
ecm can be countered but not while the ew ship is out of reach (190km anyone). a falcon should be the ew equivalent of the deimos gankboat. if you want to be uber effective in your field, risk something. if you are afraid to risk your ship to the enemy counter attack. dont pvp.
Originally by: s4mp3r0r "Hey man, you're mom has a cruise missile".
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Megan Maynard
Minmatar 17th Minmatar Tactical Wing
|
Posted - 2008.10.04 00:44:00 -
[867]
Make other recons effective at 150 km or get rid of the stupid range that they posses.
If I have to risk my rapier to be effective, falcons should have to risk their shiny ships.
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Brother Nightfall
Suddenly Ninjas
|
Posted - 2008.10.04 00:51:00 -
[868]
Originally by: Megan Maynard Make other recons effective at 150 km or get rid of the stupid range that they posses.
If I have to risk my rapier to be effective, falcons should have to risk their shiny ships.
By the same token, my Falcon should have 3 weapon hardpoints, a dronebay, do 4.4km/s with a basic nano-fit, and not require to use any of its lows for EWar modules to be effective.
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Reto
The Last Resort
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Posted - 2008.10.08 19:25:00 -
[869]
Originally by: Brother Nightfall
Originally by: Megan Maynard Make other recons effective at 150 km or get rid of the stupid range that they posses.
If I have to risk my rapier to be effective, falcons should have to risk their shiny ships.
By the same token, my Falcon should have 3 weapon hardpoints, a dronebay, do 4.4km/s with a basic nano-fit, and not require to use any of its lows for EWar modules to be effective.
a nanoed rapier cant stop you from shooting, nossing, neuting, droning it. it also cant kill the firepower of 3 bs at once.
and on a side note your falcon has 4 weapon hardpoints.
Originally by: s4mp3r0r "Hey man, you're mom has a cruise missile".
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Shira Rayborn
|
Posted - 2008.10.29 06:16:00 -
[870]
Falcons need nerf. Esp with next patch.
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The Tzar
Malicious Intentions
|
Posted - 2008.10.29 07:32:00 -
[871]
Nerf whingers.
Imaagine if say 500K SP was taken from your char every time you whinged about some function of the game.
Then you really would be forced to adapt or die.
ECCM does work, those who say it doesn't do not understand statistics. They prove this by saying they were permajammed when a falcon only got off say two jams within a minutes fight. Two statistical success counts as digital now? Share your math with gamblers whingers, go play poker; if you are correct you will become overnight millionaires.
The fairest way to 'balance' the recons (as the whingers are crying out for) is to force the other recons to use the same number of slots to EWAR as they have to. Lets count shall we? Falcon = 8 slots + 2 rigs (generally) Rapier = 2/3 slots
Whinge whinge whinge, why can't my two EWAR slot, jack of all trades rapier peform as well as the utterly dedicated fitted faclon.
WTB : lowslot module, stasis webification amplifier WTB : lowslot module, signal suppression projector WTB : lowslot module, energy emission amplifier
If the other recons could then have the option of being able to use their EWAR to similar ranges as the current falcon but like the falcon had to dedicate the entire ship to acheive this..., would they?
True story : Jump through a gate after FC says 'got a domi tackled here, need jams Tzar'. I jump through, only one target I assume jammage no problem. Turns out the pilot has cleverly fitted 2 ECCM units. I fail to jam, the domi's sentries auto-agress and two volley my expensive ship.
WTF? I was told by the reliable forum warriors ECCM doesn't work????!?!?!
Bloody liars 
__________________________________________
'Light travels faster than sound. This is why some people appear intelligent until they speak' __________________________________________ |

Rajere
No Trademark
|
Posted - 2008.10.29 07:37:00 -
[872]
why didn't you just warp out? in the time it takes you to lock after jumping through a gate you should have been fully aligned (and outside of any bubble if present) -------------------------- NOTR How to Fail at Eve
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The Tzar
Malicious Intentions
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Posted - 2008.10.29 07:42:00 -
[873]
Originally by: Rajere why didn't you just warp out? in the time it takes you to lock after jumping through a gate you should have been fully aligned (and outside of any bubble if present)
I was over confident Raj, usually without any ECCM fitted a lone BS would be insta locked and insta jammed before drones out. Plus I was trying to save a nano-mate who had been neuted by the domi.
Thats missing the point somewhat though  __________________________________________
'Light travels faster than sound. This is why some people appear intelligent until they speak' __________________________________________ |

Shira Rayborn
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Posted - 2008.10.29 10:00:00 -
[874]
Originally by: The Tzar Nerf whingers.
Imaagine if say 500K SP was taken from your char every time you whinged about some function of the game.
Then you really would be forced to adapt or die.
ECCM does work, those who say it doesn't do not understand statistics. They prove this by saying they were permajammed when a falcon only got off say two jams within a minutes fight. Two statistical success counts as digital now? Share your math with gamblers whingers, go play poker; if you are correct you will become overnight millionaires.
The fairest way to 'balance' the recons (as the whingers are crying out for) is to force the other recons to use the same number of slots to EWAR as they have to. Lets count shall we? Falcon = 8 slots + 2 rigs (generally) Rapier = 2/3 slots
Whinge whinge whinge, why can't my two EWAR slot, jack of all trades rapier peform as well as the utterly dedicated fitted faclon.
WTB : lowslot module, stasis webification amplifier WTB : lowslot module, signal suppression projector WTB : lowslot module, energy emission amplifier
If the other recons could then have the option of being able to use their EWAR to similar ranges as the current falcon but like the falcon had to dedicate the entire ship to acheive this..., would they?
True story : Jump through a gate after FC says 'got a domi tackled here, need jams Tzar'. I jump through, only one target I assume jammage no problem. Turns out the pilot has cleverly fitted 2 ECCM units. I fail to jam, the domi's sentries auto-agress and two volley my expensive ship.
WTF? I was told by the reliable forum warriors ECCM doesn't work????!?!?!
Bloody liars 
If you haven't guessed it yet, this is not about rooks being overpowered (because all your worthless arguments cover the rook basically), it is about the falcons. Guess why.
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DaGambit
Vale Heavy Industries Molotov Coalition
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Posted - 2008.10.31 00:55:00 -
[875]
Wouldn't it be easier just to make ECM modules use alot more cap when activated. Would make the Falcon's possibly give up another mid slot for a cap booster, or reconfigure their low slots. http://go-dl1.eve-files.com/media/corp/DaGambit/FINAL_GAMBIT.JPG |

Annowyn
Armada.
|
Posted - 2008.10.31 02:39:00 -
[876]
Originally by: DaGambit Wouldn't it be easier just to make ECM modules use alot more cap when activated. Would make the Falcon's possibly give up another mid slot for a cap booster, or reconfigure their low slots.
And completely prevents caldari jammer frigs from being able to jam.
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Lyria Skydancer
Amarr Developmental Neogenics Amalgamated
|
Posted - 2008.10.31 06:20:00 -
[877]
It's mainly about the falcon, not the other ecm ships. ----------------------------------------- [Video] The Cruise |

Ound
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Posted - 2008.11.05 20:36:00 -
[878]
Edited by: Ound on 05/11/2008 20:38:56 Falcons are a bit overpowered. They are focused to have 1 EWAR Type Bonus, read - ECM, whilst other race recons have 2 Different types of EWAR bonuses and that is what makes the difference. For example Arazu has bonus to Warp Disruption and Sensor Dampeners, Pilgrim has bonus to Energy Neutrilizing and Tracking Disruptors, Rapier has bonus to Stasis Webifiers and Target Painting, but Faclon is only ECM Focused. Honestly Falcon could use some relook. It would be like Rapier having 60% Webifier range per level and say like 2-5% Speed Factor for Webifiers per level. Instead Falcons could get reduced range / strenght to ECM and get bonus for Projected ECCM range / strenght per level. I think it would be a bit more fair. Just my 2 cents.
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Lili Lu
Victory Not Vengeance Intrepid Crossing
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Posted - 2008.11.05 23:00:00 -
[879]
Edited by: Lili Lu on 05/11/2008 23:03:59 Edited by: Lili Lu on 05/11/2008 23:03:21
Originally by: Ound Edited by: Ound on 05/11/2008 20:38:56 Falcons are a bit overpowered. They are focused to have 1 EWAR Type Bonus, read - ECM, whilst other race recons have 2 Different types of EWAR bonuses and that is what makes the difference. For example Arazu has bonus to Warp Disruption and Sensor Dampeners, Pilgrim has bonus to Energy Neutrilizing and Tracking Disruptors, Rapier has bonus to Stasis Webifiers and Target Painting, but Faclon is only ECM Focused. Honestly Falcon could use some relook. It would be like Rapier having 60% Webifier range per level and say like 2-5% Speed Factor for Webifiers per level. Instead Falcons could get reduced range / strenght to ECM and get bonus for Projected ECCM range / strenght per level. I think it would be a bit more fair. Just my 2 cents.
Now that is actually a pretty good suggestion. Let each fleets ecm boats have their own sub ecm battle, might take make ecm boats not automatic primaries because they each won't be jamming 3-4 opposing battleships.
Alternately, the bonused projected eccm boats would be another tool in the upcoming sniper BS blobs (due to speed nerf) without being overpowered.
Good job for this idea.
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Grek Forto
THE IRIS United Freemen Alliance
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Posted - 2008.11.06 01:47:00 -
[880]
Poasting in 31 page thread.
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R3dSh1ft
Dark Knights of Deneb Against ALL Authorities
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Posted - 2008.11.06 08:05:00 -
[881]
The danger with trying to nerf a ship like the falcon is that it has no other uses.
It doesn't have the defenses to make a good tackler, nor the speed to move through bubble camps safely solo, or the offensive power to pose a danger to anything larger than a noob ship.
It also doesn't have a guaranteed effect like the rest of the ECM systems mentioned; Sensor disrupt, webs, neutralizers, target painters and warp disruptors all hit their target for 100% of the module's effectiveness when inside optimal range. With the falcon you only get a roll of the dice and there are no other uses for the ship.
DKOD - an awesome synchronised killing machine |

