Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 .. 34 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 15 post(s) |
|

CCP Phantom
C C P C C P Alliance
1544

|
Posted - 2012.07.19 14:07:00 -
[1] - Quote
It is summer time and that means vacation time ... so you would think! But our brave developers do not rest to improve EVE Online and to investigate which part of the New Eden Universe would benefit from developer love the most.
CCP Fozzie brings you news about Technetium in his inauguration blog "Tech is fine l2p". Please welcome CCP Fozzie and read his first blog here.
We invite you to use this thread for your (constructive and polite) feedback. CCP Phantom - German Community Coordinator |
|
|

CCP Fozzie
C C P C C P Alliance
20

|
Posted - 2012.07.19 14:07:00 -
[2] - Quote
Wocka Wocka!
Remember that if you like this change you should hit the "like" button on this post. I need to know if this is the kind of work the community is looking for. ;) |
|
|

CCP FoxFour
C C P C C P Alliance
201

|
Posted - 2012.07.19 14:09:00 -
[3] - Quote
Karma seeking dev... who knew. :P
Love the changes, well done. :D Content Designer | Team Five 0 @regnerBA |
|

RaTTuS
BIG Gentlemen's Agreement
198
|
Posted - 2012.07.19 14:14:00 -
[4] - Quote
now just waiting for a certain person to show up and explain what is wrong with tech....
oh yeah and welcome fozzie http://eveboard.com/ub/419190933-134.png
|

Makari Aeron
The Shadow's Of Eve TSOE Consortium
16
|
Posted - 2012.07.19 14:14:00 -
[5] - Quote
CCP Fozzie wrote:Wocka Wocka!
Remember that if you like this change you should hit the "like" button on this post. I need to know if this is the kind of work the community is looking for. ;)
This isn't facebook..... :| Pew Pew Pew! |

Sentient Blade
Walk It Off LEGIO ASTARTES ARCANUM
445
|
Posted - 2012.07.19 14:16:00 -
[6] - Quote
Ohhhh this is going to be fun. |

Louis deGuerre
The Dark Tribe Against ALL Authorities
352
|
Posted - 2012.07.19 14:16:00 -
[7] - Quote
If this ensure that prices drop so I can afford to PVP again in something other than T1 frigs I love it.
But I just don't get it. It is such a strange solution.
Why not use your PI system (flaws and all) to produce vital moon minerals instead ? That would ensure that minerals are distributed more evenly over the galaxy, are dynamic resources, and give DUST bunnies something meaningful to fight over. FIRE FRIENDSHIP TORPEDOES ! Louis's epic skill guide v1.1 |

Mr Bigwinky
4U Services Inc. Talocan United
270
|
Posted - 2012.07.19 14:16:00 -
[8] - Quote
Ground floor Welcome to EVE online, here's your rubix cube, go F*** yourself GÖÑ |

Angst IronShard
37
|
Posted - 2012.07.19 14:17:00 -
[9] - Quote
welcome new dev !
This should be a great change for prod, but don't let the ressources at the same places all the time, make some randoms |

Ruareve
Applied Creations The Fendahlian Collective
53
|
Posted - 2012.07.19 14:17:00 -
[10] - Quote
My hero! New bestest dev in the world. Yet another blog about Eve- http://ruar-eve.blogspot.com/ |
|

Skyreth
Revelation of Wrath
19
|
Posted - 2012.07.19 14:18:00 -
[11] - Quote
In before Chribba?...I know he'll show up eventually. At any rate, nice to hear. Means my losses won't be so pricy in the long run (if this manages to bring the prices of T2 items back down).
Also, grats on the job Fozzie. Looking forward to seeing what the final product of this will/might be. |

Aryndel Vyst
GoonWaffe Goonswarm Federation
403
|
Posted - 2012.07.19 14:18:00 -
[12] - Quote
More regions to conquer I suppose. Woe is me! |

Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
2210
|
Posted - 2012.07.19 14:19:00 -
[13] - Quote
Congratulations on your first devblog. Hope you survive it!  The Sarcasm is Strong with Me GÇó Member of CSM 5-7 GÇó Blog |
|

CCP Fozzie
C C P C C P Alliance
42

|
Posted - 2012.07.19 14:19:00 -
[14] - Quote
Louis deGuerre wrote:If this ensure that prices drop so I can afford to PVP again in something other than T1 frigs I love it.
But I just don't get it. It is such a strange solution.
Why not use your PI system (flaws and all) to produce vital moon minerals instead ? That would ensure that minerals are distributed more evenly over the galaxy, are dynamic resources, and give DUST bunnies something meaningful to fight over.
This is the first step in our plan to revamp tech 2 production. Changes to how the minerals are obtained will be coming before we're done (although probably not from PI). |
|

EmoKidWithKantana
Snuff Box
0
|
Posted - 2012.07.19 14:19:00 -
[15] - Quote
This is going to be hilarious |

Drago Palermus
GoonWaffe Goonswarm Federation
27
|
Posted - 2012.07.19 14:20:00 -
[16] - Quote
Time to leave Deklein... |

Talon Jasra
Capital Industries Research And Development Fidelas Constans
2
|
Posted - 2012.07.19 14:21:00 -
[17] - Quote
Because we need more poses. =\ In any case, nice first dev blog Fozzie ;) |

Gogela
Direct Action LLC.
891
|
Posted - 2012.07.19 14:23:00 -
[18] - Quote
Nice start... looking forward to seeing the price of jump freighters crash 
|

Antoine Jordan
SUNDERING Goonswarm Federation
3
|
Posted - 2012.07.19 14:23:00 -
[19] - Quote
Should one of the Scandiums in the first column not be Tungsten? |

Mr Bigwinky
4U Services Inc. Talocan United
270
|
Posted - 2012.07.19 14:23:00 -
[20] - Quote
Talon Jasra wrote:Because we need more poses. =\ In any case, nice first dev blog Fozzie ;) Actually this is a real point. This depends on the use of POSes which are hugely broken. More broken than tech.
If you fix POSes I guarentee you a mantrain-free shower. Welcome to EVE online, here's your rubix cube, go F*** yourself GÖÑ |
|

Tippia
Sunshine and Lollipops
8605
|
Posted - 2012.07.19 14:24:00 -
[21] - Quote
In before GÇ£but all those lower-tier moons are in newly claimed CFC space! Raaahrr CCPSwarm!GÇ¥  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Mr Bigwinky
4U Services Inc. Talocan United
272
|
Posted - 2012.07.19 14:24:00 -
[22] - Quote
Makari Aeron wrote:CCP Fozzie wrote:Wocka Wocka!
Remember that if you like this change you should hit the "like" button on this post. I need to know if this is the kind of work the community is looking for. ;) This isn't facebook..... :| Spacebook. Welcome to EVE online, here's your rubix cube, go F*** yourself GÖÑ |

Casiella Truza
Void.Tech Fatal Ascension
17
|
Posted - 2012.07.19 14:24:00 -
[23] - Quote
CCP Fozzie is a good poster. |

mercuryyy
Apex Overplayed Coalition Fatal Ascension
6
|
Posted - 2012.07.19 14:25:00 -
[24] - Quote
If the numbers in the blog are real
-- 100 Cobalt and 100 Platinum reacts into 1 Unrefined Platinum Technite refines into 10 Platinum Technite and 95 Platinum -
you basically use 100 Cobalt and 5 Platinum to get just 10 Platinum Technite per reaction cycle (= POS Cycle = 1 hour, i take it). At current values, you would be loosing money not only on the pure reaction, but also on the fuel needed for that reactor/refineries bzw refining taxes etc. To break even, the Tech Price (and with that the Platinum Technite price) would have to at least rise by 500% to make it worthwile to do this alchemy reaction.. This surely isnt a way to force prices down, if thats at all necessary. |

i hatechosingnames
SUNDERING Goonswarm Federation
25
|
Posted - 2012.07.19 14:25:00 -
[25] - Quote
Aryndel Vyst wrote:More regions to conquer I suppose. Woe is me!
We'll have to conquer everywhere.
More structure shoots. |

Ivan Ward
Wildly Inappropriate Goonswarm Federation
96
|
Posted - 2012.07.19 14:27:00 -
[26] - Quote
What is technetium? "Hot pilots we have problems too, we're just like you." |

Lilliana Stelles
Mindstar Technology Executive Outcomes
115
|
Posted - 2012.07.19 14:28:00 -
[27] - Quote
Generating elements from other elements?
Cold fusion, or is spacewizard now a viable profession? |

Rikard Stark
Amok. Goonswarm Federation
0
|
Posted - 2012.07.19 14:30:00 -
[28] - Quote
i hatechosingnames wrote:Aryndel Vyst wrote:More regions to conquer I suppose. Woe is me! We'll have to conquer everywhere. More structure shoots.
Boat has to be kept busy or he drops off the diet wagon again. |

Mr Bigwinky
4U Services Inc. Talocan United
272
|
Posted - 2012.07.19 14:30:00 -
[29] - Quote
Ivan Ward wrote:What is technetium? Really though, what IS technetium?
Sincerely, Wormhole space. Welcome to EVE online, here's your rubix cube, go F*** yourself GÖÑ |

SMT008
Les chevaliers de l'ordre Goonswarm Federation
449
|
Posted - 2012.07.19 14:31:00 -
[30] - Quote
No worries, we knew about this a month ago and are already planning on doing something even funnier.
|
|

Cathrine Kenchov
Ice Cold Ellites
22
|
Posted - 2012.07.19 14:31:00 -
[31] - Quote
Oh, sounds like a perfect opportunity to by Cobolt....
And its gone. |

EvilweaselSA
GoonWaffe Goonswarm Federation
163
|
Posted - 2012.07.19 14:32:00 -
[32] - Quote
oh well it was a good run while it lasted
~otec forever~ |

dev0n
Carbon Circle The Methodical Alliance
1
|
Posted - 2012.07.19 14:32:00 -
[33] - Quote
Well.. about time? 
Going to be interesting to see how this plays out. |

Zimmy Zeta
Paramount Commerce Masters of Flying Objects
1159
|
Posted - 2012.07.19 14:33:00 -
[34] - Quote
Ivan Ward wrote:What is technetium?
It like the spice in Dune...only with Goons instead of sandworms.
-.- |

EvilweaselSA
GoonWaffe Goonswarm Federation
163
|
Posted - 2012.07.19 14:34:00 -
[35] - Quote
mercuryyy wrote:If the numbers in the blog are real ssssssssssssh shut uuuuuuuuuuuuuup |

IHaveCandyGetInTheVan69
Angry Mustellid Iron Oxide.
210
|
Posted - 2012.07.19 14:35:00 -
[36] - Quote
mercuryyy wrote:you basically use 100 Cobalt and 5 Platinum to get just 10 Platinum Technite per reaction cycle.
Yes, but somewhere along the way your maths has broken down, it is very worthwhile untill the market reaches a new equilibrium.
|

Jafit
Dreddit Test Alliance Please Ignore
297
|
Posted - 2012.07.19 14:36:00 -
[37] - Quote
mercuryyy wrote:If the numbers in the blog are real
-- 100 Cobalt and 100 Platinum reacts into 1 Unrefined Platinum Technite refines into 10 Platinum Technite and 95 Platinum -
you basically use 100 Cobalt and 5 Platinum to get just 10 Platinum Technite per reaction cycle (= POS Cycle = 1 hour, i take it). At current values, you would be loosing money not only on the pure reaction, but also on the fuel needed for that reactor/refineries bzw refining taxes etc. To break even, the Tech Price (and with that the Platinum Technite price) would have to at least rise by 500% to make it worthwile to do this alchemy reaction.. This surely isnt a way to force prices down, if thats at all necessary.
[ ] Not told [ ] Told [ ] F*cking told [ ] No Country for Told Men [ ] Told Man and the Sea [x] Knights of the Told Republic |

Abdiel Kavash
Paladin Order Fidelas Constans
717
|
Posted - 2012.07.19 14:36:00 -
[38] - Quote
Quote:The end goal is for the materials for tech two production to come from player activities that require group gameplay and risk taking, and that provide appropriate rewards. This will eventually involve changes to both resource collection and the build requirements for construction of tech two materials and items.
Does this mean you are trying to eliminate sources of alliance-level income? Or is there something being planned to replace moon mining on an alliance level? |

Katrina Bekers
Rim Collection RC Test Alliance Please Ignore
127
|
Posted - 2012.07.19 14:36:00 -
[39] - Quote
Cobalt already skyrocketed. Jita is dry. Time to change the reaction components, CCP... << THE RABBLE BRIGADE >> |
|

CCP Fozzie
C C P C C P Alliance
102

|
Posted - 2012.07.19 14:36:00 -
[40] - Quote
mercuryyy wrote:If the numbers in the blog are real
-- 100 Cobalt and 100 Platinum reacts into 1 Unrefined Platinum Technite refines into 10 Platinum Technite and 95 Platinum -
you basically use 100 Cobalt and 5 Platinum to get just 10 Platinum Technite per reaction cycle (= POS Cycle = 1 hour, i take it). At current values, you would be loosing money not only on the pure reaction, but also on the fuel needed for that reactor/refineries bzw refining taxes etc. To break even, the Tech Price (and with that the Platinum Technite price) would have to at least rise by 500% to make it worthwile to do this alchemy reaction.. This surely isnt a way to force prices down, if thats at all necessary.
From the blog:
Quote:You will notice that we are starting these reactions at the same conversion rate as the original alchemy instead of the conversion rate of current boosted alchemy. These ratios can and likely will change over subsequent releases as we adjust the system.
We have a lot of data about what happens when you release 20/1 alchemy, so we started there. |
|
|

Kyle Ward
Caldari Provisions Caldari State
241
|
Posted - 2012.07.19 14:37:00 -
[41] - Quote
Nominating for best devBlog Title of the year. The Sandbox, you're playing it wrong! |

Vile rat
GoonWaffe Goonswarm Federation
1392
|
Posted - 2012.07.19 14:39:00 -
[42] - Quote
Looks like we might have to scale back our Machariel reimbursements slightly! |

Demption
Aliastra Gallente Federation
0
|
Posted - 2012.07.19 14:40:00 -
[43] - Quote
CCP Fozzie wrote:Remember that if you like this change you should hit the "like" button on this post. I need to know if this is the kind of work the community is looking for. ;) How are you going to find out if people dislike it though, there's no dislike button. |

Tippia
Sunshine and Lollipops
8609
|
Posted - 2012.07.19 14:41:00 -
[44] - Quote
Katrina Bekers wrote:Cobalt already skyrocketed. Jita is dry. Time to change the reaction components, CCP... Please, please, please! This! It would be hilarious!  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Lilliana Stelles
Mindstar Technology Executive Outcomes
117
|
Posted - 2012.07.19 14:41:00 -
[45] - Quote
Another missed chance to invest thanks to being at work =/. |

Gumpy Nighthawk
Roving Guns Inc. RAZOR Alliance
16
|
Posted - 2012.07.19 14:42:00 -
[46] - Quote
Quote:Ahahaha just kidding moongoo is completely broken and weGÇÖre going to fix that starting in Inferno 1.2.
No you won't, just like alchemy was supposed to be the holy grail, as you guys tried to tell us, it never really was.
Also if this means that you guys are going to manipulate the market then well you might as well remove the complete economy..... |

saaraa
Phantom Squad Nulli Secunda
0
|
Posted - 2012.07.19 14:44:00 -
[47] - Quote
mercuryyy wrote:If the numbers in the blog are real
-- 100 Cobalt and 100 Platinum reacts into 1 Unrefined Platinum Technite refines into 10 Platinum Technite and 95 Platinum -
you basically use 100 Cobalt and 5 Platinum to get just 10 Platinum Technite per reaction cycle (= POS Cycle = 1 hour, i take it). At current values, you would be loosing money not only on the pure reaction, but also on the fuel needed for that reactor/refineries bzw refining taxes etc. To break even, the Tech Price (and with that the Platinum Technite price) would have to at least rise by 500% to make it worthwile to do this alchemy reaction.. This surely isnt a way to force prices down, if thats at all necessary.
100 cobalt = 78,000 5 platinum = 10.000 = 10 platinum technite = 88.000 = 8.800 pu without fuels on a large tower u can place 2 reactors with silos so 20 platium technite pr hr. Running cost for a large pos is aprox 900.000 pr hr so u add about 45.000 to price pu
8.800 + 45.000 gives us about 53.000 wich is much better then current price...
Another idea is to add a alchemy reactors with much less cpu use so fuels doesnt effect the price in such a large scale
my 2 isk...
|

Magic Crisp
Amarrian Micro Devices Silent Infinity
32
|
Posted - 2012.07.19 14:44:00 -
[48] - Quote
I like it, though i think a lot more variance should be available. People can still poke around with multiple mats, manipulate them. Making alternatives even with alchemy would be better addressing future manipulations, i think.
and there should be some kind of reaction for all mats. Currently technetium itself is not a catalyzator for anything, which also should be.
otherwise it sounds fun :)
|

Cathrine Kenchov
Ice Cold Ellites
23
|
Posted - 2012.07.19 14:44:00 -
[49] - Quote
CCP Fozzie wrote:We have a lot of data about what happens when you release 20/1 alchemy, so we started there.
You should release a skill, or a exploration drop that reduces the ratio. Suddenly more buff to exploration! |

Illectroculus Defined
GoonWaffe Goonswarm Federation
75
|
Posted - 2012.07.19 14:46:00 -
[50] - Quote
Good thing that I rushed through that OTEC commercial while it was still relevant.
http://www.youtube.com/watch?v=WSsTxJCyCpM |
|
|

CCP Fozzie
C C P C C P Alliance
102

|
Posted - 2012.07.19 14:46:00 -
[51] - Quote
Gumpy Nighthawk wrote:Quote:Ahahaha just kidding moongoo is completely broken and weGÇÖre going to fix that starting in Inferno 1.2. No you won't, just like alchemy was supposed to be the holy grail, as you guys tried to tell us, it never really was.
I completely agree that alchemy is no holy grail. It is simply a start to the process.
Alchemy has the dual benefits of being quick enough to implement right away and having a moderating influence on the market that will make phase two much easier and safer for the eve economy. |
|

Djakku
Pod Liberation Authority HYDRA RELOADED
114
|
Posted - 2012.07.19 14:47:00 -
[52] - Quote
CCP is it true that Thulium is gonna be a major component in constructing DUST 514 items? I heard it is! |

Mikron Alexarr
New Age Solutions The Laughing Men
68
|
Posted - 2012.07.19 14:48:00 -
[53] - Quote
Fozzie, I don't know you yet, but my first impression is excellent ^.^ Keep up the good work. Thank you for not being that dev we the players have to say, "l2p tech is broken" to :)
I also approve of your presentation style %10000. Welcome. |

Cahvus
Hedron Industries High Rollers
19
|
Posted - 2012.07.19 14:48:00 -
[54] - Quote
Didn't even wait to get home from work to like this! Congrats on the first dev blog Fozzie and keep up the good work! Look forward to hearing more from you in the future.
PS give the dev responsible for live community events a friendly syringe full of adreniline for me! We need more of those awesome events! |

Tippia
Sunshine and Lollipops
8611
|
Posted - 2012.07.19 14:48:00 -
[55] - Quote
Illectroculus Defined wrote: To be fair, now it actually makes sense: buy genuine OTEC-brand tech rather than this horrible synthetic ersatz stuff.  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Gilbaron
Free-Space-Ranger Ev0ke
289
|
Posted - 2012.07.19 14:49:00 -
[56] - Quote
interesting changes, i would love to hear more about the grand scheme of things  |
|

CCP Goliath
C C P C C P Alliance
661

|
Posted - 2012.07.19 14:49:00 -
[57] - Quote
Cahvus wrote:Didn't even wait to get home from work to like this! Congrats on the first dev blog Fozzie and keep up the good work! Look forward to hearing more from you in the future.
PS give the dev responsible for live community events a friendly syringe full of adreniline for me! We need more of those awesome events!
NO ADRENALINE! 
Noted though. I want to get some going too, and we are working on some cool ideas.
Fozzie - great first devblog! Also excellent likewhoring  CCP Goliath | QA Director | @CCP_Goliath |
|

Xenermorph
Cutting Edge Incorporated RAZOR Alliance
2
|
Posted - 2012.07.19 14:50:00 -
[58] - Quote
Cobalt is the new technetium.
Jita literally just ran out of cobalt because of this post.
CCP, messing with markets since '97.
|

Elecktra Blue
Thunderwaffe Goonswarm Federation
7
|
Posted - 2012.07.19 14:50:00 -
[59] - Quote
"The end goal is for the materials for tech two production to come from player activities that require group gameplay and risk taking, and that provide appropriate rewards."
Yes not like a group of players took the time to grind sov, place towers, keep up the logistics of said towers, and defended them. |

Nevigrofnu Mrots
Goonswarm Federation
25
|
Posted - 2012.07.19 14:51:00 -
[60] - Quote
cobalt moons:
Period Basis 163 Querious 358
its like we had a vision...
so we just conquered the new teck lands, lol
thanks CPP
PS: Catch 434... NEXT
 |
|

Louis deGuerre
The Dark Tribe Against ALL Authorities
359
|
Posted - 2012.07.19 14:52:00 -
[61] - Quote
CCP Fozzie wrote:Louis deGuerre wrote:If this ensure that prices drop so I can afford to PVP again in something other than T1 frigs I love it.
But I just don't get it. It is such a strange solution.
Why not use your PI system (flaws and all) to produce vital moon minerals instead ? That would ensure that minerals are distributed more evenly over the galaxy, are dynamic resources, and give DUST bunnies something meaningful to fight over. This is the first step in our plan to revamp tech 2 production. Changes to how the minerals are obtained will be coming before we're done (although probably not from PI).
Thanks for your response, looking forward to future changes. FIRE FRIENDSHIP TORPEDOES ! Louis's epic skill guide v1.1 |

Mikron Alexarr
New Age Solutions The Laughing Men
68
|
Posted - 2012.07.19 14:53:00 -
[62] - Quote
CCP Fozzie wrote:mercuryyy wrote:If the numbers in the blog are real
-- 100 Cobalt and 100 Platinum reacts into 1 Unrefined Platinum Technite refines into 10 Platinum Technite and 95 Platinum -
you basically use 100 Cobalt and 5 Platinum to get just 10 Platinum Technite per reaction cycle (= POS Cycle = 1 hour, i take it). At current values, you would be loosing money not only on the pure reaction, but also on the fuel needed for that reactor/refineries bzw refining taxes etc. To break even, the Tech Price (and with that the Platinum Technite price) would have to at least rise by 500% to make it worthwile to do this alchemy reaction.. This surely isnt a way to force prices down, if thats at all necessary. From the blog: Quote:You will notice that we are starting these reactions at the same conversion rate as the original alchemy instead of the conversion rate of current boosted alchemy. These ratios can and likely will change over subsequent releases as we adjust the system. We have a lot of data about what happens when you release 20/1 alchemy, so we started there.
Jesus Christ, a Dev that is doing sensible things...
QFT
Quote:We have a lot of data about what happens when you release 20/1 alchemy, so we started there.
I look forward to more sensible ideas from this new guy. |

Lukas Rox
Aideron Robotics
8
|
Posted - 2012.07.19 14:54:00 -
[63] - Quote
@CCP Fozzie: The change is logical and will result in cheap Tech based goo.
+1 for tackling an overdue problem
The only problem is I think you just made yourself Goonswarm's enemy No1 ;-) (unless Mittani created OTEC purely for Trolling purposes in which case he has succeeded again). |

Jarin Arenos
Card Shark Industries
22
|
Posted - 2012.07.19 14:54:00 -
[64] - Quote
Elecktra Blue wrote:"The end goal is for the materials for tech two production to come from player activities that require group gameplay and risk taking, and that provide appropriate rewards."
Yes not like a group of players took the time to grind sov, place towers, keep up the logistics of said towers, and defended them. Out of curiosity, when was the last time someone actually threatened CFC's tech sov? Like... legitimately, not just trolling. |

Zagdul
Clan Shadow Wolf Fatal Ascension
827
|
Posted - 2012.07.19 14:54:00 -
[65] - Quote
This will end well.
Prepare for an even more stagnant EVE :)
A list of fixes for the new inventory
Dual Pane idea clicky |

Tippia
Sunshine and Lollipops
8611
|
Posted - 2012.07.19 14:54:00 -
[66] - Quote
Nevigrofnu Mrots wrote:its like we had a vision...
so we just conquered the new tec lands, lol Called it! GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

wallenbergaren
University of Caille Gallente Federation
46
|
Posted - 2012.07.19 14:54:00 -
[67] - Quote
Nevigrofnu Mrots wrote:cobalt moons: Period Basis 163 Querious 358 its like we had a vision... so we just conquered the new tec lands, lol thanks CPP PS: Catch 434... NEXT 
A clueless goon
nbs |

Mikron Alexarr
New Age Solutions The Laughing Men
68
|
Posted - 2012.07.19 14:55:00 -
[68] - Quote
Elecktra Blue wrote:"The end goal is for the materials for tech two production to come from player activities that require group gameplay and risk taking, and that provide appropriate rewards."
Yes not like a group of players took the time to grind sov, place towers, keep up the logistics of said towers, and defended them.
That stuff is exclusive to an alliance. I'm hoping these other steps are the precursors to planetary ring mining or something similar so that smaller groups can have some crumbs from the table. |

Gilbaron
Free-Space-Ranger Ev0ke
290
|
Posted - 2012.07.19 14:55:00 -
[69] - Quote
Tippia wrote:Nevigrofnu Mrots wrote:its like we had a vision...
so we just conquered the new tec lands, lol Called it!
all hail prophet Tippia |

Sister Bliss
Vanishing Point. The Initiative.
54
|
Posted - 2012.07.19 14:55:00 -
[70] - Quote
Congratulations on finally getting round to fixing one of the most cirtically game-breaking SNAFU's after over 2 and half years of doing God knows what.
Here is the original dev blog for anyone looking for the link on what was intended vs. what was delivered:
http://community.eveonline.com/devblog.asp?a=blog&bid=703
|
|

XavierVE
Reasonable People Of Sound Mind
168
|
Posted - 2012.07.19 14:56:00 -
[71] - Quote
Zagdul wrote:This will end well.
Prepare for an even more stagnant EVE :)
Yes, removing the only real reason Evoke, NC., PL and Blueswarm had to be blue to one another will certainly make EVE more stagnant.
Great change, hopefully it's iterated on and is just the first step to unfucking EVE's economy. |

Hakaru Ishiwara
Republic Military School Minmatar Republic
282
|
Posted - 2012.07.19 14:57:00 -
[72] - Quote
Since it hasn't been said yet....
Soz, CCP waited over two and a half years and hired a new guy to fix a majorly imbalanced design decision from '09. Congratulations? 
That said, alchemy looks promising.
LOL. Sister Bliss beat me by two posts!
Sister Bliss wrote:Congratulations on finally getting round to fixing one of the most cirtically game-breaking SNAFU's after over 2 and half years of doing God knows what. Here is the original dev blog for anyone looking for the link on what was intended vs. what was delivered: http://community.eveonline.com/devblog.asp?a=blog&bid=703 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |

Vilnius Zar
Ordo Ardish
92
|
Posted - 2012.07.19 14:57:00 -
[73] - Quote
Lukas Rox wrote:@CCP Fozzie: The change sounds logical and will result in cheap Tech based goo.
If alchemy was not profitable, people would not run it, would they?
+1 for tackling an overdue problem
The only problem is I think you just made yourself Goonswarm's enemy No1 ;-) (unless Mittani created OTEC purely for Trolling purposes in which case he has succeeded again).
I'm sure he'll spin it that way, and many ppl will gobble it up.
Amat victoria curam. |
|

CCP Omen
C C P C C P Alliance
157

|
Posted - 2012.07.19 14:58:00 -
[74] - Quote
Elecktra Blue wrote:"The end goal is for the materials for tech two production to come from player activities that require group gameplay and risk taking, and that provide appropriate rewards."
Yes not like a group of players took the time to grind sov, place towers, keep up the logistics of said towers, and defended them.
I think this is a good point and you should applaud yourself. It doesn't change the fact that nudges can be required for the benefit of the EVE universe. Like it or not but we did the same with PI taxes. I am sure that was a great benefit to some and a huge problem for others.
You'll bounce back I'm sure for the same reasons you climbed to power in the first place; being excellent at EVE!
Kudos Omen Senior Game Designer Team True Grit EVE/DUST Gameplay Liaison |
|

Dramaticus
Goonswarm Federation
175
|
Posted - 2012.07.19 14:58:00 -
[75] - Quote
Hakaru Ishiwara wrote:Since it hasn't been said yet.... Soz, CCP waited over two and a half years and hired a new guy to fix a majorly imbalanced design decision from '09. Congratulations?  That said, alchemy looks promising.
Alchemy is a pretty terrible band-aid. The entire T2 process needs to be revamped, not space-magik'd away. |

Spurty
D00M. Northern Coalition.
365
|
Posted - 2012.07.19 14:59:00 -
[76] - Quote
Nevigrofnu Mrots wrote:cobalt moons: Period Basis 163 Querious 358 its like we had a vision... so we just conquered the new tec lands, lol thanks CPP PS: Catch 434... NEXT 
http://evemaps.dotlan.net/region/moons
 ---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |

BeanBagKing
Terra Incognita Intrepid Crossing
169
|
Posted - 2012.07.19 15:00:00 -
[77] - Quote
Abdiel Kavash wrote:Quote:The end goal is for the materials for tech two production to come from player activities that require group gameplay and risk taking, and that provide appropriate rewards. This will eventually involve changes to both resource collection and the build requirements for construction of tech two materials and items. Does this mean you are trying to eliminate sources of alliance-level income? Or is there something being planned to replace moon mining on an alliance level?
I seem to remember when CCP previously discussed this they mentioned that they didn't like the idea that an alliance can hold a few moons and be rich, but hold absolutely no space, nor even live in the area with the moons. The idea CCP seemed to have here is that alliance income should be tied to how active an alliance is in their own space (As far as living there, defending it, upgrading it, mining, ratting, etc).
Hopefully the moon mining fix also ties in with this larger scheme of alliance income and they'll fix that. The current alliance/corp income mechanics are pretty broken. Ratting can be taxed by a corp, but not mining or market trading. Mining can be taxed via station refinery taxes, but many times these are either a) skipped when people refine at POS's, or b) held by alliance holding corps, resulting in a mining tax that goes to alliance instead of corp. Here again market operations and building don't get taxed (by the corp/alliance anyway, what is CONCORD doing taxing markets in player run 0.0?).
If CCP wants alliance to gain income via member actions the entire tax/income mechanics need to be overhauled as well. Corp leaders need to be able to directly (and somewhat evenly) tax all members of a corp no matter what their activity in a corp. It would also be great if they could tax them based on relative activity (kind of like ratting now) and not just a flat tax of XX mil isk/week or whatever, i.e. the more flexability here, the better. Let us run our own operations, but give us the tools to do it.
Alliances need similar power to chose who they tax (the corps directly, or the players directly) and how they tax them (flat tax, per member tax, tax against activities such as ratting, mining, marketing, etc). Again, they need to be able to make this fairly even across all activities. |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2671
|
Posted - 2012.07.19 15:01:00 -
[78] - Quote
Great blog!! This is a long overdue change, it's great to see it finally actualized.
CCP Fozzie is good people, folks. Buy him a beer next Fan Fest for his work at making Tech 2 more affordable for all! Vice Secretary of the 7th Council of Stellar Management.
|

AdmiralJohn
Dreddit Test Alliance Please Ignore
13
|
Posted - 2012.07.19 15:01:00 -
[79] - Quote
CCP Omen wrote:
You'll bounce back I'm sure for the same reasons you climbed to power in the first place; being excellent at EVE!
Kudos Omen
But what about us at TEST who are not good at Eve?  |

Crunchmeister
THORN Syndicate THORN Alliance
325
|
Posted - 2012.07.19 15:02:00 -
[80] - Quote
Sister Bliss wrote:Congratulations on finally getting round to fixing one of the most cirtically game-breaking SNAFU's after over 2 and half years of doing God knows what.
Seconded.
I'm glad to see this being addressed finally, although I'm skeptical to how much of an effect it will have. It's going to take a hell of a lot more than this change to fix the damage already done to the game. One way or another, I don't think it'll change much of anything, because they who control the Tech that currently is the "problem item" also happen to control the vast majority of the other moons that can be used as alternatives to Tech moons. In the end, it's just the status quo and I don't see this doing much of anything except be a nerf to some of the smaller entities that happen to hold a Tech moon or two.
I know the voices in my head aren't real, but they have some really great ideas sometimes. |
|
|

CCP Omen
C C P C C P Alliance
159

|
Posted - 2012.07.19 15:03:00 -
[81] - Quote
AdmiralJohn wrote:CCP Omen wrote:
You'll bounce back I'm sure for the same reasons you climbed to power in the first place; being excellent at EVE!
Kudos Omen
But what about us at TEST who are not good at Eve? 
HAHA you will survive because you are so adorable!
Cheers for making me laugh! Senior Game Designer Team True Grit EVE/DUST Gameplay Liaison |
|

Fiberton
StarFleet Enterprises Red Alliance
18
|
Posted - 2012.07.19 15:03:00 -
[82] - Quote
Within 120 days after nerf you will lose 1/3rd member base. What do you think keeps people around? Ship reimbursment.
i hatechosingnames wrote:Aryndel Vyst wrote:More regions to conquer I suppose. Woe is me! We'll have to conquer everywhere. More structure shoots.
Fly safe :)
GÇ£Out of clutter, find simplicity. From discord, find harmony. In the middle of difficulty lies opportunity.GÇ¥ -- -áAlbert -áEinstein-á |

Jolan
Sniggerdly Pandemic Legion
6
|
Posted - 2012.07.19 15:04:00 -
[83] - Quote
First leaking metric tons of opsec intel during the tourney, now this....
BoB's man on the inside did much MUCH better. |

Joseph Blade
Koshaku Gentlemen's Agreement
0
|
Posted - 2012.07.19 15:04:00 -
[84] - Quote
CCP Fozzie wrote:Gumpy Nighthawk wrote:Quote:Ahahaha just kidding moongoo is completely broken and weGÇÖre going to fix that starting in Inferno 1.2. No you won't, just like alchemy was supposed to be the holy grail, as you guys tried to tell us, it never really was. I completely agree that alchemy is no holy grail. It is simply a start to the process. Alchemy has the dual benefits of being quick enough to implement right away and having a moderating influence on the market that will make phase two much easier and safer for the eve economy.
I haven't done the math for tech, but in the past, alchemy had such a low throughput rate that it wasn't a viable alternative. The amount of towers you need to get a workable amount of materials was excessive. The process might need a mild tweak to yield more units/hour. |

Lord Zim
1030
|
Posted - 2012.07.19 15:05:00 -
[85] - Quote
Lukas Rox wrote:The only problem is I think you just made yourself Goonswarm's enemy No1 ;-) (unless Mittani created OTEC purely for Trolling purposes in which case he has succeeded again). Except we've been very, very vocal for years about tech being a problem.
Selective memory, thy name is pubbie. |

Sirane Elrek
GoonWaffe Goonswarm Federation
26
|
Posted - 2012.07.19 15:05:00 -
[86] - Quote
Between SISI and TQ you should shuffle around the catalyst inputs on all of those recipes, just to **** over devblog speculators. |

Fiberton
StarFleet Enterprises Red Alliance
18
|
Posted - 2012.07.19 15:06:00 -
[87] - Quote
You think ? :)
Vile rat wrote:Looks like we might have to scale back our Machariel reimbursements slightly!
GÇ£Out of clutter, find simplicity. From discord, find harmony. In the middle of difficulty lies opportunity.GÇ¥ -- -áAlbert -áEinstein-á |

Spurty
D00M. Northern Coalition.
365
|
Posted - 2012.07.19 15:07:00 -
[88] - Quote
Jarin Arenos wrote:Out of curiosity, when was the last time someone actually threatened CFC's tech sov? Like... legitimately, not just trolling.
Would need to be :
A) - Equal in size (Have a chance at success) B) - Not have space already (Have a need to fight) C) - Not be blue to them (or a pet, Merc)
There is no such entity, nor will there be with zero barriers capping point C.
Healthy for EVE?
---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |

Nomad I
University of Caille Gallente Federation
82
|
Posted - 2012.07.19 15:07:00 -
[89] - Quote
CCP failed since 2008
In 2008 when the tech change were introduced and a new monopoly were established, many players warned CCP. The answer from CCP over time was first silence and later it should motivate to start wars. In the meantime monopolists of sellers tried successfull to dictate prices.
Apparently the change in 2008 was just a fast fix to hit BOB for T20, bugusing and other things. But CCP has beaten the hole player base by creating the conditions for super coalitions, peace and BFF. The worst is, that we had to wait 3 years for a dev blog about this.
My assumption is, that some dev egos don't have the distance between their project and necessary adjustments. The community of players showed more wisdom than the devs. It's a sad development.
|

Ingen Kerr
Dreddit Test Alliance Please Ignore
14
|
Posted - 2012.07.19 15:10:00 -
[90] - Quote
That FA dude's math is way off. Doing alchemy vs. traditional reactions balloons your fuel cost (because you need to run twenty alchemy reactions to match the output per hour of one regular simple reaction) but the cost of fuel for ten additional towers and the plat and cobalt adds up to about 900 mil with sov fuel bonus*. Compared to 2.9 bil you spend every week on tech to produce the same amount of platinum technite.
So long as you can stand the grind of managing a bunch more towers, the alchemy is worth doing.
*Using historical amounts and ignoring the current cobalt speculation spike. Obviously the exact prices involved will vary. The most important variable for the cost to run alchemy is the topes. There are so many R8 and R16 moons out there, the goo price will never rise that high. |
|

Rainbow Prism Colorblind
Deep Space Equinox
0
|
Posted - 2012.07.19 15:10:00 -
[91] - Quote
Hm, A shange on how to get material.
I dont relly live out in null / yet/ but it seems area of controll need to be widened if you gona keep up the prices with this shange.
THe only isue i see with this is if somehow people culd start using lowsec materials to make nullsec materals.
There is this nature of human of beeing lazy, so if you lose profit but can do it more lazely, the masses wuld probely do so.
so I hope at lest the mataerials stays out in null and not slips into low.
Thats what my thouts of it all is.
PS i dont knwo waht moons gives what material, havent tounced it yet ^^ |

Bienator II
madmen of the skies
812
|
Posted - 2012.07.19 15:11:00 -
[92] - Quote
Zimmy Zeta wrote:Ivan Ward wrote:What is technetium? It's like the spice in Dune...only with Goons instead of sandworms.
best description EVER a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Abdiel Kavash
Paladin Order Fidelas Constans
718
|
Posted - 2012.07.19 15:11:00 -
[93] - Quote
BeanBagKing wrote:Abdiel Kavash wrote:Quote:The end goal is for the materials for tech two production to come from player activities that require group gameplay and risk taking, and that provide appropriate rewards. This will eventually involve changes to both resource collection and the build requirements for construction of tech two materials and items. Does this mean you are trying to eliminate sources of alliance-level income? Or is there something being planned to replace moon mining on an alliance level? I seem to remember when CCP previously discussed this they mentioned that they didn't like the idea that an alliance can hold a few moons and be rich, but hold absolutely no space, nor even live in the area with the moons. The idea CCP seemed to have here is that alliance income should be tied to how active an alliance is in their own space (As far as living there, defending it, upgrading it, mining, ratting, etc). Hopefully the moon mining fix also ties in with this larger scheme of alliance income and they'll fix that. The current alliance/corp income mechanics are pretty broken. Ratting can be taxed by a corp, but not mining or market trading. Mining can be taxed via station refinery taxes, but many times these are either a) skipped when people refine at POS's, or b) held by alliance holding corps, resulting in a mining tax that goes to alliance instead of corp. Here again market operations and building don't get taxed (by the corp/alliance anyway, what is CONCORD doing taxing markets in player run 0.0?). If CCP wants alliance to gain income via member actions the entire tax/income mechanics need to be overhauled as well. Corp leaders need to be able to directly (and somewhat evenly) tax all members of a corp no matter what their activity in a corp. It would also be great if they could tax them based on relative activity (kind of like ratting now) and not just a flat tax of XX mil isk/week or whatever, i.e. the more flexability here, the better. Let us run our own operations, but give us the tools to do it. Alliances need similar power to chose who they tax (the corps directly, or the players directly) and how they tax them (flat tax, per member tax, tax against activities such as ratting, mining, marketing, etc). Again, they need to be able to make this fairly even across all activities.
Except that's not alliance income. That's member income that the alliance chooses to take from the members and redistribute. By "alliance income" I mean income that doesn't come from one player grinding NPCs or grinding rocks or whatnot, but from the whole alliance working together to hold a strategic objective.
If moon mining was removed with no replacement alliance level income (I'm not saying that it neccessarily will, but so far I haven't seen CCP even suggest otherwise), you would basically have two options on how to run an alliance. Either it's everyone for themselves, where in order to fight you have to grind personal income for hours first - or the alliance starts imposing ratting taxes, mining taxes, refining taxes, market taxes, to the point where a big part of membership is simply exploited for all they've got in order to afford the "military" to have ships to fight in. |

Abdiel Kavash
Paladin Order Fidelas Constans
718
|
Posted - 2012.07.19 15:15:00 -
[94] - Quote
Quoting myself on this topic from before:
Abdiel Kavash wrote:I appreciate the CCP responses to this thread, as well as its mostly constructive discussion so far. I have one question for the CCP game design team:
What do you think about what I'd call the "traditional model" of a 0.0 alliance? Now, I can't speak for how things work in the south or east, but pretty much every alliance in the north works in a similar fashion. The alliance holds strategic assets (moons being by far the most important, then also POCOs and stations), which produce income to the alliance wallet. This wallet then funds ship replacement / ship sponsorship / capital / supercapital programs.
This means that the regular member in a reasonably well-run alliance will get their ship losses in PvP replaced by this alliance income. This means that I, as a member of an alliance, don't have to spend my time grinding NPCs or rocks for money, I can instead spend it fighting for my alliance - which is what I came to 0.0 to do.
If alliance-level income is nerfed to the point that it can't afford the ships needed to keep the alliance alive, the burden of making ISK falls down to the common grunts. I, as a busy person out of game, definitely don't have the time to spend shooting NPCs or shooting rocks or doing industry or whatnot to afford my ships. Neither I want to, I consider the vast majority of PvE content in EVE dull and repetitive. I prefer shooting other people in the face and taking their stuff.
Forcing alliances to tax their members and then use the taxes to buy ships doesn't solve the problem. It only means that the alliance will be redistributing the burden of the grind. If the "PvPer" in an alliance is to survive, someone else (or likely several people) will have to pay for their losses. I don't see a fair way of managing this that wouldn't result in a group of alliance members being exploited for their ISK.
And before anyone accuses me of wanting effort-free income, this is very far from the truth. Alliance (moongoo) income is by no means effort-free. Even now, in what I would consider peacetime, there is not a week without us having to fight to defend our moons. In an active war, moons are being attacked daily and frequently change owners. I would say that on average I spend as much time fighting for moons (and for sovereignty, and for CSAAs, and to just deter enemy fleets) as I would need to grind for money to afford my ships. The only difference is that I don't spend this time shooting NPCs, but shooting other people.
This aspect of EVE is what kept me attracted to it for the past three years. The fact that you can have a fully functional game without any of the background and content being provided by NPCs. As it stands now, the vast majority of my interaction with the game is player-driven. Our income as an alliance - which funds my ships - comes from bashing other players' towers, not from grinding NPCs. After a blanket moongoo removal with no comparable replacement for an alliance-level income, I don't see a way in which this type of gameplay could survive.
So here stands my question, is CCP aware of this "traditional model" of a 0.0 alliance? Do you want to support it, abolish it, or is it not a deciding factor in the process?
Thanks for any replies. |

Fiberton
StarFleet Enterprises Red Alliance
18
|
Posted - 2012.07.19 15:16:00 -
[95] - Quote
You mean they may have had prior knowledge before the invastion because of some ccp or ex ccp were in the CFC ?.. say it is not so ?
Tippia wrote:In before GÇ£but all those lower-tier moons are in newly claimed CFC space! Raaahrr CCPSwarm!GÇ¥ 
GÇ£Out of clutter, find simplicity. From discord, find harmony. In the middle of difficulty lies opportunity.GÇ¥ -- -áAlbert -áEinstein-á |

Krell Kroenen
Miners In Possession Brothers of Apocrypha.
28
|
Posted - 2012.07.19 15:18:00 -
[96] - Quote
Finally something to look forward to. I hope these changes kick start something grand. |

Junko Sideswipe
Love Squad Confederation of xXPIZZAXx
29
|
Posted - 2012.07.19 15:18:00 -
[97] - Quote
Hope you guys mess around with the geography of moon placement again as well (like we saw in dominion), glad to see this is finally getting worked on. If you guys made a whole expansion dedicated to just rebalancing moon minerals and implementing the new POS system I don't think anyone would mind. |

St0n3r0d1um
Les chevaliers de l'ordre Goonswarm Federation
0
|
Posted - 2012.07.19 15:19:00 -
[98] - Quote
I don't want to play this game anymore  |

Blastcaps Madullier
Celestial Horizon Corp. Ethereal Dawn
68
|
Posted - 2012.07.19 15:20:00 -
[99] - Quote
CCP Phantom wrote:It is summer time and that means vacation time ... so you would think! But our brave developers do not rest to improve EVE Online and to investigate which part of the New Eden Universe would benefit from developer love the most. CCP Fozzie brings you news about Technetium in his inauguration blog "Tech is fine l2p". Please welcome CCP Fozzie and read his first blog here. We invite you to use this thread for your (constructive and polite) feedback.
get planatary ring mining up and running and it solves the issue anyways? :) |

wallenbergaren
University of Caille Gallente Federation
46
|
Posted - 2012.07.19 15:20:00 -
[100] - Quote
http://evemaps.dotlan.net/region/moons
[/quote]
Implying cobalt moons will be worth anything
lol |
|

Maximus Stuu
Perca Resources
2
|
Posted - 2012.07.19 15:20:00 -
[101] - Quote
/me puts on tinfoil hat
How suprising that the market was brought out of Cobalt 2 months ago....probably the only way this new Dev was allowed to start playing with Tech, giving Goons the heads up before.... |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1433
|
Posted - 2012.07.19 15:20:00 -
[102] - Quote
Abdiel Kavash wrote: Except that's not alliance income. That's member income that the alliance chooses to take from the members and redistribute. By "alliance income" I mean income that doesn't come from one player grinding NPCs or grinding rocks or whatnot, but from the whole alliance working together to hold a strategic objective.
If moon mining was removed with no replacement alliance level income (I'm not saying that it neccessarily will, but so far I haven't seen CCP even suggest otherwise), you would basically have two options on how to run an alliance. Either it's everyone for themselves, where in order to fight you have to grind personal income for hours first - or the alliance starts imposing ratting taxes, mining taxes, refining taxes, market taxes, to the point where a big part of membership is simply exploited for all they've got in order to afford the "military" to have ships to fight in.
80-90% of nullsec alliances do fine without technetium, no replacement needed |

Kata Amentis
Re-Awakened Technologies Inc
62
|
Posted - 2012.07.19 15:20:00 -
[103] - Quote
I've always wondered... and purely from a curiosity point of view
what was the thinking behind making alchemy:
100 a + 100 b = 1 c 1c = 10 (what you were after) + 95 b
Wouldn't:
100 a + 5 b = 10 (what you were after)
make more sense?
i.e. why have the refining stage at all? Curiosity killed the Kata...
... but being immortal he wasn't too worried about keeping a count. |

Fiberton
StarFleet Enterprises Red Alliance
18
|
Posted - 2012.07.19 15:22:00 -
[104] - Quote
The tears are strong with this one.
Elecktra Blue wrote:"The end goal is for the materials for tech two production to come from player activities that require group gameplay and risk taking, and that provide appropriate rewards."
Yes not like a group of players took the time to grind sov, place towers, keep up the logistics of said towers, and defended them.
GÇ£Out of clutter, find simplicity. From discord, find harmony. In the middle of difficulty lies opportunity.GÇ¥ -- -áAlbert -áEinstein-á |

Rer Eirikr
SniggWaffe
156
|
Posted - 2012.07.19 15:24:00 -
[105] - Quote
Man the reactions to this crazy blog are gonna make the work day way more tolerable.  |

Cahvus
Hedron Industries High Rollers
20
|
Posted - 2012.07.19 15:26:00 -
[106] - Quote
CCP Goliath wrote:Cahvus wrote:Didn't even wait to get home from work to like this! Congrats on the first dev blog Fozzie and keep up the good work! Look forward to hearing more from you in the future.
PS give the dev responsible for live community events a friendly syringe full of adreniline for me! We need more of those awesome events! NO ADRENALINE!  Noted though. I want to get some going too, and we are working on some cool ideas. Fozzie - great first devblog! Also excellent likewhoring 
Thanks for the reply, can't wait! And if the adrenaline is not your taste we might instead spike your coffee with guyaki! hope you like caffeine! |

Dramaticus
Goonswarm Federation
175
|
Posted - 2012.07.19 15:28:00 -
[107] - Quote
we are being freed from the shackles of being hilariously rich and now that we are only very rich we are at our most dangerous! |

EvilweaselSA
GoonWaffe Goonswarm Federation
163
|
Posted - 2012.07.19 15:29:00 -
[108] - Quote
man am i glad all our technetium stocks were in jita and the batsignal went out in time |

Lord Zim
1030
|
Posted - 2012.07.19 15:29:00 -
[109] - Quote
The tears are strong with this one.
Fiberton wrote:You mean they may have had prior knowledge before the invastion because of some ccp or ex ccp were in the CFC ?.. say it is not so ? Tippia wrote:In before GÇ£but all those lower-tier moons are in newly claimed CFC space! Raaahrr CCPSwarm!GÇ¥ 
|

MurKoN Kador Mahyisti
EVE Undertakers
0
|
Posted - 2012.07.19 15:31:00 -
[110] - Quote
It is about time that Goonies and NC. stopped being allowed to dominate the game with their tech gold mines!
It should be something like PI, so that each person can make ISK from it - not just the luminate of eve Groups of players should be able to make more between them (like mining fleets), corps make even more with corp bonuses, alliances make more with bonuses - and of course; low and null make more from higher % (risks)
Gumpy Nighthawk wrote:Also if this means that you guys are going to manipulate the market then well you might as well remove the complete economy.....
Of course they are! EVE is to make RL money, it is not a FREE service - the more taxes and guaranteed losses (high risks) = more GTC bought ...all about maths unfortunately! but from a business point of view, can't blame them!
|
|

Kosmoto Gothwen
Frenemy Logicians
0
|
Posted - 2012.07.19 15:31:00 -
[111] - Quote
Funny that people would scoop up cobalt since the alchemy reaction is still at a loss lol.
I developed a tool awhile back for moon goo profitability, I don't have these new alchemy reactions in the output (I'll wait to see it implemented first). But if you want to know current fair market prices check it out: http://www.forum.frenemylogicians.com/moonGooru.php |

Rek Seven
Probe Patrol Project Wildfire
350
|
Posted - 2012.07.19 15:35:00 -
[112] - Quote
I don't get it... So we will be able to substitute rare items for common ones?
What's the advantage of using rarer/expensive materials? For example, will an absolution manufactured using expensive material have a better tank?
It would be cool to have a player controlled "build quality" and perhaps branding, built into the game. |

Zyress
The Fabulous Thunderbirds
124
|
Posted - 2012.07.19 15:41:00 -
[113] - Quote
The best solutuion to everyone flying a Battlecruiser is to adjust the price of T2 cruisers to be at least competitive with the price of a battlecruiser considering the small if any increased performance of a T2 cruiser over a battlecruiser for the same job. And frequently the battlecruiser is better than the T2 cruiser. Add reasonable insurance and I think a lot more people would fly the T2's than are flying them now. T2 cruisers are just priced out of the market for what they bring to the table. Particularly Caldari T2 Cruisers. |

TheGunslinger42
Bite Me inc Exhale.
157
|
Posted - 2012.07.19 15:42:00 -
[114] - Quote
OTEC in roo-ins.
Decent first step, more interested in the long term plans to change the way moon mining / resource gathering in general is fixed... because it needs fixing.
hey while you're at it, how about throwing ice into wormholes. Thousands of systems having no ice at all (while the dirty hisec bears have it) makes no sense. |

Retmas
Grim Determination Clockworks Inc. Nulli Tertius
10
|
Posted - 2012.07.19 15:43:00 -
[115] - Quote
too damn cute that cobalt replaces tech, and is primarily found in the regions the CFC just roflstomped. |

Soto ShinDo
HeroinPixelSpace
8
|
Posted - 2012.07.19 15:45:00 -
[116] - Quote
Spurty wrote:Jarin Arenos wrote:Out of curiosity, when was the last time someone actually threatened CFC's tech sov? Like... legitimately, not just trolling. Would need to be : A) - Equal in size (Have a chance at success) B) - Not have space already (Have a need to fight) C) - Not be blue to them (or a pet, Merc) There is no such entity, nor will there be with zero barriers capping point C. Healthy for EVE?
LOL - NCDot. member whining about OTEC. Hilarious!
|

Tippia
Sunshine and Lollipops
8623
|
Posted - 2012.07.19 15:47:00 -
[117] - Quote
Rek Seven wrote:I don't get it... So we will be able to substitute rare items for common ones?
What's the advantage of using rarer/expensive materials? For example, will an absolution manufactured using expensive material have a better tank? It will make absolutely no difference for the Absolution GÇö it'll be the exact same ship built the exact same way (wellGǪ until they fiddle with the component BPOs).
Alchemy simply lets you GÇ£manufactureGÇ¥ certain moogoo products GÇö mainly on the GÇ£processedGÇ¥ level GÇö through a somewhat circuitous route by slapping completely different moongoo products together than you usually would. In the end, you still end up with the same basic materials (e.g. platinum technite), and brew advanced materials from them as usual.
In T1 terms, it would be like if you could create Isogen by banging Veldspar and Scordite together really hard, rather than go out and mine Omber. In the end, you just end up with Isogen, and it makes no difference when you build ships from it. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Shantetha
Tribal Liberation Force Minmatar Republic
0
|
Posted - 2012.07.19 15:48:00 -
[118] - Quote
Nice first blog, but this wont even dent tech prices and odds are it will only drive them higher. Why not push tech fixing to the top of the pile for things to do and drop a major patch fixing it all at once? |

Rivver
Legions Ltd
0
|
Posted - 2012.07.19 15:49:00 -
[119] - Quote
TheGunslinger42 wrote:OTEC in roo-ins.
Decent first step, more interested in the long term plans to change the way moon mining / resource gathering in general is fixed... because it needs fixing.
This really changes nothing. It simply introduces a price cap. You won't see much of a difference.
How many people do you know actually do Alchemy? |

Lord Zim
1030
|
Posted - 2012.07.19 15:49:00 -
[120] - Quote
Tippia wrote:In T1 terms, it would be like if you could create Isogen by banging Veldspar and Scordite mmm miner-ore threesomes |
|

Zyress
The Fabulous Thunderbirds
124
|
Posted - 2012.07.19 15:49:00 -
[121] - Quote
Retmas wrote:too damn cute that cobalt replaces tech, and is primarily found in the regions the CFC just roflstomped.
and this is surprising how? throw tinfoil at me if you must but if it looks like a duck quacks like a duck and gets in my way when I'm fishing, its a duck |

Kosmoto Gothwen
Frenemy Logicians
0
|
Posted - 2012.07.19 15:50:00 -
[122] - Quote
Rivver wrote:TheGunslinger42 wrote:OTEC in roo-ins.
Decent first step, more interested in the long term plans to change the way moon mining / resource gathering in general is fixed... because it needs fixing.
This really changes nothing. It simply introduces a price cap. You won't see much of a difference. How many people do you know actually do Alchemy?
Very few do alchemy, because you can't make money at with the current calculations. |

papamike
Precipice Industries Voodoo Groove
71
|
Posted - 2012.07.19 15:50:00 -
[123] - Quote
Abdiel Kavash wrote:Quoting myself on this topic from before: Abdiel Kavash wrote:I appreciate the CCP responses to this thread, as well as its mostly constructive discussion so far. I have one question for the CCP game design team:
What do you think about what I'd call the "traditional model" of a 0.0 alliance? Now, I can't speak for how things work in the south or east, but pretty much every alliance in the north works in a similar fashion. The alliance holds strategic assets (moons being by far the most important, then also POCOs and stations), which produce income to the alliance wallet. This wallet then funds ship replacement / ship sponsorship / capital / supercapital programs.
This means that the regular member in a reasonably well-run alliance will get their ship losses in PvP replaced by this alliance income. This means that I, as a member of an alliance, don't have to spend my time grinding NPCs or rocks for money, I can instead spend it fighting for my alliance - which is what I came to 0.0 to do.
If alliance-level income is nerfed to the point that it can't afford the ships needed to keep the alliance alive, the burden of making ISK falls down to the common grunts. I, as a busy person out of game, definitely don't have the time to spend shooting NPCs or shooting rocks or doing industry or whatnot to afford my ships. Neither I want to, I consider the vast majority of PvE content in EVE dull and repetitive. I prefer shooting other people in the face and taking their stuff.
Forcing alliances to tax their members and then use the taxes to buy ships doesn't solve the problem. It only means that the alliance will be redistributing the burden of the grind. If the "PvPer" in an alliance is to survive, someone else (or likely several people) will have to pay for their losses. I don't see a fair way of managing this that wouldn't result in a group of alliance members being exploited for their ISK.
And before anyone accuses me of wanting effort-free income, this is very far from the truth. Alliance (moongoo) income is by no means effort-free. Even now, in what I would consider peacetime, there is not a week without us having to fight to defend our moons. In an active war, moons are being attacked daily and frequently change owners. I would say that on average I spend as much time fighting for moons (and for sovereignty, and for CSAAs, and to just deter enemy fleets) as I would need to grind for money to afford my ships. The only difference is that I don't spend this time shooting NPCs, but shooting other people.
This aspect of EVE is what kept me attracted to it for the past three years. The fact that you can have a fully functional game without any of the background and content being provided by NPCs. As it stands now, the vast majority of my interaction with the game is player-driven. Our income as an alliance - which funds my ships - comes from bashing other players' towers, not from grinding NPCs. After a blanket moongoo removal with no comparable replacement for an alliance-level income, I don't see a way in which this type of gameplay could survive.
So here stands my question, is CCP aware of this "traditional model" of a 0.0 alliance? Do you want to support it, abolish it, or is it not a deciding factor in the process?
Thanks for any replies.
This system you mention is not the 'traditional' system of alliance management. It is a product of the moon and sov changes of the last 3-4 years.
'Traditional' alliance structures were far more fuedalistic in nature where your right to access the wealth of a region, blue standings and infrastructure was gained by essentially declaring feality towards your corp ceo and upwards to alliance leadership through your corp leadership. The right to access the wealth (traditionally 0.0 ratting, mining and 10/10 plexes) was gained by ensuring that you arrived to fight to defend it when the banners are called.
Good examples of these types of alliances still exist in the majority of 0.0 alliances that dont hold tech moon cartels but the originals were the likes of Stain Alliance and Stain Empire.
The second evolution IMO was the introduction of a slave system where alliances began incorporating renters or pets to help finance supercapital programs.
Therefore the system of alliances owning moon goo cartels is by no means the 'traditional' allaince structure, nor is it the only way alliances can generate wealth to help subsidise pvp ventures. What you will probably see is a return to renter alliances and the need for larger pvp focused alliances to protect industrially based corps or renters incorporated into their space.
It wont mean you cant keep on pvping and getting paid for it through ship replacements. What it does mean is that large fleet losses will be far more painful to an alliance, and far less sustainable. I dont see a problem with this. |

Adrenalinemax
Perkone Caldari State
23
|
Posted - 2012.07.19 15:51:00 -
[124] - Quote
mercuryyy wrote:If the numbers in the blog are real
-- 100 Cobalt and 100 Platinum reacts into 1 Unrefined Platinum Technite refines into 10 Platinum Technite and 95 Platinum -
you basically use 100 Cobalt and 5 Platinum to get just 10 Platinum Technite per reaction cycle (= POS Cycle = 1 hour, i take it). At current values, you would be loosing money not only on the pure reaction, but also on the fuel needed for that reactor/refineries bzw refining taxes etc. To break even, the Tech Price (and with that the Platinum Technite price) would have to at least rise by 500% to make it worthwile to do this alchemy reaction.. This surely isnt a way to force prices down, if thats at all necessary.
This
You are basically pricing tech on nothing more than Tower fuel costs at this point
|

Lord Zim
1030
|
Posted - 2012.07.19 15:51:00 -
[125] - Quote
Zyress wrote:Retmas wrote:too damn cute that cobalt replaces tech, and is primarily found in the regions the CFC just roflstomped. and this is surprising how? throw tinfoil at me if you must but if it looks like a duck quacks like a duck and gets in my way when I'm fishing, its a duck Have a trip up mount tinfoil, I'm sure Jade'd love to have someone to talk to. |

EvilweaselSA
GoonWaffe Goonswarm Federation
163
|
Posted - 2012.07.19 15:52:00 -
[126] - Quote
Retmas wrote:too damn cute that cobalt replaces tech, and is primarily found in the regions the CFC just roflstomped. we stomp a lot of regions |

Hakaru Ishiwara
Republic Military School Minmatar Republic
283
|
Posted - 2012.07.19 15:53:00 -
[127] - Quote
Maximus Stuu wrote:/me puts on tinfoil hat
How suprising that the market was brought out of Cobalt 2 months ago....probably the only way this new Dev was allowed to start playing with Tech, giving Goons the heads up before.... Funny how the CSM had their Newcastle, UK reach-around with CCP Unifex and friends ~2 months ago... call it a conspiracy or the delusions of the paranoid, but the CSM and Devs are only human. One thing leads to another, a hand-job is given and sekret game design information is the reward...
284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |

Kingston Black
Hostile. PURPLE HELMETED WARRIORS
30
|
Posted - 2012.07.19 15:54:00 -
[128] - Quote
THANKYOU!
If i ever get to fanfest ima gonna buy you a crate of beer for this one  |

Fiberton
StarFleet Enterprises Red Alliance
18
|
Posted - 2012.07.19 15:55:00 -
[129] - Quote
Wait so head of CSM would not give his Alliance an edge by accepting certain persons who use to work for said maker of game into into his alliance for full future intels ? Of course he would not he is TOP legit guy.
wallenbergaren wrote:Nevigrofnu Mrots wrote:cobalt moons: Period Basis 163 Querious 358 its like we had a vision... so we just conquered the new tec lands, lol thanks CPP PS: Catch 434... NEXT  A clueless goon nbs
GÇ£Out of clutter, find simplicity. From discord, find harmony. In the middle of difficulty lies opportunity.GÇ¥ -- -áAlbert -áEinstein-á |

Aprudena Gist
GoonWaffe Goonswarm Federation
1
|
Posted - 2012.07.19 15:56:00 -
[130] - Quote
This changes nothing in realistic terms tech is still by far the cheapest way at current market prices to make Platinum Technite by a huge margin. |
|

Rivver
Legions Ltd
0
|
Posted - 2012.07.19 15:56:00 -
[131] - Quote
Fiberton wrote:Wait so head of CSM would not give his Alliance an edge by accepting certain persons who use to work for said maker of game into into his alliance for full future intels ? Of course he would not he is TOP legit guy.
What is this CSM that you speak of? There's a CSM this year? Is that what you call them? |

Wrayeth
We Reach Around Situation: Normal
27
|
Posted - 2012.07.19 15:59:00 -
[132] - Quote
Interesting stuff. I'm looking forward to seeing what the fallout of this change will be.
"CCP Fozzie" wrote: EVE Online: A Progressively Improving Game
EVE Online: A Progressively Improving Game
EVE Online: A PIG
Um...interesting. I feel like I should post a walking-in-stations screenshot with Miss Piggy photoshopped into it. Too bad I don't have photoshop.  |

Zimmy Zeta
Paramount Commerce Masters of Flying Objects
1171
|
Posted - 2012.07.19 16:00:00 -
[133] - Quote
Rivver wrote:TheGunslinger42 wrote:OTEC in roo-ins.
Decent first step, more interested in the long term plans to change the way moon mining / resource gathering in general is fixed... because it needs fixing.
This really changes nothing. It simply introduces a price cap. You won't see much of a difference.
And those pricecaps are awesome, because the put certain restraints on the economy, very similar to scrapmetal reprocessing, wich guarantees that no larger number of items will be sold below their raw mineral value for an extended time. It's restraints like those that keep the player generated markets in eve online working- something that our RL governments fail continuously...
-.- |

EvilweaselSA
GoonWaffe Goonswarm Federation
163
|
Posted - 2012.07.19 16:01:00 -
[134] - Quote
Fiberton wrote:Wait so head of CSM would not give his Alliance an edge by accepting certain persons who use to work for said maker of game into into his alliance for full future intels ? Of course he would not he is TOP legit guy.
yeah we got the inside scoop on this weeks ago
you know, when soundwave posted it on these forums |

EvilweaselSA
GoonWaffe Goonswarm Federation
163
|
Posted - 2012.07.19 16:01:00 -
[135] - Quote
granted so did everyone else but details details |

Fuujin
GoonWaffe Goonswarm Federation
173
|
Posted - 2012.07.19 16:02:00 -
[136] - Quote
Nooooo!! My Macherial reimbursement! :negative:
I'm going to have to slum it in a Nightmare or a Bhaalgorn or...downgrade fully to cynabals and vigilants. Damn you CCP! :mad: |

Rivver
Legions Ltd
0
|
Posted - 2012.07.19 16:02:00 -
[137] - Quote
Zimmy Zeta wrote:Rivver wrote:TheGunslinger42 wrote:OTEC in roo-ins.
Decent first step, more interested in the long term plans to change the way moon mining / resource gathering in general is fixed... because it needs fixing.
This really changes nothing. It simply introduces a price cap. You won't see much of a difference. And those pricecaps are awesome, because they put certain restraints on the economy, very similar to scrapmetal reprocessing, wich guarantees that no larger number of items will be sold below their raw mineral value for an extended time. It's regulations like those that keep the player generated markets in eve online working- something that our RL governments fail continuously... 
And you realize that the cap is higher than the current price of Tech? |

Two step
Aperture Harmonics K162
2049
|
Posted - 2012.07.19 16:04:00 -
[138] - Quote
Hakaru Ishiwara wrote:Maximus Stuu wrote:/me puts on tinfoil hat
How suprising that the market was brought out of Cobalt 2 months ago....probably the only way this new Dev was allowed to start playing with Tech, giving Goons the heads up before.... Funny how the CSM had their Newcastle, UK reach-around with CCP Unifex and friends ~2 months ago... call it a conspiracy or the delusions of the paranoid, but the CSM and Devs are only human. One thing leads to another, a hand-job is given and sekret game design information is the reward...
Huh? The CSM summit was in Reykjavik, there was a player meet (open to the public) in Newcastle, UK a month or so ago. The CSM hasn't even known about this change for longer than a month, and only got the specific changes in the last few weeks, so perhaps your tinfoil hats need adjusting?
Also, I would also like to point out that just like CCP devs, the CSM is monitored by CCP's Internal Affairs department. I know for a fact that some CSM members had piles of tech that they were unable to sell before this blog went public because of this policy.
If you have a specific complaint, by all means post it here or send it to [email protected]. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
|

TheGunslinger42
Bite Me inc Exhale.
158
|
Posted - 2012.07.19 16:05:00 -
[139] - Quote
Abdiel Kavash wrote:Quoting myself on this topic from before: Abdiel Kavash wrote:I appreciate the CCP responses to this thread, as well as its mostly constructive discussion so far. I have one question for the CCP game design team:
What do you think about what I'd call the "traditional model" of a 0.0 alliance? Now, I can't speak for how things work in the south or east, but pretty much every alliance in the north works in a similar fashion. The alliance holds strategic assets (moons being by far the most important, then also POCOs and stations), which produce income to the alliance wallet. This wallet then funds ship replacement / ship sponsorship / capital / supercapital programs.
This means that the regular member in a reasonably well-run alliance will get their ship losses in PvP replaced by this alliance income. This means that I, as a member of an alliance, don't have to spend my time grinding NPCs or rocks for money, I can instead spend it fighting for my alliance - which is what I came to 0.0 to do.
If alliance-level income is nerfed to the point that it can't afford the ships needed to keep the alliance alive, the burden of making ISK falls down to the common grunts. I, as a busy person out of game, definitely don't have the time to spend shooting NPCs or shooting rocks or doing industry or whatnot to afford my ships. Neither I want to, I consider the vast majority of PvE content in EVE dull and repetitive. I prefer shooting other people in the face and taking their stuff.
Forcing alliances to tax their members and then use the taxes to buy ships doesn't solve the problem. It only means that the alliance will be redistributing the burden of the grind. If the "PvPer" in an alliance is to survive, someone else (or likely several people) will have to pay for their losses. I don't see a fair way of managing this that wouldn't result in a group of alliance members being exploited for their ISK.
And before anyone accuses me of wanting effort-free income, this is very far from the truth. Alliance (moongoo) income is by no means effort-free. Even now, in what I would consider peacetime, there is not a week without us having to fight to defend our moons. In an active war, moons are being attacked daily and frequently change owners. I would say that on average I spend as much time fighting for moons (and for sovereignty, and for CSAAs, and to just deter enemy fleets) as I would need to grind for money to afford my ships. The only difference is that I don't spend this time shooting NPCs, but shooting other people.
This aspect of EVE is what kept me attracted to it for the past three years. The fact that you can have a fully functional game without any of the background and content being provided by NPCs. As it stands now, the vast majority of my interaction with the game is player-driven. Our income as an alliance - which funds my ships - comes from bashing other players' towers, not from grinding NPCs. After a blanket moongoo removal with no comparable replacement for an alliance-level income, I don't see a way in which this type of gameplay could survive.
So here stands my question, is CCP aware of this "traditional model" of a 0.0 alliance? Do you want to support it, abolish it, or is it not a deciding factor in the process?
Thanks for any replies.
The "traditional model" you talk of a) isn't traditional and b) is awful. The idea that the alliances can passively make insane amounts of isk to the point where every member has access to essentially free ships to throw away is a perfect demonstration of how broke the current mechanics are.
The point of 0.0 is that it has greater rewards, but that you have to fight for them. It was never intended as your own personal basically-cost-free-pvp zone. A bloo bloo bloo, you might have to work for your isk rather than just being given replacement ships funded by broken mechanics. |

Hakaru Ishiwara
Republic Military School Minmatar Republic
284
|
Posted - 2012.07.19 16:06:00 -
[140] - Quote
EvilweaselSA wrote:Fiberton wrote:Wait so head of CSM would not give his Alliance an edge by accepting certain persons who use to work for said maker of game into into his alliance for full future intels ? Of course he would not he is TOP legit guy.
yeah we got the inside scoop on this weeks ago you know, when soundwaffe posted it on the goon high-command forums Fixed that for you.
284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |
|

Rer Eirikr
SniggWaffe
156
|
Posted - 2012.07.19 16:07:00 -
[141] - Quote
If anyone's having any trouble here's a guide:
http://media.treehugger.com/assets/images/2011/10/tinfoil20hat.jpg |

wallenbergaren
University of Caille Gallente Federation
46
|
Posted - 2012.07.19 16:08:00 -
[142] - Quote
Rivver wrote:Zimmy Zeta wrote:Rivver wrote:TheGunslinger42 wrote:OTEC in roo-ins.
Decent first step, more interested in the long term plans to change the way moon mining / resource gathering in general is fixed... because it needs fixing.
This really changes nothing. It simply introduces a price cap. You won't see much of a difference. And those pricecaps are awesome, because they put certain restraints on the economy, very similar to scrapmetal reprocessing, wich guarantees that no larger number of items will be sold below their raw mineral value for an extended time. It's regulations like those that keep the player generated markets in eve online working- something that our RL governments fail continuously...  And you realize that the cap is higher than the current price of Tech?
Only if you assume that people mine cobalt at a profit... Which they don't |

Snowflake Tem
The Order of Symbolic Measures
89
|
Posted - 2012.07.19 16:09:00 -
[143] - Quote
Really? beat up the biggest guy on the block? - suddenly Soundwaves' surviving Fozzy attacks (waka! waka!) spring into sharp focus.
It's always nice to have a new guy to hang catastrophic failures around the neck of tho. Fozzy is so much more brave than I.
I know little about the festering heap of offal that is the moon product market other than it stinks and I won't touch it until it has been cleansed with fire. Faffing with alchemy rates is not cleansing with fire.
Aside from that I genuinely wish you the warmest of welcomes. |

Tippia
Sunshine and Lollipops
8628
|
Posted - 2012.07.19 16:09:00 -
[144] - Quote
EvilweaselSA wrote:yeah we got the inside scoop on this weeks ago
you know, when soundwave posted it on these forums HmmGǪ was that before or after he said it to everyone present (and watching the stream) at fanfest?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

R0ot
North Eastern Swat Pandemic Legion
22
|
Posted - 2012.07.19 16:09:00 -
[145] - Quote
So am I the only one around here that thinks it would just be infinitely easier to randomize the moons again and spread Tech moons around all regions instead of limited to one particular "area".
Good Idea / Bad Idea? |

Zimmy Zeta
Paramount Commerce Masters of Flying Objects
1172
|
Posted - 2012.07.19 16:10:00 -
[146] - Quote
Rivver wrote:Zimmy Zeta wrote:Rivver wrote:TheGunslinger42 wrote:OTEC in roo-ins.
Decent first step, more interested in the long term plans to change the way moon mining / resource gathering in general is fixed... because it needs fixing.
This really changes nothing. It simply introduces a price cap. You won't see much of a difference. And those pricecaps are awesome, because they put certain restraints on the economy, very similar to scrapmetal reprocessing, wich guarantees that no larger number of items will be sold below their raw mineral value for an extended time. It's regulations like those that keep the player generated markets in eve online working- something that our RL governments fail continuously...  And you realize that the cap is higher than the current price of Tech?
Sure. Why not? OTEC put a lot of effort into monopolizing the tech market, so why shouldn't they be rewarded for that? But now there is a theoretical limit of how far they can raise their prices- and that sounds good to me.
-.- |

Soto ShinDo
HeroinPixelSpace
8
|
Posted - 2012.07.19 16:10:00 -
[147] - Quote
What would be the alchemy reaction for TINFOIL?
Reading the last few pages I could make a fortune in EVE be selling it  |

TheGunslinger42
Bite Me inc Exhale.
158
|
Posted - 2012.07.19 16:11:00 -
[148] - Quote
Snowflake Tem wrote:Really? beat up the biggest guy on the block? - suddenly Soundwaves' surviving Fozzy attacks (waka! waka!) spring into sharp focus.
It's always nice to have a new guy to hang catastrophic failures around the neck of tho. Fozzy is so much more brave than I.
I know little about the festering heap of offal that is the moon product market other than it stinks and I won't touch it until it has been cleansed with fire. Faffing with alchemy rates is not cleansing with fire.
Aside from that I genuinely wish you the warmest of welcomes.
Clearly the solution is to add moon goo into wormhole space. There's hundreds of completely empty wormholes just waiting to poop out tech. Combine that with NOT listening to the terrible ideas about "stabilisers" and whatnot and you'd actually have some interesting mechanics imo. |

Aprudena Gist
GoonWaffe Goonswarm Federation
1
|
Posted - 2012.07.19 16:11:00 -
[149] - Quote
R0ot wrote:So am I the only one around here that thinks it would just be infinitely easier to randomize the moons again and spread Tech moons around all regions instead of limited to one particular "area".
Good Idea / Bad Idea? Yes because scanning every single moon in the game again sounds like good gameplay design. |

Spurty
D00M. Northern Coalition.
366
|
Posted - 2012.07.19 16:13:00 -
[150] - Quote
Soto ShinDo wrote:Spurty wrote:Jarin Arenos wrote:Out of curiosity, when was the last time someone actually threatened CFC's tech sov? Like... legitimately, not just trolling. Would need to be : A) - Equal in size (Have a chance at success) B) - Not have space already (Have a need to fight) C) - Not be blue to them (or a pet, Merc) There is no such entity, nor will there be with zero barriers capping point C. Healthy for EVE? LOL - NCDot. member whining about OTEC. Hilarious!
I high-lighted the whiny part.
gees.. another day, another plonker ---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |
|

Hatsumi Kobayashi
Sniggerdly Pandemic Legion
110
|
Posted - 2012.07.19 16:13:00 -
[151] - Quote
Everything is a conspiracy. Thulium is the future.
CAUTION
SNIGGS |

GRIEV3R
Clan Shadow Wolf Fatal Ascension
27
|
Posted - 2012.07.19 16:13:00 -
[152] - Quote
Oh man, OTEC is probably going to QQ pretty hard at this. But I'm pretty sure they've already extracted their trillions out of it already.
on a semi-related note, wouldn't it be spiffy if, in the real world, if we don't like OPEC having a monopoly on virtually all the oil on Earth, we could just "tweak" the laws of chemistry and physics so anyone can make a replacement for oil in their basement?
ah, if only reality had benevolent Devs. |

Soto ShinDo
HeroinPixelSpace
8
|
Posted - 2012.07.19 16:13:00 -
[153] - Quote
TheGunslinger42 wrote:Snowflake Tem wrote:Really? beat up the biggest guy on the block? - suddenly Soundwaves' surviving Fozzy attacks (waka! waka!) spring into sharp focus.
It's always nice to have a new guy to hang catastrophic failures around the neck of tho. Fozzy is so much more brave than I.
I know little about the festering heap of offal that is the moon product market other than it stinks and I won't touch it until it has been cleansed with fire. Faffing with alchemy rates is not cleansing with fire.
Aside from that I genuinely wish you the warmest of welcomes. Clearly the solution is to add moon goo into wormhole space. There's hundreds of completely empty wormholes just waiting to poop out tech. Combine that with NOT listening to the terrible ideas about "stabilisers" and whatnot and you'd actually have some interesting mechanics imo.
Are you serious ?
Wormhole clearly need more money-makers  |

Rer Eirikr
SniggWaffe
156
|
Posted - 2012.07.19 16:13:00 -
[154] - Quote
TheGunslinger42 wrote:Clearly the solution is to add moon goo into wormhole space. There's hundreds of completely empty wormholes just waiting to poop out tech. Combine that with NOT listening to the terrible ideas about "stabilisers" and whatnot and you'd actually have some interesting mechanics imo.
Yea that and your request for Ice belts not 3 pages ago too right?  |

Yeep
GoonWaffe Goonswarm Federation
167
|
Posted - 2012.07.19 16:14:00 -
[155] - Quote
papamike wrote: The second evolution IMO was the introduction of a slave system where alliances began incorporating renters or pets to help finance supercapital programs.
Therefore the system of alliances owning moon goo cartels is by no means the 'traditional' allaince structure, nor is it the only way alliances can generate wealth to help subsidise pvp ventures. What you will probably see is a return to renter alliances and the need for larger pvp focused alliances to protect industrially based corps or renters incorporated into their space.
Yes, because a system where 90% of the population get shat on to finance the fun of the other 10% sounds like a great way to keep people playing. Theres a reason the feudal system almost died out and it has very little to do with Tech. |

Mioelnir
Cataclysm Enterprises Ev0ke
77
|
Posted - 2012.07.19 16:15:00 -
[156] - Quote
papamike wrote:This system you mention is not the 'traditional' system of alliance management. It is a product of the moon and sov changes of the last 3-4 years.
'Traditional' alliance structures were far more fuedalistic in nature where your right to access the wealth of a region, blue standings and infrastructure was gained by essentially declaring feality towards your corp ceo and upwards to alliance leadership through your corp leadership. The right to access the wealth (traditionally 0.0 ratting, mining and 10/10 plexes) was gained by ensuring that you arrived to fight to defend it when the banners are called.
Good examples of these types of alliances still exist in the majority of 0.0 alliances that dont hold tech moon cartels but the originals were the likes of Stain Alliance and Stain Empire.
The second evolution IMO was the introduction of a slave system where alliances began incorporating renters or pets to help finance supercapital programs.
Therefore the system of alliances owning moon goo cartels is by no means the 'traditional' allaince structure, nor is it the only way alliances can generate wealth to help subsidise pvp ventures. What you will probably see is a return to renter alliances and the need for larger pvp focused alliances to protect industrially based corps or renters incorporated into their space.
It wont mean you cant keep on pvping and getting paid for it through ship replacements. What it does mean is that large fleet losses will be far more painful to an alliance, and far less sustainable. I dont see a problem with this.
The system he describes did however not only come from those changes. There were other realizations involved as well. For example that the people that pay you for access to a 0.0 system are generally not the people you want to have to call upon for its defense; they are usually rather useless. Additionally you will need some sort of bidirectional communication channel over which you will leak bits of critical information into corporate structures that are probably much easier to infiltrate than your own.
And you did not address his main point, that from conquering the towers to the protection of the supply routes, moon mining is player-driven pvp income. And it is to be converted into stupid plex carebear ****, further removing EvE from its once proud pvp core. And if you take the 1500 players that regularly show up for tech timers (both sides combined), average the form up, actual fight etc at 4 hours and take 80m isk/h as base for PVE activities in 0.0, those people could actually have earned 480billion ISK. New ISK, not ISK aquired from other players via market. In the end, this means that the tech moon needs to be uncontested for over 40 months, to generate more income than the people that fought over it could have earned instead.
The economy would be lying weeping in a corner, were it not for the fact that these fights over tech towers occur with all their ship losses, instead of those players doing something else.
That said, the t2 production system in the days of dysprosium and promethium was broken. And the fixed technetium system is broken even more. It is just sad, that more and more sandbox content gets replaced with themepark **** as that is easier to balance. |

