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Thread Statistics | Show CCP posts - 34 post(s) |
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CCP Chronotis

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Posted - 2009.03.30 13:09:00 -
[1]
Continuing on from the previous thread, we would like to start fresh with feedback on the ideas below which will be put onto sisi for further playtesting and feedback in the days and weeks ahead.
We are looking into improving and focusing bombers to be more bomber like with a more focused target group and bonuses which compliment this role much better.
The role of a stealthy glass cannon is to ambush and deliver a large amount of firepower through volleys of torpedoes onto large targets. To facilitate this new role better, the bonuses and some of the attributes are being changed appropriately.
So what are we looking at changing exactly?
1. Bombers will be able to fit covert ops cloak
However they will have a 30 second cloak reactivation delay. This means they can warp in cloaked and better surprise their targets in a true ambush. However once they are committed to the fight, they will not be able to recloak quickly as a drawback so choosing the right time to strike is essential.
2. Bombers will be able to fit and use siege launchers and fire torpedoes.
This allows them to inflict a high amount of alpha damage on larger targets and be serious threat to them. In gangs with other ships and available strategies will add significant damage to the fleet. They will no longer be able to fit cruise launchers as a result.
3. Bombers will gain bonuses to torpedoes
Each racial bomber will gain a damage bonus to their racial damage torpedoes (EM = amarr, Explosive = minmatar, Kinetic = caldari, thermal = gallente) and a torpedo explosion velocity bonus so they can better hit large targets which are moving in addition to a torpedo velocity bonus increasing the range and speed of the attack.
4. They will still use bombs
Nothing is changing on this front for now.
So an example Nemesis bonus description will be like this:
Quote:
Gallente Frigate Skill Bonus: 20% bonus to Torpedo Explosion velocity per level 10% bonus to Torpedo velocity per level
Covert Ops Skill Bonus: 5% bonus to bomb thermal damage per level 10% bonus to Torpedo thermal damage per level
Role Bonus: -99.5% reduction in Siege Missile Launcher powergrid needs -99% reduction in Bomb Launcher CPU use -100% targeting delay after decloaking
As ever, everything is subject to change and feedback is welcome on these ideas :)
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Lindsay Logan
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Posted - 2009.03.30 13:13:00 -
[2]
Edited by: Lindsay Logan on 30/03/2009 13:13:02 Looks more promesing this . Cov ops is indeed a nice addition, and will make the stealths more vuable as ambushers (and more expencive to loose).
Tho, maby add a flight time bonus as well to the torps? To allow for a bit more range? Just my two cents 
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IceAero
Amarr Shadow Company
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Posted - 2009.03.30 13:20:00 -
[3]
The covert ops cloak is a Very nice and needed addition!
I'm not sure if their alpha strike ability is high enough though...I'd have to run the numbers. I'll do it now and edit this post.
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Gner Dechast
Flashman Services
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Posted - 2009.03.30 13:21:00 -
[4]
Okay, now it's a completely new ball game.
I no longer think these changes are the harbingers of doom. I will keep on running scenarios in my mind and I will take those to SiSi once we have this available for testing.
This sure takes away the old bomber, no arguing there, whinage of "lost" training time will be heard and so on. But will this new deliver? There still won't be solo BS'es around New Eden, so this will come down to how does this fit into realistic target groups.
I'm looking forward to some real trials with this. -- No expansions before holidays and no release until QA gives it's approval |

Holy Lowlander
Lone Star Joint Venture Wildly Inappropriate.
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Posted - 2009.03.30 13:24:00 -
[5]
wouldn't a cov ops cloak make them overpowerd ? they stole my sig :'( |

Lindsay Logan
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Posted - 2009.03.30 13:30:00 -
[6]
Originally by: Holy Lowlander wouldn't a cov ops cloak make them overpowerd ?
Not so. 30 sec reactivation delay makes sure of that.
They are after all glass cannons.
They now need to work in gangs, and adds as a supprise dps ship that can overwhelm other ship. Imo, a very nice addition to take on silly station hugging BSs.
Also if they get assigned drones to they will pop, so its blanaced well enough.
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Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2009.03.30 13:32:00 -
[7]
I really, really wanted the 1000m/s speed while cloaked.
I hope people are happy. They have their covert ops cloak now which requires no brain to use, and have gotten rid of potentially the most unique tactical advantage given to a ship in this game in exchange.
CCP, I know you are trying to find a direction that will make people happy and create a specific role for SB at the same time, but I hate this. However, a lot of people will love the cloak change... and most likely none of them will ever fly the ship again after they lose their first one after the change.
They will be the easiest ship to uncloak in a bubble camp due to their slow speed, and it will take ages for them to haul their slow butts around now to line up for a bomb/torpedo run. End result, it will be far more boring to fly for the people that actually do fly them.
The cloaked speed increase was brilliant, please don't cave to the covert ops cloak noobs.
===== Yeah, VC is back, and we have a bone to pick with you. |

Vigaz
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Posted - 2009.03.30 13:32:00 -
[8]
Can you explain me why someone should fly this new ship?
Cheaper solution for same role: Torp Raven with cloak, fitted with active tank and a sensor booster in the mid.
Just cloak somewhere into the system and wait for your gang mates shout "POINT". Then decloak and warp @ zero to eat the enemy tackled/webbed/painted BS/BC.
Better DPS, Alpha, and lower isk risk (forget about comparing tank).
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Lumy
Minmatar eXceed Inc. Minor Threat.
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Posted - 2009.03.30 13:35:00 -
[9]
Edited by: Lumy on 30/03/2009 13:36:16
Originally by: Holy Lowlander wouldn't a cov ops cloak make them overpowerd ?
With 30 sec reactivation delay they decloak, fire a salvo and then die.
Their max range will be under 30km or 40km when rigged. Something like 1500m/sec * 6 sec * 1.5 * 1.5 (skills) * 1.5 (bonus) * 1.15 * 1.15 (rigs).
So I'm skeptical.
Edit: removed note about targeting delay.
Joomla! in EVE - IGB compatible CMS. |

Gner Dechast
Flashman Services
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Posted - 2009.03.30 13:43:00 -
[10]
Originally by: Ranger 1 I really, really wanted the 1000m/s speed while cloaked.
...
CCP, I know you are trying to find a direction that will make people happy and create a specific role for SB at the same time, but I hate this.
Don't kid yourself. We're FAR from happy.
The unexpected happened (to me anyway) and cov ops cloak stepped into the arena, changing everything, along with 30second "you must die because you decloaked" delay .
I'm willing to digest this and give it number of DAYS to try out with scenarios I have seen in TQ myself. I'm willing to try to think outside of the box, what this approach could do (as I still don't buy anti-BS concept, NOT with these volley damages, not without dramatic damage bonuses). But I will try to be as open as I can...
I have no real idea if this bird will be a Dodo or will it soar, tbh. -- No expansions before holidays and no release until QA gives it's approval |
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Ruoska
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Posted - 2009.03.30 13:53:00 -
[11]
Originally by: Vigaz Can you explain me why someone should fly this new ship?
Cheaper solution for same role: Torp Raven with cloak, fitted with active tank and a sensor booster in the mid.
Well... you shouldn't. As I see it, minds are fixed into 0.0, where the cov ops cloak and the smaller size of the ship usually give more survivability compared to raven - especially on the move in hostile territory.
I hope this concept evolves still somehow to address exactly what you brought up. Since SB's don't tackle either, the comparison for surprise DPS between SB and a Raven is correct.
Perhaps something like +200% damage, -75% RoF finally giving some substance to volley damage?
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2009.03.30 13:56:00 -
[12]
Killed a good ship... /me spits -- Thanks CCP for cu |
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CCP Chronotis

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Posted - 2009.03.30 13:56:00 -
[13]
Originally by: Ranger 1 I really, really wanted the 1000m/s speed while cloaked.
It is possible that the torpedo explosion velocity could be exchanged for cloaked velocity bonus. Certainly not ruling such an idea out for now though we are bordering on a ship which will be too much winsauce soon. Will see how things pan out so watch this space.
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Kyoko Sakoda
Caldari Veto. Veto Corp
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Posted - 2009.03.30 13:56:00 -
[14]
While I still believe there should be two types of bombers, I think a recalibration penalty makes perfect sense -- interceptors, EAFs, and Recons end up making good escorts for vulnerable bombers -- and will buff these ships into usefulness.
Thumbs up.
___
Latest video: War Has Come (720p) |

Eka Lawrencia
Gallente
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Posted - 2009.03.30 13:57:00 -
[15]
Be careful what you wish for, you might well get it.
30 seconds reactivation delay and no cloaked speed bonus will in general make this a one-shot affair: Fire and warp out. They will also have difficulty to get into position against smaller ships, which would have been easy with added speed.
The real deadliness of the bomber rested on three attributes:
- Cloaked speed enhances positioning, which in turn makes bomber EW effective
- No targeting delay and quick recloak, meaning that large ships won't be able to achieve lock in time.
- Missiles deal damage after recloak.
As has been said before, the use of covops cloaks on bombers is a dubious one. the presence of bombers in system can always be ascertained by having scouts at gates and general intel in surrounding systems. They also show up on scanner for a short time.
This makes the covops cloak only half as good as many seem to believe. The intel systems in 0.0 will pretty much always find what you fly before you arrive. And a single kill will give the game away for everybody else.
Please reconsider.
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Kyoko Sakoda
Caldari Veto. Veto Corp
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Posted - 2009.03.30 13:58:00 -
[16]
Edited by: Kyoko Sakoda on 30/03/2009 13:59:09
Originally by: CCP Chronotis It is possible that the torpedo explosion velocity could be exchanged for cloaked velocity bonus.
I am not for or against a cloaked velocity bonus but do consider the fact that with a web on a target from an interceptor an explosion velocity bonus shouldn't absolutely be necessary.
Originally by: Eka Lawrencia They will also have difficulty to get into position against smaller ships
Yes, because its role is as a bomber, not a frigate killer.
___
Latest video: War Has Come (720p) |

Lindsay Logan
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Posted - 2009.03.30 14:05:00 -
[17]
Its importent to remember that this ship is not a solo pwn ship. It is and should be a glass cannon. What makes it viable is that it is a supprise addition in dps in gangs.
Thats why I would want a flight time bonus as well as vlicoty bonus to torps to give more range, and thus more sruvivability.
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Eka Lawrencia
Gallente
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Posted - 2009.03.30 14:11:00 -
[18]
Edited by: Eka Lawrencia on 30/03/2009 14:16:38
Originally by: Kyoko Sakoda
Originally by: Eka Lawrencia They will also have difficulty to get into position against smaller ships
Yes, because its role is as a bomber, not a frigate killer.
With smaller ships, I mean cruisers, which must be in the target selection of bombers because they are so many of them.
I am also never talking about solo bombers. Covops cloaks don't add survivability. I can't count how often I was caught in bubbles and escaped with the added cloaked speed. Now you have to fit a speed mod, which negates other options. Covops don't surprise anyone except in w-space, and there you probably end up in some gas cloud that decloaks you anyway.
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Kyoko Sakoda
Caldari Veto. Veto Corp
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Posted - 2009.03.30 14:28:00 -
[19]
I don't see why bombers should be very effective against cruisers. I've always considered that they should be best versus BCs and BS.
And survivability isn't the issue. The element of surprise is. Bombers should NOT be survivable without proper escort. If you see a bunch of people in local and can't see them on scan then you can deduce they are all perhaps covert ops cloaked. But you don't know what they're fielding.
Gas clouds and local intel are a completely separate issue from the usefulness of bomber bonuses.
___
Latest video: War Has Come (720p) |

something somethingdark
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Posted - 2009.03.30 14:30:00 -
[20]
No!
Or in more detail please dont fix whats barely broken If you are so keen on having a Torpedobomber do the folowing :
1) Copy paste the current stealth bomber model 2) Fiddle some deeper stats arround so its not too apparent that its just a copy paste 3) Give the "new" models some go faster stripes and a mean face (i want to be a panther grrr) paintjob 4) Assign them the bonuses you propose 5) Make sure the "old" stealthbomber is not outclassed in every way and still has its role 6) Unleash them on sisi and wait for feedback!
Aditional time required : 1 month if the graphics artists are swamped Result : Nobody is anoyed, everybodys happy they get a "new" ship
Is that so amazingly hard to do ?
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yani dumyat
Minmatar purple pot hogs Doctrine.
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Posted - 2009.03.30 14:32:00 -
[21]
Originally by: Tonto Auri Killed a good ship... /me spits
/signed
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Hirana Yoshida
Behavioral Affront
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Posted - 2009.03.30 14:36:00 -
[22]
What exactly is preventing them from retaining the ability to use cruise launchers?
The listed attributes would be sweet if we had a choice between cruise/siege, both for range and target types.
The narrow focus on anti-BS makes for a very limited range of engagements where another ship-class would not be better. Allowing for cruise would broaden this to include anti-cruiser hull at the cost of lower damage output.
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Lindsay Logan
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Posted - 2009.03.30 14:38:00 -
[23]
Edited by: Lindsay Logan on 30/03/2009 14:44:04
Originally by: something somethingdark
please dont fix whats barely broken
have you flown a Stealth Bomber recently? Currently it is a joke really. No strategic value, no defined role. And regular dps ship will outperform it. A sniper AF is better. A T1 frig with tackle is better, a T1 cruiser is better. At anything the SB cna currently do.
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Ayame Kei
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Posted - 2009.03.30 14:40:00 -
[24]
The ability to warp whilst cloaked is a good thing and what was needed from the day the bombers arrived in game.
I still think Torpedoes are a bad idea as they are just too slow and the bombers will be gettign killed before they reach their targets.
30 seconds delay on the cloak is not so good 15 seconds would be better adn at least give the pilot a chance to cloak after he gets his volley off.
but considering how easy it is to kill the bombers they need a tactic that will give them some chance to survive or they will remain an also ran.
However that said I would hate them to be "uber I win machines"
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Eka Lawrencia
Gallente
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Posted - 2009.03.30 14:40:00 -
[25]
Edited by: Eka Lawrencia on 30/03/2009 14:46:01 [ Originally by: Kyoko Sakoda local intel are a completely separate issue from the usefulness of bomber bonuses.
It keeps you from achieving surprise. That's not a separate issue.
And even if you manage surprise, after the first kill* it is gone anyway. No change to the current bomber, except then you can't recloak and are a snail cloaked.
*either in the targeted gang or anywhere in its intel system.
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Overbrain
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Posted - 2009.03.30 14:46:00 -
[26]
Even though this is a "talk to the hand" thread , ill still get to the details.
Without range bonus and t2 launchers / t2 torps, 3x launchers best skills . You get 30km range against an immobile target and 1650 a-strike against still an immobile target.
Meaning , if target moves ; Your torps range drop greatly because of chasing the target and you get a huge speed damage reduction . So that 1650 a-strike would possibly drop to 900 thats if* the torp manages to catch target . Not to mension, that a-strike is against zero resists.
So now , our glass cannon .. sorry our "glass watergun" would hit 450 damage to a 50% resisted somewhat intelligent target , which is probably going to be only battlecruisers or battleships.
And guess what, after you deal 450 damage, you have to either GTFO or get instapopped by either drones or nereby fast locking tackler ships . Since it will be very easy to primary you then because of your very short initial assault range, that is 15km at best.
And IF* you GTFO fast, then your torp wont hit the target either lol . And you can't tacticaly repeat it because of the 30 second re-cloak delay. So much for 450 damage every 60 sec lol ("add in the get in to position and wait for the right time delay")
This is so funny, that if stealth bombers are tweaked to reflect the performance above , they will be only skill traps which people will never ever make it work but die trying a lot .
So my suggestion is , YOU CANNOT FIX THIS SHIP WITH ONE OR TWO SMALL TWEAKS , or changing ship bonus.
I suggest, from slot count to base speed , to launcher slots and ship bonuses . Redesign the ship and aim to make it better than it was before , changing couple values will only create a worthless kamikaze ship , i wouldn't call this a "new role".
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Vigaz
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Posted - 2009.03.30 14:53:00 -
[27]
Manticore has the worst Scan resolution Manticore has the worst agility Manticore has the worst speed Manticore has the worst sig radius Manticore has the worst damage type -> Kin (New role target is a BS) Manticore has the best targetting range
Manticore and Nemesis cannot fit MWD with any BCU (Purifier and Hound can fit 2x BCU T2 and a MWD T2 without rigs or implants)
With the OP proposal the max range for torps will be 45km, the only plus for a manticore is the 70km targetting range (where Hound has the worst range -> 50Km) , Could you please check all the attributes of those ships to have a more balanced situation?
What about a bigger bonus for Torp velocity to counter the drowback of the Manticore and Nemesis (2nd worst SB)?
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Dallenn
Minmatar Jericho Fraction The Star Fraction
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Posted - 2009.03.30 15:06:00 -
[28]
Edited by: Dallenn on 30/03/2009 15:13:18
Originally by: Ranger 1 I really, really wanted the 1000m/s speed while cloaked.
I hope people are happy. They have their covert ops cloak now which requires no brain to use, and have gotten rid of potentially the most unique tactical advantage given to a ship in this game in exchange.
My feelings are pretty mixed WRT bombers, but I lean this way too. The speed change would make bombers more useful in one of their niches - providing a quick warp-in point and thus making the enemy very uneasy whenever they appear.
A covert ops cloak would make them slightly easier to use, because the enemy is less prepared. But it'd also make them a bit too good in scouting as well, they'd be just like recons and covops proper. Some people might replace these with the bomber for scouting role. Admittedly it'd be good if somebody flies bombers, but I fear a covops cloak might make the bombers overpowered, or then the combat capability would have to be so badly nerfed they'd (still) only be useful as a scout.
What's wrong with bombers might just be the whole glass cannon concept. A ship needs to be versatile and robust to be flown in PvP. If you need 10 buddies that are max-skilled in the ship and willing to work hours to set up a trap for the ship to be viable, it just won't be flown. If you want people to fly bombers, they need to have a profile of mobility, survivability, affordability and effective threat to fit into a mixed gang. There needs to be at least some options for solo PvP, and preferably PvE as well. The problem is that there is a plenty of ships that are superior to bombers in all of these respects, yet bombers are extremely fragile, making them a non-option to all but the die-hard bomber fans amongst the PvP crowds.
The suggested changes would make the bomber even more a niche ship than it is currently. Current bombers can deal missile damage to pretty much all targets; switching to torpedos would make them useful only against a very limited set of targets. What if the enemy is flying HACs and lighter ships? Bombers would be almost totally useless.
Has CCP really exhausted the balance space for the bombers' current general role and equipment? Don't really think so - the speed change would be worth testing, for once. Why not introduce a greater variety of bombs: t2, faction... even t3? Have high-intensity bombs with small radius of effect for taking out battleships, precision cluster bombs for taking out frigate swarms, etc. How about a special cloaking device that can only be activated in warp, thus you will arrive cloaked but cannot recloak in the battle? A module that boosts your cloaked velocity +400% but kills your maneuverability, so you can close into combat range but can't stalk MWDing t2 frigates?
What I'd work with is increasing survivability and versatility. There are a lot of simple options: more HP, more PG, more slots, higher speed/agility, smaller sig radius etc. If bombers could tank weaker interceptors, outrange AFs, survive bursts of fire from heavier ships (not counting close range fits or high-damage snipers), etc they could excel in general roles like fending off enemy frigates and recons. Bombers are frigate class vessels, so they don't need to be able to kill battleships (well maybe with expensive bombs), but they could work wonders as a unique, complementary ship class that has both fighting and scouting abilities.
Roleplaying in Eve |

Nymysys
GoonFleet GoonSwarm
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Posted - 2009.03.30 15:06:00 -
[29]
To those that are worrying about the SB's ability to be a sustained damage dealer, you are flying them wrong. The whole idea is line up your target between your position and a warp out point and approach. When in range, decloak, target, fire, wait for impact, and then insta warp (you will already be at speed).
The natural counters to this are bubbles (for those in 0.0) and fast locking inty's close enough to tackle you before you warp out. If those conditions are present, it should modify your decision to engage. Thats what cloaks are for; they are not defensive measures, they are engagement decision modifiers.
The cov-ops cloak is a mixed bag. Its negatives nullify the benefits. With the current cloaked speed bonus, getting setup on a bombing run (as described above) was easier, but getting on the field of battle was not. This required proper preparation of the battlefield (an assortment of off grid bookmarks). The cov-ops cloak eliminates the need for the off grid bm's, but the loss of the cloaked speed bonus (coupled with the new shorter range weapon system) hampers the SB's ability to set up a proper run in time to be effectual. The cloaking delay is meaningless if SB's are used properly, as you will warp off before needing to cloak, anyway.
The torp velocity bonus is inline with the SB's proper use (faster time for weapons delivery means the faster you warp off).
I fight in the mega-fleet battles in 0.0, where lag reigns supreme. With the "new" lag, navigation is minimally degraded, while module activation (or rather reactivation) is greatly degraded. Under those conditions, the alpha strike and warp out role of SB's in enhanced, though not enough to be a viable weapons platform in a real fleet battle.
I cannot recall if it has been suggested, but enhancing the use of bombs would make it a much more viable heavy damage dealer. I would simply allow the use of three bomb launchers on an SB, and consider targeted versions of bombs, with higher damage. Alternately, consider the use of citadel torpedos with the proper boni to make them viable against BS. This would enhance the alpha strike role, while minimizing the ability for sustained DPS. Keep the size of bombs the same; this would make SB pilots focus on setting up proper runs and reward good judgement on engagement decisions. It would also give them a more viable addition to large fleet battles. Bombs increase the survivablity of SB pilots who set things up properly, as they do not need to wait around for weapons impact.
I am glad CCP is looking into the SB concept, as it is truly one of the few interesting ships left to fly in this game.
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Vall Kor
Minmatar ZipZoom Kaboom
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Posted - 2009.03.30 15:10:00 -
[30]
Edited by: Vall Kor on 30/03/2009 15:14:43 Wow way to not listen to the SB pilots. Unless 2 SBs can solopwn a battle ship in one volley this change is ******ed, please allow us to either fit cruise OR torps, don't limit us to one. Not all of us fight battle ships on a normal basis......Most of the ships I run up against are BCs and below, will I still be able to 2-3 volley those? If not then this change will force me to shelve my bomber.
EDIT: and LOL at the "anti-bs" role.... I'd rather BS be anti-bs. The DPS lost because you wanted to bring SBs is a reason NOT to bring SBs. Cruises OR torps, not just torps.
"By way of deception, thou shalt do war"
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yani dumyat
Minmatar purple pot hogs Doctrine.
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Posted - 2009.03.30 15:11:00 -
[31]
Edited by: yani dumyat on 30/03/2009 15:11:27
BANGS
Why destroy a popular combat ship?
HEAD
Someone got tasked with fixing the bomber and invented a new ship instead?
ON
Your new ship has a place in new eden.
BRICK
So be nice to it and give it it's own name and hull :)
WALL
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Winterreign
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Posted - 2009.03.30 15:14:00 -
[32]
My Thoughts.
There should be no penalty for Covert Ops Recloaking. This should be removed. Instead lower the Scan rezolution a bit more on the SB and raise it's Signature radius by a bit as well.
The thought being that you can uncloak, lock and launch and then recloak. But the reduced scan rez will take you longer to lock and the higher sig radius will mean others can lock you quicker
This being that if someone manages to lock you up it prevents you from cloaking there by catch you with your pants down. I don't beleive this to be the "Winsauce" button because it can be overcome with Tactics.
And those tactics being that it pays to have other light support ships to prevent stealth bombers making attack runs. Where as multiple battleships will be suceptable to stealth bombers because they can not lock the target before it manages to recloak.
As it should be.
Apart from that i like all the changes, but unless the 30 sec recloak is removed all the changes will be for naught.
-W
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Zantaz
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Posted - 2009.03.30 15:26:00 -
[33]
Who are these stealth bomber pilots that are attacking battleships? Why would I bring a SB to a fight against a battleship... ~2,000 alpha strike against ten or fifteen thousand ARMOR???
This is the core of the problem. Where did Chronitis get this silly idea from?
If I'm fighting a battleship, I bring a battleship... anything but a SB would be more useful, even a frig with ecm.
I just don't understand why you're doing this. Why kick a ship when it's down????
As a Gallente pilot, having already spent way too much time training for cruise missiles, if you think I'm going to start training for torpedoes, you're sadly mistaken.
Could you please stop messing around with a ship you've obviously never flown? Could you please talk to the customer service people, who might be open to the opinions of the consumers of your game, as expressed in FOURTEEN PAGES OF BEGGING YOU NOT TO DO THIS????
Listen to the customers. Listen to the customers. Listen to the customers.
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Winterreign
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Posted - 2009.03.30 15:30:00 -
[34]
He has a point.
I like these changes but your better off just splitting it off into 2 different ships.
A. Percision Stealth Bomber B. Suppression Stealth Bomber
Or somthing of the like, you are kind of cheeseing over all those players who specificaly trained for Cruise missles
I still feel jaded over having trained Tech 2 heavy assault missles and then had my javlin missle range cut from 52km to 19km
-W
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Nymysys
GoonFleet GoonSwarm
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Posted - 2009.03.30 15:34:00 -
[35]
For those that are arguing against the anti-BS role, I agree with you. But CCP has apparently decided this is the role they should have. I do not think they are willing to make SB's into what they were befoe the missile changes; they no longer consider them anti-frigate/cruiser weapons. However, they risk making them worthless in the new role they have picked for them as well as the role they are moving away from (and that most SB pilots are use to). It not only has to be good at something, it has to be good enough for pilots to want to use it in the intended role.
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Overbrain
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Posted - 2009.03.30 15:34:00 -
[36]
Stealth Bombers couldnt do it with missiles now they are going to try it with TORPS ! . Its "all about torps" baby .
- I sense dark times coming for bombers , brawling a battleship with a 1600 ehp frigate...
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el caido
School of Applied Knowledge
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Posted - 2009.03.30 15:40:00 -
[37]
A small, supplemental damage dealer designed to aide mobile gangs ... this seems sound. Barring the community whiplash over the paradigm shift in what a bomber should be, this a good change. I disagree that the cloaked velo bonus is necessary, though I admit I will miss it.
But such a change makes one thing abundantly clear: we need a solo bomb-deploying class that can actually do its job and live. It is time to separate the torp bomber from the bomb bomber.
Cheers for the hard work, CCP.
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Wannabehero
Absolutely No Retreat
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Posted - 2009.03.30 15:57:00 -
[38]
Originally by: CCP Chronotis
Quote:
Gallente Frigate Skill Bonus: 20% bonus to Torpedo Explosion velocity per level 10% bonus to Torpedo velocity per level
Covert Ops Skill Bonus: 5% bonus to bomb thermal damage per level 10% bonus to Torpedo thermal damage per level
Role Bonus: -99.5% reduction in Siege Missile Launcher powergrid needs -99% reduction in Bomb Launcher CPU use -100% targeting delay after decloaking
As ever, everything is subject to change and feedback is welcome on these ideas :)
Is there anyway we could have the explosion velocity bonus as a 10% per level reduction in explosion radius? This would give bombers greater efficacy against battlecruisers, and if supporting a full array of target painters, the ability to be dangerous to HAC's as well. Torps could be all well and good, but please don't make stealth bombers only effective against Battleships, it pigeonholes* the ship far too much.
Otherwise, I like these changes better than the previous incarnation, but I still think that you guys are too worried about making the ship 'winsauce'. Another word for 'winsauce' I believe would be 'good' or 'fun-to-fly'.
Please don't be so worried about making a ship slightly too powerful that you accidentally go the opposite and make it severely underpowered. Go ahead and let it be a little strong, and then if need be, tweak it back a bit after player feedback.
Other than that keep up the good work.
---
*Pigeonhole Pronunciation: \ˈpi-jən-ˌhōl\ Function: noun Date: 1577
3: a neat category which usually fails to reflect actual complexities
http://www.merriam-webster.com/dictionary/pigeonholes --
Don't harsh my mellow |

Oftherocks
Caldari 22nd Black Rise Defensive Unit
|
Posted - 2009.03.30 16:01:00 -
[39]
Edited by: Oftherocks on 30/03/2009 16:01:57 Edited by: Oftherocks on 30/03/2009 16:01:14 You guys screwed the pooch big time with missiles when you did your fail speed nerf, so now you are left just grasping in the dark to find the solution to the problems you created.
Honestly, just get rid of the damn ship, it has no real purpose in this game anymore.
And while you are at it, get rid of bombs, you pre-nerfed them so hard they will never be viable because even if they were changed into a good thing, people will always just remember them as a very bad idea and never use them.
And while I am posting, the thread above this one, the one about changing ECM, just stop it. It is fine, leave it alone, no reason to break more of the games mechanics.
In conclusion, only TomB and Tuxford (and on occasion Sharkbait) should be allowed to make changes to the way the game actually works. The rest of you drones keep making pretty graphics, writing more missions, plugging more memory leaks, and fixing all game lag.

Originally by: Sheriff Jones
No, i play hello kitty online and just paid for 5 years to come here and make comments about stuff i know nothing about and Wranglers pants.
|

Wannabehero
Absolutely No Retreat
|
Posted - 2009.03.30 16:06:00 -
[40]
Originally by: Oftherocks In conclusion, only TomB and Tuxford (and on occasion Sharkbait) should be allowed to make changes to the way the game actually works. The rest of you drones keep making pretty graphics, writing more missions, plugging more memory leaks, and fixing all game lag.

Well that's not entirely fair. Chronotis has had some great ideas in the past. I'm just sad that we haven't heard more from him on improvements to the industrial side of the game, as I remember him having a large part in that in the past.
I let out a small sigh for the poor little un-realized dream of the industrial mini-game of eve. So much potential going un-tapped. --
Don't harsh my mellow |
|

Jalum Krayal
|
Posted - 2009.03.30 16:08:00 -
[41]
You should leave stealth bombers as they are, and instead make T2 Destroyers that are geared to kill BSes.
|

Ayame Kei
|
Posted - 2009.03.30 16:08:00 -
[42]
i think a few good points have been made here.
CCP need to clearly define what role a ship is to have before designing it and releasing it in game.
CCP then need to enable it to perform its defined role.
As it stands I have to say that the proposed changes will not leave us with a ship with a defined role that it can perform, let alone perform well.
So please have a design team meeting and decide exactly what the ship is supposed to be for, then work out how to make it perform that role reasonably well, then come to the players with the details, including how it is to perform its function.
and please consider the following;-
Is it a fleet combat ship and if so in what role? Is it a small roaming gang ship and if so what role? Is it a system defence ship nad how will it perforeme this role?
Lastly what will make it worth flying in its role?
I look forward to CCP's answers on this
|

IceAero
Amarr Shadow Company
|
Posted - 2009.03.30 16:13:00 -
[43]
Originally by: Jalum Krayal
You should leave stealth bombers as they are, and instead make T2 Destroyers that are geared to kill BSes.
I made a huge post about this, I'll dig it up :)
|

Miyamoto Uroki
Caldari Katsu Corporation
|
Posted - 2009.03.30 16:20:00 -
[44]
I for one really like the proposed changes. Look good so far. Time will tell if further tweaking will be needed.
for the tech2 dessy thing: bleh, if tech2 destroyers, make them hard nuts to crack but only dangerous to frigates. thats what they were supposed to be.
A Tech2 Destroyer with resists and HP of a Hac, and agility and speed of a battleship. with tracking like the tech1 destroyers and extended range to about 20-40 km. So that they would actually be used to fight back frigate swarms trying to scram the bigger ships.
|

Nocturnal Hunter
APOCALYPSE LEGION
|
Posted - 2009.03.30 16:22:00 -
[45]
Edited by: Nocturnal Hunter on 30/03/2009 16:26:39 in my opinion, bombers should do what they were made of, wich is basically big payloads with a big area of effect, then back home to reload this is why i think the stealthbombers launcher slots should be completely removed of these ships along with the turret slots and give a major boost to bombs
1) cut the built cost of bombs to 1/10 or to somehow make them viable (500k?) 2) make them have few bombs on cargo so they need to retreat 2/4 bombs (carrier or a hauler that bring bombs to a safespot on the system where bombers go pick them) 3) make them usable in low sec
other than this, give them a cov ops cloack yes, take some agility or base speed of it if u think it may overpower them, but pls make a bomber what a bomber is, not some crazy launcher with engines (wich is what it is in it's current form)
edit: make the bomb launcher don't use a missile slot btw
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Merin Ryskin
Peregrine Industries
|
Posted - 2009.03.30 16:30:00 -
[46]
Ok, this is much better, but still needs some work.
Quote: 1. Bombers will be able to fit covert ops cloak
However they will have a 30 second cloak reactivation delay. This means they can warp in cloaked and better surprise their targets in a true ambush. However once they are committed to the fight, they will not be able to recloak quickly as a drawback so choosing the right time to strike is essential.
This is fair. My only concern here is getting de-cloaked by objects. With the current covops ships, you can almost immediately re-cloak as soon as you get out of range of the object, but bombers are going to be exposed for a full 30 seconds.
Would it be possible to code the delay so it is only triggered once you activate weapons? That way you're still forced to spend a full 30 seconds uncloaked if you want to engage a target, but don't run into problems moving around.
Quote: 2. Bombers will be able to fit and use siege launchers and fire torpedoes.
This allows them to inflict a high amount of alpha damage on larger targets and be serious threat to them. In gangs with other ships and available strategies will add significant damage to the fleet. They will no longer be able to fit cruise launchers as a result.
I'm still not happy with this one. There are three fundamental problems here:
1) Torps are redundant. You already have a short-range, high-damage weapon: bombs. And it's even a weapon that is most effective against battleships. If you fix bombs correctly (most importantly, reduce the absurd cost), the only reason you'd ever need to use torps on a bomber is if you refuse to remove the 0.0-only limitation.
2) Bombers are paper. Survival odds for a stealth bomber are bad enough as it is, de-cloak within 24km of anything with guns and you'll be in a pod within seconds. The only defense a stealth bomber currently has is its long range, and now you want to take that away? I don't see bombers getting an AF's resists or an interceptor's speed without becoming too powerful, so they really need to keep their range.
3) Wasted skills suck. Since stealth bombers are the only cruise missile ship (or even missile ship at all) for a lot of players, changing them to use torps means wasted SP, especially if they trained T2 cruise.
But as I said in the other thread, there is a better way of doing this:
1) Introduce a special bomber-only weapon: covert warhead launcher. You can load one of two options:
a) 5x cruise missiles.
OR
b) 1x bomb.
The launcher itself has a very high ROF, meaning if you go with cruise missiles, you will have very good dps as long as your missiles last. However, there are two penalties:
a) Small capacity. You do huge dps, but only for a very short time.
b) Long reload time. As in, a full minute or so (ideally with just the standard 10 seconds if you reload out of combat to change missile types).
Both of these ensure that the stealth bomber is a proper ambush ship: you can do devastating damage in a very short amount of time, but if you don't plan your ambush carefully you're going to find yourself with a very angry target and nothing to shoot back with.
2) Fix bombs. Make them proper short-range AOE weapons. This means the following:
a) Reduce the cost to something comparable to interdictor bubbles. High enough that buying a stack of 500 is a noticeable dent in your wallet, but low enough to use without hesitation.
b) Remove the 0.0-only limit. No more toys for just the rich alliances. Do NOT, however, change CONCORD/sec hit/sentry response, bombs are use-at-own-risk, just like smartbombs and ECM bursts.
c) Balance their damage/blast radius/etc appropriately for their new cost (remember, you can launch up to three at once).
There. Bombers are now fixed, and everyone is happy. -----------
|

Shun Makoto
Caldari 22nd Black Rise Defensive Unit
|
Posted - 2009.03.30 16:39:00 -
[47]
I don't know what you're thinking Chronotis.
What is the Stealth Bomber's Real life counter-part? The Submarine.
What do the Subs of today do?
They breach the surface, launch ICBMs and then dive and run silent.
Uncloak | Launch Cruise Missiles | Recloak and move to another spot
THIS IS THE ESSENTIAL STEALTH BOMBER.
Stealth Bomber's already got Nerfed. DON'T NERF THEM MORE
/burns SB Changes
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VoiceInTheDesert
Zebra Corp Circle-Of-Two
|
Posted - 2009.03.30 16:45:00 -
[48]
I'm not sure anyone wants Torps on these ships instead of cruise...not sure why CCP is pushing that idea so much.
The cov ops cloak with that penalty is pretty much a death sentence at that range, so I would say take it back out and give it the cloak speed bonus again.
My ideal SB (generic missile bonuses since I don't know which one will be used in the end):
Gallente Frigate Skill Bonus: 20% bonus to Explosion velocity per level 10% bonus to velocity per level
Covert Ops Skill Bonus: 5% bonus to bomb thermal damage per level 10% bonus to thermal damage per level
Role Bonus: -99.5% reduction in Missile Launcher powergrid needs -99% reduction in Bomb Launcher CPU use 500% bonus to cloaked velocity Can Target while cloaked (allows missiles to hit after you've cloaked again)
There, now it's useful.
|

Wannabehero
Absolutely No Retreat
|
Posted - 2009.03.30 16:46:00 -
[49]
Originally by: CCP Chronotis
4. They will still use bombs
Nothing is changing on this front for now.
Looking back, this part of the thread troubles me the most.
I wouldn't give two ****s about the primary weapon system on the bomber if bombs were useful.
Seriously, a covert-ops cloaked bomber with bombs that were worth launching would fundamentally change fleet warfare, in a good way. --
Don't harsh my mellow |

MrFahrenheit
Gallente The humble Crew Dara Cothrom
|
Posted - 2009.03.30 16:46:00 -
[50]
Originally by: Kyoko Sakoda
Originally by: Eka Lawrencia They will also have difficulty to get into position against smaller ships
Yes, because its role is as a bomber, not a frigate killer.
Exactly, but with a 30sec recloak delay you know its inty death for us all, I mean part of the whole bomber experience is avoiding incoming intys with meters to spare.
Not to mention the time wasted training for cruise missiles, and then maybe torps for us gun skill heavy toons that only trained them for this particular ship type. Are bombers that broken they need this nerf? I say nerf because in my eyes this isnt a fix of any sort.
If you want SB's to be more bomber like, then perhaps look into enhancing actual bombs, SB's are glass cannons enough without having to resort to a slight increase in dmg in exchange for almost 0% survivability.
Just my 2 cents in a post on fixing the unbroken. [url=http://kb.eve-daisho.com/?a=pilot_detail&plt_id=40133] [/url] |
|

Cailais
Amarr Diablo Advocatus Vanguard.
|
Posted - 2009.03.30 16:48:00 -
[51]
Originally by: CCP Chronotis
Originally by: Ranger 1 I really, really wanted the 1000m/s speed while cloaked.
It is possible that the torpedo explosion velocity could be exchanged for cloaked velocity bonus. Certainly not ruling such an idea out for now though we are bordering on a ship which will be too much winsauce soon. Will see how things pan out so watch this space.
As others have expressed the Stealth Bomber needs to be able to maximise its ability to manoeuvre to ensure a payload delivery.
The cov ops cloak provides the ability to manoeuvre strategically (i.e around a solar system).
A cloaked velocity bonus would allow it to manoeuvre tactically (i.e on the grid of the battle). In addition once de-cloaked the excess velocity might, in the hands of a skill full pilot, provide sufficient momentum to escape the field of battle - providing additional survivability - and thus the potential to deliver another payload (and in doing so more damage to the opposing fleet).
Survivability is important from a game play perspective, other wise SB pilots will essentially be on suicide missions - and anyone whose waited 30 minutes for a gang to form, another 30 minutes to get to the target system and then an hour waiting for the 'fight' to start definitely doesnt want to get vaporised in the first 10 seconds.
Its worth noting though, that if you apply the cov op cloak + cloaked velocity bonus (as I think you should: Id fly one instantly) you should consider this in conjunction with the proposed changes to Caldari EW ships. Their ECM 'sniping' ability would be significantly impinged by the risk of fast cloaked bombers.
C.
Originally by: Capa So if you wake up one morning and it's a particularly beautiful day, you'll know we made it.
|

something somethingdark
|
Posted - 2009.03.30 16:51:00 -
[52]
Originally by: Lindsay Logan Edited by: Lindsay Logan on 30/03/2009 14:44:04
Originally by: something somethingdark
please dont fix whats barely broken
have you flown a Stealth Bomber recently? Currently it is a joke really. No strategic value, no defined role. And regular dps ship will outperform it. A sniper AF is better. A T1 frig with tackle is better, a T1 cruiser is better. At anything the SB cna currently do.
yup i have yeah the missile nerf hit it hard but frankly instapoping frigates or shooting down intys never felt quite right
its still a lovely tactical tool and i still get kills with it
i do admit it needs a little help but not a complete and total redesign
|

Cailais
Amarr Diablo Advocatus Vanguard.
|
Posted - 2009.03.30 16:52:00 -
[53]
Originally by: VoiceInTheDesert
Can Target while cloaked (allows missiles to hit after you've cloaked again)
There, now it's useful.
er..and how do you kill one?
sounds overpowered to me.
C.
Originally by: Capa So if you wake up one morning and it's a particularly beautiful day, you'll know we made it.
|

MrFahrenheit
Gallente The humble Crew Dara Cothrom
|
Posted - 2009.03.30 17:03:00 -
[54]
Originally by: Cailais
Originally by: VoiceInTheDesert
Can Target while cloaked (allows missiles to hit after you've cloaked again)
There, now it's useful.
er..and how do you kill one?
sounds overpowered to me.
C.
Umm at any time during the 30 second recloaking delay? [url=http://kb.eve-daisho.com/?a=pilot_detail&plt_id=40133] [/url] |

Vall Kor
Minmatar ZipZoom Kaboom
|
Posted - 2009.03.30 17:04:00 -
[55]
Edited by: Vall Kor on 30/03/2009 17:05:03 Wouldn't the scorpion be a better "anti-battleship" platform than a paper-thin frigate? Unless you totally intend to allow us to fit a BS sized tank of a frig then, I'll just cross train into Calamari to do what the SB will not be able to do.
Summary Scorpion Changes
- removed the ECM optimal range bonus - increased the ECM strength bonus to 20% per level - added a 5% RoF bonus to cruise & siege missile launchers per level.
So warp in some RR (armor) scorpions w/ Jammers and have better tank to accomplish the exact same role as the "new" lol Stealth Bomber. Hell, throw a cloak on it and call it a Stealth Platform. |

Mire Stoude
Cash Money Brothers
|
Posted - 2009.03.30 17:09:00 -
[56]
Awesome. I approve.
|

Thenoran
Caldari Tranquility Industries
|
Posted - 2009.03.30 17:13:00 -
[57]
Originally by: CCP Chronotis Continuing on from the previous thread, we would like to start fresh with feedback on the ideas below which will be put onto sisi for further playtesting and feedback in the days and weeks ahead.
We are looking into improving and focusing bombers to be more bomber like with a more focused target group and bonuses which compliment this role much better.
The role of a stealthy glass cannon is to ambush and deliver a large amount of firepower through volleys of torpedoes onto large targets. To facilitate this new role better, the bonuses and some of the attributes are being changed appropriately.
So what are we looking at changing exactly?
1. Bombers will be able to fit covert ops cloak
However they will have a 30 second cloak reactivation delay. This means they can warp in cloaked and better surprise their targets in a true ambush. However once they are committed to the fight, they will not be able to recloak quickly as a drawback so choosing the right time to strike is essential.
2. Bombers will be able to fit and use siege launchers and fire torpedoes.
This allows them to inflict a high amount of alpha damage on larger targets and be serious threat to them. In gangs with other ships and available strategies will add significant damage to the fleet. They will no longer be able to fit cruise launchers as a result.
3. Bombers will gain bonuses to torpedoes
Each racial bomber will gain a damage bonus to their racial damage torpedoes (EM = amarr, Explosive = minmatar, Kinetic = caldari, thermal = gallente) and a torpedo explosion velocity bonus so they can better hit large targets which are moving in addition to a torpedo velocity bonus increasing the range and speed of the attack.
4. They will still use bombs
Nothing is changing on this front for now.
So an example Nemesis bonus description will be like this:
Quote:
Gallente Frigate Skill Bonus: 20% bonus to Torpedo Explosion velocity per level 10% bonus to Torpedo velocity per level
Covert Ops Skill Bonus: 5% bonus to bomb thermal damage per level 10% bonus to Torpedo thermal damage per level
Role Bonus: -99.5% reduction in Siege Missile Launcher powergrid needs -99% reduction in Bomb Launcher CPU use -100% targeting delay after decloaking
As ever, everything is subject to change and feedback is welcome on these ideas :)
Not wanting to sound disrespectful here, but have you read all 14 pages of the Stealth Bomber thread? Everyone in there is against Torpedoes and close range, why are you pressing on the matter when the players who are going to use the new Stealth Bomber all don't agree with the change?
In addition, a 30 second reactivation delay when you are 30km away from your target means only one thing: Death.
Please, please, p-l-e-a-s-e try to understand a Stealth Bomber under 50km is a dead Stealth Bomber. They have no tank, they have no means of cloaking when locked (and with your 30 second delay they'd be screwed even more).
The only way to make Stealth Bombers viable at close range is if they are not focused on fighting purely Battleships, have some small amount of tank in case of drones and can cloak while locked for something like 10 seconds after decloaking. Sensor damps won't help against multiple targets.
Torpedoes.at.close.range.will.not.work. Regardless of how much you want it to.
Also, if you intend to ignore the entire Stealth Bomber population by still giving Siege Launchers and throwing away Cruise Launchers, please knock it off with these threads giving false hope of us being really listened too.
We don't want a close range, anti-BS, torpedo only Stealth Bomber, try to get that in your head please.
Again, no disrespect meant, but nearly every single piece of feedback in the previous thread has been ignored. ------------------------ Low-sec is like sailing along the coast of Somalia...
|

Cailais
Amarr Diablo Advocatus Vanguard.
|
Posted - 2009.03.30 17:16:00 -
[58]
Originally by: MrFahrenheit
Originally by: Cailais
Originally by: VoiceInTheDesert
Can Target while cloaked (allows missiles to hit after you've cloaked again)
There, now it's useful.
er..and how do you kill one?
sounds overpowered to me.
C.
Umm at any time during the 30 second recloaking delay?
Not really sensible in large fleet fights with possibly hundreds of targets on overview, plus associated lag - and if that's not an issue then the whole concept falls pretty flat anyway (as you'll lock the SB and its all rather a moot point).
It would just boil down to latency issues in the end.
C.
Originally by: Capa So if you wake up one morning and it's a particularly beautiful day, you'll know we made it.
|

Cailais
Amarr Diablo Advocatus Vanguard.
|
Posted - 2009.03.30 17:19:00 -
[59]
Edited by: Cailais on 30/03/2009 17:21:48 double post. silly forums 
Originally by: Capa So if you wake up one morning and it's a particularly beautiful day, you'll know we made it.
|

Hakaryu Lionheart
|
Posted - 2009.03.30 17:28:00 -
[60]
This idea sucks bad - unless the SB can fit EITHER torps or cruises - then why not?
I would NEVER take my SB against anything larger than a cruiser - so the larger ships idea is not appropriate imo.
If it moves to only Torps - I will no longer be flying mine and that will SUCK!
|
|

Vaarun
Amarr PIE Inc.
|
Posted - 2009.03.30 17:28:00 -
[61]
Edited by: Vaarun on 30/03/2009 17:32:38 Edited by: Vaarun on 30/03/2009 17:28:48
Originally by: CCP Chronotis
As ever, everything is subject to change and feedback is welcome on these ideas :)
Well..pages and pages of "let us keep cruise missiles" seems to not be a change you are willing to do based upon feedback. 
You should change the above statement to "As ever, everything is subject to change so long as it is in-line with OUR vision and feedback is welcome on these ideas :)"
Very well. Let's make lemonade.
I assume the decloak penalty can still be mitigated by the Cloaking skill, so at Cloaking V it would be a 15-second reclaok, which could then be reduced even further by rigs. Still an eternity for something so fragile with such a slow reload.
We get a velocity bonus for missile explosions, but lose the sig radius reduction, still making them less useful vs smaller ships. How fast are you expecting battleships to go? And if they *are* going so fast as to require an explosion velocity modifier, how are we going to hit them with such a short range now? Hmmm...looking more closely, and to be fair to the NEW idea, with the proposed changes javelin torpedos can still have a decent range. I may get in on more kill-mails with damage higher than "0" now ;)
Lastly, I'm glad I've been working on other skills and haven't gotten to Cruise Missiles V yet, but only with the hindsight that these changes may be coming. If you do make this change, do you plan to allow people a 1-time swap of Cruise skills to Torpedo skills? Many people have only pushed Cruise missiles to their upper skill limits for the sake of bombers...and now they risk losing months of training for this change to one of their favorite ships. This may go a long way to ease ruffled feathers due to lost training at this skill-swap.
"To bring order to chaos, one must bring chaos to its knees."
-Vaarun |

Vall Kor
Minmatar ZipZoom Kaboom
|
Posted - 2009.03.30 17:29:00 -
[62]
Quote:
Not wanting to sound disrespectful here, but have you read all 14 pages of the Stealth Bomber thread? Everyone in there is against Torpedoes and close range, why are you pressing on the matter when the players who are going to use the new Stealth Bomber all don't agree with the change?
In addition, a 30 second reactivation delay when you are 30km away from your target means only one thing: Death.
Please, please, p-l-e-a-s-e try to understand a Stealth Bomber under 50km is a dead Stealth Bomber. They have no tank, they have no means of cloaking when locked (and with your 30 second delay they'd be screwed even more).
The only way to make Stealth Bombers viable at close range is if they are not focused on fighting purely Battleships, have some small amount of tank in case of drones and can cloak while locked for something like 10 seconds after decloaking. Sensor damps won't help against multiple targets.
Torpedoes.at.close.range.will.not.work. Regardless of how much you want it to.
Also, if you intend to ignore the entire Stealth Bomber population by still giving Siege Launchers and throwing away Cruise Launchers, please knock it off with these threads giving false hope of us being really listened too.
We don't want a close range, anti-BS, torpedo only Stealth Bomber, try to get that in your head please.
Again, no disrespect meant, but nearly every single piece of feedback in the previous thread has been ignored.
No the devs keyed in on the few posts that "liked" the changes. For some reason the devs have a hard on for torps. When there are much better ships for close range engagements against battleships, like I don't know... ANOTHER BATTLESHIP! You can NOT put a NO tank frig into close combat with a BS and expect good things to happen.
Give us a choice of EITHER CRUISE OR TORPS. We don't want torps.. well unless we can fit BS sized tank on them. |

Audrea
FinFleet KenZoku
|
Posted - 2009.03.30 17:30:00 -
[63]
I dont think they need to be allowed to fit cruise, but they DO need extra bonus - so torps can fly even faster... ideally, maxed out bomber pilot should have torps range of 60km I think, which would take him not more than 20 secs to hit?
|

VoiceInTheDesert
Zebra Corp Circle-Of-Two
|
Posted - 2009.03.30 17:30:00 -
[64]
Originally by: Cailais
Originally by: MrFahrenheit
Originally by: Cailais
Originally by: VoiceInTheDesert
Can Target while cloaked (allows missiles to hit after you've cloaked again)
There, now it's useful.
er..and how do you kill one?
sounds overpowered to me.
C.
Umm at any time during the 30 second recloaking delay?
Not really sensible in large fleet fights with possibly hundreds of targets on overview, plus associated lag - and if that's not an issue then the whole concept falls pretty flat anyway (as you'll lock the SB and its all rather a moot point).
It would just boil down to latency issues in the end.
C.
You can target it before it cloaks to keep it from cloaking again? It still has to come out for a few seconds to fire after all....
But I agree with the guy above me who said that all of this is pointless because they should just FIX BOMBS.
I'm not trying to be rude, but that's what the people want. We want a BOMBER. Not a paper-thin torp launcher.
Please CCP...fix bombs.
|

MrFahrenheit
Gallente The humble Crew Dara Cothrom
|
Posted - 2009.03.30 17:38:00 -
[65]
Originally by: Cailais
Not really sensible in large fleet fights with possibly hundreds of targets on overview, plus associated lag - and if that's not an issue then the whole concept falls pretty flat anyway (as you'll lock the SB and its all rather a moot point).
It would just boil down to latency issues in the end.
C.
glad you agree. ill put you down as a "no" to the changes then. [url=http://kb.eve-daisho.com/?a=pilot_detail&plt_id=40133] [/url] |

Thenoran
Caldari Tranquility Industries
|
Posted - 2009.03.30 17:40:00 -
[66]
CCP, if you are so stubborn in your decision to use Torps (in which case, make that known so we don't get another 15 pages of 'let us keep Cruiser') and ignore all of the Cruise requests, make it so Torps can be used at long range.
Regardless of what YOU want, WE are the ones who are going to use this thing. WE are the ones who will have put this ship in the line of fire and WE are the ones playing EVE with it.
I've been on balance teams myself with various mods and if there is one thing that cannot be done alone it is balancing. One opinion is always biased somehow, and if the Torps are purely your suggestions Chronotis, you should think about who is right here, 15 pages of experienced SB pilots all screaming to keep Cruiser Launcher ranges, or you with a suggestion.
As part of a balance team, I (and the team) often didn't see eye to eye and that was good, because it meant we could combine the opinions to finally create a balance that was well thought through and everyone was happy with.
That is not the case here, the only one who seem to be 'happy' here is you. The 30 second delay is only viable if we can be out far enough so we wont get shot the instant we decloak.
Range is what a Stealth Bomber needs, it doesn't matter if you agree or disagree with that, period.
Whether that range (70km+ atleast) is giving by Torps or Cruise Missiles is another matter.
Restricting the effectiveness of Stealth Bombers to Battleships however is purely a user nerf. It serves no purpose, it only limits, it does not give any benefits, it just makes the ship class less fun.
Let me fire on a Cruiser or anything bigger with some degree of effectiveness, you won't find solo Battleships and at 30km fighting anything not solo in a Stealth Bomber means you go home in a pod, losing a 20mil Frigate, Arbalest Launchers and a 10mil+ cloak.
Start actually listening to the feedback and stop pressing the issue of close range Stealth Bombers, it just won't work. ------------------------ Low-sec is like sailing along the coast of Somalia...
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Miyamoto Isoruku
Caldari Noir.
|
Posted - 2009.03.30 17:40:00 -
[67]
This is a great idea--for a new ship type (although a cloaked velocity bonus would be pretty essential). However I believe that this ship fits a different niche than the existing stealth bomber... so why not keep both ships? For existing bombers, give them a bonus to explosion velocity on their cruise missiles so that they can more effectively deal with small fast ships.
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Vaarun
Amarr PIE Inc.
|
Posted - 2009.03.30 17:45:00 -
[68]
Edited by: Vaarun on 30/03/2009 17:46:19 In thinking about it a bit more, gate-camps are going to be very vulnerable now if a half-dozen SB's can warp to their optimal ranges, undetected, align to celestial, declaok, fire, wait a few for missiles to get close enough to hit...then warp off...only to return when their cloaks refresh.
A well orchestrated alpha is going to hurt someone badly...
I'm going to miss Cruises if these changes go through, but with a few changes in strategy, that range we relied upon with cruise missiles might be made-up for with the covert ops cloak.
Still, these changes don't help much with smaller ships, but I guess that is the destroyer's job...not ours...submarines don't shoot dinghy's...;) "To bring order to chaos, one must bring chaos to its knees."
-Vaarun |

Thenoran
Caldari Tranquility Industries
|
Posted - 2009.03.30 17:46:00 -
[69]
Originally by: Vaarun In thinking about it a bit more, gate-camps are going to be very vulnerable now if a half-dozen SB's can warp to their optimal ranges, undetected, align to celestial, declaok, fire, wait a few...then warp off...only to return when thir cloaks refresh.
A well orchestrated alpha is going to hurt someone badly...
I'm going to miss Cruises if these changes go through, but with a few changes in strategy, that range we relied upon with cruise missiles might be made-up for with the covert ops cloak.
Still, these changes don't help much with smaller ships, but I guess that is the destroyer's job...not ours...submarines don't shoot dinghy's...;)
An untanked 20mil frigate against gate guns? ------------------------ Low-sec is like sailing along the coast of Somalia...
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Jack Coldwell
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Posted - 2009.03.30 17:49:00 -
[70]
I am new to Stealth Bombers, but would it not be very hard to kill a Frigate decloaking at less than 30km, locking very fast, applying Scan Resolution Dampener and firing torpedoes before warping away?
How much time does a battleship need to target a dampening stealth bomber? |
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Vall Kor
Minmatar ZipZoom Kaboom
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Posted - 2009.03.30 17:52:00 -
[71]
Edited by: Vall Kor on 30/03/2009 17:52:52
Originally by: Jack Coldwell I am new to Stealth Bombers, but would it not be very hard to kill a Frigate decloaking at less than 30km, locking very fast, applying Scan Resolution Dampener and firing torpedoes before warping away?
How much time does a battleship need to target a dampening stealth bomber?
It would take a while for the BS to lock you, but... and there's always a but, your first,second, third volley will not kill it. And if the BS stays and fights, all he has to is launch drones after your first volley and then you get to warp away in your pod. Sensor damps will be useless in the ranges the devs are forcing SBs into. |

Nyxus
Amarr GALAXIAN
|
Posted - 2009.03.30 17:54:00 -
[72]
Edited by: Nyxus on 30/03/2009 17:54:40 CCP stated goal: The role of a stealthy glass cannon is to ambush and deliver a large amount of firepower through volleys of torpedoes onto large targets.
This is a great idea Chronotis. I am really excited about changing these ships into something more useful than their current incarnation. As of now they are a frigate that can destroy other frigates, moving them to torps makes them a threat to large targets, but relatively weak against smaller, faster targets and encourages mixed fleets.
Please consider putting Citadel torps on bombers instead of Seige
First let's talk stats without using ship bonuses as they can be tweaked.
3 x Siege launchers, rage torps, max skills (eft) = 2476 per volley, velocity 1875, 9.6 seconds flight time for a range of 19km
3x Siege launchers, faction torps, max skills = 2042 per volley, velocity 2250, 9 seconds flight time for a range of 20km.
Now, the reality of missiles is that they exit your ship and spin to the target then accelerate towards it. This reduces the overall distance they can travel. In actuality the total range is closer to 16km. Thats REALLY close for eve combat, especially against a ship with drones out.
1 x Citadel Torp = 2475 volley damage, velocity 1125, flight time 135 seconds for a total range possible range of 150km.
150km sounds like a lot but you would take the missile OVER 2 MINUTES to impact. A more realistic range looks like this.
Citadel Torp = Velocity 1125, 40km range = 35 seconds uncloaked flight time Citadel Torp = Velocity 1125, 20km range = 18 seconds uncloaked flight time
As you can see, the volley damage is approximately the same. The difference is the flight time. A citadel torp is more self balancing because greater range requires longer and longer periods of being uncloaked. This provides the flexibility of cruise ranges, damage more in line with torps on large targets, and longer periods of uncloaking in order to do damage. Less exposure requires coming closer to the target and their defenses.
This concept makes them dangerous to battleships, but leaves them very susceptible to ceptors, destroyers, and AFs, or anything fast moving. Boosting Torp speed to give bombers decent ranges but also makes them better able to hit smaller ships, which should not be their niche. This concept also gives the ship a limited role in anti - capital fleets outside the sniper fit T2 BS. It would also encourage Cap ship fleets to bring a few frigates for anti bomber work. Anti capital bomber use would be a good place to lower SP chars to contribute for relatively low cost (compared to a T2 fit BS).
Finally, a Citadel equipped bomber still has 3 unequipped high slots as opposed to 1 unequipped high slots using torps. This would allow the bomber to either also fit a bomb launcher or small guns for anti-drone defenses. As these are unbonused slots, they are very little threat to anything frigate level or above, but could be adequately used to destroy light drones, which are a *HUGE* threat to close range bombers since they auto lock very quickly and bombers aren't fast enough avoid them.
Conclusion:
Citadel bombers would still have range, but slow flight times balance this by forcing the bomber to stay uncloaked mitigating the need for a large reactivation delay. Total volley damage is approximately the same, but a Citadel Bomber would still have the option to fit for anti drones or a bomb launcher. Finally, shooting Citadel Torps out of a frig is omgwtfpwnsauce awesome.
One final suggestion: Please consider boosting Bomber HP. They are ridiculously thin right now, and being able to survive 5 light drones for 10 seconds would not necessarily be overpowered. Also consider shrinking their sig slightly since these are sneaky non fast ships meant to be countered by other frigs/dessies rather than battleships or heavy drones.
Please quote if you like it, Nyxus
The Gallente ideals of Freedom, Liberty and Equality will be met by the Amarr realities of Lasers, Armor and Battleships. |

MrFahrenheit
Gallente The humble Crew Dara Cothrom
|
Posted - 2009.03.30 18:03:00 -
[73]
Originally by: Thenoran
Originally by: Vaarun In thinking about it a bit more, gate-camps are going to be very vulnerable now if a half-dozen SB's can warp to their optimal ranges, undetected, align to celestial, declaok, fire, wait a few...then warp off...only to return when thir cloaks refresh.
A well orchestrated alpha is going to hurt someone badly...
I'm going to miss Cruises if these changes go through, but with a few changes in strategy, that range we relied upon with cruise missiles might be made-up for with the covert ops cloak.
Still, these changes don't help much with smaller ships, but I guess that is the destroyer's job...not ours...submarines don't shoot dinghy's...;)
An untanked 20mil frigate against gate guns?
 [url=http://kb.eve-daisho.com/?a=pilot_detail&plt_id=40133] [/url] |

Ania Tsaluan
|
Posted - 2009.03.30 18:06:00 -
[74]
As many have already said, torpedoes and stealth bombers don't mix. Calling these ships glass cannons is a lie. Paper squirt guns is a better analogy.
Assuming the enemy battleship is immobile, and all the torps hit perfectly, and the enemy battleship has 0 HP, the max skilled SB-II pilot will do 2784 damage [using the nemesis]. Now at a base thermal shield resist of 20%, that brings the volley down to 2227.5 damage. So lets make a completely theoretical situation. A group of nemesis bombers attacking a dominix.
The dominix is somewhat-poorly fit as follow: 3x 1600mm Reinforced Rolled Tungsten Plate 3x Energized Adaptive Nano Membrane II 1x Damage Control II
This gives the Dominix 149,897 Effective HP versus thermal damage. Now, assuming the dominix is standing still, and all the missiles hit their mark perfectly, they would do about 1900 damage against the shied per volley, requiring 3-4 volleys do down the shield.
To the armor, the volley would drop down to around 750 damage, requiring 30 torp volleys to down the armor... Do its sufficient to say that you are effectively throwing peanuts at the domninix.
If, and I mean if there are 50 stealth bombers to kill this 1 dominix, it will work. In conclusion stealth bomber + torpedows will be useless, even with stupid theoretical build/situation which would never ever ever occur.
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Cailais
Amarr Diablo Advocatus Vanguard.
|
Posted - 2009.03.30 18:06:00 -
[75]
Originally by: Nyxus Edited by: Nyxus on 30/03/2009 17:54:40 CCP stated goal: The role of a stealthy glass cannon is to ambush and deliver a large amount of firepower through volleys of torpedoes onto large targets.
Citadel bombers would still have range, but slow flight times balance this by forcing the bomber to stay uncloaked mitigating the need for a large reactivation delay. Total volley damage is approximately the same, but a Citadel Bomber would still have the option to fit for anti drones or a bomb launcher. Finally, shooting Citadel Torps out of a frig is omgwtfpwnsauce awesome.
This is an interesting view point. It certainly applies a 'time on target' consideration for the SB pilot. Combine this with a cov ops cloak and a sensible cloaked velocity bonus and these ships could be quite interesting to fly.
C.
Originally by: Capa So if you wake up one morning and it's a particularly beautiful day, you'll know we made it.
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Vall Kor
Minmatar ZipZoom Kaboom
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Posted - 2009.03.30 18:09:00 -
[76]
Edited by: Vall Kor on 30/03/2009 18:10:52
Originally by: Ania Tsaluan As many have already said, torpedoes and stealth bombers don't mix. Calling these ships glass cannons is a lie. Paper squirt guns is a better analogy.
Assuming the enemy battleship is immobile, and all the torps hit perfectly, and the enemy battleship has 0 HP, the max skilled SB-II pilot will do 2784 damage [using the nemesis]. Now at a base thermal shield resist of 20%, that brings the volley down to 2227.5 damage. So lets make a completely theoretical situation. A group of nemesis bombers attacking a dominix.
The dominix is somewhat-poorly fit as follow: 3x 1600mm Reinforced Rolled Tungsten Plate 3x Energized Adaptive Nano Membrane II 1x Damage Control II
This gives the Dominix 149,897 Effective HP versus thermal damage. Now, assuming the dominix is standing still, and all the missiles hit their mark perfectly, they would do about 1900 damage against the shied per volley, requiring 3-4 volleys do down the shield.
To the armor, the volley would drop down to around 750 damage, requiring 30 torp volleys to down the armor... Do its sufficient to say that you are effectively throwing peanuts at the domninix.
If, and I mean if there are 50 stealth bombers to kill this 1 dominix, it will work. In conclusion stealth bomber + torpedows will be useless, even with stupid theoretical build/situation which would never ever ever occur.
Not to mention if he has any light drones out at all.
Edit: And the BS pilot will be very happy surriving a 10 v 1 encounter. |

Mirei Jun
Right to Rule FOUNDATI0N
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Posted - 2009.03.30 18:10:00 -
[77]
I love these changes! Please implement them on the test server so we can try them out!
<applause applause applause>
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Mikal Drey
Atlas Alliance
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Posted - 2009.03.30 18:11:00 -
[78]
hey hey
warp in/get range/decloak/lock/fire/die
****ign awesome, where can i sign up to your newsletter.
so much has been said already it seem totally pointless to ask about bomber changes when you never listened anyway.
Covert cloak is a step in the right direction i guess but the reactivation delay is a deleberate attempt to get the ship dead. you can already clearly see how to work around it.
1. decloak in warp, land on grid, lock/fire/cloak 2. align before decloaking. fire and run.
personally i dont see why anyone will want to take a small fleet of bombers just to kill a single battleship when there is so many better options.
The best thing from the previous thread was that there was going to be a cloaked velocity bonus which was pretty decent and actually did what the bomber was aledged to do.
if torps stay then warping in and firing a bomb will be a better option which will make the torps totally redundant and with bomb prices as they are then its another nail in the bomber coffin.
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Thenoran
Caldari Tranquility Industries
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Posted - 2009.03.30 18:11:00 -
[79]
Originally by: Vall Kor
Originally by: Ania Tsaluan As many have already said, torpedoes and stealth bombers don't mix. Calling these ships glass cannons is a lie. Paper squirt guns is a better analogy.
Assuming the enemy battleship is immobile, and all the torps hit perfectly, and the enemy battleship has 0 HP, the max skilled SB-II pilot will do 2784 damage [using the nemesis]. Now at a base thermal shield resist of 20%, that brings the volley down to 2227.5 damage. So lets make a completely theoretical situation. A group of nemesis bombers attacking a dominix.
The dominix is somewhat-poorly fit as follow: 3x 1600mm Reinforced Rolled Tungsten Plate 3x Energized Adaptive Nano Membrane II 1x Damage Control II
This gives the Dominix 149,897 Effective HP versus thermal damage. Now, assuming the dominix is standing still, and all the missiles hit their mark perfectly, they would do about 1900 damage against the shied per volley, requiring 3-4 volleys do down the shield.
To the armor, the volley would drop down to around 750 damage, requiring 30 torp volleys to down the armor... Do its sufficient to say that you are effectively throwing peanuts at the domninix.
If, and I mean if there are 50 stealth bombers to kill this 1 dominix, it will work. In conclusion stealth bomber + torpedows will be useless, even with stupid theoretical build/situation which would never ever ever occur.
Not to mention if he has any light drones out at all.
In which case you'd be dead before you'd even realize you can't recloak. ------------------------ Low-sec is like sailing along the coast of Somalia...
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yani dumyat
Minmatar purple pot hogs Doctrine.
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Posted - 2009.03.30 18:12:00 -
[80]
Originally by: CCP Chronotis
The role of a stealthy glass cannon is to ambush and deliver a large amount of firepower through volleys of torpedoes onto large targets. To facilitate this new role better, the bonuses and some of the attributes are being changed appropriately.
At most you are going to be taking 1% or 2% EHP off your target per volley and at 10 second rof lame amounts of firepower would be a better description.
Originally by: Merin Ryskin
Introduce a special bomber-only weapon:
The launcher itself has a very high ROF, meaning if you go with cruise missiles, you will have very good dps as long as your missiles last. However, there are two penalties:
a) Small capacity. You do huge dps, but only for a very short time.
b) Long reload time. As in, a full minute or so (ideally with just the standard 10 seconds if you reload out of combat to change missile types).
Both of these ensure that the stealth bomber is a proper ambush ship: you can do devastating damage in a very short amount of time, but if you don't plan your ambush carefully you're going to find yourself with a very angry target and nothing to shoot back with.
While i'm not sure about some of the finer details in Merins' idea the basic concept is sound and would in many ways work better with torps than cruise.
A cov ops cloak with merin launcher and affordable bombs would make this a flyable ship that passes the description of stealth bomber and its glass cannon attribute would ensure it remains balanced.
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Nymysys
GoonFleet GoonSwarm
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Posted - 2009.03.30 18:12:00 -
[81]
Everyone complaining about the cloaking delay is flying them wrong, IMO. The cloak is not there as a defensive mechanism; its there to allow you to position yourself correctly. You get in close, aligned to a celestial or other warp out target, drop cloak, fire, hit, and warp. You then warp back in at distance, cloak, and have another go at it. Thats where the SB's suvivability comes from (if you ever want to be useful, that is). Those of you fighting at a distance really have never been much more than a nuisance, other than to haulers and frigs. CCP has determined that they want SB's to have a role against larger ships, thus fleets; SB have never been designed to go toe to toe with larger ships in the DPS department. If they were, they would have a ROF bonus instead, and a tank. Thats what AF's are for. SB are for hit and run, NOT hit and cloak.
I very much doubt your are going to get your pre-missile nerf SB's back.
They could compromise by keeping them exactly as they are now (so pilots that want to pop jet cans and otherwise be annoying can continue to do so) while adding the ability to replace the cruise launchers with three bomb launchers. BS take full damage from bombs as it is, but not enough to really matter. They get hit with three bombs at once, it will matter. If the AOE effect would be considered to powerful, than make targeted bombs that effect only the ship they were fired against; thus allowing tacklers and other close range ships to remain unscathed.
I am sure that CCP's original idea with bombs involved more than one SB making an attack; however, multiple attacks are near impossible to coordinate successfuly due to the inability to know where your fellow bombers are while cloaked.
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Thenoran
Caldari Tranquility Industries
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Posted - 2009.03.30 18:16:00 -
[82]
Originally by: Nymysys You get in close, aligned to a celestial or other warp out target, drop cloak, fire, hit, and warp. You then warp back in at distance, cloak, and have another go at it.
Get real, your DPS will not only be pathetic, but with 30 second recloak delay you might end having to warp in uncloaked. Against Battleships you'd have to warp in and out 30-40+ times assuming nothing else attacks it and it decides not to warp out and giggle. Only when you can actually Alpha something or you're about get hit does warping out have any purpose. ------------------------ Low-sec is like sailing along the coast of Somalia...
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Vall Kor
Minmatar ZipZoom Kaboom
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Posted - 2009.03.30 18:17:00 -
[83]
Originally by: Thenoran
Originally by: Nymysys You get in close, aligned to a celestial or other warp out target, drop cloak, fire, hit, and warp. You then warp back in at distance, cloak, and have another go at it.
Get real, your DPS will not only be pathetic, but with 30 second recloak delay you might end having to warp in uncloaked. Against Battleships you'd have to warp in and out 30-40+ times assuming nothing else attacks it and it decides not to warp out and giggle. Only when you can actually Alpha something or you're about get hit does warping out have any purpose.
And the BS is AFK! |

Thenoran
Caldari Tranquility Industries
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Posted - 2009.03.30 18:19:00 -
[84]
Originally by: Vall Kor
Originally by: Thenoran
Originally by: Nymysys You get in close, aligned to a celestial or other warp out target, drop cloak, fire, hit, and warp. You then warp back in at distance, cloak, and have another go at it.
Get real, your DPS will not only be pathetic, but with 30 second recloak delay you might end having to warp in uncloaked. Against Battleships you'd have to warp in and out 30-40+ times assuming nothing else attacks it and it decides not to warp out and giggle. Only when you can actually Alpha something or you're about get hit does warping out have any purpose.
And the BS is AFK!
And untanked with no Damage Control but leaving the MWD on for sig bonus. ------------------------ Low-sec is like sailing along the coast of Somalia...
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Nymysys
GoonFleet GoonSwarm
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Posted - 2009.03.30 18:25:00 -
[85]
Edited by: Nymysys on 30/03/2009 18:26:15
Originally by: Thenoran
Originally by: Nymysys You get in close, aligned to a celestial or other warp out target, drop cloak, fire, hit, and warp. You then warp back in at distance, cloak, and have another go at it.
Get real, your DPS will not only be pathetic, but with 30 second recloak delay you might end having to warp in uncloaked. Against Battleships you'd have to warp in and out 30-40+ times assuming nothing else attacks it and it decides not to warp out and giggle. Only when you can actually Alpha something or you're about get hit does warping out have any purpose.
You are making the assumption that CCP has any intention of you soloing a BS with an SB. Just because they want it to attack larger targets does not mean they intend the alpha strike to scale the same as it did pre-missile nerf. The days of popping stationary intys are gone, and will not be coming back.
Three bombs hitting a BS will do 19500 racial damage. If its already being attacked, that will likely getting you the killing blow.
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Zak Zerachiel
Caldari Slacker Industries
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Posted - 2009.03.30 18:26:00 -
[86]
The only feedback I can provide is this: By making the SB's a torp platform, they're stuck being within a VERY short range of every BS out there. For an anti-BS platform that makes sense.
What does not make sense is that it will not be able to lay down enough damage in a reasonable amount of time to kill that BS. And worse yet, while being in that range, the thing will get shattered in 1, MAYBE 2 volleys by the BS it is there to kill.
Further complicating the situation, is that most BS's do NOT fly alone. Even if they did, it would take what, three? Four? Five? Of these Anti-BS platforms to take one down. And it can be expected that in this process, at least 1-3 of them are going to get smoked.
I like the idea of having a choice of Cruise or Torp. Have two separate hulls for this if required. I like the idea of reducing the cost of bombs, or increasing their damage. I like covertops cloaks, as getting "in position" is much easier. Perhaps a speed boost can still remain, but one not quite as potent as it currently is?
But hey, what do I know.
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MrFahrenheit
Gallente The humble Crew Dara Cothrom
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Posted - 2009.03.30 18:33:00 -
[87]
Originally by: Nymysys Everyone complaining about the cloaking delay is flying them wrong, IMO. The cloak is not there as a defensive mechanism; its there to allow you to position yourself correctly. You get in close, aligned to a celestial or other warp out target, drop cloak, fire, hit, and warp. You then warp back in at distance, cloak, and have another go at it. Thats where the SB's suvivability comes from (if you ever want to be useful, that is).
Not a defensive mechanism? part of the fun of flying SB is the whole uncloak/lock/fire/recloak/relocate while dodging incoming inty's, its one of the ships in eve that takes some actual skill to fly and thats actually pretty fun to play with, yeah they annoy but thats also part of the fun, and theres little other ships ingame that has the adrenaline pumping as much as a cloaked SB being hunted by several intys dragging drones/fighters around in a vain attempt to decloak you.
Originally by: Nymysys I very much doubt your are going to get your pre-missile nerf SB's back.
We dont want those back, we just dont want the shoot some torps and then die bombers.
As you say SB atm are little more than an annoyance and I consider them little more than "eyes" with a bit of DPS, whereas cov ops are intel reporting machines with the ability to scan down other ships, Ive allways seen SB's as basically the same thing, sitting on gates reporting intel with a bit of backup DPS for when hostiles the are engaged.
If CCP want an anti BS bomber then why not make a cruiser class paper thin, one shot heavy assault bomber.
Dont kill our fun machines nagdammit.
[url=http://kb.eve-daisho.com/?a=pilot_detail&plt_id=40133] [/url] |

RedSplat
Heretic Army
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Posted - 2009.03.30 18:43:00 -
[88]
Holy cow they listened to feedback!
Where do i send doughnuts? Please resize image to a file size no greater than 24000 bytes - Mitnal
I'm in denial. Post moar kitteh. |

Vall Kor
Minmatar ZipZoom Kaboom
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Posted - 2009.03.30 18:46:00 -
[89]
Originally by: Nymysys Edited by: Nymysys on 30/03/2009 18:26:15
Originally by: Thenoran
Originally by: Nymysys You get in close, aligned to a celestial or other warp out target, drop cloak, fire, hit, and warp. You then warp back in at distance, cloak, and have another go at it.
Get real, your DPS will not only be pathetic, but with 30 second recloak delay you might end having to warp in uncloaked. Against Battleships you'd have to warp in and out 30-40+ times assuming nothing else attacks it and it decides not to warp out and giggle. Only when you can actually Alpha something or you're about get hit does warping out have any purpose.
You are making the assumption that CCP has any intention of you soloing a BS with an SB. Just because they want it to attack larger targets does not mean they intend the alpha strike to scale the same as it did pre-missile nerf. The days of popping stationary intys are gone, and will not be coming back.
Three bombs hitting a BS will do 19500 racial damage. If its already being attacked, that will likely getting you the killing blow.
Kinda kills the point of being "anti-" anything if you can not complete your mission in one - three volleys, and then live to tell about. |

Nymysys
GoonFleet GoonSwarm
|
Posted - 2009.03.30 18:49:00 -
[90]
Originally by: MrFahrenheit
Not a defensive mechanism? part of the fun of flying SB is the whole uncloak/lock/fire/recloak/relocate while dodging incoming inty's, its one of the ships in eve that takes some actual skill to fly and thats actually pretty fun to play with, yeah they annoy but thats also part of the fun, and theres little other ships ingame that has the adrenaline pumping as much as a cloaked SB being hunted by several intys dragging drones/fighters around in a vain attempt to decloak you.
You make my point; they just annoy now. Pre-missile nerf, you could be far more annoying, but now, its just a nuisance. Now, I am not denying that being annoying is fun; but CCP have decided they do not want SB's to be "annoying" anymore, but to contribute to the gang/fleet in a more meaningful way. The danger is that in attempting to do so, they take the annoyance/fun factor of the current SB away while not going far enough in the "meaningful contribution to the gang/fleet" arena. Anything that will do meaningful damage to BS will need to be balanced by reduced engagement range. Reducing the engagement range while NOT being able to do meaningful damage (as a torp SB would work out) would be "annoying", but not in a fun way.
Quote: Dont kill our fun machines nagdammit.
I fear they may end up doing so. We will see.
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Nymysys
GoonFleet GoonSwarm
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Posted - 2009.03.30 19:06:00 -
[91]
Originally by: Vall Kor Kinda kills the point of being "anti-" anything if you can not complete your mission in one - three volleys, and then live to tell about. if not then wouldn't it be better to use a recon ship to warp in some Torp Ravens or Scorpions (the updated Scorp)? They have the tank to stay in the fight for more than 1 volley and may actually kill the target BS before dieing.
SB's only one-shot things under specific circumstances pre-missile nerf. That capability is gone for good.
An SB with three bomb launchers can do around 24k racial dmg alpha strike on a BS at CovOps 5. I see that as being helpful in both a fleet and small gang. Its balanced by the fact you can only carry one reload, and the short engagement range; bombs allow greater survivability by allowing the SB to leave grid after bomb deployment, as long as your are aligned and warp immediately. If CCP wants to force the SB into an anti-big ship role, this is a balanced way, I think.
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Yuki Li
Caldari Omerta Syndicate
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Posted - 2009.03.30 19:19:00 -
[92]
Looks like an excellent idea to me.
Please stop presuming you're supposed to be soloing battleships with these, and consider the effectiveness when used in groups supporting other light ships.
A gang of Interceptors supported by bombers would be a lot of fun I imagine.
Website Recruiting
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Vall Kor
Minmatar ZipZoom Kaboom
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Posted - 2009.03.30 19:21:00 -
[93]
Originally by: Nymysys
Originally by: Vall Kor Kinda kills the point of being "anti-" anything if you can not complete your mission in one - three volleys, and then live to tell about. if not then wouldn't it be better to use a recon ship to warp in some Torp Ravens or Scorpions (the updated Scorp)? They have the tank to stay in the fight for more than 1 volley and may actually kill the target BS before dieing.
SB's only one-shot things under specific circumstances pre-missile nerf. That capability is gone for good.
An SB with three bomb launchers can do around 24k racial dmg alpha strike on a BS at CovOps 5. I see that as being helpful in both a fleet and small gang. Its balanced by the fact you can only carry one reload, and the short engagement range; bombs allow greater survivability by allowing the SB to leave grid after bomb deployment, as long as your are aligned and warp immediately. If CCP wants to force the SB into an anti-big ship role, this is a balanced way, I think.
That would work if you could drop and run/cloak. But we're talking torps here. The devs have a major hard on for torps at the moment. And unless those SBs can pop a BS with out dying, it'd be better off it they were in BSes actually applying DPS to a target with a chance to live longer than 10seconds. |

Liang Nuren
No Salvation PuPPet MasTers
|
Posted - 2009.03.30 19:24:00 -
[94]
Chronitis,
Man you guys have no idea how happy I am you guys are listening to your players this time around. Really, mad props. :)
However, I want to point out that it is not "winsauce" if they have to be within 20-40km to launch. One volley is not going to really be enough to make it worthwhile. IMO, cruises or torps - or better yet make the T2 torp spewing monsters of doom another kind of destroyer. I've been looking for a reason to have trained up Destro 5. :)
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |

Liang Nuren
No Salvation PuPPet MasTers
|
Posted - 2009.03.30 19:27:00 -
[95]
Originally by: Yuki Li Looks like an excellent idea to me.
Please stop presuming you're supposed to be soloing battleships with these, and consider the effectiveness when used in groups supporting other light ships.
A gang of Interceptors supported by bombers would be a lot of fun I imagine.
Nobody thinks you're supposed to be solo'ing battleships, but its not unreasonable to expect a bit of survivability from them once they've entered the fray. They are T2 ships, and will be running 20M+ isk a pop. Previously their entire tank was range... and quite honestly, the only thing that really needs adjusted is the addition of the covops cloak.
As things stand, I'd currently put money on my pest taking out half a dozen of these guys before going down - and the odds get so much worse the more BS's there are around.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |

Thenoran
Caldari Tranquility Industries
|
Posted - 2009.03.30 19:27:00 -
[96]
Originally by: Yuki Li Looks like an excellent idea to me.
Please stop presuming you're supposed to be soloing battleships with these, and consider the effectiveness when used in groups supporting other light ships.
A gang of Interceptors supported by bombers would be a lot of fun I imagine.
Provided the Bombers survive after the first volley and that Battleship doesn't have a good enough fleet with him. ------------------------ Low-sec is like sailing along the coast of Somalia...
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Nymysys
GoonFleet GoonSwarm
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Posted - 2009.03.30 19:38:00 -
[97]
Originally by: Vall Kor That would work if you could drop and run/cloak. But we're talking torps here. The devs have a major hard on for torps at the moment. And unless those SBs can pop a BS with out dying, it'd be better off it they were in BSes actually applying DPS to a target with a chance to live longer than 10seconds.
My idea is centered around bombs, not torps. If they want to use torps, they will have to increase velocity/damage alot more than what they have stated so far. With the current modifications, torps will not add meaningful damage to the target. The only weapon system that would have the effect they intend is multiple bomb launchers.
Ideally, they would take the current SB, tweak it to make it just like it was pre missile nerf, and add the capability to mount multiple bomb launchers. I think they planned the capablity to fit three bomb launchers at the beginning, but were afraid it would be a bit overpowered. However, its really the only way anyone would fly an SB in the role they intend for it. Lower the cost of bombs (like to 1 mil each), make "precision" bombs variants that have a much reduced AOE (1k would be ideal) so that you are not wiping your tacklers off the map (and make you have to aim better) and we would be good to go. It would allow the heavy ship role they want, while still allowing for the annoying fun factor of long range cruise missiles.
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Psycho Johnny
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Posted - 2009.03.30 19:42:00 -
[98]
Edited by: Psycho Johnny on 30/03/2009 19:44:56
What kind of tank are the devs going to allow SBs? Since SB are now close range brawlers, you are upping the CPU/PG to use 1600mm plates and large reppers correct?? If not how is an SB supposed to live inside of 30KM?
And if you are not planning on allowing any tank on the SB you do plan on making them immune to drone damage correct? If not WTF are you thinking trying to force and SB into close range combat????????
Apparently the 15+ pages of us not wanting torps wasn't enough for you to listen. Why even bother "discussing" this change with us???? There has to be trade off for damage, but there also as to be trade offs for being forced into close range combat i.e. TANK. You have to be delusional to think an SB is going to be effective in drone range. |

Ruoska
|
Posted - 2009.03.30 19:48:00 -
[99]
Originally by: Thenoran
Originally by: Vall Kor
Originally by: Thenoran
Originally by: Nymysys You get in close, aligned to a celestial or other warp out target, drop cloak, fire, hit, and warp. You then warp back in at distance, cloak, and have another go at it.
Get real, your DPS will not only be pathetic, but with 30 second recloak delay you might end having to warp in uncloaked. Against Battleships you'd have to warp in and out 30-40+ times assuming nothing else attacks it and it decides not to warp out and giggle. Only when you can actually Alpha something or you're about get hit does warping out have any purpose.
And the BS is AFK!
And untanked with no Damage Control but leaving the MWD on for sig bonus.
YES! YES! Now you're getting Chronotis'es vision! I knew you guys would eventually see the light.
Seriously, truly gigantic volley damage increase HAS TO BE HAD if this peg legged idea is to float at all. start at +500% and increase until flying this starts to make sense.
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Psycho Johnny
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Posted - 2009.03.30 19:51:00 -
[100]
Quote:
YES! YES! Now you're getting Chronotis'es vision! I knew you guys would eventually see the light.
Seriously, truly gigantic volley damage increase HAS TO BE HAD if this peg legged idea is to float at all. start at +500% and increase until flying this starts to make sense.
hmm wonder which dev got owned by an SB to force this change. I've always considers SBs anti-support... Leave the battleships to fight the battleships. |
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Nymysys
GoonFleet GoonSwarm
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Posted - 2009.03.30 20:10:00 -
[101]
Originally by: Thenoran Provided the Bombers survive after the first volley and that Battleship doesn't have a good enough fleet with him.
If you are flying it right, a bomber will not be visible on grid long enough for you to target it.
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A lifetaker
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Posted - 2009.03.30 20:11:00 -
[102]
I like the covops cloack idea but if it means 30sec recloack delay no thanx. i would rather have improved cloack and speed bonus tbh. But if you wanna change it here are some ideas:
1.)make bombers able to fit 3 bomb launchers, make them come out the back of the bomber so they don't bump you leaving you to die in your own trap and make them cheaper. 2.)give the bombers the ability to lock cloacked (to start with locking) once the target is locked you uncloack and you do your damage. 3.) if you give them torps, give them a BIG range bonus so they can be used in longer ranges then 54KM, that way people can stay a bit safer away from drones. cause a rack of T2 light drones will melt you very VERY fast.
I would love to see the bombs being actually usefull, would really change the ship, cause if you give the options cruise or bombs, you can pick between short range AoE or long range single target. Then let the torp idea go, and you have a different role for the ship but all the people who trained T2 cruise missiles for it don't have wasted SP. this way everybody should be happy
my 2 cents
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Max Hardcase
Art of War
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Posted - 2009.03.30 20:11:00 -
[103]
Edited by: Max Hardcase on 30/03/2009 20:16:01 You guys have your ship modularity tech now right ?
Well then USE it. People like thier torps or cruises and can choose between 2 offensive modules. People like their explosion V bonus or cloaked speed bonus, give that to the electronics module. Just make 2 different modules that dont have any visual effects tied to the ships we have now.
Offensive siege module : Bonus to siege launcher fitting and torp dmg Offensive cruise module : Bonus to cruise launcher fitting and cruise dmg
Electronics Target prediction module : Bonus to cruise and torp explosion velocity Electronics Stealth subspace navigation module : Bonus to cloaked velocity
I also missed the part where bombs get 99.5% resistance to all dmg types.
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Lindsay Logan
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Posted - 2009.03.30 20:11:00 -
[104]
Originally by: Cailais Edited by: Cailais on 30/03/2009 18:14:41
Originally by: Nyxus
CCP stated goal: The role of a stealthy glass cannon is to ambush and deliver a large amount of firepower through volleys of torpedoes onto large targets.
Citadel bombers would still have range, but slow flight times balance this by forcing the bomber to stay uncloaked mitigating the need for a large reactivation delay. Total volley damage is approximately the same, but a Citadel Bomber would still have the option to fit for anti drones or a bomb launcher. Finally, shooting Citadel Torps out of a frig is omgwtfpwnsauce awesome.
This is an interesting view point. It certainly applies a 'time on target' consideration for the SB pilot. Combine this with a cov ops cloak and a sensible cloaked velocity bonus and these ships could be quite interesting to fly.
C.
But it makes no sense. The citadels are the size of frigs. How do you expact a frig to fire other frigs 
Bombs (if changed) would be far better.
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Nyxus
Amarr GALAXIAN
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Posted - 2009.03.30 20:38:00 -
[105]
Originally by: Lindsay Logan
Originally by: Cailais Edited by: Cailais on 30/03/2009 18:14:41
Originally by: Nyxus
CCP stated goal: The role of a stealthy glass cannon is to ambush and deliver a large amount of firepower through volleys of torpedoes onto large targets.
Citadel bombers would still have range, but slow flight times balance this by forcing the bomber to stay uncloaked mitigating the need for a large reactivation delay. Total volley damage is approximately the same, but a Citadel Bomber would still have the option to fit for anti drones or a bomb launcher. Finally, shooting Citadel Torps out of a frig is omgwtfpwnsauce awesome.
This is an interesting view point. It certainly applies a 'time on target' consideration for the SB pilot. Combine this with a cov ops cloak and a sensible cloaked velocity bonus and these ships could be quite interesting to fly.
C.
But it makes no sense. The citadels are the size of frigs. How do you expact a frig to fire other frigs 
Bombs (if changed) would be far better.
Bombs are AoE. That's hell to try to balance. Bring down the cost a bit is about the only thing that I can see making it worthwhile but still balanced.
After looking at the price of citadel launchers, just modify Bomb launchers to be able to launch citadel torps. Tweak explosion radius and damage bonus and it should be good. The low velocity on Citadel Torps would require the bomber stay uncloaked and only target large ships. It should also make the recloaking delay unnecessary.
It would also make them immensely fun, but relatively fragile. It would encourage more mixing of fleets.
Nyxus
The Gallente ideals of Freedom, Liberty and Equality will be met by the Amarr realities of Lasers, Armor and Battleships. |

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2009.03.30 20:49:00 -
[106]
Originally by: Lindsay Logan But it makes no sense. The citadels are the size of frigs. How do you expact a frig to fire other frigs 
Bombs (if changed) would be far better.
Do you know how these ships are built in reality? Let me explain it in clear: Recipe of a tcship, basic version: 1. Get a big tube 2. Loaded it with one HUGE missile 3. Glue some engines, fuel bay, living bays and so on. 4. Add a few self-defences, mainly Ewar kind, to allow ships to GTFO if situation begin to boil. 5. Ergo, you have ship that can 1-shot even a Carrier.
Originally by: Vall Kor EDIT: and LOL at the "anti-bs" role.... I'd rather BS be anti-bs. The DPS lost because you wanted to bring SBs is a reason NOT to bring SBs. Cruises OR torps, not just torps.
Cruises and FIXED bombs, not joke and joke.
Originally by: Nyxus Bombs are AoE. That's hell to try to balance. Bring down the cost a bit is about the only thing that I can see making it worthwhile but still balanced.
Changing that much easier than killing a whole ship class. Or, you said, just change ammo to fire Citadel torps. Leave one launcher per ship as it is now. MAY BE add AoE effect to the Citadel Torps (that would be interesting change, confirm?)
Quote: After looking at the price of citadel launchers, just modify Bomb launchers to be able to launch citadel torps. Tweak explosion radius and damage bonus and it should be good. The low velocity on Citadel Torps would require the bomber stay uncloaked and only target large ships. It should also make the recloaking delay unnecessary.
Needs some calculations, I hope it sounds promising, but with 1 launcher per SB it'll fall in the same category as torpedo-bombers. To trash.
Quote: It would also make them immensely fun, but relatively fragile. It would encourage more mixing of fleets.
Unless four SB could ultimately 2-volley PWN a battleship, it's all about loosing the afterdinner winds. They dealing more damage. -- Thanks CCP for cu |

Lindsay Logan
|
Posted - 2009.03.30 20:54:00 -
[107]
Edited by: Lindsay Logan on 30/03/2009 20:55:24
Originally by: Tonto Auri
Originally by: Lindsay Logan But it makes no sense. The citadels are the size of frigs. How do you expact a frig to fire other frigs 
Bombs (if changed) would be far better.
Do you know how these ships are built in reality?
No, and neither do you !
These ships do not exist in RL.
They are pixels in a game .
But I knoe engouh about space technology to know that engines make up the biggest part of our current space vessles, and not to speak of other components.
A big tube with stuff glued to it is not how it is.
And ammo?
Only one shot?
Torps or Cruises, and bombs are the way to go in EVE, that makes sense.
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2009.03.30 20:55:00 -
[108]
Originally by: Lindsay Logan No, and neither do you !
How could you know? Do you know me IRL? -- Thanks CCP for cu |

Vall Kor
Minmatar ZipZoom Kaboom
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Posted - 2009.03.30 20:59:00 -
[109]
i just want to know why the devs are so hard up on us not having a choice in weapon systems? What if we don't want to be a close range brawler in a paper thin ship? What if we prefer being a longer range ship(Hell just keep us out of drone range 70Km would be fine). And do you really for see these in a fleet set up? Wouldn't it make more sense to use battleships in a close range setup (i.e. blasters, autocannons) with recon warp in, since they'd be able to actually TANK and not get insta-popped?
Why the sudden change to forcing SBs to use torps? Why not fix bombs or cruise missiles? Why can't we have a choice? You don't force battleships in to long range only? Isn't that a the battleships role, to be a long range weapon platform?? Instead of a slight tweak (which is what is needed) you want an entire overall of the ship, even though the SB community is against the changes.
Speaking for myself, I hardly ever run into a BS gang, even when roaming. Are we going to be totally useless now against cruiser and the like? If I am limited to a single ship type to target can we have a refund of the SPs I wasted training for the SB?
This is a discussion after all, so discuss with us why you guys are so hard up to give SBs an "anti-battleship role" all of a sudden?
"By way of deception, thou shalt do war"
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2009.03.30 21:04:00 -
[110]
I have a better idea. Turn bomb launchers into bombs itself. Activating it will produce a huge AoE blast to all nearby ships excluding other SB. However, it'll destroy your ship too (how could you wish to survive sitting on a bomb?) Much better fun that these proposed changes! -- Thanks CCP for cu |
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yani dumyat
Minmatar purple pot hogs Doctrine.
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Posted - 2009.03.30 21:05:00 -
[111]
Reading through this thread and the previous one the pure ingenuity of the pilots compared to the falcon thread is quite something.
-> Scout ship with support DPS -> Decloak/fire/recloak brawlers -> Ranged ECCM -> Ewar tag team with dictor support
I can add a few we've tried over the years such as the tanked bait cruiser in a belt surrounded by cloaked bombers and the plate fit surprise tackle hound.
CCP please understand that the people who have been appealing against this change have spent hours staring vacantly at their office wall to think up these tactics, many probably load batteries into electrical goods as though they were loading a launcher and have their dreams invaded by an overview and tactical overlay.
Like any niche ship it takes time and effort to crawl into that niche and make yourself comfortable but the prize of this effort is a diversity of tactics that is sadly lacking in many other ships, so the question becomes how to preserve this tactical diversity while still catering to CCP's OCD style compulsion to shoe horn every ship into a tactical box with matching SP sink.
The answer may be to split the bomber into 2 ships with different target choice:
Ship 1 - Chronotis DPS Taxi - aka Stealth Bomber
The idea would be to put anti BS weapons like torps and bombs on a cov-ops frigate. The usefulness of these weapons isn't greatly relevant because people will mainly use the ship as a safe means of transport in dangerous space.
Once enough of these taxis are in circulation diverse tactics will be ensured for the simple reason that every person in a corp will be able to fly one. Wolfpacks will spontaneously emerge from the resultant horde of 0.0 carebears bearing new found fangs and the happy shopper alliance will be born.
The Chronotis DPS Taxi finds itself irresistibly attracted to the vigil and her sexy target painters however love was thwarted when he found out that the vigil has a 5m3 dronebay because it is in fact a marsupial.
Ship 2 - The Tactical Frigate - aka back in the day
This ranged frigate is prized for its flexibility and ability to punch out at heavy cruises and some lighter vessels, it's cloaked velocity and passive targeting bonuses allowing for great tactical flexibility.
It's medium sized range weapons (Caldari = heavy missile, Matari = artillery etc) can hit at cruiser ranges while being considerably faster and lighter than said cruiser equivalent.
This ship is favored by people with Yorkshire accents who say things like "when I were a lad it'd be 32 hours a day down t'veldspar mine with nowt but half a can of quaffe for lunch and you'd feel lucky if you got your pod home and your dad'd give you a good speed tanking with t'raven."
Seriously Though
Tactical flexibility is the hallmark of the current bomber and what i don't want to see is a very fun ship removed from the game.
If you really must make the bomber only able to hit BS then please give us all the stuff you've removed back in a new frigate that covers smaller targets please 
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Tuncan
Minmatar Mortis Angelus The Church.
|
Posted - 2009.03.30 21:31:00 -
[112]
Originally by: Merin Ryskin Ok, this is much better, but still needs some work.
Quote: 1. Bombers will be able to fit covert ops cloak
However they will have a 30 second cloak reactivation delay. This means they can warp in cloaked and better surprise their targets in a true ambush. However once they are committed to the fight, they will not be able to recloak quickly as a drawback so choosing the right time to strike is essential.
This is fair. My only concern here is getting de-cloaked by objects. With the current covops ships, you can almost immediately re-cloak as soon as you get out of range of the object, but bombers are going to be exposed for a full 30 seconds.
Would it be possible to code the delay so it is only triggered once you activate weapons? That way you're still forced to spend a full 30 seconds uncloaked if you want to engage a target, but don't run into problems moving around.
Quote: 2. Bombers will be able to fit and use siege launchers and fire torpedoes.
This allows them to inflict a high amount of alpha damage on larger targets and be serious threat to them. In gangs with other ships and available strategies will add significant damage to the fleet. They will no longer be able to fit cruise launchers as a result.
I'm still not happy with this one. There are three fundamental problems here:
1) Torps are redundant. You already have a short-range, high-damage weapon: bombs. And it's even a weapon that is most effective against battleships. If you fix bombs correctly (most importantly, reduce the absurd cost), the only reason you'd ever need to use torps on a bomber is if you refuse to remove the 0.0-only limitation.
2) Bombers are paper. Survival odds for a stealth bomber are bad enough as it is, de-cloak within 24km of anything with guns and you'll be in a pod within seconds. The only defense a stealth bomber currently has is its long range, and now you want to take that away? I don't see bombers getting an AF's resists or an interceptor's speed without becoming too powerful, so they really need to keep their range.
3) Wasted skills suck. Since stealth bombers are the only cruise missile ship (or even missile ship at all) for a lot of players, changing them to use torps means wasted SP, especially if they trained T2 cruise.
But as I said in the other thread, there is a better way of doing this:
1) Introduce a special bomber-only weapon: covert warhead launcher. You can load one of two options:
a) 5x cruise missiles.
OR
b) 1x bomb.
The launcher itself has a very high ROF, meaning if you go with cruise missiles, you will have very good dps as long as your missiles last. However, there are two penalties:
a) Small capacity. You do huge dps, but only for a very short time.
b) Long reload time. As in, a full minute or so (ideally with just the standard 10 seconds if you reload out of combat to change missile types).
Both of these ensure that the stealth bomber is a proper ambush ship: you can do devastating damage in a very short amount of time, but if you don't plan your ambush carefully you're going to find yourself with a very angry target and nothing to shoot back with.
QFT
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Vaarun
Amarr PIE Inc.
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Posted - 2009.03.30 21:32:00 -
[113]
Originally by: yani dumyat If you really must make the bomber only able to hit BS then please give us all the stuff you've removed back in a new frigate that covers smaller targets please 
Agreed.
The changes you are considering are far more significant than "tweaks" that have been made to other ships in the past.
Would it kill CCP to provide us a 3rd covops frigate to encompass this new vision instead of radically changing one of only two we have?
I would really like to hear what was WRONG with the old SB's that warranted such a significant change. It seems to me there is a move within CCP to reduce the ranges that combat happens at overall... "To bring order to chaos, one must bring chaos to its knees."
-Vaarun |

Lindsay Logan
|
Posted - 2009.03.30 21:36:00 -
[114]
Originally by: Tonto Auri
Originally by: Lindsay Logan No, and neither do you !
How could you know? Do you know me IRL?
Makes no difference, there are no future space ships in the current RL. 
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Dr Asimov
|
Posted - 2009.03.30 21:56:00 -
[115]
This Dev has definitely got his head in the sand or has never used a bomber or has never been involved in direct heavy fighting.
A 30 second delay in the ability to cloak is way too long unless your gonna give us the tank of a BC. It is not a fair trade off for the use of a cov ops cloaking device. Ditch that idea the current cloaking method works fine. Or if you must do it make it a 10 second delay THAT would be acceptable and fair.
Now the part you said "We are looking into improving and focusing bombers to be more bomber like with a more focused target group and bonuses which compliment this role much better." is a bunch of hooey. Bombers should be able to lob more than one bomb at a time they should be able to use thier choice of torps or cruise missles. Ever hear of a RL bomber without a tremendous amount of speed for its delivery? Increase the speed of this ship to be able to get out of lock range of a BS after delivery!
These bombers with thier 30 second cloaking delays will not even hit thier targets, the target will warp off and a ceptor will kill them and they will be done. I say 90% of these ships will die on thier first attack run and after it happens 2-3 times they will not use the bomber again. Change it to 10 seconds and it would be agreeable.
Now the range of the Torps is fair but the speed bonus for thier delivery should be upped quite a bit more.
Don't limit this ships ability to take out a variety of ships with effectiveness to curtail them to be only useful for large targets and in large numbers is like handcuffing the hands of a police officer. Who in thier right mind in a territorial war wants to field alot of stealth bombers to kill BS when the configuration your suggesting will result in the loss of all thier bombers in the first run when they can effectively to it better with the same number of BS?
You Dev's sorely lack in tactical sensibilities of ships.
But guess what? You guys won't care and you will continue on your current course and it will be another unwanted screwed up refinement that the Dev's have forced upon us again.
YOU DEV'S HAVE NEVER, EVER, EVER, EVER, WENT WITH THE MAJORITY SO WHY EVEN DISCUSS IT? JUST THROW MORE GARBAGE AT US AND MAKE US BIATCH AND COMPLAIN ABOUT IT EVEN MORE.
Feedback forums on changes you make in this game are an utter waste of your time and ours if you dont listen to the community.
One ****ed off Purifier Pilot
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Breetaai
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Posted - 2009.03.30 22:02:00 -
[116]
Seems to me the option of Cruiser, OR Torpedoes is best.
With Torpedoes having limited range, would you want to be within Neutralizer range of these large targets you now are supposed to kill?
Faction Torpedoe has 6 sec flight time with 1,500 m/s, or 9km. Add in skills and you get something like 13km right? 10% per level, assuming level 4, gives you 19km. So the 'sniper' frigate now has to engage within Heavy Neutralizer/Warp Disruptor/Light Drone range. I think they will die after the Raven gets a lock on them.
Why not just consider damage bonuses to the Cruise Missiles instead of changing weapon types?
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Atraxerxes
Caldari 22nd Black Rise Defensive Unit
|
Posted - 2009.03.30 22:03:00 -
[117]
Chronotis,
Please just leave the SB the hell alone!
Nobody has ever said it's over powered, nobody has said it alone needs a change.
As I posted in the last thread, SB's are a very easy ship for new pilots to get into.
New pilots don't see a lot of BS gangs, or have PoS attacks.
This change is change does nothing but take away one more cool ship for pilots under 1 year and give alliances a cheaper alternative to pos destruction warfare, than having to bring in BS's.
There are so many other areas you guys could be spending you time on. I'm not even going to get into how big of a let down this new expansion was.
CCP should be focusing on patching the holes in wall that is EVE, not picking out the wallpaper that's going on afterwords.
AX
"Green isn't a good color for us.
I think we'll paint this region BLUE."
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Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2009.03.30 22:06:00 -
[118]
Originally by: Merin Ryskin Ok, this is much better, but still needs some work.
Wrong, it's need a well-fed cow to produce enough crap to bury it as deep as possible.
Quote:
Quote: 1. Bombers will be able to fit covert ops cloak
However they will have a 30 second cloak reactivation delay. This means they can warp in cloaked and better surprise their targets in a true ambush. However once they are committed to the fight, they will not be able to recloak quickly as a drawback so choosing the right time to strike is essential.
This is fair. My only concern here is getting de-cloaked by objects. With the current covops ships, you can almost immediately re-cloak as soon as you get out of range of the object, but bombers are going to be exposed for a full 30 seconds.
Which means, they were never been and will never be cloaked. Dead, yes, cloaked - no.
Quote: Would it be possible to code the delay so it is only triggered once you activate weapons? That way you're still forced to spend a full 30 seconds uncloaked if you want to engage a target, but don't run into problems moving around.
Too many "if"s, EVE server laggy enough by itself, don't you think so?
Quote: 1) Torps are redundant. You already have a short-range, high-damage weapon: bombs. And it's even a weapon that is most effective against battleships. If you fix bombs correctly (most importantly, reduce the absurd cost), the only reason you'd ever need to use torps on a bomber is if you refuse to remove the 0.0-only limitation.
This.
Quote: 3) Wasted skills suck. Since stealth bombers are the only cruise missile ship (or even missile ship at all) for a lot of players, changing them to use torps means wasted SP, especially if they trained T2 cruise.
Who cares, really 
Quote: But as I said in the other thread, there is a better way of doing this:
1) Introduce a special bomber-only weapon: covert warhead launcher. You can load one of two options:
Why damn if we already have one? Isn't that enough? Just change stats of bomb launcher.
Quote: a) 5x cruise missiles.
OR
b) 1x bomb.
The launcher itself has a very high ROF, meaning if you go with cruise missiles, you will have very good dps as long as your missiles last.
DPS is nothing for missiles, more, it's a JOKE. Missiles should be Alfa weapon. I'm begin to feel that this would be a root issue with missiles also the proper way to fix them and give them that needed alteration, instead of beeing just delayed guns.
Quote: However, there are two penalties:
a) Small capacity. You do huge dps, but only for a very short time.
Why would I prefer to load a bomb if I can fire cruise missiles for the same or better damage? Assuming that bombs remains AoE, they wouldn't touch a single target hard enough, and I've never been in a position, where AoEing could change anything on a serious scale. Normal distance between ships - 15-20 km, max I can cover by 4 bombs is 2 ships... Perfomance = Result/Effort < 1
Quote: b) Long reload time. As in, a full minute or so (ideally with just the standard 10 seconds if you reload out of combat to change missile types).
I've had the same idea, but I've never thought about that in the light of mixing two ammo types in one ship. -- Thanks CCP for cu |

Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2009.03.30 22:19:00 -
[119]
Originally by: Lindsay Logan
Originally by: Tonto Auri
Originally by: Lindsay Logan No, and neither do you !
How could you know? Do you know me IRL?
Makes no difference, there are no future space ships in the current RL. 
So, that answer was no. Then, please do not make any assumptions based on your lack of knowledge any more. -- Thanks CCP for cu |

ShadowMaster56
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Posted - 2009.03.30 22:29:00 -
[120]
Edited by: ShadowMaster56 on 30/03/2009 22:30:14
Originally by: Vall Kor Cruises OR torps, not just torps.
this, at least they got the cov ops clokeing right
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yani dumyat
Minmatar purple pot hogs Doctrine.
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Posted - 2009.03.30 22:37:00 -
[121]
Originally by: Tonto Auri
Originally by: Lindsay Logan
Originally by: Tonto Auri
Originally by: Lindsay Logan No, and neither do you !
How could you know? Do you know me IRL?
Makes no difference, there are no future space ships in the current RL. 
So, that answer was no. Then, please do not make any assumptions based on your lack of knowledge any more.
Confirming that Tonto is indeed an alien with supreme technological knowledge. His ship crashed in my garden and all i saw was a huge missile with appendages. 
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Devasatation
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Posted - 2009.03.30 22:49:00 -
[122]
Something like this perhaps? --- Name: Purifier Role: Precision Stealth Bomber Developer: Viziam
Amarr Frigate Skill Bonus: -15% reduction in Explosion Velocity of Cruise Missiles -15% reduction in Explosion Radius of Cruise Missiles
Covert Ops Skill Bonus: 10% Increase in Scan Resolution 200% increase in cloaked velocity
Role Bonus: -99% reduction in Cruise Launcher powergrid needs -100% targeting delay after decloaking
---
Name: *whatever* Role: Seige Stealth Bomber Developer: Kahnid
Amarr Frigate Skill Bonus: 20% bonus to Torpedo Explosion velocity per level 10% bonus to Torpedo velocity per level
Covert Ops Skill Bonus: 5% bonus to bomb EM damage per level 20% bonus to Torpedo EM damage per level
Role Bonus: -99.5% reduction in Siege Missile Launcher powergrid needs -99% reduction in Bomb Launcher CPU use -100% targeting delay after decloaking -99% Reduction in covert ops cloak cpu use
--- IMO give player the choice of if they want a close range anti-bs brawler like the devs are suggesting, or a long range anti-frigate sniper like we have already. Since half of the people here seem to want the new bombers and the other half want to keep the old ones :\
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2009.03.30 22:58:00 -
[123]
Bomb launcher. Interesting device as it is (not currently, but it could) Look.
Duration: 26.14-32.68 sec (Leading to 20-25 sec top skills) Capacity: 0.3 (One Citadel Torp or 6x Cruise missiles) Used With: Citadel Torps + Cruise Missiles (Thus NO FoF missiles, leaving it vulnerable to almost any EWar) Charge Rate: 0.33 or 3 - whatever will put it to 30sec reload.
Device Bonus: Doubles the Citadel Torp explosion velocity. Resulting in, for 3x Bomb Launchers fitted and active, with top skills:
43.5 m/s *2 *2 *2 = 348 m/s Fairplay in it's proper position.
Next the ship bonuses. 16.66% reduction in Cruise Missiles and Citadel Torpedoes explosion radius per Racial Frigate. 5% increase in racial missile damage per CO level. 5% increase in Citadel Torpedo velocity per CO level (needed increase, they are slow as hell, really, even with high skills) No damage bonus for Frigate skill - no need when we have really working close-range solution. Impact spot: 176 mm with 348m/s - not gonna instapwn anything. Not with current Missile "Damage" formula. But dangerous, certainly dangerous for bigger targets. BS surely, and even slow BC could fall victim to pack of such beasts. Resulting Volley damage from Citadel Torps: 9281.25 (Note: it's RAW damage, it WILL be mitigated by target's speed and sig radius) Problem is that, if you're using torps, you effectively limiting yourself to one volley per minute. There'll be NO DPS for Torps, unless you shooting a POS or dread in siege - then with all there reloads you could afford to calculate the "DPS" of your launchers. -- Thanks CCP for cu |

Cailais
Amarr Diablo Advocatus Vanguard.
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Posted - 2009.03.30 23:03:00 -
[124]
Edited by: Cailais on 30/03/2009 23:04:44 Seeing as there's quite a few opinions on what a stealth bombers role should be why not provide a range of options?
For example:
Amarr Frigate Skill Bonus: 10% bonus to bomb EM damage, Cruise Missile Damage and Torpedo Damage per level.
Covert Ops Skill Bonus: can fit Cov Ops Cloaks multiplies the cloaked velocity by 125% per Siege Launcher fitted. 2% Bonus to Missile ROF per level.
Role Bonus: -99% reduction in Cruise Launcher & Seige Launcher powergrid needs, -99% reduction in Bomb Launcher CPU use and -100% targeting delay after decloaking
Note: can fit covert cynosural field generator
Fit Cruise missiles and you're long range, but slow to manoeuvre, fit siege and your close range with greater mobility. Equally Cruise missile fits are perhaps better in a anti frigate / cruiser attack role, whilst Torps giving the option to fit to engage larger vessels.
C.
Originally by: Capa So if you wake up one morning and it's a particularly beautiful day, you'll know we made it.
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AK Archangel
Warhamsters Against ALL Authorities
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Posted - 2009.03.30 23:09:00 -
[125]
Edited by: AK Archangel on 30/03/2009 23:09:36 Say no to torpedos!! .... or SB will be useless class ship... Devs pls leave SB alone just fix cruise missile bonuses.
I can say "yes" to torpedos if SB have a choice for fiting cruise or siege launchers.
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Mire Stoude
Cash Money Brothers
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Posted - 2009.03.30 23:15:00 -
[126]
If we keep the cloaking re-activation delay and not making the bomb laucher use an independant slot, it should be given one more mid-slot. That way it would be possible to fit more ECM or even shield tank so it could at least tank the drones from 1 or 2 battleships long enough to be able to see their torps hit the target then gtfo.
Fitting torps means I already can drop at least 2 sensor boosters from my Nemesis setup. Which frees up slots for more tank or ECM.
For example, I am only familiar with the Nemesis, but I believe most other bombers have the same high slot layout; 5 high slots, 3 missile and 2 turrets. This usually leaves me with an empty or near-useless high slot as I fit 3 cruise launchers and a cloak. I would suggest remove a high slot on the SB and add a mid slot.
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Toyo Italari
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Posted - 2009.03.30 23:16:00 -
[127]
Originally by: CCP Chronotis 1. Bombers will be able to fit covert ops cloak
However they will have a 30 second cloak reactivation delay. This means they can warp in cloaked and better surprise their targets in a true ambush. However once they are committed to the fight, they will not be able to recloak quickly as a drawback so choosing the right time to strike is essential. [/quote
This is the only problem I have. I would far, far rather use an Improved Cloak II and be unable to warp cloaked, with the old 5 second reactivation delay.
One of the main complaints in the last thread was being too much of a target while up close and personal. A 30 second delay makes that far more likely.
The explosion velocity and damage bonuses are much more in-line with being capable of doing significant enough damage to matter, but considering they still have (and shouldn't have) a tank -other- than cloak, they'll simply drop like flies the moment they release their first volley. The only thing I can think of to prevent that is warping away then warping back.
I'd still prefer a choice there: IC II (even without current velocity bonus) and 5 second re-cloak delay or use Cov Ops and gain both cloak-warp and higher cloaked speed (since there's no penalty) but 30 second re-cloak delay.
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Solidatus
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Posted - 2009.03.30 23:17:00 -
[128]
I'm against the changes in general... but!
What about introducing FOF torpedos? No need to target. Just get close, uncloak, spam in general direction of your enemy battleship, and GTFO. You'd need to give them enough AI that they'd go after whatever around had the largest signature. . . and make them work after you warp out.
Give a torp velocity and ROF bonus, keep the covops cloak and the recloak timer.
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Marlenus
Caldari Ironfleet Towing And Salvage Tear Extraction And Reclamation Service
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Posted - 2009.03.30 23:28:00 -
[129]
I'm very pleased with the way these ideas are developing. I was never a covops partisan -- I didn't think they make sense for the ship -- but I'll fly the heck out of them if they go live per the current experimental version. A little too much winsauce indeed!
I tended to use my SB solo, in Empire, to prosecute Empire wars, against solo targets and poorly defended industrial assets. Being able to warp cloaked will make it a thousand times easier to use this ship as a hunter, and the recloak delay won't matter because I simply won't uncloak unless I'm confident of my ability to kill or escape in time. And the torps will be awesome in an anti-hauler / anti-barge role. I will fly and love this ship even if I never shoot at a battleship.
I'm also delighted that my cruise missile training points won't be wasted. Unbonused, the cruises will be less useful against small ships, which never made much sense as a bomber target anyway; but they'll remain just as useful against larger targets from extreme range, where the goal was always area denial rather than kills. I can make a battleship leave from ranges where he can't -- unless sniper fit -- engage me; and that's a win in many cases. And I can still pop barges and haulers from that range if they are AFK-mining, as they often are, without any risk of getting caught in a trap.
How well they'll work in the anti-battleship role I cannot say, but they seem plausible; especially against certain sorts of missioning and ratting fits, where the BS is unlikely to get support and may not be able to hit a frigate at all. Again, the covops cloak makes this ship into an efficient hunter of whatever targets it can hope to kill, and gives all the initiative to the bomber pilot so that he can limit his engagements to ones he can win.
It's not the bomber I'm used to, no -- but it's much much better. I'm actually concerned that it will prove too full of winsauce and will be nerfed.
None of this is intended to argue with the folks who are still complaining; they obviously want to use the bomber for things I don't care about doing. But it's clear to me that I can find things -- yummy things, lots of 'em -- to do with this new bomber. I want one. ------------------ Ironfleet.com |

J Valkor
Caldari Provisions
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Posted - 2009.03.31 00:14:00 -
[130]
So this means that Stealth Bombers along with Force Recons will be the only things in the game with covert ops cloaks?
How would those two ships types working in tandem do? The new falcon + the new manticores in teams of 3-5? Could they effectively perma jam the enemy ship while being able to whittle away at it and deal with drones?
How about curses+its stealth bombers?
Would covert ops cloaks make bombs work?
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yani dumyat
Minmatar purple pot hogs Doctrine.
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Posted - 2009.03.31 00:20:00 -
[131]
Originally by: Marlenus
And the torps will be awesome in an anti-hauler / anti-barge role.
QFT 
A ship is invented for a specific role that it doesn't quite fill so people invent novel tactics to get round its weak points.
Does anyone else see the irony?
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Seraphim Io
Caldari Battlestars GoonSwarm
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Posted - 2009.03.31 00:40:00 -
[132]
Edited by: Seraphim Io on 31/03/2009 00:46:03 Ok thanks for finally considering the cov ops cloak for the STEALTH Bomber, however with the imposed delay I say stick it i'll keep what I got. This ship is the only subcap with 7 bonus'....7! Torpedo's would be alright if you hadn't already screwed them with a previous patch. Bombs, argh.....not even going to dignify them with a comment. Keep trying, we aren't impressed. *Edit* oh yeah as far as the anti-bs role all I have to say is Light Drones
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Vall Kor
Minmatar ZipZoom Kaboom
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Posted - 2009.03.31 00:51:00 -
[133]
Edited by: Vall Kor on 31/03/2009 00:53:27
Originally by: J Valkor So this means that Stealth Bombers along with Force Recons will be the only things in the game with covert ops cloaks?
How would those two ships types working in tandem do? The new falcon + the new manticores in teams of 3-5? Could they effectively perma jam the enemy ship while being able to whittle away at it and deal with drones?
How about curses+its stealth bombers?
Would covert ops cloaks make bombs work?
Dealing with drones is my biggest concern. Also the 30 second time to recloak is stupid, the defense is cloak, you take insta-cloaking away and that kinda of defeats the purpose. You're forcing us in to a role best served by any other ship (i.e. another battleship), recloaking to escape should be an option. tell us how you intend on not getting SBs dead by being close range? You devs have such a hard on for torps, you have to provide away for us to tank or escape, mmaybe +2 scramble strenght? Something will have to provide us a way to get in do our pittiful damage and get out. |

Seraphim Io
Caldari Battlestars GoonSwarm
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Posted - 2009.03.31 00:59:00 -
[134]
Here's a thought take away the launcher requirement for the bomb launcher and rename it "bomb deployment bay" or some crap like that then at the least we can have the launchers AND the dud-launcher with the ewar bombs at our disposal. Also to reiterate TORPS ARE NOT THE ANSWER!
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Wannabehero
Absolutely No Retreat
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Posted - 2009.03.31 01:18:00 -
[135]
Edited by: Wannabehero on 31/03/2009 01:19:19 Already posted too many times, but here are the bonuses I would like
Racial Frigate Skill Bonus: 11.11% reduction in cruise missile and torpedo explosion radius per level 10% bonus to cruise missile and torpedo velocity per level
Covert Ops Skill Bonus: 10% bonus to bomb racial damage per level 10% bonus to cruise missile and torpedo racial damage per level
Role Bonus: -99% reduction in cruise and siege launcher powergrid needs -99% reduction in bomb launcher CPU use Ability to fit covert ops cloak, 12.5 second reactivation delay (not effected by cloaking skill)
In addition, each stealth bomber could use an approx. +15 Powergrid and +40 CPU. It would allow a torp bomber to use at least one cruiser sized tanking module (medium extender, 400mm plate) and an afterburner but still need to use at least one, often two, fitting modules. It would also allow a cruise bomber to fit missile rigs without sacrificing almost all of his lows to co-processors.
Covert DPS ships finally in the game. Please let them be winsauce. Winsauce is good, it makes players happy. If stealth bombers become to powerful you can always nerf em back a little.
Edit: colors! --
Don't harsh my mellow |

Vigaz
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Posted - 2009.03.31 01:26:00 -
[136]
SB fix, as they are now (cruise) but with:
10% Role Bonus to TP. (role bonus not bonus x level)
Bomb Launcher: Removed from SB ship class.
In this way SB will not be able to solo Frigs, a minimum level of EW can let them to be more useful (and welcome) in small gangs. Also, this will increase a bit the dmg output (at the cost of using TPs in the meds) against smaller targets.
----
New ship class Heavy Stealth bomber:
based on destroyer hull - more EHP, and high racial resists (Kinetic Caldari / Therm Gallente / etc), able to tank a BS for 15/20 seconds or to survive same racial bomb explosion.
Covert Ops cloaking with 30 sec delay activation. (15 sec with cloaking skill @ 5) 10% bomb racial damage per level.
hardpoint for weapon: 1xBomb launcher RoF 60 seconds (no torp skill required, only bomb skill)
New Bomb type: "Laser guided" -> As a torp but with the following attributes: Speed 2000m/s 3000 HP damage sig exp 360m2 exp velocity like a t1 torp range 30Km max
with max skill it should be around 4500 alfa. Cheap bomb price(20-50K isk).
Normal bomb will get a better bonus and the cost should drop to 1-2M isk.
Just dreaming. 
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galphi
Gallente Unitary Senate Unitary Enterprises
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Posted - 2009.03.31 01:30:00 -
[137]
Woah, that's more like it! Nice compromise on the covert ops cloak, I like that a lot. The torp explosion velocity is excellent too, sounds like a nasty little ship.
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Wannabehero
Absolutely No Retreat
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Posted - 2009.03.31 02:01:00 -
[138]
You know what, you can do whatever you want to the targeted offensive systems on stealth bombers. Make them torps, or citadel torps, or smartbombs for all I care.
Just keep the covert cloak. Reduce the cost of bombs to ~1 mil ISK ea Double bomb flight speed Reduce bomb flight time to 10 seconds Increase bomb hit points to 350 Increase bomb damage by 25% Reduce the reactivation delay on the bomb launcher to 60 seconds (45 seconds with bomb deploy V) Reduce bomb cargo volume to one third current.
Now fleet fights would interesting.
- Stealth bombers would equal a very real threat to battleships, so your fleet brings destroyers/interceptors to deal with the bombers and their bombs.
- You want to clear the other fleet's screening ships, so you bring your own cruisers/HACs/assault ships to clear the way for your bombers
- You want to neutralize the threat to your screening ships, so you bring Battlecruisers/EW ships to disable or destroy enemy anti-support snipers/brawlers.
My god, it gets me hawt! please make bombs, and bombers, worthwhile in this respect, please! --
Don't harsh my mellow |

Solid Prefekt
Sebiestor tribe
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Posted - 2009.03.31 02:16:00 -
[139]
Edited by: Solid Prefekt on 31/03/2009 02:24:11 First off, I like this new idea (with the covert cloak) a LOT better then the initial idea. If you want this to be 2/3 closer to the battle then it would need to have a better tank as this is the age of sniper hacs and a bomber will die VERY quickly. How it stands now, it is next to impossible to fit any type of tank.
Thinking about it, you do get a 10% velocity bonus per level, couple that with Jav torps and you should have maybe 75km range? (completely guesstimating that). And the initial thread was unanimous in no one liking the idea, this one people seem to be more split (which is a good thing).
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Valadeya uthanaras
Corp 1 Allstars PuPPet MasTers
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Posted - 2009.03.31 02:35:00 -
[140]
First , lots of thanks to CCP Chronotis to keep taking the players opinions in consideration to test stuff. <3
I will propose something more from the original design of the bomber , and if you can test it on sisi I am sure you will like what i propose.
The first thing is to not make it overpowered and here what i believe should be done.
1. Bombers will be able to fit covert ops cloak
This is a really interesting idea but the "get in system" would be so much more tactical, fun, and interrsting made more use of the pre-nerf bat black ops. if the "getting into position" would be a lot more of a surprise if, a recon lit a covert cyno and the are JB into system along with shiny black ops.
Imo keep the 5 sec delay but no speed boost - fixing black ops would make that ability right on spot , not overpowered just on spot.
4. They will still use bombs
I might have accidently cross the line toward the overpowered part in the last thread so here a new tought.
bomber originally had 2 "launcher" slots , what if we make these laucher slots into bomb launcher slots?
of course a decrease into bomb damage would be required but here some more interesting numbers I tought you would like:
change bomb deployment skill to 5% damage per level
Damage bombs Damage: 4800 ( a 25% reduction ) Max Flight Time: 5.00 sec (66% reduction) Armor: 360 (50% increase) explosion range: 10000 m (33% reduction)
Void/ECM bombs Armor resist: 99.5 to all damage type Armor: 360 (50% increase) explosion range: 10000 m (33% reduction)
Cut mineral price by 50% this will effectively mean: with top skill 1 bomber can deal a
4800*2*1.25*1.25= 15000 damage to a battleship before resist ( every 160 sec) therefore less than 100 dps, just alpha
2. Bombers will be able to fit and use siege launchers and fire torpedoes.
with my proposal above allow bomber to have only 4 launcher slot with the bomb launcher taking a slot each, this will mean pilot can either chose between 2 torp launcher with 2 bomb launcher (need 1 APC to fit) or 4 torpedoes launcher( no fitting mods required)
therefore the bonus layout would be almost the same :
+1 launcher slot (no bonus to CPU/PG)
Gallente Frigate Skill Bonus: 20% bonus to Torpedo Explosion velocity per level 10% bonus to Torpedo velocity per level
Covert Ops Skill Bonus: 5% bonus to bomb thermal damage per level 10% bonus to Torpedo thermal damage per level
Role Bonus: -99.75% reduction in Siege Missile Launcher powergrid needs -99% reduction in Bomb Launcher CPU use / 2 bomb launcher can be fitted -100% targeting delay after decloaking
As malus:
It don't have covert cloak or high speed ( highly vulnerable to small ships uncloaking them or getting into position without a proper trained and equiped force)
The delay and range of bomb and easily be countered by clever piloting: ( about 2 sec delay to jump in after cyno is lit + 1 sec to start bombing + 5 sec delay on bombs (8 sec total) without easy warp disruption system(arazu would at the limit have 7 BS pointed and to do so would have to uncloak/ hit cyno/ target / point and we talk about 5-6 sec delay - and will be in bomb blast)
the bomber themselve will have to stay uncloak until bomb blast and will take damage from them, and at the limit, if not tanked, will die from it - meaning a strike team will have to coordinate module use
a bomber fitted with only torpedo launcher will pack a lot of punch but will be truly made of glass (no covert warp/ speedy cloaked speed)but if the black ops are fixed(they should have been fixed before bomber and bomber adjusted to them) they will have the rare ability to jump into cyno jam system and take opponents off-guard
Plz put some thinking to my proposal CCP Chronotis, I am sure you will like it because even if the "bomb" might seem overpowered on paper, its still:
Costly (40mil for a multi-bomb attack) and
Skill intensive SP + pilot
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CrestoftheStars
Caldari Recreation Of The World
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Posted - 2009.03.31 02:52:00 -
[141]
in my opinion just give it the abillity to use cov up cloaks, let it keep the cruise missiles, give it a -50% rof on cruise missiles, and a -50% fight time and a +50% flight speed and a 60% dmg increase on cruise missiles per lvl (bringing it too a 300% increase in dmg at max lvl instead of the 50% it have now, giving it a effective dps of around 500 from a long range and a alpha at around 10k (although 7,5k would properly be more appropriated) (sorry if my match is of it's 5 in the morning here :P ). this would give it the additional alphe accepted dps, while keeping it at long range, still letting it hit within a decend time and let it come in as a "stealth ship" (maybe removing the cov cloak, or it will properly be too overpowered).
but anyway numbers may be off, but this is the direction i think it should go. totally redesigning it becouse the balance is a bit off, well that just seems like a very wrong way to go..
(which i was part of the balance team, man i love fidling with balance :P ) ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |

Vall Kor
Minmatar ZipZoom Kaboom
|
Posted - 2009.03.31 02:57:00 -
[142]
Edited by: Vall Kor on 31/03/2009 02:58:04
Originally by: CrestoftheStars in my opinion just give it the abillity to use cov up cloaks, let it keep the cruise missiles, give it a -50% rof on cruise missiles, and a -50% fight time and a +50% flight speed and a 60% dmg increase on cruise missiles per lvl (bringing it too a 300% increase in dmg at max lvl instead of the 50% it have now, giving it a effective dps of around 500 from a long range and a alpha at around 10k (although 7,5k would properly be more appropriated) (sorry if my match is of it's 5 in the morning here :P ). this would give it the additional alphe accepted dps, while keeping it at long range, still letting it hit within a decend time and let it come in as a "stealth ship" (maybe removing the cov cloak, or it will properly be too overpowered).
but anyway numbers may be off, but this is the direction i think it should go. You'd think 15 pages of us totally rejected the idea of torps would get the point across but guess not. totally redesigning it becouse the balance is a bit off, well that just seems like a very wrong way to go..
(which i was part of the balance team, man i love fidling with balance :P )
This would be best. Trying to force these things into close range combat is just stupid. |

Peanorue
|
Posted - 2009.03.31 03:21:00 -
[143]
Bombs need to be tweaked, Should have the option for either cruises or Torps as Bombs don't cut it atm.
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Shun Makoto
Caldari 22nd Black Rise Defensive Unit
|
Posted - 2009.03.31 04:02:00 -
[144]
If you do this you will see a 500% fatality increase for Stealth Bombers.
This is absolutely the worst idea since not giving Faction Warfare Rewards.
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Major Deviant
|
Posted - 2009.03.31 04:52:00 -
[145]
One thing I can certainly forsee from this change is the steep drop of Imporved cloaking devices.
Since it is crystal clear that you you do want to "fix" the ship but reinvent it why do it the hard way? Just invent a new torpedo bomber. Same hull, different skin and name it whatever you like and give it torpedoes.
As for the existing one, just tweak its existing bonuses, not add or remove anything. Increased cloaked velocity? Sounds good. Revisiting the cruise bonuses? Would be nice.
AFs have two versions, Intereceptors have two versions, why not Bombers too? Is it that much work for your art department?
And look at bombs pls, I want to use them in low sec as I do not intend to go to nullsec anytime in the future.
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Fayt Leingod
Power Industries
|
Posted - 2009.03.31 05:06:00 -
[146]
Originally by: Devasatation Something like this perhaps? --- Name: Purifier Role: Precision Stealth Bomber Developer: Viziam
Amarr Frigate Skill Bonus: -15% reduction in Explosion Velocity of Cruise Missiles -15% reduction in Explosion Radius of Cruise Missiles
Covert Ops Skill Bonus: 10% Increase in Scan Resolution 200% increase in cloaked velocity
Role Bonus: -99% reduction in Cruise Launcher powergrid needs -100% targeting delay after decloaking
---
Name: *whatever* Role: Seige Stealth Bomber Developer: Kahnid
Amarr Frigate Skill Bonus: 20% bonus to Torpedo Explosion velocity per level 10% bonus to Torpedo velocity per level
Covert Ops Skill Bonus: 5% bonus to bomb EM damage per level 20% bonus to Torpedo EM damage per level
Role Bonus: -99.5% reduction in Siege Missile Launcher powergrid needs -99% reduction in Bomb Launcher CPU use -100% targeting delay after decloaking -99% Reduction in covert ops cloak cpu use
--- IMO give player the choice of if they want a close range anti-bs brawler like the devs are suggesting, or a long range anti-frigate sniper like we have already. Since half of the people here seem to want the new bombers and the other half want to keep the old ones :\
this is the best way it keeps what we have and gives CCP what they want
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Yon Krum
The Knights Templar Intrepid Crossing
|
Posted - 2009.03.31 05:08:00 -
[147]
Edited by: Yon Krum on 31/03/2009 05:10:00
Originally by: yani dumyat
Reading through this thread and the previous one the pure ingenuity of the pilots compared to the falcon thread is quite something.
If you really must make the bomber only able to hit BS then please give us all the stuff you've removed back in a new frigate that covers smaller targets please
This: to both points.
Dear Chronotis, you seem to be actually listening in this thread and working to balance the suggestions and interests of the players. We SB pilots really do spend far too much time staring at walls considering tactics, or posting on GD forum from work.... Er, anyway.
Devasatation on page 4 (#122) basically wrote out the exact proposal I was crafting, so I'll reiterate it: do ships with both T2 skins and make one the torpship with bonus damage, and the other optimized for cruises against smaller targets--but without damage bonuses.
Cruise SB: as now, but improve explosion velocity and sig radius bonus instead of damage bonus. No cov-ops cloak. No bomb launcher is needed, but if you keep it, no biggie. The purpose of the craft is to work with torp-SBs to destroy tacklers and clear light support.
Torp SB: As with your proposal, however DO drop the explosion velocity bonus as you suggest in favor of increased ship speed while cloaked. Also, please consider along with it a strong increase in volley damage--possibly with a ROF penalty to keep the overall DPS in the same range as your version. This would reduce the usefulness of the ship versus cruiser and BC-class vessals, while retaining their effectiveness against battleships. If you insist on retaining the torp-SB as a frigate-sized ship, please reduce the sig radius to an average of 35 (from about 50, now).
Other points: the Torp-SB needs to have enough CPU to fit at minimum: TP, web, and warp disruptor. Since your expectation apparently is that the ship will hit and run, it need to hit extremely hard and be able to return and re-position quickly. If it need to direct fire at a fast-moving target that should be slowed down (AB or MWD BS), then it can get within 10km and use web or warp disruptor to bring speed within torp explosion velocity. One TP will take a BS sig up to size.
It would be nice if you introduced a new set of T2 destroyers to include the torp-SB idea, but I say that because I love the dessie far more than it's meager role and effectiveness should permit. If you did such a "Space Superiority" class, you'd finally have the place to stick the much-needed tanky+guns T2 destroyer... but I digress. Also, using citadel torps for this kind of ship (destroyer-hull) would drive home its specialized role and be an intriguing use for the cap-sized weapons.
Please do not remove another anti-frigate platform while you change the SB. Add options--don't remove them.
Thanks, --Krum
--Krum |

Tais
Gallente
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Posted - 2009.03.31 05:10:00 -
[148]
Edited by: Tais on 31/03/2009 05:19:19 First of all, bombers are deadborn class of ships, and giving ability to fit Siege launchers, won't give them second life.
Even with all changes and theoretical abilily to kill small ships, they are useless. As a ceptor pilot, i have no problem with bombers at all. Tackling ceptor able to hold him from long range, and damagers just kill bomber before it can launch enough missiles to pop him, coz bombers don't have ability to fit any defence mods, lacking CPU, PG, slots.
Giving a bombers cov-ops cloak is good idea, making bombers able to surprise your enemy.
But. If bomber need to go to close range, 30 sec recalibration would make them useless, and maximum what they can do, is 1 shot, before going to rewarp. With inability to shot down (damaging) fast moving cruiser\frigate class targets they will be become obsolete. Once again. As they are now with bombs. Too expensive and useless.
To be Anti-BS weapon is total bul....t. Average BS have 20k armor with 60-70% resistances (my fleet sniper have), Close Range BS have 30k+, that's aroung 100k effective HP. How many volleys needed to kill a battleship ?? 25-30 ?? Funny.
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galphi
Gallente Unitary Senate Unitary Enterprises
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Posted - 2009.03.31 05:37:00 -
[149]
I still think the signature radius on bombers should be lowered a bit, just to help them survive a little longer, and it fits the stealth theme. Maybe low to mid 30's.
To replace the cruise missile type of bomber, I propose a tech 2 destroyer that can fit cruise launchers :D
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Aron Palatine
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Posted - 2009.03.31 05:38:00 -
[150]
Edited by: Aron Palatine on 31/03/2009 05:43:41 TL: DR Make cruiser and battleship variant stealth bombers, drop the missiles and go with just bombs on the frigates.
Going with a destroyer wouldn't be enough. EHPs of a destroyer is still to low to make it enough of a difference for the mobility lost. However, I think taking the stealth bomber 'line' and extending it could be helpful. Each of the other frigate classes have at least cruiser, and some battleship, classes to grow into. Assault Frigates to HACs, EWar to Recons, etc.
Keeping the 'gimmick' that makes a Stealth Bomber what it is (Cloaking speed, No delay targeting, bombs, etc) you could make a cruiser and battleship version of the ship that would make training into the frigate worth the time/effort.
Originally by: Spazzle - Goonfleet.com
Stealth bombers should probably be reduced to bomb droppers, and optimized for that. I'd probably do something like the following
1) Remove the missile bonuses form the damn things 2) Make bombs costs like 0.1-0.5M isk 3) Remove the damage bombs 4) Add more status effect bombs, like things that add heat damage or slow ships down for a bit in addition to the existing cap bomb and ecm bomb.
And this is how you would balance out the class so it isn't a solo pwnmobile. Restrict the "easier" to acquire frigates to a support/ecm roll with both small gang or fleet potential like suggested above; Allow the cruiser variant to use either the frigate roll bombs and the current damage bombs, allowing them to maybe double up or otherwise balance out the extra EHPs to the 'stealth' capabilities; Allow the Battleship variant to use all 3 of the rolls: ECM/Support, Damage Bomb, Cruise OR Torps.
This class has really got to have the CovOps cloaks though. There is really no reason to fly them with anything else.
It's been suggested a few times that if going with the above support bombs to give the bombers 3x bomb launchers so they can actually do something serious without waiting on the reload times and dieing after 1 shot. Bombs could also be target weapons, shot like a missile instead of timed like a grenade.
The final note: If you want these to fly in fleet, then make them use their fleet-oriented weapons. With missles, even with a handful of them together, you won't be able to make a battleship anything but laugh.
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Rogerano
Minmatar Einherjar Rising Cry Havoc.
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Posted - 2009.03.31 05:52:00 -
[151]
Originally by: Liang Nuren As things stand, I'd currently put money on my pest taking out half a dozen of these guys before going down - and the odds get so much worse the more BS's there are around.
-Liang
Provided the wreckage of the first SB didn't spiral out of control, crash into your pest's mainsail and set it on fire - thus resulting in a catastrophic chain of events culminating with you inadvertently driving right into the sun.
I have *SEEN* this happen. Minmatar ships are not for the weak of bowel. --- Not happy with something in EVE? An emo whine will doubtless help your cause. |

Jit abot
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Posted - 2009.03.31 06:24:00 -
[152]
my 2 cents worth
30 second timer = dead SB imo. that is an aweful long time for anyone to target a SB which then pretty much makes it a sitting duck target (unless it warps off). maybe if you let them cloak even if someone is targeting you that would even it out. the target has 30 seconds to kill the bomber (more than enough time), or they dissapear and the pilot has to be able to choose the best time to allow him to survive that 30 seconds (takes skill).
to me, the whole idea of a stealth bomber is a ship that can sneak up on an enemy ship, unload a volley, recloak and repeat the process. Adding the cov ops cloak makes the sneaking up part better (since they dont have to anounce their arrival before cloaking first). 30 seconds recloak could work if you let them cloak while locked, otherwise, leave it as is.
my favorite sugestion on this thread so far was to leave the current bomber as is and add a new class of bomber that uses siege. that means you have 2 completely different tactics for bomber pilots to use, either snipe at 200kms, or get in close, risk all and serve up the punishment.
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The Merc
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Posted - 2009.03.31 06:29:00 -
[153]
well, i am a bomber pilot and have been for a loong time. CCP - if this happens grant me a 100% training time bonus to Torpedoes please.. i am soon training t2 cruise and as loong the bomber use cruise i will continue on that path.
thank you for messing with my skill training. you realy make it a fun game to play when we work hard for something and when we archive our goal, u take it away.
Bombers where fine as they where. if u know how to use them. i feel they now have got major nerf.
Some of it seems intresting but alot of it not. i have got used to the stealthbomber as it is and loving it. but you are changing things so badly i dont know if il be flying it anymore, it is a difference of tweaking it for the better than converting it to something totaly different.

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omega322
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Posted - 2009.03.31 06:40:00 -
[154]
Just throwing my 2 cents in this discussion, I think to not only promote the playing of this ship, but also the training , for Covert Ops Skill Bonus, id should read as follows.
Covert Ops Skill Bonus: 5% bonus to bomb thermal damage per level 10% bonus to Torpedo thermal damage per level -4 seconds reduction in Cloak reactivation delay per level
With it like this, It will push and promote players to train to level 5 , at level 5 the re-cloak time would sit at 10 seconds , vs level 1 which will re-cloak after a 26 second delay
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Major Stallion
The Dark Horses W A S T E L A N D
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Posted - 2009.03.31 06:49:00 -
[155]
Originally by: Holy Lowlander wouldn't a cov ops cloak make them overpowerd ?
no it fulfils the STEALTH component of the ship class...jackass
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Phaedra Nata
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Posted - 2009.03.31 07:07:00 -
[156]
Originally by: Shun Makoto I don't know what you're thinking Chronotis.
What is the Stealth Bomber's Real life counter-part? The Submarine.
What do the Subs of today do?
They breach the surface, launch ICBMs and then dive and run silent.
Uncloak | Launch Cruise Missiles | Recloak and move to another spot
THIS IS THE ESSENTIAL STEALTH BOMBER.
Stealth Bomber's already got Nerfed. DON'T NERF THEM MORE
/burns SB Changes
What does artillery do in real-life. Fire really long range. RL comparisons are dodgy as they don't have to factor in balance, and other concerns. That and they can be twisted in horrible ways. Like the B-2, what about that, they drop bombs and missiles right?! They don't go fully invisible to sight and radar though. Meh.
On top of that your comparison is most ironic. Even modern ICBM ballistic missile subs have torpedoes. Oh and there is that whole other class of submarines, called hunter-killer, that are pure torpedoes and stealth. So real life comparison-wise they
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King Rothgar
Death of Virtue
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Posted - 2009.03.31 07:32:00 -
[157]
Since it's clear that CCP is intent on switching to torps for the bomber and not fixing bombs, we might as well see if we can't find a niche for the bomber with that basic setup. The anti-BS role I think is unrealistic. It would take 20+ torp bombers to 1 volley a BS and let's face it, they wouldn't live long enough to get a second shot off at close range without losing half their fleet. So, I suggest we keep the torps but dump the anti-BS role and move to an anti-recon role as those they could realistically take on.
Give the bombers enough alpha with 1-2 BCU II's to one volley an untanked recon such as a falcon or pilgrim. I don't use torps so I don't know what kind of damage bonus that would require if any. It would require an explosion velocity and radius bonus to drop torps down to a 120m explosion radius and 200m/s explosion velocity to bring it inline with it's anti-recon role. Cloaked velocity needs to be in excess of 1km/s without filling the lows with overdrives so it can get into range of it's target without warping out first. A cov ops cloak would be useful but if it's that with a 10+ second recloak counter, then forget it I'd rather have the basic t2 cloak and instant recloak as it is now.
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retro mike
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Posted - 2009.03.31 08:04:00 -
[158]
Edited by: retro mike on 31/03/2009 08:04:50
Yes, I can imagine CCP Chronotis as a kid. Nobody was allowed to play with his train set apart from him. Whats the point of leaving feedback if you dont listen.
There was nothing wrong with the old bomber that a boost to explosion velocity to cruise wouldnt fix, BUT NO!! He has been harbouring this stupid idea of changing the entire role of bombers and just wont let the idea go.
Dont be so bone-idle Chrono, if you want this type of ship create a new class and leave the bomber as it was.
grz
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Stahanov Iv
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Posted - 2009.03.31 08:07:00 -
[159]
Originally by: retro mike Edited by: retro mike on 31/03/2009 08:04:50
Yes, I can imagine CCP Chronotis as a kid. Nobody was allowed to play with his train set apart from him. Whats the point of leaving feedback if you dont listen.
There was nothing wrong with the old bomber that a boost to explosion velocity to cruise wouldnt fix, BUT NO!! He has been harbouring this stupid idea of changing the entire role of bombers and just wont let the idea go.
Dont be so bone-idle Chrono, if you want this type of ship create a new class and leave the bomber as it was.
grz
nothing personal but .... /SIGHN
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Aron Palatine
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Posted - 2009.03.31 08:28:00 -
[160]
Look, here's what we need; Goal of the thread: To evaluate the proposed changes, provide constructive feedback, based on the Stealth Bomber class of frigates. How do we do that? Here's how: -What is the intended role of this ship? -Chronotis "We are looking into improving and focusing bombers to be more bomber like with a more focused target group and bonuses which compliment this role much better."
-Why is that not going to work? -We've already noted that multiple dozen times, these frigates will die WAY to fast, and a 'gang of SBs' is a worthless argument. SO, the only way this class is going to ever get play is in group combat of some type, and that means small gang or fleet settings. In a small gang chances are VERY VERY good you'll want to be flying anything BUT a SB (as it is now) because an appropriately T2 fit cruiser will be better in every situation. That leaves fleet work.
-BUT, BUT, if 6 SBs... -No, they won't, they'll still suck, just 6x more. If you don't know how 0.0 gangs roam then you shouldn't be in this conversation. As soon as there's a chance your gang is going to out gun the other gang, they cloak/SS/jump out/dock/log out.
Missiles will have a very very limited window where I could even conceive of them being more useful on a SB then a fleet BS/cruiser. That cuts it down to focusing on the bombs. Yes, there it is, the one answer to the original goal "more bomber like". Look at the suggestion in my last post. The other part of the goal is to be a 'glass cannon frigate that has a more focused target group (ie Battleships)'. That's simply NOT going to happen and be viable. Any frigate that can stand it's own against a battleship is inherently unbalanced, period, so let's not try to make the square peg fit in the round hole for another 50 pages. That takes care of both of the 'goals' for this thread.
Instead of trying to move the SBs from cruise missiles to torps, Chronotis, move them to the BOMBS. FIX the bombs, and you fix this class. Just like "defender" missiles, bombs are just about as worthless right now.
Checklist: 1. Give CovOps Cloak 2. Keep Cloak Speed Bonus 3. Create Cruiser and Battleship Stealth Bomber Class ships. 4. Remove Missile Launcher from frigates, move to cruisers, possible citadel launchers with bonus' on the battleships. 5. Up bomb launchers to 2-3 per frigate? 6. Increase variety of bombs (FIX THE DAMN BOMBS ALREADY).
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Thenoran
Caldari Tranquility Industries
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Posted - 2009.03.31 08:37:00 -
[161]
Edited by: Thenoran on 31/03/2009 08:39:52
Originally by: retro mike Yes, I can imagine CCP Chronotis as a kid. Nobody was allowed to play with his train set apart from him. Whats the point of leaving feedback if you dont listen.
There was nothing wrong with the old bomber that a boost to explosion velocity to cruise wouldnt fix, BUT NO!! He has been harbouring this stupid idea of changing the entire role of bombers and just wont let the idea go.
Dont be so bone-idle Chrono, if you want this type of ship create a new class and leave the bomber as it was.
Whether it's CCP or Chronotis, signed, no disrespect meant.
Why not modify Bomb Launchers to allow the firing of Bombs, Torps and Cruises? Surely you can modify its capacity to suit all three needs.
If you want a Torp Bomber, give it to a new ship class, create a T2 Destroyer class Bomber which has some tank and less penalties to it to allow it to effectively combat Battleships.
Do not destroy the current Stealth Bomber, just give it a bonus or two (missile velocity, explosion velocity) and put your Torp idea into the new T2 Destroyer class or something.
That way we can have our cake and eat it too. ------------------------ Low-sec is like sailing along the coast of Somalia...
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Artemis Dragmire
Veto. Veto Corp
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Posted - 2009.03.31 08:39:00 -
[162]
I still think torp based SBs sound awesome.
I haven't run the numbers but a small gang of these could be quite a frightful thing indeed. Combined with a couple interceptors for target painting and webbing work and you could see 1-2 volley kills on anything BC or smaller.
Do want my klingon bird of prey style suicide glass cannons of death.
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retro mike
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Posted - 2009.03.31 08:40:00 -
[163]
Originally by: The Merc well, i am a bomber pilot and have been for a loong time.
thank you for messing with my skill training. you realy make it a fun game to play when we work hard for something and when we archive our goal, u take it away.
Bombers where fine as they where. if u know how to use them. i feel they now have got major nerf.
Some of it seems intresting but alot of it not. i have got used to the stealthbomber as it is and loving it. but you are changing things so badly i dont know if il be flying it anymore, it is a difference of tweaking it for the better than converting it to something totaly different.

this
I see I am not the only long-term bomber pilot that thinks this
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Pac SubCom
A.W.M
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Posted - 2009.03.31 09:08:00 -
[164]
Originally by: retro mike
Originally by: The Merc
when we work hard for something and when we archive our goal, u take it away.
Some of it seems intresting but alot of it not. i have got used to the stealthbomber as it is and loving it. but you are changing things so badly i dont know if il be flying it anymore, it is a difference of tweaking it for the better than converting it to something totaly different.

this
I see I am not the only long-term bomber pilot that thinks this
Same here, although I can live with skilling torps V for the damage increase. The actual work is figuring out how to use it, this is what gives the advantage. High speed and quick recloak, great space denial weapon. --------------- ∞ TQFE
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Gner Dechast
Flashman Services
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Posted - 2009.03.31 09:10:00 -
[165]
Edited by: Gner Dechast on 31/03/2009 09:16:01
Originally by: Artemis Dragmire I still think torp based SBs sound awesome.
I haven't run the numbers but a small gang of these could be quite a frightful thing indeed. Combined with a couple interceptors for target painting and webbing work and you could see 1-2 volley kills on anything BC or smaller.
Do want my klingon bird of prey style suicide glass cannons of death.
Yes, I imagine you want one... 
This is the problem with this whole Torpedo change, not enough REAL piloting hours with the actual ship, too much fertile imagination that has not enough connection points to the game-reality.
"ZOOM ZOOM BOOOOM! Like that, yea awesome!"
PvP is 99% of all the stuff that happens BEFORE you press F1, F2, F3.... after that you are left usually with very few decisions anymore - mostly involving if to bail out.
Try to approach us with this in mind, EXPLAIN yourselves WHY do you think your new idea is good. EXPLAIN how and in what kind of an environment does it work.
That would take this a long way and would not make this sound like "we firmly believe that stabbing you guys in the back is a really good idea" which atleast good portion of people here more or less take it.
EDIT: While this quotes Artemis Dragmire, this is directed to CCP - sorry about the ambiquity. -- No expansions before holidays and no release until QA gives it's approval |

retro mike
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Posted - 2009.03.31 09:22:00 -
[166]
Originally by: Gner Dechast Edited by: Gner Dechast on 31/03/2009 09:16:01
Originally by: Artemis Dragmire I still think torp based SBs sound awesome.
I haven't run the numbers but a small gang of these could be quite a frightful thing indeed. Combined with a couple interceptors for target painting and webbing work and you could see 1-2 volley kills on anything BC or smaller.
Do want my klingon bird of prey style suicide glass cannons of death.
Yes, I imagine you want one... 
This is the problem with this whole Torpedo change, not enough REAL piloting hours with the actual ship, too much fertile imagination that has not enough connection points to the game-reality.
"ZOOM ZOOM BOOOOM! Like that, yea awesome!"
PvP is 99% of all the stuff that happens BEFORE you press F1, F2, F3.... after that you are left usually with very few decisions anymore - mostly involving if to bail out.
Try to approach us with this in mind, EXPLAIN yourselves WHY do you think your new idea is good. EXPLAIN how and in what kind of an environment does it work.
That would take this a long way and would not make this sound like "we firmly believe that stabbing you guys in the back is a really good idea" which atleast good portion of people here more or less take it.
EDIT: While this quotes Artemis Dragmire, this is directed to CCP - sorry about the ambiquity.
This
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Mecinia Lua
Galactic Express Burning Horizons
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Posted - 2009.03.31 09:23:00 -
[167]
The Torp bomber will be of only use to large corporations/large alliances. They will be the only ones able to field enough to take out a battleship before dying.
The plan will remove some tactical/strategic situations for many small to medium corps/alliances.
What I'd do is suggest the Dev in the original post take an existing stealth bomber pilot and copy his skills. Then try the new bomber rules on sisi and see what his results are. I suspect you'd be dismayed how terrible it would actually perform with your suggestions.
To make the Torp Bomber work you'd have to give it a damage bonus to the torps, a velocity bonus to the torps, an explosion velocity bonus to the torps. Then it would act as an anti battleship platform. However giving it the bonuses that would be needed would make it overpowered.
Remember at the ranges you are putting in the stealth bomber will not live long.
If you just fixed the current bombs and improved the explosive velocity of cruise missiles you would have an effective anti blob ship as well as having an anti-battleship plaform. It would remain a more multi purpose vehicle
The more you narrow its role, the less likely it is to be used.
 Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts.
Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. If you would like further details please mail [email protected] - Mitnal |

Biosman
EXTERMINATUS. Imperial Republic Of the North
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Posted - 2009.03.31 09:39:00 -
[168]
Sorry Chronotis but torps died back with Revelations release,I doubt anyone even uses them anymore. this is what you need to do.... 1.allow bombers to warp in cloaked,keep the 30 sec delay as we can align and warp off but only if.... 2.you big up the cruise missile damage alpha strike which you need to be present for 100% dmg,ie if you chicken out and warp off before they hit the target,the damage is way less.
IRON - THE OFFICIAL BIOGRAPHY
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Jalif
Minmatar Black Sinisters
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Posted - 2009.03.31 09:59:00 -
[169]
Sorry, but this is just ****. Cruise Missiles all the way.
If this chances make it to the server all I am going to do is fly a t1 frigate and jump into a gang of stealthbomber and laugh how I kill every 10sec a stealthbomber.
Improve the current stealthbomber with its cruise missiles. Cloaking velocity was great, additional cruise launcher would be great. And a fix to bombs (and the ablity to use them in lowsec ffs).
|Black Sinisters| |

Nova Fox
Gallente Novafox Shipyards
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Posted - 2009.03.31 10:06:00 -
[170]
Role Bonus 100% Torpedo Damage Role Drawback 100% Increase in Seige Missile ROF
Role Play reason
Upgraded Stealth bombers with new computer systems and an enhanced armament system can now precisely fine tune explosion frequencies and direction of the explosion maximising all possible damage that could be squeezed out of a torpedo. Due to the smaller systems aboard the bomber however the time it takes to fully program the torpedo is longer than normal firings.
=============
Pre Order your Sisters of Eve ship today
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Gner Dechast
Flashman Services
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Posted - 2009.03.31 10:12:00 -
[171]
Edited by: Gner Dechast on 31/03/2009 10:17:38 After considerable thought (but obviously no testing yet) I am inclined to believe;
- This Covert Ops Cloak thing is not right. Not with the penalty suggested. Drop it.
- Chronotis' grudge with SB's lies within the range, hence the stubborn drive to REDUNDANT short range torpedoes. (the role he suggests IS already there in the bombs)
- Better compromise would be to penalise cruise missile range and...
- Creation of a new class is in order, IF Chronotis genuinely believes in point-blank range paper thing torpedo boat (if this was only to maim SB's and range nerf is acceptable, no new class is needed)
- There is no reason that I can come up with NOT to allow bombs in lowsec. Bomb damage is feeble in comparison to realistic ship ehp's and should be checked.
- To my knowledge, up to this date, CCP has not made a complete redesign on a ship that directly obsoletes customer skillpoints and this sets a baseline how will CCP deal with this kind of thing, if original idea is indeed pushed through
I have not been able to think any REALISTIC scenarios where the suggested torpedo bomber would be acceptable, let alone better choice than other alternatives. This is alarming, has anyone done this line of concept proofing?
One smart person in the old thread put up a question, why SB instead of Raven with a cloak for surprise DPS - and I cannot STILL find other answer than somewhat better survivability moving through hostile 0.0... And I believe THIS question has to be answered properly to justify torpedo SB at all.
I'm very concerned we're heading arse first up the tree now  -- No expansions before holidays and no release until QA gives it's approval |

Mohenna
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Posted - 2009.03.31 10:21:00 -
[172]
Guys this is a company, think project management. They wouldn't assign the resources necessary to do code changes just for the SB users. So balance adjustments only, think of this what you want, but it's quite obvious between the lines.
So, no to bomb launcher overhaul, and obviously no new ships. No fixing of 0 damage after warping or cloaking. Otoh, a very short delay between launch and delivery makes it unnecessary, so I see the reasons behind torps and torp speed at least. Chronotis had a good idea given the harsh preconditions! Some offensive posts above are done by persons not intelligent enough to read between the lines.
But why would you FORCE this?!
Chronotis: leave us free to choose! Make it two ships in one, avoiding the need for a new class: - standard cloak + cloak speed bonus, OR covops cloak + reactivation delay - old cruise bonus AND new torp bonus; Choose modules at station, as usual. It's not like you can use these boni at the same time. It gives the ship flexibility, not more power.
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Roemy Schneider
BINFORD
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Posted - 2009.03.31 11:05:00 -
[173]
humm i'd say
Quote: Frigate Skill Bonus: -20% targeting delay per level // *shrug* role bonus is already rather stuffed +10% cloaked velocity per level // or missile velocity, but i dont see the "huge" need for 20->30km unless you really want them to go dampen the heck out of every bs/bc
Covert Ops Skill Bonus: 10% bonus to rate of fire of siege missile launchers per level 98% to 100% reduction of cloak CPU per level
Role Bonus: -99.5% reduction in Siege Missile Launcher powergrid needs -99% reduction in Bomb Launcher CPU use -can fit cov op cynos
- just a plain, uncreative rof bonus...? yep, not-quite BS-like damage... they can still fit painters (and webs (and scan res dampeners)) in their meds - and work in teams (!). 20 torps per launcher and that rof should make for lovely hit&run - just increase bomb damages across the board, no need to waste a ship bonus on a +/- 5% debate - however, i still hate the idea of cov ops cloak + bombs in one package and i didnt expect you to give in on that 
- putting the gist back into logistics |

Haramir Haleths
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Posted - 2009.03.31 11:36:00 -
[174]
Once again .... the bomber was fine until Missile Nerf. Give him back old Missile values and everything is fine.
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Morpheus77
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Posted - 2009.03.31 11:52:00 -
[175]
Originally by: Mohenna Guys this is a company, think project management. They wouldn't assign the resources necessary to do code changes just for the SB users. So balance adjustments only, think of this what you want, but it's quite obvious between the lines.
So, no to bomb launcher overhaul, and obviously no new ships. No fixing of 0 damage after warping or cloaking. Otoh, a very short delay between launch and delivery makes it unnecessary, so I see the reasons behind torps and torp speed at least. Chronotis had a good idea given the harsh preconditions! Some offensive posts above are done by persons not intelligent enough to read between the lines.
But why would you FORCE this?!
Chronotis: leave us free to choose! Make it two ships in one, avoiding the need for a new class: - standard cloak + cloak speed bonus, OR covops cloak + reactivation delay - old cruise bonus AND new torp bonus; Choose modules at station, as usual. It's not like you can use these boni at the same time. It gives the ship flexibility, not more power.
This works for everyone.
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Pac SubCom
A.W.M
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Posted - 2009.03.31 12:07:00 -
[176]
Originally by: Morpheus77
Originally by: Mohenna Guys this is a company, think project management. They wouldn't assign the resources necessary to do code changes just for the SB users. So balance adjustments only, think of this what you want, but it's quite obvious between the lines.
So, no to bomb launcher overhaul, and obviously no new ships. No fixing of 0 damage after warping or cloaking. Otoh, a very short delay between launch and delivery makes it unnecessary, so I see the reasons behind torps and torp speed at least. Chronotis had a good idea given the harsh preconditions! Some offensive posts above are done by persons not intelligent enough to read between the lines.
But why would you FORCE this?!
Chronotis: leave us free to choose! Make it two ships in one, avoiding the need for a new class: - standard cloak + cloak speed bonus, OR covops cloak + reactivation delay - old cruise bonus AND new torp bonus; Choose modules at station, as usual. It's not like you can use these boni at the same time. It gives the ship flexibility, not more power.
This works for everyone.
Make it so!
Even if the bonus writeup might get a little complicated ... --------------- ∞ TQFE
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Hugh Ruka
Exploratio et Industria Morispatia
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Posted - 2009.03.31 12:08:00 -
[177]
Originally by: Merin Ryskin Ok, this is much better, but still needs some work.
Quote: 1. Bombers will be able to fit covert ops cloak
However they will have a 30 second cloak reactivation delay. This means they can warp in cloaked and better surprise their targets in a true ambush. However once they are committed to the fight, they will not be able to recloak quickly as a drawback so choosing the right time to strike is essential.
This is fair. My only concern here is getting de-cloaked by objects. With the current covops ships, you can almost immediately re-cloak as soon as you get out of range of the object, but bombers are going to be exposed for a full 30 seconds.
Would it be possible to code the delay so it is only triggered once you activate weapons? That way you're still forced to spend a full 30 seconds uncloaked if you want to engage a target, but don't run into problems moving around.
Quote: 2. Bombers will be able to fit and use siege launchers and fire torpedoes.
This allows them to inflict a high amount of alpha damage on larger targets and be serious threat to them. In gangs with other ships and available strategies will add significant damage to the fleet. They will no longer be able to fit cruise launchers as a result.
I'm still not happy with this one. There are three fundamental problems here:
1) Torps are redundant. You already have a short-range, high-damage weapon: bombs. And it's even a weapon that is most effective against battleships. If you fix bombs correctly (most importantly, reduce the absurd cost), the only reason you'd ever need to use torps on a bomber is if you refuse to remove the 0.0-only limitation.
2) Bombers are paper. Survival odds for a stealth bomber are bad enough as it is, de-cloak within 24km of anything with guns and you'll be in a pod within seconds. The only defense a stealth bomber currently has is its long range, and now you want to take that away? I don't see bombers getting an AF's resists or an interceptor's speed without becoming too powerful, so they really need to keep their range.
3) Wasted skills suck. Since stealth bombers are the only cruise missile ship (or even missile ship at all) for a lot of players, changing them to use torps means wasted SP, especially if they trained T2 cruise.
But as I said in the other thread, there is a better way of doing this:
1) Introduce a special bomber-only weapon: covert warhead launcher. You can load one of two options:
a) 5x cruise missiles.
OR
b) 1x bomb.
The launcher itself has a very high ROF, meaning if you go with cruise missiles, you will have very good dps as long as your missiles last. However, there are two penalties:
a) Small capacity. You do huge dps, but only for a very short time.
b) Long reload time. As in, a full minute or so (ideally with just the standard 10 seconds if you reload out of combat to change missile types).
Both of these ensure that the stealth bomber is a proper ambush ship: you can do devastating damage in a very short amount of time, but if you don't plan your ambush carefully you're going to find yourself with a very angry target and nothing to shoot back with.
2) Fix bombs. Make them proper short-range AOE weapons. This means the following:
a) Reduce the cost to something comparable to interdictor bubbles. High enough that buying a stack of 500 is a noticeable dent in your wallet, but low enough to use without hesitation.
b) Remove the 0.0-only limit. No more toys for just the rich alliances. Do NOT, however, change CONCORD/sec hit/sentry response, bombs are use-at-own-risk, just like smartbombs and ECM bursts.
c) Balance their damage/blast radius/etc appropriately for their new cost (remember, you can launch up to three at once).
There. Bombers are now fixed, and everyone is happy.
totaly agreed. TRIPPLE SIGNED !!!! --- SIG --- CSM: your support is needed ! |

Mecinia Lua
Galactic Express Burning Horizons
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Posted - 2009.03.31 12:13:00 -
[178]
The reactivation delay will cause the stealth bomber to be dead pretty much all the time. Since they have to stay on the grid for their weapons to do damage, the additional delay is just like double penalizing them.
I just wish you'd go fly a stealth bomber and see how bad this torp design is, even with the covert ops cloak which is a good addition I just don't think this design can work and you'll see it used much less than it is now.
Or it'll just be used as a cloaking cheap ew platform. After all they can uncloak and target paint from range and cost a lot less than a recon. (Or even ecm, tracking disrupt etc).
Having actually flown Stealth Bombers most of the time the other fleet members kill the ship before my missiles hit if I'm at maximum range. (check BURN's killboard I have several kills in a hound...however all of them were as part of the fleet and most show me doing no damage and target painting....since the target went boom before my missiles hit). Oh and you'll note I do attack battleships with it.
What would I do differently with what you propose. Well the covert ops cloak is nice, but the range of the torpedoes is such that the advantage of the cloak will be mostly nullified. If the battleship has smartbombs or drones ready then you're gonna be pretty much toast, if he has a buddy then your in trouble.
Basically the only viable tactic would be to camp a gate, station, or belt and wait for a target of opportune. You can't alpha a battleship so you need to wait for a wounded one. So how often does a non repairing battleship randomly warp into a belt, gate or station and give you enough to time to close range and fire before leaving?
It will not be fun. Thus the stealth bomber will mostly become a curiosity. Some will use it just because but mostly it will see less and less use.
Remember with cruise missiles the range is an advantage for the attacker and defender. For the stealth bomber attacker he can stay away where he has a chance to survive. For the defender he can see the missiles coming and can warp off before they hit him (or mwd in opposite direction outrunning them). In fact the warping off bit happens quite a bit with all size of ships being fired on.
 Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts.
Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. If you would like further details please mail [email protected] - Mitnal |

Mrs Snowman
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Posted - 2009.03.31 12:21:00 -
[179]
I agree with the covops change, however the pentalty should be more severe IMO. maybe a minute or even two.
Never quite understood the point of a stealth bomber that couldnt warp while stealthed. |

Mohenna
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Posted - 2009.03.31 12:26:00 -
[180]
Originally by: Pac SubCom
Originally by: Morpheus77
Originally by: Mohenna Guys this is a company, think project management. They wouldn't assign the resources necessary to do code changes just for the SB users. So balance adjustments only, think of this what you want, but it's quite obvious between the lines.
So, no to bomb launcher overhaul, and obviously no new ships. No fixing of 0 damage after warping or cloaking. Otoh, a very short delay between launch and delivery makes it unnecessary, so I see the reasons behind torps and torp speed at least. Chronotis had a good idea given the harsh preconditions! Some offensive posts above are done by persons not intelligent enough to read between the lines.
But why would you FORCE this?!
Chronotis: leave us free to choose! Make it two ships in one, avoiding the need for a new class: - standard cloak + cloak speed bonus, OR covops cloak + reactivation delay - old cruise bonus AND new torp bonus; Choose modules at station, as usual. It's not like you can use these boni at the same time. It gives the ship flexibility, not more power.
This works for everyone.
Make it so!
Even if the bonus writeup might get a little complicated ...
With a little bit of cunning, it can be kept quite short. Cruise and Torps should have an equal bonus, so that it's down to torps and cruise: bla bla.
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Talaan Stardrifter
Universal Exports
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Posted - 2009.03.31 12:37:00 -
[181]
I have started experimenting with the SB on Singularity, and will report my findings and opinions soon.
Initial Impressions (one hour gameplay):
I still would like to see the covops cloak implemented, but not with the apparent knee-jerk of 30second reactivation. (perhaps if there were a skill that decreased this... Covert Ops Ships?)
Cloaked Speed Bonus is almost mandatory at the ranges required for using Torpedoes.
Torpedoes are an interesting flavour, but I find that due to the requirements of having to cloak after every volley, the DPS is appalling. Although I am achieving 3,000hp raw damage (Lev 4 ALL skills)
On a Good Note, Missiles now successfully damage their targets even if their origin has cloaked.
More to come later...
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Hugh Ruka
Exploratio et Industria Morispatia
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Posted - 2009.03.31 13:01:00 -
[182]
Originally by: Talaan Stardrifter
On a Good Note, Missiles now successfully damage their targets even if their origin has cloaked.
well yes, because max skilled torpedo has flight time of 11 seconds. It was known before that for some reason you missiles go inactive 9 seconds after the launching ship cloaked or left grid.
L4 skills will give you about 10 seconds flight time so with all delays on cloaking and such, you should never realisticaly be able to cloak in time for the to go inactive :-)
so that is not fixed, just a side-effect of switch to torpedoes --- SIG --- CSM: your support is needed ! |
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CCP Chronotis

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Posted - 2009.03.31 13:02:00 -
[183]
comments on keeping the stealth bomber in its current role
It is understandable that those of you who have found a good niche and strategy for the stealth bombers and sniping have met with some success and are unhappy with this being taken away. Although I have not personally replied to your criticisms and feedback, rest assured, we have been monitoring all the feedback (even from the player using all his alts to voice his concerns repeatedly!) and have taken your views into consideration and the impact these role changes cause for you.
However we still believe this new direction and role is far better than the role they currently have in spite of the success some of you have had with these. The role really made no sense overall that we would have a bomber using large missiles in an anti-frigate role.
Focusing the ship class as anti-large ship with the addition of a covert ops cloak and high volley damage is a role that has much more utility and purpose as part of gangs that the potential the bomber has now.
Ship Bonuses on sisi
Sisi is being updated very regularly now and the final bonuses will be updated very regularly from now on so bear this in mind that this post or sisi may be out of sync.
Currently, the bombers should be getting a 20% torpedo damage and velocity bonus per level with 5% bomb damage and 10% bonus to torpedo explosion velocity. The main difference is the torpedo damage and velocity increase.
More comments to come soon.
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Andrea Skye
Caldari The Carebear Stare
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Posted - 2009.03.31 13:20:00 -
[184]
Edited by: Andrea Skye on 31/03/2009 13:21:53 Bimber still need more range imo, max skills and rigs will set them at about 30-35km. Which is nothing at all with a ship so fragile.
50-60km would work, kinda.
Id say change the Explosion volicity to increased cloak velocity. And change the Torpedo velicty to about 20% per level. Which should set it somewhere around 50km. (EDIT: just read previous post, and they do have 20% velocity per level. Lol, talk about timing.)
Overall tho, i do like this idea, i love bombers but never really had a use for my hound :P |

Sundogg
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Posted - 2009.03.31 13:20:00 -
[185]
NO!
This won't work, This will make another completely useless ship, or novelty item only. Drop your 30sec delay either completely or to something more reasonable, 3-5 MAX and allow the pilot to CHOOSE cruise or torpedo and you might, just maybe have something slightly more viable then it is in it's current form. If not, just leave it alone.
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Hugh Ruka
Exploratio et Industria Morispatia
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Posted - 2009.03.31 13:30:00 -
[186]
Originally by: CCP Chronotis comments on keeping the stealth bomber in its current role
It is understandable that those of you who have found a good niche and strategy for the stealth bombers and sniping have met with some success and are unhappy with this being taken away. Although I have not personally replied to your criticisms and feedback, rest assured, we have been monitoring all the feedback (even from the player using all his alts to voice his concerns repeatedly!) and have taken your views into consideration and the impact these role changes cause for you.
However we still believe this new direction and role is far better than the role they currently have in spite of the success some of you have had with these. The role really made no sense overall that we would have a bomber using large missiles in an anti-frigate role.
Focusing the ship class as anti-large ship with the addition of a covert ops cloak and high volley damage is a role that has much more utility and purpose as part of gangs that the potential the bomber has now.
Ship Bonuses on sisi
Sisi is being updated very regularly now and the final bonuses will be updated very regularly from now on so bear this in mind that this post or sisi may be out of sync.
Currently, the bombers should be getting a 20% torpedo damage and velocity bonus per level with 5% bomb damage and 10% bonus to torpedo explosion velocity. The main difference is the torpedo damage and velocity increase.
More comments to come soon.
I read this:
We are turning the stealth bomber into another blobing ship (numbers are required now). Bombs will continue to suck.
------------------
can't help it but sometimes you just happen to make stupid changes right at the time when I cancel my subscription for RL reasons ... call it luck or whatever you like ... just one less incentive to ever come back ... --- SIG --- CSM: your support is needed ! |

Alex Harumichi
Gallente Gradient Electus Matari
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Posted - 2009.03.31 13:39:00 -
[187]
"even from the player using all his alts to voice his concerns repeatedly"
Hehe. No wonder some of these whines have sounded the same. 
It's sounding at least workable to me. Bombers have always required groups in order to be effective (except versus solo idiots). Nothing changing there, and at least torps make more sense than cruises. I've already figured out some potentially sweet use cases for these new toys.
... but please take a look at the grids on these things, and at least let them fit a normal torpedo loadout plus some small passive tank (shield extender / plate) without grid modules. They are weak enough as is, needing to use some lows for fitting modules adds insult to injury.
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Vall Kor
Minmatar ZipZoom Kaboom
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Posted - 2009.03.31 13:40:00 -
[188]
Edited by: Vall Kor on 31/03/2009 13:44:59
Originally by: CCP Chronotis comments on keeping the stealth bomber in its current role
It is understandable that those of you who have found a good niche and strategy for the stealth bombers and sniping have met with some success and are unhappy with this being taken away. Although I have not personally replied to your criticisms and feedback, rest assured, we have been monitoring all the feedback (even from the player using all his alts to voice his concerns repeatedly!) and have taken your views into consideration and the impact these role changes cause for you.
However we still believe this new direction and role is far better than the role they currently have in spite of the success some of you have had with these. The role really made no sense overall that we would have a bomber using large missiles in an anti-frigate role.
Focusing the ship class as anti-large ship with the addition of a covert ops cloak and high volley damage is a role that has much more utility and purpose as part of gangs that the potential the bomber has now.
Ship Bonuses on sisi
Sisi is being updated very regularly now and the final bonuses will be updated very regularly from now on so bear this in mind that this post or sisi may be out of sync.
Currently, the bombers should be getting a 20% torpedo damage and velocity bonus per level with 5% bomb damage and 10% bonus to torpedo explosion velocity. The main difference is the torpedo damage and velocity increase.
More comments to come soon.
What part of we don't want this change do you not understand? Unless you can magically give us enough tank to stay in close range this ship will be useless. It has nothing to do with the change in game play, if it was that simple it wouldn't be that big of a deal. This change is death the stealth bomber, plus HACs should have anti-battleship role, not a paper thin frigate.
Again, it's not the the game play change that's the issue, it's the we will NOT live to use this awesome new torp change . Read that again and again. You can not stick a NO tank ship into close combat with one of the hardest hitting style ships in the game and expect good things from it. Well, unless we can insta-pop and BS we run into. The "damage" you are adding is laughable at best, it should not take and entire fleet of SBs to drop a BS, maybe 4 MAX with 2 MAX volleys (now adjust the damage numbers to match that and add tank to the SB and come back to us).
SBs should be the anti-support/recon/HAC platform not lol anti-BS that's just stupid. |

Pedro Sangre
Ars ex Discordia
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Posted - 2009.03.31 13:42:00 -
[189]
Originally by: CCP Chronotis comments on keeping the stealth bomber in its current role
It is understandable that those of you who have found a good niche and strategy for the stealth bombers and sniping have met with some success and are unhappy with this being taken away. Although I have not personally replied to your criticisms and feedback, rest assured, we have been monitoring all the feedback (even from the player using all his alts to voice his concerns repeatedly!) and have taken your views into consideration and the impact these role changes cause for you.
However we still believe this new direction and role is far better than the role they currently have in spite of the success some of you have had with these. The role really made no sense overall that we would have a bomber using large missiles in an anti-frigate role.
Focusing the ship class as anti-large ship with the addition of a covert ops cloak and high volley damage is a role that has much more utility and purpose as part of gangs that the potential the bomber has now.
Ship Bonuses on sisi
Sisi is being updated very regularly now and the final bonuses will be updated very regularly from now on so bear this in mind that this post or sisi may be out of sync.
Currently, the bombers should be getting a 20% torpedo damage and velocity bonus per level with 5% bomb damage and 10% bonus to torpedo explosion velocity. The main difference is the torpedo damage and velocity increase.
More comments to come soon.
Is it on SiSi now? Or when will it hit?
Can you fix warp speeds while you're at it? :) :)
You know, the part where intys and BS warp almost the same over short distances due to accel / decel time dominating? I think that would go a long way to making it easier to work with the new mechanic...
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Captator
Yakuza Corp
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Posted - 2009.03.31 13:45:00 -
[190]
This is better than the last idea (on the most part)
Could you not stick something like a 300% damage bonus to torps on the non level dependant bonuses, along with quadrupling the ROF (so same dps, 4x volley), otherwise what kind of numbers are you looking at to be able to destroy a BS?
My thinking is that it should take lower isk cost in fitted bombers (t2 mods t1 rigs) to destroy a fitted BS (t2 mods t1 rigs) as you have an increased pilot cost. If it takes more isk in bombers, then you might as well bring different ships, and increase your EWAR/damage/pilot ratio.
This means that you should be looking at 3-5 bombers depending on skills to take down a BS. You can balance them against smaller ships by playing around with torp velocity again, perhaps giving it a lower bonus.
I also would like to see the cloaked velocity bonus making a come back if possible, as it would be nice to get the bomber out of dodge after dropping a bomb. Perhaps you could make it another role bonus?
I realise I just proposed adding several role bonuses, but I think that unless these things have a lot of volley damage, they are pointless.
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Alex Harumichi
Gallente Gradient Electus Matari
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Posted - 2009.03.31 13:47:00 -
[191]
Originally by: Vall Kor
What part of I don't want this change do you not understand?
Fixed it for you.
A gang of these things will be pretty evil versus a battleship. It will take a small while before the bs manages to lock even the first one, and putting a heavy neut on them won't stop the damage. If they are close enough, no battleship weapons will hit.
So the only thing bombers will have to fear from that bs are drones. Which is fair enough, a bs needs to have some defenses left.
If they can use covops cloak, they'll be a nice scout + dps addition to pretty much any lowsec gang.
Solo, they'll suck of course. But so do bombers currently, too.
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Vall Kor
Minmatar ZipZoom Kaboom
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Posted - 2009.03.31 13:52:00 -
[192]
Edited by: Vall Kor on 31/03/2009 13:56:03
Originally by: Alex Harumichi
Originally by: Vall Kor
What part of I don't want this change do you not understand?
Fixed it for you.
A gang of these things will be pretty evil versus a battleship. It will take a small while before the bs manages to lock even the first one, and putting a heavy neut on them won't stop the damage. If they are close enough, no battleship weapons will hit.
So the only thing bombers will have to fear from that bs are drones. Which is fair enough, a bs needs to have some defenses left.
If they can use covops cloak, they'll be a nice scout + dps addition to pretty much any lowsec gang.
Solo, they'll suck of course. But so do bombers currently, too.
Because a BS can't carry light drones? And you're correct I and a lot of others do not want this change. Changing my statement does not make it any less true. We had 15 pages of us telling the devs this is a dumb idea, T1 cruises can kill a BS and live to tell about it. A gang of this new gimped SB will not be able to tank a single drone before you have to warp. Most of us want the option to use either cruise or torps, not a more gimped weapons system. |

Alex Harumichi
Gallente Gradient Electus Matari
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Posted - 2009.03.31 13:54:00 -
[193]
Originally by: Vall Kor
Because a BS can't carry light drones?
Ummm, what? I just said that drones are pretty much the only defense a bs has against the new bombers.
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Chinchek
4 wing Dara Cothrom
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Posted - 2009.03.31 13:54:00 -
[194]
Edited by: Chinchek on 31/03/2009 13:54:54 Please CCP do not majorly alter the current role of the Stealth bomber. I just love the fun i have with the SB, love dodging inties, love annoying and popping falcons (greatly turns the battle), love sitting 190+km away from target using distance as a survival, i especially love the adrenaline rush you get by popping your target and skillfully avoiding hostiles.... Do not take this away from me (us), basically taking our favorite toys away!
IMO** what would make this the perfect ship is bring back the cruise missile bonus and possibly add the increased cloak velocity.
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MrFahrenheit
Gallente The humble Crew Dara Cothrom
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Posted - 2009.03.31 13:57:00 -
[195]
Originally by: Andrea Skye
Id say change the Explosion volicity to increased cloak velocity.
Tbh if we are to have a 30sec cloak delay, increased cloak velocity isnt going to help us survive any longer, sure it will get us into position on a target that little bit quicker, but the whole point in the cloaked velocity was to get relocated quicker once you recloak after your initial attack.
Seeing as its going to be a case of uncloak, lock, fire, warp out I would rather have the extra exp velocity.
As for making Sb more effective against larger targets, can I post this link Linky as proof of allready effective SB pwnage.  [url=http://kb.eve-daisho.com/?a=pilot_detail&plt_id=40133] [/url] |

Hugh Ruka
Exploratio et Industria Morispatia
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Posted - 2009.03.31 14:00:00 -
[196]
Originally by: Alex Harumichi
Originally by: Vall Kor
Because a BS can't carry light drones?
Ummm, what? I just said that drones are pretty much the only defense a bs has against the new bombers.
and which BS does NOT have a drone bay for at least 5 mediums ? --- SIG --- CSM: your support is needed ! |

Ilija Veliki
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Posted - 2009.03.31 14:00:00 -
[197]
stealth bombers r frigate sized ship, and their role is to be anti-frigate sized ship... their secondary role should be anti-anysize ship....... and now u want to make it anti bs? why don't u put like citadel torpedo's and make it anti-capital ship, since it will be more useless then this idea ....
...... |

Nagatok
PROGENITOR CORPORATION
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Posted - 2009.03.31 14:05:00 -
[198]
Edited by: Nagatok on 31/03/2009 14:07:45 well....CCP gave it a good effort and are trying to compromise here with us on the stealth bomber....CCP if you want my advice dont make these changes to torps....your putting a ship with less than 1k in HP (i dont think its effective HP is even over 1k) into close combat with big bruiser ships...lets not also forget that the current bonuses of the SB wont enable it to actually kill a BS...raw damage its impressive in some ways....then take 50% or generally more off for resistances and then the BS still has a considerable tank its NOT gonna work your going to be dead long before you break the BS tank...i can think of a few ways to solve this issue...
1) reduce the sig radius of the stealth bomber even further....this should help with the amount of time a stealth bomber can remain uncloaked and still fire since it will take a BS considerable time to lock it.
2) make the stealth bomber able to slap a BS in 3 volleys or less. and yes that would be overpowered.
3) Extend the Range of the torpedo's maybe as a racial bonus? (not sure if that wud actually help really since if u get too far turrets end up hurting you)
4) Lower the ROF so that the DPS can be put up so your not alpha striking a BS but you can launch a considerable amount of volleys.
5) Drop the Entire Idea go back to the beginning and do what we all would have done...fix the missiles and give the stealth bomber a damage boost. |

Hesperius
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Posted - 2009.03.31 14:09:00 -
[199]
Is there any reason in the world you can not add this ship to the current line up? Give the current one the Ishukone cammo look to fit in with the snipe role like the Harpy, and the new one the totally worthless anyone who knows better won't fly it Lai Dai orange skin?
If anyone actually thinks this is a good idea, Ill be on Singularity so you can prove to me how awesome it is. |

Alastairon
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Posted - 2009.03.31 14:28:00 -
[200]
Originally by: Alex Harumichi
Originally by: Vall Kor
What part of I don't want this change do you not understand?
Fixed it for you.
No, he had it right. This is a terrible, terrible change.
1.)The flight times on torpedoes, at lvl 5's across the board, give the missile a MAX range of 50km, at which point you will have had to be uncloaked for so long that you are dead long, long before your missiles hit. This is in DIRECT correlation to the missile velocities of torpedoes. They simply, even at 20%/level, do not move quickly enough to a.) catch a MWD BS and b.)do not have a long enough flight time to make use of a higher missile velocity to chase DOWN a BS moving under AB/MWD.
1a.) Given the flight times currently proposed, you are REQUIRING that the SB come within scram range with a too-long recloak timer and subject itself to at least 4-5 seconds of being locked by a BS to ensure that the missiles hit, if not longer, given cloaking delays, lock times, firing, waiting for it to hit, then warping off the grid. In a ship with ~1500hp, you are, quite literally, ensuring that that the Stealth Bomber is now a T2 Suicide Ganker. Given the train times for the required skills (torps, covops, etc) I cannot see anyone honestly flying one again.
2.)The idea of a 30 second cloaking delay REQUIRES bombers to load/unload the grid CONSTANTLY, which will do NOTHING but make them useless in any sort of fleet engagement, which is exactly what this change seems to be geared towards. Chronotis, you are limited by the mechanics of the game you are building for, please remember that. You cannot ask pilots in a ship with ~1500hp to load/reload the grid OR stay uncloaked without SIGNIFICANT defensive measures for 30 seconds. That's signing their death warrant. Any BS with ~200mm scan res will be able to lock the SB in about 7 seconds. That means your cloaking delay is 23 seconds too long. Keep the cloaking delay down to approximately 7 seconds (with level 4 skills) and we can live with your "unique" approach to what you feel should be the Stealth Bomber's role.
3.) Your continual discussion on this anti-BS platform repurposing is perplexing, to say the least. I cannot, and I have honestly tried to, grasp this idea and embrace it; but I find myself coming up empty on new tactics for the uses of such a bomber. Historically speaking, the WW II German U-boat, by rights the forefather and basis for the Stealth Bomber, was primarily an anti-cargo and cruiser-class attack ship. It was never intended to go after anything larger than a cruiser as it's vulnerabilities do not lend itself towards fighting something so well armored or with that level of attack capability. This has been the same in EVE. Now, you tell us we've got it all wrong, and history does, too. Okay, fine. So be it. However, even a wolfpack (the tactic USED by the U-boats for taking larger targets) was 3-5 subs, not the 10-20 that would be required for taking down the average battleship in EVE. Furthermore, given that we have warp capabilities in EVE that are unavailable in a wet navy, you would require a frigate-sized battlegroup in order to hold the BS in place with an interceptor, an electronics superiority platform to keep the BS from targeting the stealth bombers with their 30 second decloak timers as they will HAVE to stay decloaked long enough for at least 2 volleys, if not more. In short, this is untenable given flight times required by torpedoes and the unrealistically long decloak time required and the damage output of a stealth bomber with a torpedo payload.
4.) Bombs. If you want Bombers in a fleet fight, they need to be able to EFFECTIVELY use bombs. This means either multiple bomb launchers may be fit or a SIGNIFICANT bonus to their damage in order to make a small squad of them (read: 3-5) to make a meaningful dent into the enemy fleet's total HP. Without this, you have the same issues you have now: no one will fly them.
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Vall Kor
Minmatar ZipZoom Kaboom
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Posted - 2009.03.31 14:35:00 -
[201]
That pretty much summed it up. Now will the devs actually listen? I guess 15 pages asking for this not to happen wasn't enough. |

retro mike
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Posted - 2009.03.31 14:37:00 -
[202]
Originally by: CCP Chronotis comments on keeping the stealth bomber in its current role
CCP Chronotis
It is understandable that those of you who have found a good niche and strategy for the stealth bombers and sniping have met with some success and are unhappy with this being taken away.
On two counts I and others are furious.
1 Prior to the missile nerf, we had a quirky little ship with great alpha damage that we had developed tactics and trained skills for. Heaven forbid the medium/small ship that didnt take the bomber seriously!
2 CCP are trying to change the role of a shiptype that real Bomber pilots dont want changed. This is setting a worrying and menacing precedent.
How to resolve this?
Keep the existing bomber, buff its explosion velocity and call it a Stealth Precision Bomber. This keeps bomber pilots happy
Introduce a new ship class (kessie based) with CCPs proposed Torpedo setup and call it the Stealth Heavy Bomber This keeps everyone else happy.
Mr Chrono there are a lot of unhappy people that you just cant ignor.
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Alex Harumichi
Gallente Gradient Electus Matari
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Posted - 2009.03.31 14:38:00 -
[203]
Originally by: Alastairon
1.)The flight times on torpedoes, at lvl 5's across the board, give the missile a MAX range of 50km, at which point you will have had to be uncloaked for so long that you are dead long, long before your missiles hit. This is in DIRECT correlation to the missile velocities of torpedoes. They simply, even at 20%/level, do not move quickly enough to a.) catch a MWD BS and b.)do not have a long enough flight time to make use of a higher missile velocity to chase DOWN a BS moving under AB/MWD.
Why on earth would anyone decloak from 50km and launch torps? That makes no sense.
You sneak up close, 5km - 10km or so. Easy enough, with covops cloak. Then you decloak, scramble and let fly torps. And of course you don't do this solo, that would be idiotic. You do it as part of a gang. Perhaps as the initial tackler, perhaps as one of 5-10 bombers.
Due to being close, you're immune to battleship weapons. Neuts don't hurt you. The only thing you need to worry about are drones...
..and by the time that bs has managed to lock you (will take quite a while), launch drones and set them on you, your gang will already have done quite a bit of damage. Unless you're going up against a Dominix, those light drones will take a while to chew through your armor, especially if you fit some passive tank. If your gang has some anti-drone weapons, all the better. You can also field some ewar in those nice mids.
Sure, it has risks. Wouldn't be interesting if not.
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Marlenus
Caldari Ironfleet Towing And Salvage Tear Extraction And Reclamation Service
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Posted - 2009.03.31 14:43:00 -
[204]
Look, guys. Ever since the QR update when missiles got changed, they said they wanted Stealth Bombers to have a new role. At this point I don't think "Please leave my Stealth Obama ALOOOOOOOOONE!" is constructive feedback. It's not going to happen. Change is coming, in a context where CCP appears to be generally trying to reduce encounter ranges (my guess is because of the speed changes from QR).
I liked the old "anti-frigate from across the grid" role for the SB, but it took something of a hit with the QR expansion and it's never coming back in its original form because it never made any sense, fun though it was. Anti-frig platforms are a dime a dozen in this game anyway. Glass-cannon DPS, not so much -- they've been reducing various alpha-strike and quick-damage platforms for as long as I've been playing. The SB needs some sort of higher DPS regime than it currently has. I was expecting, and would have been delighted by, a minor tweak to its cruise bonuses; but a massive boost against large and dangerous targets, along with better ability to hunt them and pick your battles, is far more entertaining. Brutally dangerous? Yup, to pilot and target alike. Very EVE-like.
The real losers here will be solo / unsupported battleship pilots with ships not fit for defense against this platform. You will hear some epic whines from mission runners about the new SB -- if it goes live in something like its currently suggested form, there will be nerf threads. ------------------ Ironfleet.com |

MrFahrenheit
Gallente The humble Crew Dara Cothrom
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Posted - 2009.03.31 14:45:00 -
[205]
Originally by: Alex Harumichi
A gang of these things will be pretty evil versus a battleship.
Maybe, but honestly who is going to bring a gang of the new SB to such a fight? There are far easier ways to skin a cat tbh.
As I read more into these changes (between the lines so to speak) all I see is that they are trying to make SB less annoying to other players by making them far more vunerable, as I see it they are going to be used even less in fleet's simply because there will be better ship classes out there that will be more effective against larger ships. That and the price of these one shot disposable SB's will be far from cost effective.
While some people in this thread are comparing current SB to submarines and B2 bombers, IMHO they are much more like snipers tbh, A sniper will sit watching its target, wait for the right moment fire once at a target of high value and then relocate. for me this is the fun that current SB offer.
Surely we can have some middle ground here whereas by keeping the current cloaking mechanism we can keep this current Strategy (and fun, skillfull use of a craft) while also having the closer 50k torp range and giving the enemy a better chance at decloaking destroying the SB. This way SB are no longer as annoying while keeping the fun factor for SB pilots. [url=http://kb.eve-daisho.com/?a=pilot_detail&plt_id=40133] [/url] |

Chinchek
4 wing Dara Cothrom
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Posted - 2009.03.31 14:48:00 -
[206]
lets say CCP implements this change, SB's will need a warp in point, move towards target, align, decloak around 5km, lock, fire torps, wait till hit, warp off... wait till you can recloak, warp back in the battlefield (hope there isnt a bubble and your warp in point is still alive), move towards target, algin... and repeat. (and hope on your second try there isnt a scrammer waiting for you).......
Big waste of time, my cruise/range SB will be a lot more useful...
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Alex Harumichi
Gallente Gradient Electus Matari
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Posted - 2009.03.31 14:49:00 -
[207]
Originally by: MrFahrenheit
Originally by: Alex Harumichi
A gang of these things will be pretty evil versus a battleship.
Maybe, but honestly who is going to bring a gang of the new SB to such a fight?
Valid question. Not sure, but I suspect that covops cloak ability move around invisibly will be pretty enticing. You can scout *and* do nice dps, and even just 5 of these already amounts to pretty high total dps. You're not restricted to ambushes anymore, you can actively scout around for suitable targets, and you can move around pretty damn fast.
Sounds good to me, for a lot of lowsec war scenarios, at least.
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Bull Frog
Amarr Dirt Nap Squad Dirt Nap Associates
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Posted - 2009.03.31 14:49:00 -
[208]
It seems to me just about every post on here that says this is a bad change, is saying so because they can't stand toe to toe in a fight. Well a SB shouldn't be able to, you have stealth. You need to use tactics. If you can't take the tools that are given and make them work some how because you don't have exactly what you want or think you need, then perhaps that ship class is beyond your skill level. Some tactics will require teamwork, thus why SB's should be poor 1v1 ships, its a team asset. I for one am not crazy about the change, but I see it as an interesting challenge. Bring it on CCP and lets see how it plays.
Now that we have a cruiser variant with the recons, and the Black ops BS, when are we going to see a BC Stealth ship? maybe one with 3 or 4 bomb launchers? That would be a good ship for the people who have no team.  |

Hesperius
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Posted - 2009.03.31 14:50:00 -
[209]
Edited by: Hesperius on 31/03/2009 14:50:43 Rookies who can not fly SB or do not take the time to learn to fly SB ask for silly things for the SB in the Features and Requests forum. There are actually A LOT of these people. So it would seem to me that CCP sees this, more so than people actually using them in game, and think that they need a change.
It sucks that they are going to make people who use them not want to use them, and the people who thought that they would use them "if"... find out that their idea was not so good after all. Then perhaps one day someone in the features request forum will say "Hey can we make SB useful and put cruise missiles on them?" and perhaps there will be someone new at CCP who thinks this is a new idea the cycle begins again.
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Alastairon
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Posted - 2009.03.31 14:51:00 -
[210]
Part II
The Solution to CCP Chronotis' problem
The solution is much, much simpler than people are making it out to be.
1.) Covops cloak is a great, great step forward for bombers and solves ALL of their current issues. This should be implemented, regardless of any other changes. HOWEVER there is no concievable way that the 30 second delay can be coupled to it, like an albatross around the neck of the bomber. As in my previous post, the recloak time needs to be reduced to approximately 7 seconds in order for this to be a viable alternative to the current Improved Cloaking Device II. Else you are dooming Bombers not to commit, but to loading/reloading the grid continually as they warp out, wait 20 seconds, cloak and warp back in. This does not, I repeat, does NOT, force the bomber to commit. It only forces the bomber off-grid for far-too-long in order to re-engage properly. And please, do not disable warping for 30 sec after cloak deactivation, as that will seal the coffin entirely. I understand you want a bomber to commit to a fighting action, but that is counter to the very nature of the stealth bomber and it's U-Boat heritage.
2.) I cannot see that you will leave this torp idea alone, as bogglingly strange as it is, so I will instead suggest that you increase missile velocity and flight time, using a role bonus for the Bomber, starting at 40%/level. You must understand, as you limit the flight time so drastically, you must give the bomber the ability to engage from OUTSIDE scram range, with enough of a distance buffer that the bomber has the chance to escape in lieu of cloaking. You cannot take away all the advantages of the bomber without giving a few back to it. Else, they will very soon vanish entirely from hangars. Were you to give a missile flight time, as well, it is possible that the bomber regain half it's range and allow it to be able to engage at approximately 90km instead of less than 40, thereby granting it some measure of survivability towards a BS.
2a.) BS do not fly alone. This is the rule of 0.0. Never fly alone. In limiting the bomber as harshly as you are speaking about, you are restricting it to solo targets in a several-bombers-on-one-BS scenario. I have never seen this, ever, on TQ, save for a BS moving along a JB chain. Where there are POS guns. And the new bomber has a 30 sec recloak time? One death warrant, coming right up.
In summary: do away with the recloak penalty you are speaking of and significantly bump the velocity and flight times of torps if you persist in this idea. But bear in mind that a torpedo launching frigate is doing a disservice to both the ship-class and the payload, as you are having to make such significant modifications to both as to render each unrecognizeable to the rest of the community.
My 0.02 ISK,
Al
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Alex Harumichi
Gallente Gradient Electus Matari
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Posted - 2009.03.31 14:51:00 -
[211]
Edited by: Alex Harumichi on 31/03/2009 14:51:57
Originally by: Chinchek lets say CCP implements this change, SB's will need a warp in point, move towards target, align, decloak around 5km, lock, fire torps, wait till hit, warp off... wait till you can recloak, warp back in the battlefield (hope there isnt a bubble and your warp in point is still alive), move towards target, algin... and repeat. (and hope on your second try there isnt a scrammer waiting for you).......
Big waste of time, my cruise/range SB will be a lot more useful...
...or you can take some actual risk and just stay below battleship guns, spamming torps. If you're part of a gang (and you should be), it's not a given that the battleship will have time to kill you. Or the ability; you'll be immune to pretty much all battleship weapons except small/med drones.
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Vall Kor
Minmatar ZipZoom Kaboom
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Posted - 2009.03.31 14:55:00 -
[212]
Edited by: Vall Kor on 31/03/2009 14:58:03 Edited by: Vall Kor on 31/03/2009 14:56:12 So a question for the devs, how many of these new SBs to you see if taking to drop a tanked out BS? 5, 10, 15, 20, 100???? How big is this new SB fleet going to have to be to accomplish the same thing a single BS can do?
Edit: if the answer is more than 5 or 10 it's a waste. An just remove the damn ship from the game. |

retro mike
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Posted - 2009.03.31 14:59:00 -
[213]
Originally by: Marlenus in a context where CCP appears to be generally trying to reduce encounter ranges (my guess is because of the speed changes from QR).
I always engaged my targets a maximum of 40k away.
Quote: I liked the old "anti-frigate from across the grid" role for the SB.
With tactics like this No wonder you dont mind its demise.
Quote: They have been reducing various alpha-strike and quick-damage platforms for as long as I've been playing.
Such as?
Quote: The SB needs some sort of higher DPS regime than it currently has.
Why, because you cant pilot the existing setup?
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J Pattison
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Posted - 2009.03.31 15:02:00 -
[214]
Utterly ridiculous. The customer is always right does not apply at CCP. Leave the Bomber alone! Thank you and Good Day.
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Chinchek
4 wing Dara Cothrom
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Posted - 2009.03.31 15:10:00 -
[215]
Originally by: Alex Harumichi Edited by: Alex Harumichi on 31/03/2009 14:51:57
Originally by: Chinchek lets say CCP implements this change, SB's will need a warp in point, move towards target, align, decloak around 5km, lock, fire torps, wait till hit, warp off... wait till you can recloak, warp back in the battlefield (hope there isnt a bubble and your warp in point is still alive), move towards target, algin... and repeat. (and hope on your second try there isnt a scrammer waiting for you).......
Big waste of time, my cruise/range SB will be a lot more useful...
...or you can take some actual risk and just stay below battleship guns, spamming torps. If you're part of a gang (and you should be), it's not a given that the battleship will have time to kill you. Or the ability; you'll be immune to pretty much all battleship weapons except small/med drones.
keep in mind that BS fleets contain small ships.... you will not be invisible on the battlefield, people will call you out
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Alex Harumichi
Gallente Gradient Electus Matari
|
Posted - 2009.03.31 15:18:00 -
[216]
Originally by: Chinchek
keep in mind that BS fleets contain small ships.... you will not be invisible on the battlefield, people will call you out
Sure. But a bomber is still a frigate, after all, comparable to an AF or whatever. If the enemy fleet has anti-frigate ability (this includes frigates of their own), then sure, you need to warp out fast if you're made a target. And due to your fairly high dps and weak tank, you'll very probably be made a target.
So yeah, in that sort of situation you'll need to warp in and out constantly. But that's not the only situation. In a more hectic battle, I can easily see a bomber or two getting ignored in favor of more critical targets.
And honestly... it's still "just" a frigate. I think it's quite ok that it's vulnerable as a drawback to having (for a frigate) immense dps. I see it as a specialist tool, mostly. Should be pretty powerful when flown in a group by people who know what they are doing, not so hot when flown badly or solo.
Hard to say at this point, of course. Needs testing in practice.
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Adaera
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Posted - 2009.03.31 15:18:00 -
[217]
Wow, this is shaping up into some good changes  ___________________
I for one welcome our new bee overlords |

Chinchek
4 wing Dara Cothrom
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Posted - 2009.03.31 15:25:00 -
[218]
@Alex Harumichi
i agree with you on the larger scale fleet scenario, but i think once a change in implemented, other players would keep it in mind and as soon as they see something decloak in the battlefield, it will draw there attention.
we will have to see (but i hope not!)
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Sebastien LaForge
Quantum Cats Syndicate
|
Posted - 2009.03.31 15:25:00 -
[219]
Originally by: Alex Harumichi
Originally by: Chinchek
Should be pretty powerful when flown in a group by people who know what they are doing
That's a moot argument since pretty much any other ship flown in a group will do better against a battleship.
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Alex Harumichi
Gallente Gradient Electus Matari
|
Posted - 2009.03.31 15:26:00 -
[220]
Originally by: Chinchek @Alex Harumichi
i agree with you on the larger scale fleet scenario, but i think once a change in implemented, other players would keep it in mind and as soon as they see something decloak in the battlefield, it will draw there attention.
we will have to see (but i hope not!)
True. Not really sure how this will play out. It sounds interesting and I have some evil ideas of my own, but we'll see. 
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Alex Harumichi
Gallente Gradient Electus Matari
|
Posted - 2009.03.31 15:29:00 -
[221]
Edited by: Alex Harumichi on 31/03/2009 15:29:18
Originally by: Sebastien LaForge
Originally by: Alex Harumichi
Should be pretty powerful when flown in a group by people who know what they are doing
That's a moot argument since pretty much any other ship flown in a group will do better against a battleship.
Really? With the projected bonuses, it seems to me that these things will be capable of doing a hell of a lot more dps to a battleship than any other frigate. And there are lots of benefits of flying frigates, especially ones with covops cloaks (the critical point here!).
Sure, the same amount of bigger ships will kill a battleship faster. But you can't always get those bigger ships into the right position at the right time.
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Nagatok
PROGENITOR CORPORATION
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Posted - 2009.03.31 15:29:00 -
[222]
Edited by: Nagatok on 31/03/2009 15:29:27 chronotis look...i dont know where you guys got this drive to so called "buff" this ship but i want a question answering...can a single SB with the bonuses as you have them on paper with torps....actually break the tank of a BS? if not then its a waste a total waste and nothing but a waste
if a ship is supposed to be in an anti role it is supposed to be able to solo that ship its that simple....now before people start complaining about what i said....a simple frigate soloing a BS wud be stupid
usually and in any game i have played before a ANTI class is usually 1 class below what it hunts....for example an anti capital ship would be Battleship size an anti BS would be BC or Cruiser...an anti cruiser/frigate would be a frigate size please take this into account the Stealth bomber was fine before the changes to the missiles and we know full well they aint coming back to what they once were
however you are sitting on 15+ pages of people saying torpedo's are a bad idea...that was what it was like originally....now that people know your not willing to budge on the torpedo issue focus on all the other arguments about how to make the torpedo idea work and we'll start getting somewhere....the issue you are facing now is that if you make a stupid change to this ship class now it might aswell be deleted from the game as no-one will fly it if they cannot make it work.
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Mecinia Lua
Galactic Express Burning Horizons
|
Posted - 2009.03.31 15:30:00 -
[223]
Originally by: Alex Harumichi
Originally by: Chinchek
keep in mind that BS fleets contain small ships.... you will not be invisible on the battlefield, people will call you out
Sure. But a bomber is still a frigate, after all, comparable to an AF or whatever. If the enemy fleet has anti-frigate ability (this includes frigates of their own), then sure, you need to warp out fast if you're made a target. And due to your fairly high dps and weak tank, you'll very probably be made a target.
So yeah, in that sort of situation you'll need to warp in and out constantly. But that's not the only situation. In a more hectic battle, I can easily see a bomber or two getting ignored in favor of more critical targets.
And honestly... it's still "just" a frigate. I think it's quite ok that it's vulnerable as a drawback to having (for a frigate) immense dps. I see it as a specialist tool, mostly. Should be pretty powerful when flown in a group by people who know what they are doing, not so hot when flown badly or solo.
Hard to say at this point, of course. Needs testing in practice.
If the enemy fleet has an interceptor, assault frigate, destroyer or interdictor you'd be better off not engaging at all. Chances are at least 1 or 2 of them will have instalock and the moment they see you they will lock you and likely scram/disrupt/web. Which means your dead.
Even if they don't you'll see battleships carrying light drones that orbit them to agress you the moment you do uncloak and launch. At best you'll get 2 volleys off, I can command drones well past 50km without mods on any ship.
Keep in mind with these changes you will have no ability to significantly damage anything less than battlecruiser size. You have no tank.
So then it becomes a matter of whether or not you chose to engage.
1. Wait til they are in the mission and follow them in (using a prober buddy in a covert ops). Then while they are taking maximum damage float in and launch torpedos hoping they don't notice you in the confusion.
2. Same thing for ratters.
3. Fleet Battles, small gang you might be okay but any major fleet you'll be dead before you do any significant damage. Even say you had 3k damage. The average 2DD tanked Battleship would take more than 30 Stealth Bombers to alpha. And if you have to use that many you might as well bring more battleships and cruisers.
4. Hang around gates hoping that some poor injured guy tries to flee through the gate giving you enough time to uncloak, fire and hit him. (Not likely incidentally unless he's afk).
What is more likely is they'll be used as a poor man's falcon rather than the intended anti battleship platform CCP envisions.
Now someone suggested lowering their sig radius more and that could be a possible solution, if you approximately halved it from its current amount.
 Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts.
Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. If you would like further details please mail [email protected] - Mitnal |

Alastairon
|
Posted - 2009.03.31 15:32:00 -
[224]
Originally by: Alex Harumichi Edited by: Alex Harumichi on 31/03/2009 15:25:15
Honestly, when I fly a frigate in pvp (as part of a gang) I always sort of expect to lose it -- I just hope I lose it *after* it has done good things for the fleet as a whole. The things are fragile, after all. I don't see bombers being a special case, here, in that regard.
The problem is that frigs, when fitted, aren't 40-50m tools. Bombers are.
What about making a cruiser-sized equivalent to a ballistic sub that is an anti-bs role instead of a frigate-sized ship? Covert-ops version of the Cerberus?
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Sebastien LaForge
Quantum Cats Syndicate
|
Posted - 2009.03.31 15:35:00 -
[225]
Originally by: Alex Harumichi Edited by: Alex Harumichi on 31/03/2009 15:29:18
Originally by: Sebastien LaForge
Originally by: Alex Harumichi
Should be pretty powerful when flown in a group by people who know what they are doing
That's a moot argument since pretty much any other ship flown in a group will do better against a battleship.
Really? With the projected bonuses, it seems to me that these things will be capable of doing a hell of a lot more dps to a battleship than any other frigate. And there are lots of benefits of flying frigates, especially ones with covops cloaks (the critical point here!).
Sure, the same amount of bigger ships will kill a battleship faster. But you can't always get those bigger ships into the right position at the right time.
To Battleships? Maybe not. But anything smaller assault frigs would fair better. Also, how often will people willingly get together in a stealth bomber group and go out in an attempt to find solo battleships?
Not only can a gang of ships even a class higher do a better job, but they aren't limited to such a niche role and can thus take on a myriad of targets at the same time, or when opportunities arise. Stealth be damned, they can already see you in local so they know you're there and thus will either gtfo or find someone to watch their back. God knows that if I were in a battleship and 5-10 WT jumped in I'd make sure not to be anywhere available to them!
The proposed changed create a very small niche for stealth bombers coupled with the fact that you then have to get a gang of them to really even worry a battleship pilot.
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Hairy Pants
Caldari The Incorporated Slavs White Noise.
|
Posted - 2009.03.31 15:36:00 -
[226]
Originally by: CCP Chronotis ...(skipped) 1. Bombers will be able to fit covert ops cloak
However they will have a 30 second cloak reactivation delay. This means they can warp in cloaked and better surprise their targets in a true ambush. However once they are committed to the fight, they will not be able to recloak quickly as a drawback so choosing the right time to strike is essential.
2. Bombers will be able to fit and use siege launchers and fire torpedoes.
This allows them to inflict a high amount of alpha damage on larger targets and be serious threat to them. In gangs with other ships and available strategies will add significant damage to the fleet. They will no longer be able to fit cruise launchers as a result.
3. Bombers will gain bonuses to torpedoes
Each racial bomber will gain a damage bonus to their racial damage torpedoes (EM = amarr, Explosive = minmatar, Kinetic = caldari, thermal = gallente) and a torpedo explosion velocity bonus so they can better hit large targets which are moving in addition to a torpedo velocity bonus increasing the range and speed of the attack.
4. They will still use bombs
Nothing is changing on this front for now. ...(skipped)
1. Covert ops cloak is great, but where's the cloaked speed? I prefer faster position change than faster missiles. 2. Torps? OK, we'll train for 'em. Some day I'll not be shocked with citadel torps on some kind of small ships... 3. Is it really good to give explosion velocity bonus? Maybe -10% explosion radius per level will be good? 4. Not bad. As for me, cloaked velocity will be useful for bomb launchers too (and, possible, more useful for bomb launch than for torpedo run).
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Malena Panic
Gallente Veto. Veto Corp
|
Posted - 2009.03.31 15:43:00 -
[227]
Really exciting proposal! I love the way that the SB is being redesigned to fill a niche role. I can already see some interesting synergies with existing ship classes. ... |