Ratchman
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Posted - 2008.11.06 13:20:00 -
[882]
Funny how this argument always devolves into a slanging match with little substance.
Firstly, ask yourselves: "Why do people fly Falcons in such predominance, and never Arazus or Rooks, etc? Why of all the Recon ships, is this the most dominant?"
If everyone picks the same ship, then it must possess a clear advantage over its contemporaries. This doesn't necessarily mean that the Falcon should be nerfed, but maybe the Arazu's (and others) effectiveness should be improved so it can compete.
There are ways of countering Falcons, but I admit it is difficult if there are only two of you. However, if you are looking for 'fair' fights, don't play MMOs. People will exploit any advantage they have. That's human nature.
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Murina
The Scope
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Posted - 2008.11.06 14:10:00 -
[883]
Edited by: Murina on 06/11/2008 14:13:08
Originally by: Ratchman
Firstly, ask yourselves: "Why do people fly Falcons in such predominance,
Because the falcon is the better ship to be used in gang vs gang combat and gang vs gang combat is by far the most predominant form of combat in eve.
Originally by: Ratchman and never Arazus or Rooks, etc? Why of all the Recon ships, is this the most dominant?"
Rooks cannot warp cloaked like the arazu and falcon. While the arazu has 2 distinct bonuses one to scram range and one to damps while the falcon only has one. And as i mentioned the falcon at the moment is tactically better when use in gangs.
Originally by: Ratchman If everyone picks the same ship, then it must possess a clear advantage over its contemporaries. This doesn't necessarily mean that the Falcon should be nerfed, but maybe the Arazu's (and others) effectiveness should be improved so it can compete.
I agree that the bonuses on the arazu/lach need working on and the range of them increasing.
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Vixisti
Wrath of Fenris
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Posted - 2008.11.06 16:49:00 -
[884]
Edited by: Vixisti on 06/11/2008 16:49:54
While often on the receiving end of a Falcon jam, I don't think it should get a nerf. Why?
You can't really solo in it at all unlike the other recons and it's one of the best anti-blob ships around. If you have a falcon in your small gang you can effectively take on a much larger force although it's never going to be an easy fight for either side.
While I admit it's annoying to get jammed, there are already measures you can take to drastically reduce your chances of getting jammed, if you choose not to use them that's your choice.
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Lyria Skydancer
Amarr Developmental Neogenics Amalgamated
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Posted - 2008.11.06 16:52:00 -
[885]
Originally by: Vixisti While often on the receiving end of a Falcon jam, I don't think it should get a nerf. Why?
You can't really solo in it at all unlike the other recons and it's one of the best anti-blob ships around.
Can't solo in it? That's like saying it is ok for my armageddon to do 5000 dps because it can't catch an inty. Falcons are not meant to solo at all, you can't use that argument to justify imbalance.
And no it's not a good anti blob ship. Guess why, because blobs have their own falcons. In hordes I might add. ----------------------------------------- [Video] The Cruise |

Heisenburg Principle
|
Posted - 2008.11.06 17:35:00 -
[886]
Rubbish un-interesting thread... 31 pages though. Crap. |

Murina
The Scope
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Posted - 2008.11.06 18:28:00 -
[887]
Originally by: Lyria Skydancer
Originally by: Vixisti While often on the receiving end of a Falcon jam, I don't think it should get a nerf. Why?
You can't really solo in it at all unlike the other recons and it's one of the best anti-blob ships around.
Can't solo in it? That's like saying it is ok for my armageddon to do 5000 dps because it can't catch an inty. Falcons are not meant to solo at all, you can't use that argument to justify imbalance.
And no it's not a good anti blob ship. Guess why, because blobs have their own falcons. In hordes I might add.
Falcons in blobs are pointless as all you need is dps, falcons are a small to med gang tactical asset nothing more and nothing less.
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lexor barb
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Posted - 2008.11.06 18:38:00 -
[888]
Originally by: Reem Fairchild Stop whining about every ship that can actually effectively do the very exact thing it is meant to do.
By the way, the Rook has had the same exact jamming strength that the Falcon has now all along, inbetween the ECM nerf in late 2006 and the Falcon boost in Trinity. And yet no one whined about it.
Very true they should stop whining and get over it.
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Lord DeFault
Minmatar 20th Legion Southern Cross Alliance
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Posted - 2008.11.06 18:40:00 -
[889]
Falcon = no dps, Slow, No tank and costly.
Powers = ECM and cloak
Yes that's right nerf it making it a cloaking inty mark 5. idk ` `
HAM rook's for the win  O wait.. you got shot down too quickly in any gang larger than 2......
For the Republic
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CydonianKnight
THE IRIS United Freemen Alliance
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Posted - 2008.11.06 23:10:00 -
[890]
Originally by: Grek Forto Poasting in 31 page thread.
Poasting in a Grek Forto sponsored thread. 
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Borat Sangdiev
|
Posted - 2008.11.06 23:23:00 -
[891]
Posting in a thread started by me, master of ownage.
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Cpt Branko
Surge.
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Posted - 2008.11.06 23:23:00 -
[892]
Originally by: Reem Fairchild Stop whining about every ship that can actually effectively do the very exact thing it is meant to do.
By the way, the Rook has had the same exact jamming strength that the Falcon has now all along, inbetween the ECM nerf in late 2006 and the Falcon boost in Trinity. And yet no one whined about it.
It didn't have a covops cloak?
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Lyria Skydancer
Amarr Developmental Neogenics Amalgamated
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Posted - 2008.11.06 23:26:00 -
[893]
Originally by: Lord DeFault Falcon = no dps, Slow, No tank and costly.
Powers = ECM and cloak
Yes that's right nerf it making it a cloaking inty mark 5. idk ` `
HAM rook's for the win  O wait.. you got shot down too quickly in any gang larger than 2......
Ok let's use your logic:
Freighter = no dps, No tank, costly, no ECM, no cloak
Powers = can haul some stuff that is repackaged
Yes that's right it needs a boost or its just a big fat floating and expensive version of an itty mark 5 idk
Do you see where I'm going with this? ----------------------------------------- [Video] The Cruise |

Karentaki
Gallente Fighting While Intoxicated Intrepid Crossing
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Posted - 2008.11.07 00:36:00 -
[894]
The main problem I see is the difference in range between ECM and other forms of E-WAR:
ECM: 36 or 54 km optimal Falcon: 100% bonus to ECM optimal range
Sensor Damps: 30 km optimal Arazu: NO RANGE BONUS
Obviously the Arazu gets a warp disruptor bonus too, but this is USELESS in most gang PvP since it doesn't have enough tank, and there are already dedicated tacklers/bubbles.
Now, the difference is that the Arazu must engage from a MAXIMUM of around 150km, with the damps at max effect around 50km. This is well within normal engagement range for fleets, and nano-ships can easily intercept you in a matter of seconds. The Falcon can engage from 250km range, with max effect at around 150km. This gives them plenty of time to run from tacklers, and if they sit at 250km they can be outside the range of most ships, and many snipers.
I personally don't have a problem with e-war ships disabling several enemy ships, but I do have a problem with imbalances between the different e-war ships. Currently the Falcon is pretty much the only choice in fleet e-war, and is almost synonymous with the whole recon class. The falcon could do with some reduction in effectiveness, but mostly the other recons just need to be boosted. The Gallente recons never got boosted after the damp nerf, so they deffinitely need boosting 
[And yeah, I am a Gallente recon pilot]
Quote:
EVE is like a sandbox with landmines. Deal with it.
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Aaron Mirrorsaver
R.E.C.O.N. The Firm.
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Posted - 2008.11.07 01:23:00 -
[895]
you know ecm is over powered when...
guy in your corp, flying a caracal!, with no jamming skills cept for module use, using amarr jammers, jams up to tier 3 battleships.
you should never get a jam on any ship in those circumstances.
so add in the correct racial the correct ship, and the perfect jamming skills... and you see why a falcon can perma jam 4-5 targets depending. ------
RECON is recruiting |

per
Caldari Rytiri Lva R.U.R.
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Posted - 2008.11.07 10:37:00 -
[896]
fit ECCM you crybabies -------------------------------------------------- CZ |

