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ChalSto
ChalSto

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Posted - 2005.11.01 12:12:00 - [991]

Not Happy Jan. Most of what i'd like to say has already been said countless times, but I know a lot of people who are very irritated at the moment.

Please, someone tell me why they introduced mining drone IIs, for use by miners, when you're only going to be able to use 5?! Why are there drone carrier ships - there being no point after this 'nerf' as they'll only be able to use the same amount as every other bloody ship? And only one damage type? What a load of tripe. Next thing they'll be giving the Amarr access to all damage types via some new crystals or some such crap.

And why make those changes all that time ago, with smaller, disposable drones, if you didn't think that maybe people would imbrace them and you'd suddenly get database overload problems?

I'm just ****ed that i've spent x amount of time and x amount of ISK getting drone skills, because they were different, and i could use them on all ships (instead of just with that gun type), and because they seemed to be best at the time, and because they sing to me, and now I feel that all that energy spent was just a big fat waste of time! :(

On a constructive note: keep the drone carrier +1 drone/level bonus there, and do whatever with interfacing




You are so right.
Dear CCP: If you realy deside to implement this drone-crap, THAN you get a REALY server-overload, becouse MUCH MORE players(and IŠm very sure about this)will use drones. I donŠt know, if the servers can hold this.........
EvE-Lagg-Online.........here i comeShocked
ChalSto
ChalSto
The Galactic Empire
Lotka Volterra

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Posted - 2005.11.01 12:12:00 - [992]

Not Happy Jan. Most of what i'd like to say has already been said countless times, but I know a lot of people who are very irritated at the moment.

Please, someone tell me why they introduced mining drone IIs, for use by miners, when you're only going to be able to use 5?! Why are there drone carrier ships - there being no point after this 'nerf' as they'll only be able to use the same amount as every other bloody ship? And only one damage type? What a load of tripe. Next thing they'll be giving the Amarr access to all damage types via some new crystals or some such crap.

And why make those changes all that time ago, with smaller, disposable drones, if you didn't think that maybe people would imbrace them and you'd suddenly get database overload problems?

I'm just ****ed that i've spent x amount of time and x amount of ISK getting drone skills, because they were different, and i could use them on all ships (instead of just with that gun type), and because they seemed to be best at the time, and because they sing to me, and now I feel that all that energy spent was just a big fat waste of time! :(

On a constructive note: keep the drone carrier +1 drone/level bonus there, and do whatever with interfacing




You are so right.
Dear CCP: If you realy deside to implement this drone-crap, THAN you get a REALY server-overload, becouse MUCH MORE players(and IŠm very sure about this)will use drones. I donŠt know, if the servers can hold this.........
EvE-Lagg-Online.........here i comeShocked



Evil will allways triumph, becouse Good is dumb



DigitalCommunist
DigitalCommunist

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Posted - 2005.11.01 12:14:00 - [993]

Originally by: Tuxford
Originally by: Meridius
Exactly, great point. Who's going to use Caldari drones? They don't have a drone ship period. If you are going to make the damage bonus effect all drones please do so for the Arbitrator as well. It's our only cruiser which has a chance of not being 100% predictable.

Of course it would also apply to the Arbitrator.


Plus, theres already a racial difference to drones. Beserkers go fast, but do less damage. So its not exactly a one to one trade. If you want the most damage it pretty much requires you to get on top of a target. Wink



Perpetually driven, your end is our beginning.
DigitalCommunist
DigitalCommunist
Evolution
Band of Brothers

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Posted - 2005.11.01 12:14:00 - [994]

Originally by: Tuxford
Originally by: Meridius
Exactly, great point. Who's going to use Caldari drones? They don't have a drone ship period. If you are going to make the damage bonus effect all drones please do so for the Arbitrator as well. It's our only cruiser which has a chance of not being 100% predictable.

Of course it would also apply to the Arbitrator.