Monetary Bias
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Posted - 2009.03.31 15:46:00 -
[228]
The new traits look pretty cool, but I stay on the stance that they should be applied to a different ship. Pick another frigate and call it a heavy bomber (or do what numerous other people have suggested on the same topic).
If anything, the cruise SB needs more benefits, not a redesign. Test the torp SB all you want, but implement it in an new ship.
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Chinchek
4 wing Dara Cothrom
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Posted - 2009.03.31 15:46:00 -
[229]
Originally by: Malena Panic Really exciting proposal! I love the way that the SB is being redesigned to fill a niche role. I can already see some interesting synergies with existing ship classes.
SB's do not need redesigning... just some tweaking for the better.
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Vall Kor
Minmatar ZipZoom Kaboom
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Posted - 2009.03.31 15:47:00 -
[230]
Edited by: Vall Kor on 31/03/2009 15:51:12
Originally by: Nagatok Edited by: Nagatok on 31/03/2009 15:29:27 chronotis look...i dont know where you guys got this drive to so called "buff" this ship but i want a question answering...can a single SB with the bonuses as you have them on paper with torps....actually break the tank of a BS? if not then its a waste a total waste and nothing but a waste
if a ship is supposed to be in an anti role it is supposed to be able to solo that ship its that simple....now before people start complaining about what i said....a simple frigate soloing a BS wud be stupid
usually and in any game i have played before a ANTI class is usually 1 class below what it hunts....for example an anti capital ship would be Battleship size an anti BS would be BC or Cruiser...an anti cruiser/frigate would be a frigate size please take this into account the Stealth bomber was fine before the changes to the missiles and we know full well they aint coming back to what they once were
however you are sitting on 15+ pages of people saying torpedo's are a bad idea...that was what it was like originally....now that people know your not willing to budge on the torpedo issue focus on all the other arguments about how to make the torpedo idea work and we'll start getting somewhere....the issue you are facing now is that if you make a stupid change to this ship class now it might aswell be deleted from the game as no-one will fly it if they cannot make it work.
Exactly if they are the 'anti-battleship' then the new SB must have enough DPS to SOLO engage a BS and have a chance at winning the engagement, otherwise the new SB is NOT the 'anti-battleship' and if you do add enough DPS for this liitle ship to pop a battleship good god can you imagine the tears?
You can not just change a role and stick a title on it with actually giving the ship the tools to complete the mission, it is now an anti-battle, ok fine, we need the dps to engage a battleship so we'll need what about 800-1000DPS? Ok devs get on it. |
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Cosmar
Gallente The Greater Goon Clockwork Pineapple
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Posted - 2009.03.31 15:49:00 -
[231]
My question is why not make Stealth Bombers work with Bombs as their main fleet weapon (make them more affordable !), rather then put in Torps instead of Cruises and make them some kind of gimmicky suicidal close range thing.
Still i welcome the Covert Cloak, i bet most people will just use stealth bombers as scouts and such.
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Malena Panic
Gallente Veto. Veto Corp
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Posted - 2009.03.31 15:54:00 -
[232]
Originally by: Vall Kor if a ship is supposed to be in an anti role it is supposed to be able to solo that ship its that simple...
It's not that simple. Many ship classes exist to provide support roles in a well-organized gang. This proposal positions the Stealth Bomber as a damage support ship, offering unmatched stealthy damage with significant drawbacks.
If every ship were designed around its ability to solo a prey class, we wouldn't have Logistics ships, Covert Ops, dictors, or Fleet Command ships, just to name a few. ... |

Imperator Jora'h
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Posted - 2009.03.31 15:55:00 -
[233]
Originally by: Sebastien LaForge The proposed changed create a very small niche for stealth bombers coupled with the fact that you then have to get a gang of them to really even worry a battleship pilot.
As they are currently a Stealth Bomber (SBs) can manage 3/4 the damage output of a Raven (when max skilled). Add in damage and explosion buffs proposed it gets even closer. So two SBs are a good deal more powerful damage-wise than a single Raven (using torps). Hardly a need for a major gang.
If there is one thing EVE has shown time-and-again is that players pile in to whatever is the safest ship to fly. Anything that will see them "get away" they do, en masse. Loaded with warp core stabs, dual-MWD ships, nano ships and so on. CCP has had to nerf them all and when they do players seek the next "safe" thing.
So, SBs can use CovOps. You can see it now. Warp a few in under cloak, get close, de-cloak, shoot, warp out moments later after missiles hit (since cloak will not re-activate). Rinse and repeat.
These are near-Ravens with CovOps cloaks on frigate hulls (so small, slow-to-lock sigs and nimble to get out fast). They will be very hard to near impossible to catch, particularly since they can absolutely choose their own terms of how and when to engage (thus avoiding any situation remotely unfavorable to them).
I predict these will be very popular.
-------------------------------------------------- "Of course," said my grandfather, pulling a gun from his belt as he stepped from the Time Machine, "there's no paradox if I shoot you!"
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Cailais
Amarr Diablo Advocatus Vanguard.
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Posted - 2009.03.31 15:57:00 -
[234]
Originally by: Vall Kor
Exactly if they are the 'anti-battleship' then the new SB must have enough DPS to SOLO engage a BS and have a chance at winning the engagement, ... ok fine, we need the dps to engage a battleship so we'll need what about 800-1000DPS? Ok devs get on it.
Look, you're not going to get a frigate that can solo a BS and deal that amount of DPS. That's just daft.
The SB (under current proposals) will assist a gang or fleet in delivering damage to a target - it can never be a solo pwnmobile vs battleships.
C.
Originally by: Capa So if you wake up one morning and it's a particularly beautiful day, you'll know we made it.
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Vall Kor
Minmatar ZipZoom Kaboom
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Posted - 2009.03.31 16:05:00 -
[235]
Originally by: Cailais
Originally by: Vall Kor
Exactly if they are the 'anti-battleship' then the new SB must have enough DPS to SOLO engage a BS and have a chance at winning the engagement, ... ok fine, we need the dps to engage a battleship so we'll need what about 800-1000DPS? Ok devs get on it.
Look, you're not going to get a frigate that can solo a BS and deal that amount of DPS. That's just daft.
The SB (under current proposals) will assist a gang or fleet in delivering damage to a target - it can never be a solo pwnmobile vs battleships.
C.
I know that, but when you add a tag that say "this ship is anti-battleship" what does that mean? It mean it can KILL A BS? or it can be a free kill for a BS?
That's why i'd rather have a choice in play stlye, cruise missiles or gimped out torps. |

Chinchek
4 wing Dara Cothrom
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Posted - 2009.03.31 16:07:00 -
[236]
Originally by: Cailais
Originally by: Vall Kor
Exactly if they are the 'anti-battleship' then the new SB must have enough DPS to SOLO engage a BS and have a chance at winning the engagement, ... ok fine, we need the dps to engage a battleship so we'll need what about 800-1000DPS? Ok devs get on it.
Look, you're not going to get a frigate that can solo a BS and deal that amount of DPS. That's just daft.
The SB (under current proposals) will assist a gang or fleet in delivering damage to a target - it can never be a solo pwnmobile vs battleships.
C.
ok so why bring a Torp SB to a field anyway? To eliminate the hassle of warping in and out to try to take down a battleship with your paper mache , just fly a battleship... battleship will be more useful since you don't have to engage at close distance and having to warp in and out... /me bangs head
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Nagatok
PROGENITOR CORPORATION
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Posted - 2009.03.31 16:11:00 -
[237]
Edited by: Nagatok on 31/03/2009 16:13:16 i am going to assume that all these people who are trying to say "lets accept these changes" are idiots/morons who either do not fly or do not regularly fly said ship....that being the case keep your noses out?
A ship that is ANTI something should be able to solo that ship this is the 2nd time i'm going to say this as some moron obviously thought he could argue that fact.
Stealthbombers WILL NOT WORK IN FLEET BATTLES....if you think they will they your an idiot...i dont know about others but in any fleet battle i engage into i have a dedicated group set on hunting down small ships....this little group...lets say 5 ships for arguments sake...can destroy 1 SB every salvo WITH EASE which on small ships is every 5 seconds?...therefore this is NOT a fleet Ship stop saying it is.
Fleets of stealthbombers with cloaking IS NOT POSSIBLE either unless you are less than 5 ships...the chances of you running into each other and decloaking each other is higher than you may think especially when your closing in to shorter distances...my guess is more than a few SB's would decloak each other before getting into position. hence it will not work.
The Stealthbomber was supposed to be used as a solo ship against small ships that wont cost alot to replace...this is why there has never been a public outcry to nerf the stealthbomber despite CCP doing it anyway.
Bombs....make em cheaper nuff said really...until they are cheaper people wont use em tbh.
CCP do us all a favour and drop the idea and just buff the damage on the SB's in some way.
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Astra Solare
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Posted - 2009.03.31 16:13:00 -
[238]
Originally by: CCP Chronotis
However we still believe this new direction and role is far better than the role they currently have in spite of the success some of you have had with these.
Could you could provide some facts that supports your belief? 
Originally by: CCP Chronotis
The role really made no sense overall that we would have a bomber using large missiles in an anti-frigate role.
Since you mentioned that - could you please please please fix broken missles? ;)
Originally by: CCP Chronotis
...is a role that has much more utility and purpose as part of gangs that the potential the bomber has now.
Did gangs ever requested stealth bomber? Did stealth bomber pilots want to fly in groups? (if 'yes' then could you tell is that part majority of SB pilots) Or maybe most SB pilots want to fly solo...?
Originally by: CCP Chronotis
Focusing the ship class as anti-large ship
maybe people just dont see what you see so could you please fill missing parts in next scenario so that all could see how new stealth bombers should be used.
step 1. CCP Chronotis are flying alone in system xxxx (security level - 0.0) on his new shiny Stealth Bomber. step 2. ... here goes description as you blow up whatever ship (preferably battleship since you insisting on that role) step x-1. step x. CCP Chronotis (in his SB) loots wreck step x+1. CCP Chronotis (in his SB) warps away singing "another one bites dust".
Originally by: CCP Chronotis
(even from the player using all his alts to voice his concerns repeatedly!)
That might be just yours propaganda... or you are willing to give some proof? 
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Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2009.03.31 16:14:00 -
[239]
Originally by: Ilija Veliki stealth bombers r frigate sized ship, and their role is to be anti-frigate sized ship... their secondary role should be anti-anysize ship....... and now u want to make it anti bs? why don't u put like citadel torpedo's and make it anti-capital ship, since it will be more useless then this idea ....
......
Actually, their designed role was NEVER to be anti-frigate... except possibly in your own head.
===== Yeah, VC is back, and we have a bone to pick with you. |

Atraxerxes
Caldari 22nd Black Rise Defensive Unit
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Posted - 2009.03.31 16:16:00 -
[240]
One more chance for me to troll this thread with a Vote of no confidence on the part of a CCP redesign on the SB.
Just leave it alone. It's bad enough you already nerfed missiles to the point that all the caldari pilots are now training up for Gal or Minny ships.
Fix the lag in FW fix the graphic glitches in Apocrypha do something except wasting the time I've already spent training for the SB.
You've got what...? 8 pages here and 16 pages before of CUSTOMERS, mostly saying NO!
Give it up, please.
AX
"Green isn't a good color for us.
I think we'll paint this region BLUE."
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Cassius Longinus
Stimulus Rote Kapelle
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Posted - 2009.03.31 16:17:00 -
[241]
I just wanted to chime in and support the "boost bombs and the role will sort itself out" crowd.
These ships have been ill matched to anything but solo/very-small-gang(2-3) use for quite a while. "Killing bad pilots or afk haulers" was never much of a role anyways.
And while I think the idea of a frigate which is a direct threat to BS's is a neat idea, it's hard to imagine a successful balancing.
On the other side of this, boosting bombs (specifically resists and costs, but other ideas in this thread about "effects" bombs are neat) will get people into these and using them in mixed engagements.
My opinion anyway.
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DNSBLACK
Gallente Dirt Nap Squad Dirt Nap Associates
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Posted - 2009.03.31 16:32:00 -
[242]
Dirt Nap Squads - Over all views
1. No matter what changes you make to the bomber we will addapt.
2. What is up setting is the time put into cruise skills for this ship and now my guys have to start over to max out torps. Allowing dual role launchers for torps and cruise so my pilots can choose whould be nice. Please stop the skill eroding for class of ships we use. Or let us move some skill over. Why not allow this dual launcher it make the ship flexible and the skill hit will be one that is increase not a re-train. Please allow us to use both. If you dont like the single launcher idea then let ua select at station the launcher we like based on or mission. Example- Blasters or hybrid , autos or arty, pulse or beam, seige or cruise.
3. The bomb launcher has its own slot would be nice. Again increasing the over all flexiblity.
4. Covert cloak - Take it or leave it. Yes it is nice and it makes sense ( do to class) but over all bomber pilots have gotten use to the way the ship works now. We would like to see the cov ops cloak on our ship but over all we would not consider this a buff or a nerf.
5. Torp bonus- Up the torp velocity is about all we like to see and leave the other bonus in place. As for any additional bonus given would be a nice addition.
CCP Chronotis- I think if you could find away to give a bomber the ability with max skills to be able have a range of 100km with torps you would have alot more pure bomber pilots coming onboard. I think most of us are upset about the cruise to torp switch cause of the skill. If you give us a max range ability at 100 km with torps you can have one weapon system and a nice middle ground of range vs close up. All in all iam excited about my favorite ship getting a serious look at. I can only hope that after the SB is done we can take a serious look at BLACK OPS- Jump range, fuel usage for bridge and the list goes on. Can you give us some idea on when these changes will be hitting this page.
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Pottsey's Clone
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Posted - 2009.03.31 16:37:00 -
[243]
CCP Chronotis what about adding the Stealth part back to the Stealth Bomber? Right now it's a bomber not a Stealth Bomber. In fact it's less stealthy then any of the T1 frigates.
Is there any chance of converting skills we trained for the bomber to the torp skills? It seems very unfair to train millions in skill points for Cruise which you have zero use for once the changes are made. No Gallente ships are focused on Cruise missiles. Telling players months worth of training is now useless none of your races ships need those skills anymore, go re trains for months more is never an acceptable solution.
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Hesperius
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Posted - 2009.03.31 16:42:00 -
[244]
Originally by: Malena Panic It's not that simple. Many ship classes exist to provide support roles in a well-organized gang. This proposal positions the Stealth Bomber as a damage support ship, offering unmatched stealthy damage with significant drawbacks.
If you have an alt that fly's the bomber, then I apologize. However I looked at your Veto kill board and did not see any activity with your character and a stealth bomber. I really do not like how people who do not fly them think they have some grounds to suggest how they can be improved.
The SB has an awesome role it fills right now, there is absolutely no reason to change it. Not one bit, not even warping while cloaked, Id take cloaking till it gets nerfed back to normal. This torp idea sucks. How many short range damage dealers do we need in this game?
If by a specific role you mean we need a ship that would look awesome in EFT and do crap all in the game, then yeah add a second SB to the lineup.
Pleas CCP, can you just make two stealth bombers. Leave the one we use now as is, and add a second line of them for whatever you think would be good.
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Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2009.03.31 16:55:00 -
[245]
Originally by: Nagatok Edited by: Nagatok on 31/03/2009 16:13:16 i am going to assume that all these people who are trying to say "lets accept these changes" are idiots/morons who either do not fly or do not regularly fly said ship....that being the case keep your noses out?
A ship that is ANTI something should be able to solo that ship this is the 2nd time i'm going to say this as some moron obviously thought he could argue that fact.
Stealthbombers WILL NOT WORK IN FLEET BATTLES....if you think they will they your an idiot...i dont know about others but in any fleet battle i engage into i have a dedicated group set on hunting down small ships....this little group...lets say 5 ships for arguments sake...can destroy 1 SB every salvo WITH EASE which on small ships is every 5 seconds?...therefore this is NOT a fleet Ship stop saying it is.
Fleets of stealthbombers with cloaking IS NOT POSSIBLE either unless you are less than 5 ships...the chances of you running into each other and decloaking each other is higher than you may think especially when your closing in to shorter distances...my guess is more than a few SB's would decloak each other before getting into position. hence it will not work.
The Stealthbomber was supposed to be used as a solo ship against small ships that wont cost alot to replace...this is why there has never been a public outcry to nerf the stealthbomber despite CCP doing it anyway.
Bombs....make em cheaper nuff said really...until they are cheaper people wont use em tbh.
CCP do us all a favour and drop the idea and just buff the damage on the SB's in some way.
1: I have several hundred kills in SB, do I have your permission to stay? 
2: A ship that is ANTI something does NOT necessarily mean that it can take it on solo. Whose butt did you pull that definition out of? Your own perhaps? A ship that is designed to be ANTI (very effective against and survive) can easily mean a small group. Stop assuming.
3: Who cares if Stealth bombers can work in fleet battles? Although, to be honest in your typical fleet battle you usually have a large number of covert frigs and recons moving about the field locating targets and providing warp ins (thereby being used in fleet battles). Using a covert cloak those same pilots could fly SB's instead and converge to take out BS that have warped out to try and recover from damage taken without necessarily having to call in support from the main fleet. It would depend entirely on how flexible your FC is and the opposing fleets response time.
And of course your small support ships can take out a SB group if they are converging on the enemy fleet for the purpose of engaging it, just as they could take out covert frigs or recons currently. What was your point again? That SBs would be useless to a fleet because of this? Are covert frigs and recons useless to a fleet now? Ahhh, no.
5: A Fleet (more likely a squadron) of SBs is entirely possible. Cloaked vessels do not uncloak each other. 
6: SB's were NEVER designed to be used as solo ships against small ships. EVE pilots found a way to make this work (versus frigs stupidly standing still) because it was rather fail at its original design goal of being effective against medium to large size vessels. It had a bonus to its explosion radius to make it deal max damage to vessels that a cruise missile would not normally be useful against, but fast movers were (by design) pretty much immune to its damage. Go back read the blogs describing its role when it was first introduced.
7: Yes, bombs do need to be made cheaper and more functional, I agree. I do have a dozen or so kills with bombs, but they weren't easy and more importantly weren't much fun to achieve.
8: The current ideas have merit, and deserve to be explored. I'm not in total agreement with them, but I do realize that CCP is trying to put them back into their designed role.
===== Yeah, VC is back, and we have a bone to pick with you. |

Vaarun
Amarr PIE Inc.
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Posted - 2009.03.31 16:58:00 -
[246]
Originally by: HesperiusIf by a specific role you mean we need a ship that would look awesome in EFT and do crap all in the game, then yeah add a second SB to the lineup.
Pleas CCP, can you just make two stealth bombers. Leave the one we use now as is, and add a second line of them for whatever you think would be good.[/quote
Agreed. If you push us into choosing only this one bomber, then you'll have to nerf interceptors to compensate. It's a slippery slope.
It's nice to make changes and explore new "visons", but don't break something that is working to do so. You ideas so far put a very expensive ship at very close range to fire one volley of missles that do a fraction of EHP to it's primary target before warping away....and it will be a long time before it can come back.
Go ahead..put it on SiSi and *you* fly it against real fleets..fleets that have destroyers and interceptors in addition to the BS's you are making our main target and see how effective you are.
If I'm going to attack battleships, given the choice between the new bomber as it is now and another BS, I'll just bring a BS.
Make a 3rd covops with the new changes, but leave the stealth bombers alone. Was anyone asking for changes to them? Are they overpowered? "To bring order to chaos, one must bring chaos to its knees."
-Vaarun
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Wang King
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Posted - 2009.03.31 17:05:00 -
[247]
Edited by: Wang King on 31/03/2009 17:09:27 Edited by: Wang King on 31/03/2009 17:07:09 How about something like this:-
Quote: Gallente Frigate Skill Bonus: 10% bonus to bomb Thermal damage per level -99% reduction in Bomb Launcher CPU use (or whatever to get 3/4bomb launchers on)
Covert Ops Skill Bonus: -10% Reduction to bomb delay per level -96% to -100% reduction in cloaking device CPU use per level
Role Bonus: -100% targeting delay after decloaking
Then Script the bomb launchers so it can also hold 1 cruise missile or 1 torp per launcher (so you can fire 1 volley before a reload), in addition to bombs. reduce the damage output on bombs by 1/3 or 1/4, reduce the cost and size of bombs so they are more managable.
This will do less damage with cruise as now but can also be adept at adapting to a situation in the field, whether it be firing cruise, torps or bombs are your enemy.
I dont feel this will be overpowered as its all about the alpha, if your clever you can launcher your bombs in a sequence (ie EW bombs first and then damage bombs) to cause confusion.
Make all weapons hit and detonate while the ship is cloaked.
Give the pilot a bomb countdown and a message to say if the bomb successfully detonated.
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Nagatok
PROGENITOR CORPORATION
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Posted - 2009.03.31 17:07:00 -
[248]
Edited by: Nagatok on 31/03/2009 17:09:00 ranger 1 i advise you shut up "Noob" yes and i do mean that sincerely.
look up what the phrase ANTI means...dumbass...nuff said. oh and btw i dont see very many kills from you as a stealth bomber pilot please leave the thread.
and as proof that you have no clue cloaked vessels DO uncloak each other as i was testing that theory recently...i'll say it again do NOT comment unless you know what you are talking about so ranger shush yeh? noob
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Gner Dechast
Flashman Services
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Posted - 2009.03.31 17:18:00 -
[249]
Originally by: CCP Chronotis
Sisi is being updated very regularly now and the final bonuses will be updated very regularly from now on so bear this in mind that this post or sisi may be out of sync.
Currently, the bombers should be getting a 20% torpedo damage and velocity bonus per level with 5% bomb damage and 10% bonus to torpedo explosion velocity. The main difference is the torpedo damage and velocity increase.
Here's little testing results from my part;
- Fitting isn't T2 launcher friendly, you have to compromise alot for them. But neither was the old for cruises... So this is propably just OK. - Drones will be I-Win tactic against bombers. They instalock you unless they're busy elsewhere and no more recloaking for you. Your point-blank range means that you have exactly as long to escape now until the target (or his fast locking support lock and scramble you). - The ship is WAY too clumsy for close range manouvering. This will be a serious problem. I was manouvering hard and fast tryign to avoid a hurricane decloaking me. Nano phoon with smartbombs (intruder in space) was also serious thread o.O - Your close range (my range of 20km) is quarantee that you are also in point range. Losing cloaking ability equals death, basicly. - Volley damage feels insufficient for small gang usage. Hope this isn't being hammered into blob warfare specific ship.
+ The speed bonus feels, it's not merely decorative. It also helps alot to fit an afterburner and gain short time extra speed boost to avoid approaching ships with decloking in mind.
We're getting more people and setting up more potentially realistic scenarios. So more opinions and feelings later... -- No expansions before holidays and no release until QA gives it's approval |

Hesperius
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Posted - 2009.03.31 17:19:00 -
[250]
Nagatok = Ranger 1 alt?
Yeah Ranger 1 you have quite a few kills with the SB. Is there any reason you can think of that there is a need to remove the SB we use today? Why not just add a second bomber? Everyone would be happy.
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Malena Panic
Gallente Veto. Veto Corp
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Posted - 2009.03.31 17:20:00 -
[251]
Originally by: Hesperius
Originally by: Malena Panic It's not that simple. Many ship classes exist to provide support roles in a well-organized gang. This proposal positions the Stealth Bomber as a damage support ship, offering unmatched stealthy damage with significant drawbacks.
If you have an alt that fly's the bomber, then I apologize.
Apology accepted. ... |

Hesperius
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Posted - 2009.03.31 17:28:00 -
[252]
It would be wise to use your alt with creditability to post next time Malena.
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Marlenus
Caldari Ironfleet Towing And Salvage Tear Extraction And Reclamation Service
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Posted - 2009.03.31 17:29:00 -
[253]
Originally by: Nagatok i am going to assume that all these people who are trying to say "lets accept these changes" are idiots/morons who either do not fly or do not regularly fly said ship....that being the case keep your noses out?
Your assumption is wrong.
So, no. ------------------ Ironfleet.com |

Mecinia Lua
Galactic Express Burning Horizons
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Posted - 2009.03.31 17:32:00 -
[254]
Originally by: Hesperius Nagatok = Ranger 1 alt?
Yeah Ranger 1 you have quite a few kills with the SB. Is there any reason you can think of that there is a need to remove the SB we use today? Why not just add a second bomber? Everyone would be happy.
I don't think so, but in EVE anything is possible.
Ranger 1 actually does have over a 100 kills with a Purifier (Amarr Stealth Bomber)
The reason it doesn't show up on his current alliance/corp killboards is that he apparently only recently changed corps. Prior he was in Shiva of Morsus Mihi where I must say he has an impressive number of kills.
At the same time I do disagree with him on the cloak thing. I have seen cloak ships pass one another and not uncloak but more typical they do uncloak one another such that I believe the former is a bug not intended game mechanics.
 Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts.
Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. If you would like further details please mail [email protected] - Mitnal |

Cerui Tarshiel
Minmatar Asset Reallocation Specialists Apoapsis Multiversal Consortium
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Posted - 2009.03.31 17:32:00 -
[255]
Am I the only one that sees this as a boost to black ops gangs. For those that don't fly Black Ops battleships stealthbombers are about the only thing your average fitted BO can bridge in any numbers but with the current implementation you have pretty ****ty damage (the same as a recon so why just not bridge that or roam with it) along with serious problems with getting away after the kill. Granted they need to allow us BO pilots (and before you go killboard whoring and saying I don't fly BO I run this char in the recon tackler/cynoer and my alt in the BO) to cyno through cyno jammers but I'm hopeful that's getting closer.
While I generally like the changes to the bombers I think there are several things that need to be modified.
* Covert ops skills should modify the recloaking delay like it does with the non covert ops cloaks. It's too long of a time forcing a sb to stay decloaked as many posters have noted * I agree with several posters here that stealthbombers need a higher volley damage while keeping the dps the same so higher damage bonus and rof reduction like destroyers have * Bombs, yeah, aint worth it atm imo, need to be looked at. * Stealth Bomber mass and warp lengths. They are too heavy to be able to warp any real distance. I realise ccp doesn't want them to mwd at ridicilous speeds and mass is the best way to modify that without messing around with the base speed (and thus cloaked speed). So could we have a large capacitor capacity while increasing the capacitor recharge time to maintain the same cap/second?
Notes on a few things being discussed in this thread
First of all, dps isn't a measurement of stealthbombers effectiveness, the only true measurement is volley damage. It's the same as talking about dps with sniper battleships, you're generally not slowly whittling your opponent down, you are OMFGRAEP blowing his/hers ships up with volley damage.
Secondly being able to lock before you decloak. Well, the idea as such aint stupid but I recon it's hardcoded into the game engine not to allow it seeing as even npcs have to lock you when you decloak (gcc or negative sec players breaking gate cloak in highsec for example).
Going on about how a stealthbomber or two should be able to rip a battleship solo apart, look, peta style tactics aint going to help you here (and if you're really serious....well, what can I say).
As for the dual role launchers, hmm, while interesting and would open up quite nice possibilities for other ships (such as destroyers) I recon that's something that would have to be done seperatedly from this change.
Oh and as for the OMFG I-TRAINED-THIS-SKILL-SO-YOU-CANT-MAEK-IT-USELESS, well, suck it up, torpedoes are rank 4 which means as little as 20 days from scratch, it's the fastest to train battleship size weapon skill which imo makes it even easier for newer players to get into stealth bombers and fly them well along with giving them good skills with torpedoes which are generally better in pvp (and for the record I shoved quite amount of torps up the rear ends of some war targets post qr, seemed to tickle them well enough )
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Mecinia Lua
Galactic Express Burning Horizons
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Posted - 2009.03.31 17:33:00 -
[256]
Edited by: Mecinia Lua on 31/03/2009 17:35:23 stupid forum double post
 Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts.
Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. If you would like further details please mail [email protected] - Mitnal |

BetaZ
Insidious Existence RAZOR Alliance
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Posted - 2009.03.31 17:43:00 -
[257]
Originally by: CCP Chronotis comments on keeping the stealth bomber in its current role
It is understandable that those of you who have found a good niche and strategy for the stealth bombers and sniping have met with some success and are unhappy with this being taken away. Although I have not personally replied to your criticisms and feedback, rest assured, we have been monitoring all the feedback (even from the player using all his alts to voice his concerns repeatedly!) and have taken your views into consideration and the impact these role changes cause for you.
However we still believe this new direction and role is far better than the role they currently have in spite of the success some of you have had with these. The role really made no sense overall that we would have a bomber using large missiles in an anti-frigate role.
Focusing the ship class as anti-large ship with the addition of a covert ops cloak and high volley damage is a role that has much more utility and purpose as part of gangs that the potential the bomber has now.
Ship Bonuses on sisi
Sisi is being updated very regularly now and the final bonuses will be updated very regularly from now on so bear this in mind that this post or sisi may be out of sync.
Currently, the bombers should be getting a 20% torpedo damage and velocity bonus per level with 5% bomb damage and 10% bonus to torpedo explosion velocity. The main difference is the torpedo damage and velocity increase.
More comments to come soon.
Hey, blockhead, the simple fact that someone is willing to post with his many alts should be a telling story to you! It means someone really cares about the game and has invested in it. I'm especially upset with your condescending attitude. (Are you not a professional? Aren't you supposed to serve the needs of your customers?)
I, as a customer, would like to demand that you present to me all the petitions that you have gotten to require a change to the SB. If this change is just out of your whim then, you (and CCP) have failed a business 101. Why must you force something that has been the norm for such a long time onto your customers without proper reflection?
Is this the way CCP really work? Are only stooges working at CCP? The SB changes and the ECM changes seemed to have been made without regard to CCP's customer base.
(FYI, I'm not person "using all his alts" here. I'm just a real concern customer about the unilateral decisions CCP is making on long pre-existing conditions.)
No one in his right mind would consider flying the SB with it's current changes. It's a borked ship. If a gang can muster the sufficient number to make the SB useful, they'd be better off flying any other class of ships!
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Hesperius
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Posted - 2009.03.31 17:43:00 -
[258]
Originally by: Cerui Tarshiel Oh and as for the OMFG I-TRAINED-THIS-SKILL-SO-YOU-CANT-MAEK-IT-USELESS, well, suck it up...
Red 5 Studios thanks you
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Vall Kor
Minmatar ZipZoom Kaboom
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Posted - 2009.03.31 17:55:00 -
[259]
Edited by: Vall Kor on 31/03/2009 17:58:40 Basically it boils down to forcing a zero tank ship into close range combat with out chance to actually do what it's new "role" is; i.e. kill a battle ship. And having to train torps is another reason I'll hate this change, I only trained up cruise missiles because I like working in wolf packs, and this ship fit in the idea of what a wolf pack is. We'll need a major alpha boost to accomplish this new role in a reasonable amount of time.
So my ideas ideas are (since cruise missiles are now out of style):
1: Increase torp damage by 500% With the resist BS will have in a pvp setting, either add a bonus to ignore them or increase the damage of torps to compensate for the resist. 2: No delay on recloaking, stealth is our defense. (Can't really add any real tank to these for BS brawling) 3: Add an EW bonus based on race to each ship (minnie = TP etc...) Dual role would be nice for a small gang setting. 4: Increase movement speed while cloaked. 5: increase natural resistance across the board by 30-50% to allow us to take some drone damage while we wait until torps hit. Or allow us to recloak while targeted (even if we uncloak after a few seconds). 6: Allow us a drone bay so we can fit a flight of EW drones. |

Tekashi Kovacs
Federal Navy Academy
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Posted - 2009.03.31 17:56:00 -
[260]
I understand that they want to give SBs its new role, but I have simply no idea why are they changing a whole weapon system! Its something unbeliveable - who will then give SP back to people that trained cruise V and spec specially for this class? By doing so, you will make **three** skills (CM, CM Spec and Guided Missile Precision) totally useless.
Experiment with its (SB) different roles as much as u want, but do it via changing ship bonuses, not whole weapon system. By increasing damage, explosion velocity, explosion radius, and decreasing velocity and flight time we will get torp with cruise missile graphics. Ship will get its new role without punishing people for training wrong skill.
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Nimrel
Caldari Dirt Nap Squad Dirt Nap Associates
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Posted - 2009.03.31 17:58:00 -
[261]
1) As others have said, why don't you enable the ship to mount torps *or* cruises? Today's cruise configurations are obviously not overpowered and adding a torps option gives you a nice ability to refit for higher dps at close range if that's your expected battle. This brings SBs more into alignment with most other ships that can choose either DPS or range configurations.
2) If you're looking to increase SB usage, look at fixing bombs. Today bombs are an extremely costly, mostly ineffectual suicide weapon. It makes a big statement, but I've only seen bombs used twice in all my SB piloting and both times it was a suicide run. Add the high cost of the bombs to the high cost of the ship and you better be killing a lot of T2 drones :-)
3) I enjoy SBs today, both using them as long range harassers as well as in BO fleets. One thing I really like about them is that with their bonuses they are effective against targets from frigates through BSes. The switch to 30 km range / large target only is going to fundamentally change this ship. With its low agility and glass tank this just doesn't make sense. It seems to me the SB as redefined will be much, much less useful.
I'd vote you either leave it alone, make some simple tweaks (like adding a torps option and adjusting bombs), or make a new class of "heavy SB" ship based on the destroyer hull that is a better "BS Killer" specialist.
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Nimrel
Caldari Dirt Nap Squad Dirt Nap Associates
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Posted - 2009.03.31 18:00:00 -
[262]
Oh, and on the topic of CovOps Cloak, I agree that it's "more in alignment" with the class of ship, but I'm not looking for this to improve my SB flying -- I think it will be a neutral change. If it came at the cost of a cloaked velocity bonus, I think it would be a poor trade off.
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Gner Dechast
Flashman Services
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Posted - 2009.03.31 18:10:00 -
[263]
Some more subjective experiences from SiSi
- Heavy Drones hit you unless you have an afterburner. - Medium Drones hit you regardless, good or bad depending on skills on each side. - Light drones violate you in ways that make machokists sing.
One truly ridiculous feature in Eve really hurts here. For reasons unknow, your ship will choose another orbit when you shutdown or your after burner runs out of cap. Unless you're very lucky, that's the moment your ship turns into a nice salvage opportunity.
Alternatives surfaced during these test;
= More damage bonus, apply RoF penalty = Allow recloaking while being targeted to negate drone I-Win
The old/existing bomber was not a niche, Chronotis - it had wide ranging applications. It wasn't anti-frigate either, Chronotis, not after the missile nerf. Sooo many bombers were lost in the field to lone frigates shrugging off the damage after the change.
This new one is a niche ship, very specific indeed (BS'es and does work feasibly with most BC targets that we tried) but it's defenceless, clumsy, paper thin and it will be the most expencive inflicted damage point per ISK invested, unless some level of survivability can be bestowed upon this ship class.
Every single time the killer is drones. In the new reality, pilots aware of bombers in the grid simply keep then orbiting, and recall them until a bomber aggroes. In less than 60 seconds, the bomber is gone and won't bother anymore.
I mentioned that one important question to be answered is why use this kind of a bomber at all, instead of torp raven with a cloak. Currently, no reason at all. The target has to be tackled by something, so the rave can decloak and warp to right range anyway - this is even faster DPS delivery than a bomber creeping into the range. Further more, Raven won't alarm the people in the grid like arriving bomber will.
This very concept is deeply flawed and no amount of bonus percentage tweaking resolved that. This needs something far more in my opinion to make it viable. Only radical volley damage increase might hide this flawed state...
I still ask, please make this a new ship class of it's own. Just come clean with your grudge against current bomber (no, "doesn't make sense" is not it) tell us what is wrong with it, and let's nerf that with whine and cheese...
-- No expansions before holidays and no release until QA gives it's approval |

Vall Kor
Minmatar ZipZoom Kaboom
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Posted - 2009.03.31 18:16:00 -
[264]
Originally by: Gner Dechast Some more subjective experiences from SiSi
- Heavy Drones hit you unless you have an afterburner. - Medium Drones hit you regardless, good or bad depending on skills on each side. - Light drones violate you in ways that make machokists sing.
One truly ridiculous feature in Eve really hurts here. For reasons unknow, your ship will choose another orbit when you shutdown or your after burner runs out of cap. Unless you're very lucky, that's the moment your ship turns into a nice salvage opportunity.
Alternatives surfaced during these test;
= More damage bonus, apply RoF penalty = Allow recloaking while being targeted to negate drone I-Win
The old/existing bomber was not a niche, Chronotis - it had wide ranging applications. It wasn't anti-frigate either, Chronotis, not after the missile nerf. Sooo many bombers were lost in the field to lone frigates shrugging off the damage after the change.
This new one is a niche ship, very specific indeed (BS'es and does work feasibly with most BC targets that we tried) but it's defenceless, clumsy, paper thin and it will be the most expencive inflicted damage point per ISK invested, unless some level of survivability can be bestowed upon this ship class.
Every single time the killer is drones. In the new reality, pilots aware of bombers in the grid simply keep then orbiting, and recall them until a bomber aggroes. In less than 60 seconds, the bomber is gone and won't bother anymore.
I mentioned that one important question to be answered is why use this kind of a bomber at all, instead of torp raven with a cloak. Currently, no reason at all. The target has to be tackled by something, so the rave can decloak and warp to right range anyway - this is even faster DPS delivery than a bomber creeping into the range. Further more, Raven won't alarm the people in the grid like arriving bomber will.
This very concept is deeply flawed and no amount of bonus percentage tweaking resolved that. This needs something far more in my opinion to make it viable. Only radical volley damage increase might hide this flawed state...
I still ask, please make this a new ship class of it's own. Just come clean with your grudge against current bomber (no, "doesn't make sense" is not it) tell us what is wrong with it, and let's nerf that with whine and cheese...
Hmm so what we've been saying is true?  YOU can not put a paper tank into close range combat and expect good things to happen. |

Cerui Tarshiel
Minmatar Asset Reallocation Specialists Apoapsis Multiversal Consortium
|
Posted - 2009.03.31 18:18:00 -
[265]
Originally by: BetaZ
Originally by: CCP Chronotis comments on keeping the stealth bomber in its current role
It is understandable that those of you who have found a good niche and strategy for the stealth bombers and sniping have met with some success and are unhappy with this being taken away. Although I have not personally replied to your criticisms and feedback, rest assured, we have been monitoring all the feedback (even from the player using all his alts to voice his concerns repeatedly!) and have taken your views into consideration and the impact these role changes cause for you.
However we still believe this new direction and role is far better than the role they currently have in spite of the success some of you have had with these. The role really made no sense overall that we would have a bomber using large missiles in an anti-frigate role.
Focusing the ship class as anti-large ship with the addition of a covert ops cloak and high volley damage is a role that has much more utility and purpose as part of gangs that the potential the bomber has now.
Ship Bonuses on sisi
Sisi is being updated very regularly now and the final bonuses will be updated very regularly from now on so bear this in mind that this post or sisi may be out of sync.
Currently, the bombers should be getting a 20% torpedo damage and velocity bonus per level with 5% bomb damage and 10% bonus to torpedo explosion velocity. The main difference is the torpedo damage and velocity increase.
More comments to come soon.
Hey, blockhead, the simple fact that someone is willing to post with his many alts should be a telling story to you! It means someone really cares about the game and has invested in it. I'm especially upset with your condescending attitude. (Are you not a professional? Aren't you supposed to serve the needs of your customers?)
I, as a customer, would like to demand that you present to me all the petitions that you have gotten to require a change to the SB. If this change is just out of your whim then, you (and CCP) have failed a business 101. Why must you force something that has been the norm for such a long time onto your customers without proper reflection?
Is this the way CCP really work? Are only stooges working at CCP? The SB changes and the ECM changes seemed to have been made without regard to CCP's customer base.
(FYI, I'm not person "using all his alts" here. I'm just a real concern customer about the unilateral decisions CCP is making on long pre-existing conditions.)
No one in his right mind would consider flying the SB with it's current changes. It's a borked ship. If a gang can muster the sufficient number to make the SB useful, they'd be better off flying any other class of ships!
hahaha, one of those the customer is always right. As for the many alt poster some people will do bloody anything to try to get their viewpoint across, posting with multiple alts (market threads, caod, crime and punishment being popular for this tactic). Doesn't make that persons posts any more valid than someone using just one character.
As for CCP just carrying on *shrug* they've done it many a times to just go ahead and do things with no apparant regard to what their poasting customers (bolded because alot of the time it's as few as 10 people posting about something) think. They seem to be at least listening somewhat by adding the covops cloak. As for if it's the best pratice *shrug* but man this game would be in the ****ter if they listened to even half of the suggestions made in the forums (myself included with kneejerk reaction to the speed changes which turned out okayish albeit there are some things I miss).
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Letifer Deus
181st Legion W A S T E L A N D
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Posted - 2009.03.31 18:25:00 -
[266]
I find it amazing that anyone thinks they will perform worse than they do now. bombers are a rediculous joke as is. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Brought to you by the letter ARRR!" |

Cerui Tarshiel
Minmatar Asset Reallocation Specialists Apoapsis Multiversal Consortium
|
Posted - 2009.03.31 18:27:00 -
[267]
Edited by: Cerui Tarshiel on 31/03/2009 18:28:40
Originally by: Gner Dechast
I mentioned that one important question to be answered is why use this kind of a bomber at all, instead of torp raven with a cloak. Currently, no reason at all. The target has to be tackled by something, so the rave can decloak and warp to right range anyway - this is even faster DPS delivery than a bomber creeping into the range. Further more, Raven won't alarm the people in the grid like arriving bomber will.
This very concept is deeply flawed and no amount of bonus percentage tweaking resolved that. This needs something far more in my opinion to make it viable. Only radical volley damage increase might hide this flawed state...
I still ask, please make this a new ship class of it's own. Just come clean with your grudge against current bomber (no, "doesn't make sense" is not it) tell us what is wrong with it, and let's nerf that with whine and cheese...
Err, the proposed stealth bomber has a covops cloak now so how the hell are people going to spot it landing on grid. Besides anyone with any ounce of pew pew experience will keep eyes on the directional scanner.
As for why it's superior to the raven. Well, first of all the raven is slow bulky ship that warps at 3 au/s and has seriously ****ty scan res (even more so with a cloak). And what's there to prevent the stealth bomber to warp straight in too? Not to mention the fact that if you use raven you have to drag it through the gates (unless you're going to sit in one system) which is not the best of ideas tbh.
And last but not least, let's not forget the fact that you can bridge sb's with Black Ops (even through cynojammers soon), not ravens (although bridging hordes of rainbow ewar ravens ontop of some unsuspecting targets makes me chuckle)
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Gner Dechast
Flashman Services
|
Posted - 2009.03.31 18:29:00 -
[268]
Originally by: Vall Kor
Originally by: Gner Dechast blah blah
Hmm so what we've been saying is true?  YOU can not put a paper tank into close range combat and expect good things to happen.
Well, I think we all owe the concept testing. 
It's not sitting well with gang sizes I am used to and I haven't been able to think out of the box applications either for now.
Still, willing to do some testing with it and hoping to see lots of other experiences too... -- No expansions before holidays and no release until QA gives it's approval |

Gner Dechast
Flashman Services
|
Posted - 2009.03.31 18:31:00 -
[269]
Originally by: Cerui Tarshiel Edited by: Cerui Tarshiel on 31/03/2009 18:28:40
Originally by: Gner Dechast
I mentioned that one important question to be answered is why use this kind of a bomber at all, instead of torp raven with a cloak. Currently, no reason at all. The target has to be tackled by something, so the rave can decloak and warp to right range anyway - this is even faster DPS delivery than a bomber creeping into the range. Further more, Raven won't alarm the people in the grid like arriving bomber will.
This very concept is deeply flawed and no amount of bonus percentage tweaking resolved that. This needs something far more in my opinion to make it viable. Only radical volley damage increase might hide this flawed state...
I still ask, please make this a new ship class of it's own. Just come clean with your grudge against current bomber (no, "doesn't make sense" is not it) tell us what is wrong with it, and let's nerf that with whine and cheese...
Err, the proposed stealth bomber has a covops cloak now so how the hell are people going to spot it landing on grid. Besides anyone with any ounce of pew pew experience will keep eyes on the directional scanner.
The bomber does not have cov ops cloak, it was either revoked or hasn't made it's way to SiSi - I understand it's the former (it was a dropped idea) -- No expansions before holidays and no release until QA gives it's approval |

Zantaz
|
Posted - 2009.03.31 18:36:00 -
[270]
Guys, guys, guys! Quit posting, it's a total waste of time. It's spring time, so go rake the dog, wash the lawn, or fondle the squirrels.
Chronitis is clearly locked in nerd-rage/god-mode... and my friends, he is LAUGHING AT YOU. Give him some more of your priceless "input"... it's ****ing hilarious!!
Ever try arguing something with a super-nerd that knows a lot about some stuff, and thinks he is always right about everything? It's pointless, it's incredibly annoying, it will only raise your blood pressure and cause ulcers. You will never convince the SOB.
Chronitis has said two or three times now, very clearly, that he plans to TOTALLY IGNORE our twenty-plus pages of input, so put a fork in it, the stealth bomber is kaput. If you're dumb enough to buy one, you will be in a fleet, you will shoot battleships from under 30km away, and you get to float about for thirty seconds, hoping that nobody notices you. That will be your role. That is the new focus!
Chronitis is going to see that every ship has a specific focus! Are you ready for this? Let's see how you adapt when:
Stealth bombers will attack battleships from close range. Battleships will only be able to target destroyers. Destroyers are meant for killing pods and nothing else. Interceptors will be unable to scram anything but haulers, from 100km. Hulks will be only able to target scordite, from 2km away. Frigates will only be able to attack carriers, within 6km. More focus coming to your favorite ship soon!
Seriously folks, there are companies that LISTEN TO THEIR GODDAMN CUSTOMERS and there are companies that completely ignore twenty pages of well-reasoned and reasonable input.
Which kind of company do you want to give your hard-earned dollars to?
Rest in peace, my poor little Nemesis. We had fun.
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Cerui Tarshiel
Minmatar Asset Reallocation Specialists Apoapsis Multiversal Consortium
|
Posted - 2009.03.31 18:38:00 -
[271]
Edited by: Cerui Tarshiel on 31/03/2009 18:38:20
Originally by: Gner Dechast
Originally by: Cerui Tarshiel Edited by: Cerui Tarshiel on 31/03/2009 18:28:40
Originally by: Gner Dechast
I mentioned that one important question to be answered is why use this kind of a bomber at all, instead of torp raven with a cloak. Currently, no reason at all. The target has to be tackled by something, so the rave can decloak and warp to right range anyway - this is even faster DPS delivery than a bomber creeping into the range. Further more, Raven won't alarm the people in the grid like arriving bomber will.
This very concept is deeply flawed and no amount of bonus percentage tweaking resolved that. This needs something far more in my opinion to make it viable. Only radical volley damage increase might hide this flawed state...
I still ask, please make this a new ship class of it's own. Just come clean with your grudge against current bomber (no, "doesn't make sense" is not it) tell us what is wrong with it, and let's nerf that with whine and cheese...
Err, the proposed stealth bomber has a covops cloak now so how the hell are people going to spot it landing on grid. Besides anyone with any ounce of pew pew experience will keep eyes on the directional scanner.
The bomber does not have cov ops cloak, it was either revoked or hasn't made it's way to SiSi - I understand it's the former (it was a dropped idea)
Maybe you should've read the opening post, which states ->
Quote: 1. Bombers will be able to fit covert ops cloak However they will have a 30 second cloak reactivation delay. This means they can warp in cloaked and better surprise their targets in a true ambush. However once they are committed to the fight, they will not be able to recloak quickly as a drawback so choosing the right time to strike is essential.
I've got a revelation for you mate, changes are often announced here on the forums before being put on sisi 
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Nagatok
PROGENITOR CORPORATION
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Posted - 2009.03.31 18:38:00 -
[272]
i'm fully willing to accept the changes if CCP had a good track record of "making things work" but the thing is they dont and that is why people (including myself) are posting like mad....we dont want a ship class we love to be destroyed forever...lests face it...after this change it will be some time before they are looked at again...we want it done right chronotis so please listen to every comment in here and make it work. if you cant see a sure-fire way to make it work then just please leave it alone.
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Chinchek
4 wing Dara Cothrom
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Posted - 2009.03.31 18:41:00 -
[273]
@Cerui Tarshiel
have you ever flown a SB? and how long?
Do you not understand that SB are paper mache and will not work in close combat?????? IF CCP changes the curret stealth bomber to use torps, my manti is going to collect dust. Stealth bomber is the reason why i play this game, i love its current abilities and ccp takes that away from us, they will have unhappy customers.
i didnt put all that time into cruise missiles skills and advancing in stealth bomber tactics when a needless change will impact the way us, Unhappy skilled stealth bomber pilots will play.
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Gner Dechast
Flashman Services
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Posted - 2009.03.31 18:44:00 -
[274]
Originally by: Malena Panic Really exciting proposal! I love the way that the SB is being redesigned to fill a niche role. I can already see some interesting synergies with existing ship classes.
Please, share. We're in dire need of these synergies, and people here are willing to test them out in SiSi, even.
Cheers -- No expansions before holidays and no release until QA gives it's approval |

Gner Dechast
Flashman Services
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Posted - 2009.03.31 18:47:00 -
[275]
Originally by: Cerui Tarshiel Edited by: Cerui Tarshiel on 31/03/2009 18:38:20
Originally by: Gner Dechast
Originally by: Cerui Tarshiel Edited by: Cerui Tarshiel on 31/03/2009 18:28:40
Originally by: Gner Dechast
Stuff
Err, the proposed stealth bomber has a covops cloak now so how the hell are people going to spot it landing on grid. Besides anyone with any ounce of pew pew experience will keep eyes on the directional scanner.
The bomber does not have cov ops cloak, it was either revoked or hasn't made it's way to SiSi - I understand it's the former (it was a dropped idea)
Maybe you should've read the opening post, which states ->
Quote: 1. Bombers will be able to fit covert ops cloak However they will have a 30 second cloak reactivation delay. This means they can warp in cloaked and better surprise their targets in a true ambush. However once they are committed to the fight, they will not be able to recloak quickly as a drawback so choosing the right time to strike is essential.
I've got a revelation for you mate, changes are often announced here on the forums before being put on sisi 
No need to be cheeky. I did read it, and despite of your post, my current understanding is unchanged.
Come back when you're an authority on SiSi state.
-- No expansions before holidays and no release until QA gives it's approval |

Alastairon
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Posted - 2009.03.31 18:49:00 -
[276]
Originally by: Chinchek
Do you not understand that SB are paper mache and will not work in close combat?????? IF CCP changes the curret stealth bomber to use torps, my manti is going to collect dust. Stealth bomber is the reason why i play this game
Well, get ready, cause the Black Ops came pre-nerfed, the Recons are getting "focused" into oblivion through ridiculous "role assignments" that have nothing whatsoever to do with their actual uses and now SBs are paperweights. I fully expect covops to be banned from probe launchers and given bonuses to blasters next.
See, they're covert blasters. They can shoot from only 3km away and do 2x as much damage. But you can't warp for 5 minutes after you uncloak.
Chronotis, please. I'm begging you. Honestly begging you. Don't do this. This is bad. This isn't a good idea. Honestly. You can see my email address. I will GLADLY work wiht you on this and the Recons, but for the love of GOD(s) don't put this onto TQ. I know you think it's a wonderful change, but you know not what you do.
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Cerui Tarshiel
Minmatar Asset Reallocation Specialists Apoapsis Multiversal Consortium
|
Posted - 2009.03.31 18:54:00 -
[277]
Originally by: Chinchek @Cerui Tarshiel
have you ever flown a SB? and how long?
Do you not understand that SB are paper mache and will not work in close combat?????? IF CCP changes the curret stealth bomber to use torps, my manti is going to collect dust. Stealth bomber is the reason why i play this game, i love its current abilities and ccp takes that away from us, they will have unhappy customers.
i didnt put all that time into cruise missiles skills and advancing in stealth bomber tactics when a needless change will impact the way us, Unhappy skilled stealth bomber pilots will play.
Flown them, quite liked them, used them mostly for harassing gatecamps though (thus buggerall kills but nice satisfaction from disrupting 20-30 man camp with 2-5 people). Sure, I'll miss the adrenaline rush that comes from landing on grid, avoiding the inevitable inty rush towards your position, then getting into proper position and executing a nice strike. But that's just such a limited role imo. And yes, I'm fully aware they are made out of wet minmatar toilet paper but that's why you use them as volley damage machines, you don't tackle with them, you leave that to other gangmembers (such as inties, recons and so on) which will preferably include ships that will be able to disrupt, damped or otherwise disable your target (I see this as the perfect excuse to start using electronic attack ships again which will serve as the perfect companions for sb's, this being previously meh due to stealth bombers disadvantages and relativetly low dps).
I agree that they need more range, ideally max range with t1 torps needs to be 40 km but the amount of range possible with cruises was....useless tbh because of the time needed to get to the target (although due to the sheer velocity of javelins I'll prolly use those exclusively).
As for the skill change, you think this is the first time something like that has happened? no nor will it be the last
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Cerui Tarshiel
Minmatar Asset Reallocation Specialists Apoapsis Multiversal Consortium
|
Posted - 2009.03.31 18:58:00 -
[278]
Originally by: Gner Dechast
No need to be cheeky. I did read it, and despite of your post, my current understanding is unchanged.
Come back when you're an authority on SiSi state.
Wait...is this the first game change you're checking on? And if you're not going to belive a post by a dev or can link a post from him or some other dev refuting the opening post then what ARE you going to belive?
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AK Archangel
Warhamsters Against ALL Authorities
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Posted - 2009.03.31 19:03:00 -
[279]
Originally by: CCP Chronotis comments on keeping the stealth bomber in its current role
It is understandable that those of you who have found a good niche and strategy for the stealth bombers and sniping have met with some success and are unhappy with this being taken away. Although I have not personally replied to your criticisms and feedback, rest assured, we have been monitoring all the feedback (even from the player using all his alts to voice his concerns repeatedly!) and have taken your views into consideration and the impact these role changes cause for you.
However we still believe this new direction and role is far better than the role they currently have in spite of the success some of you have had with these. The role really made no sense overall that we would have a bomber using large missiles in an anti-frigate role.
Focusing the ship class as anti-large ship with the addition of a covert ops cloak and high volley damage is a role that has much more utility and purpose as part of gangs that the potential the bomber has now.
Ship Bonuses on sisi
Sisi is being updated very regularly now and the final bonuses will be updated very regularly from now on so bear this in mind that this post or sisi may be out of sync.
Currently, the bombers should be getting a 20% torpedo damage and velocity bonus per level with 5% bomb damage and 10% bonus to torpedo explosion velocity. The main difference is the torpedo damage and velocity increase.
More comments to come soon.
AS usual CCP wont hear his customers ......
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CCP Chronotis

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Posted - 2009.03.31 19:05:00 -
[280]
Originally by: Cerui Tarshiel
Originally by: Gner Dechast
No need to be cheeky. I did read it, and despite of your post, my current understanding is unchanged.
Come back when you're an authority on SiSi state.
Wait...is this the first game change you're checking on? And if you're not going to belive a post by a dev or can link a post from him or some other dev refuting the opening post then what ARE you going to belive?
please bear in mind this part of my previous post
Quote:
Sisi is being updated very regularly now and the final bonuses will be updated very regularly from now on so bear this in mind that this post or sisi may be out of sync.
sisi does not have the full changes on it currently and I will post again when it has been updated.
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CCP Chronotis

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Posted - 2009.03.31 19:07:00 -
[281]
Originally by: AK Archangel
AS usual CCP wont hear his customers ......
we heard you fine and read every post. However there is a world of difference between listening to and agreeing with someone.
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Interghast
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Posted - 2009.03.31 19:14:00 -
[282]
I'm not sure what good this post will do because there are already 10 pages and I suspect Dev ADD will kick in soon ;)
What bothers me about these proposed changes is that CCP seem to want each ship to have a single very focussed role...
STOP STOP STOP!
The beauty of eve has been the flexibility afforded by different setups. Yes ships have role bonuses and weapon bonuses and thus certain fits make sense, but there needs to be room for out of the box thinking.
Currently the Stealth Bomber has lots of flexibilty with range, ewar and bombs (though bombs are still broken since the missile changes, some might say since they were released ;)).
It is a viable anti-cruiser platform, it can harass most frigs but it is easily countered by damps, ceptors etc
The trend (or so it seems) for forcing people to engage at short range really saddens me. Forcing bombers to use torps which (currently on sisi) only do full damage to a BS means you are either attacking a BS very close to neut range and certainly in overloaded point range (and drones will eat you alive) or you are doing pitiful damage to cruisers and below (painters help a bit, but then you can't fit other ewar and at close range damps are not going to help for long).
And it also neatly removes one of the most viable anti-falcon counters (assuming falcons don't get nurfed into short range).
I want choices, I want flexibility.
I'm not that bothered about the use of a cov-ops cloak (though of course there are many times where I'd love to have warped cloaked).
The current velocity bonus on sisi is nice, but a bit overpowered with a cycle of mwd as you cloak (up to 6500m/sec in tests without implants for the one cloaked mwd cycle)
Other ships can pick and chose long range vs short range weaponry, why not allow people both options on bombers - oh wait, you did with bombs and they still need some fixing ;)
+1 vote for allowing a choice of range and thus a choice of cruise or torps.
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El Yatta
Mercenary Forces
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Posted - 2009.03.31 19:17:00 -
[283]
Stick to your guns, Chronotis.
The whine brigade never like any changes, despite the fact that you've doled out unbeleivably strong bonuses (covops, torps, dps, explosion velocity).
The "bombers are going to die at close range" argument is pretty illogical, and I'll explain why:
While it is true, bombers within torp range are VASTLY more vulnerable than those at 100km with cruise, at cruise range they were utterly, utterly useless. Nobody with a brain used them. If you're going to die then die doing something useful (damage, for example). The current bomber idae is a frigate, using a battleship weapon... to shoot frigates. Badly. When other t2 anti-frig frigs exist. And destroyers. And t2 destroyers. And cruisers. It has to go, its been crap for longer than ANY other ship in game, full stop. Its also unique in that its never ever, been good. Not once.
Half of the people who are opposed to the changes are still thinking in terms of the original bomber, a one-volley alpha boat. This leads to absurd requests like "two bombers should alpha a battleship".
I cant actually believe you've given out the covops bonus, but it does grant a true stealth experience. Keep an eye on this one carefully on Sisi, and keep up the good work. _______________________________________________ Mercenary Forces |

Gner Dechast
Flashman Services
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Posted - 2009.03.31 19:17:00 -
[284]
Quote from this thread:
Quote: certain changes to other certain ships will be that quite a deadly combination for taking out the jammers is possible for the innovative strategists amongst you
 OMFG
Is THIS the reason why bombers as we know them must die? Your simple idea (so readily digested and offered to "strategic masterminds") of anti-cynojammer tactic?
And you flat out refuse to create a new ship class for this..
That's it for today - have a nice day everyone. -- No expansions before holidays and no release until QA gives it's approval |

Cerui Tarshiel
Minmatar Asset Reallocation Specialists Apoapsis Multiversal Consortium
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Posted - 2009.03.31 19:18:00 -
[285]
Originally by: CCP Chronotis
Originally by: Cerui Tarshiel
Originally by: Gner Dechast
No need to be cheeky. I did read it, and despite of your post, my current understanding is unchanged.
Come back when you're an authority on SiSi state.
Wait...is this the first game change you're checking on? And if you're not going to belive a post by a dev or can link a post from him or some other dev refuting the opening post then what ARE you going to belive?
please bear in mind this part of my previous post
Quote:
Sisi is being updated very regularly now and the final bonuses will be updated very regularly from now on so bear this in mind that this post or sisi may be out of sync.
sisi does not have the full changes on it currently and I will post again when it has been updated.
My point, things announced aren't always on sisi straight away or only semi working. Thanks for clearing it up
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Alastairon
Up2-NoGood Intrepid Crossing
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Posted - 2009.03.31 19:18:00 -
[286]
Originally by: CCP Chronotis
Originally by: AK Archangel
AS usual CCP wont hear his customers ......
we heard you fine and read every post. However there is a world of difference between listening to and agreeing with someone.
You are absolutely right. And we, those who dedicatedly fly stealth bombers, are most vehemently disagreeing with your changes to them. Please, Chronotis, please, listen to us. We're not here to attack you or hurt you or call you silly names. We want to help build this game to be better just as much as you want to do it, so there's no reason we can't work together to make that happen. Antagonism isn't the answer.
We can, all of us, on both sides of this idea, effectively communicate and come to a mutual understanding. I would suggest, Chronotis, that an explanation as to why some of our more salient points are incorrect would go a very, very long way to helping us understand where your thought processes are as opposed to simply calling us wrong and being done with it.
All the best, Al
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rubico1337
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Posted - 2009.03.31 19:25:00 -
[287]
with the 30second cooldown on recloaking has anyone thought of maybe using sensor damps with scan res scripts? it seems like a couple of those would be able to get a BS upwards of 30 secs lock time, essentially making the recloak cooldown vs BSes moot
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Vall Kor
Minmatar ZipZoom Kaboom
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Posted - 2009.03.31 19:34:00 -
[288]
Originally by: rubico1337 with the 30second cooldown on recloaking has anyone thought of maybe using sensor damps with scan res scripts? it seems like a couple of those would be able to get a BS upwards of 30 secs lock time, essentially making the recloak cooldown vs BSes moot
The bs locking you isn't the issue.....It's the drones that attack on aggression. |

Vall Kor
Minmatar ZipZoom Kaboom
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Posted - 2009.03.31 19:35:00 -
[289]
Edited by: Vall Kor on 31/03/2009 19:36:41
Originally by: El Yatta Stick to your guns, Chronotis.
The whine brigade never like any changes, despite the fact that you've doled out unbeleivably strong bonuses (covops, torps, dps, explosion velocity).
The "bombers are going to die at close range" argument is pretty illogical, and I'll explain why:
While it is true, bombers within torp range are VASTLY more vulnerable than those at 100km with cruise, at cruise range they were utterly, utterly useless. Nobody with a brain used them. If you're going to die then die doing something useful (damage, for example). The current bomber idae is a frigate, using a battleship weapon... to shoot frigates. Badly. When other t2 anti-frig frigs exist. And destroyers. And t2 destroyers. And cruisers. It has to go, its been crap for longer than ANY other ship in game, full stop. Its also unique in that its never ever, been good. Not once.
Half of the people who are opposed to the changes are still thinking in terms of the original bomber, a one-volley alpha boat. This leads to absurd requests like "two bombers should alpha a battleship".
I cant actually believe you've given out the covops bonus, but it does grant a true stealth experience. Keep an eye on this one carefully on Sisi, and keep up the good work.
Yes stick to you guns and don't listen to us! That way no one in their right mind will fly an SB well except for a stealthy hauler. We've tried discussing this, but the devs have major hard ons for torps, not sure why they'd want to gimp and already gimpy ship. Unless, this is easier than removing SBs from the game. |

Alastairon
Up2-NoGood Intrepid Crossing
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Posted - 2009.03.31 19:36:00 -
[290]
Originally by: rubico1337 with the 30second cooldown on recloaking has anyone thought of maybe using sensor damps with scan res scripts? it seems like a couple of those would be able to get a BS upwards of 30 secs lock time, essentially making the recloak cooldown vs BSes moot
That means no target painter, then. Or I give up a sensor booster to fit damps. And that presumes I'm engaging a single target, alone on the grid. So... ganking ratting BS? Because that's the only time you'll ever find a lone BS. But wait, that BS has 60k EHP, so you'll need 10 volleys or so... and have to cloak between volleys, so you can't point him...
I'm not attacking you, rubico, you have a point, but unfortunately the BS platform simply has too much EHP to make this envisioning of the SB a viable change.
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rubico1337
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Posted - 2009.03.31 19:49:00 -
[291]
Originally by: Alastairon
Originally by: rubico1337 with the 30second cooldown on recloaking has anyone thought of maybe using sensor damps with scan res scripts? it seems like a couple of those would be able to get a BS upwards of 30 secs lock time, essentially making the recloak cooldown vs BSes moot
That means no target painter, then. Or I give up a sensor booster to fit damps. And that presumes I'm engaging a single target, alone on the grid. So... ganking ratting BS? Because that's the only time you'll ever find a lone BS. But wait, that BS has 60k EHP, so you'll need 10 volleys or so... and have to cloak between volleys, so you can't point him...
I'm not attacking you, rubico, you have a point, but unfortunately the BS platform simply has too much EHP to make this envisioning of the SB a viable change.
you are right but the scenarios you are envisioning are naturally disadvantageous to the stealth bomber, they SHOULD be crap without support, it looks like SB will really shine in small gangs. i was merely stating it seems like scan res scripts can be used to increase survivability and negate the cloak cooldown either on BSes or maybe even somewhat on non SBing cruisers. and that this would help mitigate any damage to the wet paper bag with torps
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Interghast
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Posted - 2009.03.31 19:52:00 -
[292]
Originally by: El Yatta Stick to your guns, Chronotis.
The whine brigade never like any changes, despite the fact that you've doled out unbeleivably strong bonuses (covops, torps, dps, explosion velocity).
Sisi doesn't have all these bonuses, certainly not cov-ops cloaks so I can't see how they will work yet
I like that if somebody disagrees with a change and gives valid reasons it is classed as a whine ;)
Originally by: El Yatta
The "bombers are going to die at close range" argument is pretty illogical, and I'll explain why:
While it is true, bombers within torp range are VASTLY more vulnerable than those at 100km with cruise, at cruise range they were utterly, utterly useless. Nobody with a brain used them.
Thanks for insulting me and other people I know who have found ways to use the current bombers effectively.
We used our brains and found many uses, just not as a solo pwnmobile.
Originally by: El Yatta
It has to go, its been crap for longer than ANY other ship in game, full stop. Its also unique in that its never ever, been good. Not once.
If it is that bad then why are there so many people in this thread who like them as they are. We think it has many uses at the moment with the flexibility of close range bombing runs (ok, bombs need work) or ranged volley damage to assist your tacklers.
Hint, Yes it is pants solo without tacklers.
Originally by: El Yatta
Half of the people who are opposed to the changes are still thinking in terms of the original bomber, a one-volley alpha boat. This leads to absurd requests like "two bombers should alpha a battleship".
I certainly don't think a bomber should be able to do that, but some people want I-win buttons, like forcing a frig to fight a BS in heavy neut and point range because it can't do good damage against anything else ;)
Originally by: El Yatta
I cant actually believe you've given out the covops bonus, but it does grant a true stealth experience. Keep an eye on this one carefully on Sisi, and keep up the good work.
If the current bomber is so useless then there is no reason not to allow people to use it as is and either come up with another stealth bomber hull per race or allow people to choose cruise or torp.
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Interghast
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Posted - 2009.03.31 19:55:00 -
[293]
Originally by: rubico1337 they SHOULD be crap without support, it looks like SB will really shine in small gangs.
Yep, SB is another support frig and that needs support. However it already shines in small mixed gangs.
Originally by: rubico1337
and im not sure if a TP would be necessary if your shooting against BSes
Not needed against BS as things stand on sisi at the moment.
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Dr Resheph
Amarr YOU ARE NOW READING THIS LOUDLY
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Posted - 2009.03.31 19:58:00 -
[294]
Edited by: Dr Resheph on 31/03/2009 19:58:43
Originally by: CCP Chronotis 1. Bombers will be able to fit covert ops cloak
BIG FAT RESOUNDING "NO".
By adding a cloak reactivation delay, you've removed the stealth aspect of cloaking in combat and shifted it towards the preliminary ambush and setup phase. Do you really think Stealth Bombers need help ambushing targets when they can cyno right on top of them? Black Ops using portals are the ultimate in gank tactics because you land right on top of the target, avoiding the warp-to-target delay, local detection and sometimes enemy scouts in adjacent systems.
Warping while cloaked caters to people who want to use the ship in a solo environment where portals aren't a given and Covert Ops becomes incredibly useful for travel safety. But it adds nothing to the combat itself, and takes away two important tools:
- The first is the lack of additional cloaked velocity, which I no longer see mentioned. - The second is your inability to use decloak/recloak to harass big ships with slow lock times.
You've basically made these ships worse in actual combat just because some people won't accept interdependent ship roles, on a goddamn niche ship no less. You've also made Black Ops the only ship class in the entire formation which can't warp cloaked. Besides their ridiculous price tag, you now have one important tactical incentive to keep them out of the fight and only use them as a portal platform for hotdropping on victims.
Originally by: CCP Chronotis So an example Nemesis bonus description will be like this:
Gallente Frigate Skill Bonus: 20% bonus to Torpedo Explosion velocity per level 10% bonus to Torpedo velocity per level
Covert Ops Skill Bonus: 5% bonus to bomb thermal damage per level 10% bonus to Torpedo thermal damage per level
Role Bonus: -99.5% reduction in Siege Missile Launcher powergrid needs -99% reduction in Bomb Launcher CPU use -100% targeting delay after decloaking
The Gallente Frigate bonuses to velocity and explosion velocity are completely necessary.
It's an obvious compromise solution for those who want to snipe from a distance. No different from the previous suggestion of 'keeping cruise launcher fitting bonus'. Fighting at a distance has nothing to do with its new role, and the only thing these bonuses do is overpower Rage Torpedoes even more. There is a big practical difference in ~16km and ~24km effective range. Oh, and last I checked, Tier 3 Battleships needed an afterburner before the explosion velocity of Rage starts to make Tech 1 torpedoes attractive.
You should worry more about the effectiveness of the whole Stealth Bomber platform.
I see nothing about tweaking Bomb Launchers so they don't consume a missile hardpoint. Right now the ships can only be used for one of its two roles at a time.
I see nothing about powergrid changes to the ship, or reduction of fittings to covert cynos. You're fitting BS weapons a frig, and yet they consume twice as much fittings despite its unique bonus. Why should MAPC be standard low slot fitting? It means you have fewer EW options in your mid slots because of CPU constraints.
I see nothing about improving their warp efficiency, which currently prevents them from crossing some systems. 6au/s warp speed is fine, but if they cap out every couple jumps they are no longer viable in frigate gangs.
I see nothing about lowering the build cost of the ships themselves, to compensate for the mandatory cloak and BS-sized fittings. Covert Ops Frigates compensate for this, but Stealth Bombers cost more even though its under the same market group (as much as Assault Frigs). And that's before you get into discussions about bomb costs.
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Vall Kor
Minmatar ZipZoom Kaboom
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Posted - 2009.03.31 20:22:00 -
[295]
Edited by: Vall Kor on 31/03/2009 20:23:29 Edited by: Vall Kor on 31/03/2009 20:23:10 Questions for the Devs:
1: How many SBs do you think it would take to drop a tanked out BS? 5,10,100? And what kind of uncloaked time are we looking at? More than 20 seconds? 2: Are you going to lower the cost of the SB? since we're now a "suicide bomber" in essence the cost must come down. i.e. no noticeable hit on the wallet (including fittings). 3: Have you considered rolling the SB and Electronic attack ship into one platform? EAs are way over priced when compared to the T1 cruiser EW brothers. 4: Have you considered upping the racial damage by another 10-20% so the alpha actually matters? i.e. SBs are hit and run yes? You really are not considering the SB to be on the field longer than 20seconds TOPS right? 5: Since you're looking into recons, have you considered bringing the other races EW platforms inline with Calamari errr Caldari? 6: Cake or pie? |

Jalif
Minmatar Black Sinisters
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Posted - 2009.03.31 20:25:00 -
[296]
Edited by: Jalif on 31/03/2009 20:26:45 Like other people:
I've been testing on SISI
1. Damage is good, but the point that CCP made that it is not able to shoot at anything smaller then a BS is flawless. I Shot at cruiser and battlecruiser sized ships and I did reasonable damage.
2. Cloak Speed is a must. If you stay slow like the current status with torpedos, you can kiss your ass goodbye. People are able to predict your next decloak range. The MWD + Cloak trick will give you the ablity when you need to get out fast because of frigates/cruisers that appear in the area.
3. I was maybe able to shoot at cruisers, however 90% of the time they got a lock on me and I instandpopped! - If you want to give them torps, let them go fly very very very far or give the stealthbomber any means of a tank. Warriors ate me in 3/5sec and long range weapons instandpopped me. Concept is nice, but we all know since the web nerf, nobody flies a BS alone, if they do, they hug the stations.
4. Its all about not getting a lock on you. I used even HALO implants to reduce my signature for locking time but its not helping. People still locked me in time and instandpopped
5. Its all about the fact if a stealthbomber is locked he will die. No exeption. If you make a ship that is not able to be locked, it will turn like a falcon. Everybody will fly it and everybody who flies against it will hate it.
Concept was nice, but this is not going to work on TQ at all. Stealthbombers should become the ultimate sniper platform for snipers tbh. Why not give them the ability to shoot from 249km with rather good skills and a higher damage bonus?
|Black Sinisters| |

Threv Echandari
Caldari K Directorate
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Posted - 2009.03.31 20:29:00 -
[297]
Edited by: Threv Echandari on 31/03/2009 20:35:23 /sigh still not liking it. Ok the Covert ops cloak is cool but for petes sake give us back the Cruise missiles!! This is too focused on BS that I don't engage on regular basis. (Lag free anyways). ---------------------------------------- Happiness is a Wet Pod
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Dr Resheph
Amarr YOU ARE NOW READING THIS LOUDLY
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Posted - 2009.03.31 20:30:00 -
[298]
I mentioned another issue I have with covert ops in the 4th Tech 3 subsystem thread, but forgot to state it here.
This is power creep. Force Recons being the only Covert combat ships in the game, their DPS tops out at 150-200 on a good day (at under 20k). That compares with a decently fit close range frigate (under 3k). Tech 3 will double or triple that both in damage and tank. Bombers with torpedoes easily do 250-300.
That's almost two dozen tech 2 ships, and hundreds of tech 3 cloaking variants which are impossible to interdict in empire. You know, that place where two thirds of all players reside and sees plenty of PVP? This ignores the issue of cloak detection and counters, of which there currently are NONE. Or the issue of local/intel overhauls this year where any non-cloaking ship is at extreme disadvantage.
Cloaking proliferation means that for any sub-fleet and sub-capital combat, an encounter is almost guaranteed. Which results in cloaking losing its niche status and getting the nerf bat.
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Dr Resheph
Amarr YOU ARE NOW READING THIS LOUDLY
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Posted - 2009.03.31 20:32:00 -
[299]
Originally by: Jalif Concept was nice, but this is not going to work on TQ at all. Stealthbombers should become the ultimate sniper platform for snipers tbh. Why not give them the ability to shoot from 249km with rather good skills and a higher damage bonus?
Here is the point where you invalidated all that testing and feedback. 
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Thenoran
Caldari Tranquility Industries
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Posted - 2009.03.31 20:42:00 -
[300]
Edited by: Thenoran on 31/03/2009 20:46:08
Originally by: CCP Chronotis comments on keeping the stealth bomber in its current role
It is understandable that those of you who have found a good niche and strategy for the stealth bombers and sniping have met with some success and are unhappy with this being taken away. Although I have not personally replied to your criticisms and feedback, rest assured, we have been monitoring all the feedback (even from the player using all his alts to voice his concerns repeatedly!) and have taken your views into consideration and the impact these role changes cause for you.
However we still believe this new direction and role is far better than the role they currently have in spite of the success some of you have had with these. The role really made no sense overall that we would have a bomber using large missiles in an anti-frigate role.
Focusing the ship class as anti-large ship with the addition of a covert ops cloak and high volley damage is a role that has much more utility and purpose as part of gangs that the potential the bomber has now.
Ship Bonuses on sisi
Sisi is being updated very regularly now and the final bonuses will be updated very regularly from now on so bear this in mind that this post or sisi may be out of sync.
Currently, the bombers should be getting a 20% torpedo damage and velocity bonus per level with 5% bomb damage and 10% bonus to torpedo explosion velocity. The main difference is the torpedo damage and velocity increase.
More comments to come soon.
I'm not asking to remain deadly to frigates (although if they don't move at all they should take damage), I'm asking to remain effective against Cruisers.
Purely limiting a ship class to fighting only Battleships completely strips away the fun of the class, especially if you're forced to be well within in its drone and firing range.
Also, does it really matter if the current role of the Stealth Bomber is a little vague? If people want to fly that (and I do), let them, they are your customers, currently flying one of your ships.
If they want to keep that ship close to its current form, why not create a new ship class with the Torps and leave the Stealth Bomber as it is now, but with a Missile Velocity and Explosion Velocity bonus?
We're the ones flying it and keep wanting to fly it. Just because a ship class doesn't 100% fit with your strategies or styles doesn't mean its a crap ship that should be turned inside out.
Again, the only thing that should remain is effectiveness vs Cruisers and not being within 50-60km. ------------------------ Low-sec is like sailing along the coast of Somalia...
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Valadeya uthanaras
Corp 1 Allstars PuPPet MasTers
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Posted - 2009.03.31 20:50:00 -
[301]
Originally by: CCP Chronotis
Originally by: AK Archangel
AS usual CCP wont hear his customers ......
we heard you fine and read every post. However there is a world of difference between listening to and agreeing with someone.
Yeah me love CCP , eve if they dont post often they do read thread, especially if they make decent sence, thumb up
Any comments on all the bomb overhaul idea .... I mean bomb are close range fun too .... and will be so much more fun to use in combo with black ops
Or you dont think any new bonus would be going that way? at least you could reduce the bomb price
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McKinlay
KIA Corp KIA Alliance
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Posted - 2009.03.31 20:51:00 -
[302]
Sounds like this will take any skill out of using a stealth bomber. Get within 30km, decloak, fire and hope you can warp off before anything locks you. Rinse repeat. Sounds like watering down a perfectly good ship and mechanic if you ask me.
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Pac SubCom
A.W.M
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Posted - 2009.03.31 21:04:00 -
[303]
I was able to check the bombers on Sisi. As Chronotis said, they don't have the covops cloak or 30 second timer right now, but they do have the speed bonus.
My Hound handles like a fighter jet cloaked. You're in range in no time. Torp damage is devastating. With a couple of bombers and their EW, enough damage can be brought to bear on cruisers too, bet on it. |

toshirovontetra
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Posted - 2009.03.31 21:09:00 -
[304]
This is a very BAD idea. Even though the current SB has it's drawbacks, I have found that they can be very effective. It's strength is it's ability to shoot from long range. If anything tries to get close then I dampen it and warp away (or cloak). Then come back and shoot some more. Replacing the cruise missiles with torpedoes equals a dead bomber every time because of the limited range. AND if it's only effective, (if you can call only getting one shot off at a BS before you die effective)against battleships then I'll probably just leave it in the hanger because the ops I go on tend to run into all sorts of ship types. At that point the ship just becomes an expensive kamakazi ship.
If you want to make a battleship killing torpedo boat then just create a new ship PLEASE. Otherwise leave it alone.
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Monetary Bias
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Posted - 2009.03.31 21:20:00 -
[305]
Honestly, I like CCP Chron's idea of a torp frigate. It could use a little tweaking, like giving the ship an ounce of survivability :)
However, like I've said before, I don't want to see a redesign of the current SB. Make a different ship your torpedo bomber.
In fact, buff up the hp/damage of the current SB, and go play around with another hull as your torp ship.
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Zefroth
Caldari
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Posted - 2009.03.31 21:47:00 -
[306]
I am very glad I found this post before I started my 3 month training to fly a stealth bomber with maxed skills. But now that cruise missiles won't have a bonus anymore that completely puts me off from stealth bombers....guess I'll head back to training for assault ships. Thanks CCP for ruining my dream of being a crazed cruise missile launching stealth bomber pilot. |

Mord3th
Minmatar Mashadar Holdings
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Posted - 2009.03.31 22:00:00 -
[307]
Why not make them really fun and allow them to fit citadel launchers? Then they could really be a threat to battleships. With citadel launchers, they would seem to fit the traditional role (current military) of stealth bombers (maximum damage to stationary targets). Citadel torps on a frigate sized vessel could be fun.
I have flown with the best. Can you say the same? |

Vaarun
Amarr PIE Inc.
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Posted - 2009.03.31 22:03:00 -
[308]
Originally by: Vall Kor
Originally by: rubico1337 with the 30second cooldown on recloaking has anyone thought of maybe using sensor damps with scan res scripts? it seems like a couple of those would be able to get a BS upwards of 30 secs lock time, essentially making the recloak cooldown vs BSes moot
The bs locking you isn't the issue.....It's the drones that attack on aggression.
Or any other ship, smaller than the BS, travelling with it. You can only damp so many ships.
decrease the sig radius and we'll talk... "To bring order to chaos, one must bring chaos to its knees."
-Vaarun |

Pokerizer
White Nova Industries AAA Citizens
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Posted - 2009.03.31 22:08:00 -
[309]
Lol this is great, so basicly what ccp is saying is "we don't care what you think, but keep whining if it makes you feel better." But seriusly if your asking for input but don't use it because you're going to do it your way, WHY ASK!
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Malen Nenokal
Oedipus Complex
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Posted - 2009.03.31 22:16:00 -
[310]
I love everything listed, if the bomb launcher could be fit on the 4th high slot without losing a siege launcher, this ship would be very sexy. 
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VoiceInTheDesert
Zebra Corp Circle-Of-Two
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Posted - 2009.03.31 22:23:00 -
[311]
Cloaked velocity+torp speed bonus = stealthy bomber. It works in my opinion as long as the torps can land and the bomber can recloak in time to actually survive and resposition
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Toyo Italari
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Posted - 2009.03.31 22:38:00 -
[312]
Well, the way I see it currently is:
Torps are going to happen.
Testing on Torps is already happening.
Get on SiSi and actually test, then provide intelligent feedback (as one person has already done.. Twice)
See if we can't at least wrangle out decent enough bonuses to be worthwhile.
I don't like Torps, but I can make them work. I REALLY don't like 30 second activation delay, because I can't make that work. Reduction per level of Cov Ops skill seemed like a pretty reasonable idea to me, although I'd still rather the 5 seconds we currently have.
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2009.03.31 23:03:00 -
[313]
Originally by: CCP Chronotis However we still believe this new direction and role is far better
Better for whom? Finish your sentence please.
Quote: than the role they currently have in spite of the success some of you have had with these. The role really made no sense overall that we would have a bomber using large missiles in an anti-frigate role.
If it made no sence for you, it's your problem. For some of us, it's last case why we still playing this (your) game after years. You repeatedly killed every and each of our ships, now we only have SB, and you killing even them. Why you just not say "Guys, sorry, but I don't care about your wishes, I just want your money, if you don't want to pay - leave and free the field for other donators"?
Quote: Focusing the ship class as anti-large ship with the addition of a covert ops cloak and high volley damage is a role that has much more utility and purpose as part of gangs that the potential the bomber has now.
You choosed a wrong hull to focus, that's what were told to you, but you apparently not listening. -- Thanks CCP for cu |

retro mike
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Posted - 2009.03.31 23:22:00 -
[314]
CCP Chronotis you have already said what we think doesnt matter. SO YOU THINKS ITS FUNNY? WHO THE HELL DO YOU THINK YOU ARE?
CCP Chronotis, We both know why you failed to fix cruise explosion velocity to Stealth Bombers after the missile nerf. You expected us bomber pilots to forget how useful they used to be.
You do not just replace a ship that already has a clearly defined role with something completely different!!! Bomber pilots have put a lot of time and training into skills and developing tactics to use this ship properly.
The solution to your dilemma is to have 2 shiptypes:
STEALTH PRECISION BOMBER : current cruise missile setup with an added bonus to cruise missile explosion velocity.
STEALTH HEAVY BOMBER : sister to the cruise bomber, it has the proposed torpedo setup. (kessie/thrasher based?)
Chronotis you have underestimated the feelings towards the proposed changes to the Bomber and I am sickened by your attitude towards the majority of pilots on this thread.
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2009.03.31 23:35:00 -
[315]
Originally by: retro mike
Chronotis you have underestimated the feelings towards the proposed changes to the Bomber and I am sickened by your attitude towards the majority of pilots on this thread.
In both threads (12 pages both, will this one be cut again?) -- Thanks CCP for cu |

Seraphim Io
Caldari Battlestars GoonSwarm
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Posted - 2009.03.31 23:37:00 -
[316]
Originally by: retro mike CCP Chronotis you have already said what we think doesnt matter. SO YOU THINKS ITS FUNNY? WHO THE HELL DO YOU THINK YOU ARE?
CCP Chronotis, We both know why you failed to fix cruise explosion velocity to Stealth Bombers after the missile nerf. You expected us bomber pilots to forget how useful they used to be.
Bold is cruise control for cool...
Anyway more to the point, just to go ahead and put this out there to jog everyones memory. CCP as a company couldn't give a damn less what we as the player base think tbh. They are going to make the changes they think are for the "best". As SB pilots we have been in this game for atleast a minute or two due to SP level involved to fly this niche ship well, so you must realize and remember this fact. CCP just doesn't care. They don't care that most do not want torps, or that most do not want a 30 second recloak delay because damn it 30 seconds is a long freaking time when it comes to pvp. I speculate that these guys do not or rather can not do any serious game play of their "own" product due to restrictions put on them. Thus they havent the foggiest on what would help or hinder any particular aspect of this game. As proof I give you the initial missile nerf, the drone nerf, the nano buff, the nano nerf, the second missile nerf, and the seemingly countless racial "balacing" they have done since I have played this game.
CCP you need to read this thread and other VERY carefully and comprehend and understand exactly what your customer base wants and more importantly does not want.
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HEPBHOE OKOH4AHUE
U.K.R.A.I.N.E United Legion
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Posted - 2009.03.31 23:51:00 -
[317]
While I was watching the both threads about stealth bombers I noticed that I really can't understand one thing - you CCP donated all your brains to medicine!?
You declared an anti-battleship role to bombers and gave them torps. Let's make some tests:
We're taking the most helpless BS in a game - Rokh in a snipe config against a gang of 3 SB's. Everybody is 'All Level V'.
- Such rokh has about 110 kilos of spherical health.
- SB with current set of bonuses on sisi giving out about 3500 of spherical damage.
- This mean that 3 bombers have to shoot 11 times to kill that BS. This is 100 seconds.
- Rokh have 50m dronebay. So we have 10 light or 5 medium drones against 3 bombers.
- Manticore fitted with 2 target painters have to fire 11 times to destroy one Hobgoblin I. This is 100 seconds.
- Manticore fitted with 2 target painters have to fire 5 times to destroy one Valkirye II. This is 50 seconds.
- 5 Hobgoblins-I will pop the manticore in 15 seconds.
- 5 Valk's II will pop the manticore in 5 seconds.
All this scrap above above means that World's Helpless Battleship Contest perma-champion named Rokh will kill each bomber at least twice whilst bombers will try to kill BS. All this scrap means that you CCP sold all your brains for cannabis.
I vote to fire everyone involved in this comedy. If they can't predict so simple consequences, they worth only washing the floor in the office.
Should I continue?
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Defeated
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Posted - 2009.03.31 23:52:00 -
[318]
Awesome stuff ahead, please do not make the mistake of giving in to the whiny bit*hes because they are the ones with loud mouths. There's a lot of support here as well to theese changes, only difference is we dont pull our hair and scream to get our way.
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Seraphim Io
Caldari Battlestars GoonSwarm
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Posted - 2009.03.31 23:54:00 -
[319]
Originally by: Defeated Awesome stuff ahead, please do not make the mistake of giving in to the whiny bit*hes because they are the ones with loud mouths. There's a lot of support here as well to theese changes, only difference is we dont pull our hair and scream to get our way.
......because you are dumb and you should feel bad 
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Nagatok
PROGENITOR CORPORATION
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Posted - 2009.03.31 23:57:00 -
[320]
Edited by: Nagatok on 31/03/2009 23:57:47
Originally by: Defeated Awesome stuff ahead, please do not make the mistake of giving in to the whiny bit*hes because they are the ones with loud mouths. There's a lot of support here as well to theese changes, only difference is we dont pull our hair and scream to get our way.
which thread were u looking at? out of the so far 24 pages of this topic 95% OR MORE of the people have voiced their OUTRAGE at what has been done to this ship class....dont call us whiny bit*hes just because UNLIKE YOU we actually have a clue at what is going on
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Seraphim Io
Caldari Battlestars GoonSwarm
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Posted - 2009.04.01 00:00:00 -
[321]
Nagatok to be fair we don't know exactly how many posts are here from the tard with the alts......so clear cut numbers arent discernable from the 'real' numbers.
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HEPBHOE OKOH4AHUE
U.K.R.A.I.N.E United Legion
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Posted - 2009.04.01 00:09:00 -
[322]
I vote to leave bombers as is, except modifying explosion radius bonus for cruise missiles to 19,5% per level.
This will allow bombers to fight against frigs/cruisers/hacs/BCs back. I don't want the people who never flew this ship to design it capabilities. Because they're absolutely incompetent.
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Asasham
Caldari InNova Tech Inc Ethereal Dawn
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Posted - 2009.04.01 00:12:00 -
[323]
Nice changes, thanks for finally giving bombers a useful role in conjunction with recons and black ops. Should be a nice scout with DPS now.
I'd prefer swapping out the 5% bomb damage for a cloaked speed bonus though.
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Cerui Tarshiel
Minmatar Asset Reallocation Specialists Apoapsis Multiversal Consortium
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Posted - 2009.04.01 00:12:00 -
[324]
Edited by: Cerui Tarshiel on 01/04/2009 00:13:48 May I point out to you that this thread has quite high amount of posts and quite low amount of posters. It's not like either those that are for or against these changes are representive of the player population so stop thinking you're that. I doubt that even 5% of the active player population visits this forum part outside of major patches (for info on those).
A good example of the outrage by the good majority of the player population that worked was the threadnought that grew from the proposed changes to carriers. Those changes were apparantly locked in a chest, the dev who proposed them with it and thrown in the deepest end of the sea because I've yet to see even the tiniest hint of that again.
These ideas need work but I think the general idea (as expressed before) is quite sound.
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MrFahrenheit
Gallente The humble Crew Dara Cothrom
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Posted - 2009.04.01 00:19:00 -
[325]
Edited by: MrFahrenheit on 01/04/2009 00:34:18
Originally by: Pac SubCom Edited by: Pac SubCom on 31/03/2009 21:41:06 I was able to check the bombers on Sisi. As Chronotis said, they don't have the covops cloak or 30 second timer right now, but they do have the speed bonus.
My Hound handles like a fighter jet cloaked. You're in range in no time, giving not much time to react anyway. Torp damage is devastating. With a couple of bombers and the right setups, enough damage can be brought to bear on cruisers too, bet on it. The single bomber as part of a larger fleet (with no forethought on how to engage cruisers) will be very good against battleships.
Btw, drones do not lock you quickly enough when you cloak directly after firing. The drones don't have the time to "realize" they are under attack. But this is all before the 30 second delay.
Ive also had a play, and in their current state on Sisi they are basically the same but set for close range and given the mentioned speed boost, I like them, in fact I like them atm more than cruise boats. 
When we get the cov ops cloak I think my opinion is going to change though. 
Originally by: Cerui Tarshiel Edited by: Cerui Tarshiel on 01/04/2009 00:13:48 May I point out to you that this thread has quite high amount of posts and quite low amount of posters. It's not like either those that are for or against these changes are representive of the player population so stop thinking you're that. I doubt that even 5% of the active player population visits this forum part outside of major patches (for info on those).
Ok maybe were not representive of the whole population, were just the passionate few, but tbh most of the people in my corp thought I was playing an april fools joke on them when I told them of the proposed changes, no disrespect but they really did. :S But heck you dont need my whole corp posting here.. right? And im sure there is just as many who love the idea of changeing bombers.
Freedom of speech ftw btw.
[url=http://kb.eve-daisho.com/?a=pilot_detail&plt_id=40133] [/url] |

yani dumyat
Minmatar purple pot hogs Doctrine.
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Posted - 2009.04.01 00:20:00 -
[326]
Dr. Chronolove Or: How I Learned To Stop Worrying And Love The Torp Bomber - Part 1 _________________________________________________________________________________
Originally by: Imperator Jora'h
If there is one thing EVE has shown time-and-again is that players pile in to whatever is the safest ship to fly. Anything that will see them "get away" they do, en masse. Loaded with warp core stabs, dual-MWD ships, nano ships and so on. CCP has had to nerf them all and when they do players seek the next "safe" thing.
Good mini raven points.
I predict these will be very popular.
What's left of this mans hair is grey, he clearly saw the nerf bat in his youth so listen to him. 
Prediction 1 - Popularity
3 years of being a trader has taught me to trust the Jita sales figures more than forum perceptions, the current best selling T2 frigate is the covert ops by a very long way. Some days it will sell more than double the number of units than any other T2 frig.
The reason for this popularity is the cov-ops cloak. Or in other words safety. As stated above by Imperator safety is a major draw for pod pilots and having the choice of guns instead of probes on your taxi will put a major dent in cov-ops sales.
Prediction 2 - The new torps will be used but not in the way Chronotis has stated
Virtually everyone in the game owns a cov-ops ship especially in 0.0, so once people start buying bombers instead then miners and haulers will be viable targets of opportunity as you are traveling about. If the bomber can survive light drones for long enough then we will see a lot of hulk kills.
Wolfpacks are also going to be more common for the aforementioned reason of popularity. I've seen poses with 7 or 8 cov-ops runnabouts lying in the hanger that rarely get used for probing, swap these for bombers and you have a ready made wolfpack.
Given the slim chances of finding lone battleships target painters will be the norm for wolfpacks and i can see vigil hulls being very popular as cheap support tackle. 2 rapiers and an arazu with a pack of cloaky bombers will eat there way through cruiser camps in no time.
In short torps will be used against the wide variety of targets you find when roaming and players will find a way to shoehorn enough painters and webs into the fleet to make it work.
What it won't be used for is taking down fleet battleships or soloing battleships for reasons stated many times in this thread.
I don't have the right experience to say how this will affect high sec warfare.
Prediction 4 - Done right this could herald the age of the black ops
Going out on a limb here but the idea of cloaky gangs doing hit and run raids on soft targets and being used as diversion tactics to split fleets and resources has always lacked one thing to make it work, noobs. 
Currently only experienced players have the SP to fly recons and the lack of DPS makes them incapable of doing anything when they get there. Get a black ops battleship and blocade runner jumping a horde of new players in bombers about the place and suddenly you have the numbers to cause pain.
I know that this is theoretically possible now but FC's really haven't got their heads round black ops so the buff to cloaky gangs through turning bombers into 0.0 taxis might just tip the balance.
Over to CCP on this one 
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Defeated
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Posted - 2009.04.01 00:30:00 -
[327]
Originally by: Nagatok Edited by: Nagatok on 31/03/2009 23:57:47
Originally by: Defeated Awesome stuff ahead, please do not make the mistake of giving in to the whiny bit*hes because they are the ones with loud mouths. There's a lot of support here as well to theese changes, only difference is we dont pull our hair and scream to get our way.
which thread were u looking at? out of the so far 24 pages of this topic 95% OR MORE of the people have voiced their OUTRAGE at what has been done to this ship class....dont call us whiny bit*hes just because UNLIKE YOU we actually have a clue at what is going on
Please keep proving what i just wrote. So now everyone who disagrees with you is clueless, and it's also an outrage in caps, because caps makes it true. Also, you didn't count, you pulled 95% out of your rectum.
But like i said, please keep raging.
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2009.04.01 00:40:00 -
[328]
Originally by: Defeated Please keep proving what i just wrote. So now everyone who disagrees with you is clueless, and it's also an outrage in caps, because caps makes it true. Also, you didn't count, you pulled 95% out of your rectum.
But like i said, please keep raging.
95% was exaggeration, it was merely 60%, not counting "LOL nice changes CCP indeed". Other 40% was split in agreement and cautious curiosity. -- Thanks CCP for cu |

Defeated
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Posted - 2009.04.01 00:44:00 -
[329]
Edited by: Defeated on 01/04/2009 00:45:27
Originally by: Tonto Auri
Originally by: Defeated Please keep proving what i just wrote. So now everyone who disagrees with you is clueless, and it's also an outrage in caps, because caps makes it true. Also, you didn't count, you pulled 95% out of your rectum.
But like i said, please keep raging.
95% was exaggeration, it was merely 60%, not counting "LOL nice changes CCP indeed". Other 40% was split in agreement and cautious curiosity.
Yep, but it's the "AYAYAYAY I DONT KNOW WHATS HAPPENING YET BUT IT WILL DESTROY MY WORLD AYAYAYA FIRE ALL CCP AND EXECUTE A RANDOM GIANT PANDA IN GANSU. I WROTE IT IN CAPS SO YOU MUST LISTEN CCP AYAYAYAY" people that makes the most noise, if you get what i mean :p
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2009.04.01 00:48:00 -
[330]
Originally by: Defeated Yep, but it's the "AYAYAYAY I DONT KNOW WHATS HAPPENING YET BUT IT WILL DESTROY MY WORLD AYAYAYA FIRE ALL CCP AND EXECUTE A RANDOM GREAT PANDA IN GANSU. I WROTE IT IN CAPS SO YOU MUST LISTEN CCP AYAYAYAY" people that makes the most noise, if you get what i mean :p
Certainly. But, excuse me, when these changes go live, it'll be one more nail in a casket of my willing to play eve. ****ed probing system, useless ship class that i'm trained for, and my Sacrilege that i'll never fly because she alone is not enough to attract me to the whole game. -- Thanks CCP for cu |
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2009.04.01 00:49:00 -
[331]
P.S. Damps nerf and OPHIC's was two previous most bright changes that I can remember to now. -- Thanks CCP for cu |

yani dumyat
Minmatar purple pot hogs Doctrine.
|
Posted - 2009.04.01 00:50:00 -
[332]
Dr. Chronolove Or: How I Learned To Stop Worrying And Love The Torp Bomber - Part 2 _________________________________________________________________________________
Now for the ugly bit, what to do about the wasted SP, the gaping hole in the frigate lineup and BOMBS?
There is no precedent for the current situation, things have been nerfed, buffed and often bruised in the process but a ship has never been removed from the game entirely to be replaced by a different ship.
Through the nano nerfs no one ever tried to make the vagabond into a slow tough ship and the missile nerf didn't see the raven become a hybrid platform yet that is the magnitude of change we are seeing in the bomber.
For the record I quite like the idea of the new ship and will be testing on sisi soon. I also have a big soft spot for the old bomber and calling this new ship a stealth bomber seems like spitting on the grave of a good friend.
Skill Points
The manticore is a popular ship that can often turn over 100 units in a day in The Forge alone. The other races bombers are currently in the 50 units is a good day bracket which is surprisingly high for races who have no other reason to train cruise missiles.
Hopefully CCP have some form of data mining to find the number of non caldari players who have both cruise lvl 5 and covert ops lvl 4 because I believe it's quite a few and the next paragraph is afaik unique in the history of eve nerfs.
Any player who took the 2 months plus of skill training required for T2 cruise with lvl 4 support skills will have no alternative platform to use these skills. With support skills at level 5 you're talking a lot longer than 2 months.
Now i guess that the potion of offering a one time swap from cruise to torpedo skills would be poison for the database engineers though i'm not qualified to say.
The alternative would be a cruise platform that fits in with CCP's vision. The details of that suggestion are for another thread however I will state again that this a highly unusual situation where the pilots involved deserve some sympathy as opposed to the vaga and falcon pilots who still have valuable skills even after being nerfed.
Or give us our bomber back Range nerf it, make it hard to hit frigs, call it a heavy missile frigate, whatever.
Tactical Frigate
With the ship transplant surgery CCP are suggesting i'd like to know what's going to replace the bomber as a sniper / anti cruiser frigate in the lineup of T2 frigs? Cruisers are probably the most numerous ship class in the pvp game yet there is no longer a frigate designed to offer DPS against a HAC.
A ship based on the current bomber but carrying ranged medium weapons appropriate to race would be nice to see, it would be targeted at a specific ship class and fit in nicely with the current range of frigates, mainly because there's a gaping hole in T2 frig abilities left by the new bomber plans.
The range would be fine for post speed nerf tranquility and its stated aim does not overlap with other ships.
Bombs
Given that no one flys about with bombs in for roaming you need to have one ready for a specific situation plus have the ability to reload or change ship afterwords which will require a station, pos or carrier.
This limits them to system defense in most cases and is more hassle than most people want. To make bombs useful you need to somehow sever them from the need to be close to a logistical base. Making them cheaper, smaller, usable in low sec and have rude messages on the side would help too.
Amarrian sharks
Veterans of previous nerfs will know that CCP has a tank full of sharks with friking lazor beams attached to their heads and devs who are seen to be weak in the face of the mob have greater worries than us lot.
I like your new ship Chronotis but please can we have 2 ships instead. You'd be our hero and you wouldn't get eaten by sharks 
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Defeated
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Posted - 2009.04.01 00:56:00 -
[333]
Originally by: yani dumyat
I like your new ship Chronotis but please can we have 2 ships instead. You'd be our hero and you wouldn't get eaten by sharks 
Two bomber types would indeed be pure win. Maybe they could try to actually adjust the sig radius factor on the cruise one like someone suggested.
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Vall Kor
Minmatar ZipZoom Kaboom
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Posted - 2009.04.01 01:02:00 -
[334]
Originally by: HEPBHOE OKOH4AHUE While I was watching the both threads about stealth bombers I noticed that I really can't understand one thing - you CCP donated all your brains to medicine!?
You declared an anti-battleship role to bombers and gave them torps. Let's make some tests:
We're taking the most helpless BS in a game - Rokh in a snipe config against a gang of 3 SB's. Everybody is 'All Level V'.
- Such rokh has about 110 kilos of spherical health.
- SB with current set of bonuses on sisi giving out about 3500 of spherical damage.
- This mean that 3 bombers have to shoot 11 times to kill that BS. This is 100 seconds.
- Rokh have 50m dronebay. So we have 10 light or 5 medium drones against 3 bombers.
- Manticore fitted with 2 target painters have to fire 11 times to destroy one Hobgoblin I. This is 100 seconds.
- Manticore fitted with 2 target painters have to fire 5 times to destroy one Valkirye II. This is 50 seconds.
- 5 Hobgoblins-I will pop the manticore in 15 seconds.
- 5 Valk's II will pop the manticore in 5 seconds.
All this scrap above above means that World's Helpless Battleship Contest perma-champion named Rokh will kill each bomber at least twice whilst bombers will try to kill BS. All this scrap means that you CCP sold all your brains for cannabis.
I vote to fire everyone involved in this comedy. If they can't predict so simple consequences, they worth only washing the floor in the office.
Should I continue?
Pretty much what we've been saying, the damage out put does not match the new "role" of this ship. But the devs aren't listening so it's a waste telling them this |

Vhedrish Nell
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Posted - 2009.04.01 02:09:00 -
[335]
Have you considered how these ships would affect POS warfare? A fleet of frigates... packing torpedoes (with plenty of range), cloaks, and able to covops cyno in and out of any system (including cynojammed systems per the proposed blackops changes). Such a fleet would be able to strike anytime, anywhere, and simply fade into the stars if they faced too much opposition. I don't believe this would be healthy for the game.
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Djakku
|
Posted - 2009.04.01 02:49:00 -
[336]
Thanks again guys, you manage to totally nerf something just a few days before i've finished the learning for it. First interceptors, now stealth bombers, I'm scared to train for anything else incase you nerf that too. <=[
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Marlenus
Caldari Ironfleet Towing And Salvage Tear Extraction And Reclamation Service
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Posted - 2009.04.01 03:23:00 -
[337]
If I worked at CCP, the over-the-top kvetching in this thread would inspire me to make an April 1 post about the new new concept for this ship class. Hint: It's all about small smartbombs!  ------------------ Ironfleet.com |

DNSBLACK
Gallente Dirt Nap Squad Dirt Nap Associates
|
Posted - 2009.04.01 03:54:00 -
[338]
Edited by: DNSBLACK on 01/04/2009 03:59:03 Bomber on SISI as of right now. 02:50
Amarr Frigate Skill Bonus: 10% bonus to Torpedo EM damage per level 10% bonus to Torpedo velocity per level
Covert Ops Skill Bonus: 5% bonus to bomb EM damage 250% bonus to cloaked velocity per level
Role Bonus: -99.5% reduction in Siege Missile Launcher powergrid needs -99% reduction in Bomb Launcher CPU use and -100% targeting delay after decloaking
Note: can fit covert cynosural field generators
---------
1. The changes mentioned on the front page have not hit the server yet.
2. We tested the the first change and really found it lacking in over all damage out put. Our cruise bomber were as good and maybe even better in over all damage out plus we got the range. The sig radious bonus really made the bomber special. If you take that off and give us torps instead you have nerfed it and hurt the ship.
3. The other hidden nerf was the training to get the torps up and running.
Suggestion:
a. Find a way to keep the explosion radiuos reductionbonus for the torps.
b. If the above can not happen then i believe a 25% will help more then 20% on all velocity. I will hold off on these thoughts i until we can open test them.
c. Increase siege ammo bay from 18 to 25
d. Cloak either one will be fine really dont think this is the issue with this ship. Cov cloaks would be nice but really dont need one to be happy.
e. Missle rigs for explosion radious reduction will not work with torps. Would like this option for my bomber if we go to torps and lose the bonus of the orignal bommber.
f. The speed increase while cloaked is nice but again not something that will fix the bomber.
In general the bomber issue are not the movment and cloaking alpha. The changes to date once they are boiled down look like this.
1. Loss of range option ( would like the ability to max out at 100 km at least) Hopfully to 20%/25% missle velocity will help fix this.
2. Limit ships they can effectivly hit for damage. Even with webs and painters cruisers and below were near impossible to kill. All a BS had to do to cut our torp damage by 25% to 35% was move with out a afterburner and the MWD sig hit did nothing to help our over all damage if they turned on. Most of them could micro warp or burn to 30 KM and be out of range.
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DiseL
Dirt Nap Squad Dirt Nap Associates
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Posted - 2009.04.01 04:41:00 -
[339]
I was not impressed at all with the current bomber setup in the above post on the test server. This is a ship that quite a few lower skill point players step into and the extremely short range of Torps without max missile skills are going to see most of these players die a very quick death. In addition the damage to ships below BC size was horrendous even when painted and webbed. A bomber needs three vollies to kill another bomber. That is insanely hillarious!
I believe I also prefer the current test setup with no covert cloak and the additional speed bonus. The Covert cloak with cloaking delay will restrict most pilots to a single volley and warp off. Not all bomber fights are restricted to this single volley fight like some here are saying. They do quite well in longer engagements with the right fleet makeup. One way or another they need a bit more range because fitting Tech 2 Siege Launchers with Javelins will be available are not an option for most and the fit is very tight. I would also like to see the Explosion Velocity pushed up quite a bit or the explosion radius bonus kept. I cannot understand why all of the sudden this ships role is completely reversed. A frigate sized ship with zero tank and low speed is much more viable for the anti-support role then it is in the close range anti-battleship role. The bomber with these new changes pre-QR would probaly have been perfect. With the new missle changes and formulas not so much. I am optimistic that further tweaking is to come.
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K'orbin Hayato
Minmatar Meridian Dynamics Un-Natural Selection
|
Posted - 2009.04.01 05:10:00 -
[340]
Here's a novel idea. Instead of changing stealth bombers into a completely different ship, why not just add a new type of ship that warps cloaked and fits torps? --
If you find yourself in a fair fight, somebody screwed up. |
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Morberi
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Posted - 2009.04.01 05:28:00 -
[341]
GAH!
It's quite obvious that with the changes to the Black Ops and their little "hint" that they intend SB's to be used in 0.0 against Cynojammers.
Great! You just managed to screw over every other use in favor of niche use in 0.0 warfare.
Why not allow us normal pilots to fly them and remain useful as well as allowing us to do your new little strategy?
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retro mike
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Posted - 2009.04.01 06:24:00 -
[342]
Originally by: Defeated
Originally by: yani dumyat
I like your new ship Chronotis but please can we have 2 ships instead. You'd be our hero and you wouldn't get eaten by sharks 
Two bomber types would indeed be pure win. Maybe they could try to actually adjust the sig radius factor on the cruise one like someone suggested.
this
I think it is explosion velocity that needs buffing tho
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Max Hardcase
Art of War
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Posted - 2009.04.01 06:36:00 -
[343]
Sheesh just leave the cruise missile bonus also on the hull, that way players can choose.
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Mecinia Lua
Galactic Express Burning Horizons
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Posted - 2009.04.01 07:08:00 -
[344]
Originally by: Vhedrish Nell Have you considered how these ships would affect POS warfare? A fleet of frigates... packing torpedoes (with plenty of range), cloaks, and able to covops cyno in and out of any system (including cynojammed systems per the proposed blackops changes). Such a fleet would be able to strike anytime, anywhere, and simply fade into the stars if they faced too much opposition. I don't believe this would be healthy for the game.
Yes most of the major players and alliances have thought of things we've not posted......
I already pointed out why they won't be used to kill Battleships as has everyone else.
So lets look at what they will be used to kill:
1. Soft Targets
Industrials and Transports have huge sig radius, no drones, limited weapons. A solo torp bomber will make short work of these. They'll seek to hit them in the belts because the gate guns of low sec and high sec will kill the bomber. In 0.0 they'll camp gates.
Exhumers and Mining Barges have huge sig radius, slow maneuverability, no weaponry but some drone cover. The problem is most miners don't pay attention or are semi afk. By the time they hear the first explosion it's over. These will be the main targets of bombers I think, especially in empire wars.
Industrial Command Ship like the ships they support huge sig radius, relatively little to no weapons, they do have some drones so there is some danger, but a small wolfpack especially with the aid of a recon or covert ops will make short work of these.
2. Sovereignty Warfare: It would take a wolfpack but it is possible that you could engage important structures like a cyno jammer and deal enough to destroy it. (especially with black ops changes). You'd take a number of decoy ships....super spider tanked ships that draw the attention of the POS weapons, then decloak the bombers and fire. (Gunners of course would probably change targets if present).
However they will not be useful against battleships except where the battleship is already under heavy fire or already damaged.
Fleet battles I don't see them being used in much respect as anti battleship. The time to train the covert ops cloak and the missile skills while less than many other avenues is still probably more than a beginner can do. If they are used in fleets it will not be as bombers, it'll be as cheap ew platforms. At almost 1/10th the price of a falcon they could be used fairly effectively even if they don't have its bonuses.
 Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts.
Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. If you would like further details please mail [email protected] - Mitnal |

Mecinia Lua
Galactic Express Burning Horizons
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Posted - 2009.04.01 07:10:00 -
[345]
Originally by: Defeated
Originally by: yani dumyat
I like your new ship Chronotis but please can we have 2 ships instead. You'd be our hero and you wouldn't get eaten by sharks 
Two bomber types would indeed be pure win. Maybe they could try to actually adjust the sig radius factor on the cruise one like someone suggested.
A second bomber is a good idea, just make it take covert ops level 3 instead of level 1.
 Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts.
Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. If you would like further details please mail [email protected] - Mitnal |

Avon
Caldari Black Nova Corp KenZoku
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Posted - 2009.04.01 07:41:00 -
[346]
Originally by: yani dumyat
There is no precedent for the current situation, things have been nerfed, buffed and often bruised in the process but a ship has never been removed from the game entirely to be replaced by a different ship.
Through the nano nerfs no one ever tried to make the vagabond into a slow tough ship and the missile nerf didn't see the raven become a hybrid platform yet that is the magnitude of change we are seeing in the bomber.
You know the Raven was once a gunboat until it was nerfed in to being a missile ship, right? Change happens.
I was probably one of the first people on TQ to buy a Manitcore (At the rip off price of 99mil ISK iirc). I loved it. However, the new bomber is actually more fun (I assume you have tried it?) than the old one was. It still needs a little tweaking, but it is a big step in the right direction.
アニメ漫画です
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Saggy Glands
Amalgamated Transport And Trade
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Posted - 2009.04.01 07:42:00 -
[347]
Horrible changes.
CCP must have the worst game designers ever, seriously. People have been asking for a slight buff to the stealth bomber for years now. Instead of doing so, some pudding head designer has decided to gut it then rework it as a floating coffin with an expensive cloak?
Yeah we're all itching to decloak 20km from a battleship, launch one torp volley while he laughs as his drones insta-pop us. That's almost as great as decloaking to launch a 15m isk bomb, and hoping you don't die the 15 seconds it takes your bomb to go off.
Screw your ******ed bright ideas, listen to the players in the assembly hall. (That is what it's there for right?) Buff the current stealth bomber's ability to be effective against smaller targets and people might actually fly it in a ranged anti-support and ewar roll. Make these stupid changes stick, and you can then have your Dr. Economist give you a report on why stealth bomber prices are now below production costs.
  
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Jalif
Minmatar Black Sinisters
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Posted - 2009.04.01 08:00:00 -
[348]
Originally by: Saggy Glands Horrible changes. Yeah we're all itching to decloak 20km from a battleship, launch one torp volley while he laughs as his drones insta-pop us. That's almost as great as decloaking to launch a 15m isk bomb, and hoping you don't die the 15 seconds it takes your bomb to go off.
|Black Sinisters| |

retro mike
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Posted - 2009.04.01 08:02:00 -
[349]
Edited by: retro mike on 01/04/2009 08:03:48
Originally by: HEPBHOE OKOH4AHUE Edited by: HEPBHOE OKOH4AHUE on 01/04/2009 00:15:49 I vote to leave bombers as is, except modifying explosion radius bonus for cruise missiles to 19,5% per level.
This will allow bombers to fight against frigs/cruisers/hacs/BCs back. I don't want the people who never flew this ship to design it capabilities. Because they're absolutely incompetent.
UPD: I've started the poll in the Assembly Hall.
I agree with you HEPBHOE. I, like you, have made a number of postings regarding the demise of the Stealth Bomber and the improvements that need to be made. From the replies that I have seen, most people agree with our recomendations/findings.
You will probably agree HEPBHOE that 90% of pilots who want a torp bomber have little or no experience of piloting this class of ship. They do not understand and have not developed the necessary tactics to successfully use the cruise bomber and therefore do not care about its demise.
The solution is to make the torpedo bomber a new ship class:
STEALTH PRECISION BOMBER : current cruise setup with bonus to explosion radius/velocity per level.
STEALTH HEAVY BOMBER : new torpedo variant based upon the kestrel hull . . CCP Chronotis you say that you feel that the new ship will be better for us. We are old enough to make up our own minds on the bomber and 95% of us are saying to you that you can have your new torpedo bomber, but keep the cruise variant too and buff explosion radius/velocity. If not, then explain why you want to get rid of a perfectly balanced ship class.
Grz
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royal killer
Amarr Shadows Of The Federation
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Posted - 2009.04.01 08:35:00 -
[350]
This seems like an interesting change Now, fix EW frigates --------------------
*ding ding!*
Wrangler: Hello and w
*ding ding!*
Wrangler: ...damn nanowhiners. |
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Javelin6
Minmatar Dirt Nap Squad Dirt Nap Associates
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Posted - 2009.04.01 09:08:00 -
[351]
Edited by: Javelin6 on 01/04/2009 09:10:40 As Disel and DNSBlack have mentioned, the explosion velocity on torpedoes is too low to be significant even after a 20% per level boost (Sisi as of the writing is 10%). While damage against Battleships and BCs is superb, damage to T2 Cruisers is pathetic (even will good skills).
I understand the new role of the stealth bomber is to provide cheap firepower against large targets. I also understand the need to use the right tool for the right job however, hitting HACs (webbed, painted, scrambled) for 40 damage per warhead is not good.
When you are using tools and you need a hammer and have one bang away. If you don't have a hammer in the tool box you should be able to use a pipe wrench to accomplish the same thing.
HAC's shouldn't be the bombers target of choice, but HACs shouldn't be able to ignore bomber damage either.
We eagerly await further tweaking.
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yani dumyat
Minmatar purple pot hogs Doctrine.
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Posted - 2009.04.01 09:11:00 -
[352]
Originally by: Avon
You know the Raven was once a gunboat until it was nerfed in to being a missile ship, right? Change happens.
I didn't know this and stand corrected. A quick search brought up a thread from 2003 complaining about the ravens split weapons system with missile ROF and hybrid range bonus.
Change does indeed happen judging from the following quote from said 2003 thread :
Originally by: Roba - Posted 2003.09.28
Or maybe a missile cloaking bonus? Think about it. 10sec per lvl. Right now its not effective for a Raven to fire its torps at long range because they will just be shot down. But what if at lvl 4 you got a 40sec cloak on them. Could fire them at 100km and the guy wouldn't know they were coming till the last 10 or so km.
Originally by: Avon
However, the new bomber is actually more fun (I assume you have tried it?) than the old one was.
As previously stated i like the look of the new ship. My sisi account is waiting activation because i was away during the last mirror but yes i will hopefully be testing it when i finish forum whoring, err i mean work.
The current bomber is fine despite being a relic of days when an improved cloak II and speed bonus were the last word in stealth, it's quirky yes and something of an anomaly in todays line up but ditching it completely is a sign of obsessive compulsive disorder and CCP should see a doctor immediately.
2 things i enjoy doing in this game are flying frigates and shooting cruisers, removing the bombers from the game removes the ability to stay out of point range in a fragile frigate with enough dps to be useful to a gang.
I hope CCP can see that one of their pigeonholes is now empty and give us 2 ships not one. 
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yani dumyat
Minmatar purple pot hogs Doctrine.
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Posted - 2009.04.01 10:04:00 -
[353]
Edited by: yani dumyat on 01/04/2009 10:04:43
Constructive asembly hall thread started here
Discuss here and vote there otherwise we simply get 2 identical threads.
Apologies to Chronotis for the extra thread to read, I tried to stem the emo tide and probably failed 
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Tamahra
Garoun Investment Bank
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Posted - 2009.04.01 10:52:00 -
[354]
ok the only use for the stealth bomber in high sec was to set up a trap against loot thieves, who always fly small ships. why the fck do you steal this part of the game from us.
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Kagura Nikon
Minmatar M. Corp
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Posted - 2009.04.01 11:45:00 -
[355]
I disliek a LOT the cov ops cloak idea.
Why? First will skyrocket the cost of bombers. Second will diminish their true capabilities IN combat, pushing the stealth just into the warp in. Good SB pilots were usign uncloak fire clsoe range and recloak .
CLose range SB is ok, as long as you can recloak immediately. A NORMAL cloak with speed bonus is >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>. than a cov ops with targeting delay and no speed bonus. |

Tekashi Kovacs
Federal Navy Academy
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Posted - 2009.04.01 11:57:00 -
[356]
Give us ONE TIME swap from CRUISE to TORPEDO skills. |

Interghast
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Posted - 2009.04.01 12:15:00 -
[357]
Originally by: Kagura Nikon Good SB pilots were usign uncloak fire clsoe range and recloak .
CLose range SB is ok, as long as you can recloak immediately. A NORMAL cloak with speed bonus is >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>. than a cov ops with targeting delay and no speed bonus.
Some SB pilots liked to get in close, fire then reclock, but that was just one way of using them.
The ability to choose a setup to fit your playstyle or tactics for an op is one of the better parts of eve. Sadly CCP's recent "discussions" over "focussed roles" seems to be to get previously long ranged ships into a close range furball (the brawler falcon idea, bombers with 25km range torps as tested on sisi) which just tips the balance in favour of bigger (and thus slower) ships.
Currently I like to hang around at range assisting my gangmates with damps and cruise from 100km once a target is tackled or lob cruise missiles 200km at a falcon to scare them off (I note that the falcon range is now pretty much untouched if you fit 3 sda which most people I know already do, thus this bomber nurf neatly removes a viable anti-falcon platform...)
Agree with you on the cov-ops cloaking though, I'd rather have the current improved cloak than cov-ops cloak with recloak delay even though warping cloaked would be fun.
I guess CCP would rather we flew a cruise raven with a cloak instead of the current bomber. It can put out more alpha, can fit 3 ballistic controls, more ewar (or tank) and has options with drones and neuts to avoid getting tackled while aligning (plus it works out cheaper due to T1 insurance payout on loss).
Not saying an "alpha strike" bomber in close range is a bad idea as an option for those who want to risk it, but we already have that option (to a degree) with bombs, which have not been looked at since the speed changes and missile explosion velocity nurf.
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Jason Edwards
Internet Tough Guy
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Posted - 2009.04.01 12:17:00 -
[358]
Quote: 1. Bombers will be able to fit covert ops cloak
Oh boy.
Quote: However they will have a 30 second cloak reactivation delay. This means they can warp in cloaked and better surprise their targets in a true ambush. However once they are committed to the fight, they will not be able to recloak quickly as a drawback so choosing the right time to strike is essential.
Erm. So much for that? We cant get say 10-15 seconds? Just enough so you can recloak like mad; but still have time to recloak in many instances?
Quote: Gallente Frigate Skill Bonus: 20% bonus to Torpedo Explosion velocity per level 20% bonus to Torpedo velocity per level Covert Ops Skill Bonus: 5% bonus to bomb thermal damage per level 20% bonus to Torpedo thermal damage per level
I am actually liking the stat.
Here's the big deal though:
0.0 sov 3 is malignant. People get their jumpbridges up running all over.
Stealth bombers are the sitting prey. You get 5-10 guys. Know the location of the jumpbridges. You dont really need to move around much. Put people on each side. Only engage someone once they have gone through and used fuel. The people who go through these bridges are often in pods or industrials and such. 1 stealth bomber should be enough to pop many light things. You fire, kill, and cloak before the pos could target you.
Now the pos has at least 30 seconds to get you? ------------------------ To make a megathron from scratch, you must first invent the eve universe. ------------------------ Life sucks and then you get podded. |

eliminator2
Gallente Annihilate.
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Posted - 2009.04.01 12:20:00 -
[359]
dnt replace the current one just make a second one like the recon ships
recon ships and cov ops r on the same training path so why carnt there allso be a force and combat bomber
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Toyo Italari
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Posted - 2009.04.01 12:29:00 -
[360]
Edited by: Toyo Italari on 01/04/2009 12:29:27 Well, I hopped onto SiSi for a bit this morning.
I realize that SiSi isn't necessarily in sync with the thread, and as noted previously the bonuses CCP laid out in the beginning aren't currently on SiSi.
That being said, I also find the 10% damage bonus to be rather lacking. With a 50% bump, I was doing 2400 volley to the structure of a freighter (no resists, of course, as it has no modules), with 3x Arbs, 2x BCU, and pretty crappy skills because the mirror is currently two months old, and I haven't been training on SiSi.
If you slap a DCII on there, my volley would be 960 every 10 seconds... 96 DPS.
Yes, skills will improve that, as will faction or T2 ammo, but that's the volley with a 50% bump to damage right away from frigate V. I definitely think the 20% is needed if they have any hope of doing damage to even a poorly tanked BS.
I don't want bombers to solo BS/BCs, but they should at least be able to put a good hurt on them.
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Baudolino
Gallente Royal Crimson Lancers
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Posted - 2009.04.01 12:41:00 -
[361]
I do not support any of these bonuses..
Increasing the cloaked velocity of the stealth bomber was a much better idea. Having it move at high speed on the grid, able to decloak, engage and re-cloak makes it a terror in any engagement.
30 sec re-cloak delay is a death sentance- for this to work it would need a total rework of stats- i suspect this would push it towards a bigger chassis.
I think a close quarter brawler like depicted in this description works better for tech III cruisers or BOs..
In my opinion stealth bombers should remain as they are, but with much higher cloaked velocity bonus.. |

OneSock
Crown Industries
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Posted - 2009.04.01 12:52:00 -
[362]
How are you supposed to alpha small targets with torps ? Does not compute.
Stick with cruise and range bonuses.
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Tyby
Viper Squad Triumvirate.
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Posted - 2009.04.01 13:01:00 -
[363]
Originally by: Hirana Yoshida What exactly is preventing them from retaining the ability to use cruise launchers?
The listed attributes would be sweet if we had a choice between cruise/siege, both for range and target types.
The narrow focus on anti-BS makes for a very limited range of engagements where another ship-class would not be better. Allowing for cruise would broaden this to include anti-cruiser hull at the cost of lower damage output.
this
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DeTox MinRohim
Madhatters Inc. The Initiative.
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Posted - 2009.04.01 13:02:00 -
[364]
Please rename the class as "PEEKABOO Bomber"...
Since there is nothing "stealthy" to be within 30km of a fat target with a 30seconds delay before recloaking shooting pumpkins.
Oh and paint a target on it too while you're at it. Not that anything smaller than the fatty will need it anyway but you never know. Plenty of noob pilots out there unable to lock within 3 seconds a "PEEKABOO Bomber".
Thanks! ------ This sig space is Read-only ! omgalink - Online Skillsheet |

X1994
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Posted - 2009.04.01 13:11:00 -
[365]
The new bonuses are awesome, but i think the cloak reactivation delay should only be 20 seconds.
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BetaZ
Insidious Existence RAZOR Alliance
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Posted - 2009.04.01 13:19:00 -
[366]
Is CCP willing to redistribute my skills? I've trained for Cruise, but now I have to reskill for torps. There are legal issues here (false advertising, bait and switch, product misrepresentation, etc). CCP can try to stand behind their ToS, but ToS's are not codified in stone in the court of laws.
This change is a conscious and unnecessary change with financial consequences--it takes time to retrain and retraining cost actual money.
CCP should at least give it some thoughts. We, the customers, should also not allow CCP to unilaterally "extend" our subscriptions through coercion.
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Evlyna
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Posted - 2009.04.01 13:25:00 -
[367]
Originally by: BetaZ Funny stuff
Please - do try. 
Refocusing a ship/mod removes in no way your ability to use said ship or the modules you trained for. Just not the way YOU used it before.
Better luck next time but feel free to go for your little vendetta.
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Cpt Cosmic
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Posted - 2009.04.01 13:26:00 -
[368]
the explo velocity bonus is useless because the explo velocity is too small to have a good performance gain. a 5-7.5% explo radius bonus would be much better.
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Polinus
Caldari State War Academy
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Posted - 2009.04.01 13:39:00 -
[369]
Originally by: BetaZ Is CCP willing to redistribute my skills? I've trained for Cruise, but now I have to reskill for torps. There are legal issues here (false advertising, bait and switch, product misrepresentation, etc). CCP can try to stand behind their ToS, but ToS's are not codified in stone in the court of laws.
This change is a conscious and unnecessary change with financial consequences--it takes time to retrain and retraining cost actual money.
CCP should at least give it some thoughts. We, the customers, should also not allow CCP to unilaterally "extend" our subscriptions through coercion.
you can still use Cruise Launchers in ravens and typhoon. SO you have no reason there.
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Kagura Nikon
Minmatar M. Corp
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Posted - 2009.04.01 13:49:00 -
[370]
Originally by: Interghast
Originally by: Kagura Nikon Good SB pilots were usign uncloak fire clsoe range and recloak .
CLose range SB is ok, as long as you can recloak immediately. A NORMAL cloak with speed bonus is >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>. than a cov ops with targeting delay and no speed bonus.
Some SB pilots liked to get in close, fire then reclock, but that was just one way of using them.
The ability to choose a setup to fit your playstyle or tactics for an op is one of the better parts of eve. Sadly CCP's recent "discussions" over "focussed roles" seems to be to get previously long ranged ships into a close range furball (the brawler falcon idea, bombers with 25km range torps as tested on sisi) which just tips the balance in favour of bigger (and thus slower) ships.
Currently I like to hang around at range assisting my gangmates with damps and cruise from 100km once a target is tackled or lob cruise missiles 200km at a falcon to scare them off (I note that the falcon range is now pretty much untouched if you fit 3 sda which most people I know already do, thus this bomber nurf neatly removes a viable anti-falcon platform...)
Agree with you on the cov-ops cloaking though, I'd rather have the current improved cloak than cov-ops cloak with recloak delay even though warping cloaked would be fun.
I guess CCP would rather we flew a cruise raven with a cloak instead of the current bomber. It can put out more alpha, can fit 3 ballistic controls, more ewar (or tank) and has options with drones and neuts to avoid getting tackled while aligning (plus it works out cheaper due to T1 insurance payout on loss).
Not saying an "alpha strike" bomber in close range is a bad idea as an option for those who want to risk it, but we already have that option (to a degree) with bombs, which have not been looked at since the speed changes and missile explosion velocity nurf.
My major point is. Close range risky SB usage is ok. But will NOT Be with cov ops cloak because the cost of the ship will DOUBLE! ------------------------------------------------- If brute force doesn't solve your problem... you are not using enough
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Tamahra
Garoun Investment Bank
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Posted - 2009.04.01 13:50:00 -
[371]
the whole concept of the SB having a limited role only on battleships sucks ass. Id rather mount a raven than a SB then, and wouldnt even lose as much isk if i lose it because of the insurance, and not having fitted an expensive cov ops cloak
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Vall Kor
Minmatar ZipZoom Kaboom
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Posted - 2009.04.01 13:51:00 -
[372]
Edited by: Vall Kor on 01/04/2009 13:54:22 All I can say is damage needs to be increased a lot against all targets. Hitting for around the same damage as cruise missile while losing ALL defense is not an improvement. SBs should get a major bonus to sig reduction (hard for anything to hit it), speed increase (i.e. use speed as a defense?), and a RoF bonus (lay the pain down and bug out?). If you can not lay the pain down on the target and then GTFO this ship will not be worth flying in a 'wolf pack' setting, Rifters would be a much better (and much cheaper) option for Black Ops/Hit and Run attacks.
SBs still need lots and lots of work. The torp idea will only work if you pair it will a falcon if that BS has ANY support you die way to quick to even consider using an SB in a hit and run op. Unless you can magically give us SOLO targets to hunt? Which in my limited experience in wolf packs doesn't happen often enough to even bother counting.
Also, check in to the other recons and bring the other races up to speed with Caladri, if not only Falcon (rooks) would be a viable option to fly with this new nerfed to hell SB. The other recons can not lock a target out so the SB can sit in suicide range to apply their damage over the mintue or so of fighting to kill one target, that need to be adjusted to these recons are actually worth it in this new world of no-tank BS brawling.
TLDR: This new SB if it stays close to were it is on test, is going to need too much support to even bother with bringing on a wolf pack type of hunt. You'd be better off putting cloaks on T1 ships and call them cov-ops ships. |

retro mike
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Posted - 2009.04.01 13:54:00 -
[373]
Edited by: retro mike on 01/04/2009 13:56:06 Ah so the truth comes out with CCP's proposal to buff Black Ops:
Quote: For now, we have been able to allow covert cynosural fields to be activated in cynojammed systems so a covert ops fleet could bridge/jump into a cynojammed system and perhaps one of the side benefits of certain changes to other certain ships will be that quite a deadly combination for taking out the jammers is possible for the innovative strategists amongst you
So the Cruise Stealth Bomber is the sacrificial lamb in this whole affair - the new toy for alliance 'strategists' to play with. So why was not this made apparent at the start of this post???
Why is CCP taking the unprecedented action of killing the cruise bomber???
What about all the non-alliance pilots that use the cruise bomber???
Why cant EVE have two types of bombers - Yes two!!
(CCP Chronotis these questions are directed at you btw)
grz
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Polinus
Caldari State War Academy
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Posted - 2009.04.01 13:56:00 -
[374]
Originally by: OneSock How are you supposed to alpha small targets with torps ? Does not compute.
Stick with cruise and range bonuses.
with target painters... 4 hounds.. 1 TP each. Can insta pop a HAC. 1 shot.. 1 kill..
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Tamahra
Garoun Investment Bank
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Posted - 2009.04.01 14:00:00 -
[375]
Originally by: retro mike
So the Cruise Stealth Bomber is the sacrificial lamb in this whole affair - the new toy for alliance 'strategists' to play with. So why was not this made apparent at the start of this post???
Why is CCP taking the unprecedented action of killing the cruise bomber???
What about all the non-alliance pilots that use the cruise bomber???
Why cant EVE have two types of bombers - Yes two!!
because its like in every other mmo. They got a toy that the players are having fun with, and then at some point some puddinghead dev steps in and swings the nerfbat on the funtoy for a reason only he himself could ever grasp. But hes so convinced about the nerfbatswinging hed never listen to the customers. And then some months later they suddenly see that they have screwed up a nice aspect of the game, only to have to tweak it again. Ive seen that happening alot throughout the years.
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Vall Kor
Minmatar ZipZoom Kaboom
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Posted - 2009.04.01 14:00:00 -
[376]
Originally by: Polinus
Originally by: OneSock How are you supposed to alpha small targets with torps ? Does not compute.
Stick with cruise and range bonuses.
with target painters... 4 hounds.. 1 TP each. Can insta pop a HAC. 1 shot.. 1 kill..
As long a he has his MWD on and sitting still. |

retro mike
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Posted - 2009.04.01 14:00:00 -
[377]
Originally by: Vall Kor Edited by: Vall Kor on 01/04/2009 13:54:22 All I can say is damage needs to be increased a lot against all targets. Hitting for around the same damage as cruise missile while losing ALL defense is not an improvement.
Turn back the nerf clock for missiles? Dont get me started on that one lol!!!
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Vall Kor
Minmatar ZipZoom Kaboom
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Posted - 2009.04.01 14:09:00 -
[378]
Originally by: retro mike
Originally by: Vall Kor Edited by: Vall Kor on 01/04/2009 13:54:22 All I can say is damage needs to be increased a lot against all targets. Hitting for around the same damage as cruise missile while losing ALL defense is not an improvement.
Turn back the nerf clock for missiles? Dont get me started on that one lol!!!
That would fix all that is wrong with the SB. Sadly, the devs hate missile systems. It didn't need a nerf, now if missiles were like turrets where they did their damage instantly then they would have needed to be adjusted.
Oh well maybe the devs will actually listen to the SB pilots. |

Eigof Tahr
Dirt Nap Squad
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Posted - 2009.04.01 14:16:00 -
[379]
This is not a stealth bomber buff, but another slam of a nerf for missiles boats
CCP, I would prefer you just leave the bomber as is (on TQ) rather than nerf it. It is clear that the majority of people do not understand proper stealth bomber tactics, and those are the same people who think shooting a death star pos with a frigate is a good idea.
1. Bombers don't need to fit covop's cloaks, the 30s activation delay (that you put on transports and then took off because you realized it was a terrible idea) is too harsh a penalty. Bombers are fine with prototype and improved.
2. Torps suck. CCP made that clear when they cut explosion velocity of missiles down to nothing. You are taking a glass cannon, removing its damage potential and putting it within warp disrupt range. I smell many more stealth bomber wrecks in the coming days. CCP is trying to sell us that roaming gangs and most pvp occur with battleships? When was the last time you saw a battleship pvping that wasn't apart of a 50+ fleet shooting another bs fleet? Or lowsec gate camping? Those are about the only situations, and both are fail locations for a stealth bomber.
3. Torpedo explosion velocity is like all the other missile velocities is garbage to begin with. Even a 100% bonus would only put the explosion velocity in the 120m/s-140m/s range. Speed tank anyone? Even Large artillery would hit someone going that speed, but cruise and torpedoes at any range get speed tanked. Point being, they need explosion velocity bonus AND a signature bonus if you are going to force the changeover to torps. 450 sig is just insane to come from a frigate class ship, with no way of changing that value.
4. Bombs in actual fights other than "Lol lets go play with bombs" situations are so rare, and for good reason, the system still sucks. Again sig radius, flight time, pretty much all of the mechanics of the bomb lead to an extremely small opportunity to use them. If anything don't change anything on the stealth bomber itself, but fix bombs! Make it so you can warp off before the bomb goes off and have it still detonate! Then you would see people use it.
The thing about the eve community, most of us move to the ships and fittings that are good, because they are, when people aren't using a ship or setup, that means it is not good. Stealth bombers can currently do some pve, and can currently do some amazing pvp. Change them and you won't see anyone pve (same reason why almost no one using torps on a raven anymore, dmg, range, etc) and fewer will use it in pvp.
Tinfoil hat time! I predict that ccp is pushing this change and other changes from in the coming months to move us towards the T3 cruisers. Note that stealth bombers can't hit cruisers for full damage anymore. Note the other cruiser class ships getting hit with a nerf (falcons, rooks, and the rapier). CCP wants their veteran players, those who used to fly effective ships, to switch over to their new T3 toys, which have similar bonuses as the force recons we used to know and love.
Either fix what you are breaking. Or don't "fix" the situation as it stands.
------- A rose, by any other name, would be "deadly thorn-bearing assault vegetation." |

Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2009.04.01 14:20:00 -
[380]
To focus this ship on the design goal, that being to make it a ship that is a significant threat to battleships in a stealthy frigate platform while keeping it very vulnerable to small support craft and drones, here are my thoughts on tweaks to the current strategy.
Problem:
People are not liking the feeling of being forced to warp out (whether due to drones or eventually being locked by the target, if nothing else) before they have a chance to do significant damage despite the high Alpha. This problem exists even for a small wolfpack of these vessels, which is the most likely scenario for their use(solo pwnage is not very realistic, and the mental picture most of us have is of a bomber group to be honest).
Possible realistic solutions that achieve both design and pilot goals (while still being fun and challenging for all concerned):
1: A reduced sig radius to increase the targets lock time. This can be further improved by the use of sensor damps on the bombers, and still leaves the ships vulnerable if drones are already deployed or to support craft. This is acceptable, and allows the SB to stay on station longer before being forced to warp out, and if tweaked properly may allow peek-a-boo tactics to be employed despite the 30 second delay.
2: A significant ROF bonus would allow the SBs to bring a much larger volume of fire to bear on the target. I know that a ROF fire is used sparingly to avoid lag issues, but it would go a long way into giving the SB pilot the feeling putting serious damage on target with their glass cannons. Equally important it encourages the pilot to wait until the last second to warp out/attempt to recloak. IE: Cmon baby, just 5 more seconds and I'll get another full volley off before I have to bail. I can do it! There are few sights in game more satisfying than seeing a stream of your Torps about to impact on your target, and it will serve to separate the over impulse from the level headed pilots.
These two tweaks in combination would significantly improve the effectiveness of a SB wolfpack without making the vessel a solopwn machine or broadening its desired target selection. More importantly it would make the ship more fun and satisfying to fly, while at the same time reinforcing the need of a BS pilot to at least have drones out in a defensive posture (or better, reinforce the value of having light support nearby).
===== Yeah, VC is back, and we have a bone to pick with you. |
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place1
Amarr Orion Ore Industries
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Posted - 2009.04.01 14:33:00 -
[381]
Going to have to admit it :( I was wrong about SB needing a Cov Op Cloak the 30 sec recloak delay is way to harsh for the benefit of a cov op cloak.
Suggestions Allow Cov Op Cloak as is but also allow Improved and Prototype cloak with a 5 sec recloak let the player make the choice of Cov Op and 30 sec or Non Cov op and 5 sec.
As for people complaining about Torps and close range go test it out I really like the use of Torps the damage is very nice even to smaller ship's.
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Vall Kor
Minmatar ZipZoom Kaboom
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Posted - 2009.04.01 14:35:00 -
[382]
I think it really boils down to how bad missiles are compare to the devs love turret based weapons, I think the community would be better served if the devs took a long look at missiles. A system that does not do instant damage, has long flight time vs a system that can reach the same distances as missiles and has no flight time. Yep, that those dang missiles needed that nerf, they almost got to 300DPS!!!!
Really just leave the SB alone, and rethink the missile formula. |

Gypsio III
Dirty Filthy Perverts
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Posted - 2009.04.01 14:40:00 -
[383]
There must be something wrong with your missiles. Mine are much more effective since the QR boost.
Contract them to me and I'll have a quick look at them. 
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Vall Kor
Minmatar ZipZoom Kaboom
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Posted - 2009.04.01 14:47:00 -
[384]
Originally by: place1 Going to have to admit it :( I was wrong about SB needing a Cov Op Cloak the 30 sec recloak delay is way to harsh for the benefit of a cov op cloak.
Suggestions Allow Cov Op Cloak as is but also allow Improved and Prototype cloak with a 5 sec recloak let the player make the choice of Cov Op and 30 sec or Non Cov op and 5 sec.
As for people complaining about Torps and close range go test it out I really like the use of Torps the damage is very nice even to smaller ship's.
I did test it and the damage increase at the cost of ALL defense is not worth the trade off. The damage would need to be increase 1000 fold before the loss of defense made this change worth while. |

Paradigma
Minmatar Konstrukteure der Zukunft
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Posted - 2009.04.01 14:57:00 -
[385]
as a dedicated SB pilot i know a thing or two about tactics with these cloaked ships. nowadays SBs are not easy ships to fly - they require a gang of at least 4 or 5 SBs together with 1 or 2 other support ships. then you have a very nice small gang, that can engage pretty much any target they choose.
SBs are already best used at close range - 30km is the ideal distance to the target. your only chance to survive ANY engagement, is not to get locked. the moment you are locked and see missiles, drones, etc fly towards you, it's pretty much game over. that's why you have to constantly play a game of decloak, target, fire, cloak.
that's exactly what makes SBs fun to play - they require you to constantly take action, look at your distance, sensor damp the opponent, etc.
a recloaking delay takes away very much of the player interaction - and makes SBs less fun. i never felt the need for a covert ops cloak - crawling in from an Out Of Grid safe spot towards your enemy lets you engage your target completely unnoticed.
if i only had torpedo launchers on my SB, i know the game would be much less fun. you simply dont find lone battleships in 0.0 - but you get a lot of cruisers and hacs.
in conclusion i just have to say: PLEASE ccp, ask a couple of people who actually fly SBs (and know what they are doing) - the only thing that's wrong with SBs are the bomb launchers, which could really use a small boost. otherwise SBs are perfect - not overpowerd, not invincible, not really pwnmobiles, just very fun to play. and that's what this game should really be about, right?
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Amberle Vale
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Posted - 2009.04.01 15:01:00 -
[386]
Originally by: Vall Kor I think it really boils down to how bad missiles are compare to the devs love turret based weapons, I think the community would be better served if the devs took a long look at missiles. A system that does not do instant damage, has long flight time vs a system that can reach the same distances as missiles and has no flight time. Yep, that those dang missiles needed that nerf, they almost got to 300DPS!!!!
Really just leave the SB alone, and rethink the missile formula.
Agreed, missiles are issue here not the stealth bomber.
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Gner Dechast
Flashman Services
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Posted - 2009.04.01 15:10:00 -
[387]
Originally by: X1994 The new bonuses are awesome, but i think the cloak reactivation delay should only be 20 seconds.
While I disagree with you completely about this being awesome...
I welcome differing opinion here, honestly.
However, why is that positive feedback is only a few lines at most? I would love to hear why someone would think this is great and why would someone think this would even work.
Perhaps you don't want to submit your opinions to the raging resistance that is likely to flame - that I can relate with, ofc.
However, I would like to see some posts that atleast try to bring out well founded reasons for their liking of this change. -- No expansions before holidays and no release until QA gives it's approval |

Polinus
Caldari State War Academy
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Posted - 2009.04.01 15:13:00 -
[388]
Originally by: Vall Kor
Originally by: Polinus
Originally by: OneSock How are you supposed to alpha small targets with torps ? Does not compute.
Stick with cruise and range bonuses.
with target painters... 4 hounds.. 1 TP each. Can insta pop a HAC. 1 shot.. 1 kill..
As long a he has his MWD on and sitting still.
seems you don understand current game mechanics. Sicne QR if you raise target signature high enough his speed does not matter! Your explosion vel is 100 your explosion radius is 200. His signature is 400 and his speed is 200. He takes FULL damage.
4 TP can bring a Deimos signature (without MWD on) to 530 m. They are accumulative geometric progression modifiers. VEry effective when several ships put 1 each on the target.
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Seishomaru
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Posted - 2009.04.01 15:14:00 -
[389]
Originally by: Vall Kor I think it really boils down to how bad missiles are compare to the devs love turret based weapons, I think the community would be better served if the devs took a long look at missiles. A system that does not do instant damage, has long flight time vs a system that can reach the same distances as missiles and has no flight time. Yep, that those dang missiles needed that nerf, they almost got to 300DPS!!!!
Really just leave the SB alone, and rethink the missile formula.
Learn properly the new game mechanics and discover that QR was a huge BOOST to missiles. Just get a ceptor put 10 people with 2 TP each on the ceptor and throw 1 rage torp on it.... rejoice.....
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Andrea Griffin
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Posted - 2009.04.01 15:55:00 -
[390]
I have been reading the responses in this thread for a while, and just decided to toss my two isk in.
I personally don't have any torpedo experience. My main is an Amarr pilot, and I trained up missiles only for the purpose of flying a bomber. I don't mind training up another missile type - I'll survive, it makes me more flexible. I'm sure a lot of the people whining here are the same people who use the old and tired "adapt or die" line but just can't take the heat themselves when THEIR toy is being altered.
If nothing else, it is further encouragement for me to cross-train into Caldari ships - already have some missile skills, all I need now are some shield skills.
The capability to warp in cloaked is, in my opinion, a great boost to the bomber's capabilities. AFAIC, it was the one boost that it really needed. The problem is that 30 second re-cloaking delay. A bomber is too paper thin to remain vulnerable for so long, which will probably lead to "Warp in, Fire, Warp out" tactics. If the volly damage was high enough I would be okay with this, but it doesn't appear to be the case. The bomber's cloak IS its tank. It needs that cloaking ability.
If the trade-off between the CovOps cloak is that 30 second delay, the bomber would be better off with the original speed bonus for cloaking and no re-cloaking delay.
If it received a signature bonus to MWD use (or give it an even smaller base signature radius), similar to what interceptors get, that might help too - then at least it could speed/sig tank until it could recloak. But honestly, at that point, if it is able to effectively speed tank then there isn't much need for the cloak at all. It would turn into 'Interceptor With Torpedoes' and I'm not sure that is what people want (or is it?). What would an interceptor be able to do that a bomber couldn't at this point?
It could still be tackled by an interceptor, or neuted, which seems like a good tradeoff. It would be vulnerable to a gang with some fast ships or a neut boat, but quite deadly to a solo battleship as long as it doesn't get drone aggression.
I'm curious to see how this will perform against cruisers with a painter (or two) applied. I'm going to jump on Sisi later tonight and play around with the ship once my account there trains up torpedoes. Or, would a GM be able to give me a skill adjustment so that I could test immediately?
The idea that had been mentioned earlier about allowing it to fit a citadel launcher is intreagueing.
Thanks!
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Vall Kor
Minmatar ZipZoom Kaboom
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Posted - 2009.04.01 16:06:00 -
[391]
Originally by: Andrea Griffin I have been reading the responses in this thread for a while, and just decided to toss my two isk in.
I personally don't have any torpedo experience. My main is an Amarr pilot, and I trained up missiles only for the purpose of flying a bomber. I don't mind training up another missile type - I'll survive, it makes me more flexible. I'm sure a lot of the people whining here are the same people who use the old and tired "adapt or die" line but just can't take the heat themselves when THEIR toy is being altered.
If nothing else, it is further encouragement for me to cross-train into Caldari ships - already have some missile skills, all I need now are some shield skills.
The capability to warp in cloaked is, in my opinion, a great boost to the bomber's capabilities. AFAIC, it was the one boost that it really needed. The problem is that 30 second re-cloaking delay. A bomber is too paper thin to remain vulnerable for so long, which will probably lead to "Warp in, Fire, Warp out" tactics. If the volly damage was high enough I would be okay with this, but it doesn't appear to be the case. The bomber's cloak IS its tank. It needs that cloaking ability.
If the trade-off between the CovOps cloak is that 30 second delay, the bomber would be better off with the original speed bonus for cloaking and no re-cloaking delay.
If it received a signature bonus to MWD use (or give it an even smaller base signature radius), similar to what interceptors get, that might help too - then at least it could speed/sig tank until it could recloak. But honestly, at that point, if it is able to effectively speed tank then there isn't much need for the cloak at all. It would turn into 'Interceptor With Torpedoes' and I'm not sure that is what people want (or is it?). What would an interceptor be able to do that a bomber couldn't at this point?
It could still be tackled by an interceptor, or neuted, which seems like a good tradeoff. It would be vulnerable to a gang with some fast ships or a neut boat, but quite deadly to a solo battleship as long as it doesn't get drone aggression.
I'm curious to see how this will perform against cruisers with a painter (or two) applied. I'm going to jump on Sisi later tonight and play around with the ship once my account there trains up torpedoes. Or, would a GM be able to give me a skill adjustment so that I could test immediately?
The idea that had been mentioned earlier about allowing it to fit a citadel launcher is intreagueing.
Thanks!
Survivability has been my biggest concern, this ship needs something to be able to stay in the heat of the fight and escape. We'll need much more PG/CPU to actually fit a tank and a MWD and still have EW options. If you intend this ship to be in a battle with something that has way more HP and fire power it needs to be able to live through the engagement. Also, the damage done should be increase so it doesn't take 10+ SBs to take out a single ship of ANY TYPE (frigs, cruiser,BCs etc etc).
what I'd like to see is a major increase to explosion velocity, explosion radius, and damage. I'd like to have the cov-ops cloak just so we can be I don't know STEALTHY! But with the 30 second recloak that kinda kills the purpose of the cloak. Also, I want a window to pop up and tell me where the solo battleships are, since they never are on the field unless it's a fleet fight. 
If you intend on these being fleet ship, a BS with a cloak would be better on all points than a stealth bomber. |

DNSBLACK
Gallente Dirt Nap Squad Dirt Nap Associates
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Posted - 2009.04.01 16:28:00 -
[392]
CCP Chronotis - I hope you are still reading. We are testing everynight on SISI. The current bomber is not up with what you have posted at the start of this post. Please post and let us know you are there and also when will the second set of values be on SISI. Feeling like we are in a desert again on this subject send us some hope you are there.
Black
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Pedro Sangre
Ars ex Discordia
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Posted - 2009.04.01 16:32:00 -
[393]
Originally by: DNSBLACK CCP Chronotis - I hope you are still reading. We are testing everynight on SISI. The current bomber is not up with what you have posted at the start of this post. Please post and let us know you are there and also when will the second set of values be on SISI. Feeling like we are in a desert again on this subject send us some hope you are there.
Black
He posted earlier that he would let us know when it was available. Since (as you noted) it's not done yet, it should be little surprise that he hasn't said anything yet :)
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Gaogan
Gallente Solar Storm Sev3rance
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Posted - 2009.04.01 16:33:00 -
[394]
Having thought about this over night I must conclude that these changes are fail. As others have said, a bomber in torp range with a 30 second recloak timer is a dead bomber, unless their tank is radically reworked. Their current role with cruise is just fine, don't take that away ( and waste our sp in cruise ). If you want to see bombers used more to kill bs, isn't that what BOMBS were for? Fix BOMBS.
As for the CoC, I have said before that having to warp in cloaked negates the whole element of surprise, but if bombers get the CoC, why would I ever fly a cov ops again? If bombers are to get the CoC then cov ops must get some new unique role to justify not having the damage capability of bombers. Something like the ability to detect recent warp trails and follow them, like fighters do.
Leave everything else about them alone and just fix the bombs. They are BOMBERS, so they should want to use bombs. Let them fit 3 bomb launchers instead of just 1. Cut the reactivation time on bomb launchers in half. Cut the cost of the bombs at least in half. Maybe lower their damage a bit to compensate. Having 3 launchers that each hit half as hard will be much better because then you have more options. You could load 3 damage bombs, or 2 damage and one lockbreaker, or go for a lockbreaker and two cap bombs. And their current reactivation delay means one bomb per engagement and that's it. Only firing one shot and then feeling useless for the rest of the fight is no fun.
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Amberle Vale
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Posted - 2009.04.01 16:49:00 -
[395]
Originally by: Seishomaru
Learn properly the new game mechanics and discover that QR was a huge BOOST to missiles. Just get a ceptor put 10 people with 2 TP each on the ceptor and throw 1 rage torp on it.... rejoice.....
I hear this works with titans as well.
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Wang King
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Posted - 2009.04.01 17:07:00 -
[396]
Its clear that ccp have decided on a different role for this ship than it is currently being used for, ie the covert attack of POS's along side the Black ops BS's and Recon ships.
I am still at aloss as to why you see a need to have these only use the siege launchers these ships are far to race specific (ie caldari) in this state, knocking back a good portion of the player base from wanting to fly them, so what is going to happen?
I can take a wild guess, you will put all this effort into changing them only for them to be used less than they are currently, they will have a stigma about them, the ship that was changed from a fun small gang skirmish 'boat' to a pos blobbing large alliance brown nosing 'ship'.
The Black ops 'fleet' (ie, blacks ops, recons, stealth bombers) needs to be further looked into as a whole combat option, as i see it the black ops BS' are beyond nerfed, the recon ships are Ewar boats and the new design stealthbombers are designed to take down pos structures.
If CCP's idea is to make the whole of the clandestine ships in eve based around taking down cyno jammers, then you really need to have a look inside yourselves and inside your game, where does most of the actual in game combat occur and what are the reasons behind it..
Bringing more ships into the covert line would be nice (BC's, destroyers) but you need to be more clear with us about what you are trying to achieve, and you need to be more clear with yourselve what your motives are for doing it.
When i saw the initial changes, i just saw a cluster****, now i see what you are trying to achieve i like where your coming from but not how. You are basically removing a ship from the game and substituting it with something completely different. Not a great way of doing things, stealthbombers need improvements but not a complete role change, you need to bring in a new ship in to fill this new role that you have created by adding cyno jammers to the game.
How about them BC's ya know the tier2 ones, fit them with BS size weapons, COCD, remove some lows and mids, call them a heavy bomber, ability to fit 2 bomb launchers or something. They would suit the role far better, why send a frigate to do a Battleships job?
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Sebastien LaForge
Quantum Cats Syndicate
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Posted - 2009.04.01 17:16:00 -
[397]
Originally by: Seishomaru
Learn properly the new game mechanics and discover that QR was a huge BOOST to missiles. Just get a ceptor put 10 people with 2 TP each on the ceptor and throw 1 rage torp on it.... rejoice.....[/quote
wow, only 20 target painters and a t2 torp! Come back when you've got a situation that has the possibility of occurring in this game.
That is to say, if you've already got 10 ships firing at an interceptor with two mods of their choice, that interceptor is going to die. Hell, just have everyonee carry light drones and there won't even be a need to lose slots from the ships!
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CCP Chronotis

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Posted - 2009.04.01 17:20:00 -
[398]
Originally by: Pedro Sangre
Originally by: DNSBLACK CCP Chronotis - I hope you are still reading. We are testing everynight on SISI. The current bomber is not up with what you have posted at the start of this post. Please post and let us know you are there and also when will the second set of values be on SISI. Feeling like we are in a desert again on this subject send us some hope you are there.
Black
He posted earlier that he would let us know when it was available. Since (as you noted) it's not done yet, it should be little surprise that he hasn't said anything yet :)
sisi now looks to be up to date with the post (20% torpedo damage, velocity, 10% torpedo explosion velocity and 5% bomb damage along with fitting covert ops cloaks)
If you are not getting these bonuses, please reply with which ship and which bonus you think is not working.
Will reply later on to the other posts and feedback when we have had chance to read over it.
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Mire Stoude
Cash Money Brothers
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Posted - 2009.04.01 17:45:00 -
[399]
Originally by: BetaZ There are legal issues here (false advertising, bait and switch, product misrepresentation, etc). CCP can try to stand behind their ToS, but ToS's are not codified in stone in the court of laws.
This change is a conscious and unnecessary change with financial consequences--it takes time to retrain and retraining cost actual money.
CCP should at least give it some thoughts. We, the customers, should also not allow CCP to unilaterally "extend" our subscriptions through coercion.
WARNING! Internet space ships lawyer coming in hot!
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retro's sister
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Posted - 2009.04.01 17:48:00 -
[400]
Edited by: retro''s sister on 01/04/2009 17:49:22
Originally by: CCP Chronotis
Originally by: Pedro Sangre
Originally by: DNSBLACK CCP Chronotis -
Will reply later on to the other posts and feedback when we have had chance to read over it.
CCP Chronotis: I dispair at the lack of interaction with your customers who are making some valid points about keeping the existing cruse bomber and creating a new class with the proposed changes.
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Sebastien LaForge
Quantum Cats Syndicate
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Posted - 2009.04.01 17:50:00 -
[401]
Edited by: Sebastien LaForge on 01/04/2009 17:52:05 I wouldn't be adverse to a heavy bomber frig as long as it's a new ship or melded into the current bomber without the loss of it's current bonuses and role against medium sized targets. I'm not looking to solo pwn small and mediuum ships, it's more that I don't want a ship I've trained for and really only prefer to fly in pvp is getting crammed into a role I've never seen an opportunity for!
More cloaked velocity and explosion velocity bonus is all I wanted to make the bomber perfect for me :(
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Seishomaru
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Posted - 2009.04.01 18:07:00 -
[402]
Originally by: Sebastien LaForge Edited by: Sebastien LaForge on 01/04/2009 17:18:36
Originally by: Seishomaru
Learn properly the new game mechanics and discover that QR was a huge BOOST to missiles. Just get a ceptor put 10 people with 2 TP each on the ceptor and throw 1 rage torp on it.... rejoice.....
wow, only 20 target painters and a t2 torp! Come back when you've got a situation that has the possibility of occurring in this game.
That is to say, if you've already got 10 ships firing at an interceptor with two mods of their choice, that interceptor is going to die. Hell, just have everyonee carry light drones and there won't even be a need to lose slots from the ships!
If you are so short sighted you cannto see that is an exagerated example (firign a siege on a ceptor) and that is can be handled by an equivalent exagerated employment of the proposed solution.. then you maybe should stop posting.
It jsut ilustrates taht QR changes are something most players still fail to understand, and taht now TP are VERY effective way to solve the EXPLOSION VELOCITY issue.
You can escalate it down very well down to 3 TP and Torpedoes against a HAC. OR 3 TP against a typhoon with AB on.. always beign enough to achieve full damage.
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retro mike
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Posted - 2009.04.01 18:14:00 -
[403]
Originally by: Seishomaru
Originally by: Sebastien LaForge Edited by: Sebastien LaForge on 01/04/2009 17:18:36
Originally by: Seishomaru
Learn properly the new game mechanics and discover that QR was a huge BOOST to missiles. Just get a ceptor put 10 people with 2 TP each on the ceptor and throw 1 rage torp on it.... rejoice.....
wow, only 20 target painters and a t2 torp! Come back when you've got a situation that has the possibility of occurring in this game.
That is to say, if you've already got 10 ships firing at an interceptor with two mods of their choice, that interceptor is going to die. Hell, just have everyonee carry light drones and there won't even be a need to lose slots from the ships!
If you are so short sighted you cannto see that is an exagerated example (firign a siege on a ceptor) and that is can be handled by an equivalent exagerated employment of the proposed solution.. then you maybe should stop posting.
It jsut ilustrates taht QR changes are something most players still fail to understand, and taht now TP are VERY effective way to solve the EXPLOSION VELOCITY issue.
You can escalate it down very well down to 3 TP and Torpedoes against a HAC. OR 3 TP against a typhoon with AB on.. always beign enough to achieve full damage.
You silly boy, I am sure that in a perfect world 3 target painters would be pointed at every target. In the real world, unless you are in a huge alliance caldari fleet (so no this wouldnt happen- we all know that fleets are armour tanked) then you are talking about a really hypothetical situation.
One question, why are you trying so hard to defend your statement?
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Mire Stoude
Cash Money Brothers
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Posted - 2009.04.01 18:27:00 -
[404]
I really like the idea of Torpedos and don't really mind if thats all they can launch, but all the SB really needed was the covert ops cloak, more cpu and pg (so it can fit t2 launchers) and some tweaking to the bonuses so the cruise missiles hit small mobile ships with more lethal force.
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DiseL
Dirt Nap Squad Dirt Nap Associates
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Posted - 2009.04.01 18:29:00 -
[405]
Edited by: DiseL on 01/04/2009 18:30:28
Originally by: Seishomaru Learn properly the new game mechanics and discover that QR was a huge BOOST to missiles. Just get a ceptor put 10 people with 2 TP each on the ceptor and throw 1 rage torp on it.... rejoice.....
You might want to do a little game mechanics research! Target Painters are stacking nerfed based on numbers applied to the target. The 5th TP gives about 2% sig bonus and after that pretty much zero. Same with Remote Sensor Damps. There is quite a bit of math, game mechanics talk, formula's, and EFT knowledge being thrown around here but little real world experience. Go on SIS and test some of these theories. I perma tanked 5 stealth bombers last night in a Hawk with an AB having 5 TP's applied. One of the bombers even fit a web and it still took quite some time for them to kill me (6 vollies x 5 bombers). This was in an engagement where I orbited in the Hawk without trying to get away. I would have been out of bomber range easily before dying if I chose to do so.
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Erichk Knaar
Caldari Noir.
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Posted - 2009.04.01 18:38:00 -
[406]
Originally by: DiseL
You might want to do a little game mechanics research! Target Painters are stacking nerfed based on numbers applied to the target. The 5th TP gives about 2% sig bonus and after that pretty much zero. Same with Remote Sensor Damps. There is quite a bit of math, game mechanics talk, formula's, and EFT knowledge being thrown around here but little real world experience. Go on SIS and test some of these theories. I perma tanked 5 stealth bombers last night in a Hawk with an AB having 5 TP's applied. One of the bombers even fit a web and it still took quite some time for them to kill me (6 vollies x 5 bombers). This was in an engagement where I orbited in the Hawk without trying to get away. I would have been out of bomber range easily before dying if I chose to do so.
I wonder what would have happened if you'd decided to try and kill the bombers.
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Vall Kor
Minmatar ZipZoom Kaboom
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Posted - 2009.04.01 18:40:00 -
[407]
Originally by: DiseL Edited by: DiseL on 01/04/2009 18:30:28
Originally by: Seishomaru Learn properly the new game mechanics and discover that QR was a huge BOOST to missiles. Just get a ceptor put 10 people with 2 TP each on the ceptor and throw 1 rage torp on it.... rejoice.....
You might want to do a little game mechanics research! Target Painters are stacking nerfed based on numbers applied to the target. The 5th TP gives about 2% sig bonus and after that pretty much zero. Same with Remote Sensor Damps. There is quite a bit of math, game mechanics talk, formula's, and EFT knowledge being thrown around here but little real world experience. Go on SIS and test some of these theories. I perma tanked 5 stealth bombers last night in a Hawk with an AB having 5 TP's applied. One of the bombers even fit a web and it still took quite some time for them to kill me (6 vollies x 5 bombers). This was in an engagement where I orbited in the Hawk without trying to get away. I would have been out of bomber range easily before dying if I chose to do so.
And I'm sure the devs don't see that as a problem at all.
Would it not be a bad idea to roll some EW bonuses to this new cov ops platform? Base it on race specific EW and a small gang of these can be very deadly. And the 30 second re-cloak may be the only hang up I have as long as I can still pick off cruisers in a reasonable time, I don't see very many (read that as NONE) battleships while roaming. And if I know I am going to run into a battleship I'll be damned if I am taking an untankable ship up against them.
P.S. How the hell do you get your current skills copied over to the test server. |

Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2009.04.01 18:58:00 -
[408]
Edited by: Ranger 1 on 01/04/2009 19:02:51
Originally by: Vall Kor
Originally by: DiseL Edited by: DiseL on 01/04/2009 18:30:28
Originally by: Seishomaru Learn properly the new game mechanics and discover that QR was a huge BOOST to missiles. Just get a ceptor put 10 people with 2 TP each on the ceptor and throw 1 rage torp on it.... rejoice.....
You might want to do a little game mechanics research! Target Painters are stacking nerfed based on numbers applied to the target. The 5th TP gives about 2% sig bonus and after that pretty much zero. Same with Remote Sensor Damps. There is quite a bit of math, game mechanics talk, formula's, and EFT knowledge being thrown around here but little real world experience. Go on SIS and test some of these theories. I perma tanked 5 stealth bombers last night in a Hawk with an AB having 5 TP's applied. One of the bombers even fit a web and it still took quite some time for them to kill me (6 vollies x 5 bombers). This was in an engagement where I orbited in the Hawk without trying to get away. I would have been out of bomber range easily before dying if I chose to do so.
And I'm sure the devs don't see that as a problem at all.
Would it not be a bad idea to roll some EW bonuses to this new cov ops platform? Base it on race specific EW and a small gang of these can be very deadly. And the 30 second re-cloak may be the only hang up I have as long as I can still pick off cruisers in a reasonable time, I don't see very many (read that as NONE) battleships while roaming. And if I know I am going to run into a battleship I'll be damned if I am taking an untankable ship up against them.
P.S. How the hell do you get your current skills copied over to the test server.
Three points come out of this exchange.
1: An ABing assault frigate is very survivable against the new flavor of SB. I think I should mention that that is EXACTLY the vulnerability the new design is aimed at. Seems to be pretty much on target. That particular ship, along with ceptors, would be called the intended counter to stealth bombers... one which they could effortlessly avoid. The AFs role in this situation is to deter the SBs from engaging whatever the AF is escorting... which is exactly the role of the AF. Now if that AF warped in on the SB group in mid attack and caught them unaware, at least some of them would be in big trouble until they cloaked/warped out. Again, pretty much defines both ship classes perfectly.
2: If what you primarily face are roaming HAC gangs, then the SB is a bad choice to hop into. Of course, this was the case before as well. You might find it interesting that in many areas of space small battleship/battle cruiser groups are common place. And yes, finding a lone BS is not that difficult either as they are a popular choice for ratting and mission running.
3: Some of the more impassioned protesters have not tested the suggested changes. Nor indeed have ever tested anything so as to give an informed opinion. That comes out a bit harsh I'm afraid. Admitting that you aren't sure how Sisi works is far preferable to those pretending to have tested the changes and have in reality not.
===== Yeah, VC is back, and we have a bone to pick with you. |

Marco Ragnos
eXceed Inc. Minor Threat.
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Posted - 2009.04.01 19:08:00 -
[409]
I would never train torps just for this ship, leave it with the cruises or allow both, or back a 2nd ship.
Damn, just put torps on a t2 destroyer (heavy bomber)
The SB needs to retain its range, otherwise it will get owned.
You want it to be a BS killer? joke.
Imagine a typical bs vs bs battle...there are usually support flying around too (dictors, inties, recons, hacs)
the SB wouldnt be able to participate in real combat. We all know those rogue pilots that just like killing the easy **** nearby rather than the primary.
You drop a SB into any fleet fight and it will get wtfowned within seconds. Even when it had range, you would have to keep a keen eye on the range of the closest ship. As soon as you see an inty going 5k burning towards you, you better hit the warp button (if your aligned hopfully).
The only thing i see the SB doing is killing solo ratters with small roaming gangs.
btw all this talk about POS bashing black ops/cloak ships makes me laugh. Can you imagine a DD killing 40 blackops + bo support? lol...
in short- leave cruise missles as a viable option.
about the cov ops cloak, i would prefer having the cloaked speed- its a nice perk. Having both would be very cool too. I would be so tempted to use it, but torps? no
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Vall Kor
Minmatar ZipZoom Kaboom
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Posted - 2009.04.01 19:08:00 -
[410]
Edited by: Vall Kor on 01/04/2009 19:08:43
Originally by: Ranger 1 Edited by: Ranger 1 on 01/04/2009 19:02:51
Three points come out of this exchange.
1: An ABing assault frigate is very survivable against the new flavor of SB. I think I should mention that that is EXACTLY the vulnerability the new design is aimed at. Seems to be pretty much on target. That particular ship, along with ceptors, would be called the intended counter to stealth bombers... one which they could effortlessly avoid. The AFs role in this situation is to deter the SBs from engaging whatever the AF is escorting... which is exactly the role of the AF. Now if that AF warped in on the SB group in mid attack and caught them unaware, at least some of them would be in big trouble until they cloaked/warped out. Again, pretty much defines both ship classes perfectly.
2: If what you primarily face are roaming HAC gangs, then the SB is a bad choice to hop into. Of course, this was the case before as well. You might find it interesting that in many areas of space small battleship/battle cruiser groups are common place. And yes, finding a lone BS is not that difficult either as they are a popular choice for ratting and mission running.
3: Some of the more impassioned protesters have not tested the suggested changes. Nor indeed have ever tested anything so as to give an informed opinion. That comes out a bit harsh I'm afraid. Admitting that you aren't sure how Sisi works is far preferable to those pretending to have tested the changes and have in reality not.
I've done some damage testing, but my missile support skills are behind where I am on live, and if this new cov-ops ship is useless against cruisers and the like then I'll not have a reason to fly one. I use my bomber as anti-support, so I'll have to figure out another ship to use instead. Somebody has to shoo those pesky falcons off the field.  |
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Marco Ragnos
eXceed Inc. Minor Threat.
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Posted - 2009.04.01 19:14:00 -
[411]
Originally by: Ranger 1
1: An ABing assault frigate is very survivable against the new flavor of SB. I think I should mention that that is EXACTLY the vulnerability the new design is aimed at. Seems to be pretty much on target. That particular ship, along with ceptors, would be called the intended counter to stealth bombers... one which they could effortlessly avoid. The AFs role in this situation is to deter the SBs from engaging whatever the AF is escorting... which is exactly the role of the AF. Now if that AF warped in on the SB group in mid attack and caught them unaware, at least some of them would be in big trouble until they cloaked/warped out. Again, pretty much defines both ship classes perfectly.
Look, a solo BS would simply own SB's with drones. I think someone on this thread did some calculations with 5 sb on 1 rokh. The rokh would be able to kill them a few times over before they kill it. They also tested how long it would take to even kill the drones, killing 1 took more time than the drones to kill the SB.
So tell me, I guess SB need to be flying with falcons to kill BS's right?
Oh right and ONLY battleships.
The idea doesnt work- if they would just leave the cruises EVERYONE would be happy.
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Kagura Nikon
Minmatar M. Corp
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Posted - 2009.04.01 19:16:00 -
[412]
Originally by: DiseL Edited by: DiseL on 01/04/2009 18:30:28
Originally by: Seishomaru Learn properly the new game mechanics and discover that QR was a huge BOOST to missiles. Just get a ceptor put 10 people with 2 TP each on the ceptor and throw 1 rage torp on it.... rejoice.....
You might want to do a little game mechanics research! Target Painters are stacking nerfed based on numbers applied to the target. The 5th TP gives about 2% sig bonus and after that pretty much zero. Same with Remote Sensor Damps. There is quite a bit of math, game mechanics talk, formula's, and EFT knowledge being thrown around here but little real world experience. Go on SIS and test some of these theories. I perma tanked 5 stealth bombers last night in a Hawk with an AB having 5 TP's applied. One of the bombers even fit a web and it still took quite some time for them to kill me (6 vollies x 5 bombers). This was in an engagement where I orbited in the Hawk without trying to get away. I would have been out of bomber range easily before dying if I chose to do so.
Would not that be a simple matter of asking Devs to remove stack penalties on such a module? Anyway.. Siege vs a hawk is a bit of stretching the realistic options. Against a cruiser woudl be more realistic. 4 TP gives 240% sig increase ------------------------------------------------- If brute force doesn't solve your problem... you are not using enough
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DNSBLACK
Gallente Dirt Nap Squad Dirt Nap Associates
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Posted - 2009.04.01 19:27:00 -
[413]
I read that someone said the counter to SB are frigs and assault frigs. Well I will tell you this every ship is a counter to a SB. List below are a few
HACS DRONES CEPTORS BS RECONS Hell every combat ship in the game can counter a SB.
So please dont sell this as intanded. I hope it is not cause if this is the case then I want the SB to alpha crusers 2 volly BC and 5 volly BS.
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Zantaz
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Posted - 2009.04.01 19:34:00 -
[414]
Chronitis, we're still waiting for an answer to a very simple question:
On what server are stealth bomber pilots in the business of attacking battleships?
Are you getting this bizarre notion from the Chinese server? Or is it a special, devs-only, everything-is-upside-down server, where black is white, Republicans love poor minorities, and sheep aren't nervous?
Can you please explain why I'd bring a ship with under 1k hp to shoot a battleship, instead of my T2 large neutron gank Megathron, or a dual-repper Dominix?
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2009.04.01 19:44:00 -
[415]
Originally by: Zantaz
Can you please explain why I'd bring a ship with under 1k hp to shoot a battleship, instead of my T2 large neutron gank Megathron, or a dual-repper Dominix?
Bcos they cant warp cloaked nor can they use black ops bridges to jump into jammed system ? Not saying that SB are perfect, just that there is no reason to bring one if you actually can field something bigger. If you cant then they would be better than nothing.
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retro mike
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Posted - 2009.04.01 19:49:00 -
[416]
Edited by: retro mike on 01/04/2009 19:51:26
Originally by: Carniflex
Originally by: Zantaz
Can you please explain why I'd bring a ship with under 1k hp to shoot a battleship, instead of my T2 large neutron gank Megathron, or a dual-repper Dominix?
Bcos they cant warp cloaked nor can they use black ops bridges to jump into jammed system ? Not saying that SB are perfect, just that there is no reason to bring one if you actually can field something bigger. If you cant then they would be better than nothing.
Im afraid Carniflex is right. The other reason is because they dont use up much fuel due to their size. . .
However I still think that just making a torp bomber a sister ship to the Cruise bomber makes perfect sense. Many Bomber Pilots like the cruise bomber in its current format. . .
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Space Wanderer
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Posted - 2009.04.01 19:50:00 -
[417]
Chronotis, there is an issue that as far as I could read the thread seems to have not been addressed by anybody, but to me seems pretty showstopping.
1) With the introduction of the covop cloak you are apparently trying to increase the stealth bomber the ability to hit by surprise.
2) However, at the same time, the new role of stealth bombers is to supply more firepower to other ship classes.
It seems the two capabilities are conflicting. On one hand you give "stealth" capabilities to the ship, but on the other hand you want it to be useful only in contexts where its stelathiness is blown up by the company of other non-stealth ships. What am I missing?
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Solid Prefekt
Sebiestor tribe
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Posted - 2009.04.01 19:57:00 -
[418]
I find it weird that a frig size ship is supposed to be a bomber to hurt battleships. I would think we would have a Cruiser sized bomber to hit battleships then the SB would be focused on quick heavy damage to cruisers.
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RedSplat
Heretic Army
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Posted - 2009.04.01 20:08:00 -
[419]
You know, letting bombers fit Cruise OR Torps, then fixing Bombs to make them an alpha weapon for use against BS (They would be suitable if they did perhaps 10% damage to a targets prime tank after resists, at the current costs 10 bombs to break your standard buffered BS tank isnt obscene, add in that they are 'one shot', or have a reload time in minutes...)
Ah what the hell, CCP wan everyone to fly Bombers in packs of 50 and lose all of them to destroy 1 or 2 BS; assuming the support or ANY frigates or drones present dont wipe out most of the bombers before they volley the second BS. Please resize image to a file size no greater than 24000 bytes - Mitnal
I'm in denial. Post moar kitteh. |

Chinchek
4 wing Dara Cothrom
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Posted - 2009.04.01 20:26:00 -
[420]
Edited by: Chinchek on 01/04/2009 20:28:52 Edited by: Chinchek on 01/04/2009 20:27:39
edits: typo i would like to read CCP's LOGICALreason for this change, i just dont get it, i am happy flying the ship until i read this joke from the last thread. well i guess ill just cherish the each moment until the change occurs. -Increase Cloak velocity is cool -Fixing cruise missiles is great
im a little old for this but.. please don't take our toys away
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Vall Kor
Minmatar ZipZoom Kaboom
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Posted - 2009.04.01 20:28:00 -
[421]
Originally by: RedSplat You know, letting bombers fit Cruise OR Torps, then fixing Bombs to make them an alpha weapon for use against BS (They would be suitable if they did perhaps 10% damage to a targets prime tank after resists, at the current costs 10 bombs to break your standard buffered BS tank isnt obscene, add in that they are 'one shot', or have a reload time in minutes...)
Ah what the hell, CCP wan everyone to fly Bombers in packs of 50 and lose all of them to destroy 1 or 2 BS; assuming the support or ANY frigates or drones present dont wipe out most of the bombers before they volley the second BS.
Those are some good points. For the devs; Why can't we have a choice between the two (cruise or torp)? How many SBs are you designing this change around having 5,10,20,100? Is there any plan to increase EHP of SBs now that they are close range brawlers? If not why would you take an SB over say a BC or better yet a BS? |

Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
|
Posted - 2009.04.01 20:49:00 -
[422]
In response to a few comments above:
Quote: I use my bomber as anti-support, so I'll have to figure out another ship to use instead. Somebody has to shoo those pesky falcons off the field.
I sympathize. I have used my SBs as a very effective anti-support ship in the past. That being said, I have just as often used it to bring significant damage to bear on battleships as well. Often having top rankings in damage if the actual kill time was relatively short.
Quote: So tell me, I guess SB need to be flying with falcons to kill BS's right?
Seems like a match made in heaven doesn't it? Something you might send in with a BO covert bridge perhaps, to raid behind enemy lines? Not poking fun, but honestly most well organized bomber groups I have been with mounted an EW module of one type or another on their ships, or had a recon or two with them to provide the EW support. For that matter, most roaming frigate gangs do the same thing. That many EW devices in play are going to have a fairly adverse affect on their target(s), stacking nerf or not. It will take some tinkering at the new shorter ranges to determine which mix gives the best bang for the buck.
Quote: I read that someone said the counter to SB are frigs and assault frigs. Well I will tell you this every ship is a counter to a SB.
True, if you are talking about a 1 on 1. However that is a rarity and you know it. However in groups these new SBs have the potential to move through defended territory with impunity and take out unwary large vessels quite effectively. Tweaks will have to be done, of course, but that's what this is all about. Versus a large gate camp a SB group would tend not to engage, but instead would move past it or perhaps do their best to split up the group. Now if that same gate camp were assaulted by conventional ships (that were taken to an optimal position by warping to the SBers) then I would absolutely say they could lend a significant amount of damage to the affair once the camps attention was focused elsewhere... and then be of great assistance in providing warpin's to the hunt down the survivors.
Quote: I find it weird that a frig size ship is supposed to be a bomber to hurt battleships.
Interesting comment. Might I suggest watching any StarWars movie that featured B-Wings or Y-Wings being used to take out Star Destroyers to get the general idea. Although the idea of heavy bombers/fighters to take out much larger vessels as been frequently used in the genre. Or perhaps look to WW2 for examples of how Dive Bombers or Torpedo Bombers were used to great effect against large, heavily armored naval vessels.
===== Yeah, VC is back, and we have a bone to pick with you. |

Pac SubCom
A.W.M
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Posted - 2009.04.01 20:49:00 -
[423]
Edited by: Pac SubCom on 01/04/2009 20:54:13 After testing the new bombers I feel confident that these bombers can do almost exactly what the old bombers could, albeit with a shift in target selection. On second thought, the 30 second recloaking delay is no real hindrance and can be worked around. Essentially it should function as advertised. A little bit more cpu would not be wrong however, since now ROF is essential in addition to EW.
The only tear left to shed is the skilling of Torps V. --------------- ∞ TQFE
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RedSplat
Heretic Army
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Posted - 2009.04.01 20:52:00 -
[424]
Originally by: Vall Kor If not why would you take an SB over say a BC or better yet a BS?
As it stands i suspect i will only be flying my Bomber in Lolfleets, ganking poorly fit ratting BS just 'cause i can.
In any other serious situation i would stick to flying a cruiser, BC or Frigate; they can all kill a BS, albeit only certain setups in the cse of a frig. Please resize image to a file size no greater than 24000 bytes - Mitnal
I'm in denial. Post moar kitteh. |

RedSplat
Heretic Army
|
Posted - 2009.04.01 20:56:00 -
[425]
Originally by: Pac SubCom After testing the new bombers I feel confident that these bombers can do almost exactly what the old bombers could, albeit with a shift in target selection.
You are telling me that SB's can now two volley thier designated by design targets of choice? I want one of these SB's that can two volley a BS. 
Or maybe you meant they can still Alpha frigates as they could previously? Hint: They cant!
Or maybe you are being sarcastic or facetious and my brain is tired Please resize image to a file size no greater than 24000 bytes - Mitnal
I'm in denial. Post moar kitteh. |

Yaay
Reikoku KenZoku
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Posted - 2009.04.01 20:59:00 -
[426]
Since stealth bombers are stealth, and since they're now very close range, why not add a bonus that gives them 15% reduction in sig radius per level of cov ops rather than a torp explosion bonus. That way, they will have somewhere along the lines of 10 sig radius which will give their torps actual time to hit their target before having to warp out.
I'm all for no more pg for defense, but they do need some sorta defensive love. Sig radius for something stealthy just seems logical. Light drones would still be able to counter them easily with that sorta sig radius.
DD changes
Docking PVP games |

Pedro Sangre
Ars ex Discordia
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Posted - 2009.04.01 21:04:00 -
[427]
Any chance at a visual indication of the 30s cloak cooldown?
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Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2009.04.01 21:04:00 -
[428]
Quote: In any other serious situation i would stick to flying a cruiser, BC or Frigate; they can all kill a BS, albeit only certain setups in the cse of a frig.
Quote: You are telling me that SB's can now two volley thier designated by design targets of choice? I want one of these SB's that can two volley a BS. Shocked
Interestingly, none of the ships you mentioned can two volley a BS either.
===== Yeah, VC is back, and we have a bone to pick with you. |

Vall Kor
Minmatar ZipZoom Kaboom
|
Posted - 2009.04.01 21:10:00 -
[429]
Originally by: RedSplat
Originally by: Vall Kor If not why would you take an SB over say a BC or better yet a BS?
As it stands i suspect i will only be flying my Bomber in Lolfleets, ganking poorly fit ratting BS just 'cause i can.
In any other serious situation i would stick to flying a cruiser, BC or Frigate; they can all kill a BS, albeit only certain setups in the cse of a frig.
Yep pretty much this after testing; these ships are useless against their intended target. Battleship just have way too much HP for SBs to be effective against. You'll be better casing these solo battleships (Still don't know where we're supposed to find these) in a fast moving HAC or BC gang.
---- From testing I found the SB is too defenseless (shocking I know), Needs much, much more alpha, the 30 second re-cloaking needs to be rethought.
Fixes: Cloaking while targeted or lol fire while cloaked   BS tank on a frigate or back to range tank. More front loaded damage - Way more alpha Faster RoF on launchers - DPS
Basically the devs are forcing a paper tank to fight one of the highest HP ships in the game and not giving us the tools to kill that target. This needs to be either a much heavier armored ship class (HACs come to mind) or use range as the tank (current SBs with a tweak or two).
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RedSplat
Heretic Army
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Posted - 2009.04.01 21:18:00 -
[430]
Originally by: Ranger 1
Interestingly, none of the ships you mentioned can two volley a BS either.
Interestingly that was not what i suggested, which i am assuming you know.
Interestingly you chose to combine separate posts on different issues to suggest i was insinuating something i didnt.
Interestingly You seem to have chosen to ignore that i was noting the previous ability of SB's being able to alpha targets, as oposed to the role being designed for them where they WONT be able to alpha or deal significant burst damage to thier new intended targets.
Did you just want to invent some imagined error in my post to argue about?
A Cruiser or BC or in some cases a frigate can all kill a BS, solo; of course its a LOT faster with 2 or three...
The proposed SB's will not be able to. SB's are being proposed as high alpha glass cannons, yet being given a weapons system only effective vs' targets where that ammount of alpha will be largely irrelevant.
The only pro the new SB's have i the covops cloak + covert cyno use. Sadly there is little they can kill that cant be done by a number of other ships. Cheaper. More effectively. With a larger target envelope. Faster.
Please resize image to a file size no greater than 24000 bytes - Mitnal
I'm in denial. Post moar kitteh. |
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Chinchek
4 wing Dara Cothrom
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Posted - 2009.04.01 21:26:00 -
[431]
i am 99.9% against this change, BUT, there is a but! If they do go ahead with this change, i dont see why cov op cloak should give us 30sec recloak, we will be dead <10sec.
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RedSplat
Heretic Army
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Posted - 2009.04.01 21:26:00 -
[432]
Edited by: RedSplat on 01/04/2009 21:29:34
Originally by: Vall Kor
Basically the devs are forcing a paper tank to fight one of the highest HP ships in the game and not giving us the tools to kill that target. This needs to be either a much heavier armored ship class (HACs come to mind) or use range as the tank (current SBs with a tweak or two).
That wouldnt be so bad IF SB's did more Burst Dmg to a BS.
I dont want to see SB's soloing BS, what i do want to see is a well coordinated group of say 5 (ship investment considerable) being able to drop a standard combat fit (balance between plate and gank) BS before said BS can kill more than 1 or possibly 2 SB's.
I see a key soloution to this being the role of Bomb use- namely un-nerfing them and also allowing bomb use in Lowsec at least and preferably EVERYWHERE.
(No you wont see SB's being the bane of Empire dwellers, due to concord, bomb and t2 frigate costs and Sec penaltys.)
Bomb damage is sig based to an extent, tweaking the numbers so it only does anything like full damage to BS shouldnt be an issue; and really this is already the case i am told.
Please resize image to a file size no greater than 24000 bytes - Mitnal
I'm in denial. Post moar kitteh. |

Zantaz
|
Posted - 2009.04.01 21:27:00 -
[433]
Guys on test, can the stealth bomber now fit a plate and a repper, or DCU and resists?
Or, while engaging battleships, toe to toe, are they supposed to be shield tanked now?
Are the new slots low or meds? How about the tons of new grid and cap, is the fitting enough for small extenders or 800mm plates? Or have they gotten a major speed boost, so they can speed tank?
Surely Chronitis has thought this all out.
I can hardly wait to try out the new changes and start attacking battleships! I can't wait to try out the new tank fits!
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Chinchek
4 wing Dara Cothrom
|
Posted - 2009.04.01 21:30:00 -
[434]
Originally by: Zantaz Guys on test, can the stealth bomber now fit a plate and a repper, or DCU and resists?
Or, while engaging battleships, toe to toe, are they supposed to be shield tanked now?
Are the new slots low or meds? How about the tons of new grid and cap, is the fitting enough for small extenders or 800mm plates? Or have they gotten a major speed boost, so they can speed tank?
Surely Chronitis has thought this all out.
I can hardly wait to try out the new changes and start attacking battleships! I can't wait to try out the new tank fits!
lol good thing we got the test server for trying crazy stunts like this^
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Eigof Tahr
Dirt Nap Squad
|
Posted - 2009.04.01 21:33:00 -
[435]
Edited by: Eigof Tahr on 01/04/2009 21:33:43 Today's version is much better than yesterdays: I do my testing with lvl 4's across the board for missile skills (lvl 2 for warhead upgrades). If I get around to it, or there is much begging, I will google docs my results in a spread sheet for you. Manticore, firing juggernaut.
My summary is as follows: To hit a Raven: 0-117m/s hit for full dmg every missile, 725. Ab, going 276: 2TP or 1 Web for full dmg. MWD, 825m/s : full dmg all the time.
To hit a drake: 0m/s: 390dmg 0m/s 3 tp: 616dmg 175m/s: same results as stationary 0m/s 3 tp: same results as stationary AB, 361m/s: 232-391dmg (0tp, 3tp) AB, 180m/s, 1 web: Same as stationary. MWD: Same as stationary
Caracal: Om/s: 233 om/s 3 tp: 414 222m/s: 223 222m/s 3tp: 384 MWD, 1340m/s: 223 MWD, 1340m/s, 3tp: 330
Side note: T2 torps still suck in dmg comparison to navy. Range bonus from javs gets you extra range but less dmg by 22%.
These numbers in comparison to yesterdays: ~220% increase in dmg to moving cruisers. ~20% increase in dmg to stationary cruisers. ~30% increase in dmg to battleships. (saved over and lost my numbers for bc) Frigates are still being hit for crap.
In comparison to the cruise missiles on tq: There will be higher dps to BS and BC becuase of the rate of fire difference. Overall still less dps to cruisers size and much less to frigates due to sig radius issues.
------- A rose, by any other name, would be "deadly thorn-bearing assault vegetation." |

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2009.04.01 21:36:00 -
[436]
Originally by: Polinus
Originally by: OneSock How are you supposed to alpha small targets with torps ? Does not compute.
Stick with cruise and range bonuses.
with target painters... 4 hounds.. 1 TP each. Can insta pop a HAC. 1 shot.. 1 kill..
Where you saw such puny HC? 4 hounds is like 20k Alfa. My PvE Sacrilege has more EHP and with 7 sec duration can eat you for breakfast. -- Thanks CCP for cu |

Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
|
Posted - 2009.04.01 21:39:00 -
[437]
Originally by: RedSplat
Originally by: Ranger 1
Interestingly, none of the ships you mentioned can two volley a BS either.
Interestingly that was not what i suggested, which i am assuming you know.
Interestingly you chose to combine separate posts on different issues to suggest i was insinuating something i didnt.
Interestingly You seem to have chosen to ignore that i was noting the previous ability of SB's being able to alpha targets, as oposed to the role being designed for them where they WONT be able to alpha or deal significant burst damage to thier new intended targets.
Did you just want to invent some imagined error in my post to argue about?
A Cruiser or BC or in some cases a frigate can all kill a BS, solo; of course its a LOT faster with 2 or three...
The proposed SB's will not be able to. SB's are being proposed as high alpha glass cannons, yet being given a weapons system only effective vs' targets where that ammount of alpha will be largely irrelevant.
The only pro the new SB's have i the covops cloak + covert cyno use. Sadly there is little they can kill that cant be done by a number of other ships. Cheaper. More effectively. With a larger target envelope. Faster.
Actually, both of your posts were directed at whether SBs would be effective against BS as opposed the the ship classes you mentioned you'd rather fly. Your two posts would seem to be directly related. If you are just making random, unsubstantiated, sarcastic comments to take up space in this thread you then have my apologies.
For a frigate, cruiser, and in most cases BC the BS generally has to have the lolpoor fit you mentioned in one of your previous... random... posts. Of course it can be done on occasion, if the situation is right (read a BS not equipped with the right drones, no NOS, no web, all big gank but poor tracking and no tank... actually under those conditions the SB could kill it too, but faster) but that isn't what is being discussed here.
But if you insist that a ship has no value unless it can own in a 1 vs 1 against a battleship, then I'm afraid you are in for a big disappointment. I find it "interesting" that you still fly other frigates and cruisers, since in the vast majority of circumstances they have the same problem.
===== Yeah, VC is back, and we have a bone to pick with you. |

Armadalla
Caldari Deep Core Mining Inc.
|
Posted - 2009.04.01 21:40:00 -
[438]
Ok, so the torps are basically set in stone and the role of the Bomber is now to hit battleship targets. If thats the case, how about tweaking bombs to be more inline with the new role it's getting? Instead of an expensive, slow munition with an area of effect, shift them to be more like the precision-guided bombs we have today, designed for taking out hard, armored structures. Let the Bomb Launcher be fit into the highs without using a missile bay slot, lower the cost of constructing them. Instead of a wide area dispersal weapon, have bombs wobble slowly towards their target and hit for a good deal of damage (although probably less then the current bomb is capable of for balance's sake). This way you keep the idea of a formation of bombers decloaking, homing in on a target, launching a salvo of torps to soften it, follow with a bomb to really start to crack it, then warp off as the covops cloak timer cools down and the bomb launcher reloads. Just like Torps, the bombs would be sluggish, low-range, get popped by smartbombs and deal much less damage to a smaller target. That and a smaller target can just warp off as well if they see them coming.
With this you keep the role focus of hard hitting a battleship, doing enough damage to seriously effect it, and the bombers don't have to remain in the battle or take pass after pass at the target just to get mauled by drones/interceptors/sniping hacs and such. One could even mix some combinations in there, such as hitting a shield tanker with EM torps, and following up with the cap destroying bomb to make their tank cry. Or concentrate explosive on the common buffer tanker to crack it into structure. The fragility of the bomber would keep it akin to its real world counterpart, a submarine or B-2/F-117 Attacker, and pretty much die to anything, meaning picking targets carefully and setting up runs. The reload times on the covop cloak and bomb launcher mean it can't keep making passes and wipe out half a fleet on it's own.
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Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2009.04.01 21:53:00 -
[439]
Originally by: Vall Kor Those are some good points. For the devs; Why can't we have a choice between the two (cruise or torp)?
Told you - CPU issues. the amount of CPU that allow you to barely fit T1 torp launchers, will more than allow you to fit strong cruise missile boat. -- Thanks CCP for cu |

RedSplat
Heretic Army
|
Posted - 2009.04.01 21:57:00 -
[440]
Originally by: Armadalla Ok, so the torps are basically set in stone and the role of the Bomber is now to hit battleship targets. If thats the case, how about tweaking bombs to be more inline with the new role it's getting? Instead of an expensive, slow munition with an area of effect, shift them to be more like the precision-guided bombs we have today, designed for taking out hard, armored structures.
I like this. Even if there is simply another high alpha bomb variant introduced that acts as a slow moving missile (maybe not even doing a specific damage type?) effecting one target that would indeed seem to give the SB the punch its seemingly intended role seems to dictate.
I have a suspicion though that Devs may not consider the bomb launcher as the Stealth bombers prime weapon system, given that they have chosen to replace cruise missiles and given the reasoning for such appears to be that it will make SB's more effective against BS.
Please resize image to a file size no greater than 24000 bytes - Mitnal
I'm in denial. Post moar kitteh. |
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retro mike
|
Posted - 2009.04.01 21:58:00 -
[441]
Originally by: Tonto Auri
Originally by: Vall Kor Those are some good points. For the devs; Why can't we have a choice between the two (cruise or torp)?
Told you - CPU issues. the amount of CPU that allow you to barely fit T1 torp launchers, will more than allow you to fit strong cruise missile boat.
Yes we can have a choic between the two. Introduce the Torp model as a new shiptype. Simple isnt it when u think 3D 
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RedSplat
Heretic Army
|
Posted - 2009.04.01 22:00:00 -
[442]
Edited by: RedSplat on 01/04/2009 22:00:51
Originally by: Tonto Auri
Originally by: Vall Kor Those are some good points. For the devs; Why can't we have a choice between the two (cruise or torp)?
Told you - CPU issues. the amount of CPU that allow you to barely fit T1 torp launchers, will more than allow you to fit strong cruise missile boat.
That could be tweaked by having separate CPU use reductions for Cruise and Torp launchers on the same SB hull; is there actually any hard cap on the number of boni a ship can have, i've never spotted such in any of the literature? Please resize image to a file size no greater than 24000 bytes - Mitnal
I'm in denial. Post moar kitteh. |

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2009.04.01 22:18:00 -
[443]
Originally by: retro mike Edited by: retro mike on 01/04/2009 22:05:20
Originally by: Tonto Auri
Originally by: Vall Kor Those are some good points. For the devs; Why can't we have a choice between the two (cruise or torp)?
Told you - CPU issues. the amount of CPU that allow you to barely fit T1 torp launchers, will more than allow you to fit strong cruise missile boat.
Yes we can have a choice between the two. Introduce the Torp model as a new shiptype. Simple isnt it when u think 3D 
STEALTH PRECISION BOMBER using existing cruise setup, with explosion radius/velocity bonus
STEALTH HEAVY BOMBER using proposed torpedo setup
I like the sound of these, they have a nice ring to their names.........
WE HAVE ENOUGH STEALTH IN GAME Even stealth transports! Better stop now and forever. -- Thanks CCP for cu |

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2009.04.01 22:21:00 -
[444]
Originally by: RedSplat That could be tweaked by having separate CPU use reductions for Cruise and Torp launchers on the same SB hull; is there actually any hard cap on the number of boni a ship can have, i've never spotted such in any of the literature?
None as you can see if you take a look at, say, titans or Moms. They are brightly paint in different bonuses. But aside from technical possibility, there's simple rule of sanity. You already have short-range dumb SB-only UNUSED weapon - bombs. FIX THEM DAMN DONT TAKE WHAT WE HAVE BUT FIX WHAT WE DONT HAVE. You want us to use Short or long range? Here you have Cruise long and bombs short. Fix bombs, or, really, allow us to fire citadel torps. -- Thanks CCP for cu |

retro mike
|
Posted - 2009.04.01 22:23:00 -
[445]
Originally by: Tonto Auri
Originally by: retro mike Edited by: retro mike on 01/04/2009 22:05:20
Originally by: Tonto Auri
Originally by: Vall Kor Those are some good points. For the devs; Why can't we have a choice between the two (cruise or torp)?
Told you - CPU issues. the amount of CPU that allow you to barely fit T1 torp launchers, will more than allow you to fit strong cruise missile boat.
Yes we can have a choice between the two. Introduce the Torp model as a new shiptype. Simple isnt it when u think 3D 
STEALTH PRECISION BOMBER using existing cruise setup, with explosion radius/velocity bonus
STEALTH HEAVY BOMBER using proposed torpedo setup
I like the sound of these, they have a nice ring to their names.........
WE HAVE ENOUGH STEALTH IN GAME Even stealth transports! Better stop now and forever.
I just had to reduce your character size, it was way too big. You must be a pirate to come up with such a lame opinion btw
|

Vaarun
Amarr PIE Inc.
|
Posted - 2009.04.01 22:29:00 -
[446]
Originally by: Vall Kor Basically the devs are forcing a paper tank to fight one of the highest HP ships in the game and not giving us the tools to kill that target. This needs to be either a much heavier armored ship class (HACs come to mind) or use range as the tank (current SBs with a tweak or two).
I don't think I've seen the problems, nor suggested fixes, with the current SB "vision" summed up so succinctly.
Well done...
If you want "focus" CCP, read that statement over and over. I am not as adverse to change as I am to making a ship less effective on multiple fronts than it was before the change. "To bring order to chaos, one must bring chaos to its knees."
-Vaarun |

RedSplat
Heretic Army
|
Posted - 2009.04.01 22:30:00 -
[447]
Originally by: Tonto Auri
You want us to use Short or long range? Here you have Cruise long and bombs short. Fix bombs, or, really, allow us to fire citadel torps.
Thats actually my preffered soloution. However, i was examining others and offering them up for discussion.
Since you mention it, Citadel Torps?
Sorry, but i have this wonderfull image of a tiny Pod duct-taped to a 747 sized Citadel torp and some crazed pilot ramming it into a BS. 
I cant really see CCP letting Frigates fire missiles that are larger (?) than they are- and frankly why would they when they can simply introduce a new type of bomb for the bomb launcher that has the same effect? Please resize image to a file size no greater than 24000 bytes - Mitnal
I'm in denial. Post moar kitteh. |

Greg DaimYo
Caldari Unglueckliche Wiesel
|
Posted - 2009.04.01 22:30:00 -
[448]
Okay, after reading the latest changes for Bombers today I decided to try them on SiSi.
I gotta say, that I really suck with Steath Bombers the way they are at the moment. It is the only shiptype I regularly lose the day I assemble it. 
Without much of a thought I threw the following setup into the carnage, that is FD on Singularity:
[Hound, SiSi] Overdrive Injector System II Ballistic Control System II Damage Control II
Catalyzed Cold-Gas I Arcjet Thrusters Warp Scrambler II Sensor Booster II, Scan Resolution
'Arbalest' Siege Missile Launcher, Caldari Navy Bane Torpedo 'Arbalest' Siege Missile Launcher, Caldari Navy Bane Torpedo 'Arbalest' Siege Missile Launcher, Caldari Navy Bane Torpedo Covert Ops Cloaking Device II [empty high slot]
Warhead Calefaction Catalyst I Auxiliary Thrusters I
-------
I gotta say, that it is pure win. I've killed myself ten times, but the possibilities which are lying in the ship are just awesome. I am thinking of roams with 2 Falcons, 2 Arazus and 2 Dictors fitted with a cloak plus 20 Stealth Bombers and you are going to have fun times in enemy territory.
Furthermore the SB is one of the few ships in its current state on SiSi, that could perform extremely well with an Afterburner. Signature-Tanking is your friend.
Just wanted to add my observations. They are not completely thought through, but it's very promising.
Have fun, Greg
P.S. My Torpedo-Skills (Lvl 3) and supporting missile skills can be considered mediocre at best. That's why the fitting posted above fields Tech I.
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Chinchek
4 wing Dara Cothrom
|
Posted - 2009.04.01 22:40:00 -
[449]
cool, but goodluck getting 20 skilled SB pilots
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Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2009.04.01 22:41:00 -
[450]
Originally by: retro mike I just had to reduce your character size, it was way too big. You must be a pirate to come up with such a lame opinion btw
You didn't hit the air even. I'm pretty much civilian citizen. But, opposing to you, I can take the place of other players for a moment. -- Thanks CCP for cu |
|

RedSplat
Heretic Army
|
Posted - 2009.04.01 22:44:00 -
[451]
Originally by: Greg DaimYo
I am thinking of roams with 2 Falcons, 2 Arazus and 2 Dictors fitted with a cloak plus 20 Stealth Bombers and you are going to have fun times in enemy territory.

Until you hit your first large hostile gang and you lose most of your SB's. 
That said that does sound fun as a one-off, but i just dont see it working in reality- not many people have the coordination and FC's to pull something like that off and every ship you lose is a significant kick in the pants isk wise. Please resize image to a file size no greater than 24000 bytes - Mitnal
I'm in denial. Post moar kitteh. |

Greg DaimYo
Caldari Unglueckliche Wiesel
|
Posted - 2009.04.01 22:53:00 -
[452]
Originally by: RedSplat
Until you hit your first large hostile gang and you lose most of your SB's. 
That said that does sound fun as a one-off, but i just dont see it working in reality- not many people have the coordination and FC's to pull something like that off and every ship you lose is a significant kick in the pants isk wise.
You're right of course. My initial number of 20 was maybe a bit over the top there.
But to be more accurate: You can do a roam with 1 arazu, 1 falcon, 1 dictor with a cloak and 5 stealth bombers and have a field day in enemy territory, because it will be extremely hard to catch you.
And even if every lost SB is a severe loss to your DPS, it remains one of the safest ways to bring damage to your enemies home system(s).
I am very much looking forward to it, generally speaking. 
|

Hard Water
|
Posted - 2009.04.01 22:54:00 -
[453]
STOP ruining this f ucking game, less covert ops, less god damn cloaking. Your ideas are so f ucking horrible it is ridiculous. Stop ruining the god damn game.
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RedSplat
Heretic Army
|
Posted - 2009.04.01 23:02:00 -
[454]
Originally by: Greg DaimYo
But to be more accurate: You can do a roam with 1 arazu, 1 falcon, 1 dictor with a cloak and 5 stealth bombers and have a field day in enemy territory, because it will be extremely hard to catch you.
And even if every lost SB is a severe loss to your DPS, it remains one of the safest ways to bring damage to your enemies home system(s).
I am very much looking forward to it, generally speaking. 
In the specfic case of getting into Cynojammed systems via Blackops and causing havoc i love that.
However, you are still vulnerable to camps and the moment said fleet is identified by defenders you will swiftly find yourself camped in; and needing BO to jump you out. Followed by anything vulnerable staying docked, or being escorted.
Sadly the state of 'Local' isnt suitable for ANY true 'Stealth' or Guerilla operation in lowsec, 0.0 or Empire.
As far as creating stress and diverting resources however... 
Please resize image to a file size no greater than 24000 bytes - Mitnal
I'm in denial. Post moar kitteh. |

Interghast
|
Posted - 2009.04.01 23:20:00 -
[455]
I've run some tests on sisi today with the new changes.
3 arby torps - can't use T2, only got torp 3 at the moment (still training) but with 3 BCU2 which is a very tight fit with a +3% cpu implant and thus I suspect 2 will be the norm.
I also have covops V because I liked the current cruise bomber enough to put the time in to get the cloaked speed up so getting some damage bonus off that.
Firing standard explosive torps (from a hound) at a cruiser shield with standard 50% resist, no extenders so standard sig radius.
848 unpainted 1140 one pwnage 1482 two pwnage
So it will take about 3 volleys to pop a cruiser. Currently on TQ it takes about 3 volleys of cruise to pop a cruise, but without the need for 2 paints and 3 bcu2.
Nurfed but can be mitigated with specialised fit.
Swapped to shooting at a BS - new focussed role 1589 damage against unfitted rokh (BS V pilot, 65% explosive resist no hardners etc)
Decided to try against a standard plated buffer tank BS
Apoc, 3 1600mm plates, 3 trimarks, 2 eanm2, dcu 1648 damage against shield 1541 against armour
Then I tried out how many volleys it would take a single bomber to drop a BS
The unfitted rokh (BS V char) took 11 volleys to kill The buffer tanked apoc took 35 volleys
With the 3 bcu I had a refire rate of 8.72s and had to reload once. I was sat stationary as was the BS for just over 5 mins before it popped.
Now don't take this the wrong way, I don't think a solo bomber should be dropping a plated BS quickly solo, the numbers however are interesting if the anti-bs role is the one CCP Chronotis is forcing on us.
It would take 35 bombers with 3 bcu2 to alpha strike a single plated BS with torps. Of course add faction torps and better torp skills into the mix and the number needed is reduced.
Some interesting tactics could be developed for this, where by interesting I mean unclocking on an unsuspecting BS. Anything with support is going to cause significant losses to that bomber fleet for that single BS kill.
The bomber has about 1.2k effective hp so could probably be insta popped by an arty thrasher at around 25-30km
And for this power we lose the current roles the cruise bomber can be used for.
Anti falcon (one of the most fun roles I've found so far :P) Popping drones Extra volley damage to help smaller gangs break tanked bs Drawing ceptors off gates / stations General harresment in "safe" enemy systems.
In many cases I don't get kills, I just cause people to warp out. This doesn't suit the people wanting to get on killmails but it does provide assistance to my gang mates.
I'm not sure where people get the 300+dps figure from for cruise bombers. With 3 bcu2 on a cruise bomber in eft it shows 264dps with all level V char, I get about 200 out of mine, which is less than a cheaper assault frig can do. I don't fit all BCU as I use ECCM for anti falcon work.
I'm not adverse to putting torps on bombers as an option but the cruise bomber still has a niche especially if the falcon is going to retain it's 200+km effective range.
Allow choice, don't make ships cookie cutter...
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L0nz0p
Insurgent New Eden Tribe Systematic-Chaos
|
Posted - 2009.04.01 23:25:00 -
[456]
covert ops on it? gife plz! :D
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Blue Ergot
|
Posted - 2009.04.01 23:26:00 -
[457]
I have to agree with not changing the bonuses to stealth bombers. Without changing other aspects of the game the idea is false hope for bombers. It has been stated more then enough that these paper thin glass ships wont stand a chance against anything. Enemy fleets don't even need to readjust targets, simply targeting an extra target and sending drones out will pop a bomber within seconds. The racial dmg bonus is also something I think is a problem. Taking this off and adding a different bonus, but keeping the same racial differences there i.e. caldari & minnie get target painting bonuses, Amarr & Gallente get web range bonuses. Bonuses like that would make a wolf pack deadlier and may solve problems related to the problem people have with torps. If not fix torps as well as bombers otherwise your making beating useless into the ground =/
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Toyo Italari
|
Posted - 2009.04.01 23:40:00 -
[458]
Originally by: Interghast
I'm not sure where people get the 300+dps figure from for cruise bombers. With 3 bcu2 on a cruise bomber in eft it shows 264dps with all level V char
In EFT, for all the good that is, I can actually hit a 3307 volley and 387 DPS, if I sacrifice two med slots (with a cpu reduction implant).
It's not exactly a build I'd recommend anyone use, ever, as it's obscenely expensive. 3x Caldari Navy BCU, 3x T2 launcher w/ Devestator Fury (Hound), Bay Loading Accelerator II.
With faction launchers instead of T2, you still get 323 DPS (298 without rig) and much better damage against small targets thanks to higher explosion velocity.
So yeah, it's doable, but it's certainly not cheap. If someone was gonna spend that much, I'd assume they'd spend it on a well fit Torp Raven with much scarier DPS.
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Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2009.04.01 23:44:00 -
[459]
May I suggest a "combat bomber" role (in case it wasn't already)? Torpedo bomber which can't cloak but have a tank comparable to assault frigates. Stealth bombers will die easily to a bunch of drones while combat bombers will require proper anti-support ships to be dealt with.
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Interghast
|
Posted - 2009.04.01 23:51:00 -
[460]
Originally by: Toyo Italari
Originally by: Interghast
I'm not sure where people get the 300+dps figure from for cruise bombers. With 3 bcu2 on a cruise bomber in eft it shows 264dps with all level V char
With faction launchers instead of T2, you still get 323 DPS (298 without rig) and much better damage against small targets thanks to higher explosion velocity.
So yeah, it's doable, but it's certainly not cheap. If someone was gonna spend that much, I'd assume they'd spend it on a well fit Torp Raven with much scarier DPS.
Aha, I was avoiding faction mods and rigs in my calculations.
Of course there is another hidden issue if this change hits live and cruise becomes unusable on bombers, all of us with bombers out in 0.0 are going to have to find torp launchers and cov-ops cloaks to use this new single role...
|
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Eigof Tahr
Dirt Nap Squad
|
Posted - 2009.04.01 23:52:00 -
[461]
Originally by: RedSplat
Originally by: Greg DaimYo
I am thinking of roams with 2 Falcons, 2 Arazus and 2 Dictors fitted with a cloak plus 20 Stealth Bombers and you are going to have fun times in enemy territory.