Chimii Lecto
Gallente
|
Posted - 2008.11.07 10:41:00 -
[897]
Originally by: Aaron Mirrorsaver you know ecm is over powered when...
guy in your corp, flying a caracal!, with no jamming skills cept for module use, using amarr jammers, jams up to tier 3 battleships.
you should never get a jam on any ship in those circumstances.
so add in the correct racial the correct ship, and the perfect jamming skills... and you see why a falcon can perma jam 4-5 targets depending.
You obviously do not understand the mechanics of ECM... ---------- /Pretty Posting. |

destinationZERO
Minmatar Pain Management Services
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Posted - 2008.11.07 10:49:00 -
[898]
guys, keep going, you're doing good, falcon will be nerfed.
keep zerging the game more and more, good job.
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kyrv
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Posted - 2008.11.07 11:32:00 -
[899]
I fit as do my corp Battleships with two or three ECCM there is little cause not to. As our corp fights I intentionally use a battlecruiser, I find that falcon pilots are more modest than you may think and target the smaller craft first, primaried I simply defect dps and ecm to jump/warp/dock this totally makes for interesting game play, gets my thumbs up.
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Orion GUardian
Caldari
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Posted - 2008.11.07 11:56:00 -
[900]
Originally by: Aaron Mirrorsaver you know ecm is over powered when...
guy in your corp, flying a caracal!, with no jamming skills cept for module use, using amarr jammers, jams up to tier 3 battleships.
you should never get a jam on any ship in those circumstances.
so add in the correct racial the correct ship, and the perfect jamming skills... and you see why a falcon can perma jam 4-5 targets depending.
I really wonder WHERE you get the impressiona falcon coul permajam more than 1 ship
There was a thread with the maths...a Faclon could only permajam 2 targets if it had 4+4 racilas for each of the two BSes
BTW: As ECM is Chance based ist all or nothing...same caracal coul Sensor Damp said BS, too without more than the skill to 1...and that would hit always...
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Alex Harumichi
Gallente Gradient Electus Matari
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Posted - 2008.11.07 12:05:00 -
[901]
Originally by: Karentaki The main problem I see is the difference in range between ECM and other forms of E-WAR:
ECM: 36 or 54 km optimal Falcon: 100% bonus to ECM optimal range
Sensor Damps: 30 km optimal Arazu: NO RANGE BONUS
Yeah. Arazu and Lachesis seriously need a range bonus for damps.
I'd gladly exchange the useless hybrid damage bonus for something that gave my damps some actually useful range. I've never been able to figure out why damper ships (which would seem to be intended to be used as counters to ranged stuff) get no range bonus, while ECM ships do.
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Orion GUardian
Caldari
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Posted - 2008.11.07 12:07:00 -
[902]
Originally by: Alex Harumichi
Originally by: Karentaki The main problem I see is the difference in range between ECM and other forms of E-WAR:
ECM: 36 or 54 km optimal Falcon: 100% bonus to ECM optimal range
Sensor Damps: 30 km optimal Arazu: NO RANGE BONUS
Yeah. Arazu and Lachesis seriously need a range bonus for damps.
I'd gladly exchange the useless hybrid damage bonus for something that gave my damps some actually useful range. I've never been able to figure out why damper ships (which would seem to be intended to be used as counters to ranged stuff) get no range bonus, while ECM ships do.
Ok viable critics..but Caldari where meant as long range anyway...seeing as the Rokh COULD reach 400km range if tehre wasn't a cap [and with cap being just an average Sniper -.-]
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chrisss0r
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Posted - 2008.11.07 12:13:00 -
[903]
Originally by: Orion GUardian
Originally by: Aaron Mirrorsaver you know ecm is over powered when...
guy in your corp, flying a caracal!, with no jamming skills cept for module use, using amarr jammers, jams up to tier 3 battleships.
you should never get a jam on any ship in those circumstances.
so add in the correct racial the correct ship, and the perfect jamming skills... and you see why a falcon can perma jam 4-5 targets depending.
I really wonder WHERE you get the impressiona falcon coul permajam more than 1 ship
There was a thread with the maths...a Faclon could only permajam 2 targets if it had 4+4 racilas for each of the two BSes
BTW: As ECM is Chance based ist all or nothing...same caracal coul Sensor Damp said BS, too without more than the skill to 1...and that would hit always...[/quote
would people like you who have no idea of statistics please stop to explain "chance based" mechanics
If u assume the usual fight takes 1 minute than 2 racials will permajam a battleship in 78.276% of all fights. That means that a falcon will permajam 3 battleships in 47.96% of it's fights while it Permajams (!!) at least in 60.84 percent of it's fight. and it's battleships. A flight of 6 vagas will be permajammed if a falcon has 6 minmatar racials and they will by permajammed by a chance of 100%.
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Alex Harumichi
Gallente Gradient Electus Matari
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Posted - 2008.11.07 12:15:00 -
[904]
Originally by: Orion GUardian
Ok viable critics..but Caldari where meant as long range anyway...seeing as the Rokh COULD reach 400km range if tehre wasn't a cap [and with cap being just an average Sniper -.-]
I'm not saying that the ECM boats need a reduction in range (though slightly nerfing Falcon range might make the other ECM boats more viable).
I'm saying that the Gallete recons would also need a range bonus, and the lack of that makes damps very, very weak on them (since they no longer work much vs closerange targets after the damp nerf). With a range bonus, they would be able to work much better as anti-sniper (and yes, anti-Falcon) platforms, giving them some sort of a role back.
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The Tzar
Malicious Intentions
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Posted - 2008.11.07 13:34:00 -
[905]
  
It has to be realised that even with a falcon fitted with 5 gallente jammers trying to jam up a thorax (sensor strength 15) the falcon could still fail every single on of those jams as it doesn't have equal to or more than is sensor strength in jams.
The same statistically is conversely true against battleships. Even with only 1% of the needed jam power the falcon still has a 'chance' (all be it slim as hell) to jam the BS.
Unless you are constantly flying frigates the phrase permajam means no more than many other oxymorons banded around these forums.
If someone wants to come back with 100 falcon encouters with proof of being jammed every time then we have a decent data bank to draw some stats on. Less than this and your permajam argument hold no mathematical weight and is nothing more than emotion I'm afraid. __________________________________________
'Light travels faster than sound. This is why some people appear intelligent until they speak' __________________________________________ |

Aleus Stygian
|
Posted - 2008.11.07 15:24:00 -
[906]
Originally by: The Tzar
  
It has to be realised that even with a falcon fitted with 5 gallente jammers trying to jam up a thorax (sensor strength 15) the falcon could still fail every single on of those jams as it doesn't have equal to or more than is sensor strength in jams.
The same statistically is conversely true against battleships. Even with only 1% of the needed jam power the falcon still has a 'chance' (all be it slim as hell) to jam the BS.
Unless you are constantly flying frigates the phrase permajam means no more than many other oxymorons banded around these forums.
If someone wants to come back with 100 falcon encouters with proof of being jammed every time then we have a decent data bank to draw some stats on. Less than this and your permajam argument hold no mathematical weight and is nothing more than emotion I'm afraid.
How about you calculate the statistical probabilities here?
'Put a million monkeys at a million typewriters...'
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Lyria Skydancer
Amarr Developmental Neogenics Amalgamated
|
Posted - 2008.11.07 17:19:00 -
[907]
Originally by: per fit ECCM you crybabies
I'd rather fit a falcon instead and THAT is the definition of overpowered. ----------------------------------------- [Video] The Cruise |

Murina
The Scope
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Posted - 2008.11.07 19:04:00 -
[908]
Originally by: Lyria Skydancer
Originally by: per fit ECCM you crybabies
I'd rather fit a falcon instead and THAT is the definition of overpowered.
So you think that preferring to bring a entire ship on an entire account piloted by a alt or another person entirely instead of using a eccm unit makes the falcon overpowered.......?. 
WTB a single module that has the ability and adds to a gang the same ability of a entire T2 ship.  
You need to redefine your idea of overpowered pal because a module like that really would be the definition of overpowered.
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Lyria Skydancer
Amarr Developmental Neogenics Amalgamated
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Posted - 2008.11.09 00:18:00 -
[909]
Edited by: Lyria Skydancer on 09/11/2008 00:19:59
Originally by: Murina Edited by: Murina on 07/11/2008 19:06:29
Originally by: Lyria Skydancer
Originally by: per fit ECCM you crybabies
I'd rather fit a falcon instead and THAT is the definition of overpowered.
So you think that preferring to bring a entire ship on an entire account piloted by a alt or another person entirely instead of using a eccm unit makes the falcon overpowered.......?. 
WTB a single module that has the ability and adds to a gang the same ability of a entire T2 ship.  
You need to redefine your idea of overpowered pal because a module like that really would be the definition of overpowered. While most gangs would rather have another ship (any ship let alone t2) instead of a single module.
No, overpowered is when falcon is always the answer to every problem.
-We need ecm protection: bring a falcon -We need a hidden ace force multiplier: bring a falcon -We want to fight outnumbered/outgunned: bring a falcon -We need one more ship to this gang (ANY type/size of gang) that doesn't have a falcon: bring a falcon -We need a scout/cynoship/offensive ewar/defensive ewar: bring a falcon -We want a get out of jail card in my gang or solo so I can warp off when things go bad: bring a falcon -We need a ship that can protect light tacklers from being killed by getting webbed by big targets: bring a falcon
Yeah it IS overpowered and we ALL know it. ----------------------------------------- [Video] The Cruise |

GateScout
|
Posted - 2008.11.09 00:51:00 -
[910]
Originally by: Lyria Skydancer -We need ecm protection: bring a falcon -We need a hidden ace force multiplier: bring a falcon -We want to fight outnumbered/outgunned: bring a falcon -We need one more ship to this gang (ANY type/size of gang) that doesn't have a falcon: bring a falcon -We need a scout/cynoship/offensive ewar/defensive ewar: bring a falcon -We want a get out of jail card in my gang or solo so I can warp off when things go bad: bring a falcon -We need a ship that can protect light tacklers from being killed by getting webbed by big targets: bring a falcon
Here is your post simplified:
We need an excuse for our crap gang, Whine on the forums. We need an excuse for our poor fits, Whine on the forums. We need an excuse for our pathetic tactics, Whine on the forums.
Yeah it IS a whine and we ALL know it.