Plus, theres already a racial difference to drones. Beserkers go fast, but do less damage. So its not exactly a one to one trade. If you want the most damage it pretty much requires you to get on top of a target. Wink


Purchasing Complex Fullerene Shards, contact me ingame.
Legardored
Legardored

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Posted - 2005.11.01 12:15:00 - [995]

I absolutely hate the idea, i have trained a lot of skills for drones recently.
Got an Ishkur, got 9 drone right now, with this coming i have to train another 33 days to get my original 5!! Mad
and i must say, the drone ships control bonus changed to therm dmg is a really nice kick in the teethEvil or Very Mad
Legardored
Legardored

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Posted - 2005.11.01 12:15:00 - [996]

I absolutely hate the idea, i have trained a lot of skills for drones recently.
Got an Ishkur, got 9 drone right now, with this coming i have to train another 33 days to get my original 5!! Mad
and i must say, the drone ships control bonus changed to therm dmg is a really nice kick in the teethEvil or Very Mad
Tuxford
Tuxford



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Posted - 2005.11.01 12:21:00 - [997]

Originally by: Ithildin
What about those ships? Will they get halved rounded up, rounded down, or simply rounded stupid (i.e. not at all). Specifically, will the Atron have room for 0, 0.5, or 1 small drones?
Or will you go through all the half-a-drone ships and make an ad-hoc decision (f.ex. Atron and Maulus is rounded up while Taranis is rounded down)?

rounded up as it is now.
_______________
Tuxford
Tuxford



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Posted - 2005.11.01 12:21:00 - [998]

Originally by: Ithildin
What about those ships? Will they get halved rounded up, rounded down, or simply rounded stupid (i.e. not at all). Specifically, will the Atron have room for 0, 0.5, or 1 small drones?
Or will you go through all the half-a-drone ships and make an ad-hoc decision (f.ex. Atron and Maulus is rounded up while Taranis is rounded down)?

rounded up as it is now.
_______________
Kirtan Loor
Kirtan Loor

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Posted - 2005.11.01 12:26:00 - [999]

Already too many pages for me to check them all....I don't know if this is posted before but:

I've Heavy Drones III, Drone int IV and Gal cruiser IV

Ogre I's have 11 base dps

Today:
Vexor with 6 Ogre I's

11dps * 1.6(ogre) * 1.15 (Heavy Drones III) * 6 drones =

121.44 dps

Beginning December:
Vexor with 3 Ogre I's

11dps * 1.6(ogre) * 1.15 (HD III) * 1.8(DI IV) * 1.4(GC IV) * 3 =

153.01 dps

I love using med drones on my vexor currently...swarming enemies with drones is just fun.....Putting 2 Heavies 2 Meds and 1 light gives also same dps in the new config.

I don't want these changes....give me my swarm!!!

Also...I used to put 13 mining drones on my vexor for mining. Now the mining output is reduced...Drone interfacing still makes up for some loss...I would like to see a change on mining yields for drone carrier ships.

Kirtan Loor
Kirtan Loor
Chosen Path
Lotka Volterra

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Posted - 2005.11.01 12:26:00 - [1000]

Already too many pages for me to check them all....I don't know if this is posted before but:

I've Heavy Drones III, Drone int IV and Gal cruiser IV

Ogre I's have 11 base dps

Today:
Vexor with 6 Ogre I's

11dps * 1.6(ogre) * 1.15 (Heavy Drones III) * 6 drones =

121.44 dps

Beginning December:
Vexor with 3 Ogre I's

11dps * 1.6(ogre) * 1.15 (HD III) * 1.8(DI IV) * 1.4(GC IV) * 3 =

153.01 dps

I love using med drones on my vexor currently...swarming enemies with drones is just fun.....Putting 2 Heavies 2 Meds and 1 light gives also same dps in the new config.

I don't want these changes....give me my swarm!!!

Also...I used to put 13 mining drones on my vexor for mining. Now the mining output is reduced...Drone interfacing still makes up for some loss...I would like to see a change on mining yields for drone carrier ships.