Soto ShinDo
HeroinPixelSpace
8
|
Posted - 2012.07.19 16:17:00 -
[157] - Quote
Spurty wrote:Soto ShinDo wrote:Spurty wrote:Jarin Arenos wrote:Out of curiosity, when was the last time someone actually threatened CFC's tech sov? Like... legitimately, not just trolling. rabblerabble LOL - NCDot. member whining about OTEC. Hilarious! more rabblerabble
You DO realize that your own alliance is part of OTEC?  Why don't you leave it if you don't like it? |

Spurty
D00M. Northern Coalition.
366
|
Posted - 2012.07.19 16:18:00 -
[158] - Quote
R0ot wrote:So am I the only one around here that thinks it would just be infinitely easier to randomize the moons again and spread Tech moons around all regions instead of limited to one particular "area".
Good Idea / Bad Idea?
I'm a proponent of such an idea.
Opponents state that keeping it static causes tension and pvp to happen.
We know the realities not quite what is desired.
---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |

R0ot
North Eastern Swat Pandemic Legion
22
|
Posted - 2012.07.19 16:18:00 -
[159] - Quote
Aprudena Gist wrote:R0ot wrote:So am I the only one around here that thinks it would just be infinitely easier to randomize the moons again and spread Tech moons around all regions instead of limited to one particular "area".
Good Idea / Bad Idea? Yes because scanning every single moon in the game again sounds like good gameplay design.
Someone always does it.... |

R0ot
North Eastern Swat Pandemic Legion
22
|
Posted - 2012.07.19 16:20:00 -
[160] - Quote
feck... |
|

Rer Eirikr
SniggWaffe
157
|
Posted - 2012.07.19 16:20:00 -
[161] - Quote
R0ot wrote:So am I the only one around here that thinks it would just be infinitely easier to randomize the moons again and spread Tech moons around all regions instead of limited to one particular "area".
Good Idea / Bad Idea?
Doublepost spotted!   |

Spurty
D00M. Northern Coalition.
366
|
Posted - 2012.07.19 16:21:00 -
[162] - Quote
Soto ShinDo wrote:Spurty wrote:Soto ShinDo wrote:Spurty wrote:Jarin Arenos wrote:Out of curiosity, when was the last time someone actually threatened CFC's tech sov? Like... legitimately, not just trolling. rabblerabble LOL - NCDot. member whining about OTEC. Hilarious! more rabblerabble You DO realize that your own alliance is part of OTEC?  Why don't you leave it if you don't like it?
Hey Sherlock Holmes has returned!
Wait .. you're not that clever, you must be Dr Watson then.
Yes, sure I should drift around in space shooting NPCs solo in an MMO.
Why don't *you* do something about it and suggest a solution that doesn't involve people having to stop flying with their buddies?
Because, being a dolt on forums is about your level. Observation noted.
---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |

Hakaru Ishiwara
Republic Military School Minmatar Republic
285
|
Posted - 2012.07.19 16:22:00 -
[163] - Quote
Aprudena Gist wrote:R0ot wrote:So am I the only one around here that thinks it would just be infinitely easier to randomize the moons again and spread Tech moons around all regions instead of limited to one particular "area".
Good Idea / Bad Idea? Yes because scanning every single moon in the game again sounds like good gameplay design. Why not? If CCP can royally screw over one of the basic features of gameplay with the inventory UI re-do, then why not re-jigger moons? Then CCP can spend the six months following the change acting like heroes fixing what need not be broken in the first place. 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |

Lord Zim
1031
|
Posted - 2012.07.19 16:22:00 -
[164] - Quote
Aprudena Gist wrote:R0ot wrote:So am I the only one around here that thinks it would just be infinitely easier to randomize the moons again and spread Tech moons around all regions instead of limited to one particular "area".
Good Idea / Bad Idea? Yes because scanning every single moon in the game again sounds like good gameplay design. ooh oooh ooh I know I know I know the solution let's make all moon content rotate every 3 months it'll be awesome and it'll create fights come on guys it'll be awesome |

Ayeson
Hard Knocks Inc.
46
|
Posted - 2012.07.19 16:25:00 -
[165] - Quote
CCP Fozzie wrote:Wocka Wocka!
Remember that if you like this change you should hit the "like" button on this post. I need to know if this is the kind of work the community is looking for. ;)
Attaboy Ask me about Rengas-dar, HRDKX's Most recent, groundbreaking, game-changing, wormhole-collapsing research endeavour. |

Soto ShinDo
HeroinPixelSpace
8
|
Posted - 2012.07.19 16:27:00 -
[166] - Quote
Spurty wrote:
Yes, sure I should drift around in space shooting NPCs solo in an MMO.
Hypocrisy thy name is spurty. 
Spurty wrote: Why don't *you* do something about it and suggest a solution that doesn't involve people having to stop flying with their buddies?
Why should I? I don't have a problem with OTEC. |

Tippia
Sunshine and Lollipops
8631
|
Posted - 2012.07.19 16:27:00 -
[167] - Quote
GRIEV3R wrote:Oh man, OTEC is probably going to QQ pretty hard at this. QQing over something they've been advocating? That doesn't make much senseGǪ
Quote:on a semi-related note, wouldn't it be spiffy if, in the real world, if we don't like OPEC having a monopoly on virtually all the oil on Earth, we could just "tweak" the laws of chemistry and physics so anyone can make a replacement for oil in their basement? We kind of can. It's just not worth the effort, though. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

DJ P0N-3
Table Flippendeavors
28
|
Posted - 2012.07.19 16:27:00 -
[168] - Quote
Soto ShinDo wrote:What would be the alchemy reaction for TINFOIL? Reading the last few pages I could make a fortune in EVE by selling it  edit: typo
100 Popcorn and 100 Player Tears reacts into 1 Unrefined Tinfoil refines into 10 Tinfoil and 95 Popcorn. |

Elise Randolph
Habitual Euthanasia Pandemic Legion
899
|
Posted - 2012.07.19 16:27:00 -
[169] - Quote
A fantastically written devblog. The dream is to temper the Tech prices and spawn conflict in lowsec like Alchemy 1.0. Here's hoping~ ~ |

EvilweaselSA
GoonWaffe Goonswarm Federation
163
|
Posted - 2012.07.19 16:28:00 -
[170] - Quote
Tippia wrote:EvilweaselSA wrote:yeah we got the inside scoop on this weeks ago
you know, when soundwave posted it on these forums HmmGǪ was that before or after he said it to everyone present (and watching the stream) at fanfest? before
given his post it was really obvious what was going to happen so we threw preparations for the nerf into high gear (as long as the nerf was ringmining it was a winter-at-the-earliest thing but once they said alchemize everything, well you can do that in an afternoon) |
|

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1435
|
Posted - 2012.07.19 16:28:00 -
[171] - Quote
Yeep wrote:Yes, because a system where 90% of the population get shat on to finance the fun of the other 10% sounds like a great way to keep people playing. Theres a reason the feudal system almost died out and it has very little to do with Tech. Actually it's entirely to do with tech. The "traditional system" advocated by the FCON guy that he insists CCP must preserve, minus tech and plus NRDS, would be indistinguishable from the CVA style of coalition management both in appearance and levels of success. |

EvilweaselSA
GoonWaffe Goonswarm Federation
163
|
Posted - 2012.07.19 16:29:00 -
[172] - Quote
Hakaru Ishiwara wrote:EvilweaselSA wrote:Fiberton wrote:Wait so head of CSM would not give his Alliance an edge by accepting certain persons who use to work for said maker of game into into his alliance for full future intels ? Of course he would not he is TOP legit guy.
yeah we got the inside scoop on this weeks ago you know, when soundwaffe posted it on the goon high-command forums Fixed that for you. our high command, including me, does luv2post on these forums but they're not really our high-command forums given how much navigator likes deleting our posts :smith: |

Rer Eirikr
SniggWaffe
157
|
Posted - 2012.07.19 16:30:00 -
[173] - Quote
Elise Randolph wrote:A fantastically written devblog. The dream is to temper the Tech prices and spawn conflict in lowsec like Alchemy 1.0. Here's hoping~
Nope clearly you had insider intel and just want to has all the spacemonies, you bad CSM you. |

EvilweaselSA
GoonWaffe Goonswarm Federation
163
|
Posted - 2012.07.19 16:30:00 -
[174] - Quote
Elise Randolph wrote:A fantastically written devblog. The dream is to temper the Tech prices and spawn conflict in lowsec like Alchemy 1.0. Here's hoping~ there's too much cobalt in the game to spawn conflict over it
in two months you will have no trouble finding a free cobalt moon
what fights will be over is systems with a station and a high amount of cobalt moons, since you can then do alchemy en masse and get economics of scale to make it worth doing |

Marconus Orion
Massive PVPness
252
|
Posted - 2012.07.19 16:33:00 -
[175] - Quote
Anyone who names themselves after one of the Muppets is fine by me.  |

Mechael
Ouroboros Executor Collective
169
|
Posted - 2012.07.19 16:35:00 -
[176] - Quote
Hell, it's about time. Whether or not you win the game matters not. -áIt's if you bought it. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
228
|
Posted - 2012.07.19 16:35:00 -
[177] - Quote
Three years too late if you ask me. Should have been explored in earnest the second PI was released .. speaking of which .. why not add some of the intermediate reaction products to specific planets to buffer supply even further?
It would fit in ever so nicely with player owned POCO's and could be used as very effective way to boost the elephant in the room (ie. Low-sec) with the said specific planets mainly existing in that most wanting yet perpetually ignored area of Eve. Combine that with a nerf to supers when operating in Empire and you have the makings of epic sub-capital brawls over resources in low as well as null and give fledgling alliances/corps, who are unwilling to accept the ball'n'chain of null slavery, the chance to make their mark (read: low-sec Empires).
Looking forward to steps 2-10 in the war against the great ISK printing machine known as moon-goo (you get extra points for making grown men cry in public!). |

EvilweaselSA
GoonWaffe Goonswarm Federation
165
|
Posted - 2012.07.19 16:36:00 -
[178] - Quote
Veshta Yoshida wrote:Three years too late if you ask me. Should have been explored in earnest the second PI was released .. speaking of which .. why not add some of the intermediate reaction products to specific planets to buffer supply even further?
It would fit in ever so nicely with player owned POCO's and could be used as very effective way to boost the elephant in the room (ie. Low-sec) with the said specific planets mainly existing in that most wanting yet perpetually ignored area of Eve. Combine that with a nerf to supers when operating in Empire and you have the makings of epic sub-capital brawls over resources in low as well as null and give fledgling alliances/corps, who are unwilling to accept the ball'n'chain of null slavery, the chance to make their mark (read: low-sec Empires).
Looking forward to steps 2-10 in the war against the great ISK printing machine known as moon-goo (you get extra points for making grown men cry in public!). to answer for ccp "because that's a lot of work so it would wait for a content patch" |

Dilly Dallyer2
Pestis Inc
1
|
Posted - 2012.07.19 16:40:00 -
[179] - Quote
This will help a little but does nothing about the remaining static source of isk from Tech that is totaly located in the north. The price of tech will be capped as With Prom and Dysp from the first batch of Alchemy but the prices will remain high.
Out of interest, as you said you have been playing EVE you several years you wouldn't happen to be in the coalition that just concered some of the regions with most of the Cobalt in game would you.
Nothing personal but we're all human and in general humans are the least honest species on the plannet. In the past the big alliances that are friendly with devs, or have devs in them seem to have had crystal balls and been able to gain from updates that the masses (who by the way pay for the game) are not privy to. |

Hustomte
The Scope Gallente Federation
76
|
Posted - 2012.07.19 16:40:00 -
[180] - Quote
Tippia wrote: In T1 terms, it would be like if you could create Isogen by banging Veldspar and Scordite together really hard, rather than go out and mine Omber. In the end, you just end up with Isogen, and it makes no difference when you build ships from it.
Fozz, can we noobs in highsec PLEASE have alchemy like this! ... Cause right now Caldari space doesn't have access to isogen and zydrine minerals and I am tired of being a low-sec chew-toy to just make T1 frigs.
#AlchemyAllTheThings ...Signature... |
|

EvilweaselSA
GoonWaffe Goonswarm Federation
165
|
Posted - 2012.07.19 16:41:00 -
[181] - Quote
let me translate the devblog for you all:
"the entire t2 production system sucks and we hate it and want to rip it out and redo it root and branch. that would take a lot of time, so we are introducing alchemy to stem what those awful goons are doing to you in the meantime" |

EvilweaselSA
GoonWaffe Goonswarm Federation
165
|
Posted - 2012.07.19 16:41:00 -
[182] - Quote
Hustomte wrote:Tippia wrote: In T1 terms, it would be like if you could create Isogen by banging Veldspar and Scordite together really hard, rather than go out and mine Omber. In the end, you just end up with Isogen, and it makes no difference when you build ships from it.
Fozz, can we noobs in highsec PLEASE have alchemy like this! ... Cause right now Caldari space doesn't have access to isogen and zydrine minerals and I am tired of being a low-sec chew-toy to just make T1 frigs. #AlchemyAllTheThings let me introduce you to a feature of eve called "buying things on the market" |

Terrorfrodo
Deep Space Darwinian Law Enforcement Agency
101
|
Posted - 2012.07.19 16:42:00 -
[183] - Quote
Great dev blog both content-wise and style-wise  The Invulnerability Sphere:Make mining/industrial vessels defendable, better fights for everyone! |

Lord Zim
1034
|
Posted - 2012.07.19 16:43:00 -
[184] - Quote
but that implies spending money, I just want to make things for free! |

EvilweaselSA
GoonWaffe Goonswarm Federation
165
|
Posted - 2012.07.19 16:43:00 -
[185] - Quote
Dilly Dallyer2 wrote:This will help a little but does nothing about the remaining static source of isk from Tech that is totaly located in the north. The price of tech will be capped as With Prom and Dysp from the first batch of Alchemy but the prices will remain high.
Out of interest, as you said you have been playing EVE you several years you wouldn't happen to be in the coalition that just concered some of the regions with most of the Cobalt in game would you.
Nothing personal but we're all human and in general humans are the least honest species on the plannet. In the past the big alliances that are friendly with devs, or have devs in them seem to have had crystal balls and been able to gain from updates that the masses (who by the way pay for the game) are not privy to. there is far too much cobalt in the game to cartel it, and controlling all tech + all cobalt would require us to control half of 0.0 and half of lowsec which is a little absurd |

Odracir Atosc
Macabre Votum Against ALL Authorities
0
|
Posted - 2012.07.19 16:44:00 -
[186] - Quote
Finally !!! |

Soto ShinDo
HeroinPixelSpace
8
|
Posted - 2012.07.19 16:44:00 -
[187] - Quote
Dilly Dallyer2 wrote:HurrDurr HerpaDerp
May I point you to my new Tinfoil shop going up shortly in Jita.
20% discount for people buying huge amounts. I think you'll be one of my best customers  |

DarthNefarius
Minmatar Heavy Industries
259
|
Posted - 2012.07.19 16:44:00 -
[188] - Quote
CCP Fozzie wrote:Wocka Wocka!
Remember that if you like this change you should hit the "like" button on this post. I need to know if this is the kind of work the community is looking for. ;)
lol so we going to see a special dislike button too so all the Goons can dogpile you? An' then [email protected], he come scramblin outta theTerminal room screaming "The system's crashing! The system'scrashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children' |

Lord Zim
1036
|
Posted - 2012.07.19 16:46:00 -
[189] - Quote
DarthNefarius wrote:lol so we going to see a special dislike button too so all the Goons can dogpile you? Yes, we'll dislike it when CCP finally do what we tell them they should've done years ago. |

Liang Nuren
Parsec Flux
1648
|
Posted - 2012.07.19 16:46:00 -
[190] - Quote
Awesome dev blog. I can't wait to see what you choose to do for the collection of "moon goo" in the future!
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|
|

Hustomte
The Scope Gallente Federation
76
|
Posted - 2012.07.19 16:46:00 -
[191] - Quote
EvilweaselSA wrote: let me introduce you to a feature of eve called "buying things on the market"
EvilweaselSA = "Buy Tech on the market as well while you're at it, this alchemy thing is silly" ... I see you missed the point of the Devblog and everything else.  ...Signature... |

Aragnos Katelo
The Issca Inquisiton
0
|
Posted - 2012.07.19 16:48:00 -
[192] - Quote
Finally a change towards fixing the imbalanced income up north, maybe while fixing moons you could do something about POS's, their current mechanics are so painfully bad.
Also, with balancing alliance income, how about you fix some of the Null regions which are almost worth not even holding? |

Soto ShinDo
HeroinPixelSpace
8
|
Posted - 2012.07.19 16:49:00 -
[193] - Quote
Hustomte wrote:EvilweaselSA wrote: let me introduce you to a feature of eve called "buying things on the market"
EvilweaselSA = "Buy Tech on the market as well while you're at it, this alchemy thing is silly" ... I see you missed the point of the Devblog and everything else. 
OMG    That much fail in just on post is truely awesome. |

Lord Zim
1036
|
Posted - 2012.07.19 16:50:00 -
[194] - Quote
Hustomte wrote:EvilweaselSA wrote: let me introduce you to a feature of eve called "buying things on the market"
EvilweaselSA = "Buy Tech on the market as well while you're at it, this alchemy thing is silly" ... I see you missed the point of the Devblog and everything else.  let me introduce you to this concept of "reading quotes". The guy EvilweaselSA was quoting talked about isogen and zydrine, not tech. |

Soto ShinDo
HeroinPixelSpace
8
|
Posted - 2012.07.19 16:51:00 -
[195] - Quote
Aragnos Katelo wrote: Also, with balancing alliance income, how about you fix some of the Null regions which are almost worth not even holding?
Well, there must be a place for all the fail alliances. If those regions were worth something they'd all be back to empire as somebody just would've roflstomped them already.  |

Soto ShinDo
HeroinPixelSpace
8
|
Posted - 2012.07.19 16:53:00 -
[196] - Quote
Lord Zim wrote:Hustomte wrote:EvilweaselSA wrote: let me introduce you to a feature of eve called "buying things on the market"
EvilweaselSA = "Buy Tech on the market as well while you're at it, this alchemy thing is silly" ... I see you missed the point of the Devblog and everything else.  let me introduce you to this concept of "reading quotes". The guy EvilweaselSA was quoting talked about isogen and zydrine, not tech.
You're talking to the guy EvilweaselSA quoted  |

Rer Eirikr
SniggWaffe
157
|
Posted - 2012.07.19 16:55:00 -
[197] - Quote
Hustomte wrote:EvilweaselSA wrote: let me introduce you to a feature of eve called "buying things on the market"
EvilweaselSA = "Buy Tech on the market as well while you're at it, this alchemy thing is silly" ... I see you missed the point of the Devblog and everything else. 
You *do* realize who you're talking to... right? |

EvilweaselSA
GoonWaffe Goonswarm Federation
169
|
Posted - 2012.07.19 16:55:00 -
[198] - Quote
Hustomte wrote:EvilweaselSA wrote: let me introduce you to a feature of eve called "buying things on the market"
EvilweaselSA = "Buy Tech on the market as well while you're at it, this alchemy thing is silly" ... I see you missed the point of the Devblog and everything else.  boy howdy you're bad at this game
you will still buy tech (well, plat tech) off the market because any efficent production chain relies on division of labor
as a ship manufacturer and miner you would mine what's best for you to mine, sell it for isk, then buy the other minerals you need
anything else is you not understanding what opportunity cost is and being the stereotypical "if i mine it is free" pubbie we all laugh at |

EvilweaselSA
GoonWaffe Goonswarm Federation
169
|
Posted - 2012.07.19 16:58:00 -
[199] - Quote
seriously we all always laugh at "if i mine it its free" pubbies but its so rare to actually run into one it's always a hoot |
|

Chribba
Otherworld Enterprises Otherworld Empire
4214
|
Posted - 2012.07.19 16:59:00 -
[200] - Quote
\o/
|
|
|

Grath Telkin
Sniggerdly Pandemic Legion
840
|
Posted - 2012.07.19 17:00:00 -
[201] - Quote
Look at the angry mob of poors in this thread.
Guess what this change means to all of you:
You'll still be poor because you don't have the foresight, drive, or motivation to go after the things that stop you from being poor.
We'll be backstroking through our 9 trillion isk that we've made off our moons while you all try to figure out whats the next best thing to do (that we'll already be well on our way to controlling). |

Rer Eirikr
SniggWaffe
157
|
Posted - 2012.07.19 17:01:00 -
[202] - Quote
You don't count :3 |

EvilweaselSA
GoonWaffe Goonswarm Federation
169
|
Posted - 2012.07.19 17:02:00 -
[203] - Quote
Grath Telkin wrote:Look at the angry mob of poors in this thread.
Guess what this change means to all of you:
You'll still be poor because you don't have the foresight, drive, or motivation to go after the things that stop you from being poor.
We'll be backstroking through our 9 trillion isk that we've made off our moons while you all try to figure out whats the next best thing to do (that we'll already be well on our way to controlling). no you don't get it we're all doomed
doooooooooooooooooooooooooooooooooooooooooooomed
|

Zyress
The Fabulous Thunderbirds
126
|
Posted - 2012.07.19 17:03:00 -
[204] - Quote
GRIEV3R wrote:Oh man, OTEC is probably going to QQ pretty hard at this. But I'm pretty sure they've already extracted their trillions out of it already.
on a semi-related note, wouldn't it be spiffy if, in the real world, if we don't like OPEC having a monopoly on virtually all the oil on Earth, we could just "tweak" the laws of chemistry and physics so anyone can make a replacement for oil in their basement?
ah, if only reality had benevolent Devs.
Like Bio-fuel, Natural Gas, and Hydrogen Fuel cells? |

Aineko Macx
Royal Amarr Institute Amarr Empire
199
|
Posted - 2012.07.19 17:03:00 -
[205] - Quote
Alchemy is one of the obvious and easy to implement fixes for moon goo bottlenecks, kudos.
However, it seems to me the choice of input moons and the numbers is weird/somewhat off... |

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
277
|
Posted - 2012.07.19 17:04:00 -
[206] - Quote
This ssems like a logical change to me. I've always thought that moon mining was way too lazy an enterprise to be worth so much at a spike. People complain about mineral or ice miners making potentially large profits but their gain comes at a real work cost (requiring their presence in space) and a real risk cost. Moon mining largely leaves pilots free to be so bored they come up with wildly contentuous "emerging game play" while raking in profit from moon goo based on their secondary activity.
We'll see how this change turns out.. but kudos for doing something. [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |

balgara
Aura of Darkness Nulli Secunda
0
|
Posted - 2012.07.19 17:05:00 -
[207] - Quote
why not just make moon goo npc only at a set price..then when goon's throw a big fit in jita why not have the caldari navy blow the hell out of them and destroy their assets..that would be funny as hell.. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1436
|
Posted - 2012.07.19 17:06:00 -
[208] - Quote
Grath Telkin wrote:Look at the angry mob of poors in this thread. Grath "Vibrant Drone Regions" Telkin arrives in the thread. |

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
277
|
Posted - 2012.07.19 17:07:00 -
[209] - Quote
EvilweaselSA wrote:no you don't get it we're all doomed
doooooooooooooooooooooooooooooooooooooooooooomed
finally, at the end, you understand. [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |

Redundandis
Garoun Investment Bank Gallente Federation
1
|
Posted - 2012.07.19 17:07:00 -
[210] - Quote
Never understood people saying Tech is "too easy money"...
It's not like you have to have a fat Alliance in your back, risking their **** to gain and defend those moons, right? It's just a matter of luck...
Edit: Really. S*hit gets **** out? :-/ awwww |
|

Grath Telkin
Sniggerdly Pandemic Legion
840
|
Posted - 2012.07.19 17:09:00 -
[211] - Quote
balgara wrote: why not just make moon goo npc only at a set price..then when goon's throw a big fit in jita why not have the caldari navy blow the hell out of them and destroy their assets..that would be funny as hell..
In a nonshocker, heres a rather bitter homless man who's home we just seized. Try not to touch him as we move past, he's not washed in a few days.
Nicolo da'Vicenza wrote:Grath Telkin wrote:Look at the angry mob of poors in this thread. Grath "Vibrant Drone Regions" Telkin arrives in the thread.
Careful, you're posting on a public forum, you're looking at quite a hefty fine from your alliance. |

balgara
Aura of Darkness Nulli Secunda
0
|
Posted - 2012.07.19 17:10:00 -
[212] - Quote
EvilweaselSA wrote:Grath Telkin wrote:Look at the angry mob of poors in this thread.
Guess what this change means to all of you:
You'll still be poor because you don't have the foresight, drive, or motivation to go after the things that stop you from being poor.
We'll be backstroking through our 9 trillion isk that we've made off our moons while you all try to figure out whats the next best thing to do (that we'll already be well on our way to controlling). no you don't get it we're all doomed doooooooooooooooooooooooooooooooooooooooooooomed
|

Lenier Chenal
Meritoc Industries Inc. SRS.
17
|
Posted - 2012.07.19 17:11:00 -
[213] - Quote
Lord Zim wrote:EvilweaselSA wrote:let me introduce you to a feature of eve called "buying things on the market" but that implies spending money, I just want to make things for free!
It's ******* like you that mine and think those materials are free that make industry hard to be worth it for those of us that would like to build, but realize that mining the most valuable ore atm is the only thing worth doing. You de-value your own ships by doing it this way. |

Redundandis
Garoun Investment Bank Gallente Federation
1
|
Posted - 2012.07.19 17:12:00 -
[214] - Quote
Grath Telkin wrote:balgara wrote: why not just make moon goo npc only at a set price..then when goon's throw a big fit in jita why not have the caldari navy blow the hell out of them and destroy their assets..that would be funny as hell.. In a nonshocker, heres a rather bitter homless man who's home we just seized. Try not to touch him as we move past, he's not washed in a few days.
He doesn't sound bitter. Just stupid.
|

Fiberton
StarFleet Enterprises Red Alliance
18
|
Posted - 2012.07.19 17:13:00 -
[215] - Quote
Hrm you think no one who use to work for CCP is in the CFC ? haha.. Dude you know better but regardless least they are playing eve now. No I have no idea who they are. I am only speculating of course.
Jolan wrote:First leaking metric tons of opsec intel during the tourney, now this....
BoB's man on the inside did much MUCH better.
GÇ£Out of clutter, find simplicity. From discord, find harmony. In the middle of difficulty lies opportunity.GÇ¥ -- -áAlbert -áEinstein-á |

Tippia
Sunshine and Lollipops
8633
|
Posted - 2012.07.19 17:15:00 -
[216] - Quote
Hustomte wrote:Fozz, can we noobs in highsec PLEASE have alchemy like this! ... Cause right now Caldari space doesn't have access to isogen and zydrine minerals and I am tired of being a low-sec chew-toy to just make T1 frigs.
#AlchemyAllTheThings WeeeellGǪ I wouldn't mind getting Gǣrecycling arraysGǥ that you can stuff full of broken salvage parts and get intact parts out of at the other end.
GǪaside from the power creep it would generate, of course.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Tarsus Zateki
GoonWaffe Goonswarm Federation
772
|
Posted - 2012.07.19 17:15:00 -
[217] - Quote
Look at those goons cry! Look at that alliance that has been advocating Technitium rebalancing for years cry! You asked me once, what was in Room 101. I told you that you knew the answer already. Everyone knows it. The thing that is in Room 101 is the worst thing in the world. |

Lord Zim
1039
|
Posted - 2012.07.19 17:16:00 -
[218] - Quote
Fiberton wrote:Hrm you think no one who use to work for CCP is in the CFC ? haha.. Dude you know better but regardless least they are playing eve now. No I have no idea who they are. I am only speculating of course. Just look at all these bitter tears, honestly you can't even tell we burnt his house down just a week or two ago. |

Swakke Amakusa
Friends with no benefits S O L A R I S
1
|
Posted - 2012.07.19 17:17:00 -
[219] - Quote
very nice changes done like that! good work noobie Dev 
btw... one does simply walk into Mordor and out again  |

EvilweaselSA
GoonWaffe Goonswarm Federation
171
|
Posted - 2012.07.19 17:19:00 -
[220] - Quote
Lord Zim wrote:Fiberton wrote:Hrm you think no one who use to work for CCP is in the CFC ? haha.. Dude you know better but regardless least they are playing eve now. No I have no idea who they are. I am only speculating of course. Just look at all these bitter tears, honestly you can't even tell we burnt his house down just a week or two ago. he would have so much cobalt otherwise! |
|

Rer Eirikr
SniggWaffe
159
|
Posted - 2012.07.19 17:22:00 -
[221] - Quote
Lenier Chenal wrote:Lord Zim wrote:EvilweaselSA wrote:let me introduce you to a feature of eve called "buying things on the market" but that implies spending money, I just want to make things for free! It's ******* like you that mine and think those materials are free that make industry hard to be worth it for those of us that would like to build, but realize that mining the most valuable ore atm is the only thing worth doing. You de-value your own ships by doing it this way.
Have you ever heard of this thing called ~sarcasm~ |

Zimmy Zeta
Paramount Commerce Masters of Flying Objects
1180
|
Posted - 2012.07.19 17:23:00 -
[222] - Quote
EvilweaselSA wrote: (snip) there is far too much cobalt in the game to cartel it, and controlling all tech + all cobalt would require us to control half of 0.0 and half of lowsec which is a little absurd
I would have expected more of you.... -.- |

Frosteye
Jazz Associates Azgoths of Kria
1
|
Posted - 2012.07.19 17:24:00 -
[223] - Quote
Welcome CCP Fozzie. Loved the presentation (obligatory graph and all). Who tipped you off?
The jail reference was too funny. GL tackling the big problem.
I will be interested to see what sort of system you guys come up with for T2 Goo - perhaps comet mining? Be careful not to put POS's tottaly under the bus though. They should still be places to react T2 goo just not a place that has to be the sole spot to mine it - imho.
|

Elmanketticks
State Protectorate Caldari State
27
|
Posted - 2012.07.19 17:26:00 -
[224] - Quote
i like this so hard i broke my arm while clicking 'like'. FOR THE STATE! |

MeBiatch
Republic University Minmatar Republic
472
|
Posted - 2012.07.19 17:27:00 -
[225] - Quote
Tippia wrote:In before GÇ£but all those lower-tier moons are in newly claimed CFC space! Raaahrr CCPSwarm!GÇ¥ 
and here we all thought that test was only looking for good fights? so what just after the CSM summit when the CSM learnt about the upcomming nerf with Dovian then suggesting well lets invade delve so that we can ofset any losses from alchemy?
yeah totally out of the spectrum of a possibility...
I am certain that in no way shape or form the csm would use thier NDA knowledge to advance thier in game alliance...
I mean Insider trading if only in fiction stories right? PLEX FOR PIZZA! -áThere are no stupid Questions... just stupid people... |

Rer Eirikr
SniggWaffe
159
|
Posted - 2012.07.19 17:29:00 -
[226] - Quote
MeBiatch wrote:I am certain that in no way shape or form the csm would use thier NDA knowledge to advance thier in game alliance...  I mean Insider trading if only in fiction stories right?
Your right, because the minute they try to pull something like that CCP will probably pull out banhammers. Still its fair to say it is quite convenient, just don't :tinfoil: over it too hard. |

MeBiatch
Republic University Minmatar Republic
472
|
Posted - 2012.07.19 17:30:00 -
[227] - Quote
Grath Telkin wrote:Look at the angry mob of poors in this thread.
Guess what this change means to all of you:
You'll still be poor because you don't have the foresight, drive, or motivation to go after the things that stop you from being poor.
We'll be backstroking through our 9 trillion isk that we've made off our moons while you all try to figure out whats the next best thing to do (that we'll already be well on our way to controlling).
does that mean alex will stop giving you reacharounds and you can actually be a merc alliance again?
or did test win you over with man love?
PLEX FOR PIZZA! -áThere are no stupid Questions... just stupid people... |

La Nariz
GoonWaffe Goonswarm Federation
71
|
Posted - 2012.07.19 17:32:00 -
[228] - Quote
Zyress wrote:GRIEV3R wrote:Oh man, OTEC is probably going to QQ pretty hard at this. But I'm pretty sure they've already extracted their trillions out of it already.
on a semi-related note, wouldn't it be spiffy if, in the real world, if we don't like OPEC having a monopoly on virtually all the oil on Earth, we could just "tweak" the laws of chemistry and physics so anyone can make a replacement for oil in their basement?
ah, if only reality had benevolent Devs. Like Bio-fuel, Natural Gas, and Hydrogen Fuel cells?
None of which are profitable enough yet. |

ORCACommander
Obsidian Firelance Technologies
9
|
Posted - 2012.07.19 17:32:00 -
[229] - Quote
i was expecting a bit more than just increased alchemy diversity. how about depletable moons that once depleted have the moongoo hot spot change to a different mood randomly in new eden? that furthers ccp's goal of encouraging warfare :) |

Shanlara
Ordo Drakonis Nulli Secunda
23
|
Posted - 2012.07.19 17:33:00 -
[230] - Quote
Lilliana Stelles wrote:Generating elements from other elements?
Cold fusion, or is spacewizard now a viable profession?
I kinda agree they should rename it to something a bit more "space like" alchemy sounds to much like fantasy somewhat :P |
|

Ra Death
Saevos Aviation Saevos Aviation LLC
29
|
Posted - 2012.07.19 17:34:00 -
[231] - Quote
I applaud changes to tech. I'm sure someone else has pointed the below out, but...
I don't want to resort to having to run 10 large POSes with 2 x simple reactors each, running PT with alchemy reaction to have the same output as a POS medium POS running a PT reaction with tech+plat.
Fuel prices are already inflated to hell and now you want to increase this even further? 
You need to go back to the drawing board with these changes or release more information about how you look to tackle this problem. |

Tippia
Sunshine and Lollipops
8635
|
Posted - 2012.07.19 17:34:00 -
[232] - Quote
La Nariz wrote:None of which are profitable enough yet. GǪmuch like alchemy.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Grath Telkin
Sniggerdly Pandemic Legion
842
|
Posted - 2012.07.19 17:35:00 -
[233] - Quote
MeBiatch wrote:Grath Telkin wrote:Look at the angry mob of poors in this thread.
Guess what this change means to all of you:
You'll still be poor because you don't have the foresight, drive, or motivation to go after the things that stop you from being poor.
We'll be backstroking through our 9 trillion isk that we've made off our moons while you all try to figure out whats the next best thing to do (that we'll already be well on our way to controlling). does that mean alex will stop giving you reacharounds and you can actually be a merc alliance again? or did test win you over with man love? ANGRY POOR SPOTTED
|

Shepard Book
Underground Stargate
65
|
Posted - 2012.07.19 17:36:00 -
[234] - Quote
Group activities for the materials sounds much better to me than fat cat ceos skimming off the top. |

La Nariz
GoonWaffe Goonswarm Federation
71
|
Posted - 2012.07.19 17:37:00 -
[235] - Quote
Tippia wrote:La Nariz wrote:None of which are profitable enough yet. GǪmuch like alchemy.
Don't tell the filthy unwashed highsec masses that. |

EvilweaselSA
GoonWaffe Goonswarm Federation
173
|
Posted - 2012.07.19 17:37:00 -
[236] - Quote
Ra Death wrote:I applaud changes to tech. I'm sure someone else has pointed the below out, but...
I don't want to resort to having to run 10 large POSes with 2 x simple reactors each, running PT with alchemy reaction to have the same output as a POS medium POS running a PT reaction with tech+plat. and i want a pony |

Lord Zim
1039
|
Posted - 2012.07.19 17:40:00 -
[237] - Quote
ORCACommander wrote:i was expecting a bit more than just increased alchemy diversity. how about depletable moons that once depleted have the moongoo hot spot change to a different mood randomly in new eden? that furthers ccp's goal of encouraging warfare :) ORCA "hasn't scanned regions full of moons yet" Commander unironically chipping in. |

DazedOne
The Crabbit S O L A R I S
129
|
Posted - 2012.07.19 17:41:00 -
[238] - Quote
[/quote]Clearly the solution is to add moon goo into wormhole space. There's hundreds of completely empty wormholes just waiting to poop out tech. Combine that with NOT listening to the terrible ideas about "stabilisers" and whatnot and you'd actually have some interesting mechanics imo.[/quote]
That is an awesome idea and me and a member of my corp were discussing this a few weeks ago. WH space is a perfect way to fix the issue. You allow WH space to start producing moon goo and see how fast the market fixes itself. This isn't rocket science folks.
The only reason this won't occur is CCP's undying loyalty to all the null sec alliances. I'm not hating on them, hell they did make a monster effort to control these resources. However, WH space is lawless space also and its common sense that the risk vs. reward that everyone talks about is there also, so this change should occur and would be the best way to equal things out. |

Tippia
Sunshine and Lollipops
8635
|
Posted - 2012.07.19 17:42:00 -
[239] - Quote
CCP Fozzie wrote:Wocka Wocka!
Remember that if you like this change you should hit the "like" button on this post. I need to know if this is the kind of work the community is looking for. ;) GǪsooo, how that internal GÇ£likeGÇ¥ contest going, by the way?  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Nalha Saldana
Vanum Est Resistentia
280
|
Posted - 2012.07.19 17:43:00 -
[240] - Quote
It's a good idea but i doubt this will be enough. Turning 100 Cobalt and 5 Technite into 10 Platinum technite would currently make you about 242,500 isk per hour, which is about as much as some simple reactions and 2 of these running doesnt come close to having a complex reaction. |
|

EvilweaselSA
GoonWaffe Goonswarm Federation
175
|
Posted - 2012.07.19 17:43:00 -
[241] - Quote
you can't siege moons in w-space effectively, adding moon minerals to them would be moronic
when we thought they were going to make that mistake we had a whole crew of people ready to go in and seize all of the p/d moons (the valuble ones at the time) and we'd probably still hold them |

Magnifikus Erzverwirrer
Endstati0n En Garde
16
|
Posted - 2012.07.19 17:44:00 -
[242] - Quote
Goon tears incomming, well done CCP, thanks for fixing this design failure that has been exploited too long :) |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1436
|
Posted - 2012.07.19 17:44:00 -
[243] - Quote
give moongoo to w-space alliances? no prob, so long as our sanctums and havens now drop T3 loot as well as give bounties |

Grath Telkin
Sniggerdly Pandemic Legion
845
|
Posted - 2012.07.19 17:45:00 -
[244] - Quote
Magnifikus Erzverwirrer wrote:Goon tears incomming, well done CCP, thanks for fixing this design failure that has been exploited too long :)
ahahahahahahaha
|

Lord Zim
1039
|
Posted - 2012.07.19 17:46:00 -
[245] - Quote
"hey guys guys you should really fix tech"
*many years passes*
"hey guys so we finally fixed tech"
This process really leads itself to this:
Magnifikus Erzverwirrer wrote:Goon tears incomming, well done CCP, thanks for fixing this design failure that has been exploited too long :)
(christ, some people are so thick) |

Magnifikus Erzverwirrer
Endstati0n En Garde
16
|
Posted - 2012.07.19 17:48:00 -
[246] - Quote
Grath Telkin wrote:Magnifikus Erzverwirrer wrote:Goon tears incomming, well done CCP, thanks for fixing this design failure that has been exploited too long :) ahahahahahahaha
i would stfu, if my alliance fc's lead fleets full of goon shitheads only because he can suck mittens tech ****** ;) |

Dramaticus
Goonswarm Federation
178
|
Posted - 2012.07.19 17:50:00 -
[247] - Quote
i made 7.7b earlier flipping cobalt thanks ccp |

Terrorfrodo
Deep Space Darwinian Law Enforcement Agency
101
|
Posted - 2012.07.19 17:51:00 -
[248] - Quote
Maybe the passive alliance income from moons should be made dependent on player activity. For example, a tech moon will still produce technetium, but the production rate is determined by how many members of the holding alliance are active in the system. A moon in a system where nobody really lives, or where people live who are not members of the moon-owning alliance, would produce less moon goo.
This way there'd still be a strategic incentive for alliances to conquer territory, but the worth of them would be tied to the number and activity of their players. No alliance could rake in trillions by just stomping pos-attackers with their supercap fleet in their otherwise unused systems. The Invulnerability Sphere:Make mining/industrial vessels defendable, better fights for everyone! |

Andrey Wartooth
GoonWaffe Goonswarm Federation
73
|
Posted - 2012.07.19 17:52:00 -
[249] - Quote
Magnifikus Erzverwirrer wrote:Grath Telkin wrote:Magnifikus Erzverwirrer wrote:Goon tears incomming, well done CCP, thanks for fixing this design failure that has been exploited too long :) ahahahahahahaha i would stfu, if my alliance fc's lead fleets full of goon shitheads only because he can suck mittens tech ****** ;)
I wish i could understand what this means. Lapine Davion - Alt Whiskey Juvenile - Alt Zhihatsu - Alt Anderson Coop - Alt |

Lord Zim
1039
|
Posted - 2012.07.19 17:52:00 -
[250] - Quote
Magnifikus Erzverwirrer wrote:Grath Telkin wrote:Magnifikus Erzverwirrer wrote:Goon tears incomming, well done CCP, thanks for fixing this design failure that has been exploited too long :) ahahahahahahaha i would stfu, if my alliance fc's lead fleets full of goon shitheads only because he can suck mittens tech ****** ;) ahahahahahahahahahaha lookit dat bitter |
|

Kismeteer
GoonWaffe Goonswarm Federation
172
|
Posted - 2012.07.19 17:53:00 -
[251] - Quote
I willing to provide goon tears for the simple price of 500 mil isk. Please contact me, Kismeteer, in game, and I will happily provide said tears.
Also, please let me know what I'm sad about, because I don't know why you'd be mentioning that in this thread. Also, please train Market Comprehension to Level 1, at least. |

Grath Telkin
Sniggerdly Pandemic Legion
845
|
Posted - 2012.07.19 17:53:00 -
[252] - Quote
Magnifikus Erzverwirrer wrote:Grath Telkin wrote:Magnifikus Erzverwirrer wrote:Goon tears incomming, well done CCP, thanks for fixing this design failure that has been exploited too long :) ahahahahahahaha i would stfu, if my alliance fc's lead fleets full of goon shitheads only because he can suck mittens tech ****** ;)
Oh man, you are so angry about being poor its amazing. Please, tell me more about why you would 'stfu', is it because your alliance is under an internally enforced posting ban because you generally as a whole are so incredibly bad at it.
I guess the fact that you live in your space because Goons let you is starting to bother you a bit.
|

Magnifikus Erzverwirrer
Endstati0n En Garde
16
|
Posted - 2012.07.19 17:55:00 -
[253] - Quote
Grath Telkin wrote:Magnifikus Erzverwirrer wrote:Grath Telkin wrote:Magnifikus Erzverwirrer wrote:Goon tears incomming, well done CCP, thanks for fixing this design failure that has been exploited too long :) ahahahahahahaha i would stfu, if my alliance fc's lead fleets full of goon shitheads only because he can suck mittens tech ****** ;) Oh man, you are so angry about being poor its amazing. Please, tell me more about why you would 'stfu', is it because your alliance is under an internally enforced posting ban because you generally as a whole are so incredibly bad at it. I guess the fact that you live in your space because Goons let you is starting to bother you a bit.
sorry you'r wrong we had one year of tech and our corp is so incredible rich now, you cant believe it :D
but really, i would never fly for any isk fly with goons ;) but i know pl is different |

Grath Telkin
Sniggerdly Pandemic Legion
846
|
Posted - 2012.07.19 17:56:00 -
[254] - Quote
Magnifikus Erzverwirrer wrote:Grath Telkin wrote:Magnifikus Erzverwirrer wrote:Grath Telkin wrote:Magnifikus Erzverwirrer wrote:Goon tears incomming, well done CCP, thanks for fixing this design failure that has been exploited too long :) ahahahahahahaha i would stfu, if my alliance fc's lead fleets full of goon shitheads only because he can suck mittens tech ****** ;) Oh man, you are so angry about being poor its amazing. Please, tell me more about why you would 'stfu', is it because your alliance is under an internally enforced posting ban because you generally as a whole are so incredibly bad at it. I guess the fact that you live in your space because Goons let you is starting to bother you a bit. sorry you'r wrong we had one year of tech and our corp is so incredible rich now, you cant believe it :D
As if AAA would let its crappy pet alliance keep a tech moon.
|

Aryndel Vyst
GoonWaffe Goonswarm Federation
404
|
Posted - 2012.07.19 17:57:00 -
[255] - Quote
Magnifikus Erzverwirrer wrote:Grath Telkin wrote:Magnifikus Erzverwirrer wrote:Goon tears incomming, well done CCP, thanks for fixing this design failure that has been exploited too long :) ahahahahahahaha i would stfu, if my alliance fc's lead fleets full of goon shitheads only because he can suck mittens tech ****** ;)
Mittens tech ****** tastes delicious. I love when he dips his neodymium ****** on my chin while the inside of my mouth is filled with Technetium ******. |

MeBiatch
Republic University Minmatar Republic
472
|
Posted - 2012.07.19 17:57:00 -
[256] - Quote
Grath Telkin wrote: or did test win you over with man love?
ANGRY POOR SPOTTED [/quote]
wow that good eh?
nah i am not poor (well maybe in relation to you but i got my own sc and such that i did 10/10 complexes for so i am middle class?)
but yeah i knew that was the reason why white tree left test... too much bro love... its like that one time garth at the blue lagoon when you asked me if you could push my stool in and i said no and you were all sad face and stuff...
PLEX FOR PIZZA! -áThere are no stupid Questions... just stupid people... |

Magnifikus Erzverwirrer
Endstati0n En Garde
16
|
Posted - 2012.07.19 17:58:00 -
[257] - Quote
Grath Telkin wrote: ...
As if AAA would let its crappy pet alliance keep a tech moon.
check alliance history if you need to smack |

Faife
Dreddit Test Alliance Please Ignore
75
|
Posted - 2012.07.19 17:58:00 -
[258] - Quote
Magnifikus Erzverwirrer wrote:
rich
you have no idea what that word means. |

Lord Zim
1041
|
Posted - 2012.07.19 17:58:00 -
[259] - Quote
Magnifikus Erzverwirrer wrote:sorry you'r wrong we had one year of tech and our corp is so incredible rich now, you cant believe it :D Sure you are. That's why you're posting like an angry poor.
Magnifikus Erzverwirrer wrote:but really, i would never fly for any isk fly with goons ;) but i know pl is different And this, this is why you're an angry poor. |

Blawrf McTaggart
GoonWaffe Goonswarm Federation
1310
|
Posted - 2012.07.19 17:58:00 -
[260] - Quote
looking for a new corporation |
|

Abdiel Kavash
Paladin Order Fidelas Constans
719
|
Posted - 2012.07.19 17:59:00 -
[261] - Quote
Terrorfrodo wrote:Maybe the passive alliance income from moons should be made dependent on player activity. For example, a tech moon will still produce technetium, but the production rate is determined by how many members of the holding alliance are active in the system. A moon in a system where nobody really lives, or where people live who are not members of the moon-owning alliance, would produce less moon goo.
This way there'd still be a strategic incentive for alliances to conquer territory, but the worth of them would be tied to the number and activity of their players. No alliance could rake in trillions by just stomping pos-attackers with their supercap fleet in their otherwise unused systems.
Yes, so instead of fleet battles alliance income would depend on who can choke a system with the most alts. Truly a brilliant idea, you sound just like you already work at CCP. |

EvilweaselSA
GoonWaffe Goonswarm Federation
176
|
Posted - 2012.07.19 18:00:00 -
[262] - Quote
MeBiatch wrote: nah i am not poor (well maybe in relation to you but i got my own sc and such that i did 10/10 complexes for so i am middle class?)
you're poor just not wretchedly poor |

Hench Tenet
The Suicide Kings Test Alliance Please Ignore
32
|
Posted - 2012.07.19 18:00:00 -
[263] - Quote
I don't understand the crying. People don't dislike tech because it's overpowered or because it's in the north, they don't like it because they don't have it. Whichever resource is the best to have, will be taken by the strongest.
People are literally upset that they're not as good at eve as others. |

Magnifikus Erzverwirrer
Endstati0n En Garde
16
|
Posted - 2012.07.19 18:02:00 -
[264] - Quote
Abdiel Kavash wrote:Terrorfrodo wrote:Maybe the passive alliance income from moons should be made dependent on player activity. For example, a tech moon will still produce technetium, but the production rate is determined by how many members of the holding alliance are active in the system. A moon in a system where nobody really lives, or where people live who are not members of the moon-owning alliance, would produce less moon goo.
This way there'd still be a strategic incentive for alliances to conquer territory, but the worth of them would be tied to the number and activity of their players. No alliance could rake in trillions by just stomping pos-attackers with their supercap fleet in their otherwise unused systems. Yes, so instead of fleet battles alliance income would depend on who can choke a system with the most alts. Truly a brilliant idea, you sound just like you already work at CCP.
now you know atleast why viking empire bought some space from cfc paying with brilliant and world leading ******* technology ;) |

Faife
Dreddit Test Alliance Please Ignore
75
|
Posted - 2012.07.19 18:03:00 -
[265] - Quote
Magnifikus Erzverwirrer wrote:now you know atleast why viking empire bought some space from cfc paying with brilliant and world leading ******* technology ;)
i don't actually have a reply, i just want to quote it before he can edit it. |

Khan Noban
GoonWaffe Goonswarm Federation
5
|
Posted - 2012.07.19 18:06:00 -
[266] - Quote
inb4 teh gooniez cry moar!!111 :twisted: :twisted: :twisted: :twisted: |

Tippia
Sunshine and Lollipops
8635
|
Posted - 2012.07.19 18:08:00 -
[267] - Quote
Blawrf McTaggart wrote:looking for a new corporation GǪI don't know. I think this might be a scam. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Grath Telkin
Sniggerdly Pandemic Legion
846
|
Posted - 2012.07.19 18:09:00 -
[268] - Quote
Magnifikus Erzverwirrer wrote:Grath Telkin wrote: ...
As if AAA would let its crappy pet alliance keep a tech moon.
check alliance history if you need to smack
You're only as good as your last fight, and well, it doesn't matter what alliance you were in, you are in Engarde, the renter alliance that the other renter alliances make fun of.
|

Magnifikus Erzverwirrer
Endstati0n En Garde
16
|
Posted - 2012.07.19 18:10:00 -
[269] - Quote
Grath Telkin wrote:Magnifikus Erzverwirrer wrote:Grath Telkin wrote: ...
As if AAA would let its crappy pet alliance keep a tech moon.
check alliance history if you need to smack You're only as good as your last fight, and well, it doesn't matter what alliance you were in, you are in Engarde, the renter alliance that the other renter alliances make fun of.
yeah we have enough of pvp, we retired to mining and sanctum chaining ;) |

Khan Noban
GoonWaffe Goonswarm Federation
5
|
Posted - 2012.07.19 18:11:00 -
[270] - Quote
Magnifikus Erzverwirrer wrote:Grath Telkin wrote:Magnifikus Erzverwirrer wrote:Grath Telkin wrote: ...
As if AAA would let its crappy pet alliance keep a tech moon.
check alliance history if you need to smack You're only as good as your last fight, and well, it doesn't matter what alliance you were in, you are in Engarde, the renter alliance that the other renter alliances make fun of. yeah we have enough of pvp, we retired to mining and sanctum chaining ;)
Retired? I'm sure that's all you did before. |
|

Eternal Error
Exitus Acta Probant
74
|
Posted - 2012.07.19 18:12:00 -
[271] - Quote
Sorry if this has already been answered somewhere, but is there an ETA on Inferno 1.2? |

Aryndel Vyst
GoonWaffe Goonswarm Federation
404
|
Posted - 2012.07.19 18:12:00 -
[272] - Quote
Magnifikus Erzverwirrer wrote:Grath Telkin wrote:Magnifikus Erzverwirrer wrote:Grath Telkin wrote: ...
As if AAA would let its crappy pet alliance keep a tech moon.
check alliance history if you need to smack You're only as good as your last fight, and well, it doesn't matter what alliance you were in, you are in Engarde, the renter alliance that the other renter alliances make fun of. yeah we have enough of pvp, we retired to mining and sanctum chaining ;)
So not only are you irrelevant, you're worthless too. Got it thanks! |

MeBiatch
Republic University Minmatar Republic
472
|
Posted - 2012.07.19 18:13:00 -
[273] - Quote
Magnifikus Erzverwirrer wrote:Grath Telkin wrote:Magnifikus Erzverwirrer wrote:Grath Telkin wrote: ...
As if AAA would let its crappy pet alliance keep a tech moon.
check alliance history if you need to smack You're only as good as your last fight, and well, it doesn't matter what alliance you were in, you are in Engarde, the renter alliance that the other renter alliances make fun of. yeah we have enough of pvp, we retired to mining and sanctum chaining ;)
back when i was in cow i used to farm sanctums in my 3 thanny's... made sick isk that way... too bad mean old darkside had to ruin my nullbear love nest... :(
PLEX FOR PIZZA! -áThere are no stupid Questions... just stupid people... |

Lord Zim
1042
|
Posted - 2012.07.19 18:14:00 -
[274] - Quote
Magnifikus Erzverwirrer wrote:yeah we have enough of pvp, we retired to mining and sanctum chaining ;) Playing against other people was too exciting, so we went for the most boring activities in the game, instead. :haw: |

Magnifikus Erzverwirrer
Endstati0n En Garde
16
|
Posted - 2012.07.19 18:14:00 -
[275] - Quote
Khan Noban wrote:Magnifikus Erzverwirrer wrote:Grath Telkin wrote:Magnifikus Erzverwirrer wrote:Grath Telkin wrote: ...
As if AAA would let its crappy pet alliance keep a tech moon.
check alliance history if you need to smack You're only as good as your last fight, and well, it doesn't matter what alliance you were in, you are in Engarde, the renter alliance that the other renter alliances make fun of. yeah we have enough of pvp, we retired to mining and sanctum chaining ;) Retired? I'm sure that's all you did before.
btw funny to see that renter mining and santum running alliance has more kills this month than elite legion :D (think evekill counts npc kills too) |

Rico Minali
Sons Of 0din Fatal Ascension
892
|
Posted - 2012.07.19 18:14:00 -
[276] - Quote
Lilliana Stelles wrote:Generating elements from other elements?
Cold fusion, or is spacewizard now a viable profession?
Assumably nanotechnology is beyond you. It is theoretically possible to turn anything into anything else. Trust me, I almost know what I'm doing. |

Zapson
The Companionship Test Alliance Please Ignore
0
|
Posted - 2012.07.19 18:16:00 -
[277] - Quote
Nerfing Technetium because *long game design post* actually nerfing Technetium to kick CFC/Honeybadger arses? Sorry, can't be true, I must be a total tinfoil hat to believe such extraordinary super strange theory which actually could make sense. |

Grath Telkin
Sniggerdly Pandemic Legion
846
|
Posted - 2012.07.19 18:18:00 -
[278] - Quote
Magnifikus Erzverwirrer wrote:
btw funny to see that renter mining and santum running alliance has more kills this month than elite legion :D (think evekill counts npc kills too)
Remember what you always tell Goon, its not quantity that matters, its quality.
You killed a bunch of drakes, we killed lokis tengus and a nyx. Sorry you can't replace them as fast as the drakes get replaced, maybe soon you'll ease up on the straw and get with the program.
|

Terrorfrodo
Deep Space Darwinian Law Enforcement Agency
101
|
Posted - 2012.07.19 18:18:00 -
[279] - Quote
Abdiel Kavash wrote:Terrorfrodo wrote:Maybe the passive alliance income from moons should be made dependent on player activity. For example, a tech moon will still produce technetium, but the production rate is determined by how many members of the holding alliance are active in the system. A moon in a system where nobody really lives, or where people live who are not members of the moon-owning alliance, would produce less moon goo.
This way there'd still be a strategic incentive for alliances to conquer territory, but the worth of them would be tied to the number and activity of their players. No alliance could rake in trillions by just stomping pos-attackers with their supercap fleet in their otherwise unused systems. Yes, so instead of fleet battles alliance income would depend on who can choke a system with the most alts. Truly a brilliant idea, you sound just like you already work at CCP.
That's an obvious danger, yes. I was not thinking "logged in alt" when I said "active members". It would have to be real pilots doing real stuff: Mining, ratting, plexing, pvping. If people want to create and pay new accounts just for creating activity... all the better for CCP.
Measuring this kind of activity may not be easy. Or maybe it is. Why not just count number of pilots undocked, outside of pos shields and uncloaked? That way people couldn't just remain logged-in all day doing nothing just to fake activity.
edit: People in shuttles and noob ships wouldn't count either. The Invulnerability Sphere:Make mining/industrial vessels defendable, better fights for everyone! |

Magnifikus Erzverwirrer
Endstati0n En Garde
16
|
Posted - 2012.07.19 18:21:00 -
[280] - Quote
Grath Telkin wrote:Magnifikus Erzverwirrer wrote:
btw funny to see that renter mining and santum running alliance has more kills this month than elite legion :D (think evekill counts npc kills too)
Remember what you always tell Goon, its not quantity that matters, its quality. You killed a bunch of drakes, we killed lokis tengus and a nyx. Sorry you can't replace them as fast as the drakes get replaced, maybe soon you'll ease up on the straw and get with the program.
yeah thats why this noobs still killed 100b more ;)
and talking of quality while shadoo fcs drakefleets is kinda ironic :D |
|

Grath Telkin
Sniggerdly Pandemic Legion
846
|
Posted - 2012.07.19 18:23:00 -
[281] - Quote
Magnifikus Erzverwirrer wrote:Grath Telkin wrote:Magnifikus Erzverwirrer wrote:
btw funny to see that renter mining and santum running alliance has more kills this month than elite legion :D (think evekill counts npc kills too)
Remember what you always tell Goon, its not quantity that matters, its quality. You killed a bunch of drakes, we killed lokis tengus and a nyx. Sorry you can't replace them as fast as the drakes get replaced, maybe soon you'll ease up on the straw and get with the program. yeah thats why this noobs still killed 100b more ;) and talking of quality while shadoo fcs drakefleets is kinda ironic :D
Shadoo hasn't fc'd a drake fleet in days, you're dying to DBRB and DurrHurrDurr.
Let that sink in for a bit.
|

Lord Zim
1043
|
Posted - 2012.07.19 18:23:00 -
[282] - Quote
Magnifikus Erzverwirrer wrote:yeah thats why this noobs still killed 100b more ;) Hey guys guys we killed more so we won the isk war
*loses all space*
Magnifikus Erzverwirrer wrote:and talking of quality while shadoo fcs drakefleets is kinda ironic :D You don't understand the quality of tenacity. |

Magnifikus Erzverwirrer
Endstati0n En Garde
16
|
Posted - 2012.07.19 18:23:00 -
[283] - Quote
Grath Telkin wrote:Magnifikus Erzverwirrer wrote:Grath Telkin wrote:Magnifikus Erzverwirrer wrote:
btw funny to see that renter mining and santum running alliance has more kills this month than elite legion :D (think evekill counts npc kills too)
Remember what you always tell Goon, its not quantity that matters, its quality. You killed a bunch of drakes, we killed lokis tengus and a nyx. Sorry you can't replace them as fast as the drakes get replaced, maybe soon you'll ease up on the straw and get with the program. yeah thats why this noobs still killed 100b more ;) and talking of quality while shadoo fcs drakefleets is kinda ironic :D Shadoo hasn't fc'd a drake fleet in days, you're dying to DBRB and DurrHurrDurr. Let that sink in for a bit.
for sure... |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1436
|
Posted - 2012.07.19 18:24:00 -
[284] - Quote
Rico Minali wrote:Lilliana Stelles wrote:Generating elements from other elements?
Cold fusion, or is spacewizard now a viable profession? Assumably nanotechnology is beyond you. It is theoretically possible to turn anything into anything else. nanotechnology involves precision molecular fabrication. Creating elements from other elements is something we've been doing since the 1940s (uranium into neptunium into plutonium, two hydrogen atoms into one helium, etc). Manufacturing elements is just energy intensive to do, yet nowhere near the level of energy consumption that lots of fundamental EVE technology uses constantly (wormholes, cynos, warp drives, lasers). |

EvilweaselSA
GoonWaffe Goonswarm Federation
179
|
Posted - 2012.07.19 18:31:00 -
[285] - Quote
also i think the en guarde dude, due to being extremely bad at eve, isn't factoring in insurance when we lose scads of drakes its not a very big loss |

Lord Zim
1043
|
Posted - 2012.07.19 18:32:00 -
[286] - Quote
b-b-b-but the killboard says... |

MeBiatch
Republic University Minmatar Republic
472
|
Posted - 2012.07.19 18:38:00 -
[287] - Quote
Nicolo da'Vicenza wrote:Rico Minali wrote:Lilliana Stelles wrote:Generating elements from other elements?
Cold fusion, or is spacewizard now a viable profession? Assumably nanotechnology is beyond you. It is theoretically possible to turn anything into anything else. nanotechnology involves precision molecular fabrication. Creating elements from other elements is something we've been doing since the 1940s (uranium into neptunium into plutonium, two hydrogen atoms into one helium, etc). Manufacturing elements is just energy intensive to do, yet nowhere near the level of energy consumption that lots of fundamental EVE technology uses constantly (wormholes, cynos, warp drives, lasers).
its pretty cool because of our new understanding of the higss boson we might be able to reduce the mass of your ego a bit... which would be awesome considering the state of these forums... PLEX FOR PIZZA! -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
472
|
Posted - 2012.07.19 18:40:00 -
[288] - Quote
EvilweaselSA wrote:also i think the en guarde dude, due to being extremely bad at eve, isn't factoring in insurance when we lose scads of drakes its not a very big loss
you know you guys were to be cool like china in the simpsons...
you guys even decalred how terribad you all were...
now look at you... all leet and sstuff... the stench of bob is eminating from your collective crotches!
PLEX FOR PIZZA! -áThere are no stupid Questions... just stupid people... |

Lord Zim
1043
|
Posted - 2012.07.19 18:41:00 -
[289] - Quote
Are you really so angry you can't even spell properly? |

MotherMoon
Blue Republic RvB - BLUE Republic
988
|
Posted - 2012.07.19 18:41:00 -
[290] - Quote
so it's a price check to make sure tech doesn't go above more than double what is now? I guess that's a fair step, but I'm pretty sure the effects won't be seen on the game at all? like this will change nothing right? it's better to sell what you have, and buy tech off the market.
why would use this new system? whats the goal? I still like the dev blog, but I feel confused as to it's effect. Why dust 514 is on Console and not PCBattle field 3 sales Xbox 360: 2.2 million PlayStation 3: 1.5 million PC: 500,000http://dl.eve-files.com/media/1206/scimi.jpg |
|

Rivver
Legions Ltd
0
|
Posted - 2012.07.19 18:43:00 -
[291] - Quote
MeBiatch wrote:EvilweaselSA wrote:also i think the en guarde dude, due to being extremely bad at eve, isn't factoring in insurance when we lose scads of drakes its not a very big loss you know you guys were to be cool like china in the simpsons... you guys even decalred how terribad you all were... now look at you... all leet and sstuff... the stench of bob is eminating from your collective crotches!
What does this have to do with CCP fixing Tech?
|

Linda Shadowborn
Dark Steel Industries
188
|
Posted - 2012.07.19 18:44:00 -
[292] - Quote
good change and loooooooooooooooooooooong overdue |

MeBiatch
Republic University Minmatar Republic
472
|
Posted - 2012.07.19 18:45:00 -
[293] - Quote
Lord Zim wrote:Are you really so angry you can't even spell properly?
spelling is overrated... you got the just of it... PLEX FOR PIZZA! -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
473
|
Posted - 2012.07.19 18:46:00 -
[294] - Quote
Rivver wrote:MeBiatch wrote:EvilweaselSA wrote:also i think the en guarde dude, due to being extremely bad at eve, isn't factoring in insurance when we lose scads of drakes its not a very big loss you know you guys were to be cool like china in the simpsons... you guys even decalred how terribad you all were... now look at you... all leet and sstuff... the stench of bob is eminating from your collective crotches! What does this have to do with CCP fixing Tech?
nothing tbh its just that cfc peeps are harrassing soco peeps due to collective butt smelling...
so i atempted to put things in perspective...
PLEX FOR PIZZA! -áThere are no stupid Questions... just stupid people... |

Rivver
Legions Ltd
0
|
Posted - 2012.07.19 18:50:00 -
[295] - Quote
MeBiatch wrote:Rivver wrote:MeBiatch wrote:EvilweaselSA wrote:also i think the en guarde dude, due to being extremely bad at eve, isn't factoring in insurance when we lose scads of drakes its not a very big loss you know you guys were to be cool like china in the simpsons... you guys even decalred how terribad you all were... now look at you... all leet and sstuff... the stench of bob is eminating from your collective crotches! What does this have to do with CCP fixing Tech? nothing tbh its just that cfc peeps are harrassing soco peeps due to collective butt smelling... so i atempted to put things in perspective...
I'm not sure how you intend to convince anyone of your perspective when your writing is so horrible. At any rate, this has nothing to do with the changes described in the Devblog.
I'm now of the belief that these changes will change nothing.
|

Fiat Money
Perkone Caldari State
1
|
Posted - 2012.07.19 18:51:00 -
[296] - Quote
So one semi-passive income is just replaced by another one and tech moons will keep in norther hands.
What's the deal?
Again I'm surprised why CCP hasn't chosen the most obvious solution. Wasn't CCP looking for more active income such as mining? Imo planetary ring mining and a new moon resource redistribution would be a much more appropriate solution. |

Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
2098
|
Posted - 2012.07.19 18:51:00 -
[297] - Quote
Two step wrote:Hakaru Ishiwara wrote:Maximus Stuu wrote:/me puts on tinfoil hat
How suprising that the market was brought out of Cobalt 2 months ago....probably the only way this new Dev was allowed to start playing with Tech, giving Goons the heads up before.... Funny how the CSM had their Newcastle, UK reach-around with CCP Unifex and friends ~2 months ago... call it a conspiracy or the delusions of the paranoid, but the CSM and Devs are only human. One thing leads to another, a hand-job is given and sekret game design information is the reward... Huh? The CSM summit was in Reykjavik, there was a player meet (open to the public) in Newcastle, UK a month or so ago. The CSM hasn't even known about this change for longer than a month, and only got the specific changes in the last few weeks, so perhaps your tinfoil hats need adjusting? Also, I would also like to point out that just like CCP devs, the CSM is monitored by CCP's Internal Affairs department. I know for a fact that some CSM members had piles of tech that they were unable to sell before this blog went public because of this policy. If you have a specific complaint, by all means post it here or send it to [email protected].
For what its worth, as stated we really just got the details recently. I can tell you I've been waiting for it to go public as at the start of the goon wars against us they called in a favor and super-capped our towers to oblivion. I was in the process of sorting out where we should put replacements and have deliberately stopped thinking about it until this was public so I wouldn't gain advantage. Funny thing is even before this was the case I was thinking about a cobalt moon because it is a big part of Gallente T2. Last time I looked though we found a lot of unoccupied cobalt moons but cadmium was elusive. I guess we can expect another rush to ignored moons now!
So anyways, I didn't see any signs of insider information advantage from this and lets face it, having a tech moon is still better than alchemy. Until we get ring mining I think we still have a moon mining problem.
Issler |

Herping yourDerp
Federal Navy Academy Gallente Federation
633
|
Posted - 2012.07.19 18:53:00 -
[298] - Quote
you posted nothing about how you would change moon goo acquisition *sadpanda* |

Fraa Bjorn
Cell 317
50
|
Posted - 2012.07.19 18:53:00 -
[299] - Quote
Great devblog and nice direction! When is Inferno 1.2 due? All games have QQ, but only Eve has Q.Q |

Linda Shadowborn
Dark Steel Industries
189
|
Posted - 2012.07.19 18:55:00 -
[300] - Quote
Fiat Money wrote:So one semi-passive income is just replaced by another one and tech moons will keep in norther hands.
What's the deal?
Again I'm surprised why CCP hasn't chosen the most obvious solution. Wasn't CCP looking for more active income such as mining? Imo planetary ring mining and a new moon resource redistribution would be a much more appropriate solution.
*facepalms*
they are. this is just the first step as they do
|
|

KarmaHotelLobby
Aliastra Gallente Federation
6
|
Posted - 2012.07.19 18:56:00 -
[301] - Quote
It'd be nice if, in the process, you don't remove a source of alliance income with no replacement of similar magnitude. I far prefer the model that generates income from members rather than POS standing around - but the alliances with active membership using space should be at least significantly wealthy off the backs of their minions.
A look into how to tax mining and ratting taxes would not go amiss. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1436
|
Posted - 2012.07.19 18:58:00 -
[302] - Quote
KarmaHotelLobby wrote:It'd be nice if, in the process, you don't remove a source of alliance income with no replacement of similar magnitude. Most alliances get by fine without technetium, no replacement needed. |

Rivver
Legions Ltd
1
|
Posted - 2012.07.19 19:00:00 -
[303] - Quote
Issler Dainze wrote:Two step wrote:Hakaru Ishiwara wrote:Maximus Stuu wrote:/me puts on tinfoil hat
How suprising that the market was brought out of Cobalt 2 months ago....probably the only way this new Dev was allowed to start playing with Tech, giving Goons the heads up before.... Funny how the CSM had their Newcastle, UK reach-around with CCP Unifex and friends ~2 months ago... call it a conspiracy or the delusions of the paranoid, but the CSM and Devs are only human. One thing leads to another, a hand-job is given and sekret game design information is the reward... Huh? The CSM summit was in Reykjavik, there was a player meet (open to the public) in Newcastle, UK a month or so ago. The CSM hasn't even known about this change for longer than a month, and only got the specific changes in the last few weeks, so perhaps your tinfoil hats need adjusting? Also, I would also like to point out that just like CCP devs, the CSM is monitored by CCP's Internal Affairs department. I know for a fact that some CSM members had piles of tech that they were unable to sell before this blog went public because of this policy. If you have a specific complaint, by all means post it here or send it to [email protected]. For what its worth, as stated we really just got the details recently. I can tell you I've been waiting for it to go public as at the start of the goon wars against us they called in a favor and super-capped our towers to oblivion. I was in the process of sorting out where we should put replacements and have deliberately stopped thinking about it until this was public so I wouldn't gain advantage. Funny thing is even before this was the case I was thinking about a cobalt moon because it is a big part of Gallente T2. Last time I looked though we found a lot of unoccupied cobalt moons but cadmium was elusive. I guess we can expect another rush to ignored moons now! So anyways, I didn't see any signs of insider information advantage from this and lets face it, having a tech moon is still better than alchemy. Until we get ring mining I think we still have a moon mining problem. Issler
And what have you really done for us?
|

MeBiatch
Republic University Minmatar Republic
473
|
Posted - 2012.07.19 19:01:00 -
[304] - Quote
Rivver wrote:MeBiatch wrote:Rivver wrote:MeBiatch wrote:EvilweaselSA wrote:also i think the en guarde dude, due to being extremely bad at eve, isn't factoring in insurance when we lose scads of drakes its not a very big loss you know you guys were to be cool like china in the simpsons... you guys even decalred how terribad you all were... now look at you... all leet and sstuff... the stench of bob is eminating from your collective crotches! What does this have to do with CCP fixing Tech? nothing tbh its just that cfc peeps are harrassing soco peeps due to collective butt smelling... so i atempted to put things in perspective... I'm not sure how you intend to convince anyone of your perspective when your writing is so horrible. At any rate, this has nothing to do with the changes described in the Devblog. I'm now of the belief that these changes will change nothing.
yes my style of pros is horrible... but still that should not detract from the point that cfc has turned into what they fought to kill all those years ago... its like how luke lashed out at darth and then ended up turing to the dark side in episode 7.
PLEX FOR PIZZA! -áThere are no stupid Questions... just stupid people... |

Grath Telkin
Sniggerdly Pandemic Legion
847
|
Posted - 2012.07.19 19:06:00 -
[305] - Quote
MeBiatch wrote:
yes my style of pros is horrible... but still that should not detract from the point that cfc has turned into what they fought to kill all those years ago... its like how luke lashed out at darth and then ended up turing to the dark side in episode 7.
Yea, how exactly are they like BOB, please enumerate the likenesses, spelling errors will of course be ignored in your 'special case'.
We'll wait right here while you get them together.
|

Terrorfrodo
Deep Space Darwinian Law Enforcement Agency
102
|
Posted - 2012.07.19 19:10:00 -
[306] - Quote
Well you can't keep playing and winning EVE for years and not become l33t in the process can you? If Goons kept saying they are terribad I'd call them liars.
The large alliances need to have taken a large portion of their income away, imho. Not because I hate them but for the good of the game and their own good. When an alliance suffers a string of major defeats in battle, they should be in dire fiscal straits. If a major bloc sits on trillions on cash then what does it really mean to lose a war? If you lose half your territory your alliance should be beggared and ruined, like a country would be after it is invaded. The Invulnerability Sphere:Make mining/industrial vessels defendable, better fights for everyone! |

Rivver
Legions Ltd
1
|
Posted - 2012.07.19 19:11:00 -
[307] - Quote
Terrorfrodo wrote:Well you can't keep playing and winning EVE for years and not become l33t in the process can you? If Goons kept saying they are terribad I'd call them liars.
The large alliances need to have taken a large portion of their income away, imho. Not because I hate them but for the good of the game and their own good. When an alliance suffers a string of major defeats in battle, they should be in dire fiscal straits. If a major bloc sits on trillions on cash then what does it really mean to lose a war? If you lose half your territory your alliance should be beggared and ruined, like a country would be after it is invaded.
So you want people to take your stuff? Is that what you are saying? |

MeBiatch
Republic University Minmatar Republic
473
|
Posted - 2012.07.19 19:13:00 -
[308] - Quote
Grath Telkin wrote:MeBiatch wrote:
yes my style of pros is horrible... but still that should not detract from the point that cfc has turned into what they fought to kill all those years ago... its like how luke lashed out at darth and then ended up turing to the dark side in episode 7.
Yea, how exactly are they like BOB, please enumerate the likenesses, spelling errors will of course be ignored in your 'special case'. We'll wait right here while you get them together.
oh thank you grath... i do apprichiate looking over my lack of using spell check... :)
well back in the day bob said to goons this is our game and goons were like we are fun loving guys so we dont like how you are all about leet pvp so well rifter gang bang you to death...
but then something changed when goons gost disbanded and all the good leaders went to ccp... they became what they hated... the new bob... they are the richest peeps who are not telling people litterally this is thier game and we all have to just accept that...
well i do hope that now the tech bro love fest will die and that will mean that goons can go back to thier roots and become just as terrible as they once were... and when most of eve lubed them for it...
I mean if RA can s[lit how many times and they eneded up in a death match... could we not eventually see goons fight test?
though for PL you guys never change even when you were merc alliance all those years ago... your still sucling on the richest persons bosums...
so kol ha kavod to you for staying true to your morals...
PLEX FOR PIZZA! -áThere are no stupid Questions... just stupid people... |

Armarrian Slave
Stargate SG-1 Fatal Ascension
0
|
Posted - 2012.07.19 19:14:00 -
[309] - Quote
As a fledgling indy/manu toon. I already fine it very daunting to figure out everything I need to do in order to create tech 2 items. And find PI very annoying and confusing at times. Wouldn't a good way of reducing cost be to simplify the manufacturing process as a whole? I understand that its supposed to take effort in order to create tech 2 ships and components. But at times I feel that it is a more time consuming effort then what it should be. I must admit that I can't give any examples on how I would change it, without risking making it to simple. |

Fiat Money
Perkone Caldari State
2
|
Posted - 2012.07.19 19:14:00 -
[310] - Quote
Linda Shadowborn wrote:Fiat Money wrote:So one semi-passive income is just replaced by another one and tech moons will keep in norther hands.
What's the deal?
Again I'm surprised why CCP hasn't chosen the most obvious solution. Wasn't CCP looking for more active income such as mining? Imo planetary ring mining and a new moon resource redistribution would be a much more appropriate solution. *facepalms* they are. this is just the first step as they do
Planetary ring was introduced during the last EVE fanfest, but CCP never mentioned a resource redistribution in the past and i frankly doubt this approach will come into consideration in the future. |
|

Terrorfrodo
Deep Space Darwinian Law Enforcement Agency
102
|
Posted - 2012.07.19 19:14:00 -
[311] - Quote
Rivver wrote:
So you want people to take your stuff? Is that what you are saying?
I'm not in an alliance... but I'd say the same if I were, so basically yes. The Invulnerability Sphere:Make mining/industrial vessels defendable, better fights for everyone! |

Lord Zim
1045
|
Posted - 2012.07.19 19:14:00 -
[312] - Quote
Oh god, now I definitely need to run and buy popcorn, this is getting positively awful. :bunchies: |

Grath Telkin
Sniggerdly Pandemic Legion
849
|
Posted - 2012.07.19 19:18:00 -
[313] - Quote
MeBiatch wrote:Grath Telkin wrote:MeBiatch wrote:
yes my style of pros is horrible... but still that should not detract from the point that cfc has turned into what they fought to kill all those years ago... its like how luke lashed out at darth and then ended up turing to the dark side in episode 7.
Yea, how exactly are they like BOB, please enumerate the likenesses, spelling errors will of course be ignored in your 'special case'. We'll wait right here while you get them together. oh thank you grath... i do apprichiate looking over my lack of using spell check... :) well back in the day bob said to goons this is our game and goons were like we are fun loving guys so we dont like how you are all about leet pvp so well rifter gang bang you to death... but then something changed when goons gost disbanded and all the good leaders went to ccp... they became what they hated... the new bob... they are the richest peeps who are not telling people litterally this is thier game and we all have to just accept that... well i do hope that now the tech bro love fest will die and that will mean that goons can go back to thier roots and become just as terrible as they once were... and when most of eve lubed them for it... I mean if RA can s[lit how many times and they eneded up in a death match... could we not eventually see goons fight test? though for PL you guys never change even when you were merc alliance all those years ago... your still sucling on the richest persons bosums... so kol ha kavod to you for staying true to your morals...
So to clear this post up, I asked you to describe how Goons have become like BoB and your answer is "Because they got disbanded"....
How am I not supposed to call you dumb?
|

TheGunslinger42
Bite Me inc Exhale.
163
|
Posted - 2012.07.19 19:19:00 -
[314] - Quote
Rer Eirikr wrote:TheGunslinger42 wrote:Clearly the solution is to add moon goo into wormhole space. There's hundreds of completely empty wormholes just waiting to poop out tech. Combine that with NOT listening to the terrible ideas about "stabilisers" and whatnot and you'd actually have some interesting mechanics imo. Yea that and your request for Ice belts not 3 pages ago too right? 
Yup. Though I didn't mean as static ice belts, but just throw the occasional lump of it into the grav sites or whatever that pop up. Do that everywhere though, not just wormholes. |

Lord Zim
1045
|
Posted - 2012.07.19 19:21:00 -
[315] - Quote
I guess this is when we start talking about removing ice from hisec? |

EvilweaselSA
GoonWaffe Goonswarm Federation
183
|
Posted - 2012.07.19 19:23:00 -
[316] - Quote
MeBiatch wrote:Lord Zim wrote:Are you really so angry you can't even spell properly? spelling is overrated... you got the just of it... its not just your inability to spell that makes your word salad incomprehensible |