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Doddy
Omega Fleet Enterprises Executive Outcomes
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Posted - 2008.11.09 01:09:00 -
[911]
Originally by: Sidewayzracer
Originally by: Borat Sangdiev There should be no ship that is allowed to completely disable your ability to target back and fight. Perma jamming falcons and ecm are overpowered. nerf it.
no such thing as perma jamming only you being a completly unlucky tit 
Actually there is, though if you are taking on a totally maxed t2 falcon with a t1 frig you are probably deserving it.
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chrisss0r
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Posted - 2008.11.09 01:27:00 -
[912]
Originally by: Doddy
Originally by: Sidewayzracer
Originally by: Borat Sangdiev There should be no ship that is allowed to completely disable your ability to target back and fight. Perma jamming falcons and ecm are overpowered. nerf it.
no such thing as perma jamming only you being a completly unlucky tit 
Actually there is, though if you are taking on a totally maxed t2 falcon with a t1 frig you are probably deserving it.
actually a vaga/muninn can be permajammed by a maxed falcon with a single racial jammerwith a 100% chance
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Yoko Lee
Caldari
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Posted - 2008.11.09 01:38:00 -
[913]
Originally by: chrisss0r
Originally by: Doddy
Originally by: Sidewayzracer
Originally by: Borat Sangdiev There should be no ship that is allowed to completely disable your ability to target back and fight. Perma jamming falcons and ecm are overpowered. nerf it.
no such thing as perma jamming only you being a completly unlucky tit 
Actually there is, though if you are taking on a totally maxed t2 falcon with a t1 frig you are probably deserving it.
actually a vaga/muninn can be permajammed by a maxed falcon with a single racial jammerwith a 100% chance
all hac cs bc cruiser can be perma jam with falcon (med ecm drone work too much too)
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chrisss0r
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Posted - 2008.11.09 01:49:00 -
[914]
yeah but it's only the minmatar ones that have a 100% chance to be jammed. other differ from 80-96 for a single racial
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Cpt Branko
Surge.
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Posted - 2008.11.09 01:49:00 -
[915]
Edited by: Cpt Branko on 09/11/2008 01:50:03
Originally by: GateScout
Originally by: Lyria Skydancer -We need ecm protection: bring a falcon -We need a hidden ace force multiplier: bring a falcon -We want to fight outnumbered/outgunned: bring a falcon -We need one more ship to this gang (ANY type/size of gang) that doesn't have a falcon: bring a falcon -We need a scout/cynoship/offensive ewar/defensive ewar: bring a falcon -We want a get out of jail card in my gang or solo so I can warp off when things go bad: bring a falcon -We need a ship that can protect light tacklers from being killed by getting webbed by big targets: bring a falcon
Here is your post simplified:
We need an excuse for our crap gang, Whine on the forums. We need an excuse for our poor fits, Whine on the forums. We need an excuse for our pathetic tactics, Whine on the forums.
Yeah it IS a whine and we ALL know it.

>"Falcon is OP" >"You're whining on the forums."
Thanks for the relevant and insightful comment, Sherlock.
Covops cloak makes it totally overpowered for small gang / low-sec situations.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Lyria Skydancer
Amarr Developmental Neogenics Amalgamated
|
Posted - 2008.11.09 02:10:00 -
[916]
Originally by: GateScout
Originally by: Lyria Skydancer -We need ecm protection: bring a falcon -We need a hidden ace force multiplier: bring a falcon -We want to fight outnumbered/outgunned: bring a falcon -We need one more ship to this gang (ANY type/size of gang) that doesn't have a falcon: bring a falcon -We need a scout/cynoship/offensive ewar/defensive ewar: bring a falcon -We want a get out of jail card in my gang or solo so I can warp off when things go bad: bring a falcon -We need a ship that can protect light tacklers from being killed by getting webbed by big targets: bring a falcon
Here is your post simplified:
We need an excuse for our crap gang, Whine on the forums. We need an excuse for our poor fits, Whine on the forums. We need an excuse for our pathetic tactics, Whine on the forums.
Yeah it IS a whine and we ALL know it.

You fail. ----------------------------------------- [Video] The Cruise |

Vrabac
Zawa's Fan Club
|
Posted - 2008.11.09 02:23:00 -
[917]
IMO biggest problem with falcon is that it very succesfully ruins just about any small scale fight by its mere presence, which is very easy to spot despite the cloak (usually it's the achura guy with little or no standings you can't see on scan). Fights that I'd often accept, for example 2 or 3 vs 4 or 5, usually dont happen because 1 of the 4 or 5 is a ship that can keep 2 or 3 of us permanently unable to lock until downtime. Answer is have your own falcon- circle with no escape. And no, eccm is of very limited use when small numbers are involved plus with small numbers you usually need the mids for other mods. In short, instead of having fun you end up avoiding it (if being jammed qualifies as fun).
Since this is pretty counterproductive for pvp gameplay that doesnt involve 200452543454353698634 people I'd say problem is rather serious because there is still substantial amount of us who are not involved in bob/anti bob part of eve and dont participate in 100 dreads vs 100 dreads who are all in siege mode and therefore unjammable sort of stuff because we dont like it.
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CpHarding
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Posted - 2008.11.09 05:37:00 -
[918]
ECCM is the counter to ecm the same way sensor boosters are a counter to Damps, i've been up against ships that a full rack can't jam because they ECCM, you have a module to counter falcons already, which you can fit as many of as you have med slots, and if you really want in a gang use projected ECCM, that way whoeveer is being jammed can get sensor boosts from everyone. There is a viable counter to falcons, people choose not to use it.
If people go and say well i don't have enough mid slots then they need to sort out priorties, one ship can't do everything.
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arbiter reformed
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Posted - 2008.11.09 06:03:00 -
[919]
lol nerf it Signature removed as it was stretching the forums. Navigator |

arbiter reformed
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Posted - 2008.11.09 06:25:00 -
[920]
Originally by: GateScout
Originally by: Lyria Skydancer -We need ecm protection: bring a falcon -We need a hidden ace force multiplier: bring a falcon -We want to fight outnumbered/outgunned: bring a falcon -We need one more ship to this gang (ANY type/size of gang) that doesn't have a falcon: bring a falcon -We need a scout/cynoship/offensive ewar/defensive ewar: bring a falcon -We want a get out of jail card in my gang or solo so I can warp off when things go bad: bring a falcon -We need a ship that can protect light tacklers from being killed by getting webbed by big targets: bring a falcon
Here is your post simplified:
We need an excuse for our crap gang, Whine on the forums. We need an excuse for our poor fits, Whine on the forums. We need an excuse for our pathetic tactics, Whine on the forums.
Yeah it IS a whine and we ALL know it.