El'hith
El'hith

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Posted - 2005.11.01 12:31:00 - [1001]

one other point is, im not sure if im right but by doing this u are making it easier 4 ppl to train 4 non gall ships to get the same damage output, coz uradding skills and stuff which would prob take longer to train than missile skills say.

dunno will look into starting to train 4 a raven/missiles when i log on coz im betting it wil be a better use of my time than further improving my drone skills

also plz plz plz plz plz dont go ahead with the patch DEFINATLY not in its current form. the amount of debate already here shows that the community are divided over whether this is a good idea.

oh further point is i know this is meant to help most races
(hey all races get these changes) but in doing so the gallentine go downhill.... mega domi temp (geddon?) etc, they will all have 5 drones tops, 5 drones are easier to kill off even with the bonus's.
although my corp m8s didnt belive me at this think of it this way

ok say i have a command range of 40km,
atm i can lauch and set drones to attack from here (say all 15)
one or 2 may get popped on the way over if the person attacks em

with the patch they cal easily take out each wave on its way in coz theres only 5 going out at a time... the reduced drone bay means i have less reserves so the domi is essentially nerfed as a drone ships coz it cant keep up the waves it has atm..

this may be a load of cr*p to some ppl but it makes sense to me

keep the racial bonus 4 gall ships (and the arby) even if u have to implement the rest of the changes to keep every1 else happy

if u cant keep the drone command bonus 4 certain ship types DONT GO ahead with the patch.
El'hith
El'hith
Gallente
The Phoenix Mercenaries
The Cartel.

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Posted - 2005.11.01 12:31:00 - [1002]

one other point is, im not sure if im right but by doing this u are making it easier 4 ppl to train 4 non gall ships to get the same damage output, coz uradding skills and stuff which would prob take longer to train than missile skills say.

dunno will look into starting to train 4 a raven/missiles when i log on coz im betting it wil be a better use of my time than further improving my drone skills

also plz plz plz plz plz dont go ahead with the patch DEFINATLY not in its current form. the amount of debate already here shows that the community are divided over whether this is a good idea.

oh further point is i know this is meant to help most races
(hey all races get these changes) but in doing so the gallentine go downhill.... mega domi temp (geddon?) etc, they will all have 5 drones tops, 5 drones are easier to kill off even with the bonus's.
although my corp m8s didnt belive me at this think of it this way

ok say i have a command range of 40km,
atm i can lauch and set drones to attack from here (say all 15)
one or 2 may get popped on the way over if the person attacks em

with the patch they cal easily take out each wave on its way in coz theres only 5 going out at a time... the reduced drone bay means i have less reserves so the domi is essentially nerfed as a drone ships coz it cant keep up the waves it has atm..

this may be a load of cr*p to some ppl but it makes sense to me

keep the racial bonus 4 gall ships (and the arby) even if u have to implement the rest of the changes to keep every1 else happy