RavenTesio
Liandri Corporation
46
|
Posted - 2012.07.19 19:25:00 -
[317] - Quote
Except that's not alliance income. That's member income that the alliance chooses to take from the members and redistribute. By "alliance income" I mean income that doesn't come from one player grinding NPCs or grinding rocks or whatnot, but from the whole alliance working together to hold a strategic objective.
If moon mining was removed with no replacement alliance level income (I'm not saying that it neccessarily will, but so far I haven't seen CCP even suggest otherwise), you would basically have two options on how to run an alliance. Either it's everyone for themselves, where in order to fight you have to grind personal income for hours first - or the alliance starts imposing ratting taxes, mining taxes, refining taxes, market taxes, to the point where a big part of membership is simply exploited for all they've got in order to afford the "military" to have ships to fight in.[/quote]
And I would say welcome to life OUTSIDE of Null-Sec. It isn't less difficult to earn billions each week in High-Sec or Low-Sec, but honestly you do have to take a more "every man for himself approach" because running POS are far more expensive ... in-fact ot the point where only the most valueable moon materials are even worth doing, let along the pain of trying to keep towers safe or even bloodty finding an empty moon that isn't useless.
On the whole this outlines the main problem with the Industrial aspect of EVE. That not only the further down the Sec Status you go, do the materials you can aquire become far more valuable in larger quantity but on top of that you also get bonus' to the running costs via direct means (i.e. Less Starbase Fuel use)
This frankly is just bulls**t, as if God himself came along and neatly ordered the universe proclaiming "Risk vs Reward" ... which is kinda crap in-of-itself because Null-Sec is often a far safer place to be than Low-Sec. I would also point out that Technium isn't broken, giving means to "suppliment" it will not help regardless what I've seen from many other players posts. All that will do is jigger around what becomes Moon Flavour of the Month to capture, hold and do nothing with to force up market prices in an agreement with many other Alliances to maintain your own stranglehold on the market with what in the real-world is the highly illegal act of INSIDER TRADING.
As it stands Null-Sec is just frankly inbalanced Resource-wise. The resources being tied to a specific aspect of the game is also kinda stupid on the whole... The reason why it is how it is makes sense, because systems have been added to the game without any major changes to other systems. I mean Moon Mining was introduced because of Tech 2 Production, as Planetry Interaction being added more specifically for DUST purposes (which haven't been fully realised yet).
Still it would make sense if rather than a bandaid solution (i.e. Alchemy) to a system that is broken, the better solution is to focus on redesigning Industry as a whole - so that Planet, Moon and Belt / Cloud Mining all result in Materials that are Refined to the same Common Elements, how many of those materials depends entirely upon the mining being done.
Still I will save that for another post, as it is a very comprehensive subject that would require some fairly dramatic changes that many players (particularly Alliances) might actually be quite against at first as it forces them to rethink their industry as a whole.
For now what I will do is make a counter solution to the "Alchemy" suggestion. Moon Interaction
As it stands one of the biggest issues with Moon Mining really stems from how Starbases are used.. for the most part with Technium for example, there are only say 10% of the Starbases around Moons that are actively mining. The rest are setup as Large Tower "Deathstars" designed to stop anyone else from accessing the resources there; in-fact if it wasn't for dotlan evemaps, the majority of us here would never even know what resources are on a given Moon.
To me the best solution would be to introduce Planetry Interaction Mechanics to Moons, with the current Raw Resource; becoming a Teir 3 Material. It would greatly reduce the materials an individual would be able to recover from any given Moon, forcing groups who want to have the same output as they currently have to work together as a group to achieve that.
This would of course make the Moon Mining Array obsolete, but this could be replace (temporarily until Starbases are redesigned) as a Customs Office with similar Fitting / Anchouring Requirements.
I mean to me two issues are really Moon Mining is not a group activity ... a single person can anchour, setup and maintain these. In-fact with no limitations on the number of Starbases someone can Anchour down past the whole "Can we Protect this?" - which let's be honest in Null-Sec or High-Sec often isn't even a question you need to ask.
Push for these to be group activities, they should require players to work together to achieve. It would also make sense if Moon Interaction was possible with Planetry Interaction skills, but the addition on specialised Moon Skills to help extend the number of Moons you can place Facilities on.
Seriously, think about it. This will make the most sense in the long-run. |

EvilweaselSA
GoonWaffe Goonswarm Federation
183
|
Posted - 2012.07.19 19:25:00 -
[318] - Quote
i must say, i will miss when I could tell people that I controlled more money in my space job than I earned in my real job (even at reduced "buy video card and sell" rates instead of plex rates)
we were up to ~$180k per year |

MeBiatch
Republic University Minmatar Republic
473
|
Posted - 2012.07.19 19:28:00 -
[319] - Quote
Grath Telkin wrote: So to clear this post up, I asked you to describe how Goons have become like BoB and your answer is "Because they got disbanded"....
How am I not supposed to call you dumb?
well when one suffers from selective reading its rather hard to come to anyother conclusion...
PLEX FOR PIZZA! -áThere are no stupid Questions... just stupid people... |

Lightmans
Building Empries
0
|
Posted - 2012.07.19 19:29:00 -
[320] - Quote
i like the idea and good luck ccp Foozie!!!
in the past i tried the t2 production but the rare mineral prices are to high on the market and its not worth to produce and learn the skills.
but now i like it!!! |
|

MeBiatch
Republic University Minmatar Republic
473
|
Posted - 2012.07.19 19:29:00 -
[321] - Quote
EvilweaselSA wrote:MeBiatch wrote:Lord Zim wrote:Are you really so angry you can't even spell properly? spelling is overrated... you got the just of it... its not just your inability to spell that makes your word salad incomprehensible
yes i agree its hard to read when your eyes are filled with tears of rage...
would you like my used tissue?
PLEX FOR PIZZA! -áThere are no stupid Questions... just stupid people... |

Grath Telkin
Sniggerdly Pandemic Legion
851
|
Posted - 2012.07.19 19:31:00 -
[322] - Quote
MeBiatch wrote:Grath Telkin wrote: So to clear this post up, I asked you to describe how Goons have become like BoB and your answer is "Because they got disbanded"....
How am I not supposed to call you dumb?
well when one suffers from selective reading its rather hard to come to anyother conclusion...
Ok feel free to point out all the reasons you detailed in the post i quoted about why goons are like BoB, I mean, maybe i didn't see all the reasons you listed out, OR, maybe you really didn't list any reasons at all why they're like bob and you're actually just sperging tard
|

Tako Satou
Muppet Fuggers
0
|
Posted - 2012.07.19 19:33:00 -
[323] - Quote
so glad i tried to read this goonwad circle jerk.
kindly let go of the ***** belonging to the man next to you and hit f1 again! your coalition needs you! |

EvilweaselSA
GoonWaffe Goonswarm Federation
187
|
Posted - 2012.07.19 19:35:00 -
[324] - Quote
MeBiatch wrote: yes i agree its hard to read when your eyes are filled with tears of rage...
would you like my used tissue?
you're not really very good at posting, it's not really worth getting a read-only trading barbs with you because i'll just get boring crap like this that's not even good at being insulting
|

Marcus Loon Black
V.O.I.D.
0
|
Posted - 2012.07.19 19:36:00 -
[325] - Quote
Quote:There are more problems with our current system of moon mining and tech two production than just the price of Technetium, which is why we now have a comprehensive plan to address these issues over multiple releases.
Glad to hear that this issue has been thought over. Look forward to see what the changes entail over time.
Kicking Technetium in the balls is a good start .. and interested to see how this plays out 
|

MeBiatch
Republic University Minmatar Republic
473
|
Posted - 2012.07.19 19:36:00 -
[326] - Quote
Grath Telkin wrote:MeBiatch wrote:Grath Telkin wrote: So to clear this post up, I asked you to describe how Goons have become like BoB and your answer is "Because they got disbanded"....
How am I not supposed to call you dumb?
well when one suffers from selective reading its rather hard to come to anyother conclusion... Ok feel free to point out all the reasons you detailed in the post i quoted about why goons are like BoB, I mean, maybe i didn't see all the reasons you listed out, OR, maybe you really didn't list any reasons at all why they're like bob and you're actually just sperging tard
you grath perhaps i should not have turned down your offer of man love... you seem to be a rather strict but sensual lover...
PLEX FOR PIZZA! -áThere are no stupid Questions... just stupid people... |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1438
|
Posted - 2012.07.19 19:37:00 -
[327] - Quote
I knew this thread was going to be bad but I didn't know it was going to be this bad. |

MeBiatch
Republic University Minmatar Republic
473
|
Posted - 2012.07.19 19:38:00 -
[328] - Quote
EvilweaselSA wrote:MeBiatch wrote: yes i agree its hard to read when your eyes are filled with tears of rage...
would you like my used tissue?
you're not really very good at posting, it's not really worth getting a read-only trading barbs with you because i'll just get boring crap like this that's not even good at being insulting
its true i am terrible at this...
i feel that i have to go to a temple and study as a monk like bat man... i mean i am sure bat man can take on goons right? PLEX FOR PIZZA! -áThere are no stupid Questions... just stupid people... |

Grath Telkin
Sniggerdly Pandemic Legion
852
|
Posted - 2012.07.19 19:38:00 -
[329] - Quote
MeBiatch wrote:
you grath perhaps i should not have turned down your offer of man love... you seem to be a rather strict but sensual lover...
So this is your way of admitting you're an idiot and can't come up with any real ways that Goons have turned into BoB then?
I'll take it, since you're barely literate as it is and we dont need to push you into doing something drastic. |

Nomistrav
High Flyers RED.OverLord
68
|
Posted - 2012.07.19 19:40:00 -
[330] - Quote
Hey, I've got this awesome idea on how we can fix the moon goo problem since it's been festering for years now.
Instead of just randomizing moon materials - let's come up with a really complex system that will **** up the market prices even more. That way, if a certain tech material is in demand, you don't necessarily need it but you can use some other material - which will also sky rocket in price when an alliance owns the space in which it's produced.
Seriously, out of all the solutions CCP keeps throwing out, I'm starting to wonder how much of these are actually designed for the community as a whole and not just CCP throwing hail mary's wondering why the hell the community is so pissed off after not reading a hundred other suggestions provided by said community.
Do right by your players and stop coming up with completely different ideas when solutions are already being suggested. ****. |
|

Zimmy Zeta
Paramount Commerce Masters of Flying Objects
1185
|
Posted - 2012.07.19 19:40:00 -
[331] - Quote
Armarrian Slave wrote:As a fledgling indy/manu toon. I already fine it very daunting to figure out everything I need to do in order to create tech 2 items. And find PI very annoying and confusing at times. Wouldn't a good way of reducing cost be to simplify the manufacturing process as a whole? I understand that its supposed to take effort in order to create tech 2 ships and components. But at times I feel that it is a more time consuming effort then what it should be. I must admit that I can't give any examples on how I would change it, without risking making it to simple.
Slightly off topic, but I regret that I have to inform you that you are completely wrong in every aspect, sir. Eve is the only MMO with a more or less working player based economy..and that is BECAUSE manufacturing and invention are complicated. Have you ever played WoW? Everybody had his crafting skills and had to build large amounts of useless stuff just to increase their skills. The result was that the market was flooded with manufactured and processed goods that nobody wanted to buy and raw materials on the other hand were always worth far more than the refined product. If anything, I would like to see similar mechanisms for t1 production as in t2 production, like having to build components like thrusters and armor plates first that will be used in the second step to build the final item. The more complicated the system is, the fewer people will bother with it. The fewer manufacturers there are, the more profit for each of them. Supply and demand.
-.- |

MeBiatch
Republic University Minmatar Republic
473
|
Posted - 2012.07.19 19:41:00 -
[332] - Quote
Nicolo da'Vicenza wrote:I knew this thread was going to be bad but I didn't know it was going to be this bad.
what did you expect?
though i have to agree this thread looks like the zoo where the monkies chuck **** at each other... and then the npc alt eats it and smiles...
PLEX FOR PIZZA! -áThere are no stupid Questions... just stupid people... |

Dilly Dallyer2
Pestis Inc
1
|
Posted - 2012.07.19 19:43:00 -
[333] - Quote
EvilweaselSA wrote:Dilly Dallyer2 wrote:This will help a little but does nothing about the remaining static source of isk from Tech that is totaly located in the north. The price of tech will be capped as With Prom and Dysp from the first batch of Alchemy but the prices will remain high.
Out of interest, as you said you have been playing EVE you several years you wouldn't happen to be in the coalition that just concered some of the regions with most of the Cobalt in game would you.
Nothing personal but we're all human and in general humans are the least honest species on the plannet. In the past the big alliances that are friendly with devs, or have devs in them seem to have had crystal balls and been able to gain from updates that the masses (who by the way pay for the game) are not privy to. there is far too much cobalt in the game to cartel it, and controlling all tech + all cobalt would require us to control half of 0.0 and half of lowsec which is a little absurd
With a 20:1 ratio if every single Cobalt moon in the game was turned to Alchemy then there would only be a 50% increase in supply. In reallity this will not happen, all this change will do is bring the Tech price down by 20-25%. It does nothing to stop the CFC sitting on their big fat arses and just counting in the isk. |

Aine Ni
Some Really Meaningless Name
39
|
Posted - 2012.07.19 19:43:00 -
[334] - Quote
Just wanted to say :
!!! LOVE THIS IDEA !!!
I'm so looking forward to this. Hard to find a new system worse then the current :) |

Kosmoto Gothwen
Frenemy Logicians
0
|
Posted - 2012.07.19 19:44:00 -
[335] - Quote
First off glad this is all getting looked at.
I wanted to show some real numbers to the profitability of this: Cobalt 100 x 24 x 7 = 16,800 = approx 128,100,000isk/wk Platinum 100 x 24 x 7 = 16,800 = approx 106,476,552isk/wk 128,100,000isk + 106,476,552isk = 234,576,522isk/wk
Produces Platinum Technite which refines into Platinum Technite 10/hr x 24hrs x 7days = 1,680units = approx 176,566,303.20isk/wk Platinum 95/hr x 24hrs x 7days = 15,960 = approx 101,184,644.40isk/wk Output value per wk = 277,750,947.60isk
Approx Large Tower fuel cost = 147,840,000isk/wk Approx Medium Tower fuel cost = 73,920,000isk/wk
Profits Large Tower = 277,750,947.60 - 147,840,000 = 129,910,947.60isk/wk Medium Tower = 277,750,947.60 - 147,840,000 = 203,830,947.60isk/wk
So the above isk values are based on current Jita avg sell prices via eve-central. (Not worth nit picking isk prices when dealing with this size of numbers, and values fluctuate). Also I'm assuming your doing this on a single tower, it's doable but to get both resources on a single moon isn't likely, so you probably end up with multiple POS's or shipping one of the resources in, either way it would cut into the profit margin. As you can see at currently inflated market values it would be marginally profitable to do this reaction but if PlatTech went down it wouldn't be worth doing any more. Even at these numbers the risk is moderately high considering you have a billion isk POS set up (including fuel) to do this. |

Fiberton
StarFleet Enterprises Red Alliance
19
|
Posted - 2012.07.19 19:44:00 -
[336] - Quote
Even when you do not even have 1/2 of what you say haha.. But good laugh thanks ...keep them coming I will be here all night.
Grath Telkin wrote:Look at the angry mob of poors in this thread.
Guess what this change means to all of you:
You'll still be poor because you don't have the foresight, drive, or motivation to go after the things that stop you from being poor.
We'll be backstroking through our 9 trillion isk that we've made off our moons while you all try to figure out whats the next best thing to do (that we'll already be well on our way to controlling).
GÇ£Out of clutter, find simplicity. From discord, find harmony. In the middle of difficulty lies opportunity.GÇ¥ -- -áAlbert -áEinstein-á |

MeBiatch
Republic University Minmatar Republic
473
|
Posted - 2012.07.19 19:45:00 -
[337] - Quote
Grath Telkin wrote:MeBiatch wrote:
you grath perhaps i should not have turned down your offer of man love... you seem to be a rather strict but sensual lover...
So this is your way of admitting you're an idiot and can't come up with any real ways that Goons have turned into BoB then? I'll take it, since you're barely literate as it is and we dont need to push you into doing something drastic.
now good sir we knew i was an idiot before i started to post so no need to get personal...
kind sir why be upset that your new overloards are like you old ones...
only difference i can see is sir molle had better style and was not as racist... oh and right now goons dont chuck thier meat shields away...
but come the nerf i suspect you will change sides again (who has the most gold and lube right) and wen you guys are fighting against goons again i suspect that goons will start to treat thier allies (pets) just like the GBC did... PLEX FOR PIZZA! -áThere are no stupid Questions... just stupid people... |

Grath Telkin
Sniggerdly Pandemic Legion
853
|
Posted - 2012.07.19 19:47:00 -
[338] - Quote
MeBiatch wrote:
now good sir we knew i was an idiot before i started to post so no need to get personal...
kind sir why be upset that your new overloards are like you old ones...
only difference i can see is sir molle had better style and was not as racist... oh and right now goons dont chuck thier meat shields away...
but come the nerf i and when you guys are fighting against goons again i suspect that goons will start to treat thier allies (pets) just like the GBC did...
Ok this is all your own personally distorted opinions on what makes somebody a racist and 'style' but not an actual list of similarities between BoB and Goons.
I mean, you do have a list right, theres no way that you're just standing here screaming that "GOONS ARE BOB" without any actual facts right?
|

Grath Telkin
Sniggerdly Pandemic Legion
853
|
Posted - 2012.07.19 19:47:00 -
[339] - Quote
heh, who am I kidding, of course you are |

Istan Mahwi
Aliastra
7
|
Posted - 2012.07.19 19:49:00 -
[340] - Quote
Tippia wrote:Katrina Bekers wrote:Cobalt already skyrocketed. Jita is dry. Time to change the reaction components, CCP... Please, please, please! This! It would be hilarious! 
PREASE!!!! i want to laughhhhhhhhh! eve is game. |
|

Fiberton
StarFleet Enterprises Red Alliance
19
|
Posted - 2012.07.19 19:51:00 -
[341] - Quote
Young man you fail to realize my corp was ecstatic to live in NPC space. Have a great day.
Fly safe Gentlemen.
Lord Zim wrote:Fiberton wrote:Hrm you think no one who use to work for CCP is in the CFC ? haha.. Dude you know better but regardless least they are playing eve now. No I have no idea who they are. I am only speculating of course. Just look at all these bitter tears, honestly you can't even tell we burnt his house down just a week or two ago.
GÇ£Out of clutter, find simplicity. From discord, find harmony. In the middle of difficulty lies opportunity.GÇ¥ -- -áAlbert -áEinstein-á |

MeBiatch
Republic University Minmatar Republic
473
|
Posted - 2012.07.19 19:52:00 -
[342] - Quote
Grath Telkin wrote:heh, who am I kidding, of course you are
if you are looking for proof just come see me in half a year when the bgc i mean cfc is no more...
PLEX FOR PIZZA! -áThere are no stupid Questions... just stupid people... |

EvilweaselSA
GoonWaffe Goonswarm Federation
187
|
Posted - 2012.07.19 19:53:00 -
[343] - Quote
Aine Ni wrote:Just wanted to say :
!!! LOVE THIS IDEA !!!
I'm so looking forward to this. Hard to find a new system worse then the current :) you say that now, but i have this feeling you'll think back on this post in a year and go "oh how naive i was" |

Fiberton
StarFleet Enterprises Red Alliance
19
|
Posted - 2012.07.19 19:53:00 -
[344] - Quote
It will not be based on cobalt :) Continue on :) Incoming switcharoo ...
EvilweaselSA wrote:Lord Zim wrote:Fiberton wrote:Hrm you think no one who use to work for CCP is in the CFC ? haha.. Dude you know better but regardless least they are playing eve now. No I have no idea who they are. I am only speculating of course. Just look at all these bitter tears, honestly you can't even tell we burnt his house down just a week or two ago. he would have so much cobalt otherwise!
GÇ£Out of clutter, find simplicity. From discord, find harmony. In the middle of difficulty lies opportunity.GÇ¥ -- -áAlbert -áEinstein-á |

qxkv LXXVI
Hapax Entropia
0
|
Posted - 2012.07.19 19:55:00 -
[345] - Quote
About time. Few people on top of the pyramid have gotten insanely rich over time. There is such a disparity in resources in the game that null sec has gotten completely stagnant, with major wars occurring rarely, and when they do they are over in a few weeks. But better late than never I guess. |

EvilweaselSA
GoonWaffe Goonswarm Federation
187
|
Posted - 2012.07.19 19:57:00 -
[346] - Quote
Fiberton wrote:Young man you fail to realize my corp was ecstatic to live in NPC space. Have a great day.
Fly safe Gentlemen.
whoa haven't seen an unironic "we didn't want that space anyway" in years |

Lord Zim
1047
|
Posted - 2012.07.19 19:59:00 -
[347] - Quote
Fiberton wrote:Young man you fail to realize my corp was ecstatic to live in NPC space. Have a great day. Fly safe Gentlemen. Lord Zim wrote:Fiberton wrote:Hrm you think no one who use to work for CCP is in the CFC ? haha.. Dude you know better but regardless least they are playing eve now. No I have no idea who they are. I am only speculating of course. Just look at all these bitter tears, honestly you can't even tell we burnt his house down just a week or two ago. ~didn't want that space anyway~
~we're finally free to wulfpax our way to irrelevance, and we're positively loving it~
~but our k/d ratio~
~our killboard is green~ |

EvilweaselSA
GoonWaffe Goonswarm Federation
187
|
Posted - 2012.07.19 20:02:00 -
[348] - Quote
Istan Mahwi wrote:Tippia wrote:Katrina Bekers wrote:Cobalt already skyrocketed. Jita is dry. Time to change the reaction components, CCP... Please, please, please! This! It would be hilarious!  PREASE!!!! i want to laughhhhhhhhh! anyone owning cobalt already got owned |

MeBiatch
Republic University Minmatar Republic
473
|
Posted - 2012.07.19 20:02:00 -
[349] - Quote
EvilweaselSA wrote:Fiberton wrote:Young man you fail to realize my corp was ecstatic to live in NPC space. Have a great day.
Fly safe Gentlemen.
whoa haven't seen an unironic "we didn't want that space anyway" in years
i think its sad RA pretty much invented Goons and now Goons are all mean like bob and being mean to poor old RA...
i still am fond of the old Red Swarm Federation...
PLEX FOR PIZZA! -áThere are no stupid Questions... just stupid people... |

Cloned S0ul
Blood Fanatics
166
|
Posted - 2012.07.19 20:03:00 -
[350] - Quote
Hi CCP.
Im drunked, i cant extract sense form this blog, please forgive me, im your most loyal customer, since 2007, time spent in game 495d 21h 54m on main.
Looks like this blog show that null space is woth to fight, or this blolg is full of irony about goons who posses a lot rare moons.
Your nothing worth in EvE politics customer alt, named Cloned S0ul.
Regards.
Ps. Must read it again, totaly drunk. Teemo for president. |
|

Fiberton
StarFleet Enterprises Red Alliance
20
|
Posted - 2012.07.19 20:05:00 -
[351] - Quote
Rumors without accompanying evidence will be removed. - ISD Tyrozan.. The Chatter is all getting around...The community will find out about the people who no longer work at CCP and play eve within the CFC. Atleast that is what the eve community hears. Would CCP lie to us about it ? It would not be CCPs faulty anyway not 100%. I assume these ex employees signed NDAs but once they no longer work for you...DO you think they will hold to them ? I think not but... regardless this nerf is great and I am glad CCP is doing something about the re-balance. Here goes another 8 years of EVE :) The simple fix for that is to flip it to something else and the ill gotten intel is worthless simple
Fly safe.
PS ISD Tyrozan The truth will come out. If this is either true or false the answer always comes out. I personally have no damn Idea. But you think it is just coincidence ?
MeBiatch wrote:Tippia wrote:In before GÇ£but all those lower-tier moons are in newly claimed CFC space! Raaahrr CCPSwarm!GÇ¥  and here we all thought that test was only looking for good fights? -snip-
Rumors without accompanying evidence will be removed. - ISD Tyrozan GÇ£Out of clutter, find simplicity. From discord, find harmony. In the middle of difficulty lies opportunity.GÇ¥ -- -áAlbert -áEinstein-á |

Marconus Orion
Massive PVPness
255
|
Posted - 2012.07.19 20:06:00 -
[352] - Quote
Elecktra Blue wrote:"The end goal is for the materials for tech two production to come from player activities that require group gameplay and risk taking, and that provide appropriate rewards."
Yes not like a group of players took the time to grind sov, place towers, keep up the logistics of said towers, and defended them. How did I miss this?! Ahahahahahahahahahaha!!!!!
Seriously though, this change is a very positive step in the right direction. |

MeBiatch
Republic University Minmatar Republic
473
|
Posted - 2012.07.19 20:08:00 -
[353] - Quote
Cloned S0ul wrote:Hi CCP.
Im drunked, i cant extract sense form this blog, please forgive me, im your most loyal customer, since 2007, time spent in game 495d 21h 54m on main, looking for job, as tester nolifer, no joke.
Looks like this blog show that null space is woth to fight, or this blolg is full of irony about goons who posses a lot rare moons.
Your nothing worth in EvE politics customer alt, named Cloned S0ul.
Regards.
Ps. Must read it again, totaly drunk.
wow did not know it was possible... but this guy posts worse then me...
slow clap....
bravo.
PLEX FOR PIZZA! -áThere are no stupid Questions... just stupid people... |

Cloned S0ul
Blood Fanatics
166
|
Posted - 2012.07.19 20:09:00 -
[354] - Quote
MeBiatch wrote:Cloned S0ul wrote:Hi CCP.
Im drunked, i cant extract sense form this blog, please forgive me, im your most loyal customer, since 2007, time spent in game 495d 21h 54m on main, looking for job, as tester nolifer, no joke.
Looks like this blog show that null space is woth to fight, or this blolg is full of irony about goons who posses a lot rare moons.
Your nothing worth in EvE politics customer alt, named Cloned S0ul.
Regards.
Ps. Must read it again, totaly drunk. wow did not know it was possible... but this guy posts worse then me... slow clap.... bravo. You must drink to create good post.
Sorry for my bad English. Teemo for president. |

MeBiatch
Republic University Minmatar Republic
473
|
Posted - 2012.07.19 20:10:00 -
[355] - Quote
Fiberton wrote:Rumors without accompanying evidence will be removed. - ISD Tyrozan.. The Chatter is all getting around...The community will find out about the people who no longer work at CCP and play eve within the CFC. Atleast that is what the eve community hears. Would CCP lie to us about it ? It would not be CCPs faulty anyway not 100%. I assume these ex employees signed NDAs but once they no longer work for you...DO you think they will hold to them ? I think not but... regardless this nerf is great and I am glad CCP is doing something about the re-balance. Here goes another 8 years of EVE :) The simple fix for that is to flip it to something else and the ill gotten intel is worthless simple Fly safe. PS ISD Tyrozan The truth will come out. If this is either true or false the answer always comes out. I personally have no damn Idea. But you think it is just coincidence ? MeBiatch wrote:Tippia wrote:In before GÇ£but all those lower-tier moons are in newly claimed CFC space! Raaahrr CCPSwarm!GÇ¥  and here we all thought that test was only looking for good fights? -snip-
Rumors without accompanying evidence will be removed. - ISD Tyrozan
huh my responce to tippia was meant to be sarcastic and ironic... makes me a sad panda that they took it literally...
PLEX FOR PIZZA! -áThere are no stupid Questions... just stupid people... |

IceGuerilla
Poseidon's Wingmen Perihelion Alliance
13
|
Posted - 2012.07.19 20:12:00 -
[356] - Quote
Cobalt? More like lol-balt!  |

EvilweaselSA
GoonWaffe Goonswarm Federation
187
|
Posted - 2012.07.19 20:13:00 -
[357] - Quote
MeBiatch wrote: i think its sad RA pretty much invented Goons and now Goons are all mean like bob and being mean to poor old RA...
i still am fond of the old Red Swarm Federation...
RA is just a name, everyone we liked from there runs their own alliance or is in goonswarm itself. Sad though. |

Krell Kroenen
Miners In Possession Brothers of Apocrypha.
28
|
Posted - 2012.07.19 20:17:00 -
[358] - Quote
KarmaHotelLobby wrote:It'd be nice if, in the process, you don't remove a source of alliance income with no replacement of similar magnitude. I far prefer the model that generates income from members rather than POS standing around - but the alliances with active membership using space should be at least significantly wealthy off the backs of their minions.
A look into how to tax mining and ratting taxes would not go amiss.
Tax the member corps based on their member count. Maybe not as simple as auto taxation but it will get your bills paid.
|

MeBiatch
Republic University Minmatar Republic
474
|
Posted - 2012.07.19 20:17:00 -
[359] - Quote
EvilweaselSA wrote:MeBiatch wrote: i think its sad RA pretty much invented Goons and now Goons are all mean like bob and being mean to poor old RA...
i still am fond of the old Red Swarm Federation...
RA is just a name, everyone we liked from there runs their own alliance or is in goonswarm itself. Sad though.
that is sad but i am happy to know that some are still buddy buddy with you... i guess you hve to get russian corps to cover time zones eh?
PLEX FOR PIZZA! -áThere are no stupid Questions... just stupid people... |

DarthNefarius
Minmatar Heavy Industries
259
|
Posted - 2012.07.19 20:18:00 -
[360] - Quote
Been wondering when this alchemy addition would be implemented when Ring Mining was pretty much pushed back to Soon(TM) here: https://forums.eveonline.com/default.aspx?g=posts&m=1480841#post1480841 An' then [email protected], he come scramblin outta theTerminal room screaming "The system's crashing! The system'scrashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children' |
|

Grath Telkin
Sniggerdly Pandemic Legion
855
|
Posted - 2012.07.19 20:22:00 -
[361] - Quote
Fiberton wrote:Rumors without accompanying evidence will be removed. - ISD Tyrozan.. The Chatter is all getting around...The community will find out about the people who no longer work at CCP and play eve within the CFC. Atleast that is what the eve community hears. Would CCP lie to us about it ? It would not be CCPs faulty anyway not 100%. I assume these ex employees signed NDAs but once they no longer work for you...DO you think they will hold to them ? I think not but... regardless this nerf is great and I am glad CCP is doing something about the re-balance. Here goes another 8 years of EVE :) The simple fix for that is to flip it to something else and the ill gotten intel is worthless simple Fly safe. PS ISD Tyrozan The truth will come out. If this is either true or false the answer always comes out. I personally have no damn Idea. But you think it is just coincidence ? MeBiatch wrote:Tippia wrote:In before GÇ£but all those lower-tier moons are in newly claimed CFC space! Raaahrr CCPSwarm!GÇ¥  and here we all thought that test was only looking for good fights? -snip-
Rumors without accompanying evidence will be removed. - ISD Tyrozan
This is a mindbogglingly stupid post, even for eve.
|

Peter Powers
Terrorists of Dimensions Free 2 Play
81
|
Posted - 2012.07.19 20:24:00 -
[362] - Quote
I do not belong to the tech cartell, but i really think this is something that you (CCP) should not "FIX".
The Tech-Cartell is CONTENT that was created by players, and it's not up to you to "fix" that. It's something we players should fix.
Instead of listening to all the whiners, you should tell 'em "htfu retards, form a new coalition and teach those tech bastards a lesson" changing the game so they don't have their "advantage" anymore means invalidating what they have done, and taking the content of slapping them for doing it from us.
stop removing content. rather give us new toys. |

Tippia
Sunshine and Lollipops
8643
|
Posted - 2012.07.19 20:25:00 -
[363] - Quote
IceGuerilla wrote:Cobalt? More like lol-balt!  Cobait? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1441
|
Posted - 2012.07.19 20:29:00 -
[364] - Quote
Grath Telkin wrote:This is a mindbogglingly stupid post, even for eve. Not quite "Vibrant drone regions" or "supercap nerf won't change us" stupid though |

Grath Telkin
Sniggerdly Pandemic Legion
855
|
Posted - 2012.07.19 20:33:00 -
[365] - Quote
Nicolo da'Vicenza wrote:Grath Telkin wrote:This is a mindbogglingly stupid post, even for eve. Not quite "Vibrant drone regions" or "supercap nerf won't change us" stupid though. Your trophy is safe.
Hey, as far as i can see, the drone regions are pretty vibrant, theres a sea of life up near the top right now and near daily fighting (more than can be said for your coalition) and they nerfed supers and somehow my group still beat the **** out of your group.
Try not to be too sad, you've only wracked up about 300 million in fines for public posting |

Fiberton
StarFleet Enterprises Red Alliance
22
|
Posted - 2012.07.19 20:34:00 -
[366] - Quote
Do not forget the best one recently discovered in last few years.. Nickel, hydrogen and carbon. 100C at 25 PSI ...Nickel transmutates to Copper .during a LENR. Low Energy Nuclear Reaction. Creates immense heat with no radioactivity outside the unit. Picograms of nickel can produce many KW of heat for 3 months or more. Anyway back on topic CCP great work.
Nicolo da'Vicenza wrote:Rico Minali wrote:Lilliana Stelles wrote:Generating elements from other elements?
Cold fusion, or is spacewizard now a viable profession? Assumably nanotechnology is beyond you. It is theoretically possible to turn anything into anything else. nanotechnology involves precision molecular fabrication. Creating elements from other elements is something we've been doing since the 1940s (uranium into neptunium into plutonium, two hydrogen atoms into one helium, etc). Manufacturing elements is just energy intensive to do, yet nowhere near the level of energy consumption that lots of fundamental EVE technology uses constantly (wormholes, cynos, warp drives, lasers).
GÇ£Out of clutter, find simplicity. From discord, find harmony. In the middle of difficulty lies opportunity.GÇ¥ -- -áAlbert -áEinstein-á |

Lord Zim
1047
|
Posted - 2012.07.19 20:37:00 -
[367] - Quote
The worst thing about Fiberton's posting is, he's actually unironically topposting. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1442
|
Posted - 2012.07.19 20:39:00 -
[368] - Quote
Grath Telkin wrote:Nicolo da'Vicenza wrote:Grath Telkin wrote:This is a mindbogglingly stupid post, even for eve. Not quite "Vibrant drone regions" or "supercap nerf won't change us" stupid though. Your trophy is safe. Hey, as far as i can see, the drone regions are pretty vibrant Continuing his perfect badpost track record, Grath Telkin conflates the present post-compound post-Dodger drone regions with the situation it was in when he made the statement. |

Tarryn Nightstorm
Hellstar Towing and Recovery
514
|
Posted - 2012.07.19 20:39:00 -
[369] - Quote
Gumpy Nighthawk wrote:Quote:Ahahaha just kidding moongoo is completely broken and weGÇÖre going to fix that starting in Inferno 1.2. No you won't, just like alchemy was supposed to be the holy grail, as you guys tried to tell us, it never really was. Also if this means that you guys are going to manipulate the market then well you might as well remove the complete economy.....
Nullbears:
So cute.
In irae, veritas. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1442
|
Posted - 2012.07.19 20:41:00 -
[370] - Quote
Lord Zim wrote:The worst thing about Fiberton's posting is, he's actually unironically topposting. fReEdOm of SpeEch if U dOn'T lIKE iT DONT reAd iT |
|

Lord Zim
1047
|
Posted - 2012.07.19 20:48:00 -
[371] - Quote
Nicolo da'Vicenza wrote:Lord Zim wrote:The worst thing about Fiberton's posting is, he's actually unironically topposting. fReEdOm of SpeEch if U dOn'T lIKE iT DONT reAd iT I'm sending attack kittens to your door, right now. |

Grath Telkin
Sniggerdly Pandemic Legion
855
|
Posted - 2012.07.19 20:51:00 -
[372] - Quote
Nicolo da'Vicenza wrote: Continuing his perfect badpost track record, Grath Telkin conflates the present post-compound post-Dodger drone regions with the situation it was in when he made the statement.
450 million |

Jinrai Tremaine
Borealis Mining Concern IMPERIAL LEGI0N
0
|
Posted - 2012.07.19 20:54:00 -
[373] - Quote
CCP Fozzie is my new favourite CCP |

ctx2007
Wychwood and Wells Beer needs you
82
|
Posted - 2012.07.19 20:59:00 -
[374] - Quote
Well for CCP Fozzie's 1st Dev blog, its had a great response and has put the cat amongst the pigeons  |

thowlimer
Roprocor Ltd
1
|
Posted - 2012.07.19 21:01:00 -
[375] - Quote
Tippia wrote:IceGuerilla wrote:Cobalt? More like lol-balt!  Cobait?
Couldn't resist ... http://www.youtube.com/watch?v=iVdnWU76MJE
Thow |

Kaminokage
Russian Thunder Squad Against ALL Authorities
2
|
Posted - 2012.07.19 21:02:00 -
[376] - Quote
Let's the show begin!  |

Nalha Saldana
Vanum Est Resistentia
280
|
Posted - 2012.07.19 21:03:00 -
[377] - Quote
Kosmoto Gothwen wrote:First off glad this is all getting looked at.
I wanted to show some real numbers to the profitability of this: Cobalt 100 x 24 x 7 = 16,800 = approx 128,100,000isk/wk Platinum 100 x 24 x 7 = 16,800 = approx 106,476,552isk/wk 128,100,000isk + 106,476,552isk = 234,576,522isk/wk
Produces Platinum Technite which refines into Platinum Technite 10/hr x 24hrs x 7days = 1,680units = approx 176,566,303.20isk/wk Platinum 95/hr x 24hrs x 7days = 15,960 = approx 101,184,644.40isk/wk Output value per wk = 277,750,947.60isk
Approx Large Tower fuel cost = 147,840,000isk/wk Approx Medium Tower fuel cost = 73,920,000isk/wk
Profits Large Tower = 277,750,947.60 - 147,840,000 = 129,910,947.60isk/wk Medium Tower = 277,750,947.60 - 147,840,000 = 203,830,947.60isk/wk
So the above isk values are based on current Jita avg sell prices via eve-central. (Not worth nit picking isk prices when dealing with this size of numbers, and values fluctuate). Also I'm assuming your doing this on a single tower, it's doable but to get both resources on a single moon isn't likely, so you probably end up with multiple POS's or shipping one of the resources in, either way it would cut into the profit margin. As you can see at currently inflated market values it would be marginally profitable to do this reaction but if PlatTech went down it wouldn't be worth doing any more. Even at these numbers the risk is moderately high considering you have a billion isk POS set up (including fuel) to do this.
You have to properly compare it
Platinum technite income 176,566,303isk/wk Selling (or not buying) cobalt + tech 5,323,827 + 128,100,000 = 133,423,827isk/wk Actual reaction profit 176,566,303 - 133,423,827 = 43,142,476isk/wk
There are way better reactions out there if thats what youre looking for. Sure if you own a cobalt moon go for it but its not exactly something to go to war for. |

MeBiatch
Republic University Minmatar Republic
475
|
Posted - 2012.07.19 21:08:00 -
[378] - Quote
Nicolo da'Vicenza wrote:Grath Telkin wrote:This is a mindbogglingly stupid post, even for eve. Not quite "Vibrant drone regions" or "supercap nerf won't change us" stupid though. Your trophy is safe.
i feel dirty i like dyour post
PLEX FOR PIZZA! -áThere are no stupid Questions... just stupid people... |

Lili Lu
310
|
Posted - 2012.07.19 21:08:00 -
[379] - Quote
Bah. More pre-nerfed weaksauce from CCP. Won't change anything in the short term. 
But at least it is an attempt at an interim step while working on a future "fix". Unlike with ship rebalancing where we'll be waiting a couple years before they get around to addressing the problem ships. 
edit- both of which (tech stupidity and ship imbalances) have been festering in this game way too long. |

EvilweaselSA
GoonWaffe Goonswarm Federation
187
|
Posted - 2012.07.19 21:09:00 -
[380] - Quote
Nalha Saldana wrote:Kosmoto Gothwen wrote:First off glad this is all getting looked at.
I wanted to show some real numbers to the profitability of this: Cobalt 100 x 24 x 7 = 16,800 = approx 128,100,000isk/wk Platinum 100 x 24 x 7 = 16,800 = approx 106,476,552isk/wk 128,100,000isk + 106,476,552isk = 234,576,522isk/wk
Produces Platinum Technite which refines into Platinum Technite 10/hr x 24hrs x 7days = 1,680units = approx 176,566,303.20isk/wk Platinum 95/hr x 24hrs x 7days = 15,960 = approx 101,184,644.40isk/wk Output value per wk = 277,750,947.60isk
Approx Large Tower fuel cost = 147,840,000isk/wk Approx Medium Tower fuel cost = 73,920,000isk/wk
Profits Large Tower = 277,750,947.60 - 147,840,000 = 129,910,947.60isk/wk Medium Tower = 277,750,947.60 - 147,840,000 = 203,830,947.60isk/wk
So the above isk values are based on current Jita avg sell prices via eve-central. (Not worth nit picking isk prices when dealing with this size of numbers, and values fluctuate). Also I'm assuming your doing this on a single tower, it's doable but to get both resources on a single moon isn't likely, so you probably end up with multiple POS's or shipping one of the resources in, either way it would cut into the profit margin. As you can see at currently inflated market values it would be marginally profitable to do this reaction but if PlatTech went down it wouldn't be worth doing any more. Even at these numbers the risk is moderately high considering you have a billion isk POS set up (including fuel) to do this. You have to properly compare it Platinum technite income 176,566,303isk/wk Selling (or not buying) cobalt + tech 5,323,827 + 128,100,000 = 133,423,827isk/wk Actual reaction profit 176,566,303 - 133,423,827 = 43,142,476isk/wk There are way better reactions out there if thats what youre looking for. Sure if you own a cobalt moon go for it but its not exactly something to go to war for. remember this guy is using figures that have been massively ****** with due to speculation |
|

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1445
|
Posted - 2012.07.19 21:10:00 -
[381] - Quote
yeah, if mining raw cobalt and platinum is only slightly less proftable then transmuting them to Technetium, that means alchemy+ at razor-slim profit margins is barely more efficient then technetium trade which is saddled by a markup of thousands of percentage. which means this solves very little except capping tech prices at their present value which CCP Fozzy described as "broken". |

Jarnis McPieksu
404
|
Posted - 2012.07.19 21:11:00 -
[382] - Quote
Kosmoto Gothwen wrote:First off glad this is all getting looked at.
I wanted to show some real numbers to the profitability of this: Cobalt 100 x 24 x 7 = 16,800 = approx 128,100,000isk/wk Platinum 100 x 24 x 7 = 16,800 = approx 106,476,552isk/wk 128,100,000isk + 106,476,552isk = 234,576,522isk/wk
Produces Platinum Technite which refines into Platinum Technite 10/hr x 24hrs x 7days = 1,680units = approx 176,566,303.20isk/wk Platinum 95/hr x 24hrs x 7days = 15,960 = approx 101,184,644.40isk/wk Output value per wk = 277,750,947.60isk
Approx Large Tower fuel cost = 147,840,000isk/wk Approx Medium Tower fuel cost = 73,920,000isk/wk
Profits Large Tower = 277,750,947.60 - 147,840,000 = 129,910,947.60isk/wk Medium Tower = 277,750,947.60 - 147,840,000 = 203,830,947.60isk/wk
So the above isk values are based on current Jita avg sell prices via eve-central. (Not worth nit picking isk prices when dealing with this size of numbers, and values fluctuate). Also I'm assuming your doing this on a single tower, it's doable but to get both resources on a single moon isn't likely, so you probably end up with multiple POS's or shipping one of the resources in, either way it would cut into the profit margin. As you can see at currently inflated market values it would be marginally profitable to do this reaction but if PlatTech went down it wouldn't be worth doing any more. Even at these numbers the risk is moderately high considering you have a billion isk POS set up (including fuel) to do this.
No.
Your math is broken. Assuming the weekly input and output values and fuel costs are correct (I can't be bothered to verify right now), it would cost. 235M (input cost)+74M (fuel cost, med tower running one of these reactions. large could do two at twice the fuel cost, no real change for this)= 309M per week to produce stuff that sells for 278M. For a fat loss of 31M per week.
You could also simplify the math by not counting any output Platinum and just price in 5 units/cycle and just shave off 100M per week from input and output. It won't change the total; 209M costs, 178M sale price of output.
The only way this dev blog makes any sense is that it is actually a bait-and-switch. They have every intention of using the normal alchemy ratios instead of 20/1 but won't disclose that just yet. At 5/1 ratio you would get 4 times as much platinum technite with the same inputs, making this very profitable at current prices, which obviously wouldn't last for very long.
|

Grath Telkin
Sniggerdly Pandemic Legion
857
|
Posted - 2012.07.19 21:13:00 -
[383] - Quote
Nicolo da'Vicenza wrote:yeah, if mining raw cobalt and platinum is only slightly less proftable then transmuting them to Technetium, that means alchemy+ at razor-slim profit margins is barely more efficient then technetium trade which is saddled by a markup of thousands of percentage. which means this solves very little except capping tech prices at their present value which CCP Fozzy described as "broken".
Much like your alliances push a few months ago to go harass towers, you just don't get it.
|

EvilweaselSA
GoonWaffe Goonswarm Federation
187
|
Posted - 2012.07.19 21:14:00 -
[384] - Quote
stop using 8k as the price for cobalt you idiots |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1445
|
Posted - 2012.07.19 21:17:00 -
[385] - Quote
Grath Telkin wrote:Nicolo da'Vicenza wrote:yeah, if mining raw cobalt and platinum is only slightly less proftable then transmuting them to Technetium, that means alchemy+ at razor-slim profit margins is barely more efficient then technetium trade which is saddled by a markup of thousands of percentage. which means this solves very little except capping tech prices at their present value which CCP Fozzy described as "broken". Much like your alliances push a few months ago to go harass towers, you just don't get it. Whether it's some POS push my alliance never participated in or some posting fee that doesn't exist, keeping track of the incoherent hallucinations ("Vibrant drone regions") you assert as reality is difficult to follow. You're to credibility what MeBiatch is to spelling. |

MeBiatch
Republic University Minmatar Republic
475
|
Posted - 2012.07.19 21:17:00 -
[386] - Quote
Grath Telkin wrote:Nicolo da'Vicenza wrote:yeah, if mining raw cobalt and platinum is only slightly less proftable then transmuting them to Technetium, that means alchemy+ at razor-slim profit margins is barely more efficient then technetium trade which is saddled by a markup of thousands of percentage. which means this solves very little except capping tech prices at their present value which CCP Fozzy described as "broken". Much like your alliances push a few months ago to go harass towers, you just don't get it.
so nico turned down your bro love offer too eh?
wow grath you keep on getting rejected...
no wonder you are soo bitter...
but alas worry not...
i still lub you
PLEX FOR PIZZA! -áThere are no stupid Questions... just stupid people... |

Lord Zim
1048
|
Posted - 2012.07.19 21:18:00 -
[387] - Quote
MeBiatch wrote:Grath Telkin wrote:Nicolo da'Vicenza wrote:yeah, if mining raw cobalt and platinum is only slightly less proftable then transmuting them to Technetium, that means alchemy+ at razor-slim profit margins is barely more efficient then technetium trade which is saddled by a markup of thousands of percentage. which means this solves very little except capping tech prices at their present value which CCP Fozzy described as "broken". Much like your alliances push a few months ago to go harass towers, you just don't get it. so nico turned down your bro love offer too eh? wow grath you keep on getting rejected... no wonder you are soo bitter... but alas worry not... i still lub you  Actually, the bropact seems to be pretty much alive and kicking at this point. |

Jarnis McPieksu
404
|
Posted - 2012.07.19 21:21:00 -
[388] - Quote
EvilweaselSA wrote:stop using 8k as the price for cobalt you idiots
I haven't logged in much so I don't know what the price is, I just tried to point out that the poster who quoted those prices couldn't do simple math.
I still doubt that at 20/1 ratio the reaction will be useful. You'd need a massive farm of towers (which take :effort: to run) to get any real quantity of stuff to sell so profit percentage isn't everything; I wouldn't play around with billions of tower hardware at risk for a few hundred million a month. Why not run complex reactions instead?
Now if they suddenly bait-and-switch it from 20/1 ratio to the 5/1 all the other reactions use, math changes considerably (just don't plan on doing it for long periods of time, OTEC will just cut the Tech price to a point where alchemy again becomes almost pointless and carries on)
|

MeBiatch
Republic University Minmatar Republic
475
|
Posted - 2012.07.19 21:23:00 -
[389] - Quote
Nicolo da'Vicenza wrote:Grath Telkin wrote:Nicolo da'Vicenza wrote:yeah, if mining raw cobalt and platinum is only slightly less proftable then transmuting them to Technetium, that means alchemy+ at razor-slim profit margins is barely more efficient then technetium trade which is saddled by a markup of thousands of percentage. which means this solves very little except capping tech prices at their present value which CCP Fozzy described as "broken". Much like your alliances push a few months ago to go harass towers, you just don't get it. Whether it's some POS push my alliance never participated in or some posting fee that doesn't exist, keeping track of the incoherent hallucinations ("Vibrant drone regions") you assert as reality is difficult to follow. You're to credibility what MeBiatch is to spelling.
wow i am famous!
some people say the glass is half fulll... some say half empty...
i say its always full just the other half is with air...
PLEX FOR PIZZA! -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
475
|
Posted - 2012.07.19 21:29:00 -
[390] - Quote
Nicolo da'Vicenza wrote:yeah, if mining raw cobalt and platinum is only slightly less proftable then transmuting them to Technetium, that means alchemy+ at razor-slim profit margins is barely more efficient then technetium trade which is saddled by a markup of thousands of percentage. which means this solves very little except capping tech prices at their present value which CCP Fozzy described as "broken".
cant you just do pi stuff and gas mining so that runing a pos is free? plus free moon goo means its all free PLEX FOR PIZZA! -áThere are no stupid Questions... just stupid people... |
|

Jarnis McPieksu
404
|
Posted - 2012.07.19 21:33:00 -
[391] - Quote
MeBiatch wrote:Nicolo da'Vicenza wrote:yeah, if mining raw cobalt and platinum is only slightly less proftable then transmuting them to Technetium, that means alchemy+ at razor-slim profit margins is barely more efficient then technetium trade which is saddled by a markup of thousands of percentage. which means this solves very little except capping tech prices at their present value which CCP Fozzy described as "broken". cant you just do pi stuff and gas mining so that runing a pos is free? plus free moon goo means its all free
OMG, you found the secret how to make billions of ISK. Just mine ice, do PI, mine moons then use all that to run reactions and sell it all and... ALL FREE*.
*May require ridiculous amounts of play time to "work in the salt mines" to save few peanuts on some of the raw materials
|

Tairon Usaro
ZERO T0LERANCE RAZOR Alliance
11
|
Posted - 2012.07.19 21:34:00 -
[392] - Quote
like the change !
OTEC was fun for a while ... but its certainly a gamebreaker if it stayed any longer
On the other side, i think it's wrong to take out passive alliance money sources. This is what we fight for. Small scale ganking of Miners (in essence thats, what you want us to be, when it comes to ring mining) is fun for a while, but it's not fuelling epic wars that last over month. So keep moon goo with alchemy "pressure valves" and dont try replace passive alliance money by active miner money, it wont work this way, but will damage the 0.0 alliance content.
I dont mind, if ring mining is going to be an addition, but it should not be a substitution. |

Grath Telkin
Sniggerdly Pandemic Legion
861
|
Posted - 2012.07.19 21:35:00 -
[393] - Quote
Nicolo da'Vicenza wrote:Grath Telkin wrote:Nicolo da'Vicenza wrote:yeah, if mining raw cobalt and platinum is only slightly less proftable then transmuting them to Technetium, that means alchemy+ at razor-slim profit margins is barely more efficient then technetium trade which is saddled by a markup of thousands of percentage. which means this solves very little except capping tech prices at their present value which CCP Fozzy described as "broken". Much like your alliances push a few months ago to go harass towers, you just don't get it. Whether it's some POS push my alliance never participated in or some posting fee that doesn't exist, keeping track of the incoherent hallucinations ("Vibrant drone regions") you assert as reality is difficult to follow. You're to credibility what MeBiatch is to spelling.
So you're saying that FAIL didn't deploy north to "harass" tech moons and then not manage to do a single thing for 3 weeks, then pack up and go home?
I mean, if it wont get moderated out i can post every alliance meeting and mail you've had in your little gutter dwelling scrub alliance for the past 6 months, or even better your alliance meeting that literally everybody in EVE's 0.0 population has sat around laughing about from last weekend where you fine gentlemen discussed all the fines that are levied from talking in local and forum posting.
Oh hey look heres one now:
Quote:Re: DO NOT TALK IN LOCAL From: Arch-ûeb-¦ld Hornby Sent: 2012.06.28 14:15 To: Ca-òcade Imminent
From now on an increasing fine goes to anyone saying anything but GF in local when neuts are present. 1st offense : 50m 2nd offense : 250m 3rd offense : 800m
If anyone sees anyone doing this mail GAGS Pevi a picture
-Archie
Yea, totally sounds like I'm making things up
Man your alliance sure does sound like fun, being told when you're allowed to talk and where sure is the pinnacle of videogame fun! |

Teclador
Stardust Heavy Industries Persona Non Gratis
29
|
Posted - 2012.07.19 21:35:00 -
[394] - Quote
CCP Fozzie wrote:Wocka Wocka!
Remember that if you like this change you should hit the "like" button on this post. I need to know if this is the kind of work the community is looking for. ;)
I'm still missing the Dislike Button.
If you really want to know Real Numbers, then you have to add a Dislike Button.
It's the same Mistake you are doing here, you (CCP) have done with the Unified Inventory, i'm still waiting to get the Old Inventory Back, but Beside the new one. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1445
|
Posted - 2012.07.19 21:39:00 -
[395] - Quote
Grath Telkin wrote:Yea, totally sounds like I'm making things up Yea it kind of does when you claim that "forum posting results in a fine" and post an unrelated e-mail about forbidding chat in local. You see Grath, this is an internet browser, not an in-game EVE channel hth |

Lord Zim
1048
|
Posted - 2012.07.19 21:40:00 -
[396] - Quote
So not even good **** to share with your adversaries after a good spacefuck?
Nicolo, I am disappointed. |

PinkKnife
Noir. Academy Noir. Mercenary Group
169
|
Posted - 2012.07.19 21:41:00 -
[397] - Quote
Jarnis McPieksu wrote:Kosmoto Gothwen wrote:First off glad this is all getting looked at.
I wanted to show some real numbers to the profitability of this: Cobalt 100 x 24 x 7 = 16,800 = approx 128,100,000isk/wk Platinum 100 x 24 x 7 = 16,800 = approx 106,476,552isk/wk 128,100,000isk + 106,476,552isk = 234,576,522isk/wk
Produces Platinum Technite which refines into Platinum Technite 10/hr x 24hrs x 7days = 1,680units = approx 176,566,303.20isk/wk Platinum 95/hr x 24hrs x 7days = 15,960 = approx 101,184,644.40isk/wk Output value per wk = 277,750,947.60isk
Approx Large Tower fuel cost = 147,840,000isk/wk Approx Medium Tower fuel cost = 73,920,000isk/wk
Profits Large Tower = 277,750,947.60 - 147,840,000 = 129,910,947.60isk/wk Medium Tower = 277,750,947.60 - 147,840,000 = 203,830,947.60isk/wk
So the above isk values are based on current Jita avg sell prices via eve-central. (Not worth nit picking isk prices when dealing with this size of numbers, and values fluctuate). Also I'm assuming your doing this on a single tower, it's doable but to get both resources on a single moon isn't likely, so you probably end up with multiple POS's or shipping one of the resources in, either way it would cut into the profit margin. As you can see at currently inflated market values it would be marginally profitable to do this reaction but if PlatTech went down it wouldn't be worth doing any more. Even at these numbers the risk is moderately high considering you have a billion isk POS set up (including fuel) to do this. No. Your math is broken. Assuming the weekly input and output values and fuel costs are correct (I can't be bothered to verify right now), it would cost. 235M (input cost)+74M (fuel cost, med tower running one of these reactions. large could do two at twice the fuel cost, no real change for this)= 309M per week to produce stuff that sells for 278M. For a fat loss of 31M per week. You could also simplify the math by not counting any output Platinum and just price in 5 units/cycle and just shave off 100M per week from input and output. It won't change the total; 209M costs, 178M sale price of output. The only way this dev blog makes any sense is that it is actually a bait-and-switch. They have every intention of using the normal alchemy ratios instead of 20/1 but won't disclose that just yet. At 5/1 ratio you would get 4 times as much platinum technite with the same inputs, making this very profitable at current prices, which obviously wouldn't last for very long.
This is why the smart money is investing in Pos towers, silos, and reaction arrays. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1445
|
Posted - 2012.07.19 21:46:00 -
[398] - Quote
Lord Zim wrote:So not even good **** to share with your adversaries after a good spacefuck?
Nicolo, I am disappointed. no local chat is what makes us elite, like those masked sandninjas in 300 |

Jarnis McPieksu
404
|
Posted - 2012.07.19 21:51:00 -
[399] - Quote
PinkKnife wrote:Jarnis McPieksu wrote:
The only way this dev blog makes any sense is that it is actually a bait-and-switch. They have every intention of using the normal alchemy ratios instead of 20/1 but won't disclose that just yet. At 5/1 ratio you would get 4 times as much platinum technite with the same inputs, making this very profitable at current prices, which obviously wouldn't last for very long.
This is why the smart money is investing in Pos towers, silos, and reaction arrays.
...and POS fuel. Large chunk of the sale price of alchemy-reacted plat technite is actually POS fuel.
Caldari/Gallente fuel block / isotope price spike speculation inc. |

Vera Algaert
Republic University Minmatar Republic
247
|
Posted - 2012.07.19 22:01:00 -
[400] - Quote
Nicolo da'Vicenza wrote:Grath Telkin wrote:Yea, totally sounds like I'm making things up Yea it kind of does when you claim that "forum posting results in a fine" and post an unrelated e-mail about forbidding in-game chat in local. You see Grath, this is an internet browser, not an in-game EVE channel hth he only beats me on Saturdays! |
|

Lord Zim
1048
|
Posted - 2012.07.19 22:02:00 -
[401] - Quote
Nicolo da'Vicenza wrote:Lord Zim wrote:So not even good **** to share with your adversaries after a good spacefuck?
Nicolo, I am disappointed. no local chat is what makes us elite, like those masked sandninjas in 300 No **** in local makes this goon :smith: |

Atomic Option
Taggart Transdimensional Virtue of Selfishness
19
|
Posted - 2012.07.19 22:03:00 -
[402] - Quote
Tippia wrote:In before GÇ£but all those lower-tier moons are in newly claimed CFC space! Raaahrr CCPSwarm!GÇ¥ 
hahaha yeah as if the other alliances didn't also see this coming. That Honeybadger/TEST/CFC took that space first is their own fault. |

Grath Telkin
Sniggerdly Pandemic Legion
863
|
Posted - 2012.07.19 22:03:00 -
[403] - Quote
Nicolo da'Vicenza wrote:Grath Telkin wrote:Yea, totally sounds like I'm making things up Yea it kind of does when you claim that "forum posting results in a fine" and post an unrelated e-mail about forbidding in-game chat in local. You see Grath, this is an internet browser, not an in-game EVE channel hth
http://soundcloud.com/theybemadlolololol/fail-alli-meeting-july06
You go through it again, I'm not sifting through that **** twice, but its in there, 2000 other people have listened (and laughed) at it.
|

MeBiatch
Republic University Minmatar Republic
475
|
Posted - 2012.07.19 22:11:00 -
[404] - Quote
Grath Telkin wrote:Nicolo da'Vicenza wrote:Grath Telkin wrote:Yea, totally sounds like I'm making things up Yea it kind of does when you claim that "forum posting results in a fine" and post an unrelated e-mail about forbidding in-game chat in local. You see Grath, this is an internet browser, not an in-game EVE channel hth http://soundcloud.com/theybemadlolololol/fail-alli-meeting-july06You go through it again, I'm not sifting through that **** twice, but its in there, 2000 other people have listened (and laughed) at it.
Nanohacs anyone? PLEX FOR PIZZA! -áThere are no stupid Questions... just stupid people... |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1445
|
Posted - 2012.07.19 22:12:00 -
[405] - Quote
Grath Telkin wrote:Nicolo da'Vicenza wrote:Grath Telkin wrote:Yea, totally sounds like I'm making things up Yea it kind of does when you claim that "forum posting results in a fine" and post an unrelated e-mail about forbidding in-game chat in local. You see Grath, this is an internet browser, not an in-game EVE channel hth http://soundcloud.com/theybemadlolololol/fail-alli-meeting-july06You go through it again, I'm not sifting through that **** twice, but its in there, 2000 other people have listened (and laughed) at it. I'm at work at the moment; just read the list of rules on our forum which you doubtlessly have mirrored: no rule on forum posting. |

Airto TLA
Puppeteers of Doom Real Life Rejects
17
|
Posted - 2012.07.19 22:18:00 -
[406] - Quote
Tippia wrote:GRIEV3R wrote:Oh man, OTEC is probably going to QQ pretty hard at this. QQing over something they've been advocating? That doesn't make much senseGǪ Quote:on a semi-related note, wouldn't it be spiffy if, in the real world, if we don't like OPEC having a monopoly on virtually all the oil on Earth, we could just "tweak" the laws of chemistry and physics so anyone can make a replacement for oil in their basement? We kind of can. It's just not worth the effort, though.
Actually this sort of stuff happens everyday, fuel prices get too high and people SUSTITUTE, they trade fuel guzzlers for more fuel efficient, they ride the bus, comapnies ship by rail, coal and nuclear get pushed up to replace oil in electricity production, high enough prices and really creative things start to happen (Synthetic rubber was invented to solve a similar issue in world war II, wood was used in some airplanes to save precious aluminium in some cases).
Alchemy though hoaky in form represents what markets really do if an imput goes to high an alternatives are found until prices find a new equilibrium. Since the game would be to complicated to follow the real world this plug should help.
Also to the dofusess in Goons, etc. complaininng about the "loss" in alliance income and "why should we have to grind", if you really think about it the fact you did not have to grind and could just get ships replaced might have some smalll part to do with your eassy victorys in Delve, etc. The fact that the SOCOs had to replace heir own ships AND give up producing income I would hazzard a guess made getting call to arms work very difficult. Look Goons (the foot soldiers, not the alliance) are going to flow to the best deal so you had the advantage there in the recruitment of the order following types, the other side had to try and call up forces with vague promises of "no rent for next month" 100 mill reimburse on tengus and 1/2 on logis (not as good as mach reimburse, huh).
It would not shock me to find out several hundred pilots might have msutered to Delve had we gotten a better deal , hell I might been there for a few days and I am afraid of big fleets. YOu may have still won, but the fight probaly would still be going on and SOCO would have had a chance to see if resource exhastion would have set in. |

Grath Telkin
Sniggerdly Pandemic Legion
863
|
Posted - 2012.07.19 22:24:00 -
[407] - Quote
Nicolo da'Vicenza wrote:Grath Telkin wrote:Nicolo da'Vicenza wrote:Grath Telkin wrote:Yea, totally sounds like I'm making things up Yea it kind of does when you claim that "forum posting results in a fine" and post an unrelated e-mail about forbidding in-game chat in local. You see Grath, this is an internet browser, not an in-game EVE channel hth http://soundcloud.com/theybemadlolololol/fail-alli-meeting-july06You go through it again, I'm not sifting through that **** twice, but its in there, 2000 other people have listened (and laughed) at it. I'm at work at the moment; just read the list of rules on our forum which you doubtlessly have mirrored: no rule on forum posting.
Ok real talk: Doesn't it bother you that you even had to check? I mean christ what kind of dickheads do you play with that they think they have the ability to dictate what and when and where you can speak? Whats more, why would you listen to them?
|

Lord Zim
1048
|
Posted - 2012.07.19 22:25:00 -
[408] - Quote
aww boo hoo your alliances (which still shouldn't be poor even though they may not have had tech) can't do a proper ship replacement programme? well shucks, kick them in the nuts until they offer it. |

Teclador
Stardust Heavy Industries Persona Non Gratis
29
|
Posted - 2012.07.19 22:28:00 -
[409] - Quote
So now to the Topic itself.
The Problem of the Tech2 Producer have is not the Technetium itself, it's the kind way CCP has implemented the Moongoo.
Beside the Technetium we have Ceasium, Hafnium and Mercury. Why are these Material not 1:1 Involved in to the Tech2 Production?
Simple Example (leaned on the Eve History): Technetium = mostly spreaded in Gurista Space (as far as i know it), so it's a Caldari Trade-Good. Ceasium = mostly spreaded in Serpentis Space (As far as i know it), so it's a Galente Trade-Good.
So why could be these 2 Moongoo's not a Potential Conflict Good (Eve History?) between Caldari and Galente and to go on with The Red Thread, Galente Tech2 Components should be Produced with Technetium and Caldari with Ceasium. Same vise versa with Minmatar - Amarr and Hafnium - Mercury.
So if is will go like my Example, more of the Moongoo's will be needed for Tech2 Produktion and this is simpler to be Implemented in the Game by changing the Bill of Material of the involved Items.
And Best, the Moons are untouched, so Players will still have there Moons and the Goo they have. No Big Movements. But new Conflict Potential for the other Regions and there Moon and Goo.
Etc... |

Headerman
The New Era C0NVICTED
899
|
Posted - 2012.07.19 22:53:00 -
[410] - Quote
This should be interesting! Australian Fanfest Event https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=90062 |
|

Freelancer117
So you want to be a Hero
29
|
Posted - 2012.07.19 22:54:00 -
[411] - Quote
Hello great and powerful Fozzie 
Having Technetium in one region only has been a running gag to long Eve Radio |

Lord Zim
1052
|
Posted - 2012.07.19 22:54:00 -
[412] - Quote
It's not in "one region", hth. |

Cest Bravura
Fweddit I Whip My Slaves Back and Forth
0
|
Posted - 2012.07.19 22:55:00 -
[413] - Quote
So many shitstorms everywhere... don't know how to respond to the tears..... sooo, here's a pony!
Also, great work Fozzie. |

Zuel Aaoiric
Obsidian Oracle
0
|
Posted - 2012.07.19 23:01:00 -
[414] - Quote
I haven't read all the posts. Sorry if this has already been brought up, but I haven't read anything on this so far:
1. The big payoff for taking the risks of nullsec is moon mining. Everything else is in the game can be obtained from highsec or a highsec static wh.
2. The EVE experience is unique in that you, as a player, are allowed to rule the skys. I am not aware of another mmo which allows so much player control. If they "fix" all the player exploits isn't that just saying, "work hard, but don't be crafty because big brother will take your toys away!". I see there is a problem with moon goo. I have been wondering what could be done to fix this problem, but in reality there isn't a problem that players can't fix already. If we don't like the prices of moon goo we should band together, with a temporary peace pact, and go take those moons!
I my be viewed as a noob for suggesting such a thing when those moons are guarded by such a powerful coalition, but the game is set to cater to numbers not capitals.
If there is a problem it really stems from the lack of capacity we have as players to trust each other (temporarily at least) to band together for a common cause. There is a concept known as crabs in a barrel. The concept is: the crabs will climb on top of each other to get out of the barrel, but as soon as one has grasped the top the others will all hang and climb on him until he falls. The cycle starts over and in the end no one has the technite monopoly or the top of the barrel.
A limited trust can be accomplished by increasing the consequences for attacking a fellow member of an established faction/race/coalition or non-aggression pacts; however CCP sees fit to implement this solution.
I envision this accomplished in the form of a bounty system that allows anyone in the territory of a faction to shoot anyone who has a bounty on their head from unlawful acts against a member of that faction. The bounty would be calculated based on the total loss of the assaulted party plus fines and fees which correlates appropriately with the crimes committed. This can be enhanced or decreased based on the standings of all involved parties making it more risky to shoot someone with higher standings or in high security space. The bounty would be provided by the injured party (so it doesn't become an ISK faucet). The assailant would then have their bounty reduced by a given percentage of their lost ship appropriate for the combined severity of their crime, standings, and the security of the system involved. This is so the party who has already been assaulted isn't doubly punished by having to put up a bounty in order to get retribution of 1/2 their loss (cost of loss + cost of bounty).
With a bounty system carefully implemented, we could have some trust in our fellow pilots. This is if all parties are of good standings with the faction we commonly share. If they shoot you they will not be able to fly safely through their own "home" regions.
The bounty system plus a faction fleet command interface built to orchestrate fleet operations would make this change facilitate the crabs in a barrel effect with technite and all other situations so CCP can stay cool as the one developer who allows their audience to truly play!
|

Soto ShinDo
HeroinPixelSpace
11
|
Posted - 2012.07.19 23:04:00 -
[415] - Quote
Magnifikus ErzverwirrTer wrote:Grath Telkin wrote:Magnifikus ErzverwirrTer wrote:Goon tears incomming, well done CCP, thanks for fixing this design failure that has been exploited too long :) ahahahahahahaha i would stfu, if my alliance fc's lead fleets full of goon shitheads only because he can suck mittens tech ****** ;)
Fixed your char name to better reflect your state of mind 
For you none germans - it translates wordly to arc-confused |

coolzero
The Replicators Northern Associates.
23
|
Posted - 2012.07.19 23:17:00 -
[416] - Quote
@CCP Omen
what about ring mining????
wasnt the suggested what (part) of the moon goo would be comming from ring mining. |

Ricand Michelliaos
Estrale Frontiers Project Wildfire
15
|
Posted - 2012.07.19 23:20:00 -
[417] - Quote
Honestly, the easiest answer would have been populating other systems with tech moons. http://www.quickmeme.com/meme/3q5s4x/ |

JC Anderson
Noir. Noir. Mercenary Group
675
|
Posted - 2012.07.19 23:39:00 -
[418] - Quote
LOL |

Soto ShinDo
HeroinPixelSpace
11
|
Posted - 2012.07.19 23:42:00 -
[419] - Quote
Blawrf McTaggart wrote:looking for a new corporation
I could sponsor you into mine - just 500 Mio ISK  |

Nathan Baxter
InterSun Freelance Moon Warriors
2
|
Posted - 2012.07.19 23:44:00 -
[420] - Quote
I haven't read the whole 20 page of post ... but did the previous " change" actually lower price of T2 materials ? or just made the big boys slightly less rich ? will this have any impact on the price of t2 gear or again just slightly lower the monopole of certain materials from big alliances and coalitions .
I think the change is good but have serious doubt has to any real impact it will have . When I see the Technicium advert during the tourny and I wonder how much those alliances control ... 1/3 ... 1/2 ... 3/4...
Cheers Nathan |
|

Lead Faith
Blue Republic RvB - BLUE Republic
1
|
Posted - 2012.07.19 23:46:00 -
[421] - Quote
Zimmy Zeta wrote:Ivan Ward wrote:What is technetium? It's like the spice in Dune...only with Goons instead of sandworms.
Best description ever. |

YuuKnow
372
|
Posted - 2012.07.19 23:59:00 -
[422] - Quote
22 pages is 5 hours...
... I say your on to something Fozzie.
yk |

Y'nit Gidrine
Gold Horizons Industrial
10
|
Posted - 2012.07.20 00:15:00 -
[423] - Quote
Fiberton wrote:Within 120 days after nerf you will lose 1/3rd member base. What do you think keeps people around? Ship reimbursment. i hatechosingnames wrote:Aryndel Vyst wrote:More regions to conquer I suppose. Woe is me! We'll have to conquer everywhere. More structure shoots. Fly safe :)
Ships will still be reimbursed, it's just that alliances will start favoring T1 over T2 ships instead. |

Nomad I
University of Caille Gallente Federation
86
|
Posted - 2012.07.20 00:22:00 -
[424] - Quote
Really we need something better than a small adjustment. Alchemy isn't the solution and a temporary fix for the mess. Because CCP has to check the market and then to adjust values. Meanwhile the prices are exploding and going down, because CCP changed EVE to a Las Vegas. The problem with alchemy is the amount of fuel costs for towers and the junpfreighters can't be calculated.
To prepare a greaterreduce the Tech for T2 amounts with 5%-15% for Tech and tech will going down to less than 50000 ISK. It's much easier to nerf Tech in this way than experimenting with alchemy. |

Circumstantial Evidence
44
|
Posted - 2012.07.20 00:28:00 -
[425] - Quote
I recall a dev comment that with the advent of 64bit item ID, it's possible to have maker's marks on produced goods.
Extending that, I like some of the ideas in response to the OTEC ad - get "real tech" for quality components: downgrade parts made using alchemy.
I would not mind meta levels for T2 parts, that would be based on the number of production steps involved in making the part.
But, because any T2 part should in some way be better than T1 meta 4, the difference between meta levels of T2 parts might not matter much, given that the stats for current T2 parts (high meta in a new system) should not change. |

Shade Millith
Fortis Defensor.
41
|
Posted - 2012.07.20 00:35:00 -
[426] - Quote
The only thing I have to say, is be damn careful.
Constantly decreasing the viability or allure of 0.0 will just result in more and more people heading to empire. |

Dreadful Bride
Pator Tech School Minmatar Republic
1
|
Posted - 2012.07.20 00:39:00 -
[427] - Quote
I think keep the moons roughly as they are but add a moon mining module with crystals to select what you get. For this to work a moon will be limited to how much it can produce an hour set at the current extraction rate for a moon harvester array. Then with the moon mining module anything that can be taken out from under the tower will be removed from how much the tower gets.
For range it would probably just need to be activated anywhere within a set distance from the moon. A XL miner would extract at 1/10 the rate of an array. A L miner 1/20. A M miner 1/40. and a S miner 1/80
So a fleet of 80 small ships would take an hour to deplete a moon and 160 would take 30 min and so on.
The mining cycle should be low enough that the ships arent locked down long enough to be scanned down easily if they are paying attention but should increase with size.
This allows fleets to go in and harass a good moon holding alliance get some moon goo and the alliance needs to hunt them down and defend the moon.
This would also work well with ring mining if the moons are left as the main source of the goo. |

Mercedes Lola
Tea and Biscuit inc.
0
|
Posted - 2012.07.20 00:43:00 -
[428] - Quote
nice change for some,but when are we gonna be able to mine the belts on the moons for tech and will there be new mining barges for this? 
|

Lord Helghast
Dirty Old Bastards Nulli Secunda
101
|
Posted - 2012.07.20 00:45:00 -
[429] - Quote
nice dev blog, but we really need the new pos's sooner rather than later... pos spam to get reactions is stupid the fact we can't just install bigger POS CPU cores or power plants is stupid.... thats what needs to get fixed....
as for tech.... ugh the alchemy is a nice step but you do realize all alchemy is current broken hell there never profitable especially after fuel costs |

Sephiroth CloneIIV
Vitriol Ventures
126
|
Posted - 2012.07.20 00:55:00 -
[430] - Quote
I like the change, but as someone else suggested a better way to solve the tech crisis is to change moon material requirements of tech 2. Tech is valuable because it is the limiting reagent, that used to be the R64's. I would make R64's that are relatively evenly distributed throughout regions be the limiting reagent.
alchemy to turn other materials into tech only reinforces tech being the end game of moon materials that you would want to convert others into it. The price may go down, but tech will still be king in moon resources, the other moon types will be middle class in comparison.
|
|

Crexa
Star Mandate
10
|
Posted - 2012.07.20 00:58:00 -
[431] - Quote
Alchemy and subsquent "bandaid" measures are just that, bandaids. I don't dis-approve of you trying to fix the issue, just how.
I believe a far more elegant solution is as follows:
T1 ships/modules use 100% mined ore/refined minerals.
T2 ships/modules use 50% moon minerals and 50% mined ore/refined minerals (versus the current use of a T1 vessel/mod in construction).
T3 ships/(future modules) use 33% wormhole material, 33% moon material, and 33% mined ore/refined minerals.
In essence, this reduces the cost of ships/modules across the board for T2/T3 with a slight increase in the cost of T1 items. It reduces the need for moon goo for T2 but adds a new outlet for its use in T3 which you can adjust to take advantage of disparities in those that are used to those that currently considered low value high end. It does this without adding a bunch of complexity that is really not needed and has a much smaller impact on supply/demand but a bigger visual impact. "...its breakfast time and i am very hungry. may i have some of your paint chips?" |

Grath Telkin
Sniggerdly Pandemic Legion
870
|
Posted - 2012.07.20 01:07:00 -
[432] - Quote
Crexa wrote:
In essence, this reduces the cost of ships/modules across the board f
Why reduce the cost? Eve is finally cycling back around to where, for the common player, loss actaully matters. If the moon goo is finally removed as a passively accumulated material then all will be right with the world
|

Crexa
Star Mandate
10
|
Posted - 2012.07.20 01:13:00 -
[433] - Quote
Grath Telkin wrote:Crexa wrote:
In essence, this reduces the cost of ships/modules across the board f
Why reduce the cost? Eve is finally cycling back around to where, for the common player, loss actaully matters. If the moon goo is finally removed as a passively accumulated material then all will be right with the world
Because that seems to be one of the stated goals. If not I have mis-interpreted what they are attempting. "...its breakfast time and i am very hungry. may i have some of your paint chips?" |

Vigilanta
S0utherN Comfort Cascade Imminent
2
|
Posted - 2012.07.20 01:36:00 -
[434] - Quote
Its a step in the right direction BUT,
If you really want to effect some price change it needs to move to the boosted alchemy ration of 40/95 rather than 10/95, the current rate will not effect much price change.
ALSO if you run full reactions to keep a complex reactor going all the time you would need to be running 10 alchemy reactors, so at a minimum 10 caldari large poses jsut to get 100 plat technite units per hour. This is terribly balanced, if anything this blog will cause a rise in fuel prices because of the massive number of poses to make the reaction worth it. My bet is that this will cause isotope prices to rise with a very meager fall in tech price.
Also, you cant use the plat tech price to determine the reaction profitability. Not much plat technite volume is sold, the real volume is in nanotransitors and tech itself, CCP needs to be looking at the reaction chains as a whole not just plat technite. The items price that we want to change isnano transistors and fullerides which bring tech 2 item and ship cost down.
So unless the volume is boosted substatily all you have done is put a system in palce to realease pressure, you havent actualyl given us a tool to affect any real change in tech prices. |

Grath Telkin
Sniggerdly Pandemic Legion
871
|
Posted - 2012.07.20 02:03:00 -
[435] - Quote
Crexa wrote:
Because that seems to be one of the, if not stated, implied goals. If not I have mis-interpreted what they are attempting.
I think its more that they want to stop the few of us who have fought and clawed our way into owning these moons, then schmoozed each other into removing any threat to said moons from having such a hard lock on the economy.
The bleed off from the fixes will take years to even out but its a needed step, as the financial power that can be brought to bear by just a few holders right now is pretty insane.
To give you an idea, my alliance has taken in about 9 trillion (with a T) isk since we first took our moons a year and a half ago. We have put that to fairly devastating use by buying just about every member of the alliance (still have a few without) supers and or titans, dreads, and carriers, and generally spreading it around the members to make sure we have no poors in the alliance overall.
And my estimate is conservative.
Its not any rule or cheating we've done to achieve this, its just the natural workings of war and politics in 0.0 and the balance needs to be returned since we've ridden this for about as long as we can.
And we've been crying for it to change since September of last year, but were constantly shocked and amazed that patch after patch the tech was left alone.
Well, now they have Fozzie, stunningly handsome man that he is, and it looks like he's going to fix it.
|

steave435
Sniggerdly Pandemic Legion
73
|
Posted - 2012.07.20 02:11:00 -
[436] - Quote
Kosmoto Gothwen wrote:First off glad this is all getting looked at.
I wanted to show some real numbers to the profitability of this: Cobalt 100 x 24 x 7 = 16,800 = approx 128,100,000isk/wk Platinum 100 x 24 x 7 = 16,800 = approx 106,476,552isk/wk 128,100,000isk + 106,476,552isk = 234,576,522isk/wk
Produces Platinum Technite which refines into Platinum Technite 10/hr x 24hrs x 7days = 1,680units = approx 176,566,303.20isk/wk Platinum 95/hr x 24hrs x 7days = 15,960 = approx 101,184,644.40isk/wk Output value per wk = 277,750,947.60isk
Approx Large Tower fuel cost = 147,840,000isk/wk Approx Medium Tower fuel cost = 73,920,000isk/wk
Profits Large Tower = 277,750,947.60 - 147,840,000 = 129,910,947.60isk/wk Medium Tower = 277,750,947.60 - 147,840,000 = 203,830,947.60isk/wk
So the above isk values are based on current Jita avg sell prices via eve-central. (Not worth nit picking isk prices when dealing with this size of numbers, and values fluctuate). Also I'm assuming your doing this on a single tower, it's doable but to get both resources on a single moon isn't likely, so you probably end up with multiple POS's or shipping one of the resources in, either way it would cut into the profit margin. As you can see at currently inflated market values it would be marginally profitable to do this reaction but if PlatTech went down it wouldn't be worth doing any more. Even at these numbers the risk is moderately high considering you have a billion isk POS set up (including fuel) to do this.
You're making it way too complicated. With current prices, running a medium POS with a simple reactor on a Cobalt moon would cost ~360k for the fuel and ~30k for the platinum each hour, for a total of 390k. That produces 10 plat tech, so to break even, plat tech price wouldn't have to be higher then 39k/unit, roughly equivalent to a regular tech price of 70-75k.
The profit scales up very slowly though as tech price goes up, even with the pre-anouncement plat tech price at 90k you'd only be making 85m/week, but it's still profit beyond the 40k/unit mark, and even lower if you can get the stuff you need trough buy orders instead of getting it from sell orders. Since cobalt moons are so common though, any individual could easily set up a few moons without support from a corp or alliance, so despite the low profit margin, you'd still have a fair number of people doing it if price gets too high. |