Until you hit your first large hostile gang and you lose most of your SB's. 
That said that does sound fun as a one-off, but i just dont see it working in reality- not many people have the coordination and FC's to pull something like that off and every ship you lose is a significant kick in the pants isk wise.
1. This is possible and effective. I have seen it and know it first hand. 2. Not many people have the coordination to field large remote rep cap ship fleets or POS fueling logistics, but somehow it happens. So that logic is flawed. 3. Self control when it comes to an FC is important. When you encounter the obvious situation that you can't handle, you stay cloaked. Stealth bombers are not conventional fleets, you don't slam your fleet against any and every opponent because they happen to be there.
So few individuals understand good and proper covert ops pvp, and even fewer organizations, that it kills me when the penut gallery comes out to post about it. I have been checking out killboards, and for talking a lot about stealth bombers, many of you have no kills or losses to prove you know how they work in a real engagement with an fc that knows how to use them. Numbers speak. ------- A rose, by any other name, would be "deadly thorn-bearing assault vegetation." |

Seraphim Io
Caldari Battlestars GoonSwarm
|
Posted - 2009.04.02 00:05:00 -
[462]
Edited by: Seraphim Io on 02/04/2009 00:07:17 Chronnie, if you want a warp while cloaked torp bomber you have a perfectly unused tier 2 bc hull begging to be used. Go mess with that won't you.
Seriously I came to this game upon hearing of the stealth bomber class. I streamlined my skill training. A week after I was able to get into the ship CCP did the initial nerf on all missiles, I was so ****ed. So to reiterate what I have been asking for, nay PLEADING for these past few years Give The Bomber A Cov Ops Cloak, don't change another damn thing, do not put stipulations on the recloak timer. PUT THE STEALTH IN THE STEALTH BOMBER, or else rename it just plain old "Bomber" and let it wallow in its current predicament. Please don't jack up this ship class simply because you 'think' you know whats best there Chronnie.
edit: spelling 
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Revdkor Whorlstev
Minmatar Sebiestor tribe
|
Posted - 2009.04.02 00:44:00 -
[463]
I'm seriously against this idea.
I thought bombs were supposed to be our weapon of choice for close range. It would be more practical to change the way bombs are used as adding torpedo bonuses does nothing to fix the underlying problem. At close range bombers are just too fraigle to survive and adding a 30 sec recloak delay would only make the problem worse. Personally I would prefer to see bombs changed to something comparable to torpodeos in both power and cost but given increase functionailty such as aoe damage, capacitor drain, lockbreaker, or fof effects. As they exist right now bombs are just too expensive and imprecise to be of much use. Besides, I'm already specialized in cruise missiles, don't take away the reason for my hard work and training. It might also be feasible to give bombers some sort of defensive bonus if your going to take away their ability to recloak right away. Increased resistances, a lower signature radius, even a velocity bonus would be welcome if your going to force us into close combat.
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RedSplat
Heretic Army
|
Posted - 2009.04.02 00:47:00 -
[464]
Edited by: RedSplat on 02/04/2009 00:47:33
Originally by: Eigof Tahr 1. This is possible and effective. I have seen it and know it first hand.
Nice 
I would love to see this; that is to say a massed gang of Stealth bombers in action, taking on a hard target and skill winning out. Do you think you can help with that; fraps personal experiences?
Originally by: Eigof Tahr 2. Not many people have the coordination to field large remote rep cap ship fleets or POS fueling logistics, but somehow it happens. So that logic is flawed.
Yes, it would if i was speaking in absolutes. But i'm not and we both know the issue with any kind of finesse tactic/playstyle is experience and practice and the results of such (RR BS gangs, Logistics support- Whatever) vary depending on such.
I was saying that not many people manage to pull such things off well, that most people arent nearly as succesfull as they could be if you prefer that phrasing. I'm not sure whether you were re-iterating that point, somethign similar or are making another one entirely?
Originally by: Eigof Tahr 3. Self control when it comes to an FC is important. When you encounter the obvious situation that you can't handle, you stay cloaked. Stealth bombers are not conventional fleets, you don't slam your fleet against any and every opponent because they happen to be there.
Poor FC's are poor FC's and idiots will be idiots. I believe i made the point in another thread that SB's were/are rather trickier to use right than many ship people could choose to fly. But thanks for the lecture 
Originally by: Eigof Tahr So few individuals understand good and proper covert ops pvp, and even fewer organizations, that it kills me when the peanut gallery comes out to post about it. I have been checking out killboards, and for talking a lot about stealth bombers, many of you have no kills or losses to prove you know how they work in a real engagement with an fc that knows how to use them. Numbers speak.
Belittling others opinions because you fly stealth bombers (and i assume from your tone beleive you fly them well and have definite opinions about such) and failing to take into account that people have multiple accounts (Falcon alt lawlz!!1!!), fly with competent people whom do fly them, fly Covops or Recons themselves and have worthwile ideas/suggestios and accurate opinions...well- people are wondering whether YOU are a Dry roast or Salted i would imagine, though mighty is you prowess and surely greatest of the Nobby's Nut's you are 
Now personally
...Well you can evemail me if you are interested where and how i form my opinions.  Please resize image to a file size no greater than 24000 bytes - Mitnal
I'm in denial. Post moar kitteh. |

Igloo
Instant Annihilation The InterStellar Alliance
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Posted - 2009.04.02 01:21:00 -
[465]
I spent some time playing with these changes on test and I really like the addition of the covert ops cloak. As a long-time scout I really like the idea of a disposable cloaking frigate with some firepower. Although they lose the scanning ability when compared to the covert ops, in many cases I think 250ish dps from cloak could be a nice change.
As someone who used the bombers for a while years ago, then gave up on them since pretty much every other ship was more useful, I think the covert ops cloak really helps this ship. Although a damage increase to bring cruise missiles up to torp damage levels would be preferable, they seem to be ok. These are no longer solo nuisance ships, but nice heavy scouts. Perfect for using in conjuction with recons to lock down and enemy systems or for empire wars (and with fewer skillpoints needed than for recons). Get a tackle, kill, and get out before help arrives.
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Dr Resheph
Amarr YOU ARE NOW READING THIS LOUDLY
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Posted - 2009.04.02 01:35:00 -
[466]
EVE players are seriously stupid sometimes.
When they came out everybody complained how useless they were, and yet-another-frigate-killer class of ship was redundant. Now you have people saying how awesome and useful they were, and how they should be left alone.
The role change should've happened ages ago. Not only do reversals of proposed changes never EVER happen once they're on SISI, this is one case where they shouldn't.
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Becka Call
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Posted - 2009.04.02 02:06:00 -
[467]
Can someone setup a pos with a cyno jammer and test how long it takes 3 stealth bombers to drop it with recloaking to prevent pos locking?
Between the covert cyno into a cyno jammed system and this torp change happening at same time, seems clear this is the way to take down a cyno jammer. I don't know why dev didn't say this.
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Dr Resheph
Amarr YOU ARE NOW READING THIS LOUDLY
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Posted - 2009.04.02 02:26:00 -
[468]
From SISI testing:
- 10% racial damage was good, 20% is absurd and overpowered - covert cyno needs its fittings halved - bomb bay STILL consumes a launcher hardpoint - bombers STILL have their turret hardpoints - velocity and exp velocity bonuses make T2 torps overpowered - covert ops is overpowered, and still useless in combat, bring back improved + speed bonus
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Lin Zexu
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Posted - 2009.04.02 03:15:00 -
[469]
I'm disappointed these changes are going to probably take place. The Stealth Bomber is was attracted me to the game. The players only asked to return their broken ship for a new workin one. however, ccp insist on giving us an entire different ship because they think its better. I just don't understand it. I waited and worked to get the old SB not this one. Thus, i feel slightly cheated out of time, isk, and dollars.
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CrestoftheStars
Caldari Recreation Of The World
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Posted - 2009.04.02 03:56:00 -
[470]
Edited by: CrestoftheStars on 02/04/2009 04:04:19 Edited by: CrestoftheStars on 02/04/2009 03:58:51 hmm tryid to fiddle around with the bombers, you can get a alpha with max skills and implants on 6300, and a dps of around 900, and skill have that cov up cloak on.
now maybe it is just me, but most buffer tanks don't have more then 120k EHP, that means 20 bombers will instant kill almost any bs and bc. while even if they don't instant kill the bs it takes around 15 sec for a bs to lock the bombers, giving them 2 more volleys before the bs can fire upon them, giving them a effektive dmg of around 18.900 a piece before the bs can respond, letting 7 bombers kill almost any bs and bc, before it can even fire a shot (bc's will properly have a better chance, not sure for all of them). (not to tell what would happen if there is just 1 dampener on some of those bombers with locking scripts)
i am not sure about you guys, but personally i think it is a bit over the top for a frigate to be able to do such a insane amount of dmg. and it will resort in 10-15 man bomber gangs moving around instant killing anything they attack, being undetectable (cov up cloak) and can choice whatever enemy they which to encounter, being able to kill 2 bs's, 3bc's or 4-5 cruisers before they even get to fire 1 shot back.. maybe that is a bit over the top..
but then again, 10-15 ships of anything will most likely rip a new one for any ship they encounter :P so well..
on one side i LOVE it, on the other i think it is a bit too much. maybe taking the dps down a little and giving it a little extra alpha?. and i would like to see it's main targets being cruiser/bc's which it can take down, not bs's which should be more then a match for a frigate.. (not like bs's is used that much as it is :/ )
retestet a bit and i actually really like them.. although i still think there is a need for a few changes to the alpha vs. the dps ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |
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Kumq uat
Gallente Guiding Hand Social Club
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Posted - 2009.04.02 04:02:00 -
[471]
On sisi firing against a mackinaw without target painters or anything it took three volleys to take it out. Same bomber setup but with a web, target painter, and torps and it took 4 volleys. Really?
The easy way to solve this would be to make it more versatile to where it can use either siege or cruise launchers. This will clear up the issues it currently has.
www.eve-pirate.com original author |

Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2009.04.02 04:21:00 -
[472]
Hm ... 35 bobmbers to kill a plated apoc in one volley (granted without max skills). I think 35 kestrels might be able to do it faster. Granted I'm too lazy to do the math, but they do have better RoF so should be able to get off 2 volleys in the same time bombers get off one.
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Shining Tears
Caldari The DARLEXS
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Posted - 2009.04.02 04:48:00 -
[473]
i support the covert cloak idea and the torp :D tho maybe add a timer delay to the torps to
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CrestoftheStars
Caldari Recreation Of The World
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Posted - 2009.04.02 04:55:00 -
[474]
Originally by: BetaZ Is CCP willing to redistribute my skills? I've trained for Cruise, but now I have to reskill for torps. There are legal issues here (false advertising, bait and switch, product misrepresentation, etc). CCP can try to stand behind their ToS, but ToS's are not codified in stone in the court of laws.
This change is a conscious and unnecessary change with financial consequences--it takes time to retrain and retraining cost actual money.
CCP should at least give it some thoughts. We, the customers, should also not allow CCP to unilaterally "extend" our subscriptions through coercion.
this would be a no.. like when they changed torps the last time (pretty bad having 3mill sp spendt there when it totally overhull it :P but that's just eve ^^) ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |

CrestoftheStars
Caldari Recreation Of The World
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Posted - 2009.04.02 04:59:00 -
[475]
Edited by: CrestoftheStars on 02/04/2009 05:00:09
Originally by: Carniflex Hm ... 35 bobmbers to kill a plated apoc in one volley (granted without max skills). I think 35 kestrels might be able to do it faster. Granted I'm too lazy to do the math, but they do have better RoF so should be able to get off 2 volleys in the same time bombers get off one.
do the math on both with max skills, or stop making lausy accusasions :P (and NO they can't maxed out dmg bombers without rigs will do around 950 dps, find me anything but a bs that can do that type of insane dps with t2 XD ) edit: and not capital ships ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |

CrestoftheStars
Caldari Recreation Of The World
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Posted - 2009.04.02 05:01:00 -
[476]
at last i actually think we have our class cannon.. although a extra bonus to torp speed would be nice, to increase it's hit time and range a bit. ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |

Sigras
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Posted - 2009.04.02 05:13:00 -
[477]
if the goal is for the bomber to be a high alpha glass cannon, why not give it a role bonus to that effect? +50% torpedo damage and -50% rate of fire . . . what do you think? cause i think 7,500 alpha from a frigate is pretty sweet
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Jerri Garrotte
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Posted - 2009.04.02 05:17:00 -
[478]
Originally by: Carniflex Hm ... 35 bobmbers to kill a plated apoc in one volley (granted without max skills). I think 35 kestrels might be able to do it faster. Granted I'm too lazy to do the math, but they do have better RoF so should be able to get off 2 volleys in the same time bombers get off one.
Are you serious?
Kestrel all level 5 4 light rage missile without implants
947 alfa\ 141 Dps i think its not enough to kill BS :)
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Mire Stoude
Cash Money Brothers
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Posted - 2009.04.02 05:49:00 -
[479]
Edited by: Mire Stoude on 02/04/2009 05:51:58 Another crazy idea, how about increasing the resists associated to the SB's damage type? That way, a Nemesis could come in, drop a thermal into a fleet and expect to live through the blast with its built in 90% resists (or whatever) to thermal damage.
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place1
Amarr Orion Ore Industries
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Posted - 2009.04.02 06:03:00 -
[480]
I still think people are not actually testing this ship with the new bonuses the damage of Torp's is great. I and another SB duel it out today no painter's or any other EW just pure damage and a torp SB killed another SB in 3 volleys. yes a 45m sig radius SB died in 3 volleys of torps and that's with my very bad missile skills 401k sp and 13 skills non of them at lvl 5 on test server, with proper skills and setup torp SB have great damage even to small fast ships yes assault frigs or interceptors are going to mess a SB up but that's the point there suppose to kill SB fast.
A gang of 2 or 3 SB will kill a BS in a very short time maybe a 1min. Two volleys form a SB will go through any non Shield tanked Battleships shields Armor depending on the tank only takes a few more volleys. Torp on the SB are great.
The down side I am seeing now is with something even I was asking for before, the Cov Op Cloak and 30 sec recloak delay. 30 seconds is far to long any ship will have you locked before that timer is up and so no cloak. If your within 40KM drones will mess you up if they get a lock or if the pilots smart they don't even need the lock, but it is possible to get outside of the 40km range with torps. It agene comes back to the 30 sec recloak. I will do more testing to see if I change my mind but right now I think the Cov Op Cloak should be taken back off the ship and give it the cloak speed boost and 5sec recloak back or allow for both Cov Op Cloak and Non Cov Op Cloak. Non Cov Op Cloak would be like before the change allow 5sec recloak with a minor speed boost (speed boost optional not really important).
This would allow the player to choice when he/she wants to us what cloak. In a bombing run I could see the Cov Op Cloak being better but if your going to Torp fight the Non Cov Op Cloak's would be better.
FYI just for some numbers. Launchers are grouped 1 volley = 3 Torps hitting at once.
1 Volley of Torps did a average of 3500 damage to a BS shields and 2000 damage to armor. No EW on Target. 1 Volley of Torps to a SB 370 shields 300 armor average with no EW on target. 1 Volley of Torps to Cruiser 1500 Shields 850 armor agene no EW on target.
All of this can be increased even more with good missile skills.
FIXES
Something I think needs to get fixed is Heavy drones BS killing drones can kill a SB in 1-2 volley Heavy drones should have a very hard time hitting such a small ship. Seeing as Drones are the number one threat to Stealth Bombers.
I still Like the idea of 2 SB one with the old Cruise missiles at long range and the new Torp medium to close range ships. There not perfect yet but in ether form but getting better. More testing will be done today when I get home from work I have some more ideas for fits and possible roles to try out will come back with my conclusions.
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Yon Krum
The Knights Templar Intrepid Crossing
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Posted - 2009.04.02 06:16:00 -
[481]
Thanks guys, those of you doing Sisi testing.
If the numbers are like you say, then the ship is "getting there" in its new configuration. (We'll set aside the questions of whether it should be there at all as the "Stealth Bomber".)
It sounds like the ship could use more alpha and less DPS. A group of 5-6 ships equals the cost of a BS, and should therefore be able to destroy it rather rapidly--within 2-3 volleys, since it's the designated target.
The big question is the fitting, however: does the ship have enough CPU to mount the kind of midslot modules needed in order to remain somewhat versatile. I'm thinking EW, Damps, webs, sensor boosters, the mandatory TP or two, and scram--all in some combination given the number of mids. It would be very nice to have enough flexibility in the ships to NOT have to fit a CPU upgrade at max fitting skills.
Just playing around in EFT to get some numbers, that would mean about 485 CPU, PLUS some for the covops cloak.
Dear Chronotis, if you're intending in so limiting the ships role, please give the flexibility to fit it more widely than it has had previously.
I still highly recommend just applying this whole idea to a "heavy bomber", however. And, well... use citadel torps while you're at it. :)
--Krum |

Zar Terra
MacroIntel United Corporations Against Macros
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Posted - 2009.04.02 06:31:00 -
[482]
Originally by: something somethingdark No!
Or in more detail please dont fix whats barely broken If you are so keen on having a Torpedobomber do the folowing :
1) Copy paste the current stealth bomber model 2) Fiddle some deeper stats arround so its not too apparent that its just a copy paste 3) Give the "new" models some go faster stripes and a mean face (i want to be a panther grrr) paintjob 4) Assign them the bonuses you propose 5) Make sure the "old" stealthbomber is not outclassed in every way and still has its role 6) Unleash them on sisi and wait for feedback!
Aditional time required : 1 month if the graphics artists are swamped Result : Nobody is anoyed, everybodys happy they get a "new" ship
Is that so amazingly hard to do ?
/signed
Stop breaking the cruise SB goddammit!! >.< !! |

Eigof Tahr
Dirt Nap Squad
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Posted - 2009.04.02 06:35:00 -
[483]
Edited by: Eigof Tahr on 02/04/2009 06:40:44 Responding to Redspat: You got most of my intent on the first two points. Although my final stuff was more a lament about my philosophy that "those who don't know what they are talking about, don't have a voice in the discussion at hand." Although they do, because they whine and cry loud enough, so that others listen.
DNA/DNS do not hide what we do. Check out our killboards and our recruitment threads. We are an entire alliance dedicated to black operation style pvp. We have been rolling quite successfully with stealth bombers for a very long time, with killboard stats to prove it. So I can safely say, I know they were good, and with some adjustments will still be good, it is just a matter of setting up the engagement appropriately.
Responding to Dr Resheph: I challenge you to prove your assertions with data. I have actual measurements, in game (not some eft crap) demonstrating navy torps out damage precision and rage, always. Most people forget that rage have a huge sig, and the precision do less dmg.
Responding to Place: Stealth bombers used to 1 volley another stealth bomber, and most other frigates too. So a change of 1 volley to 3 volley's is a significant difference. 9(rof)*2(volley)+4s(flight time of last volley)= 22s to kill a frigate 4s (flight time of first/last volley) = 4s to kill a frigate Time is life in a glass cannon. ------- A rose, by any other name, would be "deadly thorn-bearing assault vegetation." |

Victoria Akmea
Gallente Sentient Biotechnology Invention
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Posted - 2009.04.02 07:04:00 -
[484]
I think it's a bad idea. Talked about the idea of a Torp bomber with some friends, they seemed to like the idea, but only as a warp in cloaked, get to less than 5km from a BS, fire, warp out, repeat kind of thing.
Maybe I'm the only person who sees it this way, but I imagine a Stealth Bomber to be able to pop out of cloak and fire cruise missiles at a long range, geared more towards smaller ships. Yes, it doesn't have high DPS. No, it doesn't need it. Alpha damage is more than enough, 2-3 hits to take out a frigate TOPS. Maybe 6 to kill a cruiser, and not as effective against bigger ships.
We already have battleship killers. (Other Battleships, CSes, HACs.) Do we really need an instapopped frigate to kill them, unless they provide useless hit and run attempts? They'd only be able to kill the average BS if you have an Inty orbitting around 20km, outrunning drones while 5 or so Torp Bombers constantly fire at him, assuming the battleship can't target.
All some of us want, probably, is a small ship made to kill other small ships at long ranges. Stealth Heavy Bomber and Stealth Precision Bomber would be a good idea, as not all of us believe that suicide ganking battleships is great fun. Some of us do like our solo anti-frigate warfare.
If, for whatever reason, you do choose to go with a Torp Bomber, and no precision bomber, will our missile skills, that we trained specifically for the Cruise Bomber be refunded and possibly allocated elsewhere to skills of our choice, if we so choose? I know that I, for one, do not find the idea of a Torp Bomber appealing, and just changing Cruise Missile skills to Torp skills would do nothing for one who wouldn't use the ship anyway.
-Vic Akmea-
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Jo Shmo
Caldari Intelligence Special Forces Corp
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Posted - 2009.04.02 07:36:00 -
[485]
Posting on my main, so feel free to flame.
Okay, first time posting an idea like this, so... i'll just make a TL;DR version now: Changed name of current stealth bomber's roles to Precision Stealth Bombers, ship unchanged. Made a whole new ship called a Tactical Stealth Bomber whose role is to warp in (cloaked), get to within close range of the target, uncloak and start shooting. However, not a glass cannon like the Precision Bomber, this little frigate has a tank.
Long (technical) version using caldari as an example:
Name: Gorgon Hull: Bantam Class (cause the bantam doesnt have a T2 version yet!) Role: Tactical Stealth Bomber
Insert flavor text here.
Caldari Frigate Skill Bonus: 20% bonus to shield amount per level 5% bonus to shield resistances per level
Covert Ops Skill Bonus: 5% bonus to bomb kinetic damage per level 20% bonus to Torpedo kinetic damage per level
Role Bonus: -99.9% reduction in Siege Missile Launcher powergrid needs -99% reduction in Bomb Launcher CPU use -100% reduction in Covert Ops Cloaking Device CPU use -100% targeting delay after decloaking
Note: can fit a Covert Ops Cloaking Device
4 High Slots 5 Med Slots 2 Low Slots
3 Launcher Hardpoints 0 Turret Hardpoints
CPU 480 PG 90 (needs high PG because siege launchers (even at 99.99% reduction use around 17-18 PG each))
Base Shields: 550 (1100 w/ frig 5) Base Resists: 0 EM, 50 Exp, 70 Kin, 80 Therm (25/62.5/77.5/85 w/ frig 5)
With good skills, should be able to fit:
Highs: Siege Missile Launcher II Siege Missile Launcher II Siege Missile Launcher II Covert Ops Cloaking Device II
Meds: Medium Shield Extender II Magnetic Scattering Amplifier II Invulerability Field II Invulerability Field II Target Painter II
Lows: Ballistic Control System II Damage Control II
Some numbers, which dont include most character skills, but assume frigate 5 and covops 5, and the ship fittings.
Theoretical Damage Output: T1 Juggernaught Torps (3030 Volley, 235 DPS) T2 Juggernaught Rage Torps (3801 Volley, 295 DPS)
Theoretical Tank Numbers: 3200 Shields 79.9% EM Resist, 83.9% Exp Resist, 90.4% Kin Resist, 93.6% Therm Resist
Now these numbers are the bare minimums, and don't include any cap efficiency numbers because I'm tired and didn't feel like figuring it out. This would be a ship that would be able to stand up to a set of light drones for a bit (only a buffer tank after all), so going solo against a BS will most likely result in a loss. But getting a few such ships against a single BS will prove to be a very usable tactic (as long as someone remembers a point/webber).
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retro mike
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Posted - 2009.04.02 07:36:00 -
[486]
Edited by: retro mike on 02/04/2009 07:37:10 So say we did have two seperate bombers would it be logical to think to call them:
STEALTH PRECISION BOMBER the current cruise setup + a bonus to expl. radius/velocity per level
STEALTH HEAVY BOMBER the finalised torpedo setup, once testing has ended
what are your thoughts?
edit: added 'would'
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Psytropic
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Posted - 2009.04.02 07:37:00 -
[487]
April Fools!
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retro mike
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Posted - 2009.04.02 07:39:00 -
[488]
Originally by: Psytropic April Fools!
Youre a day late lol
but please tell me this is true!!!
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Merin Ryskin
Peregrine Industries
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Posted - 2009.04.02 08:12:00 -
[489]
Edited by: Merin Ryskin on 02/04/2009 08:17:20 On second thought, having looked at the actual numbers here, I approve 100%. Seriously people, 6x launchers effective, double torp range, AND a precision bonus? AND a covops cloak? These are going to be frighteningly effective ships, around 200-250 dps vs. cruisers, up to 600 dps against battleships, from a nice 40km range with faction torps, potentially 80km with javelin torps and range rigs.
Well, not quite 100%. My approval depends on the fitting requirements. We must be able to fit all of the following, assuming zero CPU use on the covert ops cloak and Advanced Weapon Upgrades IV/Engineering V/Electronics V:
1) MWD. It's mandatory. Deal with it.
2) T2 torps. Don't treat this like the current bombers where T2 launchers are impossible to fit, therefore removing both dps and T2 ammo.
3) Medium shield extender II or 400mm plate II + small armor rep II. These are the minimum for a legitimate T2 frigate tank, and will give enough HP to avoid the insta-pop scenario.
4) Ewar mods (painters, damps, warp disruptor) in the remaining mids.
5) BCUs in the lows. Bombers are damage ships, no more of this absurd problem where you need 2x CPU mods to fit any damage mods.
6) Launcher rigs in the rig slots, assuming at least launcher rigging IV. Again, bombers are glass cannon dps ships, and should therefore be able to maximize their offensive abilities.
Also, base armor/shield HP (shield for Minmatar/Caldari, armor for Gallente/Amarr) need to be increased to around AF levels, or slightly more (about 1000-1500 base HP). This will do a bit more to help with the dreaded insta-pop scenario, but unlike increased resists, will not improve any sustained tank.
As an example, the following Manticore setup should fit.
[Manticore, I wish!] Ballistic Control System II Ballistic Control System II
1MN MicroWarpdrive II Medium Shield Extender II Target Painter II Target Painter II
Siege Missile Launcher II, Caldari Navy Juggernaut Torpedo Siege Missile Launcher II, Caldari Navy Juggernaut Torpedo Siege Missile Launcher II, Caldari Navy Juggernaut Torpedo Covert Cynosural Field Generator I Covert Ops Cloaking Device II
Bay Loading Accelerator I Bay Loading Accelerator I
PS: bombers are now gang ships, start thinking of them as such. Consider a gang of 2x bombers and an Arazu. 1500 dps vs. battleships (less vs. smaller ships, but less dps is needed vs. smaller ships), delivered from outside the target's newly crippled lock range, and all they can do is sit helplessly and wait to die. Oh yeah, and did I mention the covops cloaks + black ops jump bridge capability? If you can't make this work, you aren't even trying. -----------
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2009.04.02 08:26:00 -
[490]
Originally by: Jerri Garrotte
Originally by: Carniflex Hm ... 35 bobmbers to kill a plated apoc in one volley (granted without max skills). I think 35 kestrels might be able to do it faster. Granted I'm too lazy to do the math, but they do have better RoF so should be able to get off 2 volleys in the same time bombers get off one.
Are you serious?
Kestrel all level 5 4 light rage missile without implants
947 alfa\ 141 Dps i think its not enough to kill BS :)
You are correct. For some bizarre reason I had feeling that kestrel alpha was higer than it actually is. As far as kestrels and battleships go - kestrels are scary in groups. The 35 (volleys) of them the poster who got me wondedring was talking about - they (if there would be 35 of them) would do approx 25 000 volley damage all togehter and thus would kill almost any battleship in 2 volleys.
Never underestimate the frigate blobs. They are like piranhas in blobs. A single kestrel is indeed unable to break battleship tank. Anyway ... I'll stop now.
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retro mike
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Posted - 2009.04.02 08:45:00 -
[491]
Originally by: retro mike Edited by: retro mike on 02/04/2009 07:37:10 So say we did have two seperate bombers would it be logical to think to call them:
STEALTH PRECISION BOMBER the current cruise setup + a bonus to expl. radius/velocity per level
STEALTH HEAVY BOMBER the finalised torpedo setup, once testing has ended
what are your thoughts?
edit: added 'would'
On second thoughts calling the torpedo bomber 'heavy' might suggest a larger ship class. As an alternative:
PRECISION STEALTH BOMBER the current cruise setup + a bonus to expl. radius/velocity per level
TACTICAL STEALTH BOMBER the finalised torpedo setup, once testing has ended
thoughts on this?
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Jo Shmo
Caldari Intelligence Special Forces Corp
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Posted - 2009.04.02 08:56:00 -
[492]
Check out right before your post about heavy stealth bombers, already came up with Tactical Stealth Bomber 
7 posts above this post.
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Mithfindel
Khanid Unionist Movement
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Posted - 2009.04.02 09:04:00 -
[493]
A note on survivability, role, and killing targets.
Let us assume that the stealth bomber tank equals the strength of a wet paper bag. Hence, they can't afford to be caught. However, on most cases they can't hope to one-shot targets. If you want to kill something using them, what do you need? A tackler.
Now, assume the target is tackled. It can be assumed that any non-afk targets are now well aware that they are being attacked. Whether or not the stealth bombers are capable of warping in cloaked doesn't matter, since as long as the tackler doesn't pop before the target, the mark dies. For reference, see "force recon ships".
Thus, if we need to consider which one would be desirable, bonus speed while cloaked or ability to warp cloaked, I would call the ability to move fast cloaked superior. If for no other reason then at least for the capability to move through bubbles or gate camps, align to warp, and warp immediately after decloaking. If we have to pit against each other the bonuses of, say, faster re-cloak and warping cloaked, faster re-cloak might still be useful (for example, if the target might be warp scrambled and damped by an Arazu, this might allow you to uncloak-fire-cloak before lock is achieved - any drone autoaggro would be on another tackler, anyway, so drones likely would not matter in the scenario).
In addition, not allowing the cov ops cloak leaves more room for the real cov ops ship to be used in the scouting role, where it needs to move undetected, versus the more combat-oriented bomber's role of staying in the system cloaked until warping to finish off targets tackled by CovOps/Force Recon ships. (Technically, the covert jump bridge might allow even limited "covert hot drop" for the force recons, but since the recons don't tank that well, even the 30 seconds of being still might be a bit too much, if they have not completely paralyzed their marks with EW.)
Hence, the useful tenets here would be:
1. Bombers will be able to move fast while cloaked 2. Bombers will be able to fit and use missiles with high damage (volley or DPS, depending on doctrine - cloaking in between volleys would prefer volley, just slugging it out against targets completely helpless due to EW would favour DPS) 3. In any case, the bombers will likely be best off with a damage bonus to their main weapon system 4. Bombers can use bombs in 0.0
Additional good points would be making bombers (and possibly force recons) very light (= low mass), which would allow more of the little buggers to be bridged at once by a Black Ops ship, making it a Black Ops boost, as well.
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retro mike
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Posted - 2009.04.02 09:06:00 -
[494]
Originally by: Jo Shmo Check out right before your post about heavy stealth bombers, already came up with Tactical Stealth Bomber 
7 posts above this post.
Sorry Jo, I did get this idea from your post.
Nice idea mate.
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Javelin6
Minmatar Dirt Nap Squad Dirt Nap Associates
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Posted - 2009.04.02 09:46:00 -
[495]
Very happy with the Stealth Bomber current state on Sisi. I take back my previous statement saying 20% per lvl explosion velocity was too low.
This thing is the epitome of a "glass cannon". It is my hope that this version is the one that makes it out the door.
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Thenoran
Caldari Tranquility Industries
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Posted - 2009.04.02 09:49:00 -
[496]
Originally by: Jo Shmo Caldari Frigate Skill Bonus: 20% bonus to shield amount per level 5% bonus to shield resistances per level
Covert Ops Skill Bonus: 5% bonus to bomb kinetic damage per level 20% bonus to Torpedo kinetic damage per level
Role Bonus: -99.9% reduction in Siege Missile Launcher powergrid needs -99% reduction in Bomb Launcher CPU use -100% reduction in Covert Ops Cloaking Device CPU use -100% targeting delay after decloaking
Note: can fit a Covert Ops Cloaking Device
4 High Slots 5 Med Slots 2 Low Slots
3 Launcher Hardpoints 0 Turret Hardpoints
CPU 480 PG 90 (needs high PG because siege launchers (even at 99.99% reduction use around 17-18 PG each))
Base Shields: 550 (1100 w/ frig 5) Base Resists: 0 EM, 50 Exp, 70 Kin, 80 Therm (25/62.5/77.5/85 w/ frig 5)
With good skills, should be able to fit:
Highs: Siege Missile Launcher II Siege Missile Launcher II Siege Missile Launcher II Covert Ops Cloaking Device II
Meds: Medium Shield Extender II Magnetic Scattering Amplifier II Invulerability Field II Invulerability Field II Target Painter II
Lows: Ballistic Control System II Damage Control II
Something like this I could live with, provided there's enough cap to run an MWD and maybe an invul or some ewar. Five mids are needed really.
CCP: Close range Torps...I could live with, provided the SB is given some tank and the recloaking delay is removed. Close range and 30-sec no cloak = dead, regardless of tank. ------------------------ Low-sec is like sailing along the coast of Somalia...
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Mecinia Lua
Galactic Express Burning Horizons
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Posted - 2009.04.02 09:51:00 -
[497]
Anyone run a POS assault with them yet?
I know folks that have a habit of leaving off small weapons from POSs, these stealth bombers may well require you to start putting them on.
 Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts.
Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. If you would like further details please mail [email protected] - Mitnal |

Kagura Nikon
Minmatar M. Corp
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Posted - 2009.04.02 10:07:00 -
[498]
I will... try again. This can be the role CCP wanted and be used alogn Black ops to take out cyno jammers.
Think this CCP. New T2 DESTROIER. New launcher that can carry only 5 missiles. But CITATEL missiles. Can only be fit on this " Torpedo boat " class.
Take destroyer, give them light Dictor resists. Give them capability to move cloaked around 400-500 ms. Give them a Target painter bonus like the rapier one.
2 Launchers per ship. 4 light guns for defense against tacklers... 1 slot for cloak 3-4 Mids 3-4 lows
Bonus 1 - 5% damage of racial type per level Bonus 2 - The speed while cloaked bonus
Bonus 3 - 7.5% target painter per level Bonus 4- FLAVOR bonus for some variation between races! (give minmatar speed, gallente drone bonus with a 25m bay, acldari a missile speed bonus, and ammar a Laser cap bonus :P )
------------------------------------------------- If brute force doesn't solve your problem... you are not using enough
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Bilaz
Minmatar Rage and Terror Against ALL Authorities
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Posted - 2009.04.02 10:20:00 -
[499]
If you really want sb a new role and being anti-bs weapon - just give them covert cloak and make them able to lauch warp disruption probes via their launcher. that would give them decent role in any engagement and make them much feared an hated.
and all this torp thing says to us "hey folks! gather 5-10 pilots with (covert) cloaks to kill 1-3 bs - its SOO cool." yeah, right - and to engage like 5-10-20 ppl on bs how many sb i would need? and if they have some support?
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Jo Shmo
Caldari Intelligence Special Forces Corp
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Posted - 2009.04.02 10:20:00 -
[500]
Quoting myself in case this goes to the next page. TL;DR: My ship idea would be fun for for anti-pirate ganking.
Perhaps if this is used, give it 1 turret hardpoint, so that people can prey on unsuspecting noob can flippers, in their 'mining' t2 bantam. One mining laser, 3 siege launchers, 3 target painters, webber, 2 point warp scram, a BCS and a damage control. Lacks the major tankage of the other setup i had, but if someone in a frig/cruiser (perhaps even t2 frig) and flipped the can, you can then blast them to bits with your torps XD
Originally by: Jo Shmo
Name: Gorgon Hull: Bantam Class (cause the bantam doesnt have a T2 version yet!) Role: Tactical Stealth Bomber
Insert flavor text here.
Caldari Frigate Skill Bonus: 20% bonus to shield amount per level 5% bonus to shield resistances per level
Covert Ops Skill Bonus: 5% bonus to bomb kinetic damage per level 20% bonus to Torpedo kinetic damage per level
Role Bonus: -99.9% reduction in Siege Missile Launcher powergrid needs -99% reduction in Bomb Launcher CPU use -100% reduction in Covert Ops Cloaking Device CPU use -100% targeting delay after decloaking
Note: can fit a Covert Ops Cloaking Device
4 High Slots 5 Med Slots 2 Low Slots
3 Launcher Hardpoints 0 Turret Hardpoints
CPU 480 PG 90 (needs high PG because siege launchers (even at 99.99% reduction use around 17-18 PG each))
Base Shields: 550 (1100 w/ frig 5) Base Resists: 0 EM, 50 Exp, 70 Kin, 80 Therm (25/62.5/77.5/85 w/ frig 5)
With good skills, should be able to fit:
Highs: Siege Missile Launcher II Siege Missile Launcher II Siege Missile Launcher II Covert Ops Cloaking Device II
Meds: Medium Shield Extender II Magnetic Scattering Amplifier II Invulerability Field II Invulerability Field II Target Painter II
Lows: Ballistic Control System II Damage Control II
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Cautet
Better Dead Then Smeg PuPPet MasTers
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Posted - 2009.04.02 10:40:00 -
[501]
I'm having a hard time understanding people who suggest the Stealth Bomber wasn't broken, or that it was an effective anti-frig ship. It wasn't effective either pre-QR or after QR vs intys that were not afk. And 90% of frigs you will meet are either intys or can be killed easily by any other ship.
In terms of ships able to deploy through a covert bridge, there are a number of very good anti-frig ships, such as Rapier/Hugin, Arazu/Lachesis and Curse all being extremely good anti-frig platforms. So in terms of role SB obviously was filling a niche it didn't need to and filling it worse than most other covert ships. What recons missed was clearly DPS support vs large ships, and alpha damage support.
The new SB is DPS support vs large ships and also gives other options. The co-ops cloak is an added and very good bonus. Even with 30 seconds activation delay.
Thanks CCP - great idea.
In terms of having another sb with the old stats that some people believe is effective - why not.
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FlameGlow
Legio Octae Rebellion Alliance
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Posted - 2009.04.02 10:54:00 -
[502]
How 'bout fixing the bombs to be actually usefull? It's just sad now. Could use extra kind of bomb to use for pos bashing - huge damage, tiny explosion radius and hella slow/long flight time, so that anything non-stationery can get away easy or shoot them down.
_____________ I don't care what is nerfed, as long as it's not my "undock" button. |

Cailais
Amarr Diablo Advocatus Vanguard.
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Posted - 2009.04.02 11:39:00 -
[503]
Originally by: Jo Shmo
Caldari Frigate Skill Bonus: 20% bonus to shield amount per level 5% bonus to shield resistances per level
Covert Ops Skill Bonus: 5% bonus to bomb kinetic damage per level 20% bonus to Torpedo kinetic damage per level
Role Bonus: -99.9% reduction in Siege Missile Launcher powergrid needs -99% reduction in Bomb Launcher CPU use -100% reduction in Covert Ops Cloaking Device CPU use -100% targeting delay after decloaking
Note: can fit a Covert Ops Cloaking Device
4 High Slots 5 Med Slots 2 Low Slots
3 Launcher Hardpoints 0 Turret Hardpoints
CPU 480 PG 90 (needs high PG because siege launchers (even at 99.99% reduction use around 17-18 PG each))
Base Shields: 550 (1100 w/ frig 5) Base Resists: 0 EM, 50 Exp, 70 Kin, 80 Therm (25/62.5/77.5/85 w/ frig 5)
With good skills, should be able to fit:
Highs: Siege Missile Launcher II Siege Missile Launcher II Siege Missile Launcher II Covert Ops Cloaking Device II
Meds: Medium Shield Extender II Magnetic Scattering Amplifier II Invulerability Field II Invulerability Field II Target Painter II
Lows: Ballistic Control System II Damage Control II
Some numbers, which dont include most character skills, but assume frigate 5 and covops 5, and the ship fittings.
Theoretical Damage Output: T1 Juggernaught Torps (3030 Volley, 235 DPS) T2 Juggernaught Rage Torps (3801 Volley, 295 DPS)
Theoretical Tank Numbers: 3200 Shields 79.9% EM Resist, 83.9% Exp Resist, 90.4% Kin Resist, 93.6% Therm Resist
So you want a ship with a good tank, good dps, ability to warp cloaked, oh and some slots for addtional EWAR. Are you on drugs??!!?
Seriously some of the suggested fittings and attributes coming up here are hilarious - you cant have it all.
C.
Originally by: Capa So if you wake up one morning and it's a particularly beautiful day, you'll know we made it.
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Jo Shmo
Caldari Intelligence Special Forces Corp
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Posted - 2009.04.02 11:56:00 -
[504]
TL;DR version: My suggestion isn't practical 1v1 against a BS, nor will it be able to pop any frigs on its own. It might have a chance against a cruiser with enough target painters though.
Full version: It would only be good in gang situations. A BS would be easily able to tank the damage from a single ship that I suggested, and the ship would slowly die with that fitting. The frigate has no way to combat a set of light drones, it would tank it for a little while, while the BS would tank all of the frig's DPS.
My suggestion was for a buffer tanked ship so that it could survive at least a little while against some drones, while your friends help with the damage. I suppose the little bugger could fit an ECM burst to (hopefully) slow down the drone assault on his buffer-tanked frig, but ultimately would still lose 1v1 against a BS.
The Torps wont have any explosion radius/velocity bonuses from the ship, so it will have a hard time hitting small/fast moving ships. Nor does my setup have any bonuses to torp velocity or flight time, so they are going to be at their base range, of like 17km. The only way for this ship to succeed is in tiny cloaked blobs of other covops/black ops ships.
The ability to warp while cloaked is the only way to ambush an opponent. If you warp in, and then cloak afterward, either your target might warp out, or their support inty's will just MWD to where you warped in before you can move and knock you out of cloak.
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CCP Chronotis

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Posted - 2009.04.02 12:03:00 -
[505]
Responding to the most frequent suggestions in the last few pages:
Make a separate bomber class for this new role
This is certainly a please everyone scenario and perfectly logical suggestion by many of you to not cause any unhappiness at all. However we feel that this approach would not work besides being the "path of least resistance". There are some of you who have found a role and strategy that works for you and have dedicated time to specialising in that role and are rightfully critical of having that altered to a new role requiring a change of strategy.
However we believe the vast majority of pilots would and will prefer the new role and the handful who are left preferring the old role in a ship that as we originally stated had missed our original intention for the bomber class would be left happy but we would have a ship class rarely used and a victim of legacy.
It is much better to evolve the original ships role to where it has a better place and part to play in the game than leave a relic ship class that makes little sense to most even if the transition is a painful one, it is a much preferred approach for us.
Dual bonus to both cruise and torpedoes
The other suggestion by many and one we seriously considered originally was this. However it became clear that trying to make the bomber have suitable fitting, range and role requirements to suit both styles of play this would bring would leave be quite horrible as you would have such a vast range of unintended effects which would be a mutant ship and would not have a clear role.
Its anti-large ship but cannot kill them in a few volleys WTF!
This is intended and we hope the majority of you understand why. Having a ship that can one volley a battleship goes to very dark and horrible places quickly. The bomber when combined with other ships in a gang becomes an incredible provider of damage and that is where its focus is at.
It is quite possible despite its perceived survivability rating that you could come up with a strategy which allows you to solo targets. Never underestimate the right scenario and player :)
Citadel launchers
we can see some merit in this but the stealth bomber class is not the place for such a huge launcher and missile (very costly as well). That would be more suited to a bigger ship playing an anti capital ship role (who knows what is in store for the remaining unreleased T2 ships)
Cloaked velocity vs explosion velocity vs sig radius bonuses
There are very compelling arguments for any of these bonuses. The main reason we went with torpedo velocity despite the other two having perhaps equally compelling and good impacts was that with the addition of the covert ops cloak, a velocity bonus would make it incredibly good and we think too good though it would be good to allow manoeuvring the ship into range quickly. We are approaching already a ship which has a lot of winsauce in it being a glass raven essentially and think this would be too powerful generally.
The signature radius bonus also has a lot of good and compelling reasons to have such a bonus, survivability overall increases very rapidly with such a bonus. We have not ruled this out but it requires careful consideration as we start here approaching a ship which in many scenarios will be too good.
Torpedo explosion velocity was chosen to ensure the maximum damage role and to increase its damage against moving targets mainly which happens quite a lot as a simple damage reduction tactic and out of all the possibilities, this bonus felt better placed than the others.
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Dictum Factum
Dark-Rising
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Posted - 2009.04.02 12:04:00 -
[506]
Thirty seconds? Thirty kilometer range? No thanks. To both.
I do not mind losing ships, but with the proposed redesign of the Stealth Bomber, I may as well just drive up to the engagement, open the door and throw my wallet inside. That will free up plenty of time to do other things in game.
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RedSplat
Heretic Army
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Posted - 2009.04.02 12:20:00 -
[507]
Originally by: CCP Chronotis
Its anti-large ship but cannot kill them in a few volleys WTF!
This is intended and we hope the majority of you understand why. Having a ship that can one volley a battleship goes to very dark and horrible places quickly. The bomber when combined with other ships in a gang becomes an incredible provider of damage and that is where its focus is at.
It is quite possible despite its perceived survivability rating that you could come up with a strategy which allows you to solo targets. Never underestimate the right scenario and player :)
Okay.
The issue was never having a frigate that can instapop a BS, you overstate that i think, but that if you want SB's to be high alpha ship and target BS then you NEED them to do significant Alpha.
Do you think its reasonable to have a situation where 4 or 5 SB's can pop a BS with the second volley fired?
Also,
BOMBS
Why arent they being considered to fufill the anti BS role?
Hint: they dont curently.
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
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Tekashi Kovacs
Federal Navy Academy
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Posted - 2009.04.02 12:23:00 -
[508]
Give us one-time-skill-swap from Cruise V to Torp V and we will be happy with its new role.
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Captain Vampire
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Posted - 2009.04.02 12:23:00 -
[509]
Great feedback Chronotis, looking forward to flying these ships on TQ in my favorite small roaming gang. Definitely a buff for recon gangs. Tbh, I am a bit afraid that this covert ops cloak combined with delayed local in WH will make these ships a bit OPed even in the right situations..
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Zar Terra
MacroIntel United Corporations Against Macros
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Posted - 2009.04.02 12:31:00 -
[510]
Ah to hell with it!! Right, F$%&!! the SB, I'm sorry I even bothered to train for it! I'll be training for Recons now...
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RedSplat
Heretic Army
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Posted - 2009.04.02 12:32:00 -
[511]
Originally by: Captain Vampire Great feedback Chronotis, looking forward to flying these ships on TQ in my favorite small roaming gang. Definitely a buff for recon gangs. Tbh, I am a bit afraid that this covert ops cloak combined with delayed local in WH will make these ships a bit OPed even in the right situations..
They will still have a smaller engagement envelop than say a Pilgrim, put out less DPS (?) and be FAR easier to kill.
Oh by the way, WH space is meant to be dangerous.
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
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Space Wanderer
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Posted - 2009.04.02 12:41:00 -
[512]
Originally by: CCP Chronotis
Its anti-large ship but cannot kill them in a few volleys WTF!
This is intended and we hope the majority of you understand why. Having a ship that can one volley a battleship goes to very dark and horrible places quickly. The bomber when combined with other ships in a gang becomes an incredible provider of damage and that is where its focus is at.
I perfectly understand the reason for this. However the need to have support ships conflicts with its covop role. You can't surprise ships if you are warping with support, and you can't destroy a surprised target if you warp alone. It seems a lose-lose proposition. Or have I missed something?
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CCP Chronotis

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Posted - 2009.04.02 12:42:00 -
[513]
Originally by: RedSplat
Do you think its reasonable to have a situation where 4 or 5 SB's can pop a BS with the second volley fired?
this is the biggest concern we have that the volley damage scales every quickly and could be overpowered in many scenarios when combined with other factors.
With this, like any other balancing, we will see how it plays out and continue to look at tweaking the ships until we have the right overall balance.
Quote:
Also,
BOMBS
Why arent they being considered to fufill the anti BS role?
Hint: they dont curently.
Bombs require much more time to figure out the best possible changes to these which might be as simple as reducing the cost however their special case application (in null sec and against a group of targets) requires consideration. The suggestion to extend its use to low sec would be be too powerful generally however a second pass at bombs like many other things is needed.
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RedSplat
Heretic Army
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Posted - 2009.04.02 12:58:00 -
[514]
Originally by: CCP Chronotis The suggestion to extend its use to low sec would be be too powerful generally however a second pass at bombs like many other things is needed.
I am intrigued, what exactly is so OP about allowing Lowsec bomb use?
As i see matters,
If anything bombs would be less effective in Lowsec than they currently are in 0.0, the reason being that intended targets can more readily warp out when a slow moving bomb appears on the field (the lack of Hictor Bubbles) and the fact that Lowsec (specifically FW areas) Fleets tend to have a more diverse range of ships-
Bombs only do full damage to large targets, are currently still prohibitedly expensive and in addition require a suicide run on the part of the SB.
It is easy for frigates to warp out when a bomb appears on grid, before it hits- frigates are hypothetically the only ship class bar detroyers actually at risk of being instapopped by a bomb; assuming 0 resists, not moving etc...
A SB with a covops cloak would surely more readily get in a position to use bombs more effectively, but with the proposed 30 sec cloaking cooldown would be even more vulnerable following bomb launcher use than currently
Suiciding a T2 frigate against an enemy fleet in lowsec by using bombs in thier current incarnation still represents an overwhelming investment in isk for a minimal return in damage dealt.
So am am wondering what the balancers, movers and shakers think is so OP about lowsec bomb use?
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
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Jason Edwards
Internet Tough Guy
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Posted - 2009.04.02 13:05:00 -
[515]
Just messed around on sisi. I dunno. It's good. However being so damn close is almost silly. At the same time. The smaller stuff just cant be broken it seems. I was hitting a zealot for like 200dmg / volley.
Quote: this is the biggest concern we have that the volley damage scales every quickly and could be overpowered in many scenarios when combined with other factors.
It really isnt. Unless they goto low sec or something. Then again that'd just be an anti-pirate boost. So it's all good.
Quote: Bombs require much more time to figure out the best possible changes to these which might be as simple as reducing the cost however their special case application (in null sec and against a group of targets) requires consideration. The suggestion to extend its use to low sec would be be too powerful generally however a second pass at bombs like many other things is needed.
Nobody uses them in 0.0. Nobody will use them in low sec.
High sec is the place you shouldnt launch em. Imagine jita 4/4 with bombs allowed. Fit like 50 manticores into neut orca. Bring -10 pirates to jita. Launch ship. Fit. BOOM. ------------------------ To make a megathron from scratch, you must first invent the eve universe. ------------------------ Life sucks and then you get podded. |

RedSplat
Heretic Army
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Posted - 2009.04.02 13:20:00 -
[516]
Originally by: Jason Edwards Imagine jita 4/4 with bombs allowed. Fit like 50 manticores into neut orca. Bring -10 pirates to jita. Launch ship. Fit. BOOM.
NO.
Unless your aim is just to wind people up this is a terrible way of suicide ganking.
-SB's are expensive and not insurable -Bombs are expensive -Bombs destroy eachother; with resists to thier damage type you can still only drop 4-5 bombs depending on skilllevel at once before the blasts start to wipe out other bombs on grid.
Please dont muddy the issue, ideally i would like to see Bomb use allowed everywhere, with the apropriate concord response of course.
I have never understood the reasoning behind Bombs being a 0.0 only item.
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
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retro mike
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Posted - 2009.04.02 13:44:00 -
[517]
Originally by: CCP Chronotis Responding to the most frequent suggestions in the last few pages:
Make a separate bomber class for this new role
However we feel that this approach would not work besides being the "path of least resistance". There are some of you who have found a role and strategy that works for you and have dedicated time to specialising in that role and are rightfully critical of having that altered to a new role requiring a change of strategy.
However we believe the vast majority of pilots would and will prefer the new role and the handful who are left preferring the old role in a ship that as we originally stated had missed our original intention for the bomber class would be left happy but we would have a ship class rarely used and a victim of legacy.
It is much better to evolve the original ships role to where it has a better place and part to play in the game than leave a relic ship class that makes little sense to most even if the transition is a painful one, it is a much preferred approach for us.
well nobody can say we didnt try
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DNSBLACK
Gallente Dirt Nap Squad Dirt Nap Associates
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Posted - 2009.04.02 13:55:00 -
[518]
4 hours of testing last night.
a. If this is the direction you are intending this ship to go then you nailed it.
b. Effective vs BC and above. Cruiser and below you will more then likly not have the same success as in the past.
Conclusion: I would like the sig radious of the torp to be a little smaller. If you use a 30 cov cloak 30 timer is fine. If the bomber puts a proto or tech 2 cloak then no delay. Iam happy with the way the bombers are on SISI now. You nailed your niche role as far as i can see and these changes would be fun if to say the least.
Black
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Nareg Maxence
Gallente
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Posted - 2009.04.02 14:12:00 -
[519]
May I suggest something radical? Now comparing EVE with RL or Trek or whatever is not usually kosher but hear me out before you flame.
What is a bomber? Its a plane that bombs hangars, buildings and infrastructure?
Now it would seem to me that together with the new black ops changes, that it would be natural to use that as an inspiration for the SB role. A ship for nuking key starbase structures.
Give it some sort of bonus so that it is good at shooting starbase structures (targets that are standing still?) fast and getting out unseen. Take a small group and bridge it into a cyno-jammed system and give it a good chance of taking this key structure out quickly, given enough numbers.
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Valadeya uthanaras
Corp 1 Allstars PuPPet MasTers
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Posted - 2009.04.02 14:13:00 -
[520]
Quote: Bombs require much more time to figure out the best possible changes to these which might be as simple as reducing the cost however their special case application (in null sec and against a group of targets) requires consideration. The suggestion to extend its use to low sec would be be too powerful generally however a second pass at bombs like many other things is needed.
Well to most extent , I believe the vast majority of people see the cost as the main problem.
from my point of view(small scale to large scale pvp) the main problems are:
time/cloaking/warp restriction - deploy and wait for you quick and swift death Amount restriction - 7 is really low , increase to 10
Atm most bs will survive a bomb strike but it should be able to put a dent on large bs fleet that could turn the tide of a battle...if the bs fleet are idiot all on the same 15k grid...)
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Vigaz
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Posted - 2009.04.02 14:16:00 -
[521]
After few tests:
SB and torps aren't so bad after all. Using Javellin torps +1 rig I was able to shoot @ 65km (I didnt have time to check max range but I guess it can be better).
BTW I think the damage bonus should be checked. Is It possible to split it? last sisi check was 20% per level of racial damage bonus (it means 100% damage bonus for racial).
Change: 10% per level torp damage 10% per level racial damage
It's sound a bit unfair to me. In TQ SBs have a 5% dmg per level to all cruise missiles and 5% racial damage per level).
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Interghast
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Posted - 2009.04.02 14:20:00 -
[522]
So anyone who has found a use for the cruise bomber (such as anti-falcon work) is shafted because they found a use for a ship that other people whined was broken...
Meanwhile the falcon gets to keep its 200km range (aside: it should have been brought in to 150km) and we bomber pilots get to go play in close range where the vagabonds lurk along with other ships able to tank the torp damage and pop a 40-50mil papertank frig.
Thanks for that.
As mentioned previously we now have to train up torps, get torp ammo and launchers out to where our bombers are and buy another cloak at reasonable expense.
Thanks for that too.
I really don't see how it can be justified to change the role of a ship removing most of the options it currently has and simply claim it was always supposed to be like that and we've been using it wrongly. But I'm wasting my time and am now going to be classed as a whiner for trying to provide intelligent and researched feedback to the devs.
All we asked for was choice and all we get is one way or the highway.
Thanks for that.
Will I adapt to the new bomber? I've got no choice if I want to make use of the hulls I have out in deep 0.0, assuming I can get the fittings. I'm sure in a month you'll be able to chalk up the changes as a huge success as 100% of bomber pilots fit torps. At least until the BS pilots start complaining that 30 bombers can alpha strike a 3 plated and 3 trimarked BS - isn't ganking fun?
Meanwhile bombs are still being ignored.
TL:DR Yes I've tried the changes on sisi Yes torp bombers do good damage against a BS Yes warping cloaked is nice No they don't last long against drones
I still think there is a role for a longer range cruise bomber able to harrass support even if it can't instapop inties etc like some people think they should be able to. However it is too much effort for CCP to balance fittings for torps and cruise on one hull, or to fix bombs.
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CCP Chronotis

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Posted - 2009.04.02 14:21:00 -
[523]
Originally by: RedSplat
I am intrigued, what exactly is so OP about allowing Lowsec bomb use?
Low sec is a different playground with different rules despite smartbombs being allowed as the only area effect weapon. Adding bombs to that list whilst it could open up some interesting gameplay can easily topple the balance between strategies and tactics for survival for example for different levels of players.
We carefully have not allowed many of the things allowed in null sec to deliberately create areas of space where different ships and tactics are required but also where people can slowly ease themselves into the advanced and high level gameplay of null sec with bubbles and doomsdays.
It is not a perfect ambience and transition but we would still like to maintain different rule sets between the different playgrounds.
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RedSplat
Heretic Army
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Posted - 2009.04.02 14:23:00 -
[524]
Originally by: Nareg Maxence
Give it some sort of bonus so that it is good at shooting starbase structures (targets that are standing still?) fast and getting out unseen. Take a small group and bridge it into a cyno-jammed system and give it a good chance of taking this key structure out quickly, given enough numbers.
New bomb type:
Targeted point-damage bunker busters, doing extreme damage to a single target, with an explosion radius (or other quality) that means they are effective vs' Capitals and Towers/Pos mods only.
Or simply have said bombs only effecting Towers/tower mods if balancing the damage so a SB fleet cant alpha a capital is difficult. 
Balance them such that say 5 SB's could one volley a Cynojammer with this bomb type, but make the volume of the ammunition such that the SB cargohold cant carry them: so they must be loaded in station or from a corp hangar/ship maintenance bay/ whatever and once the SB has fired this bomb it has to 'return to base' to reload.
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
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Vall Kor
Minmatar ZipZoom Kaboom
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Posted - 2009.04.02 14:29:00 -
[525]
Originally by: CCP Chronotis
Originally by: RedSplat
Do you think its reasonable to have a situation where 4 or 5 SB's can pop a BS with the second volley fired?
this is the biggest concern we have that the volley damage scales every quickly and could be overpowered in many scenarios when combined with other factors.
With this, like any other balancing, we will see how it plays out and continue to look at tweaking the ships until we have the right overall balance.
Quote:
Also,
BOMBS
Why arent they being considered to fufill the anti BS role?
Hint: they dont curently.
Bombs require much more time to figure out the best possible changes to these which might be as simple as reducing the cost however their special case application (in null sec and against a group of targets) requires consideration. The suggestion to extend its use to low sec would be be too powerful generally however a second pass at bombs like many other things is needed.
The damage looks good, but you guys are going to have to add some sort of tank, I tried AB sig tanking a Tempest, Slep and Mega and they were able to hit me effortlessly at 20KM. The 30 second recloak got me killed more than once, where I was not targeted yet and had to chosse to warp away and do nothing or die (I choose to die since it is a test server).
A couple of things need to be adjusted:
More EHP Higher base speed Shorter decloak range (1km) No or much, much shorter recloak timer. More PG/CPU for EW (I consider points webs EW) or tank options.
All in all it is not the best change the devs could have done for the SB, and a lot of people will stop using them because of the price and no tank. In a small wolf pack they will be somewhat deadly. But, I'd never consider these BS killers until they get the alpha much higher than it currently is.
"By way of deception, thou shalt do war"
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Batolemaeus
Caldari Free-Space-Ranger Morsus Mihi
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Posted - 2009.04.02 14:37:00 -
[526]
What about warping out when you dropped your load? Ever considered doing this? ----------------------------------------------
Originally by: CCP Prism X In New Eden, EVE wins you.
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RedSplat
Heretic Army
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Posted - 2009.04.02 14:41:00 -
[527]
Originally by: CCP Chronotis
Low sec is a different playground with different rules despite smartbombs being allowed as the only area effect weapon. Adding bombs to that list whilst it could open up some interesting gameplay can easily topple the balance between strategies and tactics for survival for example for different levels of players.
We carefully have not allowed many of the things allowed in null sec to deliberately create areas of space where different ships and tactics are required but also where people can slowly ease themselves into the advanced and high level gameplay of null sec with bubbles and doomsdays.
It is not a perfect ambience and transition but we would still like to maintain different rule sets between the different playgrounds.
I have to say i just flat out disagree with some aspects of that reasoning. 
I live in Lowsec. When i go to 0.0 its to kill things.
Bombs are an anti blob weapon yes? Or are at least intended as such.
I would love for all the Devs to be forced to join corps that live in Lowsec for a week and participate in ops and live there. It seems to be a consistent disconnect between those of us that live in Lowsec and what Devs seem to think Lowsec is like.
Lowsec is 0.0 without Doomsday use, certain types of POS setups, Hictor bubbles and other analogues and the addition of Gateguns. Thats about it really, the Blob is ubiquitous, capitals and capital use is commonplace and you have powerfull conglomerates of players controlling systems.
In many respects the differences between lowsec and 0.0 are nedglidgeable as far as standard gameplay is concerned; i do not count multi billion isk ships with grid-killing weapons 'standard', one can live in 0,
It seems a common theme that CCp considers Lowsec '0.0 with the training wheels on'. It is not. Lowsec is another entity entirely to 0.0 and equally as dangerous; in many aspects considerably more so than 0.0.
Yet to return to a previous point: Blob warfare is dominant in lowsec.
Please give us the tools to break up those massed fleets, in the form of bomb use, 0.0 has the doomsday or the bomb (which is not used, this should tell you the extent to which they were pre-nerf'd). Lowsec has only the option of a larger fleet.
Make Lowsec the area where bomb use finds it niche, promoting smaller gang warfare with varied fleets, 'cause bombs sure as hell dont have an effective role in 0.0
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
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Anderling
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Posted - 2009.04.02 14:42:00 -
[528]
I am primarily concerned with the long recloak timer. I have had some moderate successes hitting frigs close by with a target painter, two webs, and sensor booster. Most of my successes were thanks to being able to recloak soon enough to stay out of the way of the big damage dealers. Being hunted down by interceptors and droneboats scooping the scene was all part of the fun. As was warping in and cloaking while hoping nobody had seen you.
It's much more efficient to recloak after shooting, but it doesn't guarantee your survival. It would turn Stealth Bombers into one-shot isk-burners. I'd say, ditch the Covops cloak. You could even keep the torps, even though I have put masses of time into training for Cruise Missiles. Just don't take away what makes Stealth Bombers worth flying.
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RedSplat
Heretic Army
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Posted - 2009.04.02 14:47:00 -
[529]
Originally by: Batolemaeus What about warping out when you dropped your load? Ever considered doing this?
You have to wait until the missiles hit (from outside of point range so lets say +27 km) and hope that your target doesnt spot you decloaking and the missiles en route and deploy light drones or sentrys (?).
Sure you can then warp out (provided you survive the drones, which is possible), but a single volley from a single SB isnt going to worry anything.
Could a gang do this? Sure. I am certain people WILL do this, combined with Sd's scripted for scan res.
But bear in mind this means you need an even larger gang of SB's to kill a BS target, indeed may not be able to if he active tanks unless your gang size is huge
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
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CrestoftheStars
Caldari Recreation Of The World
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Posted - 2009.04.02 14:48:00 -
[530]
Edited by: CrestoftheStars on 02/04/2009 14:50:30
Originally by: CCP Chronotis
Originally by: RedSplat
Do you think its reasonable to have a situation where 4 or 5 SB's can pop a BS with the second volley fired?
this is the biggest concern we have that the volley damage scales every quickly and could be overpowered in many scenarios when combined with other factors.
With this, like any other balancing, we will see how it plays out and continue to look at tweaking the ships until we have the right overall balance.
Quote:
Also,
BOMBS
Why arent they being considered to fufill the anti BS role?
Hint: they dont curently.
Bombs require much more time to figure out the best possible changes to these which might be as simple as reducing the cost however their special case application (in null sec and against a group of targets) requires consideration. The suggestion to extend its use to low sec would be be too powerful generally however a second pass at bombs like many other things is needed.
emm where is the problem here? is you take 4-5 torp ravens and give them those 7-10 sec this will take the ravens will indeed kill the ship even faster, a full fitted sb cost around 40 mill (which is NOT insurable) a raven full fitted have around 20-30 mill lost in isk when it gets destroyid. 1 raven will instant pop a SB 1 hit, you need 8-10 sb's to instant bob 1 raven, so tell me again where is the problem?
now for the bombs: two ways here either keep the "you gotta be killed to make this happen" which means you need to seriously increase their dmg, but this would imbalance alot of things. or "you can hit from far away" this means giving the bombs a 40-50 km range and a 2-5 sec time before impact, this would fix it too.. and at the same time let BOTH missiles and bombs do dmg even if the ship is not on the grid anymore anything else doesn't make sense and make it very imbalanced to use missiles/bombs ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |
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Seishomaru
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Posted - 2009.04.02 14:57:00 -
[531]
Originally by: RedSplat
Originally by: Batolemaeus What about warping out when you dropped your load? Ever considered doing this?
You have to wait until the missiles hit (from outside of point range so lets say +27 km) and hope that your target doesnt spot you decloaking and the missiles en route and deploy light drones or sentrys (?).
Sure you can then warp out (provided you survive the drones, which is possible), but a single volley from a single SB isnt going to worry anything.
Could a gang do this? Sure. I am certain people WILL do this, combined with Sd's scripted for scan res.
But bear in mind this means you need an even larger gang of SB's to kill a BS target, indeed may not be able to if he active tanks unless your gang size is huge
that is the main reason why I always open fire (And will continue to do so) from 4-5 km only with SB after decloak. Lock fire count to 2 warp.....
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CrestoftheStars
Caldari Recreation Of The World
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Posted - 2009.04.02 14:58:00 -
[532]
the reactivation time on cov ups are too long, since moving through systems will be impossible since you have to decloack at each gate, make the timer 15 sec that will be enough for anything in combat to wipe you and low enough to recloack at each jump ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |

Murashu
Agony's End
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Posted - 2009.04.02 15:20:00 -
[533]
I just heard about these proposed changes to my beloved SB and although I welcome some of the ideas, I fear the major changes will hinder how I use my Hound. It sounds like they are really upping the amount of alpha damage done to large targets at the expense of survivability. The SB was a glass cannon with mediocre damage before but if you make it a short range bomber with the 30 second cloaking penalty it's going to have even less survivability. With the cruise missiles it is sometimes possible to one volley frigates that aren't moving at warp speed but with these changes it sounds like any fast moving ship will be totally immune to SB damage.
My friends and I fly frigates/cruisers so we rarely go up against BC/BS fleets. The proposed changes sound like I'll no longer have a purpose to fly the Hound if I can't even hit a cruiser or frigate because my missiles are so slow and short ranged that they can just move away from them.
I'll try out the changes on sisi when it goes live though before I cry too much. I'd rather see a damage bonus to cruise missiles, cheaper bomb costs and remove the 0.0 restriction on bombs.  Murashu Agony's End |

Kumq uat
Gallente Guiding Hand Social Club
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Posted - 2009.04.02 15:24:00 -
[534]
The problem is I use my bombers for anti miner/hauler work and TBH this torp config is worse than the cruise config. I thought it would be better but my testing shows I need 4 volleys to take out a damn Mackinaw where as I required three of cruises. Really need to be looked at.
www.eve-pirate.com original author |

Dav Varan
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Posted - 2009.04.02 15:25:00 -
[535]
What was wrong with stelth bombers that required fixing ?
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Cailais
Amarr Diablo Advocatus Vanguard.
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Posted - 2009.04.02 15:35:00 -
[536]
Originally by: RedSplat
Originally by: Captain Vampire Great feedback Chronotis, looking forward to flying these ships on TQ in my favorite small roaming gang. Definitely a buff for recon gangs. Tbh, I am a bit afraid that this covert ops cloak combined with delayed local in WH will make these ships a bit OPed even in the right situations..
They will still have a smaller engagement envelop than say a Pilgrim, put out less DPS (?) and be FAR easier to kill.
Oh by the way, WH space is meant to be dangerous.
A Pilgrims DPS is around 250 - 300dps dependant upon skills and the target. It engagement range is about 10 - 15km in order to maximise its neuts / nos and sustain the cap need of its EW and any active tank.
That and we're talking about a frigate here - damn right it should be easier to kill.
C.
Originally by: Capa So if you wake up one morning and it's a particularly beautiful day, you'll know we made it.
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kessah
The Accursed
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Posted - 2009.04.02 15:42:00 -
[537]
My personal feeling is that is an EXTREME amount of dps for such a small ship and agaisnt primarily a ship class that its already pretty good agaisnt 'Battleships' 500 dps with rage torps is nuts a gang of 5 with the ability to cloak, no lock delay & avoid fire from the Battleship, its abit much tbh.
It takes alot of emphasis off larger classes with the kinds of dps your proposing. 3x rage torp spewing SB's will break any battleship tank with resonable fitting costs.
I worried is all & drones wont cut it with the ranges they are proposing 
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RedSplat
Heretic Army
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Posted - 2009.04.02 15:42:00 -
[538]
Originally by: Cailais
Originally by: RedSplat
That and we're talking about a frigate here - damn right it should be easier to kill.
C.
My point was that the existence of ships like the Pilgrim makes claims that the SB would be OP with a Covops cloak a little odd.
Whats a Geddon more frightened of, the new SB or a Pilgrim?
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
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Devasatation
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Posted - 2009.04.02 15:48:00 -
[539]
Despite what Chronotis has said regarding this matter, I still think that splitting the bombers up is the way to go.
An updated version of the current bomber that specialises in popping frigates and destroyers would be used by many players. I know that I'd use it for Factional Warfare plexes. The current bombers need looking at though. Giving them a large explosion velocity bonus instead of a damage bonus would allow them to really hurt small targets, but not be much of a threat to larger targets, which the new bomber would be used for.
The new bomber idea has merit and looks like it is well designed, however I cant really see myself or many other people I know using it for anything other than a novelty.
Please split up the bombers, it makes sense and pleases everyone.
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Fzhal
Caldari Deep Core Mining Inc.
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Posted - 2009.04.02 15:59:00 -
[540]
Edited by: Fzhal on 02/04/2009 16:01:49
Originally by: CCP Chronotis
Originally by: RedSplat
Do you think its reasonable to have a situation where 4 or 5 SB's can pop a BS with the second volley fired?
this is the biggest concern we have that the volley damage scales every quickly and could be overpowered in many scenarios when combined with other factors.
With this, like any other balancing, we will see how it plays out and continue to look at tweaking the ships until we have the right overall balance.
Quote:
Also,
BOMBS
Why arent they being considered to fufill the anti BS role?
Hint: they dont curently.
Bombs require much more time to figure out the best possible changes to these which might be as simple as reducing the cost however their special case application (in null sec and against a group of targets) requires consideration. The suggestion to extend its use to low sec would be be too powerful generally however a second pass at bombs like many other things is needed.
You may say that but I disagree. Just look at the cost of the target BS, How about a raven. 86mil Raven, 10.2mil for 6 Siege Launcher II, 2.1mil for 3 BCS II, 5.2mil for 4 Large Shield Extenders II, 5.2 Mil for 2 Invul Field II, 2.4mil for 2 Medium Neut II. Total Cost is 112mil. Then you pay 32 mil for insurance and only end up losing 10 Mil if you lose the ship. (From memory but I think I am real close on this number)
Now the cost of the Stealth Bombers. Does 30 mil each sound about right? Multiply that times 5 and you have 150 Mil for 5 ships and 5 pilots. Insurance on these things is a joke so we'll say that they'd get back a conservative total of 15 mil total. Meaning if these pop the group loses a total of 75mil.
So lets say 5 Stealth Bomber Pilots versus a group of 5 in various ships. If they stuck around for a second volley then the SB group would lose 2-3 bombers (27 mil per player) to take out a Raven.
With the Stealth Bomber's low agility this still makes a bomber less effective than 5 cruisers doing 250-300 DPS.
On a seperate note.
My suggestion is to keep with the torpedoes but add in some utility. Why not give them a bonus on sensor dampeners or ECM? I think Dampeners would be better though because you could use javelins and stay out of range of most BS's. Say 2 Dampeners with range scripts could get a normal BS's targeting range down to 30 KM?
With ranged damps a lone Stealth bomber with javelins could sit at range and make a BS run away, but if it stayed in close it would be eaten by drones and whatnot. But then you add in the gang element. A Bomber and Inty can take out a BS, but if it was 2 on 2 then it would be a rough fight for both gangs.
Actually I like this idea a lot! Give Stealth Bombers a Dampener bonus along with the Torpedo bonus!
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Kagura Nikon
Minmatar M. Corp
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Posted - 2009.04.02 16:04:00 -
[541]
Originally by: Fzhal Edited by: Fzhal on 02/04/2009 16:01:49
Originally by: CCP Chronotis
Originally by: RedSplat
Do you think its reasonable to have a situation where 4 or 5 SB's can pop a BS with the second volley fired?
this is the biggest concern we have that the volley damage scales every quickly and could be overpowered in many scenarios when combined with other factors.
With this, like any other balancing, we will see how it plays out and continue to look at tweaking the ships until we have the right overall balance.
Quote:
Also,
BOMBS
Why arent they being considered to fufill the anti BS role?
Hint: they dont curently.
Bombs require much more time to figure out the best possible changes to these which might be as simple as reducing the cost however their special case application (in null sec and against a group of targets) requires consideration. The suggestion to extend its use to low sec would be be too powerful generally however a second pass at bombs like many other things is needed.
You may say that but I disagree. Just look at the cost of the target BS, How about a raven. 86mil Raven, 10.2mil for 6 Siege Launcher II, 2.1mil for 3 BCS II, 5.2mil for 4 Large Shield Extenders II, 5.2 Mil for 2 Invul Field II, 2.4mil for 2 Medium Neut II. Total Cost is 112mil. Then you pay 32 mil for insurance and only end up losing 10 Mil if you lose the ship. (From memory but I think I am real close on this number)
Now the cost of the Stealth Bombers. Does 30 mil each sound about right? Multiply that times 5 and you have 150 Mil for 5 ships and 5 pilots. Insurance on these things is a joke so we'll say that they'd get back a conservative total of 15 mil total. Meaning if these pop the group loses a total of 75mil.
So lets say 5 Stealth Bomber Pilots versus a group of 5 in various ships. If they stuck around for a second volley then the SB group would lose 2-3 bombers (27 mil per player) to take out a Raven.
With the Stealth Bomber's low agility this still makes a bomber less effective than 5 cruisers doing 250-300 DPS.
On a seperate note.
My suggestion is to keep with the torpedoes but add in some utility. Why not give them a bonus on sensor dampeners or ECM? I think Dampeners would be better though because you could use javelins and stay out of range of most BS's. Say 2 Dampeners with range scripts could get a normal BS's targeting range down to 30 KM?
With ranged damps a lone Stealth bomber with javelins could sit at range and make a BS run away, but if it stayed in close it would be eaten by drones and whatnot. But then you add in the gang element. A Bomber and Inty can take out a BS, but if it was 2 on 2 then it would be a rough fight for both gangs.
Actually I like this idea a lot! Give Stealth Bombers a Dampener bonus along with the Torpedo bonus!
that is the main reason i prefer the NON COVERT cloak but with huge speed bonus. Covert ops cloak will make the ship too expensive. ------------------------------------------------- If brute force doesn't solve your problem... you are not using enough
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DNSBLACK
Gallente Dirt Nap Squad Dirt Nap Associates
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Posted - 2009.04.02 16:06:00 -
[542]
To solve the cloak issue-
Proto type cloak = No recloak delay poor cloaked speed.
Tec 2 cloak= No cloak delay and a better cloaked speed.
Cov Cloak= 30 sec cloak dely, decent speed while cloaked, can warp cloaked.
This would give the bomber pilot some options. Your changes are really limiting the bomber options that he use to have.
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Andrea Griffin
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Posted - 2009.04.02 16:16:00 -
[543]
If it does pan out that the new Stealth Bomber has a lower survivability with these changes, would there be any plans to reduce the build cost? The bomber itself has always been a bit pricey for what it does, but adding a CovOps cloak makes it significantly more expensive.
Looking forward to trying this out (I didn't get a chance to jump on Sisi last night ). Hope my gang mates don't mind me warping out the second someone targets me, because while I could afford to lose one or two I certainly wouldn't want to. 
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Zostera
Minmatar Honour Bound Sc0rched Earth
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Posted - 2009.04.02 16:31:00 -
[544]
Very dissapointing set of changes.
I find it hard to imagine flying a bomber again which is a shame for such a potentially unique and fun ship to fly.
Simply adding the adding the cov-ops cloak and retaining cloaked speed would have made these perfect as part of a cov-ops gang. Since they will never be tacklers and always be weak their main defense was distance and the ability to re-cloak. Adding the cov-ops cloak would mean they could travel with recons and effectively set up an ambush using each ship type in it's own unique way. Recons for points and jamming, bombers for ranged dps. Inties would still be a threat burning out to them and the ship would be just as vulnerable but a little more useful than before.
Or
Make the bomb bay larger possibly with an "External bomb bay" mod. Decrease the activation cycle time too so several bombs can be deployed. Make sure each ship can fit speed mods to give it a chance to get away.
As it is I see the life of a bomber pilot like this.
Sneak up - decloak - launch torps - get locked by an intie - die before torps hit.
And totally pointless trying to operate in a situation where a bubble is deployed.
Completely the wrong way to change these ships, I can't imagine a fleet of them killing even 1 BS.
Sad to see them go this way.
Zos
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DNSBLACK
Gallente Dirt Nap Squad Dirt Nap Associates
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Posted - 2009.04.02 16:36:00 -
[545]
CCP Chronotis
1. Build 1 intresting but not effective in the role you stated.
2. Build 2 Damage out put is perfect, The options on cloaking needs looked at. Suggestion: Build 1 cloaking changes with build 2 damage out put. I know loosing the cov cloak will **** some people off but lets try it.
3. Build 3 What are you looking at ????????? Any new ideas and when will we see it. Keep responding us bomber pilots are waiting. 3 days on sisi so far and no game play is killing me but iam willing to keep testing.
By the way Iam ok with change but this statement a few pages back I disagree with.
"This is certainly a please everyone scenario and perfectly logical suggestion by many of you to not cause any unhappiness at all. However we feel that this approach would not work besides being the "path of least resistance". There are some of you who have found a role and strategy that works for you and have dedicated time to specialising in that role and are rightfully critical of having that altered to a new role requiring a change of strategy.
However we believe the vast majority of pilots would and will prefer the new role and the handful who are left preferring the old role in a ship that as we originally stated had missed our original intention for the bomber class would be left happy but we would have a ship class rarely used and a victim of legacy.
It is much better to evolve the original ships role to where it has a better place and part to play in the game than leave a relic ship class that makes little sense to most even if the transition is a painful one, it is a much preferred approach for us."
But i know you are moving this direction so why fight it. The bomber as it is today is perfect and is no relic. It is the lack of planning and preperation and tactics that makes the bomber a tough ship to fly but fun once you master it. You are limiting the flexability of the current ship and I hope the change dosnt make it more of a relic.
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Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2009.04.02 16:42:00 -
[546]
I'm going to take a moment to touch on bombs, although it is slightly off topic it is necessary as these new bombers need to be balanced not only for torps but for their eventual use with bombs again.
I would seriously suggest removing the bomb damage bonus and free up that "bonus slot" for other things. This should make the balancing a bit easier to deal with assuming there is a cap to how many bonus slots you want this class of ship to have. Either that, or make to bonus to bomb velocity to give it more range so that it can be fired from the normal firing range of torps. This would allow for the lack of cloaked speed bonus to get within 15km, and allow firing torps and bombs from the same range (perhaps encouraging more use of the 2 siege launcher, 1 bomb launcher configurations). The actual damage of the bombs can be tweaked for the bomb itself to compensate, as they need to be reworked anyway... and if another class of ship is eventually developed that can use them perhaps its bonus could be to the bomb damage.
As for the bombs themselves, they could easily be expanded upon to encompass many of the better ideas presented in this thread.
1: Racial Damage Bombs: The damage can be upped to compensate for the lack of the bomb damage bonus. The damage and area of effect probably needs to be looked at anyway.
People need to remember that anything frigate sized, and often cruiser sized, is vaporized by even a single bomb "IF" they have a MWD going at the time. Primarily because bomb damage is not mitigated in the slightest by speed, and far more effective against larger a larger sig radius.
They also need to remember that bombs do damage even if the bomber has warped off grid.
2: POS Structure/Anti-Cap Bombs: These could easily be developed and balanced to give huge damage, but only to entities that have huge sig radius or are anchored. This would facilitate its hinted at role as a Black Ops bridged in anti-cyno jammer ship. These monstrous bombs would have little effect on BS size and below (or perhaps a "shaped charge" if you will, only doing damage in a very small radius), however they would be large enough that only 1 could be loaded at a time and a blockade runner might be necessary to jettison more bombs to be picked up and loaded after a couple of bombing runs were completed. This role for the bomber would be excellent as it would require a bit of thought to the logistics to be effective, and would require active support (including clever use of HICs, DICs, and anchored bubbles to defend against). These specialized bombs could also be hella expensive, as they would play such a critical role in Sov warfare (establishing that critical beachhead for your main cap fleet) it would be justified.
The list of other "specialized" bombs that are possible are long and distinguished. It would breath new life into Sov/fleet warfare in general, and the SB class in particular. Perhaps using this approach bombs would eventually becoming the effective "fleet dispersal" vehicle they were intended to be... and more.
===== Yeah, VC is back, and we have a bone to pick with you. |

DiseL
Dirt Nap Squad Dirt Nap Associates
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Posted - 2009.04.02 16:44:00 -
[547]
I agree about the cloak. I would love to see the ability to fit non-covert ops cloak with the zero targetting delay/zero recloak delay as it is now. Tie the 30sec recloak timer to the cov-ops only. The new torps changes are much better than the first day on SISI. One thing I think that is vitale is the 20% bonus per level to explosion velocity. This tweak made the torp much more viable but still allows smaller ships much reduced damage. The speed tanking of missiles now is absurd at best. The "Guided Missile Precision" skill is desperately needed to apply to all missiles.
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CrestoftheStars
Caldari Recreation Of The World
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Posted - 2009.04.02 16:48:00 -
[548]
after testing a lot with a friend and testing some in public fights i find this to be the problem : forget about hitting anything smaller then bc's for decend dmg. anything larger forget about engaging them since they will almost instant pop you and you simply do not have enough dmg to bring the ship down fast enough (not anyway near enough dmg and the sb is so big that even heavy drones hit it no prob) ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |

DiseL
Dirt Nap Squad Dirt Nap Associates
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Posted - 2009.04.02 16:50:00 -
[549]
Edited by: DiseL on 02/04/2009 16:50:28 BTW, we may not all agree with these bomber changes but I must admit this is the most interaction (Falcon thread also) I have ever seen by ccp regarding a game change. This is the first time I have felt they are listening and taking everyone's ideas into consideration. I hope this is how it will be handled in the future regarding all buffs/tweaks! Thanks.
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McEivalley
Fallen Angel's Blade.
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Posted - 2009.04.02 16:50:00 -
[550]
Edited by: McEivalley on 02/04/2009 16:52:09 Guys, guys... I know it's a space game and should be fun and everything, but with great power comes great responsibility. To your wallet, in this case. WWII bomber pilots, especially those flying with just 1 torpedo under their belly were swarming and dying long time before they were able to take out 1 ship out of a fleet. They were defenseless vs interceptors or gunships (or close to that). Nearing the end of WWII, japan didn't even bother separating the torpedoes from the ships...
So yeah, you should be flying glass, and say "TY CCP" for letting us do this warping cloaked, moving while cloaked, putting a damage output completely disproportionate to the ship's size, and even has enough cpu for some interesting EWAR. yeah, it costs quite a bit to get such a MASSIVE weapon running and yeah, it takes some skill to keep it alive. Don't expect solo work from stealth bombers. TBH, it was all in the minds of cloak-freaks with their own notions of how the ship should work in a so cool awesome way they'll solo everything (though it didn't, and probably never will).
The sig-rad reduction would be awesome as it is more realistic when you bring the sci into this fi. I does make sense. If an interceptor or AF are around, or a specialized t2 cruiser that has a great scan res, then sure... fine... you deserve to die in the 30 seconds between cloaks.
But I don't believe that any BS or even BC should (I didn't say the couldn't) be able to lock down a stealth bomber in under 30 seconds. Ok, maybe a heavily sensor boosted BC should just make it. A 3 scales bigger ship should be able to soak some of the runs and has drones for defense. It doesn't need to lock as it shouldn't be able to use its main weapons on such a ship in time. After 30 seconds it's fair enough chance and more for the SB to finish its run and GTFO with the abilities you've bestowed on it already.
I would, however, concentrate on shoving the ship towards an alpha rather than dps role. Yes, it's fearsome when a wolf-pack decloaks and alpha something big, but that's the big thing's fault. In no navy in the world ever has a battleship went roaming alone, and if it did, it usually didn't come back. That's the way it works. If you're getting the ship going towards a support dps role than most would just fly a HAC or BCs, especially the later as they are way more cost effective, and the ship will still be very much un-used.
Sorry for the wall of text. Bottom line is:
1) Make sure that 5 or 6 of these, with a damage rig and no BCU will be able to alpha a t2 skilled BS pilot (isk wise, should be worth the same as their total loss). 2) Make sure that unless the stealth bomber is a part of a large fleet (i.e. not a wolf pack of just these) it should be glass and vulnerable to cruiser sized and below (which in essence, includes drones). 3) Lurking fast and incredible sig tank in a relatively slow speed for a frig should ensure its survivability against its natural targets (i.e. BC and above). 4) To regain some balance and focus it on its role, I would nerf its rigs calibration points to 300. That way you can expect one high damage missiles rig and maybe some other one that has no implication over any bonus the ship receives skill-wise and by roles or an astronautics rig for better positioning in grid... yet no two damage rigs. 5) Scan resolution should be increased a bit and locking range reduced a lot. Base locking range should be no more than 35km without skills. Scan resolution, however, should be upped. atm, with 3 sensor booster t2 with res scripts gets a max of 1531mm, but that means forget all your spare med slots for the ability to strike first and fast. I would recommend a base of 600mm-650mm which is more than a fair trade to its locking range. 6) I would also recommend increasing its cap size, and paying for it with # of locked targets (reduce to 3) and sensor strength (-25%), which might encourage people to start using the white noise jammers more as well. Do - don't die trying. |
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Illectroculus Defined
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Posted - 2009.04.02 16:54:00 -
[551]
I was just reading through the black ops thread and threw out a stealth bomber idea which might be worth discussing.
Change cynojammers to allow multiple jammers to be deployed in a system (no more than one per pos) and create a specialist bomb which doesn't do any damage but which disrupts cynojammer functionality for a short period of time (10 minutes).
Allow black ops to cyno into jammed systems and then use a coordinated stealth bomber attack to disable all the cynojammers for long enough to bring in a proper fleet and set up a beachhead.
Instead of needing crazy damage bonuses against structures to give stealth bombers a legitimate strategic role all we need is the ability to render them non-functional for a limited period.
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Interghast
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Posted - 2009.04.02 17:22:00 -
[552]
Originally by: McEivalley
1) Make sure that 5 or 6 of these, with a damage rig and no BCU will be able to alpha a t2 skilled BS pilot (isk wise, should be worth the same as their total loss).
I think that level of alpha strike is way over the top. Next we'll be saying 50 bombers can alpha a carrier... Yes that would be funny but waaay out of line.
Originally by: McEivalley
2) Make sure that unless the stealth bomber is a part of a large fleet (i.e. not a wolf pack of just these) it should be glass and vulnerable to cruiser sized and below (which in essence, includes drones).
I think that is pretty much a given, no change there other than the ludicrous recloaking delay which even the transport ships had removed.
Range tanking with damps was one of the best ways to survive in a mixed fleet with the cruise bomber. You might get away with scan res damping but you are already tight on CPU if you want to fit 2-3 BCU2 and you'll need a few painters for anything smaller than BS.
I still think CCP should give the option of torps for in your face close range alpha (but maybe not as much as people are asking for) or ranged cruise for more utility and less alpha (such as anti-falcon work which the current cruise bomber is the best thing at below a sniping bs or eagle).
I'm going to mention this point again because having seen the u-turn on the close range falcon such that it can still operate at 200km removing the ranged bomber as a counter is really daft.
If you rig a bomber it can hit out to 230km, 3 purifiers can alpha a falcon if it isn't plated. Most falcons I've seen are 3 SDA fitted with rigs which also reduce the shield capacity.
Now in most cases we haven't had 3 bombers in range of the same falcon at the same time, however even one volley will make a falcon leave the field, two wil put it nearly into structure. Even if the bomber is jammed after the missiles go they will hit (unless you are cloaked basically) but take 30 seconds to hit giving the falcon time to warp out if they are awake (thus the bomber cannot be considered overpowered in that respect).
Killing the falcons is a bonus but not the point, the point is that there is a ship that is able to get them to warp out and thus let the rest of my gang continue to fight.
The cruise bomber can also shake up a dictor into moving off a gate, again it probably won't die but the point is that he is busy with me and leaving the rest of the gang alone.
I have the ability to hit things at range, scare smaller stuff off the field, pop drones and add some ranged ewar for my gang etc. All of that goes away with these changes just so I can be one shot gank and warp out machine.
Not going to say that there are not benefits to a torp bomber (we've been discussing tactics) but to totally remove all the current uses and replace with just alpha dps is very sad.
Yes, beating a dead horse at this point, I know :P
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Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2009.04.02 17:34:00 -
[553]
Originally by: Interghast
Originally by: McEivalley
1) Make sure that 5 or 6 of these, with a damage rig and no BCU will be able to alpha a t2 skilled BS pilot (isk wise, should be worth the same as their total loss).
I think that level of alpha strike is way over the top. Next we'll be saying 50 bombers can alpha a carrier... Yes that would be funny but waaay out of line.
Originally by: McEivalley
2) Make sure that unless the stealth bomber is a part of a large fleet (i.e. not a wolf pack of just these) it should be glass and vulnerable to cruiser sized and below (which in essence, includes drones).
I think that is pretty much a given, no change there other than the ludicrous recloaking delay which even the transport ships had removed.
Range tanking with damps was one of the best ways to survive in a mixed fleet with the cruise bomber. You might get away with scan res damping but you are already tight on CPU if you want to fit 2-3 BCU2 and you'll need a few painters for anything smaller than BS.
I still think CCP should give the option of torps for in your face close range alpha (but maybe not as much as people are asking for) or ranged cruise for more utility and less alpha (such as anti-falcon work which the current cruise bomber is the best thing at below a sniping bs or eagle).
I'm going to mention this point again because having seen the u-turn on the close range falcon such that it can still operate at 200km removing the ranged bomber as a counter is really daft.
If you rig a bomber it can hit out to 230km, 3 purifiers can alpha a falcon if it isn't plated. Most falcons I've seen are 3 SDA fitted with rigs which also reduce the shield capacity.
Now in most cases we haven't had 3 bombers in range of the same falcon at the same time, however even one volley will make a falcon leave the field, two wil put it nearly into structure. Even if the bomber is jammed after the missiles go they will hit (unless you are cloaked basically) but take 30 seconds to hit giving the falcon time to warp out if they are awake (thus the bomber cannot be considered overpowered in that respect).
Killing the falcons is a bonus but not the point, the point is that there is a ship that is able to get them to warp out and thus let the rest of my gang continue to fight.
The cruise bomber can also shake up a dictor into moving off a gate, again it probably won't die but the point is that he is busy with me and leaving the rest of the gang alone.
I have the ability to hit things at range, scare smaller stuff off the field, pop drones and add some ranged ewar for my gang etc. All of that goes away with these changes just so I can be one shot gank and warp out machine.
Not going to say that there are not benefits to a torp bomber (we've been discussing tactics) but to totally remove all the current uses and replace with just alpha dps is very sad.
Yes, beating a dead horse at this point, I know :P
All of the uses you point out for the current SB have definite value. However, I think the point in this case is that such duties should not fall on the shoulders of a ship designated as a "bomber". I'm not trying to say that you and I were using it wrong, quite the opposite in fact. We made the best use of the ship as we could, it just didn't fulfill its intended design well (which is honestly a modest failure on CCPs part, no offense intended to CCP).
That being said, this change "should" open the door to a class of ship for all races that is designed to fill the harassment role that SBs found themselves filling. Not all T2 designs are out by a long shot, this role should be considered for one of them.
===== Yeah, VC is back, and we have a bone to pick with you. |

Willow Whisp
Sadist Faction
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Posted - 2009.04.02 17:37:00 -
[554]
So far i've been fairly silent in this exchange. Here are my concerns. 1) Torps vs cruise: Allow for flexibility, or at least give the bombers a velocity bonus that applies ONLY to javelins to allow for at least 100km range. The survivability of bombers in many ocasions is directly tied to distance from battle. Being forced to show your hand at 30KM, and then be unable to recloak for 30s is stupid. Especially with the lower speeds that they now operate in. A single interceptor spells death for this machines now. You've turned the bomber from a great frigate roam platform, into a blob-only solution where a BS would do the same job better - again. A bomber does not have the speed, maneuverability, tank or survivability to stay on the field more than a few volleys. Much less within 30 KM of the engagement.
2) Cov Ops cloaks: The biggest advantage of the bomber was the cloaked velocity bonus and short re-cloaking delay. It allowed for moving within the field expediently and it was a great advantage for precision maneuvering. I would honestly rather keep the velocity bonus rather than the covops cloak. Especially if I have to worry about a 30km engagement window.
3) Bombs: Either allow us to target an area for deployment, or make them as before where they dropped in place and didn't move. having to "aim" with the nose of your ship in an environment that really isn't designed for precision navigation doesn't vibe well with me. Also, please allow the bombs to explode AFTER a ship has warped off or cloaked. bombing runs shouldn't have to rely on staying on the field to watch the pretty boom unnecessarily. They are supposed to be "fire and forget" aoe weapons. So why are they tied to the presence of the bomber on the grid? -- this is my sig. |

Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2009.04.02 17:45:00 -
[555]
Originally by: Willow Whisp So far i've been fairly silent in this exchange. Here are my concerns. 1) Torps vs cruise: Allow for flexibility, or at least give the bombers a velocity bonus that applies ONLY to javelins to allow for at least 100km range. The survivability of bombers in many ocasions is directly tied to distance from battle. Being forced to show your hand at 30KM, and then be unable to recloak for 30s is stupid. Especially with the lower speeds that they now operate in. A single interceptor spells death for this machines now. You've turned the bomber from a great frigate roam platform, into a blob-only solution where a BS would do the same job better - again. A bomber does not have the speed, maneuverability, tank or survivability to stay on the field more than a few volleys. Much less within 30 KM of the engagement.
2) Cov Ops cloaks: The biggest advantage of the bomber was the cloaked velocity bonus and short re-cloaking delay. It allowed for moving within the field expediently and it was a great advantage for precision maneuvering. I would honestly rather keep the velocity bonus rather than the covops cloak. Especially if I have to worry about a 30km engagement window.
3) Bombs: Either allow us to target an area for deployment, or make them as before where they dropped in place and didn't move. having to "aim" with the nose of your ship in an environment that really isn't designed for precision navigation doesn't vibe well with me. Also, please allow the bombs to explode AFTER a ship has warped off or cloaked. bombing runs shouldn't have to rely on staying on the field to watch the pretty boom unnecessarily. They are supposed to be "fire and forget" aoe weapons. So why are they tied to the presence of the bomber on the grid?
They aren't. Your bomb will detonate after you have warped away.
===== Yeah, VC is back, and we have a bone to pick with you. |

Alastairon
Up2-NoGood Intrepid Crossing
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Posted - 2009.04.02 17:46:00 -
[556]
Can we please get SOME KIND OF EXPLANATION on the 30sec recloak delay for CovOps cloaks? It makes ZERO sense to commit with a ship that can't take a hit and will ONLY cause SB pilots to have to play warp in/out games.
Chronotis, PLEASE address this and drop this requirement!
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Interghast
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Posted - 2009.04.02 17:47:00 -
[557]
Originally by: Willow Whisp
3) Bombs: Either allow us to target an area for deployment, or make them as before where they dropped in place and didn't move. having to "aim" with the nose of your ship in an environment that really isn't designed for precision navigation doesn't vibe well with me.
Agree on the targeting an area, though I don't know how the ui would work. The problem at the moment is you have to spend lots of time getting into range and make sure your target is aligned with your exit warp out or else you will be pointed before you align.
Originally by: Willow Whisp
Also, please allow the bombs to explode AFTER a ship has warped off or cloaked. bombing runs shouldn't have to rely on staying on the field to watch the pretty boom unnecessarily. They are supposed to be "fire and forget" aoe weapons. So why are they tied to the presence of the bomber on the grid?
The bomber doesn't have to be on grid for the bomb to explode and do damage, however you do need to be on grid to get damage messages in the log (other than for things that appear on the overview at range such as stations and gates.
Coordinating runs with a couple of bombers takes practice but can be a giggle. Problem is a single bomb will be lucky to kill anything awake now they appear on overview.
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Fzhal
Caldari Deep Core Mining Inc.
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Posted - 2009.04.02 17:54:00 -
[558]
In the current iteration of stealth bombers the title does not fit the ship. They are more like stealth snipers of Frigates. But with the flight time of 30 seconds anything can warp out before being damaged. I think there are much better "Snipers" like the Moa etc... Use those to take out a Rook.
The new idea for bombers fits the "Bomber" role better. High damage to big targets.
One thing I don't like currently is if you have 5 Stealth bombers cloaked and sneaking up on a BS, they will decloak eachother before they get within range of launching the Torps.
I think range damps and a sig reduction would be appropriate for these new bombers. It needs some way of defending itself.
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DNSBLACK
Gallente Dirt Nap Squad Dirt Nap Associates
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Posted - 2009.04.02 17:57:00 -
[559]
Edited by: DNSBLACK on 02/04/2009 17:57:32
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Merc101
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Posted - 2009.04.02 17:59:00 -
[560]
Well after reading everyones posted. I think that the SB's should be left alone. They serve a really good role in fleet battles as bombers or anti-falcons because of their range. Its already hard to fly Caldari solo with all the other missle nerfs, the Manticore is one of my personal favorites because if an enemy is pinned down it can get in those last few final blows. Also if you take away their range, no one is going to fly them because they are already sooo expensive and paper thin. Cloaking is essential and so is range. Leave them alone I say.
-Merc
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Vaarun
Amarr PIE Inc.
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Posted - 2009.04.02 18:04:00 -
[561]
Originally by: CCP Chronotis Responding to the most frequent suggestions in the last few pages:
There are some of you who have found a role and strategy that works for you and have dedicated time to specialising in that role and are rightfully critical of having that altered to a new role requiring a change of strategy.
"We're going to change the SB's to what we want regardless of your suggestions, feedback, or criticism".
If you weren't going to be responsive to input, why start this thread? We are getting good feedback form pilots on Sisi, but this has caused a lot of strife for many of us bomber pilots.
Fine.
Just let me know before you change the bombers so I don't make the mistake of going for a bomber that has cruises fitted. I'll try the new ship. Not that the current SB was easy to learn to fly, but I did. I'll do my best with the new ship and if it doesn't work, it will only cost me the time to train to Torp IV. I'm very glad now I didn't spend the time to train to Cruise V and the Specialization as I only fly Amarr ships, but I feel the frustation for those who did for the SOLE purpose of flying the SB...
I'm all for change, so long as it makes things better and doesn't ruin something that already works fine.
You devs see a bigger picture than I do, but I will miss my Purifier if I can't fly it any more with decent effect.
Take care of my baby... "To bring order to chaos, one must bring chaos to its knees."
-Vaarun |
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CCP Chronotis

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Posted - 2009.04.02 18:08:00 -
[562]
Hey Folks,
a quick update on some changes we will test on sisi over the weekend.
Following feedback and internal playtesting we are looking at a reasonable compromise between the glass and the cannon part of the stealth bombers. Essentially we are looking to decrease the cloak reactivation delay to 15 seconds coupled with a reasonable increase to fittings (grid/cpu) to allow some easier and better fits.
The flip side of this is a reduction in the torpedo damage bonus to 15% per level which means you are still 3/4 of a raven in damage terms but with a much better survivability due to the ability to fire and cloak before ships might lock and also the ability to fit some HP or resistance based mods to your ships.
In addition the agility as been fine tuned as mentioned by Nozh in his post so you should find your align and warp times much faster as well now.
This change should be on sisi after it is rebooted next (which means the changes might not appear until tomorrow)
Please keep the feedback coming!
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DNSBLACK
Gallente Dirt Nap Squad Dirt Nap Associates
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Posted - 2009.04.02 18:15:00 -
[563]
1. Lowering the ship sig radius would be better then a a tank or resist.
2. Thanks for the response and keep it coming. iam willing to test everynight. My entire alliance depends on this being right.
3. The agility will be nice. 15 secs may allow us to sensor damp with scan res script and shoot before being locked.
4. The CPU and Grid will be intresting and nice cant wait to try some new fits.
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Merin Ryskin
Peregrine Industries
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Posted - 2009.04.02 18:18:00 -
[564]
Originally by: CCP Chronotis this is the biggest concern we have that the volley damage scales every quickly and could be overpowered in many scenarios when combined with other factors.
Please keep in mind that any scenario in which bombers are killing a battleship with one or two shots involves a HUGE advantage in numbers. While bombers might kill a bit faster than other potential 10v1 scenarios, the target has virtually no chance of surviving no matter what the 10 ships are. Please do not nerf bombers just to give people an illusion of having a chance in situations where they are guaranteed to lose.
With this, like any other balancing, we will see how it plays out and continue to look at tweaking the ships until we have the right overall balance.
Quote: Bombs require much more time to figure out the best possible changes to these which might be as simple as reducing the cost however their special case application (in null sec and against a group of targets) requires consideration. The suggestion to extend its use to low sec would be be too powerful generally however a second pass at bombs like many other things is needed.
I disagree, the solution is actually very simple. Reduce costs to approximately equal to interdictor bubbles (also an extremely powerful weapon), expensive enough to notice when you buy a stack of 500, but not so expensive that you hesitate to use it. Once that is done, balance the damage to be appropriate for the new cost.
As for lowsec, again, I disagree. There is absolutely no reason why bombs would be overpowered in lowsec. In fact, in the majority of lowsec scenarios (small gang or solo), bombs would be a POOR choice due to their low sustained dps. Unlike interdictor bubbles, which cause a fundamental change in PvP tactics, bombs won't really do all that much that can't be done (though somewhat less effectively) with existing smartbombs.
If bombs would be so overpowered in lowsec, remove them from the game entirely. EVE does not need toys that are only for rich 0.0 alliances. -----------
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DNSBLACK
Gallente Dirt Nap Squad Dirt Nap Associates
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Posted - 2009.04.02 18:22:00 -
[565]
By the way thanks for the steath buff. If you havnt tested on SISI and are not a true bomber pilot you wont know what they changed that has help out alot. Iam afraid to post it cause they may not know they did it.
Black
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Murashu
Agony's End
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Posted - 2009.04.02 18:23:00 -
[566]
Someone else brought up a point that I overlooked. What is being done to fix the problem created for those of us who have cruise missile skills and no torp skills? I just made a new plan on evemon and have 23 days before I can use T2 torps and launchers...23 more days of training because some dev decided I wasn't having fun with my current SB  Murashu Agony's End |

Merin Ryskin
Peregrine Industries
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Posted - 2009.04.02 18:26:00 -
[567]
Originally by: CCP Chronotis Please keep the feedback coming!
Honestly? Terrible change. The cloak delay is a non-issue. Bombers are much better with the full 20% damage and 30 second delay, especially since in most cases, you'll have to stick around for 30 seconds to get the kill anyway.
Remember, these are gang ships. Since you now have a covops cloak and are welcome in recon gangs, your recons should take care of keeping you alive. All you need is the fitting increase to allow enough tank to handle drone aggro and/or random stray shots.
Consider the case of an Arazu + 2x bomber, a fairly reasonable cloaking gang for hunting ratters/missioners/solo Pvpers/etc in hostile territory. Consider a good potential target, a Raven ratting in a belt. How does this fight go?
Arazu tackles and cripples the Raven's lock range. Bombers de-cloak and open fire from outside of the Raven's new lock range. Your ~1500 dps total isn't going to pop the Raven in under 30 seconds, so you're in it for the long fight. In this case, an extra 25% damage is MUCH more important than the ability to re-cloak immediately.
The scenario of decloak -> shoot -> recloak simply isn't very plausible in the real world. Don't nerf bomber DPS just to give people false confidence in something they simply aren't going to be able to use. -----------
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Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2009.04.02 18:52:00 -
[568]
Edited by: Ranger 1 on 02/04/2009 18:54:12
Originally by: Merin Ryskin
Originally by: CCP Chronotis Please keep the feedback coming!
Honestly? Terrible change. The cloak delay is a non-issue. Bombers are much better with the full 20% damage and 30 second delay, especially since in most cases, you'll have to stick around for 30 seconds to get the kill anyway.
Remember, these are gang ships. Since you now have a covops cloak and are welcome in recon gangs, your recons should take care of keeping you alive. All you need is the fitting increase to allow enough tank to handle drone aggro and/or random stray shots.
Consider the case of an Arazu + 2x bomber, a fairly reasonable cloaking gang for hunting ratters/missioners/solo Pvpers/etc in hostile territory. Consider a good potential target, a Raven ratting in a belt. How does this fight go?
Arazu tackles and cripples the Raven's lock range. Bombers de-cloak and open fire from outside of the Raven's new lock range. Your ~1500 dps total isn't going to pop the Raven in under 30 seconds, so you're in it for the long fight. In this case, an extra 25% damage is MUCH more important than the ability to re-cloak immediately.
The scenario of decloak -> shoot -> recloak simply isn't very plausible in the real world. Don't nerf bomber DPS just to give people false confidence in something they simply aren't going to be able to use.
This argument holds water when going after a lone target. However, it begins to leak if more than one hostile is in the area. However, I do agree that a sig reduction would be better overall. I'll have to do some testing.
===== Yeah, VC is back, and we have a bone to pick with you. |

Thenoran
Caldari Tranquility Industries
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Posted - 2009.04.02 18:56:00 -
[569]
Originally by: CCP Chronotis Hey Folks,
a quick update on some changes we will test on sisi over the weekend.
Following feedback and internal playtesting we are looking at a reasonable compromise between the glass and the cannon part of the stealth bombers. Essentially we are looking to decrease the cloak reactivation delay to 15 seconds coupled with a reasonable increase to fittings (grid/cpu) to allow some easier and better fits.
The flip side of this is a reduction in the torpedo damage bonus to 15% per level which means you are still 3/4 of a raven in damage terms but with a much better survivability due to the ability to fire and cloak before ships might be able to lock or deploy drones and also the ability to fit some HP or resistance based mods to your ships.
In addition the agility as been fine tuned as mentioned by Nozh in his post so you should find your align and warp times much faster as well now.
This change should be on sisi after it is rebooted next (which means the changes might not appear until tomorrow)
Please keep the feedback coming!
Now we're getting somewhere. Enough tank and range to insure you won't be 100% primary in any fleet and the ability to get out if things go bad.
15 seconds is acceptable, though maybe it could be reduced somewhat more to 10-12 seconds with skill, so that one could recloak before the target can get a lock. (Average cruiser with two damps applied will generally still get you in 15 seconds).
What kind of Grid/CPU are we talking here? Also keep in mind that we might want to MWDs as the Stealth Bomber is going into a much more active role.
MWD means cap or cap booster. With only 3-4 mids and the need for damps/target painters/tank, you run out of space faster than you run out of cap.
How about either giving the Stealth Bombers a capacitor improvement to allow for an MWD and two E-War mods, or add a midslot for a cap booster. Keep in mind the PG need of said cap booster. ------------------------ Low-sec is like sailing along the coast of Somalia...
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TimMc
Gallente The Black Rabbits The Gurlstas Associates
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Posted - 2009.04.02 18:58:00 -
[570]
Awesome idea that I think I've seen around on the forums before. I expect to see alot of wolfpacks of these around, and this is the kind of utility that minmatar needs for their target painters to be more used.
My only request would be for 2 variants of stealth bombers, one with torps and another with cruise. Or perhaps a destroyer class ship that preforms the role stealth bombers currently do... in killing off frigates very quickly.
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Charlie chop
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Posted - 2009.04.02 19:09:00 -
[571]
i like the covert ops, i like the idea of more cpu...i like the 15 secs cooldown....but pleeeease dont remove the 20% dmg... its already deadly enough to be so close... now less dmg?....
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Eigof Tahr
Dirt Nap Squad
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Posted - 2009.04.02 19:11:00 -
[572]
Originally by: CCP Chronotis Hey Folks,
a quick update on some changes we will test on sisi over the weekend.
Following feedback and internal playtesting we are looking at a reasonable compromise between the glass and the cannon part of the stealth bombers. Essentially we are looking to decrease the cloak reactivation delay to 15 seconds coupled with a reasonable increase to fittings (grid/cpu) to allow some easier and better fits.
The flip side of this is a reduction in the torpedo damage bonus to 15% per level which means you are still 3/4 of a raven in damage terms but with a much better survivability due to the ability to fire and cloak before ships might be able to lock or deploy drones and also the ability to fit some HP or resistance based mods to your ships.
In addition the agility as been fine tuned as mentioned by Nozh in his post so you should find your align and warp times much faster as well now.
This change should be on sisi after it is rebooted next (which means the changes might not appear until tomorrow)
Please keep the feedback coming!
I am Eigof Tahr and I approve this message. I would prefer a 5s cloaking delay like all the other covert cloakers have, but a 15s is ok. Maybe make it skill based on their covert ops level? -5s for every level of covops?
People, please stop asking for another bomber type or dual roles, they said no, drop it. ------- A rose, by any other name, would be "deadly thorn-bearing assault vegetation." |

Enraged Stoat
|
Posted - 2009.04.02 19:20:00 -
[573]
Originally by: CCP Chronotis The role of a stealthy glass cannon is to ambush and deliver a large amount of firepower through volleys of torpedoes onto large targets. To facilitate this new role better, the bonuses and some of the attributes are being changed appropriately. ..... However they will have a 30 second cloak reactivation delay. This means they can warp in cloaked and better surprise their targets in a true ambush.
Nobody but the most stupid FC fields a fleet consisting entirely large targets that have nothing fitted to take out smaller targets. All this will do is ensure SB's are wiped off the battlefield about 20 seconds after they appear and launch their alpha volley.
Yay. More nerfs removing the tactics and suprise and replacing them with mindless 'we have more dps than you' slugfests. Yawn, thanks. Why can't you just leave these interesting ship specializations alone?
First you plan to nerf ECM specialization to make ECM ships have no advantage over any other ship with a couple of mods fitted. Now you plan to nerf the ONE good thing about SB's, their ability to pop up do damage and hide again.
Way to turn Eve into a WoW type grind! |

Mahai Ano
Gallente Center for Advanced Studies
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Posted - 2009.04.02 19:25:00 -
[574]
Originally by: CCP Chronotis
1. Bombers will be able to fit covert ops cloak
Well, with this they would not be stealth bombers for a regular cloak as now.
Originally by: CCP Chronotis
2. Bombers will be able to fit and use siege launchers and fire torpedoes.
\(O_O)/ wuzzah!
Originally by: CCP Chronotis
3. Bombers will gain bonuses to torpedoes
Yet again, they should be like this.
Originally by: CCP Chronotis
4. They will still use bombs
OK!
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Megan Maynard
Minmatar Out of Order Tenth Legion
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Posted - 2009.04.02 19:28:00 -
[575]
1. Make bombs un-stupid. 2. Allow for cruise or torps. 3. Keep cloak the way it is.
And this is a big one:
4. Reduce the sig radius on bombers below that of ceptors. Why? They are STEALTH BOMBERS. The ship you are looking for is failing because stuff can lock it stupidly fast. Make it harder to lock, make it STEALTH for pete's sake! (Who's pete?)
The bombing part of bombers isn't broke, it's the STEALTH. Cloaks aren't the only way to be stealthy after all.
So ship bonuses would be: frig: Racial damage to bombs, cruises, and torps. And Velocity bonus, forget the stupid explosion velocity, if you are doing this without a tackle you are doing it wrong.
Cov ops: cloaked velocity bonus, sig radius reduction. (And make it good enough to get a shot off over an average frig. So anti frig ships with sensor boosters could catch it. Sensor booster counter to Stealth. GASP.) Stop, hammer time. |

Charlie chop
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Posted - 2009.04.02 19:28:00 -
[576]
just allow the sb to shoot a little farther and dont loose the 20%.... and there you go perfect...a lot better than the fist one
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Vall Kor
Minmatar ZipZoom Kaboom
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Posted - 2009.04.02 19:31:00 -
[577]
Edited by: Vall Kor on 02/04/2009 19:35:37
Originally by: CCP Chronotis Hey Folks,
a quick update on some changes we will test on sisi over the weekend.
Following feedback and internal playtesting we are looking at a reasonable compromise between the glass and the cannon part of the stealth bombers. Essentially we are looking to decrease the cloak reactivation delay to 15 seconds coupled with a reasonable increase to fittings (grid/cpu) to allow some easier and better fits.
The flip side of this is a reduction in the torpedo damage bonus to 15% per level which means you are still 3/4 of a raven in damage terms but with a much better survivability due to the ability to fire and cloak before ships might be able to lock or deploy drones and also the ability to fit some HP or resistance based mods to your ships.
In addition the agility as been fine tuned as mentioned by Nozh in his post so you should find your align and warp times much faster as well now.
This change should be on sisi after it is rebooted next (which means the changes might not appear until tomorrow)
Please keep the feedback coming!
Any chance on getting an RoF bonus added? I think this will help with the alpha damage loss. I think being able to uncloak and apply meaningful damage before you're locked or back up arrives is something that needs to be thought about.
Edit: Like 1% - 2% RoF per cov-ops level. I'm under the impression the new SB isn't meant to be in an extended engagement, so the gang will need to be able to kill what ever they are after quickly and then vanish into the stars.. |

Merin Ryskin
Peregrine Industries
|
Posted - 2009.04.02 19:35:00 -
[578]
Originally by: Ranger 1 Edited by: Ranger 1 on 02/04/2009 18:54:12
Originally by: Merin Ryskin
Originally by: CCP Chronotis Please keep the feedback coming!
Honestly? Terrible change. The cloak delay is a non-issue. Bombers are much better with the full 20% damage and 30 second delay, especially since in most cases, you'll have to stick around for 30 seconds to get the kill anyway.
Remember, these are gang ships. Since you now have a covops cloak and are welcome in recon gangs, your recons should take care of keeping you alive. All you need is the fitting increase to allow enough tank to handle drone aggro and/or random stray shots.
Consider the case of an Arazu + 2x bomber, a fairly reasonable cloaking gang for hunting ratters/missioners/solo Pvpers/etc in hostile territory. Consider a good potential target, a Raven ratting in a belt. How does this fight go?
Arazu tackles and cripples the Raven's lock range. Bombers de-cloak and open fire from outside of the Raven's new lock range. Your ~1500 dps total isn't going to pop the Raven in under 30 seconds, so you're in it for the long fight. In this case, an extra 25% damage is MUCH more important than the ability to re-cloak immediately.
The scenario of decloak -> shoot -> recloak simply isn't very plausible in the real world. Don't nerf bomber DPS just to give people false confidence in something they simply aren't going to be able to use.
This argument holds water when going after a lone target. However, it begins to leak if more than one hostile is in the area. However, I do agree that a sig reduction would be better overall. I'll have to do some testing.
Number of targets changes nothing. The only way to get enough damage to kill your target before the 30 seconds are up is to have such a huge blob that it doesn't matter what ships you bring, because you're going to win anyway. And in that case, you can just decloak while aligned, and warp out as soon as the target dies.
On the other hand, the loss of 25% damage is a MAJOR nerf in situations where you DON'T have overwhelming numbers. -----------
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Thenoran
Caldari Tranquility Industries
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Posted - 2009.04.02 19:48:00 -
[579]
After some thinking the whole U-Boat concept isn't all that bad, provided you do enough damage to really give the enemy something to think about. However, in all honesty, some level of solo capability should remain/be added. Why? Because many ships are used that way, and there is something to be said about going at it solo.
Ofcourse, real U-Boats could sink a Cruiser with the first two torpedoes, which would be overpowered like crazy in EVE, but the concept remains similar.
Reduce the cloaking delay to 5-10 seconds, and add one midslot for additional E-War, Shield HP or what have you. Boost CPU and PG considerably to allow for this, Siege Launchers are CPU and PG heavy and so are many E-War/Shield mods.
Keep the Torpedo damage at 20%, you really are not going to one-shot/uber kill anything, all you got is Raven damage without the 5% Raven RoF bonus with better explosion velocity. The ships that *might* get hit very badly are too small and the ships that aren't too small won't get hit very badly.
Boost the scan resolution of the Stealth Bomber, a cloak has a terrible penalty on it, and it IS a frigate sized vessel that depends on locking stuff fast. Sensor boosters should not be mandatory. Set the base scan resolution to 900mm or so. (500mm or so with Cloak penalty).
Now you could search for a target, decloak, damp it, open fire and recloak before it locks you. Potentially you could use a Warp Scrambler to prevent the target from warping off while you're decloaked. ------------------------ Low-sec is like sailing along the coast of Somalia...
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Taedrin
Gallente Golden Mechanization Protectorate
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Posted - 2009.04.02 20:02:00 -
[580]
The main issue that I see is that Stealth Bombers need to be able to do something that a similarly priced ship can't do. How does a Stealth Bomber's damage compare to a Tier 1 Battleship? They are just about the same, if not less. The battleship also has a lot more flexibility when fitting and can fit a tank and take more punishment when untanked for a similar cost (thanks to insurance).
The only advantages that the Stealth Bomber has (theoretically) are: 1) The stealth bomber is a frigate sized ship, with a frigate sized velocity/agility/sig radius/scan resolution/etc etc... 2) The stealth bomber can fit a cov ops cloak, and/or has some other cloak related bonus. 3) Compatible with Black Ops Cynos.
If you want the Stealth Bomber to be a DPS ship, but not as much DPS as a battleship, then focus on the above listed advantages that a SB has over a BS.
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Thenoran
Caldari Tranquility Industries
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Posted - 2009.04.02 20:26:00 -
[581]
Something worth thinking about: Targetting while cloaked.
If we can target a ship while cloaked, this adds a significant bit of Stealth and sneakiness to the class. You could decloak and be prepared, having your targets selected and ready to do damage or hit them with E-War. In addition, it would allow the SB pilot to prevent losing missile damage when cloaking with missiles still en route.
Firing any weapon or using any module will decloak you ofcourse. No sensor boosters or anything can be used while cloaked all the same, but you can't be (auto)locked back if you lock while cloaked. ------------------------ Low-sec is like sailing along the coast of Somalia...
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2009.04.02 20:38:00 -
[582]
Originally by: CCP Chronotis Make a separate bomber class for this new role
This is certainly a please everyone scenario and perfectly logical suggestion by many of you to not cause any unhappiness at all. However we feel that this approach would not work besides being the "path of least resistance". There are some of you who have found a role and strategy that works for you and have dedicated time to specialising in that role and are rightfully critical of having that altered to a new role requiring a change of strategy.
This approach would not work just because there's enough stealth in game. Told ya. Glad you see that we have right to criticise the changes. However, our rights does not matter at all, right?
Quote: However we believe the vast majority of pilots would and will prefer the new role
They will prefer the new ship, not new role. And only because it have CO cloak. Bigger cargobay will come in hand too. Remove CO cloak and let's see who will be flying it...
Quote: and the handful who are left preferring the old role in a ship that as we originally stated had missed our original intention for the bomber class
It have had too strong bonuses to sound such fallacy now. Explosion sig radius were always adjusted to be under smallest frigate ragar sig even. It wasn't touched, not even mentioned in the last SB rework as I recall. For me, it is proved as a lie. Sad to see you as a person choosed to make it public.
Quote: would be left happy but we would have a ship class rarely used and a victim of legacy.
Fix bombs... or just replace them by Citadel torps. Apply same bonus to them as to Cruise Missile explosion radius, make it overall smaller, so it'll be a bit harder to attack Frigates, but not impossible. 15 or even 14 percent not looks too scary, although almost deny to use solo bombers against frigates. Smallest I can get is 60.75mm with T2 precision missiles, 123.75 with Fury. Not big a threat to frigates, but certain problem for bigger classes. Add a rate of fire penalty similar to destroyers if you inclined. At the same time, 225mm Citadel torp explosion would pose a treat against bigger targets. But with almost zero DPS (one launcher should be able to load only one torp, and whole fire-reload cycle must be no shorter than a minute) you'll need a dedicated tackler or very good teamwork.
Quote: It is much better to evolve the original ships role to where it has a better place and part to play in the game than leave a relic ship class that makes little sense to most even if the transition is a painful one, it is a much preferred approach for us.
A polite "Adapt or die". Ok, you killed me. You happy now? I was seriously considering to come back to active playing EVE in two months, when my current workload ease. Now... guess.
Quote: Dual bonus to both cruise and torpedoes
No comments. I said already, it will never work. And said, why.
Quote: The bomber when combined with other ships in a gang becomes an incredible provider of damage and that is where its focus is at.
Please explain your view of such gang. You were always avoiding this question, but you can't dodge it all the time.
Quote: It is quite possible despite its perceived survivability rating that you could come up with a strategy which allows you to solo targets. Never underestimate the right scenario and player :)
I saw solo BS kills in SB already. They was without required fitting to fight frigates, indeed. Will not be surprised if that happens again. And again. You know, exceptions only prove the rule. Not making it. -- Thanks CCP for cu |

DeadlyBob
Minmatar Woopatang Primary.
|
Posted - 2009.04.02 20:38:00 -
[583]
I believe that I have been over anxious about these changes. I feel CCP has a possible good idea at this point.
I retract previous statements and suggestions until the new bomber hits TQ and I can fly it in real combat situations. Then I will make my decision.
(Sisi doesn't count :P)
Anyway, on the whole, I'm just glad CCP is messing with the thing. I love the ship, treat her well. Neither night nor day can give me purchase. Only purged dust on earth can avenge the worthless. |

Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2009.04.02 20:38:00 -
[584]
Quote: Citadel launchers we can see some merit in this but the stealth bomber class is not the place for such a huge launcher and missile (very costly as well).
It sounds like bombs are cheaper...
Quote: That would be more suited to a bigger ship playing an anti capital ship role (who knows what is in store for the remaining unreleased T2 ships)
If you do it right, it'll barely be treatening to battleships. Torps damage scheme are laughable, and without explosion velocity bonus it's speedtanked even without an AB. But perfectly fulfill the niche you want - a huge damage dealing frigate. May even be used to dismantle cinojammers. Altough it'll take forever to play warp-shoot-warp-reload game...
Quote: Cloaked velocity vs explosion velocity vs sig radius bonuses
CO cloak is just a bad move. This ship will be used for it, not for it's damaging abilities. -- Thanks CCP for cu |

JVol
Amarr The IMorral MAjority
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Posted - 2009.04.02 20:41:00 -
[585]
IMO, taking the cruise missile option out of the ships arsenal is just plain stupid.
Keep the the configuration as you have it now, cov cloak, missile dmg at 15% and the 15 sec recloak.. BUT DROP THE SIG RAD A BUNCH, Its a stealth bomber, it should have a sig rad inbetween a shuttle and an inty. ADD CRUISE MISSILEs as an option, JUST torps is too much restrictions in such a sand box game..... BAD GM!! ( whoevers idea it was )
WHAT would adding crz missiles to the current sisi model do to whatever 'gm' that took them away's idea of what this ship "HAS" to be?
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Merin Ryskin
Peregrine Industries
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Posted - 2009.04.02 20:46:00 -
[586]
Getting both torps and cruise just isn't going to happen, so get used to it. Bombers are already going to be extremely powerful ships, adding a long-range option as well would push them dangerously close to overpowered. And you know, I'd really like to keep my torp bomber, not get it nerfed in the near future because the cruise missiles were one thing too many. -----------
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2009.04.02 20:49:00 -
[587]
Originally by: Tonto Auri
Quote: Citadel launchers we can see some merit in this but the stealth bomber class is not the place for such a huge launcher and missile (very costly as well).
It sounds like bombs are cheaper...
Note: I didn't mentioned Citadel LAUNCHER anywhere. It was meant to fire Citadel Torps from BOMB LAUNCHER. As in RL, you could design a stripped version of packet missile launcher to fire only one missile... all you need is to find a water tube of proper diameter and length, then anchor it to something which wouldn't fly together with the missile. The tube work as initial guide, also protecting you from missile fires. -- Thanks CCP for cu |

Pilk
Blade.
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Posted - 2009.04.02 20:51:00 -
[588]
Originally by: McEivalley In no navy in the world ever has a battleship went roaming alone, and if it did, it usually didn't come back.
The quintessential example of that would be the Yamato, the largest BB ever constructed. In Operation Ten-Go, it sailed with a support of just a single light cruiser and a small detachment of destroyers, and without even so much as a scout plane. It was quickly destroyed by Allied air units without a single shot from an opposing ship being fired upon it. This despite the fact that, contrary to popular conception of it as merely a carrier for enormous main batteries, it in fact fielded over 150 antiaircraft guns, plus supplementary antiaircraft fire from the rest of its group.
Of Yamato's 2,700-man crew, 202 survived.
You don't take battleships out solo against a competent (and even moderately-well-informed) enemy.
--P
Kosh: The avalanche has already started. It is too late for the pebbles to vote. Tyrrax's bet status: PAID! |

Monetary Bias
|
Posted - 2009.04.02 20:57:00 -
[589]
Originally by: Pilk
Originally by: McEivalley In no navy in the world ever has a battleship went roaming alone, and if it did, it usually didn't come back.
The quintessential example of that would be the Yamato, the largest BB ever constructed. In Operation Ten-Go, it sailed with a support of just a single light cruiser and a small detachment of destroyers, and without even so much as a scout plane. It was quickly destroyed by Allied air units without a single shot from an opposing ship being fired upon it. This despite the fact that, contrary to popular conception of it as merely a carrier for enormous main batteries, it in fact fielded over 150 antiaircraft guns, plus supplementary antiaircraft fire from the rest of its group.
Of Yamato's 2,700-man crew, 202 survived.
You failed to mention that, per the Wiki article you cited, the Yamato was on a suicide run.
OFC it's gonna die.
You don't take battleships out solo against a competent (and even moderately-well-informed) enemy.
--P
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Seraphim Io
Caldari Battlestars GoonSwarm
|
Posted - 2009.04.02 21:18:00 -
[590]
Edited by: Seraphim Io on 02/04/2009 21:18:54
Originally by: CCP Chronotis
However we believe the vast majority of pilots would and will prefer the new role and the handful who are left preferring the old role in a ship that as we originally stated had missed our original intention for the bomber class would be left happy but we would have a ship class rarely used and a victim of legacy.
It is much better to evolve the original ships role to where it has a better place and part to play in the game than leave a relic ship class that makes little sense to most even if the transition is a painful one, it is a much preferred approach for us.
Yes, keep telling yourself this. Reiterate over and over in your mind till even YOU believe your own absurdity. You cannot SERIOUSLY being doing this, after home many years of being a cruise boat pull a complete 180 with this ship. You say evolve, well your going to evolve this ship right into extinction, At which point I hope they send you where they sent the dev who proposed the carrier changes 
Originally by: CCP Chronotis The flip side of this is a reduction in the torpedo damage bonus to 15% per level which means you are still 3/4 of a raven in damage terms but with a much better survivability due to the ability to fire and cloak before ships might be able to lock or deploy drones and also the ability to fit some HP or resistance based mods to your ships.
and here you lower the DPS of this ship more even after the loss when switching from cruise to torp. Please ****ing listen damn it, on the live server the SB is a more viable pvp ship because of the number of ships it can engage in small to medium sized gangs(not talking about solo or fleet combat here) pretty much anything sub-cap is a viable target with the exception of interceptors if adequate tackling is not present. With these torp changes the only thing your have in mind is BC and up. Thats quite a loss in viable targets. As far as the Fire and recloak ability with 15 seconds, in a perfect scenario it would work, BUT a BS gang with no tackle or insta lock capable ships? You sir are naive and unaware of the popular mechanics of this game. You need to actually READ the protests and DOCUMENT them in your tiny head and not just brush them aside because you THINK you know what you are doing. 
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musgrattio
H A V O C Minor Threat.
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Posted - 2009.04.02 21:33:00 -
[591]
All I'll say is, please retain the cruise missile bonuses. We still need to be able to do decent damage with cruise. Do you really think that cruise missiles on stealth bombers were overpowered???????
Then why are you nerfing it????
It spices things up, a group of bombers jumps into a small hac gang... you don't know if you should be close or far range, who knows what they have fitted. Please CCP, leave our cruise bombers alone, they really were quite awesome when used properly, and not overpowered at all.
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Sigras
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Posted - 2009.04.02 22:05:00 -
[592]
what is wrong with you people? this is not a nerf, this is a buff to the role youre SUPPOSED to use the stealth bomber for.
If you want to kill Hac's cloaky cloaky, fly a recon ship, the stealth bomber is supposed to be a small ship with high alpha as a glass cannon.
besides, has nobody ever heard of a rapier? its like the perfect partnership for this new improved role of the ship.
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Cailais
Amarr Diablo Advocatus Vanguard.
|
Posted - 2009.04.02 22:34:00 -
[593]
Originally by: Sigras what is wrong with you people? this is not a nerf, this is a buff to the role youre SUPPOSED to use the stealth bomber for.
If you want to kill Hac's cloaky cloaky, fly a recon ship, the stealth bomber is supposed to be a small ship with high alpha as a glass cannon.
besides, has nobody ever heard of a rapier? its like the perfect partnership for this new improved role of the ship.
Im inclined to agree. The synergy between SBs and Recons should be pretty good - not omgamazin - but pretty decent.
C.
Originally by: Capa So if you wake up one morning and it's a particularly beautiful day, you'll know we made it.
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Tekashi Kovacs
Federal Navy Academy
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Posted - 2009.04.02 22:40:00 -
[594]
Originally by: Murashu Someone else brought up a point that I overlooked. What is being done to fix the problem created for those of us who have cruise missile skills and no torp skills? I just made a new plan on evemon and have 23 days before I can use T2 torps and launchers...23 more days of training because some dev decided I wasn't having fun with my current SB 
This.
CCP, its first time you totally changed weapon system on any ship ever. So give us one time "Cruise V -> Torp V" skill transfer or leave both cruise and torp versions of Stealth Bomber. Otherwise give us our 15 bucks back (~~one month of skilling) - its serious business. ;)
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Dr Resheph
Amarr YOU ARE NOW READING THIS LOUDLY
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Posted - 2009.04.02 22:43:00 -
[595]
On the issue of Cloak..
You claimed Improved Cloak + increased speed bonus was scrapped because it would allow these ships to get into position much quicker. Which part of this is bad? Most frigs can do >1km/s in their sleep. And most combat takes place under 30km by default anyway. Being able to maneuver into range is more tactical than giving people super fast torpedoes with velocity bonuses.
On the issue of Torpedoes and Bombs..
15% damage bonus is still too much, 10% was fine. Your bloated bonuses make having Covert Ops V a must and non-racial ammo useless even if the target is tanked for your type.
And bombs still consume a launcher hardpoint, even though they're based on a modified probe launcher. What the hell? All bombers have a 5th utility slot. If it can't be used on the bombers' second (less common) role, that's the equivalent of saying people should fit only a bomb launcher and fly them as disposable AOE ships. Losing one siege launcher to fit bombs is a big deal to your effectiveness in every other situation.
On the issue of Bombs/Bubbles in empire..
People obviously get ganked by smartbombs in places like Rancer. Do you honestly think someone's going to spam time-delayed and expensive ammo to hit ships that will probably take less damage than what a smartbomb-fitted battleship can do? Your dichotomy in play rules is what gets people killed and what makes the leap into 0.0 a huge one.
At the very least bombs and bubbles should be allowed in sanctioned wars. Right now the list of ships which are impossible to catch in empire and lowsec is simply growing.
On the issue of ship bonuses..
The fact that you're seriously considering signature bonuses on torpedoes is utterly terrifying. Even now, Rage should be bumped up to 830m.
Frigate: 50% cloaked velocity per level
Covert Ops: 10% racial damage 10% torpedo explosion velocity
Role: Siege Fitting Bonus Bomb Fitting Bonus Cloak Reactivation Bonus Cloak Lock Delay Bonus
In addition to the Rage signature nerf: -remove turret hardpoints (redundant) -50% Covert Cyno cpu/powergrid fittings -remove missile hardpoint requirement for Bomb Bays -keep the new agility boost, and decrease warp drive cost
In the end, the ship does two thirds the damage of a raven, but can fit either bombs or covert cynos at the same time. It can move around at 750-900m/s while cloaked (with Improved) and hit BS sized targets which are moving 150m/s with no damage reductions. It has the same torpedo ranges as current battleships do.
This ship is far more effective in a gang than current SB because: -it can keep up in frigate gangs due to improved warp/agility -it outdamages any current frigate when it comes to BS targets, and at far greater ranges -it can use bombs or cynos without affecting its performance
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Zurioc
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Posted - 2009.04.02 23:00:00 -
[596]
Originally by: JVol IMO, taking the cruise missile option out of the ships arsenal is just plain stupid.
Keep the the configuration as you have it now, cov cloak, missile dmg at 15% and the 15 sec recloak.. BUT DROP THE SIG RAD A BUNCH, Its a stealth bomber, it should have a sig rad inbetween a shuttle and an inty. ADD CRUISE MISSILEs as an option, JUST torps is too much restrictions in such a sand box game..... BAD GM!! ( whoevers idea it was )
WHAT would adding crz missiles to the current sisi model do to whatever 'gm' that took them away's idea of what this ship "HAS" to be?
QFT
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Merin Ryskin
Peregrine Industries
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Posted - 2009.04.02 23:02:00 -
[597]
Edited by: Merin Ryskin on 02/04/2009 23:06:20
Originally by: Tekashi Kovacs
Originally by: Murashu Someone else brought up a point that I overlooked. What is being done to fix the problem created for those of us who have cruise missile skills and no torp skills? I just made a new plan on evemon and have 23 days before I can use T2 torps and launchers...23 more days of training because some dev decided I wasn't having fun with my current SB 
This.
CCP, its first time you totally changed weapon system on any ship ever. So give us one time "Cruise V -> Torp V" skill transfer or leave both cruise and torp versions of Stealth Bomber. Otherwise give us our 15 bucks back (~~one month of skilling) - its serious business. ;)
Actually it isn't. When the Khanid ships were changed to short-range missile boats, nobody got any SP reimbursed. I wouldn't expect bombers to be any different.
And I guess this needs repeating: forget about cruise missiles. You are not going to get them for free on a ship that is already about as good as you can possibly justify. So, which would you rather have:
1) An awesome, perfectly focused torpedo bomber.
OR
2) A bomber that is weaker with torps in exchange for the ability to fit cruise missiles.
I think I'll take the one that actually does the job correctly and learn to fit javelin torps.
PS: anyone who wants the non-covert cloaks back is utterly insane. Current bombers are a waste of database space, due in large part to the lack of the covert ops cloak. Please note that if the covops cloak is removed because of you people whining about it, you should expect to be hunted down and griefed out of the game by those of us who are eagerly waiting for our new covert pwnmobiles. -----------
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Thenoran
Caldari Tranquility Industries
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Posted - 2009.04.02 23:14:00 -
[598]
Originally by: Merin Ryskin Edited by: Merin Ryskin on 02/04/2009 23:06:20
Originally by: Tekashi Kovacs
Originally by: Murashu Someone else brought up a point that I overlooked. What is being done to fix the problem created for those of us who have cruise missile skills and no torp skills? I just made a new plan on evemon and have 23 days before I can use T2 torps and launchers...23 more days of training because some dev decided I wasn't having fun with my current SB 
This.
CCP, its first time you totally changed weapon system on any ship ever. So give us one time "Cruise V -> Torp V" skill transfer or leave both cruise and torp versions of Stealth Bomber. Otherwise give us our 15 bucks back (~~one month of skilling) - its serious business. ;)
Actually it isn't. When the Khanid ships were changed to short-range missile boats, nobody got any SP reimbursed. I wouldn't expect bombers to be any different.
And I guess this needs repeating: forget about cruise missiles. You are not going to get them for free on a ship that is already about as good as you can possibly justify. So, which would you rather have:
1) An awesome, perfectly focused torpedo bomber.
OR
2) A bomber that is weaker with torps in exchange for the ability to fit cruise missiles.
I think I'll take the one that actually does the job correctly and learn to fit javelin torps.
PS: anyone who wants the non-covert cloaks back is utterly insane. Current bombers are a waste of database space, due in large part to the lack of the covert ops cloak. Please note that if the covops cloak is removed because of you people whining about it, you should expect to be hunted down and griefed out of the game by those of us who are eagerly waiting for our new covert pwnmobiles.
Provided they don't go back to 30 second recloak delay  ------------------------ Low-sec is like sailing along the coast of Somalia...
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Thenoran
Caldari Tranquility Industries
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Posted - 2009.04.02 23:23:00 -
[599]
Another thing, what about the speed of a Stealth Bomber? Both normal speed and MWD speed is currentely very low, a Manticore almost loses to a Cruiser using its MWD.
Maybe a speed boost to make it a little more difficult for a ship to catch a Stealth Bomber? Currently a Manticore goes 260m/s at Navigation V, maybe 300m/s is better?
If Stealth is key, speed can make a lot of difference. ------------------------ Low-sec is like sailing along the coast of Somalia...
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Interghast
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Posted - 2009.04.03 00:02:00 -
[600]
Originally by: Merin Ryskin So, which would you rather have:
1) An awesome, perfectly focused torpedo bomber.
OR
2) A bomber that is weaker with torps in exchange for the ability to fit cruise missiles.
2 please because I want flexibility not some covert pwnmobile.
What ewar support are you going to be providing to a gang if you are having to cloak every 15 seconds because you are 35km off a target?
How much help are you against the cruiser gang you've just run into? But it is ok, you can gank a solo ratting BS in a few volleys.
Originally by: Merin Ryskin
PS: anyone who wants the non-covert cloaks back is utterly insane. Current bombers are a waste of database space, due in large part to the lack of the covert ops cloak. Please note that if the covops cloak is removed because of you people whining about it, you should expect to be hunted down and griefed out of the game by those of us who are eagerly waiting for our new covert pwnmobiles.
I and many others have managed to make the non covops cloak bomber work very effectively and wouldn't have a problem with it (remember it works both ways and it means you also get a chance to counter the bombers warping uncloaked onto grid). As far as my doctor says I'm not insane.
I would rather have the non covops cloak speed bonus and cruise as an option but ccp don't wish to give flexibility on range they want a single use to the ship which is a shame. Not that I and others haven't thought of another use for them with no targeting delay from decloak, but I can't see that being allowed for long...
The cruise issue will not go away until the changes are locked in to a TQ build. Until that time there is hope that ccp will decide that lower damage higher range options are not overpowered alongside the torp covops alpha bomber.
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Javelin6
Minmatar Dirt Nap Squad Dirt Nap Associates
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Posted - 2009.04.03 00:03:00 -
[601]
Edited by: Javelin6 on 03/04/2009 00:03:16
Originally by: CCP Chronotis Hey Folks,
a quick update on some changes we will test on sisi over the weekend.
Following feedback and internal playtesting we are looking at a reasonable compromise between the glass and the cannon part of the stealth bombers. Essentially we are looking to decrease the cloak reactivation delay to 15 seconds coupled with a reasonable increase to fittings (grid/cpu) to allow some easier and better fits.
The flip side of this is a reduction in the torpedo damage bonus to 15% per level which means you are still 3/4 of a raven in damage terms but with a much better survivability due to the ability to fire and cloak before ships might be able to lock or deploy drones and also the ability to fit some HP or resistance based mods to your ships.
In addition the agility as been fine tuned as mentioned by Nozh in his post so you should find your align and warp times much faster as well now.
This change should be on sisi after it is rebooted next (which means the changes might not appear until tomorrow)
Please keep the feedback coming!
This looks like a good compromise of second build as long as the explosion velocity isn't lowered to 15% as well.
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yani dumyat
Minmatar purple pot hogs Doctrine.
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Posted - 2009.04.03 00:06:00 -
[602]
Feedback from current SISI setup
tl;dr: Cannon is about right but i left enough broken glass lying about FD-MLJ to start a bottle factory.
Originally by: CCP Chronotis decrease the cloak reactivation delay to 15 seconds
a reasonable increase to fittings (grid/cpu)
reduction in the torpedo damage bonus to 15% per level
agility as been fine tuned ... align and warp times much faster as well now.
I'm showing 15% damage bonus but not the 15 sec delay timer and it doesn't feel more agile so think i may have caught a partial update or something for the following test?
Cannon
Originally by: CCP Chronotis
Originally by: RedSplat
Do you think its reasonable to have a situation where 4 or 5 SB's can pop a BS with the second volley fired?
this is the biggest concern we have that the volley damage scales every quickly and could be overpowered in many scenarios when combined with other factors.
The damage output was good but not overpowered. Volley damage with my lvl 2 torp skills was about 3000 but a back of the envelope calculation suggests that 4,500 would be possible using lvl5 and CN ammo, however max skilled pilots are going to be rare in a ship so heavily geared towards blob tactics.
Even assuming max skilled pilots with pimped and rigged ships it would take 11 pilots to pass 100,000 damage dealt in 2 volleys and that's before taking any damage reduction factors into account.
You are spot on with damage as it is, only thing i'd like to see would be the damage bonus split between 7.5% torpedo damage and 7.5% racial damage.
Glass
15 seconds will still be enough for a drake to target you at 51m sig radius and if that's your only protection then it won't work.
A non sensor boosted cruiser should be able to target you if he's on the ball and has signature analysis trained to a high level but giving every half asleep HAC the ability to switch your tank off is unacceptable.
Most ships i fought could kill me in 4 ish volleys irrespective of whether it was a frig or a bc though a vaga ripped me apart in literally a few seconds.
Sig tank with damps was the most effective form of tank i could find but was dependent on me having equal or superior numbers and choosing a target that was slower than me who i could damp down past 25km.
Fitting
My fitting skills are all at lvl 5 apart from launcher rigging at lvl 1.
With 2x BCU II, 3x malkuth launchers, cloak and a mwd fitted i had 3.43 PG and 85.25 cpu remaining so tank simply wasn't an option, even sensor damps was tricky and certainly not possible with rigs in.
Tactics
As i've stated before i think the driving force behind this ships popularity will be its ability to travel safely through 0.0 more than any tactical niche it could fill.
Like any gank ship the idea is to get in fast and kill the enemy with superior firepower before they can effectively fire back, any engagement that draws out too long will allow the defender time to exploit your weak tank. (read only effective when blobbing with superior numbers).
I'd like to see more tactical variety introduced, a slight drop in sig radius with 10 second reactivation delay would leave you vulnerable to frigs, sensor boosted cruisers and drones so everybody could counter you with something but you wouldn't be a free kill outside of a blob situation.
Cloak tank would be hard to achieve with a blob so would prevent an entire gank blob from cloak tanking unless they were very well disciplined and practiced in which case they deserve their kills. 
Hope that helps.
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Merin Ryskin
Peregrine Industries
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Posted - 2009.04.03 00:41:00 -
[603]
Edited by: Merin Ryskin on 03/04/2009 00:41:55
Originally by: Interghast 2 please because I want flexibility not some covert pwnmobile.
Flexibility to do what? Do pathetic damage from any range you like?
Like it or not, if you get cruise missiles, there's going to be a price. And sorry, but anyone with a little common sense would rather have a ship that is awesome in one role than one that is mediocre at two. EVE is a game of specialization, deal with it or go back to WoW.
Quote: What ewar support are you going to be providing to a gang if you are having to cloak every 15 seconds because you are 35km off a target?
Why are we talking about ewar support from a ship meant to provide dps to recon gangs? That's what your recons are for, the bomber's job is to drop 500+ dps on targets a recon can't break the tank of solo.
PS: you aren't going to be cloaking every 15 seconds, because your target is going to be locked down by a recon or three. This is why, despite all the whining and crying about it, the 30 second delay is a non-issue and needs to be returned along with the extra 5%/level damage.
Quote: How much help are you against the cruiser gang you've just run into?
Last time I checked? Quite a bit, considering a bomber or two will do plenty of dps to a cruiser if you have good skills. And if you run into a gang that's a threat? Well, that's why you have a covops cloak.
Quote: I and many others have managed to make the non covops cloak bomber work very effectively and wouldn't have a problem with it (remember it works both ways and it means you also get a chance to counter the bombers warping uncloaked onto grid). As far as my doctor says I'm not insane.
You have not "managed to make them work" except in the same way that you can "manage to make a BattleBadger work". Both are utterly useless comedy ships, but if you're really determined, bring enough of them, and find a noob victim, you can get a kill or two. Bombers as they exist on TQ are nothing more than a waste of database space.
Quote: I would rather have the non covops cloak speed bonus and cruise as an option but ccp don't wish to give flexibility on range they want a single use to the ship which is a shame. Not that I and others haven't thought of another use for them with no targeting delay from decloak, but I can't see that being allowed for long...
IOW, you want a ship that is better off skipping the cloak and using the extra CPU for more BCUs and missile rigs. The non-covops cloak is worthless.
Quote: The cruise issue will not go away until the changes are locked in to a TQ build. Until that time there is hope that ccp will decide that lower damage higher range options are not overpowered alongside the torp covops alpha bomber.
Never going to happen. Torp bombers are powerful enough as it is, adding cruise missiles as well would push them over the line into overpowered, and get them nerfed. -----------
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Saggy Glands
Amalgamated Transport And Trade
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Posted - 2009.04.03 00:42:00 -
[604]
Originally by: CCP Chronotis Responding to the most frequent suggestions in the last few pages: However we believe the vast majority of pilots would and will prefer the new role and the handful who are left preferring the old role in a ship that as we originally stated had missed our original intention for the bomber class would be left happy but we would have a ship class rarely used and a victim of legacy.
Nice you believe that, however the threads in the assembly hall consisting of actual SB pilots is more valuable than your unfounded beliefs. Increase the ship's effectiveness against smaller targets and they would be happy. It would then no longer be 'rarely used.'
Don't you think that the opinion of those pilots is more important than your 'beliefs?' Of course not, after all you're a game designer. So ignore the players who just wanted their broken boat fixed and implement your hair brained uncloak and insta-die idea.
I believe you are a horrible game designer and the vast majority of pilots would, and will be happy if you were to simply stab your eyes out with a rusty fork. |

Marcus Druallis
Quantum Industries RAZOR Alliance
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Posted - 2009.04.03 01:12:00 -
[605]
Originally by: yani dumyat
Originally by: Tonto Auri Killed a good ship... /me spits
/signed
Yet all I read in S&M for like a month was how crap they are? People need to make up their minds or CCP will not have any idea in which direction to go. --
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JVol
Amarr The IMorral MAjority
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Posted - 2009.04.03 01:12:00 -
[606]
Originally by: Merin Ryskin Getting both torps and cruise just isn't going to happen, so get used to it. Bombers are already going to be extremely powerful ships, adding a long-range option as well would push them dangerously close to overpowered. And you know, I'd really like to keep my torp bomber, not get it nerfed in the near future because the cruise missiles were one thing too many.
Thats just not true at all, the fat lady doesnt sing untill it hits tranq. Anything COULD happen, we've seen it before.
NOT having cruise missiles makes no real sence since ccp has already stamped them as "BS to BS weapons. All CCP is doing by making it TORPS ONLY is making it a SHORT range anti bs platform. EVE's about NOT always knowing what your enemys got fitted, this TOTALLY defeats that, and for no GOOD reason.
Who REALLY thinks leaving cruise missiles in the mix is going to overpower this ship? All it will do is allow it to retain a cpl of choices in how YOU like to fly it.
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Lindsay Logan
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Posted - 2009.04.03 01:13:00 -
[607]
Originally by: Saggy Glands
Originally by: CCP Chronotis Responding to the most frequent suggestions in the last few pages: However we believe the vast majority of pilots would and will prefer the new role and the handful who are left preferring the old role in a ship that as we originally stated had missed our original intention for the bomber class would be left happy but we would have a ship class rarely used and a victim of legacy.
Nice you believe that, however the threads in the assembly hall consisting of actual SB pilots is more valuable than your unfounded beliefs. Increase the ship's effectiveness against smaller targets and they would be happy. It would then no longer be 'rarely used.'
Don't you think that the opinion of those pilots is more important than your 'beliefs?' Of course not, after all you're a game designer. So ignore the players who just wanted their broken boat fixed and implement your hair brained uncloak and insta-die idea.
I believe you are a horrible game designer and the vast majority of pilots would, and will be happy if you were to simply stab your eyes out with a rusty fork.
The current changes outweight the old sb pilots opinions since now its a ship that is actally worth somthing, not a wothless noob gangker. A ship that got a role, and an importent one at that.
Also, a game desinger can not listen to the cries of all the players all the time, some eggs must be broken to make omelets. Cause lets face it, the curret SB on TQ sucks. It can work marginally in some obscure roles, and even then a sniping ship does the job better, or a proper dps ship.
Now it has an excelent role, and it makes use of a weapon platfomr that do not see much use now a days. Now it adds dps to recon gangs, and it uses a cov ops cloak, and that is indeed a much welcome change.
Even I for one is considering actually buying a Manticore now, and actually using int in gang PvP.
These new changes are becomming awsome.
Tho the 15 sec time might be too low, 20 or 30 would be better.
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Kerc Kasha
Caldari Valiant Research Associates HUZZAH FEDERATION
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Posted - 2009.04.03 01:14:00 -
[608]
Originally by: Saggy Glands
Originally by: CCP Chronotis Responding to the most frequent suggestions in the last few pages: However we believe the vast majority of pilots would and will prefer the new role and the handful who are left preferring the old role in a ship that as we originally stated had missed our original intention for the bomber class would be left happy but we would have a ship class rarely used and a victim of legacy.
Nice you believe that, however the threads in the assembly hall consisting of actual SB pilots is more valuable than your unfounded beliefs. Increase the ship's effectiveness against smaller targets and they would be happy. It would then no longer be 'rarely used.'
Don't you think that the opinion of those pilots is more important than your 'beliefs?' Of course not, after all you're a game designer. So ignore the players who just wanted their broken boat fixed and implement your hair brained uncloak and insta-die idea.
I believe you are a horrible game designer and the vast majority of pilots would, and will be happy if you were to simply stab your eyes out with a rusty fork.
Okay yeah let's make the stealth bomber extremely effectie against everything! Let's make sure it has no hard counter whatsoever so an all stealth bomber gang is an unstoppable pwn mobile. You sir win the prize! You are now Lead Developer of CCP!
Jeez do you people even PLAY THE GAME? It seems half the people who scream that CCP have no idea and don't play their own game are the same idiots that haven't half a clue what they're talking about. The stealth bomber should of never of been the frigate/shuttle popping vessel it became, but it did. There are so many ships that fill that role, so bloody many it was frankly an awful idea to even bother flying a stealth bomber when a cheaper solution would be just as effective (Destroyers come to mind). Now stealth bombers are getting a unique role fulfilled by no other ship in the game, an anti-battleship frigate. Instead you want to change it back to the piece of crap before and put it into a field it simply doesn't fit.
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MUDACHOOT
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Posted - 2009.04.03 01:44:00 -
[609]
OK new role and bonus sounds good mainly fitting the covert ops cloak . But removing the cruise will remove its long rang capabilities, why would you do that????. Bombers are not close rang, they are high altitude or long range delivery platforms, primarily designed for long-range strike missions against strategic targets.
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Saggy Glands
Amalgamated Transport And Trade
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Posted - 2009.04.03 02:03:00 -
[610]
Originally by: Kerc Kasha
Jeez do you people even PLAY THE GAME? It seems half the people who scream that CCP have no idea and don't play their own game are the same idiots that haven't half a clue what they're talking about.
Lol, says the guy who has a whopping 18 kills total on his alliance killboard. Interestingly, none of them with a stealth bomber. A pitch battle against those 6 pods, amirite?
http://www.storietime.com/gsy/killboard/?a=pilot_detail&plt_id=25022&view=ships_weapons
Yes I do play the game, yes one of my alts has flown a stealth bomber quite a lot. Yes I did train cruise missiles simply to fly it. No, I don't like the prospect of uncloaking in the middle of a hostile gang to fire one volley of torps before I get drone aggro and insta-die.
The stealth bomber simply needed a bonus to explosion velocity to further along it's role as a long range anti-support and e-war ship. This was the consensus of people who actually had time flying the ship, people with more than a whopping 18 total kills talking big.
Thanks for your input kerc, no go have a seat back at the children's table. |
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Sang Jin
Gallente Astrum Contract Services Group
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Posted - 2009.04.03 02:32:00 -
[611]
I realize I am late to the party (very late) but im a part time SB pilot and someone else pointed this out to me.
Even with the 30 second recloak from the first page (and I understand that's being revised?) this setup excites me in a way that an internet spaceship should never do. I want to marry it and have its children.
Seriously CCP devs, these last few updates have been like you have be reading my mind. I love you all.
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CrestoftheStars
Caldari Recreation Of The World
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Posted - 2009.04.03 02:44:00 -
[612]
hmm i am thinking about sitting their signature down, this would greatly increase their serviverbillity.
set it too 28-31 sig or so ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |

Yon Krum
The Knights Templar Intrepid Crossing
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Posted - 2009.04.03 03:41:00 -
[613]
Edited by: Yon Krum on 03/04/2009 03:41:30 First, let me thank you (CCP Chronotis) and Nozh for taking these issues in front of the player base so aggressively. The extra dressing each morning for those fire-resistent suits has got to get old, but we appreciate the communication. Honest!
Originally by: CCP Chronotis
Make a separate bomber class for this new role
It is much better to evolve the original ships role to where it has a better place and part to play in the game than leave a relic ship class that makes little sense to most even if the transition is a painful one, it is a much preferred approach for us.
Understood and accepted. My concern is simple: that there are not enough dedicated smaller ships designed to do stand-off anti-frigate defense. Current SB can do this rather well even in fleet fights, where destroyers and interdictors (small ships designed for such a role) die almost instantly. I hope you will explore filling this hole further in later posts.
Citadel launchers
I'm looking forward to your ideas for this one! (T2 tier-2 BCs with capital weapon mounts??)
Originally by: CCP Chronotis
Cloaked velocity vs explosion velocity vs sig radius bonuses
The signature radius bonus also has a lot of good and compelling reasons to have such a bonus, survivability overall increases very rapidly with such a bonus. We have not ruled this out but it requires careful consideration as we start here approaching a ship which in many scenarios will be too good.
Your decrease of damage to 15% in favor of of a 15 sec cloaking delay is a good balance, however it appears the SB is still incapable of fitting any kind of buffer, and it is too slow to position for attacks (not for the 40km torp range, which is fine, but for midslot modules).
I recommend you decrease the sig radius to a flat 40m, to both give it a bit more tank versus guns larger than small, and reduce locktimes from larger ships. This doesn't solve the problem of SBs dieing in seconds from T2 light drones, but I know a 25-30m sig radius would be pretty wacky. Consider adjusting the HP buffer of the ships in various race-specific ways....
As for speed, the ship should be able to reach about 600-700m/s while cloaked at max skills. That should be fast enough to position at about double current speed, but not as OMG fast as your original, non-covops cloak plan. With the right tweaking, you could make the above speed reachable only at level 5 cloaking and cov-ops ship skills, rewarding the extra training time required.
If needed, you could rebalance the cloaking delay again such that at max skills it is at 17-18 seconds, or in other words the third volley of torps after decloaking.
Thanks for listening to the CPU-needs comments here, from what one responder posted it looks like you gave the ships enough to be flexible. Powergrid might need some further, small increases however.
Please keep giving feedback from your side, and we'll deal with it.
--Krum
--Krum |

Mecinia Lua
Galactic Express Burning Horizons
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Posted - 2009.04.03 04:10:00 -
[614]
Originally by: CCP Chronotis Responding to the most frequent suggestions in the last few pages:
Make a separate bomber class for this new role
This is certainly a please everyone scenario and perfectly logical suggestion by many of you to not cause any unhappiness at all. However we feel that this approach would not work besides being the "path of least resistance". There are some of you who have found a role and strategy that works for you and have dedicated time to specialising in that role and are rightfully critical of having that altered to a new role requiring a change of strategy.
However we believe the vast majority of pilots would and will prefer the new role and the handful who are left preferring the old role in a ship that as we originally stated had missed our original intention for the bomber class would be left happy but we would have a ship class rarely used and a victim of legacy.
It is much better to evolve the original ships role to where it has a better place and part to play in the game than leave a relic ship class that makes little sense to most even if the transition is a painful one, it is a much preferred approach for us.
Dual bonus to both cruise and torpedoes
The other suggestion by many and one we seriously considered originally was this. However it became clear that trying to make the bomber have suitable fitting, range and role requirements to suit both styles of play this would bring would leave be quite horrible as you would have such a vast range of unintended effects which would be a mutant ship and would not have a clear role.
Its anti-large ship but cannot kill them in a few volleys WTF!
This is intended and we hope the majority of you understand why. Having a ship that can one volley a battleship goes to very dark and horrible places quickly. The bomber when combined with other ships in a gang becomes an incredible provider of damage and that is where its focus is at.
It is quite possible despite its perceived survivability rating that you could come up with a strategy which allows you to solo targets. Never underestimate the right scenario and player :)
While I respect your opinion, I believe the stealth bomber will be used less not more with the changes you are using. They'll be flown more because of the covert ops...you could stick a covert ops ability on any ship and double its flight time. In actual combat their role will be to specialized.
With the changes you are doing you would see it used mostly in gangs. A Falcon/Recon/Stealth Bomber combo would probably be best. Falcon locks down target, Recon (or Covert Ops) tackles target, Stealth Bomber provides dps. Useful in small gang warfare, but not in fleet actions.
The next operational use would be in POS warfare. The problem here might be the numbers you need. Using black ops to fly the stealth bombers into the area, then they move to a covert ops/recon near the target. You could decloak fire recloak possibly before the POS targets anyone. Repeat as necessary, slow and painful but it'll get the job done.
The final operational use will be to hit soft targets. A small stealth bomber wolf pack could patrol for soft targets in belts and missions in low sec. They would again need a recon/covert ops prober buddy. The problem here not much mining happens in low sec these days as it is. You could use them in empire wars as well but due to cost you wouldn't generally use it in high sec without a war.
Thus really as part of a team your are helping the ship but at the expense of solo play options. As a solo pilot they are not useful unless your target is afk. I mean honestly who's gonna stick there while you fire torps at them. Before range from cruise gave you a chance, even though often the target would realize and warp off. Without that range the prospects for solo kills is highly diminished other than ganking a mission runner or ratter who is already swamped by NPCs.
 Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts.
Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. If you would like further details please mail [email protected] - Mitnal |

Winterreign
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Posted - 2009.04.03 04:29:00 -
[615]
After looking closely and experementing with the changes in stealth bombers
I've got to say that I love the changes, mostly the use of torpedo's, range and alpha firepower.
However there are several things that just add to my demise repeatedly
Drones: more specificaly if a target has drones out and they are not attacking anyone, my engaging that target will cause the drones to engage me. Not a bit deal. What is a big deal is that the drones lock on to your stealth bomber preventing you from going back into cloak.
That sucks more then anything else as no actual ships are locked on to me only the drones which prevents cloak from working.
I'd like for drones not to interphere with a stealth bombers ability to recloak.
The 30 seccond reactivation delay should be lessened by training in cloaking. Allowing you to cut it down by 2.5 secconds or better 5 secconds per level of cloak, this will help greatly and allows more favorable returns. 30 secconds is way to long and i pretty much feel like i am hang'n in the breeze. And those few times that cruisers can get a lock on me I straight up die.
Apart from that i do like the changes. You've got the right amount of hammer, but the glass is really ice and tends to melt rather easily.
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Kerc Kasha
Caldari Valiant Research Associates HUZZAH FEDERATION
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Posted - 2009.04.03 04:30:00 -
[616]
Edited by: Kerc Kasha on 03/04/2009 04:35:19
Originally by: Saggy Glands
Originally by: Kerc Kasha
Jeez do you people even PLAY THE GAME? It seems half the people who scream that CCP have no idea and don't play their own game are the same idiots that haven't half a clue what they're talking about.
Lol, says the guy who has a whopping 18 kills total on his alliance killboard. Interestingly, none of them with a stealth bomber. A pitch battle against those 6 pods, amirite?
http://www.storietime.com/gsy/killboard/?a=pilot_detail&plt_id=25022&view=ships_weapons
Yes I do play the game, yes one of my alts has flown a stealth bomber quite a lot. Yes I did train cruise missiles simply to fly it. No, I don't like the prospect of uncloaking in the middle of a hostile gang to fire one volley of torps before I get drone aggro and insta-die.
The stealth bomber simply needed a bonus to explosion velocity to further along it's role as a long range anti-support and e-war ship. This was the consensus of people who actually had time flying the ship, people with more than a whopping 18 total kills talking big.
Thanks for your input kerc, no go have a seat back at the children's table.
Because i've obviously only been playing for 2 months which is how long I've been in this alliance, rite?
I do admit I haven't actually flown a stealth bomber but I never had to to realize how awful the bloody things were before these changes on Sisi. They were never considered a threat because they'd only be running solo sitting on a gate cloaked, waiting for a shuttle or frigate to jump in inwhich they'll uncloak, launch their cruises and their target just warps off like nothing even ****ing happened. Their roles in gangs were negligible because it was a case of "you might aswell fly something that isn't a hunk of ****"
So what you're saying is that you say that the changes are awful because you chose to uncloak in the middle of a hostile gang and are wondering why you died, of course it must be the awful changes of CCP not the fact that you did something bloody stupid. It doesn't matter what you're flying when you just JUMP into a hostile gang you're going to die regardless unless you're fast enough to get the hell out of there.
Stroke your e-peen elsewhere.
PS. post on your main
|

Saggy Glands
Amalgamated Transport And Trade
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Posted - 2009.04.03 06:52:00 -
[617]
Originally by: Kerc Kasha
Because i've obviously only been playing for 2 months which is how long I've been in this alliance, rite?
If you're not so productive at killing ships, maybe your alliance can assign you to shoot at roids instead.
Originally by: Kerc Kasha
I do admit I haven't actually flown a stealth bomber
What was that you were saying in your previous post about idiots that haven't half a clue what they're talking about? Smile for the camera!
Originally by: Kerc Kasha
It doesn't matter what you're flying when you just JUMP into a hostile gang you're going to die regardless unless you're fast enough to get the hell out of there.
Uhh, so the purpose of the new SB in your mind is to jump into the middle of a friendly gang? No wonder you have so few killmails. 
Originally by: Kerc Kasha
Stroke your e-peen elsewhere.
Talk about boats you've actually flown. Then you'll have an e-peen to stroke.
SAY NO TO TORPS YES TO EXPLOSION VELOCITY! |

POKER CHIP
Haunted House BROTHERS GRIM.
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Posted - 2009.04.03 07:15:00 -
[618]
this is the best thing i have heard since the missile changes and nano nerf!!! pleeeeeaaassseeeee stick to this  ----sig---- corp and alliance rec. |

Interghast
|
Posted - 2009.04.03 07:36:00 -
[619]
Originally by: Merin Ryskin
Flexibility to do what? Do pathetic damage from any range you like?
Here is the crux of the problem, you see the cruise bomber as rubbish because it doesn't provide huge dps.
Originally by: Merin Ryskin
Like it or not, if you get cruise missiles, there's going to be a price. And sorry, but anyone with a little common sense would rather have a ship that is awesome in one role than one that is mediocre at two. EVE is a game of specialization, deal with it or go back to WoW.
I post a reasoned argument, do testing on sisi, provide feedback on this testing and you insult me directly because I disagree with your position - thanks.
EVE is a game of flexibility you can chose to fit a close range gank, you can chose to fit a long range sniper with less dps. You can choose to fit active or passive tanks, you have more flexibility than in other games. In this case CCP wants to remove long range to avoid fixing the short range weapon system - the bombs.
Originally by: Merin Ryskin
Why are we talking about ewar support from a ship meant to provide dps to recon gangs? That's what your recons are for, the bomber's job is to drop 500+ dps on targets a recon can't break the tank of solo.
You think 500dps from a frigate hull is reasonable?
If you are roaming in a small fleet in any ship and you ignore ewar then you are going to die, it is there for a reason.
Originally by: Merin Ryskin
Quote: How much help are you against the cruiser gang you've just run into?
Last time I checked? Quite a bit, considering a bomber or two will do plenty of dps to a cruiser if you have good skills. And if you run into a gang that's a threat? Well, that's why you have a covops cloak.
If you have enough painters and they don't have light drones. Currently a cruise bomber can damp a target and fight outside their targeting or drone control range and so over time do more damage than a ship that can fire a couple of volleys then has to warp out.
Originally by: Merin Ryskin
You have not "managed to make them work" except in the same way that you can "manage to make a BattleBadger work". Both are utterly useless comedy ships, but if you're really determined, bring enough of them, and find a noob victim, you can get a kill or two. Bombers as they exist on TQ are nothing more than a waste of database space.
In your opinion (which is totally fine to differ from mine) it is a comedy ship.
I (and others) were out in the old cruise bomber last night having a great time and killing things (not on this character so don't bother quoting killboard stats. I'm posting on this char (and only this char before somebody accuses me of astoturfing with alts) because I don't want people to take my opinion as that of my alliance).
I was able to lurk around on grid zipping around and chasing support of a station camp (didn't kill them but that isn't always the point). If the cruise bomber has such terrible damage then why did they bother to warp out and why did they then undock a carrier to remote rep?
Originally by: Merin Ryskin
IOW, you want a ship that is better off skipping the cloak and using the extra CPU for more BCUs and missile rigs. The non-covops cloak is worthless.
Horses for courses. The non covops cloak with the current cloaked velocity bonus is better for dropping bombs (the things the bomber is named after :P). Try warping to a tac off a gate (outside bubble catch point) and getting into bomb launch position without a cloaked velocity bonus (bombs were supposed to be anti-blob and I think it reasonable to be able to get into position on people bubble camping and lob a bomb at them.
Originally by: Merin Ryskin
Never going to happen. Torp bombers are powerful enough as it is, adding cruise missiles as well would push them over the line into overpowered, and get them nerfed.
Please make up your mind. You state the old cruise bomber provides pathetic DPS but adding cruise would make them overpowered?
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Revdkor Whorlstev
Minmatar Sebiestor tribe
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Posted - 2009.04.03 08:15:00 -
[620]
Wonderful I get to spend another month training up Torpedo V now. What am supposed to do with my Cruise Launcher II's now? I'm Minmatar and have zero need for cuise missiles outside the Hound ship. Don't even suggest a Typhoon either, no other race has a split weapon type bonus on a battleship and having such can hardly be classified as beneficial or even useful.
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Thenoran
Caldari Tranquility Industries
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Posted - 2009.04.03 08:40:00 -
[621]
There is one thing CCP that you should look at, the current Cloaking Devices fitted on Stealth Bombers. If these changes hit Tranquility, a lot of SB pilots might find themselves deep in 0.0 or enemy territory with an unbonused regular cloak, crippling them.
If the changes hit Tranquility, make it so that all regular Cloaking Devices are swapped to Covert Ops Cloaking Devices. You did it before with the scan probes and launchers.
Yes, this is also a bit for me, as I got a CN Cloak on my SB (didnt have Cloaking IV at the time and was like, if I spend 12mil on a Cloak II, why not spend 20mil on a CN cloak and play with my new SB now). ------------------------ Low-sec is like sailing along the coast of Somalia...
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Zostera
Minmatar Honour Bound Sc0rched Earth
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Posted - 2009.04.03 08:44:00 -
[622]
Edited by: Zostera on 03/04/2009 08:45:59 Been thinking about this again today and I am still pretty dissapointed with the changes to be made, but have some constructive suggestions to make.
I do largely agree with CCP's intended role, it is the exectution which seems to be the problem.
As I see it the bombers role must be as part of a mixed recon/black ops fleet, it should not be invulnerable, and rely principly upon stealth. The counter to that is speed/range, fast locks and the use of an effective mixed fleet.
The current changes make the engagement too fast and brutal to truely emulate an effective use of stealth, and I really don't see why you wouldn't just warp a bunch of Torp Ravens in.
My suggestion would be.
Allow the use of Co-ops cloak - the bomber is a cov-ops ship and getting into postion sneakily seems fundamental to it's role. An extension on the re-cloak time would be fine with me so long as the ship can operate at range. Also keep the cloaked speed increase to allow the bomber utility in the "bombing role".
Keep cruise as the primary weapon system to allow the ships to operate at range.
Cruise damage bonuses can be tweaked to fit the role and retain the principal of the bombers operating as a pack.
Cruise flight time keeps the bombers on the field if they want the missiles to hit, or warp with a choice to survive.
An effective counter to them already exists, fast support can force them off and negate the dps. An engagement would be longer with defending support running the gauntlet of the mixed recon fleet to force the bombers off. This would force a longer engagement with lower dps and ships warping in out as in a fleet sniper fight, ships in both fleets focusing on roles and working well together.
If sustained dps from the bombers is needed at the expense of a recon defence, the bombers can spread out to make the counter harder to achieve, but then they are seperated from their own support and more vulnerable to attack. Bunch up for better protection from other recons in the fleet and take a bigger risk of being tackled and popped real fast.
End result is longer more tactical fights for both sides.
Zos
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yani dumyat
Minmatar purple pot hogs Doctrine.
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Posted - 2009.04.03 08:54:00 -
[623]
Originally by: Marcus Druallis
Originally by: yani dumyat
Originally by: Tonto Auri Killed a good ship... /me spits
/signed
Yet all I read in S&M for like a month was how crap they are? People need to make up their minds or CCP will not have any idea in which direction to go.
Go have another look at those threads, mentally remove all the posts by merin ryrskin and then notice that there's quite a lot of people defending the bomber, most of them like myself might make a single post if they are bored but few of us can be bothered dealing with the compulsive rantings of someone so arrogant as him.
Take the time to look at a variety of eve combat and you'll notice that most FW fleets have bombers in them and i regularly see them in 0.0 support fleets. Go to a trade hub region and look at manticore sales compared to other T2 frigs and you'll see they are only usually outsold by the crow and buzzard, compare it to kitsune sales if you want to know what unpopular ship sales look like.
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Zostera
Minmatar Honour Bound Sc0rched Earth
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Posted - 2009.04.03 08:57:00 -
[624]
Originally by: Zostera Edited by: Zostera on 03/04/2009 08:45:59 Been thinking about this again today and I am still pretty dissapointed with the changes to be made, but have some constructive suggestions to make.
I do largely agree with CCP's intended role, it is the exectution which seems to be the problem.
As I see it the bombers role must be as part of a mixed recon/black ops fleet, it should not be invulnerable, and rely principly upon stealth. The counter to that is speed/range, fast locks and the use of an effective mixed fleet.
The current changes make the engagement too fast and brutal to truely emulate an effective use of stealth, and I really don't see why you wouldn't just warp a bunch of Torp Ravens in.
My suggestion would be.
Allow the use of Co-ops cloak - the bomber is a cov-ops ship and getting into postion sneakily seems fundamental to it's role. An extension on the re-cloak time would be fine with me so long as the ship can operate at range. Also keep the cloaked speed increase to allow the bomber utility in the "bombing role".
Keep cruise as the primary weapon system to allow the ships to operate at range.
Cruise damage bonuses can be tweaked to fit the role and retain the principal of the bombers operating as a pack.
Cruise flight time keeps the bombers on the field if they want the missiles to hit, or warp with a choice to survive.
An effective counter to them already exists, fast support can force them off and negate the dps. An engagement would be longer with defending support running the gauntlet of the mixed recon fleet to force the bombers off. This would force a longer engagement with lower dps and ships warping in out as in a fleet sniper fight, ships in both fleets focusing on roles and working well together.
If sustained dps from the bombers is needed at the expense of a recon defence, the bombers can spread out to make the counter harder to achieve, but then they are seperated from their own support and more vulnerable to attack. Bunch up for better protection from other recons in the fleet and take a bigger risk of being tackled and popped real fast.
End result is longer more tactical fights for both sides.
Zos
Thinking this through a little more it opens up the gameplay an awful lot.
A real problem with EvE atm is the blobs on gates. Bubbling a gate to infinity and beyond with a sniper BS fleet sitting out at range and support at 0 is pretty tough to break. A true black ops fleet can bridge in and help to force the snipers off or force the support to leave the gate.
Evening up the odds a bit to help the aggressors jumping in would help reduce the blob slaughter in circumstances such as these, even nerf titans in some way by forcing a DD to clear the recon fleet as it slowly nibbles away at your defending ships.
Zos
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Viskov Kyvarri
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Posted - 2009.04.03 09:00:00 -
[625]
Anti: Prefix generally meaning "against, opposite or opposing, and contrary." In medicine, anti- often connotes "counteracting or effective against" as in antibacterial, anti-infective, and antiviral. - google definition
1.) Stealth bomber (Anti-BS) Vs. Battleship = "lol I just popped a bomber with my drones."
2.) Fleet + Stealth Bomber (several ships of varying sizes including Battleship(s)) Vs. Battleship = "%*^&! The GD BATTLESHIP got away because you keep bringing a GD worthless BOMBER instead of ANY OTHER SHIP THAT HAS MORE ULTILTY!"
I personally think that CCP needs to designate the Stealth Bombers as Anti-social. Because bringing one of these to any engagement with the proposed changes over ANY other ship is going to **** people off.
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AK Archangel
Warhamsters Against ALL Authorities
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Posted - 2009.04.03 09:01:00 -
[626]
current SiSi setup is terrible ...
Well CCP nerf caldari ships to trash...
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Thaxllssyllia
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Posted - 2009.04.03 09:04:00 -
[627]
Killed the very reasons i chose to fly a stealthbomber. Range advantage, abillity to recloak, significant alpha considering various ship classes the damage could applied to. I loved to fly a stealthbomber, but it's going to put to the shelf with a sticker "Oh my, some good times back then..." if the changes hit TQ, nor i will be able to use/sell my current arsenal of manticores ever, all fitted quite nicely with rigged setups worth over 70 mil isk atm. That's one investment down the drain.
Thanks for fixing what never seemed to be broken for me, i loved the cruise SB. Shame I rescently trained an alt of mine for a purifier especially to be able to use a SB with EM type of dmg.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.04.03 10:02:00 -
[628]
Originally by: Thenoran If the changes hit Tranquility, make it so that all regular Cloaking Devices are swapped to Covert Ops Cloaking Devices. You did it before with the scan probes and launchers.
Don't be stupid.
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HEPBHOE OKOH4AHUE
U.K.R.A.I.N.E United Legion
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Posted - 2009.04.03 11:02:00 -
[629]
Let's try to do some brain job.
We'll skip the overall primary target definition, because it will be described later in each case. Also, we
1. CCP defined the "new role" as "anti-battleship" vessel. We will skip every other combat parameter except HP and damage. Battle occurs at range of 15 kilometres, so turrets are ineffective. 3 bombers against alone battleship.
SB - 1300 HP / ~4000 volley / ~400 DPS. Snipe BS (without turrets, med. drones only) - 100k HP / ~600 volley / 150DPS We suggest that BS is three times webbed and target-painted - totally immobilised and getting full damage. Torpedo speed 3350m/s. Time to target - ~6sec (including gaining max speed). Drone speed 2100. Fire range 4200m. Time to target before the first shot ~6sec.
Bombers will give first out volley for free, whilst BS will deploy it drones. Then bombers are getting locked.
3 bombers: Time needed to kill BS: 100k/(12k/8sec rof)=67+6sec=73sec Time needed to kill 3 bombers: 3*1300/(600/4sec rof)=26+6sec=32sec ============ BS survived, bombers killed or partially escaped.
6 bombers: Time needed to kill BS: 100k/(24k/8sec rof)=33,5+6sec=36,5sec Time needed to kill 3 bombers: 6*1300/(600/4sec rof)=52+6sec=64sec ============ BS killed, but one or two bombers also killed or escaped.
And this is stats for the most vulnerable ship against "new bombers".
Other probabilities: Raven will kill at least three of them. Drake will kill all 6 bombers. Autocannon Hurricane will kill all 6 bombers. Pulse Harbinger will kill all 6 bombers with laughing. Vagabond will kill at least 4 bombers before it will die. Ishtar - the same.
Volley Damage to Jaguar is 10!!! Every small whip will easily screw any amount of attcacking bombers.
Do anyone know any other ship that is the same masterpiece of epic fail UNABLE TO FIGHT ANY(!) OTHER SHIP SOLO OR EVEN IN PAIR!?
If CCP wants to make Stealth Bombers to be a real anti-battleship vessel, then bomber should become as hard as assault ship and obtain the real devastating firepower. For example fit them with citadel torpedoes and fire them with old signature bonus. giving bomber about 15000 of volley damage probably will grant the bomber it's "primary role".
Second chance: "Small" bombers: remains as is, getting additional 3% explosion signature bonus to fights versus small and medium ships. "Big" bombers: the brand new ships with the destroyers hull, 6 siege launchers etc..
........
I really don't know what to offer more to make CCP do something smart, instead of killing the only ships that I love in this game.
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Polinus
Caldari State War Academy
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Posted - 2009.04.03 11:25:00 -
[630]
I am SO disapointed by the change from cloaked speed into covert ops cloak. Before i tough SB woudl get a boost.. now this is WORTHLESS! Cloaked speed is >>>>> than covert ops cloak for anyone with a brain on tactics and usign short range weapons. Not to say anythign about the huge cost that SB will have now.
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Lindsay Logan
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Posted - 2009.04.03 11:31:00 -
[631]
Originally by: HEPBHOE OKOH4AHUE
If CCP wants to make Stealth Bombers to be a real anti-battleship vessel, then bomber should become as hard as assault ship and obtain the real devastating firepower. For example fit them with citadel torpedoes and fire them with old signature bonus. giving bomber about 15000 of volley damage probably will grant the bomber it's "primary role".
Dumbest idea ever.
It seems you can not manage to get it into your skull that its is a frigs sized weapon platfrom able to take on BSs. If you make it possilbe to tank like AF's in addition you get an immensly overpowerd ship.
To that end you need to sacrefice something, and that is defence systems. As it is now.
Now, you got the cov ops cloak that lets you decide when you want to enter a fight. And that all you need. Its is not a solo ship. Its a gang ship, and acts as supprise dps.
If you really want to go head on head with other BS with dps and tank. Get a BS! not an SB!
Is that concept so hard to understand?
I for one welcome these new changes to the SB, it will make them so much more enjoyable then the old, quite franquly, fail boat that had nothing going for it, at all.
Now it is worth brining in a gang, and now it does something useful. Now its really is stealthy.
So to all the whiners, deal with it, you now got a potnetilly much much much better ship. Learn to use it. And profit from it.
Now frig sized cov ops ships got a weclome different use. All frig cov ops had for them was the astrometic ships (while good at waht they do, its not always fun to fly).
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Chinchek
4 wing Dara Cothrom
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Posted - 2009.04.03 12:24:00 -
[632]
Originally by: Thaxllssyllia Killed the very reasons i chose to fly a stealthbomber. Range advantage, abillity to recloak, significant alpha considering various ship classes the damage could applied to. I loved to fly a stealthbomber, but it's going to put to the shelf with a sticker "Oh my, some good times back then..." if the changes hit TQ, nor i will be able to use/sell my current arsenal of manticores ever, all fitted quite nicely with rigged setups worth over 70 mil isk atm. That's one investment down the drain.
Thanks for fixing what never seemed to be broken for me, i loved the cruise SB. Shame I rescently trained an alt of mine for a purifier especially to be able to use a SB with EM type of dmg.
i hear ya brother... maybe im the crazy one, but i have trained cruise to lvl5, and specialized cruise to lvl 5.... other races have a bigger problem than i do because i am caldari and i can still use the cruise missiles.. but, in my case i only fly Manticores, and i only want to fly manticores (dont tell me to fly another ship, because I am the one paying for this game).
What are you going to do with people who put there couple months into Cruise skills and supporting skills CPP?
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2009.04.03 12:24:00 -
[633]
Originally by: Sigras what is wrong with you people? this is not a nerf, this is a buff to the role youre SUPPOSED to use the stealth bomber for.
It is not a buff, not a nerf, it's a twist. Read my post above. -- Thanks CCP for cu |

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2009.04.03 12:30:00 -
[634]
Originally by: Merin Ryskin Actually it isn't. When the Khanid ships were changed to short-range missile boats, nobody got any SP reimbursed. I wouldn't expect bombers to be any different.
Khanid ships were a HALF of the class. For Vengeance, you have Retribution For Malediction - Crusader, and Malediction have kept their turret hardpoints. For <3 Sacrilege - Zealot, and the 4 turret hardpoints for the times you need them, such as retraining. For Damnation - Absolution (Albeit, this was a hit - complete different ships, being in same class, they have drastically different skill requirements)
Now, for Purifier - ? Sorry, not gonna work that way. Bad business. -- Thanks CCP for cu |

Kyoko Sakoda
Caldari Veto. Veto Corp
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Posted - 2009.04.03 12:31:00 -
[635]
I just wanted to post that I think a recalibration of anything under 30 seconds is a bad idea.
I'm not going to bother with math, as everyone else can do that for me, but that's my sentiment even as a bomber pilot.
___
Latest video: War Has Come (720p) |

Rivqua
Caldari Omega Wing R.E.P.O.
|
Posted - 2009.04.03 12:34:00 -
[636]
Originally by: HEPBHOE OKOH4AHUE Let's try to do some brain job.
We'll skip the overall primary target definition, because it will be described later in each case. Also, we
1. CCP defined the "new role" as "anti-battleship" vessel. We will skip every other combat parameter except HP and damage. Battle occurs at range of 15 kilometres, so turrets are ineffective. 3 bombers against alone battleship.
SB - 1300 HP / ~4000 volley / ~400 DPS. Snipe BS (without turrets, med. drones only) - 100k HP / ~600 volley / 150DPS We suggest that BS is three times webbed and target-painted - totally immobilised and getting full damage. Torpedo speed 3350m/s. Time to target - ~6sec (including gaining max speed). Drone speed 2100. Fire range 4200m. Time to target before the first shot ~6sec.
Bombers will give first out volley for free, whilst BS will deploy it drones. Then bombers are getting locked.
3 bombers: Time needed to kill BS: 100k/(12k/8sec rof)=67+6sec=73sec Time needed to kill 3 bombers: 3*1300/(600/4sec rof)=26+6sec=32sec ============ BS survived, bombers killed or partially escaped.
6 bombers: Time needed to kill BS: 100k/(24k/8sec rof)=33,5+6sec=36,5sec Time needed to kill 3 bombers: 6*1300/(600/4sec rof)=52+6sec=64sec ============ BS killed, but one or two bombers also killed or escaped.
And this is stats for the most vulnerable ship against "new bombers".
Other probabilities: Raven will kill at least three of them. Drake will kill all 6 bombers. Autocannon Hurricane will kill all 6 bombers. Pulse Harbinger will kill all 6 bombers with laughing. Vagabond will kill at least 4 bombers before it will die. Ishtar - the same.
Volley Damage to Jaguar is 10!!! Every small whip will easily screw any amount of attcacking bombers.
Do anyone know any other ship that is the same masterpiece of epic fail UNABLE TO FIGHT ANY(!) OTHER SHIP SOLO OR EVEN IN PAIR!?
If CCP wants to make Stealth Bombers to be a real anti-battleship vessel, then bomber should become as hard as assault ship and obtain the real devastating firepower. For example fit them with citadel torpedoes and fire them with old signature bonus. giving bomber about 15000 of volley damage probably will grant the bomber it's "primary role".
Second chance: "Small" bombers: remains as is, getting additional 3% explosion signature bonus to fights versus small and medium ships. "Big" bombers: the brand new ships with the destroyers hull, 6 siege launchers etc..
........
I really don't know what to offer more to make CCP do something smart, instead of killing the only ships that I love in this game.
Have you tried this ? Because I am telling you, there is no way that BS is living. If nothing else for the fact that med drones won't be able to hit targets that small. Please try it, come back :) _________________ - Rivqua - --- R.E.P.O. --- |

Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2009.04.03 12:39:00 -
[637]
Originally by: Marcus Druallis Yet all I read in S&M for like a month was how crap they are? People need to make up their minds or CCP will not have any idea in which direction to go.
If you mean "people should enthusiastically agree with any change CCP propose" - not gonna happen. I've spent time and money training for SB as they are... were. I (we!) have spent months of time and pile of paper to play tactical games. Two calculators died before we went to table processor to do the maths faster and more efficient. SB is... was a precision tool for specific tasks, and it was good, excellent in doing that. Assuming the pilot isn't a complete idiot and can at least follow the common scheme. What now? You can few volley a lone BS. Told you what? I saw lone BS 2 times. One Hyperion and one Tempest. Most of the time it's no less than 2 BS plus at least one EWar cruiser escort. Or it is mixed Cruiser/BC/HAC gand of 3-5 ppl roaming around. What you can do to them? You could kill one probably, but you'll pay two-fold for that kill. -- Thanks CCP for cu |

Major Laurentius
|
Posted - 2009.04.03 12:39:00 -
[638]
Originally by: Rivqua
Originally by: HEPBHOE OKOH4AHUE Let's try to do some brain job.
We'll skip the overall primary target definition, because it will be described later in each case. Also, we
1. CCP defined the "new role" as "anti-battleship" vessel. We will skip every other combat parameter except HP and damage. Battle occurs at range of 15 kilometres, so turrets are ineffective. 3 bombers against alone battleship.
SB - 1300 HP / ~4000 volley / ~400 DPS. Snipe BS (without turrets, med. drones only) - 100k HP / ~600 volley / 150DPS We suggest that BS is three times webbed and target-painted - totally immobilised and getting full damage. Torpedo speed 3350m/s. Time to target - ~6sec (including gaining max speed). Drone speed 2100. Fire range 4200m. Time to target before the first shot ~6sec.
Bombers will give first out volley for free, whilst BS will deploy it drones. Then bombers are getting locked.
3 bombers: Time needed to kill BS: 100k/(12k/8sec rof)=67+6sec=73sec Time needed to kill 3 bombers: 3*1300/(600/4sec rof)=26+6sec=32sec ============ BS survived, bombers killed or partially escaped.
6 bombers: Time needed to kill BS: 100k/(24k/8sec rof)=33,5+6sec=36,5sec Time needed to kill 3 bombers: 6*1300/(600/4sec rof)=52+6sec=64sec ============ BS killed, but one or two bombers also killed or escaped.
And this is stats for the most vulnerable ship against "new bombers".
Other probabilities: Raven will kill at least three of them. Drake will kill all 6 bombers. Autocannon Hurricane will kill all 6 bombers. Pulse Harbinger will kill all 6 bombers with laughing. Vagabond will kill at least 4 bombers before it will die. Ishtar - the same.
Volley Damage to Jaguar is 10!!! Every small whip will easily screw any amount of attcacking bombers.
Do anyone know any other ship that is the same masterpiece of epic fail UNABLE TO FIGHT ANY(!) OTHER SHIP SOLO OR EVEN IN PAIR!?
If CCP wants to make Stealth Bombers to be a real anti-battleship vessel, then bomber should become as hard as assault ship and obtain the real devastating firepower. For example fit them with citadel torpedoes and fire them with old signature bonus. giving bomber about 15000 of volley damage probably will grant the bomber it's "primary role".
Second chance: "Small" bombers: remains as is, getting additional 3% explosion signature bonus to fights versus small and medium ships. "Big" bombers: the brand new ships with the destroyers hull, 6 siege launchers etc..
........
I really don't know what to offer more to make CCP do something smart, instead of killing the only ships that I love in this game.
Have you tried this ? Because I am telling you, there is no way that BS is living. If nothing else for the fact that med drones won't be able to hit targets that small. Please try it, come back :)
Indeed. Fit each of the 3 bombers with a RSD with scanres script, and that BS isnt even going to achieve a lock until he is well into structure.
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2009.04.03 12:42:00 -
[639]
Originally by: Lindsay Logan The current changes outweight the old sb pilots opinions since now its a ship that is actally worth somthing, not a wothless noob gangker. A ship that got a role, and an importent one at that.
Yes, good covert hauler is the role.
Quote: Also, a game desinger can not listen to the cries of all the players all the time, some eggs must be broken to make omelets. Cause lets face it, the curret SB on TQ sucks. It can work marginally in some obscure roles, and even then a sniping ship does the job better, or a proper dps ship.
Where you saw cries? Even first thread were started from constructive suggestions before cries. To the eggs - we have egg that never bore a chicken - the bomb launcher. Why not use it instead if ruin the ship itself? -- Thanks CCP for cu |

Gartel Reiman
Civis Romanus Sum
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Posted - 2009.04.03 12:47:00 -
[640]
Originally by: Saggy Glands
Originally by: CCP Chronotis We believe the vast majority of pilots would and will prefer the new role...
Nice you believe that, however the threads in the assembly hall consisting of actual SB pilots is more valuable than your unfounded beliefs.
The problem with that assertion, is that "actual SB pilots" fly the ships because they believe them to be useful/worthwhile, and thus by definition think that their current role and performance is somehow adequate.
I am not an "actual SB pilot" because after flying the ship a dozen or so times, I came to realise that it just doesn't do anything very well and is outclassed by other ships in whatever role it wants to take. And I'm pretty sure that for every actual SB pilot there are many more pilots who would fly them but don't, for this reason.
So while I'm not going to claim to speak for everyone, I am personally extremely happy with these proposed changes, and the people I have spoken to in-game share this view as well.
Originally by: Polinus I am SO disapointed by the change from cloaked speed into covert ops cloak. Before i tough SB woudl get a boost.. now this is WORTHLESS! Cloaked speed is >>>>> than covert ops cloak for anyone with a brain on tactics and usign short range weapons. Not to say anythign about the huge cost that SB will have now.
Cloaked speed is potentially better only if you don't need to warp anywhere with enemies around. If you're camping a particular grid, know that the enemy will come to you and have the time to set up beforehand then sure, it can be nice to have. But if any one of those doesn't hold, the ability to warp in cloaked and set up unseen on top of the enemy is much better than having to warp in uncloaked (presumably at range), then cloak and head towards them.
I mean, if you were to take the current Falcon, remove the covops cloak and give it a cloaked speed bonus, nearly all the whines about it would disappear. And since it's a stealthy ship with long-range "weaponry" this isn't a ridiculous comparison to make.
Also don't forget that part of the cloaked speed bonus went to offsetting the cloaks' penalty. Whereas before you could potentially travel a little faster when cloaked, now you can travel at full speed while cloaked and warp cloaked. There's no question in my mind that this is better.
As for the price aspect - if you're talking about the Covops cloak costing more than the Improved cloak then it doesn't really, they're both similarly priced (about 8m for Covops and 7m for Improved). If you're talking about a Prototype cloak, then your speed argument is moot anyway as even with the cloaked velocity bonus you travel slower while cloaked than uncloaked/with a Covops cloak and no bonus. And if you were talking about the bombers themselves getting more expensive, then this will happen only if the playerbase as a whole considers them to be more useful now. Which again undermines your point that this change makes them worse.
And to those who are thinking that torps can only hit battleships, don't forget that given the massive increase in raw damage potential you can take a roughly 50% damage reduction through sig/velocity and still be doing the same damage as cruise missiles that would have previously hit perfectly. All in all I expect the damage to be similar against cruisers and destroyers as previously (especially with a couple of painters on them), and much much better against BCs and BSes. Given that the current cruise SBs can't really hit frigates well anyway, it's essentially an all-around boost.
Originally by: Merin the loss of 25% damage is MAJOR
Agree that personally I would much rather have 20% damage bonus and 30 seconds reactivation delay, for exactly the reasons Merin makes.
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Gartel Reiman
Civis Romanus Sum
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Posted - 2009.04.03 12:51:00 -
[641]
Originally by: Tonto Auri
Originally by: Marcus Druallis Yet all I read in S&M for like a month was how crap they are? People need to make up their minds or CCP will not have any idea in which direction to go.
If you mean "people should enthusiastically agree with any change CCP propose" - not gonna happen.
I think the point was more than many, many people agree(d) that Stealth Bombers performed really badly in practice and there was almost no situation where they were effective. Certainly that's my belief and the opinion I got in general from reading S&M.
However, now there seem to be a lot of pilots claiming "nooooo, I love my Stealh Bomber the way it is now, it's really good" - a sentiment I haven't seen up until now.
Being opposed to the changes because you disagree with the implementation and concept is entirely fine and valid. Disagreeing to the changes because you don't think any changes are necessary, when we as a community have been pushing for some fix to these broken ship for a while now, is just weird.
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Vigaz
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Posted - 2009.04.03 12:52:00 -
[642]
Base attributes of the SBs MUST be checked.
Manticore has worst speed/agility/scan res/signature radius. Manticore has best targeting range: 87km
My max skilled javelin torps with 2 rigs (Hydraulic Bay Thrusters I and Rockets Fuel Cache Partition I) + 1 implants ( 3% bonus to all missiles' maximum velocity) have max range of about 75km.
Every SB has the same missile velocity bonus, so the Caldari long range capability is only about a targeting range where no1 can do anything (well TPs in falloff).
How can it be possible to say that is a balanced situation?
Why I should fly a Manticore anymore? Hound and Purifier have less sig radius, better speed and the possibility to fit MWD + 2 BCU, and a targeting range of 70km without bonus from fleet boosters (with information warfare @ lvl1 more than 75km).
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2009.04.03 12:57:00 -
[643]
Originally by: HEPBHOE OKOH4AHUE Battle occurs at range of 15 kilometres, so turrets are ineffective
Blaster Hyperion can reach well over 20km with reasonable tracking. Apoc/abaddon with pulse - well, optimal is 19km. Autocannon Minnie ships - you know. Same as blasters, just better. Caldari - Cruise - don't mind range, Torp - net a threat to frigate. Blasters - better than Gallente just for optimal - they can compensate lack of DMG bonus through heavier ammo at the same optimal. -- Thanks CCP for cu |

Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2009.04.03 13:19:00 -
[644]
Originally by: Gartel Reiman
Originally by: Tonto Auri
Originally by: Marcus Druallis Yet all I read in S&M for like a month was how crap they are? People need to make up their minds or CCP will not have any idea in which direction to go.
If you mean "people should enthusiastically agree with any change CCP propose" - not gonna happen.
I think the point was more than many, many people agree(d) that Stealth Bombers performed really badly in practice and there was almost no situation where they were effective. Certainly that's my belief and the opinion I got in general from reading S&M.
How much of those many actually flown a bomber in separate CO operations or as separate CO squad in fleet? Not as k00l substitution of BS? Zero? Less than zero?
Quote: However, now there seem to be a lot of pilots claiming "nooooo, I love my Stealh Bomber the way it is now, it's really good" - a sentiment I haven't seen up until now.
Until now, there were no signs of attempt to remove class of ships from game. This is precedent. (Imagine WoW without priests or Lineage without archers)
Quote: Being opposed to the changes because you disagree with the implementation and concept is entirely fine and valid. Disagreeing to the changes because you don't think any changes are necessary, when we as a community have been pushing for some fix to these broken ship for a while now, is just weird.
There was many suggestions to fix bombers even before 3rd launcher (you remember these times?), then we got a short-range weapon system that was never been used widely, thus I think it is safe to assime that system was dead-born and need a rewrite from scratch. Instead of that, we got - what? Another short-range weapon system for a price of existing long-range. Even capital ships, most specialized ships in EVE, have option to fit long or short range weapon. SB going to have no option at all.
Quote:
Originally by: Tonto Auri
Originally by: Lindsay Logan The current changes outweight the old sb pilots opinions since now its a ship that is actally worth somthing, not a wothless noob gangker. A ship that got a role, and an importent one at that.
Yes, good covert hauler is the role.
Well, something had to take the Pilgrim's crown. Though, it's a little outclassed by the blockade runners for that...
Pilgrim is a Recon... a bit of a training, as well as industrial ships. For CO frig - it's like two weeks top, am I right?
Quote: To my mind it does have a very good role now, exactly what you would expect from a frigate-sized bomber - the ability to deliver heavy ordnance against larger targets while being quick and fragile.
It's slow as brick and lack any defence against anything smaller than biggest BS.
Quote: Cruise SBs don't do enough damage against larger targets to be worthwhile,
Noticed you've never saw SB gang in action. Cruise damage bonused by sig radius = unavoidable full damage to any large target.
Quote: and don't hit smaller targets well enough to be worthwhile.
Although I don't really care about small targets, it's still effective to shoot down something unaware of your presence.
Quote: Now with torps, battleships and especially BCs will be severely troubled by an SB that they can't hit.
And everything else will be happy to eat you for breakfast. And everything else is what you face most of the time. Well, me face.
Quote:
Quote: To the eggs - we have egg that never bore a chicken - the bomb launcher. Why not use it instead if ruin the ship itself?
Admittedly bombs could use some attention. However, if the bombers are going to get bonuses and a role for fitting battleship-class weaponry, then that weapons system should also be balanced and viable completely independent of bombs.
Can't really understand what you're trying to say. -- Thanks CCP for cu |

yani dumyat
Minmatar purple pot hogs Doctrine.
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Posted - 2009.04.03 13:42:00 -
[645]
The blink tactic (decloak, fire, recloak)
In testing on TQ with an onyx vs a buzzard it took 5 seconds after decloaking before the onyx could start to lock the buzzard. Anything over 5 seconds is the window of opportunity others have to switch off your cloak and the current proposal of 15 seconds leaves a 10 second gap of vulnerability.
In testing on TQ with a hound the maximum range of the missiles was 38km before they failed to do damage due to recloaking immediately after firing.
Once someone has started to target you the time between them beginning to target and gaining a lock is the bombers window of opportunity to deal damage, once your opponent has gained lock on your bomber you will die very quickly if you don't warp out.
The 15 second recloaking delay is a shoddy half way house that gives no protection at all. In pvp 3 seconds would be a more than adequate gap to begin targeting someone who's already been on your overview for 5 seconds.
Why does changing to an 8 sec reactivation delay make sense?
Originally by: Lindsay Logan
Now, you got the cov ops cloak that lets you decide when you want to enter a fight. And that all you need. Its is not a solo ship. Its a gang ship, and acts as supprise dps.
QFT - Surprise!! Blobagramme BOOM!
This is unfortunately the best that most people will come up with and "cloak lets you decide when you want to enter a fight" means "am i a bigger blob than their blob, if so engage". You can change the nature of the bomber but you can't change the nature of ganking.
A short timer means that engaging against superior numbers would be possible but would still leave you vulnerable to anyone who was on the ball, 5 seconds of announcing your arrival in the overview followed by a 3 second gap to ctrl click said overview is fine.
8 to 10 seconds is also the reload time of launchers thus forcing the bomber to choose between being vulnerable for longer and getting off another volley or lowering their dps to hit the cloak.
CCP please give us tactics not blobs.
BTW i do understand that black ops is a theater in its own right, it's possible to use tactics to split fleets, use creative ewar and other advanced strategies but really this is a gank ship and you only need to look at the preferred uses of a gank thorax to understand that glass cannon = blob.
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Keiko Saito
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Posted - 2009.04.03 13:59:00 -
[646]
I think it's pretty obvious that about 75% of the posters really don't like the proposed changes.
CCP have already stated that people aren't using the SB for it's original purpose. Well the reason for that was obvious, it wasn't fit for that purpose. So in turn we pilots looked around, checked out the bonuses and said hang on a sec maybe we can't kill a BS with anything less than a gang of 30 but we sure as hell can make a mess of Indys, destroyers, cruisers. And so the SB got a role, not the CCP one but the one the pilots figures out.
Fast forward a couple of years and we now have CCP trying to change the SB so that it fits their original concept, the problem is that the current suggested design still isn't going to be fit for purpose and I fear that it will not have any other use either.
Plain and simple no gang of less than 10 will kill a solo BS without getting wiped out let alone engaging multiple targets behind enemy lines as part of a Black Ops raiding party. I know someone said 6 ships to kill a solo BS but that didn't take into account that every volley from the target or more likely it's drones you will loose 1/6th of your firepower.
So how do we a) make it fit for purpose and b) enhance that 2ndry role of being part of a Black ops behind the lines team And yet still make it a glass cannon
Well the Cov Ops cloak is a start. it fits in with your recons and the Black ops command ships but the Black ops damage potential is pitiful if they are going to perform the role of removing a system jammer which has been suggested.
So starting from the original SB with swap the speed bonus with the ability to warp cloaked. OK better but still it a glass cannon with no cannon
Damage. it needs to be immense but limited 2-3 volleys before reloading. the only thing that comes to mind is Citadel Torps. So new launcher very limited ammo cap specifically for SB's. Loose the PG bonus to Sieges and Cruises and have it only for the new launcher. Citadels are such that even with the SB's sig radius bonus they are not going to do worth while damage to anything smaller than a BC but BC and above they are going to be a menace.
Bonus point for the smart people who are thinking ahead here.
Citadels will also give the Black Ops gang the firepower to take on the cyno systems jammers but also allow the defenders to be able to use small fast ships to interdict the attack.
Congratulations you now have an SB that's fit for purpose, has a decent secondary role but is still a blatant glass cannon and it can still use the bombs for spalsh damage when they finally fix them.
Now you just have to tinker with the bonuses to make them strike for full against a stationary BS, for less vs a BC or AB'ing BS and for sweet FA vs a cruiser or smaller. Shouldn't be too much of a stretch for you.
So will people fly it? Absolutely.
Will it die in vast numbers? yep you bet it will, emphasis still on the glass part of the cannon.
Will bit be any fun to fly? Yes, it will be an absolute hoot, this time emphasis on the cannon.
Are there any decent counters? Yes drones for a start, plus any AF or Cepter or Destroyer or Long range HAC will make a complete and utter mess of a huge blob, in fact anything smaller than a BC will do just fine.
Are the BS pilots going to moan like hell? Yep with out a doubt. Suddenly there is something other than a Titan about to DD you that might want to make them warp out.
Is it a solopwnmobile? roflmao. With sweet FA damage to anything smaller than a BC sized sig there will not be any combat ship that is not afk that it could kill solo plus chances are the target is just going to warp anyway but when it can be one shotted by just about any ship in the game including a fair number of T1 frigates and at a cost roughly 1/3rd of a Tier 2 battleship would it really be such a bad thing?
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Drakoulia
Caldari The Night Corporation
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Posted - 2009.04.03 14:02:00 -
[647]
Does this mean Merin won? ---
Originally by: The Mittani Don't touch that! Don't open the refrigerator! The spy is in the refrigerator!
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SemiCharmed
Brotherhood of DON
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Posted - 2009.04.03 14:02:00 -
[648]
Edited by: SemiCharmed on 03/04/2009 14:06:26
I say break the 20% damage bonus and replace it with a Rate Of Fire bonus!
Give missile users there power back and if people ***** and whine about it then they obviously fail them self's and at fleet operations and if this upsets you, then you are this person that fails...
AND if you are going to give the SB's a covert ops cloak and give it a delay time of re-cloaking GIVE THE WIDDOW THE ABILITY TO USE COV OPS CLOAKS as it received a cloaking delay because people are stupid and haven't learned how to counter a widow (and I'm not going to tell you how).
I tell you something CCP, you know dam well I'm right. --------------------------------------------
Remember Kids, Only YOU Can Prevent Fourm fires. |

Zaraki KenpachiSan
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Posted - 2009.04.03 14:34:00 -
[649]
So i'll be able to fit a torp launcher on a frig, but not a large gun? why? i don't like to be forced to skill missiles, that's why i never skilled bombers, if you are going to change something, why don't you let us poor turrets users have our stealth ship without training for yet another weapon system?
and btw: bombers now are able to instapop frigs and even cruisers, will they be able to instapop bs then? you made changes to large weapons so they can't hit frigates, how am i supposed to fight back?
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IHaveTenFingers
Caldari ADVANCED Combat and Engineering Axiom Empire
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Posted - 2009.04.03 14:39:00 -
[650]
Has anyone made the suggestion that we have both
A. Stealth bombers: made to sneak up close and fling torps and bombs at unsuspecting BS pilots.
and
B. Precision bombers: made to bombard targets from standoff ranges with high-precision cruise missiles; Like the old bombers but with a missile velocity bonus rather than bomb bonus. Also lacking a cov-ops cloak.
Eh? Ya know ya like it.
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CCP Chronotis

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Posted - 2009.04.03 14:40:00 -
[651]
Hey Folks,
Quick update before the weekend:
There are some minor powergrid/cpu tweaks being tested on sisi with the next reboot.
The general concept and feel with these adjustments is the choice between all out damage and ewar fits and survivability. It is possible with the latest changes to choose a medium shield extender or 400mm plate for example but you will find it difficult to fit and benefit from T2 sieges and the benefits they bring for instance. Which fit and strategy you go for is up to you but now you have a much more flexible choice depending on your scenario.
We are much happier with what we have now and the choice given to you within the role of the glass cannon combined with secondary abilities of scout and such. These bombers now very much have a good place and role to fill in any gang. There is definitely a lot of winsauce with these and raw potential for the innovative amongst you.
Bombs
We are looking at increasing the batch count from 3 to 20 per manufacturing run. This means the material cost of bombs will be near 800k using current TQ prices.
That's it for the changes being tested on sisi over the weekend with the next reboot.
Please continue with the constructive feedback and we will respond further to comments and suggestions of the last few pages later.
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Abrazzar
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Posted - 2009.04.03 14:47:00 -
[652]
Maybe vary the abilities and tactics between the different races a little.
Like Caldari using cruise missiles, Amarr using shorter range cruise missiles, Gallente using short range but higher damage torpedoes and Minmatar using higher velocity torpedoes with reduced flight time to maintain range.
I'd love to see more difference between the races' designs to spice things up a little more.  -------- Ideas for: Mining
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Thenoran
Caldari Tranquility Industries
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Posted - 2009.04.03 14:58:00 -
[653]
Originally by: CCP Chronotis Hey Folks,
Quick update before the weekend:
There are some minor powergrid/cpu tweaks being tested on sisi with the next reboot.
The general concept and feel with these adjustments is the choice between all out damage and ewar fits and survivability. It is possible with the latest changes to choose a medium shield extender or 400mm plate for example but you will find it difficult to fit and benefit from T2 sieges and the benefits they bring for instance. Which fit and strategy you go for is up to you but now you have a much more flexible choice depending on your scenario.
We are much happier with what we have now and the choice given to you within the role of the glass cannon combined with secondary abilities of scout and such. These bombers now very much have a good place and role to fill in any gang. There is definitely a lot of winsauce with these and raw potential for the innovative amongst you.
Bombs
We are looking at increasing the batch count from 3 to 20 per manufacturing run. This means the material cost of bombs will be near 800k using current TQ prices.
That's it for the changes being tested on sisi over the weekend with the next reboot.
Please continue with the constructive feedback and we will respond further to comments and suggestions of the last few pages later.
As a reminder, nothing is set in stone with these changes :)
What off the recloaking delay, will it remain 15 seconds? Although 30 seconds is acceptable at long ranges, for short range it would be a garantueed death sentence. Why not keep the 20% dmg bonus and 15 second recloak delay? (or 30 second base decloak delay, with -4 second per level of Cov Ops) ------------------------ Low-sec is like sailing along the coast of Somalia...
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yani dumyat
Minmatar purple pot hogs Doctrine.
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Posted - 2009.04.03 15:01:00 -
[654]
Originally by: CCP Chronotis
We are looking at increasing the batch count from 3 to 20 per manufacturing run. This means the material cost of bombs will be near 800k using current TQ prices.
\o/ \o/
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2009.04.03 15:02:00 -
[655]
Originally by: CCP Chronotis Bombs
We are looking at increasing the batch count from 3 to 20 per manufacturing run. This means the material cost of bombs will be near 800k using current TQ prices.
Does that mean that bombs still be wasting DB space without any real use? -- Thanks CCP for cu |