if u cant keep the drone command bonus 4 certain ship types DONT GO ahead with the patch.
~~~Check my bio in game for what me and my corp can do for you!~~~
Nafri
Nafri

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Posted - 2005.11.01 12:33:00 - [1003]

Originally by: Juan Andalusian
Originally by: Nafri
I just made any arguement given by the other side pretty useless,


Yeah by comparing long range ammo that has different damage types to short range ammo that has the same damage types wether it's long or short.

By making calculations on loadouts not even mutated monkeys would use.

By comparing missile racial damage to drone racial damage bonuses without even comparing the full spectrum of parameters.

Yeah you made every other argument by the opposing side useless by dumbing the discussion to the point of hilarity.


So only monkeys use the dual 250mm II setup on dominix?

And telling you make sacrifices when you choose damage type with projectiles?


Well sometimes I have the feeling Im talking to brickets...
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Tuxford
Tuxford



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Posted - 2005.11.01 12:33:00 - [1004]

Originally by: Kirtan Loor
Already too many pages for me to check them all....I don't know if this is posted before but:

I've Heavy Drones III, Drone int IV and Gal cruiser IV

Ogre I's have 11 base dps

Today:
Vexor with 6 Ogre I's

11dps * 1.6(ogre) * 1.15 (Heavy Drones III) * 6 drones =

121.44 dps

Beginning December:
Vexor with 3 Ogre I's

11dps * 1.6(ogre) * 1.15 (HD III) * 1.8(DI IV) * 1.4(GC IV) * 3 =

153.01 dps

I love using med drones on my vexor currently...swarming enemies with drones is just fun.....Putting 2 Heavies 2 Meds and 1 light gives also same dps in the new config.

I don't want these changes....give me my swarm!!!

Also...I used to put 13 mining drones on my vexor for mining. Now the mining output is reduced...Drone interfacing still makes up for some loss...I would like to see a change on mining yields for drone carrier ships.


I'm not really against giving drone cruisers mining yield bonus. Dominix is a battleship and it just feels wrong that it has mining yield bonus. I suggested to TomB giving Moros a mining yield bonus and he started throwing stuff at me Shocked so I will definitly not do that.
_______________
Nafri
Nafri
Caldari
TunDraGon

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Posted - 2005.11.01 12:33:00 - [1005]

Originally by: Juan Andalusian
Originally by: Nafri
I just made any arguement given by the other side pretty useless,


Yeah by comparing long range ammo that has different damage types to short range ammo that has the same damage types wether it's long or short.

By making calculations on loadouts not even mutated monkeys would use.

By comparing missile racial damage to drone racial damage bonuses without even comparing the full spectrum of parameters.

Yeah you made every other argument by the opposing side useless by dumbing the discussion to the point of hilarity.


So only monkeys use the dual 250mm II setup on dominix?

And telling you make sacrifices when you choose damage type with projectiles?


Well sometimes I have the feeling Im talking to brickets...



From Dusk till Dawn

Tuxford
Tuxford



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Posted - 2005.11.01 12:33:00 - [1006]

Originally by: Kirtan Loor
Already too many pages for me to check them all....I don't know if this is posted before but:

I've Heavy Drones III, Drone int IV and Gal cruiser IV

Ogre I's have 11 base dps

Today:
Vexor with 6 Ogre I's

11dps * 1.6(ogre) * 1.15 (Heavy Drones III) * 6 drones =

121.44 dps

Beginning December:
Vexor with 3 Ogre I's

11dps * 1.6(ogre) * 1.15 (HD III) * 1.8(DI IV) * 1.4(GC IV) * 3 =

153.01 dps

I love using med drones on my vexor currently...swarming enemies with drones is just fun.....Putting 2 Heavies 2 Meds and 1 light gives also same dps in the new config.

I don't want these changes....give me my swarm!!!

Also...I used to put 13 mining drones on my vexor for mining. Now the mining output is reduced...Drone interfacing still makes up for some loss...I would like to see a change on mining yields for drone carrier ships.


I'm not really against giving drone cruisers mining yield bonus. Dominix is a battleship and it just feels wrong that it has mining yield bonus. I suggested to TomB giving Moros a mining yield bonus and he started throwing stuff at me Shocked so I will definitly not do that.
_______________
Rex Martell
Rex Martell

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Posted - 2005.11.01 12:34:00 - [1007]

First of all to the people complaining that the new range of drones types will unbalance things.

NO THEY WON'T - Every ship in the game with the exception of a few specialist vatiations can launch drones.

Dropping the number of drones WILL reduce LAG.

It is fair to point out though that the only reason every single player is now deploying as many drones as possible is as a direct result of the recent missile nerf.


"The object of war is not to die for your corp, but to make the other b@##@#d die for his"
Rex Martell
Rex Martell
Caldari

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Posted - 2005.11.01 12:34:00 - [1008]

First of all to the people complaining that the new range of drones types will unbalance things.

NO THEY WON'T - Every ship in the game with the exception of a few specialist vatiations can launch drones.

Dropping the number of drones WILL reduce LAG.

It is fair to point out though that the only reason every single player is now deploying as many drones as possible is as a direct result of the recent missile nerf.


"The object of war is not to die for your corp, but to make the other b@##@#d die for his"
Rex Martell
Rex Martell

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Posted - 2005.11.01 12:35:00 - [1009]

Originally by: Tuxford
Originally by: Kirtan Loor
Already too many pages for me to check them all....I don't know if this is posted before but:

I've Heavy Drones III, Drone int IV and Gal cruiser IV

Ogre I's have 11 base dps

Today:
Vexor with 6 Ogre I's

11dps * 1.6(ogre) * 1.15 (Heavy Drones III) * 6 drones =

121.44 dps

Beginning December:
Vexor with 3 Ogre I's

11dps * 1.6(ogre) * 1.15 (HD III) * 1.8(DI IV) * 1.4(GC IV) * 3 =

153.01 dps

I love using med drones on my vexor currently...swarming enemies with drones is just fun.....Putting 2 Heavies 2 Meds and 1 light gives also same dps in the new config.

I don't want these changes....give me my swarm!!!

Also...I used to put 13 mining drones on my vexor for mining. Now the mining output is reduced...Drone interfacing still makes up for some loss...I would like to see a change on mining yields for drone carrier ships.


I'm not really against giving drone cruisers mining yield bonus. Dominix is a battleship and it just feels wrong that it has mining yield bonus. I suggested to TomB giving Moros a mining yield bonus and he started throwing stuff at me Shocked so I will definitly not do that.


Simply make the bonus 10% increase to the effectivness of all drones in space.


"The object of war is not to die for your corp, but to make the other b@##@#d die for his"
Rex Martell
Rex Martell
Caldari

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Posted - 2005.11.01 12:35:00 - [1010]

Originally by: Tuxford
Originally by: Kirtan Loor
Already too many pages for me to check them all....I don't know if this is posted before but:

I've Heavy Drones III, Drone int IV and Gal cruiser IV

Ogre I's have 11 base dps

Today:
Vexor with 6 Ogre I's

11dps * 1.6(ogre) * 1.15 (Heavy Drones III) * 6 drones =

121.44 dps

Beginning December:
Vexor with 3 Ogre I's

11dps * 1.6(ogre) * 1.15 (HD III) * 1.8(DI IV) * 1.4(GC IV) * 3 =

153.01 dps

I love using med drones on my vexor currently...swarming enemies with drones is just fun.....Putting 2 Heavies 2 Meds and 1 light gives also same dps in the new config.

I don't want these changes....give me my swarm!!!

Also...I used to put 13 mining drones on my vexor for mining. Now the mining output is reduced...Drone interfacing still makes up for some loss...I would like to see a change on mining yields for drone carrier ships.


I'm not really against giving drone cruisers mining yield bonus. Dominix is a battleship and it just feels wrong that it has mining yield bonus. I suggested to TomB giving Moros a mining yield bonus and he started throwing stuff at me Shocked so I will definitly not do that.


Simply make the bonus 10% increase to the effectivness of all drones in space.


"The object of war is not to die for your corp, but to make the other b@##@#d die for his"
El'hith
El'hith

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Posted - 2005.11.01 12:36:00 - [1011]

tuxford is there any chance u may keep the domi/ishtar/vex/arby control bonus per level in there respect ship skills?


El'hith
El'hith
Gallente
The Phoenix Mercenaries
The Cartel.

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Posted - 2005.11.01 12:36:00 - [1012]

tuxford is there any chance u may keep the domi/ishtar/vex/arby control bonus per level in there respect ship skills?