Little Fistter
Ordo Rosa Crux Templaris
0
|
Posted - 2012.07.20 02:21:00 -
[437] - Quote
What KoolAid are you devs drinking?
The problem is that you have an exclusive monopoly because of unwise distribution of a virtual resource. Simple solution is to seed it in lots more places.
Instead of solving the problem you are just making a bad situation worse. MORE wasted time moving pixels from one bin to another and forcing us to wait a few days for the result? WHY?
Simplify. Seed everything everywhere, heck you can even have resources become more available or less as you need to balance the economy.
Right now you are giving the dominant alliances all the power. Playing reaction/refine games, wastes time and POS fuel, and makes industrial characters ponder other realms.
You want more PVP??? Make ships cheap and plentiful. Want more chinese walls around the best systems? Keep on dreaming dumb complications like these and calling them a solution.
Why can't drone rats drop moon goo? The are no good for anything now anyway.
Making the game more complicated is not making it more fun.
Fix the problem, do not obfuscate it!!!
Little Fistter, industrious alt. |

Grath Telkin
Sniggerdly Pandemic Legion
885
|
Posted - 2012.07.20 02:32:00 -
[438] - Quote
Little Fistter wrote: Right now you are giving the dominant alliances all the power.
Excuse me little...eh..man..
They didn't give us anything. We took it from the 65,000 player coalition that held it before us then we turned it into something more than what they were doing with it.
Sorry that it doesn't fit your jaded view of reality but thats actually what happened with it. Nobody was given anything...
|

Katalci
Creative Cookie Procuring Veto Corp
100
|
Posted - 2012.07.20 02:42:00 -
[439] - Quote
MeBiatch wrote:Nicolo da'Vicenza wrote:yeah, if mining raw cobalt and platinum is only slightly less proftable then transmuting them to Technetium, that means alchemy+ at razor-slim profit margins is barely more efficient then technetium trade which is saddled by a markup of thousands of percentage. which means this solves very little except capping tech prices at their present value which CCP Fozzy described as "broken". cant you just do pi stuff and gas mining so that runing a pos is free? plus free moon goo means its all free minerals I mine are free |

Burzrujat
Natural Talent
16
|
Posted - 2012.07.20 02:50:00 -
[440] - Quote
Hmm... this guy's okay. |
|

Richard Desturned
GoonWaffe Goonswarm Federation
1359
|
Posted - 2012.07.20 03:18:00 -
[441] - Quote
Grath Telkin wrote:Little Fistter wrote: Right now you are giving the dominant alliances all the power.
Excuse me little...eh..man.. They didn't give us anything. We took it from the 65,000 player coalition that held it before us then we turned it into something more than what they were doing with it. Sorry that it doesn't fit your jaded view of reality but thats actually what happened with it. Nobody was given anything...
one could say that the dominant alliances were not dominant alliances until they took those things a rogue goon |

Swidgen
Republic University Minmatar Republic
13
|
Posted - 2012.07.20 03:18:00 -
[442] - Quote
CCP Fozzie wrote:I completely agree that alchemy is no holy grail. It is simply a start to the process.
Alchemy has the dual benefits of being quick enough to implement right away and having a moderating influence on the market that will make phase two much easier and safer for the eve economy. Let moon goo and reaction products from the north be used for T2 shield mods, the south for armor, the east for speed and the west for energy. Leave alchemy in place so nobody is ever completely shut out, but re-balance the moon goo and blueprint bills of materials. I'd go one further and vary the amount and types of moon goo available in each region over time (18 months anyone?).
Good first devblog otherwise. |

Andrea Griffin
293
|
Posted - 2012.07.20 03:40:00 -
[443] - Quote
23 pages already? This means one of two things: 1. This is a horrible change and everyone hates it; 2. This is a great change and a small vocal minority are crying salty tears.
I'm putting my money on #2. I like this; this is a good thing. Thank you. Alchemy is an interesting, market driven solution to supply issues in Eve. CCP Sreegs is my favorite developer. |

Grath Telkin
Sniggerdly Pandemic Legion
890
|
Posted - 2012.07.20 03:52:00 -
[444] - Quote
Andrea Griffin wrote:
I'm putting my money on #2. I like this; this is a good thing. Thank you. Alchemy is an interesting, market driven solution to supply issues in Eve.
You left out option 3:
Everybody is saying "about frickin time" |

Aotearorian
ANZAC ALLIANCE Executive Outcomes
0
|
Posted - 2012.07.20 04:49:00 -
[445] - Quote
I believe the main problem with propouser rates is amount that could be produced per pos, For original alchemy amount was fine, more or less, because of small amount of moon and matherial use in T2 products. lower level matherials tehre are mony more moons total with mach greater matherial use.
Based on calculations main component of cost become not reaction matherial cost, but Pos fuel cost + labor cost + capital/risk cost. It just too high to have mach effect on market. Way too high.
I would suggest to increate trougth put one way or an other. One of easy way would be to use L3 matherials as input, istead of raw moon goo. |

pussnheels
464
|
Posted - 2012.07.20 04:49:00 -
[446] - Quote
FINALLY
It is about time , i always thought that the commodity that is worth most actually is easiest takes the least time in effort and work to produce while the lowest commodities demand that people are spending long hours of , boring work
Yeah yeah i know it takes time and effort to keep sov but doesn't change the fact that moongoo was toooooo easy once you had acces to it I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |

Airto TLA
Puppeteers of Doom Real Life Rejects
18
|
Posted - 2012.07.20 05:04:00 -
[447] - Quote
Grath Telkin wrote:Little Fistter wrote: Right now you are giving the dominant alliances all the power.
Excuse me little...eh..man.. They didn't give us anything. We took it from the 65,000 player coalition that held it before us then we turned it into something more than what they were doing with it. Sorry that it doesn't fit your jaded view of reality but thats actually what happened with it. Nobody was given anything...
Again you did not take it from a 65,000 palyer coalition, You smashed a much smaller group than your self after calling in every ally you could when the restiance stiffened at all. Most of the 65,000 members did not at the time have any connection to the war space, gained no benefit from it, had no strong allianiance to the lederships of their coalition, hell they may have thought very little for the leader of their alliance.
The real problem in my opinion with tech was it got all you space fleet pros togethor on the same side, it allowed you to recruit the exact typle of people you need for this type of operation. The otehr side was not really able to compete with the benefits, so they got a more indepedant type, a more casual type. Tehy got the renters, peeps who really could not give a darn about it overall, they just want a small peice of the pie. When well equiped mercs run in a assault peasants and farmers the farmers 100 miles away do not grab their rifles and head over to help, they stay near their land. This is basically what happend from what I can see.
Your tactics maybe were bettter and you would have wone anyway, but the structural differences made it a foregone conclusion to start. |

Samuella IV
SON OF RAVANA
3
|
Posted - 2012.07.20 05:24:00 -
[448] - Quote
Why cannot we use POS to harvest moon inside wormhole system ? These moons looks exactly the same.... Where is the sense, realism and logic to it ? |

Otez Piton
PaZanchiki
0
|
Posted - 2012.07.20 05:24:00 -
[449] - Quote
Do not name this "Alchemy". It sounds like WoW |

HAMBER BOGAN
House Of Serenity. Unprovoked Aggression
29
|
Posted - 2012.07.20 05:28:00 -
[450] - Quote
Otez Piton wrote:Do not name this "Alchemy". It sounds like WoW
C
Name it "Internet Space Alchemy" Eve Down Under Australian Eve Fanfest Event Sydney in November https://forums.eveonline.com/default.aspx?g=posts&t=115795&find=unread |
|

Octoven
Four Pillar Production Dragehund
2
|
Posted - 2012.07.20 05:53:00 -
[451] - Quote
Thank you Fozzie for saving EVE, time for monopolies to be broke and Robin Hood stealing from the wealthy and giving back to the poor. Thanks for finally putting the market back in the control of the players and not in the control of a few thousand who are good for nothing else but making a living of the tears of the backbone of eve. |

HAMBER BOGAN
House Of Serenity. Unprovoked Aggression
30
|
Posted - 2012.07.20 05:58:00 -
[452] - Quote
TBH I don't think this "Tech Nerf" is enough.
Having all the isk for a 32k player coalition coming from one source is unhealthy. Having the ability to hold 50% of null sec (in which the majority of Tech resides) as a coalition is also unhealthy.
There are 3 options. 1) CCP Does nothing after this patch, Tech is still worth a lot, CFC still get lots of money. 2) CCP Nerfs Tech and other means of massive amounts of "passive" income. So if you want your alliance to be rich, you need to work hard for it. 3) Take post nerf tech and spread it out throughout null sec, not bunched up in one place.
I personally would like option 3. It would mean that there would be mid sized alliances able to hold tech moons for themselves, have smaller pet/friend alliances and not be kicked into the "bad" regions on null. CFC would loose a lot of their income so they wouldn't be able to sustain their 100% SRP (%150 in some cases) and would weaken the glue between the CFC alliances.
It would also mean Smaller battles, so no 3000 man battles in one region for a month. It would be smaller battles but more regularly and all over the place, not just where the 2 biggest coalitions are.
It will give everyone more of a fair go. Yes, fair is far from what EVE is, but it will still be far from fair, just a little more fair.
What do you guys think? If i get enough likes, Ill refine the idea of spreading tech around eve and put it up in the Assembly Hall + Start nagging the CSM about it until their ears bleed Eve Down Under Australian Eve Fanfest Event Sydney in November https://forums.eveonline.com/default.aspx?g=posts&t=115795&find=unread |

Kaycerra
Black Lotus Heavy Industries Ethereal Dawn
1
|
Posted - 2012.07.20 06:15:00 -
[453] - Quote
CCP Fozzie wrote:Louis deGuerre wrote:If this ensure that prices drop so I can afford to PVP again in something other than T1 frigs I love it.
But I just don't get it. It is such a strange solution.
Why not use your PI system (flaws and all) to produce vital moon minerals instead ? That would ensure that minerals are distributed more evenly over the galaxy, are dynamic resources, and give DUST bunnies something meaningful to fight over. This is the first step in our plan to revamp tech 2 production. Changes to how the minerals are obtained will be coming before we're done (although probably not from PI).
Not to be rude, but how could changes come at any time other than before you're done? If they came after you were done, then you wouldn't have been done yet, as you'd have made further changes later.
Also, excited about this, but know that the real solution (Alchemy as is, is not going to come anywhere close to alleviating the bloated price unless it goes a LOT higher), is going to take till at least the winter expansion, if by then, meaning that Otec will have padded their forces with what, 40 more titans, anyhow. =/
A lot of well to do, but like others have outlined, this is going to take forever, and in the meantime will probably do nothing about the real devastating side effect, one power block getting so insanely wealthy off the moongoo blunder, that 0.0 remains stale and uncompetitive. |

Ciar Meara
PIE Inc. Praetoria Imperialis Excubitoris
728
|
Posted - 2012.07.20 07:41:00 -
[454] - Quote
CCP Fozzie wrote:So we are going to kick Technetium in the balls.
And there was much rejoicing!
Mr Bigwinky wrote:Talon Jasra wrote:Because we need more poses. =\ In any case, nice first dev blog Fozzie ;) Actually this is a real point. This depends on the use of POSes which are hugely broken. More broken than tech. If you fix POSes I guarentee you a mantrain-free shower.
Posses are going to get a complete overhaul, CCP claims they are thinking about making them modular, upgradeable and scaleable to full size "cities". I'll be happy if they just make the Dead Horse Pos and then work further on them, forever. - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |

TheGunslinger42
Bite Me inc Exhale.
164
|
Posted - 2012.07.20 07:44:00 -
[455] - Quote
Samuella IV wrote:Why cannot we use POS to harvest moon inside wormhole system ? These moons looks exactly the same.... Where is the sense, realism and logic to it ?
+1 maybe then the hundreds of empty wormhole systems would get a population, and give mroe incentive for people to fight over wormholes that already have residents |

Cynosurza
FCON Aerarium Militare Fidelas Constans
5
|
Posted - 2012.07.20 08:01:00 -
[456] - Quote
"This is the first step in our plan to revamp tech 2 production. -CCP Fozzie
I remember the "plan to revamp tech 2 production" 1.0. It resulted in tech being very profitable and the market taking a **** for 6 months. Same thing will happen this time, except that alchemy, as many have discovered and voiced in this forum is simply not worth the fuel for the POS to make it.
If you really want to balance things, fix PI or make POSes use less fuel. Then alchemy will be profitable enough to be worth it. Unlike now. |

Dilly Dallyer2
Pestis Inc
1
|
Posted - 2012.07.20 08:13:00 -
[457] - Quote
One totaly unrelated game mechanic that could also break the Tech monopoly would be to make standings based on player actions, not just a click of a button. Too much of the game is blue to each other. Indiscretions done to an Alliance should not be so easily forgotten. To stop this from being exploited by Awoxres this would need personal, corp and Alliance standings exactly like is done with NPC agents/Corps/Factions. If your personal standings towards an alliance you are in drop to a certain point, you get a warning, if they drop lower you loose all roles, if they drop bellow a set threshold you get a 24 hour warning that you are being automaticaly kicked from your corporation.
END this mass of iveryone being blue. blob warefare needs to be attacked from every direction. |

Haffsol
Froody Guys Spaceships Business
7
|
Posted - 2012.07.20 08:20:00 -
[458] - Quote
yes, I've read all this mastodontic uber trolling thread.
That said, and adding I never moon mined in my e-life, I wanna throw my 2 cent in the fuss.
Spreading tech moons or giving to _all the regions_ equal or equivalent benefits is just lame. The concentration of power and highly specialized business should be very welcome because it SHOULD mean more war!! If someone took those benefits with glorious fights or with unglorious exploit, it just means in the first case they have been good at EVE and in the second one that they've been even better. Did the Trojans mourned for ages when Ulisses conquered their town using a wooden horse-shaped gadged?
What is probably wrong with the goons is that they abused of this power, demonstrating they basically own the market and can turn it upside down at their own pleasure and necessity. This is what has happened recently, in the last 6 months at least, when one big problem started having a great relevance in New Eden's everyday life: the never ending inflation at unsustainable levels!
All of you stated and said repeatedly that the issue was very well known, and it had been spotted years ago, but for I don't know which reason, prices have been "under control" so far, increasing but being compensated by the general market trends so basically it was not a problem at all, but for all the envious ones. Now it's no more like that and I'm not able to say exactly why, but I guess the goons would eheh
My very personal idea is that CCP was a bit shocked to see what the power of a single and very little group could do to the market in the recent LP/Factional Warfare "scam". So in other words, I think the goons lost part of their lucent marble and went a bit too far overheating their printing isk machines and this is indeed a problem today.
Could have it been different? Who knows. Will it be anyway different with these announced changes? That's something I really don't know but it will be easy to check: if prices will go down or not.
Too early Fozzie to ask for likes spamming don't you think? One does not simply nomnom thumbs in Mordor |

Ciar Meara
PIE Inc. Praetoria Imperialis Excubitoris
728
|
Posted - 2012.07.20 08:24:00 -
[459] - Quote
CCP Omen wrote:Elecktra Blue wrote:"The end goal is for the materials for tech two production to come from player activities that require group gameplay and risk taking, and that provide appropriate rewards."
Yes not like a group of players took the time to grind sov, place towers, keep up the logistics of said towers, and defended them. I think this is a good point and you should applaud yourself. It doesn't change the fact that nudges can be required for the benefit of the EVE universe. Like it or not but we did the same with PI taxes. I am sure that was a great benefit to some and a huge problem for others. You'll bounce back I'm sure for the same reasons you climbed to power in the first place; being excellent at EVE! Kudos Omen
notsureifserious.jpg - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |

Abdiel Kavash
Paladin Order Fidelas Constans
724
|
Posted - 2012.07.20 08:28:00 -
[460] - Quote
Dilly Dallyer2 wrote:One totaly unrelated game mechanic that could also break the Tech monopoly would be to make standings based on player actions, not just a click of a button. Too much of the game is blue to each other. Indiscretions done to an Alliance should not be so easily forgotten. To stop this from being exploited by Awoxres this would need personal, corp and Alliance standings exactly like is done with NPC agents/Corps/Factions. If your personal standings towards an alliance you are in drop to a certain point, you get a warning, if they drop lower you loose all roles, if they drop bellow a set threshold you get a 24 hour warning that you are being automaticaly kicked from your corporation.
END this mass of iveryone being blue. blob warefare needs to be attacked from every direction.
So people are not allowed to be friends unless the game says so? That's a curious interpretation of "open-ended sandbox universe driven by player actions". |
|

Abdiel Kavash
Paladin Order Fidelas Constans
724
|
Posted - 2012.07.20 08:30:00 -
[461] - Quote
Airto TLA wrote:Again you did not take it from a 65,000 palyer coalition, You smashed a much smaller group than your self after calling in every ally you could when the restiance stiffened at all. Most of the 65,000 members did not at the time have any connection to the war space, gained no benefit from it, had no strong allianiance to the lederships of their coalition, hell they may have thought very little for the leader of their alliance.
So they took it from a 65,000 player coalition who didn't want that space anyway? |

Grath Telkin
Sniggerdly Pandemic Legion
899
|
Posted - 2012.07.20 08:32:00 -
[462] - Quote
Dilly Dallyer2 wrote:One totaly unrelated game mechanic that could also break the Tech monopoly would be to make standings based on player actions, not just a click of a button. Too much of the game is blue to each other. Indiscretions done to an Alliance should not be so easily forgotten. To stop this from being exploited by Awoxres this would need personal, corp and Alliance standings exactly like is done with NPC agents/Corps/Factions. If your personal standings towards an alliance you are in drop to a certain point, you get a warning, if they drop lower you loose all roles, if they drop bellow a set threshold you get a 24 hour warning that you are being automaticaly kicked from your corporation.
END this mass of iveryone being blue. blob warefare needs to be attacked from every direction.
this is quite possibly the most ******** idea put in print.
ever
|

Lord Zim
1071
|
Posted - 2012.07.20 08:39:00 -
[463] - Quote
Dilly Dallyer2 wrote:One totaly unrelated game mechanic that could also break the Tech monopoly would be to make standings based on player actions, not just a click of a button. Too much of the game is blue to each other. Indiscretions done to an Alliance should not be so easily forgotten. ahahahahahahahahaha
"please CCP make it harder to be friends because I can't do squat to them waaaaaaaaaah" |

Dilly Dallyer2
Pestis Inc
1
|
Posted - 2012.07.20 08:45:00 -
[464] - Quote
Abdiel Kavash wrote:Dilly Dallyer2 wrote:One totaly unrelated game mechanic that could also break the Tech monopoly would be to make standings based on player actions, not just a click of a button. Too much of the game is blue to each other. Indiscretions done to an Alliance should not be so easily forgotten. To stop this from being exploited by Awoxres this would need personal, corp and Alliance standings exactly like is done with NPC agents/Corps/Factions. If your personal standings towards an alliance you are in drop to a certain point, you get a warning, if they drop lower you loose all roles, if they drop bellow a set threshold you get a 24 hour warning that you are being automaticaly kicked from your corporation.
END this mass of iveryone being blue. blob warefare needs to be attacked from every direction. So people are not allowed to be friends unless the game says so? That's a curious interpretation of "open-ended sandbox universe driven by player actions".
No you can be blue with anyone, just not shoot them in the morning and be their best friend in the afternoon
|

Lord Zim
1072
|
Posted - 2012.07.20 08:46:00 -
[465] - Quote
Dilly Dallyer2 wrote:No you can be blue with anyone, just not shoot them in the morning and be their best friend in the afternoon
What if that's the kind of friendship we want? |

Kheeria
Sigillum Militum Xpisti Fatal Ascension
0
|
Posted - 2012.07.20 08:49:00 -
[466] - Quote
Peter Powers wrote:I do not belong to the tech cartell, but i really think this is something that you (CCP) should not "FIX".
The Tech-Cartell is CONTENT that was created by players, and it's not up to you to "fix" that. It's something we players should fix.
Instead of listening to all the whiners, you should tell 'em "htfu retards, form a new coalition and teach those tech bastards a lesson" changing the game so they don't have their "advantage" anymore means invalidating what they have done, and taking the content of slapping them for doing it from us.
stop removing content. rather give us new toys.
Please do, need more kills. |

TheGunslinger42
Bite Me inc Exhale.
165
|
Posted - 2012.07.20 08:55:00 -
[467] - Quote
Haffsol wrote:Spreading tech moons or giving to _all the regions_ equal or equivalent benefits is just lame. The concentration of power and highly specialized business should be very welcome because it SHOULD mean more war!!
Except, as we can clearly see if we look at what is actually happening in eve, it doesn't. Blues and NAP everywhere.
|

Lord Zim
1072
|
Posted - 2012.07.20 08:55:00 -
[468] - Quote
Grath Telkin wrote:Andrea Griffin wrote:
I'm putting my money on #2. I like this; this is a good thing. Thank you. Alchemy is an interesting, market driven solution to supply issues in Eve.
You left out option 3: Everybody is saying "about frickin time" There's also option 4:
Everybody saying "about frickin time" except for a few windowlickers who say "ahahaha lookit dem goon tears" and then every goon telling them they're ... "special". |

Feligast
GoonWaffe Goonswarm Federation
1257
|
Posted - 2012.07.20 08:59:00 -
[469] - Quote
HAMBER BOGAN wrote:3) Take post nerf tech and spread it out throughout null sec, not bunched up in one place.
I personally would like option 3.
So essentially, you're saying it's not fair we fought, held, defended, fueled, scooped, and politicked our way to tech holding. It should be taken away from us by the Devs and given to alliances that refuse to do that, amirite?
wrote:END this mass of iveryone being blue. blob warefare needs to be attacked from every direction.
NERF FRIENDS
EDIT: Hi Fozzie! Welcome to your first blogpost thread. Good first step. |

Feligast
GoonWaffe Goonswarm Federation
1257
|
Posted - 2012.07.20 09:01:00 -
[470] - Quote
Also in before mass deleting of posts. Sorry Grath, I enjoyed reading yours. |
|

Richard Desturned
GoonWaffe Goonswarm Federation
1359
|
Posted - 2012.07.20 10:00:00 -
[471] - Quote
Dilly Dallyer2 wrote:One totaly unrelated game mechanic that could also break the Tech monopoly would be to make standings based on player actions, not just a click of a button. Too much of the game is blue to each other. Indiscretions done to an Alliance should not be so easily forgotten. To stop this from being exploited by Awoxres this would need personal, corp and Alliance standings exactly like is done with NPC agents/Corps/Factions. If your personal standings towards an alliance you are in drop to a certain point, you get a warning, if they drop lower you loose all roles, if they drop bellow a set threshold you get a 24 hour warning that you are being automaticaly kicked from your corporation.
END this mass of iveryone being blue. blob warefare needs to be attacked from every direction.
"nerf the ability of players to work together in a massively multiplayer online game" a rogue goon |

Zapson
The Companionship Test Alliance Please Ignore
0
|
Posted - 2012.07.20 10:40:00 -
[472] - Quote
Peter Powers wrote:I do not belong to the tech cartell, but i really think this is something that you (CCP) should not "FIX".
The Tech-Cartell is CONTENT that was created by players, and it's not up to you to "fix" that. It's something we players should fix.
Instead of listening to all the whiners, you should tell 'em "htfu retards, form a new coalition and teach those tech bastards a lesson" changing the game so they don't have their "advantage" anymore means invalidating what they have done, and taking the content of slapping them for doing it from us.
stop removing content. rather give us new toys.
This definetly deserves authentions, so do my typos adn bad grmar |

Vashan Tar
GoonWaffe Goonswarm Federation
50
|
Posted - 2012.07.20 10:52:00 -
[473] - Quote
EvilweaselSA wrote:MeBiatch wrote: i think its sad RA pretty much invented Goons and now Goons are all mean like bob and being mean to poor old RA...
i still am fond of the old Red Swarm Federation...
RA is just a name, everyone we liked from there runs their own alliance or is in goonswarm itself. Sad though.
Papa Digger best Digger
|

Zapson
The Companionship Test Alliance Please Ignore
0
|
Posted - 2012.07.20 10:57:00 -
[474] - Quote
Airto TLA wrote:Grath Telkin wrote:Little Fistter wrote: Right now you are giving the dominant alliances all the power.
Excuse me little...eh..man.. They didn't give us anything. We took it from the 65,000 player coalition that held it before us then we turned it into something more than what they were doing with it. Sorry that it doesn't fit your jaded view of reality but thats actually what happened with it. Nobody was given anything... Again you did not take it from a 65,000 palyer coalition, You smashed a much smaller group than your self after calling in every ally you could when the restiance stiffened at all. Most of the 65,000 members did not at the time have any connection to the war space, gained no benefit from it, had no strong allianiance to the lederships of their coalition, hell they may have thought very little for the leader of their alliance. The real problem in my opinion with tech was it got all you space fleet pros togethor on the same side, it allowed you to recruit the exact typle of people you need for this type of operation. The otehr side was not really able to compete with the benefits, so they got a more indepedant type, a more casual type. Tehy got the renters, peeps who really could not give a darn about it overall, they just want a small peice of the pie. When well equiped mercs run in a assault peasants and farmers the farmers 100 miles away do not grab their rifles and head over to help, they stay near their land. This is basically what happend from what I can see. Your tactics maybe were bettter and you would have wone anyway, but the structural differences made it a foregone conclusion to start.
***** please. That's politics. You should be complaining, that teh real world works after the same principle. |

marly cortez
Mercurialis Inc. RAZOR Alliance
0
|
Posted - 2012.07.20 11:19:00 -
[475] - Quote
By my own observations the act of moon mining the high end products is normally done at Alliance level and not as the presumption appears to be one mainly of personal income streams as this is certainly not the case.
The resulting income from these activities are then used to finance the Alliance economic structure, the roots of which extend throughout the EVE economy, mess with that and you open a can of worms marked up 'Nasty' these creatures are by there very nature utterly unpredictable.
While we all fully perceive there is a problem with Tech it is that very problem that has promoted some of the best play 'Interaction' that has to date been seen in EVE for thousands of players over the past years.
It is to be hoped that these CCP 'shining lights' tread very carefully with this one or they run the risk of collapsing the EVE economy in ways they may find very detrimental to the game overall, it might on the surface appear to be broken but is it really broken.
Many R/L financial wizards have attempted to impose there own version of how they see things should be and the results have almost inevitably been very painful for world economies as what appears to be a simple fix to the entrails has always caused a domino effect across it as the market attempts to adjust, inevitably for most it has meant massive financial loss and market instability.
Similar with EVE, if you tinker then you had better be damned sure you fully understand the implications of every aspect and nuance of the changes your making before you even announce your thinking about doing it, adding your own home grown EULA to your announcement simply will not cut it.
Currently as things stand the high ends are reasonably distributed across the various Alliances and factions which bleed the resultant produce into the market driven utterly by the random nature of the markets influence, nothing new there is there, but looking at how that situation came about leads you to the conclusion that it was the very fact that the original distribution table for high end moons was so skewed that it was inevitable that this situation would eventually emerge, the moons are fixed, does not matter who owns them there influence on the market will be a stable one 'In the Long Term', knee jerk reactions to short term fluctuations in the market will not change a thing for the better as this system grew organically from the very roots of EVE.
The economy in EVE was broken on day one, market forces however micro managed those failings in the original model and produced a workable solution and that is the way things should work, hypothesize that your not dealing here with a games virtual market but with the one and only thing in EVE that represents anything approaching a real life entity, poking and stabbing at it will inevitably cause a reaction far beyond that intended.
That the high end moons drive that economy has been long understood by players, how this comes about maybe not be so fully understood by most and it has become more obvious over time that CCP certainly is way off the mark in it's understanding of how players actually interact with EVE and it,s various facets, I for one would be very wary about making such a fundamental change to that. |

Nomistrav
High Flyers RED.OverLord
70
|
Posted - 2012.07.20 11:27:00 -
[476] - Quote
Instead of actually fixing the issue the way they said they were going to three - four years ago, they decided to come up with a completely rambunctious system that is only going to add more workload to their balancing department because it seemed like the best option that they, the developers, came up with; rather than the community.
Am I the only one absolutely insulted that the system keeps changing without actually fixing anything? All of the "solutions" and "fixes" are just adding more problems to the boatload of bull we've had for the past third of a decade.
Honestly, it's not about one alliance controlling the materials, it's just the fact that those materials are simply -not found- anywhere else. Conquering, holding, and maintaining a territory is one thing but monopolizing is another; and with an entire Galaxy at our disposal we're still not accepting the fact that this is a stupid feature to have. It doesn't start conflicts, it doesn't make the game interesting, it puts one or more alliances into a position of power that can be manipulated simply because the game mechanics never allowed any other style of play.
Balance is one thing, imbalance is another - with balance we have this boring game that no-one will play in a few years. With imbalance, it becomes redundant and people get angry and/or irritated and eventually leave because there's nothing they can do to change the situation. However, imbalance (when done correctly) is also very beneficial. If the system were made so that Region A comprised -MOSTLY- of Material X, but all other regions comprised of lesser values of Material X; then the imbalance is made in a manner which presents the player(s) with the option of wanting -MORE- than what they currently have.
This new system is inevitably going to be failure because it doesn't take into account the rising cost(s) of the materials put into play; nor the logic behind it. It's making gold from bronze, quite literally in fact. Why did this system even make it past the drawing board before -ALL OTHER- options?
I can't be the only one that's thinking this is just adding more problems... |

Kheeria
Sigillum Militum Xpisti Fatal Ascension
0
|
Posted - 2012.07.20 11:45:00 -
[477] - Quote
Atomic Option wrote:Tippia wrote:In before GÇ£but all those lower-tier moons are in newly claimed CFC space! Raaahrr CCPSwarm!GÇ¥  hahaha yeah as if the other alliances didn't also see this coming. That Honeybadger/TEST/CFC took that space first is their own fault.
No sense your logic make. |

Kheeria
Sigillum Militum Xpisti Fatal Ascension
0
|
Posted - 2012.07.20 11:53:00 -
[478] - Quote
Airto TLA wrote:Tippia wrote:GRIEV3R wrote:Oh man, OTEC is probably going to QQ pretty hard at this. QQing over something they've been advocating? That doesn't make much senseGǪ Quote:on a semi-related note, wouldn't it be spiffy if, in the real world, if we don't like OPEC having a monopoly on virtually all the oil on Earth, we could just "tweak" the laws of chemistry and physics so anyone can make a replacement for oil in their basement? We kind of can. It's just not worth the effort, though. Actually this sort of stuff happens everyday, fuel prices get too high and people SUSTITUTE, they trade fuel guzzlers for more fuel efficient, they ride the bus, comapnies ship by rail, coal and nuclear get pushed up to replace oil in electricity production, high enough prices and really creative things start to happen (Synthetic rubber was invented to solve a similar issue in world war II, wood was used in some airplanes to save precious aluminium in some cases). Alchemy though hoaky in form represents what markets really do if an imput goes to high an alternatives are found until prices find a new equilibrium. Since the game would be to complicated to follow the real world this plug should help. Also to the dofusess in Goons, etc. complaininng about the "loss" in alliance income and "why should we have to grind", if you really think about it the fact you did not have to grind and could just get ships replaced might have some smalll part to do with your eassy victorys in Delve, etc. The fact that the SOCOs had to replace heir own ships AND give up producing income I would hazzard a guess made getting call to arms work very difficult. Look Goons (the foot soldiers, not the alliance) are going to flow to the best deal so you had the advantage there in the recruitment of the order following types, the other side had to try and call up forces with vague promises of "no rent for next month" 100 mill reimburse on tengus and 1/2 on logis (not as good as mach reimburse, huh). It would not shock me to find out several hundred pilots might have msutered to Delve had we gotten a better deal , hell I might been there for a few days and I am afraid of big fleets. YOu may have still won, but the fight probaly would still be going on and SOCO would have had a chance to see if resource exhastion would have set in.
****, this is the worst post I've ever seen, first off, noone in the CFC is whining about the tech nerf, we welcome it. Second, all soco need to do to make money if they are so desperate is go to NPC nullsec.
|

DanMck
Rionnag Alba Northern Coalition.
1
|
Posted - 2012.07.20 12:05:00 -
[479] - Quote
tech is overpowered, without a doubt.
why you thought to change the prom and dyspro set up to a moon mineral only located in the north ? only you CCP can answer.
the thing that worries me is not the income stream, but the income. 0.0 pvp alliances need a reason to attack space, they need a reason for conflict. Be very careful if you push the income stream to the individual rather than the alliance or corp itself.
High SP players want and need to fight battles with ships that are in relation to the character age and level i.e tech III fleet fights and using supers on a daily or weekly basis. if incomes become tight then people will be less likely to use shiney fleet compositions and more and more boring drakes. Also remember that people in drakes will in most cases have alot more fun popping the same ships classes , who wouldn't rather kill a loki than a drake ?
I am not stating people will not fly these classes without tech but over time alliances will start to consider dropping to more affordable ship classes , battle cruiser online is not that much fun.
If making isk for a 0.0 pvp alliance becomes too much of a time restraint , will people still have fun ? I am not saying we need to have easy or free isk streams , i mean pvpers are not wanting to spend time messing about with boring pve activities just to fund the pvp habit. People will suggest renters and getting more pve focused characters or corps in an alliance but this will only work in a very small scale and sounds good in theroy but never works in practice.
I don't want this to sound like a moan about tech , it is not !. It is more about making sure the changes are fair and balanced but the consideration of pvp alliances are considered so that we can still have epic battles ! |

EvilweaselSA
GoonWaffe Goonswarm Federation
203
|
Posted - 2012.07.20 12:21:00 -
[480] - Quote
DanMck wrote:tech is overpowered, without a doubt.
why you thought to change the prom and dyspro set up to a moon mineral only located in the north ? only you CCP can answer.
i can field that one
the person who did the dominion rebalance didn't understand how a bottlenecking system works and made tech valuable completely accidentally, when trying to make low-tier moons moderately valuble |
|

EvilweaselSA
GoonWaffe Goonswarm Federation
203
|
Posted - 2012.07.20 12:23:00 -
[481] - Quote
Dilly Dallyer2 wrote:One totaly unrelated game mechanic that could also break the Tech monopoly would be to make standings based on player actions, not just a click of a button. Too much of the game is blue to each other. Indiscretions done to an Alliance should not be so easily forgotten. as a sperglord, it is my contention that the ability of people to make friends is unfair and must be nerfed |

Lord Zim
1072
|
Posted - 2012.07.20 12:26:00 -
[482] - Quote
EvilweaselSA wrote:DanMck wrote:tech is overpowered, without a doubt.
why you thought to change the prom and dyspro set up to a moon mineral only located in the north ? only you CCP can answer.
i can field that one the person who did the dominion rebalance didn't understand how a bottlenecking system works and made tech valuable completely accidentally, when trying to make low-tier moons moderately valuble Pity the entire playerbase didn't tell them before it went live, eh? |

Mustrum Yanger
Sex Drugs and Sausage Rolls
1
|
Posted - 2012.07.20 12:33:00 -
[483] - Quote
I cant wait to see how this plays plays out, its nice to hear PL saying this needs fixing even if it is in a rather quiet voice after they have allready made "trillions" and are sitting pretty and pre lubed, just above the mighty goon **** waiting to bounce up and down or giggle and run away again.
Whatever people say and all the other impacts this will have, do not expect goons or the cfc to collapse in a week or for test to wipe the *** off there chins and learn to play on there own, its not going to happen, they have made more isk allready than most of us can possibly imagine and can probably continue to dominate the way they have been with a few changes and the isk to make those changes happen as soon as the next loophole in finance is found.
What i hope this will achive in the longterm is a some of the smaller corps and fleets can afford go and pvp in small gangs again and find fights with similar numbers because more people can afford to fly t2 ships with t2 fits.
It would be good to see wormholes playing a further role as blob warfare is far harder to organise and fleet size is dictated by mass limits and so on. Sadly this would mean that supercaps would not be able to play a role in attaining 1 or 2 aspects of the t2 modules so smaller alliances MAY have a chance at making some isk owning the moons/sites or whatever ccp decides is needed for production. Maybe put these sites in wormholes that are not super profitable from slepers and t3 production and re classify them accordingly.
Putting tech in low sec spawning planitary belts maybe a step in the right direction again giving the chance for miners to risk their ships and pirates to have their fun and make their isk.
Big allaince warfare is all good if your idea of pvp is hitting F1-F8. I doubt the desire to own sov will reduce and the war for space will continue giving all the big alliance fleets something to fight for and over. I dont expect the removal of the fight for tech moons to affect nullsec losses/kills at all, there are so many other reasons to kill eachother it will just free up those assets for redeployment and other goals.
A good move CCP and welcome to the new guy but i think this is a case of to little to late and the damage may have allready been done.... |

EvilweaselSA
GoonWaffe Goonswarm Federation
203
|
Posted - 2012.07.20 12:38:00 -
[484] - Quote
goonswarm fought its way up from a penniless alliance living in syndicate off ratting taxes during the tech era
if you're left behind and poor its because you're bad |

Lord Zim
1072
|
Posted - 2012.07.20 12:39:00 -
[485] - Quote
Mustrum Yanger wrote:I cant wait to see how this plays plays out, its nice to hear PL saying this needs fixing even if it is in a rather quiet voice after they have allready made "trillions" and are sitting pretty and pre lubed, just above the mighty goon **** waiting to bounce up and down or giggle and run away again. Everyone has been saying tech needs fixing since well before the change even went onto TQ. Everyone. |

Celeste Benal
TreadStone Standard Tribal Band
30
|
Posted - 2012.07.20 12:59:00 -
[486] - Quote
After 18 pages of butthurt and squeeling, me thinks this won't solve the problem.
1. Tech ceiling from alchemy is twice the current price due to fuel costs. Cobalt is plentiful and Platinum recycles at 95/100 efficiency.
2. semi-passive income is still semi-passive.
I see ring and comet mining as ways to increase the amount of moongoo and ice products in Eve, respectively. These are both active professions and could produce a significant amount of product.
That being said... I'm much happier now. |

Crunchmeister
THORN Syndicate THORN Alliance
331
|
Posted - 2012.07.20 13:06:00 -
[487] - Quote
R0ot wrote:So am I the only one around here that thinks it would just be infinitely easier to randomize the moons again and spread Tech moons around all regions instead of limited to one particular "area".
Good Idea / Bad Idea?
I've been saying this for a while now. To me this would be a much simpler solution to this problem than alchemy. It seems to me like someone is missing the point here and curing the disease by killing the patient. The real issue isn't the existence of Tech or the fact it can only be gained from moon mining. It's the fact that it's concentrated into only a limited few regions of space that's the real issue.
Randomizing the locations of tech is one way to deal with this ongoing issue. Spreading the resource out across the universe would balance things a lot more. But I also that that introducing depletion mechanics into moon mining in general would be another way of dealing with this. Make it so that moons have a finite amount of resources. Give a cap of say 2 month or so (of course, that number is just thrown out there - balancing would be needed) worth of materials. Once depleted, resourceswould 'respawn' on another moon in another random region, would have to be found via moon probes, etc.
Realistic? Nope. But neither are magically respawning asteroid belts or planetary resources.... I know the voices in my head aren't real, but they have some really great ideas sometimes. |

Lord Zim
1073
|
Posted - 2012.07.20 13:08:00 -
[488] - Quote
YES LET'S GO FOR DEPLETING MOONS BECAUSE SCANNING MOONS IS SO MUCH FUN FOO DIGGITY LET'S DO THIS **** |

EvilweaselSA
GoonWaffe Goonswarm Federation
203
|
Posted - 2012.07.20 13:13:00 -
[489] - Quote
CCP Fozzie wrote:Louis deGuerre wrote:If this ensure that prices drop so I can afford to PVP again in something other than T1 frigs I love it.
But I just don't get it. It is such a strange solution.
Why not use your PI system (flaws and all) to produce vital moon minerals instead ? That would ensure that minerals are distributed more evenly over the galaxy, are dynamic resources, and give DUST bunnies something meaningful to fight over. This is the first step in our plan to revamp tech 2 production. Changes to how the minerals are obtained will be coming before we're done (although probably not from PI). if you try to make moon minerals move around and keep that scanning interface im kidnapping you and making you scan an entire region before letting you go |

X1376
4S Corporation RAZOR Alliance
0
|
Posted - 2012.07.20 13:18:00 -
[490] - Quote
Heh. New game developer is supposed to tackle this issue? That will be a wild ride...
If it is a pressure valve, it has to kick in quickly when prices goes up. Setting up POSes, reactions, getting components and get it all delivered on market will be slow, way too fluctuating. Already want to see those space jockeys going to do it. |
|

Crunchmeister
THORN Syndicate THORN Alliance
331
|
Posted - 2012.07.20 13:20:00 -
[491] - Quote
Lord Zim wrote:YES LET'S GO FOR DEPLETING MOONS BECAUSE SCANNING MOONS IS SO MUCH FUN FOO DIGGITY LET'S DO THIS ****
EvilweaselSA wrote:If you try to make moon minerals move around and keep that scanning interface im kidnapping you and making you scan an entire region before letting you go
Must agree with this. The current moon scanning systems is .... well... utter garbage. If that could be made better, then scanning moons for new resources would be an option. Under the current scanning system, not so much. I know the voices in my head aren't real, but they have some really great ideas sometimes. |

Abdiel Kavash
Paladin Order Fidelas Constans
727
|
Posted - 2012.07.20 13:24:00 -
[492] - Quote
TheGunslinger42 wrote:Haffsol wrote:Spreading tech moons or giving to _all the regions_ equal or equivalent benefits is just lame. The concentration of power and highly specialized business should be very welcome because it SHOULD mean more war!! Except, as we can clearly see if we look at what is actually happening in eve, it doesn't. Blues and NAP everywhere.
I find it hilarious how one side constantly complains about there being no conflict, no fighting, just NAPs. Then they go and do absolutely nothing about it but whine on the forums. Meanwhile the other side gets people in ships, forms up, and goes kick somebody's ass. What does the side asking for more fights do? Ah right, they dock up and keep whining about there being no fights and 0.0 being stagnant. |

Lord Zim
1073
|
Posted - 2012.07.20 13:25:00 -
[493] - Quote
Well duh, we never brought the ships makalu would fight. His list got pretty long towards the end there. |

Ponder Stuff
Hanging Low
0
|
Posted - 2012.07.20 13:52:00 -
[494] - Quote
I find it hilarious how one side constantly complains about there being no conflict, no fighting, just NAPs. Then they go and do absolutely nothing about it but whine on the forums. Meanwhile the other side gets people in ships, forms up, and goes kick somebody's ass. What does the side asking for more fights do? Ah right, they dock up and keep whining about there being no fights and 0.0 being stagnant.[/quote]
I think the point is fun fights here pal, fights that require more than pressing fire when told...... your killboard suggests you love your allaince warfare and thas fine but 230people on one tengu mail is pretty fail. I note you have over a thousand kills but no killpoints..... why do you think this is.....
we dont go join big allainces because once you can solo and small gang pvp big allaince stuff is really boring... its takes no skills only noobs with guns and spare time and in some cases a good fc.
A good exaple of how fail big alliance warfare is in relation to smaller gang experts is what rooks and kings did to FA recently. FIGHT there is more to pvp than you think so learn about all of pvp before assuming all pvp pilots are as fail as you. |

Random Majere
Rogue Fleet
15
|
Posted - 2012.07.20 13:59:00 -
[495] - Quote
Crunchmeister wrote:Lord Zim wrote:YES LET'S GO FOR DEPLETING MOONS BECAUSE SCANNING MOONS IS SO MUCH FUN FOO DIGGITY LET'S DO THIS **** EvilweaselSA wrote:If you try to make moon minerals move around and keep that scanning interface im kidnapping you and making you scan an entire region before letting you go Must agree with this. The current moon scanning systems is .... well... utter garbage. If that could be made better, then scanning moons for new resources would be an option. Under the current scanning system, not so much.
Maybe they should just make it as easy as when you look at a planet resources in "planet view mode". No probing required. But dont make moon minerals move around. Just scatter it evenly across the galaxy and make it deplete/increase (on the same moon) the same way as normal resources work on planets. Just a though...
|

Yeep
GoonWaffe Goonswarm Federation
170
|
Posted - 2012.07.20 14:03:00 -
[496] - Quote
Ponder Stuff wrote:I think the point is fun fights here pal, fights that require more than pressing fire when told...... your killboard suggests you love your allaince warfare and thas fine but 230people on one tengu mail is pretty fail. I note you have over a thousand kills but no killpoints..... why do you think this is..... we dont go join big allainces because once you can solo and small gang pvp big allaince stuff is really boring... its takes no skills only noobs with guns and spare time and in some cases a good fc. A good exaple of how fail big alliance warfare is in relation to smaller gang experts is what rooks and kings did to FA recently. FIGHTthere is more to pvp than you think so learn about all of pvp before assuming all pvp pilots are as fail as you.
Ahaha my irony meter just exploded |

Dramaticus
Goonswarm Federation
182
|
Posted - 2012.07.20 14:07:00 -
[497] - Quote
move all the tech to omist and we'll still pile into that ****** region |

Dramaticus
Goonswarm Federation
182
|
Posted - 2012.07.20 14:10:00 -
[498] - Quote
Serious post
The current moon distribution is fine you just need to completely scrap T2 production as is and redo it so there is some vague sort of value assigned based on the rarity. |

MeBiatch
Republic University Minmatar Republic
475
|
Posted - 2012.07.20 14:12:00 -
[499] - Quote
Richard Desturned wrote:Grath Telkin wrote:Little Fistter wrote: Right now you are giving the dominant alliances all the power.
Excuse me little...eh..man.. They didn't give us anything. We took it from the 65,000 player coalition that held it before us then we turned it into something more than what they were doing with it. Sorry that it doesn't fit your jaded view of reality but thats actually what happened with it. Nobody was given anything... one could say that the dominant alliances were not dominant alliances until they took those things
timeline
PL allies with drone peeps and raiden to take out the nothern coalition...
they then set thier eyes on cfc but that fails HARD!
Eventually when it looks like raiden and friends cant hold thier space...
PL get an offer fro CFC saying we will let you keep your Tech moons if you play nice and fight for us...
so yeah... no one gave you tech PL... but you are now a member of the cfc and mittenz allowed you to keep them...
so admit it if you step out of line you loose your tech and loose your reinbursement program and then fighting becomes an actual risky adventure...
as a first step alchemy is a good one...
i am more interested in how they are going to rebalance tech II production costs... thats going to be the real Tech nerf...
PLEX FOR PIZZA! -áThere are no stupid Questions... just stupid people... |

EvilweaselSA
GoonWaffe Goonswarm Federation
207
|
Posted - 2012.07.20 14:13:00 -
[500] - Quote
Random Majere wrote: Maybe they should just make it as easy as when you look at a planet resources in "planet view mode". No probing required. But dont make moon minerals move around. Just scatter it evenly across the galaxy and make it deplete/increase (on the same moon) the same way as normal resources work on planets. Just a though...
There's a much easier way: revert to pre-dominion moons. P/D are spread throughout the galaxy. Can't cartel it, everyone has some - but there's rich regions and poor regions. |
|

Lord Zim
1073
|
Posted - 2012.07.20 14:15:00 -
[501] - Quote
:catstare: |

MeBiatch
Republic University Minmatar Republic
475
|
Posted - 2012.07.20 14:16:00 -
[502] - Quote
X1376 wrote:Heh. New game developer is supposed to tackle this issue? That will be a wild ride...
If it is a pressure valve, it has to kick in quickly when prices goes up. Setting up POSes, reactions, getting components and get it all delivered on market will be slow, way too fluctuating. Already want to see those space jockeys going to do it.
good... so you are saying that its going to take time and effort to do this... great that is what this game is about... invested time = big payout...
i cant wait for moon goo to disapear from moons all together... then you guys are really going to be green... having to actually mine and stuff for it is going to be grand!
fact is just like everything else in eve you dont have to pay one isk for it...
its all free you just have to be setup and have enough gusto to go out and take it...
PLEX FOR PIZZA! -áThere are no stupid Questions... just stupid people... |

ReptilesBlade
Old Spice Syndicate Sailors of the Sacred Spice
19
|
Posted - 2012.07.20 14:24:00 -
[503] - Quote
Zimmy Zeta wrote:Ivan Ward wrote:What is technetium? It's like the spice in Dune...only with Goons instead of sandworms.
Ok, I loled.
This post wins! |

MeBiatch
Republic University Minmatar Republic
475
|
Posted - 2012.07.20 14:27:00 -
[504] - Quote
well its true.. PL learnt a hard lesson when it used to own space... that means if they loose they loose big...
but after that when they lost 7 titans and then we had to random titan spawn in the north...
PL has allways allied with the biggest and strongest...
kinda hard to keep moral up if you keep on looseing..
so infact its all true thats what PL does... allies with the best at the given time... PLEX FOR PIZZA! -áThere are no stupid Questions... just stupid people... |

Lord Zim
1073
|
Posted - 2012.07.20 14:32:00 -
[505] - Quote
What you mean is, they lose big, not loose big. |

Jeremy Soikutsu
Homeworld Republic Intrepid Crossing
0
|
Posted - 2012.07.20 14:44:00 -
[506] - Quote
I hear PL is pretty loose though. IF YOU KNOW WHAT I MEAN.
Seriously MeBiatch you need to learn how to write like an adult. You could be making this best points ever right now, but if people can't wade through your word salad how would they know? |

MeBiatch
Republic University Minmatar Republic
475
|
Posted - 2012.07.20 14:49:00 -
[507] - Quote
Jeremy Soikutsu wrote:I hear PL is pretty loose though. IF YOU KNOW WHAT I MEAN.
Seriously MeBiatch you need to learn how to write like an adult. You could be making this best points ever right now, but if people can't wade through your word salad how would they know?
wait did not mintchip leave PL?
Well ok you want me to spell check?
Fine...
But i refuse to use correct grammar...
PLEX FOR PIZZA! -áThere are no stupid Questions... just stupid people... |

Sentamon
Imperial Academy Amarr Empire
37
|
Posted - 2012.07.20 15:05:00 -
[508] - Quote
In before 10,000 Goons rage. |

Dramaticus
Goonswarm Federation
182
|
Posted - 2012.07.20 15:05:00 -
[509] - Quote
Sentamon wrote:In before 10,000 Goons rage.
heh goon tears amirite |

Sentamon
Imperial Academy Amarr Empire
37
|
Posted - 2012.07.20 15:26:00 -
[510] - Quote
Grath Telkin wrote: you don't have the foresight
ohhhh you can predict the future? do you hear voices in the night? ... do tell
|
|

Illectroculus Defined
GoonWaffe Goonswarm Federation
80
|
Posted - 2012.07.20 15:58:00 -
[511] - Quote
Circumstantial Evidence wrote:I recall a dev comment that with the advent of 64bit item ID, it's possible to have maker's marks on produced goods. Extending that, I like some of the ideas in response to the OTEC ad - get "real tech" for quality components: downgrade parts made using alchemy. I would not mind meta levels for T2 parts, that would be based on the number of production steps involved in making the part. But, because any T2 part should in some way be better than T1 meta 4, the difference between meta levels of T2 parts might not matter much, given that the stats for current T2 parts (high meta in a new system) should not change.
Realisticly this isn't going to happen, since stacked items need separate ids, separate market groups etc. So... you'd have to have a separate item ID for Genuine Plat-Tech and Synthetic Plat-Tech, then everything that uses those would need separate ID's so Japanese-Nanotransistors vs Chinese Nanotransistors (if you're a PC builder you'll get where I'm coming from) Then double up on all subsequent parts of the chain.
It's just not going to work.
However, what would be realistic would be to apply some extra stats to assembled ships - Serial Number, Builder (person who assembled it), Date of Assembly - these would only exist until the ship was repackaged but could not be changed. They would be visible in the show-info UI so they would show up in contracts, and they would also be visible in killmails.
So, OTEC could have Certified Builders who would use 100% OTEC Brand Components to build Hulks and sell these assembled ships via contract. OTEC's could choose to deny hulkageddon payouts for certified hulks and thus provide an incentive to buyers to use only their mineral sources.
Having the date of assembly on a ship also provides early adopters of new ships something to brag about. I sold my first noctis for 360million isk, 2 days later it was worth 60million and there was no way for that buyer to show they had a vintage noctis.
And of course, serial numbers on hulls creates more possibilities to intel |

Lee Thrace
nul-li-fy RED.OverLord
5
|
Posted - 2012.07.20 16:10:00 -
[512] - Quote
you wrecked this game. There are so many easy obvious fixes, but you've waited too long. The goons have shown you they can do whatever they want to you, and the rest of us must suffer through it.
I joined to play in a sandbox; I had no idea a bully was already firmly entrenched and condoned. |

Lord Zim
1074
|
Posted - 2012.07.20 16:13:00 -
[513] - Quote
Huh, we haven't even kicked you out of your space yet, and you're crying this badly? |

MeBiatch
Republic University Minmatar Republic
475
|
Posted - 2012.07.20 16:39:00 -
[514] - Quote
Lord Zim wrote:Huh, we haven't even kicked you out of your space yet, and you're crying this badly?
i know the thought at someone actually wanting to take red space is inconceivable PLEX FOR PIZZA! -áThere are no stupid Questions... just stupid people... |

Odracir Atosc
Macabre Votum Against ALL Authorities
0
|
Posted - 2012.07.20 17:16:00 -
[515] - Quote
Lee Thrace wrote: but you've waited too long. The goons have shown you they can do whatever they want to you, and the rest of us must suffer through it.
Don't worry, really, as soon these changes hit, the average CFC grunt is going to suffer badly. Sure there are trillions of isks in the hands of a couple of alliances, but those isk's are in the hands of only a minority of players.
You think they are going to subside the alliance running costs, reimbursement programs and tons of other stuff, with their own wallets ?... |

Lord Zim
1079
|
Posted - 2012.07.20 17:19:00 -
[516] - Quote
Odracir Atosc wrote:Don't worry, really, as soon these changes hit, the average CFC grunt is going to suffer badly. Sure there are trillions of isks in the hands of a couple of alliances, but those isk's are in the hands of only a minority of players.
You think they are going to subside the alliance running costs, reimbursement programs and tons of other stuff, with their own wallets ?... And you guys called mittens delusional. Oy vey do I have news for you. |

Aryth
GoonWaffe Goonswarm Federation
516
|
Posted - 2012.07.20 17:29:00 -
[517] - Quote
Lord Zim wrote:EvilweaselSA wrote:DanMck wrote:tech is overpowered, without a doubt.
why you thought to change the prom and dyspro set up to a moon mineral only located in the north ? only you CCP can answer.
i can field that one the person who did the dominion rebalance didn't understand how a bottlenecking system works and made tech valuable completely accidentally, when trying to make low-tier moons moderately valuble Pity the entire playerbase didn't tell them before it went live, eh?
Much like faction warfare. It's almost like CCP has a history of ignoring player advice. |

MeBiatch
Republic University Minmatar Republic
475
|
Posted - 2012.07.20 17:31:00 -
[518] - Quote
Lord Zim wrote:Odracir Atosc wrote:Don't worry, really, as soon these changes hit, the average CFC grunt is going to suffer badly. Sure there are trillions of isks in the hands of a couple of alliances, but those isk's are in the hands of only a minority of players.
You think they are going to subside the alliance running costs, reimbursement programs and tons of other stuff, with their own wallets ?... And you guys called mittens delusional. Oy vey do I have news for you.
yes the goons are good to thier pets...
due to the nature of tech ... they give them several moons to cover thier reimbursement program...
it seems to be a more covalent relationship... then what alliances like AAA have to do which is tax the hell out of thier pets...
so in a way the tech isk does support the individual player as long as they contribute to alliance pvp ops...
PLEX FOR PIZZA! -áThere are no stupid Questions... just stupid people... |

Lord Zim
1079
|
Posted - 2012.07.20 17:35:00 -
[519] - Quote
We have allies, not pets. |

Chaos Dreams
7
|
Posted - 2012.07.20 17:37:00 -
[520] - Quote
Quote:The end goal is for the materials for tech two production to come from player activities that require group gameplay and risk taking, and that provide appropriate rewards.
Reading that sentence makes me think, "We want you to run WoW-style raids to get materials for t2 production!" And if that is even remotely like what you have in mind, no. Hell no. Do not want. There are few things worse that you could do. |
|

MeBiatch
Republic University Minmatar Republic
475
|
Posted - 2012.07.20 17:59:00 -
[521] - Quote
Lord Zim wrote:We have allies, not pets.
right dont they all have allies?
or are you suggesting that all those allies are on equal footing as GSF and Test?
i would not presume so... if push came to shove they would quickly become pets and have thier moons removed if they did not preform up to your standards...
this happened a few months ago with black something or other...
so if anything they are second class allies... PLEX FOR PIZZA! -áThere are no stupid Questions... just stupid people... |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.07.20 18:05:00 -
[522] - Quote
mercuryyy wrote:If the numbers in the blog are real
-- 100 Cobalt and 100 Platinum reacts into 1 Unrefined Platinum Technite refines into 10 Platinum Technite and 95 Platinum -
you basically use 100 Cobalt and 5 Platinum to get just 10 Platinum Technite per reaction cycle (= POS Cycle = 1 hour, i take it). At current values, you would be loosing money not only on the pure reaction, but also on the fuel needed for that reactor/refineries bzw refining taxes etc. To break even, the Tech Price (and with that the Platinum Technite price) would have to at least rise by 500% to make it worthwile to do this alchemy reaction.. This surely isnt a way to force prices down, if thats at all necessary.
there are only few who understand the dark art of math |

Lord Zim
1079
|
Posted - 2012.07.20 18:07:00 -
[523] - Quote
Allies: get stuff to do more stuff. Pets: pay for stuff.
vOv |

Cynosurza
FCON Aerarium Militare Fidelas Constans
5
|
Posted - 2012.07.20 18:18:00 -
[524] - Quote
MeBiatch wrote:Lord Zim wrote:We have allies, not pets. right dont they all have allies? or are you suggesting that all those allies are on equal footing as GSF and Test? i would not presume so... if push came to shove they would quickly become pets and have thier moons removed if they did not preform up to your standards... this happened a few months ago with black something or other... so if anything they are second class allies...
How little you understand. Let's dumb it down for you. You're probably the type of kid that was always picked on at recess, so lets say your balls finally dropped and you decided to get some stronger friends so you wouldn't be picked on anymore. Now lets say your BFF, Timmy, also wants to join your group, but when you go fight the other kids, Timmy sits in a corner, shaking and mumbling like a sperg, probably like what you used to do. If Timmy keeps doing that, will you keep him in your circle of friends? No.
Just as in the coalition, every member is expected to perform the basic duties of showing up to coalition wide operations in a force equal to at least their size. If they do not, then they're given a period to correct that, if they continue to disregard orders, then they're purged.
Now, back to the topic at hand:
"I do not belong to the tech cartell, but i really think this is something that you (CCP) should not "FIX".
The Tech-Cartell is CONTENT that was created by players, and it's not up to you to "fix" that. It's something we players should fix.
Instead of listening to all the whiners, you should tell 'em "htfu retards, form a new coalition and teach those tech bastards a lesson" changing the game so they don't have their "advantage" anymore means invalidating what they have done, and taking the content of slapping them for doing it from us.
stop removing content. rather give us new toys."
^^ This. The CFC is player generated CONTENT, OTEC is again, people who were formerly enemies, looking at the wider picture of getting rich, equally, instead of fighting amongst ourselves to no end, AKA, using the sandbox. The whiners and vocal minority that cry to CCP to "fix" this are just jealous they can't create an equally strong coalition.
The game is not broken because all the resources are in one northern area, Fozzie was wrong when he said it was in one region, it's in several regions and lowsec and requires a great deal of coordination to manage and defend.
Tech makes a goal for people to aim for, to throw away their training wheels and form new coalitions to attack. Why remove something which makes eve have a focus. If you spread the new "tech" all over the damn universe, everything is boring again, for everyone, and the only people that will then 'profit' will be the botters.
Group activity to get moongoo? Yep, botters will exploit that. What will there be to fight over in nullsec without something consolidated to one area of the game that EVERYONE wants? If you remove that, the only reason to hold any space is ratting and I don't know about you, but ratting is effin lame! |

Lord Zim
1079
|
Posted - 2012.07.20 18:43:00 -
[525] - Quote
Dyspro/prom made a good goal for people to aim for, too, and that was spread around evenly across the entire universe, it was an R64 and it was priced at 80/100k/unit, and CCP still changed that. vOv |

MeBiatch
Republic University Minmatar Republic
475
|
Posted - 2012.07.20 18:51:00 -
[526] - Quote
Lord Zim wrote:Allies: get stuff to do more stuff. Pets: pay for stuff.
vOv
The most I would classify your allies would be "vassal" allies... PLEX FOR PIZZA! -áThere are no stupid Questions... just stupid people... |

Lord Zim
1079
|
Posted - 2012.07.20 19:00:00 -
[527] - Quote
MeBiatch wrote:Lord Zim wrote:Allies: get stuff to do more stuff. Pets: pay for stuff.
vOv The most I would classify your allies would be "vassal" allies... And? |

Grath Telkin
Sniggerdly Pandemic Legion
905
|
Posted - 2012.07.20 19:03:00 -
[528] - Quote
MeBiatch wrote:Richard Desturned wrote:Grath Telkin wrote:Little Fistter wrote: Right now you are giving the dominant alliances all the power.
Excuse me little...eh..man.. They didn't give us anything. We took it from the 65,000 player coalition that held it before us then we turned it into something more than what they were doing with it. Sorry that it doesn't fit your jaded view of reality but thats actually what happened with it. Nobody was given anything... one could say that the dominant alliances were not dominant alliances until they took those things timeline PL allies with drone peeps and raiden to take out the nothern coalition... they then set thier eyes on cfc but that fails HARD! Eventually when it looks like raiden and friends cant hold thier space... PL get an offer fro CFC saying we will let you keep your Tech moons if you play nice and fight for us... so yeah... no one gave you tech PL... but you are now a member of the cfc and mittenz allowed you to keep them... so admit it if you step out of line you loose your tech and loose your reinbursement program and then fighting becomes an actual risky adventure... as a first step alchemy is a good one... i am more interested in how they are going to rebalance tech II production costs... thats going to be the real Tech nerf...
Your timeline is off by a little, you forgot we've owned these tech twice, we took about 70 tech moons before the drone lands even started their war, one the NC massed its 65000 heartbeats and pointer fingers we lost them all over about 2 months with the Y- welp being the peak of the action where 1300 guys engaged a 65000 man coalition in their supers (and got curb stomped for it).
We then took the contract from IT to distract Goons which didn't go so well even though we made moderate gains on moons and CSAA's it was too little too late to save IT. And that would be a 1300 man alliance taking on the deklien coalition alone.
We would then return and start retaking the same moons about a month later and get hired in the process by the advancing droneland forces.
So i guess in reality your timeline isn't really accurate at all, along with your jaded opinion of the facts. I mean you could at least put a little effort and creativity into your hurf blurf.
|

MeBiatch
Republic University Minmatar Republic
475
|
Posted - 2012.07.20 19:08:00 -
[529] - Quote
Cynosurza wrote:MeBiatch wrote:Lord Zim wrote:We have allies, not pets. right dont they all have allies? or are you suggesting that all those allies are on equal footing as GSF and Test? i would not presume so... if push came to shove they would quickly become pets and have thier moons removed if they did not preform up to your standards... this happened a few months ago with black something or other... so if anything they are second class allies... How little you understand. Let's dumb it down for you. You're probably the type of kid that was always picked on at recess, so lets say your balls finally dropped and you decided to get some stronger friends so you wouldn't be picked on anymore. Now lets say your BFF, Timmy, also wants to join your group, but when you go fight the other kids, Timmy sits in a corner, shaking and mumbling like a sperg, probably like what you used to do. If Timmy keeps doing that, will you keep him in your circle of friends? No. Just as in the coalition, every member is expected to perform the basic duties of showing up to coalition wide operations in a force equal to at least their size. If they do not, then they're given a period to correct that, if they continue to disregard orders, then they're purged. .
Wow I must have stuck a nerve with that one. Mainly because you are one of these GǣvassalGǥ allies I speak ofGǪ
I am just saying you guys are like Sweden to NATO and Test and Goons are like America and BrittanGǪ
I mean as long as the GǣSpiceGǥ flows you guys are all buddy buddyGǪ
Just understand that after a tech Nerf (right now that has yet to happen) things will changeGǪ
GÇ£He who rejects change is the architect of decay. The only human institution which rejects progress is the cemetery.GÇ¥ ~Harold Wilson
I am assuming that the nerf will come with the way tech II products are made out ofGǪ a more balanced approachGǪ
Plus if ring mining for moon mins becomes a reality expect that to keep your space you will have to pay a holding tax of some sortGǪ
Then the niche market you have will no longer exist and at that point there will be trepidation and backstabbingGǪ
To which I will gladly consume tears with my fav pop corn.
PLEX FOR PIZZA! -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
475
|
Posted - 2012.07.20 19:14:00 -
[530] - Quote
Grath Telkin wrote: So i guess in reality your timeline isn't really accurate at all, along with your jaded opinion of the facts. I mean you could at least put a little effort and creativity into your hurf blurf.
Actually it was rather spot on bro.
PLEX FOR PIZZA! -áThere are no stupid Questions... just stupid people... |
|

MeBiatch
Republic University Minmatar Republic
475
|
Posted - 2012.07.20 19:18:00 -
[531] - Quote
Lord Zim wrote:MeBiatch wrote:Lord Zim wrote:Allies: get stuff to do more stuff. Pets: pay for stuff.
vOv The most I would classify your allies would be "vassal" allies... And?
Well the difference is the nature of how a true ally works vs. what you have setup...
There is nothing wrong with it...
ItGÇÖs just the way it works...
I just donGÇÖt like you claiming you are any different then any of the other coalitions that have all risen and fallen in the past. When in reality you are the same just under different circumstances which allow you to be nicer and more lenient to your petsGǪ But when tech II production is fixed I would be shocked if you were able to continue the way you operateGǪ The only genuine people I have seen keep this up over the years are the Providence holdersGǪ
PLEX FOR PIZZA! -áThere are no stupid Questions... just stupid people... |

Abdiel Kavash
Paladin Order Fidelas Constans
728
|
Posted - 2012.07.20 19:23:00 -
[532] - Quote
MeBiatch wrote:I mean as long as the GǣSpiceGǥ flows you guys are all buddy buddyGǪ
Just understand that after a tech Nerf (right now that has yet to happen) things will changeGǪ
Plus if ring mining for moon mins becomes a reality expect that to keep your space you will have to pay a holding tax of some sortGǪ
Then the niche market you have will no longer exist and at that point there will be trepidation and backstabbingGǪ
Confirming that as soon as moonmining is nerfed and there is nothing to be gained from holding moons, we will attack GSF to take their moons.
Oh wait. |

Yeep
GoonWaffe Goonswarm Federation
171
|
Posted - 2012.07.20 19:27:00 -
[533] - Quote
MeBiatch wrote:Lord Zim wrote:MeBiatch wrote:Lord Zim wrote:Allies: get stuff to do more stuff. Pets: pay for stuff.
vOv The most I would classify your allies would be "vassal" allies... And? Well the difference is the nature of how a true ally works vs. what you have setup... There is nothing wrong with it... ItGÇÖs just the way it works... I just donGÇÖt like you claiming you are any different then any of the other coalitions that have all risen and fallen in the past. When in reality you are the same just under different circumstances which allow you to be nicer and more lenient to your petsGǪ But when tech II production is fixed I would be shocked if you were able to continue the way you operateGǪ The only genuine people I have seen keep this up over the years are the Providence holdersGǪ
I guess if you conveniently ignore the fact that Goonswarm has pretty much always operated this way before tech was even a bottleneck. Hell, we only have tech now because we kept on good terms with TCF (an ally) instead of treating them like crap. I'm not sure what kind of relationship you'd like us to have with our allies but its certainly not going to be a democracy. At the end of the day you need somone at the top to make decisions or you're going to get your **** pushed in while you sit there counting votes. |

MeBiatch
Republic University Minmatar Republic
475
|
Posted - 2012.07.20 19:31:00 -
[534] - Quote
Abdiel Kavash wrote: Confirming that as soon as moonmining is nerfed and there is nothing to be gained from holding moons, we will attack GSF to take their moons.
Oh wait.
You miss the point. Ring Mining Income is based off of active not passive...
Look at AAA they have to tax their pets that run annoms and such to get the majority of thier income...
Vs. you guys who just split up tech Moons and let the spice flow.
But once there is no passive spice and you have to be active to get it, the dynamic of your relationship will change...
you wont see goons doing active ring mining ops and then giving their hard earned isk to you just for nothing...
PLEX FOR PIZZA! -áThere are no stupid Questions... just stupid people... |

Grath Telkin
Sniggerdly Pandemic Legion
907
|
Posted - 2012.07.20 19:41:00 -
[535] - Quote
MeBiatch wrote:
you wont see goons doing active ring mining ops and then giving their hard earned isk to you just for nothing...
This doesn't happen now, so why would it happen then?
Are you mentally ill?
|

MeBiatch
Republic University Minmatar Republic
475
|
Posted - 2012.07.20 19:46:00 -
[536] - Quote
Yeep wrote:I guess if you conveniently ignore the fact that Goonswarm has pretty much always operated this way before tech was even a bottleneck. Hell, we only have tech now because we kept on good terms with TCF (an ally) instead of treating them like crap. I'm not sure what kind of relationship you'd like us to have with our allies but its certainly not going to be a democracy. At the end of the day you need somone at the top to make decisions or you're going to get your **** pushed in while you sit there counting votes.
There is lots of truth in what you have to say. Though now things are different and you guys are in the position you are in now. It will be rather interesting to watch, from an outsiders perspective how/if your dynamic changes.
Personally I do hope that parts of the CFC collapse and there is more infighting... I personally donGÇÖt like how the eve 0.0 politics have turned into... (two massive coalitions duking it out)...
IMO the game was much more interesting when you had small alliances vying for the same space... the circle jerk has to end as some point right?
PLEX FOR PIZZA! -áThere are no stupid Questions... just stupid people... |

Lord Zim
1079
|
Posted - 2012.07.20 19:52:00 -
[537] - Quote
MeBiatch wrote:I just donGÇÖt like you claiming you are any different then any of the other coalitions that have all risen and fallen in the past. Sucks to be you, then, because we are. I'm not going to bother explaining it to you, again, since you'll just completely ignore it just like you do the facts Grath come up with.
MeBiatch wrote:When in reality you are the same just under different circumstances which allow you to be nicer and more lenient to your petsGǪ Nope. We treated our allies the same way back before we had tech.
MeBiatch wrote:But when tech II production is fixed I would be shocked if you were able to continue the way you operateGǪ Prepare to be shocked, I guess. vOv
MeBiatch wrote:Personally I do hope that parts of the CFC collapse At some point this'll happen, but tech (or lack thereof) won't be the cause. |

MeBiatch
Republic University Minmatar Republic
475
|
Posted - 2012.07.20 19:53:00 -
[538] - Quote
Grath Telkin wrote:MeBiatch wrote:
you wont see goons doing active ring mining ops and then giving their hard earned isk to you just for nothing...
This doesn't happen now, so why would it happen then? Are you mentally ill?
Jeez Grath. 
The only differnce is passive vs. active... if it remains passiive then yes they are doing this now.. but if to get the same results you have to be active then things will change. PLEX FOR PIZZA! -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
475
|
Posted - 2012.07.20 20:06:00 -
[539] - Quote
Lord Zim wrote: Nope. We treated our allies the same way back before we had tech.
.
I agree but tbh that was at that time you were not the major power in the coalition (you were the grunts and your other allies did the heavy lifting) but now you are the big cheese and now you have tech.
The whole absolute power corrupts absolutely thing?
This has changed things...
I would say that if i was a member in your alliance i would be saying the same damn thing as you and flaming me just as bad... but i am on the outside not on any side... I left eve politics years ago and just dwell in stain region now days... So this gives me a less biased(or more biased lol) opinion on the situation.
PLEX FOR PIZZA! -áThere are no stupid Questions... just stupid people... |

Lord Zim
1079
|
Posted - 2012.07.20 20:24:00 -
[540] - Quote
You're so desperate in your hope that we're just some big evil despot, ready to start whipping everyone the instant tech is nerfed.
It'd be hilarious to see just how disappointed you are going to be when that doesn't come to pass. |
|

Crexa
Star Mandate
10
|
Posted - 2012.07.20 20:28:00 -
[541] - Quote
Dramaticus wrote:Serious post
The current moon distribution is fine you just need to completely scrap T2 production as is and redo it so there is some vague sort of value assigned based on the rarity.
Precisely. "...its breakfast time and i am very hungry. may i have some of your paint chips?" |

MeBiatch
Republic University Minmatar Republic
475
|
Posted - 2012.07.20 20:30:00 -
[542] - Quote
Lord Zim wrote:You're so desperate in your hope that we're just some big evil despot, ready to start whipping everyone the instant tech is nerfed.
It'd be hilarious to see just how disappointed you are going to be when that doesn't come to pass.
We shall see... for the sake of the game i do hope you are wrong.
but hey every game has to have a bad guy right? and you killed all of them so now you have to fill that role...
PLEX FOR PIZZA! -áThere are no stupid Questions... just stupid people... |

Richard Desturned
GoonWaffe Goonswarm Federation
1362
|
Posted - 2012.07.20 20:38:00 -
[543] - Quote
MeBiatch wrote:The only genuine people I have seen keep this up over the years are the Providence holdersGǪ
on the other hand, the providence holders have not done anything of note ever because the key to their "success" (if you call not failing a 'success') is the worthless nature of their space a rogue goon |

Wolodymyr
Breaking Ambitions Solid Foundation
176
|
Posted - 2012.07.20 20:39:00 -
[544] - Quote
OK this tech fix is nice.....but it's nothing more than a bandaid. Just something to keep the market from crashing until they can come out with that ring mining thing they mentioned at fanfest or whatever "active group pve" thing that is needed to replace passive moon goo.
I am a bit worried that this alchemy patch is an indication that the actual real tech fix is not coming any time soon, and we'll have to wait a year or more while CCP fools around with other stuff before getting back to tech.
Lord Zim wrote:Allies: get stuff to do more stuff. Pets: pay for stuff. Actually most people call that renting.
An ally is someone who is set blue to achieve a common goal, but there is no threat in the relationship. Goons and Test are allies. They could reset standings and still be functioning alliances on their own.
A pet is someone who is allowed to live in their space or hold their assets as long as they do what their owners tell them to. For example Black Mark was told that their killboard wasn't impressive enough or their CTA participation wasn't good enough and they were kicked out of their space. Some people would also argue that PL is a goon pet because the CFC is sitting on top of their tech moons.
And renters pay a fee to live in their space. They don't have to meet any pre-defined goals other than paying a certain amount of isk to the people who gave them their space. I honestly think PoCo based sov is a good idea https://forums.eveonline.com/default.aspx?g=posts&m=1417544 |

Richard Desturned
GoonWaffe Goonswarm Federation
1362
|
Posted - 2012.07.20 20:41:00 -
[545] - Quote
Wolodymyr wrote:For example Black Mark was told that their killboard wasn't impressive enough or their CTA participation wasn't good enough and they were kicked out of their space. Some people would also argue that PL is a goon pet because the CFC is sitting on top of their tech moons.
I'm privy to the details behind the BLM reset and believe me, it had nothing to do with their ~kb stats~ or non-participation in imaginary CTAs. PL is far, far from being a "goon pet." a rogue goon |

Vera Algaert
Republic University Minmatar Republic
248
|
Posted - 2012.07.20 20:48:00 -
[546] - Quote
Richard Desturned wrote:Wolodymyr wrote:For example Black Mark was told that their killboard wasn't impressive enough or their CTA participation wasn't good enough and they were kicked out of their space. Some people would also argue that PL is a goon pet because the CFC is sitting on top of their tech moons. I'm privy to the details behind the BLM reset and believe me, it had nothing to do with their ~kb stats~ or non-participation in imaginary CTAs. PL is far, far from being a "goon pet." whatever the details of the Black Mark incident may be - it is well-known that killboard activity (per member) of corporations and allies is monitored by Goonswarm leadership (which was considered a major advancement over using other kb stats like isk efficiency) and taken into consideration when it comes to issues like moon distribution, ... |

Richard Desturned
GoonWaffe Goonswarm Federation
1362
|
Posted - 2012.07.20 20:53:00 -
[547] - Quote
Vera Algaert wrote:whatever the details of the Black Mark incident may be - it is well-known that killboard activity (per member) of corporations and allies is monitored by Goonswarm leadership (which was considered a major advancement over using other kb stats like isk efficiency) and taken into consideration when it comes to issues like moon distribution, ...
pretending goons don't care about kb stats is plain silly.
Low participation is more often a symptom of a greater problem than an isolated problem on its own. a rogue goon |

MeBiatch
Republic University Minmatar Republic
475
|
Posted - 2012.07.20 20:54:00 -
[548] - Quote
Vera Algaert wrote:Richard Desturned wrote:Wolodymyr wrote:For example Black Mark was told that their killboard wasn't impressive enough or their CTA participation wasn't good enough and they were kicked out of their space. Some people would also argue that PL is a goon pet because the CFC is sitting on top of their tech moons. I'm privy to the details behind the BLM reset and believe me, it had nothing to do with their ~kb stats~ or non-participation in imaginary CTAs. PL is far, far from being a "goon pet." whatever the details of the Black Mark incident may be - it is well-known that killboard activity (per member) of corporations and allies is monitored by Goonswarm leadership (which was considered a major advancement over using other kb stats like isk efficiency) and taken into consideration when it comes to issues like moon distribution, ... pretending goons don't care about kb stats is plain silly.
notice he changed his reponce... i wonder if the whole non participation and bad kb was what leadership feed to the grunts... and finding out that alex is not jesus is too much for some of them to handle...
PLEX FOR PIZZA! -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
475
|
Posted - 2012.07.20 20:55:00 -
[549] - Quote
Richard Desturned wrote: Low participation is more often a symptom of a greater problem than an isolated problem on its own.
right i blame D3 and Sins rebellion expansion for that one...
PLEX FOR PIZZA! -áThere are no stupid Questions... just stupid people... |

Richard Desturned
GoonWaffe Goonswarm Federation
1362
|
Posted - 2012.07.20 20:58:00 -
[550] - Quote
MeBiatch wrote:notice he changed his reponce... i wonder if the whole non participation and bad kb was what leadership feed to the grunts... and finding out that alex is not jesus is too much for some of them to handle...
i don't get it, why are you namedropping Mittens like that instead of calling him, well, Mittens a rogue goon |
|

Inspiration
Focused Radical Energy Engineering
34
|
Posted - 2012.07.20 20:59:00 -
[551] - Quote
Alchemy was a BAD fix, so why not remove it instead of expand on it? And this expanded feature depends on another broken thing...posses. To me it seems like CCP learned nothing at all from past mistakes!
|

MeBiatch
Republic University Minmatar Republic
475
|
Posted - 2012.07.20 21:00:00 -
[552] - Quote
Richard Desturned wrote:MeBiatch wrote:notice he changed his reponce... i wonder if the whole non participation and bad kb was what leadership feed to the grunts... and finding out that alex is not jesus is too much for some of them to handle...
i don't get it, why are you namedropping Mittens like that instead of calling him, well, Mittens
personally i spell real bad and just writing his rl name is much easier...
though if you would like i can say mittenz
PLEX FOR PIZZA! -áThere are no stupid Questions... just stupid people... |

Lord Zim
1079
|
Posted - 2012.07.20 21:02:00 -
[553] - Quote
And being "the bad guy" is something we manage just fine without treating our allies like ****. Just ask hulk pilots in hisec.
And the CFC being a well-cohesive group has little to do with "the game health", the problem is more the fact that everyone else are complete **** who lose whole wars in anything from a few weeks to ... 2 days.
Wolodymyr wrote:A pet is someone who is allowed to live in their space or hold their assets as long as they do what their owners tell them to. For example Black Mark was told that their killboard wasn't impressive enough or their CTA participation wasn't good enough and they were kicked out of their space. Some people would also argue that PL is a goon pet because the CFC is sitting on top of their tech moons. First of all, t here are no CTAs. Second of all, we can't please people if we suck in everyone we can find, and we can't please everyone if we actually try to get people in our coalition to actually not suck dicks through a straw.
I guess I'll just have to live with trying to get people in our coalition to not suck dicks through a straw, and still end up having the better space etc for it because everyone else are **** at eve. |

Lord Zim
1079
|
Posted - 2012.07.20 21:04:00 -
[554] - Quote
MeBiatch wrote:right i blame D3 and Sins rebellion expansion for that one... They're both DRM-infested crap games. |

MeBiatch
Republic University Minmatar Republic
475
|
Posted - 2012.07.20 21:11:00 -
[555] - Quote
Lord Zim wrote:MeBiatch wrote:right i blame D3 and Sins rebellion expansion for that one... They're both DRM-infested crap games.
Sins is pretty epic... I got a sweet lan game going with my bro atm... I lub the tec reb titan... Its boss... PLEX FOR PIZZA! -áThere are no stupid Questions... just stupid people... |

Lord Zim
1079
|
Posted - 2012.07.20 21:14:00 -
[556] - Quote
And it requires you activate the game with stardock's servers, which by default make it ****. Same as I noticed when I tried to start galciv2 and sins trinity the other day after reinstalling the machine, which made those two games ****, too. |