As for this. well, i beg you to wardec dna and find out really.
Signature removed as it was stretching the forums. Navigator |
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EFT Warrior
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Posted - 2008.11.09 06:57:00 -
[921]
Nerf them falcons.
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Murina
The Scope
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Posted - 2008.11.09 09:11:00 -
[922]
Originally by: Lyria Skydancer
No, overpowered is when falcon is always the answer to every problem.
-We need ecm protection: bring a falcon
Damps can be fitted on any ship and be effective.
Originally by: Lyria Skydancer -We need a hidden ace force multiplier: bring a falcon
Its a tactical ship used in small gang combat, whats your point?.
Originally by: Lyria Skydancer -We want to fight outnumbered/outgunned: bring a falcon
And its still a tactical ship, so still whats your point?.
Originally by: Lyria Skydancer -We need one more ship to this gang (ANY type/size of gang) that doesn't have a falcon: bring a falcon
So a gang with a specialized ECM ship is stronger than a gang without a specialized ECM?...again whats your point?.
Originally by: Lyria Skydancer -We need a scout/cynoship/offensive ewar/defensive ewar: bring a falcon
We know its a ECM ship you have already covered that in your repetative posts above, changing the wording a little to fill out you pathetic argument is rather sad.
Originally by: Lyria Skydancer -We want a get out of jail card in my gang or solo so I can warp off when things go bad: bring a falcon
If you have a falcon available and with you aint frigin solo are you?, and yea yea once again its a ECM ship..blah blah.
Originally by: Lyria Skydancer -We need a ship that can protect light tacklers from being killed by getting webbed by big targets: bring a falcon
And again you repeat the obvious fact that its a ECM ship.....blah blah...thats its job and doing its job is not overpowered its exactly powered enough.
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Murina
The Scope
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Posted - 2008.11.09 10:26:00 -
[923]
Originally by: arbiter reformed
the falcon has absolutely no downfall over the rook exept for a bit of dps, which it isnt there for, it insted get a cloak. so som1 get close enough to kill it? jam it cloak warp off,
And miss that jam and your falcon is dead.
Originally by: arbiter reformed there is - at the moment- no reason to bring a rook to a gang if said pilot can bring a falcon.
So?...a rook can fit a standard T2 cloak and sit in a pounce spot and warp in on a hostile gang at range and all it sacrifices is a little lock time.
Originally by: arbiter reformed id do also have quarrels with ecm. as a whole i find it boring
Its a tactical module and considerably less effective than damps in gang combat when used on non bonused ships.
Without ECM or ewar falcons or not the game would be boring and even more a stationary F1 blob vs blob piece of crap.
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Vrabac
Zawa's Fan Club
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Posted - 2008.11.09 11:13:00 -
[924]
Originally by: CpHarding ECCM is the counter to ecm the same way sensor boosters are a counter to Damps, i've been up against ships that a full rack can't jam because they ECCM, you have a module to counter falcons already, which you can fit as many of as you have med slots, and if you really want in a gang use projected ECCM, that way whoeveer is being jammed can get sensor boosts from everyone. There is a viable counter to falcons, people choose not to use it.
If people go and say well i don't have enough mid slots then they need to sort out priorties, one ship can't do everything.
But you see thing is not everyone is always in gang big enough to use mids that way. It's the small scale pvp that falcon is very close to ruining. In big gangs there is no question about it, fit 1 or 2 ECCMs per ship, it's possible and it works well.
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Murina
The Scope
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Posted - 2008.11.09 11:19:00 -
[925]
Originally by: Vrabac
Originally by: CpHarding ECCM is the counter to ecm the same way sensor boosters are a counter to Damps, i've been up against ships that a full rack can't jam because they ECCM, you have a module to counter falcons already, which you can fit as many of as you have med slots, and if you really want in a gang use projected ECCM, that way whoeveer is being jammed can get sensor boosts from everyone. There is a viable counter to falcons, people choose not to use it.
If people go and say well i don't have enough mid slots then they need to sort out priorties, one ship can't do everything.
But you see thing is not everyone is always in gang big enough to use mids that way. It's the small scale pvp that falcon is very close to ruining. In big gangs there is no question about it, fit 1 or 2 ECCMs per ship, it's possible and it works well.
2 or 3 ship gangs are only effective against a limited amount of setups anyway so nerfing falcons and making gangs larger than that and the fights they have with each other F1 boring slug fests is not a good idea.
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Vrabac
Zawa's Fan Club
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Posted - 2008.11.09 11:28:00 -
[926]
Originally by: Murina
Originally by: Vrabac
Originally by: CpHarding ECCM is the counter to ecm the same way sensor boosters are a counter to Damps, i've been up against ships that a full rack can't jam because they ECCM, you have a module to counter falcons already, which you can fit as many of as you have med slots, and if you really want in a gang use projected ECCM, that way whoeveer is being jammed can get sensor boosts from everyone. There is a viable counter to falcons, people choose not to use it.
If people go and say well i don't have enough mid slots then they need to sort out priorties, one ship can't do everything.
But you see thing is not everyone is always in gang big enough to use mids that way. It's the small scale pvp that falcon is very close to ruining. In big gangs there is no question about it, fit 1 or 2 ECCMs per ship, it's possible and it works well.
2 or 3 ship gangs are only effective against a limited amount of setups anyway so nerfing falcons and making gangs larger than that and the fights they have with each other F1 boring slug fests is not a good idea.
Sorry I was editing my post while you were writing.
I dont agree with you that everyone being able to lock would make the game boring slug fests. First of all slug fests aren't boring. Second nerfing falcons would still mean there would be falcons and having a ship that can knock out certain amount of enemy force out of the picture will always be useful, falcon was great before it's last boost for example. It couldn't permajam 4 people maybe but it was still a very useful recon.
In my oppinion it's boring now, and it's so boring because it's becoming predictable. It's always falcons. And don't get me wrong, I make full use of this, and you will very rarely find me in a gang without them. But I've missed so many fights because of this, and I dont blame anyone for it, it's one thing to go down shooting but to go down with that EW bar endlessly sliding in the bottom of the screen isn't my cup of tea, and it's not what most others like either.
As it is falcons make most other aspects of the game needless since you dont need to tracking disrupt or damp a target that can't lock and you dont need to tank it either.
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Murina
The Scope
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Posted - 2008.11.09 11:32:00 -
[927]
Edited by: Murina on 09/11/2008 11:35:05
Originally by: Vrabac
Without falcons (of course that would be too extreme solution, but since you mentioned it) game would become far more intensive, with logistics and other recons actually becoming an important factor. This way it's all about falcons and everything else is becoming close to useless. Imagine a gang of 10 BS and 4 pilgrims... LOL. 4 arazus.... LMAO. But 4 falcons? Aha.
Logistics and damps already are a factor and a very useful one if you use them correctly.
10 bs and 4 falcons would get owned one at a time until they ran away by a gang of damp fitted SB as it is not a versatile fit before or after the speed nerf..
The best idea and strongest gang type has versatility, a group of different ships well fitted and with distinct bonuses working together are considerably more powerful against a variety of setups they may come across than a single or limited style like just falcons and BS.
Anybody can put together a counter gang that is perfect for a specific type but that is not available for roaming as you do not have the option to swap out to the perfect fit you need a good option for all and a fully mixed gang with a correct balance of many bonuses including ECM is just that.
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Project Cyborg
Power Of 3
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Posted - 2008.11.10 02:51:00 -
[928]
Here is my video of getting owned by a solo falcon!!1!2! I FAIL
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Silent Else
Gallente Ministry of Destruction
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Posted - 2008.11.10 03:28:00 -
[929]
In all of my EvE Online life I have refrained from making forum post. But I think this troll deserves a post.. If a pilot is willing to spend almost 1 or 2 years as required of their EvE Online Life and yes it takes almost that long, Then they deserve their hard earned advantage, and you need to consider a few things, These falcon pilots don't enjoy the in-your face fighting style or much of anything else because they spend most of all their time doing only one single task which is set off at range and lock, and activate ECM, Their job is one of the most important in the fleet. it's because of these pilots "the equalizers" that smaller gangs can overcome larger blob fleets.
I would like to point out that Command ships are very weak to ECM. That's one of their biggest weak points. Also that the long range of ECM is not OP in any way, otherwise ECM ships would not be useable in gate camps or low-sec gate fights, especially in the upcomming changes, they can't tank gateguns neither can they nano. their only defence is long range. Falcons and Rooks are Utility ships, and smart FCs make use of them. I haven't bothered reading all the post here but ECCM is an option. as well as counter ECM boats in your fleet. Hell what about a Covert Op's bomber, sneak up on the falcon and suicide bomb them. there are many ways to deal with Falcons and ECM in general.
People have issues with exploring alternative options, learn to think outside of the box before comming to the forums to complain so much. I already see a mass underuse of many utilities in EvE, such as Stealth Bombers, Target Painters, ECCM's, Remote Sensor Boosters, Tracking Links, Nos, Interdictors, There are a lot of things people seem to pay no attention too. Most of the things that come to my mind are gang related or supportive in some manner. I just had a thought has anyone noticed a lack of anti-ecm "ECCM" ship? at least a dedicated ship? or have I not looked?
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Lyria Skydancer
Amarr Developmental Neogenics Amalgamated
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Posted - 2008.11.10 03:44:00 -
[930]
Originally by: Silent Else If a pilot is willing to spend almost 1 or 2 years as required of their EvE Online Life and yes it takes almost that long, Then they deserve their hard earned advantage, and you need to consider a few things, These falcon pilots don't enjoy the in-your face fighting style or much of anything else because they spend most of all their time doing only one single task which is set off at range and lock, and activate ECM, Their job is one of the most important in the fleet. it's because of these pilots "the equalizers" that smaller gangs can overcome larger blob fleets.
Sorry but it does not take 1-2 years to train lvl 4 ecm+falcon skills. You can start a char from scratch and in like 3 months get a falcon pilot that is operational. ----------------------------------------- [Video] The Cruise |
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Cpt Branko
Surge.
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Posted - 2008.11.10 03:49:00 -
[931]
Originally by: Silent Else it's because of these pilots "the equalizers" that smaller gangs just die.
Fixed, really.
And lol at '1 or 2 years' 
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Lyria Skydancer
Amarr Developmental Neogenics Amalgamated
|
Posted - 2008.11.10 03:57:00 -
[932]
Originally by: Project Cyborg Here is my video of getting owned by a solo falcon!!1!2! I FAIL
LOL This one cracked me up though. Good stuff. ----------------------------------------- [Video] The Cruise |