Murashu
Agony's End
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Posted - 2009.04.03 15:20:00 -
[656]
Originally by: CCP Chronotis
Bombs
We are looking at increasing the batch count from 3 to 20 per manufacturing run. This means the material cost of bombs will be near 800k using current TQ prices.
Any chance of making them useable in low sec? You can make them 500 per manu run and they would still be worthless to the majority of players. You've made the SB useless for the role I enjoyed playing but I would be happy again if I could use bombs in low sec. Murashu Agony's End |

Fzhal
Caldari Deep Core Mining Inc.
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Posted - 2009.04.03 15:21:00 -
[657]
I am looking forward to these changes.
The reason I haven't liked SB's is because it takes 20-30 seconds for the cruise missiles to reach a target at range. Compounded with the fact that it can only take out frigates that can warp out in 5 seconds.
I still think that the Torp SB needs more damage. I did the math yesterday and it isn't that great when you take into account resistances. Lets say a BS with 75% resistances and the SB has 500 DPS.
At range it takes 10 seconds for the Torps to hit the target doing 5,000 Damage. 1,250 after resistances. At 20 secs the second volley hits for another 1,250 damage after resists. Etc. So it would take a SB 106 seconds, including 10 second delay, to break the main defensive 10,000 point layer of a BS. And that isn't taking into account repping.
With 5 stealth bombers it would take 30 seconds to get the the 10,000 point layer. 10 seconds for the volley to get to the target. At 20 seconds they do 6,250 after resists. At 30 secs the total is 12,500 accumulated. So we are talking about 40-50 seconds for 5 SB pilots to take out a lone BS. That is a bit long don't you think?
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CrestoftheStars
Caldari Recreation Of The World
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Posted - 2009.04.03 15:38:00 -
[658]
Originally by: Fzhal I am looking forward to these changes.
The reason I haven't liked SB's is because it takes 20-30 seconds for the cruise missiles to reach a target at range. Compounded with the fact that it can only take out frigates that can warp out in 5 seconds.
I still think that the Torp SB needs more damage. I did the math yesterday and it isn't that great when you take into account resistances. Lets say a BS with 75% resistances and the SB has 500 DPS.
At range it takes 10 seconds for the Torps to hit the target doing 5,000 Damage. 1,250 after resistances. At 20 secs the second volley hits for another 1,250 damage after resists. Etc. So it would take a SB 106 seconds, including 10 second delay, to break the main defensive 10,000 point layer of a BS. And that isn't taking into account repping.
With 5 stealth bombers it would take 30 seconds to get the the 10,000 point layer. 10 seconds for the volley to get to the target. At 20 seconds they do 6,250 after resists. At 30 secs the total is 12,500 accumulated. So we are talking about 40-50 seconds for 5 SB pilots to take out a lone BS. That is a bit long don't you think?
same, the dmg is too low, even 2 stealth bombers on a normal fit bs will be killed by the drones before killing the bs, considering they cost 40-50mill a piece and the bs cost about 20-40 mill a piece (because of insurence) and the stealth is specifically designed in ONLY killing bs's their dmg is just way too low for this.. ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |

Kyra Felann
Gallente Noctis Fleet Technologies
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Posted - 2009.04.03 15:41:00 -
[659]
Overall, these changes sound good.
I'm not sure what the point of removing the ability to fit cruise missile launchers is, though. Would being able to fit those be somehow overpowered? I've flown these ships before and range (or being able to recloak quickly, which will now be impossible) was about the only defense they had. Being able to fit torpedoes is good, but why remove cruise missiles? I'm not much of a missile user (only trained them for stealth bombers), but torpedoes are higher damage, right? So you would have to pick long range or high damage, which seems balanced to me.
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Hesperius
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Posted - 2009.04.03 16:01:00 -
[660]
After several hours on the test server - I still do not like this. One guy had a decent fit for a bomber that was sig tanking, which was pretty nice for this new role. I just want my cruise launching frig back...
I can see making a bomber that is easier for rookies to fly, but really why not give us a secondary bomber? OR give us (the current SB pilots) a pirate faction frig that would fill the role you are taking away from us?
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Vall Kor
Minmatar ZipZoom Kaboom
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Posted - 2009.04.03 16:17:00 -
[661]
Edited by: Vall Kor on 03/04/2009 16:18:14 I still think the damage needs to be looked into. This is not a ship that is be on the field for more than a few seconds. I'm thinking a gang of 5 SB (plus recon EW support of course) should be able to knock out their target in 20 seconds or less (assuming full DPS fit). I think the design of a get in hit and run ship will be very popular. If it does what it's designed to. If it can't meet the hit and run model, this will be used as a stepping stone to transports ships.
All in all this should be a fun ship to fly if it meets design goals. Sorta of like AFs should be
"By way of deception, thou shalt do war"
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Gartel Reiman
Civis Romanus Sum
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Posted - 2009.04.03 16:28:00 -
[662]
Originally by: CrestoftheStars
Originally by: Fzhal I still think that the Torp SB needs more damage.
same, the dmg is too low, even 2 stealth bombers on a normal fit bs will be killed by the drones before killing the bs, considering they cost 40-50mill a piece and the bs cost about 20-40 mill a piece (because of insurence) and the stealth is specifically designed in ONLY killing bs's their dmg is just way too low for this..
Sorry, is a 5-600 DPS, warp-while-cloaked frigate not doing it for you? You could make a similar argument about, say, Thoraxes - they do about the same DPS when fit aggressively, and will be hit more easily by the BS' weapons to make up for the higher base EHP.
Besides, send a single Arazu in with those bombers to point + damp from 40km, while the bombers fire from the same range, and the BS is completely screwed unless he managed to dump his drones before the bombers started firing - which is not going to happen given no sensor recalibration times for the SBs meaning they lock, and thus start firing, 1-2 seconds after decloaking.
Alternatively, anything else that can act as anti-drone duty should do the trick (medium autocannons from 10-15km away should be quite good, a Pilgrim's bonused lights would tear them up, any small weapons, perhaps even smartbombs on the bombers?) and if the bombers fit a small buffer they should be able to survive long enough for the secondary weaponry to destroy 5 light drones.
The ships are meant to be fragile, they need to be protected through use of range, electronic warfare and support. Quite frankly just thinking through the situations above, I like the concept that it's not just "pile everything on the primary and hope it dies before my own tank fails", but by setting up ships to amplify each others' strengths and cover their weaknesses you can be effective through finesse rather than raw strength.
As for cost - I'm not sure whether you're including fittings or not, but where I live a Purifier costs around 7m, and even the overpriced Manticore costs 17m. The SB's fitting is likely to be cheaper than the battleship's too since even with the 8m Covops cloak it's fitting less mods overall, and T2 battleship weapons aren't cheap (24m just to put 8 Megapulse on an Abaddon). But even then I don't really want to go there, since the argument that the more expensive ship ought to win is ridiculous.
|

Frug
Repo Industries
|
Posted - 2009.04.03 16:30:00 -
[663]
Originally by: Hesperius I can see making a bomber that is easier for rookies to fly, but really why not give us a secondary bomber? OR give us (the current SB pilots) a pirate faction frig that would fill the role you are taking away from us?
I can see that the current SB is easier for rookies to fly.
- - - - - - - - - Do not use dotted lines - - - - - - If you think I'm awesome say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Whisper/PrismX 4 emperor |

Gartel Reiman
Civis Romanus Sum
|
Posted - 2009.04.03 16:31:00 -
[664]
Originally by: Hesperius After several hours on the test server - I still do not like this. One guy had a decent fit for a bomber that was sig tanking, which was pretty nice for this new role. I just want my cruise launching frig back...
Would you mind expanding on what you were trying to do with the bomber, what your expectations were and how it fell short? I ask because I haven't had a chance to get on SiSi to play with these changes, but I can't imagine how it could be less effective than the current cruise-launching incarnation...
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Zostera
Minmatar Honour Bound Sc0rched Earth
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Posted - 2009.04.03 16:35:00 -
[665]
I really don't think a 400mm plate or Medium shield extender is going to make the difference here.
The point most people are making is that you must remain on the field uncloaked for 10 seconds for your torps to hit. In doing thatyou will be pointed by support. It doesn't matter how much extra HP you have to survive a few extra seconds, it's the low likelyhood of survival at all.
And realistically, does anyone actual seem to want a close range higher dps fit for this ship? The stealth bomber is a perfect example of where a ship can be focused on tactics and precise use, not Blob in and gank like so many other ship types do.
EvE PvP is getting more and more narrowly focused and boring the crap out of me.
Would be great to see the Devs respond by duplicating the ship with some of the players suggestions that keep cruise and see how that performs on Sisi instead of flogging what is clearly becoming a dead horse.
Zos
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DNSBLACK
Gallente Dirt Nap Squad Dirt Nap Associates
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Posted - 2009.04.03 16:37:00 -
[666]
Ok ran some more test last night and some had some discussion with my dedicated SB pilots.
1. The CPU and Power grid increase will be nice.
2. 20% or 15%? Most would like to wait and see and test. The 20% was perfect really didnt think it was over powered considering all the changes. Loss of range, explosion radius and the addition of the cloak delay. We need to hit hard and fast due to drones and other counters in the area of engagment. I would ask for the 20% be the number up front but will remain open minded to 15%.
3. Cloaking Delay - 15 seconds is a close window with lag and timing. Yes with a game that is in a va****and no lag this time would work. 5-8 sec delay would be more realistic and would make the counter for these ships be the destroyer, frigs, ceptors with the fast lock times. Lets not forget the drones will also prevent this re-cloak.
4. bombs- Something happen to these with the latest changes. We tested them last night and they are not hiting for full damage. Not suire why or what you changed. What would be nice is making the bomber have 100% resists vs bomb damage of his race. Give it a 1 min reload time so that bombers can use this as part of thier intial alpha.
As always we look forward to these changes and testing this weekend
Black
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Calistai Huranu
The Royal Syndicate
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Posted - 2009.04.03 16:43:00 -
[667]
At first i had dowt's on the new path of stealth bomber use, and tho i'll miss using cruise's, i can see me getting used to the new stealth bomber's very quickly, as many have said, it's not a solo ship, these as part of a cov op's team will be a riot, all it'll require is 3-5 SB's, arazu, falcon, and rapier respectively to ruin the unsuspecting's day, afterall it'll be the arazu's job to get the point on and agress the drone's, while the trusty falcon jam's and the rapier at long last has a reason to use it's TP bonus, and web a bit, while the SB's get to wtfbbg the target.
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Hesperius
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Posted - 2009.04.03 16:46:00 -
[668]
Since they are taking the bomber class from us...
Mortar Class
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Viskov Kyvarri
|
Posted - 2009.04.03 16:55:00 -
[669]
Edited by: Viskov Kyvarri on 03/04/2009 16:58:37 Edited by: Viskov Kyvarri on 03/04/2009 16:56:43 Edited by: Viskov Kyvarri on 03/04/2009 16:55:59
Originally by: CCP Chronotis Hey Folks,
Quick update before the weekend:
There are some minor powergrid/cpu tweaks being tested on sisi with the next reboot.
We are putting a band-aid on a broken leg!
Originally by: CCP Chronotis The general concept and feel with these adjustments is the choice between all out damage and ewar fits and survivability.
The original bomber had 'survivability' in the forms of RANGE and an effective CLOAK. But now we are offering you the ability to fight your targets within slapping distance. Instead of High survivability low sustained damage we would like to offer you kamakazi close range with 'high' burst that is completely unsustainable!
Originally by: CCP Chronotis It is possible with the latest changes to choose a medium shield extender or 400mm plate
Here again we are giving you the illusion of 'survivability' Increase your sig radius or aligntime, and stave off the invetiable by a WHOLE 2 seconds longer!
Originally by: CCP Chronotis for example but you will find it difficult to fit and benefit from T2 sieges and the benefits they bring for instance. Which fit and strategy you go for is up to you
Slighty expensive throw away fit - OR - Expensive throw away fitting!
Originally by: CCP Chronotis We are much happier with what we have now and the choice given to you within the role of the glass cannon combined with secondary abilities of scout and such.
Because a cov-ops without a probe launcher makes for a great scout and such. Any pilot can use local and warp around at random..
Originally by: CCP Chronotis These bombers now very much have a good place and role to fill in any gang. There is definitely a lot of winsauce with these and raw potential for the innovative amongst you.
M'hmmm.....
Originally by: CCP Chronotis As a reminder, nothing is set in stone with these changes :)
Except we have already demonstrated otherwise... We pretty much have our hearts set on releasing this POS with the listed changes... Just thought we would come in here and let you bounce your ideas and voices off a brick wall... A sypathetic brick wall mind you. They aren't telling you GTFO they are simply telling you that they refuse to listen to any reasonable challenge or arguement for keeping the current ship as is, or chaning the proposed one so that it actually isn't a 40mil graphical effect.
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yani dumyat
Minmatar purple pot hogs Doctrine.
|
Posted - 2009.04.03 17:38:00 -
[670]
Originally by: DNSBLACK
3. Cloaking Delay - 15 seconds is a close window with lag and timing. Yes with a game that is in a va****and no lag this time would work. 5-8 sec delay would be more realistic and would make the counter for these ships be the destroyer, frigs, ceptors with the fast lock times. Lets not forget the drones will also prevent this re-cloak.
In general i agree with you but i'm not sure about the counter ships being dessies frigs and ceptors, someone only has to start locking you to prevent cloaking thus a battleship can prevent you cloaking just as easily as a ceptor and once that lock is gained even battleship class weapons were killing me quickly last night and cruisers were probably the worst.
5-8 sec delay gives people a chance to lock you while retaining the only tactic bar bombs that might save this monstrosity from blobdom.
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|

Winterreign
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Posted - 2009.04.03 17:44:00 -
[671]
what the heck?
Noboby had a problem with the stealth bomber's damage out put, everyone was happy with it.
It wasn't the stealth bombers damage ability that people had a problem with it was the fact that you had to A. wait 30 secconds after decloak and B. Sig raidus.
Dropping the damage output by 5% truely does being to shove this frigate over into the realm of worthless! The only hope you had as getting off enough burst damage.
Give us back out 20% dmg per level!
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yani dumyat
Minmatar purple pot hogs Doctrine.
|
Posted - 2009.04.03 17:49:00 -
[672]
Originally by: Calistai Huranu At first i had dowt's on the new path of stealth bomber use, and tho i'll miss using cruise's, i can see me getting used to the new stealth bomber's very quickly, as many have said, it's not a solo ship, these as part of a cov op's team will be a riot, all it'll require is 3-5 SB's, arazu, falcon, and rapier respectively to ruin the unsuspecting's day, afterall it'll be the arazu's job to get the point on and agress the drone's, while the trusty falcon jam's and the rapier at long last has a reason to use it's TP bonus, and web a bit, while the SB's get to wtfbbg the target.
Whoo hoo cloaky gank blob
Assuming 5 bombers, arazu, falcon and rapier can you please tell me what 8 person combat squad you would take on or would you only engage if you had superior numbers?
8 T1 cruisers camping a gate would eat this squad alive.
|

Murashu
Agony's End
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Posted - 2009.04.03 17:57:00 -
[673]
I only had a few minutes to play with my hound before going back to work but I will say this. I do not like it in it's current status. The covert ops cloak is a long overdue addition to the only ship class in the game with "Stealth" in the name lol. I'm doing 900 damage per volley against a domi with 60% resists and have to be under 20km from the target to hit. The 11.77 sec firing rate is nice but seriously...a glass cannon that has to be within 20km of the target for mediocre DPS? The glass part is perfect, we just need to work on the cannon part now  Murashu Agony's End |

Fzhal
Caldari Deep Core Mining Inc.
|
Posted - 2009.04.03 18:01:00 -
[674]
Edited by: Fzhal on 03/04/2009 18:02:31 So just to clarify.
Are you able to cloak as long as they have not finished locking yet?
OR
Once they start targeting you you can no longer cloak?
Murashu: How good are your skills with missiles and Cov. Ops?
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Saibin Gias
No Trademark
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Posted - 2009.04.03 18:02:00 -
[675]
Originally by: Murashu I only had a few minutes to play with my hound before going back to work but I will say this. I do not like it in it's current status. The covert ops cloak is a long overdue addition to the only ship class in the game with "Stealth" in the name lol. I'm doing 900 damage per volley against a domi with 60% resists and have to be under 20km from the target to hit. The 11.77 sec firing rate is nice but seriously...a glass cannon that has to be within 20km of the target for mediocre DPS? The glass part is perfect, we just need to work on the cannon part now 
900 per volley vs 60% resist implies 1500 raw volley damage. This seems incredibly low from what I've been seeing. What is your cov-ops and missile skills at? Was the dominix moving, painted, etc?
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yani dumyat
Minmatar purple pot hogs Doctrine.
|
Posted - 2009.04.03 18:09:00 -
[676]
Originally by: Fzhal Edited by: Fzhal on 03/04/2009 18:02:31 So just to clarify.
Are you able to cloak as long as they have not finished locking yet?
OR
Once they start targeting you you can no longer cloak?
Murashu: How good are your skills with missiles and Cov. Ops?
Choice 2 - Once they start targeting you you can no longer cloak.
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RedSplat
Heretic Army
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Posted - 2009.04.03 18:15:00 -
[677]
Originally by: CCP Chronotis Bombs
We are looking at increasing the batch count from 3 to 20 per manufacturing run. This means the material cost of bombs will be near 800k using current TQ prices.
Good price to have bombs at, good start as far as un-nerfing them.
Perhaps you could examine increasing bomb damage vs' LARGE targets like towers/ancorables and capitals (and to a lesser degree BS), while leaving damage to smaller targets as it is currently?
But, please take into account that Lowsec has no recourse to defeating the blob other than bringing an EVEN LARGER fleet.
I stand by my asertation that no bomb use in lowsec is nonsensical and that bombs would find thier niche in lowsec and be a valuable addition to the game in tha area, adding variety and tactical choices rather than detracting from the game and favouring bland faceless 'balls of death' where the only valid tactic is to bring a larger fleet or snipe.
Please also consider:
in 0.0 SB's will be able to hurl bombs AND Torps, SB's will be shafted as far as burst damage output in Lowsec by comparrison.
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
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DNSBLACK
Gallente Dirt Nap Squad Dirt Nap Associates
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Posted - 2009.04.03 18:17:00 -
[678]
Originally by: yani dumyat
Originally by: DNSBLACK
3. Cloaking Delay - 15 seconds is a close window with lag and timing. Yes with a game that is in a va****and no lag this time would work. 5-8 sec delay would be more realistic and would make the counter for these ships be the destroyer, frigs, ceptors with the fast lock times. Lets not forget the drones will also prevent this re-cloak.
In general i agree with you but i'm not sure about the counter ships being dessies frigs and ceptors, someone only has to start locking you to prevent cloaking thus a battleship can prevent you cloaking just as easily as a ceptor and once that lock is gained even battleship class weapons were killing me quickly last night and cruisers were probably the worst.
5-8 sec delay gives people a chance to lock you while retaining the only tactic bar bombs that might save this monstrosity from blobdom.
I am going to disagree. The locking process does not prevent you from recloaking. What you may be seeing is the lag of the locking process. When in reality you are already locked. The other thing pilots dont take into account are the drones may have them lock quicker. that is what the BS will rely on to save there but.
1. The solution would be to lower our sig radius on the bomber and change the cloaking delay to 5-8 sec.
2. Flexability- proto type and tech 2 cloaks if used allow no recloak dely. the cov op cloak allows 5-8 sec delay.
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Ephemeron
North Eastern Swat Pandemic Legion
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Posted - 2009.04.03 18:26:00 -
[679]
Originally by: Saggy Glands
Originally by: CCP Chronotis Responding to the most frequent suggestions in the last few pages: However we believe the vast majority of pilots would and will prefer the new role and the handful who are left preferring the old role in a ship that as we originally stated had missed our original intention for the bomber class would be left happy but we would have a ship class rarely used and a victim of legacy.
Nice you believe that, however the threads in the assembly hall consisting of actual SB pilots is more valuable than your unfounded beliefs. Increase the ship's effectiveness against smaller targets and they would be happy. It would then no longer be 'rarely used.'
Don't you think that the opinion of those pilots is more important than your 'beliefs?' Of course not, after all you're a game designer. So ignore the players who just wanted their broken boat fixed and implement your hair brained uncloak and insta-die idea.
So it looks like Chronotis is failing the common sense test.
It costs CCP nothing to add a new ship to database. There are no disadvantages, just potential advantages. Only out of pure stubborness and unwillingness to follow logic would a game designer choose to delete another ship design (that wasn't upsetting game balance) as he adds a new one, instead of simply adding a new one and not deleting anything.
It's same thing as deleting all tier 1 battleships with introduction of tier 3 battleships, claiming that the desiger finally figured out how he wanted battleships to be.
Maybe we should let programmers do game design, at least they tend to be more logical.
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Eigof Tahr
Dirt Nap Squad
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Posted - 2009.04.03 18:35:00 -
[680]
Originally by: yani dumyat
Originally by: DNSBLACK
3. Cloaking Delay - 15 seconds is a close window with lag and timing. Yes with a game that is in a va****and no lag this time would work. 5-8 sec delay would be more realistic and would make the counter for these ships be the destroyer, frigs, ceptors with the fast lock times. Lets not forget the drones will also prevent this re-cloak.
In general i agree with you but i'm not sure about the counter ships being dessies frigs and ceptors, someone only has to start locking you to prevent cloaking thus a battleship can prevent you cloaking just as easily as a ceptor and once that lock is gained even battleship class weapons were killing me quickly last night and cruisers were probably the worst.
5-8 sec delay gives people a chance to lock you while retaining the only tactic bar bombs that might save this monstrosity from blobdom.
If you don't know how cloaking works, get out of this thread, you clearly have never flown a stealth bomber or any cloaking ship in combat.
You can't cloak once someone has locked on. Standard, across the board for all cloaks.
I like the idea of giving bombers immunity to bombs. Problems with bombs currently: 1. Cost -being addressed with batch change 2. Danger to self - Limited window of cloaking/warping off before you get blown up yourself 3. Danger to other bombers - Now with the short range, you will most likely kill your buddies more than the enemy -until changed, I will expect bombs to be used less. (Side story: currently bomb tactics in ops involves a close range bomb dropper while rest of gang is at range (30km-150km), safely outside the bomb range. With the new changes there will no longer be that range buffer.) 4. Too difficult to aim effectively, perhaps let us target fire and free fire, but it still wouldn't change course once fired. This would enable several bombers to "aim" together a little easier. A moving target would probably still be outside the explosion range of the bomb, but stationary targets could be hit more accuratly. 5. Possible issue with dmg on SISI compared to TQ ------- A rose, by any other name, would be "deadly thorn-bearing assault vegetation." |
|

Murashu
Agony's End
|
Posted - 2009.04.03 18:44:00 -
[681]
Originally by: Saibin Gias
900 per volley vs 60% resist implies 1500 raw volley damage. This seems incredibly low from what I've been seeing. What is your cov-ops and missile skills at? Was the dominix moving, painted, etc?
Cov-ops 4, Torp 3, All the other missile skills that would effect torp damage are lvl 3. This has been one of my complaints...switching from cruise to torpedos robs us of 20+ days of skill training for a new weapon system. CCP Please perform a new character copy soon 
The domi was sitting still and a single named target painter. 900 damage every 11ish seconds is bleh, having to be under 20km and inside scrambling range is a killjoy for me.
The cov-ops cloaking is freakin awesome though. Again, I have no idea why this was never done before considering the lack of DPS we have.
Range used to be our only defense, now it shall be warping out before the target lock. The domi pilot was locking me just over 15 seconds which gives you enough time to send in one volley (900 damage), launch another volley and be locked before it impacted the target. I tried timing the recloak just as the 2nd volley hit but I would be locked before then. Murashu Agony's End |

Fzhal
Caldari Deep Core Mining Inc.
|
Posted - 2009.04.03 18:46:00 -
[682]
Originally by: Eigof Tahr
Originally by: yani dumyat
Originally by: DNSBLACK
3. Cloaking Delay - 15 seconds is a close window with lag and timing. Yes with a game that is in a va****and no lag this time would work. 5-8 sec delay would be more realistic and would make the counter for these ships be the destroyer, frigs, ceptors with the fast lock times. Lets not forget the drones will also prevent this re-cloak.
In general i agree with you but i'm not sure about the counter ships being dessies frigs and ceptors, someone only has to start locking you to prevent cloaking thus a battleship can prevent you cloaking just as easily as a ceptor and once that lock is gained even battleship class weapons were killing me quickly last night and cruisers were probably the worst.
5-8 sec delay gives people a chance to lock you while retaining the only tactic bar bombs that might save this monstrosity from blobdom.
If you don't know how cloaking works, get out of this thread, you clearly have never flown a stealth bomber or any cloaking ship in combat.
You can't cloak once someone has locked on. Standard, across the board for all cloaks.
I like the idea of giving bombers immunity to bombs. Problems with bombs currently: 1. Cost -being addressed with batch change 2. Danger to self - Limited window of cloaking/warping off before you get blown up yourself 3. Danger to other bombers - Now with the short range, you will most likely kill your buddies more than the enemy -until changed, I will expect bombs to be used less. (Side story: currently bomb tactics in ops involves a close range bomb dropper while rest of gang is at range (30km-150km), safely outside the bomb range. With the new changes there will no longer be that range buffer.) 4. Too difficult to aim effectively, perhaps let us target fire and free fire, but it still wouldn't change course once fired. This would enable several bombers to "aim" together a little easier. A moving target would probably still be outside the explosion range of the bomb, but stationary targets could be hit more accuratly. 5. Possible issue with dmg on SISI compared to TQ
Even though you told me to GTFO I will stick around and add something important that you missed, concerning bombs.
Bombs can be shot down and take damage. Thus, 2 bombers of different races drop bombs at the same target. The first bomb to go off destroys the second bomb and it does no damage! Bombs only have resistance to the same damage type they do. So you are penalized because the bombers only have bonuses to ONE DAMAGE TYPE.
If using the same type of bombs then the second bomb to go off will destroy the third and subsequent bombs that are incoming.
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Wilson Cole
|
Posted - 2009.04.03 19:00:00 -
[683]
I'm certain by now this is just flogging a dead horse, however I cannot be assed to read through all the many responses, so I'll simply add my two cents while remaining ignorant of the current status of the discussion.
Why should anyone fly a ship, regardless of however powerful it may be, that will be destroyed 9/10 times its flown?
I LOVE stealth bombers. They are practically all I fly right now. The entire survivability of the SB is based on two things, stealth and range. When you remove these two and give nothing to supplement them, you're putting SB pilots in Coffins. You call it a glass cannon, it may as well be a glass coffin. Sure they may have the dps of a battleship, but they can be alpha'd to death by anything larger than a t1 frigate. Which means any random ship in an enemy fleet could see you decloak and essentially rid your fleet of a BS worth of firepower in one cycle of their weapons. Instant Primary.
In what possible scenario does a SB pilot survive to fire a 2nd or 3rd volley unless his target is killed? Don't ruin what is essentially among the most risky and unique fleet roles in the game. If you want to fix something, make bombs useful and affordable. Or create a Torpedo Boat as a class of ship if you're wanting to have this sort of ship. At least give those of use who have trained their cruise missiles entirely for this ship a break.
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Saggy Glands
Amalgamated Transport And Trade
|
Posted - 2009.04.03 19:43:00 -
[684]
Originally by: Wilson Cole
Why should anyone fly a ship, regardless of however powerful it may be, that will be destroyed 9/10 times its flown?
Because some horrible game designer says you should. When he asked for feedback what he really meant to say was, "Instead of fixing your broken boat with one minor change to explosion velocity, I am instead going to give you a whole new broken boat. It's new role will to be uncloak next to a battleship in an enemy fleet and die instantly to drone aggro or that new guy in his T1 frigate. Please feel free to say whatever you want about this but be forewarned. YOU WILL BE TALKING TO THE HAND!"
Originally by: Wilson Cole The entire survivability of the SB is based on two things, stealth and range. When you remove these two and give nothing to supplement them, you're putting SB pilots in Coffins. You call it a glass cannon, it may as well be a glass coffin. Sure they may have the dps of a battleship, but they can be alpha'd to death by anything larger than a t1 frigate. Which means any random ship in an enemy fleet could see you decloak and essentially rid your fleet of a BS worth of firepower in one cycle of their weapons. Instant Primary.
I would digress in one regard. Besides the range and cloak one of the things that gave the old SB survivability was it's speed when cloaked. A week ago I had some ships jumped up to 0.0 and followed in a SB. I ended up loading 15k away from a vagabond in a bubble. I lived solely because of the speed when cloaked. Can't do that anymore.
All the SB needed was was was a boost to explosion velocity to fix the ship and give it a useful role. As this pudding head dev is ignoring the feedback he asked for and is going to push this through anyhow, I suggest he get in contact with the art department and change the ship graphic to the shape of a coffin. The Amarr one can even be a shiny golden coffin. That in fact might be the only reason to fly one, style points. |

yani dumyat
Minmatar purple pot hogs Doctrine.
|
Posted - 2009.04.03 19:45:00 -
[685]
Originally by: yani dumyat
Choice 2 - Once they start targeting you you can no longer cloak.
Originally by: DNSBLACK
I am going to disagree. The locking process does not prevent you from recloaking.
Apologies for any confusion caused, in testing this appeared to be the case however i stand corrected.
Originally by: Eigof Tahr
If you don't know how cloaking works, get out of this thread, you clearly have never flown a stealth bomber or any cloaking ship in combat.
You can't cloak once someone has locked on. Standard, across the board for all cloaks.
The emo is strong in this one, please ensure he is kept away from sharp objects to prevent self harm.
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Yeshmiel
|
Posted - 2009.04.03 20:02:00 -
[686]
I wish that CCP fully appreciated the gravity of what they are proposing. Well in all fairness they do. They even made note of the "skill point loss" whining in one of their earlier posts... are you kidding me? I often times, as a new player, pay for an account I rarely play because I am new to the game(6 months or so), behind the curve in skill points and so have been patiently training skills to make myself a viable player, since the game is so focused on PvP and without adequate skills a person gets popped. So I have been training CoVoPs. A good deal of my play time has been focused on training missile and ewar skills in order to make flying this ship viable and they are going to change it's role all together? I wouldn't say that being upset about losing four months of my life and 4 months worth of cash for two accounts for a game I am just now able to play trivial. I am offended almost to the point of canceling both of my accounts. I have patiently run missions and mined, both of which are mind numbingly tedious, waiting for the skills to be able to get into the stealth bomber I have read so much about and trained so hard for only to have it changed into a gang ship. I personally prefer to play solo and always have. This is irresponsible and brazen. I agree with most of the posters here that there needs to be a new class of ship for the proposed role of ship that CCP is trying to change the SBer to. Use some of the money I have wasted training worthless skills to develop a new ship and leave the SB alone please.
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Eigof Tahr
Dirt Nap Squad
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Posted - 2009.04.03 20:07:00 -
[687]
Originally by: yani dumyat
Originally by: yani dumyat
Choice 2 - Once they start targeting you you can no longer cloak.
Originally by: DNSBLACK
I am going to disagree. The locking process does not prevent you from recloaking.
Apologies for any confusion caused, in testing this appeared to be the case however i stand corrected.
Originally by: Eigof Tahr
If you don't know how cloaking works, get out of this thread, you clearly have never flown a stealth bomber or any cloaking ship in combat.
You can't cloak once someone has locked on. Standard, across the board for all cloaks.
The emo is strong in this one, please ensure he is kept away from sharp objects to prevent self harm.
Not emo, just a belief that if you don't know what you are talking about, stop talking. Would you want someone with no kids telling you how to raise yours? Nope.
On the topic of the bombs again: 99.999999% resistance of the bomb to its own damage type allows for something in the range of (easily) 6-7 bombs of the same type from going off before destroying another bomb. So used in a coordinated fleet, there is no problem.
The greater threat is the bomb to other bombers, not to other bombs. ------- A rose, by any other name, would be "deadly thorn-bearing assault vegetation." |

Ryan Brabovski
Gentian Line
|
Posted - 2009.04.03 20:11:00 -
[688]
Just tried it out on sisi. I think the Nemesis is broken. I had the inferno torps, warhead calefaction rigs, 2x BCS II and I was hitting battleships for 120 dmg. I shot at an abandoned Ishkur and hit it for 90 dmg. >.<
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Sean Drake
Caldari Dirty Deeds Corp. Axiom Empire
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Posted - 2009.04.03 21:25:00 -
[689]
3 Years waiting for some love and this is what you come up with     
Seriously just delete them put them out of there misery now because this is looking like you managed to actually find a way to make them worse.
oh and I have SB lvl5 and still try to find a use for these everytime they get a Cough*Boost*cough but me thinks I need to accept it's dead sp now.
If Goons AND BoB are agreeing with each other that your idea is stupid, it's probably stupid.
CCP has bee |

JVol
Amarr The IMorral MAjority
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Posted - 2009.04.03 21:44:00 -
[690]
CCP is going to basically make a buzzard with torps... Since when did you guys start drinking AT work?
CCP Chronotis Leave the ship alone untill you have personally acheved 100 kills in one as they sit. Be that with bombs, or missiles.
Your taking away the cloaked speed bonus and giving a huge reloaking time compared to the one i whittled down with lvl 5 cloaking. Have you ever bombed?
I have 40 kills with just bombs, and without the ability to launch, and reloak, pulse the mwd and be NOWHERE near where i was when i launched is the only reason i can evade drone dragging intys or any other fast movers trying to uncloak me. Bombs hard enough WITH these advatages, wtf do you think your doing to enhance bombing with these changes?
Or my ability to jump into a HUGE gate camp, pulse mwd, cloak and get into position to bomb without fast movers getting me, or letting me get out of bubbles and gtfo alive. This ship NEEDS its 'little' bits of stealth and speed to survive. I dont test on sissi, i test on tranq, ive spent over a billion isk in bombs and ships (SB's), I KNOW what im talking about.
IMO, ditch the covert cloak, you will KILL the buzzard if you dont. No need to fly a buzzard when a manti with a core launcher will do all its functions and have bite
Add torps and a damage bonus that favors large sig radiused targets to crz and torps to the current ship(As opposed to ANY bonus that may make the pilot think for one second he should be shooting at fast small targets), double the speed bonus when cloaked then STEP AWAY FROM MY BOMBER!
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Thenoran
Caldari Tranquility Industries
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Posted - 2009.04.03 21:48:00 -
[691]
Originally by: Ryan Brabovski Just tried it out on sisi. I think the Nemesis is broken. I had the inferno torps, warhead calefaction rigs, 2x BCS II and I was hitting battleships for 120 dmg. I shot at an abandoned Ishkur and hit it for 90 dmg. >.<
0_0, 120 damage...? The only damage reduction on a Battleship should come from resists. With good skills and rigs/BCUs you should be able to get 4-5k of volley damage unresisted. ------------------------ Low-sec is like sailing along the coast of Somalia...
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Rivqua
Caldari Omega Wing R.E.P.O.
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Posted - 2009.04.03 22:00:00 -
[692]
Originally by: Murashu
Originally by: Saibin Gias
900 per volley vs 60% resist implies 1500 raw volley damage. This seems incredibly low from what I've been seeing. What is your cov-ops and missile skills at? Was the dominix moving, painted, etc?
Cov-ops 4, Torp 3, All the other missile skills that would effect torp damage are lvl 3. This has been one of my complaints...switching from cruise to torpedos robs us of 20+ days of skill training for a new weapon system. CCP Please perform a new character copy soon 
The domi was sitting still and a single named target painter. 900 damage every 11ish seconds is bleh, having to be under 20km and inside scrambling range is a killjoy for me.
The cov-ops cloaking is freakin awesome though. Again, I have no idea why this was never done before considering the lack of DPS we have.
Range used to be our only defense, now it shall be warping out before the target lock. The domi pilot was locking me just over 15 seconds which gives you enough time to send in one volley (900 damage), launch another volley and be locked before it impacted the target. I tried timing the recloak just as the 2nd volley hit but I would be locked before then.
I have no problem shooting my torps from 40km at stationary targets, I guess your skills are not up to spec. You can get that to 50km with rigs, and 60km with jav torps.
I see no problem here, and I doubt CCP does either. _________________ - Rivqua - --- R.E.P.O. --- |

yani dumyat
Minmatar purple pot hogs Doctrine.
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Posted - 2009.04.03 22:13:00 -
[693]
Originally by: Eigof Tahr
Not emo, just a belief that if you don't know what you are talking about, stop talking. Would you want someone with no kids telling you how to raise yours? Nope.
You're correct in that i don't use stealth modules much at the moment as i prefer speed and range though I used to fly the bomber a lot. There's been many cloaking changes since then and i am currently skilling a toon to use bombs so have a vested interest in what happens here as much as anyone else.
Telling people to get out of a thread and comparing internet space ships to raising kids is: mature / emo / kewl / makes your epeen hard (delete as applicable) 
My primary concern is the ability to take on groups that are larger or better equipped and range, speed, ewar and tactics have have always played a part in this however glass canon gank ships haven't. By definition close range gank requires either overwhelming force or overwhelming ewar support.
My usual targets are cruisers and removing a ship from the game that can evade gate camps and deal damage to cruisers from range sucks. The cloaked speed of a manticore is kinda pathetic on sisi and certainly not up to the tactical standard of the old bomber.
Dropping the price of bombs is a welcome change to make breaking up blobs easier and increase the tactical use of the new bomber, dropping the sig radius and cloaking delay would be welcome changes that would allow for more diverse tactics.
Given that you are set on this torpedo lark giving the ability to choose between an improved II with speed bonus and no reactivation delay or a cov-ops cloak with no speed bonus and 30 sec delay would preserve much of the ships tactical ability.
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Seishi Maru
M. Corp Mostly Harmless
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Posted - 2009.04.03 22:31:00 -
[694]
Originally by: Eigof Tahr
Not emo, just a belief that if you don't know what you are talking about, stop talking. Would you want someone with no kids telling you how to raise yours? Nope.
Failed logic! A psychiatrist that studied child education his whole life and had o children knows better how to raise a child than a lot, in fact than most stupid parents around the world.
Same way a smart person why good analytical eye that flew very little SB but observed them a lot in combat might and very likely will know more about SB than a stupid pilot that flies one everyday.
Experience does not always make competence!
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Treelox
Amarr Seppuku Warriors
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Posted - 2009.04.03 22:38:00 -
[695]
Dammit it Chronotis, didnt the last thread teach you anything?
Removing Cruise Missles from bombers totally is a real kick in the balls for many of us, both time invest in SP that we only use for that single ship, and forcing us to get in and close.
The Cov-ops cloak addition you make is welcome, but it should of been a part of the ship from when it was first introduced.
TL:DR = Screw Torps, LONG LIVE Cruise. --
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AK Archangel
Warhamsters Against ALL Authorities
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Posted - 2009.04.03 22:52:00 -
[696]
Wonder what we need to do for CCP start listen his customers...
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Shana Lioni
Resurrection Skunk-Works
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Posted - 2009.04.03 22:53:00 -
[697]
Edited by: Shana Lioni on 03/04/2009 22:55:59 These changes are bad form in my opinion. Where is the reward in the risk of flying this expensive dixie cup? The beauty of a Stealth Bomber gang is you can choose to attack many different types of fleets. Many of the fleets that roll around New Eden are not Battleship Gangs. They are small, BC, HAC, Inty and Dictor gangs. These changes make Stealth Bombers obsolete against these fleets. Frankly, being stuck into a singular role is going to prove that Stealth Bombers will not be piloted. It is already bad enough that you nerfed Cruise Missiles verses any ship with decent velocity and a small signature radius. Now you want to nerf Stealth Bombers against every ship except Battleships. Why are these changes necessary? What sense do changes like these make? You want to nerf something, nerf the Titan.
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Toyo Italari
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Posted - 2009.04.03 23:04:00 -
[698]
I just want to reinforce this:
The process of locking does not prevent one from cloaking. The actual lock being achieved does.
This is why the blink tactic was so successful. It was vulnerable to drones and fast tackle, but most ships would be unable to attain a lock before cloaking. Being able to fire a volley and recloak pretty much immediately helped safety at close ranges tremendously (thanks to the person who took the time to test the ranges of the tactic). Merin's considerably noisy view that cloaking removed all your DPS from the fight is incorrect: provided you decloak just before your weapon's cycle is up and, with sensor boosters (scan res), reacquiring your own lock just in time to fire the next volley.
The CPU/Grid upgrades were needed regardless, although fitting a small extender/plate won't likely get it anywhere. I would definitely like to see the 5-8 second recloak delay already suggested, not because I want a ship that's more "winsauce" than current suggested build, but because decloak tactics are far more successful when at relatively close range.
A BS'/BC's support can still achieve a lock within that 5 second window (tacklers and the like), you're close enough and slow enough that even a BS with an afterburner (Dominix speed with an afterburner: 337 m/s, Hound current SiSi speed: 307 m/s) can force you into a situation where you are decloaked, not to mention other tactics such as assigning drones to small, fast ships.. Which are then able to tackle you upon decloak.
With the 15% (or 20%.. 20% was nice :P ) bonus, the ship will still be a glass cannon, but one that doesn't have to warp out (severely reducing DPS potential) or wait until the second volley before safety cloaking (severely increasing the likely-hood of going pop). In close, they're already far easier to decloak as is, with much tighter range of cloak safety, particularly in fleet engagements.
I suppose if all else fails, I might try and see what my DPS is like with an ODI/Nanofit MWD combo, assuming that the PG/CPU grid upgrades are sufficient to fit such a thing. Not the fastest ship in the world, but it can still reach close to 4 km/s with good skills. Somehow though, I don't think a speed tanking bomber is what CCP had in mind. |

Viskov Kyvarri
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Posted - 2009.04.03 23:04:00 -
[699]
*imitates Chronotis*
You will like these Changes.. *waves hand*
Okay Obi-Wan I think the counsel (customers) have spoken. Silly mind tricks aren't going to work here.
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Zantaz
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Posted - 2009.04.03 23:05:00 -
[700]
Chronitis, don't you realize that such a crappy fix to a busted ship means you get to do twice the work???
You're going to do all these changes, 5% here and 5% there, balancing and tweaking, thinking and debating, reading and ignoring 40 pages of your customers opinions, and guess what: it's all for naught!
Put this abortion on tranq and eventually you'll notice that there's still nobody flying the thing, it's still not being used for what you see as its purpose, and you've got to do it all over again. Cheap bombs mean the ship will see some very limited use in 0.0, and that's about it. Nobody wants to engage a battleship from close range, it's suicidal. It does not bloody well compute! You need to try hunting targets in a stealth bomber to understand what it's all about. Being 100km away from an enemy blob with 10 inties is exciting and risky... you want us within half that range? You ever try that? Bring a fleet, you say... why would I want to be in a fleet in a ship that can be insta-popped and contributes so little?
Why do the work twice? Why don't you listen up and make the changes that we've been begging for? Fix the ship the right, and blatantly obvious way, or leave it the hell alone.
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Murashu
Agony's End
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Posted - 2009.04.03 23:38:00 -
[701]
Originally by: Rivqua
I have no problem shooting my torps from 40km at stationary targets, I guess your skills are not up to spec. You can get that to 50km with rigs, and 60km with jav torps.
Yeah my torp skills are only lvl 3....never had a use for them before. Still hoping they do something to convert our cruise missile specs over. Murashu Agony's End |

Saggy Glands
Amalgamated Transport And Trade
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Posted - 2009.04.03 23:49:00 -
[702]
Originally by: Viskov Kyvarri *imitates Chronotis*
You will like these Changes.. *waves hand*
Okay Obi-Wan I think the counsel (customers) have spoken. Silly mind tricks aren't going to work here.
IMHO his new nickname should be CCP Colitis. For after I read his bright idea of a new broken boat instead of the one small change needed to fix the old one, my bowels suddenly became inflamed and I suffered from a bought of explosive diarrhea.
I should mail him that pair of underwear in a box, as a token of my appreciation for his efforts. |

Ephemeron
North Eastern Swat Pandemic Legion
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Posted - 2009.04.04 00:02:00 -
[703]
Chronotis' idea for the new torp based stealth bomber is actually good. You may not like it, but is is logically sound
what I'm really disappointed in is his failure to come to simple logical conclusion that this new idea deserves a new ship class, and that upsetting people by deleting current stealth bomber is unproductive and egoistic
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place1
Amarr Orion Ore Industries
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Posted - 2009.04.04 00:18:00 -
[704]
Ok for all of you that are still complaining that this ship is worthless. Today around 11:00 eve time I was agene on the test server for the 3rd day in a row now testing this ship.
THEY ARE NOT SOLO SHIPS.
The results came out to be this ship is getting very good and I can't wait to get home and test with the new PG/CPU I just hope they didn't drop the damage down to 15%, it was fine at 20% with 30sec recloak people just need to come up with different tactics.
Purifier 401k missile SP vs. Drake ended in a draw after about 5mins of continues fighting my SB didn't have enough damage to break a passive tank drake though the drake could not get past my armor.
Purifier same setup as Drake battle, plus a Pilgrim vs. Apocalypse the Apoc died in a very short time less than 1 minute I would say.
Purifier,Pilgrim,Rokh vs. Kronos the kronos was dieing fairly fast not as fast as the Apoc but still fast and was just entering structure when a Onyx and I believe it was a Wolf showed up to help the Kronos. Are fleets Pilgrim went down first then my Purifier and lastly the Rokh witch to me seams how the fight should have gone.
So yes there still may be a few tweaks and changes needed to SB but over all they are becoming very effective ship's and if you cant see that your not testing or just simply not trying anything other than what role they used to be used for. 60+ purifier's later and I still like the changes you just need to work on how to set them up and how to use them in there new role. THEY ARE NOT SOLO SHIPS. A fleet consisting of 2-3 SB 1-2 Recon's would be a very deadly small gang that could be dropped into jammed systems and harass the locals or to draw off fire from a main fleet or to intercept a main fleet reinforcements.
Purifier setup
3x Arbalest' Siege Missile Launcher (Mjolnir Torpedo's) 1x Cov Ops Cloak
1x 1MN Afterburner II 2x BZ-5 Neutralizing Spatial Destabilizer ECM
1x Small Armor Rep II 1x Damage Control II 1x 200mm Reinforced Rolled Tungsten Plates I
2x Warhead Calefaction Catalyst I
THEY ARE NOT SOLO SHIPS.
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Yun Kuai
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Posted - 2009.04.04 00:45:00 -
[705]
Nemesis Fitting (requires some modifications to the current version): High: install 3 x siege missile slots, 1 x bomb bay*, and room for 1 x cov ops cloak Med: Allow for an AB or MWD to be fit, keep the same number of slots Lows: Keep the same number of slots
*Bomb Bay, have the bomb drop out behind the ship as it's moving through space
You said you wanted a bomber designed to take out BS, so this is how it can be done. With this setup, 3-5 cov ops could fly in to 15km cloaked, uncloak, fire volley of torps, keep getting closer to the BS, fire the next round of torps, then drop the payload (aka the bomb), recloak and move to safety. This set up though would require the recloaking delay to be down to 10 secs, which is more then enough time for well trained BS polits, tacklers, and other ships to lock and scram, thus eliminating the cov ops threat and keeping the ships balanced.
The torps dps and bomb dps would have to be tweaked so that 3-5 cov ops firing 2 rounds of torp vollies and 3 bombs can take out a BS. This would be balanced enough, bc the defending ships would have time to lock the cov ops, but the cov ops have enough dps to take out the BS. Yes you might lose a cov ops or 2 in the process, or a bomb may not get deployed, but that would be part of the game.
This kind of setup would balance the cov ops against BS, and it requires skill and teamwork to pull off. So what I'm saying, is if the nemesis could have 3 torps slots and 1 bomb bay, I would be all for using this ship.
And keep the cloaked velocity speed boost so that the ships can get into position effectivley.
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CrestoftheStars
Caldari Recreation Of The World
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Posted - 2009.04.04 01:16:00 -
[706]
Originally by: place1 or to draw off fire from a main fleet or to intercept a main fleet reinforcements. [/b]
hahaha, this just made me laugh. yer they are gonna draw of agro for around 1-2 volly's and you lost yourself 40mill+ XD they really need some signature decrease and a speed boost (just around 10-15% in both would do), attacking a bs is garenteed to get them killed just from the drone fire alone within a VERY short amount of time, even 2 or 3 of these will most likely be dead before the bs, just by his drone fire alone.
and they are utterly useless against anything but bs's and bc's.
i am thinking about the abillity to use cruise missiles to have something that is designed to attack cruiser sized ships, as it stands now there is no real counter for cruiser sized ships. cruisers will at any time kill anything smaller then a cruiser and used correctly they are the perfect attacker on bs's. the only thing they would have a problem with is command ships (but then again these are a semi cruiser class and have the same attribute problems in this aspect).
so let the stealth bomber choice, either to use torps and attack bs's/bc's or use cruise missiles being a cruiser killing ship (ofcause some seriously dmg + against cruiser sized ships would be needed for this.) ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |

Abrazzar
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Posted - 2009.04.04 01:20:00 -
[707]
Wait.
Cover Jump Portal + Stealth Bombers + Torpedo Damage + Covert Cynos possible in Cyno Jammed Systems = = A pretty nifty solution to Cyno Jammers.
Now why are you crying again? -------- Ideas for: Mining
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place1
Amarr Orion Ore Industries
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Posted - 2009.04.04 01:34:00 -
[708]
Edited by: place1 on 04/04/2009 01:36:54
Originally by: CrestoftheStars
yer they are gonna draw of agro for around 1-2 volly's and you lost yourself 40mill+ XD they really need some signature decrease and a speed boost (just around 10-15% in both would do), attacking a bs is garenteed to get them killed just from the drone fire alone within a VERY short amount of time, even 2 or 3 of these will most likely be dead before the bs, just by his drone fire alone.
In a pure SB fleet this could be a problem yes though currently the ship can be made fast enough to speed tank BS guns and with a recon or SB fit with tracking disruptors the speed you need to reach is even less. Drones are a SB number 1 threat yes but that is why you use a mixed fleet of SB and recon's the recon ships not only hold the target down but deal with any of the drones the target has then your SB open fire bring a lot of damage down on the target.
Reducing the sig radius of SB would be nice and if they get a bit of a speed boost that would also be nice just so long as they keep there torps range and damage that they have with the 20% bonuses.
Also by Draw off fire form a main fleet I meant causing ships from a main fleet to leave the fleet to chase you down/protect other assets you may be attacking like cyno jammer's
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DNSBLACK
Gallente Dirt Nap Squad Dirt Nap Associates
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Posted - 2009.04.04 01:36:00 -
[709]
Originally by: Abrazzar Wait.
Cover Jump Portal + Stealth Bombers + Torpedo Damage + Covert Cynos possible in Cyno Jammed Systems = = A pretty nifty solution to Cyno Jammers.
Now why are you crying again?
PLease stop with this cyno jamming killing stuff you are killing me
Situation :Alliance A coming to drop caps and attacka cyno jammed system
1. 200 man support fleet comes in and melts cyno jammer in coms caps and has fleet on station to defend caps.
2. no allaince is going to drop caps unless it has a support fleet.
3. This sneaking in the back door and dropping the cyno jammer is non sense and has no practical application.
4. A BO gang killing a cyno as a memeber of a small alliance then drops caps in will only lose there caps.
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Becka Call
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Posted - 2009.04.04 01:37:00 -
[710]
Originally by: Toyo Italari I just want to reinforce this:
The process of locking does not prevent one from cloaking. The actual lock being achieved does.
This is why the blink tactic was so successful. It was vulnerable to drones and fast tackle, but most ships would be unable to attain a lock before cloaking. Being able to fire a volley and recloak pretty much immediately helped safety at close ranges tremendously (thanks to the person who took the time to test the ranges of the tactic). Merin's considerably noisy view that cloaking removed all your DPS from the fight is incorrect: provided you decloak just before your weapon's cycle is up and, with sensor boosters (scan res), reacquiring your own lock just in time to fire the next volley.
The CPU/Grid upgrades were needed regardless, although fitting a small extender/plate won't likely get it anywhere. I would definitely like to see the 5-8 second recloak delay already suggested, not because I want a ship that's more "winsauce" than current suggested build, but because decloak tactics are far more successful when at relatively close range.
A BS'/BC's support can still achieve a lock within that 5 second window (tacklers and the like), you're close enough and slow enough that even a BS with an afterburner (Dominix speed with an afterburner: 337 m/s, Hound current SiSi speed: 307 m/s) can force you into a situation where you are decloaked, not to mention other tactics such as assigning drones to small, fast ships.. Which are then able to tackle you upon decloak.
With the 15% (or 20%.. 20% was nice :P ) bonus, the ship will still be a glass cannon, but one that doesn't have to warp out (severely reducing DPS potential) or wait until the second volley before safety cloaking (severely increasing the likely-hood of going pop). In close, they're already far easier to decloak as is, with much tighter range of cloak safety, particularly in fleet engagements.
I suppose if all else fails, I might try and see what my DPS is like with an ODI/Nanofit MWD combo, assuming that the PG/CPU grid upgrades are sufficient to fit such a thing. Not the fastest ship in the world, but it can still reach close to 4 km/s with good skills. Somehow though, I don't think a speed tanking bomber is what CCP had in mind.
This. All of this. Did some testing on sisi last night; and SB was not surviveable at all anymore.
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place1
Amarr Orion Ore Industries
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Posted - 2009.04.04 01:43:00 -
[711]
Originally by: DNSBLACK
Originally by: Abrazzar Wait.
Cover Jump Portal + Stealth Bombers + Torpedo Damage + Covert Cynos possible in Cyno Jammed Systems = = A pretty nifty solution to Cyno Jammers.
Now why are you crying again?
PLease stop with this cyno jamming killing stuff you are killing me
Situation :Alliance A coming to drop caps and attacka cyno jammed system
1. 200 man support fleet comes in and melts cyno jammer in coms caps and has fleet on station to defend caps.
2. no allaince is going to drop caps unless it has a support fleet.
3. This sneaking in the back door and dropping the cyno jammer is non sense and has no practical application.
4. A BO gang killing a cyno as a memeber of a small alliance then drops caps in will only lose there caps.
I agree with you but covertly dropping several jammer's with SB/Recon's with the support fleet a few systems away could cause confusion as to just what system you plan on attacking. Though this will require a lot of SB as there damage to structures is still fairly small. Attacking a small hybrid turret at a POS did only about 300-400 damage per volley.
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Talaan Stardrifter
Universal Exports
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Posted - 2009.04.04 03:14:00 -
[712]
Edited by: Talaan Stardrifter on 04/04/2009 03:17:26 Edited by: Talaan Stardrifter on 04/04/2009 03:14:32
Originally by: "SiSi Log" 02:45:45 Combat Your group of Juggernaut Torpedo hits stonefeather [NO SA]<BLAC>(Abaddon), doing 602.0 damage. 02:45:55 Combat Your group of Juggernaut Torpedo hits stonefeather [NO SA]<BLAC>(Abaddon), doing 602.0 damage. 02:46:05 Combat Your group of Juggernaut Torpedo hits stonefeather [NO SA]<BLAC>(Abaddon), doing 602.1 damage.
Stonefeather reports having around 80% Kinetic Resists. Target was stationary.
My thoughts at the moment:
Covert Ops Cloak: The SBs old role was to be a sniper, and as such, having undetected entry onto the grid would have been a significant boost to the role. However, the new SB role is a brawler, which requires more maneuverability, rather than surprise, given that it is now a fleet support ship will inevitably warp in after the fleet has engaged. To this end, while I like the Covert Ops, I find the ship still needs the cloaked speed bonus as a higher priority (up to 50% speed boost, 10% per level?). If this comes at the expense of the covert ops cloak, I would be disappointed, but understanding.
Torpedo Damage: My relevant missile skills are all at level 4, including Covert Ops ships. I have Torpedo Specialisation at level 3. Flying a Manticore with Kinetic torpedoes. As you can see above, I did a whopping 60 dps against a live target. I'm not sure if this is a SB-specific issue, or if it applies to Torpedoes in general, but I find that kind of damage severely lacking for an anti-Battleship role.
If we extrapolate the numbers out (roughly)... 600 resisted damage per volley @ 80% resist. 3000 raw damage @ 0% resist. 1000 damage per torpedo.
which is pretty close to the 972 damage listed in my Torpedo info
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place1
Amarr Orion Ore Industries
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Posted - 2009.04.04 03:29:00 -
[713]
Originally by: Talaan Stardrifter
Stuff
60DPS is right and its because SB are built for alpha. The fact that you doing so little damage is because your shooting at a 80% resisted target 2400 points of your damage are being resisted. Find a target that's not heavy tanked to your damage type and you will have much better numbers.
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Talaan Stardrifter
Universal Exports
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Posted - 2009.04.04 03:31:00 -
[714]
Originally by: place1 60DPS is right and its because SB are built for alpha. The fact that you doing so little damage is because your shooting at a 80% resisted target 2400 points of your damage are being resisted. Find a target that's not heavy tanked to your damage type and you will have much better numbers.
Please list a combat situation where my target wont be tanked?
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Revdkor Whorlstev
Minmatar Sebiestor tribe
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Posted - 2009.04.04 03:38:00 -
[715]
The idea of 10 to 20 bombers in a single fleet is a little ludicrous. What fleet commander is going to want to use 10 bomber pilots to take out a single battleship when 2 battleship pilots can accomplish the same result more efficiently. Even the alpha strike gank theory doesnĘt hold up past the first battleship because once its known that SBĘs are operating in the area all a battleship pilot has to do is orbit drones and set them to aggressive. After that first torpedo hits drones will immediately lock on and attack a bomber before they can even warp away. (IĘm not 100% certain on the mechanics behind this. Normally a BS pilot has to spend 5 to 8 seconds ęlockingĘ onto a bomber before they can attack. If drones are in aggressive mode arenĘt they able to retaliate instantly without the need to for target lock?)
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place1
Amarr Orion Ore Industries
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Posted - 2009.04.04 03:43:00 -
[716]
Originally by: Talaan Stardrifter
Originally by: place1 60DPS is right and its because SB are built for alpha. The fact that you doing so little damage is because your shooting at a 80% resisted target 2400 points of your damage are being resisted. Find a target that's not heavy tanked to your damage type and you will have much better numbers.
Please list a combat situation where my target wont be tanked?
I am not saying not tanked. I am saying not heavy tanked to your damage type PVP fits are a balance of tank and gank. Your best targets are with a guessed average tank of about 65% to Kin bringing your damage up to 1050 per volley. Are the numbers perfect not if your solo but for a gang of frig size ships that's not a bad volley.
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Leina Kubyeshev
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Posted - 2009.04.04 04:07:00 -
[717]
Originally by: Merin Ryskin Ok, this is much better, but still needs some work.
Quote: 1. Bombers will be able to fit covert ops cloak
However they will have a 30 second cloak reactivation delay. This means they can warp in cloaked and better surprise their targets in a true ambush. However once they are committed to the fight, they will not be able to recloak quickly as a drawback so choosing the right time to strike is essential.
This is fair. My only concern here is getting de-cloaked by objects. With the current covops ships, you can almost immediately re-cloak as soon as you get out of range of the object, but bombers are going to be exposed for a full 30 seconds.
Would it be possible to code the delay so it is only triggered once you activate weapons? That way you're still forced to spend a full 30 seconds uncloaked if you want to engage a target, but don't run into problems moving around.
Quote: 2. Bombers will be able to fit and use siege launchers and fire torpedoes.
This allows them to inflict a high amount of alpha damage on larger targets and be serious threat to them. In gangs with other ships and available strategies will add significant damage to the fleet. They will no longer be able to fit cruise launchers as a result.
I'm still not happy with this one. There are three fundamental problems here:
1) Torps are redundant. You already have a short-range, high-damage weapon: bombs. And it's even a weapon that is most effective against battleships. If you fix bombs correctly (most importantly, reduce the absurd cost), the only reason you'd ever need to use torps on a bomber is if you refuse to remove the 0.0-only limitation.
2) Bombers are paper. Survival odds for a stealth bomber are bad enough as it is, de-cloak within 24km of anything with guns and you'll be in a pod within seconds. The only defense a stealth bomber currently has is its long range, and now you want to take that away? I don't see bombers getting an AF's resists or an interceptor's speed without becoming too powerful, so they really need to keep their range.
3) Wasted skills suck. Since stealth bombers are the only cruise missile ship (or even missile ship at all) for a lot of players, changing them to use torps means wasted SP, especially if they trained T2 cruise.
But as I said in the other thread, there is a better way of doing this:
1) Introduce a special bomber-only weapon: covert warhead launcher. You can load one of two options:
a) 5x cruise missiles.
OR
b) 1x bomb.
The launcher itself has a very high ROF, meaning if you go with cruise missiles, you will have very good dps as long as your missiles last. However, there are two penalties:
a) Small capacity. You do huge dps, but only for a very short time.
b) Long reload time. As in, a full minute or so (ideally with just the standard 10 seconds if you reload out of combat to change missile types).
Both of these ensure that the stealth bomber is a proper ambush ship: you can do devastating damage in a very short amount of time, but if you don't plan your ambush carefully you're going to find yourself with a very angry target and nothing to shoot back with.
2) Fix bombs. Make them proper short-range AOE weapons. This means the following:
a) Reduce the cost to something comparable to interdictor bubbles. High enough that buying a stack of 500 is a noticeable dent in your wallet, but low enough to use without hesitation.
b) Remove the 0.0-only limit. No more toys for just the rich alliances. Do NOT, however, change CONCORD/sec hit/sentry response, bombs are use-at-own-risk, just like smartbombs and ECM bursts.
c) Balance their damage/blast radius/etc appropriately for their new cost (remember, you can launch up to three at once).
There. Bombers are now fixed, and everyone is happy.
Thats a brilliant idea. Really brilliant. Nice one.
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Renarla
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Posted - 2009.04.04 04:26:00 -
[718]
Originally by: CCP Chronotis
1. Bombers will be able to fit covert ops cloak
Opened up the topic, saw this, and I just have to say...
**** YEAH. BECAUSE OF FALCON! |

Saji'us
Gallente Order of Paradox Night Sky Alliance
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Posted - 2009.04.04 04:27:00 -
[719]
It's great that they are actually trying to define the stealth bombers role any everything, but I just do not understand.
I get that they are not supposed to be solopwn ships, but....what?
Cov ops cloak is nice, 30 second delay? you can keep it if thats the case.
The main thing I dont understand is, how do we survive? If we have to get that close to fire torps, what do we do to survive for long enough to launch more than 1 volley? a tank on a SB is a joke... Warp out?...then what, wait 30 seconds and come back...? what?
Stealth Bombers, not annoyance bombers. If we are going to be Anti anything, we KINDA need the anti thing.... not just a torp launcher annoyance capability.
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JVol
Amarr The IMorral MAjority
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Posted - 2009.04.04 04:41:00 -
[720]
Originally by: place1
Originally by: Talaan Stardrifter
Originally by: place1 60DPS is right and its because SB are built for alpha. The fact that you doing so little damage is because your shooting at a 80% resisted target 2400 points of your damage are being resisted. Find a target that's not heavy tanked to your damage type and you will have much better numbers.
Please list a combat situation where my target wont be tanked?
I am not saying not tanked. I am saying not heavy tanked to your damage type PVP fits are a balance of tank and gank. Your best targets are with a guessed average tank of about 65% to Kin bringing your damage up to 1050 per volley. Are the numbers perfect not if your solo but for a gang of frig size ships that's not a bad volley.
Kinda funny.. I get close to that NOW with my cruise.... This Dev's trying to reinvent the wheel. A 'gang' of SB now is deadly as hell.. But what group of 4-5 ships, (almost ANY combat ships) piloted by decent pilots ISNT??
Adding the cov cloak alone and not changing a single other aspect wouldve made this ship see about a million percert more usage than atm. (even tho it will still just end up the new torp-buzzard)
Pigion holing it into a short range one dimentional knife fighter with a glass jaw IS NOT making this ship usefull for the job the dev wants it to fill (BS KILLER). It does that job FAR better from medium to LONG RANGE, peticularly out of light drone range.
As it sits now it can put increadable dps on targets for a frig, AND it can chase off falcons like it was BORN to do it. All from a range that keeps it safe
Ive flown bombers for years. Heres what they need,
Ditch the cov cloak, it will TOTTALLY KILL THE NEED TO FLY COV OPS AT ALL(buzzard, cheeta, ect
Add torps so we have the OPTION to do great damage to large slow moving targets
Double the cloaked speed
Make bomb rof 2 sec, so I can launch.. cloak...realign to blob and launch the bomb in my launcher on the damed blob WHILE they are still there and dissoriented!!
Decrease it sig to make it take less bomb damage and take longer to lock when bombing
Lower bomb prices to 1m
In closing, EVERY ship in eve can fit for either short or long range.. WHY should the bomber be the lone standout?
The guys that fly it know it doesnt need the cov cloak in place of the cloaked speed bonus, makes it a great scout and a crap bomber.
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Saji'us
Gallente Order of Paradox Night Sky Alliance
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Posted - 2009.04.04 04:50:00 -
[721]
Oh, and does "1. Bombers will be able to fit covert ops cloak" mean that we have the CHOICE to use the covert ops cloak with this penalty? Or can we still used the improved II with the, unability to warp cloaked, but ability to recloak after 5 seconds?
Am I reading this wrong, or does this just mean we HAVE to use the covert ops cloak, kinda like we HAVE to use the torps instead of cruises now? =/
I'm for the redefining of stealth bombers, but not this way... 
Where is the survivability? I don't like 20mil suicide ships... and am really not a fan of the rinse and repeating of the warp in and out thing...
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Jade Blackclaw
Gallente Lightspeed Enterprises
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Posted - 2009.04.04 05:59:00 -
[722]
Edited by: Jade Blackclaw on 04/04/2009 06:00:51 Just an idea, why not turn the bomber into a bomber. Remove the ability to use missiles and improve the bombs, the way they work, how expensive they are, their size.
For example Nemesis Bonuses: Gallente Frigate Skill Bonus: 20% bonus to Bomb AoE and detonation radius per level
Covert Ops Skill Bonus: 5% bonus to bomb thermal damage per level 10% bonus to cloaked velocity per level
Role Bonus: -99% reduction in Bomb Launcher CPU use -100% targeting delay after decloaking
3 Bomb launcher hardpoints
On to the bombs: Allow bombs to be proximity charges, based on the ship that was targeted at bomb launch (basically target paint the ship). Bombs still are dumb weapons requiring aiming, but will detonate within blast range of the target, making 'aiming' less difficult. If they do not pass within range of their target, they will detonate upon striking any object in the world, or at the end of the timer.
Bomb Launcher Changes: RoF: 4 sec Capacity 100m3
Concussion Bomb Changes: Volume 20m3 AoE 10km Detonation Range: 5km Kinetic damage 750 Change behavior to act like a mobile smartbomb, instant damage reduced only by resists,
Now before everyone says that they are now severely underpowered, think about their ability to now fire 3 bombs at a time into the field... if they desire, so 2250 volley or 562.5 dps. They also have the ability to fire, without targeting, allowing them to possibly be overlooked in some battles, until bombs begin timing out in the middle of the fray, or colliding with ships. Smaller ships will have the advantage against them, if they are watching, as they should be able to dodge the warheads, fairly easily. This also places them in a niche, being the only ship capable of remote AoE damage.
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S'vart Tseirgn
World Wide Wallabies Manifest Destiny.
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Posted - 2009.04.04 06:59:00 -
[723]
Originally by: Jade Blackclaw Edited by: Jade Blackclaw on 04/04/2009 06:00:51 Just an idea, why not turn the bomber into a bomber. Remove the ability to use missiles and improve the bombs, the way they work, how expensive they are, their size.
For example Nemesis Bonuses: Gallente Frigate Skill Bonus: 20% bonus to Bomb AoE and detonation radius per level
Covert Ops Skill Bonus: 5% bonus to bomb thermal damage per level 10% bonus to cloaked velocity per level
Role Bonus: -99% reduction in Bomb Launcher CPU use -100% targeting delay after decloaking
3 Bomb launcher hardpoints
On to the bombs: Allow bombs to be proximity charges, based on the ship that was targeted at bomb launch (basically target paint the ship). Bombs still are dumb weapons requiring aiming, but will detonate within blast range of the target, making 'aiming' less difficult. If they do not pass within range of their target, they will detonate upon striking any object in the world, or at the end of the timer.
Bomb Launcher Changes: RoF: 4 sec Capacity 100m3
Concussion Bomb Changes: Volume 20m3 AoE 10km Detonation Range: 5km Kinetic damage 750 Change behavior to act like a mobile smartbomb, instant damage reduced only by resists,
Now before everyone says that they are now severely underpowered, think about their ability to now fire 3 bombs at a time into the field... if they desire, so 2250 volley or 562.5 dps. They also have the ability to fire, without targeting, allowing them to possibly be overlooked in some battles, until bombs begin timing out in the middle of the fray, or colliding with ships. Smaller ships will have the advantage against them, if they are watching, as they should be able to dodge the warheads, fairly easily. This also places them in a niche, being the only ship capable of remote AoE damage.
A very interesting idea (I like it too)....the only downside to this I can see is:
1) Bombs would have to be allowed everywhere - rather than their current limited areas (ie open all security ratings for deploying them) 2) People who gate/station-hug...
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Murashu
Agony's End
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Posted - 2009.04.04 07:13:00 -
[724]
Did more testing tonight and I stand by my previous statement on the new SB...bleh. I'm loving the Covert Ops cloak but the torps just flat out blow. Hitting a stationary frigate for 170 damage, stationary cruiser for 500 damage, and stationary battleship for 900 is weak. My cruise missiles hit harder than that AND I could sit safely 100k+ away. Now I have to fight inside point range and have fewer targets that I can effectively engage. As others have pointed out, there are already several ships that can go toe to toe with a Battleship and they will live much longer.
My friends and I aren't into blob warfare so the possibility of me flying around with 10-20 SB's hoping to find a solo BS to gank is pretty slim. I generally fly with 1-2 friends and the SB made a great ship to destroy any frigates/destroyers/cruisers/AFs we came across and had the range to run off ceptors or anything trying to annoy us from long range. If the test version goes to TQ the only use I will have for it is a backup scout if I happen to lose my cheetah. Murashu Agony's End |

Zostera
Minmatar Honour Bound Sc0rched Earth
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Posted - 2009.04.04 08:24:00 -
[725]
One point that escaped me so far.
If the new bomber is not a solo ship, if it runs in packs at close range....
How are we all going to avoid decloaking each other on the way in?
Zos
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Tzar'rim
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Posted - 2009.04.04 09:41:00 -
[726]
Originally by: Zostera One point that escaped me so far.
If the new bomber is not a solo ship, if it runs in packs at close range....
How are we all going to avoid decloaking each other on the way in?
Zos
As covops have been doing since forever when they slingshot gangs (as there's always at least 1 idiot who warps at zero); start moving up/down as the others warp in. Sure gangwarping doesn't work but that would be a tad too easy wouldn't it. first one/scout warps in; starts moving off the plan as the others warp in using a timing system. It's not difficult, not rocketsience and all it takes is some teamwork and talking it over.
Self-proclaimed idiot
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Zostera
Minmatar Honour Bound Sc0rched Earth
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Posted - 2009.04.04 09:56:00 -
[727]
Originally by: Tzar'rim
Originally by: Zostera One point that escaped me so far.
If the new bomber is not a solo ship, if it runs in packs at close range....
How are we all going to avoid decloaking each other on the way in?
Zos
As covops have been doing since forever when they slingshot gangs (as there's always at least 1 idiot who warps at zero); start moving up/down as the others warp in. Sure gangwarping doesn't work but that would be a tad too easy wouldn't it. first one/scout warps in; starts moving off the plan as the others warp in using a timing system. It's not difficult, not rocketsience and all it takes is some teamwork and talking it over.
Not sure that will work so well now that the ships have to be getting closer to the target ship and also avoid hostile ships too. Add to that the complication of a bubble and perhaps having to travel a long way cloaked from a warp in spot to avoid it. Seems like a lot of fiddling about for a "fast deadly strike".
Zos
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Toyo Italari
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Posted - 2009.04.04 10:06:00 -
[728]
To those doing active testing, how does this:
Originally by: CCP Nozh Update - Should be on Singularity now:
Scan Resolution:
- Cruisers - General - 15% Boost
- Cruisers - HAC - 20% Boost
- Cruisers - Force Recon - 10% Boost
- Battleship - Black Ops - 10% Boost
affect the latest SiSi stealth bomber, if it all?
It's one thing for the bombers to be gobbled by fast tacklers and drones, but even if we had the 5 second recloak, cruisers without sensor boosters could now lock a frigate in under 5 seconds.
Fitting the small tank was an interesting idea that someone earlier had, but being able to sustain 33 DPS for 47 seconds doesn't strike me as the best solution, particularly when you have to drop all BCUs (reducing alpha considerably) to achieve all of 3.4k EHP with max skills. A well built Taranis or something will still chew that apart in 17 seconds, without ever taking sizable damage in return.
Being killed by Inties is fine, having no chance to survive against anything at all seems a bit iffy. Generally I already engage slightly behind everyone else to direct first aggro (drone, inties, etc) to the enemy's primary or our fast tackle, folks that can reasonably survive and are in a cheaper ship (remember, I orbit 20 km away from my target so I can recloak quickly and still land my volley), and I'll still do that with or without Cov Ops cloak. Nothing prevents folks from cloaking as soon as they come out of warp, they just can't surprise someone that way.
That being said, I'm still a target and have been locked plenty of times in that 5 second window. I'm all for adapting to new changes, and already have plans for the Torp build (I need Rapier friends), but it's looking to me like the best option is still speed tanking. Sensor damp (scan res) is an interesting option that I'll have to look at some more, however.
For those "blinkers" out there, try:
2x Remote Sensor Damp II (Scan Resolution) against Cruisers and bigger.
With current 15 second recloak time, your best blink time is immediately following your second volley (to prevent RoF loss, although you may have to take the RoF hit if the cruiser is using one SeBo, to break their lock timer.).
Assume two bombers in gang, and a single cruiser (without sensor boost) is down to 28 second lock time.. Plenty of time for it to die. Still vulnerable to Interceptors (7.5 second lock with 4x sensor damp II [two bombers]), which is perfectly fine. They should be.
Throw in a Rapier for random lawls against an MWDing Cruiser, let's say Rupture, and you have a cruiser moving at 305 - 400 m/s, depending on skill/build, with a signature of 1182. I think if you have good pilots, particularly the Rapier pilot, a 2x bomber/1x Rapier can take on 3x T1 cruiser easily (or 2x cruiser, 1x Inty if you want), and maybe certain T2 cruisers... You just better hope you have the right bombers against T2 resists. |

Sevanna
Minmatar The Fated E.Y
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Posted - 2009.04.04 10:08:00 -
[729]
Im not going to read all these posts. and im not going re'check this post anyways.
But 'in case anyone involved in the modification of the stealthbomber reads this, then this is my feedback on what ive read.
Quote:
1. Bombers will be able to fit covert ops cloak
Love this change, would love to see this on the black ops aswell.
Quote:
2. Bombers will be able to fit and use siege launchers and fire torpedoes.
mixed feelings, was anyone thinking of 'blob' warefare when modifying this.... >.< (shame on you) cenario: only real use will be suprice mass attacks. (wich wont be any real point since people would field something else instead, that deals more dmg, has more survivabillity and more all around combat ship.etc... *kills the point of using this ship. >.<
solo or small gang, has no real reason to be using this. cheaper and more usefull to use most other ships.
*keep the cruise, or use both, so you can have multible options. this is and will be more usefull vs smaller targets than vs bs. since taking out a stealthbomber is fairly easy. specially after the half minute re'cloak delay.
Quote:
3. Bombers will gain bonuses to torpedoes
well, without this, it'd be quite pointless =)*maybe fixes to the bonuses might change the use of the torps?, but currently i dont see any healthy change to this for any real justification of the stealthbomber using torps..
Quote:
4. They will still use bombs
Nothing is changing on this front for now.
sure, but with the current pricetag for using bombs, I dont think many will be using them anyways. but then again, bomb spamming wont be to common.(wich is good.) use bombs vs blobbs.. not just anywhere.
Quote:
So an example Nemesis bonus description will be like this:
Quote:
Gallente Frigate Skill Bonus: 20% bonus to Torpedo Explosion velocity per level 20% bonus to Torpedo velocity per level
Covert Ops Skill Bonus: 5% bonus to bomb thermal damage per level 15% bonus to Torpedo thermal damage per level
Role Bonus: -99.5% reduction in Siege Missile Launcher powergrid needs -99% reduction in Bomb Launcher CPU use -100% targeting delay after decloaking
personally i found the stealthbombers to be more usefull for 'support'-takeout than any real heavy hitters.
calculating dps isnt relevant for the stealth bombers since their way to fragile to stay in any real combat situation. Its the Alpha dmg that counts. and for any real combat 3 launchers with torps, even with 15%+ dmg bonus.. its really not going to ammount to anything usefull.
*Maybe?.. just an afterthought. lower ROF higer DMG bonus.? by creating even higer ALPHA. and Lowering the DPS. would make this ship maybe a feasible option to use. current full impact around 2-3k ? my rifter would kick its arse quite quicly =D
and for a bs. only real effect would be if there are about 10+ stealthbombers hammering... while 10 bs would instapop it easy.. =( really without effect.. 20.000++ Hp's + resists ofc. =)
higer alpha: lower dps: even with 100% increase in dmg, it will only really affect larger ships. and the dmg increase isnt that huge. sure a maxed out s.bomber pilot, +¦max torp skills, etc. will manage upp to 6k dmg. rof changes 100% increase instead? wich would make the same cenario pilot have a rof of 15 sec. hence a top notch pilot, with only ballistic cntrl in lows gets a dps of 400. with t2 racial rage torps.
but can dish out a strong alpha. he cant recloak too fast. but should manage 2-3 volleys before has to runn off.
*ok this post got way to long.. sry bout that.* actually doubt anyone will read this lol....
:: rebell against opression ::
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Thenoran
Caldari Tranquility Industries
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Posted - 2009.04.04 10:56:00 -
[730]
Edited by: Thenoran on 04/04/2009 11:04:04
Originally by: CCP Nozh Update - Should be on Singularity now:
Scan Resolution:
- Cruisers - General - 15% Boost
- Cruisers - HAC - 20% Boost
- Cruisers - Force Recon - 10% Boost
- Battleship - Black Ops - 10% Boost
Please check out these new values on Singularity and leave some feedback... Might be a bit inactive on the forums next week, weekend / Easter holiday. But I'll try to drop by as often as possible..
The current 15 second recloak delay won't be sufficient with this change. You'll get locked long before then. Either boost Sensor Damps, or just bring the cloaking delay down to 5 seconds like with the current cloaking devices used on the SB.
A better option would be to reduce the SBs signature radius though, making it harder to lock once more. ------------------------ Low-sec is like sailing along the coast of Somalia...
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Tozmeister
Digital Fury Corporation Digital Renegades
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Posted - 2009.04.04 12:00:00 -
[731]
I had an idea for coordinating a cloaked gang. Change the 'In Position' broadcast to work on a cloaked ship.
Currently, if you broadcast while cloaked the graphic icon just defaults to the nearest celestial body as observed by your gang mates.
Have the Icon appear in space where it should be (right over your ship) but only visible to ppl in your gang then you have a tool for demonstrating in 3 dimensions exactly where all ships are located allowing you to maneuver into position without decloaking each other.
+++????+++Out of Cheese Error. Redo From Start+++
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paddytehpyro
Dark-Rising
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Posted - 2009.04.04 12:55:00 -
[732]
Originally by: Tozmeister I had an idea for coordinating a cloaked gang. Change the 'In Position' broadcast to work on a cloaked ship.
Currently, if you broadcast while cloaked the graphic icon just defaults to the nearest celestial body as observed by your gang mates.
Have the Icon appear in space where it should be (right over your ship) but only visible to ppl in your gang then you have a tool for demonstrating in 3 dimensions exactly where all ships are located allowing you to maneuver into position without decloaking each other.
That would be brilliant.
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RedSplat
Heretic Army
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Posted - 2009.04.04 12:57:00 -
[733]
Originally by: paddytehpyro
Originally by: Tozmeister I had an idea for coordinating a cloaked gang. Change the 'In Position' broadcast to work on a cloaked ship.
Currently, if you broadcast while cloaked the graphic icon just defaults to the nearest celestial body as observed by your gang mates.
Have the Icon appear in space where it should be (right over your ship) but only visible to ppl in your gang then you have a tool for demonstrating in 3 dimensions exactly where all ships are located allowing you to maneuver into position without decloaking each other.
That would be brilliant.
I would like this done yesterday, its an annoying and totally unnecesary 'feature'
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
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DNSBLACK
Gallente Dirt Nap Squad Dirt Nap Associates
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Posted - 2009.04.04 13:41:00 -
[734]
CCP Chronotis- Testing 2 hours on sisi friday night
1. Damage 15% will not cut it 20% was the correct number for the increase. Iam affraid that if we do 15% increase this time and it isnt working CCP will not revisit the bomber to move back to 20%. The final change should be 20 %
2. The CPU and POWER grid was bug. We actually found a reduction on power grid of the mani not a increase. There was also screwy numbers on different cloak fits. Please look at the CPU and power grid change the cpu increase was not enough and we fit less.
3. 15 sec is to long. No matter what we did drones would eat us alive. Please try the no cloaking delay with the COV OPS cloak.
4. CCP Chronotis- This ship is probly the singel most important ship to not only me but my entire alliance. Iam not excited about the changes taking away what already exist. I believe you were wrong in stating "THE VAST MAJORITY" want these changes. Please read and listen to these other players and allow us to keep the orignal cruise bomber. Iam not asking for another ship iam asking for a ship that can use both cruise and torp. I have read every post in this section about bombers and the vast majority do not want this change to effect what they already have. We enjoy the bomber and in the end all we really wanted was a cov cloak for it. The aded torps are nice but not at the cost of what we have. I know this is the bomber only shot at getting a buff or change CCP will not come back to this little fun ship once this is done. You will be focusing on TECH 3 and so on. Please give us cruise and these torps PLease please please.
Black
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Meazy San
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Posted - 2009.04.04 14:19:00 -
[735]
Edited by: Meazy San on 04/04/2009 14:26:24 Edited by: Meazy San on 04/04/2009 14:20:40 Well it wouldn't be a bomber if it was able to fire missiles from 100K. Sorry I just had to say it. Bombs and Torps makes more sense. Maybe they could just scratch out bombs all together and give role bonus for torps having an AoE effect. Maybe somthing like:
Role Bonus: +1% Torpedo Area of effect range per level (At level 1 = 1km at Level 5 it would max out at 5km) +10% Area of effect damage per level (Aside from the 20%Damage from the impact)
So basically the original point of impact(What ever ship targeted would get the full 20% damage bonus which is racial and the surrounding vessels caught in the aoe radius would suffer only 10% damage or hell maybe even lower or higher for balance purposes)
1.It makes sense 2. A more affordable alternative to blob control as opposed to the million isk bombs.
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RedSplat
Heretic Army
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Posted - 2009.04.04 14:23:00 -
[736]
Originally by: DNSBLACK CCP Chronotis- Testing 2 hours on sisi friday night
1. Damage 15% will not cut it 20% was the correct number for the increase. Iam affraid that if we do 15% increase this time and it isnt working CCP will not revisit the bomber to move back to 20%. The final change should be 20 %
I was pretty leery about this, although i know why it was changed.
My ideal would be shifting the damage bonus to a much higher value (say even 100%), but then changing the fire rate to keep DPS from being lunacy.
Rather than simply changing base firerate for the SB hull i cant fathom why Chronnie nerf'd the dmg boni:
The stated worry was how volley damage stacked up over time, for example 5 SB's firing 3 volleys in a relatively short time and popping a BS with the second or third.
So, why not increase the time between volleys and increase the dmg bonus. 
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
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Ris Dnalor
Minmatar Sebiestor tribe
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Posted - 2009.04.04 15:23:00 -
[737]
Originally by: Merin Ryskin Ok, this is much better, but still needs some work.
Quote: 1. Bombers will be able to fit covert ops cloak
However they will have a 30 second cloak reactivation delay. This means they can warp in cloaked and better surprise their targets in a true ambush. However once they are committed to the fight, they will not be able to recloak quickly as a drawback so choosing the right time to strike is essential.
This is fair. My only concern here is getting de-cloaked by objects. With the current covops ships, you can almost immediately re-cloak as soon as you get out of range of the object, but bombers are going to be exposed for a full 30 seconds.
Would it be possible to code the delay so it is only triggered once you activate weapons? That way you're still forced to spend a full 30 seconds uncloaked if you want to engage a target, but don't run into problems moving around.
Quote: 2. Bombers will be able to fit and use siege launchers and fire torpedoes.
This allows them to inflict a high amount of alpha damage on larger targets and be serious threat to them. In gangs with other ships and available strategies will add significant damage to the fleet. They will no longer be able to fit cruise launchers as a result.
I'm still not happy with this one. There are three fundamental problems here:
1) Torps are redundant. You already have a short-range, high-damage weapon: bombs. And it's even a weapon that is most effective against battleships. If you fix bombs correctly (most importantly, reduce the absurd cost), the only reason you'd ever need to use torps on a bomber is if you refuse to remove the 0.0-only limitation.
2) Bombers are paper. Survival odds for a stealth bomber are bad enough as it is, de-cloak within 24km of anything with guns and you'll be in a pod within seconds. The only defense a stealth bomber currently has is its long range, and now you want to take that away? I don't see bombers getting an AF's resists or an interceptor's speed without becoming too powerful, so they really need to keep their range.
3) Wasted skills suck. Since stealth bombers are the only cruise missile ship (or even missile ship at all) for a lot of players, changing them to use torps means wasted SP, especially if they trained T2 cruise.
But as I said in the other thread, there is a better way of doing this:
1) Introduce a special bomber-only weapon: covert warhead launcher. You can load one of two options:
a) 5x cruise missiles.
OR
b) 1x bomb.
The launcher itself has a very high ROF, meaning if you go with cruise missiles, you will have very good dps as long as your missiles last. However, there are two penalties:
a) Small capacity. You do huge dps, but only for a very short time.
b) Long reload time. As in, a full minute or so (ideally with just the standard 10 seconds if you reload out of combat to change missile types).
Both of these ensure that the stealth bomber is a proper ambush ship: you can do devastating damage in a very short amount of time, but if you don't plan your ambush carefully you're going to find yourself with a very angry target and nothing to shoot back with.
2) Fix bombs. Make them proper short-range AOE weapons. This means the following:
a) Reduce the cost to something comparable to interdictor bubbles. High enough that buying a stack of 500 is a noticeable dent in your wallet, but low enough to use without hesitation.
b) Remove the 0.0-only limit. No more toys for just the rich alliances. Do NOT, however, change CONCORD/sec hit/sentry response, bombs are use-at-own-risk, just like smartbombs and ECM bursts.
c) Balance their damage/blast radius/etc appropriately for their new cost (remember, you can launch up to three at once).
There. Bombers are now fixed, and everyone is happy.
this, please.
|

Seishi Maru
M. Corp Mostly Harmless
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Posted - 2009.04.04 15:36:00 -
[738]
My new idea ([probably far too late)
MAk the SB DIFFERENT among themselves!!!
Caldari one: keeps as cruiser launcher Minmatar become torpedo launcher Gallente become super focused on bomb launchers Ammar fitting bonus and 100% range increase for LARGE smartbombs!
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JVol
Amarr The IMorral MAjority
|
Posted - 2009.04.04 15:41:00 -
[739]
Cloaked ships dont uncloak eachother...
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Miyamoto Isoruku
Caldari Noir.
|
Posted - 2009.04.04 15:45:00 -
[740]
The more I think about this, the more I am coming to the conclusion that the torp bomber needs a new hull, and it needs at least a modest tank. In exchange for this it should probably lose the cov ops cloak, or have the penalty go back up to 30 seconds. But KEEP THE CRUISE BOMBER, just fix the damned explosion velocity.
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Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2009.04.04 16:05:00 -
[741]
Quote: OR give us (the current SB pilots) a pirate faction frig that would fill the role you are taking away from us?
This is a rather interesting idea actually.
Probably doesn't help much with the current situation though.
===== Yeah, VC is back, and we have a bone to pick with you. |

Dr Resheph
Amarr YOU ARE NOW READING THIS LOUDLY
|
Posted - 2009.04.04 16:44:00 -
[742]
CCP isn't taking away any role, swatting frigates isn't something unique to Stealth Bombers. The only difference is how its done, and I know from experience as an Interceptor pilot that SB are laughably ineffective compared to other ships.
What it boils down to is you want to use cruise to kill frigates because that gives you range and a sense of security. With Torpedoes you'd have to get closer and you'd be vulnerable to the majority of combat ships on weapons alone. Doubly so with paper thin hitpoints.
Quite frankly, making any ship less of a cowardmobile is going to get a rise out of players. 
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Nalena Arlath
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Posted - 2009.04.04 17:21:00 -
[743]
My first thought in this is... warp in, cloak, fly over to a sniper, alpha, laugh, fly away...
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plastastic
|
Posted - 2009.04.04 18:05:00 -
[744]
Originally by: Vigaz Manticore has the worst Scan resolution Manticore has the worst agility Manticore has the worst speed Manticore has the worst sig radius Manticore has the worst damage type -> Kin (New role target is a BS) Manticore has the best targetting range
Manticore and Nemesis cannot fit MWD with any BCU (Purifier and Hound can fit 2x BCU T2 and a MWD T2 without rigs or implants)
With the OP proposal the max range for torps will be 45km, the only plus for a manticore is the 70km targetting range (where Hound has the worst range -> 50Km) , Could you please check all the attributes of those ships to have a more balanced situation?
What about a bigger bonus for Torp velocity to counter the drowback(drawback) of the Manticore and Nemesis (2nd worst SB)?
manti is the only one that can fit a MWD BCU and improved cloak makeing it by far faster then the other ones when cloaked(turn on mwd hit cloak=crazy fast). The manticore has more mid slots then the others so it can fit a sensor dam makeing up for the sig radius
this is how i fit my manti Manticore
however the purifier trying to fit the same setup(with 2 BCU as you said it was able to) falls short fier (cannot fit a co-pro because it take one PG)
kin damage dose have higher base resit then the outer however this is due to armor not having a base recharge time, like shields, so it is inline with every other damage type. Also because more people armor tank it is better to shoot kin then therm.
so is there any other misconceptions about the manticore i can kill for you?
on the topic note any chance the SB can get a 150m/s speed boost because 260m/s on a frig hull is just too slow without the speed boost from cloaking
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Istvaan Shogaatsu
Caldari Guiding Hand Social Club
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Posted - 2009.04.04 18:17:00 -
[745]
You want to give bombers a focused role? Stop being gentle with them :p
The cloak changes are good. So's switching to torps, but the firepower still lacks. Give them 4 hardpoints. Either 4 sieges, 3 siege / 1 bomb or 4 bombs (expensive but brutal). If 4 bomb hardpoints are too scary, limit them to fitting three max.
Cruises or torps - no matter what, in their current state they lack punch. A couple bombers should be pretty terrifying to any solo battleship, and currently they need large numbers to be terrifying - even with these sweet changes. With four torp hardpoints, three bombers could put out close to the DPS of two ravens against a BS sized target, making taking them out a priority.
Now that's a ship I'd wanna fly :|
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Lyvanna Kitaen
Minmatar Noonday Sun Corp
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Posted - 2009.04.04 19:22:00 -
[746]
These changes pretty much killed any use I had for my Hound. I generally just used it to clear out hoards of NPC frigs in low-end exploration sites. The anti-small ship role is now dead. I can still do the job with an AF or a Dessie, but not nearly as fast.
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yani dumyat
Minmatar purple pot hogs Doctrine.
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Posted - 2009.04.04 20:32:00 -
[747]
Paramedic "Did you see what happened?"
Concerned Bystander -> "This poor ship was hit by a nerfbat."
Paramedic -> "Ok, has any first aid been applied?" Checks for pulse and looks worried.
Concerned Bystander -> "We flogged it for a while but it wouldn't move."
Paramedic -> "This dead ship is way beyond flogging." Starts unpacking the defibrillator.
Paramedic -> "CLEAR!"
Quote: OR give us (the current SB pilots) a pirate faction frig that would fill the role you are taking away from us?
Will Manti "The Bomber" Core survive to live a life of rum, wenches and open seas?
Seriously CCP this suggestion is a gem. 
|

Sigras
|
Posted - 2009.04.04 20:36:00 -
[748]
Originally by: Lyvanna Kitaen I generally just used it to clear out hoards of NPC frigs in low-end exploration sites. The anti-small ship role is now dead. I can still do the job with an AF or a Dessie, but not nearly as fast.
i think thats kinda the point, these ships were never intended to be anti frigate ships; just look at the way bombs work, they're most effective against battleships, and the entire stealth bomber mechanic seems geared toward punishing people who didnt bring anti frigate support.
I do have a question though. if bombs dont travel anywhere, why do they have a velocity? And more importantly, who designed these death traps anyway?
I mean what moron engineer said "Lets design a weapon where proper use places me in the blast radius of my own weapon!"?
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Saggy Glands
Amalgamated Transport And Trade
|
Posted - 2009.04.04 20:43:00 -
[749]
Originally by: plastastic [ however the purifier trying to fit the same setup(with 2 BCU as you said it was able to) falls short fier (cannot fit a co-pro because it take one PG)
Generally purifiers would fit speed mods in the lows along with a solo BCU. It is very nice moving around at 450m/s + while cloaked after your 1500ish mwd spurt. Either to get your range position on a fight or to get past that anchored bubble. So the lack of powergrid didn't hurt so much, it just limited options.
Of course now it's going to take forever to get into position to die to drones after the first volley, and getting out of an anchored bubble in one piece is going to be near impossible.
I like the idea previously stated of making CCP Colitis' fail boat a pirate faction ship. Of course it would have to be like 100LP to get one, as your change of survivability is around 1% so you'll need a lot of them.
His entire idea should just be ditched and us SB pilots given what we had originally asked for. An added ship bonus to explosion velocity. This would have then been 15 pages of cheers and adulation, instead of 15 pages of "Thanks but no thanks, can I haz my missile SP moved to spaceship command?" |

666Devious
Sinister Elite
|
Posted - 2009.04.04 21:15:00 -
[750]
Since I am amarr can i have my skill points back since I trained cruise missiles to level 5 plus alot of other missile skills.
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|

Sigras
|
Posted - 2009.04.04 21:25:00 -
[751]
because the amarr dont have any ships that use missiles   
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Bloodpetal
|
Posted - 2009.04.04 21:28:00 -
[752]
Edited by: Bloodpetal on 04/04/2009 21:40:52 I see these changes making SBs very ineffective in fleet situations. Someone was quoting tests with 1v1 scenarios with a drake or recon ship... where the drake couldn't take it out. However, I guarantee you 1 interceptor would tear that SB apart with that drake there.
Torpedos won't be able to hit a frigate for sufficient damage ever. All you will ever need is a few interceptors to go over and chew the SB apart. Right now, if a Hound isn't greater than 60km (60km / 5km/s = 12sec) out then it is very susceptible to a frigate tackling it and destroying it before it can recloak. Having it at 40km (40km / 5km/s = 8sec) with torpedos gives it no defenses against a frigate, currently a SB can have a chance of taking out an interceptor engaging it or at least avoiding by hitting MWD and recloaking before it is locked. With torpedo ranges and a 15second delay that becomes negligible and impossible.
The max range with max skills for these bonuses seems around 40km for torpedos, more realistically for the average player around 32km. If I warp in to a fleet it is going to encompass around 50-60km around a large stargate. In order to even get CLOSE to a primary on the far side would require me to be in the MIDDLE of the enemy fleet to shoot them. Then, if there is an interceptor orbiting that gate at 20km, I'll be within 10km of that interceptor orbiting it. Makes little to no sense to have such short ranges on an SB.
I like the idea of the covert ops cloak to make entry to a combat situation less telegraphed, and makes bombing much easier. However, it doesn't really effect anything else to warrant a 15 second timer. Having 5-6 SB enter to shoot torpedos is forcing them to warp in, then slowly close in to uncloak and then shoot a few volleys only to warp away before they're gunned down in 15 seconds. It takes less than 15 seconds for a sensor boosted turret ship to shoot down an SB, or inty to tackle it. You're blocking Stealth Bomber pilots into bricks of 20-30 where they land, shoot one volley, 1 volley pop it, and then warp off before their 15 seconds is over. Seems pretty ineffective to me. As a Stealth bomber pilot, warping away is the 1st thing you prepare to do if your cloaking fails. With a 15 second timer, my cloaking device is always "failing" and I will warp away after my first volley, only to return from the nearest planet/ss within 45 seconds. Better than being dead because I can't recloak at 30km.
With the 5 second recloak you can at least "skip" cloaking cycles, hit your MWD and keep moving and orbiting around the combat site to keep away from interceptors and launch a volley, sensor dampen the anti-SB lockers and then recloak. Although the damage output isn't as effective, you are capable of staying in the battle. The only change I see is that SBs are now designed to be single-shot revolvers, that you shoot and throw away.
Your current implementation makes SBs archaic in 0.0 combat, unless they have a bomb, the one thing you haven't changed. It confines it to a short range role which makes it totally vulnerable in close range scenarios and effectively useless in sniper fleets. It also makes its number one enemy... itself. Just launch a bomb at the SB fleet before they warp away and the 10-20 ships are dead. The #1 rule in EvE is that every counter-strategy is a unique and seperate strategy from the one employed. What is the best way to counter 20 SBs? Bomb or? Nothing.
Suggestions
Covert Ops Cloaking with 5 second delay. Drop the speed bonus and allow for MWD cloak "skipping" for maneuverability around a battlefield. It FORCES the SB somewhat visible to the opponent, but keeps it evasive enough to survive in a combat environment.
Increase average range for torpedos to 60kms, so around 40% bonus to Torpedo Speed (or lifetime). Enough to let an SB engage at long ranges in fleet battles and evade Interceptors without being too easy a target, but not harmless. Also effective in sniper fleets as a midrange solution
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Lindsay Logan
|
Posted - 2009.04.04 21:40:00 -
[753]
Edited by: Lindsay Logan on 04/04/2009 21:41:40
Originally by: 666Devious Since I am amarr can i have my skill points back since I trained cruise missiles to level 5 plus alot of other missile skills.
The Sac. Use it. It is awsome. Or cross train.
For thoose whining that it removes the anti frig role. Thats a no-role for this ship, uses an AF or a T1 cruisers. Works better.
Aslo SB's are not fleet ships. Raven is a fleet ship.
SB os a small recon gang ship now. And its awsome in that role.
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Bloodpetal
|
Posted - 2009.04.04 21:42:00 -
[754]
Sacrilege can't use cruise missiles. It uses Heavy/ Heavy Assault missiles. That's not solution for L5 in cruise missiles that you may never use if you aren't Caldari and only trained it for Stealth Bombers.
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666Devious
Sinister Elite
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Posted - 2009.04.04 21:43:00 -
[755]
They use missiles; Vengeance, Malediction, Heretic, and Sacrilege. But out of those i see nothing that uses cruise missiles. Its not like I am going to use a high slot on my abaddon that gets a bonus to damage on large guns, or the two slots on the apoc that gets range bonus to large guns.
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666Devious
Sinister Elite
|
Posted - 2009.04.04 21:45:00 -
[756]
Lindsy how would you know if the sacrilege is awesome you dont even know what weapons it uses?
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Lindsay Logan
|
Posted - 2009.04.04 21:45:00 -
[757]
Edited by: Lindsay Logan on 04/04/2009 21:46:24
Originally by: Bloodpetal Sacrilege can't use cruise missiles. It uses Heavy/ Heavy Assault missiles. That's not solution for L5 in cruise missiles that you may never use if you aren't Caldari and only trained it for Stealth Bombers.
Bad prioritizing then. Besides the support skills shine with it.
Originally by: 666Devious Lindsy how would you know if the sacrilege is awesome you dont even know what weapons it uses?
Cuase I know that the missile support skills work with it 
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Drevar
|
Posted - 2009.04.04 21:48:00 -
[758]
I like the concept of a torpedo boat, similar in role to those used in the Pacific during WW2, but don't see that being the job the stealth bomber is supposed to fill. A stealth bomber should pop in, fire, and pop out with (if successful) noone realizing they were there until stuff starts going boom.
To that end, would it be easier to just add ship specific modules for Stealth Bombers? Give them large damage and range bonuses, but extremely limited ammo capacity. As far as I can tell, they are intended to be one-shot wonders, and not hang around in the fight so there is no need for high ammo capacity or even cargo space. Their role also shouldn't be limited to taking out big ships (BS or capitals-create the torpedo fast torpedo boats for that) but taking out the systems keeping the allied big guns from coming in, i.e. taking out the logistics, command, and tackling capabilities.
The torpedo boats would be non-stealth fast frigates with 2 or 3 torpedo launchers and big damage bonuses, specifically intended to take down BS or severely impede capitals or interfere with the enemy's industrial base by decimating mining ops and other industrial ships. Paper thin armor and hulls, yes (WW2 torpedo boats were made of plywood), but pack a punch and would be easy to skill into. The threat of losing a 100M ISK battleship to a 12M frigate would increase the importance of mixed fleets. The trick would be to balance the grief factor out of it, as it would become the suicide gank ship of choice for taking down industrial ships in high sec.
A side thought; a torpedo warhead that functions like an area effect energy neutralizer would be great for this type of role. Won't cause much damage, but it can wreak logistical havok on the enemy.
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King Rothgar
Death of Virtue
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Posted - 2009.04.04 21:52:00 -
[759]
Having tested the bombers against a real opponent (2005 pvp character in a mega) I can say that it's pretty decent. Drones are a very serious concern and some sort of secondary weaponry is needed to dispatch them, I tried a pair of small smartbombs (no cloak) but wasn't very happy. I was using the hound with 2 BCU II's, 24km disruptor, target painter and ABII. It did require 1 co-processor with a single missile rig (torp speed). The use of 2 smartbombs was more for experimenting than anything else, you wouldn't normally drop the cov ops cloak for that.
The ship had a shortage of CPU and a massive overkill of grid (like 25-50% more than I needed). Damage was good, no idea on dps but I was hitting for 800 volley on the target with him MWDing around and I had torps level 1 at the time. I nearly soloed him but he eventually mwd'd away and got a pair of decent hits on me and that was that. Honestly he reacted poorly for most of the fight. I was webbed for pretty much the whole thing btw. Also had to reload the launchers once and would have needed a second reload to finish him if I hadn't been destroyed.
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Platis
|
Posted - 2009.04.04 22:19:00 -
[760]
Dont change them CCP.
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|

Platis
|
Posted - 2009.04.04 22:22:00 -
[761]
And yea Stealth Bombers have no tank,and at 30km to 40km range... You will die pretty easy and quick i'd imagine,our range is our only defense and your taking that away ?? Wow.
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Sidus Isaacs
Gallente
|
Posted - 2009.04.04 22:23:00 -
[762]
Originally by: Platis And yea Stealth Bombers have no tank,and at 30km to 40km range... You will die pretty easy and quick i'd imagine,our range is our only defense and your taking that away ?? Wow.
You realized thats that means nothing in a recon gang with a falcon and/or arazu or even rapier? Cuase SB's are not solo shipos, they now have a role as dps support for recon gangs, or supprise dps for other gangs.
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Platis
|
Posted - 2009.04.04 22:26:00 -
[763]
Who cares dude,and yea it does mean something. Not everyone has those kind of gangs up.
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Sidus Isaacs
Gallente
|
Posted - 2009.04.04 22:46:00 -
[764]
Originally by: Platis Who cares dude.
I for one. And many others.
SBs have lacked a role, until now.
Now they got a great role.
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JumpSwarm
|
Posted - 2009.04.04 22:55:00 -
[765]
Edited by: JumpSwarm on 04/04/2009 22:55:36 would be a good start as SB's are almost useless unless in a very large group right now. its difficult to even lock down and eliminate all but the smallest of targets alone.
i have spent many hours trying to find a usefull role for them but they lack purpose and thus i have opted out of using one many times.. if not all the time.
until now perhapse
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Platis
|
Posted - 2009.04.04 22:57:00 -
[766]
And I guess this needs repeating: forget about cruise missiles. You are not going to get them for free on a ship that is already about as good as you can possibly justify. So, which would you rather have:
1) An awesome, perfectly focused torpedo bomber.
OR
2) A bomber that is weaker with torps in exchange for the ability to fit cruise missiles.
I think I'll take the one that actually does the job correctly and learn to fit javelin torps.
PS: anyone who wants the non-covert cloaks back is utterly insane. Current bombers are a waste of database space, due in large part to the lack of the covert ops cloak. Please note that if the covops cloak is removed because of you people whining about it, you should expect to be hunted down and griefed out of the game by those of us who are eagerly waiting for our new covert pwnmobiles.
Pwnmobiles..??
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Platis
|
Posted - 2009.04.04 22:58:00 -
[767]
Originally by: Sidus Isaacs
Originally by: Platis Who cares dude.
I for one. And many others.
SBs have lacked a role, until now.
Now they got a great role.
Yea they do get a role now,being in range of getting ****d.
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Sidus Isaacs
Gallente
|
Posted - 2009.04.04 23:09:00 -
[768]
Originally by: Platis
Originally by: Sidus Isaacs
Originally by: Platis Who cares dude.
I for one. And many others.
SBs have lacked a role, until now.
Now they got a great role.
Yea they do get a role now,being in range of getting ****d.
There is risk, certanly. But that is why you got a cov ops cloak to choose your engagements. And there got to be risk for a frig fitting torps.
Now you have the ability to actually kill targets in gangs if you do it right. And killing BSs is more of a bombers role then as anti frig weapon (as it marginally was with the cruises).
Sure, it do suck for somone skilling a lot in cruises just for SB, but thats how it is. I skilled for stuff earlier myself, only to have it changed, but I deal with it, and adapt as best I can.
I frimly belive this new role for the SB will far outweight the usefulness it previously had. Big time.
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Hariko Tenaga
|
Posted - 2009.04.04 23:12:00 -
[769]
my 2c: I like some of the changes in principle, but agree with the numerous voices that ask for a second bomber. In fact, if we're having torps & a re-cloak delay, perhaps a cruiser-sized Recon bomber might be more appropriate? This would leave the paper-thin cov-ops bombers able to use their range and unable to use the cov ops cloak. Then the larger ship would deal more alpha from torps & be able to fit cov ops cloak along with the re-cloak delay. I appreciate that a new ship involves far more work than twisting an existing one into a new mould, but I also believe that the two types of bomber (torps & cov cloak/cruise and speed cloak) should exist side by side in the universe. If not this then would there not be some potential to have two factions change their bomber strategy to better suit their typical combat philosophy whilst the others stay roughly similar, but tweaked?
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Paapee
|
Posted - 2009.04.04 23:29:00 -
[770]
You should change the cloaking skill to help with scan res, rather then targeting delay. This way you get the skill bonuses on all the new changes we are talking about on the ship which should have a cloak on now. At the end of the day, it actually does the same thing for normal non-sleathy ships, but really nothing for "cloakers" since they all pertty much have a no targeting delay after the decloak, but still have the scan res hit. Pp |
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Strure
Deadly Ringers
|
Posted - 2009.04.04 23:35:00 -
[771]
OMG, range was what kept these paper ships alive. They were perfect to harass cruiser/BC and short ranged BS. Smaller ships could survive, and interceptors were the biggest threat but were all vulnerable if they dropped speed.
This change seems to be an admission the bomb never worked as this should have filled a similar role.
Now the one tested and effective role is being eliminated. The up-side is that Black Ops drops just became even more deadly, due to the more typical point blank deployment.
The option of using torps might be nice, but I'd rather stick with just the old, if the new wasn't just a new option. |

Valadeya uthanaras
Corp 1 Allstars PuPPet MasTers
|
Posted - 2009.04.04 23:44:00 -
[772]
Originally by: CCP Chronotis Hey Folks,
Quick update before the weekend:
There are some minor powergrid/cpu tweaks being tested on sisi with the next reboot.
The general concept and feel with these adjustments is the choice between all out damage and ewar fits and survivability. It is possible with the latest changes to choose a medium shield extender or 400mm plate for example but you will find it difficult to fit and benefit from T2 sieges and the benefits they bring for instance. Which fit and strategy you go for is up to you but now you have a much more flexible choice depending on your scenario.
We are much happier with what we have now and the choice given to you within the role of the glass cannon combined with secondary abilities of scout and such. These bombers now very much have a good place and role to fill in any gang. There is definitely a lot of winsauce with these and raw potential for the innovative amongst you.
Bombs
We are looking at increasing the batch count from 3 to 20 per manufacturing run. This means the material cost of bombs will be near 800k using current TQ prices.
That's it for the changes being tested on sisi over the weekend with the next reboot.
Please continue with the constructive feedback and we will respond further to comments and suggestions of the last few pages later.
As a reminder, nothing is set in stone with these changes :)
You good sir Win at listening to player base and is made of total win
Seem like praying to the duck-tape altar for the "bomb price reduction" was heard by your lordship and i will continue to pray in hope that the current SB will make it into TQ , along with the nice new blackops(right on spot for that one imo , maybe CoC or more resist would be a good addition to compensate for the insane pricetag :P)
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Murashu
Agony's End
|
Posted - 2009.04.04 23:46:00 -
[773]
I flew my current SB around for several hours today and the only thing I missed on it was being able to warp cloaked. The SB is an awesome long range DPS ship and turning it into a short range glass cannon will not make it anymore fun, quite the opposite. Interceptors will be tearing us apart as soon as we uncloak and the added DPS doesn't make up for the lack of survivability or reduction of usefulness(limited targets that I can kill now).
Since CCP is so against leaving the SB the way it is, could you please throw us a bone and let us use bombs in low sec? I promise to never fly another ship if I can warp cloaked and fit bombs for a change. I'd overlook the speed while cloaked nerf if I could lob a bomb in low sec. Murashu Agony's End |

Irida Mershkov
Gallente War is Bliss
|
Posted - 2009.04.05 00:28:00 -
[774]
Edited by: Irida Mershkov on 05/04/2009 00:28:22
Originally by: Sidus Isaacs
Originally by: Platis Who cares dude.
I for one. And many others.
SBs have lacked a role, until now.
Now they got a great role.
This, combined with two other recons? These will be awesome to fly.
Edit: Hell, you could probably get away with Electronic Attack Ships too depending on your targets. 
|

Li Ter
|
Posted - 2009.04.05 00:30:00 -
[775]
Originally by: Murashu I flew my current SB around for several hours today and the only thing I missed on it was being able to warp cloaked. The SB is an awesome long range DPS ship and turning it into a short range glass cannon will not make it anymore fun, quite the opposite. Interceptors will be tearing us apart as soon as we uncloak and the added DPS doesn't make up for the lack of survivability or reduction of usefulness(limited targets that I can kill now).
seriously, learn to choose targets carefully, rather than shooting everything hoping to kill it. i like the new changes, it finally gives us some dps for force recon gangs, it will actually have a role again.
lack of survivability is common in frig sized ships, so your point isnt valid. in regard to its usefulness, its increased...
im awaiting the new stealth bombers changes eagerly :)
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JVol
Amarr The IMorral MAjority
|
Posted - 2009.04.05 00:41:00 -
[776]
Originally by: Sidus Isaacs
Originally by: Platis Who cares dude.
I for one. And many others.
SBs have lacked a role, until now.
Now they got a great role.
This is the problem.. SB HAVE a role currently. They are anti support and add MASSIVE dps from range atm.Not to mention it slings BOMBS, which done properly makes it CURRENTLY in small gangs as deadly as a DDD!! "If" they lack a role NOW its because people are too stupid to figure it out, or figured it out and realized its a tough ship to master and want the easy buttons installed. All these stupid ideas from guys who dont currently USE the ship atm, thanks for the TORP-buzzard CCP. Its as if the guys in charge of changing this ship have never FLOWN it in tq.
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Red Spring
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Posted - 2009.04.05 00:55:00 -
[777]
Stealth bombers like submarines should fly stealthed and shoot stealthed (fly cloaked and shoot cloaked) Hard luck on anyone who forgets to scan. (New role for destroyers "Depth Charges! DIVE DIVE DIVE!!!
now that would make sense :) (if only too me...)
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Saji'us
Gallente Order of Paradox Night Sky Alliance
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Posted - 2009.04.05 02:06:00 -
[778]
Originally by: Red Spring Stealth bombers like submarines should fly stealthed and shoot stealthed (fly cloaked and shoot cloaked) Hard luck on anyone who forgets to scan. (New role for destroyers "Depth Charges! DIVE DIVE DIVE!!!
now that would make sense :) (if only too me...)
In a perfect world.... 
These changes don't bother me to to much. It's not like I'm going to fly mine for anything more than harassment. (warp in cloaked, align to SS or planet cloaked, uncloak fire off my alpha volley, wait for the target to start locking, warp out.) Of course with a fleet I could stick around for a little longer, but you have to remember, stealth bombers drop their payload and go. The only difference in this new role now is instead of "go" meaning recloaking, it means warping out. For more alpha (hope fully...) and the ability to warp cloaked, This is an OK trade off for what I use my stealth bomber for anyway. Harassment.
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JVol
Amarr The IMorral MAjority
|
Posted - 2009.04.05 02:48:00 -
[779]
Edited by: JVol on 05/04/2009 02:49:57
Originally by: Merin Ryskin PS: anyone who wants the non-covert cloaks back is utterly insane. Current bombers are a waste of database space, due in large part to the lack of the covert ops cloak. Please note that if the covops cloak is removed because of you people whining about it, you should expect to be hunted down and griefed out of the game by those of us who are eagerly waiting for our new covert pwnmobiles.
You got it, look me up cause I want the option EVERYOTHER ship ingame has, short OR long range weapon platform chice. cruise AND torp for you slow ones...
As far as the cov ops cloak.. damn, It DOESNT NEED IT. The cloaked speed bonus is FAR more of an aid to not only survivability, but getting to where you NEED to be to attack, then NOT BEING anywhere near there after you recloak and move...WHY? because then you can choose to reattack, or bug out, or chill and see what develops. lots of other things im not going to get into as im sure the smarter ones in the buch can figure them out for themselves.
Who the hell really thinks warping out as soon as your locked (at 40km) is tactically better than damping and recloaking, getting a different position and reattcking ? comon man.. ASK AND YOU SHALL RECIVE.. DONT be a uPssy cause your AFRAID to ask for all you want.. I want no cov cloak, and torp/cruise so I have tactical choices with my fitting depending on what needs to be done on the op..
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Sidus Isaacs
Gallente
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Posted - 2009.04.05 02:59:00 -
[780]
Originally by: Valadeya uthanaras
Originally by: CCP Chronotis Hey Folks,
Quick update before the weekend:
There are some minor powergrid/cpu tweaks being tested on sisi with the next reboot.
The general concept and feel with these adjustments is the choice between all out damage and ewar fits and survivability. It is possible with the latest changes to choose a medium shield extender or 400mm plate for example but you will find it difficult to fit and benefit from T2 sieges and the benefits they bring for instance. Which fit and strategy you go for is up to you but now you have a much more flexible choice depending on your scenario.
We are much happier with what we have now and the choice given to you within the role of the glass cannon combined with secondary abilities of scout and such. These bombers now very much have a good place and role to fill in any gang. There is definitely a lot of winsauce with these and raw potential for the innovative amongst you.
Bombs
We are looking at increasing the batch count from 3 to 20 per manufacturing run. This means the material cost of bombs will be near 800k using current TQ prices.
That's it for the changes being tested on sisi over the weekend with the next reboot.
Please continue with the constructive feedback and we will respond further to comments and suggestions of the last few pages later.
As a reminder, nothing is set in stone with these changes :)
You good sir Win at listening to player base and is made of total win
Seem like praying to the duck-tape altar for the "bomb price reduction" was heard by your lordship and i will continue to pray in hope that the current SB will make it into TQ , along with the nice new blackops(right on spot for that one imo , maybe CoC or more resist would be a good addition to compensate for the insane pricetag :P)
Ecpic Win is more appropriate for the new Stealth Bomber. Its is indeed made of it.
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Jade Blackclaw
Gallente Lightspeed Enterprises
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Posted - 2009.04.05 03:47:00 -
[781]
Edited by: Jade Blackclaw on 05/04/2009 03:50:05
Originally by: S'vart Tseirgn
A very interesting idea (I like it too)....the only downside to this I can see is:
1) Bombs would have to be allowed everywhere - rather than their current limited areas (ie open all security ratings for deploying them) 2) People who gate/station-hug...
I don't see a problem with this, you just run the risk of hitting an innocent bystander just like with smartbombs, only difference is less control over the explosion. Risk versus reward would need to be taken very highly, if you plan on using them in high sec, or even low sec then, due to gate guns. Though that's really the case with any frigate shooting near a gate or station.
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Saggy Glands
Amalgamated Transport And Trade
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Posted - 2009.04.05 03:59:00 -
[782]
Originally by: Merin Ryskin PS: anyone who wants the non-covert cloaks back is utterly insane. Current bombers are a waste of database space, due in large part to the lack of the covert ops cloak. Please note that if the covops cloak is removed because of you people whining about it, you should expect to be hunted down and griefed out of the game by those of us who are eagerly waiting for our new covert pwnmobiles.
That's silly. Anyone who has actually flown a stealth bomber knows that cloak + speed > cloak + slow + 30 second delay. I think i'll join in on the falcon thread, talking about how great the changes are even though I've never flown the boat. Then I can be like you too. |

Rigsta
Gallente Raddick Explorations BlackWater.
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Posted - 2009.04.05 04:35:00 -
[783]
Edited by: Rigsta on 05/04/2009 04:36:25 I was very against this to begin with, but if the changes to bombs go through on top of the changes to the ship itself, this could be very good. No more frigate popping, but I think a few target painters could make a cruiser hurt.
EDIT: It's 15 seconds now, not 30. Look for the blue borders on each page.
Originally by: Jim McGregor I felt the disturbance... it was like a million voices suddenly stopped whining for a second. Unfortunantly it then continued.
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Merin Ryskin
Peregrine Industries
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Posted - 2009.04.05 04:42:00 -
[784]
Originally by: Saggy Glands
Originally by: Merin Ryskin PS: anyone who wants the non-covert cloaks back is utterly insane. Current bombers are a waste of database space, due in large part to the lack of the covert ops cloak. Please note that if the covops cloak is removed because of you people whining about it, you should expect to be hunted down and griefed out of the game by those of us who are eagerly waiting for our new covert pwnmobiles.
That's silly. Anyone who has actually flown a stealth bomber knows that cloak + speed > cloak + slow + 30 second delay. I think i'll join in on the falcon thread, talking about how great the changes are even though I've never flown the boat. Then I can be like you too.
Sorry, but I have flown stealth bombers. And then I sold mine and bought a ship that doesn't suck.
And BTW: moving around under cloak once you've decloaked and fired is pointless. Everyone knows you're there, the only thing you accomplish is reducing your dps. -----------
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Andrea Griffin
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Posted - 2009.04.05 04:52:00 -
[785]
I spent some time flying the Manticore on the test server the past two nights. Some observations:
1. The increased PG/CPU is a godsend. A CPU module is no longer necessary for a basic fit (3x Siege, Cloak, BCUs, some EWar). However, I still don't have enough to do anything useful with that 5th high slot - and I'm not sure what I would put in there anyways. A scan probe launcher maybe; I can't see fitting a turret, nos, neut, or smart bomb with any meaningful effect, given the ship's role. Maybe a salvager to salvage the other dead bombers?
2. Damage against large ships is great, even with my mediocre missile skills. Works as advertised. Not enough to work solo, but that isn't what this ship is designed for, so that's okay. Get 4 or 5 of these things together and it's a whole other story. Bomber gangs are going to be fun!
3. Signature radius needs to be reduced, or cloaking delay reduced. It was too easy for people to lock on. This can be mitigated on a target by target basis with scan resolution sensor damps (which I have found to be more effective now than targeting range), but in a multi-target environment, not so much. Maybe a bomber-specific module to decrease signature radius? That would be awesome.
4. Drones are death. Really, the only thing a battleship needs to do in order to fend off a bomber attack is launch some light drones, then let them auto-aggro when the bomber fires. The bomber can't cloak, has no ability to fend off the drones, and has no tanking ability (I may try a shield booster at some point, but it really is futile). The only defense you have at this point is to run away or kill the target within a few seconds.
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Lyvanna Kitaen
Minmatar Noonday Sun Corp
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Posted - 2009.04.05 05:00:00 -
[786]
Originally by: Sigras Edited by: Sigras on 04/04/2009 21:15:21
Originally by: Lyvanna Kitaen I generally just used it to clear out hoards of NPC frigs in low-end exploration sites. The anti-small ship role is now dead. I can still do the job with an AF or a Dessie, but not nearly as fast.
i think thats kinda the point, these ships were never intended to be anti frigate ships; just look at the way bombs work, they're most effective against battleships, and the entire stealth bomber mechanic seems geared toward punishing people who didnt bring anti frigate support.
I do have a question though. if bombs dont travel anywhere, why do they have a velocity? And more importantly, who designed these death traps anyway?
I mean what moron engineer at Duvolle Laboratories said "Lets design a weapon where proper use places me in the blast radius of my own weapon!"?
The old style SB was excellent against NPC frigs. That's pretty much what it was best at. I don't run around in 0.0, so I've never launched a bomb and don't care if I ever do.
For exploration site work, I don't even fit a cloak since gas clouds normally keep you from cloaking. It was all about the alpha from 3 cruises popping NPC's in one volley. You could clear a room from long range as fast as you could cycle through targets.
CCP seems determined to pigeonhole these ships into a role that they can't really fill and not allowing other, novel uses.
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Valkorsia
Caldari Battlestars GoonSwarm
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Posted - 2009.04.05 05:09:00 -
[787]
Torps on a ship with 1100-1200 hit points is completely ******ed. Just sayin'.
lol @ Anti-BS.
Try playing your game CCP, you might learn something. |

Saggy Glands
Amalgamated Transport And Trade
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Posted - 2009.04.05 06:33:00 -
[788]
Originally by: Merin Ryskin
Sorry, but I have flown stealth bombers. And then I sold mine and bought a ship that doesn't suck.
What, like your faction fitted nighthawk you lost to two ships in lowsec? Fly this new stealth bomber and you soon won't be able to afford a replacement nighthawk.
And there's no doubt that the SB was a broken boat. However it simply needed a bonus to explosion velocity (and maybe a small fitting adjustment) and it would have been a ship worth flying.
Originally by: Merin Ryskin
And BTW: moving around under cloak once you've decloaked and fired is pointless. Everyone knows you're there, the only thing you accomplish is reducing your dps.
You statements just show you have as much experience as CCP Colitis flying the stealth bomber. Dps has nothing to do with the stealth bomber. It's all about it's alpha strike. As well, using the cloaked speed was critical to basic stealth bomber tactics.
a) Getting into position. Fire mwd, cloak then you're soon at range from the engagement. Right where the SB needed to be. It'll be impossible to maneuver properly with the new bomber. I suppose you want that fleet to go make coffee while you slowboat around their fleet to get broadside to a battleship? Hey guys there's 7 red in local but nothing on scanner. Let's just sit here for 10 minutes!
b) Getting away. Didn't matter how fast that vaga or cepter was, it was awfully difficult for them to burn out and catch you when you simply cloaked and moved (very quickly) tangentially. Worse case scenario you pull the insta-warp trick. Let's see you get away in the new failboat.
A covops cloak without the speed bonus is a serious nurf to this boat. Ohh we have a covops cloak so we can pick and choose who to fight. Who's that going to be? Hmm there's a T1 frigate with that battleship. Let's not. You think that this battleship might have drones? Hmm, let's not. |

Ruban Spangler
Caldari Bene Gesserit ChapterHouse Quantum Star Alliance
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Posted - 2009.04.05 06:54:00 -
[789]
Please let us use cruise or torps. If the bonuses would give pour too much winsause over a cruise bomber then let us have two types, Stealth Bomber (Cruise) and Heavy Stealth Bomber (Torps)
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Toyo Italari
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Posted - 2009.04.05 06:59:00 -
[790]
Originally by: Merin Ryskin
And BTW: moving around under cloak once you've decloaked and fired is pointless. Everyone knows you're there, the only thing you accomplish is reducing your dps.
Originally by: Toyo Italari
This is why the blink tactic was so successful. It was vulnerable to drones and fast tackle, but most ships would be unable to attain a lock before cloaking. Being able to fire a volley and recloak pretty much immediately helped safety at close ranges tremendously (thanks to the person who took the time to test the ranges of the tactic). Merin's considerably noisy view that cloaking removed all your DPS from the fight is incorrect: provided you decloak just before your weapon's cycle is up and, with sensor boosters (scan res), reacquiring your own lock just in time to fire the next volley.
The only time I've reduced my DPS when cloaking was the first two days I was in my Hound. It didn't take much to learn the timing.
It's like a mini-ECM burst. Anyone in the process of targeting now has to start over the next time you decloak. If you're good, they'll still only have 5 seconds to lock you, making non-sensor boosted cruisers and above relatively safe to fly against in close quarters. Best used in a gang with better tankers, so that the drones get deployed and attack the first person to aggro.. Which isn't you if you pay attention to what you're doing.
You found them useless; others found innovative techniques that made them far more useful while only adding small amount of risk compared to being at range. Far lower delay for missiles to hit compared to long range makes their alpha and DPS significant at the start rather than 20 seconds later, and allowed them to remain cloaked for at least 50% of the battle.
Personally, I'm sad that the blink technique appears to no longer be an option. However, I can adapt. Clearly you couldn't. |
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Max Hardcase
Art of War
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Posted - 2009.04.05 07:28:00 -
[791]
Edited by: Max Hardcase on 05/04/2009 07:28:52 Some random things that come to mind: -RSD/scan res is less viable now with the increased scan res on most ships. -Even full halo set with boosters leaves you very vulnerable. -Drones are death. -Bomb launcher still takes a launcher slot. -Cruise launchers with explosion V bonus would have been hot.
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Allen Ramses
Caldari Typo Corp
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Posted - 2009.04.05 07:29:00 -
[792]
Originally by: CCP Chronotis
Gallente Frigate Skill Bonus: 40% bonus to cloaked velocity per level. (double speed with imp. cloak) 20% bonus to Torpedo velocity per level. (Doubled range, good for the role)
Covert Ops Skill Bonus: 7.5% bonus to bomb and torpedo thermal damage per level (+75% damage is too much) 7.5% reduction in bomb and torpedo explosion radius per level (270m expl rad. Good vs BCs, not so good against cruisers and frigs)
Role Bonus: -99.5% reduction in Siege Missile Launcher powergrid needs -99% reduction in Bomb Launcher CPU use -100% targeting delay after decloaking -25% penalty to Siege Missile Launcher rate of fire -50% bonus to torpedo damage
How does this look? Can't use a CovOps cloak, but fits the role MUCH better, IMO. ____________________ CCP: Catering to the cowards of a cold, harsh universe since November, 2006. |

Garia666
Amarr T.H.U.G L.I.F.E White Core
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Posted - 2009.04.05 07:59:00 -
[793]
any change on how the bomb deploying works? www.garia.net |

Alxea
|
Posted - 2009.04.05 09:18:00 -
[794]
A response to all who have posted even more nerfed specs on stealth bombers. CCP will set their vision in stone. A Anti-BS frigate.
Totally useless specs people have been putting up. Apperently you people beleave everybody has level 5 in cov ops and maxed missile skills. 100% damage was good. 75% was ok. What are you trying to do make it tickle a BS with your ideas of pre 50% damage bonuses or even 200DPS boats maybe 100DPS with that last one? lol WIth 75% they do about 500 DPS. With 5 glass cannons it takes about 1 min to kill a BS in witch time all your SB's will be dead to light drones/neuts/web/specially BS's with skilled pilots in gunnery or missiles if you have no ewar on those SB's. BS's hurt when your webbed to nothing, you will pop in 5 secs if you solo in these agenst the wrong pilot. 
What your wanting to turn a SB into is a torp boat that does rocket damage. 3 torps are useless agenst any ship that can't even do more then 200 DPS with your specs. A good AF pilot does 300 DPS. (Is One) But luckally CCP doesn't listen to people so they will make what works for them and everybody. Not will specially work for you because you fear a frig that can do more then 500 DPS and uncloak right on top of you wile your mining or hauling or in some weak ratting ship with no pvp fitting on it. This will be the new anti-noob ships too, time to clean up low sec and 0.0. Cheap, high DPS, true stealth. If you can't warp wile cloaked how is it stealth when people saw you warp right in their area. LOL But theres always the recon option. I love those sneaky things. Black ops will be even better with the cov ops cloak. The unseen enemy = more fear.
This is how CCP dreamed of SB's to be. Fear boats, tho they are suisidle boats to fly. If you do it right, the surprise of a frig decloaking right ontop of you and insta poping your little mining ship will be funny. They will be deadly in fleets of 10 to BS's as they are. Its all about stratagy and ewar to the max. But they can easly die really fast with a properly equipped BS. But luckally nobody flys anti frig BS's decked out with rows of eccm countermesures and 3x/4x sensor boosters. ROFL LMAO
This was aimed at every bonus posted by others who thought a frig SB was overpowered. I bet you don't like recons eather as well huh you guys. Kind of the idea. Your not sipose to know they are there and your not sipose to expect them to hit you when you least expect it.
Everybody complains too much. They are sipose to be painful but they are far from win buttons. They die extremly epically fast to ceptors and AF's beleave me, been there done that.
You think these ships are god ships? Have you been smart bombed in one? LOL Then you never flown them before. Specally dead face to face agenst a BS. Drones kill faster then they can lock onto you with turrets from 50km's away. Even if your moving makes no difference sig radius is too big. Somebody with level 5 in tracking will kill you so fast its not even funny. One did 2000 damage to me. Think I can solo with that even if I had 1000 DPS damage on a SB with torps? Yeah my ehp isn't even 2000 according to the stats. 
Stop hating... But you know opinions can be harsh but its only the truth. And I'm in the USA so I have the right to my opinion nomatter how harsh it may seem to others. Its my right and only a opinion about ship specs. Don't complain that I attacked you people or something, I only said your specs sucked, not you. So don't get me wrong people. I'm all for what CCP wants not what noobs want who never flown a SB before who are afraid of loseing their care bear selfs. You don't want to be poped by them? Don't go into 0.0, eve is a harsh place. Not hello kitty online. Go play wow if your scarred. Of getting owned/pawned cus you afked.
This is why ships are nerfed... people complain too much, too many care bears. The truth sucks doesn't it.
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Gabriel Karade
Gallente Celtic Anarchy Force Of Evil
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Posted - 2009.04.05 09:49:00 -
[795]
Set us up the bomb.
(the option of using 3x bomb launcher would be rather nice) --------------
Video - 'War-Machine' |

Thenoran
Caldari Tranquility Industries
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Posted - 2009.04.05 10:57:00 -
[796]
Originally by: Allen Ramses
Originally by: CCP Chronotis
Gallente Frigate Skill Bonus: 40% bonus to cloaked velocity per level. (double speed with imp. cloak) 20% bonus to Torpedo velocity per level. (Doubled range, good for the role)
Covert Ops Skill Bonus: 7.5% bonus to bomb and torpedo thermal damage per level (+75% damage is too much) 7.5% reduction in bomb and torpedo explosion radius per level (270m expl rad. Good vs BCs, not so good against cruisers and frigs)
Role Bonus: -99.5% reduction in Siege Missile Launcher powergrid needs -99% reduction in Bomb Launcher CPU use -100% targeting delay after decloaking -25% penalty to Siege Missile Launcher rate of fire -50% bonus to torpedo damage
How does this look? Can't use a CovOps cloak, but fits the role MUCH better, IMO.
Not bad, but 15%-20% damage bonus is almost mandatory if you really want to start hurting a Battleship. Keep in mind even a dimly tanked BS has atleast 100k EHP on it, and you might not be around during the entire fight to do damage.
Explosion Radius bonus is not as good as Explosion Velocity. Even when webbed, the target will move, and a BC will move even faster. 10-12% Explosion Velocity bonus allows for equal effectiveness against a stationary or moving target. The Explosion Radius itself should have a 25% reduction to it anyway so it can deal good damage to BCs. ------------------------ Low-sec is like sailing along the coast of Somalia...
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smokeydapot
|
Posted - 2009.04.05 11:32:00 -
[797]
Edited by: smokeydapot on 05/04/2009 11:32:53 IM not going to read the entire thread as by the time im finished these changes will proberbly be deliverd. Reasons why i think these changes are a fail.
1) your asking SB pilots to get within a stupid range ( mostly optimal range of most BS's if im thinking right ) 2) with the no speed bonus to the cloacked velocity there guna be no good getting through gate camps anymore ( warp disruption bubles etc ) removing the useful ability to CYNO ships in since you fail at the gate. 3) What would be wrong with just fixing the bonuses that the SB's get to what they use ( if a SB cant take out an AB fitted T1 frig there is something wrong there ). 4) The re training to use these ships ( well for me and others that have not long become pilots of them ) is going to be stupid get a close and long range SB for each faction.
I agree that others players might want to take on BS's in there SB's for god sake the only advantage this ship has is its range to avoid getting poped you take that away and people are just guna stop using them and i for one am guna be p***ed at you for doing these changes. why not bring another SB into the game or would modeling a total of four ships be way to much for CCP to do. The currant SB's fit and work in high and low sec ( apart from the PWR grid and CPU ). dont know about anyone else but i like hitting ships from 162k or more every 2 to 3 seconds with t1 cruise ok not realy effective against a BS but im not expecting to kill a BS frigs destroyers and crusiers with ease ( as long as they can be webed and scrammed ).
This is just my thoughts on this befor anything is set in stone and sorry if these points have been coverd but I like my Nemesis the way it is. |

Lindsay Logan
|
Posted - 2009.04.05 11:59:00 -
[798]
Originally by: smokeydapot Edited by: smokeydapot on 05/04/2009 11:32:53 IM not going to read the entire thread as by the time im finished these changes will proberbly be deliverd. Reasons why i think these changes are a fail.
1) your asking SB pilots to get within a stupid range ( mostly optimal range of most BS's if im thinking right ) 2) with the no speed bonus to the cloacked velocity there guna be no good getting through gate camps anymore ( warp disruption bubles etc ) removing the useful ability to CYNO ships in since you fail at the gate. 3) What would be wrong with just fixing the bonuses that the SB's get to what they use ( if a SB cant take out an AB fitted T1 frig there is something wrong there ). 4) The re training to use these ships ( well for me and others that have not long become pilots of them ) is going to be stupid get a close and long range SB for each faction.
I agree that others players might want to take on BS's in there SB's for god sake the only advantage this ship has is its range to avoid getting poped you take that away and people are just guna stop using them and i for one am guna be p***ed at you for doing these changes. why not bring another SB into the game or would modeling a total of four ships be way to much for CCP to do. The currant SB's fit and work in high and low sec ( apart from the PWR grid and CPU ). dont know about anyone else but i like hitting ships from 162k or more every 2 to 3 seconds with t1 cruise ok not realy effective against a BS but im not expecting to kill a BS frigs destroyers and crusiers with ease ( as long as they can be webed and scrammed ).
This is just my thoughts on this befor anything is set in stone and sorry if these points have been coverd but I like my Nemesis the way it is.
The fact is that what the current SB does, is noting that a snpier ship can not to better. And it does it in a way that can only manage to pop a T1 frig and maby a blackbrid once in a while.
Now, the SB got great dps, but from point blanck range, but that is why it gets the cov ops cloak so it can actually ambush someone. The old shoot cloak and warp thing was never any good, and I have to say a fail boat. Sure, some enjoyed it, but now one has an awsome ship that bring needed dps to covert ops gangs, or supprose dps in other gangs. Real supprise dps, and a lot of it. And it works against non noobs in T1 frigs as well.
It is truly a nice ship now, now it got a role. And a nice on at that.
CCP pulled through for this ship and made it full of win.
Sure, someone do not like it, but the fact is that it now is a good ship, as before it never was good, even tho you liked what it was doing. That is the difference.
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Saggy Glands
Amalgamated Transport And Trade
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Posted - 2009.04.05 12:22:00 -
[799]
Originally by: Lindsay Logan
It is truly a nice ship now, now it got a role. And a nice on at that.
CCP pulled through for this ship and made it full of win.
Sure, someone do not like it, but the fact is that it now is a good ship, as before it never was good, even tho you liked what it was doing. That is the difference.
I see what you did there. You took your personal opinion and offered it as a fact, unsubstantiated. Meanwhile you discounted the personal opinion of another stealth bomber pilot who proffered some real world experiences.
That's clever!  |

Alabastor LeSerpe
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Posted - 2009.04.05 13:04:00 -
[800]
I've been devastating sleeper class 2 and 3 ships with my current Hound setup, which sends out volleys from 108km to take down the normally troublesome frigates and cruisers and even BS's, and most of the success is due to the distance I can get on the ships to keep me very well out of range. As soon as I get inside 60km they absolutely HAMMER me, so if these changes go through, my currently favorite Wormhole ratting ship will become completely useless.
Just so you get a true taste for how fragile the SB actually is, I wasn't even targeted by a Sleeper BS, then I changed direction from within 60km to go orbit a fleet member and I was instant-locked and popped by the sleeper BS.. nothing but slight lag, then the infamous "Session Change in Progress" alert and hello Pod. And before anyone asks, he popped me with his turret weapon, not his cruise missiles, and I had an 1MN AB going pushing me up into 670m/s (enough to give Sentry Drones a hard time hitting me), so unless they upgrade the CPU and Powergrid enough to give me a MWD (which would only make the cruise missiles hit harder) or bigger AB or a inty style speed increase.. not interested in the SB as a ratting ship anymore.. Looks like I'll be re-focusing to get the Wolf back in action.
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Alabastor LeSerpe
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Posted - 2009.04.05 13:05:00 -
[801]
Edited by: Alabastor LeSerpe on 05/04/2009 13:07:14 Sorry for the triple post.. "Post Reply" acted frozen and attempts to refresh apparently made this happen.
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Alabastor LeSerpe
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Posted - 2009.04.05 13:05:00 -
[802]
Edited by: Alabastor LeSerpe on 05/04/2009 13:05:53
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Lindsay Logan
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Posted - 2009.04.05 13:24:00 -
[803]
Originally by: Saggy Glands
Originally by: Lindsay Logan
It is truly a nice ship now, now it got a role. And a nice on at that.
CCP pulled through for this ship and made it full of win.
Sure, someone do not like it, but the fact is that it now is a good ship, as before it never was good, even tho you liked what it was doing. That is the difference.
I see what you did there. You took your personal opinion and offered it as a fact, unsubstantiated. Meanwhile you discounted the personal opinion of another stealth bomber pilot who proffered some real world experiences.
That's clever! 
But it is a fact that it is a good ship for what it now do (try it on Sisi). It now has a proper role. And it can fullfil that role. Its a different role then before, granted.
But before it never was a good ship, either. It lacked dps, it lacked any reasin to use it. It was a bad ship.
Sure, my wording may have been bad, but it is IMO a good ship now as well, and the stats (facts) say so as well.
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McEivalley
Fallen Angel's Blade.
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Posted - 2009.04.05 14:09:00 -
[804]
After a very long and serious thinking I believe this is what you would like to implement in order to keep the ship well balanced and interesting to fly, and keep everyone happy:
1) Keep cruise fitting ability, and spread the 15% racial bonus to damage between the two weapons by giving 5% to cruise and 10% to torps. 2) Add to cpu and grid to allow a full t2 fit with max skills on a t2 ship (instead of t2 ship with best named t1 fits at max skills). 3) Decrease sig radius to half of that of interceptors while not using an mwd. 4) Allow to warp cloaked. 5) Increase the ship's base speed to be in par with assault frigs while using an MWD (maybe a bit less). 6) Give torps an higher explosion velocity as part of its special roles, a 50% increase, as well a reduction in explostion radius of 50%. 7) Keep the agility as it is or even nerf it. Bombers should make bombing runs - not dodge and orbit nimbly. (I'd say a base, no skills alignment time of 10 seconds). 8) Allow to fit more than one bomb launcher on the ship, if you mean to keep bombs as they are now, or make the bomb launcher be used as a probe launcher is. I.e. not a part of the missile launcher count for hi slots. TBH, since the stealth bomber is the only ship that can equip that launcher, I see no reason why not do that anyway. 9) Increase the amount of cap by 10-15%. 10) Disallow more than 1 turret slot on the ship, in order to make fitting a gun obsolete. 11) Reduce the bombers warp speed to 4.5 AU/sec. 12) Nerf its ability to fit covert cyno generators. As it is, the Buzzard becomes nerfed when considering the stealth bombers' new ability to warp cloaked, have a firepower 10 times in order of magnitude etc. 13) Reduce the number of targets it can manage to 4 with max skills. The bomber, by role, focuses on a small amount of targets and should and doesn't "need" 6 targets to lock. 14) Reduce its locking range. Yes, even if you mean to keep the cruise missiles, as you should, this is a frigate after all and a base locking range of 70kms is way too much. This will revitalize remote sensor boosting and will not allow cruise fitting bombers to put as much EWAR as torp fitted ones, which would balance out the different fits for the different roles. A base locking range or 40km is still very appealing. 15) Decrease the sensor strength, making the ship more vulnerable to jamming. White noise could get more useful that way as well, in order to counter stealth bombers. 16) Increase the base scan resolution to around the 600mm with max skills. 17) Reduce the calibration amount for rigs to 300.
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ViRUS Pottage
Caldari Furious Intentions
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Posted - 2009.04.05 14:15:00 -
[805]
The days when you could 1 volley a frig in a manti should come back. After the missile screw up, I tested my manti against my noob friend in a kessy, and took 4 volleys before I gave up. I then went to 0.0 on a suicide to get rid of this waste of space.
Bombers should be able to 1 shot a frig. As for the anti-bs, you will need a small gang to take down a bs before you die. If I was in a BS and 10 people jumped into local, I wouldn't stay there.. As for torps, all I can say is rofl. Max skills will get you what? 40km? What a waste of time. Id rather you scrap the idea of cov ops cloak and torps, and go back to 3 cruise, damps, sensor boosters, and 1 being able to ACTUALLY KILL ANOTHER SHIP YOUR SIZE. |

Ishidu Uryuu
Caldari Perkone
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Posted - 2009.04.05 14:48:00 -
[806]
Right now on SiSi will be good if bomber get some CPU boost. As it stand now, we are force to use Co-Processor, and best named moduls, to fit our bombers |

smokeydapot
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Posted - 2009.04.05 16:13:00 -
[807]
Edited by: smokeydapot on 05/04/2009 16:16:10 While im on the test server here are my stats on my currant skills for my neme
72 m/s velocity cloacked ( might as well not blody use one ) from my previous 400 to 500 m/s 33 k max hit range from my 160k odd ( paint a bulls eye on me why dont you )
again I goto my previous points
a) how are you suposed to get through a gate camp with bubles etc with a speed of that ? This ship is a COVERT OPS ship is it not that means the ability to get through them gate camps with relative ease 72 m/s is not guna cut it. b) whats the point in the default range you got on the ship if you cant even hit at that range ( not a previous point but i feel it is valid ) ? c) my fire rate is now longer than what it was with cruise launchers ( go figure ) d)My dammage is only better by 77 HP this is not a big diffrence from my normal SB fit ( oohh im saving a shot woop de doo ) still prefer the range.
This is a big fail move thanks for the nerf on the SB's whats next nerf the speed of a shuttle because corps at war cant hit them. |

Platis
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Posted - 2009.04.05 16:54:00 -
[808]
Originally by: Lindsay Logan
Originally by: smokeydapot Edited by: smokeydapot on 05/04/2009 11:32:53 IM not going to read the entire thread as by the time im finished these changes will proberbly be deliverd. Reasons why i think these changes are a fail.
1) your asking SB pilots to get within a stupid range ( mostly optimal range of most BS's if im thinking right ) 2) with the no speed bonus to the cloacked velocity there guna be no good getting through gate camps anymore ( warp disruption bubles etc ) removing the useful ability to CYNO ships in since you fail at the gate. 3) What would be wrong with just fixing the bonuses that the SB's get to what they use ( if a SB cant take out an AB fitted T1 frig there is something wrong there ). 4) The re training to use these ships ( well for me and others that have not long become pilots of them ) is going to be stupid get a close and long range SB for each faction.
I agree that others players might want to take on BS's in there SB's for god sake the only advantage this ship has is its range to avoid getting poped you take that away and people are just guna stop using them and i for one am guna be p***ed at you for doing these changes. why not bring another SB into the game or would modeling a total of four ships be way to much for CCP to do. The currant SB's fit and work in high and low sec ( apart from the PWR grid and CPU ). dont know about anyone else but i like hitting ships from 162k or more every 2 to 3 seconds with t1 cruise ok not realy effective against a BS but im not expecting to kill a BS frigs destroyers and crusiers with ease ( as long as they can be webed and scrammed ).
This is just my thoughts on this befor anything is set in stone and sorry if these points have been coverd but I like my Nemesis the way it is.
The fact is that what the current SB does, is noting that a snpier ship can not to better. And it does it in a way that can only manage to pop a T1 frig and maby a blackbrid once in a while.
Now, the SB got great dps, but from point blanck range, but that is why it gets the cov ops cloak so it can actually ambush someone. The old shoot cloak and warp thing was never any good, and I have to say a fail boat. Sure, some enjoyed it, but now one has an awsome ship that bring needed dps to covert ops gangs, or supprose dps in other gangs. Real supprise dps, and a lot of it. And it works against non noobs in T1 frigs as well.
It is truly a nice ship now, now it got a role. And a nice on at that.
CCP pulled through for this ship and made it full of win.
Sure, someone do not like it, but the fact is that it now is a good ship, as before it never was good, even tho you liked what it was doing. That is the difference.
Lindsay that's not a fact lol,that's still your own opinion and you are canclelling everyone else's out
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JVol
Amarr The IMorral MAjority
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Posted - 2009.04.05 17:44:00 -
[809]
As bombers sit NOW, with the missile nerfs, 2 TP and you insta pop any small ships, hacs either HAVE to warp or jump/dock...or they will die horribly. SB have immence damage as they sit now, in capable hands they demand respect or you'll be in a pod.
Worse case you cloak and chill while they frantacly search for you, the cloaked speed bonus means your not where there looking.
Personally I get great damage, I can move thru hostile camps like a hot knife thru butter,I can MAKE huge gate camps leave with a few bombs (or kill everything in their gang bc and under with 3 buddys bombing).
Those of you who dont currenttly fly this ship but all the sudden are freakin experts on how it needs to be changed make me laugh, out loud ( Merin Ryskin ).
The idea is to take away the two things that add SO much to this ship ( crz and cloaked speed bonus )by adding cov ops all gimped so I have to warp out, leave the engagement and come back to repeat? lol
Lindsy logan: your opinions are not fact. Personally I think the CCp dev in charge should thro out 95% of the posts form folks with less than 20 kills in the ship, if you havent flown it, learned to kill with its streangths and hide its weaknesses, then wtf good is your opinion in regards to making this ship better? Its just hot wind imo. <-- 50 kills posted with this char, (I fly 3 chars at a time when Im in a manti op fyi)I KNOW its usefullness and how to use it in its role as a dps goliath (for a frig)and how to bomb, next deadlyest thing next to a DDD.(w/ 7 bombers)
When I see these strong opinions on how bad the ship sucks and I search out your kb and see you died twice and killed nothing and your talking like and expert, well.. lets just say its its own comedy. Im sitting here thinking.. 'these SB noobs are going to turn my fav frig into a torp-buzzard and f*** it all up'.
The cov cloak need not be added.. double the cloaked speed bonus or the ships survivability will go down further than it is atm.
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Lin Zexu
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Posted - 2009.04.05 18:01:00 -
[810]
I would Like to Post this link to 39 Videos of Argh69 SB kills before QR. CCP, This is the gameplay style that attracted me to the bomber and I'm sure other SB pilots too. Plz reconsider changes.
Argh69's 39th SB kill Video, His comments on changes are also posted on this video also. http://www.youtube.com/watch?v=Eq8T-IZ7mHM&feature=channel_page
Lin.
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smokeydapot
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Posted - 2009.04.05 18:44:00 -
[811]
Edited by: smokeydapot on 05/04/2009 18:43:55
Originally by: JVol As bombers sit NOW, with the missile nerfs, 2 TP and you insta pop any small ships, hacs either HAVE to warp or jump/dock...or they will die horribly. SB have immence damage as they sit now, in capable hands they demand respect or you'll be in a pod.
Worse case you cloak and chill while they frantacly search for you, the cloaked speed bonus means your not where there looking.
Personally I get great damage, I can move thru hostile camps like a hot knife thru butter,I can MAKE huge gate camps leave with a few bombs (or kill everything in their gang bc and under with 3 buddys bombing).
Those of you who dont currenttly fly this ship but all the sudden are freakin experts on how it needs to be changed make me laugh, out loud ( Merin Ryskin ).
The idea is to take away the two things that add SO much to this ship ( crz and cloaked speed bonus )by adding cov ops all gimped so I have to warp out, leave the engagement and come back to repeat? lol
Lindsy logan: your opinions are not fact. Personally I think the CCp dev in charge should thro out 95% of the posts form folks with less than 20 kills in the ship, if you havent flown it, learned to kill with its streangths and hide its weaknesses, then wtf good is your opinion in regards to making this ship better? Its just hot wind imo. <-- 50 kills posted with this char, (I fly 3 chars at a time when Im in a manti op fyi)I KNOW its usefullness and how to use it in its role as a dps goliath (for a frig)and how to bomb, next deadlyest thing next to a DDD.(w/ 7 bombers)
When I see these strong opinions on how bad the ship sucks and I search out your kb and see you died twice and killed nothing and your talking like and expert, well.. lets just say its its own comedy. Im sitting here thinking.. 'these SB noobs are going to turn my fav frig into a torp-buzzard and f*** it all up'.
The cov cloak need not be added.. double the cloaked speed bonus or the ships survivability will go down further than it is atm.
I agree with you totaly there is an art to using it as it is now picking your targets carefuly etc. I would be intrested to see who cant kill a BS with the ship how it is now with what it has not what CCP want to give it. Sort out the PWR grid and CPU and if you realy have to add the covert ops cloack but for god sake if you get rid of the speed bonus while cloacked your poding every pilot that pilots one there is little to no things that need changing on this ship it works and fills a role grate.
And FYI i have only had one death in the entire time i have piloted this ship and that was down to me doing a CYNO ( looking at my deaths i have 2 but a m8 of mine thought he could do missions with my neme ).
Im going to add this to every poste untill i see something good come from this
THIS IS FAIL.
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mate teahupoo
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Posted - 2009.04.05 20:05:00 -
[812]
Hi, I am still new to the game and wanted to add some food for thought. The bomber would be great if ECM Burst was remade. If the burst was able to jam drones and other ships like it should, the bomber would have a better chance of getting out alive. Like I said, I am still new to the game and this might be a bad idea, but it does not hurt to ask.
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Zekari Velon
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Posted - 2009.04.05 21:42:00 -
[813]
What I would do is make a new ship class, "Heavy Stealth Bombers" or something like that (I'm sure you would come up with something better), while keeping the original stealth bombers for attacks against small frigs.
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Eigof Tahr
Dirt Nap Squad
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Posted - 2009.04.05 23:15:00 -
[814]
After numerous hours on the test server through the last three iterations, I have come to this conclusion: The only change necessary from the TQ bomber should have been related to the use of bombs and the cloaks.
Bombs: Reduced price (increase batch) Change firing functionality - targetted, but undguided
Cloaks: Same stats as old cloaks Allow a covert cloak, but when using the covop cloak have a 15s recloak timer.
Torps are inneffective due to the range problems. Most people never fit a tank on the stealth bomber for the same reason you don't tank any frigate but certain assault frigates, they just instapop to everything else. I would wishlist some ewar bonuses for the stealth bombers, because thats all everyone puts in the mids anyways. But CCP seems intent to change the one module type that most people liked on the stealth bomber, cruise missile launchers. ------- A rose, by any other name, would be "deadly thorn-bearing assault vegetation." |

Kagura Nikon
Minmatar M. Corp
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Posted - 2009.04.05 23:56:00 -
[815]
Ok. I passed the large part of weekend testign Sbombers on sisi.
My impressions.
Torps idea is great but the covert ops cloak is everything wrong on that ship.
We lack the mobility to position ourselves close enough to targets and the recloak timmer makes blink tactics ALMOST impossible. I can run full circles around a BS whose drones are already commited with another target. Uncloak fire 15 seconds later recloak. But for that I need 3 Sensor dampeners, and a BC even so will lock me before the 15 seconds. Also if the BS has 1 MWD or AB he will simply move away from me and I have zero chances of catch up!!! Sbombers NEED to be able to move at least 500ms
To people that didn't went on sisi to test. You can recloak and your torps STILL deal damage after that!!!
Its useless to warp cloaked if you need to slowboat for 20 min to get close to a target. And any target going 300ms you will never reach him to position for a shot.
I would give everything on that ship to drop the cov ops cloak(along with the recloak time penalty) and get back the 1km/s speed while cloaked)
The way i see these ships working wonderfully is at middle of already ongoing fights.. warp in, cloak , move fast cloaked to get cheap shots at targets.
Ship was SAFER and more powerful without the covert ops cloak. Please CCP, revise that. ------------------------------------------------- If brute force doesn't solve your problem... you are not using enough
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Kagura Nikon
Minmatar M. Corp
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Posted - 2009.04.05 23:59:00 -
[816]
Originally by: ViRUS Pottage Edited by: ViRUS Pottage on 05/04/2009 14:25:34 The days when you could 1 volley a frig in a manti should come back. After the missile screw up, I tested my manti against my noob friend in a kessy, and took 4 volleys before I gave up. I then went to 0.0 on a suicide to get rid of this waste of space.
Bombers should be able to 1 shot a frig. As for the anti-bs, you will need a small gang to take down a bs before you die. If I was in a BS and 10 people jumped into local, I wouldn't stay there.. As for torps, all I can say is rofl. Max skills will get you what? 40km? What a waste of time. Id rather you scrap the idea of cov ops cloak and torps, and go back to 3 cruise, damps, sensor boosters, and being able to ACTUALLY KILL ANOTHER SHIP YOUR SIZE.
EDIT
T2 versions of a ship hull should (imo) be able to easily kill its T1 version. For example, a HAC can easily take a Cruiser, a Command Ship can easily take a battlecruiser, a marauder can easily take a battleship, a bomber gets f**ked by a frigate.. This isnt right. If I was in a Manticore, I would try to avoid t1 frigs which is insane.. If you was in a command ship, you wouldnt be scared to go near a battlecruiser.. SAME SHOULD BE WITH BOMBERS.
Lets look at rl bombers.
- They are slow - They move undetected - They engage targets at long ranges - They do alot of damage
There you go.
Make bombers slow, cov ops cloak, long range missiles, and a massive alpha.
that is how a SUBMARINE work, not a bomber.
Bombers move FAST!!! Even a slow bomber as a B2 move VERY FAST. The less time you stay in enemy territory the safer you are. Also they fight at VERY close ranges (compare their speed/weapons range ratio to the same ration on a submarine).
------------------------------------------------- If brute force doesn't solve your problem... you are not using enough
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DNSBLACK
Gallente Dirt Nap Squad Dirt Nap Associates
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Posted - 2009.04.06 00:31:00 -
[817]
CCP Chronotis- Please consider what you are doing with this ship. It fits the role you are intending it for just fine when you apply the human element and tactics. Please go to link 2 and 3. All of the kills from 1/09 to 4/09 that have bombers were done up close and 4 to 10KM. That being said i have been on board with the testing from the start. I understand the role of the bomber and what it is used for just ask anyone who has run into our Black OPS gang. Granted the change will make us stronger by all means but Iam against it for a number of reason. Please go to link number 1. CCP wants people to move out to 0.0 and this is the ship we use to get them there. This is our noob trainer and once we teach them how to use the cruise bomber they grow from there. If you change this ship to meet YOUR so called intended role you destroy the versitilty of the bomber and that is what will make it a relic. The current ship is a brawler up close so why the change and it can also be used at range. The newer guys can have fun in empire with it and also it can be used in low sec to turn a fight. Battle ships run from our WOLF PACK when we uncloak 4000 meters from them. We can fight every ship type in the game and have FUN and win some times and also get our buts beat. The key element here is the ship is FUN and has a very good niche as is. If you are intending to change that then please look other options before pigeon holing this ship and making it used less.
The links below are there to show and not recruit. I did not post them to promote my alliance just to show that we are very serious about this little ship and really dont want to see it NERFED. All we really wanted was to be able to jump into cyno systems and the option of a COV Cloak. Not much to ask for. We will deal with the changes as they come but man i can not remeber an entire ship class being changed based on a dev thinking it isnt being used as they intended it when it really is. The human element of this game is what is making this ship awsome and fun not the game side. Please listen to your pay check and find another way to meet your intended goals and not with a ship that has been effective for 3 years. This will be my last post on this subject we will continue to test and pray that the devs come up with something that gives us options.
DNSBlack
1. http://www.eveonline.com/ingameboard.asp?a=topic&threadID=976588
2. http://killboard.dirtnapsquad.net/
3. http://killboard.dirtnapsquad.net/?a=campaigns&view=past
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Saji'us
Gallente
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Posted - 2009.04.06 02:16:00 -
[818]
Edited by: Saji''us on 06/04/2009 02:20:08
Originally by: DNSBLACK CCP Chronotis- Please consider what you are doing with this ship. It fits the role you are intending it for just fine when you apply the human element and tactics. Please go to link 2 and 3. All of the kills from 1/09 to 4/09 that have bombers were done up close and 4 to 10KM. That being said i have been on board with the testing from the start. I understand the role of the bomber and what it is used for just ask anyone who has run into our Black OPS gang. Granted the change will make us stronger by all means but Iam against it for a number of reason. Please go to link number 1. CCP wants people to move out to 0.0 and this is the ship we use to get them there. This is our noob trainer and once we teach them how to use the cruise bomber they grow from there. If you change this ship to meet YOUR so called intended role you destroy the versitilty of the bomber and that is what will make it a relic. The current ship is a brawler up close so why the change and it can also be used at range. The newer guys can have fun in empire with it and also it can be used in low sec to turn a fight. Battle ships run from our WOLF PACK when we uncloak 4000 meters from them. We can fight every ship type in the game and have FUN and win some times and also get our buts beat. The key element here is the ship is FUN and has a very good niche as is. If you are intending to change that then please look other options before pigeon holing this ship and making it used less.
The links below are there to show and not recruit. I did not post them to promote my alliance just to show that we are very serious about this little ship and really dont want to see it NERFED. All we really wanted was to be able to jump into cyno systems and the option of a COV Cloak. Not much to ask for. We will deal with the changes as they come but man i can not remeber an entire ship class being changed based on a dev thinking it isnt being used as they intended it when it really is. The human element of this game is what is making this ship awsome and fun not the game side. Please listen to your pay check and find another way to meet your intended goals and not with a ship that has been effective for 3 years. This will be my last post on this subject we will continue to test and pray that the devs come up with something that gives us options.
DNSBlack
1. http://www.eveonline.com/ingameboard.asp?a=topic&threadID=976588
2. http://killboard.dirtnapsquad.net/
3. http://killboard.dirtnapsquad.net/?a=campaigns&view=past
You guys should seriously listen religiously to anything DNS says. They are a very strong covert corp who specializes in SB wolf packs and are very good at it.
Honestly I have heard nothing but good things about this corp from in game, the forums, even youtube. If they are saying rethink the changes, take it to heart.
Are they the only people who fly stealth bombers? of course not. Are they the biggest corp I know that specializes in PVP and training with them that I know of? Yes.
Furthermore, EVE is a sand box game. doesn't completely redoing a ship for a specific role kind of take the forming of the sand away? 
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Andrea Griffin
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Posted - 2009.04.06 02:51:00 -
[819]
The more I play around with the bombers on the test server, the less I want to fly one of these ships. There is just isn't any survivability here. I can't see why I would be better off flying a close range torpedo bomber with a huge cloaking delay over a long range cruise bomber that needs 5 seconds to blip off the radar. I want to love the new bomber but I can't see it happening.
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smokeydapot
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Posted - 2009.04.06 05:58:00 -
[820]
Edited by: smokeydapot on 06/04/2009 06:06:13 CCP improve on what the ship has its a good ship as it is if you want it to take down BS's also well sort out the bonuses for what it has not nerf it totaly.
Gallente Frigate Skill Bonus: 15% bonus to Cruise Missile damage and -16.66% reduction in Explosion Radius of Cruise Missiles and 20% Bonus to Explosion velocity per level
Covert Ops Skill Bonus: 15% bonus to Cruise Missile and bomb thermal damage and multiplies the cloaked velocity by 140% per level -98% to -100% reduction in Cloaking Device CPU use per level.
Role Bonus: -99% reduction in Cruise Launcher powergrid needs, -99% reduction in Bomb Launcher CPU use and -100% targeting delay after decloaking
Im not saying these should be the bonuses but i hope you get the idea improve on what it has already got not change it totaly.
CCP YOUR IDEA IS A FAIL.
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Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2009.04.06 05:59:00 -
[821]
I'm still in there pitching for some sort of bonus to cloaked speed.
Not only would it be a godsend for maneuvering into torpedo range, but if bomb stay even remotely the same as they are now a speed boost will be absolutely necessary for them to be successfully deployed against the fleets they are supposed to disperse.
As things stand now a group of BS aligned for warp (as is their normal state in combat) will outrun the cloaked bomber fairly quickly, making it impossible to deploy a bomb to any good effect. The only option is to warp directly to someone already in the correct position, snap off a hurried bomb drop before the range becomes too great, pray you got aligned correctly, and warp out if possible.
In truth, the only viable target for bombs will be a fleet parked stationary on a gate, and 15 seconds is plenty of time to jump through (or warp out for that matter). Ideally you would deploy a bomb on a tight group already engaged/distracted by combat (otherwise they will notice the bomb and warp out if they feel threatened by it), but a fleet engaged in combat will be on the move (usually aligned to something). The fact that to do any significant damage to a fleet of larger ships you have to get several bombers into the correct position makes a nearly impossible situation completely beyond the pale.
This really isn't much fun, and truthfully only compounds the already existing problems with bomb deployment. A "bombing run" should be a necessary component of the attack. If a speed bonus while cloaked isn't in the cards, then bomb deployment will have to be reworked from the ground up.
===== Yeah, VC is back, and we have a bone to pick with you. |

HEPBHOE OKOH4AHUE
U.K.R.A.I.N.E United Legion
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Posted - 2009.04.06 06:41:00 -
[822]
I totally reject the cov-op cloak for the old cloaked-speed bonus. It is real that key for success is the high speed in cloak.
I still vote that if the bomber is the just a frigate with some special abilities, it should be able to fight any ships. So, there should be old cruise missiles with some boost to expl. radius bonus, or new expl. speed bonus to be able to take away the rifters. And even especially to the new "anti-capital" and/or "anti-battleship" role the new "advanced defence-piercing" role-bonus to hit directly the structure almost ignoring the shield and armor for these shiptypes.
With great pleasure I'll accept the 30-50-70% cruise missile range penalty for that.
I'd like to see something like the following:
Quote: Name: Manticore Hull: Kestrel Class Role: Stealth Bomber
Bla-bla-bla description...
Caldari Frigate Skill Bonus: 5% Bonus to Cruise Missile kinetic damage per level -19,5% Bonus to Cruise Missile explosion radius per level
Covert Ops Skill Bonus: 5% bonus to Cruise Missile and bomb kinetic damage per level 150% bonus to cloaked velocity per level.
Role Bonus: -xx% reduction in Cruise Missile Launcher powergrid needs -99% reduction in Bomb Launcher CPU use -100% targeting delay after decloaking 20% Bonus to shield and armor piercing per level against battleships and capital ships.
Note: can fit covert cynosural field generators.
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King Rothgar
Death of Virtue
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Posted - 2009.04.06 06:44:00 -
[823]
I've been tinkering with the bomber for the past few days and it's biggest problem is rather ironically the cov ops cloak everyone has been demanding for so long. It's actually better using a t2 cloak and going 70m/s cloaked but having the ability to blinky attack at 30km than it is using a cov ops cloak and having to warp out or actually tank.
I like torps, a proper blinky attack works best with torps anyways as you need to be close even with cruises. The damage is also much better. The bomber's main problem on TQ is the anemic damage and no, popping noobs in frigs is not a valid use of a 20M+ isk ship. I would like to have the current bonuses stick except remove the cov ops cloak and give it back the 1km/s cloaked speed bonus.
This setup will allow blinky attacks as we are accustomed to on TQ with much higher damage vs worthy targets and also allow for proper positioning. There are many whiners on here but honestly, I think your initial idea may have been the best. It needed some tweaking but I think it's pretty much there now. Just swap that cov ops cloak back to the big basic t2 cloak speed bonus.
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Thenoran
Caldari Tranquility Industries
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Posted - 2009.04.06 08:52:00 -
[824]
Edited by: Thenoran on 06/04/2009 08:55:29 The only issue I've had is that CCP seems to want to use their own idea rather than please the players who will use it.
Although understandable, why press an idea when all those affected by that idea disagree with it? Does it really matter if a ship has a vague role in the eyes of the devs?
We fly it, we use it, we kill with it, we die in it and we have fun with it.
Yes, it needs a bonus or two. Yes, it isn't the most popular ship.
So.What?
If the current pilots of the Stealth Bomber prefer the ship the way it is but with a bonus or two added, why not do that? They are the ones you want to make happy here right?
If you really want a Torp Bomber, please give that role to a new T2 Destroyer hull. That fits the size, the class and heck even the name and it adds new life to Destroyers.
I use my Stealth Bomber against Frigates. I sneak around, get within 30-40km, wait for an unsuspecting target and then one volley them. This limits me to T1 frigs, some T2 frigs and Destroyers.
I'm fine with that, it's what I CHOOSE to limit myself to, to act as a Submarine. For me that is fun, not so much dealing uber amounts of damage, but making the enemy go 'wtf happened'.
Your proposed role FORCES the Stealth Bomber to engage a single ship class, the Battleship. Anything smaller than that is just not worth shooting at and anything bigger is a Capital ship. No ship in EVE has such a terrible, terrible limitation.
The new role idea has potential, but it is NO reason to ditch the current Stealth Bomber. If the SB pilots don't want Torps on their current SB, why press the issue.
It's not like the SB is overpowered, never used and never produced is it?
If you were to cut the speed in half of all BSes because you think they're too fast, would you still press the issue if half of EVE's population disagreed with it? ------------------------ Low-sec is like sailing along the coast of Somalia...
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Kagura Nikon
Minmatar M. Corp
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Posted - 2009.04.06 10:01:00 -
[825]
Originally by: HEPBHOE OKOH4AHUE Edited by: HEPBHOE OKOH4AHUE on 06/04/2009 07:18:07 Edited by: HEPBHOE OKOH4AHUE on 06/04/2009 07:10:54 I totally reject the cov-op cloak for the old cloaked-speed bonus. It is real that key for success is the high speed in cloak.
Exaclty!
With no High speed while cloaked the short range missiles bomber becomes useless. I played a LOT on sisi with these new changes and very very seldom the covert ops cloaked helped me on ANYTHING. And abotu every time i was desperate for being able to move faster whiel cloaked and trying to get on position.
Please CCP. Drop to normal cloak, no recloak penalty and bring the 750-1200ms cloaked speed. Without that torpedo bombers are useless. The covert ops cloak is a viable idea only for the old CRUISE bomber since it does not have to redeploy. ------------------------------------------------- If brute force doesn't solve your problem... you are not using enough
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ViperII
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Posted - 2009.04.06 10:14:00 -
[826]
13 pages. ok, if i mention an idea or suggestion i missed, please forgive me. let bombers have 3 launchers. any 3 combo is fine, but only a max of 2 bomb launchers. so like ;
2 bomb launchers + 1 cruise launcher. 3 cruise launchers with current missile bonuses. 2 torp launchers + 1 cruise 2 cruise + 1 torp. 2 torp + 1 bomb.
i think you get my point. we pilots could pick and choose our fleet role,:examples:
1. 3 cruise launchers for anti-cruiser, anti-frigate work, but i would like a slightly faster ROF.
2. 2 bomb launchers and a torp launcher for disrupting and confusing a large station or gatecamp.
3. 3 torp launchers for anti-battleship duty.
other ideas. change the bomb size. 3 torps = 1m3, 1 bomb = 5 or 10 m3. 75m3 for 1 bomb is just silly.
4. either stay with current cloaking device at double the current cloaked speed boost or reduce recloak delay down to 10-15 sec. 30 sec delay after uncloaking just makes you dead after launching 1 volley.
5. bombs and torps need about speed boost. bombs speed doubled from normal so range is about 36km, torps need to fly about 50-60 km at around 2000mps. note real world torpedos can travel nearly 65 km at speeds near 70kph. no military ships go that fast.
6. and it would be nice to have a +1 warp core strength if we got to wait 15-30 sec to recloak.
7. lastly, if bombers can't recloak for 15-30 seconds. let them recloak after that time delay even if target locked. then we can warp home with 20% structure left and smoking if we are lucky.
8. bombs should still do damage even if we cloak. bombs are stupid. it is a point and shot and after so many seconds, it explodes.
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Tytis Kraiger
Caldari Kouncel
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Posted - 2009.04.06 10:21:00 -
[827]
CCP Chronotis,
For a Dev, Im suprised to have seen you post as many times as you have within the 28 pages thus far. Im even more suprised you have done more than just listen to our plea's, and made adjustments. Its encouraging to see at least one Dev for CCP is attentive. I have been burned on CCP forums b4, and hate to be forced to make my voice read here now. But I have no choice. CCP is attacking and fiddling with the ONE ship I get the most enjoyment in EVE. Please, read Listen, but also CHANGE your opinions. Yours is NOT the key voice even though you have the power to abuse and make it so.
You want to press this ship into a role. When it already has one, though it doesnt do it well mainly due to ONE reason; it must declaok to go into warp. Well I give you props for allowing us to fit the cov ops cloak and thus fix this difeciency.
Yet here you are adressing one weekness of the ship and then give it 3 more. Bye changing its warhead from cruise to torps a pilot can NO LONGER threaten anything smaller than a BS. Also the use of torps means our effective range is seriously minimized. Then finally, you take away its speed while cloaked witch means the manuverability it gains with the cov op cloak is neer reduntant as it cannot move into postion in normal space.
These 3 weekness's are not a fair trade off to be able to warp while cloaked.
This ship for no better example is a submarine. Dont be hung up on the sematics of the word TORPEDO as some missplaced sence of duty to make the SB have to fire said warhead. I would offer one other suggestion; keep things as your determined to have them but allow us to fit all bay types lest the citadel launcher. Let US the REAL SB pilots fill roles as we deem fit. You get ur torp firing SB with all the changes u propose and lessen greatly the justifications for piloting the ship for us YOUR CUSTOMERs.
Please, Chronotis, of all like minded entries to this thread, I ask that you and the CCP team consider this entry with all seriousness
Fly with Honor and Courage Tytis Kraiger
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Galenea Moreau
Trioptimum
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Posted - 2009.04.06 10:33:00 -
[828]
I did a little bit of testing on sisi over the weekend and I was surprised how much you can tank the SB.
I stuck an alt in an SB with an extender and fitted up a cerberus with max missile skills, Assault launchers, precision light missiles and every skill wire that makes it easier to hit small targets.
It actually survived 6+ volleys while orbiting the cerb under AB. That's your 30s recloak delay covered....but fitting a medium extender, pretty much you can forget fitting anything else, CPU on the manticore in my case with max fitting skills was a nightmare
However I then took my same missile skills and got it an SB myself and I found I was incredibly dissapointed with the damage output. Anything moving at reasonable speed, AB etc was pretty much laughing at me. I then realiased of course that my guided missile precision 5 was no longer having any effect as it doesn't work on torps. I still have a few old combat logs and I also found as others have that my effective damage output has dropped considerably over having cruises.
The overall range wasn't too bad when using t2 Javelins. Just over 60km but the damage situation was incredibly bad when using those.
Others have already commented on the difficulty manouvering to a firing spot now and I can't say I disagree with them.
On the whole I found the whole "New SB" experience to be profoundly disapointing. I'm afraid that the new SB doesn't do anything that the current 'Broken' one doesn't do as well if not better and I'm including the support role for the black ops groups, in that where the extended use of the massive range of the cruises is significantly more of a benefit than of a short range quickly disposed of torp bomber Personally I'll expect to be recycling mine for the components and building a Hawk as it'll be a lot more fun to fly. That's how bad the "New SB" is.
If you desperately want to fly a close range missile frigate buy 50 kestrels with fittings. You'll still have change from the Manticore and you'll have more fun and most likely get more kills.
Sorry Chronotis, as much as I would love to say you've gotten it spot on and you'll now have a lot of happy pilots I really can't. The new SB simply doesn't have the Bang for Buck ratio to make it worth flying. In fact it's bang for Buck is significantly lower than the existing one as you are at least 50% more likely to loose it due to the range nerf of torps.
Please try out some of the more off the wall suggestions to see if they will actually do the job better because a) it'll prove you are actually listening to those of us who are bothering to test ships and feed back and b) there may actually be a workable solution in there somewhere that will make you an absolute Hero to us SB pilots that do actually use our ships for combat. Come on and prove the doubters wrong when they say CCP never listens once they've made their mind up.
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CCP Chronotis

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Posted - 2009.04.06 10:33:00 -
[829]
Hey Folks,
Quick update on what we are looking at testing:
- change of bonus from torpedo explosion velocity to 10% torpedo flight time - increase of bomb velocity to 2000m/s
The first change increases the maximum possible torpedo range with max skills upto 61k and javelins to 91k which can be further increased by rigs if wanted.
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Thenoran
Caldari Tranquility Industries
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Posted - 2009.04.06 10:38:00 -
[830]
Originally by: CCP Chronotis Hey Folks,
Quick update on what we are looking at testing:
- change of bonus from torpedo explosion velocity to 10% torpedo flight time - increase of bomb velocity to 2000m/s
The first change increases the maximum possible torpedo range with max skills upto 61k and javelins to 91k which can be further increased by rigs if wanted.
Flight time...? Velocity is better in every single aspect, add 10% to the Velocity bonus instead. So now we get Torpedoes with no actual bonuses other than range? Is it really needed to limit the SB to fighting only Battleships? Way to kill ship diversity... ------------------------ Low-sec is like sailing along the coast of Somalia...
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Zostera
Minmatar Honour Bound Sc0rched Earth
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Posted - 2009.04.06 11:10:00 -
[831]
Originally by: CCP Chronotis Hey Folks,
Quick update on what we are looking at testing:
- change of bonus from torpedo explosion velocity to 10% torpedo flight time - increase of bomb velocity to 2000m/s
The first change increases the maximum possible torpedo range with max skills upto 61k and javelins to 91k which can be further increased by rigs if wanted.
Reading into this a little it seems that this actually makes the situation worse for the bomber pilots who have invested time in cruise.
Not only will it be incredibly role specific, you will require maximum skills to be effective/survive at all.
Bomber used to be a fun ship to fly with some medium skill levels, now it will be suicide with a huge investment of time on skills too.
Zos
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Thenoran
Caldari Tranquility Industries
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Posted - 2009.04.06 11:34:00 -
[832]
Originally by: CCP Chronotis Hey Folks,
Quick update on what we are looking at testing:
- increase of bomb velocity to 2000m/s
ninja edited - wrong bonus change listed 
Really...? ------------------------ Low-sec is like sailing along the coast of Somalia...
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Sobic
Mad Bombers Ushra'Khan
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Posted - 2009.04.06 12:03:00 -
[833]
Originally by: CCP Chronotis Hey Folks,
Quick update on what we are looking at testing:
- increase of bomb velocity to 2000m/s
ninja edited - wrong bonus change listed 
lol he already did a ninja edit. Yes plz no flight time bonus, that is simply worthless. I know you guys(CCP) don't want to overpower them, but at the same time they have to be pretty effective for a frig simply because of the fact that you can easily poor 60+mil into this frail ship to make it most effective. There are not that many ways to kill WITH a bomber. But there are 1000 ways to kill THEM.
To all those people complaining about speed, I would rather have the complete surprise factor of a Covert Cloak than the cloaked speed any day. It just requires a team effort or a little more preparation in the target grid.
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CCP Chronotis

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Posted - 2009.04.06 12:05:00 -
[834]
Originally by: Thenoran
Originally by: CCP Chronotis Hey Folks,
Quick update on what we are looking at testing:
- increase of bomb velocity to 2000m/s
ninja edited - wrong bonus change listed 
Really...?
Was being a bit premature reporting the bonus switch from torpedo explosion velocity to torpedo flight time. We are still looking at it internally but nothing decided yet. Overall it has some compelling reasons which make it a lot nicer than an increase to explosion velocity dependant on the scenario.
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Rivqua
Caldari Omega Wing R.E.P.O.
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Posted - 2009.04.06 12:07:00 -
[835]
Originally by: CCP Chronotis
Originally by: Thenoran
Originally by: CCP Chronotis Hey Folks,
Quick update on what we are looking at testing:
- increase of bomb velocity to 2000m/s
ninja edited - wrong bonus change listed 
Really...?
Was being a bit premature reporting the bonus switch from torpedo explosion velocity to torpedo flight time. We are still looking at it internally but nothing decided yet. Overall it has some compelling reasons which make it a lot nicer than an increase to explosion velocity dependant on the scenario.
At the same time give them a 20% / level explo raidus ? :) _________________ - Rivqua - --- R.E.P.O. --- |

Papa Digger
OEG GoonSwarm
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Posted - 2009.04.06 12:08:00 -
[836]
Originally by: CCP Chronotis Hey Folks,
Quick update on what we are looking at testing:
- increase of bomb velocity to 2000m/s
You mean now bomber will be able to launch and not be blowing up by his own bomb?? Thanks gods.. only 2 years pass. ---- ex-CEO. |

Thenoran
Caldari Tranquility Industries
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Posted - 2009.04.06 12:28:00 -
[837]
Originally by: CCP Chronotis
Originally by: Thenoran
Originally by: CCP Chronotis Hey Folks,
Quick update on what we are looking at testing:
- increase of bomb velocity to 2000m/s
ninja edited - wrong bonus change listed 
Really...?
Was being a bit premature reporting the bonus switch from torpedo explosion velocity to torpedo flight time. We are still looking at it internally but nothing decided yet. Overall it has some compelling reasons which make it a lot nicer than an increase to explosion velocity dependant on the scenario.
Realisticly speaking, the only thing Flight time will add is time you need to stay uncloaked. Coupled with the fact you aren't going to be far away, this makes for unneeded danger.
Especially a Battleship can easily get one or two potshots out to 60-70km, or at the very least order light drones to you.
Flight time has no real value, whereas Velocity means you can fire further, but will have to stay out in the open for longer. However, unlike Flight time, if you are close up, the added Velocity will mean you can recloak faster as the missiles take less time to hit the target.
On top of this, targets will always move. Even a webbed & scrammed Typhoon has some speed to it. Add to this that Torpedoes in general works only on very large and immobile targets, Explosion Velocity is nearly mandatory to be effective.
Also keep in mind that it is simply bad to have a ship be limited to fighting only one ship class. Cruisers should still take some damage, and if a Frigate decides to be stupid and not move, it should fear a Stealth Bomber.
As such, perhaps splitting the Explosion Velocity bonus between Explosion Velocity and Explosion Radius would allow for some better effectiveness against both smaller aand moving targets.
The current Stealth Bomber can one-volley an untanked T1 Frigate if it doesn't move. That should remain. Finding such a target is difficult, and a Stealth Bomber is a ship of opportunity. If I find an untanked Frigate (say a Kitsune at a bubble, 70km away from his fleet) that isn't moving and open fire on it, it should still be destroyed. Not moving should remain an important factor in how much damage a Stealth Bomber can do.
With that in mind, you can give a Stealth Bomber some serious, serious Alpha damage (8000 raw or something), which would then be reduced significantly by the target's size and speed.
An stationary, untanked T1 Frigate should still take about 50% of that 8000 damage. If it moves, the damage drops significantly.
Against Battleships, which have a lot of HP, resists and still tend to move like 40-50m/s, you'd do more damage (5000-6000), but that would be fair against a Battleship wouldn't it?
Using Torpedoes is fine, but some of the current roles a Stealth Bomber has should remain. Anything that doesn't move and run away should have a very good reason to fear a Stealth Bomber.
You don't have to worry about people uber sniping ships from 90km away, as anyone with half a brain would simply warp out or start moving. ------------------------ Low-sec is like sailing along the coast of Somalia...
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DeadlyBob
Minmatar Woopatang Primary.
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Posted - 2009.04.06 12:40:00 -
[838]
I've read this thread through. I can't get my Sisi to work still... So haven't tried the new boat yet. However I'm seeing trends in these posts.
Trends.
Pilots are NOT happy with the new SB.
Pilots do not like the lack of speed as it currently sits.
Pilots are not happy about the change from Cruise to Torps for Several reasons.
A: Speed, of said missles (They can't catch fast moving vessels)
B: Range, Max range of 60km with T2 Ammo = much lower survivability
C: Damage, can't kill anything worth killing without support (Hell we can solo in BC/BS/HAC/Cruisers?Intys/Af) It isn't like we are trying to tackle in a bomber...
Speed, changing over to the Covops Cloak = Good idea, making the ship Crawl at 70ms = Bad idea.
Time, The majority of current SB pilots who have invested the month or more of training time for cruise missiles 5 + other skills
Fun. plain and simple. The current bomber is fun to fly. According to several posters who have tested the new bomber... It isn't. FUN factor is the biggest key to replay value of games. Please consider the fun factor.
I'd rather have half the damage with cruise missiles we currently have. While giving the bombers the covops cloak and keeping the speed as is, than Torps and no speed bonus...
I am still optimistic about these changes. I just can't fault the logic of other pilots. If they say it isn't fun. Then it bloody well isn't fun. I love to fly the current bomber, don't make it less enjoyable or it will sit in many hangars and rot and I'll have to go back to flying gank omens.
Neither night nor day can give me purchase. Only purged dust on earth can avenge the worthless. |

AK Archangel
Warhamsters Against ALL Authorities
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Posted - 2009.04.06 12:55:00 -
[839]
Originally by: CCP Chronotis Was being a bit premature reporting the bonus switch from torpedo explosion velocity to torpedo flight time. We are still looking at it internally but nothing decided yet. Overall it has some compelling reasons which make it a lot nicer than an increase to explosion velocity dependant on the scenario.
Come on people you still look TO WRONG SIDE! Make second type of SB but KEEEP CRUISE MISSILE for standart bomber just slightly fix his bonus ... its easy , why you try ruin working and fun ship class ?
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yani dumyat
Minmatar purple pot hogs Doctrine.
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Posted - 2009.04.06 13:13:00 -
[840]
CCP are getting there and I for one will be training up torps 5 to use this fun little boat as long as there are a few changes.
My biggest reservation with this ship is the cloaked velocity, with navigation 5, acceleration control 4 and no speed mods in a manticore my top speed was 272 m/s = 16.32km a minute.
Traveling 100km to surprise a stationary sniper takes 6 minutes lol. I now have a magazine to read sitting by my computer for when i'm testing this ship against unsuspecting BS's in the FFA.
Originally by: CCP Chronotis
To help with the manoeuvring into range, we are looking at increasing the cloaked velocity substantially (so the bomber could have a velocity between 750-1200 m/s). This way the bomber could better keep up and get into range faster with targets for a strike.
If this was needed on a cruise bomber it is very very needed on a torp bomber, no range and no speed = total fail.
MWD fits have tended to leave me dead due to sig bloom so if we are meant to sig tank an AB bonus would be welcome, possibly being able to use an AB while cloaked and an increase to base speed could achieve 1000m/s?
Sig_________________________________________________________________________________
My alliance, corp, psychiatrist and parole officer claim no responsibility for my actions on these forums. |
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RedSplat
Heretic Army
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Posted - 2009.04.06 13:30:00 -
[841]
Originally by: CCP Chronotis Hey Folks,
Quick update on what we are looking at testing:
- increase of bomb velocity to 2000m/s
ninja edited - wrong bonus change listed 
So, the bombs that arent worth using are now a little faster, hence better range and less chance of idiots blowing themselves up.
Forgive me if i dont jump for joy.
Bomb use in Lowsec.
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
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Vall Kor
Minmatar ZipZoom Kaboom
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Posted - 2009.04.06 13:35:00 -
[842]
Still needs more survivability, it's still a paper thin tank going up against on of the highest tank ships in the game. More speed, more base shields or armor etc etc.. |

Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2009.04.06 13:40:00 -
[843]
Edited by: Ranger 1 on 06/04/2009 13:44:03
Originally by: CCP Chronotis
Originally by: Thenoran
Originally by: CCP Chronotis Hey Folks,
Quick update on what we are looking at testing:
- increase of bomb velocity to 2000m/s
ninja edited - wrong bonus change listed 
Really...?
Was being a bit premature reporting the bonus switch from torpedo explosion velocity to torpedo flight time. We are still looking at it internally but nothing decided yet. Overall it has some compelling reasons which make it a lot nicer than an increase to explosion velocity dependant on the scenario.
The bomb velocity increase is very, very nice. Now at least you can stay aligned to your target, or a warp out point on the other side of your target, without worrying so much about inflicting significant damage to yourself (or being blown up by other bombers firing on the same target). This offsets some of the issues with positioning the bomber with its new lower speed (although I personally find the speed bonus more fun, you know what I'm saying).
I'm running through my head the possible switch from Torpedo Explosion velocity (which lets you bring more damage to bear without fitting a Target Painter on BS, or more damage to bear on medium sized targets in conjunction with a Target Painter) to increased Torpedo Flight Time (which would allow engaging from much longer range).
I'm assuming the Torpedo Velocity bonus would remain unchanged.
If this is the case, the need for the bomber itself to be faster is greatly reduced in general, and ranges would be back out into the realm that would make a lot of the pilots that believe the bombers only defense currently is range more comfortable. What will that put your max engagement range with Torpedoes at, 80km? 100km? Depends on the size of the bonus and skill level I suppose. Interesting.
So the two basic scenarios will be:
Torpedo Attack: 1: Warp into position cloaked (often with a spotter as a warp to point). 2: Make sure target is tackled or in a bubble. 3: Uncloak (at range), target, range damp target (or use other EW), possibly Target Paint target, launch Torpedoes, do your best to stay in range of the target, be alert and ready to warp out. 4: Realize you are attacking outside the engagement range of your targets drones and be mildly astonished that you survived the encounter.
Bombing Run
1: Warp into position cloaked (often with a spotter as a warp to point). 2: Make sure target is tackled (by an AB Assault Frigate tanked for your damage type, or possibly the rare AB Interceptor) or in a bubble. 3: Uncloak at 30km or so, target, resolution damp target (or use other EW), possibly Target Paint target, align to your target, launch 2 Torpedoes and your bomb, align to your warp out point (already done if your warp in was in the right spot), be alert and ready to warp out. 4: If your warp out point is in another direction, you flip into that alignment as soon as the bomb is away, and continue firing Torps on your way out until your target dies or you are forced to warp out. Even with the bomb launch you will be out of immediate scram range in most cases.
Still dangerous? Yes. Survivable? Much more so.
Very interesting indeed.
===== Yeah, VC is back, and we have a bone to pick with you. |

DiseL
Dirt Nap Squad Dirt Nap Associates
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Posted - 2009.04.06 14:54:00 -
[844]
Edited by: DiseL on 06/04/2009 14:54:33
Originally by: CCP Chronotis
Originally by: Thenoran
Originally by: CCP Chronotis Hey Folks,
Quick update on what we are looking at testing:
- increase of bomb velocity to 2000m/s
ninja edited - wrong bonus change listed 
Really...?
Was being a bit premature reporting the bonus switch from torpedo explosion velocity to torpedo flight time. We are still looking at it internally but nothing decided yet. Overall it has some compelling reasons which make it a lot nicer than an increase to explosion velocity dependant on the scenario.
I honestly cannot believe this! The explosion velocity bonus made it significantly more viable. If CCP hadn't absolutely gimped torps in the first place we wouldn't need the explosion velocity bonus. Before that bonus was added the torp damage was pathetic at best except in the perfect situation. I am all for more range but not if the torp can't hit anything for even mediocre damage. There is no way you should be able to start speed tanking a torp at 100ms. You do realize the bomber is significantly relied upon for damage in the Black Ops theatre don't you? So Black Ops hot drops are now going to be focused on taking out battleships or cyno jammers and that's it? You are taking a niche in the game and making it so one dimentional that there is no point training for it anymore. A fleet of bombers should be able to kill something smaller than a battleship without 5 Target Painters and multiple webs. This whole idea of making a frigate based ship an anti-battleship platform is flawed completely! I am also done posting here! This was supposed to be productive but the role of the ship is being looked at with tunnel vision. It will become another dust collector except for those rare moments where the perfect situation presents itself and then 5 minutes later it's over.
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Prometheus Exenthal
Heretic Army
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Posted - 2009.04.06 14:55:00 -
[845]
While you're tweaking bombers, can you guys PLEASE change bomb launchers to not take a launcher hardpoint!? Seriously, they are niche enough as is  - MY LATEST VIDEO - BATTLE CRUISE |

Number 86
Eat Ship and Die
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Posted - 2009.04.06 14:59:00 -
[846]
are the fittings/ slot layouts going to remain the same? and I mean, will it still only have 3 launcher hardpoints?
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RedSplat
Heretic Army
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Posted - 2009.04.06 14:59:00 -
[847]
SB's NEED that explosion V bonus.
Sure that extra range is nice, but Torps are gimped and need the previous bonus.
How many sodding TP's were you intending we bring. 
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
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Kagura Nikon
Minmatar M. Corp
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Posted - 2009.04.06 15:06:00 -
[848]
Btw.. people saying that drones will insta pop you if they are already laucnhed. That is a LIE!! I tested a LOT on sisi FFa1 got shot quite some time by the drones. But they NEVER EVER got me even at armor before I could warp out.
Pople that talk without testing.. the same people that was spreadign the LIE that you cannot cloak when someone is on process of locking you...
You do not need range at all in fact. If tagert droens are not orbiting their mothership witign for target they will nto even lock you. And if they do you can ALWAYS warp out as soon as the first volley you launched (smartly from about 5 km ditance) hits the target. The only drones that are problematic are sentries.
Blink tactics are the way to go. All I want it get out the useless cov ops cloak and give us back cloaks that can be recloaked in 5 seconds and FAST moving while cloaked. ------------------------------------------------- If brute force doesn't solve your problem... you are not using enough
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Telfas
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Posted - 2009.04.06 15:10:00 -
[849]
Originally by: Kagura Nikon All I want it get out the useless cov ops cloak and give us back cloaks that can be recloaked in 5 seconds and FAST moving while cloaked.
Or both... Why do you had to remove the speed bonus ? Affraid of making SB imba ? there's not to worry about that. As long as we have our crappy tank, we won't be imba.
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Kagura Nikon
Minmatar M. Corp
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Posted - 2009.04.06 15:18:00 -
[850]
Originally by: Telfas
Originally by: Kagura Nikon All I want it get out the useless cov ops cloak and give us back cloaks that can be recloaked in 5 seconds and FAST moving while cloaked.
Or both... Why do you had to remove the speed bonus ? Affraid of making SB imba ? there's not to worry about that. As long as we have our crappy tank, we won't be imba.
I am just aimming for the easiest thing to convince CCP.... so I ask for something giving up of another....
I really find near useless the covert ops cloak. That is a reconessaince tool, not a bombing tool. ------------------------------------------------- If brute force doesn't solve your problem... you are not using enough
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Pilk
Blade.
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Posted - 2009.04.06 15:22:00 -
[851]
Originally by: Monetary Bias Edited by: Monetary Bias on 02/04/2009 20:58:07 Edited by: Monetary Bias on 02/04/2009 20:57:12
Originally by: Pilk
Originally by: McEivalley In no navy in the world ever has a battleship went roaming alone, and if it did, it usually didn't come back.
The quintessential example of that would be the Yamato, the largest BB ever constructed. In Operation Ten-Go, it sailed with support of just a single light cruiser and a small detachment of destroyers, and without even so much as a scout plane. It was quickly destroyed by Allied air units without a single shot from an opposing ship being fired upon it. This despite the fact that, contrary to popular conception of it as merely a carrier for enormous main batteries, it in fact fielded over 150 antiaircraft guns, plus supplementary antiaircraft fire from the rest of its group.
Of Yamato's 2,700-man crew, 202 survived.
You don't take battleships out solo against a competent (and even moderately-well-informed) enemy.
--P
You failed to mention that, as per the Wiki article you cited, the Yamato was on a suicide run.
OFC it's gonna die.
So you're saying the EVE corollary is that a battleship has to be on a suicide run for it to be taken down by frigates? pff...
Operation Ten-Go was hardly a suicide run. It was a one-way run, but the intent was to beach the ship and have it serve as a coastal battery. The intention was certainly not simply to divert a few hundred planes, as would be implied by a "suicide" descriptor. Had Yamato made landfall, she could have been an incredibly-powerful deterrent to large ship support of Operation Iceberg, as she could hit enemy vessels without fear of retaliation by any means other than aircraft, as nothing could match her range. That said, the probability was, even had Yamato perfectly defended against any more landings, Okinawa would have fallen; by the time she would have made landfall (early- to mid-April), somewhere between one and two divisions of Marines were already on the island, facing two divisions of underequipped Japanese soldiers. By the Japanese's own officers' estimations, each division of U.S. troops brought five times the firepower of a comparable Japanese division to bear. Thus, the only serious remaining obstacle would have been logistical--armies like to eat, and tanks need fuel--which could largely have been accomplished by air in a pinch.
Anyway, probably far more information than you cared to have, but I find the whole period quite fascinating.
--P
Kosh: The avalanche has already started. It is too late for the pebbles to vote. Tyrrax's bet status: PAID! |

Telfas
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Posted - 2009.04.06 15:25:00 -
[852]
Originally by: Kagura Nikon
Originally by: Telfas
Originally by: Kagura Nikon All I want it get out the useless cov ops cloak and give us back cloaks that can be recloaked in 5 seconds and FAST moving while cloaked.
Or both... Why do you had to remove the speed bonus ? Affraid of making SB imba ? there's not to worry about that. As long as we have our crappy tank, we won't be imba.
I am just aimming for the easiest thing to convince CCP.... so I ask for something giving up of another....
I really find near useless the covert ops cloak. That is a reconessaince tool, not a bombing tool.
I find it really usefull, more than before with the opti range of torp.
If they know where you're arriving, it's really easy to have an idea of where you are. And they have plenty of time to warp out.
I'm training the skill for my first bomber, don't have a lot of experience in. But as i see them they should have : - Cov ops cloaking device : To be able to approch their prey sneakilly - Torps : I definitively love this idea, but some changes to be able to at least kill a cruiser size ship would be good I think - High speed when cloaked : Just for one thing ! It's BBBBOOOORRRRRIIIINNNNNGGGGG to fly 30km at 250m/s ^^' - No tank : One time you're talking about glass canon, then, you want to make it possible to fit a Shield extender or plate....
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Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2009.04.06 15:27:00 -
[853]
Edited by: Ranger 1 on 06/04/2009 15:32:44
Quote: While you're tweaking bombers, can you guys PLEASE change bomb launchers to not take a launcher hardpoint!? Seriously, they are niche enough as is
I too would love it if a SB could mount its 3 launchers AND its bomb launcher. This little bit of versatility would make bomb deployment much more prevalent (and considering how easy it is to screw up with bombs, much hilarity would ensue). It would require careful balancing work on the stats for the SBs themselves and the bomb launcher.
Quote: How many sodding TP's were you intending we bring.
Preferably one for each SB, especially considering that if you are clever they can also significantly increase bomb damage. Either that or bring a Rapier and realize that the bonus it has for target painting (along with its webbing abilities) now has increased value. In fact a Rapier and an Arazu flying with a small SB gang will now easily mean a lot of dead BS with little or no losses.
Quote: You do not need range at all in fact.
No, you don't "need" range... but its a nice option to have. Particularly if the range is sufficient to put you outside of drone range. You can still play "blinkie" games if you like, and be effective, but that would require an emphasis on dampening your targets scan resolution. Perhaps, if covert gangs become prevalent, we would start to see BS mounting modules to extend drone range so that their drones have a chance of doing their job and auto defend against bombers attacking from outside their normal drone engagement range.
===== Yeah, VC is back, and we have a bone to pick with you. |
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CCP Chronotis

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Posted - 2009.04.06 15:39:00 -
[854]
an update to the update to the update
Summary of all changes on or coming to sisi
something of a recap for those late to the thread
- Stealth bombers are now focused on using torpedoes which results in their focus being more against bigger ships analogous to 'glass cannons'.
- they can now equip and use covert ops cloaks so you can surprise your enemy
- they have received fittings attributes increases to increase their possible fittings
- bombs will cost around 900k to manufacture
- bomb velocity has been increased to 2000 m/s
example nemesis description
Quote:
Gallente Frigate Skill Bonus: 10% bonus to torpedo explosion velocity and flight time per level 20% bonus to torpedo velocity per level
Covert Ops Skill Bonus: 5% bonus to bomb thermal damage per level 15% bonus to torpedo thermal damage per level
Role Bonus: -99.75% reduction in Siege Missile Launcher powergrid needs -100% targeting delay after decloaking
Note: can fit covert cynosural field generators, covert ops cloaks and bomb launchers
Changes being tested since last update which are coming to sisi soon
- torpedo flight time has been increased by 50% (13.5 sec) making the torpedo effective range 60k - 130k dependant on fitting. - bomb forward velocity has been increased to 2,000 m/sec - minor adjustments to fitting attributes
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Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2009.04.06 16:00:00 -
[855]
Edited by: Ranger 1 on 06/04/2009 16:02:27

Making the bonus to Torpedo Explosion Velocity "and" Torpedo Flight time, while retaining the Torpedo Velocity bonus is outstanding.
===== Yeah, VC is back, and we have a bone to pick with you. |

Sidus Isaacs
Gallente
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Posted - 2009.04.06 16:01:00 -
[856]
Originally by: CCP Chronotis an update to the update to the update
Summary of all changes on or coming to sisi
something of a recap for those late to the thread
- Stealth bombers are now focused on using torpedoes which results in their focus being more against bigger ships analogous to 'glass cannons'.
- they can now equip and use covert ops cloaks so you can surprise your enemy
- they have received fittings attributes increases to increase their possible fittings
- bombs will cost around 900k to manufacture
- bomb velocity has been increased to 2000 m/s
example nemesis description
Quote:
Gallente Frigate Skill Bonus: 10% bonus to torpedo explosion velocity and flight time per level 20% bonus to torpedo velocity per level
Covert Ops Skill Bonus: 5% bonus to bomb thermal damage per level 15% bonus to torpedo thermal damage per level
Role Bonus: -99.75% reduction in Siege Missile Launcher powergrid needs -100% targeting delay after decloaking
Note: can fit covert cynosural field generators, covert ops cloaks and bomb launchers
Changes being tested since last update which are coming to sisi soon
- torpedo flight time has been increased by 50% (13.5 sec) making the torpedo effective range 60k - 130k dependant on fitting. - bomb forward velocity has been increased to 2,000 m/sec - minor adjustments to fitting attributes
Win.
That is all.
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CCP Chronotis

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Posted - 2009.04.06 16:13:00 -
[857]
a few general responses to some suggestions
1. preference to peekaboo 'blink' over surprise warp in attacks
The change of the bomber to use the covert ops cloak was primarily done to allow for entry to the scene unnoticed as you can warp around cloaked. Because we focused on that tactic of true ambush and being able to be positioned correctly through gang mates or warping in and out to get the right position the drawback of this role was that once revealed, you are vulnerable for 15 seconds at least unless you're on bombing runs and warping immediately out assuming you have enemies focused on you.
Allowing both blink and ambush attacks would lead to a very overpowered bomber. It would be great if we could allow both strategies through module selection but this is not really possible currently so we favoured the possibilities the covert ops cloaks provides over 'blink' though think when combined with other tactics, you can still 'blink' successfully against a wide range of targets though it will be harder with the current changes we concur.
2. Allow us to not choose between a torpedo launcher and a bomb launcher
Bombs have already been boosted substantially to levels where you can almost mini doosmday quite effectively never mind out of the box tactics like use of void bombs on different targets.
Allowing bombers to have a large torpedo alpha and also additional large AoE bomb alpha is too much really at this stage though not ruling out the possibility in later revisits to the class.
3. Allow 3 bomb launchers or more!
Mini doomsdays would be fun wouldn't they 
We did consider this but it was way too evil with that many possible bombs in one go. As much as it is cool and would indeed be hilarious, bombs have been boosted enough for now.
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Murashu
Agony's End
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Posted - 2009.04.06 16:20:00 -
[858]
CCP Chronotis,
Since you are ignoring those of us who are against these changes, could you please consider adding bombs in low sec? Murashu Agony's End |

Kagura Nikon
Minmatar M. Corp
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Posted - 2009.04.06 16:21:00 -
[859]
Edited by: Kagura Nikon on 06/04/2009 16:23:09
Originally by: CCP Chronotis a few general responses to some suggestions
1. preference to peekaboo 'blink' over surprise warp in attacks
The change of the bomber to use the covert ops cloak was primarily done to allow for entry to the scene unnoticed as you can warp around cloaked. Because we focused on that tactic of true ambush and being able to be positioned correctly through gang mates or warping in and out to get the right position the drawback of this role was that once revealed, you are vulnerable for 15 seconds at least unless you're on bombing runs and warping immediately out assuming you have enemies focused on you.
Allowing both blink and ambush attacks would lead to a very overpowered bomber. It would be great if we could allow both strategies through module selection but this is not really possible currently so we favoured the possibilities the covert ops cloaks provides over 'blink' though think when combined with other tactics, you can still 'blink' successfully against a wide range of targets though it will be harder with the current changes we concur.
Then you started with a great Idea threw it by the window and made a weak ship into a useless ship. So much for the hope of proper tactics usage in this game....
Pity the dream survived so short time in front of the whinners that can only think on fighting at 100 + km....
WTS 9 hounds.... ------------------------------------------------- If brute force doesn't solve your problem... you are not using enough
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Kagura Nikon
Minmatar M. Corp
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Posted - 2009.04.06 16:25:00 -
[860]
Can't you create a new cloak module that ships that use cov ops cloak can also fit? But that cloak is a normal cloak but with 100% cloaked speed bonus?
That woudl solve all the issues... a normal cloak that can also only be fit by ships that use cov ops cloak but with different usage (no warp cloaked) ------------------------------------------------- If brute force doesn't solve your problem... you are not using enough
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CCP Chronotis

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Posted - 2009.04.06 16:27:00 -
[861]
Originally by: Murashu CCP Chronotis,
Since you are ignoring those of us who are against these changes, could you please consider adding bombs in low sec?
Not ignoring anyone at all and have listened and read every post, especially the critics of the idea (remember listening is not the same as agreeing with). We just have not personally responded to every post and tend to respond generally to the most common suggestions.
re: bombs in low sec - not ruling it out in the future, but we have to think long and hard about the impact it has. Low sec has different rules and a different sandpit to null sec. Mixing weapons designed for null sec with low sec inst as trivial as it sounds though we can see why some of you would want it.
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termite156
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Posted - 2009.04.06 16:32:00 -
[862]
Could you please show me the process for getting max range. Is that max skills plus rigs? Iam having issue getting that range in my calculations. If you are asking me to rig a glass cannon that is making the bomber well over 50 mil
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termite156
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Posted - 2009.04.06 16:36:00 -
[863]
Edited by: termite156 on 06/04/2009 16:37:18
Originally by: Kagura Nikon Can't you create a new cloak module that ships that use cov ops cloak can also fit? But that cloak is a normal cloak but with 100% cloaked speed bonus?
That woudl solve all the issues... a normal cloak that can also only be fit by ships that use cov ops cloak but with different usage (no warp cloaked)
I think he is listening to you just not agreeing. This idea was brought forward and not sure why it didn't get look at more seriously. I guess giving the bomber option is not an option. As stated before we have the option of tech 2 vs tech 1 launchers.
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Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2009.04.06 16:57:00 -
[864]
I would suggest updating the original post, as apparently some people can't scroll up enough to read the revised stats.
===== Yeah, VC is back, and we have a bone to pick with you. |

Thenoran
Caldari Tranquility Industries
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Posted - 2009.04.06 16:58:00 -
[865]
Originally by: CCP Chronotis an update to the update to the update
Summary of all changes on or coming to sisi
something of a recap for those late to the thread
- Stealth bombers are now focused on using torpedoes which results in their focus being more against bigger ships analogous to 'glass cannons'.
- they can now equip and use covert ops cloaks so you can surprise your enemy
- they have received fittings attributes increases to increase their possible fittings
- bombs will cost around 900k to manufacture
- bomb velocity has been increased to 2000 m/s
example nemesis description
Quote:
Gallente Frigate Skill Bonus: 10% bonus to torpedo explosion velocity and flight time per level 20% bonus to torpedo velocity per level
Covert Ops Skill Bonus: 5% bonus to bomb thermal damage per level 15% bonus to torpedo thermal damage per level
Role Bonus: -99.75% reduction in Siege Missile Launcher powergrid needs -100% targeting delay after decloaking
Note: can fit covert cynosural field generators, covert ops cloaks and bomb launchers
Changes being tested since last update which are coming to sisi soon
- torpedo flight time has been increased by 50% (13.5 sec) making the torpedo effective range 60k - 130k dependant on fitting. - bomb forward velocity has been increased to 2,000 m/sec - minor adjustments to fitting attributes
as ever, nothing is set in stone and subject to change
Sounds good, the only thing I disagree with is the Flight Time. Torpedoes, even with these bonuses are going to be very very slow. Launching them from say 130km if you implement the Flight Time bonus would probably take atleast a minute. As such, there is no real scenario where using Torpedoes at that range is practical or useful. However, even a webbed Battleship still moves.
Why not replace Flight Time with Explosion Radius, or just add the Flight Time bonus as Velocity bonus (making it 30%)? The range at which you would *need* the Flight Time would make the travel time so incredibly large, that the target will most likely be half if not 99% dead before the Torpedoes hit.
I can understand not wanting 100km fast Torps, so why not add a penalty to Flight Time, and a boost to Velocity? That way you have fast Torps at short range, and everyone is happy! ------------------------ Low-sec is like sailing along the coast of Somalia...
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CCP Chronotis

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Posted - 2009.04.06 17:04:00 -
[866]
Originally by: Kagura Nikon Can't you create a new cloak module that ships that use cov ops cloak can also fit? But that cloak is a normal cloak but with 100% cloaked speed bonus?
That woudl solve all the issues... a normal cloak that can also only be fit by ships that use cov ops cloak but with different usage (no warp cloaked)
That is pretty much what we hinted at with the original answer but it is not as easy to do as it sounds. Ideally, we would let you choose between the improved cloak with 5 sec recloak delay and cloaked velocity and the covert ops cloak. For now it is a case of either/or and we chose the covert ops ability for the benefits it provides to surprise attacks as being better overall.
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Thenoran
Caldari Tranquility Industries
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Posted - 2009.04.06 17:07:00 -
[867]
Originally by: CCP Chronotis
Originally by: Kagura Nikon Can't you create a new cloak module that ships that use cov ops cloak can also fit? But that cloak is a normal cloak but with 100% cloaked speed bonus?
That woudl solve all the issues... a normal cloak that can also only be fit by ships that use cov ops cloak but with different usage (no warp cloaked)
That is pretty much what we hinted at with the original answer but it is not as easy to do as it sounds. Ideally, we would let you choose between the improved cloak with 5 sec recloak delay and cloaked velocity and the covert ops cloak. For now it is a case of either/or and we chose the covert ops ability for the benefits it provides to surprise attacks as being better overall.
Why not give Stealth Bombers a small velocity bonus then? Out of all the Frigates they are by far the slowest. ------------------------ Low-sec is like sailing along the coast of Somalia...
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Kagura Nikon
Minmatar M. Corp
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Posted - 2009.04.06 17:11:00 -
[868]
Originally by: CCP Chronotis
Originally by: Kagura Nikon Can't you create a new cloak module that ships that use cov ops cloak can also fit? But that cloak is a normal cloak but with 100% cloaked speed bonus?
That woudl solve all the issues... a normal cloak that can also only be fit by ships that use cov ops cloak but with different usage (no warp cloaked)
That is pretty much what we hinted at with the original answer but it is not as easy to do as it sounds. Ideally, we would let you choose between the improved cloak with 5 sec recloak delay and cloaked velocity and the covert ops cloak. For now it is a case of either/or and we chose the covert ops ability for the benefits it provides to surprise attacks as being better overall.
Can at least you leave a paper note in your desk written "One day.. check again if now we can give SBombers a special cloak.." ? ------------------------------------------------- If brute force doesn't solve your problem... you are not using enough
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Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2009.04.06 17:14:00 -
[869]
Edited by: Ranger 1 on 06/04/2009 17:16:19
Quote: I can understand not wanting 100km fast Torps, so why not add a penalty to Flight Time, and a boost to Velocity? That way you have fast Torps at short range, and everyone is happy!
No offense, but think you need to read the thread.
Most people were very, very much against operating at short range... mostly due to instant death by defending drones.
I also think you should actually test the proposed changes when they hit Sisi. I think you'll find the flight times comparable to current flight times with cruise missiles, or less, at those ranges... with considerably more damage done to large targets due to the Torp Explosion Velocity bonus.
The end result is your SB will preform very comparably to your SB now in terms of range and length of time to get damage on target (discounting current extreme range setups that are largely ineffective). Your target selection with your main ordinance will be more restricted to large targets (as befits the "bomber" role), but you will deliver far more damage to those targets.
We won't even mention the secondary benefits of having a Covert Ops cloak.
All in all I would say this is pretty much on the mark, considering its proposed role. If you want a ship whose main purpose is insta-popping unmoving frigates, I would suggest starting a movement to have one of the Pirate Faction frigates be redesigned to fill that role, or use one of the countless other ships in game that can do the same thing.
===== Yeah, VC is back, and we have a bone to pick with you. |