0oO0oOoOo0o
Caldari State
16
|
Posted - 2012.07.20 21:27:00 -
[557] - Quote
Hello CCP Fozzie, in German your name is not very clean, it would translate to CCP Cuntty or CCP Twatty. I'm sure you were not aware of that and propose you just change it. |

MeBiatch
Republic University Minmatar Republic
475
|
Posted - 2012.07.20 21:29:00 -
[558] - Quote
Lord Zim wrote:And it requires you activate the game with stardock's servers, which by default make it ****. Same as I noticed when I tried to start galciv2 and sins trinity the other day after reinstalling the machine, which made those two games ****, too.
meh its just something you have to get past right? its the future either adapt or never play cool "NEW" games again i guess...
PLEX FOR PIZZA! -áThere are no stupid Questions... just stupid people... |

JC Anderson
Noir. Noir. Mercenary Group
676
|
Posted - 2012.07.20 21:31:00 -
[559] - Quote
0oO0oOoOo0o wrote:Hello CCP Fozzie, in German your name is not very clean, it would translate to CCP Cuntty or CCP Twatty. I'm sure you were not aware of that and propose you just change it.
*Shrug* It's the name of one of the muppets, not just some random word he chose.
http://muppet.wikia.com/wiki/Fozzie_Bear |

Lord Zim
1079
|
Posted - 2012.07.20 21:31:00 -
[560] - Quote
MeBiatch wrote:meh its just something you have to get past right? its the future either adapt or never play cool "NEW" games again i guess...
OH AND GAL CIV ii IS THE BOMB!
fing caps lock...
i still play MOO2 from time to time... You're literally part of the problem. Smallpox on your computer. |
|

VScorpion
Koshaku Gentlemen's Agreement
0
|
Posted - 2012.07.20 21:32:00 -
[561] - Quote
0oO0oOoOo0o wrote:Hello CCP Fozzie, in German your name is not very clean, it would translate to CCP Cuntty or CCP Twatty. I'm sure you were not aware of that and propose you just change it.
I am German and I did not make that connection. You might have some issues. Fozzie is Character from Sesame Street so you might want to talk to them first. |

Lord Zim
1079
|
Posted - 2012.07.20 21:35:00 -
[562] - Quote
0oO0oOoOo0o wrote:Hello CCP Fozzie, in German your name is not very clean, it would translate to CCP Cuntty or CCP Twatty. I'm sure you were not aware of that and propose you just change it. You're literally part of the problem which is the increasingly overly politically correctification of the world. Smallpox on your computer, too. |

JC Anderson
Noir. Noir. Mercenary Group
676
|
Posted - 2012.07.20 21:37:00 -
[563] - Quote
VScorpion wrote:0oO0oOoOo0o wrote:Hello CCP Fozzie, in German your name is not very clean, it would translate to CCP Cuntty or CCP Twatty. I'm sure you were not aware of that and propose you just change it. I am German and I did not make that connection. You might have some issues. Fozzie is Character from Sesame Street so you might want to talk to them first.
Not sesame street.. Muppet show.
Hes one of the few characters that never actually appeared in any of episodes of Sesame Street.
The Sesame Street characters did sing Christmas Carols at Fozzie Bears mom's house though!
The Muppet Movie - himself The Great Muppet Caper - Fozzie Bear, Reporter The Muppets Take Manhattan - himself The Muppet Christmas Carol - Fozziwig Muppet Treasure Island - Squire Trelawney It's A Very Merry Muppet Christmas Movie (TV) - himself Muppets From Space - himself The Muppets' Wizard of Oz - (TV) The Cowardly Lion/Fozzie Bear A Muppet Family Christmas (TV) - himself Muppet Classic Theater (TV) - The Emperor Muppet*Vision 3D - himself Jim Henson's Muppet Babies (TV) - Baby Fozzie Studio DC (TV) - himself The Muppets - himself |

Richter Enderas
Kaesong Kosmonauts Test Alliance Please Ignore
146
|
Posted - 2012.07.20 21:40:00 -
[564] - Quote
Poorfags: the thread
brb waxing my body in neodymium and dysprosium |

VaL Iscariot
The Concilium Enterprises Spectrum Alliance
47
|
Posted - 2012.07.20 21:46:00 -
[565] - Quote
low sec moon boost. Better start anchoring your towers on those cobalt and vanadium moons before the mean ol' goons come and take them away! |

Abdiel Kavash
Paladin Order Fidelas Constans
728
|
Posted - 2012.07.20 21:51:00 -
[566] - Quote
VaL Iscariot wrote:low sec moon boost. Better start anchoring your towers on those cobalt and vanadium moons before the mean ol' goons come and take them away!
too late. |

0oO0oOoOo0o
Caldari State
16
|
Posted - 2012.07.20 22:01:00 -
[567] - Quote
VScorpion wrote:0oO0oOoOo0o wrote:Hello CCP Fozzie, in German your name is not very clean, it would translate to CCP Cuntty or CCP Twatty. I'm sure you were not aware of that and propose you just change it. I am German and I did not make that connection. You might have some issues. Fozzie is Character from Sesame Street so you might want to talk to them first.
I propose you say to a random German woman "hallo Fozzie", "na du kleine Fozzie" or "wie geht es deiner Fozzie" and then we will see who will have issues and who is too bone-headed to make obvious connections. |

MeBiatch
Republic University Minmatar Republic
475
|
Posted - 2012.07.20 22:22:00 -
[568] - Quote
Lord Zim wrote:MeBiatch wrote:meh its just something you have to get past right? its the future either adapt or never play cool "NEW" games again i guess...
OH AND GAL CIV ii IS THE BOMB!
fing caps lock...
i still play MOO2 from time to time... You're literally part of the problem. Smallpox on your computer.
lmao... adapt or die...
PLEX FOR PIZZA! -áThere are no stupid Questions... just stupid people... |

Lord Zim
1079
|
Posted - 2012.07.20 22:27:00 -
[569] - Quote
Death before online requirement for singleplayer games. :colbert: |

MeBiatch
Republic University Minmatar Republic
475
|
Posted - 2012.07.20 22:42:00 -
[570] - Quote
Lord Zim wrote:Death before online requirement for singleplayer games. :colbert:
sure and when d3 becomes a single player game sure thing
PLEX FOR PIZZA! -áThere are no stupid Questions... just stupid people... |
|

Lord Zim
1079
|
Posted - 2012.07.20 23:04:00 -
[571] - Quote
MeBiatch wrote:Lord Zim wrote:Death before online requirement for singleplayer games. :colbert: sure and when d3 becomes a single player game sure thing It is. They've apparently managed to fool you into thinking that D3 actually must have an always-on internet connection to run the logic, but there's no part of the game (while you're not playing with others) which should in any way, shape or form require external resources. Nada. Zip. Zilch.
I'll bet you're one of the people who thinks IW were right to remove lean, console, mods and dedicated servers, too. |

MeBiatch
Republic University Minmatar Republic
475
|
Posted - 2012.07.20 23:17:00 -
[572] - Quote
Lord Zim wrote:MeBiatch wrote:Lord Zim wrote:Death before online requirement for singleplayer games. :colbert: sure and when d3 becomes a single player game sure thing It is. They've apparently managed to fool you into thinking that D3 actually must have an always-on internet connection to run the logic, but there's no part of the game (while you're not playing with others) which should in any way, shape or form require external resources. Nada. Zip. Zilch. I'll bet you're one of the people who thinks IW were right to remove lean, console, mods and dedicated servers, too.
Nah im one of those guys who likes to play games and does not take them too seriously... You on the other hand... PLEX FOR PIZZA! -áThere are no stupid Questions... just stupid people... |

Grath Telkin
Sniggerdly Pandemic Legion
910
|
Posted - 2012.07.20 23:23:00 -
[573] - Quote
MeBiatch wrote:Lord Zim wrote:MeBiatch wrote:Lord Zim wrote:Death before online requirement for singleplayer games. :colbert: sure and when d3 becomes a single player game sure thing It is. They've apparently managed to fool you into thinking that D3 actually must have an always-on internet connection to run the logic, but there's no part of the game (while you're not playing with others) which should in any way, shape or form require external resources. Nada. Zip. Zilch. I'll bet you're one of the people who thinks IW were right to remove lean, console, mods and dedicated servers, too. Nah im one of those guys who likes to play games and does not take them too seriously... You on the other hand...
Ah the post of a man bested in rightful word to word combat.
Your surrender is noted and accepted, please move to the back of the bus.
|

MeBiatch
Republic University Minmatar Republic
475
|
Posted - 2012.07.20 23:47:00 -
[574] - Quote
Grath Telkin wrote:MeBiatch wrote:Lord Zim wrote:MeBiatch wrote:Lord Zim wrote:Death before online requirement for singleplayer games. :colbert: sure and when d3 becomes a single player game sure thing It is. They've apparently managed to fool you into thinking that D3 actually must have an always-on internet connection to run the logic, but there's no part of the game (while you're not playing with others) which should in any way, shape or form require external resources. Nada. Zip. Zilch. I'll bet you're one of the people who thinks IW were right to remove lean, console, mods and dedicated servers, too. Nah im one of those guys who likes to play games and does not take them too seriously... You on the other hand... Ah the post of a man bested in rightful word to word combat. Your surrender is noted and accepted, please move to the back of the bus.
Lmao PLEX FOR PIZZA! -áThere are no stupid Questions... just stupid people... |

Patri Andari
Thukker Tribe Antiquities Importer
103
|
Posted - 2012.07.20 23:55:00 -
[575] - Quote
Alchemy as a solution to broken Tech is DOA.
Why? Because Goons seem to have seen this one coming over a year ago and took steps to abort this tactic. To add a bit of irony to this, they enlisted the aid of the common gank happy empire dwellers as willing pawns to insure that the high prices for tech stay intact despite Alchemy. Follow the bouncing ball and sing along:
Alchemy is only worth while when you consider fuel prices.
Fuel comes only from ice products.
Only ice harvesters can mine ice.
Only exhumers and barges can fit ice harvesters.
Who is paying to have those ships destroyed?
So you see, if you are ganking for the few pence you get from Goons I hope they send you thank you card. Alchemy has already been defeated as long as ice is being interdicted and last i checked hulkagedon is perma.
Nice move Goons.
Be careful what you think, for your thoughts become your words. Be careful what you say, for your words become your actions. Be careful what you do, for your actions become your character. And character is everything. - author unknown |

Lord Zim
1079
|
Posted - 2012.07.20 23:59:00 -
[576] - Quote
Don't worry, CCP are handholding the awful pubbies who can't fit ships for anything other than "maximum yield". |

rodyas
Tie Fighters Inc
574
|
Posted - 2012.07.21 00:08:00 -
[577] - Quote
^ Sounds like you are all for, minimitar being nerfed then, as well as drake and tengu. IF miners want to fly well, its a crime. Maybe combat ships should be put under your scrutiny.
All tengus, and minmitar ships, get a ton of tank, but can only fit frigate guns.
Plus only soundwave can hold my hand. I will not be voting in the CSM election, so you need to go vote to make up for me. |

Lord Zim
1080
|
Posted - 2012.07.21 00:12:00 -
[578] - Quote
Sure, nerf all the things. We don't need to nerf the lokis and rokhs, though, since if they aren't nerfed, maybe soco might even actually work up the balls to undock and fight for their space. |

asidburn Enaka
Alpha Arms and Manufacturing BROTHERHOOD OF DESTRUCTION
0
|
Posted - 2012.07.21 00:15:00 -
[579] - Quote
hell yea kick the tec moon goo in the balls hard as hell stick it to the tec monopolys |

rodyas
Tie Fighters Inc
574
|
Posted - 2012.07.21 00:16:00 -
[580] - Quote
SoCo just needs to be re-educated. You made me laugh, listing the ships they used. I havn't heard those ship names since leaving rookie help channel.
Maybe they will use nano ships with blasters next time. Or perhaps rely on AOE doomsdays, to win the tide of war. I will not be voting in the CSM election, so you need to go vote to make up for me. |
|

Akita T
Caldari Navy Volunteer Task Force
1175
|
Posted - 2012.07.21 00:30:00 -
[581] - Quote
Quick calc, "initial draft" tech alchemy is 10 Plat Tech = 100 cobalt + (100-95=)5 platinum + 1h of fuel for 3000+tf (which would be 20 fuel blocs or around 350k ISK). So that's 1 PT = 10 cobalt + 0.5 plat + 35k ISK for fuel (the old alchemy 20:1 tech:cobalt replacement ratios) Plat Tech used to sell for around 92k ISK lately, but it will almost certainly be falling.
Cobalt used to sell for ~500 but it recently spiked to over 3k, Platinum was around 2.5k and now it's around 4.5k, so that's 30k from Cobalt, barely over 2k from Platinum, 35k from fuel, making PT cost 67k to manufacture. Add in at least 100m ISK/mo per reactor profit to make it start worth bothering with (7,200 units/reactor/month), so another 14k minimum, and you're looking at a 81k price for PT down from the previous 92k trade level. Not a lot less, but still noteworthy. That would cap tech price at around 145k-155k or thereabouts. Assuming Cobalt/Platinum or fuel block prices would not spike, and assuming people would be willing to accept a mere 100m per month from a reactor. So, maybe, tech price won't be going down much in the long run, but it won't go up more as it could have if there was no tech alchemy at all. Depends how long they'd keep the reactions at that level.
And of course, they could bring the replacement ratios further down from 10 Cobalt and 20 fuel blocks more in line with other current alchemy numbers (2.5 Cobalt and 5 fuel blocs and just 3.5k minimum added expected minimum profit, so the new 5:1 alchemy), which would make it much cheaper (assuming cobalt and platinum would NOT spike even further in price, to a mere 22k per unit of PT). That would cap tech to a negligible price compared to the current level, probably below 40k per unit. Of course, in that case, I expect both cobalt and platinum to go up more, and I also expect people to want more monthly profit from reactors than a measly 100m/mo/reactor, so before any further changes, we might as well still see tech over 60k per unit (or even a bit higher) even with the VASTLY buffed alchemy reactions. Depends how much it takes them to implement OTHER changes on top of just alchemy. http://wiki.eveonline.com/en/wiki/User:Akita_T http://eve-search.com/stats/Akita_T T2 BPO poll : https://forums.eveonline.com/default.aspx?g=posts&t=114789 |

EvilweaselSA
GoonWaffe Goonswarm Federation
216
|
Posted - 2012.07.21 00:52:00 -
[582] - Quote
you're valuing cobalt, a worthless mineral found in much greater abundance than people willing to run alchemy towers, at market price |

EvilweaselSA
GoonWaffe Goonswarm Federation
216
|
Posted - 2012.07.21 00:53:00 -
[583] - Quote
sorry: not market price, "speculative bubble price" |

Akita T
Caldari Navy Volunteer Task Force
1176
|
Posted - 2012.07.21 01:00:00 -
[584] - Quote
I'm valuing it at "worst case scenario" price. For all I know, it could be platinum that rises up and goes bananas instead.
Besides, it's not like you can have a lot of cobalt hitting the market unless it's profitable to mine cobalt moons, so that makes, what, 10 blocks for 100 cobalt, or something like 1700 minimum cobalt price for barely breaking even if you only find cobalt on a moon ? Sure, you can find other junk to extract to mitigate that, but I'm still expecting cobalt prices to be at least a 2k per unit or thereabouts.
Besides, if they buff the alchemy from 20:1 to 5:1, that just lowered cobalt's importance by a factor of 4, so, meh. http://wiki.eveonline.com/en/wiki/User:Akita_T http://eve-search.com/stats/Akita_T T2 BPO poll : https://forums.eveonline.com/default.aspx?g=posts&t=114789 |

Hatsumi Kobayashi
Sniggerdly Pandemic Legion
119
|
Posted - 2012.07.21 01:04:00 -
[585] - Quote
Was wondering when you'd pop up here, Akita. CAUTION
SNIGGS |

Akita T
Caldari Navy Volunteer Task Force
1177
|
Posted - 2012.07.21 01:06:00 -
[586] - Quote
Hatsumi Kobayashi wrote:Was wondering when you'd pop up here, Akita. Busy week with RL work. Still kinda' busy, but on a break because most of the other colleagues are sleepin'. http://wiki.eveonline.com/en/wiki/User:Akita_T http://eve-search.com/stats/Akita_T T2 BPO poll : https://forums.eveonline.com/default.aspx?g=posts&t=114789 |

Highauger's animated corpse
Eve Defence Force Fatal Ascension
25
|
Posted - 2012.07.21 02:39:00 -
[587] - Quote
Ha ha ha I like this OP. Raver, calling it |

Rachel Silverside
Handsome Millionaire Playboys Flatline.
1
|
Posted - 2012.07.21 04:08:00 -
[588] - Quote
Lilliana Stelles wrote:Generating elements from other elements?
Cold fusion, or is spacewizard now a viable profession?
|

steave435
Sniggerdly Pandemic Legion
73
|
Posted - 2012.07.21 04:20:00 -
[589] - Quote
Akita T wrote:Quick calc, "initial draft" tech alchemy is 10 Plat Tech = 100 cobalt + (100-95=)5 platinum + 1h of fuel for 3000+tf (which would be 20 fuel blocs or around 350k ISK). So that's 1 PT = 10 cobalt + 0.5 plat + 35k ISK for fuel (the old alchemy 20:1 tech:cobalt replacement ratios) Plat Tech used to sell for around 92k ISK lately, but it will almost certainly be falling.
Cobalt used to sell for ~500 but it recently spiked to over 3k, Platinum was around 2.5k and now it's around 4.5k, so that's 30k from Cobalt, barely over 2k from Platinum, 35k from fuel, making PT cost 67k to manufacture. Add in at least 100m ISK/mo per reactor profit to make it start worth bothering with (7,200 units/reactor/month), so another 14k minimum, and you're looking at a 81k price for PT down from the previous 92k trade level. Not a lot less, but still noteworthy. That would cap tech price at around 145k-155k or thereabouts. Assuming Cobalt/Platinum or fuel block prices would not spike, and assuming people would be willing to accept a mere 100m per month from a reactor. So, maybe, tech price won't be going down much in the long run, but it won't go up more as it could have if there was no tech alchemy at all. Depends how long they'd keep the reactions at that level.
And of course, they could bring the replacement ratios further down from 10 Cobalt and 20 fuel blocks more in line with other current alchemy numbers (2.5 Cobalt and 5 fuel blocs and just 3.5k minimum added expected minimum profit, so the new 5:1 alchemy), which would make it much cheaper (assuming cobalt and platinum would NOT spike even further in price, to a mere 22k per unit of PT). That would cap tech to a negligible price compared to the current level, probably below 40k per unit. Of course, in that case, I expect both cobalt and platinum to go up more, and I also expect people to want more monthly profit from reactors than a measly 100m/mo/reactor, so before any further changes, we might as well still see tech over 60k per unit (or even a bit higher) even with the VASTLY buffed alchemy reactions. Depends how much it takes them to implement OTHER changes on top of just alchemy.
You make the mistake of assuming that you have to have someone mine it, bring it to wherever to sell and then bring it back somewhere to react on a different tower. Simply put a medium POS on a cobalt moon and buy some plat, and run the reaction right there on the moon while mining. That may sound like a "minerals I mine myself are free" argument, but the difference is that doing that cuts out the cost of acquiring the cobalt since you don't need an extra tower consuming fuel for it, while also cutting out all the work required to run that tower and haul stuff to and from it, so unlike the mining scenario you perform less work by acquiring it yourself instead of more work. Cobalt is so cheap that it's not even worth mining+hauling (yes, some do it, but those are the same people that would be willing to run plat tech alchemy without profit, just like they now run cobalt mining without profit), so you can't even argue opportunity cost. Therefore, the only math needed was described a few pages ago:
steave435 wrote:With current prices, running a medium POS with a simple reactor on a Cobalt moon would cost ~360k for the fuel and ~30k for the platinum each hour, for a total of 390k. That produces 10 plat tech, so to break even, plat tech price wouldn't have to be higher then 39k/unit, roughly equivalent to a regular tech price of 70-75k.
The profit scales up very slowly though as tech price goes up, even with the pre-anouncement plat tech price at 90k you'd only be making 85m/week, but it's still profit beyond the 40k/unit mark, and even lower if you can get the stuff you need trough buy orders instead of getting it from sell orders. Since cobalt moons are so common though, any individual could easily set up a few moons without support from a corp or alliance, so despite the low profit margin, you'd still have a fair number of people doing it if price gets too high.
That's based on a the inflated plat price of 6k, so with a normal price you'd make a profit even earlier. |

HAMBER BOGAN
House Of Serenity. Unprovoked Aggression
32
|
Posted - 2012.07.21 04:22:00 -
[590] - Quote
Feligast wrote:HAMBER BOGAN wrote:3) Take post nerf tech and spread it out throughout null sec, not bunched up in one place.
I personally would like option 3. So essentially, you're saying it's not fair we fought, held, defended, fueled, scooped, and politicked our way to tech holding. It should be taken away from us by the Devs and given to alliances that refuse to do that, amirite?
No. I used to be in CFC and spent my 3 week christmas holiday taking branch.
If the tech is spread out, then it means there will be more medium sized coalitions holding 1 or 2 regions, not half the entirety of null sec. And eve region would have their own fun, not just the borders of goons and everyone else.
Goons have proven they are the best at this game, grats, you win at eve, and yea, you guys are having fun. But I believe it would be a lot more fun if you have a bunch of ******** alliances/coalitions running around derping all over the place trying to take tech moons and having good fights that aren't always blobbed into tidi. I think once you have experienced that too, then you would see it as a lot more fun too.
Either way, CFC's days are numbered.
Eve Down Under Australian Eve Fanfest Event Sydney in November https://forums.eveonline.com/default.aspx?g=posts&t=115795&find=unread |
|

mjgvjbk
Rio Tinto Jnr Bluescope Mining
25
|
Posted - 2012.07.21 05:11:00 -
[591] - Quote
Should be able to moon mine hi end minerals from empire, don't see why 0.0 has to have everything maybe even let the low end moon goo be available from hi sec ?
Just a thought  |

Richard Desturned
GoonWaffe Goonswarm Federation
1362
|
Posted - 2012.07.21 05:13:00 -
[592] - Quote
mjgvjbk wrote:Should be able to moon mine hi end minerals from empire, don't see why 0.0 has to have everything maybe even let the low end moon goo be available from hi sec ? Just a thought 
Yeah hiseccers should be able to mine tech moons with their invincible towers that they tear down during the 24 hour wardec warning and reanchor with a new corp
Also you can already mine moons in empire, just that it has to be 0.1-0.3 a rogue goon |

Glacies Regina
State War Academy Caldari State
0
|
Posted - 2012.07.21 06:30:00 -
[593] - Quote
Oh the tears 
Oh the mega corps 
oh the very epic nature of 
Someone is going to rage quit 
Can i get this super sized |

Richard Desturned
GoonWaffe Goonswarm Federation
1362
|
Posted - 2012.07.21 07:47:00 -
[594] - Quote
Glacies Regina wrote:Oh the tears  Oh the mega corps  oh the very epic nature of  Someone is going to rage quit  Can i get this super sized
nobody's crying over a nerf that's basically been inevitable since 2009 a rogue goon |

Malarkey
Twisted Creations Low Hanging Fruit
0
|
Posted - 2012.07.21 09:23:00 -
[595] - Quote
I'm sorry, but I don't think this goes far enough.
It will mean that a few more moons become attractive and viable enough to mine, but these will all soon be taken but rarely fought over.
I would suggest expanding the number of available moons to include Class 4 systems. (I never really understood why it had to be Class 3) and I agree with previous posts calling for moon goo to be available through PI. |

From Ua
Migratory fleet
0
|
Posted - 2012.07.21 12:28:00 -
[596] - Quote
CCP Fozzie wrote:Wocka Wocka!
Remember that if you like this change you should hit the "like" button on this post. I need to know if this is the kind of work the community is looking for. ;)
|

Laura Craft Cypher
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2012.07.21 12:46:00 -
[597] - Quote
Quote:Most of these reactions will sit unused at any given time, and that is by design. Alchemy will kick in as a pressure valve in case prices of any moon mineral spike. As long as prices remain low there is no need to bypass the original mineral.
Until some jack-ass like myself comes along while prices are low and continues pressing the "pressure valve".
So what happens then?
You would think that the prices would keep going down until they reach the minimum price of the materials and taxes that went into creating the product. Right?
Wrong....
They would continue to plummet for so long as players continue to pump capital into the market and force the price down.
Over "X" amount of duration and practice, this sets a new standard.
Now with a new standard set. There is nothing to prevent the events that took place and forced the market prices up in the first place from happening again.
Alchemy will only buy time. As the current standard goes away and the new standard becomes the current standard which sits in place of the old standard. Basically, "one cycle".
So how long is, "one cycle"? One cycle is as long as it takes for those with and industrious mind-set to calculate the numbers and re-stage events.
Prices may go down during the interim, while those that understand EVE is nothing more than a "Unit and ISK Generator" and scramble to regain control. They will eventually regain control and put the prices where they want them. It is just a matter of time. |

Inspiration
Focused Radical Energy Engineering
34
|
Posted - 2012.07.21 14:03:00 -
[598] - Quote
Who says fuel prices will remain the same if more towers are put on cobalt moons?
The cost is sure to go up and we will see price rises as will be the demand for new towers. And given the likelihood that current towers will not be taken down, multiple classes of items will go up in price without solving ANYTHING of the original problem!
This CCP is what you get for playing communist!
FAIL in the power of two!
Time to abort this change right here and now and also kill of the past alchemy introduction, just axe it already!
|

Lord Zim
1081
|
Posted - 2012.07.21 14:10:00 -
[599] - Quote
That word, "communist", I don't think you know what it means. |

Akita T
Caldari Navy Volunteer Task Force
1179
|
Posted - 2012.07.21 14:10:00 -
[600] - Quote
True, it's possible.
Let's say you want to get the absolute LOWEST value technetium is likely to settle down at.
So, let's downvalue cobalt back down to previous negligible levels of 500 ISK and assume platinum hovers at only around 5k and with a very pathetic 100m/mo/reactor (be it regular reaction of alchemy reaction, although it's more work to do an alchemy reaction than a regular reaction due to the extra refine and refill step). 1 "regular" non-alchemy PT should be 0.5 tech + 0.5 plat + 0.1 fuel cube + 700 ISK for 100m ISK/mo/reactor profit. 1 tech = 2 PT - (plat+0.2 fuel cube+1.4k ISK), give or take, so in other words, 1 tech = 2 * alchemy PT - 8.8k, roughly. Let's make that 1 tech = 2 * PT - 9k.
A) for 20:1 alchemy 1 alchemy PT = 5k cobalt + 2.5k plat + 35k fuel + 14k profit = 56.5k ISK 1 tech = 105k ISK minimum
B) for 10:1 alchemy 1 alchemy PT = 2.5k cobalt + 2.5k plat + 17.5k fuel + 7k profit = 29.5k ISK 1 tech = 50k ISK minimum
C) for 5:1 alchemy 1 alchemy PT = 1.25k cobalt + 2.5k plat + 8.75k fuel + 3.5k profit = 16k ISK 1 tech = 23k ISK minimum
http://wiki.eveonline.com/en/wiki/User:Akita_T http://eve-search.com/stats/Akita_T T2 BPO poll : https://forums.eveonline.com/default.aspx?g=posts&t=114789 |
|

Patrick Baboli
SunKing Vanguard Black Core Alliance
0
|
Posted - 2012.07.21 15:00:00 -
[601] - Quote
you do know that Technetium is named such because it was the first synthazized element just take Molybdenum and put it in a reactor and boom Technetium just put it and uranium in a reactor and you get tech by the bucket loadjavascript:insertsmiley(' ','/Images/Emoticons/ccp_smile-big.png') |

marly cortez
Mercurialis Inc. RAZOR Alliance
3
|
Posted - 2012.07.21 15:01:00 -
[602] - Quote
CCP Fozzie wrote:Wocka Wocka!
Remember that if you like this change you should hit the "like" button on this post. I need to know if this is the kind of work the community is looking for. ;)
Hmmm, bit of selective weighting to your blog here chum, if your going to poll then do so fairly and don,t sit there counting up your likes as if it was some sort of score.
Seen a lotta folk over the past sixty years manipulate the balance in there own favor then publicly pat themselves on the back and claim there was no constructive opposition to there rule, With a broad smile I can assure you that most of them ended up truly in the public cross hairs and the results for them were not favorable.
So far to date reading this blog the general consensus appears to be in the negative camp, this being a bad idea like so many coming from CCP's Devs of late who repeatedly fail to listen to the community at all who's experience of 'Playing' EVE they seem to discount as irrelevant.
Leaves one wondering why they are so blatant in this, the players ask that CCP fix the massive list of little things that 'ARE' broken but instead get a new and utterly broken UI forced down there throats to name but one and are instantly told to 'Go F*** yourself. ' when they object to this cavalier treatment by CCP.
That High ends have been broken since day one is not in dispute here how best to mediate this is the issue, the currently proposed dribble of fixes seems to be the root cause of the objection as players cannot see were the muppets are going with this one and are rightly nervous about seeing there hard work kicked into touch further arrogant action by CCP Dev's.,
Alchemy is by far the oddest of approaches unless it is a cover for something not yet revealed as on the face of things not only is it fundamentally unprofitable to pursue as proposed even if made so would not serve as anything other than a very slow method of implementing a minor change in P/T prices on a very localized scale.
Possibly a wild stab in the dark but could it be that CCP have brought in this DEV to implement further the slow drift of EVE into the clutches of DUST by rooting high ends into PI opening EVE to further infestation by that wretched parasite SONY, and before you comment I ran out of tin foil many years ago.
It is to be hoped that like the his counterparts from the Muppets this dev provides a little more comedy, to to date his contribution seems to be rather lacking in substance more giving the appearance of demanding of adulation, if so he should remind himself daily that failure does not bring anything other than flames in the game. |

Inspiration
Focused Radical Energy Engineering
34
|
Posted - 2012.07.21 15:06:00 -
[603] - Quote
Lord Zim wrote:That word, "communist", I don't think you know what it means.
Well not exactly the same, its the tendency is there and thats what counts. This not balancing, this is an attempt to set prices top-down. And that my friend, happens in communist systems as there is no method of valuing anything correctly as there is no free choice that evaluates what a price for an item should be.
Now, if they were to redistribute moon minerals for example, that would be another matter at all! |

MeBiatch
Republic University Minmatar Republic
475
|
Posted - 2012.07.21 18:30:00 -
[604] - Quote
Inspiration wrote:Lord Zim wrote:That word, " communist", I don't think you know what it means. Well it is not exactly the same, but the the tendency is there and that is what counts. This is not balancing, this is an attempt to set prices top-down. And that my friend, happens in communist systems as there is no method of valuing anything correctly as there is no free choice that evaluates what the price for an item should be. Now, if they were to redistribute moon minerals for example, that would be another matter at all!
fyp PLEX FOR PIZZA! -áThere are no stupid Questions... just stupid people... |

Egoz Acai
1
|
Posted - 2012.07.21 19:11:00 -
[605] - Quote
Inspiration wrote:Lord Zim wrote:That word, "communist", I don't think you know what it means. Well it is not exactly the same, but the the tendency is there and that is what counts. This is not balancing, this is an attempt to set prices top-down. And that my friend, happens in communist systems as there is no method of valuing anything correctly as there is no free choice that evaluates what the price for an item should be. Now, if they were to redistribute moon minerals for example, that would be another matter at all!
It creates a release valve for hyperinflation, and the central-banks for any wise Western state do so as well. Tulips anyone ?
|

Gunner
Silver Snake Enterprise Against ALL Authorities
0
|
Posted - 2012.07.21 19:51:00 -
[606] - Quote
LOL only 3 years too late, well done! |

Zeruma
Krannon of Sherwood Carthage Empires
5
|
Posted - 2012.07.21 22:43:00 -
[607] - Quote
But what happens if i try and bring my brother back from the dead? |

Richard Desturned
GoonWaffe Goonswarm Federation
1368
|
Posted - 2012.07.21 22:54:00 -
[608] - Quote
Inspiration wrote:Now, if they were to redistribute moon minerals for example, that would be another matter at all!
redistributing moon minerals is dumb when there's 180k moons in the game that can potentially be mined
if your idea of a balanced game is "the game rolls 1d20 for me every x months and i might get a personal tech moon in the process!" well it's not a rogue goon |

Hatsumi Kobayashi
Sniggerdly Pandemic Legion
122
|
Posted - 2012.07.22 00:59:00 -
[609] - Quote
If I can offer CCP one piece of advice ITT, it's to take the time and listen to Akita T's opinion on this rebalancing. CAUTION
SNIGGS |

Zagdul
Clan Shadow Wolf Fatal Ascension
829
|
Posted - 2012.07.22 01:22:00 -
[610] - Quote
Akita T wrote:Quick calc, "initial draft" tech alchemy is 10 Plat Tech = 100 cobalt + (100-95=)5 platinum + 1h of fuel for 3000+tf (which would be 20 fuel blocs or around 350k ISK). So that's 1 PT = 10 cobalt + 0.5 plat + 35k ISK for fuel (the old alchemy 20:1 tech:cobalt replacement ratios) Plat Tech used to sell for around 92k ISK lately, but it will almost certainly be falling.
Cobalt used to sell for ~500 but it recently spiked to over 3k, Platinum was around 2.5k and now it's around 4.5k, so that's 30k from Cobalt, barely over 2k from Platinum, 35k from fuel, making PT cost 67k to manufacture. Add in at least 100m ISK/mo per reactor profit to make it start worth bothering with (7,200 units/reactor/month), so another 14k minimum, and you're looking at a 81k price for PT down from the previous 92k trade level. Not a lot less, but still noteworthy. That would cap tech price at around 145k-155k or thereabouts. Assuming Cobalt/Platinum or fuel block prices would not spike, and assuming people would be willing to accept a mere 100m per month from a reactor. So, maybe, tech price won't be going down much in the long run, but it won't go up more as it could have if there was no tech alchemy at all. Depends how long they'd keep the reactions at that level.
And of course, they could bring the replacement ratios further down from 10 Cobalt and 20 fuel blocks more in line with other current alchemy numbers (2.5 Cobalt and 5 fuel blocs and just 3.5k minimum added expected minimum profit, so the new 5:1 alchemy), which would make it much cheaper (assuming cobalt and platinum would NOT spike even further in price, to a mere 22k per unit of PT). That would cap tech to a negligible price compared to the current level, probably below 40k per unit. Of course, in that case, I expect both cobalt and platinum to go up more, and I also expect people to want more monthly profit from reactors than a measly 100m/mo/reactor, so before any further changes, we might as well still see tech over 60k per unit (or even a bit higher) even with the VASTLY buffed alchemy reactions. Depends how much it takes them to implement OTHER changes on top of just alchemy. This is kind of the point and the alchemy addresses the issue.
It's not designed to nerf the tech, only to give players the ability to capitalize on it and set a soft limit on how high it should go. If the people who mine cobalt wish to drive the value of tech down, they may but that the cost of effort.
This proposal serves it's purpose, but it doesn't fix the bottleneck and until that's addressed, tech will still remain a high end resource in EVE.
A list of fixes for the new inventory
Dual Pane idea clicky |
|

Abdiel Kavash
Paladin Order Fidelas Constans
730
|
Posted - 2012.07.22 03:30:00 -
[611] - Quote
Inspiration wrote:Lord Zim wrote:That word, "communist", I don't think you know what it means. Well it is not exactly the same, but the the tendency is there and that is what counts. This is not balancing, this is an attempt to set prices top-down. And that my friend, happens in communist systems as there is no method of valuing anything correctly as there is no free choice that evaluates what the price for an item should be.
No, that would be if CCP decided to set a fixed NPC buy/sell price on moongoo to put hard limits on it. Even with alchemy you are still free to try to buy/sell tech at any price you want.
Alchemy is more comparable to R&D in the real world - expensive materials are being replaced by cheaper and more efficient ones, in order to be able to produce the same stuff cheaper and thus stay competitive. Which is one of the foundations of capitalism. |

Kaycerra
Black Lotus Heavy Industries Ethereal Dawn
3
|
Posted - 2012.07.22 07:44:00 -
[612] - Quote
Gunner wrote:LOL only 3 years too late, well done!
It's not done yet. We all know alchemy is going to have prettymuch zero impact on the value of tech. For a temporary bandaid solution, its like putting a bleeding man into a pool of water, and saying "Once you are bleeding fast enough, the water pressure of the pool will equalize blood loss, and you won't bleed 'any faster' "
Also, a little upset to see Fozzy having the nerve to ask for likes, in the face of the fact that there is no dislike button, for all of us to express our dislike for the way the situation is being handled, or the extremely vague nature of the blog, or the fact that alchemy isn't going to do anything. |

Grath Telkin
Sniggerdly Pandemic Legion
915
|
Posted - 2012.07.22 08:11:00 -
[613] - Quote
Kaycerra wrote:[quote=Gunner]
Also, a little upset to see Fozzy having the nerve to ask for likes, in the face of the fact that there is no dislike button, for all of us to express our dislike for the way the situation is being handled, or the extremely vague nature of the blog, or the fact that alchemy isn't going to do anything.
Yea i guess it was better when they weren't doing anything at all right?
I mean damn him for even bothering to put out the effort and try and do anything at all right?
He probably should have just sat around doing nothing about it like it has been for the last 3 years until he had a detailed explanation written just for you that had bullet points and exact time tables for completion.
Maybe they'll put a dislike button in and people can hammer it enough times to stop people like you from ever posting again. |

olan2005
Homicidal Tendencees Ethereal Dawn
1
|
Posted - 2012.07.22 09:38:00 -
[614] - Quote
they should just bring in planetary ring mining and spawn the tech randomly in null sec all over that would make industry a neccesaty in null sec and break any1 allainces attempt at a mnoply. also goons were given heads up it seems as they conquered the area with the most cobalt moons so nothing has changed |

Kamuria
Science and Trade Institute Caldari State
14
|
Posted - 2012.07.22 11:28:00 -
[615] - Quote
So basically you'll introduce another form of boring micro management PI thingy to moon minerals. Seems very boring to me.
You could have taken a solution closer to reality. Moons and planets are formed from asteroids... the so call moon minerals should come from asteroids and you should find it on moons and planets... |

CeNedra
Confrerie des ombres Confrerie de la Lumiere Alliance
1
|
Posted - 2012.07.22 11:51:00 -
[616] - Quote
Hi,
sorry for my english.
Why not give wh, the possibility of undermining the moons? The wh are locked to everywhere, we can not put the station, we can not produce supercaps, we can not claim in the Exploration and is limited |

Yeep
GoonWaffe Goonswarm Federation
171
|
Posted - 2012.07.22 12:01:00 -
[617] - Quote
CeNedra wrote:Hi,
sorry for my english.
Why not give wh, the possibility of undermining the moons? The wh are locked to everywhere, we can not put the station, we can not produce supercaps, we can not claim in the Exploration and is limited
Hey guys don't balance tech just give it to me instead of those other dudes thanks. |

MR DEMOS
Death Knight Legion Whiskey Creek Alliance
10
|
Posted - 2012.07.22 13:20:00 -
[618] - Quote
As Normal To little to late CCP hang on let me get the data......... FACEPALM ............ I find this very similar to a man sitting inside a burning house and asking if someone smells smoke..... Brilliant ......
Staples made it easy why can't CCP!!!! |

Inspiration
Focused Radical Energy Engineering
34
|
Posted - 2012.07.22 16:18:00 -
[619] - Quote
Richard Desturned wrote:Inspiration wrote:Now, if they were to redistribute moon minerals for example, that would be another matter at all! redistributing moon minerals is dumb when there's 180k moons in the game that can potentially be mined if your idea of a balanced game is "the game rolls 1d20 for me every x months and i might get a personal tech moon in the process!" well it's not
How does that differ from changing the materials needed in T2 production, like they did before? Which costed me around 25b in reaction input stock i had at the time? If that was is legitimate change, then redistributing moon minerals once so that not all stuff sits in one particular place, certainly is too!
|

Grath Telkin
Sniggerdly Pandemic Legion
921
|
Posted - 2012.07.22 16:20:00 -
[620] - Quote
Inspiration wrote:Richard Desturned wrote:Inspiration wrote:Now, if they were to redistribute moon minerals for example, that would be another matter at all! redistributing moon minerals is dumb when there's 180k moons in the game that can potentially be mined if your idea of a balanced game is "the game rolls 1d20 for me every x months and i might get a personal tech moon in the process!" well it's not How does that differ from changing the materials needed in T2 production, like they did before? Which costed me around 25b in reaction input stock i had at the time? If that was is legitimate change, then redistributing moon minerals once so that not all stuff sits in one particular place, certainly is too!
How do you not understand how much moon scanning sucks?
What language does that need to be put in for you?
|
|

Lord Zim
1087
|
Posted - 2012.07.22 16:22:00 -
[621] - Quote
I think what needs to happen is that Inspiration needs to be forced to scan down two regions, in one sitting.
I guess we can allow one bathroom break, but no more. |

Inspiration
Focused Radical Energy Engineering
34
|
Posted - 2012.07.22 16:22:00 -
[622] - Quote
Abdiel Kavash wrote:Inspiration wrote:Lord Zim wrote:That word, "communist", I don't think you know what it means. Well it is not exactly the same, but the the tendency is there and that is what counts. This is not balancing, this is an attempt to set prices top-down. And that my friend, happens in communist systems as there is no method of valuing anything correctly as there is no free choice that evaluates what the price for an item should be. No, that would be if CCP decided to set a fixed NPC buy/sell price on moongoo to put hard limits on it. Even with alchemy you are still free to try to buy/sell tech at any price you want. Alchemy is more comparable to R&D in the real world - expensive materials are being replaced by cheaper and more efficient ones, in order to be able to produce the same stuff cheaper and thus stay competitive. Which is one of the foundations of capitalism.
Like magic is in fantasy!
Transmuting materials is not the thing your analogy will hold up well to. Using various other materials in new proportions to produce the same stuff would be an appropriate match. And that is NOT what CCP is dong here, the T2 stuff requiring technetium still requires the same input! Besides real progress wouldn't require more POS spam! |

Inspiration
Focused Radical Energy Engineering
34
|
Posted - 2012.07.22 16:34:00 -
[623] - Quote
Lord Zim wrote:I think what needs to happen is that Inspiration needs to be forced to scan down two regions, in one sitting.
I guess we can allow one bathroom break, but no more.
LOL!
In a real environment new resources are found and others deplete, requiring "scanning" all the time. THis mechanic is totally absent in moon mining, so you trolling me by proposing I have to scan as if that is an unrealistic amount of work...is well...laughable!
You got a pretty poor defense there and the self interest oozes out ! |

Inspiration
Focused Radical Energy Engineering
34
|
Posted - 2012.07.22 16:35:00 -
[624] - Quote
Grath Telkin wrote:Inspiration wrote:Richard Desturned wrote:Inspiration wrote:Now, if they were to redistribute moon minerals for example, that would be another matter at all! redistributing moon minerals is dumb when there's 180k moons in the game that can potentially be mined if your idea of a balanced game is "the game rolls 1d20 for me every x months and i might get a personal tech moon in the process!" well it's not How does that differ from changing the materials needed in T2 production, like they did before? Which costed me around 25b in reaction input stock i had at the time? If that was is legitimate change, then redistributing moon minerals once so that not all stuff sits in one particular place, certainly is too! How do you not understand how much moon scanning sucks? What language does that need to be put in for you?
You are just plain lazy and want a static environment, meaning you should not even play a game like EVE that undergoes so many changes over its lifetime! |

Lord Zim
1087
|
Posted - 2012.07.22 16:38:00 -
[625] - Quote
Inspiration wrote:Lord Zim wrote:I think what needs to happen is that Inspiration needs to be forced to scan down two regions, in one sitting.
I guess we can allow one bathroom break, but no more. LOL! In a real environment new resources are found and others deplete, requiring "scanning" all the time. THis mechanic is totally absent in moon mining, so you trolling me by proposing I have to scan as if that is an unrealistic amount of work...is well...laughable! You got a pretty poor defense there and the self interest oozes out ! 5 regions, then. |

Grath Telkin
Sniggerdly Pandemic Legion
921
|
Posted - 2012.07.22 16:42:00 -
[626] - Quote
Inspiration wrote:Grath Telkin wrote:Inspiration wrote:Richard Desturned wrote:Inspiration wrote:Now, if they were to redistribute moon minerals for example, that would be another matter at all! redistributing moon minerals is dumb when there's 180k moons in the game that can potentially be mined if your idea of a balanced game is "the game rolls 1d20 for me every x months and i might get a personal tech moon in the process!" well it's not How does that differ from changing the materials needed in T2 production, like they did before? Which costed me around 25b in reaction input stock i had at the time? If that was is legitimate change, then redistributing moon minerals once so that not all stuff sits in one particular place, certainly is too! How do you not understand how much moon scanning sucks? What language does that need to be put in for you? You are just plain lazy and want a static environment, meaning you should not even play a game like EVE that undergoes so many changes over its lifetime!
If I'm lazy you're an idiot, hows that fit for you ?
EVE has been around for SOO many years and guess what, Moon mining is so damn tedious that there is not one single complete record of every moon in the game.
8 years, in a relatively unchanging environment and no one has scanned all the moons.
So am I lazy or are you ignorant of what moon scanning entails?
|

Inspiration
Focused Radical Energy Engineering
34
|
Posted - 2012.07.22 16:49:00 -
[627] - Quote
Lord Zim wrote:Inspiration wrote:Lord Zim wrote:I think what needs to happen is that Inspiration needs to be forced to scan down two regions, in one sitting.
I guess we can allow one bathroom break, but no more. LOL! In a real environment new resources are found and others deplete, requiring "scanning" all the time. THis mechanic is totally absent in moon mining, so you trolling me by proposing I have to scan as if that is an unrealistic amount of work...is well...laughable! You got a pretty poor defense there and the self interest oozes out ! 5 regions, then.
You don't have to move far in a good system at all! |

Inspiration
Focused Radical Energy Engineering
34
|
Posted - 2012.07.22 16:53:00 -
[628] - Quote
Grath Telkin wrote:Inspiration wrote:Grath Telkin wrote:Inspiration wrote:Now, if they were to redistribute moon minerals for example, that would be another matter at all! redistributing moon minerals is dumb when there's 180k moons in the game that can potentially be mined if your idea of a balanced game is "the game rolls 1d20 for me every x months and i might get a personal tech moon in the process!" well it's not How does that differ from changing the materials needed in T2 production, like they did before? Which costed me around 25b in reaction input stock i had at the time? If that was is legitimate change, then redistributing moon minerals once so that not all stuff sits in one particular place, certainly is too! How do you not understand how much moon scanning sucks? What language does that need to be put in for you?
You are just plain lazy and want a static environment, meaning you should not even play a game like EVE that undergoes so many changes over its lifetime![/quote]
If I'm lazy you're an idiot, hows that fit for you ?
EVE has been around for SOO many years and guess what, Moon mining is so damn tedious that there is not one single complete record of every moon in the game.
8 years, in a relatively unchanging environment and no one has scanned all the moons.
So am I lazy or are you ignorant of what moon scanning entails? [/quote] |

Laura Craft Cypher
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2012.07.22 16:57:00 -
[629] - Quote
Quote:A) for 20:1 alchemy 1 alchemy PT = 5k cobalt + 2.5k plat + 35k fuel + 14k profit = 56.5k ISK 1 tech = 105k ISK minimum
You forgot to account for the vast amount of cash players make doing other things besides creating and selling products. ...This forgotten, reservoir of cash is immense.
So large in fact that players can pay for their game time with it and still have plenty of left over cash to throw away on the market to influence prices. And the more money someone has to toss at the market.. the more control they have over the prices.
Some players might think and say, "Well that's just stupid. Why would anyone want to do that?". The answer is simple... They'll do it to control the market. And they will do it simply because they have the ability to do so.
And since there is more than just a handful of people preforming such practice, the effect gets amplified for each active participant.
For so long as players have the ability to control the low end market and trade freely among themselves and have a reservoir of cash to draw upon. Prices will go where they want them to go with a little coaxing and time. |

Lord Zim
1087
|
Posted - 2012.07.22 16:58:00 -
[630] - Quote
Inspiration wrote:You don't have to move far in a good system at all! Missing the point, one post at a time. |
|

Inspiration
Focused Radical Energy Engineering
34
|
Posted - 2012.07.22 17:00:00 -
[631] - Quote
Grath Telkin wrote:EVE has been around for SOO many years and guess what, Moon mining is so damn tedious that there is not one single complete record of every moon in the game.
8 years, in a relatively unchanging environment and no one has scanned all the moons.
So am I lazy or are you ignorant of what moon scanning entails?
You are wrong on all accounts because:
* Every moon (bar high sec, as that cannot be mined) is scanned, often multiple times. * Every relevant moon can be found in public databases. * Of course alliances will try to keep moon information as secret as possible, but that will never change. * Even so, statistics for null sec are available and public and have been for years! |

Lord Zim
1087
|
Posted - 2012.07.22 17:03:00 -
[632] - Quote
Inspiration wrote:* Very moon (bar high sec, as that cannot be mined) is scanned, often multiple times. One moon being scanned by one guy/alliance doesn't mean the rest of the eve universe knows what's going on there.
Inspiration wrote:* Every relevant moon can be found in public databases. Wrong.
Inspiration wrote:* Of course alliances will try to keep moon information as secret as possible, but that will never change. Which means that everyone has to scan every moon in the entire eve universe. And if you're going to make this a depletable bullshit mechanic, you have to do that every month or 3 months or whatever the ****.
Inspiration wrote:* Even so, statistics for null sec are available and public and have been for years! Wrong. |

Inspiration
Focused Radical Energy Engineering
34
|
Posted - 2012.07.22 17:18:00 -
[633] - Quote
Lord Zim wrote:Inspiration wrote:* Very moon (bar high sec, as that cannot be mined) is scanned, often multiple times. One moon being scanned by one guy/alliance doesn't mean the rest of the eve universe knows what's going on there. Inspiration wrote:* Every relevant moon can be found in public databases. Wrong. Inspiration wrote:* Of course alliances will try to keep moon information as secret as possible, but that will never change. Which means that everyone has to scan every moon in the entire eve universe. And if you're going to make this a depletable bullshit mechanic, you have to do that every month or 3 months or whatever the ****. Inspiration wrote:* Even so, statistics for null sec are available and public and have been for years! Wrong.
I can only laugh at your reply really, first i ain't proposing to change all month mineral locations every x months. Second, All valuable moons are known by the big alliances simply because of the fact that other put a pos on it at one time or another. For null sec goes that when the big alliances know , it is effectively public knowledge.
You might not know, but that is your own little problem. Insisting you should know it form public records, is a madness in and of itself.
Bus since your lazy and/or just ignorant, here is a long for you to start wising up!
http://evemaps.dotlan.net/region/Fountain/moons
After seeing stuff like this in a public database, you you really expect that the moons in those system you do not see listed are all valuable? I wouldn't think so! |

Lord Zim
1087
|
Posted - 2012.07.22 17:19:00 -
[634] - Quote
Look at you, assuming that information is actually 100% correct. |

Inspiration
Focused Radical Energy Engineering
34
|
Posted - 2012.07.22 17:23:00 -
[635] - Quote
Lord Zim wrote:Look at you, assuming that information is actually 100% correct. You even too lazy to verify a single moon, go **** yourself dude...keep asking in Jita for handouts!
Pathetic! |

Lord Zim
1087
|
Posted - 2012.07.22 17:31:00 -
[636] - Quote
Ahh, the sounds of a defeated forum combatant. |

Electra Magnetic
Hard Knocks Inc.
0
|
Posted - 2012.07.22 19:02:00 -
[637] - Quote
CCP Fozzie wrote:Wocka Wocka!
Remember that if you like this change you should hit the "like" button on this post. I need to know if this is the kind of work the community is looking for. ;)
How about making the game fun for millions instead of just your handful of immature pvp junkies and doing it all without direction from the community. Afterall, that is what the 15 bucks a month from your subscribers is for.... development of NEW content. |

Richard Desturned
GoonWaffe Goonswarm Federation
1373
|
Posted - 2012.07.22 19:20:00 -
[638] - Quote
Electra Magnetic wrote:How about making the game fun for millions instead of just your handful of immature pvp junkies and doing it all without direction from the community. Afterall, that is what the 15 bucks a month from your subscribers is for.... development of NEW content.
content is generated by the players a rogue goon |

Richard Desturned
GoonWaffe Goonswarm Federation
1373
|
Posted - 2012.07.22 19:23:00 -
[639] - Quote
Inspiration wrote:After seeing stuff like this in a public database, you you really expect that the moons in those system you do not see listed are all valuable? I wouldn't think so!
If you honestly believe that dotlan's moon data is accurate, I don't know what to tell you. a rogue goon |

evereplicant
State Protectorate Caldari State
163
|
Posted - 2012.07.22 19:44:00 -
[640] - Quote
So something about tech. its not really sorting the problem though is it. See i dont have a problem per say with 'jackpot' moons but to allow certain alliances to claim ALL the most expensive moons and yeah venal tech is wrong. Why dont you randomise these super income moons as well?
Do ccp also check when they make changes like this its spread out over eve. The prob last time the venal become tech heaven, its seems that may queriousand period basis will hold more of the moons required for this change. Why do you do that yet again? havent you learned the lesson yet? yet again one alliance will control important moons... its stupid..
why cant you be a bit more drastic and actually change moon outputs or their locations? so that minerals are spread evenly around eve universe instead of everything in one or two regions its insane, you just dont seem to learn.. |
|

Richard Desturned
GoonWaffe Goonswarm Federation
1373
|
Posted - 2012.07.22 19:58:00 -
[641] - Quote
Yeah with 166,609 accessible moons in k-space systems that allow moon mining mods to be anchored, redistribution is an excellent idea a rogue goon |

Lord Zim
1087
|
Posted - 2012.07.22 20:00:00 -
[642] - Quote
It's almost as if people have forgotten how the old moneymoons were spread pretty evenly across all space, before CCP ****** it all up. |

Richard Desturned
GoonWaffe Goonswarm Federation
1373
|
Posted - 2012.07.22 20:03:00 -
[643] - Quote
Lord Zim wrote:It's almost as if people have forgotten how the old moneymoons were spread pretty evenly across all space, before CCP ****** it all up.
"But I'm totally crossing my fingers because that means that my tungsten moon could suddenly become a tech or neo!" a rogue goon |

Dr 0wnage
The Dark Tribe Against ALL Authorities
14
|
Posted - 2012.07.22 22:26:00 -
[644] - Quote
I see the logic behind this, but its still a reaction to the symptoms and not the problem itself. I'll give you the benefit of the doubt however as you say the real solution in coming.
Personally, i would like to see depleting moons with random spawns of new materials. Give all moons a finite amount of resources, and when depleted, they would respawn somewhere else in new eden. This should be quite simple to implement and would solve nearly all of our current moongoo problems.
-Rare goo being confined to one part of space would be solved by random seeding. -Rare goo being controlled by only the largest alliances would be largely solved by the unknown locations of new goo deposits.
This system could allow WH systems to produce goo as well making moon surveying in unknown space a profession.
Adjusting respawn consistency and amounts would allow ccp to somewhat adjust the supply of goo for when asteroid belt mining is implemented.
I simply don't see any downsides to this idea... |

Lord Zim
1087
|
Posted - 2012.07.22 22:27:00 -
[645] - Quote
Dr 0wnage wrote:I see the logic behind this, but its still a reaction to the symptoms and not the problem itself. I'll give you the benefit of the doubt however as you say the real solution in coming.
Personally, i would like to see depleting moons with random spawns of new materials. Give all moons a finite amount of resources, and when depleted, they would respawn somewhere else in new eden. This should be quite simple to implement and would solve nearly all of our current moongoo problems.
-Rare goo being confined to one part of space would be solved by random seeding. -Rare goo being controlled by only the largest alliances would be largely solved by the unknown locations of new goo deposits.
This system could allow WH systems to produce goo as well making moon surveying in unknown space a profession.
Adjusting respawn consistency and amounts would allow ccp to somewhat adjust the supply of goo for when asteroid belt mining is implemented.
I simply don't see any downsides to this idea... Then let's make you scan a region or 3 every 3 months, let's see how long it takes before you commit eve suicide. |

Grath Telkin
Sniggerdly Pandemic Legion
930
|
Posted - 2012.07.22 22:34:00 -
[646] - Quote
Dr 0wnage wrote:.
This system could allow WH systems to produce goo as well making moon surveying in unknown space a profession.
..
Yea what harm could come from a money fountain that springs up in a wormhole thats completely unassailable right?
|

Scatim Helicon
GoonWaffe Goonswarm Federation
608
|
Posted - 2012.07.22 22:42:00 -
[647] - Quote
Dr 0wnage wrote:I see the logic behind this, but its still a reaction to the symptoms and not the problem itself. I'll give you the benefit of the doubt however as you say the real solution in coming.
Personally, i would like to see depleting moons with random spawns of new materials. Give all moons a finite amount of resources, and when depleted, they would respawn somewhere else in new eden. This should be quite simple to implement and would solve nearly all of our current moongoo problems.
-Rare goo being confined to one part of space would be solved by random seeding. -Rare goo being controlled by only the largest alliances would be largely solved by the unknown locations of new goo deposits.
This system could allow WH systems to produce goo as well making moon surveying in unknown space a profession.
Adjusting respawn consistency and amounts would allow ccp to somewhat adjust the supply of goo for when asteroid belt mining is implemented.
I simply don't see any downsides to this idea...
Random moonshifts just discourage spaceholding and territorial conquest and generally make 0.0 irritating for everyone out there. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

Dr 0wnage
The Dark Tribe Against ALL Authorities
14
|
Posted - 2012.07.22 22:44:00 -
[648] - Quote
[/quote]Then let's make you scan a region or 3 every 3 months, let's see how long it takes before you commit eve suicide.[/quote]
You don't have to, there's people who will and will be more then happy to sell you the information.
[/quote]Yea what harm could come from a money fountain that springs up in a wormhole thats completely unassailable right?[/quote]
WH systems are far from unassailable. Yes, you can't take 20 erebus, 15 avatars, and 40 nyxs in to do it so i can see why you guys might have a problem with this... |

Lord Zim
1087
|
Posted - 2012.07.22 22:50:00 -
[649] - Quote
Dr 0wnage wrote:Lord Zim wrote:Then let's make you scan a region or 3 every 3 months, let's see how long it takes before you commit eve suicide. You don't have to, there's people who will and will be more then happy to sell you the information. There's certainly not enough grinding in the game as it is, let's MAKE MORE.
And :laffo: if you're going to even think this'll make tech (or any moongoo) any less of a limited supply.
Dr 0wnage wrote:WH systems are far from unassailable. Yes, you can't take 20 erebus, 15 avatars, and 40 nyxs in to do it so i can see why you guys might have a problem with this... Yes, let's make sure wormholes, which are already :laffo: profitable, are even more profitable. |

Dr 0wnage
The Dark Tribe Against ALL Authorities
14
|
Posted - 2012.07.22 22:57:00 -
[650] - Quote
What your missing Zim is that with a system like this, the supply of goo is adjustable... If something unexpected happens and one min becomes more valuable then it should be, all it takes is a tweak to the respawn rate and the problem is solved.
I will agree with you however that wormholes are already quite profitable. I was simply suggesting that with moons that would deplete, it would be alot easier to integrate them into WH systems as opposed to moons that don't. |
|

Lord Zim
1087
|
Posted - 2012.07.22 23:07:00 -
[651] - Quote
And what you're missing is the downtime which'll happen, how much time is going to be spent tearing down POSes all over the place, what'll happen when JB towers happen to be on the new tech (or whatever it is) moon, what happens if someone's reaction or component manufacturing or supercap manufacturing POS etc etc etc is on the moon.
And this is before we even start talking about the act of actually finding the things, and you're also completely ignoring the fact that with this dynamic system there is absolutely no incentive at all to even contemplate trying to take someone's moneymoons (or even go to war over them). |

Abdiel Kavash
Paladin Order Fidelas Constans
733
|
Posted - 2012.07.23 00:28:00 -
[652] - Quote
Random shuffling and/or depletion is a very stupid idea.
It will not encourage more warfare. Why spend potentially billions in ships to take a moon which might (and very likely will if you don't want to screw with the rarity tables as well) become worthless in a few weeks? All it encourages is holding huge areas of unused space, just to give yourself a better chance of getting the rare spawns. Every moon you hold will be a lottery ticket, the more tickets you have the bigger chance of winning the jackpot. Which is completely opposite to what we (people who have a clue about how 0.0 works, as well as CCP) are trying to accomplish.
It will not benefit smaller alliances or corps. That moon in the arse end of Derelik you hold that nobody bothers to take away from you because lol tungsten? Yeah, next week it turns into something moderately valuable and you'll get to see what a fleet of titans looks like from up close. The bigger you are, the more people and alts can you throw at scanning moons, and the faster can you project force across EVE to put up a tower before anybody else does, the more moons you'll be able to grab. Victory or defeat in actual battle will be more or less irrelevant.
In order for the 0.0 ecosystem to work there need to be strategic targets to fight over. Whether that's moons or systems or planets or whatever it doesn't really matter, but people won't commit fleets of hundreds of ships just to watch the fireworks. Wealth should be determined by winning or losing battles, not by who gets the luck of the draw this month. |

Amanda Sterling
True Industries COALICION HISPANA
4
|
Posted - 2012.07.23 00:50:00 -
[653] - Quote
Dr 0wnage wrote:I see the logic behind this, but its still a reaction to the symptoms and not the problem itself. I'll give you the benefit of the doubt however as you say the real solution in coming.
Personally, i would like to see depleting moons with random spawns of new materials. Give all moons a finite amount of resources, and when depleted, they would respawn somewhere else in new eden. This should be quite simple to implement and would solve nearly all of our current moongoo problems.
-Rare goo being confined to one part of space would be solved by random seeding. -Rare goo being controlled by only the largest alliances would be largely solved by the unknown locations of new goo deposits.
This system could allow WH systems to produce goo as well making moon surveying in unknown space a profession.
Adjusting respawn consistency and amounts would allow ccp to somewhat adjust the supply of goo for when asteroid belt mining is implemented.
I simply don't see any downsides to this idea... The idea itself is a downside.
No.
|

Linna Excel
Center for Advanced Studies Gallente Federation
65
|
Posted - 2012.07.23 02:31:00 -
[654] - Quote
CCP Fozzie wrote:Wocka Wocka!
Remember that if you like this change you should hit the "like" button on this post. I need to know if this is the kind of work the community is looking for. ;)
Wokka Wokka to you too.
Sadly you needed a second post for people to like who don't like the ideas and think the devs and crybabies in goonswarm need to learn to play. :p
Realistically, I think it needs to be changed, but the release value idea is the wrong path. It needs to be more PI like but instead of many into one, it needs to be one into many.
What do you get when you cross an owl and a bungee cord? |

Hakaru Ishiwara
Republic Military School Minmatar Republic
289
|
Posted - 2012.07.23 03:28:00 -
[655] - Quote
CCP Fozzie wrote:Wocka Wocka!
Remember that if you like this change you should hit the "like" button on this post. I need to know if this is the kind of work the community is looking for. ;) Why don't you get your "Yes Men" the CSM to rubber stamp your idea just like they rubber-stamped the Inventory UI change and completely negated any legitimate Sisi customer feedback in the eyes of CCP.
That turned out rather well for both CCP and your customers, don't you think? 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |

Sigras
Conglomo IMPERIAL LEGI0N
119
|
Posted - 2012.07.23 03:45:00 -
[656] - Quote
Akita T wrote:True, it's possible. Let's say you want to get the absolute LOWEST value technetium is likely to settle down at. So, let's downvalue cobalt back down to previous negligible levels of 500 ISK and assume platinum hovers at only around 5k and with a very pathetic 100m/mo/reactor (be it regular reaction of alchemy reaction, although it's more work to do an alchemy reaction than a regular reaction due to the extra refine and refill step). 1 "regular" non-alchemy PT should be 0.5 tech + 0.5 plat + 0.1 fuel cube + 700 ISK for 100m ISK/mo/reactor profit. 1 tech = 2 PT - (plat+0.2 fuel cube+1.4k ISK), give or take, so in other words, 1 tech = 2 * alchemy PT - 8.8k, roughly. Let's make that 1 tech = 2 * PT - 9k. A) for 20:1 alchemy 1 alchemy PT = 5k cobalt + 2.5k plat + 35k fuel + 14k profit = 56.5k ISK 1 tech = 105k ISK minimum B) for 10:1 alchemy 1 alchemy PT = 2.5k cobalt + 2.5k plat + 17.5k fuel + 7k profit = 29.5k ISK 1 tech = 50k ISK minimum C) for 5:1 alchemy 1 alchemy PT = 1.25k cobalt + 2.5k plat + 8.75k fuel + 3.5k profit = 16k ISK 1 tech = 23k ISK minimum Mind you, we're talking negligible platinum price hike from current semi-speculated levels (unlikely but conceivable), lack of hike in fuel block costs (possible, but not certain), cobalt bottoming out to barely pre-speculation frenzy levels (also unlikely, but borderline possible), and a HORRIBLY LOW returns on work expended on the alchemy reactions. So, those are quite literally the rock-bottom prices at which you would be crazy to sell at, with actual prices most likely well above that. The previous post was closer to the other extreme, more of a top price in each scenario, whereas this is a bottom.
I guess my question is, who sold cobalt at 500 isk/unit? isnt that like 36 million a month before fuel costs?
I suppose you could assume these are guys who are using the tower for other things and simply using the minerals to offset the cost of the tower they had to have there anyway, but even a small tower costs 136 mil/month or so and costing you > 50% of your CPU to save 26% on fuel doesnt seem that great to me.
That being said, i think that adding alchemy wont really do anything except break the cartel on tech and return the material to its pre-cartel prices.
I do completely agree with the math; my own tells me that, if tower owners are happy with 100 mil/month, the price of PT will settle at max around 59,000 isk/unit assuming a steady cost of POS fuel and Platinum |

Lady Flute
Kingdom Inc. Island of Misfit Toons
23
|
Posted - 2012.07.23 06:48:00 -
[657] - Quote
CCP Fozzie wrote:Wocka Wocka!
Remember that if you like this change you should hit the "like" button on this post. I need to know if this is the kind of work the community is looking for. ;)
I love the idea, however I would also love it if you added a % chance for moons to spawn temporary (e.g. random number in range 100 to e.g. 10000000 x 100) units of the rarer goos. This equates to the natural processes where techtonic, weathering, or volcanic activity have altered the available ores, and the deposit so exposed can be mined out to exhaustion via extraction.
The moon goo market is so boring and dull because you survey the whole area you can access, get the moon(s) you want (or accept are the best you are going to get), then nothing changes unless you lose it or get better moons. If rarer resources appearead and were depeleted when used, then a prospecting gameplay would come into reality: "WTS moon location with survey results for 180,000 units of Technium, no sov".
A capital sized ship that can park off a moon and mine it would also be fun, particularly the bit about staying still in space for a long time :) But whatever else you have planned, variable spawns of rare materials could add a dynamic element to what is really a horribly boring system. Certain areas control certain minerals, and certain ships require silly amounts of some minerals making e.g. a Curse much cheaper to buy finished in some places than the market value of the goo needed to make the parts. That's just broken, and I aplaud that you are diving into the deep end on T2. So ... when can we see new ways to get T2 BPO's so we can compete with the super-rich who used thier free ISK machine to gather BPOs to themselves?  |

Inspiration
Focused Radical Energy Engineering
36
|
Posted - 2012.07.23 08:41:00 -
[658] - Quote
Lord Zim wrote:Ahh, the sounds of a defeated forum combatant.
No it is a victory cry as you proven to everyone here you just can't deliver factual point in a discussion and are just here for trolling and free handouts. Does that come with frustration on my side as I wasted so many posts to get here...yes. I had rather has a meaningful discussion instead of a blip like you trying to ruin a game for everyone else.
But if that was your goal and it probably is...then cry victory yourself too, but know your just a pathetic troll no1 really cares about! |

Inspiration
Focused Radical Energy Engineering
36
|
Posted - 2012.07.23 08:50:00 -
[659] - Quote
Abdiel Kavash wrote:Random shuffling and/or depletion is a very stupid idea.
It will not encourage more warfare. Why spend potentially billions in ships to take a moon which might (and very likely will if you don't want to screw with the rarity tables as well) become worthless in a few weeks? All it encourages is holding huge areas of unused space, just to give yourself a better chance of getting the rare spawns. Every moon you hold will be a lottery ticket, the more tickets you have the bigger chance of winning the jackpot. Which is completely opposite to what we (people who have a clue about how 0.0 works, as well as CCP) are trying to accomplish.
It will not benefit smaller alliances or corps. That moon in the arse end of Derelik you hold that nobody bothers to take away from you because lol tungsten? Yeah, next week it turns into something moderately valuable and you'll get to see what a fleet of titans looks like from up close. The bigger you are, the more people and alts can you throw at scanning moons, and the faster can you project force across EVE to put up a tower before anybody else does, the more moons you'll be able to grab. Victory or defeat in actual battle will be more or less irrelevant.
In order for the 0.0 ecosystem to work there need to be strategic targets to fight over. Whether that's moons or systems or planets or whatever it doesn't really matter, but no alliance will commit fleets of hundreds of ships just to watch the fireworks. Wealth should be determined by winning or losing battles, not by who gets the luck of the draw this month.
Think a little of the box instead of just axing it right off the bat. Your concern of space having a random value is not implied by the idea of depletion. Just as some regions are rich in one type of moon material, other are rich in others and change will be slow. Area control over where the good stuff "spawns" will take the space control issue out of the randomness you fear.
And please let us not use POS to moon mine, make it an activity involving people ships and a quick setup/abortion instead of static income involving towers only big alliances can defend!
There you go, everything addressed you took issue with.
|

Kusum Fawn
State War Academy Caldari State
165
|
Posted - 2012.07.23 08:55:00 -
[660] - Quote
this will only end badly Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
Ships to goo calc - https://forums.eveonline.com/default.aspx?g=posts&t=107898 |
|

Inspiration
Focused Radical Energy Engineering
36
|
Posted - 2012.07.23 08:55:00 -
[661] - Quote
Richard Desturned wrote:Inspiration wrote:After seeing stuff like this in a public database, you you really expect that the moons in those system you do not see listed are all valuable? I wouldn't think so! If you honestly believe that dotlan's moon data is accurate, I don't know what to tell you.
Every moon i double checked years ago was correct, its a good start. As for hostile alliance space, just scan the mining towers they have, ignore all else and you get the good picture rather quick, all hard effort will be done for you by your enemy.
So it is not an issue at all that not every single noob can publicly see where the best moons are in all of EVE. Simply because they can;t do anything with it anyway! |

Inspiration
Focused Radical Energy Engineering
36
|
Posted - 2012.07.23 09:05:00 -
[662] - Quote
Scatim Helicon wrote:Dr 0wnage wrote:I see the logic behind this, but its still a reaction to the symptoms and not the problem itself. I'll give you the benefit of the doubt however as you say the real solution in coming.
Personally, i would like to see depleting moons with random spawns of new materials. Give all moons a finite amount of resources, and when depleted, they would respawn somewhere else in new eden. This should be quite simple to implement and would solve nearly all of our current moongoo problems.
-Rare goo being confined to one part of space would be solved by random seeding. -Rare goo being controlled by only the largest alliances would be largely solved by the unknown locations of new goo deposits.
This system could allow WH systems to produce goo as well making moon surveying in unknown space a profession.
Adjusting respawn consistency and amounts would allow ccp to somewhat adjust the supply of goo for when asteroid belt mining is implemented.
I simply don't see any downsides to this idea... Random moonshifts just discourage spaceholding and territorial conquest and generally make 0.0 irritating for everyone out there.
Use your imagination!
Random moonshifts and depletion and that sort of stuff can be implemented without influence on territorial warfare. It will change however the passive nature of moon mining into an active one (no longer with towers)
And the scanning mechanism can work just like with exploration, and you could enhance systems you control. It wouldn't be totally random either, an area rich in X will keep rich in X, just need to find the details. Other regions will have smaller amount of X too now and then, but with less chance to find it.
Everyone happy!
Most scanning is done already anyways, in search of combat anomalies. So is it all nothing new, but much better then static moon mining with towers! |

Grath Telkin
Sniggerdly Pandemic Legion
936
|
Posted - 2012.07.23 09:09:00 -
[663] - Quote
Inspiration wrote:
Most scanning is done already anyways, in search of combat anomalies.
What, no its not, its an entirely different probe type and process
|

Lord Zim
1090
|
Posted - 2012.07.23 10:00:00 -
[664] - Quote
Inspiration wrote:Every moon i double checked years ago was correct, its a good start. As for hostile alliance space, just scan the mining towers they have, ignore all else and you get the good picture rather quick, all hard effort will be done for you by your enemy. I guess that's why, when we scanned our area, we found tons of tech moons which weren't towered and weren't on dotlan?
Inspiration wrote:So it is not an issue at all that not every single noob can publicly see where the best moons are in all of EVE. Simply because they can;t do anything with it anyway! I love how you assume that the dotlan information is accurate. It's so cute.
Inspiration wrote:Random moonshifts and depletion and that sort of stuff can be implemented without influence on territorial warfare. It will change however the passive nature of moon mining into an active one (no longer with towers) So why should I bother going to war for any particular space, when all I have to do is hold tons of currently worthless space and see where the lottery takes me?
Inspiration wrote:And the scanning mechanism can work just like with exploration, and you could enhance systems you control. It wouldn't be totally random either, an area rich in X will keep rich in X, just need to find the details. Other regions will have smaller amount of X too now and then, but with less chance to find it. You're missing the whole downtime which'll happen, how much time is going to be spent tearing down POSes all over the place, what'll happen when JB towers happen to be on the new tech (or whatever it is) moon, what happens if someone's reaction or component manufacturing or supercap manufacturing POS etc etc etc is on the moon.
And this is before we even start talking about the act of actually finding the things, and you're also completely ignoring the fact that with this dynamic system there is absolutely no incentive at all to even contemplate trying to take someone's moneymoons (or even go to war over them). It's easier to just take a fuckload of space and wait.
Inspiration wrote:Everyone happy! Except everyone who has to run around scanning moons all day long, everyone who has to pay the people to scan moons, everyone who has to shuffle towers around, and last but not least everyone who has to pay for both the scanning of moons, moving of POSes and the downtime before new moons are found with ... higher prices for moongoo.
But hey, if you absolutely want to make T2 even harder to run around in, go right ahead, don't let me stop you. |

Scrapyard Bob
EVE University Ivy League
1092
|
Posted - 2012.07.23 13:13:00 -
[665] - Quote
The alchemy reactions should require inputs from Planetary Interaction, plus a bit of minerals from regular mining.
Mix it up a little, pull in materials from other sources. |

Richard Desturned
GoonWaffe Goonswarm Federation
1381
|
Posted - 2012.07.23 14:04:00 -
[666] - Quote
Scrapyard Bob wrote:The alchemy reactions should require inputs from Planetary Interaction, plus a bit of minerals from regular mining.
Mix it up a little, pull in materials from other sources. While the reactions themselves do not require any materials from other sources, the fuel for the towers requires PI and ice products and PI products are used in a lot of T2 manufacturing. So while you may not see PI products in any reaction recipes, they're still a significant part of T2 production. a rogue goon |

Sigras
Conglomo IMPERIAL LEGI0N
119
|
Posted - 2012.07.23 16:12:00 -
[667] - Quote
I think everyone who is touting moon depletion/moon shifting is forgetting 2 things:
#1. How much of a pain it is to scan moons - For a large alliance, they may control thousands of moons, even if the moon materials only ever respawned at downtime, that means that every moon would have to be re-scaned every day.
#2. Knowing where the moon mats are keeps material prices low - This example is obviously extreme, but imagine if tomorrow, all of the moon materials disappeared and were randomly reseeded on different moons. the price of T2 would go through the roof because most of the moons wouldnt be scanned for weeks!
Right now, basically any moon that is worth mining is being mined, and the only other factor effecting the prices is carteling. If moons were randomly reseeded, you would have the chance that some of the moons with critical materials like tech on them dont get scanned for weeks or months! That would be months of non production on top of all the other market factors.
TL;DR Random reseeds of moon materials would make the situation worse not better. |
|

CCP Fozzie
C C P C C P Alliance
739

|
Posted - 2012.07.23 16:51:00 -
[668] - Quote
Hi everyone. I wanted to thank all of you who are giving feedback on these changes. I'm reading every single post here and every blog I can find on the topic.
Special thanks to Akita T and everyone else who have posted their calculations on the potential results of these changes on the market. No better way to get my math double checked than to have experienced market gurus posting theirs.
We've now announced the release date for Inferno 1.2 so I can go ahead and let you all know that this first round of changes goes live on August 8th.
Happy posting! |
|

Kusum Fawn
State War Academy Caldari State
168
|
Posted - 2012.07.23 18:16:00 -
[669] - Quote
I still hope you will change it to something other then cobalt. like a combination of all the r2's or something.
or redistribute them evenly .... Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
Ships to goo calc - https://forums.eveonline.com/default.aspx?g=posts&t=107898 |

Lorna Sicling
Helix Pulse Rolling Thunder.
2
|
Posted - 2012.07.23 19:29:00 -
[670] - Quote
Congratulations on the first Dev Blog - you were given a difficult topic to cover for sure!
I've also run some calculations, and although the activity is profitable, I'm just concerned that at the moment it's simply not going to produce the volumes to allow good levels of competition with OTEC (one of the members of which are actually my landlord!!).
I may however end up setting up a tower or two "just because", as I use far too many nanotransistors each month and the idea of making them myself without having to have a tech moon is rather appealing. The quantities would be more of a hobby production rather than the level I'm used to though.
Still, small steps first. I can't wait to see what follows on from this. Industrialist - currently renting in null sec. Writer of the blog "A Scientist's Life in Eve" - proud member of the Eve Blog Pack [url]http://eveblog.allumis.co.uk[/url] |
|

EvilweaselSA
GoonWaffe Goonswarm Federation
220
|
Posted - 2012.07.23 20:53:00 -
[671] - Quote
Inspiration wrote: Every moon i double checked years ago was correct, its a good start. As for hostile alliance space, just scan the mining towers they have, ignore all else and you get the good picture rather quick, all hard effort will be done for you by your enemy.
dotlan is "mostly" correct in that its junk moons are generally accurate while full of lies when it comes to highends
i would know, i had several regions scanned and compared to tech moon lists on dotlan: dotlan, unsuprisingly, was highly inaccurate when it came to tech moons
it is generally accurate if it says a moon is a tech moon, but the fact it says a moon isn't one isn't terribly reliable |

EvilweaselSA
GoonWaffe Goonswarm Federation
220
|
Posted - 2012.07.23 21:03:00 -
[672] - Quote
also while "just scan all mined moons" is generally a good way to spot moons that the current owner lied about, some get lost when regions change hands. it is therefore not a reliable way to scan a region, though it makes an excellent first start
|

Katalci
Creative Cookie Procuring Veto Corp
106
|
Posted - 2012.07.23 21:52:00 -
[673] - Quote
Samuella IV wrote:Why cannot we use POS to harvest moon inside wormhole system ? These moons looks exactly the same.... Where is the sense, realism and logic to it ? No! No, no no! This simply would not work -- while it's fun to think of some small wormhole corp quietly mining their secret tech moon, it would very quickly be found by some big blob alliance scout, invaded, and ruined. The natural mass limits can easily be avoided. |

Alxea
The Army of The Ori
98
|
Posted - 2012.07.23 23:52:00 -
[674] - Quote
Makari Aeron wrote:CCP Fozzie wrote:Wocka Wocka!
Remember that if you like this change you should hit the "like" button on this post. I need to know if this is the kind of work the community is looking for. ;) This isn't facebook..... :| Welcome to FaceEve!  |
|

CCP Fozzie
C C P C C P Alliance
789

|
Posted - 2012.07.24 16:05:00 -
[675] - Quote
Hello everyone!
It's been good to see the reaction to these changes, especially as the feedback has fit very well with the models we had coming into this blog. After evaluating the market reactions and the estimates from experienced players we now feel comfortable accelerating our planned implementation these reactions. We're going to have them start at 10/1 ratios and re-evaluate from there.
New versions of the reactions are:
- 100 Titanium + 100 Vanadium -> 1 Unrefined Vanadium Hafnite -> 20 Vanadium Hafnite +-á 90 Vanadium - 100 Cobalt + 100 Platinum -> 1 Unrefined Platinum Technite -> 20 Platinum Technite + 90 Platinum - 100 Scandium + 100 Chromium -> 1 Unrefined Solerium -> 20 Solerium + 90 Chromium - 100 Scandium + 100 Cadmium -> 1 Unrefined Caesarium Cadmide -> 20 Caesarium Cadmide + 90 Cadmium
- 100 Evaporite Deposits + 100 Atmospheric Gases -> 1 Unrefined Hexite -> 20 Hexite
- 100 Atmospheric Gases + 100 Tungsten -> 1 Unrefined Rolled Tungsten Alloy -> 20 Rolled Tungsten Alloy + 90 Tungsten-á - 100 Evaporite Deposits + 100 Titanium -> 1 Unrefined Titanium Chromide -> 20 Titanium Chromide + 90 Titanium - 100 Hydrocarbons + 100 Scandium -> 1 Unrefined Fernite Alloy-> 20 Fernite Alloy + 90 Scandium - 100 Silicates + 100 Cobalt -> 1 Unrefined Crystallite Alloy -> 20 Crystallite Alloy + 90 Cobalt
|
|