Jarod Leercap
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Posted - 2008.11.10 04:17:00 -
[933]
Originally by: CpHarding ECCM is the counter to ecm the same way sensor boosters are a counter to Damps, i've been up against ships that a full rack can't jam because they ECCM, you have a module to counter falcons already, which you can fit as many of as you have med slots, and if you really want in a gang use projected ECCM, that way whoeveer is being jammed can get sensor boosts from everyone. There is a viable counter to falcons, people choose not to use it.
If people go and say well i don't have enough mid slots then they need to sort out priorties, one ship can't do everything.
A lot of the take on whether or not Falcons are overpowered depends on the gang size. In large gangs, they probably work fine. I would tend to find them overpowered in smaller gangs.
Let's imagine 3 v 3 where one side has a Falcon and the other doesn't. Let's further assume that the side has the objective of blowing up one ship of the other gang. (If you don't care whether you blow up another ship, the best bet to avoid being blown up is staying docked.)
If there's a reasonable 3-ship fit for the team without the Falcon that would give the team with the Falcon a run for the money, I'd say there's not a problem. (I'll define reasonable for this purpose as a fit you'd be willing to take up against an arbitrary gang.) My own experience with ECM's in T1 test engagements is that they don't buy me enough firing time to take down an opponent before I'm taken down. The ECCM angle is one I've considered, but a ship can't run an ECCM module when it's jammed.
At this point, I'm unconvinced that such a fit exists. Yes, there are ECCM modules. In a silly test run, I fit four of them on a Caracal against a Blackbird only to get jammed 2 out of 3 cycles. I probably just had bad luck on my rolls, but the same could be true of the situation where you couldn't lock something with a whole rack of ECM's.
In the end, I think the Falcon could use a change that doesn't negatively impact its ability to do worthwhile work in fleet engagements without making it near mandatory in small engagements.
My first (not terribly considered) thought here would be to look at stacking penalties. Apply such penalties when multiple ECM modules from a single ship are focused on a single target. The thought is that in fleet engagemnets, multiple Falcons could coordinate jamming to avoid the penalty, while a sinlge Falcon in a small fight would just have to accept the penalty.
To be honest, I suspect that this wouldn't work terribly well. The current stacking penalties are pretty soft on the second module, which is probably the sweet spot for a Falcon flying against a small group. Furthermore, coordinating one target is pretty reasonable, but coordinating multiple sets of targets like Falcons would otherwise be asked to do is probably unreasonable.
Unless and until a solution is developed, however, I'll be looking for advice that makes engaging a gang without a Falcon with a gang that doesn't sound reasonable.
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Falcon Alt
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Posted - 2008.11.10 04:59:00 -
[934]
Jesus H. ****ing Christ, stop whining you pathetic losers. Suck it up and pay for your own goddamn falcon alt account like the rest of us.
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Silent Else
Gallente Ministry of Destruction
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Posted - 2008.11.10 05:21:00 -
[935]
I wasan't talking about just operational, I should have been more clear, I ment maxed skills. for the ship+mods+cap etc. everything level 5. and then that all depends on your attribute points + implants, and also consider the earning isk to buy everything. Not that it would apply to 90% of eve now a days..
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daisy dook
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Posted - 2008.11.10 12:10:00 -
[936]
Edited by: daisy dook on 10/11/2008 12:12:31
Originally by: Jarod Leercap
To be honest, I suspect that this wouldn't work terribly well. The current stacking penalties are pretty soft on the second module, which is probably the sweet spot for a Falcon flying against a small group. Furthermore, coordinating one target is pretty reasonable, but coordinating multiple sets of targets like Falcons would otherwise be asked to do is probably unreasonable.
Stacking penalties?
They are irrelevant, the ecm pilot (face it you guys aren't talking Falcons your talking about ECM) - unless they have had advanced warning of opposition gang composition - they are going to have one of each racial type and then a best guess for the fifth jammer. They might be lucky and go with the correct fifth racial and then maybe you'll have a situation where stacking penalties would be meaningful.
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Malik Mantille
Minmatar Dark Sun Collective A.X.I.S
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Posted - 2008.11.10 23:34:00 -
[937]
Originally by: Aneu Angellus They are called ECCM Modules... USE THEM
But he needs that slot for other powerful modules, not something that he only MIGHT need.... ------
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daisy dook
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Posted - 2008.11.11 00:42:00 -
[938]
Originally by: Malik Mantille
Originally by: Aneu Angellus They are called ECCM Modules... USE THEM
But he needs that slot for other powerful modules, not something that he only MIGHT need....
But everyone has a Falcon alt because Falcons are so over powered; might need indeed pah! |