Murashu
Agony's End
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Posted - 2009.04.06 17:19:00 -
[870]
Originally by: CCP Chronotis
Originally by: Murashu CCP Chronotis,
Since you are ignoring those of us who are against these changes, could you please consider adding bombs in low sec?
Not ignoring anyone at all and have listened and read every post, especially the critics of the idea (remember listening is not the same as agreeing with). We just have not personally responded to every post and tend to respond generally to the most common suggestions.
re: bombs in low sec - not ruling it out in the future, but we have to think long and hard about the impact it has. Low sec has different rules and a different sandpit to null sec. Mixing weapons designed for null sec with low sec inst as trivial as it sounds though we can see why some of you would want it.
Not all of us live in 0.0, I remember reading somewhere that only a small percentage of the EVE population has ever entered 0.0. Any changes you make to bombs will only effect a small portion of the SB population. The new SB on the test server is a serious nerf to my playstle and adds another month of skill training. Being able to deploy bombs in low sec would make up for the reduction in targets and keep me from selling my hounds. Murashu Agony's End |
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RedSplat
Heretic Army
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Posted - 2009.04.06 17:21:00 -
[871]
Originally by: CCP Chronotis
Originally by: Murashu CCP Chronotis,
Since you are ignoring those of us who are against these changes, could you please consider adding bombs in low sec?
Not ignoring anyone at all and have listened and read every post, especially the critics of the idea (remember listening is not the same as agreeing with). We just have not personally responded to every post and tend to respond generally to the most common suggestions.
re: bombs in low sec - not ruling it out in the future, but we have to think long and hard about the impact it has. Low sec has different rules and a different sandpit to null sec. Mixing weapons designed for null sec with low sec inst as trivial as it sounds though we can see why some of you would want it.
You still havent explained, in full, the reasoning behind these views 
It would be nice to have a recourse to the ubiquitous blob that casts a pall over Lowsec, as Anti-Blob tools go bombs would fit Lowsec well IMO; but i've already said that havent I
Would you please (with a cherry on top) explain:
Your, or rather the Dev teams, reasoning in full as to why Bomb use isnt suitable for Lowsec. Further what reasons led the confining of Bombs to Lowsec on thier introduction to the game during design and why yu think that reasoning is still apropriate.
And
What other tools have you given us to combat blobs in Lowsec. Please list them; Smartbombs and Nano (now nerf'd!) not withstanding.
Lastly
Do you think the SB has an antiblob role via bomb use? Leading on: why should Lowsec not benefit from that?
Cheers, thankyou for trawling through so many replies 
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
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Another Forum'Alt
Gallente Center for Advanced Studies
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Posted - 2009.04.06 17:22:00 -
[872]
These new bombers should be a different type. Maybe using another frig model. Guide to forum posting |

Thenoran
Caldari Tranquility Industries
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Posted - 2009.04.06 17:25:00 -
[873]
Edited by: Thenoran on 06/04/2009 17:25:02
Originally by: Ranger 1 Edited by: Ranger 1 on 06/04/2009 17:16:19
Quote: I can understand not wanting 100km fast Torps, so why not add a penalty to Flight Time, and a boost to Velocity? That way you have fast Torps at short range, and everyone is happy!
No offense, but think you need to read the thread.
Most people were very, very much against operating at short range... mostly due to instant death by defending drones.
I also think you should actually test the proposed changes when they hit Sisi. I think you'll find the flight times comparable to current flight times with cruise missiles, or less, at those ranges... with considerably more damage done to large targets due to the Torp Explosion Velocity bonus.
The end result is your SB will preform very comparably to your SB now in terms of range and length of time to get damage on target (discounting current extreme range setups that are largely ineffective). Your target selection with your main ordinance will be more restricted to large targets (as befits the "bomber" role), but you will deliver far more damage to those targets.
We won't even mention the secondary benefits of having a Covert Ops cloak.
All in all I would say this is pretty much on the mark, considering its proposed role. If you want a ship whose main purpose is insta-popping unmoving frigates, I would suggest starting a movement to have one of the Pirate Faction frigates be redesigned to fill that role, or use one of the countless other ships in game that can do the same thing.
For long range bombers you're right, but close range bombers, which decloak, lock, fire and recloak, would have no use for the Flight Time bonus.
No Pirate Faction Frigate exists with bonuses to cloak and good alpha damage  ------------------------ Low-sec is like sailing along the coast of Somalia...
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Prometheus Exenthal
Heretic Army
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Posted - 2009.04.06 17:30:00 -
[874]
Edited by: Prometheus Exenthal on 06/04/2009 17:30:50
Originally by: Murashu Not all of us live in 0.0, I remember reading somewhere that only a small percentage of the EVE population has ever entered 0.0. Any changes you make to bombs will only effect a small portion of the SB population...
...Being able to deploy bombs in low sec would make up for the reduction in targets and keep me from selling my hounds.
Do you fly regular light interdictors in low sec to drop bubbles? 
The problem with bombs in low sec is that they are really quite dangerous. I say this because all you really need is some ranged tackle, a warp in, and some bombs.
Allow me to explain: You make 3 spots on a station; The staging point (1), the drop point (2), the escape point (3). In 00 this is quite powerful, and in low sec it would be even moreso now that bombers have COCs. All you need is some heavy (ranged) tackle. Bombers stagger warp-ins and loop around 1231-. Warp in cloaked from 1, drop bomb @ 2, warp out and cloak to 3 before locked/popped by guns, proceed back to 1.
That is the problem with bombs in low sec. Dishing out potentially obscene amounts of damage with absolute minimal threat to the bomber. I'm sure there are some non- reasons too. - MY LATEST VIDEO - BATTLE CRUISE |

Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2009.04.06 17:38:00 -
[875]
Quote: For long range bombers you're right, but close range bombers, which decloak, lock, fire and recloak, would have no use for the Flight Time bonus.
Except for the 15 second recloak delay, which makes recloaking or avoiding drone by anything other than warping out, impossible.
Quote: No Pirate Faction Frigate exists with bonuses to cloak and good alpha damage
Agreed, especially one that can use bonused cruise missiles. I sense a threadnaught in the offing. 
===== Yeah, VC is back, and we have a bone to pick with you. |

Gekkoh
Caldari Rule of Five The Junta
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Posted - 2009.04.06 17:41:00 -
[876]
Originally by: CCP Chronotis
That is pretty much what we hinted at with the original answer but it is not as easy to do as it sounds. Ideally, we would let you choose between the improved cloak with 5 sec recloak delay and cloaked velocity and the covert ops cloak. For now it is a case of either/or and we chose the covert ops ability for the benefits it provides to surprise attacks as being better overall.
Two suggestions, since I like more choice!
1. Create another ship type. Doesn't have to have a different hull, just different properties.
2. What if Cov Ops cloaks used a script that changed its behavior? Unscripted, it works as it does now. Scripted, it doesn't allow you to warp cloaked, but enables the "blink", unscripted it works as it does now.
(I have no idea what technical limitations you have that are preventing you from doing what you'd actually like to do, but maybe either of those will help you do it.)
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Thenoran
Caldari Tranquility Industries
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Posted - 2009.04.06 17:43:00 -
[877]
Originally by: Ranger 1
Quote: For long range bombers you're right, but close range bombers, which decloak, lock, fire and recloak, would have no use for the Flight Time bonus.
Except for the 15 second recloak delay, which makes recloaking or avoiding drone by anything other than warping out, impossible.
Don't really get why it has be to 15 seconds and not 5 like the current Stealth Bombers. At 100km it doesn't matter and at short ranges you're not gonna be around long enough for it to be overpowered somehow. ------------------------ Low-sec is like sailing along the coast of Somalia...
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Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2009.04.06 17:44:00 -
[878]
Originally by: Prometheus Exenthal Edited by: Prometheus Exenthal on 06/04/2009 17:30:50
Originally by: Murashu Not all of us live in 0.0, I remember reading somewhere that only a small percentage of the EVE population has ever entered 0.0. Any changes you make to bombs will only effect a small portion of the SB population...
...Being able to deploy bombs in low sec would make up for the reduction in targets and keep me from selling my hounds.
Do you fly regular light interdictors in low sec to drop bubbles? 
The problem with bombs in low sec is that they are really quite dangerous. I say this because all you really need is some ranged tackle, a warp in, and some bombs.
Allow me to explain: You make 3 spots on a station; The staging point (1), the drop point (2), the escape point (3). In 00 this is quite powerful, and in low sec it would be even moreso now that bombers have COCs. All you need is some heavy (ranged) tackle. Bombers stagger warp-ins and loop around 1231-. Warp in cloaked from 1, drop bomb @ 2, warp out and cloak to 3 before locked/popped by guns, proceed back to 1.
That is the problem with bombs in low sec. Dishing out potentially obscene amounts of damage with absolute minimal threat to the bomber. I'm sure there are some non- reasons too.
Yeah, the whole "bomb the station traffic and leave before the bomb detonates causing gun aggro" kind of puts a damper on the "bombing in low sec" option. Too exploitable.
On a positive note, I think the new velocity of bombs will make all the difference in the world on their use. Currently on Tranquility, using bombs is like having a game of "Hot Potato" only with grenades.
===== Yeah, VC is back, and we have a bone to pick with you. |
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CCP Chronotis

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Posted - 2009.04.06 17:58:00 -
[879]
Originally by: RedSplat
Your, or rather the Dev teams, reasoning in full as to why Bomb use isnt suitable for Lowsec. Further what reasons led the confining of Bombs to Lowsec on thier introduction to the game during design and why yu think that reasoning is still apropriate.
Exploit potential: adding this to low sec would give us a lot of work going through all the potential loopholes and and potential exploits with bomb use in low sec particular with aggression rules regarding sentries and the like.
Smartbombs alone give us headaches with situations like rancer or friends in different corps running missions together and smartbombing the other guys drone for example.
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CCP Chronotis

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Posted - 2009.04.06 18:08:00 -
[880]
Originally by: Kagura Nikon
Can at least you leave a paper note in your desk written "One day.. check again if now we can give SBombers a special cloak.." ?
It's more than just a post-it :), we are still exploring possibilities and fine tuning based on feedback here. Anything that cannot make it into this patch will be queued for the future patches.
We are hoping we can respond at a much faster pace in the future to balancing as discussed with the CSM with fine tuning of stuff and break the expectation that we will never revisit a ship once we have passed over it. The fine tuning of the bomber role will continue for the future though we must have realistic cut off points according to other needs and workflows.
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CCP Chronotis

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Posted - 2009.04.06 18:12:00 -
[881]
Originally by: Thenoran
Originally by: CCP Chronotis
Originally by: Kagura Nikon Can't you create a new cloak module that ships that use cov ops cloak can also fit? But that cloak is a normal cloak but with 100% cloaked speed bonus?
That woudl solve all the issues... a normal cloak that can also only be fit by ships that use cov ops cloak but with different usage (no warp cloaked)
That is pretty much what we hinted at with the original answer but it is not as easy to do as it sounds. Ideally, we would let you choose between the improved cloak with 5 sec recloak delay and cloaked velocity and the covert ops cloak. For now it is a case of either/or and we chose the covert ops ability for the benefits it provides to surprise attacks as being better overall.
Why not give Stealth Bombers a small velocity bonus then? Out of all the Frigates they are by far the slowest.
mainly comes down to the risk of obsoleting the covert ops class. This was the reason we kept the manoeuvrability down but increased the torpedo/bomb effective range which when combined with the covert ops cloak so you could safely partner with a covert ops to position you for the warp in for example. This is a compromise of a few factors to achieve the best possible balance between the frigate classes. |
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smokeydapot
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Posted - 2009.04.06 18:13:00 -
[882]
Edited by: smokeydapot on 06/04/2009 18:14:47
Originally by: CCP Chronotis an update to the update to the update
Summary of all changes on or coming to sisi
something of a recap for those late to the thread
- Stealth bombers are now focused on using torpedoes which results in their focus being more against bigger ships analogous to 'glass cannons'.
- they can now equip and use covert ops cloaks so you can surprise your enemy
- they have received fittings attributes increases to increase their possible fittings
- bombs will cost around 900k to manufacture
- bomb velocity has been increased to 2000 m/s
example nemesis description
Quote:
Gallente Frigate Skill Bonus: 10% bonus to torpedo explosion velocity and flight time per level 20% bonus to torpedo velocity per level
Covert Ops Skill Bonus: 5% bonus to bomb thermal damage per level 15% bonus to torpedo thermal damage per level
Role Bonus: -99.75% reduction in Siege Missile Launcher powergrid needs -100% targeting delay after decloaking
Note: can fit covert cynosural field generators, covert ops cloaks and bomb launchers
Changes being tested since last update which are coming to sisi soon
- torpedo flight time has been increased by 50% (13.5 sec) making the torpedo effective range 60k - 130k dependant on fitting. - bomb forward velocity has been increased to 2,000 m/sec - minor adjustments to fitting attributes
as ever, nothing is set in stone and subject to change
Sorry but i still fail to see the use of this ship for a med skilled pilot insta poping most frigs / destroyers ( the things this ship fears the most because of the 1000 + m/s move speed most frigs have ) and the fact of there fast lock times and ability to pop SB's quite quickly, your moving to a field of realtive little intrest ( bigger ships ). A frig doing so much to a BS on its own is silly to say the least ( and you need to be all lvl 5 skilled to do it from what i can make out ).
I see that the tunel vision is still set to torps as far as the devs go and not even considering sorting out the bonuses so the SB can finaly kill ALL frigs.
You may be reading what people are saying but i dont think any of it is sinking in you can keep buttering up the idea of a torp frig but im not buying it you have made all the time i have put into this ship worth nothing ( including the billion or so i have in implants for this thing ) not to mention the isk i have poured into the ship's, fittings, rigs, mods and ammo mind you your happy my money is lining your pocket.
FAIL |
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CCP Chronotis

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Posted - 2009.04.06 18:14:00 -
[883]
Originally by: Gekkoh
2. What if Cov Ops cloaks used a script that changed its behavior?
one of the solutions we will explore in the future. |
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BetaZ
Insidious Existence RAZOR Alliance
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Posted - 2009.04.06 18:17:00 -
[884]
Any chance you guys would be willing to redistribute my Cruise skills into Torps? (I understand this maybe be a major undertaking depending on the number of requests from other members, but, as I've stated before, you are make a drastic change to my skill planning. This change is akin to a "factory recall". In such situation, the manufacturer must not put all the burden on the consumers.) |

Thenoran
Caldari Tranquility Industries
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Posted - 2009.04.06 18:23:00 -
[885]
Originally by: CCP Chronotis
Originally by: Thenoran
Originally by: CCP Chronotis
Originally by: Kagura Nikon Can't you create a new cloak module that ships that use cov ops cloak can also fit? But that cloak is a normal cloak but with 100% cloaked speed bonus?
That woudl solve all the issues... a normal cloak that can also only be fit by ships that use cov ops cloak but with different usage (no warp cloaked)
That is pretty much what we hinted at with the original answer but it is not as easy to do as it sounds. Ideally, we would let you choose between the improved cloak with 5 sec recloak delay and cloaked velocity and the covert ops cloak. For now it is a case of either/or and we chose the covert ops ability for the benefits it provides to surprise attacks as being better overall.
Why not give Stealth Bombers a small velocity bonus then? Out of all the Frigates they are by far the slowest.
mainly comes down to the risk of obsoleting the covert ops class. This was the reason we kept the manoeuvrability down but increased the torpedo/bomb effective range which when combined with the covert ops cloak so you could safely partner with a covert ops to position you for the warp in for example. This is a compromise of a few factors to achieve the best possible balance between the frigate classes.
Covert Ops will always be needed, if not for ship probing alone. Obsoleting them is hardly an issue. In addition, why not just give the Stealth Bomber only the CovOps cloak and not the other CovOps crap? Might free a bonus slot or something. |

Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2009.04.06 18:25:00 -
[886]
Quote: I see that the tunel vision is still set to torps as far as the devs go and not even considering sorting out the bonuses so the SB can finaly kill ALL frigs.
You're making my teeth itch.
Killing frigs is not the SB's role, it never was its role, and will never be its role. Yes, many current SB pilots improvised and became proficient at popping the odd motionless frig at a gate. Not really most people's idea of fun, or what most people think of when they think of the term "bomber".
Now go read the thread again.
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smokeydapot
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Posted - 2009.04.06 18:33:00 -
[887]
Edited by: smokeydapot on 06/04/2009 18:35:03
Originally by: Ranger 1
Quote: I see that the tunel vision is still set to torps as far as the devs go and not even considering sorting out the bonuses so the SB can finaly kill ALL frigs.
You're making my teeth itch.
Killing frigs is not the SB's role, it never was its role, and will never be its role. Yes, many current SB pilots improvised and became proficient at popping the odd motionless frig at a gate. Not really most people's idea of fun, or what most people think of when they think of the term "bomber".
Now go read the thread again.
"resulting in a decreased factor of signature radius and making the missile more effective against smaller targets."
so that
"-16.66% reduction in Explosion Radius of Cruise Missiles per level"
and that are not aimed at killing frigs better hhhmmm prehaps you should read the currand bonuses befor you say there not ment to kill frigs.
get to the dentist and sort out that itch.
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Chinchek
4 wing Dara Cothrom
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Posted - 2009.04.06 18:33:00 -
[888]
Hey CCP, will you be transferring cruise skills to torp skills?
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Marlenus
Caldari Ironfleet Towing And Salvage Tear Extraction And Reclamation Service
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Posted - 2009.04.06 18:35:00 -
[889]
All right!
These changes just keep getting better. Now, if I understand correctly, we're back to a bomber that can be used from range (if you're willing to grant alert targets time to warp away) and has a bigger boom against bigger ships, which is awesome. Plus, it gets the covert ops cloak -- a huge hunting advantage I never thought I'd see, but will greatly enjoy!
The biggest downside for me is the need to train up torps to equivalent levels with cruises. Totally worth it in exchange for warping cloaked and large-target damage boost!
Chronotis, thanks for sticking with this and for the thick skin. It can't be easy mining these threads for feedback while ignoring the insults, and it's a credit to your professionalism that you've done so much of it. We really really appreciate it! ------------------ Ironfleet.com |

Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2009.04.06 18:38:00 -
[890]
Originally by: smokeydapot Edited by: smokeydapot on 06/04/2009 18:35:03
Originally by: Ranger 1
Quote: I see that the tunel vision is still set to torps as far as the devs go and not even considering sorting out the bonuses so the SB can finaly kill ALL frigs.
You're making my teeth itch.
Killing frigs is not the SB's role, it never was its role, and will never be its role. Yes, many current SB pilots improvised and became proficient at popping the odd motionless frig at a gate. Not really most people's idea of fun, or what most people think of when they think of the term "bomber".
Now go read the thread again.
"resulting in a decreased factor of signature radius and making the missile more effective against smaller targets."
so that
"-16.66% reduction in Explosion Radius of Cruise Missiles per level"
and that are not aimed at killing frigs better hhhmmm prehaps you should read the currand bonuses befor you say there not ment to kill frigs.
get to the dentist and sort out that itch.
Perhaps you should go read the original dev blogs about why that bonus was instituted. It was to allow the SB's cruise missiles to do full damage against medium sized targets, not frigates.
Common mistake, one you could have avoided by reading the thread.
===== Yeah, VC is back, and we have a bone to pick with you. |
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CCP Chronotis

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Posted - 2009.04.06 18:50:00 -
[891]
Originally by: BetaZ Any chance you guys would be willing to redistribute my Cruise skills into Torps?
Typically in the past we have never reimbursed for a ship role change (yes this has happened before). It is very much not our domain (of game designers balancing stuff) to decide that but consideration will be made nonetheless by the appropriate people as the time draws closer and things change to be confirmed in patch notes. So no answer yet on that.
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smokeydapot
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Posted - 2009.04.06 18:51:00 -
[892]
Edited by: smokeydapot on 06/04/2009 18:52:31 Well prehaps they should think carefully about the wording in the descriptions then since a C , BC is not considerd a SMALL or SMALLER target but hay i cant help you interpritation of the word SMALL or SMALLER target now can i.
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Nimrel
Caldari Dirt Nap Squad Dirt Nap Associates
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Posted - 2009.04.06 18:51:00 -
[893]
Well, we seem to be continuing down the "Torpedos on Bombers" thread. Let me see if I can summarize where we're ending up:
- Bombers will have ~75% of the dps of a Raven, 70k-130k range, but with a long time from fire to impact (60 secs?) at range - Bombers will have a 'glass tank' - Bombers will have moderate agility & low speed - Bombers will have a CovOps cloak and the ability to use Covert Cynos
The negative changes from the current bomber are:
- Significantly lower damage against frigates and much reduced damage against cruisers without significant target paintage - Lower range and longer flight time of weapons
The positive changes from the current bomber are:
- CovOps cloak opens up some new possibilities - Effective DPS, especially at close range where flight time isn't a problem, is significantly boosted (50%?) against BC and larger ships and towers - Bombs sound like they will be effective with the balance changes.
The lost abilities of this bomber are:
- No longer a reasonable choice for Lvl 1 or Lvl 2 combat missions - No longer a good "My First T2 Ship" for noob pilots, as it's too specialized a role that takes too much finesse to fly - Small 0.0 gangs of 4-5 ships will likely need to have "more diversely capable" ships since the SB will be underutilized against the most common targets (frigs and cruisers)
The 'theoretical' new abilities of this bomber are:
- BS Killer. Lots of questions about how effective it will be with the glass tank, the long flight time, etc. Good questions continue to be raised about "why not fly something else like a BC or a BS for this role". - Cyno Jammer Killer. Lots of questions about who in their right mind would bring a 'glass tank' to a defended POS. I did it once thinking my 200 km range would be my tank. Never again :-)
The 'practical' new abilities of this bomber are:
- Nice DPS ship for close range encounters, provided some form of ECM defense (e.g. Falcons?) is provided. - Solo BSes will need to fear getting ganked by 3 or so Cloaky SBs. Not sure this is a serious new ability though, as a solo BS needs to fear 3 of pretty much anything competently flown in the game :-)
I really appreciate the thought that is going into this process and I appreciate the amount of feedback Chronitis is taking and the tweaks he's making. To be fully truthful, it seems to me like the original concept (torpedoes! BS melting! POS attacks!) is still fundamentally flawed and we're putting 'lipstick on a pig' here. The SB today isn't broken except for bombs and all these changes seem, well, change for the sake of change.
I'd really like CCP to seriously consider much more minor tweaks, namely:
- Bomb changes sound wonderful - Add the ability to mount Torpedoes *or* Cruises. This opens up the new 'higher dps at lower range' scenarios that every other ship has. If this is just 'too many bonuses' just leave us with the Cruises or add the Torps with no/few bonuses and see how that works out. - Seems the majority of people strongly prefer 'speed while cloaked' to 'cloak while warping'. Since every other ship that gets the CovOps cloak immediately has 'nerf the fracker' discussions started, perhaps it's best to not make this change during this initial round of adding new abilities to the SB.
With respect and hoping for due consideration,
- A SB fan
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Kagura Nikon
Minmatar M. Corp
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Posted - 2009.04.06 18:54:00 -
[894]
Originally by: CCP Chronotis
Originally by: Kagura Nikon
Can at least you leave a paper note in your desk written "One day.. check again if now we can give SBombers a special cloak.." ?
It's more than just a post-it :), we are still exploring possibilities and fine tuning based on feedback here. Anything that cannot make it into this patch will be queued for the future patches.
We are hoping we can respond at a much faster pace in the future to balancing as discussed with the CSM with fine tuning of stuff and break the expectation that we will never revisit a ship once we have passed over it. The fine tuning of the bomber role will continue for the future though we must have realistic cut off points according to other needs and workflows.
thanks for the response then and hope this hew style of iteraction works well for both sides. ------------------------------------------------- If brute force doesn't solve your problem... you are not using enough
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Thenoran
Caldari Tranquility Industries
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Posted - 2009.04.06 18:55:00 -
[895]
I'm gonna miss my Frig killer 
Maybe I'll try a Rapier with 3xStasis Webs and 3x720mms...hmmmm ------------------------ Low-sec is like sailing along the coast of Somalia...
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Friggz
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Posted - 2009.04.06 18:55:00 -
[896]
I don't have the same amount of data as CCP, or anywhere near the same amount of experience as some others who've already replied, so I hope I don't sound presumptuous when I put in my two cents.
I'm not going to argue the technical terms of this change, theres plenty of more experienced people already doing that who know more then I do.
What I am going to argue about is this: CCP is not changing the current bomber. What they are doing is creating a whole new ship, taking away the old one, and giving the new one the same name and models.
This isn't a tweak to CPU or a small adjustment of bonuses. The new bomber is an entirely different ship designed to do entirely different things.
So here is my question my question for you, Chronotis: Why are you taking the bomber we know and love away from us?
I find it hard to believe anyone is going to seriously argue that the current bomber is overpowered, or for that matter that it in any way negatively impacts the game for its pilots or others.
If you feel the new Torp bomber is a necessary addition, I'm not going to argue with that. What I will argue against, whole heartedly and without hesitation, is taking the current bomber away from us.
When you take something away from your customers, especially as something as beloved as the current bomber, you'd better have a damn good reason for doing it.
So far, I haven't seen that reason. "It doesn't fit its current role" is not a valid arguement. The current bomber has a role, a very important one. Its been stated and stressed, again and again how important and useful the little ship is.
Ultimately, I know CCP loves its game, and I know your trying to do what you believe will benefit the game the most. If you take the current bomber from us, your taking away something people get enjoyment from, and that will only hurt the game in the long run.
I ask you, please reconsider and either allow bombers to have the option of using cruise missiles, or create a new ship for the torp bomber.
If you truly care about the game and the people who play it, you won't deny us the ability to play it the way we want to. The way we love to.
Thank you for your time.
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Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2009.04.06 19:06:00 -
[897]
Edited by: Ranger 1 on 06/04/2009 19:12:06
Originally by: smokeydapot Edited by: smokeydapot on 06/04/2009 18:52:31 Well prehaps they should think carefully about the wording in the descriptions then since a C , BC is not considerd a SMALL or SMALLER target but hay i cant help you interpritation of the word SMALL or SMALLER target now can i.
Yep, the flavor text will have to be changed of course, but lets look at it.
Quote: In addition, stealth bombers' extremely advanced missile navigation subroutines are able to triangulate a cruise missile's trajectory in advance, resulting in a decreased factor of signature radius and making the missile more effective against smaller targets.
null
Last time I checked, cruisers "are" smaller than the Cruise Missiles normal preferred targets, that being BS and BC.
Again, why do you think they were intended to kill frigates? Unless the frigate pilot is standing still, with zero tank, a volley of Cruise Missiles fired from the current generation of stealth bombers will not kill it. In fact, most frigates could outrun a Cruise Missile.
If it had been intended for this role it would also have an Explosion Velocity bonus.
===== Yeah, VC is back, and we have a bone to pick with you. |

JVol
Amarr The IMorral MAjority
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Posted - 2009.04.06 19:11:00 -
[898]
Edited by: JVol on 06/04/2009 19:11:13 CCP Chronotis, please addres these concerns...
Those of us who know how to fly the ship are worried about..
1. Not having cruise.
EVERYOTHER class of ship no matter how 'specialized' can use all the weapons in its class. I dont have to choose to use arty or autos on my rapier or falc with heavys/assualt.
2. Not having a cloaked speed bonus.
The ability to warp in cloaked is out weighed severly by the gimped cov cloak vs a +300-600 cloaked speed we need to repossition once weve been spotted, we will ALL be spotted once we attack. HAVING to warp out as part of its design/tactics is the dumbest thing ive ever heard of.
3. Why not a ROF on the bomb launcher that doesnt make us have to wait 2 minutes with lvl5?
So we can attack the blob while its still there? Also, why have a sec hit IN 0.0 when launching at blobs on gates? (which is where they are 99% of the time?) I have a char that went down to -3.4 JUST because of that stupid mmechanic.
3. WHat incentive do we have to train lvl bomb launching atm?
Thx for your time.
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Lachesis Moirae
Gallente Black Omega Security Pandemic Legion
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Posted - 2009.04.06 19:13:00 -
[899]
Originally by: CCP Chronotis
Originally by: Gekkoh
2. What if Cov Ops cloaks used a script that changed its behavior?
one of the solutions we will explore in the future.
Please don't. Scripts are annoying enough as it is, being forced to carry even more around would just make it worse. |

Thenoran
Caldari Tranquility Industries
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Posted - 2009.04.06 19:17:00 -
[900]
I'll bring it up again, splitting the two roles into the current ship, and a new one. Let's use Manticore for current role and Cormorant for the new one.
--- Manticore ---
4xHigh Slot 5xMed Slot 2xLow Slot
3xLauncher Slot
PG: 50 CPU: 280 Speed: 300m/s
Caldari Frigate Skill Bonus: 5% bonus to Cruise Missile Explosion Velocity and Cruise Missile Velocity per level -20% bonus to Cruise Missile Explosion Radius per level
Covert Ops Skill Bonus: 10% bonus to Cruise and Bomb Kinetic damage per level 200% bonus to Cloaked Velocity per level
Role Bonus: -99.5% reduction in Cruise Missile Launcher powergrid needs -100% scan resolution penalty and targeting delay
Note: Can fit Bomb Launchers.
OPTIONAL: Penalty: -25% rate of fire for Cruise Launchers Penalty: -70% Flight Time for Cruise Missiles Note: Can fit Covert Ops Cloak (100 CPU) with no cloaked velocity bonus applied.
--- Cormorant ---
5xHigh Slot 5xMed Slot 3xLow Slot
4xLauncher Slot
PG: 90 CPU: 370 Speed: 225m/s
Caldari Destroyer Skill Bonus: 10% bonus to torpedo explosion velocity and flight time per level 20% bonus to torpedo velocity per level
Torpedo Bomber Skill Bonus: 5% bonus to Bomb Kinetic Damage per level 15% bonus to Torpedo Kinetic Damage per level
Role Bonus: -99.5% reduction in Siege Missile Launcher powergrid needs -100% targeting delay after decloaking
Note: Can fit Covert Cynosural Field Generators, Covert Ops Cloaks and Bomb Launchers
This way we have a dedicated small ship killer which doesnt have enough damage to really hurt the big boys. And at the same time, we have your Torpedo Bomber and a new T2 Destroyer Hull. ------------------------ Low-sec is like sailing along the coast of Somalia...
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Kagura Nikon
Minmatar M. Corp
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Posted - 2009.04.06 19:17:00 -
[901]
Originally by: BetaZ Any chance you guys would be willing to redistribute my Cruise skills into Torps?
Cruise missiles are usefull for other thigns than bomber. Changing skills is nonsense.Specially because there is alot of people that woudl want to maintain their skill as they are now. So woudl be a herculean work to ask each one of the 300k players if they want a change or not for his char.
Just train torpedos.. 2 weeks won't kill anyone. ------------------------------------------------- If brute force doesn't solve your problem... you are not using enough
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RedSplat
Heretic Army
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Posted - 2009.04.06 19:19:00 -
[902]
Chronotis you are starting to impede on Zulupark levels of awesome in keeping with this thread and the discussion therein, i must say i fear for you wellbeing, for if you continue along this road it can only lead to a clash with Mitnal and that would be messy. 
To my fellow players, please read the whole thread as i keep seeing people whom havent posted yet raising the same issues and/or point (withou further questioning or OC) that have already been commented on by a dev.
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
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darkmancer
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Posted - 2009.04.06 19:24:00 -
[903]
Don't you think the 5k alpha strike these things can put out is a little extreme? I know it's hard to apply all the damage from torps but for the cost of using a few ints with web/scramb (which you should have anyway) or a rapier even a small force will be able to insta pop bc's even bs. Hell a DD does 70k of damage - thats only around 15 bombers (not even using bombs).
I can see these things killing off bs for everything except pos shoots - why lug around a bs fleet around when these things can do the job just as well (even better if you throw in a few bombs). Yes they're glass cannons but theres no way to force an engagement with ints and cloakers, they're going to be an absolute pain in the arse to hit, and can scatter in a moments notice.
If they hit Tranq as they are they will be abused in the same way nanos were, blobs of forces blowing the crap out of everything they come accross while being impossible to pick off more than a couple. As soon as they start recieving damage they're warp.
They're fine solo upto small groups, but start getting 10+ together eep.
The range bonus is too much as well the "short" range option of 54 km's means you can operate while being extremely difficult to be tackled, basically you'll have to alpha them (possible, but difficult given the small sig and possible use of an ab). --------------------------------- There's a simple solution to every problem. It is always invariably wrong |

Kagura Nikon
Minmatar M. Corp
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Posted - 2009.04.06 19:27:00 -
[904]
Originally by: darkmancer Don't you think the 5k alpha strike these things can put out is a little extreme? I know it's hard to apply all the damage from torps but for the cost of using a few ints with web/scramb (which you should have anyway) or a rapier even a small force will be able to insta pop bc's even bs. Hell a DD does 70k of damage - thats only around 15 bombers (not even using bombs).
I can see these things killing off bs for everything except pos shoots - why lug around a bs fleet around when these things can do the job just as well (even better if you throw in a few bombs). Yes they're glass cannons but theres no way to force an engagement with ints and cloakers, they're going to be an absolute pain in the arse to hit, and can scatter in a moments notice.
If they hit Tranq as they are they will be abused in the same way nanos were, blobs of forces blowing the crap out of everything they come accross while being impossible to pick off more than a couple. As soon as they start recieving damage they're warp.
They're fine solo upto small groups, but start getting 10+ together eep.
The range bonus is too much as well the "short" range option of 54 km's means you can operate while being extremely difficult to be tackled, basically you'll have to alpha them (possible, but difficult given the small sig and possible use of an ab).
They are usable as anti poS . But far far from being as efficient as a RR BS gang. ------------------------------------------------- If brute force doesn't solve your problem... you are not using enough
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yani dumyat
Minmatar purple pot hogs Doctrine.
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Posted - 2009.04.06 19:27:00 -
[905]
Thanks to Chronotis and CCP for all your work, This is turning into a nice little ship 
Originally by: CCP Chronotis
Originally by: Kagura Nikon
Can at least you leave a paper note in your desk written "One day.. check again if now we can give SBombers a special cloak.." ?
It's more than just a post-it :)
I'll look forward to a scripted cloak or other solution at some point, please keep this on the drawing board. 
Sig_________________________________________________________________________________
My alliance, corp, psychiatrist and parole officer claim no responsibility for my actions on these forums. |

RedSplat
Heretic Army
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Posted - 2009.04.06 19:31:00 -
[906]
Originally by: darkmancer
They're fine solo upto small groups, but start getting 10+ together eep.
Honestly, i would rather see and fly with a 10 man RR BS gang than a SB gang. Apart from being cheaper to lose you have a much better engagement envelope in almost all situations.
The reality will be that people will use whatever is most effective for the job and for anything but deep 0.0 recon gangs, BO mediated travel or ganking ratters there are other ships that perform any given role more effectively; and for less isk after insurance!
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
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Gibly
Gallente
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Posted - 2009.04.06 19:34:00 -
[907]
personally i hate this torpedo strategy. i used to get eaten alive if i ever got anywheres near close to the fight. stealth bombers seriusly only have 1 thausand hp if you add up all 3 layers of defences together. the only way to keep them alive is to go 140-160km out and fire missiles. and yes there are disadvantages to that 1: someone else has to tackle.. 2: travel time is kinda slow.
the only defence a stealth bomber has is it's cloaking device and distence to allow it to recloak if it is threatened. you are taking away the stealth bombers two defences away from it by doing this.
yeah i know currently stealth bombers dont do that great of dps .. but to be honest i am compleatly happy with 150-200 dps if it means i can be stealthy and also i have a pretty nice volley. i dont see a need to increase DPS of stealth bombers presently. and i dont see what the problem is with them having thier distence because you can just warp out unles they have tacklers.
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Muugly
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Posted - 2009.04.06 19:52:00 -
[908]
can you make it have a range/dmg bonus to cruise missiles and torps? i can see why people want more damage at higher risk as an option. but i dont see why long range is out of the question. EVRY other ship has the option to the two different types of guns/launchers for thier size categorys.
i originally thought torps were out of the option because if it being too overpowered .... but now you WANT them to use torps .. but we have to give up our cruise missiles?
i am very content with the current role/situation the SBs are in now i dont want more damage. the covert cloak would be nice but not necisarry. if you left thier cruie missile capability (range and damage bonus inclusded) but added the torp option i think that would be a good comprimise. AFTER ALL the ship cannot do both at the same time so i dont see why you would not let us have our long range lessor damage output.
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smokeydapot
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Posted - 2009.04.06 20:02:00 -
[909]
Ranger1 lets just go through this for one second shall we.
faction 29.169m T2 precision 45.09m T2 heavy dammage 91.85m Explosion rad. ( with ship bonus ) Faction 69 m/s T2 precision 71 m/s T2 heavy dammage 58 m/s Exp Velocity ( standard )
deimos sig 160m ishtar sig 145m arazu sig 162m falcon sig 180m zealot sig 125m sacrilege sig 140m eagle sig 150m cerberus sig 135m muminn sig 130m vegabond sig 115m
The fact that the cruise's would easily hit these for max dammage sugests to me at least( maybe not you ) that these may be the intended target for this ship but lets goto the facton crusies for a second shall we with the 29.169m sig ??
retribution sig 35m vengence sig 37m harpy sig 37m hawk sig 39m enyo sig 37m ishkur sig 39m jaguar sig 34m wolf sig 33m
Now ok yes there is the ships speed to take into account also im not disputing that but with faction ammo ( and someone webbing the target ship or ships ) the currand SB should easily take these out prehaps even interceptors ( im not going through all there sigs aswell for you ). But you might say it can take down all the ships in the 1st list well not with its currant Exp Vel it cant because non move slower than 100 m/s ( not sure what they would move at Webbed ) but for the sake of this they are not.
Lets move on to the BC's shall we:
Harbinger sig 265m Speed 150 m/s prophecy sig 265m Speed 150 m/s drake sig 285 m speed 140 m/s ferox sig 285m speed 140 m/s brutix sig 300m speed 145 m/s myrmidon sig 300m speed 145 m/s cyclone sig 240m speed 165 m/s hurricane sig 240m speed 165 m/s
Now then can you tell me if you can hit them ships for max dammage with the currant bonuses that are on TQ now the fact that you will never find a ship listed abouve without a MWD complicates this further.
The sig bonuses to me sugest that this ship was intended to kill frigs with ease and something like what is being proposed here now happend to the stats of that ship to lower the Exp Velocity and modify the Sig Rad to what it is today just like the fire and cloack situation that was nerfed a while back.
You cant expect this to be the 1st time this ship has been looked at by CCP.
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King Rothgar
Death of Virtue
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Posted - 2009.04.06 20:22:00 -
[910]
CCP Chronotis, I'm glad to see you responding fairly regularly to this now. I like the new ideas you have on it, especially bomb costs as I think that's really where the bomber's real focus should be. Unfortunately (or fortunately) I am a low sec pirate and basically can't use bombs as such. I know all about issues with aggro and how hard it can be to take everything into account. Hell, just yesterday I remote repped my own drone and got GCC for it . But I really think bombs should be added to low sec. I think the simplest solution to their use would be best, firing a bomb is a criminal act. Whether or not it hits anything would have no impact on that. Given the bomber is a glass cannon, it would make their use on gates/stations basically suicide. However they could be used in plex's, missions and so on effectively. The damage dealing bombs I don't think would be overly useful, but slamming someone with a void bomb could be handy .
For the naysayers about torps, you can easily do 75% damage to a cruiser if you just hit it with a target painter or two. It really isn't a problem. Sure killing frigs is a ripe pain but I've said it before and I'll say it again, using a 20M+ isk ship to pop day old players in rookie ships really isn't a good use for any ship except another t1 frigate. And no, I'm not being preachy, I pop day old players all the time. Have a rather nice corpse collection to show for it.
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Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2009.04.06 20:23:00 -
[911]
Edited by: Ranger 1 on 06/04/2009 20:26:32 Smokey, I'm not going to dis the amount of work you put into that post. You put effort into it, and that is appreciated. However, I have to point out I'm very well aware of the information contained within it.
The point is that, with the current bonus's on Tranquility, a SBs cruise missiles will not do any damage to the frigates you listed above if they are at speed (which is their normal state of being). Even with the old webs, you would be hard pressed to do any significant damage to any of those frigates before it simply warped away (and in many cases, even if it didn't warp away).
The current bonus's are completely wrong for killing frigates of any type, let alone ceptors.
That being said, I have killed many frigates and ceptors with SB's, but most were cases of pilot error on their part... they sat still at the wrong time and paid the price, or in a few cases allowed themselves to be webbed multiple times or nossed. That is hardly a proper focus for a ship. Besides, we have numerous frigate killers to choose from that are better at the job.
We will have to see how effective groups will be against BC and cruiser class ships, but I think that with scrams shutting down MWD's (at good range from an Arazu), target painting, and a number of other tactics that can be used we will find these middle sized targets to be viable.
===== Yeah, VC is back, and we have a bone to pick with you. |

smokeydapot
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Posted - 2009.04.06 20:41:00 -
[912]
Edited by: smokeydapot on 06/04/2009 20:43:25 Edited by: smokeydapot on 06/04/2009 20:42:05 I just hope these changes work I do not fancy wasting another billion on hardwiring just to find out they are changing it again. The fact of having to re train for a ship i am already good with is disapointing at the least the worst part is the cost of loads more time and hard erned isk to try out the final results and thats isk im not happy to put into my clone, ships and mods just to find out it doesnt work for me thats just even worse. This ship has always been one of opotunity and to kill those that make mistakes ( unless your in a large gang ) that to me is a win.
The isk loss is something im not happy with as this could be put to better use in other areas of intrest to me.
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Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2009.04.06 20:52:00 -
[913]
Edited by: Ranger 1 on 06/04/2009 20:55:18 Understandable, but if I were you I would consider.
1: Testing to see if you like the new flavor of SB on the test server before you sink a lot of money into it on Tranq.
2: Sell the inappropriate equipment you currently own to recoup the money, and if you don't like how your ship is currently rigged with the new equipment put it up on contract. The hardwirings will be lost if they are Cruise specific however.
That way you haven't lost a significant amount of isk (except possibly on the Hardwirings), and you'll know in advance if you want to reinvest it in the revised ship. And although training on Cruise may have been a waste if you are a non-Caldari pilot, all of the support missile skills will not go amiss either way.
===== Yeah, VC is back, and we have a bone to pick with you. |

Murashu
Agony's End
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Posted - 2009.04.06 21:02:00 -
[914]
Originally by: smokeydapot Edited by: smokeydapot on 06/04/2009 20:43:25 Edited by: smokeydapot on 06/04/2009 20:42:05 I just hope these changes work I do not fancy wasting another billion on hardwiring just to find out they are changing it again. The fact of having to re train for a ship i am already good with is disapointing at the least the worst part is the cost of loads more time and hard erned isk to try out the final results and thats isk im not happy to put into my clone, ships and mods just to find out it doesnt work for me thats just even worse. This ship has always been one of opotunity and to kill those that make mistakes ( unless your in a large gang ) that to me is a win.
The isk loss is something im not happy with as this could be put to better use in other areas of intrest to me.
I wish CCP had put as much thought into switching from cruises to torps as they are doing with bombs. It just dawned on me that not only do I have to spend a month training torps now, I also have to look into all new BPO's and start the invention/manufacturing process all over for new mods/ammo. Murashu Agony's End |

smokeydapot
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Posted - 2009.04.06 21:07:00 -
[915]
From my point of view.
Speed penalty while cloacked is a fail this thing will get riped apart on gate camps. Distance from target is getting better but is far from what it can be on TQ now. Torp Velocity could do with being more ( 60 seconds or more from max range is crap to say the least ) I havent seen a bonus to the Cover ops cloack ( or is this just set as a standard for the ship being able to use it ) ? Posible win for this would be a re working of some of the missile skills ( i.e. missile bombardment, warehead upgrades ) to add bonuses to the torps aswell.
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Thenoran
Caldari Tranquility Industries
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Posted - 2009.04.06 21:12:00 -
[916]
Originally by: Thenoran I'll bring it up again, splitting the two roles into the current ship, and a new one. Let's use Manticore for current role and Cormorant for the new one.
--- Manticore ---
4xHigh Slot 5xMed Slot 2xLow Slot
3xLauncher Slot
PG: 50 CPU: 280 Speed: 300m/s
Caldari Frigate Skill Bonus: 5% bonus to Cruise Missile Explosion Velocity and Cruise Missile Velocity per level -20% bonus to Cruise Missile Explosion Radius per level
Covert Ops Skill Bonus: 10% bonus to Cruise and Bomb Kinetic damage per level 200% bonus to Cloaked Velocity per level
Role Bonus: -99.5% reduction in Cruise Missile Launcher powergrid needs -100% scan resolution penalty and targeting delay
Note: Can fit Bomb Launchers.
OPTIONAL: Penalty: -25% rate of fire for Cruise Launchers Penalty: -70% Flight Time for Cruise Missiles Note: Can fit Covert Ops Cloak (100 CPU) with no cloaked velocity bonus applied.
--- Cormorant ---
5xHigh Slot 5xMed Slot 3xLow Slot
4xLauncher Slot
PG: 90 CPU: 370 Speed: 225m/s
Caldari Destroyer Skill Bonus: 10% bonus to torpedo explosion velocity and flight time per level 20% bonus to torpedo velocity per level
Torpedo Bomber Skill Bonus: 5% bonus to Bomb Kinetic Damage per level 15% bonus to Torpedo Kinetic Damage per level
Role Bonus: -99.5% reduction in Siege Missile Launcher powergrid needs -100% targeting delay after decloaking
Note: Can fit Covert Cynosural Field Generators, Covert Ops Cloaks and Bomb Launchers
This way we have a dedicated small ship killer which doesnt have enough damage to really hurt the big boys. And at the same time, we have your Torpedo Bomber and a new T2 Destroyer Hull.
Want to add to this that four Launchers on the Cormorant is intended, it's a different and larger ship hull. Maybe it should be given a little more PG to fit an MSE or MWD & Cap Booster. ------------------------ Low-sec is like sailing along the coast of Somalia...
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The Merc
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Posted - 2009.04.06 21:54:00 -
[917]
Edited by: The Merc on 06/04/2009 21:56:34 I have been reading every ****** post in this thread.
as many alliance mates and the majority of the people on this thread have already told you before. im gonna do this very easy for you to understand.
I do not want this change to hit the Trangility. It is Unwanted.
also i have trained every missile skill for stealth bomber. and you gonna ****** me over the majority of those skills i have focused on. thank you.
dont take me wrong, i just making sure you will read what i feel about this and see anoter negative post to this in here as i hope the majority of negative posts will make ccp think again what they are doing.
if i make icecream and it gets popular and sells for millions. 5 years of gold income, then i decide to make the icecream taste something totaly different, change the ingd. couse its not what i intended. well that makes perfect sense??
well i have said what i wanted to say and thank you for reading my post.
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landow calrissian
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Posted - 2009.04.06 22:12:00 -
[918]
I like the idea of being able to warped cloaked in my SB (although it isnt really necessary as the SB is now) but it would be a good compromise to having to fight at short range. But I have to agree with a lot of the posts here that say we should have an option of using Torps OR Cruise. Maybe it could be set up so that you can fit a Cov Ops cloak and benefit from its bonuses ONLY IF you have Torp launchers fitted. Having a choice would also solve the issue that many people have (including me since I fly a SB) of being forced to adjust training plans to be able to fly the new setup. I personally am not maxed out on skills to fly a SB with Cruise launchers but I'm quite happy with my current skill level and have moved on to training for other ship classes. As a matter of fact I would probably stop flying my SB's altogether and train into an Interceptor instead and make killing SB's my primary role. Heck I would probably be able to do that in my Enyo even...lol
Anyway my point is that choices should be added not taken away. We should have the choice to use Cruise Launchers without Covert Ops cloak or Torp Launchers with Cover Ops Cloak.
Another point I would like to make is that I like to use my SB to rat in 0.0 because I have a somewhat easy time of getting through Gatecamps (bubbles can be tricky though) and because I can shoot and kill the rats including the frigate sized ones from almost 200km b4 any of them even get to me (usually). If I'm forced to use Torps, that will make my life hell trying to kill those same rats because of having to be so close. By the time I get through the BS rats, the frigate/destroyer sized ones will be right on top of me. I recently had a Serpentis Dominix rat get within 80 KM of me and it got a lucky hit and took me more than half way into armor in one shot.
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Break Zops
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Posted - 2009.04.06 22:16:00 -
[919]
While I am fairly indifferent to the changes that have been proposed, I can see some of the problems people are having with them. Aside from the dramatic role change(Which is easily 'fixed' with a rethinking of tactics), a big hangup players are having is their feeling of 'lost' training time. Many non-Caldari pilots have spent a considerable amount time training missile skills specifically to use the bomber effectively. As it is right now, quite a few of the missile skills people have trained in order to use cruise missiles effectively have no effect on torpedoes. The time spent training these skills can range anywhere from weeks to months if they have them maxxed out. In my opinion, changing these skills so that they affect torpedoes as well would do a lot to assuage the apprehension many bomber pilots have about this change if you intend to go through with things as posted. Obviously this will not console the people unable to think outside the box and use new tactics, but it would make the training of everything but cruise missiles useful for this new model of bomber.
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Wannabehero
Absolutely No Retreat
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Posted - 2009.04.06 22:20:00 -
[920]
Originally by: CCP Chronotis Hey Folks,
Quick update before the weekend:
There are some minor powergrid/cpu tweaks being tested on sisi with the next reboot.
The general concept and feel with these adjustments is the choice between all out damage and ewar fits and survivability. It is possible with the latest changes to choose a medium shield extender or 400mm plate for example but you will find it difficult to fit and benefit from T2 sieges and the benefits they bring for instance. Which fit and strategy you go for is up to you but now you have a much more flexible choice depending on your scenario.
We are much happier with what we have now and the choice given to you within the role of the glass cannon combined with secondary abilities of scout and such. These bombers now very much have a good place and role to fill in any gang. There is definitely a lot of winsauce with these and raw potential for the innovative amongst you.
Bombs
We are looking at increasing the batch count from 3 to 20 per manufacturing run. This means the material cost of bombs will be near 800k using current TQ prices.
That's it for the changes being tested on sisi over the weekend with the next reboot.
Please continue with the constructive feedback and we will respond further to comments and suggestions of the last few pages later.
As a reminder, nothing is set in stone with these changes :)
I don't want to be lewd, but my god, my pants! Awesomeness!!!
/emote doing inappropriate things to the SB dev team. --
Don't harsh my mellow |
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Tekashi Kovacs
Federal Navy Academy
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Posted - 2009.04.06 23:09:00 -
[921]
Edited by: Tekashi Kovacs on 06/04/2009 23:13:44 Edited by: Tekashi Kovacs on 06/04/2009 23:10:11
Originally by: Kagura Nikon
Originally by: BetaZ Any chance you guys would be willing to redistribute my Cruise skills into Torps?
Cruise missiles are usefull for other thigns than bomber. Changing skills is nonsense.Specially because there is alot of people that woudl want to maintain their skill as they are now. So woudl be a herculean work to ask each one of the 300k players if they want a change or not for his char.
Just train torpedos.. 2 weeks won't kill anyone.
Cruise missiles are not usefull for most of SB pilots for other than flying bomber things. Bah they will prolly be least used BS sized weapon system after SB "change", cause only some no-torps-yet Ravens will be left using them. Cruise Ravens are so 2003, people are playing with torps. Also you dont even need to ask players individually, you can do it automatic via one time skill swap. And yes, 2 weeks will kill me. >.>
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J Valkor
Caldari Provisions
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Posted - 2009.04.06 23:33:00 -
[922]
10% to flight time on top of the 20% bonus to velocity?
Yummy, almost want to DL sisi to try it.
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2009.04.06 23:51:00 -
[923]
Originally by: CCP Chronotis Allowing both blink and ambush attacks would lead to a very overpowered bomber. It would be great if we could allow both strategies through module selection but this is not really possible currently so we favoured the possibilities the covert ops cloaks provides over 'blink' though think when combined with other tactics, you can still 'blink' successfully against a wide range of targets though it will be harder with the current changes we concur.
You can do this. However, that would include stopping from toying with your fil idea and actually listen to people. Which you do not want at all.
Solution is simple as snow in the winter: Bomb Launcher. The bombs as they are now just useless crap. Whatever bonuses you could put on them, unless they are direct damage weapon - they are crap. Just drop bombs away and replace by Citadel torps. Just citadels, or with bombs as a spare - I dont' care, but allow fitting 3 bomb launchers per ship. Place bonus on bomb launcher: -33.3% Cloaking CPU increase bonus, 5sec cloaking reactivation time increase. 3 bomb launchers = you can fit CO cloak, but it'll be 15 sec reactivation delay as intended. Here you can choose your tactic. Cruise blink or torpedo ambush. As I said, if you that inclined on denying SB any survivability, drop bonus to explosion radius to the 15-14% from current 16.6. -- Thanks CCP for cu |

Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2009.04.06 23:53:00 -
[924]
Originally by: CCP Chronotis
Originally by: Murashu CCP Chronotis,
Since you are ignoring those of us who are against these changes, could you please consider adding bombs in low sec?
Not ignoring anyone at all and have listened and read every post, especially the critics of the idea (remember listening is not the same as agreeing with). We just have not personally responded to every post and tend to respond generally to the most common suggestions.
re: bombs in low sec - not ruling it out in the future, but we have to think long and hard about the impact it has. Low sec has different rules and a different sandpit to null sec. Mixing weapons designed for null sec with low sec inst as trivial as it sounds though we can see why some of you would want it.
You have already destroyed lowsec with unpenaltized unavoidable 30km disruptors. How the bombs could make things worse? -- Thanks CCP for cu |

Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2009.04.07 00:01:00 -
[925]
Originally by: Kagura Nikon Cruise missiles are usefull for other thigns than bomber. Changing skills is nonsense.Specially because there is alot of people that woudl want to maintain their skill as they are now. So woudl be a herculean work to ask each one of the 300k players if they want a change or not for his char.
Just train torpedos.. 2 weeks won't kill anyone.
Do you know any Amarr ship that could fir Cruise missiles? Or torps... after Purifier? (Yes, I do fly Amarr... Well, Khanid, if that matters) -- Thanks CCP for cu |

Kagura Nikon
Minmatar M. Corp
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Posted - 2009.04.07 00:42:00 -
[926]
Originally by: Tonto Auri
Originally by: Kagura Nikon Cruise missiles are usefull for other thigns than bomber. Changing skills is nonsense.Specially because there is alot of people that woudl want to maintain their skill as they are now. So woudl be a herculean work to ask each one of the 300k players if they want a change or not for his char.
Just train torpedos.. 2 weeks won't kill anyone.
Do you know any Amarr ship that could fir Cruise missiles? Or torps... after Purifier? (Yes, I do fly Amarr... Well, Khanid, if that matters)
Apocalypse..
srry you didn't said EFFICIENTLY!
Also grow up almost everybody had been forced to cross-train once or twice in this game. God forbit dyou have to train a second set of skills, while I trained Full projectiles tree (up to large arti spec V) torp spec IV, Cruise spec IV heavy drones and ll that crap... and yet I have to cross train to a second BS V skill because minmatar capitals sux so much...
...god forbid you have to crosstrain a little bit.... ------------------------------------------------- If brute force doesn't solve your problem... you are not using enough
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CrestoftheStars
Caldari Recreation Of The World
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Posted - 2009.04.07 04:10:00 -
[927]
Originally by: darkmancer Don't you think the 5k alpha strike these things can put out is a little extreme? I know it's hard to apply all the damage from torps but for the cost of using a few ints with web/scramb (which you should have anyway) or a rapier even a small force will be able to insta pop bc's even bs. Hell a DD does 70k of damage - thats only around 15 bombers (not even using bombs).
I can see these things killing off bs for everything except pos shoots - why lug around a bs fleet around when these things can do the job just as well (even better if you throw in a few bombs). Yes they're glass cannons but theres no way to force an engagement with ints and cloakers, they're going to be an absolute pain in the arse to hit, and can scatter in a moments notice.
If they hit Tranq as they are they will be abused in the same way nanos were, blobs of forces blowing the crap out of everything they come accross while being impossible to pick off more than a couple. As soon as they start recieving damage they're warp.
They're fine solo upto small groups, but start getting 10+ together eep.
The range bonus is too much as well the "short" range option of 54 km's means you can operate while being extremely difficult to be tackled, basically you'll have to alpha them (possible, but difficult given the small sig and possible use of an ab).
only 15 sb's O.o ... yer and then they only hit one target for that dps.. now let's try 15 ravens, or apocs, or megathorns, or lets just try 15 rifters on ONE bs and see how long time it will survive :P
15 ships is a freaking lot on one ship. almost any ship type where you put 15 ships on one ship will almost instant kill the ship, hell 15 cruisers will do around 6k+ dps, that's 70 sec, and they are better tanked, can be used for a lot more and cost around 1/25-35 to lose compared to the sb's ...
soo i really don't see how you see these as overpowered, if anything i would say underpowered a bit, since 1 bs can force 2-4 sb's on the run just by using it's drones and nothing else (if it is pvp fitted, buffer). ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |

CrestoftheStars
Caldari Recreation Of The World
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Posted - 2009.04.07 04:14:00 -
[928]
Originally by: Kagura Nikon
Originally by: Tonto Auri
Originally by: Kagura Nikon Cruise missiles are usefull for other thigns than bomber. Changing skills is nonsense.Specially because there is alot of people that woudl want to maintain their skill as they are now. So woudl be a herculean work to ask each one of the 300k players if they want a change or not for his char.
Just train torpedos.. 2 weeks won't kill anyone.
Do you know any Amarr ship that could fir Cruise missiles? Or torps... after Purifier? (Yes, I do fly Amarr... Well, Khanid, if that matters)
Apocalypse..
srry you didn't said EFFICIENTLY!
Also grow up almost everybody had been forced to cross-train once or twice in this game. God forbit dyou have to train a second set of skills, while I trained Full projectiles tree (up to large arti spec V) torp spec IV, Cruise spec IV heavy drones and ll that crap... and yet I have to cross train to a second BS V skill because minmatar capitals sux so much...
...god forbid you have to crosstrain a little bit....
... cross trained torp lvl V, (before the first uber nerf), from caldary bs V to amarr bs V (after the once again missile hit) and laser large spec 4 + full armor tank (instead of the maxed shield tank). hmm yer it have been quite annoying, and respecs should have been given when making dramatically althorings but well.. all good in the end i gues ^^ ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |

Trenton Napier
Northern Storm
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Posted - 2009.04.07 04:22:00 -
[929]
A needed alteration Chronotis, maybe mention. The Stealthbomber is a great ship but it's main role as a BOMBER isn't used. 7.5 mill PER bomb is outragous. Sure they're very powerful but the chances of delivering a bomb to it's target without it getting shot down is very minimal.
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King Rothgar
Death of Virtue
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Posted - 2009.04.07 04:41:00 -
[930]
Trenton, in his last post I think it was he mentioned they are dropping bomb cost from around 10M each to 800k by increasing production amounts from 3 per run to 20 per run or something like that. Material costs for production would of course be unchanged, so you would get 20 under the new setup for the price of 3 as they stand now.
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Yon Krum
The Knights Templar Intrepid Crossing
|
Posted - 2009.04.07 05:09:00 -
[931]
Dear Chronotis,
Thanks again for putting the effort into tending this thread (and others). I hope you will continue this trend indefinitely.
On most recent update: sounds like you're about done, frankly. Range makes the speed bearable combined with warp-ins and bookmarks.
Suggestion: Please seriously consider swapping the flight-time bonus for additional torp velocity. It's just less fun to sit and wait for your damage to come in, is all, and torps are none too fast to start with.
Training up torps now....
--Krum
--Krum |

Nyxus
Amarr GALAXIAN
|
Posted - 2009.04.07 05:15:00 -
[932]
Chrono & Noz -
Great work on the bombers. I am happy to see the bombers actually effective against the original intended targets.
Any chance that you will alter their overall hp a bit in some fashion? Light drones pretty much eat these little guys alive and I don't mind being a glass cannon, but I don't like going explodie explodie before I even have time to react at closer ranges.
Thanks guys! Don't let the naysayers wear you down you are doing great!
Nyxus
The Gallente ideals of Freedom, Liberty and Equality will be met by the Amarr realities of Lasers, Armor and Battleships. |

hammyhamm
GoonFleet GoonSwarm
|
Posted - 2009.04.07 05:27:00 -
[933]
W_LFPACHZ Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Navigator |

Aleksandr Cirtus
Caldari Northern Storm Tenth Legion
|
Posted - 2009.04.07 05:53:00 -
[934]
Edited by: Aleksandr Cirtus on 07/04/2009 05:53:32 (cold write rant ahead, plz skip if your post substance filter is set to anything above 'goon')
I'm starting to notice a trend, lots of ppl I see (friend and foe alike) seem to be flying battlecruisers/hacs/bs. Nobody is flying SBs or EAFs. Why? Versatility and survivability! SBs and EAFs have the ehp of a wet paper bag plated with soft swiss cheese. Nobody wants to fly something that pops at the mere sight of hostility.
The things are anomalous in EVE's mechanics in every way. I know everyone wants a ship that flies in the face of normalcry, but this is just sad. I'd rather they get scrapped tbh. At the rate new shiptypes and rock-paper-scissors strategies are being produced, we will have 500 options at our disposal and it will be typical psychology to either go for whichever option gives the best blanket tactical coverage of which the SB will never be or be on the extreme edge of the spectrum, pigeonholed to the degree that you become the laughing stock of any decent group.
Stop filling up pointless niches! Stop trying to distract us from the inadequacies of one sugar-coated aspect of EVE by artifically sweetening another! I'm sorry if I have nothing to contribute towards this initiative, but I am tired of feeling like nothing fits naturally in this game....
-- Sig removed, it didn't brake the forums, my mistake. -Mitnal Ack, my car haas nein brakes! Bang zoom, straight to the third moon of Omicron Persei 8! |

Charlie chop
|
Posted - 2009.04.07 06:46:00 -
[935]
the changes are perfect. simply put, the SB will finally do as intended at the begining.
just one thing, the EH of the sb actually makes them paper cannons....not glass cannons. could you please give it a look? maybe not by changing the health but the speed or something that allows us some "chance" vs those dreadfull and evil looking drones.
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Moriah Kraiger
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Posted - 2009.04.07 07:30:00 -
[936]
Chronotis, I am concerned about the speed loss durring cloak. But realizing the Covert Ops cloak does not effect speed, then a person can warp off emmedeatly after declaoking if he finds his attack is FUBAR. THANK YOU for addressing the bomb velocity. This was the other fear us pilots had. 2000 m/sec velocity is nice. Ty for addressing the range issue.
I really like the idea of 3 Bomb bay fit. Think about it; you can only load 2 into the bay and hold 2 in cargo. Thats only 2 and a broken 3rd salvo a SB can muster in one "excursion". PLEASE think it over again. I think its an awsome idea and Im sure everyone else loves it.
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Telfas
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Posted - 2009.04.07 08:18:00 -
[937]
Originally by: Thenoran I'll bring it up again, splitting the two roles into the current ship, and a new one. Let's use Manticore for current role and Cormorant for the new one.
--- Manticore ---
4xHigh Slot 5xMed Slot 2xLow Slot
3xLauncher Slot
PG: 50 CPU: 280 Speed: 300m/s
Caldari Frigate Skill Bonus: 5% bonus to Cruise Missile Explosion Velocity and Cruise Missile Velocity per level -20% bonus to Cruise Missile Explosion Radius per level
Covert Ops Skill Bonus: 10% bonus to Cruise and Bomb Kinetic damage per level 200% bonus to Cloaked Velocity per level
Role Bonus: -99.5% reduction in Cruise Missile Launcher powergrid needs -100% scan resolution penalty and targeting delay
Note: Can fit Bomb Launchers.
OPTIONAL: Penalty: -25% rate of fire for Cruise Launchers Penalty: -70% Flight Time for Cruise Missiles Note: Can fit Covert Ops Cloak (100 CPU) with no cloaked velocity bonus applied.
--- Cormorant ---
5xHigh Slot 5xMed Slot 3xLow Slot
4xLauncher Slot
PG: 90 CPU: 370 Speed: 225m/s
Caldari Destroyer Skill Bonus: 10% bonus to torpedo explosion velocity and flight time per level 20% bonus to torpedo velocity per level
Torpedo Bomber Skill Bonus: 5% bonus to Bomb Kinetic Damage per level 15% bonus to Torpedo Kinetic Damage per level
Role Bonus: -99.5% reduction in Siege Missile Launcher powergrid needs -100% targeting delay after decloaking
Note: Can fit Covert Cynosural Field Generators, Covert Ops Cloaks and Bomb Launchers
This way we have a dedicated small ship killer which doesnt have enough damage to really hurt the big boys. And at the same time, we have your Torpedo Bomber and a new T2 Destroyer Hull.
I really love this idea !
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Prometheus Exenthal
Heretic Army
|
Posted - 2009.04.07 09:30:00 -
[938]
destroyers are fine. - MY LATEST VIDEO - BATTLE CRUISE |

McEivalley
Fallen Angel's Blade.
|
Posted - 2009.04.07 09:52:00 -
[939]
GM Chron... what about the sig rad reduction? Pretty please with sugar on top, give us some feedback on that notion. Although the range is increased due to flight time and the torps new velocity, people should remember that most engagements take place in a much tighter atmosphere. Cruiser and below anti-frig platforms will have easy time to lock down and obliterate SB.
A sniping zealot, munnin or eagle would take down 5 stealth bombers before they have a chance to recloak or warp out. EWAR might save a couple, but we're talking about platforms that almost insta-lock frigs and doing terrible damage. A cerb with javelins, even dampened by one or two bombers, would still lock them fast and far enough, and with javelins will make them disappear in bright colors.
Any ceptor on grid will deter stealth bombers from ever decloaking, unless they are fully aligned out. But even then, all they will accomplish is to send their volley into space, unless they risk certain doom for their volley to connect with the primary. The maximum operating range of a stealth bomber that wants to deal some damage (according to my experience and the velocity time of a faction or max damage torp, or even a t1 torp) in order to get on the killmail with a damage percentage other than 0% would be around the 30-40km and below (depending on skills). Rigging the stealth bomber with velocity rigs would up the effective range to around 50km. A zealot would massacre them at these ranges. The only valid defense against turrets and missiles while operating at such slow speeds is having a tiny signature radius.
Just to tell a story. I once, in sisi, tackled a shuttle with a point and web, and shot it with just one heavy assault launcher. The shuttle pilot did all he could to move, which was pretty much about 200m/s-250m/s. I must admit that my poor heavy assault launcher skills, no rigs and no painter contributed a lot to the end result, but i was still amazed to see the shuttle tank the missile launcher at around 70-80% shields.
Still, operating at longer ranges and slower speed spells doom to the stealth bomber. Nowadays bombers respect the idea of being built out of composite alloys to reduce their radar signature radius and use chaff to bloat out their signature radius when compromising their radar signature (e.g. when opening weapons bay doors, the contemporary equivalent for eve's decloaking) or when being fired upon, in order to cause weapon disruption.
Note, this is a passive ECM defense. We don't have that in eve. The quickest, closest equivalent will be the reduction of the stealth bombers' signature radius significantly making them harder to lock, but more importantly, harder to hit effectively without the use of enhanced weapons. It would create a new fitting role for missile boats for taking out stealth bombers, and might goad you in the future to add modules (or add to existing modules) an increase to turrets' signature radius.
Diversity is good. All in all I welcome these changes with open arms. Do - don't die trying. |

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2009.04.07 10:40:00 -
[940]
Originally by: Kagura Nikon ...god forbid you have to crosstrain a little bit....
I'm not a slave of my god. If he make bad things i tell him. If he decline to listen, i kill him. -- Thanks CCP for cu |
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AK Archangel
Warhamsters Against ALL Authorities
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Posted - 2009.04.07 10:48:00 -
[941]
Originally by: CCP Chronotis
Originally by: BetaZ Any chance you guys would be willing to redistribute my Cruise skills into Torps?
Typically in the past we have never reimbursed for a ship role change (yes this has happened before). It is very much not our domain (of game designers balancing stuff) to decide that but consideration will be made nonetheless by the appropriate people as the time draws closer and things change to be confirmed in patch notes. So no answer yet on that.
Nice, so i demand reimbursed all Covert Ops 5 skillpoint to other ships class if SB go to $#@# torpedo way.
|

Max Hardcase
Art of War
|
Posted - 2009.04.07 11:02:00 -
[942]
Edited by: Max Hardcase on 07/04/2009 11:03:38
Originally by: McEivalley GM Chron... what about the sig rad reduction? Pretty please with sugar on top, give us some feedback on that notion. Although the range is increased due to flight time and the torps new velocity, people should remember that most engagements take place in a much tighter atmosphere. Cruiser and below anti-frig platforms will have easy time to lock down and obliterate SB.
A sniping zealot, munnin or eagle would take down 5 stealth bombers before they have a chance to recloak or warp out. EWAR might save a couple, but we're talking about platforms that almost insta-lock frigs and doing terrible damage. A cerb with javelins, even dampened by one or two bombers, would still lock them fast and far enough, and with javelins will make them disappear in bright colors.
Any ceptor on grid will deter stealth bombers from ever decloaking, unless they are fully aligned out. But even then, all they will accomplish is to send their volley into space, unless they risk certain doom for their volley to connect with the primary. The maximum operating range of a stealth bomber that wants to deal some damage (according to my experience and the velocity time of a faction or max damage torp, or even a t1 torp) in order to get on the killmail with a damage percentage other than 0% would be around the 30-40km and below (depending on skills). Rigging the stealth bomber with velocity rigs would up the effective range to around 50km. A zealot would massacre them at these ranges. The only valid defense against turrets and missiles while operating at such slow speeds is having a tiny signature radius.
Just to tell a story. I once, in sisi, tackled a shuttle with a point and web, and shot it with just one heavy assault launcher. The shuttle pilot did all he could to move, which was pretty much about 200m/s-250m/s. I must admit that my poor heavy assault launcher skills, no rigs and no painter contributed a lot to the end result, but i was still amazed to see the shuttle tank the missile launcher at around 70-80% shields.
Still, operating at longer ranges and slower speed spells doom to the stealth bomber. Nowadays bombers respect the idea of being built out of composite alloys to reduce their radar signature radius and use chaff to bloat out their signature radius when compromising their radar signature (e.g. when opening weapons bay doors, the contemporary equivalent for eve's decloaking) or when being fired upon, in order to cause weapon disruption.
Note, this is a passive ECM defense. We don't have that in eve. The quickest, closest equivalent will be the reduction of the stealth bombers' signature radius significantly making them harder to lock, but more importantly, harder to hit effectively without the use of enhanced weapons. It would create a new fitting role for missile boats for taking out stealth bombers, and might goad you in the future to add modules (or add to existing modules) an increase to turrets' signature radius.
Diversity is good. All in all I welcome these changes with open arms.
Technically the only thing increasing a turrets sig radius does is making its tracking worse, we already have modules for that : tracking disruptors.
I do agree with your point about needing a smaller sig radius though for bombers. Even with a full halo set and boosters we remain very vulnerable. Absolutely nothing stealthy about bomber hulls themselves, they have the same sig radius as their normal hulls.
|

Seiver D'amross
Subach-Tech
|
Posted - 2009.04.07 11:21:00 -
[943]
i think it is safe to say if the bombers go to torp bombers i will go lose the one i have and not buy another. why is it so hard to make a new covert class? just copy and pasy the bomber and tweek the new bomber not the one that we like? and i fail to see how you are balancing a class that has been untouched and not complained about for years.
high volley dmg bombers are all well and good but please don't fix what is not broken. _____________________________________________________ I shal stand tall and shake the heavens with my power |

HEPBHOE OKOH4AHUE
U.K.R.A.I.N.E United Legion
|
Posted - 2009.04.07 11:42:00 -
[944]
Originally by: CCP Chronotis
mainly comes down to the risk of obsoleting the covert ops class. This was the reason we kept the manoeuvrability down but increased the torpedo/bomb effective range which when combined with the covert ops cloak so you could safely partner with a covert ops to position you for the warp in for example. This is a compromise of a few factors to achieve the best possible balance between the frigate classes.
Actually, the 250% bonus to the cloaked speed almost solved the warp-in alert to the enemies. Because you can warp to the off-grid bookmark and relatively fast approach the strategic position. E.g. Hound was doing about 80 kilometres in cloak using MWD and then it had to fly only 250 kilometres to the shooting spot. With ~1km/s cloaked speed it not as boring as it was before with 430m/s.
What can CCP say about this post? http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1037660&page=28#821
I am talking about the defence-piercing capabilities against BS and capitals. I mean that usually bombers fly in a very small gangs - 3-4 bombers and a covert as scout/spotter. 4 perfectly skilled bombers will have to do about 8-12 volleys to kill a common fleet-snipe battleship being freezed with webs. I don't think that this is what CCP suppose as "anti-BS" role. Giving even bigger damage bonuses will cause the rage attack on CCP from other ship classes, cause 5k+ torpedo volley damage could melt too many ship-classes being painted. Leaving bonuses "as is" will not fit the bomber into anti-BS vessel role.
Giving to bombers this very specialised bonus will allow to leave a moderated damage bonuses not affecting other ships a lot; will fit the bomber to the desired role; will cause ppl to fly more balanced gangs - battleships will always be carefully supported with HACs; will change the battlefields where big guys offending small; will make bombers a things to fly at least.
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Vincent Gaines
Tau Online Explorator Corp
|
Posted - 2009.04.07 12:08:00 -
[945]
Originally by: Trenton Napier A needed alteration Chronotis, maybe mention. The Stealthbomber is a great ship but it's main role as a BOMBER isn't used. 7.5 mill PER bomb is outragous. Sure they're very powerful but the chances of delivering a bomb to it's target without it getting shot down is very minimal.
bomb production will be roughly capped at 900k after the change, due to i believe an increase in yield and decrease in components.
that should place the bomb price at ~1.1m in a competitive market.
|

The Desktop
|
Posted - 2009.04.07 13:09:00 -
[946]
Dammm I don't like what has been done to bombers on sisi at all :S. I think that u should give us the choice of sniper set up cruises if we wish making it so that if u fit cruises u can only use a imp. cloak T2 with the speed bonus and a cynos field gen. so u got the survivalbility to call in back up but also if u wanna get right in ur face yes u can fit a bomb luancher and torps with a cov ops cloak. I mean think of it as a paper raven coz prety much that's what it is. Leave us the options open dont limit us .... I specialized in this one ship I made my toon just to fly these sweeties. I,m not intrested in nothing else other than "The Art of Ninja" The exsplosion radius buff is a great buff for these little babies giving us the ability to atleaste affect small tackle class vessles a tiny bit atleaste but now they will be able to get soo close to us soo fast as they could even do b4 that there is nothing we can do at all we are just sitting ducks now. mabey give the little scaning class vessles a few buffs as escorts yes this would make them go hand in hand well so the little frigs could pose a problem for T2 assualt frigs I mean them things really tank and spank and they ain't slow either. if ya did this it would be awesome imo coz then u'd have them frigs cloacked up scanning the system for the bombers target and scouting with their fast warp speed to comfirm target is valid and mabey even surpise tacke the primary for long enough for all the bombers alpha to land. But basicly the way I see it is don't limit us please CCP dont do it man! Let us have the choice of both set ups. that way people will be happy when patch day comes coz their current set up will be working just as it did before but the new option will be open ... like hey I could fit this diffrent set up if I wanted to just try it out and if I dont like it atleaste I can go back to what I had b4 as oppose to oh well all trainign time waste I'm going to take my bomber to jita and try to get a fast sale before nobody actualy wants one no more( after buying a new ship probably ). Really ,seriously, think about my sugestion please I beg you. I'm sure if u left the curent options open as well as giving people the new option too, that manny covert ops pilots would be happy with their new shiny bombers and also manny other people who overlooked the tiny shinny little thigns will be like zomg that looks like sooo much fun imma go max my skills out for that shinny little cookie!!!! >.< Don't go specific let us get creative!. lol yeah long epic rant mabey i guess but iunno peoples wot do u guys think? surely somone else out there must be on a near-thought path as I am. Please squak up about this peoples before it's too late and patch goes live. Think of all the industries out there in the galaxy that invested big time into this. They will be out of pocket if this change goes through as it is now. If u guys at CCP wanna play about with something u can always think of modding the T3 set up on cruisers to let them use citadel torps ;]~ rofl then mabey i would bother with T3 but untill then i dont think I'm even gonna bother with thinking about T3 coz it's way too exspensive atm and also I have not seen The Art of Ninja concept in it yet.
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Fzhal
Caldari Deep Core Mining Inc.
|
Posted - 2009.04.07 13:12:00 -
[947]
Will there be any changed to how bombs are used? I mean guessing where it will detonate in space is pretty crazy!
Here is a couple changes that could help.
1 Allow it to be sent at a single target just like a missile. Or 2 Use the spheres from scanning and incorporate it into the tactical overlay.
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Thenoran
Caldari Tranquility Industries
|
Posted - 2009.04.07 13:25:00 -
[948]
Originally by: The Desktop Dammm I don't like what has been done to bombers on sisi at all :S. I think that u should give us the choice of sniper set up cruises if we wish making it so that if u fit cruises u can only use a imp. cloak T2 with the speed bonus and a cynos field gen. so u got the survivalbility to call in back up but also if u wanna get right in ur face yes u can fit a bomb luancher and torps with a cov ops cloak. I mean think of it as a paper raven coz prety much that's what it is. Leave us the options open dont limit us .... I specialized in this one ship I made my toon just to fly these sweeties. I,m not intrested in nothing else other than "The Art of Ninja" The exsplosion radius buff is a great buff for these little babies giving us the ability to atleaste affect small tackle class vessles a tiny bit atleaste but now they will be able to get soo close to us soo fast as they could even do b4 that there is nothing we can do at all we are just sitting ducks now. mabey give the little scaning class vessles a few buffs as escorts yes this would make them go hand in hand well so the little frigs could pose a problem for T2 assualt frigs I mean them things really tank and spank and they ain't slow either. if ya did this it would be awesome imo coz then u'd have them frigs cloacked up scanning the system for the bombers target and scouting with their fast warp speed to comfirm target is valid and mabey even surpise tacke the primary for long enough for all the bombers alpha to land. But basicly the way I see it is don't limit us please CCP dont do it man! Let us have the choice of both set ups. that way people will be happy when patch day comes coz their current set up will be working just as it did before but the new option will be open ... like hey I could fit this diffrent set up if I wanted to just try it out and if I dont like it atleaste I can go back to what I had b4 as oppose to oh well all trainign time waste I'm going to take my bomber to jita and try to get a fast sale before nobody actualy wants one no more( after buying a new ship probably ). Really ,seriously, think about my sugestion please I beg you. I'm sure if u left the curent options open as well as giving people the new option too, that manny covert ops pilots would be happy with their new shiny bombers and also manny other people who overlooked the tiny shinny little thigns will be like zomg that looks like sooo much fun imma go max my skills out for that shinny little cookie!!!! >.< Don't go specific let us get creative!. lol yeah long epic rant mabey i guess but iunno peoples wot do u guys think? surely somone else out there must be on a near-thought path as I am. Please squak up about this peoples before it's too late and patch goes live. Think of all the industries out there in the galaxy that invested big time into this. They will be out of pocket if this change goes through as it is now. If u guys at CCP wanna play about with something u can always think of modding the T3 set up on cruisers to let them use citadel torps ;]~ rofl then mabey i would bother with T3 but untill then i dont think I'm even gonna bother with thinking about T3 coz it's way too exspensive atm and also I have not seen The Art of Ninja concept in it yet.
Wall of Text strikes you perfectly for pointless damage. Really...learn to use breaklines. ------------------------ Low-sec is like sailing along the coast of Somalia...
|

Telfas
|
Posted - 2009.04.07 13:28:00 -
[949]
Originally by: Thenoran
Originally by: The Desktop Dammm I don't like what has been done to bombers on sisi at all :S. I think that u should give us the choice of sniper set up cruises if we wish making it so that if u fit cruises u can only use a imp. cloak T2 with the speed bonus and a cynos field gen. so u got the survivalbility to call in back up but also if u wanna get right in ur face yes u can fit a bomb luancher and torps with a cov ops cloak. I mean think of it as a paper raven coz prety much that's what it is. Leave us the options open dont limit us .... I specialized in this one ship I made my toon just to fly these sweeties. I,m not intrested in nothing else other than "The Art of Ninja" The exsplosion radius buff is a great buff for these little babies giving us the ability to atleaste affect small tackle class vessles a tiny bit atleaste but now they will be able to get soo close to us soo fast as they could even do b4 that there is nothing we can do at all we are just sitting ducks now. mabey give the little scaning class vessles a few buffs as escorts yes this would make them go hand in hand well so the little frigs could pose a problem for T2 assualt frigs I mean them things really tank and spank and they ain't slow either. if ya did this it would be awesome imo coz then u'd have them frigs cloacked up scanning the system for the bombers target and scouting with their fast warp speed to comfirm target is valid and mabey even surpise tacke the primary for long enough for all the bombers alpha to land. But basicly the way I see it is don't limit us please CCP dont do it man! Let us have the choice of both set ups. that way people will be happy when patch day comes coz their current set up will be working just as it did before but the new option will be open ... like hey I could fit this diffrent set up if I wanted to just try it out and if I dont like it atleaste I can go back to what I had b4 as oppose to oh well all trainign time waste I'm going to take my bomber to jita and try to get a fast sale before nobody actualy wants one no more( after buying a new ship probably ). Really ,seriously, think about my sugestion please I beg you. I'm sure if u left the curent options open as well as giving people the new option too, that manny covert ops pilots would be happy with their new shiny bombers and also manny other people who overlooked the tiny shinny little thigns will be like zomg that looks like sooo much fun imma go max my skills out for that shinny little cookie!!!! >.< Don't go specific let us get creative!. lol yeah long epic rant mabey i guess but iunno peoples wot do u guys think? surely somone else out there must be on a near-thought path as I am. Please squak up about this peoples before it's too late and patch goes live. Think of all the industries out there in the galaxy that invested big time into this. They will be out of pocket if this change goes through as it is now. If u guys at CCP wanna play about with something u can always think of modding the T3 set up on cruisers to let them use citadel torps ;]~ rofl then mabey i would bother with T3 but untill then i dont think I'm even gonna bother with thinking about T3 coz it's way too exspensive atm and also I have not seen The Art of Ninja concept in it yet.
Wall of Text strikes you perfectly for pointless damage. Really...learn to use breaklines.
All i get from this text is : T2 CCP Cookie.
Good idea, need some T2 Cookie !
|

Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
|
Posted - 2009.04.07 13:36:00 -
[950]
Originally by: Fzhal Will there be any changed to how bombs are used? I mean guessing where it will detonate in space is pretty crazy!
Here is a couple changes that could help.
1 Allow it to be sent at a single target just like a missile. Or 2 Use the spheres from scanning and incorporate it into the tactical overlay.
Interesting idea, but really its not difficult to approach your target and fire at 30km.
===== Yeah, VC is back, and we have a bone to pick with you. |
|

Valadeya uthanaras
Corp 1 Allstars PuPPet MasTers
|
Posted - 2009.04.07 14:03:00 -
[951]
It might sound weird ... but i feel like the previous cloaked speed bonus + 5 sec recloak was way better than the covert cloak atm
Imo they should have : covert cloak , 7.5 sec recloak , speed cloaked bonus (aka around 700m/s cloaked velocity), we are still talking about a ship any half decent(2 weeks old) frigate pilot will target and kill ... easily.... if they watch the overview properly ...
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McEivalley
Fallen Angel's Blade.
|
Posted - 2009.04.07 14:29:00 -
[952]
Edited by: McEivalley on 07/04/2009 14:47:01
Originally by: Max Hardcase Edited by: Max Hardcase on 07/04/2009 11:03:38
Originally by: McEivalley GM Chron... what about the sig rad reduction? ...[clipped] Note, this is a passive ECM defense. We don't have that in eve. The quickest, closest equivalent will be the reduction of the stealth bombers' signature radius significantly making them harder to lock, but more importantly, harder to hit effectively without the use of enhanced weapons. It would create a new fitting role for missile boats for taking out stealth bombers, and might goad you in the future to add modules (or add to existing modules) an increase to turrets' signature radius.
Diversity is good. All in all I welcome these changes with open arms.
Technically the only thing increasing a turrets sig radius does is making its tracking worse, we already have modules for that : tracking disruptors.
I do agree with your point about needing a smaller sig radius though for bombers. Even with a full halo set and boosters we remain very vulnerable. Absolutely nothing stealthy about bomber hulls themselves, they have the same sig radius as their normal hulls.
I didn't advocate increasing turrets' sig rad or any form of ewar that affects turrets on a SB. I advocated reduction of the stealth bomber's sig rad as it would affect all weapons when they mean to deal it damage. However, I'm not talking about a very large reduction. Earlier in the thread I threw some wild numbers like 1-5mm but it should probably be more around the 20-25mm, which is still pretty awesome and all in all signifies a reduction of about 50-60% from current stats (so it is pretty drastic after all).
Edit - basically what this means is that a BS will not shoot its main weapons on a stealth bombers, but would have to rely on AoE weapons or drones, which is acceptable. I mean, in WWII you didn't see any battleship train its main guns on incoming bombers because... well... they wouldn't hit. Do - don't die trying. |

Azran Zala
|
Posted - 2009.04.07 14:44:00 -
[953]
I enjoy flying my mantecore, & I honesly think the proposed changes are all wrong.
Placing a covert ops clock on it, would make it awsome. but then u might aswell just delete the standard covert ops like the buzzard from the database, no one would use it.
my view is the SB is fine just as it is. Except it can be improve a little in 2 ways: increase the cloaked velosity a tiny bit more than it is currently and Allow its missles to still hit after it cloaks up = STEALTH BOMBER. (just like ones in real life are only detectable when their 'bay doors' are open)
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Animus Rea
|
Posted - 2009.04.07 16:39:00 -
[954]
Neutral query-
Can a stealth bomber fit a bomb launcher while in high/low-sec, but is unable to fire it? or are they unable to be fitted while in non-nullsec space?
It's theorycraft at the moment, but it would be a nice thought to be able to fit one, jump in a wormhole, and see how it goes :)
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Yun Kuai
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Posted - 2009.04.07 16:41:00 -
[955]
Edited by: Yun Kuai on 07/04/2009 16:42:59 Just a few simple suggestions(I haven't been able to check the changes on Sisi, but they sound good so far): 1) Why not include a cov ops skill bonus of -1/-1.5/-2 secs bonus per level to recloaking delay, so that as max cov ops skill, the recloak dealy is down to 10/7.5/5 secs respestively from the initial 15secs if you were to choose this option? This would certainly demand better skills in this area of cov ops.
2) Back to the topic of bombs regarding low sec. It was mentioned earlier to make bombs contraband in low sec. To mitigate the risk of exploit, just have station guns and gate guns in low sec lock and fire on you (no questions asked) if you have bombs loaded in the bomb launcher as you approach within 30km of station. Don't know if this is viable, but certainly something too look at.
3) Just to follow the other 32 pages of this thread, I'm all for the idea of short range combat (I fly gallente, so it's in my blood ) but as others have pointed out, every other ship in the game does have the choice of either get in your face and pack a punch, or sit back in snipe away. Last night alone, we were trying to take down a drake and blackbird, but no one could hit the blackbird that was 100km out jamming us, essentially letting the drake dock. Just wanted you to keep in mind that the old role of harassing these 100km jammers and making them leave the combat site will be no more, and targets will be able to get away like they did last night.
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CrestoftheStars
Caldari Recreation Of The World
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Posted - 2009.04.07 17:13:00 -
[956]
you should have the abillity to cloak even if your targeted, when your not scrambled or hit by anything, only targeted there is no reason that you can't cloak, people just target and ignores you, so you can't cloak and need to warp off. ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |

smokeydapot
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Posted - 2009.04.07 18:04:00 -
[957]
Edited by: smokeydapot on 07/04/2009 18:08:01 If we cant get a speed bonus to the new SB can the base speed be turned up a bit at the least from its 224 m/s its at. 260 or 280 m/s prehaps ?
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Saibin Gias
No Trademark
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Posted - 2009.04.07 18:20:00 -
[958]
If giving the SB a speed increase or cloaked velocity bonus is too much, how about giving the cov ops frigs a cloaked velocity bonus so they can more easily/quickly provide warp-ins?
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smokeydapot
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Posted - 2009.04.07 18:58:00 -
[959]
Edited by: smokeydapot on 07/04/2009 18:59:43 Edited by: smokeydapot on 07/04/2009 18:59:00 They can already warp while cloacked because of the covert op cloacking device II and we incure 0% speed penalty for this cloack ( i belive this is what you was asking or sugesting ) but if we can not have a speed bonus to this ship as sugested can we at least have a faster base speed for these class of ship.
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Conroy Peckerwood
Amarr
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Posted - 2009.04.07 19:55:00 -
[960]
I really think this stealth bomber needs to have its niche changed to focus on taking out enemy recon/ewar ships.
These ships are tough to engage for most other ships, except maybe the interceptors. In regular warfare, stealth bombers are used to take out the radars and SAM sites of the enemy. Letting the conventional planes operate with near impunity.
Currently the stealth bomber is quite capable of filling this role, with the changes I dont see how it would do anything very well that other ships couldnt do better.
After changes we have cloaked warp and potential higher damage. But now its only good against very large targets. It was vulnerable before, but now even more so as it cant fight back and hope to outlast any opponent.
Right now we have a fairly versatile ship, that rarely shines since its tricky to get to a fight unnoticed.
After the changes we will have a focused ship, that wont be very good at its only job.
well that is unless its used as a scout with anti battleship damage... guess thats a bit different that the other covert ops ship type.
Im on the fence about changing the ship. It has never been as good as we all want it to be.. and lets hope it never will be, cause that would ruin it all. Im a bit worried that these changes will make it worse. It sure as hell wont be as versatile.
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Leon Caedo
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Posted - 2009.04.07 20:08:00 -
[961]
Originally by: Conroy Peckerwood I really think this stealth bomber needs to have its niche changed to focus on taking out enemy recon/ewar ships.
These ships are tough to engage for most other ships, except maybe the interceptors. In regular warfare, stealth bombers are used to take out the radars and SAM sites of the enemy. Letting the conventional planes operate with near impunity.
Currently the stealth bomber is quite capable of filling this role, with the changes I dont see how it would do anything very well that other ships couldnt do better.
After changes we have cloaked warp and potential higher damage. But now its only good against very large targets. It was vulnerable before, but now even more so as it cant fight back and hope to outlast any opponent.
Right now we have a fairly versatile ship, that rarely shines since its tricky to get to a fight unnoticed.
After the changes we will have a focused ship, that wont be very good at its only job.
well that is unless its used as a scout with anti battleship damage... guess thats a bit different that the other covert ops ship type.
Im on the fence about changing the ship. It has never been as good as we all want it to be.. and lets hope it never will be, cause that would ruin it all. Im a bit worried that these changes will make it worse. It sure as hell wont be as versatile.
In general, comparing things from real life to this (or any) game isn't the best strategy for a good argument.
To summarize from another post in another thread - right now a gang of recon/ewar ships' main weakness is larger targets. Put a stealth bomber or two in that after the patch and they can effectively counter large targets. So, saying "[sb's] will only be good against larger targets" is pretty obvious - that is what CCP wants them to be good against.
Anyways, a ship that focuses on taking out small ships is more of a stealth sniper than a stealth bomber. ;)
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Conroy Peckerwood
Amarr
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Posted - 2009.04.07 20:34:00 -
[962]
Originally by: Leon Caedo
In general, comparing things from real life to this (or any) game isn't the best strategy for a good argument.
To summarize from another post in another thread - right now a gang of recon/ewar ships' main weakness is larger targets. Put a stealth bomber or two in that after the patch and they can effectively counter large targets. So, saying "[sb's] will only be good against larger targets" is pretty obvious - that is what CCP wants them to be good against.
Anyways, a ship that focuses on taking out small ships is more of a stealth sniper than a stealth bomber. ;)
yeah I know it was a stupid comparison 
As far as the usefulnes of the ship after the changes, I wasnt aware that gangs of recon/ewar ships' main weakness was larger targets. That is definatly a nice niche to have filled.
And I guess my mood and oppinion was warped, like so many times before, by reading the negative posts.
I wouldnt say that the current bombers are focused at killing small targets. They pretty much do the same damage to all targets. And I like that. But the current damage is also kinda useless. And I never liked that.
The changes could go two ways. Either the damage is still not something to worry about, in which case we can get a second volley off and may live to recloak. Or the damage will be a nasty punch, which will be nice even if it means we draw some attention.
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Charlie chop
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Posted - 2009.04.07 21:02:00 -
[963]
Edited by: Charlie chop on 07/04/2009 21:02:41 the Sb now actually has a decent dps (quite extreme for a frigate imo) but it IS necesary since the intended targets are bs and bc....maybe even cruisiers with the right backup. now we have the deadliest frig in game vs bs. ill be honest, if im ratting/pvping in low sec/null sec, and i find that out that there is a covert ops gang going around im going to think twice going in there. SB firepower and extended range with torps (probably over drone control range now) will effectively turn wolfpacks into think-it-twice-before-you-get-owned things.
i like it
1. cover ops ability to use it means you can choose targets and GREATLY increase your survival chances.
2. this ship is NEVER meant to go solo...ever... unless youre amasingly good or have a serius death wish.
3. the current change in the speed bonus of the torps allows some time before the drones are over you, and besides you prolly have a arazu pointing so he can help you with those drones. (warriors II anyone?)
4. SB's can warp a little faster now (changes in align times i think) so if your firing torps at 50+ km and you get owned by meds/heavys or stop watching out for lights you deserve to die.
5. YES , i fly SB and i can currently use 3 of the 4 SB, and yes i agree with all the changes.
NO i dont care about loosing all my training into cruise missiles . both skills are usefull (torps/cruise), either pve or pvp.
/chop chop
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Murashu
Agony's End
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Posted - 2009.04.07 22:08:00 -
[964]
Originally by: Charlie chop
2. this ship is NEVER meant to go solo...ever... unless youre amasingly good or have a serius death wish.
3. the current change in the speed bonus of the torps allows some time before the drones are over you, and besides you prolly have a arazu pointing so he can help you with those drones. (warriors II anyone?)
/chop chop
This ship used to be a great solo ship but with the nerf won't even be able to kill a frigate or cruiser without support. I shot a vexor moving at 0ms over the weekend and was doing less than 200 damage per volley.
I know CCP changed their vision of what the SB should be but that doesn't mean they have to completely remove it's usefulness. Leave the long range cruise missiles for dealing with small ships and add the ability to equip torps as well for those who want to stalk larger prey out in null sec.
I want a reason to fly my hound after the nerf...bombs in low sec or cruise missiles, either one would give me a reason to keep it. Murashu Agony's End |

Charlie chop
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Posted - 2009.04.07 22:59:00 -
[965]
Originally by: Murashu
Originally by: Charlie chop
2. this ship is NEVER meant to go solo...ever... unless youre amasingly good or have a serius death wish.
3. the current change in the speed bonus of the torps allows some time before the drones are over you, and besides you prolly have a arazu pointing so he can help you with those drones. (warriors II anyone?)
/chop chop
This ship used to be a great solo ship but with the nerf won't even be able to kill a frigate or cruiser without support. I shot a vexor moving at 0ms over the weekend and was doing less than 200 damage per volley.
I know CCP changed their vision of what the SB should be but that doesn't mean they have to completely remove it's usefulness. Leave the long range cruise missiles for dealing with small ships and add the ability to equip torps as well for those who want to stalk larger prey out in null sec.
I want a reason to fly my hound after the nerf...bombs in low sec or cruise missiles, either one would give me a reason to keep it.
its not a nerf as the current range using javs is well over 120km. using t1 rigs and lvl 5 skills, which you should already have (maybe except torps).
also you can use RAGE torps at over 70km. i asked around and got help with the math involved in this in S&M forum. and trust me...id take 120km jav or 70 km rage torps over cruise missiles ANY day. even if i need 20 more days of training.
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place1
Amarr Orion Ore Industries
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Posted - 2009.04.07 23:42:00 -
[966]
Currently I think the SB is getting there just not there yet current test bonuses are.
Gallente Frigate Skill Bonus: 10% bonus to torpedo explosion velocity and flight time per level 20% bonus to torpedo velocity per level
Covert Ops Skill Bonus: 5% bonus to bomb thermal damage per level 15% bonus to torpedo thermal damage per level
Role Bonus: -99.75% reduction in Siege Missile Launcher powergrid needs -100% targeting delay after decloaking
Note: can fit covert cynosural field generators, covert ops cloaks and bomb launchers
This seams very good to but would really like to see the 20% damage to torpedoes put back and set the recloak to 30seconds agene. even at 15seconds the blink tactic really does not work as drones and even some BS will still lock you in that 15 seconds. Really this ship does not need to use Blink tactic any more this ship combined with a recon ship becomes a very powerful force the recon ship is your tank really they take care of the drone argo and lock the target down while the SB just deals out major damage.
The possibility to fire at targets outside of drone range will be nice and probably open up a few other situations of use or if nothing else simply removes the need for your recon ship to deal with the drones.
Also any type of speed boost to this ship would be nice 300-400ms cloaked would be better than the 270-310ms we have now.
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Veqlargh
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Posted - 2009.04.08 00:08:00 -
[967]
I've never flown a SB, but from reading i'm not sure why people would be willing to trade the current cloak/speed bonus for the ability to have a ONE shot ability to warp in undetected, just seems so situational. I suppose this would be good for small gangs, but to be of any use in any kind of protracted engagement you need to be able to cloak and reposition to stay alive to actually contribute your damage. If your going to have to engage from shorter ranges then you need to be able to get off radar and reposition for your next salvo asap. Can't try firing from range due to the time it takes to get missles on target as by the time they hit you've been locked and blown out of the sky.
seems like a flying coffin to me the way they are going. Torps idea is okay but if your forcing a pilot to be out in the open so long they'll be targeted(preventing cloaking) and its only defense is negated.
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DNSSauce
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Posted - 2009.04.08 01:25:00 -
[968]
Amarr Frigate Skill Bonus: 20% Increase in Torpedo Explosion velocity per level 20% bonus to Torpedo velocity per level
Covert Ops Skill Bonus: 5% bonus to bomb EM damage 15% bonus to Torpedo EM damage per level
Role Bonus: -99.5% reduction in Siege Missile Launcher powergrid needs -99% reduction in Bomb Launcher CPU use -100% targeting delay after decloaking
We are currently testing on sisi. Just went thru a reboot and waiitng for people to come back on. The stats above are what we are what we are seeing on the server. When are the new changes coming. As far as the 10 torp vel 10 flight time split I would have to say no thanks. If we could get the 10 plus the 20 that would be nice and honestly I dont think over powered at all. If you are intrested in bomber tactics we will be on SISI all night.
Black
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Sugarush
KIA Corp KIA Alliance
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Posted - 2009.04.08 01:44:00 -
[969]
Did some damage calculations on Sisi this evening. Shot at a Cruiser and a Battleship, have not yet had a chance to shoot at a battlecruiser.
Manticore fit with the following: 3x T2 Seige Launchers 2x PWNAGE 2x Warhead Rigor Catalyst 1 rigs 1x T2 BCS
Against small ships, I only managed to hit for about 20 damage. Bigger ships were a much different story. Took some notes and filled in the blanks with rough calculations based upon data already gathered and came up with these graphs.
Damage Per Salvo
I'll try to get the Battlecruiser data as soon as possible.
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Mirana Niranne
Rabid Ninja Space Monkey Inc.
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Posted - 2009.04.08 03:23:00 -
[970]
I fancy myself a SB pilot. I love them as they are now. They're good against frigs and cruisers, and if you have some tackling support, absolutely deadly. They're not all that great against battleships except in large groups, and even then, you need to SEVERELY outnumber your large ship targets.
If you're going to make their role anti-BS, you need to give them some good anti-BS defense. I see nothing in these changes that is going to help you not have one good BS volley blow you to shreds.
Give me some speed, or somehow make me hard for a BS to hit, but an easier target for interceptors, AFs, even cruisers. If I need to bring plenty of support to take out my intended target, my intended target should need support to take me out as well. THAT would be balance.
Phear the PHAIL |
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Murashu
Agony's End
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Posted - 2009.04.08 03:48:00 -
[971]
Originally by: Charlie chop
its not a nerf as the current range using javs is well over 120km. using t1 rigs and lvl 5 skills, which you should already have (maybe except torps).
also you can use RAGE torps at over 70km. i asked around and got help with the math involved in this in S&M forum. and trust me...id take 120km jav or 70 km rage torps over cruise missiles ANY day. even if i need 20 more days of training.
It's a huge nerf when I used to be able to nearly instapop frigates and cruisers only took a few volleys. Now frigates take nearly zero damage and cruisers in the 150ish range sitting still. CCP doesn't seem to care about those of us who currently fly the SB, they just want to please those who fly in blobs. The added range (after another 23 days of training) will be nice, but it does nothing to help us against small fast targets...the ones that will be looking to kill us. Murashu Agony's End |

Charlie chop
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Posted - 2009.04.08 03:57:00 -
[972]
Originally by: Murashu
Originally by: Charlie chop
its not a nerf as the current range using javs is well over 120km. using t1 rigs and lvl 5 skills, which you should already have (maybe except torps).
also you can use RAGE torps at over 70km. i asked around and got help with the math involved in this in S&M forum. and trust me...id take 120km jav or 70 km rage torps over cruise missiles ANY day. even if i need 20 more days of training.
It's a huge nerf when I used to be able to nearly instapop frigates and cruisers only took a few volleys. Now frigates take nearly zero damage and cruisers in the 150ish range sitting still. CCP doesn't seem to care about those of us who currently fly the SB, they just want to please those who fly in blobs. The added range (after another 23 days of training) will be nice, but it does nothing to help us against small fast targets...the ones that will be looking to kill us.
i agree with you, but the fact that you were only usefull to insta pop frigs aint right (joined eve after the missile nerf) but now youre a absolute nighmare for solo ratters. dont you like that? you still ave some decent range (70km with rage aint bad) more dps than any frigate class, t2 t1 or faction, and you can use cov ops....and of course you can now travel with a full cov ops squad increasing your chances..no more warping after them...
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Viskov Kyvarri
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Posted - 2009.04.08 03:58:00 -
[973]
Originally by: CCP Chronotis an update to the update to the update
Summary of all changes on or coming to sisi
something of a recap for those late to the thread
- Stealth bombers are now focused on using torpedoes which results in their focus being more against bigger ships analogous to 'glass cannons'.
- they can now equip and use covert ops cloaks so you can surprise your enemy
- they have received fittings attributes increases to increase their possible fittings
- bombs will cost around 900k to manufacture
- bomb velocity has been increased to 2000 m/s
example nemesis description
Quote:
Gallente Frigate Skill Bonus: 10% bonus to torpedo explosion velocity and flight time per level 20% bonus to torpedo velocity per level
Covert Ops Skill Bonus: 5% bonus to bomb thermal damage per level 15% bonus to torpedo thermal damage per level
Role Bonus: -99.75% reduction in Siege Missile Launcher powergrid needs -100% targeting delay after decloaking
Note: can fit covert cynosural field generators, covert ops cloaks and bomb launchers
Changes being tested since last update which are coming to sisi soon
- torpedo flight time has been increased by 50% (13.5 sec) making the torpedo effective range 60k - 130k dependant on fitting. - bomb forward velocity has been increased to 2,000 m/sec - minor adjustments to fitting attributes
as ever, nothing is set in stone and subject to change
Fair enough, I am glad you guys are willing to compromise. I can't say I am so over joyed I can't stand myself, but I am glad you guys listened to alot of the bomber pilots about key issues.
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Ruri Dant
Onorata Societa
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Posted - 2009.04.08 09:32:00 -
[974]
my opinion is that SB should warp cloacked, should be able to choose from cruise/torps (or have two different SB) |

Thaer Deathor
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Posted - 2009.04.08 10:56:00 -
[975]
what the hell? so were going to make the stealth bomber into a piece of crap that isnt usefull for anything? what about two man teams? i dont have the resources or want to fly around in groups of 10 just to kill a pathetic battleship, my ammo would have cost more than the entire ship by the time its down.
seriously.
Covert ops- Cov ops frigs Stealth Bombers Siege Frigate
that or give stealth bombers the ability to use torps and cruise. this is bs, i havent spent money on this game training for stealth bombers if they were going to become failboats. wise the **** up.
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The Cuckoo
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Posted - 2009.04.08 11:10:00 -
[976]
How about a bonus to target painters for attacking smaller targets? Thought I'd throw that in there.
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The Cuckoo
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Posted - 2009.04.08 11:12:00 -
[977]
Oh also, switching to Torps is whack, please either go back to cruise or allow them to fit both.
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CCP Chronotis

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Posted - 2009.04.08 11:43:00 -
[978]
A small update:
The latest updated changes will be delayed in hitting sisi as a good chunk of us are on easter vacation currently.
The main difference from current sisi changes is the torpedo effective range has been increased and is now between 67 - 130km or so based on your fitting and torpedo choice.
In addition there has been some fittings tweaks to powergrid and cpu to the bombers as well as the increase to bomb velocity from 1,250 to 2,000 m/s.
We will post when sisi has been updated with this change or any other change happening on sisi with regards to the bombers.
Many thanks for the continued feedback.
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Gartel Reiman
Civis Romanus Sum
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Posted - 2009.04.08 11:49:00 -
[979]
Originally by: Murashu This ship used to be a great solo ship but with the nerf won't even be able to kill a frigate or cruiser without support.
Post-QR, this is the case right now, regardless of the proposed changes. You can't really one-shot frigates any more, unless you catch them AFK and not moving (in which case you could kill them in anything really). In a one-on-one between a stealth bomber and a conventionally-fitted Rifter/Punisher, for example, the T1 frigate will win, because you can't kill them as quickly as they can kill you. Interceptors and AFs are just death wishes due to higher damage and better (speed/conventional) tanks. T1 cruisers will eat bombers too, since they will do similar if not better DPS than you which they won't have too much problem hitting you with, and have much much stronger tanks.
Plus of course from the practical aspect, if you want the "stealth" part of stealth bomber it implies finding a location and then sitting there cloaked, waiting for a target to come to you. If you want the initiative of actually going out and finding targets then you get extremely limited use out of the cloak.
It's not really a solo ship and definitely shouldn't be fitting a point, since it can't go toe-to-toe with any combat ship (popping miners and haulers doesn't count).
Quote: I want a reason to fly my hound after the nerf...
If doing 600 DPS from 60km+ in a frigate-sized ship with a covops cloak and no sensor recalibration delay doesn't sound any good to you - then can I has your stuff? 
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Thaer Deathor
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Posted - 2009.04.08 11:59:00 -
[980]
Edited by: Thaer Deathor on 08/04/2009 12:06:01
Originally by: CCP Chronotis A small update:
The latest updated changes will be delayed in hitting sisi as a good chunk of us are on easter vacation currently.
The main difference from current sisi changes is the torpedo effective range has been increased and is now between 67 - 130km or so based on your fitting and torpedo choice.
In addition there has been some fittings tweaks to powergrid and cpu to the bombers as well as the increase to bomb velocity from 1,250 to 2,000 m/s.
We will post when sisi has been updated with this change or any other change happening on sisi with regards to the bombers.
Many thanks for the continued feedback.
im sorry mate stealth bombers should stay, Torpedo frigates or even torpedo shooting destroyers would be better, *think torpedo barge* please dont destroy my reason for training months work of skills and paying money to your company for two accounts that are now going to be changed completely.
PLEASE dont relegate stealth bombers into another gang/fleet dependant ship...if i wanted to fly an interdictor i would. instead, make a new class of destroyers called torpedo barges, rather than destroy our ship.
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Thaer Deathor
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Posted - 2009.04.08 12:07:00 -
[981]
Edited by: Thaer Deathor on 08/04/2009 12:07:52
Originally by: Gartel Reiman
Originally by: Murashu This ship used to be a great solo ship but with the nerf won't even be able to kill a frigate or cruiser without support.
Post-QR, this is the case right now, regardless of the proposed changes. You can't really one-shot frigates any more, unless you catch them AFK and not moving (in which case you could kill them in anything really). In a one-on-one between a stealth bomber and a conventionally-fitted Rifter/Punisher, for example, the T1 frigate will win, because you can't kill them as quickly as they can kill you. Interceptors and AFs are just death wishes due to higher damage and better (speed/conventional) tanks. T1 cruisers will eat bombers too, since they will do similar if not better DPS than you which they won't have too much problem hitting you with, and have much much stronger tanks.
yeah cause cruisers can target and shoot at 130k+? good thinking.
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Thenoran
Caldari Tranquility Industries
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Posted - 2009.04.08 12:44:00 -
[982]
Originally by: CCP Chronotis A small update:
The latest updated changes will be delayed in hitting sisi as a good chunk of us are on easter vacation currently.
The main difference from current sisi changes is the torpedo effective range has been increased and is now between 67 - 130km or so based on your fitting and torpedo choice.
In addition there has been some fittings tweaks to powergrid and cpu to the bombers as well as the increase to bomb velocity from 1,250 to 2,000 m/s.
We will post when sisi has been updated with this change or any other change happening on sisi with regards to the bombers.
Many thanks for the continued feedback.
How do we stand on Explosion Velocity? Even against Battleships you'll probably get damage reduction due to movement and/or Explosion Radius. ------------------------ Low-sec is like sailing along the coast of Somalia...
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Murashu
Agony's End
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Posted - 2009.04.08 13:02:00 -
[983]
Originally by: Gartel Reiman
If doing 600 DPS from 60km+ in a frigate-sized ship with a covops cloak and no sensor recalibration delay doesn't sound any good to you - then can I has your stuff? 
The only way you are going to get 600DPS out of the new SB is by flying in a gang and going up against limited targets. You would be lucky to get 6DPS out of this thing against anything smaller than a BC which is what the SB is perfect for killing right now. Limiting the number of targets the SB can attack will just kill this class.
How many BS pilots would be upset if CCP decided tomorrow that a BS could no longer kill another BS, only carrier and above ships and oh yeah by the way you can no longer solo anything in a BS? People would be screaming their heads off just like we have been here for 33 pages but no one seems to care that current SB pilots don't want to see their class ruined. Aren't there enough ships out there that work well at killing a BS? Murashu Agony's End |

Sugarush
KIA Corp KIA Alliance
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Posted - 2009.04.08 13:11:00 -
[984]
Originally by: Thenoran
How do we stand on Explosion Velocity? Even against Battleships you'll probably get damage reduction due to movement and/or Explosion Radius.
Check my graph up the page a bit. From what I've tested you get about 1700 a volley using T1 ammo on a battleship not moving with 40% resists. That goes up to 1924 with a painter on.
Compare that to 1300 and 2500 with T2 Rage ammo on the same battleship.
Carrying a single painter makes a world of difference. Carrying 2 or 3 lets you start to mess around with smaller ships with suprising results.
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Malcanis
R.E.C.O.N. Dara Cothrom
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Posted - 2009.04.08 13:25:00 -
[985]
Originally by: Murashu
Originally by: Gartel Reiman
If doing 600 DPS from 60km+ in a frigate-sized ship with a covops cloak and no sensor recalibration delay doesn't sound any good to you - then can I has your stuff? 
The only way you are going to get 600DPS out of the new SB is by flying in a gang and going up against limited targets. You would be lucky to get 6DPS out of this thing against anything smaller than a BC which is what the SB is perfect for killing right now. Limiting the number of targets the SB can attack will just kill this class.
How many BS pilots would be upset if CCP decided tomorrow that a BS could no longer kill another BS, only carrier and above ships and oh yeah by the way you can no longer solo anything in a BS? People would be screaming their heads off just like we have been here for 33 pages but no one seems to care that current SB pilots don't want to see their class ruined. Aren't there enough ships out there that work well at killing a BS?
Erm, this is one specific frigate, not all frigates. All the other frigate classes are already optimised for taking on small targets. If we wanted an anti-frig/cruiser stealthbomber, they'd actually be better off with Heavies than staying with Cruise. Really, it would be more efficient to "fix" destroyers.
And to echo the poster above, the current set of SB bonuses are beyond awesome. 120Km with Javs, ffs - that's insane range for a frigate to do any DPS, let alone 600 DPS. AND A COVOPS CLOAK! My corp specialises in cloaky ships and we REALLY want these torp-bombers. A lot.
Candidly it sounds like you're against these changes just because they're changes. You're ignoring the HUGE capability these ships will have.
PS And people have been asking for "mini dreads" for a while. A T2 BS specifically designed to take out cap ships would be great.
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DNSBLACK
Gallente Dirt Nap Squad Dirt Nap Associates
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Posted - 2009.04.08 13:52:00 -
[986]
1. Amarr Frigate Skill Bonus: 20% Increase in Torpedo Explosion velocity per level 20% bonus to Torpedo velocity per level
Covert Ops Skill Bonus: 5% bonus to bomb EM damage 15% bonus to Torpedo EM damage per level
Role Bonus: -99.5% reduction in Siege Missile Launcher powergrid needs -99% reduction in Bomb Launcher CPU use -100% targeting delay after decloaking
Are these suppose to be the present changes. I read that a 10% explosion velosity and a 10% flight time were suppose to be on for testing. Just a little confused on what is presently on sisi and what is coming. ----------------------------------------------------------- 2. Can we get a new mirror to SISI. The current skills are not allowing us to get a realistic test done. ----------------------------------------------------------- 3. Can you please list out the progression of changes. I went back thru the entire post and tried but you keep changing the original. I will do my best to list them out but I think I have a few wrong. Plus the original post is gone with the first set of propused changes. ----------------------------------------------------------- 4. As of last night with tech one launchers and rigs and implants my pilots could not reach the lower 60 km range. Please list out the base load out to get that range. ----------------------------------------------------------- 5. A loss of explosion velocity is not worth the extra range this is an untested opinion. Granted i have not yet tested to 10 explosion velocity and 10% flight time yet we havnt seen it yet. ----------------------------------------------------------- 6. Had my boys on the test server last night fighting in the free fire zones. From ship bonuses listed at the start of this reply. Here is what we think will work well for the bomber as far as damage.
20% explosion velocity 10% flight time 20% Torp Velocity
5% Bomb Damage 15% racial Torp damage ------------------------------------------------------------ 7. Drones ate us alive. If you are bringing us in this close and not allowing peek a boom tactics. Is there a way to make Bombers attacking not set off the aggression attack drones have. Make the BS have to lock us and assign his drones. As for the main guns of a BS a slight reduction in sig of the bomber would be nice. I dont think a BS should be able to hit us with his main guns. I would be willing to for go the drone suggestion if BS main guns had no chance of hitting us. The drones being the only defense a BS has for us smal PT boats. ------------------------------------------------------------ 8. As for the bomber over all I would like to see CCP meet the needs of its customers and not just fill the desires of the DEVS. If there was anyway to allow us to keep both bomber optiions I think you would see alot of us bomber pilots not freaking out. We love are ship. I bet that alot of bomber pilots would not even complain if the role bonus of explosion raidus was less if we could keep our bombers in the cruise class or allowed our missle skills that help the guide missle apply to the Torp class. I just think the amount of taking away from dedicated bomber pilots and the fact you are listening to us but no agreeing is what really hurts.
-------------------------------------
CCP Chronotis- I thank you for your time and if you can at least get us the history of the changes as they appeared on sisi and up date our charcters on sisi before you break and go eat some ham and look for eggs woould be great
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Saibin Gias
No Trademark
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Posted - 2009.04.08 14:09:00 -
[987]
Originally by: Sugarush Edited by: Sugarush on 08/04/2009 12:34:08 Manticore fit with the following: 3x T2 Seige Launchers 3x PWNAGE 2x Warhead Rigor Catalyst 1 rigs 1x T2 BCS
Updated graph with damage against frigate, cruiser, battlecruiser, and battleship with T1 and T2 Rage ammo.
Damage Per Salvo
Edit: Fixed graph errors Edit 2: Updated damage to smaller ships, removed inconsistent data. Edit 3: Complete Graph
What level was cov-ops, torp spec and pertinent missile support skills at for your graph? I appreciate you putting that graph together.
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Saggy Glands
Amalgamated Transport And Trade
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Posted - 2009.04.08 15:21:00 -
[988]
Originally by: Thaer Deathor
yeah cause cruisers and frigs can target and shoot at 100k+? good thinking. The whole purpose of a stealth bomber is that YOU pick your fights, t1 frigates wont win, we could warp out before they are even in range, assault frigates are also too slow, majority of targets will try mwd directly to you, making your missles hit perfectly. Goodbye ceptors,frigates,destroyers. seriously.
You seem to be omitting an important part of the equation. Which is going to move faster, that interceptor burning out to you or your torp traversing the grid to the battleship?
Originally by: DNSBLACK
7. Drones ate us alive. If you are bringing us in this close and not allowing peek a boom tactics.
We've been saying this for 30 pages now.
Originally by: Sugarush
Check my graph up the page a bit. From what I've tested you get about 1700 a volley using T1 ammo on a battleship not moving with 40% resists. That goes up to 1924 with a painter on.
Your EFT numbers are worthless and bears nothing resembling a real world example. No battleship is going to sit still with a bunch of torps flying towards him, nor fly around with 40% resists.
Originally by: Malcanis
Erm, this is one specific frigate, not all frigates. All the other frigate classes are already optimised for taking on small targets. If we wanted an anti-frig/cruiser stealthbomber, they'd actually be better off with Heavies than staying with Cruise. Really, it would be more efficient to "fix" destroyers.
Actually it would be more efficient simply to grant an additional explosion velocity component to the ship. I'll assume you're a stealth bomber pilot and know what you're talking about, and voted in the threads in the assembly hall asking for this change. Of course, judging from other posters in this thread that's assuming a lot. |

SomeHardLovin
Furious Intentions
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Posted - 2009.04.08 15:23:00 -
[989]
In my opinion this would be the best strategic use of stealth bombers:
1) Straffing run - You warp in to a belt cloaked. You decloak, MWD just over the target firing. I'd expect damage to happen within 60km of the target (on both sides of your run, giving you 120km worth of shots.. thats about 3 torpedo volleys at 1500ms?) and then you mwd out of range and recloak. To make that happen CCP would need to:
Significantly reduce MWD Signature penalty. This makes sense since its a stealth bomber. This really should be the ships main characteristic in my opinion. Long lock times for battleships means it could actually fire, fly off and cloak.
Cov Ops cloakable. 30 second recloak delay is fair.
ROF would be slow but volley would be high thanks to Torpedos
Range would be shortish but that keeps them from being an uber weapon and keeps them tricky to fly thanks to smart bombs and support destroyers who could pop them. It gives more use to destroyers too which is a good thing.
I think if you made thoe changes SBs would be fun to fly, expensive to lose, and effective but counterable. ---
"Some say the best weapon is the weapon you never have to fire. I say.. the best weapon is the weapon you only have to fire once!" |

DNSBLACK
Gallente Dirt Nap Squad Dirt Nap Associates
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Posted - 2009.04.08 16:16:00 -
[990]
CCP Chronotis- IDEA. Since QR release and the over all torp users have been looking for some loving. I dont mind training additional skills to use torps. I started torps to level 5 when this change started to be talk about and by the time it hits I should be using them. I would like to see all my missle secondary skills apply to torps as well as the rigs that are for guild missles. All gun based boats have this advantage. By classifing Torps as guided missle you allow the Guided Missle Percision Skill and the efffecting rigs to be apart of a bombers sand box tool bag.
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Murashu
Agony's End
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Posted - 2009.04.08 16:20:00 -
[991]
Originally by: Malcanis
Candidly it sounds like you're against these changes just because they're changes. You're ignoring the HUGE capability these ships will have.
I'm only against these changes because it ruins my gameplay. I trained up SB because they were great at killing frigates/cruisers/assault frigates which is what I enjoy killing. My friends and I don't run around in 10-15 man gangs killing solo-ratting battleships, thats not how we enjoy playing.
Originally by: Malcanis
PS And people have been asking for "mini dreads" for a while. A T2 BS specifically designed to take out cap ships would be great.
And I am sure people would be happy if CCP added a NEW T2 BS with that design in mind. They arent doing that with the SB. They are taking a fun functional ship and changing it to fit someone elses gameplay just for the sake of changing it. Murashu Agony's End |

yani dumyat
Minmatar purple pot hogs Doctrine.
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Posted - 2009.04.08 16:22:00 -
[992]
Edited by: yani dumyat on 08/04/2009 16:45:24
Bomb Targeting Suggestion
A cov-ops could place a bomb targeting beacon in space visible by members of its fleet, any bombs dropped by the fleet would automatically steer towards the beacon and detonate at that point.
Similar in some respects to a special forces team using a laser guide to direct bombs from airplanes.
The beacon could be placed in space or attached to a ship, eg:
-> Place the beacon onto the central ship in a RR gang and lob void bombs
-> Place it in space near a gate camp and use your prefered type of damage bomb.
Possibly the bomber pilot would have to lock the beacon before he could use it. This would allow the devs to alter the risk / reward for using the beacons over normal bomb launching by altering the sig radius of the beacons.
It would also allow multiple beacons to be used if you want a spread of damage.
Anyways just a little thought 
Sig_________________________________________________________________________________
My alliance, corp, psychiatrist and parole officer claim no responsibility for my actions on these forums. |

SomeHardLovin
Furious Intentions
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Posted - 2009.04.08 17:33:00 -
[993]
I don't entirely get why humankind has mastered guided bombs but these advanced space faring races have not? Lobbing a can with a fuse lit seems so 1800's... ---
"Some say the best weapon is the weapon you never have to fire. I say.. the best weapon is the weapon you only have to fire once!" |

Charlie chop
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Posted - 2009.04.08 18:06:00 -
[994]
Originally by: SomeHardLovin I don't entirely get why humankind has mastered guided bombs but these advanced space faring races have not? Lobbing a can with a fuse lit seems so 1800's...
you forgot to mention they are attached to a engine that wont push those thing faster than 1500m/s in space.....thats lame
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Kagura Nikon
Minmatar M. Corp
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Posted - 2009.04.08 18:58:00 -
[995]
If you are unable to figure how to fire a bomb PRECISELy where you want after a few minutes testign on SIS, then you are mentaly chalanged enough so I can say.. give up on computers....
It's incredbly easy!!! ------------------------------------------------- If brute force doesn't solve your problem... you are not using enough
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Gartel Reiman
Civis Romanus Sum
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Posted - 2009.04.08 19:10:00 -
[996]
Originally by: Thaer Deathor
Originally by: Gartel Reiman
Originally by: Murashu This ship used to be a great solo ship but with the nerf won't even be able to kill a frigate or cruiser without support.
Post-QR, this is the case right now, regardless of the proposed changes. You can't really one-shot frigates any more, unless you catch them AFK and not moving (in which case you could kill them in anything really). In a one-on-one between a stealth bomber and a conventionally-fitted Rifter/Punisher, for example, the T1 frigate will win, because you can't kill them as quickly as they can kill you. Interceptors and AFs are just death wishes due to higher damage and better (speed/conventional) tanks. T1 cruisers will eat bombers too, since they will do similar if not better DPS than you which they won't have too much problem hitting you with, and have much much stronger tanks.
yeah cause cruisers and frigs can target and shoot at 100k+? good thinking. The whole purpose of a stealth bomber is that YOU pick your fights, t1 frigates wont win, we could warp out before they are even in range, assault frigates are also too slow, majority of targets will try mwd directly to you, making your missles hit perfectly. Goodbye ceptors,frigates,destroyers. seriously.
If you're starting from 100km away, then you can't put a point on the target, which means it's not a solo ship. You can't even try to instapop them as you could in a Zealot, say; since the travel time of the cruises means they can just warp out. Add to this the fact that it will take several volleys to pop a non-stationary frigate and you're talking close to a minute from when you decloak to when the ship is dead, if it decides to stick around.
Interceptors in particular, with their very low sig radius while MWDing, take extremely low amounts of damage from the cruises post-QR. I have had a bomber fire at me from 120km away while I was in a Crusader, and took about 20% of shield damage per volley while burning towards him. He didn't warp out in time, I was able to point him and take him down extremely quickly, ending up with well over half my armour left.
That aside, you can't really call anything a solo PvP ship if it isn't able to tackle the target; doubly so if it has delayed damage. And as you seem to appreciate, engaging from inside of 24km with a (current) bomber will result in you dying against just about any frigate or destroyer or cruiser or battlecruiser or battleship.
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Thenoran
Caldari Tranquility Industries
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Posted - 2009.04.08 19:53:00 -
[997]
Originally by: CCP Chronotis A small update:
The latest updated changes will be delayed in hitting sisi as a good chunk of us are on easter vacation currently.
The main difference from current sisi changes is the torpedo effective range has been increased and is now between 67 - 130km or so based on your fitting and torpedo choice.
In addition there has been some fittings tweaks to powergrid and cpu to the bombers as well as the increase to bomb velocity from 1,250 to 2,000 m/s.
We will post when sisi has been updated with this change or any other change happening on sisi with regards to the bombers.
Many thanks for the continued feedback.
For fighting Battleships, you might be getting there, but a lot of people including myself want something to remain, a Stealth Bomber variant of some sort that is effective against Frigates.
One of the things I like most about EVE is being able to move around cloaked, seek out a target of opportunity and kill it. There is much to be said about going at it solo, it makes the achievement that much more fun than being in a gang that does 90% of the work for you.
Before Quantum Rise, a Stealth Bomber, with care, skill and preparation could one volley T1 Frigates and untanked T2 Frigates. This gave it a very fun and unique role, as something of a Submarine, a role no other ship class can fill.
As you may have noticed, this role, both up close and from range has garnered quite some popularity. The fact we're looking at 30+ pages proves Stealth Bombers aren't as unpopular as CCP might think.
That you want to give a new role to a ship is understandable, but also keep in mind the people who use the Stealth Bomber as it was before Quantum Rise's missile nerf: an effective covert op frigate killer.
Being able to make your enemy go "wtf just happened?", especially if he's part of a fleet is priceless, the achievement nothing short of winsauce.
This role should be brought back.
If not with the current Stealth Bomber, than with another ship. Maybe a T2 variant of the Destroyer, as their T1 counterparts are also adept at killing Frigates.
It would be able to do 90-100% of it's raw damage to stationary Frigates, losing some damage when it starts to move. It should be able to one volley the same targets as the pre-QR Stealth Bomber, but only with care, skill and preparation. No scan resolution penalty, cloaking delay or sensor recalibration should be brought into the ship design. Its goal is to find a target, decloak, lock, fire, cloak and hope you get the kill, just like a Submarine. If it could target while cloak (only lock to see target's status), that would be even better.
It's not so much the Stealth Bomber I want to see remain as it is, but a more the pre-QR role it could fill. If not with the current ships, than with a new one.
Allow those who like to sneak around, wait patiently for a target and strike suddenly and without mercy, to have a ship that can fulfill this role.
As it is, currently I'm looking at having to for a Rapier, and I'd much much rather have pre-QR styled Stealth Bomber. ------------------------ Low-sec is like sailing along the coast of Somalia...
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yani dumyat
Minmatar purple pot hogs Doctrine.
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Posted - 2009.04.08 19:59:00 -
[998]
Originally by: Kagura Nikon If you are unable to figure how to fire a bomb PRECISELy where you want after a few minutes testign on SIS, then you are mentaly chalanged enough so I can say.. give up on computers....
It's incredbly easy!!!
Points and laughs at the person who can't use a spell checker but insults other peoples intelligence.
Sig_________________________________________________________________________________
My alliance, corp, psychiatrist and parole officer claim no responsibility for my actions on these forums. |

Sugarush
KIA Corp KIA Alliance
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Posted - 2009.04.08 20:45:00 -
[999]
Edited by: Sugarush on 08/04/2009 20:45:47
Originally by: Saibin Gias
What level was cov-ops, torp spec and pertinent missile support skills at for your graph? I appreciate you putting that graph together.
Covops 4 Guided Missile Precision 4 Target Navigation Prediction 4 Torps 5 Warhead Upgrades 4
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Lindsay Logan
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Posted - 2009.04.08 20:48:00 -
[1000]
Edited by: Lindsay Logan on 08/04/2009 20:50:00
Originally by: Sugarush Edited by: Sugarush on 08/04/2009 20:45:47
Originally by: Saibin Gias
What level was cov-ops, torp spec and pertinent missile support skills at for your graph? I appreciate you putting that graph together.
Covops 4 Guided Missile Precision 4 Target Navigation Prediction 4 Torps 5 Warhead Upgrades 4
Don't Guided Missile Precision only affect guided missiles, like Cruise and Heavy?
Aslo, how do Javelines comapre?
(Since it obvious T1 Faction Juggernauts are better the the Rages, maby Javlines will be better wrt range?)
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2009.04.08 21:09:00 -
[1001]
Originally by: Lindsay Logan Don't Guided Missile Precision only affect guided missiles, like Cruise and Heavy?
They are, as explicitly said in skill description. -- Thanks CCP for cu |

Strike Valheru
Caldari Divine Retribution Sons of Tangra
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Posted - 2009.04.08 21:29:00 -
[1002]
I hope by cheaper bombs you mean really really cheaper as in like 200k per bomb type of cheaper. Torps - interesting idea, but for paper ship to be so close, spells death.
Sig: Support the cause!!
http://sons-of-tangra.mybrute.com/ |

Sugarush
KIA Corp KIA Alliance
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Posted - 2009.04.08 21:54:00 -
[1003]
Originally by: Lindsay Logan Edited by: Lindsay Logan on 08/04/2009 20:50:00 Don't Guided Missile Precision only affect guided missiles, like Cruise and Heavy?
Aslo, how do Javelines comapre?
(Since it obvious T1 Faction Juggernauts are better the the Rages, maby Javlines will be better wrt range?)
Ah, you're right, I knew Guided Missile Precision affected how missiles hit smaller ships, but didn't bother to check if it affected torps or not. T2 Javelins have a longer range, (haven't had a chance to test their range yet,) but have lower damage than T1 ammo. Using them you sacrifice a good ammount of damage to stay at a much longer range.
Also, a nasty trend that I'm coming across is that the 15s recloak timer is pretty close to a death sentence. Multiple times I've been instalocked by battleships and and popped in 1 or 2 volleys, before I can align and warp out. You always have to be full speed aligned to warp out, otherwise you get shredded.
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HEPBHOE OKOH4AHUE
U.K.R.A.I.N.E United Legion
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Posted - 2009.04.08 22:32:00 -
[1004]
I suppose to change the Guided Missile Precision skill to affect torps too. Common torpedoes have an extensive explosion radius, bigger than battleship. Rage torpedoes got even bigger. Affecting this parameter with the skill will not make big sense in battleship warfare, but will affect bombers a lot, because will allow to fit only one target painter instead of two which is mandatory at the moment for the solo action. Reducing torpedoes explosion radius would not allow bombers to insta-pop frigates, but would allow to fight not only battleships. And I never understood why torps aren't affected with the Guided Missile Precision skill.
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Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2009.04.08 23:41:00 -
[1005]
Posting a few quick points because the last two pages have been filled with by people who haven't bothered to read the thread and are basing their comments on out of date info.
1: The newest tweaks will allow torps to hit from 67km to 130km depending on torp type and ship load out. They will also allow bombs to hit from 30km. The torp explosion velocity bonus has been retained.
2: These latest tweaks have NOT hit the test server yet due to Easter vacations.
Now as a side note, someone above stated that we have a 30+ page thread of people protesting the SB changes. That is, of course, wildly inaccurate. What we DO have is a 30+ page thread that contains:
Roughly 6 people posing over and over again protesting the changes, making fairly accurate statements about the current SBs capabilities and saying they prefer it the way it is.
A couple of dozen people making one time posts complaining and making completely inaccurate claims about current SB performance and capabilities, proving they rarely if ever actually fly the ship. (Making inane statements like "The current SB can easily kill frigs and ceptors because they MWD directly at the SB and your cruise missiles will do full damage.)
A large number of posts by people who have their own pet theory and no clear understanding of how the currently proposed changes will actually make the ship perform. Most of these haven't bothered to read the updates to the changes scattered throughout the thread as testing proceeded.
Several people who have actually tested the current changes on SISI, calculated what the new ranges and flight times will be, graphed out the actual damage in actual combat, and are generally pretty damn happy with the results.
A large number of people who approve of the re-emphasis on the SBs role as an anti-bs platform.
So please don't make inaccurate statements about this being a 30+ page thread against the proposed SB changes. That is simply not the case.
===== Yeah, VC is back, and we have a bone to pick with you. |

Adeena Torcfist
Caldari Dark Underground Forces
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Posted - 2009.04.09 00:40:00 -
[1006]
Edited by: Adeena Torcfist on 09/04/2009 00:41:29 i've been on the test server actually testing the Stealth bomber. As it stands, ive found out, that i can sneak into a system, warp to a belt, fly up to a hauler or Hulk that is mining/hauling, uncloak, lock target & 1 volley a ship, & fly off before the ship that is tanking the rats has a chance to lock me.
Ive found out that 3 Target painter & 1 scram do the job pretty well, & as soon as ive got my kill, i can warp out.
Ive also found that a rapier suprise attacking a cruiser, dampening, webbing scramming & target painting, while i fire away also has some pretty nice results, with most ships unable to move or return fire. this setup requires some damps of my own. so the way i see it, the ship goes pretty well either solo or in a small gang, depending on the situation, & what sort of risk im willing to take, and what it is im actually trying to acheive.
Only thing id like to see changed, is the ability to fit cruise launchers also. other than that, as it stands right now, im happy & look forward to this being implemented.
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Sophie Deathor
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Posted - 2009.04.09 00:48:00 -
[1007]
Edited by: Sophie Deathor on 09/04/2009 00:51:58
Originally by: Ranger 1 Posting a few quick points because the last two pages have been filled with by people who haven't bothered to read the thread and are basing their comments on out of date info.
1: The newest tweaks will allow torps to hit from 67km to 130km depending on torp type and ship load out. They will also allow bombs to hit from 30km. The torp explosion velocity bonus has been retained.
2: These latest tweaks have NOT hit the test server yet due to Easter vacations.
Now as a side note, someone above stated that we have a 30+ page thread of people protesting the SB changes. That is, of course, wildly inaccurate. What we DO have is a 30+ page thread that contains:
Roughly 6 people posing over and over again protesting the changes, making fairly accurate statements about the current SBs capabilities and saying they prefer it the way it is.
A couple of dozen people making one time posts complaining and making completely inaccurate claims about current SB performance and capabilities, proving they rarely if ever actually fly the ship. (Making inane statements like "The current SB can easily kill frigs and ceptors because they MWD directly at the SB and your cruise missiles will do full damage.)
A large number of posts by people who have their own pet theory and no clear understanding of how the currently proposed changes will actually make the ship perform. Most of these haven't bothered to read the updates to the changes scattered throughout the thread as testing proceeded.
Several people who have actually tested the current changes on SISI, calculated what the new ranges and flight times will be, graphed out the actual damage in actual combat, and are generally pretty damn happy with the results.
A large number of people who approve of the re-emphasis on the SBs role as an anti-bs platform.
So please don't make inaccurate statements about this being a 30+ page thread against the proposed SB changes. That is simply not the case.
so basically you summarised this whole thread and didnt provide anything usefull at all. thanks. also, what is inane? most of us dont post with a dictionary at our side.
I would still like the stealth bombers to stay the same, or give the option to put torps on for those people who want to relegate this ship to a fleet ship. as i said, if i wanted to fly a ship that was only made for fleets and gangs, i would fly an interdictor. but obviously im not going to and i dont want to.
Please consider using a Destroyer as a torpedo platform, dont ruin the stealth bomber. PLEASEE
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Charlie chop
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Posted - 2009.04.09 01:42:00 -
[1008]
Originally by: Ranger 1 Posting a few quick points because the last two pages have been filled with by people who haven't bothered to read the thread and are basing their comments on out of date info.
1: The newest tweaks will allow torps to hit from 67km to 130km depending on torp type and ship load out. They will also allow bombs to hit from 30km. The torp explosion velocity bonus has been retained.
2: These latest tweaks have NOT hit the test server yet due to Easter vacations.
Now as a side note, someone above stated that we have a 30+ page thread of people protesting the SB changes. That is, of course, wildly inaccurate. What we DO have is a 30+ page thread that contains:
Roughly 6 people posing over and over again protesting the changes, making fairly accurate statements about the current SBs capabilities and saying they prefer it the way it is.
A couple of dozen people making one time posts complaining and making completely inaccurate claims about current SB performance and capabilities, proving they rarely if ever actually fly the ship. (Making inane statements like "The current SB can easily kill frigs and ceptors because they MWD directly at the SB and your cruise missiles will do full damage.)
A large number of posts by people who have their own pet theory and no clear understanding of how the currently proposed changes will actually make the ship perform. Most of these haven't bothered to read the updates to the changes scattered throughout the thread as testing proceeded.
Several people who have actually tested the current changes on SISI, calculated what the new ranges and flight times will be, graphed out the actual damage in actual combat, and are generally pretty damn happy with the results.
A large number of people who approve of the re-emphasis on the SBs role as an anti-bs platform.
So please don't make inaccurate statements about this being a 30+ page thread against the proposed SB changes. That is simply not the case.
some of what he says is right. i fly a SB and i KNOW for SURE that, as it is right now in TQ, it is a complete mediocre ship (after the missile neft). i am looking forward for this changes.
there are posts that say that the current stealth bomber is a solo killer and can fight vs interceptors and AF... you are either absolutely insane or dont know WTF you're talking about.
even if they have MWD fitted the factor for speed completely screws with cruise dmg. even AF with AB going at over 700m/s and a decent tank will be able to tank you and kill you no matter how far you are.
GJ CCP at reworking this ship. dont let unfunded and untested claims get to you.
bring the change.
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Becq Starforged
Minmatar Ship Construction Services Ushra'Khan
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Posted - 2009.04.09 02:10:00 -
[1009]
Giving the ship a massive alpha-strike is well and good, but I'm concerned that with no tanking capabilities to speak of, the bomber becomes little more than an alpha-strike costing over 40m or so.
Obviously, giving the bomber massive hitpoints or resists isn't in keeping with the concept of the ship, nor is speed tanking (leave that to interceptors and, to a lesser extent, other frigs). Instead, why not make them size tanks?
The database has what looks like a perfect item for this; an 'active stealth' module, which reduces the ship's sig radius by a healthy chunk. This would increase lockon time for all opposing ships, as well as reducing the effectiveness of incoming attacks -- unless the hostile force countered with painters.
I think this would be an excellent fit for bombers, and would go a long way toward making them able to take up their proposed anti-BS role. They would be better equipped to harrass unescorted large ships, yet would still remain vulnerable to frigates or gangs with target painters.
-- Becq Starforged
The Flame of Freedom Burns On! |

Sophie Deathor
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Posted - 2009.04.09 02:12:00 -
[1010]
Edited by: Sophie Deathor on 09/04/2009 02:13:53
Originally by: Charlie chop
dont let unfunded and untested claims get to you.
Unfunded?, ive been paying for months just to get the skills for this, and now that im there they are going to change it into something completely undesirable? UN FUNDED??? why waste money on this **** if its not going to be what we originally thought? you downie
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Charlie chop
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Posted - 2009.04.09 02:31:00 -
[1011]
Edited by: Charlie chop on 09/04/2009 02:34:23
Originally by: Sophie Deathor Edited by: Sophie Deathor on 09/04/2009 02:13:53
Originally by: Charlie chop
dont let unfunded and untested claims get to you.
Unfunded?, ive been paying for months just to get the skills for this, and now that im there they are going to change it into something completely undesirable? UN FUNDED??? why waste money on this **** if its not going to be what we originally thought? you downie
i hope you dont call yourself a SB pilot...if you were, you would welcome the change, adapt and keep on killing people, with some emphasis on ADAPT! right now ide be surpriced if you get any kills at all.
you can use covert ops, you can shoot TORPS at the same RANGE you can shoot cruise missiles now, you have more Fitting chances, more use, 500 DPS, 130km range, and specially... you finally get a REAL purpose than just killing t1 frigs.
any other ship can do better the job you do now with the current SB. popping a frig? meh
What about Killing Bs with a FRIG.. now that sounds sexy
i can just imagine the despair of my enemies once they see their health bar droping while they pour everything they got at my team and no results.
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Sophie Deathor
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Posted - 2009.04.09 03:21:00 -
[1012]
Originally by: Charlie chop Edited by: Charlie chop on 09/04/2009 02:46:43
Originally by: Sophie Deathor Edited by: Sophie Deathor on 09/04/2009 02:13:53
Originally by: Charlie chop
dont let unfunded and untested claims get to you.
Unfunded?, ive been paying for months just to get the skills for this, and now that im there they are going to change it into something completely undesirable? UN FUNDED??? why waste money on this **** if its not going to be what we originally thought? you downie
lol... use PLEX Downie.. no need to spend your Precoius Money unless youre too lazy and need an excuse with which to whine about.
i hope you dont call yourself a SB pilot...if you were, you would welcome the change, adapt and keep on killing people, with some emphasis on ADAPT! right now ide be surpriced if you get any kills at all.
you can use covert ops, you can shoot TORPS at the same RANGE you can shoot cruise missiles now, you have more Fitting chances, more use, 500 DPS, 130km range, and specially... you finally get a REAL purpose than just killing t1 frigs.
any other ship can do better the job you do now with the current SB. popping a frig? meh
What about Killing Bs with a FRIG.. now that sounds sexy
i can just imagine the despair of my enemies once they see their health bar droping while they pour everything they got at my team and no results.
edit:
some people complain about money spent...wtf? if you spent the entire time sitting on a station without having fun by using everything the game has to offer and actually give some use to that money, its not ccp's fault. yes i spent a lot of time training for sb ( im still training into them as i want to use ALL the 4 SB) but gues what? i had fun. and i will gladly spend another month training torps and finding new tactics to use with my Hound.
yeah because we all spend 8 hours a day ratting.
Seriously, i would just like it if they instead would make a destoryer torpedo boat, just think about it, im not suggesting totally scrapping the idea. just fixing it so that it doesnt affect a well loved ship already
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CCP Mitnal
C C P

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Posted - 2009.04.09 03:38:00 -
[1013]
Cleaned.
Please remember to post with respect towards fellow players.
Mitnal Community Representative CCP Hf, EVE Online Contact us |
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Charlie chop
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Posted - 2009.04.09 03:55:00 -
[1014]
Originally by: CCP Mitnal Cleaned.
Please remember to post with respect towards fellow players.
understood. srry 
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Sophie Deathor
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Posted - 2009.04.09 03:55:00 -
[1015]
Originally by: CCP Mitnal Cleaned.
Please remember to post with respect towards fellow players.
maybe you could contact one of the people responsible for this change, and suggest making a new class based on destroyer hulls. rather than relegating Stealth bombers to a fleet role.
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Mirana Niranne
Rabid Ninja Space Monkey Inc.
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Posted - 2009.04.09 04:45:00 -
[1016]
Originally by: Sophie Deathor
Originally by: CCP Mitnal Cleaned.
Please remember to post with respect towards fellow players.
maybe you could contact one of the people responsible for this change, and suggest making a new class based on destroyer hulls. rather than relegating Stealth bombers to a fleet role.
Explain to me why you would even bother bringing them into a fleet? Can they out DPS a Battleship? Battleships are great against other battleships, and they insure for full price. At the range you'll be, any sniper BS worth his salt is going to take you out in 1 volley, and if you get in close you're drone fodder. In fact, any BS with beams, rails, or howitzers, never mind the sniper.
Bombers are SLOW and have no tank.
Unless bombers are given a potent defense against battleships, you're better off bringing a battleship to a fleet fight, so really, there's still no point in fielding them in fleets.
Phear the PHAIL |

Friggz
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Posted - 2009.04.09 04:48:00 -
[1017]
The only reason this thread is such an issue at all is because CCP refuses to reasonable. There is NO reason the torp bomber can't be a new ship. There is NO reason they can't allow us to choose to fit either cruise missiles or torps on the current bomber.
For me, this isn't about if the new torp bomber is better or worse, or if its a good idea or not, or how viable it is. I'm sure the final version of the new bomber will be fine at doing what its designed to do. In fact, I think its a good idea overall and would be a welcome addition to the current line up of covert ships.
What this IS about having is an established and beloved ship type taken away for no reason by the developers who refuse to listen to their player base adamantly protesting it. If CCP strongly feels the current bomber is too powerful (A notion I feel most would disagree with), then find a way to balance it, even if you have to reduce the current bonuses to cruise missiles, but don't take our ship away from us.
I know CCP is listening. What I'd like to see is for them to start caring.
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Sophie Deathor
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Posted - 2009.04.09 05:43:00 -
[1018]
Edited by: Sophie Deathor on 09/04/2009 05:45:05
Originally by: Mirana Niranne
Originally by: Sophie Deathor
Originally by: CCP Mitnal Cleaned.
Please remember to post with respect towards fellow players.
maybe you could contact one of the people responsible for this change, and suggest making a new class based on destroyer hulls. rather than relegating Stealth bombers to a fleet role.
Explain to me why you would even bother bringing them into a fleet? Can they out DPS a Battleship? Battleships are great against other battleships, and they insure for full price. At the range you'll be, any sniper BS worth his salt is going to take you out in 1 volley, and if you get in close you're drone fodder. In fact, any BS with beams, rails, or howitzers, never mind the sniper.
Bombers are SLOW and have no tank.
Unless bombers are given a potent defense against battleships, you're better off bringing a battleship to a fleet fight, so really, there's still no point in fielding them in fleets.
well they obviously arent worth anything in a 1v1 role, so they are only usefull for blobs and gangs and other lame stuff
Originally by: Friggz The only reason this thread is such an issue at all is because CCP refuses to reasonable. There is NO reason the torp bomber can't be a new ship. There is NO reason they can't allow us to choose to fit either cruise missiles or torps on the current bomber.
For me, this isn't about if the new torp bomber is better or worse, or if its a good idea or not, or how viable it is. I'm sure the final version of the new bomber will be fine at doing what its designed to do. In fact, I think its a good idea overall and would be a welcome addition to the current line up of covert ships.
What this IS about having is an established and beloved ship type taken away for no reason by the developers who refuse to listen to their player base adamantly protesting it. If CCP strongly feels the current bomber is too powerful (A notion I feel most would disagree with), then find a way to balance it, even if you have to reduce the current bonuses to cruise missiles, but don't take our ship away from us.
I know CCP is listening. What I'd like to see is for them to start caring.
couldnt agree more, i dont see why this shouldnt be a destroyer with torp launches, i mean whats the current use of a destroyer? light indy..... fail.
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HEPBHOE OKOH4AHUE
U.K.R.A.I.N.E United Legion
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Posted - 2009.04.09 09:11:00 -
[1019]
Edited by: HEPBHOE OKOH4AHUE on 09/04/2009 09:14:54 The most strange thing is that all this discussion do not explain the planned role of the SB.
CCP says: "This will be an anti-battleship missile boat with cloak"
Player says: "Cruise missiles can't help now to defend against inties and even frigs. With torps the situation goes worse"
CCP says: "This will be an anti-battleship missile boat with cloak. We know what we do, say how do you like it."
Player says: "With torps the situation become a nightmare! Yes, BS are getting more damage, but everybody smaller getting almost zero!"
CCP says: "This will be an anti-battleship missile boat with cloak. We know what we do. Here yours missile explosion bonus. Say how do you like it."
Player says: "Oh, great. But what to do with inties!?"
Is it possible to make an agreement between CCP and players? Smth like: "CCP precisely describes the planned role for the vessel and players are helping CCP to fit it into the role."
Because current situation looks like the devs talking with players using different languages. As for me, I am sure that SB is a tool of terror. Disrupting logistics and mining first of all. Flying solo or in a very small gangs of 2-3 ships at the enemy terrintory for weeks deeply behind the front of war. But all comments from CCP tells me that this should be a blobbing kamikadze, being popped up shortly after it decloaks. I'm absolutelu sure that CCP will not give SBs the damage output enough to kill a BS in 10 seconds by a pack of three frigates, because it will affect a lot all smaller ships. Without such damage bombers can not pretend to the "anti-battleship" role without being a member of the 7-15 ships gang. But the same gang of the assault frigates can do this job better with less chance to be killed. I always suggested that such submarine as stealth bomber should be able to kill or at least hit without giving a chance to strike back. I've offered a variant how to make SB's the real anti-battleship role not giving it the imbalanced firepower, but didn't met any reaction.
I am confused a lot. Say something, pls.
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Thenoran
Caldari Tranquility Industries
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Posted - 2009.04.09 09:11:00 -
[1020]
Originally by: Friggz The only reason this thread is such an issue at all is because CCP refuses to reasonable. There is NO reason the torp bomber can't be a new ship. There is NO reason they can't allow us to choose to fit either cruise missiles or torps on the current bomber.
For me, this isn't about if the new torp bomber is better or worse, or if its a good idea or not, or how viable it is. I'm sure the final version of the new bomber will be fine at doing what its designed to do. In fact, I think its a good idea overall and would be a welcome addition to the current line up of covert ships.
What this IS about having is an established and beloved ship type taken away for no reason by the developers who refuse to listen to their player base adamantly protesting it. If CCP strongly feels the current bomber is too powerful (A notion I feel most would disagree with), then find a way to balance it, even if you have to reduce the current bonuses to cruise missiles, but don't take our ship away from us.
I know CCP is listening. What I'd like to see is for them to start caring.
The fact there are 30+ pages of SB pilots agreeing with you should say something shouldn't it? ------------------------ Low-sec is like sailing along the coast of Somalia...
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Jarne
Increasing Success by Lowering Expectations Vanguard.
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Posted - 2009.04.09 09:13:00 -
[1021]
One question (if it hasn't been asked already):
Will the ability to fit CovOps Cloak mean that the Stealth Bombers will loose the big scan resolution penalty from the inferior cloaks and thus be able to lock way quicker instantly after decloaking? - Success=Achievements/Expectations
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Karthak Deth
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Posted - 2009.04.09 09:16:00 -
[1022]
How would it be to change the whole SB - thing more drastically? I'm okay with torps and 20km range... but I'm not okay with the fact, that it doesn't change anything.
Maybe we have like 1000 or 2000 more volley dmg now, but how much more volleys do we have? - None
How much more time do we have? - More time? We have even less, cause we must fly into short range... We'll die even faster
So I think we must rethink the idea of the SB itself... is it really just there to deal massive dmg? I thought a SB is there to take out a target! And even with these changes... we won't ever take out a target! It must be possible that 3 or 5 stealth bombers in a group, overwhelm every battleship.
To achieve that, why don't you just change the way those torps work for Stealth Bombers? I mean something like: - Reducing enemy dmg resistance by 10% per level
I don't know if this is possible at all, but THIS would bring a change! Otherwise how would a stealth bomber kill a Abbadon for example? We're talking about 250.000 effective HP in a bad case ... and resistances of about 60% or 70% with that even my 5000dmg volley would be only a little larger peanut...
Or multiply the dmg when hitting a large target or something... like BS get 3 times more dmg and frigates only get 10% of dmg... something like that. Then you can focus the role of the SB.
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Vigaz
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Posted - 2009.04.09 10:19:00 -
[1023]
All the sisi SBs have the same weapon type with torp racial damage bonus and a velocity bonus, it's fair? I dont think so.
We still have different values for the base attributes of the ship.
Manticore has the biggest sig radius (more damage taken under attack, and faster lock from the enemies)
Manticore has the worst base speed (low speed means more damage taken)
Manticore has the worst scan resolution (more time to lock and fire=less damage done)
Who cares if the manticore can lock from 88km (this is the only plus of a manticore)? the max Javelin torp range with 2 rig + all skills @ 5 is less than 70km! An Hound (worst lock range in the SB class) without a sensor booster or a fleet booster can lock a target from 68,5Km! to reach 70km targeting range you only need to train information warfare @ lvl1 (donĘt even try to sell me that a SB fitted for long range will not be in a fleet/small gang). So at the end we can see: Hound/Purifier/Nemesis have the same long range ability of the Manticore, but with better speed, better scan res, better sig radius, better agility.
This is wrong, I cannot see any reason to fly Manticore over another SB.
Caldari has range to balance the low speed/low scan res/ bigger sig/etc... In this case I cant see a balance in the SB class.
To fix the base attributes, I propose this change:
Torp velocity bonus for Hound 20% (100% velocity @lvl5 - javelin with 2 rigs @ 70km), 22,5% (112,5% = max javelin with 2 rig = 79km) for Purifier and Nemesis, and 25% (125% = max javelin with 2 rigs 88km) for Manticore.
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Thenoran
Caldari Tranquility Industries
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Posted - 2009.04.09 10:20:00 -
[1024]
Originally by: Jarne One question (if it hasn't been asked already):
Will the ability to fit CovOps Cloak mean that the Stealth Bombers will loose the big scan resolution penalty from the inferior cloaks and thus be able to lock way quicker instantly after decloaking?
Covert Ops cloaks have no scan resolution penalties, but the Recon Ships do have a 5-6 second sensor recalibration delay (Covert Ops cloak shouldn't have any IMO). Not sure if SB gets that in return. ------------------------ Low-sec is like sailing along the coast of Somalia...
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Gartel Reiman
Civis Romanus Sum
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Posted - 2009.04.09 11:59:00 -
[1025]
Originally by: HEPBHOE OKOH4AHUE CCP says: "This will be an anti-battleship missile boat with cloak"
Player says: "Cruise missiles can't help now to defend against inties and even frigs. With torps the situation goes worse... With torps the situation become a nightmare! Yes, BS are getting more damage, but everybody smaller getting almost zero!... But what to do with inties!?"
Is it possible to make an agreement between CCP and players? Smth like: "CCP precisely describes the planned role for the vessel and players are helping CCP to fit it into the role."
As you posted yourself, it's pretty clear what the role of the stealth bomber is meant to be - a frigate-sized ship delivering heavy damage to large targets, and the ability to move stealthily. "An anti-battleship missile boat with cloak" as you put it.
As for dealing with interceptors - I would never have expected a ship classed as a bomber to excel at hitting small, fast targets. What we're seeing now is really what the SBs ought to have been from the very start. As for how to deal with interceptors - use anti-support snipers, Curses, droneboats with Warrior IIs, heavy neuts, etc. The current cruise SBs can't hit inties for any real damage anyway, and as I implied I don't believe that a bomber should be effective against frigates, especially ceptors.
Torps aren't that much of a nightmare, since it's not just a simple matter of everything smaller getting zero damage. With roughly double the base damage of a cruise bomber (probably slightly more depending on balancing of fittings), you can afford to attack things with 50% damage reduction and will be doing at least as much damage as you would have previously (assuming the cruises hit perfectly). That's 225m, so every battlecruiser will take more damage from torps than current bombers; plus cruisers with a couple of painters on them will be taking similar damage to before.
Considering the role of the bomber to deal heavy damage (for a frig) to large ships from range, this sounds exactly right to me - especially as current cruise bombers aren't actually that effective against frigates anyway as they deal vastly reduced damage (any bomber will lose to e.g. a standard-fitted Rifter if he lets the Rifter get a point on him).
So overall this is just massive win, losing a small niche where the bomber wasn't really effective and gaining the ability to do more damage against appropriate targets, to the point where stealth bombers decloaking can be a viable threat to targets rather than a small addition in DPS as they are now.
Quote: As for me, I am sure that SB is a tool of terror. Disrupting logistics and mining first of all. Flying solo or in a very small gangs of 2-3 ships at the enemy terrintory for weeks deeply behind the front of war.
There's a post above by someone saying that the new torp SBs can warp to a belt cloaked, instapop a (double-painted) mining barge/hauler and warp out. So solo, stealthy disruption will still work.
Quote: But all comments from CCP tells me that this should be a blobbing kamikadze, being popped up shortly after it decloaks...
That's not what I got from it. Rather, they should be used as part of a mixed gang, a stealthy gang ideally. They're perfect paired up with recon ships; the recons can easily take out frigates and destroyers, while the bombers do heavy damage to larger ships from 50km+, protected by the recons' ewar. A pair of bombers coupled with a Rapier and/or Arazu will be amazing.
Even without ewar support from the recons, bombers can engage from outside of drone control range meaning that they need only avoid primary weapons fire. Against and close-range ships or long-range battleships this should be easy enough; against anti-support snipers they will die horribly - as it should be. I really like the idea of making bigger ships vulnerable to something they cannot innately deal with that well!
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Irida Mershkov
Gallente War is Bliss
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Posted - 2009.04.09 12:03:00 -
[1026]
Edited by: Irida Mershkov on 09/04/2009 12:04:29
Originally by: Karthak Deth
How much more time do we have? - More time? We have even less, cause we must fly into short range... We'll die even faster
Burn closer using Covert Ops cloak, fit sensor damps with scan resolution scripts, or bring a Keres/Arazu which is packing with them, that'll buy you a LOT of extra time.
Edit: I think a lot of people are still getting the mentality that these ships should be flown solo or in small wolf-packs of bombers, would they be effective? Maybe, but in a mixed gang or a Cloaky Cloaky gang they'd be cruel.
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Gartel Reiman
Civis Romanus Sum
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Posted - 2009.04.09 12:17:00 -
[1027]
Originally by: Karthak Deth I'm okay with torps and 20km range...
It's not 20km because of the massive range bonuses. You're looking at something more like 60-70km with normal torps (thus 110km with Javelins). Which is quite the difference.
Quote: I'm not okay with the fact, that it doesn't change anything.
Maybe we have like 1000 or 2000 more volley dmg now, but how much more volleys do we have? - None
How much more time do we have? - More time? We have even less, cause we must fly into short range... We'll die even faster
Given your misunderstanding of the range this is understandable - but not only is the volley damage slightly increased, the rate of fire goes up too and fittings are looking more CPU-friendly (more damage mods) to the point where you can realistically do over double the raw DPS with torps than the current cruise bombers.
And being able to deliver this damage outside the range of any short-range weapons systems, at a point where it will take dedicated anti-support snipers to hit you (because long-range battleship turrets shouldn't be able to track a frigate at 70km), is really good; especially as at that range, an unbonused range-scripted RSD should keep you safe from just about anything single opponent.
Quote: So I think we must rethink the idea of the SB itself... is it really just there to deal massive dmg? I thought a SB is there to take out a target! And even with these changes... we won't ever take out a target!
I've always considered that the role of a frigate-sized bomber is to do heavy damage to large/stationary targets from a small delivery package. Which is exactly what we get now - incredible raw damage from a frigate that's difficult to apply to other smaller ships but can actually be troublesome for the larger ships (instead of the current ~200-250 DPS, which you could do with a tanked/sniper T1 cruiser).
Quote: It must be possible that 3 or 5 stealth bombers in a group, overwhelm every battleship.
If you're doing 500 DPS each, which seems to be a realistic if not conservative figure, then that's 1500-2500 DPS, and with a single painter that battleship will be receiving full damage from them (you may need to get him webbed, though, which could be problematic). You will definitely be able to take him down with that kind of raw damage output; the main problem is staying alive yourself. If you're in a fleet with just bombers, you could probably do reasonably well with scan-res-scripted RSDs and a few ECMs shared between you, so he would have real problems locking you (and just warp out and back in if his drones get your attention). Ideally though, you'd have some dedicated tackler, and thus have the luxury of sitting out 50km or more away and projecting that DPS from a fairly safe range until the BS dies. For extra safety use Javelins from 100km to avoid drone aggro.
Quote: Otherwise how would a stealth bomber kill a Abbadon for example? We're talking about 250.000 effective HP in a bad case ... and resistances of about 60% or 70% with that even my 5000dmg volley would be only a little larger peanut...
The issues that stealth bombers have here are no different to those that any other ship would have. The fact remains that two stealth bombers will do roughly the damage of one battleship - so if you're saying "how will my fleet of 3-5 SBs kill an Abaddon" you might also ask "how will two battleships kill an Abaddon?"
Of course the main difference is the staying power of the bombers - as it should be. They can't go toe-to-toe and just tank the damage, they need to rely on avoiding damage rather than absorbing it. Fire from range with RSDs to keep you safe, or pop the drones first then orbit at 500m.
What you are proposing is ridiculously overpowered. Bombers can now do good damage to large ships, which is balanced by their own vulnerability - something that can be mitigated by tactics and good fleet balance.
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Gartel Reiman
Civis Romanus Sum
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Posted - 2009.04.09 12:24:00 -
[1028]
Originally by: Thenoran
Originally by: Jarne One question (if it hasn't been asked already):
Will the ability to fit CovOps Cloak mean that the Stealth Bombers will loose the big scan resolution penalty from the inferior cloaks and thus be able to lock way quicker instantly after decloaking?
Covert Ops cloaks have no scan resolution penalties, but the Recon Ships do have a 5-6 second sensor recalibration delay (Covert Ops cloak shouldn't have any IMO). Not sure if SB gets that in return.
My understanding is that the SBs retain their "no sensor recalibration" bonus, so they can start relocking immediately after decloaking, even with the Covops cloak which natively has a 10s (6s with Cloaking 4) recalibration time.
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Vigaz
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Posted - 2009.04.09 12:32:00 -
[1029]
Originally by: Gartel Reiman
Originally by: Karthak Deth I'm okay with torps and 20km range...
It's not 20km because of the massive range bonuses. You're looking at something more like 60-70km with normal torps (thus 110km with Javelins). Which is quite the difference.
In sisi 70km with javelins without rigs is just impossible, where did u find that information? does CCP buffed the velocity bonus in sisi today?
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Gartel Reiman
Civis Romanus Sum
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Posted - 2009.04.09 12:43:00 -
[1030]
Originally by: Friggz The only reason this thread is such an issue at all is because CCP refuses to reasonable. There is NO reason the torp bomber can't be a new ship. There is NO reason they can't allow us to choose to fit either cruise missiles or torps on the current bomber.
It's because the stealth bomber at present is effectively broken, and is not fulfilling its proper role. This has been the case with other ships in the past, and when that happens they get changed appropriately. It should be clear from this thread, and the name of the ship class, that CCP always intended the SB to be good at dealing heavy damage to larger targets. It is unfortunate that the ships were always dreadful in this role (such low damage output that anything bigger than a cruiser could effectively shrug it off) and yet until QR were actually quite good at popping frigates. Consequently people began to understand the SB's role as that of insta-popping interceptors (the 50m explosion radius of the missiles certainly played into this (mis?)conception).
However, along with QR came a general balancing of game mechanics in that weapons that weren't meant to hit smaller things as well as they had done were brought back in line. This left the stealth bomber (as it presently is), in a bit of a limbo; it is unable to hit frigate-class ships effectively, and it does such low damage (about the same as a Taranis/Ishkur/no-damage-mod Arbitrator/sniper Moa/etc) that battlecruisers and battleships are not overly troubled by it. It only really proves to be effective against tackled/no-MWD cruisers and destroyers, which is pretty limited (though its range, coupled with the proliferation of Falcons, makes it at least a deterrent in this regard).
So because the ship is not performing in its role at all well, and it's not even able to do it's accidental alternative role any more, it's being improved to the point where it will be much more effective at doing what it's supposed to.
I see your point (assuming that you've found some way to use stealth bombers that you're happy with ), but imagine a similar hypothetical situation - something like the Sansha ships change (armor tank -> shield tank) happens in reverse, so a bunch of ships end up losing midslots and gaining lows. If you had not in fact been using these slots to tank but instead had setups where you loaded them with unbonused ewar, then you'd probably be upset at losing this ability, and might well make a post like this petitioning CCP to keep the ships as they were and introduce a new type. However, the changes are made based on how well these ships do what they're meant to do, and I'm sure only limited consideration is given to any "makeshift" roles they've been adapted for.
This isn't the first time there have been drastic changes to a group of ships either, and in those precedent cases the old ships were always fixed up.
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Gartel Reiman
Civis Romanus Sum
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Posted - 2009.04.09 12:49:00 -
[1031]
Originally by: Vigaz
Originally by: Gartel Reiman
Originally by: Karthak Deth I'm okay with torps and 20km range...
It's not 20km because of the massive range bonuses. You're looking at something more like 60-70km with normal torps (thus 110km with Javelins). Which is quite the difference.
In sisi 70km with javelins without rigs is just impossible, where did u find that information? does CCP buffed the velocity bonus in sisi today?
It's increased in the latest round of changes, which haven't made it onto Sisi yet (source): Originally by: CCP Chronotis A small update:
The latest updated changes will be delayed in hitting sisi as a good chunk of us are on easter vacation currently.
The main difference from current sisi changes is the torpedo effective range has been increased and is now between 67 - 130km or so based on your fitting and torpedo choice.
In addition there has been some fittings tweaks to powergrid and cpu to the bombers as well as the increase to bomb velocity from 1,250 to 2,000 m/s.
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Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2009.04.09 13:28:00 -
[1032]
Bonus points to Vigaz though. At least he is out there testing, he just missed the update about the latest changes not being on Sisi yet. ===== Yeah, VC is back, and we have a bone to pick with you. |

Vigaz
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Posted - 2009.04.09 13:56:00 -
[1033]
I miss the CCP update information. 
67 km with t1 torp sounds very good to me. Even better than I expected. ;)
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Murashu
Agony's End
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Posted - 2009.04.09 14:42:00 -
[1034]
Originally by: Ranger 1
Will fleet work be its primary role? No, probably not.
Please explain to me how the new SB will be able to primarily solo it's new intended target? I've been on Sisi everynight trying to convince myself that the new SB is still worth flying solo but I just don't see it. Yes I can solo a retriever in low sec mining but honestly, how many of those do you come across everyday? Are mining barges really our new intended target? Seriously?
To effectively kill a BS and survive, the new SB will require a fleet. Murashu Agony's End |

Thenoran
Caldari Tranquility Industries
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Posted - 2009.04.09 14:53:00 -
[1035]
Originally by: Murashu
Originally by: Ranger 1
Will fleet work be its primary role? No, probably not.
Please explain to me how the new SB will be able to primarily solo it's new intended target? I've been on Sisi everynight trying to convince myself that the new SB is still worth flying solo but I just don't see it. Yes I can solo a retriever in low sec mining but honestly, how many of those do you come across everyday? Are mining barges really our new intended target? Seriously?
To effectively kill a BS and survive, the new SB will require a fleet.
And pray you don't get primaried the second you decloak. ------------------------ Low-sec is like sailing along the coast of Somalia...
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CrestoftheStars
Caldari Recreation Of The World
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Posted - 2009.04.09 14:58:00 -
[1036]
Originally by: Karthak Deth How would it be to change the whole SB - thing more drastically? I'm okay with torps and 20km range... but I'm not okay with the fact, that it doesn't change anything.
Maybe we have like 1000 or 2000 more volley dmg now, but how much more volleys do we have? - None
How much more time do we have? - More time? We have even less, cause we must fly into short range... We'll die even faster
So I think we must rethink the idea of the SB itself... is it really just there to deal massive dmg? I thought a SB is there to take out a target! And even with these changes... we won't ever take out a target! It must be possible that 3 or 5 stealth bombers in a group, overwhelm every battleship.
To achieve that, why don't you just change the way those torps work for Stealth Bombers? I mean something like: - Reducing enemy dmg resistance by 10% per level
I don't know if this is possible at all, but THIS would bring a change! Otherwise how would a stealth bomber kill a Abbadon for example? We're talking about 250.000 effective HP in a bad case ... and resistances of about 60% or 70% with that even my 5000dmg volley would be only a little larger peanut...
Or multiply the dmg when hitting a large target or something... like BS get 3 times more dmg and frigates only get 10% of dmg... something like that. Then you can focus the role of the SB.
can't be done.
but here is the surge of the problem. the rediculess buffer tanks one can make after the hp boost and the rig introduction. when you can fit over 250.000 EHP on a battleship, there is no way in hell any amount of SB's will take it out before it kills them off.
even if every stealth bomber have 500 dps (which is a lot for a frigate, ow we forgot, with a signature as a cruiser, hmm this gives problems, orgres t2 will **** this small things too peices, so there is a problem with drone size too in the mix), it will take 10 SB's around 1minute to take the bs out, IF it didn't fire back, but after around 10-14 seconds the first SB warps or die, there goes 500dps, 10-14 seconds later the next one goes, and next one and next one. they will properly kill the bs but realisticly they will lose around 3-4 SB's doing so..
and where again is the balance in this? 10 ships specifically designed to kill the ship will lose 3-4 ships doing so-_- mega fail...
how to fix this: first of FIX DRONES, heavy drones hitting a frig size ship for almost full dmg, this is just rediculess. secondly: give the SB some decend speed, some signature reduction and some more firepower.
OR, if you insist on keeping heavy drones as a frigate killer drone (this is so lame i can't even get my head around how stupid this is), then give the SB, more speed, smaller signature, the abillity to kill of drones... (how the F*** you will do that without making it the uber pwnage of doom, i have no idea... the problem lies in the drones and the uber buffer tanks.. which by the way need a total overhull and rebalance, since all tanks where balanced after the old hp, after the hp buff aktive tanking just got removed from any decend gang and become remote repping buffer tanks, this just shows that ccp not thinking ahead is the reason it created this, and it is actually a problem in all sizes of ships... even a gank megathron with 1.500 dps will take around 3 minutes to kill such a buffer tank off... this is just rediculesly long time for a ship with such high dps, and worse it can actually have a insane buffer tank itself while doing it.. etc etc etc.
so basically, problem lies in the HP boost several years ago and the drone imbalance, not in the design of the SB. and redesigning it to compensate for the lag of knowledge when giving the HP buff will only lead to one more ship to rebalance when they figure out how to rebalance the hp buffer tanks again. ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |

SomeHardLovin
Furious Intentions
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Posted - 2009.04.09 14:59:00 -
[1037]
Edited by: SomeHardLovin on 09/04/2009 15:00:41
Originally by: Sophie Deathor Edited by: Sophie Deathor on 09/04/2009 05:45:05 Couldnt agree more, i dont see why this shouldnt be a destroyer with torp launches, i mean whats the current use of a destroyer? light indy..... fail.
Not true. Destroyers are in fact an excellent hull to play around in when flown properly. Watch the EVE Tribune for an upcoming article on how useful they can be. If you are flying a destroyer like a heavy frigate (I assume thats what you meant?) then you are not flying it properly.
In the meantime.. someone said that SBs have no defence vs a Battleship.. I would HIGHLY disagree.. they have a tiny sig radius and can move quickly. Orbit a turret BS (ie: most of them) at 6500km doing 1800ms and you arn't going to take much damage from your average battleship unless they brought drones.. even so you can always align and leave the fight. ---
"Some say the best weapon is the weapon you never have to fire. I say.. the best weapon is the weapon you only have to fire once!" |

CrestoftheStars
Caldari Recreation Of The World
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Posted - 2009.04.09 15:07:00 -
[1038]
Originally by: Gartel Reiman
Originally by: Karthak Deth I'm okay with torps and 20km range...
It's not 20km because of the massive range bonuses. You're looking at something more like 60-70km with normal torps (thus 110km with Javelins). Which is quite the difference.
didn't even read the rest since you have no freaking clue about what your saying. 60 with normal torps? LOLED what kind of ccp skills do you have XD you will get to around 30km max, and around 60 with jav. soo please just STFU :P ;) ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |

Onizuka GTO
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Posted - 2009.04.09 15:43:00 -
[1039]
Edited by: Onizuka GTO on 09/04/2009 15:47:29
Originally by: SomeHardLovin
In the meantime.. someone said that SBs have no defence vs a Battleship.. I would HIGHLY disagree.. they have a tiny sig radius and can move quickly. Orbit a turret BS (ie: most of them) at 6500km doing 1800ms and you arn't going to take much damage from your average battleship unless they brought drones.. even so you can always align and leave the fight.
...except the SB has an un-proportional ship signature for a "frigate" class ship, more so then a T1 frigate, which actually makes then pretty more "stealthy" to an advance interceptor with "special stealthy alloy".
Also factor in the signature increase on a SB when you have to add the necessary modules and ammo equipment required to perform and survive an encounter, and you have your kamikaze right there. 
So you might as well remove the "stealth" part, fitting a covert cloak doesn't make it any more stealthy, then a T2 "blockade runner" frieghter.
Ship signature needs to be at lease on par with its T1 frigate counterpart, i would say put it in the Interceptor range, but that'll be expecting too much.... 
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Johnny Ringo
Noir.
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Posted - 2009.04.09 16:14:00 -
[1040]
I don't have time to read this entire thread, so I'll just put in my 2 isk. I love the SB just as it is. The range one gets with cruise missiles is the best defense SBs have. It is possible to hit with an SB out past 150km, which puts it out of range of most ships, which is really it's only defense. Forcing SBs to engage inside 100km with result in a lot of dead SBs to little effect.
FWIW in my view leave them alone. Keep the cruise, keep the non-covert cloak and no targetting or recloaking delay and increased cloaked movement speed. Make the bombs cheaper and more effective, leave the rest of it alone. It's a great ship as it is. I don't think I would fly one ever again if the proposed changes go through.
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yani dumyat
Minmatar purple pot hogs Doctrine.
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Posted - 2009.04.09 16:33:00 -
[1041]
Originally by: CCP Chronotis
Originally by: Thenoran
Why not give Stealth Bombers a small velocity bonus then? Out of all the Frigates they are by far the slowest.
mainly comes down to the risk of obsoleting the covert ops class. This was the reason we kept the manoeuvrability down but increased the torpedo/bomb effective range which when combined with the covert ops cloak so you could safely partner with a covert ops to position you for the warp in for example. This is a compromise of a few factors to achieve the best possible balance between the frigate classes.
I understand your point though disagree about obsoleting the cov-ops class because this new bomber will put a dent in cov-ops sales regardless of speed yet probes are a very powerful tool in their own right so cov-ops will still be popular.
SISI Testing
Fitting a mwd gives you a sig bloom that makes you vulnerable to most BS sized weapons yet these are the very ships we are supposed to be attacking.
Fitting an afterburner and named medium shield extender (56m sig radius) with 2x explosive hardeners against the inevitable warrior II's was quite effective and i managed to get a trimarked paladin into 3/4 armor with this fit before his drones ate my poor little frig.
A ranged rokh who i couldn't get transversal on hurt me badly once he eventually hit.
Currently it's a loose loose choice between massive sig bloom (yet still being slower than some cruisers) or being so slow some mwd battleships can outpace us (not to mention the horrible setup i was forced to use to survive against one specific drone type). 
Possible Changes
The proposed changes to range should make the classic mwd, damps and range setup possible again and thank you for this however the following changes would make a big difference.
-> A reduction in sig -> Increase in base speed -> Bonus to afterburner speed boost or MWD sig bloom reduction
A bomber should be able to move faster than a mwd battleship with small enough sig to be difficult for that BS to hit or target in 15s. At the same time it should remain vulnerable to smaller weapons.
Thanks again to the devs for your time, this is turning into a nice ship. 
Sig_________________________________________________________________________________
My alliance, corp, psychiatrist and parole officer claim no responsibility for my actions on these forums. |

Mirana Niranne
Rabid Ninja Space Monkey Inc.
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Posted - 2009.04.09 16:34:00 -
[1042]
Originally by: SomeHardLovin
In the meantime.. someone said that SBs have no defence vs a Battleship.. I would HIGHLY disagree.. they have a tiny sig radius and can move quickly. Orbit a turret BS (ie: most of them) at 6500km doing 1800ms and you arn't going to take much damage from your average battleship unless they brought drones.. even so you can always align and leave the fight.
Not sure what ship you've been flying but it's not a stealth bomber.
Even as they are, you don't fly in close to a BS because light drones will smear you like a bug on a windshield (and last time i looked every battleship has the ability to field at least 5 light drones). Once at range you need to use sensor damps, or anything with rails, beams or long range arty will 1 volley you.
Your signature radius is closer to a destroyer than it is to a frigate, you are THE SLOWEST frigate class ship, even with a MWD fit you can't outrun a regular t1 frig that is using MWD, never mind AFs or EAFs... hell, you can't outrun most cruisers.
You have NO TANK.
And now with the torp changes, even with the increased range, you still don't have the range you had before, plus you'll have to exchange damps for painters if you want to damage a BS that's moving or anything smaller.
Nothing but a kamikaze boat with good alpha but no potential for sustained DPS in a fight. Last time I checked, you don't get kills by warping out of a fight, which your strategy suggests is the only way you're going to survive in actual combat.
Phear the PHAIL |

Gartel Reiman
Civis Romanus Sum
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Posted - 2009.04.09 16:49:00 -
[1043]
Originally by: CrestoftheStars even if every stealth bomber have 500 dps (which is a lot for a frigate, ow we forgot, with a signature as a cruiser, hmm this gives problems, orgres t2 will **** this small things too peices, so there is a problem with drone size too in the mix), it will take 10 SB's around 1minute to take the bs out, IF it didn't fire back, but after around 10-14 seconds the first SB warps or die, there goes 500dps, 10-14 seconds later the next one goes, and next one and next one.
I'm not sure what you're on about with regards to SBs having the signature of a cruiser. Quickly looking through Amarrian frigates (as I fly the Purifier myself), show that the Purifier has a sig of 45m, while the other T1 frigates have sigs of 46m, 43m, 45m, 33m (Executioner), 38m, 43m. By comparison the cruisers have sigs of 125m, 130m, 130m, 110m. I think we can agree that the bomber has a frigate-sized signature rather than a cruiser-sized one.
If you're worried about the battleship's turrets hitting you, then you can either generate enough transversal that they miss, or you can stay out of their range (even easier if one or two of the bombers in your group carry tracking disruptors) - and both of these are easy to do in frigate-sized ships with a 67-130km range. If you're worried about the drones hitting you, then I can assure you that a group of stealth bombers firing at the drones will destroy them way before the drones manage to take down a bomber. Alternatively, range tank them again - either through being outside of drone control range, or just aggressing before the BS drops his drones, and then sensor dampening him so he cannot target you to manually send the drones after you.
Quote: and where again is the balance in this? 10 ships specifically designed to kill the ship will lose 3-4 ships doing so-_- mega fail...
It would indeed be massive fail if you somehow let the battleship kill any of you. You don't just sit there and slug it out with him - you're a fragile bomber, you need to evade the incoming damage! What's nice is that just about every targeted midslot EW module helps here - TDs to protect you from turrets, RSDs either to reduce their targeting range below that of where you're firing, or used with scan res in conjuction with ECM to try to prevent any locks being held for any length of time, and of course TPs as an extra midslot whole-group damage mod.
Quote: how to fix this: first of FIX DRONES, heavy drones hitting a frig size ship for almost full dmg, this is just rediculess... OR, if you insist on keeping heavy drones as a frigate killer drone (this is so lame i can't even get my head around how stupid this is), then give the SB, more speed, smaller signature, the abillity to kill of drones...
Heavy drones do really badly against frigates, by the way. This was a specific balancing goal in Quantum Rise, and heavies are not uber frigate killers any more. And I'm pretty sure an Ogre II wouldn't survive a volley from 5 SBs, especially with a few painters on it. So if they really are a threat, you use your first 5 volleys to destroy the drones, then go to work on the now-defenceless BS.
Quote: secondly: give the SB some decend speed, some signature reduction and some more firepower.
It doesn't really need less signature or more firepower, since it has sensible levels of both. You seem to be thinking in quite brute force terms in general, i.e. DPS vs EHP on both sides, when really the bombers ought to be setting things up in such a way that they don't take much damage at all. Remember, they have the benefit of long range weaponry, of minds that don't necessarily need the holy trinity of PvP mods, and the luxury of positioning themselves before decloaking.
There's an awful lot of potential for synergising your slots in an organised gang. For instance, most (all?) bombers have that spare highslot - I bet 5 spidertanking SBs could tank 5 medium drones forever...
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Gartel Reiman
Civis Romanus Sum
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Posted - 2009.04.09 17:06:00 -
[1044]
Originally by: Murashu
Originally by: Ranger 1 Will fleet work be its primary role? No, probably not.
Please explain to me how the new SB will be able to primarily solo it's new intended target? I've been on Sisi everynight trying to convince myself that the new SB is still worth flying solo but I just don't see it. Yes I can solo a retriever in low sec mining but honestly, how many of those do you come across everyday? Are mining barges really our new intended target? Seriously? To effectively kill a BS and survive, the new SB will require a fleet.
I think we might be stumbling here on terminology. "Fleet" generally refers to so-called "fleet combat" in 0.0, where each side has literally hundred of pilots with the bulk of that being 150km range sniper battleships. The SB is unlikely to have a place in this type of combat because no matter where it decloaks it will likely be easy to hit for enough of the enemy fleet that it will die quite quickly.
However, you seem to be using "fleet" to imply "2 or more people" - which I would generally refer to as "small gang". In which case yes, the bomber will be excellent in small gang warfare.
I still reject your assertion that it's a viable solo ship as it is now, and I think it's going to stay just as viable after the changes (i.e. not very, but as pointed out above can instapop barges and then warp out - on the bright side it has a better alpha than before and no scan res penalty from the cloak).
Originally by: Thenoran And pray you don't get primaried the second you decloak.
I'm pretty sure you wouldn't want to use these in typical fleet combat, unless it was in the way referred to a few posts back whereby a wolfpack of bombers makes "strafing" runs on then enemy position - warping in, firing from close range and then warping out before they are locked. With the ability to warp in cloaked, align, decloak and lock with no sensor recalibration or scan res penalty (so faster than even sensor-booster bombers before) you'll be able to get a shot off and warp out before the battleships can lock you back. With enough bombers, you could instapop them.
Still, not that I'd recommend this in general. The SBs will be much better in a small gang environment - and in this situation you'll often be able to stop the opponent(s) from primarying you, mainly through being out of range (most other small gang ships you'll come across will be set up for close range) and if needs be you can force the matter with RSDs or TDs. You have enough options and a wide enough engagement envelope that you can likely find some place to fire from that the enemy can't hit you very well. If you come up against a Cerberus you're going to have problems, though...
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Gartel Reiman
Civis Romanus Sum
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Posted - 2009.04.09 17:08:00 -
[1045]
Originally by: CrestoftheStars
Originally by: Gartel Reiman
Originally by: Karthak Deth I'm okay with torps and 20km range...
It's not 20km because of the massive range bonuses. You're looking at something more like 60-70km with normal torps (thus 110km with Javelins). Which is quite the difference.
didn't even read the rest since you have no freaking clue about what your saying. 60 with normal torps? LOLED what kind of ccp skills do you have XD you will get to around 30km max, and around 60 with jav. soo please just STFU :P ;)
If you did read the rest, you'd have seen the reference to the dev post describing that these will be the ranges given the bombers' new bonuses (in fact it was 67-130km, but my point still stands with even longer ranges). 
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2009.04.09 17:16:00 -
[1046]
It's 20-30 km because any more range plain useless. you can't stop target from warping off from 60km, and by the time your torps reach the place where your target was from that range, she'll be far, far away from you. Some a.u. away. -- Thanks CCP for cu |

Anderling
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Posted - 2009.04.09 17:32:00 -
[1047]
Originally by: Tonto Auri It's 20-30 km because any more range plain useless. you can't stop target from warping off from 60km, and by the time your torps reach the place where your target was from that range, she'll be far, far away from you. Some a.u. away.
Yeah. Passive Targeter (sp?) II, and any unsuspecting ship fighting another ship or otherwise unattentive will be shot to smithereens. Or have someone tackle the target. Loads of tactics, just adapt. =S
Keep up the changes! Loving it!
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Gartel Reiman
Civis Romanus Sum
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Posted - 2009.04.09 17:33:00 -
[1048]
Originally by: yani dumyat SISI Testing Fitting a mwd gives you a sig bloom that makes you vulnerable to most BS sized weapons yet these are the very ships we are supposed to be attacking.
Fitting an afterburner and named medium shield extender (56m sig radius) with 2x explosive hardeners against the inevitable warrior II's was quite effective and i managed to get a trimarked paladin into 3/4 armor with this fit before his drones ate my poor little frig.
That's really interesting, actually. If you had a couple of buddies with small shield transporters on you, all orbiting the Paladin closely enough... not only would you be done triple the damage, and thus come close to popping the Paladin by the time you went down yourself, but a few bursts from their transporters would have undoubtedly kept you alive. Though you may have to drop one explosive hardener to fit a cap booster in order for the shield transporters to be viable. Still food for thought if staying out of range isn't an option...
As for the MWD sig bloom - it won't actually make you more vulnerable to any weapons typically, because while it increases your sig radius it also increases your speed by (a little more than) the same amount. Consequently your transversal velocity increases by a greater factor than your sig radius, so it is marginally harder for turrets to track you. And it will cause marginally reduced damage from missiles too, except in the very unlikely situation that you have a base signature resolution below the missile's explosion radius, and a base speed below the missile's explosion velocity - I don't think this applies to any ships unless you're trying to MWD while webbed.
Quote: The proposed changes to range should make the classic mwd, damps and range setup possible again and thank you for this however the following changes would make a big difference.
-> A reduction in sig -> Increase in base speed -> Bonus to afterburner speed boost or MWD sig bloom reduction
I'm not sure I agree that the changes are specifically needed, but I think you're on the right kind of track with the ship usage. Staying out of range and bombarding the enemy with torps sounds like a plan - though now it looks like painters will be really awesome for this sort of work too.
I don't think the sig issue is as bad as some make it out to be, but I agree that you would expect the Stealthiness of the Stealth Bomber to extend to that part as well, especially as that's how real life Stealth Bombers work (yes, I know it's not great to compare EVE to RL ). Personally I don't feel that strongly about a reduction because I feel it might overpower the ship - and also since it feels like you ought to be range-tanking or ewar-tanking it, rather than putting yourself in a position where the enemy can fire at you, and hoping he misses due to being small. Use a tracking disruptor instead to achieve the same thing! 
Though the idea of an active sig-reduction device (which should obviously have penalties associated with it, probably speed and scan res as it's basically a halfway-house cloaking device) is interesting. It would be great to see, though I expect a concept as distinct as a new module with new effects is unlikely to make it into this release due to resource constraints. The scripted cloak sounds like a similar thing.
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Photon Ceray
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Posted - 2009.04.09 17:37:00 -
[1049]
110 torpedos would not be fire at interceptors, I think it's more of an idea that works with BOs jumping into cyno jammed systems and these bombers would help take out the POS, it's a good idea in my opinion.
However, as a hacs/recons pilot I can't suggest what to do to SBs, but they'd be quite defensless if they have a recloaking delay of 30 secs at any range sub 60km from a hac as they probably would be 1 shotted unless they're MWDing at nice speeds, perhaps they're not meant to play vs hacs/recons but in mixed gangs you find anything, just keep that in mind.
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Gartel Reiman
Civis Romanus Sum
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Posted - 2009.04.09 17:40:00 -
[1050]
Originally by: Johnny Ringo I don't have time to read this entire thread, so I'll just put in my 2 isk. I love the SB just as it is. The range one gets with cruise missiles is the best defense SBs have. It is possible to hit with an SB out past 150km, which puts it out of range of most ships, which is really it's only defense. Forcing SBs to engage inside 100km with result in a lot of dead SBs to little effect.
In practice, I'm not sure how big a deal the 150km -> 100km step is - though I recognise that it depends what considitions you would engage with them in. Personally, I'm very rarely in engagements where the enemy gang has a ship that can hit at 100km but not at 150km, and certainly not ones where there is more than one of such a ship. I think the only ships that fit the bill are range-bonused medium-sized turret snipers - all of which can be disabled from hitting you with a single unbonused TD, or RSD. Plus these anti-support snipers are rarely at zero with the close-range ships but rather stand off "behind" the enemy, much as you are likely to do in your bomber. With covops cloaks you will almost certainly be able to warp into a point where you are in range of the main enemy force but out of range of their anti-support snipers.
As I said above, Cerberi could well be an SB's biggest Nemesis due to their long range and invulnerability to tracking disruptors.
Quote: It's a great ship as it is. I don't think I would fly one ever again if the proposed changes go through.
I would be interested to hear how you are currently using them successfully. In my experience with them, they do too little raw damage to trouble BCs and BSes (it's very hard to push above 250 DPS due to the low base damage of cruise and not much CPU for BCS if you're fitting an Improved cloak), suffer too much damage reduction against frigates to be effective against them with the cruises (as they ought to) - so you're left with doing worthwhile damage against destroyers and cruisers. Which, unless you're in a small interceptor + 1 or more SB gang, will probably be going down by the time your cruises travel 100km to them anyway.
They are quite good at chasing away Falcons, though, like a Cerberus (albeit with less mobility, EHP and damage).
Originally by: Anderling
Originally by: Tonto Auri It's 20-30 km because any more range plain useless. you can't stop target from warping off from 60km, and by the time your torps reach the place where your target was from that range, she'll be far, far away from you. Some a.u. away.
Yeah. Passive Targeter (sp?) II, and any unsuspecting ship fighting another ship or otherwise unattentive will be shot to smithereens.
I don't think you understand how the passive targeter works - it only eliminates the bit where the enemy has the yellow brackets around your icon, i.e. the bit where you have fully established a lock but not aggressed yet. In general when you lock an enemy you have your weapons set to fire as soon as you get a lock, and the process goes like this:
If you acquire a lock normally, your enemy sees no notification while your targeting is in process; then as soon as you have a lock, you go straight to red brackets and flashy red background because you've aggressed. If you acquire a lock with a passive targeter, the enemy sees no notification while your targeting is in process; then as soon as you have a lock, you go straight to red brackets and flashy red background because you've aggressed.
The only time that a passive targeter makes a difference to anything, is when you want to hold an established lock for some time without making an offensive action, and you don't want the other person to know you've locked them.
That said - yes, you need to be within 28.8km if you're engaging solo in a SB. But SBs aren't really meant to be solo ships, and there's very little point in throwing away your range advantage and tackling yourself. Get someone else to tackle!
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Max Hardcase
Art of War
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Posted - 2009.04.09 17:41:00 -
[1051]
Edited by: Max Hardcase on 09/04/2009 17:46:34 Range tanking only makes a SB easier to be hit and also causes you to be outside TP optimal....
I would have liked to test the SB with cruises with the Exp radius bonus switched to a 10% exp velocity bonus, and an increased dmg bonus ( like torps now get ). Wouldnt have been as damaging but a far larger potential target list without making them over powered.
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Gartel Reiman
Civis Romanus Sum
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Posted - 2009.04.09 17:51:00 -
[1052]
Originally by: Mirana Niranne Not sure what ship you've been flying but it's not a stealth bomber.
Even as they are, you don't fly in close to a BS because light drones will smear you like a bug on a windshield (and last time i looked every battleship has the ability to field at least 5 light drones).
I definitely agree that you wouldn't ordinarily want to go in close to a BS. However, you do something find Geddon or Mega pilots who like to take advantage of their drone bay and field 5 heavies...
Quote: Once at range you need to use sensor damps, or anything with rails, beams or long range arty will 1 volley you.
Agreed, though a tracking disruptor would do a similar job
Quote: You have NO TANK.
Only if you choose not to fit a tank. Admittedly you're not going to be able to cope with heavy-hitting ships targeting you, but you can definitely add a buffer to keep you going for longer. And the idea of a small wolfpack of bombers RRing each other while they bombard from range has potential (against the right targets of course; you wouldn't want to sit still around turret ships with the range to hit you)...
Quote: Nothing but a kamikaze boat with good alpha but no potential for sustained DPS in a fight. Last time I checked, you don't get kills by warping out of a fight, which your strategy suggests is the only way you're going to survive in actual combat.
That's a knee-jerk over-exaggeration. Being able to throw 450 DPS from up to 130km with Javelins is hardly a kamikaze ship that will need to warp out in all situations. The bomber remains a support ship, a long-range artillery of sorts, but now it's much better at it as it can add much more damage to the larger targets, from a broadly similar range.
Quote: However, as a hacs/recons pilot I can't suggest what to do to SBs, but they'd be quite defensless if they have a recloaking delay of 30 secs at any range sub 60km from a hac as they probably would be 1 shotted unless they're MWDing at nice speeds, perhaps they're not meant to play vs hacs/recons but in mixed gangs you find anything, just keep that in mind.
I suspect that is intended and I don't see anything wrong with that. Medium-sized ships fitting long-range weapons, especially with a damage bonus, ought to be the bane of frigates at range everywhere. Anti-support sniping ought to be a viable role and given the high damage yet fragility of these ships it looks like it will take on more of any importance.
(Besides, it's actually only the HACs with long-range weapons fitted that will cause problems for bombers like this. Sacrileges, Vagabonds, Deimos and Ishtars, as well as all the recons, aren't really going to be able to do that much damage to bombers even at 60km. However, beam Zealots, Eagles, Muninns and Cerberi typically will - and even the short range HACs and recons might be tempted to MWD over into range if a bomber decloaks close enough.)
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Vorononv Circut
The Maverick Navy PuPPet MasTers
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Posted - 2009.04.09 18:20:00 -
[1053]
Originally by: Max Hardcase
Icing on the cake : bomb launcher to general Hi slot with max 1/ship.
Agreed. FYI though, there already is a 1/ship limit. The PG bonus only applies to the first bomb launcher you put on.
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HEPBHOE OKOH4AHUE
U.K.R.A.I.N.E United Legion
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Posted - 2009.04.09 18:55:00 -
[1054]
Edited by: HEPBHOE OKOH4AHUE on 09/04/2009 18:57:56 nm
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XYZ Beta
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Posted - 2009.04.09 19:02:00 -
[1055]
Ok this tread is really long now so this may have already been said.
I wish a stealth bomber would be just that a Bomber let them fit 2 bomb launchers. Second increase bomb damage and reduce the cost of them. Change the size of them so i bomber can at max carry 6 bombs before heading home to reload. Bombers are not meant for long term damage in a encounter. The covops cloak is already a nice bonus for them.
SO the frig bonus could be something like 20% Bomb Flight time 10% Bomb Damage per level the Covops Bonus could be 20% Speed while cloaked 10% Bomb area of effect
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Max Hardcase
Art of War
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Posted - 2009.04.09 19:04:00 -
[1056]
Originally by: Vorononv Circut
Originally by: Max Hardcase
Icing on the cake : bomb launcher to general Hi slot with max 1/ship.
Agreed. FYI though, there already is a 1/ship limit. The PG bonus only applies to the first bomb launcher you put on.
Meant to type more about a proposed destroyer class SB with siege +2x bomb launchers, bout thought again about it since they already stated that 3x siege + bomb launcher is too powerfull according to them.
I still think 3x cruise with exp V bonus and a bomb launcher would be better gameplay.
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SomeHardLovin
Furious Intentions
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Posted - 2009.04.09 19:11:00 -
[1057]
Edited by: SomeHardLovin on 09/04/2009 19:13:39 Right now, you come in at range, probably don't use your cloak if you even fit one, fire off cruise missiles from 150km and wait.. and generally.. watch as the ship you fired at sloooowly turns and warps off long before your damn missiles even come close. Missiles at 150km are worthless.
The only time i've ever had good luck with SBs is close range. Someone gets a warp in point, myself and 3 guys warp in (Bombers are NOT solo ships.. please) within a short distance. You all insta-lock him and fire. If you are lucky you get a couple of volleys off before you need to retreat. This can near-instapop frigates, cruisers and industrials if you get it right.
You arn't mean't to stay on the field and keep hammering away. Stealth bombers in game and in reality are paper thin and expect never to come under fire if at all possible... thats why all of their bonuses should be in AVOIDANCE. Low signature radius, low penalty to MWD or boost to AB power (even better), high damage, no tank. They are tactical support to other ships or can be flown strategically with the help of Cov Ops and Interceptor pilots. They are not assault frigates with extra insane damage.
Tank on a stealth bomber is silly. Its all about advanced ewar and high damage output.
The new changes would empower this kind of tactic which I am cool with.. er. I think. I'll have to try it. ---
"Some say the best weapon is the weapon you never have to fire. I say.. the best weapon is the weapon you only have to fire once!" |

Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2009.04.09 20:09:00 -
[1058]
Edited by: Ranger 1 on 09/04/2009 20:15:44
Originally by: CrestoftheStars
Originally by: Gartel Reiman
Originally by: Karthak Deth I'm okay with torps and 20km range...
It's not 20km because of the massive range bonuses. You're looking at something more like 60-70km with normal torps (thus 110km with Javelins). Which is quite the difference.
didn't even read the rest since you have no freaking clue about what your saying. 60 with normal torps? LOLED what kind of ccp skills do you have XD you will get to around 30km max, and around 60 with jav. soo please just STFU :P ;)
Pssst, read the thread. Particularly the new bonus's to be tested.
Quote: It's 20-30 km because any more range plain useless. you can't stop target from warping off from 60km, and by the time your torps reach the place where your target was from that range, she'll be far, far away from you. Some a.u. away.
You are going to have to wrap your head around the fact that these ships are not designed to be solopwn boats. Use a tackler like everyone else that uses mid to long range weaponry. We all know you can uncloak at close range, fire, and recloak to pop the occasional unwary frig with the current SB. Most folk would rather do something a bit more significant with this vessel I'm afraid.
===== Yeah, VC is back, and we have a bone to pick with you. |

Lusulpher
Raddick Explorations BlackWater.
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Posted - 2009.04.09 20:24:00 -
[1059]
Originally by: Eka Lawrencia Edited by: Eka Lawrencia on 30/03/2009 14:09:20 Be careful what you wish for, you might well get it.
30 seconds reactivation delay and no cloaked speed bonus will in general make this a one-shot affair: Fire and warp out. They will also have difficulty to get into position against smaller ships, which would have been easy with added speed.
The real deadliness of the bomber rested on three attributes:
- Cloaked speed enhances positioning, which in turn makes bomber EW effective
- No targeting delay and quick recloak, meaning that large ships won't be able to achieve lock in time.
- Missiles deal damage after recloak.
As has been said before, the advantage of covops cloaks on bombers is a dubious one. The presence of bombers in system can always be ascertained by having scouts at gates and general intel in surrounding systems. They also show up on scanner for a short time.
This makes the covops cloak only half as good as many seem to believe. The intel systems in 0.0 will pretty much always find what you fly before you arrive. And a single kill will give the game away for everybody else.
Please reconsider.
This gentleman understand stealth warfare, CCP...
You are confusing "Surprise" with "Stealth". Uncloaking is a SURPRISE, recloaking, quickly moving to a new position to try and finish the job is STEALTH. One is a novel gesture, the other is a tactic.
Please reconsider.
7 |

Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2009.04.09 20:40:00 -
[1060]
Originally by: Lusulpher
Originally by: Eka Lawrencia Edited by: Eka Lawrencia on 30/03/2009 14:09:20 Be careful what you wish for, you might well get it.
30 seconds reactivation delay and no cloaked speed bonus will in general make this a one-shot affair: Fire and warp out. They will also have difficulty to get into position against smaller ships, which would have been easy with added speed.
The real deadliness of the bomber rested on three attributes:
- Cloaked speed enhances positioning, which in turn makes bomber EW effective
- No targeting delay and quick recloak, meaning that large ships won't be able to achieve lock in time.
- Missiles deal damage after recloak.
As has been said before, the advantage of covops cloaks on bombers is a dubious one. The presence of bombers in system can always be ascertained by having scouts at gates and general intel in surrounding systems. They also show up on scanner for a short time.
This makes the covops cloak only half as good as many seem to believe. The intel systems in 0.0 will pretty much always find what you fly before you arrive. And a single kill will give the game away for everybody else.
Please reconsider.
This gentleman understand stealth warfare, CCP...
You are confusing "Surprise" with "Stealth". Uncloaking is a SURPRISE, recloaking, quickly moving to a new position to try and finish the job is STEALTH. One is a novel gesture, the other is a tactic.
Please reconsider.
I won't completely disagree with you, I too was rather fond of the old cloak with a speed boost. However, this was drown out by cries of "you can't have true stealth without a covert ops cloak". In truth, I have to concede that it does have some major advantages as far as broadening the role of this ship is concerned.
===== Yeah, VC is back, and we have a bone to pick with you. |
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J Valkor
Caldari Provisions
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Posted - 2009.04.09 22:05:00 -
[1061]
Gangs of stealth bombers and recons are going to be quite the sight.
Not enough information yet to decide if it will be a FOTM, however. Given that such gangs will have complete control of who they engage it should be popular. Currently recons do not pack the punch to truly operate by themselves without ridiculous numbers (or very weak targets) but SBs will remedy that.
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Lovely Boscyk
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Posted - 2009.04.09 22:22:00 -
[1062]
i had good experiences with bombers.
i used it in gatecamps and roaming gangs with ceptors end even as sniper-defense in fleets. usually i used my bomber shortrange. - align - decloak about 10-30km from victim - activate dampeners with locking time damp - fire and wait a few secs for impact - recloak - rinse and repeat
if in trouble, dive away cloaked or warp out after reaching warpsepeed cloaked. even if the target itself was able to trouble me seldomly, any other fast tackler around could be my sudden death. i guess this was balanced. i mostly attacked small targets up to cruise size. no bs. why should i attack them? i cant harm them really. ok, if a single bs comes thru a gate, thats a different story.
- then the dampener nerf came, and my strategy of decloak-damp-fire-cloak was worse, but still doable - then the missile nerf came and my dmg was gone to all targets moving. no more chance to attack a ceptor for example.
after you had nerfed our ewar tank with the damps and afterwards our dmg via explosion velocity, the bomber was just a toy.
now what will i get with these new bombers?
- a covert ops cloak is nice, but does not solve my problem doing very low dmg to moving small targets. it also does not help, to bring my ewar-tank back i had before damps were nerfed. the covert ops device just helps to warp-in cloaked. but this does not help to harm a bs, too.
- the torps are up to 30km range, thats enough, i never did fight longrange anyways. but torps are slow. i have to wait longer for impact. my ewar tank is now even worse. this takes too long. every tackler around will kill me. and the dmg of torps is not really useful. it is far too low dmg to attack a bs and i will not hit a small target with it. 4k dmg? thats laughable for a one shot attack. i have to warp out and back, thats a RoF of 1 minute? did you calculate the dps?
- and now we get this 15 sec recloak delay. this is the end of any tank. no ewar tank, no recloak tank, just a warp button. thats my tank now. fire, wait for impact and warp. the dps is gone with a 10 AU reload time, right? so where is my alpha-strike for compensation. 4k from torps? you are kidding?
your new bomber will harm no ship, even not a single shuttle. it is not able to harm any bs. no way. dont think torps are a reason to attack a bs. it has no tank, no dps, no alpha. so how should that toothless papertiger harm a bs?
if you like that bombers are bombers and attacking bs with serious succes and still high risk
- give us 3 bomb launchers - cheaper and faster bombs - forget this recloak penalty and the cov ops device
if you like us to attack small targets again
- we need a even bigger bonus to sigradius of the cruise-missile - plus a bonus to explosion velocity not just 10% per level. i am talking about factors - 1 medslot more for better ewar tank or some boni on damps - again, forget this recloak penalty. this is the end of the bomber. just forget it.
as you see
- torp launcher will not enable us to attack bs. missing dmg, missing torpspeed, end of message. no pilot will do it. - recloak penalty will not enable a bomberpilot to attack a bs, it will just kill him - a covert ops cloaking device is also no help to attack a bs.
do you like us to attack a bs? great, but why don't you give us simply the right tools???
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Saggy Glands
Amalgamated Transport And Trade
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Posted - 2009.04.09 22:58:00 -
[1063]
Originally by: Gartel Reiman
Originally by: Mirana Niranne Not sure what ship you've been flying but it's not a stealth bomber.
Even as they are, you don't fly in close to a BS because light drones will smear you like a bug on a windshield (and last time i looked every battleship has the ability to field at least 5 light drones).
I definitely agree that you wouldn't ordinarily want to go in close to a BS. However, you do something find Geddon or Mega pilots who like to take advantage of their drone bay and field 5 heavies...
Everything you and others post seem to be best-case, not real world scenarios. Similar to that posted damage graph with a stationary target and only 40% resists.
So basically we need to bring multiple bombers, along with tackle and recon support, just to kill a guy in a battleship who's afk, forgot to bring drones and doesn't have any friends in local flying a T1 frigate.
Yeah we can now fire from outside of drone range at 100km, but watch our torpedos hit around 2 minutes later. So more can be added to our best case scenario of when a bomber gets a kill. That being, pray the battleship pilot hasn't trained thermodynamics and has a neut fitted and kills your recon tackler.
If the intended target of these ships is solo battleships, and you cant engage any small gang who even has a modi****of small support, then these ships are a bucket of fail. I much rather roam with a HAC/Recon gang than a SB/Recon gang.
All you BUT IF THE BS HAS NO DRONES scenarios be damned. Scrap this crap and just fix the current SB by giving it an explosion velocity bonus. |

Darkcider
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Posted - 2009.04.09 23:59:00 -
[1064]
Hi there, just here to say that I really do not like the approach CCP is taking with this.
Since I met this video collection a while back (( http://www.youtube.com/user/ARGH28 )) My gameplay has changed drastically. The SB is something I found the be a niche of mine, one that I fully enjoyed.
To me the SB is a Frigate / Cruiser Killer, though at the same time when you mention the word stealth words like "Sabotage" amd "Espionage" spring to mind.
Those themselves are areas not fully explored until for example use Cynosural Field Generators or fly a Black Ops. If you want to give the SB a role consider it "James Bond in a Frigate". Hes flying around causing all sorts of mayhem whilst remaining the ability of surprise. Whether it be disrupting gate camps or drawing off forces.
The main flaw in your idea is that only a handful (Probably not myself) would be able to solo with this ship. And its a ship that should have the ability to solo. You gave the SB nice big numbers so that BC's a BS's should "BEWARE!".
Im sorry but soon as your locked expect drones....everywhere. As I recall they have a nifty Drone Bay. This is just a terrible idea at the end of the day, its going to be a situational ship.
Oh not to mention its just a money sink hole in general if made this way.
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Feuerfrei Planedefiler
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Posted - 2009.04.10 00:37:00 -
[1065]
It's great to see this change finally being implemented. I've been wanting to see both of these changes since I was able to pilot a Bomber. Going to be a little interesting how people fit this considering the past changes to missile dmg, but still, going to be putting SBs as a somewhat viable option, albeit still a rather niche role in the battlefield.
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Yalawni
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Posted - 2009.04.10 01:24:00 -
[1066]
Hmm.. so i just trained for the manticore, then cloaking, then cruise missiles, then all the cruise missile specialization skills... and now I am going to get shafted.
Thanks CCp
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Charlie chop
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Posted - 2009.04.10 01:34:00 -
[1067]
Originally by: i used it in gatecamps and roaming gangs with ceptors end even as sniper-defense in fleets. usually i used my bomber shortrange.[:bear:
- align - decloak about 10-30km from victim - activate dampeners with locking time damp - fire and wait a few secs for impact - recloak - rinse and repeat
if in trouble, dive away cloaked or warp out after reaching warpsepeed cloaked. even if the target itself was able to trouble me seldomly, any other fast tackler around could be my sudden death. i guess this was balanced. i mostly attacked small targets up to cruise size. no bs. why should i attack them? i cant harm them really. ok, if a single bs comes thru a gate, thats a different story.
- then the dampener nerf came, and my strategy of decloak-damp-fire-cloak was worse, but still doable - then the missile nerf came and my dmg was gone to all targets moving. no more chance to attack a ceptor for example.
after you had nerfed our ewar tank with the damps and afterwards our dmg via explosion velocity, the bomber was just a toy.
now what will i get with these new bombers?
- a covert ops cloak is nice, but does not solve my problem doing very low dmg to moving small targets. it also does not help, to bring my ewar-tank back i had before damps were nerfed. the covert ops device just helps to warp-in cloaked. but this does not help to harm a bs, too.
- the torps are up to 30km range, thats enough, i never did fight longrange anyways. but torps are slow. i have to wait longer for impact. my ewar tank is now even worse. this takes too long. every tackler around will kill me. and the dmg of torps is not really useful. it is far too low dmg to attack a bs and i will not hit a small target with it. 4k dmg? thats laughable for a one shot attack. i have to warp out and back, thats a RoF of 1 minute? did you calculate the dps?
- and now we get this 15 sec recloak delay. this is the end of any tank. no ewar tank, no recloak tank, just a warp button. thats my tank now. fire, wait for impact and warp. the dps is gone with a 10 AU reload time, right? so where is my alpha-strike for compensation. 4k from torps? you are kidding?
your new bomber will harm no ship, even not a single shuttle. it is not able to harm any bs. no way. dont think torps are a reason to attack a bs. it has no tank, no dps, no alpha. so how should that toothless papertiger harm a bs?
if you like that bombers are bombers and attacking bs with serious succes and still high risk
- give us 3 bomb launchers - cheaper and faster bombs - forget this recloak penalty and the cov ops device
if you like us to attack small targets again
remove both nerfs from bombers - better boni on target sigradius and explosion velocity - additional damp boni
as you see
- torp launcher will not enable us to attack bs. missing dmg, missing torpspeed, end of message. no pilot will do it. - recloak penalty will not enable a bomberpilot to attack a bs, it will just kill him - a covert ops cloaking device is also no help to attack a bs.
do you like us to attack a bs? great, but why don't you give us simply the right tools??? as it stands, you are doing nothing to solve the bombers existing issues and you are doing nothing to enable the bomber to fullfil the new role against battleships. again, just torps means nothing. we cant fullfill this designated role with the tools you are going to give us. no way.
im sorry to be the one to tell you about this but if youre not going to be reading the entire post or at least the most recent changes STFU.
torps will go a lot faster and a lot farther. from 60km to over a 100km with speeds like 4400 m/s or more. 500 dps, 5000dmg volleys and the ability to choose your target and you dont thing you can kill bs? you phail mister (ITS NOT A SOLO SHIP BY THE WAY, GET IT IN YOUR HEAD)
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Aethrwolf
Caldari Home for Wayward Gamers
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Posted - 2009.04.10 02:50:00 -
[1068]
OK, not hostile to the changes currently intended (though I was at first), merely ambivalent. I still think CCP should have introduced this as a new ship rather than changing the current sb's, as this IS a completely different ship than what we have now. My standing opinion that I've stated before is this, by forcing a ship into a tight role CCP is violating the entire concept of a sandbox game. For the most part the EVE player base is intelligent and inventive, dont punish us just because some of us found a use for something that wasnt intended by the designers by forcing us to that intention, instead offer us OPTIONS to coax us to that use. A lot of players dont like inflexible ships. I freely admit that I may end up really enjoying the new SB's but I beg the DEVS to at least consider letting us have a cruise equivalent, actually now that I think on it, I would LOVE a cruise missile based stealth DESTROYER!
DEVS, please remember, that while players will get USED to changes they didnt want and maybe learn to enjoy them, very few of them are going to FORGET that those changes were forced upon them. I hear many ppl still complaining about the speed and missile nerfs (and others, but those 2 are predominant) and have talked to some ppl who consider this change to be insult to injury from the missile changes. It all adds up, and while you can never make everyone happy, the trick is to try to upset as few ppl as possible. I strongly suggest that a new ship class be introduced either to represent the changes you want here, or to give the players with cruise skills something to salve their pride. Times are rough, people are stressed, I'm sure you guys feel overworked, please try though. Absolutely everything is subjective. |