~~~Check my bio in game for what me and my corp can do for you!~~~
dooh
dooh

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Posted - 2005.11.01 12:37:00 - [1013]

Is it just me that think the vamp drones seems a bit overpowered compared to the rest?
5 large cap draining drones will be more effective then 2 heavy diminishing nos unless my math is way off.. Thats effectivly 2 more highslots for the BSs that can carry 5 large drones
dooh
dooh
Sanctioned.

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Posted - 2005.11.01 12:37:00 - [1014]

Is it just me that think the vamp drones seems a bit overpowered compared to the rest?
5 large cap draining drones will be more effective then 2 heavy diminishing nos unless my math is way off.. Thats effectivly 2 more highslots for the BSs that can carry 5 large drones
Hakera
Hakera

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Posted - 2005.11.01 12:40:00 - [1015]

Originally by: Tuxford
Dominix is a battleship and it just feels wrong that it has mining yield bonus. I suggested to TomB giving Moros a mining yield bonus and he started throwing stuff at me Shocked so I will definitly not do that.


I concur, give such bonus to the mining cruisers instead. Also Tux, could you do the old graphs for pre-post dps if possible for some ship comparison. The HAC's and BS will be nice.

Though i realise the additional benefits provided by being able to field other drone types and having a sleection availible cant really be quanitified as easily as damage.

IMO, solutions lie in additional high slot drone interface modules, such as drone bay expanders and drone bonus modules which increase the stats of drones deployed but not their number of course.