Ruah Piskonit
Amarr PIE Inc.
|
Posted - 2008.11.12 02:55:00 -
[939]
ECCM needs a buff - a counter-measure that, at least for the mid sslot ECCM, shuts down, breaks locks and/or sensor dampens the Falcon - an electronic counter that hurts the falcon for a 20/30 second duration.
As it stands, the fault with Falcons is not falcons, but the lack of any really good incentive to fit ECCM. . . ----
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ctttttttt
Caldari THE FINAL STAND
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Posted - 2008.11.12 05:05:00 -
[940]
DEAR CCP
please delete from the game the following.
ECM Neuts those tracking distributors
you wont ever have the patch the game again.
please deposit 1 million into my bank account which you have the info to b/c i pay for this - and i did all of the thinking that you 40 devs cant do.
thank you
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daisy dook
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Posted - 2008.11.12 09:53:00 -
[941]
Originally by: Ruah Piskonit ECCM needs a buff - a counter-measure that, at least for the mid sslot ECCM, shuts down, breaks locks and/or sensor dampens the Falcon - an electronic counter that hurts the falcon for a 20/30 second duration.
As it stands, the fault with Falcons is not falcons, but the lack of any really good incentive to fit ECCM. . .
So your opponents using ECM is not incentive enough?
No wander the Falcon is so overpowered.
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Malcanis
RuffRyders Eradication Alliance
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Posted - 2008.11.12 10:01:00 -
[942]
Originally by: daisy dook
Originally by: Ruah Piskonit ECCM needs a buff - a counter-measure that, at least for the mid sslot ECCM, shuts down, breaks locks and/or sensor dampens the Falcon - an electronic counter that hurts the falcon for a 20/30 second duration.
As it stands, the fault with Falcons is not falcons, but the lack of any really good incentive to fit ECCM. . .
So your opponents using ECM is not incentive enough?
No wander the Falcon is so "overpowered".
Yeah I pointed that one out back around page 2 or 3. Glad to see how far this thread has evolved since then. 
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Bad Messenger
Space Perverts and Forum Warriors United
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Posted - 2008.11.12 10:23:00 -
[943]
Yeah, nerf falcon too. After missile nerf all caldari pilots start to fly falcon while they train to other races. After removing last reason to fly caldari CCP can remove whole race and reduce laggggg and solve whining problems. But hey Caldari was SO OVERPOWERED SO LONG that it is time to wipe them totally
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Towelieban
Minmatar Digital assassins
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Posted - 2008.11.12 12:03:00 -
[944]
if its so overpowered why doesn't everybody fly it around solo.
ooh wait it cant kill anything as it has no real dps to actually kill anything.
and 1 eccm makes it already so that its a lot harder to actually get jammed in the first place and the falcons being very fragile it does not take much to kill 1
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daisy dook
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Posted - 2008.11.12 12:03:00 -
[945]
Originally by: Malcanis
Originally by: daisy dook
Originally by: Ruah Piskonit ECCM needs a buff - a counter-measure that, at least for the mid sslot ECCM, shuts down, breaks locks and/or sensor dampens the Falcon - an electronic counter that hurts the falcon for a 20/30 second duration.
As it stands, the fault with Falcons is not falcons, but the lack of any really good incentive to fit ECCM. . .
So your opponents using ECM is not incentive enough?
No wander the Falcon is so "overpowered".
Yeah I pointed that one out back around page 2 or 3. Glad to see how far this thread has evolved since then. 
Just keeping it warm for ya
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Malcanis
RuffRyders Eradication Alliance
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Posted - 2008.11.12 12:10:00 -
[946]
Originally by: Towelieban if its so overpowered why doesn't everybody fly it around solo.
ooh wait it cant kill anything as it has no real dps to actually kill anything.
and 1 eccm makes it already so that its a lot harder to actually get jammed in the first place and the falcons being very fragile it does not take much to kill 1
Yeah, once again, check around page 1-2 for this identical argument.
Jesus, you'd think that with Target Painters suddenly being "must have", Warp Scramblers disabling MWDs, and the Curse being even more of a murder machine than it already was (don't try and tell me it's not, I fly one now), this stupid abortion of a thread would be left to rot in the gutter. But no.
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Malcanis
RuffRyders Eradication Alliance
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Posted - 2008.11.12 12:16:00 -
[947]
Originally by: daisy dook
Originally by: Malcanis
Originally by: daisy dook
Originally by: Ruah Piskonit ECCM needs a buff - a counter-measure that, at least for the mid sslot ECCM, shuts down, breaks locks and/or sensor dampens the Falcon - an electronic counter that hurts the falcon for a 20/30 second duration.
As it stands, the fault with Falcons is not falcons, but the lack of any really good incentive to fit ECCM. . .
So your opponents using ECM is not incentive enough?
No wander the Falcon is so "overpowered".
Yeah I pointed that one out back around page 2 or 3. Glad to see how far this thread has evolved since then. 
Just keeping it warm for ya
Thanks.
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Ruah Piskonit
Amarr PIE Inc.
|
Posted - 2008.11.12 13:33:00 -
[948]
Originally by: Malcanis
Originally by: daisy dook
Originally by: Ruah Piskonit ECCM needs a buff - a counter-measure that, at least for the mid sslot ECCM, shuts down, breaks locks and/or sensor dampens the Falcon - an electronic counter that hurts the falcon for a 20/30 second duration.
As it stands, the fault with Falcons is not falcons, but the lack of any really good incentive to fit ECCM. . .
So your opponents using ECM is not incentive enough?
No wander the Falcon is so "overpowered".
Yeah I pointed that one out back around page 2 or 3. Glad to see how far this thread has evolved since then. 
1) for the past few years, PIE has been fielding Amarr only fleets (Golden Fleets) and the one major advantage our Minmatar opponents had was ECM - I took it then, I continue to take it now. So ECCM has been standard issue on most PIE battleships for a few years.
2) ECCM is too weak. Its not that it boosts your sensor strength enough but that ECCM needs a side effect (for the mid-slot) that engadges in activly countering the ECMing ship by couter-jamming it.
3) I never said the falcon was 'overpowered' - I am saying that ECCM is underpowered. You are failing to see the difference. And, if the people who defend the falcon in its current state continue to fight resist the notion that something is going to change - well - enjoy your falcon now because Falcons will get nurfed. ----
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Naomi Knight
Amarr Imperial Academy
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Posted - 2008.11.12 13:41:00 -
[949]
Falcon wont be nerfed, it is the last usable ship for caldari players. Ccp will nerf matars first and only then concider nerfing falcon.
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Cpt Branko
Surge.
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Posted - 2008.11.12 13:47:00 -
[950]
Originally by: Naomi Knight Falcon wont be nerfed, it is the last usable ship for caldari players.
Except both AFs, Blackbird, Caracal, Rook, Cerberus,Eagle,Drake,Ferox,Vulture,Scorpion,Raven and Rokh? Yeah... you were saying?
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
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Naomi Knight
Amarr Imperial Academy
|
Posted - 2008.11.12 14:01:00 -
[951]
Originally by: Cpt Branko
Originally by: Naomi Knight Falcon wont be nerfed, it is the last usable ship for caldari players.
Except both AFs, Blackbird, Caracal, Rook, Cerberus,Eagle,Drake,Ferox,Vulture,Scorpion,Raven and Rokh? Yeah... you were saying?
Thx for the list of ships which are subpar to other races ships. Hawk , oh did you see its dps? It s like a t1 frig without dmg mods. Harpy is not bad but still an af. Eagle yeah huge range with frig dps, thx not. Cerb long range but you need tp so your range wont be that long and still delayed dmg and such. Drake slow and its missiles are nerfed. Ferox less than t1 cruiser dmg, thx again i dont need that. Vulture hmm ... dunno about it. Nighthawk un*****ble expensive drake. Scorpion --> bring a falcon. Raven both cruise and torp missiles sux--> bring turret ships for op said by FC. Rokh well i hope it didnt lost its ability to hit sniper ranges with t1 ammo with lead ,or it is in big trouble because of so low capacitor recharge. Oh and a crow the least usefull around ceptor now. It cant tank it cant tackle it cant dps at acceptable level.
And i even didnt bring in the phoenix , that ship just a ,fail if target is not a pos.
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Cpt Branko
Surge.
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Posted - 2008.11.12 14:19:00 -
[952]
Edited by: Cpt Branko on 12/11/2008 14:21:35
Originally by: Naomi Knight
Thx for the list of ships which are subpar to other races ships. Hawk , oh did you see its dps? It s like a t1 frig without dmg mods.
Much like the Vengeance. It's not a bad ship, and after the web nerf it's capable of shooting down light drones - something the turret AFs are not really able to do effectively.
Originally by: Naomi Knight
Harpy is not bad but still an af.
Yeah, but it's a very good competitor in its shipclass.
Originally by: Naomi Knight
Eagle yeah huge range with frig dps, thx not.
Not exactly friglike, but the range is godly if you're in a position to use it. Niche yes, without HAC competition in the niche, yes.
Originally by: Naomi Knight
Cerb long range but you need tp so your range wont be that long and still delayed dmg and such.
Uh-oh.
The Cerb can do two things: (a) shoot at far-away support (read: Falcons). Now, given its firing same sized missiles at a ship which is tankless to begin with, even though these might suffer a 20% damage reduction, it forces it to warp or die (b) shoot tackled targets. When someone else has a target of roughly same size webbed (NOT TP-ed, webbed), you will do full DPS.
Mind you, you can fit a TP, if you choose to, to fire on the not so tankless support in the 30-100km ranges, but it's hardly needed, as the Cerberus excels at firing on ships which are out of range of all cruiser and most battleship weapons (while being capable of contributing nontrivial DPS vs tackled targets and fairly easily being in control of range).
Originally by: Naomi Knight
Drake slow and its missiles are nerfed.
It's slower then other plated BCs by a few percentages, and its missiles got buffed. Firing on other BCs, the Drake does flat out 10% more DPS, and yes, it does 100% DPS to tackled BCs with rage HAMs. It's not like fitting a web is a novel idea on a HAM Drake... what game are you playing?
Originally by: Naomi Knight
Ferox less than t1 cruiser dmg, thx again i dont need that.
Ferox, 200 DPS at 150km. Brutix, 700 DPS at 4km.
Keeping Brutix out of optimal range gives Ferox a 200 DPS damage advantage. Do you want to know how useless a 700 DPS ship which can operate at up to 5KM is in the post patch world?
Btw, it sounds like you don't like sniping - but sniping IS the caldari way, and ships are bonused for that role.
Originally by: Naomi Knight
Vulture hmm ... dunno about it.
Good warfare links for shield gangs, can also snipe at extreme ranges.
Originally by: Naomi Knight
Scorpion --> bring a falcon.
Because a Falcon can be remote repped with a buffer tank while actually doing some DPS? Ok.
Btw, if 'bring a falcon' being the argument to any EW ship being good - are you championing a Falcon nerf?
Originally by: Naomi Knight
Raven both cruise and torp missiles sux--> bring turret ships for op said by FC.
Torps got a flat out damage boost, and with a TP they shoot tackled targets just fine. Unless you roll with gangs which do not tackle targets at all, you will have no problems. If your gangs do not tackle targets at all, can I ask where you fly? 
Originally by: Naomi Knight
Rokh well i hope it didnt lost its ability to hit sniper ranges with t1 ammo with lead ,or it is in big trouble because of so low capacitor recharge.
I wasn't aware this was a discussion about PVE. Fit cap recharges, I hear they're very popular for missions.
Originally by: Naomi Knight
Oh and a crow the least usefull around ceptor now. It cant tank it cant tackle it cant dps at acceptable level.
Interceptors in general are Warrior II bait now, but the Crow can now, with a very cheap basic T2 fit, attempt those lolsolokills vs people in anything who didn't pack Warrior IIs... which, really, the other ceptors cannot due to range/cap issues.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