Thaer Deathor
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Posted - 2009.04.10 02:56:00 -
[1069]
people just dont get it
WE DONT WANT TO FLY IN GANGS, OR FLEETS, OR PACKS. WE JUST WANT TO FLY ALONE, nothing about a stealth bomber is stealthy if you fly around in gangs of three, "oh look three reds just entered system" "k everyone dock up or get indirectors out", thats fail. we just want to be able to fly solo and shoot at what we want, when we want.
this thread is just like:
CCP says: were going to change stealth bombers so that they are relegated to pack/gang/blob/fleet role
Supporters say: SWEET IT DOES NOTHING WORTHWHILE SO THATS GOOD FOR ME, WHY CANT YOU ALL SEE WHY THIS IS SO AWESOME FOR ME.
Opposers Say: this is pathetic, why not make another ship that could do this rather than ruin our ship.
CCP says: meh, we are going to change stealth bombers so that they are relegated to pack/gang/blob/fleet role but we will put a little upgrade in so that you dont sue us for mis representation
Supporters say: this is still useless against me, why dont you all support it because i like it.
Opposers Say: wow good change, considering that doesnt help us do what we want at all.
CCP says: meh, we are going to change stealth bombers so that they are relegated to pack/gang/blob/fleet role also were going to tweak this slightly so that they some people will just be like "alright....ill try it out"
Supporters say: its starting to become usefull, now lets make sure that it doesnt become worthwhile to use it, lets stop any more upgrades that ballance this ship out.
Opposers say: ok so this is still pretty fail, why couldnt you just make another ship into this role and make something else a failboat, i dont want to be running around in groups of 10 to get primaried as soon as i uncloak.
why wont ccp just listen?
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Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2009.04.10 03:03:00 -
[1070]
Originally by: Thaer Deathor people just dont get it
WE DONT WANT TO FLY IN GANGS, OR FLEETS, OR PACKS. WE JUST WANT TO FLY ALONE, nothing about a stealth bomber is stealthy if you fly around in gangs of three, "oh look three reds just entered system" "k everyone dock up or get indirectors out", thats fail. we just want to be able to fly solo and shoot at what we want, when we want.
this thread is just like:
CCP says: were going to change stealth bombers so that they are relegated to pack/gang/blob/fleet role
Supporters say: SWEET IT DOES NOTHING WORTHWHILE SO THATS GOOD FOR ME, WHY CANT YOU ALL SEE WHY THIS IS SO AWESOME FOR ME.
Opposers Say: this is pathetic, why not make another ship that could do this rather than ruin our ship.
CCP says: meh, we are going to change stealth bombers so that they are relegated to pack/gang/blob/fleet role but we will put a little upgrade in so that you dont sue us for mis representation
Supporters say: this is still useless against me, why dont you all support it because i like it.
Opposers Say: wow good change, considering that doesnt help us do what we want at all.
CCP says: meh, we are going to change stealth bombers so that they are relegated to pack/gang/blob/fleet role also were going to tweak this slightly so that they some people will just be like "alright....ill try it out"
Supporters say: its starting to become usefull, now lets make sure that it doesnt become worthwhile to use it, lets stop any more upgrades that ballance this ship out.
Opposers say: ok so this is still pretty fail, why couldnt you just make another ship into this role and make something else a failboat, i dont want to be running around in groups of 10 to get primaried as soon as i uncloak.
why wont ccp just listen?
Actually, they did listen. The overwhelming opinion was that SBs were fairly useless except as a one trick pony ganking stationary frigates, and that this in no way fulfilled the proposed role of "bomber". Now that they are "finally" addressing this issue, the few people that actually enjoy ganking the odd stationary frigate are finally finding their voice. Too little, too late I'm afraid. Perhaps after this ship is reworked to fulfill its original role a different ship (perhaps a pirate frigate, perhaps a destroyer) can be created to fill the makeshift role that you and I cobbled together for it, but it certainly will take a back seat to correcting past mistakes.
===== Yeah, VC is back, and we have a bone to pick with you. |
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Charlie chop
|
Posted - 2009.04.10 03:14:00 -
[1071]
Originally by: Thaer Deathor people just dont get it
WE DONT WANT TO FLY IN GANGS, OR FLEETS, OR PACKS. WE JUST WANT TO FLY ALONE, nothing about a stealth bomber is stealthy if you fly around in gangs of three, "oh look three reds just entered system" "k everyone dock up or get indirectors out", thats fail. we just want to be able to fly solo and shoot at what we want, when we want.
this thread is just like:
CCP says: were going to change stealth bombers so that they are relegated to pack/gang/blob/fleet role
Supporters say: SWEET IT DOES NOTHING WORTHWHILE SO THATS GOOD FOR ME, WHY CANT YOU ALL SEE WHY THIS IS SO AWESOME FOR ME.
Opposers Say: this is pathetic, why not make another ship that could do this rather than ruin our ship.
CCP says: meh, we are going to change stealth bombers so that they are relegated to pack/gang/blob/fleet role but we will put a little upgrade in so that you dont sue us for mis representation
Supporters say: this is still useless against me, why dont you all support it because i like it.
Opposers Say: wow good change, considering that doesnt help us do what we want at all.
CCP says: meh, we are going to change stealth bombers so that they are relegated to pack/gang/blob/fleet role also were going to tweak this slightly so that they some people will just be like "alright....ill try it out"
Supporters say: its starting to become usefull, now lets make sure that it doesnt become worthwhile to use it, lets stop any more upgrades that ballance this ship out.
Opposers say: ok so this is still pretty fail, why couldnt you just make another ship into this role and make something else a failboat, i dont want to be running around in groups of 10 to get primaried as soon as i uncloak.
why wont ccp just listen?
i think there is a difference between with what you, me and everyone else want and what it is supposed to be.
just one thing to all people agains the change. have you even tried it at sisi?? if not i dont think your opinions have as much weight as if you did tested it on sisi.
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DNSBLACK
Gallente Dirt Nap Squad Dirt Nap Associates
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Posted - 2009.04.10 03:45:00 -
[1072]
Edited by: DNSBLACK on 10/04/2009 03:45:41 Honestly Ranger1/Charlie the bomber was intended for us to have fun with. The human side and the versitilty of the bomber is what makes it strong. Honestly you need to come fly with us. We can up close or go long all kills form last night were done under 4000 m by my bombers. This is what the devs are taking away the end of the video is what we use to do now we are all BO and it is even mor fun. The current bomber will do ok for what we are doing but your opinion the over all changes are wrecking the ship. If you like to learn how the current bomber is used corectly and beyond the solo want to be please by all means come jions us this weekend. As for testing i have been on the test server more then playing and honestly I consider DNA the singel best bomber group in this game.
http://killboard.dirtnapsquad.net/
http://dl.eve-files.com/media/0808/JulyPVP.wmv
http://dl.eve-files.com/media/0810/DNAPVP.wmv
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Thaer Deathor
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Posted - 2009.04.10 03:59:00 -
[1073]
i think there is a difference between with what you, me and everyone else want and what it is supposed to be.
just one thing to all people agains the change. have you even tried it at sisi?? if not i dont think your opinions have as much weight as if you did tested it on sisi.
i still fully intend on using stealth bombers regardless of the change. ill work something out, i like eve too much to stop playing, but its just they could have found another way around it. perhaps stealth missle launchers, which carry their own type of missle, which is hyper long range but can be changed out for different weight/dmg/intended use. i really just wish they had made a better choice with how to implement it, such as making a destroyer based torp boat, and changing stealth bombers around a bit.
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Murashu
Agony's End
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Posted - 2009.04.10 04:31:00 -
[1074]
Originally by: DNSBLACK
http://killboard.dirtnapsquad.net/
http://dl.eve-files.com/media/0810/DNAPVP.wmv
http://dl.eve-files.com/media/0808/JulyPVP.wmv
Hey you wait just a minute! A few dedicated SB haters have spent a lot of time and effort convincing us that the SB we fly and love is crap. Don't come in here and wreck everything they are trying to do by showing them that the SB is actually a fun ship to fly. Murashu Agony's End |

Charlie chop
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Posted - 2009.04.10 04:36:00 -
[1075]
Originally by: DNSBLACK Edited by: DNSBLACK on 10/04/2009 04:10:31 Edited by: DNSBLACK on 10/04/2009 03:45:41 Honestly Ranger1/Charlie the bomber was intended for us to have fun with. The human side and the versitilty of the bomber is what makes it strong. Honestly you need to come fly with us. We can up close or go long all kills form last night were done under 4000 m by my bombers. This is what the devs are taking away the end of the video is what we use to do now we are all BO and it is even mor fun. The current bomber will do ok for what we are doing but your opinion the over all changes are wrecking the ship. If you like to learn how the current bomber is used corectly and beyond the solo want to be please by all means come jions us this weekend. As for testing i have been on the test server more then playing and honestly I consider DNA the singel best bomber group in this game.
i dont deny the SB is a awesome ship, i dont deny some people (like myself) still use it and love it after the missile nerf. i actually finished training sb AFTER the changes and im i happy i did. its a funny ship and its practically one of the few to come out alive in gate camps and mega blobs when the poo hits the fan. i owe mi pod to this little preccious more than id like to say.
ps: ive been looking for a good sb squad for a LOOOONG time now.... and i plan on flying the sb even after the changes....all i need is some adaptation and brainstorming for tactics. who says we cant have fun? if the changes ever ocurr the first thing ima gonna look after is a way to insta pop frigs.
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HEPBHOE OKOH4AHUE
U.K.R.A.I.N.E United Legion
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Posted - 2009.04.10 05:11:00 -
[1076]
Byt the way, it would be nice to revert back the decloaking by the station signature insted of decloaking by the station itself. At least half of my kills were made at undock. Now I cant reach ships even by overheated disruptor at several stations. Amarr stations - almost all, and pair of gallente outposts.
Or make the station sig differ from it actual sise not more that 10 kilometres.
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OilSlick Rick
Federal Defence Union
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Posted - 2009.04.10 05:44:00 -
[1077]
I would prefer the ability to choose to continue to attack cruiser + targets rather than strip that ability from my skills and make me train torps and only attack one type of ship.
Let me choose what to fit.
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Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2009.04.10 05:59:00 -
[1078]
Originally by: DNSBLACK Edited by: DNSBLACK on 10/04/2009 04:10:31 Edited by: DNSBLACK on 10/04/2009 03:45:41 Honestly Ranger1/Charlie the bomber was intended for us to have fun with. The human side and the versitilty of the bomber is what makes it strong. Honestly you need to come fly with us. We can up close or go long all kills form last night were done under 4000 m by my bombers. This is what the devs are taking away the end of the video is what we use to do now we are all BO and it is even mor fun. The current bomber will do ok for what we are doing but your opinion the over all changes are wrecking the ship. If you like to learn how the current bomber is used corectly and beyond the solo want to be please by all means come jions us this weekend. As for testing i have been on the test server more then playing and honestly I consider DNA the singel best bomber group in this game.
http://killboard.dirtnapsquad.net/
http://dl.eve-files.com/media/0810/DNAPVP.wmv
http://dl.eve-files.com/media/0808/JulyPVP.wmv
Thank you for the offer, I may take you up on it when my other responsibilities permit. 
Your video(s) take me back a ways, its been a while since I was able to make sweeps like that in a group with a heavy SB contingent. I don't like giving specifics because that tends to make me sound like a twit, but I have 199 SB kills split between Purifier and Nemisis on this character and 433 on my main combat character that is purely Caldari spec'd. Most of those were in my days as a member of Alcoholic White Trash, Vertigo Coalition, and Shiva. Many of those were solo, yes, but the vast majority of the "significant" kills were when flying in SB/Recon gangs or in mixed roaming fast attack groups... usually less than 10 ships total. (Yes, a Manticore can easily tank a Dread, as long as you stay out of drone range). I've been the victim of too much fleet warfare lately. 
In case my more direct posts were not clear to some, I have little patience for those that are complaining because they won't be able to take pot shots at frigates solo any more. The linked video is an excellent example of how SBs can be used to great effect in a mixed group, with the right tactics. That, gentlemen, is how its done. With proper tactics, ship compliment, and personal skills wringing every last drop of effectiveness out of the current SB specs possible. Solo blink tactics to pop stationary frigates napping on a gate is frankly very ineffective and won't be missed. Been there, done that.
My respectful point to you DNSBLACK is that while the new design may give up some flexibility in target selection for the SB contingent of your groups, I think that will be more than made up for by the increased ability to move and position before the fight starts (due to the covert ops cloak) and a significant increase in damage potential to the juicier targets. Those passive tanked Drakes (with the huge sig radius due to all the shield extenders) will pop like melons along side any BS foolish enough to get caught by your group, but your SBs will be challenged a bit more by the vaga's and any odd ceptors nearby (at least until your Rapiers and Arazu's get the drop on them). In fact I doubt that your tactics will have to change much at all, although with the increased stats the better load outs possible on your SBs may open up your options a bit. As you well know, a bit of ewar on each bomber goes a loooong way towards making engagements against multiple opponents viable and entertaining. Just take along a lot of Javelins for the smaller fry. We'll both have to get used to "cheating" with the Covert Ops cloak. Lets see how the newest changes look on Sisi. Both my insticts and my number crunching tell me that that the overall effect is going to be shifting things in a good direction. A fun direction. And our trusty SB will be more widely used than ever before. ===== Yeah, VC is back, and we have a bone to pick with you. |

OilSlick Rick
Federal Defence Union
|
Posted - 2009.04.10 06:34:00 -
[1079]
Originally by: Merin Ryskin
2) Fix bombs. Make them proper short-range AOE weapons. This means the following:
a) Reduce the cost to something comparable to interdictor bubbles. High enough that buying a stack of 500 is a noticeable dent in your wallet, but low enough to use without hesitation.
b) Remove the 0.0-only limit. No more toys for just the rich alliances. Do NOT, however, change CONCORD/sec hit/sentry response, bombs are use-at-own-risk, just like smartbombs and ECM bursts.
c) Balance their damage/blast radius/etc appropriately for their new cost (remember, you can launch up to three at once).
I can see this part being...a blast... in FW plexes with gates as we guard the warp-ins to those that only allow up to t2 frigates/t1 cruisers if 'cluster bombs' are created, and using the normal blast bombs in plexes allowing up to bc, or the open non-gated major plexes.
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Lovely Boscyk
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Posted - 2009.04.10 07:42:00 -
[1080]
Edited by: Lovely Boscyk on 10/04/2009 07:44:48
Originally by: Charlie chop
im sorry to be the one to tell you about this but if youre not going to be reading the entire post or at least the most recent changes STFU.
torps will go a lot faster and a lot farther. from 60km to over a 100km with speeds like 4400 m/s or more. 500 dps, 5000dmg volleys and the ability to choose your target and you dont thing you can kill bs? you phail mister (ITS NOT A SOLO SHIP BY THE WAY, GET IT IN YOUR HEAD)
why so harsh?
4400 m/s is still slower than a cruise-missile. and this is weakening my tank which is based on fast recloak and ewar during the uncloaked time. together with the new recloak penalty, flight time doesnt matter at all. it is the end of any tank for the bomber. you could give us 1400 Howitzer T2 with instant impact, it would change nothing. due to the recloak penalty, you have to warp out after impact. dps is not really existing.
you say 5000 volley dmg? well, this is what? 2000 more than with cruise? and how much rest, if the target is moving?
why should anyone bring bombers to attack a bs-fleet, if every bs could do it way better. no fc will alow these bombers. a bs warps in on 180km, fires aligned, usually more than once and warps if it gets dmg. a bomber is useless on range, if the torp impacts after minutes. and on closrange it has no warpins, is way too vulnerable without any dps.
so why the hell, should anyone attack a bs with this toothless papertiger?
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Pottsey
Enheduanni Foundation
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Posted - 2009.04.10 09:06:00 -
[1081]
Originally by: CCP Chronotis Typically in the past we have never reimbursed for a ship role change (yes this has happened before).
This is not the same as before. In the past when you changed a ships role the skill points where still useful for other ships of that race. This time millions of skills points go to waste with zero other ships of the Gallente race based around those skillpoints. Can you please let the appropriate people know about that little fact no other ships of the Gallante race are focused around those skillpoints when it comes to redistributeing Cruise skills into Torps.
You say its not your domain. Well game designer balancing stuff should take into account of making millions of SP useless. Most other game devs would never consider making millions of player SP that took months to get useless. ______ How to Passive Shield Tank T2
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Space Wanderer
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Posted - 2009.04.10 10:31:00 -
[1082]
Edited by: Space Wanderer on 10/04/2009 10:31:59 Well, I don't have a precise opinion in this SB issue, but certainly people specializing in gallente ships and investing millions of skillpoints on cruise missiles just to use the nemesis will be SLIGHTLY ****ed to find that millions of skillpoints are useless overnight. I am _SO_ glad I always postponed to train cruise missile 5.
I honestly think that if the changes go through CCP should seriously consider an option for players to convert those points into torp training. I don't think they will, though.
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Onizuka GTO
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Posted - 2009.04.10 11:46:00 -
[1083]
well thinking about the changes, the velocity increase is a good thing for torps, but there really isn't much of a different giving it a range boost at the slow speed it has.
For me, a RoF is more useful, if they are going to be slow getting to the target as you seem to intend to have them fired at range, getting more out the pipe in the shortest time is far more useful. I'm sure the target will still warp away when the first torp has hit, but they would be more incline to get away knowing there are several torps coming down in batches.
Blink tactics have never been my thing, mainly use my bomber for missions, but the few instances that i use it for p.v.p fleet or solo, the bomber is a strategic tool, used to deter and deny the enemy the chance to advance or at leased think twice at range.
It's the multiple rocket launcher of Eve online.
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Sensor Boosting
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Posted - 2009.04.10 11:51:00 -
[1084]
Originally by: DNSBLACK Edited by: DNSBLACK on 10/04/2009 04:10:31 Edited by: DNSBLACK on 10/04/2009 03:45:41 Hall kills form last night were done under 4000 m by my bombers.
Hi doofus, using stealth bombers at 4000m wouldnt make a difference, infact you are better using torps (more dmg) than cruise.....
also i support these changes, finally stealth bombers will have a much more needed role! other than ganking afk frigs!
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OilSlick Rick
Federal Defence Union
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Posted - 2009.04.10 11:54:00 -
[1085]
Originally by: Kagura Nikon
Originally by: BetaZ Any chance you guys would be willing to redistribute my Cruise skills into Torps?
Cruise missiles are usefull for other thigns than bomber. Changing skills is nonsense.Specially because there is alot of people that woudl want to maintain their skill as they are now. So woudl be a herculean work to ask each one of the 300k players if they want a change or not for his char.
Just train torpedos.. 2 weeks won't kill anyone.
What other Gallente ships use cruise missile skills?
They will if you hardly see battleships to use them on. I am not in 0.0, so if this goes through, this even more niche ship will go to the trash and all my time specifically training for this will be wasted.
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Adeena Torcfist
Caldari Dark Underground Forces
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Posted - 2009.04.10 11:55:00 -
[1086]
more testing ive done, i still stand by my previous comments on using both Cruise & torp launchers. CCP please implement this on SiSi to begin further testing.
Second of all, Explosion velocities need drastically increasing. Sig radius' can be changed using painters, so thats all fine.
Once we find some middle ground, then & only then can u tweak some values for the various races, & some working effective models.
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Gartel Reiman
Civis Romanus Sum
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Posted - 2009.04.10 12:04:00 -
[1087]
Originally by: Thaer Deathor people just dont get it
WE DONT WANT TO FLY IN GANGS, OR FLEETS, OR PACKS. WE JUST WANT TO FLY ALONE, nothing about a stealth bomber is stealthy if you fly around in gangs of three, "oh look three reds just entered system" "k everyone dock up or get indirectors out", thats fail. we just want to be able to fly solo and shoot at what we want, when we want.
If anything, the new bomber is even better at this, since with the covops cloak you can move around the system completely cloaked and approach targets without them being aware of your presence on the grid.
Still though, both the current SB and proposed torp SB are horrible solo ships. Any other combat ship can kill you 1-on-1 if you start the fight within point range, and if you don't then they can just warp out. Thus you can only really kill noncombat ships and AFK pilots - both of which will still be possible with the torp bomber. Alternatively, if you're looking to find targets scrambled by rats/other players and KM *****, you can still do that just as well with torpedoes.
There are some ships that inherently work better in gangs, and unsurprisingly ships with range bonuses tend to be it. Especially ships with a very high damage:tank ratio which is exactly what the SB is meant to be. Besides, you could say the same thing about lots of other ships; regardless of your desire to JUST FLY ALONE, CCP isn't going to balance every ship so that it's a viable solo option. If you want to solo, you'll need to find a ship that is capable of filling all the required functions (tackling, damage dealing, taking return fire) reasonably well, something that's a jack of all trades. A SB is a specialist ship so it should come as no surprise that it's not very good in a solo role where other members of the gang can't cover its weak points.
Originally by: Ranger 1 In the meantime, if you insist of ganking stationary frigates solo, perhaps try one of the many other ships that can fulfill this role.
That's another way to put it. 
Originally by: DNSBLACK Honestly Ranger1/Charlie the bomber was intended for us to have fun with. The human side and the versitilty of the bomber is what makes it strong. Honestly you need to come fly with us. We can up close or go long all kills form last night were done under 4000 m by my bombers. This is what the devs are taking away the end of the video is what we use to do now we are all BO and it is even mor fun. The current bomber will do ok for what we are doing but your opinion the over all changes are wrecking the ship....
*snip*
http://killboard.dirtnapsquad.net/
http://dl.eve-files.com/media/0810/DNAPVP.wmv
http://dl.eve-files.com/media/0808/JulyPVP.wmv
Thanks for that, it's good to see someone who enjoys using the current bombers give some information on how they use them. I don't agree with your assessment that the devs are taking that away from you, though. Most of the SB use in that video seemed to be as heavy damage dealers for when recons tackled ratters in belts, or for taking out gangs jumping into a bubble. If anything, the new torp bombers will be even better at this role - they can warp cloaked with the recons to take position in the belts, and will always do more damage than before against BC and above (i.e. all ratters and most of the targets we saw there). If you're paired up with recons, then they'll be good at killing frigs, tackling, and providing an ewar tank for you to engage from 100km away as before, which is the ideal position.
Basically everything I saw in that video will still be possible, and in fact is more viable due to increased damage from the bombers and the ability to warp cloaked. And based on your comments about being within 4km of ships, the new bombers should be even better at this too, due to extra PG for extenders/plates and of course more damage = target dead sooner.
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Gartel Reiman
Civis Romanus Sum
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Posted - 2009.04.10 12:21:00 -
[1088]
Originally by: Saggy Glands
Originally by: Gartel Reiman I definitely agree that you wouldn't ordinarily want to go in close to a BS. However, you do something find Geddon or Mega pilots who like to take advantage of their drone bay and field 5 heavies...
Everything you and others post seem to be best-case, not real world scenarios... All you BUT IF THE BS HAS NO DRONES scenarios be damned. Scrap this crap and just fix the current SB by giving it an explosion velocity bonus.
Come on, I even started the line you quoted with a disclaimer. It was basically a "never say never" response to the person who said you should not go in close with a battleship - if he has a 125m^3 drone bay and you see him launch 5 heavies, you know he's not carrying lights or mediums and thus you've got more options than you might in general expect against such a ship.
That was the only point I was making. I still think that bombers should be used from much longer ranges in general, as I've said in all of my other posts. And I definitely wasn't making the case that the new bombers are fine solely because sometimes battleships don't have small drones. 
Quote: So basically we need to bring multiple bombers, along with tackle and recon support, just to kill a guy in a battleship who's afk, forgot to bring drones and doesn't have any friends in local flying a T1 frigate.
If the guy's AFK, you can kill him with just the tackle. You won't need recon support as he won't be firing or tanking or doing anything anyway, and whether he remembered to bring drones or not is irrelevant since he won't be launching them. Even his friends are likely to be irrelevant as he's not going to be calling for help if he's AFK. I can't imagine why you suspect you'd need multiple specialist ships to take down such a defenceless target.
Quote: Yeah we can now fire from outside of drone range at 100km, but watch our torpedos hit around 2 minutes later. So more can be added to our best case scenario of when a bomber gets a kill. That being, pray the battleship pilot hasn't trained thermodynamics and has a neut fitted and kills your recon tackler.
It's not going to be two minutes for torps. We haven't seen the exact form of the latest changes yet, as they haven't made them onto SiSi yet so it's not clear what mix of the range bonus is flight time and how much is velocity, but judging from earlier bonuses it's likely to be more velocity-based. The flight time of an unbonused torpedo with max skills is 9 seconds. Even if part of the range bonus takes the form of a 100% bonus to flight time, that's still 18 seconds maximum between firing and the torpedoes reaching the target. Nowhere near the two minutes you stated.
And as for the tackler - firstly, overheating neuts only decreases their cycle time rather than increases their range, so it's unlikely to make a difference as to whether the target can neut the tackler away. Secondly - unless the bomber is carrying a point itself (which is silly by the way), then it's always depended on tacklers doing their job to hold down a target, even in its current cruise format. If the tackler dies, or loses the point, or has to warp out, then that's a failure on the tackler's part and not a weakness in the bomber itself. Any ships that don't fit a point and/or engage from outside point range are in the same situation here, this is not a weakness of the SB.
Quote: If the intended target of these ships is solo battleships, and you cant engage any small gang who even has a modi****of small support, then these ships are a bucket of fail. I much rather roam with a HAC/Recon gang than a SB/Recon gang.
I don't know about modicum; if the small gang has dedicated anti-support snipers then that should be enough to prevent your bombers from decloaking. But any other support won't be able to hit out to 100km+, so you can just ignore them while killing the primary, then pop what's left.
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Gartel Reiman
Civis Romanus Sum
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Posted - 2009.04.10 12:36:00 -
[1089]
Originally by: Darkcider If you want to give the SB a role consider it "James Bond in a Frigate". Hes flying around causing all sorts of mayhem whilst remaining the ability of surprise. Whether it be disrupting gate camps or drawing off forces.
The main flaw in your idea is that only a handful (Probably not myself) would be able to solo with this ship. And its a ship that should have the ability to solo.
That's a good mental image, "James Bond in a frigate". Sadly though I don't think it would be particularly balanced; we can't all be invincible, take down the cyno jammer and get the girl as it's a zero-sum game. It's a great concept but unfortunately it would either be overpowered or useless, I can't see how there's any middle ground.
I'm curious as to why you say "it's a ship that should have the ability to solo" though. To my mind it's clearly not such a ship, since it's designed to do extremely heavy damage for its size while being very fragile. It's a specialist ship, and it's very hard to make them solo well. Now I suppose you could fit for damage and damps, and look for the chance to use NPC scrambling frigates as "wingmen" - that could work out quite well in the right situation (and at least the covops cloak makes it easier to roam looking for people taking on such spawns). But if you want to go within 24km and reliably survive - no, I'm not convinced that the SB "should" be able to do that.
Originally by: OilSlick Rick I would prefer the ability to choose to continue to attack cruiser + targets rather than strip that ability from my skills and make me train torps and only attack one type of ship.
Actually, because of the raw damage increase you will always do more damage than before to battlecruisers and battleships, even with the damage reduction taken into account, and a slightly lower amount of damage to cruisers. With a single, unbonused target painter (which you'll almost certainly want anyway since it's an awesome midslot unstacked damage mod for your torps) you will do more damage to cruisers than you do now as well. So actually the torp changes are pure win for attacking these sizes of target.
Quote: In WW II, bombers were larger, slower aircraft that not only dropped huge payloads of bombs, but could also defend themselves vs faster fighter aircraft. Perhaps allow stealth bombers to keep all launchers of the standard 3xcruise + an extra turret slot for at least 2 turrets (with the CPU/PG added to allow T2), plus an extra low/mid slot or so for shield/armor buffer.
An interesting point though I think it's also fair to point out that an unescorted group of bombers would be eaten alive by a similar group of fighters; the defences were a bit more than token but nowhere near dedicated air-to-air levels. All of the bombers have 5 highslots (thus one "free" slot) and two turret hardpoints, so you could in fact do something like this. A couple of unbonused turrets (or more usually, one) sounds actually appropriate to the idea of limited anti-tackler support, so they already have this. And the devs are tweaking the fittings of the bombers specifically so they can fit a plate or extender. So actually things are basically working out exactly as you asked for. 
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Gartel Reiman
Civis Romanus Sum
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Posted - 2009.04.10 12:54:00 -
[1090]
Originally by: Lovely Boscyk now what will i get with these new bombers?
- a covert ops cloak is nice, but does not solve my problem doing very low dmg to moving small targets.
Your problem is that you're trying to damage frigates with battleship-sized weapons. CCP apparently agrees that a bomber should do heavy damage to larger targets than its class. Use light drones, or destroyers, or anti-support snipers, or other small fast ships, with neuts and webs as a bonus.
Quote: it also does not help, to bring my ewar-tank back i had before damps were nerfed. the covert ops device just helps to warp-in cloaked. but this does not help to harm a bs, too.
It really helps you use the stealth for more than just evading gatecamps, or taking up position in a belt and waiting for someone to come to you. You can warp around cloaked, take position cloaked and then engage solely on your own terms.
Quote: the torps are up to 30km range, thats enough, i never did fight longrange anyways. but torps are slow. i have to wait longer for impact. my ewar tank is now even worse. this takes too long. every tackler around will kill me. and the dmg of torps is not really useful. it is far too low dmg to attack a bs and i will not hit a small target with it. 4k dmg? thats laughable for a one shot attack. i have to warp out and back, thats a RoF of 1 minute? did you calculate the dps?
No, the torps are up to one hundred and thirty km range. That invalidates the rest of your paragraph; you can engage outside of weapons range of all short-range ships and any non-BS (and non-Eagle) long-range ship too. You can definitely use a range tank supplemented by ewar (TDs or RSDs as appropriate), to stay on the field indefinitely firing your volleys of torps. I will grant you though, that if a tackler heads your way it would probably be wise to warp out/cloak up, unless you have your own anti-support covering you and you trust them to down it quickly.
More importantly, one of the major important changes with this is that the damage is no longer too low to attack a battleship. 500 DPS should be easily attainable, and 600 DPS appears to be feasible. That's much better than the 250-300 DPS you could squeeze out of a bomber before.
Quote: and now we get this 15 sec recloak delay. this is the end of any tank. no ewar tank, no recloak tank, just a warp button.
Range tank rocks; plus how does the recloaking delay affect ewar tank (unless you're referring to blink tactics with scan res damping RSDS)? Stop them from targeting you, or stop their guns having the range to hit you, and that's the best tank you can get. Plus don't forget the devs have said they're giving PG increases so that bombers can feasibly fit a bit of buffer now too.
Quote: your new bomber will harm no ship, even not a single shuttle. it is not able to harm any bs.
- torp launcher will not enable us to attack bs. missing dmg, missing torpspeed, end of message. no pilot will do it. - recloak penalty will not enable a bomberpilot to attack a bs, it will just kill him - a covert ops cloaking device is also no help to attack a bs.
Erm - the bombers aren't missing damage or torpedo speed, they get a 100% bonus to torp damage as well as a triple range bonus on the torps. Recloaking's only an issue if you relied on blink tactics previously; but then you'd need another tackler with you to stop the BS from warping out when you cloak, so why not have the tackler tackle and bomber the BS from 60km+? And of course covops cloak doesn't help in combat, it never has for any ship, but it helps to get into position to engage.
Quote: cheaper and faster bombs
Bombs are being made much cheaper (roughly 800k each IIRC) and faster (2km/s = 30km range). As it says in this thread above your post. 
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Gartel Reiman
Civis Romanus Sum
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Posted - 2009.04.10 12:59:00 -
[1091]
Originally by: Adeena Torcfist Explosion velocities need drastically increasing. Sig radius' can be changed using painters, so thats all fine.
Explosion velocity can be (effectively) changed with painters, too, since it's based on the target's sig. Double their signature radius and the value of the explosion velocity used in the formula is effectively doubled. Just like how increasing a target's sig is similar to an increase in tracking for turrets.
This is why/because it's not possible to speed tank missiles with a MWD any more.
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OilSlick Rick
Federal Defence Union
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Posted - 2009.04.10 13:25:00 -
[1092]
My main concern is the ship I specifically spec'd in at first for faction warfare fun, will be nerfed since the size of ships in fw average in the cruiser size. Battleships are not seen unless in large blobs once a week or so.
I also hate slowboating and like the going faster sub-warp while cloaked as it is. It will need a much larger base thrust to be of use.
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Max Hardcase
Art of War
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Posted - 2009.04.10 14:20:00 -
[1093]
Originally by: Gartel Reiman
Originally by: Adeena Torcfist Explosion velocities need drastically increasing. Sig radius' can be changed using painters, so thats all fine.
Explosion velocity can be (effectively) changed with painters, too, since it's based on the target's sig. Double their signature radius and the value of the explosion velocity used in the formula is effectively doubled. Just like how increasing a target's sig is similar to an increase in tracking for turrets.
This is why/because it's not possible to speed tank missiles with a MWD any more.
You can effectively increase dmg by using TP's on a moving target, but a bigger exp V would be better for increasing dmg on them.
You can mitigate missiledmg by using MWD's but the benefit is nowhere near as good as before. Remember : bloom is 500% (max) but speed increase is 500%+skill%. Effect is increased by using faction MWD's.
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Vigaz
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Posted - 2009.04.10 14:34:00 -
[1094]
new stats on sisi now.
SB Racial damage bonus from 15% to 20%.
Range? about 65 km javelin max skills and 1 rig.
Once again I have to say that if this last modification is intended by CCP, then base attributes of the Manticore MUST be revisited. It's just lame to have uber targetting range and no weapon that can be used in that range.
Hound/Purifier/Nemesis have less targetting range (but still adeguate for the max range of the Javelin with 2 rigs) and Manticore got the worst Sig/scan res/agility/speed in exchange.
If CCP cannot provide different torped velocity bonus per Race, then just reduce all SBs targetting range by 30-40%. then if u want to use long range Javelin manticore/nemesis is preferred, Rage for close range Hound/Purifier. Problem solved imo.
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Brutal1ty
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Posted - 2009.04.10 15:16:00 -
[1095]
Originally by: Vigaz new stats on sisi now.
SB Racial damage bonus from 15% to 20%.
Range? about 65 km javelin max skills and 1 rig.
Once again I have to say that if this last modification is intended by CCP, then base attributes of the Manticore MUST be revisited. It's just lame to have uber targetting range and no weapon that can be used in that range.
Hound/Purifier/Nemesis have less targetting range (but still adeguate for the max range of the Javelin with 2 rigs) and Manticore got the worst Sig/scan res/agility/speed in exchange.
If CCP cannot provide different torped velocity bonus per Race, then just reduce all SBs targetting range by 30-40%. then if u want to use long range Javelin manticore/nemesis is preferred, Rage for close range Hound/Purifier. Problem solved imo.
I am a litte confused why these changes are back on the test server. The new ones we were supposed to be waiting for was mainly increased flight time to give us much better range. We had the 20% racial damage bonus awhile back and it was determined to be a bit to powerful.
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CCP Chronotis

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Posted - 2009.04.10 16:33:00 -
[1096]
Quick note on the current sisi stats - they are not the right ones as the temporary changes we made last week have been wiped in the newest build. It should be 15% racial torpedo damage per level and the flight time should be 13.5 secs.
As a reminder from my previous post, this is what the bonuses will look like when sisi is fully uptodate after easter.
Quote:
Gallente Frigate Skill Bonus: 10% bonus to torpedo explosion velocity and flight time per level 20% bonus to torpedo velocity per level
Covert Ops Skill Bonus: 5% bonus to bomb thermal damage per level 15% bonus to torpedo thermal damage per level
Role Bonus: -99.75% reduction in Siege Missile Launcher powergrid needs -100% targeting delay after decloaking
Note: can fit covert cynosural field generators, covert ops cloaks and bomb launchers
the main change was the torpedo would have 13.5sec flight time and 4,500 m sec velocity.
We'll post and update when sisi is updated with these changes,
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DNSBLACK
Gallente Dirt Nap Squad Dirt Nap Associates
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Posted - 2009.04.10 17:04:00 -
[1097]
Edited by: DNSBLACK on 10/04/2009 17:16:52 Edited by: DNSBLACK on 10/04/2009 17:14:19
Originally by: Sensor Boosting
Originally by: DNSBLACK Edited by: DNSBLACK on 10/04/2009 04:10:31 Edited by: DNSBLACK on 10/04/2009 03:45:41 Hall kills form last night were done under 4000 m by my bombers.
Hi doofus, using stealth bombers at 4000m wouldnt make a difference, infact you are better using torps (more dmg) than cruise.....
also i support these changes, finally stealth bombers will have a much more needed role! other than ganking afk frigs!
Doofus (lol please refrain from name calling)
Cruise or Torps are good at 4000m. The thing is that is all Torps are good for and we dont get guided missle percision skill to apply to torps. Please go get on the test server you have no idea what you are talking about. As for poping afk frigs please watch the videos. Torps are going to seriously limit the abilities of this ship. That being said I know the change is coming and we will be fine but over all I think the change is a poor choice for all of eve not just DNA or DNS. if the change is coming I want them to be effective and the current choice of builds is lacking except the one on sisi right now. So far this is the best build for what we are ask to give up this one feels right and is on the test server right now.
Amarr Frigate Skill Bonus: 20% Increase in Torpedo Explosion velocity per level 20% bonus to Torpedo velocity per level
Covert Ops Skill Bonus: 5% bonus to bomb EM damage 20% bonus to Torpedo EM damage per level
Role Bonus: -99.5% reduction in Siege Missile Launcher powergrid needs -99% reduction in Bomb Launcher CPU use -100% targeting delay after decloaking ----------------------------------------------
This is the one coming
Note: can fit covert cynosural field generators and can fit covert ops cloaks
Black
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Vigaz
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Posted - 2009.04.10 17:47:00 -
[1098]
Torpedo with new SB bonus looks like a Cruise missile btw. I'm happy in general with the new SBs, but since not every1 has Torp skilled, I would like to point out that CCP can easly tweek the TQ SBs bonus (to get same damage/alpha/range/whatever of the new Sisi SB with Torps).
TQ Manticore: Caldari Frigate Skill Bonus: 5% bonus to Cruise Missile damage and -16.66% reduction in Explosion Radius of Cruise Missiles per level Covert Ops Skill Bonus: 5% bonus to Cruise Missile and bomb kinetic damage and multiplies the cloaked velocity by 125% per level
New proposal: Caldari Frigate Skill Bonus: 10% bonus to Cruise Missile damage and -5/7,5% Rof per level. Covert Ops Skill Bonus: 15% kinetic bonus to Cruise Missile and 5% bomb kinetic damage per level. Role Bonus: -99% reduction in Cruise Launcher powergrid needs, -99% reduction in Bomb Launcher CPU use, Bonus for Covertop cloaking/cloaking delay, and -30% Cruise missile fly time
This proposal should be closed to the new sisi SB with Torps (alpha/DPS/Sig explosion/velocity explosion/range) without requiring ppl to train a different weapon.
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Kagura Nikon
Minmatar M. Corp
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Posted - 2009.04.10 17:56:00 -
[1099]
Originally by: OilSlick Rick
Originally by: Kagura Nikon
Originally by: BetaZ Any chance you guys would be willing to redistribute my Cruise skills into Torps?
Cruise missiles are usefull for other thigns than bomber. Changing skills is nonsense.Specially because there is alot of people that woudl want to maintain their skill as they are now. So woudl be a herculean work to ask each one of the 300k players if they want a change or not for his char.
Just train torpedos.. 2 weeks won't kill anyone.
What other Gallente ships use cruise missile skills?
They will if you hardly see battleships to use them on. I am not in 0.0, so if this goes through, this even more niche ship will go to the trash and all my time specifically training for this will be wasted.
then just train 2 weeks to get into a stupid raven! And stop acting like a pathetic child!.. really that looks pathetic!
You are NOT restrained to fly only 1 line of ships. If you were then you would have something to complain.. ------------------------------------------------- If brute force doesn't solve your problem... you are not using enough
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JesterWiLD
Caldari DEATHFUNK Doctrine.
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Posted - 2009.04.10 22:35:00 -
[1100]
CCP Chronotis,
First of all I understand that the changes I am about to suggest would take some time to develope and test but this is just for future ideas if there is an opening for it.
Currently: As it stands right now the sb niche is in turmoil. At the the time you at CCP are trying to create a specific role to play for the sb's you are trying to use a weapons system that is completely designed for an existing ship(ie torps), and using a second weapons system that is encroaching on the largest most expensive and powerful ship in the games main trick(ie. bombs as mini DD). To truly find a niche for sbs you need to give them a specific weapons system and a specific target.
My suggestions: 1) Focus bombers on true hit and runs as their primary task, with an emphasis on Bs and pos/outpost installations
2) Re-invent the bomb. As an area affect weapons its interesting, but mostly just that. I would suggest that bombs be targeted self navigating weapons that are in effect "Fire ane Forget" weapons. This new bomb system would allow for a bomber to position, uncloak, launch and if possible run so that they could start their attack run again. I believe this would bring a very strategic aspect to the piloting of bombers and with a mid to high level of damage per volley and its previous level of glassiness would make for some interesting fleet fights, and change the dynamic of bs gate camps. Using torps as the sb's primary weapon breaks its ability to focus on true hit and runs due to the fact that missiles in their current state do not hit while a vehicle is spinning up its warp drive or once it has cloaked again.
3) Bomb damage types should continue to be varied, ie cap drainers, em/therm/kin/exp, ecm. However, if implemented I would suggest a higher yield multi spectrum bomb with a significantly increased area effect designed for one purpose and one purpose only. The destruction of pos weapons guns and other non moving installations. Due to the proposed redesigns to black ops I believe this would be the perfect opportunity to show the strengths of these two classes combined when used in sov warfare. A black ops being able to bring in a large fleet of high anti pos dmg to bring down pos modules, while still being a fleet of glass requiring a high amount of group coordination is something that I believe the current sov warfare system needs.
4) New anti pos bomb suggestions: name: Ruination volume: tbd Damge: 10k em, 10k kin, 10k therm, 10k exp vlcty: 500m/s flghtT: 30 secs detdly: 35 secs expV: 25m/s expR: 400 armor: 250 resistances: 10% across the board hull: 100 sigR: 25
As you can see these attributes would make for a devastating weapon against undefended targets, but with its long detonation delay a interceptor group would easily destroy the bomb. Also its slow expV would in addition to its detonation delay almost insure that the weapon would not be used against non sieged/triaged cap ships(the defense for them would be having a good frigate support to destroy the bombs).
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OilSlick Rick
Federal Defence Union
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Posted - 2009.04.10 23:40:00 -
[1101]
Originally by: Kagura Nikon
Originally by: OilSlick Rick
Originally by: Kagura Nikon
Originally by: BetaZ Any chance you guys would be willing to redistribute my Cruise skills into Torps?
Cruise missiles are usefull for other thigns than bomber. Changing skills is nonsense.Specially because there is alot of people that woudl want to maintain their skill as they are now. So woudl be a herculean work to ask each one of the 300k players if they want a change or not for his char.
Just train torpedos.. 2 weeks won't kill anyone.
What other Gallente ships use cruise missile skills?
They will if you hardly see battleships to use them on. I am not in 0.0, so if this goes through, this even more niche ship will go to the trash and all my time specifically training for this will be wasted.
then just train 2 weeks to get into a stupid raven! And stop acting like a pathetic child!.. really that looks pathetic!
You are NOT restrained to fly only 1 line of ships. If you were then you would have something to complain..
Every reply to everyone before me from you has been rude, personal attacks.
If I wanted to train like a newb and rush into a battleship (7 days to Caldari battleship 2 - who stops there...ok Level 4 = just over 14 days, then 9 days for two shield skills to T2, 14 days for another T2 shield skill...whoops over 2 weeks...), when I am not spec'ing for a battleship, I would. I am not interested in playing the game your way, neither are the other people you put down.
If I wanted to play Caldari, I would have started as Caldari. I am also not interested in being primary in a fw fleet environment. What I am interested in is sneaking in groups or maybe even solo, and sending missiles at cruiser + size ships, not just battleships which this change could make my months of real life time and subscription money a waste.
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Charlie chop
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Posted - 2009.04.11 00:03:00 -
[1102]
Edited by: Charlie chop on 11/04/2009 00:04:27
Originally by: OilSlick Rick
Every reply to everyone before me from you has been rude, personal attacks.
If I wanted to train like a newb and rush into a battleship (7 days to Caldari battleship 2 - who stops there...ok Level 4 = just over 14 days, then 9 days for two shield skills to T2, 14 days for another T2 shield skill...whoops over 2 weeks...), when I am not spec'ing for a battleship, I would. I am not interested in playing the game your way, neither are the other people you put down.
If I wanted to play Caldari, I would have started as Caldari. I am also not interested in being primary in a fw fleet environment. What I am interested in is sneaking in groups or maybe even solo, and sending missiles at cruiser + size ships, not just battleships which this change could make my months of real life time and subscription money a waste.
i dare not tell you oilslick Rick what to train, nor to tell you what you have to do. i will only say that you are not limited to a single type of ship. right now in tq you can kill frigs (sometimes) cruisiers and bc. dont even bother fighting a bs.
with this changes you can hit bs, bc an crusiers if you fit a tp and come with a squad as this ship is supposed to. need not to worry for frigs or destros since you need tacklers and support to ensure your survival. as i see you have MORE options and more survivavility than before as you can fire within a reasonably safe distance and the possible agility changes offer a faster align time...
yes i agree, you wont be able to insta pop AFK frigates anymore...but hey! if they are AFK just keep lobbing torps at them. :D
edit: i forgot...you can choose your fight!!! warping cloaked is the THIng!!!
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OilSlick Rick
Federal Defence Union
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Posted - 2009.04.11 00:23:00 -
[1103]
I never said I was interested in insta-popping frigs, as I know I can't do it. Heck I once tried to pop a destroyer undocking and was only able to get it into half armor in one volley. I was lacking a TP at the time so it may have been a factor. What I do know is possible right now is cutting a cruiser down from half armor to destroyed in one volley to finish the job for the fleet.
I don't just use sb, but it is my preferred ship in fw. I shouldn't be commanded (belittled) by a player to fly a ship I am not interested in flying in order to use cruise missiles, which CCP required me to train to use this ship.
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Thaer Deathor
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Posted - 2009.04.11 00:31:00 -
[1104]
despite how much Gartel Reiman wants us to hate SB's, this is the way most of us want to fly stealth bombers
Argh28 displays the method to which we want, - dominated. http://www.youtube.com/profile?user=ARGH28&view=videos
please go have a look, and if you support this, please post about how you want to fly your stealth bomber. not how we need to be in a gang to be effective.
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Charlie chop
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Posted - 2009.04.11 01:35:00 -
[1105]
Originally by: Thaer Deathor despite how much Gartel Reiman wants us to hate SB's, this is the way most of us want to fly stealth bombers
Argh28 displays the method to which we want, - dominated. http://www.youtube.com/profile?user=ARGH28&view=videos
please go have a look, and if you support this, please post about how you want to fly your stealth bomber. not how we need to be in a gang to be effective.
he stated you can kill any bs with any 3 ships without even bothering about stealth.... the same thing applied to insta popping frigs.
why use a 20 million t2 frig to pop 200k isk t1 frigs when you can use a 20 million frig and do 200 million worth of dmg? at roughly the same distance.
i agree it is fun to insta pop, but right now you cant and i doubt there is any chance in the near future of this happening again.
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Thaer Deathor
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Posted - 2009.04.11 04:56:00 -
[1106]
Originally by: Charlie chop
Originally by: Thaer Deathor despite how much Gartel Reiman wants us to hate SB's, this is the way most of us want to fly stealth bombers
Argh28 displays the method to which we want, - dominated. http://www.youtube.com/profile?user=ARGH28&view=videos
please go have a look, and if you support this, please post about how you want to fly your stealth bomber. not how we need to be in a gang to be effective.
he stated you can kill any bs with any 3 ships without even bothering about stealth.... the same thing applied to insta popping frigs.
why use a 20 million t2 frig to pop 200k isk t1 frigs when you can use a 20 million frig and do 200 million worth of dmg? at roughly the same distance.
i agree it is fun to insta pop, but right now you cant and i doubt there is any chance in the near future of this happening again.
obviously you didnt watch the vids. t2 frigs.
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Charlie chop
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Posted - 2009.04.11 05:12:00 -
[1107]
Originally by: Thaer Deathor
Originally by: Charlie chop
Originally by: Thaer Deathor despite how much Gartel Reiman wants us to hate SB's, this is the way most of us want to fly stealth bombers
Argh28 displays the method to which we want, - dominated. http://www.youtube.com/profile?user=ARGH28&view=videos
please go have a look, and if you support this, please post about how you want to fly your stealth bomber. not how we need to be in a gang to be effective.
he stated you can kill any bs with any 3 ships without even bothering about stealth.... the same thing applied to insta popping frigs.
why use a 20 million t2 frig to pop 200k isk t1 frigs when you can use a 20 million frig and do 200 million worth of dmg? at roughly the same distance.
i agree it is fun to insta pop, but right now you cant and i doubt there is any chance in the near future of this happening again.
obviously you didnt watch the vids. t2 frigs.
obviusly you have no idea. i watched every single videop he posted. those videos made me train for the sb. EAF are are as weak as paper
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Thenoran
Caldari Tranquility Industries
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Posted - 2009.04.11 10:21:00 -
[1108]
Edited by: Thenoran on 11/04/2009 10:22:08 Once more, let's try and separate the two classes/ideas. You claim you don't want to keep the current Stealth Bomber because it has a vague role and that fighting Frigates is wrong somehow. Why not let the pilots who actually fly the damned thing decide that hm?
Now then, rather than killing one role for another that you'll probably get an earful about when it hits TQ, let's split the two current classes. The current Stealth Bomber will also get a focused role as an anti-small ship bomber, dealing far less damage than Torps, but being very effective against small targets with little HP.
The new Stealth Bomber can be put into the Torpedo Bomber, a T2 Destroyer Hull with 4 Launchers rather than 3 to really be a threat to Battleships.
--- Manticore ---
4xHigh Slot 5xMed Slot 2xLow Slot
3xLauncher Slot
PG: 50 CPU: 280 Speed: 300m/s
Caldari Frigate Skill Bonus: 5% bonus to Cruise Missile Explosion Velocity and Cruise Missile Velocity per level (stationary frigate = dead frigate) -20% bonus to Cruise Missile Explosion Radius per level
Covert Ops Skill Bonus: 10% bonus to Cruise and Bomb Kinetic damage per level 200% bonus to Cloaked Velocity per level
Role Bonus: -99.75% reduction in Cruise Missile Launcher powergrid needs -100% scan resolution penalty and targeting delay
Note: Can fit Bomb Launchers.
OPTIONAL: Penalty: -25% rate of fire for Cruise Launchers Penalty: -70% Flight Time for Cruise Missiles Note: Can fit Covert Ops Cloak (100 CPU) with no cloaked velocity bonus applied.
--- Cormorant ---
5xHigh Slot 5xMed Slot 3xLow Slot
4xLauncher Slot
PG: 90 CPU: 370 Speed: 225m/s
Caldari Destroyer Skill Bonus: 10% bonus to torpedo explosion velocity and flight time per level 20% bonus to torpedo velocity per level
Torpedo Bomber Skill Bonus: 5% bonus to Bomb Kinetic Damage per level 15% bonus to Torpedo Kinetic Damage per level
Role Bonus: -99.75% reduction in Siege Missile Launcher powergrid needs -100% targeting delay after decloaking
Note: Can fit Covert Cynosural Field Generators, Covert Ops Cloaks and Bomb Launchers
This way we have a dedicated small ship killer which doesnt have enough damage to really hurt the big boys. And at the same time, we have your Torpedo Bomber and a new T2 Destroyer Hull. ------------------------ Low-sec is like sailing along the coast of Somalia...
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Kerc Kasha
Caldari Valiant Research Associates HUZZAH FEDERATION
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Posted - 2009.04.11 10:31:00 -
[1109]
Edited by: Kerc Kasha on 11/04/2009 10:32:50
Originally by: Thenoran Edited by: Thenoran on 11/04/2009 10:22:08 Once more, let's try and separate the two classes/ideas. You claim you don't want to keep the current Stealth Bomber because it has a vague role and that fighting Frigates is wrong somehow. Why not let the pilots who actually fly the damned thing decide that hm?
Now then, rather than killing one role for another that you'll probably get an earful about when it hits TQ, let's split the two current classes. The current Stealth Bomber will also get a focused role as an anti-small ship bomber, dealing far less damage than Torps, but being very effective against small targets with little HP.
The new Stealth Bomber can be put into the Torpedo Bomber, a T2 Destroyer Hull with 4 Launchers rather than 3 to really be a threat to Battleships.
--- Manticore ---
4xHigh Slot 5xMed Slot 2xLow Slot
3xLauncher Slot
PG: 50 CPU: 280 Speed: 300m/s
Caldari Frigate Skill Bonus: 5% bonus to Cruise Missile Explosion Velocity and Cruise Missile Velocity per level (stationary frigate = dead frigate) -20% bonus to Cruise Missile Explosion Radius per level
Covert Ops Skill Bonus: 10% bonus to Cruise and Bomb Kinetic damage per level 200% bonus to Cloaked Velocity per level
Role Bonus: -99.75% reduction in Cruise Missile Launcher powergrid needs -100% scan resolution penalty and targeting delay
Note: Can fit Bomb Launchers.
OPTIONAL: Penalty: -25% rate of fire for Cruise Launchers Penalty: -70% Flight Time for Cruise Missiles Note: Can fit Covert Ops Cloak (100 CPU) with no cloaked velocity bonus applied.
--- Cormorant ---
5xHigh Slot 5xMed Slot 3xLow Slot
4xLauncher Slot
PG: 90 CPU: 370 Speed: 225m/s
Caldari Destroyer Skill Bonus: 10% bonus to torpedo explosion velocity and flight time per level 20% bonus to torpedo velocity per level
Torpedo Bomber Skill Bonus: 5% bonus to Bomb Kinetic Damage per level 15% bonus to Torpedo Kinetic Damage per level
Role Bonus: -99.75% reduction in Siege Missile Launcher powergrid needs -100% targeting delay after decloaking
Note: Can fit Covert Cynosural Field Generators, Covert Ops Cloaks and Bomb Launchers
This way we have a dedicated small ship killer which doesnt have enough damage to really hurt the big boys. And at the same time, we have your Torpedo Bomber and a new T2 Destroyer Hull.
You idiots come off an assembly line or something? You keep posting the same exact idea that keeps getting shot down because the original role of the stealth bomber was put in simply to make the old missile nerf(Over sized ammo in a launcher(Aka the cruise missile kestrel)) not seem as bad. It was a stupid pointless role that was fulfilled by 3 ships already (Assault Frigs, Interceptors and Destroyers) and has made the SB obsolete. Mind you it is p. decent at taking out frigates its still a stupid role for something that's meant to be a bomber.
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Thenoran
Caldari Tranquility Industries
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Posted - 2009.04.11 12:11:00 -
[1110]
Originally by: Kerc Kasha Edited by: Kerc Kasha on 11/04/2009 10:32:50 You idiots come off an assembly line or something? You keep posting the same exact idea that keeps getting shot down because the original role of the stealth bomber was put in simply to make the old missile nerf(Over sized ammo in a launcher(Aka the cruise missile kestrel)) not seem as bad. It was a stupid pointless role that was fulfilled by 3 ships already (Assault Frigs, Interceptors and Destroyers) and has made the SB obsolete. Mind you it is p. decent at taking out frigates its still a stupid role for something that's meant to be a bomber.
I wasn't around for the old missile nerf/SB introduction, but many pilots have gotten proficient at using the Stealth Bomber to kill Frigates and Destroyers. I myself often flew with small gangs and went up against Cruisers quite efficiently. Being able to take on any target with equal effectiveness (larger targets would take longer ofc) was one of the things I liked about the ship.
It could double up as a gate/system scout with its cloak (hopefully that will remain) and it could scare Falcons away quite nicely.
The primary concept of the Stealth Bomber that I liked so much was the volley damage, being able to do some serious damage the second you decloak, against any target.
I'm all for using Torps, but limiting a ship class from being to engage any target to purely Battleships seems bad to me. Anything smaller and you won't do any practical damage, any bigger and you're fighting Capital fleets with 1mil HP+.
I suppose if that's the way it goes, so be it. I'll miss the old SB but I'll find another ship to be sneaky with. 
Maybe I'll try a Pilgrim, heard those can be quite good solo. ------------------------ Low-sec is like sailing along the coast of Somalia...
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Irida Mershkov
Gallente War is Bliss
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Posted - 2009.04.11 13:19:00 -
[1111]
Originally by: Thenoran
Originally by: Kerc Kasha Edited by: Kerc Kasha on 11/04/2009 10:32:50 You idiots come off an assembly line or something? You keep posting the same exact idea that keeps getting shot down because the original role of the stealth bomber was put in simply to make the old missile nerf(Over sized ammo in a launcher(Aka the cruise missile kestrel)) not seem as bad. It was a stupid pointless role that was fulfilled by 3 ships already (Assault Frigs, Interceptors and Destroyers) and has made the SB obsolete. Mind you it is p. decent at taking out frigates its still a stupid role for something that's meant to be a bomber.
I wasn't around for the old missile nerf/SB introduction, but many pilots have gotten proficient at using the Stealth Bomber to kill Frigates and Destroyers.
That is spending up to 20m and more on a paper-thin frigate, that is good at... popping t1 frigates and destroyers.
That makes no sense at all. I can just fit out an equally good T1 frig and annihilate them, or spend less and fit out a Taranis or Assault Frigate, and **** them sideways. This new role is a lot better for them, especially for racking up the alpha damage to cloaky gangs.
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DNSBLACK
Gallente Dirt Nap Squad Dirt Nap Associates
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Posted - 2009.04.11 14:23:00 -
[1112]
Edited by: DNSBLACK on 11/04/2009 14:23:58 CCP Chronotis,
After a all night test session with my bomber squad
1. the current 20/20/20 role that is on the test server by mistake is perfect. This bonus package after testing all the others is what this ship should have in exchange for what it is giving up. It allows the bomber to pack a punch and have the ability to seriously hurt or destroy a BS before his drones can get on us and make us warp off. the increase in PG and CPU was needed a long time ago thank you
2. The current change coming to SISI the 10 explosion vel/10 flight time/20 torp velocity/ 15 torp damage . Sounds intresting but I would much rather give up the fight time and have back the explosion velocity and the extra 5% to damage. I think most pilots have no idea how important the explosion velocity is to us missle guys. I hate being speed tanked by a pilots who is doing 100 ms lol.
Would you be willing to try
20% explosion vel / 10% flight time 15% torp velocity
20% Racial torp damage
The above numbers would give some option for the SB pilots. Remeber this change is taking away skills that use to effect cruise missles (Guided missle percision). The -5% to explosion raidus has to be taken into account that is why 15% damage is not enough and we need the 20% or allow the guided missle percision skill to effect torps and keep the 15%
3. Cloaking- Ok over all my guys like the cov cloak and the ability to warp in and not tip our hand. The issue is once on grid our speed to manuver up close is hurt. I know alot of you are saying have warp ins and such. We tried that and 5 bombers coming to the same point even if it was moving tended to decloak each other. We tried different directions and ranges on those warp in ships. Here is what we would like to see
- 15 sec recloak time instead of 30. - 20% to cloaked velocity per cov op level. This would allow my bomber who can do 288 ms to obtain speeds around 575 ms
The 20% bonus will allow us to come in cloaked and set up for the perfect shot. It also makes us commit to the fight for at least 15 sec ( on most bombers that is 2 cycles). We are willing to give up the cloak/shoot/recloak ability if you allow us the tools to set up for a good alpha up close.
4. When you finally make your changes I hope you are not going to hold back. If anything please give us more of a buff not less. Please consider the changes above and let us try them out. I can only hope that you will not consider this class of ship done after this change. If you miss the mark, I hope you will come back to it in the future or at least return the cruise missle bomber to us. I will always remain a advocate of adding a new class or giving us the option of having both torp and cruise but I doubt we will ever see that day.
Black
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Bull Frog
Amarr Dirt Nap Squad Dirt Nap Associates
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Posted - 2009.04.11 15:08:00 -
[1113]
I am simply appalled by these changes, why even have bombs now? With the delay on re-cloak time you have no recourse but to warp off after launching a bomb, and we all know how hit or miss bombs are after you leave grid. Of course if there were a bookmark to warp to we could stay on grid, but who would have time to set that up now that we are moving so slow we can barely get into any position to attack.
The changes have basically gutted a fine ship that had almost no problems. Someone previously stated that Stealth and Surprise are being confused. That could not be more right. Being able to reposition and re attack a target without being detected or watched is Stealth. Jumping out saying boo and running away is a surprise.
The Stealth bombers worked fine without the covert ops cloaks, but now they are one shot wonders, the cloaking delay forces a one shot battle, for you are in a ship with no tank so you must leave or die.
After testing these on Sisi for the last couple days I have to say if these changes go through the SB is officially DOA. Your signature has been proven to be the cause of node crashes and immense lag. -Kreul Intentions |

Tagami Wasp
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Posted - 2009.04.11 17:14:00 -
[1114]
Originally by: Bull Frog ... Of course if there were a bookmark to warp to we could stay on grid, but who would have time to set that up now that we are moving so slow we can barely get into any position to attack...
Cov ops Cloak = set up warp ins and get into position unseen.
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Jack Snack
Caldari Polish Task Forces
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Posted - 2009.04.11 18:24:00 -
[1115]
My opinion FAIL:
1. Where the hell did the bonus-when-cloaked go? 2. Delay works on improved cloaking device II (a bug i think...)
Torps - useless... stealh bombers are paper-ships... They won't face interceptors, they won't face battleships.
This is a BAD idea. :( Never outnumbered, never outgunned |

yani dumyat
Minmatar purple pot hogs Doctrine.
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Posted - 2009.04.11 18:50:00 -
[1116]
Originally by: DNSBLACK
(Good stuff about bombers)
3. Cloaking- Ok over all my guys like the cov cloak and the ability to warp in and not tip our hand. The issue is once on grid our speed to manuver up close is hurt. I know alot of you are saying have warp ins and such. We tried that and 5 bombers coming to the same point even if it was moving tended to decloak each other. We tried different directions and ranges on those warp in ships. Here is what we would like to see
- 15 sec recloak time instead of 30. - 20% to cloaked velocity per cov op level. This would allow my bomber who can do 288 ms to obtain speeds around 575 ms
The 20% bonus will allow us to come in cloaked and set up for the perfect shot. It also makes us commit to the fight for at least 15 sec ( on most bombers that is 2 cycles). We are willing to give up the cloak/shoot/recloak ability if you allow us the tools to set up for a good alpha up close.
(More good stuff about bombers)
CCP please listen to this man, he knows his stuff. If the speed is so low that dedicated black ops pilots have problems with warpins set by cov-ops then please spare a thought for the majority of pilots who fly these ships and are in non dedicated gangs or FW.
CCP Chronotis please grab a bomber and try to surprise a battleship in an FFA without using the wrecks as warpins and see how long it takes you to get bored and simply warp to a wreck that probably wouldn't be there on TQ. With navigation lvl 5 it takes a whole minute to travel 15 km in a manticore!!!!!
The current sisi setup handles like a slug over salt, it really wants to go faster but is reduced to painful slowness that results in cripledom then death.
I've said it before and will say it again: A bonus to afterburner speed increase and ability to use an afterburner while cloaked.
This allows a degree of sig tank while not cloaked without being outpaced by mwd tempests when the bomber's using AB.
Ideally it would be nice to see:
Caldari Frigate Bonus: 25% torpedo velocity per level 25% afterburner speed increase per level
Covert Ops Bonus: 20% torpedo explosion velocity and kinetic damage per level 5% kinetic bomb damage per level
-99.75% reduction in Siege Missile Launcher powergrid needs -100% targeting delay after decloaking
Note: Can use an afterburner while cloaked Note: can fit covert cynosural field generators, covert ops cloaks and bomb launchers
(15 second recloaking delay)
(Also, guess how this sentence would end :)
Faction frigates haven't been updated in a while.....
Sig_________________________________________________________________________________
My alliance, corp, psychiatrist and parole officer claim no responsibility for my actions on these forums. |

yani dumyat
Minmatar purple pot hogs Doctrine.
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Posted - 2009.04.11 19:57:00 -
[1117]
Originally by: CCP Chronotis
Originally by: Thenoran
Why not give Stealth Bombers a small velocity bonus then? Out of all the Frigates they are by far the slowest.
mainly comes down to the risk of obsoleting the covert ops class. This was the reason we kept the manoeuvrability down but increased the torpedo/bomb effective range which when combined with the covert ops cloak so you could safely partner with a covert ops to position you for the warp in for example. This is a compromise of a few factors to achieve the best possible balance between the frigate classes.
So your big plan to prevent cov-ops ships becoming obsolete is to make them a few hundred m/s faster while cloaked than a frigate with torpedoes? Seriously mate you're being silly. Providing warpins for cloaky gangs is the niche of the niche and given the size of gates these days the survivability difference in a bubble is pretty minimal.
Cov-ops already have probing bonuses which will ensure they remain a regular sight but if you're really worried you could try giving them:
-> Logistics bonuses. Logistics frigates have been suggested many times as a new ship class and this would add a nice role to the cloaky gangs.
-> Command and control suite for FC's. Highlighting targets, bomb targeting beacons and the ability to create instant safe spots by placing beacons in space using the F10 solar system map are possibilities.
-> Stealth detection.
-> Add other ideas here.
Whether you like my ideas or not is irrelevant to the point that i'm trying to illustrate - Adding any cloaky frigate with guns is going to encroach on the popularity of cov-ops frigates. To "prevent cov-ops ships becoming obsolete" cov-ops need a role in their own right.
If you feel that the bomber is encroaching on cov-ops territory too much then please make cov-ops more useful rather than crippling the cloaked velocity of bombers because that strategy fails to protect cov-ops sales and fails the bomber in its most basic function of stealthily getting position on a target.
Sig_________________________________________________________________________________
My alliance, corp, psychiatrist and parole officer claim no responsibility for my actions on these forums. |

Bull Frog
Amarr Dirt Nap Squad Dirt Nap Associates
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Posted - 2009.04.11 21:15:00 -
[1118]
Originally by: Tagami Wasp
Originally by: Bull Frog ... Of course if there were a bookmark to warp to we could stay on grid, but who would have time to set that up now that we are moving so slow we can barely get into any position to attack...
Cov ops Cloak = set up warp ins and get into position unseen.
A good idea for by those that never leave their home system. Your signature has been proven to be the cause of node crashes and immense lag. -Kreul Intentions |

Friggz
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Posted - 2009.04.12 00:29:00 -
[1119]
From the testing last night I'd say its more or less right about where it needs to be. The current bonuses are necessary considering how vulnerable and short range bombers are now. There are 2 things I'd like to see though:
1. Make cloaked gang members visible to other gang members.
2. Give us back the cloaked speed velocity bonus.
Both of these are essential to positioning. If the reduced range is going to force us to get close to our targets, then we need a way to do that. As is, no one is going to sit around with that many enemies in local for a long as it takes to set up, and your likely to uncloak each other and tip your hand. If you could see other gang members you could avoid accidental decloaks, right now there is no way to other then luck. These two changes would alleviate both problems.
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Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2009.04.12 01:03:00 -
[1120]
Originally by: Friggz From the testing last night I'd say its more or less right about where it needs to be. The current bonuses are necessary considering how vulnerable and short range bombers are now. There are 2 things I'd like to see though:
1. Make cloaked gang members visible to other gang members.
2. Give us back the cloaked speed velocity bonus.
Both of these are essential to positioning. If the reduced range is going to force us to get close to our targets, then we need a way to do that. As is, no one is going to sit around with that many enemies in local for a long as it takes to set up, and your likely to uncloak each other and tip your hand. If you could see other gang members you could avoid accidental decloaks, right now there is no way to other then luck. These two changes would alleviate both problems.
The newest changes will not be available for testing until after Easter. Range will be 67km to 130km depending of skills and fit.
===== Yeah, VC is back, and we have a bone to pick with you. |
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Charlie chop
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Posted - 2009.04.12 02:08:00 -
[1121]
has anyone tried using a smartbomb?? i mena for light drones... i admit its cap dranini but it might save your life and i think it DOES fit in.
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Mirana Niranne
Rabid Ninja Space Monkey Inc. Total Comfort
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Posted - 2009.04.12 05:01:00 -
[1122]
Originally by: Charlie chop Edited by: Charlie chop on 12/04/2009 02:28:40
has anyone tried using a smartbomb?? i mean for light drones. i admit its cap draning as hell but it might save your life and i think it DOES fit in. my current fit was:
You'll be dead long before the light drones will. I caught a manticore at 75k just before the speed nerf with a domi. He launched an as soon as he saw the drones streaking towards him, he tried to warp off.
My 5 warrior IIs closed the distance and popped him before he could even align, he should have already been aligned tbh I don't know what he was thinking, but it was over almost as soon as my drones got to him. Take away the 50% drone damage, the 4 speed mods, 3 range mods, and 2 tracking mods i had at the time, and it'll maybe take an extra 4 seconds. Frigate smarties aren't that good.
Phear the PHAIL |

Charlie chop
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Posted - 2009.04.12 06:00:00 -
[1123]
Edited by: Charlie chop on 12/04/2009 06:01:45
Originally by: Mirana Niranne
Originally by: Charlie chop Edited by: Charlie chop on 12/04/2009 02:28:40
has anyone tried using a smartbomb?? i mean for light drones. i admit its cap draning as hell but it might save your life and i think it DOES fit in. my current fit was:
You'll be dead long before the light drones will. I caught a manticore at 75k just before the speed nerf with a domi. He launched an as soon as he saw the drones streaking towards him, he tried to warp off.
My 5 warrior IIs closed the distance and popped him before he could even align, he should have already been aligned tbh I don't know what he was thinking, but it was over almost as soon as my drones got to him. Take away the 50% drone damage, the 4 speed mods, 3 range mods, and 2 tracking mods i had at the time, and it'll maybe take an extra 4 seconds. Frigate smarties aren't that good.
well, that just leaves:
1.- engage outside drone control range 2.- if forced within range do so only if youre aligned and/or he has no drones outside 3.- beg he went for dps rather than anti-frig. NASTY warrior II's 4.- be far away enough that while the drones fly towards you, you can warp out, or let your friends try and take em out.
am i missing any other tactic to aboid been eaten alive?
as for using a dominix i think that it could be good to point out that if he survided 4 seconds, wihtout those amazing ammount of bonus you gave to your drones he might have survive long enough to escape. so vs other ships you surely have a bigger chance of survival.
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Mirana Niranne
Rabid Ninja Space Monkey Inc. Total Comfort
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Posted - 2009.04.12 08:05:00 -
[1124]
Edited by: Mirana Niranne on 12/04/2009 08:07:15
Originally by: Charlie chop
well, that just leaves:
1.- engage outside drone control range 2.- if forced within range do so only if youre aligned and/or he has no drones outside 3.- beg he went for dps rather than anti-frig. NASTY warrior II's 4.- be far away enough that while the drones fly towards you, you can warp out, or let your friends try and take em out.
am i missing any other tactic to aboid been eaten alive?
as for using a dominix i think that it could be good to point out that if he survided 4 seconds, wihtout those amazing ammount of bonus you gave to your drones he might have survive long enough to escape. so vs other ships you surely have a bigger chance of survival.
gotta watch for medium drones as well. Only BSs you should see with only heavies to compliment them are Megas and hyps. just about everything else will be meds at most.
But that's the problem with these stealth bomber changes. You have to hope they don't have the right drones, hope they don't have the range, or the tracking to deal with you, hope they have no support.
For Stealth Bombers to be viable, they need: 1. To be effective against moving targets cruiser and larger. 2. Have reasonable survivability against large targets. 3. Put out enough damage to make up for the fact that a paper bag could sustain damage better than they can. 4. a group of 4 or 5 bombers should have a reasonable chance of success against a lone large target, because A: you need 4 or 5 people compared to 1, and B: 4-5 SB's = the price of a tier 2 battleship only without the insurance coverage.
I'm not going to nit pick on individual bonuses. You don't give us 1, 2, and 3 and this ship isn't worth @#$% all to fly. because right now: 1. Even with the explosion bonuses right now, they can't hit anything smaller than a battleship moving at more than 100m/s for jack. 2. Too close, you get munched by drones, too far you get splatted by rails, beams etc. 3. Alpha strike is ok, but if you have to warp off the second you launch because you can't play peek-a-boo, what are you gonna be killing? Lemme get that one for you: Not a damn thing! 4. Anything less than a 20 bomber pack and you're not gonna kill a damn thing unless you have a ton of support around you.
Phear the PHAIL |

Max Hardcase
Art of War Cult of War
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Posted - 2009.04.12 18:08:00 -
[1125]
Dev's can we pretty please with sugar on top get a test build with cruise missiles With the following bonus:
Frig : 10% cruise explosion velocity/lvl + 5% cruise RoF Covert ops : 5% bomb (racial) damage + 15% cruise ( racial) dmg.
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RedSplat
Heretic Army
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Posted - 2009.04.12 19:12:00 -
[1126]
Did the re-cloak time to 15 seconds not make it onto SISI (or am i just hallucinating?)
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
Originally by: CCP Mitnal it does get progressively longer.
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DNSBLACK
Gallente Dirt Nap Squad Dirt Nap Associates
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Posted - 2009.04.12 20:18:00 -
[1127]
Red the servers were rebooted and it went back to old 30 sec one you are fine.
Black
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Thorian Baalnorn
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Posted - 2009.04.12 21:04:00 -
[1128]
Sbs have a defined role as it is.. it was just nerfed with missles. Right now they are still viable as small covert gang ships . With torps they arent nothing but a suicide bomber.
Ditch the whole torpedos idea all togather torps are useless for anything that cant have a shield/armor tank. Bombers should... bomb things.
As i have said before leave cruise as is on bombers but
add: 1A) speed while cloaked bonus of 250% per level OR 1B) Ability to use covert cloaks
2) the ability to use 3 bomb launchers. 3) Role bonus of bomb velocity of 25%( or something else to give it a tad bit more range) 4) some type of bomb related penalty like recloaking delay of 10 seconds after bomb is launched?
Fix bombs so : 1) they are reduced to 1/3 of the damage they can deal now( this would balance the ability to use 3 launchers on 1 ship) 2) reduce the cost of bombs by at least 50%.
Work these into the bonuses the SB currently has on TQ, replacing some bonuses with others.
Then you would have a SB that can be long range with lower dps but higher survibility ( how it is now) or you can turn it into a short range heavy alpha strike bomber with higher risk of getting popped.
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Charlie chop
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Posted - 2009.04.12 22:05:00 -
[1129]
Edited by: Charlie chop on 12/04/2009 22:12:44 Edited by: Charlie chop on 12/04/2009 22:10:34
Originally by: Thorian Baalnorn Sbs have a defined role as it is.. it was just nerfed with missles. Right now they are still viable as small covert gang ships . With torps they arent nothing but a suicide bomber.
Ditch the whole torpedos idea all togather torps are useless for anything that cant have a shield/armor tank. Bombers should... bomb things.
As i have said before leave cruise as is on bombers but
add: 1A) speed while cloaked bonus of 250% per level OR 1B) Ability to use covert cloaks
2) the ability to use 3 bomb launchers. 3) Role bonus of bomb velocity of 25%( or something else to give it a tad bit more range) 4) some type of bomb related penalty like recloaking delay of 10 seconds after bomb is launched?
Fix bombs so : 1) they are reduced to 1/3 of the damage they can deal now( this would balance the ability to use 3 launchers on 1 ship) 2) reduce the cost of bombs by at least 50%.
Work these into the bonuses the SB currently has on TQ, replacing some bonuses with others.
Then you would have a SB that can be long range with lower dps but higher survibility ( how it is now) or you can turn it into a short range heavy alpha strike bomber with higher risk of getting popped.
let me see if i got this right.... you want to be able to use 3 bomb launchers....ok i like it..
you wan the bombs to get reduced in prize 50%....thats not bad....
but lowering the damage ??are you insane?....to actually do the same dmg bombs do now you would need to spend 50% more (3 bombs).... work on your ideas/proposals.
and so that you know, its not that close range its more like medium range bombers. blasters are close range, with the curent setup torps will travel at least 60km... i would not call that short range.
we already have:
-cov ops cloaking device -long range torps (15-20 secs maximun time-to-target not 2 minutes as some guy stated) -Perfect DPS (500 to 600), this is something to point out as its increased the current dps of a bomber more than twice retaining a good range - tweaked abilities to the ship to maybe allow a buffer tank and/or EW - devs are thinking in tweaking bombs by increasing (maybe) production ammount from 3 units to 20 units per run, thus decreasing prize in a far more effective way than you by dreacreasing dmg...gawd bombs already do too little damage for their prize.
all we would need is some defence versus light/medium drones. and a small speed increase
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Dark Phoenyx
Gallente The Executioners Rote Kapelle
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Posted - 2009.04.13 04:24:00 -
[1130]
I'll probably get flamed to death for posting this, but I'm going to throw this out there anyway. Rather than get into a struggle between groups that want to hit large ships and people who are happy with hitting smaller ships, why not make it a fitting choice?
I'll show you what I mean...
ok, start with the ship bonuses =
Racial Frigate Skill Bonus: [x]% reduction in missile explosion radius and [y]% bonus to explosion velocity per level
Covert Ops Skill Bonus: [z]% bonus to [racial] damage per level
Role Bonus: -99% reduction in Cruise Launcher powergrid need, -99% reduction in Bomb Launcher CPU use
If you want to go after cruisers or smaller, you fit the old fashioned cruise launchers. To take out bigger targets (with their MUCH larger EHP), you let the bomb launcher hold either bombs or citadel torps. Let the ship use 3 bomb launchers (using launcher hardpoints obviously), cut the bomb damage to proportion, up the bombs per manufacturing run, and keep the current recycle time on launchers. You've got an alpha that demands respect but you can't just sit there and keep firing away with over-classed weapons.
End result is you can either have the current SB style or a battleship buster, but not both at the same time. It also means if you're packing bombs you're not completely useless if a single target needs to be taken out.
On a related note, rather than creating another cloaking device, why not just bring the cloak up to speed with the scripting system. Something like the following =
Covert Ops Cloak: no speed reduction and reduced locking penalty
Scripts - Strategic Operations Script: Warp while cloaked - Tactical Operations Script: [x]% increased velocity while cloaked, [y] second recloak delay - Combat Operations Script: [x]% reduced signature radius, [y]% reduction in ship mass
Obviously all of this is very rough and you'd have to play with the numbers, but I think it could work.
My 2 isk, anyway.
Originally by: Shadarle
So in summary, your "fair" prices are only "fair" in a hypothetic universe, not in the game that we play.
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Bellum Eternus
Gallente Death of Virtue
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Posted - 2009.04.13 05:10:00 -
[1131]
Originally by: CCP Chronotis
mainly comes down to the risk of obsoleting the covert ops class. This was the reason we kept the manoeuvrability down but increased the torpedo/bomb effective range which when combined with the covert ops cloak so you could safely partner with a covert ops to position you for the warp in for example. This is a compromise of a few factors to achieve the best possible balance between the frigate classes.
Allowing the Stealth Bomber class to retain it's cloaked speed bonus won't 'obsolete' the CovOps class of ship one bit. Nothing in the game is as good at probing out enemy ships and other contacts. That's it's role and it will continue to be so.
Bombers need to be able to adjust their range and position while cloaked, as well as warp cloaked. The additional range helps, but in some ways it's actually a hindrance when you take into account the additional torpedo flight time required to cover any torps fired at extended ranges.
Overall I'm looking forward to testing out the bombers with the new changes, but I really think they need to retain their cloaked speed bonus in addition to all of the new changes.
Bellum Eternus Inveniam viam aut faciam.
Death of Virtue is Recruiting
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OilSlick Rick
Federal Defence Union
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Posted - 2009.04.13 06:10:00 -
[1132]
At present I only go about 300m/s cloaked with 1 ODI II.
I am looking forward to an increase in cloaked velocity. I also look forward to the torp changes not seen yet as I only can shoot out to 39km. I don't know how you up that range with torps. I have missile proj 5 and bombardment 4, and Hardwiring - Zainou 'Deadeye' ZML1000 (5% bonus to all missiles' maximum velocity).
I presume those longer ranges will come later this week on test.
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Tzar'rim
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Posted - 2009.04.13 09:22:00 -
[1133]
Recloak delay is now 30 seconds... and the range is still crap so uhm, you uncloak, get to fire 1-2 volleys tops and then provide fine lewt to your target?
Self-proclaimed idiot
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Conroy Peckerwood
Amarr
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Posted - 2009.04.13 11:14:00 -
[1134]
Edited by: Conroy Peckerwood on 13/04/2009 11:14:48 I dont really get why we have the racial damage bonus. The ships are rather different when looking at speed, target range, hit points, slot layout, and fitting stats.
Is it a good thing that when we fly the "wrong ship" we either have to use the missile that out target is tanked against, or drop about 40% of our potetial damage and use another damage type?
Its kinda dificult to switch ship compared to switching ammo. Even though its only little more than a week to trian for each different ship.
I could be way off the mark here, but currently it looks to be more about if you brought the right ship for the damage type, rather than if you brought the right ship for how you like to fight. (speed, range, ecm/ew, or dps vs survivability).
So do we want 4 ships that are focused on damage type and fly differently, or do we want 4 ships that just fly differently? And what would ensure the greatest diversity? Or is it a matter of: "Hey we did our due diligence and we know what the enemy flies so we are gonna bring the right ships for the job to do maximum damage" ?
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Goberth Ludwig
North Eastern Swat Pandemic Legion
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Posted - 2009.04.13 11:32:00 -
[1135]
I used to run stealth bombers gang in pvp. I really like where you are going with these changes, cov ops cloak + range will definetly make these ships a viable choice for roaming pvp.
I am sure it was mentioned before but would it be overpowered to have bomb lunchers use a non-luncher slot? Since they were introduced to the game I have never seen them used on tq except some random experiments or single kamikaze guys- I dont think its their range or cost that limits their use, its the fact that by fitting the third launcher you would boost the ship damage by 50% and since bombers arent exactly overpowered you can't really pass on that.
- Gob
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Kunming
T.H.U.G L.I.F.E White Core
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Posted - 2009.04.13 11:40:00 -
[1136]
What is the new cost of bombs?
Thats the most limiting issue IMO. You dont go out fit a frig with 30-40mils equipment just to launch a 8mil bomb that will probably miss the target. There is no reward in taking that risk. Now if bombs were down to 1mil, that would be worth a try.
Other than that the changes look very promising... covops and torps on SBs were long over due IMO.
- Quantum Rise... nerfing the unnerfable! Sponsored by CCP |

RedSplat
Heretic Army
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Posted - 2009.04.13 11:46:00 -
[1137]
Originally by: DNSBLACK Red the servers were rebooted and it went back to old 30 sec one you are fine.
Black
+1 cookie
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
Originally by: CCP Mitnal it does get progressively longer.
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DNSBLACK
Gallente Dirt Nap Squad Dirt Nap Associates
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Posted - 2009.04.13 13:37:00 -
[1138]
Originally by: Goberth Ludwig I used to run stealth bombers gang in pvp. I really like where you are going with these changes, cov ops cloak + range will definetly make these ships a viable choice for roaming pvp.
I am sure it was mentioned before but would it be overpowered to have bomb lunchers use a non-luncher slot? Since they were introduced to the game I have never seen them used on tq except some random experiments or single kamikaze guys- I dont think its their range or cost that limits their use, its the fact that by fitting the third launcher you would boost the ship damage by 50% and since bombers arent exactly overpowered you can't really pass on that.
- Gob
Hey Gob,
How have you been. Glad to see you have found the Bomber post. I would love to see the bomb launcher have its own slot. At least let us test it on sisi and see what we can do. You doing many bomber gangs in PL these days. I cant imagine PL liking the bomber. Anyway if you get bored drop me a line in game and I can bring you up to speed on some really cool bomber work.
Black
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Miilla
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Posted - 2009.04.13 13:56:00 -
[1139]
What is the date for these stealth bomber changes to be on the live game server?
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Meatball Enema
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Posted - 2009.04.13 15:22:00 -
[1140]
Someone in this thread mentioned that a problem with the bombs was setting up multiple SB of different racial types on a run, as the first bomb to explode would destroy the other bombs.
Howabout just making the bombs go off when they're destroyed? Wouldnt that work and make sense?
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Jerat
Gallente Art of War Cult of War
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Posted - 2009.04.13 16:49:00 -
[1141]
I have done a lot of killing with SBs. Many times ppl were laughing when I took my nemesis for medium size gangs. Guess who had topdmg on many of the kills we later got ;) I really loved when I was doing attacks on hostile gangs camping gates. Nothing got my heart pumping as when manage to kill a hostile frigg/ceptor/sb on a camped gate and then get away with it :) Well thouse days are gone since they changed so that you could not instapop a friggsize ship.
I would still prefer to be able to kill small to mediumsize ships rather than BC size and up. The only good thing I see with the possibility to use torps is that you now can bring dmg to a recongang going through a Black op cyno.
To me 30 sec to recloak sounds like 15 sec to long, as the ability to cloak was the only way to stay alive for another attack unless you warped out, so please reset timer 15sec.
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Wa'roun
Eve University Ivy League
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Posted - 2009.04.13 19:22:00 -
[1142]
I haven't done pvp testing yet after getting on for the first time yesterday. I just had time to try it on Serpentis rats.
One BS (inferno torps) took 7 volleys (first did 2k-ish damage, then rest 1200-1700...seems just like cruise missiles) to destroy. Cruise rat took 3 or 4 volleys (don't remember the damage), and a frigate rat that started out standing still took 300ish damage, then 270ish, then 250ish or less as it came towards me. All of these I used the meta 3 target painter on.
All of those damages sound like I was using cruise missiles anyway. Join channel: "Eve University" or read here |

Trindra
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Posted - 2009.04.13 19:26:00 -
[1143]
Edited by: Trindra on 13/04/2009 19:29:12 Primary issue with these "copy/edit/paste" changes
#1 - With max skills and implants the best torp SB has a range of about 47km (Its just too close for a ship made of tinfoil and duct tape) #2 - This makes the SB useless on targets below battle cruiser size. (If its bigger then a BC, Chances are I'm going to use a HAC or a Battle ship to kill it) #3 - The low re-cloak delay was what kept you alive. (Kinda silly taking that away)
========================================================
My issues with the SB as it stands now
#1 - Its rather dead stick when it comes to mobility #2 - It cant warped cloaked witch make naming them U-219 kinda pointless. (Nice to see this change) #2.1 - Using standard T2 cloaking devices is a pain since you loose lock time and speed, granted you gain a little bit of speed with high skills. #3 - It's current weapon system is not tuned up for larger targets.
If it was up to me Id like to see the SB have the ability to choose it's weapon systems just like any other ship. If the ability to fit torp's was added and the cruise launchers remained I wouldn't see an issue with it.
Warping cloaked is absolutely critical however If I flew (AB or MWD status) faster while cloaked and kept my lock time I would be happy as hell. The fact is giving them torps is just a nurf. You would be too close and too useless on other targets, I personally would rather have the option to pick my weapons.
These ships die if you look at them funny when you have them locked so I don't see why they cant have there cake and eat it.
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DNSBLACK
Gallente Dirt Nap Squad Dirt Nap Associates
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Posted - 2009.04.13 19:29:00 -
[1144]
Edited by: DNSBLACK on 13/04/2009 19:31:46 CCP Chronotis,
I hope you had a great easter. Your lack of posting tells us you ate to many jelly beans and chocolate eggs. It is time to wake up and re-jion the fight. We are ready to test out the new build and try a few more before you settle on the final product. Please just give us a wave and let us know you are ok.
Black
-------------------------
To the 2 people who just posted here is a hint GO read the entire thread please and you will realize the current build on SISI is messed up do to a reboot. new changes are coming and there has also been a range increase coming as soon as the devs are back from nerfing the easter bunny.
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Allen Ramses
Caldari Typo Corp
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Posted - 2009.04.13 20:37:00 -
[1145]
Originally by: DNSBLACK New changes are coming and there has also been a range increase coming as soon as the devs are back from nerfing the easter bunny.
I'll consider looking at sisi once I see bonuses that don't look like a ******ed monkey came up with them. ____________________ CCP: Catering to the cowards of a cold, harsh universe since November, 2006. |

DeathEngine
Noshikkan Sc0rched Earth
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Posted - 2009.04.14 03:53:00 -
[1146]
It should be possible to provide for both of cruises or torps but perhaps not allow the ability to warp cloaked for the cruise version (retaining the current short re-cloak delay) by adjusting the cpu usage of covert-cloak/torps and cruises.
If using torps/warping cloaked and having a reduced engagement range then I think a bonus to mwd signature is in order as this would be the only way of getting away given the cloaking delay and being within enemy lock range.
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CrestoftheStars
Caldari Eternum Pariah
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Posted - 2009.04.14 05:46:00 -
[1147]
Originally by: Saggy Glands
Originally by: Gartel Reiman
Originally by: Mirana Niranne Not sure what ship you've been flying but it's not a stealth bomber.
Even as they are, you don't fly in close to a BS because light drones will smear you like a bug on a windshield (and last time i looked every battleship has the ability to field at least 5 light drones).
I definitely agree that you wouldn't ordinarily want to go in close to a BS. However, you do something find Geddon or Mega pilots who like to take advantage of their drone bay and field 5 heavies...
Everything you and others post seem to be best-case, not real world scenarios. Similar to that posted damage graph with a stationary target and only 40% resists.
So basically we need to bring multiple bombers, along with tackle and recon support, just to kill a guy in a battleship who's afk, forgot to bring drones and doesn't have any friends in local flying a T1 frigate.
Yeah we can now fire from outside of drone range at 100km, but watch our torpedos hit around 2 minutes later. So more can be added to our best case scenario of when a bomber gets a kill. That being, pray the battleship pilot hasn't trained thermodynamics and has a neut fitted and kills your recon tackler.
If the intended target of these ships is solo battleships, and you cant engage any small gang who even has a modi****of small support, then these ships are a bucket of fail. I much rather roam with a HAC/Recon gang than a SB/Recon gang.
All you BUT IF THE BS HAS NO DRONES scenarios be damned. Scrap this crap and just fix the current SB by giving it an explosion velocity bonus.
this AND, have you tryid 5 heavies on the sb? they will rip you to pieces before you can harm the bs.. soo even here your death meat ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |

Vincognito
Incognito Inc
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Posted - 2009.04.14 11:48:00 -
[1148]
Quote: any small gang who even has a modi****of small support, then these ships are a bucket of fail
This is just getting old!
The old bomber would die just as bad to a motivated inti pilot or support craft. Nothing has changed except that they have gained a huge damage boost(If you actually train your skills above lvl 3 and have half a clue how to work in a gang) They also will have "True" ambush ability.
I've read page after page of this thread and I see a lot of people who want some kind of solo craft because they used to use the SB as their way to do "Something" outside of normal PVP. Or because they are loners or in corps where they are in the wrong TZ.
Dream on guys, the SB needs to be a DPS support ship for a recon >>>>>GANG<<<<<. Not some ninja solo frigate of doooooom.
Battle on...
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Mirana Niranne
Rabid Ninja Space Monkey Inc. Total Comfort
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Posted - 2009.04.14 12:36:00 -
[1149]
Originally by: Vincognito
Quote: any small gang who even has a modi****of small support, then these ships are a bucket of fail
This is just getting old!
The old bomber would die just as bad to a motivated inti pilot or support craft. Nothing has changed except that they have gained a huge damage boost(If you actually train your skills above lvl 3 and have half a clue how to work in a gang) They also will have "True" ambush ability.
I've read page after page of this thread and I see a lot of people who want some kind of solo craft because they used to use the SB as their way to do "Something" outside of normal PVP. Or because they are loners or in corps where they are in the wrong TZ.
Dream on guys, the SB needs to be a DPS support ship for a recon >>>>>GANG<<<<<. Not some ninja solo frigate of doooooom.
Battle on...
1. Present SB is still somewhat effective against cruisers. New SB can't hit anything smaller than a BC, and even BC size they can't be moving much or kiss that sweet alpha goodbye. 2. Present SB can decloak, fire, and recloak and repeat, giving it a defense against large ships with slow locking times that could instaPWN it. New SB has to wait 30 seconds, or 15 seconds, meaning it's only defense is to warp off... that sounds AWESOME ! 3. Present SB's role is stealth bomber. New SB's role is Suicide Bomber.
That's people's problem with it, coupled with the fact that it's COMPLETELY useless against both cruisers and frigs. It doesn't need to be a solo pwn frig of doom, it just needs to have a reasonable chance to survive and sustain it's DPS, and these changes give it neither.
Phear the PHAIL |

Goberth Ludwig
North Eastern Swat Pandemic Legion
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Posted - 2009.04.14 12:37:00 -
[1150]
Originally by: CrestoftheStars
Originally by: Saggy Glands
Originally by: Gartel Reiman
Originally by: Mirana Niranne Not sure what ship you've been flying but it's not a stealth bomber.
Even as they are, you don't fly in close to a BS because light drones will smear you like a bug on a windshield (and last time i looked every battleship has the ability to field at least 5 light drones).
I definitely agree that you wouldn't ordinarily want to go in close to a BS. However, you do something find Geddon or Mega pilots who like to take advantage of their drone bay and field 5 heavies...
Everything you and others post seem to be best-case, not real world scenarios. Similar to that posted damage graph with a stationary target and only 40% resists.
So basically we need to bring multiple bombers, along with tackle and recon support, just to kill a guy in a battleship who's afk, forgot to bring drones and doesn't have any friends in local flying a T1 frigate.
Yeah we can now fire from outside of drone range at 100km, but watch our torpedos hit around 2 minutes later. So more can be added to our best case scenario of when a bomber gets a kill. That being, pray the battleship pilot hasn't trained thermodynamics and has a neut fitted and kills your recon tackler.
If the intended target of these ships is solo battleships, and you cant engage any small gang who even has a modi****of small support, then these ships are a bucket of fail. I much rather roam with a HAC/Recon gang than a SB/Recon gang.
All you BUT IF THE BS HAS NO DRONES scenarios be damned. Scrap this crap and just fix the current SB by giving it an explosion velocity bonus.
this AND, have you tryid 5 heavies on the sb? they will rip you to pieces before you can harm the bs.. soo even here your death meat
No there is a massive difference.
A recon/hac gang will be more effective at engaging hostiles, but will get camped by a bigger force and forced to logoff or lose hacs while forcing their way out. This also means a recon/hac gang can be forced outside a system by a gatecamp.
Cov ops cloaking bombers + recons do not have this limitation, altho of course they are weaker to enemy fire. The argument about drones ripping SBs apart is moot because if you know what you are doing, the bombers will never be in range of the drones *and* scrambled. What kills bombers at range are snipers (hacs and pulsepocs), cerbs/drakes with precisions ammo, aswell as ceptors and vagabonds. After webbing nerf and torps over cruises, I think the real nemesis of a bomber/recon gang will really be vagas and ceptors because you have no counters to them.
Cloaking bombers also make for excellent bridge camping tools.
If you wanna make bombers more survivable, boost their base speed or sig radius. But I think ccpĘs idea is to make them glass cannons which is fine.
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djenghis jan
Amarr Debiloff
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Posted - 2009.04.14 13:01:00 -
[1151]
A long time ago it was possible to fit a torp launcher on a sacriledge and use it as a dive bommer. It worked like a charm because the torps and the ship could be made to do the same speed and the resists of the sac made it possible to sustain damage. Once you reached the target you would have about five torps flying along side that would hit at the same time and do a nice alpha damage.
I think a stealth bommer would do nice if you could use it as a dive bommer maybe by making it hard to target at long range and by making sure the bombs (torps) would keep the same speed as the speed at which they were launched.
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Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2009.04.14 13:16:00 -
[1152]
Edited by: Ranger 1 on 14/04/2009 13:17:48
Quote: New SB has to wait 30 seconds, or 15 seconds, meaning it's only defense is to warp off...
I think perhaps you should try them out on a test server, perhaps in a proper SB/Recon gang, before you make assertions like that. By the way, the recloak delay will be/is 15sec.
===== Yeah, VC is back, and we have a bone to pick with you. |
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CCP Chronotis

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Posted - 2009.04.14 13:27:00 -
[1153]
Hi All, hope you all had a good easter as well and now onwards with a quick update on sisi status.
Sisi will receive a partial update later today and a final update tomorrow morning.
To summarise again what you should expect to see using our dear friend the nemesis as an example:
Quote:
Gallente Frigate Skill Bonus: 10% bonus to torpedo explosion velocity and flight time per level 20% bonus to torpedo velocity per level
Covert Ops Skill Bonus: 5% bonus to bomb thermal damage per level 15% bonus to torpedo thermal damage per level
Role Bonus: -99.65% reduction in Siege Missile Launcher powergrid needs -100% targeting delay after decloaking
Note: can fit covert cynosural field generators, covert ops cloaks and bomb launchers
This gives your torpedoes a base max range of ~60,750m (13.5 sec flight time and 4,500m/s velocity) with level 5 missile bombardment / missile projection skill. Dependant on your fitting choices and such, you can extend this effective range up to ~130km.
Other changes coming up?
For those of you following this thread, the following changes are new in addition to previously mentioned changes and will be on sisi later today:
* Bomb launchers can now be fitted to any hi slot and is not restricted to launcher slots (allowing you to fit 3 launchers and a bomb launcher if you so choose).
* The base velocity of the bombers has been increased
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DeadlyBob
Minmatar Woopatang Primary.
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Posted - 2009.04.14 13:42:00 -
[1154]
Thanks Chronotis. I will get right on testing the Manti as soon as I'm home from work. The current build was... Lacking. I find the new possibility promising. Or at least more promising.
Even if it stays with torps. (Which I'm thinking it's going to at this point :( ) The main thing to keep in mind is fun factor, if we can't have fun flying it. We won't fly it.
Yours,
Deadly. Neither night nor day can give me purchase. Only purged dust on earth can avenge the worthless. |

DNSBLACK
Gallente Dirt Nap Squad Dirt Nap Associates
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Posted - 2009.04.14 13:43:00 -
[1155]
CCP Chronotis,
Nice to see the buff to the easter bunny. As for the testing it went on all weekend. Iam looking forward to the upcoming changes and we will be testing the remainder of the week. As for some ideas please read below.
1. the current 20/20/20 role that is on the test server by mistake is perfect. This bonus package after testing all the others is what this ship should have in exchange for what it is giving up. It allows the bomber to pack a punch and have the ability to seriously hurt or destroy a BS before his drones can get on us and make us warp off. the increase in PG and CPU was needed a long time ago thank you
2. The current change coming to SISI the 10 explosion vel/10 flight time/20 torp velocity/ 15 torp damage . Sounds intresting but I would much rather give up the fight time and have back the explosion velocity and the extra 5% to damage. I think most pilots have no idea how important the explosion velocity is to us missle guys. I hate being speed tanked by a pilots who is doing 100 ms lol.
Would you be willing to try
20% explosion vel / 10% flight time 15% torp velocity
20% Racial torp damage
The above numbers would give some option for the SB pilots. Remeber this change is taking away skills that use to effect cruise missles (Guided missle percision). The -5% to explosion raidus has to be taken into account that is why 15% damage is not enough and we need the 20% or allow the guided missle percision skill to effect torps and keep the 15%
3. Cloaking- Ok over all my guys like the cov cloak and the ability to warp in and not tip our hand. The issue is once on grid our speed to manuver up close is hurt. I know alot of you are saying have warp ins and such. We tried that and 5 bombers coming to the same point even if it was moving tended to decloak each other. We tried different directions and ranges on those warp in ships. Here is what we would like to see
- 15 sec recloak time instead of 30. - 20% to cloaked velocity per cov op level. This would allow my bomber who can do 288 ms to obtain speeds around 575 ms
The 20% bonus will allow us to come in cloaked and set up for the perfect shot. It also makes us commit to the fight for at least 15 sec ( on most bombers that is 2 cycles). We are willing to give up the cloak/shoot/recloak ability if you allow us the tools to set up for a good alpha up close.
4. When you finally make your changes I hope you are not going to hold back. If anything please give us more of a buff not less. Please consider the changes above and let us try them out. I can only hope that you will not consider this class of ship done after this change. If you miss the mark, I hope you will come back to it in the future or at least return the cruise missle bomber to us. I will always remain a advocate of adding a new class or giving us the option of having both torp and cruise but I doubt we will ever see that day.
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Irida Mershkov
Gallente War is Bliss
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Posted - 2009.04.14 13:44:00 -
[1156]
Originally by: CCP Chronotis Hi All, hope you all had a good easter as well and now onwards with a quick update on sisi status.
Sisi will receive a partial update later today and a final update for this patch tomorrow morning (which will include the missile flight time bonus).
To summarise again what you should expect to see using our dear friend the nemesis as an example:
Quote:
Gallente Frigate Skill Bonus: 10% bonus to torpedo explosion velocity and flight time per level 20% bonus to torpedo velocity per level
Covert Ops Skill Bonus: 5% bonus to bomb thermal damage per level 15% bonus to torpedo thermal damage per level
Role Bonus: -99.65% reduction in Siege Missile Launcher powergrid needs -100% targeting delay after decloaking
Note: can fit covert cynosural field generators, covert ops cloaks and bomb launchers
This gives your torpedoes a base max range of ~60,750m (13.5 sec flight time and 4,500m/s velocity) with level 5 missile bombardment / missile projection skill. Dependant on your fitting choices and such, you can extend this effective range up to ~130km.
Other changes coming up?
For those of you following this thread, the following changes are new in addition to previously mentioned changes and will be on sisi later today:
* Bomb launchers can now be fitted to any hi slot and is not restricted to launcher slots (allowing you to fit 3 launchers and a bomb launcher if you so choose).
* The base velocity of the bombers has been increased
Bloody hell.
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CCP Chronotis

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Posted - 2009.04.14 14:01:00 -
[1157]
Originally by: DNSBLACK CCP Chronotis,
Nice to see the buff to the easter bunny. As for the testing it went on all weekend. Iam looking forward to the upcoming changes and we will be testing the remainder of the week. As for some ideas please read below.
Thanks, we read your suggestions previously in your earlier post and the feedback from yourself has been excellent along with the many other participants and they will definitely be taken into consideration as ever (as we hope as been made clear that we enjoy the open approach to changes and feedback we have taken).
At this point we are happy with the bombers as they are from our internal playtesting and feedback here though understandably there will be much more feedback to come and it is welcome however we have reached a cut off point where any future changes will be going into the following patch and we would like to now see how they perform live on Tranquillity before making any further changes.
The only downside due to the easter bunnies timely interference is the more final version of the bombers will not be on sisi for as long as would be desired but has undergone extended internal testing however.
The one message, we hope you can take away is that we are hoping to make swifter changes to things in the future so this is not a one pass, never to be revisited deal. If it turns out that further changes are needed, they will be made in following patches where possible.
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Irida Mershkov
Gallente War is Bliss
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Posted - 2009.04.14 14:23:00 -
[1158]
Originally by: CCP Chronotis
Originally by: DNSBLACK CCP Chronotis,
Nice to see the buff to the easter bunny. As for the testing it went on all weekend. Iam looking forward to the upcoming changes and we will be testing the remainder of the week. As for some ideas please read below.
Thanks, we read your suggestions previously in your earlier post and the feedback from yourself has been excellent along with the many other participants and they will definitely be taken into consideration as ever (as we hope as been made clear that we enjoy the open approach to changes and feedback we have taken).
At this point we are happy with the bombers as they are from our internal playtesting and feedback here though understandably there will be much more feedback to come and it is welcome however we have reached a cut off point where any future changes will be going into the following patch and we would like to now see how they perform live on Tranquillity before making any further changes.
The only downside due to the easter bunnies timely interference is the more final version of the bombers will not be on sisi for as long as would be desired but has undergone extended internal testing however.
The one message, we hope you can take away is that we are hoping to make swifter changes to things in the future so this is not a one pass, never to be revisited deal. If it turns out that further changes are needed, they will be made in following patches where possible.
Is there any sort of date? or even a rough guess of when we'll see this deployed on TQ? or will it not be for a long while?
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Zeimanov Kalzumaan
Caldari Haruspex Industries
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Posted - 2009.04.14 14:29:00 -
[1159]
All in all I think the changes seem pretty neat, it would be nice to choose between cruises or torps, but you can't have everything!
I think the increase to the base velocity was a much needed change, and the ability to mount the bomb launcher in addition to 3x seige launchers is pure win!
Any information on the proposed build cost of bombs yet? As it stands they are horrendously overpriced - especially given their poor ability to damage smaller targets. Will this be reviewed at all?
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CCP Chronotis

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Posted - 2009.04.14 15:15:00 -
[1160]
Originally by: Zeimanov Kalzumaan
Any information on the proposed build cost of bombs yet? As it stands they are horrendously overpriced - especially given their poor ability to damage smaller targets. Will this be reviewed at all?
mentioned previously in the thread though I can understand you missing it :)
They should have a per unit built cost of around 800k after the patch.
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Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2009.04.14 15:32:00 -
[1161]
Originally by: CCP Chronotis
Originally by: Zeimanov Kalzumaan
Any information on the proposed build cost of bombs yet? As it stands they are horrendously overpriced - especially given their poor ability to damage smaller targets. Will this be reviewed at all?
mentioned previously in the thread though I can understand you missing it :)
They should have a per unit built cost of around 800k after the patch.
And, equally importantly, their velocity will now be 2000 m/s... allowing appox. a 30km range from SB to the center of the explosion. This opens up a huge number of possibilities.
I had not really hoped for the ability to mount the bomb launcher in addition to the torp launchers. For 0.0 use this allow for some very interesting tactics. One being for groups that prefer close in work, lock breaker bombs may prove to be a godsend. Especially if used in conjunction with Sensor Dampeners scripted to increase locking time. Since the lock breaker affects all ships within its area of effect this definitely makes attacking enemy groups a lot more viable... assuming good teamwork and timing. You'll still be heavily dependent on your recons to take out their small support, and if your targets drones are out you'd better have a good plan to deal with them. Should be interesting.
===== Yeah, VC is back, and we have a bone to pick with you. |

Avernus
Gallente Imperium Technologies Sangre Azul
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Posted - 2009.04.14 15:50:00 -
[1162]
In truth, I'd love to see one additional bonus.
Rage torp explosion radius... I never get to use those things.
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Zeimanov Kalzumaan
Caldari Haruspex Industries
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Posted - 2009.04.14 17:01:00 -
[1163]
Sorry - I missed that!
As as side note, I like the way these changes have been worked out with player feedback, whether you like the changes or not, the way they have been tested and tweaked is a credit to the dev team and CCP generally.
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Murashu
Agony's End
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Posted - 2009.04.14 17:41:00 -
[1164]
Originally by: CCP Chronotis
Thanks, we read your suggestions previously in your earlier post and the feedback from yourself has been excellent along with the many other participants and they will definitely be taken into consideration as ever (as we hope as been made clear that we enjoy the open approach to changes and feedback we have taken).
At this point we are happy with the bombers as they are from our internal playtesting and feedback here though understandably there will be much more feedback to come and it is welcome however we have reached a cut off point where any future changes will be going into the following patch and we would like to now see how they perform live on Tranquillity before making any further changes.
The only downside due to the easter bunnies timely interference is the more final version of the bombers will not be on sisi for as long as would be desired but has undergone extended internal testing however.
The one message, we hope you can take away is that we are hoping to make swifter changes to things in the future so this is not a one pass, never to be revisited deal. If it turns out that further changes are needed, they will be made in following patches where possible.
CCP Chronotis,
Any word yet on allowing bombs in low sec? As you can tell from the posts here there are plenty of us still not happy with the SB no longer being able to kill anything smaller than a BS without a fleet but I'm sure allowing bombs in low sec could change a lot of opinions. Murashu Agony's End |

Terranid Meester
Tactical Assault and Recon Unit
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Posted - 2009.04.14 18:20:00 -
[1165]
Originally by: Murashu
Any word yet on allowing bombs in low sec? As you can tell from the posts here there are plenty of us still not happy with the SB no longer being able to kill anything smaller than a BS without a fleet but I'm sure allowing bombs in low sec could change a lot of opinions.
If smartbombs can be used in low and high sec, then I see no reason why it shouldn't apply to bombs.
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Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2009.04.14 18:46:00 -
[1166]
Originally by: Terranid Meester
Originally by: Murashu
Any word yet on allowing bombs in low sec? As you can tell from the posts here there are plenty of us still not happy with the SB no longer being able to kill anything smaller than a BS without a fleet but I'm sure allowing bombs in low sec could change a lot of opinions.
If smartbombs can be used in low and high sec, then I see no reason why it shouldn't apply to bombs.
Exploits:
Launch bombs at a gate or station and warp out. Aggression does not happen until 15 seconds later as you have not fired the bomb at anyone.
If you change the game mechanics (if even possible) so that aggression in triggered the moment the bomb is launched then one mis click and you are dead.
Not to mention that since you can now put a bit of buffer on the SB, you could launch on say a station entrance and still warp, taking only a volley yourself. However those undocking could then be subjected to mass bomb deployments.
Its a bit of a slippery slope.
===== Yeah, VC is back, and we have a bone to pick with you. |

Bronson Hughes
ADVANCED Combat and Engineering
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Posted - 2009.04.14 19:08:00 -
[1167]
Originally by: Ranger 1
Originally by: Terranid Meester
If smartbombs can be used in low and high sec, then I see no reason why it shouldn't apply to bombs.
Exploits:
Launch bombs at a gate or station and warp out. Aggression does not happen until 15 seconds later as you have not fired the bomb at anyone.
If you change the game mechanics (if even possible) so that aggression in triggered the moment the bomb is launched then one mis click and you are dead.
Not to mention that since you can now put a bit of buffer on the SB, you could launch on say a station entrance and still warp, taking only a volley yourself. However those undocking could then be subjected to mass bomb deployments.
Its a bit of a slippery slope.
The only way I can possibly see bombs being allowed in LoSec is if they aggress on launch instead of on impact. Smartbombs and ECM Bursts aggress on hit, but the aggressor is still on-grid and a valid target when the aggression occurs. The potential for loss-less station camping is very high otherwise (coordinate mass bomb-launches/warpouts to pop people as they undock) even though such tactics would very likely deny the aggressors any loot drops due to the wrecks being popped by the bombs. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |

Goberth Ludwig
North Eastern Swat Pandemic Legion
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Posted - 2009.04.14 19:50:00 -
[1168]
WOW awesome changes chronits you my fave (sorry jamesw should have worked harder on delivering that faction dominix!)
DNS I think explosion velocity bonus would make them too uber, high dps should come in at the cost of extreme vulnerability, especially to ceptors/vagas.
Chronitis: another reason pack of cloaked bombers are difficult to handle is they decloak each other while cloaked. Code-permitting, would it be possible to add one of the following:
1. cloaked ship no longer decloak other cloaked ships
or
2. add a feature so cloaked ship position can be seen by other gang members. I dont know anything about coding but a small icon appears next to ships already when broadcasting "need reps" or "in position". Perhaps tweak that so it can be persistent for bombers
- Gob
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Avernus
Gallente Imperium Technologies Sangre Azul
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Posted - 2009.04.14 20:26:00 -
[1169]
Originally by: Goberth Ludwig
Chronitis: another reason pack of cloaked bombers are difficult to handle is they decloak each other while cloaked. Code-permitting, would it be possible to add one of the following:
1. cloaked ship no longer decloak other cloaked ships
or
2. add a feature so cloaked ship position can be seen by other gang members. I dont know anything about coding but a small icon appears next to ships already when broadcasting "need reps" or "in position". Perhaps tweak that so it can be persistent for bombers
- Gob
The above would be very nice.
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Revdkor Whorlstev
Minmatar Sebiestor tribe
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Posted - 2009.04.14 20:52:00 -
[1170]
Edited by: Revdkor Whorlstev on 14/04/2009 20:53:03 Call me silly but instead of making torpedos more like cruise missiles by giving them longer range and a higher velocity, couldn't you just make cruise missiles more like torpedos by giving bombers a better damage bonus? Something like:
Gallente Frigate Skill Bonus: 10% bonus to cruise explosion velocity per level -50% cruise velocity and flight time / +50% cruise damage
Covert Ops Skill Bonus: 5% bonus to bomb thermal damage per level 15% bonus to cruise thermal damage per level
Role Bonus: -99.75% reduction in Cruise Missile Launcher powergrid needs -100% targeting delay after decloaking
Note: can fit covert cynosural field generators, covert ops cloaks and bomb launchers
This way people who have already trained in cruise missiles wouldn't have to learn another skill set.
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2009.04.15 01:19:00 -
[1171]
Originally by: CCP Chronotis Thanks, we read your suggestions previously in your earlier post and the feedback from yourself has been excellent along with the many other participants and they will definitely be taken into consideration as ever (as we hope as been made clear that we enjoy the open approach to changes and feedback we have taken).
Translation from CCP's english to basic english: "We are happy to hear people who are happy with what we want to do, for those unhappy, Title reads: Your opinion is very important for all these men.". Peace, guys... -- Thanks CCP for cu |

OilSlick Rick
Federal Defence Union
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Posted - 2009.04.15 01:40:00 -
[1172]
Since the patch notes for Thursday include:
Quote: Stealth Bombers have had their role refocused to be anti-battleship role. They now equip siege missile launchers and use torpedoes instead of cruise missiles which allow them to inflict large volley damage against big targets and gain the ability to equip a covert ops cloak so can warp around whilst cloaked. In addition bombs have been made cheaper and the bomb launcher can now be equipped in any of the bombers high slots along with other changes to aid them. Stealth Bombers now gain a bonus to fitting siege missile launchers instead of cruise missile launchers. Stealth Bombers can fit and use a covert ops cloak allowing them to warp whilst cloaked. Stealth Bombers now have a 15% bonus to damage for racial torpedoes per covert ops skill. Stealth Bombers now have a flight time and velocity bonus to torpedoes. The power grid and cpu fitting attributes have been adjusted for all Stealth Bombers. The base velocity of Stealth Bombers has been increased. Bomb launchers can now be fitted to any high slot on the bomber.
I can't help but feel all the feedback to keep cruise missiles didn't matter. This ship will now be relegated to anything other than faction warfare. It was useful for some cruiser / bc engagements.
I guess this is what all those SWG players felt like...
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Hjakona
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Posted - 2009.04.15 01:57:00 -
[1173]
Would the SB with the new changes be useful in bombing POS? Might the combination of CovOps Cyno (Black Ops) and SB fix see small gangs of SB attaking POS behind the lines? Well increasing the Black Ops jumping range would be a nice thing as well Multiple SB could just shoot a pos/pos module and if being targeted they would just cloak. Could Bombs be useful for attacking groups POS mods? Whats the DPS on a torp SB? How long would it take 10 SB to take down a Cynojammer or a Bridge? How expensive & how timeconsuming would it be for 2-3 guys using bombs to take down POS mods?
I havnt tryed the SB with Bomb launcher but Im curious, when launching a Bomb does it travel at a fixed speed of 2000m/s or does the SB need to be moving at x m/s aligned to the target? Is there a relation between the speed of the bomb and the ship?
Overall i think the changes look nice Exept maybe increase the hold on the SB and/or reduce the volume of the bombs to somthing like 12.5 m3 so more bombs can be carried? Maybe change the volume like the price (buildcost in material), so if the matrial cost is going down to 16%, then Volume should do the same
CCP Chronotis, while you are at it couldnt you allso fix the bonuses to the CovOps? Dont think there are any CovOps pilots flying them with weapons in Highslot. Maybe swap out the current 2 frig skills with a +5% to cloaked velocity and maybe a +5% bonus to scanning speed or somthing useful? With the SB getting a Covops cloak ability I wouldnt be surprised to see the CovOps fade away as a scout. But if the CovOps gets a little lovin it might still have some fans
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DeadlyBob
Minmatar Woopatang Primary.
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Posted - 2009.04.15 02:02:00 -
[1174]
The poster above me and several others seem to have never flown bombers before. You cannot cloak if you are being targeted. Not you cannot cloak if you are locked, simply in process of being locked. Meaning you cannot cloak if you attack from inside someone's target range and cannot blink. Neither night nor day can give me purchase. Only purged dust on earth can avenge the worthless. |

Onizuka GTO
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Posted - 2009.04.15 02:08:00 -
[1175]
Edited by: Onizuka GTO on 15/04/2009 02:09:52 Edited by: Onizuka GTO on 15/04/2009 02:08:52 oh well, i think they pretty much made up their minds right now, I would rather we all stop whinging about the changes to them and rather just let them see it for their own eyes.
I'm sure it'll take at leased a month of the new SB changes for them to be convinced that the new settings of the S.B. will just put them showing up in fleet action and no where else, in other word restricting them to an even smaller role.
Won't stop me flying this thing solo or with a fleet into mission space, (love it too much) and if only to hunt out the odd rats in the belt.....

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Friggz
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Posted - 2009.04.15 02:34:00 -
[1176]
I love the changes to add the bomb launcher without taking up a launcher slot.
I have one question though, are you looking at adjusting the cargo holds for the bombers?
Torps are 0.1 m3 each, cruise missiles are 0.05 m3 each, so your essentially cutting the cargo holds in half.
Now, compound that with the fact that bombs are 75 m3 each and its a problem. Theres a huge huge difference between a 185 cargo hold on a manty and a 260 hold on a purifer. Thats an extra bomb or 750 torps. Any stealth ship needs to be able to stay behind enemy lines for prolonged periods, and making sure we can carry the bombs and ammo necessary is important.
Mantys are already inferior in just about every way to other bombers (I think the only advantage is signal strength and shields?) Now the cargo hold is a disadvantage as well. I'd really like to see its hold increased accross the board... or at least the manty and hound.
Beyond that, I'm mostly happy. I'd still like to see the option of cruise missiles but otherwise I think the changes are definitely positive.
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Xavier Sunder
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Posted - 2009.04.15 03:04:00 -
[1177]
I bought this character to be used with SBs. That's how much I like their concept. I've flown them in numerous wars and low/null sec fights.
Glass Cannon The concept of a glass cannon is absolutely fine, and it works in just about every game there is. The problem is, you're making them glass cannons that can only fight one or two types of targets. And, not sure statistics-wise, but that cuts down on a pretty huge number of ships. Glass cannons, in every other MMORPG are cannons against EVERYTHING. The mage/thief concept from fantasy games can still hurt other mages and thieves. In fact, they're pretty short fights. This goes for old pen and paper D&D up to whatever modern compy game that's based on it.
Tank Destroyers I had coincidentally got in a discussion about old WWII tank destroyers with my dad recently. Him being a military history buff. Their basic concepts were they should be cheap, they should be fast, they should be mobile. Per wikipedia:
Quote: A self-propelled anti-tank gun, or tank destroyer, is a type of armored fighting vehicle designed specifically to engage enemy armored vehicles. Many have been produced as a tank-like vehicle, but with light armor and capable of higher speed, with a gun or missile launcher. Many lack turrets.
If the repurposed SB is to take out "tanks," they need SOME kind of defense against tanks. Whether it's speed, re-cloak, maneuverability, whatever. But having a sluggish anti-tank tank that can't recloak is like putting a sprinter in a marathon: they'll start out okay, and then collapse. The only defense I can see SBs having is hoping no one shoots you. Interceptors were already the absolute bane of SBs, and that was fine. But with only torps and no recloak, basically any ship is. If it's big enough you can hurt, they'll have drones and will eventually wear you down. Or will simply leave, as you can't get anywhere near tackle range safely.
Cost Benefit The training to get in and properly fly a cloaked SB is pretty high. I won't spit all the skills out, but they're pretty significant. Just what does someone get for that return, especially if they aren't Caldari and have to deviate from their normal weapon skill path? You have a cheap platform that is cost-effective against a handful of target types IF that target doesn't have any help not of those same target types. And do remember that even though the base cost is low, the insurance payout is also low because it's a T2 ship.
I just don't know that having a T2 SB is better than having a T2 BC or BS. With the old cruise system, I could still do some okay damage to smaller ships and stay WELL out of range. But more importantly, I could re-cloak quickly.
I don't need to warp cloaked. Yes, it's nice. But the class is Bomber, not scout. As for sneaking up on someone, they already know I'm here because I'm in local.
Friends I'm getting the idea that SB's should only be used in mixed gangs. Having BS's take the shots and other ships to keep the smaller frigs/cruisers off of you. But again, wouldn't a Cruiser, BattleCruiser or BS be better?
Trade What is this buff really entailing?
+More dmg to 2 types +Cloaking warped +Increased ship CPU/Grid +Additional room for Bomb -lower cloaked speed -less dmg to more than 2 types -Massive increase in recloak timer
I frankly see this as a net nerf. It's more of a change, but overall the ship has become weaker IMHO.
Suggestions If the goal is to remain a BS/tank destroyer, it needs to really do that. Take out the racial bonus dmg. If you're fighting BS's and your target happens to be good against that, you are now pretty much screwed. SBs need to be able to put the hurt on any BS. Either more speed or more dmg as well. Otherwise, I don't see their value.
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OilSlick Rick
Federal Defence Union
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Posted - 2009.04.15 03:23:00 -
[1178]
I am still waiting on the long range patch.
As it stands right now as I sit on Singularity, I can only launch torps out to about 39km with best velocity (since no range implants) implant for torps I can get with cyb 4, and best skills at 5 except for bombardment at 4.
I find it disappointing that the patch notes include sb changes so soon when these changes haven't been introduced to the server for testing yet.
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DNSBLACK
Gallente Dirt Nap Squad Dirt Nap Associates
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Posted - 2009.04.15 04:24:00 -
[1179]
CCP Chronotis,
1. no offense to you, but no thanks on the next changes that you or any other DEV ask for input on. Your internal testing that produced this soon to be usless ship was wrong. You listened to non of the true bomber pilots and threw us bone with the launcher in the high slot. I guess you did this to say "look we listen to you guys". Your bonus package for this ship flat out misses even your stated role. This is do to the explosion velocity period. Now we have a ship that can hit from 130 k but cant do crap for damage on moving ships.
2. I learned one thing from this process no matter what you want or think if it is not how the DEVS intended it forget it.
3. The current build you rushed on us and only gave 1 night to test and then put the patch notes up is lacking. The anti BS role is now even weaker with the lack of explosion velocity. Now we have to beg and wait for another year for this to be fixed. One good thing about this patch is the price of the bomber is going to drop cause now it is really bad at killing BS which was suppose to be the given role. Our bomber gang got tank by a BS going 150 MS tonight lol ( What a BUFF baby and the bomb damage to this same ship LOL dont ask)
4.. Thanks for the bomb launcher in the 4th slot and the one day to test. PLease no offense should be taken, but this last second change and no testing is not helping ease the over all change to bonuses of the ship. It seems like you asked us to test just to make us feel like we were apart of the team helping make the change. I feel like I wasted 3 weeks of playing trying out your patchs on SIS and half the time they werent correct.
5. I know this ship wont be looked at again for a long time and the changes we will have to live with. Could you please tell me what ships you are looking at next so i dont train for them or develope a organization that bases there new player training on them to have them nerfed.
6. iam sorry if I sound bitter but over all you took bonuses away the closer we got to patch day. It feels like you made your desicion and then went to easter let us stew and wait then BAM here is what you get.
7. We will be giving the new bomber a go. If it fails i guess i will be one of those who will get flamed about people asking for my stuff.
Conclusion: Time wasted, rushed, testing was there to appease us, dev are not customer driven, CSM paper tigers and on and on and on. To this point I have enjoyed the game, flown to Iceland for fanfest and had a blast taking a ship no one liked and making it a killer to only see it get nerfed and subject to some role that all the other ships in the game can fill/ Please name a ship that cant kill a BS. Good luck with your game CCP but over all my out look and enjoyment has been in the decline since QR, Acro, now Acro 1.1. Hey the BO buffs are amazing what are they again????? iam sure that agility bonus is going to rock on my sin with all those awsome new changes. Can I have the agility bonus when we finally walk in stations. That way I can run around my ship faster. Well now the time comes to decide if the one vote i have is worth excuting. i will wait now and take a long hard look at EVE and it current direction.
Black
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Thaer Deathor
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Posted - 2009.04.15 05:08:00 -
[1180]
DNS down to the word, i agree.
this has been a change that fits more into a communist government that a mmo gaming company, if you have customers who pay for the game, what the hell are you thinking?, yeah sure sometimes the customer wants things for their own benefit, and yes that is the case with this to a certain extent. Though we want these changes to be usefull to us, the current changes have gone in the complete opposite direction. These changes make our ship even less usefull than they originally were. If you had maybe listened to the things that we have continuously said that we want then it would be fine, but the proposed set of changes have been more like "so what do you want........oh....acctualy nevermind!".
To the people who support this change, how dare you sign away the rest of us, your contentness to use a more useless ship than we originally had is discusting. ccp has just basically said "ok, so heres some changes.... alright lets change them slightly....thats good enough" and you have all said "alright so this is all they are willing to give us im happy", thats bull stop just giving them the right to ruin our gaming experience with the way they want us to game. it just screams ccp power trip and all we are getting is a bunch of one fingered salutes from ccp.
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surreptitious shadow
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Posted - 2009.04.15 05:27:00 -
[1181]
Edited by: surreptitious shadow on 15/04/2009 05:27:44 Hey I remember when you could fire 100km off and cloak and missles would still hit target. Just give us that back, and scrap this stupid stab in the dark idea. Lets not fix whats not broken
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Perry
Amarr The X-Trading Company RAZOR Alliance
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Posted - 2009.04.15 05:44:00 -
[1182]
After many years i will finally buy myself a Stealth Bomber because the prenerf is gone. Torpedos, Covert Cloak and Bomb Launcher in any Highslot... Thank you! This is the best boost to a ship class i have seen in a very long time.
PS: Make it happen to Black Ops too. I know you want to!
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CrestoftheStars
Caldari Eternum Pariah
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Posted - 2009.04.15 06:20:00 -
[1183]
hmm thinking about this.
personally i think that if this bomber needs to be a anti bs' killer, then here is the bonusses i would give it instead:
frig: +20% speed when cloaked per lvl. - 8,5% signature redious per lvl.
stealth bomber: 150% race dmg per lvl. +7% to all resistance per lvl.
role- using cov up cloaks and torps as now.
the numbers is properly really of, but basically this is so that you will not get bonus to the expl vel etc. making the dmg almost useless against anything else then bc's and bs's. but against bs's with tp's and a web, they will be very deadly. the resistance and sig changes will give them the abillity too servive the drones of a bs, while the lack of expl vel and expl sig will make it defenceless against smaller targets which is made to destroy it.
but giving it long range as testing, you might as well stayed with cruise missiles and a higher dmg bonus + cov up cloaks. ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |

Max Hardcase
Art of War Cult of War
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Posted - 2009.04.15 06:54:00 -
[1184]
Originally by: Perry After many years i will finally buy myself a Stealth Bomber because the prenerf is gone. Torpedos, Covert Cloak and Bomb Launcher in any Highslot... Thank you! This is the best boost to a ship class i have seen in a very long time.
PS: Make it happen to Black Ops too. I know you want to!
Fire up the missile dmg formula b4 making comments svp.
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Saggy Glands
Amalgamated Transport And Trade
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Posted - 2009.04.15 07:44:00 -
[1185]
Originally by: CCP Chronotis Thanks, we read your suggestions previously in your earlier post and the feedback from yourself has been excellent along with the many other participants and they will definitely be taken into consideration as ever (as we hope as been made clear that we enjoy the open approach to changes and feedback we have taken).
If anything the selectivity you have shown in the feedback you accept has made clear that this whole process is a joke. You're going to do whatever you want regardless of customer response. This whole illusion of our having an input in the process is just there to placate us.
This is what SB pilots want.
I get the feeling that CCP Colitis is also the shrewd fellow who wrote the boilerplate response, "Hello, sorry but our logs show nothing. I hope you enjoyed our working on your petition as much as we did servicing you!"
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Vigaz
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Posted - 2009.04.15 08:48:00 -
[1186]
Edited by: Vigaz on 15/04/2009 09:41:10 double post. Pls ignore it
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Drakoulia
Caldari The Night Corporation
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Posted - 2009.04.15 09:06:00 -
[1187]
Does this mean Merin won? Chronotis = Merin perhaps? ---
Originally by: The Mittani Don't touch that! Don't open the refrigerator! The spy is in the refrigerator!
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Sidus Isaacs
Gallente
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Posted - 2009.04.15 09:31:00 -
[1188]
"This is what SB pilots want"
Oh?
So you can suddenly speak for me as well? I am a SB pilot too you know.
Tbh, I think the old SB sucked. This new one is great. It has a clearly defeined role and appropriate bonuses. The old one was lucky if you could kill a rookie ship. It lacked any form of sustained dps, and it grid/cpu was horrible.
I look forward to when this goes live on TQ, then I will jump back into my dusty SB.
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Telfas
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Posted - 2009.04.15 09:35:00 -
[1189]
It's for tomorrow : http://www.eveonline.com/updates/patchnotes.asp?patchlogID=186
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Irida Mershkov
Gallente War is Bliss
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Posted - 2009.04.15 11:30:00 -
[1190]
Originally by: Sidus Isaacs "This is what SB pilots want"
Oh?
So you can suddenly speak for me as well? I am a SB pilot too you know.
Tbh, I think the old SB sucked. This new one is great. It has a clearly defeined role and appropriate bonuses. The old one was lucky if you could kill a rookie ship. It lacked any form of sustained dps, and it grid/cpu was horrible.
I look forward to when this goes live on TQ, then I will jump back into my dusty SB.
Did you sort of forget your whine half way through and switch alts mate? You started off on a whine-sounding track, and then said it's an amazing change. 
I agree though, this change is bloody awesome.
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RedSplat
Heretic Army
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Posted - 2009.04.15 11:59:00 -
[1191]
40 pages
Chronnie looks like he is about to seal the deal
Then CCP stumbles at the last hurdle and fck's up again.
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
Originally by: CCP Mitnal it does get progressively longer.
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Sidus Isaacs
Gallente
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Posted - 2009.04.15 12:10:00 -
[1192]
Originally by: Irida Mershkov
Originally by: Sidus Isaacs "This is what SB pilots want"
Oh?
So you can suddenly speak for me as well? I am a SB pilot too you know.
Tbh, I think the old SB sucked. This new one is great. It has a clearly defeined role and appropriate bonuses. The old one was lucky if you could kill a rookie ship. It lacked any form of sustained dps, and it grid/cpu was horrible.
I look forward to when this goes live on TQ, then I will jump back into my dusty SB.
Did you sort of forget your whine half way through and switch alts mate? You started off on a whine-sounding track, and then said it's an amazing change. 
I agree though, this change is bloody awesome.
Hehe, I changed opinions along the way and after testing ;)
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deo tranquilo
Koshaku Sc0rched Earth
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Posted - 2009.04.15 12:20:00 -
[1193]
With a 30 second reactivation delay I don't see how it will be possible to use bombs with a cov ops cloak fitted. If you launch a bomb and warp out the bomb won't explode. At least it never did for me. I don't see how you'll engage anything at all, even with torps or cruises, with that kind of delay. If you have to stay decloaked on grid you will be fried within seconds. How did you think when you implemented this idea, CCP? The whole concept of being a bomber pilot has been the ability to sneak up and attack while being visible for a very short period of time.
I think I'll stick to the old improved cloak. I hope that's still possible.
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Hesperius
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Posted - 2009.04.15 14:10:00 -
[1194]
40 pages... wow.
So did CCP go with logic and make 2 different bombers? Or are they sticking with the never going to be good to anyone but goons and the napfest blob torp config?
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Irida Mershkov
Gallente War is Bliss
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Posted - 2009.04.15 15:09:00 -
[1195]
Originally by: RedSplat 40 pages
Chronnie looks like he is about to seal the deal
Then CCP stumbles at the last hurdle and fck's up again.
That is the one thing i'm dreading, somehow, it happens.
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Gaogan
Gallente Solar Storm Sev3rance
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Posted - 2009.04.15 15:21:00 -
[1196]
Fail boat full speed ahead! Way to listen to that feedback!
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DNSBLACK
Gallente Dirt Nap Squad Dirt Nap Associates
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Posted - 2009.04.15 16:32:00 -
[1197]
CCP Chronotis,
There was one number in all the builds that remained the same. 20% to explosion velocity. Your changes took the guided missle skills away and the explosion radius bounus away from the bomber. Now we have range and no damage to the intended target the BS. You failed at patching the server before easter then BAM you give us the next test numbers and BAM you send out the patch notes saying it is the final build. Then the final knife 10% explosion velocity that has never been tested is going to be the final release. Iam just really confused 10% explosion velocity was it all internal testing that lead to this final number? Honestly keep the 10% flight time and give us the explosion velocity back. You stated the role was to be a BS killer help me understand this new role with the bonuses you gave us. BS can speed tank us and cut our damage in half due to this new number. Do you honestly think it is over powered so you pre nerfed your new torp bomber. I just feel used and betrayed for wasting my time testing to find out internal testing trumps all. I guess I should have stopped caring after the comment "We are listening, we just dont agree"
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Saibin Gias
No Trademark
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Posted - 2009.04.15 16:38:00 -
[1198]
I can't get onto test at the moment. Can someone post the current stats on SISI and are they what goes live on Thursday?
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RedSplat
Heretic Army
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Posted - 2009.04.15 16:49:00 -
[1199]
Originally by: DNSBLACK CCP Chronotis,
There was one number in all the builds that remained the same. 20% to explosion velocity. Your changes took the guided missle skills away and the explosion radius bounus away from the bomber. Now we have range and no damage to the intended target the BS. You failed at patching the server before easter then BAM you give us the next test numbers and BAM you send out the patch notes saying it is the final build. Then the final knife 10% explosion velocity that has never been tested is going to be the final release. Iam just really confused 10% explosion velocity was it all internal testing that lead to this final number? Honestly keep the 10% flight time and give us the explosion velocity back. You stated the role was to be a BS killer help me understand this new role with the bonuses you gave us. BS can speed tank us and cut our damage in half due to this new number. Do you honestly think it is over powered so you pre nerfed your new torp bomber. I just feel used and betrayed for wasting my time testing to find out internal testing trumps all. I guess I should have stopped caring after the comment "We are listening, we just dont agree"
Welcome to the Stealth Bomber Age!
....Where battleships speedtank our Torps and one has to be using racial ammo to do meaningful damage.
Wait, something is wrong here 
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
Originally by: CCP Mitnal it does get progressively longer.
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Matsamura
Caldari Dirt Nap Squad Dirt Nap Associates
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Posted - 2009.04.15 18:00:00 -
[1200]
way to mess up our paid for gaming experience...Next time listen to ur paying customers..
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Master Hu
Caldari Flight of the Phoenix Dirt Nap Associates
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Posted - 2009.04.15 18:02:00 -
[1201]
Chronotis,
You asked us repeatedly to give you feedback but then ignore it and just go with what you feel is the direction the SB should be in? I think CCP should realize that they are not listening to their customer base and will start to lose them quickly. Unless they are just looking for those people that buy the box game and give it 6 months and then move on, they need to start listening to what the customer wants and requests or they will go down hill quickly. We pay for this game, it is not a freebie for you to do what you want and the customers be damned.
As far as the new build, the SB really needs the explosion velocity at 20% in order to be even remotely effective like you want. I understand that you just want everyone in faction warefare to use them but the bomber will not be as effective as you want. This is going to be a wasted effort and the only thing accomplished is you will irritate more paying customers.
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OilSlick Rick
Federal Defence Union
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Posted - 2009.04.15 18:38:00 -
[1202]
Originally by: Master Hu
As far as the new build, the SB really needs the explosion velocity at 20% in order to be even remotely effective like you want. I understand that you just want everyone in faction warefare to use them but the bomber will not be as effective as you want. This is going to be a wasted effort and the only thing accomplished is you will irritate more paying customers.
I am still waiting for access to the server today but hope my explosion velocity is better than the ~156 it was last nite. A bs using mwd can go faster than that. I was using torp / missile velocity implants too.
I still think 15 seconds is a LONG time to be uncloaked vs players.
Regarding FW: No one will be using them much in FW as I have said before - there are hardly any targets to use them on if this change goes through. This will be relegated to mostly 0.0 and well organized low sec ops.
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mate teahupoo
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Posted - 2009.04.15 19:52:00 -
[1203]
Well now that I can fly a SB, I might have to just let it go. I have been keeping up with all of the pro's and con's and thanks to elite guys like the DNS group, it seems like it will not be worth it anymore to train torps if it can't even get a BS! I know being a gradstudent in the states, I am not too familiar with customer service, but what ever happen to the customer is always right? This is sounding more like the tech support we get from India... Almost worthless IMO. Please take into account everything that people are saying, and if it is not broke, don't fix it. If for some reason you do keep the proposed setup, please allow us to use bombs in low sec; it might make up for the nerf( key word, might)
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ceaon
Gallente
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Posted - 2009.04.15 21:13:00 -
[1204]
Edited by: ceaon on 15/04/2009 21:13:49
Originally by: CCP Chronotis
So what are we looking at changing exactly?
1. Bombers will be able to fit covert ops cloak
However they will have a 15 second cloak reactivation delay. This means they can warp in cloaked and better surprise their targets in a true ambush. However once they are committed to the fight, they will not be able to recloak quickly as a drawback so choosing the right time to strike is essential.
this 15 sec delay is just for the covert ops cloak ? or also for prototype cloacking device ? btw ***** vagina .... why the forum filter is sexist ?
|

DNSBLACK
Gallente Dirt Nap Squad Dirt Nap Associates
|
Posted - 2009.04.15 21:18:00 -
[1205]
LOL NICE BOMBER PRICES
1. Expensive Glass FRIG with no killing ability. This was a buff to the price lol
2. Hound= 75 to 100 MIL
3. Nem= 50 mil average
4. Purf = 60 mil
5. Manti = 75 mil
6. Nice job CCP Chronotis you have now made the bomber a high priced peice of junk. No more bombers for 10 mil. The raven is a better stealth bomber then this LOL. Hey can we allow the raven to jomp thru a BO bridge please. The fail continues
|

OilSlick Rick
Federal Defence Union
|
Posted - 2009.04.15 21:36:00 -
[1206]
I am still unable to log in to do the testing on the items they felt fit to put to the live patch before we were able to test them....
|

DNSBLACK
Gallente Dirt Nap Squad Dirt Nap Associates
|
Posted - 2009.04.15 21:54:00 -
[1207]
Rick they had the changes on last night. The only one that was lack was the increase in fight time
|

Etho Demerzel
Gallente Holy Clan of the Cone
|
Posted - 2009.04.15 23:46:00 -
[1208]
Originally by: DNSBLACK LOL NICE BOMBER PRICES
1. Expensive Glass FRIG with no killing ability. This was a buff to the price lol
2. Hound= 75 to 100 MIL
3. Nem= 50 mil average
4. Purf = 60 mil
5. Manti = 75 mil
6. Nice job CCP Chronotis you have now made the bomber a high priced peice of junk. No more bombers for 10 mil. The raven is a better stealth bomber then this LOL. Hey can we allow the raven to jomp thru a BO bridge please. The fail continues
This is simple market speculation. In a few days prices will were they were before or at least near it. =====
"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |

Irida Mershkov
Gallente War is Bliss
|
Posted - 2009.04.16 00:07:00 -
[1209]
Edited by: Irida Mershkov on 16/04/2009 00:07:33
Originally by: DNSBLACK LOL NICE BOMBER PRICES
1. Expensive Glass FRIG with no killing ability. This was a buff to the price lol
2. Hound= 75 to 100 MIL
3. Nem= 50 mil average
4. Purf = 60 mil
5. Manti = 75 mil
6. Nice job CCP Chronotis you have now made the bomber a high priced peice of junk. No more bombers for 10 mil. The raven is a better stealth bomber then this LOL. Hey can we allow the raven to jomp thru a BO bridge please. The fail continues
/facepalm.jpg
|

CrestoftheStars
Caldari Eternum Pariah
|
Posted - 2009.04.16 01:30:00 -
[1210]
Originally by: Master Hu Chronotis,
You asked us repeatedly to give you feedback but then ignore it and just go with what you feel is the direction the SB should be in? I think CCP should realize that they are not listening to their customer base and will start to lose them quickly. Unless they are just looking for those people that buy the box game and give it 6 months and then move on, they need to start listening to what the customer wants and requests or they will go down hill quickly. We pay for this game, it is not a freebie for you to do what you want and the customers be damned.
As far as the new build, the SB really needs the explosion velocity at 20% in order to be even remotely effective like you want. I understand that you just want everyone in faction warefare to use them but the bomber will not be as effective as you want. This is going to be a wasted effort and the only thing accomplished is you will irritate more paying customers.
hmm this..
it seems like ccp have asked and asked and there have been so many good replies and testings, and when it comes to the day of the final result, ccp seems to kick every one in the head and say "well f you, we haven't heard anything of what your saying and are going in a totally other direction"...
never seen a game with as good player testing and player feedback as eve, and never seen a game where the devs are so ignorant and arogant as too not listend or care at all...
this will once again end in a fail for anything using a missile weaponry ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |
|

Omara Otawan
|
Posted - 2009.04.16 02:20:00 -
[1211]
Originally by: DNSBLACK LOL NICE BOMBER PRICES
1. Expensive Glass FRIG with no killing ability. This was a buff to the price lol
2. Hound= 75 to 100 MIL
3. Nem= 50 mil average
4. Purf = 60 mil
5. Manti = 75 mil
6. Nice job CCP Chronotis you have now made the bomber a high priced peice of junk. No more bombers for 10 mil. The raven is a better stealth bomber then this LOL. Hey can we allow the raven to jomp thru a BO bridge please. The fail continues
Heh, nice to hear. I for one are glad I still have 2 manticores sitting around which I never used, gonna sell them for a fortune and buy a brawler falcon for cheap 
|

Meatball Enema
|
Posted - 2009.04.16 04:21:00 -
[1212]
Originally by: DNSBLACK LOL NICE BOMBER PRICES
1. Expensive Glass FRIG with no killing ability. This was a buff to the price lol
2. Hound= 75 to 100 MIL
3. Nem= 50 mil average
4. Purf = 60 mil
5. Manti = 75 mil
6. Nice job CCP Chronotis you have now made the bomber a high priced peice of junk. No more bombers for 10 mil. The raven is a better stealth bomber then this LOL. Hey can we allow the raven to jomp thru a BO bridge please. The fail continues
Where are you buying your stuff from?
I bought a rigged nem a week ago for 21mil. Market price was 18-20 mil.
But if you really want to overspend on your ships I have quite a few i'd like to sell you
|

terminusthrall
|
Posted - 2009.04.16 04:52:00 -
[1213]
how about a big alpha strike buff so they do a bunch of damage but have long reload, and give them some nifty tracking computer so their missiles keep lock when they recloak, and give them fast recloak time but no cov ops cloak |

666Devious
Sinister Elite Raining Doom
|
Posted - 2009.04.16 05:20:00 -
[1214]
Edited by: 666Devious on 16/04/2009 05:20:43 Well first I want to say Thaer Deathor you are a true stealth bomber pilot and a shame for your talent to goto waste. This ship is intended to be sniper with its current configuration utilizing cruise missiles. It excels at destroying ships in a gate camp when they have a bubble up. Now by the time I hit and with my reduced range I will become a target and/or the ship will align and burn out of the bubble and warp off before my volley lands. What makes it better is its ability to kill pods with quickness. Wether they warped onto a bubble or you snuck within extreamly close range during an engagement right before your target was destroyed. How many torps will it take to pop a pod now? What was the pinnacle of the current cruise missile design was its use as deterrent against falcons. Cruise missiles were quick and had tremendous range allowing you to use on grid warp points to keep breaking jam and destroying falcons.
I hope that ccp reevaluates their proposal and leave what is not broken.
Solo Falcon Kill
|

Mirana Niranne
Rabid Ninja Space Monkey Inc. Total Comfort
|
Posted - 2009.04.16 06:09:00 -
[1215]
Well I'm not quitting eve but I am quitting stealth bombers until the next dev to look at these things actually fixes them.
CCP Chronotis, you were so worried it would be winsauce that you made it failsauce instead.
GG
Phear the PHAIL |

Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
|
Posted - 2009.04.16 06:33:00 -
[1216]
I have to admit, I am a bit disappointed... mostly with the pilots that had up to this point provided well reasoned and constructive arguments for their point of view.
CCP Chronotis apparently did listen to the feedback in this thread, as the finished product is quite a bit different from the changes that were initially proposed. He did, however, stick to his guns on what the role of the SB was going to be after the patch and considered/rejected opinion based on what best achieved that goal (and overall game balance).
In short, there is no need to get crappy about this if not all of your suggestions made the final cut. Not all of the suggestions and idea's that I proposed initially saw the light of day either, but I understand why they did not.
It is quite possible that we will see further changes after these ships have been in the mix on Tranquility for a while. It is even more possible that you will find that a slight shift in your tactics will make them completely viable (like using that Rapier you like flying so much to slap a couple of webs and painter on that speed tanking BS for example).
I too would like to see a nice, high explosion velocity bonus... it would make life much simpler. On the other hand, I'm certainly not going to write them off and start throwing a tantrum because of the issue. I'll evaluate it, use tactics to compensate for this, and if necessary I'll start raising my voice (hopefully in a constructive and well reasoned way) to ask that its bonus's be tweaked in that regard. Respectfully, you might consider doing the same.
Now some minor points:
Gob, I have never had an issue with cloaked vessels de-cloaking each other. However, that might just be situational (it is hard to be sure when dealing with cloaked vessels). If this is indeed the case, I very much agree that it needs to be dealt with. I suppose if/when formation flying is implemented the solution may present itself, but I'd rather not wait until that happens.
To the pilot complaining that bombs do not explode if you warp out... they do. Your targets may have left the area of effect after you left.
To the pilot explaining that you cannot cloak while another ship is in the process of locking you, that is incorrect. You can cloak right up to the point that he attains lock.
To the pilot that observed that an increase in the cargo bay of certain bombers might need to be adjusted, good point. While I usually do not take an excessive amount of ammunition with me normally, the role of the SB is now shifting to long range/extended time behind enemy lines types of operations. While a Blockade Runner might be a very wise idea on a mission including the use of a Covert Bridge, not all uses of the SB will revolve around that. It may need a further tweak or two.
And to CCP Chronotis, overall I'm pretty well pleased with how you have handled this. The only let down was in not having any real time to put the finished product through its paces before final release (as a lot of folks are heatedly pointing out in this thread). That being said, I fully realize that a gaming company has to have certain cut off points where you absolutely must stop fiddling with things and release your creation into the wild. Hopefully more people will come to understand this, as well as realize that if things aren't perfect in this incarnation that by no means indicates that further necessary tweaks can not be made.
===== Yeah, VC is back, and we have a bone to pick with you. |

Max Hardcase
Art of War Cult of War
|
Posted - 2009.04.16 06:39:00 -
[1217]
I still think that cruise with something similar to the current nber sauce treatment that torps get would have been very viable, if in a slightly different incarnation of the SB's role. More over I think they wouldnt have needed the extreme bonusses that torps get on SB's, If you look at the combined numbers you'll have to agree they are a bit OTT.
|

Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
|
Posted - 2009.04.16 07:04:00 -
[1218]
Edited by: Ranger 1 on 16/04/2009 07:07:15 I almost forgot, please keep track of the other excellent ideas proposed in this thread that relate to the central "bomber" theme. These could provide excellent material for future expansions.
1: A faction (possibly Pirate faction) SB that "is" devoted to Cruise Launchers, but tailored more to the original proposals (Can cloak but not with the Covert Cloak, very high cloaked speed, bonused to be very good against medium and smaller targets). This should keep the people who gravitate towards guile and lone wolf style game play entertained. A possible way to go would be to try the "Marauder" style weapons system incorporating fewer weapons but a base 100% damage increase in all weapons, including a couple of turret points that can actually be used to good effect. The Daredevil or Dramiel hull comes to mind.
2: A "Heavy Bomber" based on a Destroyer hull. Something along the lines of no cloak, able to mount a tank, 3 Torp Launchers, 3-5 small (high tracking) weapons mounts to protect themselves against small targets, and up to two optional Bomb Launchers if you wish to sacrifice some of your small weapon defense capability. Multi-tasking anyone?
3: Please don't forget the concept of a "Focused" or "Bunker Buster" bomb designed to only really be effective against anchored targets or targets in Siege Mode.
===== Yeah, VC is back, and we have a bone to pick with you. |

Mohenna
|
Posted - 2009.04.16 07:09:00 -
[1219]
I can see it... Senior dev: wut, flight time and explosion velocity? Why do you make them fit torps if you make these torps look like cruise? Chronotis: errr... right... /reacts to the unforeseen with the nerfbat
*there goes explosion velocity*
|

BOX 7149
Minmatar Marquie-X Corp Majesta Empire
|
Posted - 2009.04.16 07:21:00 -
[1220]
Originally by: ceaon Edited by: ceaon on 15/04/2009 21:13:49
Originally by: CCP Chronotis
So what are we looking at changing exactly?
1. Bombers will be able to fit covert ops cloak
However they will have a 15 second cloak reactivation delay. This means they can warp in cloaked and better surprise their targets in a true ambush. However once they are committed to the fight, they will not be able to recloak quickly as a drawback so choosing the right time to strike is essential.
this 15 sec delay is just for the covert ops cloak ? or also for prototype cloacking device ?
this is an interesting question. i am afraid the penalty is ship specific and not module specific. however, i would prefer to fit an improved cloaking, if i could avoid the recloak penalty this way.
beside the fact, that torps cant hit anything faster than a lame duck with this inapropriate explosion velocity bonus, this recloak penalty is the worst change with this patch. it really destroys tactics, survivability and bombers dps. Keine Aussicht auf Erfolg? Den Tod als Gewissheit? Worauf warten wir noch?
|
|

Omara Otawan
|
Posted - 2009.04.16 07:45:00 -
[1221]
Edited by: Omara Otawan on 16/04/2009 07:47:27
Originally by: Max Hardcase More over I think they wouldnt have needed the extreme bonusses that torps get on SB's, If you look at the combined numbers you'll have to agree they are a bit OTT.
Agreed, especially the theoretically achievable range seems way over the top for torpedoes imo.
Glad there is no explosion velocity bonus though (before you cry, I can and probably will fly them at least to try it out), forces them into the intended role quite nicely.
|

Murtough Galaktikus
Aliastra
|
Posted - 2009.04.16 08:27:00 -
[1222]
Edited by: Murtough Galaktikus on 16/04/2009 08:29:31
Originally by: Etho Demerzel
Originally by: DNSBLACK LOL NICE BOMBER PRICES
1. Expensive Glass FRIG with no killing ability. This was a buff to the price lol
2. Hound= 75 to 100 MIL
3. Nem= 50 mil average
4. Purf = 60 mil
5. Manti = 75 mil
6. Nice job CCP Chronotis you have now made the bomber a high priced peice of junk. No more bombers for 10 mil. The raven is a better stealth bomber then this LOL. Hey can we allow the raven to jomp thru a BO bridge please. The fail continues
This is simple market speculation. In a few days prices will were they were before or at least near it.
Thats a simple market reaction on items which are going to be buffed - sandbox game u know. Better do not take a look on Arbalest Siege Missile Launcher prices now... 
|

Onizuka GTO
|
Posted - 2009.04.16 11:18:00 -
[1223]
On a lighter note, after looking though the patch note,
Quote: Cloaking devices will now work correctly within gas clouds. Warping into a gas environment with a covert ops ship will not cause a forced de-cloaking. It should be noted that missions in which clouds cause damage, such as Recon 3 of 3, will still damage covert ops or cloaked ships as intended.
This is well received indeed, finally I can use my Stealth bomber in more missions, where "stealth" is your only defence, allowing you to get out into range and start working your way though the blobs.
but it's kinda pointless now that i have to use torpedoes.... 
|

Seishi Maru
M. Corp Mostly Harmless
|
Posted - 2009.04.16 11:39:00 -
[1224]
Originally by: DeadlyBob The poster above me and several others seem to have never flown bombers before. You cannot cloak if you are being targeted. Not you cannot cloak if you are locked, simply in process of being locked. Meaning you cannot cloak if you attack from inside someone's target range and cannot blink.
No. You are the one that lacks understanding. You CAN CLOAK WHILE THE ENEMY IS ADQUIRING LOCK ON YOU.
Yes you CAN! When you see a yellow bracket on overview this means it has already FINISHED locking you, not that he is locking you.
|

Onizuka GTO
|
Posted - 2009.04.16 13:03:00 -
[1225]
Originally by: Seishi Maru
No. You are the one that lacks understanding. You CAN CLOAK WHILE THE ENEMY IS ADQUIRING LOCK ON YOU.
Yes you CAN! When you see a yellow bracket on overview this means it has already FINISHED locking you, not that he is locking you.
Well to be honest, the yellow brackets do confuse people, everyone understands that red brackets means a lock, but because they see the yellow one, they assume its in the process of locking.
when in fact it is a absolutely pointless indication that the target is about to achieve lock which you cannot break, therefore cannot cloak.
You might as well just lose the Yellow brackets, doesn't really serve any purpose except to alert you to the fact that you are about to DIE
  
|

BOX 7149
Minmatar Marquie-X Corp Majesta Empire
|
Posted - 2009.04.16 13:20:00 -
[1226]
Edited by: BOX 7149 on 16/04/2009 13:24:18 Edited by: BOX 7149 on 16/04/2009 13:23:01 afaik, red means they are attacking. if you cant already see the impact in your tank from turrets, it just means, they didnt hit you yet by whatever reason, they use ecm and/or the missiles are on their way.
yellow means. you are locked and by whatever reason, they didnt attack yet.
btw, if thats the truth, passive targeters are fully senseless for fighters, because you cant recognize the locking process anyways. it just would be useful for scanners, which are no offense and therefor yellow wil not show up as well as red if you use passivve targeters.
Keine Aussicht auf Erfolg? Den Tod als Gewissheit? Worauf warten wir noch?
|

Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
|
Posted - 2009.04.16 13:28:00 -
[1227]
Originally by: Onizuka GTO
Originally by: Seishi Maru
No. You are the one that lacks understanding. You CAN CLOAK WHILE THE ENEMY IS ADQUIRING LOCK ON YOU.
Yes you CAN! When you see a yellow bracket on overview this means it has already FINISHED locking you, not that he is locking you.
Well to be honest, the yellow brackets do confuse people, everyone understands that red brackets means a lock, but because they see the yellow one, they assume its in the process of locking.
when in fact it is a absolutely pointless indication that the target is about to achieve lock which you cannot break, therefore cannot cloak.
You might as well just lose the Yellow brackets, doesn't really serve any purpose except to alert you to the fact that you are about to DIE
  
Actually, I think what confuses people is the link between sight and sound (for those that have it turned on).
People hear the sound effect for targeting, look down and see the Yellow brackets, and assume they are in the process of being locked because that is the sound they hear when they are locking someone else.
What they don't realize is that they have auto lock back enabled, and have in fact already been locked. The sound effect is playing because your ship is in the process of locking that target back. However, the pilots mind flashes back to Top Gun and thinks that they are getting a warning that someone is trying to achieve lock on them.
Solid Yellow Brackets: You are already locked. If you hear your ship locking back, its already too late to cloak.
Red Brackets: Your opponent has already activated a module/weapon on you.
Tip: Most experienced pilots fly with auto lock back disabled, especially if they fly in a gang with any form of logistics present... or sometimes keep their weapons hot. While friendly fire incidents can be quite amusing at times, it can also get expensive... and it's never wise to give your wingman or logistics pilots reason not to trust you.
===== Yeah, VC is back, and we have a bone to pick with you. |

DeadlyBob
Minmatar Woopatang Primary.
|
Posted - 2009.04.16 13:32:00 -
[1228]
I've been playing since 04 as a pvp pilot... and just now do I get this information? Sigh...
my bad. Neither night nor day can give me purchase. Only purged dust on earth can avenge the worthless. |

DNSBLACK
Gallente Dirt Nap Squad Dirt Nap Associates
|
Posted - 2009.04.16 13:50:00 -
[1229]
Originally by: Ranger 1 I have to admit, I am a bit disappointed... mostly with the pilots that had up to this point provided well reasoned and constructive arguments for their point of view.
CCP Chronotis apparently did listen to the feedback in this thread, as the finished product is quite a bit different from the changes that were initially proposed. He did, however, stick to his guns on what the role of the SB was going to be after the patch and considered/rejected opinion based on what best achieved that goal (and overall game balance).
In short, there is no need to get crappy about this if not all of your suggestions made the final cut. Not all of the suggestions and idea's that I proposed initially saw the light of day either, but I understand why they did not.
It is quite possible that we will see further changes after these ships have been in the mix on Tranquility for a while. It is even more possible that you will find that a slight shift in your tactics will make them completely viable (like using that Rapier you like flying so much to slap a couple of webs and painter on that speed tanking BS for example).
I too would like to see a nice, high explosion velocity bonus... it would make life much simpler. On the other hand, I'm certainly not going to write them off and start throwing a tantrum because of the issue. I'll evaluate it, use tactics to compensate for this, and if necessary I'll start raising my voice (hopefully in a constructive and well reasoned way) to ask that its bonus's be tweaked in that regard. Respectfully, you might consider doing the same.
Now some minor points:
Gob, I have never had an issue with cloaked vessels de-cloaking each other. However, that might just be situational (it is hard to be sure when dealing with cloaked vessels). If this is indeed the case, I very much agree that it needs to be dealt with. I suppose if/when formation flying is implemented the solution may present itself, but I'd rather not wait until that happens.
To the pilot complaining that bombs do not explode if you warp out... they do. Your targets may have left the area of effect after you left.
To the pilot explaining that you cannot cloak while another ship is in the process of locking you, that is incorrect. You can cloak right up to the point that he attains lock.
To the pilot that observed that an increase in the cargo bay of certain bombers might need to be adjusted, good point. While I usually do not take an excessive amount of ammunition with me normally, the role of the SB is now shifting to long range/extended time behind enemy lines types of operations. While a Blockade Runner might be a very wise idea on a mission including the use of a Covert Bridge, not all uses of the SB will revolve around that. It may need a further tweak or two.
And to CCP Chronotis, overall I'm pretty well pleased with how you have handled this. The only let down was in not having any real time to put the finished product through its paces before final release (as a lot of folks are heatedly pointing out in this thread). That being said, I fully realize that a gaming company has to have certain cut off points where you absolutely must stop fiddling with things and release your creation into the wild. Hopefully more people will come to understand this, as well as realize that if things aren't perfect in this incarnation that by no means indicates that further necessary tweaks can not be made.
Ranger1,
You kill me. You remind me of the rat in star wars that was sitting next to Java. Seriously they gave us a long range torp bomber that does less damage then my cruise missle bomber. All they needed to do was take the explosion radius reduction bonus off the cruise bomber and increase the damage bonus, cut the flight time 25% and TA DA you have the current build. On top of that we dont have to re train a thing and our Guided missle percision skill is still in play for our bombe
|

Mograph
|
Posted - 2009.04.16 14:38:00 -
[1230]
Bombers could use torps but give them a explosion radius bonus as well as explosion velocity and allow them to use cruise as well. 10% reduction in explosion velocity and radius per Frigate Level?
So you can be close range high damage / risk getting tackled and instapopped or be on the safe side and fit cruises that still have same radius / velocity bonus as the torps, and stay safe / risk the target warping off before your missiles ever hit
So you have multi roles depending what you are fighting close range high damage to BC and BS Long range medium damge to crusier's.
They dont need cov ops cloak, You may as well delete the propper cov ops frigate like buzzard from the game it makes absolutly no sense in flying one now.
Having a cloaked speed boost would help getting into range the 1000ms cloaked speed at all level 5 seems reasonable but reduce the agility so it takes a while to get to that speed and there is still a chance of being uncloaked, add an agility bonus to the ship 5% to agility per level of covert ops skill. to counter the agility issue Bombs would need to travel faster so you can actually stop in time before it goes off. if you dont have a warp out, but to be fair with the 1000 ms speed you should be able to manouver round to align to a warp out before dropping the bombs.
The 30s reactivation delayis a load of bull ditch that, SB's are skirmish ships how can you skirmish if you stand in the middle of a fight waving your ams, shouting "I'm paper thin shoot me" you should be able to hide and then gtfu of dodge when your away from the fight.
In regard to bombs, they are pretty useless, I can by a cruiser and spend 9 mil on it and it will instapop frigates - why doesn't a bomb? make it operate like a smartbomb with a falloff. full damage to everything inside 10km and then add a 10km falloff. Bingo bombs now useful yet not completely unavaoidable, you can mwd away from blast radius and reduce damage by getting into the falloff area.
I cant think of anything else that needs changing to the stealth bombers, I think my comments above would make for a very well balanced ship that can utilise its bonuses, however it takes skill to fly (in game and in the players ability to make informed descisions about engagements)
CCP do all that stuff there ^^^^^
|
|

RedSplat
Heretic Army
|
Posted - 2009.04.16 15:25:00 -
[1231]
Screwed the pooch.
and now it will take 6 months to get dev's to even pretend to look at them again.
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
Originally by: CCP Mitnal it does get progressively longer.
|

Animus Rea
|
Posted - 2009.04.16 15:28:00 -
[1232]
Do we have the base values for cpu / pg availability and how much reduction cov ops cloak will get to cpu?
nemesis preferred, but any rough idea is good :)
|

Abram Enroch
|
Posted - 2009.04.16 16:24:00 -
[1233]
Not to whine or cheer about the new focused role - we will adapt, like we always do. But I just can't grasp the reason behind all this.
This is not a nerf, this is not a boost.
This is not "breaking while fixing," this is not even "fixing what is not broken".
This is taking an existing ship, and turning into a whole other ship.
This is what you'd normally do when you're growing into open beta from closed beta. Doing this after 6 years is just plain ridiculuos.
Next time you think you have a fancy idea for a ship with a focused role, please just implement it as a new class.
|

BetaZ
Insidious Existence RAZOR Alliance
|
Posted - 2009.04.16 16:27:00 -
[1234]
Originally by: Ranger 1 I have to admit, I am a bit disappointed... mostly with the pilots that had up to this point provided well reasoned and constructive arguments for their point of view.
CCP Chronotis apparently did listen to the feedback in this thread, as the finished product is quite a bit different from the changes that were initially proposed. He did, however, stick to his guns on what the role of the SB was going to be after the patch and considered/rejected opinion based on what best achieved that goal (and overall game balance).
In short, there is no need to get crappy about this if not all of your suggestions made the final cut. Not all of the suggestions and idea's that I proposed initially saw the light of day either, but I understand why they did not.
It is quite possible that we will see further changes after these ships have been in the mix on Tranquility for a while. It is even more possible that you will find that a slight shift in your tactics will make them completely viable (like using that Rapier you like flying so much to slap a couple of webs and painter on that speed tanking BS for example).
I too would like to see a nice, high explosion velocity bonus... it would make life much simpler. On the other hand, I'm certainly not going to write them off and start throwing a tantrum because of the issue. I'll evaluate it, use tactics to compensate for this, and if necessary I'll start raising my voice (hopefully in a constructive and well reasoned way) to ask that its bonus's be tweaked in that regard. Respectfully, you might consider doing the same.
Now some minor points:
Gob, I have never had an issue with cloaked vessels de-cloaking each other. However, that might just be situational (it is hard to be sure when dealing with cloaked vessels). If this is indeed the case, I very much agree that it needs to be dealt with. I suppose if/when formation flying is implemented the solution may present itself, but I'd rather not wait until that happens.
To the pilot complaining that bombs do not explode if you warp out... they do. Your targets may have left the area of effect after you left.
To the pilot explaining that you cannot cloak while another ship is in the process of locking you, that is incorrect. You can cloak right up to the point that he attains lock.
To the pilot that observed that an increase in the cargo bay of certain bombers might need to be adjusted, good point. While I usually do not take an excessive amount of ammunition with me normally, the role of the SB is now shifting to long range/extended time behind enemy lines types of operations. While a Blockade Runner might be a very wise idea on a mission including the use of a Covert Bridge, not all uses of the SB will revolve around that. It may need a further tweak or two.
And to CCP Chronotis, overall I'm pretty well pleased with how you have handled this. The only let down was in not having any real time to put the finished product through its paces before final release (as a lot of folks are heatedly pointing out in this thread). That being said, I fully realize that a gaming company has to have certain cut off points where you absolutely must stop fiddling with things and release your creation into the wild. Hopefully more people will come to understand this, as well as realize that if things aren't perfect in this incarnation that by no means indicates that further necessary tweaks can not be made.
How many free e-cookies have you gotten from CCP? Have you ever tried to contribute something constructive to the community, instead being righteous indignation?
The fact is, with all the changes and inconveniences, we'd end up with about the same ship with just a tad shorter range and no ability to swat a few nuisance (perhaps this was to your favor? )
To me, the changes failed to accomplish the stated goal and amounted to a "factory recall". In this instance, I'd request a skill redistribution!
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Cassandra's Miner
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Posted - 2009.04.16 16:51:00 -
[1235]
Even though I have never flown a stealth bomber, even I can see how this affects the possibility of successfully using them effectively dropping dramatically now. If CCP really want to make this interesting IMHO increase their range (it is a bomber after all, bombers bomb things from long distances) to make them able to bomb things from 100km+ and nerf some of the other abilities (speed, alignment time and/or cloaking delay) as to make it even more a tactical decision when to strike but still make them easier to survive in, if used correctly.
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Zarkeer
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Posted - 2009.04.16 17:06:00 -
[1236]
42 pages of feedback about the SB and it looks like most of it was ignored. Why do you even waste your time asking for input if you are just going to do something different Chronotis?
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Spc One
Gallente
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Posted - 2009.04.16 17:39:00 -
[1237]
Just tested the "new" nemesis covert ops / stealth bomber. It totally sucks.. my torpedoes now go to max 35km instead of cruise missiles going above 80km. A frigate that can't hit frigates ? how is this possible ? It should have a range bonus for torpedoes so that torpedoes fly at least 80km or more (same as cruise) and a explosion radius reduction so i can hit frigates not just battleships.
My solutions:
- 1. Leave covert ops frigates as they were Gallente Frigate Skill Bonus: 5% bonus to Cruise Missile damage and -16.66% reduction in Explosion Radius of Cruise Missiles per level
Covert Ops Skill Bonus: 5% Bonus to Cruise Missile and bomb thermal damage and multiplies the cloaked velocity by 125% per level
Role Bonus: -99% Reduction in cruise Launcher powergrid needs. -99% reduction in Bomb Lanucher CPU use and -100% targeting delay after decloaking
- 2. Optimize Cruise Missile bonuses so that user can fit 5 of them: Gallente Frigate Skill Bonus: 15% bonus to Cruise Missile damage and -16.66% reduction in Explosion Radius of Cruise Missiles per level
Covert Ops Skill Bonus: 5% Bonus to Cruise Missile and bomb thermal damage and multiplies the cloaked velocity by 125% per level
Role Bonus: -99.9% Reduction in cruise Launcher powergrid and CPU needs . -99.9% reduction in Bomb Lanucher CPU use and -100% targeting delay after decloaking
- 3. If the need for torpedoes is a must (which i disagree): Gallente Frigate Skill Bonus: 25% Reduction to torpedo explosion radius and flight time per level 50% bonus to torpedo velocity per level
Covert Ops Skill Bonus: 5% bonus to bomb thermal damage per level 15% bonus to torpedo thermal damage per level
Role Bonus: -99.65% reduction in Siege Missile Launcher powergrid needs -100% targeting delay after decloaking
The way they're now is useless ... and another good frigate is crap.
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Abram Enroch
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Posted - 2009.04.16 17:42:00 -
[1238]
Originally by: Zarkeer 42 pages of feedback about the SB and it looks like most of it was ignored. Why do you even waste your time asking for input if you are just going to do something different Chronotis?
42 ???
this is the previous "official" thread : http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1032713
locked down at 16 pages after so many objections
counting the dozens of other threads spread around, i'd say about a hundred pages
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Wolf2516
Flight of the Phoenix Dirt Nap Associates
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Posted - 2009.04.16 17:49:00 -
[1239]
Has any one tried to fit a Manitcore with Siege launchers since this patch?
I only ask as i have a striped Manitcore and can not fit 1 single Siege launcher. Seems like im not getting the Powergrid bonuses at all even thou i have cov ops to 4 and obviously Caldari frigate to 5.
Wierd? [url=http://fop.twilightlair.net/killboard/?a=pilot_detail&plt_id=39012] [/url] |

Alhambra Rainwalker
Caldari Rosa Alba Curatores Veritatis Alliance
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Posted - 2009.04.16 18:32:00 -
[1240]
Edited by: Alhambra Rainwalker on 16/04/2009 18:32:38
Originally by: Spc One Just tested the "new" nemesis covert ops / stealth bomber. It totally sucks.. my torpedoes now go to max 35km instead of cruise missiles going above 80km. A frigate that can't hit frigates ? how is this possible ? It should have a range bonus for torpedoes so that torpedoes fly at least 80km or more (same as cruise) and a explosion radius reduction so i can hit frigates not just battleships.
You want a ship that¦s good against everything? As for range issues, use javelin torpedoes and voila lots of range.
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Esme Nomarra
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Posted - 2009.04.16 18:56:00 -
[1241]
I've only just heard about all this. My personal view is that a lot of the problem is that there is too little, other than other ships, to shoot at in EVE. I used to love flying medium bombers in MMO WW2 online flight combat sims - if you were caught by enemy fighters, you were almost certainly dead, but good flight-planning copuld improve your chances of surviving the flight to target and back. And if you made a successful attack, well, the other side didnt get so many shiny toys to play with, or as much fuel and ammo, maybe.
Before I started to play EVE I imagined there's be something analogous to that. Since starting to play EVE I've been severely disappointed to find that there isn't. SO thinking of Stealth Bombers as something liek bomber aircraft doesn;t really work.
Another thing that stealth bombers might be compared to is Motor Torpedo boats - small, agile boats that can potentially sink anything afloat IF they can hit it with their torpedos which means surviving long enough to get to where they can fire them. From what I can gather this seems to be more the direction CCP is going with SB's in the game - something that attacks other mobile combat units rather than shore installations. All well and good - but I'd miss SB's without cruise missile launchers. I;d prefer it if either SB's could choose to fit cruise missile launchers OR torpedo launchers (but not both), or alternatively, tweak SB's a little perhaps, but create a new class of small covert warship that uses torpedos or bombs.
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OilSlick Rick
Federal Defence Union
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Posted - 2009.04.16 20:04:00 -
[1242]
Originally by: Alhambra Rainwalker Edited by: Alhambra Rainwalker on 16/04/2009 18:32:38
Originally by: Spc One Just tested the "new" nemesis covert ops / stealth bomber. It totally sucks.. my torpedoes now go to max 35km instead of cruise missiles going above 80km. A frigate that can't hit frigates ? how is this possible ? It should have a range bonus for torpedoes so that torpedoes fly at least 80km or more (same as cruise) and a explosion radius reduction so i can hit frigates not just battleships.
You want a ship that¦s good against everything? As for range issues, use javelin torpedoes and voila lots of range.
With implants, missile bombardment 4, missile proj 5, still only calculates to 59.535 km max with my skills. I don't get where the fabled 130km comes from.
It also has 156 m/s explosion velocity. You be the judge on that one...
You assume everyone is going to have T2 launchers by saying, Oh just use javelin and you are set.
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Spc One
Gallente
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Posted - 2009.04.16 20:30:00 -
[1243]
Originally by: Alhambra Rainwalker
You want a ship that¦s good against everything? As for range issues, use javelin torpedoes and voila lots of range.
Well i've trained for tech-2 cruise missiles and now i have to switch and train torpedoes ? You can't use Javelin torpedoes without specialization and torpedoes to level 5. So it's very limited use.
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CrestoftheStars
Caldari Eternum Pariah
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Posted - 2009.04.16 21:05:00 -
[1244]
so why again making a long range torp using ship with bonus to hitting smaller target with the torps? why not just have kept the old sb?.
if you want a anti bs, give it very low signature, faster, insane dps (1500 or so), survivabillity against bs's. and this would do the trick. and make sure that other frigs would eat it alife ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |

CrestoftheStars
Caldari Eternum Pariah
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Posted - 2009.04.16 21:06:00 -
[1245]
Originally by: Spc One
Originally by: Alhambra Rainwalker
You want a ship that¦s good against everything? As for range issues, use javelin torpedoes and voila lots of range.
Well i've trained for tech-2 cruise missiles and now i have to switch and train torpedoes ? You can't use Javelin torpedoes without specialization and torpedoes to level 5. So it's very limited use.
yup but we have all tryid that boat. ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |

Lokus Shtinkar
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Posted - 2009.04.16 21:18:00 -
[1246]
Bombers are dead !
Case closed.
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Abram Enroch
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Posted - 2009.04.16 21:39:00 -
[1247]
Edited by: Abram Enroch on 16/04/2009 21:40:08
Originally by: Lokus Shtinkar Bombers are dead !
Case closed.
They're not dead. They're alive and kicking - as long as they're in a blob of bombers.
What's dead is the fun of actually flying one. (edit for clarity: one as in 1)
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KissedByDeath
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Posted - 2009.04.16 22:16:00 -
[1248]
seriously. why ask for input if ur just gonna end up doing your own thing?
Create a new class of Heavy stealth bombers with torp/bombs and leave the old one as is.
End of story. everyone's happy, u get ur stealth bombers with torps and don't have to read another 40+ pages (as if it mattered anyway).
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Onizuka GTO
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Posted - 2009.04.16 22:29:00 -
[1249]
Edited by: Onizuka GTO on 16/04/2009 22:29:44 I dunno why you all start giving suggestion now, it's far too late, where were your suggestion 40 pages ago?

I don't like it, you don't like it, deal with it.
If you are a hardcore Bomber pilot you will still fly the damn thing, you'll still use it to do missions and you will still try and solo with it.
(guilty as charged! )
We just have to adapt to it now and give some constructive feedback here after a week or two of playing/thrashing/screaming/suiciding with it.
There is no way CCP will accept the opinions of those who have not been on SiSi and had thoroughly tested it.
I certainly won't.
So sit back people and give it to them after you had a go, it won't be any more pretty but at leased you have experience with the new "bomber" to validate your opinions, making it harder for ccp to ignore.
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Drahomi'r Bozi'dar
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Posted - 2009.04.16 23:58:00 -
[1250]
I saw the changes on patch and didnt get a chance to test in the test server. So today when i logged in i tested on some corp mates and from what ive seen, you all took a beautiful ship and just threw it to the crapper. The range is garbage, the damage isnt much better and a moving ship just laughs at ya, had a corp mate get moving on at BS and the damage was cut by a bunch. The joke isnt funny anymore. If you all really want to keep this then i will be selling mine off to those who are dumb enough be buy into the new role.
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Onizuka GTO
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Posted - 2009.04.17 01:02:00 -
[1251]
only could get 45km from my new bomber, the damage on frigates are appalling.
On crusiers its about the same as a cruise, battlecruiser are a little better, with at leased 2/3 worth with a named target painter.
Haven;t tried it on a battleship, but at the moment no point using a sensor dampener, or equip mwd, no point trying to get a range tank, although afterburners are still useful.
I would suggest speed tank to survive, but that's desperation.
not much really, to say at the moment still need a bit more thought.
But still see a big problem surviving at 45km and kill anything bigger then a cruiser....
have to try and max out Rate of Fire and see how many torps i can pump out before i can gtfo or suicidal orbiting on afteburners.
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Dr BattleSmith
PAX Interstellar Services
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Posted - 2009.04.17 01:17:00 -
[1252]
SBs a close range ship? I think not.
Reprocessing my SBs.
Thanx for the skill trap CCP.
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Dr BattleSmith
PAX Interstellar Services
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Posted - 2009.04.17 01:21:00 -
[1253]
Originally by: Dr BattleSmith SBs a close range ship? I think not.
Reprocessing my SBs.
Thanx for the skill trap CCP.
Oh will CCP buy back my expensive named cruise launchers now they are useless?
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hyesp24
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Posted - 2009.04.17 02:47:00 -
[1254]
Edited by: hyesp24 on 17/04/2009 02:51:47 I tried the new stealth bomber. bottom line it sux. had to use 2x target painters on a drake to finally do as much damage as i could. A shield rigged battlecruiser with 400m signature radius (as most battleships) and i had to use TPs to compensate for it's velocity and the higher explosion radius of torps. This leaves stealth bombers more vulnerable. Now u have to use TPs to do the intended damage to BATTLESHIPS so no more sensor damps to help u delay their targetting or reduce their targetting range.
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Zarkeer
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Posted - 2009.04.17 03:58:00 -
[1255]
Originally by: Onizuka GTO
There is no way CCP will accept the opinions of those who have not been on SiSi and had thoroughly tested it.
I certainly won't.
So sit back people and give it to them after you had a go, it won't be any more pretty but at leased you have experience with the new "bomber" to validate your opinions, making it harder for ccp to ignore.
Many, many bomber pilots have tested the new SB over the last few weeks and offered plenty of feedback. 42 pages of it just in this thread so I'm not sure where you get off saying we haven't spent time on Sisi testing it. If you look you will see about 40 pages of this thread was before the patch today so it's not just some knee-jerk reaction to todays patch notes.
CCP hasn't listened or cared about our opinions before now so what is going to change in a week or two? Anyone else notice the lack of posting from the devs over the last couple of days?
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DNSBLACK
Gallente Dirt Nap Squad Dirt Nap Associates
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Posted - 2009.04.17 04:31:00 -
[1256]
Originally by: Zarkeer
Originally by: Onizuka GTO
There is no way CCP will accept the opinions of those who have not been on SiSi and had thoroughly tested it.
I certainly won't.
So sit back people and give it to them after you had a go, it won't be any more pretty but at leased you have experience with the new "bomber" to validate your opinions, making it harder for ccp to ignore.
Many, many bomber pilots have tested the new SB over the last few weeks and offered plenty of feedback. 42 pages of it just in this thread so I'm not sure where you get off saying we haven't spent time on Sisi testing it. If you look you will see about 40 pages of this thread was before the patch today so it's not just some knee-jerk reaction to todays patch notes.
CCP hasn't listened or cared about our opinions before now so what is going to change in a week or two? Anyone else notice the lack of posting from the devs over the last couple of days?
What you are saying is not true
1. We never tested this build on the test server.
2. They messed up the other builds time and time again.
3. " they are listening to us but not agreeing"
4. The bomber with out the explosion velocity is useless even on BS
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DasNara Aethelwulf
Blackwater Syndicate Shade Underworld
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Posted - 2009.04.17 06:08:00 -
[1257]
Thank you CCP for stopping me from playing the bomber the way i wanted to play it. Obviously I was wrong.......I needed to be in GIANT numbers shooting at very large vessels on the run or shooting at POS' (i'm pretty sure that that's what you had in mind, you didnt like the commerce raiding that it did, you wanted us in fleet fights)....thank you for correcting my mistake. Seriously...i didnt want to fly a torp raven. Did anyone say touch the bomber???? at most covert ops cloak.....did i miss something.
On the plus side I now have a shuttle that moves cloaked....thats cool.
I know that it takes weeks to make these patches and I know that I sound a little annnoy'd but I do apretiate the hard work. Just, next time, try giving us a new ship instead of taking a ship that hundreds of ppl spend months training for and changing what it did to fit your needs. please
My left is in retreat, my center is giving way; situation excellent, I attack - Joffe 1916 |

AK Archangel
Warhamsters Against ALL Authorities
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Posted - 2009.04.17 10:19:00 -
[1258]
Well since SB is dead, can CCP add probe strenght bonus to manticore so i can swap my buzzard to it ?
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Onizuka GTO
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Posted - 2009.04.17 10:51:00 -
[1259]
Originally by: DNSBLACK
What you are saying is not true
1. We never tested this build on the test server.
2. They messed up the other builds time and time again.
3. " they are listening to us but not agreeing"
4. The bomber with out the explosion velocity is useless even on BS
Ah, from what the CCP was saying, was that they had the latest changes put up and it had been tested for at leased a week.
If even those who are on the Sisi haven't even had less then a week to test this latest change, I honestly do not know what was the point of pushing out this change so early. might as well just leave it to the next patch.
But as the previous poster mention, i rather go recon in my manticore now instead of my buzzard, at leased it has somewhat better armaments.
As for the comment on Battlecruiser, you deal roughly 40 - 50% of the stated damage wqith a target painter, whether they are moving or not.
Not great, but not bad either.
shooting cruiser is a waste of ammo and i really regret wasting three volleys on a frigate.
The only good thing I can see for the manticore is POS killer, does great damage on stationary stuff.
Then again i haven't tried it on a battleship yet, haven't seen any "lost & Lonely" battleships to test it out..... 
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DNSBLACK
Gallente Dirt Nap Squad Dirt Nap Associates
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Posted - 2009.04.17 11:09:00 -
[1260]
Originally by: Onizuka GTO
Originally by: DNSBLACK
What you are saying is not true
1. We never tested this build on the test server.
2. They messed up the other builds time and time again.
3. " they are listening to us but not agreeing"
4. The bomber with out the explosion velocity is useless even on BS
Ah, from what the CCP was saying, was that they had the latest changes put up and it had been tested for at leased a week.
If even those who are on the Sisi haven't even had less then a week to test this latest change, I honestly do not know what was the point of pushing out this change so early. might as well just leave it to the next patch.
But as the previous poster mention, i rather go recon in my manticore now instead of my buzzard, at leased it has somewhat better armaments.
As for the comment on Battlecruiser, you deal roughly 40 - 50% of the stated damage wqith a target painter, whether they are moving or not.
Not great, but not bad either.
shooting cruiser is a waste of ammo and i really regret wasting three volleys on a frigate.
The only good thing I can see for the manticore is POS killer, does great damage on stationary stuff.
Then again i haven't tried it on a battleship yet, haven't seen any "lost & Lonely" battleships to test it out..... 
1. The build was not on the test server for a week.
2. The 10/10/20/5/15 % hit the test server and then 30 min later the patch notes came out and announced those numbers as the final build with the wonderful bread crumb of the bomber launcher not takingup a slot.
3. If you read the orginal post asking for input you will see iam the 3rd or 5th poster. I have been with this build from the start.
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Terra Mikael
SRIUS BISNIS
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Posted - 2009.04.17 11:39:00 -
[1261]
Will the improved cloaking device still give its old re-cloaking time when equipped, or has that been totally done away with? ________________________________
Originally by: Korovyov You WIN! And by win, I mean suck horse manure.
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Tony Kael
Caldari Interstellar Federal Forces Forged Dominion
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Posted - 2009.04.17 11:52:00 -
[1262]
i have to say i'm a little annoyed with this.
i've got cruise V and specialisation V and now i've got to go train torps, which are pretty useless against anything smaller than a stationary, AFK battleship. thats not my main concern though.
the issue that really strikes me is the role of the stealth bomber has been severely hampered not only by the narrowing of potential targets but also of the ability to slink away after the strike has been launched.
as far as im concerned the SB was meant to be a u-boat in space. which means you hunt, generally as a pack, larger targets of strategic or monetary value.
your pack of 3-5 bombers (because franky getting any more SB skilled pilots from one corp online at once is difficult) will warp into lowsec systems and engage improved cloaking device II, the 99% reduction in re-cloaking time would essentiall do what Cov-ops cloak now does by allowing movement and cloaking almost instantaneously. cov-ops now simply removes the effort of correctly timing your cloak.
the situation now is you've warped into a system and hunted your target. your options are limited to the AFK battleshipper who is grabbing some lunch and you know that any other targets are unviable for a number of reasons: 1) your torps are useless against anything that moves 2) your torps are useless against anything smaller than a BS 3) your cloak has a 15second delay. which means that any alert frig or assault ship will have you targeted before you can successfully see your volley away.
the SB is now looking alot like a suicide ship where it has no role in anything other than 5 on 1 BS engagements. any attempt to stalk a gang is likely to come with a pretty heavy podding penalty.
the SB should not be easy, and i dont mean to try and propose that it is. but its been made needlessly hard. we've got no shields, no structure and now reduced range and fewer potential targets. on top of that our main weapon - our ability to re-cloack after firing - is now severely hampered by the 15second delay which makes us easily targeted as well and if we do so before our torps have hit they simply become floating debris and our opportunity is wasted.
the stealth bomber should be a real hit and run ship, not a de-cloak, fire, wait-wait-wait, pray that the fast tackle frig hasn't got you yet, oh god hurry up with the re-cloak timer, i've been popped ship.
____________________________________ Interstellar Federal Forces |

666Devious
Sinister Elite Raining Doom
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Posted - 2009.04.17 12:38:00 -
[1263]
With all of these poor changes to the stealth bomber I found one good thing. I never have to worry about being killed by this crap ship.
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EETPhreak
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Posted - 2009.04.17 13:05:00 -
[1264]
Apparently you guys missed one big flaw in going with torps ... you forgot to increase the cargohold of the stealthbombers so they are capable of carrying any decent variety of torpedos. Granted you want to carry what your ships bonus gives, but still you want to have the option to go to a different damage type (and/or different t2 type) of ammo.
Currently you can't carry enough of each type to be remotely effective out in the field without having to dock up just to change ammo type (and docking/undocking is the death of stealth bombers)
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Mohenna
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Posted - 2009.04.17 13:17:00 -
[1265]
Originally by: 666Devious With all of these poor changes to the stealth bomber I found one good thing. I never have to worry about being killed by this crap ship.
After saying this, Murphy's law wants that you'll have to RL-afk in a BS, come back half an hour later and find its wreck. Alongside it, there will be other 4 or 6 SB wrecks thanks to your drones though. Also, your pod will still be there, tanking the torps.
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Halycon Gamma
Caldari The Flying Tigers United Front Alliance
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Posted - 2009.04.17 13:55:00 -
[1266]
Originally by: Mohenna
Originally by: 666Devious With all of these poor changes to the stealth bomber I found one good thing. I never have to worry about being killed by this crap ship.
After saying this, Murphy's law wants that you'll have to RL-afk in a BS, come back half an hour later and find its wreck. Alongside it, there will be other 4 or 6 SB wrecks thanks to your drones though. Also, your pod will still be there, tanking the torps.
Thats the funniest thing I've read all day.
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Saggy Glands
Amalgamated Transport And Trade
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Posted - 2009.04.17 15:40:00 -
[1267]
Originally by: Mohenna
Originally by: 666Devious With all of these poor changes to the stealth bomber I found one good thing. I never have to worry about being killed by this crap ship.
After saying this, Murphy's law wants that you'll have to RL-afk in a BS, come back half an hour later and find its wreck. Alongside it, there will be other 4 or 6 SB wrecks thanks to your drones though. Also, your pod will still be there, tanking the torps.
Lol. Mohenna wins this thread. |

Prometheus Pyrphoros
Gallente The Nexus Project
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Posted - 2009.04.17 17:33:00 -
[1268]
I really dont like the changes.. With cruise missiles and the right skills you could strike from something like 100k cloak again after firing or orbit outside of drone range ..
the problem with torpedos is their much shorter range so you have to get in drone range ..combined with a cloaking delay that means you are sure to die facing a BS, even in gangs the SB's will be chewed up before the BS reaches structure ..try it out see how many torps you need to kill a well tanked BS then do the Math..
I feel the SB has become a one volley throw away ship now . I liked it a lot before and it took me a lot of time to train the needed skills..
And While I like ideas that inspire teamplay I dont welcome it here ..solo PvP is almost impossible already why make it even harder? I saw the stealth Bomber as sort of the Spec ops soldier , sneaking behind enemy lines alone to kill a variety of targets or do guerilla style hit and run Not fly in, fire and die
The Firebringer |

Yun Kuai
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Posted - 2009.04.17 17:44:00 -
[1269]
Well sorry to say this, but I actually enjoy this new ship. Granted i don't do much pvp, I did take it into low sec yesterday to test it out. Develop some tactics with this ship and you'll be fine. Found a lone thorax (cruiser-sized ship), watched him ratting while cloaked, saw he was using blasters so i moved out to 35km while cloaked. Painted him with 2 target painter I's and fired my volley of torps. He immediately started closing in on me with an mwd, but i had an AB fitted so i was able to keep enough distance. By the time he got within 27km of me, he was in half armor and warped out. Which by the way was only 4 vollies fired. So don't count this ship out, just learn to be sneaky and pick when you want to fight. If I had been with another bomber, he would have been dead.
On a side note, I thought we were going to have anywhere from 60km to 130km with the torps? My max range is only 35km granted i have low missile skills,but can someone fill me in as to why i have such low range?
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CCP Chronotis

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Posted - 2009.04.17 17:56:00 -
[1270]
Originally by: Terra Mikael Will the improved cloaking device still give its old re-cloaking time when equipped, or has that been totally done away with?
it is 15 seconds for all types of cloaking device currently when flying a bomber. There is potential for a cloaking mode being looked into though no promises on that front as its early days.
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CCP Chronotis

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Posted - 2009.04.17 17:58:00 -
[1271]
Originally by: Yun Kuai
On a side note, I thought we were going to have anywhere from 60km to 130km with the torps? My max range is only 35km granted i have low missile skills,but can someone fill me in as to why i have such low range?
Important skills:
Missile Projection - increases missile flight time Missile Bombardment - increases missile velocity
With these both at level 5, then you will have the 4,500 m/s missile velocity and 13.5 second flight time.
Using T2 javelin torpedoes combined with rigs can increase that to the maximum range above 100km.
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DNSBLACK
Gallente Dirt Nap Squad Dirt Nap Associates
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Posted - 2009.04.17 18:19:00 -
[1272]
It will also make you bomber worth 100 mil and half the killing ability of the orginal ship ( wait till the speed tank you LOL) CCP Chronotis we are listening to you but we still dont agree. Congradulation you really screwed this ship up. Hey do me a favor can we have bomber prices on the test server part of this patch. avergae pirce 60 mil and rising. I guess you never thought about that. I wonnder what kcufing alliance you play for that you wanted to use these in you blob warfare sov bull****. I guess BS are really tough to kill.
By the way can you link me the thread that points out why we needed this nerf. You guys are liars you asked us for input and yet you never even put out the build that hit the patch notes 30 mins after you put half built final build on the test server. Internal testing what a joke hell most of your internal testing was done over easter eating boiled eggs. No ship ever has had its main weapon module completely changed. You have taken alot of enjoyment away from us and frankly iam sitting here stil wondering why and ****ed.
As for the guy who went in and killed thorax wow you like the ship based on a noob NPCER kill. You my friend need to get out more. i want to congradulate you on the kill but to say you like it cause of that kill is really shallow. hell i have kills in my ibis ( damit i should not say that CCP Chronotis may nerf that one next).
CCP Chronotis Iam sorry, Iam just really ****ed for a numbe rof reasons. Your intended role sucks and you even missed the mark on that role. Should have given us a different ship not ruin this one.
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RedSplat
Heretic Army
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Posted - 2009.04.17 18:23:00 -
[1273]
Originally by: DNSBLACK you asked us for input and yet you never even put out the build that hit the patch notes 30 mins after you put half built final build on the test server.
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
Originally by: CCP Mitnal it does get progressively longer.
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Abram Enroch
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Posted - 2009.04.17 20:55:00 -
[1274]
Originally by: CCP Chronotis
Originally by: Terra Mikael Will the improved cloaking device still give its old re-cloaking time when equipped, or has that been totally done away with?
it is 15 seconds for all types of cloaking device currently when flying a bomber. There is potential for a cloaking mode being looked into though no promises on that front as its early days.
Please take back the covops cloak, and give back the recloaking bonus.
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Darkcider
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Posted - 2009.04.17 21:31:00 -
[1275]
Edited by: Darkcider on 17/04/2009 21:31:26 CCP Chronotis,
I think that the level of communication between you and the players has been appauling. Many have came here to ask questions and raise complaints and so far you are only commited to answering those related to the aims you made at the start of this thread.
My Plea is for you to answer the other questions and complaints,
Did I waste my time training for Cruise Missiles?
Why do I have to train Missile Bombardment and Missle Projection to Level 4 or 5 just to be able to be slightly survivable ?
Other than saying "We listened to the excellent feedback", at which point did any of the information they provided or suggestions the provided get introduced to the "New Bomber" ? I recall players saying that 20/20/20 builds to Explosion Velocity / Flight Time / Racial Damage get mentioned were a treat and really made experienced players happy, this wasnt taken into consideration?
All in all, players are seriously unhappy with the outcome the patch has brought to the bomber.
To show that you have some small sense of feeling towards the playerbase and this specific community. I would like you to reply to or atleast answer some of those questions (Maybe not my own but those that really had input deserve answers).
Hope to hear from you in the future, so that I can believe you care.
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Strupstad
State Protectorate
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Posted - 2009.04.17 21:35:00 -
[1276]
I did like the glass cannon-type that ship was before.
Now its just glass. 
A ship should bring a certain presence to the battle field. The more expensive and specialized, the bigger that presence should be.
Now lets take that to an example. An interceptor (also a T2 frigate) costs around 40 to 50 mill ISK with rigs and T2 fitting, providing a very reliable tackle to any kind of ship. Everyone knows, being targeted and scrambled by a ceptor means certain death if he aint alone.
An SB, before the patch brought a certain *omgwtfcruisemissiles* effect to Eve and was feared be a lot of T1 cruisers. It was easy enough for an inexperienced pilot to loose the ship because of the slightest error (unexpected bubbles beware!).
Now, what does the ship bring to the table?
- Stated is that you can reach 100 km range. - Your only defense is to warp away - The only targets which will take half way reliable damage are Battleships - You cannot recloak, yet you have to wait for your missiles to reach its target before warping out - your re cloak timer is 15 seconds - You have 13.5 seconds max flight time at 100 km range - a Battle ship locks a cov ops in around 10 seconds
The conclusion is, that this is either a mean gamble (did the BS pilot look into Overview 2 or 3 seconds ago?) Or a game of who hits the button faster, making it a split second run for the red button, with a 3,5 second head start in favor of a turret BS.
Now, since some random guy in charge got killed too often in his pity T1 cruiser by SB's, we have to pay for it with a suicide bomber?
If thats the case, lower the Ship cost to 1/4th of what it used to be and it justifies the higher risk it is supposed to take. Otherwise it is just as effective to kill the same target with a bunch of cruisers, at lower ISK loss involved.
kµr kve=ja,
Strupstad
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Irida Mershkov
Gallente War is Bliss
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Posted - 2009.04.17 23:00:00 -
[1277]
The new bombers are god damn awesome.
Although from the looks of things half the whiners seem to have no idea how to effectively utilize these things in a gang. 
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Onizuka GTO
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Posted - 2009.04.17 23:53:00 -
[1278]
Originally by: Irida Mershkov The new bombers are god damn awesome.
Although from the looks of things half the whiners seem to have no idea how to effectively utilize these things in a gang. 
Unless you are going to expand on that with some constructive reasons, I'am going to disregard it. 
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Spc One
Gallente
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Posted - 2009.04.18 00:48:00 -
[1279]
I think i'll sell my nemesis as it's useless now.