EvilweaselSA
GoonWaffe Goonswarm Federation
221
|
Posted - 2012.07.24 16:28:00 -
[676] - Quote
CCP Fozzie wrote:Hello everyone!
It's been good to see the reaction to these changes, especially as the feedback has fit very well with the models we had coming into this blog. After evaluating the market reactions and the estimates from experienced players we now feel comfortable accelerating our planned implementation these reactions. We're going to have them start at 10/1 ratios and re-evaluate from there.
What tech price are you shooting for with these changes? |

Dramaticus
Goonswarm Federation
187
|
Posted - 2012.07.24 16:29:00 -
[677] - Quote
EvilweaselSA wrote:CCP Fozzie wrote:Hello everyone!
It's been good to see the reaction to these changes, especially as the feedback has fit very well with the models we had coming into this blog. After evaluating the market reactions and the estimates from experienced players we now feel comfortable accelerating our planned implementation these reactions. We're going to have them start at 10/1 ratios and re-evaluate from there.
What tech price are you shooting for with these changes?
Fuel cost! |

EvilweaselSA
GoonWaffe Goonswarm Federation
221
|
Posted - 2012.07.24 16:32:00 -
[678] - Quote
Basically, I'm concerned that you relied on Akita T's analysis because it was seriously flawed in several ways:
1)Akita T assumed you'd buy cobalt from the market. This is not the case. You'd mine it, and consider it effectively free. 2)Akita T assumed current prices (as people were madly speculating on them) were accurate. They weren't: platinum was being speculated on (for no good reason) and cobalt was as well (being wildly overinflated).
It also assumed the current inflated fuel prices, which will go down since CCP effectively made ganking miners in highsec impossible in 1.2 as well. This wasn't a mistake of Akita T's though since that info wasn't available yet. |

Sigras
Conglomo IMPERIAL LEGI0N
119
|
Posted - 2012.07.24 16:47:00 -
[679] - Quote
you have to count the opportunity cost of the cobalt that you'd be mining from the moon
Assuming that the current prices hold true, and that the POS holders are happy with 100 mil profit a month, the new resting price of PT should be around 39,000 isk/unit.
Yes im factoring in the cost of buying the cobalt because the minerals you mine are not free. |

Salient Soldier
8
|
Posted - 2012.07.24 16:47:00 -
[680] - Quote
well the change to moon goo is pretty weak... so im pretty much done with this ****. CCP lacks the balls to fix their own end game. |
|

Lucas Quaan
Sniggerdly Pandemic Legion
30
|
Posted - 2012.07.24 16:49:00 -
[681] - Quote
EvilweaselSA wrote:1)Akita T assumed you'd buy cobalt from the market. This is not the case. You'd mine it, and consider it effectively free. You are going to have to value it at something. Anyone clever enough to run reactions without losing money knows how to do this and, really, so do you.
Quote:2)Akita T assumed current prices (as people were madly speculating on them) were accurate. They weren't: platinum was being speculated on (for no good reason) and cobalt was as well (being wildly overinflated). That is for the market to decide. |

Sigras
Conglomo IMPERIAL LEGI0N
119
|
Posted - 2012.07.24 16:49:00 -
[682] - Quote
lol whats wrong with it? what did you want them to do?
or did you not have a better idea and you just wanted to whine and complain? |

EvilweaselSA
GoonWaffe Goonswarm Federation
223
|
Posted - 2012.07.24 16:51:00 -
[683] - Quote
Assume platinum of 2,000, and 15,000 fuel blocks (down once isotopes crash). That's a healthy margin on the fuel blocks at pre-hulkageddon isotope prices.
Your costs for 1 hour of reactions are: Old version: Platinum x5 10,000 Fuelx16: 240,000 Total: 250,000
250,000 = 10 plat technite, plat technite worth 25k at the floor, tech floored at 50k
New version: Platinum x10 20,000 Fuelx16: 240,000 Total: 260,000
260,000 = 20 plat technite, plat technite worth 13k at the floor, tech floored at 26k.
Add in profit as you see fit: calculate what you think running a tower is worth per month (given how common cobalt is, 100m per tower seems reasonable), divide by 720 (hours in a month). That's 138,888 per hour
Your costs for 1 hour of reactions are: Old version: Platinum x5 10,000 Fuelx16: 240,000 Profit: 138,888 Total: 388,888. Round to 390,000 for nice numbers
390,000 = 10 plat technite, plat technite worth 39k in reality, tech worth 78k in reality.
New version: Platinum x10 20,000 Fuelx16: 240,000 Profit: 138,888 Total: 398,888. Round to 400,000
400,000 = 20 plat technite, plat technite worth 20k in reality, tech worth 40k in reality. |

Wibla
Backwater Redux Tactical Narcotics Team
63
|
Posted - 2012.07.24 16:52:00 -
[684] - Quote
Sigras wrote:you have to count the opportunity cost of the cobalt that you'd be mining from the moon
Assuming that the current prices hold true, and that the POS holders are happy with 100 mil profit a month, the new resting price of PT should be around 39,000 isk/unit.
Yes im factoring in the cost of buying the cobalt because the minerals you mine are not free.
The price of cobalt is at most fuel cost, as it is very abundant. E: And if you do the reaction on on a cobalt moon, its free.
Fuel cost is slated to go way down now that CCP is overtanking mining barges/exhumers.
This will be fun to watch unfold... |

EvilweaselSA
GoonWaffe Goonswarm Federation
223
|
Posted - 2012.07.24 16:53:00 -
[685] - Quote
Lucas Quaan wrote:EvilweaselSA wrote:1)Akita T assumed you'd buy cobalt from the market. This is not the case. You'd mine it, and consider it effectively free. You are going to have to value it at something. Anyone clever enough to run reactions without losing money knows how to do this and, really, so do you. No, you don't. Cobalt is worthless. This is a case where things you mine yourself are, quite literally, free: you swap a silo for a moon harvester and the input cost drops to zero. The market for cobalt is idiots selling to idiots: it's not a real market and will have no effect on tech prices. |

Zhentar
Wildly Inappropriate Goonswarm Federation
17
|
Posted - 2012.07.24 16:56:00 -
[686] - Quote
Lucas Quaan wrote:EvilweaselSA wrote:1)Akita T assumed you'd buy cobalt from the market. This is not the case. You'd mine it, and consider it effectively free. You are going to have to value it at something. Anyone clever enough to run reactions without losing money knows how to do this and, really, so do you.
The cost of the cobalt that you are mining is what you pay in fuel. You do not pay for the fuel for the tower AND the cobalt - if so, you are counting that twice.
Opportunity cost doesn't really come into play here, as cobalt supply is effectively infinite, there being hundreds more moons than needed.
Quote:Quote:2)Akita T assumed current prices (as people were madly speculating on them) were accurate. They weren't: platinum was being speculated on (for no good reason) and cobalt was as well (being wildly overinflated). That is for the market to decide.
Precisely. Using speculative numbers to determine market-shifting changes is just a bad idea, since the changes won't have the impact you would estimate once prices return to normal. |

Lucas Quaan
Sniggerdly Pandemic Legion
30
|
Posted - 2012.07.24 16:58:00 -
[687] - Quote
EvilweaselSA wrote:The market for cobalt is idiots selling to idiots: it's not a real market and should have no effect on tech prices. This is what you really are saying, but since the market is there we cannot discount it entirely. |

EvilweaselSA
GoonWaffe Goonswarm Federation
226
|
Posted - 2012.07.24 16:59:00 -
[688] - Quote
Lucas Quaan wrote:EvilweaselSA wrote:The market for cobalt is idiots selling to idiots: it's not a real market and should have no effect on tech prices. This is what you really are saying, but since the market is there we cannot discount it entirely. No, it will not have any effect on tech prices. I don't think you understand just how much cobalt there is. The market will be dominated by the people who correctly value the cobalt as worthless, and the market of idiots selling to idiots will not affect the actual market price of plat tech. |

Ohh Yeah
Sniggerdly Pandemic Legion
209
|
Posted - 2012.07.24 17:19:00 -
[689] - Quote
So what spikes in price? What am I supposed to buy right now? |

Lord Zim
1093
|
Posted - 2012.07.24 17:29:00 -
[690] - Quote
Buy all the things. |
|

EvilweaselSA
GoonWaffe Goonswarm Federation
226
|
Posted - 2012.07.24 17:53:00 -
[691] - Quote
Ohh Yeah wrote:So what spikes in price? What am I supposed to buy right now? OTEC brand unalchemized technetium. |

Benny Ohu
Blue Republic RvB - BLUE Republic
227
|
Posted - 2012.07.24 18:01:00 -
[692] - Quote
Chimney prices are going through the roof, and helium is always rising. There's good margins to be had on rulers. There are often spikes in soccer boots and of course pancake mix always has excellent turnover. |

Wibla
Backwater Redux Tactical Narcotics Team
64
|
Posted - 2012.07.24 18:05:00 -
[693] - Quote
Ohh Yeah wrote:So what spikes in price? What am I supposed to buy right now?
If you have balls of steel, I'm sure you can have some fun in the technetium market  |

Dramaticus
Goonswarm Federation
187
|
Posted - 2012.07.24 18:14:00 -
[694] - Quote
When do we start discussing the complete T2 overhaul? You know, the only way to fix this that doesn't result in all moon minerals being worth fuel cost. |

Wibla
Backwater Redux Tactical Narcotics Team
65
|
Posted - 2012.07.24 18:22:00 -
[695] - Quote
Dramaticus wrote:When do we start discussing the complete T2 overhaul? You know, the only way to fix this that doesn't result in all moon minerals being worth fuel cost.
About 3 months too late to make a difference, seeing as EVE just got a lot more boring.
Removing the main conflict driver in 0.0 and effectively neutering suicide ganking of miners in highsec.
Adding insult to injury, the people who really benefit from the barge/exhumer changes are botters...  |

EvilweaselSA
GoonWaffe Goonswarm Federation
231
|
Posted - 2012.07.24 18:24:00 -
[696] - Quote
yeah the mining barge buffs are basically legalizing empire mining bots again |

Lord Zim
1093
|
Posted - 2012.07.24 18:28:00 -
[697] - Quote
At least all POS fuel'll be cheap as chips when everyone dogpile into botting up a metric fucktonne of the topes, which means T2 ships'll cost less, which means that monetary inflation end up making losses hurt even less now than before.
It'll be awesome. |

Nikolai Dostoyevski
Federal Navy Academy Gallente Federation
15
|
Posted - 2012.07.24 19:08:00 -
[698] - Quote
Wibla wrote:Dramaticus wrote:When do we start discussing the complete T2 overhaul? You know, the only way to fix this that doesn't result in all moon minerals being worth fuel cost. About 3 months too late to make a difference, seeing as EVE just got a lot more boring. Removing the main conflict driver in 0.0 and effectively neutering suicide ganking of miners in highsec. Adding insult to injury, the people who really benefit from the barge/exhumer changes are botters... 
Neutering Ganking suicide miners = lot more boring? What is more boring than an easy gank against an undefended and untanked hulk? I guess if griefing is what you enjoy that it might become less boring for you.. But I'd much rather engage in real PVP than suicide ganking. Having somebody shoot back is far more fun. Unless you're afraid of opposition.
I like the mining barge changes. Will bring mineral prices down. Which will mean cheaper ships. Which means I can die more often with the same amount of income that I have now.
But no, I do not like bots, and dearly hope CCP finds better ways to identify and destroy botters. |

Airto TLA
Puppeteers of Doom Real Life Rejects
19
|
Posted - 2012.07.24 19:09:00 -
[699] - Quote
EvilweaselSA wrote:Lucas Quaan wrote:EvilweaselSA wrote:1)Akita T assumed you'd buy cobalt from the market. This is not the case. You'd mine it, and consider it effectively free. You are going to have to value it at something. Anyone clever enough to run reactions without losing money knows how to do this and, really, so do you. No, you don't. Cobalt is worthless. This is a case where things you mine yourself are, quite literally, free: you swap a silo for a moon harvester and the input cost drops to zero. The market for cobalt is idiots selling to idiots: it's not a real market and will have no effect on tech prices.
The moon minerals always have a value, even if their net extraction cost is negative, some people do not have cotrol of all the moons necessary under the iron fist of a dictator to get to the end product, so they must value their product somehow to see if it is worth it. The initial calculations seem to indicate cobalt might be worth it to extract and sell, but it is going to be constantly threatened by oversupply because there is so much excess supply potentially availble.
If the market behaves the as expected tech goes down and everything else goes up (more supply of PT -> lower prices of PT -> lower prices of intermediate goods -> lower prices of finished goods -> more finished goods units demanded -> more other moon minerals (OMM) demanded -> higher OMM price more OMM units supplied.
Since every other MM supposedly has massive slack I would not expect tech to lose the bottleneck position especially since it is going to have a wierd supply curve depandant on the relative profitability of cobalt alchemy, to high a price and new supply appears, to low and that supply disappears, but since many people Minerals I mine are free the natural order will not establish right away. |

EvilweaselSA
GoonWaffe Goonswarm Federation
231
|
Posted - 2012.07.24 19:20:00 -
[700] - Quote
Airto TLA wrote: The moon minerals always have a value, even if their net extraction cost is negative, some people do not have cotrol of all the moons necessary under the iron fist of a dictator to get to the end product,
Doesn't matter. There's so much cobalt that the alchemy profit will be set by the people doing it with free cobalt. |
|

Dramaticus
Goonswarm Federation
187
|
Posted - 2012.07.24 20:02:00 -
[701] - Quote
Nikolai Dostoyevski wrote:Wibla wrote:Dramaticus wrote:When do we start discussing the complete T2 overhaul? You know, the only way to fix this that doesn't result in all moon minerals being worth fuel cost. About 3 months too late to make a difference, seeing as EVE just got a lot more boring. Removing the main conflict driver in 0.0 and effectively neutering suicide ganking of miners in highsec. Adding insult to injury, the people who really benefit from the barge/exhumer changes are botters...  Neutering Ganking suicide miners = lot more boring? What is more boring than an easy gank against an undefended and untanked hulk? I guess if griefing is what you enjoy that it might become less boring for you.. But I'd much rather engage in real PVP than suicide ganking. Having somebody shoot back is far more fun. Unless you're afraid of opposition.
Any easy gank against an undefended target is what everyone in this game craves, they just like to call it "small gang PvP" whereas we simply call it was it really is. |

Jeremy Soikutsu
Homeworld Republic Intrepid Crossing
0
|
Posted - 2012.07.24 20:03:00 -
[702] - Quote
Dramaticus wrote:and effectively neutering suicide ganking of miners in highsec. Oh shut the **** up. There will still be plenty of untanked and Hulk miners in high, max yield is still the name of the game to a lot of people. Maybe you have to use a couple more Cats or a Tornado, but you'll still come out ahead. |

EvilweaselSA
GoonWaffe Goonswarm Federation
231
|
Posted - 2012.07.24 20:04:00 -
[703] - Quote
Jeremy Soikutsu wrote:Dramaticus wrote:and effectively neutering suicide ganking of miners in highsec. Oh shut the **** up. There will still be plenty of untanked and Hulk miners in high, max yield is still the name of the game to a lot of people. Maybe you have to use a couple more Cats or a Tornado, but you'll still come out ahead. afk miners are stupidly well tanked by default |

Artemis Picoazaksat
Silver Snake Enterprise Against ALL Authorities
41
|
Posted - 2012.07.24 20:55:00 -
[704] - Quote
Unless this implements in exactly THIS way I will never be happy! 
So shall it be written, so shall it be done! |

Dramaticus
Goonswarm Federation
187
|
Posted - 2012.07.24 21:17:00 -
[705] - Quote
Jeremy Soikutsu wrote:Dramaticus wrote:and effectively neutering suicide ganking of miners in highsec. Oh shut the **** up. There will still be plenty of untanked and Hulk miners in high, max yield is still the name of the game to a lot of people. Maybe you have to use a couple more Cats or a Tornado, but you'll still come out ahead.
I also didn't write what you're quoting so yeah you're being a bit of a moron |

Sigras
Conglomo IMPERIAL LEGI0N
119
|
Posted - 2012.07.24 22:29:00 -
[706] - Quote
Wibla wrote:Dramaticus wrote:When do we start discussing the complete T2 overhaul? You know, the only way to fix this that doesn't result in all moon minerals being worth fuel cost. About 3 months too late to make a difference, seeing as EVE just got a lot more boring. Removing the main conflict driver in 0.0 and effectively neutering suicide ganking of miners in highsec. Adding insult to injury, the people who really benefit from the barge/exhumer changes are botters... 
yeah because XDeath got wiped out so Solar could profit from all their tech moons 
And Im sure all that Tech in Delve is really what motivated TEST to invade. 
|

Alice Katsuko
Terra Incognita Intrepid Crossing
134
|
Posted - 2012.07.24 22:35:00 -
[707] - Quote
CCP Fozzie wrote:Hi everyone. I wanted to thank all of you who are giving feedback on these changes. I'm reading every single post here and every blog I can find on the topic.
Special thanks to Akita T and everyone else who have posted their calculations on the potential results of these changes on the market. No better way to get my math double checked than to have experienced market gurus posting theirs.
We've now announced the release date for Inferno 1.2 so I can go ahead and let you all know that this first round of changes goes live on August 8th.
Happy posting!
Thanks for listening, and for being willing to modify your plans based on player feedback.
Not sure if this will be viable, but have you considered adding multiple alchemy formulas for the same end material? That would make it somewhat more difficult for current Technetium holders to manipulate the market, and would thereby make Alchemy a somewhat more viable "safety valve." At the moment, folk like Goonswarm have literally trillions of ISK to spend on market manipulation, which means they can render alchemy unprofitable at will for the next few years. Besides, their current Technetium income won't be going anywhere anytime soon, unless Ring Mining or other similar feature is much further along than most of us suspect.
|

corestwo
Goonfleet Investment Banking
585
|
Posted - 2012.07.25 00:38:00 -
[708] - Quote
Jeremy Soikutsu wrote:Dramaticus wrote:and effectively neutering suicide ganking of miners in highsec. Oh shut the **** up. There will still be plenty of untanked and Hulk miners in high, max yield is still the name of the game to a lot of people. Maybe you have to use a couple more Cats or a Tornado, but you'll still come out ahead.
You can achieve maximum yield in a hulk and still have 27k EHP now if you're not dumb and go with a proper passive fit (instead of some crappy active tank). That makes you immune to 4-5 catalysts worth of damage, at least. . |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
128
|
Posted - 2012.07.25 00:43:00 -
[709] - Quote
yeah
packaging a tech nerf with a suicide gank nerf amplifies the effect of both in hilarious ways now that technetium and plat tech are essentially chained to isotope prices thanks to driving the cost of the former to fuel cost
so, essentially, we here at GBS Logisitcs and Fives Support thank you for giving CCP SREEGS more work to do now that you've made it risk-free to operate an ice mining bot in highsec |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
128
|
Posted - 2012.07.25 00:45:00 -
[710] - Quote
not to mention the removal of the only conflict driver in 0.0 |
|

Sigras
Conglomo IMPERIAL LEGI0N
119
|
Posted - 2012.07.25 01:40:00 -
[711] - Quote
Promiscuous Female wrote:not to mention the removal of the only conflict driver in 0.0 yeah because XDeath got wiped out so Solar could profit from all their tech moons 
And Im sure all that Tech in Delve is really what motivated TEST to invade. 
Thats probably why -A- is going to attack them in fact.
/sarcasm
honestly guys, if you think moons are the only conflict driver anywhere you should really take another look at human nature. |

steave435
Sniggerdly Pandemic Legion
73
|
Posted - 2012.07.25 02:32:00 -
[712] - Quote
Airto TLA wrote:The moon minerals always have a value, even if their net extraction cost is negative
Normally you'd be right, but in this case we're talking about a mineral so worthless that it's not even worth hauling. A JF full of it would still only give you 175m at 500/unit, and since there's so much cobalt around that you'd be very stupid to not put your reaction tower on one, there won't be any increase in demand for it. No one running the reactions will have a need to buy it since they get it from the moon, and you won't need any more cobalt for the other reactions then you did before, thus no change in price after the speculation settle down. If I had a stack of cobalt somewhere, I would literally trash it instead of hauling it. |

Lee Thrace
nul-li-fy RED.OverLord
5
|
Posted - 2012.07.25 02:33:00 -
[713] - Quote
Take your time and do it right? You've already taken too long, and by the time you're done the amount of iso accrued by those who held the moons while you were farting on your hands is going to put them on an unfair tactical footing making null sec a de facto player run empire.
|

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
128
|
Posted - 2012.07.25 02:34:00 -
[714] - Quote
Sigras wrote:Promiscuous Female wrote:not to mention the removal of the only conflict driver in 0.0 yeah because XDeath got wiped out so Solar could profit from all their tech moons  And Im sure all that Tech in Delve is really what motivated TEST to invade.  Thats probably why -A- is going to attack them in fact.  /sarcasm honestly guys, if you think moons are the only conflict driver anywhere you should really take another look at human nature. this just in, pubbie renter shirtlord thinks he knows 0.0 politics
i'm surprised you are even allowed to post on eveo with your main |

Lord Zim
1094
|
Posted - 2012.07.25 02:35:00 -
[715] - Quote
Funny, and here I thought the point of nullsec WAS to be a player-run empire.
Granted, with lots of death happening, but still a player-run empire. |

Sigras
Conglomo IMPERIAL LEGI0N
119
|
Posted - 2012.07.25 02:41:00 -
[716] - Quote
Promiscuous Female wrote:Sigras wrote:Promiscuous Female wrote:not to mention the removal of the only conflict driver in 0.0 yeah because XDeath got wiped out so Solar could profit from all their tech moons  And Im sure all that Tech in Delve is really what motivated TEST to invade.  Thats probably why -A- is going to attack them in fact.  /sarcasm honestly guys, if you think moons are the only conflict driver anywhere you should really take another look at human nature. this just in, pubbie renter shirtlord thinks he knows 0.0 politics i'm surprised you are even allowed to post on eveo with your main This just in, good arguments include rebuttal
if you think im wrong prove it.
and yes, they let me post with my main because im not an idiot . . . i guess your alliance doesnt have a similar restriction. |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
128
|
Posted - 2012.07.25 02:50:00 -
[717] - Quote
solar and xdeath was sparked by tech drama in geminate
CFC smackdown of d/q/pb was to neuter a growing coalition of shirtlords who had recently been in the north aiding raidendot in their abortive attempts at stealing our tech
got any other conflicts in the last year for me to explain or is this enough |

Lord Zim
1094
|
Posted - 2012.07.25 02:51:00 -
[718] - Quote
3 reasons to hold space prior to patch: 1) Moons. 2) Build supercaps. 3) **** off someone who wanted the space you just took away from them.
Post patch: 1) Build supercaps 2) **** off someone who wanted the space you took away from them.
Ahh, progress. |

Sigras
Conglomo IMPERIAL LEGI0N
119
|
Posted - 2012.07.25 03:03:00 -
[719] - Quote
Promiscuous Female wrote:solar and xdeath was sparked by tech drama in geminate
CFC smackdown of d/q/pb was to neuter a growing coalition of shirtlords who had recently been in the north aiding raidendot in their abortive attempts at stealing our tech
got any other conflicts in the last year for me to explain or is this enough
xDeath and solar was started over theft not tech.
That being said, the majority of the conflicts in the history of the human race have not been about economy, and eve accurately reflects this.
People attack others and hold space because they simply dont like other people. They want their space to the exclusion of everyone else.
Im sorry that CCP is nerfing your easy mode ISK generation, but, that doesnt make it useless - Even after the change, Tech is gonna be worth around 75,000 isk/unit (thats 4 BILLION a month even if you dont react it to anything) |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
128
|
Posted - 2012.07.25 03:14:00 -
[720] - Quote
try 40,000
and that's with a conservative estimate of 600 isk / unit topes |
|

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
128
|
Posted - 2012.07.25 03:16:00 -
[721] - Quote
fyi conservative means that unless darius "ccp sreegs" johnson can be arsed to roll out of bed and ban bots once in a while topes should be cratering far past that as the only check to their unmitigated spread is being removed |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
128
|
Posted - 2012.07.25 03:21:00 -
[722] - Quote
in case you were wondering i'm actually much more concerned with the exhumer/barge thing
the tech ramifications are just ancillary and we've been arguing for a tech nerf for basically as long as we've had it including a whole CSM term |

corestwo
Goonfleet Investment Banking
585
|
Posted - 2012.07.25 03:43:00 -
[723] - Quote
What our large breasted friend here is saying is that we're concerned that the tweaks to numbers are possibly being done based on bad long term assumptions - namely, high fuel prices (which will crater with the introduction of the barge changes), and speculatively high platinum and cobalt prices. . |

rodyas
Tie Fighters Inc
579
|
Posted - 2012.07.25 04:51:00 -
[724] - Quote
^With how the great war went, it might not be too bad, that these moons might not provide so much isk though. Nothing in EVE shows a need for a great amount of isk.
If you guys were in a heated battle, and if the price of fuel crashes and tech prices go down, then yeah it would be a terrible patch. But right now not much is happening.
As it stands goons and great wars, suck and don't need alot of isk or funding, so just letting you guys reap money would be the worst thing.
The fuel crashing and not making any money might be a secondary annoyance. But we shall see what happens.
Was speculating, that you guys are gonna give up then? No, last mad rush to gank the new mining barges then? Will hi-sec be finally free of goons for good?
I will not be voting in the CSM election, so you need to go vote to make up for me. |

Enzaki
Phantom Squad Nulli Secunda
15
|
Posted - 2012.07.25 05:02:00 -
[725] - Quote
SRY DEV'S BUT IS BE 2 MONTH NOW AND NO ANSWERS FOR 2 MONTHS IN THES POST HERE https://forums.eveonline.com/default.aspx?g=posts&t=112481&p=74 |

Grath Telkin
Sniggerdly Pandemic Legion
941
|
Posted - 2012.07.25 05:17:00 -
[726] - Quote
You aren't getting a response because the inventory is fine for everybody with an IQ above 14.
|

rodyas
Tie Fighters Inc
579
|
Posted - 2012.07.25 05:34:00 -
[727] - Quote
It does "work", its just annoying how it works really. I have learned, that if you give up fighting it, and just let it change into whatever it wants to be, then work off of that, it does work. Its still frustrating and more work. But it does "work". I will not be voting in the CSM election, so you need to go vote to make up for me. |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
128
|
Posted - 2012.07.25 05:53:00 -
[728] - Quote
but you see it is different which makes it bad it does not do some of the things the old inventory did such as |

rodyas
Tie Fighters Inc
579
|
Posted - 2012.07.25 06:33:00 -
[729] - Quote
^Well stay strong I suppose, with feeling that way. I will not be voting in the CSM election, so you need to go vote to make up for me. |

Diana Estera
Twilight Sanctuary Circle-Of-Two
0
|
Posted - 2012.07.25 06:57:00 -
[730] - Quote
Is there any reason why CCP hates gallentes so much? Cobalt is essential component for gallente tech2 production and with a way to convert it to technetium the gallente-specific component (Crystalline Carbonide) will be way more expensive than other races' components. |
|

Sigras
Conglomo IMPERIAL LEGI0N
119
|
Posted - 2012.07.25 07:02:00 -
[731] - Quote
well, if what the others claim is true and that we have so much cobalt that its coming out of our ears, (which i have found to be true myself, as i have witnessed dozens of unused R8 moons), then it wont effect the price at all.
If the other assertion is true, that cobalt is in high demand, then tech will still be the largest factor in cost and the increased cobalt prices will be insignificant to the cost of the tech in the product.
TL;DR Im not too worried about it. |

Jeremy Soikutsu
Homeworld Republic Intrepid Crossing
0
|
Posted - 2012.07.25 09:48:00 -
[732] - Quote
Dramaticus wrote: I also didn't write what you're quoting so yeah you're being a bit of a moron
The cat I was quoting was quoting you and I accidentally took out the wrong name. Shrug type emoticon. |

Zhentar
Wildly Inappropriate Goonswarm Federation
22
|
Posted - 2012.07.25 12:39:00 -
[733] - Quote
Diana Estera wrote:Is there any reason why CCP hates gallentes so much? Cobalt is essential component for gallente tech2 production and with a way to convert it to technetium the gallente-specific component (Crystalline Carbonide) will be way more expensive than other races' components.
Palm to the face....
There are roughly 4000-5000 cobalt moons in Eve. Huge swaths of low and nul-sec space have hundreds of them to the point where you literally cannot **** out a space-window without hitting a moon chock full of cobalt. These moons are ignored in the extreme, and it's only when a jumpbridge, cyno generator, cyno jammer, or research pos happens to be dropped on a cobalt moon - which, again, is all the damn time because its everywhere - some of that cobalt makes it onto the market.
This number of moons could provide 12 million units of Cobalt per day to the market. 12 million. In a market which, prior to price speculating by the intelligence-challenged amongst us, sustained a staggering average of 490,000 units moved per day.
Ok, so now that we all agree there is, effectively, an infinite supply of cobalt MOONS, we can also say that the price of cobalt on the market will stabilize, long term, at something just above fuel prices. Eve has long demonstrated that the average pilot will accept an agonizingly low profit margin in the interests of 'profits 070707' , so the cost of actual cobalt will be the cost of fuel, transport, and 'profit' for the tower operator.
You aren't even likely to see a spike in cobalt prices on the market, since with the release of this information anyone who can faceroll their way onto the forums has decided to take up POS mining as a hobby and dropped a couple towers on some cobalt moons. |

Zhentar
Wildly Inappropriate Goonswarm Federation
22
|
Posted - 2012.07.25 12:53:00 -
[734] - Quote
Hey on the plus side this should push demand for r64's up again, as tech is unlikely to remain the bottleneck in T2 production and that should shift back up to r64's.
Quick, invade del.... oh, what, it's over? That was quick. |

EvilweaselSA
GoonWaffe Goonswarm Federation
233
|
Posted - 2012.07.25 13:36:00 -
[735] - Quote
Sigras wrote: This just in, good arguments include rebuttal
"this is nothing but wild speculation from someone who knows nothing and should be given the same weight as a hobo's ramblings" is a rebuttal |

Salient Soldier
8
|
Posted - 2012.07.25 17:06:00 -
[736] - Quote
The end game is broken, and it has been since moon goo/ T2 BPOs were put into the game. Gives a hand full of players infinite isk which they can use to manipulate the markets and make even more isk which gives the alliances these individuals represent a massive advantage against anyone starting from scratch who wants to make a move on 0.0. Ive played this game for a decade, and there is only one way to fix it: Remove moon goo + server wipe. But that wont happen, cuz your all chicken *****. Here, how about you just add something that gives even more easy isk to everyone in the game to fix a broken game mechanic. That sounds like a typical terribad Icelandic solution to me... oh wait you already did. GJ. |

Buzzy Warstl
The Strontium Asylum
172
|
Posted - 2012.07.25 17:31:00 -
[737] - Quote
Icelanders have already demonstrated that they aren't afraid of doing a server wipe in the real economy.
Please don't tempt them. |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
128
|
Posted - 2012.07.25 17:32:00 -
[738] - Quote
woah ho hey let's back up the tinfoil short bus there for a sec
and get this thread back on track
the track, of course, being "how high do you even have to be to couple a sea change moon goo nerf with the castration of ice scarcity, allowing both systems to rush geometrically to the bottom" |

Abdiel Kavash
Paladin Order Fidelas Constans
745
|
Posted - 2012.07.25 18:08:00 -
[739] - Quote
Salient Soldier wrote:The end game is broken, and it has been since moon goo/ T2 BPOs were put into the game. Gives a hand full of players infinite isk which they can use to manipulate the markets and make even more isk which gives the alliances these individuals represent a massive advantage against anyone starting from scratch who wants to make a move on 0.0. Ive played this game for a decade, and there is only one way to fix it: Remove moon goo + server wipe. But that wont happen, cuz your all chicken *****. Here, how about you just add something that gives even more easy isk to everyone in the game to fix a broken game mechanic. That sounds like a typical terribad Icelandic solution to me... oh wait you already did. GJ.
Confirming Goonswarm started off with infinite ISK and never had to work or fight anyone for the space they have now. |

Lorna Sicling
Helix Pulse Rolling Thunder.
2
|
Posted - 2012.07.25 18:43:00 -
[740] - Quote
Excellent to see CCP reacting to players thoughts and calculations.
Although market speculation will change things, the switch from 20:1 to 10:1 is brilliant. It's not just about profitability, it's about being able to produce enough volume to actually start to make a difference.
You can never treat something as "free" when you have to harvest it. The problem with moon mining is that the effort required is all about the initial setup and then the limited logistics afterwards.
This is a good first step, and the change in ratios as a reaction to comments shows that CCP are willing to listen and adjust accordingly.
Roll on August 8th. Industrialist - currently renting in null sec.
Writer of the blog "A Scientist's Life in Eve" - proud member of the Eve Blog Pack |
|

Scud Maximillion
Senex Legio Get Off My Lawn
45
|
Posted - 2012.07.25 19:27:00 -
[741] - Quote
Lord Zim wrote:3 reasons to hold space prior to patch: 1) Moons. 2) Build supercaps. 3) **** off someone who wanted the space you just took away from them.
Post patch: 1) Build supercaps 2) **** off someone who wanted the space you took away from them.
Ahh, progress.
Of every comment made on this board, this is likely the truest.
I don't care about the nerf, but it needed to be done in a structured manner that:
(a) rewarded group activities which truly favoured the better organized alliances. In other words, if you took a hit from the nerf, you could make it back by harnassing the manpower available. Terrible alliances die and good alliances get better. However, none of this happened.
(b) ensured there remained reasons to fight strategically. This removed a major reason to invade another region/system. There needs to be a reason to claim sov and do everything possible to hold it. Let us not forget that a tech moon represented more than income. It also represented a battlefield, where after reinformcement, the moon represented effectively schedule pvp. Both sides knew the timer and showed up for the fight. Now that battlefied is gone. What replaced it...nothing.
CCP needs to make changes based on a vision of how all the parts fit together. It should not simply react to a problem, and in so doing, create more problems. What I see is a lack of structure. |

Nethras
GoonWaffe Goonswarm Federation
33
|
Posted - 2012.07.26 03:17:00 -
[742] - Quote
Lorna Sicling wrote:You can never treat something as "free" when you have to harvest it. The problem with moon mining is that the effort required is all about the initial setup and then the limited logistics afterwards.
Ok, so lets calculate how much it costs to mine said cobalt - you need a fueled tower and a moon mining module. The first you need for the reaction, and the second is just a one time cost to stick on instead of a silo. Hmm, no remaining costs, so this comes out to a whopping grand total of ZERO ISK. Sure, you COULD value the cobalt and instead not have fuel costs for your reaction, but either way, market will be driven by effectively free cobalt with that many moons. And mining on your reaction POS is LESS effort than hauling it to the POS. You don't count things as free if you're putting in the same effort and have the same costs as someone selling on the market - in this case for cobalt, you're putting in zero effort (negative effort if compared to buying the cobalt) and have no costs you wouldn't have to do the reactions period. This is one of the few cases where something is totally free, because again, you have no effort and no isk needed to get it if you're doing your reactions on a cobalt moon.
Note that flooring the price of moon minerals ALSO floors the potential profits from ring mining as that was supposedly going to be the high value product you'd get. It's not like shooting for low tech prices is invalid or anything, but I think a lot of people at this point would like a response from CCP acknowledging that they haven't backed off their initial conservative approach on the flawed assumption that current market prices are a remotely accurate prediction of the future or of actual costs to do the reaction and realize how much this is likely to crash things. Remember how high mineral prices were due to speculation, and how most of them crashed.
I mean, they could avoid the fuel price crash by removing all highsec ice belts, but that might have other problems.  |

Rhiana O'Bludger
Invictus Australis Northern Coalition.
2
|
Posted - 2012.07.26 03:47:00 -
[743] - Quote
well it seems renting 0.0 space may be the new afk alliance money spinner now.
thank-god you goonswarm and co guys have always been trustworthy and have never scammed, it will make renting out all your newly conquered space that much easier.
well done to to ccp for making the first babysteps into hopefully a revamed moon mineral/mining/idustiral/t2 production system.
|

Enzaki
Phantom Squad Nulli Secunda
15
|
Posted - 2012.07.26 05:30:00 -
[744] - Quote
Grath Telkin wrote:You aren't getting a response because the inventory is fine for everybody with an IQ above 14.
ccp alt spotted !!!! |

Benny Ohu
Blue Republic RvB - BLUE Republic
230
|
Posted - 2012.07.26 06:59:00 -
[745] - Quote
I'd just like to confirm that anyone who disagrees with you is a CCP alt. Any argument they make is therefore unfounded, biased and void, ensuring that everything you say is completely indisputable. |

Rek Seven
Probe Patrol Project Wildfire
358
|
Posted - 2012.07.26 10:03:00 -
[746] - Quote
Moon materials should just be available from other sources wither using existing or new mining barges.
This alchemy implementation just sounds dumb. |

Vera Algaert
Republic University Minmatar Republic
257
|
Posted - 2012.07.26 11:33:00 -
[747] - Quote
Goonswarm has been advocating for a Technetium nerf for a very long time - and now that it actually comes they are all mad about CCP removing valuable content from the game?
lolwut |

Yeep
GoonWaffe Goonswarm Federation
174
|
Posted - 2012.07.26 12:27:00 -
[748] - Quote
Vera Algaert wrote:Goonswarm leadership has been advocating for a Technetium nerf for a very long time - and now that it actually comes they are all mad about CCP removing valuable content from the game?
lolwut
I think we need to reduce our use of fossil fuels but I'd still be pretty mad if we started burning puppies instead. |

Rek Seven
Probe Patrol Project Wildfire
358
|
Posted - 2012.07.26 13:48:00 -
[749] - Quote
Yeep wrote:Vera Algaert wrote:Goonswarm leadership has been advocating for a Technetium nerf for a very long time - and now that it actually comes they are all mad about CCP removing valuable content from the game?
lolwut I think we need to reduce our use of fossil fuels but I'd still be pretty mad if we started burning puppies instead.
LOL
Did you really expect CCP to get it right first time? Just let then stick to their plan and release a half arsed, broken feature > we rage > the fix it slightly > we stfu... it all works out in the end
|

Dramaticus
Goonswarm Federation
188
|
Posted - 2012.07.26 14:33:00 -
[750] - Quote
Vera Algaert wrote:Goonswarm leadership has been advocating for a Technetium nerf for a very long time - and now that it actually comes they are all mad about CCP removing valuable content from the game?
lolwut
We've been discussing possible Tech nerf outcomes for a very long time and a few of us held out hope that CCP would do this intelligently and not just waddle in and wave the alchemy stick around again. |
|

Dramaticus
Goonswarm Federation
188
|
Posted - 2012.07.26 14:34:00 -
[751] - Quote
Rhiana O'Bludger wrote:well it seems renting 0.0 space may be the new afk alliance money spinner now.
thank-god you goonswarm and co guys have always been trustworthy and have never scammed, it will make renting out all your newly conquered space that much easier.
well done to to ccp for making the first babysteps into hopefully a revamed moon mineral/mining/idustiral/t2 production system.
We're going to rent out our Black Ops dudes to other alliances and allow them to camp third-party alliance's renters. |

Grath Telkin
Sniggerdly Pandemic Legion
944
|
Posted - 2012.07.26 15:34:00 -
[752] - Quote
Vera Algaert wrote:Goonswarm leadership has been advocating for a Technetium nerf for a very long time - and now that it actually comes they are all mad about CCP removing valuable content from the game?
lolwut
Ok genius, whats left to fight over after this?
Owning space sucks, its boring, thankless, and nothing more than a burden. CCP destroyed the value of space by adding in the anoms, so true sec matters far less now days. I mean you have alliances like AAA and CVA who keep where they live by default since nobody else in the game wants the space. The 'dumbing down' of space has already greatly reduced the need for conflict around EVE, the moons were one of the last great content creators.
Now that will be gone, what are we supposed to fight over? The entire south already avoids SOV fights of any kind, its just not financially worth the effort.
Now the game over can enjoy what they do because theres no real reason to do anything else.
Its not the money leaving that matters, its the things to fight over being diminished one more time.
|

Sigras
Conglomo IMPERIAL LEGI0N
120
|
Posted - 2012.07.26 17:28:00 -
[753] - Quote
you guys are talking about this like they removed moons from the game or something. Even if the worst case scenario happens and your worst projections come true you realize that a technetium moon will still be worth around 2.5 billion isk a month for doing literally nothing but dumping it into a silo?
Im sorry that youve all been spoiled rotten by easy mode isk, but stop whining like little babies because you may actually have to work for your isk like the rest of us do. |

Hammer Legion Member
University of Caille Gallente Federation
0
|
Posted - 2012.07.26 17:56:00 -
[754] - Quote
Grath Telkin wrote: Owning space sucks, its boring, thankless, and nothing more than a burden. CCP destroyed the value of space by adding in the anoms, so true sec matters far less now days.
would you explain to us, why true sec matters today less than before? 
Grath Telkin wrote: Now that will be gone, what are we supposed to fight over? The entire south already avoids SOV fights of any kind, its just not financially worth the effort.
Grath Telkin wrote: Its not the money leaving that matters, its the things to fight over being diminished one more time.
so apparently, its not worth doing anything without beeing "financially worth it", but you totally dont care about the money... right? |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
128
|
Posted - 2012.07.26 19:32:00 -
[755] - Quote
Hammer Legion Member wrote:Grath Telkin wrote: Owning space sucks, its boring, thankless, and nothing more than a burden. CCP destroyed the value of space by adding in the anoms, so true sec matters far less now days.
would you explain to us, why true sec matters today less than before? 
hi
when you conquer a system you can install a magical structure called an INFRASTRUCTURE HUB
in it you can install the following devices:
http://games.chruker.dk/eve_online/item.php?type_id=2030 <-- generates anomalies that instantly respawn. Truesec does affect these spawns, but no longer affect them in a meaningful way since sanctums and havens were obviated by better types of anoms that spawn in literally any truesec
http://games.chruker.dk/eve_online/item.php?type_id=2044 <-- generates instantly respawning gravimetric sites in a system that allow for boundless mining
neither of these upgrades are particularly affected by system truesec, meaning that any shithole you rent out is identical to the good space |

Grath Telkin
Sniggerdly Pandemic Legion
944
|
Posted - 2012.07.26 20:23:00 -
[756] - Quote
Hammer Legion Member wrote:so apparently, its not worth doing anything without beeing "financially worth it", but you totally dont care about the money... right? 
I guess you play a different game than everybody else, EVERYTHING in eve is financially motivated, I know you know that and are being purposefully obtuse but I'll put it in print anyway.
People in 0.0 never have fought "just for ***** and giggles" , everything is weighed for its potential gain and or loss and if there is nothing to gain then there will BE no fights and 0.0 will stagnate worse than it is now.
While we realize this will be a multi stage release, the boredom of 0.0 wont make it until some november release, we need MORE things to drive conflicts NOW not later, and taking the last thing left out isn't really the best idea.
|

Hammer Legion Member
University of Caille Gallente Federation
1
|
Posted - 2012.07.26 20:28:00 -
[757] - Quote
Promiscuous Female wrote: neither of these upgrades are particularly affected by system truesec, meaning that any shithole you rent out is identical to the good space
Hi, there!
you are thinking that Hubs are better than Hubs plus other stuff. You are wrong.
regards HML |

RDevz
GoonWaffe Goonswarm Federation
105
|
Posted - 2012.07.26 21:34:00 -
[758] - Quote
Sigras wrote:literally nothing but dumping it into a silo?
Yes, because tech moons are magical, and the following tasks are all done by pixies with ABSOLUTELY NO EFFORT BY PLAYERS NEEDED:
- Fuel them when they get low on fuel
- Empty them when their siloes are full of genuine OTEC brand Technetium
- Rename the towers to "thecrate sits to pee"
- Capture them when they're owned by someone not in OTEC
- Defend them when someone not in OTEC attacks them
~10,058~ |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
129
|
Posted - 2012.07.26 21:39:00 -
[759] - Quote
Hammer Legion Member wrote:Promiscuous Female wrote: neither of these upgrades are particularly affected by system truesec, meaning that any shithole you rent out is identical to the good space
Hi, there! you are thinking that Hubs are better than Hubs plus other stuff. You are wrong. regards HML don't sign your posts
and they're not, hubs are literally the only anoms worth running |

Hammer Legion Member
University of Caille Gallente Federation
1
|
Posted - 2012.07.26 21:57:00 -
[760] - Quote
Promiscuous Female wrote: don't sign your posts
sorry!
regards HML
btw. try the same with 5 friends of your choice at the same time!
|
|

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
129
|
Posted - 2012.07.26 22:03:00 -
[761] - Quote
no sorry i am not into gangbangs |

Callduron
133
|
Posted - 2012.07.26 22:08:00 -
[762] - Quote
Grath Telkin wrote: Ok genius, whats left to fight over after this?
If you wanted to fight people why did you blue everyone in Eve? |

Hammer Legion Member
University of Caille Gallente Federation
1
|
Posted - 2012.07.26 22:17:00 -
[763] - Quote
Promiscuous Female wrote:no sorry i am not into gangbangs
your portrait tells me that is not entirly true
regards HML
|

Vera Algaert
Republic University Minmatar Republic
258
|
Posted - 2012.07.26 22:21:00 -
[764] - Quote
Promiscuous Female wrote:Hammer Legion Member wrote:Grath Telkin wrote: Owning space sucks, its boring, thankless, and nothing more than a burden. CCP destroyed the value of space by adding in the anoms, so true sec matters far less now days.
would you explain to us, why true sec matters today less than before?  hi when you conquer a system you can install a magical structure called an INFRASTRUCTURE HUB in it you can install the following devices: http://games.chruker.dk/eve_online/item.php?type_id=2030 <-- generates anomalies that instantly respawn. Truesec does affect these spawns, but no longer affect them in a meaningful way since sanctums and havens were obviated by better types of anoms that spawn in literally any truesec http://games.chruker.dk/eve_online/item.php?type_id=2044 <-- generates instantly respawning gravimetric sites in a system that allow for boundless mining neither of these upgrades are particularly affected by system truesec, meaning that any shithole you rent out is identical to the good space ... and when an anom nerf made truesec matter again for a few months the people who complained loudest about it (and eventually got CCP to buff the the lower-end CAs) were the same ones who cry that truesec doesn't matter anymore in this thread. |
|

CCP Fozzie
C C P C C P Alliance
856

|
Posted - 2012.07.26 22:26:00 -
[765] - Quote
Grath Telkin wrote: While we realize this will be a multi stage release, the boredom of 0.0 wont make it until some november release, we need MORE things to drive conflicts NOW not later, and taking the last thing left out isn't really the best idea.
I completely agree that some space being better than other space is good game design. But the game doesn't need 180k tech to have conflict. Tech is now only 5x the value of the second best moon instead of 11x. The profit there isn't disappearing, it's moving to other activities that people can get involved in. Arguing that we need 100k+ tech so the moons will drive conflict is like saying we need remote AOE doomsdays so that CSAAs will drive conflict. Sometimes game balance is just game balance. |
|

Grath Telkin
Sniggerdly Pandemic Legion
945
|
Posted - 2012.07.26 22:28:00 -
[766] - Quote
CCP Fozzie wrote:Grath Telkin wrote: While we realize this will be a multi stage release, the boredom of 0.0 wont make it until some november release, we need MORE things to drive conflicts NOW not later, and taking the last thing left out isn't really the best idea.
I completely agree that some space being better than other space is good game design. But the game doesn't need 180k tech to have conflict. Tech is now only 5x the value of the second best moon instead of 11x. The profit there isn't disappearing, it's moving to other activities that people can get involved in. Arguing that we need 100k+ tech so the moons will drive conflict is like saying we need remote AOE doomsdays so that CSAAs will drive conflict. Sometimes game balance is just game balance.
Ok i still love you but I'm right.
|

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
129
|
Posted - 2012.07.26 22:42:00 -
[767] - Quote
Vera Algaert wrote: ... and when an anom nerf made truesec matter again for a few months the people who complained loudest about it (and eventually got CCP to buff the the lower-end CAs) were the same ones who cry that truesec doesn't matter anymore in this thread.
wrong
the incursion 1.4 change affected us the least
deklein has the most sanctum-capable systems in nullsec
(although at the time the drone regions had a better selection of excellent truesec systems, but they also dropped drone poo which made the comparison weak at best
and now their truesec got punched in the groin and deklein is king shit of truesec mountain)
Quote:Crucible: true-sec doesn't matter
this is actually a thing that happened and is not merely a sarcastic remark by an npc corp shirtlord
this happened because hubs got retuned to be the best anoms, and outside of pure blind and providence hubs can spawn, meaning that the truesec anom change was all but neutered by making havens and sanctums obsolete
also the removal of drone poo made mining not completely horrible for money generation, and guess what, industry upgrades give no fucks about truesec
but feel free to continue to spout your unfounded neanderthrashings in this forum because your main is in some eastern renter shithole
|

Powers Sa
GoonWaffe Goonswarm Federation
248
|
Posted - 2012.07.26 22:44:00 -
[768] - Quote
CCP Fozzie wrote:Grath Telkin wrote: While we realize this will be a multi stage release, the boredom of 0.0 wont make it until some november release, we need MORE things to drive conflicts NOW not later, and taking the last thing left out isn't really the best idea.
I completely agree that some space being better than other space is good game design. But the game doesn't need 180k tech to have conflict. Tech is now only 5x the value of the second best moon instead of 11x. The profit there isn't disappearing, it's moving to other activities that people can get involved in. Arguing that we need 100k+ tech so the moons will drive conflict is like saying we need remote AOE doomsdays so that CSAAs will drive conflict. Sometimes game balance is just game balance. So you're shooting for 80k per unit prices? |
|

CCP Fozzie
C C P C C P Alliance
856

|
Posted - 2012.07.26 22:55:00 -
[769] - Quote
Powers Sa wrote: So you're shooting for 80k per unit prices?
One of the goals up until the beginning of phase two is for Tech to continue being the best moon in the game by a large margin.
Grath Telkin wrote:
Ok i still love you but I'm right.
Once upon a time all it took to generate conflict was a prophet foreseeing the destruction of an alliance and fulfilling his own prophecy. I don't believe those days are gone. |
|

Ruiryu
Battlestars S E D I T I O N
1
|
Posted - 2012.07.26 22:58:00 -
[770] - Quote
I think it is funny how the OTECH guys are crying buckets over this change and saying it's the only thing that fuels conflicts. When it is really only fueling a one sided war where the rest of EVE suffers.
These changes are right on the money to bring things back inline to where things need to be at not where you want them to be at. Suck it up. |
|

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
129
|
Posted - 2012.07.26 23:02:00 -
[771] - Quote
CCP Fozzie wrote:Powers Sa wrote: So you're shooting for 80k per unit prices?
One of the goals up until the beginning of phase two is for Tech to continue being the best moon in the game by a large margin.
coupling the tech nerf with a suicide ganking nerf means that neo will supplant tech as isotope prices crash due to ungankable ice mining bots proliferating like cockroaches
with isotopes at 600 (which is a very conservatively high number) tech will be at 40k within a month
I mean, if you're cool with neo being king shit of moon mineral mountain then go for it
(I'm not sure how committal your statement is intended to be) |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
129
|
Posted - 2012.07.26 23:09:00 -
[772] - Quote
Ruiryu wrote:I think it is funny how the OTECH guys are crying buckets over this change and saying it's the only thing that fuels conflicts. When it is really only fueling a one sided war where the rest of EVE suffers.
These changes are right on the money to bring things back inline to where things need to be at not where you want them to be at. Suck it up. unfree btls |

Grath Telkin
Sniggerdly Pandemic Legion
945
|
Posted - 2012.07.26 23:28:00 -
[773] - Quote
CCP Fozzie wrote:
Once upon a time all it took to generate conflict was a prophet foreseeing the destruction of an alliance and fulfilling his own prophecy. I don't believe those days are gone.
Ok you win you're right, prophets are pretty damn amazing (especially tall dark haired ones).
Ruiryu wrote:I think it is funny how the OTECH guys are crying buckets over this change and saying it's the only thing that fuels conflicts. When it is really only fueling a one sided war where the rest of EVE suffers.
These changes are right on the money to bring things back inline to where things need to be at not where you want them to be at. Suck it up.
I dont think you quite understand the point some of us are making but feel free to be all smug.
We'll suck it up through a 9 trillion isk straw. |

Hammer Legion Member
University of Caille Gallente Federation
1
|
Posted - 2012.07.26 23:45:00 -
[774] - Quote
Grath Telkin wrote: Ok i still love you but I'm right.
Yea your not. Did Technetium @ 200k ever do what your predicting? COS so far, Technetium just slowed fighting down in 0.0 ... you know, all that matters is ISK and so its just more profitable to blue everything that could be dangerous rather than fighting them.Just take a look at the current OTEC Cartel... most of them have been enemies before tech became that serious, now they are all friends.
50x tech moons for PL means ~170bn profit per WEEK for literally doing nothing and risking even less ...be honest, is that what you consider beeing balanced?
at the end, valuable Moon Goo will always stay director-level income wich will only benefits a fairly small amount of players,wich is certainly ok, but the difference shouldnt be too big compared to regular PVE. |

Ohh Yeah
Sniggerdly Pandemic Legion
220
|
Posted - 2012.07.26 23:58:00 -
[775] - Quote
Hammer Legion Member wrote: Moon Goo will always stay director-level income
im flattered |

Yeep
GoonWaffe Goonswarm Federation
178
|
Posted - 2012.07.27 00:06:00 -
[776] - Quote
Vera Algaert wrote: ... and when an anom nerf made truesec matter again for a few months the people who complained loudest about it (and eventually got CCP to buff the the lower-end CAs) were the same ones who cry that truesec doesn't matter anymore in this thread.
We're straying away from alliance income into personal pilot income here, and a lot of people would argue that the two should't be different (but they tend to be libertarians with no grasp of reality). The problem wasn't that CCP made truesec matter, it was that they made it matter so much that anything but the best truesec was worth less than high sec (that has no upkeep costs and requires no effort to defend). The ideal income graph would go highsec < lowsec < terrible truesec 0.0 < good truesec 0.0 but implementing that without completely reworking the Eve economy would mean nerfing highsec income and CCP have shown time and time again thats not something they're willing to do. |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
129
|
Posted - 2012.07.27 00:12:00 -
[777] - Quote
yeah, the argument mostly came around to reinforce the fact that without moons, nullsec is too homogenized
that being said, nerfing moon goo is definitely a good thing to do, but doing it without a commensurate buff to make different areas of nullsec differentiated, as well as coupling it with a massive crash in isotope prices is probably the worst possible way to go about it
for example, PI is basically the perfect vehicle to encourage more nullsec activity, but depletion was tuned too poorly and as a result the throngs of empire shirtlords can comfortably supply the market, leaving fallow the planets in nullsec whose higher yields should be dominating the economy
(full disclosure: deklein is also the best PI region in the game) |

Garreth Vlox
Sons Of 0din
17
|
Posted - 2012.07.27 00:16:00 -
[778] - Quote
CCP Fozzie wrote:Wocka Wocka!
Remember that if you like this change you should hit the "like" button on this post. I need to know if this is the kind of work the community is looking for. ;)
:Update 24/7:
After evaluating the market reactions and the estimates from experienced players we now feel comfortable accelerating our planned implementation these reactions. We're going to have them start at 10/1 ratios and re-evaluate from there.
New versions of the reactions are:
- 100 Titanium + 100 Vanadium -> 1 Unrefined Vanadium Hafnite -> 20 Vanadium Hafnite +-á 90 Vanadium - 100 Cobalt + 100 Platinum -> 1 Unrefined Platinum Technite -> 20 Platinum Technite + 90 Platinum - 100 Scandium + 100 Chromium -> 1 Unrefined Solerium -> 20 Solerium + 90 Chromium - 100 Scandium + 100 Cadmium -> 1 Unrefined Caesarium Cadmide -> 20 Caesarium Cadmide + 90 Cadmium
- 100 Evaporite Deposits + 100 Atmospheric Gases -> 1 Unrefined Hexite -> 20 Hexite
- 100 Atmospheric Gases + 100 Tungsten -> 1 Unrefined Rolled Tungsten Alloy -> 20 Rolled Tungsten Alloy + 90 Tungsten-á - 100 Evaporite Deposits + 100 Titanium -> 1 Unrefined Titanium Chromide -> 20 Titanium Chromide + 90 Titanium - 100 Hydrocarbons + 100 Scandium -> 1 Unrefined Fernite Alloy-> 20 Fernite Alloy + 90 Scandium - 100 Silicates + 100 Cobalt -> 1 Unrefined Crystallite Alloy -> 20 Crystallite Alloy + 90 Cobalt
Tech needs changing no argument there, but why you do insist on ******* with everything else that isn't broken? When are you guys going to stop giving the FNG the nerf bat and telling him to swing for the fence?
|

Bloodpetal
Mimidae Risk Solutions
722
|
Posted - 2012.07.27 00:18:00 -
[779] - Quote
CCP Fozzie wrote:Powers Sa wrote: So you're shooting for 80k per unit prices?
One of the goals up until the beginning of phase two is for Tech to continue being the best moon in the game by a large margin. Grath Telkin wrote:
Ok i still love you but I'm right.
Once upon a time all it took to generate conflict was a prophet foreseeing the destruction of an alliance and fulfilling his own prophecy. I don't believe those days are gone.
Don't listen to the nonsense about "WAAH THERE WILL BE NO CONFLICT DRIVERS!!!"
There will be. They will be called MINERS. They will be players that mine. And they will be out there mining. And then people will want to kill them. Because this is EVE. And those people that are killed will want people to kill the people killing them. And then you will have conflict.
Period. The end.
Mimidae Risk Solutions Recruiting |

Bloodpetal
Mimidae Risk Solutions
723
|
Posted - 2012.07.27 00:47:00 -
[780] - Quote
Grath Telkin wrote: While we realize this will be a multi stage release, the boredom of 0.0 wont make it until some november release, we need MORE things to drive conflicts NOW not later, and taking the last thing left out isn't really the best idea.
So go shoot all the Cobalt and platinum moons.
Plenty of conflict to be had there. It would be financially worth it to stop those moons from being mined.
What? That's not financially motivating enough?
I guess attacking a 9 Trillion ISK a week bloc that has no interest in generating conflict isn't worth driving conflict, hence your "conflict drivers" are a load of crap. Mimidae Risk Solutions Recruiting |
|

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
129
|
Posted - 2012.07.27 00:58:00 -
[781] - Quote
Bloodpetal wrote:Grath Telkin wrote: While we realize this will be a multi stage release, the boredom of 0.0 wont make it until some november release, we need MORE things to drive conflicts NOW not later, and taking the last thing left out isn't really the best idea.
So go shoot all the Cobalt and platinum moons.
there are too many cobalt and platinum moons to take down, there's no way any one organization could possibly do this
doing this is stupid
your example is stupid
and you're stupid
now I'm stupid |

Kaycerra
Black Lotus Heavy Industries Ethereal Dawn
14
|
Posted - 2012.07.27 01:14:00 -
[782] - Quote
CCP Fozzie wrote:Powers Sa wrote: So you're shooting for 80k per unit prices?
One of the goals up until the beginning of phase two is for Tech to continue being the best moon in the game by a large margin.
So, you blatantly admit that putting a ceiling so high on technitium, that it gives a single group of players the ability to jack the prices up even higher, and point the finger at you?
Let me guess, phase two is giving out new tech 2 bpos to OTEC, to go with their months of tech at 40-80k per unit.
Seriously, PLEASE, someone get fozzie off this project, and find someone who isn't intent on spiralling an already broken problem into mega-trillions mode for half a year. |

Ione Hawke
Imperial Academy Amarr Empire
19
|
Posted - 2012.07.27 01:15:00 -
[783] - Quote
Grath Telkin wrote: Ok genius, whats left to fight over after this?
Owning space sucks, its boring, thankless, and nothing more than a burden. CCP destroyed the value of space by adding in the anoms, so true sec matters far less now days. I mean you have alliances like AAA and CVA who keep where they live by default since nobody else in the game wants the space. The 'dumbing down' of space has already greatly reduced the need for conflict around EVE, the moons were one of the last great content creators.
Now that will be gone, what are we supposed to fight over? The entire south already avoids SOV fights of any kind, its just not financially worth the effort.
Now the game over can enjoy what they do because theres no real reason to do anything else.
Its not the money leaving that matters, its the things to fight over being diminished one more time.
It is my impression that at the moment tech is a major reason why alliances avoid conflict. It makes perfect sense to form a technetium cartel, it provides tons of isk, security, and at the same time none of the members will consider breaking with the pact, because they will instantly forfeit their precious moons. Did each the alliances in he north fall in love with goons, or was it actually the tech they fell in love with? So unless goons themselves explode, or decide they want all of the tech, I dont expect the cartel to break up from the inside. There certainly isn't any motivation for the individual alliances to do so.
It is also obvious that other non-tech alliances pose no threat. Will there be an coalition that does in half a year? In a year perhaps? I wonder, is complete stagnation in null during this period, while otec banks isk, good for the game?
|

Grath Telkin
Sniggerdly Pandemic Legion
945
|
Posted - 2012.07.27 01:25:00 -
[784] - Quote
Hammer Legion Member wrote: Did Technetium @ 200k ever do what your predicting?.
Yes actually, virtually every big fight up north over the past 5 months has been over a tech moon, and there have been TONS of fights over those moons. Everybody wanted a shot at those moons and just about everybody took a shot, Including AAA doing a field trip north from the the far southern half of the game to fight over them.
Bloodpetal wrote: When Ring mining comes out there will be.
They will be called MINERS. They will be players that mine. And they will be out there mining. And then people will want to kill them.
No, actually they wont die, their scout 2 jumps over will have reported incoming hostiles long before the miners themselves are ever in danger and they'll then POS up or dock up thanks to the 20 large bubbles they'll anchor on their ingates.
Glad to see you play EVE in 0.0.
Ione Hawke wrote:
It is my impression that at the moment tech is a major reason why alliances avoid conflict.
Your impression is wrong, people fight over the moons, this week alone there have been daily fights over tech moons. Your just listening to the one side crying loudest because they didn't have the foresight that the other side had.
Ione Hawke wrote:It makes perfect sense to form a technetium cartel,
Right, its player driven content, you know, what EVE is allegedly built around, only, for the entire summer CCP's main goal seems to be to undo all of the player driven content in EVE, from Incursions, to Hulkageddon, to the Tech Cartel.
Ione Hawke wrote:It is also obvious that other non-tech alliances pose no threat. Will there be an coalition that does in half a year? In a year perhaps? I wonder, is complete stagnation in null during this period, while otec banks isk, good for the game?
We banked the isk for a year an a half, at any point in time during that year an a half the rest of the game could have gotten together and ....wait for it...created some content by working closely enough together to undo what we were working towards. OTEC is only about 4 months old, prior to that we were largely opposed to each other.
Everything most people are basing their opinions on is largely based off of southern bloc posters who are frustrated at recent failures which they're unable to attribute to their coalition leaders.
Instead of doing what we did, working within the game mechanics to enact change, they've taken the tried and true method of crying until the developers change the game.
Only this wont help them since we've all amassed such wealth and a working infrastructure with Jabbers and join comms and shared intel, that nothing the developers do short of purposely disbanding the OTEC alliances will make s difference for years to come.
|

Vertisce Soritenshi
Tactical Vendor of Services and Goods Partners of Industrial Service and Salvage
1689
|
Posted - 2012.07.27 01:33:00 -
[785] - Quote
Wow...if this is the kind of change we can expect when a new dev is hired then I say, fire all the old staff and start hiring new people!
I'm kidding!
New changes look cool. Keep up the good work! EvE is not about PvP.-á EvE is about the SANDBOX! |

EvilweaselSA
GoonWaffe Goonswarm Federation
250
|
Posted - 2012.07.27 01:37:00 -
[786] - Quote
CCP Fozzie wrote: But the game doesn't need 180k tech to have conflict. Tech is now only 5x the value of the second best moon instead of 11x.
It's 2x. I don't mean to be rude but if you think it's 5x you did the math wrong. Akita T's numbers were wrong - mine, that I posted earlier in this thread, are correct.
It's only 80-90k right now because most people can't do math and we haven't killed the buys since we're hoping for more suckers. |

EvilweaselSA
GoonWaffe Goonswarm Federation
250
|
Posted - 2012.07.27 01:45:00 -
[787] - Quote
CCP Fozzie wrote:Powers Sa wrote: So you're shooting for 80k per unit prices?
One of the goals up until the beginning of phase two is for Tech to continue being the best moon in the game by a large margin. It's not. I'm completely serious when I say I expect tech to be 40k as a result of this.
If you don't believe my math, the correct way to calculate it is listed here:
https://forums.eveonline.com/default.aspx?g=posts&m=1690733#post1690733
Come up with your own plat, fuel, profit, and cobalt costs, and you can calculate tech prices. I believe my numbers are accurate, and I believe the current cobalt prices are largely due to highsec people not really realizing just how common cobalt is. I've got our 60k+ moon db: you will never, ever, run out of people doing alchemy with "free" cobalt. Hell, pull the internal numbers if you don't believe me.
Alchemy will be done by finding multi-cobalt systems (4+) and just slapping a medium on each cobalt moon and running them all (insert platinum, take out unrefined plat tech, refine for platinum to feed back in). Moon reacting scales well: four towers in one system is barely more work than one. |

EvilweaselSA
GoonWaffe Goonswarm Federation
250
|
Posted - 2012.07.27 01:49:00 -
[788] - Quote
Bloodpetal wrote: So go shoot all the Cobalt and platinum moons.
Let us assume these are mined by smalls.
Let us assume they are sieged by enough dreads to one-cycle them, and that's 20.
You're looking at about 85 man-years of work.
|

Smoke Adian
38
|
Posted - 2012.07.27 01:52:00 -
[789] - Quote
Bloodpetal wrote:I guess attacking a 9 Trillion ISK a week bloc that has no interest in generating conflict isn't worth driving conflict, hence your "conflict drivers" are a load of crap.
Wait, are you talking about the bloc that rearranged most of the northern sov this year, took a break for a couple months and then went and wrecked the south in one of the largest-scale invasions in recent EVE history?
Just wanted to make sure we're talking about the same bloc cause it seems to me that the ownership of tech actually encourages entities to generate conflict because they are in the unique position to be able to subsidize it.
Besides, according to recorded -A- comms, renters are a far superior means of alliance income than tech. Nerf renters. |

EvilweaselSA
GoonWaffe Goonswarm Federation
250
|
Posted - 2012.07.27 01:58:00 -
[790] - Quote
Bloodpetal wrote: I guess attacking a 9 Trillion ISK a week bloc that has no interest in generating conflict isn't worth driving conflict, hence your "conflict drivers" are a load of crap.
also in case it wasn't clear enough you were bad at math
400 tech moons is a high estimate let us assume tech is 200k
that's 5.7 trillion from tech moons per month: all tech moons, everywhere (you're asserting a income of ~36t isk per month) so you were only off by a factor of 6 or so if our "bloc" owned every tech moon in the game |
|

EvilweaselSA
GoonWaffe Goonswarm Federation
250
|
Posted - 2012.07.27 02:04:00 -
[791] - Quote
Grath Telkin wrote: Only this wont help them since we've all amassed such wealth and a working infrastructure with Jabbers and join comms and shared intel, that nothing the developers do short of purposely disbanding the OTEC alliances will make s difference for years to come.
Money isn't what makes alliances unassailable, it's organization. PL and Goonswarm have built organizations so resilient they absorb massive sov and monetary losses without a hitch. |

Rhiana O'Bludger
Invictus Australis Northern Coalition.
3
|
Posted - 2012.07.27 02:21:00 -
[792] - Quote
even though i like bathing naked in the isk that tech generates, i for one believe that it has stagnated quite a bit of the 0.0 blocks.
there is no one capable of taking tech moons OUTSIDE of the otec block period. the rest of eve 0.0 could band together and they still couldn't break the otec cartel, and no matter what any other idiot try's to tell you in or out of this forum, its a fact. the only way that there would be pressure applied to break otec, would be be pressure withing otec itself due to a internal factor, or a game change factor, eg tech is no longer worth otec'ing for. Poeple that whine about no vontent, or no content generation, are basically lazy, lazy because they can't be arsed to go out on a limb, risk everything, or put themselves into a situation where quite frankly there is little chance of winning.
what tech has done, is generated a comfort zone, and until that comfort zone is broken, or people are willing to leave that comfort zone, then 0.0 will still remain stagnant. Fozzie, keep chipping away mate, ignore the dikheads, and keep doing what your doing. |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
129
|
Posted - 2012.07.27 02:27:00 -
[793] - Quote
I took a moment to review the actual math behind plat tech alchemy, and I'm posting my findings below.
:siren: MATH TIME :siren:
The prevalence of cobalt and platinum dictates that, over time, plat tech alchemy will go to fuel cost. CCP Fozzie said as much in the devblog announcing the change.
Here is a pos block worksheet, where I've artificially set the price of isotopes to 600 isk per unit. All other pos block ingredients (primarily planetary interaction items) are not expected to move significantly due to this patch, so I'm using current prices (pulled from eve-central) for them.
I must stress that the isotope isk per unit figure is very conservative -- with the advent of 80k EHP skiffs and 27k EHP hulks, mining ice in high sec is completely safe and will be inundated by bots inside of a month. If ice falls to 400 or 500 isk per unit, it will not surprise me in the least. 600 isk was chosen due to being the average price for isotopes before the GSF Gallente Ice Interdiction.
Worksheet: https://docs.google.com/spreadsheet/ccc?key=0AukS-t3ALI3ZdFVQWWtyYjl2R2NlYzFlQlRWMFJCUmc#gid=1 (Ignore the block cost column, it's just pulling the current pos block cost from eve-c. Column B is the important part.)
A fuel block costs 11,824 isk based on that sheet. A non-faction, medium pos doing a single PT alchemy reaction in sov space will consume 15 fuel blocks per hour, 10 platinum per hour, and 100 cobalt per hour. There is enough cobalt in eve to safely discard the cost of the cobalt, as attempting to ship it in any reasonable quantity incurs more fuel cost than is profitable to export. Platinum is currently 3,505.81 isk in Jita, but we'll increase the price of platinum by 20% to account for a sixth use of platinum being added to the game, to 4,206.97 isk.
Costs: * 15 fuel blocks: 177,360 isk * 100 cobalt: free * 10 platinum: 42,069.70 isk
Subtotal: 219,429.70 isk Divide by 20 to get 10,971.49 isk per unit of plat tech
Now, working backwards, we consider technetium. The same medium tower in sov space doing a non-alchemy plat tech reaction.
The breakeven point for plat tech is 10,971 isk per unit. The simple reaction produces 200 plat tech per hour, so total isk grossed is 2,194,297 isk per hour.
Costs: * 15 fuel blocks: 177,360 isk * 100 platinum: 420,697 isk * 100 technetium: 100X
Subtotal: 598,057 + 100X
With some simple algebra,
598,057 + 100X = 2,194,297 100X = 1,596,240 X = 15,962.40 isk per unit of technetium
So yeah, right now neodymium is 22,000 isk per unit, and it's likely to rise some after patch
and this is a CONSERVATIVE number based on an arguably optimistic value of 600 isk / unit on topes |

Querns
GoonWaffe Goonswarm Federation
63
|
Posted - 2012.07.27 02:29:00 -
[794] - Quote
Just to make things clear, Promiscuous Female is my alt
Hi, I'm a member of the Goonswarm Federation Jewbal and I was involved with the Faction Warfare Forex thing
Check out all the authority I've got over math and eve |

corestwo
Goonfleet Investment Banking
592
|
Posted - 2012.07.27 02:40:00 -
[795] - Quote
Confirming that querns knows a thing or two about number crunching and theorycrafting. . |

Ashara Milan
Omamori Himari Pandora Hearts
2
|
Posted - 2012.07.27 02:54:00 -
[796] - Quote
corestwo wrote:Confirming that querns knows a thing or two about number crunching and theorycrafting. Reputation doesn't matter when the math is on your side. |

corestwo
Goonfleet Investment Banking
592
|
Posted - 2012.07.27 02:55:00 -
[797] - Quote
The math has to be right, though. What I'm saying is that it should be.  This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.
fofofo |

Werst Dendenahzees
GoonWaffe Goonswarm Federation
87
|
Posted - 2012.07.27 02:56:00 -
[798] - Quote
Well, that escalated quickly.
|

Powers Sa
GoonWaffe Goonswarm Federation
249
|
Posted - 2012.07.27 03:20:00 -
[799] - Quote
Promiscuous Female wrote:I took a moment to review the actual math behind plat tech alchemy, and I'm posting my findings below. :siren: MATH TIME :siren: The prevalence of cobalt and platinum dictates that, over time, plat tech alchemy will go to fuel cost. CCP Fozzie said as much in the devblog announcing the change. Here is a pos block worksheet, where I've artificially set the price of isotopes to 600 isk per unit. All other pos block ingredients (primarily planetary interaction items) are not expected to move significantly due to this patch, so I'm using current prices (pulled from eve-central) for them. I must stress that the isotope isk per unit figure is very conservative -- with the advent of 80k EHP skiffs and 27k EHP hulks, mining ice in high sec is completely safe and will be inundated by bots inside of a month. If ice falls to 400 or 500 isk per unit, it will not surprise me in the least. 600 isk was chosen due to being the average price for isotopes before the GSF Gallente Ice Interdiction. Worksheet: https://docs.google.com/spreadsheet/ccc?key=0AukS-t3ALI3ZdFVQWWtyYjl2R2NlYzFlQlRWMFJCUmc#gid=1 (Ignore the block cost column, it's just pulling the current pos block cost from eve-c. Column B is the important part.) A fuel block costs 11,824 isk based on that sheet. A non-faction, medium pos doing a single PT alchemy reaction in sov space will consume 15 fuel blocks per hour, 10 platinum per hour, and 100 cobalt per hour. There is enough cobalt in eve to safely discard the cost of the cobalt, as attempting to ship it in any reasonable quantity incurs more fuel cost than is profitable to export. Platinum is currently 3,505.81 isk in Jita, but we'll increase the price of platinum by 20% to account for a sixth use of platinum being added to the game, to 4,206.97 isk. Costs: * 15 fuel blocks: 177,360 isk * 100 cobalt: free * 10 platinum: 42,069.70 isk Subtotal: 219,429.70 isk Divide by 20 to get 10,971.49 isk per unit of plat tech
Now, working backwards, we consider technetium. The same medium tower in sov space doing a non-alchemy plat tech reaction. The breakeven point for plat tech is 10,971 isk per unit. The simple reaction produces 200 plat tech per hour, so total isk grossed is 2,194,297 isk per hour. Costs: * 15 fuel blocks: 177,360 isk * 100 platinum: 420,697 isk * 100 technetium: 100X Subtotal: 598,057 + 100X With some simple algebra, 598,057 + 100X = 2,194,297 100X = 1,596,240 X = 15,962.40 isk per unit of technetium
So yeah, right now neodymium is 22,000 isk per unit, and it's likely to rise some after patch and this is a CONSERVATIVE number based on an arguably optimistic value of 600 isk / unit on topes
This falls very short of your 80,000-81,000 isk per unit goal CCP Fozzie. Let us know if there is anything we can do to help you get that fixed up so you can keep things where you want them. |

Haquer
Vorkuta Inc Goonswarm Federation
107
|
Posted - 2012.07.27 03:31:00 -
[800] - Quote
Fozzie screwed up just a bit.
This is what you get for listening to pubbies. |
|

Haquer
Vorkuta Inc Goonswarm Federation
109
|
Posted - 2012.07.27 03:40:00 -
[801] - Quote
Promiscuous Female wrote:I took a moment to review the actual math behind plat tech alchemy, and I'm posting my findings below. :siren: MATH TIME :siren: The prevalence of cobalt and platinum dictates that, over time, plat tech alchemy will go to fuel cost. CCP Fozzie said as much in the devblog announcing the change. Here is a pos block worksheet, where I've artificially set the price of isotopes to 600 isk per unit. All other pos block ingredients (primarily planetary interaction items) are not expected to move significantly due to this patch, so I'm using current prices (pulled from eve-central) for them. I must stress that the isotope isk per unit figure is very conservative -- with the advent of 80k EHP skiffs and 27k EHP hulks, mining ice in high sec is completely safe and will be inundated by bots inside of a month. If ice falls to 400 or 500 isk per unit, it will not surprise me in the least. 600 isk was chosen due to being the average price for isotopes before the GSF Gallente Ice Interdiction. Worksheet: https://docs.google.com/spreadsheet/ccc?key=0AukS-t3ALI3ZdFVQWWtyYjl2R2NlYzFlQlRWMFJCUmc#gid=1 (Ignore the block cost column, it's just pulling the current pos block cost from eve-c. Column B is the important part.) A fuel block costs 11,824 isk based on that sheet. A non-faction, medium pos doing a single PT alchemy reaction in sov space will consume 15 fuel blocks per hour, 10 platinum per hour, and 100 cobalt per hour. There is enough cobalt in eve to safely discard the cost of the cobalt, as attempting to ship it in any reasonable quantity incurs more fuel cost than is profitable to export. Platinum is currently 3,505.81 isk in Jita, but we'll increase the price of platinum by 20% to account for a sixth use of platinum being added to the game, to 4,206.97 isk. Costs: * 15 fuel blocks: 177,360 isk * 100 cobalt: free * 10 platinum: 42,069.70 isk Subtotal: 219,429.70 isk Divide by 20 to get 10,971.49 isk per unit of plat tech
Now, working backwards, we consider technetium. The same medium tower in sov space doing a non-alchemy plat tech reaction. The breakeven point for plat tech is 10,971 isk per unit. The simple reaction produces 200 plat tech per hour, so total isk grossed is 2,194,297 isk per hour. Costs: * 15 fuel blocks: 177,360 isk * 100 platinum: 420,697 isk * 100 technetium: 100X Subtotal: 598,057 + 100X With some simple algebra, 598,057 + 100X = 2,194,297 100X = 1,596,240 X = 15,962.40 isk per unit of technetium
So yeah, right now neodymium is 22,000 isk per unit, and it's likely to rise some after patch and this is a CONSERVATIVE number based on an arguably optimistic value of 600 isk / unit on topes
Quoting this for the new page~ |

Wibla
Backwater Redux Tactical Narcotics Team
65
|
Posted - 2012.07.27 03:44:00 -
[802] - Quote
Touch+¬, good sir!
Well, it's going to be interesting to see how ****** up the market will be after this patch if this goes through unchanged.
Massive deflation ahoy.
Sell your topes today, because the ice belts will be overrun on patch day  |

Jarin Arenos
Card Shark Industries
25
|
Posted - 2012.07.27 03:44:00 -
[803] - Quote
Grath Telkin wrote:Everything most people are basing their opinions on is largely based off of southern bloc posters who are frustrated at recent failures which they're unable to attribute to their coalition leaders. Everyone I know is mostly basing their opinions on Mittens and CFC public gloating over OTEC's income. |

Werst Dendenahzees
GoonWaffe Goonswarm Federation
87
|
Posted - 2012.07.27 03:49:00 -
[804] - Quote
Now excuse us while we tighten our stranglehold around the next outrageous moneymaking gimmick. |

Scud Maximillion
Senex Legio Get Off My Lawn
46
|
Posted - 2012.07.27 04:12:00 -
[805] - Quote
CCP Fozzie wrote:Grath Telkin wrote: While we realize this will be a multi stage release, the boredom of 0.0 wont make it until some november release, we need MORE things to drive conflicts NOW not later, and taking the last thing left out isn't really the best idea.
I completely agree that some space being better than other space is good game design. But the game doesn't need 180k tech to have conflict. Tech is now only 5x the value of the second best moon instead of 11x. The profit there isn't disappearing, it's moving to other activities that people can get involved in. Arguing that we need 100k+ tech so the moons will drive conflict is like saying we need remote AOE doomsdays so that CSAAs will drive conflict. Sometimes game balance is just game balance.
Can identify these activities please?
Surely you don't mean a bunch of POS's. That is hardly a group activity. Are there real group activities planned? |

Werst Dendenahzees
GoonWaffe Goonswarm Federation
88
|
Posted - 2012.07.27 04:13:00 -
[806] - Quote
The greatest minds of EVE, with the resources of the greatest alliance, in one channel.
Be aware that any CCP-induced game mechanics change is at best a temporary setback for them. At worst, it becomes the lynchpin of their next master plan. |