Dumbledore - Eve-I.com
jamesw
jamesw

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Posted - 2005.11.01 12:40:00 - [1016]

Edited by: jamesw on 01/11/2005 12:40:29
Originally by: El'hith
one other point is, im not sure if im right but by doing this u are making it easier 4 ppl to train 4 non gall ships to get the same damage output, coz uradding skills and stuff which would prob take longer to train than missile skills say.

dunno will look into starting to train 4 a raven/missiles when i log on coz im betting it wil be a better use of my time than further improving my drone skills

also plz plz plz plz plz dont go ahead with the patch DEFINATLY not in its current form. the amount of debate already here shows that the community are divided over whether this is a good idea.

oh further point is i know this is meant to help most races
(hey all races get these changes) but in doing so the gallentine go downhill.... mega domi temp (geddon?) etc, they will all have 5 drones tops, 5 drones are easier to kill off even with the bonus's.
although my corp m8s didnt belive me at this think of it this way

ok say i have a command range of 40km,
atm i can lauch and set drones to attack from here (say all 15)
one or 2 may get popped on the way over if the person attacks em

with the patch they cal easily take out each wave on its way in coz theres only 5 going out at a time... the reduced drone bay means i have less reserves so the domi is essentially nerfed as a drone ships coz it cant keep up the waves it has atm..

this may be a load of cr*p to some ppl but it makes sense to me

keep the racial bonus 4 gall ships (and the arby) even if u have to implement the rest of the changes to keep every1 else happy

if u cant keep the drone command bonus 4 certain ship types DONT GO ahead with the patch.


- drones have MORE hitpoints (harder to kill drones individually, but less to kill, harder to kill full waves with a smartbomb.)

- in drone ships, you can fit MORE waves in dronebay. (3 for domi, right now its 2).

Overall, and when you get the NEW drone types and options that means MORE flexibility.

I definately do not see this as going downhill for Gallente. I see it as sideways and possibly a little bit up. The only thing I dont really like in the initial model is the thermal only bonus. That needs to be rethought (and it seems to be the case, as Tux mentioned around pg 15 or 16).
--
jamesw
Rubra Libertas Militia
NEW Vid: Bobbing for Xelas
moroti
moroti

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Posted - 2005.11.01 12:40:00 - [1017]

Can we have some more information on preliminary stats on a couple of things.

Drone hitpoints seem to be important enough to be mentioned twice in the nerf list, yet ..
Originally by: Tuxford
As it is now 5 heavy ewar drones are not even as effective a single EWAR drone module, I fail to see how that will make drone ships totally overpowered. Also drones have the tendancy to die and when they do they're not very useful at all.

Assuming that refers to the current drones rather than the planned ones (though the previous sentence suggests otherwise), how much of an increase in hitpoints do you propose to stop them dropping quite so quickly? A doubling of their ability to take damage will still leave them pretty vulnerable to attack, especially with freespace npc's cycling to attack them and the smaller number making it less of an issue to target and shoot them and a more effective technique against a drone ship - when longer combat duration with MK2 ships and hitpoints means longer to take them out.

As mentioned elsewhere, taking out a drone ships drone will decrease its primary weapon by a greater percentage than it does a ship using them as a secondary weapon. The small number of drones in space means an attempt to use EW ones to combat attempts to destroy them likewise massively decreases a drone boats ability to deal damage.

I'm unclear still on the size of the sentry drones, the suggestion that they're 25 m3 earlier in the thread isn't convincing, the only size mentioned is with respect to EW drones going on the pretty colours per section, the devblog itself mentions they are larger - so they take up more drone bay or they have a nice fat sig radius to aim for? If they are exactly the same apart from range as mentioned on page 4 then why the comment in the devblog about being bigger Confused

And the drone modules. Is there any indication of slot, stacking penalties, active/passive?

Overall it seems that a dedicated drone ship gets its primary damage dealing system nerfed while other ships get a slight nerf at the most, or a buff to a secondary weapon.
moroti
moroti
Yakuza Corp

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Posted - 2005.11.01 12:40:00 - [1018]

Can we have some more information on preliminary stats on a couple of things.

Drone hitpoints seem to be important enough to be mentioned twice in the nerf list, yet ..
Originally by: Tuxford
As it is now 5 heavy ewar drones are not even as effective a single EWAR drone module, I fail to see how that will make drone ships totally overpowered. Also drones have the tendancy to die and when they do they're not very useful at all.