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Irida Mershkov
Gallente War is Bliss
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Posted - 2009.04.18 00:48:00 -
[1280]
Edited by: Irida Mershkov on 18/04/2009 00:48:20
Originally by: Onizuka GTO
Originally by: Irida Mershkov The new bombers are god damn awesome.
Although from the looks of things half the whiners seem to have no idea how to effectively utilize these things in a gang. 
Unless you are going to expand on that with some constructive reasons, I'am going to disregard it. 
Try using your own damn brain rather than being told how to use it.
I'll give you a hint, use it with other support ships.
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Estan Drake
Cross Roads
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Posted - 2009.04.18 01:29:00 -
[1281]
Originally by: Irida Mershkov Edited by: Irida Mershkov on 18/04/2009 00:48:20
Originally by: Onizuka GTO
Originally by: Irida Mershkov The new bombers are god damn awesome.
Although from the looks of things half the whiners seem to have no idea how to effectively utilize these things in a gang. 
Unless you are going to expand on that with some constructive reasons, I'am going to disregard it. 
Try using your own damn brain rather than being told how to use it.
I'll give you a hint, use it with other support ships.
So the solution to using the stealth bomber is to use it with other expensive ships to do a job that is done better by a raven..... riiight. Maybe I will sell my bombers now while the market price is still up and use the ISK to buy a raven and do just that.
I think all would be forgiven if they made all the bonuses apply to *either* siege *or* cruise launchers. Similar to what is done on other missile ship bonuses. This way bombers can still be used as impotent BS killers while retaining the only role they ever shined at: the sudden sneak attack that decimates those pesky MWDing interceptors and cruisers.
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Estan Drake
Cross Roads
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Posted - 2009.04.18 01:37:00 -
[1282]
also, no matter WHAT happens with the bomber, think we can all agree is badly needs a cargobay increase. 1,950 torps is not enough storage for extended missions in deep space or in wormhole space.
As one person said earlier, docking the bomber for resupplies is very often lethal since you can not cloak within about 30km of most stations.
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OilSlick Rick
Federal Defence Union
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Posted - 2009.04.18 01:54:00 -
[1283]
Originally by: CCP Chronotis
Originally by: Yun Kuai
On a side note, I thought we were going to have anywhere from 60km to 130km with the torps? My max range is only 35km granted i have low missile skills,but can someone fill me in as to why i have such low range?
Important skills:
Missile Projection - increases missile flight time Missile Bombardment - increases missile velocity
With these both at level 5, then you will have the 4,500 m/s missile velocity and 13.5 second flight time.
Using T2 javelin torpedoes combined with rigs can increase that to the maximum range above 100km.
Most people don't rig these glass coffin ships since they went down so much pre-torps.
With proj 5, bomb 4, and the best implants for time/distance/explosion velocity I could fit with Cyb 4 on Singularity, I can only get ~59km out of them. I don't see where bomb 5 + rigs can make up the extra 79km you said we can reach in a previous reply (130km).
I was never looking at training T2 cruise launchers in Faction Warfare, so now in order to get 100km+ you are telling me I have to train 18 days for torps 5 + torps spec.
Unless you hadn't updated test yet when I did this prior to the all day and all night downtime of Singularity, then this is poor indeed. It is still a bit optimistic to think people will rig these ships.
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Terra Mikael
SRIUS BISNIS
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Posted - 2009.04.18 02:55:00 -
[1284]
Originally by: CCP Chronotis
Originally by: Terra Mikael Will the improved cloaking device still give its old re-cloaking time when equipped, or has that been totally done away with?
it is 15 seconds for all types of cloaking device currently when flying a bomber. There is potential for a cloaking mode being looked into though no promises on that front as its early days.
Can the timer be reduced by further leveling the cloaking skill? reducing it just by 1-2 seconds would be extremely helpful.
Also, have you considered that, with a full tech II load on this, rigged, as you suggested, the risk vs. reward of flying it in combat has been substantially shifted to risk, with little chance of reward. With the old set up, survivability was well balanced with firepower. However, the firepower has taken total precedence leaving almost no defensive measures. Since in a combat situation, the likely target will have fleet support, even if you have the same, uncloaking will show the world where the pinata is - and at 30-50k, this makes it nearly a suicide boat. Was there discussion about this? ________________________________
Originally by: Korovyov You WIN! And by win, I mean suck horse manure.
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Strupstad
State Protectorate
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Posted - 2009.04.18 02:56:00 -
[1285]
What, you dont put 40 mil in rigs on your condor and afk fly through 0.0? why? Working as intended (tm).
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DeadlyBob
Minmatar Woopatang Primary.
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Posted - 2009.04.18 04:23:00 -
[1286]
They're not dead. They're alive and kicking - as long as they're in a blob of bombers.
What's dead is the fun of actually flying one. (edit for clarity: one as in 1)
^ This
I dropped my crusade for my 4 cruise missile launcher bomber. Why? Because I could tell it wouldn't happen. An alpha of 4000 against nearly every target in the game that isn't speed tanking, for shame. So I dropped it.
I supported CHANGE.
I supported Hope.
The one thing I asked to be considered. The only thing required to make the player base happy. The first thing victim to these changes.
Fun Factor.
Has been thoroughly ignored.
I see a frig, I uncloak and fire, the frig takes 78 damage and kills me by the time my second volley hits.
I see a cruiser, I do ~300 damage, the cruiser kills me in two volleys.
I see a battle cruiser, I do ~900 damage, it smiles takes a few seconds, and rips my bomber in half.
I see a battleship, it's drones start attacking me as I hit it for 1500 damage a volley, by the time I've inflicted ~5000 damage I'm dead, or it speed tanks. Or it just warps away.
The bomber is not made to tackle. The bomber cannot effectively engage any target now. Even Industrials don't pop every time to a single volley and that's all you get with the bomber. It cannot tank the sentry guns so it cannot camp noobs in low sec. It cannot kill any ship class solo. by flying one you stamp a very big sticker on your forehead saying (Primary)
Oh and they cost three times as much as they did two weeks ago.
I used to sit 75km off stations in 0.0 harassing enemies as they undocked with impunity. I don't even want to consider it now. Consider for a moment that that buzzard undocks that you've been waiting on for... thirty minutes and unleash a volley from 60km, say it actually hits the buzzard. For what? Just to watch it dock back up?
I used to fly it in gangs on roams. Now it sits in my hangar collecting dust.
There are glaring problems with this concept.
The biggest is simple. The ship is no longer fun to fly.
Hell I would have settled for a trade in of the cloaked velocity for the covops cloak and not changing a thing with the rest of the ship.
CCP yet again, I thank you for taking the time to look at the Bomber, it was my favorite ship. I did rig mine. Now I think I'll use them for target practice for my geddon since it has such an easy time killing them.
 Neither night nor day can give me purchase. Only purged dust on earth can avenge the worthless. |

Irida Mershkov
Gallente War is Bliss
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Posted - 2009.04.18 08:24:00 -
[1287]
Originally by: Estan Drake
Originally by: Irida Mershkov Edited by: Irida Mershkov on 18/04/2009 00:48:20
Originally by: Onizuka GTO
Originally by: Irida Mershkov The new bombers are god damn awesome.
Although from the looks of things half the whiners seem to have no idea how to effectively utilize these things in a gang. 
Unless you are going to expand on that with some constructive reasons, I'am going to disregard it. 
Try using your own damn brain rather than being told how to use it.
I'll give you a hint, use it with other support ships.
So the solution to using the stealth bomber is to use it with other expensive ships to do a job that is done better by a raven..... riiight. Maybe I will sell my bombers now while the market price is still up and use the ISK to buy a raven and do just that.
I think all would be forgiven if they made all the bonuses apply to *either* siege *or* cruise launchers. Similar to what is done on other missile ship bonuses. This way bombers can still be used as impotent BS killers while retaining the only role they ever shined at: the sudden sneak attack that decimates those pesky MWDing interceptors and cruisers.
You'd do that if you're stupid enough not to realise the different between a Covert Ops frigate, that can move cloaked and on the fly deliver BS level damage, whilst not being as large and bulky as a battleship in the same point.
You don't go around flying a battleship solo, you'll get murdered alive, so you bring support, however a battleship is slow and cumbersome and has no real way to pick its own fights, once its on the field, its there and its stuck for a while before it can disengage.
A bomber on the other hand can scout as well as provide heavy-damage, especially to a recon gang where its usefulness is boosted to an insane degree. It can also pick its fights whilst having superior mobility, at the cost of less survivability. Added with its bomb-launcher, which can be useful in the right circumstances depending on your use. All of this is on-top of its ability to warp whilst cloaked, Allowing you to move a pack of bombers and recons combined without being detected until you jump in or out of a system, or land right at 0km. Which you should never do.
Honestly if you can't spot that there is something seriously wrong with that head of yours.
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Saggy Glands
Amalgamated Transport And Trade
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Posted - 2009.04.18 11:00:00 -
[1288]
Originally by: Irida Mershkov The new bombers are god damn awesome.
Although from the looks of things half the whiners seem to have no idea how to effectively utilize these things in a gang. 
Let's see all your kills post patch with the new uber bomber, Irda. I'm sure everyone would be interested in seeing what someone who is an expert in stealth bomber gang tactics can accomplish. 
I've seen firsthand a good number of post patch SB's insta-die the past couple of days. Yes, ones that had support with them. They are flying coffins, but at least you have an expensive coffin and not a pine box.
I haven't seen these vaunted k-rad recon gangs flying about though. Perhaps that's because the gang is so cool it gets to choose it's targets. That meaning if the opposing gang have a beam zealot, taranis, flycatcher, demios, rapier, vagabond, ishtar or even a lowly punisher with an MWD fitted (basically any support) uncloaking means certain death.
A couple SB pilots though, didn't seem to realize they could now warp while cloaked. That's however perfectly understandable as they were from the NC. So I don't include them in my assessment of the ship's post patch performance. |

smokeydapot
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Posted - 2009.04.18 11:01:00 -
[1289]
Originally by: Irida Mershkov You don't go around flying a battleship solo, you'll get murdered alive, so you bring support, however a battleship is slow and cumbersome and has no real way to pick its own fights, once its on the field, its there and its stuck for a while before it can disengage.
So basicly the SB is now useless well what a suprise the only good thing that has come from this patch is that i sold all my SB's for double what i payed for them.
oohh well this means that im guna get a load of SB kills now this ship has been turned from a realy useful ship for SOLO or FLEET combat to a ship that you die in unless you have a large fleet behind you and about 10 other SB's and even with the fleet right there to help you your still not guna survive in the new SB.
I knew from the tone of the chat a few pages back that CCP didnt want to listen to the input from the players no consideration has been given to the large number of posts saying NO to TOPRS and yet it still goes ahead from a customer service point of view thats poor by any standard you have ignored the subscriber and constantly doing that will kill the game as no one will want to pay for a game that they dont have input on.
i said it a few times and will say it again FAIL.
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The Cuckoo
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Posted - 2009.04.18 11:05:00 -
[1290]
I hate the fact that to get a decent range - and actually make using a SB useable, all related missile skills now need to be maxed! I can no longer use this ship, and won't be able to do so until all these skills are maxed out, I think this is grossly unfair.
You may as well put all the pre-requisites for this ship up to five, because it's now useless without them.
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ceaon
Gallente
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Posted - 2009.04.18 12:34:00 -
[1291]
Originally by: CCP Chronotis
Originally by: Terra Mikael Will the improved cloaking device still give its old re-cloaking time when equipped, or has that been totally done away with?
it is 15 seconds for all types of cloaking device currently when flying a bomber. There is potential for a cloaking mode being looked into though no promises on that front as its early days.
that 15 sec delay should be only if fit Covert Ops Cloak
btw can answer me to this question: how come a frigate hull ship is not prepared to kill other ships whit similar size ? btw ***** vagina .... why the forum filter is sexist ?
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Vir Gnarus
Brotherhood of Heart and Steel
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Posted - 2009.04.18 12:56:00 -
[1292]
Lurking this thread and SB-related for a while, I can agree with everyone who claims that something is fundamentally erroneous bout the new SB system. Granted, I've longed for the role they've come up with for the SB for a good while now, seeing as I hate the initial cruise missile setup as just a means of poppin small-fries with covert ease. Yet it's quite evident that what has been happening so far is a very awkward step in another direction, and the only reason is complete and utter disregard of the intelligence of the community. This problem is clearly observed, definitely not denying that.
However, it'd be best to understand that CCP Chronotis and his somewhat wayward means of responding to us is probably not entirely on the part of his own agenda. I'd like to say much of the moaning about communication from CCP to here is just people "killing the messenger" so-to-speak. In reality, I'm sure he is very oft restricted from making certain responses or making detailed statements, as the NDA and his career is held precariously over a cliff every time he does so. Much of what we get or not get out of the devs is filtered through PR staff, of which even they so admitted on occasion. Even if he doesn't have anything to say, what good is us to badger about him not saying anything of which he could not speak on?
Truly though, fact is there has been a major error on their part with concerns to customer neglect right now, and at least the best thing they can do is just humble themselves and admit their fault and make an effort to resolve the scenario. This isn't unusual for them. Why, their biggest dev blog was nothing more than one professionally verbalized "oops". Nothing is to say they can't do it again on some level.
I'm not picking sides in this case, but it's necessary to recognize that some of what people are arguing/commenting/complaining about is of little value or relevance in the current situation. The problem is that CCP - not Chronotis - is at fault on two accounts: of customer neglect and the result of that neglect which is making an expensive pod that cloaks. Attacking individuals like Chronotis for being the messenger is not a justifiable means of venting frustration out on the situation.
I would also recommend delivering clear data on the effectiveness of the new SBs and not some simple story of how someone in an SB got instapopped or that someone else is selling theirs on the spot. It's nice to see people are making a stance on this, now let's see the cold hard facts to prove their position.
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Strure
Deadly Ringers
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Posted - 2009.04.18 13:43:00 -
[1293]
OK, it seems the majority of the pilots that actively flew the bombers are very unhappy with the changes. Some that gave it up in the past seem to like the changes....but time will tell from their new experiences.
So, why did CCP seemingly disregard the collective experience of the bomber pilots? If you look at the other patch changes, it seems evident. Bombers were changed to make Black Ops more powerful. Hot drop a wing with 3 torps and a bomb loaded each in the middle of a cyno jammed system, and watch the targets panic. Warp off to a long range spot on-grid, and watch the mayhem....then wash, rinse, and repeat.
Sooo, while continuing to be peeved about the changes, as I am, anyone who wants to try what CCP seems to have in mind, give me a holler.
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Saggy Glands
Amalgamated Transport And Trade
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Posted - 2009.04.18 16:33:00 -
[1294]
Originally by: Vir Gnarus
However, it'd be best to understand that CCP Chronotis and his somewhat wayward means of responding to us is probably not entirely on the part of his own agenda. I'd like to say much of the moaning about communication from CCP to here is just people "killing the messenger" so-to-speak. In reality, I'm sure he is very oft restricted from making certain responses or making detailed statements, as the NDA and his career is held precariously over a cliff every time he does so. Much of what we get or not get out of the devs is filtered through PR staff, of which even they so admitted on occasion. Even if he doesn't have anything to say, what good is us to badger about him not saying anything of which he could not speak on?
What you say is likely true considering the way the politics in corporate entities works and the fact that CCP Colitis a year ago was only an intern. I would think that the blatant way he keeps ignoring our 'feedback' while at the same time constantly repeating, "I hope you guys really like this new open design process!!!", is just his subconscious way of trying to let us know something he's restricted from saying. That this whole process is a joke, this thread exists not for an interactive and iterative development process with end user involvement. Rather it's an illusory PR stunt to make us think our opinion matters when the exact opposite is the truth.
However that being said, we're salty and have to have someone to yell at so it might as well be the intern. It doesn't matter either way, as our 'feedback' has no effect on the outcome. The only think we can do is come back in a month when nobody will even undock this boat anymore, laugh at CCP Colitis while posting pictures of sinking ships from google images. |

Estan Drake
Cross Roads
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Posted - 2009.04.18 16:35:00 -
[1295]
Irida Mershkov "You don't go around flying a battleship solo, you'll get murdered alive, so you bring support, however a battleship is slow and cumbersome and has no real way to pick its own fights, once its on the field, its there and its stuck for a while before it can disengage.
(the same could be said about the bomber now with it's 15 second recloak timer)
A bomber on the other hand can scout as well as provide heavy-damage, especially to a recon gang where its usefulness is boosted to an insane degree. It can also pick its fights whilst having superior mobility, at the cost of less survivability. Added with its bomb-launcher, which can be useful in the right circumstances depending on your use. All of this is on-top of its ability to warp whilst cloaked, Allowing you to move a pack of bombers and recons combined without being detected until you jump in or out of a system, or land right at 0km. Which you should never do.
Honestly if you can't spot that there is something seriously wrong with that head of yours."
Lets just ignore the bomb use for now, that is not what is even being discussed here. A single bomb does more damage than multiple torp vollies and is capable of hitting smaller and much faster targers for much greater damage. No one will say that part of the bomber has been reduced.
The issue is a aparent uselessness of the torps. You cannot do full damage on anything but a stationary battleship and you must be within about 45- 60km of them dependng on skills.
Really, that just puts you in in the perfect kill range for most of your targets. Thats would be fine if you could really be much of a threat to them, but you only relly get 2 or 3 vollies off before you would be destroyed by drones, cruisers, or heck even a pvp fitted rookie ship (trust me, I checked. Bomber vs. rookie ship with an afterburner and some real guns = 10 damage per volly with my 1,000HP damage torps and a very dead bomber)
So yes, you can scout with the bomber - but so could any other recon ship. Yes, you can warp while cloaked, but with the 15 second recloak timer you will be unable to warp away cloaked after attacking most of the time anyway. So lets say for some reason you manage to find a solo battleship and have a gangmate available to tackle for you. You launch the attack (for a whopping 1,500 damage per volley on an AFK battleship), his drones come after you ad you cheese it out of there. What good did you do? Slight shield damage?
Next you are going to say: well you need to get another gangmate to sensor jam him. If you do that, WHAT IS THE POINT OF THE BOMBER? *Any* ship can attack a stationary and jammed battleship.
Very few ships could attack MWDing interceptors,frigs, and cruisers at extreme range and then recloak and move around at high speed to prepare for another strike. Now with these changes, I guess there is no ship that can do this anymore
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CrestoftheStars
Caldari Eternum Pariah
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Posted - 2009.04.18 16:37:00 -
[1296]
Originally by: CCP Chronotis
Originally by: Yun Kuai
On a side note, I thought we were going to have anywhere from 60km to 130km with the torps? My max range is only 35km granted i have low missile skills,but can someone fill me in as to why i have such low range?
Important skills:
Missile Projection - increases missile flight time Missile Bombardment - increases missile velocity
With these both at level 5, then you will have the 4,500 m/s missile velocity and 13.5 second flight time.
Using T2 javelin torpedoes combined with rigs can increase that to the maximum range above 100km.
yer and the rest of the missile skills is just a wasted training time... which was usefull before.. saying that we are a bit annoyid about this is a big understatement..
sooo.... fix it .. please ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |

Estan Drake
Cross Roads
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Posted - 2009.04.18 16:46:00 -
[1297]
Originally by: Strure OK, it seems the majority of the pilots that actively flew the bombers are very unhappy with the changes. Some that gave it up in the past seem to like the changes....but time will tell from their new experiences.
So, why did CCP seemingly disregard the collective experience of the bomber pilots? If you look at the other patch changes, it seems evident. Bombers were changed to make Black Ops more powerful. Hot drop a wing with 3 torps and a bomb loaded each in the middle of a cyno jammed system, and watch the targets panic. Warp off to a long range spot on-grid, and watch the mayhem....then wash, rinse, and repeat.
Sooo, while continuing to be peeved about the changes, as I am, anyone who wants to try what CCP seems to have in mind, give me a holler.
I did think of this use as well, now you have some muscle attached to those black ops fleets using the covert cynos. But in the process they made thebomber all but useless outside of 0.0 space.
There were plenty of people who used the old stealth bomber for PVP in empire or lowsec space and have never deployed a bomb. If you ask me, the bomb was already sufficient boost to 0.0 uses while the torps are all but useless in 99% of the encounters a flight of bombers will find itself in. I guess thats why thy added the ability to warp while cloaked. Otherwise it would be usefull in eve fewer situations
|

Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
|
Posted - 2009.04.18 17:39:00 -
[1298]
Edited by: Ranger 1 on 18/04/2009 17:47:23 Live Server Test Results:
For this test we used Faction Torps and attacked from approx. 65km (outside possible drone range) with a Manticore and a Purifier.
We did some testing the day of the patch, the results were pretty much as expected.
1: Even on a slow moving ceptor the torps were almost completely ineffective.
2: On a heavy passive tanked Drake two stealth bombers (Purifier and Manticore) chewed through its shields in a reasonable time. If the Drake was not dampened our bombers were forced to disengage as at most we could survive 3 volleys of missile fire from it. FOFs, when used, were similarly lethal and much quicker to return fire.
3: On a heavily tanked Maelstrom those same two bombers chewed through it much more quickly. I tracking disrupted the target and it was completely unable to defend itself.
End Results:
Ceptors are (of course) the bane of the SB.
Battle cruisers are viable (especially passive shield tankers), but hope they don't have FOF's. A bit of EW is needed to allow damage to stay on target. Drones were no issue.
Tanked Maelstrom would be dead in a bit over 120 seconds to two bombers.
Actual Combat Results:
The next day we decided to take a mixed group into 0.0. The primary goal of this group was NOT to test the SBs, but just go on a roam. For comedy, it was a mixed group that included a Raven, a Scorp, my Purifier, a Harpy... and a Rapier, Taranis, and two Crusaders for tackle.
Friday night, and things were a bit dead... only two targets to be found that weren't docked up or at a POS. The results are here.
Vaga Kill Cruiser Kill
When we encountered the Vagabond I thought "great, possibly the worst ship for my Purifier to engage" as it was fast, had huge native EM resistance, and a low sig radius for a cruiser class vessel. All in all a very sub optimal target. I was pleasantly surprised. Outstanding damage, Target unable to effectively damage anyone due to being tracking disrupted, the only painter on it was mine.
The second cruiser kill was equally easy, our Crusader tackled it while we were still two jumps out and chewed on it for a while before we arrived (excellent job by our ceptor pilot by the way). A relatively inconsequential kill, but the effectiveness of the Purifier on it was again surprising.
On the way out, we basically tripped over a Dread Guristas spawn (on a gate of all places). Of course we dispatched it for the faction loot. My last volley on it did 3774 points of damage.
My point to this is, if I can do this in a few minutes of screwing around with a motley gang that did not compliment each other at all I don't really think anyone who puts an ounce of thought into using them will have any difficulty what-so-ever in having a heck of a lot of fun with the.
For those complaining of only attaining very short range, remember the SB is heavily skill dependent. This character only has level 4 with all missile related skills and can not use Siege Launcher II's as of yet. My base range is 57km. I put two 15mil rigs on to extend my range to 73km. Note: When I get this character trained up to use T2 Launchers and ammo, my range (if I use Jav's) and ROF will increase substantially.
My Purifier cost 29mil (purchased mid way through patch day, and the prices are the same in most area's I have been through), the rigs cost 30mil, and the rest of the equipment is standard named with faction ammo that I had laying around. Pretty much the same as I would have spent on the old SB.
Considering the amount of fun and sheer effectiveness of the ship, it seemed well worth it to me.
As always, opinions vary.
===== Necro-Equine Assault is only sanctioned on the forums. |

Atraxerxes
Caldari 22nd Black Rise Defensive Unit
|
Posted - 2009.04.18 21:45:00 -
[1299]
CCP. thank you for making the Stealth Bomber purely for 0.0 ops.
We now know where your customer loyalty stands.
AX
EVE's #1 (& currently only) podcast "Fly Reckless"
Fly Reckless
Voted "Best New Comer" EON Magazine 2009. Listen to it today |

Admiral Goberius
Amarr North Eastern Swat Pandemic Legion
|
Posted - 2009.04.19 00:00:00 -
[1300]
Chronitis I ran my first bomber gang since the patch today.
The new bombers rock, you did a great job. To the people whining here: learn to use the ships
1. they are not solo ships 2. they are not meant to kill ceptors 3. they need to be mixed with different shiptypes in a gang
Firing bombs is still very hard to setup tho, due to the possibility of decloaking each other while cloaked. Please either remove that feature or add a way to see friendly cloakers on overview or change the way bombs are fired (make them speed towards where your camera is facing instead of ship's nose direction or something).
- Gob
________ Alt of Goberth Ludwig |
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OilSlick Rick
Federal Defence Union
|
Posted - 2009.04.19 02:15:00 -
[1301]
I don't really care if your experiences in 0.0 work well.
My experiences in low sec / low sec faction warefare count for me.
It is here outside of 0.0 where alot of people have reduced targets now.
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Aceru
Gallente Apellon
|
Posted - 2009.04.19 05:21:00 -
[1302]
I like all the changes. I personally would like to see bombs use-able in lowsec as well, but baby steps. Baby steps indeed.
Originally by: Vall Kor If you're in a fair fight, you didn't plan it properly.
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Vir Gnarus
Brotherhood of Heart and Steel
|
Posted - 2009.04.19 05:28:00 -
[1303]
Originally by: Admiral Goberius
The new bombers rock, you did a great job. To the people whining here: learn to use the ships
1. they are not solo ships 2. they are not meant to kill ceptors 3. they need to be mixed with different shiptypes in a gang
I agree they never should've been designed to either solo nor kill frig-class, but the problem is with your third point in mixing em up with other ship classes. If this is true, what happens to their purpose of cloaking while warped? It eliminates the unexpected element because if you have someone tackling a target already, that target is already going to expect others will come. Don't forget that no other ship class other than cov op frigs can warp cloak, so it'll come to no surprise if the target sees a support ship or two pop up in view and no one else. You can send black ops in but they can't cloak warped. You can't use the cloak to create an element of surprise if you have to tag along with other noncloakable types, nor can it be used well defensively as it has that new delay.
You also didn't deliver much detail aside from saying that these new bombers 'rock'. A better explanation on your ventures with the bombing squad? |

Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
|
Posted - 2009.04.19 05:44:00 -
[1304]
Edited by: Ranger 1 on 19/04/2009 05:45:06
Originally by: OilSlick Rick I don't really care if your experiences in 0.0 work well.
My experiences in low sec / low sec faction warefare count for me.
It is here outside of 0.0 where alot of people have reduced targets now.
As you wish. A couple of hours ago my group took a quick sweep through the Black Rise area in low sec.
Kills: (Slow night so far)
1 Cyclone 1 Prophecy
My group consisted of a mix of 5 BS, 1 Eos, 2 Rooks, 2 Hurricanes, and my Purifier.
Top Damage on both kills:
My Purifier. 3584 pts done to the Cyclone 2816 pts done to the Prophecy bait ship
Yes, they were criminally flagged. No, you can't engage a non-flagged target on a gate in low sec. Yes, if you fit for extreme range you could do that before from outside gate gun range... of course the target would warp off anyway by the time the missiles actually got there, but you knew that already.
I'm not trying to argue fella's, I'm just pointing out my results in actual combat. Apparently I'm not alone.
I did finally fit out a Manticore on my Caldari missile specialist character. So far it looks as if he will hit a fair bit harder than the Purifier I've been using due to skills being at 5. We'll see how that one pans out (I can't travel as freely with him right now, sec status issues).
===== Necro-Equine Assault is only sanctioned on the forums. |

Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
|
Posted - 2009.04.19 06:00:00 -
[1305]
Originally by: Vir Gnarus
Originally by: Admiral Goberius
The new bombers rock, you did a great job. To the people whining here: learn to use the ships
1. they are not solo ships 2. they are not meant to kill ceptors 3. they need to be mixed with different shiptypes in a gang
I agree they never should've been designed to either solo nor kill frig-class, but the problem is with your third point in mixing em up with other ship classes. If this is true, what happens to their purpose of cloaking while warped? It eliminates the unexpected element because if you have someone tackling a target already, that target is already going to expect others will come. Don't forget that no other ship class other than cov op frigs can warp cloak, so it'll come to no surprise if the target sees a support ship or two pop up in view and no one else. You can send black ops in but they can't cloak warped. You can't use the cloak to create an element of surprise if you have to tag along with other noncloakable types, nor can it be used well defensively as it has that new delay.
You also didn't deliver much detail aside from saying that these new bombers 'rock'. A better explanation on your ventures with the bombing squad?
If I may speak for Gob here for a sec...
Quote: Don't forget that no other ship class other than cov op frigs can warp cloak, so it'll come to no surprise if the target sees a support ship or two pop up in view and no one else.
I think you are forgetting about Recons.
As for the SBs value in a mixed gang that should be rather obvious. The SB has all of the advantages of a covert ops frig used for scouting out targets except for the bonus's to probing.
The SB goes in cloaked and if there is a target loitering in a belt or on a gate the SB pilot (if he has decent skills with the standard directional scanner) quickly zero's in on his location. He then warps to the target cloaked, calls in the tacklers, and then the rest of the group.
Of course the SB pilot then has the option of attacking when the tackle arrives and gets his point, or waiting until the rest of the group arrives, whichever is appropriate to the situation. He is in complete control of if, when, and how he handles the target. And when he does decide the time is right, depending on the target your beloved SB pilot puts out damage comparable to the slower moving and locking BS with your group.
Get out there and go on a few roams with them, you'll see what we are talking about fairly quickly.
===== Necro-Equine Assault is only sanctioned on the forums. |

Estan Drake
Cross Roads
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Posted - 2009.04.19 06:07:00 -
[1306]
So.... If I read this right, as long as you have enough people to web, warp disrupt, tracking disrupt, Jam, and paint the target you can do good damage.
Maybe I am missing the part about how the results are any different than if you had been in a raven? I suppose the cloak allows you to patiently wait cloaked while the target is completely locked down like that.
Has anyone tried bomber only gangs? I am curious to know if you can fit enough ewar onto 3 or 4 bombers to ambush and destroy varous targets without them warping away or taking out most of your force. With the old cruise launching bombers anything up to and including (some of the more poorly fit, of course) battleships would be all but intantly destroyed.
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Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
|
Posted - 2009.04.19 06:53:00 -
[1307]
Edited by: Ranger 1 on 19/04/2009 06:54:58
Originally by: Estan Drake So.... If I read this right, as long as you have enough people to web, warp disrupt, tracking disrupt, Jam, and paint the target you can do good damage.
Maybe I am missing the part about how the results are any different than if you had been in a raven? I suppose the cloak allows you to patiently wait cloaked while the target is completely locked down like that.
Has anyone tried bomber only gangs? I am curious to know if you can fit enough ewar onto 3 or 4 bombers to ambush and destroy varous targets without them warping away or taking out most of your force. With the old cruise launching bombers anything up to and including (some of the more poorly fit, of course) battleships would be all but intantly destroyed.
Gob has, and states he has had good luck, although I'm fairly sure he meant he was running a mixed SB/Recon gang.
I really don't have much doubt about the effectiveness of a SB only group assuming you are smart enough to be working with a bubble up, but really, why would you go the SB only route?
The "perfect" compliment to a 2-4 stealth bomber gang is a Recon or two if you want to go with a cloaking only gang. Even the folks that specialized before the patch in SB gangs will tell you that, and have the vids to prove it posted earlier in this thread.
My posts were simply to show how the SB now compares with other ships in a normal gang. Its damage has been either top or 2nd on every kill, it has been able to do that on any target cruiser size and up (including targets heavily resisted against my damage type) and it has the advantage of being a cloaked scout when needed.
Compared to the old SB you have many new advantages, and the only thing you have given up is the ability to hurt frigates.
===== Necro-Equine Assault is only sanctioned on the forums. |

Vir Gnarus
Brotherhood of Heart and Steel
|
Posted - 2009.04.19 07:01:00 -
[1308]
Edited by: Vir Gnarus on 19/04/2009 07:02:52 Thanks for the heads-up, Ranger. In honesty, while I do admit to have sounded awfully abrasive, I'm just concern if these changes created a ship I love into a dubious hangar ornament. I've been waiting for simple data on the matter and so far you've provided that in this thread. My skepticism is wearing off now, and hopefully I'll have the opportunity to remedy any anxiety by gettin into a fray with my SB myself (our corp's spec op division is still under development, and I can't go soloing with the SB anymore).
I'm still curious though, as with a couple others here apparently, about SB-only groups or smaller gangs, such as a tackler and a couple SBs, preferably something where everyone participating is reliant on cloak (tackler(s) included). I don't want my SB being relegated to a position in a typical blob or gang of just pure dps where I could otherwise do it with a far more versatile and hearty ship.
EDIT: Eh, posted right after Ranger's latest response, so I pretty much got my answer. More details on solutions would be welcome, however. |

Admiral Goberius
Amarr North Eastern Swat Pandemic Legion
|
Posted - 2009.04.19 11:04:00 -
[1309]
You shouldn't think of the cloak as a mean to ambush. Real ambushes in this game are impossible except for the following: 1. log in trap 2. bridge/cyno (hotdrops)
This is because of local chat.
The usefullness of the cloak is in the mobility when roaming. If you used ravens instead, the smallest gate camp would stop you right in your tracks and force your gang to log off and try to straggle home the next day. With warp while cloaked, you can easily glide through the camp unseen and continue your adventures.
Recons are good ships to mix with bombers but not necessary. What you need is a lot of interceptors, they complete the bomber's weaknesses - and even tho they cannot warp cloaked they can still burst through camps and generally survive, so they share the mobility advantage. Ceptors bring in the necessary tackling and especially webbing, so the bombers can drop their dps from outside disruptor/med shortrange guns range. Bombers bring in the dps that ceptors are lacking.
You also need to know how to properly fit the bomber but that shouldnt be too hard to figure out.
- Gob ________ Alt of Goberth Ludwig |

Saggy Glands
Amalgamated Transport And Trade
|
Posted - 2009.04.19 11:23:00 -
[1310]
Interesting you claiming you had success with them, Gob. Especially with all the dead stealth bombers I see on your killboard.
I understand all the ones that died to small support. But this poor soul getting one shotted by an Apoc? Embarassing.
That's about as bad as yourself dying to a Megathron.
So from your killboards at least, it appears the stealth bomber are working out about as expected.  |
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Admiral Goberius
Amarr North Eastern Swat Pandemic Legion
|
Posted - 2009.04.19 11:38:00 -
[1311]
Originally by: Saggy Glands Interesting you claiming you had success with them, Gob. Especially with all the dead stealth bombers I see on your killboard.
I understand all the ones that died to small support. But this poor soul getting one shotted by an Apoc? Embarassing.
That's about as bad as yourself dying to a Megathron.
So from your killboards at least, it appears the stealth bomber are working out about as expected. 
Here's a shocker: ships die when you pvp.
No wonder you are constantly whining you are unhappy with the changes.
- Gob
________ Alt of Goberth Ludwig |

RedSplat
Heretic Army
|
Posted - 2009.04.19 14:22:00 -
[1312]
Things i have learnt:
Large Pulse with Scorch loaded are evil, evil things. AC's with Barrage are bad news.
See a common theme here?
Shield buffer BC's are hit for acceptable damage when triple webbed and target painted.
Also, testing on TQ while minimal leads me to conclude that in real life situations in gangs- the StealthBomber is effective.
BUT only if you are running a HAC gang on a roam or somethign of similar ilk. As soon as you need to fight in Lowsec or fight anything smaller than a BC there is no point in bringing a SB.
I am enjoying using the SB as a combat scout thus far. Of course, there are still other ships i could be flying more effectively...
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
Originally by: CCP Mitnal it does get progressively longer.
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Admiral Goberius
Amarr North Eastern Swat Pandemic Legion
|
Posted - 2009.04.19 14:29:00 -
[1313]
Tbh bombers melt hacs aswell as long as they are painted.
- Gob
________ Alt of Goberth Ludwig |

Movinator
|
Posted - 2009.04.19 16:44:00 -
[1314]
After some testing I have to admit: I really like the new StealthBomber concept. Flying these ships gives real submarine feeling---and thats what I really missed in this game.
Even though I think there is still some space for improvement. A 10% signature reduction bonus per CovOps skill level would really help a lot while it would not make this ships the I-win button.
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RagingRifter
|
Posted - 2009.04.19 18:33:00 -
[1315]
ok first off i like the new stealth bomber and i also hate it. my rifter goes 1km per second. with the cloaking device taking 30 seconds to recloak i will have locked, webbed, scrambled and unleashed hell upon them, and they cant do much of anything but take it like a man. not complaining about that but i was thinking about getting into one myself. i would suggest for a bonus of 5% per level of covert ops on torps so atleast they can attempt to fight frigs and cruisers. really this is just another ship that can get owned with a small ship with a AB for goodness sake. so basically besides a frig or cruiser (either t1 or t2) they cant hit me all that well. today i took on a player that has been playing since 07. i shouldnt be able to do that. i thought i was ganna die.... and i didnt ;). nope i think i am am ganna go for an inty or AF now. i really think that the stealth bombers will go down in price because it would take 3 SB 11 volley's to take out a noob BS. great work on the new update CCP, but hope your CUSTOMERS and you guys can come to angreement or something. ty for listening to me rant
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RagingRifter
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Posted - 2009.04.19 18:34:00 -
[1316]
Originally by: Movinator 10% signature reduction bonus per CovOps skill level would really help a lot while it would not make this ships the I-win button.
but i really like the i win button... ;(
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Movinator
|
Posted - 2009.04.19 19:04:00 -
[1317]
I also have no problem to give them a higher damage bonus to make them the I-Win button... How about 100% missile damage per level? ;-)
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IceBergSlim
|
Posted - 2009.04.19 19:35:00 -
[1318]
well i have to say , thanks CCP Chronotis and the team for completly *******sing up a half decent ship , prehaps if you guys had read the many user coments and suggestions on this thread you could have saved yourselves from looking like complete noobs My Manicore will not be coming out of the hanger again as I no longer have a use for it , It will be interesting to see the sales figures for steath bombers over the next few months to see if others feel the same way .
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OilSlick Rick
Federal Defence Union
|
Posted - 2009.04.19 20:15:00 -
[1319]
So far getting answers to questions on the test server is futile. No one really talks there. No one replies there. The most I have seen on it has been 224 people when logging in. My other MMOs have a more lively population.
Here is what I asked that has gone unanswered:
Quote: OilSlick Rick > is there a bug wth missile rig calculations or something? I put on two Rocket Fuel Cache Partition I and the missile attributes never change. I take them off and reads the same. Where is the fabled 100+km torps on stealth bombers?
Is the test server just not showing the changes on the 'show charge info' attributes?
I have yet to break the 59,535 meter mark. Before and after rigging.
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Abram Enroch
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Posted - 2009.04.19 20:51:00 -
[1320]
I've been flying the new SB for a couple days now. Here's my experiences -
Solo Pretty much useless now. You're looking at solo BC or BS now, cause even with a tp, you don't do much damage to the cruisers, and they will fry you. I'm not even talking about frig hulls.
And even if you find an inattentive solo BS somewhere, sitting at around 40 km (closer is just death imo since you cant recloak), your torps take near 10 secs to hit with realistic skills (read not all V, no rigs). So you need like 2-3 mins of shotting to kill that solo BS before he warps out.
And sadly, that is the best thing you can handle alone - an afk BS. Anything else will eat you.
In large FW fleet With cloaked velocity bonus gone, it takes ages for you to take a position.
If you jump with the fleet, it takes ages just to get the distance to cloak. Then when you're in position to finally shoot, some ceptor zooms towards you soon as you decloak to fire.
So you have to warp out - since you cannot re-cloak and get into new position. Warp off, warp back in - there's 30 seconds lost.
You're lucky if you can get a wave of torps actually hit your target before you are harrassed to warp out.
As scout I must admit this works as intended. Yay for the covops cloak.
Wait, oh yeah, the cov-ops frig already had this covered.
As part of a small SB gang with recon tackler Sadly, I didn't get the chance to try out this "new focused role". It's kinda hard to find a few SB pilots around the same place at the same time with recon pilot support, unless you're part of some uber nullsec alliance. I'm not.
My impressions The torps were a good idea, but tbh very flawed. Without recon tackler, the SB can only trust on its alpha to take something down.
It takes around 10 SBs to alpha a solo BS, and unless you're at very close range (10-15 km maybe), the BS will just warpout before your torps hit him, because he is already aligned.
With a normal tackler, the whole cov-ops thing is moot, there is not much surprise element when you're already tackled by a ceptor. You know they are coming for you - it really makes no difference whether you watch SBs decloak around you or drakes warp in.
Honestly, I very much enjoyed the "glass cannon" the SB was before the change. But there is a thin line between "glass cannon" and "suicide bomber".
Even in the "new focused role" situation - 10 SBs and an Arazu warp cloaked onto a solo BS, point and fire away - there is a very good chance that a couple of the SBs will fall.
So you got the BS down, gf - guess what, it was fully insured, and you just lost 100 mil in 2 SBs, assuming they were modestly fitted with no rigs.
The only ways this ship could escape death were range and instant recloaking. You could sit at 150 km if you had a tackler, and wait 20 seconds till your cruises hit the target, hoping your tackler would last. Or if you were solo, you would fire off and recloak at close range, hoping the ships or the drones wouldn't decloak you to death.
Nobody even tanks this thing, remember? It doesnt matter if it has 1 shield / 1 armor / 1 structure. If youre locked and taking fire, you are dead anyway.
But with the new changes, you cant fire from long range, and you cant recloak for relative safety. No tanking ability at all.
It doesnt matter even if you gave them the ability to equip DDs. They would still be useless, unless in the "focused" case of some alliance suiciding 10 of them to take down some big bad enemy.
Please give back the recloaking bonus.
At least allow it if we equip imp.cloak instead of the covops cloak.
Or give bonus to cloaked velocity.
The theoretical DPS is no use unless you give us some way of survivability. Otherwise this ship is just a suicide ganker available to huge alliances, and nothing more.
Is that really the "focused role" you envisioned?
Come on, what happened to the sandbox? Haven't you ever heard of batel-badgers?
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nigthrow
|
Posted - 2009.04.19 21:48:00 -
[1321]
Please consider giving a usefull role to the bomber. When using missiles, it should focus on damaging cruiser long range, because no other frig has this role. The relatively low HP of a cruiser (compared to a bs) make this possible.
Before patch, you had cruise missiles that had a low explosion radius with the big cons of the explosion speed. This mean it was targetted at anti-static-frigate, with is very bad.
Focusing against bs (after patch) is very bad, because : - bs have the range to kill whatever you are (you have to be close to use torp). Beside, they will laugh at any damage you can do to them. You are no real threath given their hp. - cruiser don't fear your torp because of there speed - frigate are you nightmare because you don't even scratch them and they can unclock you fast.
What i would want is to be able to fire cruise with bonus fitted in such a way that they would hit cruiser for good. For example a explosion radius of 120m and an according explosion speed. That way you have : - same as before, bs have the range to kill whatever you are, so you better hide when you see them - you can outrange cruiser, are fit to damage them, so go for it ! they still have a fair chance of warping away or killing you. Most gang have them, so you can be usefull, taking out light cruiser like support one (yeah falcon you are a good example). - frigate are still good against you, but you can hope to deal some damage to then, not enough to kill them alone, but still something.
Please think about it, this anti-cruiser role is a must for me. Playing hide and seek with an insane buffer HP bs won't get you anywhere whatever the weapon you are using.
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Tony Kael
Caldari Interstellar Federal Forces Forged Dominion
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Posted - 2009.04.19 23:05:00 -
[1322]
either we've got to be able to engage battlecruiser or battleships at long range to give us a chance against inties, or we've got to be able to attack cruisers at short range with a quick re-cloak.
anything other than that and we're toast.
there is no way that the SB will come across a lone BS with no support in a lowsec system. its just not feasable and assumes that thE BS is a total noob with no corp support which is highly unlikely. ____________________________________ Interstellar Federal Forces |

Onizuka GTO
|
Posted - 2009.04.19 23:18:00 -
[1323]
so, let me get this straight,
If you attempt to kill a single battleship alone, you will fail?
If you attempt to kill a single battleship with two stealth bombers you will fail?
If you attempt to kill a single battleship with five stealth bombers you will fail?
If you attempt to kill a single battleship with 10 stealth bombers you will fail?
Please correct me if I'm wrong.

Seriously, I mean it. PLEASE CORRECT ME.
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Tony Kael
Caldari Interstellar Federal Forces Forged Dominion
|
Posted - 2009.04.19 23:23:00 -
[1324]
if it was simply a case of stealthbombers vs battleship (singular) then it'd be a fair fight. but when was the last time you honestly saw a battleship - minus support - in a nullsec or lowsec system. the concept of stealthbomber wolfpack bs single battleship is great. as 3 or 4 would alpha strike a bs into submission.
the reality is that within seconds their corpmates in inties or frigs will have warped in you'll have to recloak (making your torps floating debris) or the inties will have you.
i don't generally see lone BS floating around in 0.0 as most are sensible enough to realise the dangers. the SB is therefore not only limited in its role but also in its potential targets. ____________________________________ Interstellar Federal Forces |

Onizuka GTO
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Posted - 2009.04.19 23:29:00 -
[1325]
Originally by: Tony Kael if it was simply a case of stealthbombers vs battleship (singular) then it'd be a fair fight. but when was the last time you honestly saw a battleship - minus support - in a nullsec or lowsec system. the concept of stealthbomber wolfpack bs single battleship is great. as 3 or 4 would alpha strike a bs into submission.
the reality is that within seconds their corpmates in inties or frigs will have warped in you'll have to recloak (making your torps floating debris) or the inties will have you.
i don't generally see lone BS floating around in 0.0 as most are sensible enough to realise the dangers. the SB is therefore not only limited in its role but also in its potential targets.
I haven't been using torpedoes much (just bothered to use them since this new change)
but isn't there a F.o.F version of torpedoes?
I'm not sure myself, not on EVE at the moment.
I use the cruise version most of the time, if i knew i had to cloak fast...
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Tony Kael
Caldari Interstellar Federal Forces Forged Dominion
|
Posted - 2009.04.19 23:35:00 -
[1326]
you dont get the cruise launcher CPU bonus that you did before. which means SB's can only fit siege launchers, which limits their targets to BS.
the problem is that to be effective with moderate skills (i have 2.2mil missile skills) you have to engage within 50km otherwise the torps do not have the flight time to hit, or you're out of cloak for too long waiting for impact.
this means that inti's are on you before your alpha has hit.
i think the SB would be much more effective if the range and velocity of the torps was increased. that way there is at least a chance to see the alpha strike away before the inties that follow 0.0 BS gangs are on top of you. secondly, any BS with reasonable drone skills will have you podded if you are within 40km. ____________________________________ Interstellar Federal Forces |

PStuckey
|
Posted - 2009.04.20 00:29:00 -
[1327]
Originally by: Onizuka GTO Edited by: Onizuka GTO on 20/04/2009 00:12:50
Originally by: Tony Kael if it was simply a case of stealthbombers vs battleship (singular) then it'd be a fair fight. but when was the last time you honestly saw a battleship - minus support - in a nullsec or lowsec system. the concept of stealthbomber wolfpack bs single battleship is great. as 3 or 4 would alpha strike a bs into submission.
the reality is that within seconds their corpmates in inties or frigs will have warped in you'll have to recloak (making your torps floating debris) or the inties will have you.
i don't generally see lone BS floating around in 0.0 as most are sensible enough to realise the dangers. the SB is therefore not only limited in its role but also in its potential targets.
I haven't been using torpedoes much (just bothered to use them since this new change)
but isn't there a F.o.F version of torpedoes?
I'm not sure myself, not on EVE at the moment.
I have used the cruise F.o.f version quite effectively to counter the cloaking penalty of not getting hits if i knew i might have to cloak fast.
FoF missiles wouldnt help because of the recloak penalty. you WILL be uncloaked for 15 seconds regardless of what you do. and i think someone said that with max skills your missiles have a flight time of 13.5 seconds.
but, im not sure if FoF missiles will hit if you warp out. that could be interesting.
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Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2009.04.20 00:38:00 -
[1328]
Originally by: OilSlick Rick So far getting answers to questions on the test server is futile. No one really talks there. No one replies there. The most I have seen on it has been 224 people when logging in. My other MMOs have a more lively population.
Here is what I asked that has gone unanswered:
Quote: OilSlick Rick > is there a bug wth missile rig calculations or something? I put on two Rocket Fuel Cache Partition I and the missile attributes never change. I take them off and reads the same. Where is the fabled 100+km torps on stealth bombers?
Is the test server just not showing the changes on the 'show charge info' attributes?
I have yet to break the 59,535 meter mark. Before and after rigging.
Rick, there seems to be a delay in having the proper stats show up after installing rigs... I had the same issue. I exited game and logged back in and the stats were updated correctly then.
===== Necro-Equine Assault is only sanctioned on the forums. |

Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
|
Posted - 2009.04.20 00:39:00 -
[1329]
Edited by: Ranger 1 on 20/04/2009 00:46:57 Edited by: Ranger 1 on 20/04/2009 00:43:44
Originally by: Onizuka GTO so, let me get this straight,
If you attempt to kill a single battleship alone, you will fail?
If you attempt to kill a single battleship with two stealth bombers you will fail?
If you attempt to kill a single battleship with five stealth bombers you will fail?
If you attempt to kill a single battleship with 10 stealth bombers you will fail?
Please correct me if I'm wrong.

Seriously, I mean it. PLEASE CORRECT ME.
Consider yourself corrected, as long as you add at least one tackler to the mix (either a ceptor, AF, or Cloaking Recons) set up to tackle. Admittedly, using only 1 SB would be situational.
Keep in mind a smidge of EW on any or all of your ships makes makes the first two scenarios possible, is helpful on the 3rd, and in most cases isn't really needed in the last (but if you are a smart SB pilot you'll have the EW ready anyway).
===== Necro-Equine Assault is only sanctioned on the forums. |

Admiral Goberius
Amarr North Eastern Swat Pandemic Legion
|
Posted - 2009.04.20 00:40:00 -
[1330]
Its redicoulus how many people post without any idea what they are talking about.
A BS isn't going to one volley you at 40km unless you are tackled.
One BS is certainly not going to pop 2 bombers before 10 bombers nuke it.
Current torp bombers can deal with any ship but frig classes if you have painters and webs in the gang.
If you want to survive against ceptors you need to bring anti-ceptor ships.
All of you thinking the bombers should be effective as solo or bomber only gangs need to realise this is not how eve pvp works.
- Gob ________ Alt of Goberth Ludwig |
|

Onizuka GTO
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Posted - 2009.04.20 00:53:00 -
[1331]
Edited by: Onizuka GTO on 20/04/2009 00:55:53 Edited by: Onizuka GTO on 20/04/2009 00:55:07
Originally by: Admiral Goberius Its redicoulus how many people post without any idea what they are talking about.
A BS isn't going to one volley you at 40km unless you are tackled.
One BS is certainly not going to pop 2 bombers before 10 bombers nuke it.
Current torp bombers can deal with any ship but frig classes if you have painters and webs in the gang.
If you want to survive against ceptors you need to bring anti-ceptor ships.
All of you thinking the bombers should be effective as solo or bomber only gangs need to realise this is not how eve pvp works.
- Gob
....so the new Stealth bomber only works in a "well mixed" fleet in order to function as it was intended to?
Correct me if im wrong, but if the fleet is "well mixed", wouldn't ANY ship work well to kill a battleship + Backup (i.e. frigates/cruiser/EWAR)?
I mean, the fleet would happily still kill a battleship, with or without a stealth bomber present...right?
If that is a case, why would you fly one if you aren't going to make much of a difference? when you can happily fly in anything (preferably something cheaper and better yo withstand a hit or two) and still contribute effectively?
Obviously i haven't fought PvP in a group larger then four and rarely are they "well mixed" and it's always been in low sec and in self-defence (surprise escort) against one or two HAC/Frigate/Inty.
So i'll confess if this confuse me.
I'm I missing something?
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Abram Enroch
|
Posted - 2009.04.20 01:06:00 -
[1332]
Originally by: Admiral Goberius
All of you thinking the bombers should be effective as solo or bomber only gangs need to realise this is not how eve pvp works.
So a gang of only T1 frigs can handle a good range of targets (not necessarily solo targets).
A gang of T1 cruisers will work. Or a recon only gang. Or ceptor only gang. Or BS only gang. Those will work just fine, correct me if I'm wrong.
But you're saying (imo admitting) a gang of SBs wont work - even not against it's intended "focused role" target - even when the target is solo without support.
Don't you realize something is broken here?
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Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
|
Posted - 2009.04.20 01:16:00 -
[1333]
Originally by: Onizuka GTO Edited by: Onizuka GTO on 20/04/2009 00:55:53 Edited by: Onizuka GTO on 20/04/2009 00:55:07
Originally by: Admiral Goberius Its redicoulus how many people post without any idea what they are talking about.
A BS isn't going to one volley you at 40km unless you are tackled.
One BS is certainly not going to pop 2 bombers before 10 bombers nuke it.
Current torp bombers can deal with any ship but frig classes if you have painters and webs in the gang.
If you want to survive against ceptors you need to bring anti-ceptor ships.
All of you thinking the bombers should be effective as solo or bomber only gangs need to realise this is not how eve pvp works.
- Gob
....so the new Stealth bomber only works in a "well mixed" fleet in order to function as it was intended to?
Correct me if im wrong, but if the fleet is "well mixed", wouldn't ANY ship work well to kill a battleship + Backup (i.e. frigates/cruiser/EWAR)?
I mean, the fleet would happily still kill a battleship, with or without a stealth bomber present...right?
If that is a case, why would you fly one if you aren't going to make much of a difference? when you can happily fly in anything (preferably something cheaper and better yo withstand a hit or two) and still contribute effectively?
Obviously i haven't fought PvP in a group larger then four and rarely are they "well mixed" and it's always been in low sec and in self-defence (surprise escort) against one or two HAC/Frigate/Inty.
So i'll confess if this confuse me.
I'm I missing something?
Onizuka, in any situation where you are likely to engage in combat it is wise to have a well mixed fleet. Well mixed meaning ships that compliment each others capabilities AND the purpose of the group. Purely cloaking groups did not really have any heavy damage dealers until now. These groups would usually be on search and destroy or reconnaissance missions well behind enemy lines. Their advantage was to be able to pick and chose their targets rather than engage in large scale toe to toe engagements. This hasn't changed, but now they have a much higher level of DPS to throw at the enemy.
A hybrid of these groups that is often found is to have a cloaking gang with a few fast movers, usually ceptors or dictors. These fast vessels can usually still survive bubble camps due to their speed and lend an even more effective tackle element for the slower cloaking vessels.
Normal mixed roaming gangs benefit from having a cloaked scout that hits nearly as hard as a battleship as well.
In your situation I can see serious benefit in having 4 SBs uncloak as soon as someone jumps the ship you are escorting, especially if that "victim" has a disruptor and web. I'd still keep something on hand that can handle any hostile ceptors however.
===== Necro-Equine Assault is only sanctioned on the forums. |

Zarkeer
|
Posted - 2009.04.20 03:35:00 -
[1334]
You guys can try to defend the new SB all you want but for some of us it is no longer a fun ship to fly. The ship was fun solo and in 2-3 man fleets, now it is restricted to larger fleets and useless solo.
Give us bombs in low sec and it might have a use again but the way it is now we have a very limited target selection with even less survivability.
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Admiral Goberius
Amarr North Eastern Swat Pandemic Legion
|
Posted - 2009.04.20 05:41:00 -
[1335]
Originally by: Abram Enroch
Originally by: Admiral Goberius
All of you thinking the bombers should be effective as solo or bomber only gangs need to realise this is not how eve pvp works.
So a gang of only T1 frigs can handle a good range of targets (not necessarily solo targets).
A gang of T1 cruisers will work. Or a recon only gang. Or ceptor only gang. Or BS only gang. Those will work just fine, correct me if I'm wrong.
But you're saying (imo admitting) a gang of SBs wont work - even not against it's intended "focused role" target - even when the target is solo without support.
Don't you realize something is broken here?
Already answered in a previous post.
You can't roam with a gang of battleships or t1 cruisers because camps will stop you, while gangs of ceptors and recons do not have an hard hitting dps ship without the bomber. So the new bombers do cover a missing role in those fleets.
Never said a stealthbomber only gang won't work against a solo battleship, as long as the bombers fit a point. It is however completely pointless as you dont exactly spawn in some kind of arena with the hostile battleship and fight it out.
- Gob
________ Alt of Goberth Ludwig |
|

CCP Chronotis

|
Posted - 2009.04.20 09:51:00 -
[1336]
Hi All,
Thanks for the feedback on your experiences over the weekend. The main criticisms from their use in live scenarios we have seen are
1. cloaked gangs decloaking each other during gang warps or in proximity whilst orbiting a location.
We are looking into fixing this so cloaked ships will not decloak other cloaked ships as the whole point of the covert ops cloak was to allow the element of surprise and this is not possible when in a gang with other cloaked ships.
2. desire to be more effective against medium sized ships
this is scenario dependant on whether you have buddies with you or are solo and what your targets are setup with and specific locations such as low sec or faction warfare where you face generally smaller faster ships.
Overall, the bomber should be more effective than previously against a painted cruiser though this is scenario dependant and some of you have already stated some of your bad scenarios.
Some of you have suggested possible buffs to this aspect, which we will explore though no promises just yet as the bomber is already powerful enough as demonstrated by the much larger scale use of them over the weekend.
3. Confusion over bomb use
As a quick reminder since many of you are trying bombs for the first time and there has been a lot of questions over their use.
They fire forwards in the direction your ship is travelling. They will travel for 15 seconds at 2,000 m/s (so 30km from your launch position) and then detonate with a 15km area of effect damage from the bomb. They will detonate regardless of your location (you can warp out if you choose).
Bombs can only be used in null sec (0.0 space) due to exploit issues with low sec and delayed detonations mainly with also some focus on different playgrounds for different playstyles.
Bombs which cause physical damage are resistant to the damage type they cause. So a scorch (thermal) bomb for example can resist about 6 scorch bombs and still explode itself without being destroyed but 1 electron bomb detonating before a scorch bomb would destroy the scorch bomb.
Bombs now cost around 800K ISK in minerals per unit to build based on last weeks jita prices.
4. Preference for cloaked velocity bonus over cloaked warping
we are exploring a reasonable way to allow both without it being overpowered or such with ideas such as scripting to cloak to dual role it as an example or providing the bonus at the module choice level (improved vs covert ops cloak fitting choice)
|
|

The Cuckoo
|
Posted - 2009.04.20 10:06:00 -
[1337]
You forgot to mention that the SB is now a death trap and near useless for anyone who doesn't have Torps V, Torp Specialization, Missile Bombardment V, Missile Projection V.
The SB is a death trap for anyone without max skills and rigs. The fact that they've had more use over the weekend, is probably the 'new toy' syndrome. Wait and see how many are still playing by the end of the month before you start patting yourselves on the back.
|

CrestoftheStars
Caldari Eternum Pariah
|
Posted - 2009.04.20 11:08:00 -
[1338]
Edited by: CrestoftheStars on 20/04/2009 11:09:41
Originally by: The Cuckoo You forgot to mention that the SB is now a death trap and near useless for anyone who doesn't have Torps V, Torp Specialization, Missile Bombardment V, Missile Projection V.
The SB is a death trap for anyone without max skills and rigs. The fact that they've had more use over the weekend, is probably the 'new toy' syndrome. Wait and see how many are still playing by the end of the month before you start patting yourselves on the back.
even with every skill lvl 5 they are quite useless compared to a torp raven for example. their dmg is laugheble compared to their tanks and their targets dps/tanks. their cost is insane compared to their effectiveness.
if i was to balance these i would go for something like cov up skill bonus of: 50% dmg increase per lvl, no bonus to missile flight time and a 20% missile speed and a -10% flight time per lvl (making the torps hit fast but not have much more then 30 km range, 47km for jav). decreasing their signature by around 33%, and giving it frig skill bonus of a speed bonus of around 50% cloaked and a explotion speec bonus of 25%
making them really hard hitting ships, doing enourmous amount of dmg against bs's some bc's, but quite uneffective against cruisers, and anything smaller. letting them be true glass cannons and tactical stealth used ships, with a high alpha and make them worth their price, and effective for their role, while still not overtaking other ships roles.
edit: and bombs, i would trippel their effective dmg, since these things need 3-6 of them to take out anything at all. ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |

Onizuka GTO
|
Posted - 2009.04.20 12:24:00 -
[1339]
Originally by: CrestoftheStars ....a 20% missile speed and a -10% flight time per lvl (making the torps hit fast but not have much more then 30 km range, 47km for jav). decreasing their signature by around 33%...
Those sound like a good idea, everything else is just overkill.

|

Zarkeer
|
Posted - 2009.04.20 12:28:00 -
[1340]
Originally by: CCP Chronotis
Bombs can only be used in null sec (0.0 space) due to exploit issues with low sec and delayed detonations mainly with also some focus on different playgrounds for different playstyles.
So you guys have made your decision regarding bombs in low sec? Come on CCP. You made the SB less effective against smaller targets making it almost useless in FW now and you can't give us anything in return?
|
|

Onizuka GTO
|
Posted - 2009.04.20 13:19:00 -
[1341]
Edited by: Onizuka GTO on 20/04/2009 13:19:36
Originally by: Zarkeer
Originally by: CCP Chronotis
Bombs can only be used in null sec (0.0 space) due to exploit issues with low sec and delayed detonations mainly with also some focus on different playgrounds for different playstyles.
So you guys have made your decision regarding bombs in low sec? Come on CCP. You made the SB less effective against smaller targets making it almost useless in FW now and you can't give us anything in return?
They already mentioned that they have problems with exploits of bombs in low sec space.
Besides, Bombs will be pointless if they don't fix the bombers attributes and the use of torpedoes first.
Leave bombs for null sec for now, one step at a time.
mind you, if they let Bombers use a AoE torpedo, arbeit a very small area range (under 1Km), if used in low sec with another bomber(s) you have your nano-bomb.
But that's just a fantasy of mine. 
|

Cutie Chaser
Gallente Federal Navy Academy
|
Posted - 2009.04.20 13:35:00 -
[1342]
Edited by: Cutie Chaser on 20/04/2009 13:36:11
Originally by: CCP Chronotis
...the bomber is already powerful enough as demonstrated by the much larger scale use of them over the weekend...
Are you serious? The newly changed ship sees a lot of use over the weekend, so you thing that proves that the ship is fine.
HOLY pooh, I hope you misspoke yourself, because if you honestly believe the fact that a lot of people played with the new ship the weekend is was released shows ANYTHING about its' performance then you are 100% silly, for lack of a more diplomatic way to put it.
Everyone took this weekend to play with the recently changed toy, before long they will all be back to ships that are actually usable. If you want to find out how popular the ship is then hold off on and check into their usage stats in a month. I know that's a long time to wait before you guys can get on with the process of ignoring all the statistics and feedback and declaring the change a victory, but I have confidence in you guys at CCP.
I am curious though. There are tons of broken and useless ships out there, and yet you guys decided to attack the SB of all things. Maybe you can settle a bet that's going on between me and a few friends and tell us all which one of you guys at CCP got so abused by SBs that you decided to start off this idealistic crusade?
*** Thats a Templar, the amarr fighter. Its a combat drone used by carriers. |

DNSBLACK
Gallente Dirt Nap Squad Dirt Nap Associates
|
Posted - 2009.04.20 13:52:00 -
[1343]
Originally by: CCP Chronotis Hi All,
Thanks for the feedback on your experiences over the weekend. The main criticisms from their use in live scenarios we have seen are
1. cloaked gangs decloaking each other during gang warps or in proximity whilst orbiting a location.
We are looking into fixing this so cloaked ships will not decloak other cloaked ships as the whole point of the covert ops cloak was to allow the element of surprise and this is not possible when in a gang with other cloaked ships or some alternative solution to better allow for this without spoiling the surprise factor.
2. desire to be more effective against medium sized ships
this is scenario dependant on whether you have buddies with you or are solo and what your targets are setup with and specific locations such as low sec or faction warfare where you face generally smaller faster ships.
Overall, the bomber should be more effective than previously against a painted cruiser though this is scenario dependant and some of you have already stated some of your bad scenarios.
Some of you have suggested possible buffs to this aspect, which we will explore though no promises just yet as the bomber is already powerful enough as demonstrated by the much larger scale use of them over the weekend.
3. Confusion over bomb use
As a quick reminder since many of you are trying bombs for the first time and there has been a lot of questions over their use.
They fire forwards in the direction your ship is travelling. They will travel for 15 seconds at 2,000 m/s (so 30km from your launch position) and then detonate with a 15km area of effect damage from the bomb. They will detonate regardless of your location (you can warp out if you choose).
Bombs can only be used in null sec (0.0 space) due to exploit issues with low sec and delayed detonations mainly with also some focus on different playgrounds for different playstyles.
Bombs which cause physical damage are resistant to the damage type they cause. So a scorch (thermal) bomb for example can resist about 6 scorch bombs and still explode itself without being destroyed but 1 electron bomb detonating before a scorch bomb would destroy the scorch bomb.
Bombs now cost around 800K ISK in minerals per unit to build based on last weeks jita prices.
4. Preference for cloaked velocity bonus over cloaked warping
we are exploring a reasonable way to allow both without it being overpowered or such with ideas such as scripting to cloak to dual role it as an example or providing the bonus at the module choice level (improved vs covert ops cloak fitting choice)
"We are still listening but we just dont agree"
1. Cloak gangs uncloaking themselves. I hope you are making this a fleet/gang property and not a over all property. We like to move cloak and unclaok enemy falcons and other cloakers using our cloaked ships.
2. Effectivness of the bomber vrs anyship went out the window when you dumped the final build on us. You never let us test it with the 10% explosion velocity. All we ever tested on SISI was half builds but one thing the only thing that was consistent was the 20% explosion velocity. Give that back to us and keep your flight time. You gave us a ship that is a inbetween peice of zhittt. If you want us in close then design the ship for it.
As for large scale use over the weekend OMG no you didn't. All that proves is people tried it and by the time this is all over they are going to park them and never use this over priced glass cannon when they can fly less expensive ships and be more effective. 100 mil to outfit properly and it is a in between build.
3. 20% explosion velocity, 10% flight time, 15% torp velocity, 5% bomb damage, 15% torp damage.
4. All you did was buff the price of this ship and make it a large alliance play toy at 100 mil.
|

DNSBLACK
Gallente Dirt Nap Squad Dirt Nap Associates
|
Posted - 2009.04.20 13:55:00 -
[1344]
Cont.
It use to be a ship new guys could enjoy. Small Alliance could get noobs into to help them along. Now it is a over priced death trap with a price increase and weapon change never seen before in eve. Please give us back our old ship and add this build as another type. Take away all the range increases and be done with it.
Black
|

Cutie Chaser
Gallente Federal Navy Academy
|
Posted - 2009.04.20 14:31:00 -
[1345]
Oh, and a big thanks for the month+ of time many people will never get back for cruise missiles 5 and cruise spec 4.
If you are a small ship specialist or non-caldari then you have no use for cruise missiles anymore.
*** Thats a Templar, the amarr fighter. Its a combat drone used by carriers. |

Blackbird Fly
|
Posted - 2009.04.20 15:18:00 -
[1346]
Originally by: DNSBLACK Cont.
It use to be a ship new guys could enjoy. Small Alliance could get noobs into to help them along. Now it is a over priced death trap with a price increase and weapon change never seen before in eve. Please give us back our old ship and add this build as another type. Take away all the range increases and be done with it.
Black
yeap, give us back our old ship and add this build as another ship. the only defense of the SB was the distance, what a SB will do at 40/50km of a BS ? decloak, launch torps and die...that build was a bad, a very bad idea.
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Seishi Maru
M. Corp Mostly Harmless
|
Posted - 2009.04.20 16:15:00 -
[1347]
Originally by: DNSBLACK As for large scale use over the weekend OMG no you didn't. All that proves is people tried it and by the time this is all over they are going to park them and never use this over priced glass cannon when they can fly less expensive ships and be more effective. 100 mil to outfit properly and it is a in between build.
3. 20% explosion velocity, 10% flight time, 15% torp velocity, 5% bomb damage, 15% torp damage.
4. All you did was buff the price of this ship and make it a large alliance play toy at 100 mil.
Nope. We used a large 30 SB gang this weekend andw worked quite well. Only thing that really needs to be changed is the cloaked ships uncloakign other claoked ships. That makes covert ops cloaks useless.
Also The normal cloak without recloak delay would be better on my humble opinion.
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Tvaishk Suzuki
Long Night Industries
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Posted - 2009.04.20 16:24:00 -
[1348]
Originally by: CCP Chronotis Hi All,
1. cloaked gangs decloaking each other during gang warps or in proximity whilst orbiting a location.
We are looking into fixing this so cloaked ships will not decloak other cloaked ships as the whole point of the covert ops cloak was to allow the element of surprise and this is not possible when in a gang with other cloaked ships or some alternative solution to better allow for this without spoiling the surprise factor.
Have we finally found a use for Formations here? the idea's been banded about quite a bit but no one seems to of found an actually tactical use for it given blob warfare today. However I think this might just be the case where your cloak gang can set some predefined or even player made formations which keep your ships at a set distance when your gang leaders controlling your warp ect. ---
Lieutenant, Mixed Metaphor Appliance Man |

DNSBLACK
Gallente Dirt Nap Squad Dirt Nap Associates
|
Posted - 2009.04.20 18:24:00 -
[1349]
Originally by: Seishi Maru
Originally by: DNSBLACK As for large scale use over the weekend OMG no you didn't. All that proves is people tried it and by the time this is all over they are going to park them and never use this over priced glass cannon when they can fly less expensive ships and be more effective. 100 mil to outfit properly and it is a in between build.
3. 20% explosion velocity, 10% flight time, 15% torp velocity, 5% bomb damage, 15% torp damage.
4. All you did was buff the price of this ship and make it a large alliance play toy at 100 mil.
Nope. We used a large 30 SB gang this weekend andw worked quite well. Only thing that really needs to be changed is the cloaked ships uncloakign other claoked ships. That makes covert ops cloaks useless.
Also The normal cloak without recloak delay would be better on my humble opinion.
1. Mostly harmless= You lost your space to the Russians in Drones regions. PETS of NC. They own moons and have 0.0 money making abilites. Now you are claiming to be SB experts cause you flew around in a 30 man SB over the week end had some success. A 30 man gang of any ship type would own. Heres a tip go get 30 AF and see what they can do at 1/4 the price of the bomber now. Hell go get 30 of any ship. Please explain your success. I will take a trip to your kill board after I post and giggle some more. Last time i was there all I saw was you losing your space with out a fight.
Heres a news Flash 30 old SB were just as good and cost 150% less and killed alot more. The sad part is you guys never new the power of these ships until this change and now they are even weaker. I guess if you never had a good steak you think horse meet tasted good.
2. Honestly i disagree with the change. I am willing to use it cause I have to. You shoved these changes on us. You made us train a entire new weapon system. You took effecting skills away from us. You gave us increase range and increase cost for a ship that does less. You allowed us to warp cloaked adding 17 mil to a ship and made us slower cloaked. To gain range we need tech 2 moduals, rigs and implants ( noobs need not apply).
3. Now that we are here give us back the 20% explosion velocity that we tested on every build and keep your range increase bull crap. I have watch every bomber fight from 50 km in after this patch and range is no longer a factor.
4. When all the large alliance are done playing with our ship I hope we can have it back. Honestly CCP your experiment has made this game not fun at all. Honestly do you think that this ship can really make a difference in your large alliance fights. Please stop pretending this change is a good one. It was not good for the over all game of eve. It makes us feel un heard and aprricated.
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Tvaishk Suzuki
Long Night Industries
|
Posted - 2009.04.20 19:34:00 -
[1350]
Quote: You allowed us to warp cloaked adding 17 mil to a ship and made us slower cloaked.
Not to belittle your rant or even refute it as I admit I am not and experienced SB pilot pre or post patch, however I'd like to know where you got that number? As far as my calculation go a cov opps cloak only adds another 4 to 6 mil compared with buying the previous cloaks, and as for the cost of the ship its rise in price is mainly from people buying up all the SB about a month before the patch, prices are already going down again. ---
Lieutenant, Mixed Metaphor Appliance Man |
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DNSBLACK
Gallente Dirt Nap Squad Dirt Nap Associates
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Posted - 2009.04.20 19:44:00 -
[1351]
I will have you a price list and the bomber price are not going down take a look at the chart. The cost of the Mani is now stable at 50 mil that is up from 15 mil a month ago. Rigs are around 25-30 mil ( the price is increasing). implants and tech 2 fittings you can add another 30 mil. This list is off the top of my head I will fly to jita and price out a full build for youwhen I get home. The sad part is the price has increased but the ship ability has decreased.
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Windjammer
Gallente
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Posted - 2009.04.20 19:54:00 -
[1352]
Try this CCP. Give us back the old stealth bomber as it was prepatch. Offer the new stealth bomber as a completely different ship, different name if you like.
See which bomber people prefer to fly.
My opinion? This new bomber is more glass and less cannon. You've increased its vulnerability and decreased its effectiveness both in variety of target choices and effectiveness against the target it is said to be designed for. As a ship class it has fallen into the fail category. So much so that it now is easily one the least desirable ships in EVE to fly.
Not enough thought, apparently deaf to the protests of bomber pilots and little to zero testing or attention to the testing. I pay to play a developed game, not to play a perpetualy bugged beta test.
Windjammer
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Seishi Maru
M. Corp Mostly Harmless
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Posted - 2009.04.20 19:56:00 -
[1353]
Originally by: DNSBLACK Edited by: DNSBLACK on 20/04/2009 19:37:29
Originally by: Seishi Maru
Originally by: DNSBLACK As for large scale use over the weekend OMG no you didn't. All that proves is people tried it and by the time this is all over they are going to park them and never use this over priced glass cannon when they can fly less expensive ships and be more effective. 100 mil to outfit properly and it is a in between build.
3. 20% explosion velocity, 10% flight time, 15% torp velocity, 5% bomb damage, 15% torp damage.
4. All you did was buff the price of this ship and make it a large alliance play toy at 100 mil.
Nope. We used a large 30 SB gang this weekend andw worked quite well. Only thing that really needs to be changed is the cloaked ships uncloakign other claoked ships. That makes covert ops cloaks useless.
Also The normal cloak without recloak delay would be better on my humble opinion.
1. Mostly harmless= You lost your space to the Russians in Drones regions. PETS of NC. They own moons and have 0.0 money making abilites. Now you are claiming to be SB experts cause you flew around in a 30 man SB over the week end had some success. A 30 man gang of any ship type would own. Heres a tip go get 30 AF and see what they can do at 1/4 the price of the bomber now. Hell go get 30 of any ship. Please explain your success http://kb.eve-42.com/?a=pilot_detail&plt_id=72623 OK i found it but iam sorry those are 30 BS not bombers http://kb.eve-42.com/?a=kill_related&kll_id=64849 They best part about the secondlink is the tri bomber killed lol good thing he had cov cloak. I looked at all your kills over the weekend cant seem to find the 30 man bomber gang. Can you link us to the 30 man bomber gang kill mails. I will link my board if you like.
Heres a news Flash 30 old SB were just as good and cost 150% less and killed alot more. The sad part is you guys never new the power of these ships until this change and now they are even weaker. I guess if you never had a good steak you think horse meet tasted good.
2. Honestly i disagree with the change. I am willing to use it cause I have to. You shoved these changes on us. You made us train a entire new weapon system. You took effecting skills away from us. You gave us increase range and increase cost for a ship that does less. You allowed us to warp cloaked adding 17 mil to a ship and made us slower cloaked. To gain range we need tech 2 moduals, rigs and implants ( noobs need not apply).
3. Now that we are here give us back the 20% explosion velocity that we tested on every build and keep your range increase bull crap. I have watch every bomber fight from 50 km in after this patch and range is no longer a factor.
4. When all the large alliance are done playing with our ship I hope we can have it back. Honestly CCP your experiment has made this game not fun at all. Honestly do you think that this ship can really make a difference in your large alliance fights. Please stop pretending this change is a good one. It was not good for the over all game of eve. It makes us feel un heard and aprricated.
First you are tryign to transform this into CAOD.. pathetic.
Second.. Who in hell is dirty nap associates to point fingers at anyone?
Third.... who in eve is any more experton SB than us or anyoen else? NO one because these new SB have less than a week in game!
So shut up , if You fail while others succees in using a ship its YOUR fault and trying to diminishe the ones that succeed only makes you look more incompetent.
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DNSBLACK
Gallente Dirt Nap Squad Dirt Nap Associates
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Posted - 2009.04.20 20:30:00 -
[1354]
Edited by: DNSBLACK on 20/04/2009 20:35:53
Seishi Maru,
1. you are a liar. You failed to produce this 30 man SB gang from this weekend you had some success in. That is CAOD material if i ever saw it.
2. DNA well if you dont know who we are consider that a good thing. Do me a favor go look up our killboard like i did yours and you will see what we do and who we are. Hope we never visit your home systems now that the cynos are all down.
3. We have been testing this new bomber for over a month. Except the one that hit the live patch 1.1. We are now testing on TQ LOL not SISI and now we are paying to test it. With out any hope of having input and or change we are stuck with it now.
4. Seishi Maru said "Third.... who in eve is any more experton SB than us or anyoen else? NO one because these new SB have less than a week in game!
So shut up , if You fail while others succees in using a ship its YOUR fault and trying to diminishe the ones that succeed only makes you look more incompetent"
We are by the sure fact this is all we do and have been doing for 2 years now. We dont need a week to feel or see the nerf our ship has taken we felt it on the first day by comparing it to the abilities we use to have. We gave up more and gained less for a role that is filled by everyship in the game if we man up a 30 man fleet. As for your second statement again you are a lair you have yet to show us your success with this new ship your so called 30 man SB fleet had. Matter fact your charcter does not have one SB kill from this weekend. now go find me the kill mails from this awsome fleet. I will grant you that it may be on another toon I just want to see this fleet. As for us failing it is CCP fault they change the ship not us. the first ship in the history of EVE to have it main weapon change completly and the ship turn up side down.
I never diminish the ones who have succedded i just havnt seen your 30 man fleet yet and all the awsome kills you guys got. So to call me incompetent is off base. Now you on the other hand claiming something that never happened and producing no evidence is not only incompetent but a flat out lie. I can only pray that you stop flying my ship and go back to those awsome lag fest BS fights as in your mail from this weekend. Wait my first pray was answered I can't find a SB kill by you anywhere.
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Psyco bob33
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Posted - 2009.04.20 21:22:00 -
[1355]
Originally by: CCP Chronotis
3. Confusion over bomb use
As a quick reminder since many of you are trying bombs for the first time and there has been a lot of questions over their use.
They fire forwards in the direction your ship is travelling. They will travel for 15 seconds at 2,000 m/s (so 30km from your launch position) and then detonate with a 15km area of effect damage from the bomb. They will detonate regardless of your location (you can warp out if you choose).
Bombs can only be used in null sec (0.0 space) due to exploit issues with low sec and delayed detonations mainly with also some focus on different playgrounds for different playstyles.
Bombs which cause physical damage are resistant to the damage type they cause. So a scorch (thermal) bomb for example can resist about 6 scorch bombs and still explode itself without being destroyed but 1 electron bomb detonating before a scorch bomb would destroy the scorch bomb.
Bombs now cost around 800K ISK in minerals per unit to build based on last weeks jita prices.
I just have one suggestion to make bombs a bit more usefull, raise explosion velosity, this would help to increase effectiveness against moving support ships, especially frig and destroyer class. There is no reason a inty shouldn't be destroyed by a bomb no matter how fast its moving if its in the blast radius.
My .02 isk
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Abram Enroch
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Posted - 2009.04.20 21:24:00 -
[1356]
Originally by: Windjammer Try this CCP. Give us back the old stealth bomber as it was prepatch. Offer the new stealth bomber as a completely different ship, different name if you like.
See which bomber people prefer to fly.
Signed
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Isaac Starstriker
Amarr Solaris Operations
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Posted - 2009.04.20 22:42:00 -
[1357]
Edited by: Isaac Starstriker on 20/04/2009 22:42:59
Originally by: DNSBLACK Edited by: DNSBLACK on 20/04/2009 20:43:35
Seishi Maru,
1. you are a liar. You failed to produce this 30 man SB gang from this weekend you had some success in. That is CAOD material if i ever saw it.
2. DNA well if you dont know who we are consider that a good thing. Do me a favor go look up our killboard like i did yours and you will see what we do and who we are. Hope we never visit your home systems now that the cynos are all down.
3. We have been testing this new bomber for over a month. Except the one that hit the live patch 1.1. We are now testing on TQ LOL not SISI and now we are paying to test it. With out any hope of having input and or change we are stuck with it now.
4. Seishi Maru said "Third.... who in eve is any more experton SB than us or anyoen else? NO one because these new SB have less than a week in game!
So shut up , if You fail while others succees in using a ship its YOUR fault and trying to diminishe the ones that succeed only makes you look more incompetent"
We are by the sure fact this is all we do and have been doing for 2 years now. We dont need a week to feel or see the nerf our ship has taken we felt it on the first day by comparing it to the abilities we use to have. We gave up more and gained less for a role that is filled by everyship in the game if we man up a 30 man fleet. As for your second statement again you are a lair you have yet to show us your success with this new ship your so called 30 man SB fleet had. Matter fact your charcter does not have one SB kill from this weekend. now go find me the kill mails from this awsome fleet. I will grant you that it may be on another toon I just want to see this fleet. As for us failing it is CCP fault they change the ship not us. the first ship in the history of EVE to have it main weapon change completly and the ship turn up side down.
I never diminish the ones who have succedded i just havnt seen your 30 man fleet yet and all the awsome kills you guys got. So to call me incompetent is off base. Now you on the other hand claiming something that never happened and producing no evidence is not only incompetent but a flat out lie. I can only pray that you stop flying my ship and go back to those awsome lag fest BS fights as in your mail from this weekend. Wait my first prayer was answered I can't find a SB kill by you anywhere.
5. All we are asking for now that we are stuck with it are the same explosion velocity numbers 20%. This was the only number to remain constant on the test server from day one of the change up until the 1.1 patch notes our first test of the new bomber happened live after the patch. The SISI bomber was always missing somehting and we never got the full change. Is asking for 20% explostion velocity to much. and getting rid of the 10% flight time that adds nothing unless you rig it and implant your head.
6. I want to always state that we would like the old bomber back the way it was. I know I know "you are listening but you just dont agree with your pay check".
Ok, you sound like Merin. Shut, the Heck, Up. Your not God On Earth, your no expert and your NOT going to get your solo-boat back. I've had about enough of people wanting it back. It shouldn't have existed in the first place.
Thanks
--Isaac Isaac's Haul*Mart - Open
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OilSlick Rick
Federal Defence Union
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Posted - 2009.04.20 22:46:00 -
[1358]
I find it funny someone actually essentially said, oh yah...30 sb fleet kicks ass.
I wasn't sure if they were serious or not.
100 T2 noob ships could probably take down a battleship.
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Therow
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Posted - 2009.04.20 22:59:00 -
[1359]
CCP has, and always will do what ever it is they like. In my opinion, of which doesn't matter to ccp or any of their dev's, is that the Stealth-Bomber should have two separate ship variants. Of course there can be three cov-ops ship types for each race. But everyone knows that ccp doesn't care as long as their wallets and figures, are as fat as their hindquarters!
CCP fails.
Everyone who is arguing about this fails.
With that, ill go jump off a bridge and light my self on fire.
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Stahanov Iv
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Posted - 2009.04.20 23:07:00 -
[1360]
Well today we found new one usefull SB aspect - horde of SB can kill POS in W-Space (standart fleet cant enter and go back, too big mass) ... well it was booring (about 3 hr) and risky we have 42 before and 31 return :)
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smokeydapot
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Posted - 2009.04.20 23:12:00 -
[1361]
Edited by: smokeydapot on 20/04/2009 23:14:08 Hold on for one dam second why shouldent a SOLO boat be in eve what the hell is wrong with going round on your own ?
Every other dam thing in this game relys on others so why shouldent people who want to fly alone ( since they pay its there choice what they do ) and have the old SB back ?
I totaly agree the new bomber is a fail and a bad one at that, this new SB relys on others and in this game ( where clousters will randomy close and kick you ) that is not a good thing.
You could have the best fleet in the game and still loose because the game crashes, clusters clos and kick you or through one of the other errors that crop up when they want.
Personaly i think a dev got poped by a SB and decided this is enougth and screwed the thing over.
I have no intrest in using this new SB and its a dam shame and personaly dont give a f*** about anyone thinking this is a good step forward just wait till your favrout ship gets a total overhall and im guna be there pusshing for it.
Que the comments.........
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DNSBLACK
Gallente Dirt Nap Squad Dirt Nap Associates
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Posted - 2009.04.20 23:27:00 -
[1362]
Isaac Starstriker,
1. if you think Iam looking for a solo boat you are way wrong. Once agian a person who speaks without doing his research. Please if you would have been on the test server you would have seen how we fight. if you go find our KB you see the tactics we use. So beofre insulting me, please educate yourself to the history and use of this ship.
2. I never claimed to be "GOD". But why is it when a person and a group dedicates them selves to flying one ship for 2 years. Then developes a corp and entire alliance around that ship they should just shut up and go away. I dont consider myself a eve god but I do consider myself an authority on the Stealth bomber as do alot fo others. So when i give a comment it is not based on some emotional response or willy nilly ooooh they just change the ship lets go try it. I speak from a position of authority and expertise. Do i claim that of every ship no. Hell i couldnt even tell what to fit on 90% of the ships in this game. You dont see me posting in other threads as much as this one why? Cause I dont care NO. Cause I cant speak from a place of authority.
The problem is if you guys would have tried this ship out beofre the nerf and applied the same approach as we did you realize, the nerf this little ship just took in its over all ability and cost. Maybe the fact you sucked at soloing in the old SB is what made it useless and now it is a blob mobile and you feel safe and the ship is great. Maybe the biggest change is the fact you are a team player now and that is what has changed and the old SB abilities werent the problem.
All Iam saying is there has never been a post in this forum that said the old SB was over powered stop the solo killing maddness. What we have is a dev who wanted it to do a different role. in most games that means they are going to add material not nerf or change existiing material. i can only hop that some day they touch a ship that you enjoy and work hard to perfect. Only then you will feel the sting we are feeling. This change is like making dedicated hac pilots train a different gun type and starting over.
3. So how long is your list of ship that should have never been invented. Is it every ship you got your arsh kick by. The sad part is the SB never was a solo boat. It was a dumb pilot killer i will give you that. Any pilot not moving may have fallen pray to a cloak snap shot but over all it was a ship no one want except those who dedicated them selves to flying it. It was the singel best noob trainer in the game cause the cost and effective alpha. When flown in groups of 20 or more it would melt BS in 15 secs ( was that not enough of a BS killer). It could fend off others but if it got caught it paid the price. Now we have a ship that has less ability and and cost twice as much. We were told we would have input but what we got was "We are listening we just dont agree".
I know we are done with this ship the devs have moved onand now they are just replying every so often to save face. They have already moved on and the ideas in this thread will soon be lost as soon as they move to the next ship. We will ask and ask and type thread after thread and it will fall on def ears as most of this thread has. CCP Chronotis has taught me one thing and that is not to waste my time testing anymore. They are the DEVS and they know best and just pray that the ship you like is being used in its intended role or they will want to fix it for you weather you like it or not.
Black
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Tvaishk Suzuki
Long Night Industries
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Posted - 2009.04.20 23:35:00 -
[1363]
Originally by: DNSBLACK I will have you a price list and the bomber price are not going down take a look at the chart. The cost of the Mani is now stable at 50 mil that is up from 15 mil a month ago. Rigs are around 25-30 mil ( the price is increasing). implants and tech 2 fittings you can add another 30 mil. This list is off the top of my head I will fly to jita and price out a full build for youwhen I get home. The sad part is the price has increased but the ship ability has decreased.
50 Mil where are you I could ship some over to your market and make a 100% profit given there cost here. The Mani is maybe 3/4 mil higher than the Nem here but still. ---
Lieutenant, Mixed Metaphor Appliance Man |

Onizuka GTO
Caldari Macross crp.
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Posted - 2009.04.21 00:56:00 -
[1364]
Originally by: Isaac Starstriker ....It shouldn't have existed in the first place.
Thanks
--Isaac
...and finally you have shown your true colours....
While I agree that not one of us here can be truly described as stealth Bomber "Experts", DNSblack certainly does not lack the "passion".
And that is something worth listening to, then what you have Issac.
So go back to your "wtfpwn" ships or whatever you like to afk-solo in and go make whatever lies you do to boost your ego.
==== Please note, we have added a consequence for failure.Any contact with the chamber floor will result in an unsatisfactory mark on your official test record, followed by death.Good Luck |

Admiral Goberius
Amarr North Eastern Swat Pandemic Legion
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Posted - 2009.04.21 01:55:00 -
[1365]
DNS I think you need to chill out. They will never take you seriously if you keep raging and overdramatizing.
I.E.: A bomber hull doesnt cost 50 mil, and theres no reason to rig it really.
- Gob
________ Alt of Goberth Ludwig |

OilSlick Rick
Federal Defence Union
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Posted - 2009.04.21 06:42:00 -
[1366]
Originally by: Therow C With that, ill go jump off a bridge and light my self on fire.
Tip:
Do it the other way around.
Trying to light a match while falling through air may be difficult.
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Therow
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Posted - 2009.04.21 06:57:00 -
[1367]
Originally by: OilSlick Rick
Originally by: Therow C With that, ill go jump off a bridge and light my self on fire.
Tip:
Do it the other way around.
Trying to light a match while falling through air may be difficult.
Its the struggle that I am trying to get across by that statement.
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Onizuka GTO
Caldari Macross crp.
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Posted - 2009.04.21 11:28:00 -
[1368]
Originally by: OilSlick Rick
Tip:
Do it the other way around.
Trying to light a match while falling through air may be difficult.
what century do you come from? light a match?

You use a wind-proof lighter silly  ==== Please note, we have added a consequence for failure.Any contact with the chamber floor will result in an unsatisfactory mark on your official test record, followed by death.Good Luck |

Swirler
Foundation Sons of Tangra
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Posted - 2009.04.21 14:50:00 -
[1369]
CCP, you have taken a step in the right direction - Covert Ops Cloak usage was the only thing that would bring the ship back into use to more people. Switching to Torps was unfortunate, but understandable, as you changed the ships capabilities with adding bombs.
One of the comment ors on this blog said it correct, there should be two stealth bombers now; a Close Range Bomb and Torp Version, and a Long range - no bombs but Cruise or Guns only version. You can call it a Strategic Stealth Bomber to go along with Strategic cruisers. Long Range weapons but no devastating bombs.
What ever you do in the future, do not get rid of the covert ops cloak, it's the only thing that makes this ship worth using, without it, it's just too weak to justify the large cost of fittings and the ship and skills.
Thank you for the speed increase while cloaked, it allows much better tactical use so you can move into position. " You will pay the price for your lack of vision." - Emperor Palpatine.
Between Life and Death, there is Cryosleep |

Onizuka GTO
Caldari Macross crp.
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Posted - 2009.04.21 15:00:00 -
[1370]
But why make two ships? Why make it so complicated when you can simply just make it so that the Stealth bomber can be one or the other? it opens up it's versatility, instead of the current changes that simply strangled the potential from it.
From an all cloaked fleet warfare point of view, you have your scouts (recon), you have your command ship (black op) then you have your Stealth bombers which can be mixed to deal with long range anti-cruiser/frigate cruise missiles and a hard hitting battleship killing fit, but will be restricted if not in a well mixed fleet.
On the other hand, perhaps you might even have your quirky fits that can do both, but at a reduce capacity that will depend on the larger stealth blob as a whole to be effective.
There isn't a need to make two ships, or make a new class of ship.
==== Please note, we have added a consequence for failure.Any contact with the chamber floor will result in an unsatisfactory mark on your official test record, followed by death.Good Luck |
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CrestoftheStars
Caldari Perkone
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Posted - 2009.04.21 15:35:00 -
[1371]
yer ^^ well i am off. vil finde noget slik *snuser rundt hehe.
skal m°de din nye ven en af dagende
Originally by: DNSBLACK I will have you a price list and the bomber price are not going down take a look at the chart. The cost of the Mani is now stable at 50 mil that is up from 15 mil a month ago. Rigs are around 25-30 mil ( the price is increasing). implants and tech 2 fittings you can add another 30 mil. This list is off the top of my head I will fly to jita and price out a full build for youwhen I get home. The sad part is the price has increased but the ship ability has decreased.
30+ mill the ship, 10+ mill cloak, 8+ mill rest of fitting, 40mill rigs. (you will need rigs to get a distance where you actually have a change to escape as i have heard)
--
still think the bomber needs a insane dmg and a max range of 30km. or as every one else say, make two stealth bombers, the old one and a new one as i said before, insane dmg and max 30km ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |

Windjammer
Gallente
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Posted - 2009.04.21 18:46:00 -
[1372]
Originally by: Swirler CCP, you have taken a step in the right direction - Covert Ops Cloak usage was the only thing that would bring the ship back into use to more people. Switching to Torps was unfortunate, but understandable, as you changed the ships capabilities with adding bombs.
One of the comment ors on this blog said it correct, there should be two stealth bombers now; a Close Range Bomb and Torp Version, and a Long range - no bombs but Cruise or Guns only version. You can call it a Strategic Stealth Bomber to go along with Strategic cruisers. Long Range weapons but no devastating bombs.
What ever you do in the future, do not get rid of the covert ops cloak, it's the only thing that makes this ship worth using, without it, it's just too weak to justify the large cost of fittings and the ship and skills.
Thank you for the speed increase while cloaked, it allows much better tactical use so you can move into position.
1) The bomber had bombs before the patch, though those are now more potent.
2) Guns on a bomber have been proven to be laughable. That's exactly why the Manticore used to be the king of stealth bombers as it was the only one that could mount three cruise launchers. An update changed that so that all bombers could mount three.
3) The addition of the Covert Ops II cloak is nice, but comes at a cost that is crippling. Fifteen seconds delay before you can recloak instead of being able to do it right away. Fifteen seconds is an a very, very long time. Tactics evolved to use the Improved Cloaks worked very well, though once again, not as nice as the Cov Op Cloak II does if we're not crippled by the 15 sec delay.
4) There has been no cloaked speed increase. Only an uncloaked speed increase. My bomber now does 320 m/s with or without cloak. Before the patch it did 260 m/s while uncloaked and 406 m/s while cloaked. The cloaked speed is the more important speed for a ship which depends upon a cloak to survive.
Things that kept bombers alive: 1)The ability to cloak. 2)The ability to move faster cloaked than uncloaked. 3)The ability to launch missiles from a distance that put it outside of drone range, most weapon range and took intercepters a little time to cover. This range also allowed it to be aligned and moving without leaving its effective range and that meant it could insta warp when needed. 3)The ability to kill drones and frigates.
Some people seem to feel that torpedos allow the stealth bomber to kill battleships. Unless in large gangs, it won't be able to do that because it will die too fast to do anything other than make the target give a condescending chuckle. If you're using large gangs anyway............the cruise missiles could kill battleships without making it so easy for the target to kill the stealth bombers.
This nerf is outrageous. It, past nerfs to the game and the promise of future absurd nerfs has made me decide its time to find another game. There is a definite trend in what CCP has done. CCP has divorced themselves from their responsibilities and now makes decisions based upon how many people whine the most on the forums and in petitions. Most of the people in the game don't patrol the forums and war on them nor do they want to. We'd rather just play the game we pay for.
Windjammer
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DasNara Aethelwulf
Blackwater Syndicate Shade Underworld
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Posted - 2009.04.21 19:19:00 -
[1373]
I have an idea how to fix this so that I can go back to commerce raiding small ships in nullsec. You have aship class that has never had a Tech II equivalent....destroyers. I like the new build for the SB's.... we've already started working out tactics for it's use....but now there is a hole in our operational portfolio, so please give back the cruise missles for the bombers and make the destroyers the heavy bombers...both with covert ops so that we can have recon and heavy recon with our black-ops fleets. just a thought |

xHomicide
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.04.21 20:58:00 -
[1374]
YAY, another stealth bomber thread.
...
You ****ing douchebags. |

Onizuka GTO
Caldari Macross crp.
|
Posted - 2009.04.21 23:38:00 -
[1375]
Originally by: xHomicide YAY, another stealth bomber thread.
What? there was another one? ==== Please note, we have added a consequence for failure.Any contact with the chamber floor will result in an unsatisfactory mark on your official test record, followed by death.Good Luck |

Adivah
|
Posted - 2009.04.22 00:15:00 -
[1376]
I'd just like to throw in my 2 cents for what it's worth. This is my first forum post, but I feel I need to speak up about this. Thankfully I'm not alone in my disappointment with the recent SB changes.
When CCP Chronotis posted about the new SB role, he summed the launcher changes as follows: 1. Bombers will be able to fit and use siege launchers and fire torpedoes. 2. Bombers will gain bonuses to torpedoes. 3. They will still use bombs.
Now that's all fine and well, but what he neglected to mention is that they would be nerfed in that they can no longer fit Cruise Launchers. What I want to know is why the nerf? Why not have both options? Surely that would make the SB more viable.
Windjammer said it best when he summed up the key aspects that kept bombers alive, particularly: 1. The ability to cloak and move faster cloaked than uncloaked. 2. The ability to launch missiles from a distance that put it outside of drone range, most weapon range and took intercepters a little time to cover. 3. The ability to kill small targets too, such as drones and frigates.
What the old Cruise Missle bonuses and reduction in explosion radius gave us was long range damage that packed a good punch against small ships.
While I understand that CCP want to change the role of the SB, rather just have different race varieties and give people the choice. Please please please! give us back Cruise Launchers. You can keep the new Torpedo abilites, but at least give us the option of using Cruise missiles.
I used to be able to harass gate camps with a stealth bomber. That isn't as feasible any more.
I don't feel as strongly as Windjammer when he says it's time to find another game. I've just recently come back to Eve for a change from other MMO's, but this is certainly a bad nerf in my opinion, and completely unnecessary when you can just give us different racial varieties of this ship and solve everyone's complaints.
I hope that the right person reads this. |

Admiral Goberius
Amarr North Eastern Swat Pandemic Legion
|
Posted - 2009.04.22 00:43:00 -
[1377]
Edited by: Admiral Goberius on 22/04/2009 00:43:38
The new bomber is different but finally usefull in pvp. The old bomber was just a toy for a few guys who wanted to be special without any real effectivness in either fleets or solo.
If you take the new warp-while-cloaked bomber and give it 100-150km range and ability to melt ceptors you are effectively creating a powerhouse.
Re: feedback
I have done some more gangs and the bombers works really nicely imo. I tried using bombs aswell but those seem to be lacking. Here is the problem with bombs:
- 15 second delay before it explodes: anything that isnt afk will mwd out of range very easily or warp, even BSes. Using a dictor bubble wont solve the problem because the first bomb kills the bubble. Also atm bombs kill wrecks (is this intended?).
- The damage is too low to kill targets. I am not talking about the single bomb, I dont expect that to be effective ofc. But even when using the max ammount of bombs (6) simultaneously, buffered ships will not die. That applies to cruiser classes too since the sig radius scales down the damage.
So what happens is, you spend 10 minutes setting up all bombers so they are 30km from the target in different directions, align... uncloack - fire bomb - warp. Result: anything at the keyboard will mwd away and survive, the rest will still be alive if they have plates/hardeners, sometimes even just DCU II. Unrigged sniper BSes, some sniper hacs and stuff like blackbirds will maybe die :)
So bomb aren't very viable atm.
All the things that could boost bombs:
- Boosting raw damage - Reducing explo radius - Boosting range of the explosion - Reducing detonation time and speed them up - Boost hp so more bombs can be used at the same time
Ofc a mixture of those changes could turn bombs into overpowered mini-DDs.
Thing is, it isn't clear which role you (CCP) intended for bombs. I remember it being something in the line of "anti-blob weapon". That however doesn't say if its meant against static blobs, BS only blobs, clustered blobs, or as a support against blobs while a fight is going on.
Perhaps if you want them to be effective tools against high concentrations of targets only, you could consider making each bomb's damage depend on the amount of targets caught in its blast.
- Gob
________ Alt of Goberth Ludwig |

OilSlick Rick
Federal Defence Union
|
Posted - 2009.04.22 01:23:00 -
[1378]
Someone previously said that using them on gate / station camps gives you a security hit as well.
I would never use them if firing at a gate camp using bombs would do that. |

Mirana Niranne
Rabid Ninja Space Monkey Inc. Total Comfort
|
Posted - 2009.04.22 03:00:00 -
[1379]
Edited by: Mirana Niranne on 22/04/2009 03:04:45
Originally by: CCP Chronotis
Originally by: Yun Kuai
On a side note, I thought we were going to have anywhere from 60km to 130km with the torps? My max range is only 35km granted i have low missile skills,but can someone fill me in as to why i have such low range?
Important skills:
Missile Projection - increases missile flight time Missile Bombardment - increases missile velocity
With these both at level 5, then you will have the 4,500 m/s missile velocity and 13.5 second flight time.
Using T2 javelin torpedoes combined with rigs can increase that to the maximum range above 100km.
If I wanted to spend 100+ million on a ship that fires torpedoes and is good at killing only battleships I'd buy a F---ing RAVEN. At least I can insure it and get most of my money back when it gets primaried.
And wait! A Raven has a drone bay and can field 5 warrior IIs! So it has anti frigate defenses too!
Please just let me know what ship you plan to "fix" next so I can make sure I don't waste time training for it. |

Drahomi'r Bozi'dar
|
Posted - 2009.04.22 04:29:00 -
[1380]
well i went out and tested my manti, range is horrid and i garaged the ship for good right now. Were under wardeck and our enemy brought in 4 SB's and 2 were dead to drones barely after they got a volley off, it was sad. Drones are the death of them now. War 2's dropped them in seconds. The other 2 bugged out of the fight without firing a shot. price doubled for the ship and they die faster than before, Yep great support role there, the range needs to be increased a bunch and jav torps are at best maybe cruise damage but cant hit small ships for crap.. Yeah this ship is dead.
|
|

Drahomi'r Bozi'dar
|
Posted - 2009.04.22 04:33:00 -
[1381]
volley damage is nice with max skills but whats the point, its a one way ship. To get max skills for other races who dont use torps the time spent is not worth it at all. Surely CCP can do better than this.
|

Vir Gnarus
Brotherhood of Heart and Steel
|
Posted - 2009.04.22 07:55:00 -
[1382]
Originally by: Admiral Goberius Edited by: Admiral Goberius on 22/04/2009 00:43:38
The new bomber is different but finally usefull in pvp. The old bomber was just a toy for a few guys who wanted to be special without any real effectivness in either fleets or solo.
If you take the new warp-while-cloaked bomber and give it 100-150km range and ability to melt ceptors you are effectively creating a powerhouse.
Re: feedback
I have done some more gangs and the bombers works really nicely imo. I tried using bombs aswell but those seem to be lacking. Here is the problem with bombs:
- 15 second delay before it explodes: anything that isnt afk will mwd out of range very easily or warp, even BSes. Using a dictor bubble wont solve the problem because the first bomb kills the bubble. Also atm bombs kill wrecks (is this intended?).
- The damage is too low to kill targets. I am not talking about the single bomb, I dont expect that to be effective ofc. But even when using the max ammount of bombs (6) simultaneously, buffered ships will not die. That applies to cruiser classes too since the sig radius scales down the damage.
So what happens is, you spend 10 minutes setting up all bombers so they are 30km from the target in different directions, align... uncloack - fire bomb - warp. Result: anything at the keyboard will mwd away and survive, the rest will still be alive if they have plates/hardeners, sometimes even just DCU II. Unrigged sniper BSes, some sniper hacs and stuff like blackbirds will maybe die :)
So bomb aren't very viable atm.
...
- Gob
I've noticed that while you appear positive on the new SBs being able to output decent DPS now, especially to larger targets, you haven't mentioned anything concerning the gripes everyone else on this thread is experiencing, namely how the SBs are even more fragile now than they were before. Survivability has been the primary concern so far it seems, but you so far have neglected that, aside from a simple adage of "people die in pvp".
I've been particularly interested in yer posts and especially Ranger's seeing as you guys have been divulging more details on actual combat whereas everyone else is just giving a "hey I just went flying in it ,it sucks". Though I'm still wondering how you are possibly successful with them whereas everyone else here moans about being popped in seconds after their first volley or watching others get popped. Surely everyone else isn't simply "doing it wrong" I would imagine.
|

van Uber
Swedish Aerospace Inc Southern Cross Alliance
|
Posted - 2009.04.22 08:07:00 -
[1383]
Originally by: Admiral Goberius Edited by: Admiral Goberius on 22/04/2009 00:43:38
Thing is, it isn't clear which role you (CCP) intended for bombs. I remember it being something in the line of "anti-blob weapon". That however doesn't say if its meant against static blobs, BS only blobs, clustered blobs, or as a support against blobs while a fight is going on.
Perhaps if you want them to be effective tools against high concentrations of targets only, you could consider making each bomb's damage depend on the amount of targets caught in its blast.
- Gob
I could not find the qoute, but I clearly remember that they saw bombs as a countermeasure to blobs in two ways. One against the number-blob, one against the physically concentrated blob (which I would imagine they meant RR-gangs).
Regarding bombs, to continue on your suggestions, dmg-type bombs could stay the same, but Void-bombs could get an high increase in velocity and a decrease in flight time, in order to give Bombers a better tool to force targets to stay on grid. |

Mohenna
|
Posted - 2009.04.22 08:24:00 -
[1384]
Originally by: Adivah they can no longer fit Cruise Launchers. What I want to know is why the nerf? Why not have both options?
Chronotis answered this but failed at providing a reason. He jumbled up something like "it would be a hybrid" and that was it for the tens of us asking exactly this.
|

Mohenna
|
Posted - 2009.04.22 08:30:00 -
[1385]
Found it. Basically he dropped the cruise fit because he couldn't find a way to write the ship description nicely.
Originally by: CCP Chronotis Responding to the most frequent suggestions in the last few pages:
Make a separate bomber class for this new role
This is certainly a please everyone scenario and perfectly logical suggestion by many of you to not cause any unhappiness at all. However we feel that this approach would not work besides being the "path of least resistance". There are some of you who have found a role and strategy that works for you and have dedicated time to specialising in that role and are rightfully critical of having that altered to a new role requiring a change of strategy.
However we believe the vast majority of pilots would and will prefer the new role and the handful who are left preferring the old role in a ship that as we originally stated had missed our original intention for the bomber class would be left happy but we would have a ship class rarely used and a victim of legacy.
It is much better to evolve the original ships role to where it has a better place and part to play in the game than leave a relic ship class that makes little sense to most even if the transition is a painful one, it is a much preferred approach for us.
Dual bonus to both cruise and torpedoes
The other suggestion by many and one we seriously considered originally was this. However it became clear that trying to make the bomber have suitable fitting, range and role requirements to suit both styles of play this would bring would leave be quite horrible as you would have such a vast range of unintended effects which would be a mutant ship and would not have a clear role.
Its anti-large ship but cannot kill them in a few volleys WTF!
This is intended and we hope the majority of you understand why. Having a ship that can one volley a battleship goes to very dark and horrible places quickly. The bomber when combined with other ships in a gang becomes an incredible provider of damage and that is where its focus is at.
It is quite possible despite its perceived survivability rating that you could come up with a strategy which allows you to solo targets. Never underestimate the right scenario and player :)
Citadel launchers
we can see some merit in this but the stealth bomber class is not the place for such a huge launcher and missile (very costly as well). That would be more suited to a bigger ship playing an anti capital ship role (who knows what is in store for the remaining unreleased T2 ships)
Cloaked velocity vs explosion velocity vs sig radius bonuses
There are very compelling arguments for any of these bonuses. The main reason we went with torpedo explosion velocity despite the other two having perhaps equally compelling and good impacts was the addition of the covert ops cloak. A cloaked velocity bonus would make it incredibly good and we think too good though it would be good to allow manoeuvring the ship into range quickly. We are approaching already a ship which has a lot of winsauce in it being a glass raven essentially and think this would be too powerful generally.
The signature radius bonus also has a lot of good and compelling reasons to have such a bonus, survivability overall increases very rapidly with such a bonus. We have not ruled this out but it requires careful consideration as we start here approaching a ship which in many scenarios will be too good.
Torpedo explosion velocity was chosen to ensure the maximum damage role and to increase its damage against moving targets mainly which happens quite a lot as a simple damage reduction tactic and out of all the possibilities, this bonus felt better placed than the others.
|

Onizuka GTO
Caldari Macross crp.
|
Posted - 2009.04.22 09:09:00 -
[1386]
Originally by: Admiral Goberius Edited by: Admiral Goberius on 22/04/2009 00:43:38
The new bomber is different but finally usefull in pvp. The old bomber was just a toy for a few guys who wanted to be special without any real effectivness in either fleets or solo.
If you take the new warp-while-cloaked bomber and give it 100-150km range and ability to melt ceptors you are effectively creating a powerhouse.
Re: feedback
I have done some more gangs and the bombers works really nicely imo. I tried using bombs aswell but those seem to be lacking. Here is the problem with bombs:
- 15 second delay before it explodes: anything that isnt afk will mwd out of range very easily or warp, even BSes. Using a dictor bubble wont solve the problem because the first bomb kills the bubble. Also atm bombs kill wrecks (is this intended?).
- The damage is too low to kill targets. I am not talking about the single bomb, I dont expect that to be effective ofc. But even when using the max ammount of bombs (6) simultaneously, buffered ships will not die. That applies to cruiser classes too since the sig radius scales down the damage.
So what happens is, you spend 10 minutes setting up all bombers so they are 30km from the target in different directions, align... uncloack - fire bomb - warp. Result: anything at the keyboard will mwd away and survive, the rest will still be alive if they have plates/hardeners, sometimes even just DCU II. Unrigged sniper BSes, some sniper hacs and stuff like blackbirds will maybe die :)
So bomb aren't very viable atm.
All the things that could boost bombs:
- Boosting raw damage - Reducing explo radius - Boosting range of the explosion - Reducing detonation time and speed them up - Boost hp so more bombs can be used at the same time
Ofc a mixture of those changes could turn bombs into overpowered mini-DDs.
Thing is, it isn't clear which role you (CCP) intended for bombs. I remember it being something in the line of "anti-blob weapon". That however doesn't say if its meant against static blobs, BS only blobs, clustered blobs, or as a support against blobs while a fight is going on.
Perhaps if you want them to be effective tools against high concentrations of targets only, you could consider making each bomb's damage depend on the amount of targets caught in its blast.
- Gob
you say the bomber works "great" yet then proceed to describe at length the failing of the bombs and how you wish they could be improved....hypocrite much?
the fact you entirely ignore the problems of the torpedo issue which, let me remind you, is the main armament which can be operated in over 100% of the EVE universe, is meant to be primary source of DPS of the stealth Bomber.
The lack of serious firepower is therefore attribute to the torpedos, because however much you like to use bombs, they were never meant to be sololy reliant on them, (the name on class is misleading) .
|

Wolf2516
Flight of the Phoenix Dirt Nap Associates
|
Posted - 2009.04.22 10:50:00 -
[1387]
Quote: Its anti-large ship but cannot kill them in a few volleys WTF!
This is intended and we hope the majority of you understand why. Having a ship that can one volley a battleship goes to very dark and horrible places quickly. The bomber when combined with other ships in a gang becomes an incredible provider of damage and that is where its focus is at.
It is quite possible despite its perceived survivability rating that you could come up with a strategy which allows you to solo targets. Never underestimate the right scenario and player :)
Solo in a bomber that you can only fit torps on... hahaha. Thats crazy for so many reasons.
Torps aint gonna kill anything of a small size not like cruises would. Yea they do big damage to Battleships, but you aint gonna solo a BS in a bomber. Least when we had Cruises we could practicly 1 volley a frig. Even if you tried to fit the bomber in such a way to try to solo something, your cvap wont last long at all... giving you about 60seconds max to kill something. And once those drones get on your arse, your toast.
I personaly still think CCP should let us have the option to fit Cruises or Torps. Or have 2 bombers, 1 that can only fit cruises, and the other to only fit torps.
Apart from the Torps and Cruises side of things... the warping cloaked thing rocks, be all sneaky sneaky and creap up on a target. But theres not much need for this since you cant solo in the bomber any way.
|

Mad0ne
Caldari Enterprise Estonia Cult of War
|
Posted - 2009.04.22 11:13:00 -
[1388]
For dev whos working on bombers:
1. Please consider giving us back cruise missiles so we could decide what we are going to focus on. (Is it gank squad, pos defending, fleet support to take out any sort of ewar stuff, spanking covert cynos, etc.)
2. Please consider buffing shield/armor resistances depending on race. (t1 drones pretty much kill bomber under 30 seconds, so I dont see here any sort of focused anti-BS role if there aint like 10 bombers at once, then again its alot more useful to take 10 battlecruisers or hacs instead, so... no point having SB)
3. Please consider buffing sbombers speed but thats not so needed.
4. Please consider giving us back ability to cloak/warp away after shooting volleys of torps or cruises if we get them back. (There is no reason why missile should "lose" target or deal 0.0 damage if Sbomber is cloaked or warped off, it was stupid idea to nerf it in first place)
This guierilla style hit and run, bugger enemy fleet/gang is only tactics and should be allowed to use!
If you are scared about mission runners/miners that bombers could avoid concord trouble. You could implement "special concord covert op ship catcher drones or whatever to punish them"
This would make Sbombers a bit more useful, at the moment they have lost any orientation. (abbaddon can shoot down sbomber from any range in 20 seconds so I dont see any use of SB-s here or is it just me?) |

Onizuka GTO
Caldari Macross crp.
|
Posted - 2009.04.22 11:14:00 -
[1389]
Originally by: Wolf2516
Apart from the Torps and Cruises side of things... the warping cloaked thing rocks, be all sneaky sneaky and creap up on a target. But theres not much need for this since you cant solo in the bomber any way.
...plus if you go with your other cloaky cloaky friend, you'll end up decloaking each other, so your Battleship "victim" and his drones gets a 2-for-1 deal.

|

Mad0ne
Caldari Enterprise Estonia Cult of War
|
Posted - 2009.04.22 11:19:00 -
[1390]
Came up with another idea:
5. Consider giving sbombers option to "pulse" some sort of weak signal for fleet so guys in fleet could see the cloaked bomber and wond decloak him.
ALSO this "signal" could be visible to all Sbombers so if there is another Sbomber close by he could hunt down the other one!
And again it would be nice addition to tactical gameplay. ----------------------------------------------- Limit cloaks to cloaking ships! Or Make covert ops`s to scan prototype and improved cloaks!!!
|
|

Wolf2516
Flight of the Phoenix Dirt Nap Associates
|
Posted - 2009.04.22 11:36:00 -
[1391]
Originally by: Mad0ne Came up with another idea:
5. Consider giving sbombers option to "pulse" some sort of weak signal for fleet so guys in fleet could see the cloaked bomber and wond decloak him.
ALSO this "signal" could be visible to all Sbombers so if there is another Sbomber close by he could hunt down the other one!
And again it would be nice addition to tactical gameplay.
Yea that is a great idea.
One problem after u have found antoher SB cloaked tho... how are you gonna kill him? Torps wont do nothing to him, lol... Seems like most things all come back to Cruises and Torps.
Also the Raven can fit either Cruises or Torps... so why not let Stealth Bombers have that option also [url=http://fop.twilightlair.net/killboard/?a=pilot_detail&plt_id=39012] [/url] |

Onizuka GTO
Caldari Macross crp.
|
Posted - 2009.04.22 11:46:00 -
[1392]
Originally by: Mad0ne Came up with another idea:
5. Consider giving sbombers option to "pulse" some sort of weak signal for fleet so guys in fleet could see the cloaked bomber and wond decloak him.
ALSO this "signal" could be visible to all Sbombers so if there is another Sbomber close by he could hunt down the other one!
And again it would be nice addition to tactical gameplay.
bit pointless to be honest, you might as well just code it in that Stealth Bombers with Covert Op cloak are not decloak by other cloaked ships, since this won't help if you do a fleet warp, as you more or less arrive together and end up bunching up on target.
Also, it's really annoying me that the damage to battlecruisers are pathetic, you would think that if you are suppose to "kill" battleships, you should at leased be able to make a battlecruiser think twice against a Stealth Bomber(s),
I mean Destroyers and Frigates should be the bane of Bombers and Interceptors should make us flee in terror.
While T1 cruiser should be at leased be "wary" in that if they aren't on their ball, they will pop, battlecruiser and Command Battlecruisers will be making tactical withdraws.
==== Please note, we have added a consequence for failure.Any contact with the chamber floor will result in an unsatisfactory mark on your official test record, followed by death.Good Luck |

logeoff now
|
Posted - 2009.04.22 11:47:00 -
[1393]
Well yeah CCP thought that the new role will work out but they never thought about real situations that take place.
I dont know how to say or explain it in english but... the usefulness of sbomber now is <<<<<<<<< smaller <<<<<< than hac/bc/bs/recon/sc/ etc.
|

Mad0ne
Caldari Enterprise Estonia Cult of War
|
Posted - 2009.04.22 11:50:00 -
[1394]
Originally by: Onizuka GTO
Originally by: Mad0ne Came up with another idea:
5. Consider giving sbombers option to "pulse" some sort of weak signal for fleet so guys in fleet could see the cloaked bomber and wond decloak him.
ALSO this "signal" could be visible to all Sbombers so if there is another Sbomber close by he could hunt down the other one!
And again it would be nice addition to tactical gameplay.
bit pointless to be honest, you might as well just code it in that Stealth Bombers with Covert Op cloak are not decloak by other cloaked ships, since this won't help if you do a fleet warp, as you more or less arrive together and end up bunching up on target.
Also, it's really annoying me that the damage to battlecruisers are pathetic, you would think that if you are suppose to "kill" battleships, you should at leased be able to make a battlecruiser think twice against a Stealth Bomber(s),
I mean Destroyers and Frigates should be the bane of Bombers and Interceptors should make us flee in terror.
While T1 cruiser should be at leased be "wary" in that if they aren't on their ball, they will pop, battlecruiser and Command Battlecruisers will be making tactical withdraws.
Here I disagree with you. Making cov ops cloak not to brake when fleet is around is not good idea... maybe make so that one sbomber cannot decloak another, but I wouldnt even go into that neither.
Its all about tactics.. you gotta find the way in yourself, you are stealth bomber afterall... |

Wolf2516
Flight of the Phoenix Dirt Nap Associates
|
Posted - 2009.04.22 11:57:00 -
[1395]
Heard once that while in Fleet, on the Fleet window you can Broadcast certain things... Such as if you need armour and shield ect... But also there is a button that says "in Position" how about that button to be used to show the guy who clicks it only to the fleet. They would only appear in space to the fleet for about 10 seconds, which should be long enough in my opinion |

Evengard
Solar Dragons SOLAR FLEET
|
Posted - 2009.04.22 12:00:00 -
[1396]
After reading all the stuff and replys from CCP Chronotis, i have a feeling he's 12 year old boy, who got ability to change things in this game, and he don't care about others. Also he have no ideas about PvP and fleet battles.
First of all. Surprise attack. Total Crap. Having a histile gang in a local, and not on scanners, even an idiot will understand - these guys using cov-ops.
10 recons MUCH more usefull then 10 SB. Normally have 10-20 times more HP, with close DpS. And have much more effective EW.
As FC, i won't take any SB in a fleet, coz they are usefless in mixed gang, and other ship types will act better.
So, when you try to engage other fleet (even lees in numbers), you will need something to stop moving away from bubble (if you have one on gate). Rapier \ Hugging will die even faster. Then few interceptors \ dictors will rip your SB fleet.
And normal roaming gangs are sub-BS classes... 5 snipe HACs \ Vagas also **** your SB fleet.
Actually i don't see any use for SB now and normal 0.0 warfare, and anything what SB can do better then other ship type can't. Except dieing maybe.
So CCP Chronotis go and try playing the game, not draw spherical horses in vacuum. Maybe some usefull ideas will be born, not this crap. ________________ Recon and Intercept
|

666Devious
Sinister Elite Raining Doom
|
Posted - 2009.04.22 12:17:00 -
[1397]
testing of this new stealth bomber is crap. Had some one with perfect skills shoot me in a sacrilege and hit for 77.5 damage grouped. I was flying around with my mwd on, but hey, in hac they should always be on. Wasn't very effective against a megathron in motion either. I took bottom damage on a drake while I was in a purifier w/dual target painters.
So its for bigger targets right? Figured we would try a tower out. Well it wasn't fun. First you have to have all guns incapacitated. Even if you position yourself as far as possible small autocannons can hit you in fall off and ruin your day. Second ammo, we had to cyno a carrier in for more torps! Should of just cynoed the dreads in. It was so frustrating with 3 launchers small clip size (my fault because I can't use T2 launchers) and small cargo to be effective against a tower. The damage was not impressive either. I know my torp skills are not very good yet since I am amarr and I trained for a perfect stealth bomber which I had. But once they made the change I would give it a proper chance and trained torps.
CCP you gave us something, took it back, and gave us something new. That's fine, the old stealth bomber was my favorite ship. All I ask is this, we gave our training time and I would like my skill points back and to give them to you in something else. I feel that's fair.
|

DeadlyBob
Minmatar Woopatang Primary.
|
Posted - 2009.04.22 13:40:00 -
[1398]
Originally by: 666Devious
CCP you gave us something, took it back, and gave us something new. That's fine, the old stealth bomber was my favorite ship. All I ask is this, we gave our training time and I would like my skill points back and to give them to you in something else. I feel that's fair.
Unfortunately CCP has already stated that it does not care that we are unhappy about the length of time we spent training skills for the SB. Additionally it also appears that they are so worked up about torpedoes that they will never give us back the cruise launchers.
My advice is this. Sell your bombers while the price is high and people still think they are worth it. Save your cash and train your skills up for the Widow. It packs five cruise missile launchers with a 25% rof bonus at max skills and retains the bonus to speed while cloaked. So basically the widow is a much more survivable version of the old stealth bomber. With better dps.
Only problem is its cost is much higher.
Frankly. I'm not happy. |

Admiral Goberius
Amarr North Eastern Swat Pandemic Legion
|
Posted - 2009.04.22 14:09:00 -
[1399]
The stream of whines in this thread is all coming from people who tried flying their bomber solo or alone within a random gang and complain they are being useless.
The new bomber is a specialised ship that requires strategy and planning to be successful. If you expect to just undock and go pwn noobz or join a fleet of random ships with your little glass cannon then you will be left disappointed, because you are doing it wrong.
The whole point of glass cannon is that you die when you get shot at too long. This means you have to use the extra PG to add additional buffer and that you have to stay outside the 24-30km disruptor range. I see loads of people complaining they die to drones, well you have to be really awful at eve if you get killed by drones without being tackled, in fact just by mwdĘing you will reduce med and large drone damage greatly.
To use the bombers as cloaking, stealthy assassins you have to enter a region and move through it picking your fights and nuking all targets of opportunity, be it lone travelers/ratters (easy) or people at jump bridges and single targets off from a blob (harder). Some think sniper hacs or recon gangs already do this better. Well you are wrong: sniper hacs have a very hard time getting unstuck once locals decide to blob you into logging off. Sniping hacs also cannot jump into a bubbled gate outnumbered and get away from the camp. Recons simply lack the dps to kill targets of opportunity effectively before his friends warp in. Also most of the recon dps is in the drones, which you lose the first time you are forced to quickly disengage.
Damage from torps is balanced. Use painters and webs, then you will see hacs getting 1-3 volleyed by a small group of bombers (i.e. 8 bombers). This is without rigging the bombers anyhow.
Survivability of the bomber is also very good because of the tactical option that the cloak while warped and speed gives you in picking your fights while roaming. If you engage an even numbered enemy gang with your bombers head on then yes you will get obliterated. Otherwise they wouldnĘt be glass cannons would they? The point is you donĘt engage head on with bombers ffs. So stop whining and start using your brains, or go back to blobbing in your align/f1 monkey-boats.
- Gob
|

DNSBLACK
Gallente Dirt Nap Squad Dirt Nap Associates
|
Posted - 2009.04.22 16:38:00 -
[1400]
Gob,
The reasons for the whine
1. We were asked to test changes to a ship that has existed in a game for the last 5 years. This ship has never has a singel Nerf the SB thread posted against it. During testing we were told " We are listening we are not just agreeing" how do you expect us to respond to this type of customer service.
During this testing we log hours on the test server. The only consistent thingwas that CCP always screwed up the build they said we were testing by making it incomplete in some way. One number was always consistent. The explosion velocity was always 20%.
As easter approached a sense of patch day was around the corner. As CCP left for easter break we were given a old build on the teest server. When they got back the anounced a new test build and 30 min later it was the final patch. As we looked at it we saw the 10% explosion velocity and could not believe it. We never tested this final build. If we would have had the chance people would have realized what they gave up. Now BS speed tank us with a after burner and cut our damage in half.
2. No other ship in this game has had it main weapon system ammo type change to something entirly different. When they did this they didnt improve the ship we had they made an entirly different one. Skills needed to be trained to fit it. Skills that were trained now had no effect on the weapon system.
3. The role of the intended role of the SB was to be a BS killer. After the QR patch the SB ability to fill this role went thru the roof but to most it went un-noticed. The explosion radius reduction bonus made the old SB a killing machine in a time when most thought missles were no good for PVP. My crew was killing a BS in 15 seconds I guess that wasnt fast enough.
4. What we got was a different ship and had the one we liked taken away for no reason.
I will continue this later.
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Black VV
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Posted - 2009.04.22 16:54:00 -
[1401]
Experience with the new bomber:
Prelude
I have been a pretty big stealth bomber fan from the beginning. The idea of a ship that can infiltrate a large alliance passing through gate camps to hit and run has it's appeal. Prior to this patch the bomber was only useful as a stationary camper for the most part. Roaming was pointless as you could contribute more with just about any ship in the game be it damage or utility. On a gate camp you could provide added volley damage, but many ships did this so much better like the muninn or the zealot. You also had the problem of your missiles never getting there before the target exploded, so you only helped in very small camps or against large ships that jumped in like a battleship or bc and most ships are going to be small coming through a camp. I always felt as though the bomber needed the covert ops cloak to be useful, I never expected to get torps with it though.
The new bomber.
We have used these in a mixed gang to roam 0.0 (we usually use recon/hacs for this). The new bomber is a serious glass cannon, I can't place enough emphasis on this. You do not stand and fight unless you want glorious death en masse. What it excels to the point of hilarity at is melting ratting battleships and bc's or hitting a small gang or early arrivals for backup before you run for the cloaked hills. We have used it with a rapier as tackle with good result. The bomber is your support dps. You tackle then bring them in (as you would with hac's) The bs is gone in 3 volleys or so before anyone can react to your ambush. These things hit very very hard against a battleship or a battlecruiser. This seems to be the role it has now and it fits it very well. The ability to hot drop with the black ops bs is also a role it will excel at. They cost a fraction of what it would cost to use the bs's themselves.
-Use 2-3 of them to melt a bs/bc in less than 30 seconds. -use a recon to tackle -you can move through bubble camps pretty easy -don't stand and fight for long you will die -pre align always this is you tank, it's called the warp out tank. -use target painters and damps with scan res
Remember! -you die in one volley most of the time, if it lock you you die, muninn's and zealots are your worst nightmare. -only good for larger ships, and some small ones before the reinforcements pile on.
This is a great roaming ship with a recon gang, it hits harder than all the recons against a bs or bc. I like the new changes a bunch. The old bomber sat in a hanger then was eventually sold because it was basically useless. This has a role and a fun one at that. They are not a solo ship, so grab some friends and bring hell to the 0.0 alliances.
I can't speculate on bombs yet.
Vs the traditional choice of a HAC or a Recon.
Hac's can engage all the cepters/dictors and light stuff much much better. Hacs can't cloak or escape a bubble anywhere near as well as a bomber, these go through bubbles like the cov ops frig or the transport ships. And everyone knows how difficult those are to catch. This lets you keep roaming in 0.0 vs get locked up by the blob. That and you can hot drop and cyno out with these and recons, you can't with a hac. Remember kids, hit your target and run. Hope this provides some use to some of you.
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Murashu
Agony's End
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Posted - 2009.04.22 18:37:00 -
[1402]
I flew the SB again last night for a couple of hours. Same results as before...it's damn near worthless in FW now. I was hitting a Harpy with multiple webs and 2 painters on it for less than 100 per volley using caldari navy torps.
Grats to the minority of players who venture into 0.0, I'm sure the new SB is everything you ever wanted it to be.
CCP please come up with a new cruise missile frig for those of us who spent the time and effort to learn how to fly the old SB effectively. |

Windjammer
Gallente
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Posted - 2009.04.22 19:13:00 -
[1403]
Originally by: Black VV post 1400 of this thread
This is the first and only post I've seen of any validity promoting the new bomber, including posts from CCP Chronotis. Well thought out, tested and worded. It certainly gives one something to think about. There's no question the ability to use a Cov Op II cloak is a large boost for stealth bombers.
That having been said, I still want my old bomber back. With the Cov Op II cloaking ability of course. It did things the new bomber simply cannot do. i.e. Pop frigates and drones while pushing enough damage output to worry any sub capital ship in the game. Not solo, no, but worry them and contribute to their destruction in a significant way, yes. The primary reason for this was the ability to reduce the explosion radius of a cruise missile to 37 meters. The torpedo explosion radius is 450 meters and cannot be reduced by skill training. Most frigates have a signature radius in the range of 37 meters. A fitted Dominix has a signature radius of 420 meters. So even against battleships you're losing some of your torpedo damage do to the difference signature radius and explosion radius. Torps against frigates is just plain pathetic. Cruise missiles used in the old stealth bomber could hit almost any immobile target in the game for full damage.
The old bomber was much more versatile and that meant it could be flown in a wider range of encounters and use a wider number of strategies.
In short, the old bomber was more interesting. CCP Chronotis' words regarding the old bomber being a little used relic if allowed to persist in the game is just plain wrong. The old stealth bomber was one of the slickest tricks in the game. Many thought so highly of it that they were of the opinion that it would be overpowered if it had the ability to remain cloaked while warping. Perhaps CCP calculated that putting the torps on was the way to balance the enhanced cloaking ability given by addition of the Cov Op II cloak?
Windjammer
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Abram Enroch
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Posted - 2009.04.22 20:43:00 -
[1404]
I do not care about the covops cloak.. its grand, but i really would prefer insta recloaking vs jumping cloaked.
I'm pretty sure other people have pointed this out, since this is sucha huge thread and I wasnt able to read all of it tbh.
But, here's what gives - assuming the SB is similar to a submarine - according to the currently implemented rules -
You cant fire your torps while submerged, you have to surface to fire, and when you surface, you cant dive back in for 15 seconds.
That is ridiculous, and registers the SB as a suicide ship. But its not cheap enough to be one. At least not for me.
I do not care whatever weapon bonus you give to the ship - be it drones - or laser beams - it doesnt matter.
If the SB cant fire while cloaked (it should of course decloak as soon as it does) or if it cant recloak whenever it wished, the covops cloak is no use.
Actually, the covops cloak is no use at all, since there is a window called "local". Stealth with local is just a joke.
"Local spike, 15 wts in system" "Dont see anything on scan" "Oh theyre cloaked"
See?
So please give back the recloaking ability - maybe if only fitting improved cloak and not when using covops cloak.
My bet is you would be surprised how many ppl use the improved cloak and rather be able to insta recloak, instead of the cloaked jumping, which the covops frigs already can.
Just methinks
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Marlenus
Caldari Ironfleet Towing And Salvage Tear Extraction And Reclamation Service
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Posted - 2009.04.23 03:02:00 -
[1405]
My alliance ran a small wormhole operation today, hunting sleeper hunters. It was a small all-frigate gang to maximize mobility through the wormholes, and they took along a couple of SBs to stiffen up their DPS.
I wasn't there, but the word from the op commander was that the SBs were "pure win" in their current configuration. They were melting big ships like never before and they even deployed a bomb that took out a swarm of drones.
Just thought I'd drop this in here to lighten the unrelenting negativity. The SB in its current form is obviously not making everybody happy, but it's making some people very happy indeed. ------------------ Ironfleet.com |

place1
Amarr Orion Ore Industries
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Posted - 2009.04.23 03:36:00 -
[1406]
Originally by: Black VV Edited by: Black VV on 22/04/2009 17:10:28 Edited by: Black VV on 22/04/2009 17:04:25 Experience with the new bomber:
Prelude
I have been a pretty big stealth bomber fan from the beginning. The idea of a ship that can infiltrate a large alliance passing through gate camps to hit and run has it's appeal. Prior to this patch the bomber was only useful as a stationary camper for the most part. Roaming was pointless as you could contribute more with just about any ship in the game be it damage or utility. On a gate camp you could provide added volley damage, but many ships did this so much better like the muninn or the zealot. You also had the problem of your missiles never getting there before the target exploded, so you only helped in very small camps or against large ships that jumped in like a battleship or bc and most ships are going to be small coming through a camp. I always felt as though the bomber needed the covert ops cloak to be useful, I never expected to get torps with it though.
The new bomber.
We have used these in a mixed gang to roam 0.0 (we usually use recon/hacs for this). The new bomber is a serious glass cannon, I can't place enough emphasis on this. You do not stand and fight unless you want glorious death en masse. What it excels to the point of hilarity at is melting ratting battleships and bc's or hitting a small gang or early arrivals for backup before you run for the cloaked hills. We have used it with a rapier as tackle with good result. The bomber is your support dps. You tackle then bring them in (as you would with hac's) The bs is gone in 3 volleys or so before anyone can react to your ambush. These things hit very very hard against a battleship or a battlecruiser. This seems to be the role it has now and it fits it very well. The ability to hot drop with the black ops bs is also a role it will excel at. They cost a fraction of what it would cost to use the bs's themselves.
-Use 2-3 of them to melt a bs/bc in less than 30 seconds. -use a recon to tackle -you can move through bubble camps pretty easy -don't stand and fight for long you will die -pre align always this is you tank, it's called the warp out tank. -use target painters and damps with scan res
Remember! -you die in one volley most of the time, if it lock you you die, muninn's and zealots are your worst nightmare. -only good for larger ships, and some small ones before the reinforcements pile on.
This is a great roaming ship with a recon gang, it hits harder than all the recons against a bs or bc. I like the new changes a bunch. The old bomber sat in a hanger then was eventually sold because it was basically useless. This has a role and a fun one at that. They are not a solo ship, so grab some friends and bring hell to the 0.0 alliances.
I can't speculate on bombs yet.
Vs the traditional choice of a HAC or a Recon.
These put serious firepower on the target, with from 1-4k per volley every 10 seconds on target, that takes into account resistances. One dominix went from 100% to 10% armor in one volley from 3 bombers. A drake went from low shield to pop without even seeing armor or structure. This is balanced by the fact that a few cepters show up and you start to die in droves. They basically hit like arty tempest (without the lol tracking)
Hac's can engage all the cepters/dictors and light stuff much much better. Hacs can't cloak or escape a bubble anywhere near as well as a bomber, these go through bubbles like the cov ops frig or the transport ships. And everyone knows how difficult those are to catch. This lets you keep roaming in 0.0 vs get locked up by the blob. That and you can hot drop and cyno out with these and recons, you can't with a hac. Remember kids, hit your target and run. Hope this provides some use to some of you.
This.
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logeoff now
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Posted - 2009.04.23 06:58:00 -
[1407]
Edited by: logeoff now on 23/04/2009 07:02:44 Edited by: logeoff now on 23/04/2009 06:59:15
Originally by: Black VV
Experience with the new bomber: These put serious firepower on the target, with from 1-4k per volley every 10 seconds on target, that takes into account resistances. One dominix went from 100% to 10% armor in one volley from 3 bombers. A drake went from low shield to pop without even seeing armor or structure. This is balanced by the fact that a few cepters show up and you start to die in droves. They basically hit like arty tempest (without the lol tracking)
Thats a total bullcrap! It takes 70 t2 torps for one bomber to kill decent PVP dominix and if SB has t1 torps, DOMI CAN FCKN TANK IT!!!. 3 volleys may chew domis shield 100%->0% but never make it into armor!
It takes alot more bombers to take down BS before some bomber is going to die... yeah you can try to orbit with bomber and speed tank but HAVE YOU ever thought about what MWD does to sb-s signature???? I dont think so...
Originally by: Black VV
Hac's can engage all the cepters/dictors and light stuff much much better. Hacs can't cloak or escape a bubble anywhere near as well as a bomber, these go through bubbles like the cov ops frig or the transport ships. And everyone knows how difficult those are to catch. This lets you keep roaming in 0.0 vs get locked up by the blob. That and you can hot drop and cyno out with these and recons, you can't with a hac. Remember kids, hit your target and run. Hope this provides some use to some of you.
Again crap... to this day I or my fleet mates have cought ALL sbombers coming through gates! All! Interceptor can decloak them so fast that hey wont make it out from bubble!
In 0.0 MWD or AB is a must.. if you are in trouble with HAC, you can always reapproach gate and if lucky, get away!
What about vagabond? It goes like 2k+ I dont see it being in a very big trouble if theres no rapier or ceptor other side waiting for him.
You are just making stuff up much and im more than sure that you have never tested bombers in TQ, not even talking about SISI!
And clearly you dont know that hit n run does not work! As you warp or cloak, your torps do 0 damage to target! If you are orbiting at 80 ant waiting till torps reach bs, AND if there happens to be any interceptor then your days are over for good...
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clev age
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Posted - 2009.04.23 07:02:00 -
[1408]
this thread is great keep it coming, also gob is correct here
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Captain Thunk
Sniggerdly
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Posted - 2009.04.23 07:08:00 -
[1409]
Why are people trying to compare a T2 Frigate to a T2 cruiser? That's just ridiculous.
Bombers are infinitely more practical than before and a lot of fun to fly, largely due to it's rather unique role and use.
It's a glass cannon, unsurprisingly it's very poor at 1vs1.
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OilSlick Rick
Federal Defence Union
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Posted - 2009.04.23 07:20:00 -
[1410]
Originally by: Marlenus My alliance ran a small wormhole operation today, hunting sleeper hunters. It was a small all-frigate gang to maximize mobility through the wormholes, and they took along a couple of SBs to stiffen up their DPS.
I wasn't there, but the word from the op commander was that the SBs were "pure win" in their current configuration. They were melting big ships like never before and they even deployed a bomb that took out a swarm of drones.
Just thought I'd drop this in here to lighten the unrelenting negativity. The SB in its current form is obviously not making everybody happy, but it's making some people very happy indeed.
This thread is really about pvp, not pve.
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Mr Reason
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Posted - 2009.04.23 11:07:00 -
[1411]
Blackops+falcon+rapier+SB's is win, they are tactical ships not "lets go head on and see who dies first". When used in the correct setting their mass/dps is VERY good and they now hit up to 60km which is good enough. Anyone having problems with being uncloaked by the other cloaky ships in their fleet really should start using some tactics.
They are NOT "lulz, popped 3 frigs" ships, they are NOT "haha, soloed that cruiser" ships. They bring the hurt in a specific, controlled situation.
Does that make them VERY specialistic? yes Does that make them gimp in other situations? yes
The ship has a role together with the blackops, if you find that your SB doesn't work in the situation you're in, you probably should have brought a different ship or used more teamwork.
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logeoff now
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Posted - 2009.04.23 11:10:00 -
[1412]
Originally by: Captain Thunk Why are people trying to compare a T2 Frigate to a T2 cruiser? That's just ridiculous.
Bombers are infinitely more practical than before and a lot of fun to fly, largely due to it's rather unique role and use.
It's a glass cannon, unsurprisingly it's very poor at 1vs1.
Because in real situations you have to think about what ship type you are going to take.
If its worthy to take HAC or SB against BS? Id say both are doable.. but HACs will survive longer, dont have to run because of drones, cant be shot down by random battleship like SB.
Then you have to think that is it worth taking 5 bombers and recon and only engage BS size targets, or take hacs and engage everything!
decently fitted hac: 150 mil decently fitted SB: soon 100 mil
hac can survive 10+n situations. SB can survive 1+n situations - OR not engage at all, therefore its useless.
Thats why, and just because of that its not stupid to compare them!
Stealthbombers are POS defenders, thats it.
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Onizuka GTO
Caldari Macross crp.
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Posted - 2009.04.23 12:07:00 -
[1413]
Originally by: OilSlick Rick
This thread is really about pvp, not pve.
Have to agree with this.
The other day did a level 4 in my S.B.
With Corpsmates in a Drake -tanking- and a Commomrant(sp?) to take down the Frigates.
I made short work on the Battleship size NPC.
But then again, in that situation my Cruise Stealth Bomber did just the same, even better in fact as I had a higher level in cruise skills.
But the fact I didn't have to even get remotely close, or waste my slots on Target Painters (Which Caldari are not optimized for) was cap intensively draining.
I would not dare to think what would happen if I had faced a real player in a battleship and who also had drones.
==== Please note, we have added a consequence for failure.Any contact with the chamber floor will result in an unsatisfactory mark on your official test record, followed by death.Good Luck |

666Devious
Sinister Elite Raining Doom
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Posted - 2009.04.23 16:24:00 -
[1414]
Since we aren't getting anywhere after 1400 posts. Just keep your ship, send people their sp back if they want, and close the thread.
Simple, Fair, and Just.
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Black VV
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Posted - 2009.04.23 18:17:00 -
[1415]
Thats a total bullcrap! It takes 70 t2 torps for one bomber to kill decent PVP dominix and if SB has t1 torps, DOMI CAN FCKN TANK IT!!!. 3 volleys may chew domis shield 100%->0% but never make it into armor!
It takes alot more bombers to take down BS before some bomber is going to die... yeah you can try to orbit with bomber and speed tank but HAVE YOU ever thought about what MWD does to sb-s signature???? I dont think so...
Again crap... to this day I or my fleet mates have cought ALL sbombers coming through gates! All! Interceptor can decloak them so fast that hey wont make it out from bubble!
In 0.0 MWD or AB is a must.. if you are in trouble with HAC, you can always reapproach gate and if lucky, get away!
What about vagabond? It goes like 2k+ I dont see it being in a very big trouble if theres no rapier or ceptor other side waiting for him.
You are just making stuff up much and im more than sure that you have never tested bombers in TQ, not even talking about SISI!
And clearly you dont know that hit n run does not work! As you warp or cloak, your torps do 0 damage to target! If you are orbiting at 80 ant waiting till torps reach bs, AND if there happens to be any interceptor then your days are over for good...
Ok I can see you havn't done this before. The rapier/arazu gets the tackle, it has shield extenders and can take some damage for a bit and stay out of point blank range so it can escape if it needs to. The bombers (2-3 or more) come in on the target at close range (to use the 24/28OL points as backup) The first thing you do is align to a celestial for escape. You DO NOT engage mwd and bloom your signature, obvious. Half the bombers fit painters, half scan res damps. Or half/half on each. Deloak, lock him up and damp/paint. The bs will have no chance to get a lock in any reasonable amount of time. We tested this on a raven it took 44 seconds with two t2 scan res scripted damps. Now with 3 bombers and lvl 4 missile skills your looking at @1200-1500 incoming dps or 4500-12000 incoming damage per volley every 9.5 seconds or so. We have yet to see a battleship that can tank this whatsoever. Maybe a strom with implants for boosting (like you ever see that in a belt) If you are targeted you warp out and come back. The target WILL be down within @35 seconds for most all standard bs fits. 70 t2 torps is absolutely ludicrus, I have no idea where you pulled that from, please explain. We have done this now multiple times and these things absolutely melt bs and bc targets. You cannot, I repeat/emphasize stick around if light support starts pouring in, where in hac's you can stand and fight for a little while until the blob really comes on to you. This is like a precision gank machine and it does it very very well. It would have worked with cruise but it wouldn't have been nearly as fast as it is with torps. It's a fun setup.
For gatecamps. It's like a cov ops frig that aligns like a cruiser, find the nearest thing to align to that is outside the bubble, double click/mwd/cloak. Warp out. I haven't been caught yet. Now I don't warp from gate to gate like an idiot where people sit with cans/ships/drones to decloak you when you land so Yeah you will catch them and everyone else who runs into that, which is just the new/lazy people. They go through camps better than a hac. Speed is 1800/2500m/ overloaded which is fine to get away from the bubble. Get off your gate camp and try roaming with these you might be pleasantly surprised.
Counters that work will are obviously cepters/dictors/hacs like the muninn with arty or the beam zealot with sensor boosters. These things die in one volley so be carefull.
I agree with those who think it would have been fun with cruise, it would have just done less damage to large ships.
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Black VV
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Posted - 2009.04.23 19:25:00 -
[1416]
Originally by: logeoff now
Originally by: Captain Thunk Why are people trying to compare a T2 Frigate to a T2 cruiser? That's just ridiculous.
Bombers are infinitely more practical than before and a lot of fun to fly, largely due to it's rather unique role and use.
It's a glass cannon, unsurprisingly it's very poor at 1vs1.
Because in real situations you have to think about what ship type you are going to take.
If its worthy to take HAC or SB against BS? Id say both are doable.. but HACs will survive longer, dont have to run because of drones, cant be shot down by random battleship like SB.
Then you have to think that is it worth taking 5 bombers and recon and only engage BS size targets, or take hacs and engage everything!
decently fitted hac: 150 mil decently fitted SB: soon 100 mil
hac can survive 10+n situations. SB can survive 1+n situations - OR not engage at all, therefore its useless.
Thats why, and just because of that its not stupid to compare them!
Stealthbombers are POS defenders, thats it.
This is highly ignorant.
HAC's don't fit a covert ops cloak. HAC's can't use a black ops bridge HAC's usually do less dps on target to bs/bc ie vagabond with it's falloff won't hit nearly as hard as a sb, and who roams in a lol deimos? SB with rage hit's for 617 dps with max skills against a bs, and with rage the sig is still under 60.
You CAN engage light ships, just not in any large number and you will need a rapier to keep them from zooming all over the place, hac/recon melt pretty fast once the painters are on them.
These are specialized ships not meant to replace the cruiser line. With a bo bs you can BYPASS any camp out there entirely, if the blob comes and uses the jump bridges to blob/bubble your exit you can bo bridge out of the system and laugh, you CANNOT do that with a hac! A recon for that matter doesn't put out the dps of the bomber, not even close. They are best mixed in with recons and hacs for roaming so you CAN take on all that you encounter. These things hit like an arty tempest, you cannot do that with any hac in the game.
Getting tired off this sb is useless nonsense, use the black ops battleship you can jump into cynojammed systems with it now.
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Marlenus
Caldari Ironfleet Towing And Salvage Tear Extraction And Reclamation Service
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Posted - 2009.04.23 23:49:00 -
[1417]
Originally by: OilSlick Rick
Originally by: Marlenus My alliance ran a small wormhole operation today, hunting sleeper hunters. It was a small all-frigate gang to maximize mobility through the wormholes, and they took along a couple of SBs to stiffen up their DPS.
I wasn't there, but the word from the op commander was that the SBs were "pure win" in their current configuration. They were melting big ships like never before and they even deployed a bomb that took out a swarm of drones.
This thread is really about pvp, not pve.
And your point is?
I think you failed your reading comprehension roll. "Hunting sleeper hunters" is PvP. Or, have you seen sleepers with drones out? ------------------ Ironfleet.com |

CrestoftheStars
Caldari Violent Force Productions
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Posted - 2009.04.24 00:10:00 -
[1418]
Originally by: Mr Reason Blackops+falcon+rapier+SB's is win, they are tactical ships not "lets go head on and see who dies first". When used in the correct setting their mass/dps is VERY good and they now hit up to 60km which is good enough. Anyone having problems with being uncloaked by the other cloaky ships in their fleet really should start using some tactics.
They are NOT "lulz, popped 3 frigs" ships, they are NOT "haha, soloed that cruiser" ships. They bring the hurt in a specific, controlled situation.
Does that make them VERY specialistic? yes Does that make them gimp in other situations? yes
The ship has a role together with the blackops, if you find that your SB doesn't work in the situation you're in, you probably should have brought a different ship or used more teamwork.
wtf would you need a sb in such a controlled situation?, why not use anything else that cost 100mill +- ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |

Onizuka GTO
Caldari Macross crp.
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Posted - 2009.04.24 02:08:00 -
[1419]
Originally by: CrestoftheStars
wtf would you need a sb in such a controlled situation?, why not use anything else that cost 100mill +-
Well, the "why" isn't much of a problem to answer if you "like" flying stealth Bombers, another reason is that you like to use Bombs.
Sure you can spend the money and use a ship that can be geared towards killing battleships and have a reasonable capability to deal with a range of other situation with the aid of a carefully controlled environment and well equipped fleet that can function just as well as the stealth bomber.
But that is not the point.
The point is "passion" you will use it regardless of the shortcoming, or the financial cost.
oh, it's also for its speed, I just love zipping about in it, compared to a bulky Battleship.
It might not work for 90% of the encounters, but for that 10%, it all love, in death do we part! (or until the isk runs out)
 
==== Please note, we have added a consequence for failure.Any contact with the chamber floor will result in an unsatisfactory mark on your official test record, followed by death.Good Luck |

OilSlick Rick
Federal Defence Union
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Posted - 2009.04.24 09:56:00 -
[1420]
Originally by: Marlenus
Originally by: OilSlick Rick
Originally by: Marlenus My alliance ran a small wormhole operation today, hunting sleeper hunters. It was a small all-frigate gang to maximize mobility through the wormholes, and they took along a couple of SBs to stiffen up their DPS.
I wasn't there, but the word from the op commander was that the SBs were "pure win" in their current configuration. They were melting big ships like never before and they even deployed a bomb that took out a swarm of drones.
This thread is really about pvp, not pve.
And your point is?
I think you failed your reading comprehension roll. "Hunting sleeper hunters" is PvP. Or, have you seen sleepers with drones out?
I have limited fad experience (sleepers). I read it as sleepers of the 'hunter' type. Since people/stories have referred to sleepers as sleeper drones, well you can see where I get that from.
How about less sarcasm next time.
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Saggy Glands
Amalgamated Transport And Trade
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Posted - 2009.04.24 10:07:00 -
[1421]
Originally by: Onizuka GTO
Sure you can spend the money and use a ship that can be geared towards killing battleships and have a reasonable capability to deal with a range of other situation with the aid of a carefully controlled environment and well equipped fleet that can function just as well as the stealth bomber.
But that is not the point.
Uhh, I think that -is- the point.
Originally by: Onizuka GTO
The point is "passion" you will use it regardless of the shortcoming, or the financial cost.
The old stealth bomber people were passionate about, even with it's shortcomings. However as it was quite survivable there's wasn't much of a financial cost.
Originally by: Onizuka GTO
oh, it's also for its speed, I just love zipping about in it, compared to a bulky Battleship.
You can zip around a lot faster in a Hac, as it won't need 3-4 jumps to cross large systems like the SB.
Originally by: Onizuka GTO
It might not work for 90% of the encounters, but for that 10%, it all love, in death do we part! (or until the isk runs out)
If you fly around being worthless 90% of the time and enjoy it, you should go to work for the government.
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logeoff now
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Posted - 2009.04.24 10:37:00 -
[1422]
Edited by: logeoff now on 24/04/2009 10:43:49 Edited by: logeoff now on 24/04/2009 10:41:36
Originally by: Saggy Glands If you fly around being worthless 90% of the time and enjoy it, you should go to work for the government.
THIS! I've been trying to tell people all the time :D But nooo theyl come up with superduper numbers on paper plans that only work O N the freaking paper, period!
Black VV: You think I already dont know that? I took 1 SB vs. 1 BS into comparisson because many here think that new SB is solo machine. 1 SB needs like 70 torps to get rid of BS!
Yes there can be rapiers, falcons, curses whatfreaking ever.... but HAC-s instead SB-s with them will do like 900% better in ANY situation!
As saggy told, If you want to be worthless junk floating in space then take SB na decloak if theres some "special ocasion" or smth.
SB-s are great POS defenders with bombs. There it ends... kinda. Yes they gan ubergank BS-es coming through gates but so can HACs and even much more fficiently + they dont have to run if couple of interceptors jump through.
Couple of stealthbombers are very good to use in LOW sec for pirating... probe down mission site and go gank em all! There they might work even soloed.
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Onizuka GTO
Caldari Macross crp.
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Posted - 2009.04.24 13:16:00 -
[1423]
Edited by: Onizuka GTO on 24/04/2009 13:19:12
Originally by: OilSlick Rick How about less sarcasm next time.
sorry 
p.s: nothing wrong working for the government, recession-proof, free health care, annual bonus, tax discount....what is there not to like? :p
ok i'll stop now. promise :) ==== Please note, we have added a consequence for failure.Any contact with the chamber floor will result in an unsatisfactory mark on your official test record, followed by death.Good Luck |

Admiral Goberius
Amarr North Eastern Swat Pandemic Legion
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Posted - 2009.04.24 19:31:00 -
[1424]
Originally by: logeoff now
Originally by: Saggy Glands If you fly around being worthless 90% of the time and enjoy it, you should go to work for the government.
THIS! I've been trying to tell people all the time :D But nooo theyl come up with superduper numbers on paper plans that only work O N the freaking paper, period!
SB-s are great POS defenders with bombs. There it ends... kinda. Yes they gan ubergank BS-es coming through gates but so can HACs and even much more fficiently + they dont have to run if couple of interceptors jump through.
You don't get it do you? The people posting pro bombers have actually used them with effectiveness. On TQ. It's not numbers on papers.
Read Black VV's post it already says even too much on how you should properly use them. And hacs have *nothing* to do with bombers when used for roaming fleet, different strenghts and weaknesses. If you can't understand the dramatic difference between roaming in hacs and roaming in a bomber/ceptor recon fleet then I am not surprised you fail at using the new bombers.
- Gob
________ Alt of Goberth Ludwig |

OilSlick Rick
Federal Defence Union
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Posted - 2009.04.24 19:50:00 -
[1425]
Originally by: Onizuka GTO Edited by: Onizuka GTO on 24/04/2009 13:19:12
Originally by: OilSlick Rick How about less sarcasm next time.
sorry 
p.s: nothing wrong working for the government, recession-proof, free health care, annual bonus, tax discount....what is there not to like? :p
ok i'll stop now. promise :)
?
Quoting the wrong person?
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Treeati Harnsore
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Posted - 2009.04.24 20:29:00 -
[1426]
I'm joining the horde of people dissatisfied with the changes. I liked the sb the way it was. I had a lot of fun flying them in 5-7 man groups; dps was low but alpha was high (at least for a frig); it had decent range and great survivability. It could also engage damn near anything. (including battleships, you just had to have a few of them(sbs) with proper fits) But now, dps is a bit better, while everything else about it now sucks. Fortunately, I never trained the level V skills for it, so I havent been shafted too bad.
So, while I wont be /ragequitting EVE, I will never fly them again. They're now little useless heaps of very expensive trash. For the same role, I'll be flying a recon instead. (dps is not as high, perhaps, but hey! you can actually shoot things other than bses effectively, and you have a tendency to survive. I like surviving.) I mean, if you look at the numbers required to make the new sbs work, imagine the effectiveness of a mixed recon fleet of the same size. All that jamming, nosing, and damping. Sbs would have to have a huge bonus to explosion radius or an alpha strike of around 8-10k to even make me consider them now. dps is not important, since to be safe you have to warp after one volley anyways.
Has anybody considered starting a petition to either bring old ones back or at least their functionality? I'll be glad to sign one.
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Black VV
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Posted - 2009.04.24 23:56:00 -
[1427]
Originally by: Treeati Harnsore I'm joining the horde of people dissatisfied with the changes. I liked the sb the way it was. I had a lot of fun flying them in 5-7 man groups; dps was low but alpha was high (at least for a frig); it had decent range and great survivability. It could also engage damn near anything. (including battleships, you just had to have a few of them(sbs) with proper fits) But now, dps is a bit better, while everything else about it now sucks. Fortunately, I never trained the level V skills for it, so I havent been shafted too bad.
So, while I wont be /ragequitting EVE, I will never fly them again. They're now little useless heaps of very expensive trash. For the same role, I'll be flying a recon instead. (dps is not as high, perhaps, but hey! you can actually shoot things other than bses effectively, and you have a tendency to survive. I like surviving.) I mean, if you look at the numbers required to make the new sbs work, imagine the effectiveness of a mixed recon fleet of the same size. All that jamming, nosing, and damping. Sbs would have to have a huge bonus to explosion radius or an alpha strike of around 8-10k to even make me consider them now. dps is not important, since to be safe you have to warp after one volley anyways.
Has anybody considered starting a petition to either bring old ones back or at least their functionality? I'll be glad to sign one.
TH You can still get over 85km out of a sb if you use t2 siege (around 2 weeks to train) and javelins, which honestly is plenty of range. One of the benefits of a covert cloak now is that like the regular frigates and transports that use them people think you warped off shortly after you cloak. Before they knew you were still on grid because you had to decloak and leave so they would try much harder to decloak you, knowing that you were still there and what you max speed was. Use this against the blob to launch a bomb into it, granted you'll need to find a celestial behind your target so you can line up with it and launch you bomb then warp (I have now tried this a few times with dismal results using only one bomber, I hope someone tells a story of these actually working out.) You can kill cruisers pretty quick to so don't get to disturbed. We took down 2 cerbs today with a stiletto, vaga and 2 bombers. What ends up happening is the lighter ships go for the bomber thinking easy kill, so you warp off and not let them hit you while the vaga is latched on like glue (or recon, or other hac) They then try to lock the hac and you are back and lobbing missiles again, then they are dead without basically hurting anyone because they wasted all that time switched around frigates that take some time to lock. You don't need to run just because your in bombers all the time, just keep the mantra that you need to be on your toes and your guys all need to have the intuition and wits to ALL be aware of when to gtfo. This is more like how special forces work, they all know the game intimately and know what to do with less leadership overall, its a synergy.
-bring your recons, or your hacs -use the bombers for high dps (the max hound does 838dps overloaded and 5k per volley!!! (realistic fit is 617/4k volley) Compare this the best recon (blaster arazu@400dps) or a typical roaming vaga with 450dps in optimal (2km) real damage is much much less in extended falloff.
I used the old bomber for a while but it collected dust eventually becuase it was not good for roaming, did barely more damage than a af, not even close to a t1 cruiser (which was a better roam choice at that time) Yes you could sit at 100+ km away, but honestly did you do that roaming? The old bomber struggled to fit a mwd, and did @1km top speed with it taking minutes to burn out to range. Never mind if it didn't have a mwd. It was really a poor gate camp option in the end.
CCP did a excellent job with this, thank you and keep up the work boosting ships that need it and bringing fun the game.
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Black VV
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Posted - 2009.04.25 00:05:00 -
[1428]
I want to point out that my damage in eft states 400-500 dps with @3.5-4k per volley. I can't measure real dps in game but my real volley after hitting people with various resists is averaging around 2-3.5k per volley, multiply this by 2-3 of us and you are indeed causing a lot of pain 6-10k damage after resists every 10 seconds is well beyond what an active tank can manage. Alpha damage seems to be more effective against this as well in reality.
I am telling everyone what we use for real tactics in game, they are working well with less losses as we become acclimated with the reality of a ship that will give you no second chances. We killed 4 bs, 2 bc, 2 hacs and a recon on a roam today with 5 people, taking one manticore loss to a bubble camp. Good results and hardly the slaughter that everyone seems to be saying will happen. Fleet was 3 bombers 1 inty and 1 hac.
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Onizuka GTO
Caldari Macross crp.
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Posted - 2009.04.25 00:36:00 -
[1429]
Originally by: OilSlick Rick
?
Quoting the wrong person?
Yes. But right context.

*glance at Saggy Glands*

Sarcasm-don-t-come-out-in-forum aside,
did some calculation on the range of Torpedoes and I'm quite surprise that you can indeed, in theory get a 100km+ range with them.
T1 torps:
Velocity: 1500m/s flight: 6 seconds
modify- bombardment level 5: 6 seconds x 1.5 = 9 seconds Missile Projection level 5: 1500m/s x 1.5 = 2250 m/s
Implants ZML100 -
2250m/s x 1.03 = 2317.5 m/s
Ship bonus:
9 x 1.5 - 13.5 seconds 2317.5 x 2 = 4635 m/s
Rigs T1 -Accelerator, Rocket Fuel Cache -
13.5 seconds x 1.15 = 15.525 sec
4635 m/s x 1.15 = 5330.25 m/s
Range:
82.8Km
Which is pretty good,
If you can get your hands on T2 rigs and the zml1000 implant and use T2 ammo:
T2 Javelin:
2250 x 1.5 = 3375 m/s
6 secons x 1.5 = 9 seconds
implant ZML1000-
3375 m/s x 1.05 = 3543.75
Ship bonus:
3543.75 x 2 = 7087.5 m/s
9 secods x 1.5 = 13.5 seconds
Rigs T2:
7087.5 x 1.2 = 8505 m/s
13.5 x 1.2 = 16.2 seconds
max range: 137.8km
So, it seems to me that if you want to use the Stealth Bomber with a barely survivable range tank, you really have to max out everything.
On the other hand if the Stealth bomber was meant to be in a large fleet action, it won't matter what range it has, because frankly if it is well organised range won't matter.
But yeah, i can see that you can get a pretty decent range, but there is no way you will want to fly such an expensive set up ship, but to even get a barely decent range, you need some maxed skills there.... 
==== Please note, we have added a consequence for failure.Any contact with the chamber floor will result in an unsatisfactory mark on your official test record, followed by death.Good Luck |

Saggy Glands
Amalgamated Transport And Trade
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Posted - 2009.04.25 02:39:00 -
[1430]
Edited by: Saggy Glands on 25/04/2009 02:42:21 Edited by: Saggy Glands on 25/04/2009 02:41:45
Originally by: Black VV What ends up happening is the lighter ships go for the bomber thinking easy kill, so you warp off and not let them hit you while the vaga is latched on like glue (or recon, or other hac) They then try to lock the hac and you are back and lobbing missiles again, then they are dead without basically hurting anyone because they wasted all that time switched around frigates that take some time to lock.
Any gang you're likely to run into is going to have a dictor or two. So I'm curious what your strategy is in a bomber when a bubble is dropped on it. Without the speed bonus when cloaked I'd sure be crying when those drones were deployed.
10 Vagas or Zealots wouldn't be afraid of that bubble, or that interceptor, or that assault frigate, or those drones or the dozen of other things in Eve than tend to make your paper boat insta die.
I guess this means we're back to not uncloaking if confronted with a real gang. A lot of the NC might not yet be used to noticing local spiking after BACON was nurfed (lol) so you might actually have a few lone idiots not paying attention.
Originally by: Black VV
I used the old bomber for a while but it collected dust eventually becuase it was not good for roaming, did barely more damage than a af, not even close to a t1 cruiser (which was a better roam choice at that time) Yes you could sit at 100+ km away, but honestly did you do that roaming? The old bomber struggled to fit a mwd, and did @1km top speed with it taking minutes to burn out to range. Never mind if it didn't have a mwd. It was really a poor gate camp option in the end.
The bomber was never about dps. It was about alpha. That much hasn't changed. Yes it was a weak ship, but this change hasn't alleviated that problem. If CCP Colitis had listened to the SB community and just given it an added explosion velocity bonus it would have been worth taking with fleets. Other people liked the ability pre-Quantum Rubbish to put a big hurt on frigates. Myself I saw them most effectively used to scare away falcons and curse pilots.
I also had no problems fitting an MWD on my purifier, with one damage mod and the rest speed mods. This allowed me to pulse the MWD, cloak then you're suddenly outside of most smaller ship's engagement range. You uncloak, and use blink tactics and your mwd to keep moving to your 100km+ standoff range.
If something burned after you, your speed when cloaked gave you superb survivability. Either to move in a tangent away from the guy and in bad situations the insta-warp trick was godly. I'm sure most good SB pilots used similar tactics.
Now, you're dead in most situations. Having to warp off soon as you uncloak and fire doesn't seem to me to be a very effective ship. You're taking an extreme weakness of the boat and trumping it up as a positive. Hey guys we have to constantly warp away soon as we think someone is looking our way, isn't that awesomesauce? Uhh no.
You also mentioned bombs. That's the one thing about the ship that was actually improved. However in the 6 times I've seem them deployed so far they have been ineffective. I'm reserving judgement on that aspect however, as I've seen silly things like a pilot launch a bomb then immediately warp away when support burned towards him. I'm not quite sure how a bomber is supposed to survive for 15 seconds after launching his bomb. Perhaps by having bookmarks around the field ahead of time, but that limits their usefulness. |
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Onizuka GTO
Caldari Macross crp.
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Posted - 2009.04.25 03:45:00 -
[1431]
Seems strange that a stealth bomber must depend on speed to survive, I through that was the defence for the Interceptor class? oh wait, they use special "alloy" to reduce their hull signature to foil the locking capability of weapon systems.....which is entirely different from "Stealth" Bombers....

/sarcasm
Seriously, a signature reduction to the stealth bomber is in order, especially the manticore, that poor buddy got a stupid signature size, I mean what material did they make that out off? Steel? A bloody bog standard frigates more stealth then it.

==== Please note, we have added a consequence for failure.Any contact with the chamber floor will result in an unsatisfactory mark on your official test record, followed by death.Good Luck |

Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2009.04.25 06:10:00 -
[1432]
Saggy, your bombs still detonate after you warp away.
===== If you go to Za'Ha'Dum I will gank you. |

Mirana Niranne
Rabid Ninja Space Monkey Inc. Total Comfort
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Posted - 2009.04.25 16:08:00 -
[1433]
Originally by: Ranger 1
The details vary depending on the exact composition of your fleet, and as has been pointed out it is advantageous for your attack group to all be well versed in their particular roles. Ceptors, dictors, and covert ops all are still tremendously useful to a combat group of this type... but if a portion of your "specialized" craft are also SB's your group gains a significant amount of firepower. You just have to gain the experience to know when and how to use it effectively.
Unfortunately, your tactical appraisal does not include the "bang for your buck" factor, wherin, with the money you have to spend to make the SB as effective as it SHOULD be, that money can be better spent on other specialized ships for the same, if not better results, given that all most ships have to do to kill a stealth bomber is breathe on it.
Phear the PHAIL |

Onizuka GTO
Caldari Macross crp.
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Posted - 2009.04.25 21:18:00 -
[1434]
Edited by: Onizuka GTO on 25/04/2009 21:20:23
Originally by: Mirana Niranne
Unfortunately, your tactical appraisal does not include the "bang for your buck" factor, wherin, with the money you have to spend to make the SB as effective as it SHOULD be, that money can be better spent on other specialized ships for the same, if not better results, given that all most ships have to do to kill a stealth bomber is breathe on it.
he has a point, I mean just to get my bomber over 70km+ it cost me at leased 50+ million in modules and rigs.
Plus if I add the cost of the bombers at the current market value (30 Million) you got a 80+ Million Ship.
You have to ask yourself what can I get for that price, that'll work well in a well organised fleet with interceptors, 'dictors, tacklers, webbers the works.
That'll be a good answer against a battleship, and I guarantee the answer will be another battleship.
personally you have to be mad to spend that amount of isk on a bomber just to give it that little-bitty-edge towards survival....well, a sense of survival anyway....
........
what? 
==== Please note, we have added a consequence for failure.Any contact with the chamber floor will result in an unsatisfactory mark on your official test record, followed by death.Good Luck |

Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2009.04.25 21:58:00 -
[1435]
Edited by: Kahega Amielden on 25/04/2009 22:04:43
SBs get MASSIVE bonuses to explosion velocity...they're more than decent against smaller ships. With a couple TPs, they melt cruisers and MWDing frigs at surprising speed.
Yeah, you have no tank. Pretty fair disadvantage for a ship that does BC/BS-sized damage, can hit cruisers with this BS/BC-sized damage, has all the mobility advantages of a frigate, and can fit a covert ops cloak.
Quote: My alliance ran a small wormhole operation today, hunting sleeper hunters. It was a small all-frigate gang to maximize mobility through the wormholes, and they took along a couple of SBs to stiffen up their DPS.
I wasn't there, but the word from the op commander was that the SBs were "pure win" in their current configuration. They were melting big ships like never before and they even deployed a bomb that took out a swarm of drones.
I am actually the person Marlenus is referring to here. I used to lead cruiser gangs...the op he referred to was the first time we did such in a frigate gang, and it's hellishly effective with the new SBs.
SBs are not solomobiles. Yes, they have weaknesses...that's what gangmates are for.
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Treeati Harnsore
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Posted - 2009.04.26 00:48:00 -
[1436]
Originally by: Onizuka GTO Edited by: Onizuka GTO on 25/04/2009 21:20:23
Originally by: Mirana Niranne
Unfortunately, your tactical appraisal does not include the "bang for your buck" factor, wherin, with the money you have to spend to make the SB as effective as it SHOULD be, that money can be better spent on other specialized ships for the same, if not better results, given that all most ships have to do to kill a stealth bomber is breathe on it.
he has a point, I mean just to get my bomber over 70km+ it cost me at leased 50+ million in modules and rigs.
Plus if I add the cost of the bombers at the current market value (30 Million) you got a 80+ Million Ship.
You have to ask yourself what can I get for that price, that'll work well in a well organised fleet with interceptors, 'dictors, tacklers, webbers the works.
That'll be a good answer against a battleship, and I guarantee the answer will be another battleship.
personally you have to be mad to spend that amount of isk on a bomber just to give it that little-bitty-edge towards survival....well, a sense of survival anyway....
........
what? 
QFT.
for around 80mil, I can fly a domi that does close to 1300 dps with over 70k ehp, that can still move at 900m/s.
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Murashu
Agony's End
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Posted - 2009.04.26 01:10:00 -
[1437]
Originally by: Kahega Amielden
SBs get MASSIVE bonuses to explosion velocity...they're more than decent against smaller ships. With a couple TPs, they melt cruisers and MWDing frigs at surprising speed.
I'd love to see this. I've hit cruisers that had multiple webs and 2 TP's on them for less than 100 per volley...not exactly what I would call melting. Murashu Agony's End |

Saibin Gias
No Trademark
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Posted - 2009.04.26 01:55:00 -
[1438]
Originally by: Murashu
Originally by: Kahega Amielden
SBs get MASSIVE bonuses to explosion velocity...they're more than decent against smaller ships. With a couple TPs, they melt cruisers and MWDing frigs at surprising speed.
I'd love to see this. I've hit cruisers that had multiple webs and 2 TP's on them for less than 100 per volley...not exactly what I would call melting.
What cruisers? What fit did your bomber have? What are your skills? Were the cruisers you shot at fit with AB or MWD? Although if they had multiple webs and painters then the MWD vs AB point is moot. Cruisers take significant damage to sb's if they are painted even without being webbed unless they are AB fit.
If you were blasting T2 cruisers with the damage type they are strong against then sure, 100dng may be all you see.
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Onizuka GTO
Caldari Macross crp.
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Posted - 2009.04.26 03:35:00 -
[1439]
Originally by: Murashu
Originally by: Kahega Amielden
SBs get MASSIVE bonuses to explosion velocity...they're more than decent against smaller ships. With a couple TPs, they melt cruisers and MWDing frigs at surprising speed.
I'd love to see this. I've hit cruisers that had multiple webs and 2 TP's on them for less than 100 per volley...not exactly what I would call melting.
less then 100? you sure? i've only ever got less then 100 hitting frigates afterburning around.
cruisers are always above 100 ==== Please note, we have added a consequence for failure.Any contact with the chamber floor will result in an unsatisfactory mark on your official test record, followed by death.Good Luck |

Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2009.04.26 05:20:00 -
[1440]
Edited by: Kahega Amielden on 26/04/2009 05:20:30 I have the following fit on my SB:
[Hound, Zera II] Ballistic Control System II Ballistic Control System II 200mm Reinforced Rolled Tungsten Plates I
Phased Weapon Navigation Array Generation Extron 1MN Afterburner II Phased Weapon Navigation Array Generation Extron
ZW-4100 Siege Missile Bay, Caldari Navy Bane Torpedo Core Probe Launcher I, Core Scanner Probe I Covert Ops Cloaking Device II ZW-4100 Siege Missile Bay, Caldari Navy Bane Torpedo ZW-4100 Siege Missile Bay, Caldari Navy Bane Torpedo
[empty rig slot] [empty rig slot]
Haven't needed to put any rigs on it yet.
Works fine
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Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2009.04.26 07:36:00 -
[1441]
Originally by: Treeati Harnsore
Originally by: Onizuka GTO Edited by: Onizuka GTO on 25/04/2009 21:20:23
Originally by: Mirana Niranne
Unfortunately, your tactical appraisal does not include the "bang for your buck" factor, wherin, with the money you have to spend to make the SB as effective as it SHOULD be, that money can be better spent on other specialized ships for the same, if not better results, given that all most ships have to do to kill a stealth bomber is breathe on it.
he has a point, I mean just to get my bomber over 70km+ it cost me at leased 50+ million in modules and rigs.
Plus if I add the cost of the bombers at the current market value (30 Million) you got a 80+ Million Ship.
You have to ask yourself what can I get for that price, that'll work well in a well organised fleet with interceptors, 'dictors, tacklers, webbers the works.
That'll be a good answer against a battleship, and I guarantee the answer will be another battleship.
personally you have to be mad to spend that amount of isk on a bomber just to give it that little-bitty-edge towards survival....well, a sense of survival anyway....
........
what? 
QFT.
for around 80mil, I can fly a domi that does close to 1300 dps with over 70k ehp, that can still move at 900m/s.
I respectfully disagree. Frankly, most ceptor pilots that are worth a damn invest far more than 80mil in their ships, and those that spend in the 80mil range tend to die more frequently than competent SB pilots do.
Not to put too fine a point on it, but there is a time and a place for flying cheaply fit, economical ships... but if you are going to excel at what you do you can't be afraid to invest some money (provided your personal skills are up to it).
In fact, in many ways you have to have the same instincts as a veteran ceptor pilot. You have to know when and how to engage, you have to have an excellent situational awareness, how to fly to minimize risk, maximize damage, and above all when to disengage. Simply clicking orbit and firing all weapons will quickly get you killed in either ship against a competent opponent.
As for the 80mil isk Domi (fine ship by the way), yes, the Domi will do much better in a toe to toe fight and if you lose it you have insurance (that last bit is an advantage it has over any T2 vessel of course). However you are not going to have much luck using that Domi to scout for your gang, slip through enemy bubble camps, provide warp in points while cloaked, light a covert cyno, jump bridge to a covert cyno, and honestly the SB has a far better alpha for those situations where a big alpha is more effective than a high DPS (which often occurs). The SB also can engage (very quick comparative lock time) and disengage much more quickly than the Domi.
Between my various characters I have a few dozen kills now in the new SB, time enough to get a good sense of them compared to the old. In this time I have not lost one yet (and yes I have been called primary, taken fire, and dodged ceptors and dictors), and almost always out damage any BS that are in on the kills.
In fact, my last engagement was against a Crow and a heavily tanked Hurricane (odd, I know). It was quite a fun game of cat and mouse with very little in the way of firepower on our side. During the engagement I was forced to warp out twice due to the crow charging my position (he was very good and very fast). Finally our ceptor manage to keep the Crow occupied while I warped back (and switched out to Rage Torps on the way). I came in at 30km, damped him, and finished the Hurricane off doing 42% of the damage to him. The crow then decided enough was enough.
The only mistake they made was believing that a gang with a SB or two would not be able to break the triple hardened, damaged controlled, 1600mm tank on the Hurricane.
All in all, one of the more enjoyable fights I've been in for awhile. Hats off to my opponents.
===== If you go to Za'Ha'Dum I will gank you. |

Mad0ne
Caldari Enterprise Estonia Cult of War
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Posted - 2009.04.26 10:06:00 -
[1442]
Edited by: Mad0ne on 26/04/2009 10:07:51 Lets see now
To take 2 SB-s that deal 550 dps each when sorta maxed skills to BS, <300 to bc, <150 cruiser, not talking about hacs blahblah..
Or to take 2 Ranises that deal 260 imba dps each to ALL ships.
One is like 80 mil, ranis is about 40......
Ofcrouse you have other gang mates with other kind of ships.. tho someone can leave ceptor home and take another much more useful recon or hac. hmmm really interesting situation.
Really hard choise... to take paper or some more useful ship...  ----------------------------------------------- Limit cloaks to cloaking ships! Or Make covert ops`s to scan prototype and improved cloaks!!!
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CrestoftheStars
Caldari Violent Force Productions
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Posted - 2009.04.26 11:48:00 -
[1443]
Originally by: Black VV I want to point out that my damage in eft states 400-500 dps with @3.5-4k per volley. I can't measure real dps in game but my real volley after hitting people with various resists is averaging around 2-3.5k per volley, multiply this by 2-3 of us and you are indeed causing a lot of pain 6-10k damage after resists every 10 seconds is well beyond what an active tank can manage. Alpha damage seems to be more effective against this as well in reality.
I am telling everyone what we use for real tactics in game, they are working well with less losses as we become acclimated with the reality of a ship that will give you no second chances. We killed 4 bs, 2 bc, 2 hacs and a recon on a roam today with 5 people, taking one manticore loss to a bubble camp. Good results and hardly the slaughter that everyone seems to be saying will happen. Fleet was 3 bombers 1 inty and 1 hac.
first off, i would like to know what weak resist they are using for a 10k hit, disbelieving this totally:p and even if, no one use active tank in pvp (almost no one those that does can without problem restand the 600dps a sb can put down now(again how the hell do you get just 6k hit after resist every 5 sekunds with a 600dps? logically it's 6*5=3000 per volley without resist (if volley is 5 sek) so how the hell do you get 6000 after resist? that would be a dps of 1200+ (which no freaking sb can manage to come even remotely close too), and against buffer tanks, even this kind of dps would be worthless from a ship dying after 10 sekunds under drone dmg. ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |

CrestoftheStars
Caldari Violent Force Productions
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Posted - 2009.04.26 11:53:00 -
[1444]
Originally by: Kahega Amielden Edited by: Kahega Amielden on 25/04/2009 22:04:43
SBs get MASSIVE bonuses to explosion velocity...they're more than decent against smaller ships. With a couple TPs, they melt cruisers and MWDing frigs at surprising speed.
Yeah, you have no tank. Pretty fair disadvantage for a ship that does BC/BS-sized damage, can hit cruisers with this BS/BC-sized damage, has all the mobility advantages of a frigate, and can fit a covert ops cloak.
Quote: My alliance ran a small wormhole operation today, hunting sleeper hunters. It was a small all-frigate gang to maximize mobility through the wormholes, and they took along a couple of SBs to stiffen up their DPS.
I wasn't there, but the word from the op commander was that the SBs were "pure win" in their current configuration. They were melting big ships like never before and they even deployed a bomb that took out a swarm of drones.
I am actually the person Marlenus is referring to here. I used to lead cruiser gangs...the op he referred to was the first time we did such in a frigate gang, and it's hellishly effective with the new SBs.
SBs are not solomobiles. Yes, they have weaknesses...that's what gangmates are for.
you clearly haven't tasted this... i have and you can forget about taking anything with a mwd smaller than a bc out (or even hurting it), no matter how many tps you hit it with, the new calculates makes speed be the main factor in dmg reduction. and even with the 100% (as it was at one point) torps expl vel is so small that any mwd'ing vessal will be far from it's max dmg (even bs's) ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |

Onizuka GTO
Caldari Macross crp.
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Posted - 2009.04.26 12:24:00 -
[1445]
Edited by: Onizuka GTO on 26/04/2009 12:25:47
Originally by: Kahega Amielden Edited by: Kahega Amielden on 26/04/2009 05:20:30 I have the following fit on my SB:
[Hound, Zera II] Ballistic Control System II Ballistic Control System II 200mm Reinforced Rolled Tungsten Plates I
Works fine
you put plates on it?

whhhhhhhyyyyyyy?
waste of a good slot....

No point putting even a silver of tank on your S.B.
there is no point!
A hit is either going to kill you or not.
plates not going to help at all, just going to give you a false sense of security.
Stealth (Signature) and speed should be your only defence.....
oh wait, thinking about the Interceptor again.
I meant your only defence is retreat.....
and a few good tanked fleet mates....and a tackling interceptor....and a EWAR painter.....and a...

==== Please note, we have added a consequence for failure.Any contact with the chamber floor will result in an unsatisfactory mark on your official test record, followed by death.Good Luck |

Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2009.04.26 13:54:00 -
[1446]
Edited by: Kahega Amielden on 26/04/2009 13:54:23
Quote: you clearly haven't tasted this... i have and you can forget about taking anything with a mwd smaller than a bc out (or even hurting it), no matter how many tps you hit it with, the new calculates makes speed be the main factor in dmg reduction. and even with the 100% (as it was at one point) torps expl vel is so small that any mwd'ing vessal will be far from it's max dmg (even bs's)
For one, SIG is the main factor...and secondly, they can compensate for each other. If your explosion radius is far below the sig radius of the target, it may still do near-full damage, even if it's going to fast.
How I know your bull****ting: I've tested my SB against a MWDing rifter. I've, multiple times, used SBs against cruisers with great results. Not quite as good as vs BS, but still very good with 2 painters.
Quote:
No point putting even a silver of tank on your S.B.
there is no point!
A hit is either going to kill you or not.
plates not going to help at all, just going to give you a false sense of security.
It's the difference between being alpha'd and being brought to low armor in time to warp out.
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Charlie chop
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Posted - 2009.04.26 17:22:00 -
[1447]
i dont know why people compare a HAC or a interceptor to a SB...i mean they have completely different roles. as simple as this:
SB are made to go behind enemy lines and attack whatever the hell they want. a ainty cant cloak, a inty cant light up cov ops cyno, a inty cant jump behind enemy lines. not to mention the HAC.
i believe the SB is the DPS complement to Recon gangs, as it is fast and stealthy enough to keep up with recon gangs and not being probed out. a HAC in a Recon gang is a liability. who the hell wants to be caugh in a safe cuz sumone brough a ship that cant cloak in a friggin strike behind enemy lines???0o
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Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2009.04.26 18:36:00 -
[1448]
Edited by: Ranger 1 on 26/04/2009 18:45:39 Charlie, its because most people can't compare ships in a realistic manner. Most of them can only manage thinking in terms of a toe to toe slug fest... and few can think in terms of what effect a ships EW potential can do to make a ship that looks mediocre in EFT in reality a very dangerous opponent.
A sensor damp or (increasingly) a tracking disruptor in addition to a good AB has become pretty much standard equipment for most competent SB pilots. This turns a floating target into an untouchable (or at least very hard to hit) adversary vs most any ship the SB would chose to engage. When you consider that at the very least any other SBs will be fitted the same way (not to mention any recons in gang) you have a very effective defense that allows you to stay on station and pump out the damage.
Defending fast movers are dealt with the way they have always been dealt with, use ships that are designed to deal with them to draw them out and occupy or destroy them... basically the same tactics that nano gangs perfected.
And would someone please bring Crescent up to speed on how easy it is for a SB to stay out of drone range, and that the damage he is arguing about was stated to be for a group of 2 or 3 bombers... not a solo bomber.
*Edit: I almost forgot. DNSBlack, I'd like to hear from you again in this thread. I've been keeping tabs on Dirt Naps kill board and it looks like you have adjusted your tactics to the point where you are starting to see significant success with primarily SB/Recon gangs again. Of course, kill boards don't tell the whole story. Your practical experience, as opposed to the EFT warriors, has a lot of value in this discussion. Either way, good hunting.
===== If you go to Za'Ha'Dum I will gank you. |

Charlie chop
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Posted - 2009.04.26 19:03:00 -
[1449]
Originally by: Ranger 1 Edited by: Ranger 1 on 26/04/2009 18:45:39
A sensor damp or (increasingly) a tracking disruptor in addition to a good AB has become pretty much standard equipment for most competent SB pilots. This turns a floating target into an untouchable (or at least very hard to hit) adversary vs most any ship the SB would chose to engage. When you consider that at the very least any other SBs will be fitted the same way (not to mention any recons in gang) you have a very effective defense that allows you to stay on station and pump out the damage.
this new tactic is the only reason im maxin out all my tracking/dampening skills. so i get that extra bit of advantage on any engagement.
and yes i would like to hear about DNSBlack again. he posted some real good info and stats on the changes.
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DJ FunkyBacon
Eve Radio Corporation
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Posted - 2009.04.26 20:26:00 -
[1450]
Edited by: DJ FunkyBacon on 26/04/2009 20:26:40 You could say I'm rather passionate about stealth bombers. This past Thursday, I invited anyone who would come, out to Bawilan for a stealth bomber test. I was one of the bomber pilots on one of my alts, and I can give you this rough data.
With decent skills, not maxed, you can expect a torpedo to do ~90 untanked damage to a frigate that is sitting still. This is a faction torp, and has a range of about 45k, again not spectacular. Once he starts moving around with an AB and 7 painters on him, that gets cut down to about 1/3.
We also tested on an arbitrator, he was purposely fail fit, no speed. With 7 painters on him a gang of 12 bombers killed him in about 2 volleys... he lasted about 10 seconds from launching the first volley.
We tried our luck on an absolution. 12 Bombers were unable to break his tank. In fact, even with the painters on him, due to the tank, he was actually taking LESS damage than the frigate.
Finally, we went banzai on a Dominix. We had him dock once he went into structure. He was only tanked with a very basic t1 fit, mostly hardeners. It took our gang of 12 bombers about 30 seconds to breach his tank and get him into structure.
We estimate in that time, any competent Domi pilot could have taken out at least 3 of us with warrior IIs... had he had garde II sentries, you can figure for 5 or more given the ~40k range. Most domi pilots that carry sentries though, carry wardens, so if you're a max range kinda guy with the t2 fit at 100k+ range, you can usually expect to be insta popped once those are dropped, and sensor damps won't save you. Either way you look at it:
Dominix: 52 mil Insurance: 18 mil Decent (not extreme) fit plus t2 drones: 30 mil. ============ 100 Mil -62.5 mil insurance payout on pop ============ 37.5 mil total cost of destruction.
3 Bombers lost =~150 mil give or take. ============ not worth it.
Also, most competent domi pilots will have better than a standard t1 tank.
Conclusion: Stealth Bombers have an important role to fill in an all black ops/recon/cov ops fleet using cov ops jump portals to slip behind enemy lines as they provide much needed large target DPS at a fraction of the cost of a Black Ops BS.
Outside of this role, you're better off bringing a t1 battleship to any fleet engagement. In most cases they're cheaper, will last longer, and have far more utility options for your fleet.
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Sidus Isaacs
Gallente
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Posted - 2009.04.26 20:29:00 -
[1451]
Originally by: Mad0ne Edited by: Mad0ne on 26/04/2009 10:07:51 Lets see now
To take 2 SB-s that deal 550 dps each when sorta maxed skills to BS, <300 to bc, <150 cruiser, not talking about hacs blahblah..
Or to take 2 Ranises that deal 260 imba dps each to ALL ships.
One is like 80 mil, ranis is about 40......
Ofcrouse you have other gang mates with other kind of ships.. tho someone can leave ceptor home and take another much more useful recon or hac. hmmm really interesting situation.
Really hard choise... to take paper or some more useful ship... 
What a stupid comparison.
Rains vs SB? Two compleatly different roles and uses.
--------------------------------------------------------------------------------
http://desusig.crumplecorn.com/sigs.html |

Hawk Firestorm
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Posted - 2009.04.26 20:48:00 -
[1452]
Until you guys address the problems with eve's economy and the ridiculous prices of T2+ ships that preclude their use in the main steam, all I can say is why add more when the ones in game already can't be used for purpose because of the insane risk?
The other thing I would say is it actually required rather than revamping what ships are already in the game?
Don't get me wrong we all like new ships and toys but there's already a vast array of T2+ ships that are little more than hanger orniments or misson runners because of insane pricing and the lack of the devs willingness to tackle the problems in the economy's design.
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Saibin Gias
No Trademark
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Posted - 2009.04.27 04:30:00 -
[1453]
Originally by: DJ FunkyBacon Edited by: DJ FunkyBacon on 26/04/2009 20:26:40 ... With decent skills, not maxed, you can expect a torpedo to do ~90 untanked damage to a frigate that is sitting still. This is a faction torp, and has a range of about 45k, again not spectacular. Once he starts moving around with an AB and 7 painters on him, that gets cut down to about 1/3. ...
Will test more ships later but....
Using a Hound w/2 T2 BCU, 1 Damage Rig, 1 Flare rig Covops 4, Missile Skills 5 Caldari Navy Bane Torp's
vs rifter
Velocity 0, sig radius 35, explosive resist 58.3, dmg 147.1 Velocity 430, sig radius 35, explosive resist 58.3, dmg 76.3 Velocity 430, sig radius 62 (2xTP), explosive resist 58.3, dmg 134.9 Velocity 940, sig radius 62 (2xTP), explosive resist 58.3, dmg 65.2
Test was done on Tranquility.
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logeoff now
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Posted - 2009.04.27 11:46:00 -
[1454]
Originally by: Charlie chop i dont know why people compare a HAC or a interceptor to a SB...i mean they have completely different roles. as simple as this:
SB are made to go behind enemy lines and attack whatever the hell they want. a ainty cant cloak, a inty cant light up cov ops cyno, a inty cant jump behind enemy lines. not to mention the HAC.
i believe the SB is the DPS complement to Recon gangs, as it is fast and stealthy enough to keep up with recon gangs and not being probed out. a HAC in a Recon gang is a liability. who the hell wants to be caugh in a safe cuz sumone brough a ship that cant cloak in a friggin strike behind enemy lines???0o
HELLLLLOUUUU WE HAS LOCAL??????? there is no behind enemy lines.. ffs.. accept it already!
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Mad0ne
Caldari Enterprise Estonia Cult of War
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Posted - 2009.04.27 11:51:00 -
[1455]
Originally by: Sidus Isaacs
Originally by: Mad0ne Edited by: Mad0ne on 26/04/2009 10:07:51 Lets see now
To take 2 SB-s that deal 550 dps each when sorta maxed skills to BS, <300 to bc, <150 cruiser, not talking about hacs blahblah..
Or to take 2 Ranises that deal 260 imba dps each to ALL ships.
One is like 80 mil, ranis is about 40......
Ofcrouse you have other gang mates with other kind of ships.. tho someone can leave ceptor home and take another much more useful recon or hac. hmmm really interesting situation.
Really hard choise... to take paper or some more useful ship... 
What a stupid comparison.
Rains vs SB? Two compleatly different roles and uses.
Are you serious? :D Why is it stupid?
blabla carrier has whole different role than mmm... cruiser! yeah!
Do you actually have anything constructive to say about bad comparisson other than just pointing out that they are different ships? Sherlock...
The point is, which has more utility... those 2 SB-s or those 2 Ranises! Oh they are different ships? U mean like ranis cant shoot torps? Damn... I didnt know that omg
----------------------------------------------- Limit cloaks to cloaking ships! Or Make covert ops`s to scan prototype and improved cloaks!!!
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DNSBLACK
Gallente Dirt Nap Squad Dirt Nap Associates
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Posted - 2009.04.27 13:48:00 -
[1456]
Ranger1,
If you like to jion me on coms and chat you are more then welcome. I will send you a eve mail with info.
1. Still not happy with changes. Would like th option of both ships or at least the ability to fit both modules. We were doing more with the old stealth bomber and losing less. With the loss of explosion velocity and the skills to effect better performce we are less effective. The range is horrible cant tell you how many ships we lost due to it. My pains stem back further then even this change. So please dont look at our KB and think we are happy. Losing range and the ability to hit hard up close is a major nerf. We now are a in between so what ship. As for those who think that a bomber is a sub it is not. BOMBERS are designed to hit from long range "BOMBER". As for the bombs well most fleets warp off before detonation. The can see them coming and just move off. We have been in big fleet fights and while the BS were all repping on both sides they wacked my guys instead. Reasons being were to close and with out a BS buffer the lag killed most of us and the drones. The bombs can be used cause they will kill everyone around and all there drones.
2. The cost has almost driven this thru the roof of unplayable and not worth it. The old bomber was cheap and fun and noob friendly.
3. Our tactics have never changed. Matter fact after we are done iam sure they will nerf what we do.
4. The old SB would allow me to recruit 5 mil skill point players and make them effective. they could rat in it make isk and provide good DPS for such a low skill point player. they also could survive and live longer. With the increase in cost across the board my noobs can afford to die.
5. DNA and DNS is the number 1 SB and BO alliance in the game. We will adjust cause frankly nothing I say in this thread is listen to. We will take what we have and make it work but this 1.1 patch has made the game alot less fun for all of us. We werent killing solo frigs we were using the old stealth bomber as intended but i guess it wasnt enough. As a group we have begun to sell accounts and look for another game ( No you cant have our stuff). So I have stopped typing and all I do is read. The changes pain me cause at every fan fest they were always looking for ways to get noobs into 0.0 and DNS found a way now it is gone.
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CrestoftheStars
Caldari Violent Force Productions
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Posted - 2009.04.27 15:39:00 -
[1457]
Edited by: CrestoftheStars on 27/04/2009 15:41:29 why again did sb's get torps instead of cruise missiles? WTF is the point if your going to try to make them cruise missiles anyway?, did you have a alt maxed torp skills that you wanted to use or wtf just happened?
i mean if you wanna have a range of 90km + why not keep the cruise missiles?. if you wanted them to only hit bs's very nicely, why not just remove the expl vel/sig expl bonus that was on them, and at the same time if you wanted them to hit hard then why not obviously replace it with a dmg bonus?. then give it the cover up cloak, and there.. A FREAKING F'ING LOT of programming time and rebalancing time wouldn't have been wasted on trying to convert it too use torps and at the same time it wouldn't totally ruin the whole idea of torps and the whole skilltree that people had put into cruiser sb's. (personally my torp skills are better then cruise, but still think it is ****ed up that the devs have been so ertarded about this issue, you should think a bounch of braindead monkeys are doing their job while they are eating something).
so basically too sum up: abillity to cov up cloack give sb, the abillity to use cruise missiles. give them a dmg increase to cruise missiles, with a 30% dmg increase per lvl (cov up), will give around the same alpha and dps. and there. that's about what you needed too do to get the result you wanted and have now.. (and see how many bonusses is left for fun stuff:P ) .
so basically you wasted away 3 bonusses of the SB and around half of ALL missile support skills. to give it ONE bonus which is what would be 30% dmg increase.
.... am i the only one thinking you totally f'ed up and wasted your and every ones time? ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |

Drahomi'r Bozi'dar
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Posted - 2009.04.27 17:06:00 -
[1458]
That right there is a darn good suggestion.
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Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2009.04.27 17:20:00 -
[1459]
Edited by: Ranger 1 on 27/04/2009 17:23:46 Well, that right there was suggested and rejected long ago... most likely for game balance reasons.
Among other things, it allows for the stealth bomber to deliver its immense alpha with absolutely no reason to try and stick around. Very nice for the SB pilot, not very nice from a general game balance point of view.
Not to mention that you gimp its DOT if you happen to be smart enough to set up your SB and use tactics that enable and encourage you to stay on target as long as possible.
Now DNS did bring up a valid point. SBs are now very skill intensive (if that can really be said for any missile ship). I think that was rather part of the point. It was fairly easy to put noobs or an alt into a SB and for little training deliver a huge punch compared to other ships that took the same amount of training time, perhaps a little too easy from a game balance point of view.
===== If you go to Za'Ha'Dum I will gank you. |

DNSBLACK
Gallente Dirt Nap Squad Dirt Nap Associates
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Posted - 2009.04.27 18:29:00 -
[1460]
Originally by: Ranger 1 Edited by: Ranger 1 on 27/04/2009 17:23:46 Well, that right there was suggested and rejected long ago... most likely for game balance reasons.
Among other things, it allows for the stealth bomber to deliver its immense alpha with absolutely no reason to try and stick around. Very nice for the SB pilot, not very nice from a general game balance point of view.
Not to mention that you gimp its DOT if you happen to be smart enough to set up your SB and use tactics that enable and encourage you to stay on target as long as possible.
Now DNS did bring up a valid point. SBs are now very skill intensive (if that can really be said for any missile ship). I think that was rather part of the point. It was fairly easy to put noobs or an alt into a SB and for little training deliver a huge punch compared to other ships that took the same amount of training time, perhaps a little too easy from a game balance point of view.
Ranger,
With all respect you are arguing from a balancing point of view and yet not one Nerf or balance the SB thread was ever posted ever. The ship was being used and it was fun to fly.
The devs said the are changing it cause it is not what the invisioned. After 5 years of fun and tactics and people working hard to make this ship work they changed it to something we didnt need. Please come on coms and you will get an education like none other. We will show you the world of the stealth bomber and then you can come here and post from a educated position. This thread is now meaningless Devs are not listening norposting so we will adjust and play. To think what we type means anyhting is nuts.
Is the game less fun yes. Is the ship less effective yes. Is this a balancing issue NO. Is this a dev team not listening to us YES. Do we want it change back YES. Will it be changed back NO. So why continue this thread it is to painful.
Ranger1 honestly if you have jion us you will learn and experince more then you could ever imagine. Are you will ing to step up and come out with us you may see the light and learn alot.
Black
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Onizuka GTO
Caldari Macross crp.
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Posted - 2009.04.27 21:30:00 -
[1461]
Don't go Black! 
You can always...erm....something....
...bombers...
......

==== Please note, we have added a consequence for failure.Any contact with the chamber floor will result in an unsatisfactory mark on your official test record, followed by death.Good Luck |

Abram Enroch
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Posted - 2009.04.27 22:03:00 -
[1462]
Edited by: Abram Enroch on 27/04/2009 22:09:01
Originally by: DNSBLACK As a group we have begun to sell accounts and look for another game ( No you cant have our stuff). So I have stopped typing and all I do is read.
Same..
The SB was a fun ship to fly. Not any more. Thank you Chronitis for your intervention.
I am also selling my SB specced char. So to all the guys who been saying the SB is sooo great now - here you can buy me out, and enjoy it. I will be flying rifters from now on.
Hoping some hotshot dev won't nerf the rifters (fingers crossed).
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CrestoftheStars
Caldari Violent Force Productions
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Posted - 2009.04.27 22:42:00 -
[1463]
Originally by: Ranger 1 Edited by: Ranger 1 on 27/04/2009 18:23:16 Well, that right there was suggested and rejected long ago... most likely for game balance reasons.
Among other things, it allows for the stealth bomber to deliver its immense alpha with absolutely no reason to try and stick around. Very nice for the SB pilot, not very nice from a general game balance point of view.
Not to mention that you gimp its DPS if you happen to be smart enough to set up your SB and use tactics that enable and encourage you to stay on target as long as possible.
Now DNS did bring up a valid point. SBs are now very skill intensive (if that can really be said for any missile ship). I think that was rather part of the point. It was fairly easy to put noobs or an alt into a SB and for little training deliver a big punch compared to other ships that took the same amount of training time, perhaps a little too easy from a game balance point of view.
have you been in the new sb? if your going within the 50km, you might aswell selfdestruct if you stick more then 10 sekunds (although you would die slower).
although i can see a problem in the immense alpha, but then again, isn't that what the whole point of the paper ship is? decloaking, giving a immense notisible alpha and then dissapiering again?.
even if you say that the alpha shouldn't be bigger, just remove that last 50% increse/decrease.
i see no reason at all to rander half of your missile support skill useless for the sb and destroy the concept of torpedoes, while making torpedoes act like/towards cruise missiles (in every aspect, range/expl vel). if they wanted it to be torpedoes, they shouldn't allow it too shot over 120km. if they wanted them too do that and have a expl vel of a cruise missile and a great alpha, why not just keep the cruise missile and give it a dmg bonus? there, all the hopping around is done and you don't rander millions of sb utterly useless while doing this. and you get a more usable SB then now, while not ****ing over torps. ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |

DeadlyBob
Minmatar Woopatang Primary.
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Posted - 2009.04.27 23:50:00 -
[1464]
Stealth Bomber Fix:
Cruise missile launchers X4 remove option to fit bomb launcher in addition to missile launchers
5% bonus per level of Covert Ops to missile Velocity per level 5% bonus to Racial Damage per level based on racial frigate skill 25% increase to ROF (negative bonus to offset the additional launcher)
Ability to use Covops/covops jump bridge. no targeting delay after uncloak. 8 second recloaking delay.
Result.
Bomber maintains its range advantage. Bomber gains cloak/warp ability. Bomber retains its versatility. Bomber does a great alpha and relatively good dps. Still can't tank, still can't tackle, still is vulnerable to practically everything.
Let's do some basic math
let's say the cruise missiles do 1000 damage base after your skills. You also have a launcher refiring every 15 seconds.
so that's 3000 damage every 15 seconds with the old bomber. that makes roughly 200 dps before tank. (I know with skills this can be better. it's just for the math trust me.)
New bomber with its bonuses.
4000ish damage, 18.75 seconds. 213.333 dps
Now consider that the majority of targets have at least 50% tank across the board.
2000 alpha, 106.666 dps.
This isn't a solo pwnmobile. It fulfills its role. It is survivable. It maintains the initial weapons platform which means it doesn't waste invested skills.
Most important however. It would be fun to fly.
I've flown with Black while we tested the new bombers on Sisi, I've flown with my corp while we used the old bombers successfully on TQ. I've got three manticores rotting in my hanger. I haven't been on the live server for anything aside from skill training since the patch. It was rushed, and simply... lacking.
I know that this post will not change anything. It has logic in it. It has experience in it. It's the ship I've wanted for nearly a year.
Players simply need to ask themselves why they fly ships. I fly a vagabond or a zealot because they are useful and fun to fly. I fly a blackbird, or a scorpion because they are useful and fun to fly. I fly a Geddon, or a Hyperion because they are useful and fun to fly.
Please CCP, make my bomber fun again so I can dust them off and kill things? Neither night nor day can give me purchase. Only purged dust on earth can avenge the worthless. |

Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2009.04.28 05:27:00 -
[1465]
Edited by: Ranger 1 on 28/04/2009 05:35:47 DNS, I got your mail and sent you a reply. Thanks again for the info. I'll speak with you again as soon as I get done with this contract.
Oh, by skill intensive I mean that to be effective and survivable in the current SB requires more intensive skilling on the part of the pilot. In other words, in the old bomber you didn't necessarily "have" to have level 4 or 5 in all related skills to get in there and contribute and still stay alive. You had range on your side. Now you have to rely on either very high skills to get you out to a comfortable range (either that or invest in rigs), or very good EW skills to keep your target from effectively engaging you. Anything less than level 4 or preferably 5 in your skills that affect the ship bonus can and will get you killed very quickly. Sorry for any miss communication.
Quote: have you been in the new sb?
Yes, Crest, I have flown the new SB. I very much dislike talking numbers, but as you wish. Although my time is very limited at the moment I have about 25 kills in them so far between my 2 SB capable characters. I have utilized close range (sub 15km)tactics to take down the target while he and his support are being distracted by our support craft, and long range (100+ km) tactics to get the kill using the same tactics that proved effective for several hundred SB kills before the patch. I rather like the fact that at 100km it took around 20 seconds to get DOT, while with Javelin it now takes around 10 seconds (depending on fittings). Most were taken with faction torps about about 65km range from target, that sweet spot just outside of drone range.
If my credentials meet with your approval, I fold up my epeen now and pack it away with my dusty Styx vinyls again.
DeadlyBob, your post got a little confusing as to which ship your figures were meant to apply to concerning ROF and DPS/Alpha, your proposed design or the current SB. If it was concerning your proposal, fair enough. If your calculations were aimed at the new SB my ROF is 8.6 seconds. Again, I'm unsure which you are referring to.
===== If you go to Za'Ha'Dum I will gank you. |

DeadlyBob
Minmatar Woopatang Primary.
|
Posted - 2009.04.28 12:46:00 -
[1466]
Calculations were aimed at the Old Bomber when it still had Cruise missiles. Sorry for the confusion. Neither night nor day can give me purchase. Only purged dust on earth can avenge the worthless. |

DNSBLACK
Gallente Dirt Nap Squad Dirt Nap Associates
|
Posted - 2009.04.28 13:43:00 -
[1467]
Ranger1,
Had some family commitments last night. I will be on and read your mail today. If you like please reg for our forums and we will get you set up.
Black
P.S. Deadlybob please fell free to hop on any time.
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CrestoftheStars
Caldari Violent Force Productions
|
Posted - 2009.04.28 14:02:00 -
[1468]
Originally by: Kahega Amielden Edited by: Kahega Amielden on 26/04/2009 13:54:23
Quote: you clearly haven't tasted this... i have and you can forget about taking anything with a mwd smaller than a bc out (or even hurting it), no matter how many tps you hit it with, the new calculates makes speed be the main factor in dmg reduction. and even with the 100% (as it was at one point) torps expl vel is so small that any mwd'ing vessal will be far from it's max dmg (even bs's)
For one, SIG is the main factor...and secondly, they can compensate for each other. If your explosion radius is far below the sig radius of the target, it may still do near-full damage, even if it's going to fast.
How I know your bull****ting: I've tested my SB against a MWDing rifter. I've, multiple times, used SBs against cruisers with great results. Not quite as good as vs BS, but still very good with 2 painters.
Quote:
No point putting even a silver of tank on your S.B.
there is no point!
A hit is either going to kill you or not.
plates not going to help at all, just going to give you a false sense of security.
It's the difference between being alpha'd and being brought to low armor in time to warp out.
to my understanding they althored the formula for missile dmg so that speed would be the main factor to make ab speed tank much easier.
i have been testing manticore vs. assault ships with both mwd and afterburners with 3 target painters on them, tested on hacs/recons, on gallente frigates+cruisers and same result, the torps are as good as useless and even on 70km they will be on me before i get to even do remotely heavy dmg on them (though i admit last i tasted this was before the tq release. will go in and test it again now ^^ ) ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |

DigitalCommunist
November Corporation
|
Posted - 2009.04.28 15:50:00 -
[1469]
I don't know if any devs are still reading this thread, but:
- SB do too much damage, 10% racial was fine 15% is overkill - I'd still rather have improved cloak with velocity bonus, because its useful in a fight. Covert Ops makes them great in WH space but doesn't add much besides travel security anywhere else. - Grid issues are nonexistent but CPU is horrible with T2 siege - Rage are overpowered
Among other issues..
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DNSBLACK
Gallente Dirt Nap Squad Dirt Nap Associates
|
Posted - 2009.04.28 16:03:00 -
[1470]
Originally by: DigitalCommunist I don't know if any devs are still reading this thread, but:
- SB do too much damage, 10% racial was fine 15% is overkill - I'd still rather have improved cloak with velocity bonus, because its useful in a fight. Covert Ops makes them great in WH space but doesn't add much besides travel security anywhere else. - Grid issues are nonexistent but CPU is horrible with T2 siege - Rage are overpowered
Among other issues..
Ranger 1 ,
You wonder why i stopped posting LOL. Above we have a so called bomber pilot who is saying his damage bonus is to much. Now this is either a person who is not a SB who got his ship blown up or a bomber pilot who dosnt even know what he is saying. Please CCP lower my damage output it is to much (OMG)? Please CCP I want my ship to suck even more. LOL You wonder why reading this post is so painful now.
Black
|
|

MyOwnSling
Gallente Macabre Votum Morsus Mihi
|
Posted - 2009.04.28 16:37:00 -
[1471]
Edited by: MyOwnSling on 28/04/2009 16:37:25
Originally by: CrestoftheStars to my understanding they althored the formula for missile dmg so that speed would be the main factor to make ab speed tank much easier.
Not quite. The reason AB speed tanking works is because your sig is so much smaller than when using a MWD. The numbers for the new missile damage formula clearly show sig as being the primary factor in damage mitigation for missiles. Speed is still important, though. -------------
Originally by: Puupuu dude... your face...
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Arele
Minmatar The Hull Miners Union
|
Posted - 2009.04.28 17:21:00 -
[1472]
Loving the bomber changes, actually makes them worth using now. People whining have no idea how to use these ships, they are a gang burst damage ship, not a solo pwnmobile.
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Charlie chop
|
Posted - 2009.04.28 17:54:00 -
[1473]
Edited by: Charlie chop on 28/04/2009 17:56:54 Edited by: Charlie chop on 28/04/2009 17:56:10
Originally by: DigitalCommunist I don't know if any devs are still reading this thread, but:
- SB do too much damage, 10% racial was fine 15% is overkill - I'd still rather have improved cloak with velocity bonus, because its useful in a fight. Covert Ops makes them great in WH space but doesn't add much besides travel security anywhere else. - Grid issues are nonexistent but CPU is horrible with T2 siege - Rage are overpowered
Among other issues..
two things
1.- worst post ever 2,. we can see youre prolly one of those "unlucky" players taht got owned by a SB while AFK/ratting.
i just wonder when did you figured taht posting in this thread is going to change the fact that you were too slow to do something IN game about it.
edit: trying not to flame :D
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Charlie chop
|
Posted - 2009.04.28 18:03:00 -
[1474]
getting back on topic.
IMHO, seriusly, all the SB needs is a bonus to the explosion velocity, at least enough to reach the same level the cruise missiles had before this patch.
my reasons:
before this patch, frigates, destros and some crusiers were perfectly able to withstand the impacts even with the cruise bonus of a good sb pilot. giving the sb a good change of effectively delivering most of its damage, would allow most of the players to engage or at least have a decent fighting chance vs frigs. just think about it, any other frig in game has a fighting chance vs any other frig. the SB doesnt. thats why we need a better exp. velocity.
|

Onizuka GTO
Caldari Macross crp.
|
Posted - 2009.04.28 22:33:00 -
[1475]
Originally by: Arele Loving the bomber changes, actually makes them worth using now. People whining have no idea how to use these ships, they are a gang burst damage ship, not a solo pwnmobile.

please stop trolling....

To get back on topic, I don't think we need anything that'll improve our damage to frigates.
personally think it's fine, we shouldn't really be complaining about that.
I mean, frigate should be a stealth Bombers fear.
It's the damage to Battleships that should be the concern, increasing explosive velocity by a tiny bit, and lower the explosion radius should be considered, but its the problem that these improvements will make it effective against it's counter.
It'll be like giving the "paper" a sheet of metal to blunt the "scissor", it should be only effective against the "Rock".
But as i have always been saying, my suggestion is to lower the signature of Stealth Bomber, for haruhi sake's, it should have the same sig size of a interceptor.
it uses the same bloody sig reducing "alloy", its STEALTH!
But hey, i'll say it as many times as i can, for as long as this thread will let me.
either, lower the bloody signature into the interceptor/frigate range or just buff the damn thing into a destroyer hull.
Don't leave the bloody manticore in the middle.

==== Please note, we have added a consequence for failure.Any contact with the chamber floor will result in an unsatisfactory mark on your official test record, followed by death.Good Luck |

Charlie chop
|
Posted - 2009.04.28 23:45:00 -
[1476]
Edited by: Charlie chop on 28/04/2009 23:49:25
Originally by: Onizuka GTO
Originally by: Arele Loving the bomber changes, actually makes them worth using now. People whining have no idea how to use these ships, they are a gang burst damage ship, not a solo pwnmobile.

please stop trolling....