Ione Hawke
Imperial Academy Amarr Empire
19
|
Posted - 2012.07.27 05:07:00 -
[807] - Quote
Grath Telkin wrote:*snip* Ione Hawke wrote: It is my impression that at the moment tech is a major reason why alliances avoid conflict.
Your impression is wrong, people fight over the moons, this week alone there have been daily fights over tech moons. Your just listening to the one side crying loudest because they didn't have the foresight that the other side had. Ione Hawke wrote:It makes perfect sense to form a technetium cartel, Right, its player driven content, you know, what EVE is allegedly built around, only, for the entire summer CCP's main goal seems to be to undo all of the player driven content in EVE, from Incursions, to Hulkageddon, to the Tech Cartel. Ione Hawke wrote:It is also obvious that other non-tech alliances pose no threat. Will there be an coalition that does in half a year? In a year perhaps? I wonder, is complete stagnation in null during this period, while otec banks isk, good for the game?
*snip* we are pro, they suck at eve.*snip*
Ok, you did some nice selective quoting there. Certainly you won't call Nulli/BL skirmishing and grabbing a tech from Goons a credible threat to your monopoly, do you? I merely argued that tech/otec prevents conflict *at this moment*. |

Grath Telkin
Sniggerdly Pandemic Legion
946
|
Posted - 2012.07.27 06:22:00 -
[808] - Quote
Ione Hawke wrote:
Ok, you did some nice selective quoting there. Certainly you won't call Nulli/BL skirmishing and grabbing a tech from Goons a credible threat to your monopoly, do you? I merely argued that tech/otec prevents conflict *at this moment*.
Way to move your goal posts, now it needs to be a credible threat?
No other group in eve has the organizational skills that the CFC has, so there is no such thing as a credible threat to a group that can mobilize 3 full fleets of people at the drop of a hat. Whats next, nerf the size of alliance and the length of your standings list?
That wasn't selective quoting, that was addressing the points, people said nobody attacks the tech, or even takes the tech, which is an outright lie, the moons are under a fairly constant attack from one group or another.
You should come out and say what you really want, which is a nerf to the organizational skills of the OTEC group, because thats what you keep losing to. |

Ruiryu
Battlestars S E D I T I O N
1
|
Posted - 2012.07.27 06:31:00 -
[809] - Quote
I think it is funny you guys are crying this hard over a change because it devalues all your cartels strangle hold on EVE.
HTFU and learn to adapt to the change. |

Sigras
Conglomo IMPERIAL LEGI0N
124
|
Posted - 2012.07.27 06:48:00 -
[810] - Quote
Promiscuous Female wrote:with isotopes at 600 (which is a very conservatively high number) tech will be at 40k within a month Cry me a river, now you only make 2.5 billion isk a month times 100 OTECH moons WAH WAH WAH! |
|

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1664
|
Posted - 2012.07.27 06:51:00 -
[811] - Quote
Promiscuous Female wrote:I took a moment to review the actual math behind plat tech alchemy, and I'm posting my findings below.
:siren: MATH TIME :siren:
Your assumptions are:
POS Fuel ~ 11k ISK Cobalt ~ 0 ISK Platinum ~ 4k ISK
But you left out, "nothing more profitable to do with that POS."
The cost of Cobalt only becomes 0 ISK when the reaction is taking place in the POS where the cobalt is being harvested, at which point the cost of the Cobalt becomes the fuel cost of running the moon harvester. You're obviously not using that POS for anything else in the meantime, since you have a harvester, reactor, a coupling and a silo hanging around.
If Cobalt really is worth 0, why aren't you harvesting the other moon material that the moon offers instead?
Perhaps your POS monkeys have nothing better to do with their time than earn a few thousand ISK/hr?
Day 0 advice for new players: Day 0 Advice for New Players |

Sigras
Conglomo IMPERIAL LEGI0N
124
|
Posted - 2012.07.27 07:14:00 -
[812] - Quote
I love how everyone is talking about the sudden drop in isotope prices because of "ungankable mining barges" (which btw are all worse at mining ice than the mackinaw currently is) and nobody is taking into consideration the additional PI costs that are going to be associated with 1000 towers going up and being blown up.
Consider this with just additional tower use in general as isotope prices go down, and youre looking at much less effect
as for Promiscuous Female's earlier numbers:
Promiscuous Female wrote:Costs: * 15 fuel blocks: 177,360 isk * 100 cobalt: free * 10 platinum: 42,069.70 isk
Subtotal: 219,429.70 isk Divide by 20 to get 10,971.49 isk per unit of plat tech
you realize this is based on someone who is running a tower at cost? why would ANYONE put this tower up and go through all the work of fueling it to make NOTHING?
You have to assume if im running a POS, especially out in 0.0 im going to want at least 200 million a month to cover the cost of jumping fuel out, product back and putting up with all the hassle
200,000,000 / 30 days / 24 hours / 20 units per hour = 13,888.88 isk per unit of PT
Youre also not counting the increase in demand for T2 once the prices stop being so ridiculous. Math only works when you account for all the factors. |

Rek Seven
Probe Patrol Project Wildfire
358
|
Posted - 2012.07.27 07:17:00 -
[813] - Quote
So what happened to the ring mining idea? I assumed groups were going o be able the head into null/low sec and mine moon materials from planet rings.
That would have added additional game play and a more interesting/profitable activity for the miners out there who are willing to risk their ships for a bigger reward.
One step forward, two steps back. |

Ganthrithor
GoonWaffe Goonswarm Federation
323
|
Posted - 2012.07.27 07:33:00 -
[814] - Quote
Sigras wrote:Promiscuous Female wrote:with isotopes at 600 (which is a very conservatively high number) tech will be at 40k within a month Cry me a river, now you only make 2.5 billion isk a month times 100 OTECH moons WAH WAH WAH!
Yes I agree let's rebalance the game everytime someone does something that inconveniences you. OH WAIT that's what CCP has been busy doing.
I like how a bunch of crying miners can whine their way into 85k ehp mining barges and people like you will whine your way into the nerfing of every valuable resource in the game so that you and your buddies won't have to feel so bad about how poor you are, but when I complain to CCP about how your awful alliance uses borderline exploits like resetting POS passwords to fling your jump freighters out of grapecaged POSes nothing is done about it. I guess that's EVE 2012 for you.
Speaking of which, what awful space are you guys renting these days? (Don't lie, I'll know!) |

Thomas Kreshant
Fweddit I Whip My Slaves Back and Forth
130
|
Posted - 2012.07.27 07:33:00 -
[815] - Quote
Rek Seven wrote:So what happened to the ring mining idea? I assumed groups were going o be able the head into null/low sec and mine moon materials from planet rings.
That would have added additional game play and a more interesting/profitable activity for the miners out there who are willing to risk their ships for a bigger reward.
One step forward, two steps back.
They said ring mining would be some time after they make the new POS system replacement, only one set of game designers so their focus is on the new POS system and as pretty much everyone who's ever played eve and used a POS wants them scrapped/overhauled etc that's the priority. |

Vera Algaert
Republic University Minmatar Republic
258
|
Posted - 2012.07.27 08:14:00 -
[816] - Quote
There will always be a bottleneck for as long as the number of moons of each type is static & limited and people love T2.
The difference with Technetium is not the fact that it is limiting T2 production but that (mostly thanks to Akita who spelled out such a thing for the first time) everyone (moon miners and traders) is knows that Technetium is the bottleneck moon mineral, so the potential for price gouging that is inherent for any bottleneck gets actually used.
Alchemy doesn't change anything fundamental - it just makes it harder to determine the current bottleneck as it varies with the prices of moon minerals. As long as Technetium is cheaper than X ISK, Technetium is the bottleneck, once it gets more expensive than X ISK tech alchemy kicks on and some other moon mineral becomes the next bottleneck and so on.
For the first few months prices might change a lot (due to speculation, territorial conflicts, increased mining of low-end moon minerals, ...) as the binding bottleneck constantly changes but eventually players will figure out a bottleneck moon mineral that has limited availability and considerable room for price gouging until a different restriction kicks in (which also makes it resilient against smaller supply side shocks) and push around moon mineral prices to get into that equilibrium.
All this change does is to make it harder to know which mineral price you can safely increase up to which point - it doesn't change anything fundamental about how bottlenecks for T2 production work (as dynamic and unlimited supply like ring mining would).
So stop whining and improve your spreadsheets. |

Chanina
ASGARD HEAVY INDUSTRIES Viking Empire
19
|
Posted - 2012.07.27 08:30:00 -
[817] - Quote
Ganthrithor wrote:Sigras wrote:Promiscuous Female wrote:with isotopes at 600 (which is a very conservatively high number) tech will be at 40k within a month Cry me a river, now you only make 2.5 billion isk a month times 100 OTECH moons WAH WAH WAH! Yes I agree let's rebalance the game everytime someone does something that inconveniences you. OH WAIT that's what CCP has been busy doing. I like how a bunch of crying miners can whine their way into 85k ehp mining barges and people like you will whine your way into the nerfing of every valuable resource in the game so that you and your buddies won't have to feel so bad about how poor you are, but when I complain to CCP about how your awful alliance uses borderline exploits like resetting POS passwords to fling your jump freighters out of grapecaged POSes nothing is done about it. I guess that's EVE 2012 for you. Speaking of which, what awful space are you guys renting these days? (Don't lie, I'll know!) Also, there's no H in OTEC. The more you know!
Don't forget the point where players cry around because a relative small group of titans could counter a 2k+ fleet ... wait, who wanted that? never mind.
you want conflict drivers, i like them too and hopefully there is something in the pipelines but ring mining is behind pos revamp so we have to wait for that one. Bringing a bit more balance in income of 0.0 groups is good. the more money the people have the more they want to blow stuff up and don't worry about loosing something.
RvB shows that pretty well. If your enemies have more ships to fight you, you don't have to hang around to shoot structures. Much more fun to shoot spaceships than i-hubs. |

Hammer Legion Member
University of Caille Gallente Federation
1
|
Posted - 2012.07.27 08:52:00 -
[818] - Quote
Grath Telkin wrote:Hammer Legion Member wrote: Did Technetium @ 200k ever do what your predicting?. Yes actually, virtually every big fight up north over the past 5 months has been over a tech moon, and there have been TONS of fights over those moons. Everybody wanted a shot at those moons and just about everybody took a shot, Including AAA doing a field trip north from the the far southern half of the game to fight over them.
im sure you had to giggle a cple times when u wrote that....
since creating of OTEC how many serious Fights over Tech have there been? Except a super short ~A~&Co attempt there was no real fight in the north since all these alliances set each other blue JUST over Tech.
Grath Telkin wrote: No other group in eve has the organizational skills that the CFC has
hahaha....I wonder if you would have said the same about the NC or even GBC who also had this insane special skill of setting things blue.
Ohh Yeah wrote:Hammer Legion Member wrote: Moon Goo will always stay director-level income im flattered well, the person your paying Tech Tax to, could be....Although Gratz you finally got a moon just when they become worth **** |

Lucas Quaan
Sniggerdly Pandemic Legion
33
|
Posted - 2012.07.27 09:28:00 -
[819] - Quote
CCP Fozzie wrote:Powers Sa wrote: So you're shooting for 80k per unit prices?
One of the goals up until the beginning of phase two is for Tech to continue being the best moon in the game by a large margin. Dare we hope that phase two will finally bring a restructuring of the T2 production chain?
On the-place-that-should-not-be-mentioned, Zagdul made the reasonable suggestion that racial moon-goo be more closely connected to racial production instead of one of them being a global bottleneck and I, for one, support that idea. If nothing else than for the fact that it actually makes sense compared to what we have now. |

Ganthrithor
GoonWaffe Goonswarm Federation
324
|
Posted - 2012.07.27 10:01:00 -
[820] - Quote
Chanina wrote:
Don't forget the point where players cry around because a relative small group of titans could counter a 2k+ fleet ... wait, who wanted that? never mind.
you want conflict drivers, i like them too and hopefully there is something in the pipelines but ring mining is behind pos revamp so we have to wait for that one. Bringing a bit more balance in income of 0.0 groups is good. the more money the people have the more they want to blow stuff up and don't worry about loosing something.
RvB shows that pretty well. If your enemies have more ships to fight you, you don't have to hang around to shoot structures. Much more fun to shoot spaceships than i-hubs.
It's not like I'm a fan of idiot-proofed titan guns or the Dominon sov system either, fwiw. |
|

Richard Desturned
GoonWaffe Goonswarm Federation
1468
|
Posted - 2012.07.27 10:29:00 -
[821] - Quote
Chanina wrote:Don't forget the point where players cry around because a relative small group of titans could counter a 2k+ fleet ... wait, who wanted that? never mind.
yeah kinda like when we titan blobbed SoCo in Delve?
20 ships should not effectively counter a 2,000+ strong fleet, period EVE Online: Trammel (or NGE) |

Richard Desturned
GoonWaffe Goonswarm Federation
1470
|
Posted - 2012.07.27 10:59:00 -
[822] - Quote
Hammer Legion Member wrote:Grath Telkin wrote:No other group in eve has the organizational skills that the CFC has hahaha....I wonder if you would have said the same about the NC or even GBC who also had this insane special skill of setting things blue.
Since it's so easy I'm sure you can quickly start up a huge coalition to counter the CFC. It's not as if it takes a pretty significant amount of diplomatic, social and leadership skills (no, not the skills you train for ganglinks or faction standings, actual personal skills) to form and run a coalition of several alliances that all abide by a common fleet doctrine for strategic ops.
The NC was nowhere near as organized as the CFC is. Even the GBC lacked that level of organization. EVE Online: Trammel (or NGE) |

Rek Seven
Probe Patrol Project Wildfire
358
|
Posted - 2012.07.27 11:01:00 -
[823] - Quote
Thomas Kreshant wrote:Rek Seven wrote:So what happened to the ring mining idea? I assumed groups were going o be able the head into null/low sec and mine moon materials from planet rings.
That would have added additional game play and a more interesting/profitable activity for the miners out there who are willing to risk their ships for a bigger reward.
One step forward, two steps back. They said ring mining would be some time after they make the new POS system replacement, only one set of game designers so their focus is on the new POS system and as pretty much everyone who's ever played eve and used a POS wants them scrapped/overhauled etc that's the priority.
I agree with the POS overhaul but what's with this quick fix alchemy bullshit?
Tech has been this way for a while and i think we can put up with it a little longer if it means it will finally be balanced properly. I think ring mining is the real solution because the average Joe will be able to get their hands on Tech and people like OTEC will no longer have a monopoly over the market.
|

Bobo Cindekela
Federal Navy Academy Gallente Federation
21
|
Posted - 2012.07.27 11:33:00 -
[824] - Quote
corestwo wrote:What our large breasted friend here is saying is that we're concerned that the tweaks to numbers are possibly being done based on bad long term assumptions - namely, high fuel prices (which will crater with the introduction of the barge changes), and speculatively high platinum and cobalt prices.
pretty sure both the alchem and the barge changes are being done to serve blueswarm a nice warm cup of shut the **** up.
you cant expect to push the envelope and brag the whole way and not get beat to **** with a nerf bat by/for/in behalf of the other 300k subs. You are about to engage in an arguement with a forum alt,-á this is your final warning. |

Lord Zim
1097
|
Posted - 2012.07.27 11:34:00 -
[825] - Quote
So what you're saying is, we're in fact puppetmastering CCP into ruining their own game to spite us? |

Bobo Cindekela
Federal Navy Academy Gallente Federation
21
|
Posted - 2012.07.27 11:35:00 -
[826] - Quote
i wouldnt say its ruined, i like mining while i watch spongebob You are about to engage in an arguement with a forum alt,-á this is your final warning. |

Lord Zim
1097
|
Posted - 2012.07.27 11:50:00 -
[827] - Quote
Funnily enough, so too do botters, and you'll see this in various prices soon enough. |

Hammer Legion Member
University of Caille Gallente Federation
1
|
Posted - 2012.07.27 11:53:00 -
[828] - Quote
Richard Desturned wrote: The NC was nowhere near as organized as the CFC is. Even the GBC lacked that level of organization.
haha not like you could speak out of personnal experience, can you? GBC and NC were basicly nothing different to the current CFC...Goons didnt invent the Coalition either.
Dont try to make a mystery of something you probably dont even understand. Its not like you need to cross any cultural bridges nor lead a massive army...OTEC is just purposely avoiding conflicts for financial benefits.. thats all.
@ Grath I agree that there have been fights in the past over tech moons (mostly between current OTEC parties btw.) and you kinda deserved to milk them to some degree, but come on, thats almsot 2 years ago now, double-digit trillions is enough to play for a while.
The worst part of your moaning is, that nobody is taking your tech moons away...you are basicly just crying about the fact,that you cant exploit your monopoly position anymore since you wont be the only one provinding PlaTe .... nothing else is happening to you, you still get your fair price for your tech, but thats apparently not enough.
|

Richard Desturned
GoonWaffe Goonswarm Federation
1473
|
Posted - 2012.07.27 11:56:00 -
[829] - Quote
Hammer Legion Member wrote:at the end, valuable Moon Goo will always stay director-level income wich will only benefits a fairly small amount of players
no, it's not
alliances where the income stays at the top don't tend to last long EVE Online: Trammel (or NGE) |

EvilweaselSA
GoonWaffe Goonswarm Federation
254
|
Posted - 2012.07.27 13:16:00 -
[830] - Quote
Mara Rinn wrote: The cost of Cobalt only becomes 0 ISK when the reaction is taking place in the POS where the cobalt is being harvested, at which point the cost of the Cobalt becomes the fuel cost of running the moon harvester.
Wrong.
The moon harvester seemlessly replaces the silo that would otherwise feed cobalt (exact same grid/cpu). There are so many cobalt moons that every alchemy tower will be on one. The opportunity cost is zero. |
|

EvilweaselSA
GoonWaffe Goonswarm Federation
254
|
Posted - 2012.07.27 13:18:00 -
[831] - Quote
Mara Rinn wrote: If Cobalt really is worth 0, why aren't you harvesting the other moon material that the moon offers instead?
you've never run a moon mining pos, have you
the vast majority of moons (overwhelming majority, really) have nothing that is profitable to mine+export |

corestwo
Goonfleet Investment Banking
597
|
Posted - 2012.07.27 13:27:00 -
[832] - Quote
Mara Rinn wrote:Promiscuous Female wrote:I took a moment to review the actual math behind plat tech alchemy, and I'm posting my findings below.
:siren: MATH TIME :siren: Your assumptions are: POS Fuel ~ 11k ISK Cobalt ~ 0 ISK Platinum ~ 4k ISK But you left out, "nothing more profitable to do with that POS." The cost of Cobalt only becomes 0 ISK when the reaction is taking place in the POS where the cobalt is being harvested, at which point the cost of the Cobalt becomes the fuel cost of running the moon harvester. You're obviously not using that POS for anything else in the meantime, since you have a harvester, reactor, a coupling and a silo hanging around. If Cobalt really is worth 0, why aren't you harvesting the other moon material that the moon offers instead? Perhaps your POS monkeys have nothing better to do with their time than earn a few thousand ISK/hr? Cobalt was at or below fuel cost for a POS before and it's a reasonable expectation that it will return to that price point as people running this reaction mine the cobalt themselves. Thus, you count fuel or the cobalt, but not both.
Sigras wrote:as for Promiscuous Female's earlier numbers: Promiscuous Female wrote:Costs: * 15 fuel blocks: 177,360 isk * 100 cobalt: free * 10 platinum: 42,069.70 isk
Subtotal: 219,429.70 isk Divide by 20 to get 10,971.49 isk per unit of plat tech you realize this is based on someone who is running a tower at cost? why would ANYONE put this tower up and go through all the work of fueling it to make NOTHING? You have to assume if im running a POS, especially out in 0.0 im going to want at least 200 million a month to cover the cost of jumping fuel out, product back and putting up with all the hassle 200,000,000 / 30 days / 24 hours / 20 units per hour = 13,888.88 isk per unit of PT Youre also not counting the increase in demand for T2 once the prices stop being so ridiculous. Math only works when you account for all the factors. Profit is a nasty point with Alchemy because the whole point of Alchemy is that they're supposed to straddle zero profit - if they become profitable, they get rushed until they are unprofitable. But lets run with it for the sake of argument and agree on 200m/hr - an additional 13888/unit for PT, bringing the cost to 24,859/unit.
The simple reaction for PT produces 200 per hour, so using alchemized PT as the break-even point, 200x24,859=4,971,800 isk/hr. The input costs for this reaction are fuel (15 fuel blocks = 177,360 isk) and platinum (100 platinum: 420,697 isk), so 598,057 isk/hr. There is also the Tech, which we'll represent as 100X.
598,057 + 100X = 4,971,800; solve for X. 100X = 5,569,857 X = 55,698.57
So our minimum price for Tech is mid-55k. For the record, at 100m/mo profit, it's 34k. Both drop if the fuel estimates Querns' used prove to be conservative, and regardless, both are well short of the 80k Fozzie was apparently aiming for. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.
fofofo |

Bloodpetal
Mimidae Risk Solutions
724
|
Posted - 2012.07.27 13:34:00 -
[833] - Quote
EvilweaselSA wrote:Bloodpetal wrote: I guess attacking a 9 Trillion ISK a week bloc that has no interest in generating conflict isn't worth driving conflict, hence your "conflict drivers" are a load of crap.
also in case it wasn't clear enough you were bad at math 400 tech moons is a high estimate let us assume tech is 200k that's 5.7 trillion from tech moons per month: all tech moons, everywhere (you're asserting a income of ~36t isk per month) so you were only off by a factor of 6 or so if our "bloc" owned every tech moon in the game
I was simply using Grath Telkin's reference to a 9 Trillion ISK Straw.
Grath Telkin wrote:Bloodpetal wrote: wrote:
When Ring mining comes out there will be.
They will be called MINERS. They will be players that mine. And they will be out there mining. And then people will want to kill them.
No, actually they wont die, their scout 2 jumps over will have reported incoming hostiles long before the miners themselves are ever in danger and they'll then POS up or dock up thanks to the 20 large bubbles they'll anchor on their ingates. Glad to see you play EVE in 0.0.
Glad you didn't win the Tournament this year. It is true PL sucks without super caps.
Oh, and the whole "ya we invaded Delve crap" was explicitly and REPEATEDLY cited as a point of how Tech was NOT the conflict driver and is gonna be carried across the finish line by the CCP Devs as the reason why Tech can be nerfed without destroying the EVE Conflict drivers. You already signed your own death knell.
The results of the Delve war, more importantly than anything else, showed that there was absolutely NO FINANCIAL incentive to attack Delve other than "ya, they pissed us off", Despite Gareth's insinutations.
The true revelations of the Delve war were that OTEC are so overwhelming that one of the most "anticipated wars in EVE" ended in less than a week because the other 0.0 alliances realized it would be financial ruin to face up against OTEC in an extended war scenario because of the sheer volume of income available.
Mimidae Risk Solutions Recruiting |

Lord Zim
1098
|
Posted - 2012.07.27 13:35:00 -
[834] - Quote
Hammer Legion Member wrote:Richard Desturned wrote: The NC was nowhere near as organized as the CFC is. Even the GBC lacked that level of organization.
haha not like you could speak out of personnal experience, can you? GBC and NC were basicly nothing different to the current CFC...Goons didnt invent the Coalition either. You just proved that you have absolutely no clue about how the CFC is organized, or you at least have a huge misunderstanding in how the NC was organized. |
|

CCP Fozzie
C C P C C P Alliance
863

|
Posted - 2012.07.27 13:41:00 -
[835] - Quote
Werst Dendenahzees wrote:Now excuse us while we tighten our stranglehold around the next outrageous moneymaking gimmick.
I wouldn't expect anything less. Everyone involved is too smart to get crippled by this or any other game change.
corestwo wrote: both are well short of the 80k Fozzie was apparently aiming for.
I'm not aiming for 80k. I've told the CSM the range I'm aiming for but I won't be sharing it with the general public. |
|

Lord Zim
1098
|
Posted - 2012.07.27 13:47:00 -
[836] - Quote
25k. |

corestwo
Goonfleet Investment Banking
597
|
Posted - 2012.07.27 13:53:00 -
[837] - Quote
CCP Fozzie wrote:corestwo wrote: both are well short of the 80k Fozzie was apparently aiming for. I'm not aiming for 80k. I've told the CSM the range I'm aiming for but I won't be sharing it with the general public.
Fair enough, but depending on what assumptions you believe, you're missing your mark by a considerable amount. For example...
CCP Fozzie wrote:Grath Telkin wrote: While we realize this will be a multi stage release, the boredom of 0.0 wont make it until some november release, we need MORE things to drive conflicts NOW not later, and taking the last thing left out isn't really the best idea.
I completely agree that some space being better than other space is good game design. But the game doesn't need 180k tech to have conflict. Tech is now only 5x the value of the second best moon instead of 11x. The profit there isn't disappearing, it's moving to other activities that people can get involved in. Arguing that we need 100k+ tech so the moons will drive conflict is like saying we need remote AOE doomsdays so that CSAAs will drive conflict. Sometimes game balance is just game balance.
Tech is either .8x or 2x the value of the second best moon and frankly, as Neodymium should be (and is) rising in response to this, both are shrinking. Or maybe there's this?
CCP Fozzie wrote:One of the goals up until the beginning of phase two is for Tech to continue being the best moon in the game by a large margin.
I suppose that could be accurate, depending on what the definition of "large margin" is. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.
fofofo |

Lord Zim
1098
|
Posted - 2012.07.27 13:57:00 -
[838] - Quote
Bloodpetal wrote:The true revelations of the Delve war were that OTEC are so overwhelming that one of the most "anticipated wars in EVE" ended in less than a week because the other 0.0 alliances realized it would be financial ruin to face up against OTEC in an extended war scenario because of the sheer volume of income available. No, the true revelation of the delve war is that -A- is ****, and Makalu's greatest enemy is a rifterbro with a web. Or someone ECMing him. Or any enemy bringing any ship not on his specific list of "acceptable sparring partner ships", he'll just dock the fleet up.
And that any coalition where -A- is the core alliance is bound to fail, as we saw when they said "welp back to stain" within 48 hours of the initial proclamation of war. |

corestwo
Goonfleet Investment Banking
597
|
Posted - 2012.07.27 14:00:00 -
[839] - Quote
Bloodpetal wrote:The true revelations of the Delve war were that OTEC are so overwhelming that one of the most "anticipated wars in EVE" ended in less than a week because the other 0.0 alliances realized it would be financial ruin to face up against OTEC in an extended war scenario because of the sheer volume of income available.
You're making assumptions here. "They didn't fight back because they realized it would ruin them." Or maybe they didn't fight back because they're -A- and their strategy has always been to not fight back when invaded? There are forum and jabber logs from spies demonstrating that allowing us to take the space and re-invading later, like they always do, was their plan all along. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.
fofofo |

Hammer Legion Member
University of Caille Gallente Federation
1
|
Posted - 2012.07.27 14:01:00 -
[840] - Quote
Lord Zim wrote:Hammer Legion Member wrote: You just proved that you have absolutely no clue about how the CFC is organized, or you at least have a huge misunderstanding in how the NC was organized.
yea please make a mystery out of the easiest to get into coalition out there...lol. [quote=CCP Fozzie] I'm not aiming for 80k. I've told the CSM the range I'm aiming for but I won't be sharing it with the general public.
sorry if thats off-topic, but doesnt give that kind of information CSM Members (and their friends, eventually) an advantage over other players in order of speculation etc? |
|

Lord Zim
1098
|
Posted - 2012.07.27 14:02:00 -
[841] - Quote
Hammer Legion Member wrote:sorry if thats off-topic, but doesnt give that kind of information CSM Members (and their friends, eventually) an advantage over other players in order of speculation etc? You need a TLA: NDA. |

Hammer Legion Member
University of Caille Gallente Federation
1
|
Posted - 2012.07.27 14:04:00 -
[842] - Quote
Lord Zim wrote:Hammer Legion Member wrote:sorry if thats off-topic, but doesnt give that kind of information CSM Members (and their friends, eventually) an advantage over other players in order of speculation etc? You need a TLA: NDA.
fair enough |

corestwo
Goonfleet Investment Banking
597
|
Posted - 2012.07.27 14:11:00 -
[843] - Quote
For the record, if we run Querns' numbers at 15:1 instead of their current 20:1, we get Tech at 35k. If we follow the idea that alchemy will have a profit margin at 200m/mo, we get 63k tech; at 100m/mo that's 49k. Again, conservative on the ice prices and all that.
Depending on what you're aiming for, 15:1 might be a better sweet spot. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.
fofofo |

Werst Dendenahzees
GoonWaffe Goonswarm Federation
94
|
Posted - 2012.07.27 14:25:00 -
[844] - Quote
Now you're just helicopterdicking all over the forums. |

Werst Dendenahzees
GoonWaffe Goonswarm Federation
94
|
Posted - 2012.07.27 14:27:00 -
[845] - Quote
Hammer Legion Member wrote:Lord Zim wrote: You just proved that you have absolutely no clue about how the CFC is organized, or you at least have a huge misunderstanding in how the NC was organized.
yea please make a mystery out of the easiest to get into coalition out there...lol. CCP Fozzie wrote: I'm not aiming for 80k. I've told the CSM the range I'm aiming for but I won't be sharing it with the general public.
sorry if thats off-topic, but doesnt give that kind of information CSM Members (and their friends, eventually) an advantage over other players in order of speculation etc?
If it's so easy to get in, why are you still a NPC alt?
|

EvilweaselSA
GoonWaffe Goonswarm Federation
255
|
Posted - 2012.07.27 14:37:00 -
[846] - Quote
Hammer Legion Member wrote: sorry if thats off-topic, but doesnt give that kind of information CSM Members (and their friends, eventually) an advantage over other players in order of speculation etc?
The sort of speculation you can do with this is really, really obvious to anyone who is paying attention. Someone on the CSM tried that in the leadup to Dominion, and got booted off because "hmm they just bought scads of neodymium I WONDER IF THEY'RE MISUSING THEIR ACCESS" (at the time it seemed more likely that neo would be the bottleneck since you actually had to run the numbers carefully to realize it was tech). |

Wibla
Backwater Redux Tactical Narcotics Team
67
|
Posted - 2012.07.27 14:44:00 -
[847] - Quote
CCP Fozzie wrote:Powers Sa wrote: So you're shooting for 80k per unit prices?
One of the goals up until the beginning of phase two is for Tech to continue being the best moon in the game by a large margin. You're missing the mark on this goal by about a mile.
Not because of alchemy alone, but because of the double whammy of changing up alchemy and effectively dumpstering isotope prices as legions of botters and afk miners hit the ice belts in their macks and skiffs.
I guess the saying that CCP doesn't know their own game just rings truer for every day that passes. |

Powers Sa
GoonWaffe Goonswarm Federation
250
|
Posted - 2012.07.27 15:02:00 -
[848] - Quote
Grath Telkin wrote:Ione Hawke wrote:
Ok, you did some nice selective quoting there. Certainly you won't call Nulli/BL skirmishing and grabbing a tech from Goons a credible threat to your monopoly, do you? I merely argued that tech/otec prevents conflict *at this moment*.
Way to move your goal posts, now it needs to be a credible threat? No other group in eve has the organizational skills that the CFC has, so there is no such thing as a credible threat to a group that can mobilize 3 full fleets of people at the drop of a hat. Whats next, nerf the size of alliance and the length of your standings list? That wasn't selective quoting, that was addressing the points, people said nobody attacks the tech, or even takes the tech, which is an outright lie, the moons are under a fairly constant attack from one group or another. You should come out and say what you really want, which is a nerf to the organizational skills of the OTEC group, because thats what you keep losing to.
Ganthrithor wrote:Sigras wrote:Promiscuous Female wrote:with isotopes at 600 (which is a very conservatively high number) tech will be at 40k within a month Cry me a river, now you only make 2.5 billion isk a month times 100 OTECH moons WAH WAH WAH! Yes I agree let's rebalance the game everytime someone does something that inconveniences you. OH WAIT that's what CCP has been busy doing. ... Also, there's no H in OTEC. The more you know!
|

Ruiryu
Battlestars S E D I T I O N
2
|
Posted - 2012.07.27 15:12:00 -
[849] - Quote
People are still only fixated on the tech here is funny. I see people whining that Neo is going to become the new cash cow to milk. Hate to break it to you but that will just make the neo alchemy reactions worth doing as well with these changes and those unrefined reactions are already on TQ. This change is bringing a global balance it is adding value to a once useless game feature.
With EVEs growing population the demand on Tech2 goods is higher the demand is going to be higher, this ends up pushing the ceiling on getting tech2 more expensive, to bring tech2 back in line to being affordable and not exclusive these types of cartels can't be happening and there needs to be alternatives to system (alchemy, space magic). |

Hammer Legion Member
University of Caille Gallente Federation
1
|
Posted - 2012.07.27 15:12:00 -
[850] - Quote
Werst Dendenahzees wrote:
If it's so easy to get in, why are you still a NPC alt?
this name is awesome if you havent noticed, and It no matter what I do this char will ever stay an alt. |
|

Werst Dendenahzees
GoonWaffe Goonswarm Federation
94
|
Posted - 2012.07.27 15:14:00 -
[851] - Quote
Nerf intelligence.
Oh, and it is true that T1 and T2 production are about to go full dumb for a few months. Dump anything that contains minerals, technetium or isotopes. It will all hilariously crash. |

Tolmar
Capital Industries Research And Development Fidelas Constans
26
|
Posted - 2012.07.27 15:14:00 -
[852] - Quote
CCP Fozzie wrote:Wocka Wocka!
Remember that if you like this change you should hit the "like" button on this post. I need to know if this is the kind of work the community is looking for. ;)
:Update 24/7:
After evaluating the market reactions and the estimates from experienced players we now feel comfortable accelerating our planned implementation these reactions. We're going to have them start at 10/1 ratios and re-evaluate from there.
New versions of the reactions are:
- 100 Titanium + 100 Vanadium -> 1 Unrefined Vanadium Hafnite -> 20 Vanadium Hafnite +-á 90 Vanadium - 100 Cobalt + 100 Platinum -> 1 Unrefined Platinum Technite -> 20 Platinum Technite + 90 Platinum - 100 Scandium + 100 Chromium -> 1 Unrefined Solerium -> 20 Solerium + 90 Chromium - 100 Scandium + 100 Cadmium -> 1 Unrefined Caesarium Cadmide -> 20 Caesarium Cadmide + 90 Cadmium
- 100 Evaporite Deposits + 100 Atmospheric Gases -> 1 Unrefined Hexite -> 20 Hexite
- 100 Atmospheric Gases + 100 Tungsten -> 1 Unrefined Rolled Tungsten Alloy -> 20 Rolled Tungsten Alloy + 90 Tungsten-á - 100 Evaporite Deposits + 100 Titanium -> 1 Unrefined Titanium Chromide -> 20 Titanium Chromide + 90 Titanium - 100 Hydrocarbons + 100 Scandium -> 1 Unrefined Fernite Alloy-> 20 Fernite Alloy + 90 Scandium - 100 Silicates + 100 Cobalt -> 1 Unrefined Crystallite Alloy -> 20 Crystallite Alloy + 90 Cobalt
These Values make a lot more sense making people actually able to compete with market prices. |

corestwo
Goonfleet Investment Banking
599
|
Posted - 2012.07.27 15:18:00 -
[853] - Quote
Ruiryu wrote:People are still only fixated on the tech here is funny. I see people whining that Neo is going to become the new cash cow to milk. Hate to break it to you but that will just make the neo alchemy reactions worth doing as well with these changes and those unrefined reactions are already on TQ. This change is bringing a global balance it is adding value to a once useless game feature.
With EVEs growing population the demand on Tech2 goods is higher the demand is going to be higher, this ends up pushing the ceiling on getting tech2 more expensive, to bring tech2 back in line to being affordable and not exclusive these types of cartels can't be happening and there needs to be alternatives to system (alchemy, space magic). Neo no alchemy reactions. Neo is replaced with platinum through alchemy for making fluxed condensates. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.
fofofo |

Hammer Legion Member
University of Caille Gallente Federation
1
|
Posted - 2012.07.27 15:18:00 -
[854] - Quote
Werst Dendenahzees wrote:Nerf intelligence.
Oh, and it is true that T1 and T2 production are about to go full dumb for a few months. Dump anything that contains minerals, technetium or isotopes. It will all hilariously crash.
your free to rq over it, I will maintain your stuff in the meanwhile
|

Wibla
Backwater Redux Tactical Narcotics Team
68
|
Posted - 2012.07.27 15:18:00 -
[855] - Quote
Tolmar wrote:
These Values make a lot more sense making people actually able to compete with market prices.
Reset FCON?  |

Lord Zim
1099
|
Posted - 2012.07.27 15:20:00 -
[856] - Quote
kick fcon reset btls |

Werst Dendenahzees
GoonWaffe Goonswarm Federation
96
|
Posted - 2012.07.27 15:22:00 -
[857] - Quote
Hammer Legion Member wrote:Werst Dendenahzees wrote:Nerf intelligence.
Oh, and it is true that T1 and T2 production are about to go full dumb for a few months. Dump anything that contains minerals, technetium or isotopes. It will all hilariously crash. your free to rq over it, I will maintain your stuff in the meanwhile
Feel free to lose your shirt, I already dumped 2 bil in fuel blocks yesterday at 19k. |

Blawrf McTaggart
GoonWaffe Goonswarm Federation
1331
|
Posted - 2012.07.27 15:25:00 -
[858] - Quote
Tolmar wrote:CCP Fozzie wrote:Wocka Wocka!
Remember that if you like this change you should hit the "like" button on this post. I need to know if this is the kind of work the community is looking for. ;)
:Update 24/7:
After evaluating the market reactions and the estimates from experienced players we now feel comfortable accelerating our planned implementation these reactions. We're going to have them start at 10/1 ratios and re-evaluate from there.
New versions of the reactions are:
- 100 Titanium + 100 Vanadium -> 1 Unrefined Vanadium Hafnite -> 20 Vanadium Hafnite +-á 90 Vanadium - 100 Cobalt + 100 Platinum -> 1 Unrefined Platinum Technite -> 20 Platinum Technite + 90 Platinum - 100 Scandium + 100 Chromium -> 1 Unrefined Solerium -> 20 Solerium + 90 Chromium - 100 Scandium + 100 Cadmium -> 1 Unrefined Caesarium Cadmide -> 20 Caesarium Cadmide + 90 Cadmium
- 100 Evaporite Deposits + 100 Atmospheric Gases -> 1 Unrefined Hexite -> 20 Hexite
- 100 Atmospheric Gases + 100 Tungsten -> 1 Unrefined Rolled Tungsten Alloy -> 20 Rolled Tungsten Alloy + 90 Tungsten-á - 100 Evaporite Deposits + 100 Titanium -> 1 Unrefined Titanium Chromide -> 20 Titanium Chromide + 90 Titanium - 100 Hydrocarbons + 100 Scandium -> 1 Unrefined Fernite Alloy-> 20 Fernite Alloy + 90 Scandium - 100 Silicates + 100 Cobalt -> 1 Unrefined Crystallite Alloy -> 20 Crystallite Alloy + 90 Cobalt
These Values make a lot more sense making people actually able to compete with market prices.
reset fcon |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
158
|
Posted - 2012.07.27 16:19:00 -
[859] - Quote
Mara Rinn wrote:Promiscuous Female wrote:I took a moment to review the actual math behind plat tech alchemy, and I'm posting my findings below.
:siren: MATH TIME :siren: Your assumptions are: POS Fuel ~ 11k ISK Cobalt ~ 0 ISK Platinum ~ 4k ISK But you left out, "nothing more profitable to do with that POS." The cost of Cobalt only becomes 0 ISK when the reaction is taking place in the POS where the cobalt is being harvested, at which point the cost of the Cobalt becomes the fuel cost of running the moon harvester. You're obviously not using that POS for anything else in the meantime, since you have a harvester, reactor, a coupling and a silo hanging around. If Cobalt really is worth 0, why aren't you harvesting the other moon material that the moon offers instead? Perhaps your POS monkeys have nothing better to do with their time than earn a few thousand ISK/hr?
hi
my price model implies the use of a gallente medium tower
with 2 silos, a moon harvester, and a simple reactor, you have 200 cpu left over which is not enough for another moon miner or another silo
large towers don't work either unless you buy cobalt, because even if a moon is a double cobalt moon, you can only run one cobalt harvester due to poses being poorly coded
moon minerals and reactions are literally the only profitable thing to do on a tower in nullsec
research is stupid to do in 0.0 because you can do it in highsec at no opportunity cost
production is also stupid to do in 0.0 because you have to JF in all the minerals and do three times as much hauling to do a tenth of the production that you can do in a single station in highsec
not to mention that production ANYWHERE in eve is going to be a very poor idea post 8/8
with lowend minerals dropping all the time, anything you build on Monday is going to sell for less than what you paid for the minerals on Friday
you'd have to be a moron to make anything for the next month or so
|

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
160
|
Posted - 2012.07.27 17:06:00 -
[860] - Quote
corestwo wrote:CCP Fozzie wrote:One of the goals up until the beginning of phase two is for Tech to continue being the best moon in the game by a large margin.
I suppose that could be accurate, depending on what the definition of "large margin" is. more like
negative margin
man if this is what you have in store for phase one, I shudder to think what phase two is going to entail |
|

Zhentar
Wildly Inappropriate Goonswarm Federation
26
|
Posted - 2012.07.27 17:10:00 -
[861] - Quote
Promiscuous Female wrote: you'd have to be a moron to make anything for the next month or so
So what you're saying is, high-sec production is unlikely to be affected? |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
160
|
Posted - 2012.07.27 17:11:00 -
[862] - Quote
Zhentar wrote:Promiscuous Female wrote: you'd have to be a moron to make anything for the next month or so
So what you're saying is, high-sec production is unlikely to be affected? Zing! |

Werst Dendenahzees
GoonWaffe Goonswarm Federation
96
|
Posted - 2012.07.27 17:15:00 -
[863] - Quote
Boosh |

Grath Telkin
Sniggerdly Pandemic Legion
950
|
Posted - 2012.07.27 17:22:00 -
[864] - Quote
Hammer Legion Member wrote:
@ Grath I agree that there have been fights in the past over tech moons (mostly between current OTEC parties btw.) and you kinda deserved to milk them to some degree, but come on, thats almsot 2 years ago now, double-digit trillions is enough to play for a while.
The worst part of your moaning is, that nobody is taking your tech moons away...you are basicly just crying about the fact,that you cant exploit your monopoly position anymore since you wont be the only one provinding PlaTe .... nothing else is happening to you, you still get your fair price for your tech, but thats apparently not enough.
To be clear, I'm not upset that Tech is getting nerfed, you know the PL model, and you know that I dont personally own a tech moon, I have my Titan and could really care less about the financial aspect of the issue.
Mainly i was concerned about fight generation, people aren't likely to sling billion at things worth a pittance, but as Fozzie reminded me, once upon a time people burned space just because they could.
So maybe they'll give me destructable stations and a pack of matches and turn me loose. |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
161
|
Posted - 2012.07.27 17:25:00 -
[865] - Quote
Grath Telkin wrote:So maybe they'll give me destructable stations and a pack of matches and turn me loose. oh hell yes
add destructible outposts to this patch and we'll have plenty of conflict sparkers to replace what you're taking away
|

Werst Dendenahzees
GoonWaffe Goonswarm Federation
96
|
Posted - 2012.07.27 17:44:00 -
[866] - Quote
Promiscuous Female wrote:Grath Telkin wrote:So maybe they'll give me destructable stations and a pack of matches and turn me loose. oh hell yes add destructible outposts to this patch and we'll have plenty of conflict sparkers to replace what you're taking away
Make them drop/explode things that are inside them just like ships. |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
161
|
Posted - 2012.07.27 18:35:00 -
[867] - Quote
on a related note
can we get some comments on this: http://pastebin.com/fnuau8HH
it looks like exhumer/barge tank numbers are being adjusted downwards, but the shipBonusEmShieldResistanceORE3 is kinda nebulous
I understand that diffs like this are taken against data that is not finalized and that ship balance itself is never finalized, but the fate of moon goo is so intrinsically linked to ice prices that I'd like to paint a clear picture before I shitpost too much about things I have a less-than-perfect understanding of |

Hammer Legion Member
University of Caille Gallente Federation
1
|
Posted - 2012.07.27 19:33:00 -
[868] - Quote
Promiscuous Female wrote:
hi
You should try to ask that in the right thread
regards HML
|

Lord Zim
1099
|
Posted - 2012.07.27 19:38:00 -
[869] - Quote
Hammer Legion Member wrote:Promiscuous Female wrote: hi You should try to ask that in the right thread regards HML It's interrelated. |

Hammer Legion Member
University of Caille Gallente Federation
3
|
Posted - 2012.07.27 20:06:00 -
[870] - Quote
Lord Zim wrote: It's interrelated.
still the wrong topic: https://forums.eveonline.com/default.aspx?g=posts&t=121281&p=46 <---Mining stuff, this way
in this thread moaning and trolling MUST be connected directly to Technetium
regards HML |
|

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
161
|
Posted - 2012.07.27 20:16:00 -
[871] - Quote
Hammer Legion Member wrote: don't sign your posts
i dunno if you just skipped the last couple of pages but exhumers are directly connected to tech |

Hammer Legion Member
University of Caille Gallente Federation
3
|
Posted - 2012.07.27 20:46:00 -
[872] - Quote
Promiscuous Female wrote:
i dunno if you just skipped the last couple of pages but exhumers are directly connected to tech
not sure if you know the difference between directly and indirectly...
regards HML
|

Lord Zim
1099
|
Posted - 2012.07.27 20:51:00 -
[873] - Quote
"I'm not a mod but I'm going to pretend I am one" - HML |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
161
|
Posted - 2012.07.27 20:51:00 -
[874] - Quote
Hammer Legion Member wrote:Promiscuous Female wrote:
i dunno if you just skipped the last couple of pages but exhumers are directly connected to tech
not sure if you know the difference between directly and indirectly... regards HML don't sign your posts
let me put this into small words
tech is tied to ice
exhumers mine ice
they are directly related and if you don't see that you cannot be trusted to dress yourself |

Hammer Legion Member
University of Caille Gallente Federation
3
|
Posted - 2012.07.27 21:02:00 -
[875] - Quote
directly =Exhumers mine Technetium indercty=Exhumers mine ice wich is required to build fuelblocks wich are required to keep POSes runnin that are moon mining Tech or reacting Platinum technite
regards HML
|

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
161
|
Posted - 2012.07.27 21:04:00 -
[876] - Quote
nope
indirectly infers that there are other factors
there aren't for tech
it's all ice all the time
don't sign your posts |

Sigras
Conglomo IMPERIAL LEGI0N
124
|
Posted - 2012.07.27 21:06:00 -
[877] - Quote
lol yeah cause factors like demand for T2, cartelling of other products, towers being destroyed . . . none of that effects the price of tech right? |

Hammer Legion Member
University of Caille Gallente Federation
3
|
Posted - 2012.07.27 21:17:00 -
[878] - Quote
Promiscuous Female wrote:nope
indirectly infers that there are other factors
there aren't for tech
it's all ice all the time
don't sign your posts
negative Captain indirectly has nothing to do with other factors, it just means that your primary intention is something else certain Exhumers are primary made to mine ice... agree? but secondary(hint for indirectly) to sell the ice for profit or keep it for his private Fuel-Block production. Dont feel ashamed now, this even happends to big boys.
regards HML |

Lord Zim
1099
|
Posted - 2012.07.27 21:25:00 -
[879] - Quote
You're all terrible, and those who actually, unironically sign their posts are doubly terrible. |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
161
|
Posted - 2012.07.27 21:26:00 -
[880] - Quote
Sigras wrote:lol yeah cause factors like demand for T2, cartelling of other products, towers being destroyed . . . none of that effects the price of tech right?
good luck running a cartel on plat tech with literally thousands of cobalt moons
Hammer Legion Member wrote: negative Captain indirectly has nothing to do with other factors, it just means that your primary intention is something else certain Exhumers are primary made to mine ice... agree? but secondary(hint for indirectly) to sell the ice for profit or keep it for his private Fuel-Block production. Dont feel ashamed now, this even happends to big boys.
ahahahaha
private fuel block collection
okay dude, you just keep on keepin' on there
|
|

Hammer Legion Member
University of Caille Gallente Federation
3
|
Posted - 2012.07.27 21:28:00 -
[881] - Quote
Lord Zim wrote:You're all terrible, and those who actually, unironically sign their posts are doubly terrible.
for instance, thats actually indirectly insulting my person
regards HML
|

Werst Dendenahzees
GoonWaffe Goonswarm Federation
96
|
Posted - 2012.07.27 21:30:00 -
[882] - Quote
Hammer Legion Member wrote:Promiscuous Female wrote:nope
indirectly infers that there are other factors
there aren't for tech
it's all ice all the time
don't sign your posts negative Captain indirectly has nothing to do with other factors, it just means that your primary intention is something else certain Exhumers are primary made to mine ice... agree? but secondary(hint for indirectly) to sell the ice for profit or keep it for his private Fuel-Block production. Dont feel ashamed now, this even happends to big boys. regards HML
With alchemy; 1. Tech price is tied to the price of ice (which is the main and least stable component in the cost of fuel blocks) 2. Exhumers are tied to the price of tech (over 50% of their value currently) 3. If exhumers are buffed with a huge cargohold and a 30k+ EHP, they can AFK ice all day with 10 accounts, thus ice drops to historic lows (300-600 isk/piece) 4. Thus, tech price drops to historic lows and exhumers follow.
|

Hammer Legion Member
University of Caille Gallente Federation
3
|
Posted - 2012.07.27 21:30:00 -
[883] - Quote
Promiscuous Female wrote:Sigras wrote:lol yeah cause factors like demand for T2, cartelling of other products, towers being destroyed . . . none of that effects the price of tech right? good luck running a cartel on plat tech with literally thousands of cobalt moons Hammer Legion Member wrote: negative Captain indirectly has nothing to do with other factors, it just means that your primary intention is something else certain Exhumers are primary made to mine ice... agree? but secondary(hint for indirectly) to sell the ice for profit or keep it for his private Fuel-Block production. Dont feel ashamed now, this even happends to big boys.
ahahahaha private fuel block collection
infact, I said "production" and not "collection"
regards HML
|

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
161
|
Posted - 2012.07.27 21:36:00 -
[884] - Quote
this kid's argument now is literally that an increase in ice production means that the increased amount of ice won't actually hit the market because one or two poor, deluded excuses for sapient organisms will literally mine ice, the single worst isk/hr activity in eve short of ship spinning, and use it to produce fuel blocks, which they again do not put on the market, and
wow
just stop |

Aryth
GoonWaffe Goonswarm Federation
522
|
Posted - 2012.07.27 21:37:00 -
[885] - Quote
I agree with Mynnna here, the likely sweet spot is 15:1. It provides a very hefty nerf, while keeping tech #1, and within the range of Neo, the new bottleneck.
We have been preparing for this exact nerf for over a year now. The only crappy part was Weaselior was right, CCP did half-ass it. Good thing we prepared for both scenarios! So Fozzie, you are so very right, all the good smart dudes are well prepared for this. So basically half the CFC wasn't. lololol
Chiming in, I am da leader of da J-bal. I totally have credentials!
Ok smugging over. Back to real talk.
|

Haquer
Vorkuta Inc Goonswarm Federation
112
|
Posted - 2012.07.27 21:38:00 -
[886] - Quote
regards,
HML |

Haquer
Vorkuta Inc Goonswarm Federation
112
|
Posted - 2012.07.27 21:38:00 -
[887] - Quote
heavy misl launcher, you see |

Haquer
Vorkuta Inc Goonswarm Federation
112
|
Posted - 2012.07.27 21:39:00 -
[888] - Quote
Actually, his name is Hammer Legion Member, but he signs his posts HML, so I guess I was right on the sig being for heavy misl launchers |

Hammer Legion Member
University of Caille Gallente Federation
3
|
Posted - 2012.07.27 21:41:00 -
[889] - Quote
Haquer wrote:heavy misl launcher, you see
finally...coz I hate signing my Posts with my name
regards HML regards, HML |

Haquer
Vorkuta Inc Goonswarm Federation
112
|
Posted - 2012.07.27 21:42:00 -
[890] - Quote
Wow you got us good. Tell me more about hording isotopes, please. |
|

Hammer Legion Member
University of Caille Gallente Federation
3
|
Posted - 2012.07.27 21:51:00 -
[891] - Quote
Haquer wrote:Wow you got us good. Tell me more about hording isotopes, please. since it only affects this topic indirectly, i would recommend to move to the corresponding thread about barges, before I explain how that works
please back to topic, gents
regards HML regards, HML |

Bloodpetal
Mimidae Risk Solutions
726
|
Posted - 2012.07.27 22:09:00 -
[892] - Quote
corestwo wrote:Bloodpetal wrote:The true revelations of the Delve war were that OTEC are so overwhelming that one of the most "anticipated wars in EVE" ended in less than a week because the other 0.0 alliances realized it would be financial ruin to face up against OTEC in an extended war scenario because of the sheer volume of income available. You're making assumptions here. "They didn't fight back because they realized it would ruin them." Or maybe they didn't fight back because they're -A- and their strategy has always been to not fight back when invaded? There are forum and jabber logs from spies demonstrating that allowing us to take the space and re-invading later, like they always do, was their plan all along.
The reason they use this tactic is because they know it's financially unfeasible to face off.
Whatever you want to say about why -A- does this in the past, or if they're cowards, etc, etc... moving in to take the space back after everyone has gotten bored from it inherently means there will be less resistance to re-occupying the territory and thus an economically less destructive victory.
IF -A- had the income and assets to throw at the war then we'd probably have a different discussion. Mimidae Risk Solutions Recruiting |

EvilweaselSA
GoonWaffe Goonswarm Federation
266
|
Posted - 2012.07.27 22:18:00 -
[893] - Quote
I've taken the time to put together a price calculator.
It's available here: https://docs.google.com/spreadsheet/ccc?key=0AqcVTxvQXiL3dHJXYXcwejAtemZ2MlVxQkhWSnVfRGc
Regrettably, you'll have to make a copy of it to work: if I let it be freely edited then it'll get vandalized.
When you make a copy, every green square gives you a drop-down menu. Select the proper value for fuel, input costs, and the profit people will demand (you'll find that due to alchemy not affecting the platinum you use, it has no effect on tech prices. Estimates that included it previously forgot to subtract the price of platinum from the final cost of the plat technite).
Then, you can select any arbitrary alchemy level, from 1 (1 cobalt = 1 tech) to 20 (20 cobalt = 1 tech)
It will then spit out an estimated technetium price. This should allow Fozzie to fine-tune the tech price to exactly his desired range once he has accurate estimates - he simply plugs in the estimates, then adjusts alchemy until the end price is what he's looking for.
I'm posting this here both for CCP Fozzie to use, and for everyone else to check the math and verify it's all correct. |

EvilweaselSA
GoonWaffe Goonswarm Federation
266
|
Posted - 2012.07.27 22:19:00 -
[894] - Quote
If you want to calculate what fuel blocks are going to be worth given various isotope prices, I have modified Quern's pos block calculator to do so simply: https://docs.google.com/a/goonswarm.com/spreadsheet/ccc?key=0AqcVTxvQXiL3dEZLNkFiMW14TVNDY2RPRm1KSGJSTUE#gid=1
Likewise, make a copy and select an estimated isotope price from the green square, and it will spit out a fuel block price for you to use in the above sheet. |

Werst Dendenahzees
GoonWaffe Goonswarm Federation
96
|
Posted - 2012.07.27 22:27:00 -
[895] - Quote
Be aware that other pubbies will push that estimate down by reacting cobalt for near-zero profit. |

EvilweaselSA
GoonWaffe Goonswarm Federation
268
|
Posted - 2012.07.27 22:34:00 -
[896] - Quote
Werst Dendenahzees wrote:Be aware that other pubbies will push that estimate down by reacting cobalt for near-zero profit. The sheet allows you to take that into account as well! You just lower the profits expected from an alchemy tower. |

EvilweaselSA
GoonWaffe Goonswarm Federation
268
|
Posted - 2012.07.27 23:25:00 -
[897] - Quote
Why Cobalt Will Be Worth Zero
I have repeatedly pointed out that the price of cobalt, for the purposes of tech alchemy, should be treated as zero. I realized I should elaborate on why. Bottlenecking
There is also a cap on the number of moons that can be profitably alchemized. Tech is profitable because it is a bottleneck: all of it is used up before any other moon mineral is. If too much tech is alchemized, it ceases being a bottleneck, and the next rarest mineral (relative to use) becomes the bottleneck. In our case, that's neodymium (which is rising on the theory that tech will be over-nerfed making it either the sole bottleneck, or tied with tech). As a result, of the thousands of cobalt moons, only a fraction can be alchemized before the bottleneck loosens enough it's no longer profitable. That means that there is a hard cap on cobalt moons that can be used for alchemy: if that number is exceeded, alchemy can only operate at a loss.
Why People Will Mine Cobalt
As you may know, the fitting requirements for a silo and a moon miner are exactly the same. This means that any reaction that uses base minerals fits on a pos and uses the same fuel regardless of if one, both, or none of its components are mined on that moon. In other words, you incur absolutely no extra costs to mine a mineral rather than import it (while saving the cost of purchasing it and importing it).
This means in every situation it is feasible to do so, you would rather mine your minerals than import them - even if someone will give them to you in jita for free. There are only two situations where you will not:
1)You can't get that moon. If I'm making nanotransistors, I'd like to mine the tech directly. But since I can't get a tech moon, i simply must buy the tech: it is not an option to mine tech myself.
2)You can get the moon, but it would be inconvenient. If I'm making nanotransistors, I can't mine the tech, but maybe I can mine the platinum. But if there's platinum moons available, but none in my system, I may want to buy the platinum rather than deal with towers outside my home system. Effort costs isk, after all.
But Things You Mine ArenGÇÖt Free
Oppurtunity cost is what you could have made, if you did something else. So if youGÇÖre mining ordinary ore, the cost of that ore (to you) is the isk you could have made otherwise (say, by ratting). And if you use those minerals yourself, the cost of those minerals (to you) is the money you could have made if youGÇÖd sold them on the market instead. Both of those mean if youGÇÖre in a hulk and mining ore, the ore isnGÇÖt free: it costs you what you gave up. For Cobalt, that means you are comparing alchemizing cobalt, to mining it and selling it. To mine the cobalt, you need a small tower, and a small towerGÇÖs worth of fuel. Since there is virtually infinite amounts of cobalt in the game, the price of cobalt generally equals the exact cost of mining it: in other words you donGÇÖt make any money doing it. People who mine cobalt have a tower doing other things (ratting, labs) and use spare grid and cpu to get GÇ£freeGÇ¥ cobalt (and other GÇÿworthlessGÇÖ minerals). When alchemizing cobalt on a moon instead of mining it, you are GÇ£giving upGÇ¥ the chance to put a small tower there and mine it for export. Since that makes no profit the opportunity cost of alchemizing cobalt isGǪzero. So mining it yourself is free.
Conclusion
There are thousands of Cobalt moons. Not only will we never run out, we will never run out of convenient ones: there is so much cobalt that there are plenty of systems with many cobalt moons and a station. There are probably more of these GÇÿconvenientGÇÖ moons than can be profitably alchemized, probably by a factor of two or more.
As a result, no one will buy cobalt off the market. It will not make sense at any price: even if itGÇÖs free, you have to ship it and keep silos full. YouGÇÖll just mine it instead. As a result, the effective price of cobalt for the purposes of setting the price of technetium is zero. |

Werst Dendenahzees
GoonWaffe Goonswarm Federation
96
|
Posted - 2012.07.27 23:50:00 -
[898] - Quote
Weaselior that's too much smart in one page, now none is left for anyone else to reply with. |

Jon Lucien
GoonWaffe Goonswarm Federation
12
|
Posted - 2012.07.28 01:06:00 -
[899] - Quote
Everyone is still reading his wall of text. |

rodyas
Tie Fighters Inc
581
|
Posted - 2012.07.28 01:41:00 -
[900] - Quote
Evilweasle gave out too much economy advice, therefor he is trying to scam us or troll us. I will not be voting in the CSM election, so you need to go vote to make up for me. |
|

Werst Dendenahzees
GoonWaffe Goonswarm Federation
97
|
Posted - 2012.07.28 03:03:00 -
[901] - Quote
While I am not a member of the illustrious Faction Five, I can attest that he's not even trying to scam, lie or deceive you in any way. The math doesn't lie, and outgaming CCP is way more hilarious than trolling some blokes on Eve-o. |

Sigras
Conglomo IMPERIAL LEGI0N
124
|
Posted - 2012.07.28 03:55:00 -
[902] - Quote
While I understand that Cobalt is, and will for the foreseeable future sell at less than cost, you have to assume the people running the moon want some profit from it. Add to that the cost of the fuel blocks and you have a nice wide margin for tech moon owners to make, because for every isk the Cobalt moon miners want, the tech moon miners make 10x that amount.
Remember, reaction towers are not safe nor are they easy to maintain, so the profits won't be driven to zero by the idiots who think the minerals they mine are free. |

Werst Dendenahzees
GoonWaffe Goonswarm Federation
98
|
Posted - 2012.07.28 04:00:00 -
[903] - Quote
Sigras wrote:
Remember, reaction towers are not safe nor are they easy to maintain, so the profits won't be driven to zero by the idiots who think the minerals they mine are free.
While normally I agree, the five smartest men in EVE agree that for technetium alchemy, it is essentially free. Look for the spreadsheet last page for a complete calculation of costs. |

Sigras
Conglomo IMPERIAL LEGI0N
124
|
Posted - 2012.07.28 05:40:00 -
[904] - Quote
ok, ive looked over the numbers in the spreadsheet, and it appears theyre manipulating the numbers for a worst case scenario.
#1 theyre assuming a 15 fuel block per hour price cost for the tower - this means a medium tower in 0.0 space with sov. This is perfectly understandable, but what theyre saying is that there are so many cobalt moons in 0.0 that they can and will hold down the market. This i seriously doubt, simply because any sov holding alliance large enough to control a significant portion of moons isnt going to screw with it without a significant profit which brings me to my second point
#2 theyre assuming 100 million a month profit - again i suppose this is understandable, but when I was in the north, i saw moons that could make 300 million a month go towerless because "its not worth our time in logistics" Even my alliance wont even look at me if i dont come up with a setup that makes at least 500 million a month. You also have to remember, whatever the alchemy producers are making, each tech moon makes 10x that much in clear profit.
TL;DR I understand that alchemy could push the Tech price to essentially cost, but that would require a lot of people doing a lot of work for almost no return, just like mining could push the mineral price to zero, but who would do all that work for nothing? |

Kyle Myr
GoonWaffe Goonswarm Federation
305
|
Posted - 2012.07.28 05:55:00 -
[905] - Quote
Sigras wrote: TL;DR I understand that alchemy could push the Tech price to essentially cost, but that would require a lot of people doing a lot of work for almost no return, just like mining could push the mineral price to zero, but who would do all that work for nothing?
The fact cobalt is currently mined below cost, as are many other low end moon minerals, as a way to recoup fuel costs on a tower used for other purposes?
Edit: I can't explain this from a behavioral standpoint, I simply point to the fact it's being done right now as proof. |

EvilweaselSA
GoonWaffe Goonswarm Federation
272
|
Posted - 2012.07.28 05:56:00 -
[906] - Quote
Sigras wrote: #2 theyre assuming 100 million a month profit - again i suppose this is understandable, but when I was in the north, i saw moons that could make 300 million a month go towerless because "its not worth our time in logistics" ?
This is because you can hit the alchemy limit with just mining systems with 4+ cobalt moons and a station. Nobody will tower the lone cobalt moon in Venal. This circles back to the "you can only alchemize so many moons" point. |

EvilweaselSA
GoonWaffe Goonswarm Federation
272
|
Posted - 2012.07.28 06:03:00 -
[907] - Quote
Sigras wrote: #1 theyre assuming a 15 fuel block per hour price cost for the tower - this means a medium tower in 0.0 space with sov. This is perfectly understandable, but what theyre saying is that there are so many cobalt moons in 0.0 that they can and will hold down the market. This i seriously doubt, simply because any sov holding alliance large enough to control a significant portion of moons isnt going to screw with it without a significant profit which brings me to my second point
Moons worth only 100m (or 200m, or 300m) per month are never run on an alliance level, they're delegated to members to run if they want. But there will be plenty of people in alliances in cobalt space willing to run these. |

Sigras
Conglomo IMPERIAL LEGI0N
124
|
Posted - 2012.07.28 06:07:00 -
[908] - Quote
Kyle Myr wrote:Sigras wrote: TL;DR I understand that alchemy could push the Tech price to essentially cost, but that would require a lot of people doing a lot of work for almost no return, just like mining could push the mineral price to zero, but who would do all that work for nothing?
The fact cobalt is currently mined below cost, as are many other low end moon minerals, as a way to recoup fuel costs on a tower used for other purposes? Edit: I can't explain this from a behavioral standpoint, I simply point to the fact it's being done right now as proof.
true, but to extend this claim to our current conversation and continue using the numbers we put forth earlier, you'd have to also agree that these people are selling the cobalt from 0.0 to get the fuel discount that was mentioned, and that these people wouldnt mind losing another 2000 CPU from their tower for the reactor and the extra silo needed for this chain. Both of these I would doubt
|

EvilweaselSA
GoonWaffe Goonswarm Federation
272
|
Posted - 2012.07.28 06:08:00 -
[909] - Quote
Sigras wrote: true, but to extend this claim to our current conversation and continue using the numbers we put forth earlier, you'd have to also agree that these people are selling the cobalt from 0.0 to get the fuel discount that was mentioned, and that these people wouldnt mind losing another 2000 CPU from their tower for the reactor and the extra silo needed for this chain. Both of these I would doubt
mining cobalt instead of buying it adds zero CPU to a tower and requires one less silo (the one the harvester replaces) |

Heathkit
Merch Industrial Goonswarm Federation
84
|
Posted - 2012.07.28 06:20:00 -
[910] - Quote
EvilweaselSA wrote: When making an alchemy pos, it is better in every single situation to mine the cobalt instead of buying and importing it. As you may know, the fitting requirements for a silo and a moon miner are exactly the same. This means that any reaction that uses base minerals fits on a pos and uses the same fuel regardless of if one, both, or none of its components are mined on that moon. In other words, you incur absolutely no extra costs to mine a mineral rather than import it (while saving the cost of purchasing it and importing it).
Doesn't this seem broken to people? I don't understand why moon harvesters and silos should have the same fitting requirements. Maybe it's late in the game to make such a drastic change, though. |
|

rodyas
Tie Fighters Inc
581
|
Posted - 2012.07.28 06:31:00 -
[911] - Quote
Werst Dendenahzees wrote:While I am not a member of the illustrious Faction Five, I can attest that he's not even trying to scam, lie or deceive you in any way. The math doesn't lie, and outgaming CCP is way more hilarious than trolling some blokes on Eve-o.
Then why even bring this up? Just let it go live and enjoy the good old out gaming of CCP? I will not be voting in the CSM election, so you need to go vote to make up for me. |

Sigras
Conglomo IMPERIAL LEGI0N
124
|
Posted - 2012.07.28 06:43:00 -
[912] - Quote
EvilweaselSA wrote:Sigras wrote: true, but to extend this claim to our current conversation and continue using the numbers we put forth earlier, you'd have to also agree that these people are selling the cobalt from 0.0 to get the fuel discount that was mentioned, and that these people wouldnt mind losing another 2000 CPU from their tower for the reactor and the extra silo needed for this chain. Both of these I would doubt
mining cobalt instead of buying it adds zero CPU to a tower and requires one less silo (the one the harvester replaces) I was responding to the claim that cobalt is currently sold under cost. He was saying (I think) what if the people currently selling cobalt under cost simply change to selling PT under cost. My response to that is it costs 2000 more CPU to turn cobalt and platinum into PT and that the idiots selling cobalt under price are not (mainly) in 0.0 and are therefore not getting the fuel bonus which we discussed earlier. |

Sigras
Conglomo IMPERIAL LEGI0N
124
|
Posted - 2012.07.28 06:52:00 -
[913] - Quote
Heathkit wrote:EvilweaselSA wrote: When making an alchemy pos, it is better in every single situation to mine the cobalt instead of buying and importing it. As you may know, the fitting requirements for a silo and a moon miner are exactly the same. This means that any reaction that uses base minerals fits on a pos and uses the same fuel regardless of if one, both, or none of its components are mined on that moon. In other words, you incur absolutely no extra costs to mine a mineral rather than import it (while saving the cost of purchasing it and importing it).
Doesn't this seem broken to people? I don't understand why moon harvesters and silos should have the same fitting requirements. Maybe it's late in the game to make such a drastic change, though. Theyre not exactly the same, silos cost 40,000 more PG than moon miners but reaction towers are always restricted by CPU not PG so theyre the same in all the ways that matter.
That being said, did you think the moon miners should be more expensive CPU wise or less?
Right now theyre very specifically balanced so that you can both mine and react a 3 input complex reaction (Phenolic Composites, Nanotransistors, and Hypersynaptic Fibers) on three towers if you have the materials. This takes 100% of the CPU 7500/7500 of a large caldari tower, if you increased the cost of moon miners from 500 to 501 CPU it would not be possible to mine and react at the same time the 3 input reactions.
Im not saying this is necessarily a bad thing im just saying those are the ramifications of changing the CPU cost of silos/ moon harvesters. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
555
|
Posted - 2012.07.28 12:15:00 -
[914] - Quote
CCP Fozzie wrote:Wocka Wocka!
Remember that if you like this change you should hit the "like" button on this post. I need to know if this is the kind of work the community is looking for. ;)
:Update 24/7:
After evaluating the market reactions and the estimates from experienced players we now feel comfortable accelerating our planned implementation these reactions. We're going to have them start at 10/1 ratios and re-evaluate from there.
New versions of the reactions are:
- 100 Titanium + 100 Vanadium -> 1 Unrefined Vanadium Hafnite -> 20 Vanadium Hafnite +-á 90 Vanadium - 100 Cobalt + 100 Platinum -> 1 Unrefined Platinum Technite -> 20 Platinum Technite + 90 Platinum - 100 Scandium + 100 Chromium -> 1 Unrefined Solerium -> 20 Solerium + 90 Chromium - 100 Scandium + 100 Cadmium -> 1 Unrefined Caesarium Cadmide -> 20 Caesarium Cadmide + 90 Cadmium
- 100 Evaporite Deposits + 100 Atmospheric Gases -> 1 Unrefined Hexite -> 20 Hexite
- 100 Atmospheric Gases + 100 Tungsten -> 1 Unrefined Rolled Tungsten Alloy -> 20 Rolled Tungsten Alloy + 90 Tungsten-á - 100 Evaporite Deposits + 100 Titanium -> 1 Unrefined Titanium Chromide -> 20 Titanium Chromide + 90 Titanium - 100 Hydrocarbons + 100 Scandium -> 1 Unrefined Fernite Alloy-> 20 Fernite Alloy + 90 Scandium - 100 Silicates + 100 Cobalt -> 1 Unrefined Crystallite Alloy -> 20 Crystallite Alloy + 90 Cobalt
That's good waka waka stuff ! brb |

Scatim Helicon
GoonWaffe Goonswarm Federation
632
|
Posted - 2012.07.28 14:09:00 -
[915] - Quote
rodyas wrote:Werst Dendenahzees wrote:While I am not a member of the illustrious Faction Five, I can attest that he's not even trying to scam, lie or deceive you in any way. The math doesn't lie, and outgaming CCP is way more hilarious than trolling some blokes on Eve-o. Then why even bring this up? Just let it go live and enjoy the good old out gaming of CCP?
Saying "I knew that thing that just happened was going to happen" is only credible if you also say it before it happens. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

Vaerah Vahrokha
Vahrokh Consulting
1728
|
Posted - 2012.07.28 16:37:00 -
[916] - Quote
Lord Zim wrote:Hammer Legion Member wrote:sorry if thats off-topic, but doesnt give that kind of information CSM Members (and their friends, eventually) an advantage over other players in order of speculation etc? You need a TLA: NDA.
People don't even honor those agreements for much more serious RL matters, figures in a game. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
1728
|
Posted - 2012.07.28 16:40:00 -
[917] - Quote
Werst Dendenahzees wrote:Nerf intelligence.
Oh, and it is true that T1 and T2 production are about to go full dumb for a few months. Dump anything that contains minerals, technetium or isotopes. It will all hilariously crash.
Finished selling my last Hulk 2 days ago, for close to 290M :D Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
1728
|
Posted - 2012.07.28 16:47:00 -
[918] - Quote
Werst Dendenahzees wrote:2. Exhumers are tied to the price of tech (over 50% of their value currently) 3. If exhumers are buffed with a huge cargohold and a 30k+ EHP, they can AFK ice all day with 10 accounts, thus ice drops to historic lows (300-600 isk/piece)
As someone who setup an Orca and macks when ice got up to above 1100 I can easily tell you that the amount of AFK ice mining done in there was already absolute and total.
After the hottest spike of Hulkageddon, the second part (the "perma" phase) has failed considerably so it's back to 100 people in local, ALL AFK mining in peace except me who I took statistics all the time.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
1728
|
Posted - 2012.07.28 16:57:00 -
[919] - Quote
Sigras wrote:While I understand that Cobalt is, and will for the foreseeable future sell at less than cost, you have to assume the people running the moon want some profit from it. Add to that the cost of the fuel blocks and you have a nice wide margin for tech moon owners to make, because for every isk the Cobalt moon miners want, the tech moon miners make 10x that amount.
Remember, reaction towers are not safe nor are they easy to maintain, so the profits won't be driven to zero by the idiots who think the minerals they mine are free.
Are you willing to bet something important about that? Half Jita economy relies on idiots who think the minerals they mine are free, on all levels. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Sigras
Conglomo IMPERIAL LEGI0N
125
|
Posted - 2012.07.28 17:28:00 -
[920] - Quote
really? ive been in Jita a long time, and Ive never found anything selling below cost (except for the stupid POS module/PI debacle but thats not due to market factors)
Its my opinion that the people who are running POSs are generally more intelligent than that. |
|

EvilweaselSA
GoonWaffe Goonswarm Federation
277
|
Posted - 2012.07.28 17:36:00 -
[921] - Quote
Sigras wrote:really? ive been in Jita a long time, and Ive never found anything selling below cost (except for the stupid POS module/PI debacle but thats not due to market factors)
Its my opinion that the people who are running POSs are generally more intelligent than that. I have explained, in detail, why the correct way to value cobalt being mined is zero. Why don't you point to the part you're having trouble with or disagree with and we'll go from there. |

Sigras
Conglomo IMPERIAL LEGI0N
125
|
Posted - 2012.07.28 17:45:00 -
[922] - Quote
im not having trouble with that, my rebuttal was to the people who said that alchemy would be done with 0 profit. Im saying that nobody would do the alchemy on a tower for 0 profit, especially since that now means the tower cant be used for much else. which is not the case with just mining cobalt and dumping it into a silo.
My contention is that the idiots who sell their products assuming the minerals they mine are not free are not (for the most part) running POSs |

EvilweaselSA
GoonWaffe Goonswarm Federation
277
|
Posted - 2012.07.28 17:53:00 -
[923] - Quote
Sigras wrote:im not having trouble with that, my rebuttal was to the people who said that alchemy would be done with 0 profit. Im saying that nobody would do the alchemy on a tower for 0 profit, especially since that now means the tower cant be used for much else. which is not the case with just mining cobalt and dumping it into a silo.
My contention is that the idiots who sell their products assuming the minerals they mine are not free are not (for the most part) running POSs Oh, you're correct that's wrong. Alchemy will definitely have profit unless there are just that many people who need a medium ratting tower they're just going to throw an alchemy lab on to cover costs. I can't imagine there are many of those people, though that's going to quickly become the standard way to throw up a ratting tower in cobalt regions. |

rodyas
Tie Fighters Inc
582
|
Posted - 2012.07.28 18:42:00 -
[924] - Quote
Scatim Helicon wrote:rodyas wrote:Werst Dendenahzees wrote:While I am not a member of the illustrious Faction Five, I can attest that he's not even trying to scam, lie or deceive you in any way. The math doesn't lie, and outgaming CCP is way more hilarious than trolling some blokes on Eve-o. Then why even bring this up? Just let it go live and enjoy the good old out gaming of CCP? Saying "I knew that thing that just happened was going to happen" is only credible if you also say it before it happens.
Well not really true in a way. The main problem I see with you guys not being able to do it after it goes live. Is that you depend on tech money foremost. Which this has a chance to majorly nerf. Lossing all that ISK, would be worse then out gaming CCP. So here you guys are trying to warn us. Even though most of us won't be affected. Only you and your alliance. As well as other big allaince, not alot of us are a part of.
I wish I had more to say, but you goons F'ed up the economy so much, its really hard to predict what will happen, tbh. Guess we shall just wait to see what CCP makes go live, then move on from that or so. I will not be voting in the CSM election, so you need to go vote to make up for me. |

Werst Dendenahzees
GoonWaffe Goonswarm Federation
101
|
Posted - 2012.07.28 19:46:00 -
[925] - Quote
rodyas wrote:
I wish I had more to say, but you goons F'ed up the economy so much, its really hard to predict what will happen, tbh. Guess we shall just wait to see what CCP makes go live, then move on from that or so.
We didn't screw the economy. Whatever we do simply can't be on the same scale as CCP's meddling (except that one time with faction warfare)
|

Kyle Myr
GoonWaffe Goonswarm Federation
306
|
Posted - 2012.07.29 01:57:00 -
[926] - Quote
Sigras wrote:im not having trouble with that, my rebuttal was to the people who said that alchemy would be done with 0 profit. Im saying that nobody would do the alchemy on a tower for 0 profit, especially since that now means the tower cant be used for much else. which is not the case with just mining cobalt and dumping it into a silo.
My contention is that the idiots who sell their products assuming the minerals they mine are not free are not (for the most part) running POSs
Again, the current margins on a lot of types of alchemy, and the presence of towers running these reactions in rented space and low sec suggests you're wrong. I've scanned plenty of towers that mine evaporites and nothing else. I can understand your personal view that the amount of effort that goes into maintaining a POS isn't worthwhile without a good return on effort invested, but other people would rather undercut, sell their stuff, and just be able to have fuel costs met for their safe sport and can of ammo/CHA/SMA/whatever. |

rodyas
Tie Fighters Inc
582
|
Posted - 2012.07.29 03:42:00 -
[927] - Quote
Werst Dendenahzees wrote:rodyas wrote:
I wish I had more to say, but you goons F'ed up the economy so much, its really hard to predict what will happen, tbh. Guess we shall just wait to see what CCP makes go live, then move on from that or so.
We didn't screw the economy. Whatever we do simply can't be on the same scale as CCP's meddling (except that one time with faction warfare)
I didn't say you ruined the game, Well besideds maybe that one time with faction warfare. I said you ruined the economy (or perhaps just part of it). The pos fuel price is real high and so is tech. Which the goons helped make sure of. Those are key parts in figuring out alchemy. The ratio is also part of it. But its hard to find a good ratio, with pos fuel and tech being played with.
The other goon here, evilweasel, was trying to warn us of the drastic change CCP would make to the game. But with you guys screwing up those price indexes, it almost guarantees, CCP will not be able to do a good job, or that the 10:1 ratio would stay. He also makes other points besides those ones. Those could happen, but are harder to see, we shall see what comes up. I will not be voting in the CSM election, so you need to go vote to make up for me. |

corestwo
Goonfleet Investment Banking
599
|
Posted - 2012.07.29 15:23:00 -
[928] - Quote
rodyas wrote:Werst Dendenahzees wrote:rodyas wrote:
I wish I had more to say, but you goons F'ed up the economy so much, its really hard to predict what will happen, tbh. Guess we shall just wait to see what CCP makes go live, then move on from that or so.
We didn't screw the economy. Whatever we do simply can't be on the same scale as CCP's meddling (except that one time with faction warfare) I didn't say you ruined the game, Well besideds maybe that one time with faction warfare. I said you ruined the economy (or perhaps just part of it). The pos fuel price is real high and so is tech. Which the goons helped make sure of. Those are key parts in figuring out alchemy. The ratio is also part of it. But its hard to find a good ratio, with pos fuel and tech being played with. The other goon here, evilweasel, was trying to warn us of the drastic change CCP would make to the game. But with you guys screwing up those price indexes, it almost guarantees, CCP will not be able to do a good job, or that the 10:1 ratio would stay. He also makes other points besides those ones. Those could happen, but are harder to see, we shall see what comes up.
The overwhelming majority of credit for the current state of the economy goes to CCP, because they're the ones that removed the overwhelming majority of the supply of minerals. Hulkageddon didn't help but, had the drone regions remained intact, it would have been a blip as it had been in previous years...a bigger blip, perhaps, due to the bounties keeping people more involved, but a blip nonetheless. Burn Jita was really just a temporary blip in sales with no long term effect. Tech would be a price increase on the T2 front, to be sure, but that price increase is accentuated by the increase in minerals as well.
Really, its flattering that you give us so much credit, but our antics are accentuating effects, not primary drivers. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.
fofofo |