Assuming that refers to the current drones rather than the planned ones (though the previous sentence suggests otherwise), how much of an increase in hitpoints do you propose to stop them dropping quite so quickly? A doubling of their ability to take damage will still leave them pretty vulnerable to attack, especially with freespace npc's cycling to attack them and the smaller number making it less of an issue to target and shoot them and a more effective technique against a drone ship - when longer combat duration with MK2 ships and hitpoints means longer to take them out.

As mentioned elsewhere, taking out a drone ships drone will decrease its primary weapon by a greater percentage than it does a ship using them as a secondary weapon. The small number of drones in space means an attempt to use EW ones to combat attempts to destroy them likewise massively decreases a drone boats ability to deal damage.

I'm unclear still on the size of the sentry drones, the suggestion that they're 25 m3 earlier in the thread isn't convincing, the only size mentioned is with respect to EW drones going on the pretty colours per section, the devblog itself mentions they are larger - so they take up more drone bay or they have a nice fat sig radius to aim for? If they are exactly the same apart from range as mentioned on page 4 then why the comment in the devblog about being bigger Confused

And the drone modules. Is there any indication of slot, stacking penalties, active/passive?

Overall it seems that a dedicated drone ship gets its primary damage dealing system nerfed while other ships get a slight nerf at the most, or a buff to a secondary weapon.
jamesw
jamesw
Rubra Libertas Militia

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Posted - 2005.11.01 12:40:00 - [1019]

Edited by: jamesw on 01/11/2005 12:40:29
Originally by: El'hith
one other point is, im not sure if im right but by doing this u are making it easier 4 ppl to train 4 non gall ships to get the same damage output, coz uradding skills and stuff which would prob take longer to train than missile skills say.

dunno will look into starting to train 4 a raven/missiles when i log on coz im betting it wil be a better use of my time than further improving my drone skills

also plz plz plz plz plz dont go ahead with the patch DEFINATLY not in its current form. the amount of debate already here shows that the community are divided over whether this is a good idea.

oh further point is i know this is meant to help most races
(hey all races get these changes) but in doing so the gallentine go downhill.... mega domi temp (geddon?) etc, they will all have 5 drones tops, 5 drones are easier to kill off even with the bonus's.
although my corp m8s didnt belive me at this think of it this way

ok say i have a command range of 40km,
atm i can lauch and set drones to attack from here (say all 15)
one or 2 may get popped on the way over if the person attacks em

with the patch they cal easily take out each wave on its way in coz theres only 5 going out at a time... the reduced drone bay means i have less reserves so the domi is essentially nerfed as a drone ships coz it cant keep up the waves it has atm..

this may be a load of cr*p to some ppl but it makes sense to me

keep the racial bonus 4 gall ships (and the arby) even if u have to implement the rest of the changes to keep every1 else happy

if u cant keep the drone command bonus 4 certain ship types DONT GO ahead with the patch.


- drones have MORE hitpoints (harder to kill drones individually, but less to kill, harder to kill full waves with a smartbomb.)

- in drone ships, you can fit MORE waves in dronebay. (3 for domi, right now its 2).

Overall, and when you get the NEW drone types and options that means MORE flexibility.

I definately do not see this as going downhill for Gallente. I see it as sideways and possibly a little bit up. The only thing I dont really like in the initial model is the thermal only bonus. That needs to be rethought (and it seems to be the case, as Tux mentioned around pg 15 or 16).
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Hakera
Hakera
Freelance Unincorporated
Ushra'Khan

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Posted - 2005.11.01 12:40:00 - [1020]

Originally by: Tuxford
Dominix is a battleship and it just feels wrong that it has mining yield bonus. I suggested to TomB giving Moros a mining yield bonus and he started throwing stuff at me Shocked so I will definitly not do that.


I concur, give such bonus to the mining cruisers instead. Also Tux, could you do the old graphs for pre-post dps if possible for some ship comparison. The HAC's and BS will be nice.

Though i realise the additional benefits provided by being able to field other drone types and having a sleection availible cant really be quanitified as easily as damage.

IMO, solutions lie in additional high slot drone interface modules, such as drone bay expanders and drone bonus modules which increase the stats of drones deployed but not their number of course.




   
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