To get back on topic, I don't think we need anything that'll improve our damage to frigates.
personally think it's fine, we shouldn't really be complaining about that.
I mean, frigate should be a stealth Bombers fear.
It's the damage to Battleships that should be the concern, increasing explosive velocity by a tiny bit, and lower the explosion radius should be considered, but its the problem that these improvements will make it effective against it's counter.
It'll be like giving the "paper" a sheet of metal to blunt the "scissor", it should be only effective against the "Rock".
But as i have always been saying, my suggestion is to lower the signature of Stealth Bomber, for haruhi sake's, it should have the same sig size of a interceptor.
it uses the same bloody sig reducing "alloy", its STEALTH!
But hey, i'll say it as many times as i can, for as long as this thread will let me.
either, lower the bloody signature into the interceptor/frigate range or just buff the damn thing into a destroyer hull.
Don't leave the bloody manticore in the middle.

just one thing, i think that giving the stealth bomber that extra 10% explotion velocity will greatly improve its fighting chance since a AB BS will not be able to tank it. leaving enough chance to the frgis since the sig radius on the torps is unchanged.
most problims will be solved by changind it to this:
10% more flight time per level 20% to torpedo velocity and exlpotion velocity per level
so subtle and so eficient....i hope so
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Goberth Ludwig
North Eastern Swat Pandemic Legion
|
Posted - 2009.04.29 00:02:00 -
[1477]
Gesus... ever heard of WEBS?
- Gob
|

Onizuka GTO
Caldari Macross crp.
|
Posted - 2009.04.29 00:29:00 -
[1478]
Originally by: Charlie chop
just one thing, i think that giving the stealth bomber that extra 10% explotion velocity will greatly improve its fighting chance since a AB BS will not be able to tank it. leaving enough chance to the frgis since the sig radius on the torps is unchanged.
most problims will be solved by changind it to this:
10% more flight time per level 20% to torpedo velocity and exlpotion velocity per level
so subtle and so eficient....i hope so
Well that depends how fast a After-burning Battleship can do, there is nothing we can change to the velocity bonus if the Battleship mwd away.
The safe bet is just make the S.B. more survivable, but if someone can bring out the math and show me that a 20% velocity bonus is reasonable, then I'm willing to change my opinion on it. ==== Please note, we have added a consequence for failure.Any contact with the chamber floor will result in an unsatisfactory mark on your official test record, followed by death.Good Luck |

Charlie chop
|
Posted - 2009.04.29 00:58:00 -
[1479]
Edited by: Charlie chop on 29/04/2009 01:05:15
Originally by: Onizuka GTO
Originally by: Charlie chop
just one thing, i think that giving the stealth bomber that extra 10% explotion velocity will greatly improve its fighting chance since a AB BS will not be able to tank it. leaving enough chance to the frgis since the sig radius on the torps is unchanged.
most problims will be solved by changind it to this:
10% more flight time per level 20% to torpedo velocity and exlpotion velocity per level
so subtle and so eficient....i hope so
Well that depends how fast a After-burning Battleship can do, there is nothing we can change to the velocity bonus if the Battleship mwd away.
The safe bet is just make the S.B. more survivable, but if someone can bring out the math and show me that a 20% velocity bonus is reasonable, then I'm willing to change my opinion on it.
well a MWD would be like a 2 edge sword, taht inmense signature readius will help us. but you made a nice question.. we need sumone that knows how to run those numbers... cuz i really have ni idea
would it be something like this?
explosion velocity: 71 m/s
target navigation prediction: Proficiency at optimizing a missile's flight path to negate the effects of a target's speed upon the explosion's impact. 10% decrease per level in factor of target's velocity for all missiles.
71*1.50 = 106.5
the bonus i mean: 20% explotion velocity per level
106.5* 2.00= 203 m/s
i just have no idea if the bonus is applied to the bonus given by the TNP skill or to the base speed of the torp and then both are added.....
|

Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
|
Posted - 2009.04.29 03:44:00 -
[1480]
Okay, just taking a spare moment here to catch up... and wow.
I had to sit here for a couple of minutes to regain a bit of composure after reading the last few posts.
Don't take this the wrong way gentlemen, I have no doubt many of you are expressing sincere concerns based on your current level of experience, but you should probably get to know who the more capable and respected combat pilots are in game before you start making aspersions as to their ability. And no, I'm not talking about myself.
Time to be blunt. Both Gob and digitalcommunist each easily have more hard combat experience in this game than most of the rest of the posters in this thread combined.
Gob tried to educate you on tactics that work, DC gave his (well respected) opinion that in some ways the current SB is over powered (which is arguable, I'm pretty pleased with it right now but I can understand that point of view), ... and your reply is "lol, noob must have got ganked by a SB once".
Way to dispel any illusions of being well informed you may have previously had in one fell swoop.
As for myself I did my best to provide you with accurate battle reports shortly after the actual battles took place that illustrate the undeniable worth of the ship. Hopefully that information will be of use to some of you, and to CCP Chronotis as his assessment of the SB in its new form continues.
I did enjoy the lively debate with those that were sincere and speaking from personal experience rather than speculation. Many thanks for your input.
But at this particular moment, I'm a bit disgusted with this thread. Since I can feel my attitude starting to skew my posts in the direction of petty bickering and other ass-hattery, I think I'll just exit this discussion instead.
Good hunting gentlemen.
===== If you go to Za'Ha'Dum I will gank you. |
|

Charlie chop
|
Posted - 2009.04.29 04:40:00 -
[1481]
Originally by: Ranger 1 Okay, just taking a spare moment here to catch up... and wow.
I had to sit here for a couple of minutes to regain a bit of composure after reading the last few posts.
Don't take this the wrong way gentlemen, I have no doubt many of you are expressing sincere concerns based on your current level of experience, but you should probably get to know who the more capable and respected combat pilots are in game before you start making aspersions as to their ability. And no, I'm not talking about myself.
Time to be blunt. Both Gob and digitalcommunist each easily have more hard combat experience in this game than most of the rest of the posters in this thread combined.
Gob tried to educate you on tactics that work, DC gave his (well respected) opinion that in some ways the current SB is over powered (which is arguable, I'm pretty pleased with it right now but I can understand that point of view), ... and your reply is "lol, noob must have got ganked by a SB once".
Way to dispel any illusions of being well informed you may have previously had in one fell swoop.
As for myself I did my best to provide you with accurate battle reports shortly after the actual battles took place that illustrate the undeniable worth of the ship. Hopefully that information will be of use to some of you, and to CCP Chronotis as his assessment of the SB in its new form continues.
I did enjoy the lively debate with those that were sincere and speaking from personal experience rather than speculation. Many thanks for your input.
But at this particular moment, I'm a bit disgusted with this thread. Since I can feel my attitude starting to skew my posts in the direction of petty bickering and other ass-hattery, I think I'll just exit this discussion instead.
Good hunting gentlemen.
srry... this hit me hard :D (irony anyone??)
|

Mirana Niranne
Rabid Ninja Space Monkey Inc. Total Comfort
|
Posted - 2009.04.29 06:50:00 -
[1482]
Originally by: Goberth Ludwig Gesus... ever heard of WEBS?
- Gob
I've heard of them. Getting close enough to use a web on anything with a SB isn't going to do anything for you but get you killed in a hurry. In fact, you'll likely be dead before your first torp hits. |

place1
Amarr Orion Ore Industries
|
Posted - 2009.04.29 07:12:00 -
[1483]
Originally by: Mirana Niranne
Originally by: Goberth Ludwig Gesus... ever heard of WEBS?
- Gob
I've heard of them. Getting close enough to use a web on anything with a SB isn't going to do anything for you but get you killed in a hurry. In fact, you'll likely be dead before your first torp hits.
I am fairly sure he didn't mean use your SB to apply the web seeing how SB are not a ship that can tackle. SB are DPS ship's with some Ewar would be the best way to describe them.
|

InfamousOne
Chaos Coalition Chaotic Evolution
|
Posted - 2009.04.29 12:37:00 -
[1484]
I have been playing around with the SB's for a bit on TQ and so far I am liking the changes, I am still getting used to the tactics involved in deploying them effectively.
Some things I have noticed is that if we uncloak, fire and then re-cloak, the torps we launched and survived to re-cloak don't do any damage, I guess since we are no longer targeting them (from one of the earlier post) It would be nice if we could target cloaked.
I also noticed that our speed stays the same whether we are cloaked or not, which is good in that we don't get a speed penalty, but I would enjoy a little more speed to get in position for my next run.
Limiting the bomber to torps only kind of sucks, but I do get decent range out of the torps so it isn't a big issue for me.
The cloaking delay of 15 seconds is a bit touch and go, I haven't had time to test it out on TQ, but I think the sig radius on the bomber should be reduced to interceptor level, it is a T2 frigate after all.
Another thing about the sig radius of the ship, from personal experiance with a T2 1MN MWD, I was going 1.6 km/s and A raven was still able to hit me with T1 cruise missiles for 250-300 dmg a missile and thats just wrong.
Just my 2 cents :-) Other then those areas, I like the bombers still :-)
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Sekhmet Nalurr
|
Posted - 2009.04.29 15:05:00 -
[1485]
Edited by: Sekhmet Nalurr on 29/04/2009 15:05:52
Quote: The concept of stealth is not new: being able to operate without giving the enemy knowledge has always been a goal of military technology and techniques.
A mission system employing stealth may well become detected at some point within a given mission, such as when the target is destroyed, but correct use of stealth systems should seek to minimize the possibility of detection. Attacking with surprise gives the attacker more time to perform its mission and exit before the defending force can counter-attack. 
- wiki
Stealth in Eve is a tad different me thinks
Quote: such as when the target is destroyed
- in a single SB?
Quote: Attacking with surprise gives the attacker more time to perform its mission and exit before the defending force can counter-attack.
- lol you be lucky if your not locked within 20 seconds of de-cloaking
kinda off topic but fun 
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Marlenus
Caldari Ironfleet Towing And Salvage Tear Extraction And Reclamation Service
|
Posted - 2009.04.29 15:40:00 -
[1486]
Proof is in the pudding, I finally got to take my Manticore out on a hunting trip last night with the boys from TEARS. It was a small worm-hole diving gang, just four or five of us, with an electronic attack frigate, a HIC, a covops, and a couple of HACs. SB worked well as supplemental DPS and auxiliary scout. We were light on DPS even so, for the heavy tanked sleeper-hunting battleships that we caught; but I was personally satisfied that the SB has a useful role in its current form. It was fun to fly and contributed magnificently to the evening's entertainments.
There's plenty of room to argue about the changes, but anybody who says it's currently sub-par or useless either (1) hasn't tried it; (2) tried to use it for the wrong things; or (3) is trolling.
My personal prediction is that it's a tiny bit overpowered now and will suffer small nerfs in the mid-range to long-term future. ------------------ Ironfleet.com |
|

CCP Chronotis

|
Posted - 2009.04.29 17:26:00 -
[1487]
Hi Folks,
A small update on some changes we are looking at making.
Bomb Velocity and flight time
These have been tweaked a little further with shorter flight times and increased velocities. Chiefly this is to allow for a little more potential success with bomb use. The effective range remains at 30k.
Bomber signature radius
These have been reduced a little and the intent being they will be slightly less vulnerable to damage. The intention is more along the lines of avoiding battleship weapons if your moving but still vulnerable to support ships.
Feedback is welcome on these two changes and continuing feedback on the stealth bomber itself.
|
|

MyOwnSling
Gallente Macabre Votum Morsus Mihi
|
Posted - 2009.04.29 18:21:00 -
[1488]
Originally by: CCP Chronotis Hi Folks,
A small update on some changes we are looking at making.
Bomb Velocity and flight time
These have been tweaked a little further with shorter flight times and increased velocities. Chiefly this is to allow for a little more potential success with bomb use. The effective range remains at 30k.
Bomber signature radius
These have been reduced a little and the intent being they will be slightly less vulnerable to damage. The intention is more along the lines of avoiding battleship weapons if your moving but still vulnerable to support ships.
Feedback is welcome on these two changes and continuing feedback on the stealth bomber itself.
The noises these changes make are pleasant to my ears. I just wonder how little the sig reduction is because that could be the key to increased survivability. -------------
Originally by: Puupuu dude... your face...
|

Onizuka GTO
Caldari Macross crp.
|
Posted - 2009.04.29 20:58:00 -
[1489]
Originally by: CCP Chronotis Hi Folks,
A small update on some changes we are looking at making.
Bomb Velocity and flight time
These have been tweaked a little further with shorter flight times and increased velocities. Chiefly this is to allow for a little more potential success with bomb use. The effective range remains at 30k.
Bomber signature radius
These have been reduced a little and the intent being they will be slightly less vulnerable to damage. The intention is more along the lines of avoiding battleship weapons if your moving but still vulnerable to support ships.
Feedback is welcome on these two changes and continuing feedback on the stealth bomber itself.
Bomb stuff....meh... not interested.
But Bomber signature reduction?!!
YES!!!!
*prays to haruhi that the manticore signature is brought down to a more frigate-like size*
that sounds far more better! not only will it survive better against against unsupported battleships (serve them right!) better chance of coming back for another go.
since i've discovered that 70km range is just outside drone range, it has been easier to get into a fight, just getting out has been the problem 
Can't wait to see the signature reduction changes, please knock off 10m off the manticore....please knock off 10m off the manticore...pleas....
*sacrifice another alien to haruhi*

==== Please note, we have added a consequence for failure.Any contact with the chamber floor will result in an unsatisfactory mark on your official test record, followed by death.Good Luck |

Becq Starforged
Minmatar Ship Construction Services Ushra'Khan
|
Posted - 2009.04.29 22:46:00 -
[1490]
Originally by: CCP Chronotis A small update on some changes we are looking at making.
Bomb Velocity and flight time Bomber signature radius
Sounds great. How much sig reduction? Any chance of putting into play that 'active stealth' module that's in the database? Would make a nice 'SB only' mid-slot item...
-- Becq Starforged
The Flame of Freedom Burns On! |
|

Valadeya uthanaras
Corp 1 Allstars PuPPet MasTers
|
Posted - 2009.04.29 23:01:00 -
[1491]
Edited by: Valadeya uthanaras on 29/04/2009 23:05:58 First of all , Really awesome job CCP chronotis , the new Bomber is spot on on what it was intented , not overpowered even a bit.
Only thing i believe would need to be tweaked is the heavy drone vulnerability , they torn you to shred so fast its kind of scary , but It was probably intended
On people complaining about the firepower , probably because they got killed by a gang of 2 bombers or something realize this:
A - You probably panicked at first , giving the bomber a time advantage of 10 seconds which mean 1-2 more volleys B - You probably launched your drone or sent your drone with wrong timing , getting them killed by bombs C - The bombers most likely used torpedoes and bombs of the damage type you are the least tanked to D - Didnt have any kind of support with you, a T1 frigate being enought to easily protect you from a bombers attack
The bombers pilot pulling this off were also:
A - Visible on local for a long while considering the poor agility B - Took time for positioning to proper bombing spot
CCP Chronotris , Thank you very much for keeping your end on the people asking to keep cruise , torp are way more appropriate
CCP Chronotris , Thank you very much for making the bomber into a usefull , but expensive , and amazingly fun ship
Edit: http://puppetmasters.rowejob.com/kb/?a=kill_detail&kll_id=12756 not sure its legal but for those wondering if they work properly in combat so far:
Solo: 1 Raven, 1 Ferox, 1 Viator Gang: 1 Raven Navy issue, 1 Raven , 1 Drake , 1 Ferox
Type of bomb used: Electrons Average EM resist encountered , 25% Average volley damage of miljonir torpedoes on Purifier: 2500 Average Electron Bomb damage 5000
Level of Fun . Really HIGH !!!!
|

OilSlick Rick
Federal Defence Union
|
Posted - 2009.04.30 02:43:00 -
[1492]
Originally by: Marlenus Proof is in the pudding, I finally got to take my Manticore out on a hunting trip last night with the boys from TEARS. It was a small worm-hole diving gang, just four or five of us, with an electronic attack frigate, a HIC, a covops, and a couple of HACs. SB worked well as supplemental DPS and auxiliary scout. We were light on DPS even so, for the heavy tanked sleeper-hunting battleships that we caught; but I was personally satisfied that the SB has a useful role in its current form. It was fun to fly and contributed magnificently to the evening's entertainments.
There's plenty of room to argue about the changes, but anybody who says it's currently sub-par or useless either (1) hasn't tried it; (2) tried to use it for the wrong things; or (3) is trolling.
My personal prediction is that it's a tiny bit overpowered now and will suffer small nerfs in the mid-range to long-term future.
I wish people that only have comments on PVE wouldn't say it is great.
|

Stahanov Iv
|
Posted - 2009.04.30 11:32:00 -
[1493]
Edited by: Stahanov Iv on 30/04/2009 11:32:39 action: CCP change role of SB
current role status : Weapon of terror. Primary target all Industrial ships(solo) secondary targets BS (required SB blob). Due to no delay on decloacking and high scan res can tackle and kill industrial ships on undock, jumpbriges, gate etc . Useless against frig and cruise ship classes.
terror usage: 10/10 recon usage: 8/10 combat usage: 2/10
verdict: CCP guilty in propaganda of terrorism  solution: add combat variation of SB with cruise missile and proper bonuses.
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Onizuka GTO
Caldari Macross crp.
|
Posted - 2009.04.30 13:31:00 -
[1494]
Originally by: Stahanov Iv Edited by: Stahanov Iv on 30/04/2009 11:32:39 action: CCP change role of SB
current role status : Weapon of terror. Primary target all Industrial ships(solo) secondary targets BS (required SB blob). Due to no delay on decloacking and high scan res can tackle and kill industrial ships on undock, jumpbriges, gate etc . Useless against frig and cruise ship classes.
terror usage: 10/10 recon usage: 8/10 combat usage: 2/10
verdict: CCP guilty in propaganda of terrorism  solution: add combat variation of SB with cruise missile and proper bonuses.
So are you saying that the Stealth bomber is perfect for pirates?
Instantpopping carebears with it alone?
hmm.... have to try that..... ==== Please note, we have added a consequence for failure.Any contact with the chamber floor will result in an unsatisfactory mark on your official test record, followed by death.Good Luck |

Marlenus
Caldari Ironfleet Towing And Salvage Tear Extraction And Reclamation Service
|
Posted - 2009.04.30 14:07:00 -
[1495]
Originally by: OilSlick Rick so you found people in wh ratting and attacked them?
Well, we found people in wormholes and attacked them. What they thought they were doing there is not necessarily clear. ------------------ Ironfleet.com |

Stahanov Iv
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Posted - 2009.04.30 14:15:00 -
[1496]
Well one time more why Torpedo bomber is not combat class
No FoF version for deal with ECM ships Explosion radius rigs and implants not work with torpedos
ahh .. and
Bomb not effective against 80% targets
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DNSBLACK
Gallente Dirt Nap Squad Dirt Nap Associates
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Posted - 2009.04.30 18:04:00 -
[1497]
Edited by: DNSBLACK on 30/04/2009 18:07:09 Well we are still treading water with our sticky. Everyone say good bye to the ECM sticky and Black Ops sticky 0/ as they head off into the EVE forum abyss never to be seen again.
I would like to thank allthose who have taken this thread to 50 pages, 1500 postings, almost 65000 viewings. Good or Bad with out your support we to would be unsticky and heading to the abyss.
Any word on when this latest change will hit SISI.
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Audri Fisher
Caldari VentureCorp Imperial Republic Of the North
|
Posted - 2009.04.30 18:13:00 -
[1498]
Originally by: Shun Makoto I don't know what you're thinking Chronotis.
What is the Stealth Bomber's Real life counter-part? The Submarine.
What do the Subs of today do?
They breach the surface, launch ICBMs and then dive and run silent.
Uncloak | Launch Cruise Missiles | Recloak and move to another spot
THIS IS THE ESSENTIAL STEALTH BOMBER.
Stealth Bomber's already got Nerfed. DON'T NERF THEM MORE
/burns SB Changes
We need two kinds of Bombers, You can have your OHio class, I want an attack boat that goes after an enemies jugular, it's haulers....
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Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2009.04.30 18:36:00 -
[1499]
Quote: I don't know what you're thinking Chronotis.
What is the Stealth Bomber's Real life counter-part? The Submarine.
What do the Subs of today do?
They breach the surface, launch ICBMs and then dive and run silent.
Uncloak | Launch Cruise Missiles | Recloak and move to another spot
THIS IS THE ESSENTIAL STEALTH BOMBER.
Stealth Bomber's already got Nerfed. DON'T NERF THEM MORE
/burns SB Changes
I agree. It would be horrible if CCP showed some actual ingenuity rather than just creating "Modern naval warfare in space"
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ShadowDraqon
The Quantum Company
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Posted - 2009.04.30 18:51:00 -
[1500]
Just bought a Puri. Never flew a stealth bomber before the change, so I can't really compare, but IMHO, torps hitting at 40 WITH mediocre missile skills is rather sweet, and will be sweeter yet with more skills. 
Still, I have an idea: what if SBs could fit BOTH siege and cruise launchers? No bonus to cruise missiles, of course, but it would add a bit more versatility to it.
But never mind me and my rambling, SBs are great as they are. 
S ~ I ~ G ~ N ~ A ~ T ~ U ~ R ~ E
|
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OilSlick Rick
Federal Defence Union
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Posted - 2009.04.30 22:01:00 -
[1501]
I am a bit disappointed in the number of implants available for torps compared to light/heavy/cruise.
Does the ZMS1....with % to "decrease in factor of target's velocity for all missiles" work with torps?
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Onizuka GTO
Caldari Macross crp.
|
Posted - 2009.04.30 22:40:00 -
[1502]
Originally by: OilSlick Rick I am a bit disappointed in the number of implants available for torps compared to light/heavy/cruise.
Does the ZMS1....with % to "decrease in factor of target's velocity for all missiles" work with torps?
I assume so, I got the ZMM and the ZML implants and they work with my torps.
==== Please note, we have added a consequence for failure.Any contact with the chamber floor will result in an unsatisfactory mark on your official test record, followed by death.Good Luck |

Irida Mershkov
Gallente War is Bliss
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Posted - 2009.05.01 11:19:00 -
[1503]
Edited by: Irida Mershkov on 01/05/2009 11:19:33
Originally by: Onizuka GTO so, let me get this straight,
If you attempt to kill a single battleship alone, you will fail?
If you attempt to kill a single battleship with two stealth bombers you will fail?
If you attempt to kill a single battleship with five stealth bombers you will fail?
If you attempt to kill a single battleship with 10 stealth bombers you will fail?
Please correct me if I'm wrong.

Seriously, I mean it. PLEASE CORRECT ME.
Only if you're really bad at EVE...
Edit: good to hear about incoming boosts and that these implants work, may ram some into my skull.
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DNSBLACK
Gallente Dirt Nap Squad Dirt Nap Associates
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Posted - 2009.05.01 16:23:00 -
[1504]
CCP Chronotis
Is SISI patched up yet with these new changes.
Black
|
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CCP Chronotis

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Posted - 2009.05.01 18:13:00 -
[1505]
Originally by: DNSBLACK CCP Chronotis
Is SISI patched up yet with these new changes.
Black
Next week it should be updated with the changes. We will post here to let you know when they hit sisi.
|
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Onizuka GTO
Caldari Macross crp.
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Posted - 2009.05.01 21:35:00 -
[1506]
Originally by: CCP Chronotis
Originally by: DNSBLACK CCP Chronotis
Is SISI patched up yet with these new changes.
Black
Next week it should be updated with the changes. We will post here to let you know when they hit sisi.
yay? except I'm still a month off from sisi updating its database so that I can even use said bomber on singularity.... 
but....yay... can't wait for the changes...and for everyone to get back with some feedback.
==== Please note, we have added a consequence for failure.Any contact with the chamber floor will result in an unsatisfactory mark on your official test record, followed by death.Good Luck |

place1
Amarr Orion Ore Industries
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Posted - 2009.05.02 15:27:00 -
[1507]
To all that think the new SB is useless here are some numbers off sisi
Pilot Skill Missile Bombardment 4 Missile Projection 3 Torpedoes 1 Warhead Upgrades 3 Covert ops 4 1 Ballistic Control T2 Hydraulic Bay Thruster I Rocket Fuel Cach Partition I T1 Torp's Torp Rang 64987M Max Flight Time 14.49s
Lots of room for improvment here.
Ship Maelstrom 0% Resistance Speed.............................0TP..............................1TP..............................2TP..............................3TP 0....................................2644.5..........................2644.5..........................2644.5..........................2644.5 Norm 117........................2644.5..........................2644.5..........................2644.5..........................2644.5 AB 285............................1265.6..........................1620.2..........................2008.8..........................2338.5 MWD 715.........................2644.5..........................2644.5..........................2644.5..........................2644.5
56% Resistance 0....................................1190.0..........................1190.0..........................1190.0..........................1190.0 AB 285.............................568.7..........................728.4............................906.5............................1052.3
77% Resistance 0....................................621.2...........................621.2...........................621.2...........................621.2 AB 285.............................296.9..........................380.3............................473.4............................549.2
84% Resistance 0....................................426.2...........................426.2...........................426.2...........................426.2 AB 285.............................203.9..........................261.0............................324.8............................375.6
As you can see damage is good as long as the resistance is not very high and the only way to reduice the damage taken by the battle ship is with a AB and even then 2-3 Target Painters will bring the damage back close to max. The use of a MWD (because of sig bloom) will cause you to take full damage as if you were not even moveing regardless of TP or not. With better skills the damage will increase even more as will range.
This ship is far from useless.
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Hesperius
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Posted - 2009.05.02 22:29:00 -
[1508]
I still miss my bomber
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Ashley Thomas
Kiith Paktu Veneratio Venator Alliance
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Posted - 2009.05.02 23:15:00 -
[1509]
So, we played around with bombers in our corp and were rather disappointed. As for the Anti-BS role it would take allot of bombers to make a dent (bomber had near maxed skills)
One idea I've liked is making the bomb work like moon probes with proxy fuses, point your ship in the direction you want it to go and let it fly.
This with long range (via flight time) could make it rather interesting, possibly even allowing the pilot to hit a camp while off grid. Side effects are defenders actually being worth something and some ships being set up as some sort of aegis boat.
To keep it from getting overpowered the bomber might need to be more paper thin than it already is to encourage pilots to stay at range.
Thoughts?
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DeadlyBob
Minmatar Woopatang Primary.
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Posted - 2009.05.03 01:47:00 -
[1510]
Edit It is posible with max skills to fit a Purifier for range using T1 Torps of 69KM with a volley damage of 4105 at 0% resistance, Cal Navy Torps a volley of 4717 damage. T2 rage can get a range of 62KM with a volley of 5255 all at 0% resistance. Very high damage output for a Frig.
This ship is far from useless.
Did you actually kill anything with it? And did you survive the engagement?
I've flown both, the new one has lost that loving feelin.
Bring back, that loving feelin, cause it's gone gone gone, and I can't go on. whaoaho
CCP I get down on my knees for you.
If you would only love me, like you used to dooo yeah.
we had a ship a ship, you didn't find every day.
... I'll stop now.
Neither night nor day can give me purchase. Only purged dust on earth can avenge the worthless. |
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Amberle Vale
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Posted - 2009.05.03 05:41:00 -
[1511]
How about stripping torps off it, giving it 2 more bomb launcher hardpoints and letting it deploy in low sec. Then you've given it an anti-blob role, something that's actually useful.
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OilSlick Rick
Federal Defence Union
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Posted - 2009.05.03 11:18:00 -
[1512]
It isn't that is it 'useless', but that it is used-less.
I honestly can't see why you should require 2-3 target painters on a BATTLESHIP in order to regain max damage.
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Max Hardcase
Art of War Cult of War
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Posted - 2009.05.03 15:59:00 -
[1513]
Originally by: CCP Chronotis Hi Folks,
A small update on some changes we are looking at making.
Bomb Velocity and flight time
These have been tweaked a little further with shorter flight times and increased velocities. Chiefly this is to allow for a little more potential success with bomb use. The effective range remains at 30k.
Bomber signature radius
These have been reduced a little and the intent being they will be slightly less vulnerable to damage. The intention is more along the lines of avoiding battleship weapons if your moving but still vulnerable to support ships.
Feedback is welcome on these two changes and continuing feedback on the stealth bomber itself.
You missed the bit about making the damage bombs omni-resistant to all damage types. Having to coordinate bombers is silly. I can fully appreciate not making the EW bombs dmg resistant though, that would make escape a bit too easy.
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Stahanov Iv
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Posted - 2009.05.03 20:22:00 -
[1514]
I wanna only one "new changes" - adding cruise missile variation of SB. I want combat ship not only "terrorist" variant.
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CrestoftheStars
Caldari Violent Force Productions
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Posted - 2009.05.04 00:52:00 -
[1515]
couldn't we either get: close range torps with insane dps/burst dmg, or long range cruise with high dmg?
seriously, why have long range torps with high dmg? what's the point in torps instead of cruise? except removing half of the support skills and implants that people can use for them..
i really don't get this change at all :/ i REALLY don't it makes no sense .... seems like some one totally messed up and now it is just like that canada episode of southpark where he refuses to admit he was wrong and everything just becomes worse... ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |

Dibsi Dei
Salamyhkaisten kilta
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Posted - 2009.05.04 07:04:00 -
[1516]
Bombers are awesome. No need for dps support hacs or battleships when you can use a 450dps frigate with covops cloak for it.  |

Reisenkaze
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Posted - 2009.05.04 07:45:00 -
[1517]
I've spent the past week getting a hang of the torps and how to fly the bomber with them, and I can't think of a role for a lot of players with this. If a Drake can choose between firing Heavy Missiles and Heavy Assault Missiles, why can't SB pilots have both the option between Cruise Missiles and Torpedoes? It's unusual for me to run into a Battleship in combat in high sec unless it's a lvl 4 mission. The ability to use Bomb Launchers and Covert Ops Cloaks just seems like a concession for the change in load out. Sure these ships are decent in numbers, but that's the roll of a conventional bomber not stealth. I guess the phrase "don't fix what isn't broken" is the problem a lot of pilots are having, and while I've adapted to flying this thing, I don't like it near as much as far as usefulness and practicality. At least with Cruise Missiles there was the ability to hold out in a fight against smaller ships and have a much greater effectiveness in large formations. There are a dismally small amount of corps that rely on these ships, and won't have them in great numbers. The beauty in my opinion of EVE is the sheer amount of options you have for a ship. Granted T2 and Faction ships will have more specific roles, but that doesn't mean that there's only one way to achieve that. The SB's were fine ships as they were, probably one of the better ones out there. Why alter a good thing? If people are really unwilling to stay with the SB however, I don't blame them. I'm gonna stick with mine though and hopefully ride this out... cloaked that is.
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Mad0ne
Caldari Enterprise Estonia Cult of War
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Posted - 2009.05.04 07:50:00 -
[1518]
Originally by: Dibsi Dei Bombers are awesome. No need for dps support hacs or battleships when you can use a 450dps frigate with covops cloak for it. 
One man, One little destroyer, at 130 km radius.
Makes all SB-ers not to want to decloak.
Thats all folks! ----------------------------------------------- Limit cloaks to cloaking ships! Or Make covert ops`s to scan prototype and improved cloaks!!!
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Dibsi Dei
Salamyhkaisten kilta
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Posted - 2009.05.04 08:12:00 -
[1519]
Originally by: Mad0ne
Originally by: Dibsi Dei Bombers are awesome. No need for dps support hacs or battleships when you can use a 450dps frigate with covops cloak for it. 
One man, One little destroyer, at 130 km radius.
Makes all SB-ers not to want to decloak.
Thats all folks!
You mean a cormorant? That's like 80dps. Mse bomber can tank that for like 40 seconds
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Mad0ne
Caldari Enterprise Estonia Cult of War
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Posted - 2009.05.04 08:46:00 -
[1520]
Edited by: Mad0ne on 04/05/2009 08:50:28 Maybe... depends alot on SB's setup. Hey.. you can make SB permatank 60ish dps also.
Point remains, you still do not want to decloak if some destroyer is around. Or interceptor... Or assault frigate, or sniper hac, or interdictor, or frigate.......
you locked = almost dead.
lol
We have had some fleet fight also 40+vs40+ BS + bombers.. some on our side, some more on hostiles side. usually these 7-10 bombers go POP uberfast and they do not have time to even scratch somebody.
The usefulness point also remains in fleet fight because SB cannot over dps BS, If a group of BS-es can remote rep eachother and tank enemy fleet then those 10 bombers wont make much difference also, cuz they go down insta. ----------------------------------------------- Limit cloaks to cloaking ships! Or Make covert ops`s to scan prototype and improved cloaks!!!
|
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Dibsi Dei
Salamyhkaisten kilta
|
Posted - 2009.05.04 09:34:00 -
[1521]
Originally by: Mad0ne Edited by: Mad0ne on 04/05/2009 08:50:28 Maybe... depends alot on SB's setup. Hey.. you can make SB permatank 60ish dps also.
Point remains, you still do not want to decloak if some destroyer is around. Or interceptor... Or assault frigate, or sniper hac, or interdictor, or frigate.......
you locked = almost dead.
lol
We have had some fleet fight also 40+vs40+ BS + bombers.. some on our side, some more on hostiles side. usually these 7-10 bombers go POP uberfast and they do not have time to even scratch somebody.
The usefulness point also remains in fleet fight because SB cannot over dps BS, If a group of BS-es can remote rep eachother and tank enemy fleet then those 10 bombers wont make much difference also, cuz they go down insta.
Yeah I don't know a lot about blob warfare and I guess stealth bombers die there just as fast as hacs etc. but in small gang warfare stealth bombers are irreplaceable. They work very well with good interceptor / anti-frigate support and deliver serious damage when needed from a good range.
If you have seen bombers without mse they're dumbasses. MSE delivers fine buffer and gives time to take range or warp off.
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Pankora t'Pastamancer
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Posted - 2009.05.04 12:05:00 -
[1522]
Edited by: Pankora t''Pastamancer on 04/05/2009 12:15:55
Originally by: DNSBLACK The old SB was not out of balanced it was the single most balanced ship in the game and yet that is why no one wanted to fly it they couldn't find away to get a win-sauce out of it ( except for the occasional frig peek and pop). The fact is, it was a tactical pack hunting ship that required dedicated pilots and a lot skill to master not to mention team work. DNA runs bomber ops the way some alliance run cap ops. So Please stop arguing from a balance point. I can put those noobs in AF and we will be as effective but we don't want to fly them we want to fly our Cruise SB.
I totally agree. My main ship went from T1 frigs, to T1 cruisers, then straight to Manticore (with plans on sharing training with Raven), and discovered that I loved my Manticore to bits. It was just such a great ship for doing so many different things, from DPS in fleet ops to scouting (covops cloak would have been helpful though), to even ratting and missions. I could fly it anywhere, and not worry about being useless in a fight. It had all the appeal of an underdog, being a small ship, had decent agility (compared to a battleship), and enough punch to finish most L4 missions. My favorite use of it was as a mini Golem (active shield tanked, tractor, salvager). The only things I would have asked for were covops cloak, just slightly more damage(option to fit torps?), and a bigger cargo hold (but now that it uses torps, it DEFINITELY needs a bigger cargo hold). I loved its flexibility and general usefulness, and I'm sure lots of people love other ships for this exact same reason.
I an not nearly as fond of the new Bombers, however. While I did secretly wish for a covops cloak and torps, I feel that the new changes are a gigantic step backwards in the fun factor and general usability of this little ship. Disregarding bombs (I'm located in Empire space), who wants a ship that can only pewpew in one situation, requires a blob even in that one situation, and will likely 100% lose when matched up against literally any other ship? To add insult to injury, in that one situation of catching 1-2 lone battleships, the role of the new bombers(which require babysitting with ewar/support) can be easily replaced with torp ravens with superior results. It only requires 1 covops to act as a warp-in point for a few torp ravens cloaked somewhere, who will do even more dps than a bomber can, have drones to do something about smaller ships, and actually have more than a prayer tank.
As much as I like the covops cloak, and the torp damage against battleships, I hate the new bomber, as it is totally crippled against anything smaller (especially with all those explosion radius modifiers not compatible with torps), and I see a LOT more of those smaller ships than battleships. I'm even willing to bet that I can solo-pwn the new bomber using a Helios or a Cheetah. That's pretty sad, because covops scouts are non-combat ships in my book.
The firing range also feels too short for comfort now. Not everyone starts off with a max-skilled character, and being forced into web/scram/drone range with an expensive paper tank is just not that appealing at all.
Sure, it has Theoretical high damage output in the ideal situation, but what is the point when most targets will cause you to do piddly-squat damage? It looks good on paper. But it's a terrible ship to fly all day, and that's what counts more. In my experience with it so far, while the ideal situation DPS has increased, I feel that my actual damage output with the bomber has decreased by about 70%, and the cargo hold size for all purposes has been halved. The torp damage does not come remotely close to making up for sucking against everything else.
|

honey bunchetta
|
Posted - 2009.05.04 12:16:00 -
[1523]
A frig that has a available:
600+ dps. 60km+ range. Cov-ops cloak.
All without rigs or implants.
You are kidding right?.
|

Terrakas
|
Posted - 2009.05.04 12:26:00 -
[1524]
Edited by: Terrakas on 04/05/2009 12:32:58
Originally by: honey bunchetta
A frig that has a available:
600+ dps. 60km+ range. Cov-ops cloak.
All without rigs or implants.
You are kidding right?.
Yes, of course, who is he kidding? You're not getting 600+ DPS without some expensive faction stuff fitted on that paper tank. Assuming it would fit, would you put a covops cloak and expensive faction modules on a rookie ship? My guess is no, as it'll pop too quickly. Why would you put it on this then? And that 600+DPS will probably be 100- DPS most of the time. Torps are absolutely terrible against smaller targets. Have fun watching your gangmates kill the random smaller victims while you stay helplessly cloaked close by (Afraid or Prudent? Take your pick). Or have fun doing nothing at all or getting wtfpwned without a gang.
Even with the theoretical 600+ DPS, you'd probably do less total damage than a good assault frig, because dead bomber = 0 DPS. And all it takes is a gentle breeze to pop one. Everyone knows you're the easy kill. You won't be sticking around to do that 600 DPS in any situation where you matter.
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honey bunchetta
|
Posted - 2009.05.04 12:42:00 -
[1525]
Originally by: Terrakas
Originally by: honey bunchetta
A frig that has a available:
600+ dps. 60km+ range. Cov-ops cloak.
All without rigs or implants.
You are kidding right?.
Sort of. You're not getting 600+ DPS without some expensive faction stuff fitted on that paper tank. Assuming it would fit, would you put a covops cloak and expensive faction modules on a rookie ship? My guess is no, as it'll pop too quickly. Why would you put it on this then? And that 600+DPS will probably be 100- DPS most of the time. Torps are absolutely terrible against smaller targets. Have fun watching your gangmates fight while you do nothing. Or have fun doing nothing at all without a gang.
Even with the theoretical 600+ DPS, you'd probably do less damage than a good assault frig, because dead bomber = 0 DPS.
You can get around 600dps or even over it without faction mods.
A frig gank gang or even a recon gank gang include many types of ships and fittings for ganking a variety of ships, now they have a frig that can hit for a close range gank hac's DPS out to 60km along with a cov ops cloak.
Even if it gets reduced dps against smaller ships so what?, the ishkur AF with T2 neutrons and 5 x hobgoblin T2 drones only gets a max of 200-300dps with a 1-2km optimal for its guns.
|

Terrakas
|
Posted - 2009.05.04 12:56:00 -
[1526]
Edited by: Terrakas on 04/05/2009 13:06:05
Originally by: honey bunchetta
A frig gank gang or even a recon gank gang include many types of ships and fittings for ganking a variety of ships, now they have a frig that can hit for a close range gank hac's DPS out to 60km along with a cov ops cloak.
You missed me saying it, but an Ishkur has a godly tank compared to a bomber. The Ishkur will actually be able to stay in a fight and do the DPS where the extra DPS might actually matter (somewhat close fight). The bomber will be warping out or dying after the first volley or so, which in both cases = 0 DPS. Everyone knows you're an easier kill than a T1 frigate.
Quote: Even if it gets reduced dps against smaller ships so what?, the ishkur AF with T2 neutrons and 5 x hobgoblin T2 drones only gets a max of 200-300dps with a 1-2km optimal for its guns.
An Ishkur will also be able to do full damage against any target. I'm sure that Ishkur will do more DPS (unless all you ever see are lone battleships, in which case tell me where you camp because I'm coming over :P) over the course of the same time that the bomber will be around, because it will do full damage on any target. Neutrons are the icing on the cake anyway. The drones do most of the damage and can definitely go far enough before you get there. In case you don't understand the magnitude of "reduced dps", we're talking about 96% reduction against frigates. Meaning you do 4% damage, before resists. Meaning you'll probably be doing 1-2% of your total DPS. In other words, nothing.
Quote: You can get around 600dps or even over it without faction mods.
And no, you are not doing 600 DPS even with T2 launchers, faction torps, 3x BCU II, and maxed out skills.
|

honey bunchetta
|
Posted - 2009.05.04 14:42:00 -
[1527]
Edited by: honey bunchetta on 04/05/2009 14:46:54
Originally by: Terrakas
Originally by: honey bunchetta
A frig gank gang or even a recon gank gang include many types of ships and fittings for ganking a variety of ships, now they have a frig that can hit for a close range gank hac's DPS out to 60km along with a cov ops cloak.
You missed me saying it, but an Ishkur has a godly tank compared to a bomber. The Ishkur will actually be able to stay in a fight and do the DPS where the extra DPS might actually matter (somewhat close fight). The bomber will be warping out or dying after the first volley or so, which in both cases = 0 DPS. Everyone knows you're an easier kill than a T1 frigate.
The only down side for the bomber is that it does poor dmg against other frigs,.... while having a cov-ops cloak and working at ranges that makes it immune to most drones and every short range fit in the game apart from BS pulse?.....
Why would it need a tank when most ships cannot even hit it?.
The entire concept of bombers needs redoing as far as im concerned as CCP addedt another class of frig without realising that they had run out of roles for them and now they are stuck with trying to find one for it.
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Dibsi Dei
Salamyhkaisten kilta
|
Posted - 2009.05.04 15:55:00 -
[1528]
Originally by: honey bunchetta The only down side for the bomber is that it does poor dmg against other frigs,.... while having a cov-ops cloak and working at ranges that makes it immune to most drones and every short range fit in the game apart from BS pulse?.....
Pulses are 45km so unless it's a pulse apoc it's no problem. Bombers used to be "anti-frigate" but there was already many anti-frigate ships so CCP finally gave bombers a useful role, anti-bs. Works fine against cruisers and battlecruisers too if you have target painters. 
|

honey bunchetta
|
Posted - 2009.05.04 16:32:00 -
[1529]
Originally by: Dibsi Dei
Originally by: honey bunchetta The only down side for the bomber is that it does poor dmg against other frigs,.... while having a cov-ops cloak and working at ranges that makes it immune to most drones and every short range fit in the game apart from BS pulse?.....
Pulses are 45km so unless it's a pulse apoc it's no problem.
Ok so it works at a range that its immune to all non-TC boosted short range BS apart from one and outside most ships drone control range.
Originally by: Dibsi Dei Bombers used to be "anti-frigate" but there was already many anti-frigate ships so CCP finally gave bombers a useful role, anti-bs. Works fine against cruisers and battlecruisers too if you have target painters. 
Working at the range they do with the available DPS they have vs cruisers and larger is way OP. When you add they they can cloak/uncloak every 5 secs and have a ROF of 9 secs they are unlockable by a BS and proly most BC ect as well.
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Reisenkaze
|
Posted - 2009.05.04 17:34:00 -
[1530]
Edited by: Reisenkaze on 04/05/2009 17:35:48
Originally by: Dibsi Dei
Originally by: honey bunchetta The only down side for the bomber is that it does poor dmg against other frigs,.... while having a cov-ops cloak and working at ranges that makes it immune to most drones and every short range fit in the game apart from BS pulse?.....
Pulses are 45km so unless it's a pulse apoc it's no problem. Bombers used to be "anti-frigate" but there was already many anti-frigate ships so CCP finally gave bombers a useful role, anti-bs. Works fine against cruisers and battlecruisers too if you have target painters. 
It was NOT an anti-frigate ship. It's role was to bombard a target from a long range, even battleships; the target wasn't its role, how it went about destroying it was. While it's semi effective against battlecuisers, you're forgetting that once they've got a lock on you, your cloak is useless and at that point even a modest load out from a cruiser or destroyer will bring to half structure or destroyed by the time you try to warp out. The cold hard truth is how many of you have actually did anti-bs ops with a large group of these since the switch, let alone were successful?
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Drahomi'r Bozi'dar
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Posted - 2009.05.04 17:51:00 -
[1531]
So far every small gang or fleet battle ive been in after the patch the most if not all the SB's have died just after the first volley. Sure the ship may get 600 dps from torps but if you have warp just after you fire, your NOT getting 600 dps and if you stay long enough to get a second shot you just lost your ship anyways. No one here is getting near 600 dps in an actual fight cause you cant maintain sustained fire in this ship.
The range is way to close, Torps need another velocity increase. Atleast equal to or just barely under what cruise missiles were doing for us before. SB's should be able to at least hit from 85-95km without Javs.
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Drahomi'r Bozi'dar
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Posted - 2009.05.04 17:54:00 -
[1532]
Oh and the friggin cloak delay needs to be 10 seconds or less. If CCP refuses to increase range, then they need to decrease the cloak time to no more then 10 seconds if not shorter. These ships are dying faster than before.
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Malacay Dragonfire
Rennfeuer Paxton Federation
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Posted - 2009.05.04 18:22:00 -
[1533]
the newest changes are good for better bomb use... but SBs need more Cargo also or the size of bombs should be smaller... especially for the manticore as it has the smallest cargo space of all SBs...
more space or lesser cargo space need of bombs would give SBs more utility... as we could change the bomb types we want to use... right now its either i take only one type of bombs with me and can have 4 of them with me max. or i can take max 3 bombs of different types to switch between them...
also the manticore has the worst attributes compared to the other SBs... Sig radius, cargo size, agility, speed... i dont see in which aspect the manticore shines more than the other SBs... which have their special forte compared to the others...
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Murina
Gallente The Scope
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Posted - 2009.05.04 18:32:00 -
[1534]
Originally by: Drahomi'r Bozi'dar Oh and the friggin cloak delay needs to be 10 seconds or less. If CCP refuses to increase range, then they need to decrease the cloak time to no more then 10 seconds if not shorter. These ships are dying faster than before.
NO.
Under 10 seconds would mean it could uncloak/lock/fire/cloak/uncloak/lock/fire/recloak and all before a BS and proly BC could lock it back.
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Dibsi Dei
Salamyhkaisten kilta
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Posted - 2009.05.04 19:04:00 -
[1535]
Originally by: Malacay Dragonfire also the manticore has the worst attributes compared to the other SBs... Sig radius, cargo size, agility, speed... i dont see in which aspect the manticore shines more than the other SBs... which have their special forte compared to the others...
Manticore has the best cpu which helps fitting quite a lot. Especially if using t2 siege launchers. I agree the sig is quite big but ccp is already looking into it.
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Abram Enroch
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Posted - 2009.05.04 22:25:00 -
[1536]
Originally by: Murina
Originally by: Drahomi'r Bozi'dar Oh and the friggin cloak delay needs to be 10 seconds or less. If CCP refuses to increase range, then they need to decrease the cloak time to no more then 10 seconds if not shorter. These ships are dying faster than before.
NO.
Under 10 seconds would mean it could uncloak/lock/fire/cloak/uncloak/lock/fire/recloak and all before a BS and proly BC could lock it back.
Hello
Nice to meet you
That was the tank, you know, unless you fitted an actual tank instead of boosters/dampeners or bcu's.
Or unless you have a horde of 10 SBs, and are ok with losing a couple in exchange for a BS kill.
Ah whatever.. I'm already sold this char so I dont care anymore. Have fun with the new focused role.
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place1
Amarr Orion Ore Industries
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Posted - 2009.05.05 04:53:00 -
[1537]
Originally by: OilSlick Rick It isn't that is it 'useless', but that it is used-less.
I honestly can't see why you should require 2-3 target painters on a BATTLESHIP in order to regain max damage.
If you look at my numbers the only time you actually need any TP is if that ship is using a AB anything else and you do full damage and yes I feel that is how it should be AB are great for reducing missile damage and to be able to counter an AB with 2-3 painters is not very hard to do. Most bombers can easily fit 2 painters them self's if they chose to.
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Onizuka GTO
Caldari Macross crp.
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Posted - 2009.05.05 11:27:00 -
[1538]
Originally by: place1
If you look at my numbers the only time you actually need any TP is if that ship is using a AB anything else and you do full damage and yes I feel that is how it should be AB are great for reducing missile damage and to be able to counter an AB with 2-3 painters is not very hard to do. Most bombers can easily fit 2 painters them self's if they chose to.
Full damage?!
It seems that you haven't checked your numbers correctly.
There is absolutely no chance of torpedoes doing full damage on a Battleship, at all.
The torpedoes are so crippled it can only do a maximum damage 77% when the target is moving, regardless of afterburners or mwding.
its all due to it's explosive signature radius, its so big, it's impossible.
==== Please note, we have added a consequence for failure.Any contact with the chamber floor will result in an unsatisfactory mark on your official test record, followed by death.Good Luck |

Random Womble
Minmatar Emo Rangers Electric Monkey Overlords
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Posted - 2009.05.05 11:31:00 -
[1539]
Having used stealth bombers in gangs post patch i have gone from hating them to being happy with them.
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Vigaz
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Posted - 2009.05.05 11:37:00 -
[1540]
To the SB changes: SB cargo is too small for torp and bomb. Is it possible to investigate a size reduction for bombs?
[whine mode on] 
I would like to share few consideration about torps:
450 sig for a t1 torp is a bit too much imo (T2 Rage torps are just insane). CCP raised about 18 month ago that value from 400 to avoid the use of this weapon as master of PvE (along with the RoF buff and range nerf); QR patch is very aggressive with torps (and unguided missiles in general). SIG and EXP velocity are now both taken in consideration for damage calculation.
New SB has a 100% velocity explosion bonus for torps (there isn't a module to get same type of bonus, so SB is uber unique ;) ) but still same BSs will be able to mitigate the damage via speed/sig. This means that using torps into a BS is just stupid without the explosion velocity bonus of the SB.
Torps from SB are effective against BS and BC; smaller ship only if webbed with MWD on (SB bonus for torp range & SB agility/speed/Coc allows you to shoot targets almost everywhere in grid if they are tackled).
Torps from BS are effective only against stationary BS and only into 27-28km range (with Raven bonus) and only 18-19km with a Typhoon.
Torpedo needs same love.
[Whine mode off]
Vigaz
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BetaZ
Insidious Existence RAZOR Alliance
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Posted - 2009.05.05 19:59:00 -
[1541]
Edited by: BetaZ on 05/05/2009 20:01:34 Chronotis (and CCP), this is what happens when you make unilateral changes with total disregard to your customers. Your GMs didn't even care about my requests for skills redistributions.
(FYI, both of my SB toons are sold now...I'll be disappearing soon, too. Too bad I still have 300+ days on each of my accounts!)
Tea Bag CCP!
I hope in the future you (CCP) don't make drastic changes like this (and many others in the past). It is good Business 101 to add features, not take away and cause greater griefs.
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place1
Amarr Orion Ore Industries
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Posted - 2009.05.06 04:46:00 -
[1542]
Originally by: Onizuka GTO
Originally by: place1
If you look at my numbers the only time you actually need any TP is if that ship is using a AB anything else and you do full damage and yes I feel that is how it should be AB are great for reducing missile damage and to be able to counter an AB with 2-3 painters is not very hard to do. Most bombers can easily fit 2 painters them self's if they chose to.
Full damage?!
It seems that you haven't checked your numbers correctly.
There is absolutely no chance of torpedoes doing full damage on a Battleship, at all.
The torpedoes are so crippled it can only do a maximum damage 77% when the target is moving, regardless of afterburners or mwding.
its all due to it's explosive signature radius, its so big, it's impossible.
?? I don't know were you are getting this information from but it seams to be completely incorrect. Maybe its true for normal battle ships using torps but on the stealth bomber this is not true.
In my testing agents a Maelstrom I did my max damage most of the time. Max damage for that char at the time was 2644.5 and as you can see if the ship is not moving I did full damage agene if the ship was moving under normal power at max speed 117m/s I still did full damage even without a single TP. The same was true for if the ship was using a MWD moving at full speed 715m/s still no TP was needed to get full damage that I could do.
The only way I didn't do full damage was once the AB was turned on and moving at max speed 285m/s. It is my guess that if I were able to get a 4th TP on the BS even with the AB I would be back to full damage and 2-3 TP got me near full damage.
So agene I don't know were your getting that information from that Torp's cant do max damage ever but its just not true for a stealth bomber. Now I don't fly missile boats so maybe that's true for a raven I don't know but this threads not about a raven its about the SB.
Please do tell me were you got that information from or on what BS it is true I would like to test it.
Also this Maelstrom had a base sig of 460m that was with no sig increasing modules on the ship. torps have a sig radius of 450m. My next test will be a tier 1 BS but I am expecting to find near same results with maybe the exception of needing at least 1 TP all the time.
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Mad0ne
Caldari Enterprise Estonia Cult of War
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Posted - 2009.05.06 08:01:00 -
[1543]
Originally by: Murina
Originally by: Drahomi'r Bozi'dar Oh and the friggin cloak delay needs to be 10 seconds or less. If CCP refuses to increase range, then they need to decrease the cloak time to no more then 10 seconds if not shorter. These ships are dying faster than before.
NO.
Under 10 seconds would mean it could uncloak/lock/fire/cloak/uncloak/lock/fire/recloak and all before a BS and proly BC could lock it back.
Get a clue already!
You do know that IF YOU CLOAK then torps wont do any damage?
Thank CCP for that! ----------------------------------------------- Limit cloaks to cloaking ships! Or Make covert ops`s to scan prototype and improved cloaks!!!
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place1
Amarr Orion Ore Industries
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Posted - 2009.05.06 08:38:00 -
[1544]
Originally by: Mad0ne
Originally by: Murina
Originally by: Drahomi'r Bozi'dar Oh and the friggin cloak delay needs to be 10 seconds or less. If CCP refuses to increase range, then they need to decrease the cloak time to no more then 10 seconds if not shorter. These ships are dying faster than before.
NO.
Under 10 seconds would mean it could uncloak/lock/fire/cloak/uncloak/lock/fire/recloak and all before a BS and proly BC could lock it back.
Get a clue already!
You do know that IF YOU CLOAK then torps wont do any damage?
Thank CCP for that!
And at 10 seconds that almost full flight time of the torp and if your going to be blinking you don't need to be faraway 10 seconds is somewhere from 40 - 50 KM with normal T1 torps and you could easily blink form 20 - 30 KM. No 10 seconds is not needed the ship can fire from out side drone range the way it is (Drones = #1 threat) and can keep good enough speed/transversal to not get hit by guns.
Also you can still technically Blink with the 15 sec recloak though its much more difficult damps on a BS will give you over 20 seconds before they lock.
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Dibsi Dei
Salamyhkaisten kilta
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Posted - 2009.05.06 10:11:00 -
[1545]
I don't understand the whine in this thread. Stealth Bombers are awesome now and I don't want them changed in any way. We have been killing so much stuff in Providence with interceptors and stealth bombers. I have only lost a couple of hounds so far and both of them my fault.
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Drahomi'r Bozi'dar
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Posted - 2009.05.06 15:12:00 -
[1546]
The battleships arent the issue, at that range its the inty's that can run ya down before you can ever cloak even a Vagabond is death. Now take into the account of smaller ships with longer range guns. A Cerb with heavy missile launchers can lock ya quick and hit you from over 100km away.. Anything under 70 is drone bait which War 2's have shown to drop SB's within seconds. Most every fight ive been in if the enemy brings a SB in, he almost always goes home in a pod. Which is why i sold all of my Bombers.
As for a person above, yes the manticore does suck, larger sig radius, slower speed, slower locking time and even less damage dps wise and volley compared to all the other SB's not to mention even less hp's. Its a craptastic ship.
Also no SB can uncloak,lock fire rinse and repeat over and over, you have to allow travel time. Torps are slower than cruise missiles so there for even more time. 10 secs allows to hopefully get a shot off and have it land before you get blown up. When we had cruise missiles on this, we had a quicker cloak time and the missiles traveled faster. Omg so unfair !! Its just putting them back to what was right. Atleast with cruise missiles you can hit every type of ship. Torps you cant, so with a closer range and even an easier time for the enemy to kill you, why not give them a buff??
Surely warping in, firing a volley and having to warp out right after and praying your not gonna get killed which now most are is sooooo effective when trying to maintain decent damage on a BS. The new version has flaws that need to be fixed. Less we forget the final product came to us without the game population being able to test it, and magically it was internally tested for umm a day before release. Now they are still making changes because even a blind man can see it wasnt ready to go live The devs know that but wont admit to it.
So yes i am ranting, but when you screw up the only reason i ever considered playing this game for, you best believe i wont stop till those changes are satisfactory.
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Dibsi Dei
Salamyhkaisten kilta
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Posted - 2009.05.06 15:46:00 -
[1547]
Originally by: Drahomi'r Bozi'dar The battleships arent the issue, at that range its the inty's that can run ya down before you can ever cloak even a Vagabond is death. Now take into the account of smaller ships with longer range guns. A Cerb with heavy missile launchers can lock ya quick and hit you from over 100km away.. Anything under 70 is drone bait which War 2's have shown to drop SB's within seconds. Most every fight ive been in if the enemy brings a SB in, he almost always goes home in a pod. Which is why i sold all of my Bombers.
As for a person above, yes the manticore does suck, larger sig radius, slower speed, slower locking time and even less damage dps wise and volley compared to all the other SB's not to mention even less hp's. Its a craptastic ship.
Also no SB can uncloak,lock fire rinse and repeat over and over, you have to allow travel time. Torps are slower than cruise missiles so there for even more time. 10 secs allows to hopefully get a shot off and have it land before you get blown up. When we had cruise missiles on this, we had a quicker cloak time and the missiles traveled faster. Omg so unfair !! Its just putting them back to what was right. Atleast with cruise missiles you can hit every type of ship. Torps you cant, so with a closer range and even an easier time for the enemy to kill you, why not give them a buff??
Surely warping in, firing a volley and having to warp out right after and praying your not gonna get killed which now most are is sooooo effective when trying to maintain decent damage on a BS. The new version has flaws that need to be fixed. Less we forget the final product came to us without the game population being able to test it, and magically it was internally tested for umm a day before release. Now they are still making changes because even a blind man can see it wasnt ready to go live The devs know that but wont admit to it.
So yes i am ranting, but when you screw up the only reason i ever considered playing this game for, you best believe i wont stop till those changes are satisfactory.
I don't understand. What kind of battles are you trying to fight with a stealth bomber that you magically die instantly? Surely a vagabond or cerberus can be a problem for any frigate. But when you are that fragile against other frigates and warrior ii's you should really think about the whole engagement and your fit. Try to have some anti-frigate support with you and fit a buffer on your stealth bomber. SB's have much improved fitting than before the buff. Easily fits MSE for example.
Manticore is good in it's own way, it has the best cpu and good mid slots. Signature radius problem is being looked at by CCP.
SB's doesn't need to uncloak, fire and cloak. When you look at where you are on the grid try to keep range to your target and other harmful ships and stay aligned so you can escape if needed. Bombers have a nice 55km range with t1 torps.
If you really need to engage some wtfomg100manblob you can launch a bomb and warp off. What other ship would survive engaging huge fleets anyway?
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Onizuka GTO
Caldari Macross crp.
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Posted - 2009.05.06 16:26:00 -
[1548]
Originally by: Dibsi Dei
If you really need to engage some wtfomg100manblob you can launch a bomb and warp off. What other ship would survive engaging huge fleets anyway?
...except in low sec space, where it's not a bomb bomber but a torpedo torpedoer..  ==== Please note, we have added a consequence for failure.Any contact with the chamber floor will result in an unsatisfactory mark on your official test record, followed by death.Good Luck |

Drahomi'r Bozi'dar
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Posted - 2009.05.06 17:05:00 -
[1549]
Just as the man above me said, bombs cant be used anywhere else but in 0.0 Alot of us sit in high or in my case low sec. I have yet to see a battleship fly anywhere without support ships. Inties or hacs are almost always where ever a battleship goes unless that group is just plain stupid.
Any sensible fleet will have most everyone carrying a web or warp scram. So it leaves the smaller ships free to do what ever.
As fort launching a bomb, well corps or allainces wont find it too nice when they are being bombed by their own people to try and kill frigate sized ships, because your going to hit them too. Oh and you have to be max 30km out for those.
Yep we can be aligned and fire when we uncloak but you barely have enough time before the torps hit to warp out. Which when you have to warp out then what ever dps you thought you had with a SB goes out the door. Only use for bombers now are gate camps.. Weeee so much fun to be tied to one roll where you have the best chance to not be drone bait or inty bait. Now with bombers carrying torps, people are quick to take them out. Which is the whole reason why we need longer range, because a stealth bomber shouldnt be the pretty much the weakest ship in game when it comes to taking hits. Now putting them that close is just suicide at best.. No thanks
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Murashu
Agony's End
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Posted - 2009.05.06 20:09:00 -
[1550]
Edited by: Murashu on 06/05/2009 20:09:31 I guess I need a class in how target painters interact with missiles cause during all the testing I have done I am seeing no gain from using a TP.
I'm a faction warfare pilot therefore I will never get to use bombs so once again I find myself trying to make a meaningful impact with my Hound. I fit a Phased Weapon Navigation Array Generation Extron for the 30% sig radius bonus and used my friends caracal alt for target practice. I just got Torp 4 and was still using 3 'Arbalest' Siege Missile Launchers and Caldari Navy Bane Torpedos. We started out with the caracal sitting still outside the station and my first volley hit for 573 with no target painter. I thought ok this isn't so bad so I turned on the TP and expected to see something change but the next volley hit for 573 as well. I docked up, put on another TP and shot him with both TPs on for...573. So I assume 573 is the max I can hit that cruiser with that setup and my current skills.
If that is the case, what is the point of having a target painter and ensuring the target is webbed? From further testing it appears that my TP only benefits me if the target is moving. Since the new intended target of the SB is Battleships or larger, all it takes is one person webbing an already slow moving BS to make the TP useless.
I'm still waiting for the day that CCP admits they should have made a new ship for the new role and left my beloved SB alone. Everytime I fly the new SB in FW it just makes me miss the old one more and more. 
In the last 2 months of FW I have only shot at one BC (in my frigate) and zero BS so the new SB just doesn't see any action. Murashu Agony's End |
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Dibsi Dei
Salamyhkaisten kilta
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Posted - 2009.05.06 21:01:00 -
[1551]
Originally by: Onizuka GTO
Originally by: Dibsi Dei
If you really need to engage some wtfomg100manblob you can launch a bomb and warp off. What other ship would survive engaging huge fleets anyway?
...except in low sec space, where it's not a bomb bomber but a torpedo torpedoer.. 
Why would you engage a 100 man blob in lowsec in a frigate. 
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Onizuka GTO
Caldari Macross crp.
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Posted - 2009.05.06 22:45:00 -
[1552]
Originally by: Dibsi Dei
Originally by: Onizuka GTO
Originally by: Dibsi Dei
If you really need to engage some wtfomg100manblob you can launch a bomb and warp off. What other ship would survive engaging huge fleets anyway?
...except in low sec space, where it's not a bomb bomber but a torpedo torpedoer.. 
Why would you engage a 100 man blob in lowsec in a frigate. 
...because not 100% of "100 man blob" occur in null sec space?
Either way, why would a single frigate engage a fleet of that size alone in either low or null sec, unless they have a suicide urge?

==== Please note, we have added a consequence for failure.Any contact with the chamber floor will result in an unsatisfactory mark on your official test record, followed by death.Good Luck |

Dibsi Dei
Salamyhkaisten kilta
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Posted - 2009.05.06 23:17:00 -
[1553]
Originally by: Onizuka GTO Either way, why would a single frigate engage a fleet of that size alone in either low or null sec, unless they have a suicide urge?

I dunno, in null sec it is possible with dropping a bomb and warping off.
Seriously though stop whining about stealth bombers. We wtfbbq ships of all kind with stealth bomber support in our every op.
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Onizuka GTO
Caldari Macross crp.
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Posted - 2009.05.07 00:15:00 -
[1554]
Originally by: Dibsi Dei
I dunno, in null sec it is possible with dropping a bomb and warping off.
Seriously though stop whining about stealth bombers. We wtfbbq ships of all kind with stealth bomber support in our every op.
But why do a pointless and suicidal action as to attack a blob of such size that would do nothing but annoy them?
seriously stop defending about stealth bombers.
Just because you have a success in using the bomber in one kind of situation where any type of ship can also perform just as well doesn't mean it is justified to change an established ship type with an a completely difference weapon system and attributes without prior testing.
==== Please note, we have added a consequence for failure.Any contact with the chamber floor will result in an unsatisfactory mark on your official test record, followed by death.Good Luck |

place1
Amarr Orion Ore Industries
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Posted - 2009.05.07 02:41:00 -
[1555]
Originally by: Onizuka GTO
Originally by: Dibsi Dei
I dunno, in null sec it is possible with dropping a bomb and warping off.
Seriously though stop whining about stealth bombers. We wtfbbq ships of all kind with stealth bomber support in our every op.
But why do a pointless and suicidal action as to attack a blob of such size that would do nothing but annoy them?
seriously stop defending about stealth bombers.
Just because you have a success in using the bomber in one kind of situation where any type of ship can also perform just as well doesn't mean it is justified to change an established ship type with an a completely difference weapon system and attributes without prior testing.
You have a point CCP should have made this SB a new ship class (I suggested somewhere around page 2-3 that it should have been a destroyer hull and call it heavy bomber as did many other people) but CCP didn't do that they replaced the old SB that many liked however that does not mean the new SB is crap. The new SB is anything but crap it works very well for its new intended role of killing Large sig, slower moving ships IE battleships, battle cruisers, and POS gun's.
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place1
Amarr Orion Ore Industries
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Posted - 2009.05.07 03:14:00 -
[1556]
Edited by: place1 on 07/05/2009 03:19:27
Originally by: Drahomi'r Bozi'dar The battleships arent the issue, at that range its the inty's that can run ya down before you can ever cloak even a Vagabond is death. Now take into the account of smaller ships with longer range guns. A Cerb with heavy missile launchers can lock ya quick and hit you from over 100km away.. Anything under 70 is drone bait which War 2's have shown to drop SB's within seconds. Most every fight ive been in if the enemy brings a SB in, he almost always goes home in a pod. Which is why i sold all of my Bombers.
As for a person above, yes the manticore does suck, larger sig radius, slower speed, slower locking time and even less damage dps wise and volley compared to all the other SB's not to mention even less hp's. Its a craptastic ship.
Also no SB can uncloak,lock fire rinse and repeat over and over, you have to allow travel time. Torps are slower than cruise missiles so there for even more time. 10 secs allows to hopefully get a shot off and have it land before you get blown up. When we had cruise missiles on this, we had a quicker cloak time and the missiles traveled faster. Omg so unfair !! Its just putting them back to what was right. Atleast with cruise missiles you can hit every type of ship. Torps you cant, so with a closer range and even an easier time for the enemy to kill you, why not give them a buff??
Surely warping in, firing a volley and having to warp out right after and praying your not gonna get killed which now most are is sooooo effective when trying to maintain decent damage on a BS. The new version has flaws that need to be fixed. Less we forget the final product came to us without the game population being able to test it, and magically it was internally tested for umm a day before release. Now they are still making changes because even a blind man can see it wasnt ready to go live The devs know that but wont admit to it.
So yes i am ranting, but when you screw up the only reason i ever considered playing this game for, you best believe i wont stop till those changes are satisfactory.
And Intys's, Frigs, Destroyers, and yes in some cases even cruisers are also not the issue they are the ships that are suppose to be able to kill SB. SB role is kill large sig ships. IE battleships and Battle Cruisers and that's done in a frig size ship the counter is to use small fast ships.
You say a Vaga is death and maybe that's true I will test later however I have the feeling that's not going to be true 100% of the time like you suggest. Vagabond has a sig of 115m if there using a MWD there sig is 575m that's larger than the torp sig by 125m so there is a reduction in what effect its speed has on it already. You add a couple TP on to that and sig get very big very fast meaning that vaga is going to take large damage from the torps while it is closing in. 1 TP will jump a MWD vaga sig up to 747.5m a couple of TP and 2-3 volleys will likely kill that vaga or force him to disengage.
As for Torp speed you need to actually test this ship out for Torp speed is just as fast if not faster then cruise missiles were. Cruise missile base speed is 3750m/s with skills that probably somewhere around 4500m/s (I cant get number right now at work so taking a guess at there max speed.) however Torps that I was using for test which was not max skill were traveling at 4485m/s basically the same speed your cruise missiles traveled at.
Some how I think your trying to use this ship in Blob fights and that's not were this ship should be used its should be used in small gangs if your trying to fight in blobs with this ship there is other ships that are much better for that, however small gangs is were this ship shines.
Edit Spelling.
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place1
Amarr Orion Ore Industries
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Posted - 2009.05.07 03:36:00 -
[1557]
Originally by: Murashu Edited by: Murashu on 06/05/2009 20:09:31 I guess I need a class in how target painters interact with missiles cause during all the testing I have done I am seeing no gain from using a TP.
I'm a faction warfare pilot therefore I will never get to use bombs so once again I find myself trying to make a meaningful impact with my Hound. I fit a Phased Weapon Navigation Array Generation Extron for the 30% sig radius bonus and used my friends caracal alt for target practice. I just got Torp 4 and was still using 3 'Arbalest' Siege Missile Launchers and Caldari Navy Bane Torpedos. We started out with the caracal sitting still outside the station and my first volley hit for 573 with no target painter. I thought ok this isn't so bad so I turned on the TP and expected to see something change but the next volley hit for 573 as well. I docked up, put on another TP and shot him with both TPs on for...573. So I assume 573 is the max I can hit that cruiser with that setup and my current skills.
If that is the case, what is the point of having a target painter and ensuring the target is webbed? From further testing it appears that my TP only benefits me if the target is moving. Since the new intended target of the SB is Battleships or larger, all it takes is one person webbing an already slow moving BS to make the TP useless.
I'm still waiting for the day that CCP admits they should have made a new ship for the new role and left my beloved SB alone. Everytime I fly the new SB in FW it just makes me miss the old one more and more. 
In the last 2 months of FW I have only shot at one BC (in my frigate) and zero BS so the new SB just doesn't see any action.
I would need some more information the help you with your TP problem but there is something is not right there a caracal has base sig of 145m well under the sig of torps 450m so there is a large reduction in damage however depending on how that caracal was fit it could have had a much larger than base sig to start with but if that were the case you should have been doing more volley damage than that unless you were doing a damage he was highly resistant to.
TP are useful in the sense that if you increase a ships sig enough you can totally nullify the targets speed. meaning it does not madder how fast the ship is moving it would still take full damage. This is much harder to do the smaller the ship is. TP fitted on SB are there version of fitting a web.
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Dibsi Dei
Salamyhkaisten kilta
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Posted - 2009.05.07 05:44:00 -
[1558]
Originally by: Onizuka GTO
Originally by: Dibsi Dei
I dunno, in null sec it is possible with dropping a bomb and warping off.
Seriously though stop whining about stealth bombers. We wtfbbq ships of all kind with stealth bomber support in our every op.
But why do a pointless and suicidal action as to attack a blob of such size that would do nothing but annoy them?
seriously stop defending about stealth bombers.
Just because you have a success in using the bomber in one kind of situation where any type of ship can also perform just as well doesn't mean it is justified to change an established ship type with an a completely difference weapon system and attributes without prior testing.
But any type of ship doesn't perform just as well as stealth bombers. No other frigate delivers 500dps to 50km. That is why they are irreplaceable in small gangs and I love them.
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OilSlick Rick
Federal Defence Union
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Posted - 2009.05.07 06:19:00 -
[1559]
Originally by: Dibsi Dei
Originally by: Onizuka GTO
Originally by: Dibsi Dei
I dunno, in null sec it is possible with dropping a bomb and warping off.
Seriously though stop whining about stealth bombers. We wtfbbq ships of all kind with stealth bomber support in our every op.
But why do a pointless and suicidal action as to attack a blob of such size that would do nothing but annoy them?
seriously stop defending about stealth bombers.
Just because you have a success in using the bomber in one kind of situation where any type of ship can also perform just as well doesn't mean it is justified to change an established ship type with an a completely difference weapon system and attributes without prior testing.
But any type of ship doesn't perform just as well as stealth bombers. No other frigate delivers 500dps to 50km. That is why they are irreplaceable in small gangs and I love them.
500 dps on grid the entire fight with 'proper support' (ew/sd, web, tp) I assume?
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Dibsi Dei
Salamyhkaisten kilta
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Posted - 2009.05.07 07:10:00 -
[1560]
Originally by: OilSlick Rick 500 dps on grid the entire fight with 'proper support' (ew/sd, web, tp) I assume?
Yea, stealth bombers need buddies for support. That's what makes it fun.
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DeadlyBob
Minmatar Woopatang Primary.
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Posted - 2009.05.07 15:04:00 -
[1561]
that is 500 dps, before resistances, speed, and signature radius. which when factored in reduce your damage to what? around 100 dps? However 100 dps out of a frigate isn't too bad, the problem is that particular damage is only vs 1 target type, and all other ship types below battle ships take increasingly less damage to the point where you're hitting a frigate for 60-90 damage a volley, if your missiles can even catch it.
Yes you can kill things... if they are sitting still, not firing, you have five friends who are also shooting and are in useful ships, and they do not have drones.
Ever try killing an Armageddon from 50km off with your hound? Even if I do not fit my standard gank fit. My falloff is still long enough to reach out and swat you with Amarr Navy Radio. At that range the tracking is good enough to hit you even if you're doing 1200m/s and orbiting. Now sensor dampeners are a good friend of mine, and I realize you will be packing them, but if I can't kill you, I just warp away. Oh you've got a few interceptors? Well my nos/neut and drones will take care of them and I'll still have time to leave. OH you brought a battleship? or a fleet of battleships? Well then why did you bother bringing those bombers again?
The new bomber can do one thing. It is support dps for Black Ops in a cheaper platform than the BO BS. The problem is it is pigeon holed into this. It has no versatility. It is no longer effective at harassment because the targets you would attack are no longer threatened with summary death if they stick around. The bomber was great for camping hostile 0.0 stations at 80+ km and shooting at people when they undock. It can still do that with the right fit. However it is much more expensive to risk it now, and the chances of actually scoring that Oh so satisfying instant kill vs low hp ships is now null. In roaming gangs you get the same utility and a more survivable platform out of an AF or a taranis. In black ops gangs you can't bring those ships, so you're stuck with the bomber, which then comes into it's own for all of five seconds until it is locked by support ships and killed. You don't generally land 50+ km off when you do a black ops drop unless you are sniper fit and it's been pre arranged to do just that.
Damps are great, vs 1 target at a time. You cannot damp an entire 10man gang with 1 bomber, someone out there is in a munin with sensor boosters just hoping you show up in a bomber and he can fluff his KB.
Their damage is mediocre against their intended target, not because 100 dps is terrible, but because 100 dps is bad vs a ship with around 70k ehp.
They're too easy to lock, too easy to track, too easy to kill with one volley.
The only feasible way to increase the survivability currently is to wait until the rest of your attack group has already engaged the target and then uncloak and engage yourself. Which is rather like saying "You guys go forth, I'll camp here." Neither night nor day can give me purchase. Only purged dust on earth can avenge the worthless. |

Drahomi'r Bozi'dar
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Posted - 2009.05.07 16:13:00 -
[1562]
Originally by: DeadlyBob that is 500 dps, before resistances, speed, and signature radius. which when factored in reduce your damage to what? around 100 dps? However 100 dps out of a frigate isn't too bad, the problem is that particular damage is only vs 1 target type, and all other ship types below battle ships take increasingly less damage to the point where you're hitting a frigate for 60-90 damage a volley, if your missiles can even catch it.
Yes you can kill things... if they are sitting still, not firing, you have five friends who are also shooting and are in useful ships, and they do not have drones.
Ever try killing an Armageddon from 50km off with your hound? Even if I do not fit my standard gank fit. My falloff is still long enough to reach out and swat you with Amarr Navy Radio. At that range the tracking is good enough to hit you even if you're doing 1200m/s and orbiting. Now sensor dampeners are a good friend of mine, and I realize you will be packing them, but if I can't kill you, I just warp away. Oh you've got a few interceptors? Well my nos/neut and drones will take care of them and I'll still have time to leave. OH you brought a battleship? or a fleet of battleships? Well then why did you bother bringing those bombers again?
The new bomber can do one thing. It is support dps for Black Ops in a cheaper platform than the BO BS. The problem is it is pigeon holed into this. It has no versatility. It is no longer effective at harassment because the targets you would attack are no longer threatened with summary death if they stick around. The bomber was great for camping hostile 0.0 stations at 80+ km and shooting at people when they undock. It can still do that with the right fit. However it is much more expensive to risk it now, and the chances of actually scoring that Oh so satisfying instant kill vs low hp ships is now null. In roaming gangs you get the same utility and a more survivable platform out of an AF or a taranis. In black ops gangs you can't bring those ships, so you're stuck with the bomber, which then comes into it's own for all of five seconds until it is locked by support ships and killed. You don't generally land 50+ km off when you do a black ops drop unless you are sniper fit and it's been pre arranged to do just that.
Damps are great, vs 1 target at a time. You cannot damp an entire 10man gang with 1 bomber, someone out there is in a munin with sensor boosters just hoping you show up in a bomber and he can fluff his KB.
Their damage is mediocre against their intended target, not because 100 dps is terrible, but because 100 dps is bad vs a ship with around 70k ehp.
They're too easy to lock, too easy to track, too easy to kill with one volley.
The only feasible way to increase the survivability currently is to wait until the rest of your attack group has already engaged the target and then uncloak and engage yourself. Which is rather like saying "You guys go forth, I'll camp here."
Exactly !! Now throw in having to warp off every volley just so you have a chance of not dying and your dps is now pointless..I can take my AF, go in there annoy the crap out of the same battle ship and still do more damage in the end.
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Pankora t'Pastamancer
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Posted - 2009.05.07 22:29:00 -
[1563]
Edited by: Pankora t''Pastamancer on 07/05/2009 22:34:29
Originally by: DeadlyBob
Quote:
They're not dead. They're alive and kicking - as long as they're in a blob of bombers.
What's dead is the fun of actually flying one. (edit for clarity: one as in 1)
^ This
I supported CHANGE.
I supported Hope.
The one thing I asked to be considered. The only thing required to make the player base happy. The first thing victim to these changes.
Fun Factor.
Has been thoroughly ignored.
I see a frig, I uncloak and fire, the frig takes 78 damage and kills me by the time my second volley hits.
I see a cruiser, I do ~300 damage, the cruiser kills me in two volleys.
I see a battle cruiser, I do ~900 damage, it smiles takes a few seconds, and rips my bomber in half.
I see a battleship, it's drones start attacking me as I hit it for 1500 damage a volley, by the time I've inflicted ~5000 damage I'm dead, or it speed tanks. Or it just warps away.
The bomber is not made to tackle. The bomber cannot effectively engage any target now. Even Industrials don't pop every time to a single volley and that's all you get with the bomber. It cannot tank the sentry guns so it cannot camp noobs in low sec. It cannot kill any ship class solo. by flying one you stamp a very big sticker on your forehead saying (Primary)
Oh and they cost three times as much as they did two weeks ago.
I used to sit 75km off stations in 0.0 harassing enemies as they undocked with impunity. I don't even want to consider it now. Consider for a moment that that buzzard undocks that you've been waiting on for... thirty minutes and unleash a volley from 60km, say it actually hits the buzzard. For what? Just to watch it dock back up?
I used to fly it in gangs on roams. Now it sits in my hangar collecting dust.
There are glaring problems with this concept.
The biggest is simple. The ship is no longer fun to fly.
Hell I would have settled for a trade in of the cloaked velocity for the covops cloak and not changing a thing with the rest of the ship.
CCP yet again, I thank you for taking the time to look at the Bomber, it was my favorite ship. I did rig mine. Now I think I'll use them for target practice for my geddon since it has such an easy time killing them.

I totally agree with this. It used to be my favorite ship as well, not the least due to versatility. I would love it to be changed back. The recon cloak is the only thing that's really helped the bomber in both the previous and current role.
If it's a ship that only works in a blob, what's the point? You can blob with ANY ship. Even a blob of Industrials will kill. A gank fitted T1 cruiser does tons of damage too. You'll live longer.
Saying that it can be an effective ship when you have a 10 man recon support blob and uncle bob in a hypothetical highsec Carrier in your gang, is stupid. 
Originally by: Dibsi Dei
I don't understand. What kind of battles are you trying to fight with a stealth bomber that you magically die instantly?
Pretty much any battle where it actually matters whether the stealth bomber is there or not. Where the battle isn't already so stupidly lopsided already that your gang can be missing a few ships and not have it make any difference.
Originally by: Dibsi Dei Easily fits MSE for example.
Great! I've always fitted MSE on my bombers when in a gang since way before the patch. It wasn't exactly difficult. I could even easily fit 2x MSE if I wanted to as well, before the patch. But you're right, the fitting is somewhat easier now, which is nice, but does not at all make up for the total lack of versatility.
I totally agree with a lot of you: The previous incarnation of stealth bombers was much more fun due to versatility and overall combat usefulness, while still being very decent at helping to take out large ships.
Being pidgeonholed into viability in only a small minority of fights is amazingly effective at killing the fun factor.
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Pankora t'Pastamancer
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Posted - 2009.05.07 22:30:00 -
[1564]
Edited by: Pankora t''Pastamancer on 07/05/2009 22:29:53 (oops double)
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Charlie chop
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Posted - 2009.05.07 22:46:00 -
[1565]
God where do I start? O yes!!.... Have you ever used one? If yes then WTF is wrong with you? 1.-
Originally by: DeadlyBob that is 500 dps, before resistances, speed, and signature radius. which when factored in reduce your damage to what? around 100 dps?
Um actually this is a really useless comparison wanna know why? Here it goes. If you apply this setup to the taranis.. it turns out it does even less dps than the SBą oH! Surprise. ItĘs called RAW damage. And itĘs the highest DPS we might ever see in a FRIGATE. 2.-
Originally by: DeadlyBob the problem is that particular damage is only vs 1 target type, and all other ship types below battle ships take increasingly less damage to the point where you're hitting a frigate for 60-90 damage a volley, if your missiles can even catch it.
LoL frigates ARE supposed to be your nemesis. Why donĘt you just say you want a All-around- pwnmobile. Missiles WILL catch them, they go too fast, and over 4500 m/s I think. No ship can go that fast anymore. 3.-
Originally by: DeadlyBob Ever try killing an Armageddon from 50km off with your hound? Even if I do not fit my standard gank fit. My falloff is still long enough to reach out and swat you with Amarr Navy Radio. At that range the tracking is good enough to hit you even if you're doing 1200m/s and orbiting.
A good and smart SB player will not even ALLOW you to get a lock-on, will not engage you alone and will probably be a little farther. Thus the possible signature changes will screw BS players. 4.-
Originally by: DeadlyBob Now sensor dampeners are a good friend of mine, and I realize you will be packing them, but if I can't kill you, I just warp away. Oh you've got a few interceptors? Well my nos/neut and drones will take care of them and I'll still have time to leave.
OH! YouĘre so nanve. First of all a wolfpack of.. wellą. Stealth ships hunting for victims will probably use a curse and a arazu, in which case you can forget about doing any dmg, blowing up any ship and of course, with a 70km point, youĘre royally screwed. 5.-
Originally by: DeadlyBob
Their damage is mediocre against their intended target, not because 100 dps is terrible, but because 100 dps is bad vs a ship with around 70k ehp. They're too easy to lock, too easy to track, too easy to kill with one volley.
I already told you about your 100 dps thing, which is useless. Not even a 1000 dps raven does its entire dps. That is fairly obvious. (resists) And the fact that You got lucky and killed a few noob SB players doesnĘt mean the ship sucks. Let me put it this way, if you find yourself in a situation where you have to fight a skilled group of SB and its support, you really got the odds against you. Even in your abbadon.
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Onizuka GTO
Caldari Macross crp.
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Posted - 2009.05.08 00:56:00 -
[1566]
Originally by: Charlie chop Let me put it this way, if you find yourself in a situation where you have to fight a skilled group of SB and its support, you really got the odds against you. Even in your abbadon.
If he's alone in his abbadon and is pounced upon by a "skilled" group of SB and its "support", he deserves to die. Hell it doesn't matter what he's in, anything would die.
Even a titan.

==== Please note, we have added a consequence for failure.Any contact with the chamber floor will result in an unsatisfactory mark on your official test record, followed by death.Good Luck |

Charlie chop
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Posted - 2009.05.08 01:23:00 -
[1567]
Originally by: Onizuka GTO
Originally by: Charlie chop Let me put it this way, if you find yourself in a situation where you have to fight a skilled group of SB and its support, you really got the odds against you. Even in your abbadon.
If he's alone in his abbadon and is pounced upon by a "skilled" group of SB and its "support", he deserves to die. Hell it doesn't matter what he's in, anything would die.
Even a titan.

just pointing out the fact that he thinks he can escape a well made wolfpack by just neuting his way out or single volleing ships. which he wont be able to.
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DeadlyBob
Minmatar Woopatang Primary.
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Posted - 2009.05.08 02:05:00 -
[1568]
Edited by: DeadlyBob on 08/05/2009 02:07:35
Originally by: Charlie chop God where do I start? O yes!!.... Have you ever used one? If yes then WTF is wrong with you?
Yes I've flown them, read my posts. I've been posting about bomber changes for months.
WTF is wrong with me is very simple. I am not pleased by the current incarnation of this ship as it is no longer fun to fly.
I realize you are quoting raw damage. DPS however requires that you are there/alive to deliver it. One can not do 500 raw dps if they have had to warp off. And comparing the 1000 dps raven that you quoted to a bomber is ludicrous on some levels however since you mentioned it, the raven does not do full raw damage yes, however it does on the other hand survive a good deal longer in a straight up fight vs any other ship.
Frigs were always the bane of the SB, even with cruise missiles you were hard pressed to kill an AF and an interceptor pilot who knew his work could kite your missiles long enough to kill you.
"A good sb pilot does not allow his enemy to lock on." True, which nullifies his dps by removing him from the engagement, or putting himself at long range. So you sit in sniper land, or you fire/ blink/ warp away. good enough. Yet the new bomber cannot blink, is even more vulnerable to light support ships with high speeds/long ranges, and warping off kinda defeats the purpose of packing one in your fleet for its dps potential.
I said Armageddon, not Abbadon, and I never claimed it was a well divided wolf pack, simply a few interceptors with bomber support. And if it were a good wolf pack they would have brought Hacs instead of the bombers to spread out the enemy dps and bring the target down faster. Since they are at this point only slightly more expensive than a rigged bomber and tank like... twenty times better.
It is the highest dps on a frig yes, however it is only the highest dps vs battleships and up. If you read my posts those are actual volley damages vs moving targets who were engaged, do you know how many times my bomber got out alive in those engagements?
I should note that my bringing up my Armageddon was a very stupid idea, because the only time I will fly a battleship is in a sizable fleet op anyway. Which kind of nullifies your point because my fleet's snipers would pick you off before we even had to worry about the damage. However as the other poster mentioned. If I were caught alone in my battleship by a gang, and I mean like 4+ ships, I should expect to die anyway. There are few ships out there that can tank 1000+ raw dps. Which oddly enough you could get out of a few interceptors, a few cruisers, a few anything for that matter.
DPS is simply not a role. Every combat ship that isn't specifically Ewar does DPS and most of them survive longer vs the Bomber's new niche target.
Neither night nor day can give me purchase. Only purged dust on earth can avenge the worthless.
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Terrakas
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Posted - 2009.05.08 02:06:00 -
[1569]
Edited by: Terrakas on 08/05/2009 02:08:43 Edited by: Terrakas on 08/05/2009 02:08:01
Originally by: Charlie chop
1.-
Originally by: DeadlyBob that is 500 dps, before resistances, speed, and signature radius. which when factored in reduce your damage to what? around 100 dps?
Um actually this is a really useless comparison wanna know why? Here it goes. If you apply this setup to the taranis.. it turns out it does even less dps than the SBą oH! Surprise. ItĘs called RAW damage. And itĘs the highest DPS we might ever see in a FRIGATE.
This is indeed a rather useless comparison, but not for those reasons Charlie. Let us assume that all ships have 0% resistance (for the sake of simplicity, and also because it just depends on what mods you fit on your ship, and what damage types, and is the same whether you're in a bomber or a taranis). Even at 0% resistance, a bomber might not quite do full damage on a BS, due to some being smaller than the torp size . Since 500 DPS on a bomber requires a max skilled pilot in a full gank fit, let's compare it with the 300 DPS that a max skilled taranis pilot in a full gank fit will get.
Let's take a stationary cruiser sized vessel as middle ground (ie. T1, HACs, Recons, Strategic Cruisers, HICs, Command Ships, Logistics). The taranis does not have a sig radius penalty, and does 300 DPS. The bomber does roughly *gasp* (500 * 150/450=)166 DPS. Taranis wins this contest, by almost double. Now, all you bomber haters might say "Wait a minute, though cruisers are so common, they are smaller than BCs, and we want to slant the results in our favor, so let's compare again using the BC as the average ship size". Against a BC, the taranis does 300 DPS. The bomber however does (500 * 240/450=)266 DPS. Wowza! Taranis wins again! The bomber figures will be further reduced by the speed of the target, while the Taranis figures will not. So NO, Charlie.
We must conclude that bombers do less damage than your precious Taranis in the average (or most?) cases.
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DeadlyBob
Minmatar Woopatang Primary.
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Posted - 2009.05.08 02:11:00 -
[1570]
Quote: We must conclude that bombers do less damage than your precious Taranis in the average (or most?) cases.
Thank you for putting numbers to this. My math is not so powerful as I would like.
Neither night nor day can give me purchase. Only purged dust on earth can avenge the worthless. |
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Terrakas
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Posted - 2009.05.08 02:13:00 -
[1571]
Originally by: Charlie chop
Originally by: Onizuka GTO
Originally by: Charlie chop Let me put it this way, if you find yourself in a situation where you have to fight a skilled group of SB and its support, you really got the odds against you. Even in your abbadon.
If he's alone in his abbadon and is pounced upon by a "skilled" group of SB and its "support", he deserves to die. Hell it doesn't matter what he's in, anything would die.
Even a titan.

just pointing out the fact that he thinks he can escape a well made wolfpack by just neuting his way out or single volleing ships. which he wont be able to.
Just pointing out the fact that if you think you can escape a well made pack/ambush of *other ships* on your own, you probably won't be able to either, so the point is moot.
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Terrakas
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Posted - 2009.05.08 02:54:00 -
[1572]
Edited by: Terrakas on 08/05/2009 02:59:23 Edited by: Terrakas on 08/05/2009 02:56:32
Originally by: Charlie chop
2.- LoL frigates ARE supposed to be your nemesis. Why donĘt you just say you want a All-around- pwnmobile. Missiles WILL catch them, they go too fast, and over 4500 m/s I think. No ship can go that fast anymore.
AFAIK, frigates have always been a stealth bomber's nemesis. The old balanced hinged on on insta-pop or die. Sometimes you kill, sometimes you die. Now, it's just .. die, or tickle and die.
Originally by: Charlie chop
3.- A good and smart SB player will not even ALLOW you to get a lock-on, will not engage you alone and will probably be a little farther. Thus the possible signature changes will screw BS players.
Perhaps, but then the ship gets exceedingly boring when you're not with a flock of other SB pilots. And we all know what the chances are that all your SB friends will all be available to you at the same time 23/7.
Originally by: Charlie chop
4.- OH! YouĘre so nanve. First of all a wolfpack of.. wellą. Stealth ships hunting for victims will probably use a curse and a arazu, in which case you can forget about doing any dmg, blowing up any ship and of course, with a 70km point, youĘre royally screwed.
T1 cruisers and frigates hunting for victims will probably use a curse and an arazu, perhaps some other fast ship such as a griffin as a warp in point while they wait offgrid, in which case you can forget about doing any damage, blowing up any ships and of course, with a 70km point and also being permanently jammed, you're royally screwed. 
Originally by: Charlie chop
5.- if you find yourself in a situation where you have to fight a skilled group of SB and its support, you really got the odds against you. Even in your abbadon.
True, but if you're alone in a battleship and you find yourself in a situation against a well skilled group of pilots in T1 cruisers, you're still probably screwed. The difference is that SBs will die a lot faster, and cost a lot more. Now on the other hand, if that well skilled group of SB and its supports faces off against an equally sized well skilled group of T2 anything else and it's supports.. you can be damn sure that the SB group will be dead very fast.
If your ship can't 1 v 1 and it also can't X vs X (where X = X), then may I.. tentatively.. suggest that something is wrong with your ship... that perhaps it isn't as good as you thought it was? *cough*BOMBERS*cough*
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place1
Amarr Orion Ore Industries
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Posted - 2009.05.08 03:03:00 -
[1573]
Originally by: Terrakas
This is indeed a rather useless comparison, but not for those reasons Charlie. Let us assume that all ships have 0% resistance (for the sake of simplicity, and also because it just depends on what mods you fit on your ship, and what damage types, and is the same whether you're in a bomber or a taranis). Even at 0% resistance, a bomber might not quite do full damage on a BS, due to some being smaller than the torp size . Since 500 DPS on a bomber requires a max skilled pilot in a full gank fit, let's compare it with the 300 DPS that a max skilled taranis pilot in a full gank fit will get.
Let's take a stationary cruiser sized vessel as middle ground (ie. T1, HACs, Recons, Strategic Cruisers, HICs, Command Ships, Logistics). The taranis does not have a sig radius penalty, and does 300 DPS. The bomber does roughly *gasp* (500 * 150/450=)166 DPS. Taranis wins this contest, by almost double. Now, all you bomber haters might say "Wait a minute, though cruisers are so common, they are smaller than BCs, and we want to slant the results in our favor, so let's compare again using the BC as the average ship size". Against a BC, the taranis does 300 DPS. The bomber however does (500 * 240/450=)266 DPS. Wowza! Taranis wins again! The bomber figures will be further reduced by the speed of the target, while the Taranis figures will not. So NO, Charlie.
We must conclude that bombers do less damage than your precious Taranis in the average (or most?) cases.
P.S. Against frigates, even a rocket fitted frigate will outdamage a stealth bomber by a good margin, and we all know how much rockets are broken and suck.
Well your right. However any SB pilot not fitting a TP is not fit right unless he has a dedicated TP ship with him but even then a extra TP is a good thing. second everyone is saying SB have DPS of 500 when really its very easy to get a DPS closer to 600+ and its not that expensive like many have said before 100mill is stupid. My 600+ dps bomber cost 32mill expensive frig yes, worth the price totally.
Now as for your numbers ill use the same 500 DPS you did. Add a TP to the T1 Cruiser size 150*1.3=195 500 * (195/450)= 217 DPS yep Taranis is better. Though that's kind of the point it should be better SB not really designed to kill cruiser and smaller. Yep you said we would come with that and your right I did because its the truth.
Now go to the BC 240*1.3= 312 500 * (312/450)=347 Taranis is no longer better. This is a ship the SB is suppose to be good agents and it is.
Now i am going to do them over agene with 600DPS witch is close to real I feel. Both with and without the TP
Cruiser 600 * (150/450)=200 600 * (195/450)=260 600 * (206/450)=274 Bonuses By skills TP 37.5% sig increase over the base 30%. Taranis wins. BC 600 * (240/450)= 320 600 * (312/450)= 416 600 * (330/450)= 440 SB wins
Seams to be the way its intended to me and with the possible changes coming it will survive even longer if a mistake is made and you get caught.
Would it have been nice to keep the old bomber along side the new one? Yes totally CCP failed there.
Would it be nice to not need a TP to make the SB do full damage to its intended target? Yes total however it works fine this way too.
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Terrakas
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Posted - 2009.05.08 04:30:00 -
[1574]
Edited by: Terrakas on 08/05/2009 04:33:09
Originally by: place1
Now i am going to do them over agene with 600DPS witch is close to real I feel. Both with and without the TP *****
Thank you very much for those numbers. However, due to the low slot layout, only minmatar and amarr bombers can get close to 600 DPS, while caldari and gallente bombers get closer to 500 DPS! Unfortunately, it's impossible to fit anything else in addition to t2 launchers, 3x BCU II, and cloak on the minmatar 580 DPS bomber due to CPU, meaning no target painters. I compared it against a max skilled T2 fitted Taranis (3x MFS II lows, no rigs, T2 or faction ammo) which came out to almost 300 DPS. To get a 600 DPS bomber with multiple target painters, I'm assuming you would need faction modules, or expensive implants, rigs, and overheating, or a combination of those? It would be unfair to not apply similar modifications to the Taranis as well.
With 3x BCU II, 3x Launchers II, cloak, empty mids, 1 empty high, 2x WCC rigs on a hound it comes out to about 600 DPS but you're 3% over on CPU, so you definitely can't fit painters... or dampers, or anything else useful for that matter
I agree that TP being mandatory isn't great either, as you probably need to use those mid slots for something that will help you survive, paper tank and all. The old bomber had an innate bonus with TP like effects (works on stationary targets as well), and worked out quite well indeed. I think that the torp adjustment should be on the bomber side, like in the old bomber. However, you do have a point in that ACs can track small targets better than Artillery, but torps affect small targets worse than cruises. Having the old cruise bonuses back in addition to the current ones would be nice as well, and since they can't be both active at once, won't really break anything.
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place1
Amarr Orion Ore Industries
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Posted - 2009.05.08 04:59:00 -
[1575]
Originally by: Terrakas Thank you very much for those numbers. However, due to the low slot layout, only minmatar and amarr bombers can get close to 600 DPS, while caldari and gallente bombers get closer to 500 DPS! Unfortunately, it's impossible to fit anything else in addition to t2 launchers, 3x BCU II, and cloak on the minmatar 580 DPS bomber due to CPU, meaning no target painters. I compared it against a max skilled T2 fitted Taranis (3x MFS II lows, no rigs, T2 or faction ammo) which came out to almost 300 DPS. To get a 600 DPS bomber with multiple target painters, I'm assuming you would need faction modules, or expensive implants, rigs, and overheating, or a combination of those? It would be unfair to not apply similar modifications to the Taranis as well.
With 3x BCU II, 3x Launchers II, cloak, empty mids, 1 empty high, 2x WCC rigs on a hound it comes out to about 600 DPS but you're 3% over on CPU, so you definitely can't fit painters... or dampers, or anything else useful for that matter[:oops:
I agree that TP being mandatory isn't great either, as you probably need to use those mid slots for something that will help you survive, paper tank and all. The old bomber had an innate bonus with TP like effects (works on stationary targets as well), and worked out quite well indeed. I think that the torp adjustment should be on the bomber side, like in the old bomber. However, you do have a point in that ACs can track small targets better than Artillery, but torps affect small targets worse than cruises. Having the old cruise bonuses back in addition to the current ones would be nice as well, and since they can't be both active at once, won't really break anything.
Something like having both "Old Cruise" bonus with new "Torp" bonuses would not be bad however I don't think CCP will do that. I could see having a gang of both Torp and Cruise bombers becoming a bit to strong agents all ships though. IE Torp Bombers kill large ships fast and Cruise bombers kill small ships fast.
Yes I was talking about the amarr bomber as that is what I can fly so I don't know how the others stack up though I assumed close to the same performance. Yes I loaded the amarr bomber with rigs. 1 Warhead Calefaction Catalyst I and 1 Hydraulic Bay Thrusters I with 2BCU II and 1 CPU Upgrade II this allows still fitting TP. I think of Bombers as paper tanks IE I don't even try to fit one just pure gank if you get hit your going down but with skill you should not go down very often.
I however do not agree with that the fix to missiles should be on the Bomber side I know they did that with the old bomber but I think that's just lazy as Torps are not just a problem on bombers but any BS fitting them as well. A minor adjustment would probably be enough. boost exp velocity from 71 base to 80 and drop sig down from 450 to 425 would probably be all that is needed.
If missiles work like they should there is then no need to use bonus space on the bomber just to try and fix the missiles so bombers get bonuses truly useful.
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Terrakas
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Posted - 2009.05.08 06:02:00 -
[1576]
Edited by: Terrakas on 08/05/2009 06:04:05 Edited by: Terrakas on 08/05/2009 06:02:35
Originally by: place1
Something like having both "Old Cruise" bonus with new "Torp" bonuses would not be bad however I don't think CCP will do that.
Yeah, unfortunately I rather agree. Just look at the minnie ships with split weapon mounts (ie. 3 turrets 3 launchers etc), that only get a bonus to half of their weapons, while equivalent ships from other races gets a bonus to all the weapons.
Quote:
I could see having a gang of both Torp and Cruise bombers becoming a bit to strong agents all ships though. IE Torp Bombers kill large ships fast and Cruise bombers kill small ships fast.
It seems that numbers is king (blob = win) in EVE. Which is why I'm advocating comparisons between equal numbers of equally skilled pilots, for meaningful results. A group of any other 5 T2 ships still strikes me that it would win over a group of 5 bombers though. The old cruise bomber might be good at taking out t1 frigates and to a lesser extent cruisers, but you'd still be hard pressed to defeat an inty, or any ship more substantial. In an engagement with equal numbers, you might be able to pop one if well coordinated against a weaker target, but the others will probably make sure at least some if not all the bombers leave in a pod..
Anyhow, the old bomber was good at taking out stationary or slow moving frigates. And we all know how precious few of those there are in a real fight against competent frigate pilots
The old bomber also made bomber vs bomber fights hair raising and entertaining. Now it's more of a yawn fest.
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place1
Amarr Orion Ore Industries
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Posted - 2009.05.08 06:26:00 -
[1577]
Originally by: Terrakas
It seems that numbers is king (blob = win) in EVE. Which is why I'm advocating comparisons between equal numbers of equally skilled pilots, for meaningful results. A group of any other 5 T2 ships still strikes me that it would win over a group of 5 bombers though. The old cruise bomber might be good at taking out t1 frigates and to a lesser extent cruisers, but you'd still be hard pressed to defeat an inty, or any ship more substantial. In an engagement with equal numbers, you might be able to pop one if well coordinated against a weaker target, but the others will probably make sure at least some if not all the bombers leave in a pod..
Anyhow, the old bomber was good at taking out stationary or slow moving frigates. And we all know how precious few of those there are in a real fight against competent frigate pilots
The old bomber also made bomber vs bomber fights hair raising and entertaining. Now it's more of a yawn fest.
Bombers have there targets BS and BC and POS's in a 1v1 the bombers not going to kill any of these though there not going to kill the bomber ether. but in a 2v2 say 2BS v 1SB and 1 recon "Pilgrim" the recon tackles and disables one BS while both the SB and Recon deal damage to it killing it and then move to the other BS if its still there. recons can tank BS's long enough to do the job.
So the new Bomber has its role and its good at it, its just not the role it used to be and its a smaller role than some would like it seams.
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Rumless
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Posted - 2009.05.08 08:32:00 -
[1578]
I'll take the new stealth bombers over the old any day. The effectiveness of the ship has drastically increased for myself and numerous individuals in my alliance. Is this ships role to take out small frigs and cruisers? Nope. This ship's role is laying down awesome DPS on larger targets after popping up out of nowhere. Survivability is not an issue as long as you keep range(100k easily possible with t2 javelins) and choose your targets wisely.
This ship fills a niche that no other does - fast cloaker that can do recon, provide quick/light ninja support, and put down dps on BS, caps and POSes. Exactly what I would expect out of a STEALTH BOMBER.
Thumbs up CCP! 
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Dibsi Dei
Salamyhkaisten kilta
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Posted - 2009.05.08 09:18:00 -
[1579]
Originally by: Rumless I'll take the new stealth bombers over the old any day. The effectiveness of the ship has drastically increased for myself and numerous individuals in my alliance. Is this ships role to take out small frigs and cruisers? Nope. This ship's role is laying down awesome DPS on larger targets after popping up out of nowhere. Survivability is not an issue as long as you keep range(100k easily possible with t2 javelins) and choose your targets wisely.
This ship fills a niche that no other does - fast cloaker that can do recon, provide quick/light ninja support, and put down dps on BS, caps and POSes. Exactly what I would expect out of a STEALTH BOMBER.
Thumbs up CCP! 
/thread
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Marlenus
Caldari Ironfleet Towing And Salvage Tear Extraction And Reclamation Service
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Posted - 2009.05.08 14:56:00 -
[1580]
Edited by: Marlenus on 08/05/2009 14:56:07
Originally by: Dibsi Dei /thread
Quoted for truth.
And to save this post from being pure spam, I'll point out that lots of people are thrilled with the new bomber, we just aren't posting that fact over and over again in this thread like the folks who still aren't.
In fact, in my alliance we are setting up a pool for how long it will be until people are starting "Nerf stealth bombers!" threads. ------------------ Ironfleet.com |
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Murashu
Agony's End
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Posted - 2009.05.08 19:05:00 -
[1581]
Originally by: Marlenus
And to save this post from being pure spam, I'll point out that lots of people are thrilled with the new bomber, we just aren't posting that fact over and over again in this thread like the folks who still aren't.
And I bet there are just as many people who were satisfied with the old SB the way it was. The only change I would have liked to see was the addition of the Covert Ops Cloak and the ship would have been perfect. They took a ship that I loved to fly and pigeon-holed it into a role that I have zero use for in FW.
With all the imblances in EVE I am surprised CCP decided that changing the role and playstyle of the SB was something that needed to happen. _______ Murashu Agony's End |

Stahanov Iv
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Posted - 2009.05.08 19:54:00 -
[1582]
Originally by: Murashu
Originally by: Marlenus
And to save this post from being pure spam, I'll point out that lots of people are thrilled with the new bomber, we just aren't posting that fact over and over again in this thread like the folks who still aren't.
And I bet there are just as many people who were satisfied with the old SB the way it was. The only change I would have liked to see was the addition of the Covert Ops Cloak and the ship would have been perfect. They took a ship that I loved to fly and pigeon-holed it into a role that I have zero use for in FW.
With all the imblances in EVE I am surprised CCP decided that changing the role and playstyle of the SB was something that needed to happen.
Yep here alot of people who want old SB back, CCP cannot proper fix his cruise missile bonus after nerf all missile
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Reisenkaze
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Posted - 2009.05.08 20:46:00 -
[1583]
Originally by: Murashu
Originally by: Marlenus
And to save this post from being pure spam, I'll point out that lots of people are thrilled with the new bomber, we just aren't posting that fact over and over again in this thread like the folks who still aren't.
And I bet there are just as many people who were satisfied with the old SB the way it was. The only change I would have liked to see was the addition of the Covert Ops Cloak and the ship would have been perfect. They took a ship that I loved to fly and pigeon-holed it into a role that I have zero use for in FW.
With all the imblances in EVE I am surprised CCP decided that changing the role and playstyle of the SB was something that needed to happen.
Honestly, I believe they realized how good the SB's were in comparison to a lot of other ships out there. The choice comes down to making other ships better or just destroy this one so that it has the same horrific flaws in quality. Those that say it's good now, haven't really gone in PVP with it, because the numbers won't work. Any BS pilot will fill their drone bays and at the point, a single BS can fight against SB's, between the tanking, drones sent out, etc, and win. Saying that the SB's has 500+ damage output because of the stats is meaningless because that's not what you'll get when in combat, not even against NPC's. I largely agree with you, however. There's no rational reason I can think of for the change, mainly because it leads to the SB's being put into suicide missions; a greatly distasteful prospect for such an expensive ship. Even with all the numbers people have been throwing out there, it just seems like quite a majority are talking through their rear end, including the Dev Team, when this is a very simple and straight forward issue. If you want a glass cannon, allow it to do it's job, not hinder it. There's far more people who don't run into BS's, unless it's a mission, than those who do. The role type for anti-BS shouldn't be a primary one, but more of a supplementary to a fleet hunting BS's. Allowing both Cruise Missiles and Torpedoes as well as the use of the Covert Ops cloak and Bomb Launcher is the only way this can make sense and still be combat effective. There will still be a fair amount of weaknesses, mainly the low hp and inability to reactivate the cloak after the target has you locked, but at least the SB would have practicality rather than a loose assumption that a largely untested and unwanted role could be useful to those of us who fly SB's.
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Goberth Ludwig
North Eastern Swat Pandemic Legion
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Posted - 2009.05.08 21:27:00 -
[1584]
Originally by: Marlenus Edited by: Marlenus on 08/05/2009 14:56:07
Originally by: Dibsi Dei /thread
Quoted for truth.
And to save this post from being pure spam, I'll point out that lots of people are thrilled with the new bomber, we just aren't posting that fact over and over again in this thread like the folks who still aren't.
In fact, in my alliance we are setting up a pool for how long it will be until people are starting "Nerf stealth bombers!" threads.
Seconding (thirding) this.
Bombs still need love tho, too complicated to use in regard to their effectiveness.
- Gob
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Onizuka GTO
Caldari Macross crp.
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Posted - 2009.05.08 23:20:00 -
[1585]
Originally by: Reisenkaze
And I bet there are just as many people who were satisfied with the old SB the way it was. The only change I would have liked to see was the addition of the Covert Ops Cloak and the ship would have been perfect. They took a ship that I loved to fly and pigeon-holed it into a role that I have zero use for in FW.
With all the imblances in EVE I am surprised CCP decided that changing the role and playstyle of the SB was something that needed to happen.
Honestly, I believe they realized how good the SB's were in comparison to a lot of other ships out there. The choice comes down to making other ships better or just destroy this one so that it has the same horrific flaws in quality. Those that say it's good now, haven't really gone in PVP with it, because the numbers won't work. Any BS pilot will fill their drone bays and at the point, a single BS can fight against SB's, between the tanking, drones sent out, etc, and win. Saying that the SB's has 500+ damage output because of the stats is meaningless because that's not what you'll get when in combat, not even against NPC's. I largely agree with you, however. There's no rational reason I can think of for the change, mainly because it leads to the SB's being put into suicide missions; a greatly distasteful prospect for such an expensive ship. Even with all the numbers people have been throwing out there, it just seems like quite a majority are talking through their rear end, including the Dev Team, when this is a very simple and straight forward issue. If you want a glass cannon, allow it to do it's job, not hinder it. There's far more people who don't run into BS's, unless it's a mission, than those who do. The role type for anti-BS shouldn't be a primary one, but more of a supplementary to a fleet hunting BS's. Allowing both Cruise Missiles and Torpedoes as well as the use of the Covert Ops cloak and Bomb Launcher is the only way this can make sense and still be combat effective. There will still be a fair amount of weaknesses, mainly the low hp and inability to reactivate the cloak after the target has you locked, but at least the SB would have practicality rather than a loose assumption that a largely untested and unwanted role could be useful to those of us who fly SB's.
Excellent post, you neatly summed up why a majority of us in this 53 page thread are feeling.
I say majority, because if you do not speak up about your opinions on the Stealth Bomber, you don't count.
Even if you are for or against the changes.
==== Please note, we have added a consequence for failure.Any contact with the chamber floor will result in an unsatisfactory mark on your official test record, followed by death.Good Luck |

Scurvy Pestilential
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Posted - 2009.05.09 00:41:00 -
[1586]
The new SB is utterly useless. The supposed new role for it can be filled by considerably more appropriate ships.
Not only that, the skills I previously had for running a good SB are now largely useless. You need many maxed missiles skills to be even slightly effective and not get killed with the new SB. Anyone who previously flew an SB will find little of use in this new version. It needed tweaking, not ruining.
This is just one of several reasons why I can no longer be bothered to play eve. You've made the SB a joyless, and largely pointless ship to fly.
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place1
Amarr Orion Ore Industries
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Posted - 2009.05.09 02:30:00 -
[1587]
Originally by: Scurvy Pestilential The new SB is utterly useless. The supposed new role for it can be filled by considerably more appropriate ships.
Not only that, the skills I previously had for running a good SB are now largely useless. You need many maxed missiles skills to be even slightly effective and not get killed with the new SB. Anyone who previously flew an SB will find little of use in this new version. It needed tweaking, not ruining.
This is just one of several reasons why I can no longer be bothered to play eve. You've made the SB a joyless, and largely pointless ship to fly.
EMO Rage Quit. Don't let the door hit you on the way out. Can I have your stuff, Contract it to place1.
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place1
Amarr Orion Ore Industries
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Posted - 2009.05.09 03:04:00 -
[1588]
Originally by: Reisenkaze
Honestly, I believe they realized how good the SB's were in comparison to a lot of other ships out there. The choice comes down to making other ships better or just destroy this one so that it has the same horrific flaws in quality. Those that say it's good now, haven't really gone in PVP with it, because the numbers won't work. Any BS pilot will fill their drone bays and at the point, a single BS can fight against SB's, between the tanking, drones sent out, etc, and win. Saying that the SB's has 500+ damage output because of the stats is meaningless because that's not what you'll get when in combat, not even against NPC's. I largely agree with you, however. There's no rational reason I can think of for the change, mainly because it leads to the SB's being put into suicide missions; a greatly distasteful prospect for such an expensive ship. Even with all the numbers people have been throwing out there, it just seems like quite a majority are talking through their rear end, including the Dev Team, when this is a very simple and straight forward issue. If you want a glass cannon, allow it to do it's job, not hinder it. There's far more people who don't run into BS's, unless it's a mission, than those who do. The role type for anti-BS shouldn't be a primary one, but more of a supplementary to a fleet hunting BS's. Allowing both Cruise Missiles and Torpedoes as well as the use of the Covert Ops cloak and Bomb Launcher is the only way this can make sense and still be combat effective. There will still be a fair amount of weaknesses, mainly the low hp and inability to reactivate the cloak after the target has you locked, but at least the SB would have practicality rather than a loose assumption that a largely untested and unwanted role could be useful to those of us who fly SB's.
Fist of all it does not make any difference if that BS is full of Drones or not as any SB should be out side of drone range they easily can do it, If for some reason your in drone range then yes drones will eat you alive so don't go in drone range.
500-600+ DPS is not pointless that is the ships raw damage yes your not doing that in combat as resistance will lower that but then agene resistance affects every ship/drone/damage system in the game, a 1000DPS BS is not going to actually do 1000DPS ether but resistance all depends on what the target is fitting. There is still no other frig that can do 500-600+ RAW DPS to a BS in this game.
No a BS is not going to take out a SB on its own. 1-2 SB will easily break the tank on most battleships. SB can easily avoid BS turret fire and take very reduced damage from missiles.
If you cant survive in this ship that's not the ships fault its the pilots fault this ship can survive and stay for a entire fight if the pilot is good with the ship.
I am sorry Reisenkaze but it seams your the one talking though your rear end here.
The only thing I can agree with you on is that it would have been nice to have both the old and the new SB but CCP for whatever reason didn't do that.
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place1
Amarr Orion Ore Industries
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Posted - 2009.05.09 03:19:00 -
[1589]
Personally I think it would be nice if all the people complaining that the new bomber sucks would give some insight on just what sucks and how would your fix it. Stop complaining that its not what the old bomber was and saying the new bomber sucks just because its not the old bomber.
If you want the old bomber back state that you want it back and why you want it back, maybe start a petition for the CSM to bring up that you want the old bomber back but don't say the new one sucks just because you want your old one back.
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Reisenkaze
|
Posted - 2009.05.09 03:26:00 -
[1590]
Originally by: place1
Originally by: Reisenkaze
Honestly, I believe they realized how good the SB's were in comparison to a lot of other ships out there. The choice comes down to making other ships better or just destroy this one so that it has the same horrific flaws in quality. Those that say it's good now, haven't really gone in PVP with it, because the numbers won't work. Any BS pilot will fill their drone bays and at the point, a single BS can fight against SB's, between the tanking, drones sent out, etc, and win. Saying that the SB's has 500+ damage output because of the stats is meaningless because that's not what you'll get when in combat, not even against NPC's. I largely agree with you, however. There's no rational reason I can think of for the change, mainly because it leads to the SB's being put into suicide missions; a greatly distasteful prospect for such an expensive ship. Even with all the numbers people have been throwing out there, it just seems like quite a majority are talking through their rear end, including the Dev Team, when this is a very simple and straight forward issue. If you want a glass cannon, allow it to do it's job, not hinder it. There's far more people who don't run into BS's, unless it's a mission, than those who do. The role type for anti-BS shouldn't be a primary one, but more of a supplementary to a fleet hunting BS's. Allowing both Cruise Missiles and Torpedoes as well as the use of the Covert Ops cloak and Bomb Launcher is the only way this can make sense and still be combat effective. There will still be a fair amount of weaknesses, mainly the low hp and inability to reactivate the cloak after the target has you locked, but at least the SB would have practicality rather than a loose assumption that a largely untested and unwanted role could be useful to those of us who fly SB's.
Fist of all it does not make any difference if that BS is full of Drones or not as any SB should be out side of drone range they easily can do it, If for some reason your in drone range then yes drones will eat you alive so don't go in drone range.
500-600+ DPS is not pointless that is the ships raw damage yes your not doing that in combat as resistance will lower that but then agene resistance affects every ship/drone/damage system in the game, a 1000DPS BS is not going to actually do 1000DPS ether but resistance all depends on what the target is fitting. There is still no other frig that can do 500-600+ RAW DPS to a BS in this game.
No a BS is not going to take out a SB on its own. 1-2 SB will easily break the tank on most battleships. SB can easily avoid BS turret fire and take very reduced damage from missiles.
If you cant survive in this ship that's not the ships fault its the pilots fault this ship can survive and stay for a entire fight if the pilot is good with the ship.
I am sorry Reisenkaze but it seams your the one talking though your rear end here.
The only thing I can agree with you on is that it would have been nice to have both the old and the new SB but CCP for whatever reason didn't do that.
This is where I have to draw the line; I am not just talking out my end. The members of my corp and I have dueled against each other with SB's vs BS's and couldn't pull it off. Each pilot flying between a year and a half and three years. The range of Torps does put you outside drone range, however, not always. Drone Link Augmentors put you in drone range. And for the record, I don't want to see numbers, I want actual experience and events because that data is the only relevant one. Granted no frigate can do that damage, but it can't deliver it effectively. That's all it comes down to.
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Charlie chop
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Posted - 2009.05.09 03:41:00 -
[1591]
Originally by: place1 Personally I think it would be nice if all the people complaining that the new bomber sucks would give some insight on just what sucks and how would your fix it. Stop complaining that its not what the old bomber was and saying the new bomber sucks just because its not the old bomber.
If you want the old bomber back state that you want it back and why you want it back, maybe start a petition for the CSM to bring up that you want the old bomber back but don't say the new one sucks just because you want your old one back.
awesome.
i do agree too on the old bomber/new bomber stuff. it would be cool to have both.
i really dont know why people cant get it into their heads. the sb is a anti /bs/bc/ ship. its not anti-inty, anti-anythign else.
what people want is back a ship that gave them the chance to feel they are doing damage from a safe distance, and just warp away when the target gets close enough. hmm... you still have that chance.
i know there were woflpacks that were extremely dangerous and worked perfectly well, but this new SB allows you to have the same firepower with even less people. giving space to other recons that will boost yor kill-death ratio.
remember:
-its NOT a solo ship -its not a Pwnmobile -its not a anti-frig ship -it has a THE best DPS of ALL frigates -it has a serius tactical advantage (warp cloaked anyone?) -it is a dedicated anti BS/BC ship. with some help it can engage cruisers. -skill intensive (as t2 has to be IMO) -a completely differnt skill needed, but its still fast to train (faster than cruise 5) -revised stats -fast align time -excellent range having in mind they use torps -the target has less time to react since the longest they can fly is around 20 seconds compared to the 30 seconds of a cruise missile -ability to engage outside scram/point/neut/drones -small enough siganture to reduce most bs size missiles damage and completely avoid big guns. unless youre dumb enough to use a MWD while orbiting
am i missing something?
oh yes!! you cant insta pop frigs anymore....
PS: you should not have to worry about frigs anyway, since a good sb pack should have at least one pilgrim and a arazu, both of them are good vs frigs AND enemy drones by using their own drones.
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Charlie chop
|
Posted - 2009.05.09 03:44:00 -
[1592]
Originally by: Reisenkaze
This is where I have to draw the line; I am not just talking out my end. The members of my corp and I have dueled against each other with SB's vs BS's and couldn't pull it off. Each pilot flying between a year and a half and three years. The range of Torps does put you outside drone range, however, not always. Drone Link Augmentors put you in drone range. And for the record, I don't want to see numbers, I want actual experience and events because that data is the only relevant one. Granted no frigate can do that damage, but it can't deliver it effectively. That's all it comes down to.
um... was that duel a 1v1? if yes...well thats plain useless. and yes, they can deliver their damage effectively, all you need is some effort on your part and a good team.
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place1
Amarr Orion Ore Industries
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Posted - 2009.05.09 03:47:00 -
[1593]
Originally by: Reisenkaze
This is where I have to draw the line; I am not just talking out my end. The members of my corp and I have dueled against each other with SB's vs BS's and couldn't pull it off. Each pilot flying between a year and a half and three years. The range of Torps does put you outside drone range, however, not always. Drone Link Augmentors put you in drone range. And for the record, I don't want to see numbers, I want actual experience and events because that data is the only relevant one. Granted no frigate can do that damage, but it can't deliver it effectively. That's all it comes down to.
Yes Drone links will put a SB back in drone range most of the time unless there using T2 Jav's, but how many pvp fitted BS fit drone links maybe a domi here or there does but most BS will not waste a high slot on a drone link. In a 1v1 SBvBS yes most SB are not going to put out enough damage to break the tank on the BS and if that BS is heavy tanked for say missions it would take a lot more SB to break it but a pvp gank fit BS will drop to 1-2SB.
SB are not solo ships you need at least 1 other person with just if for nothing but the tackler. In a battle of 2BS v 1SB,1Recon guess who won,that's right SB,Recon did. Yes there role is limited but its a specialist ship and it does its role very well.
As for talking out your rear end, don't blindly suggest others are doing it if you don't want the though/feeling turned around on you.
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Charlie chop
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Posted - 2009.05.09 03:49:00 -
[1594]
this is a post of sumone that showed us that tp are a must to attain FULL damage and deliver it effectivelly. plain and simple.
Originally by: place1
EDIT.
Maelstrom Signature Radius 460m One T2 TP adds 30% sig to give 598m Tempest Signature Radius 340m One T2 TP adds 30% sig to give 442m Typhoon Signature Radius 320m One T2 TP adds 30% sig to give 416m Hyperion Signature Radius 485m One T2 TP adds 30% sig to give 630.5m Megathron Signature Radius 400m One T2 TP adds 30% sig to give 520m Dominix Signature Radius 420m One T2 TP adds 30% sig to give 546m Scorpion Signature Radius 480m One T2 TP adds 30% sig to give 624m Raven Signature Radius 460m One T2 TP adds 30% sig to give 598m Rokh Signature Radius 500m One T2 TP adds 30% sig to give 650m Armageddon Signature Radius 370m One T2 TP adds 30% sig to give 481m Apocalypse Signature Radius 400m One T2 TP adds 30% sig to give 520m Abaddon Signature Radius 470m One T2 TP adds 30% sig to give 611m
6 of 12 have a base sig larger then torp sig. and one un-bonuses TP will put all but 2 of them over torps sig radius. now add to the fact that if your skilled a T2 TP can actually give a 37.5% increase in sig. That would bring the sig radius of the Typhoon the smallest of all the battle ships up to 440m still just under torp sig but not by much for only having 1 TP on it, add a second TP and now your reducing the effect its speed has meaning it has to go even faster if it wants to reduce damage from missiles.
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Reisenkaze
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Posted - 2009.05.09 04:43:00 -
[1595]
Originally by: place1
Originally by: Reisenkaze
This is where I have to draw the line; I am not just talking out my end. The members of my corp and I have dueled against each other with SB's vs BS's and couldn't pull it off. Each pilot flying between a year and a half and three years. The range of Torps does put you outside drone range, however, not always. Drone Link Augmentors put you in drone range. And for the record, I don't want to see numbers, I want actual experience and events because that data is the only relevant one. Granted no frigate can do that damage, but it can't deliver it effectively. That's all it comes down to.
Yes Drone links will put a SB back in drone range most of the time unless there using T2 Jav's, but how many pvp fitted BS fit drone links maybe a domi here or there does but most BS will not waste a high slot on a drone link. In a 1v1 SBvBS yes most SB are not going to put out enough damage to break the tank on the BS and if that BS is heavy tanked for say missions it would take a lot more SB to break it but a pvp gank fit BS will drop to 1-2SB.
SB are not solo ships you need at least 1 other person with just if for nothing but the tackler. In a battle of 2BS v 1SB,1Recon guess who won,that's right SB,Recon did. Yes there role is limited but its a specialist ship and it does its role very well.
As for talking out your rear end, don't blindly suggest others are doing it if you don't want the though/feeling turned around on you.
It was not blindly. I've taken the time to go through all these pages and read the posts and digest people's opinions. However, it's just come down to speculation and 'it should do this' comments.
It was 4 SB's in our encounter vs a Scorpion. The problem we found is that the SB is too specialized, more so than other T2's. It does it's role only in conjunction with another specialized ship. That then is not a ship with a role, that is a ship with a condition.
The majority I spoke of talking without qualification didn't need to apply to yourself, but you put it on yourself. I really don't care if you like or dislike the new layout or old one, it's whether or not it's players can use it so that it does what it's supposed to. The moment you start needing qualifiers in order to do it, you've lost practicality and the whole point of the design.
It will not be often when a BS is flying solo or with another for what you have described to occur vs one with an escort of smaller ships. It's not just the function of the ship that is the only specialized part, it's the opportunity to be effective. The high sec players won't have much a use for it, that's a given. Unless it's specialized to hit from long range, and not just specialized to attack BS's then I can see more players coming to fly the SB.
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place1
Amarr Orion Ore Industries
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Posted - 2009.05.09 05:05:00 -
[1596]
Edited by: place1 on 09/05/2009 05:08:37
Originally by: Reisenkaze
It was not blindly. I've taken the time to go through all these pages and read the posts and digest people's opinions. However, it's just come down to speculation and 'it should do this' comments.
It was 4 SB's in our encounter vs a Scorpion. The problem we found is that the SB is too specialized, more so than other T2's. It does it's role only in conjunction with another specialized ship. That then is not a ship with a role, that is a ship with a condition.
The majority I spoke of talking without qualification didn't need to apply to yourself, but you put it on yourself. I really don't care if you like or dislike the new layout or old one, it's whether or not it's players can use it so that it does what it's supposed to. The moment you start needing qualifiers in order to do it, you've lost practicality and the whole point of the design.
It will not be often when a BS is flying solo or with another for what you have described to occur vs one with an escort of smaller ships. It's not just the function of the ship that is the only specialized part, it's the opportunity to be effective. The high sec players won't have much a use for it, that's a given. Unless it's specialized to hit from long range, and not just specialized to attack BS's then I can see more players coming to fly the SB.
I would like to know what the fit of that scorpion was as 4 SB should of had no problem breaking it. Anytime I have been with 4 bombers agents 1 BS the BS dies fast. So I must conclude that the BS was heavily tanked for the damage type your bombers were doing, up in the 80% range on resistance and not many pvp fit BS will have that high of resistance let alone to all damage types so using different types of bombers is very useful.
As for the ships Role as I see it the role is DPS support for Recon gangs and it works very well in that role.
Your right it is not very often you will find a solo BS but if this ship is in its role DPS support for Recons, the recon ships will easily distract small ships like cruisers and frigs as they know that's were there threat is at and BS cant kill SB by them self's. This ship is build for small gang warfare if you get into blobs well then there is other ships that work better but for small gang's 15 people or less this ship is very nice and that is were CCP once said they want to support small gangs more instead of just BLOB.
EDIT Rewording to say what I meant.
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Reisenkaze
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Posted - 2009.05.09 05:29:00 -
[1597]
Originally by: place1 Edited by: place1 on 09/05/2009 05:08:37
Originally by: Reisenkaze
It was not blindly. I've taken the time to go through all these pages and read the posts and digest people's opinions. However, it's just come down to speculation and 'it should do this' comments.
It was 4 SB's in our encounter vs a Scorpion. The problem we found is that the SB is too specialized, more so than other T2's. It does it's role only in conjunction with another specialized ship. That then is not a ship with a role, that is a ship with a condition.
The majority I spoke of talking without qualification didn't need to apply to yourself, but you put it on yourself. I really don't care if you like or dislike the new layout or old one, it's whether or not it's players can use it so that it does what it's supposed to. The moment you start needing qualifiers in order to do it, you've lost practicality and the whole point of the design.
It will not be often when a BS is flying solo or with another for what you have described to occur vs one with an escort of smaller ships. It's not just the function of the ship that is the only specialized part, it's the opportunity to be effective. The high sec players won't have much a use for it, that's a given. Unless it's specialized to hit from long range, and not just specialized to attack BS's then I can see more players coming to fly the SB.
I would like to know what the fit of that scorpion was as 4 SB should of had no problem breaking it. Anytime I have been with 4 bombers agents 1 BS the BS dies fast. So I must conclude that the BS was heavily tanked for the damage type your bombers were doing, up in the 80% range on resistance and not many pvp fit BS will have that high of resistance let alone to all damage types so using different types of bombers is very useful.
As for the ships Role as I see it the role is DPS support for Recon gangs and it works very well in that role.
Your right it is not very often you will find a solo BS but if this ship is in its role DPS support for Recons, the recon ships will easily distract small ships like cruisers and frigs as they know that's were there threat is at and BS cant kill SB by them self's. This ship is build for small gang warfare if you get into blobs well then there is other ships that work better but for small gang's 15 people or less this ship is very nice and that is were CCP once said they want to support small gangs more instead of just BLOB.
EDIT Rewording to say what I meant.
It wasn't just the tanking, but it was the ECM. That entire BS was T2 equipment, although I need to post what the fitting was.
The issue I'm seeing is that in order to be truly effective, this ship has to be large numbers. Unless you're in a megacorp or have members of 100+ there won't be 15 SB's flying around together. At most I've seen so far in high sec was 6, although I'd like to see what people have been able to do. The way you put it is this ship is designed for low to null sec groups, because 15 ships together in a fleet isn't all too common in high sec unless it's a war. There's now the need for numbers which slightly bothers me because you're reducing the quality of the ship and saying that quantity has a quality all it's own. I don't advocate a solo ship, but one that doesn't need to be along side more than 2 or 3 others of it's own kind to complete it's designed role, especially for a T2 ship.
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place1
Amarr Orion Ore Industries
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Posted - 2009.05.09 05:57:00 -
[1598]
Originally by: Reisenkaze
It wasn't just the tanking, but it was the ECM. That entire BS was T2 equipment, although I need to post what the fitting was.
The issue I'm seeing is that in order to be truly effective, this ship has to be large numbers. Unless you're in a megacorp or have members of 100+ there won't be 15 SB's flying around together. At most I've seen so far in high sec was 6, although I'd like to see what people have been able to do. The way you put it is this ship is designed for low to null sec groups, because 15 ships together in a fleet isn't all too common in high sec unless it's a war. There's now the need for numbers which slightly bothers me because you're reducing the quality of the ship and saying that quantity has a quality all it's own. I don't advocate a solo ship, but one that doesn't need to be along side more than 2 or 3 others of it's own kind to complete it's designed role, especially for a T2 ship.
You miss understand what I said I think, SMALL GANGS OF 15 OR LESS ships and they don't all have to be SB in-fact they should not all be SB. A gang of 4SB and 1-2 Recons still works very well and is much easier to come up with. This ship works just as well in Highsec wars as it does in 0.0 with the acceptation of the use of bombs. Yes this ship performs better in 0.0 in the sense that you have all its options open to you but the reason bombs are not allowed in empire or lowsec is for exploit reasons.
ECM you say well that's a effective way for a BS to stay alive in any situation and effects all ships not just the bomber. 4 HAC would be just as week to ecm as the bombers if not more so as HAC are easier for BS to hit than a bomber is, so having a HAC put out of the battle while others take damage is not a good thing were as putting a bomber out of that battle lowers the DPS on the battleship but seeing as it should be doing basically no damage to the bombers its not as bad.
Also when you do have enough bombers say 4 or 5 there is really no need for them to all be fitting pure TP anymore and 1TP per bomber with 1 ECM of there own works nice and in the case of the 4 midslot bombers adding a Damp in the mix.
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Onizuka GTO
Caldari Macross crp.
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Posted - 2009.05.09 08:59:00 -
[1599]
Originally by: place1
I would like to know what the fit of that scorpion was as 4 SB should of had no problem breaking it. Anytime I have been with 4 bombers agents 1 BS the BS dies fast. So I must conclude that the BS was heavily tanked for the damage type your bombers were doing, up in the 80% range on resistance and not many pvp fit BS will have that high of resistance let alone to all damage types so using different types of bombers is very useful.
This i agree with, not many PvP Battleships will be fitted with such high resist, however you forget that during recon situations the only other time you are likely to encounter a lone battleships in Low Sec, are Mission Crawling Battleships, who unfortunately are capable of high resistance.
==== Please note, we have added a consequence for failure.Any contact with the chamber floor will result in an unsatisfactory mark on your official test record, followed by death.Good Luck |

place1
Amarr Orion Ore Industries
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Posted - 2009.05.09 09:14:00 -
[1600]
Originally by: Onizuka GTO
This i agree with, not many PvP Battleships will be fitted with such high resist, however you forget that during recon situations the only other time you are likely to encounter a lone battleships in Low Sec, are Mission Crawling Battleships, who unfortunately are capable of high resistance.
I was saying a fight vs. a lone BS only because that's what his corp. tested. This ship does not need to only fight lone BS it can take on groups.
However you are right a mission running BS can pack a very heavy tank and you would need more than 1-2 bombers to break it however that still stands true for any ship trying to break there tank and 500-600 RAW DPS is very high damage for a frig.
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Reisenkaze
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Posted - 2009.05.09 10:44:00 -
[1601]
Originally by: place1
Originally by: Onizuka GTO
This i agree with, not many PvP Battleships will be fitted with such high resist, however you forget that during recon situations the only other time you are likely to encounter a lone battleships in Low Sec, are Mission Crawling Battleships, who unfortunately are capable of high resistance.
I was saying a fight vs. a lone BS only because that's what his corp. tested. This ship does not need to only fight lone BS it can take on groups.
However you are right a mission running BS can pack a very heavy tank and you would need more than 1-2 bombers to break it however that still stands true for any ship trying to break there tank and 500-600 RAW DPS is very high damage for a frig.
This is a bomber, not a frig. Don't be deceived by the ship model.
I think we're not hitting directly with the issues. Can the SB perform it's role? By everything stated so far, no. From what you've described it needs other ships along for the ride to do it's job. If someone working in an engineering firm went up to their boss about this idea involving a new stealth aircraft that could only do it's job while detected by the enemy and in conjunction with another set of aircraft, they'd fire his/her on the spot. The problem isn't just mere weapons, it's become "well you can, but why would you?" It just seems a bit too complicated and needs an unnecessary amount of logistics for what it's designed to achieve. Create a ship that needs to fire from long range outside the firing range of other ships in order to survive? Fine. Allow it to have a cloaking device to stealthily get into firing position? Fair enough. Say that it can only shoot at one thing but not be able to fully accomplish that? Now that's where I cry foul. Now we have a misfit ship that is widely without a niche in combat. We can come up with plenty of ideas about how to get around the issues, but a lot of people just will set it down and say "to hell with it." I don't entirely see the problem of being able to use torps, I just don't see the need for them to only have torps. The role of having an anti-BS ship isn't much of an investment for the majority of players, however, being able to fire at long range is. If torps and cruise missiles could be used, there wouldn't be these long, drawn-out discussions over the instances when they could be used and to what effect. This new role type just removes a lot of power from the pilots when it comes to fittings and gives a format to adhere to instead of options as guidelines.
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Malacay Dragonfire
Rennfeuer Paxton Federation
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Posted - 2009.05.09 11:55:00 -
[1602]
I think for Bombs to be useless is that the basic idea of EVE is to get everyone/almost everyone to play in 0.0 where the real fun and the real EVE gameplay begins.
I know many Empire Huggers will cry out in anger reading my statement... but its true... ;)
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Scurvy Pestilential
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Posted - 2009.05.09 12:17:00 -
[1603]
Originally by: place1
Originally by: Scurvy Pestilential The new SB is utterly useless. The supposed new role for it can be filled by considerably more appropriate ships.
Not only that, the skills I previously had for running a good SB are now largely useless. You need many maxed missiles skills to be even slightly effective and not get killed with the new SB. Anyone who previously flew an SB will find little of use in this new version. It needed tweaking, not ruining.
This is just one of several reasons why I can no longer be bothered to play eve. You've made the SB a joyless, and largely pointless ship to fly.
EMO Rage Quit. Don't let the door hit you on the way out. Can I have your stuff, Contract it to place1.
Welcome to last year when this was even slightly funny.
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Jerat
Gallente Art of War Cult of War
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Posted - 2009.05.09 16:29:00 -
[1604]
I really really love bombers. I have used them a lot before and after the cruise/torp change, and I still love them. I have 200+ kills with them so I should know a bit how to survive in them (lost maybe 15). Its a fun ship to fly but also a ship that you likely to loose if you dont fly it correct (even then **** happens and you loose them). What other weapon exept of a DD can do a total dmg of 100k with just 1 bomb :) Fleetfights can be good if you play it smart and dont rush in to it. Sure you loose bombers, but look at the bright side they are cheap as they come and you should have a stock of them sitting fitted in hangars. Things that will help you survive is: Be aligned when attacking or have traversal up. If a frigg is near, make sure a friend is going for it. Think before attacking unless fleet is big enough so that you can hide in its numbers. If you use a bomb against a target, make sure that your frinds will not get blown up. If using a bomb, make sure that you can warp to a spot in grid or bomb and torps will not go of,
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Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2009.05.09 20:50:00 -
[1605]
Quote: And for the record, I don't want to see numbers, I want actual experience and events because that data is the only relevant one. Granted no frigate can do that damage, but it can't deliver it effectively. That's all it comes down to.
This was provided, and was drown out by self proclaimed "experts" who have at some point in time managed a paltry couple of hundred kills (or less) in the old SB and can't wrap their heads around how to use the changes to their advantage... or EFT warriors who sagely proclaim the ship is impossible to use.
If you scroll back in this thread, you will see numerous posts by representatives of well established and effective PVP corporations and alliances. All were summarily told they did not know what they were talking about. Meanwhile, those pilots continue to rack up kill after kill in the new SB in a wide variety of combat situations.
So, in the end, the pilots that know how to use the ship to maximum effect have for the most part wisely chosen to quit butting heads with those that can't figure it out.
===== If you go to Za'Ha'Dum I will gank you. |

RongYi
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Posted - 2009.05.10 02:13:00 -
[1606]
Edited by: RongYi on 10/05/2009 02:14:10
Originally by: Ranger 1
This was provided, and was drown out by self proclaimed "experts" who have at some point in time managed a paltry couple of hundred kills (or less) in the old SB and can't wrap their heads around how to use the changes to their advantage... or EFT warriors who sagely proclaim the ship is impossible to use.
If you scroll back in this thread, you will see numerous posts by representatives of well established and effective PVP corporations and alliances. All were summarily told they did not know what they were talking about. Meanwhile, those pilots continue to rack up kill after kill in the new SB in a wide variety of combat situations.
So, in the end, the pilots that know how to use the ship to maximum effect have for the most part wisely chosen to quit butting heads with those that can't figure it out.
Quite frankly, I'm tired of your rants. I'm assuming you're getting a good supply of cookies from CCP.
Which expert are you referring to?
The "experts" I know of from DNA/DNS has clearly stated their opponents.
If you intent to be an "expert" then provide some facts not unfounded generalizations.
Fact, SB is now less useful than it was. Fact, CCP should never have taken away, but add features.
Now please pull your head....oh, nevermind, you seem to lack that, too.
EDIT: I'm posting this from this alt because both my SB mains were sold!
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Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2009.05.10 19:10:00 -
[1607]
Thank you for proving my points, all of them in fact.
===== If you go to Za'Ha'Dum I will gank you. |

Reisenkaze
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Posted - 2009.05.10 21:07:00 -
[1608]
Edited by: Reisenkaze on 10/05/2009 21:07:39
Originally by: Ranger 1 Edited by: Ranger 1 on 10/05/2009 19:23:59 Thank you for proving my points, all of them in fact.
If you don't know who the better known combat pilots and FCs in game are, ask around. Most of them stopped posting in this thread after getting responses similar to yours. I don't, and never have, put myself in that category. I am simply an old timer PVP pilot who has been around long enough to know who is good and who has a ways to go yet.
I have nothing bad to say about DNS pilots or their opinion in this matter. They are "competent" at what they do. Considering them experts is another matter entirely, but I am not attempting to slander them.
The only "facts" that have been revealed in this thread are that there are pilots that are experiencing great success, and those that are experiencing hard failure with the new SB design. Suppose you tell me what the difference is.
The difference is only how much effort people put it to make the ship function. Flat out, the SB cannot perform it's role without aid. This is why we have so many are failing. Those that do succeed need to bring in much more that what would be sensible. The SB is now a fleet ship with a specialized part in it, meaning that outside if this it won't have much effectiveness. Bravo to those who go the extra mile, but that doesn't help out the widely accepted notion that the new set up is a failure.
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Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2009.05.10 21:25:00 -
[1609]
Originally by: Reisenkaze Edited by: Reisenkaze on 10/05/2009 21:07:39
Originally by: Ranger 1 Edited by: Ranger 1 on 10/05/2009 19:23:59 Thank you for proving my points, all of them in fact.
If you don't know who the better known combat pilots and FCs in game are, ask around. Most of them stopped posting in this thread after getting responses similar to yours. I don't, and never have, put myself in that category. I am simply an old timer PVP pilot who has been around long enough to know who is good and who has a ways to go yet.
I have nothing bad to say about DNS pilots or their opinion in this matter. They are "competent" at what they do. Considering them experts is another matter entirely, but I am not attempting to slander them.
The only "facts" that have been revealed in this thread are that there are pilots that are experiencing great success, and those that are experiencing hard failure with the new SB design. Suppose you tell me what the difference is.
The difference is only how much effort people put it to make the ship function. Flat out, the SB cannot perform it's role without aid. This is why we have so many are failing. Those that do succeed need to bring in much more that what would be sensible. The SB is now a fleet ship with a specialized part in it, meaning that outside if this it won't have much effectiveness. Bravo to those who go the extra mile, but that doesn't help out the widely accepted notion that the new set up is a failure.
Actually, the only place that the new SB is considered a failure is in this particular thread. Check out the rest of the forum.
People who insist on using fail tactics and then complain its a failure on the part of the ship don't tend to last to long with the general population.
===== If you go to Za'Ha'Dum I will gank you. |

Charlie chop
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Posted - 2009.05.11 02:14:00 -
[1610]
Reisenkaze and ranger 1
hey im quite lost guys, are you both vs or against the changes? its a serius question. no troll, whine agrro meant. id honestly want to know :D
id just like to know your opinion :D
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Charlie chop
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Posted - 2009.05.11 03:45:00 -
[1611]
lol ive been reading this thread since day one, and i just noticed that people say "when a ship requires other ships to perform its funcion, its fail. but is the role you think the REAL one?
imo this ship's function not really well understood. here is what i think:
this ship is designed to kill battleships by taking advantage of its firepower and its intended target's weakness. BUT, its ROLE is to serve as DPS support for Recon gangs.
i think there is a difference between ROLE and design
thats just my point of view into why people think this ship is broken
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Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2009.05.11 04:43:00 -
[1612]
Heya Charlie.
I can't speak for Reisenkaze, but he seems to be somewhat in favor of the changes but feel that the ship is too limited in scope and abilities to preform well for most pilots, at least not without an elaborate support fleet. I could be wrong in that assessment of his opinion.
My opinion is that yes, while this ship does require some support to perform optimally, it hardly requires more support than most other ships do to be effective.
Most ships that excel at DPS need a tacker, as do all ships who prefer to attack beyond scram range.
Most ships designed to gank rather than tank benefit from some form of EW support... which the SB can actually provide for itself as part of a standard fit.
All other Torp ships must fight within Drone range, the SB comfortably delivers its damage from outside drone range... out past 100km if the pilot so chooses to fit that way.
SBs work well in stealth groups, moving freely through enemy territory, taking down targets of opportunity.
SBs work well in mixed fleets, providing fully covert scouting combined with the hardest hitting weaponry of any frigate in the game (in fact frequently out damaging hacs or BS they are in fleet with).
I have just recently been part of a fleet that was on the receiving end of a SB squadron with interceptor support that was used very effectively in POS defense.
The list goes on and on, more detailed examples of the actual combats have been given by myself and others.
In fact, while I was typing this my main SB character engaged at a station a heavily tanked bait Abaddon, Rook, and 2 Manticores while providing support in my Manti to a friendly blaster Rokh and Raven.
More detailed examples have been requested, so here is the end result:
1 dead Rook, 1 dead Manticore (not me), 1 hostile Manticore escaped and the Abaddon forced to dock with heavy armor damage. Our Blaster Rokh managed to out damage me by 150 points on the Rook (I had Rage torps in unfortunately, but those same Rages very nearly scored us a kill on the Abaddon). The Rook made the mistake of not focusing any jamming on the lowly SB. He instead chose to focused his missiles on me (once he finally managed to get through my dampening), but due to my AB fit was only able to attain 59 points of armor damage on me before he died. I could have sustained another full volley before I would have been forced to (easily) disengage. I was never in any danger. The Abaddon simply could not hit me, again due to using a good AB to keep my transversal high and my sig radius low. The other Manticores were positioned poorly (far too close to to our Raven) and paid the price. 1 died to cruise missiles and the other disengaged. This engagement took place at a range of approx. 60km from me, all targets were in range of my Rage Torps. Our forces were brought in on target by my Manti.
This is just one minor example out of a myriad of different combat situations in which SBs can and do play a significant role, pretty much on a daily basis. I think it showcases pretty well how a SB can be flown effectively, as well as how easy it is to die in one if you don't use the abilities of the ship wisely.
That Manticore pilot did not die because the his ship failed him, rather he failed to utilize good tactics that took advantage of the abilities of the ship.
===== If you go to Za'Ha'Dum I will gank you. |

Charlie chop
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Posted - 2009.05.11 06:20:00 -
[1613]
is it safe to say that this thread is no longer up to date with the REAL succes of the SB? i mean, all i see is people whining without showing any real data or in some really poor and useless scenarios (1v1 or pure sb fleets.)
also: got any usefull tips that can be helpfull?? regarding the new abilities/use of the SB
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McEivalley
Fallen Angel's Blade.
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Posted - 2009.05.11 11:08:00 -
[1614]
All i can say for certain is that the only way to counter a bomb deploying stealth bomber effectively is with a sensor boosted sniper HAC. With intys, even sensor boosted, burning 30kms (to a bomber deploying from 60 away) its definitely not working as a counter. Either re-cloaking time is too fast or de-cloaking time is too slow, but its definitely something like 5-7 seconds between a bomber decloaks, shoots, recloaks nowadays.
Insert clever remark where?? |

RongYi
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Posted - 2009.05.11 14:23:00 -
[1615]
Originally by: Ranger 1 Edited by: Ranger 1 on 10/05/2009 19:23:59 Thank you for proving my points, all of them in fact.
If you don't know who the better known combat pilots and FCs in game are, ask around. Most of them stopped posting in this thread after getting responses similar to yours. I don't, and never have, put myself in that category. I am simply an old timer PVP pilot who has been around long enough to know who is good and who has a ways to go yet.
I have nothing bad to say about DNS pilots or their opinion in this matter. They are "competent" at what they do. Considering them experts is another matter entirely, but I am not attempting to slander them.
The only "facts" that have been revealed in this thread are that there are pilots that are experiencing great success, and those that are experiencing hard failure with the new SB design. Suppose you tell me what the difference is.
Ok, Mr Troll, I'll bite. Please provide your statistics and KMs here. Also, let's provide me with some of your "great" FCs with excellent KMs on SB ops.
Put up or shutup!
|

van Uber
Swedish Aerospace Inc Southern Cross Alliance
|
Posted - 2009.05.11 18:08:00 -
[1616]
Originally by: RongYi Edited by: RongYi on 11/05/2009 14:31:34
Put up or shutup!
Why don't you google Pandemic Legions killboard? You could start with Admiral Gob, you know, the guy who advocated the new and improved Stealth Bomber early in this thread. 
|

Varituru
|
Posted - 2009.05.11 20:10:00 -
[1617]
I think the key thing here is that the bomber needs the bomb restriction lifted.
Give the bomber the ability to use bombs in hi-sec, low-sec and 0.0, and then we'll be heading in the right direction.
Giving a Bomber cruise missiles or torps is just patching the most obvious problem.
If we stop putting duct tape over the "Check Engine" light, we may actually be able to fix the core issue here, which is the bomber isn't actually bombing unless it is in a certain type of space zone.
Oh, and coming back with a "we can't do that" is a BS answer. Game design altogether is one big problem and the art in design is coming up with the solution. The only thing that "We can't do that" tells me is that:
A) You are not persistent enough B) You don't have the talent on staff to actually figure out a solution
|

Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
|
Posted - 2009.05.11 21:50:00 -
[1618]
Edited by: Ranger 1 on 11/05/2009 21:58:53 Edited by: Ranger 1 on 11/05/2009 21:56:13
Quote: Ok, Mr Troll, I'll bite. Please provide your statistics and KMs here.
Fine.
Ranger 1 kills in the old SB. Purifier: 134 Hound: 66 Requested KB link
(There are a couple of dozen or so Nemesis kills as well, but our old KB would only display the top so many ship types used... so we will ignore those.)
My main SB pilot character Hulkrin in the old SB. Manticore: 417 Requested KB Link
Brand new Corp and Alliance just in time for the brand new bomber.
Ranger 1 kills in the new SB. Purifier: 15 Requested KB link
Hulkrin kills in the new SB. Manticore: 16 Requested KB link
Old SB kills total: 617 New SB kills total: 31
My time has been a bit limited since the new bomber came out... new corp and alliance to help get running and all.
As to the rest I'm pretty sure you'll figure it out on your own.
Now its your turn.
===== If you go to Za'Ha'Dum I will gank you. |

Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
|
Posted - 2009.05.11 22:54:00 -
[1619]
Edited by: Ranger 1 on 11/05/2009 22:53:57 By the way, this is precisely the type of epeen idiocy that convinced me to stop posting for a while earlier in this thread.
Apologies to all... I get irritated with being called a Troll.
===== If you go to Za'Ha'Dum I will gank you. |

DeadlyBob
Minmatar Woopatang Primary.
|
Posted - 2009.05.12 00:46:00 -
[1620]
Edited by: DeadlyBob on 12/05/2009 00:47:49 No offense taken Ranger, having a disagreement of principals is one thing, calling someone out and insulting them is another. I'm busy looking over your KB as we speak stealing all your fits ;)
It's simple to me at this point. Chronotis and the other devs have come to a conclusion, my not being satisfied with that conclusion is moot as others obviously are making it work. I may not be happy about it, but I will adapt.
Edit: Nm you haven't any losses with the new bomber as of yet. Looks like someone has found survivability. Kudos.
Neither night nor day can give me purchase. Only purged dust on earth can avenge the worthless. |
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Goberth Ludwig
North Eastern Swat Pandemic Legion
|
Posted - 2009.05.12 20:50:00 -
[1621]
Originally by: RongYi Ok, Mr Troll, I'll bite. Please provide your statistics and KMs here. Also, let's provide me with some of your "great" FCs with excellent KMs on SB ops.
Put up or shutup!
https://www.pandemic-legion.com/killboard/view_kill.php?id=186564
https://www.pandemic-legion.com/killboard/view_kill.php?id=186565
Two full freighters killed at their own armed jump bridge POS together with their escort in a popular chokepoint system? You can scroll the rest of the killboard in the last weeks for good examples of effective stealthbomber use.
- Gob
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Charlie chop
|
Posted - 2009.05.13 00:16:00 -
[1622]
Originally by: Goberth Ludwig
Originally by: RongYi Ok, Mr Troll, I'll bite. Please provide your statistics and KMs here. Also, let's provide me with some of your "great" FCs with excellent KMs on SB ops.
Put up or shutup!
https://www.pandemic-legion.com/killboard/view_kill.php?id=186564
https://www.pandemic-legion.com/killboard/view_kill.php?id=186565
Two full freighters killed at their own armed jump bridge POS together with their escort in a popular chokepoint system? You can scroll the rest of the killboard in the last weeks for good examples of effective stealthbomber use.
- Gob
dont you love when you tell people STFOMF without saying it :D
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Onizuka GTO
Caldari Macross crp.
|
Posted - 2009.05.13 00:16:00 -
[1623]
Originally by: DeadlyBob Edited by: DeadlyBob on 12/05/2009 00:47:49 No offense taken Ranger, having a disagreement of principals is one thing, calling someone out and insulting them is another. I'm busy looking over your KB as we speak stealing all your fits ;)
It's simple to me at this point. Chronotis and the other devs have come to a conclusion, my not being satisfied with that conclusion is moot as others obviously are making it work. I may not be happy about it, but I will adapt.
Edit: Nm you haven't any losses with the new bomber as of yet. Looks like someone has found survivability. Kudos.
I guess that is conclusion a lot of people have come to, we can't really hope change it now, the developers seems committed and i doubt they will look into this again for a long time.
I just hope the signature of the bomber tweaks, will be successful and carry over to TQ.
I love this ship and the fact that any ship will have a good survivability in a group of well fitted friends will be the only chance i can have any fun with this ship, means i have to use it in that strict situation, then so be it.
I'll still use it for general salvaging and any opportunity no matter how few apart they will be, to use my beloved bomber.
==== Please note, we have added a consequence for failure.Any contact with the chamber floor will result in an unsatisfactory mark on your official test record, followed by death.Good Luck |

Reisenkaze
|
Posted - 2009.05.13 01:36:00 -
[1624]
Originally by: Ranger 1 Heya Charlie.
I can't speak for Reisenkaze, but he seems to be somewhat in favor of the changes but feel that the ship is too limited in scope and abilities to preform well for most pilots, at least not without an elaborate support fleet. I could be wrong in that assessment of his opinion.
The pretty much hits the nail on the head. 
There was some word on another forum a few weeks ago that the DEV team was testing out the use of both Cruise Missiles and Torpedoes. Not sure if that's good or bad news to people, but I feel a little better knowing they're working on it.
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Charlie chop
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Posted - 2009.05.13 02:25:00 -
[1625]
Originally by: Reisenkaze
Originally by: Ranger 1 Heya Charlie.
I can't speak for Reisenkaze, but he seems to be somewhat in favor of the changes but feel that the ship is too limited in scope and abilities to preform well for most pilots, at least not without an elaborate support fleet. I could be wrong in that assessment of his opinion.
The pretty much hits the nail on the head. 
There was some word on another forum a few weeks ago that the DEV team was testing out the use of both Cruise Missiles and Torpedoes. Not sure if that's good or bad news to people, but I feel a little better knowing they're working on it.
honestly i dont know what people like about a ship taht takes 30 seconds to deliver its damage and its STILL speed tankable...oH and has mediocre dps...and cant warp cloaked...and well... couldnt even kill frigates that good anymore 0o.
i know people got used to that...designed some awesome tactics...but dont you HONESTLY think these changes are good?
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Thaer Deathor
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Posted - 2009.05.13 10:03:00 -
[1626]
Tbh, now ive seen what they can do with specialisation 4 (otherwise... pretty horrible).....they are worthwhile.... but only in small gangs and bigger.
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Murashu
Agony's End
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Posted - 2009.05.13 21:22:00 -
[1627]
Originally by: Charlie chop i know people got used to that...designed some awesome tactics...but dont you HONESTLY think these changes are good?
Honestly I think the changes were good for the minority of the EVE playerbase (null sec) but for the rest of us (you know, the majority) these changes just made the ship too specialized. I spend most of my time flying around low sec with the occassional high sec run thru Caldari space and the number of AFK BC/BS/Hulk pilots is surprisingly low. 
With cruise missiles you could easily fight frigs/ceptors 1vs1 or duo cruisers but now if I see a SB on scan I go out of my way to find them for the easy killmail.
The 15-20 man recon gangs seem quite happy with thier new DPS machine but for someone who mainly flies solo/duo I feel robbed of my favorite toy. I'm Minmatar and cross-trained missiles for the sole purpose of flying the SB in it's intended role. Now I am honestly saddened that some random guy at CCP decided to change that role and thumbed his nose at everyone who disagreed with him. _______ Murashu Agony's End |

Onizuka GTO
Caldari Macross crp.
|
Posted - 2009.05.13 23:17:00 -
[1628]
Edited by: Onizuka GTO on 13/05/2009 23:17:01 well you know how it goes, minority gets preferences and the majority is ignored. 
At leased I have something to look forward to when (if?) I start playing around in null sec...  ==== Please note, we have added a consequence for failure.Any contact with the chamber floor will result in an unsatisfactory mark on your official test record, followed by death.Good Luck |

Charlie chop
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Posted - 2009.05.14 00:48:00 -
[1629]
Originally by: Murashu
With cruise missiles you could easily fight frigs/ceptors 1vs1 or duo cruisers but now if I see a SB on scan I go out of my way to find them for the easy killmail.
if this happens he deserves to die, now even more than before since theres absolutly no reason to go solo or stay uncloaked enough to get probed.
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Onizuka GTO
Caldari Macross crp.
|
Posted - 2009.05.14 14:31:00 -
[1630]
Manticore signature has dropped from the destroyer-like size of 52m
Into "special alloy" interceptor signature range of 39m!!!
Nice!
I have to test this out tonight, can't wait! Here's hoping this will make my survivability that little bit better so I can have some fun. ==== Please note, we have added a consequence for failure.Any contact with the chamber floor will result in an unsatisfactory mark on your official test record, followed by death.Good Luck |
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Bronson Hughes
ADVANCED Combat and Engineering
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Posted - 2009.05.14 16:15:00 -
[1631]
I find this thread entertaining:
1. No, you cannot insta-pop a frig anymore. So what? Unless the frig was tackled or asleep, it would have simply warped off.
2. No, you cannot do full damage to any sized target anymore. So what? The old bomber's 'full damage' was a joke.
3. No, you cannot attack from 200+km anymore. So what? You'd still need your target to be tackled and you'd still need to get to that range in the first place. With good skills, you can still attack from 50km or so with T1 torps, closer to 90km if you use Javelin torps.
4. Yes, you do very good DPS against anything bigger than a frigate. Even against most cruisers, you'll be doing 100+ DPS from 30+km in a frigate, which is nothing to sneeze at. A half-way decent bomber pilot will one-volley T1 haulers. I'd take that over one-volleying frigates any day.
5. Yes, you are paper thin. But you were paper thin before so this isn't really a change.
6. Yes, you can now mount a full rack of missile launchers and a bomb launcher. No more switching between AoE and targeted DPS fits, now you can do both. This combined with greatly reduced bomb build prices and increased bomb range is pure win in a bottle.
7. Yes, you can warp cloaked. Heck yeah!
8. Yes, you have enough fitting to cram pretty much everything you want into your ship. No more CoProc lolfits unless you're trying to do something really over-the-top.
People who are still complaining about the new bomber are either A) bitter about having wasted training time on cruise missiles, and/or B) still trying to use it like the old bomber. I can perfectly understand the former; if I had trained Cruise Missile Spec up to IV I'd be bitter too, but don't let that cloud your perception of the fact that the new bombers are simply far and away better than the old ones. As for the latter, wake up and use the bomber how it's meant to be used: a medium range DPS machine of a glass cannon for friggy/recon roaming gangs. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |

Charlie chop
|
Posted - 2009.05.14 19:57:00 -
[1632]
Originally by: Bronson Hughes I find this thread entertaining:
1. No, you cannot insta-pop a frig anymore. So what? Unless the frig was tackled or asleep, it would have simply warped off.
2. No, you cannot do full damage to any sized target anymore. So what? The old bomber's 'full damage' was a joke.
3. No, you cannot attack from 200+km anymore. So what? You'd still need your target to be tackled and you'd still need to get to that range in the first place. With good skills, you can still attack from 50km or so with T1 torps, closer to 90km if you use Javelin torps.
4. Yes, you do very good DPS against anything bigger than a frigate. Even against most cruisers, you'll be doing 100+ DPS from 30+km in a frigate, which is nothing to sneeze at. A half-way decent bomber pilot will one-volley T1 haulers. I'd take that over one-volleying frigates any day.
5. Yes, you are paper thin. But you were paper thin before so this isn't really a change.
6. Yes, you can now mount a full rack of missile launchers and a bomb launcher. No more switching between AoE and targeted DPS fits, now you can do both. This combined with greatly reduced bomb build prices and increased bomb range is pure win in a bottle.
7. Yes, you can warp cloaked. Heck yeah!
8. Yes, you have enough fitting to cram pretty much everything you want into your ship. No more CoProc lolfits unless you're trying to do something really over-the-top.
People who are still complaining about the new bomber are either A) bitter about having wasted training time on cruise missiles, and/or B) still trying to use it like the old bomber. I can perfectly understand the former; if I had trained Cruise Missile Spec up to IV I'd be bitter too, but don't let that cloud your perception of the fact that the new bombers are simply far and away better than the old ones. As for the latter, wake up and use the bomber how it's meant to be used: a medium range DPS machine of a glass cannon for friggy/recon roaming gangs.
oh god oh god!!... youve spoken nothing else But the Truth!!!
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Feilamya
Minmatar
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Posted - 2009.05.14 22:31:00 -
[1633]
I like the new stealth bombers.
They drop covert ops cloaks now.
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Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2009.05.15 05:35:00 -
[1634]
Edited by: Ranger 1 on 15/05/2009 05:45:05
Originally by: Feilamya I like the new stealth bombers.
They drop covert ops cloaks now.

Apparently, from what I can see, more often than not Stealth Bombers drop "you"...
Losing that cruiser to a lone Manticore with an old style Concussion Bomb must have stung a bit.
Just teasing ya Feilamya, good kill on that Beach boys Manticore the other day.
On another note, after this patch things are going to get a bit more challenging for Null sec SB pilots, well, for cloaking ships in general.
Since engaging your cloak immediately deactivates all modules now (MWD's don't get to complete their cycle), bubble camps are going to be much more difficult to deal with.
I find the logic behind the decision completely sound, but its going to take a bit of experimentation to see how best to deal with this new situation.
===== If you go to Za'Ha'Dum I will gank you. |

Tizian Enel
Minmatar Mirkur Draug'Tyr Ushra'Khan
|
Posted - 2009.05.15 11:11:00 -
[1635]
Originally by: Ranger 1
On another note, after this patch things are going to get a bit more challenging for Null sec SB pilots, well, for cloaking ships in general.
Since engaging your cloak immediately deactivates all modules now (MWD's don't get to complete their cycle), bubble camps are going to be much more difficult to deal with.
I find the mwd shutting down right away isn't really that bad.. you still get a bit of speed boost to coast with. But what really sucks is the module activation delay after decloaking (from gate jump).. sure, you can't be targeted, but when that inty gets up to 3 free seconds to start flying towards you it makes his job of decloaking you much easier (combined with the smaller MWD benefit).
There's a hotfix coming for mwd+cloak, I just hope it gets rid of the module activation delay as well.
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Tuncan
Minmatar Mortis Angelus The Church.
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Posted - 2009.05.18 12:03:00 -
[1636]
The bad thing is i have trained cruise missiles V for this babe now it uses torps and i have no use for cruise missiles now :/ it sucks
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Sergeant Marcus
|
Posted - 2009.05.18 14:11:00 -
[1637]
Edited by: Sergeant Marcus on 18/05/2009 14:12:06 I like the new price of the bombs, got many kills with them, but the old way of the bomber is dead, over 20% my kills i got on frigs with cruise missiles, it was the best ship to secure a mining op in highsec, the best to show these thefts that they cant reach anything to an "old bomber" secured belt.
the new role is intresting, but its only a 0.0 ship now for me.
my suggestion for bonuschanges:
only 3x Highslots only 1x Launcher Slot with 300% damagebonus to Cruise Missile and Torpedo damage 99,3% Grid bonus to Torps or Cruise missiles Bonus to CovOps Cloaking
full 30 Sec Recloaking delay
Role Bonus: 200% Speed while Cloaked
So a bomber can do only one attack and the pilot have to think more before he decloakes. and you can swich to the role you want, as a istand-frig-killer or a nightmare for BS's.
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place1
Amarr Orion Ore Industries
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Posted - 2009.05.19 05:30:00 -
[1638]
Originally by: Sergeant Marcus Edited by: Sergeant Marcus on 18/05/2009 14:12:06 I like the new price of the bombs, got many kills with them, but the old way of the bomber is dead, over 20% my kills i got on frigs with cruise missiles, it was the best ship to secure a mining op in highsec, the best to show these thefts that they cant reach anything to an "old bomber" secured belt.
the new role is intresting, but its only a 0.0 ship now for me.
my suggestion for bonuschanges:
only 3x Highslots only 1x Launcher Slot with 300% damagebonus to Cruise Missile and Torpedo damage 99,3% Grid bonus to Torps or Cruise missiles Bonus to CovOps Cloaking
full 30 Sec Recloaking delay
Role Bonus: 200% Speed while Cloaked
So a bomber can do only one attack and the pilot have to think more before he decloakes. and you can swich to the role you want, as a istand-frig-killer or a nightmare for BS's.
While I agree with you initially that there should be both the old style bomber and the new I don't think this is balanced and is probably one of the reasons CCP decided to replace the old bomber with the new one instead of making the new bomber on a separate hull.
As to how it would be over powered you say well think of it a gang of pure bombers of both the old and new styles would be able to kill every sub-cap ship in the game easily. The old bomber killing frigs, destroyer, and cruiser hull's very fast and the new bomber killing Battle Cruiser and Battle Ship hull's very fast what would the point of flying any other ship hull have if using just 1 hull could kill most everything better.
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HullMinor
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Posted - 2009.05.19 12:11:00 -
[1639]
Versus of course a gang of any other sub capital ship combination, say cruisers and destroyers being able to kill any sub capital ship in the game.
^ That was one of the few logical complaints of the changes. Even Battleships can kill frigates if they fit for it. The new bomber cannot.
However that point is moot at this juncture. The bomber is not going to revert, and anyone who thinks it will is wasting their time. Adapt to the new one, find tactics that work. They exist, it's like a whole new ship class, did you know what to do with the flycatcher the first time you flew one? How about that brand new shiny battleship that you probably were ganked in five seconds out on its virgin cruise.
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Reisenkaze
|
Posted - 2009.05.19 16:57:00 -
[1640]
Originally by: HullMinor Versus of course a gang of any other sub capital ship combination, say cruisers and destroyers being able to kill any sub capital ship in the game.
^ That was one of the few logical complaints of the changes. Even Battleships can kill frigates if they fit for it. The new bomber cannot.
However that point is moot at this juncture. The bomber is not going to revert, and anyone who thinks it will is wasting their time. Adapt to the new one, find tactics that work. They exist, it's like a whole new ship class, did you know what to do with the flycatcher the first time you flew one? How about that brand new shiny battleship that you probably were ganked in five seconds out on its virgin cruise.
That's the issue, the DEV team posted on the EVE-search forums March 30th that they were beginning to play test the stealth bomber with both siege and cruise launchers. The old SB had a role defined by it's fighting style, as is every other ship out there, not it's target like the new one. Not sure why CCP thought it would be a good idea to do so (maybe they were drinking too much Guinness), but the fact of the matter remains that even if you learn to adapt, this ship feels incomplete and needs other ships to help baby it through it's task.
|
|

Onizuka GTO
Caldari Macross crp.
|
Posted - 2009.05.20 02:17:00 -
[1641]
Edited by: Onizuka GTO on 20/05/2009 02:19:32
Originally by: Reisenkaze
That's the issue, the DEV team posted on the EVE-search forums March 30th that they were beginning to play test the stealth bomber with both siege and cruise launchers. The old SB had a role defined by it's fighting style, as is every other ship out there, not it's target like the new one. Not sure why CCP thought it would be a good idea to do so (maybe they were drinking too much Guinness), but the fact of the matter remains that even if you learn to adapt, this ship feels incomplete and needs other ships to help baby it through it's task.
No point repeating yourself reizen, you're preaching to the choir.
I think It's too late to change anything now, don't think the dev want to listen to us, well not until a period of time to observe the effectiveness in the player universe.
The fact is that the Stealth Bomber is now an exclusive Null Sec ship. With bombs, it has the roaming ability of the old stealth bomber and some,
But without bombs, the bomber isn't much of a bomber in low sec.
We just have to accept this, either we get use to only fleet action or just move on.
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Bronson Hughes
ADVANCED Combat and Engineering
|
Posted - 2009.05.20 10:20:00 -
[1642]
Originally by: Onizuka GTO
But without bombs, the bomber isn't much of a bomber in low sec.
We just have to accept this, either we get use to only fleet action or just move on.
Incorrect. Your target set has changed, your tactics are different, but you are still effective in LoSec even without bombs.
The Stealth Bomber has always been better suited to use in a gang; this has not changed. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |

Onizuka GTO
Caldari Macross crp.
|
Posted - 2009.05.20 23:02:00 -
[1643]
Originally by: Bronson Hughes
The Stealth Bomber has always been better suited to use in a gang; this has not changed.
EVERY ship is better in a fleet, you make it sound like it's a revelation and a bonus.

==== Please note, we have added a consequence for failure.Any contact with the chamber floor will result in an unsatisfactory mark on your official test record, followed by death.Good Luck |

Bronson Hughes
ADVANCED Combat and Engineering
|
Posted - 2009.05.21 01:22:00 -
[1644]
Originally by: Onizuka GTO
EVERY ship is better in a fleet
True, but some are also well suited for solo work. Stealth Bombers never have been. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |

Xavier Sunder
|
Posted - 2009.05.21 15:15:00 -
[1645]
SBs are pretty kickass solo ratting once you get your missile skills high enough (rage torps help).
I'm in nullsec and I rarely get to use bombs. You need a group just sitting somewhere and let you slowboat up stealthed and can't warp away when you fire. I've gotten some off just because people weren't expecting it. But nowadays people have gotten wise. Still, it's a great little gunboat. I'm pretty happy with the changes overall, but it still is insanely hard to fit everything.
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place1
Amarr Orion Ore Industries
|
Posted - 2009.05.22 05:34:00 -
[1646]
Originally by: CCP Chronotis ....
1. cloaked gangs decloaking each other during gang warps or in proximity whilst orbiting a location.
We are looking into fixing this so cloaked ships will not decloak other cloaked ships as the whole point of the covert ops cloak was to allow the element of surprise and this is not possible when in a gang with other cloaked ships or some alternative solution to better allow for this without spoiling the surprise factor.
.....
I am wondering if we could get a update on this progress.
Maybe should have been in a different thread but seeing the question what raised here I am asking here.
Admit have have not tested to see if its in game for a while but I didn't see anything in patch notes about it so assuming its not in game yet.
|
|

CCP Chronotis

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Posted - 2009.05.23 18:01:00 -
[1647]
Originally by: place1
Originally by: CCP Chronotis ....
1. cloaked gangs decloaking each other during gang warps or in proximity whilst orbiting a location.
We are looking into fixing this so cloaked ships will not decloak other cloaked ships as the whole point of the covert ops cloak was to allow the element of surprise and this is not possible when in a gang with other cloaked ships or some alternative solution to better allow for this without spoiling the surprise factor.
.....
I am wondering if we could get a update on this progress.
Maybe should have been in a different thread but seeing the question what raised here I am asking here.
Admit have have not tested to see if its in game for a while but I didn't see anything in patch notes about it so assuming its not in game yet.
it is a known issue for us, but the fix is rather complex so will take some time to deliver so no ETA sorry .
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Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2009.05.24 08:22:00 -
[1648]
Understandable.
Still, I hope it has some sort of priority on it. Not being able to warp or maneuver closely with other cloaked vessels is probably the single biggest reason why we are not seeing more widespread use of the bomber (although I am seeing quite a few more than pre-change).
Only when you can warp several bombers in on a target cloaked will you see the true potential of bombs. I have to say though, now that I have had a chance to use the bombs post change in a variety of a situations, they are vastly more practical than before.
So far, the only practical defense that has deterred me from bombing gate camps at will in one of my favorite null sec entry points to haunt has been the mounting of 13 (yeah, I know) large bubbles around the gate. This means that I have to be inside the bubbles to be within bomb range of the gate.
Even with this defense, bored campers tend to drift towards the edges of the bubbles after awhile. Which, of course puts them not only within bomb range but nicely self-bubbled as well. Reminds me of predators staking out a watering hole.
===== If you go to Za'Ha'Dum I will gank you. |

Seishi Maru
M. Corp Mostly Harmless
|
Posted - 2009.05.25 13:41:00 -
[1649]
Originally by: CCP Chronotis
Originally by: place1
Originally by: CCP Chronotis ....
1. cloaked gangs decloaking each other during gang warps or in proximity whilst orbiting a location.
We are looking into fixing this so cloaked ships will not decloak other cloaked ships as the whole point of the covert ops cloak was to allow the element of surprise and this is not possible when in a gang with other cloaked ships or some alternative solution to better allow for this without spoiling the surprise factor.
.....
I am wondering if we could get a update on this progress.
Maybe should have been in a different thread but seeing the question what raised here I am asking here.
Admit have have not tested to see if its in game for a while but I didn't see anything in patch notes about it so assuming its not in game yet.
it is a known issue for us, but the fix is rather complex so will take some time to deliver so no ETA sorry .
SDtill I hope you understand that you created a ship made to operate in gangs with your changes... but that cannot operate in gangs because of this bug.... therefore the SB is almost useless as of now. So much that its usage diminished a lot.
Until this issue is solved, SBombers woudl be better with normal cloak and a massive cloaked speed. Warpign cloaked is useles when everyoen uncloak each other in mid warp...
|

place1
Amarr Orion Ore Industries
|
Posted - 2009.05.26 00:56:00 -
[1650]
Originally by: CCP Chronotis
Originally by: place1
Originally by: CCP Chronotis ....
1. cloaked gangs decloaking each other during gang warps or in proximity whilst orbiting a location.
We are looking into fixing this so cloaked ships will not decloak other cloaked ships as the whole point of the covert ops cloak was to allow the element of surprise and this is not possible when in a gang with other cloaked ships or some alternative solution to better allow for this without spoiling the surprise factor.
.....
I am wondering if we could get a update on this progress.
Maybe should have been in a different thread but seeing the question what raised here I am asking here.
Admit have have not tested to see if its in game for a while but I didn't see anything in patch notes about it so assuming its not in game yet.
it is a known issue for us, but the fix is rather complex so will take some time to deliver so no ETA sorry .
I can understand that this is a complicated fix as I would assume your trying to make it so gang mate's will not decloak each other yet non gang cloaked ships will still decloak other cloaked ships. (I may be totally wrong just what I would try to do)
The question is would it be to much work/effort for the reward to TEMPORARILY make it so all cloaked ships do not decloak each other at least until the real and much more complicated fix was ready? (Maybe this is the Main fix your working on and its just more complicated that it sounds)
Reason being this issue makes proper bomber gangs very difficult to operate as there suppose to, as you already know. |
|

KA3AHOBA
|
Posted - 2009.05.26 12:06:00 -
[1651]
We need choise - Torp or Cruise
|

Bronson Hughes
ADVANCED Combat and Engineering
|
Posted - 2009.05.26 17:00:00 -
[1652]
Originally by: Seishi Maru
SDtill I hope you understand that you created a ship made to operate in gangs with your changes... but that cannot operate in gangs because of this bug.... therefore the SB is almost useless as of now. So much that its usage diminished a lot.
Have Force Recons not been able to operate in gangs even though they can be decloaked by other cloaked ships? If they can do it, Bombers can too. It's an annoying issue I'll agree and I'm glad to see that CCP is looking into it, but it's hardly made bombers 'useless'.
And I don't know where you fly, but I've been seeing far more bombers used now than before the changes.
Originally by: KA3AHOBA We need choise - Torp or Cruise
No. What can you do in a bomber from 150km or more that you cannot do from 40km-90km? I'll tell you what you can't do, and that's easily switch between firing torps and bombs at the same group of targets (i.e. bomb the support and then start firing torps at the big stuff).
Or another way of putting it; sure you can have cruise missiles on bombers, but since all of the bonuses are torp-specific your cruise bomber would be even worse than the old ones. This is saying a lot mind you because the old bombers really were lousy. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |

Drahomi'r Bozi'dar
|
Posted - 2009.05.27 17:54:00 -
[1653]
Almost useless in low sec, cant fire bombs and cant gate camp or station camp because gate guns will drop you in a couple hits..
High sec wars they can be used but its mainly 0.0 for them now.. Yep we get great use of them now 
|

Goberth Ludwig
North Eastern Swat Pandemic Legion
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Posted - 2009.05.27 22:37:00 -
[1654]
Originally by: Drahomi'r Bozi'dar Almost useless in low sec, cant fire bombs and cant gate camp or station camp because gate guns will drop you in a couple hits..
High sec wars they can be used but its mainly 0.0 for them now.. Yep we get great use of them now 
Right because the old bomber could survive sentry fire.
- Gob
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Drahomi'r Bozi'dar
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Posted - 2009.05.28 00:30:00 -
[1655]
Because old bomber could hit for over 150 with cruise..Oh wait who woulda thought.
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van Uber
Swedish Aerospace Inc Southern Cross Alliance
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Posted - 2009.05.28 13:42:00 -
[1656]
Must have been pure hell avoiding cruises traveling 150+ km at a gate...
|

Bronson Hughes
ADVANCED Combat and Engineering
|
Posted - 2009.05.28 14:30:00 -
[1657]
Originally by: Drahomi'r Bozi'dar Almost useless in low sec
Hardly. Yeah, you can't use cruise missiles to shoot from outside of sentry range, but what good did that really do?
You are somewhat more limited in LoSec obviously because you can't fight under sentry fire, but that's true of all frigates not just bombers. But for fighting in belts/missions or against the criminally flagged, it still works wonders. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |

Seishi Maru
M. Corp Mostly Harmless
|
Posted - 2009.05.28 16:23:00 -
[1658]
Originally by: Bronson Hughes
Originally by: Seishi Maru
SDtill I hope you understand that you created a ship made to operate in gangs with your changes... but that cannot operate in gangs because of this bug.... therefore the SB is almost useless as of now. So much that its usage diminished a lot.
Have Force Recons not been able to operate in gangs even though they can be decloaked by other cloaked ships? If they can do it, Bombers can too. It's an annoying issue I'll agree and I'm glad to see that CCP is looking into it, but it's hardly made bombers 'useless'.
And I don't know where you fly, but I've been seeing far more bombers used now than before the changes.
Originally by: KA3AHOBA We need choise - Torp or Cruise
No. What can you do in a bomber from 150km or more that you cannot do from 40km-90km? I'll tell you what you can't do, and that's easily switch between firing torps and bombs at the same group of targets (i.e. bomb the support and then start firing torps at the big stuff).
Or another way of putting it; sure you can have cruise missiles on bombers, but since all of the bonuses are torp-specific your cruise bomber would be even worse than the old ones. This is saying a lot mind you because the old bombers really were lousy.
SBombers are useless alone. Force recons are not. Force recons are not dependable of operating along other cloakers. SB warp cloaked was introduced so a gang of them could warp cloaked into a target and surprise it. THis does not work. Simple.. undeniable..
Just check the ammount of Sbombers sold. It had a peak just after the patch then when people discovered this issue almost all of the urge for them disapeared. We tried quite a few tiems with Sbomber gangs. ITs almost impossible to operate with 6-8 SBombers wihout each one ruining the cloak of the other. With smaller numbers... well you are jsut better with a hac gang because you won't kill WORTHY targets fast enough. They are a FAILURE now. Simple fact
|

Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
|
Posted - 2009.05.29 18:17:00 -
[1659]
Quote: I am a FAILURE now. Simple fact
I fixed this for you. 
A fact is: Cloaked ships currently decloak each other.
An opinion is: Because cloaked ships currently decloak each other, and I can not personally figure out any other way to use them, they are a failure.
Here are a couple of other facts while we are at it.
Despite your assertion otherwise I think most everyone here is seeing a significant spike in SB usage, particularly in null sec. In many area's you can't swing a dead Catalyst without hitting a SB gang.
Despite your assertion otherwise many of these SB gangs are making frequent bombing runs.
While it is much easier to be able to warp in cloaked at the correct range from a target as a group, it is hardly necessity. There are other ways to get a gang of SB's at the correct range from target.
Yes, this bug needs to be fixed as soon as possible. No, it does not make group bombing impossible (or even overly difficult), nor does it render the ship class useless.
===== If you go to Za'Ha'Dum I will gank you. |

Thud
Caldari Mad-Warping-Maniacs
|
Posted - 2009.05.30 00:52:00 -
[1660]
Originally by: Seishi Maru They are a FAILURE now. Simple fact
10 bomber kill more kenzoku BS in 10 seconds than 150 NC battleships in 2 days. Simpel fact.
____ ____ My english is bad. |
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Schmell
|
Posted - 2009.05.30 10:50:00 -
[1661]
New bombers are brilliant. Thx for rebalance
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Seishi Maru
M. Corp Mostly Harmless
|
Posted - 2009.05.31 11:18:00 -
[1662]
Originally by: Ranger 1
Quote: I am a FAILURE now. Simple fact
I fixed this for you. 
A fact is: Cloaked ships currently decloak each other.
An opinion is: Because cloaked ships currently decloak each other, and I can not personally figure out any other way to use them, they are a failure.
Here are a couple of other facts while we are at it.
Despite your assertion otherwise I think most everyone here is seeing a significant spike in SB usage, particularly in null sec. In many area's you can't swing a dead Catalyst without hitting a SB gang.
Despite your assertion otherwise many of these SB gangs are making frequent bombing runs.
While it is much easier to be able to warp in cloaked at the correct range from a target as a group, it is hardly necessity. There are other ways to get a gang of SB's at the correct range from target.
Yes, this bug needs to be fixed as soon as possible. No, it does not make group bombing impossible (or even overly difficult), nor does it render the ship class useless.
youa re the fail here. The SBombers were made to operate in team warping itno the targets. That was the whole "I wanna a cov ops cloak I wanna I wanna" cry baby brigades arguments to get the cov ops cloak. And now we lost the useful cloaked speed for a nearly useles cov ops cloaked (useless because your gang will decloak each other even during warp out.
Just check the bomber sales they dropped HUGELY after the first or so week of the changes when people perceived this bug.
The old speed cloaked was much better than a can warp cloaked as long as there is no one else in gang. I participated an op for example with 17 Sbombers. We were all staging around a gate watching 2 other gangs fight and from time to time pop someone. Flying at 70 km from gate and each one trying to move away from the original warp in point... I was decloaked 7 times by other SBombers cloaked in about 15 minutes. All the uncloaks from the whole gangs are almost impossible to count.
FAce it the cloak is almost useless now. The SBombert is now a true bomber. but nothign stealth on it.
|

Irida Mershkov
Gallente War is Bliss
|
Posted - 2009.05.31 12:21:00 -
[1663]
Originally by: Seishi Maru
Originally by: Ranger 1
Quote: I am a FAILURE now. Simple fact
I fixed this for you. 
A fact is: Cloaked ships currently decloak each other.
An opinion is: Because cloaked ships currently decloak each other, and I can not personally figure out any other way to use them, they are a failure.
Here are a couple of other facts while we are at it.
Despite your assertion otherwise I think most everyone here is seeing a significant spike in SB usage, particularly in null sec. In many area's you can't swing a dead Catalyst without hitting a SB gang.
Despite your assertion otherwise many of these SB gangs are making frequent bombing runs.
While it is much easier to be able to warp in cloaked at the correct range from a target as a group, it is hardly necessity. There are other ways to get a gang of SB's at the correct range from target.
Yes, this bug needs to be fixed as soon as possible. No, it does not make group bombing impossible (or even overly difficult), nor does it render the ship class useless.
youa re the fail here. The SBombers were made to operate in team warping itno the targets. That was the whole "I wanna a cov ops cloak I wanna I wanna" cry baby brigades arguments to get the cov ops cloak. And now we lost the useful cloaked speed for a nearly useles cov ops cloaked (useless because your gang will decloak each other even during warp out.
Just check the bomber sales they dropped HUGELY after the first or so week of the changes when people perceived this bug.
The old speed cloaked was much better than a can warp cloaked as long as there is no one else in gang. I participated an op for example with 17 Sbombers. We were all staging around a gate watching 2 other gangs fight and from time to time pop someone. Flying at 70 km from gate and each one trying to move away from the original warp in point... I was decloaked 7 times by other SBombers cloaked in about 15 minutes. All the uncloaks from the whole gangs are almost impossible to count.
FAce it the cloak is almost useless now. The SBombert is now a true bomber. but nothign stealth on it.
That is, of course if you fly like a ******. Every bomber i've flown with has never had this problem, ever. Neither have I, we can get in whilst sync warped, uncloak, do the business and get out without ever being uncloaked by each other. The new bombers hit hard, they hit fast and they are hidden until they strike. The previous bomber had none of these advantages.
|

Random Womble
Minmatar Emo Rangers Electric Monkey Overlords
|
Posted - 2009.05.31 12:50:00 -
[1664]
Originally by: Seishi Maru
Originally by: Ranger 1
Quote: I am a FAILURE now. Simple fact
I fixed this for you. 
A fact is: Cloaked ships currently decloak each other.
An opinion is: Because cloaked ships currently decloak each other, and I can not personally figure out any other way to use them, they are a failure.
Here are a couple of other facts while we are at it.
Despite your assertion otherwise I think most everyone here is seeing a significant spike in SB usage, particularly in null sec. In many area's you can't swing a dead Catalyst without hitting a SB gang.
Despite your assertion otherwise many of these SB gangs are making frequent bombing runs.
While it is much easier to be able to warp in cloaked at the correct range from a target as a group, it is hardly necessity. There are other ways to get a gang of SB's at the correct range from target.
Yes, this bug needs to be fixed as soon as possible. No, it does not make group bombing impossible (or even overly difficult), nor does it render the ship class useless.
youa re the fail here. The SBombers were made to operate in team warping itno the targets. That was the whole "I wanna a cov ops cloak I wanna I wanna" cry baby brigades arguments to get the cov ops cloak. And now we lost the useful cloaked speed for a nearly useles cov ops cloaked (useless because your gang will decloak each other even during warp out.
Just check the bomber sales they dropped HUGELY after the first or so week of the changes when people perceived this bug.
The old speed cloaked was much better than a can warp cloaked as long as there is no one else in gang. I participated an op for example with 17 Sbombers. We were all staging around a gate watching 2 other gangs fight and from time to time pop someone. Flying at 70 km from gate and each one trying to move away from the original warp in point... I was decloaked 7 times by other SBombers cloaked in about 15 minutes. All the uncloaks from the whole gangs are almost impossible to count.
FAce it the cloak is almost useless now. The SBombert is now a true bomber. but nothign stealth on it.
Actually prices are still staying high on bombers because people like the new ones and personally i and my alliance all love the new stealthbombers and yes the COC is an important part of that without it we would never have got a number of kills because 6 stealth bombers warping in then cloaking kind of gives the oposition an idea of what to expect.
To someone above who mentioned low sec they are great in low sec if your not pirating or your off stations/gates work out the right tactics and you will do fine.
|

Kayleigh Lothian
Minmatar KIA Corp KIA Alliance
|
Posted - 2009.06.01 12:08:00 -
[1665]
Originally by: Seishi Maru
youa re the fail here. The SBombers were made to operate in team warping itno the targets. That was the whole "I wanna a cov ops cloak I wanna I wanna" cry baby brigades arguments to get the cov ops cloak. And now we lost the useful cloaked speed for a nearly useles cov ops cloaked (useless because your gang will decloak each other even during warp out.
Ohhnoos, the new SB did not turn into a I-Win butan...
You can do all you say, but it takes player skills. The same as the new probing system. If you warp in at interval and move out from the warpin point, or warp in from different locations you will not decloak each other, but if you all sit in the same POS, warp to the same point and hope to launch at the same time before warping out for effortless and safe pvp, well to bad the SB-buff was not for you. ----------------------
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Reisenkaze
|
Posted - 2009.06.03 21:21:00 -
[1666]
Originally by: Schmell New bombers are brilliant. Thx for rebalance
"You make me sad." - Arthur, King of the Britons
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Kahega Amielden
Minmatar Suddenly Ninjas
|
Posted - 2009.06.03 21:24:00 -
[1667]
Someone-anyone-name one thing that a 150km+ cruise SB could do in a gatecamp that a cruise Raven couldn't do better?
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Charlie chop
|
Posted - 2009.06.04 00:48:00 -
[1668]
Originally by: Kahega Amielden Someone-anyone-name one thing that a 150km+ cruise SB could do in a gatecamp that a cruise Raven couldn't do better?
i can i can!!!
the raven cant make your enemie laugh to death when he sees a missile that takes around 40 seconds to hit and do minimal damage, or does none because he had to leave because of the intys on his ass....
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Rip Minner
|
Posted - 2009.06.04 11:18:00 -
[1669]
Edited by: Rip Minner on 04/06/2009 11:24:36 Edited by: Rip Minner on 04/06/2009 11:20:21 You do know that your giving Battle ship weapons and dps and Battle ship range to a frig class ship that can still fit a damper 2/script and set 50km off killing a BS with no problem right.
They take less time to train for and cost less then a tech 1 Battle ship.
All I'm saying is were is the Tech 2 Battle ship with frig speed and tracking?
Its one thing to be killed by a squad of frigs when your in a Battle ships it's stupidly overpowering frigs when it only takes one to kill a Battle ship.
|

Rip Minner
|
Posted - 2009.06.04 11:36:00 -
[1670]
2. Bombers will be able to fit and use siege launchers and fire torpedoes.
This allows them to inflict a high amount of alpha damage on larger targets and be serious threat to them. In gangs with other ships and available strategies will add significant damage to the fleet. They will no longer be able to fit cruise launchers as a result.
Why why why when every weapon in the game can already hit Battle Ships and do omost full damg other then the weapons made for POS killing.
As it stands already a smart frig pilot can out fly Battle ship weapons there is no counter to a ship that is moving faster then your guns can track. And frigs dont take much damg from Battle ship sized missils ether. After the med drone fix they they laugh at med's kill lights and already out fly heavys. Sentrys are in the same boat as BS weapons.
so again why why why?
|
|

Reisenkaze
|
Posted - 2009.06.04 11:44:00 -
[1671]
Originally by: Rip Minner Edited by: Rip Minner on 04/06/2009 11:24:36 Edited by: Rip Minner on 04/06/2009 11:20:21 You do know that your giving Battle ship weapons and dps and Battle ship range to a frig class ship that can still fit a damper 2/script and set 50km off killing a BS with no problem right.
They take less time to train for and cost less then a tech 1 Battle ship.
All I'm saying is were is the Tech 2 Battle ship with frig speed and tracking?
Its one thing to be killed by a squad of frigs when your in a Battle ships it's stupidly overpowering frigs when it only takes one to kill a Battle ship.
It's not stupidly overpowered silly. They're basically a small child trying to use a sniper rifle and the reason people are starting to not use them, at least from what I've seen in high sec, is that you're not actually getting high dps unless you're in a very particular arrangement of ships in a fleet. So far at least 5 ships to be effective. Don't think of it in terms of just a frigate because that's just gonna lead this into one giant circular argument.
However comma, to those who refuse to fly without cruise missiles, just fly a Widow instead if you really want them so badly. CCCP... err.. CCP won't make any serious changes to fix the stealth bombers for a bit. They loused a few things up and that's undeniable. I guess since people are content with short-sightedness, everyone else who is kinda unsure about what's gonna happen should just try to enjoy the ride.
|

Drahomi'r Bozi'dar
|
Posted - 2009.06.04 17:14:00 -
[1672]
Wow 40 seconds, mine could do it around 20 seconds, and still no issues with gate guns, as for gate camping, there is always someone locking the target down regardless if you use torps or cruise. With torps you are for sure gate gun fodder. With cruise atleast we had that AT&T option.
As for the other poster, who said now a frig can solo a BS, that is bull crap. 1 SB cant kill a battleship not even close. It take multiples of them. Oh and as for the SB sensor dampening the range, there are ways to get around that. Drones still make short work of SB and the torp range is still crap along with the speed. Its already been posted that any speed on the target ship kills the torp damage even more.
Yes those sales numbers have dropped sharply again after the initial OMG the SB gets torps!! People realized the hype wasnt worth it.
By the way, let me know when you catch Battleships solo, if you find a person dumb enough to fly it solo in O.O or low sec, they deserve to die. If they allowbomb launchers in low sec, i will change my tune a bit, but till then, torps are still crap
|

Reisenkaze
|
Posted - 2009.06.04 23:19:00 -
[1673]
Originally by: Drahomi'r Bozi'dar Wow 40 seconds, mine could do it around 20 seconds, and still no issues with gate guns, as for gate camping, there is always someone locking the target down regardless if you use torps or cruise. With torps you are for sure gate gun fodder. With cruise atleast we had that AT&T option.
As for the other poster, who said now a frig can solo a BS, that is bull crap. 1 SB cant kill a battleship not even close. It take multiples of them. Oh and as for the SB sensor dampening the range, there are ways to get around that. Drones still make short work of SB and the torp range is still crap along with the speed. Its already been posted that any speed on the target ship kills the torp damage even more.
Yes those sales numbers have dropped sharply again after the initial OMG the SB gets torps!! People realized the hype wasnt worth it.
By the way, let me know when you catch Battleships solo, if you find a person dumb enough to fly it solo in O.O or low sec, they deserve to die. If they allowbomb launchers in low sec, i will change my tune a bit, but till then, torps are still crap
I can agree with you for the most part. The thing that gets me is that the Widow can use both Cruise and Torps, as well as bonuses to cloaked speed and ECM strength. So why can't a stealth bomber use Cruise and Torps? I can accept needing to use Stealth Bombers in groups to attack large targets, that goes without saying, but when a T2 ship has issues killing a ship of like size, then it just becomes fairly obsolete. If you're an aviation buff, the new Stealth Bomber is much like the Ju-87 Stuka, minus the cool siren. Shouldn't bombers be able to hit a wide range of targets, or are good ideas unacceptable?
|

Drahomi'r Bozi'dar
|
Posted - 2009.06.05 04:52:00 -
[1674]
Strangely enough, bombers have always had an option of carrying different kinds of bombs, everything from 10LBS to 5000LB ones, meant for a variety of targets. People like options. It would be nice to have cruises again. I very much liked hitting smaller ships. If they gave both options to the bomber it would open up variety, it still would require a small gang support to do its roll, but you would have longer range for less damage or short range for alot more damage, thus satisfying everyone. Essentially this whole thread breaks down to just this issue, well except bombs need to be low sec usable also which they need to be. Sanctioned wars in low sec dont happen much because there isn no concord except for station and gate guns and most people dont care. Hell my standing is -8.12 or something near that and im free game anyways, as with most. Now with low sec bombing, would i suicide to kill frigs at a gate camp? You bet !! Due to the lack of wars you cant gate camp or station camp low sec and roid belts and if your caught out there then you are failsauce on the USS Failship.
As for another poster saying battleships needs better tracking for frigs, you apparently never came across one of our gate camps. We have battleship setups that target cruiser and frigs in the 2-3 second range and they die just after uncloak. It boils down to fitting or skills. It can be done.
|

Schmell
|
Posted - 2009.06.05 05:41:00 -
[1675]
Originally by: Rip Minner
Why why why when every weapon in the game can already hit Battle Ships and do omost full damg other then the weapons made for POS killing.
As it stands already a smart frig pilot can out fly Battle ship weapons there is no counter to a ship that is moving faster then your guns can track. And frigs dont take much damg from Battle ship sized missils ether. After the med drone fix they they laugh at med's kill lights and already out fly heavys. Sentrys are in the same boat as BS weapons.
so again why why why?
LOLWUT?
Bomber can`t kill small drones with torpedoes, even with target painter. And small drones rip bomber apart in seconds. |

Schmell
|
Posted - 2009.06.05 05:44:00 -
[1676]
Edited by: Schmell on 05/06/2009 05:45:20 Edited by: Schmell on 05/06/2009 05:44:45 Bobmers are good if used right. One thing that prevents from fullscale usage, is possibility to be decloaked by gangmates while getting on position.
I think if you can warp to cloaked gangmate, you must see them as well |

Reisenkaze
|
Posted - 2009.06.05 11:26:00 -
[1677]
Originally by: Schmell Edited by: Schmell on 05/06/2009 05:45:20 Edited by: Schmell on 05/06/2009 05:44:45 Bobmers are good if used right. One thing that prevents from fullscale usage, is possibility to be decloaked by gangmates while getting on position.
I think if you can warp to cloaked gangmate, you must see them as well
By used right, you mean be in an absurdly specialized fleet. If a ship could do it's job, it wouldn't need other types along for the ride and at most be used in groups of the same craft. This whole Apocrypha switching things around just looks sloppy in all honestly...
|

Roemy Schneider
Vanishing Point.
|
Posted - 2009.06.05 14:59:00 -
[1678]
hummm... i'd love 1400mm's on my hound... - putting the gist back into logistics |

Drahomi'r Bozi'dar
|
Posted - 2009.06.08 21:45:00 -
[1679]
By used right, you mean be in an absurdly specialized fleet. If a ship could do it's job, it wouldn't need other types along for the ride and at most be used in groups of the same craft. This whole Apocrypha switching things around just looks sloppy in all honestly... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I agree. I think cruise missile bonuses could be changed a bit to do more vs battleships and such but do around the same for smaller ships. Torps are unguided which i think is just plain dumb, which is why a ship is moving at a decent speed the torp damage just drops horridly. If asks, about decent speed, then anything over 250 m/s. Tested a BS with an after burner on and at 300 m/s it dropped torp damage more than half of what it was hitting for. Now a BC or a cruiser will have the go juice and torps already suffer from the size penalty of the ship so its even worse for them. There needs to be a change to not have it lose so much damage when a ships moving. Dont say a TP, cause it doesnt help that much. |

Thud
Caldari Mad-Warping-Maniacs
|
Posted - 2009.06.09 04:57:00 -
[1680]
There are still people out there who think the new bombers arnt good? Such ignorance is hard to believe. Bomber gangs can kill BS in seconds. I saw bomber gangs kill freighters + escort on there own POS,without having mutch loses,i saw them melt a rorqual down to struckt in less than a minute. I saw them killing 25 or more BS in less than 2 seconds with bombs. Right now bomber gangs are the most dangerous frig sized gangs ever in eve. |
|

Onizuka GTO
Caldari Macross crp.
|
Posted - 2009.06.09 10:01:00 -
[1681]
Originally by: Thud There are still people out there who think the new bombers arnt good? Such ignorance is hard to believe. Bomber gangs can kill BS in seconds. I saw bomber gangs kill freighters + escort on there own POS,without having mutch loses,i saw them melt a rorqual down to struckt in less than a minute. I saw them killing 25 or more BS in less than 2 seconds with bombs. Right now bomber gangs are the most dangerous frig sized gangs ever in eve.
All 0.0 fun. without bombs, it's a little bit different.
But since bombers has now been designed for the Null sec. crowd there really isn't any cause for complaint.......
|

Drahomi'r Bozi'dar
|
Posted - 2009.06.09 15:48:00 -
[1682]
There are still people out there who think the new bombers arnt good? Such ignorance is hard to believe. Bomber gangs can kill BS in seconds. I saw bomber gangs kill freighters + escort on there own POS,without having mutch loses,i saw them melt a rorqual down to struckt in less than a minute. I saw them killing 25 or more BS in less than 2 seconds with bombs. Right now bomber gangs are the most dangerous frig sized gangs ever in eve. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If your going to lie, atleast try to make it sound more believable
And once again, bombs are only able to be used in 0.0 |

place1
Amarr Orion Ore Industries
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Posted - 2009.06.10 02:20:00 -
[1683]
Originally by: Drahomi'r Bozi'dar By used right, you mean be in an absurdly specialized fleet. If a ship could do it's job, it wouldn't need other types along for the ride and at most be used in groups of the same craft. This whole Apocrypha switching things around just looks sloppy in all honestly... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I agree. I think cruise missile bonuses could be changed a bit to do more vs battleships and such but do around the same for smaller ships. Torps are unguided which i think is just plain dumb, which is why a ship is moving at a decent speed the torp damage just drops horridly. If asks, about decent speed, then anything over 250 m/s. Tested a BS with an after burner on and at 300 m/s it dropped torp damage more than half of what it was hitting for. Now a BC or a cruiser will have the go juice and torps already suffer from the size penalty of the ship so its even worse for them. There needs to be a change to not have it lose so much damage when a ships moving. Dont say a TP, cause it doesnt help that much.
Originally by: place1 Edited by: place1 on 02/05/2009 15:50:06 To all that think the new SB is useless here are some numbers off sisi
Pilot Skill Missile Bombardment 4 Missile Projection 3 Torpedoes 1 Warhead Upgrades 3 Covert ops 4 1 Ballistic Control T2 Hydraulic Bay Thruster I Rocket Fuel Cach Partition I T1 Torp's Torp Rang 64987M Max Flight Time 14.49s
Lots of room for improvment here.
Ship Maelstrom 0% Resistance Speed.............................0TP..............................1TP..............................2TP..............................3TP 0....................................2644.5..........................2644.5..........................2644.5..........................2644.5 Norm 117........................2644.5..........................2644.5..........................2644.5..........................2644.5 AB 285............................1265.6..........................1620.2..........................2008.8..........................2338.5 MWD 715.........................2644.5..........................2644.5..........................2644.5..........................2644.5
56% Resistance 0....................................1190.0..........................1190.0..........................1190.0..........................1190.0 AB 285.............................568.7..........................728.4............................906.5............................1052.3
77% Resistance 0....................................621.2...........................621.2...........................621.2...........................621.2 AB 285.............................296.9..........................380.3............................473.4............................549.2
84% Resistance 0....................................426.2...........................426.2...........................426.2...........................426.2 AB 285.............................203.9..........................261.0............................324.8............................375.6
As you can see damage is good as long as the resistance is not very high and the only way to reduice the damage taken by the battle ship is with a AB and even then 2-3 Target Painters will bring the damage back close to max. The use of a MWD (because of sig bloom) will cause you to take full damage as if you were not even moveing regardless of TP or not. With better skills the damage will increase even more as will range.
Edit It is posible with max skills to fit a Purifier for range using T1 Torps of 69KM with a volley damage of 4105 at 0% resistance, Cal Navy Torps a volley of 4717 damage. T2 rage can get a range of 62KM with a volley of 5255 all at 0% resistance. Very high damage output for a Frig.
This ship is far from useless.
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666Devious
Sinister Elite Raining Doom
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Posted - 2009.06.10 12:51:00 -
[1684]
With all the controversy it seems that people still dont know what the role of this ship is.
I hear its not a solo pwn mobile, its a high dps boat, its close range, its long range.
Well noticing how things have been going since the s/b has been out for a while. It seems only to me that there is even more confusion then there was before. I have seen more s/b's with points then I have seen interceptors after ccp stated many times this is not a solo ship.
Random bomber killed that I found
I also seen people claiming to solo with these bombers. Wonder how the target didn't warp off?
10 Solo b/s kills
Also I noticed that the answer for dps is target painters.
MWD ishtar with 3 target painters (39 dps malediction > Very high skilled S/B pilot. same amount of time on the kill!
What I am getting at is that, as I have stated before, the s/b had a role. Anti-falcon, anti-gate camp, Long range sniper. Now the ship performs worse then it has in the past. If only we could see how many have been lost I think this debate would end.
Old bomber > New bomber Loser > Macro ratters
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achoura
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Posted - 2009.06.10 15:41:00 -
[1685]
Edited by: achoura on 10/06/2009 15:43:35 Edited by: achoura on 10/06/2009 15:41:48 What debate?
It is a frigate capable of dealing /bc/bs damage at long range. In fact using t1 rigs and tii fitting it can reach ~480 dps at 120km (which part of that range is not sniping for a frigate?), this is not debateable, this is a simple facts.
True, i used to be able to reach 190km, but with significantly less damage, loosing a launcher if i fit bombs and no covert cloak. Also tell me this. If this ship is indeed inferior to its predecessor, why then is it being used more widely and regularly than it's predecessor (designed when eve was a very different place) ever was?
Edit: anti-gatecamp is precisely what these ships are being used for all across new eden  ***The EVE servers and their patches*** |

Thud
Caldari Mad-Warping-Maniacs
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Posted - 2009.06.10 23:24:00 -
[1686]
Originally by: Drahomi'r Bozi'dar
If your going to lie, atleast try to make it sound more believable
And once again, bombs are only able to be used in 0.0
What am i lieng about,if i may ask?
And,Titans can only DD in 0.0 too,does that make it underpowert? Even if bombs are limited to 0.0,the bomber is very strong with torpedos alone,with bombs as well it is just great.
____ ____ My english is bad. |

Deva Blackfire
D00M.
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Posted - 2009.06.10 23:30:00 -
[1687]
Well bombers atm are as fun to fly as ceptors are. So, nuff said CCP did great job on them. Tho i still would like to see some special "anti-capital ship" ship.
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Reisenkaze
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Posted - 2009.07.20 20:48:00 -
[1688]
Well, a few months ago I went on about how the ship seemed too specialized in its role and wasn't fully able to do it's job. I've spent a large amount of time flying the new set up and I must say I'm liking it a great deal. I went back and read some of the more recent posts and to those of you who don't like it I'm fairly sure aren't flying it properly. I'll try to put this as best I can but I apologize if I sound like a nerd to nerds as nerds do to normal people. First off, if you don't like the SB but never fit a bomber launcher on it... I can't even finish my statement because people like that shouldn't even fly it period. Secondly, bombs are your main form of DPS, torps are secondary and back up for when you're out of bombs, the little ships can't carry too many. Third, the covert ops cloak is your life line and main form of defense. Now then on to flying it. If you're a Trekkie or saw Star Trek III: The Search for Spock or have any idea of what a Klingon Bird of Prey does, the movie depicts exactly how stealth and massive bombardment work together. What happened was the U.S.S. Grissom was orbiting a new planet, "Genesis", and the Klingons show up in their B.o.P. cloaked. Now, there's no Local Channel so the crew of the Grissom has no idea they were there. Klingons decloak, fire their weapons, and destroy the Grissom in a single volley, cloaking again after its destruction. That's how you fly the SB. Warp in, decloak, drop the eggs and fire the torps. You do need a bit of a support fleet. I've flown with atleast 2 or 3 tackle and ECM birds, but after the bombs are fired, the tacklers warp out or move away from the target before the bombs detonate. How your fleet is set up is entirely up to you, just make it effective. I'd like to apologize to the Dev Team for my inaccurate conclusions in the months prior. We have come to terms.
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Ilukas
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Posted - 2009.08.04 19:50:00 -
[1689]
I am new player,I feel what makes a good mmo is creating a style of your own working with it tweaking it to fit what you want to do, play your way.eve has such a big learning curve soo many ways possibilities create offensive attack yet to change a way or style completely because players cry that its to strong or its not fair think its ccp way of babying players. First time i heard about eve my friend told me "Eve is ruthless its a game of endless possibilities on ONE SERVER" THOUGHT THE SAME but now I don't like any other m.m.o. really we baby the weak and let the strong get nerfed for the weak can t catch up. I feel that the new video they just made Butterfly effect is a wrong representation of eve Should have been crybaby effect If you cry long enough the sandbox will change to where you wont get sand in your eyes....truth is i don't know fraction about eve but what i do know when you change a style or eliminate one, show a weak hand to players who earned of years of trail and error of combat to play eve one way that is their way not the way ccp has chosen for them. Ilukas
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Ilukas
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Posted - 2009.08.04 20:11:00 -
[1690]
I am new player,I feel what makes a good mmo is creating a style of your own working with it tweaking it to fit what you want to do, play your way.eve has such a big learning curve soo many ways possibilities create offensive attack yet to change a way or style completely because players cry that its to strong or its not fair think its ccp way of babying players. First time i heard about eve my friend told me "Eve is ruthless its a game of endless possibilities on ONE SERVER" THOUGHT THE SAME but now I don't like any other m.m.o. really we baby the weak and let the strong get nerfed for the weak can t catch up. I feel that the new video they just made Butterfly effect is a wrong representation of eve Should have been crybaby effect If you cry long enough the sandbox will change to where you wont get sand in your eyes....truth is i don't know fraction about eve but what i do know when you change a style or eliminate one, show a weak hand to players who earned of years of trail and error of combat to play eve one way that is their way not the way ccp has chosen for them. Ilukas
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Regat Kozovv
Caldari Alcothology
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Posted - 2009.08.04 23:00:00 -
[1691]
Originally by: Ilukas I am new player,I feel what makes a good mmo is creating a style of your own working with it tweaking it to fit what you want to do, play your way.eve has such a big learning curve soo many ways possibilities create offensive attack yet to change a way or style completely because players cry that its to strong or its not fair think its ccp way of babying players. First time i heard about eve my friend told me "Eve is ruthless its a game of endless possibilities on ONE SERVER" THOUGHT THE SAME but now I don't like any other m.m.o. really we baby the weak and let the strong get nerfed for the weak can t catch up. I feel that the new video they just made Butterfly effect is a wrong representation of eve Should have been crybaby effect If you cry long enough the sandbox will change to where you wont get sand in your eyes....truth is i don't know fraction about eve but what i do know when you change a style or eliminate one, show a weak hand to players who earned of years of trail and error of combat to play eve one way that is their way not the way ccp has chosen for them. Ilukas
My eyes! 
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Seishi Maru
The Black Dawn Gang
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Posted - 2009.08.04 23:18:00 -
[1692]
Originally by: Deva Blackfire Well bombers atm are as fun to fly as ceptors are. So, nuff said CCP did great job on them. Tho i still would like to see some special "anti-capital ship" ship.
they just need to add the promissed option to use a non covert cloak but with speed bonus and no recloak fixed delay. For variation of tactics.
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Isaac Starstriker
Amarr Solaris Operations
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Posted - 2009.08.05 17:47:00 -
[1693]
Originally by: Ilukas I am new player,I feel what makes a good mmo is creating a style of your own working with it tweaking it to fit what you want to do, play your way.eve has such a big learning curve soo many ways possibilities create offensive attack yet to change a way or style completely because players cry that its to strong or its not fair think its ccp way of babying players. First time i heard about eve my friend told me "Eve is ruthless its a game of endless possibilities on ONE SERVER" THOUGHT THE SAME but now I don't like any other m.m.o. really we baby the weak and let the strong get nerfed for the weak can t catch up. I feel that the new video they just made Butterfly effect is a wrong representation of eve Should have been crybaby effect If you cry long enough the sandbox will change to where you wont get sand in your eyes....truth is i don't know fraction about eve but what i do know when you change a style or eliminate one, show a weak hand to players who earned of years of trail and error of combat to play eve one way that is their way not the way ccp has chosen for them. Ilukas
Umm.....what?
--Isaac Isaac's Haul*Mart - Closed
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Ilukas
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Posted - 2009.08.05 20:36:00 -
[1694]
Ifeel dev team changed the way some players play and future players to come how they play, there some of us who love the solo covert ops way, not everyone wants be apart of a corp and changing the stealth bomber to torpedo to a slow and dumb missile to attack on bigger slower ships changes how i want to play. Here is stupid question i like to give the dev team.Why do developers want take away options,why couldn't they use the word ""ADD"".Add another ship to the arsenal, with there torpedoes add some other fancy abilities keep everyone happy. I love the idea having cruise missiles on my Nemesis. being stealth killer, i want to be, this might improve how some players play but it doesn't improve how I want to play.Funny, you take options away from players as in fitting equipment or ships this suppose to improve how I play,no you changed how i play,the dev team got the word improve confused with change. dev team let me have a choice to be a torpedo assault player or cruise missile player,last time i checked more options you have better the adventure Ilukas
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Ishihiro tanaka
Amarr Enrave Ethereal Dawn
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Posted - 2009.08.06 11:22:00 -
[1695]
Originally by: Ilukas Ifeel dev team changed the way some players play and future players to come how they play, there some of us who love the solo covert ops way, not everyone wants be apart of a corp and changing the stealth bomber to torpedo to a slow and dumb missile to attack on bigger slower ships changes how i want to play. Here is stupid question i like to give the dev team.Why do developers want take away options,why couldn't they use the word ""ADD"".Add another ship to the arsenal, with there torpedoes add some other fancy abilities keep everyone happy. I love the idea having cruise missiles on my Nemesis. being stealth killer, i want to be, this might improve how some players play but it doesn't improve how I want to play.Funny, you take options away from players as in fitting equipment or ships this suppose to improve how I play,no you changed how i play,the dev team got the word improve confused with change. dev team let me have a choice to be a torpedo assault player or cruise missile player,last time i checked more options you have better the adventure Ilukas
First off, the ENTER key is your friend, please don't refrain from using it. Secondly, CCP changes things which they think have the biggest impact on the player base or mostly what the majority asks for. They cannot (and will not) keep changing the game to every players personal liking.
If you do want to choose between torps and cruises, a SB is capable of handling cruise missiles just like before. Other than that, there are other classes of ships capable of launching cruise missiles better than a SB, you can fit a cloak if you like, but you cannot warp cloaked.
.. ... .... .. .... .. .-. --- - .- -. .- -.- .- A bullet, Laser beam or Plasma charge may have your name on it..... A Smartbomb or Shrapnel is adressed "To whom it may concern"... |

Ilukas
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Posted - 2009.08.06 19:40:00 -
[1696]
First off, the ENTER key is your friend, please don't refrain from using it. Secondly, CCP changes things which they think have the biggest impact on the player base or mostly what the majority asks for. They cannot (and will not) keep changing the game to every players personal liking.
If you do want to choose between torps and cruises, a SB is capable of handling cruise missiles just like before. Other than that, there are other classes of ships capable of launching cruise missiles better than a SB, you can fit a cloak if you like, but you cannot warp cloaked. All I'm saying don't fix whats not broken,plus the reason we have forums for we can express our opinions our thoughts on situations like this. you can't put cruise missiles on your Sb if i could i wouldn't be on this forum silly man
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xavier69
Gallente Stark Enterprises LLC
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Posted - 2009.08.07 02:18:00 -
[1697]
Edited by: xavier69 on 07/08/2009 02:27:15 1.I was used to using my stealth bomber with cruise missiles, granted they where worthless solo. 2.You gave them Torpedoes and they are still worthless solo. 3.Giving them Torpedoes you gimped the range, I went from like 175km range to 65km max well with in range of getting shot back or drone ganked = LESS EFFCTIVE.
I really didnĘt see this as an upgrade. The only positive thing I got out of it was the use of the covert opts cloak, which they should have had since day 1.
So recap,
Before your changes
Useless solo, good in teams great range.
After your changes
Useless solo, great in teams, Horrible range that will get you killed a lot faster before it was reasonable range that you could damp your prey. Now its blow them up before they blow you up or sick drones on you. Over all increased damage did not outweigh the severely GIMPED range.
So over all you made them do Allot More damage but Still Remain ALOT LESS effective. I have been in fights 5 Stealth bombers Vs 5 Battleships before and won, I donĘt see that ever happening after these changes. The range totally nerfed the only way a stealth bomber survives and thatĘs though sensor damps.
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Lilan Kahn
Amarr The Littlest Hobos Ushra'Khan
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Posted - 2009.08.07 04:24:00 -
[1698]
stealth bombers suxor!
*wanders off to pat 200 solo kills in a manticor*
"Bringing Content to you 1 round of ammo at a time" |

Reisenkaze
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Posted - 2009.08.17 17:46:00 -
[1699]
Originally by: xavier69 Edited by: xavier69 on 07/08/2009 02:27:15 1.I was used to using my stealth bomber with cruise missiles, granted they where worthless solo. 2.You gave them Torpedoes and they are still worthless solo. 3.Giving them Torpedoes you gimped the range, I went from like 175km range to 65km max well with in range of getting shot back or drone ganked = LESS EFFCTIVE.
I really didnĘt see this as an upgrade. The only positive thing I got out of it was the use of the covert opts cloak, which they should have had since day 1.
So recap,
Before your changes
Useless solo, good in teams great range.
After your changes
Useless solo, great in teams, Horrible range that will get you killed a lot faster before it was reasonable range that you could damp your prey. Now its blow them up before they blow you up or sick drones on you. Over all increased damage did not outweigh the severely GIMPED range.
So over all you made them do Allot More damage but Still Remain ALOT LESS effective. I have been in fights 5 Stealth bombers Vs 5 Battleships before and won, I donĘt see that ever happening after these changes. The range totally nerfed the only way a stealth bomber survives and thatĘs though sensor damps.
I think you should download Mozilla Firefox because your random typos are driving my CDO nuts (OCD in alphabetical order... as it should be...)
First of if you or anyone else thinks that the torpedoes are the main form of damage for the bomber, you're out of your damn mind. A bomber without bombs is basically taking a bite out of a sandwich and realizing there's nothing but bread. Bombs are your primary weapon, and though expensive, they're not as expensive as a BB and any thing else unlucky enough to be in the blast radius. Never mind the void bomb which instantly kills the cap of cruisers and smaller ships meaning they don't even have the cap to warp out let alone activate certain modules. Sure it's not useful to have them in high sec, but can you imagine the hell Jita would be with that kinda crap, as if the suicide ganking wasn't bad enough? The way I see it, those who dislike the new bomber usually just look at it from a distance and say it's crap rather than fly it and learn how to use the bloody thing for what it was meant to do: uncloak, fire bombs and torpedoes, cloak again, rinse and repeat. Which once you've gotten good at it means all the target has time for is right-click, go down menu, and select "Poo Pants".
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