Killian McLoud
Space Clown Gang
0
|
Posted - 2012.07.29 21:20:00 -
[929] - Quote
GRIEV3R wrote:Oh man, OTEC is probably going to QQ pretty hard at this. But I'm pretty sure they've already extracted their trillions out of it already.
on a semi-related note, wouldn't it be spiffy if, in the real world, if we don't like OPEC having a monopoly on virtually all the oil on Earth, we could just "tweak" the laws of chemistry and physics so anyone can make a replacement for oil in their basement?
ah, if only reality had benevolent Devs.
you mean something like this http://journeytoforever.org/biodiesel_make.html |

rodyas
Tie Fighters Inc
584
|
Posted - 2012.07.30 03:59:00 -
[930] - Quote
corestwo wrote:rodyas wrote:Werst Dendenahzees wrote:rodyas wrote:
I wish I had more to say, but you goons F'ed up the economy so much, its really hard to predict what will happen, tbh. Guess we shall just wait to see what CCP makes go live, then move on from that or so.
We didn't screw the economy. Whatever we do simply can't be on the same scale as CCP's meddling (except that one time with faction warfare) I didn't say you ruined the game, Well besideds maybe that one time with faction warfare. I said you ruined the economy (or perhaps just part of it). The pos fuel price is real high and so is tech. Which the goons helped make sure of. Those are key parts in figuring out alchemy. The ratio is also part of it. But its hard to find a good ratio, with pos fuel and tech being played with. The other goon here, evilweasel, was trying to warn us of the drastic change CCP would make to the game. But with you guys screwing up those price indexes, it almost guarantees, CCP will not be able to do a good job, or that the 10:1 ratio would stay. He also makes other points besides those ones. Those could happen, but are harder to see, we shall see what comes up. The overwhelming majority of credit for the current state of the economy goes to CCP, because they're the ones that removed the overwhelming majority of the supply of minerals. Hulkageddon didn't help but, had the drone regions remained intact, it would have been a blip as it had been in previous years...a bigger blip, perhaps, due to the bounties keeping people more involved, but a blip nonetheless. Burn Jita was really just a temporary blip in sales with no long term effect. Tech would be a price increase on the T2 front, to be sure, but that price increase is accentuated by the increase in minerals as well. Really, its flattering that you give us so much credit, but our antics are accentuating effects, not primary drivers.
Alright, might have been giveing you more credit it seems. But curious on the amount of ISK given out for support for the permahulkageedon. Or if you will release those numbers someday.
It seems I fell for the mass hysteria. Been re-reading posts and it seems it comes from barges being to safe, as well as an overwhelming fear of bots. Not too sure about the bots.
It does seem this mining barge buff, would restore the economy after the drone nerf, but people do have a fear of bots, as well as wanting to gank miners alot. The tech pricing is strange, especially with CCP having a number they are shooting for or are trying to reach. Means this alchemy is mostly due to OTEC then. And almost siding with goons that it is all price fixing and not too much game applied.
It almost isn't price fixing, but what they expect of us sucks. Like CCP comes up with a way for us to help defeat OTEC, since we can't defeat it in game normally. But it doesn't bring pride to you that alchemy is the way to beat it I suppose. Like its more like price fixing, with the way CCP wants us to beat you goons and your allies.
Plus it kind of keeps old models in tact as well. As moons will still be the driving force for conflict in 0.0, as well as the main supply of tech. Of course that is if CCP price fixing plan works or not. Seem like their could be some things in its path though. Seems like bots will ruin this game more then goons will though. Kind of a suprise really.
Kind of wondering, what chances you are giving CCP to price fix well. And what chances you are given the other variables to mess up CCP's price fixing of tech? I will not be voting in the CSM election, so you need to go vote to make up for me. |
|

Soldarius
TreadStone Standard Tribal Band
267
|
Posted - 2012.07.30 04:10:00 -
[931] - Quote
I was all like :sadpanda: when we were told to move to Period Basis. Then I looked at dotlan.
Known Period Basis Moons.
Sov Holders
vOv
"How do you kill that which has no life?" |

rodyas
Tie Fighters Inc
584
|
Posted - 2012.07.30 04:45:00 -
[932] - Quote
GRIEV3R wrote:Oh man, OTEC is probably going to QQ pretty hard at this. But I'm pretty sure they've already extracted their trillions out of it already.
on a semi-related note, wouldn't it be spiffy if, in the real world, if we don't like OPEC having a monopoly on virtually all the oil on Earth, we could just "tweak" the laws of chemistry and physics so anyone can make a replacement for oil in their basement?
ah, if only reality had benevolent Devs.
The most famous person to try alchemy or invent alchemy was newton. Though the working theory in EVE is that the resource has to naturally dry up around you, for alchemy to work.
Newton went insane trying to develop alchemy (or maybe just ludicrious) Using EVE's working theory of alchemy, we can discover why he did.
He died a virgin of his own choice. So Newton (the genius) of his own volition, didn't use the resource of ***** or wait for ***** to dry up. He left it, (while there was plenty) and tried to develop alchemy. So he went insane.
Eve's theory would state, that newton would have to hit that *****, till it was gone and he had none left. Then he would really discover alchemy, and avoid going insane.
Sometimes you try too hard to win in life. Newton's lesson he gives to us.
I will not be voting in the CSM election, so you need to go vote to make up for me. |

Sigras
Conglomo IMPERIAL LEGI0N
135
|
Posted - 2012.07.30 06:12:00 -
[933] - Quote
GRIEV3R wrote:Oh man, OTEC is probably going to QQ pretty hard at this. But I'm pretty sure they've already extracted their trillions out of it already.
on a semi-related note, wouldn't it be spiffy if, in the real world, if we don't like OPEC having a monopoly on virtually all the oil on Earth, we could just "tweak" the laws of chemistry and physics so anyone can make a replacement for oil in their basement?
ah, if only reality had benevolent Devs. They explained this in the first dev blog about alchemy, but in real life, if we dont like OPEC having a monopoly on all our oil, we develop hydrogen fuel cells, or electric cars that dont use oil.
In eve, I would love to invent a different type of T2 ship that doesnt use Tech, but I cant. Until I can, CCP does need to put in something to allow people to break monopolies. |

StuRyan
Assisted Homicide
45
|
Posted - 2012.07.30 10:56:00 -
[934] - Quote
CCP Fozzie wrote:Louis deGuerre wrote:If this ensure that prices drop so I can afford to PVP again in something other than T1 frigs I love it.
But I just don't get it. It is such a strange solution.
Why not use your PI system (flaws and all) to produce vital moon minerals instead ? That would ensure that minerals are distributed more evenly over the galaxy, are dynamic resources, and give DUST bunnies something meaningful to fight over. This is the first step in our plan to revamp tech 2 production. Changes to how the minerals are obtained will be coming before we're done (although probably not from PI).
Does this mean moon mining is dead in the water? We kill well or die laughing * UK PVP CORP RECRUITING * Please join AHREC |

corestwo
Goonfleet Investment Banking
603
|
Posted - 2012.07.30 16:37:00 -
[935] - Quote
StuRyan wrote:CCP Fozzie wrote:[quote=Louis deGuerre]If this ensure that prices drop so I can afford to PVP again in something other than T1 frigs I love it.
But I just don't get it. It is such a strange solution.
Why not use your PI system (flaws and all) to produce vital moon minerals instead ? That would ensure that minerals are distributed more evenly over the galaxy, are dynamic resources, and give DUST bunnies something meaningful to fight over. This is the first step in our plan to revamp tech 2 production. Changes to how the minerals are obtained will be coming before we're done (although probably not from PI).
Hey I wanted to comment on this, I didn't see it when you first posted it.
Whatever you do, please make sure that it's something that an alliance can feasibly tax as an income source. Nerfing moons as income is fine but if you replace it with something that the alliance cannot derive income from at all, that's a bad thing. Two quick examples of what is and is not something that can be feasibly taxed by an alliance.
Planetary Interaction - because the taxation happens through the POCOs which players must use to run their planets, the tax is collected automatically and it cannot be avoided. From the perspective of alliance income, this is a good system.
Mining - Taxation happens through the refinery taxes on the station. Setting a refinery tax impinges on 0.0 industry, be it capital or supercapital construction or normal fleet construction, as it means that builders are losing some of their compressed minerals. In addition, any miner with suitable infrastructure (translation: a Rorqual) can simply avoid the tax by compressing the ore and moving it to lowsec or highsec where they can refine for free. From the perspective of alliance income, this is thus a bad system.
An example of a way to turn mining from a bad system to a good system would be something that we'll call a "Sovereign Mining Ship Base" or some such. Warp-capable mining drones stage within a constellation from this base to "hitch a ride" off of any ships mining in the constellation and automatically ferry away a portion of the ore mined, at a rate set by the sovereignty holder. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.
fofofo |

Werst Dendenahzees
GoonWaffe Goonswarm Federation
105
|
Posted - 2012.07.30 17:04:00 -
[936] - Quote
In summary: a) Add more/better ways for nullsec players to make bank without requiring renters, because renters are a dumb concept. b) Make that personal income taxable at the source through automated mechanics. c) This links nullsec income to personal income, thus requiring that an alliances lives in its own space to make money. |

Werst Dendenahzees
GoonWaffe Goonswarm Federation
105
|
Posted - 2012.07.30 17:10:00 -
[937] - Quote
Allowing us to collect a portion of the station trading taxes and broker fees would be a nice start. It would encourage alliances to produce and trade in their sov rather than just buy everything in Jita and JF it over. |

Sigras
Conglomo IMPERIAL LEGI0N
135
|
Posted - 2012.07.30 17:37:00 -
[938] - Quote
ummmm . . . alliance owned stations/outposts already give the brokers fees to the owning corp. |

EvilweaselSA
GoonWaffe Goonswarm Federation
288
|
Posted - 2012.07.30 18:51:00 -
[939] - Quote
Sigras wrote:ummmm . . . alliance owned stations/outposts already give the brokers fees to the owning corp. We want the taxes, which are much larger. |

Charlemeign
GoonWaffe Goonswarm Federation
0
|
Posted - 2012.07.30 21:44:00 -
[940] - Quote
Sigras wrote:In eve, I would love to invent a different type of T2 ship that doesnt use Tech, but I cant. Until I can, CCP does need to put in something to allow people to break monopolies.
Yeah, I fully understand that there is absolutely no other way you can break monopolies in Eve. |
|

Scatim Helicon
GoonWaffe Goonswarm Federation
635
|
Posted - 2012.07.30 22:24:00 -
[941] - Quote
Charlemeign wrote:Sigras wrote:In eve, I would love to invent a different type of T2 ship that doesnt use Tech, but I cant. Until I can, CCP does need to put in something to allow people to break monopolies. Yeah, I fully understand that there is absolutely no other way you can break monopolies in Eve.
Yes but those other ways are hard :( Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

Janeos
GoonWaffe Goonswarm Federation
28
|
Posted - 2012.07.30 22:59:00 -
[942] - Quote
Scatim Helicon wrote:Charlemeign wrote:Sigras wrote:In eve, I would love to invent a different type of T2 ship that doesnt use Tech, but I cant. Until I can, CCP does need to put in something to allow people to break monopolies. Yeah, I fully understand that there is absolutely no other way you can break monopolies in Eve. Yes but those other ways are hard :( And require gunz and stuff. Guns are scary. |

Kyle Myr
GoonWaffe Goonswarm Federation
306
|
Posted - 2012.07.31 00:42:00 -
[943] - Quote
Don't trust Dotlan's moon scan data. At best, it's incomplete. At worst, it's a fabrication. |

EvilweaselSA
GoonWaffe Goonswarm Federation
301
|
Posted - 2012.07.31 01:03:00 -
[944] - Quote
Kyle Myr wrote:Don't trust Dotlan's moon scan data. At best, it's incomplete. At worst, it's a fabrication. Those scans are likely accurate because when they were uploaded there'd have been no reason to lie. |

Kyle Myr
GoonWaffe Goonswarm Federation
306
|
Posted - 2012.07.31 02:35:00 -
[945] - Quote
EvilweaselSA wrote:Kyle Myr wrote:Don't trust Dotlan's moon scan data. At best, it's incomplete. At worst, it's a fabrication. Those scans are likely accurate because when they were uploaded there'd have been no reason to lie.
Fair enough. I'd certainly believe Cobalt, but I just remember the odd bit of 'found' Tech that some director other squirreled away that we happened across in the north in Branch, Tenal, and Venal. No one had reasons to lie about Cobalt, though, as it wasn't profitable (then, or likely now), then, so I see why you say that. |

Soldarius
TreadStone Standard Tribal Band
267
|
Posted - 2012.07.31 03:33:00 -
[946] - Quote
Indeed. I always put the probes to a moon before dropping a moon harvesting array. I was more or less pointing out the prevalence of cobalt in Period Basis, rather than the exact locations. "How do you kill that which has no life?" |

Misaka Todako
Close Proximity
3
|
Posted - 2012.07.31 06:37:00 -
[947] - Quote
Sigras wrote:In eve, I would love to invent a different type of T2 ship that doesnt use Tech, but I cant. Until I can, CCP does need to put in something to allow people to break monopolies.
I think that feature you're looking for is called "Guns". You should give them a try! |

Sigras
Conglomo IMPERIAL LEGI0N
135
|
Posted - 2012.07.31 08:00:00 -
[948] - Quote
EvilweaselSA wrote:Sigras wrote:ummmm . . . alliance owned stations/outposts already give the brokers fees to the owning corp. We want the taxes, which are much larger. im sorry but the game needs all the isk sinks it can get . . . |

Sigras
Conglomo IMPERIAL LEGI0N
135
|
Posted - 2012.07.31 08:04:00 -
[949] - Quote
Misaka Todako wrote:Sigras wrote:In eve, I would love to invent a different type of T2 ship that doesnt use Tech, but I cant. Until I can, CCP does need to put in something to allow people to break monopolies. I think that feature you're looking for is called "Guns". You should give them a try! No, the closest thing to the feature Im looking for is called "spies" Its the only way that BoB was defeated, and it would be the only way to break the goons.
These large empires have too much isk and manpower, they cannot be fought, BoB proved that.
Also, apparently CCP sides with me; read the first two paragraphs. :D |

UtamaDoc
State War Academy Caldari State
0
|
Posted - 2012.07.31 11:02:00 -
[950] - Quote
Goon Tears are best Tears.
I don't think it's rocket science, there are a number of arguements to come up with here.
CCP stepping in is not a player driven game... point taken, but when said players spew countless, POS farms across their space and into space not owned by them including low sec that to me is wrong.
it does nothing but promote blob warfare and although yes this game is incredibly social not everyone can spend 23/7 playing the game. Back in 2006 the game was exciting, there were things that small hit and run groups could do. Take a look now and everything points towards blob and alliance whoring memberships.
Ring mining moon goo does not appeal to me in the slightest, just like having industry level 5 and not being able to capture hulks and orca's mining anoms.... Again another mechanic designed to make - creating ISK safe.
Technetium and all moon goo should be seen as oil, eventually it runs out and a new source is found, it really depends on how CCP view null sec....
Do they want eco systems? where people in null sec GTFO out of Jita and live in THEIR space or do they want regions to import and export between each other - in that case the regions need more Differientiation. What will drive conflict is the ability to distrupt each regions activities, I have tried to phrase this next sentence in a way that points to in game mechanics being responsible for the seeminlgy stagnation. this does not include goons going to delve becuase "Weeze can" becuase lets face it they have by far, too much influence in the game becuase "they can".
Everything about null sec requires massive fleets. to me the Fun scale starts at: 1 - 20 man Fleets = Hell fun 21 - 50 man Fleet = fun but the screw is turning 51+ = Eye candy for a bigger blob
With most alliances and corps being several hundred not Thousands then creating activities that "can disrupt SOV holding alliance" would be what causes conflict. Eve news 24 writes a very good post on how everything in game is adding to the stagnation. I remember the days of 10 man fleets being able to disturpt isk making fairly effectively when ISK making in null sec was just anoms and belt ratting.
The point here is that moon goo is a fairly safe ISK activity unless you have a whole lot of people and resource yourself. What I would like to see is CCP return to the days of giving players the ability to easily disrupt ISK making in null sec.
I would have a fair bet that the majority of people who play eve want more choice in PVP, including ways for small gangs to really do some damage. Dominion promised it but the incredibly boring game mechanic of TCU shooting and 3 timers meant for me i'd rather sit in a AFK cloaky. Having a fairly low HP complex that if destroyed effected the bounty on rats or value of ore or caused pos's to go temporily offline (5 minutes tops lets be honest an hour is a lot of time )...that for me would bring back the 10 man hit and run squads and give them a reason to pvp or not just to get a fleet up to " gate camp" or to be caught by a hot drop of 10 man carriers and what other I-win buttons there are. |
|

shar'ra matcevsovski
Hedion University Amarr Empire
113
|
Posted - 2012.07.31 12:30:00 -
[951] - Quote
UtamaDoc wrote:CCP stepping in is not a player driven game... point taken, infact in Phase I they are not even touching the current tech mining system at all. They just add a more or less crappy option for other players to get some tech aswell. That option to react tech via Alchemy is open to everyone (including Goons), wich apparently makes it unfair ><
Phase II however will prolly hit Technetium directly (wouldnt make sense to point that out for Phase I, if it wouldnt be a different case in Phase II), there for i suggest to save some tears for later, when you really need them |

corestwo
Goonfleet Investment Banking
606
|
Posted - 2012.07.31 15:04:00 -
[952] - Quote
Sigras wrote:EvilweaselSA wrote:Sigras wrote:ummmm . . . alliance owned stations/outposts already give the brokers fees to the owning corp. We want the taxes, which are much larger. im sorry but the game needs all the isk sinks it can get . . .
The overwhelming majority of market tax in this game is paid right down in Jita 4-4 (8.1T worth of market transactions in a day, 4.8T of which were in Jita), whereas VFK is absolutely miniscule (0.72% of Jita). If I work backwards through some of Diagoras' stats, us getting market taxes in VFK would be an additional 12B/mo of income - for comparison, a total of 1.75T is removed per month.
That 12B doesn't sound like much, but with CCP nerfing moons now and talking about removing moons as the source of moongoo in the future with no promises on replacing even a fraction of the income we get from them, every little bit helps. Meanwhile, on the isk sink front, it's a rounding error. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.
fofofo |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
23
|
Posted - 2012.07.31 15:46:00 -
[953] - Quote
Haw, goons are sad.
I like the goons, but sadness is amusing. |

Scatim Helicon
GoonWaffe Goonswarm Federation
637
|
Posted - 2012.07.31 16:41:00 -
[954] - Quote
EvilweaselSA wrote:Kyle Myr wrote:Don't trust Dotlan's moon scan data. At best, it's incomplete. At worst, it's a fabrication. Those scans are likely accurate because when they were uploaded there'd have been no reason to lie. What you might find is the occasional moon that was labelled as a 'worthless' cobalt to disguise a 'valuable' dyspro/prom moon, as they would have been at the time of the data being submitted. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

UtamaDoc
State War Academy Caldari State
0
|
Posted - 2012.07.31 17:53:00 -
[955] - Quote
corestwo wrote:Sigras wrote:EvilweaselSA wrote:Sigras wrote:ummmm . . . alliance owned stations/outposts already give the brokers fees to the owning corp. We want the taxes, which are much larger. im sorry but the game needs all the isk sinks it can get . . . The overwhelming majority of market tax in this game is paid right down in Jita 4-4 (8.1T worth of market transactions in a day, 4.8T of which were in Jita), whereas VFK is absolutely miniscule (0.72% of Jita). If I work backwards through some of Diagoras' stats, us getting market taxes in VFK would be an additional 12B/mo of income - for comparison, a total of 1.75 T is removed per month. That 12B doesn't sound like much, but with CCP nerfing moons now and talking about removing moons as the source of moongoo in the future with no promises on replacing even a fraction of the income we get from them, every little bit helps. Meanwhile, on the isk sink front, it's a rounding error.
Show me where it says removal of moon mining
|

Zhade Lezte
Merch Industrial Goonswarm Federation
45
|
Posted - 2012.07.31 19:07:00 -
[956] - Quote
corestwo wrote:Sigras wrote:EvilweaselSA wrote:Sigras wrote:ummmm . . . alliance owned stations/outposts already give the brokers fees to the owning corp. We want the taxes, which are much larger. im sorry but the game needs all the isk sinks it can get . . . The overwhelming majority of market tax in this game is paid right down in Jita 4-4 (8.1T worth of market transactions in a day, 4.8T of which were in Jita), whereas VFK is absolutely miniscule (0.72% of Jita). If I work backwards through some of Diagoras' stats, us getting market taxes in VFK would be an additional 12B/mo of income - for comparison, a total of 1.75 T is removed per month. That 12B doesn't sound like much, but with CCP nerfing moons now and talking about removing moons as the source of moongoo in the future with no promises on replacing even a fraction of the income we get from them, every little bit helps. Meanwhile, on the isk sink front, it's a rounding error.
Not to mention that every sovholding alliance already has to deal with an additional isk sink that no highsec or sov-free nullsec entity has to. |

Werst Dendenahzees
GoonWaffe Goonswarm Federation
113
|
Posted - 2012.07.31 19:12:00 -
[957] - Quote
Sigras wrote:EvilweaselSA wrote:Sigras wrote:ummmm . . . alliance owned stations/outposts already give the brokers fees to the owning corp. We want the taxes, which are much larger. im sorry but the game needs all the isk sinks it can get . . .
(hahaha he thinks the transaction tax in VFK isn't negligible as an ISK sink) |

Werst Dendenahzees
GoonWaffe Goonswarm Federation
113
|
Posted - 2012.07.31 19:14:00 -
[958] - Quote
UtamaDoc wrote:
it does nothing but promote blob warfare and although yes this game is incredibly social not everyone can spend 23/7 playing the game. Back in 2006 the game was exciting, there were things that small hit and run groups could do. Take a look now and everything points towards blob and alliance whoring memberships.
Blob warfare, the metagame and space Game Of Thrones politics are literally the only reasons to play EVE. Small gang elite pvp (tildes, tildes) can be had in every other game in the world, including Call of Duty, Halo, World of Tanks, etc. There is no other game that offers 2000 vs 2000 space battles. |

Werst Dendenahzees
GoonWaffe Goonswarm Federation
113
|
Posted - 2012.07.31 19:17:00 -
[959] - Quote
Hell if you're into mining and industry and you hate blobs, you might as well try Minecraft or Dwarf Fortress. |

Zhade Lezte
Merch Industrial Goonswarm Federation
45
|
Posted - 2012.07.31 19:21:00 -
[960] - Quote
Actually couldn't CCP just allow outpost owners to change the broker fee tax percentage for a station, whether they want to do that as free or some absurd percentage, since those already go to the station owner? This kind of freedom is already allowed for POCOs, station repair bills, science & industry slots, refining tax, etc.
People pay a premium already on the nullsec market & public contracts already for not having to deal with nullsec logistics, it could actually be feasibly taxable without completely eliminating any interest in using the market. Unless you **** yourself up by charging absurd taxes, but hey sandbox tools, sandbox consequences.
With the way taxes work some of the burden will ultimately be placed onto the buyer as well as the seller who is actually making money, and it does sort of suck to indirectly tax spending, but vOv. Still seems like a good idea. |
|

rodyas
Tie Fighters Inc
595
|
Posted - 2012.07.31 19:52:00 -
[961] - Quote
Werst Dendenahzees wrote:UtamaDoc wrote:
it does nothing but promote blob warfare and although yes this game is incredibly social not everyone can spend 23/7 playing the game. Back in 2006 the game was exciting, there were things that small hit and run groups could do. Take a look now and everything points towards blob and alliance whoring memberships.
Blob warfare, the metagame and space Game Of Thrones politics are literally the only reasons to play EVE. Small gang elite pvp (tildes, tildes) can be had in every other game in the world, including Call of Duty, Halo, World of Tanks, etc. There is no other game that offers 2000 vs 2000 space battles.
Strange to think, EVE could just be reduced to just 4,000 people playing it. I will not be voting in the CSM election, so you need to go vote to make up for me. |

Shidhe
The Babylon5 Consortuim
1
|
Posted - 2012.07.31 20:47:00 -
[962] - Quote
Hmm. Look at oil in the real world just now. Extreme price volatility is a function of a limited supply material reaching peak production. The problem with EvE raw materials is that there are a few bottle necks and a lot of not valuable stuff. Who really keeps track of all the material from wormholes - you just count the nanoribbons.
The key to a good economy is diversity of supply and more diverse lists of ingredients - and alchemy only goes part way to do that. EvE needs new components made from a wide range of sources - not like the old T3 bits which were almost all from one source. That promotes trade (and also piracy), and many of the old common things can be made more valuable by including them in other menus (Dyspro and nanoribbons not allowed). Most of all, a boost to planetary interaction is needed, so more use of that would be good - provided that planetary interaction in high sec is shut down.... (most obvious beneficial industrial policy change in the game...) |

Yeep
GoonWaffe Goonswarm Federation
180
|
Posted - 2012.07.31 21:40:00 -
[963] - Quote
rodyas wrote:Werst Dendenahzees wrote:UtamaDoc wrote:
it does nothing but promote blob warfare and although yes this game is incredibly social not everyone can spend 23/7 playing the game. Back in 2006 the game was exciting, there were things that small hit and run groups could do. Take a look now and everything points towards blob and alliance whoring memberships.
Blob warfare, the metagame and space Game Of Thrones politics are literally the only reasons to play EVE. Small gang elite pvp (tildes, tildes) can be had in every other game in the world, including Call of Duty, Halo, World of Tanks, etc. There is no other game that offers 2000 vs 2000 space battles. Strange to think, EVE could just be reduced to just 4,000 people playing it.
"Strange to think" perhaps but it looks like reading comprehension isn't your strong point either. |

Heathkit
Merch Industrial Goonswarm Federation
84
|
Posted - 2012.08.01 00:33:00 -
[964] - Quote
Shidhe wrote:The key to a good economy is diversity of supply and more diverse lists of ingredients - and alchemy only goes part way to do that. EvE needs new components made from a wide range of sources - not like the old T3 bits which were almost all from one source. That promotes trade (and also piracy), and many of the old common things can be made more valuable by including them in other menus (Dyspro and nanoribbons not allowed). Most of all, a boost to planetary interaction is needed, so more use of that would be good - provided that planetary interaction in high sec is shut down.... (most obvious beneficial industrial policy change in the game...)
I agree completely - I wish CCP thought this way |

corestwo
Goonfleet Investment Banking
607
|
Posted - 2012.08.01 02:26:00 -
[965] - Quote
UtamaDoc wrote:corestwo wrote:The overwhelming majority of market tax in this game is paid right down in Jita 4-4 (8.1T worth of market transactions in a day, 4.8T of which were in Jita), whereas VFK is absolutely miniscule (0.72% of Jita). If I work backwards through some of Diagoras' stats, us getting market taxes in VFK would be an additional 12B/mo of income - for comparison, a total of 1.75T is removed per month.
That 12B doesn't sound like much, but with CCP nerfing moons now and talking about removing moons as the source of moongoo in the future with no promises on replacing even a fraction of the income we get from them, every little bit helps. Meanwhile, on the isk sink front, it's a rounding error. Show me where it says removal of moon mining
CCP Fozzie wrote:Louis deGuerre wrote:If this ensure that prices drop so I can afford to PVP again in something other than T1 frigs I love it.
But I just don't get it. It is such a strange solution.
Why not use your PI system (flaws and all) to produce vital moon minerals instead ? That would ensure that minerals are distributed more evenly over the galaxy, are dynamic resources, and give DUST bunnies something meaningful to fight over. This is the first step in our plan to revamp tech 2 production. Changes to how the minerals are obtained will be coming before we're done (although probably not from PI).
This goes hand in hand with "Ring Mining" though perhaps they'll do something different. Still, if it's not feasibly taxable, then CCP is completely eliminating that as an income source. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.
fofofo |

rodyas
Tie Fighters Inc
595
|
Posted - 2012.08.01 04:12:00 -
[966] - Quote
Yeep wrote:rodyas wrote:Werst Dendenahzees wrote:UtamaDoc wrote:
it does nothing but promote blob warfare and although yes this game is incredibly social not everyone can spend 23/7 playing the game. Back in 2006 the game was exciting, there were things that small hit and run groups could do. Take a look now and everything points towards blob and alliance whoring memberships.
Blob warfare, the metagame and space Game Of Thrones politics are literally the only reasons to play EVE. Small gang elite pvp (tildes, tildes) can be had in every other game in the world, including Call of Duty, Halo, World of Tanks, etc. There is no other game that offers 2000 vs 2000 space battles. Strange to think, EVE could just be reduced to just 4,000 people playing it. "Strange to think" perhaps but it looks like reading comprehension isn't your strong point either.
Well I was mostly commenting on his ****** attitude, and that ****** attitude would lead to more AAA failscade wars and not great wars.
After getting past his crusty attitude, I see he is mostly afraid of his turf or thing he enjoys getting overrun by new or bigger things. (What is funny, and leads me to comment on his ****** attitude, is that the guy he replied to was afriad of the something overruning his game, then the goons says, its okay for that too be overrun, what it important is what the goons likes, should not be overrun. So both are afraid of something they like being overrun, but one has a ****** attitude the whole time.)
Its a balance really, a game should have alot of facets and activites, but at the same time those activites stress out other activites or make them feel like they will disapear. Happens and sometimes they do disappear or so.
Of course I am sure you will reply, well that goons ****** attitude, is a part of the game, and you should try to incorporate it, and turn it into another enjoyable facet of this game, as long as it doesn't take away something else like peoples good attitudes being overun by his bad one. That is true, but it is a challenge, and we shall see if it will suceed or not. I will not be voting in the CSM election, so you need to go vote to make up for me. |

rodyas
Tie Fighters Inc
595
|
Posted - 2012.08.01 04:37:00 -
[967] - Quote
corestwo wrote:UtamaDoc wrote:corestwo wrote:The overwhelming majority of market tax in this game is paid right down in Jita 4-4 (8.1T worth of market transactions in a day, 4.8T of which were in Jita), whereas VFK is absolutely miniscule (0.72% of Jita). If I work backwards through some of Diagoras' stats, us getting market taxes in VFK would be an additional 12B/mo of income - for comparison, a total of 1.75T is removed per month.
That 12B doesn't sound like much, but with CCP nerfing moons now and talking about removing moons as the source of moongoo in the future with no promises on replacing even a fraction of the income we get from them, every little bit helps. Meanwhile, on the isk sink front, it's a rounding error. Show me where it says removal of moon mining CCP Fozzie wrote:Louis deGuerre wrote:If this ensure that prices drop so I can afford to PVP again in something other than T1 frigs I love it.
But I just don't get it. It is such a strange solution.
Why not use your PI system (flaws and all) to produce vital moon minerals instead ? That would ensure that minerals are distributed more evenly over the galaxy, are dynamic resources, and give DUST bunnies something meaningful to fight over. This is the first step in our plan to revamp tech 2 production. Changes to how the minerals are obtained will be coming before we're done (although probably not from PI). This goes hand in hand with "Ring Mining" though perhaps they'll do something different. Still, if it's not feasibly taxable, then CCP is completely eliminating that as an income source.
I am a bit slow on these tax issues, why is it important for the game to have automatic taxes for alliances and corps? Also why is it not possible to just have a part of the profit after a ring mining op go to the alliance or corp wallet? Seems like CEO's have a hard time selling a tax to their members, so they hope CCP will just force one, then they can ride the coat tails of it.
I know if you forced others to pay taxes if it wasn't forced by CCP, they would just leave the alliance or corp, but then how does CCP add new taxes to the game, if players react that way.
Also curious to what, alot of corps spend tax money on, or why tax money is so important as well. I will not be voting in the CSM election, so you need to go vote to make up for me. |

Altaica Amur
The Cursed Navy Tactical Narcotics Team
1
|
Posted - 2012.08.01 05:21:00 -
[968] - Quote
What sort of weird inverted verse are we living in where it's the goons who post eloquent well reasoned and legible arguments? Weren't they supposed to be the howling masses that don't know the first thing about eve?
In response to your post there Rod, alliances have expenses, a great many of them. Be that sov bills, jump bridges, reimbursements and other subsidies. It all has to be paid for somehow. Historically one solution has been renters, letting people use your space for money. Needless to say this system is not without it's flaws. Others have used 'moongoo' to finance their alliance coffers. Which also has the issue of being a very top-down income source.
The attractiveness of letting alliances tax more things is that it allows them to pay their bills while encouraging them to foster a bottom-up economy within their territory.
Edit: In addition, this is a change that helps alliance finances unilaterally, not favoring one particular group. |

rodyas
Tie Fighters Inc
595
|
Posted - 2012.08.01 05:43:00 -
[969] - Quote
Ah, I totally forgot about the bills. That is tough. Also I suppose jump bridges as well. Lot of good points really.
The bottom-up economy seems harder for an alliance to foster. Seems like the sec status nerf hurts that alot. Or that most activites for grunts to do lie in CCP's hands. (From my own personality I would propably choose moon goo, over renters) Only bottom-up through taxes seem, for like smoothing out the game in general for new people or venture people or industrial people. Like buying skillbooks, or other things, to help them move forward faster, (Then in turn they make their own money faster or become more independent) (or industrial, with helping to subsidies ore and ships bought) (Suppose pvp gets the new ships, but sometimes that seems hard to make smaller, as well as the general stuf) ( Suppose loans through taxes can help expand things, as long as ya trust him I suppose.)
I suppose those things are nice, but I mostly clash with how much CEO's feel like there is alot to do in the game, but at a lower lvl it doesn't seem like there is a lot to do. So an emphasis on taxes usually confuse me.
Though the SOV bill and jumpbridges to add more to a CEO's attitude.
Just caught the favoring one particular group. Forgot the tax system is already kind of broken and some activites go untaxed, why more emphasis on more things getting taxed, so it ends up more fairer. (But like I said, just generally feel, there isn't enough to do to warrant taxes, and suppose some CCP nerfs hurt that as well)(Don't want to blame CCP for them, that is another thread) I will not be voting in the CSM election, so you need to go vote to make up for me. |

rodyas
Tie Fighters Inc
595
|
Posted - 2012.08.01 05:45:00 -
[970] - Quote
Also the goons seem to have a rough exterior, but once you crack that off, they are nice to talk to. I will not be voting in the CSM election, so you need to go vote to make up for me. |
|

Sigras
Conglomo IMPERIAL LEGI0N
136
|
Posted - 2012.08.01 07:48:00 -
[971] - Quote
I have to ask, even though I think I know the answer.
Do you think 0.0 should be geared toward more of a top-down economy or a bottom-up economy?
Historically, 0.0 has always been very top down, though that is gradually changing.
I think both should be viable |

rodyas
Tie Fighters Inc
596
|
Posted - 2012.08.01 08:28:00 -
[972] - Quote
Not sure who that question is aimed for.
I would mostly wish both were viable. It is hard to support both of them, just choosing one would make it easier though. Suppose 0.0 was suppose to be about conflict and change, so having it bottom-up wouldn't make too much sense. People would be content, and CEO's would have to poke the fat members to keep moving.
I would mostly prefer more activites for grunts, or people at the bottom to engage in. Null is a hard place to do much in, but it wouldn't change a lot if it was easy. Its kind of hard to design something new. Most allainces seem to rely on moons alot, but most people down there want to pvp. So that makes sense, a blessig and a curse. Not much reason to make it too bottom-up in null if people mostly want to pvp down there. Unless you want pvp in null to change to mostly small pvp groups or something. Or perhaps for more industry down there, but with station refining rates so low, its pretty hard, plus if that was changed too easy, or not much change happens.
Usually during war, one side usually has alot of refugees or death, which makes it hard to be bottom up really. (Unless you factor in the american dream, where you can go to war and escape becoming a refugee or casualty) I will not be voting in the CSM election, so you need to go vote to make up for me. |

Sigras
Conglomo IMPERIAL LEGI0N
136
|
Posted - 2012.08.01 08:57:00 -
[973] - Quote
I just feel that with the current "top-down" model, there is less and less small gang PvP in null. That and there is less and less of a way for a small entity to fight a guerilla war against a larger one.
Look at TEST, they can leave their space completely vacant and go invade a region dozens of jumps away because they know that they're making just as much isk now as they were before, and there is nobody stupid enough to drop the dreads necessary to take out any of their income sources.
Honestly, I believe that if ring mining contains moon materials, then they should move moon miners outside of the POS shield and let them be incapped by small-medium sized fleets, thus making the large alliances actually have to actively defend their space.
If a small-medium sized gang could sweep in and incap a whole ton of moon miners, the larger entity might be more inclined to be defensively minded rather than the total offense we have now.
I guess this is still top down, but at least now its based on member participation not alliance force projection. |

rodyas
Tie Fighters Inc
596
|
Posted - 2012.08.01 09:19:00 -
[974] - Quote
Sometimes I kind of support the ring mining, becuase of the activity. In theory players have to be more active to have the moon goo, rather then just plunk down a POS then the POS does all the work. It is hard with the small gangs vs. the mega fleets and stuff. Most MMOs suffer from that problem, which makes it really hard to solve.
Well I was thinking the ship balancing might help. There might be more ways to tackle the blobs then just bottom-up economy. like you said TEST ups the anty with dreads. The team on the other side only has dreads to defend with nothing special. Doesn't make you want to defend or fight, not having anythign special.
Like I mean, AAA tried to counter drakes with T3 cruisers. But with capitals there is nothing like that for AAA to use. So why would they want to fight. (Like russians prefer or like their own AK-47s and if you would take them away, they would hate you and perhaps not fight as much) Like some alliance prefer T1 ships and capitals, but other alliance hate that, so they don't want to fight goons or TEST. I mostly feel bad there is no T2 capital or perhaps T2 supers, other allaince can bring in for backup to help fight the blob. I mean T2 only goes so far as BS, so there is no real back up coming, when dreads start appearing.
Sorry that was propably off what you wanted. But you just have a major problem most MMOs face, so it will be hard to solve most likely. I will not be voting in the CSM election, so you need to go vote to make up for me. |

UtamaDoc
State War Academy Caldari State
0
|
Posted - 2012.08.01 09:31:00 -
[975] - Quote
corestwo wrote:UtamaDoc wrote:corestwo wrote:The overwhelming majority of market tax in this game is paid right down in Jita 4-4 (8.1T worth of market transactions in a day, 4.8T of which were in Jita), whereas VFK is absolutely miniscule (0.72% of Jita). If I work backwards through some of Diagoras' stats, us getting market taxes in VFK would be an additional 12B/mo of income - for comparison, a total of 1.75T is removed per month.
That 12B doesn't sound like much, but with CCP nerfing moons now and talking about removing moons as the source of moongoo in the future with no promises on replacing even a fraction of the income we get from them, every little bit helps. Meanwhile, on the isk sink front, it's a rounding error. Show me where it says removal of moon mining CCP Fozzie wrote:Louis deGuerre wrote:If this ensure that prices drop so I can afford to PVP again in something other than T1 frigs I love it.
But I just don't get it. It is such a strange solution.
Why not use your PI system (flaws and all) to produce vital moon minerals instead ? That would ensure that minerals are distributed more evenly over the galaxy, are dynamic resources, and give DUST bunnies something meaningful to fight over. This is the first step in our plan to revamp tech 2 production. Changes to how the minerals are obtained will be coming before we're done (although probably not from PI). This goes hand in hand with "Ring Mining" though perhaps they'll do something different. Still, if it's not feasibly taxable, then CCP is completely eliminating that as an income source.
I can't see CCP doing that - whats the point in having moons.
From what my understanding of Ring Mining was it was to keep you Goons from monopolosing the market like you have done.
Does't Fozzie say somewhere that once a limit is reached these rings appear for people to mine? |

Sigras
Conglomo IMPERIAL LEGI0N
136
|
Posted - 2012.08.01 09:43:00 -
[976] - Quote
well, im more just thinking of bringing back small gang PvP, and giving smaller groups a chance to disrupt the massive isk machine of large alliances.
Right now, any alliance smaller than 600 people cant cause any significant financial damage to the larger entities. Im not saying a small group should be able to come in and take all of your stuff, but what i am saying is that if you want to profit off of large areas of space, you'd better be defending them.
What im thinking of is giving moon miners 1,000,000 EHP before they get incapped, and putting them outside the shield bubble.
This would mean one minute of shooting by 20 ships each doing 1,000 DPS. This would cause large alliances to actively defend their space in order to get the massive amounts of isk they currently get.
The problem I have right now is that large alliances dont need to defend their space at all because they know that nobody is going to risk such a massive fleet against their towers, and even if they do, they may get one or two towers into RF but theyre risking much more isk than is proportional.
This would change that. |

Yeep
GoonWaffe Goonswarm Federation
181
|
Posted - 2012.08.01 09:52:00 -
[977] - Quote
Sigras wrote: Look at TEST, they can leave their space completely vacant and go invade a region dozens of jumps away because they know that they're making just as much isk now as they were before, and there is nobody stupid enough to drop the dreads necessary to take out any of their income sources.
I'd say rather that there is nobody smart or patient enough. Hit enough moons over a long enough period of time and Test will have to choose between canceling their deployment or losing some moons (or trying to keep two balls in the air at once at the risk of burning out their pilots).
Or do you think you should be able to half-arse attacking an entity larger and more organised than yourself and still win? |

UtamaDoc
State War Academy Caldari State
0
|
Posted - 2012.08.01 11:36:00 -
[978] - Quote
Quote:There are more problems with our current system of moon mining and tech two production than just the price of Technetium, which is why we now have a comprehensive plan to address these issues over multiple releases. The end goal is for the materials for tech two production to come from player activities that require group gameplay and risk taking, and that provide appropriate rewards. This will eventually involve changes to both resource collection and the build requirements for construction of tech two materials and items. A responsible first step in this plan is to ensure that as much as possible the tech two components market is shielded from unnecessary price shocks.
Says it right there.
Moon mining looks to be on the chopping board which to me is a shame since the act of moon mining isn't where the problem is; its the monopoly of having the bottle neck in one area of the game and having complexes that only 100 man fleets can disrupt.
I have to wonder there are so many moons out there that surely running reaction pos'es on them and buying everything off the market - whether that still will be worth the effort after Frozzie has dug his teeth into this. |

corestwo
Goonfleet Investment Banking
607
|
Posted - 2012.08.01 14:39:00 -
[979] - Quote
Sigras wrote:I have to ask, even though I think I know the answer.
Do you think 0.0 should be geared toward more of a top-down economy or a bottom-up economy?
Historically, 0.0 has always been very top down, though that is gradually changing.
I think both should be viable
A nullsec economy should absolutely be primarily bottom up. An alliance should have to live in its space and have its pilots living in the space to be able to hold the space, as opposed to now where they can hold space and pilots can do whatever they want because its all moon income anyway. Because of this, I personally disagree that top down should be viable at all - top down things like moons should be a "cherry on top" rather than an enabler of space on their own.
- Diverse and taxable income streams. Ratting, mining, plexing, PI, whatever - players should have a choice. It should be income accessible for the average grunt.
- These income streams should be linked to sovereignty. Most already are in some way - running anomalies is superior to belt ratting and sovereignty offers upgrades that attract more anomalies. Grav mining is superior to belt mining and sovereignty offers upgrades to get better grav belts, and so on.
- These activities must be taxable, and the players need to not be able to avoid the tax. Mining taxes as they stand can be avoided, ratting and PI taxes cannot be. Future systems need to more resemble PI and ratting in terms of taxability than mining.
Rodyas asked - why? What do alliances pay for anyway? At a minimum, we pay sovereignty bills and other expenses related to holding space. We (speaking of goons in particular now) also pay strategic reimbursements so pilots can keep fighting and peacetime reimbursements so goons can go shoot anything anywhere and be reimbursed if they die. This may sound like extravagance but CCP should like it that we (and many other large alliances) have this sort of subsidy - it encourages the enormous battles that they love to tout in the press. 
Believe it or not this is something goons have wanted to see for a long time. We were happy to band together to milk tech for all it was worth while it lasted, but that doesn't mean we didn't recognize it as a dumb system. 
UtamaDoc wrote:Quote:There are more problems with our current system of moon mining and tech two production than just the price of Technetium, which is why we now have a comprehensive plan to address these issues over multiple releases. The end goal is for the materials for tech two production to come from player activities that require group gameplay and risk taking, and that provide appropriate rewards. This will eventually involve changes to both resource collection and the build requirements for construction of tech two materials and items. A responsible first step in this plan is to ensure that as much as possible the tech two components market is shielded from unnecessary price shocks. Says it right there. Moon mining looks to be on the chopping board which to me is a shame since the act of moon mining isn't where the problem is; its the monopoly of having the bottle neck in one area of the game and having complexes that only 100 man fleets can disrupt. I have to wonder there are so many moons out there that surely running reaction pos'es on them and buying everything off the market - whether that still will be worth the effort after Frozzie has dug his teeth into this. You're half right - the problem is the bottleneck. The monopoly exacerbated the issue (and made it very glaringly public) but Tech would have gotten up to old dysprosium/promethium levels (which never was monopolized) all on its own if we'd left it be. Without a properly tuned alchemy system in place, the nature of the moon system makes a bottleneck guaranteed. If CCP's solution right now were to simply change mineral usage around (like they did to fix dyspro/prom) we'd likely have another bottleneck before long.
The fortunate thing is that Fozzie seems to realize this, so maybe it'll get fixed right proper this time. Just so long as he remembers to allow alliances their income  This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.
fofofo |

fpshacker
Genos Occidere HYDRA RELOADED
28
|
Posted - 2012.08.01 21:21:00 -
[980] - Quote
CCP I HAVE A PROBLEM WITH THE NOMENCLATURE YOU USE FOR REACTIONS.
Caesarium Cadmide: What is this? Apparently a binary compound but what is caesarium? DID YOU MEAN Caesium CCP?? If Caesarium is some future element, it probably is less electronegative than cadium so GJ on that ccp. If this existed you might have used the right nomenclature.
100 x Silicon Diborite 100 x Caesarium Cadmide 100 x Vanadium Hafnite = phenolic compounds: idk how this one works ccp, if you know how to make organic compounds from inorganic reactants i'd like to know about it.
Crystalline Carbonide : This isn't 1900 CCP, please refer to this as a carbide like you do everything else. IS THIS A SALT LIKE CARBINE, OR MAYBE IONIC, OR COVALENT?? CRYSTALLINE ISN'T AN ELEMENT AND CAN'T FORM A BINARY COMPOSITE WITH CARBON.
CCP you may want to check out this site: http://www.iupac.org/ |
|

Sigras
Conglomo IMPERIAL LEGI0N
136
|
Posted - 2012.08.01 22:19:00 -
[981] - Quote
with all the things to talk about with this change, you choose semantics? |
|

CCP Fozzie
C C P C C P Alliance
892

|
Posted - 2012.08.02 00:17:00 -
[982] - Quote
fpshacker wrote:CCP I HAVE A PROBLEM WITH THE NOMENCLATURE YOU USE FOR REACTIONS. Caesarium Cadmide: What is this? Apparently a binary compound but what is caesarium? DID YOU MEAN Caesium CCP?? If Caesarium is some future element, it probably is less electronegative than cadium so GJ on that ccp. If this existed you might have used the right nomenclature. 100 x Silicon Diborite 100 x Caesarium Cadmide 100 x Vanadium Hafnite = phenolic compounds: idk how this one works ccp, if you know how to make organic compounds from inorganic reactants i'd like to know about it. Crystalline Carbonide : This isn't 1900 CCP, please refer to this as a carbide like you do everything else. IS THIS A SALT LIKE CARBINE, OR MAYBE IONIC, OR COVALENT?? CRYSTALLINE ISN'T AN ELEMENT AND CAN'T FORM A BINARY COMPOSITE WITH CARBON. CCP you may want to check out this site: http://www.iupac.org/
You are failing to take into account the affect of all the phlebotinum. |
|

Ganthrithor
GoonWaffe Goonswarm Federation
348
|
Posted - 2012.08.02 00:21:00 -
[983] - Quote
CCP Fozzie wrote:fpshacker wrote:CCP I HAVE A PROBLEM WITH THE NOMENCLATURE YOU USE FOR REACTIONS. Caesarium Cadmide: What is this? Apparently a binary compound but what is caesarium? DID YOU MEAN Caesium CCP?? If Caesarium is some future element, it probably is less electronegative than cadium so GJ on that ccp. If this existed you might have used the right nomenclature. 100 x Silicon Diborite 100 x Caesarium Cadmide 100 x Vanadium Hafnite = phenolic compounds: idk how this one works ccp, if you know how to make organic compounds from inorganic reactants i'd like to know about it. Crystalline Carbonide : This isn't 1900 CCP, please refer to this as a carbide like you do everything else. IS THIS A SALT LIKE CARBINE, OR MAYBE IONIC, OR COVALENT?? CRYSTALLINE ISN'T AN ELEMENT AND CAN'T FORM A BINARY COMPOSITE WITH CARBON. CCP you may want to check out this site: http://www.iupac.org/ You are failing to take into account the affect of all the phlebotinum.
Effect.
Just cyan.
<3 |

fpshacker
Genos Occidere HYDRA RELOADED
29
|
Posted - 2012.08.02 01:54:00 -
[984] - Quote
Sigras wrote:with all the things to talk about with this change, you choose semantics?
Yes, when I log into eve I expect it to be accurate in terms of chemistry. CCP please go troll other peoples professions, I will help you with nomenclature and you don't even have to make me a Dev. |

rodyas
Tie Fighters Inc
599
|
Posted - 2012.08.02 03:57:00 -
[985] - Quote
corestwo wrote:The fortunate thing is that Fozzie seems to realize this, so maybe it'll get fixed right proper this time. Just so long as he remembers to allow alliances their income 
Yeah, he did to say, he was going for a certain price, rather then a bottoming out of the market. Makes sense, that would lead to a smoother transition to ring mining. Be wierd to bottom the market out, then introduce mining.
Also one more question if ya don't mind.
So is it the opinion of the goons, that tech moons, were stupid, but not boring? Or to say, you guys still enjoy them as an activity? It does seems Fonzie is helping to reduce the stupidity of the tech moons, but wan't sure if they were old still or boring. (But suppose with upcoming ring mining, tech moons being older or boring would help that transition too.) I will not be voting in the CSM election, so you need to go vote to make up for me. |

corestwo
Goonfleet Investment Banking
608
|
Posted - 2012.08.02 04:16:00 -
[986] - Quote
rodyas wrote:So is it the opinion of the goons, that tech moons, were stupid, but not boring? Or to say, you guys still enjoy them as an activity? It does seems Fonzie is helping to reduce the stupidity of the tech moons, but wan't sure if they were old still or boring. (But suppose with upcoming ring mining, tech moons being older or boring would help that transition too.)
Take this as a personal opinion rather than an overarching opinion, but moons are/were interesting in that they were a driver of bloc level conflict, but boring from a perspective of smaller action. There's little a small gang can do strategically against a moon-based empire, whereas on the other hand if ratting and mining are primary income sources, a concerted campaign against miners and ratters could be useful.
Incidentally, moons as a bloc level conflict driver is another reason to have the replacement and indeed all sources of personal income in nullsec be taxable...and it'd be a good argument for variety in income as well. If nullsec income is basically homogenous, there's a lot less incentive to fight over it from that perspective. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.
fofofo |

rodyas
Tie Fighters Inc
600
|
Posted - 2012.08.02 06:00:00 -
[987] - Quote
Yeah I suppose tech moons, could be called inspiring really. It seems hard to be equally inspiring with small gangs. Besides the inspiring, trip up the big blocs. Its just that is too much of a dead end to support, it would be fun don't get me wrong. I just don't view big things as eternal or renewable really enough to be inspired by it.
Even ring mining would be blob warfare or somthing. smaller alliance would have less miners, and less defenders still. Of course maybe more raw turn over from it, and seeing which corps burned out, would be fun.
I just like the idea, or doing more to get tech, then just sitting up a pos and watching it tick off. Entertaining for some but boring to others. I suppose there is more to tech, then that. Like fighting to get the space then defense of it. But sometimes I look at tech too much, like its a profession and it seems a bit boring. (Professions like marketing or missioning, or mining)
EDIT: Huh, just learned saved draft, doesn't keep formatting saved. suppose with hamsters controlling the servers, all we get are notepad saves. I will not be voting in the CSM election, so you need to go vote to make up for me. |

Sigras
Conglomo IMPERIAL LEGI0N
137
|
Posted - 2012.08.02 06:12:00 -
[988] - Quote
corestwo wrote:rodyas wrote:So is it the opinion of the goons, that tech moons, were stupid, but not boring? Or to say, you guys still enjoy them as an activity? It does seems Fonzie is helping to reduce the stupidity of the tech moons, but wan't sure if they were old still or boring. (But suppose with upcoming ring mining, tech moons being older or boring would help that transition too.) Take this as a personal opinion rather than an overarching opinion, but moons are/were interesting in that they were a driver of bloc level conflict, but boring from a perspective of smaller action. There's little a small gang can do strategically against a moon-based empire, whereas on the other hand if ratting and mining are primary income sources, a concerted campaign against miners and ratters could be useful.
This is why I like my idea of giving some of that power back to the small gangs by letting the moon miners be attacked directly and giving them a small EHP tank so they can be incapped by small gangs.
This would encourage defense and allow for subversion of a big money machine. |

Yeep
GoonWaffe Goonswarm Federation
181
|
Posted - 2012.08.02 07:50:00 -
[989] - Quote
Sigras wrote: This is why I like my idea of giving some of that power back to the small gangs by letting the moon miners be attacked directly and giving them a small EHP tank so they can be incapped by small gangs.
This would encourage defense and allow for subversion of a big money machine.
No, it would encourage people to wait for the gang to leave then jump in a couple of carriers to rep it up. Shooting undefended structures isn't fun, shooting capital reps at structures isn't fun. All you get is a reduction in tech output (therefore an increase in price). |

UtamaDoc
State War Academy Caldari State
0
|
Posted - 2012.08.02 09:31:00 -
[990] - Quote
So can Fozzie give more details on where moon mining is going please?
and also reactions?
I wonder if Foozie has taken into account that tech 2 is produced primiarly by only 5% of players, those that live in null sec if the collection of moon goo becomes a group activity (mining rings pfffffft) surely that is going to play havoc on the markets? |
|

rodyas
Tie Fighters Inc
601
|
Posted - 2012.08.02 10:07:00 -
[991] - Quote
Yeah a big pvp activity, becoming a big pve activity, might cause a drag. stagnating markets even more. I will not be voting in the CSM election, so you need to go vote to make up for me. |

UtamaDoc
State War Academy Caldari State
0
|
Posted - 2012.08.02 10:34:00 -
[992] - Quote
rodyas wrote:Yeah a big pvp activity, becoming a big pve activity, might cause a drag. stagnating markets even more.
Can't we just go shoot things without the constant grind.
I already spend 4 hours a week scrapping together just enough isk to buy a new ship every so often...I don't want even more grinding.
and yes i do it by complex reactions on dead moons buying everything off the market. |

rodyas
Tie Fighters Inc
601
|
Posted - 2012.08.02 11:52:00 -
[993] - Quote
I just meant, most people in null aren't motivated too much by pve it seems. So placing pve tech on their shoulders, would just make tech price jump, Until they left, then pve carebears would go down there to ring mine. Then tech price would go down, and ships easier to buy. I will not be voting in the CSM election, so you need to go vote to make up for me. |

DJ P0N-3
Table Flippendeavors
31
|
Posted - 2012.08.02 13:01:00 -
[994] - Quote
fpshacker wrote:CCP I HAVE A PROBLEM WITH THE NOMENCLATURE YOU USE FOR REACTIONS. Caesarium Cadmide: What is this? Apparently a binary compound but what is caesarium? DID YOU MEAN Caesium CCP?? If Caesarium is some future element, it probably is less electronegative than cadium so GJ on that ccp. If this existed you might have used the right nomenclature. 100 x Silicon Diborite 100 x Caesarium Cadmide 100 x Vanadium Hafnite = phenolic compounds: idk how this one works ccp, if you know how to make organic compounds from inorganic reactants i'd like to know about it. Crystalline Carbonide : This isn't 1900 CCP, please refer to this as a carbide like you do everything else. IS THIS A SALT LIKE CARBINE, OR MAYBE IONIC, OR COVALENT?? CRYSTALLINE ISN'T AN ELEMENT AND CAN'T FORM A BINARY COMPOSITE WITH CARBON. CCP you may want to check out this site: http://www.iupac.org/
And while you're at it, can we start harvesting technetium from red giants? THE WAY IT SHOULD BE. |

corestwo
Goonfleet Investment Banking
608
|
Posted - 2012.08.02 13:23:00 -
[995] - Quote
Sigras wrote:corestwo wrote:rodyas wrote:So is it the opinion of the goons, that tech moons, were stupid, but not boring? Or to say, you guys still enjoy them as an activity? It does seems Fonzie is helping to reduce the stupidity of the tech moons, but wan't sure if they were old still or boring. (But suppose with upcoming ring mining, tech moons being older or boring would help that transition too.) Take this as a personal opinion rather than an overarching opinion, but moons are/were interesting in that they were a driver of bloc level conflict, but boring from a perspective of smaller action. There's little a small gang can do strategically against a moon-based empire, whereas on the other hand if ratting and mining are primary income sources, a concerted campaign against miners and ratters could be useful. This is why I like my idea of giving some of that power back to the small gangs by letting the moon miners be attacked directly and giving them a small EHP tank so they can be incapped by small gangs. This would encourage defense and allow for subversion of a big money machine. Well, there's a delicate balance between making structures vulnerable to small gangs and making them TOO vulnerable and your suggested EHP falls on the too vulnerable side, I think. Something that can be incapped in about a minute means they can hit it and be gone before anyone can react. Another problem is the notification system for important structures being attacked. Unless things have changed, directors in an alliance like us rarely pay attention to mail because they get so much of it (a fact that contributed to us failing to pay out own sov back in Delve, as it happens) and so often times incapped miners would, as a result, stay incapped until someone came to collect their product. And even if the notifications are obvious, Yeep is still totally right here in that it would only cause prices to rise.
The other issue with making the miners something you can target directly is that mining poses are always armed to the teeth, and if you are trying to get fights to happen, "on a pos" is just about the last place a small gang will want to be fighting, and giving them enough EHP to solve all of the above problems just forces the gang to sit on the pos shooting for that much longer...
rodyas wrote:I just meant, most people in null aren't motivated too much by pve it seems. So placing pve tech on their shoulders, would just make tech price jump, Until they left, then pve carebears would go down there to ring mine. Then tech price would go down, and ships easier to buy.
You clearly are not a resident of null, are you?  This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.
fofofo |

Sigras
Conglomo IMPERIAL LEGI0N
138
|
Posted - 2012.08.02 20:47:00 -
[996] - Quote
corestwo wrote:Sigras wrote:corestwo wrote:Take this as a personal opinion rather than an overarching opinion, but moons are/were interesting in that they were a driver of bloc level conflict, but boring from a perspective of smaller action. There's little a small gang can do strategically against a moon-based empire, whereas on the other hand if ratting and mining are primary income sources, a concerted campaign against miners and ratters could be useful. This is why I like my idea of giving some of that power back to the small gangs by letting the moon miners be attacked directly and giving them a small EHP tank so they can be incapped by small gangs. This would encourage defense and allow for subversion of a big money machine. Well, there's a delicate balance between making structures vulnerable to small gangs and making them TOO vulnerable and your suggested EHP falls on the too vulnerable side, I think. Something that can be incapped in about a minute means they can hit it and be gone before anyone can react.
I was thinking around 1,000,000 EHP before it gets incapped. this means even a 10 man gang of all gank ships doing 1,000 DPS would still take 2 minutes to incap, but more importantly, I think this would motivate gate camps to be run to prevent gangs like this from coming into the space in the first place. Also, this would give black ops more of a goal when they bridge in rather than just hotdropping 1-2 guys.
corestwo wrote:Another problem is the notification system for important structures being attacked. Unless things have changed, directors in an alliance like us rarely pay attention to mail because they get so much of it (a fact that contributed to us failing to pay out own sov back in Delve, as it happens) and so often times incapped miners would, as a result, stay incapped until someone came to collect their product. And even if the notifications are obvious, Yeep is still totally right here in that it would only cause prices to rise.
My other idea would be to add a role for receiving starbase defense mails without giving any other roles. also the original idea assumes there is another way for moon materials to come into the game, like ring mining, otherwise, youre right, it would just decrease the number of possible mats per hour the game could produce.
corestwo wrote:The other issue with making the miners something you can target directly is that mining poses are always armed to the teeth, and if you are trying to get fights to happen, "on a pos" is just about the last place a small gang will want to be fighting, and giving them enough EHP to solve all of the above problems just forces the gang to sit on the pos shooting for that much longer... I was thinking of giving them a reasonable amount of HP to protect them from the random one guy, but enough that a small/medium sized gang could roll through them fairly quickly so you would have to prevent them from coming into your space in the first place.
This would also prevent the large empires from taking all of the moons in low sec with no plan on their defense except their sheer numbers. |

Yeep
GoonWaffe Goonswarm Federation
182
|
Posted - 2012.08.03 00:22:00 -
[997] - Quote
The problem with gate camps (other than the fact that you can't maintain them 23/7) is that there is no victory condition for the defenders that is fun. Either you fail and people get past you, or you succeed and nobody comes to fight you. Its exactly the same issue that people advocating a return to freighter convoys run into. On top of the fact that you have to maintain 100% coverage of your gates 100% of the time you have to deal with the fact that a single failure (or even a covert, nullified t3) will undo all your gate camping.
Requiring 23/7 gate camps is stupid much like demanding a return to freighter convoys is stupid.
As to your next point, even before Goonfleet held space my inbox was still full to the point that untl the (not so) recent evemail changes I couldn't even open it. Regardless of the notification issue its still easier to mop up after a small gang than it is to attempt to engage them before they ***** off back to where they came. You can't win against a small gang coming into your space, at best you just don't lose and thats not fun and it won't encourage people to go live in 0.0.
Most of the suggestions I've seen regarding the ability of small gangs to affect 0.0 have revolved around doing lasting damage but I'd much rather see small gangs do serious and wide-ranging damage for as long as they remain active with the effects disappearing when they logged off or left the sovereign space. That way you encourage people to actually come out and fight rather than tidy up afterwards.
|

rodyas
Tie Fighters Inc
601
|
Posted - 2012.08.03 04:35:00 -
[998] - Quote
corestwo wrote:You clearly are not a resident of null, are you? 
Am caught. Am I gonna have to change my forum warrioring, to that of null people do like pve and are there for it then?
But I did forget about the goons, and how they like marketing and all sorts of things. But it always struck me as a subset of goons, and not goons in general. I wonder if other alliances down there also have subsets, the way you guys do. (But like I said, was mostly use to the general reference of alliances and players, gonna be hard to work in the subsets in the grand scheme of things.) I will not be voting in the CSM election, so you need to go vote to make up for me. |

Sigras
Conglomo IMPERIAL LEGI0N
139
|
Posted - 2012.08.03 11:09:00 -
[999] - Quote
Yeep wrote:The problem with gate camps (other than the fact that you can't maintain them 23/7) is that there is no victory condition for the defenders that is fun. Either you fail and people get past you, or you succeed and nobody comes to fight you. Thats a really interesting way of looking at the problem . . .
Yeep wrote:Most of the suggestions I've seen regarding the ability of small gangs to affect 0.0 have revolved around doing lasting damage but I'd much rather see small gangs do serious and wide-ranging damage for as long as they remain active with the effects disappearing when they logged off or left the sovereign space. That way you encourage people to actually come out and fight rather than tidy up afterwards.
So instead of making their effect last longer by incapping things that can be cleaned up afterwards, make their effect more annoying while they're there and leave with them . . .
That does sound pretty good, but I have two problems with that
1. this still doesnt make people use and defend the space they "control" this change would have little to no effect on alliances who use the space for the moons it gives them and deploy their fleet elsewhere
2. I dont have any idea what this would look like, a small enemy group already shuts down any mining/ratting that goes on in the area they're in.
The only thing I can think of that addresses both ideas is a beacon that can be set up to prevent any bounties from being collected for pirate kills, de-spawns all hidden belts/plexes etc, and prevents moon miners from mining. It would have a radius of 3-4 light-years, be a warpable beacon like a cyno, only last 10-15 minutes, and have basically no tank, like 50,000 EHP
That would certainly cause people to want to get them out of their space. |

corestwo
Goonfleet Investment Banking
612
|
Posted - 2012.08.03 13:19:00 -
[1000] - Quote
Sigras wrote:That does sound pretty good, but I have two problems with that
1. this still doesnt make people use and defend the space they "control" this change would have little to no effect on alliances who use the space for the moons it gives them and deploy their fleet elsewhere The idea would be a nerfing of moons along with this and moving moon income into taxable personal income instead, thus crippling or eliminating the "iceberg" alliances that you're referring to. In theory iceberg alliances would still be enabled by renters, but renters are vulnerable to focused harassment campaigns, perhaps even moreso than "regular" nullsec residents.
This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.
fofofo |
|

Sigras
Conglomo IMPERIAL LEGI0N
139
|
Posted - 2012.08.03 21:04:00 -
[1001] - Quote
I see, youre proposing that ring mining will supplant moon harvesting completely . . . Im not sure that the math works out on that properly. Assuming that you only get one material at a time when mining/harvesting from the moons, depending on how they did it, you would either see T2 go to 0 or see it jump WAY up in price.
Assuming that miners would simply go over to something else (like back to mining ABCM ores) in 0.0 if it would make them more isk, which i assume is a pretty safe assumption, then we can set a base isk/hour at around 27 million (even given the awful prices of zydrine and megacyte)
To compete with that, you'd have to get 325 technetium per hour. This means that if there are 8 people ring mining for each technetium moon that used to exist, they only need to mine for 1 hour each to keep the current supply of tech in the game.
Id say thats a conservative estimate because, with as many people as the goons have, there will be TONS of ring miners.
ofc, this is all assumptions, but I would say none of the intuitive leaps I took are outrageous; I did the same kind of math with gas cloud harvesting, and I found that I was within 20% of the price. |

corestwo
Goonfleet Investment Banking
615
|
Posted - 2012.08.04 00:28:00 -
[1002] - Quote
Ring mining wouldn't have to supplant moon mining entirely for iceberg alliances based on moons to be non-feasible. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.
fofofo |

Momoro
4
|
Posted - 2012.08.04 03:25:00 -
[1003] - Quote
Antoine Jordan wrote:Should one of the Scandiums in the first column not be Tungsten?
Yea, what about this?
100 Scandium + 100 Chromium -> 1 Unrefined Solerium -> 20 Solerium + 90 Chromium 100 Scandium + 100 Cadmium -> 1 Unrefined Caesarium Cadmide -> 20 Caesarium Cadmide + 90 Cadmium
One of those Scandiums should be a Tungsten! Every other R8 is repeated only twice. Scandium is repeated 3 times and Tungsten is repeated once. |

Beekeeper Bob
Beekeepers Anonymous
214
|
Posted - 2012.08.04 15:11:00 -
[1004] - Quote
"P.S. If you like this change you should click the link to the comment thread at the top of this page, find my first post in the thread and hit like."
Typical CCP, They only want your feedback if you like it.....
"CCP, is a cutting edge developer, they have found a way to sell lag to their customers, and make them believe it's a feature." |

Mal Nina
The Red Circle Inc.
16
|
Posted - 2012.08.04 18:24:00 -
[1005] - Quote
Policy can have unintended consequences.
Going to use Goons as an example. For PVPrs what could be better than having your ships replaced when they go boom. you log in, go fight, loose a ship and get it replaced. Except there is a down side for the alliance.
So here we go. The rest of us do some PVE activity to pay for our PVP. It might be ratting, might be some sort of resource collection. For the Goon rank and file this does not necessarily happen which of course means a shortage of material with which to wage war in your area. Its not like its not there. SImply put there are better ways to spend ones time doing the things you really like doing. (which may keep some in the game when they would otherwise quit) It does though lead to not having enough Veld to make those supercarriers.. or drakes So you import.
What hits the press is that NS has to do all this importing of basic raw material and it just isn't fair. Well, in part policy is driving it. Your players do not have to PVE to replace their drake, or even tengue.
There is alot of work that should be done to help 0.0 be better for alliance warfare, but sometimes alliance policy can or could be having an unforseen impact and should be looked at first.
Yes to fixing tax methods and policy. I want it for my WH corp as well. its a big paperwork headache. Yes to fixing pos's so they are easier to work and more production can be done.
Yes to giving a few incentives to everyone that lives on the edge, LS, NS, and WH space, but do not gimp HS to do it. Players in HS like thier HS and play the game their way. The rest of us play the game we like. My game is not yours. It is why this is such a great sandbox.
And yes, I want to ring mine so please do not leave it out of WHs. We like our home as much as NS likes theirs. Not that we will ever do alot of it. :)
every policy has good points and bad points. |

Ptraci
3 R Corporation The Irukandji
573
|
Posted - 2012.08.05 02:11:00 -
[1006] - Quote
Sigras wrote: you would either see T2 go to 0
No, you would see a drop in T2 prices fuelling a vast increase in the use of T2 ships in combat, which would help keep the T2 price at a new equilibrium. Imagine a T2 roam for almost the current cost of a T1 cruiser roam. Delicious... |

Valea Silpha
Black Aces Against ALL Anomalies
65
|
Posted - 2012.08.06 12:51:00 -
[1007] - Quote
Ptraci wrote:Sigras wrote: you would either see T2 go to 0 No, you would see a drop in T2 prices fuelling a vast increase in the use of T2 ships in combat, which would help keep the T2 price at a new equilibrium. Imagine a T2 roam for almost the current cost of a T1 cruiser roam. Delicious...
Exactly. Supply and demand works that way. If t2 cruisers are cheap, people will fly them. Perhaps not all of them all the time, but there are plenty of them that are fine ships and if t2 cruisers were the equivalent cost to battlecruisers, I bet ya that people will roam in them. They are tougher and better used with logistics and have small sig and are generally faster than their BC counter parts. That sounds roamtastic no ? As it stands, there is little reason to use HACs over BCs purely because of risk vs reward. People do care about their killboards and particularly they care about not bankrupting their members. The minor disadvantages of using BC hulls is more than made up by their cheapness. If you whelp all your canes, you lose like 50mil per guy. No big deal. If you whelp HACs its a minimum of 200mil lost.
As should be evident from the old insurance estimates on t2 cruisers, they were supposed to cost like 30-40mil each (in 2008 isk, when a billion was a serious achievement) with performance balanced to that price window, then the prices never ever ever ever got there. Blueprints limited them, and t2 goo, and then alchemy wasn't great, then invention guys could barely break even, even with max skills. EVERYTHING done to t2 manufacturing so not been enough.
Rather than nerfing the bejesus out of BCs, or boosting HACs (or otherwise directly adressing the whole 'Why should I bother training HACs when BCs do the job with practically no skills' issue) it looks like CCP is going to take another swipe at getting the economy balanced so their current performance window is balanced by their cost. Particularly now that t3 ships are de rigeur for srspvp, t2 ships need to get cheap or just be totally forgotten. |

Lord Zim
1126
|
Posted - 2012.08.06 12:54:00 -
[1008] - Quote
Valea Silpha wrote:Particularly now that t3 ships are de rigeur for srspvp As long as the enemy they're facing is on makalu's list of acceptable foe ships, obviously. |

Sigras
Conglomo IMPERIAL LEGI0N
139
|
Posted - 2012.08.06 16:08:00 -
[1009] - Quote
Valea Silpha wrote:Ptraci wrote:Sigras wrote: you would either see T2 go to 0 No, you would see a drop in T2 prices fuelling a vast increase in the use of T2 ships in combat, which would help keep the T2 price at a new equilibrium. Imagine a T2 roam for almost the current cost of a T1 cruiser roam. Delicious... Exactly. Supply and demand works that way. If t2 cruisers are cheap, people will fly them. Perhaps not all of them all the time, but there are plenty of them that are fine ships and if t2 cruisers were the equivalent cost to battlecruisers, I bet ya that people will roam in them. They are tougher and better used with logistics and have small sig and are generally faster than their BC counter parts. That sounds roamtastic no ? As it stands, there is little reason to use HACs over BCs purely because of risk vs reward. People do care about their killboards and particularly they care about not bankrupting their members. The minor disadvantages of using BC hulls is more than made up by their cheapness. If you whelp all your canes, you lose like 50mil per guy. No big deal. If you whelp HACs its a minimum of 200mil lost.
Exactly, right now, cost is a consideration, and if you're rich and well skilled, you can field the AHAC gang and do amazing things; if the cost went to 50 million, NOBODY would fly battlecruisers anymore because cost is no longer a consideration.
See the problem with eliminating large swaths of the game content?
Valea Silpha wrote:As should be evident from the old insurance estimates on t2 cruisers, they were supposed to cost like 30-40mil each (in 2008 isk, when a billion was a serious achievement) with performance balanced to that price window, then the prices never ever ever ever got there. Blueprints limited them, and t2 goo, and then alchemy wasn't great, then invention guys could barely break even, even with max skills. EVERYTHING done to t2 manufacturing so not been enough.
No, insurance wasnt meant to cover the cost of T2, when you lost a T2 ship, it was supposed to be expensive because T2 was supposed to be a luxury not something evernyone has which is what would happen if they made ring mining profitable enough
Valea Silpha wrote:Rather than nerfing the bejesus out of BCs, or boosting HACs (or otherwise directly adressing the whole 'Why should I bother training HACs when BCs do the job with practically no skills' issue) it looks like CCP is going to take another swipe at getting the economy balanced so their current performance window is balanced by their cost. Particularly now that t3 ships are de rigeur for srspvp, t2 ships need to get cheap or just be totally forgotten. Great, and when the T2 ships get cheap it will be the T1 ships that get totally forgotten . . . fantastic! |

Jeremy Soikutsu
Homeworld Republic Intrepid Crossing
0
|
Posted - 2012.08.06 22:42:00 -
[1010] - Quote
Sigras wrote: Great, and when the T2 ships get cheap it will be the T1 ships that get totally forgotten . . . fantastic!
Sure, if you disregard how it takes 5 days to get into a Drake and 2 months to get into a HAC. I'm sure some people will sit around with their thumbs up their asses for 7 weeks, but not enough for T1 ships to be useless. I really doubt HACs will even get that low anyway, so this doom crying is probably needless as usual. |
|

Sigras
Conglomo IMPERIAL LEGI0N
139
|
Posted - 2012.08.07 06:31:00 -
[1011] - Quote
Oh I dont really think they'll completely supplant moons with rings, and as the poster below me pointed out up there, they dont need to.
I was just saying, they have a real opportunity to ruin eve if they do it even a little wrong. |

Brenten007
Raving Looney Inc.
0
|
Posted - 2012.08.08 17:05:00 -
[1012] - Quote
Why in the heck do we need to go out to low sec and mine moons when we got plenty of moons in high sec. If moon materials comes from moons we should be able to get it here in Hi sec as well. You should always get more moon materials in Low sec then in high sec at all times by the ton.
By having moon materials in high sec and being able to mine it will give you low yields, and the noob time to learn how to setup for a moon mining. Of course, you also have to have high standings with concord and the faction in order to moon mine in High sec.
Why are we constantly FORCED to pvp. |

Lord Zim
1127
|
Posted - 2012.08.08 17:15:00 -
[1013] - Quote
Because people like you make it a necessity to force you to PVP. |

So Naari
Deep Core Mining Inc. Caldari State
0
|
Posted - 2012.08.08 17:44:00 -
[1014] - Quote
Although i am as yet somewhat new to eve and inexperienced in the moon mining starbase enterprises, i am wondering if there are plans to implement similar dynamics to the IP systems, that are being implemented to the moon mining system. It would perhaps make for a more fuel efficent, sustainable and green economy, with in eve. "Ironic isn't it." 
Side note: The nature of the distribution of minerals in eve is very interesting, wether it is an artifice of concentration in some regions and not in others, and what the causes of such are? If the algorythmic forms of nature in relation of the social facilities layered upong them, are sound aesthetically, and if such theoretical enterprises in this industry will yield a more agressive and constrained "economic" system, or a more "natural" one in its representation of nature in theory, thus allowing for a broader scope to the strategic enterprises, in the higher mathematics of "game theory"?
Defining a paradigm of free thinking dynamics to the uninitiated ruts of the tenaciously dogmatic is very difficult and sometimes highly frustrating and futile. |

Sigras
Conglomo IMPERIAL LEGI0N
139
|
Posted - 2012.08.08 20:00:00 -
[1015] - Quote
Brenten007 wrote:Why in the heck do we need to go out to low sec and mine moons when we got plenty of moons in high sec. If moon materials comes from moons we should be able to get it here in Hi sec as well. You should always get more moon materials in Low sec then in high sec at all times by the ton.
By having moon materials in high sec and being able to mine it will give you low yields, and the noob time to learn how to setup for a moon mining. Of course, you also have to have high standings with concord and the faction in order to moon mine in High sec.
Why are we constantly FORCED to pvp. you cant moon mine in high sec for the same reason you cant moon mine in WH space; its even worse in high sec. Without cap ships, POS defenses are lethal to battleship fleets if well manned, and basically impenetrable if defended by a fleet.
This means that any moons worth taking would be first come first serve, and the corps that got them would never lose them. |

Yuri Smirnoff
Obstergo TEMNAVA
0
|
Posted - 2012.08.09 15:21:00 -
[1016] - Quote
Abdiel Kavash wrote:BeanBagKing wrote:Abdiel Kavash wrote:Quote:The end goal is for the materials for tech two production to come from player activities that require group gameplay and risk taking, and that provide appropriate rewards. This will eventually involve changes to both resource collection and the build requirements for construction of tech two materials and items. Does this mean you are trying to eliminate sources of alliance-level income? Or is there something being planned to replace moon mining on an alliance level? I seem to remember when CCP previously discussed this they mentioned that they didn't like the idea that an alliance can hold a few moons and be rich, but hold absolutely no space, nor even live in the area with the moons. The idea CCP seemed to have here is that alliance income should be tied to how active an alliance is in their own space (As far as living there, defending it, upgrading it, mining, ratting, etc). Hopefully the moon mining fix also ties in with this larger scheme of alliance income and they'll fix that. The current alliance/corp income mechanics are pretty broken. Ratting can be taxed by a corp, but not mining or market trading. Mining can be taxed via station refinery taxes, but many times these are either a) skipped when people refine at POS's, or b) held by alliance holding corps, resulting in a mining tax that goes to alliance instead of corp. Here again market operations and building don't get taxed (by the corp/alliance anyway, what is CONCORD doing taxing markets in player run 0.0?). If CCP wants alliance to gain income via member actions the entire tax/income mechanics need to be overhauled as well. Corp leaders need to be able to directly (and somewhat evenly) tax all members of a corp no matter what their activity in a corp. It would also be great if they could tax them based on relative activity (kind of like ratting now) and not just a flat tax of XX mil isk/week or whatever, i.e. the more flexability here, the better. Let us run our own operations, but give us the tools to do it. Alliances need similar power to chose who they tax (the corps directly, or the players directly) and how they tax them (flat tax, per member tax, tax against activities such as ratting, mining, marketing, etc). Again, they need to be able to make this fairly even across all activities. Except that's not alliance income. That's member income that the alliance chooses to take from the members and redistribute. By "alliance income" I mean income that doesn't come from one player grinding NPCs or grinding rocks or whatnot, but from the whole alliance working together to hold a strategic objective. If moon mining was removed with no replacement alliance level income (I'm not saying that it neccessarily will, but so far I haven't seen CCP even suggest otherwise), you would basically have two options on how to run an alliance. Either it's everyone for themselves, where in order to fight you have to grind personal income for hours first - or the alliance starts imposing ratting taxes, mining taxes, refining taxes, market taxes, to the point where a big part of membership is simply exploited for all they've got in order to afford the "military" to have ships to fight in.
People having to buy their own ships?! How unthinkable! Oh noes for zee poor Titan pilots. Mass exodus to worm-hore space inevitable. |

Frying Doom
Zat's Affiliated Traders
548
|
Posted - 2012.08.24 02:48:00 -
[1017] - Quote
UtamaDoc wrote:rodyas wrote:Yeah a big pvp activity, becoming a big pve activity, might cause a drag. stagnating markets even more. Can't we just go shoot things without the constant grind. I already spend 4 hours a week scrapping together just enough isk to buy a new ship every so often...I don't want even more grinding. and yes i do it by complex reactions on dead moons buying everything off the market. Have you considered buying cheaper ships? This is EvE there should not be free rides. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Lord BryanII
13
|
Posted - 2012.08.31 17:33:00 -
[1018] - Quote
so, any news on this? Any changes upcoming in the winter expansion? |
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 .. 34 :: [one page] |