daisy dook
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Posted - 2008.11.12 15:16:00 -
[953]
Originally by: Ruah Piskonit
Originally by: Malcanis
Originally by: daisy dook
Originally by: Ruah Piskonit ECCM needs a buff - a counter-measure that, at least for the mid sslot ECCM, shuts down, breaks locks and/or sensor dampens the Falcon - an electronic counter that hurts the falcon for a 20/30 second duration.
As it stands, the fault with Falcons is not falcons, but the lack of any really good incentive to fit ECCM. . .
So your opponents using ECM is not incentive enough?
No wander the Falcon is so "overpowered".
Yeah I pointed that one out back around page 2 or 3. Glad to see how far this thread has evolved since then. 
1) for the past few years, PIE has been fielding Amarr only fleets (Golden Fleets) and the one major advantage our Minmatar opponents had was ECM - I took it then, I continue to take it now. So ECCM has been standard issue on most PIE battleships for a few years.
2) ECCM is too weak. Its not that it boosts your sensor strength enough but that ECCM needs a side effect (for the mid-slot) that engadges in activly countering the ECMing ship by couter-jamming it.
3) I never said the falcon was 'overpowered' - I am saying that ECCM is underpowered. You are failing to see the difference. And, if the people who defend the falcon in its current state continue to fight resist the notion that something is going to change - well - enjoy your falcon now because Falcons will get nurfed.
By playing all Amarr you are boosting ECM as any opposition ECM pilot knows what racial to carry, but that's your choice.
I can't undertand why you need an active effect with the ECCM module, surely the ability to lock is enough?
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Malcanis
RuffRyders Eradication Alliance
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Posted - 2008.11.12 15:52:00 -
[954]
Originally by: Ruah Piskonit
Originally by: Malcanis
Originally by: daisy dook
Originally by: Ruah Piskonit ECCM needs a buff - a counter-measure that, at least for the mid sslot ECCM, shuts down, breaks locks and/or sensor dampens the Falcon - an electronic counter that hurts the falcon for a 20/30 second duration.
As it stands, the fault with Falcons is not falcons, but the lack of any really good incentive to fit ECCM. . .
So your opponents using ECM is not incentive enough?
No wander the Falcon is so "overpowered".
Yeah I pointed that one out back around page 2 or 3. Glad to see how far this thread has evolved since then. 
1) for the past few years, PIE has been fielding Amarr only fleets (Golden Fleets) and the one major advantage our Minmatar opponents had was ECM - I took it then, I continue to take it now. So ECCM has been standard issue on most PIE battleships for a few years.
2) ECCM is too weak. Its not that it boosts your sensor strength enough but that ECCM needs a side effect (for the mid-slot) that engadges in activly countering the ECMing ship by couter-jamming it.
3) I never said the falcon was 'overpowered' - I am saying that ECCM is underpowered. You are failing to see the difference. And, if the people who defend the falcon in its current state continue to fight resist the notion that something is going to change - well - enjoy your falcon now because Falcons will get nurfed.
I have repeatedly posted various suggestions for improving ECCM, including one in the CSM folder.
No-one seemed interested in contructive suggestions, preferring to whine for nerfs. Just as few of the complainers in this thread seemed interested in any of the numerous Falcon counters offered - too much effort, too much EFT-loss, too easy to just continue whining for a nerf.
So I lost all sympathy and patience.
PS Bringing several BS of the same race is an excellent way to confound an ECM pilot who will normally have a spread of racials. But always bringing the same race is a bit like never fitting hardners vs one damage type. You're asking for trouble by introducing a huge element of predictability.
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Grek Forto
THE IRIS United Freemen Alliance
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Posted - 2008.11.15 16:25:00 -
[955]
Originally by: CydonianKnight
Originally by: Grek Forto Poasting in 31 page thread.
Poasting in a Grek Forto sponsored thread. 
Making more posts then Cydo in thread with many pages. |

Yoko Lee
Caldari
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Posted - 2008.11.15 16:33:00 -
[956]
CCP need to creat news rigs : rigs 35% (or more) boost eccm strengh. easy to gallente to put some eccm (middle slot), difficult for amarr or caldari (1 eccm not enough) |

nthexwn
Amarr Ministry of War
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Posted - 2008.11.15 19:58:00 -
[957]
Edited by: nthexwn on 15/11/2008 19:59:00 DEFINITIVE:
For most ships you'll need to fit several ECCM modules to successfully fight against ECM ships. At the same time this will leave you open to attack from everything else. The same has been true regarding nano ships and nos. There have always been rediculously overpowered setups in EVE.
Welcome to Rock-Paper-Scissors-Online.
The only way to consistently win in this game is to form a fleet which contains rocks, paper, and scissors. If you're looking to play by yourself and not get hopelessly screwed in PVP then you're in the wrong game. I know I am. All I do these days is train skills and hope CCP evolves beyond the crude balancing they currently have implemented.
Cheers |

TheEndofTheWorld
Republic Military School
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Posted - 2008.11.15 20:10:00 -
[958]
nerf now |

Max Hardcase
Art of War Exalted.
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Posted - 2008.11.15 20:38:00 -
[959]
Originally by: CpHarding ECCM is the counter to ecm the same way sensor boosters are a counter to Damps, i've been up against ships that a full rack can't jam because they ECCM, you have a module to counter falcons already, which you can fit as many of as you have med slots, and if you really want in a gang use projected ECCM, that way whoeveer is being jammed can get sensor boosts from everyone. There is a viable counter to falcons, people choose not to use it.
If people go and say well i don't have enough mid slots then they need to sort out priorties, one ship can't do everything.
Not true , sensor boosters have a positive impact on your performance if you arent targetted by its counter. ECCM just takes up a midslot if your arent under the effects of ECM.
I dont know if there is an appropriate effect one could add to ECCM to give some positive benefit as well. Perhaps a small sig res bonus...no idea otherwise. Would rather have that effect on a cap booster like module that uses charges. ( ie. it pops out chaff/decoys to lower your sig res).
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Slade Hoo
Amarr xPlaguex
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Posted - 2008.11.15 23:16:00 -
[960]
nerf falcons now
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Kingwood
Amarr Emos and Cowboys
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Posted - 2008.11.16 00:39:00 -
[961]
Decced a 66 member corp. They brought 2 falcons and 1 rook to fight two of us. ECM makes small gang warfare pretty much impossible.
Only counter? Bring your own falcon or stuff your mids full of ECCMs, which gimps your setup to hell. |

Kingwood
Amarr Emos and Cowboys
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Posted - 2008.11.16 04:32:00 -
[962]
My suggestion:
Reduce range of Falcon, leave Rook as is, make a successful ECCM cycle jam ECM ships for 1 ECM cycle and have them lose lock.
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Borat Sangdiev
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Posted - 2009.02.02 16:43:00 -
[963]
so is the falcon nerfed yet?
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Scarlet Pimpdaddy
Minmatar
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Posted - 2009.02.02 16:47:00 -
[964]
Originally by: Borat Sangdiev There should be no ship that is allowed to completely disable your ability to target back and fight. Perma jamming falcons and ecm are overpowered. nerf it.
Dated 29/07/2008
Question: which troll decided to drag up this post again?
Also, was this the original whiny moan thread of girlyness?
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Borat Sangdiev
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Posted - 2009.02.02 16:48:00 -
[965]
Originally by: Scarlet Pimpdaddy
Originally by: Borat Sangdiev There should be no ship that is allowed to completely disable your ability to target back and fight. Perma jamming falcons and ecm are overpowered. nerf it.
Dated 29/07/2008
Question: which troll decided to drag up this post again?
Also, was this the original whiny moan thread of girlyness?
yes
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Scarlet Pimpdaddy
Minmatar
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Posted - 2009.02.02 16:48:00 -
[966]
Originally by: Borat Sangdiev so is the falcon nerfed yet?
Borat Sangdiev.
Answer my own questions sometimes.
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lecrotta
Minmatar lecrotta Corp
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Posted - 2009.02.02 18:01:00 -
[967]
Originally by: Borat Sangdiev so is the falcon nerfed yet?
Yes
It is no longer even close to being a solo ship and has 0 capability in that area unlike all the other recons.
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Leyvan
Stand Vyritza
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Posted - 2009.02.02 18:18:00 -
[968]
Originally by: Borat Sangdiev so is the falcon nerfed yet?
not really.
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Naomi Knight
Amarr Imperial Academy
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Posted - 2009.02.02 18:24:00 -
[969]
This ship is useless. It cant do any lvl4 missions and nobody uses caldari for pvp anyway so it needs a huge boost to be able to do its jobs. |

AleRiperKilt
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Posted - 2009.02.02 18:26:00 -
[970]
Noooooo, don't nerf falcons. My alt is just 6 hrs away from flying one  |
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Bigpimping
Pimp Inc.
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Posted - 2009.02.02 19:54:00 -
[971]
Make like the British and narf teh Falklands, Noaw!
________________________________________ He who pimps, is God... |

Major Celine
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Posted - 2009.02.02 20:07:00 -
[972]
Posting in a necro thread. |

Bigpimping
Pimp Inc.
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Posted - 2009.02.02 20:27:00 -
[973]
Tastes of death. yum. |

Borat Sangdiev
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Posted - 2009.02.02 21:10:00 -
[974]
mmm death on a bun. Two please. |

daisy dook
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Posted - 2009.02.03 00:00:00 -
[975]
I laughed, I cried, I relived Malcanis Falcon rage....
Oh those were the days when he could be bothered replying to a 'nerf Falcons' thread.
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Sh'iva
Warp Asylum.
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Posted - 2009.03.15 17:01:00 -
[976]
would be nice!
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marakor
Gallente Anti Lag Forum Smackers
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Posted - 2009.03.15 17:02:00 -
[977]
Originally by: Sh'iva would be nice!
Gratz on the most pathetic excuse fot a bump in the history of eve.
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SgtGoodEnd
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Posted - 2009.03.15 18:38:00 -
[978]
Originally by: Borat Sangdiev There should be no ship that is allowed to completely disable your ability to target back and fight. Perma jamming falcons and ecm are overpowered. nerf it.
Ya know... I just replied to a few of these, just give it a rest will ya!! Stop asking for nerfs.
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Captain Plumbo
Perkone
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Posted - 2009.03.15 18:50:00 -
[979]
12 Falcon/ECM threads on page 1.....
POST MOAR FALCON THREADS GUISE 
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Drago Wolfson
Caldari East Khanid Trading Khanid Trade Syndicate
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Posted - 2009.03.15 21:22:00 -
[980]
Anyone heard of FoF missiles?.....in a 1 v 1 those will scare a Falcon ....... Recruitment Thread EKT Website |
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Borat Sangdiev
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Posted - 2009.03.16 17:20:00 -
[981]
Originally by: Drago Wolfson Anyone heard of FoF missiles?.....in a 1 v 1 those will scare a Falcon .......
Have you ever pvp'ed at all? You'll never encounter a falcon 1v1, nor will FoF missiles help you when a Falcon is 150km away jamming you and his buddy/main is busy killing you.
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